Numen: Contest of Heroes Guide by: Kratosraine 1234567890123456789012345678901234567890123456789012345678901234567890123456789 Ver. 1.04 - Took a break from the guide due to school. Restarted playing again with a fresh prospective. Changed some of the tone and fixed some sentences that my girlfriend would have hung me over. Playing through the Ranger class. I can't just let my hatred of the class ruin this guide. Decided not to add all of the hidden treasure that the development team put in the game. There will be a link to the Steam Forums that allow anyone that wants to go treasure hunting the ability to do so. Ver. 1.03 - Finishing off the guide. If I didn't mention an area, like the one behind the lesser snow giant at Mount Parnassus I didn't find anything of use there, beyond experience. Fixed some grammar issues, and some of the remaining nagging things. Didn't like the ranger so played again as the Warrior. Ver. 1.01 - 2/13/2012 - The guide continues to expand. The main quest is done. Filled in some of the other missing quests. Added a Table of Contents, or you could always just use Ctrl + F (Find) to find what you are looking for. There still may be errors, I will play through the game 1 last time as the ranger to verify what I have is correct and through enough. Ver. 1.00 - 2/11/2012 - This is the barebones guide to the main story and a few side quests. A few of the side quests are not currently complete, or I missed them during the first writing of this guide. Some areas may not go into great detail at this point. As the guide progresses more things will be addressed. Also there may be spelling and grammar errors, I'm not an English major. So please be polite when pointing them out. Note from the Author - This game is kind of terrible. It had plenty of potential, but it seemed squandered. I really enjoyed the premise but some aspects of the game could have been done better. The layout of the game can get on people's nerves as well, a level 50 dungeon next to a level 20 dungeon. But I digress on with the guide. Table of Contents Section A - Rules Guide Start - A1 Notes - N1 Class Notes - W1 *Class Quest* Warrior - "Never-ending Fight" - A2 *Class Quest* Warrior - "Curious Eyes" - A3 *Class Quest* Mage - "Mysterious Scroll" - A4 *Class Quest* Mage - "Scorpion Tails" - A5 *Class Quest* Ranger - "Save the Herd" - A6 *Class Quest* Ranger - "Tears of Night" - A7 *Other Interest* Your First Dungeon. - Z1 *Main Quest* - Finding your sibling. - B1 *Main Quest* Your Sibling the fool. - B2 *Main Quest* Finding the Cure. - B3 *Main Quest* Find a way of getting from Leros to Mount Parnassus. - B4 *Main Quest* Choosing your God - B5 *Main Quest* Find the temple of your God and talk to the Priest. - B6 *Main Quest* "Visit Misarica on Imbros - B7 *Main Quest* Love Lost. - B8 *Optional Quest* - Helping Agenta out. Z2 *Main Quest* Find a temple of you God and talk to its priest. - B9 *Main Quest* Find the mechanical man Talos - C1 *Main Quest* "Ruins of Renouncement." - C2 *Main Quest* "Tomb of Talos." - C3 *Main Quest* "The Dead End." - C4 *Main Quest* "Something Shiny." - C5 *Main Quest* "Prismatic feathers." C6-1 *Main Quest* "The Ritual Mask." - C6-2 *Main Quest* "Hidden Entrance." - C7 *Main Quest* "Voice in the Darkness." - C8 *Main Quest* "Precious maps." - C9 *Main Quest* "Blood of the Minotaur." - D1 *Main Quest* "Dog and his Master." - D2 *Main Quest* "Find the Master of Orthrus." - D3 *Optional Quest* "Lost Caravan." - Z3 *Optional Area* "Lost Expedition." - Z4 *Optional Quest* "Hidden Treasure of the Nile." - Z5 *Optional Quest* "Nightwine." - Z6 *Optional Quest* "Lost Brother." - Z7 *Optional Quest* "Into the Unknown." - Z8 *Optional Quest* "Temple Menace." - Z9 *Optional Quest* "Helping the Slaves." - Z10 *Optional Quest* "A Sound that is a Key." - Z11 *Optional Quest* "The Tournament." - Z12 *Optional Area* Skyros Island. - Z13 *Optional Quest* "Fighting the Giant Crab." - Z14 *Optional Quest* "Search for Life." - Z15 *Optional Quest* The Arena - Z16 *Hidden Treasure* - Z17 END NOTES - E1 Rules about the Game - There are 3 bars next to your character's profile. The Green is Hit points, the Blue one is Magic points, and the 3rd is endurance. Magic / Tech points will either regenerate for the Mage. Increase if you use special abilities as the Warrior. Or regenerate if you hit something or are out of battle for the Ranger. After your endurance bar is completely empty you will no longer regenerate HP. This really affects you until you have a healing ability, especially the Mage. After they get their heal spell you don't really need to go to camp fires. To regenerate endurance points you need to go to a camp fire, and you can either rest or rest until the next phase of day. This is also the only place where you can save it. Camp fires do an auto save once you get to the fire. If you want to save on a different file you need to select that file. N1 Another note: I've played through this game 3 times now and I've noticed that you do not need to repair equipment. The rate at which you will get new gear, the old gear hasn't broken down. It is not super expensive to get the gear fixed, but any money you can save is great. More Chatter: Buy the upgraded bags as soon as possible. They do cost a bit but the space is more than worth it. If you can go ahead and buy the largest on possible. That will save you money and greatly increase how much loot you can carry. Strange note: When playing as the Ranger I've notice that special abilities do not take up arrows. If you spam special abilities you will not need as many arrows. You can make arrows for free, so it's really up to you. Merchant note: The Merchants in this game sell some super nice gear but in all of my playthroughs I haven't had enough money to buy any of it. To be honest the gear that I get from normal monsters is more than enough to push through the game. I recommend only selling to merchants, as you can always kill more monsters for good gear and experience as well. Gender Armor: Why did they even put this in the game? All you have to do is go to a vendor, waste money, and have the armor re-gendered. This is another waste of the game's time. It only prevents you from wearing armor the moment you get it. Guess they have to make money from not repairing gear, or selling arrows. Merchant note 2: If you like money do not sell to the traveling merchant. He will pay you less for your goods, up to 20% less. This does not mean much at the beginning of the game. But later on it can take a huge bit out of your budget. W1 Class notes: I have played as all the classes now; the Ranger, Warrior and Mage. This is what I think of the classes, feel free to play any class that you want. Warrior: This class is the easy mode of the game. You don't usually need to use skills to kill enemies. The hardest enemy in the game for me was the Minotaur. Only because he used the rubble attack to hurt me. If you are just looking to complete the game and take if off of your backlog the Warrior is the class. Mage: The mage really isn't that bad. You do have to switch up spells to hurt enemies, but that's what they do. All the Mage's spells start off weak but then develop more additional abilities after each upgrade I think this would be the normal difficulty class. Ranger: I did not like this class. They were too weak, enemies lower level than I were resisting my abilities. The abilities weren't really that good. Yes you can make herbs, that have a life span and cannot be used in combat. Yes you can summon arrows, which really doesn't break the bank. Then you have traps, which you need a trap kit for. Songs are a saving grace as they do not cost much and they provide you with a benefit for 5 minutes. Your MP / Tech only comes back after you start hitting an enemy, which I could only do with a normal shot anyway. This class has many abilities which can help do damage. The cost of all these abilities usually made me somewhat poor. At the beginning of the game you are asked the either select the boy or girl. It does not matter which one you chose as it is for aesthetics. Then you name your character. You are greeted by a movie, there aren't too many in this game. And then you actually start playing the game. A1 *Guide Start* You automatically run out and talk to your Uncle, Tarrius. He starts complaining about how sheltered you have been and that you should go kill some things. He tells you about the other 2 teachers for the other classes, being the trainer for the "Way of the Warrior." Theopon, by the bridge is the trainer for "Magic Affinity." And Leodokles, by the camp fire, is the trainer for "Nature's Wisdom." The point at this stage of the game is to run into your sibling, either boy or girl depending on who you chose, 3 times while raising one of these traits. All 3 of the trainers have a quest for you to do to learn new abilities on the class that you wish to become. As you talk with each one they will give you the tool of their trade. Tarrius will give you a dagger, Theopon will give you wand, and Leodokle will give you a bow and arrow. Use the ability that they give you to increase your ability in your chosen class. A good ability to keep on your hot keys is "Combat Sense," as it allows you to see enemy levels. This ability can keep you out of trouble as some areas of the game are death traps. Certain areas of the game will have higher levels of enemies that others, I will point these out as the guide progresses. A useful item is the "Spade," if you do not go through the mage quests you will not pick this up. It is needed for a few parts of the story, and costs 40 Drachmas. A2 *Class Quest* Warrior - "Never-ending Fight," you get this quest from Tarrius at the beginning of the game and it will reward you with a Warrior ability. This quest is easy, all you have to do is kill the wolves just outside of town. You have to go south from the town, cross the bridge. The wolves are right there, they level between 12 and 16. Kill 5 of them for your Uncle. You receive 26 experience points for doing this quest. A3 *Class Quest* Warrior - "Curious Eyes," you get this quest from Tarrius after you complete the "Never-ending Fight Quest." Before you do this quest Tarrius teaches you your second Warrior ability, Maim, which deals Damage over time. Your Uncle mentions that pirates have come to the island and are looking at possibly looting it. So he wants you to kill these leaches before they can scout the island. The Pirates are located just south of the Boatman, the blue circle on your map. One is Level 13, and the other is level 19. You can either talk them down, or kill them. Both of these options complete the quest. For this quest you get 36 experience from Tarrius, your Uncle. *Update* I have found out that if you do not kill the pirates then Prepis will be killed when you are an adult. A4 *Class Quest* Mage - "Mysterious Scroll," you get this quest from Theopon. In this quest your are looking for a scroll that is hidden. Using this hint: "Find the four. The three are still proud and standing. Use your shovel to dig near to where what was once alive is dead. Let's see if you're smart enough..." You can dig this up even before you take the quest. If you do you may not be able to complete the quest. I still haven't found a way to complete this quest if you dig the scroll up before Theopon asks for it. First you need to buy a spade. The merchant is marked on the map with a little above his head under a V. It costs 40 Drachmas. This is something that you should have for the entire game as there are a few times in which you have to use it for the story. The dead tree is south of town, by the ruins. All you have to do is dig somewhere close to the tree and you will find the Scroll. For this you get "Shadow Curse," the Mage damage over time spell. Sorry no Experience. A5 *Class Quest* Mage - "Scorpion Tails," you get this quest after you complete "Mysterious Scroll," from Theopon. In this quest you must get 4 scorpion tails from the Scorpions. If you do not get the scorpion tails from the scorpions you will have to use the camp fire to rest until the next day cycle and kill the scorpions again. The Scorpions are located to the east of the village, or north of the camp fire on the southern side of the island. They range in level between 13 and 16. You get 36 Experience for completing this quest. A6 *Class Quest* Ranger - "Save the Herd," this quest is given to you by Leodokles. There are spiders that are killing his herd of sheep. All he wants you to do is kill 5 of them. These spiders are located east of the town, by the first dungeon of the game. They level between 12 and 13. For completing this quest you get 26 experience and the ability "Slash Vein," the Ranger Damage over time ability. A7 *Class Quest* Ranger - "Tears of Night," this quest is given to you by Leodokles after completing the quest "Save the Herd." Leodokles wants you to get him 5 flowers called "Blue Tears." These flowers only appear at night. What you need to do is go to the camp fire and rest until night time. You can tell these flowers from the other shrubbery because they are ill placed, meaning that they hover over the land and don't connect to it. They do change places from time to time. I have tried to find them all but these are the locations that I have found them most of the time. They are located, starting from the camp fire, go north until you get a little south of the island on the map. From there go southeast to the fenced in area of the town, where sheep are kept. From the last one keep going east until you get to the ruins east of town, right before the entrance next to the fallen pillars is one. Just east of the last one, on the hill after the dungeons entrance. The last one is south of the spider area in the scorpion area, if you follow the path south you can see it. There is another one just east of the southern bridge. Sometimes one will appear north or east of the camp fire. Now rest until daytime and then turn in the quest. For this you get 36 experience and 400 basic arrows. Z1 *Other Interest* Your First Dungeon. This dungeon is located just to the east of the village in the spider area. The enemies here level 14. This dungeon is pretty straight forward. All you have to do is kill wolves and spiders until you get to the furthest room to the northwest. Killing these beasts you are rewarded with a treasure chest, it usually contains money and a health potion. Treasure Chests respawn, so if you really need the money you can rest at the camp fire and come back to re-loot the chest. B1 *Main Quest* - Finding your sibling. This quest isn't listed but you need to do this to advance the game. You need to find your sibling 3 times before you can continue the game. The first location is south of the spider area, north of the scorpion area. It is marked on your map. The second location is just west of the boatman, but you need to advance the time by resting before they'll appear. You also need to complete the 2 quests that you get from your Uncle Tarrius: "Never-ending Fight," and "Curious Eyes." You do not have to do any other quests than those, but this will automatically make you a Warrior. Doing the other class quests are recommended for the experience points. So if it's day you need to rest until night, and vice versa. Again it is marked on your map when they show up. Talk to them a second time. The third time is next to the camp fire in town, again you need to advance time by resting before this is marked on your map. This is a new area of interest that is opened on your map, the first dungeon you have to enter opens. B2 *Main Quest* Your Sibling the fool. This is not listed on your quest log either, but it needs to be done in order to move the story along. After you talk to your sibling for the 3rd time they mention finding a treasure. This opens up the first actual dungeon of the game, which is located south of the town. You should get the tip that a new location of interest has been found, and on the map a cave entrance should be on marked. This dungeon is pretty straight forward. You can see the location of where you need to go by the Green Exclamation Point. Enemies range from 14 to 15. There are no treasure chests in here so if you go straight to the quest marker you will not miss anything. Once you get near your target you have to fight a foul scorpion, level 15. Then you can talk with you sibling. You find out that they have been poisoned. Afterwards you are automatically removed from the dungeon. B3 *Main Quest* Finding the Cure. This is the first story quest mentioned in the game. So you have to find someone who knows how to cure this poison. You need to talk to Prepis, he is just northwest of your house during the daytime. He mentions that you need even stronger poison, Black Amber, to help your sibling out. So at night time go to the Scorpion area. You should see a giant half scorpion half person walking around, this is Black Amber. It is level 17. You many need to pull some of the other scorpions first, as the battle can get a little hairy with 3 or 4 scorpions and Black Amber. So pick up the Black Amber venom, remember that you cannot loot during battle. Return to Prepis during the day. After he makes the antivenin talk to your Uncle Tarrius. He mentions that your sibling has died and that you did all that you could. He mentions that if he were younger that he'd take his body to Mount Parnassus to make his funeral pyre. B4 *Main Quest* Find a way of getting from Leros to Mount Parnassus. First you need to talk to Syllaios the boatman. He is the blue circle on the map. He says that he will take you to Mount Parnassus for 150 Drachmas. If you need to go to the merchant and sell your unwanted items, this should easily make you the money to travel. If it doesn't that you can go into either dungeon to make the money. After you pay him the money you get to Mount Parnassus, a cold place. You need to talk to Kobon, who is just in front of you also he is marked on the map. This adds the quest a "Place for Final Rest." What you need to do is collect 4 wolf pelts. Once you leave the village heading west kill all of the wolves (Level 14) that you can. If you get to the Lesser Snow Giant, then turn around and go back to the camp fire as he is level 30 and will kill you quickly. Also do not run around in the cave by Kobon. The enemies here are too high for you to take as well so be careful if you do. If you accidently fall off of the bridge to the wolf area you will have to go through this cave, and will die. If the first set of wolves do not yield the pelts then go to the camp fire and rest until you get all 4 that you need. Return to Kobon when you have all 4. After that you are greeted with another movie. B5 *Main Quest* Choosing your God - This quest is not listed but happens right after you give all 4 wolf pelts to Kobon. Whichever Mastery you have decided to follow; Way of the Warrior, Magic Affinity, or Nature's Wisdom. This is where you will get to choose what God you follow, and the abilities that you get for following that God. I just want to say that I think that all of these are kind of useless. The abilities do not seem that great, so you can get by without them. But continuing on. You are greeted by Iris, messenger of the Gods, she tells you that you may be needed in the near future. So that if you are the best even someone can be brought back from the dead. Then she makes you choose a God to follow of your chosen class. B6 *Main Quest* Find the temple of your God and talk to the Priest. This quest is marked on your map. As the eastern side of Machatar have the temples. You just need to find the one of the God you have decided to serve. Your priest tells you that the "Sickle of Kronos," has been stolen and that it is your duty, as your Gods follower, to bring it back. He explains that the Gods do not like to see you working together, but doesn't want the other champions killed. If you can trick them, or humiliate them in the tournament, your God will favor that. This is where you will learn your skills, and God abilities. So remember this place. B7 *Main Quest* "Visit Misarica on Imbros and do all you can to make her help you." So go to the Western boatman, Osidios, and have him take you to Imbros for 320 Drachmas. Misarica's cave is just south of the landing point / camp fire. If you want you can fight your way to the other quest on the island, Green Exclamation Point. Enemies rank between 19 and 24. Once you enter the Cave you are greeted by one of the other heroes. It is at this point in which you can either; tell them to go to the right (they will die and you get 30 God favor), the left (nothing happens), or let them chose (where they chose the correct path anyway). So DO NOT GO WEST, this is a level 50 dungeon. You will be slaughtered. The correct path is east. If you want there is a barrel that can be broken at the beginning of the west path that can give you some better potions and money. Once you go east look at them map you can see where you need to go. The pirates are level 22, the skeletons are 23-24, and the spiders are 23 -25. There is a treasure chest in the nook north of where Misarica is. One is just north of the camp fire. Once you reach Misarica's lair she talks about how you killed her pets and that you didn't bring any presents. Now you have to run around as a spider from the east end of her cave back to where she is without dying. Just a note you can't strafe either, it kind of sucks but it is not a real big deal. You can die but you will go back to the start where you spawned. If you've killed the enemies than this is a piece of cake, but if you haven't then just run from them. Once you have made it back to Misarica she will ask you to kill the ghouls outside of her cave for 3 eggs, the quest is called "Misarica's Belongings," of her pets. Her pet spiders will no longer attack you in the cave. All of the Ghouls are located outside of her cave. Just keep killing Ghouls until you have the 3 eggs, and if you need to rest and let them respawn. Return to her after you have killed enough Ghouls to get the eggs. You get 1396 experience for this quest. B8 *Main Quest* Love Lost. You get this quest after you complete "Misarica's Belongings," quest. She wants to be reunited with her long lost love, she was chosen to be an oracle early on. And the Gods turned her lover into a blue bird who has been hanging around her cave. She gives you a scroll to use that will lead the bird to her cave. To find this bird you must head to the southwestern side of the island. On a log, glowing, there is a tiny bird. Use the scroll on the bird to complete the quest. Then return back to Misarica. She tells you about Telos and how he stole the "Sickle of Kronos." But first you need to go back to your temple and talk with your priest. After this quest you are able to barter for the hero that entered the cave before you, and it is your choice if they live or die. Z2 *Optional Quest* - Helping Agenta out. She is asking for 150 Drachmas. She will not leave with you, as she prefers to travel alone. If you don't pay her she will be in the bar on Machatar and will talk bad about you. If you chose to help her she gives you a scroll to a buried treasure. Once you read the scroll you need to go back to Imbros and find out where this treasure is buried. Just south of Misarica's cave, southwest of the mountain on the map is where the treasure is buried. It is a Ring of the Gods which increases all abilities by 1, except Dexterity which increases by 2. B9 *Main Quest* Find a temple of you God and talk to its priest. There is only one temple of your God so go back to where you learn skills and talk to him about what has transpired. This also opens up the "Looking for Talos," quest. After you talk to your priest he mentions that he only cares about what his God makes, not Hephaestus. So talk to the Priest of Hephaestus, he is located northwest of the arena ferryman and should be marked, and he will tell you nothing. Go to the bar and buy a bottle of wine and give it to him. It costs 330 Drachmas the barkeep is also marked on the map, east of the boatman Osidios. If your God is Hephaestus then you will get the experience points for this quest for free. C1 *Main Quest* "Find the mechanical man Talos somewhere on the Plains of Renouncement." Go to the teleporter it is located almost north of the Arena ferryman, a little northwest in between the mountains on the map. After exiting it you are now in Cyrene. Lysikles will not take you anywhere yet, so do not bother. Mynnakos will ask for 50 Drachmas to help repair the village. Then he will tell you about a lost caravan somewhere in the desert and you should talk to Hargeb. He is located by the camp fire on the southeastern side and he should be marked. At this point he will take you to either the Plains of Renouncement or where the body was found, aka the Lost Expedition. C2 *Main Quest* "Ruins of Renouncement." The enemies here are 32-34. On the North half is the Warghir and on the southern half is the Machine men. Our goal is to the east of the camp fire and through a camp of Warghir. Tucked away behind their camp is a cave, that is where our next quest location is. Once you enter the cave and open the map you will see where our next destination is, the east side of the cave. The Warghir in this cave are 36 -38. At the end of the cave you will meet Paradigm and he/it will explain about Talos. He will give you 2 quests: "A Sound that is Key," and "Tomb of Talos." C3 *Main Quest* "Tomb of Talos." After talking with Paradigm he mentions that Talos tomb is guarded by a big metal machine. You have to destroy it to gain access to his tomb. It is called the Mechanical Wonder and it is level 44. It will heal itself with its healing node and you have to destroy it so it doesn't heal. Pay attention to your surroundings these nods can spawn anywhere around the Mechanical Wonder. This can get very annoying as I currently believe that mulit-target skills do not work on the nodes. Inside of the cave there are level 43 Brass Guardians. Once you make it to the back of the cave, there are 4 Brass Guardians. Open up the Tomb and find that Talos is not there and this opens up another quest. C4 *Main Quest* "The Dead End." You get this after opening the Tomb of Talos and not finding him there. You must now go back to Paradigm, who is in the cave at the western end of the Plains of Renouncement. After talking to Paradigm you learn that the Warghir have something that belongs to the man who took Talos. This opens up another quest. C5 *Main Quest* "Something Shiny." You receive this quest after talking to Paradigm the second about the location of Talos. Go outside and kill Warghir until you get the item "Brooch." This will open up the next part of the quest to find out someone who knows about the brooch. Go back to Cyrene at talk to Lysikles and give 650 Drachmas to be taken where the man went with Talos. After this you arrive at the Coast of Stageira. Here the enemies are level 48-49. The goal here is to talk to both Heroes that appear, one appears during the day and one at night. After you talk to both of them they give you scrolls and then next part of the quest opens up. At this point you have one of two options gather Harpy Feathers or find the mask. Finding the mask is easier to do. But I will talk about both quests. C6-1 *Main Quest* "Prismatic feathers." You get this quest by choosing to find the feathers instead of the mask. Keep killing the Harpies until you get 4 Prismatic feathers from them. Then return to the Second hero on the island. You get 41610 experience points for completing this quest. C6-2 *Main Quest* "The Ritual Mask." You get this quest if you choose to find the mask rather than the feathers. This is the easier of the quests. At night you will see a blue spot on the ground in the eastern part of the island. There will be a message that says "The ground seems soft here." This is where you dig. After you find the mask return to the hero to receive 41610 experience points. C7 *Main Quest* "Hidden Entrance." You get this quest after either: "Prismatic feathers," or "The Ritual Mask." At about the middle of the island you should have seen a strange stone altar. Use the Feathery Mask on the strange alter to open our next location, just click on the rock to use the mask. Once you enter the cave the Hero that helped you complete the mask will rush into the cave. They will be marked on the map. At this point you can either help them or let them die. There is one enemy in this cave Autolycus, and he is level 52. Be careful this is another boss fight. After you take off so much health he will disappear and spilt. If you kill his clones you get experience from that, but he will heal himself fully afterwards. After every time he splits he we wait longer to split again. Defeating him gets you 37281 experience points. Talking to him he gives you the "Ring of Deflection," you do not have to equip this now. Then the next main quest mission opens. C8 *Main Quest* "Voice in the Darkness." You get this quest after defeating Autolycus. You know need to go back to Misarica's island, Imbros, and talk to her again. This opens up the "Precious maps," quest which resides in her cave as well. C9 *Main Quest* "Precious maps," you get this quest from Misarica after defeating Autolycus. She hates visitors and now she wants you to kill the pirates that have made a home in her cave. But for them to be gone for good you need 3 maps that will get them lost at sea and never to return. This is located on the west side of the first room, if you sent the hero in here they would have been killed. Then enemies are 52-55. You are looking for the treasure chest that contain the 3 maps. You will also find a note talking about how a whistle was stolen by the Amazons and he wants it back. This quest will be done later in the game. After you find the 3 treasure chest that contain the maps head back to Misarca for the next task. You get 39044 experience points and the next quest. *Update* I drew a map of the labyrinth and uploaded it to approved sites. The dungeon is bad, but not really so when you look at the map. Remember that you can use the torch to light the way to help make it easier to see. D1 *Main Quest* "Blood of the Minotaur." You get this after getting the maps for Misarica in her cave. Head back to Machatar and talk to the boatman Osidios. Ask him to take you to Arkadia and it cost 310 Drachmas. The enemies here are 54-57. There is another hero here and they ask if you kill the minotaur to give them it's horns. So the area to the south, were there are pirates, is where the labyrinth is located. Once you reach the pirates they ask you who you are. You can either run away, see their leader, or just kill them. If you don't want to fight the pirates then ask to see their leader and tell him you will give him half of the Minotaur's blood. Once you enter the labyrinth you have no map function. So my advice is to follow a wall until you get to the Minotaur, a map has been added to certain sites. Once you make it to the camp fire that is where the Minotaur is located. It is level 58. If his attacks hit for too much damage you can go to Sykros, the island of Amazons to level up a bit. What he does is summons Hissing Skeletons, who are about his level and only take 1 hit to kill. He also drops a rock on you that deals a great amount of damage. The Mage can easily heal from this. If you have more serious problems you can always use Cheat Engine to edit that value (0E096304) I believe is the correct value. You get 51091 experience points for kill the Minotaur. You now have to leave the dungeon, I did not have the scroll that takes you back to the Temple of your God so I do not know if that works. I recommend that you follow a wall, left or right, back out of the labyrinth. After you leave the labyrinth the hero that showed up on the island will move closer to the boatman Osidios. They will talk to you and ask for the Minotaur's horn. You can either take the 3000 Drachmas, or give it to them for free. But if you give it to them for free you lose 10 God Favor. After that you can return to Imbros and Misarica's lair for the next quest in the series, and 86660 experience points. D2 *Main Quest* "Dog and his Master." You get this quest after killing the Minotaur taking his blood and giving it back to Misarica. This quest is pretty vague, but what you need to do is go back to Mount Parnassus. There was a teleporter there that didn't work at the beginning of the game. Now it does and you can enter it to the final area of the game. The enemies here are 67-71. You also run into Goaxis, a guard from the beginning of the game, and the trainer of the class you mastered. He talks about how you have changed and become strong. Our goal is a cave on the western side of the map. You watch a movie about a monstrous dog, the one you've been looking for. Orthrus is level 74, and if you have the whistle he will point you in the direction of his master, which is a tiny cave, but you still have to kill him either way. This battle is not that bad, it's easier than the Minotaur. You get 85910 experience for completing the quest. A new story objective opens up. D3 *Main Quest* "Find the Master of Orthrus." You are given this quest after you kill Orthrus. So if you had the whistle and used in during battle Orthrus will show you the entrance to the cave, if not it is on the eastern side of the cave. There is a path leading to it you can just follow it around if need be. After entering the cave there is a camp fire. Pay attention to this map as one way is greatly longer than the other, if you need the experience then go the long way. The enemies here are 71-76. The objective is to make it to the next camp fire on the eastern side of the map. After you reach here this will be the last zone of the game, do not worry there is a save point in there as well. As soon as you walk through the door make sure to equip the "Ring of Deflection," you will get a saying that mentions that it feels differently. You will need this to beat the final boss. This location is called Kythera and only contains 2 enemy types. One is Greyon's Fire Minions, they are level 79, and then the final boss Titan Geryon, he is level 81. If you need experience or gear this is the place to do it. There is a camp fire in the southern portion of the map just in case you need to respawn the enemies or work on gear. Do not walk in the lava as it will hurt you. Once you get close to Titan Geryon a movie will play and that is followed by him talking. The key to winning this is using the "Deflect," ability. Once he stops attacking and his swords is covered in fire, or just glowing, use the ability and it will hurt him greatly. If you fail to do this he will massively critical hit you. It won't cause death but you can only take a couple of these. If you follow that he really isn't too bad. After you kill him he drops some loot......psyche he really does drop loot but you cannot loot him and the final movies plays and the game is over. You also get 121,000 experience as well, but that is also useless. Z3 *Optional Quest* "Lost Caravan." Enemies here are 24 to 27, watch out for the Warghir seer they have a nasty spell that can eat you HP if you are under prepared. If you head counterclockwise around the circle you will find a dead body, and after you loot it you will get "Nautical Device," in your inventory. If you head clockwise around the circle and take east at the fork you will come to a cave. The enemies are 26 to 28. If you want to fight Karkinos this is the place that is the quest starter, you need to break the crates and open chests to find the blood smeared note. At the south end of the cave there are some stairs leading down to the next level. You continue down to see some dead people around a closed gate. Near these people is a small box, pick that box up and that will get you the quest item to complete this quest. If you need to there is a camp fire down here so you can rest and save. You can now head back to Mynnakos for your reward. You get 1704 experience points for his quest. He gives you another quest after this. Z4 *Optional Area* "Lost Expedition." After the quest "Lost Caravan," is complete there are still things that can be done. There is a cave to the northwestern side of the Expedition that can be explored. The enemies here are 26-27. There is some treasure here but truly nothing you can't miss. The Warghir have some treasure outside this cave as well. To the southeast there is another hero. Who you can either help, or let die. Z5 *Optional Quest* "Hidden Treasure of the Nile." During the night time find Chabes, he is marked on your map north of the teleporter. Answer his questions and then he will let you into his basement. After this you complete the quest; however, you now need to escape his basement dungeon to turn in the quest. These enemies are 32-34. The Sorcerer Ghouls can be a pain because they can heal themselves, not all the time just every so often. There is some treasure here, but nothing that you cannot miss. You are heading for the red arrow on the map, to the east side. As that is where the steps leading out are. Once you make it out you can talk to Mynnakos during the day for your reward. You get 2510 experience points. You can either take the 50 Drachmas or threaten him for 100, I didn't see anything different about doing either one except the money. Z6 *Optional Quest* "Nightwine." Talk to Polydamna at night in Cyrene, she is marked and is standing by the lighthouse on the land just northwest of the western camp fire. She wants 2 things from you. 1 - Oily Shellfish, these are found in the waters of Cyrene at night. Be careful that you don't drown picking these up. They are small black shells that can be hard to see, but once you see one the others become easier. You need 4 of these. And the other part is 5 teeth of a Mal-Maghadu. To get these you need to kill the Warghir in the Plains of Renouncement. Any Warghir will do, just keep killing them until they drop all 5. When getting these keep a look out for the sand, if you see teeth come out of the sand do not walk into that area. The Mal-Maghadu will rise up and hit you for half you health. The enemies on the Plains of Renouncement are 32-34. If you need more camp until night then try again. I also have never gotten any in the cave on the Plains of Renouncement, but I could be wrong as the drop rate is pretty bad. You can also get these teeth from the treasure chests that are in the Warghir camp, this may make it a little more tempting to get the treasure. And you get 2510 experience points for this and another quest. *Note* The first time I did this quest it bugged out and I had to restart the game to get it to show that I have all of the Oily Shellfish. Z7 *Optional Quest* "Lost Brother." You get this quest after completing "Nightwine," from Polydamna. The body is in the Lost Expedition where you got the Nautical Device. Stand on top of the body and use the Spade to bury the body. Looting his body and burying it completes the quest, you can now head back to Polydamna to get your reward. You get 3644 experience points and yet another quest. Z8 *Optional Quest* "Into the Unknown." You get this quest from Polydamna after completing the "Lost Brother," quest. If you go back to Machatar and talk to the boatman Osidios and ask him "I'm looking for someone to sail as written in these notes." He'll mention that his business is thriving and that he doesn't need to do that. So go back to Leros and talk to Syllaios, and for 800 Drachmas he can take you to this place. This completes "Into the Unknown," and you get 34076 experience points. Z9 *Optional Quest* "Temple Menace." You get this quest as soon as you land on the Island of Hypnos. The Guard asks you to kill 15 evil spirits that have invaded their rebuilt Temple. The enemies here are level 26. Follow the path until you reach the cave, there are 4 scorpions right after the cave. The enemies inside the temple are 45-46. The phantoms can be hard to target sometimes, but they can be killed. There are some treasure chests in here if you need gear. If you need to level up use the camp fire to respawn the enemies. As soon as you kill all 15 and leave a slave will talk to you. Accepting his plea gets you the "Helping the Slaves," quest. You get 34076 experience for completing this. Z10 *Optional Quest* "Helping the Slaves." You get this quest after kill 15 evil spirits and leave the Temple of Hypnos. After agreeing to help you must go back into the temple. There was a room with 2 sarcophagi, it is located in the southwestern room from the entrance. Once you walk into the room you will tell the undead to haunt their temple once more. After this the enemies will repawn in greater number. Just head back outside the temple to the slave. Talking to him gets you 36532 experience and a class specific yellow weapon. Z11 *Optional Quest* "A Sound that is a Key." You get this quest from Paradigm after talking to him the first time. He tells you of where the automations are being made. And warns you that it is a dangerous place. So the goal is to kill Automation until they drop "Mechanical Horn." You get 14072 experience points for finding this. The quest is removed from the list, but a new dungeon is opened up. It is directly east of the camp fire. To enter this dungeon you need to play the Mechanical Horn, not right in front of the door but a few steps away. That is how you get this door to open. The enemies in this dungeon are 42-45. This place has a few treasures but can mainly be used to level up. This can be done in the Giant room just south of the entrance, north of the camp fire. There are places where the enemies are plentiful, so just keep killing until you get bad experience. If you can make it to the back of the large room you will get a very good item that is class specific so it's worth it to try and level up to kill all the automations to get to the treasure chest in the back. Z12 *Optional Quest* "The Tournament." You do not have to do this, but you get God favor for winning. You lose God favor for not participating. Iris will tell you of the tournament. If you chose to go head back to Machatar and go to Arena island by using the Arena Ferryman, the boatman on the east side of the main island. Talk to the Arena Master and accept going into the Tournament. A good idea is to save before so that you can always redo if you get defeated. So every champion that has been killed during the main quest will not be in the tournament. The first match starts out a 3 person free for all, unless you have killed other heroes than you could get less than that. Depending on what class you are playing against they may just run around and grab the potions on the floor. This can make killing them hard if they only get the health back. But if they lose health and take damage from it, this becomes much easier. Every so often they will announce a spell. To counter this spell you need to cast the appropriate spell to counter it. Fire , Ice, or Wind. Look at the color of the spell being cast and use that one, Fire cancels fire etc. The computer may or may not cancel the spell effect. You will only have basic abilities in the arena, usually the first 2 you learned before turning into that class. After you win you will get a movie and 80 God favor. You can turn this in for a God ability. Z13 *Optional Area* Skyros Island. From what I have seen this island has nothing to do with the main quest. The enemies here are level 63-64. It cost 190 Drachmas to get here from Osidios, the boatman. There are 2 areas of interest here. One on the east side of the island, Kaylith. She wants the whistle that controls the wolves so that she can become queen of the Amazons, if you chose to let her live opening the quest "Sisterly Love." This leads us to the next area of interest. It is in the middle of the island, the other path away from Osidios. The cave is where the whistle lies, and the enemies here are 64-67. So what you are looking for is Anthira, and she is located in the northern most room. After you kill her you get a note hinting at where she buried the whistle. Now head to the most eastern room on the map. Dig behind the wall in the room and you will find the whistle and a note, as well as completing the quest "Sisterly love." Return to Kaylith and either give her the whistle, the reward for this is minimal. Or defeat her again and keeping the whistle and more experience points for killing her. The whistle's use is that it will have Orthrus show you where his master is. If you give it to her you get the ability to keep breathing, she threatens you but you know you could take her again if need be. Z14 *Optional Quest* "Dreadful Karkinos." Once you go into the cave where you find the lost caravan note in. Open the chests and break the crates to find the note smeared in blood. I have found this in a vast amount of places. I've found it outside the cave, inside the cave, in treasure chests and broken barrels. This item is the starter for Defeating Karkinos. Go to the Arena ferryman and talk to him about what you found in the wilderness. He makes mention of the man and then will take you to Karkinos' cave for 500 Drachmas. Once you arrive in the cave the quest will change from "Dreadful Karkinos," to the "Search for life." Z15 *Optional Quest* "Search for Life, "you get this quest upon reaching Karkinos' lair. This quest spans the rest of the game so be prepared to go back here a few times. The easy way to find out who has the "Powerful life Essence," is to use the Combat Sense ability and instead of the level appearing above their head it will say that in Blue letters over top the number. The three enemy types that have the powerful life essence are; Swamp Behemoth on Imbros, Warghir from the Plains of Renouncement, and Harpies on Coast of Stageira. Once you have the essence go back to the cave and use it as an item that will awaken the enemy which you now have to defeat. The cave is spilt into 4 areas: The Northwest: This is where Karkinos is, it is level 66. You cannot hope to kill him when you first enter the cave. Even at a decent level he still has his Drain life ability that makes it a pain to kill him. He was an optional add-on boss that was put in the US version from the start. He does drop very nice gear when you are able to kill him. The Southeast: This is the first area that you need to gain an "essence of life." The enemies in this area are 23-24 with the Lost Giant being level 25. He is a boss monster so he does have higher than usual stats. But he can drop good gear as well. The Northeast: This area is the eastern portion on the map. The enemies here are 29-32. The boss is a frozen Warghir, again he has higher than usual stats. The Southwest: The enemies in this area are between 48 and 54. The boss of this area is a harpy. She has higher stats and will possibly drop better loot. Fighting Karkinos: Once you have all 3 potions from the frozen bosses in this area you can fight Karkinos. If you try to fight it at the earliest possible time, after getting the harpy essence, you will find that it is still a difficult task. Getting closer to its level is highly recommended. The only thing that makes this boss fight more difficult than other boss fights is that Karkinos can use "Life Drain," so even if you can deal plenty of damage, it can heals itself. I recommend that you put the potion on your hotkey bar for easy access. Another tip is to not spam attacks, if you are using an ability just hit or click on it once. Button mashing can delay when you can use the potion to stop Karkinos from using its ability. After defeating Karkinos you can get some very nice gear, I have only gotten really good gear but looking on the forums people have said that you can get 1 of a kind drops from Karkinos. Once you defeat Karkinos it will not respawn, so if you didn't get good gear then you may want to exit the game and try again. Z16 *Optional Quest* The Arena. You can come here at any time after you have become an adult. There are 3 options: "Eh, I'd rather start slow." You only have to fight one gladiator here depending on who you fight they may just go around collecting the potions you get a small amount of XP based upon your level and 5 God favor. "I feel quite good today," this gives you 2 gladiators, they both give you small amounts of experience points and 10 God favor. "Send in the Strongest," this gives you 3 gladiators to fight against. You get more experience points, but only 15 God favor. In my opinion the arena is not worth the trouble unless you are going for all of the God abilities. Z17 *Hidden Treasure* The design team decided to bury some treasure throughout the game. They gave clues to where it is buried here. Instead of rewriting all of the locations I thought it easier to just give you all the link that also has pictures of where the treasure is located. It saves me time and allows for better accuracy of where to dig for these buried treasures. http://forums.steampowered.com/forums/showthread.php?t=1323040 E1 End notes: This guide is copyrighted by me. Please do not use this guide for money, and if you do I want my cut. If you have any questions, comments, or anything that you'd like to add please E-mail Kratosraine@yahoo.com. I never knew that giving back was so much work. I have a lot of respect for everyone who writes these guides now. Even though this is not the greatest game ever giving back to the community has never been more fun or rewarding. I hope that all of you who look at this guide will find your answer. Good playing - Josh Denny