The Sims 2 - FAQ/Strategy Guide Version: 1.1 By: AngelIz831 (Renae) E-Mail: AngelIz831@yahoo.com Last Update: 10-02-2007 =============================================================================== Table of Contents 1) General Information [Version History] - History of the Guide [Legal Information] - Disclaimer [System Requirements] - What you need to run the Sims2 2) Getting Started [The Neighborhoods] - Pleasentview - Strangetown - Veronaville - Community Lots [Creating A Sim] - With Bodyshop - In Game 3) Your Sims' [Sims' Aspiration] - Romance with Wants/Fears - Family with Wants/Fears - Knowledge with Wants/Fears - Fortune with Wants/Fears - Popularity with Wants/Fears - Toddlers / Children with Wants/Fear - Aspiration Reward Objects [Sims' Personality] - Neat vs. Sloppy - Serious vs. Playful - Active vs. Lazy - Shy vs. Outgoing - Grouchy vs. Nice - Default Points - Interests [Sims' Motives] - Hunger - Hygiene - Environment - Fun - Social - Bladder - Energy - Comfort [Sims' Skills] - Logic - Cleaning - Body - Mechanical - Creativity - Cooking - Charisma [Sims' Life] - Aging/Death (including Ghost Colors) - Love/Relationships - Pregnancy/Child Birth - Parties - Public/Private Schools - Memories 4) Making a Home [Building a House] - Build Mode - Buy Mode - Decks and Foundations - Adding a Basement - Item List 5) Jobs [Jobs - Adults] - Slacker - Law Enforcement - Science - Medicine - Business - Athletic - Criminal - Military - Culinary - Politics - Career Rewards [Jobs - Teens/Elder] - Slacker - Law Enforcement - Science - Medicine - Business - Athletic - Criminal - Military - Culinary - Politics [Chance Cards] - Chance Cards [In Home Jobs] - Novel Writing - Painting 6) Miscellaneous [FAQS] - Frequently asked questions [Custom Content] - Adding it to your game - Making it yourself [Cheat Codes] - List of all available cheats =============================================================================== 1) General Information --------------- Version History --------------- October 2nd, 2007: Small update to include all of the current sites that are hosting this particular guide. April 22nd, 2005: Version 1.0 - Everything is up as far as sections goes. It should be ready to be published on the Internet. April 21st, 2005: Version 0.75 - Finishing up on all the sections. Double checking to make sure I have all the correction information. Getting ready to have it published. April 1st, 2005: Version 0.5 - Table of Contents is done. Been gather more information for all the different sections. About 50% of the sections have information and are up. March 28th, 2005: Version 0.25 - Started the walkthrough. Only a few sections are up. Been doing the Table of Contents and gathering information. -==- ------------------ Legal Information ------------------ I don't own the Sims or anything that's related to it. The Sims belong to Maxis and Will Wright. I do, however, own this guide. If you wish to use it on your site, please contact me. If you do use it, you must agree to keep it in its original format with nothing changed. You are also not allowed to sell this guide or part of it in any shape or form. Sites that are allowed to use this Guide: GameFaqs - http://www.gamefaqs.com Neoseeker - Neoseeker.com SuperCheats - http://www.supercheats.com/ DLH - http://dlh.net/ The Genie / Cheating Dome - http://www.cheatingdome.com Engenuous Software - http://games.engenuous.com/ IGN - http://www.ign.com -------------------- System Requirements -------------------- Operating System: Windows 98, Windows 2000/XP (Need Admin account) CPU: 800 MHz or faster RAM: 256 MB Disc Drive: 8x or faster CD/DVD drive Hard Drive Space: 3.5 GB or more Video/Sound: DirectX 9.0 compatible. **Video cards that are compatible are ATI Radeon 7200 or better and nVidia GeForce2.** =============================================================================== 2) Getting Started [The Neighborhoods] ------------- Pleasantview: ------------- -Story of the town-: A lot has happened in 25 years! Mortimer Goth made his fortune, the Pleasants put down roots, and a new generation of Sims was born. But the peaceful, happy existence is in jeopardy when some new arrivals to Pleasantview start stirring up trouble, creating rivalries and tensions for all the families in the neighborhood. Can anything be done to restore the peace to sleepy, idyllic Pleasantview? Cassandra's ready to start a family of her own, but can she tame the town Casanova? And can Mortimer bounce back after the disappearance of his wife, Bella? Was it just coincidence that the Caliente sisters arrived on the eve of Bella's disappearance? And is there interest in Mortimer physical... or fiscal? Who is Don Lothario? Is his engagement to Cassandra Goth genuine? And what about the rumor that her mother, Bella, was last seen scaling the deck of his condo? Brandi was left to raise two boys alone following her husband's suspicious pool ladder accident. With Dustin acting out, can Brandi teach young Beau to make the right choices in life? On the surface, Daniel and Mary-Sue Pleasant seem to have the perfect life, but is their love a flimsy facade? And can Angela and Lilith make the right choices when it comes to love? Darren's pursuing his dream of being an artist, while his song Dirk hits the books. Darren may have found his muse, but will his creativity be enough to win Cassandra's affection? -Families- When you load the town, you'll see that there are 6 families already in a house. These families are the Brokes', Caliente, Dreamer, Goth, Lothario, and Pleasant. If you look in the family bin, you'll see that there are 2 families there waiting to be placed into a home. Those families are Burb and Oldie. -==- ------------ Strangetown: ------------ -Story of the town-: An aspiration for knowledge has attracted a diversity of truth-seekers to this small community along the Road to Nowhere. Can they learn to accept their neighbors, or will their differences clash and spell ruin for the town? And are the reports of a Bella Goth sighting fact or fiction? In Strangetown, nothing is what it seems. In search of truth and mystery, the three Curious brothers, Pascal, Vidcund and Lazio, got more than they were "expecting." Can they cope with their new roles as cosmic parents? After a fruitful career, Pollination Technician 9 has retired to his favorite planet. Can his son Johnny make friends and fit in, or is this family just too strange for Strangetown? What experiments are the highly secretive and less than neighborly Loki and Circe Beaker performing on poor Nervous Subject? Will this secrecy affect Circe's career ambitions? Tank has always lived under the hard thumb of his father, General Buzz Grunt. In this domesticated boot camp, can Tank prove his worth to this demanding Dad? Who's buried in Olive Specter's garden? Will the mysterious, aging outcast leave her fortune to her niece Ophelia, or, as rumored, to an unnamed heir? -Families-: Like Pleasentview, there are default families in the bin and already in houses. The families that are in houses are Beaker, Curious, Grunt, Smith, and Spector. The ones in the bin are Loner and Singles. -==- ------------ Veronaville ------------ -Story of the town-: Two houses, alike in dignity... The Capps and Monty's have been feuding for years, but that hasn't stopped the younger generation from crossing boundaries and falling in love. Will their actions lead to ruin, or bring the families together? Patrizio Monty never forgot Consort Capp's broken promise. But now his grandson Romeo has fallen for the Capp heiress. Will the Elders live to see the two families united? Juliet Capp has fallen for Romeo, golden child of the rival Monty clan. Can the Capps set aside their grudge and put Juliet's happiness first? The Summerdreams' kindly nature and zest for life have cast a romantic spell over Veronaville's youth. But will there be any magic left for Puck? -Families-: Again, we have the different families in the bin as well in houses. The families that are located in the houses are Capp, Monty and Summerdream. In the bin is Capp, Capp, Monty and Monty. -------------- Community Lots -------------- Community Lots is a place that your sims can meet up in. To head to one, pick up a phone with your sim and call a taxi. From there, pick the lot you wish to go to. There are two to three different ones in each neighborhood. On these lots your sims can enjoy a BBQ, buy some new clothes, buy magazines and games. This also allows to you make new friends by meeting some of the townies. You can also build your own lot. All you need to do is lay down a green square of land and setting it as a community lot. There you can enter it and build whatever you like on it. Money isn't an issue here since you have no limit. So feel free to let your imagination run wild. -==- [Creating a Sim] -Create a Sim with Bodyshop- Before the Sims 2 was released, people had the option to make Sims and more with something called "Bodyshop". If you have installed the Sims 2, you most likely already have Bodyshop installed. To launch it, just go to your EA Games folder from the Start Menu. From there, you are given a screen with a list of various sims. You can clone of them or create something new. If you want to clone a sim, select the sim you want to clone and click the icon with two sim figures and a check mark on it. Now all you need to do is make it so the sim is the way you want him/her to be. To create a brand new sim, launch bodyshop as described above. When you reach the screen with the different sims, click on the big box with the Plus (+) in it. Here, you'll see on the left various things like gender, age, fitness, etc. Just click on them to customize your sim the way you want her/him to be. -==- -Create a Sim in Game- Creating a Sim in the game is a bit different then using bodyshop. To create a sim in the game, you need to launch it. From there, choose the neighborhood you want the Sim(s) to live in. When the neighborhood loads, you'll see the family bin on the bottom. You should see a big button to the left with a family and a plus (+) sign on it. Click it to start creating your family. Just like in bodyshop, you'll see various things to the right. Instead of pictures, they are numbers. Click on the numbers for the different clothes, genetics, etc for your sim. Small Note: If you have made more then one sim, make sure you set the family relationships before leaving or it will complain that you didn't. =============================================================================== 3) Your Sims' [Aspiration] -Romance Aspiration- General Information: A romance sim's goal is to seek out many different people to love and have relationships with. They tend to fear commitment. A romance sim much prefers to stay single and woo other sims. Romance Meter Levels: -Teenager- Platinum - Major Heartthrob Gold - Total Babe Top Green - Hottie Bottom Green - Hormonal Hurricane Top Red - Wallflower Bottom Red - Lonely Loser -==- -Adult- Platinum - Don Juan / Femme Fatale Gold - Love Machine Top Green - Lusty Lover Bottom Green - Hopeless Romantic Top Red - Cold Fish Bottom Red - Total Turn off -==- -Elder- Platinum - Fiery Fossil Gold - Silver Fox Top Green - Sexy Senior Bottom Green - Old Flame Top Red - Dirty Old Man / Woman Bottom Red - Burned out Cinder **Desperation Action** When a Romance sim is in the bottom red for their Aspiration, they will pull out a mop. The mop has a face that's painted on a plate. From there, they will begin to dance with it. Romance Sim Wants/Fears: Every sim has wants and fears. Below are the ones that are most commonly seen with a romance sim. -Wants- ------ Flirt ------ Flirting is the first step down that road to love. To have your Sim flirt with another Sim, click on that Sim and choose any interaction under "Flirt". Aspiration Points +750 Icon Description Two people with an arrow and a small red heart to the bottom-right --------------- Flirt with ___ --------------- Flirting is the first step down that road to love. To have your Sim flirt with another Sim, click on that Sim and choose any interactions under "Flirt". Aspiration Points +750 Icon Description Picture of the target Sim with a small, red heart to the bottom-right -------------------- Give Backrub to ___ -------------------- A backrub's a great way for your Sim to send the message that just being friends aren’t enough. To have your Sim give a backrub to another Sim, click on that Sim, choose "Appreciate", and then "Backrub". Aspiration Points +500 Icon Description Picture of target Sim with a small red heart to the bottom-right --------------- Invite ___ Over --------------- To invite someone over, make sure your Sim has a phone. Click on it to open the phone book of everyone your Sim knows. Keep an eye on that clock, though - Sims don't like to be awakened. Aspiration Points +1,000 Icon Description Picture of target Sim with a small silver phone receiver ------ WooHoo ------ WooHoo is the ultimate expression of a Sim's love. To have your Sim do a WooHoo with another Sim, you'll need to get both Sims into a Hot Tub or a Double Bed. Then click on the other Sim and choose "Cuddle" and then "WooHoo". Aspiration Points +3,500 Icon Description Picture of a purple heart with a big grin on its face ------------- WooHoo in Bed ------------- WooHoos are great when your Sim is comfortable. Get your Sim into a double bed by clicking on it and choosing "Relax". Then click on another Sim and choose "Ask to Join". Once both Sims are in, click on the other Sim and choose "Cuddle" and, once they're cuddling, choose "WooHoo". Aspiration Points +3,500 Icon Description Bed with a red heart and blue arrow to the bottom right ----------------- WooHoo in Hot Tub ----------------- WooHoos are great when your Sim is comfortable. Get your Sim into a hot tub by clicking on it and choosing "Get In". Then click on another Sim and choose "Ask to Join". Once both Sims are in, click on the other Sim and choose "Cuddle" and, once they are cuddling, choose "WooHoo". Aspiration Points +3,500 Icon Description Hot tub with a blue arrow and red heart to the bottom-right ---------------- WooHoo with ___ ---------------- WooHoo is the ultimate expression of a Sim's love. To have your Sim do WooHoo with another Sim, you'll need to get both Sims into a Hot Tub or a Double Bed. Then click on the other Sim and choose "Cuddle" and then "WooHoo". Aspiration Points +3,500 Icon Description Picture of target Sim with a purple heart with a grinning face on it -Fears- ----------------------- Be Rejected for a Flirt ----------------------- Flirting is the first step down that road to love, but the road turns rocky if your timing's not right. To have your Sim flirt with another Sim, click on that Sim and choose any interactions under "Flirt". If your Sim gets rejected, the other Sim may not be in a good enough mood. Aspiration Points -750 Icon Description Two people with an arrow on the right person, with a red X behind them --------------------------- Get Rejected for Making Out --------------------------- No one wants to get shot down for a hot Make Out! Make sure your Sim knows other Sims well enough before trying to get them in a clinch, and avoid puckering up at all if you think that other Sim is in a foul mood. Aspiration Points -2,500 Icon Description Two red lips with a red X through them ----------------------- Get Rejected for WooHoo ----------------------- No one wants to get denied when trying for a WooHoo! Make sure your Sim knows other Sims well enough before trying to score, and avoid trying a WooHoo at all if you think that other Sim is in a foul mood. Aspiration Points -2,500 Icon Description Grinning purple heart with a red X behind it -------------------------------- Be Rejected for a Backrub by ___ -------------------------------- It's humiliating to be turned down for offering a massage! To have your Sim give a backrub to another Sim, click on that Sim, choose "Appreciate" then "Backrub". If your Sim gets rejected, the other Sim may not be in a good enough mood. Aspiration Points -750 Icon Description Picture of target Sim with a blue smiley face to the bottom-right with a red X behind it. -==- Family Aspiration: General Information: A family sim enjoys having large families. Being married and have 10 kids is a dream for the family sim. They will want to spend a lot of time with each family member. Their goals are to get married, have kids, and eventually have grandchildren. Family Meter Level: -Teenager- Platinum - Shining Example Gold - Pride and Joy Top Green - Good Son / Darling Daughter Bottom Green - Routine Relative Top Red - Bad Seed Bottom Red - Family Flunk Out -==- -Adult- Platinum - Family Rock Gold - Role Model Top Green - Good Influence Bottom Green - Solid Provider Top Red - Brood Bungler Bottom Red - Black Sheep -==- -Elder- Platinum - Town Father / Mother Gold - Patriarch / Matriarch Top Green - Sire / Matron Bottom Green - Sweet Old Coot Top Red - Grumpy Gramps / Grams Bottom Red - Creepy Crank / Crone **Desperation Action** When the Family sim is in the bottom red, they will pull out a sack of flour. The bag of flour has a face painted on it. From there, they will begin to cuddle and rock it like a real child. Family Sim Wants/Fears: Every sim has wants and fears. Below are the ones that are most commonly seen with a family sim. -Wants- ---------------- Have 10 Children ---------------- Some Sims want a huge family. To have this happen, you'll need to make sure your Sim Tries for a Baby very frequently. As well, some of the grown children will need to move to make room for the newcomers, since only 8 Sims can live on a lot at once. Aspiration Points +15,000 Icon Description Pacifier with the number "10" to the bottom-right ----------- Have a Baby ----------- To have a baby, get your Sim into a Double Bed or a Hot Tub with a Sim of the opposite sex. Click on the other Sim and choose "Cuddle" and then "Try for Baby". It that isn't available, your Sim's relationship isn't high enough; and if it doesn't happen the first time, keep trying! Aspiration Points +5,000 Icon Description Picture of a blue and yellow pacifier ----------- Get Married ----------- Once your Sim is engaged to another Sim, the Marriage can happen any time. To have your Sim tie the knot, click on the other Sim and choose "Propose" and then "Marriage". Or click on the Wedding Arch and choose "Get Married". Aspiration Points +8,000 Icon Description Picture of two golden rings interlocking each other ---------------- Get a Grandchild ---------------- For some Sims, the Elder years are made sweet by little grandchildren. To get a Grandchild for your Sim, have one of your Sim's children Try for a Baby or Adopt a Sim. Look in the Relationship Panel to see which Sims are your Sim's children. Aspiration Points +8,000 Icon Description Two pacifiers; one large and one small -Fears- ---------------------------------- Get Rejected for Engagement by ___ ---------------------------------- Getting a proposal turned down can be a heartbreaker! Make sure your Sim has a good enough relationship with another Sim before popping the question. Don't forget that if the other Sim is in a bad mood, even the most romantic proposal can get shot down. Aspiration Points -3,500 Icon Description Picture of target Sim with a small gold ring with a red X behind it ----------- Have a Baby ----------- Baby Sims can be a blessing or a curse! To have a baby, get your Sim into a Double Bed or a Hot Tub with a Sim of the opposite sex. Click on the other Sim and choose "Cuddle" and then "Try For Baby". If that isn't available, your Sim's relationship isn't high enough; and if it doesn't happen the first time, keep trying! Aspiration Points -5,000 Icon Pacifier -------------------------- Fight with a Family Member -------------------------- Your Sim would be pretty embarrassed to lose a fight today, so try to keep him or her out of scuffles. If you think a Fight's on its way, work on Body skill. Aspiration Points -2,000 Icon Description Three people with a red icon to the bottom-right -==- -Knowledge Aspiration- General Information: Knowledge sims are ones that are interested in seeing aliens and ghosts. They want to explore everything and learn as much as they can. Knowledge sims enjoy maximizing a skill and strive to achieve that on them all. Knowledge Meter Level: -Teenager- Platinum - Young Genius Gold - Whiz Kid Top Green - Smarty Pants Bottom Green - Solid Student Top Red - Addled Adolescent Bottom Red - Dense Dunce -==- -Adult- Platinum - Savant Supreme Gold - Impressive Intellect Top Green - Free Thinker Bottom Green - Brainstrecher Top Red - Silly Goose Bottom Red - Incredible Ignoramus -==- -Elder- Platinum - Senior Sage Gold - Wizened Wise One Top Green - Mature Mastermind Bottom Green - Well Read Whitehair Top Red - Decaying Dullardto Bottom Red - Senile Simpleton **Desperation Action** When this sim gets low on aspiration, they will pull out a ball that has a face as well as a mortarboard on it. They will then proceed to talk to it until they raise their aspiration or you do. Knowledge Sim Wants/Fears: Every sim has wants and fears. Below are the ones that are most commonly seen with a knowledge sim. -Wants- ------------------ Gain a Skill Point ------------------ To build a skill, make sure your Sim spends enough time with a skill object. Different objects build different skills; you can see which skill an object builds by looking at the object's description in the Buy Catalog. Aspiration Points +1,000 Icon Description A blue vial with a small yellow arrow to the left of it ------------------- Maximize All Skills ------------------- Few Sims know everything about everything. To maximize all skills, your Sim will need to build all skills at the expense of nearly every other activity. Aspiration Points +30,000 Icon Description Three blue vials with a gold star to the left of them ----------------------- Stargaze with Telescope ----------------------- The heavens hold beauty, wisdom and mystery. Explore them by clicking on a telescope and choosing "Stargaze". Aspiration Points +500 Icon Description Telescope with a blue arrow ----------- See a Ghost ----------- Some Sims think about ghosts a great deal. Ghosts appear near their tombstones or urns at night. Aspiration Points +3,000 Icon Description A white ghost ------------------- Be Saved From Death ------------------- Some Sims hold out hope for the ultimate "second chance". While the Grim Reaper is preparing your Sim for the afterlife, select another Sim and click on the Reaper. Sims with stronger relationships to your Sim have a better chance. Aspiration Points +8,000 Icon Description A tombstone with a white line diagonally across it ---------------------- Defeat the Grim Reaper ---------------------- Some Sims refuse to accept the finality of Death. To bargain with the Grim Reaper for another Sim's life, click on the Reaper while he's preparing a deceased Sim for the afterlife. Sims with stronger relationships to the Sim who died have better chances at coming out on top. Aspiration Points +8,000 Icon Description Picture of the Grim Reaper inside a white circle with a line through it -Fears- ------------------ Lose a Skill Point ------------------ No Sim likes forgetting hard-won learning. Be careful when repairing electrical equipment... those shocks can play havoc with the little gray cells. Aspiration Points -2,500 Icon Description Blue vial with a small yellow arrow pointing down on the upper-left side ----- Fire! ----- Sims fear fire... that's smart. To avoid Fires, make sure your Sim has at least some Cooking skill before sending them into the kitchen, and don't let them leave cooking food unattended for too long. Aspiration Points -2,000 Icon Description Picture of a red/orange fire -==- Fortune: General Information: Money is the greatest thing since sliced bread to a money sim. It's all they care about. A fortune sim strives in trying to find the highest paying job. These sims also value possessions. They will want a lot of material belongs in order to be happy. Fortune Meter Level: -Teenager- Platinum - Future Financier Gold - Junior Achiever Top Green - Early Bird Bottom Green - Mini-Miser Top Red - Trapped Out Teen Bottom Red - Pitiful Parasite -==- -Adult- Platinum - Moolah Mogul Gold - Cash Machine Top Green - Big Cheese Bottom Green - Bacon Bringer Top Red - No-Account Nickel Monkey Bottom Red - Penniless Peon -==- -Elder- Platinum - Towering Tycoon Gold - Fat Cat Top Green - Affluent Ancient Bottom Green - Creaky Cash-Bringer Top Red - Spent Spendthrift Bottom Red - Doddering Deadbeat **Desperation Action** When this sim type is in the red too long, they will begin to beg for money. They will head outside with a cup that rattles and a cardboard sign with their symbol for money (simolean). Fortune Sim Wants/Fears: Every sim has wants and fears. Below are the ones that are most commonly seen with a fortune sim. -Wants- --------------- Buy a Flowerbed --------------- To buy this object, look in the Buy Catalog or the Build Catalog under the category shown here. Make sure you have enough simoleans to afford it. Aspiration Points +500 Icon Description Picture of a flower ------------------ Buy a Living Chair ------------------ To buy this object, look in the Buy Catalog or the Build Catalog under the category icon shown here. Make sure you have enough simoleans to afford it. Aspiration Points +500 Icon Description A chair with a small green dollar sign to the bottom-right -------------- Buy a Painting -------------- To buy this object, look in the Buy Catalog or the Build Catalog under the category icon shown here. Make sure you have enough simoleans to afford it. Aspiration Points +500 Icon Description A painting with a small green dollar sign to the bottom-right of it --------------- Earn Some Money --------------- Some Sims just like earning money, no matter how little. A Sim can earn money by getting a job and going to work. Creative Sims can also earn money by painting pictures and writing novels. Aspiration Points +500 Icon Description Large green dollar sign -Fears- --------- Repo Man! --------- The more you buy for your Sim, the more those Bills pile up. Pay the Bills before they explode by first getting bills from the mailbox, and then clicking on them and choosing "Pay Bills". Aspiration Points -2,000 Icon Description Large green dollar sign with a red X in the background ------------ Miss Carpool ------------ You can't walk to work in this town, so the Carpool is a must. If your Sim is in a good mood, they will go by themselves. Otherwise, you may need to click on the Carpool and choose "Go to Work". Aspiration Points -1,500 Icon Description Blue car with a large red X behind it --------- Get Fired --------- Getting fired really puts a crimp in a Sim's day. Unless you have vacation days make sure your Sim doesn't miss the carpool. Aspiration Points -5,000 Icon Description A blue desk with a large red X behind it -==- Popularity General Information: Sims of this nature enjoy throwing parties and having as many friends as they can get. They enjoy talking on the phone and hunting down new friends. Popularity Meter Level: -Teenager- Platinum - Teen Idol Gold - Mr./Mrs. Popularity Top Green - Stylin' Scenester Bottom Green - One of the Gang Top Red - Maladjusted Misfit Bottom Red - Abject Reject -==- -Adult- Platinum - Local Hero/Heroine Gold - Noted Notable Top Green - Real Somebody Bottom Green - Man about the Town/Woman about the Town Top Red - Left-Out Loner Bottom Red - Wretched Outcast -==- -Elder- Platinum - Senior Socialite Gold - Gray Eminence Top Green - Long-Time Luminary Bottom Green - Aging Acquaintance Top Red - Has-Been Bottom Red - Forgotten Foggy **Desperation Action** When this sim gets low on aspiration, they will pull out a cup with a face and sticks for hands. From there, they will begin to talk to it. Popularity Sim Wants/Fears: Every sim has wants and fears. Below are the ones that are most commonly seen with a popularity sim. -Wants- ---------------- Meet Someone New ---------------- To meet someone new, wait for one of the Sims in the neighborhood to walk by. Click and choose from one of the Social Interactions. Hey, you could even have your Sim order a Pizza-someone's got to bring it! To meet more Sims, move more Sims into the neighborhood. Aspiration Points +1,000 Icon Description Two people with an arrow on the right person ------------ Have a Party ------------ Parties are a quick way to fill a house with lots of Sims. To throw a party, click on the Phone and then choose any of the interactions under the "Throw Party" option. Aspiration Points +2,000 Icon Description Color picture of three balloons; yellow, red and purple ------------------------- Be Best Friends with ___ ------------------------- To be Best Friends with another Sim, make sure your Sim spends the time for both Sims' Lifetime Relationship to each other to get above 50. Talking, playing games, or even just watching TV together are great ways to get there. Aspiration Points +4,000 Icon Description Picture of target Sim with two small green smiley faces to the bottom-right -------------------- Have 10 Best Friends -------------------- Your Sim is very lucky if he or she needs both hands to count up their Best Friends! Free up enough of your Sim's time to build ten Sims' Lifetime Relationships to above 50, and then work to keep them there. Aspiration Points +15,000 Icon Description Two green smiley faces with the number "10" to the bottom-right -------------------------------- Have a Bad Conversation with ___ -------------------------------- To talk to another Sim, click on that Sim and choose any of the interactions under "Talk". Sims are more likely to have a bad conversation when they don't share common interests, or if their relationship is low. Aspiration Points -350 Icon Description Picture of the target Sim with a small, white thought bubble in the bottom right with a red X through it -------- Be Booed -------- Your Sim would feel pretty bad if they were Booed... If he or she is going to perform or tell a joke, maybe you might want to polish up their Creativity and Charisma skills first. Aspiration Points -1,000 Icon Description Picture of two people with a red pair of lips and a small arrow to the bottom right -==- Toddlers/Children's Aspiration General Information: A child doesn't have an aspiration per say. Their goal is to grow up. All toddlers and children will have this until they reach a teen. There you can choose what aspiration you want them to have. Aspiration Meter Level - Toddler Platinum - Miracle Mite Gold - Precocious Preschooler Top Green - Little Wonder Bottom Green - Diaper Filler Top Red - Hectic Handful Bottom Red - Rotten Rugrat -==- Aspiration Meter Level - Child Platinum - Child Prodigy Gold - Wonder Boy/Girl Top Green - Gifted Kid Bottom Green - Typical Tyke Top Red - Bothersome Brat Bottom Red - Neglected Nightmare **Desperation Action** As far as I know, there's no desperation action for a toddler or a child. It's probably due to the fact they don't have a set aspiration yet. Toddler/Child Sim Wants/Fears: Every sim has wants and fears. Below are the ones that are most commonly seen with a toddler/child sim. -Toddler Wants- ----------------- Get Potty Trained ----------------- Toddlers need to learn Potty training to get a good start in life. Select a Teen, Adult or Elder relative and click on the Potty Chair object. Choose "Potty Train" and the name of your Sim. Aspiration Points +2,000 Icon Description A red and white potty toilet -------------------- Be Snuggled by ____ -------------------- Toddler Sims need special attention to Grow Up right, so you don't want to leave it to chance. Direct older Sims to Snuggle your Sim by selecting them and then clicking on this Toddler. Aspiration Points +250 Icon Description Picture of target Sim with a blue arrow and blue smiley face ------------------- Be Talked to By ___ ------------------- Toddler Sims need to be Talked to so they can learn more from older Sims. Direct older Sims to Talk to him or her by selecting them and then clicking on the Toddler. Aspiration Points +250 Icon Description Picture of target Sim with a blue arrow to the bottom-right ------------- Learn to Walk ------------- Toddlers need to learn to Walk to be better coordinated when they grow up. Select a Teen, Adult or Elder and click on your Toddler. Choose "Teach to Walk" Aspiration Points +2,000 Icon Description Two white shoes ------------- Learn to Talk ------------- Toddlers need to learn to Talk to be better communicators when they Grow Up. Select a Teen, Adult or Elder and click on your Toddler. Choose "Teach to Talk" Aspiration Points +2,000 Icon Description A large, white thought balloon -Toddler Fears- ------------------ Relative Breaks Up ------------------ Some Sims are very disturbed when someone in their Family Breaks Up. To have one of your Sim's relatives Break Up, select that Sim, click on that Sim's mate and choose "Break Up". If "Break Up" isn't available, you'll need to learn to do some work to drive the relationship down until it is. Aspiration Points -3,000 Icon Description Picture of three people with two small interlocking golden rings with a white circle through them ------------- Relative Dies ------------- No relative lives forever. But you can hold off the day by making sure other relatives have full Aspiration Meters, and that all your Sim's family members avoid illness and injury. If all else fails, you can try bargaining with the Grim Reaper, and hope for the best. Aspiration Points -5,000 Icon Description Picture of three people with a tombstone to the bottom-right ------------------ Relative Gets Sick ------------------ Some Sims care a lot about their relative's health. Make sure all the Sims in your household stay well by keeping the house clean and free of vermin and by steering clear of other Sims who may be ill. Aspiration Points -500 Icon Description Three people with a thermometer -==- -Children Wants- ----------------------- Get Into Private School ----------------------- Some Sims understand the link between an elite education at SimCity Academy and a leg up in the career world. To have the Headmaster come over to see if your Sim is a candidate for enrollment, click on the phone and choose "Invite Headmaster". Aspiration Points +3,500 Icon Description Picture of a mortarboard ----------- Do Homework ----------- Sims improve their school grade when they keep up with their homework. Click on the homework object and choose "Do Homework". Aspiration Points +1,000 Icon Description Picture of blue notebook --------------------- Ask for Homework Help --------------------- A child or Teen Sim who knows how to study completes homework faster. To learn to Study, click on the Homework and choose "Ask for Homework Help" and then the name of a Sim who can teach. Keep trying until the Learn to Study meter is filled, and your Child or Teen gets the Learned to Study memory. Aspiration Points +2,500 Icon Description Three colored books, on one top of another; green, brown, and yellow --------- Buy a Toy --------- To buy this object, look in the Buy Catalog or the Build Catalog under the category icon shown here. Make sure you have enough simoleans to afford it. Aspiration Points +500 Icon Description Teddy bear with a small green dollar sign and yellow arrow to the bottom-right ---------- Buy a Game ---------- To buy this object, look in the Buy Catalog or the Build Catalog under the category icon shown here. Make sure you have enough simoleans to afford it. Aspiration Points +500 Icon Description Dartboard with a small green dollar sign and yellow arrow to the bottom-right -Children Fears- -------------- Miss School bus -------------- School starts right on time in SimCity, and the School bus won't wait forever. If your young Sim is in a good mood (and isn't busy doing something you told him or her to do) they will go by themselves. Otherwise, click on the School Bus and choose "Go to School". Aspiration Points -1,000 Icon Description Yellow school bus with a large red X behind it ------------- Relative Dies ------------- No relative lives forever. But you can hold off the day by making sure other relatives have full Aspiration Meters, and that all your Sim's family members avoid illness and injury. If all else fails, you can try bargaining with the Grim Reaper, and hope for the best. Aspiration Points -5,000 Icon Description Picture of three people with a tombstone to the bottom-right ----------------- Get D Report Card ----------------- If your Sim falls badly behind on the homework, that D grade isn't far behind. Aspiration Points -1,500 Icon Description Picture of a graduation hat with a small yellow arrow pointing down ----- Fire! ----- Sims fear fire... that's smart. To avoid Fires, make sure your Sim has at least some Cooking skill before sending them into the kitchen, and don't let them leave cooking food unattended for too long. Aspiration Points -2,000 Icon Description Picture of a red/orange fire ------------------------- Aspiration Reward Objects ------------------------- General Information: Most of these objects work best when your sim is in either gold or platinum mood. Using them outside of that can cause some bad effects. ---------- Money Tree ---------- Aspiration Cost: 3,000 Number of Uses: Unlimited Effect: Drops money every so often if you keep watering it. Neighbors like to take the money from it thus making you start over with it. Description: In a discovery that sent shockwaves through the parent community, scientists at the Institute of Sim Botanical Studies have found that money does indeed grow on trees...as long as one keeps them watered. Successful if the money tree is watered every eight hours, it'll drop $40. Unsuccessful, you'll only get $1. If you fail to water it, it'll die. Then you'll have to get rid of it and spend another 3,000 points for another tree if you want one ------------------------------- Pasteur's HomoGenius Smart Milk ------------------------------- Aspiration Cost: 7,500 Number of Uses: 5 Effect: Decreases the time it takes to teach a toddler to walk, talk, and be potty trained. Description: Is your toddler moving slowly through a fast-paced world? Get their mental engine in overdrive with Smart Milk! After a Smart Milk bottle feeding, your little guy or gal will start learning to walk, talk, and potty-train like an Olympian. Successful if the toddler learns to Walk, Talk, and Potty Train quicker then usual. Also has an eerie blue glow. Unsuccessful if the toddler throws up. Then they will lose one random skill point. ----------- Cool Shades ----------- Aspiration Cost: 10,000 Number of Uses: 5 Effect: Increase your sims ability to make new friends as well as make social interactions succeed. Description: Eyes are the windows to the soul, and these Cool Shades provide the most effective window-dressings for your Sims' inner cool. Socially awkward? Just slip on some stylish eyewear and power your way smoothly through any social interaction. Successful when social interactions are increased and allowing you to gain more relationship points per action then normal. Unsuccessful when no bonuses are given. There is no other negative effects. ------------------------------------ The Eclectic and Enigmatic Energizer ------------------------------------ Aspiration Cost: 14,000 Number of Uses: 5 Effect: Refills a random amount of motives. After 5 uses, you'll need to buy a new one if you wish to keep using it. Description: Does your Sim need a little pick-me-up? The technology that powers The Energizer is a puzzle wrapped in an enigma, held together with copious amounts of duct tape and bits of twine, and reported to be beyond the ken of mortal Sims. But all you need to know is that a quick visit to The Energizer will get your Sim's motor running! Only five uses allowed for this addictive item. Successful when all of your sims needs are maxed out. Unsuccessful when all of your sims needs bottom out, but this won't kill them. ------------ Thinking Cap ------------ Aspiration Cost: 16,000 Number of Uses: One full day (24 sim hours) Effect: Gain skill points faster as well as teach/learn with objects that allow Description: Also known as "Thinking Person's Silly-Hat-With-A-Light bulb" the Thinking Cap allows for a free flow of ideas in both directions, increasing skill-building abilities and the ability to both teach and learn. Wear with caution--extended use of the Thinking Cap may cause enervation, loss of skills, and possible surface burns to the scalp. Successful when your Sim learns any skill at twice the rate. Can be used to teach toddlers faster as well. Unsuccessful when your energy bottoms out. The sim will pass out and lose a random skill point ------ SimVac ------ Aspiration Cost: 17,500 Number of Uses: 5 Effect: Allows you to "suck" aspiration points and skill points from another sim. Description: The SimVac puts the "suck" in succubus! Equip your Sim with the SimVac, and look for an unwitting victim...err...we mean, a willing individual with whom you share a friendly rivalry. Operate the SimVac on them and watch as you...liberate...their Aspirations and Skills and make them your own. Successful when your Sim takes either aspiration points or a skill point (your choice) from the target Sim. You will lose relationship points, and you'll cancel any love or crush. Unsuccessful when the target Sim take YOUR SIMS' aspiration points or skill point and some of your motives will go down. -------- Love Tub -------- Aspiration Cost: 20,000 Number of Uses: Four hours. Candles go out but can be used a regular hot tub. Effect: Romantic interactions in this tub are a guaranteed success Description: Who can resist the sensual appeal of soft lighting, warm water, and sizzling romance? Just about no one if they're soaking with your Sim in the Love tub, that's who! No need to check to see if your Sim's skin is getting prune-y, either. When the candles go out, it's time to retire to a private place. Successful when all interactions inside the hot tub succeed more often, and when your sims' relationship points will increase faster. Unsuccessful when interactions and relationship points return to default, but you don't get any side effects. -------------- Elixir of Life -------------- Aspiration Cost: 30,580 Number of Uses: 5 Effect: Allows your sims to add days to their life. Description: Perfect for those who like their idle water-cooler chats to go on for ages...literally! Gather round this decorative glass urn and sip the sweet nectar of prolonged youth as your Sim resists aging. Successful when your Sim gains three days on their age. If you are at the start of the current life cycle, you will get an extra three days but your sim will not go back to the previous age group. Unsuccessful when your Sim gains three days on their age. If you have three or less days before you move into the next section of your life, this will move you into it. -==- [Sims' Personality] When you make a sim, you get to choose their personality. This allows them to be nice, neat, active and so on. This is usually based off of their astrological sign. Changing the skills changes their sign. Below you'll find out about their different traits of sims. -Neat vs. Sloppy- Sloppy Sims have the habit of not picking up after themselves, flushing the toilet or making the bed. Neat Sims have no problem doing that, taking out the trash, or cleaning up rotten food. If you have a sloppy sim, it's best to hire a maid to clean up. -Active vs. Lazy- Lazy sims just want to lounge on the couch and watch TV. They don't much care for any physical activity such as working out. A lazy sim who watches TV tends to get more fun from it then an active sim. Active sims like to work out or go swimming. Active sims also have the ability to run anywhere even if it is only a few feet in front of them. -Shy vs. Outgoing- Shy sims don't like to socialize much with other sims. They much prefer to stick to themselves. This also allows their social bar to decrease at a slower rate. Outgoing sims love to talk to other sims. These types of sims also have the habit of saying something every time they enter a room with other sims. A sim who is very outgoing will enter a hot tub naked. -Serious vs. Playful Serious sims don't like to 'play'. Instead, they find it more fun to play chess then to be tickled. Usually a serious sim will earn logical skills faster then any other sim as well. Playful sims love to tickle people and be tickled. They get more social from playing then a serious sim would. -Grouchy vs. Nice- Grouchy sims have a very hard time getting along with other sims. These are the type of sims that like to poke your sim and cause fights. These sims also have the option to prank call someone but only if you have no points in this area. Nice sims on the other hand, have no problem making friends. -Default Personality Traits- ---------------------------------------------------------------------------- Sign [Sloppy/Neat|Shy/Outgoing|Lazy/Active|Serious/Playful|Grouchy/Nice] ---------------------------------------------------------------------------- Aries [5 Points - 8 Points - 6 Points - 3 Points - 3 Points] Taurus [5 Points - 5 Points - 3 Points - 8 Points - 4 Points] Gemini [4 Points - 7 Points - 8 Points - 3 Points - 3 Points] Cancer [6 Points - 3 Points - 6 Points - 4 Points - 6 Points] Leo [4 Points - 10 Points - 4 Points - 4 Points - 3 Points] Virgo [9 Points - 2 Points - 6 Points - 3 Points - 5 Points] Libra [2 Points - 8 Points - 2 Points - 6 Points - 7 Points] Scorpio [6 Points - 5 Points - 8 Points - 3 Points - 3 Points] Sagittarius[2 Points - 3 Points - 9 Points - 7 Points - 4 Points] Capricorn [7 Points - 4 Points - 1 Point - 8 Points - 5 Points] Aquarius [4 Points - 4 Points - 4 Points - 7 Points - 6 Points] Pisces [4 Points - 3 Points - 7 Points - 3 Points - 7 Points] ----------------------------------------------------------------------------- -Sims' Interests- Each sim you meet or make has different interests and how much they like that interest. This means a sim can be really into animals but don't care much for money. The more interests you have in common with another sim, the easier you will get along with them. You can change their interests by going to a community lot and picking up various magazines. Reading these magazines will affect what interests you'll change. Below you'll see the different magazines and what interest(s) they affect. Magazine: Rat Race Cost: §15 Description: If you want to know more about your job, your finances, and how to become one of those Sims with the power to take them both away, Rat Race is your magazine. But remember--even if you win the race, you're still a rat! Interests that are changed: Crime, Money, Work Magazine: The Mode: Live Cost: §15 Description: Need to know about the best hotels in Alaska? The relative humidity of Alaska? How to make a baked Alaska? You've living the Mode: Live life. Interests that are changed: Food, Travel, Weather Magazine: Highbrow Review Cost: §15 Description: Highbrow Review is the perfect blend: a dose of culture, a dash of environmentalism, and just a pinch of hard-hitting political analysis. Interests that are changed: Culture, Environment, Politics Magazine: Young Sim Cost: §15 Description: There's fun for all ages in our pages! Get the lowdown on the latest toys, wildest creatures, and coolest school projects. No matter how old you are, you're sure to love Young Sim magazine. Interests that are changed: Animals, School, Toys Magazine: Superstar Report Cost: §15 Description: Who's wearing what and dating whom plus who's playing who when and winning what. Get the 411 on everything from the latest MVPs to the hottest DJs in The Superstar Report. Interests that are changed: Entertainment, Fashion, Sports --==--==-- Magazine: Beyond Belief Cost : §15 Description: Are there aliens living in your neighborhood? Do the dead still walk the earth? Can knowing any of this help you live longer? Ponder the imponderable and indulge your paranoia with Beyond Belief. Interests that are changed: Health, Paranormal, Sci-Fi [Sims' Motives] -Hunger- Just like us, Sims need to eat. If the hunger bar reaches zero, then your sim dies. To keep it up, all you need to do is feed your sim by having them cook something then eating it. The bar will go down faster when your sim is sick, pregnant. -Hygiene- As the day goes on, your sim will slowly lose hygiene. Working out will cause your sims' hygiene to decrease faster. Peeing their pants also makes them lose their hygiene. To fix this, just send your sim to a shower or a bath. If it is in use, your sim will go to a sink and do a sponge bath. -Environment- This stat tells you how much your sim likes the room. If it gets too low, they tend to complain about it. You will have zero environment if your sim is in a broken shower. Cheap items also makes the score low. In order to improve it, you need to fix whatever is broken, clean up the room they are in or just add better items like paintings or new furniture. -Fun- If your sims' fun gets too low, they refuse to do anything until it is brought up. There are many ways to get this up. Lazy sims like TV and active sims will gain more fun by swimming or working out. You also can have a sim play a game on the computer or with the gaming console. -Social- The more outgoing the sim is, the more they want to talk to other sims. If it gets too low, a social bunny will drop from the sky. With the social bunny, you can do any action to it, including fight it. You can avoid the bunny by having your sims call their friends or have meals with other sims in the house. They also can chat online and gain social that way. As long as your sims interacts with another sim, their social will go up. -Bladder- The bladder meter just tells you when your sim needs to go to the bathroom. Sims are usually pretty smart and go to the bathroom on their own. In case they don't, you'll need to click on a toilet and make them go. If a sim fails to go to the bathroom, they will go in their pants, causing their hygiene to be zero. Drinking coffee and being pregnant will make your sims bladder go down quicker. -Energy- This tells you how tired your sim is. It will go down throughout the day. If a sim gets their bar in the red, they will pass out wherever they are and sleep there. In order to prevent that, you can have the sim drink coffee, nap on a couch/chair or even go to bed. Doing workouts and swimming will decrease this bar even faster. -Comfort- Comfort is important because it can raise your sims' energy bar faster. This will increase every time a sim sleeps or sits down. The better quality of the object the sim sleeps/sits on, the faster their energy and comfort goes up. [Sims' Skills] -Logic- This skill is usually needed for the career paths. It helps to start off by learning this skill as quickly as you can. Knowledge sims seem to get the most out of this skill. To learn logic, have your sim sit at a chess table or go look through the telescope. -Cleaning- This is a new skill in the Sims 2. This skill is used in a few different jobs. Other then that, it doesn't really seem to have a purpose. To learn cleaning, just have your sim clean anything that is dirty -- like a sink, shower, toilet. Sims can also learn cleaning by studying it from a book. -Body- Body is a good way to help keep sickness at bay. It also is needed for some jobs. To gain body, just have your sim work out on a workout machine or have them work out in front of the TV. -Mechanical- Mechanical is good for fixing broken things in the house without having to hire a repairman. By repairing everything yourself, you slowly build up the skill. You also can learn it by reading from a book. This skill is used in many careers as well. One downside when repairing, don't repair electrical items unless your mechanical skill is very high. If not, you run the risk of shocking your sim and possibly killing them. -Creativity- Creativity is a skill that some careers have. This also is the only skill you need to make money from home. You gain this skill by either writing a novel or by painting a picture on the easel. -Cooking- Cooking is a vital skill in the sim world. The higher the cooking your sim has the better food they will make. This skill is also needed for a few careers. Cooking skills allow you to help prevent fires while you are cooking. To gain cooking, you need to cook or learn it from a book. -Charisma- This skill will allow you to make friends faster as well as be required for a few jobs. You'll find that romance and popularity sims like to gain this even if it is not required for their job. This skill also will help your sim to tell better jokes. To learn charisma, have your sim stand in front of a mirror and choose practice speech. [Sims' Life] -Aging and Death- The new aspect in the Sims 2 is the fact sims can grow old and pass away. During each stage, you have a set amount of days before your sim will change into the next stage of life. You can prevent your sims from aging by using the "aging off" cheat. You also can help increase the number of days your sims has left by drinking the "Elixir of Life". This will allow your sims to have 3 days added to their life when it is used right. Also toddlers and children are "Death proof". That means they can't die in a fire, be scared to death, or anything of that sort. Death in the Sims 2 just doesn't occur from old age. You can die from being sick as well as being scared to death. As each sims die, they will get an urn or a tombstone. If the sim died while in platinum, their tombstone will be gold with their aspiration on it. This will only happen if they are of old age. -Ghost Colors- As a sim dies, they are usually assigned a color - depending on how they died. Below are the colors of the sims' ghost when they died from anything other then old age. Pink - A sim was scared to death by another ghost. Green - A sim died from a disease or a cold left untreated. Yellow - a Sim died while trying to repair an electrical item. They now have sparks coming from their body as they walk around. Blue - A Sim was drowned to death. They will walk around your house leaving puddles of water. Orange - Your sim was killed by a satellite. Purple - Your sim was killed by a swarm of flies. Red - Your sim died in a fire. They will have smoke coming off of them. White - Your sim died of old age. White but Transparent - Your Sim died on hunger. They will steal food from your fridge, thus depleting your own supplies. -Ghost Actions- When a Ghost comes back to haunt you, they will usually leave some sign for you to let you know that they were there. The Ghost will do these actions as they haunt your house - Turn on/off TV/Stereo for you to see. Ghost also love to make the toy teddy bear's head spin around. You also may see a Ghost lift a dinning room chair, even if your sim is in one. They may causing a tub to fill with water -- This will be dirty if they are in a bad mood. For example, selling their items or have a sim re-marry. Flowers and shrubs tend to die if a Ghost is around. Ghosts also love to make the Incision Precision dummy and xylophone move by itself. Ghosts will lay with the microwave if you have one. They will cause it to float as well as open the door by itself. Also don't be surprised if you see a broken lamp in your house from a ghost. That will happen if you put them into a bad mood. -Love and Relationships- Just like the Sims 1, you need to work on keeping friends as well as relationships up. To do this, you need to call the sim or invite them over. You'll need to keep friends in order to progress in your sims' job. Keeping relationships high also will help your sims' keep their social up. For love relationships, you'll need to get to know the sim pretty well. Once your relationship is high enough with that sim, you can do a romantic action to make your sim fall in love with the other sim. From there, you can have your sim propose and get married. Once your sim is married, you can't get a divorce or break up until either one of the sims die or you catch your partner cheating on your sim. If you catch them cheating, you'll be given the option to break up. You can have multiple lovers at once but you can only have one married or engagement. Only adults and elders have the option to get married. You can be friends with a teen or child sim but you can't have any romantic interactions with them. -Pregnancy/Child Birth- Having kids is a new aspect in the Sims 2. Before, you could only adopt. With having kids, you can actually have kids that look like your own sims. Pregnancy only lasts 3 full sim days. When the time is up, the sim will stop whatever they are doing, grab their stomach and complain. You'll see a small video of the child birth then you'll have the baby in your arms. Your sim has 3 extra days off to take care of the child. If your child or baby is alone in the house when your sim has to go to work, they will refuse to go. It's best to hire a nanny so you can send your sims off to work. Also note that males CAN get pregnant in this game as well. The only way they are able to is to be abducted by aliens. They will return in a few days pregnant. If males get abducted, they will ALWAYS return pregnant. Females, on the other hand, can get abducted, but they will NEVER return pregnant. You also run the risk of getting twins in the Sims 2. There is no diet that will always make it happen. It is a random chance that it will. -Parties- Every house that has a sim in it can throw a party. These parties can be birthday, wedding, anniversary or house parties. Birthday parties can be thrown when a sim is about to change into the next age group. Wedding parties can be thrown when your sim is about to be married. Anniversary is usually thrown when your sims get married ad a adult then stay married into their elder years. House parties are just like normal parties. You can throw them as you live in your house for a certain amount of time. As you throw a party, you will have different levels of success with it. The higher the score, the better. To have a great party, make sure you interact with your guests. That means having a group chat, video games, as well as feeding them. It's best to have group activities during parties in order to have a high score. It also helps to invite sims you have a high relationship with. Levels of Success: Roof Raiser Good Time Not Bad A Snoozer A Real Dud A Total Disaster -Public/Private Schools- A public school is just like a private school, expect their fun drops faster. All children and teenagers will start out in a public school. In order to get them into a private one, you'll need to invite the headmaster over. Below you will find the basic hours for a public school and the days they attend. Children Carpool: 8:00 AM Transportation: School Bus Hours: 9:00 AM - 3:00 PM Outfit: Everyday outfit Days Attend: Monday - Friday Teenager Carpool: 8:00 AM Transportation: School Bus Hours: 9:00 AM - 1:00 PM Outfit: Everyday outfit Days Attend: Monday - Friday -Private School- One big advantage to going to a private school is that teens with jobs will start off at level 2 instead of level 1. Also, fun seems to decrease slower at a private school then a public one. In order to gain access to the private school, you will need to invite the headmaster over and impress him. To do that you'll need to have a clean house, server dinner as well as give a tour of your house. Children: Carpool: 8:00 AM Transportation: School Bus Hours: 9:00 AM - 3:00 PM Outfit: A School uniform Days Attend: Monday - Friday Teenager Carpool: 8:00 AM Transportation: School Bus Hours: 9:00 AM - 1:00 PM Outfit: A School uniform Days Attend: Monday - Friday -Memories- -Party Memories- ------------------------- Had a Great Wedding Party ------------------------- Three Balloons with a Golden Star and 2 Gold Interlocking Rings "Tying the knot was sweet all in its own, but having a blowout shindig turned it into the stuff dreams are made of ... " -------------------------- Had a Lousy Birthday Party -------------------------- Three Balloons with a X and an hourglass "There's nothing more depressing than having a lousy birthday party ... " ----------------- Had a Lousy Party ----------------- Three Balloons with a X "That party was a total flop. I wonder if anyone will come to the next one?" -Money Memories- ---------- Earn §5000 ---------- § Sign "Socking it away makes me fell so good. And I earned it all myself!" ----------- Earn §10000 ----------- § Sign "I'm really starting to turn into a moneymaking monster! Now what else can I do to really turn up the cash?" ----------- Earn §25000 ----------- § Sign "Hear that sweet sound? That's the dough rollin' in! Can I bring it home or what?" ----------- Earn §50000 ----------- § Sign "Who knew a Sim could make this much money? I've practically got it coming out of my ears!" -Friend Memories- ------------------ Had 2 Best Friends ------------------ Green Smiley Face with the number 2 "Now I've got 2 buds to hand around with ... " ------------------ Had 3 Best Friends ------------------ Green Smiley Face with the number 3 "Whoa! Look who's getting totally popular!" ------------------ Had 5 Best Friends ------------------ Green Smiley Face with the number 5 "Getting a rockin' party together would be a snap now that I've got all these pals!" ------------------- Had 10 Best Friends ------------------- Green Smiley Face with the number 10 "Yee-Haa! I think I've got more friends than anyone I know! I own this town!" ------------------------- Lost ___ as a Best Friend ------------------------- Green Smiley Face with a X "That's just a darn shame. No matter how close a friend you are, you can always drift apart." -------------------------- Made Best Friends with ___ -------------------------- Green Smiley Face "Wow! I've never met anyone I liked this much before ... Now I've got your back and you've got mine!" ------- Met ___ ------- Two hands shaking "Nice to meet you, stranger!" -Knowledge Memories- ------------------------- Maximized the Logic Skill ------------------------- Blue Vial with Golden Star "Eureka! Looks like I know all there is to know about this subject." --------------------------- Maximized the Cooking Skill --------------------------- Blue Vial with Golden Star "Eureka! Looks like I know all there is to know about this subject." ------------------------------ Maximized the Creativity Skill ------------------------------ Blue Vial with Golden Star "Eureka! Looks like I know all there is to know about this subject." ---------------------------- Maximized the Cleaning Skill ---------------------------- Blue Vial with Golden Star "Eureka! Looks like I know all there is to know about this subject." ------------------------------ Maximized the Mechanical Skill ------------------------------ Blue Vial with Golden Star "Eureka! Looks like I know all there is to know about this subject." ---------------------------- Maximized the Charisma Skill ---------------------------- Blue Vial with Golden Star "Eureka! Looks like I know all there is to know about this subject." ------------------------ Maximized the Body Skill ------------------------ Blue Vial with Golden Star "Eureka! Looks like I know all there is to know about this subject." -General Memories- --------- Got Fined --------- § Sign with an X "I guess the Emergency numbers aren't anything to fool with. That sure wasn't cheap!" --------------- Had an Accident --------------- Toilet with a X "I'm so embarrassed! I think I'll crawl into a hole ... or at least a shower." ----------------------- Learned How to Make ___ ----------------------- Black and Silver Spatula "I always wanted to learn how to cook this stuff ... let's eat!" ---------- Passed Out ---------- Bed with a X "Oww ... feels I really bumped my head ... I gotta get more sleep ... " ------- Vermin! ------- Cockroach "Bleah! That is so disgusting! Doesn't anyone clean up around here?" -------- Burglar! -------- Broken Lock "I thought this was such a safe neighborhood when I moved in, but it turns out there are some real snakes in this grass!" ----------- Burned ___ ----------- Frying Pan with fire "Phew! What a mess. For a while, that looked like it was going to taste good." -Job Memories- -------- Quit Job -------- Person behind desk with a white circle band around it "I deserve better than this rat race! So long, salt mines - I'm off to find greener pastures!" -------------------------------------- Reached the Top of the Athletic Career -------------------------------------- Person behind a desk with a Golden Star "The top of the heap at last! Boy, now that I'm here, what do I do next? -------------------------------------- Reached the Top of the Business Career -------------------------------------- Person behind a desk with a Golden Star "The top of the heap at last! Boy, now that I'm here, what do I do next? -------------------------------------- Reached the Top of the Military Career -------------------------------------- Person behind a desk with a Golden Star "The top of the heap at last! Boy, now that I'm here, what do I do next? ------------------------------------- Reached the Top of the Science Career ------------------------------------- Person behind a desk with a Golden Star "The top of the heap at last! Boy, now that I'm here, what do I do next? -------------------------------------- Reached the Top of the Culinary Career -------------------------------------- Person behind a desk with a Golden Star "The top of the heap at last! Boy, now that I'm here, what do I do next? ------------------------------------- Reached the Top of the Slacker Career ------------------------------------- Person behind a desk with a Golden Star "The top of the heap at last! Boy, now that I'm here, what do I do next? -------------------------------------- Reached the Top of the Politics Career -------------------------------------- Person behind a desk with a Golden Star "The top of the heap at last! Boy, now that I'm here, what do I do next? --------------------------------------------- Reached the Top of the Law Enforcement Career --------------------------------------------- Person behind a desk with a Golden Star "The top of the heap at last! Boy, now that I'm here, what do I do next? -------------------------------------- Reached the Top of the Criminal Career -------------------------------------- Person behind a desk with a Golden Star "The top of the heap at last! Boy, now that I'm here, what do I do next? -------------------------------------- Reached the Top of the Medicine Career -------------------------------------- Person behind a desk with a Golden Star "The top of the heap at last! Boy, now that I'm here, what do I do next? --------- Got a Job --------- Person behind a desk "All Right! Now to get those simoleons rolling in!" --------------- Got a Promotion --------------- Person behind a desk with a arrow "Yes Sir, I am movin' on up! Just gotta keep focused on what matters: new skills, the right connections and great mental attitude..." ----------- Got Demoted ----------- Person behind a desk, with an arrow pointing down "I guess I should have spent more time on my job ... I'm ashamed to show my face in the office, now!" -School Memories- ----------------------------- ___ Got into a Private School ----------------------------- Blackboard with a § sign "It gives me a warm feeling to know my little one is getting a great education ... now I just have to pay for it!" ------------- ___ Got an A+ ------------- Blackboard with a Golden Star "Good for you! It's great to see someone working so hard to reach the top!" --------------------- Got an A+ Report Card --------------------- Blackboard with a golden star "All that homework I did really paid off! I'm at the top of my class!" ------------------------- Got Into a Private School ------------------------- Blackboard with a § "That wise Headmaster must have seen your true potential! Now make sure it's worth the extra cost and get studying!" -Family Memories- ---------------------------- Child Taken by Social Worker ---------------------------- Pacifier with a X over it "I can't believe I let my child slip away from me! If I get the chance to be a parent again, I'll never let this happen!" --------------------- Fall in Love with ___ --------------------- Red Heart "There's nothing like hearing those three little words that sound so big ... I love you!" --------------------- ___ Joined the Family --------------------- Several People "Welcome to the family, here's hoping you fit in nicely!" --------------- ___ Got Engaged --------------- Several people with a golden ring "Congratulations! Just make sure you tie the knot before the flames die down too much." --------------- ___ Got Married --------------- Several people with 2 golden rings "Best of Luck! Just remember to spend time together." ---------------------- Met New Grandchild ___ ---------------------- Two Pacifiers, Big and Small "Being a grandparent's more than I ever expected. And now my child will find out some things too, ha ha ha!" ------------------- Got Engaged to ___ ------------------- Gold Diamond Ring "Now I know that "Yes" is the most beautiful word in the world! I can hear the wedding bells already." ------------------ Got Married to ___ ------------------ 2 Golden Rings Interlocking "Seems like just yesterday we fell in love, and now here we are saying "I Do" ... I think I better sit down!" ------------------------------ Got Married to ___, a Rich Sim ------------------------------ 2 Golden Rings Interlocking with a § Sign "It's true that love is all you need, but a rich spouse sure makes the marriage easier to handle!" ----------------------------------- Got Rejected for Engagement to ___ ----------------------------------- Golden Diamond Ring with a X "Denied by my true love! I thought the time was right, but it was all just wrong." -------- Had ___! -------- Pacifier "Welcome to the neighborhood, little one! I hope we have enough diapers!" --------------------- ___ Joined the Family --------------------- Several People "Welcome to the family, here's hoping you fit in nicely!" -Romance Memories- ----------------------------- Did a Public Woohoo with ___ ----------------------------- Purple Grinning Heart on Purple Podium "Trying on clothes is more fun than I thought! Well, you know: the bigger the risk, the bigger the thrill!" ------------------- Did Woohoo with ___ ------------------- Purple Grinning Heart "Now that's what I call fun ... When can we do it again?" --------------------------- Got Caught Cheating by ___ --------------------------- 2 Golden Rings, a knife breaks one of them "Oops! Guess we should have been more discreet ... Now I better do some fast talking." -------------------- Caught ____ Cheating -------------------- Two Golden Rings, with a knife breaking one "Yee-Ouch! I found my love in the arms of another Sim, and it feels like my heart is breaking ... How could my love do this to me?" ---------------------------- Had Very First Kiss with ___ ---------------------------- Red Lips "Yee-Haa! They say you never forget your very first kiss, and now I can see why!" ---------------------------------- Kissed ___ for the Very First Time ---------------------------------- Red Lips "All Right! It's such a thrill to kiss someone new!" ------------------ Make Out with ___ ------------------ Two Red Lips "Oh Baby! Kisses may be warm enough, but Making Out is Hot Hot Hot!" -Toddlers/Children Memories- -------------------------- Learned to Study from ___ -------------------------- Three Books "I get it now! A little focus, effort and curiosity and this homework thing is a snap!" ------------------------ Learned to Talk from ___ ------------------------ White Speech Bubble "Wow, these "word" things are really cool! You can get people to do all kinds of things for you!" ------------------------ Learned to Walk from ___ ------------------------ Two White Shoes "At first it seemed crazy to walk instead crawl, but you know what - I can see all kinds of things from up here!" ------------------------- Got Into a Private School ------------------------- Blackboard with a § "That wise Headmaster must have seen your true potential! Now make sure it's worth the extra cost and get studying!" ------------ Grew Up Well ------------ Hourglass "All Right! I feel so fulfilled, and ready to take on whatever's coming my way next!" -------- Moved In -------- White House "So here I am in this new place! Let's see what we can do with it ... " 4) Making a Home [Building a Home] -Build Mode- This mode is where you will construct your house. You are given various tools in order to do so. You can add paint, carpet and get a general layout of the house here. To do a layout, just follow the foundation tutorial of sorts. From there, add your carpet, paint, windows, doors, and anything else you see fit. -Buy Mode- With your new house done, you'll need to add items to it like beds, ovens, refrigerators and everything else. Later on, you'll find a list of all the items that are offered in the Sims for you to use to make your house. It is best to start of with cheap stuff when making a home for new sims. You can upgrade everything else when you have a job and some more money. -Decks and Foundations- In order to build a deck, you'll see to get a foundation of sorts going. Use the deck/foundation tool to lay one out. From there, add on more rooms and stairs or a door to access the deck. The foundation is the support for the house. This can be done with the foundation tool. Make a room and add onto to it as you like. From there, add paint and carpets to the room as needed. You can also go up a level and add another level to the foundation if you are looking to build a many story house. -Basement- Building a basement make seem impossible but is isn't. It just takes a lot of time and effort to build. Below you'll find a guide to help you achieve in making a basement. 1. Make a Foundation and leave and extra tile on each side. 2. Now you need to remove the inside of the foundation. To do so, take the foundation tool again and hold ctrl. Now drag a box across it to remove the inside of the foundation. Make sure to leave a one-tile border. 3. Now add a bordered wallpaper to the foundation inside box. **You can change this after you are done** 4. Now lower the terrain to the border on the walls. All you need to do is one area. From there, you can lower the terrain with the level terrain tool. 5. Now choose a staircase, and you're done. -Item List- Key: Env - Environment Hyg - Hygiene F - Fun B - Bladder C - Comfort Eng - Energy Hun - Hunger Dining Chairs ------------------------------------------------------- +Name+ +Cost+ +Properties+ ------------------------------------------------------- PatioPlastics Dining §80 C 2 Tea Party in Teak §100 C 3 Retratech Padded Egg §150 C 3 Simple Sit Chair §200 C 3 Oaktowne East Side Dining Chair §250 C 3 Contempto Penn Station Side Chair §310 C 4 Zecutime Social Chair §335 C 4 Polychromed Seating Surface §375 C 5 w/ Cushion Cowboy's Caboose Chair §385 C 5 Dynasty Dining Chair §415 C 5 Plasticity NodePod §500 C 6 Oaktowne Dining Chair §615 C 6 Modemiste Dining Chair §720 C 6 Env 2 Stark Inspiration Chair §800 C 7 Env 2 "Diamondback" By Desert Designs §900 C 7 Env 2 ErgoSupreme Dining Chair §1000 C 7 Env 2 Bon Appetite Dining Chair §1100 C 7 Env 2 ------------------------------------------------------- Living Chairs ------------------------------------------------------- +Name+ +Cost+ +Properties+ ------------------------------------------------------- Contempto Good Livin' Chair §80 C 4 The Nofowie Armchair §155 C 5 Recycled Relaxer §250 C 5 Mr Bearlybutts §365 C 5 Contempto Adirondack Chair §400 C 6 Blue Suede Chair §611 C 7 Armchair by Club Design §629 C 7 Studio Bakonmi Deluxe Chair §680 C 7 Studio Bakonmi Deluxe Lounge §830 C 8 Env 2 Serenity Sitter §900 C 8 Env 2 The Classic Chair §920 C 9 Env 2 Luxury King Armchair §1200 C 9 Env 2 ------------------------------------------------------- Recliners ------------------------------------------------------------- +Name+ +Cost+ +Properties+ ------------------------------------------------------------- Kick Backyard Lounge chair §130 C 4 Eng 1 Way-Back Recliner §149 C 5 Eng 1 Contempo Out Door Living Lounge §420 C 6 Eng 2 ?=(c^11)? §470 C 6 Eng 2 Cheap Eazzzzze Puffy Recliner §515 C 7 Eng 2 The Old-Timer Recliner §650 C 7 Eng 2 Werkbunnst/Shuttlecraft Recliner §790 C 7 Eng 2 Env 2 Chez Chaise §900 C 8 Eng 2 Env 2 ------------------------------------------------------------- Sofas and Loveseats -------------------------------------------------------------- +Name+ +Cost+ +Properties+ -------------------------------------------------------------- Satinistics Loveseat §150 C 5 Eng 2 Futoneque Fantasy Sofa §180 C 5 Eng 2 "Coming Up Roses" Loveseat §220 C 6 Eng 2 Durable Value Sofa §250 C 6 Eng 2 Floral Fantasy Sofa §360 C 6 Eng 2 Zecutime Cityside Loveseat §400 C 6 Eng 2 Conempto Adirondack Loveseat §450 C 7 Eng 2 Merokkan Loveseat §500 C 7 Eng 2 Zecutime Cityside Soda §550 C 7 Eng 2 Loveseat by Club Distress §750 C 8 Eng 2 Studio Bakonm Deluxe Loveseat §770 C 8 Eng 2 Be There Designs "Bezaar Sofa" §800 C 8 Eng 2 Luxuriare Loveseat §900 C 8 Eng 2 "Seatris" by Ima Hack §1220 C 8 Eng 2 Baroccoco Loveseat by MiRE §1250 C 8 Eng 2 Sofa by Club Distress §1450 C 8 Eng 2 Env 2 Baroccoco Sofa by MiRE §1500 C 8 Eng 2 Env 2 Candy Coated Sofa §1570 C 10 Eng 2 Env 2 Sofa of Substance §1625 C 10 Eng 2 Env 2 Lap of Luxury Sofa §1700 C 10 Eng 2 Env 2 -------------------------------------------------------------- Beds ------------------------------------------------------------- +Name+ +Cost+ +Properties+ ------------------------------------------------------------- Craftmeister's Pine Bed §300 C 1 Eng 2 Caress of Teak Bed §450 C 3 Eng 3 Cheap Eazzzzze Morrissey §450 C 1 Eng 2 Courtly Sleeper Day Dreamer §700 C 3 Eng 3 Env 2 Zenu Meditation Sleeper §950 C 4 Eng 4 Env 2 The Slim System §1050 C 4 Eng 4 Env 2 Bed by St Ajoque Reproduction §1200 C 5 Eng 6 Env 2 Touch Of Teak Bed §1800 C 4 Eng 4 Env 3 "#4234" Bt C. Lee Funkensnooz §2200 C 5 Eng 6 Env 4 The Soma "Sleep Well" §2600 C 6 Eng 6 Env 5 Colonial Ironwood §3000 C 7 Eng 6 Env 5 ------------------------------------------------------------- Miscellaneous ------------------------------------------------------- +Name+ +Cost+ +Properties+ ------------------------------------------------------- "Keister Kompanion" Bar Stool §185 C 3 Ad-A-Quaint Bar Stool §285 C 3 "Outdoor Ergo" Ergonomic Chair §320 C 5 Piece of Quiet Park Bench §500 C 5 Env 2 Regulars Only Bar Stool §650 C 6 Organic Material's Barstool §700 C 7 Env 2 "Stiff" By Superflous Seating §750 C 7 Env 2 ------------------------------------------------------- Counters ------------------------------------------------------- +Name+ +Cost+ +Properties+ ------------------------------------------------------- Krampft Industries Value Counter §140 Counter Culture "Surface" §200 Catamaran Kitchen Surface §210 Epikouros "Sleek Cuisine" Counter §325 Epikouros "Sleek Cuisine" Island §335 Chiclettina "Fjord" Kitchen §490 Counter Chiclettina "Archipelago" §500 Kitchen Island Club Room Countertop §600 Club Distress Butcher's Block §610 Chiclettina "Sardinia" Kitchen §780 Env 2 Counter Chiclettina "Sardinia" Kitchen §790 Env 2 Island Chez Moi French Country Counters §800 Env 2 Counter Cooking Conundrum §810 Env 2 ------------------------------------------------------- Dining Tables ------------------------------------------------------- +Name+ +Cost+ +Properties+ ------------------------------------------------------- NuMica Allinall Card Table §95 Seats 4 Pinegultcher Outdoor MiniTable §220 The Talking Table §275 Seats 4 Flatwood Dining §450 TablaBlance §690 Exploding Dragon Dining Table §755 Env 2 Luxiary "Ample King" Dining Table §850 Env 2 Milano Royale Dining Table §900 Env 2 Manor House Paree Dining Table §1080 Env 2 Discourse Dining Table §1200 Env 2 ------------------------------------------------------- End Tables ------------------------------------------------------- +Name+ +Cost+ +Properties+ ------------------------------------------------------- Crazy 8 Table §65 Contempto Adirondack End Table §90 Country Comfort Corner Table §110 Tri-Tip Table §155 The "Gold-End" Ratio Table §190 Merokkan End Table §210 Cornerstone "Sentinel" End Table §250 Here and There Thing §280 Gliteri & Co. Trieste End Table §310 Curvaleous Colonial End Table §430 -------------------------------------------------------- Coffee Tables ------------------------------------------------------- +Name+ +Cost+ +Properties+ ------------------------------------------------------- Simply Spindle Coffee Table §40 Simple Structure End Table §60 Scraps Ranch "CafeMate" §90 End-to-End Table §135 Ad-A-Quaint Coffee Table §140 Club Distress Coffee Table §155 Tempered Tea Table §221 Moor is More Coffee Table §225 Club Distress Avignon Rectangular §240 Coffee Table Chabadii Chabudinky §265 Chabadii "Yet Another" Coffee §290 Table ScienStone "Dramatic" Coffee §340 Table Centerpieces Coffee Table §370 Cozy Colonial End Table §400 Queen Anne Coffee Table §470 -------------------------------------------------------- Desks ------------------------------------------------------- +Name+ +Cost+ +Properties+ ------------------------------------------------------- Retratech "Office Pal" Economy §80 Home Office Desk §220 Tibetan Desk §670 Counter Productive Work Surface §750 Env 2 Chillettina Execudrone Desk §1000 Env 2 ------------------------------------------------------- Miscellaneous ------------------------------------------------------- +Name+ +Cost+ +Properties+ ------------------------------------------------------- Park Plates Mini Outdoor Dining §115 ------------------------------------------------------- Plants ------------------------------------------------------- +Name+ +Cost+ +Properties+ ------------------------------------------------------- Frost de Fieur Bud Vase §30 Env 1 Sunflowers §45 Env 1 Hosta La Vista §90 Env 1 Blue Sky Bonsai Tree §99 Env 1 Falling Fern §111 Env 1 Juniper Bonsai Tree §120 Env 1 Mystic Life "Flower Vase" §150 Env 1 The Simulated Succulent §160 Env 1 Rubber Tree Plant §165 Env 1 Fancifully Fuzzy Fern §170 Env 1 No-Fuss Ficus §300 Env 2 Fruitless Fig Tree §333 Env 2 -------------------------------------------------------- Sculptures -------------------------------------------------------- +Name+ +Cost+ +Properties+ -------------------------------------------------------- Shocking Pink Flamingo §12 F 4 Kozy Kitsch Gnome §68 F 5 Env 1 Measure of the Sim Wooden Model §100 F 3 Env 1 Muse Public "Collection §200 F 3 Env 2 Sculpture" Flight-Away Model Plane §250 F 3 Env 2 Apple of the Eye §400 F 3 Env 3 Ancient Urn Sculpture §500 F 3 Env 4 Immobile Chimes Mobile in Steel §1500 F 3 Env 10 The My-Chi Sculpture Form §2500 F 3 Env 10 12th Century Song Dynasty §4000 F 3 Env 10 Sculpture Vase On A Pedestal by Yucan Byall §5000 F 3 Env 10 --------------------------------------------------------- Paintings --------------------------------------------------------- +Name+ +Cost+ +Properties+ --------------------------------------------------------- Waderfall §35 F 3 Env 1 The Monster Under my Bed §35 F 3 Env 1 Dreams of a Gifted Mind §35 F 3 Env 1 Engineered Angst Full-Color §40 F 3 Env 1 Engineered Angst in Red §40 F 3 Env 1 Searing Indifference Wall Poster §50 F 3 Env 1 Civic Idol by Adora §50 F 3 Env 1 Inverted Vertigo, Cover Art §60 F 3 Env 1 Neon Flamingo §75 F 3 Env 1 Korean Keumungo §80 F 3 Env 1 Red vs. Blue Oil Portrait §120 F 3 Env 1 Chinese Opera Mask §150 F 3 Env 2 The Lady On Red §180 F 3 Env 2 Spherical Splendor §225 F 3 Env 2 The Lone Daisy §285 F 3 Env 2 Collage in Black and White §300 F 3 Env 2 Rainy Day Main Street §350 F 3 Env 3 Rolling Hills by H. Sean §400 F 3 Env 3 SimCity at Night §425 F 3 Env 3 Suspense §475 F 3 Env 4 Oil "Fantasy Scape" §500 F 3 Env 4 In the Beginning §600 F 3 Env 4 Winter Blossoms §650 F 3 Env 5 Bangpae Yeon from Simporters §700 F 3 Env 5 Transcendence §800 F 3 Env 6 Bella Squared §1000 F 3 Env 7 The Meaning of Fruit §1500 F 3 Env 10 Arghist Soldier §2000 F 3 Env 10 Handle and Spout §2500 F 3 Env 10 Ha-hye-tal Mask §3000 F 3 Env 10 Open-Wall Wall Fan §3500 F 3 Env 10 Olive Peynter's City SkyScape §4000 F 3 Env 10 The Fourth Element Wall Hanging §5000 F 3 Env 10 Poisonous Forest §5500 F 3 Env 10 ----------------------------------------------------------- Mirrors -------------------------------------------------------- +Name+ +Cost+ +Properties+ -------------------------------------------------------- Reflective Glass Mirror §100 Env 1 Modular Image Full Length Mirror §150 Fun 3 Env 1 Manor House Multi-Mirror §160 Fun 3 Env 1 Porcelain Oval Mirror §200 Fun 3 Env 1 Total Mirror §303 Fun 3 Env 2 Exotic Reflections Mirror §340 Fun 3 Env 2 Look Upon the Orient Mirror §370 Fun 3 Env 2 Obviously Modern Wall Mirror §399 Fun 3 Env 2 Club Distress Wall Mirror §580 Fun 3 Env 3 St Ajique Reproductions "See §750 Fun 3 Env 4 Plus" Mirror Vision Mirrors "Past Reflections" §1100 Fun 3 Env 6 --------------------------------------------------------- Curtains ------------------------------------------------------- +Name+ +Cost+ +Properties+ ------------------------------------------------------- Aluminum Privacy Blinds §80 Env 1 Stewart Mourning Cafe Curtains §97 Env 1 Veil of Dreams §120 Env 1 Deluxe Veil of Dreams §150 Env 2 Antique Lace Curtains §165 Env 2 Ultra Funky Curtain Clothes §170 Env 2 Loft Curtains §195 Env 2 Cornerstone Victoriana Velvet §250 Env 2 Drapes Sill-Length Tieback Curtains §300 Env 3 Floor-Length Tieback Curtains §335 Env 3 Doublewide Tie back Curtains §400 Env 4 ------------------------------------------------------- Miscellaneous ------------------------------------------------------- +Name+ +Cost+ +Properties+ ------------------------------------------------------- Anytime Candles §100 F 3 Env 1 Bowl of Plastic Fruit §150 F 3 Env 1 AquaBox Five Gallon Aquarium* §300 F 10 Env 1 Exotic (Non)Screen §900 F 3 Env 6 Ol' Grandfather Clock §3500 Env 3 -------------------------------------------------------- Toilets ------------------------------------------------------- +Name+ +Cost+ +Properties+ ------------------------------------------------------- Sewage Brothers Resteze Toilet §300 B 10 ResiStall Astro Divider 7 §700 B 10 C 10 Mentionable Porcelain Toilet §950 B 10 C 10 ------------------------------------------------------- Showers and Tubs ---------------------------------------------------------------- +Name+ +Cost+ +Properties+ ---------------------------------------------------------------- Clean Water Shower System §650 Hyg 8 "HubbaTubba" Economy Bathtub §700 Hyg 6 C 6 Env 2 Black & White "Bare" Bath §900 Hyg 7 C 10 Env 2 AquaPlus Shower Stall §1000 Hyg 7 C 6 Env 2 Simple Tub From Krampft Ind. §1500 Hyg 8 C 8 Env 3 Coloratura By Chrome Concepts §1500 Hyg 10 Env 3 Colonial Bathroom §1800 Hyg 8 C 10 Env 3 Colonial ComboCleen §2200 Hyg 10 C 10 Env 4 ---------------------------------------------------------------- Sinks --------------------------------------------------------------- +Name+ +Cost+ +Properties+ --------------------------------------------------------------- Superlative Sink §250 Hyg 6 Hun 1 Simple Sink §275 Hyg 6 Hun 1 Floral Sink §330 Hyg 7 Hun 1 Garden Fresh Pedestal §355 Hyg 7 Hun 1 Hydronomic CleanSheen Basin §410 Hyg 7 Hun 1 Imperial Plumbing Works Tivoli §560 Hyg 7 Hun 1 Basin Filigree Facebowl §610 Hyg 7 Hun 1 Imperial Lyon Basin §640 Hyg 7 Hun 1 Victor Victorian Pedestal Sink §700 Hyg 7 Hun 1 Env 2 --------------------------------------------------------------- Plumbing - Hot Tubs ----------------------------------------------------------------- +Name+ +Cost+ +Properties+ ----------------------------------------------------------------- Bubble-Up "Soaking Zone Hot Tub §6500 Hyg 5 F 7 C 6 Env 9 VaporWare Submergence Spa §8500 Hyg 5 F 7 C 6 Env 10 ----------------------------------------------------------------- Appliances - Cooking ------------------------------------------------------- +Name+ +Cost+ +Properties+ ------------------------------------------------------- The Grillinator "BigBQ" §210 Hun 1 Brand Name MetalKettle §299 Hun 1 Dialectric ReadyPrep Range §400 Hun 1 Ciao Time "Mondo Fuego" Gas Stove §650 Hun 4 Elegant Chef FlameBay Gas Range §900 Hun 10 Shiny Things, Inc Grandiose Grill §1100 Hun 10 ------------------------------------------------------- Appliances - Refrigerators ---------------------------------------------------------------- +Name+ +Cost+ +Properties+ ----------------------------------------------------------------- Brand Name "EconoCool" Fridge §600 Hun 10 Cap 200 Ciao Time Bovinia Fridge §1500 Hun 10 Env 2 Cap 300 ----------------------------------------------------------------- Appliances - Small Appliances ---------------------------------------------------------------- +Name+ +Cost+ +Properties+ ---------------------------------------------------------------- Extra Pep Coffeemaker §85 Hun 1 Eng 3 F 1 B -1 TechTonic Touch Toaster Oven §100 Hun 1 XLR8R2 Food Processor §220 Hun 2 Brand Name Zip Zap Microwave §250 Hun 2 Ciao Time Espresso Machine §450 Hun 1 Eng 4 F 3 B -1 ---------------------------------------------------------------- Appliances - Large Appliances ------------------------------------------------------- +Name+ +Cost+ +Properties+ ------------------------------------------------------- Gagmia Simore "RefuseNik" Trash §375 Compactor Wishy-Washer from Brandname LX §550 Shiny Things Inc. Whisp-Aire §950 Dishwasher ------------------------------------------------------- 5) Jobs --Jobs-- -Slacker- ---------- Golf Caddy ---------- Job Description: Spending your sunny days carrying someone else's clubs for a round of 18 - what could be easier? Early morning tee times call for early Hours Worked, but it's a terrific opportunity to schmooze with the wealthy at the local country club. Carpool: 4:00 AM Hours Worked: 5:00 AM - 10:00 AM Salary: §126 Promotion Requirements: None Days Worked: Sunday, Tuesday, Wednesday, Thursday, Friday Days Off: Monday, Saturday --------------------- Gas Station Attendant --------------------- Job Description: The hours are doable. The pay is pretty lousy. On occasion you find yourself with odd headaches which result from the fumes. But hey, you've got all the delights of the snack cake and magazine racks right at your fingertips! Enjoy! Carpool: 9:00 PM Hours Worked: 10:00 PM - 1:00 PM Salary: §154 Promotion Bonus: §308 Promotion Requirements: 1 Mechanical Days Worked: Sunday, Tuesday, Wednesday, Friday, Saturday Days Off: Monday, Thursday ----------------------- Convenience Store Clerk ----------------------- The customers are considerably less wealthy than those in your last job, but there is plenty of free soda pop and candy bars - not a bad trade. Besides, all your friends can hang out at the store late in the evening and read the comics while you pretend to work. Carpool: 8:00 AM Hours Worked: 9:00 AM - 3:00 PM Salary: §210 Promotion Bonus: §420 Promotion Requirements: 1 Mechanical, 1 Charisma Days Worked: Sunday, Wednesday, Thursday, Friday, Saturday Days Off: Monday, Tuesday ------------------ Record Store Clerk ------------------ Job Description: Nothin' but tunes all day long, man...While you'll need to boost your charisma to maintain this cushy job, there's no easier way to get paid to listen to your favorite music all day long. Carpool: 9:00 AM Hours Worked: 10:00 AM - 3:00 PM Salary: §252 Promotion Bonus: §504 Promotion Requirements: 1 Mechanical, 2 Charisma, 1 Creativity, 1 Friend Days Worked: Sunday, Monday, Wednesday, Friday, Saturday Days Off: Tuesday, Thursday -------- Party DJ -------- Job Description: Those contacts you made at the record store certainly paid off - now you're spinning tunes at the best parties in town. Late nights and lots of mechanical skills are needed to keep those turn tables spinnin'. Carpool: 10:00 AM Hours Worked: 11:00 PM - 4:00 AM Salary: §385 Promotion Bonus: §770 Promotion Requirements: 1 Mechanical, 2 Charisma, 1 Creativity, 2 Friends Days Worked: Sunday, Monday, Friday, Saturday Days Off: Tuesday, Wednesday, Thursday ------------- Projectionist ------------- Job Description: Show the finished product to the world, press a button here and there, and presto! - you're not working hard for that tidy little paycheck, are you? Good thing you're a night owl. Carpool: 5:00 PM Hours Worked: 6:00 PM - 1:00 AM Salary: §392 Promotion Bonus: §784 Promotion Requirements: 4 Mechanical, 2 Charisma, 2 Creativity, 5 Friends Days Worked: Sunday, Monday, Tuesday, Friday, Saturday Days Off: Wednesday, Thursday ----------------- Home Video Editor ----------------- Job Description: The best part of your job? Seeing all the blunders those mega-stars make when filming. Making them look good can help to earn you friends, though you'll want to concentrate on making plenty of them yourself - never hurts to know the right people when you're looking to just be comfortable. Carpool: 10:00 AM Hours Worked: 11:00 AM - 5:00 PM Salary: §613 Promotion Bonus: §1,226 Promotion Requirements: 4 Mechanical, 3 Charisma, 3 Creativity, 7 Friends Days Worked: Sunday, Monday, Friday, Saturday Days Off: Tuesday, Wednesday, Thursday ---------------------- Freelance Photographer ---------------------- Job Description: That time in the editing room taught you well - you know how to get a good shot the first time around. Go everywhere, see everything, take gorgeous pics on someone else's dime, and look good doing it. It's a free-and-easy way to live, but requires lots of travel, as well as the connections to finance it. Carpool: 1:00 PM Hours Worked: 2:00 PM - 7:00 PM Salary: §788 Promotion Bonus: §1,576 Promotion Requirements: 4 Mechanical, 4 Charisma, 4 Creativity, 10 Friends Days Worked: Sunday, Monday, Friday, Saturday Days Off: Tuesday, Wednesday, Thursday ---------------------- Freelance Web Designer ---------------------- Job Description: The move from Freelance Photographer to Freelance Web Designer isn't a big step in responsibility, but to the Internet illiterate, who don't know that your word processor does all the HTML layout for you, it's still pretty impressive. Play it cool, convince as many friends as you can that you're on the cutting edge of everything hip, and you might find yourself invited into SimCity's elite inner circle. Carpool: 9:00 AM Hours Worked: 10:00 AM - 3:00 PM Salary: §933 Promotion Bonus: §1866 Promotion Requirements: 4 Mechanical, 5 Charisma, 5 Creativity, 13 Friends Days Worked: Tuesday, Wednesday, Thursday Days Off: Sunday, Monday, Friday, Saturday ------------------------ Professional Party Guest ------------------------ Job Description: Your organizational genius has earned you the rank of general, the top of the top brass. Your day is filled with government officials requesting your wise counsel and a book deal for your memoirs is looking good. Is your home life as successful as your professional life? Carpool: 9:00 PM Hours Worked: 10:00 PM - 2:00 AM Salary: §1,400 Promotion Bonus: §2,800 Days Worked: Sunday, Friday, Saturday Days Off: Monday, Tuesday, Wednesday, Thursday -==- -Law Enforcement- -------------- Security Guard -------------- Job Description: A badge, a gun... and the graveyard shift. Since you're required to supply your own firearm and s, it doesn't leave much in your pay envelop. Carpool: 7:00 PM Hours Worked: 8:00 PM - 2:00 AM Salary: §336 Promotion Requirements: 1 Body Days Worked: Sunday, Tuesday, Wednesday, Thursday, Saturday Days Off: Monday, Friday ----- Cadet ----- Job Description: You're going to the Police Academy, with a starting salary from the city burning a hole in your blues. Like a combination of boot camp and college, the experience can be physically and mentally draining. Improve your body skill so you can graduate and get a real job. Carpool: 8:00 AM Hours Worked: 9:00 AM - 3:00 PM Salary: §448 Promotion Bonus: §896 Promotion Requirements: 2 Body Days Worked: Sunday, Tuesday, Wednesday, Thursday, Friday Days Off: Monday, Saturday -------------- Patrol Officer -------------- Job Description: You're riding the mean streets of SimCity in a squad car - dangerous work without a lot of pay. Keep yourself in top physical condition and study up on your logic skills so you can be considered for a shield. Carpool: 2:00 PM Hours Worked: 3:00 PM - 11:00 PM Salary: §552 Promotion Bonus: §1,104 Promotion Requirements: 2 Body, 1 Logic, 1 Friend Days Worked: Sunday, Monday, Tuesday, Thursday, Saturday Days Off: Wednesday, Friday ------------- Desk Sergeant ------------- Job Description: A break from the mean streets, and a promotion with pay hike...but tons of paperwork. However, you're on regular hours with a reduction in physical demands. If you get tired of this desk job, improve those body and logic skills and you may be out on the street in a much more interesting job. Carpool: 8:00 AM Hours Worked: 9:00 AM - 3:00 PM Salary: §616 Promotion Bonus: §1,232 Promotion Requirements: 3 Body, 1 Logic, 2 Friends Days Worked: Monday, Tuesday, Wednesday, Thursday, Friday Days Off: Sunday, Saturday ---------- Vice Squad ---------- Job Description: You're attached to your first plainclothes job. Vice duty can be exciting, but your squad operates mostly at night. It's important to shine here, so you can be considered for detective training. Well-rounded skills, especially logic, will hasten that next promotion. Carpool: 9:00 AM Hours Worked: 10:00 AM - 4:00 PM Salary: §686 Promotion Bonus: §1,372 Promotion Requirements: 3 Body, 4 Logic, 2 Cleaning, 2 Friends Days Worked: Sunday, Monday, Thursday, Friday, Saturday Days Off: Tuesday, Wednesday --------- Detective --------- Job Description: You get your shield and continue plainclothes work. Logic needs to be sharp and friends are very important. Cleaning also comes into play here, if you want to step up the department ladder. Carpool: 8:00 AM Hours Worked: 9:00 AM - 3:00 PM Salary: §756 Promotion Bonus: §1,512 Promotion Requirements: 4 Body, 5 Logic, 4 Cleaning, 3 Friends Days Worked: Sunday, Wednesday, Thursday, Friday, Saturday Days Off: Monday, Tuesday ---------- Lieutenant ---------- Job Description: Cases have a higher profile, and your experience has advanced you to a better pay rate. As a Lieutenant, you are a Detective Squad Leader, and you need to keep those skills sharpened. The stress of dealing with that thick unsolved folder of SimCity crimes can do damage to your home life. Try to emphasize "family time" and recreation when at home to achieve a proper balance. Carpool: 8:00 AM Hours Worked: 9:00 AM - 3:00 PM Salary: §826 Promotion Bonus: §1,652 Promotion Requirements: 5 Body, 6 Logic, 6 Cleaning, 4 Friends Days Worked: Monday, Tuesday, Wednesday, Thursday, Friday Days Off: Sunday, Saturday ---------------- SWAT Team Leader ---------------- Job Description: An elite job with a good bonus in the form of "danger pay," but you've got to be very smart to be successful. Make sure you're making friends in high places. Carpool: 10:00 AM Hours Worked: 11:00 AM - 6:00 PM Salary: §875 Promotion Bonus: §1,750 Promotion Requirements: 7 Body, 9 Logic, 7 Cleaning, 6 Friends Days Worked: Monday, Tuesday, Wednesday, Thursday, Friday Days Off: Sunday, Saturday ------------ Police Chief ------------ Job Description: You're finally "Top Cop". You can afford a substantial house on the hill and are one of the most influential people in SimCity. What more can you possibly do to protect the citizens of SimCity? Carpool: 7:00 AM Hours Worked: 8:00 AM - 4:00 PM Salary: §910 Promotion Bonus: §1,820 Promotion Requirements: 10 Body, 9 Logic, 8 Cleaning, 7 Friends Days Worked: Tuesday, Wednesday, Thursday, Friday, Saturday Days Off: Sunday, Monday ------------ Captain Hero ------------ Job Description: Crime peoples beware! A new day has dawned on our most wonderful community. A day of righteous justice for all, for Captain Hero is here at last! With massive superpowers at hand Captain Hero fights crime on a daily basis, to the fullest extent of the law. Carpool: 9:00 AM Hours Worked: 10:00 AM - 4:00 PM Salary: §1,225 Promotion Bonus: §2,450 Days Worked: Sunday, Monday, Friday, Saturday Days Off: Tuesday, Wednesday, Thursday -==- Science ------------ Test Subject ------------ Job Description: While earning a science degree, you're picking up mediocre salary as a "human guinea pig" at a local kinetics lab. It's a way to introduce yourself to the scientific community, but it's tough to be charming after several hours in a wind tunnel. Carpool: 10:00 AM Hours Worked: 11:00 AM - 5:00 PM Salary: §217 Promotion Requirements: 1 Cooking, 1 Cleaning Days Worked: Monday, Tuesday, Wednesday, Thursday, Saturday Days Off: Sunday, Friday ------------- Lab Assistant ------------- Job Description: Cleaning rat cages, fixing delicate lab equipment for minimum wage - how's your mood today? A lot of logic-skill-building time is needed at home to advance. And guess what? You're on the graveyard shift. Work all night, sleep all day. Carpool: 3:00 PM Hours Worked: 4:00 PM - 10:00 PM Salary: §322 Promotion Bonus: §644 Promotion Requirements: 1 Cooking, 1 Logic, 3 Cleaning Days Worked: Sunday, Tuesday, Wednesday, Thursday, Friday Days Off: Monday, Saturday ---------------- Field Researcher ---------------- Job Description: This job takes you into the field, working on far-flung projects. However, your pay increases. Develop your logic skill and maybe you can actually teach about this stuff in the classroom, instead of doing it in remote, inhospitable places. Carpool: 8:00 AM Hours Worked: 9:00 AM - 3:00 PM Salary: §448 Promotion Bonus: §896 Promotion Requirements: 2 Cooking, 1 Logic, 5 Cleaning, 1 Friend Days Worked: Sunday, Monday, Tuesday, Thursday, Saturday Days Off: Wednesday, Friday --------------- Science Teacher --------------- Job Description: No amount of field research could have prepared you for the naked savagery of teaching a high-school science class. At least it's a job with regular hours. Keep those lab messes clean, and build logic skill to aid you in getting a different job. Carpool: 8:00 AM Hours Worked: 9:00 AM - 3:00 PM Salary: §525 Promotion Bonus: §1,050 Promotion Requirements: 3 Cooking, 2 Logic, 6 Cleaning, 2 Friends Days Worked: Monday, Tuesday, Wednesday, Thursday, Friday Days Off: Sunday, Saturday -------------- Project Leader -------------- Job Description: It is up to you to manage a team of researchers in the quest for an important scientific breakthrough. Devise innovative experiments using your newly developed cooking and cleaning skills. If you really shine here, you may be on your way to becoming an inventor. Carpool: 9:00 AM Hours Worked: 10:00 AM - 5:00 PM Salary: §630 Promotion Bonus: §1,260 Promotion Requirements: 4 Cooking, 4 Logic, 6 Cleaning, 3 Family Days Worked: Sunday, Tuesday, Wednesday, Friday, Saturday Days Off: Monday, Thursday -------- Inventor -------- Job Description: Income has climbed, but to succeed as an inventor you'll need to put in long hard hours at the lab. Maintaining your home relationships may be harder now - there will be little time for socializing as you create the auto-recycling newspaper. Carpool: 9:00 AM Hours Worked: 10:00 AM - 7:00 PM Salary: §756 Promotion Bonus: §1,512 Promotion Requirements: 5 Cooking, 5 Logic, 7 Cleaning, 3 Friends Days Worked: Sunday, Monday, Wednesday, Friday, Saturday Days Off: Tuesday, Thursday ------- Scholar ------- Job Description: You have been named Chairman of the Science Department at Sim University. The regents are depending on your leadership and logical thinking to invigorate the school's science curriculum. This is a high paying, well respected position with good hours and more time at home, but it takes a well rounded skill set to guarantee success and promotion. Carpool: 7:00 AM Hours Worked: 8:00 AM - 1:00 PM Salary: §896 Promotion Bonus: §1,792 Promotion Requirements: 6 Cooking, 8 Logic, 7 Cleaning, 3 Friends Days Worked: Monday, Tuesday, Wednesday, Thursday, Friday Days Off: Sunday, Saturday --------------------- Top Secret Researcher --------------------- Job Description: Your expertise with auto-recycling has led to a position on a highly classified very demanding government project. The money is excellent, but you may be called to the lab at any time. Special care should be taken to stay happy and rested - a tired, cranky scientist might pose a security risk. If exceptional logic is demonstrated. a promotion to theorist may be in the cards. Carpool: 9:00 AM Hours Worked: 10:00 AM - 3:00 PM Salary: §1,036 Promotion Bonus: §2,072 Promotion Requirements: 7 Cooking, 8 Logic, 8 Cleaning, 5 Friends Days Worked: Sunday, Monday, Wednesday, Friday, Saturday Days Off: Tuesday, Thursday -------- Theorist -------- Job Description: The accolades from your research have earned you the highly paid position of theorist. You enjoy a higher salary-to-work-hours ratio than the one you had as an inventor. You must work hard to keep a high state of happiness and health. And only a successful theory can lead to the status and rewards you seek. Carpool: 9:00 AM Hours Worked: 10:00 AM - 2:00 PM Salary: §1,522 Promotion Bonus: §3,044 Promotion Requirements: 9 Cooking, 10 Logic, 10 Cleaning, 8 Friends Days Worked: Tuesday, Wednesday, Thursday, Friday Days Off: Sunday, Monday, Saturday ------------- Mad Scientist ------------- Job Description: With lecture fees and book advances, you're able to purchase the big house on the hill. The big question is, what experiments will you be conducting in its big cellar? Carpool: 9:00 PM Hours Worked: 10:00 PM - 2:00 AM Salary: §2,333 Promotion Bonus: §4,666 Days Worked: Tuesday, Wednesday, Thursday Days Off: Sunday, Monday, Friday, Saturday -==- Medicine ---------------------------- Emergency Medical Technician ---------------------------- Job Description: Entry level, now paying, grunt work in a big medical lab-but a way to test your aptitude and interest in exploring a doctor's world. Taking x-rays, logging samples, and preparing test results are among your duties. Carpool: 7:00 AM Hours Worked: 8:00 AM - 2:00 PM Salary: §280 Promotion Requirements: 1 Cleaning Days Worked: Sunday, Tuesday, Wednesday, Thursday, Friday Days Off: Monday, Saturday --------- Paramedic --------- Job Description: You're attending medical school and working part time as a paramedic. You'll need to avoid fatigue while allowing time for study and riding in an ambulance on the night shift. Keep your vehicle and equipment clean and well maintained. Carpool: 7:00 PM Hours Worked: 8:00 PM - 2:00 AM Salary: §385 Promotion Bonus: §770 Promotion Requirements: 2 Cleaning, 1 Logic Days Worked: Sunday, Monday, Tuesday, Thursday, Saturday Days Off: Wednesday, Friday ----- Nurse ----- Job Description: You've made it through med school, and secured your first job at SimCity General Hospital. This is a mentally as well as physically demanding job. Work on your logic skill and bedside manner to get those patient referrals. Carpool: 6:00 AM Hours Worked: 7:00 AM - 2:00 PM Salary: §476 Promotion Bonus: §952 Promotion Requirements: 2 Mechanical, 4 Cleaning, 2 Logic, 1 Friend Days Worked: Sunday, Tuesday, Wednesday, Friday, Saturday Days Off: Monday, Thursday ------ Intern ------ Job Description: There's an "M.D." after your name, but it seems you spend more time doing paperwork and changing bandages than saving lives. Pay special care to develop your mechanical and logic skills; doctors must be multi-talented. The hours are steady, though, so you're earning more. Carpool: 8:00 AM Hours Worked: 9:00 AM - 6:00 PM Salary: §574 Promotion Bonus: §1,148 Promotion Requirements: 2 Mechanical, 3 Logic, 5 Cleaning, 2 Friends Days Worked: Sunday, Monday, Wednesday, Thursday, Saturday Days Off: Tuesday, Friday -------- Resident -------- Job Description: You've been promoted to a night shift residency in the Emergency Room. This is an obviously stressful position. Make sure home is a comforting place. You'll need fun, rest and meals, or you won't succeed. If you work on the proper diagnoses, care for those tough cases, and develop a good bedside manner, your promotion to General Practitioner will come quickly. Carpool: 5:00 PM Hours Worked: 6:00 PM - 1:00 AM Salary: §672 Promotion Bonus: §1,344 Promotion Requirements: 4 Mechanical, 4 Logic, 6 Cleaning, 3 Friends Days Worked: Sunday, Monday, Tuesday, Friday, Saturday Days Off: Wednesday, Thursday -------------------- General Practitioner -------------------- Job Description: An altruistic streak has compelled you to join a Sim neighborhood clinic as a GP. The pay won't be high, but you'll help a lot of less fortunate SimCitizens through broken bones, pregnancies, and measles. You'll be handling a lot yourself, but don't slack off on the skill-building - you may want a different job someday. Carpool: 9:00 AM Hours Worked: 10:00 AM - 6:00 PM Salary: §770 Promotion Bonus: §1,540 Promotion Requirements: 7 Mechanical, 5 Logic, 7 Cleaning, 4 Friends Days Worked: Monday, Tuesday, Wednesday, Thursday, Friday Days Off: Sunday, Saturday ---------- Specialist ---------- Job Description: Congratulations. You've "hung up your shingle", gaining a traditional work schedule and golf game occasionally. Now you have more time to maintain a happy home and maybe a happy family. Keep making friends outside the home and building up your skills, if higher levels in this career track seem appealing. Carpool: 9:00 AM Hours Worked: 10:00 AM - 4:00 PM Salary: §875 Promotion Bonus: §1,750 Promotion Requirements: 9 Mechanical, 7 Logic, 8 Cleaning, 5 Friends Days Worked: Monday, Tuesday, Wednesday, Thursday, Friday Days Off: Sunday, Saturday ------- Surgeon ------- Job Description: One of the elite, with an income advance to go with it. The job demands a rested, calm individual, so watch your emotional levels, eat right, and get plenty of sleep. And, you'll need home study time, especially in logic, to keep left-brain skills sharp in the operating room. Carpool: 9:00 AM Hours Worked: 10:00 AM - 4:00 PM Salary: §980 Promotion Bonus: §1,960 Promotion Requirements: 9 Mechanical, 8 Logic, 9 Cleaning, 7 Friends Days Worked: Monday, Tuesday, Wednesday, Thursday, Friday Days Off: Sunday, Saturday ------------------- Medical Researcher ------------------- Job Description: You created a new vaccination serum in SimCity's most advanced research clinic. You've now joined the ranks of the highest paid researchers in the world. If you decide to go for the top bucks, continue the skill-building path up to Chief of Hospital Staff, where you get a cut of the profits. Carpool: 10:00 AM Hours Worked: 11:00 AM - 6:00 PM Salary: §1,356 Promotion Bonus: §2,712 Promotion Requirements: 9 Mechanical, 10 Logic, 10 Cleaning, 9 Friends Days Worked: Monday, Tuesday, Wednesday, Thursday Days Off: Sunday, Friday, Saturday -------------- Chief of Staff -------------- Job Description: You are one of the most respected physicians in SimCity. You spend office hours at the hospital. You are now a part owner and are making large profits keeping your fellow Sims in good health. Carpool: 8:00 AM Hours Worked: 9:00 AM - 4:00 PM Salary: §1,499 Promotion Bonus: §2,998 Days Worked: Tuesday, Wednesday, Thursday, Friday Days Off: Sunday, Monday, Saturday -==- Business ------------------- Mailroom Technician ------------------- Job Description: Minimum wage, but you're on the ground floor of one of SimCity's mega-corps. Keep the copier and coffee machine in working order. Be organized, prompt, and friendly when you push that cart through the halls - maybe some sharp-eyed company officer will consider you for a kick upstairs. Carpool: 8:00 AM Hours Worked: 9:00 AM - 3:00 PM Salary: §168 Promotion Requirements: 1 Charisma Days Worked: Monday, Tuesday, Wednesday, Thursday, Saturday Days Off: Sunday, Friday ------------------- Executive Assistant ------------------- Job Description: Longer hours, but an opportunity to work the phones, increase people skills, and keep the Boss happy. Start developing your speaking skills now: you might be able to impress the Boss with a creative new business proposal. Carpool: 8:00 AM Hours Worked: 9:00 AM - 4:00 PM Salary: §252 Promotion Bonus: §504 Promotion Requirements: 2 Charisma Days Worked: Sunday, Tuesday, Wednesday, Thursday, Friday Days Off: Monday, Saturday -------------------------- Field Sales Representative -------------------------- Job Description: Before you move up in the company, you'll have to earn your dues putting in a long day on the road. Meet your quotas (charisma can make a good sales pitch great) and make good contacts, and you'll be ripe for a promotion to an office without wheels. Carpool: 8:00 AM Hours Worked: 9:00 AM - 4:00 PM Salary: §350 Promotion Bonus: §700 Promotion Requirements: 2 Charisma, 1 Creativity, 1 Friend Days Worked: Sunday, Monday, Wednesday, Friday, Saturday Days Off: Tuesday, Thursday ---------------- Junior Executive ---------------- Job Description: Now you have your own grunt to boot around, a personal cubicle, and a nice salary - but it's still a long walk down that hall to the washrooms. Good relationships with people to whom you've proven your superior logic skill will definitely get you noticed. Carpool: 8:00 AM Hours Worked: 9:00 AM - 4:00 PM Salary: §448 Promotion Bonus: §896 Promotion Requirements: 2 Charisma, 2 Logic, 1 Creativity, 3 Friends Days Worked: Monday, Tuesday, Wednesday, Friday, Saturday Days Off: Sunday, Wednesday --------- Executive --------- Job Description: You have your own Junior Executive and an actual office, with a door that closes. Problem is, the Executive level at your company is heavily populated. Well-rounded skills and a good work attitude will help you stand out from the crowd and impress the higher ups. Carpool: 8:00 AM Hours Worked: 9:00 AM - 3:00 PM Salary: §560 Promotion Bonus: §1,120 Promotion Requirements: 4 Charisma, 3 Logic, 3 Creativity, 4 Friends Days Worked: Monday, Tuesday, Wednesday, Thursday, Friday Days Off: Sunday, Saturday -------------- Senior Manager -------------- Job Description: Salary hops up, as you are now overseeing several franchise offices. There are a lot of executives under your command, so charisma and logic help in settling disputes and keeping the various teams running smoothly. Your golf game needs to improve if you expect to close any deals from now on, so a little more work in the creative department would not be a bad idea. Carpool: 7:00 AM Hours Worked: 8:00 AM - 5:00 PM Salary: §728 Promotion Bonus: §1,456 Promotion Requirements: 5 Charisma, 4 Logic, 3 Creativity, 5 Friends Days Worked: Monday, Tuesday, Wednesday, Thursday, Friday Days Off: Sunday, Saturday -------------- Vice President -------------- Job Description: The corner office is yours. Pay takes another leap. However, competition is rougher on this floor. Keep sharpening those skills and make lots of friends. You never know when you'll need them. Carpool: 7:00 AM Hours Worked: 8:00 AM - 4:00 PM Salary: §924 Promotion Bonus: §1,848 Promotion Requirements: 5 Charisma, 6 Logic, 4 Creativity, 6 Friends Days Worked: Monday, Tuesday, Wednesday, Thursday, Friday Days Off: Sunday, Saturday --------- President --------- Job Description: The company sends a limo to pick you up in the morning. You get the top floor suite and a hefty paycheck. Your creative juices are flowing, and you're feeling smart and powerful. But there's a downside as well. More stress, and some of your neighbors may resent your success. (Nothing a barbecue at your place wouldn't fix. And who knows, you might meet someone new...) Carpool: 7:00 AM Hours Worked: 8:00 AM - 4:00 PM Salary: §1,400 Promotion Bonus: §2,800 Promotion Requirements: 6 Charisma, 7 Logic, 6 Creativity, 7 Friends Days Worked: Monday, Wednesday, Thursday, Friday Days Off: Sunday, Tuesday, Saturday --- CEO --- Top of the heap at your company. But can a powerful, well-to-do exec balance the responsibilities of the office with the needs of mate, children, and friends? Social responsibilities are peaking--it might be time to move up to a bigger house, to better entertain bigwigs. Carpool: 8:00 AM Hours Worked: 9:00 AM - 4:00 PM Salary: §1,665 Promotion Bonus: §3,330 Promotion Requirements: 8 Charisma, 9 Logic, 7 Creativity, 8 Friends Days Worked: Monday, Tuesday, Thursday, Friday Days Off: Sunday, Wednesday, Saturday --------------- Business Tycoon --------------- Job Description: You're a corporate raider and mogul, heading a worldwide conglomerate. But now that you're a famous local figure, guess what? You'll be expected to give money to charities to maintain your standing with your fellow Sims. Still, doesn't it feel good to bask in the glow of success? Carpool: 9:00 AM Hours Worked: 10:00 AM - 4:00 PM Salary: §2,100 Promotion Bonus: §4,200 Days Worked: Monday, Tuesday, Wednesday, Thursday Days Off: Sunday, Friday, Saturday -==- -Athletic- ----------- Team Mascot ----------- Job Description: A young athlete has to start somewhere - even if it's sweating inside a cartoon animal suit. A very physical grunt job with lousy pay - but at least you can watch the game from up close. Besides water, the coach also expects you to prepare the players' snacks...a lot of snacks. Carpool: 2:00 PM Hours Worked: 3:00 PM - 9:00 PM Salary: §154 Promotion Requirements: 1 Body Days Worked: Sunday, Tuesday, Wednesday, Friday, Saturday Days Off: Monday, Thursday ------------- Minor Leaguer ------------- Job Description: Welcome to the "Llamas," SimCity's minor league team. Your starting pay isn't much, and you'll have a lot of training time to deal with. Develop your body skill so you can rise through the ranks. Carpool: 8:00 AM Hours Worked: 9:00 AM - 3:00 PM Salary: §238 Promotion Bonus: §476 Promotion Requirements: 2 Body Days Worked: Sunday, Monday, Wednesday, Friday, Saturday Days Off: Tuesday, Thursday ------ Rookie ------ Job Description: Advancing into the pros, you start out with the league minimum salary, which is the highest starting pay in the neighborhood. Keep working on your body and just hope an injury doesn't slow your advancement. Carpool: 8:00 AM Hours Worked: 9:00 AM - 3:00 PM Salary: §322 Promotion Bonus: §644 Promotion Requirements: 1 Charisma, 2 Body, 1 Friend Days Worked: Sunday, Monday, Thursday, Friday, Saturday Days Off: Tuesday, Wednesday ------- Starter ------- Job Description: You've made it off the bench and into the starting line up. Some money's coming in, but long practices take their toll on your mood. It's essential to get your rest and keep your body in prime shape - this is your livelihood. And since you're going to be interviewed more now, work on that charisma skill so you can get noticed. Carpool: 8:00 AM Hours Worked: 9:00 AM - 3:00 PM Salary: §420 Promotion Bonus: §840 Promotion Requirements: 2 Charisma, 6 Body, 2 Friends Days Worked: Sunday, Monday, Wednesday, Friday, Saturday Days Off: Tuesday, Thursday -------- All Star -------- Job Description: You've become a household name in SimCity. You need to be comfortable speaking in front of a camera, not just playing in front of one. Improve your charisma and body and you'll be voted MVP in no time. Carpool: 8:00 AM Hours Worked: 9:00 AM - 3:00 PM Salary: §539 Promotion Bonus: §1,078 Promotion Requirements: 1 Mechanical, 3 Charisma, 8 Body, 3 Friends Days Worked: Sunday, Monday, Thursday, Friday, Saturday Days Off: Tuesday, Wednesday --- MVP --- Job Description: You're heading through the mid-point of your career. There is a special need to work on relationship skills here and present a positive image. If the fans love you, that fills the stadium - and that fills your pay envelop. Meanwhile, family and friends (and even your house) might need attention too. Carpool: 8:00 AM Hours Worked: 9:00 AM - 3:00 PM Salary: §893 Promotion Bonus: §1,786 Promotion Requirements: 2 Mechanical, 4 Charisma, 10 Body, 4 Friends Days Worked: Sunday, Monday, Friday, Saturday Days Off: Tuesday, Wednesday, Thursday --------- Superstar --------- Job Description: Major income, you've got those commercial endorsements, and you're at the top of your game. Your body works like a well-oiled machine but it's taking longer to recover from your injuries. How long can you remain "Number One?" It's probably a good time to start thinking about future opportunities - you may be retiring much sooner than you think. Carpool: 8:00 AM Hours Worked: 9:00 AM - 4:00 PM Salary: §1,190 Promotion Bonus: §2,380 Promotion Requirements: 4 Mechanical, 5 Charisma, 10 Body, 5 Friends Days Worked: Sunday, Monday, Friday, Saturday Days Off: Tuesday, Wednesday, Thursday --------------- Assistant Coach --------------- Job Description: You're retired from playing: a change both dreaded and welcome. But there's an opportunity to stay with the team you love - although this time you'll be carrying a playbook. Make sure you're still networking with friends because your relationships and charisma are going to get you further than your body skill can. Carpool: 8:00 AM Hours Worked: 9:00 AM - 2:00 PM Salary: §1,488 Promotion Bonus: §2,976 Promotion Requirements: 7 Mechanical, 7 Charisma, 10 Body, 6 Friends Days Worked: Sunday, Monday, Friday, Saturday Days Off: Tuesday, Wednesday, Thursday ----- Coach ----- Job Description: More prestige and a nicer paycheck, but longer Hours Worked dealing with the media, game films, and the team's personal appearances. Thank goodness for those friends. They can help your career when you least expect it. Carpool: 8:00 AM Hours Worked: 9:00 AM - 3:00 PM Salary: §1,750 Promotion Bonus: §3,500 Promotion Requirements: 7 Mechanical, 10 Charisma, 10 Body, 8 Friends Days Worked: Sunday, Monday, Friday, Saturday Days Off: Tuesday, Wednesday, Thursday ------------- Hall of Famer ------------- Job Description: You're now a "living legend." The residents of SimCity shower you with a ticker tape parade, and your number is retired. The team gives you an office and salary as their "goodwill ambassador" This is as good as it gets! Carpool: 10:00 AM Hours Worked: 11:00 AM to 5:00 PM Salary: §3,033 Promotion Bonus: §6,066 Days Worked: Tuesday, Wednesday, Thursday Days Off: Sunday, Monday, Friday, Saturday -==- -Criminal- ---------- Pickpocket ---------- Job Description: Entry-level two-bit thief - but you are your own boss. Dexterity and physical speed are obviously important. A certain amount of creativity is helpful, too, if you're going to distract those marks while you dip into their pockets. Carpool: 10:00 AM Hours Worked: 11:00 AM - 5:00 PM Salary: §196 Promotion Requirements: None Days Worked: Sunday, Tuesday, Wednesday, Friday, Saturday Days Off: Monday, Thursday ------ Bagman ------ Job Description: You're a foot soldier for a small-time mobster - making pickups and deliveries of dirty cash and "sensitive merchandise". You'll need to be quick on your feet to avoid the heat and rival punks. Work on your body skill will definitely pay off. Carpool: 4:00 PM Hours Worked: 5:00 PM - 1:00 AM Salary: §280 Promotion Bonus: §560 Promotion Requirements: 1 Creativity Days Worked: Sunday, Tuesday, Thursday, Friday, Saturday Days Off: Monday, Wednesday ------ Bookie ------ Job Description: Make book on the dog track, horse races, and stadium games - where, one way or another, "the house" always wins. And this time "the house" is you. You never know when something may go wrong that requires some fast-talking, so keep those creativity skills sharp. Carpool: 10:00 AM Hours Worked: 11:00 AM - 6:00 PM Salary: §385 Promotion Bonus: §770 Promotion Requirements: 3 Creativity, 1 Body, 1 Friend Days Worked: Sunday, Monday, Thursday, Friday, Saturday Days Off: Tuesday, Wednesday ---------- Con Artist ---------- Job Description: Run schemes, scams and swindles - anything to separate a naive Sim from hard-earned cash. Profits increase, but this job needs inspired thinking and the power to persuade others. Carpool: 8:00 AM Hours Worked: 9:00 AM - 3:00 PM Salary: §490 Promotion Bonus: §980 Promotion Requirements: 2 Mechanical, 1 Body, 4 Creativity, 2 Friends Days Worked: Monday, Tuesday, Wednesday, Thursday, Friday Days Off: Sunday, Saturday -------------- Getaway Driver -------------- Job Description: From two-bit crook to three-bit crook. To succeed as a driver, you'll need some strong physical skills and a mechanic's knowledge. But you want to get in on the main action, right? Work on your skills to show the boss how indispensable you are. Carpool: 9:00 PM Hours Worked: 10:00 PM - 6:00 AM Salary: §595 Promotion Bonus: §1,190 Promotion Requirements: 4 Mechanical, 2 Body, 5 Creativity, 3 Friends Days Worked: Monday, Tuesday, Wednesday, Thursday, Friday Days Off: Sunday, Saturday ----------- Bank Robber ----------- Job Description: Instead of just driving the money away, now you're inside the SimCity First National Bank when it does down -, which cuts you in for a bigger slice. But you'd like to try your hand at some sneakier, more challenging crimes. Better brains, brawn and buddies will move you up. Carpool: 2:00 PM Hours Worked: 3:00 PM - 11:00 PM Salary: §742 Promotion Bonus: §1,484 Promotion Requirements: 4 Mechanical, 5 Body, 7 Creativity, 3 Friends Days Worked: Monday, Tuesday, Wednesday, Thursday, Friday Days Off: Sunday, Saturday ----------- Cat Burglar ----------- Job Description: Higher scores, but more risk involved. Suddenly you're on the night shift. You can't afford to let physical energy flag, or you'll botch a job. Mechanical skills are handy to keep your tools in good order and some creative problem solving will help you stay out of the slammer. Your friends are coming in very handy - more can only help. Carpool: 8:00 PM Hours Worked: 9:00 PM - 3:00 AM Salary: §896 Promotion Bonus: §1,792 Promotion Requirements: 7 Mechanical, 6 Body, 7 Creativity, 4 Friends Days Worked: Sunday, Monday, Wednesday, Friday, Saturday Days Off: Tuesday, Thursday ------------- Counterfeiter ------------- Job Description: You're getting more sophisticated. Why steal money when you and your gang can print your own? You're getting quite a reputation and people are seeking your advice. Better keep fit, you might need to do some overseas traveling soon. Carpool: 8:00 AM Hours Worked: 9:00 AM - 3:00 PM Salary: §1,064 Promotion Bonus: §2,128 Promotion Requirements: 7 Mechanical, 7 Body, 9 Creativity, 5 Friends Days Worked: Monday, Tuesday, Wednesday, Thursday, Friday Days Off: Sunday, Saturday -------- Smuggler -------- Job Description: Your business card says you're in the "Import/Export" business. Let's just say you supply everything people want that the law says they cannot have. You're bringing in and sending out goods by land, sea, and air, and earning the large profits all that implies. Your skills need to be fully honed to reach the apex of this illustrious career. Carpool: 1:00 AM Hours Worked: 2:00 AM - 8:00 AM Salary: §1,575 Promotion Bonus: §3,150 Promotion Requirements: 10 Mechanical, 8 Body, 10 Creativity, 7 Friends Days Worked: Sunday, Thursday, Friday, Saturday Days Off: Monday, Tuesday, Wednesday ------------------- Criminal Mastermind ------------------- Job Description: In your endless pursuit to take over the world, you've learned three things: one, always dress the part, two, crime really does pay, and three, never stop to reveal your nefarious plans before you actually carry them out. Carpool: 9:00 AM Hours Worked: 10:00 AM - 4:00 PM Salary: §1,925 Promotion Bonus: §2,850 Days Worked: Tuesday, Thursday, Friday, Saturday Days Off: Sunday, Monday, Wednesday -==- -Military- ------- Recruit ------- Job Description: Buzz cuts and boot camp. I don't know but I've been told, scrubbing latrines gets mighty old. Better maintain prime physical shape to advance from the trenches. Not only will you be stronger but your body will look even better on you than it does now. Carpool: 6:00 AM Hours Worked: 7:00 AM - 1:00 PM Salary: §350 Promotion Requirements: None Days Worked: Sunday, Tuesday, Thursday, Friday, Saturday Days Off: Monday, Wednesday ------------ Elite Forces ------------ Job Description: Special training as a commando brings you more prestige, and as an added incentive you'll be earning special hazard pay. Physical skills are important so get your body pumped up and strong. Carpool: 6:00 AM Hours Worked: 7:00 AM - 1:00 PM Salary: §455 Promotion Bonus: §910 Promotion Requirements: 1 Mechanical, 1 Body Days Worked: Sunday, Monday, Tuesday, Thursday, Saturday Days Off: Wednesday, Friday ---------------- Drill Instructor ---------------- Job Description: Now that you're an experienced vet, the base commander has "volunteered" you to impart your wisdom to a squad of green, malleable recruits. Charisma is important here, as you'll need to drill fear, loyalty, and discipline into those jarheads. Carpool: 6:00 AM Hours Worked: 7:00 AM - 1:00 PM Salary: §560 Promotion Bonus: §1,120 Promotion Requirements: 2 Mechanical, 1 Charisma, 1 Body Days Worked: Sunday, Wednesday, Thursday, Friday, Saturday Days Off: Monday, Tuesday -------------- Junior Officer -------------- Job Description: You finally gained entrance to the Officer's Club. No resting on your laurels though, you must keep your body in top physical condition if you want to advance. Carpool: 6:00 AM Hours Worked: 7:00 AM - 1:00 PM Salary: §630 Promotion Bonus: §1,260 Promotion Requirements: 2 Mechanical, 2 Charisma, 4 Body Days Worked: Monday, Tuesday, Wednesday, Thursday, Friday Days Off: Sunday, Saturday -------------------- Counter Intelligence -------------------- Job Description: Tracking the enemy with the latest equipment is your whole life right now. You know enough about the enemy strategy for them to really want to kill you - so you have to stay one step ahead of them for your sake and that of your troops. Work on your body and mechanical skills to keep those highly sensitive machine in top working order. Carpool: 7:00 AM Hours Worked: 8:00 AM - 2:00 PM Salary: §700 Promotion Bonus: §1,400 Promotion Requirements: 4 Mechanical, 3 Charisma, 5 Body, 1 Friend Days Worked: Sunday, Monday, Tuesday, Friday, Saturday Days Off: Wednesday, Thursday -------------- Flight Officer -------------- Job Description: Somebody has to drop those troops, deliver that cargo, and guard the air space over SimCity. There's a pay grade advance here, but earning your wings will require additional training with a flight simulator program at the base. Mechanical skill is a must and body skill is not far behind. Carpool: 8:00 AM Hours Worked: 9:00 AM - 3:00 PM Salary: §770 Promotion Bonus: §1,540 Promotion Requirements: 5 Mechanical, 3 Charisma, 6 Body, 3 Friends Days Worked: Monday, Tuesday, Wednesday, Thursday, Friday Days Off: Sunday, Saturday -------------- Senior Officer -------------- Job Description: You survived your Airborne tour and made it to "the brass". You're well respected and your counsel is often sought. More charisma training will improve your speeches and working out will help you maintain your fitness level. Work on these areas if you want to move on to Commander. Carpool: 7:00 AM Hours Worked: 8:00 AM - 2:00 PM Salary: §812 Promotion Bonus: §1,624 Promotion Requirements : 5 Mechanical, 5 Charisma, 7 Body, 4 Friends Days Worked: Monday, Tuesday, Wednesday, Thursday, Friday Days Off: Sunday, Saturday --------- Commander --------- Job Description: Your great leadership accomplishments have brought you to the post of Commander. No more dodging bullets and crawling under barbed wire. But don't get all soft and flabby because it's been whispered that you're being considered as a potential candidate for astronaut. You'll have to show exceptional mechanical and body skills to gain that honor. Carpool: 8:00 AM Hours Worked: 9:00 AM - 3:00 PM Salary: §840 Promotion Bonus: §1,680 Promotion Requirements: 6 Mechanical, 5 Charisma, 10 Body, 5 Friends Days Worked: Monday, Tuesday, Wednesday, Thursday, Friday Days Off: Sunday, Saturday --------- Astronaut --------- Job Description: One of the highest achievements for a military life like yourself. Fame and fortune climb with each mission into space, and you're in the best physical shape of your life. Keep working on your skills if you want to become one of the most influential people in this country. Carpool: 8:00 AM Hours Worked: 9:00 AM - 3:00 PM Salary: §1,094 Promotion Bonus: §2,188 Promotion Requirements: 8 Mechanical, 7 Charisma, 10 Body, 6 Friends Days Worked: Tuesday, Wednesday, Thursday, Friday Days Off: Sunday, Monday, Saturday ------- General ------- Job Description: Your organizational genius has earned you the rank of general, the top of the top brass. Your day is filled with government officials requesting your wise counsel and a book deal for your memoirs is looking good. Is your home life as successful as your professional life? Carpool: 9:00 AM Hours Worked: 10:00 AM - 4:00 PM Salary: §1,138 Promotion Bonus: §2,276 Days Worked: Monday, Tuesday, Wednesday, Thursday Days Off: Sunday, Friday, Saturday -==- -Culinary- ----------- Dish Washer ----------- Job Description: You have to start somewhere, and in the restaurant industry, it's right at the bottom. But if you analyze the dirty dishes carefully, you'll learn EXACTLY what people like and don't like. Wash...and learn. Carpool: 1:00 PM Hours Worked: 2:00 PM - 10:00 PM Salary: §126 Promotion Requirements: None Days Worked: Sunday, Tuesday, Wednesday, Thursday, Saturday Days Off: Monday, Friday ------------------- Drive Through Clerk ------------------- Job Description: Out of the frying pan and into the fire! You don't have to clean anymore, but dealing with hungry commuters and teen pranks will either make you or break you. Don't forget to smile! Carpool: 4:00 PM Hours Worked: 5:00 PM - 9:00 PM Salary: §168 Promotion Bonus: §336 Promotion Requirements: 1 Creativity Days Worked: Sunday, Tuesday, Thursday, Friday, Saturday Days Off: Monday, Wednesday ----------------------- Fast Food Shift Manager ----------------------- Job Description: Joy of joys...instead of fixing food you now have to fix problems: tangled register tape, clogged soda drink dispensers, and squabbling underpaid employees. Be creative about your problem solving or you'll be stuck picking taco droppings out of your hair for a long, long time. Carpool: 4:00 PM Hours Worked: 5:00 PM to 10:00 PM Salary: §182 Promotion Bonus: §364 Promotion Requirements: 1 Logic, 2 Creativity, 1 Friend Days Worked: Sunday, Monday, Tuesday, Friday, Saturday Days Off: Wednesday, Thursday ---- Host ---- Job Description: If you never see another burger again, it'll be too soon. Now you're out of the kitchen, seating people and managing tables in a restaurant where people expect REAL food for the prices they're paying. Keep your eyes open and your smile painted on as you start learning about the industry-it's a dog-eat-food world out there, and you'll want to be well prepared. Carpool: 9:00 AM Hours Worked: 10:00 AM - 4:00 PM Salary: §242 Promotion Bonus: §484 Promotion Requirements: 3 Logic, 2 Creativity, 2 Friends Days Worked: Sunday, Wednesday, Thursday, Friday, Saturday Days Off: Monday, Tuesday ------ Waiter ------ Job Description: If you thought hosting was bad, just try waiting tables. THIS is a promotion? You'd better believe it! Be prepared to think on your feet to outwit and impress your often-crafty customers in pursuit of the Almighty Tip-all while wearing a snazzy and those ubiquitous Pieces of Flair. Carpool: 1:00 PM Hours Worked: 2:00 PM - 7:00 PM Salary: §308 Promotion Bonus: §616 Promotion Requirements: 3 Cooking, 3 Logic, 2 Creativity, 2 Friends Days Worked: Sunday, Monday, Wednesday, Friday, Saturday Days Off: Tuesday, Thursday --------- Prep Cook --------- Job Description: You've memorized everything on the menu and managed to work your way into a position as a Prep Cook. It's not glamorous, but it's real kitchen work - and you look stylin' in that big white hat! Get comfortable with the slicing, dicing and julienne fries - you're not going to get any farther in this industry if you don't know your basic cooking inside and out. Carpool: 8:00 AM Hours Worked: 9:00 AM - 3:00 PM Salary: §469 Promotion Bonus: §938 Promotion Requirements: 4 Cooking, 4 Logic, 4 Creativity ,3 Friends Days Worked: Sunday, Wednesday, Thursday, Friday, Saturday Days Off: Monday, Tuesday --------- Souse Chef --------- Job Description: It's ironic that the more accomplished you become, the less you actually touch the food. As Souse Chef you're spending most of your time as a manager and cheerleader for your kitchen staff. If you want to keep moving up, you'll have to prove you've got the eccentric creativity needed to create novel dishes. Bon appetite! Carpool: 1:00 PM Hours Worked: 2:00 PM to 9:00 PM Salary: §812 Promotion Bonus: §1,624 Promotion Requirements: 5 Cooking, 6 Logic, 5 Creativity, 4 Friends Days Worked: Sunday, Monday, Wednesday, Friday, Saturday Days Off: Tuesday, Thursday -------------- Executive Chef ------------- Job Description: Finally recognized for your creative gifts, you've been given control of your restaurant's menu in order to create completely new and exciting dishes. It's a dream come true-but you're already dreaming of more. Keep challenging yourself as you work towards a new prize: a franchise of your own! Carpool: 8:00 AM Hours Worked: 9:00 AM - 3:00 PM Salary: §1,206 Promotion Bonus: §2,416 Promotion Requirements: 8 Cooking, 7 Logic, 7 Creativity, 6 Friends Days Worked: Sunday, Monday, Friday, Saturday Days Off: Tuesday, Wednesday, Thursday ------------- Restaurateur ------------- Job Description: Everyone's clamoring for a piece of the pie - YOUR pie, that is. Now that you've developed a distinctive culinary style, it's time to milk it for everything it's worth as a national brand. Keep everyone on their toes with your creative genius and you just might become a household name! Carpool: 9:00 AM Hours Worked: 10:00 AM - 2:00 PM Salary: §1,330 Promotion Bonus: §2,660 Promotion Requirements: 10 Cooking, 8 Logic, 10 Creativity, 7 Friends Days Worked: Sunday, Thursday, Friday, Saturday Days Off: Monday, Tuesday, Wednesday -------------- Celebrity Chef -------------- Job Description: You've finally arrived, and your face is selling more cookbooks than your own food does! It's been a long road, but you've now got a TV show seen by millions, a successful restaurant chain, and a name that commands respect. Bask in your victory as you flaunt your celebrity in televised competitions and enjoy your new life as a media mogul! Carpool: 2:00 PM Hours Worked: 3:00 PM - 8:00 PM Salary: §2,170 Promotion Bonus: §4,340 Days Worked: Tuesday, Wednesday, Thursday Days Off: Sunday, Monday, Friday, Saturday -==- -Politics- --------------- Campaign Worker --------------- Job Description: The salary is minuscule, but you get your feet wet in the political puddle by helping a favorite local candidate into office. The job requires long hours managing telephone teams and volunteer groups canvassing neighborhoods for votes. Carpool: 8:00 AM Hours Worked: 9:00 AM - 6:00 PM Salary: §308 Promotion Requirements: None Days Worked: Sunday, Tuesday, Thursday, Friday, Saturday Days Off: Monday, Wednesday ------ Intern ------ Job Description: Start out running errands for the SimCity Controller and try to work your way up to getting lunch for the mayor. Low pay, long hours. You'll need lots of charisma to advance in politics. Carpool: 8:00 AM Hours Worked: 9:00 AM - 3:00 PM Salary: §420 Promotion Bonus: §840 Promotion Requirements: None Days Worked: Monday, Tuesday, Wednesday, Thursday, Saturday Days Off: Sunday, Friday -------- Lobbyist -------- Job Description: A special-interest group to influence local politicians hires you. Heavy social skills and lots of friends are needed to advance in this career - you must win friends and influence people. Charisma skill is essential to progress in a political career. Carpool: 7:00 AM Hours Worked: 8:00 AM - 2:00 PM Salary: §504 Promotion Bonus: §1,008 Promotion Requirements: 1 Logic, 1 Creativity, 1 Friend Days Worked: Monday, Tuesday, Wednesday, Thursday, Friday Days Off: Sunday, Saturday ---------------- Campaign Manager ---------------- Job Description: Salary jumps, but overtime work increases. You must still maintain neighborhood relationships and domestic tranquility. You need to cultivate your "image". Practice charisma and develop that all-important spin control. Without it, your political career is sunk. But friends in the right places can sometimes be very useful. Carpool: 7:00 AM Hours Worked: 8:00 AM - 5:00 PM Salary: §602 Promotion Bonus: §1,204 Promotion Requirements: 2 Charisma, 2 Logic, 2 Creativity, 2 Friends Days Worked: Sunday, Monday, Thursday, Friday, Saturday Days Off: Tuesday, Wednesday ------------------- City Council Member ------------------- Job Description: Your first elected post, you've finally been admitted to SimCity's inner power circle. A well paid job to be sure. The more persuasive and creative you are in pushing your own agenda through the council, the faster you will advance in the political machine. Carpool: 8:00 AM Hours Worked: 9:00 AM - 3:00 PM Salary: §679 Promotion Bonus: §1,358 Promotion Requierment6: 4 Charisma, 3 Logic, 2 Creativity, 3 Friends Days Worked: Monday, Tuesday, Wednesday, Thursday, Friday Days Off: Sunday, Saturday -------------------- State Assemblyperson -------------------- Job Description: The voters trust you enough to represent their fair city in the State Assembly. Fortunately, SimCity is the state capital, so you'll be close to home. A lot of creative thought will be needed in meeting with state officials to be sure SimCity's local interests are protected and promoted. Carpool: 8:00 AM Hours Worked: 9:00 AM - 4:00 PM Salary: §756 Promotion Bonus: §1,512 Promotion Requirements: 6 Charisma, 4 Logic, 3 Creativity, 5 Friends Days Worked: Monday, Tuesday, Wednesday, Thursday, Friday Days Off: Sunday, Saturday -------------- Congressperson -------------- Job Description: The people have spoken once again, and elected you to Congress. You'll spend your time covering your district from your local office. Networking with neighbors and making new friends to keep political support must be balanced with maintaining a contented house and family. Carpool: 8:00 AM Hours Worked: 9:00 AM - 3:00 PM Salary: §840 Promotion Bonus: §1,680 Promotion Requierment8: 8 Charisma, 7 Logic, 3 Creativity, 6 Friends Days Worked: Monday, Tuesday, Wednesday, Thursday, Friday Days Off: Sunday, Saturday ----- Judge ----- Job Description: You win a position on the SimCity Central Court. Your peerless logical skill at reading human nature and deconstructing legal arguments will prompt your success and continuing rise in status. Cultivate friends in your spare hours. Watch mood indicators and keep alert - you're supposed to be clear-headed and impartial when the gavel comes down. Carpool: 9:00 AM Hours Worked: 10:00 AM - 2:00 PM Salary: §1,138 Promotion Bonus: §2,276 Promotion Requirement: 9 Charisma, 8 Logic, 5 Creativity, 8 Friends Days Worked: Monday, Tuesday, Thursday, Friday Days Off: Sunday, Wednesday, Saturday ------- Senator ------- Job Description: You're authoring bills and chairing important subcommittees. You appear regularly on political talk shows and your influence is being felt around the Capitol. With a little more speaking experience and a few more friends, you may attain the most coveted Sim position: Mayor of SimCity! Carpool: 8:00 AM Hours Worked: 9:00 AM - 6:00 PM Salary: §1,225 Promotion Bonus: §2,450 Promotion Requirements: 10 Charisma, 10 Logic, 7 Creativity, 10 Friends Days Worked: Tuesday, Wednesday, Thursday, Friday Days Off: Sunday, Monday, Saturday ----- Mayor ----- Job Description: As Mayor of SimCity, you're entitled to big bucks-you can finally afford that "house on the hill" where the town's elite citizens cluster. You are a master at the political game and it's obvious you enjoy the fame as well as the excitement of shaking up the entrenched bureaucrats. It's great to be powerful isn't it? Carpool: 9:00 AM Hours Worked: 10:00 AM - 4:00 PM Salary: §1,315 Promotion Bonus: §2,630 Days Worked: Monday, Tuesday, Wednesday, Thursday Days Off: Sunday, Friday, Saturday -Rewards- --------------------------- AquaGreen Hydroponics Garden --------------------------- Career: Slacker Obtained: Projectionist Description: Do your Sims love gardening as a creative outlet yet hate kneeling in the soil and getting dirt under their nails? Well, they don't have to anymore with this hydroponics garden? The AquaGreen ensures that plants receive adequate moisture and lots of light so your Sims get the fruits without the labor. It's a slacker's dream! Raises Creativity -------------------------------------- Prints Charming Fingerprinting Scanner -------------------------------------- Career: Law Enforcement Obtained: Detective Description: It uses ultraviolet radiation to quickly and easily dust for prints anywhere, then displays the ironclad evidence right on its view screen. Raises Fun, Creativity ----------------------------- Simsanto Inc. Biotech Station ----------------------------- Career: Science Obtained: Inventor Description: Your Sims are sure to succeed in the world of science with the Simsanto Inc. Biotech Station! Sims can study old microbes and invent new ones gaining logic skill points and advancing their careers in the process. Includes a microscope, computer, and refrigerator for storing samples. Raise Logic --------------------------------------------------------- TraumaTime "Incision Precision" Surgical Training Station --------------------------------------------------------- Career: Medicine Obtained: Intern Description: Sims venturing into the medical field can sharpen up their mechanical skills with "Incision Precision". The true-to-life features include genuinely clammy fake organs and a functioning circulatory system. Dive into the faux gall bladder, small intestine, pancreas, inferior epigastria vessels, and other organs and make them new again. Raises Fun, Mechanical ----------- Execuputter ----------- Career: Business Obtained: Executive Description: Why should your Sim sit through boring business lunches when they can play golf instead? The Execuputter features imported synthetic imitation grass, along with simulated water and sand traps so that Sims can work on their swing while building charisma points--and hobnobbing with important business contacts. Raises Fun, Charisma --------------------------------------------------- Enterprise Office Concepts Bushmaster Tele-Prompter --------------------------------------------------- Career: Politics Obtained: City Council Member Description: Stand tall, furrow your brow, and just say the words with the Bushmaster Tele-Prompter. Transparent overlays display text at varying speeds for "tortoise" to "hare" fast. Adjust the font size to ease those aching eyes. Exercise your verbal skills with the Bushmaster Tele-Prompter! Raises Fun, Charisma ------------------- Exerto Punching Bag ------------------- Career: Athletic Obtained: All Star Description: Float like a moth and sting like a yellow jacket! With the Exerto Punching Bag, athletic Sims can punch away to release tension and keep in shape while building a useful career skill. Raises Fun, Body ---------------------- SensoTwitch Lie Finder ---------------------- Career: Criminal Obtained: Con Artist Description: Don't let the inconvenience of the truth interfere with your career ambitions! Hone the skills to lie, cheat, and steal with the SensoTwitch Lie Finder. Its patented Brainwave Twitch Needle detects even the tiniest nervous mental tic. Fool the Lie Finder, and you can fool anyone! Raises Creativity ----------------------------------------------- Schokolade 890 Chocolate Manufacturing Facility ----------------------------------------------- Career: Culinary Obtained: Prep Cook Description: Fatten your Sims' bank account--and their friends and families, too--with this finely engineered machine. Designed by world-renowned chocolates at Bavarian Meltonwerks, the Schokolade 890 produces high quality chocolates that Sims can pop into their mouths or pop into a box and sell in the $7 billion a year chocolate industry! Raises Fun, Cooking ------------------------------- Exerto Selfflog Obstacle Course ------------------------------- Career: Military Obtained: Junior Officer Description: After a long day at the military base, why not extend the hard work with a run through the Selfflog obstacle course? From Exerto, a leading manufacturer of fitness equipment, this home obstacle course tests your ability to leap 3-foot hurdles, crawl under a canopy of simulated gunfire, and scramble over a fence-all in the name of fun and fitness. Raises Body [Job - Teenager/Elder] Elders and Teens can have a job but unlike adults, they are limited. They are only allowed to reach the first 3 steps in the career they choose. Teens can get promoted once they are an adult. Another downside with teens and elders having jobs is that they get cheaper pay. -Slacker- ---------- Golf Caddy ---------- Job Description: Spending your sunny days carrying someone else's clubs for a round of 18 - what could be easier? Early morning tee times call for early hours worked, but it's a terrific opportunity to schmooze with the wealthy at the local country club. Carpool: 2:00 PM Hours Worked: 3:00 PM - 6:00 PM Salary: §45 Promotion Requirements: 1 Mechanical, 1 Friend Days Worked: Sunday, Tuesday, Wednesday, Thursday, Friday Days Off: Monday, Saturday --------------------- Gas Station Attendant --------------------- Job Description: The hours are doable. The pay is pretty lousy. On occasion you find yourself with odd headaches which result from the fumes. But hey, you've got all the delights of the snack cake and magazine racks right at your fingertips! Enjoy! Carpool: 5:00 PM Hours Worked: 6:00 PM - 9:00 PM Salary: §71 Promotion Bonus: §142 Promotion Requirements: 1 Mechanical, 1 Charisma, 1 Creativity, 4 Friends Days Worked: Sunday, Tuesday, Wednesday, Friday, Saturday Days Off: Monday, Thursday ----------------------- Convenience Store Clerk ----------------------- The customers are considerably less wealthy than those in your last job, but there is plenty of free soda pop and candy bars - not a bad trade. Besides, all your friends can hang out at the store late in the evening and read the comics while you pretend to work. Carpool: 4:00 PM Hours Worked: 5:00 PM - 9:00 PM Salary: §96 Promotion Bonus: §192 Days Worked: Sunday, Wednesday, Thursday, Friday, Saturday Days Off: Monday, Tuesday -==- -Law Enforcement- --------------------- School Crossing Guard --------------------- Job Description: You've got a job protecting one of SimCity's most valuable assets, its children. With the amount of ever-present road construction and resulting road rage, SimCity's crosswalks have become an even more dangerous place for the City's school children. Keep a watchful eye on the kids and the cars, and that sweet gig at the parking lot will be yours in no time. Carpool: 2:00 PM Hours Worked: 3:00 PM - 6:00 PM Salary: §45 Promotion Requierment2: 1 Body, 1 Logic, 1 Friend Days Worked: Monday, Tuesday, Wednesday, Thursday, Friday Days Off: Sunday, Saturday --------------------- Parking Lot Attendant --------------------- Attending to a bustling downtown parking lot isn't as easy as you might have thought. Your little booth has no climate control, and the non-stop onslaught of perturbed motorists, not to mention that the pay is low, and you almost always go home with a migraine from the exhaust fumes. Keep your cool and keep the lot free of inextricable parking puzzles. Carpool: 5:00 PM Hours Worked: 6:00 PM - 9:00 PM Salary: §75 Promotion Bonus: §150 Promotion Requierment3: 2 Body, 1 Logic, 3 Friends Days Worked: Sunday, Monday, Wednesday, Friday, Saturday Days Off: Tuesday, Thursday -------------- Security Guard -------------- Job Description: A badge, a gun...and the graveyard shift. Since you're required to supply your own firearm and uniforms, it doesn't leave much in your pay envelop. Carpool: 8:00 PM Hours Worked: 9:00 PM - 1:00 AM Salary: §125 Promotion Bonus: §250 Days Worked: Sunday, Wednesday, Thursday, Friday, Saturday Days Off: Monday, Tuesday -==- -Science- ------------------ Lab Glass Scrubber ------------------ Job Description: What makes being a Lab Glassware Scrubber different from your ordinary everyday run of the mill dish wisher? Why that's easy! The fact that neither the word dish nor washer appear anywhere in your job title, only your job description! Carpool: 2:00 PM Hours Worked: 3:00 PM - 6:00 PM Salary: §64 Promotion Requirements: 1 Logic, 1 Friend Days Worked: Monday, Tuesday, Wednesday, Thursday, Saturday Days Off: Sunday, Friday ------------ Test Subject ------------ Job Description: While earning a science degree, you're picking up a mediocre salary as a "human guinea pig" at a local kinetics lab. It's a way to introduce yourself to the scientific community, but it's tough to be charming after several hours in a wind tunnel. Carpool: 2:00 PM Hours Worked: 3:00 PM - 6:00 PM Salary: §105 Promotion Bonus: §210 Promotion Requirements: 1 Cooking, 1 Logic, 1 Cleaning, 2 Friends Days Worked: Sunday, Tuesday, Wednesday, Thursday, Friday Days Off: Monday, Saturday ------------- Lab Assistant ------------- Job Description: Cleaning rat cages, fixing delicate lab equipment for minimum wage - how's your mood today? A lot of logic-skill-building time is need at home to advance And guess what? You're on the graveyard shift. Work all night, sleep all day. Carpool: 2:00 PM Hours Worked: 3:00 PM - 6:00 PM Salary: §115 Promotion Bonus: §230 Days Worked: Monday, Tuesday, Wednesday, Thursday, Friday Days Off: Sunday, Saturday -==- -Medical- ---------------------- Nursing Home Attendant ---------------------- Job Description: Glamorous it's not, but it's a real job taking care of people in their time of need, and it's a foot in the door of the medical community. Impress the nurses with your bedside manner and see if you can't find your way into the hallowed halls of SimCity General. Carpool: 2:00 PM Hours Worked: 3:00 PM to 6:00 PM Salary: §65 Promotion Requirements: 1 Cleaning, 1 Friend Days Worked: Sunday, Tuesday, Thursday, Friday, Saturday Days Off: Monday, Wednesday ------- Orderly ------- Job Description: The pay is certainly better than at the nursing home, but the constant flow of patients means the work of a hospital attendant is never done. Sometimes it seems as though the ambulances may never stop coming, but the lives those EMTs lead certainly seem like good ones... Carpool: 2:00 PM Hours Worked: 3:00 PM - 6:00 PM Salary: §87 Promotion Bonus: §174 Promotion Requirements: 2 Mechanical, 2 Cleaning, 3 Friends Days Worked: Monday, Tuesday, Thursday, Friday, Saturday Days Off: Sunday, Wednesday ----------------------------- Emergency Medical Technician ----------------------------- Job Description: Entry level, now paying, grunt work in a big medical lab-but a way to test your aptitude and interest in exploring a doctor's world. Taking x-rays, logging samples, and preparing test results are among your duties. Carpool: 6:00 PM Hours Worked: 7:00 PM - 10:00 PM Salary: §125 Promotion Bonus: §250 Days Worked: Sunday, Monday, Wednesday, Friday, Saturday Days Off: Tuesday, Thursday -==- -Business- ----- Gofer ----- Job Description: The obtainer of coffee - glamorous, no, but at least it gets you out of the office and into the "fresh" city are much of the time. Not to be confused with the small furry semi-aquatic woodland creature, an office gofer is one who goes for things at the request of pretty much anyone who isn't a gofer themselves. Keep up the fetching and you might find yourself going for one of those openings in the mailroom. Carpool: 2:00 PM Hours Worked: 3:00 PM - 6:00 PM Salary: §52 Promotion Requirements: 1 Logic, 2 Friends Days Worked: Monday, Tuesday, Wednesday, Thursday, Saturday Days Off: Sunday, Friday ------------------- Mailroom Technician ------------------- Job Description: Minimum wage, but you're on the ground floor of one of SimCity's mega-corps. Keep the copier and coffee machine in working order. Be organized, prompt, and friendly when you push that cart through the halls - maybe some sharp-eyed company officer will consider you for a kick upstairs. Carpool: 2:00 PM Hours Worked: 3:00 PM - 6:00 PM Salary: §76 Promotion Bonus: §152 Promotion Requirements: 1 Logic, 1 Charisma, 1 Creativity, 3 Friends Days Worked: Sunday, Tuesday, Wednesday, Thursday, Friday Days Off: Monday, Saturday ------------------- Executive Assistant ------------------- Job Description: Longer hours, but an opportunity to work the phones, increase people skills, and keep the Boss happy. Start developing your speaking skills now: you might be able to impress the Boss with a creative new business proposal. Carpool: 2:00 PM Hours Worked: 3:00 PM - 7:00 PM Salary: §98 Promotion Bonus: §196 Days Worked: Monday, Tuesday, Wednesday, Thursday, Friday Days Off: Sunday, Saturday -==- -Athletic- ----------- Water person ----------- Job Description: This is where the magic begins. Where those who aspire to be part of the team without running the risk of physical injury or public humiliation get their feet wet, literally. Hydration is an important part of the athlete's routine, and even though they could probably manage to get their own water, it's much more fun to have you do it for them. Carpool: 2:00 PM Hours Worked: 3:00 PM - 6:00 PM Salary: §97 Promotion Requirements: 1 Mechanical, 1 Body, 1 Friend Days Worked: Sunday, Tuesday, Wednesday, Thursday, Saturday Days Off: Monday, Friday --------------------- Locker Room Attendant --------------------- Job Description: The locker room. You've made it in with the players, or at least into where they change their clothes, which has to count for something, right? The endless supply of dirty towels and sports bras isn't the most pleasant of sights, but that mascot outfit hanging in the corner most certainly is. Carpool: 2:00 PM Hours Worked: 3:00 PM - 6:00 PM Salary: §110 Promotion Bonus: §220 Promotion Requirements: 2 Mechanical, 1 Charisma, 2 Body, 1 Friend Days Worked: Sunday, Tuesday, Wednesday, Thursday, Friday Days Off: Monday, Saturday ----------- Team Mascot ----------- Job Description: Athletes young and old have to start somewhere, even if it's sweating inside a cartoon animal suit. A very physical grunt job, but it pays better than the locker room, and at least you can watch the game from up close. Now, instead of water and towels, the coach expects you to prepare the players' snacks...a lot of snacks. Carpool: 2:00 PM Hours Worked: 3:00 PM - 6:00 PM Salary: §125 Promotion Bonus: §250 Days Worked: Tuesday, Wednesday, Thursday, Friday, Saturday Days Off: Sunday, Monday -==- -Criminal- ------------- Street Hawker ------------- Job Description: The important thing to remember when hawking other aspiring criminal's hot goods is to stay under the radar. A good street hawker keeps a low profile and only flashes the goods to customers away from the ever-watchful eyes of the fuzz. Keep the profits high and the merchandise intact and try to get in good with one of the local bosses higher up in the food chain. Carpool: 2:00 PM Hours Worked: 3:00 PM - 6:00 PM Salary: §50 Promotion Requirements: 1 Creativity, 1 Friend Days Worked: Sunday, Tuesday, Wednesday, Friday, Saturday Days Off: Monday, Thursday -------------- Numbers Runner -------------- Job Description: Now you're in with a local "family" and they've trusted you with the day to day activities of a small part of the business. You toil in the seedy underbelly of the SimCity racetrack, crunching numbers and helping to set odds for the day's races. It's not glamorous, but it pays the bills. Carpool: 2:00 PM Hours Worked: 3:00 PM to 6:00 PM Salary: §62 Promotion Bonus: §124 Promotion Requirements: 1 Mechanical, 1 Body, 2 Creativity, 1 Friend Days Worked: Sunday, Tuesday, Thursday, Friday, Saturday Days Off: Monday, Wednesday ---------- Pickpocket ---------- Job Description: Entry-level two-bit thief - but you are your own boss. Dexterity and physical speed are obviously important. A certain amount of creativity is helpful, too, if you are going to distract those marks while you dip into their pockets. Carpool: 2:00 PM Hours Worked: 3:00 PM to 6:00 PM Salary: §105 Promotion Bonus: §210 Days Worked: Sunday, Monday, Tuesday, Friday, Saturday Days Off: Wednesday, Thursday -==- -Military- ------------------- Paintball Attendant ------------------- Job Description: An aspiring military mind has to get its start somewhere, and what better place is there than a paintball arena? Guns, ammo, camouflage, squeegees...Well, at least you don't have to clean the latrines, because at the paintball arena they're still just called restrooms! Carpool: 2:00 PM Hours Worked: 3:00 PM - 6:00 PM Salary: §57 Promotion Requirements: 1 Charisma, 1 Friend Days Worked: Sunday, Tuesday, Wednesday, Thursday, Friday Days Off: Monday, Saturday ---------------------- Recruit Training Corps ---------------------- Job Description: Well, paintball had its ups and downs, but it was never quite what you expected when you signed up for the military. So, here's where it all begins: The ranks of the Recruit Training Corps. Learn to follow the rules, eat your meals, and lace up your boots, and you'll be a full-fledged recruit in no time. Carpool: 5:00 PM Hours Worked: 6:00 PM - 10:00 PM Salary: §77 Promotion Bonus: §154 Promotion Requirements: 1 Charisma, 1 Body, 2 Friends Days Worked: Sunday, Tuesday, Thursday, Friday, Saturday Days Off: Monday, Wednesday ------- Recruit ------- Job Description: Buzz cuts and boot camp. I don't know but I've been told, scrubbing latrines gets mighty old. Better maintain prime physical shape to advance from the trenches. Not only will you be stronger but your body will look even better on you than it does now. Carpool: 2:00 PM Hours Worked: 3:00 PM - 6:00 PM Salary: §100 Promotion Bonus: §200 Days Worked: Monday, Tuesday, Wednesday, Friday, Saturday Days Off: Sunday, Wednesday -==- -Culinary- ----------- Dish Washer ----------- Job Description: You have to start somewhere, and in the restaurant industry, it's right at the bottom. But if you analyze the dirty dishes carefully, you'll learn EXACTLY what people like and don't like. Wash... and learn. Carpool: 2:00 PM Hours Worked: 3:00 PM - 6:00 PM Salary: §63 Promotion Requirements: 1 Cooking, 1 Friend Days Worked: Sunday, Tuesday, Wednesday, Thursday, Saturday Days Off: Monday, Friday ------------------- Drive Through Clerk ------------------- Job Description: Out of the frying pan and into the fire! You don't have to clean anymore, but dealing with hungry commuters and teen pranks will either make you or break you. Don't forget to smile! Carpool: 4:00 PM Hours Worked: 5:00 PM - 9:00 PM Salary: §84 Promotion Bonus: §168 Promotion Requirements: 1 Cooking, 1 Logic, 1 Creativity, 4 Friends Days Worked: Sunday, Tuesday, Thursday, Friday, Saturday Days Off: Monday, Wednesday ----------------------- Fast Food Shift Manager ----------------------- Job Description: Joy of joys...instead of fixing food you now have to fix problems: tangled register tape, clogged soda drink dispensers, and squabbling underpaid employees. Be creative about your problem solving or you'll be stuck picking taco droppings out of your hair for a long, long time. Carpool: 4:00 PM Hours Worked: 5:00 PM - 10:00 PM Salary: §91 Promotion Bonus: §182 Days Worked: Sunday, Monday, Tuesday, Friday, Saturday Days Off: Wednesday, Thursday -==- -Politics- ------------------- Door-to-Door Poller ------------------- Job Description: As a door-to-door poller, you leave your ego at the "door" - modern day Sim families aren't very welcoming to strangers bearing clipboards, regardless of their occupation. They've heard it all and no longer trust that you aren't trying to sell them something or steal something from them. You've got your work cut out for you. Carpool: 4:00 PM Hours Worked: 5:00 PM - 9:00 PM Salary: §53 Promotion Requirements: 1 Charisma, 2 Friends Days Worked: Sunday, Tuesday, Wednesday, Friday, Saturday Days Off: Monday, Thursday --------------- Campaign Worker --------------- Job Description: The salary is minuscule, but you get your feet wet in the political puddle by helping a favorite local candidate into office. The job requires long hours managing telephone teams and volunteer groups canvassing neighborhoods for votes. Carpool: 2:00 PM Hours Worked: 3:00 PM - 6:00 PM Salary: §72 Promotion Bonus: §144 Promotion Requirements: 1 Charisma, 1 Logic, 1 Creativity, 4 Friends Days Worked: Monday, Tuesday, Thursday, Friday, Saturday Days Off: Sunday, Wednesday ------ Intern ------ Job Description: Start out running errands for the SimCity Controller and try to work your way up to getting lunch for the mayor. Low pay, long hours. You'll need lots of charisma to advance in politics. Carpool: 6:00 PM Hours Worked: 7:00 PM to 10:00 PM Salary: §112 Promotion Bonus: §224 Days Worked: Monday, Tuesday, Wednesday, Thursday, Friday, Days Off: Sunday, Saturday -==- -Chance Cards- Chance cards are small boxes of information that makes you make a choice for a certain scenario. The out come of the card is determined when it appears. There can be a right and wrong answer as well as two wrong answers. The seem to pop up every so often in every career. When you see one, you have 3 choices. The first 2 are the answers to use if you want to try your hand at it. The last one allows you to ignore it. Some possible outcomes from the cards is money, a promotion, gain skill points, lose skill points, be demoted or even fired. It's best to save each time your sim goes to work. This allows you to restart your game if you answer a card wrong. If you have one not listed, please feel free to submit it to me. -Slacker- ---------------------- Slacker (Photographer) ---------------------- In exchange for taking some digital pictures for their corporate web presence, ALlamaInEveryHome.com offers ____ 1000 shares of their stock in lieu of his/her usual fee. Word on the street is that tech stocks are good investments again, but ____ doesn't want to get burned like s/he did in the last dot com bubble furst with those four different online pet food delivery sites s/he bought into "Take Stock" | "Demand Cash" | "Ignore" -==- ---------------------- Slacker (Web Designer) ---------------------- A marketing rep ____ met while working for ALlamaInEveryHome.com is starting up a new website dedicated to SimCity's social scene. Knowing that ____ is pretty well connected, she's asked him/her to design the website, but she also wants him/her to update the site with all the "coolest parties, and trendiest places." ____'s willing to take the job and design the website, but s/he isn't sure about publishing the inner circle's social itinerary. S/He could go ahead and reveal all s/he knows, or protect the fragile private lives of SimCity's elite and fill the site with erroneous information. "Reveal All" | "Erroneous Info" | "Ignore" -==- -Law Enforcement- ---------------------------- Law Enforcement(SWAT Leader) ---------------------------- ____'s team has been asked to aid the Vice Squad in a raid they're planning on an abandoned warehouse down by the docks, where a large trafficking ring has set up headquarters. ____ Has taken position on the roof, and is planning to rappel down through the warehouse's skylights in a direct assault. A vice officer has decided to go in with _____ and his/her captain, so ____ fits the officer with rappelling gear, and his/her only remaining decision is whether to go in under cover of a Flash bang grenade or a smokescreen grenade. "Flash bang" | "Smokescreen" | "Ignore" -==- -------------------------------- Law Enforcement (Security Guard) -------------------------------- While monitoring the surveillance cameras ____ spots someone enter the elevator with a computer. S/He's sure that S/he's never seen them before, but isn't sure what to do. Should s/he call the police or confront the suspicious character? "Call Police"| "Confront" | "Ignore" -==- ----------------------- Science (Lab Assistant) ----------------------- _____'s been given a large amount of test suites to run. Normally s/he's used to having a bit of free rein in the lab, fixing up some of the machinery, playing with the mice and with Wiki the signing chimpanzee, but now all of a sudden the lead researcher has ____ running these simple and formulaic tests that even Wiki could do, and ____'s not so happy about it. Then it occurs to her/him that Wiki the signing chimpanzee COULD run the test suites! After all, all they are is a bunch of checkboxes, one after the other. ____ never pays much attention to them anyways. Should ____ let Wiki do the test suites, or take a stand for her/himself and tell her/his boss what s/he thinks? "Let Wiki" | "Speak Mind" | "Ignore" -==- ------------------------ Science (Lab Assistance) ------------------------ ____'s been asked to lend a helping hand and clean up one of the examination rooms after a food fight broke out between cadets from rival military schools. The place is covered with mashed potatoes and tapioca pudding, as well as some other unidentifiable substances. ____ could spend all day disinfecting the place, or simply ask the custodial staff to handle it. "Clean up" | "Ask Custodian" | "Ignore" -==- ---------------------- Science (Test Subject) ---------------------- Having grown nearly immune to the electroshock stimulus, the ESP research team is finally convinced that ____ has absolutely no psychic powers whatsoever. So s/he's been moved on to the Theoretical Color Research division, where her/his first test involves nothing more than sitting in a sterile test room, selecting one of two colored lengths of licorice and ingesting it. Should ____ eat the red licorice or the blue licorice? "Red" | "Blue" | "Ignore" -==- ------------------ Science (Inventor) ------------------ Locked in the basement of the institute's advanced technologies wing, ____ is hard at work and convinced that at any moment s/he'll make the breakthrough that will allow her/him to build the better mousetrap. But amidst the confusion of her piles of parts and stacks of design specs, s/he's forgotten whether to connect the Devonian wicket receptacle to the coupled power inverter or to the focal spine reticulation intake valve. Which one should ___ connect it to? "Power Inverter" | "Intake Valve" | -==- --------------------------- Science (Field Researcher) --------------------------- In a remote section of the SimCity outback ____ has come upon a previously undiscovered entranceway to an outcropping of ruins built into the base of a mountain and covered by dense jungle foliage. This is a major discovery, but ____ isn't sure how to proceed. Should s/he enter the ruins by him/herself and attempt to ascertain their nature, or head back to the institute and inform some of the more distinguished archaeologists of the ruins' existence? "Go In"| "Get Help" | "Ignore" -==- ------------------------ Science (Project Leader) ------------------------ While reading through some of his/her team's reports, ____ realizes that one of his/her researchers has inadvertently stumbled upon a new lithium isotope. Not only is the discovery of a major find in and of itself, but the practical applications of the isotope in devices such as atomic linear accelerators and staplers will be worth a fortune. So it's that ____ finds him/herself with a bit of a conundrum. Ethics would obviously say that s/he should inform the researcher of her own discovery and advise her/him how to proceed, but practicality says that no one ever got ahead in the world of science by sticking to the rules, and ____ could easily claim the discovery him/herself without anyone being the wiser. "Inform" | "Steal" | "Ignore" -==- -------------------- Medicine (Paramedic) -------------------- ____'s on her/his way to an emergency, and the ambulance is stuck in an extremely congested area of SimCity surface roads. S/he's got the sirens on, but there isn't enough room for the cars to get out of her/his way. S/he could drive the ambulance on the sidewalk, or get out and hoof the 25 blocks carrying her/his med pack and resuscitation kit. "Sidewalk" | "Go on Foot" | "Ignore" -==- -Business- -------------------------- Business (Junior Executive) --------------------------- The current grist for the office rumor mill seems to be that ____'s boss is up for a promotion and has been asked to hand pick his replacement. Seems like a Sure-fire way to get in good with the boss would be to take him out to his favorite restaurant, but ____ also knows that his kids have been desperate to get the new Robotic Ants from Wrightway Toys. "Have Dinner" | "Buy Ants" | "Ignore" -==- -------------- Business (CEO) -------------- While having a meal with her/his assistant, ____ learns that EveryTech Technologies is looking for a new CEO and that _____'s own president is being considered for the position. ____ ponders what her/his response to this should be and if s/he'd have enough time to sabotage the president's plans, as a move like this would invariably be bad for business. Then _____'s assistant reminds her/him that the president has been a loyal employee with the company for many years, and has stuck with the company through thick and thin. "Sabotage" | "Trust" | "Ignore" -==- ------------- Business (CEO) -------------- _____ is playing in the CEO's annual golf tournament at the SimCity Country Club. This prestigious event has been known to make or break many a Sim's career. _____'s foursome includes the President of the company, and she's spent a good part of the day discussing with the President his overwhelming desire to win this year's tournament. Unbelievably, coming in to the eighteenth hole, _____ and the president are tied for first place, and _____'s not sure what her best career move is. "Play to Win" | "Throw Game" | "Ignore" -==- ------------------------------ Business (Executive Assistant) ------------------------------ On his/her lunch break, ____ notices a new antiques store called London Charms opening across the road from his office. It occurs to _____ that a joint business venture between his/her corporation and a smaller privately owned store might be just what his/her company's looking for, but s/he also notices some trinkets that might be far more valuable than they look. S/He could take his/her lunch hour to shop, or deliver a proposal to his/her boss. "Shop" | "Tell Boss" | "Ignore" -==- -------------------- Business (President) -------------------- Microscotch Technologies is looking for a new CEO, and ____'s appeared on their list of candidates. Though ____'s been happy at his/her current corporation, the thought of possibly becoming a CEO is tempting. After researching Microscotch, ____ is impressed with their business record and environmental policy. ____ could easily show interest in the position and, with her/his experience, have a good chance of landing it. But loyalty is a powerful asset in the business world, and word would undoubtedly get around that s/he'd gone looking elsewhere. "Apply" | "Stay" | "Ignore" -==- -Athletic- ---------------------- Athletic (Team Mascot) ---------------------- The SimCity Quarks are looking to fill the over-sized shoes of their world famous mascot, Limp the Strange Lepton, as Limpy's previous incarnation has decided to go back to medical school. _____'s been given the nod to step into the role, but with Limpy out of the way, her own character, Dagby Llama of the Lower City Llamas may be able to step into the currently vacant limelight. "Become Limpy" | "Steal Limelight" | "Ignore" -==- ------------------- Athletic (All Star) ------------------- Practice has been canceled due to the large volcano that recently sprouted up beneath the visiting team's locker-room, so ____ has some free time on their hands. Some of the team has decided to hold an informal practice session, but a larger group is heading off to play the back nine and SimCity Lynx. What should _____ do? "Practice" | "Play Golf" | "Ignore" -==- --------------------- Athletic (Super Star) --------------------- While eating lunch at the team's local sports pub, Pluck 'n Chuck, ____ sees a man gesturing wildly at a table nearby as he slowly turns a ripe shade of blue. The bar is packed, and only the man's date seems to be aware of the problem. ____ could administer the Heimlich Maneuver, or wade through the patrons to find the bar's manager. "Give Heimlich" | "Find Manager" | "Ignore" -==- ------------------ Athletic (Starter) ------------------- A start-up athletic shoe company has asked ____ to sponsor a new line of athletic gear. _____ has gained some notoriety as of late, but sponsorship deals usually only go to all-stars and MVPs, and it does sound like a pretty good deal, even though the company is as of yet unknown. "Take Deal" | "Pass on it" | "Ignore" -==- ----------------------- Athletic (Minor League) ----------------------- The assistant coach has asked ____ to help move an upright piano for one of the more senior players on the team. ____ is a bit worried about overstraining herself/himself, but the move might also be a way to get in good with the manager and some of the players. S/he could agree, or make up some excuse. "Move Piano" | "Make Excuse" | "Ignore" -==- ----------------- Athletic (Rookie) ----------------- During warm-ups ____ notices that one of the starting players has forgotten her knee brace on the practice field. Without the brace the first stringer will surely re-injure herself: as a bench warmer ____ could make a good impression by returning the brace to her, or s/he could hide the brace since s/he'd be the next in line for her position, were she to be sidelined with an injury. "Return Brace"| "Hide Brace" | "Ignore" -==- -Criminal- ----------------- Criminal (Bookie) ----------------- A few days ago one of ____'s regulars picked a long shot nag to win and ended up winning him/herself a couple of grand, but before s/he could collect, s/he managed to get him/herself into some "trouble", which led to the accidental explosion of his/her car. ____ has effectively inherited the money, and if s/he were to pocket the winnings her/him, no one would be the wiser, though s/he could also earn some street rep by splitting the winnings with her/his boss. "Keep" | "Split" | "Ignore" -==- --------------------- Criminal (Con Artist) --------------------- As of late, pickings have been thin in the con-artist racket. The Vice Squad has been breathing down ____'s neck, and the consumer affairs committee has launched an aggressive television ad campaign warning would-be victims to the dangers of recent confidence schemes. ____ has a few tricks left up her/his sleeve though. A contact has offered him/her some office space that might work well as the pretext for a classic vacation time-share scam (a sure fire way to swindle the elderly out of their retirement funds), or seeing as times are tough, ____ could go with the old door-to-door insurance policy scheme. "Time-Share" | "Insurance" | "Ignore" -==- ---------------------- Criminal (Bank Robber) ---------------------- During the final set-up meeting for the upcoming heist, ____ is informed that a member of the team has been taken ill and won't be coming with them, but that the job will go down as planned. New roles are discussed, and some of the more experienced members of the team will be forced to pick up some of the slack, but it's left up to ____ whether s/he wants to be a lookout in charge of crowd control or if s/he'd rather help out the demolitions expert with cracking the bank vault. "Look-out" | "Vault" | "Ignore" -==- ----------------- Criminal (Bagman) ----------------- ____'s "employer" has her delivering an endangered SimCity canary, notoriously difficult to catch in the wild, to a well known private "collector" of rare species. ____'s been given a long list of care instructions and some packets of canary food, as well as a dozen additional deliveries on top of his/her normal routes. Hours into her/his day, she realizes that s/he's been neglecting the canary, and when s/he goes to check on it in the trunk, discovers it lying motionless at the bottom of its cage. ____'s in trouble, and can't possibly admit the truth to the parties involved. Should s/he lie about the circumstances surrounding the bird's death, or head to the wilderness and try to catch a replacement? "Lie" | "Replace" | "Ignore" -==- ------------------------- Criminal (Getaway Driver) ------------------------- Speeding down the inner-city streets, ____'s on the getaway and heading to the bank job team's rendezvous point. Something went wrong during the heist: ____'s car is occupied with only 3 of the 4-team members s/he'd dropped off before the job, and one of them is injured. Also, they only managed to make it out with 20K in hard currency. Thinking that the cops might be on to them, and therefore on to their escape route, ____ decides to change the plan, but isn't sure whether to take the turnpike or head down the narrow section of cobblestone surface streets. "Turnpike" | "Surface Streets" | "Ignore" -==- -Military- ------------------------- Military (Flight Officer) ------------------------- Growing weary of all the "Peacetime" restrictions--no dog-fighting with commercial airliners, no buzzing private control towers, no launching laser guided missiles into peaceful civilian protests--____ and his/her fellow Flight Officers decide to make a little fun for themselves. They hop in a couple of fighter jets and head out to international waters, where the rules get a bit more "fuzzy" when it comes to 'who blew up who first with a heat-seeking computer aided anti-aircraft missile.' Within minutes, ____ spots a pair of bogeys who are clearly far from home, maybe even as far as RedCity--but wherever they're from, things are about to get a whole lot more interesting. Should ____ engage the enemy, or attempt to establish radio contact and warn the unidentified aircraft that they are trespassing in SimCity controlled air? "Engage" | "Contact Base" | "Ignore" -==- ------------------ Military (Recruit) ------------------ The sun has been relentless, and earlier in the day ____'s drill sergeant forced the squad to run ten miles in the sweltering heat without any laces in their standard issue swamp boots, because one of the recruits had been unable to do up his laces in the amount of time mandated by the field manual. Now ____ has been asked to choose the proper method of discipline for a recruit who has been caught sneaking donuts into his footlocker. ____ must decide between placing the solider on kitchen duty, or restricting the soldier’s rations to water and vitamin supplements. "Kitchen Duty" | "Rations" | "Ignore" -==- --------------------------- Military (Drill Instructor) --------------------------- ____'s been delivered a set of especially "green" recruits that are wetter behind the ears than a big-eared donkey in a rainstorm. S/He's had them for two days and most of them still can't lace up their boots. Half of them still complain about having to iron their pants, and at least a third of them still seem to be thinking for themselves. ____'s tried to teach them all the cadences s/he learned while s/he was a recruit. S/He's tried putting them on ration restrictions and kitchen duty, but the regular ways just don't seem to be working, so it's take for phase 2. ____ can either force the recruits to march in their underwear, or take away their rifles and make them carry baguettes instead. "Underwear" | "Baguettes" | "Ignore" -==- -Culinary- ---------------------------------- Culinary (Fast Food Shift Manager) ---------------------------------- The movie theater down the street just let out and ____'s restaurant is PACKED. (One might think they'd be full after those absurdly sized movie drinks, but no such luck.) S/He's barking orders left and right when suddenly the unthinkable happens: the Uberburger 3000 breaks down in an entirely ungraceful puff of smoke. Now the restaurant smells like charcoal and there isn't a burger in sight. Should s/he try to keep going without the Uberburger, or take the repair into his/her own hands? "Who needs burgers?" | "Roll up those sleeves!" | "Ignore" -==- Culinary (Prep Cook) -------------------- A local society dame has contracted with ____'s restaurant to cater her daughter's wedding to a local wealthy businessman. This overly extravagant affair promptly causes headaches for the entire staff: the demands range from the silly (500 miniature swans made entirely of coconut paste) to the impossible ("Can you get powder blue lettuce greens for the salads?"). The souse chef is so busy taking care of the demands that he leaves the decision about the soup ("surprise us!") entirely up to _____. Should s/he make Italian wedding soup or the less traditional Louisiana Gumbo? "Italian Wedding" | "Louisiana Gumbo" | "Ignore" -==- -In Home Jobs- Painter Being creative allows you to pain a picture on a easel. This is a good way to make some money and fast. In order to paint, you need to buy an easel. Once you have it bought, send a sim over to it and click on it to paint. It helps if your sim is in a good mood. As your sim becomes better, you'll have the choice to paint still life or another sim. After a few ours of painting, it should be complete. Now you can click on it to sell it or go into buy mode and place it on a well. Also, the higher the creativity, the more money a sim will make. Be warned, all stats will drop at a normal rate expect fun when painting. -==- Novelist Being a Novelist can take time in order to make some cash. You'll need a lot of creativity in order to make a great novel. A novel will be complete in about 3 Sim days. To do so, you sit the sim at the computer and choose to write a novel. The more creativity, the better chance the novel will sell well. Make sure the sim is in a good mood each time you write the novel. Once it is done, you'll have a message saying you finished it. A phone call should be on its way after it so be ready for it. You will earn money if the book sells well. 6) Miscellaneous [FAQS] Here are some of the commonly asked questions that I have seen. These come from looking on the message boards as well as reading various forums. 1. Can my computer handle the sims? A1 - If your system meets the requirements, then yes it will run the game. 2. Where can I find Mods for my sims? A2 - You can search google for Sims2 Mods or search for forums that have them. 3. Why can't I build anything or even buy something? A3. You either need to get rid of your no-cd crack or you need to go buy the game. 4. How do I get twins? Is there a special diet or something? A4. There is no special diet. You either keep trying normally or down load a mod to better increase your chances of having them. 5. How do I make my sims go to school or work? A5. Usually, sims are smart enough to do this by themselves. In they don't, just click on the bus or car and choose go to school/work. 6. Do I need the Sims 1 in order to play the Sims 2? A6. Nope. All you need is the Sims 2 and the system requirements. 7. How do I remove the censor patch over my sims? A7. Look in the cheat codes section for the censorgrid cheat. 8. Are there any expansions for the Sims 2? A8. So far, there is only University. No, this guide doesn't cover it. 9. My baby won't grow up! What do I do? A9. Try buying a birthday cake and have someone bring the baby to it. That should allow the baby to grow up. 10. Can I import my cities from SimCity 4? A10. Yes. There should be an option when you are on the neighborhood screen to import your city or make a new one. 11. Can I add my own music to the sims? A11. Yes. You place it in C:\Documents and Settings\UserName\My Documents\The Sims 2\Music -Custom Content- Adding it to your game: When you download custom content (like clothes or skins), you'll need to place them in the download folder before they will show up in either BodyShop or in Game. The downloads folder is usually located here: C:\Documents and Settings\UserName\My Documents\The Sims 2\Downloads Once in there, it will show up in bodyshop and in the game. You can then create new sims with the custom content or just change clothes for your sim in game if needed. Making your own Custom Content: To make your own, you'll need a graphics program like Paint Shop Pro or Photoshop. When you have one of those, open bodyshop and export the item you want to make (like clothing, skins). Now, open the files up in your graphics program. From there, you can add textures, change colors or add whatever you want to the content. Once you saved it, export it back in with bodyshop. It'll now be in your game for you to use as well as in bodyshop. -Cheat Codes- -Debug Mode- Open the cheat menu by pressing Ctrl + Shift + C, then entering the following: boolProp testingCheatsEnabled true While in Create-a-Sim, press Shift + N before creating your first sim to enable skin tones, clothes, and hairstyles that would normally be used only by NPCs. Press Shift + M to disable it. While in Live mode, Shift + Click on a sim to bring up the debug menu. -Misc. Codes- Press CTRL + SHIFT + C to access the cheat window, then enter the following: motherlode = 50,000 simoleans boolprop constrainFloorElevation false = Allows you to change elevation of floor tiles. clear = Clears all cheat codes on the screen, but codes are still in effect. exit = closes cheat window boolprop constrainFloorElevation true = Disables the ability to change elevation of floor tiles. expand = expands or contracts cheat window kaching = get 1000 cash boolprop ShowLotPackageFilename (True/False) = In neighborhood, shows filename of house when lot is highlighted vsync (on/off) = increases game performance but lowers graphics autopatch (on/off) = lets you know if there’s a patch help = all list cheats StretchSkeleton = makes your sims larger or smaller moveobjects (on/off) = moves objects and deletes you couldn't before slowmotion = Puts the game in slow motion. Enter any number that 0 through 8 (0=fastest and 8=slowest) boolprop lotTerrainLighting (True/False) = Set to false and lots will not light up when highlighted in neighborhood boolprop locktiles (True/False) = Set to false to place floor tiles outside lot boolprop displayNeighborhoodRoadsWithModel (True/False) = Set to false to remove bridges from neighborhood. boolprop lotTerrainPaints (True/False) = Set to false to remove floorpainting on lot boolprop displayNeighborhoodProps (True/False) = Set to false to remove props like rocks and towers from neighborhood boolprop objectShadows (True/False) = Set to false to remove removes shadows on objects outside house boolprop lotWater (True/False) = Set to false to remove removes water (ponds) from lots boolprop displayNeighborhoodRoads (True/False) = Set to false to remove roads from neighborhood boolProp guob (True/False) = Set to false to remove shadows on objects inside house boolprop displayNeighborhoodWater (True/False) = Set to false to remove water from neighborhood boolprop displayLotImposters (True/False) = Set to false to removes house graphics from neighborhood boolprop displayNeighborhoodFlora (True/False) = Set to false to removes trees/plants from neighborhood boolprop displayLookAtBoxes (True/False) = Set to true, blocks appear on Sims faces and on parts where Sims look at boolprop carsCompact (True/False) = Set to true and cars will have more detail in neighborhood boolprop renderSelectedSimLevel (True/False) = Set to true and walls will no longer cut away from selected Sim boolprop allObjectLightsOn (True/False) = Set to true to light up objects continuously instead of only when used boolProp displayPaths (True/False) = Set to true to see the path where the selected Sim walks to boolprop lotInfoAdvancedMode (True/False) = Set to true to show lot information intprop censorgridsize 0 = Takes off censoring boolProp simShadows (True/False) = Toggle shadows on/off for Sims aging off = turn off aging aging on = turn on aging faceBlendLimits (on/off) = turns off facial bounding limitations. It prevents the normal corrections the game will make for two parents with very different facial structures. intProp maxNumOfVisitingSims 8 = You can invite more people to your parties. boolProp snapObjectsToGrid true/false = You can place objects outside the grid. social_debug = You can tell what social reaction will happen before you do it Press Ctrl + Shift + C to access the console. **Some cheats require you enter the Postprocessing cheat code effect.** letterBox # = Adds a letterbox effect to the view. (# = 0.0 to 0.4) (requires post processing on) vignette # # # = Blurry bits at the edge of the screen. (# = 0.0 to 1.0) (requires post processing on) slowMotion # = Make you set the game speed. (# = 0 to 8, 0 is normal) filmGrain # = Makes the screen grainy. (# = 0.0 to 1.0) (requires post processing on) bloom rgb # = Sitcom flashback blur effect (# = 0.0 to 1.0) (requires post processing on) boolProp enablePostProcessing false = Turns Postprocessing off. boolProp enablePostProcessing true = Turns Postprocessing on. -Neighborhood Only Cheats- Bring up cheat window by pressing Ctrl + Shift + Code Effect deleteAllCharacters = At neighborhood view only, removes every Sim from the neighborhood. TerrainType (desert/temperate) = Only for use in neighborhood view, toggles between the two terrain types. -Other Parameters- Add these to the shortcut's parameters for other helpful things. Some have code counterparts. Code Effect -nosound Disables sound -f Fullscreen Mode -r[width]x[height] Start with desired resolution (in pixels). -w Windowed Mode