=============================================== =============================================== == Commander Wargear FAQ == == == == by Sturnn == == == == Version 1.3 == == == == email: delta_alpha9@hotmail.com == =============================================== =============================================== This Faq is for Warhammer 40,000: Dawn of War: Dark Crusade - legal - This may be not be reproduced under any circumstances except for personal, private use.It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. If you would like to use this on your site feel free to email me. My email is at the top and bottem of the page ------------- Contents 1 Guide Description 1.1 Guide Version 2 How to earn wargear 3 Leaders/Commanders 3.1 Chaos Lord 3.2 Elder Commander 3.3 Imperial Gaurd General 3.4 Necron Lord 3.5 Ork War Boss 3.6 Space Marinse Force Commander 3.7 Tau Commander 4 Other 4.1 Skirmish wargear mod ------------- ----------------------------------------------------------------------- 1- Guide Description ----------------------------------------------------------------------- This is a simple guide which explains the commanders wargear upgrades and the effects it has on him/her. note that you can only get wargear in the campaign by earning it unless you download a mod which enables you to use wargear in skirmish game. (check 'Skirmish wargear mod' section for more info located at the bottem of the guide) ----------------------------------------------------------------------- 1.1- Guide Version ----------------------------------------------------------------------- Current version 3.1 - Last updated 25th Sunday, November 2007 - Changed the layout of the text for easier reading. - Fixed spelling errors (my bad) ----------------------------------------------------------------------- 2- How to earn wargear ----------------------------------------------------------------------- There are ten ways to earn wargear for your commander all of which you'll get throughout the game. Each upgrades cost one point which you earn at the end of a game if you complete 1 or more of the task listed below. You can spend the points on whatever upgrade you want. 3 to 1 kill ratio 1 conquests 5 conquests 15 conquests 2000 kills 5000 kills 3 defeated enemies 1 successful defences 3 successful defences 5 successful defences ----------------------------------------------------------------------- 3- Leaders/Commanders ----------------------------------------------------------------------- Each leader/commander has its own unique wargear. Apart from making your commander look cool they also have positive and permanant effects. ----------------------------------------------------------------------- 3.1- Chaos Lord ----------------------------------------------------------------------- Manreaper - increases melee damage; replaces standard power sword Accursed - increases melee damage; requires manreaper Crozius Plasma Pistol - Increases ranged damage; replaces standard bolt pistol Melta Gun - increases ranged damage; effective against buildings requires plasma pistol Helm Of Lorgar - reveals infiltarted units; increases melee damage and health Daemonic Armor - protects against melee attacks; greatly increases health Daemonic - increases damage and health Gauntlets Runic Boots - Grants immunity to knockdown; increases health Banner Of - damages enemies morale; greatly increases health Chaos Daemonic - choas lord permantly ascends to become the Ascension demon prince; requires all other wargear ----------------------------------------------------------------------- 3.2- Elder Commander ----------------------------------------------------------------------- Witchblade - increases melee damage; relpaces standard power sword Singing Spear - increases melee damage; requires Witchblade Shuriken Pistol - increases ranged damage; replaces standard pistol Twin Shuriken - increases ranged damage; requires Shuriken Pistol Pistol Ghosthelm - increases ability recharge rate and health Wraithbone Armor - increases Health Gauntlets Of Isha - increases ability recharge rate and health Runes Of Warding - protects against ranged attacks; increases health Runes Of Witnessing - reveals infiltrated enemies; increases ability recharge rate Rune Aura - increases regeneration of farseer and nearby allies ----------------------------------------------------------------------- 3.3- Imperial Guard General ----------------------------------------------------------------------- Master-Crafted - increases melee damage; Power claws replaces standard power claws Power Fists - increases melee damage; requires Master-Crafted Power Claws Storm Bolter - increases ranged damage; replaces standard bolter Plasma Pistol - increases ranged damage; requires storm bolter Targeting Optics - reveals infiltrated units and increases damage of ranged attacks Carapace Pauldrons - protects against ranged attacks; increases health Carapace Chest - protects against ranged attacks; plate increases health Carapace Greaves - increases movement speed and health Victory Sash - increases morale of all gaurdsman squads and overall requisition rate Governor's Raiment - adds squad and vehicle cap; allows kasrkin bodygaurds in command squad ----------------------------------------------------------------------- 3.4- Necron Lord ----------------------------------------------------------------------- Skinning Blades - increases melee damage and moral loss Reaping Blades - increases melee damage; requires skinning blades Necrontyr Sigils - increases ranged attacks Guass Flayer - increases ranged attacks; requires necrontyr sigils Death Mask - Reveals infiltraited units, increases health Reinforced Body - reduces damage from melee; greatly increases health Mantle of Doom - increases health and moral; requires reinforced body Heart of Darkness - increases health regeneration Death Grip - Increases damage and health Death shroud - increases speed; reduces damage from ranged attacks ----------------------------------------------------------------------- 3.5- Ork War Boss ----------------------------------------------------------------------- *ignore the spelling, these are how the orks spell and say their gear* Bigga Claw - increseas melee damage; replaces standard claw Mega Claw - increases melee damage; requires bigga claw Kustom Shoota - increases ranged damage; replaced standard shoota Mega Blasta - increases ranged damage; requires kustom shoota Big Horns - increases melee damage and health Red Iron Gob - increases melee damage and health Mega 'Eavy Armor - greatly increases health Fasta Legz - increases speed and health Skullz - damages enemy moral; increases health Boss Pole - increases ork population, vehicle cap and health ----------------------------------------------------------------------- 3.6- Space Marinse Force Commander ----------------------------------------------------------------------- Alexian's Blade - increases melee damage; replaces chainsword Demonhammer - increases melee damage, effective against Daemons; requires alexian's blade Plasma Pistol - increases ranged damage; replaces bolt pistol Melta gun - increases ranged damage; effective against buildings requires plasma pistol Iron Halo - protects against ranged attacks; incerases health Veteran's - greatly increases health Pauldrons Azariah's Cincture - protects against melee attacks; increases health Champion's - increases health and damage Gaunlets Custom Greaves - increases speed and health Teleporter - enables short range teleportation ----------------------------------------------------------------------- 3.7- Tau Commander ----------------------------------------------------------------------- Flamer - additional weapon; effective against infantry Fusion Blaster - increases ranged damage, effective against vehicles and buildings ;replaces burst cannon; Plasma Rifle - effective against all units; replaces fusion blaster Missile Pods - additional weapon; effective against vehicles Advanced Sensor - reveals infiltraited units; increases health Array Iridium Armor - reduces damage from all attacks; increases health Jetpack - enables long jump capability Stealth Field - enables infiltration Shield Drone - draws enemy fire; can be trained by the commander Gun Drone - effective against infantry; requires shield drone ----------------------------------------------------------------------- 4- Other ----------------------------------------------------------------------- All content is updated if and when required. If you have seen something that is wrong or would like to suggest something please tell me via Email, I look at all emails and respond to them and will look forward to reading yours. Email: delta_alpha9@hotmail.com A special thank you to ciaran forrest for helping me out with the FAQ Trivia: Alexian's Blade is named after its former user brother-captain Alexian, A spamce marine part of the Warhammer universe, but he is not mentioned in the game. The Manreaper was previously used by the Chaos Space Marine commander in the first Dawn of War game. ----------------------------------------------------------------------- 4.1- Skirmish wargear mod ----------------------------------------------------------------------- The mod which allows you upgrade your commander with wargear is available here following the link: http://dawnofwar.filefront.com/file/Commander_Wargear_Mod;72542 It was created by TheClone and worth checking out. Enjoy !