Serious Sam 3: Before the First Encounter Full Walkthrough by Michael LaBarbiera a.k.a. infernape612 Version 1.00 ---------------------------- |i. Table of Contents [index]| ---------------------------- i. Table of Contents [index] ii. Version History [history] iii. Legal Stuff [law] iv. Introduction [intro] v. Campaign [ss3bfe] a. Summer in Cairo [ch1] b. Into the Spider's Nest [ch2] c. Broken Wings [ch3] d. No Place to Hide [ch4] e. Under the Iron Cloud [ch5] f. The Silent Riddler [ch6] g. Unearthing The Sun [ch7] h. The Dark Bride [ch8] i. The Power of The Underworld [ch9] j. The Lost Gates of Nubia [ch10] k. The Last Man on Earth [ch11] l. The Guardian of Time [ch12] vi. Survival Mode [dontdie] a. Death Canyon [s1] b. Deserted [s2] vii. Multiplayer [friends] a. Modes of Play [modes] b. Courtyards of Death [m1] c. Little Trouble [m2] d. Shotty Trouble [m3] e. Slumoner [m4] viii. NETRICSA [extras] a. Weapons [guns] b. Enemies [badguy] c. Achievements [congrats] ix. Conclusion [bye] ----------------------------- |ii. Version History [history]| ----------------------------- Version 0.33 - 7/28/2012 Did Summer in Cairo through No Place To Hide. Version 0.42 - 10/8/2012 Did Under the Iron Cloud. Version 0.50 - 12/21/2012 Beat the "apocalypse" and The Silent Riddler. Version 0.58 - 1/12/2013 Finished Unearthing The Sun. Version 0.67 - 1/17/2013 With unusual speed, did The Dark Bride. Version 0.75 - 2/2/2013 Did The Power of The Underworld. I even started The Lost Gates of Nubia since I'm so nice. Version 0.83 - 4/27/2013 Finished The Lost Gates of Nubia. Version 0.92 - 7/9/2013 Finished The Last Man on Earth. Interestingly enough, this was my slowest level to complete (2 months, 12 days). The next slowest was Under the Iron Cloud (2 months, 11 days). Version 1.00 - 7/19/2013 Well, it's been a long year, but the walkthrough is finally in its first full incarnation. I beat The Guardian of Time. ---------------------- |iii. Legal Stuff [law]| ---------------------- No part of this guide may be redistributed without my permission. This guide is meant only for private use and cannot be sold for profit or used as a bonus sort of thing to convince someone to buy something else (for example, "If you buy this slice of pie, I'll throw in a free walkthrough for Serious Sam 3!") If you want to post this guide on your website, you will have to e-mail me at mlaba49 at gmail dot com. I will probably let you post it. This guide must be posted word for word without any changes. If you see a site with this guide that isn't on the list, then let me know and I'll take it out and give you a spot in the credits list. Sites Allowed to Post My Guides http://www.gamefaqs.com/ http://www.neoseeker.com/ http://www.cheatcc.com/ Sites Not Allowed to Post My Guides None. Yay! ------------------------ |iv. Introduction [intro]| ------------------------ In Serious Sam 3, an alien armada led by the overlord Mental has invaded Earth and slaughtered its inhabitants. Humanity's last hope is the Time-Lock, a time machine made by another race. They decide to send the very best men they have back into the past to find a way to stop Mental. There's just one problem. They don't know how to turn it on. -------------------- |v. Campaign [ss3bfe]| -------------------- For the record - this walkthrough is designed for Serious difficulty. ------------------------ |a. Summer in Cairo [ch1]| ------------------------ Once you get up off the floor, leave the shack and turn left. As you move on, a Gnaar will attack. Use E or the left mouse button (PC controls) to rip her eye out (yes, that's a she). Head to the edge of the building. See that green light over there? Throw the eye towards that. If you do it right, a shotgun will go flying towards you. Grab it and use it to kill another Gnaar. (Secret 1/17) Once she's dead, go around to the next corner. Jump to the building across the way. Behind a small shack-thing is a secret sledgehammer (2/17). If you don't get this and take the safe way down the building, you'll get one anyway. Turn right and go to the next roof. Turn back to the starting building. Jump across to the grated balcony (you won't fall if you do it right). Then turn around and jump to the second balcony from the top. There's some secret shotgun shells to collect (3/17). With those in hand, jump to the next grated balcony, then to ground level. Facing the starting building, turn left and proceed. In an alley on the left side of the... alley... you'll see a small green thing. Grab the secret shotgun shells, turn right, and kill a Beheaded Rocketeer. (4/17) Head out of the alley and turn left. You'll emerge on a street. Turn left and kill an attacking Gnaar. Then head forward. See the blue dumpster to the right? Go around that to find some wooden crates. Jump on them, then to the dumpster, then to a red thing, then to the balcony for some secret armor (5/17). Jump down to the ground and head to the end of the street with the strange writing. You'll see a giant alien pass by. Turn right into an alley, grabbing two red health pills. Go forward, kill a Gnaar that comes out of the wall, and grab more health. Go into the hole the Gnaar made, and come out on a street. More Gnaars will attack as you go - kill them all. At the end of this street, behind a wall is some health. Grab it, then go into an alley on the right side of the street. A Gnaar attacks, and then there are health pills in the garages to the right and at the end. Facing where you came from, turn left, then at the end go right. There's one health pill - take it. This is a mini-secret. (6/17) Exit and go to the end. Turn left. A garage to the left holds some more health - I'm detailed, ain't I? Enter a hole in the brick wall, watching for a Gnaar attack from the left just before you go in. Your fellow soldiers will call you - turn around and go into the garage for more health. Leave and cross the alley to find a pill on a barrel and another garage with more pills to the left of that. Go to the other side again and turn left. There's a small passage you can go through. On the right side of this passage is health and a set of stairs. Climb it, jumping over the gaps. On a balcony up there, you'll find the secret classic outfit (7/17) and get an achievement (Classic Outfit). Head back to the bottom and go out the hallway to the right. Cross the street into another alley. There's a garage with health to the right. Grab it, and go up to the wall. Turn right to see another wall. A bush obscures it, but there's a small gap in the wall. Go through and grab some secret electric ammo (8/17). It's useless right now, but I'm sure we'll find something to shoot this with. Leave the secret area and turn left. There is yet another health garage to the right. Grab it, then return to the street and go left. There's a Beheaded Rocketeer for you to kill. Continue down the street to see an alien ship destroy a building. Then grab a couple of health pickups and kill some Gnaars and Beheaded Rocketeers. When they're all dead, there's a small garage with an armor shard. Grab it, then turn around and cross the yard for another garage with a 10 armor pickup. Then head to the back. There's a wooden shack here with some more health pills. With those in hand, go to the brick wall to the left of the garage with the armor shard. Go through the hole. Behind a gray dumpster is a wall with some noticable structural problems. Smash it with the slegehammer and enter the secret yard for some armor (9/17). Check out the posters if you want, and then leave the yard and turn left. Cross the yard and grab some more health. Exit, turn right, and grab some health and a pistol from the dead guy. Go forward and shoot a Beheaded Kamikaze. Then turn around. Facing away from the archway where the Kamikaze came from is a pile of crates. Jump on them and jump over the wall to enter a secret yard (10/17). Get the assault rifle ammo, and then jump back over the wall using some more crates and wishing you had an assault rife. Go through the archway. To the right are several Rocketeers and Gnaars. Kill them all, and then go across the street from the archway. To the left is a blue dumpster with a barrel sitting near it. Jump on the barrel, then the dumpster and finally over the gate into a secret yard. (11/17) Get your sledgehammer out and get the armor. Two Kleer Skeletons will appear - one in front and one in back. Kill them both quickly. Pull out your pistol and use the truck to jump back over the gate. A Kamikaze will attack you, so shoot him quickly. Then go back into the secret yard. Jump on some crates and onto the rooftops to the right. First, go left and shoot the Kamikaze in the distance. Then jump across some roofs to get some secret shotgun shells (12/17). Don't jump down, though. Turn right to see a pill on the corner. Jump to grab it and get another secret. (13/17) Try to land on the wall. Go back to the shotgun shell roof, then the main roof. Go left. In an alley on the ground, there is some secret electricity ammo. (14/17) Grab it and use the crates to enter the parking lot. Go to the shotgun shell building. There are pills on one side and a 10 health on the other. On the other side of the lot is a shack with barrels next to it and pills on the barrels. Now face the hill. There are two rows of garages back to back with some planks in between. Smash them with the sledgehammer and go to the right side. Jump onto the car and onto the garages. Go into the crack between them and grab some secret assault rifle bullets (15/17). Exit using a nearby barrel. Go to the exit of the lot (away from the hill) and grab the armor. Return to the street. Turn left and start backpedalling. Several Kamikazes and Gnaars will attack, so kill them. Then go to the end of the street. There will be 4 pills lined up in a row, so take them. Then return to the parking lot. Note that some Beheaded Rocketeers will appear to the left. Now it's time to face the hill. Approach the hill, and a lone Kamikaze will charge you. Shoot him and start backpedaling. A whole mess of Kamikazes will attack you. (Where have I seen this before?) Try not to die. I recommend going back into the street. When they are all dead, go over the hill into a yard with an obelisk. While Sam gets called by HQ, go to the far left corner of the yard for some shotgun shells. Then shoot a lot of Rocketeers. After they're dead, Kamikazes are next. There's some armor and health by the downed chopper if you need it. There is also a secret armor in an alley on the far left. (16/17). After this wave, a few more Rocketeers will come out, but they're easy. Equip your sledgehammer and go towards the entrance to the museum. Kill the 4 Gnaars that appear. Then go forward, grab the health pill and approach the big tablet on the wall. You will translate it and get another achievement (Apprentice Egyptologist). Go forward and enter the courtyard. You will recieve a message telling you to go in and find Professor Stein. On the left side of the entrance are several health pills. Go right to collect several armor shards. Collect them all, and then go to the right corner of the museum. Near a dead body, you'll find some armor and health pills. Continue around and take two more health pills on a crate. Going forward, there will be a ten health pickup lying on another crate. When you reach the other side, several Kleers will jump out of a window. Kill them all. Once they're all dead, you will get a message saying that the secret Arc de Triomphe has been enabled. Turn around and you will see a strange rock structure. Walk into it for the Arc De Triomphe secret (17/17). You will be attacked by four Kamikazes. Kill them, and then return to the area where the Kleers attacked. There is a door into the building. Take any equipment lying around, and then go in to get an achievement (Serious Beginner) and complete the level. VERSION 1.00 UPDATE: I learned that if you play the game on Christmas day, a special Christmas tree will appear in the first level. It's the white tree in front of the museum at the end of the level. Once you get there, if you throw a Gnaar eye, a Rocketeer heart, and a Kleer head at it (you can get these with melee kills), you will earn an achievement (Christmas In Cairo). ------------------------------- |b. Into the Spider's Nest [ch2]| ------------------------------- Sam will turn on his flashlight. Turn right and look between the second and third machines for some secret shotgun shells (1/9). Climb up the staris and go into the hallway. HQ will call Sam, and there's a health for you to get. Turn left and smash the crates and wooden planks for some secret assault rifle ammo (2/9). Now start going through the hall. In a branch to the left is some armor. Continue through the hall to find another Egyptian tablet for you to translate. Now climb the stairs. In this room, grab some armor shards and health pills. Climb the stairs to end up in a great big hallway. Sam will see something pass by and start humming Spider-Man's theme. Throughout the hall are some eggs. Smash them and the Antaresian Hatchlings that emerge with the sledgehammer. When you reach the end of the hall, you will find a door with the third Egyptian tablet to its right. Enter the next room and shoot some Hatchlings and a Juvenile. Then take the health and armor. Enter the next room, clear it of Hatchlings, and take the health. In the next corridor, a couple of Juveniles will attack from the left. Kill them and take the health to the right. At that end of the corridor is armor for you to grab. Turn around and head the other way. There are some Hatchling eggs at the end of the hall. Go into the room on the left and take the secret shotgun shells in the far right corner behind the column (3/9). Lying on the floor is the fourth Egyptian tablet. Return to the hall and go to the end of it. A Kamikaze will charge you. Kill him. Take the health, climb the stairs, and kill a Hatchling on the ground and one on the ceiling. Take some armor nearby and go into the next hallway. Kill 2 Juveniles and a Hatchling. On the right side of the corridor is a door with a "No Entry" sign on it. Walk right through this door and go into the next room for a secret double-barrel shotgun! (4/9) Return to the corridor and go right. In the next hall, shoot a Hatchling above you and a Juvenile across the hall. Go into the second room on the left and kill a Juvenile. From here, go into the next room on the right and kill another Juvenile. Grab the health in the far left corner and smash the cabinet to find a button. Press it. Now go back into the hall. If subtitles are on, you'll see some random oohs and aahs. Wonder what they mean? Before going into the next door, climb on the railing. There's a very narrow ledge on the wall that will just barely hold you. Follow it to the other side of the room. Grab a secret 50 health (5/9) and go into the slightly open door for another secret (6/9). Go to the next room and take the secret 50 armor (7/9). If you want, you can go into the next room and jump down into the one below. This shortcut will allow you to skip the next four paragraphs and get to the end of the level. If you want all of the kills and secrets, read on. With all that done, return to the left balcony the way you came and enter the corridor. Go into the room on the right and proceed down another corridor. Shoot a Juvenile and Hatchling egg. Continue into the basement, taking armor shards as you go. Grab some health pills and decipher the tablet to the left. Go through the hall, taking the pills and a 10 health in the room on the right. Continue and view a cutscene. When it ends, you'll get an achievement (Wanted Dead or Alive). Look right behind you and translate the next tablet. Smash all of the eggs and Hatchlings in this room. When you're done, go to the far right side of the room facing the door you came in from. A Gnaar and more Hatchlings will attack. Fun fact: the Gnaar is the first non-spider enemy you fight in this level. Continue to an intersection. To the left is another Gnaar to kill. Look behind the sphinx for a button. Press it to reveal some secret electricity ammo (8/9). The cubby to this one's left has some health. Keep going through the hall to find more health in another cubby on the left. Move on to the next room. First kill the 2 Gnaars, and then scramble the eggs. Or poach 'em. Or hard boil 'em. Or make an omlet. Or eat 'em raw. Whichever you prefer. Continue through the corridor, killing more Hatchlings. Go to the next T-intersection and turn right. Take a 25 health and smash the cabinet. Go into a spooky hall with the ghost of a soldier and take the secret Lasergun (9/9). Return to the main hallway and keep going. In the next room, kill a few more Hatchlings and the first Shotgunner. He drops his shotgun, so if you didn't get the first secret in Summer in Cairo, now you can have a shotgun. If you did get it, well... the shells are nice. Grab the health in the far right corner and continue into the next hallway. Grab some health on the left and kill 2 Gnaars in the next room. Proceed further into the room and kill two more Gnaars. Grab 3 armor shards and a health pack and keep going. Kill several Juveniles and some Hatchlings. Continue down the hallway. In the next room, go around the stairs for some armor. Now climb the stairs and take the health and armor. The next hallway has several Shotgunners. Once they are all dead, take their shotguns. A cubby on the left has a health pickup. Continue through the hallway killing Shotgunners. Another cubby on the left has some armor. Climb the stairs. In the next hallway lie several more Shotgunners and some Hatchling eggs for you to shoot. There are shotgun shells lying on a crate on the left. At the end of the hall are more shells and health. Go into the room at the end and kill the Shotgunners. There is some health and armor here for you. The next room also has some Shotgunners and a Hatchling. Take them out and take the health and armor. Go into the next room. This room has a lone Shotgunner and 2 Hatchlings. Kill them and take some more health and armor. Then climb over the rubble. In this room, you'll be attacked by an Adult Arachnoid. Kill him with the lasergun. Then you will be attacked by some Gnaars. Once they're dead, take the health and armor and go through the hole to end the level. --------------------- |c. Broken Wings [ch3]| --------------------- Right off the bat, you'll recieve a call ordering you to head to the Ibn Tulun mosque for extraction. Go forward and left into a passage to the next street. A Rifleman will attack from the left, so kill him. Proceed through the street and kill another Rifleman. Go through the opening, go left, and take the health in the garage. Exit and go into the opening. You'll enter another yard. Kill the Shotgunners, and watch out for the Rifleman on the roof. After they're all dead, take the health pills across from the entrance. Now go to the garage. On the side near the wall is some armor. Go to the other side and jump on top of the car. Jump onto the roof. This makes a good vantage point for killing bad guys if you need it. Jump to the building where the Rifleman was perched for some secret shotgun shells. (1/16) Jump down and continue around the building. In a garage is some armor. Continue through the next archway and kill several Shotgunners and a Gnaar. Jump on top of the dumpster, and then jump over the wall. Collect the secret armor (2/16) and use the barrels to return to the main street. Go to the garage down the street and take the shotgun, health, and armor. Across the street in another garage is health and more shotgun shells. Now go into the next street. Several Shotgunners will attack from the left, so take them out. Now cross the street and climb up the pile of rubble. On the right side of this building is some secret health (3/16). Cross the street again and take the shells in the garage. Exit the garage and face it. Move right and enter the alley. A Gnaar will attack you. Once she's dead, take the armor in the right garage and the shotgun shells in the left. Exit the alley and go left. Pass under the highway to trigger a massive Gnaar attack. Use the sledgehamer, or you'll end up dead or in a world of hurt. When you're done, move up the street again. In a cubby to the left is another Gnaar, some shotgun shells, and a secret health pill (4/16) in the corner. When you take this, a Kleer will jump over the wall. Kill it, return to the street, and keep going to trigger several Gnaars and an Adult Arachnoid. Start with the Gnaars, and then use the lasergun against the Arachnoid. Go to the end of the street and turn right. Go to the end and turn right. Shoot the two Riflemen who are perched on top of the highway. Then smash the planks to the right of the alley and take the secret electricity (5/16). Go into the alley and turn right to enter another alley. Go into the building on the right and take the secret armor (6/16). Now cross the alley and go behind the wall. Take the secret health and armor (7/16) and kill the Kleer who attacks you. Exit this alley and pass under the highway, taking the health and armor. Several Rocketeers, Kamikazes, and Riflemen will challenge you. Once they're dead, go into the garage on the left and take the shells. Then go to the right side and enter the garage there for some health. Now go around this garage and take the secret shotgun and shells (8/16). Once you exit this cubby, two Rocketeers will attack you. Kill them. Now go to the dumpster and jump on it. Jump over the wall and go down this alley. Use the barrels to go over the wall and get the secret flanking (9/16). Go down the alley to the left and take the armor in the garage. Exit and enter the area under the highway. Kill the Riflemen that attack. Go to the left and enter the alley. (If you hadn't used the flanking secret, this is where you would have come out.) Several Rocketeers and Kamikazes will attack from behind, so kill them all. A garage to the left has some shotgun shells, and one to the right has shells and health. Take them and re-enter the highway area. Between the regular and flanking entrances is a room blocked off by planks. Smash them and take the secret armor and shells (10/16). Cross the area and go into a cubby. You'll see an Adult Arachnoid pass by, but you can't kill him. Head right and climb the stairs. Jump over the hole in the stairs, then through the hole in the wall to get the secret health on the edge of the highway (11/16). Climb back up the stairs to the second floor. Take the shotgun shells and health. Hop down and kill the Adult Arachnoid you saw earlier. Cross the street and take the shotgun shells in the bus stop. Continue down the street. Two Gnaars and a Kamikaze will charge you, so kill them. On the right side of the highway lies a shotgun. Go to the end of the highway and turn right. Kill the Riflemen, Kamikazes, and Gnaars. Now take the armor, shells, and health nearby. Go behind the wall and take the secret rocket ammo (12/16). Now enter the suburbs. Take the health on the crate. On the right side of the area is some armor. Go into the left alley and kill some Riflemen. Go through the alley and take the health and armor inside the store. Exit and go left, killing the cloned soldiers as you go. You'll see an archway on the right. Go through and go left, taking the shells on the crate. Go back through and continue, killing several soldiers and Kamikazes. Go into the alley on the right into a relatively open area. Kill more soldiers and then go to the crates on the right. Jump on them, then over the wall for a secret assault rifle! (13/16) Go back over the wall. A garage on this wall has some shells. Going around this garage will net you some health. Now cross the yard and take the shells on the crate. Go into the alley on the left and keep going straight. When you reach the end, take the health and armor on the crate. Return to the yard and go to the Arabic text on the wall. Go right. Pass into the archway with the shells on the other side, and you'll be ambushed by an Adult Arachnoid. Kill him and take the shells. Now back out and look to the left of the archway. There's a barrel next to the wall. Jump on it and shoot the switch through the window. Now go back through the archway. Go left to find some armor in a garage. Go out and go to the next courtyard. You'll be greeted by an Adult Arachnoid. Once he's dead, take the armor shards in the garage to the left. Across this yard are some shells on a crate and more armor in another garage. Now shoot the crates to the left of the first garage. You'll reveal a ladder. Use it for the secret speedrun (14/16). Climb the ladder and enter a courtyard. Take the health, armor, and shells to the right. There's some shells behind the container, as well. Now advance into the courtyard. A Sirian Werebull will bust out of the container from behind. I recommend the coach gun. Once he's dead, continue through the yard. There's a door on the right, but ignore it unless you want to miss a bunch of kills and items and a secret, in which case skip this paragraph and the next. Grab some armor and shells on a crate, and a secret armor shard behind more crates. (15/16) Grab the health on these crates and the armor and shells in the corner. Two Kleers will attack from behind, so kill them quickly. Continue and take the health and shells on the crate. As you advance, a mess of Kleers and Kamikazes will attack from behind, so kill them all. Use the coach gun on the Kleers and the assault rifle and single barrel shotgun on the Kamikazes. A few Gnaars will follow, then a wave of Rocketeers. You can switch to the pistol at this point. Once they're dead, return to the entrance to finish off any survivors and replenish supplies. Now go to the end of the corridor. Take the health, armor, and shells in the corner and go through the gap. In the next area, take the shells to the left of the entrance. Across from here is some health, armor, and a whole bunch of shells. Through the next archway is the courtyard where you entered the speedrun secret in the first place. Go in and turn around and take out the Riflemen who appear. One is perched on the mosque. Go back into the corridor and blast a couple more Riflemen and Kleers. Go through the door on the left side facing the containers at the end. You'll be told to clear this yard out. Grab the shells, rush to the center and climb the scaffolding for some secret armor (16/16). Inside the mosque is some ammo, armor, and health for you if you need it. First up is a horde of Rocketeers and some soldiers. After them is Kamikazes again - after that corridor, you won't be happy to see them. As you fight these enemies, Kleers join in to try their hand at slaying you. Wouldn't it just make more sense to send a horde of Adult Arachnoids to kill you? Once the Kleers are dead, Gnaars step up to the plate next. Take them out and the chopper will finally show up and rescue you! ...Yeah, right. Once the cutscene and the chopper are done, you'll be attacked by a Major Bio-Mechanoid. Take him out with any lasergun ammo you have left, and finish him off with your shotguns if necessary. Then the level will really end. ------------------------- |d. No Place to Hide [ch4]| ------------------------- At the beginning of this level, turn left and take the pill on the chair. Then go through the yard and turn right. Take two more health pills and kill the two Gnaars who attack you. Then go back to the starting area. Use the crates to climb on top of the wall. Now go right along the wall and jump onto the AC unit to the left. Then jump to the awning for a secret armor shard (1/9). Go through the archway and jump on more crates. Watch out for a Rifleman who comes at you from the archway. Now for a complex bit of jumping. Jump on the wall, then the wall to the right, then the windows to the left, then the windows on the next side, and finally into a secret health pill (2/9). Return to the alley and take down another Rifleman. Advance down the alley and grab a pill on a crate to the right. As you go, two Kleers will attack you, so kill them. Go to the end of the alley, use the sledgehammer to smash some wood planks, and take the health, armor, and shotgun shells. Then leave and go into the next yard. You'll be attacked by four Shotgunners, so kill them all. Watch out for the Riflemen in the neighboring alleys. Go into the alley on the right, kill some Riflemen, and take the health. Return to the yard and climb onto the crates across the way. Then go over the wall, grab the secret electricity ammo (3/9), and go back over the wall using more crates. Go into the alley in the near left corner from the secret and kill more Riflemen. Grab the health on the crates and go into the next alley. Take the 5 pills on the crates and back up. The bad news is a bunch of soldiers will now attack you. The good news is a nearby turret will shred them to bits. The bad news is if you cross the turret's path, it will kill you too. The good news is there's a switch under it that will shut it off. Go down the alley and another horde of soldiers will attack. Retreat to the turret, turn it back on, and let it do its job. Then turn it off again, take the supplies, and move on. In the next yard, take some health on a crate. Dash past the turret in the left alley and kill the Juveniles that attack. Then smash some planks. Behind them is some health, and there's armor in the garage next to that one. Dash across the alley into the next yard and kill a Juvenile and some Hatchlings. Go left and kill another Juvenile and another Hatchling. Then hit the switch to disable the turret. This alley contains garages with armor, health, and shotgun shells. There's also a Hatchling for you to shoot. Go back to the switch, turn right, and take the armor on the chair. Exit and go down the alley across the way. Shoot two Hatchlings, take some armor in a garage, and hit the switch to turn off the next turret. Then take the shells and health on the crates. In garages lies health and armor. Behind some planks is more armor. Go back to the next archway and go through. On the left is a Hatchling egg. Kill it, turn around, and take out more eggs. Advance through the alley, and you'll be attacked by three Juveniles. At this intersection, go forward and shoot another egg. Then kill the 3 angry Juveniles who show up to avenge it. Go through the archway and take out 2 more Hatchling eggs. Then go left. Through the archway lie a bunch of Hatchlings, a Juvenile, and a turret. Blast the eggs and let the turret kill what's inside. Then go back down the alley and go through the archway. Take the shells and cross this yard, avoiding the turret. In a garage is some health and shells. Continue, and go into an alley on the left. Behind some planks is armor and assault rifle ammo. Now follow the wall towards the turret into an alley. You'll be attacked by two Gnaars. Kill them and then take out the Hatchling eggs down this alley. Grab the pill on the crates and hit the switch to disable the turret. You'll be assaulted by no less then six Juveniles. Kill them all. Then go into the next yard. Kill two Juveniles and a Hatchling. On the left is an archway with a crate with a pill. Go through, kill a Hatchling on the right, and take the armor in the garage. Face the end of the alley, back up, and kill the Juvenile on the wall. Now jump on the nearby crates and jump onto the awning. Jump over the wall to find a secret Rocket Launcher! (4/9) Shoot the wall in the corner to get out of here. Leave this alley. Across the way is a planked up garage containing some health. A Juvenile will attack from the left, so be prepared. Go through the archway, turn left, and kill two more Juveniles. Now take the pill on the barrel, go right, and take out more Juveniles and Hatchlings. An archway on the right has a pill on a crate. Go to the end of the alley and hit the next switch. Now take the pills and assault rifle. A garage under the turret has some health. On the other side of the yard, next to a chair, is a pill on a crate. Return to the turret, enter the nearby archway, and go to the end of this alley. Smash the brick wall with your sledgehammer. On the other side is a secret lasergun (5/9) and some health. Now for the fun part. And by fun I mean traumatic. Jump on the crates near the wall, then onto the first AC unit. Jump from here up the next to AC units, and then onto the building. Now jump to the other side. If you do it just right, you'll grab some secret C4 explosives! (6/9) Exit this yard, turn left, and go through the archway into the next yard. Sam will find the downed chopper, but it will be posessed by a monster. Once the cutscene ends, destroy the Technopolip. I recommend the rocket launcher. (In fact, I think it's the only thing that can hurt him.) Once he's dead, go to the corner to the left of that big builing across from the entrance. (There isn't anything of interest besides the Technopolip.) Take the health on the chair and go through the archway, blasting some Soldiers and taking the health pills. In the next yard, take a pill on a barrel. Then go through the archway on the left and kill some more Soldiers. Once they're dead, take the pills on a crate and the shards on a barrel. Now go to the wall with the graffiti on it. Jump on the nearby barrel, then the AC unit, and over the wall for a secret electricity ammo pack (7/9). BEWARE! Two Kleers think that ammo is theirs, and will attack when you take it. Anhillate them and go back over the wall. Cross this yard and hit the switch to deactivate the first turret. If you want, you can pick off a Soldier through the archway. Then go left from the switch and enter the next yard. Kill the Soldiers to the right. In the garage lies a 10 armor for you to grab. Then proceed in the direction of the Soldiers, taking the health pills on the crates. Another Soldier will come at you, so blast him. Take the pills in the garage and at the corner, and kill another Soldier who tries to pick you off from the turret yard. Dash across to his location and get the armor shards in his garage. Then kill the Juvenile and Soldiers who try to avenge their comrades. The garage across from the one you're in has shotgun shells, and the one next to that one has health pills. Go through the archway, kill the Soldiers, and take the health and armor in the garage. Go through the next archway and kill the Soldier who attacks. Then go right. In this yard, kill the Hatchlings who crawl over the walls to nibble on your feet. Then take the health, armor, and assault rifle ammo in the garage. The next garage has plenty of health pills. More Hatchlings will attack. Kill them all, go forward a little, and take out the Juvenile who tries to kill you for slaughtering his brothers. Go through the next archway, taking the pill on the barrel and another one in the garage. Now dash to the switch on the left facing out of the garage and hit it. A garage on the left has health in it for you to grab. (Who keeps leaving this stuff everywhere?) Turn around and hit another switch. Turn around again and enter the next yard, killing some Soldiers. There's a pill on the crate and some assault rifle ammo in a garage. Turn again and take the pills in the garage next to the yard's entrance. Now head to the gate. Turn left and enter this apparent dead end. There's really a narrow path in between the buildings leading to a secret armor vest! (8/9) If you've gotten all of the secrets in the game so far, this will give you an achievement (Look, It's A Secret). Exit this area and go right from the gate. Take the health on the crate. Go over the wall and take the armor and shells here and the health to the left. You'll be attacked by a Soldier and some Hatchlings first. Once they're dead, another Technopolip rears its ugly head. You won't have enough rockets to kill this one, so dash into the next yard, grabbing some assault rifle ammo. Kill more Hatchlings, but be quick. The Technopolip will shred you if you stay still too long. You can take cover in the archways if you need to. There's some armor near the gate (the same one as before.) Kill an Arachnoid with the lasergun. Now dash to the next archway when the coast is clear. To the left is a health pill to grab. Grab it, cross the street and enter the passage. This yard has a bunch of Soldiers who want to shoot you. Shoot them with the assault rifle if you get overwhelmed. Go through the archway on the right and take the health in the garage to the left. Now go to the left and enter the mosque-looking thing. Blast the Soldier in the garage to the right. Facing the mosque, the garage to the right of this one has a health pill. When you leave, a bunch of Soldiers will attack. Kill them, remaining ever-wary of the Technopolip. In the next garage, take another health pickup. Go back across to the mosque, grab a pill, and turn around to take out the Soldiers sent to make your life miserable. Dash in that direction to find an armor in a garage. Across the street lies more armor on a couch in... you guessed it... a garage. The garage next to this one has more health. Across the way is a pill on a crate. Head forward and left into an alleyway. Go left here through the passage, and then turn right, dash across, and get the armor in a garage. From here, go left and return to the mosque. Turn left and grab some armor on a crate. Kill a Soldier who attacks you. Go on through the alley to the end. There's four pills on a crate here. Once you find them, turn around and dash to another garage with health, armor and assault rifle ammo. Now dash back to the mosque and go to the end. A Soldier will hide in a cubby on the left. Kill him. Dash in his general direction, turn left, and grab the health and armor in a garage. From here, go left through the archway, turn right, and grab the health, armor, and assault rifle on a crate. Advance down the alley, but beware the Soldier at the end. The first garage on the right has some health. The second has rockets. The third has armor. ...Wait a minute. Did I just say ROCKETS?! HALLELUJAH! Walk out of this garage with rocket launcher in hand, face that cursed Technopolip, and blast him to Kingdom Come, earning an achievement (Get the Hell Off My Ride!). Then continue through the alley, scoring a pill on a crate and armor on a barrel. The garages on the right contain shotgun shells, rockets, health, and armor. Return to the mosque, turn left, and enter this alley. Turn right at the archway on the left and grab the health in this garage. Now go through the archway and take the health and armor in this garage. Exit, turn right, and take the health. More Soldiers will attack from the right, so kill them all. Now turn right and go to the end, taking health pills in garages and outside and rockets in a garage. Turn left, go through the archway, turn right, and take more health pills. Grab the armor on the crate and kill more Soldiers who attack from the left. Then hit the switch to disable the turret and grab the nearby health pill. Now go to the end of this yard, ignoring the green crates, but taking all the health and armor, as well as the rocket launcher. (If you missed Secret 4 and its rocket launcher, now's the time to kill the Technopolip.) Turn left at the end for more health. Now return to the yard. Go to the other end and blast the cracked wall with your rocket launcher for some secret health (9/9). Now use the rocket crates. They'll completely fill you up. Now read the Egyptian text on the wall to end the level. (I know, it's weird.) ----------------------------- |e. Under the Iron Cloud [ch5]| ----------------------------- When you start, you'll be attacked by a Scythian Witch-Harpy. Kill her. Then grab the box of assault rifle ammo to your right and the shotgun shells to your left. Head to the left down this street. On the right side, grab two pills on a crate and some armor on a table. Return to the beginning and go down the street with the big pile of rubble on the right. Past this pile of rubble on the right is some shotgun shells. Proceed down the street. You'll be confronted by a few Hatchlings and a flock of Harpies. Kill them all. Then proceed to the walkway that goes over the street. When you pass under it, a squad of Soldiers and an Arachnoid will attack. When they're all dead, go right and look underneath the stairs for some health pills and assault rifle ammo. Now climb on the small pile of rubble nearby and use it to get onto the narrow ledge. Traverse this and jump to the building nearby (the one with the item on a balcony). Go under this balcony and jump to get some secret sniper rifle ammo (1/13). Now return to the stairs and go onto the walkway. Take the pills and shells. On the other side of the walkway are more pills and shells. Go through the wall with the hole in it and take the armor on the table. To the left is more armor in one garage and more shells in the other. Return to the street and head to the end of it. (There's some shells at the left corner if you need them.) Kill any Soldiers you see. Go right and take the rockets in the building. Now go to the end of this street and take another right into the alley. Go a little forward and grab the armor and assault rifle ammo in the building. Turn around and climb onto the crate near the corner of the wall. Use it to jump over the wall and get the secret C4 (2/13). Return to the street. Go up the right side of the street with the turret. When you reach the switch, you'll be attacked by a Juvenile. Kill it and hit the switch, disabling the turret. Continue down the right wall and look in a corner behind a garbage bag. You'll find secret electricity ammo (3/13) tucked away there. Return to the street and go to the next walkway. Sam will detonate some C4. After the cutscene, take the armor, shells, health, and C4. Head to the right where the highway touches the ground. Jump onto the highway. Go forward and grab the shotgun shells, the coach gun, the health, and the C4. A bunch of Gnaars and a Kleer will attack, so kill them all. Go on and a couple more Gnaars and Kleer will try to avenge their fallen comrades. Kill them too. Hop down off the highway and kill the Hatchling Arachnoid. Its daddy will come, so kill him too. Take the shotgun shells, coach gun, C4, health, and assault rifle ammo. Now turn right and go back in the direction of the highway. Get the armor, rockets, C4, and health here. Behind the car in the garage is secret minigun ammo (4/13). Go through a brick wall with a hole in it. There are pills in the garage. Return to the street and start going forward. You'll be attacked from all sides by Arachnoid Hatchlings, Gnaars, and Kleer. When you've killed all of them, return to the first T-intersection. Jump onto a blue car, and then a blue container. Jump onto the ledge. Follow it the way you came and around a corner. Jump on the AC units to climb to the building on the right. You'll find a secret cannon! (5/13) If you need a moment to laugh maniacally, do so now. ...OK. Hop down and return to the car and container. Go to the end of this street and take the health and armor in the bus stop. Now turn right and go to the dead end (there's some pills on some steps to the left). Turn left and note the pile of barrels next to the wall. This should be familiar - jump over, take secret lasergun and pill (6/13), kill Kleer, jump back over. If you're having trouble and lack convieniently skilled offspring to help you out, a few rockets can destroy this wall as well. Return to the broken highway you entered the area from and proceed straight up the street. There's a bunch of pills on a crate on the right side if you need them. A litte past that is armor, assault rifle ammo, and a pill. Across the street lies the same, except with two pills. Look left to see some cannonballs on a container. How to get them? Simple! Go behind the container and take the health and armor. Then return to the street and advance a little. 2 Hatchlings and 2 Kleers will attack, followed by an Adult Arachnoid and another Kleer. Kill them all, and go to the crates next to the graffiti. Jump on them, then the wall. From here, hop across to the ledge on the building and head to the end. From here, jump to the container and take the secret cannonballs (7/13). BUT WAIT! THERE'S MORE! Jump over the wall to get a useless secret (8/13) which is exactly what it says on the tin. Jump back over. Advance up the street. An Arachnoid Hatchling will try to kill you from the street to the right. Pick him off. Then turn around and take the health and assault rifle ammo from the alley. Further up the street, just past a blue car lies a crate with pills on it for you to take. Go to the end of the street and kill the Hatchling Arachnoid who tries to kill you. Grab the rockets and armor on the crate and kill a Kleer and a Hatchling Arachnoid. To the left is a long passage with plenty of items, but we'll go there later. Content yourself with the armor on its right and the health and C4 on its left. Behind the container is more health. Go to the end of the street and get the assault rifle ammo, rockets, health, and armor. There's more health in a garage to the right. Up the next street, you'll find health, armor, and assault rifle ammo behind a broken wall. Advance and grab the armor and health. (This is where you would have ended up if you had gone up the Arachnoid's street earlier.) Continue, and you'll be ambushed by several Hatchling Arachnoids, Kleers, and Gnaars. Coach gun, anyone? Once the dust settles, grab the pills on the left and the shells in an alley to the right. Advancing a little further down this alley spawns two more Gnaars behind you for you to kill. Return to the street. Continuing will return you to the area where you got secret 6, so return to the long passage. When the game autosaves, plant some C4 and BACK UP. There is a horde of Kleers on the way, and they are out to kill you. Detonate the C4 when they cross it and mop up with your assault rifle. There are also a few Hatchling Arachnoids and Gnaars mixed in. If by some miracle you're still alive after all this, pat yourself on the back and save. Then collect supplies and return to the passage. Enter the passage. There's plenty of stuff to get - shells, assault rifle ammo, rockets, C4, health, and armor. Continue to be attacked by another horde of Kleers. Same strategy: C4 + assault rife = win. At the end, 2 Adult Arachnoids show up to terminate you. Take cover and lay into them with the lasergun. When Sam taunts the enemies, you're in the clear. Rearm and continue. Exit the passage and kill the two Soldiers who attack. Advance down the street, grab the armor and assault rifle ammo, and continue until another Soldier shows up. Kill him, go into his alcove, and take the health. Advance a little, and you'll decide that this just isn't your level. Kamikazes. A lot of them. They also have Antaresian Juvenile and Gnaar support. BACK UP. I still reccomend the assault rifle. When the dust settles, return to the alcove where the Soldier came from on the street. Across from here behind some wooden planks are some (badly-needed) health and armor. Continue up this street. A couple of Soldiers are in a building on the right side of the next street, and an Adult Arachnoid is right up the middle. Kill them all. Once he's dead, return to the previous street. At the nearby dead-end behind a sandbag barrier to the left lies secret armor! (9/13) Go into the next street. In an alcove on the left lies a bunch of shells, assault rifle ammo, rockets, health, and armor. Take them all. You'll be attacked by a small group of Antaresian Hatchlings and Juveniles, but after the last waves, they should be mere pests to you. Head down the first right. You'll be attacked by more Antaresians and a Kleer. Kill them all. Now go down the alley to the right with the pills. Destroy the barricade with your rockets and enter the secret nuthouse (10/13). Remember the cannon you got at secret 5 and the cannonballs you got at secret 7? Pull them out, SAVE, and take the pill. You will be attacked by 3 Major Mechanoids. Have fun. Well, that was much easier than expected. These guys don't fire nearly as fast as the boss of level 4, and you have the cannon. One fully charged shot kills them instantly. Exit this area. Continue down the alley to face another group of Antaresian Hatchlings and an Adult Arachnoid. Don't enter the next yard yet. Instead, return to the main street and go down the next right. As you approach, more Antaresians will attack. Kill them all. It will all be topped off with an Arachnoid Hatchling. Kill him and go down the second right. And the Antaresians keep coming! Kill the next group and their Kleer buddies. Go forward to the second alley on the left (the one with all the stuff in it). Kill the Arachnoid Hatchling and take the health, armor, shells, and rockets. Go to the next street. More Antaresians and an Arachnoid Hatchling attack, this time with Gnaar support. Kill them all. Return to the main street and head to the end of it. A whole bunch of the usual monsters will attack, so kill them all. There's a little armor at the right corner if you need it (which you most likely will). Enter the next street and back up - several Antaresian Hatchlings will attack. Kill them and cautiously re-enter the street. At the end is a pair of Adult Arachnoids. Kill them with the lasergun and rockets if you run out. Then mop up their cohorts. Now cross the street and take the armor and assault rifle ammo and the health next to them. Jump onto the nearby car and jump over the wall to get some secret cannonballs (11/13). Jump back to the wall. Facing the street, go to the right side and jump onto the narrow ledge on the wall (don't worry, it can hold you). Head to the left and get the secret pill bottle (12/13). Jump back to the street. Climb the pile of rubble and take the health and ammo, but don't jump down the hole yet. Instead, go down the street behind you and take all of the health, armor, and ammo you can find. Then return to the rubble pile and jump into the hole. This is where the fun begins! Take the health and shells, dash to the big group of items in the middle, and grab whatever you need. Then go to the middle right side of the area. You'll get a secret health kit (13/13). The building you want looks kind of like a corner, for the record. Harpies are the first enemies who appear, so kill them with the assault rifle. When all of the Harpies are dead, pull out your rocket launcher. A giant alien dropship will show up. This is the first true boss of the game, seeing as the Adult Arachnoid and Major Mechanoid ended up as uncommon enemies. Watch out for its electric and beam attacks. When it opens two ports to use the beam attack, pour rockets into the exposed ports. Continue this and kill any enemy backup as it appears. When it goes down, you win the level and an achievement (All Your Base Are Belong To Us!). --------------------------- |f. The Silent Riddler [ch6]| --------------------------- At the start of the level, run forward, grab the assault rifle ammo and armor, and wipe out the Rocketeers and Soldiers who advance. Go back to the start, go left, and grab the armor and assault rifle on the crates. Advance a little and take the armor, assault rifle ammo, and rockets. By now, a Technopolip should have shown up. Kill him. Continue up the left side to get more armor, assault rifle ammo, rockets, and shells. There's some shells, rockets, assault rifle ammo, and health at the end of this little village, too. Exploring the right side will net you health, armor, shells, and rockets. Go to the start again, and head forward to the blue dumpster. Jump on this, then onto the rooftop. Do another jump to the next rooftop in the same direction (you'll probably have to sprint). Jump from here up to the adjacent roof, then onto the top for a secret sniper rifle (1/8). Hop down and head to the end of the town. Look right and you will see a broken truck. Head that way into the desert and go to the small pole sticking out. You will get a secret minigun (2/8)! Return to the town. Advance across the desert and you will be greeted by a bunch of Minor Mechs and Kleers. Kill them all. When the dust settles, grab the armor, health, and ammo lying around. Head to the far left side of the town. There is a barrel stuck in the sand behind the leftmost building. Shoot it and get the secret armor (3/8). Once you have that, head forward a bit. You'll hear a sound you know and love - Kamikazes! Kill them with extreme prejudice. Continue forward to trigger more Minor Mechs and Kleers. Once they're all dead, head to the edge of town. There's a small building at the end of town. Enter it through the door on the left (facing the pyramid) and get the secret ticket booth (4/8). Let the Rocketeer give you a treasure bag, and then kill him and his buddies. Now turn around, head back into town up the middle street, and go into the courtyard on the right through the hole in the wall. Crammed between the dumpster and the wall is some secret health (5/8). You may have to keep dashing at it until you get it, but it's possible. Head back to the entrance to the ruins. Advance past the ticket booth and a group of Rocketeers and Soldiers will try to kill you. Take them out. At the shack to the right and closest to the town, get the shells. Then head up to the next shack and take the ammo, health, armor and keycard. Exit the shack and kill a bunch of Rocketeers and Kamikazes, with a few Kleers thrown in for good measure. Once they're dead, face the ruins and head to the far left side of the area. Use the keycard to open the door and get the pills, the crate of C4, the armor, and the secret health (6/8) hidden under the crane. Head back to the ruins and enter the Egyptian door first. Grab the health and armor. Now back out and head over to the gateway-type thing with the no entry sign next to it. Leaning on it is another tablet. Translate it and head to the metal door in front. Use the keycard again and grab all of the health, armor, and ammo. Advance and a single Kleer will attack. Kill him. Then several Gnaars are next, so take them out too. Then a wave of Kleers comes. Kill them all. Antaresian Juveniles come next. Once they're dead, continue to the area with the pillars and kill the Rocketeers and Soldiers. Then take the health, armor, and ammo. Proceed into the next corridor and take out more Antaresian Juveniles. Then get the supplies up ahead. An Antaresian Juvenile will pop up out of the sand, but he's easy to kill. Then go through the metal door. A Kleer will attack. (For some reason, for me he just stood there and let me kill him with the pistol. This might be isolated, but it's worth mentioning.) When you enter the next area, the door will lock behing you. Kill a group of Juveniles. Then take the pills in front of you. There's a tablet on the floor right in front of these pills. Head around the building and take the health, armor, and ammo, killing more Juveniles as you go. Continue and take out two Adult Arachnoids. Grab the health and assault rifle ammo and take out another Adult Arachnoid. You are now faced with a Minor Mech, several Soldiers, a bunch of Hatchling Arachnoids, and some Gnaars. Wipe them out. ALL OF THEM. Advance a little and some Juveniles will challenge you, so kill them too. To the left of the entrance are some rockets, health, and armor. To the right is some armor, shells, and health. Continue towards the sphinx. Grab the health and armor between the it's paws, read the tablet, and back up. Several Minor Mechs, Kamikazes, and Bulls will attack. Once everyone's dead except you (and any co-op buddies) head around the sphinx. A couple of Juveniles, Kamikazes, and Kleers will be next. When every monster is dead, Sam will call HQ. Grab some C4 from the crate if you need it. Then head to the sphinx's sides. There are several glowing red spots showing you where you need to place the C4. Once they're all set, Sam will "solve" the riddle of the sphinx and you'll get an achievement (Problem Solver). Fill up on C4 from the crate and jump into the hole. Proceed down the passage into a dark room with several pillars. Hit the switch on the far side and run onto the small square in the middle. As this square rises, one of the pillars will lower. Jump to that pillar and rise to the hole. Continue down the next passage. Jump into the next room, cross it, and hit the switch. Turn around and run into the alcove before you get crushed. Go up the stairs into the corridor. Go forward, but face the left side of the corridor. There will be a hidden passage. Go in to find a secret ghost hall (7/8) and a Devastator. Exit and continue. Jump down into the next room. The door across the way is locked, so turn left and go through the door. Read the tablet on the floor while you go through. Go across the room and take the Mutilator. Exit and go to the locked door. The Mutilator will unlock it. Go up the elevator. A cutscene will play. Once it's over, turn around and go through the door. Kill the Rocketeer. Go through a few more passages and kill two more Rocketeers. Exit the pyramid. Sam will call HQ. Take the supplies and start taking out Beheaded and Gnaars. There are supplies strewn across the entire area, and at the opposite side from the pyramid in a small passage lies some secret health next to a locked metal door (8/8). Use these to survive the following battle. As you fight, Kleers and Minor Mechs will start showing up. Eventually, three Major Mechs will make an appearance. Use the cannon on them and the assault rifle and Mutilator on all of the others. When you're done, a helicopter will take Sam to the next level. --------------------------- |g. Unearthing The Sun [ch7]| --------------------------- At the start of the level, turn around and you will see a secret pill (1/8). Chase it down and take it. You'll be attacked by a mob of Kamikazes, making you wonder whether this was worth it or not. Kill them all and go back to the area just past the start. A cutscene will trigger. Grab the health, armor, rockets, and assault rifle ammo. Then head left. You'll see a broken stone wall. Climb up the wall for some secret sniper rifle ammo (2/8). Use it on the Scrapjack. This spot makes a good vantage point to safely kill the Kamikazes headed your way. You can also take out some Soldiers in the distance if you're good. Once they're all dead, hop down and take the supplies. Advance a little. Several Soldiers, Kamikazes, Rocketeers, and a Major Mech will attack. Deal with the Mech first and then deal with the little guys. Head to the big stone archway where the Scrapjack was. More Soldiers, a Major Mech, some Kleers, and a bunch of Scrapjacks will attack. Dispose of them. When you are alone again, grab supplies. Of special interest is the Devastator in front of the stone gate. Once you're full again, continue towards the temple. Another Major Mech, an Adult Arachnoid, and a bunch of Kleers will arrive to kill you. Once they're dead, go to the gate. Head left, all the way around the wall until you come across a secret lasergun (3/8). Head back to the gate and go inside. You will enter a room with several statues. The first one on the left clearly has some secret minigun ammo (4/8) behind it, but how to get it? Pull out the Mutilator (it's the weapon that's mapped to the same button as the hammer) and use it to destroy the statue. Then collect. Go down this room and take out the two Kleers. Enter the tunnel. Keep going until you fall into another tunnel. Turn around and grab the secret health (5/8). Turn around and head into a room. Something will run away from you. Jump to the ground on the right side (it's faster) and enter the door. Go right (forward leads to the left side, which has nothing) and Sam will cry, "Space monkeys!" Meet the Cave Demons. These twits stick to walls, jump around a lot, and are very hard to hit in general. Kill them with extreme prejudice. Continue through the tunnels. When you reach a choice between a corridor and some stairs, take the stairs. Kill the three Soldiers and take their health and armor. Then go down the next corridor into a large room with several pillars. There are a lot of Cave Demons here, so I hope you like hide and seek. Once the little cretins are dead, find a tunnel leading to a health pill and go down it. Take the pill and kill the Arachnoid Hatchling who ambushes you. Then exit the corridor, take the first left, and take another right at the wall. You'll come to a corridor with a ramp, which you should go up. Jump through the window at the top of the ramp and go down the next corridor to a ledge overlooking the previous room. Kill a couple more Cave Demons. Go into the next corridor and jump through the window on the left (right is a dead end) into the next room. Kill the Arachnoid Hatchling in the left corridor. Go into this corridor and read the tablet. Then turn around and head back into the last room and into the next door. Climb the stairs and kill a couple of Soldiers. Grab their health, shells, and weapons and climb the ramp into the sweet, sweet sunlight... Grab the Devastator and use it to kill the Scrapjack. Then take out the wave of Kleers coming your way. Once they're dead, grab the shells and assault rifle ammo to the right and the armor to the left. Go through the opening, cross this area, take the shells, and enter the next room. Kill the Cave Demons. (Since you have the sun this time, it's a lot easier.) Once they're dead, go into the door to the left of the entrance for some assault rifle ammo. The right door has armor. Go through the next opening. A bunch of Cave Demons and an Arachnoid Hatcling will show up, so kill them all. Then take the armor and kill a Kleer. Go through the door on the right and grab the health and ammo. Then return to the yard and kill the Arachnoid Hatchlings and Kleers. Go through the other door, take the supplies, and kill some Soldiers and a Scrapjack. Then climb the pile of bricks and grab the health. Continue, take the health, armor, and ammo, and kill an Arachnoid Hatchling and a Gnaar. Nab the Devastator shells to the right and the rockets, health, and shotgun shells in the room on the left. Continue down the corridor, and you'll be attacked by a small group of Kleers. Wipe them out and continue. Grab the health and shells and head into the next room. Kill the Scrapjack to the left and grab the health and armor across the way. Go into the next area and take the health, armor, and ammo, and then go into the doorway. You'll be attacked by a horde of Kleers, Rocketeers, Soldiers, and Minor Mechs. Wipe them all out. Once every living thing is dead (preferably excluding you) grab all of the supplies lying around, go to the gate, translate the next tablet, and go through. The gate will lock behind you. After the cutscene, go to the right and grab the armor and health next to the pit. Go down into the pit and read the tablet next to the door. The door is locked, so head back out. On the other side of the pit is a door. Go through and take the health, armor, and ammo. In the next room, kill the Rocketeers, Kleers, and Cave Demons. (Why do I call them rooms? WE'RE OUTSIDE!!!!!) Go into the next area. This yard is giant and has a lot of bad guys, so just kill everything. Use the assault rifle and shotguns for the little guys, and the Devastator and rocket launcher for the big guys. There's a bunch of Cave Demons hopping around the pillar area, by the way. Once you are alone again, grab supplies if you need them and head to the far left side of the area (facing away from the entrance). Enter the modern shacks and take the health, ammo, and most importantly, the temple keycard. Head to the nearby temple and read the tablet. (It should mention Anubis. If not, go to the relevant temple in the walkthrough.) Turn right and go over to the boulder and two palm trees in the far corner of the yard. Grab the secret health here (6/8) and return to the temple. Enter, and Sam will use the Mutilator. Take the Anubis seal and the supplies. Exit and kill the Kleers on the left who try to take back the key. Head clockwise to the temple next to the pillars. Read the tablet to the right of the entrance. (This one should say Ra. If not, head to the right temple in the walkthrough.) Turn around and look to the right. High up on some pillars, you can see some cannonballs. Use the Mutilator to destroy the pillars and get the secret cannonballs (7/8). Enter the temple, take the supplies, and grab the Ra key. Kill the Cave Demons, Soldiers, and Major Mech who attack. Continue clockwise to a stone maze-type thing on the right side of the area. Go through and head to the next temple. Read the tablet. (This one should say Horus. If not, head to the correct temple in the walkthrough.) Go behind the temple and take the armor and secret electricity (8/8). Then return and grab the Horus key. Exit and kill the Soldiers, Kleers, and Scrapjack. Go back to the stone maze. To its right is the final temple. Read this one's tablet. (It should mention Osiris. If not, go to the correct temple in the walkthrough. Enter, grab the stuff, and get the Osiris seal. Kill the Soldiers, the Kleers, and the Scrapjack. Once you have all of the keys and everything is dead, return to the entrance and kill two Scrapjacks. Go back to the Sirian door in the pit. The four keys will open it, so step onto the elevator. After the long ride down, cross the bridge to see a cutscene. Don't fall - that would be very embarrasing. Once the generator is online, head back to the elevator and go back up to the surface. There is some newly created rubble to climb over, so pull out a big gun, save, and hop over. A Khnum will now arrive. He's much easier than he looks - four cannonballs will kill him easily. If you don't have that much, finish him off with C4, rockets, or the Devastator. Once he's dead, cross the area, take the supplies and go through the gate. Enter the temple and hop down the hole to end the level. ----------------------- |h. The Dark Bride [ch8]| ----------------------- Go forward into the next room and take the shells, rockets, assault rifle ammo, C4, health, and armor. Continue, hopping through two holes to come to a large room with some sleeping Minor Mechs and a Cave Demon. Wake the Minor Mechs up with some rockets and use the assault rifle on the Cave Demon. Hit the lever in the center of the room to unlock a door. Head to the wall across from the entrance, turn right, and go through the door. Hit the switch. When you exit, kill the Minor Mech. Facing the switch, go to the left side of the room, enter the door, and hit the next switch. Exit and kill some Cave Demons. Cross the room to the next door and hit the next switch. (This is one long paragraph!) Kill some more Cave Demons, go back to the wall across from the entrance, and go left. Enter the door and proceed down a passage and up some stairs. You will enter a room with a hole in the ceiling. A bunch of Hatchlings will attack, so kill them and take the health, armor, shells, and assault rifle ammo and enter the hole in the wall. Kill the Juvenile that pops out of the ground. Go through the tunnel and kill the Arachnoid Hatchling. Keep going until you emerge into the sunlight. Grab the health, armor, assault rifle ammo, and shells and enter the courtyard. A large group of Rocketeers and some Kamikazes will attack, so kill them. Face the underground again. To the right of the door is a tablet, so read it. Now go up the stairs, but don't enter the next door just yet. Turn left or right and go around the yard. On the other side of the yard is some secret armor (1/10). Now go through the door. Go forward and kill the Scrapjack hiding behind the wall. Head forward, take the stuff, and kill some Rocketeers and a Scrapjack. Take out the Scrapjack in the distance, too. Head into the pool, go across, and take the armor on the other side. Now go to the stairs leading back into the pool. See the window on the left? Jump into it, crawl through, and enter the secret Hall of Developers on the other side (2/10). Go through and get the health, then exit and go to the area with lots of columns. Kill a bunch of Cave Demons. Cross the area and grab the health pill in the corner, then take out the Scrapjacks and Rocketeers. Go forward and take the health, armor, and C4. Then go forward, kill the Scrapjack to the right, and take the health, armor, and ammo. In the shack, take the key. More Cave Demons and a Khnum will appear in the column area. Kill them all and go to the gate leading into the darker temple. Enter and take the health, assault rifle, and ammo. There's also a tablet in the middle for you to read. Exit and cross the column area to the other gate. Go through, take the stuff, and kill a group of Soldiers, Rocketeers, and a Scrapjack. Take the supplies in the yard when you're done. When you're done, facing away from the entrance, go to the far right corner and climb up the ladders. Grab the pills and assault rifle ammo, pull out something big, hop down, and grab the supplies. A Witch Bride will now appear. She can teleport, telekinetically lift you, and is very annoying. Try to shoot her as soon as you spot her, and kill her really fast. Once she's dead, you get an achievement (Painful Divorce). Head to the far left corner of the yard (facing away from the entrance) and take the supplies and key in the shack. Use the hammer to break down the door of the other shack and take the secret electricity (3/10). Watch out for Minor Mechs. Grab some more supplies and take out the Scrapjack and his Rocketeer buddies. Head to where the Scrapjack was and shoot the Rocketeers through the gate. Take the armor to the right, go through and take out more Rocketeers. Advance, but be aware a Gnaar will attack from behind. Go to the shack, kill the Gnaar on the left, take the supplies, and get the exit key inside. Return to the yard and continue Mental's Rocketeer bargain sale, complete with 3 free Scrapjacks. Once you've left with a great deal from the Minions-R-Us, resupply and go to the gate at the end of the courtyard. Before going through, turn right and head to the shack in the corner with the health in it. Climb on top and take the secret keys. They don't count as a secret, but they'll become important later on. Return to the gate and head through. As soon as you go through, take the armor on the left and the C4 on the right. Go to the gate and open it with the secret keys for some secret armor (4/10). Exit, take the shells, and go through the gate on the right (facing the secret door). Kill the two Gnaars. You don't need a 10 armor, do you? Turn around and go through the other gate. Take the health and assault rifle ammo and go into the corridor. Kill another horde of Rocketeers and a couple of Kamikazes. Enter the yard and blast all of the Beheaded and their Scrapjack buddy. Continue into the next door. Turn left at the T-intersection and take the health. Read the tablet as well. Turn around, go through the next door, and take the rockets, Devastator shells, amd C4. Hop through the hole in the wall. Take the supplies and approach the turret, and a massive horde of Kleers and Minor Mechs will attack. Support the turret with your rockets and C4. Eventually, a couple of Major Mechs will join the fray. Use the Devastator to take them out quickly, and then go back to the Kleers. When the carnage dies down, use the turret itself. It will loosen, and you may claim your prize - the minigun! Head forward. There's plenty of health, armor, and minigun ammo here. Continue and you will be attacked by a bunch of Rocketeers and some Scrapjacks. Use the minigun to wipe them out. Take the armor and minigun ammo to the left and go to the gate. Open it with the secret keys for some secret minigun ammo (5/10). Go left upon exiting and take the health, armor, and minigun ammo, killing baddies as you go. (In case you haven't figured it out by now, there's plenty of ammo for your new toy lying around. Use it with impunity.) Continue and a wave of Kleers will attack. Continue using the minigun to get maximum damage. Pat yourself on the back when Sam says, "See what happens when you move in front of my gun?" Everything is dead. Stock up on supplies and move on. As you approach the next gate, some Major Mechs and Scrapjacks as well as a horde of Rocketeers will make the mistake of challenging you. Once they're all dead, go to the gate, turn left, and kill the Scrapjack. Ignore the gate and go to where the Scrapjack was. Kill another Scrapjack and take the key inside the shack. Take the health and shells in the builing in the middle. Go to the back right corner, kill the Gnaar, and take the minigun ammo. Shoot the back right wall with rockets to get some secret rockets (6/10). Makes sense, huh? As you leave, four Antaresian Juveniles will attack, so kill them. Go through the gate and kill the Cave Demons. The building in the center has health, armor, shotgun shells, and a tablet for you to read. Go through one of the gates and take the armor and C4 on the right. Go left now and take the ammo, armor, and health. Enter the next yard and kill a bunch of Soldiers. Keep going, blasting Soldiers en masse as well as a Scrapjack. Go right and grab the pills, armor, and C4 laying around. Continue up the left side of the yard, being ever-wary of more Soldiers and Scrapjacks. When you get to the back left corner, kill more Soldiers and take the health, assault rifle ammo and armor lying around. Get the key in the shack and go to the stone on its left. Jump from here to get the secret health on the roof (7/10). Now approach the exit gate. You'll be ambushed by Soldiers, a Scrapjack, and a Witch-Bride. Kill them all, pick up any supplies you may need, and go through the gate. To the right is some health and C4. Go a little further right. Behind a corner lies some secret cannonballs (8/10). Now go to the left. Behind a broken pillar lies some secret armor (9/10). Take the ammo and armor and head down the final corridor. You will first be attacked by Beheaded Rocketeers and Kamikazes with a little Scrapjack support. Once they're all dead, Bulls will attack next. Once they're gone, Kleers are next. Don't be afraid to retreat behind the gate if it becomes necessary. Once they're dead, grab any remaining supplies and advance, taking some minigun ammo and Devastator shells. There's also health and armor on the backsides of the statues. Go to the gate. Around the left corner is some secret Devastator shells (10/10). Go through the gate and end the level. ------------------------------------ |i. The Power of The Underworld [ch9]| ------------------------------------ Head forward and read the tablet to the right of the stairs. Go to the row of statues and go around them. Take the health, armor, shells, assault rifle ammo, and rockets. Continue to the pit.There's nothing in there right now, so go to the other side and step outside. Turn right and follow the wall all the way to the corner for some secret health (1/9). Start killing Soldiers and Kamikazes. A few Gnaars and Kleers will also show up to kill you. Once they're dead, go forward, grabbing supplies and finishing off stragglers. Keep going forward to trigger more Soldiers, Kamikazes, and 2 Adult Arachnoids. Once they're dead, continue. You will come to a health kit lying on a wall in plain view, but you can't jump to it. Kill the Kleer inside its building. Go to the wall across from the entrance and turn left. You have to climb a wall over here, jump across the gap in the wall, go from here to a second wall, and then to a third wall, and then to the secret health (2/9). The wall you want should have a corner you can reach. Continue forward, keeping an eye out for a modern shack to the left. When you see it, go there and take the armor to its right and the health and key inside. Exit and head to the temple on your right. Read the tablet to the right of the door. (If it doesn't mention Horus, go to the right temple in the walkthrough.) Enter and take the ammo, health, armor, and Horus seal. When you exit, all you find trying to kill you is a few Kleers and Arachnoid Hatchlings, all of which easily fall to your minigun. Mental must be getting L-A-Z-Y. Go to the edge of the big pit in the far right corner. Pick off any Gnaars, Kleers, and Arachnoid Hatchlings you can see. Hop down now and finish off any stragglers. Explore the rooms in the walls to find Devastator shells and a bit of armor. Skip the one with the tunnel in the back for now. Go to the center and read the tablet. (It should mention Osiris. If not, go to the right temple in the walkthrough.) Go in. While the Osiris seal comes, jump into the small room behind the statue and grab the secret armor (3/9). Now take the seal. As you leave, kill the Kleers and Arachnoid Hatchlings. Mental is definitely LAZY. Return to the room with the tunnel in the back and take the shotgun shells, armor, and Devastator shells. Go through the tunnel, killing a Kleer as you go. Take the health and armor and climb the ramp back into the sunlight. You will be besieged by a horde of Kleers, Gnaars, Soldiers, Kamikazes, and Scrapjacks. Kill them all and look for health. Return to the entrance of the area. Facing out of the entrance, turn right and head to the slightly sunk in temple. Read the tablet to its left. (It should mention Anubis. If not, go to the right temple in the walkthrough.) Enter and take the armor, ammo, health, and Anubis seal. Exit and kill the Major Mech, Kleers, Kamikazes, and Gnaars. Return to the entrance of the area. Facing out of the entrance, go forward and keep an eye out on your left for another sunk in temple. Go in and read the tablet to the right of the gate. (It should mention Ra. If not, go to the right temple in the walkthrough.) Take the health, armor, ammo, and Ra key. Exit and kill the Kleers and Witch-Bride. Explore the area and grab any supplies you might need. Then return to the start of the area and go into the pit. Use the four seals to open the Sirian door. Go down the elevator, cross the bridge, and keep going until you reach the power generator. A cutscene will play. After it's done, return to the elevator and go back up to the surface for extraction. Jesus Harold Faltermeyer Christ has other plans. You arrive to find the ladder you climbed has been destroyed. Head into the door instead. Grab the health and armor and continue to an armory with health, armor, shotgun shells, rockets, assault rifle ammo, and a crate of C4. Grab it all and go to the red spot in the corner. Throw some C4 at it, back away, and detonate it to blow open the wall. Blow open the two walls behind that one, and the four walls behind those two. A bunch of Beheaded Rocketeers will attack, so blow them up too. Restock on C4 and blow open the next six walls. Then take out the next eight walls and kill the Gnaars behind them. Blow open the next eight walls and kill the Kleer horde behind them. (You get the drill by now, right?) The next six walls are hiding Rocketeers. The four walls after that are empty, while the final two walls hide a Scrapjack. Continue up a ramp and kill a wave of Kleers. At the top of the ramp, jump into the pit. Face the stairs and turn right. See the opening covered by the debris? Crawl in there to find some secret electricity ammo (4/9). Climb the stairs, grab the health, armor, and C4, and jump into the hole. When you get to the bottom, approach the throne and kill the Khnum sitting on it. (We'll get to the rockets on the throne in a bit.) Go into the door behind the throne and climb up two flights of ramps to the ledge overlooking the room with the throne. Jump from here to the throne and get the secret rockets (5/9). Climb back up the ramps. Continue into the next door and up the ramps, killing four Kleers. Climb a bit further and kill another Kleer. Continue to the stairs, climb up, and step back into the sunlight. Approach the gate, turn right, and take the armor. Then go through the gate and... Oh, boy. That's what you think it is. Oh, yeah. Take the cannon and all of the health, armor, and ammo lying around. In the corner to the left of the giant broken wall is some armor on top of a column. Use the Mutilator to destroy the column and take the secret armor (6/9). Head through the wall and go left. You will be attacked by a massive wave of Kleers, followed by a Major Mech. As the fight continues, take out the second Major Mech and the Scrapjack when opportunity allows, killing Kleers en masse in the meantime. The fight will end with one more Major Mech and one more Scrapjack. Once everything's dead, you can go around the building you just came from to find two C4 crates and some health and armor. When you return, kill the Khnum and gather any supplies you may need. Advance, kill any straggling Kleer, and take the health, armor, cannonballs behind the structure, and C4. Keep going and take out the Scrapjacks and Rocketeers. Kamikazes will soon join the fray. Once everything's dead, continue and take more cannonballs, health, armor, and rockets. Rocketeers will spawn in front of you, followed by Gnaars and two Khnums. (Beware that it takes 2 fully charged cannonballs to kill them.) There's also a few Kleers here. The gate is locked, so go to the rock door on the right. Grab the pills and armor shards here and kill the Kleers who ambush you. Return to the yard you came from and go through the rock door across from this one. At the end of this area is some health, armor, shotgun shells, rockets, and Devastator shells. When you return to the main yard, kill the three Scrapjacks. Head through the final rock door and take the health, armor, and assault rifle ammo. Enter the yard and kill the Adult Arachnoids. Then deal with the Gnaars and Arachnoid Hatchlings. As soon as your screen goes wonky, put a cannonball into the Witch-Bride. Enter the center structure and take the health, armor, assault rifle ammo, and minigun ammo. Kill the Scrapjack that appears behind you. Take out another Witch-Bride. Once everything's dead, take the armor, minigun ammo, and assault rifle ammo at the back of the area. Explore and get any supplies you need. Climb the wooden structure to the top, but don't jump through the hole yet. Instead, follow the small ledge to its left, cross the columns, and cross the next ledge. Make your way to the secret keys. If this doesn't work, you can go to the entrance of this yard and climb a wall on the left to get to them. Return to the locked gate from before. Open it, but don't go through the second gate. Turn left and go into the little cubby. Climb the ladder to reach the secret vista (7/9) and get an achievement (Vista). Take the Sniper Rifle. Then jump off the building. (Just kidding.) Climb back down and return to the wooden structure in the yard. Climb up and go through the hole. As Sam is talking to HQ, turn left and go around the corner. Take the secret Devastator shells (8/9). Start making your way across the area to the far left corner. By the time you make it, Kleers should have already started attacking. Take the secret health (9/9) and start killing Kleers, Bulls, Rocketeers, Adult Arachnoids, and Scrapjacks. There's plenty of health, armor, and ammo in the center if you need it. Prioritize the Scrapjacks and Arachnoids with the cannon and deal with the others with the minigun. Eventually, Sam will mention that this is getting serious, and Major Mechs. will start arriving. When Sam says things are getting too serious (O_O) Khnums will start attacking. There's also a Witch-Bride lurking about. When the game autosaves, the warship from level 5 will show up. This time, though, your cannon has ammo. Destroy it the same way you did last time, except this time with the cannon. When it goes down, gather up health and armor, but not ammo. (Trust me on this.) The level will end after Sam asks the warship how his planet tastes. ----------------------------------- |j. The Lost Temples of Nubia [ch10]| ----------------------------------- After the helicopter crash, get up and pull out your minigun. ... Uh-oh. You've lost all of your weapons except the Mutilator. Oh, well. Head forward through the sandstorm and grab the sledgehammer. Turn left and head to the armor in the distance, taking out any Antaresian Hatchlings in the way. Once you have the armor, turn left and head to the broken pillar way out ahead of you. Behind this is a secret coach gun (1/5). Quickly turn around and head to the ruins - the secret is somewhat in Sandworm territory. Approach the entrance to the ruins and take the armor and sledgehammer (even though you already have one). Proceed into the ruins, killing more Antaresian Hatchlings. Take the pistol on the crate to your left and use it to kill the Antaresian Hatchlings and an Arachnoid Hatchling. There's also a small piece of armor just past the crate on the left. Take it and go forward. Get the armor, health, shells, assault rifle ammo, and shotgun. Then go to the right side of the courtyard. Look up above the entrance. There's a small box-looking thing on the very top of the wall to the door's left (facing it). Shoot it to get some secret sniper rifle bullets (2/5). Head to the end of the courtyard and grab the armor lying in the corner. Past the corner to the right is a small building with armor and assault rifle. Continue forward. You'll be ambushed by a group of Rocketeers. Kill them, but watch out for the Scrapjack way out back, who you are NOT equipped to fight right now. Dash up and take the assault rifle, armor, and ammo. Use it to kill the Scrapjack. Continue forward, and be on the lookout for more Antaresian Hatchlings. Soon, you will be attacked by more Antaresians, another Scrapjack, and a bunch of Kamikazes. Kill them all and move forward. You will reach an oasis with a giant pond in the middle. Grab the health and shells in the ruins in the far right corner. Then go to the center of the pond and take the health, armor, ammo, and shotguns from the downed helicopter. You'll be attacked by a stampede of Bulls. Given your lack of appropriate arms, I recommend the coach gun. Once they're dead, switch to the assault rifle and take out a bunch of Kamikazes. After that, Gnaars and Kleers come after you. After they're dead, grab the ammo and health in each of the ruins. There's also an assault rifle in the near left corner as you enter. Once you're done here, continue to the far left corner and head towards the next ruins. Grab the armor and shells and head into the desert towards the next building. As you go over the hill, you'll encounter a large wave of Kamikazes with some Kleer support. Kill them all and go to the buried building they were guarding. Climb on the small ledges to the side of the main ledge, and then climb onto the main ledge. Drop down (or go around) and grab the secret minigun bullets under the ledge (3/5). Two Adult Arachnoids and two Technopolips attack, so run into the underground building ahead. Behind you is some armor, rockets, and shells. Go right for an assault rifle, some ammo for it, and health. Go forward and take the shells. In the next room, there is some health, armor, and shells. Turn left and head down the corridor into the next room. There's some armor and a crate of rockets. Continue forward through the door and get the shells, rocket crate, and most importantly, the rocket launcher. With it, kill the Technopolips and the Antaresian Hatchlings that appear. Enter the door to the left of the crate, go right, and re-enter the room with the health pills. Enter the door across from here and climb up the sand to return to the surface. Use the rocket launcher to take out the Adult Arachnoids. When you're done, get the health in the ruined building and the rockets to its right. Continue until you reach an autosave, and then START BACKING UP. A horde of Kamikazes with an Arachnoid Hatchling, an Arachnoid Adult, and two Bulls for support will attack. I recommend the assault rifle and rocket launcher. Once they're dead, continue forward. Some Bulls will attack, so get rid of them and turn left. Grab the health, ammo, armor, and most importantly, the minigun. Now turn right. See the wall with all the pillars next to it? Go around it and dash out to the sand dune which reaches the top and use it to climb onto the wall. Take the secret armor (4/5). Hop down and continue forward. Use the assault rifle to kill the Antaresians. Head to the next yard and turn right. Get the armor and health in the ruins and return to the main area. Quickly run forward and take the health, armor, ammo, and guns and back away. You'll be swarmed by Kleers, Arachnoid Hatchlings, a Witch-Bride, and two Major Mechs. I recommend the minigun for the Witch-Bride and Major Mechs and the rocket launcher for the little guys. Once they're dead, enter the building and take the C4 from the crate and the armor, health, and ammo in the area. While you're doing this, a couple more Arachnoid Hatchlings will attack. Once they're dead, head right and grab the armor, health, and assault rifle ammo from the ruined area. Return to the main building and go left this time. Take the armor and rockets from behind the wall and return to the main building again. Head into the corridor connecting this room and the next. Across from the minigun bullets (if you haven't taken them yet) is a small switch. Press it and you will recieve a message saying that a secret cannon has been deployed. Back up and look up. Shoot the crate on top of the roof to release the secret cannon, which you should pick up (5/5). With the cannon in hand, proceed into the next room. Ahead and to your left is some assault rifle ammo, shotgun shells, armor, and health - straight ahead is some armor. A couple of Kleers will attack, but you have killed much worse and there's a crate of infinitely spawning C4 in the room behind you. Once they're dead, look left through the hole in the wall. There's a bunch of armor, health and ammo, including some for the minigun, but the area is not far from an Adult Arachnoid. Dash over and grab the stuff, and dive into the small building. Take the minigun and health and return to the main building. Enter the next room. As you reclaim the Devastator (as well as health, ammo, and armor), a wave of Gnaars, Kamikazes, and Arachnoid Hatchlings, as well as a Scrapjack and an Adult Arachnoid will attack. Kill them all and head outside. Use the Devastator to kill the Adult Arachnoids and a Witch-Bride, and mop up any leftovers from the previous wave. Grab the health, armor, and ammo in the ruins to the right and proceed into the canyon. The ruins at the entrance to the canyon have health, armor, shotgun shells, assault rifle ammo, and a crate of rockets. Grab it and continue ahead. As soon as the game autosaves, you'll be attacked by a large wave of Beheaded. Pull out your assault rifle and back up while killing as many of them as you can. After a while, Bulls will start showing up. The Bulls are quickly followed by a bunch of Scrapjacks - now might be a good time to pull out the minigun. After killing everything, continue into the canyon. Grab more shotgun shells, assault rifle ammo, minigun ammo, health, armor, and a Devastator. When the game autosaves, the next wave to attack will be composed of Kleers. Partway through this battle, Major Mechs and a pair of Khnums will show up. I recommend rockets, C4, or the Devastator. Also, I found that if you run all the way back into the building, the Khnums can't fit through the door. Easy pickings! Once everything's dead, go through the canyon to the door at the end. Kill the Khnum and the flock of Harpies guarding it and enter to complete the level. ------------------------------- |k. The Last Man on Earth [ch11]| ------------------------------- Grab the rockets, health, and assault rifle ammo to your left and the shotgun shells and health to your right. Enter the door behind the statue and kill the Cave Demons in the room. Once they're dead, walk up to the statue in the room in order to re-orient yourself. Go through the left door on the left wall facing the statue. Hit the switch, return to the main room, and kill the Kleer and Cave Demons. Facing the statue, enter the right door on the left wall. Kill the Rocketeer in the first alcove and hit the second switch. Return to the main room and kill more Cave Demons. Facing the statue, enter the right door on the right wall. Kill the small group of Beheaded Rocketeers, hit the switch, return to the main room, and kill the two Kleers. Go into the final door (left door on the right wall) and go through the tunnel to the next room. You will arrive on top of a wall. Look right to see a GIANT group of Arachnoid Hatchlings. Use a few C4 bundles to weaken the horde, and use the tunnel and your assault rifle to mop up. And whatever you do, DON'T FALL. Once they're all dead, enter the next door, hop down, and take the health, armor, and rockets. Facing the wall behind them, turn right and go to the switches on the wall. Hit them and the doors behind you will open up. Enter the Arachnoid room. Hit the switch in the middle of the room to open the next door and kill the two Gnaars that come out of it. In the next room, kill two Rocketeers and take the health. Turn left and enter the stairway. Go all the way down to the botton level and enter the ramp. Rush up the ramp and duck into an alcove to avoid the boulder. If you can't get up there, you can wait it out from the stairway. Once the boulder has passed, go to the top of the ramp and look left to find some secret minigun ammo (1/11) in an alcove. Head down the ramp into the next room. Kill a Cave Demon and a Kleer and hit the switch in the middle of the room. Get rid of the two Kleers who attack and look at the pillars to the left and right. Notice how they rotate? Equip your coach gun and hit the switch again. Sprint up the ramp and blast the Kleer who gets in your way. At the top, jump across the stone platforms to reach the other side. Once you make it, climb the next ramp, grab the health, and enter the sweet daylight. A cutscene will play - at the end, Sam states he is heading for the Timelock. Grab the armor and ammo in the immediate vicinity, and make sure to grab the secret armor hidden behind the trailer in the corner next to the underground exit (2/11). Advance and take on the small wave of Kleers. Continue forward, grab the ammo in the next trailer, and kill the Rocketeers and Soldiers. Once they're dead, go to the gate on the right side of the area. It's locked, but a tablet is on the ground in front of it. Read it. Continue forward and use C4 to kill the Scrapjack if you haven't done so yet. In the corner, there is health and ammo. Continue forward and kill a couple of Arachnoid Hatchlings. Advance, trigger the auto-save, and start blasting more Arachnoid Hatchlings and a Scrapjack. Kleers and a Witch-Bride will quickly join the fun. Grab any supplies you need and continue to the end of this area. Several Soldiers, a Kleer or two, and a Gnaar will pop out of the door to the right - blast them. Head to the next door and note the Scrapjack. Once you're done pumping rockets into it (or using your weapon of choice), turn around and climb onto that broken wall. You want to start at the end with the square thing and go from there. Once you're at the top, jump into the structure and grab the secret lasergun (3/11). Climb back out and enter the door. Grab the shotgun shells and armor on the left side near the next locked gate. Turn around and blast the Gnaars and Kleers who come out of the open door and take the health and armor in the corners. Then go through the door. Take out the Soldiers in the area. Grab the health, armor, shotgun shells, and assault rifle ammo and proceed into the next room. Blast the Arachnoid Hatchlings and Soldiers who come through the doors. Then go to the tablet on the wall and read it. Facing the tablet, turn around and enter the door. Take the health and go through the door on the left. A paltry two Soldiers guard health, armor, and shotgun shells. Exit and go through the door across from here. There are a few more Soldiers guarding health, assault rifle ammo, and rockets. Return to the tablet and go through the door on its right. Grab as much health, armor, and minigun ammo as you can and kill the Soldiers and Scrapjack. You will be attacked by multiple Arachnoid Hatchlings, Gnaars, and Scrapjacks. Wipe them all out and advance across the yard picking up some rockets and health. You'll be attacked by TWO Witch-Brides and a Kleer. This is probably a good place to spend that one cannonball you have. Kill these jerks and the Kleer and Arachnoid Hatchlings that follow. Jump off the small drop and take the supplies - rockets, shotgun and Devastator shells, health, and armor. Advance and trigger a large wave of Kleers - got minigun bullets? If you run out, switch to the assault rifle. Once everyone's dead (execpt you, of course), advance and grab the health in front of the gate to the left. (You may have seen this health earlier.) Turn around and cross the area. Take the armor shards in front of the other gate and read the tablet. If you've followed my instructions and read every single tablet, you will earn an achievement (Master Egyptologist). The gate is locked - where's the key? Advance to the ruined structure. Kill the Kleer and Antaresian Juveniles who attack when you enter it. Then enter, go to the very back of the building, and look straight up. See the crate? Shoot it to get a secret sniper rifle (4/11). Exit and go around behind the building. Take the health, armor, shotgun shells, rockets, and most importantly, the key in the trailer. A Witch-Bride will try to kill you, but you probably have a surplus of Devastator shells. Blast her and return to the locked gate with the final tablet. This final area can get very confusing, so pay attention. Open the gate and go along the left wall, grabbing health, armor, and ammo as you go. When you reach the corner, turn around and blast a couple of Soldiers who attack you. Then go into the door that leads to (seemingly) empty desert. Turn left and take the secret armor (5/11). Now go back through the gate and head all the way across the yard to the other gate on the opposite side. Go through and head over the hill for some secret C4 (6/11). Return to the main area. Start fighting your way through the city - our first goal is the building in the corner near the secret C4. There's a C4 crate behind the first building if you need it. Your opposition consists mostly of Kamikazes and Soldiers, with an occasional Scrapjack thrown in. Once you reach the building, pick up the gas canister and head to the building. Go around the building and through the small alley to find some secret health (7/11). Now find a stack of crates and climb onto the nearest rooftop. From here, jump across the rooftops until you reach the corner building again, and take the secret sniper rifle bullets located on the balcony (8/11). Continue heading up the right side of the town. Don't bother with the canisters of gas - you can only carry one at a time. (However, in co-op, each player can carry their own gas canisters. Makes life easier.) When you see the canister next to the car, turn right and climb the stack of crates next to the single building near the desert. Jump over the metal fence, and you will find some secret electricity ammo (9/11). As you climb out, Kleers and Bulls will start to join the mix. Make your way to the back of the town and find the glowing purple car with the rocket crate next to it. Sam will comment that it looks useful when you find the right one. Walk up to it to fill it with the contents of your gas canister. You need to find 8 of them in order to refuel the car. However, first turn left and notice the building with the glowing yellow ammo on it. Go around it to find two crates with shotgun shells and armor. Climb onto them, and then the building to get the secret electricity ammo (10/11). Now look at the closest corner to this building - see the trees and ruined brick wall? Head over there to get some secret minigun ammo (11/11). Now we have to find the gas canisters. The second one near secret 9, as noted above in the walkthrough. It is defended by Soldiers and Kamikazes. After you put this in the car, head to the middle right area of town facing the entrance. The third gas canister lies next to a car. Use it on the car. Then head to the building in the corner where secret 11 was. Can number four near another car. By now, you will be dealing with Scrapjacks and a Technopolip, so beware. Can 5 is on the right side of town in between cans 3 and 4. As you go up the right side, glance left every so often - the can is next to a building. Can 6 is in the center of town not far from can 5 - you should be able to see it from near where can 5 is located. By now Antaresians, both Hatchling and Juvenile, will be attacking, and there's even a Witch-Bride to contend with. You might want to take a short break to look for health and armor if you start running low. Can 7 is next to a car in the corner near secret 5. Can 8 is in the corner opposite from can 4 and secret 11. Once you've filled up the car, Sam will get in and drive off to the final level, and you'll get an achievement (Detroit Steel). ------------------------------ |l. The Guardian of Time [ch12]| ------------------------------ AS SOON AS YOU GAIN CONTROL, TURN AROUND AND SPRINT OVER TO THE LIGHTER SAND. This will prevent you from getting eaten by a Sandwhale. Once you're safe, grab the health, shotgun shells, assault rifle ammo, rockets, C4, and cannon from this area. Advance into the canyon and make sure your music volume is set high. The track for this level is pure concentrated awesomeness. Once you reach the shotgun shells and health, pull out your assault rifle and take out the wave of Rocketeers. There's a lot of them, but they attack very slowly. You should have no trouble. Advance again to the shotgun shells, health, armor, and C4 crate. A few more Rocketeers will attack, followed by some Kamikazes and a Scrapjack. Continue to advance, and take out the Rocketeers who attack from the left fork. A Scrapjack comes from the right fork, and two more Scrapjacks are lumbering in from behind the Rocketeers. Once they're all dead, take the health, shotgun shells, rocket crate, and assault rifle ammo. Then take the right fork. Get the shotgun shells and continue to the dead end, where you'll find some health, shotgun shells, and assault rifle ammo. Look straight up and pump a couple of rockets into the glowing yellow spot. Claim the secret Devastator shells (1/4) and return to the rocket crate. Take the left fork now. Continue to make your way forward. Your next challenge is a mob of Kamikazes, with a couple of Kleers thrown in at the end. I recommend the assault rifle and the rocket launcher. Once they're dead, get the armor in the niche in the wall on the right just ahead of the rocket crate. Advance and kill the Rocketeers and Scrapjacks. Once they're dead, take the armor in the niche to the left and head towards the large amount of supplies not far from here. When you arrive, a lone Bull will attack. Kill it and claim the health, armor, shotgun shells, assault rifle ammo, minigun ammo, rockets, and C4 crate. Pick a fork here - it doesn't matter. Once the game autosaves, the music will ramp up. Kamikazes, Rocketeers, Kleers, and a few Scrapjacks will attack. Once they're dead, continue forward and take out the Major Mech and the Rocketeers. After that, take some more supplies - health, armor, shotgun shells, assault rifle ammo, minigun ammo, and a rocket crate. Continue forward and trigger the next onslaught - a massive horde of Kleers and a Major Mech. You're gonna need your minigun, and maybe some C4 too. I suggest backing up. Once they're all taken care of, advance and kill the Kleers who try to get vengeance for their comrades. After that, step out into the light. Kill the Major Mech in front of you and start making your way left. Take out another Major Mech and grab the armor and health. The music will ramp up again, so make your way up the left side and beware the two Technopolips closing in fast from the right. Once they're dead, take out the PACK of Witch-Brides who try to kill you. You've still got one cannonball, right? After that, it's up to the Devastator to save you. If you survive this, continue up the left side and take the secret electricity ammo tucked away next to the rock arch (2/4). Go back to the beginning of this area, bewaring the Arachnoid Hatchlings and the Antaresian Juveniles that attack. Make your way up to the first building in the center of the area. Take the jumbo health and armor, the ammo, and the rocket crate. Then walk up to the back. Remember secret 4 of chapter 11? It's the same thing here. Look straight up, shoot the crate, and take the secret sniper rifle bullets (3/4). Exit the building and start blasting Kleers, Arachnoid Hatchlings, Antaresian Juveniles, and a Major Mech. If you get hurt, go to the area just past the building with secret 3 and take the armor and Devastator with shells. There's more health, armor, rockets, and Devastator shells in a ruined building out to the right. Once everything's dead, cross the area to the next canyon. If you go up the right side, there's some health and armor tucked behind a rock. In the next canyon, take the health, armor, shotgun shells, assault rifle ammo, rocket crate, and Devastator with shells. Advance and kill the Antaresian Juveniles who attack, then turn around and kill the Arachnoid Hatchling who tries to outflank you. Turn around again and face another giant wave of Kleers. I recommend the lasergun and Devastator - you should have built up a sizable stock of ammo. If you retreat back into the open, beware another Arachnoid Hatchling. Once you're done, return to the canyon and continue. Take out the small group of Antaresian Juveniles. At the next fork, kill the Scrapjack who attacks from the left. Then take the right fork. At the dead end, grab some health, armor, rockets, and Devastator shells. Return to the fork and take the other path. The music will reach its climax at this point - YES. Grab the health, armor, and ammo and proceed into the canyon. You will be attacked by 7 Scrapjacks - I recommend the Devastator. Once they're dead, continue forward and take the health, armor, and Devastator shells. Look left - notice the armor in the big canyon crevice? Sprint over there and grab it if you need it, and then turn around and take on the large wave of Antaresian Juveniles with your minigun and assault rifle. Continue forward and kill the Scrapjack, and then turn around and kill a few more Antaresian Juveniles who try to outflank you. Advance again and grab any supplies you can, including a few cannonballs, and then turn around and kill a few Antaresian Juveniles. Then turn around again and face the massive horde of Antaresian Juveniles, coupled with Major Mech support. Don't be afraid to take out the Major Mechs with cannonballs if you need to. After this, continue forward and grab as many cannonballs as you can carry. Use the next supply depot, which has the usual health and armor, minigun ammo, and a little C4 and rockets. Continue forward and use the minigun to take out the Antaresian Juveniles. Then pull out your cannon fast and start killing Major Mechs and Bulls. When you run out of cannonballs, switch to the Devastator and retreat. Once everything's dead, continue forward to the next supply depot. This one has some jumbo health and armor (you need it), shotgun shells, minigun ammo, cannonballs, a rocket crate, and Devastator shells. Pull out your pistol and shoot the wooden crate that has the shotgun shells - you'll find the game's final secret, some Devastator shells in a small hole underneath it (4/4). If you've found every secret, you will get an achievement (Top Secret). In the next area, Sam will exclaim that it's party time. Pull out your minigun and shred the Kleers, then draw your cannon and start killing Khnums. By this point, you'll probably have to expend most of your arsenal trying to survive. If you survive this, continue forward. Take the Devastator shells on the left side of the canyon, then continue to the 24 cannonballs, 100 Devastator shells, and the jumbo health. The final attack is a massive horde of Bulls and Kleers. Use everything it takes to survive, including the cannon, Devastator, and lots and lots of running away. Once everything's dead, continue to the end of the canyon, kill one last Khnum, and step into the final area. You'll get another achievement (The Doorman Should Wear A Suit). It's time for the final boss. As soon as you take control, run to the building to the right and get the jumbo health and cannonballs. Exit, run across the area to the other building, and grab the jumbo health, armor, and most importantly, the JETPACK. Hold jump, and away we go! Don't bother attacking Ugh-Zan yet - he regenerates health faster than you can take it. Instead, fly over to one of the glowing red spots and pick up a metal rod. Our goal is to throw these into Ugh-Zan's back, but it's very hard. The best opportunity to do this is when a Sandwhale pops up and grapples him. Once you have put a few rods in him, he will be zapped by lightning and wounded, and his health regeneration will temporarily turn off - kill him with your cannon. Once he's dead, enjoy your victory! If you complete the game on Serious difficulty, you will now unlock Mental difficulty, where the bad guys flash in and out of invisibility. Have fun with that. ---------------------- |vi. Survival [dontdie]| ---------------------- -------------------- |a. Death Canyon [s1]| -------------------- Bronze - 4:00 Silver - 5:00 Gold - 6:00 ---------------- |b. Deserted [s2]| ---------------- Bronze - 3:30 Silver - 4:30 Gold - 5:30 -------------------------- |vii. Multiplayer [friends]| -------------------------- ------------------------ |a. Modes of Play [modes]| ------------------------ Deathmatch - Maps: Courtyards of Death, Little Trouble, Shotty Trouble, Slumoner Capture the Flag - Maps: Little Trouble Instant Kill - Maps: Courtyards of Death, Little Trouble, Slumoner Team Deathmatch - Maps: Courtyards of Death, Little Trouble, Shotty Trouble, Slumoner My Burden - Maps: Courtyards of Death, Little Trouble, Shotty Trouble, Slumoner Beast Hunt - Maps: All single-player maps Team Beast Hunt - Maps: All single-player maps Last Man Standing - Maps: Courtyards of Death, Little Trouble, Shotty Trouble, Slumoner Last Team Standing - Maps: Courtyards of Death, Little Trouble, Shotty Trouble, Slumoner --------------------------- |b. Courtyards of Death [m1]| --------------------------- Modes: Deathmatch, Instant Kill, Team Deathmatch, My Burden, Last Man Standing, Last Team Standing ---------------------- |c. Little Trouble [m2]| ---------------------- Modes: Deathmatch, Capture the Flag, Instant Kill, Team Deathmatch, My Burden, Last Man Standing, Last Team Standing ---------------------- |d. Shotty Trouble [m3]| ---------------------- Modes: Deathmatch, Team Deathmatch, My Burden, Last Man Standing, Last Team Standing ---------------- |e. Slumoner [m4]| ---------------- Modes: Deathmatch, Instant Kill, Team Deathmatch, My Burden, Last Man Standing, Last Team Standing ----------------------- |viii. NETRICSA [extras]| ----------------------- ----------------- |a. Weapons [guns]| ----------------- Sirian Mutilator Bracelet a.k.a. "Arrow" Range: ** Damage: ***** Rate of Fire: * Ammo: Infinite Primary Attack: Fires a beam of energy. Hold the beam down to instantly kill small enemies and destroy objects in the environment. Secondary Attack: Melee. Sledgehammer Range: * Damage: *** Rate of Fire: ** Ammo: Infinite Primary Attack: Swings vertically. Secondary Attack: Swings horizontally. Teritary Attack: Yeah, it has one! Use the reload button to do a circle swing! This is the one you use to get the Circle of Death achievment. SOP38 Semiautomatic Pistol Range: **** Damage: * Rate of Fire: *** Ammo: Infinite Primary Attack: Shoots a single bullet. Secondary Attack: Aims down the sights, slightly increasing accuracy. 12 Gauge Pump Action Shotgun Range: ** Damage: ** Rate of Fire: ** Ammo: Shotgun Shells (100/150/200) Primary Attack: Shoots a single shell that is more effective at close range. Secondary Attack: None. Double Barrel Coach Gun Range: ** Damage: *** Rate of Fire: * Ammo: Shotgun Shells (100/150/200) Primary Attack: Shoots two shells that decimate anything close up. Secondary Attack: None. M29 Infantry Assault Rifle Range: **** Damage: *** Rate of Fire: **** Ammo: Assault Rifle Ammo (500/750/1000) Primary Attack: Shoots bullets quickly at the target. Secondary Attack: Aims down the sights, slightly increasing accuracy. XM214-A Minigun Range: *** Damage: **** Rate of Fire: ***** Ammo: Minigun Ammo (500/750/1000) Primary Attack: Shoots bullets faster than you can say Sam. Secondary Attack: None. XPML21 Rocket Launcher Range: *** Damage: **** Rate of Fire: *** Ammo: Rocket Packs (50/75/100) Primary Attack: Shoots a single rocket. Secondary Attack: None. C-4 Demolition Charge Range: ** Damage: **** Rate of Fire: ** Ammo: C4 Charges (10/15/20) Primary Attack: Throws a C4 charge at an enemy. If you manage a direct hit, it will be an instant kill. Secondary Attack: Detonates all C4 charges thrown. XL2 Lasergun Range: *** Damage: **** Rate of Fire: *** Ammo: Electricity (400/600/800) Primary Attack: Shoots relatively slow-moving lasers at the target. Secondary Attack: None. RAPTOR 16mm Sniper Rifle Range: ***** Damage: **** Rate of Fire: ** Ammo: Sniper Rifle Bullets (20/30/40) Primary Attack: Fires one incredibly accurate bullet. Secondary Attack: Zoom in with the scope. Hold down the button/trigger to zoom further. You can have from 2-4x zoom. AS-24 a.k.a. "Devastator" Range: **** Damage: **** Rate of Fire: *** Ammo: Devastator Shells (100/150/200) Primary Attack: Fires explosive shells that pierce smaller targets. Secondary Attack: None. If you have the gold edition, though, you can have a scope. Hold down the button/trigger to zoom further. You can have from 2-4x zoom. SBC Cannon Range: *** Damage: ***** Rate of Fire: ** Ammo: Cannonballs (30/45/60) Primary Attack: Shoots a powerful cannonball that penetrates foes for massive damage. Hold the button down for more damage. Secondary Attack: None. 0123456789012345678901234567890123456789012345678901234567890123456789012345678 ------------------- |b. Enemies [badguy]| ------------------- Gnaar, Female Range: * Damage: ** Endurance: ** Attacks: Charges at you and bites you. Strategy: Keep your distance and shoot them. If they get close, rip their eye out. Beheaded Rocketeer Range: ** Damage: * Endurance: * Attacks: Shoots a slow-moving bullet at you. Strategy: Keep moving. If you don't stand there, they can't hit you. Beheaded Kamikaze Range: * Damage: *** Endurance: * Attacks: Charges at you and explodes in your face. Strategy: Keep away from these pains in the neck and shoot them quickly. You'll know they're coming when you hear them screaming. A neat trick if they get too close - shoot them with one pistol or assault rifle bullet. They'll be stunned for a bit, allowing you to back away and finish them. Kleer Skeleton Range: ** Damage: *** Endurance: ** Attacks: Charges at you and uses a jump attack, then slashes you in the face. Also has a slow-moving projectile for distances. Strategy: Try to shoot them from afar. If you must fight them up close, use the sledgehammer or coach gun. Listen for the sound of hooves that gives them away. Antaresian Spider, Hatchling Range: ** Damage: * Endurance: * Attacks: Bites you or squirts acid at you. Strategy: Put a couple of pistol bullets in them. Or squish 'em. Whichever you prefer. Just remember they can crawl on ceilings. Antaresian Spider, Juvenile Range: ** Damage: ** Endurance: ** Attacks: Bites you or squirts acid at you. Strategy: Use the sledgehammer or melee them up close, and the pistol at range. Like Hatchlings, they can crawl on ceilings. Cloned Soldier, Shotgunner Range: *** Damage: * Endurance: * Attacks: Shoots you with his shotgun. Strategy: Stay a bit back and shoot him with your pistol. Don't forget to take his shotgun or shells after he dies. Arachnoid, Adult Range: **** Damage: *** Endurance: **** Attacks: Shoots you with two chainguns or stabs you with his tail. Strategy: Blast him with heavy weaponry. I recommend the rocket launcher, lasergun, or C4. Cloned Soldier, Rifleman Range: **** Damage: ** Endurance: * Attacks: Shoots you with his assault rifle. Strategy: Shoot him quickly with your pistol or shotgun. He drops his assault rifle. Sirian Werebull Range: * Damage: ** Endurance: *** Attacks: Charges at you and sends you flying. Strategy: Take him down with the rocket launcher. Listen for his hooves to know when he's coming. Bio-mechanoid, Major Range: *** Damage: ***** Endurance: **** Attacks: Shoots rockets at you. Strategy: Shoot him with your cannon. or attatch C4 to him. ASU-7 Automated Sentry Unit w/XM214-A Minigun Range: *** Damage: ***** Endurance: ***** Attacks: Shoots bullets at an extreme rate of fire, but doesn't discern between friend and foe. Strategy: Get to their switches and turn them off. You can also lure enemies nearby, turn on the turret and watch as it makes your life so much easier. Technopolip, Helicopter Range: **** Damage: *** Endurance: **** Attacks: Shoots bullets at you. Strategy: Get underneath them and slam them with your rocket launcher. Scythian Witch-Harpy Range: ** Damage: *** Endurance: ** Attacks: Charges you and claws you in the face. Also fires magic bolts at you. Strategy: At range, the pistol is fine. Up close, use the coach gun. En masse, pull out your assault rifle. Arachnoid, Hatchling Range: *** Damage: ** Endurance: ** Attacks: Shoots you with a chaingun or stabs you with his tail. Strategy: Melee them or use the pistol from behind cover. Warship, Alcor Class Range: ***** Damage: ***** Endurance: ***** Attacks: Shoots electricity at you and deploys monsters to attack you. Strategy: When it begins deploying enemies, shoot into the exposed ports. Sandwhale from Gamma Pegasi Range: * Damage: ***** Endurance: ***** Attacks: Eats you whole, which, by the way, is an instant kill. Strategy: They're invincible. Just stay away. Bio-Mechanoid, Minor Range: ** Damage: *** Endurance: ** Attacks: Shoots you with slow moving lasers. Strategy: Use the rocket launcher or the coach gun. Scrapjack Rocketeer Range: *** Damage: ***** Endurance: **** Attacks: Shoots rockets at you. Strategy: Kill it from a distance with the sniper rifle, or go in close with a cannonball. Aurigan Cave Demon Range: ** Damage: ** Endurance: ** Attacks: Clings to walls and leaps at you. Strategy: Use light weapons like the shotgun or assault rifle. They're annoying and hard to hit, so be wary. If you want, you can destroy the pillars they grab with the Mutilator to make it a little easier. Khnum Range: **** Damage: **** Endurance: ***** Attacks: Punches you and shoots fireballs. Strategy: Use the cannon and C4. Witch-Bride of Achriman Range: **** Damage: ** Endurance: **** Attacks: Telekinetically lifts you and teleports around. Strategy: Cannon and rockets all day, baby. Ugh-Zan IV, The Vicious Warlock Range: ***** Damage: ***** Endurance: ***** Attacks: Shoots laserballs at you and tries to step on you. Strategy: Throw metal rods into his back, let him get zapped by lightning, and pump him full of cannonballs. 0123456789012345678901234567890123456789012345678901234567890123456789012345678 -------------------------- |c. Achievements [congrats]| -------------------------- _ |_|Serious Beginner - Complete any level in single-player. |_|Serious Sam - Complete the entire campaign. |_|Are You Serious? - Complete the campaign on unmodified Serious difficulty. |_|Ophthalmologist - Kill 10 Gnaars with melee attacks. |_|Cardiac Surgeon - Kill 10 Beheaded Rocketeers with melee attacks. |_|Chiropractor - Kill 10 Soldiers with melee attacks. |_|Kleer Wrestler - Kill 10 Kleer Skeletons with melee attacks. |_|Bug Hunt - Kill 10 Antaresian Hatchlings with melee attacks. |_|Arachnophobia - Kill 10 Antaresian Juveniles with melee attacks. |_|Scorpion Slayer - Kill 5 Arachnoid Hatchlings with melee attacks. |_|Load of Scrap - Kill a Scrapjack with a melee attack. |_|Kung-Fu Fighter - Perform every possible melee attack. |_|Trick Shot - Kick an enemy and kill him while he's still in the air. |_|Useful Trophy - Kill an enemy with a trophy gained from another enemy. |_|Berserker - Kill three enemies in a single sprint using the sledgehammer. |_|Bone Crusher - Kill 20 Kleer Skeletons with the sledgehammer. |_|Circle of Death - Kill three enemies with a single sledgehammer spin attack. |_|Chain Explosion - Kill 5 Kamikazes in a single explosion. |_|Wall of Bullets - Kill 20 enemies with the minigun in one spin. |_|Clay Pidgeons - Kill 5 Cave Demons while they're in midair. |_|Apprentice Egyptologist - Decipher the first Egyptian tablet. |_|Master Egyptologist - Decipher all of the Egyptian tablets. |_|Rodeo Surfer - Use the Mutilator to surf after a Bull. |_|Killer Jewelery - Kill an enemy with the Mutilator. |_|Headsman - Kill a Khnum with the Mutilator in co-op. |_|Skewer - Pierce 5 enemies with one Devastator round. |_|Up Close and Personal - Gib 20 enemies with a shotgun. |_|Maintenance Time - Kill a Major Mech with C4. |_|Wanted Dead or Alive - Find Professor Stein's body in Into the Spider's Nest. |_|Get the Hell Off My Ride! - Kill the second Technopolip in No Place to Hide. |_|All Your Base Are Belong To Us! - Kill the boss in Under the Iron Cloud. |_|Problem Solver - "Solve" the riddle of the Sphinx in The Silent Riddler. |_|Painful Divorce - Kill a Witch-Bride of Achriman. |_|Mission Completed - Complete Power To The Underworld. |_|Detroit Steel - Complete The Last Man On Earth. |_|The Doorman Should Wear A Suit - Reach the final boss. |_|Look, It's a Secret - Find 50 secrets in single-player. |_|Classic Outfit - Find the seventh secret in Summer in Cairo. |_|Christmas In Cairo - Decorate the Christmas tree in Summer in Cairo. |_|Vista - Find the seventh secret in The Power of The Underworld. |_|Top Secret - Find all secrets in single-player. |_|Survivor - Earn a medal in Survival Mode. |_|Co-Op Beginner - Finish a level in Co-Op with at least 2 players. |_|Co-Op Master - Finish the campaign in Co-Op with at least 2 players. |_|Deathmatch Beginner - Finish a Deathmatch game with at least 1 frag. |_|Look, Ma, I Won! - Win a deathmatch. |_|Hammer Time - Get 20 kills with the sledgehammer in multiplayer. |_|Beast Hunter - Complete a Beast Hunt match. |_|Flag Thief - Get 10 captures in Capture the Flag. |_|Instant Killer - Get 3 kills in one Instant Kill match. |_|Last Man Standing - Win a round of Last Man Standing with 4 or more players. |_|Serious Run - Complete the entire game in half the estimated time per level. |_|Old School - Complete the entire game without sprinting, reloading, or _ aiming down the sights of the pistol and assault rifle. |_|Queen Hatshepsut - Complete The Guardian of Time on Serious without dying or _ reloading. Have fun with that. |_|Golden Survivor - Earn a gold medal in Survival mode. |_|Coin-Op Co-Op - Complete the game in Coin-Op mode on at least Normal. |_|Life Saver - Pick up 10 extra life items in Co-op modes. |_|Gold Rush - Pick up 100 coins in Coin-Op mode. |_|Deathmatch Master - Win 10 games of Deathmatch. |_|Heavyweight Champion - Win a My Burden match with at least three players. -------------------- |ix. Conclusion [bye]| --------------------