Resident Evil 2 Hex Editing your Save File Guide! By BlueTaco Resident Evil 2 Save Game Hex Editing File v0.1 by BlueTaco Copyright (c) 2004 BlueTaco No reprinting, sale, or distribution of this faq or any of its contents is allowed at anywhere and at anytime by anyone except solely with express written notarized permission of the author. Violators shall be prosecuted to the fullest extent of the law. THE ONLY SITES AUTHORIZED TO HOST THIS SITE ARE: 1. www.gamefaqs.com 2. www.neoseeker.com THAT's IT! Mission Statement: I LOVE RESIDENT EVIL! But its extermely annoying have to play through the game 5 or 6 times over, and not being allowed to use First-Aid Sprays, to save game, or to stop for even a second to enjoy the FMVs or the graphics or atmosphere because of some stupid 2 hour time limit just to unlock rocket launcher or enjoy some cool alternate costumes. It makes the game unfun in a lot of ways and hex editing fixes this! Now you can see all the cool secret weapons without all the taxing conditions you have to fulfill! Enjoy true SURVIVAL HORROR the way YOU WANT! Yay! (I Colt S.A.A-ed my way through my game w00t! Cowgirl Style!) ======================================================================= Updates: 6/10/2004 - Found the Address for editing the number of saves you have, allowing the player to manipulate their rank yay! (220) 6/10/2004 - Added more character specific traits to weapon codes. ======================================================================== First off you need a hex editor, I recommend the Hex Editor by HHD. Okay so here we go: Since all Resident Evil 2 save files are 2 KB, they are easy as heck to edit and are all the same YAY! 1. Go to your save game directory which should be something like: C:\Program Files\CAPCOM\RESIDENT EVIL2 2. Open up the save file you wish to edit. Example if you are playing the Leon CD then the file would be something like Leon A_01_Hall.RESIDENT2 (which would be a file saved for the first time in RPD Police Main Hall, playing as Leon, Scenario A) 3. Okay so open up the hex file with whatever editor you have and you should see a bunch of gibberish divided into 2 sections. On the left side of the screen or in the hex subwindow you should see something like: 53 43 11 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 21 04 d5 29 93 21 0d 15 57 3a 0a 19 55 3a e9 10 8e 21 85 08 ad 31 83 1c 26 4d 4a 31 3f 04 dd 9c 99 a8 11 aa 1a dd cd 6b 92 a8 11 86 aa da 9d 26 89 11 11 aa a8 1a 6d 92 18 8a aa 1a a8 11 ed 82 a1 44 44 a8 1a 11 ed 88 4a 34 43 84 1a Okay now on the right side of you should see lots of periods and weird symbols, don't worry about those. 4. Now look at the bottom of the screen and you see an address which tells where your typing cursor is blinking over like look at the example at top the first numbers are 53 so the 5 is 00000000 of 00000800 and the 3 is 00000001 of 00000800. 5. Scroll down until you get to 00000598 of 00000800 (or whatever 00001000 it doesnt matter), this is slot 1 of your inventory. If this is first save, you probably have the handgun in that slot, so you should see (according to the chart belong) 02 which the code for Leon's handgun now look at the next pair of numbers, thats the ammo amount in hex code, to find out the normal number open up your calculator on the computer and punch in your hex numbers, so if you have 9 bullets loaded in the handgun then the pair of numbers will display 09, if you (Somehow) have 171 bullets loaded you will see ab. Once again don't worry about it, just use the calculator. Type in the pair of hex codes and then change the calculator setting from Hex to Dec, then you will get the real amount. 6. The way this works is: let's say you want the custom magnum with infinite rounds, so go to 00000598 and type in 06, then move to the right and as the next pair of numbers put in ff (Which is equal to 255 and is the value for infinite in hex pair coding). So you will end up with: 06 ff, now THIS IS VERY IMPORTANT THE SLOTS ARE SEPARATED BY TWO PAIRS of numbers so if you have the Shotgun with 3 shells, then the Rocket Launcher with 40 rockets then infinite ink ribbons the code will be: 07 03 00 00 11 28 00 00 1e ff then two PAIRS OF ZEROS then the next item, remember you only have 8 slots. I am not puting in any more codes unless I get seriously begged, if you have freaking infinite ammo go find the keys yourselves! Feel free to experiment but be beware that theres only so many items and if you enter some weird values: I WILL NOT BE RESPONSIBLE IN ANY WAY. Also, trying to equip a Claire only weapon as Leon will CRASH YOUR GAME. YOU HAVE BEEN WARNED, those sprites DON'T EXIST! Notes: 000005b4 of 00000800 or 00001000 is slot 8 000005c0 - Personal Slots (Lighter/Lockpick/Family Picture/G-virus/etc.) 000005c4 - Crate Slots begin 00000220 - Number of times you have saved. Slot Code ff = 255 for items and the infinite number for ammo Remember to play Claire scenarios with the ClaireU.exe and Leon's with the LeonU.exe! And to set compatability to 98/ME or 95 for XP users! Slot Codes: 01 - Knife 02 - Handgun H&K VP70 (Leon and Chris Only) 03 - Handgun Browning HP (Claire and Ada Only) 04 - Custom Handgun 3-round bursts 05 - 0.50 AE Desert Eagle Magnum (Leon and Chris Only) 06 - Custom 0.50 AE Magnum (Leon and Chris Only) 07 - Shotgun (Leon and Chris Only) 08 - Custom Shotgun (Leon and Chris Only) 09 - Grenade Launcher Normal Rounds (Claire Only) 0a - Grenade Launcher Flame Rounds (Claire Only) 0b - Grenade Launcher Acid Rounds (Claire Only) 0c - Bow Gun (Claire and Ada Only) 0d - Colt S.A.A 0e - Spark Shot (Clarie Only) 0f - Submachine Gun 10 - Flamethrower (Leon and Chris? Only) 11 - Rocket Launcher 12 - Gatling Gun 13 - Beretta (Does Not Exist "Unable to Find File" LOL RE1?) 14 - Handgun rounds 15 - Shotgun shells 16 - Magnum Rounds 17 - Fuel 18 - Normal Grenade Rounds 19 - Flame Rounds 1a - Acid Rounds 1b - Machine Gun Bullets 1c - Spark Shot Bullets 1d - Bow Gun Bullets 1e - Ink Ribbon 1f - Small Key 20 - Hand Gun Parts 21 - Magnum Parts 22 - Shotgun Parts 23 - First Aid Spray 24 - Anti-Virus Bomb 25 - Chemical AC-W24 (Converts Grenade Rounds to Acid Rounds) 26 - Green Herb 27 - Red Herb 28 - Blue Herb 29 - 2 Green Herb Mix 2a - Red/Green Herb Mix 2b - Blue/Green Herb Mix 2c - 3 Green Herb Mix 2d - 2 Green/ 1 Blue Herb Mix 2f - Lighter 30 - LockPick (Claire Only?) 31 - Picture 32 - Valve Handle 33 - Red Jewel 34 - Red Card Key 35 - Blue Card Key 36 - Serpent Stone 37 - Jaguar Stone 53 - Special Locker Key (for Alternate Costumes) 60 - MO Disk Play around and have fun! If you want me to hex edit other games drop an email off at m50blue@hotmail.com I'm planning to make an RE fan site to test how deep you are into RE with questions like Who was Lisa Trevor's Mother? (Jessica Trevor) and Where is the Square Crank found in REmake (lol) (in Lisa's Cabin in the woods) and some easier ones like Who invented the G-virus (William and Annette Birkin) Feedback is welcome! Resident Evil is copyright Capcom! a kickass game maker!