M""""""""M dP Mmmm mmmM 88 MMMM MMMM 88d888b. .d8888b. *************************** MMMM MMMM 88' `88 88ooood8 *The Sims * MMMM MMMM 88 88 88. ... *Item & Career Guide v6.1 * MMMM MMMM dP dP `88888P' *May 10, 2001 * MMMMMMMMMM *************************** MP""""""`MM oo M mmmmm..M M. `YM dP 88d8b.d8b. .d8888b. MMMMMMM. M 88 88'`88'`88 Y8ooooo. M. .MMM' M 88 88 88 88 88 Mb. .dM dP dP dP dP `88888P' MMMMMMMMMMM /----------\ |=========| FAQ Info | | \----------/ | | guide version: 6.1 | created on: 06.11.00 | last update: 06.06.01 | creator: BestGuy9 (BestGuy9@aol.com) | |_____________________ |-------------------------------| NOTES |------------------------------| Copyright Notice ---------------- All contents of this FAQ are copyright 2001 by BestGuy9. They are the sole property of BestGuy9. If you would like to copy the FAQ to your website, it must be a non-profit website, and the FAQ must be completely un-altered. E-mail Policy ------------- I welcome any and all e-mails you wish to send (in the general sense). I will do my best to respond to every one (in the general sense). However, if you could just follow a few guidelines before writing, it will make everyone's day just a little happier. First, as a general rule of thumb, I do not send out attachments attached to any e-mail responses. I do not send out install files that you might be missing, cheats that require a seperate file, or the latest FAQ version. I just don't do it. If you want the latest version of my FAQ, I WILL NOT send it to you. See below for more info. Also, along those same lines, I do not send out CD-keys. At all. Ever. I don't care what your reason is or whether it is legitimate or not. I don't so it. So, please don't ask me to send you files or CD-keys. If you do, don't be surprised if I send an angry e-mail back, or don't reply at all. Next, if you are contributing a piece of information, please read the following. By crediting people, I usually out their alias in the FAQ body, and I then list their alias along with their e-mail in the credits section. When you contribute, please send me an alias (if you have one) that you want me to put in the FAQ body. Otherwise, I'll put your e-mail. Also, if you do not want your e-mail listed anywhere, let me know, and I won't add it. If you would like to post this FAQ on your website, that's fine. Do not alter it in any way. Also, I cannot keep track of all the places that this guide is posted. I cannot guarantee in any way that the version of the guide at the website you are visiting is the most update. See below for more information. One last thing - I have recently been getting many e-mails about people installing Livin' Large and saying that items are missing. Let me say that I AM NOT A TECHNICAL EXPERT on the Sims! This is obviously a bug of some sort, but I do not know what is causing it or what the problem is. Please do not e-mail me asking, because I will not know the answer, and from now on, I will likely not bother responding. You can try e-mailing Maxis tech support (from www.thesims.com). Official Websites ----------------- This FAQ is copied to many websites over time. I cannot keep track nor will I keep track to see if the guide you are looking at is the latest version. I cannot guarantee in any way that the version you are viewing is the more up to date. For the most up-to-date version, please visit: http://www.gamefaqs.com http://www.fbgames.com Navigating this Guide --------------------- To make your way around this guide, first take a look at the table of contents. The guide is divided into two main parts: the item guide and career guide. The guide is pretty evenly distributed, so, basically, the top half is the item guide and the bottom half is the careet guide. See the table of contents for more information. Game Info --------- Name: The Sims Genre: Simulation Platforms: PC Developer: Maxis Publisher: Electronic Arts Quick Info: THE SIMS is Maxis' brand new game. It is, most basically, a people simulator. You create your own people, find jobs, build them a house, buy stuff, and, ultimately, find happiness. Expansion is Livin' Large. Second expansion is House Party. Rumored sequel is The Sims Online. This game will also be linked to Maxis' upcoming Simsville; you can import you Sim families into the towns you build. i. Revision History ii. Introduction and Notes iii. Credits iv. Other FAQs * * *PART ONE* The Item Guide* * * ~Information on Item Appreciation *Chapter One* The Sims Item Guide ~ Seating ~ Surfaces ~ Decorative ~ Electronics ~ Appliances ~ Plumbing ~ Lighting ~ Miscellaneous ------------- ~ Secondary Categories *Chapter Two* Livin' Large Item Guide ~ Seating ~ Surfaces ~ Decorative ~ Electronics ~ Appliances ~ Plumbing ~ Lighting ~ Miscellaneous ------------- ~ Secondary Categories *Chapter Three* House Party Item Guide ~ Seating ~ Surfaces ~ Decorative ~ Electronics ~ Appliances ~ Plumbing ~ Lighting ~ Miscellaneous ------------- ~ Secondary Categories *Chapter Four* Item Analysis ~ Primary Categories ~ Secondary Categories * * *PART TWO* The Career Guide* * * *Chapter Five* The Sims Career Guide ~ BUSINESS career track ~ ENTERTAINMENT career track ~ LAW ENFORCEMENT career track ~ LIFE OF CRIME career track ~ MEDICINE career track ~ MILITARY career track ~ POLITICS career track ~ PRO ATHLETE career track ~ SCIENCE career track ~ X-TREME career track *Chapter Six* Livin' Large Career Guide ~ MUSICIAN career track ~ SLACKER career track ~ PARANORMAL career track ~ JOURNALISM career track ~ HACKER career track *Chapter Seven* Career Analysis ~ Charts by Career ~ Career Comparison: Hours Worked ~ Career Comparison: Wage Earned ~ Career Comparison: Wage per Hour ~ Career Comparison: Skills & Friends ~ Career Comparison: Overall Analysis __________________________________________________________________________ i. Revision History *** see "Introduction & Notes" section for details on changes *** v1.0 - 06/11/00 original version half of all items oublished entry-level jobs on every career listed v2.0 - 06/13/00 Publish #2 Item Guide finished! - downloaded items coming soon? added "Other FAQs" section added "Next Update" section other minor changes v2.05- 06/14/00 Publish #3 Item Guide finished! (really) Problem? (see notes) other minor changes v2.1 - 06/16/00 Publish #4 LIFE OF CRIME career track complete (see notes) other minor changes v2.2 - 06/24/00 Publish #5 BUSINESS career track complete other minor changes v2.3 - 06/30/00 Publish #6 added secondary categories for items additional section: sorted items into secondary categories other minor changes v2.4 - 07/07/00 Publish #7 ENTERTAINMENT complete other minor changes v3.4 - 07/09/00 Publish #8 LAW ENFORCEMENT complete item sizes added for Seating - Decorative Career Analysis chapter added other minor changes v3.5 - 07/11/00 Publish #9 MEDICINE complete Career Analysis filled in for MEDICINE item sizes added for Electronics other minor changes v3.6 - 08/05/00 Publish #10 MILITARY complete Career Analysis filled in for MILITARY other minor changes v3.7 - 08/08/00 Publish #11 POLITICS complete Career Analysis filled in for POLITICS added item sizes other minor changes v4.0 - 08/16/00 Publish #12 CAREER GUIDE complete! (yahoo!!) Career Analysis filled in for PRO ATHLETE, SCIENCE, & X-TREME Overall Analysis written secondary charts (sorted charts) completed Table of Contents changed chapter structure updated in prep. for Livin' Large release other minor changes v4.1 - 09/05/00 Publish #13 LIVIN' LARGE has been released! Item Guide for Livin' Large had been completed Tons of new items! Item Analysis filled in for Seating & Surfaces first level careers filled in other minor changes v5.0 - 01.01.01 Publish #14 added MUSICIAN career track & analysis added SLACKER career track & analysis added PARANORMAL career track & analysis added JOURNALISM career track & analysis added HACKER career track & analysis added all Item Analyses added Livin' Large secondary categories Item Guide complete!! Career Guide complete!! streamlined guide: moved most current "Notes" to top of Notes section abandoned old numbering system added more "graphics" to make it easier to find things grouped lists by Career and Item, rather than Old and New changed copyright to 2001 :) other minor changes v5.05 - 01.17.01 Publish #15 added an e-mail notice other minor changes v5.1 - 01.28.01 Publish #16 updated e-mail notice - *please read* other minor changes v5.5 - 04.27.01 Publish #17 added House Party items updated Item Analysis added text before The Sims Item Guide - see Notes for more info updated e-mail notice - *please read* other minor changes v6.0 - 05.04.01 Publish #18 added House Party secondary categories/list changed dates so they are correct :) other minor changes v6.05 - 05.10.01 Publish #19 minor changes v6.1 - 06.06.01 Publish #20 added information about item appreciation added some new Alternative Careers other minor changes ii. Introduction & Notes ---------------------------------------------------------------------- notes for v6.1 - I have been getting some e-mails about item appreciation issues. You know, that's when you buy an item and it gains monetary value over time. Check it out right before the Item Guide starts. I also added some new Alternative Careers thanks to JPrier256. ---------------------------------------------------------------------- notes for v2.0 - Here's the next update. I know that you all want this information so much, that I rushed just to put it out! Okay, not really, but I hope that it helps you in all your buying. I'll put out more updates with the careers updated soon! notes for v2.05- Golly gee, did you notice that I forgot to actually finished the darned Item Guide? Well, I did. So, here's the final version - I'll have an update for the Career Guide soon. Oh, yeah, and I put the wrong dates on the last version. Sorry. One more thing - some of my apostrophes seem to have been changed to the capital "AE" symbol in this text document. I don't know if it's just WordPad or saved that way, but just so you know... notes for v2.1 - All right! I decided to go a bit differently - I decided to complete the career guide by career track instead of levels. I decided that an eight-person family was too hard to manage. So, I'll just start a series of bachelors and finish the individual career tracks. Completed: LIFE OF CRIME. Next up: BUSINESS and ENTERTAINMENT. I will go in order, from now on, just that my guy with the LIFE OF CRIME job was already at #7. So, I just advanced him and now I'll work on the rest. notes for v2.2 - The next track is completed! Career tracks are surprisingly hard to finish - it took me over 80 days of living in the same house to finish one track. But I'm getting there... slowly, but surely. ENTERTAINMENT is planned next. My goal is to have all the career tracks done by the end of summer, so I'll be ready to work on the Livin' Large tracks when it comes out on Sept 1. notes for v2.3 - Couple things to cover here. First, I'm trying as hard as I possibly can to finish up these career tracks. I'm very, ever so sorry that the next track isn't done yet. I've rearranged my neighbohood, and a loss of several friends can certainly set you back a few days. I'll have that done next update. I've been getting a lot of response (positive, that is) from the "community" - thanks to some of the websites who have been supporting this FAQ. Thanks also to those people who have been submitting "corrections." See the credits. On a final note, I'll try to have five tracks done by July 11. More on that in the next update. notes for v2.4 - Sorry it's been so long... I've been busy with Independence Weekend activities. But, ENTERTAINMENT is complete! I've narrowed my goal to four tracks by July 11... We're going on vacation, so updates will spread out until August. I'm still set on finishing every track by the end of summer, so I can begin work on Livin' Large tracks when it comes out, September 1. On an unrelated note, I noticed that this FAQ was longer & bigger (in terms of KB) than my Harvest Moon FAQ, which I was sure was longer. Okay, that wasn't that interesting, but a little side note for you. Oh, yes, another note for you. I've decided NOT to include Official Maxis item downloads because they will all be included in Livin' Large... and it'll get far too confusing if I put them if a bunch of different places. notes for v3.4 - Wonders behold! - LAW ENFORCEMENT is complete. My heavens, in only two days, too. I've also added the item sizes with low-quality pictures for your enjoyment. Only for Seating - Decorative, I'll get to the rest later. I'm hoping for one more update by the time we leave for vacation, but you never know... we'll see. Wish me luck. notes for v3.5 - Well, I'll be. That's two career tracks in four days... and I made it to my goal after all! Five tracks by July 11, and I'm well set on finishing by August 31. No problem at all. In other notes, I've filled in the Analysis for the Medicine track and added item sizes for the Electronics category. Please remember that updates will be sparse until August, due to vacation. Thank you for your patience! One other thing... if you noticed, this FAQ has broke 100K! Yahoo! notes for v3.6 - Well, well, here we are. The MILITARY track is complete, and that leaves only four (count them: four) to finish by the time Livin' Large comes out at the end of the month. So! Here we go! notes for v3.7 - Here it is! The tenth version of this lovely FAQ. I've finished Politics; it took a while because you do need quite a few friends (and in Politics, I can see why.) I also added the rest of the item sizes. Enjoy! notes for v4.0 - Well, ha ha ha! It's done! Yahoo! The Career Guide for THE SIMS is officially done. Now, all we've got to do is wait for Livin' Large to come out. A few notes on that subject. I'm going to put the Livin' Large items into their own chapter, sorted, of course, like the items are right now. I'll also add the secondary categories and sizes over time. I am also going to put the Livin' Large career tracks in their own chapter, but I am going to meld the two analyses. I'm going to do that because the point of the analysis is to help you choose the best career track, and it won't help that much if you have to read through two of them. Okay? All rightey, then, I'll update again when Livin' Large comes out! notes for v4.1 - Yahoo! Livin' Large has been released! It has all kinds of cool stuff from new characters to new career tracks and tons of new items! I've added all the new items to the Item Guide for Livin' Large (remember, it is seperate from the original). Sizes and 2nd categories aren't in yet (I don't have THAT much time.) Career tracks will soon follow. notes for v5.0 - Well, I am truly sorry for the lack of updates. I can't and won't explain my absence. Hopefully you will accept my apology, and the load of updates will make up for it. :) And... everything is done! Complete! Absolutely and positively OVER. I'm so happy. Now, any following updates should only be minor ones, such as typos and changing item descriptions. Unless, of course, Maxis decided to release another version of Sims. However, we will jump that hurdle when we reach it. Next, I have tried to fix and always-present problem. That is, guides can be very confusing. Scrolling to a random part of the guide to approximately where you think a section is will most likely lose you somewhere. My odd numbering system certainly didn't help any. So, I have gotten rid of that and labeled things so, hopefully, it will be easier to find your way around. Good luck. Any comments, questions, compliments, or complaints, can certainly be e-mailed to me. I will do my very best to reply to every e-mail I get. My Email: BestGuy9@aol.com notes for v5.05 - An FAQ can never be complete. The only way an FAQ can be in its final update is if its author is giving up or not putting more time into it. Therefore, v5.05 contains minor changes that benefits or corrects existing information. I also added an e-mail notice. Please read it if you are planning on e-mailing me. notes for v5.1 - I've changed around the pre-FAQ stuff. I'm doing this to all FAQs written by me, to have a sort of uniformity. Not that it matters all that much, but there you go. Secondly, I've updated my E-mail Notice (now found above). If you would please read it before sending me e-mail, you will be my friend. Thank you. notes for v5.5 - House Party has been released, so, naturally, I must update my guide. I have added all the items from House Party, which really aren't as many as one might have thought, but the secondary categories have yet to be put up. There are no new career tracks in House Party, so we don't need to worry about that. In other news, I also updated my E-mail Notice. I still appreciate any and all e-mail you wish to send, within limits. If you don't read the E-mail Policy before you send your e-mail, I will get upset and I might even ignore you. Though I can't usually bring myself to do that, so I might just send a nasty letter back. You can decide which is worse. Finally, I rewrote the whole text directly before the original Sims Item Guide. You might want to read it, as I explained many of the guide's oddities. Do enjoy, and e-mail me if you have any comments! Oh, yes, one other minor thing. I did away with the little "X"s representing the sizes of the items; I felt that it was pointless. However, if you feel for some reason that they should really be there, get enough people to petition me and I'll put them back up. It's trivial, I know, but I aim to please. Enjoy! notes for v6.0 - If you noticed any discrepancies in the last version, you're right. I was working with two different copies of the guide; one on my disk and one on my hard drive. Well, I sent off the wrong one, believe it or not, so the dates were all wrong and that version didn't have the little Xs for Size removed under The Sims and Livin' Large. This is, I think, the second time I've done this, so I'll try not to do it again. Instead of doing another minor update, however, I just decided to get out the next version. So, here it is. This one has all House Party secondary categories added, as well as the list of secondary categories. With any luck, the guide should now be complete. If you notice anything wrong or needs adding, let me know. Please read the E-mail Policy before doing so, because that tells you how I give credit and such useful information. notes for v6.05 - Like I said in Notes for v5.05, a FAQ can be finished, but NEVER complete (like a game - you can finish it by beating it, but that'd different than completing it by collecting all the items and finding all the secrets). Anyway, the only way a FAQ is finished is if the author is giving up or not putting any more time into it - but it's still not complete. There will always be something wrong. Such as grammar, mistake's. or things speled incorekly. Don't let me bore you, but I'm trying to explain my reasoning behind another update to a seemingly complete guide. I just fixing a few problems that I uncovered while admiring my beautiful work; that's all. iii. Credits I will recognize SigZag, which I used to make the "logo" at the top. http://www.geocities.com/southbeach/marina/4942/sigzag.htm OTHER CONTRIBUTORS phylosopher_aoe@yahoo.com ("Jailburger with Fries") SSj4Vegeta 94289@aol.com Why2K4@aol.com wjgammill@juno.com SGO Mario@aol.com dan682@hotmail.com Crovax Adam V. (Daishi2326@aol.com) Carmine (Carm476572@aol.com) Sahil Javeri (thesimsfan@hotmail.com) JPrier256 (JPrier256@aol.com) iv. Other FAQs If you really love my FAQs all that much, you might want to check out my other ones. See them below with a short description. Harvest Moon 64 (N64) My full FAQ on Harvest Moon covers games basics as well as coverage on various game events, and a full walkthrough for your first two years of playing. Roller Coaster Tycoon (PC) My RCT FAQ gives you a complete guide on each scenario in the game to help you complete every one. StarCraft (PC) Stuck on SC? No problem. My FAQ will assist you in making your way through the single-player campaigns and scenarios. ----------------- ITEM APPRECIATION ----------------- Item appreciation is where you buy an item, and it gains value over time. You can then sell it for more money. Personally, I haven't experimented much and I haven't noticed any items gaining value. However, I have gotten e-mails from people who have noticed this. Here's what one person, Sahil Javeri, had to say about the subject. Try it out and let me know what happens. "The funny thing is that these objects appreciate at times and also depreciate at times. I tried to find out why this was happening, and I think I might have the answer. If I buy any of these objects and place them in the house and just leave them there without doing anything (clicking on them, viewing them etc) then they appreciate. The moment I go to buy mode and check on the items value to see if it has appreciated, the value of the item later starts going down! I tried this 4-5 times with all these items and got similar results. Every time I went to buy mode to check on the items price, the item started depreciating, but when I just left the item in the house, its value went up. I recommend buying any of these items, putting them wherever in the house, and selling them about 3-4 days later so as to make a profit(you can always repeat this over and over again). During this time, do not interact with the object at all if you want to earn some money. I also tried out the antique lamp and the antique rug, but neither seemed to appreciate no matter what I did." I don't really have any other information on the subject. I have listed whether or not an item appreciates under the item notes. I've also added a career on the subject, thanks to JPrier256@aol.com. Thanks again to Mr. Javeri for all this information. ---------------- ITEM GUIDE NOTES ---------------- Here are all the items of the Sims, sorted into their default categories (seating, surfaces, decorative, electronics, applainces, plumbing, lighting, and miscellaneous). I have also listed the items' secondary categories (you get to this mode by clicking on the "Buy" button twice). These are Living Room, Dining Room, Study... You can find a list of the secondary category items at the bottom. I have also listed sub-categories. PLEASE NOTE: sub-categories are not official in any way or form! Sub-categories are special categories that I MADE UP that make it easier to organize items in a category. Please DO NOT e-mail me asking how to make the game tell you an item is in a sub-category; the game does not contain sub-categories. This is something that I'm just doing. You don't need to pay attention if you don't want to. Finally, there's the size of the item. The numbers are the number of tiles the item takes up. "Wall - #" means that an item hangs on a wall, and the number is the number of spaces it takes up. You can usually place another item on the floor beneath a wall item. "Wall - #x#" means that the item sits on the floor, but requires an attached wall. So, these items use up floor space, but you can still hang regular wall items above them (i.e. pictures). "#x# - Surface" means that the item requires a surface - a table. I don't believe that there are any surface items more than 1x1, but I could be wrong. One other thing worth mentioning: I only include the items included in either THE SIMS, LIVIN' LARGE/LIVIN' IT UP, or HOUSE PARTY. I do not include third-party items, and I do not include Maxis's item downloads. Most of the item downloads have been included with the expansions, anyway, and if they are available for download I have noted that. So, that's a "guide to the guide" in a nutshell. If you have any questions that I did not address, by all means, e-mail me. I don't mind comments or complaints at all. Enjoy! /----------------------------------\ | Chapter One: The Sims Item Guide | \----------------------------------/ ========================================================================== | The Sims Item Guide - SEATING | ========================================================================== * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * SEATING NOTES * * Here we are - Seating. This includes chairs as well as beds. Just * * a note for the sub-categories: I consider a "Couch" to be a two- * * seater, and a "Sofa" to be a three-seater. Just so you know what * * I'm talking about. * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * Seating #1 ~ Sioux Sity Wicker Chair PRICE: $80 SIZE: 1x1 ATTRIBUTES: Comfort - 2 SUB-CATEGORY: Chair 2nd CATEGORY: Living Room This chair is cheap, but ugly. I would go for the next chair in line, which is the same price but better looking. Seating #2 ~ Werkbunnst All Purpose Chair PRICE: $80 SIZE: 1x1 ATTRIBUTES: Comfort - 2 SUB-CATEGORY: Dining Chair 2nd CATEGORY: Dining Room This chair is most certainly all-purpose. You can use if for anything, really... kitchen to living room to bedroom. Good to use when you can't afford better. Seating #3 ~ "Posture Plus" Office Chair PRICE: $100 SIZE: 1x1 ATTRIBUTES: Comfort - 3 SUB-CATEGORY: Chair 2nd CATEGORY: Study No, this chair does not roll, so don't build a special floor (like I did.) This chair is good by a desk, is more expensive, but also more comfortable. Good chair to play on the computer (by the desk) Seating #4 ~ Contempto Loveseat PRICE: $150 SIZE: 2x1 ATTRIBUTES: Comfort - 3 Energy - 4 SUB-CATEGORY: Couch 2nd CATEGORY: Living Room The very cheapest couch, it's two person and very cheap. If you've got the dough, go for something bigger and better. Seating #5 ~ Deck Chair by Survivall PRICE: $150 SIZE: 1x1 ATTRIBUTES: Comfort - 3 SUB-CATEGORY: Chair 2nd CATEGORY: Outside This deck chair is very professional and goes great in any atmosphere. Love it, personally. Put it on a deck or balcony. Looks great by the chessboard. Seating #6 ~ Indoor-Outdoor Loveseat PRICE: $160 SIZE: 2x1 ATTRIBUTES: Comfort - 3 Energy - 4 SUB-CATEGORY: Couch 2nd CATEGORY: Living Room This couch looks like it's made out of plastic. Actually, anything can be outside, considering it doesn't rain. I don't like it, but if it fits your budget and room, go for it. Seating #7 ~ Recycled Couch PRICE: $180 SIZE: 2x1 ATTRIBUTES: Comfort - 2 Energy - 5 SUB-CATEGORY: Couch 2nd CATEGORY: Living Room It looks recycled... maybe it is! This couch looks okay, but it's not very comfortable (and I don't blame it!) If you want a cheap couch to be used for napping, go for it. Buy a better couch for TV viewing. Seating #8 ~ Contempto Couch PRICE: $200 SIZE: 3x1 ATTRIBUTES: Comfort - 3 Energy - 5 SUB-CATEGORY: Couch 2nd CATEGORY: Living Room Here you are, the three-person version of the Contempto Loveseat. It looks the same but is slightly more comfortable. I still say you need a better couch for the TV, but if you are short on cash, this is a good one. Seating #9 ~ Touch of Teak Dinette Chair PRICE: $200 SIZE: 1x1 ATTRIBUTES: Comfort - 3 SUB-CATEGORY: Dining Chair 2nd CATEGORY: Dining Room Here's the first dining chair (besides the all-purpose chairs.) It looks really nice, but can get pricey when you need a lot. Get these if you have a large budget and small table. Seating #10 ~ SimSafari Sofa PRICE: $220 SIZE: 3x1 ATTRIBUTES: Comfort - 3 Energy - 5 SUB-CATEGORY: Sofa 2nd CATEGORY: Living Room It may not be the best couch, but looks awesome! If you're going for looks, it's a fantastic buy. If you just want a couch for sitting, you can get the exact same attributes for a cheaper price. Check out the Contempto Couch. Seating #11 ~ "Back Slack" Recliner PRICE: $250 SIZE: 2x1 ATTRIBUTES: Comfort - 6 Energy - 3 SUB-CATEGORY: Chair 2nd CATEGORY: Living Room This is one of the few chairs that you can sleep in. This chair's looks are gaudy and bright, but it's a good chair for both TV viewing and napping. Seating #12 ~ Parque Fresco del Aire Bench PRICE: $250 SIZE: 2x1 ATTRIBUTES: Comfort - 2 SUB-CATEGORY: Couch 2nd CATEGORY: Outside If you can afford it, this is an excellent bench to buy for your deck. It looks great, and will beautify any lawn. Seating #13 ~ Country Class Armchair PRICE: $250 SIZE: 1x1 ATTRIBUTES: Comfort - 4 SUB-CATEGORY: Chair 2nd CATEGORY: Living Room This chair does not recline, therefore does not give energy. If you are looking for a mediocre chair, this is the way to go. Made to go along with the Country Class Loveseat & Sofa. Seating #14 ~ Spartan Special PRICE: $300 SIZE: 3x1 ATTRIBUTES: Comfort - 6 Energy - 7 SUB-CATEGORY: Bed 2nd CATEGORY: Bedroom The cheapest bed is not much more than a cot. This bed is cheap, yes, but doesn't give as much energy, so you'll need to go to bed eariler. I suggest the next cheapest bed, or, if you don't have room for a double, buy the kid's bed. An adult can sleep in it no problem. Seating #15 ~ Country Class Loveseat PRICE: $340 SIZE: 2x1 ATTRIBUTES: Comfort - 5 Energy - 4 SUB-CATEGORY: Couch 2nd CATEGORY: Living Room As we get more expensive, we get better couches. Made to go with the Country Class Armchair and Sofa. Seating #16 ~ Pinstripe Loveseat from Zecutire PRICE: $360 SIZE: 2x1 ATTRIBUTES: Comfort - 5 Energy - 4 SUB-CATEGORY: Couch 2nd CATEGORY: Living Room This loveseat also goes with the very next item, the Pinstripe Sofa from Zecutire. This loveseat, however, is slightly more expensive than the Country Class model with the same attributes. If looks does not concern you, go for the Country Class. Seating #17 ~ Pinstripe Sofa from Zecutire PRICE: $400 SIZE: 3x1 ATTRIBUTES: Comfort - 5 Energy - 5 SUB-CATEGORY: Sofa 2nd CATEGORY: Living Room This sofa goes with, well, duh. If choosing a sofa, go with this one over the Country Class Sofa, 'cuz it's same attributes & cheaper price. This is a good sofa for TV viewing and napping. Seating #18 ~ Cheap Eazzzzze Double Sleeper PRICE: $450 SIZE: 3x2 ATTRIBUTES: Comfort - 7 Energy - 8 SUB-CATEGORY: Bed 2nd CATEGORY: Bedroom This is a cheapest double bed there is, and a better energy rating than the Tyke bed above it. It's cheaper, yet better, unfortunetly some houses just don't have room for a double. So, if you've got room, I would go with this one over the cot and the Tyke bed, unless, of course, you do have a kid. Seating #19 ~ Tyke Nyte Bed PRICE: $450 SIZE: 3x1 ATTRIBUTES: Comfort - 7 Energy - 8 SUB-CATEGORY: Bed 2nd CATEGORY: Bedroom This is the only other single bed besides the cot, which is the reason an adult would sleep in one. That is, you want better than the cot, but you don't have room for the Cheap Eazzzzze. Seating #20 ~ "Citronel" from Chiclettina Inc. PRICE: $450 SIZE: 1x1 ATTRIBUTES: Comfort - 6 SUB-CATEGORY: Chair 2nd CATEGORY: Living Room Hmm... sounds like the car company in France. Here's an ugly yellow chair for you. Too bright for me, but some may enjoy it. It's rather expensive, at a $200 price jump from the previous armchair, but the Comfort also jumps two whole points. Seating #21 ~ Country Class Sofa PRICE: $450 SIZE: 3x1 ATTRIBUTES: Comfort - 5 Energy - 5 SUB-CATEGORY: Sofa 2nd CATEGORY: Living Room This sofa is really not worth it, if you ask me. The Pinstripe Sofa works just as well, and for a cheaper price. Seating #22 ~ "The Sarrbach" by Werkbunnst PRICE: $500 SIZE: 1x1 ATTRIBUTES: Comfort - 6 SUB-CATEGORY: Chair 2nd CATEGORY: Living Room Second in the line of four chairs from Werkbunnst, same attributes as the yellow Citronel, but $50 more expensive. So, here's the big question. Will you spend an extra $50 for a better looking armchair? Up to you, but I like this chair. Seating #23 ~ Empress Dining Room Chair PRICE: $600 SIZE: 1x1 ATTRIBUTES: Comfort - 4 Room - 2 SUB-CATEGORY: Dining Chair 2nd CATEGORY: Dining Room Here's the second-best dining chair. It looks nicer, unfortunetly, it's an incredible $400 price jump from the last one, which is out of many people's budgets. It's not even than much more comfortable The only thing that would make me consider this chair is the fact that it adds two points to the room value. Seating #24 ~ "Von Braun" Recliner PRICE: $850 SIZE: 1x2 ATTRIBUTES: Comfort - 9 Energy - 3 SUB-CATEGORY: Chair 2nd CATEGORY: Living Room Here is another of the few chairs that you can sleep in, and third in the line of four Werkbunnst chairs. This chair is $350 more expensive, and trades a drop of two energy points for an incredible jump of three comfort points. Is it worth it? I wouldn't buy it specifically for napping, but it's an excellent chair for just sitting, reading, or watching TV. Seating #25 ~ Luxariare Loveseat PRICE: $875 SIZE: 2x1 ATTRIBUTES: Comfort - 8 Energy - 4 Room - 2 SUB-CATEGORY: Couch 2nd CATEGORY: Living Room If you can afford it, this is a great sofa for watching TV. It's comfortable, and adds to the room value. The only drawback is the high price tag. Seating #26 ~ Napoleon Sleigh Bed PRICE: $1,000 SIZE: 3x2 ATTRIBUTES: Comfort - 8 Energy - 9 SUB-CATEGORY: Bed 2nd CATEGORY: Bedroom The first item to hit the $1K price tag also hits new standards in attributes. If you can afford it, it's a fantastic compromise between the Modern Mission & Tyke Nyte. It's very elegant, comfortable, and relaxing. Seating #27 ~ "The Deiter" by Werkbunnst PRICE: $1,100 SIZE: 3x1 ATTRIBUTES: Comfort - 8 Energy - 5 Room - 3 SUB-CATEGORY: Sofa 2nd CATEGORY: Living Room Here's the fourth and final item in the Werkbunnst line. Compared with the last loveseat, it goes up a point in both energy and room, unfortunetly, it also has a heavy price tag for those who are heavy in cash. Seating #28 ~ Parisienne Dining Chair PRICE: $1,200 SIZE: 1x1 ATTRIBUTES: Comfort - 6 Room - 3 SUB-CATEGORY: Dining Chair 2nd CATEGORY: Dining Room WHAT!? The price of this chair staggered my mind. It's just as expensive as the matching table, and for only one chair! It's not even that comfortable, just that it adds to the room value. The only reason to buy it would be if you had a large cash supply and wanted to be a classy family. SSj4Vegeta 94289@aol.com says that the chair would be a decent investment for a stable income family, because the Comfort rating goes ways up from the Empress chair, and it could increase your Sim's house rating. Seating #29 ~ Dolce Tutti Frutti Sofa PRICE: $1,450 SIZE: 3x1 ATTRIBUTES: Comfort - 9 Energy - 5 Room - 3 SUB-CATEGORY: Sofa 2nd CATEGORY: Living Room This sofa is very ugly, to me, but it is the best sofa. Expensive, but it'll bring the room up and is very comfortable. Seating #30 ~ Modern Mission Bed PRICE: $3,000 SIZE: 3x2 ATTRIBUTES: Comfort - 9 Energy - 10 Room - 3 SUB-CATEGORY: Bed 2nd CATEGORY: Bedroom The thirtith and final item doubles the price of the previous sofa- to $3K! The bed is great, though, it's elegant, confortable, relaxing, and the only bed that improves your room rating. Take it if you can afford it. ========================================================================== | The Sims Item Guide - SURFACES | ========================================================================== Surfaces #1 ~ Pinegulcher End Table PRICE: $40 SIZE: 1x1 ATTRIBUTES: [none] SUB-CATEGORY: End Tables 2nd CATEGORY: Bedroom This end table is cheap, but not very nice looking. If you don't have a lot of cash, go for the next end table - only $15 more. Surfaces #2 ~ Wicked Breeze End Table PRICE: $55 SIZE: 1x1 ATTRIBUTES: [none] SUB-CATEGORY: End Tables 2nd CATEGORY: Bedroom This end table is carefully neutral looking, but nice for the cheap price. There are better end tables, but this is the way to go if you are looking cheap. Surfaces #3 ~ KinderStuff Nightstand PRICE: $75 SIZE: 1x1 ATTRIBUTES: [none] SUB-CATEGORY: End Tables 2nd CATEGORY: Bedroom What's the difference between an end table and nightstand? The name, of course. Anyway, this colorful end table is for the kids' room. Surfaces #4 ~ Mesquite Desk/Table PRICE: $80 SIZE: 2x1 ATTRIBUTES: [none] SUB-CATEGORY: Desks 2nd CATEGORY: Study This furniture can serve as a desk or a crude kitchen table. This is a good place to put the mail, a computer, or to study by. Many purposes, really. Surfaces #5 ~ NuMica Folding Card Table PRICE: $95 SIZE: 2x2 ATTRIBUTES: [none] SUB-CATEGORY: Dining Tables 2nd CATEGORY: Dining Room Here it is... the kitchen table for under $100! This card table is not classy, but it serves the purpose well enough. Made to go with the NuMica kitchen counters. Surfaces #6 ~ "Anywhere" End Table PRICE: $120 SIZE: 1x1 ATTRIBUTES: [none] SUB-CATEGORY: End Tables 2nd CATEGORY: Bedroom End table #3 of 6. This end table is very elegant and a good choice for a low price. Looks much better than the cheaper end tables and goes well in any room design. Surfaces #7 ~ Imperious Island End Table PRICE: $135 SIZE: 1x1 ATTRIBUTES: [none] SUB-CATEGORY: End Tables 2nd CATEGORY: Bedroom End table #4 of 6. This end table is not exactly elegant, but small and goes well with anything, really. Surfaces #8 ~ NuMica Kitchen Counter PRICE: $150 SIZE: 1x1 ATTRIBUTES: [none] SUB-CATEGORY: Counters 2nd CATEGORY: Kitchen The NuMica Kitchen Counter matches the NuMica table perfectly, if you don't need class or sophistication. Cheapeast kitchen counters you can get. Surfaces #9 ~ "Colonial Legacy" Dining Table PRICE: $200 SIZE: 2x2 ATTRIBUTES: [none] SUB-CATEGORY: Dining Tables 2nd CATEGORY: Dining Room The Colonial Legacy is a very nice looking table. It's the same size as the NuMica version (2x2) if you don't have room for a 2x3. I would take the Backwoods table over this one, because it's the same price but larger. Surfaces #10 ~ Backwoods Table by Survivall PRICE: $200 SIZE: 3x2 ATTRIBUTES: [none] SUB-CATEGORY: Dining Tables 2nd CATEGORY: Outside The Backwoods table is also very nice, and the same price as the Colonial Legacy. I would get this table, because it's bigger. Only take the Colonial Legacy if you don't have enough room. Surfaces #11 ~ London "Cupertino" Collection Desk/Table PRICE: $220 SIZE: 2x1 ATTRIBUTES: [none] SUB-CATEGORY: Desks 2nd CATEGORY: Study This is the second cheapest desk, but with a heavy $140 jump in price. Personally, I would take the other desk over this one, only because it's cheaper and looks just as good. Surfaces #12 ~ Modern Mission End Table PRICE: $250 SIZE: 1x1 ATTRIBUTES: Room - 1 SUB-CATEGORY: End Tables 2nd CATEGORY: Bedroom End table #5 of 6. This end table has a steep price per unit, considering the cheaper ones look just as good. This is the first end table to add to the room value. Surfaces #13 ~ Tiled Counter PRICE: $250 SIZE: 1x1 ATTRIBUTES: [none] SUB-CATEGORY: Counters 2nd CATEGORY: Kitchen This next counter in line, this one is green tiled, probably meant to go with the green tiled floor and wallpaper. It fits most anywhere, actually, but I prefer the fancy counters. Take these if it fits your budget. Surfaces #14 ~ Sumpto End Table PRICE: $300 SIZE: 1x1 ATTRIBUTES: Room - 1 SUB-CATEGORY: End Tables 2nd CATEGORY: Bedroom I think that this is one of my favorite items. If you are thinking price-wise, you can get equal quality for a cheaper price in the Modern Mission. If you want looks, this is great. It's sleek, elegant, and very nice. My favorite end table. Surfaces #15 ~ Count Blanc Bathroom Counter PRICE: $400 SIZE: 1x1 ATTRIBUTES: [none] SUB-CATEGORY: Counters 2nd CATEGORY: Bathroom It could go in the kitchen, I suppose, but it really looks good in the bathroom, esp. with a white toilet & shower. Put a kitchen sink on the top of it, and a mirror above it, and you've got a nice little setup. Surfaces #16 ~ London "Mesa" Dining Design PRICE: $450 SIZE: 3x2 ATTRIBUTES: Room - 2 SUB-CATEGORY: Dining Tables 2nd CATEGORY: Dining Room This is a very nice dining table, and goes really well with the Empress chairs. The price for such a setup is rather steep, but it does add room value, which is very nice. Surfaces #17 ~ The "Redmond" Desk/Table PRICE: $800 SIZE: 2x1 ATTRIBUTES: Room - 2 SUB-CATEGORY: Desks 2nd CATEGORY: Study This desk is very nice, and I would take it if you can afford it. Surfaces #18 ~ "Barcelona" Incurve Counter Surfaces #19 ~ "Barcelona" Outcurve Counter PRICE: $800 per unit SIZE: 1x1 ATTRIBUTES: Room - 2 SUB-CATEGORY: Counters 2nd CATEGORY: Kitchen The two Barcelona counters are meant to alternate, and they look very nice, if you do. Each one adds two to the room value. It'll make your room value skyrocket. Unfortunetly, they are expensive, if you want a lot of counters. Surfaces #20 ~ Parisienne Dining Table PRICE: $1,200 SIZE: 3x2 ATTRIBUTES: Room - 3 SUB-CATEGORY: Dining Tables 2nd CATEGORY: Dining Room Here it is, the best and most expensive dining table. Made to go with the chair of the same name. Unfortunetly, the chair is the same price as the table - each! Go with it if you have an extremely fat wallet, but filling a table with these chairs will cost over $8,000. Good luck. ========================================================================== | The Sims Item Guide - DECORATIVE | ========================================================================== Decorative #1 ~ Pink Flamingo PRICE: $12 SIZE: 1x1 ATTRIBUTES: Room - 2 SUB-CATEGORY: Floor 2nd CATEGORY: Outside Tell me, now, why wouldn't you get one of these? They are one of the cheapest items, and they make your room value go up quite a bit This is a must buy, if you ask me. Decoartive #2, 3, 5 ~ African Violet - Spider Plant - "Roxana" Geranium PRICE: $30 PRICE: $35 PRICE: $45 ATTRIBUTES: Room - 1 SIZE: 1x1 - Surface SUB-CATEGORY: Plants 2nd CATEGORY: Outside All of these little plants are very nice. They are cheap, look and can be put on any end table or dining table. Good buy. Decorative #4 ~ "Tragic Clown" Painting PRICE: $45 SIZE: Wall - 1 ATTRIBUTES: Room - 1 SUB-CATEGORY: Wall/Paintings 2nd CATEGORY: Miscellaneous This painting is, uh, nice... It's good to spice up a room a bit. If you own this painting and your family is in a bad mood, the Tragic Clown will pay you a visit. He will try to do tricks, but will only end up upsetting your Sims even more. You can get rid of him by calling the Clown Catchers (included with House Party or as a download on thesims.com.) They will charge a fee to get rid of the clown. Also, this item appreciates over time (thanks to Sahil Javeri for the info). Decorative #5 ~ Watercolor by J.M.E PRICE: $75 SIZE: Wall - 1 ATTRIBUTES: Room - 1 SUB-CATEGORY: Wall/Paintings 2nd CATEGORY: Miscellaneous This is a very nice vertical painting that you can hang on a wall. Still on the cheap side, too. Decorative #6 ~ Rubber Tree Plant PRICE: $120 SIZE: 1x1 ATTRIBUTES: Room - 2 SUB-CATEGORY: Plants 2nd CATEGORY: Outside Despite the name, these plants still need to be watered. They can be put outside or in, your choice. Decorative #7 ~ Echinopsis Maximus Cactus PRICE: $150 SIZE: 1x1 ATTRIBUTES: Room - 2 SUB-CATEGORY: Plants 2nd CATEGORY: Outside This is a very nice cactus. It, well... if it suits your fancy, take it. Decorative #8 ~ Jade Plant PRICE: $160 SIZE: 1x1 ATTRIBUTES: Room - 2 SUB-CATEGORY: Plants 2nd CATEGORY: Outside I like this plant second to the Rubber Tree, but it is more expensive, for the same attributes. Decorative #9 ~ Poseidon's Adventure Aquarium PRICE: $200 SIZE: 1x1 ATTRIBUTES: Fun - 1 Room - 2 SUB-CATEGORY: Floor 2nd CATEGORY: Living Room Here it is - the fish tank! You can get a bit of fun by watching them, but you also have to feed them and clean their tank. The tank will also act as a light in the room. Decorative #10 ~ "Bi-Polar" by Conner I.N. PRICE: $240 SIZE: Wall - 2 ATTRIBUTES: Room - 2 SUB-CATEGORY: Wall/Paintings 2nd CATEGORY: Miscellaneous This (painting?) is kind of cool, and it's cheap. You can get the same room rating for a cheaper price, though, if price is your competitor. Decorative #11 ~ "Delusion de Grandeur" PRICE: $360 SIZE: Wall - 1 ATTRIBUTES: Room - 2 SUB-CATEGORY: Wall/Paintings 2nd CATEGORY: Miscellaneous This is a small, one tile painting, perfect for any room. Decorative #12 ~ "Fountain of Tranquility" PRICE: $700 SIZE: 1x1 ATTRIBUTES: Fun - 1 Room - 2 SUB-CATEGORY: Floor 2nd CATEGORY: Outside This fountain is good outside. It's fun (if you watch it) and adds to the outside room. Unfortunetly, it's also a double price jump from the last object. Decorative #13 ~ Landscape #12,001 by Manny Kopees PRICE: $750 SIZE: Wall - 2 ATTRIBUTES: Room - 3 SUB-CATEGORY: Wall/Paintings 2nd CATEGORY: Miscellaneous This is a huge painting - 2 tiles. It's also really expensive. It would be cheaper just to buy two of the Delusions. Decorative #14 ~ Bust of Athena by Klassick Repro. Inc. PRICE: $875 SIZE: 1x1 ATTRIBUTES: Room - 3 SUB-CATEGORY: Floor 2nd CATEGORY: Miscellaneous Same attributes as the Landscape painting, but this is one tile standing up. Really small, but really expensive. Decorative #15 ~ "Scylla and Charybdis" PRICE: $1,450 SIZE: 1x1 ATTRIBUTES: Room - 4 SUB-CATEGORY: Floor 2nd CATEGORY: Miscellaneous This sculpture of Homer's beasts only raises the room one point, but takes a heavy price jump. Stick with the Bust. Decorative #16 ~ Snails With Icicles in Nose PRICE: $2,140 SIZE: Wall - 1 ATTRIBUTES: Room - 5 SUB-CATEGORY: Wall/Paintings 2nd CATEGORY: Miscellaneous I must admit that the name is not particularly alluring. The price is very steep, but the room rating is high. Seems a bit low for your money, though. You can, however, enthrall your guests with the elegance of snails and icicles in their noses. Decorative #17 ~ Portrait Grid by Payne A. Pitcher PRICE: $3,200 SIZE: Wall - 1 ATTRIBUTES: Room - 8 SUB-CATEGORY: Wall/Paintings 2nd CATEGORY: Miscellaneous This portrait grid is very, very expensive, but the room rating leaps up three points. Worth it? Up to you, but high budget is required. Decorative #18 ~ Grandfather Clock PRICE: $3,500 SIZE: 1x1 ATTRIBUTES: Room - 7 adults only SUB-CATEGORY: Floor 2nd CATEGORY: Study I don't know what the point of this object is - it's more expensive with a smaller room rating. Really, I would go for the portrait grid over the clock. Oh, and you've got to wind it every day. Decorative #19 ~ Blue China Vase PRICE: $4,260 SIZE: 1x1 ATTRIBUTES: Room - 7 SUB-CATEGORY: Floor 2nd CATEGORY: Miscellaneous This Vase is even worse than the clock - super expensive and low room rating. Save it for the junkyard. Decorative #20 ~ "Still Life, Drapery and Crumbs" PRICE: $7,600 SIZE: Wall - 2 ATTRIBUTES: Room - 9 SUB-CATEGORY: Wall/Paintings 2nd CATEGORY: Miscellaneous Attractive room rating, but super high price. If you've got dough to spend, by the Large Black Slab. Decorative #21 ~ "Large Black Slab" by ChiChi Smith PRICE: $12,648 SIZE: 3x2 ATTRIBUTES: Room - 10 SUB-CATEGORY: Floor 2nd CATEGORY: Miscellaneous Can anyone say "mountain of cash to burn?" Here's the big mother of decorative items. The highest room rating possible, but also requires MAJOR bucks. It's even more expensive than the whole Parisienne dining set! If you've got the dough, it does go up in value during the duration of your ownsership, so you can sell it for more than you bought it for. Thanks to Mario (see credits). ========================================================================== | The Sims Item Guide - ELECTRONICS | ========================================================================== Electronics #1 ~ FireBrand Smoke Detector PRICE: $50 SIZE: Wall - 1 ATTRIBUTES: [none] SUB-CATEGORY: [none] 2nd CATEGORY: Miscellaneous This is a must buy. Put it in any room with a fire hazard (stove, microwave...) It will basically call the fire dept. to your house automatically. And it's cheap, for heaven's sakes. Why wouldn't you buy one? Range is one room. Put one in the kitchen, for sure, and perhaps one by the grill, just in case. Electronics #2 ~ SCTC BR-8 Standard Telephone PRICE: $50 SIZE: 1x1 - Surface ATTRIBUTES: [none] SUB-CATEGORY: Phones 2nd CATEGORY: Miscellaneous Every family needs a telephone. Without one, you can't call for pizza or invite friends over. This is a cheap phone that sits on a table or end table. If anyone is sleeping in the room when it rings, they will wake up, so don't put one in the bedroom. If you've got a bit of extra money, spring for the wall phone instead. Why2K4 (see credits) pointed out to me that this phone is actually more expansive because you've got to buy an end table, too. This is true, but it can be cheaper if you put it on a table that's already being used for something else (e.g. empty space on the kitchen table.) Electronics #3 ~ SCTC Cordless Wall Phone PRICE: $75 SIZE: Wall - 1 ATTRIBUTES: [none] SUB-CATEGORY: Phones 2nd CATEGORY: Miscellaneous Ooh, cordless. This phone is better than the standard, mostly because it doesn't take up table space. It's actually cheaper than the table phone if you need to buy a seperate end table. Electronics #4 ~ Urchineer Train Set by Rip Co. PRICE: $80 SIZE: 2x1 ATTRIBUTES: Fun - 2 kids only group activity SUB-CATEGORY: Other Entertainment 2nd CATEGORY: Miscellaneous This nice little train set is cheap, and can give your kids a quick fun boost. Good for more than one person, too. Electronics #5 ~ Monochrome TV PRICE: $85 SIZE: 1x1 ATTRIBUTES: Fun - 2 group activity SUB-CATEGORY: TVs 2nd CATEGORY: Living Room Here's the most basic TV you can get. The color TV is the most standard, you should only get this one if you can't afford better. It's a group activity, too, if you've got several chairs. Electronics #6 ~ "Down Wit Dat" Boom Box PRICE: $100 SIZE: 1x1 - Surface ATTRIBUTES: Fun - 2 group activity SUB-CATEGORY: Stereo 2nd CATEGORY: Living Room This small stereo is great for a bit of fun, if you dance to it. Otherwise, drop your fav. MP3 files into the folders of THE SIMS and listen to your music in-game. Put this stereo on a small end table and you've got yourself a nice little dance setup. If you do add your own MP3 files, you've got yourself a primitive CD player. You can even say "Play Next Song" and it'll pick another at random. You can have as many songs as you want on one station, but it becomes quite difficult to play a particular song when the stereo picks them at random. DIRECTORY: The Sims\Music\Stations Drop the MP3 into the station you want it in. Also, you can go into the Music\Modes directory to change the music in the neighborhood and build & buy modes. Note that when selecting a song, the game will look in the hard drive folder first, and if there aren't any, go look on the CD. Therefore, if you drop only one song in any of the folders, the game will play ONLY that song (it won't play that song in addition to the default songs.) If you want to add your song to the default songs, take the default MP3 files off the SIMS CD (they are in the same directory - Music\Stations) and put them in the corresponding folders on your hard drive. Electronics #7 ~ SimSafety IV Burgular Alarm PRICE: $250 SIZE: Wall - 1 ATTRIBUTES: [none] SUB-CATEGORY: [none] 2nd CATEGORY: Miscellaneous A burgular alarm is very important. It keeps burgulars off your property. It calls the police automatically, since Sims take so long to get out of bed. HINT: Put one on the outside of your home. Since the range is one room, it will ring as soon as the burgular is within five tiles of the front door (thanks to wjgammill@juno.com for pointing this out.) You get a $1000 reward for the capture, too. Electronics #8 ~ Trottco 27" Color Television B94U PRICE: $500 SIZE: 1x1 ATTRIBUTES: Fun - 4 group activity SUB-CATEGORY: TVs 2nd CATEGORY: Living Room This is really the most standard TV (unless you spring for the plasma). It's a good group activity, and PLEASE buy a couch. Electronics #9 ~ Zimantz Component Hi-Fi Stereo PRICE: $650 SIZE: 2x1 ATTRIBUTES: Fun - 3 group activity SUB-CATEGORY: Stereo 2nd CATEGORY: Living Room This stereo functions the same way as the rest of them... it's the cheapest floor-standing stereo. It's worth it, if you can't afford the more expensive one. Good for parties. Thank you to Why2K4 (see credits) for pointing out that I forgot to add this item! See the Boom Box description (1.4.6) for instructions on playing your favorite songs on the stereo. Electronics #10 ~ OCD Systems SimRailRoad Town PRICE: $955 SIZE: 3x2 ATTRIBUTES: Fun - 4 Room - 3 group activity SUB-CATEGORY: Other Entertainment 2nd CATEGORY: Miscellaneous Here's the adult version of the train set. This nicely fashioned train system is quite cool. It's large, and less fun than TV, but it's yet another way for you to entertain your guests. Electronics #11 ~ Moneywell Computer PRICE: $999 SIZE: 1x1 - Surface ATTRIBUTES: Fun - 3 + study SUB-CATEGORY: Computers 2nd CATEGORY: Study Here's the cheapest computer you can get. They are actually quite useful - anyone can play on them, and kids can study for school. Also, adults can use them to find 3 or 4 jobs at once. Unfortunetly, we're already getting to the expensive side. Electronics #12 ~ Microscotch Covetta Q628-1500JA PRICE: $1,800 SIZE: 1x1 - Surface ATTRIBUTES: Fun - 5 + study SUB-CATEGORY: Computers 2nd CATEGORY: Study Here's the next best computer. It's more on the expensive side, but also more fun. The fun rating goes up two points from the last computer. You can also find a job. Too bad it's so expensive... Electronics #13 ~ "See Me, Feel Me" Pinball Machine PRICE: $1,800 SIZE: 2x1 ATTRIBUTES: Fun - 5 group activity SUB-CATEGORY: Other Entertainment 2nd CATEGORY: Miscellaneous This nice purple pinball machine is yet ANOTHER way to entertain and make your guests like you. If you're a rich buff, then by all means, get one. If you don't got the dough, then there are other ways to get just as much fun. Mr. Jailburger (see credits) adds that "The See-Me-Feel_Me is what Tommy the (later in life) pinball wizard says when he's blind, deaf, and mute because he's seen a murder in the who album." Electronics #14 ~ SSRI Virtual Reality Set PRICE: $2,300 SIZE: 1x1 - Surface ATTRIBUTES: Fun - 7 SUB-CATEGORY: Other Entertainment 2nd CATEGORY: Miscellaneous Now, here's something cool. Unfortunetly, it's so expensive. But wouldn't you love to have your own Virtual Reality Set? It's a self-item, too, though, so no letting guests have a go. Electronics #15 ~ Strings Theory Stereo PRICE: $2,550 SIZE: 2x1 ATTRIBUTES: Fun - 5 Room - 3 group activity SUB-CATEGORY: Stereo 2nd CATEGORY: Living Room Ooh! We may be getting expensive, but these items sure are darned cool! Maxis went all-out in designing the electronics. Anyway, here's the best stereo you can get. It may be less fun than the Virtual Reality set, but it's a group activity and adds to the room rating. So, why not? See the Boom Box description (1.4.6) if you want to know how you can play your own favorite songs through the stereo. Electronics #16 ~ The Brahma 2000 PRICE: $2,800 SIZE: 1x1 - Surface ATTRIBUTES: Fun - 7 + study SUB-CATEGORY: Computers 2nd CATEGORY: Study The difference between the four computers is only the fun rating - for an extreme price jump. If you want it, though, go for it. Electronics #17 ~ Soma Plasma TV PRICE: $3,500 SIZE: 2x1 ATTRIBUTES: Fun - 6 Room - 2 group activity SUB-CATEGORY: TVs 2nd CATEGORY: Living Room All right! Here, at last, is the Plasma TV! It's so much more fun than the old TV - you won't have to watch it for as long. Also, it's a group activity. You might just buy one so that YOU can look at it! Electronics #18 ~ Meet Marco PRICE: $6,500 SIZE: 1x1 - Surface ATTRIBUTES: Fun - 9 + study SUB-CATEGORY: Computers 2nd CATEGORY: Miscellaneous This computer is the most expensive one there is, but it's really not THAT much more fun. It's super expensive, but it is the highest scoring fun object. So, hey, if you've got the money, you might buy it. ========================================================================== | The Sims Item Guide - APPLIANCES | ========================================================================== * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * There aren't that many appliances, but they are important. Mostly * * for the kitchen - they are very important. Buy the higest scoring * * version, if you can. Buy a smoke detector with any cooking object, * * and STUDY COOKING as soon as possible. I implore you not to use * * the stove until you have at least two or three Cooking points. * * I know it may not seem like a full kitchen, but if you have the * * Cooking skills, get a stove and no microwave, food processor, or * * toaster oven. If you keep one of them, your Sims will occasionally * * use that instead of the stove, and the food won't be nearly as * * fulfilling. * * Even though the in-game notes say that the dishwashers are adults * * only, kids CAN use them. * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * Appliances #1 ~ Mr. Regular-Joe Coffee PRICE: $85 SIZE: 1x1 - Surface ATTRIBUTES: Bladder - neg. 1 Energy - 1 adults only SUB-CATEGORY: Pick-Me-Ups 2nd CATEGORY: Kitchen You should buy this little coffee pot, if you can't afford the espresso machine. They are the only two items in the game that make your energy go up (without sleeping). It's worth it, even more so if you have guests over and need a short energy boost. Appliances #2 ~ Brand Name Toaster Oven PRICE: $100 SIZE: 1x1 - Surface ATTRIBUTES: Hunger - 1 SUB-CATEGORY: Cooking 2nd CATEGORY: Kitchen This little toaster oven is the smallest item you can get that allows you to cook food. Buy a smoke detector with this one, please - chance of fire is surprisingly high if you haven't studied cooking. Appliances #3 ~ XLR8R Food Processor PRICE: $220 SIZE: 1x1 - Surface ATTRIBUTES: Hunger - 2 SUB-CATEGORY: Cooking 2nd CATEGORY: Kitchen Looks more like a humidifier to me, but hey... what do I know? This Food Processor is a different way to prepare food (NOT to cook it, as Why2K4 pointed out to me - see credits). According to my less-than-good timing methods, it's faster than cutting it up. An almost must-buy, as it saves a lot of time cooking your meals. Cheap, too. Appliances #4 ~ Positive Potential Microwave PRICE: $250 SIZE: 1x1 - Surface ATTRIBUTES: Hunger - 2 SUB-CATEGORY: Cooking 2nd CATEGORY: Kitchen Same attributes as the Food Processor... but a microwave just seems like THE THING to get. Don't ask me, though, I don't know anything If you have cooking skills, then buy the stove and the Processor. Appliances #5 ~ Wild Bill THX-451 Barbecue PRICE: $350 SIZE: 2x2 ATTRIBUTES: Hunger - 4 adults only SUB-CATEGORY: Cooking 2nd CATEGORY: Outside Here's a nice grill for your backyard. Well, I suppose you could put it inside, but... Well, anyway, it's the only way you can cook hamburgers! Watch out for fires, though - either put a phone or, better yet, a smoke detector nearby. Appliances #6 ~ Junk Genie Trash Compactor PRICE: $375 SIZE: 1x2 ATTRIBUTES: [none] SUB-CATEGORY: Appliances 2nd CATEGORY: Kitchen Shiny Things, Inc. has a whole line of terrific kitchen items! Here's a nice trash compactor - it eliminates the need for several garbage cans in the kitchen, and you don't need to empty the trash. Good buy if you can afford it. Appliances #7 ~ Dialectic Free Standing Range PRICE: $400 SIZE: 1x1 ATTRIBUTES: Hunger - 5 SUB-CATEGORY: Cooking 2nd CATEGORY: Kitchen This nice stove is much better as feeding your Sims than the Microwave, but there is a HIGH risk of fire. Be sure to buy a smoke detector. Appliances #8 ~ Gagmia Simore Espresso Machine PRICE: $450 SIZE: 1x1 - Surface ATTRIBUTES: Bladder - neg. 2 Energy - 2 Fun - 1 adults only SUB-CATEGORY: Pick-Me-Ups 2nd CATEGORY: Kitchen I can't see any reasons not to buy it! It's cheap, it gives the most energy without sleeping, and on top of all that, it throws in a fun point! So, this is almost a must buy, for those late night pick-me-ups. Appliances #9 ~ Dish Duster Deluxe PRICE: $550 SIZE: 1x2 ATTRIBUTES: adults only SUB-CATEGORY: Appliances 2nd CATEGORY: Kitchen This nice dishwasher will wash you dishes in less time than it takes you to wash them. Unfortunetly, you can't put in one dish right after another, it's not THAT fast. If you can afford it, go for the Shiny Things, Inc. model. (Heh, heh, I love advertising.) Appliances #10 ~ Llamark Refrigerator PRICE: $600 SIZE: 1x1 ATTRIBUTES: Hunger - 6 SUB-CATEGORY: Refridgerators 2nd CATEGORY: Kitchen Here it is. This item is absolutely, positively essential to your Sims success. After all, they can't eat without it! Buy this one, or another one, but buy one! (Personally, I like the Shiny Things model!) Appliances #11 ~ Fuzzy Logic Dishwasher PRICE: $950 SIZE: 1x2 ATTRIBUTES: adults only SUB-CATEGORY: Appliances 2nd CATEGORY: Kitchen All right! Another fine item by Shiny Things, Inc. (I love that company...) Anyway, this dishwasher is mighty fast, and frees up time for other stuff. The only drawback is the price. Appliances #12 ~ The "Pyrotorre" Gas Range PRICE: $1,000 SIZE: 1x1 ATTRIBUTES: Hunger - 7 SUB-CATEGORY: Cooking 2nd CATEGORY: Kitchen Ah, yes, the Shiny Things Stove! This nice stove is very good for feeding you Sims - they'll love it. And, it's by Shiny Things, Inc! The price is a little steep, though. Appliances #13 ~ Porcina Refrigerator Model P1g-S PRICE: $1,200 SIZE: 1x1 ATTRIBUTES: Hunger - 7 SUB-CATEGORY: Refridgerators 2nd CATEGORY: Kitchen This is the next best refrigerator - nice, and fills you up well. Appliances #14 ~ Freeze Secret Refrigerator PRICE: $2,500 SIZE: 1x1 ATTRBUTES: Hunger - 8 SUB-CATEGORY: Refridgerators 2nd CATEGORY: Kitchen The refrigerator by Shiny Things, Inc. works well in any kitchen! Actually, this one is very nicely designed, and feeds you well. The only problem is the extremely steep price tag. ========================================================================== | The Sims Item Guide - PLUMBING | ========================================================================== Plumbing #1 ~ Hydronomic Kitchen Sink PRICE: $250 SIZE: 1x1 - Counter ATTRIBUTES: Hygiene - 2 SUB-CATEGORY: Sinks 2nd CATEGORY: Kitchen This small sink is for washing both your hands and dishes. You can put it in the kitchen or in the bathroom on a bathroom counter. TIP: The Hydronomic sink on a counter is the price as a Pedestal sink. So, don't bother adding it up. SIZE NOTE: By the way, I say "Counter" instead of "Surface" because you can't put a sink on an end table or kitchen table. Only counters. Plumbing #2 ~ Hygeia-O-Matic Toilet PRICE: $300 SIZE: 1x1 - Wall ATTRIBUTES: Bladder - 8 SUB-CATEGORY: Toilets 2nd CATEGORY: Bathroom This standard toilet is nothing special - it just fills up your bladder rating. Standard toilet. SIZE NOTE: The toilet actually sits on the floor, but I added "Wall" because it is required to go against the wall (presumably because of plumbing). Plumbing #3 ~ "Andersonville" Pedestal Sink PRICE: $400 SIZE: 1x1 ATTRIBUTES: Hygiene - 2 SUB-CATEGORY: Sinks 2nd CATEGORY: Bathroom This sink is good in the bathroom, but can go well other places, too. A bit on the expensive side, but worth it. The sink is not required to go against a wall. You can place a medicine cabinet over the sink and your Sims will still be able to reach it. Plumbing #4 ~ Epikouros Kitchen Sink PRICE: $500 SIZE: 1x1 - Counter ATTRIBUTES: Hygiene - 3 SUB-CATEGORY: Sinks 2nd CATEGORY: Kitchen This kitchen sink is slightly better for washing you hands, but doubles the price. Well, doubles the basins, too, so I guess it's logical... SIZE NOTE: See the Hydronomic Kitchen Sink (1.6.1). Plumbing #5 ~ SpaceMiser Shower PRICE: $650 SIZE: 1x1 ATTRIBUTES: Hygiene - 6 SUB-CATEGORY: Showers 2nd CATEGORY: Bathroom This is the basic, and only shower. It will clean you off. If you need comfort instead, take a bath. The shower is not required to go against a wall. Plumbing #6 ~ Justa Bathtub PRICE: $800 SIZE: 2x1 ATTRBITUES: Comfort - 3 Hygiene - 6 SUB-CATEGORY: Bathtubs 2nd CATEGORY: Bathroom It's not that much more expensive than a shower, and it gives comfort as well. The downside is that Sims take more time when they are bathing. The bathtub takes up two tiles, and both tiles next to it must be free as well, so the Sim can turn it on and then get in. Plumbing #7 ~ Flush Force 5 XLT PRICE: $1,200 SIZE: 1x1 - Wall ATTRIBUTES: Comfort - 4 Bladder - 8 SUB-CATEGORY: Toilets 2nd CATEGORY: Bathroom Here is the all-powerful slef-flushing toilet! At last, no more telling your Sims to flush! It even gives you comfort and has a fast modem! Very worth it, but has quite a price tag. SIZE NOTE: See the Hygeia-O-Matic Toilet (1.6.2) Plumbing #8 ~ Sani-Queen Bathtub PRICE: $1,500 SIZE: 2x1 ATTRIBUTES: Comfort - 5 Hygiene - 8 SUB-CATEGORY: Bathrubs 2nd CATEGORY: Bathroom Here's a medium bathtub - it's very nice, but also quite expensive. Plumbing #9 ~ Hydrothera Bathtub PRICE: $3,200 SIZE: 2x2 ATTRIBUTES: Comfort - 8 Hygiene - 10 SUB-CATEGORY: Bathtubs 2nd CATEGORY: Bathroom This bathtub is incredibly expensive, but also very nice. You've gotta dip deep into your pockets for this one. Unfortunetly, it's also for only one person. Requires a large bathroom, as well. If you do buy one, take a look at which side the fauct is on, because this side cannot be against the wall. Of course, you can eliminate the problem by not putting it against a wall, but this requires a huge bathroom. Plumbing #10 ~ WhirlWizard Hot Tub PRICE: $6,500 SIZE: 2x2 ATTRIBUTES: Comfort - 6 Hygiene - 2 Fun - 2 adults only group activity SUB-CATEGORY: Bathtubs 2nd CATEGORY: Outside With five whole attributes and an out-of-this-world price tag of over $6,000, this hot tub is the best you can get. It holds four people, and is very luxurious. It's also a bit of fun - and a group activity. Unfortunetly, the price! [gag] ========================================================================== | The Sims Item Guide - LIGHTING | ========================================================================== Lighting #1 ~ Bottle Lamp PRICE: $25 SIZE: 1x1 - Surface ATTRIBUTES: [none] SUB-CATEGORY: Table Lamps 2nd CATEGORY: Miscellaneous This tiny, cheap light it perfect for any low-class family. It's not a floor light, though - you need to buy an endtable or put it on a free space on a desk or kitchen table. Lighting #2 ~ Halogen Heaven Lamp by Contempto PRICE: $50 SIZE: 1x1 ATTRIBUTES: [none] SUB-CATEGORY: Floor Lamps 2nd CATEGORY: Miscellaneous Ah, yes, Contempto. Get second-rate items here, from couches to lights! This is the cheapest floor lamp available. It doesn't need a seperate table. It is cheaper than the Bottle Lamp/endtable combo, though the Bottle Lamp would be cheaper if you just stick it on an existing table. Lighting #3 ~ Garden Lamp by Lunatech PRICE: $50 SIZE: 1x1 ATTRIBUTES: [none] SUB-CATEGORY: Floor Lamps 2nd CATEGORY: Outside This small lamp is made for outside, in your garden (well, duh.) Anyway, this small little lamp just sits on the ground. Good to line your sidewalk with if you take your trash out late at night, or leave early in the morning. Remember, if it's dark out when you leave, then your room rating will go down right before you get in the car. Not good. Lighting #4 ~ Love 'n Haight Lava Lamp PRICE: $80 SIZE: 1x1 - Surface ATTRIBUTES: Room - 2 SUB-CATEGORY: Other Lights 2nd CATEGORY: Miscellaneous This lava lamp is very cheap, and adds to the room value. You need to put it on a table, though, or buy a special end table. Lighting #5 ~ Ceramiche Table Lamp PRICE: $85 SIZE: 1x1 - Surface ATTRIBUTES: [none] SUB-CATEGORY: Table Lamps 2nd CATEGORY: Miscellaneous Here's the second cheapest table lamp, available for a cheap price, too. Looks a little nicer than the previous lamps, but you do need to put it on a table. Lighting #6 ~ Lumpen Lumeniat Floor Lamp PRICE: $100 SIZE: 1x1 ATTRIBUTES: [none] SUB-CATEGORY: Floor Lamps 2nd CATEGORY: Miscellaneous The second floor lamp available goes for only $100, and is rather nice. Lighting #7 ~ Elite Reflections Chrome Lamp PRICE: $180 SIZE: 1x1 - Surface ATTRIBUTES: [none] SUB-CATEGORY: Table Lamps 2nd CATEGORY: Miscellaneous This little table lamp is very sleek and elegant. The only downside is that it is expensive for a low budget, and you do have to put it on a table. Lighting #8 ~ SC Electric Co. Antique Lamp PRICE: $300 SIZE: 1x1 - Surface ATTRIBUTES: Room - 1 SUB-CATEGORY: Table Lamps 2nd CATEGORY: Miscellaneous This lamp is also a table lamp, but it's antique. It might appreicate over time, if you try hard enough. Lighting #9 ~ Torchosteronne Floor Lamp PRICE: $350 SIZE: 1x1 ATTRIBUTES: Room - 1 SUB-CATEGORY: Floor Lamps 2nd CATEGORY: Miscellaneous This very nice floor lamp is a marvel to have, and it adds to the room value. The downside, as always, is price. ========================================================================== | The Sims Item Guide - MISCELLANEOUS | ========================================================================== * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * There are no sub-categories for these items because they are * * miscellaneous: a whole bunch of different items bunched together. * * So, it would be next to impossible to group them. * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * Miscellaneous #1 ~ Trash Can PRICE: $30 SIZE: 1x1 ATTRIBUTES: [none] 2nd CATEGORY: Miscellaneous This little item is very important if you can't afford the Junk Genie. It can't hold much, though, so you might need several if you have a big load. Of course, if you are lazy, you could buy one, fill it up quickly, then sell it for full price! Miscellaneous #2 ~ SnoozMore Alarm Clock PRICE: $30 SIZE: 1x1 - Surface ATTRIBUTES: [none] 2nd CATEGORY: Bedroom This alarm clock will wake you up two hours before you start work. It needs to go on a table, though it might be easier just to wake your Sim up manually. Miscellaneous #3 ~ Magical Mystery Toy Box PRICE: $50 SIZE: 3x1 ATTRIBUTES: Fun - 2 kids only 2nd CATEGORY: Bedroom This toy box is for the kids, though they can't play together. It needs three tiles (3x1) though, which is a bit big. Miscellaneous #4 ~ Narcisco Wall Mirror PRICE: $100 SIZE: Wall - 1 ATTRIBUTES: + charisma adults only 2nd CATEGORY: Bedroom This mirror will go well in the office or bedroom - it's for practicing your Charisma. Miscellaneous #5 ~ Medicine Cabinet PRICE: $125 SIZE: Wall - 1 ATTRIBUTES: Hygiene - 1 + charisma 2nd CATEGORY: Bathroom This mirror is meant to go in the bathroom. You can work on your Charisma, or brush your teeth. It gives you a quick & small Hygiene boost. You can put the mirror behind your sink and the Sims will still be able to use it. Miscellaneous #6 ~ Narcisco Floor Mirror This mirror is like the Wall Mirror, but will stand on the floor. PRICE: $150 SIZE: 1x1 ATTRIBUTES: + charisma adults only 2nd CATEGORY: Bedroom Miscellaneous #7 ~ Will Lloyd Wright Doll House PRICE: $180 SIZE: 1x1 ATTRIBUTES: Fun - 2 group activity 2nd CATEGORY: Bedroom I love the description on this one! Take a look... remind you of anything? Miscellaneous #8 ~ Cheap Pine Bookcase PRICE: $250 SIZE: 1x1 ATTRIBUTES: Fun - 1 + cooking + mechanical + study 2nd CATEGORY: Study This is the cheapest bookcase you can buy. You can read a book, for fun, or study Cooking & Mechanical. Kids can also study for school. Miscellaneous #9 ~ Pinegulcher Dresser PRICE: $250 SIZE: 2x2 ATTRIBUTES: [none] 2nd CATEGORY: Bedroom Dressers are used for changing your clothes (permanently). Also, you can change into your swimsuit, work clothes, PJs, and formal wear. This is the cheapest one. Miscellaneous #10 ~ "Dimanche" Folding Easel PRICE: $250 SIZE: 1x1 ATTRIBUTES: Fun - 2 + creativity 2nd CATEGORY: Study This easel is used for painting pictures. You can increase your Creativity, and it is also fun. As an added bonus, you can sell your pictures! (not for much until you get a higher Creativity) Miscellaneous #11 ~ Kinderstuff Dresser PRICE: $300 SIZE: 2x2 ATTRIBUTES: [none] 2nd CATEGORY: Bedroom This dresser is for the kids - goes great with the Kindestuff Nightstand. They can change their clothes, too. Miscellaneous #12 ~ Chuck Matewell Chess Set PRICE: $500 SIZE: 1x1 ATTRIBUTES: Fun - 2 + logic group activity 2nd CATEGORY: Study This very nice chess set is great - it increases your logic. Two people can play together and both will earn logic points. You need to buy chairs to put next to the set. Miscellaneous #13 ~ Armishim Bookcase PRICE: $500 SIZE: 1x1 ATTRIBUTES: Fun - 2 + cooking + mechanical + study 2nd CATEGORY: Study This is the second bookcase - fun if you read for fun. The fun rating is slightly higher. Miscellaneous #14 ~ Traditional Oak Armoire PRICE: $550 SIZE: 2x2 ATTRIBUTES: Room - 1 2nd CATEGORY: Bedroom This nice little chest of drawers is actually quite nice and elegant. It doesn't have any special features, but it does give one to the room value. Miscellaneous #15 ~ SuperDoop Basketball Hoop PRICE: $650 SIZE: 4x1 ATTRIBUTES: Fun - 4 group activity 2nd CATEGORY: Outside This basketball hoop goes outside (obivously), preferably on a basketball court. It's very good for your active Sims to play around, but it doesn't buiuld Body. Sorry. Miscellaneous #16 ~ Exerto" Benchpress Exercise Machine PRICE: $700 SIZE: 3x1 ATTRIBUTES: + body adults only 2nd CATEGORY: Miscellaneous This exercise machine may be a bit on the expensive side, yes, but it is the fastest way to up the Body skill. You can also gain body points in the swimming pool, but there is not indicator bar and it takes quite a bit longer. The machine does eat up energy, so don't use it right before you go to work. Thanks to wjgammill@juno.com. Miscellaneous #17 ~ Buchman Wood Beverage Bar PRICE: $800 SIZE: 2x1 ATTRIBUTES: Hunger - 1 Fun - 3 Room - 2 2nd CATEGORY: Dining Room It may be a bit on the expensive side, yes, but very useful. With this little item, you can have a drink or serve your guests drinks. Your kids can even make themselves a soda or something, now isn't that cool? Quick pick-me-up - that is, a small & quick hunger boost right before work or bed. Miscellaneous #18 ~ Libri di Regina Bookcase PRICE: $900 SIZE: 2x1 ATTRIBUTES: Fun - 3 + cooking + mechanical + study 2nd CATEGORY: Study This is the fanciest bookcase you can buy, and it increases your Fun rating if you are reading without studying (you know, casual reading...) Note that this bookcase take up two tiles, instead of one tile like that other two book cases. Miscellaneous #19 ~ Antique Armoire PRICE: $1,200 SIZE: 2x2 ATTRIBUTES: Room - 2 2nd CATEGORY: Bedroom This is yet another clothes dresser, except that it's antique and expensive. Miscellaneous #20 ~ The Funinator Deluxe PRICE: $1,200 SIZE: 3x3 ATTRIBUTES: Fun - 5 kids only group activity 2nd CATEGORY: Outside Now, THIS one looks like FUN. It's a custom built home swingset, only without the swings. Major fun for the kids, especially if you have more than one. Really worth it, if you've got the cash. Miscellaneous #21 ~ Chimeway & Daughters Piano PRICE: $3,500 SIZE: 2x2 ATTRIBUTES: Fun - 4 Room - 3 + creativity group activity 2nd CATEGORY: Living Room Here's a nice piano for you. It's a great item - creativity while have lots of fun at the same time. Adds to the room value, too, except for the fact that it's REALLY expensive. Multiple people, too, unlike the easel. Miscellaneous #22 ~ Aristoscratch Pool Table PRICE: $4,200 SIZE: 3x2 ATTRIBUTES: Fun - 6 adults only group activity 2nd CATEGORY: Living Room This very nice looking pool table is a good way for many people to have fun - but it's expensive. There are better ways to have fun if you can't afford this. Can you say "Plasma TV?" ========================================================================== | The Sims Item Guide - SECONDARY CATEGORIES | ========================================================================== * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * Here is a list of all the items sorted into their secondary * * The attributes & description aren't included in this list - if you * * need those, find the item in the list above. I've included the * * primary category next the item name. If you need the price or * * attributes, find it in the list above. * * *Note* that this list, like the in-came catalogue, is organized * * by price. The most expensive item in each category is last in * * that category's list. * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * LIVING ROOM Sioux Sity Wicker Chair - Seating Monochrome TV - Electronics "Down Wit Dat" Boom Box - Electronics Comtempto Loveseat - Seating Indoor-Outdoor Loveseat - Seating Recycled Couch - Seating Poseidon's Adventure Aquarium - Decorative Contempto Couch - Seating SimSafari Sofa - Seating "Back Slack" Recliner - Seating Country Class Armchair - Seating Country Class Loveseat - Seating Pinstripe Loveseat from Zecutire - Seating Pinstripe Sofa from Zecutire - Seating "Citronel" from Chiclettina Inc. - Seating Country Class Sofa - Seating Trocotto 27" Color Television B94U - Electronics Zimantz Component Hi-Fi Stereo - Electronics "Von Braun" Recliner - Seating Luxuraire Loveseat - Seating "The Deiter" by Werkbunnst - Seating Dolce Tutti Frutti Sofa - Seating Strings Thing Stereo - Electronics Soma Plasma TV - Electronics Chimeway & Daughters Piano - Miscellaneous Aristoscratch Pool Table - Miscellaneous DINING ROOM Werkbunnst All Purpose Chair - Seating NuMica Folding Card Table - Surfaces Colonial Legacy Dining Table - Surfaces Touch of Teak Dinette Chair - Seating London "Mesa" Dining Design - Surfaces Empress Dining Room Chair - Seating Buchman Wood Beverage Bar - Miscellaneous Parisienne Dining Table - Surfaces Parisienne Dining Chair - Seating BEDROOM SnoozMore Alarm Clock - Miscellaneous Pinegulcher End Table - Surfaces Magical Mystery Toy Box - Miscellaneous Wicked Breeze End Table - Surfaces KinderStuff Nightstand - Surfaces Narcisco Wall Mirror - Miscellaneous "Anywhere" End Table - Surfaces Imperious Island End Table - Surfaces Narcisco Floor Mirror - Miscellaneous Will Lloyd Wright Doll House - Miscellaneous Modern Mission End Table - Surfaces Pinegulcher Dresser - Miscellaneous Sumpto End Table - Surfaces Spartan Special - Seating KinderStuff Dresser - Miscellaneous Tyke Nyte Bed - Seating Cheap Eazzzzze Double Sleeper - Seating Traditional Oak Armoire - Miscellaneous Napoleon Sleigh Bed - Seating Antique Armoire - Miscellaneous Modern Mission Bed - Seating STUDY Mesquite Desk/Table - Surfaces "Posture Plus" Office Chair - Seating London "Cupertino" Collection Desk/Table - Surfaces "Dimanche Folding Easel" - Miscellaneous Cheap Pine Bookcase - Miscellaneous Chuck Matewell Chess Set - Miscellaneous Amishim Bookcase - Miscellaneous The "Redmond" Desk/Table - Surfaces Libri di Regina Bookcase - Miscellaneous Moneywell Computer - Electronics Microscotch Corvetta Q628-1500JA - Electronics The Brahma 2000 - Electronics Grandfather Clock - Decorative Meet Marco - Electronics KITCHEN Mr. Regular-Joe Coffee - Appliances Brand Name Toaster Oven - Appliances NuMica Kitchen Counter - Surfaces XLR8R Food Processor - Appliances Hydronomic Kitchen Sink - Plumbing Positive Potential Microwave - Appliances Tiled Counter - Surfaces Junk Genie Trash Compactor - Appliances Dialectic Free Standing Range - Appliances Gagmia Simore Espresso Machine - Appliances Epikouros Kitchen Sink - Plumbing Dish Duster Deluxe - Appliances Llamark Refrigerator - Appliances "Barcelona" Incurve Counter - Surfaces "Barcelona" Outcurve Counter - Surfaces Fuzzy Logic Dishwasher - Appliances The "Pyrotorre" Gas Range - Appliances Porcina Refrigerator Model P1g-S - Appliances Freeze Secret Refrigerator - Appliances BATHROOM Medicine Cabinet - Miscellaneous Hygeia-O-Matic Toilet - Plumbing "Andersonville" Pedestal Sink - Plumbing Count Blanc Bathroom Counter - Surfaces SpaceMiser Shower - Plumbing Justa Bathtub - Plumbing Force Flush 5 XLT - Plumbing Sani-Queen Bathtub - Plumbing Hydrothera Bathtub - Plumbing OUTSIDE Pink Flamingo - Decorative African Violet - Decorative Spider Plant - Decorative "Roxana" Geranium - Decorative Garden Lamp by lunatech - Lighting Rubber Tree Plant - Decorative Echinopsis Maximus Cactus - Decorative Deck Chair by Surviall - Surfaces Jade Plant - Decorative Backwoods Table by Survivall - Surfaces Parque Fresco del Aire Bench - Seating Wild Bill THX-451 Barbecue - Appliances SuperDoop Basketball Hoop - Miscellaneous "Fountain of Tranquility" - Decorative The Funinator Deluxe - Miscellaneous WhirlWizard Hot Tub - Plumbing MISCELLANEOUS Bottle Lamp - Lighting Trash Can - Miscellaneous "Tragic Clown" Painting - Decorative FireBrand Smoke Detector - Electronics SCTC BR-8 Standard Telephone - Electronics Halogen Heaven Lamp by Contempto - Lighting SCTC Cordless Wall Phone - Electronics Watercolor by J.M.E. - Decorative Love n' Haight Lava Lamp - Lighting Urchineer Train Set - Miscellaneous Ceramiche Table Lamp - Lighting Lumpen Lumeniat Floor Lamp - Lighting Elite Reflections Chrome Lamp - Lighting "Bi-Polar" by Conner I.N. - Decorative SimSafety IV Burgular Alarm - Electronics SC Electric Co. Antique Lamp - Lighting Torchosteronne Floor Lamp - Lighting "Delusions de Grandeur" - Decorative "Exerto" Benchpress Exercise Machine - Miscellaneous Landscape #12,001 by Manny Kopees - Decorative Bust of Athena by Klassick Repro. Inc. - Decorative OCD Systems SimRailRoad Town - Electronics "Scylla and Charybdis" - Decorative "See Me, Feel Me" Pinball Machine Snails With Icicles in Nose - Decorative SSRI Virtual Reality Set - Electronics Portrait Grid by Payne A. Pitcher - Decorative Blue China Vase - Decorative "Still Life, Drapery and Crumbs" - Decorative "Large Black Slab" by ChiChi Smith - Decorative /--------------------------------------\ | Chapter Two: Livin' Large Item Guide | \--------------------------------------/ ========================================================================== | Livin' Large Item Guide - SEATING | ========================================================================== Seating #1 ~ Satinistics Reproduction Armchair PRICE: $155 SIZE: 1x1 ATTRIBUTES: Comfort - 3 SUB-CATEGORY: Chairs 2nd CATEGORY: Living Room Check out this electric blue chair. Meant to go with the Loveseat. Seating #2 ~ Sir Laxalot Dinette Chair PRICE: $210 SIZE: 1x1 ATTRIBUTES: Comfort - 3 SUB-CATEGORY: Dining Chairs 2nd CATEGORY: Dining Room This nice heart-shaped chair goes great in any room! There isn't really anything that it goes with - even though it IS a dinette chair. It might go well with the NuMica table. Seating #3 ~ Satinistics Loveseat PRICE: $240 SIZE: 2x1 ATTRIBUTES: Comfort - 3 Energy - 4 SUB-CATEGORY: Couches 2nd CATEGORY: Living Room This loveseat goes with, well, duh. You can, of course, sleep on it for a slight boost in energy. Matching electric blue. Seating #4 ~ The M Chair PRICE: $299 SIZE: 1x1 ATTRIBUTES: Comfort - 5 SUB-CATEGORY: Dining Chairs 2nd CATEGORY: Dining Room This is actually a pretty cool chair - kind of futuristic. It's fairly good in the comfort department. Meant to go with the M table in the dining room. You could put it in the family room, too, I suppose. Seating #5 ~ Etherette Lounger PRICE: $335 SIZE: 1x1 ATTRIBUTES: Comfort - 5 SUB-CATEGORY: Chairs 2nd CATEGORY: Living Room This chair isn't quite as blue, but it still sure can get your attention. It's actually quite cool... sculpted in a way to look really neat. But, hey, do I know? Seating #6 ~ Frogg PRICE: $460 SIZE: 1x1 ATTRIBUTES: Comfort - 6 SUB-CATEGORY: Chairs 2nd CATEGORY: Living Room Well, hmm... This is a nice, purple chair. The design itself is quite interesting, with half of the backside raised above the other half. In terms of attributes, it scores higher than the Lounger. Seating #7 ~ Velvet Sofasaurus PRICE: $575 SIZE: 3x1 ATTRIBUTES: Comfort - 6 Energy - 5 SUB-CATEGORY: Sofas 2nd CATEGORY: Living Room This sofa is really quite cool. It is actually a nice sofa for a fair price... though it might not appeal to everyone's tastes. Actually, this sofa has +1 Comfort over the Country Class model... this sofa is a nice compromise between the pre-Livin' Large Country Class and the also pre-LL Loveseat. Seating #8 ~ Egg Chair PRICE: $840 SIZE: 1x1 ATTRIBUTES: Comfort - 7 SUB-CATEGORY: Chairs 2nd CATEGORY: Living Room Ah, now here's something everyone can be proud of; the all-powerful Egg Chair. This chair gives you a modern, sophisticated feel for less than a grand. Looks nice, actually, and the Comfort ain't bad either. Seating #9 ~ Ebonized Victorian Chair PRICE: $1,200 SIZE: 1x1 ATTRIBUTES: Comfort - 9 SUB-CATEGORY: Chairs 2nd CATEGORY: Living Room This chair would actually go well with the bright red wallpaper that shipped with Livin' Large. This is a family room version. If you want one for around the dinner table, there's the El Tomayo with same price, attributes, and shade of red, but it's a dining chair. Seating #10 ~ The Manchester PRICE: $1,200 SIZE: 1x1 ATTRIBUTES: Comfort - 7 Room - 4 SUB-CATEGORY: Chairs 2nd CATEGORY: Living Room Personally, this is a great chair. Same price as the red pair, and it does take a hit in Comfort, but it is a nice color, and the room skyrockets. Seating #11 ~ El Tamayo Dining Chair PRICE: $1,200 SIZE: 1x1 ATTRIBUTES: Comfort - 9 SUB-CATEGORY: Dining Chairs 2nd CATEGORY: Dining Room This dining chair is much like the Victorian, except that you can put it in the dining room. Seating #12 ~ Duke of Earle Throne Chair PRICE: $1,440 SIZE: 1x1 ATTRIBUTES: Comfort - 8 Room - 2 SUB-CATEGORY: Dining Chairs 2nd CATEGORY: Living Room This nice chair is meant for the living room, not the dining room, like many seem to think. It's a great chair if you're going for the castle theme; put some by the fireplace and you'll get great results. Seating #13 ~ Le Grande Guignol Loveseat PRICE: $1,445 SIZE: 2x1 ATTRIBUTES: Comfort - 7 Energy - 5 Room - 4 SUB-CATEGORY: Couches 2nd CATEGORY: Living Room This nice loveseat suggests elegance and refinement. It's nice, but if you've got three space available, then I would say that the pre-LL Tutti Frutti Sofa has it beat in Comfort. Seating #14 ~ "Red Matter" Sofa from Studio Bakonmi PRICE: $1,600 SIZE: 3x1 ATTRIBUTES: Comfort - 9 Energy - 5 Room - 3 SUB-CATEGORY: Sofas 2nd CATEGORY: Living Room This curved sofa looks cool, though not very comfortable. Still, it goes very well in a predominately red room. Unfortunetly, it has the same attributes as the pre-LL Tutti Frutti Sofa, for nearly $150 more. Basically, you have to decide if appearance or cost is more important. Seating #15 ~ Gothic Revival Bench PRICE: $2,000 SIZE: 3x1 ATTRIBUTES: Comfort - 7 Energy - 5 Room - 5 SUB-CATEGORY: Sofas 2nd CATEGORY: Living Room This bench clearly goes in a castle theme. It takes a hit in Comfort, but balances the difference with a nice room rating. Seating #16 ~ Antique Four Poster Bed PRICE: $3,650 SIZE: 3x2 ATTRIBUTES: Comfort - 10 Energy - 9 Room - 4 SUB-CATEGORY: Beds 2nd CATEGORY: Bedroom This bed is very comfortable, and is worth the heavy price. The "four poster" part of the bed, however, look very awkward when place in the home. Seating #17 ~ The Vibromatic Heart Bed PRICE: $4,500 SIZE: 3x2 ATTRIBUTES: Comfort - 10 Energy - 8 SUB-CATEGORY: Beds 2nd CATEGORY: Bedroom Well, here it is. This bed has been talked about, praised, blasted, and everything in-between. It is the answer to many Sim-ers dreams. It allows you the option to "Play In Bed" (you may interpret that as you wish.) Note that the bed is quite expensive; the initial cost is one killer, and every time you select "Vibrate," you must pay $20. Not cheap. ========================================================================== | Livin' Large Item Guide - SURFACES | ========================================================================== Surfaces #1 ~ Rampa Lopside End Table PRICE: $79 SIZE: 1x1 ATTRIBUTES: [none] SUB-CATEGORY: End Tables 2nd CATEGORY: Bedroom This is basically an elephant statue with a flat surface on its back. Surfaces #2 ~ The Queen's Rose End Table PRICE: $399 SIZE: 1x1 ATTRIBUTES: [none] SUB-CATEGORY: End Tables 2nd CATEGORY: Bedroom Apparently, Maxis didn't see the need to make more cheap surface items, hence the price jump. This is an expensive end table, overtaking the pre-LL Sumpto End Table as the most expensive. Actually, I would take the Sumpto over the Rose, as the Sumpto adds to your Room rating. Surfaces #3 ~ Cornerstone Counter PRICE: $425 SIZE: 1x1 ATTRIBUTES: [none] SUB-CATEGORY: Counters 2nd CATEGORY: Kitchen Here's the counter that will go with the Castle theme. Surfaces #4 ~ Retratech Dining Table PRICE: $450 SIZE: 3x2 ATTRIBUTES: [none] SUB-CATEGORY: Dining Tables 2nd CATEGORY: Dining Room This table is mostly white. Actually, it's a nice, big table, and it's hard to go wrong with white. If you're not sure, take this table. You can always sell it back later. Surfaces #5 ~ The M Table PRICE: $850 SIZE: 3x2 ATTRIBUTES: Room - 2 SUB-CATEGORY: Dining Tables 2nd CATEGORY: Dining Room This table is actually quite cool, but it all really boils down to what you like best. Meant to go with the M Chair, of course. Surfaces #6 ~ O'Mann Partners Desk PRICE: $999 SIZE: 2x1 ATTRIBUTES: Room - 2 SUB-CATEGORY: Desks 2nd CATEGORY: Study This is now the most expensive desk. You know, a desk is a desk is a desk. Personally, I like the pre-LL Redmond better. Surfaces #7 ~ El Tomayo Plank Table PRICE: $1,500 SIZE: 3x2 ATTRIBUTES: Room - 3 SUB-CATEGORY: Dining Tables 2nd CATEGORY: Dining Room This table is not the most expensive. Fortunetly, the El Toyamo matching chair is not nearly as expensive. This set looks really cool if you can afford it. ========================================================================== | Livin' Large Item Guide - DECORATIVE | ========================================================================== Decorative #1 ~ What a Gas! Party Balloons PRICE: $50 SIZE: 1x1 ATTRIBUTES: Room - 3 SUB-CATEGORY: Floor 2nd CATEGORY: Outside These party balloons look great. They bring your room way up and are very cheap. They are good for parties, just remember that they pop within a day. When they all pop, your room rating goes down, and you can't delete them. You have to physically clean them up, and they block your path, too. Originally a downloadable item, now included with Livin' Large. Decorative #2 ~ "The Forgotten Guinea Pig" PRICE: $60 SIZE: Wall - 2 ATTRIBUTES: Room - 1 SUB-CATEGORY: Wall/Paintings 2nd CATEGORY: Miscellaneous This guinea pig painting has a huge description, which forms into a poem. I haven't actually tried to buy this painting, yet, so I don't know if it has some adverse effect on your family. Perhaps it just brings back bad memories of the Trojan Horse pet. Update: Looking at this painting will cure the Guinea Pig sickness. Thanks to Crovax. Decorative #3 ~ "Tongue of the Tiger" PRICE: $60 SIZE: Wall - 1 ATTRIBUTES: Room - 1 SUB-CATEGORY: Wall/Paintings 2nd CATEGORY: Miscellaneous Nice tiger painting. Decorative #4 ~ "Tahitian Eye" by Nick N. Borrow PRICE: $60 SIZE: Wall - 1 ATTRIBUTES: Room - 1 SUB-CATEGORY: Wall/Paintings 2nd CATEGORY: Miscellaneous Another nice painting. The item's value does appreciate over time, as the item description suggests (thanks to Sahil Javeri for the info). Decorative #5 ~ Potted Palm PRICE: $90 SIZE: 1x1 ATTRIBUTES: Room - 2 SUB-CATEGORY: Wall/Paintings 2nd CATEGORY: Outside This small palm tree will go well with lots of other things, especially cactuses and the like. Decorative #6 ~ Guinea Pig PRICE: $120 SIZE: 1x1 - Surface ATTRIBUTES: Room - 2 group activity SUB-CATEGORY: [none] 2nd CATEGORY: Living Room This item is somewhat more famous, and, its first appearance was before Livin' Large, as a download off of thesims.com. This item became well known because it could make your Sims sick, which had never happened before, and not many Sim-ers really knew how to heal their Sims. You get sick if the guinea pig bites you and its cage is dirty. Solution: keep the cage clean. To cure your sickness, buy the Guinea Pig painting and look at it. Thanks to Crovax for pointing this out. Decorative #7 ~ Bird of Paradise PRICE: $170 SIZE: 1x1 ATTRIBUTES: Room - 2 SUB-CATEGORY: Plants 2nd CATEGORY: Outside This is actually a pretty cool plant, i.e. it looks cool. If you like it, buy it. Like I said in the beginning, many of the Decorative items appeal to taste, so go for looks, and don't worry so much about cash on hand. Decorative #8 ~ Cuckoo Clock PRICE: $180 SIZE: Wall - 1 ATTRIBUTES: Room - 2 SUB-CATEGORY: Wall/Paintings 2nd CATEGORY: Study This item was also a download available off of thesims.com, before it joined the collection on the Livin' Large CD. This cuckoo clock will "cuckoo" a few times every day, including once at 6am. It might just be useful as an alarm clock, but it may "cuckoo" in the middle of the night, too, I don't really remember. The secondary category is Study, so you might just follow their advice and put it in there. Decorative #9 ~ Christmas Tree PRICE: $199 SIZE: 2x2 ATTRIBUTES: Fun - 4 Room - 2 SUB-CATEGORY: Floor 2nd CATEGORY: Living Room This is a really cool item. Not only is it a light that's constantly on, but it also brings your room rating up. You can "open a present" for an immediate fun boost. Unfortunely, there are only a few presents under the tree, and when they run out, you've got to buy a new tree (sigh.) Decorative #10 ~ Old Movie Prop PRICE: $210 SIZE: Wall - 1 ATTRIBUTES: Room - 2 SUB-CATEGORY: Wall/Paintings 2nd CATEGORY: Miscellaneous This old movie prop looks like it would go well in a castle environment. Decorative #11 ~ Deer Master Trophy PRICE: $390 SIZE: Wall - 1 ATTRIBUTES: Room - 2 SUB-CATEGORY: Wall/Paintings 2nd CATEGORY: Miscellaneous If you want to look and feel like a hunter, you can put one of these on the wall and buy a bearskin rug, and you'll be all set. Decorative #12 ~ Floor Rug by Leopard Life PRICE: $460 SIZE: 3x3 ATTRIBUTES: Room - 2 SUB-CATEGORY: Carpets 2nd CATEGORY: Study This floor rug looks really cool, and is apparently leopard skin. This is a brand new subcategory (Decorative/Rugs) that was created by Livin' Large; there are two others, as well. Decorative #13 ~ "David" by DeLux Sculpture PRICE: $510 SIZE: 1x1 ATTRIBUTES: Room - 3 SUB-CATEGORY: Floor 2nd CATEGORY: Miscellaneous Nice golden statue. Nicely carved, all golden, and some, er, NICE red dotted shorts round out the thing. Decorative #14 ~ Trajicklowna Cloisonne Urn PRICE: $580 SIZE: 1x1 ATTRIBUTES: Room - 3 SUB-CATEGORY: Floor 2nd CATEGORY: Miscellaneous Okay, it doesn't take a Harvard graduate to notice something about the title of this item: Trajicklowna (or, Tragic Klown). Hinting at something? I don't know. If you do, let me know! Also, this item does appreciate over time (thanks to Sahil Javeri for the info.) Decorative #15 ~ Granite Guard Lion PRICE: $650 SIZE: 1x1 ATTRIBUTES: Room - 3 SUB-CATEGORY: Floor 2nd CATEGORY: Miscellaneous Nice Guard Lion that can go at the end of your sidewalk or something like that. Decorative #16 ~ "Space Chicken" Macquette PRICE: $790 SIZE: 1x1 ATTRIBUTES: Room - 3 SUB-CATEGORY: Floor 2nd CATEGORY: Miscellaneous Here's an interesting sculpture. Decorative #17 ~ "Hazard the Guess" by Connor Tiist PRICE: $950 SIZE: Wall - 1 ATTRIBUTES: Room - 3 SUB-CATEGORY: Wall/Paintings 2nd CATEGORY: Miscellanoeus This painting is quite plain, except for the few dabs of color here and there. Decorative #18 ~ "Blind Date" by I. Rony PRICE: $1,020 SIZE: Wall - 2 ATTRIBUTES: Room - 3 SUB-CATEGORY: Wall/Paintings 2nd CATEGORY: Miscellaneous Well, this painting sure captures your attention. This is a huge painting, not only taking up two wall spaces, and is bigger vertically than horizontally! Surely an attention grabber. Decorative #19 ~ Empty Circles Again (Seriograph) by N.I. Strane PRICE: $1,100 SIZE: Wall - 1 ATTRIBUTES: Room - 3 SUB-CATEGORY: Wall/Paintings 2nd CATEGORY: Miscellaneous This is a pretty cool painting that is mostly a swirl of color and black. Really neat to look at, though a bit on the expensive side. Decorative #20 ~ Schwa Carpet PRICE: $1,300 SIZE: 2x3 ATTRIBUTES: Room - 4 SUB-CATEGORY: Carpets 2nd CATEGORY: Study Here's another item that joins the rug subcategory; and another carpet. This one isn't quite as big as the 3x3s, taking up three less squares in one direction. Decorative #21 ~ Head in a Jar Curio PRICE: $1,470 SIZE: 1x1 ATTRIBUTES: Room - 4 SUB-CATEGORY: Floor 2nd CATEGORY: Miscellaneous Well, it's a curio, all right. I'm not sure if it has some strange effect on your Sim, but it would go well in a castle. This item does appreciate over time (thanks to Sahil Javeri for the info.) Decorative #22 ~ Estate Sale Conversation Piece PRICE: $1,750 SIZE: 1x1 ATTRIBUTES: Room - 4 SUB-CATEGORY: Floor 2nd CATEGORY: Miscellanoeus Here you go: the perfect castle piece. A skeleton in a cage is the perfect item for any castle dungeon. Decorative #23 ~ Highbrau Coat of Arms PRICE: $1,800 SIZE: Wall - 1 ATTRIBUTES: Room - 4 SUB-CATEGORY: Wall/Paintings 2nd CATEGORY: Miscellaneous Another coat of arms. Could go well a bunch of places; best probably in the castle. Decorative #24 ~ "Cosine Cathedral" by S. Neverdunne PRICE: $3,300 SIZE: 2x1 ATTRIBUTES: Room - 6 SUB-CATEGORY: Floor 2nd CATEGORY: Miscellaneous Enormous price jump here, but the Room rating is pretty good. Not only that, but the piece actually looks good, too. Nice sculpture of curving lines and neat colors. Decorative #25 ~ Sham Tiger Skin Rug Decorative #26 ~ Faux Bearskin Rug PRICE: $4,300 SIZE: 3x3 ATTRIBUTES: Room - 7 SUB-CATEGORY: Carpets 2nd CATEGORY: Study Note that these two rugs are $4,300 each, and they are not a set. Good for the aspiring hunter. They look nice in front of a fireplace or on a cold castle floor. Decorative #27 ~ White Rhino Re-enactment PRICE: $4,800 SIZE: Wall - 2 ATTRIBUTES: Room - 7 SUB-CATEGORY: Wall/Paintings 2nd CATEGORY: Miscellaneous Again, for the aspiring hunter. There are a whole bunch of objects that can all go together in the hunter's collector room. Decorative #28 ~ Judith Peynter - Self Portrait PRICE: $5,000 SIZE: Wall - 1 ATTRIBUTES: Room - 7 SUB-CATEGORY: Wall/Paintings 2nd CATEGORY: Miscellaneous A nice picture of Mrs. Judith Peynter. Decorative #29 ~ Black Tree Tapestry PRICE: $8,100 SIZE: Wall - 1 ATTRIBUTES: Room - 9 SUB-CATEGORY: Wall/Paintings 2nd CATEGORY: Miscellaneous Now were getting into the REAL expensive stuff. Nice Room rating, though. Decorative #30 ~ "Eruption of Decadence" Tapestry PRICE: $8,100 SIZE: Wall - 2 ATTRIBUTES: Room - 9 SUB-CATEGORY: Wall/Paintings 2nd CATEGORY: Miscellaneous Another nice tapestry. Decorative #31 ~ Antique Persian Rug PRICE: $8,200 SIZE: 3x3 ATTRIBUTES: Room - 7 SUB-CATEGORY: Carpets 2nd CATEGORY: Study Nice rug. Strangely enough, it's expensive but takes a hit in Room!? Oh, well. It's an antique, maybe it goes up in value? Get back to me if you know: BestGuy9@aol.com Decorative #32 ~ Shabycratah Figure PRICE: $13,000 SIZE: 1x1 ATTRIBUTES: Room - 10 SUB-CATEGORY: Floor 2nd CATEGORY: Miscellaneous Finally, we are down to the last three Decorative, all having the highest possible Room rating. This one looks like it belongs in Egypt, but if you've got the cash, put a couple outside your home. They look great. Decorative #33 ~ "La Gargouille" Ornamental Sculpture PRICE: $13,100 SIZE: 1x1 ATTRIBUTES: Room - 10 SUB-CATEGORY: Floor 2nd CATEGORY: Miscellaneous Another sculpture to go outside, quite like the other one. Decorative #34 ~ Suit of Armor PRICE: $15,000 SIZE: 1x1 ATTRIBUTES: Room - 10 SUB-CATEGORY: Floor 2nd CATEGORY: Miscellaneous Here's a Suit of Armor, tying the most expensive item at $15,000. Goes well in a castle (duh). It should appreciate over time (thanks to Sahil Javeri for the info.) ========================================================================== | Livin' Large Item Guide - ELECTRONICS | ========================================================================== Electronics #1 ~ Wurl 'N' Hurl Retro Jukebox PRICE: $1,199 SIZE: 1x1 ATTRIBUTES: Fun - 3 Room - 2 group activity SUB-CATEGORY: Other Entertainment 2nd CATEGORY: Living Room This item was originally available as a stand-alone on the Visa RankIt website. It's now in Livin' Large, and will play your favorite songs, providing you drop the correct MP3 in the correct folder. Electronics #2 ~ Viva PGT Home Casino PRICE: $1,750 SIZE: 1x1 - Surface ATTRIBUTES: Fun - 2 adults only SUB-CATEGORY: Other Entertainment 2nd CATEGORY: Study Nice home casino. You can gamble, and hope to get paid off. Goes on a table. Electronics #3 ~ Meet Servo PRICE: $15,000 SIZE: 2x1 ATTRIBUTES: [none] SUB-CATEGORY: [none] 2nd CATEGORY: Miscellaneous Yahoo! Servo is fantastic! And, what better company to make this fine product... Shiny Things, Inc! My favorite SimCompany, in case you hadn't guessed. Shiny Things, Inc makes a whole line of kitchen appliances including top-notch refridgerators and stoves. Oh, right, about the item. Servo is basically a robotic maid. He'll do everything a maid does, including making the beds, washing dishes, cleaning the beds, and everything inbetween. You can even tell him to serve dinner! It won't cost your the normal $20, Servo will serve it immediately (i.e. he doesn't have to prepare or cook it.) The only downside is that his cooking doesn't fulfill hunger very much. Very useful if you are running late and need a quick meal. I believe he will do gardening work, as well, but don't hold me on that one. He will also get rid of those pesky cockroaches. Basically, if you've got lots of cash, Servo is a great investment. You'll never need a maid again! Update: Servo does do gardening. Thanks to Adam V. who pointed that out to me. ========================================================================== | Livin' Large Item Guide - APPLIANCES | ========================================================================== Appliances #1 ~ CiaoTime Moderna Cooktop PRICE: $1,100 SIZE: 1x1 - Surface ATTRIBUTES: Hunger - 7 SUB-CATEGORY: Cooking 2nd CATEGORY: Kitchen This nice stove goes on a counter, instead of standing alone like the pre-LL ranges. So, before, you'd have to interrupt your nice sequence of Barcelona counters to fit in a stove. Now, you can continue your sequence without interruption. Unfortunetly, the attributes are the same as the Shiny Things, Inc. model, but the base price is more expensive, and you have to pitch for the counter as well. So, looks are not cheap. Appliances #2 ~ Olde Thyme Restored Oven PRICE: $1,600 SIZE: 1x1 ATTRIBUTES: Hunger - 9 SUB-CATEGORY: Cooking 2nd CATEGORY: Kitchen This oven is made to be at home in the castle theme. It is more expensive than even the CiaoTime (base price), but you might want to consider this model even for the non-Castle. The Hunger rating it higher than all the other stoves. Appliances #3 ~ Olde Thyme Victual Preservatorium PRICE: $2,750 SIZE: 1x1 ATTRIBUTES: Hunger - 9 SUB-CATEGORY: Refridgerators 2nd CATEGORY: Kitchen Basically, a fancy way of saying "Castle Refridgerator." This nice fridge is completely black, made for a castle. Again, you might consider it even if you don't have a castle, as the Hunger rating is one higher than the Shiny Things' Freeze Secret. It IS the most expensive fridge. Hey, you knew a castle wouldn't be cheap. Makes you wonder how all the monarchs of the European empires were able to afford those complex forts that we visit as tourists. So that's where our tax dollars are going, huh? ========================================================================== | Livin' Large Item Guide - PLUMBING | ========================================================================== Plumbing #1 ~ In-house Outhouse PRICE: $350 SIZE: 1x1 - Wall ATTRIBUTES: Hygiene - neg. 1 Bladder - 8 Room - 2 SUB-CATEGORY: Toilets 2nd CATEGORY: Bathroom Well, ugh. That's the first word that comes to mind. It's a state- of-the-art toilet, state-of-the-art for the eleventh century, that is. Standard castle toilet, but it's not very clean. Strangely enough, it does add to the room value. Remember that this has "Wall" attached to it under Size. This is because that while toilets are sitting on the floor, they must be attached to the wall. Plumbing #2 ~ Stonewash Sink PRICE: $600 SIZE: 1x1 - Counter ATTRIBUTES: Hygiene - 3 Room - 1 SUB-CATEGORY: Sinks 2nd CATEGORY: Kitchen This is actually a great sink, even out of the castle. It has the highest Hygiene rating for any sink, and it adds to the Room value for a cheap price. This has a "Counter" on it instead of "Surface" under Size because sinks cannot be put on tables, only counters. Plumbing #3 ~ "Suds du Solei" Antique Tub PRICE: $2,000 SIZE: 2x1 ATTRIBUTES: Comfort - 6 Hygiene - 9 SUB-CATEGORY: Bathtubs 2nd CATEGORY: Bathroom Nice tub, actually, for the Castle, or in any fancy house. ========================================================================== | Livin' Large Item Guide - LIGHTING | ========================================================================== Lighting #1 ~ White Globe Sconce PRICE: $35 SIZE: Wall - 1 ATTRIBUTES: [none] SUB-CATEGORY: Wall Lights 2nd CATEGORY: Miscellaneous Originally a download, this is the cheapest wall light you can get. Wall lights are very useful because more often than not, your floor space is more limited. Lighting #2 ~ Hawaiian Fantasy Tiki Torch PRICE: $70 SIZE: 1x1 ATTRIBUTES: [none] SUB-CATEGORY: Floor Lamps 2nd CATEGORY: Outside This one looks, well, Hawaiian. It's a nice torch, those kinds of things you see to keep bugs away. They would go well outside. Lighting #3 ~ Oval Glass Sconce PRICE: $85 SIZE: Wall - 1 ATTRIBUTES: [none] SUB-CATEGORY: Wall Lights 2nd CATEGORY: Miscellaneous This one was also a download. It's the next cheapest wall light. Lighting #4 ~ "Torchemada" Wall Torch PRICE: $110 SIZE: Wall - 1 ATTRIBUTES: [none] SUB-CATEGORY: Wall Lights 2nd CATEGORY: Miscellaneous Yet another wall "light" or torch. Lighting #5 ~ Top Brass Sconce PRICE: $110 SIZE: Wall - 1 ATTRIBUTES: [none] SUB-CATEGORY: Wall Lights 2nd CATEGORY: Miscellaneous This wall light was also originall a download. Lighting #6 ~ Femme de Luxe Lamp PRICE: $120 SIZE: 1x1 - Surface ATTRIBUTES: [none] SUB-CATEGORY: Table Lamps 2nd CATEGORY: Miscellaneous Here's a nice little lamp that sits on a surface - looks like those kinds of lamps they had back in the colonial days. Lighting #7 ~ Greek Fire Garden Lamp PRICE: $125 SIZE: 1x1 ATTRIBUTES: [none] SUB-CATEGORY: Floor Lamps 2nd CATEGORY: Outside This lamp almost looks Chinese in a way... but it's meant to sit outside on your porch to light the night. Lighting #8 ~ "Cupidity" Art Lamp PRICE: $130 SIZE: 1x1 ATTRIBUTES: [none] SUB-CATEGORY: Floor Lamps 2nd CATEGORY: Miscellaneous Basically a lamp with a cupid as its base. Lighting #9 ~ Blue Plate Special Sconce PRICE: $135 SIZE: Wall - 1 ATTRIBUTES: [none] SUB-CATEGORY: Wall Lights 2nd CATEGORY: Miscellaneous Originally a download, this was my favorite wall light. Looks very cool... even more so when it's on. Lighting #10 ~ Neon Flamingo Sign PRICE: $149 SIZE: Wall - 1 ATTRIBUTES: [none] SUB-CATEGORY: Wall Lights 2nd CATEGORY: Miscellaneous Originally a download, this was a very nice bar light that Maxis offered up. You could put it by your beverage bar and it'll look great. Lighting #11 ~ Gam Sarfatti Floor Lamp PRICE: $160 SIZE: 1x1 ATTRIBUTES: [none] SUB-CATEGORY: Floor Lamps 2nd CATEGORY: Miscellaneous This nice lamp looks like it has a huge, rounded, red shade. Oh, well, most of the upcoming lamps are more interesting than cool, but that's what you get, right? Lighting #12 ~ "Blue Note" Floor Lamp PRICE: $170 SIZE: 1x1 ATTRIBUTES: [none] SUB-CATEGORY: Floor Lamps 2nd CATEGORY: Miscellaneous If it weren't for the title, I'd think that this is a table lamp. Nope, it is actually a floor lamp, and the shade is a complex array of blue colors. Lighting #13 ~ Menorah PRICE: $175 SIZE: 1x1 - Surface ATTRIBUTES: [none] SUB-CATEGORY: Table Lamps 2nd CATEGORY: Miscellaneous The menorah in included with Livin' Large. Nice little glow is givin off, but it does require a surface. Lighting #14 ~ Mica Tube Lamp PRICE: $180 SIZE: 1x1 ATTRIBUTES: [none] SUB-CATEGORY: Floor Lamps 2nd CATEGORY: Miscellaneous This tall, tubey lamp would be great for one of those futuristic houses. Lighting #15 ~ Torchosteronne Table Lamp PRICE: $200 SIZE: 1x1 - Surface ATTRIBUTES: [none] SUB-CATEGORY: Table Lamps 2nd CATEGORY: Miscellaneous This is, perhaps, one of my favorite new items. My favorite lamp before Livin' Large was the Torchosteronne Floor Lamp, and now they have a table lamp to match. Yahoo! Lighting #16 ~ The "Methanopolis" Floor Lamp PRICE: $250 SIZE: 1x1 ATTRIBUTES: [none] SUB-CATEGORY: Floor Lamps 2nd CATEGORY: Miscellaneous Well, if the name says anything about it, it's powered by methane. Hope it doesn't blow up. Nice red, though. Lighting #17 ~ The Biomushric Floor Lamp PRICE: $250 SIZE: 1x1 ATTRIBUTES: [none] SUB-CATEGORY: Floor Lamps 2nd CATEGORY: Miscellaneous This is, uh, nice. Certainly fulfills the "Bio" part of the name. Yes, very interesting. Lighting #18 ~ NeoRococo Wall Sconce PRICE: $300 SIZE: Wall - 1 ATTRIBUTES: [none] SUB-CATEGORY: Wall Lights 2nd CATEGORY: Miscellaneous This sconce was NOT originally a download, but it still is quite cool. Blue lamp, might go well in a castle. Lighting #19 ~ The KranialKone Light PRICE: $300 SIZE: 1x1 ATTRIBUTES: Room - 1 SUB-CATEGORY: Floor Lamps 2nd CATEGORY: Miscellaneous Here's another cool lamp. The lamp shade is basically a cone, with a cool design to boot. Not only that, but it adds to the room value. Lighting #20 ~ "Torchemada" Candelabra PRICE: $330 SIZE: 1x1 ATTRIBUTES: Room - 1 SUB-CATEGORY: Floor Lamps 2nd CATEGORY: Miscellaneous This torch is very nice. Also comes in a neat wall version to fit all your Castle needs. Lighting #21 ~ "Sisters of Mercy" Candelabra PRICE: $360 SIZE: Wall - 1 ATTRIBUTES: [none] SUB-CATEGORY: Wall Lights 2nd CATEGORY: Miscellaneous The wall version of the Candelabra torch. Perfect for a Castle. Lighting #22 ~ Knight Niche Light Piece PRICE: $1,150 SIZE: Wall - 1 ATTRIBUTES: Room - 2 SUB-CATEGORY: Wall Lights 2nd CATEGORY: Miscellaneous Perfect for a Castle. Unfortunetly, the price skyrockets. Hey, you knew a Castle wouldn't be cheap. Lighting #23 ~ The Firey Friary Midieval Garden Lamp PRICE: $1,150 SIZE: 1x1 ATTRIBUTES: Room - 2 SUB-CATEGORY: Floor Lamps 2nd CATEGORY: Outside Expensive, yes, but perfect for the gardens of your castle. Every castle has gardens... does yours? ========================================================================== | Livin' Large Item Guide - MISCELLANEOUS | ========================================================================== * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * There are no sub-categories for these items because they are * * miscellaneous: a whole bunch of different items bunched together. * * So, it would be next to impossible to group them. * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * Miscellaneous #1 ~ Professional Trash Can PRICE: $40 SIZE: 1x1 ATTRIBUTES: [none] 2nd CATEGORY: Miscellaneous This trash can was originally available for download. It's basically a trash can that's colored black. Miscellaneous #2 ~ Dungeon Dumpster PRICE: $45 SIZE: 1x1 ATTRIBUTES: [none] 2nd CATEGORY: Miscellaneous Well, duh. Everyone who inhabits a castle must have a castle themed trash can. Miscellaneous #3 ~ Little Voodoo Dolly PRICE: $65 SIZE: 1x1 - Surface ATTRIBUTES: Fun - 1 adults only 2nd CATEGORY: Study Nice little voodoo kit. You can hurt people with it - I'm not exactly sure if it effects your relationship or not. Note that it can only be used by adults, on adults. So, don't buy it if there's only one adult in your household. I suppose you could use it on friends, though :P Miscellaneous #4 ~ Sky Scorcher Fireworks Kit PRICE: $90 SIZE: 1x1 ATTRIBUTES: Fun - 2 2nd CATEGORY: Outside It's cheap, it's cool. Don't launch them inside, or there's a very good chance of starting a fire. Miscellaneous #5 ~ Elephant Foot Trash Can PRICE: $230 SIZE: 1x1 ATTRIBUTES: [none] 2nd CATEGORY: Miscellaneous This trash can resembles an elephant's foot. Not the most elegant, but if you can put up with the looks, it does hold more trash than the standard ones. Miscellaneous #6 ~ Antique Lamp PRICE: $375 SIZE: 1x1 - Surface ATTRIBUTES: Room - 1 2nd CATEGORY: Living Room The most famous lamp in the whole neighborhood. The genie contained inside sometimes grants... bad wishes. Try it. You get a wish a day. Only adults can wish, but kids can view the lamp. Miscellaneous #7 ~ Makutu Tiki Dresser PRICE: $510 SIZE: 2x2 ATTRIBUTES: [none] 2nd CATEGORY: Bedroom Going Hawaiian? Here's the dresser for you - matches the Tiki Torches. Miscellaneous #8 ~ Guido PRICE: $560 SIZE: 2x2 ATTRIBUTES: Room - 2 2nd CATEGORY: Bedroom Here's a cool dresser. It's kinda futuristic - but it adds to the room value, at any rate. Miscellaneous #9 ~ Beejaphone Guitar PRICE: $580 SIZE: 1x1 ATTRIBUTES: Fun - 2 + creativity group activity 2nd CATEGORY: Living Room Here's a nice guitar. It's the only new way to raise your creativity, besides the old easel. Correction: The piano can also raise your creativity level. Thanks to dan682@hotmail.com who pointed this out to me. Miscellaneous #10 ~ KraftKing Woodworking Table PRICE: $720 SIZE: 2x1 ATTRIBUTES: + mechanical adults only 2nd CATEGORY: Study Now, here's a great investment. You can make cute little garden gnomes that you can put out in your garden. Okay, they might explode, but still... Actually, aside from raising your mechanical, these gnomes will raise in value as you make more. So, before too long, you'll be able to make 10+ a day, each one selling for $50+. Quite a bit of money to be made there. NOTE: All right, after some usage, I have decided that my numbers were somewhat pessimistic. Actually, gnomes sell for $100 if you have full Mechanical skill. Not only that, but you can make 15-20 gnomes per day, if you work all day. For those of you who can't do the math, that's almost $2000 a day for making gnomes. I added that as an "alternate career," so check out the Career Analysis for a description. Miscellaneous #11 ~ Madame Blahbatfry Crystal Ball PRICE: $760 SIZE: 1x1 ATTRIBUTES: adults only 2nd CATEGORY: Study This crystal ball will give you suggestions about your future. Some of the messages are a little confusing, but you would be wise to follow them. Sometimes you'll get rewarded with skills/friends if you follow the ball's advice. Note that it is very difficult to orient this, because each of the four sides of the ball look the same, so you don't really know which side your Sim will want to sit down on. Good luck. Miscellaneous #12 ~ "The Swing" Bookshelf PRICE: $910 SIZE: 1x1 ATTRIBUTES: Fun - 3 + cooking + mechanical + study 2nd CATEGORY: Study This is a modern day bookshelf. It bit expensive, but it looks cool. Miscellaneous #13 ~ The "Concoctanation Station" PRICE: $980 SIZE: 2x1 ATTRIBUTES: + logic adults only 2nd CATEGORY: Study Here's a cool chemistry set. According to the box, you can make eight different potions (though you can't choose which one you make). There's blue, which will refresh your Sim, or green, which will make an evil clone, or... well, we want to leave SOME surprises, don't we? See for yourself what happens. Miscellaneous #14 ~ Baroque Optilopticon PRICE: $1,100 SIZE: Wall - 1 ATTRIBUTES: Room - 2 + charisma adults only 2nd CATEGORY: Bedroom Nice mirror. It's big, gold, and expensive. Thanks to Carmine who pointed out that I actually had written "creativity" as opposed to "charisma." Miscellaneous #15 ~ Horwitz "Star-Track" Backyard Telescope PRICE: $2,100 SIZE: 1x2 ATTRIBUTES: Fun - 4 + logic 2nd CATEGORY: Outside The telescope that can help you gain logic. Apparently, if you use it too much, you can get abducted by aliens. Try it if you dare... Miscellaneous #16 ~ Fantzi di Pantza Dresser PRICE: $2,500 SIZE: 2x2 ATTRIBUTES: Room - 4 2nd CATEGORY: Bedroom Nice dresser. Unfortunetly, it's the most expensive. It does add quite a bit to the room. Miscellaneous #17 ~ Liebefunkenmann Piano PRICE: $5,399 SIZE: 3x2 ATTRIBUTES: Fun - 4 Room - 6 + creativity group activity 2nd CATEGORY: Living Room Yet another piano. It helps your creativity go up, and it's more "roomy" than the other piano. ========================================================================== | Livin' Large Item Guide - SECONDARY CATEGORIES | ========================================================================== * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * Here is a list of all the items sorted into their secondary * * The attributes & description aren't included in this list - if you * * need those, find the item in the list above. I've included the * * primary category next the item name. If you need the price or * * attributes, find it in the list above. * * *Note* that this list, like the in-came catalogue, is organized * * by price. The most expensive item in each category is last in * * that category's list. * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * LIVING ROOM Guinea Pig - Decorative Satinistics Reproduction Armchair - Seating Menorah - Lighting Christmas Tree - Decorative Satinistics Loveseat - Seating Etherette Lounger - Seating Antique Lamp - Miscellaneous Frogg - Seating Velvet Sofasaurus - Seating Beejaphone Guitar - Miscellaneous Wurl 'N' Hurl Retro Jukebox - Electronics The Manchester - Seating Ebonized Victorian Chair - Seating Duke of Earle Throne Chair - Seating Le Grande Guignol Loveseat - Seating "Red Matter" Sofa from Studio Bakonmi - Seating Liebefunkenmann Piano - Miscellaneous DINING ROOM Sir Laxalot Dinette Chair - Seating The M Chair - Seating Beach Boss Beverage Bar - Miscellaneous The M Table - Surfaces El Tomayo Dining Chair - Seating El Tomayo Plank Table - Surfaces BEDROOM Rampa Lopside End Table - Surfaces The Queen's Rose ENd Table - Surfaces Makutu Tiki Dresser - Miscellaneous Guido - Miscellaneous Baroque Optiloptican - Miscellaneous Fantzi di Pantza Dresser - Miscellaneous The Vibromatic Heart Bed - Seating STUDY Little Voodoo Dolly - Miscellaneous Cuckoo Clock - Miscellaneous Floor Rug by Leopard Life - Decorative KraftKing Woodworking Table - Miscellaneous Madame Blahbatfry Crystal Ball - Miscellaneous "The Swing" Bookshelf - Miscellaneous The "Concoctanation Station" - Miscellaneous O'Mann Partners Desk - Surfaces Schwa Carpet - Decorative Viva PGT Home Casino - Electronics Sham Tiger Skin Rug - Decorative Faux Bearskin Rug - Decorative Antique Persian Rug - Decorative KITCHEN Cornerstone Counter - Surfaces Retratech Dining Table - Surfaces (Don't know how THIS one slipped in) CiaoTime 360 Moderna Cooktop - Appliances Olde Thyme Restored Oven - Appliances Olde Thyme Victual Preservatorium - Appliances BATHROOM In-house Outhouse - Plumbing Stonewash Sink - Plumbing "Suds du Solei" Antique Tub - Plumbing OUTSIDE What a Gas! Party Balloons - Decorative Hawaiian Fantasy Tiki Torch - Lighting Sky Scorcher Fireworks Kit - Miscellaneous Potted Palm - Decorative Greek Fire Garden Lamp - Lighitng The Firey Friary Medieval Garden Lamp - Lighting Horrorwitz "Star-Track" Backyard Telescope - Miscellaneous MISCELLANEOUS White GLobe Sconce - Lighting Professional Trash Can - Miscellaneous Dungeon Dumpster - Miscellaneous "Tongue of the Tiger" - Decorative "Tahitian Eye" by Nick N. Borrow - Decorative "The Forgotten Guinea Pig" - Decoartive Oval Glass Sconce - Lighting Top Brass Sconce - Lighting "Torchmada" Wall Torch - Lighting Femme de Luxe Lamp - Lighting Cupidity Art Lamp - Lighting Blue Plate Special Sconce - Lighting Neon Flamingo Sign - Lighting Gam Sarfatti Floor Lamp - Lighting "Blue Note" Floor Lamp - Lighting Mica Tube Lamp - Lighting Torchosteronne Table Lamp - Lighting Old Movie Prop - Decorative Elephant Foot Trash Can - Miscellaneous The Biomushric Floor lamo - Lighting "The Methanopolis" Floor Lamp - Lighting NeoRocco Wall Sconce - Lighting The KranialKone Light - Lighting "Torchemada" Candelabra - Lighting "Sisters of Mercy" Wall Candelabra - Lighting Deer Master Trophy - Decorative "David" by DeLux Sculpture - Decorative Trajicklowna Cloisonne Urn - Decorative Granite Guard Lion - Decorative "Space Chicken" Marquette - Decorative "Hazard the Guess" by Connor Triist - Decorative "Blind Date" by I. Roney - Decorative Empty Circles Again (Seriograph) by N.I. Strane - Decorative Knight Niche Light Piece - Lighting Head in a Jar Curio - Mescellaneous Estate Sale Conversation Piece - Decorative Highbrau Coat of Arms - Decorative "Cosine Cathedral" by S. Neverdunne - Decorative White Rhino Re-enactment - Decorative Judith Peynter - Self Portrait - Decorative "Eruption of Decadence" Tapestry - Decorative Black Tree Tapestry - Decorative Shabycratah Figure - Decorative "La Gargouille" Ornamental Sculpture - Decorative Introducing Servo - Electronics Suit of Armor - Decorative /---------------------------------------\ | Chapter Three: House Party Item Guide | \---------------------------------------/ ========================================================================= | House Party Item Guide - SEATING | ========================================================================= Seating #1 ~ Freedom Chair PRICE: $165 SIZE: 1x1 ATTRIBUTES: Comfort - 1 SUB-CATEGORY: Chairs 2nd CATEGORY: Living Room This, uh, distinctive chair takes over the spot of cheapest chair previously held by the Sioux Sity chair and the red dining chair. Made out of hay, meant to go with the Cowboy set. Not that comfortable, as you can imagine. Seating #2 ~ Rusty Redneck Barrel Chair PRICE: $95 SIZE: 1x1 ATTRIBUTES: Comfort - 2 SUB-CATEGORY: Chairs 2nd CATEGORY: Living Room A little ol' barrel made chair. I'm not exactly sure which set this fits into, if it fits into a set, but it is another chair that you can buy on the cheap and it is slightly more comfortable than sitting on hay. Seating #3 ~ "Magneti" Inflatable Fun Chair Seating #4 ~ "Biome" Inflatable Fun Chair Seating #5 ~ "Aquaqu" Inflatable Fun Chair PRICE: $109 per chair SIZE: 2x1 ATTRIBUTES: Comfort - 3 Room - 1 SUB-CATEGORY: Chairs 2nd CATEGORY: Living Room These chairs are exactly the same, except in different colors. Basically, they are air chairs, if you've seen them in stores or not. Kind of cool. They all match with their respective couches. Seating #6 ~ Surplus Theatre Seating PRICE: $153 SIZE: 1x1 ATTRIBUTES: Comfort - 3 SUB-CATEGORY: Chairs 2nd CATEGORY: Living Room Here's a nice little theatre seat. They can go by themselves, but they really do look like theatre seats if you put them together in a row. Of course, they don't have guest amenities like cupholders, but I've never actually seen a Sim holding a cup. Maybe that doesn't matter... Seating #7 ~ Tiki Drean Dining Chair PRICE: $175 SIZE: 1x1 ATTRIBUTES: Comfort - 3 SUB-CATEGORY: Dining Chairs 2nd CATEGORY: Dining Room This dining chair is made specifically to go with the Tiki Dream Dining Table. Seating #8 ~ "Sky Surfer" Inflatable Sofa Seating #9 ~ "Verdette" Inflatable Sofa Seating #10 ~ "Psycha" Inflatable Sofa PRICE: $190 SIZE: 2x1 ATTRIBUTES: Comfort - 3 Energy - 5 Room - 1 SUB-CATEGORY: Couches 2nd CATEGORY: Living Room I must admit that I think air chairs are kinda cool - but I haven't yet seen an air sofa on the market. These are two-seater sofas you can take a nap on. In case you hadn't already guessed, they go with their matching color Inflatable Fun Chair. Seating #11 ~ Chair of the Future PRICE: $203 SIZE: 1x1 ATTRIBUTES: Comfort - 3 SUB-CATEGORY: Dining Chairs 2nd CATEGORY: Dining Room Here's a rather cool looking chair. They go very well with the Artist's Concept Table, kind of a futuristic set. They aren't that expensive, either. Seating #12 ~ Tropi-Cone Island Chair PRICE: $315 SIZE: 1x1 ATTRIBUTES: Comfort - 5 SUB-CATEGORY: Chairs 2nd CATEGORY: Living Room Here's a nice Luau chair. Seating #13 ~ Plushie Mushie Pleasure Chair PRICE: $329 SIZE: 1x1 ATTRIBUTES: Comfort - 5 SUB-CATEGORY: Chairs 2nd CATEGORY: Living Room Well...hmm. I really don't know what to think about this chair. Don't hold me to this, but I believe that it is meant to go with the Efficiency Table (but I could be wrong). Seating #14 ~ Tropi-Cone Sofa PRICE: $535 SIZE: 3x1 ATTRIBUTES: Comfort - 5 Energy - 5 SUB-CATEGORY: Sofas 2nd CATEGORY: Living Room Well, gee, what might this sofa go with? I'll give you one guess. Seating #15 ~ Cowch Country Lounger PRICE: $1,115 SIZE: 1x1 ATTRIBUTES: Comfort - 8 Room - 1 SUB-CATEGORY: Chairs 2nd CATEGORY: Living Room Here's a chair that is strictly cowboy set. Despite being in a specific set, this chair is very comfortable, and it might not hurt to have this chair in your house regardless of the setting. Seating #16 ~ Cowch Country Sofa PRICE: $1,350 SIZE: 3x1 ATTRIBUTES: Comfort - 8 Energy - 5 Room - 1 SUB-CATEGORY: Sofas 2nd CATEGORY: Living Room The matching cowboy couch is still very comfortable. While not up to par with some of the Livin' Large couches in terms of attributes, it has a decent price tag. ========================================================================== | House Party Item Guide - SURFACES | ========================================================================== Surfaces #1 ~ Freedom End Table PRICE: $40 SIZE: 1x1 ATTRIBUTES: [none] SUB-CATEGORY: End Tables 2nd CATEGORY: Bedroom Here's a nice 'ol end table made out of hay. As you can imagine, this fine product goes with the Freedom Chair. Surfaces #2 ~ The Elegant Chef's End Table PRICE: $50 SIZE: 1x1 ATTRIBUTES: [none] SUB-CATEGORY: End Tables 2nd CATEGORY: Dining Room This nice chef's end table will work in any environment, though it makes an excellent table for the punch bowl, sitting next to The Elegant Chef Buffet Table. Works for parties! Surfaces #3 ~ "Lola Mona" Occasional Table PRICE: $170 SIZE: 1x1 ATTRIBUTES: [none] SUB-CATEGORY: End Tables 2nd CATEGORY: Bedroom Here's another end table, this one for the Luau setting. Surfaces #4 ~ Efficiency Table PRICE: $179 SIZE: 1x1 ATTRIBUTES: [none] SUB-CATEGORY: Dining Tables 2nd CATEGORY: Dining Room This is a brand new type of dining table - 1x1 dining table, the likes of which Simers have never seen before! Very cool, actually, as Sims can still comfortably sit one on each side, making a very small and compact dining area that seats four. There are a few new tables like this in House Party. Surfaces #5 ~ Wicked Breeze Counter PRICE: $180 SIZE: 1x1 ATTRIBUTES: [none] SUB-CATEGORY: Counters 2nd CATEGORY: Kitchen This is supposed to be a counter, I suppose, though my first thought was an end table. You could use it for either, I suppose. Anyway, this is a nice counter to go with the Luau setting. Surfaces #6 ~ Cape Crab Coastside Counter PRICE: $249 SIZE: 1x1 ATTRIBUTES: [none] SUB-CATEGORY: Counters 2nd CATEGORY: Kitchen Here's a very nice, elegant counter in a pleasant shade of blue. I don't really know if it fits into a set or not, but it will go well in many kitchen settings. Surfaces #7 ~ Efficiency Table Plus! PRICE: $275 SIZE: 2x1 ATTRIBUTES: [none] SUB-CATEGORY: Dining Tables 2nd CATEGORY: Dining Room Here's an expansion of the Efficiency Table, for those of you who are still space-conscious, but need a little extra room. This is a nice 2x1 table that will comfortably seat six people. Surfaces #8 ~ Country Counter PRICE: $276 SIZE: 1x1 ATTRIBUTES: [none] SUB-CATEGORY: Counters 2nd CATEGORY: Kitchen Here's another counter that looks like it was from the same people who designed the Cape Crab Counter - except with a different theme. This counter is clearly meant to go with the Cowboy setting. Surfaces #9 ~ Artist's Concept Table PRICE: $349 SIZE: 1x1 ATTRIBUTES: [none] SUB-CATEGORY: Dining Tables 2nd CATEGORY: Dining Room Here's another small, 1x1 dining table that seats four. This one is quite cool, as it is probably meant to go with the Rave setting (though I label it futuristic). Surfaces #10 ~ Tiki Dream Dining Table PRICE: $379 SIZE: 3x1 ATTRIBUTES: [none] SUB-CATEGORY: Dining Tables 2nd CATEGORY: Dining Room Here's a dining table that is much longer than it is wide. Meant to go with the Luau setting. For your information, this table can only accomodate six people, as you cannot put a chair between two other chairs on the long side. Surfaces #11 ~ ScienStone Wall Counter PRICE: $425 SIZE: Wall - 1x1 ATTRIBUTES: [none] SUB-CATEGORY: Counters 2nd CATEGORY: Kitchen Here's a very interesting counter - one that does not touch the floor and is entirely supported by the wall. Very nice, but the downside is that it must be attached to a wall, so you can't put one in the middle of the kitchen. Under Size, I put "Wall - 1x1" as opposed to "Wall - 1" because the counter does need a wall, but it also uses up one floor tile. Note that, like toilets, it requires being next to a wall, but you can still put other wall items (such as paintings) above it. Surfaces #12 ~ The Smart Counter PRICE: $432 SIZE: 1x1 ATTRIBUTES: [none] SUB-CATEGORY: Counters 2nd CATEGORY: Kitchen Despite this item's description, it does not offer any special food or hunger bonuses with cooking. It just looks cool - fits in with the Rave setting. ========================================================================== | House Party Item Guide - DECORATIVE | ========================================================================== Decorative #1 ~ Jack-O-Latern PRICE: $27 SIZE: 1x1 ATTRIBUTES: Room - 1 SUB-CATEGORY: Floor 2nd CATEGORY: Outside Here's a nice cheap ornament that will up your Room value just a bit. If you don't own House Party, this item is also a download off of thesims.com. Decorative #2 ~ Desert Not Lawn Ornament PRICE: $70 SIZE: 1x1 ATTRIBUTES: Room - 1 SUB-CATEGORY: Floor 2nd CATEGORY: Miscellaneous This is a cowboy lawn ornament. I suppose it's supposed to go outside. Decorative #3 ~ "Amaizing" Lawn Ornament PRICE: $89 SIZE: 1x1 ATTRIBUTES: Room - 2 SUB-CATEGORY: Floor 2nd CATEGORY: Miscellaneous Another Cowboy lawn ornament. Nice wheat. You could make a convincing hedge maze out of this, though it would probably take up a whole lot. Decorative #4 ~ Queen Vivanco Roses PRICE: $99 SIZE: 1x1 - Surface ATTRIBUTES: Room - 1 SUB-CATEGORY: Plants 2nd CATEGORY: Miscellaneous These are actually very nice roses. They are meant to go on a table. Also available as a download item off of thesims.com. Decorative #5 ~ Jungle Jumble Import Display PRICE: $151 SIZE: Wall - 1 ATTRIBUTES: Room - 1 SUB-CATEGORY: Wall/Painting 2nd CATEGORY: Miscellaneous Here's a nice imported Luau wall display. It actually looks quite cool, though it's a bit on the expensive side for only a one room rating. Decorative #6 ~ Pacific Island Relic PRICE: $198 SIZE: Wall - 1 ATTRIBUTES: Room - 2 SUB-CATEGORY: Wall/Painting 2nd CATEGORY: Miscellaneous Another Luau relic that you can place on your wall. A bit more realistic in terms of price:room rating ratio. Decorative #7 ~ "Duke Tubula" Memorial Surf Board PRICE: $230 SIZE: 1x1 ATTRIBUTES: Room - 1 SUB-CATEGORY: Floor 2nd CATEGORY: Miscellaneous Despite initial appearances, this is not a wall hanging (which is what I thought at first. Silly me). Yet another item in the deluge of Luau themed Decorative items. Decorative #8 ~ Scraps Ranch Rag Rug PRICE: $233 SIZE: 3x2 ATTRIBUTES: Room - 2 SUB-CATEGORY: Carpets 2nd CATEGORY: Study Finally, we deviate from the Luau setting. Here, we see a nice rug. From the description, you might think that it's a cowboy rug, but it does fit well into any setting. Rugs are nice because they look nice, but Sims can also walk on them and you can put other items ( i.e. bookshelves, sofas, etc.) on top of them. Decorative #9 ~ Savant-Naif Art Rug PRICE: $290 SIZE: 3x3 ATTRIBUTES: Room - 2 SUB-CATEGORY: Carpets 2nd CATEGORY: Study Here's kind of a pseudo-rug, though it does go well in many different living room settings. Decorative #10 ~ Long Horn Wall Accent PRICE: $395 SIZE: Wall - 1 ATTRIBUTES: Room - 3 SUB-CATEGORY: Wall/Paintings 2nd CATEGORY: Miscellaneous Here's a nice hunter's artifact from the good 'ol days of stalking through the forest, looking for those animals... Anyway, the price is fairly decent for a room rating of 3. Decorative #11 ~ Weft Wrights Wall Quilt PRICE: $515 SIZE: Wall - 2 ATTRIBUTES: Room - 2 SUB-CATEGORY: Wall/Paintings 2nd CATEGORY: Miscellaneous Now, we're starting to get into the more expensive side. The price to room ratio is not that great on this item. It's rather expensive, though it does go well in many environments. Decorative #12 ~ "Black Bile Bear" PRICE: $520 SIZE: 1x1 ATTRIBUTES: Room - 3 SUB-CATEGORY: Floor 2nd CATEGORY: Miscellaneous Here's a cool, carved bear for your home. Decorative #13 ~ Native Sim Wall Hanging PRICE: $639 SIZE: Wall - 1 ATTRIBUTES: Room - 3 SUB-CATEGORY: Wall/Paintings 2nd CATEGORY: Miscellaneous More expensive still. This wall hanging is kinda neat, though you might be hard-pressed to find a place where it goes well. Decorative #14 ~ SimBad's Stuffed Marlin PRICE: $777 SIZE: Wall - 3 ATTRIBUTES: Room - 3 SUB-CATEGORY: Wall/Paintings 2nd CATEGORY: Miscellaneous Now here's a massive, expensive, poor-room-rating item that is only good for those hunters out there. This is the only item in the whole game (I believe) that takes up three wall spaces - and that is quite a lot, when you consider windows, paintings, lights, and all the other things that grace your walls. You will probably have a hard time finding space for it, and it's expensive. I recommend dumping this item. Decorative #15 ~ "Blue Inca Pilot" Band Poster PRICE: $1,789 SIZE: Wall - 2 ATTRIBUTES: Room - 4 SUB-CATEGORY: Wall/Paintings 2nd CATEGORY: Miscellaneous Here's another large item, though it may only seem large because it's tiny in the preview picture. Not a bad item, but we take a huge price leap from the last House Party item to this one. Decorative #16 ~ Ali'i Kahuna Ceremonial Tiki PRICE: $2,000 SIZE: 1x1 ATTRIBUTES: Room - 5 SUB-CATEGORY: Wall/Paintings 2nd CATEGORY: Miscellaneous Here's another luau monument for your home. Not a bad item, but a bit on the expensive side. Decorative #17 ~ Non-experimental Neon Painting PRICE: $2,012 SIZE: Wall - 2 ATTRIBUTES: Room - 5 SUB-CATEGORY: Wall/Paintings 2nd CATEGORY: Miscellaneous This painting obviously goes with the Rave/futuristic theme of the game. Decorative #18 ~ "Sublime Slime" Installation PRICE: $9,000 SIZE: 2x1 ATTRIBUTES: Room - 8 SUB-CATEGORY: Floor 2nd CATEGORY: Miscellaneous A massive leap in price, but not a bad room rating. Interesting model, though I think it goes well with those air chairs/sofas. ========================================================================== | House Party Item Guide - ELECTRONICS | ========================================================================== Electronics #1 ~ Neukum Stereo Speakers PRICE: $99 SIZE: 1x1 ATTRIBUTES: Room - 1 SUB-CATEGORY: Stereo 2nd CATEGORY: Living Room Now we get to Electronics; some of the coolest new items in House Party are electronic. One such invention are the Speakers. These nice, handy items are cheap stand-alone speakers that you can put anywhere in your house. If you put them somewhere, turn a radio on, and turn the speaker on, then the music will be broadcast to that area. You can't dance there; I have a strong suspicion that these speakers are more for the player's benefit than the Sim's. That doesn't mean it's not a cool item, though. Electronics #2 ~ Recycled Pay Phone PRICE: $111 SIZE: Wall - 1 ATTRIBUTES: [none] SUB-CATEGORY: Phones 2nd CATEGORY: Miscellaneou Here's a new wall phone that fits in with the Cowboy theme. There aren't any Rave or Luau phones, sorry. Electronics #3 ~ "Bounce My Booty" Dance Floor PRICE: $1,250 SIZE: 2x2 (one) ATTRIBUTES: Fun - 6 any size by connecting them Room - 3 group activity SUB-CATEGORY: Stereo 2nd CATEGORY: Miscellaneous This dance floor is one of the "main items" in House Party (the dance floor is to House Party as the Heart Bed was to Livin' Large.) One of the features everyone was looking forward to, that is. And awesome it is. By putting it near a radio or the DJ Booth, Sims can dance to their favorite tunes. And, you can put 2x2 sections together to make a large dance floor. Not only that, but the whole floor will light up in different patterns based on the type of music playing. Definitely one of the better items added in House Party. Electronics #4 ~ Spazmatronic Plasmatronic Go-Go Cage PRICE: $1,749 SIZE: 1x1 ATTRIBUTES: Fun - 7 Room - 3 SUB-CATEGORY: Stereo 2nd CATEGORY: Miscellaneous Parties are very expensive, I can't deny that. This is a very useful item for any party, however; Sims will get into the cage and dance. It's fun for them, and it usually attracts a crowd to watch and dance along. Quite a fun item, especially if you have music and a dance floor nearby. Electronics #5 ~ ToroTee Mechanical Bull PRICE: $5,678 SIZE: 3x3 ATTRIBUTES: Fun - 4 + body group activity SUB-CATEGORY: Other Entertainment 2nd CATEGORY: Miscellaneous Here's a nice mechanical bull that allows Sims to raise their Body level. You can ride it as Easy, Medium, and Difficult. It is interesting to watch the Sims ride. While listed as a group activity, I would be careful; participating Sims can only watch, and if their relationship isn't high, they will boo, which will send the relationship down. Electronics #6 ~ Turntablitz DJ Booth PRICE: $7,129 SIZE: 3x2 ATTRIBUTES: Fun - 8 Room - 3 group activity SUB-CATEGORY: Stereo 2nd CATEGORY: Living Room Here's another party item: the large DJ Booth that you can put next to the dance floor. Sims can DJ, for fun, or they can just turn the machine on and let it play. ========================================================================== | House Party Item Guide - APPLIANCES | ========================================================================== * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * There are no new Appliances for House Party. Sorry. * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * ========================================================================== | House Party Item Guide - PLUMBING | ========================================================================== Plumbing #1 ~ Savage Salvage Sink PRICE: $229 SIZE: 1x1 - Surface ATTRIBUTES: Hygiene - 2 SUB-CATEGORY: Sinks 2nd CATEGORY: Kitchen True to the description, it is cheaper to buy a sink from Savage Salvage than buy a new one. It has the same Hygiene rating than the previous cheapest Sink. Plumbing #2 ~ Boggs Memorial Commode PRICE: $375 SIZE: Wall - 1x1 ATTRIBUTES: Bladder - 8 SUB-CATEGORY: Toilets 2nd CATEGORY: Bathroom Here's another toilet for your use. I have yet to decide which set it belongs in; most likely, Cowboy. Plumbing #3 ~ Chrome Faucet System PRICE: $622 SIZE: 1x1 ATTRIBUTES: Hygiene - 3 Room - 2 SUB-CATEGORY: Sinks 2nd CATEGORY: Bathroom Ah, a very fancy sink that goes into the Rave category. Goes with (duh) the matching shower. Plumbing #4 ~ Wicked Breeze Surf Shower PRICE: $672 SIZE: 1x1 ATTRIBUTES: Hygiene - 5 Room - 1 SUB-CATEGORY: Showers 2nd CATEGORY: Bathroom Finally! A new shower! Yahoo! Sims fans everywhere were upset when new showers weren't included with Livin' Large. At last, we have some! This shower isn't the cleanest in the world, but it goes well with the Luau theme. Plumbing #5 ~ Chrome Concept Shower PRICE: $2,999 SIZE: 1x1 ATTRIBUTES: Hygiene - 10 Room - 2 SUB-CATEGORY: Showers 2nd CATEGORY: Bathroom Sorry for the pun, but Maxis really did decide to shower us with showers! This one is expensive, to be sure, but it is extremely clean and does look very cool. Goes with the Chrome Sink. Excuse me, the "Faucet System." ========================================================================== | House Party Item Guide - LIGHTING | ========================================================================== Lighting #1 ~ SUNOT Shop Light PRICE: $30 SIZE: Wall - 1 ATTRIBUTES: [none] SUB-CATEGORY: Wall Lights 2nd CATEGORY: Miscellaneous Here's a nice industrial-looking light for your living room or workshop. Lighting #2 ~ Old Railroad Lamp PRICE: $63 SIZE: Wall - 1 ATTRIBUTES: [none] SUB-CATEGORY: Wall Lights 2nd CATEGORY: Miscellaneous This is an old lamp that looks like it belongs in the Cowboy category. Lighting #3 ~ Vintage "Hula Girl" Dancing Lamp PRICE: $80 SIZE: 1x1 - Surface ATTRIBUTES: Room - 2 SUB-CATEGORY: Table Lamps 2nd CATEGORY: Miscellaneous Here's a nice Luau lamp for your living room. This light is unique in that if you manually turn it on, it does not go off until the bulb burns out or your turn it off. All other lights go off at 7AM if you manually turn them on. This item is also available for download at thesims.com. Lighting #4 ~ LED Pod Light PRICE: $131 SIZE: Wall - 1 ATTRIBUTES: [none] SUB-CATEGORY: Wall Lights 2nd CATEGORY: Miscellaneous This is a very nice looking light, and it flashes. Well, the lights move around. This is more of a disco item. Lighting #5 ~ Symbol Light PRICE: $135 SIZE: Wall - 1 ATTRIBUTES: [none] SUB-CATEGORY: Wall Lights 2nd CATEGORY: Miscellaneous Here's another cool looking Disco light. Lighting #6 ~ Faux Blowfish Fish Lamp PRICE: $173 SIZE: 1x1 ATTRIBUTES: [none] SUB-CATEGORY: Floor Lamps 2nd CATEGORY: Miscellaneous Here's a very curious looking lamp. I'm not exactly sure which set this one is supposed to fit into. Lighting #7 ~ Club Code Thrill Light PRICE: $1,000 SIZE: 1x1 ATTRIBUTES: [none] SUB-CATEGORY: Floor Lamps 2nd CATEGORY: Miscellaneous Here's another very cool lamp made for the discos - and somewhat close to the dance floor, too. You can't actually see the red and blue lights bouncing off nearby walls, sorry. Despite looks, this lamp only produces normal white light. ========================================================================== | House Party Item Guide - MISCELLANEOUS | ========================================================================== * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * There are no sub-categories for these items because they are * * miscellaneous: a whole bunch of different items bunched together. * * So, it would be next to impossible to group them. * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * Miscellaneous #1 ~ Granny Raymond's Holiday Cookies PRICE: $10 SIZE: 1x1 ATTRIBUTES: [none] 2nd CATEGORY: Miscellaneous Here is some definite insta-food. You can buy them and eat them for a very cheap price. They aren't that filling. However, they do take over the award for cheapest item: previously held by the original Sims Flamingo ($12). I believe this item is also available for download at thesims.com. Miscellaneous #2 ~ Birthday Cake PRICE: $49 SIZE: 1x1 ATTRIBUTES: Fun - 3 2nd CATEGORY: Dining Room Here's another insta-food for your enjoyment, though this one has quite a few bonuses. When you tell a Sim to blow out the candles, they will gather all the other Sims in the house over to watch. Not only that, but many of your neighbors will come over to give you presents. It's a very subtle way of calling a party. Miscellaneous #3 ~ SimFarm Turkey Dinner PRICE: $102 SIZE: 1x1 ATTRIBUTES: Fun - 3 2nd CATEGORY: Dining Room This is almost exactly the same as the Birthday Cake (see above). Miscellaneous #4 ~ Punchucopia Extraordinaria PRICE: $150 SIZE: 1x1 - Surface ATTRIBUTES: Hunger - 1 Fun - 2 group activity 2nd CATEGORY: Miscellaneous Here's the Punch Bowl - something the Caterer will be responsible for filling if you hire one. When the punch bowl is full, you can drink from it, and have your friends drink from it, and they will all converse while doing so. It goes extremely well when placed on the Elegant Chef's End Table, next to the Elegant Chef Buffet Table. Miscellaneous #5 ~ The Elegant Chef Buffet Table PRICE: $194 SIZE: 3x1 ATTRIBUTES: Hunger - 4 2nd CATEGORY: Dining Room This is the main event for your parties - the food! Hire a caterer, and he will come over and fill up the Table every time it is empty. You'll never have to worry about food! If you choose not to hire a Caterer, you can fill it up yourself, for the price of $100 each time. Miscellaneous #6 ~ Fancy Feet Cake Treat PRICE: $300 SIZE: 2x1 ATTRIBUTES: Fun - 3 2nd CATEGORY: Miscellaneous Here's another great item for the parties - a large cake. Should you need a quikc boost of fun at your party, but one of these and you can hire a male or female entertainer. They will pop out of the cake and do a little dance. Of course, all the Sims on the lot at that time will run over to watch. After, (s)he will hang around and converse with you and your guests. Careful, though, as (s)he is very seductive. This can cause much jealously among those who are already in love. This happened at my party. I figured something was wrong when everyone started hating each other. You might be wise to dismiss he(r) after he(r) dance. Miscellaneous #7 ~ KampRile Instant Campfire PRICE: $482 SIZE: 1x1 ATTRIBUTES: Comfort - 2 Fun - 2 group activity 2nd CATEGORY: Outside Here's another nice little item for your informal gatherings. You can gather some people together, start a fire, and tell stories and sing songs around the campfire. Best done late at night, but your Sims probably won't care anyway. I'm not sure if your Sims can start anything on fire by using this item, but you might be wise to have a smoke alarm in the same room just in case. Miscellaneous #8 ~ Porta-Parody Costume Trunk PRICE: $496 SIZE: 2x2 ATTRIBUTES: [none] 2nd CATEGORY: Bedroom Another of the House Party Genius Items. This little costume trunk will allow you to change your clothes, but not permanently. Before, you could only dress in Formal, PJs, Work, or Swimsuit clothes from the dresser. Now, you can temporairly dress in any number of preset skins and categories. As a bonus, after you issue the command to Dress In..., then everyone at your party will come over to dress in that theme of costume also. Miscellaneous #9 ~ "Bezique's Folly" Card Game PRICE: $502 SIZE: 1x1 ATTRIBUTES: Fun - 2 + charisma group activity 2nd CATEGORY: Study Here's a nice little card game that your Sims can play together. It looks more like Charades to me, but anyway... According to the EA Tech Support, your Charisma will only go up if your Sims play together. However, I have found that my Charisma goes up if you practice the game as a single player. So, I don't know. Play around with it, and let me know what you find. Miscellaneous #10 ~ Super Schlooper Bubble Blower PRICE: $710 SIZE: 3x3 ATTRIBUTES: Charisma - 2 Fun - 3 group activity 2nd CATEGORY: Miscellaneous Here's a nice little bubble blower. I haven't tested it all that much, but it doesn't seem to raise your Charisma. I don't really know, though. Miscellaneous #11 ~ Whether Vain Drink Dispenser PRICE: $920 SIZE: 2x1 ATTRIBUTES: Hunger - 1 Fun - 3 Room - 3 2nd CATEGORY: Here's a very nice bar following the Rave/futuristic theme. Miscellaneous #12 ~ Antique Saloon Drink Cabinet PRICE: $922 SIZE: 2x1 ATTRIBUTES: Hunger - 1 Fun - 3 Room - 3 2nd CATEGORY: Dining Room Ooh, it's not only a drink dispenser, it's a drink cabinet! This bar, I'm assuming, goes with the Cowboy/Wild West theme. Miscellaneous #13 ~ Galvanator Bookshelf PRICE: $925 SIZE: 1x1 ATTRIBUTES: Fun - 3 + cooking + mechanical + study 2nd CATEGORY: Study Here's another bookshelf that looks very, uh, well, I don't really how to describe this item. "Modern," I suppose, as it's not futuristic, but it's not old fashioned/Cowboy, either. Miscellaneous #14 ~ Ornery Owl Pioneer Bookcase PRICE: $935 SIZE: 2x1 ATTRIBUTES: Fun - 3 + cooking + mechanical + study 2nd CATEGORY: Study Ah, now here's the Cowboy bookcase. Longer than it is wide, much like the best bookcase in the original Sims. ========================================================================== | House Party Item Guide - SECONDARY CATEGORIES | ========================================================================== * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * Here is a list of all the items sorted into their secondary * * The attributes & description aren't included in this list - if you * * need those, find the item in the list above. I've included the * * primary category next the item name. If you need the price or * * attributes, find it in the list above. * * *Note* that this list, like the in-came catalogue, is organized * * by price. The most expensive item in each category is last in * * that category's list. * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * LIVING ROOM Freedom Chair - Seating RustyRedneck Barrel Chair - Seating Neukum Stereo Speakers - Electronics "Magneti" Inflatable Fun Chair - Seating "Biome" Inflatable Fun Chair - Seating "Aquaqu" Inflatable Fun Chair - Seating Surplue Theatre Seating - Seating "Sky Surfer" Inflatable Sofa - Seating "Vedette" Inflatable Sofa - Seating "Psycha" Inflatable Sofa - Seating Tropi-Cone Island Chair - Seating Cowch Country Lounger - Seating Cowch Country Sofa - Seating Turntablitz DJ Booth - Electronics DINING ROOM Birthday Cake - Miscellaneous The Elegant Chef's End Table - Surfaces SimFarm Turkey Dinner - Miscellaneous Tiki Dream Dining Chair - Seating Efficiency Table - Surfaces The Elegant Chef Buffet Table - Miscellaneous Chair of the Future - Seating Efficiency Table Plus! - Surfaces Artist's Concept Table - Surfaces Tiki Dream Dining Table - Surfaces Whether Vain Drink Dispenser - Miscellaneous Antique Saloon Drink Cabinet - Miscellaneous BEDROOM Freedom End Table - Surfaces "Lola Mona" Occasional End Table - Surfaces Porta-Parody Costume Trunk - Miscellaneous STUDY Scraps Ranch Rag Rug - Decorative Savant-Naif Art Rug - Decorative "Bezique's Folly" Card Game - Miscellaneous Galvnator Bookshelf - Miscellaneous Ornery Owl Pioneer Bookcase - Miscellaneous KITCHEN Wicked Breeze Counter - Surfaces Savage Salvage Sink - Plumbing Cape Crab Coastside Counter - Surfaces Country Counter - Surfaces ScienStone Wall Counter - Surfaces The Smart Counter - Surfaces BATHROOM Boggs memorial Commode - Plumbing Chrome Faucet System - Plumbing Wicked Breeze Surf Shower - Plumbing Chrome Concept Shower - Plumbing OUTSIDE Jack-O-Lantern - Decorative KampRite Instant Campfire - Miscellaneous MISCELLANEOUS Granny Raymond's Holiday Cookies - Miscellaneous SUNOT Shop Light - Lighting Old Railroad Lamp - Lighting Desert Nut Lawn Ornament - Decorative Vintage "Hula Girl" Dancing Lamp - Lighting "Amaizing" Lawn Ornament - Decorative Queen Vivanco Roses - Decorative Recycled Pay Phone - Miscellaneous LED Pod Light - Lighting Symbol Light - Lighting Punchucopia Extraordinaria - Miscellaneous Jungle Jumble Import Display - Decorative Faux Blowfish Fish Lamp - Lighting Pacific Island Relic - Decorative "Duke Tubula" Memorial Surf - Decorative Fancy Feet Cake Treat - Miscellaneous Long Horn Wall Accent - Decorative Weft Wrights Wall Quilt - Decorative "Black Bile Bear" - Decorative Native Sim Wall Hanging - Decorative Super Schlooper Bubble Blower - Miscellaneous SimBud's Stuffed Marlin - Decorative Club Code Thrill Light - Lighting "Bouncy My Booty" Dance Floor - Electronics Spazmatronic Plasmatronic Go-Go Cage - Electronics "Blue Inca Pilot" Band Poster - Decorative Ali'i Kahuna Ceremonial Tiki - Decorative Non-experimental Neon Painting - Decorative ToroTec Mechanical Bull - Electronics "Sublime Slime" Installation - Decorative /-----------------------------\ | Chapter Four: Item Analysis | \-----------------------------/ I decided to remove the complete lists for primary and secondary categories. Really, there's no point, since you can go in the game and see for yourself. Instead, I am just putting how many items in each category are from SIMS and how many are from Livin' Large. *note* Miscounting is possible. I have counted the number of items from the categories in the FAQ; the numbers in terms of total items between the Sims and Livin' Large may differ by a few. *another note* Maxis claims that House Party contains "100+ new items." By this base count, it does not, however, I am not going to argue this. I am not counting new wallpapers, columns, fences, floors, etc., etc. Maxis, most likely, is. So, please don't complain about it. ========================================================================== | Item Analysis - Primary Categories | ========================================================================== SIMS SEATING: 30 SIMS APPLIANCES: 14 LIVIN' LARGE SEATING: 17 LIVIN' LARGE APPLIANCES: 3 HOUSE PARTY SEATING: 16 HOUSE PARTY APPLIANCES: 0 TOTAL SEATING: 63 TOTAL APPLIANCES: 17 SIMS SURFACES: 20 SIMS PLUMBING: 10 LIVIN' LARGE SURFACES: 7 LIVIN' LARGE PLUMBING: 3 HOUSE PARTY SURFACES: 12 HOUSE PARTY PLUMBING: 5 TOTAL SURFACES: 39 TOTAL PLUMBING: 18 SIMS DECORATIVE: 21 SIMS LIGHTING: 9 LIVIN' LARGE DECORATIVE: 34 LIVIN' LARGE LIGHTING: 23 HOUSE PARTY DECORATIVE: 18 HOUSE PARTY LIGHTING: 7 TOTAL DECORATIVE: 73 TOTAL LIGHTING: 39 SIMS ELECTRONICS: 18 SIMS MISCELLANEOUS: 22 LIVIN' LARGE ELECTRONICS: 3 LIVIN' LARGE MISCELLANEOUS: 17 HOUSE PARTY ELECTRONICS: 6 HOUSE PARTY MISCELLANEOUS: 14 TOTAL ELECTRONICS: 27 TOTAL MISCELLANEOUS: 53 TOTAL SIMS ITEMS: 144 TOTAL LIVIN' LARGE ITEMS: 107 TOTAL HOUSE PARTY ITEMS: 78 TOTAL ITEMS: 329 ========================================================================== | Item Analysis - Secondary Categories | ========================================================================== SIMS LIVING ROOM: 26 SIMS KITCHEN: 19 LIVIN' LARGE LIVING ROOM: 17 LIVIN' LARGE KITCHEN: 5 HOUSE PARTY LIVING ROOM: 16 HOUSE PARTY KITCHEN: 6 TOTAL LIVING ROOM: 59 TOTAL KITCHEN: 30 SIMS DINING ROOM: 9 SIMS BATHROOM: 9 LIVIN' LARGE DINING ROOM: 6 LIVIN' LARGE BATHROOM: 3 HOUSE PARTY DINING ROOM: 12 HOUSE PARTY BATHROOM: 4 TOTAL DINING ROOM: 27 TOTAL BATHROOM: 16 SIMS BEDROOM: 21 SIMS OUTSIDE: 16 LIVIN' LARGE BEDROOM: 7 LIVIN' LARGE OUTSIDE: 7 HOUSE PARTY BEDROOM: 3 HOUSE PARTY OUTSIDE: 2 TOTAL BEDROOM: 31 TOTAL OUTSIDE: 25 SIMS STUDY: 14 SIMS MISCELLANEOUS: 30 LIVIN' LARGE STUDY: 13 LIVIN' LARGE MISCELLANEOUS: 46 HOUSE PARTY: 5 HOUSE PARTY MISCELLANEOUS: 30 TOTAL STUDY: 32 TOTAL MISCELLANEOUS: 106 TOTAL SIMS ITEMS: 144 TOTAL LIVIN' LARGE ITEMS: 107 TOTAL HOUSE PARTY ITEMS: 78 TOTAL ITEMS: 329 /-------------------------------------\ | Chapter Five: The Sims Career Guide | \-------------------------------------/ *Important Notes!!!* - The "Skills" and "Friends" fields are those attributes needed to advance FROM that level, not TO that level. - "Skills" based on meeting MINIMUM skills required for last promotion, and does not include any possible disasters that randomly befall your Sim while at work (loss of Skill points, etc.) - Job descriptions come from the game itself. - "Hours" section is the hours of the job, NOT when the carpool picks you up... so you actually leave one hour before the time listed, though you do return to your house at the ending time listed. Strange, huh? ========================================================================== | The Sims Career Guide - BUSINESS career track | ========================================================================== Business Level 1 ~ Mailroom Clerk HOURS: 9am - 3pm PAY: $120 SKILLS: none FRIENDS: none ------------- Minimum wage, but you're on the ground floor of one of SimCity's mega-corps. Keep the copier and coffee machine in working order. Be organized, prompt, and friendly when you push the cart through the halls - maybe some sharp-eyed company officer will consider you for a kick upstairs. Business Level 2 ~ Executive Assistant HOURS: 9am - 4pm PAY: $180 SKILLS: Mechanical: +2 FRIENDS: [none] --------------- Longer hours, but an opportunity to work the phones, increase people skills, and keep the Boss happy. If you work on your mechanical skill, you might be able to repair that infernal copy machine the next time it breaks. Now THAT would make your boss notice you. Business Level 3 ~ Field Sales Rep HOURS: 9am - 4pm PAY: $250 SKILLS: Charisma: +2 FRIENDS: 1 ---------- Before you move up in the company, you'll have to earn your dues putting in a long day on the road. Meet your quotas (charisma can make a good sales pitch great) and make good contacts and you'll be ripe for a promotion to an office with wheels. Business Level 4 ~ Junior Executive HOURS: 9am - 4pm PAY: $320 SKILLS: Logic: +2 FRIENDS: 3 ---------- Now you have your own grunt to boot around, a personal cubicle, and a nice salary - but it's still a long walk down the hall to the washrooms. Good relationships with people to whom you've proven your superior logic skill will definitely get you noticed. Business Level 5 ~ Executive HOURS: 9am - 4pm PAY: $400 SKILLS: Charisma: +1 Logic: +1 Creativity: +2 FRIENDS: 6 ---------- You have your own Junior Executive, and an actual office with a door that closes. Problem is, the Executive level at your company is heavily populated. Well-rounded skills and a good work attitude will help you stand out from the crowd and impress the higher ups. Business Level 6 ~ Senior Manager HOURS: 9am - 4pm PAY: $540 SKILLS: Charisma: +1 Body: +2 Logic: +1 FRIENDS: 8 ---------- Salary hops up, as you are now overseeing several franchise offices. There are a lot of executives under your command, so charisma and logic help in settling disputes and keeping the various teams running smoothly. Your golf game needs to be good if you expect to close deals, so a little more work in the body department might not be a bad idea. Business Level 7 ~ Vice President HOURS: 9am - 5pm PAY: $660 SKILLS: Charisma: +1 Logic: +2 Creativity: +1 FRIENDS: 10 ----------- The corner office is yours. Pay takes another leap. However, competition is rougher on this floor. Keep sharpening those skills and keep making lots of friends. You never know when you'll need them. Business Level 8 ~ President HOURS: 9am - 5pm PAY: $800 SKILLS: Charisma: +1 Logic: +1 Creativity: +2 FRIENDS: 12 ----------- The company sends a town car to pick you up in the morning. You get the top floor suite and a hefty paycheck. Your creative juices are flowing and you're feeling smart and powerful. But there's a downside as well. More stress, and some of the neighbors might resent your success (Nothing a barbecue at your place wouldn't fix. And who knows, you might meet someone new...) Business Level 9 ~ CEO HOURS: 9am - 4pm PAY: $950 SKILLS: Charisma: +2 Logic: +2 Creativity: +1 FRIENDS: 14 ----------- Top of the heap at your company. But can a powerful, well-to-do exec balence the responsibilities of the office with mate, children and friends? Social responsibilities are peaking - it might be time to move up to a bigger house, to better entertain bigwigs. Business Level 10 ~ Business Tycoon HOURS: 9am - 3pm PAY: $1,200 ----------- You're a corporate raider and mogul, heading a world wide conglomerate. But not that you're a famous local figure, guess what? You'll be expected to give money to charities to maintain your standing with your fellow Sims. Still, it does feel good to glow in the bask of success. ========================================================================== | The Sims Career Guide - ENTERTAINMENT career track | ========================================================================== Entertainment Level 1 ~ Waiter/Waitress HOURS: 9am - 3pm PAY: $100 SKILLS: none FRIENDS: none ------------- You're available for auditions, but can still make your tips at night. Good people-skills could get your picture and resume served along with the salad. Entertainment Level 2 ~ Extra HOURS: 9am - 3pm PAY: $150 SKILLS: Charisma: +2 FRIENDS: [none] --------------- You're "atmosphere," "living scenery." The pay is pitiful, but at least you're on the set. No lines, though... and Central Casting can call you for the day shift or the night shift, depending on production needs. Make sure you develop your Charisma skill so when the speaking part does come, you'll be ready. Entertainment Level 3 ~ Bit Player HOURS: 9am - 3pm PAY: $200 SKILLS: Body: +2 FRIENDS: 2 ---------- You're able to support yourself in your chosen career - barely. You've actually got a few lines to speak... ironically, they often seem to be "May I take your order, sir?" Building relationships and your body is important now. Entertainment Level 4 ~ Stunt Double HOURS: 9am - 4pm PAY: $275 SKILLS: Charisma: +1 Body: +1 Creativity: +1 FRIENDS: 4 ---------- That's not the box-office mage star being set on fire and tossed from a helicopter - that's you. You're making a name for yourself, though, directors like your ideas for mock meyhem. Keep those creative juices flowing. You just might graduate to a low-budget starring role of your own - if you survive. Keep yourself and your gear in top-shape, or you may miss that air bag. And keep developing your active social life - not only is it fun, it's very useful. Entertainment Level 5 ~ B-Movie Star HOURS: 10am - 5pm PAY: $375 SKILLS: Mechanical: +1 Charisma: +1 Body: +1 Creativity: +1 FRIENDS: 6 ---------- Cheap sci-fi, lowbrow horror and teen hormone comedies - you're the star, even if your best work goes "straight to video." If you really want to make it big, you'll need a great body and some very convincing and creative dialogue. Lots of work on skills from here on out. Entertainment Level 6 ~ Supporting Player HOURS: 10am - 6pm PAY: $500 SKILLS: Charisma: +2 Body: +1 Creativity: +1 FRIENDS: 8 ---------- You name's not on the poster, but at least it's a "major motion picture." You're the best friend, the villan's sidekick, or the who dies in the first half-hour. But, the studios have noticed you and big things may be on the horizon. Keep practicing your lines and remember, it's not always what you know, but who you know that counts. Entertainment Level 7 ~ TV Star HOURS: 10am - 6pm PAY: $660 SKILLS: Mechanical: +1 Charisma: +2 Body: +1 Creativity: +1 FRIENDS: 10 ----------- Your talent is acknowledged at last, and you're referred to as "SimCity's home-grown star." It's never been easier to throw a party at your place. You can build a bigger house now, but the killer hours assure that you're not at home as much as you'd like. Keep developing your charisma and body skills or you'll never make it to the big screen. Entertainment Level 8 ~ Feature Star HOURS: 5pm - 1am PAY: $900 SKILLS: Charisma: +1 Body: +1 Creativity: +3 FRIENDS: 12 ----------- You made it to the big screen. You're now making money for fewer hours, but you may suddenly have to leave town for a distant location shoot. You're loving all the attention. Everyone wants to be your friend - but is that always a good thing? Sometimes you long for the spontaneous creativity and audience response of Broadway... Entertainment Level 9 ~ Broadway Star HOURS: 10am - 5pm PAY: $1,100 SKILLS: Charisma: +1 Body: +1 Creativity: +3 FRIENDS: 14 ----------- It's a whole new world for a star of your magnitude. Live performances, six days a week, singing, dancing in Sim City's latest musical. Who knew it would be so physically demanding? But those cast parties are a great place to meet new friends, no? And you've never felt to creatively pumped up! Entertainment Level 10 ~ Superstar HOURS: 10am - 3pm PAY: $1,400 ----------- Everywhere you go, the paparazzi snap your picture. They've just placed your star on the Sim City "Walk of Fame." And when the lights get too bright, you can always retreat to your mansion on the hill. ========================================================================== | The Sims Career Guide - LAW ENFORCEMENT career track | ========================================================================== Law Enforcement Level 1 ~ Security Guard HOURS: 12am - 6am PAY: $240 SKILLS: none FRIENDS: none ------------- A badge, a gun... and the graveyard shift. As you're required to supply your own firearm and uniforms, it doesn't leave much in your pay envelope. Also, you can't leave your post - which means your skills on the hot plate come in handy at meal breaks. Law Enforcement Level 2 ~ Cadet HOURS: 9am - 3pm PAY: $320 SKILLS: Body: +2 FRIENDS: none ------------- You're going to the Police Academy with a starting salary from the city buring a hole in your blues. Like a combination of boot camp and college, the experience can be physically and mentally draining. Improve your body skill so you can graduate and get a real job. Law Enforcement Level 3 ~ Patrolman HOURS: 5pm - 1am PAY: $380 SKILLS: Mechanical: +2 FRIENDS: 1 ---------- You're riding the mean streets on Sim City in a squad car - dangerous work without a lot of pay. Keep yourself in top physical condition and study up on your mechanical skills so you can be considered for a shield. Law Enforcement Level 4 ~ Desk Sergeant HOURS: 9am - 3pm PAY: $440 SKILLS: Mechanical: +1 Body: +2 FRIENDS: 2 ---------- A break from the mean streets, and a promotion with a pay hike... but tons of paperwork. However, you're on regular hours with a reduction in physical demands. If you get tired of this desk job, improve those body and mechanical skills and you may be out on the street in a much more interesting job. Law Enforcement Level 5 ~ Vice Squad HOURS: 10pm - 4am PAY: $490 SKILLS: Cooking: +1 Charisma: +1 Body: +1 Logic: +1 FRIENDS: 4 ---------- You're attached to your first plainclothes job. Vice duty can be exciting, but your squad operates mostly at night. It's important to shine here, so you can be considered for detective training. Well-rounded skills, including logic, will help hasten that promotion. Law Enforcement Level 6 ~ Detective HOURS: 9am - 3pm PAY: $540 SKILLS: Charisma: +1 Logic: +2 Creativity: +1 FRIENDS: 6 ---------- You get your shield and continue plainclothes work. Logic needs to be sharp and friends are very important. Charisma also comes into play, if suspects and informants are to help you close cases and step up the departmental ladder. Law Enforcement Level 7 ~ Lieutenant HOURS: 9am - 3pm PAY: $590 SKILLS: Mechanical: +1 Charisma: +1 Body: +1 Logic: +2 FRIENDS: 8 ---------- Cases have a higher profile, and your experience has advanced you to a better pay rate. As a Lieutenant, you are a Detective Squad Leader, and you need to keep those skills sharpened. The stress of dealing with that thick, unsolved folder of Sim City crimes can do real damage to your home life. Try to emphasize "family time" and recreation at home to achieve a proper balance. Law Enforcement Level 8 ~ SWAT Team Leader HOURS: 9am - 3pm PAY: $625 SKILLS: Charisma: +1 Body: +1 Logic: +2 Creativity: +2 FRIENDS: 10 An elite job with a good bonus in the form of "danger pay." But you've got to be very smart and creative to be successful. Make sure you're making friends in high places. Law Enforcement Level 9 ~ Police Chief HOURS: 9am - 5pm PAY: $650 SKILLS: Logic: +3 Creativity: +2 FRIENDS: 12 ----------- You're finally "Top Cop." You can afford a substantial house on the hill and are one of the most influential people in Sim City. What more can you possibly to to protect the citizens of Sim City? Law Enforcement Level 10 ~ Captain Hero HOURS: 10am - 5pm PAY: $700 --------- Crime peoples beware! A new day has dawned on our most wonderful community. A day of righteous justice for all, for Captain Hero is here at last! With his massive superpowers at hand, Captain Hero fights crime on a daily basis, to the fullest extent of the law. ========================================================================== | The Sims Career Guide - LIFE OF CRIME career track | ========================================================================== Life of Crime Level 1 ~ Pickpocket HOURS: 9am - 3pm PAY: $140 SKILLS: none FRIENDS: none ------------- Entry-level two-bit thief - but you are your own boss. Dexterity and physical speed are obviously important. A certain amount of charisma is helpful, too, if you are going to charm those marks before you dip into their cents. Life of Crime Level 2 ~ Bagman HOURS: 11pm - 7am PAY: $200 SKILLS: Body: +2 FRIENDS: none ------------- You're a foot soldier for a small-time mobster - making pickups and deliveries of dirty cash and "sensitive merchandise." You'll need to be quick on your feet to avoid the heat and rival punks. Work on your body skill will definitely pay off. Life of Crime Level 3 ~ Bookie HOURS: 12pm - 7pm PAY: $275 SKILLS: Charisma: +1 Creativity: +1 FRIENDS: 2 ---------- Make book on the dog track, horse races, stadium game - where, one way or another, "the house" always wins. And this time, "the house" is you. You never know when something may go wrong that requires some fast talking so keep those charisma and creativity skills sharp. Life of Crime Level 4 ~ Con Artist HOURS: 9am - 3pm PAY: $350 SKILLS: Mechanical: +2 Creativity: +1 FRIENDS: 3 ---------- Run schemes, scams, and swindles - anything to seperate a naive Sim from their hard-earned cash. Profits inrease, but this job needs inspired thinking and the power to persuade others. Life of Crime Level 5 ~ Getaway Driver HOURS: 5pm - 1am PAY: $425 SKILLS: Mechanical: +1 Charisma: +1 Body: +1 Logic: +1 FRIENDS: 4 ---------- From two-bit crook to three-bit crook. To succeed as a driver you'll need some strong physical skills, and a mechanic's knowledge. But you want to get in on the main action, right? Work on your skills to show the boss just how indispensible you are. Life of Crime Level 6 ~ Bank Robber HOURS: 3pm - 11pm PAY: $530 SKILLS: Body: +2 Logic: +1 Creativity: +1 FRIENDS: 6 ---------- Instead of just driving the money away, now you're inside the Sim City First National Bank when it goes down - which cuts you in for a bigger slice. But you'd like to try your hand at some sneakier, more challenging crimes. Better brains, brawn, and buddies will move you up. Life of Crime Level 7 ~ Cat Burgular HOURS: 9pm - 3am PAY: $640 SKILLS: Mechanical: +2 Logic: +1 Creativity: +2 FRIENDS: 8 ---------- Higher scores, but more risk involved. Suddenly you're on the night shift. You cannot afford to let physical energy flag, or you'll botch a job. Mechanical skills are handy to keep your tools in good order and some creative problem solving will help keep you out of the slammer. Your friends are coming in very handy - more can only help. Life of Crime Level 8 ~ Counterfeiter HOURS: 9am - 3pm PAY: $760 SKILLS: Charisma: +3 Body: +1 Creativity: +1 FRIENDS: 10 ----------- You're getting more sophisticated. Why steal money when you and your gang can print your own? You're getting quite a reputation and people are seeking your advice. Better practice your charisma and creativity in case you need to go national. Life of Crime Level 9 ~ Smuggler HOURS: 9am - 3pm PAY: $900 SKILLS: Charisma: +2 Logic: +1 Creativity: +2 FRIENDS: 12 ----------- Your business card says you're in the "Import/Export" business. Let's just say that you supply everything that people want that the law says they cannot have. You're bringing in and sending out goods by land, sea, and air, and earning the large profits all that implies. Your skills need to be fully honed to reach the apex of this illustrious career. Life of Crime Level 10 ~ Criminal Mastermind HOURS: 6pm - 12am PAY: $1,100 ----------- Most men fear you. You run your own mob of theives and hijackers, and can buy any house on the block. Your front is a respectable Sim City business, and you feel almost above the law. ========================================================================== | The Sims Career Guide - MEDICINE career track | ========================================================================== Medicine Level 1 ~ Medical Technician HOURS: 9am - 3pm PAY: $200 SKILLS: none FRIENDS: none ------------- Entry-level, low-paying grunt work in a big medical lab - but a way to test your aptitude and intrest in exploring a doctor's work. Taking X-rays, logging smaples, preparing test results are among your duties. Medicine Level 2 ~ Paramedic HOURS: 9am - 3pm PAY: $275 SKILLS: Mechanical: +2 FRIENDS: none You're attending medical school and working part time as a paramedic. You'll need to avoid fatigue while allowing time for study and riding in an amublance on the night shift. To keep your vehicle and equipment maintained, work on your mechanical skills as much as you can. Medicine Level 3 ~ Nurse HOURS: 9am - 3pm PAY: $340 SKILLS: Body: +2 FRIENDS: 2 ---------- You've made it through med school, and secured your first job at Sim City General Hospital. This is a physically demanding job and will require good body skill. Work on your bedside manner to get those patient referrals. Medicine Level 4 ~ Intern HOURS: 9am - 3pm PAY: $410 SKILLS: Mechanical: +1 Logic: +2 FRIENDS: 3 ---------- There's a "M.D." after your name, but it seems you spend more time doing paperwork and changing bandages than saving lives. Pay special care to develop your mechanical and logic skills; doctors are multi-talented. The hours are steady, though, so you're earning more. Medicine Level 5 ~ Resident HOURS: 9pm - 4am PAY: $480 SKILLS: Charisma: +1 Body: +1 Logic: +2 FRIENDS: 4 ---------- You've been promoted to a night shift residency in the Emergency Room. This is a obviously stressful position, so make sure home is a comforting place. You need fun, rest, and proper meals, or you won't succeed. If you work on the proper diagnoses, and care for those tough cases, and develop a good bedside manner, your promotion to General Practitioner will come quickly. Medicine Level 6 ~ General Practitioner (GP) HOURS: 10am - 6pm PAY: $550 SKILLS: Mechanical: +1 Charisma: +1 Body: +1 Creativity: +1 FRIENDS: 5 ---------- A altruistic streak has compelled you to join a neighborhood Sim clinic as a GP. The pay won't be high, but you'll be helping a lot of less fortunate Simcitizens through broken bones, pregnancies, and measles. You will be handling a lot youself, but don't slack off on the skill-building - you may want a different job someday. Medicine Level 7 ~ Specialist HOURS: 10am - 4pm PAY: $625 SKILLS: Charisma: +1 Body: +1 Logic: +2 Creativity: +1 FRIENDS: 7 ---------- Congratulations. You've "hung up your shingle," gaining a traditional work schedule and golf game occasionally. Now you have more time to maintain a happy home and maybe happy family? Work on your charisma if higher steps in this career seem appealing. Medicine Level 8 ~ Surgeon HOURS: 10am - 4pm PAY: $700 SKILLS: Mechanical: +1 Charisma: +1 Body: +1 Logic: +2 Creativity: +1 FRIENDS: 9 ---------- One of the elite with an income advance to go with it. This job demands a rested, calm individual, so watch your emotion levels, eat right, and get plenty of sleep. And, you'll need some home study time, especially in the areas of creativity and logic, to keep left brain skills sharp in the operating room. Medicine Level 9 ~ Medical Researcher HOURS: 9am - 4pm PAY: $775 SKILLS: Mechanical: +1 Charisma: +2 Body: +1 Logic: +1 Creativity: +1 FRIENDS: 11 ----------- You've created a new vaccination serum in Sim City's most advanced research clinic. You've notw joined the ranks of the highest paid researchers in the world. If you decide to go for the top bucks, continue the skill-building path up to Chief of Hospital Staff, where you can get a cut of the profits. Medicine Level 10 ~ Chief of Hospital Staff HOURS: 9am - 4pm PAY: $850 --------- You are one of the most respected physicians in Sim City. You spend office hours at the hospital. You are now part owner, and are making large profits keeping your fellow Sims in good health. ========================================================================== | The Sims Career Guide - MILITARY career track | ========================================================================== Military Level 1 ~ Recruit HOURS: 6am - 12pm PAY: $250 SKILLS: none FRIENDS: none ------------- Buzz cuts and boot camp. I don't know but I've been told, scrubbing latrines gets mighty old. Better maintain prime physical shape to advance from the trenches. Cooking and Repair skills also help you pass KP and cleanup detail to earn your stripes. Military Level 2 ~ Elite Forces HOURS: 7am - 1pm PAY: $325 SKILLS: Body: +2 FRIENDS: none ------------- Special training as a commando brings you more prestige, and as an added incentive you will be earning special hazard pay. Physical skills are important, so get your body pumped up and strong. Military Level 3 ~ Drill Instructor HOURS: 8am - 2pm PAY: $400 SKILLS: Mechanical: +1 Charisma: +2 FRIENDS: none ------------- Now that you're an experienced vet, the base commander has "volunteered" to impart your wisdom to a squad of green, malleble recruits. Charisma is important here, as you'll need to drill fear, loyalty, and discipline into these jar-heads. Military Level 4 ~ Junior Officer HOURS: 9am - 3pm PAY: $450 SKILLS: Cooking: +1 Body: +2 FRIENDS: none ------------- You've finally gained entrance to the Officer's Club. No resting on your laurels, though, as you must keep your body in top physical condition to advance. Military Level 5 ~ Counter-Intelligence HOURS: 9am - 3pm PAY: $500 SKILLS: Mechanical: +1 Charisma: +2 Logic: +1 FRIENDS: 1 ---------- Tracking the enemy is your whole life right now. You know enough about the enemy for them to really want to kill you - so you have to stay one step ahead of them for your sake and that of your troops. Work on your mechanical skill to keep those highly sensitive machines in top working order and logic skills to interpret all the data you're downloading. Military Level 6 ~ Flight Officer HOURS: 9am - 3pm PAY: $550 SKILLS: Mechanical: +1 Charisma: +1 Logic: +2 FRIENDS: 3 ---------- Somebody has to deliver those troops, drop that cargo, and guard the air space over Sim City. There's a pay grade advance here, but earning your wings will require additional training with a flight simulator program at the base. Mechanical skill is a must and logic is not far behind. Military Level 7 ~ Senior Officer HOURS: 9am - 3pm PAY: $580 SKILLS: Mechanical: +3 Charisma: +1 Logic: +2 FRIENDS: 5 ---------- You've survived your airborne tour and made it to "the brass." You're well respected your counsel is often sought. More logic training will make you a better strategist amd charisma will improve your speeches. Work on these if you want to move on to Commander. Military Level 8 ~ Commander HOURS: 9am - 3pm PAY: $600 SKILLS: Mechanical: +3 Body: +3 Logic: +1 FRIENDS: 6 ---------- Your great leadership accomplishments have brought you to the post of Commander. No more dodging bullets and crawling under barbed wire. But don't get all soft and flabby because it's been whispered that you're being considered as a political condidate for astronaut. You'll have to show exceptional mechanial and body skills for that honor. Military Level 9 ~ Astronaut HOURS: 9am - 3pm PAY: $625 SKILLS: Mechanical: +1 Charisma: +2 Body: +2 Logic: +3 FRIENDS: 8 ---------- One of the highest achievements for a military lifer like yourself. Fame and fortune climb with each mission into space, and you're in the best physical shape of your life. Keep working on your skills if you want to become one of the most influential people in history. Military Level 10 ~ General HOURS: 9am - 3pm PAY: $650 --------- Your logistical genius has earned you the rank of General, the top of the top brass. Your day is filled with government officials requesting your wise council and a book deal for your memoirs is looking good. Is your home life as successful as your professional life? ========================================================================== | The Sims Career Guide - POLITICS career track | ========================================================================== Politics Level 1 ~ Campaign Worker HOURS: 9am - 6pm PAY: $220 SKILLS: none FRIENDS: none ------------- The salary is miniscule, but you get your feet wet in the political puddle by helping a favorite local candidate into officer. The job requires long hours managing telephone teams and volunteer groups canvassing neighboorhoods for votes. Politics Level 2 ~ Intern HOURS: 9am - 3pm PAY: $300 SKILLS: Charisma: +2 FRIENDS: none ------------- Start running errands for the Sim City Comptroller, and try to work your way up to getting lunch for the mayor. Low pay, long hours. You'll need lots of Charisma to advance in Politics. Politics Level 3 ~ Lobbyist HOURS: 9am - 3pm PAY: $360 SKILLS: Logic: +1 FRIENDS: 2 ---------- A special-intrest group to influence a local politician hires you. Heavy social skills and lots of friends are needed to advance in this career - you must win friends and influence people. Charisma is essential to progress in a political career. Politics Level 4 ~ Campaign Manager HOURS: 9am - 6pm PAY: $430 SKILLS: Charisma: +1 Body: +1 FRIENDS: 4 ---------- Salary jumps, but overtime work increases. You must still maintain neighborhood relationships and domestic tranquility. You need to cultivate your "image." Practice your charisma and develop that all-important spin control. Without it, your political career is sunk. But friends in the right places can sometimes be very useful. Politics Level 5 ~ City Council Member HOURS: 9am - 3pm PAY: $485 SKILLS: Charisma: +1 Body: +1 Creativity: +1 FRIENDS: 6 ---------- Your first elected post, finally admitted to Sim City's inner power circle. A well-paid job to be sure. The more pursuasive and creative you are in pushing your own agenda through the council, the faster you will advance in the political machine. Politics Level 6 ~ State Assemblyman/woman HOURS: 9am - 4pm PAY: $540 SKILLS: Body: +1 Logic: +2 Creativity: +1 FRIENDS: 9 ---------- The voters trust you enough to represent their fair city in the State Assembly. Fortunetly, Sim City is the state capital, so you'll be close to home. A lot of creative thought will be needed in meeting with state officials to be sure Sim City's local intrests and protected and promoted. Politics Level 7 ~ Congressman/woman HOURS: 9am - 3pm PAY: $600 SKILLS: Charisma: +1 Body: +1 Logic: +1 Creativity: +1 FRIENDS: 11 ----------- The people have spoken once again, and this time elected you to Congress. You'll spend your time covering your district from your local office. Networking with neighbors and making new friends to keep political support must be balanced with keeping a contented house and family. Politics Level 8 ~ Judge HOURS: 9am - 3pm PAY: $650 SKILLS: Charisma: +1 Body: +1 Logic: +2 Creativity: +1 FRIENDS: 14 ----------- You win a position on the Sim City Central Court. Your peerless logical skills at reading human nature and deconstructing legal arguements will prompt your success and continuing rise in status. Cultivate friends in your spare hours. Watch mood indicators and keep alert - you're supposed to be clear-headed and impartial when the gavel comes down. Politics Level 9 ~ Senator HOURS: 9am - 6pm PAY: $700 SKILLS: Charisma: +3 Logic: +1 Creativity: +1 FRIENDS: 17 ----------- You're authoring bills and chairing sub-committees. You appear regularly on political talk shows and your influence is being felt around the Capitol. With a little more speaking experience and a few more friends, you may attain the most coveted Sim position: Mayor of Sim City! Politics Level 10 ~ Mayor HOURS: 9am - 3pm PAY: $750 --------- As Mayor of Sim City, you're entitled to big bucks - you can finally afford that "house on the hill" where the town's elite citizens cluster. You are a master at the political game and it's obvious that you enjoy the fame as well as the excitement of shaking up the entrenched bureaucrats. It's great to be powerful, isn't it? ========================================================================== | The Sims Career Guide - PRO ATHLETE career track | ========================================================================== Pro Athlete Level 1 ~ Team Mascot HOURS: 12pm - 6pm PAY: $120 SKILLS: none FRIENDS: none ------------- A young athlete has to start somewhere - even if it's sweating inside a cartoon animal suit. A very physical grunt job with lousy pay - but at least you can watch the game from up close. You are also expected to keep your suit in good repair. Pro Athlete Level 2 ~ Minor Leaguer HOURS: 9am - 3pm PAY: $170 SKILLS: Body: +2 FRIENDS: none ------------- A scout spotted you in a local pickup game and figured you had talent. Welcome to the "Llamas," Sim City's minor league team. Your starting pay isn't much, and you'll have a lot of training time to deal with. Develop your body skill so you can rise through the ranks. Pro Athlete Level 3 ~ Rookie HOURS: 9am - 3pm PAY: $230 SKILLS: Body: +3 FRIENDS: 1 ---------- Advancing into the pros, you start out with league minimum salary, which is the highest starting pay in the neighborhood. Keep working on your body and just hope injury doesn't slow your advancement. Pro Athlete Level 4 ~ Starter HOURS: 9am - 3pm PAY: $300 SKILLS: Mechanical: +1 Charisma: +1 Body: +1 FRIENDS: 3 ---------- You've made it of the bench and into the starting line up. Some money's coming in, but long practices take their toll on your mood. It's essential to get your rest and keep your body in prime shape - this is your livelihood. And since you're going to be interviewed more now, work on that charisma skill so you can get noticed. Pro Athlete Level 5 ~ All-Star HOURS: 9am - 3pm PAY: $385 SKILLS: Mechanical: +1 Charisma: +1 Body: +1 FRIENDS: 5 ---------- You've become a household name in Sim City. You need to be comfortable speaking in front of a camera, not just playing in front of one. Improve your charisma and body and you'll be voted MVP in no time. Pro Athlete Level 6 ~ MVP HOURS: 9am - 3pm PAY: $510 SKILLS: Cooking: +1 Charisma: +1 Body: +1 FRIENDS: 7 ---------- You're heading through the mid-point of your career. There is a special need to work on relationship skills here and present a positive image. If the fans love you, that fills the stadium - and that fills your pay envelope. Meanwhile, family and mate (and even your house) might need attention too. Pro Athlete Level 7 ~ Superstar HOURS: 9am - 4pm PAY: $680 SKILLS: Cooking: +1 Charisma: +1 Body: +1 Creativity: +1 FRIENDS: 9 ---------- Major income, you've got those commercial endorsements, and you're at the top of your game. Your body works like a well-oiled machine except that it's taking longer to recover from injuries. How long can you remain "Number One?" It's probably a good time to start thinking about future opportunities; you may be retiring sooner than you think. Pro Athlete Level 8 ~ Assistant Coach HOURS: 9am - 2pm PAY: $850 SKILLS: Cooking: +1 Charisma: +3 Creativity: +1 FRIENDS: 11 ----------- You've retired from playing: a change both dreaded and welcome. But there's an opportunity to stay with the team you love - although this time you'll be carrying a play-book. Make sure you're still networking with friends because your relationships and creativity are going to get you further than your body skill can. Pro Athlete Level 9 ~ Coach HOURS: 9am - 3pm PAY: $1,000 SKILLS: Cooking: +1 Charisma: +3 Creativity: +1 FRIENDS: 13 ----------- More prestige and a nicer paycheck, but longer work hours dealing with the media, game films, and the team's personal appearances. Thank goodness for those friends. They can help your career when you least expect it. Pro Athlete Level 10 ~ Hall of Famer HOURS: 9am - 3pm PAY: $1,300 ----------- You are now a "living legend." The residents to Sim City shower you with a ticker tape parade, and your number is retired. The team gives you an office and salary as their "goodwill ambassador." This is as good as it gets! ========================================================================== | The Sims Career Guide - SCIENCE career track | ========================================================================== Science Level 1 ~ Test Subject HOURS: 9am - 3pm PAY: $155 SKILLS: none FRIENDS: none ------------- While earning a science degree, you're picking up a mediocre salary as a human guinea pig at a local kinetics lab. It's a way to introduce yourself to the scientific community, but it's tough to be charming after several hours in a wind tunnel. Science Level 2 ~ Lab Assistant HOURS: 11pm - 5am PAY: $230 SKILLS: Logic: +2 FRIENDS: none ------------- Cleaning rat cages, fixing delicate lab equipment for minimum wage - how's your mood today? A lot of logic-building-time at home is needed to advance. And guess what? You're on the graveyard shift. Work all night, sleep all day. Science Level 3 ~ Field Researcher HOURS: 9am - 3pm PAY: $320 SKILLS: Charisma: +1 Logic: +1 FRIENDS: 1 ---------- This job takes you into the field, working on far-flung projects. However, your pay increases. Develop your charisma and logic and maybe you can actually teach about the stuff in the classroom, instead of doing it in remote, inhospital places. Science Level 4 ~ Science Teacher HOURS: 9am - 4pm PAY: $375 SKILLS: Charisma: +1 Logic: +1 Creativity: +1 FRIENDS: 3 ---------- No amount of field research could have prepared you for the naked job of teaching a high-school science class, (At least it's a job with regular hours.) A creative approach with the kids can sometimes yield positive results, and more logic skill might aid you in getting a different job. Science Level 5 ~ Project Leader HOURS: 10am - 5pm PAY: $450 SKILLS: Mechanical: +2 Creativity: +2 FRIENDS: 4 ---------- It is up to you to manage a team of researchers in the quest for an important scientific breakthrough. Creative inspiration is absolutely necessary, and mechanical know-how doesn't hurt either. If you really shine here, you may be on your way to becoming an inventor. Science Level 6 ~ Inventor HOURS: 10am - 7pm PAY: $540 SKILLS: Mechanical: +2 Logic: +2 Creativity: +1 FRIENDS: 5 ---------- Income has climbed, but to succeed as an inventor, you'll need to put in long, hard hours at the lab. Maintaining your home relationships may be harder now - there will be little time for socializing as you create the auto-recycling newspaper. Science Level 7 ~ Scholar HOURS: 10am - 3pm PAY: $640 SKILLS: Cooking: +1 Mechanical: +2 Charisma: +2 Logic: +1 FRIENDS: 7 ---------- You've been named Chairman of the Science Department at Sim University. The regents are depending on your leadership and logical thinking to invigorate the school science curriculum. This is a high-paying, well-respected position with good hours and more time at home. But it takes a well-rounded skill set to guarantee success and promotion. Science Level 8 ~ Top Secret Researcher HOURS: 10am - 3pm PAY: $740 SKILLS: Mechanical: +1 Logic: +2 Creativity: +3 FRIENDS: 8 ---------- Your expertise with auto-recycling has led to a position on a highl classified, very demanding government project. The money is excellent, but you may be called to the lab at any time. Special care should be taken to stay happy and rested - a tired, cranky scientist might pose as a security risk. If exceptional creativity is demonstrated, a promotion to Theorist may be in the cards. Science Level 9 ~ Theorist HOURS: 10am - 2pm PAY: $870 SKILLS: Cooking: +1 Mechanical: +2 Charisma: +1 Logic: +1 Creativity: +3 FRIENDS: 10 ----------- The accolades from your research have earned you the highly paid position of Theorist. You enjoy a higher salary-to-work hours ration then the one you had as an inventor. You must work hard to keep a high state of happiness and health, and only a successful theory can lead to the status and rewards you seek. Science Level 10 ~ Mad Scientist HOURS: 10am - 2pm PAY: $1,000 ----------- With lecture fees and book advances, you're able to purchase the big house on the hill. The question is, what experiments will you be conducting in it's cellar? ========================================================================== | The Sims Career Guide - X-TREME career track | ========================================================================== X-Treme Level 1 ~ Daredevil HOURS: 9am - 3pm PAY: $175 SKILLS: none FRIENDS: none ------------- You've turned a bar bet into the foundation of an extreme career. In short, you'll try anything, the crazier, the better. Swim under the surface of a frozen lake, leap between rooftops with a bicycle, beat a train to a crossing, juggle a chainsaw while whistling "Dixie." Your workday is short, but intense. X-Treme Level 2 ~ Bungee Jump Instructor HOURS: 9am - 3pm PAY: $250 SKILLS: Body: +2 FRIENDS: 1 ---------- The salary sinks - but whoever thought that you'd get paid to do this? Body skills are critical here; nutrition and fatigue must be carefully monitored at home. You might invest in home gym equipment as well, to keep in the best shape possible. X-Treme Level 3 ~ Whitewater Guide HOURS: 9am - 3pm PAY: $325 SKILLS: Body: +2 Mechanical: +1 FRIENDS: 2 ---------- You're in charge of the rafts bobbing down the river in Sim Canyon. Hope your body skills are sufficient - to advance here, your paying riders need to have confidence in your strength. Never know when you might have some boat repairs to do, so mechanical aptitude is a plus. X-Treme Level 4 ~ Xtreme Circuit Pro HOURS: 9am - 3pm PAY: $400 SKILLS: Cooking: +1 Mechanical: +1 Logic: +1 FRIENDS: 3 ---------- Snowboards in winter, mountain bikes in spring, kayaks in summer, and skateboards in fall - you've entered the year-round pro circuit. Strategies for winning can be helped by developing your logic skill. Since you're burning mega-calories, learning a few cooking tricks is a good idea, too. X-Treme Level 5 ~ Bush Pilot HOURS: 9am - 3pm PAY: $475 SKILLS: Mechanical: +2 Body: +2 FRIENDS: 4 ---------- Piloting that antique plane of yours demands some serious mechanical skill if you're going to safely dive through dense cloud cover and land on dangerous terrain. And you'd better be in great physical shape in case you can't get out the same way you got in. Of course, the danger does yield high pay. X-Treme Level 6 ~ Mountain Climber HOURS: 9am - 3pm PAY: $550 SKILLS: Mechanical: +1 Charisma: +2 Creativity: +3 FRIENDS: 5 ---------- You've become a renowned climber of unscaled peaks, and there's lots of cash to be made by filming your expeditions for television. Mechanical and creativity skills will be important - a failure in your ascent gear or strategy could be devastating. X-Treme Level 7 ~ Photojournalist HOURS: 9am - 3pm PAY: $650 SKILLS: Mechanical: +1 Charisma: +1 Body: +1 Logic: +2 Creativity: +1 FRIENDS: 7 ---------- Creative skills will help you here. Work time is divided between taking photos and writing articles at the Sim Times newspaper office. You need to make sure you allow enough time to write without social distractions, in order to meet deadlines and collect a nice, fat fee. Maybe you should practice charisma. Who knows when you may be called upon to narrate your photos? X-Treme Level 8 ~ Treasure Hunter HOURS: 10am - 5pm PAY: $725 SKILLS: Charisma: +2 Logic: +2 Creativity: +3 FRIENDS: 9 ---------- You've moved on to salvaging wrecks off the Sim City coastline. You need friends in the right places to secure all those permits. Hone that creative talent to get an edge in the search. X-Treme Level 9 ~ Grand Prix Driver HOURS: 10am - 4pm PAY: $825 SKILLS: Cooking: +1 Charisma: +3 Body: +1 Logic: +1 Creativity: +2 FRIENDS: 11 ----------- Your latest job involves laying rubber on Sim City's racetracks. It is important that you leave home in a good mood with high spirits - you'll drive your best race that way. Playing an Electronic Arts racing game on your home computer might sharpen your reflexes, too. X-Treme Level 10 ~ International Spy HOURS: 11am - 5pm PAY: $925 --------- You've become a "secret agent" on assignment for your government in Sim City. To survive this highly lucrative business, you must keep yourself in top mental and physical condition. Spies are also irrestible - which can cause problems with your mate. /----------------------------------------\ | Chapter Six: Livin' Large Career Guide | \----------------------------------------/ ========================================================================== | Livin' Large Career Guide - MUSICIAN career track | ========================================================================== Musician Level 1 ~ Subway Musician HOURS: 3pm - 9pm PAY: $90 SKILLS: none FRIENDS: none ------------- Simoleons are sparse and the looks from passers-by are harsh, but the hours are great. Plus, isn't contributing music to SimCitizens' commutes a community service? Musician Level 2 ~ Piano Tuner HOURS: 3pm - 8pm PAY: $120 SKILLS: Creativity: +2 FRIENDS: none ------------- Keeping everyone else in tune is a good ground-floor "in" for the music industry. Longer hours, but the work is still relatively easy, though it requires a good ear and plenty of listening. Musician Level 3 ~ Wedding Singer HOURS: 9am - 3pm PAY: $190 SKILLS: Creativity: +3 FRIENDS: 2 ---------- So much for EVER getting a weekend off - you're the best wedding show in town now, and always busy. The pay is a bit better, and you have to start being more creative, too, but you'll get to hob-nob with the rich and famous while they sip their champagne. Musician Level 4 ~ Lounge Singer HOURS: 8pm - 4am PAY: $250 SKILLS: Mechanical: +2 Creativity: +1 FRIENDS: 2 ---------- So, the day job got boring? You'll sleep days now, since you'll be working until the last call is made and the last patron stumbles home from the bar. Musician Level 5 ~ High School Band Teacher HOURS: 7am - 2pm PAY: $325 SKILLS: Mechanical: +3 Creativity: +1 FRIENDS: 5 ---------- Squeaky trumpets, whiny violins, off-tempo timpani, and a constantly ticking metronome are the burdens of your trade now, but the hours are the same as all the school-age kids. Musician Level 6 ~ Roadie HOURS: 11am - 8pm PAY: $400 SKILLS: Body: +4 FRIENDS: 8 ---------- Time spent tolerating the high-school crowd was worth it - you are now cool enough to take your act on the road - setting up someone else's gear. Long hours are exhausting, but you're having fun and making the right contacts. You will need plenty of body skills, but maybe something cushy will present itself soon. Musician Level 7 ~ Back-up Musician HOURS: 12pm - 9pm PAY: $550 SKILLS: Charisma: +2 Body: +1 Creativity: +2 FRIENDS: 9 ---------- Spending time on the road pays off - occasionally, someone in the band you cover quits, and you get to fill in for the remainder of the tour! Dress casual, practice often, play hard, have fun, and start to make a name for yourself. Musician Level 8 ~ Studio Musician HOURS: 11am - 6pm PAY: $700 SKILLS: Charisma: +5 Body: +2 FRIENDS: 12 ----------- Rest for the road-weary: you get to play back-up on album cuts in the studio now. Spending time around all these recording label producers and executives is bound to pay off, if you play your cards right. Make sure you schmooze all the right people in addition to delivering a perfect performance every day. Musician Level 9 ~ Rock Star HOURS: 5pm - 2am PAY: $1,100 SKILLS: Charisma: +3 Logic: +4 FRIENDS: 15 ----------- Fame, fortune, tours, parties, and a number-one album! Congrats, you're now living every teenager's dream. Sleep is a rarity, power lunches are common, shades are almost mandatory outside your own home, and people mob you for autographs almost everywhere you go. Enjoy it! Musician Level 10 ~ Celebrity Activist HOURS: 10am - 3pm PAY: $1,400 ----------- With all the fame comes a sense of responsibility and social conscience. Use your fame and power to promote the causes you care most about, whether they be political, enviromental, social, or intellectual. The hours are easier, the extra pay is almost inconsequential, you're so wealthy, and the Heads of State now send you engraved invitations to their fundraisers. ========================================================================== | Livin' Large Career Guide - SLACKER career track | ========================================================================== Slakcer Level 1 ~ Golf Caddy HOURS: 5am - 10am PAY: $90 SKILLS: none FRIENDS: none ------------- What could be better than spending your sunny days carrying someone else's clubs for a round of 18? Early morning tee times call for early work hours, but it's a terrific opportunity to schmooze with the wealthy at the local country club. Slacker Level 2 ~ Convenience Store Clerk HOURS: 10am - 3pm PAY: $110 SKILLS: Body: +2 FRIENDS: 1 ------------- The customers are considerably less wealthy than those in your last job, but there is plenty of free soda pop and candy bars - not a bad trade. Besides, all of you friends can hang out at the store late in the evening and read all the comics while you pretend to work. Slacker Level 3 ~ Life Guard HOURS: 9am - 3pm PAY: $150 SKILLS: Charisma: +2 FRIENDS: 2 ------------- Back in the sunshine again! Like, remember to be all hip and stuff and work on your charisma. Be sure to load up on sunscreen, too! Slacker Level 4 ~ Record Store Clerk HOURS: 12pm - 5pm PAY: $180 SKILLS: Charisma: +2 FRIENDS: 4 ---------- Nothin' but tunes all day long, man... While you'll need to boost your your Charisma to keep this cushy job, there's no easier way to get paid to listen to all your favorite music all day long. Slacker Level 5 ~ Party D.J. HOURS: 11pm - 4pm PAY: $220 SKILLS: Mechanical: +3 FRIENDS: 6 ---------- Those contacts you made record store certainly paid off - now you're spinning tunes at the best parties at town. Late nights and lots of mechanical skills are needed to keep those turntables spinnin'. Slacker Level 6 ~ Projectionist HOURS: 6pm - 1am PAY: $280 SKILLS: Mechanical: +2 FRIENDS: 7 ---------- Show the finished product to the world, press a button here and there, and presto! - you're not working very hard for that tidy little paycheck, are you? Good thing you're a night owl. Slacker Level 7 ~ Video Editor HOURS: 12pm - 6pm PAY: $350 SKILLS: Charisma: +3 Body: +1 FRIENDS: 10 ----------- The best part of your job? Seeing all the blunders those mega-stars make when filming. Making them to look good can help you to make friends, though you'll want to concentrate on making plenty of them yourself - never hurts to know the right people when you're looking to just be comfortable. Slacker Level 8 ~ Free Lance Photographer HOURS: 12pm - 5pm PAY: $400 SKILLS: Charisma: +1 Body: +3 FRIENDS: 12 ----------- That time in the editing room taught you well - you know how to get a good shot the first time around. Go everywhere, see everything, take gorgeous pics on someon else's dime, and look good doing it. It's a free-and-easy way to live, but requires lots of travel, as well as the connections to finance it. Slacker Level 9 ~ Personal Tour Guide HOURS: 2pm - 7pm PAY: $450 SKILLS: Charisma: +2 Body: +3 FRIENDS: 15 ----------- The best part about knowing so many people is that you get to use that knowledge to earn your keep. Point out all the best places to newcomers, and keep your friends connected to all the great places you visited when you were a lowly photographer. Those who learn the most from you learn to love you best, and may eventually invite you into their inner circle. Slacker Level 10 ~ Professional Party Guest HOURS: 10pm - 2am PAY: $600 --------- This is it, the ultimate lap of luxury, at no cost to you! Living the good life, partying and living at someone else's house, surrounded by more artificial friends than the best politicians in town. Enjoy it while you can... ========================================================================== | Livin' Large Career Guide - PARANORMAL career track | ========================================================================== Paranormal Level 1 ~ Psychic Phone Friend HOURS: 6pm - 12am PAY: $100 SKILLS: none FRIENDS: none ------------- You knew you were meant for this job before it was even offered to you. Evening hours, lots of talk on the phone, and the chance to warn others of impending disasters in their lives is just what you're best at doing. Paranormal Level 2 ~ Conspiracy Theorist HOURS: 11pm - 5am PAY: $130 SKILLS: Charisma: +1 Creativity: +2 FRIENDS: none ------------- They're out to get you, you just know it. That suspicious warning on the phone the other night proved it too. Charm the locals and perhaps you'll be able to get to the root of all this supposedly random (but you know better) chaos in Sim City. Paranormal Level 3 ~ Tarot Card Reader HOURS: 5pm - 11am PAY: $200 SKILLS: Charisma: +1 Logic: +3 FRIENDS: none ------------- Branching out on your own to do more in-depth analysis of your customer's love life and family history is an interesting career change. Get to know your clients on a more personal level, up the aura on your personal appearance, and generally get away with being as odd as you like - everyone expects it, after all. Paranormal Level 4 ~ Hypnotist HOURS: 10am - 4pm PAY: $300 SKILLS: Logic: +1 FRIENDS: 3 ---------- Your interest in "helping" your clients get in touch with their inner selves has prompted you to study hypnotism, and offer your services to calmly and peacefully help those seeking freedom from their poor Earthly habits. Paranormal Level 5 ~ Medium HOURS: 8pm - 2am PAY: $375 SKILLS: Charisma: +1 Body: +1 Logic: +1 FRIENDS: 5 ---------- All that hypnotic work kept providing you with Otherworldly interference, so address it on a daily basis. Contact deceased family members, friends from former lives, and even the client's long lost guinea pig to the wonder and appreciation of all around you. Paranormal Level 6 ~ Dowser HOURS: 6am - 3pm PAY: $480 SKILLS: Mechanical: +1 Charisma: +2 Logic: +1 Creativity: +1 FRIENDS: 6 ---------- Use your gifts to help local organizations find everything from missing children to a new water supply. This will earn you the notice of local officials, and the hours are a bit odd, but the work is definitely interesting... Paranormal Level 7 ~ Police Psychic HOURS: 6pm - 2am PAY: $600 SKILLS: Charisma: +1 Logic: +1 Creativity: +1 FRIENDS: 10 ----------- The local police force has noticed your work in the field and wants you to help profile and track down some of their toughest criminals (Just hope they aren't your neighbors.) Late nights and strange phone calls abound, but you're doing the public a great service. Paranormal Level 8 ~ UFO Investigator HOURS: 11pm - 6am PAY: $810 SKILLS: Charisma: +2 Creativity: +1 FRIENDS: 13 ----------- Keep the RV gassed up and the equipment finely tuned, because tracking down these UFO reports will take you all over the country in search of ... well, who knows what? Develop many friends in the science community, and make sure your personal theories get talked about in many circles, so the word gets passed along. Paranormal Level 9 ~ Exorcist HOURS: 10am - 3pm PAY: $1,000 SKILLS: Mechanical: +1 Charisma: +2 Body: +1 Logic: +2 Creativity: +2 FRIENDS: 17 ----------- When science and the law can't provide answers, people turn to a higher authority. That's where you come in. Whether it's consecrating some earth or full-scale diabolical investigation removal, your powers are not questioned... nor is your cost. Save enough souls and make enough friends and you could be the shining path to a whole "New Way" of living. Paranormal Level 10 ~ Cult Leader HOURS: 10am - 4pm PAY: $1,200 ----------- The New Way is here! And you are the messenger! Enforcing a highly regulated and disciplined lifestyle, you "deprogram" people from their selfish, materialistic ways. Politicians, movie stars, venture capitalists, they all want a glimpse of the truth. YOUR turth. THE TRUTH. And they will pay you anything to set the "free." Display this wealth openly, as a lesson against "false suffering." ========================================================================== | Livin' Large Career Guide - JOURNALISM career track | ========================================================================== Journalism Level 1 ~ Typesetter HOURS: 4am - 12pm PAY: $120 SKILLS: none FRIENDS: none ------------- Prep the morning SimCity Times for its suscribers, and get the first look at the breaking news stories. The hours are early, but it's a great way to get your foot in the door. Journalism Level 2 ~ Game Reviewer HOURS: 11am - 6pm PAY: $200 SKILLS: Creativity: +2 FRIENDS: none ------------- The lowliest writing job you can get, but your name is in the byline. Game companies send you free beta builds, and you get to play them (game and company), deciding on a whim whether you'll give them good press or not. Journalism Level 3 ~ Tabloid Writer HOURS: 9am - 3pm PAY: $230 SKILLS: Charisma: +2 FRIENDS: 2 ---------- Your sensationalist side provi8des a great benefit in the high-circulation industry of tabloid journalism. The seedy side of reporting lets you focus more on the rich and famous, too. Journalism Level 4 ~ Paparazzi HOURS: 5pm - 1am PAY: $350 SKILLS: Logic: +2 Creativity: +2 FRIENDS: 2 ---------- Well, now since you're "in" on the rich and famous, you're capable of hunting them down and harassing them all day AND night. Those tabloids pay better for scandalous photographs than they do for the accompanying article, so live as vicariously as you like. Journalism Level 5 ~ Newspaper Reporter HOURS: 3am - 10am PAY: $420 SKILLS: Charisma: +1 Body: +1 Logic: +1 Creativity: +1 FRIENDS: 4 ---------- Finally - the ability to be taken seriously for all the hot topics of the day you've broken to the paper-reading world. Early mornings continue as you struggle to meet the deadlines for the morning edition, and your world is filled with more serious journalists than ever before. Journalism Level 6 ~ Meterologist HOURS: 5am - 1pm PAY: $510 SKILLS: Charisma: +3 Body: +1 FRIENDS: 6 ---------- Rain, sun, snow, sleet, hail, wind - or perpetual Springtime. Whatever the weather, you'll be the trusted source that SimCitizens look to for the forecasts. Brush up on your image so people have a respectable, trustworthy face to watch with in the morning and evening braodcasts. Journalism Level 7 ~ TV Reporter HOURS: 12pm - 8pm PAY: $660 SKILLS: Charisma: +2 Logic: +1 FRIENDS: 9 ---------- Your respected face and voice have earned you the chance to report on local news stories from the scene of the event. Keep your presentations concise, winning, and offer perfect sound bites for the national news affiliates - they'll remember you for it. Journalism Level 8 ~ Investigative Reporter HOURS: 10am - 5pm PAY: $850 SKILLS: Charisma: +1 Body: +3 Logic: +1 Creativity: +1 FRIENDS: 11 ----------- Building trust with your viewers over time enables you to dig in to those issues that matter to you the most, and present your findings to the public while on location. Find enough headline-worthy stories, regardless of the danger involved in procuring them, share them before any other reporter, and you could be on your way to a seat at the main news desk. Journalism Level 9 ~ National News Anchor HOURS: 11am - 8pm PAY: $975 SKILLS: Charisma: +1 Logic: +2 Creativity: +1 FRIENDS: 14 ----------- You are the face of honesty, truth, and have that perfect hairdo required of all evening news anchors. The hours are long and late, but you get to deliver news to the nation on politics, entertainment, social crises, and an assortment of crime and education issues. More SimCity households know you by name than you had ever hoped for. Journalism Level 10 ~ Talk Show Host HOURS: 1pm - 5pm PAY: $1,200 ----------- Retiring from your anchor position has left you with the enviable ability to discuss the issues seizing the public's interest and reflect on them in a forum of your most respected peers. Keep the arguments lively, the personalities slightly less-than-comfortable with each other, and your ratings will soar. ========================================================================== | Livin' Large Career Guide - HACKER career track | ========================================================================== Hacker Level 1 ~ Beta Tester HOURS: 9am - 5pm PAY: $120 SKILLS: none FRIENDS: none ------------- Put the next version of the software through its paces, and try to crash the software as often as possible. The Company is depending on you to make sure this code arrives on the store shelves in the cleanest possible condition, provided you don't rack up too many late-night pizza bills. Hacker Level 2 ~ Support Tech HOURS: 8am - 4pm PAY: $150 SKILLS: Mechanical: +2 FRIENDS: none ------------- Time in the testing trenches has earned you a break working on the phone. The hours are more regular, but the work isn't very entertaining. Keep up on the latest technology trends, and watch out for those nifty bugs that slipped through the cracks. Keep your customers happy... Hacker Level 3 ~ Web Master HOURS: 6pm - 2am PAY: $200 SKILLS: Mechanical: +1 Logic: +2 FRIENDS: none ------------- Your understanding of what the company has to offer and what the customer is looking has you uniquely suited to creating (and maintaining) the company's website. Expect late-night work to avoid high-traffic downtimes, and requests from literally everyone in the company for changes and additions to your fine work. Hacker Level 4 ~ Hacker HOURS: 12am - 9am PAY: $240 SKILLS: Mechanical: +1 Logic: +2 FRIENDS: 2 ---------- Answering to the world was for the birds, so causing trouble on your own time has all the advantages you've been seeking. Keep your mind sharp so you cdan infiltrate government databases and eventually hone your skills to go after international banks. Hacker Level 5 ~ Security Consultant HOURS: 10am - 7pm PAY: $400 SKILLS: Creativity: +4 FRIENDS: 3 ---------- Getting caught breaking into that government database had you on the brink of incarceration. Fortunately, the SimCitySoftware Company needs someone to help protect their Intellectual Properities from people with just your kinds of skills, so they'll let you out on probation if you agree to beef up their electronic security. Keep your creative and logic skills high to outsmart your former friends' assault on your new company's firewall. Hacker Level 6 ~ Game Designer HOURS: 2pm - 11pm PAY: $610 SKILLS: Charisma: +2 Logic: +1 Creativity: +2 FRIENDS: 5 ---------- Good thing you've gotten so creative as of late - turns out your ideas for games have caught the eyes and ears of the Powers That Be. Now the pressure's on for you to develop a game script that will capture the public's interest, as well. That also means you get to work nights, since that's when the engineers are at the office. Hacker Level 7 ~ Internet Entrepreneur HOURS: 10am - 8pm PAY: $800 SKILLS: Charisma: +2 Logic: +1 Creativity: +1 FRIENDS: 6 ---------- Take your brilliant ideas out into the e-commerce world on your own. The hours are ridiculously long, the work is physically and mentally exhausting, but the payoff could be big at the end of the road. Make sure you don't overspend your VC budget in the first month, and there's a chance others may want to work for you. Hacker Level 8 ~ Software CEO HOURS: 10am - 7pm PAY: $1,100 SKILLS: Mechanical: +1 Charisma: +2 Logic: +1 Creativity: +2 FRIENDS: 8 ---------- If you lead, they will follow... and they have. You are now a hard-working, headline-0making software industry baron, with impossible work hours, lots of healthy industry competition, and a P/L report to die for. Hacker Level 9 ~ Venture Capitalist HOURS: 11am - 8pm PAY: $1,300 SKILLS: Mechanical: +2 Charisma: +2 Logic: +2 Creativity: +1 FRIENDS: 8 ---------- All those stock options paid off - now that you've gotten more liquid, you can pick and choose which struggling little startups will earn your magnanimity, as well as the prestige for your name as a backing of their work. Hacker Level 10 ~ Information Overlord HOURS: 11am - 8pm PAY: $1,550 ----------- Just when you thought it couldn't get any better, the hours eased up, the public became both worshipful and insufferable, and you have all the answers that everyone else in technology is seeking. You can become increasingly reclusive, bulking up your home security system, and taking lots of phone calls, but the money just keeps rolling in. /--------------------------------\ | Chapter Seven: Career Analysis | \--------------------------------/ The numbers are in! All charts are complete; all analyses are written. Just the reminders that I had posted here before: first, I am not going to sit here and say "All right, take this career - it's the best." I simply can't do that - you have to decide based on your Sim's situation and your goals. You can read more about that below. Second, please note that the majority of this chapter is based on the assumption that you are choosing the career that you want to keep forever. (i.e. your "final" career) I do mention a few things about short-term jobs, but I go much more in-depth based on that assumption. That's all! Go ahead and check it out. * * * * * * * * * * * * * * 6.1) Charts by Career * * * * * * * * * * * * * * Here are charts that put each level of each career side by side, and show you how each level increases in stats & wage earned. This chart compares level-by-level within a career. This shows you the rate of increase of many of the attributes of the careers. You can also compare these increases with other careers; wither do it yourself, or see the comparison charts below. We start at the beginning, with the BUSINESS Career Track. Quick Notes: Before we begin, here are a few notes to keep the chart as non-confusing as possible. -Increase is wage from the last level -Skills & Friends needed are not included; for those, see the previous part. Level # & Name | HoursWorked(#) | Wage | Increase | Wage/Hour ---------------------------------------------------------------------- The BUSINESS Career Track 1. Mailroom Clerk 9am - 3pm (6) $120 -=[n/a]=- $20/hr. 2. Executive Assistant 9am - 4pm (7) $180 +$60 $25/hr. 3. Field Sales Rep 9am - 4pm (7) $250 +$70 $35/hr. 4. Junior Executive 9am - 4pm (7) $320 +$70 $45/hr. 5. Executive 9am - 4pm (7) $400 +$80 $57/hr. 6. Senior Manager 9am - 4pm (7) $540 +$140 $77/hr. 7. Vice President 9am - 5pm (8) $660 +$120 $83/hr. 8. President 9am - 5pm (8) $800 +$140 $100/hr. 9. CEO 9am - 4pm (7) $950 +$150 $135/hr. 10. Business Tycoon 9am - 3pm (6) $1200 +$250 $200/hr. BUSINESS AVERAGES: 7.0 hrs/day +$120.0/promotion $77.7/hr. Level # & Name | HoursWorked(#) | Wage | Increase | Wage/Hour ---------------------------------------------------------------------- The ENTERTAINMENT Career Track 1. Waiter / Waitress 9am - 3pm (6) $100 -=[n/a]=- $17/hr. 2. Extra 9am - 3pm (6) $150 +$50 $25/hr. 3. Bit Player 9am - 3pm (6) $200 +$50 $33/hr. 4. Stunt Double 9am - 4pm (7) $275 +$75 $39/hr. 5. B-Movie Star 10am- 5pm (7) $375 +$100 $54/hr. 6. Supporting Player 10am- 6pm (8) $500 +$125 $63/hr. 7. TV Star 10am- 6pm (8) $660 +$160 $83/hr. 8. Feature Star 5pm - 1am (8) $900 +$240 $113/hr. 9. Broadway Star 10am- 5pm (7) $1100 +$200 $157/hr. 10. Superstar 10am- 3pm (5) $1400 +$300 $280/hr. ENTERTAINMENT AVERAGES: 6.8 hrs/day +$144.4/promotion $86.4/hr. Level # & Name | HoursWorked(#) | Wage | Increase | Wage/Hour ---------------------------------------------------------------------- The LAW ENFORCEMENT Career Track 1. Security Guard 12am- 6am (6) $240 -=[n/a]=- $40/hr. 2. Cadet 9am - 3pm (6) $320 +$80 $53/hr. 3. Patrolman 5pm - 1am (8) $380 +$60 $48/hr. 4. Desk Sergeant 9am - 3pm (6) $440 +$60 $73/hr. 5. Vice Squad 10pm- 4am (6) $490 +$50 $82/hr. 6. Detective 9am - 3pm (6) $540 +$50 $90/hr. 7. Lieutenant 9am - 3pm (6) $590 +$50 $98/hr. 8. SWAT Team Leader 9am - 3pm (6) $625 +$35 $104/hr. 9. Police Chief 9am - 5pm (8) $650 +$25 $81/hr. 10. Captain Hero 10am- 5pm (7) $700 +$50 $100/hr. LAW ENFORCEMENT AVERAGES: 6.5 hrs/day +$51.1/promotion $76.9/hr. Level # & Name | HoursWorked(#) | Wage | Increase | Wage/Hour ---------------------------------------------------------------------- The LIFE OF CRIME Career Track 1. Pickpocket 9am - 3pm (6) $140 -=[n/a]=- $23/hr. 2. Bagman 11pm- 7am (8) $200 +$60 $25/hr. 3. Bookie 12pm- 7pm (7) $275 +$75 $39/hr. 4. Con Artist 9am - 3pm (6) $350 +$75 $58/hr. 5. Getaway Driver 5pm - 1am (8) $425 +$75 $53/hr. 6. Bank Robber 3pm -11pm (8) $530 +$105 $66/hr. 7. Cat Burgular 9pm - 3am (6) $640 +$110 $107/hr. 8. Counterfeiter 9am - 3pm (6) $760 +$120 $127/hr. 9. Smuggler 9am - 3pm (6) $900 +$140 $150/hr. 10. Criminal Mastermind 6pm -12am (6) $1100 +$200 $183/hr. LIFE OF CRIME AVERAGES: 6.7 hrs/day +$106.7/promotion $83.1/hr. Level # & Name | HoursWorked(#) | Wage | Increase | Wage/Hour ---------------------------------------------------------------------- The MEDICINE Career Track 1. Medical Technician 9am - 3pm (6) $200 -=[n/a]=- $33/hr. 2. Paramedic 11pm- 5am (6) $275 +$75 $46/hr. 3. Nurse 9am - 3pm (6) $340 +$65 $57/hr. 4. Intern 9am - 3pm (6) $410 +$70 $68/hr. 5. Resident 9pm - 4am (7) $480 +$70 $69/hr. 6. General Practitioner 10am- 6pm (8) $550 +$70 $69/hr. 7. Specialist 10am- 4pm (6) $625 +$75 $104/hr. 8. Surgeon 10am- 4pm (6) $700 +$75 $117/hr. 9. Medical Researcher 9am - 4pm (7) $775 +$75 $111/hr. 10. Chief of Hospital Staff9am - 4pm(7) $850 +$75 $121/hr. MEDICINE AVERAGES: 6.5 hrs/day +$72.2/promotion $79.5/hr. Level # & Name | HoursWorked(#) | Wage | Increase | Wage/Hour ---------------------------------------------------------------------- The MILITARY Career Track 1. Recruit 6am -12pm (6) $250 -=[n/a]=- $42/hr. 2. Elite Forces 7am - 1pm (6) $325 +$75 $54/hr. 3. Drill Instructor 8am - 2pm (6) $400 +$75 $67/hr. 4. Junior Officer 9am - 3pm (6) $450 +$50 $75/hr. 5. Counter-Intelligence 9am - 3pm (6) $500 +$50 $83/hr. 6. Flight Officer 9am - 3pm (6) $550 +$50 $92/hr. 7. Senior Officer 9am - 3pm (6) $580 +$30 $97/hr. 8. Commander 9am - 3pm (6) $600 +$20 $100/hr 9. Astronaut 9am - 3pm (6) $625 +$25 $104/hr. 10. General 9am - 3pm (6) $650 +$25 $108/hr. MILITARY AVERAGES: 6.0 hrs/day +$44.4/promotion $82.2/hr. Level # & Name | HoursWorked(#) | Wage | Increase | Wage/Hour ---------------------------------------------------------------------- The POLITICS Career Track 1. Campaign Worker 9am - 6pm (9) $220 -=[n/a]=- $24/hr. 2. Intern 9am - 3pm (6) $300 +$80 $50/hr. 3. Lobbyist 9am - 3pm (6) $360 +$60 $60/hr. 4. Campaign Manager 9am - 6pm (9) $430 +$70 $47/hr. 5. City Council Member 9am - 3pm (6) $485 +$55 $81/hr. 6. State Assemblyman 9am - 4pm (7) $540 +$55 $77/hr. 7. Congressman 9am - 3pm (6) $600 +$60 $100/hr. 8. Judge 9am - 3pm (6) $650 +$50 $108/hr. 9. Senator 9am - 6pm (9) $700 +$50 $78/hr. 10. Mayor 9am - 3pm (6) $750 +$50 $125/hr. POLITICS AVERAGES: 7.0 hrs/day +$58.9/promotion $75.0/hr. Level # & Name | HoursWorked(#) | Wage | Increase | Wage/Hour ---------------------------------------------------------------------- The PRO ATHLETE Career Track 1. Team Mascot 9am - 3pm (6) $120 -=[n/a]=- $20/hr. 2. Minor Leaguer 9am - 3pm (6) $170 +$50 $28/hr. 3. Rookie 9am - 3pm (6) $230 +$60 $38/hr. 4. Starter 9am - 3pm (6) $300 +$70 $50/hr. 5. All-Star 9am - 3pm (6) $385 +$85 $64/hr. 6. MVP 9am - 3pm (6) $510 +$125 $85/hr. 7. Superstar 9am - 4pm (7) $680 +$170 $97/hr. 8. Assistant Coach 9am - 2pm (5) $850 +$180 $170/hr. 9. Coach 9am - 3pm (6) $1000 +$150 $167/hr. 10. Hall of Famer 9am - 3pm (6) $1300 +$300 $217/hr. PRO ATHLETE AVERAGES: 6.0 hrs/day +$132.2/promotion $93.6/hr. Level # & Name | HoursWorked(#) | Wage | Increase | Wage/Hour ---------------------------------------------------------------------- The SCIENCE Career Track 1. Test Subject 9am - 3pm (6) $155 -=[n/a]=- $26/hr. 2. Lab Assistant 11pm- 5am (6) $230 +$75 $38/hr. 3. Field Researcher 9am - 3pm (6) $320 +$90 $53/hr. 4. Science Teacher 9am - 4pm (7) $375 +$55 $54/hr. 5. Project Leader 10am- 5pm (7) $450 +$75 $64/hr. 6. Inventor 10am- 7pm (9) $540 +$90 $60/hr. 7. Scholar 10am- 3pm (5) $640 +$100 $128/hr. 8. Top Secret Researcher 10am- 3pm (5) $740 +$100 $148/hr. 9. Theorist 10am- 2pm (4) $870 +$130 $218/hr. 10. Mad Scientist 10am- 2pm (4) $1000 +$130 $250/hr. SCIENCE AVERAGES: 5.9 hrs/day +$93.9/promotion $103.9/hr. Level # & Name | HoursWorked(#) | Wage | Increase | Wage/Hour ---------------------------------------------------------------------- The X-TREME Career Track 1. Daredevil 9am - 3pm (6) $175 -=[n/a]=- $29/hr. 2. Bungee Jump Instructor 9am - 3pm (6) $250 +$75 $42/hr. 3. Whitewater Guide 9am - 3pm (6) $325 +$75 $54/hr. 4. Xtreme Circuit Pro 9am - 3pm (6) $400 +$75 $67/hr. 5. Bush Pilot 9am - 3pm (6) $475 +$75 $79/hr. 6. Mountain Climber 9am - 3pm (6) $550 +$75 $92/hr. 7. Photojournalist 9am - 3pm (6) $650 +$100 $108/hr. 8. Treasure Hunter 10am- 5pm (7) $725 +$75 $104/hr. 9. Grand Prix Driver 10am- 4pm (6) $825 +$100 $138/hr. 10. International Spy 11am- 5pm (6) $925 +$100 $154/hr. SCIENCE AVERAGES: 6.1 hrs/day +$83.0/promotion $86.7/hr. =ABOVE: The Sims==================================BELOW: Livin' Large= Level # & Name | HoursWorked(#) | Wage | Increase | Wage/Hour ---------------------------------------------------------------------- The MUSICIAN Career Track 1. Subway Musician 3pm - 8pm (5) $90 -=[n/a]=- $18/hr. 2. Piano Tuner 9am - 4pm (7) $120 +$30 $17/hr. 3. Wedding Singer 9am - 3pm (6) $190 +$60 $32/hr. 4. Lounge Singer 8pm - 4pm (8) $250 +$60 $31/hr. 5. High School Band Teacher7am- 2pm (7) $325 +$75 $46/hr. 6. Roadie 11am- 8pm (9) $400 +$75 $44/hr. 7. Back-up Musician 12pm- 9pm (9) $550 +$150 $61/hr. 8. Studio Musician 11am- 6pm (7) $700 +$150 $100/hr. 9. Rock Star 5pm - 2am (9) $1100 +$400 $122/hr. 10. Celebrity Activist 10am- 3pm (5) $1400 +$300 $280/hr. Level # & Name | HoursWorked(#) | Wage | Increase | Wage/Hour ---------------------------------------------------------------------- The SLACKER Career Track 1. Golf Caddy 5am -10am (5) $90 -=[n/a]=- $18/hr. 2. Convenience Store Clerk10am- 3pm (5) $110 +$20 $22/hr. 3. Life Guard 9am - 3pm (6) $150 +$40 $25/hr. 4. Record Store Clerk 12pm- 5pm (5) $180 +$30 $36/hr. 5. Party D.J. 11pm- 4am (5) $220 +$40 $44/hr. 6. Projectionist 6pm - 1am (7) $280 +$60 $40/hr. 7. Video Editor 12pm- 6pm (6) $350 +$70 $58/hr. 8. Free Lance Photographer12pm- 5pm (5) $400 +$50 $80/hr. 9. Personal Tour Guide 2pm - 7pm (5) $450 +$50 $90/hr. 10. Professional Party Guest10pm-2am(4) $600 +$150 $150/hr. Level # & Name | HoursWorked(#) | Wage | Increase | Wage/Hour ---------------------------------------------------------------------- The PARANORMAL Career Track 1. Psychic Phone Friend 6pm -12am (6) $100 -=[n/a]=- $17/hr. 2. Conspiracy Theorist 11pm- 5am (6) $130 +$30 $22/hr. 3. Tarot Card Reader 5pm -11pm (6) $200 +$70 $33/hr. 4. Hypnotist 10am- 4pm (6) $300 +$100 $50/hr. 5. Medium 8pm - 2am (6) $375 +$75 $62/hr. 6. Dowser 6am - 3pm (9) $480 +$105 $53/hr. 7. Police Psychic 6pm - 2am (8) $600 +$120 $75/hr. 8. UFO Investigator 11pm- 6am (7) $810 +$210 $116/hr. 9. Exorcist 10am- 3pm (5) $1000 +$190 $200/hr. 10. Cult Leader 10am- 4pm (6) $1200 +$200 $200/hr. Level # & Name | HoursWorked(#) | Wage | Increase | Wage/Hour ---------------------------------------------------------------------- The JOURNALISM Career Track 1. Typesetter 4am -12pm (8) $120 -=[n/a]=- $15/hr. 2. Game Reviewer 11am- 6pm (7) $200 +$80 $28/hr. 3. Tabloid Writer 9am - 3pm (6) $230 +$30 $38/hr. 4. Paparazzi 5pm - 1am (8) $350 +$120 $44/hr. 5. Newspaper Reporter 3am -10am (7) $420 +$70 $60/hr. 6. Meterologist 5am - 1pm (8) $510 +$90 $64/hr. 7. TV Reporter 12pm- 8pm (8) $660 +$150 $82/hr. 8. Investigative Reporter 10am- 5pm (7) $850 +$190 $121/hr. 9. National News Anchor 11am- 8pm (9) $975 +$125 $108/hr. 10. Talk Show Host 1pm - 5pm (4) $1200 +$225 $300/hr. Level # & Name | HoursWorked(#) | Wage | Increase | Wage/Hour ---------------------------------------------------------------------- The HACKER Career Track 1. Beta Tester 9am - 5pm (8) $120 -=[n/a]=- $15/hr. 2. Support Tech 8am - 4pm (8) $150 +$30 $19/hr. 3. Web Master 6pm - 2am (8) $200 +$50 $25/hr. 4. Hacker 12am- 9am (9) $240 +$40 $27/hr. 5. Security Consultant 10am- 7pm (9) $400 +$160 $44/hr. 6. Game Designer 2pm -11pm (9) $610 +$210 $68/hr. 7. Internet Entrepreneur 10am- 8pm (10) $800 +$190 $80/hr. 8. Software CEO 10am- 7pm (9) $1100 +$300 $122/hr. 9. Venture Capitalist 11am- 8pm (9) $1300 +$200 $144/hr. 10. Information Overlord 11am- 8pm (9) $1550 +$250 $172/hr. * * * * * * * * * * * * * * * * * * * * * 6.2) Career Comparison:Hours Worked * * * * * * * * * * * * * * * * * * * * * Here's a nice little chart to show the total hours worked for each level of each career. The average hours worked is at the far right side. The first chart shows the careers in their original order, the second shows them sorted by average hours worked. An analysis follows. This chart shows the careers in their order (as defined by the SIMS instruction manual.) Above the line are SIMS careers, below the line are Livin' Large careers. |----------------------------------------------------| | Levels:| 1 2 3 4 5 6 7 8 9 10 AVG.| |---------------|------------------------------------| |BUSINESS | 6 7 7 7 7 7 8 8 7 6 7.0 | |ENTERTAINMENT | 6 6 6 7 7 8 8 8 7 5 6.8 | |LAW ENFORCEMENT| 6 6 8 6 6 6 6 6 8 7 6.5 | |LIFE OF CRIME | 6 8 7 6 8 8 6 6 6 6 6.7 | |MEDICINE | 6 6 6 6 7 8 6 6 7 7 6.5 | |MILITARY | 6 6 6 6 6 6 6 6 6 6 6.0 | |POLITICS | 9 6 6 9 6 7 6 6 9 6 7.0 | |PRO ATHLETE | 6 6 6 6 6 6 7 5 6 6 6.0 | |SCIENCE | 6 6 6 7 7 9 5 5 4 4 5.9 | |X-TREME | 6 6 6 6 6 6 6 7 6 6 6.1 | |----------------------------------------------------| |MUSICIAN | 5 7 6 8 7 9 9 7 9 5 7.2 | |SLACKER | 5 5 6 5 5 7 6 5 5 4 5.3 | |PARANORMAL | 6 6 6 6 6 9 8 7 5 6 6.5 | |JOURNALISM | 8 7 6 8 7 8 8 7 9 4 7.2 | |HACKER | 8 8 8 9 9 9 10 9 9 9 8.8 | |------------------|---------------------------------| |CAREER STANDARD (hours/day): 6.63| |---------------------------------| SORTED from least average hours worked to most average hours worked (per day.) The careers above the line are better than the career standard, the careers below the line are worse than the career standard. |----------------------------------------------------| | Levels:| 1 2 3 4 5 6 7 8 9 10 AVG.| |---------------|------------------------------------| |SLACKER | 5 5 6 5 5 7 6 5 5 4 5.3 | |SCIENCE | 6 6 6 7 7 9 5 5 4 4 5.9 | |MILITARY | 6 6 6 6 6 6 6 6 6 6 6.0 | |PRO ATHLETE | 6 6 6 6 6 6 7 5 6 6 6.0 | |X-TREME | 6 6 6 6 6 6 6 7 6 6 6.1 | |LAW ENFORCEMENT| 6 6 8 6 6 6 6 6 8 7 6.5 | |MEDICINE | 6 6 6 6 7 8 6 6 7 7 6.5 | |PARANORMAL | 6 6 6 6 6 9 8 7 5 6 6.5 | |----------------------------------------------------| |LIFE OF CRIME | 6 8 7 6 8 8 6 6 6 6 6.7 | |ENTERTAINMENT | 6 6 6 7 7 8 8 8 7 5 6.8 | |BUSINESS | 6 7 7 7 7 7 8 8 7 6 7.0 | |POLITICS | 9 6 6 9 6 7 6 6 9 6 7.0 | |MUSICIAN | 5 7 6 8 7 9 9 7 9 5 7.2 | |JOURNALISM | 8 7 6 8 7 8 8 7 9 4 7.2 | |HACKER | 8 8 8 9 9 9 10 9 9 9 8.8 | |------------------|---------------------------------| |CAREER STANDARD (hours/day): 6.63| |---------------------------------| SLACKER is most clearly the winner here, with an average of 5.3 hours per day. Nearly all of SLACKER's levels are below 6 hours, with level 10 being only 4. The career never tops 7 hours a day, and even 7 hours a day isn't bad. This balances out the horrific pay. If you want a more balanced career, SCIENCE looks good. The average is 5.9 hours. After you clear a nine-hour hurdle at level 6, all the rest of the levels are 4-5 hours, with level 10 being only 4 hours long. The pay is not bad, either ($1000 at level 10). MILITARY and PRO ATHLETE are both excellent choices in terms of time worked; MILITARY has a six-hour workday on all levels, while PRO ATHLETE has one seven hour day and one five hour day. * * * * * * * * * * * * * * * * * * * * * 6.3) Career Comparison: Wage Earned * * * * * * * * * * * * * * * * * * * * * Here's a chart that shows wage per level of each career. The 10th level wage is on the far right. The top chart shows careers in original order; bottom shows sorted by final level wage. This chart shows the careers in their order (as defined by the SIMS instruction manual.) The careers above the line are SIMS careers, the careers below the line are Livin' Large careers. |------------------------------------------------------------------| | Levels:| 1 2 3 4 5 6 7 8 9 10 | |---------------|--------------------------------------------------| |BUSINESS |$120 $180 $250 $320 $400 $540 $660 $800 $950 $1200| |ENTERTAINMENT |$100 $150 $200 $275 $375 $500 $660 $900 $1100$1400| |LAW ENFORCEMENT|$240 $320 $380 $440 $490 $540 $590 $625 $650 $700 | |LIFE OF CRIME |$140 $200 $275 $350 $425 $530 $640 $760 $900 $1100| |MEDICINE |$200 $275 $340 $410 $480 $550 $625 $700 $775 $850 | |MILITARY |$250 $325 $400 $450 $500 $550 $580 $600 $625 $650 | |POLITICS |$220 $300 $360 $430 $485 $540 $600 $650 $700 $750 | |PRO ATHLETE |$120 $170 $230 $300 $385 $510 $680 $850 $1000$1300| |SCIENCE |$155 $230 $320 $375 $450 $540 $640 $740 $870 $1000| |X-TREME |$175 $250 $325 $400 $475 $550 $650 $725 $825 $925 | |------------------------------------------------------------------| |MUSICIAN |$90 $120 $190 $250 $325 $400 $550 $700 $1100$1400| |SLACKER |$90 $110 $150 $180 $220 $280 $350 $400 $450 $600 | |PARANORMAL |$100 $130 $200 $300 $375 $480 $600 $810 $1000$1200| |JOURNALISM |$120 $200 $230 $350 $420 $510 $660 $850 $975 $1200| |HACKER |$120 $150 $200 $240 $400 $610 $800 $1100$1300$1550| |--------------------------|---------------------------------------| |CAREER STANDARD (wage earned): $1055.00| |---------------------------------------| SORTED from most earned in the 10th level to least earned in the 10th level. The careers above the line are better than the career standard, the careers below the line are worse than the career standard. |------------------------------------------------------------------| | Levels:| 1 2 3 4 5 6 7 8 9 10 | |---------------|--------------------------------------------------| |HACKER |$120 $150 $200 $240 $400 $610 $800 $1100$1300$1550| |ENTERTAINMENT |$100 $150 $200 $275 $375 $500 $660 $900 $1100$1400| |MUSICIAN |$90 $120 $190 $250 $325 $400 $550 $700 $1100$1400| |PRO ATHLETE |$120 $170 $230 $300 $385 $510 $680 $850 $1000$1300| |BUSINESS |$120 $180 $250 $320 $400 $540 $660 $800 $950 $1200| |PARANORMAL |$100 $130 $200 $300 $375 $480 $600 $810 $1000$1200| |JOURNALISM |$120 $200 $230 $350 $420 $510 $660 $850 $975 $1200| |LIFE OF CRIME |$140 $200 $275 $350 $425 $530 $640 $760 $900 $1100| |------------------------------------------------------------------| |SCIENCE |$155 $230 $320 $375 $450 $540 $640 $740 $870 $1000| |X-TREME |$175 $250 $325 $400 $475 $550 $650 $725 $825 $925 | |MEDICINE |$200 $275 $340 $410 $480 $550 $625 $700 $775 $850 | |POLITICS |$220 $300 $360 $430 $485 $540 $600 $650 $700 $750 | |LAW ENFORCEMENT|$240 $320 $380 $440 $490 $540 $590 $625 $650 $700 | |MILITARY |$250 $325 $400 $450 $500 $550 $580 $600 $625 $650 | |SLACKER |$90 $110 $150 $180 $220 $280 $350 $400 $450 $600 | |--------------------------|---------------------------------------| |CAREER STANDARD (wage earned): $1055.00| |---------------------------------------| Who would have guessed? I certainly wouldn't have. HACKER takes top honors here, hauling in $550 more than a grand, and $150 more than its two competitors, ENTERTAINMENT and MUSICIAN. HACKER also tops a grand per day on level 8, something no other careers to. It doesn't take too much looking before you can spot a trend: generally, starting pay (i.e. level 1 pay) is ascending the chart (with the obvious exception of SLACKER). This means that the more you earn in the beginning, the less you earn at the end. Compare MUSICIAN to MILITARY. MILITARY earns a whole chunk of money at the beginning, but only $650 at the end. Meanwhile, MUSICIAN earns only $90 in the beginning (almost not enough to support yourself), but earns $1400 at the end. Another tip: SCIENCE, despite being right below the line, is an excellent career because of the short hour load. * * * * * * * * * * * * * * * * * * * * * * 6.4) Career Comparison: Wage Increase * * * * * * * * * * * * * * * * * * * * * * This chart shows the wage increase from promotion to promotion, comparing different careers. The top chart shows careers in their original order, bottom chart is sorted by best average. This chart shows the careers in their order (as defined by the SIMS instruction manual.) The careers above the line are SIMS careers, the careers below the line are Livin' Large careers. |------------------------------------------------------------------------| | Levels:| 1 2 3 4 5 6 7 8 9 10 AVG. | |---------------|--------------------------------------------------------| |BUSINESS | +60 +70 +70 +80 +140 +120 +140 +150 +250 +120.0| |ENTERTAINMENT | +50 +50 +75 +100 +125 +160 +240 +200 +300 +144.4| |LAW ENFORCEMENT| +80 +60 +60 +50 +50 +50 +35 +25 +50 +51.1 | |LIFE OF CRIME | +60 +75 +75 +75 +105 +110 +120 +140 +200 +106.7| |MEDICINE | +75 +65 +70 +70 +70 +75 +75 +75 +75 +72.2 | |MILITARY | +75 +75 +50 +50 +50 +30 +20 +25 +25 +44.4 | |POLITICS | +80 +60 +70 +55 +55 +60 +50 +50 +50 +58.9 | |PRO ATHLETE | +50 +60 +70 +85 +125 +170 +180 +150 +300 +132.2| |SCIENCE | +75 +90 +55 +75 +90 +100 +100 +130 +130 +93.9 | |X-TREME | +75 +75 +75 +75 +75 +100 +75 +100 +100 +83.0 | |------------------------------------------------------------------------| |MUSICIAN | +30 +60 +60 +75 +75 +150 +150 +400 +300 +144.4| |SLACKER | +20 +40 +30 +40 +60 +70 +50 +50 +150 +56.6 | |PARANORMAL | +30 +70 +100 +75 +105 +120 +210 +190 +200 +122.2| |JOURNALISM | +80 +30 +120 +70 +90 +150 +190 +125 +225 +120.0| |HACKER | +30 +50 +40 +160 +210 +190 +300 +200 +250 +158.9| |-----------------|------------------------------------------------------| |CAREER STANDARD (wage increase per promotion): +$100.6| |------------------------------------------------------| SORTED from highest average wage increase per promotion to lowest average wage increase per promotion. The careers above the line are better than the career standard, while careers below the line are worse than the career standard. |------------------------------------------------------------------------| | Levels:| 1 2 3 4 5 6 7 8 9 10 AVG. | |---------------|--------------------------------------------------------| |HACKER | +30 +50 +40 +160 +210 +190 +300 +200 +250 +158.9| |ENTERTAINMENT | +50 +50 +75 +100 +125 +160 +240 +200 +300 +144.4| |MUSICIAN | +30 +60 +60 +75 +75 +150 +150 +400 +300 +144.4| |PRO ATHLETE | +50 +60 +70 +85 +125 +170 +180 +150 +300 +132.2| |PARANORMAL | +30 +70 +100 +75 +105 +120 +210 +190 +200 +122.2| |BUSINESS | +60 +70 +70 +80 +140 +120 +140 +150 +250 +120.0| |JOURNALISM | +80 +30 +120 +70 +90 +150 +190 +125 +225 +120.0| |LIFE OF CRIME | +60 +75 +75 +75 +105 +110 +120 +140 +200 +106.7| |------------------------------------------------------------------------| |SCIENCE | +75 +90 +55 +75 +90 +100 +100 +130 +130 +93.9 | |X-TREME | +75 +75 +75 +75 +75 +100 +75 +100 +100 +83.0 | |MEDICINE | +75 +65 +70 +70 +70 +75 +75 +75 +75 +72.2 | |POLITICS | +80 +60 +70 +55 +55 +60 +50 +50 +50 +58.9 | |SLACKER | +20 +40 +30 +40 +60 +70 +50 +50 +150 +56.6 | |LAW ENFORCEMENT| +80 +60 +60 +50 +50 +50 +35 +25 +50 +51.1 | |MILITARY | +75 +75 +50 +50 +50 +30 +20 +25 +25 +44.4 | |-----------------|------------------------------------------------------| |CAREER STANDARD (wage increase per promotion): +$100.6| |------------------------------------------------------| Isn't this interesting? This chart looks almost identical to the last, in terms of which careers are above and below the line, with SCIENCE again right below the line and HACKER again taking the top spot. HACKER might start out slow in terms of increase, but really picks up soon (going into triple digits as early as level 5). You might say "Oh, but PARANORMAL and JOURNALISM have triple digits in level 4!" Yes, that's true, but they both drop back down again and don't enter triples until level 6, level 7 in the case of JOURNALISM. SLACKER, LAW ENFORCEMENT, and MILITARY are again tumbled to the very bottom. * * * * * * * * * * * * * * * * * * * * * * 6.4) Career Comparison: Wage per Hour * * * * * * * * * * * * * * * * * * * * * * This chart shows the wage per hour from level to level, comparing different careers. The top chart shows careers in their original order, bottom chart is sorted by best average. This chart shows the careers in their order (as defined by the SIMS instruction manual.) The careers above the line are SIMS careers, while the careers below the line are Livin' Large careers. ALL NUMBERS ARE PER HOUR ($##/hr). |--------------------------------------------------------------| | Levels:| 1 2 3 4 5 6 7 8 9 10 AVG. | |---------------|----------------------------------------------| |BUSINESS |20 25 35 45 57 77 83 100 135 200 77.7 | |ENTERTAINMENT |17 25 33 39 54 63 83 113 157 280 86.4 | |LAW ENFORCEMENT|40 53 48 73 82 90 98 104 81 100 76.9 | |LIFE OF CRIME |23 25 39 58 53 66 107 127 150 183 83.1 | |MEDICINE |33 46 57 68 69 69 104 117 111 121 79.5 | |MILITARY |42 54 67 75 83 92 97 100 104 108 82.2 | |POLITICS |24 50 60 47 81 77 100 108 78 125 75.0 | |PRO ATHLETE |20 28 38 50 64 85 97 170 167 217 93.6 | |SCIENCE |26 38 53 54 64 60 128 148 218 250 103.9| |X-TREME |29 42 54 67 79 92 108 104 138 154 86.7 | |--------------------------------------------------------------| |MUSICIAN |18 17 32 31 46 44 61 100 122 280 75.1 | |SLACKER |18 22 25 36 44 40 58 80 90 150 56.3 | |PARANORMAL |17 22 33 50 62 53 75 116 200 200 82.8 | |JOURNALISM |15 28 38 44 60 64 82 121 108 300 86.0 | |HACKER |15 19 25 27 44 68 80 122 144 172 71.6 | |---|----------------------------------------------------------| |CAREER STANDARD (wage earned per hour of work): $81.12/hr.| |----------------------------------------------------------| SORTED from highest average dollars per hour of working time to lowest average dollars per hour of working time. The careers above the line are ones that are better than the career standard, while the careers below are worse. ALL NUMBERS ARE PER HOUR ($##/hr) |--------------------------------------------------------------| | Levels:| 1 2 3 4 5 6 7 8 9 10 AVG. | |---------------|----------------------------------------------| |SCIENCE |26 38 53 54 64 60 128 148 218 250 103.9| |PRO ATHLETE |20 28 38 50 64 85 97 170 167 217 93.6 | |X-TREME |29 42 54 67 79 92 108 104 138 154 86.7 | |ENTERTAINMENT |17 25 33 39 54 63 83 113 157 280 86.4 | |JOURNALISM |15 28 38 44 60 64 82 121 108 300 86.0 | |LIFE OF CRIME |23 25 39 58 53 66 107 127 150 183 83.1 | |PARANORMAL |17 22 33 50 62 53 75 116 200 200 82.8 | |MILITARY |42 54 67 75 83 92 97 100 104 108 82.2 | |--------------------------------------------------------------| |MEDICINE |33 46 57 68 69 69 104 117 111 121 79.5 | |BUSINESS |20 25 35 45 57 77 83 100 135 200 77.7 | |LAW ENFORCEMENT|40 53 48 73 82 90 98 104 81 100 76.9 | |MUSICIAN |18 17 32 31 46 44 61 100 122 280 75.1 | |POLITICS |24 50 60 47 81 77 100 108 78 125 75.0 | |HACKER |15 19 25 27 44 68 80 122 144 172 71.6 | |SLACKER |18 22 25 36 44 40 58 80 90 150 56.3 | |---|----------------------------------------------------------| |CAREER STANDARD (wage earned per hour of work): $81.12/hr.| |----------------------------------------------------------| This chart is not identical to the last two, and shouldn't be, since this compares salary to work hours. This is almost the most important chart to look at (out of the three money charts) because it accurately judges careers by both salary and work hours. HACKER is sent sprawling to the near bottom because of the incredible work schedule, and ENTERTAINMENT and MUSICIAN are both low because of the same reason: higher work hours. Here, you can see that SCIENCE is the best. While pay isn't stellar, the work schedule is very low, therefore you earn the most buck for the amount of work that you do. * * * * * * * * * * * * * * * * * * * * * * * 6.5) Career Comparison:Skills & Friends * * * * * * * * * * * * * * * * * * * * * * * This chart shows skills and friends needed for the final level of the career - as well as totals. First chart is sorted by career order; second is sorted by total skills. The third chart (yes, there is a third one) is sorted by total friends. Just to make it easier on those tired eyes of yours. Cook. - Cooking Mech. - Mechanical Char. - Charisma Logi. - Logic Crea. - Creativity This chart shows the careers in their order (as defined by the SIMS instruction manual.) The careers above the first line are SIMS careers, the careers below the first line are Livin' Large careers. The third section has averages for each individual skill. |------------------------------------------------------------------| | Skills:|Cook. Mech. Char. Body Logi. Crea. TOTAL Friends | |---------------|--------------------------------------------------| |BUSINESS | 00 02 08 02 09 06 27 14 | |ENTERTAINMENT | 00 02 10 08 00 10 30 14 | |LAW ENFORCEMENT| 01 04 06 07 10 05 33 12 | |LIFE OF CRIME | 00 05 07 06 04 08 30 12 | |MEDICINE | 00 06 06 07 09 04 32 11 | |MILITARY | 01 10 07 10 09 00 37 08 | |POLITICS | 00 00 09 05 07 05 26 17 | |PRO ATHLETE | 03 02 09 10 00 03 28 13 | |SCIENCE | 02 09 05 00 10 10 36 10 | |X-TREME | 02 06 08 08 06 09 39 11 | |------------------------------------------------------------------| |MUSICIAN | 00 05 10 07 04 10 36 15 | |SLACKER | 00 05 10 09 00 00 24 15 | |PARANORMAL | 00 02 10 02 09 07 30 17 | |JOURNALISM | 00 00 10 05 07 07 29 14 | |HACKER | 00 07 08 00 10 10 35 08 | |------------------------------------------------------------------| |AVERAGES | 0.6 4.3 8.2 5.7 6.3 6.3 | |-----------------------------------|------------------------------| |CAREER STANDARD (skills): 31.4| | (friends): 12.2| |------------------------------| SORTED from lowest total skill points needed to highest total skill points needed. The careers above the first line are better than the career standard, while the careers below the first line are worse. The third section has averages for each individual skill. |------------------------------------------------------------------| | Skills:|Cook. Mech. Char. Body Logi. Crea. TOTAL Friends | |---------------|--------------------------------------------------| |SLACKER | 00 05 10 09 00 00 24 15 | |POLITICS | 00 00 09 05 07 05 26 17 | |BUSINESS | 00 02 08 02 09 06 27 14 | |PRO ATHLETE | 03 02 09 10 00 03 28 13 | |JOURNALISM | 00 00 10 05 07 07 29 14 | |LIFE OF CRIME | 00 05 07 06 04 08 30 12 | |ENTERTAINMENT | 00 02 10 08 00 10 30 14 | |PARANORMAL | 00 02 10 02 09 07 30 17 | |------------------------------------------------------------------| |MEDICINE | 00 06 06 07 09 04 32 11 | |LAW ENFORCEMENT| 01 04 06 07 10 05 33 12 | |HACKER | 00 07 08 00 10 10 35 08 | |SCIENCE | 02 09 05 00 10 10 36 10 | |MUSICIAN | 00 05 10 07 04 10 36 15 | |MILITARY | 01 10 07 10 09 00 37 08 | |X-TREME | 02 06 08 08 06 09 39 11 | |---------------|--------------------------------------------------| |AVERAGES | 0.6 4.3 8.2 5.7 6.3 6.3 | |-----------------------------------|------------------------------| |CAREER STANDARD (skills): 31.4| | (friends): 12.2| |------------------------------| SORTED from lowest number of friends needed to highest number of friends needed. The careers above the first line are better than the career standard, while the careers below the first line are worse. The third section contains averages for each individual skill. |------------------------------------------------------------------| | Skills:|Cook. Mech. Char. Body Logi. Crea. TOTAL Friends | |---------------|--------------------------------------------------| |MILITARY | 01 10 07 10 09 00 37 08 | |HACKER | 00 07 08 00 10 10 35 08 | |SCIENCE | 02 09 05 00 10 10 36 10 | |X-TREME | 02 06 08 08 06 09 39 11 | |MEDICINE | 00 06 06 07 09 04 32 11 | |LAW ENFORCEMENT| 01 04 06 07 10 05 33 12 | |LIFE OF CRIME | 00 05 07 06 04 08 30 12 | |------------------------------------------------------------------| |PRO ATHLETE | 03 02 09 10 00 03 28 13 | |ENTERTAINMENT | 00 02 10 08 00 10 30 14 | |BUSINESS | 00 02 08 02 09 06 27 14 | |JOURNALISM | 00 00 10 05 07 07 29 14 | |MUSICIAN | 00 05 10 07 04 10 36 15 | |SLACKER | 00 05 10 09 00 00 24 15 | |POLITICS | 00 00 09 05 07 05 26 17 | |PARANORMAL | 00 02 10 02 09 07 30 17 | |---------------|--------------------------------------------------| |AVERAGES | 0.6 4.3 8.2 5.7 6.3 6.3 | |-----------------------------------|------------------------------| |CAREER STANDARD (skills): 31.4| | (friends): 12.2| |------------------------------| All right. There are a couple of interesting observations that you can draw from these two charts. First, you'll notice that the Skill chart is almost opposite the Friend chart. This means that generally (not always) the more skills you need, the less friends you need. You need a ton of friends for POLITICS (on the bottom of the Friends chart) but the fewest number for skills (on the top of the Skill chart.) Balance is always important - you'll see that next in the overall analysis. Really the only exception to this rule is MUSICIAN, which requires a huge number of skills AND friends. * * * * * * * * * * * * * * * * * * * * * * * 6.6) Career Comparison:Overall Analysis * * * * * * * * * * * * * * * * * * * * * * * All right, here we go! This is where I give you the final low-down on all the careers in THE SIMS. First, I've given you information on short-term careers and careers that aren't going to be your family's primary career, such as an extra one that you want just as supplementary income. After that, we launch into the big stuff. I've seperated all the careers and taken a look at each one - the advantages and disadvantages of each one. I've based that section off of the above charts, descriptions of the 100 jobs, and my own personal experiences, since I have gone through each and every career just to bring you this information. For those of you who go purely by numbers, I've given each career a rating that I feel demonstrates an average of not only income, but number of skills & friends needed, as well as other things that affect how "good" each career is. After that, I've stacked all the careers up together and you can look for yourself at how "good" each one is. Ready? That's good. Before we start, I would like to say that I have assigned a number value to each career based on how I like it (stress the "I".) If you don't like the rating I have given a career, and can put up a good argument as to why I should change it, then I will. E-mail me at BestGuy9@aol.com. Now, are you ready? All rightey then, let's go! Oh, yes, one more thing. I always have notes to help make my poor description ability easier to understand. Here are the notes for this section: NOTES ----- - when I talk about "the career standard," I mean the career-wide average, or the number listed underneath all the above charts. - NS-DS or NS-DS syndrome is the "night-shift to day-shift" transition where your Sim gets home, is promoted to an opposite shift, and has to leave again within a few hours (so Energy really suffers.) - Saying that an attribute is "above the career standard" means that it is better than the standard, while being below the career standard means that it is worse than the standard. For example, the standard for total skills needed is 31.8. Having a total of 29 skills needed would make it "above the career standard" because it's better than the standard, even though the actual number is "physically" lower than the standard. That's because lower is better with skills, friends, and hours worked. ------------------ SHORT TERM CAREERS ------------------ This section is for those of you who want information on a short term career, or one that is not going to be the big money-maker for your family. Now, you can see for yourself that MILITARY and LAW ENFORCEMENT bring in the most money initially, but there is more to it than that. It depends on what exactly you want to do. If you are taking a career just until you can find the appropriate one for you, then MILITARY might be the one for you. It brings in good money at the beginning, and the hours are good, despite being eariler in the day than most jobs. LAW ENFORCEMENT is also a good job, but it brings in slightly less money and the ND-DS can be tough on your Sim. If you plan to keep this job for a while, but aren't planning for it to be your "final" job, then you need to use your best judgement on your circumstances. I wouldn't take a job that constantly changes from night shifts to day shifts (like LAW ENFORCEMENT) because, again, that can be hard on your Sim. Even more so if you have an eariler version of the game - those versions have a bug that count a night shift as two days, so you get fired if you miss one day of work. You can download the patch (1.1) at www.thesims.com. BUSINESS might be good in this situation, because the hours are quite constant and the pay isn't too bad. MILITARY might be good here, but it depends on how long you want to keep the job. Take a look at the wage chart to see when MILITARY is overtaken by the higher paying jobs. The last case I am talk about in the "Short Term" section is about a career that isn't your family's main money-maker, but you want it just as a supplementary income. In this case, I would strongly suggest the SCIENCE career, especially if you are going to keep it forever. Except for the nine-hour hurdle at level 6, the hours are good. At the last level, there's only a four hour day (the shortest out of all the careers) and the money is pretty good for the amount of time you work ($1,000, or $250/hr or working). If you want an even shorter average number of hours worked, then try SLACKER. While the pay is no better than abysmal, the average hours is only 5.3, a full hour less than the career standard of 6.6. If $600 a day is good enough for you, then check out SLACKER. That's all I'm going to say for the "Short Term" section. If you've got another case that you'd like me to examine in this section, e-mail me at BestGuy9@aol.com. If I don't feel that it's common enough to write it up here, I'll at least get back to you and help you with your problem. ----------------- LONG TERM CAREERS ----------------- By long term careers, I mean, most basically, your final career, or the one that you are going to keep forever. First, I'm going to break down the careers one by one and take a look at the pros and cons of each. Every track is surprisingly well balanced; some give and some take. While some are obviously more trade-offs than not, every track has some good points and bad points. Tracks such as MILITARY trades bad pay at the end for low number of friends needed, or, depending on how you want to look at it, high pay at the beginning. Balance is very important, and you'll read more about it in the following descriptions. ------------------- BUSINESS (7 - Good) ------------------- ADVANTAGES: First and foremost, the BUSINESS track has very constant hours. There is no changing from night shift to day shift and back again. In terms of hours, the graph is very domed. That is, the hours worked per day grow from 6 to 8 by the latter end of the track, then eventually fall back to 6 again by the end. So, there's no jumping around, and every transition is very gradual and easy on your Sim's life. The money is fairly good by the end of the track; over a thousand Simoleons a day. It's not the best, but it is very good money and you can't live a bad life with it. Also, a lower number of skills is needed for this job - only 27. Also, those 27 are spread out over several skills, not just concentrated on three or four. DISADVANTANGES: BUSINESS has good hours, yes, but the domed graph rounds out to a very high average of hours worked per day. The average turns out to be exactly seven hours a day, a half-hour more than the career standard of six and half. Also, the average amount of money per hours worked is lower than the career average ($81.1/hr. while BUSINESS earns $77.7/hr.) BOTTOM LINE: Despite the longer average hours per day, BUSINESS is a good career track. The final level earns over a grand, and you don't need that many skill points to get through. The fact that there are no NS-DS shifts rounds out the whole package. ------------------------ ENTERTAINMENT (5 - Okay) ------------------------ ADVANTAGES: The first thing that springs to mind is the high salary at the end. ENTERTAINMENT almost pays the most ($1400), and therefore has one of the biggest wage increase per promotion. Also, the hours on the final level of the track are very good, having only a five hour workday and a very high wage earned per hour worked. DISADVANTAGES: ENTERTAINMENT requires quite a few friends, and keeping track of them all is quite a hassle. The average hours worked per day is almost 7, and certainly above the career standard of 6.6. You don't need as many skills, but the skills you do need are concentrated around four skills, which makes it harder to earn them all. The NS-DS syndrome is present here, switching from day to night between levels 7 and 8, and then back to day for level 9. BOTTOM LINE: ENTERTAINMENT may seem like a track to grab for, just for the high ending salary, but you need to take a look at the opposite sides. Nearly all the advantages are money related, and the problems that you encounter while earning friends and skills degrade this rating to only a six. The fact that NS-DS is here brings the rating down further to only a five. You can get a better track and not sacrifice too much of the income. Take a look at PRO ATHLETE, or BUSINESS. ------------------------------ LAW ENFORCEMENT (1 - Horrible) ------------------------------ ADVANTAGES: The starting pay is excellent. Though you need quite a few skills, they are mostly spread out instead of concentrated. DISADVANTAGES: This job is plagued with NS-DS syndrome. The day shift and night shift flips back and forth all the way up until level 6, which is, in my opinion, far too taxing on your Sim. The hours worked per day is slightly below the career standard. By the end of the track, your wage really isn't that much. Both the average wage increase and average wage per hour is horribly far below the career standard. Also, you need lots of skills and quite a few friends. The ending level of the career is quite long (seven hours) compared to other careers. The wage earned per hour never goes far above $100, unlike other tracks that breach $250/hr. BOTTOM LINE: Despite what I've said about balance, this is a horrible career track. The disadvantages far outweigh the advantages. The single biggest advantage with this track is the high starting salary, and you can do better with MILITARY. That is the biggest thing, but plus the horribly bad TS-DS, has earned this track a measly one - the lowest you can get. ------------------------ LIFE OF CRIME (8 - Good) ------------------------ ADVANTAGES: The ending wage is quite high. The average increase of wage per promotion is far above the career standard, and the average wage per hour worked is just about on par. Skills and friends are very low, both being a bit under the career standard. The few skills that you need are spread out nicely, making them much easier to earn. DISADVANTAGES: This track is even more plagued by NS-DS than LAW ENFORCEMENT - the flip-flop continues through level 7. Also, there are quite a few long days to be had, as well as the level 2 job going all the way to 7pm - a very late hour. BOTTOM LINE: Despite the TS-DS and long hours, LIFE of CRIME is a great career track. As I've said, the final pay is high (over a grand) and the skills are neatly spread out. Both skills and friends needed are over the career standard, which is very unusual. Also, the pay is quite high. That makes this career track more than worthy of a rating of eight. ------------------- MEDICINE (2 - Bad) ------------------- ADVANTAGES: The skills are again neatly spread out, making them easier to obtain. You need less friends than the career standard. DISADVANTAGES: Virtually all of the averages are below the career standards. Here's a comparison: STATISTIC MEDICINE CAREER STANDARD hours/day 6.5 6.63 ending wage $850 $1055.00 wage increase per promotion +$72.20 +$100.60 wage earned per hour $79.50/hr. $81.12/hr. Unfortuetly, it's also rounded out by a semi-severe case of TS-DS, occuring every other promotion. The ending level hours are quite long. BOTTOM LINE: This track earns a two because it as so many bad sides. It's statistics end up being sub-standard, and the TS-DS makes it that much worse. ------------------- MILITARY (4 - Okay) ------------------- ADVANTAGES: Starting pay is very high. There is no TS-DS, even though the hours start off a bit odd. The career has a flat average of exactly 6.0 hours per day, since every level on this track is a six hour day. Virtually every level has the hours of 9am - 3pm, making it easy to figure who's going where and when. Also, very few friends are needed. DISADVANTAGES: Pay is the lowest at the peak of the career, that is, the end. You need lots of skills, and the monetary attributes of the career are all sub-standard. BOTTOM LINE: The bad monetary aspects towards the end of the career automatically degrade the rating. This career has great value in the fact that is has an excellent beginning pay, so it makes a great short- term career. Also, it requires the fewest number of friends. These pluses sustain the rating at a four. ----------------------- POLITICS (1 - Horrible) ----------------------- ADVANTAGES: Very few number of skills required. DISADVANTAGES: This job has absolutely atrocious hours. The starting job is a NINE-HOUR day, which is incredibly long, even more horrible because of the fact that it is a starting level job. Two other levels in the career are also nine hours, which makes the average a solid 7, horribly far above the standard of 6.63. The reward for all of that? Bad pay and the requirement of tons of friends. The pay and career averages fall far short of the standards, and you need 17 friends by the time you are done. Sometimes you need a leap of three friends for a promotion, which can be incredibly hard, even more so with a nine-hour day, to boot. The final wage is only a measly $750. BOTTOM LINE: This career gets the worst rating, mostly because of the horrible nine hour days and no five or four hour jobs to compensate. The money is terribly bad, almost rivaling the "badness" of the LAW ENFORCEMENT track. This career should be shoved aside, to be saved for the mothballs. ----------------------- PRO ATHLETE (9 - Great) ----------------------- ADVANTAGES: The money is really good. This is probably your next best if you don't want to go with ENTERTAINMENT but still want one of the highest salaries. The hours worked is a flat 6.0, well above the career standard, and the average salary increase and wage per hour are both well above the standard, making the money really good. In addition, you need a total of 28 skills, well above the standard of 31.4. This track is completely void of TS-DS. DISADVANTAGES: You need quite a few friends for this track - a bit below the standard. You need to earn a full 10 Body Skill points very early on in this track (by level 8), which is difficult to do. BOTTOM LINE: This track is a fantastic track, and probably THE one to go for, especially if you don't like the disadvantages offered by ENTERTAINMENT. The money is still good, and hours aren't too long, and there's no TS-DS. Besides that, you really don't need that many skills. That gives this track a very high rating of nine. ------------------------ SCIENCE (10 - Excellent) ------------------------ ADVANTAGES: The money is still pretty good (at least a grand), though slightly below the standard by $55. Still, you'll be earning a full thousand Simoleons a day, which isn't too shabby. Also, you don't need that many friends, and the hours worked per day is very low. The ending level of this track is only a four hour day, so you can go to work and still get the house cleaned up. The final level of the career comes up into the range of $250 per hour of working, which is a very nice wage. Another plus: no Body skills required. DISADVANTAGES: TS-DS only slightly affects this track, and the beginning, at that. You need a LOT of skills. Also, there is a nine hour hurdle to jump at level 6 of this track; you don't get home until 7pm, which is very late. With that kind of a job, you really don't have enough time to go to work, and make friends and work on skills all at once. BOTTOM LINE: That hurdle at level 6 is difficult, but can be overlooked by the fact that the last four levels of the career are less than six hours, and in some cases, only four hour days. This gives you plenty of free time to do whatever you want. Also, the money is still good, and you don't need that many friends. To top it off, no Body skills are required (which, in my opinion, are the hardest to earn.) That gives this career an all-star rating of a 10. ------------------ X-TREME (5 - Okay) ------------------ ADVANTAGES: The hours are really good - the average ending up to be only 6.1. Also, not as many friends are needed, and the money is fairly good. Average wage earned per hour is slightly above the standard. Friends needed starts off easy, going up by one every promotion. This makes for a nice, easy transition. You end up getting to be an International Spy (and who wouldn't want to?) DISADVANTAGES: Okay, maybe the money isn't THAT great. It's pretty good but falls just short of the standard by about $175. You need A LOT of skills, and the average wage increase per promotion just isn't up to par. BOTTOM LINE: The hours are friends needed can make this job look good, but the money isn't quite up to par, the you need a TON of skill points, which end up taking a long time to earn. That gives this career only a five. ------------------- MUSICIAN (3 - Bad) ------------------- ADVANTAGES: High ending salary - tying ENTERTAINMENT for the highest. This also logically leads to the highest increase salary per promotion. DISADVANTAGES: Extremely high average hours worked, with a handful for 9 hour a day jobs thrown in. The pay is horrible at the beginning, only taking huge leaps in the end. Extraordinary number of skills and friends needed (very hard). BOTTOM LINE: The salary is really the only reason MUSICIAN gets a 3. High number of hours, high number of skills and friends needed, and much lower amount of salary per hour worked, make this a bad career. ----------------- SLACKER (3 - Bad) ----------------- ADVANTAGES: Low number of skills needed. Extremely low number of hours worked. Hours average is 5.3, a more than a full hour less than the career standard of 6.41. Also, you only need a total of 24 skills, as opposed to the standard of 31.5. DISADVANTAGES: Abysmal ending salary, even less than MILITARY. Also, high number of friends needed. Very low salary per hours worked, and very low wage increase per promotion. BOTTOM LINE: SLACKER is good career for a family supplementary income. The only reason is scores a three is the very low number of skills needed and extremely low number of hours worked. --------------------- PARANORMAL (4 - Okay) --------------------- ADVANTAGES: Number of skills required below the career standard. Wage increase per promotion is above the standard, as is final wage, at $1200. That is not a bad ending salary. DISADVANTAGES: Besides money, this track is pretty bad. Extremely high number of friends needed, rivaling POLITICS for the most (17). Also, high number of hours worked. Finally, this career iis plagued with NS-DS syndrome, flipping back and forth several times before the end. BOTTOM LINE: PARANORMAL is an okay career. While it has a high income at the end, the extremely high number of friends required make it a struggle to get to the top. Also, a higher number of hours than some of the other careers. --------------------- JOURNALISM (4 - Okay) --------------------- ADVANTAGES: Ending level hours very good. Because of the low number of hours, the pay per hour is excellent ($300/hr.) High ending pay. Good salary increase per promotion. Very few skills required. The ending salary, as $1,200, is very good. DISADVANTAGES: Rather high number of friends required. High number of hours worked (first level is an eight hour day!) Hours tops out at 9 hours at level 9 before dropping to four. This is a very long day for your Sim, not leaving you much time to work on skills and friends. Bad case of NS-DS. BOTTOM LINE: JOURNALISM is a satisfactory career. The pay is rather good, and there aren't many skills required. However, high number of friends, high number of hours, and the NS-DS drops the rating to only a 4. If you want a better career with roughly the same salary, try BUSINESS, which also ends with $1,200. ----------------- HACKER (6 - Okay) ----------------- ADVANTAGES: The salary is out-of-this-world. The tenth level salary is $1,550, more than any other career, both in SIMS and Livin' Large. The salary tops $1,000 at level 8, eariler than any other career. In addition, the salary increase per promotion starts out slow, but hits triple digits (i.e. over $100) as early as level 5. Extremely few number of friends required. While NS-DS is present, it is somewhat cushioned. See the disadvantages section for details. Wage increase per promotion is extremely high. DISADVANTAGES: If the salary is out of this world, so are the hours worked. The lowest number of hours you'll be working is 8. The level 7 job is a 10 hour day, more than any other career. This rounds out to an average of 8.8 hours, more than an hour and a half longer than the next highest, MUSICIAN and JOURNALISM, both at 7.2 hours. The pay per hour takes a severe hit, especially in the beginning, due to the high number of hours. High number of skills required. BOTTOM LINE: The hours are abysmal, the skills are high, and the pay per hour is bad. So why does HACKER get such a high rating? Money is a powerful thing, my friends. The salary is wonderful. Skills are not that hard to earn, and friends (in my opinion the hardest) are extremely low (rivaling only MILITARY). However, you do have to consider the hours. Let's examine the 10-hour hurdle: 11 hours for work (the ten hour day plus an hour early for the carpool), assume 8 hours for sleeping, 2 hours for standard needs-building (such as going to the bathroom, showering, eating, watching TV, though I suppose you can eat and watch TV with a friend). This leaves only a meager three hours a day to build skills and friends. Therefore, HACKER only gets a six. -------------------------------- GNOME MANUFACTURER - (11 - Best) ALTERNATIVE CAREER -------------------------------- Alternative careers are ones that aren't official "jobs," exactly, that is, you don't go to work via carpool and you don't have a set salary. Basically, they are just other ways to regularly make money besides having a job. You can set you own hours, of course, but if you don't work, you don't earn money. This is a benefit if you have plenty of money. Of course, you can also do these alternative careers besides another official job, as well, to make more money. This career involves an up-front cost of $720 to buy a KraftKing Woodworking Table (Livin' Large only). After that, you only need 10 Mechanical skill points (which you earn by using the table) to sell your gnomes and make money. The more Mechanical skill you have, the less time it takes to make one gnome, and the more you can sell it for. It takes a good amount of time before it becomes a profitable business, but it is worth it in the end. ADVANTAGES: No skills or friends required. Highest salary, assuming you work all day. You can set your own hours; sometimes you can work, and you don't have to if you don't want to. DISADVATAGES: Requires 10 Mechanical skill points. If you do not have any previous Mechanical experience, it takes a good deal of time to build up those skill points. BOTTOM LINE: Being a Gnome Manfacturer earns you the most money (up to $2000, if you work hard.) You don't need any skills or friends, and you can set your own hours and work days. Great career! ------------------- ARTIST - (6 - Okay) ALTERNATIVE CAREER ------------------- Alternative careers are ones that aren't official "jobs," exactly, that is, you don't go to work via carpool and you don't have a set salary. Basically, they are just other ways to regularly make money besides having a job. You can set you own hours, of course, but if you don't work, you don't earn money. This is a benefit if you have plenty of money. Of course, you can also do these alternative careers besides another official job, as well, to make more money. This career involves an up-front cost of $250 to buy the "Dimanche" Folding Easel (original Sims). Again, it takes 10 Creativity points (which you earn by using the Easel) to make approximately $166 per picture you paint, and you can paint 2-3 per day. Again, it takes a good amount of time to build up you skills it the beginning. ADVANTAGES: No skills or friends required. You can set your own hours sometimes, you can work, and you don't have to if you don't want to. DISADVANTAGES: Requires 10 Creativity skill points. Only makes roughly $200 a day. Takes a good amount of time to build up your skills to make even that much. BOTTOM LINE: It doesn't make that much money, but it's great if all you are buying is food. If you are trying to buy expensive items, you should get a job or make gnomes. This career is great for housewives who stay home while their spouse goes to work; it's a bit a extra income. ------------------------- HOMEWRECKER - (9 - Great) ALTERNATIVE CAREER ------------------------- *Thanks to JPrier256@aol.com for this career* Alternative careers are ones that aren't official "jobs," exactly, that is, you don't go to work via carpool and you don't have a set salary. Basically, they are just other ways to regularly make money besides having a job. You can set you own hours, of course, but if you don't work, you don't earn money. This is a benefit if you have plenty of money. Of course, you can also do these alternative careers besides another official job, as well, to make more money. This career does not have any up-front cost and only requires a free lot in your neighborhood. Basically, it involves creating a Sim, marrying him/her into your family, and killing him/her. It does not require a great amount of time, and can in fact be accomplished over a period of time, if you have another job as well. Since new Sim families all start out with $20,000, just make a single person family. Have that person marry/Move In with one person in your original family (remember to do this at your original family's house) and you get the single person's entire fortune ($20,000). ADVANTAGES: Very lucrative - can get great amounts of money all at once. Does not require any skills or friends whatsoever - the only friend you'll need is the person that you are trying to marry. DISADVANTAGES: If your family is poor, and desperate for money, this is not the way to go, as it can take time. BOTTOM LINE: This is a side thing that you can do while tending to your official job; it is great for more money and you can earn lots if you put your mind to it. However, this is not a very realistic career; i.e. it's not something people would do in the real world. So, if you are trying to mimic the real world, this is not a good career. ------------------------- ART COLLECTOR - (7 - Good) ALTERNATIVE CAREER ------------------------- *Thanks to JPrier256@aol.com for this career* Alternative careers are ones that aren't official "jobs," exactly, that is, you don't go to work via carpool and you don't have a set salary. Basically, they are just other ways to regularly make money besides having a job. You can set you own hours, of course, but if you don't work, you don't earn money. This is a benefit if you have plenty of money. Of course, you can also do these alternative careers besides another official job, as well, to make more money. This career does have an up-front cost that requires you to buy all the artwork. Basically, this career involves buying artwork, letting it appreciate in value, and selling it. ADVANTAGES: Does not require skills or friends. No set hours, of course. In fact, this career does not occur in game time at all - the game is always paused while you are wheeling and dealing. DISADVANTAGES: Does not earn terrific amounts of money. Requires a large up- front investment. Requires careful micro-management, as items can easily start depreciating if you don't handle them correctly. BOTTOM LINE: This is a side thing that you can do while tending to your official job; after all, it doesn't require any of your Sims time. Unfortunetly, you don't earn that much and probably can't hold out as your main job. This is only a side thing that you can do. THE RECALL ---------- Here are the numbers, for those of you who think in numbers. |--------------| |11: Best | |10: Excellent| |9: Great | |7-8: Good | |4-6: Okay | |2-3: Bad | |1: Horrible | |--------------| BUSINESS: 7 - good ENTERTAINMENT: 5 - okay LAW ENFORCEMENT: 1 - horrible LIFE OF CRIME: 8 - good MEDICINE: 2 - bad MILITARY: 4 - okay POLITICS: 1 - horrible PRO ATHLETE: 9 - great SCIENCE: 10- excellent X-TREME: 5 - okay MUSICIAN: 3 - bad SLACKER: 3 - bad PARANORMAL: 4 - okay JOURNALISM: 4 - okay HACKER: 6 - okay GNOME MANUFACTURER: 11- best ARTIST: 6 - okay HOMEWRECKER: 9 - great ART COLLECTOR: 7 - good ================================= --------------------------------- or, sorted... (* indicates alternative career) *GNOME MANUFACTURER:11- best SCIENCE: 10- excellent *HOMEWRECKER: 9 - great PRO ATHLETE: 9 - great LIFE OF CRIME: 8 - good *ART COLLECTOR: 7 - good BUSINESS: 7 - good *ARTIST: 6 - okay HACKER: 6 - okay ENTERTAINMENT: 5 - okay X-TREME: 5 - okay MILITARY: 4 - okay PARANORMAL: 4 - okay JOURNALISM: 4 - okay MUSICIAN: 3 - bad SLACKER: 3 - bad MEDICINE: 2 - bad LAW ENFORCEMENT: 1 - horrible POLITICS: 1 - horrible If you go strictly by the numbers, you cans see that SCIENCE is the best career. It earns a decent sum of money ($1,000), and has very short hours. The ending level is only four hours long, leaving you plenty of time to come home and do whatever it is you do. If you don't want to sacrifice that much salary, try PRO ATHLETE. The final wage is $1,300, and the hours are pretty short (average of 6). You don't need many skills, and friends aren't that bad. You will have to sacrifice the short days at the end. If you don't care whether or not you have an real career (i.e. where you get picked up by a carpool, etc.), try manufacturing gnomes. It only requires an up-front cost of $720 (for the KraftKing Woodworking Table). After that, you only need to build your skills to 10 Mechanical (which will only take a couple days). By that point, you'll be able to push out a gnome worth $100 every half-hour or so. You can easily earn $1,500 a day, and probably $2,000 if you really push it. Also, no friends required and you only have to work when you want to. ========================================================================== -------------------------------------------------------------------------- Thanks for reading my FAQ! I really hope it helped. Any feedback, e-mail me. Remember, if you don't like a rating I've given a career, and have a good argument as to why I should change it, then e-mail me. Any other complaints, changes, or things that should be added or said, e-mail me. Thanks again! ~BestGuy9@aol.com