======================================================================= Ragnarok Online Archer/Hunter/Sniper/Bard/Dancer/Clown/Minstrel/Gypsy Guide Version 0.5 Written by: ragnaroknike Copyright: 2005/03 - 2005/08 All right reserved ======================================================================= This guide is only for hosting at gamefaqs only. No one is allowed to copy any information from this guide without my permission. Seek my permission if you want to host it somewhere else. ----------------- Table of Contents ----------------- 1. FAQ Version History 2. Archer - never miss a target 3. Characteristic of Archer 4. Job changing 5. Skills 6. Stat build 7. Leveling Guide 8. Dancer's Job Upgrade Questions Answers 9. Contact 10. Credit ------------------- FAQ Version History ------------------- V 0.1 : This is my first FAQ, Bard & Dancer Guide (Not there anymore). V 0.2 : Fix some errors. V 0.3 : Upgrade the FAQ from Bard & Dancer Guide to Clown & Gypsy Guide. Not much in there also as I rewrite the whole FAQ. V 0.45 : I fixed some errors and add some more information. V 0.451: Fix some errors. There is not much difference anyway. V 0.452: Fix some errors. There is not much difference anyway. V 0.5 : Original FAQ. I rewrite the whole FAQ due to the new upgrade of ERO Einbroch - The Metal City. Also, I decided to add Hunter and Sniper class inside. ---------------------------- Archer - never miss a target ---------------------------- Built for Accuracy Don't you think it looks great when you fire an arrow from the bow? The progress and advancement of Archer class are once again enchanced with the Sniper. The population of Clown & Gypsy or Minstrel & Gypsy also increase due to the skill Marionette Control. So, no matter you hold a bow, whip or musical instruments, let's feel the sensation brought by this profession after reincarnation. ------------------------ Characteristic of Archer ------------------------ Archer is a character who attacks from a distance. It is considered weaker than other professions in term of defence as the armor it could equip does not provide high defence. Although Archer does not have the advantage in melee combat, Archer is the best amomg the first class professions for its first strike and range physical attack. By investing "Vulture's Eye" up to the maximum level, the range attack of the Archer will be increased and makes it a more deadly range attacker. Besides that, Archer can utilize the terrain of map by attacking monster from certain area where monster won't be able to attack the Archer. This tactic is usually used while attacking high level monsters that makes the Archer to level up faster. Most of the stat points of Archer are allocate in DEX and AGI. It is because the damage dealt by Archer's bow and arrows are affected by DEX instead of STR. Therefore, the main investment will be in DEX value and the additional stat points will be invested in AGI in order to increase the attack speed of Archer. The attack speed of Archer is slow at the early stage, but it's attack speed, dodge rate and attack damage will increase once it reaches higher level. Besides that, there aren't many skills that the Archer can learn, and all its skills are necessary to learn. Therefore, it won't be as troublesome as other professions while player plans for the skill allocation of Archer. The 2-1 job upgrade from Archer is Hunter. Hunter possesses long range attack and it may rent a Falcon to assist him in battle. Besides that, Hunter can set up traps to help it while attacking monsters. Although setting up traps cost a lot of zeny, it adds in many varieties of hunting. The 2-2 job upgrade from Archer is Bard or Dancer where the male becomes Bard and the female becomes Dancer. Both professions use the same category of music and dancing skills to damage the enemies and support the party member. ------------ Job changing ------------ ------------> Hunter ----------> Sniper / Novice---> Archer-------------> Bard ------------> Clown/Minstrel \ ------------> Dancer ----------> Gypsy _______________________________________________________________________ Archer ====== When the Novice reaches Job level 10, go to the Archer Guild in Archer Village located at the North of Payon Village. Submit your application for job upgrade then proceed to collect different kind of tree branches. Each type of branche has different points. You'll be able to perform job upgrade when the accumulated points exceed 25 points. _______________________________________________________________________ Hunter ====== When the Archer reaches job level 40, proceed to the higher ground of the map at the left of Payon where the MVP Eddga roams (Pay_fild10). Enter the Hunter Guild and talk to Hunter Shelin to apply for job upgrade to Hunter. 1. Oral Test: Talk to the NPC Hunter Shelin to take the test. This NPC will ask you about the live you're going to lead after you've become a Hunter. If the answer you give is below the average level, you will fail the test. 2. Test of Willpower: Talk to the NPC Demon Hunter to take this test. He will randomly ask player to collect three of the following items. 2 Porcupine Spike ? Claw of Desert Wolf ? White Herb 5 Skel Bone 3 Dokkaebi Horn 9 Worm Peeling ? Bear's Foot ? Wooden Block 3 Bill of Bird 10 Fluff 5 Red Herb 1 Acorn 3 Tooth of Bat ? Chrysails 3 Piece of egg shell 3 Animal's skin 1 Yoyo's tail ? Sticky Mucus 9 Yellow Herb 3 Green Herb 3 Poisonous Canine 3. Look for the Guild Master: After you have completed the item gathering quest, the Hunter Demon Hunter will ask you to look for the Guild Master in the castle at the center of Payon City. The Guild Master can be found in the building at the left side of the castle. He will instruct player to find another hunter at the right side of the Archer Guild. He will tell you about a test and give you 200 Silver Arrow. 4. Mobility and Target Identifying test: The Hunter will send you to this test arena. There're 2~3 Mummy and Zombie, 1 Poring and 1 Archer Skeleton here. The NPC at the lower part will help you to recover your health. Player is given 3 minutes to look for 4 monsters labeled with [Sample for Job Exchange]. If you attacked the wrong monster or fall into the trap, you will be transferred back to the waiting room to start the test all over again. When you've destroyed the appointed monsters, other monsters will disappear. Activate the warp and to the entrance. 5. Job Upgrade complete: After completing the quest, you will receive the quest item [Penetration] from the NPC. Return to Hunter Shelin with this item and you will be able to perform job upgrade to hunter. You will receive a 2 slotted Crossbow as the gift for the job upgrade. If the Job level is 50, you will receive a Hunter Bow. _______________________________________________________________________ Bard ==== When the male Archer reaches job level 40, proceed to Comodo Island to talk to the Wandering Bard - Ayealo to apply for Job Upgrade. Job Upgrade Trail: 1. Job Upgrade Application: Before player goes to Comodo Island, prepare the following items: Flower (One of the following: Hinalle, Ment, Singing Flower, Illusion Flower, Aloe, Witherless Rose, Frozen Rose), Chinese Ink and Sticky Mucus. 2. After that, proceed to Lutie to talk to Debra before you go to talk with the Snow Man. Talk to the NPC of Lutie according to the following order and be friend with the Snow Man. i. Christmas Girl who is in the building at the 1 o'clock direction. ii. Snow Man at the square at the center of Lutie. iii. Peterson at the 11 o'clock direction. iv. Hairy Uncle at the 2 o'clock direction. You'll need Chinese Ink and Sticky Mucus for this. v. Generous Old Lady in the building at the upper left direction from the Christmas Tree. Obtained quest item from this NPC. vi. Bring the quest item to the Snow Man. vii. Return to Generous Old Lady. viii. The Clown near the Christmas Tree at the center of the square. ix. Talk to the kids at 3 o'clock direction and receive quest items. x. Talk to the Snow Man and receive items. 3. Test of Skill: After completing the quest at Lutie, return and talk to Ayealo. Ayealo will ask you to sing with him. The blue sentence at the first row shows what he's singing. Player only needs to follow what he's singing (Key in the same sentence including the symbols). 4. Instrument Making: After you've passed the test, Ayealo will ask player whether he wants to perform job upgrade directly or make Instrument first. You will not receive any instrument if you choose to perform job upgrade directly. If you choose to make instrument first, you will be able to receive certain instrument according to the types of branches you've collected. Instrument Item Required 3 Slot Violin------> 60 Wooden Block 2 Slot Mandolin ---> 60 Tree of Wisdom or Tree of Nature 2 Slot Lute -------> 60 Tree of Universe 2 Slot Harp -------> 60 Tree of Universe _______________________________________________________________________ Dancer ====== When a female Archer reaches job level 40, proceed to the theater on Comodo Island. Trials of Job Upgrades: 1. Transfer to Test Location: Look for Bor Roben as he will be responsible for transferring the candidate to the test location of Dancer. 2. Qualification Application: Look for Ale to submit the application for job upgrade. Be prepared for the Job upgrade as he will ask you to collect one of the following set of items. Set 1: 20 Sticky Mucus, 3 Red Potion, 3 Jellopy, 1 Shoes and 10,000 zeny Set 2: 5 Earthworm Peelings, 1 Boots and 10,000 zeny Set 3: 2 Clam Shell, 5 Yellow Potion, 20 Jellopy, 10 Long Hair, 1 Sandals and 10,000 zeny 3. Test of Common Sense: Look for Borwaju after you've completed the quest of Ale. Borwaju will ask you 10 questions where you don't need to answer it correctly to pass the test. 4. Test of Skills: After you have passed the test of Common Sense, Borwaju will send you to the arena to take the test of skills. You will need to step on the arrow according to the rhythm. If you fail to complete it in the given time, you're considered fail. During the test, player will be asked to use Attention Concentrate, Arrow Shower or Double Starfing skill. However, player will still pass the test if you do not use it. 5. Job Upgrade Complete: After you've passed the test, Borwaju will perform the job upgrade to Dancer. _______________________________________________________________________ Transcent System ================ In order to change job into a Sniper, Clown, Minstrel or Gypsy, player will need to go through transcendent system. Location for Transcendent: Juno Castle *If you are a Hunter, remember to off your Falcon first. Find and talk to Metavis Seith (yuno_in02 88 164) and pay 1,285,000 zeny to proceed to read the incantation in the Book of Yimir (yuno_in02 93 205). After you have completed the reading, go downstairs (yuno_in02 86 14) through labyrinth to look for the NPC Heart of Yimir (yuno_in05 49 43). Enter the labyrinth to the Heart of Ymir and proceed to the Temple of Valkyrie (Hall of the Great Warriors) (valkyrie 48 8). Look for the Job transfer NPC for Advanced level professions and talk to the Valkyrie (valkyrie 48 86) at the Temple. The process of Transcendent will complete after the dialogue (Receive Knife and Cotton Shirt!). All the status point of the character will also return to 1 and players will be given 100 status points to assign the new configuration for their status. Skill learned quest will also disappear. _______________________________________________________________________ High Archer =========== When the High Novice reaches Job level 10, go to the Archer Guild in Archer Village located at the North of Payon Village. You will not need to collect any branches to pass the test. _______________________________________________________________________ Sniper/Clown/Minstrel/Gypsy =========================== When the High Archer reaches Job Level 40, proceed to the Transcendent Sites for the Book of Ymir in Juno (yuno_in02 93 205). Enter the Hall of Great Warrior (valkyrie 48 8) to look for the profession player wants to change ------ Skills ------ Novice's Skills =============== Basic Skill ----------- Type: Passive Max Level: 9 SP: none Requirement: none Lv1: Enable player to trade with another player. Lv2: Enable player to use emotion. Lv3: Enable player to sei down. Lv4: Enable player to create a chat room. Lv5: Enable player to join another party. Lv6: Enable player to use storage. Lv7: Enable player to create his/her own party. Lv8: Enable player to judge other character. Lv9: Enable player to change to 1st class job. First Aid --------- Type: Active Max Level: 1 SP: 3 Requirement: Novice Job Level 4, 3 Clover, 3 Red Herb, a Sterilized Bandage Consumes 3 SP to recover 5 HP. *You can get this skill in the Novice Training Ground. When the Novice job level is level 4 or above, go to the inn at the 9 o'clock direction to look for NPC Nami. After you have talk to her and know the list of required items, look for the NPC Nurse General who is located at the 2nd floor of Prontera Castle to obtain the Sterilized Bandage. Return to NPC Nami and give her all the quest items to learn this skill. Trick Dead ---------- Type: Active Max Level: 1 SP: 5 Requirement: Novice Job Level 7 and above, First Aid Skill learnt, a Novice Nametag This skill let the character fake his death and trick the aggressive monsters to leave. When the Novice job level is level 7 or above and had learnt the First Aid skill, look for Prontera Knight Member (Blma) in the Knight Chivalry and he will ask you to obtain the Novice Nametag from the Nurse General located in the Prontera Castle within 10 minutes duration. After you have talked to him, proceed to talk to the Nurse General located at the North of Prontera City. Return to Blam as fast as you can after you have obtained the Novice Nametag. Give the Novice Nametag to Blma and you will be able to learn the skill. _______________________________________________________________________ Archer's Skills =============== Owl's Eye --------- Type: Passive Max Level: 10 SP: none Requirement: none This skill increases the DEX of the Archer. Lv1: DEX +1 Lv2: DEX +2 Lv3: DEX +3 Lv4: DEX +4 Lv5: DEX +5 Lv6: DEX +6 Lv7: DEX +7 Lv8: DEX +8 Lv9: DEX +9 Lv10: DEX +10 Vulture's Eye ------------- Type: Passive Max Level: 10 SP: none Requirement: Owl's Eye Lv3 This skill increases the attack range of the Archer. Maximum level of this skill will enable player to shoot at the monster beyond the screen. Lv1: Range and Accuracy of Arrow +1 Lv2: Range and Accuracy of Arrow +2 Lv3: Range and Accuracy of Arrow +3 Lv4: Range and Accuracy of Arrow +4 Lv5: Range and Accuracy of Arrow +5 Lv6: Range and Accuracy of Arrow +6 Lv7: Range and Accuracy of Arrow +7 Lv8: Range and Accuracy of Arrow +8 Lv9: Range and Accuracy of Arrow +9 Lv10: Range and Accuracy of Arrow +10 Attention Concentrate --------------------- Type: Active Max Level: 10 SP: ? Requirement: Vulture's Eye Lv1 Temporarily increases DEX and AGI and uncovers hidden enemies nearby. Double Strafing --------------- Type: Active Max Level: 10 SP: 12 Requirement: none Shoots two arrows at a time to inflict double damage to enemies but does not really consume two arrows. Arrow Shower ------------ Type: Active Max Level: 10 SP: 15 Requirement: Double Strafing Lv5 Shoots 9 arrows to the 5 cells targeted by the skill. Enemy hit by the arrow will be knock back two cells. This skill does not consume arrows. Arrow Making ------------ Type: Active Max Level: 1 SP: 10 Requirement: Job Level 30 and above, 20 Resin, 1 Red Potion, 13 Wooden Block, 41 Pointed Scale and 7 Mushroom Spore. Uses particular items to create arrows. Location to learn this skill: Bottom left of Morocc fountain. Charge Arrow ------------ Type: Active Max Level: 1 SP: 15 Requirements: Job Level 35 and above, 10 Tentacle, 10 Bills of Bird, 3 Yoyo Tail, 2 Azure Jewel and 36 Banana Juice Shoot an arrow that will knock the enemy back 4 cells distance. Location to learn this skill: NPC Geho at 9 o'clock direction of Payon city. _______________________________________________________________________ Hunter Skills ============= Ankle Snare ----------- Type: Active Max Level: 5 SP: 12 Requirement: Skid Trap Lv1 Ground setup that will immobilize the enemy who step on it. Consumes 1 Booby Trap. Lv1: Active Time of 50 seconds Lv2: Active Time of 100 seconds Lv3: Active Time of 150 seconds Lv4: Active Time of 200 seconds Lv5: Active Time of 250 seconds Beast Bane ---------- Type: Passive Max Level: 10 SP: none Reqirements: none Increase the Hunter's attack when fighting animal class enemies. Lv1: Damage + 3 Lv2: Damage + 6 Lv3: Damage + 9 Lv4: Damage + 12 Lv5: Damage + 15 Lv6: Damage + 18 Lv7: Damage + 21 Lv8: Damage + 24 Lv9: Damage + 27 Lv10: Damage + 30 Blast Mine ---------- Type: Active Max Level: 5 SP: 10 Requirements: Sandman Lv1, Freezing Trap Lv1, Land Mine Lv5 Inflicts fire elemental damage to enemies within 3x3 cells radius of the trap when activated. Consumes 1 Booby Trap. Lv1: Active Time of 2 seconds Lv2: Active Time of 4 seconds Lv3: Active Time of 6 seconds Lv4: Active Time of 8 seconds Lv5: Active Time of 10 seconds Blitz Beat ---------- Type: Active Max Level: 5 SP: ? Requirements: Falcon Mastery Lv1 Uses falcon to attack the target and enemies around it. The attack could pierce through enemy's DEF. Claymore Trap ------------- Type: Active Max Level: 5 SP: 15 Requirements: Shockwave Trap LV1, Blast Mine Lv 1 Inflicts fire damage to enemies within 5x5 cells radius around the trap when activated. Consumes 2 Booby Trap. Lv1: Active Time of 20 seconds Lv2: Active Time of 40 seconds Lv3: Active Time of 60 seconds Lv4: Active Time of 80 seconds Lv5: Active Time of 100 seconds Detecting --------- Type: Active Max Level: 4 SP: 8 Requirements: Attention Concentrate Lv1, Falcon Mastery Lv1 Uses the falcon to find hidden enemies nearby. Falcon Mastery -------------- Type: Passive Max Level: 1 SP: none Requirements: Beast Bane Lv1 Enables player to rent falcon for 2500z from the Hunter Guild. Flasher ------- Type: Active Max Level: 5 SP: 12 Requirement: Skid Trap Lv1 Activated trap will explode with accompanying a great flash of light and inflict darkness status to enemies. Consumes 2 Booby Trap. Lv1: Active Time of 30 seconds Lv2: Active Time of 60 seconds Lv3: Active Time of 90 seconds Lv4: Active Time of 120 seconds Lv5: Active Time of 150 seconds Freezing Trap ------------- Type: Active Max Level: 5 SP: 10 Requirements: Flasher Lv1 Launches a cold explosion when activated freezing the enemies that falls victim to it. Consumes 2 Booby Trap. Lv1: Active Time of 30 seconds Lv2: Active Time of 60 seconds Lv3: Active Time of 90 seconds Lv4: Active Time of 120 seconds Lv5: Active Time of 150 seconds Land Mine --------- Type: Active Max Level: 5 SP: 20 Requirement: none Sets land mine on the ground that will explode when enemies step on it. The attack of this skill increases the DEX and INT of the character. Consumes 1 Booby Trap. Lv1: Damage 50%, active time of 5 seconds Lv2: Damage 75%, active time of 20 seconds Lv3: Damage 100%, active time of 35 seconds Lv4: Damage 120%, active time of 50 seconds Lv5: Damage 150%, active time of 65 seconds Remove Trap ----------- Type: Active Max Level: 1 SP: 5 Requirements: Land Mine Lv5 Consumes 5 SP to remove the trap placed. Success in removing a trap will let user gain a Booby Trap. Talkie Box ---------- Type: Active Max Level: 1 SP: ? Requirements: Remove Trap Lv1, Shockwave Trap Lv1 Player can key in a line of words when setting up the trap. Anyone who steps on the trap will see this sentence. This trap last for 600 seconds and consumes 1 Booby Trap. Sandman ------- Type: Active Max Level: 5 SP: 12 Requirements: Flasher Lv1 Inflicts sleep attack to trap enemy and other enemies around the target. Consumes 2 Bobby Trap. Lv1: Active time of 30 seconds Lv2: Active time of 60 seconds Lv3: Active time of 90 seconds Lv4: Active time of 120 seconds Lv5: Active time of 150 seconds Shockwave Trap -------------- Type: Active Max Level: 5 SP: 45 Requirement: Ankle Snare Lv1 Causes enemy who step into the trap loses SP. The loss rate increase when skill level gets higher. Enemy will lose 80% of maximum SP when the skill is at its highest level. Consumes 2 Booby Trap. Lv1: Consume 20% SP, active time of 40 seconds Lv2: Consume 35% SP, active time of 80 seconds Lv3: Consume 50% SP, active time of 120 seconds Lv4: Consume 65% SP, active time of 160 seconds Lv5: Consume 80% SP, active time of 200 seconds Skid Trap --------- Type: Active Max Level: 5 SP: 10 Requirements: none Ground equiped trap that cause the enemy to skid. Consumes 1 Booby Trap. Lv1: Slide Distance 1, active time of 60 seconds Lv2: Slide Distance 2, active time of 120 seconds Lv3: Slide Distance 3, active time of 180 seconds Lv4: Slide Distance 4, active time of 240 seconds Lv5: Slide Distance 5, active time of 300 seconds Spring Trap ----------- Type: Active Max Level: 5 SP: 10 Requirements: Falcon Mastery Lv1, Remove Trap Lv1 Uses falcon to remove a trap from afar. Steel Crow ---------- Type: Passive Max Level: 10 SP: none Requirements: Blitz Beat Lv5 Increases the damage caused by falcon. Lv1: Damage + 3 Lv2: Damage + 6 Lv3: Damage + 9 Lv4: Damage + 12 Lv5: Damage + 15 Lv6: Damage + 18 Lv7: Damage + 21 Lv8: Damage + 24 Lv9: Damage + 27 Lv10: Damage + 30 _______________________________________________________________________ Bard Skills =========== Musical Lesson -------------- Type: Passive Max Level: 10 SP: none Requirements: none Increases the attack of Bard when using an instrument. This skill also increases the attack power of performance skills. Level: 1 2 3 4 5 6 7 8 9 10 Attack Increment: 3 6 9 12 15 18 21 24 27 30 Musical Strike -------------- Type: Active Max Level: 5 SP: 8 Requirements: Musical Lesson Lv3 Shoots an arrow even when you are equiped with an instrument and using an instrument skill. Level: 1 2 3 4 5 Damage: 150% 175% 200% 225% 250% Dissonance ---------- Type: Active Max Level: 5 SP: ? + (1 SP every 3 seconds) Requirements: Musical Lesson LV1, Adaptation to Circumstance Lv1 Inflicts fixed damage to enemy in the targeted area in a period of time. Level: 1 2 3 4 5 Damage: 40 50 60 70 80 SP: 18 21 24 27 30 Frost Joker ----------- Type: Active Max Level: 5 SP: ? Requirements: Encore Lv1 Freezes the monsters and players in the screen. The party member of caster has a lower rate of being frozen. Level: 1 2 3 4 5 Freezing Chance: 20% 25% 30% 35% 40% SP: 12 14 16 18 20 A Whistle --------- Type: Active Max Level: 10 SP: ? + (1 SP every 5 seconds) Requirements: Dissonance Lv3 Increases the dodge rate and critical dodge rate of the characters in the targeted area. Level: 1 2 3 4 5 6 7 8 9 10 Dodge Rate: 1% 2% 3% 4% 5% 6% 7% 8% 9% 10% Critical Dodge Rate: 1% 1% 2% 2% 3% 3% 4% 4% 5% 5% SP: 24 28 32 36 40 44 48 52 56 60 Assassin Cross of Sunset ------------------------ Type: Active Max Level: 10 SP: ? + (1 SP every 3 seconds) Requirements: Dissonance Lv3 Increases the attack speed of player in the targeted area. Characters that is blessed with either Two-Hand Quicken or Increase Agility spell cannot be affected by this skill. Level: 1 2 3 4 5 6 7 8 9 10 Attack Speed damages (%): 11 12 13 14 15 16 17 18 19 20 SP: 38 41 44 47 50 53 56 59 62 65 A Poem Of Bragi --------------- Type: Active Max Level: 10 SP: ? + (1 SP every 4 seconds) Requirements: Dissonance Lv3 Reduce the cast time of magic user and delay period after casting spell in the targeted area. Level: 1 2 3 4 5 6 7 8 9 10 Cast Time Reduction: 3% 6% 9% 12% 15% 18% 21% 24% 27% 30% Delay Reduction: 3% 6% 9% 12% 15% 18% 21% 24% 27% 30% SP: 40 45 50 55 60 65 70 75 80 85 The Apple of Idun ----------------- Type: Active Max Level: 10 SP: ? + (1 SP every 6 seconds Requirements: Dissonance Lv3 Increases the maximum HP of the players in the targeted area. Level: 1 2 3 4 5 6 7 8 9 10 MHP Increment: 7% 7% 11% 13% 15% 17% 19% 21% 23% 25% HP Recovery: 20 40 60 80 100 120 140 160 180 200 SP: 40 45 50 55 60 65 70 75 80 85 _______________________________________________________________________ Dancer Skills ============= Dancing Lesson -------------- Type: Passive Max Level: 10 SP: none Requirements: none Increases the attack of Dancer when equiped with whip. This skill also increases the effect of other dance skill. Level: 1 2 3 4 5 6 7 8 9 10 Attack Increment 3 6 9 12 15 18 21 24 27 30 Throw Arrow ----------- Type: Active Max Level: 5 SP: 8 Requirements: Dancing Lesson Lv3 Ties arrows on the whip and launch attack to enemy by throwing it. This skill can be activated when other skill is taking effect. Level: 1 2 3 4 5 Damage: 150% 175% 200% 225% 250% Ugly Dance ---------- Type: Active Max Level: 10 SP: ? + (1 SP every 3 seconds) Damages enemies' SP in the targeted area of 9x9 cells radius. Level: 1 2 3 4 5 Damage: 10 15 20 25 30 SP: 23 26 29 32 35 Scream ------ Type: Active Max Level: 5 SP: ? Requirements: Encore Lv1 Deals stun attack to monster and players in the targeted area. Party member has a lower rate of being stun. Level: 1 2 3 4 5 Chance to stun: 30% 35% 40% 45% 50% SP: 12 14 16 18 20 Humming ------- Type: Active Max Level: 10 SP: ? + (1 SP every 5 seconds) Requirements: Ugly Dance Lv3 Increases the Hit Rate of the characters in the targeted area of 9x9 cells radius. Level: 1 2 3 4 5 6 7 8 9 10 Hit Rate Increment: 1% 2% 3% 4% 5% 6% 7% 8% 9% 10% SP: 22 24 26 28 30 32 34 36 38 40 Forget Me Not ------------- Type: Active Max Level: 10 SP: ? + (1 SP every 10 seconds) Requirements: Ugly Dance Lv3 Lowers the attack and movement speed of enemies in the targeted area of 9x9 cells radius. Level: 1 2 3 4 5 6 7 8 9 10 Attack Speed Reduction Rate: 3% 6% 9% 12% 15% 18% 21% 24% 27% 30% Movement Speed Reduction Rate: 2% 4% 6% 8% 10% 12% 14% 16% 18% 20% SP: 28 31 34 37 40 43 46 49 52 55 Fortune's Kiss -------------- Type: Active Max Level: 10 SP: ? + (1 SP every 4 seconds) Requirements: Ugly Dance Lv3 Increase the Critical Hit Rate of the characters in the targeted area of 9x9 cells radius. Level: 1 2 3 4 5 6 7 8 9 10 Critical Attack Rate Increment: 1% 2% 3% 4% 5% 6% 7% 8% 9% 10% SP: 43 46 49 52 55 58 61 64 67 70 At Your Service --------------- Type: Active Max Level: 10 SP: ? + (1 SP every 6 seconds) Requirements: Ugly Dance Lv3 Increases the maximum SP of the characters and lowers the SP consumption of character for performing skills in targeted area of 9x9 cells radius. Level: 1 2 3 4 5 6 7 8 9 10 MSP Increment: 11% 12% 13% 14% 15% 16% 17% 18% 19% 20% Consumption Reduction: 13% 16% 19% 22% 25% 28% 31% 34% 37% 40% SP: 35 40 45 50 55 60 65 70 75 80 _______________________________________________________________________ The shared skills of Bard and Dancer ==================================== Adaptation to Circumstances --------------------------- Type: Active Max Level: 1 SP: 1 Requirements: none Stops the dance or performance of caster that is still active. Character will not be able to use Encore skill at this situation. Encore ------ Type: Active Max Level: 1 SP: 1 Requirements: Adaptation to Circumstances Lv1 Repeats the dance of performance that had just finished with 1/2 the amount of SP required for this skill. _______________________________________________________________________ Combination skills of Bard and Dancer ===================================== Lullaby ------- Type: Active Max Level: 1 SP: 20 + (1 SP every 4 seconds) Requirements: A Whistle Lv1, Humming Lv1 Inflicts sleep status to the enemies in the targeted area of 9x9 cells radius. Repeat inflicting sleep attack on the enemy after every 6 seconds for maximum of 11 times. Mr. Kim A Rich Man ------------------ Type: Active Max Level: 5 SP: 20 + (1 SP every 3 seconds) Requirements: Invulnerable Siegfried Lv3 When the monsters in the targeted area of 9x9 cells radius are killed, the experience received is higher than normal. Level: 1 2 3 4 5 Experience Increment: 150% 175% 200% 225% 250% Eternal Chaos ------------- Type: Active Max Level: 1 SP: 30 + (1 SP every 4 seconds) Requirements: Loki's Weil Lv1 Lowers DEF of all creatures in the targeted area of 9x9 cells radius to 0. The Sound of A Drum On the Battlefield -------------------------------------- TYpe: Active Max Level: 5 SP: ? + (1 SP every 3 seconds) Requirements: The Apple of Idun Lv3, At your Service Lv3 Increases the ATK and DEF value of the characters in the targeted area of 9x9 cells radius. Level: 1 2 3 4 5 ATK Increment: 50 75 100 125 150 DEF Increment: 4 6 8 10 12 SP: 40 45 50 55 60 The Ring of Nibelungen ---------------------- Type: Active Max Level: 5 SP: ? + (1 SP every 3 seconds) Requirements: The Sound of A Drum on the Battlefield Lv3 Increases the Atk and Def value of the characters in the targeted area of 9x9 cells radius. Level: 1 2 3 4 5 Attack Increment: 150 200 250 300 350 SP: 40 45 50 55 60 Loki's Weil ----------- Type: Active Max Level: 1 SP: 15 + (1 SP every 4 seconds) Requirements: Assassin Cross of Sunset Lv3, Forget Me Not Lv3 All characters in the targeted area of 9x9 cells radius will not be able to use any skills or spells. Into The Abyss -------------- Type: Active Max Level: 1 SP: 10 + (1 SP every 5 seconds) Requirements: Lullaby Lv1 Characters in the affected area of 9x9 cells radius can use skills that consume gemstone or Booby Trap without using any of them. Invulnerable Siegfried ---------------------- Type: Active Max Level: 5 SP: 20 + (1 SP every 3 seconds) Requirements: A Poem of Bragi Lv3, Fortune's Kiss Lv3 Increases the defence against fire and water base attack to the characters in the targeted area of 9x9 cells radius. Level: 1 2 3 4 5 ATK Increment: 40 50 60 70 80 _______________________________________________________________________ Sniper Skills ============= True Sight ---------- Type: Active Max Level: 10 SP: ? Requirements: Attention Concentrate Lv10, Vulture Eye Lv10, Owl's Eye Lv10, Falcon Mastery Lv1 All status value +5, increment of Hit Rate, Attack and Critical. Level: 1 2 3 4 5 6 7 8 9 10 Hit Rate Increment: 3 6 9 12 15 18 21 24 27 30 Damage Increment: 2 4 6 8 10 12 14 16 18 20 Critical Rate Increment: 1 2 3 4 5 6 7 8 9 10 SP: 20 20 25 25 30 30 35 35 40 40 Duration: 20 20 25 25 30 30 35 35 40 40 Falcon Assault -------------- Type: Active Max Level: 5 SP: ? Requirements: Vulture's Eye Lv5, Falcon Mastery Lv1, Blitz Beat Lv5, Steel Crow Lv3 Use the Falcon to perform attack on a single enemy. Level: 1 2 3 4 5 Damage Bonus: 220 290 360 430 500 SP: 30 34 38 42 46 Sharp Shooting -------------- Type: Active Max Level: 5 SP: ? Requirements: Double Strafing Lv5, Attention Concentrate Lv10 Lock on target to deal powerful damage, as the arrow shoots in the straight line to the target. every enemy in the path will receive damage. Level: 1 2 3 4 5 Damage Increment (%): 150 200 250 300 350 SP: 8 10 12 14 16 Wind Walk --------- Type: Active Max Level: 10 SP: ? Requirements: Attention Concentrate Lv9 Increase the movement speed and dodge rate of the character and the party member. Level: 1 2 3 4 5 6 7 8 9 10 Movement Speed Increment (%): 2 4 6 8 10 12 14 16 18 20 Damage Increment (%): 1 1 2 2 3 3 4 4 5 5 SP: 23 26 29 32 35 38 41 44 47 50 _______________________________________________________________________ The shared skills of Clown, Minstrel and Gypsy ============================================== Arrow Vulcan ------------ Type: Active Max Level: 10 SP: ? Requirements: Double Strafing Lv5, Arrow Shower Lv5, Musical Strike Lv1, Throw Arrow Lv1 Shoots a great amount of arrows towards enemies. This skill can be used when the Clown/Minstrel equips an instrument or a Gypsy equips a whip. Level: 1 2 3 4 5 6 7 8 9 10 Damage (%): 300 400 500 600 700 800 900 1000 1100 1200 SP: 12 14 16 18 20 22 24 26 28 30 Longing for Freedom ------------------- Type: Active Max Level: 5 SP: 15 Requirements: Dissonance Lv3, Musical Lesson Lv10, Ugly Dance Lv3, Dancing Lesson Lv3 If this skill is used when the Clown/Minstrel and Gypsy are using a combination skill, the caster will be able to move in the area of effect for the Combination skill. During the active duration of the combination skill, if the Clown/Minstrel or Gypsy is KO, get out of the effectuve area of combination skill or uses Adaptation to Circumstances skill, this skill is cancelled. When the caster of skill continues to use the combination skill, he or she will consume 3 SP every 3 seconds. Caster can use normal attack and normal skills in the effective area of Combination skill. However, caster will not be able to use perfromance skills. Level: 1 2 3 4 5 Attack Speed (%): 60 70 80 90 100 Movement Speed (%): 60 70 80 90 100 Hermode's Wand -------------- Type: Active Max Level: 5 SP: ? Requirements: Attention Concentrate Lv10, Musical Lesson Lv10, Dancing Lesson Lv10 Can only be used when there is a warp portal nearby during Guild War. In the area of effect, all support magic except Berserk for everyone except the caster, will be cancelled. The casting of spells will not be available. The effect will be cancelled when the caster leave the area of effect. In this area of effect, all character except the caster cannot use any skill. Level: 1 2 3 4 5 Active duration (in seconds): 10 20 30 40 50 SP: 20 30 40 50 60 Tarot Card of Fate ------------------ Type: Active Max Level: 5 SP: 40 Requirements: Attention Concentrate Lv10, Dissonance Lv3, Ugly Dance Lv3 When this skill is used on one enemy, the skill will give 1 of the 14 effect towards the enemy. Success rate depends on the skill level. Level: 1 2 3 4 5 Success Rate (%): 8 16 24 32 40 Explanation of Tarot Cards: The Fool: Positive Position. Sp of enemy becomes 0. The Magician: Adverse Position. Magic Attack halved for 30 seconds. The High Priestess: Adverse Position. Cancels all add on spell effects. The Chariot: Adverse Position. Deal pierce damage of 1000 and break 1 equipment randomly. Strength: Adverse Position. Attack halved for 30 seconds. The Lovers: Adverse Position. Teleport to random location. Recover 2000 HP during the process. Wheel of Fortune: Adverse Position. Give effect of two randomly picked Tarot Card. The Hanged Man: Adverse Position. Randomly gives the effect of sleep, frozen or petrified. Death: Positive Position. Add effect of Cursed, Instant Death or Poisoned. Temperance: Adverse Position. Add confuse effect for 30 seconds. The Devil: Positive Position. Deal 6666 damage regardlesss of defence. Halved attack and magic attack for 30 seconds. Add cursed status. The Towwer: Positive Position. Deal 4444 damage regardless of defence. The Star: Adverse Position. Inflict stun status for 5 seconds. The Sun: Adverse Position. Attack, magic attack, dodge rate, hit rate and defence reduces for 20% for the duration of 30 seconds. _______________________________________________________________________ Combination skills of Clown/Minstrel and Gypsy ============================================== A Moonlit Water Mill, A Falling Petal ------------------------------------- Type: Active Max Level: 5 SP: ? Requirements: Attention Concentrate Lv5, Musical Lesson Lv5, Dancing Lesson Lv5 When this skill is activated, there will be a defence shield of 3x3 cell radius where nobody will be able to enter. However, the character in the area of effect will still received damage from magic spells and range attacks. This skill cannot be activated if there is any obstacle in the area of effect. Level: 1 2 3 4 5 Duration (in seconds): 20 25 30 35 40 SP: 30 40 50 60 70 SP every 10 seconds: 4 8 12 16 20 Marionette Control ------------------ Type: Active Max Level: 1 SP: 100 Requirements: Attention Concentrate Lv10, Musical Lesson Lv5, Dancing Lesson Lv5 This skill can only be used on party member whose level difference with the caster is within 5 level. When this skill is activated, all the status points of the caster will be transferred to the party member and the party member will receive increment of 1/2 the value of the caster's status value. _______________________________________________________________________ ---------- Stat Build ---------- Hunter ====== AGI/DEX Build ------------- STR: 1 AGI: 99 VIT: 1 INT: 9 DEX: 99 LUK: 1 To level up fast, you will need to deliver great damage in short time. Therefore, players are addvised to invest in AGI and DEX to increase the efficiency of level up. Although you might not have enough SP and the Falcon might attack less frequently, you are able to deal powerful attack quicky. This AGI/DEX type of Hunter should be able to push your level up very fast AGI/DEX Build ------------- STR: 1 AGI: 90 VIT: 1 INT: 29 DEX: 90 LUK: 39 Like all hybrid builds, it takes the power of 2 important skills and cuts each in half to give you a bit of both. In this build, I put in more AGI/DEX then Falcon. AGI/DEX Build ------------- STR: 1 AGI: 90 VIT: 1 INT: 16 DEX: 89 LUK: 45 This build is basically the same as the above, but with more LUK, less INT, and slightly less DEX. Your falcon will auto blitz alot, but not as much as a Falconer's. Here we basically exchange Falcon damage for Falcon auto blitz chance. DEX/LUK Build ------------- STR: 1 AGI: 1 VIT: 1 INT: 9 DEX: 99 LUK: 99 This build would be very hard to level in the earlier stages so, don't try this if you are not an advance player in RO. _______________________________________________________________________ Sniper ====== AGI/DEX Build ------------- STR: 1 AGI: 99 VIT: 1 INT: 25 DEX: 99 LUK: 1 AGI/DEX/Int Build ----------------- STR: 1 AGI: 76 VIT: 1 INT: 65 DEX: 99 LUK: 1 Players who likes to use Attention Concentrate, Windwalk and Sharp Shooting will need to use a lot of SP. Therefore, some players prefer the DEX/INT type Sniper which has lots of SP. AGI/DEX Build ------------- STR: 1 AGI: 80 VIT: 42 INT: 23 DEX: 99 LUK: 24 This build emphasize on the survival of character in battle. Although this build won't deal powerful damage to enemies, this build gives you the feeling of security. _______________________________________________________________________ Bard/Dancer =========== AGI/DEX Build ------------- STR: 1 AGI: 99 VIT: 1 INT: 9 DEX: 99 LUK: 1 AGI and DEX will be the two important attributes as it increases the power of your normal attack. AGI/DEX Build ------------- STR: 1 AGI: 90 VIT: 20 INT: 25 DEX: 99 LUK: 1 This build will give you a very fast, almost instantaneous cast, and will hit really hard. You will also be able to dodge enemies attack easily. You will also have good HP and SP for use. AGI/DEX Build ------------- STR: 1 AGI: 95 VIT: 1 INT: 25 DEX: 80 LUK: 1 You will have good flee, better attack speed and it work best with a bow. VIT/DEX Build ------------- STR: 1 AGI: 9 VIT: 95 INT: 25 DEX: 80 LUK: 1 You will have large amount of HP and SP which is very helpful in PVP and Guild War. But, it is hard to hunt monsters as you have bad flee and slow attack speed. Average Build ------------- STR: 53 AGI: 53 VIT: 53 INT: 53 DEX: 53 Luk: 53 This build is for advance players only. DEX/INT/VIT Build ----------------- STR: 1 AGI: 9 VIT: 90 INT: 90 DEX: 50 LUK: 1 Although you have low attacking power and speed, you have good SP for supporting. DEX/VIT/INT Build ----------------- STR: 1 AGI: 9 VIT: 99 INT: 30 DEX: 90 LUK: 1 This build is good for War. You have high attack speed and does good damages too. AGI/DEX/VIT/INT Build --------------------- STR: 1 AGI: 75 VIT: 50 INT: 25 DEX: 99 LUK: 1 This build has good attacking speed and does many damages to monsters. You will level up pretty fast too. AGI/DEX/LUK Build ----------------- STR: 1 AGI: 90 VIT: 1 INT: 9 DEX: 90 Luk: 50 This build is probably more suitable for Dancers since they have Critcal enhancing weapons, and they are better battlers in general. DEX/INT Build ------------- STR: 1 AGI: 9 VIT: 1 INT: 99 DEX: 99 LUK: 1 This build is suitable for Bard in the future where there is a new weapon: Electric Guitar, which is now found in some private server. _______________________________________________________________________ Clown/Minstrel/Gypsy ==================== AGI/DEX/INT Build ----------------- STR: 1 AGI: 88 VIT: 1 INT: 57 DEX: 99 LUK: 1 This is a Hunter without the Falcon which is built for level up quickly. You will attack fast and deals great damage. AGI/DEX/INT/VIT Build --------------------- STR: 1 AGI: 86 VIT: 38 INT: 73 DEX: 70 LUK: 1 Although this might not be a powerful attacker, it is great for supporting. You won't have problem with not enough SP. The effect from performing skills will be increased as well. You have good HP too. -------------- Leveling Guide -------------- Novice Stages: Kill Eggs, Porings, Drops, Fabre, Pupu, Picky, Super Picky, Lunatic, Willows or form a Novice Party where all of you got to share EXP. After changing to level 20: Kill Eggs, Porings, Drops, Fabre, Pupu, Picky, Super Picky, Lunatic, Willows and Condors. At about level 18, you can start to hunt Poporing, Thief Bug, Spore, Rocker and Savage Babe. Level 20 to 30: Zombie Tunnel level 1 with silver arrows. Remember to bring some red potion and form a small party with EXP share. You can also try Pecopeco, Wolf and Snake. Level 30 to 40: Try hunting Smokie, Coco, Horn, Marin or elder willow if you can. Level 40 to change job: You can try byalan island level 1 and 2, Orc Dungeon level 1, Prontera Sewer Level 3 or outside Assassin Guild. After changing job to Level 70: You can try byalan island level 1 and 2, Orc Dungeon level 1, Prontera Sewer Level 3 or outside Assassin Guild. If you want harder monsters, go to comodo east, pyramid level 2, or else hunt geographer. Make sure you have Creamy Card with you. Level 70 to 85: You can hunt aligator, fur seal, galapagos, sea otter, sting, anolian, mountain goat, grand peco or Amatsu map. I train at Glash Heim Prison. Level 85 to 99: Glast Heim (don't train at Underground cave and knight guild). Turtle Island is a good choice too. -------------------------------------- Dancer's Job Upgrade Questions Answers -------------------------------------- Question about Dancing ====================== Question: What will increases when using the Fortune's Kiss of Dancer? Choice: "INT", " DEX", " VIT", "Deathblow rate" Answer: "Deathblow rate" Question: Which of the followings does not fit the characteristics of Comodo? Choice: "Sea City where Dancer Guild is located.", "The region is always enveloped in darkness.", "There are 3 dungeons around the city.", "With a lot of Thieves" Answer: "With a lot of Thieves" Question: What is the name of the east north beach that located on the Fallas Lighthouse Island before entering Comodo? Choice: "Emos Proto", "Comoco Beach", "Cocomo Beach", "Wraith" Answer: "Cocomo Beach" Question: Who is the prettiest Dancer in the world? Choice: "Name of player", " Ms.Borwaju ", "Ale", "Bentler" Answer: "Ms. Borwaju" Question: Which card has the most effectiveness against Undead? Choice: "Verserk Potion", "Clam Shell", "Crab Shell", "Shining Stone" Answer: "Shining Stone" Question: Who is the in charged person of Casino Comodo? Choice: "Ju", "Moo", "Ba", "Role" Answer: "Moo" Question: Who is in charged for the entry form of Dancer? Choice: "Borwaju", "Ale", "Ashna", "Snodra" Answer: "Ale" Question about Dancing Manners ============================== Question: What will be the bad manner against dancing partner after completed the performance on the stage? Choice: "Expressed thanks to the opposite side", "Praised the opposite side definitely", "Suggested for the other dancing", "Rejected the opposite side as they were not deserved to become your dancing partner." Answer: "Rejected the opposite side as they were not deserved to become your dancing partner" Question: When someone made a mistake in the dancing, we shouldn't Choice: "Smile to each other and continuing with the dancing", "Arguing for the mistake made by the opposite side", "Treat as nothing was happened if the opposite side didn't realize of it", "Smile a bit" Answer: "Arguing for the mistake made by the opposite side" Question: How many dungeons are directly linked to Comodo? Choice: "1", "2", "3 ", "4 " Answer: "3" Question: Which of the Dancer can perform the most graceful dancing? Choice: "name of player", " Ms.Borwaju ", "Isis ", "Mercy Bokku" Answer: "Ms. Borwaju" Question: Which of the followings is the official name for Kapra in Comodo? Choice: "Kapra Head Office", "Kapra West Region Office", "Kapra Service Center", "Kapra West Branch Office" Answer: "Kapra West Region Office" Question: What's my name? Choice: "Paul Gees", "Paul Joay", "Borwaju", "Piro Piro" Answer: "Borwaju" Question: What's the effect of Lullaby? Choice: "Cause the Dark effect", "Cause the Sleep effect", "Cause the Night effect", "Cause the Frozen effect" Answer: "Cause the Sleep effect" Question about Magician ======================= Question: What is the special effect of the 'Dancing Lesson' of Dancer? Choice: "Increases INT", "Increases dancing skill", " Causes extra damage by using whip", "Causes Coma within a certain area" Answer: "Increases dancing skill" or "Causes extra damage by using whip" Question: What is the dance that a dancer is rhythmically beats the floor with his heels? The dancer has to wear special shoes where the sole of the shoes can make a clear sound. Choice: "Tap-dance", "Attention Concentrate", "Tango", "Double Strafing" Answer: "Tap-dance" Question: Please choose one of the characteristic below that has nothing to do with a Dancer? Choice: "Casts with dancing", "Attacks from far distance", "Uses Whip", "Uses Two Hand Sword" Answer: "Uses Two Hand Sword" Question: Which of the Dancer can perform the most beautiful dancing? Choice: "name of player", " Ms.Borwaju", "Isis", "Guten tag" Answer: "Ms. Borwaju" Question: Who is the in charged person of Casino Comodo? Choice: "Ju", "Moo", "Bing", "Ross" Answer: "Moo" Question: What item is not available for Dancer? Choice: "Cat Hairband", "Two Hand Sword", "Sandals", "Earring" Answer: "Two Hand Sword" Question: Which of the followings is not the musician of Jazz? Choice: "Art Blakey ", "Billie Holiday", "Louis Armstrong", "Bud Powell", "Elder Willow" Answer: "Elder Willow" -------- Contacts -------- Any questions, or you spot an error in this FAQ, please email them to me at ragnaroknike@msn.com. ------ Credit ------ I want to thanks the following: - Gravity for making RO. - Rezocloud for making KDRO. - Conan for making DoppelRO. - Jath's Bard FAQ. - Dikiwinky's Ensembler Support Bard/Dancer Guide. - aldoteng's Bard/Dancer/Clown/Gypsy Guide - My parthner: r0maNce... (iris 1 server, ERO). - All of you for reading this FAQ. - Gamefaqs for posting this FAQ.