Putt-Putt Joins the Circus (PC) Walkthrough/Complete Guide Author: SuperOtakuAlex Version: 0.6 Console: Microsoft Windows PC Created: 7/16/12 Last Update: 7/21/12 --------------------------------------------------------------------- Table of Contents [1] Introduction [1.1] Game Overview/Introduction [1.2] Version History [2] Putt-Putt Joins the Circus Brief Information [2.1] Plot [2.2] Gameplay [3] Characters [3.1] Putt-Putt [3.2] Pep [3.3] Roll-Along Cassidy [3.4] BJ Sweeney [3.5] Honko the Clown [3.6] Katie Cannonball [3.7] Phillipe the Flea [3.8] Reginald Cornelius Andronocles III [3.9] Terri [3.10] Marie [3.11] Herb Porkowski [3.12] Pearl Porkowski [3.13] Hammy Porkowski [3.14] Marvin the Marvelous [3.15] Eunice the Unicycle [3.16] Francine the Hippo High Diver [3.17] Ivan the Semi-Strong Van [3.18] Sebastian the Juggling Seal [3.19] Belobrodnik the Ballet Dancing Bear [3.20] Bart the Peanut Cart [3.21] Hank the Security Car [3.22] Bette the Bandwagon [3.23] Lester the Flea Janitor [3.24] Baby Jambo [3.25] Mama Mombasa [4] Part 1- Heading to the Circus [4.1] Heading to the Circus [5] Part 2- Big Top Trouble [5.1] Big Top Trouble [6] Part 3- The Peanut Challenge! [6.1] The Peanut Challenge! [7] Part 4- Where’s Phillipe? [7.1] Where’s Phillipe? [8] Part 5- Do You Have Authorization? [8.1] Do You Have Authorization? [9] Part 6- Trouble Backstage [9.1] Trouble Backstage [10] Part 7- Honko’s Nose [10.1] Honko’s Nose [11] Part 8- A Plan for Katie [11.1] A Plan for Katie [12] Part 9- The Fleas’ New Home [12.1] The Fleas’ New Home [13] Part 10- Costume Mix-Up [13.1] Costume Mix-Up [14] Part 11- When Pigs Fly! [14.1] When Pigs Fly! [15] Part 12- The Show Must Go On! [15.1] The Show Must Go On! [16] Final Word [16.1] Final Word [A] Email/Contact Information [B] FAQs [C] Credits [D] Copyright --------------------------------------------------------------------- [1] Introduction --------------------------------------------------------------------- [1.1] Game Overview/Introduction Hey, all! Welcome to my walkthrough of Putt-Putt Joins the Circus for the PC! I would have also done Putt-Putt Saves the Zoo, but the game is pretty old and it can’t run on my computer’s model. :( Anyhow, Putt-Putt Joins the Circus is an educational, point-and-click adventure game developed by Humongous Entertainment. This game revolves around the titular character, Putt-Putt, a little purple car who loves to help others. With his dog and best pal, Pep, Putt-Putt loves going on adventures and meeting new people. --------------------------------------------------------------------- [1.2] Version History Version 0.1 [7/16/12] I started the guide on this date. I also added character information. Version 0.2 [7/17/12] I added some more character information. Version 0.3 [7/18/12] I started working on the level walkthrough and got through three parts of it. Version 0.4 [7/19/12] I finished four parts of the level walkthrough. Version 0.5 [7/20/12] I completed a few more chapters of the level walkthrough. Version 0.6 [7/21/12] The walkthrough was completely finished on this date. --------------------------------------------------------------------- [2] Putt-Putt Joins the Circus Brief Information --------------------------------------------------------------------- [2.1] Plot Putt-Putt is excited for the grand opening of BJ Sweeney’s Big Top Circus in Apple Valley. Together with his dog Pep, Putt-Putt is ready to take on the long drive from Car Town to get there. However, Putt- Putt must get past various obstacles before the show can go on. If anyone can do it, Putt-Putt can! --------------------------------------------------------------------- [2.2] Gameplay Because this game is a point-and-click, most of the game requires only the use of the mouse. At the bottom of the screen is Putt-Putt’s dashboard. His steering wheel is there, his horn, his radio, his gauges, and also his glove box inventory. Most items you’ll need can be stored inside the glove box for later use. The key acts as a menu screen and allows you to save, load, and quit the game. --------------------------------------------------------------------- [3] Characters --------------------------------------------------------------------- [3.1] Putt-Putt Putt-Putt is a little purple car with a big heart. He always worries about the well-being of others and has a very generous nature. Despite his goal sometimes getting delayed by other factors, Putt- Putt is willing to complete tasks for the personal satisfaction of achieving a good deed. --------------------------------------------------------------------- [3.2] Pep Pep is Putt-Putt’s loyal and rambunctious dog. He tags along with Putt-Putt wherever he goes and always lends a hand...err- paw. --------------------------------------------------------------------- [3.3] Roll-Along Cassidy Cassidy is a steam-locomotive that traverses from the path near Car Town all the way through to Apple Valley. Cassidy doesn’t like when animals cross onto the track, as it delays travel. --------------------------------------------------------------------- [3.4] BJ Sweeney BJ Sweeney is the owner and ringmaster of BJ Sweeney’s Big Top Circus. He’s often filling out paperwork and other documents, but added stress always seems to pile on him. He sometimes mixes up his eyebrows and his mustache. --------------------------------------------------------------------- [3.5] Honko the Clown Honko the Clown is one of the main acts at BJ Sweeney’s Big Top Circus. Being a clown car, Honko doesn’t speak English like the other cars, but Honkish, a special language for clown cars. --------------------------------------------------------------------- [3.6] Katie Cannonball Katie Cannonball is one of the main acts at BJ Sweeney’s Big Top Circus. She is an aerodynamic car whose act involves firing herself from a cannon onto a target. However, she knows that safety always comes first! --------------------------------------------------------------------- [3.7] Phillipe the Flea Phillipe the Flea is one of the main acts at BJ Sweeney’s Big Top Circus. Phillipe lives with his troupe of fleas underneath a small umbrella. He can be identified from his fellow fleas by his large gold tooth. --------------------------------------------------------------------- [3.8] Reginald Cornelius Andronocles III Reginald is one of the main acts at BJ Sweeney’s Big Top Circus. He is a lion that is very sophisticated and logical. He’s very kind and is the leader of the act between him and his two assistants, Terri and Marie. --------------------------------------------------------------------- [3.9] Terri Terri is one of Reginald’s assistants. She has a twin sister named Marie, but she can be identified by the beauty mark on her face. --------------------------------------------------------------------- [3.10] Marie Marie is one of Reginald’s assistants. She has a twin sister named Terri. --------------------------------------------------------------------- [3.11] Herb Porkowski Herb is one of The Flying Porkowskis, who specialize in acrobatics on the trapeze, one of the main acts at BJ Sweeney’s Big Top Circus. Herb is a pig and is considered the leader of the Porkowskis, often making the final decision. His wife is Pearl and his son is Hammy. --------------------------------------------------------------------- [3.12] Pearl Porkowski Pearl is one of The Flying Porkowskis, one of the main acts at BJ Sweeney’s Big Top Circus. Pearl is the wife of Herb and mother of Hammy. She makes decisions, but not near as many as Herb. --------------------------------------------------------------------- [3.13] Hammy Porkowski Hammy is one of The Flying Porkowskis, one of the main acts at BJ Sweeney’s Big Top Circus. Hammy is the son of Herb and Pearl and is rather young. He’s skilled in acrobatics like his parents and loves to have fun. --------------------------------------------------------------------- [3.14] Marvin the Marvelous Marvin is a magician that serves as a side act at the circus. He uses his magic wand to perform various tricks, but usually does card tricks. --------------------------------------------------------------------- [3.15] Eunice the Unicycle Eunice is a tight-rope walker and serves as a side act at the circus. She uses an umbrella to balance and is skilled at what she does. --------------------------------------------------------------------- [3.16] Francine the Hippo High Diver Francine is a high diver that serves as a side act at the circus. Despite her size, she often lands perfect dives, albeit not without getting most of her audience wet. --------------------------------------------------------------------- [3.17] Ivan the Semi-Strong Van Ivan is a semi-strong van that serves as a side act at the circus. His idol was the original strong van who worked at circus, Pectoro the Strong Van. Ivan wishes to be just like Pectoro, but has lost Pectoro’s power-shake recipe. --------------------------------------------------------------------- [3.18] Sebastian the Juggling Seal Sebastian is a juggling seal that serves as a side act at the circus. Sebastian loves to juggle using juggling clubs, but he can only do well when he has the correct amount to juggle with. --------------------------------------------------------------------- [3.19] Belobrodnik the Ballet Dancing Bear Belobrodnik is a Russian bear that practices ballet and serves as a side act at the circus. Despite his large size, he’s very skilled at ballet. --------------------------------------------------------------------- [3.20] Bart the Peanut Cart Bart is a peanut cart that spends his time selling peanuts in the big top. He’s a very cool guy and seems to enjoy his job. --------------------------------------------------------------------- [3.21] Hank the Security Car Hank is the head of security at the circus and takes his job very seriously. He won’t let anyone through to certain areas without authorization. --------------------------------------------------------------------- [3.22] Bette the Bandwagon Bette is the entire orchestra at the circus. On her wagon she carries a pipe organ, which is prone to getting plugged. --------------------------------------------------------------------- [3.23] Lester the Flea Janitor Lester is a flea that works as a janitor for Philippe the Flea and the other fleas. Lester can be identified by his mustache and broom. --------------------------------------------------------------------- [3.24] Baby Jambo Baby Jambo is a young elephant that works at the circus by making paintings for others. He can paint Putt-Putt a color of the player’s choice. When he was younger, he and his mother were exhibits at the Car Town Zoo. --------------------------------------------------------------------- [3.25] Mama Mombasa Mama Mombasa is Baby Jambo’s mother. She used to be an exhibit at the Car Town Zoo, along with her son. She’s very caring and motherly to everyone, including Putt-Putt. --------------------------------------------------------------------- [4] Part 1- Heading to the Circus --------------------------------------------------------------------- [4.1] Heading to the Circus It’s a beautiful, sunny day and Putt-Putt is on his way to BJ Sweeney’s Big Top Circus with his dog, Pep. The circus is all the way in Apple Valley, which is a long ride by car. Pep barks in excitement, almost losing their ticket. Putt-Putt tells him to hold onto it as they don’t want to lose it. The title is shown before bringing you to Putt-Putt parked in front of a sign advertising the circus. Click the path at the top and Putt-Putt will drive up that way. All is going well, until Putt-Putt and Pep run into trouble. A train is delayed from its stop due to a stubborn goat that refuses to leave the track. If you talk to the train, who introduces himself as Roll-Along Cassidy (or just Cassidy), he’ll tell you that the goat is probably hungry and refuses to move until he’s fed. Click on the path at the right and click on the flower bush at the end of the path. This will come in handy for moving the goat. Return to the tracks and click on the bush, then drag it over to the goat. Putt-Putt uses the flower bush to lure the goat off the track. Happily, the goat eats the bush. Cassidy thanks Putt-Putt, saying that he’s been trying to get the goat to move all morning. His cargo was late to arrive at its destination, BJ Sweeney’s Big Top Circus. Putt-Putt tells him that they’re heading to the circus too. Cassidy explains that he delivers sawdust to the circus. Unknown to them, the goat is hungrily eyeing their ticket. The goat suddenly devours their ticket and walks off. Putt-Putt groans, knowing that was their only ticket and he doesn’t have any more money for another. For doing him a favor, Cassidy tells Putt-Putt to board his freight, so he can take them to the circus. He’s positive that they can find a way to get Putt-Putt in, ticket or no ticket. Boarding the freight, Putt-Putt and Pep enjoy the ride as Cassidy takes them from Car Town all the way through the valleys to Apple Valley. --------------------------------------------------------------------- [5] Part 2- Big Top Trouble --------------------------------------------------------------------- [5.1] Big Top Trouble Now that they’ve arrived, it’s time to find a way to get into the circus. Cassidy suggests talking to BJ Sweeney himself about their dilemma with the ticket, as he’d be glad to help. Head through the open curtain up ahead to reach the gate where BJ Sweeney is. BJ Sweeney appears to be in a bad mood, as he’s sobbing and filling out paperwork. Putt-Putt notices he’s not too happy, to which BJ replies that the show can’t go on due to the entire circus being a jumbled mess. The five main acts aren’t ready and the side acts have their own chaos going on. BJ shows him the main acts on the brochure and is sure that the circus is doomed. Putt-Putt is confident that he can help and takes the brochure from BJ for future reference. With gratitude, BJ promises to give Putt-Putt free circus tickets for life if he can help get the circus prepared. This is great, since that darn goat ate the ticket. With that, enter the big top up ahead. --------------------------------------------------------------------- [6] Part 3- The Peanut Challenge! --------------------------------------------------------------------- [6.1] The Peanut Challenge! Inside is where the main acts will take place. Click on the stairs at the right. The local peanut cart, Bart, will announce that he’s selling peanuts. Putt-Putt decides that sounds good and asks how much they cost. Normally, they would cost a nickel, but Bart has decided that because it’s opening night, he’s just going to give them out, if you take on the “Peanut Challenge” and win. The “Peanut Challenge” involves throwing peanuts to the cars in the audience, much like a shooting gallery. Your score is shown in the bottom right, with the amount of peanuts left next to it. The number in the circle is the number of cars you must feed, while the number outside the circle is how many you’ve fed so far. Your level is shown at the top left and you can exit the game from the top right. If you can feed at least 3 cars, you win a jumbo bag of hot roasted peanuts. Bart will let you know when to start. After you’ve won, you’ll get the bag of peanuts, which will become useful later. --------------------------------------------------------------------- [7] Part 4- Where’s Phillipe? --------------------------------------------------------------------- [7.1] Where’s Phillipe? Before you leave the big top, click on the platform with the magnifying glass and miniature big top on it. A janitor flea is sweeping up outside of what appears to be a small, wrecked umbrella. The magnifying glass is used to see him. He asks if the circus has started, to which Putt-Putt answers that he’s early and is helping BJ Sweeney get the circus ready. The flea introduces himself as Lester and adds that he could use a hand with something. Putt-Putt introduces himself and asks what the problem is. Lester begins to explain that his boss, Phillipe the Flea, has fled somewhere with his fellow fleas to somewhere Lester does not know. According to Lester, Phillipe is displeased with the condition of their miniature circus tent, which has holes in it and is broken. Putt-Putt agrees to find him. Lester allows you to take the magnifying glass, as it will be useful for finding Phillipe and the other fleas. Leave the big top tent through the exit at the right and you’ll find another tent. Unfortunately, the curtain is closed. There’s a rope that’s looped through the curtain and strung over a pulley system. Click on the rope and Putt-Putt will pull the curtain open with the string, and tie it to one of metal rungs on the telephone pole. Enter the tent. Here, you’ll meet Reginald the Lion and his assistants, Terri and Marie. Click on Reginald, who appears to be in a slump. Reginald will explain that his costume, an oversized striped swimsuit, looks ridiculous on him and feels undignified. After Putt-Putt adds that the “travesty” is merely a swimsuit, Reginald realizes this and removes it. He tosses it to Putt-Putt, in case he has any need for it. As it would seem that Reginald won’t go on without his outfit, Putt-Putt says that he’ll find Reginald’s costume and return it to him. Reginald introduces himself and his assistants to Putt-Putt before letting him go on his way. Continue to the right towards the other side of the tent. This is optional, but by clicking on the stereo hanging from a peg on one of the support posts, you can access a song sung by the various animals in the tent. Otherwise, there are 3 different-colored curtains in the room. The purple curtain leads to the wood-cutting machine, the green current leads to Sebastian the Juggling Seal, and the red current leads to Belobrodnik the Ballet Dancing Bear. First, go see Sebastian. Sebastian appears to be saddened by something. Talk to him and he’ll begin to show you his act, consisting of him juggling 3 juggling clubs, and one red ball. This proves unsuccessful, as he messes up. The ball appears to be what’s stumping him. Putt-Putt offers to find his 4th juggling club, to which Sebastian thanks him. Exit the green curtain and enter the red one at the right. Here, you’ll meet Belobrodnik the Ballet Dancing Bear. He appears to be having some trouble with an itch. Click on him and he’ll ask if you’ve come to see him dance. He’ll tell someone to take a break, but there appears to be no one else around. Putt-Putt asks who he’s talking to, with which he replies is a bunch of fleas. That’s where they’ve gone off to! Putt-Putt suggests that he find Phillipe and talk to him, to see if they’ll leave Belobrodnik’s fur and return to their home for their act. Click on the magnifying glass and drag it over to Belobrodnik. For this, you’ll have to search around for Phillipe. Using the four arrows on the north, west, east, and south ends of the magnifying glass, you can move the lens to try and find Phillipe. Phillipe has a gold tooth, which differentiates him from the other fleas. When you find him, click on him! Phillipe will talk to you and explain that he’s dissatisfied with his circus tent and that it’s simply not up to par with his superior status. Putt-Putt promises to find a new tent for them and invites them to come with him, so that they may let Belobrodnik dance in peace. Phillipe is delighted to go, but says that they need someone with fur to carry them safely around. The only one we know that has fur is Pep, much to his disdain. With that, the fleas leave Belobrodnik and nest on Pep. For your help, Belobrodnik thanks you and goes back to performing his dance for the show. --------------------------------------------------------------------- [8] Part 5- Do You Have Authorization? --------------------------------------------------------------------- [8.1] Do You Have Authorization? If you continue from to the right of Belobrodnik’s room, you’ll be back outside where an elephant is painting. Talk to him and Putt-Putt will discover that it’s Baby Jambo, the young elephant he rescued at the Car Town Zoo (from Putt-Putt Saves the Zoo). He’s much older and is here at the circus for the summer with his mother, Mama Mombasa. He’s also taken an interest in painting. With that also in mind, he can paint Putt-Putt any of the six colors beside him; yellow, orange, purple, blue, red, and green. This is completely optional. However, pick up that shred of paper on the ground. It’s part of a recipe, but you’ll need to find the other half to figure out what it is. Head back through the tent to the big top. Go through the exit at the top left and you’ll come to a fork in the road. However, you won’t be able to pass beyond this point because a security car will stop you. Click on him and he’ll introduce himself as Hank and explain how he retired from police work to be a security guard at the circus. From there, if you try to go past him, he’ll stop you and say that you need security clearance before you can go down either path. Putt-Putt asks how he can get security clearance. Hank hands him a packet of documents that can be signed by BJ Sweeney for security clearance. Head back to the front gate and give those documents to BJ Sweeney. He’ll gladly sign them and return them to you. Now, go back to Hank and show him. He’ll check them and allow you to pass, finally. You can now go backstage anytime you want. --------------------------------------------------------------------- [9] Part 6- Trouble Backstage --------------------------------------------------------------------- [9.1] Trouble Backstage At this point, you can go either way backstage, but for this walkthrough, I’ll start with the path on the right. Head down that way and you’ll see the three pigs known as The Flying Porkowskis. They don’t appear to be preparing for their act. Talk to them to find out what’s up. It turns out that they don’t have a safety net for their act, and refuse to perform without one. They haven’t been able to find it since they arrived in Apple Valley. It’ll come up along the way. For now, head to the left where the tight rope (or “high- wire”) is. You’ll notice that one of the ropes is tight, while the other is hanging loose. Talk to the unicycle. Her name is Eunice and she’s having trouble with her umbrella. She’ll need a new umbrella that’s larger. You’ll have to reach her from the other side. Head back down to the ground and enter the tent The Flying Porkowskis are sitting outside of. Inside is a bandwagon by the name of Bette. She looks pretty sad, so talk to her. She’ll ask if you know anything about music (don’t worry, this isn’t complicated). Her problem is that her organ pipes are mixed up and one is being plugged by a translation book. For this, you’ll need to arrange the pipes from the lowest note to the highest note. Click on her pipes and you’ll see eight pipes. Below them are buttons which play the note for that specific pipe. This is so you have an idea of what note is where. If the pipe is in the right spot, the note’s button will turn green. If it’s wrong, the button will turn red. The green button in the bottom left corner will play what the result is supposed to sound like, while the blue “Play” button plays the pipe pattern you currently have. When the pipes are arranged correctly, the notes will play and you’ll have helped Bette! With the pattern correct, Bette plays well enough that the translation book dislodges itself from her piping. The translation book is apparently for the “Honkish” language, this will come in handy later. Bette will mention that the book will definitely come in handy if we meet Honko the Clown, as that’s the language he speaks. Honko will be seen later. A microphone will come down above Bette. This can activate a song, which is optional to listen to. When you’re ready, head up the path at the right towards the cannon. At the top is Katie Cannonball, who appears to be upset by something. Talk to her and she’ll hope that you’ve come to help. Apparently, she’s having a hard time setting up her cannon, because she’s forgotten how. If the coordinates to the cannon aren’t fixed, Katie Cannonball would likely fly off to the wrong spot. Putt-Putt asks how to set it up. According to Katie, she has a blueprint of coordinates that show how the cannon should be set. However, she doesn’t know where the blueprint is. Luckily, it’s not too far, but unluckily, it’s unreachable for now. Head down the path at the left and you’ll come to a large diving pool with a hippo standing at the top of the diving board. If you talk to her, Putt-Putt will recognize her as Francine the High Diving Hippo. She appears to be muttering that her suit is too tight, as well as the pool below her seems to be empty. She adds that if the pool were filled, the water would just leak out of the hole near the bottom. The hole should be shaped in the form of a circle, a triangle, or a square. This hole has to be patched, so make your way back to the big top tent. Head back to the tent at the right and enter the room with the purple curtain, where the wood-cutting machine is. Hopefully, you’ll have remembered the shape of the hole. On the machine are three buttons shaped like a circle, a square, and a triangle. Unfortunately, there isn’t a working saw on the machine. Because of this, we’ll need to find one! --------------------------------------------------------------------- [10] Part 7- Honko’s Nose --------------------------------------------------------------------- [10.1] Honko’s Nose Return to the fork in the road by Hank and take the left path we didn’t take before. Lying on the ground in front of one of the trailers is an umbrella. Pick it up as you’ll need it later. Proceed to the left and you’ll find Honko’s trailer. Click on the Honkish translation book and drag it to Honko’s silhouette. Putt-Putt will use the book to translate Honko’s language. After a few failed attempts at figuring it out, Putt-Putt will finally figure out that Honko is missing his nose. There’s a mini-game involving making a funny clown face on the crate beside Honko’s trailer, but it’s optional. Proceed to the left and you’ll come to another fork in the road. But, first pick up the trampoline. You’ll need it! Head down the path at the right and you’ll come to Marvin the Marvelous’ trailer. He’s in distress. Talk to him and you’ll find that his card trick isn’t working because his cards are all out of order and they must be matched in pairs. This is basically just a game of flipping over the cards and matching them in pairs. One card will be left. One with a juggling club on it! Marvin explains that the match for that card was lost long ago, but maybe he could materialize it into a real juggling club. For your help, you’ve finally gotten a juggling club! Return to the tent beside the big top and give this club to Sebastian. With a 4th juggling club, Sebastian can finally juggle and not be tripped up by the red ball. Click on the red ball, and Sebastian will let you have it. This may not be a ball after all, as there is a hole in it. Maybe this could be given to Honko! Go to Honko’s trailer and select the red ball, then click on him. He’ll gladly take the ball, which acts as a perfect replacement for his nose. Honko’s act is saved! --------------------------------------------------------------------- [11] Part 8- A Plan for Katie --------------------------------------------------------------------- [11.1] A Plan for Katie With one act saved, there’s still four more to go! Head back to the top of the hill where Katie is and take that path to the left of where Francine’s pool is. Place the trampoline from your inventory into the ditch separating the two small ledges. This way, Putt-Putt can make it across! As you continue forward, you’ll meet Ivan the Semi-Strong Van. If you talk to him, you’ll find that he’s having trouble because he isn’t very strong and the one ton weight is on top of Katie’s blueprint! In order to boost his strength, Ivan needs Pectoro the Strong Van’s original power-shake recipe. But he can’t find the recipe anywhere. Luckily, we already have one piece! All that’s left is the other half. But first, proceed to the right to find the other side of the high wire. Ride up to meet Eunice up close. Click on the umbrella in your inventory and give it to her, she’ll trade you her smaller umbrella. With the new one, her balance is greatly improved! All we have to do now is fix the rope. Click on the green lever and both Putt-Putt and Eunice will tighten the rope. With both ropes tightened, Putt-Putt can now drive across and reach the other side without having to go all the way around. Return to the other side and go down the left path at the fork in the road. Keep going down the left past the fruit stand and you’ll come to an area with a shed and a large elephant sleeping on a net. First, enter the shed and you’ll find both a saw, as well as the other piece to the recipe. It’s a double-win! Take both and return outside to where the elephant is. She seems to be deep in sleep, but we have something that will definitely wake her up. Click the peanuts and then click on her. The scent of the peanuts is enough to awaken the elephant from her sleep. She’ll recognize Putt-Putt from the Car Town Zoo, as she is Baby Jambo’s mother, Mama Mombasa. After a brief discussion with her, she’ll have tossed her hammock off to the side. But her hammock appears to be a net, which probably belongs to The Flying Porkowskis! Click on it and Mama Mombasa will let you take it. Next, head back to the fruit stand with the recipe. Follow the recipe’s instructions to make Pectoro’s power-shake. After completing the shake, take the high-wire across to reach Ivan back on the ground. Give him the power-shake and he’ll drink it, achieving newfound strength and confidence. Ivan is so strong that he can pick up that one ton that’s holding down the blueprint. Take the blueprint and return to Katie. Give the blueprints to Katie back at the top of the hill. Katie will thank you and ask if you could help set up the cannon. Click the blueprints on the cannon and set the numbers to unlock the cannon. Afterward, press the correct colored button, which will unlock the launch button. Press that to finish the job! The cannon will be loaded with a sack of potatoes and will fire. If done correctly, the sack will hit the target! Katie will thank Putt-Putt for all his help and reward him with a kiss before getting ready for her act. Another act saved! --------------------------------------------------------------------- [12] Part 9- The Fleas’ New Home --------------------------------------------------------------------- [12.1] The Fleas’ New Home Go back to the big top and you’ll find Honko and Katie already there, practicing for tonight. Click on the fleas’ table and replace the wrecked umbrella with the new one from Eunice. Finally satisfied with their new home, Phillipe and the fleas will come off of Pep and prepare for their act. That means that there’s three acts saved and two to go! --------------------------------------------------------------------- [13] Part 10- Costume Mix-Up --------------------------------------------------------------------- [13.1] Costume Mix-Up Now that we have a saw, we can go to the wood-cutting machine in the tent next to the big top! Enter the room with the purple curtain and give the saw to the wood-cutting machine. Select the button with the correct shape of the leak and the machine will do the rest! With the block, we can return to Francine’s pool and block that hole. Click on the block and then click the hole to patch it up. The pool can now be filled so that Francine can dive. After filling with water, Francine will dive and meet Putt-Putt at the bottom. Give her the large swimsuit from Reginald and she’ll trade you, seeing that her current outfit is very tight on her. She’ll change into her swimsuit and wring out what appears to be Reginald’s costume. Take it and return to the tent beside the big top. Click on the costume and then click on Reginald. Gladly, Reginald will take the costume and put it on, finally ready to practice his act. At last, we only have one act left to save! --------------------------------------------------------------------- [14] Part 11- When Pigs Fly! --------------------------------------------------------------------- [14.1] When Pigs Fly! The net that Mama Mombasa borrowed is the safety net that belongs to The Flying Porkowskis! Return to the tent on the right path at the fork in the road and click on the tent. Give it to them and they’ll declare that “The Flying Porkowskis are back!” And with that, The Flying Porkowskis go to the big top to practice their performances for tonight’s show. The circus is saved! --------------------------------------------------------------------- [15] Part 12- The Show Must Go On! --------------------------------------------------------------------- [15.1] The Show Must Go On! With all the acts saved, the circus is finally ready for its grand opening tonight! Cars are lined up outside and filing to get the best seats inside for the show. BJ Sweeney announces the grand opening and gives a very special thank you to Putt-Putt (and you, by extension) for helping get the circus ready and saving the show! For this portion of the game, you can choose to play two of the mini-games. The left sign brings you to a pie-throwing mini-game and the right brings you to a trampoline game. The pie-throwing involves using the mouse to turn Putt-Putt and the left-clicking to throw the pie at the various clowns. The trampoline game involves using the mouse to move the trampoline platforms as Putt-Putt ascends into the air by bouncing and popping balloons. You can play both games as much as you’d like, but if you’d just like to end the game and see the main acts, press the red button in the center. Katie Cannonball, Reginald, Terri, and Marie, Phillipe the Flea, The Flying Porkowskis, and Honko the Clown will all do their acts before Honko throws a pie at the screen, triggering the credits. The credits will roll and you can choose to stop and end the game or replay the game. The choice is yours! --------------------------------------------------------------------- [16] Final Word --------------------------------------------------------------------- [16.1] Final Word This ends my walkthrough of Putt-Putt Joins the Circus. This game was definitely much easier to make a guide for than Pajama Sam (another Humongous Entertainment franchise), since Putt-Putt doesn’t have randomly generated gameplay. I hope this guide was helpful enough to bring the game to completion for anyone that needs it and I hope to get started on my next walkthrough sometime soon. Summer vacation is good for that! ^^ Til next time! Thanks! ~SuperOtakuAlex ----------------------------------------------------------------------------- [A] Email/Contact Information Below is my e-mail, which you can contact me at if you have any questions or something to add to the guide. *However, read through the ENTIRE guide before you send me an e-mail. If I’ve already answered something in the guide, your e-mail will be ignored.* superotakualex@yahoo.com When you e-mail me, don’t be rude, inconsiderate, or use profanity. Also, have a subject for your e-mail so I know what it’s about. Don’t send me spam, something unrelated to the guide, technical difficulties regarding the game and/or console, or something already answered in the guide. I speak English primarily, so I won’t be able to understand an e-mail written in Spanish, Italian, French (I only know the basics of the language), German, or any other language. The e-mail should be straight-forward and to the point. I don’t want an e-mail that is off-topic. I also don’t want the e-mail to be written in horrible English. No one will understand what this says, “so how you paly gaem. Am stuk. Hallp meh.” You don’t have to be formal with the e- mail, but simple, casual writing will do. If you send me an e-mail with any information to add to the guide, you will be credited in the Credits section in the guide. ----------------------------------------------------------------------------- [B] FAQs There are no FAQs at the moment. ----------------------------------------------------------------------------- [C] Credits This section is where credits towards this guide and any other information will go. Your name used on the site will be used to credit you on your information. Thanks goes to; Humongous Entertainment, for the development of Putt-Putt Joins the Circus Me, for making this guide ----------------------------------------------------------------------------- [D] Copyright Putt-Putt Joins the Circus is Copyright 2000 Humongous Entertainment. All Rights Reserved. Putt-Putt and Co. belong to Humongous Entertainment. This document is the property of SuperOtakuAlex and should not be copied, used for financial gain, or stolen under any circumstance. You may use this guide for personal purposes, but for nothing else. This guide should not be found on any other sites than the ones I have verified for. If it is indeed found on another site without my permission, send me an e-mail and I will see to it that the stolen guide is removed.