Version 1.3 3/26/14 DDDDD DDDDDDDDDD DDDDDDDDD DDDDDDDDD DDDDDDDDD DDDDDD DDDDDDDDD DDDDDDDDDDDDDD DDDDDDDDDDDDDD DDDDDDDDDDDDDD DDDDDDDDDDDDDDD DDDDDDDDDDD DD DDDDDDDDDDD DD DDDDDDDDDDDD DD DDDDDDDDDDDDD DD D DDDDDDDDDDD DD D DDDDDDDDDDDD DD D DDDDDDDDDDD D DD DDDDDDDDDDDDD D D DDDDDDDDDDDDD D DDDDDDDDDDDDDD DD DDDDDDDDDDDDDD DD DDDDDDDDDDDDDDD DDDDDDDDDDDDDDD DDDDDDDDDDDDDDD DDDDDDDDDDDDDDD DDDDDDDDDDDDDD DDD DDDD DDD DDDD DDDD DDDD DDD DDDD DDD DDD DD DDD DD DD D DD D D DD D DDD DD DD DD D DD D Nancy Drew: The Phantom of Venice A Walkthrough by Michael Gray AKA The Lost Gamer (ilovecartoonssomuch@yahoo.com) Copyright 2014 For a list of all my various guides, check http://the_lost_gamer.tripod.com/guides.html Table of Contents: 001. General information 002. Video Walkthrough 003. Characters 004. Walkthrough 005. Credits 001. General Information ----------------------------------------------------------- This is a walkthrough for the game called "Nancy Drew: The Phantom of Venice". This game is available for the PC, and it is the 18th game in the Nancy Drew series of adventure games. In this game, Nancy goes to Venice. To contact me about this guide, use my email address, ilovecartoonssomuch@yahoo.com. 002. Video Walkthrough ----------------------------------------------------------- Do you want to see a video of how to beat the game, rather than read how to do it? You're in luck! I made a video walkthrough for this game, which can be found here: http://www.youtube.com/playlist?list=PLC3F95FBDD3B68EC6 The videos come complete with my live commentary. 003. Characters ----------------------------------------------------------- Nancy Drew: Our hero, Nancy Drew, is a super mystery solver who has come to Venice to stop a recent crime spree. Colin Baxter: An English man who specializes in repairing mosaics. Margherita Faubourg: Owner of the house Nancy is staying in. She likes to tan. Helena Berg: Nancy's roommate, a German reporter. Antonio Fango: A suspected criminal who Nancy has been asked to watch. Prudence Rutherford: The woman who got Nancy the job of stopping the Phantom. She calls you. Ned Nickerson: Nancy's boyfriend, who got her a pretty new locket. You can call him during this game. Sophia Leporace: Nancy's contact with the Italian police. Enrico Tazza: A man who wears a mask and fences stolen goods. He likes to play Scopa. Gina: Someone who is an expert on security systems. She helps the criminal ring break into various places. Nico Petit: The Phantom of Venice. He is being given orders by one of the other characters. 004. Walkthrough ----------------------------------------------------------- Starting Things Off ------------------- The game begins with Nancy waking up in her room, in Venice. In this room, there are several things you can do. You can go to Nancy's wardrobe to change her outfit, and you can use the bathroom. The other side of the room belongs to Helena, Nancy's roommate. She has some postcards and a book about Venice, which Nancy can look out. Next to Helena's bed is the phone, which Nancy can use. Leave the bedroom to reach the main room of the building. Here, you meet Colin Baxter, an Englishman who is repairing the mosaics. He forces you to look at his tiles. You have to look at the tiles for a brief amount of time, because you can back away from them. When you're done with Colin, you can move around. From the main room, you can go upstairs to reach the roof, where you'll find Margherita Faubourg, the owner of the Ca' Nascosta. Alternately, you can go outside to meet Helena, Nancy's roommate. Helena drops some letters that you need to pick up. After this, Helena can be found in the main room of the Ca. Both Helena and Colin mention that a parcel was delivered for Nancy. Go outside. It is on the table, near a newspaper. The parcel has an ATM card for Nancy, which she can activate with the ATM at Piazza San Marco. Leave the Ca, by going outside the gates. You have a map of Venice. To travel somewhere, click on that location. You can only travel to places connected to Nancy's current location. Traveling along the blue lines costs money. Go to the Piazza San Marco. Aside from a small stand where you can purchase things, there is not much of interest here. Go directly to the ATM and use your card. You get a crime dossier, as well as some spy gear. Watching Fango -------------- You are going to spy on Antonio Fango, a suspected criminal who works in the Argon building, in the Campo Del Frari (near the Ca' Nascosta). Nancy's pager, which doubles as a phone, will beep when Antonio is in his office. When this happens, go to the roof and use the binoculars to see him. Return to the Ca' Nascosta. Your pager goes off. Head to the roof and use the binoculars on the Argon Building. Margherita will talk to you, while you're watching Fango. Eventually, Nancy sees Fango receive a message via carrier pigeon. Nancy goes to her room and reports this to Detective Sophia Leporace, who is her main contact. Sophia wants Nancy to feed a tracking device to the pigeon, so they will learn where the pigeon comes from. She also wants Nancy to learn what messages the pigeon is sending. Before you can complete this mission, you need three things: the tracking device, bobby pins, and birdseed. To get the tracking device, go to Campo Santa Maria Formosa, and enter the costume store. The tracking device is hidden here, and you have to find it. It is on the right side of a shoe box, on the left. If you are too slow to find it, the device self-destructs. You will then have to leave and return, and search for it again. To get the bobby pins, go to Campo Del Frari. You will learn that Fango's office is locked. Nancy needs something that will open the doors. Once you do this, you can take bobby pins from the makeup kit inside Nancy's wardrobe. To get the birdseed, buy some from one of the dispensers in Piazza San Marco or the Rialto market. When you have the tracking device, bobby pins and birdseed, go to Campo Del Frari. Use the bobby pin on the lock for a puzzle. You want to click on the tumblers here, so they are all the same height. Do you see the horizontal black line? The tumblers must be all white above the line and all brown below it. The puzzle solution is randomly determined. When you solve it, go inside the office. Search it, if you want to. When you're finished looking around, go to the window. Put the birdseed down, then put the tracking device down. The pigeon will eat it. As you try to leave the office, Fango returns. Quickly go to the tall cabinet and hide inside it. Fango comes in and sends a message with the carrier pigeon. After this, he leaves. The poster falls down as you leave the cabinet. Put the poster back in place. You'll notice the orange mask is Il Capitano. If you go to Fango's computer, it wants the orange mask as a password. That means "Il Capitano" is the password. The trash files on Fango's computer indicate that he constantly books flights out of Italy, in case he needs a quick getaway. He also enjoys playing chess. Enrico Tazza ------------ Go to the map of Venice. You want to use the PDA here to locate the tracking device. Follow it to reach the Campo Santa Margherita. Your pigeon is here, along with many other pigeons. Click on the correct pigeon (it is facing right). The message the pigeon sent was "Hello!". Nancy calls Sophia, who says that the message probably contains a microdot. She wants you to look at it under a microdot. Since the message was delivered near Enrico Tazza, a suspected fencer of stolen goods, Sophia wants Nancy to investigate him. If you knock on the door to the building, you are sent away. Go to the dumpster near the building. When you search through it, you learn that Colin is an ex-con using an assumed name. You also find a letter about an American spy named Samantha Quick. Samantha is blonde, and she will wear a specific outfit: red dress, white gloves and black sunglasses. She is going to arrive at Enrico's place, after Carnevale. Sounds like we have a great opportunity to impersonate Samantha! Go to the Campo Santa Maria Formosa and purchase a blonde wig, a red dress and white gloves. Go to the Piazza San Marco and get black sunglasses there. Your PDA will beep. Go back to the Ca' and use your binoculars on the roof to watch Fango. He sends another message, because you intercepted his last one. If you report this to Sophia, she recommends ignoring it. Go to Nancy's wardrobe and dress up like Samantha Quick. Go to Enrico Tazza's, and they let you inside. He has a job for you, but first, he wants you to play a round of Scopa. Scopa is an Italian card game, in which you make matches. If there a 7 on the board, and a 7 in your hand, you can take the 7 off the board. Alternately, if there is a 7 in your hand, and a 3 and 4 on the board, you can take them both off, because 3 + 4 = 7. You get a point if you clear the board. At the end of a round, a point is given to whoever has the 7 of coins. The player with the most cards overall gets a point, and the player with the most coin cards gets a point. The player with the most primes gets a point. In case of a tie, neither person gets a point. The first person to 11 points wins. It takes multiple rounds to win. Once you win, Enrico says that he has a client who wants the Sadal Melik sapphire. He wants you to steal it. He suggests consulting with Gina for help. Il Dottore ---------- After you get the message from Enrico Tazza's area, you can return to the Ca' Nascosta to find chocolates. According to the decoder in Fango's office, the message is "coppa safe". Why would someone send a message here? As you approach the doors, you hear everyone talk about Nancy. Go inside and talk to Colin. Ask to use his microscope. Put the message in the microscope and use it to hat it reads "Il Dottore requests you to change the safe room lock combination to 43556". Call Sophia or leave the area (which causes her to call you). She suspects that Il Dottore is the ringleader of the criminals. Il Dottore appears to be one of the three people at the Ca', so Sophia wants you to plant a bug on all three of them. Go to the Piazza San Marco, and get three tracking devices from the ATM. Then return to the Ca'. Talk to Colin about the tesserae, and he will take it. Talk to Margherita about the sunglasses case, and she takes it. Helena is currently using the bathroom, so you can plant the bug in her pen. Go to her writing area and take off the pen cap. Put the device inside. The Sadal Melick Sapphire ------------------------- Call Sophia. She wants you to steal the sapphire, and thereby win Enrico Tazza's trust. However, she cannot help you steal it. Enrico said to get help from Gina. If you logged onto Fango's computer, you noticed that Fango plays chess with Gina. Go back to Campo del Frari and pick the lock to the office. When you approach the computer, Fagno arrives. Hide in Fango's cabinet. He takes something from a cabinet, then leaves. If you go to the middle file cabinet, you'll see he took a Scopa card. When Fango leaves, log onto his computer with the password "Il Capitano". Start a chess game with Gina. She uses the algebraic style of chess notation. To solve this puzzle, it helps to read the book on chess at the kiosk near the ATM. This book explains how to write instructions in algebraic notation, and it has a grid which shows how to assign letters to different squares. You want to steal the sapphire at the Palazzo Zattere. Therefore, you want to send the message "Zattere" to Gina. The seven letters in "Zattere" correspond to these seven spaces: B1 A4 D2 D2 E4 B2 E4. Move pieces to those seven spots, in that order. Please note that, for every command, the first letter must correspond to a type of chess piece. The six possibilities are K for king, Q for queen, B for bishop, N for knight, R for rook, P for pawn. So for the first command, B1, you can write KB1 or QB1 or BB1, etc. The same rule applies for all seven letters. Gina says she will give you the necessary information at the Rialto market tomorrow. Go back to the Ca' Nascosta. Click on Nancy's bed to go to sleep. That night, Nancy's locket is stolen by the Phantom! The Phantom also takes the statuette near Colin. As you leave the area, Nancy's pager goes off. Go to the roof and use the binoculars to see Margherita arguing with Fango. What is she doing in his office? Go to the Rialto Market. Look at the recycling machine to see a bottle that has been left by Gina. It has a keycard and a microdot message. Return to the Ca' and use Colin's microscope to read the microdot. Oops! The bulb in the microscope burned out. Colin says he'll replace it, if you do some tesserae work. This is not too difficult. Look at a photograph, then put the tesserae in place, according to the photo. Do this four times to finish the puzzle. See the finished mosaic, then use the microscope to read the microdot. It says you need an anti-thermal suit, which you can get from Fausto at Club Micio. The note contains a picture of the password. Go to Campo San Polo and enter Club Micio. You have to successfully complete a dance audition, in order to get the anti-thermal suit. There are six different dance moves you can perform. Click a button to perform the dance move. Perform dance moves whenever you hear an audio cue, and whenever the lights change color. Do well enough, and you get the suit. Go back to the Ca. As you approach, a vase starts the fall. Back away to avoid it. Go to Nancy's room and use her wardrobe to dress up in the black anti-thermal suit. As you leave the room, you might get a phone call. Go to Palazzo Zaterre. Use your keycard on the keypad and enter the password that was on the microdot. This is the order you press the keys in: 4 6 2 3 5 1 The warehouse here has nine rooms, in a three-by-three grid. You start off in the upper/middle room. Each of the four corner rooms has a laser. You must go to those rooms and deactivate all four lasers. To deactivate a laser, walk onto it and pull the eight rods on the correct order. The order is randomly determined. Once you deactivate all four lasers, go to the middle room and collect the sapphire. There are robots in every room. If you get caught in a robot's line of sight, you have to restart a room. The Chinese Puzzle Box ---------------------- Once you have the sapphire, return to the Ca' and dress in the Samantha Quick costume: blonde wig, black sunglasses, white gloves, red dress and black shoes. Go to Enrico Tazza, and Nancy gives him the sapphire. Enrico gets a phone call from Nico, who is the Phantom of Venice. Nico has a list of places he steals from, which he keeps safe inside a Chinese puzzle box. He accidentally left the puzzle box at the Ca, the last time he was there. Enrico makes you play another game of Scopa. When you win, leave the area and return to the Ca'. The Chinese puzzle box is on Colin's work table. There is a book on Chinese symbols at the kiosk by the ATM, if you need help. To solve the puzzle, press the four elements: wood, mountain, fire and water. Press the tiles in this order: _2_ 14_ 3__ You get a list of Scopa cards. Each card represents a different location. Go to Nancy's bed and sleep. The next day, Fango goes to his office to get another card. Look at him from the roof to make sure everything is clear, then go to Fango's. Look inside the file cabinets to see that he took the card for the Palazzo Orpello. There is an additional puzzle in Fango's. Talk to Margherita for a flyer. When you enter the flyer's number (111#046) on Fango's fax machine, you get a printout that assigns musical notes to numbers. Enter the musical notes from the music box in Fango's office, which are 2 9 1 # * 9 9 1 * 7 0 1 2 1 1 0 0 2 6 9 9 9 * # 9 1. This gives you the automated directory for the criminals. Press 2 twice to learn that they store things at Campo Santa Maria Formosa. Catching the Phantom -------------------- Call Sophia. She says they will have a stakeout that night, and she wants Nancy to attend. Before you can do that, you must give the tracking devices to Colin, Margherita and Helena, do so now. You must also read the book in Nancy's room. Call Sophia a second time to start the stakeout. There are eleven hiding spots here. The four agents identify where they are located. If you see a human shadow in a hiding spot NOT occupied by an agent, click on it! It is Nico. Click on him three times to finish the challenge. Here are the hiding spots: L'ombrello rossi = red umbrella L'ombrello blu = blue umbrella Fiori rossi = red flowers Fiori bianci = white flowers Gato = cat Albero = tree Statua = statue Fontana = fountain Gondolas = entranceway in middle Automobile = car Porta = door on right Parete = door on right Nico is arrested, but he admits to nothing. The police found a propane receipt which reads 3447. Go to Campo Santa Margherita and open the propane container to find a key. In junior mode, you also find a map. The key opens up the door at Campo Santa Maria Formosa. Note that you cannot see this door, if you have not used Fango's fax machine to learn that the safe house is here. Water Maze ---------- Use the key on the door and go inside. On the door to the right, you see the map of this area. You are at the red dot, and your goal is to reach the upper/right area. To get there, you need to drain the wells to raise and lower ladders. There are only three pieces of water to work with. The circle well fills from and drains the triangle. The triangle well fills from and drains the diamond. The diamond well fills from and drains the circle. 1. Fill the circle well, then go across the circle bridge. 2. Drain the circle well. Go down the ladder, then cross the circle bridge. 3. Drain the circle well. Go across the triangle bridge. 4. Drain the triangle well. Go to the diamond well. 5. Fill the diamond well. Go across the diamond bridge. 6. Drain the diamond well. Go down the ladder, then cross the diamond bridge. 7. Drain the diamond well. Go to the triangle bridge, but do not cross it. 8. Drain the triangle well. Go across the diamond bridge. Go up the ladder. 9. Fill the diamond well. Go up the ladder. 10. Fill the diamond well. Go across the diamond bridge. You're done! Turn left and go up the ladder. Take the flashlight here and use it. Nancy goes along the tunnels to the safe room. The first microdot we intercepted says the password is 43556, so use that on the door to enter. Nancy goes inside and finds evidence which proves the identity of Il Dottore! Soon after this, the room starts to fill with water. Go left and work with the gauges. You want to make it so all the gauges are at the center line. If one gauge hits the top line, the game ends. To drain a gauge, spin the handle clockwise. To fill a gauge, spin the handle conter- clockwise. Here is a solution: Move #2 down twice. Move #1 up five times. Move #3 down three times. Move #4 down four times Move #5 up five times. After this, leave the room and go up a rope ladder. Nancy calls Sophia. It looks like Nancy has to catch the culprit herself! The PDA says where the culprit was last seen, and what type of transportation the culprit is using. Use this information to intercept the culprit and end the game! 005. Credits ----------------------------------------------------------- This FAQ is copyright of The Lost Gamer, 2014. If you want to use any part of this FAQ, ask me first (instructions under general information).