================================================================================ WWWWW WWWWW OOOOOOOO RRRRRRRRRRR MMMMMM MMMMMM SSSSSSSSSSSS WWWWWW WWWWWW OOOOOOOOOO RRRRRRRRRRRRR MMMMMM MMMMMM SSSSSSSSSSSSSS WWWWWWWWWWWW OOOOO OOOOO RRRRRR RRRRRR MMMMMMMMMMMM SSSSSSSSSS WWWWWWWWWWWW OOOOO OOOOO RRRRRRRRRRRRRR MMMMMMMMMMMM SSSSSSSSSSSSS WWWWWWWWWW OOOOO OOOOO RRRRRRRRRRRRR MMMMMMMMMMMM SSSSSSSSSSSSS WWWWWWWWWW OOOOO OOOOO RRRRRRRRRRRR MMMMMMMMMMMM SSSSSSSSSS WWWW WWWW OOOOOOOOOO RRRRRR RRRRRRR MMMMMM MMMMMM SSSSSSSSSSSSSS WWW WWW OOOOOOOO RRRRRR RRRRRR MMMMMM MMMMMM SSSSSSSSSSSS *** *** ***** ***** *** ****** ||****** *** ***** ******* *** *** ******* ******* *** *** *** *******||*** *** ***** *** *** ******* ******* ******* *** *** ******* *** *** ***||******* *** *** ******* *** ***** ***** ******* ****** ******* *******||***** ******* ****** *** *** ** ** ***** *** *** ******* ****** ||*** *** *** *** *** *** *** Team 17 / Titus / Micropose(WWP.Team17.com) Walkthrough / FAQ / Game Guide Version: 0.45 April 22th, 2001 Author: MIMICMASTERAX (MimicMasterAX@Hotmail.com) ================================================================================ =======================[ T A B L E O F C O N T E N T ]====================== ================================================================================ 01 INTRODUCTION Differences from Worms: Armageddon System Requirements ================================================================================ 02 VERSION HISTORY ================================================================================ 03 BASICS Control Basic Techniques ================================================================================ 04 WEAPONS Weapons Tools Super Weapons Crates Game Setting Tools ================================================================================ 05 SINGLE PLAYER Quick Match Trainings Missions Death Match ================================================================================ 06 MULTIPLAYER Local Computer Multiplayer Missions WormNET Internet Lingo ================================================================================ 07 OPTIONS Building a Team Weapon Option Game Option Map Creation WormPOT Points for Weapons Mode ================================================================================ 08 STRATEGIES ================================================================================ 09 FAQ ================================================================================ 10 MISCELLANEOUS Rumors Saved Files Web Sites Additional Programs ================================================================================ 11 INFORMATION Statistics Copyright Agreements Contact Thanks To Author's Final Notes ================================================================================ ================================================================================ ===========================[ I N T R O D U C T I O N ]========================== ================================================================================ Dear fan/gamer/reader of all ages: Hi, and welcome to my Game Guide for Worms World Party, the wackiest, wildest action/strategy/puzzle game ever! If you are new to Worms, keep on reading, if you've already familiar with it's concept, you can skip the next paragraph. The idea of Worms came from Andy Davidson. He created a game called FULL WORMAGE, the ancestor of Worms. Team17 decided to help him with his creation. Worms is a 2-D side-moving war game. You are basically a worm (with a name) that is destined to kill! You are equipped with a wide range of arsenal, so don't fear, nothing is impossible. You have to navigate and find a way to destroy your foes/targets before you get killed. Basic rules of planet applies: you can sink, die (no more energy to continue fighting), fall. Worms World Party is a add-on-game to Worms: Armageddon (Worms 3). Team 17 likes to think that WWP is something different than W:A; they are wrong. Ask anyone and they'll tell you that there are no huge difference between W:A and WWP. Although, there is one major change: the multiplayer options are fantastic! Now, when you play a specified online game, you won't need to worry about your enemy cheating, because he/she can't cheat anymore, with pre-defined rules. I apologize right now for all your inconveniences because of the size. I did it because I want to cover EVERY LITTLE DETAIL there is in this game. Now I've completely bored you out, I think I'll do less chatting and get down to the serious stuff... Mimic -------------------------------------------------------------------------------- -----------------------DIFFERENCES FROM WORMS: ARMAGEDDON----------------------- -------------------------------------------------------------------------------- - More Missions - More Trainings - Time Attacks Added - WormPOT Added - Ranks Back on WormNET 2 - WormNET now have people around the globe - Map Editor Added - Scheme Editor Added - Sound Bank Editor Modified - More Sound Bank, Fanfare, Flag, Grave added - Purchase Weapons Mode Added -------------------------------------------------------------------------------- -------------------------------SYSTEM REQUIREMENTS------------------------------ -------------------------------------------------------------------------------- Required: - Windows(R) 95/98/98 2nd Edition/NT/2000/2000 Pro/ME - 1 CD per machine for Multiplayer/Online Mode Minimum: - Pentium 100MHz - 32MB System RAM - 2x CDRom Drive - 2Mb Video RAM Suggested: - Pentium 200+ MHz - 32+ MB System RAM - 8+x CDRom Drive - Network card - Modem Extreme: - Pentium 1.5+ GHz - 512+ MB System RAM - 60+x CDRom Drive - 100 MB Network Card - DSL/Cable/ADSL Modem - GeForce 2 GPU Supported: 16-bit Soundblaster and 100% compatibles ================================================================================ ========================[ V E R S I O N H I S T O R Y ]======================= ================================================================================ Next Version Preview: I think I am alomost done the 1st shift. Next, I will get into details with the Missions. Of course, I am also planning to write Jet Pack Guide, Ninja Rope Guide, Super Sheep Guide, and numerous other guides. Version 0.45 - April 22, 2001 - Re-formatting Added stuff here and there Version 0.4 - April 20, 2001 - Added more Missions Added some clarifications Changed some stuff Version 0.35 - April 17, 2001 - Added a few Missions I only had 30 minutes to do this Version 0.3 - April 16, 2001 - Added more Missions Solutions Added Time Attack Solutions Reformatting of the Guide Version 0.25 - April 14, 2001 - Added more stuff NOTE: I know some stuff are INCOMPLETE (ex: missions, training); I've figured that I don't have all the time in the world, so I will try my best to get the important stuff and quick stuff up first. Version 0.2 - April 13, 2001 - Added Death Match Ranking Added more Missions Version 0.15 - April 12, 2001 - Added Missions Added Death Match Added Info here and there Version 0.1 - April 11, 2001 - Started this guide. Don't have a lot of time, because I am listening to the Intro Song of WWP night and day. Started the basics(literally). ================================================================================ =================================[ B A S I C S ]================================ ================================================================================ -------------------------------------------------------------------------------- -------------------------------------CONTROL------------------------------------ -------------------------------------------------------------------------------- -Keyboard- -------------------------------------------------------------------------------- Left | Move left Right | Move right Enter | Leap forward 2X Enter | Small backflip Backspace | Hop 2X Backspace | Backflip -------------------------------------------------------------------------------- Space | Use selected item Space | For projectiles (Bazooka/Homing Missile/Grenade/Cluster Bomb/ | Banana Bomb/Holy-Hand Grenade/Petrol Bomb), hold to increase | pitch strength F1-F12 | Select a weapon (there are up to 5 weapons assigned for each | button. To select the next one in the row, press it again) Tab | Select Worm (See weapons) Up | Change target direction (projectiles) / Increase length (Ninja | Rope) / Hover (Jetpack) Down | Change target direction (projectiles) / Decrease length (Ninja | Rope) Left | Change different shape (Girder) Right | Change different shape (Girder) Space | When using a detonable weapon, press Space to detonate it. 1-5 | Set fuse time (for certain weapons) - | Set on Min Bounce (For Bomb type) + | Set on Max Bounce (For Bomb type) Enter | Drop weapon (on Ninja Rope/Jetpack) -------------------------------------------------------------------------------- Escape | Bring up menu Insert | Change the layers of background displayed Delete | Change the name displays -------------------------------------------------------------------------------- Page Up | Close chat box (Multiplayer only) Page Down | Open chat box (Multiplayer only) -------------------------------------------------------------------------------- R | Replay (sometimes available) S | Slow motion in replay Space | Fast foward in replay -------------------------------------------------------------------------------- -Mouse- -------------------------------------------------------------------------------- Movement | Move screen Left Click | Assign target (only applied with certain weapons/utilities) Right Click | Bring up arsenal -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- --------------------------------BASIC TECHNIQUES-------------------------------- -------------------------------------------------------------------------------- - Watch ahead of where are you going (or end up). - Weapons are cool, but some does damage to you too if you don't be careful. - Sinking a worm is easier than killing it. - Time is very valuable, remember hotkeys. - Bazooka can bounce on water, with a small angle and strong pitch. - 2 ways to use a grenade: the high loop, or the instant straight explosion. - Ninja Rope is your best friend! - Always burrow, burrow, BURROW! Escape routes are priceless! - Push your enemies into holes, mines, water, cracks, and places he/she will suffocate. - Animals collect crates for you. ================================================================================ ================================[ W E A P O N S ]=============================== ================================================================================ -------------------------------------------------------------------------------- -------------------------------------WEAPONS------------------------------------ -------------------------------------------------------------------------------- Projectile Weapon - Hotkey: F1 -------------------------------------------------------------------------------- Bazooka Type: Projectile weapon Can be charged Affected by wind Damage: 50 HP Max Medium damage to soil Note: Can skip on water if heavily pitched at a small angle -------------------------------------------------------------------------------- Homing Missile Type: Projectile weapon Defined target Boost can be charged Damage: 50 HP Max Medium damage to soil Note: Don't abuse the boost charge It can go under water Try aiming directly and inversely toward your foe -------------------------------------------------------------------------------- Mortar Type: Projectile weapon Clusters Damage: Impact 20 HP Max Medium damage to soil Clusters 30 HP Max Light damage to soil Note: Clusters are affected by wind direction Aim straight Use the advantages of the clusters -------------------------------------------------------------------------------- Homing Pigeon Type: Animal Defined target Damage: 75 HP Max Big damage to soil Note: A medium-intelligent animal Don't expect miraculous navigation -------------------------------------------------------------------------------- Sheep Launcher Type: Animal Projectile weapon Detonatable Damage: 75 HP Max Big damage to soil Note: Try launching high for more distance After a boost, it will bounce Limited time fuse -------------------------------------------------------------------------------- Fused Projectile Weapon - Hotkey: F2 -------------------------------------------------------------------------------- Grenade Type: Projectile weapon Fused Bounce settable Can be charged Damage: 50 HP Max Medium damage to soil Note: Grenade are super for making holes Use them as a 5 second dynamite -------------------------------------------------------------------------------- Cluster Bomb Type: Projectile weapon Fused Clusters Bounce settable Can be charged Damage: Impact 20 HP Max Light damage to soil Clusters 30 HP Max Light damage to soil Note: Use as fireworks Drop this in a small hole to do maximum damage -------------------------------------------------------------------------------- Banana Bomb Type: Fruit Fused Clusters Can be charged Damage: Impact 75 HP Max Big damage to soil Cluster Banana (5) 75 HP Max Huge damage to soil Note: Use as fireworks Drop this in a small hole to do maximum damage Use as a huge hole-maker STAY AWAY -------------------------------------------------------------------------------- Battle Axe Type: Close range weapon Damage: Halves HP for every worm in contact No damage to soil Note: Save this one until your foe got a lot of energy -------------------------------------------------------------------------------- Close Range Weapon - Hotkey: F3 -------------------------------------------------------------------------------- Shotgun Type: Close-long range weapon 2 bullets Damage: 25 HP Max per bullet Small damage to soil Note: Shotgun's blast radius affects all worms in it Snipe a mine or a Oil Drum to damage an enemy Use as digging tool -------------------------------------------------------------------------------- Handgun Type: Close range weapon 6 bullets Continuous shots Damage: 5 HP Max per bullet Extremely light damage to soil Note: Use this small toy to knock worms in a nearby ending (water, fall, mine) Can't be used as a digging tool, but can help enlarge tunnels For long range, the precision is at 10% or less -------------------------------------------------------------------------------- UZI Type: Close range weapon 20 Chained bullets Continuous shots Damage: 3 HP Max per bullet Extremely light damage to soil Note: Use this to knock worms off a cliff or in water Try this one if you want to aim for a mine on the side of a cliff For long range, the precision is at 1% or less -------------------------------------------------------------------------------- Minigun Type: Close range weapon 25 Chained bullets Continuous shots Damage: 3 HP Max each bullet Extremely light damage to soil Note: Use it to make holes and kill worms, never anything else Lousy long range, so always do it close range -------------------------------------------------------------------------------- Long Bow Type: Close-long range weapon 2 arrow slots Fall affected by wind Damage: 15 HP per arrow No damage to soil Note: Build bridges with them Extremely strong collision force (for knocking worms) 100% straight (when rising) -------------------------------------------------------------------------------- Martial Arts - Hotkey: F4 -------------------------------------------------------------------------------- Fire Punch Type: Martial Art Vertical hit Damage: 30 HP Small-medium damage to soil Note: Knocking worms off their feet (n shape) Combine with Low Gravity for a big knocking effect Knock mines If you jump and is about to tumble on a lower surface, use this so you won't roll once you've landed and recieve low or no damage -------------------------------------------------------------------------------- Dragon Ball Type: Martial Art Horizontal hit Damage: 30 HP No damage to soil Note: Knocking worms off their feet (low n shape) Knock mines -------------------------------------------------------------------------------- Kamikaze Type: Martial Art Suicidal act Damage: Collision 30 HP No damage to soil Explosion 50 HP Max Small damage to soil Note: Suicide only when the worm is suffering (lower than 20 HP) Can be combined with laser sight Excellent to create a long get-away for another worm -------------------------------------------------------------------------------- Suicide Bomber Type: Martial Art Suicidal act Damage: Explosion 30 HP Max Small damage to soil Release poison (affected by wind) Note: Only use if you can damage more than 3 worms or in missions Pretty useless -------------------------------------------------------------------------------- Prod Type: Basic Technique Damage: None Note: Push a worm into a mine or water Always keep a little distance from your target -------------------------------------------------------------------------------- Strong Explosives - Hotkey: F5 -------------------------------------------------------------------------------- Dynamite Type: Bomb 4 second fuse Damage: 75 HP Max Large damage to soil Note: Excellent for group damage You can drop this from a rope or a jetpack -------------------------------------------------------------------------------- Mine Type: Bomb Movement sensor 0-5 second fuse Damage: 50 HP Max Medium damage to soil Note: Drop this and run after detonating it to create a hole Can be knocked by guns and martial arts Block the entrance/exit/route Drop it on frozen worms to do good damage -------------------------------------------------------------------------------- Sheep Type: Animal Detonatable Damage: 75 HP Max Large damage to soil Note: Animal collect crates Always detects objects and tend to jump If you let it go too long, a 5 second countdown will begin Let it navigate on platforms to get far -------------------------------------------------------------------------------- Super Sheep Type: Animal Can fly Damage: 75 HP Max Large damage to soil Note: Animal collect crates Always detects objects and tend to jump (if not airborne) If you let it go too long, a 5 second countdown will begin Practice controlling it Try a direct, straight contact with your target -------------------------------------------------------------------------------- Aqua Sheep Type: Animal Can fly Can swim Damage: 75 HP Max Large damage to soil Note: Animal collect crates Always detects objects and tend to jump (if not airborne) If you let it go too long, a 5 second countdown will begin Practice controlling it Try a direct, straight contact with your target Give someone an underwater sneak surprise -------------------------------------------------------------------------------- Mole Type: Animal Can hop Takes a BIG jump before digging Explode on touch (after digging) Damage: 30 HP Max Small-medium damage to soil Note: If you want to dig somewhere, let it jump a 'meter' away Extremely useful digging tool -------------------------------------------------------------------------------- Air assaults - Hotkey: F6 -------------------------------------------------------------------------------- Air Strike Type: Air attack Defined Target 5 missiles Damage: 20 HP Max per missile Small damage to soil Note: Very precious thing -------------------------------------------------------------------------------- Napalm Strike Type: Air attack Defined Target 5 Molotov Cocktail missiles Damage: 0-100 HP Light damage to soil Note: Use wind advantages Make hard-to-navigate terrain Very precious thing -------------------------------------------------------------------------------- Construction and Destruction Tool - Hotkey: F7 -------------------------------------------------------------------------------- Blow Torch Type: Digging tool Straight, 20' up, 20' down digging Damage: 15 HP each hit Small-medium damage to soil Note: Kill and dig at the same time Make zigzag courses to make it hard to re-navigate -------------------------------------------------------------------------------- Pneumatic Drill Type: Digging tool Vertical down digging Damage: 15 HP each hit Small-medium damage to soil Note: Drill on top of a enemy to cause damage Drilling makes a stable little alcove (to prevent Earthquake) -------------------------------------------------------------------------------- Girder Type: Construction tool Short and large size 8 directions Damage: None Note: Make bridges Make platforms Make a wall for blocking your enemy (from movement and attack) Make shelters -------------------------------------------------------------------------------- Baseball Bat Type: Close range weapon Damage: 30 HP No damage to soil Note: Research on baseball before using it Don't everyone like a homerun Don't expect miraculous power -------------------------------------------------------------------------------- Girder Starter Kit Type: Construction tool 5 girders in a kit Short and large size 8 directions Damage: None Note: Make bridges Make platforms Make a wall for blocking your enemy (from movement and attack) Make shelters Leave space between each girder so it is less easy to be destroyed -------------------------------------------------------------------------------- Anti-Law Tool - Hotkey: F8 -------------------------------------------------------------------------------- Ninja Rope Type: Ninja tool Aiming tool 1-infinite ropes Damage: None (Rope knocking in some WormNET channels) Note: Master this tool; it will come in handy -------------------------------------------------------------------------------- Bungee Type: Extreme sport Damage: None (watch out for fall damage) Note: You can have a small control Drop weapons off a Bungee cord -------------------------------------------------------------------------------- Parachute Type: Ninja tool Damage: None (watch out for fall damage) Note: You can have a small control It will automatically be used if you equipped it and you are in danger -------------------------------------------------------------------------------- Teleport Type: David Copperfield Magic Defined target Damage: None (watch out for fall damage) Note: Click and TA-DA! -------------------------------------------------------------------------------- Special Weapon* - Hotkey: F9 -------------------------------------------------------------------------------- Holy Hand Grenade Type: Projectile weapon 3 second fused Must be on solid ground before exploding Can be charged Damage: 100 HP Max Huge damage to soil Note: Drop and run just won't cut it, try using a Ninja Rope -------------------------------------------------------------------------------- Flamethrower Type: Close range weapon Affected by wind 30 some sparks Damage: 70 HP Max Light damage to soil Note: Check the wind to use it at full advantage Or close up and burn, baby burn! -------------------------------------------------------------------------------- Special Weapon* - Hotkey: F10 -------------------------------------------------------------------------------- Petrol Bomb Type: Projectile weapon Can be charged Damage: 0-100 HP Light damage to soil Note: Drop it from a rope or a parachute way high in the sky Create hard-to-navigate terrain with it Pitch it on a frozen worm to burn it at it's turn -------------------------------------------------------------------------------- Skunk Type: Animal Stinks! Detonatable Damage: Explosion 30 HP Max Small damage to soil Poison Powder after 1st detonation Note: Use them to collect crates Poison is affected by wind -------------------------------------------------------------------------------- Special Weapon* - Hotkey: F11 -------------------------------------------------------------------------------- Mad Cow Type: Animal Detonatable Can be set to release 1-3 cows Damage: 75 HP Max Big damage to soil Note: You can change your releasing side after releasing a cow Try to let it navigate first Build a clear terrain, or else it will detonate Touch it to catch the Mad Cow Disease (j/k) -------------------------------------------------------------------------------- Old Woman Type: Super Animal Countdown fused Damage: 75 HP Max Big damage to soil Note: Drop it between 2 large things so it won't walk away Or be 1 of those 2 and then move away (if you have time) -------------------------------------------------------------------------------- Utility - Hotkey: F12 -------------------------------------------------------------------------------- Skip Go Type: Utility Note: Select it and press space to use it -------------------------------------------------------------------------------- Surrender Type: Utility / Provocation Note: Select it and press space to use it Select it and taunt your opponent or make a false movement -------------------------------------------------------------------------------- Select Worm Type: Utility Note: Select it, press space and press tab to cycle through your worms -------------------------------------------------------------------------------- Freeze Type: Advanced science Damage: None Note: Make sure worms near you don't have mine or Petrol Bomb before using it -------------------------------------------------------------------------------- * Each team have a defined Special Weapon. These are mighty strong! To define your team's Special Weapon, go in Options/[Pick your team name]/Edit Team/ [Right hand side]. You can choose from Sheep Launcher, Mole, Homing Pigeon, Flamethrower, Old Woman, Mad Cow, Super Sheep, and Holy-Hand Grenade. Super Sheep is the most advantageous, while Homing Pigeon is more precise and easier to master. Old Woman, Mad Cow and Holy-Hand Grenade are nice close-range 1- killers. Others sucks! -------------------------------------------------------------------------------- -------------------------------------TOOLS-------------------------------------- -------------------------------------------------------------------------------- Tool - Hotkey: N/A -------------------------------------------------------------------------------- Jetpack Type: Jetpack is a easier version of the ninja rope. It have more features. Note: Try to find a easiest way to navigate with the Jetpack Fuel don't always last forever Try not to bump, or you will waste fuel Learn to use this Do not use the technique Thrust and Burn (Pick up the speed and suddenly drop down to zip) You can drop stuff from a jetpack -------------------------------------------------------------------------------- Low Gravity Type: Low Gravity is basically a potion making you light-headed. It is like in real event, slow motion. Note: Low Gravity works with weapons and tools Want to knock some worm into a far away pond? No problem: you get more chance with low gravity After using Low Gravity, every event in the turn and the beginning of the next turn (crate drop) are affected -------------------------------------------------------------------------------- Fast Walk Type: Read Note: With this around, don't jump all the time to make up time You could replace this tool with simple jumps Drop something and not enough time to run? No worry -------------------------------------------------------------------------------- Laser Target Type: Aiming tool Note: Use it for sniping ... anything! -------------------------------------------------------------------------------- Invisibility Type: Invisibility Note: Internet only Stay invisible, but only before you THROW or USE a weapon (not F8 ones) or before you make a fall -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- ----------------------------------SUPER WEAPONS--------------------------------- -------------------------------------------------------------------------------- NOTE: These are Super Weapons hidden in the game. You may only get them by collecting a crate in a normal game (SUPER WEAPON option must be on). Some missions will contain Super Weapons. Also, when you play a normal game, you can select the scheme setting [the Full Wormage]. You cannot modifie anything, but it contains EVERY weapon in the game and you have INFINIT ammo. Watch out, any Super Weapon is extremely powerful. Super Weapon - Hotkey: F2 -------------------------------------------------------------------------------- Earthquake Type: Tremblement de terre Damage: Fall damage, consequences (fall into mines) Note: Never use this one if you can slip away into the drink Dig a hole before using -------------------------------------------------------------------------------- Super Air Assault - Hotkey: F6 -------------------------------------------------------------------------------- Mail Strike Type: Air Canada's Gift Defined Target Mails are affected by wind 5 mails Damage: 75 HP Max each mail Big damage to soil Note: Watch the wind level Very funny, but not very precise Mail tend to float and wobble in air -------------------------------------------------------------------------------- Mine Strike Type: US Army's Gift Defined Target 5 mines Damage: 50 HP Max each mine Medium damage to soil Note: They bounce all over the place Try to make a spiked terrain (with Petrol Bomb or Napalm Strike) before using it to make it stable -------------------------------------------------------------------------------- Mole Squadron Type: Mole Family's Gift Defined Target 5 moles Explode on touch (after digging) Damage: 30 HP Max each mole Small-medium damage to soil Note: Extremely useful digging tool It can't make stars, but sure can make strips -------------------------------------------------------------------------------- Justice Weapon - Hotkey: F8 -------------------------------------------------------------------------------- Scales of Justice Type: God's Act Damage: Add all HP of 2 group and separates them equally Note: If your energy is lower than your opponent's, use it; or else, don't -------------------------------------------------------------------------------- Super Weapon - Hotkey: F9 -------------------------------------------------------------------------------- Super Banana Bomb Type: Fruit Clusters Detonable Can be charged Damage: Impact 75 HP Max Big damage to soil Cluster Banana (5) 75 HP Max Note: Use as fireworks Drop this in a small hole to do maximum damage Use as a huge hole-maker STAY AWAY Usage: [Pitch]-[Space to detonate your Banana]-[Space to detonate your cluster Bananas] -------------------------------------------------------------------------------- Salvation Army Type: Super Animal Detonatable Clusters (tambourines) Damage: Impact 50 HP Max Medium damage to soil Cluster 75 HP Max Big damage to soil Note: With this, anyone will like music -------------------------------------------------------------------------------- Wacky Weapon - Hotkey: F9 -------------------------------------------------------------------------------- MB Bomb Type: Some guy Defined Target Affected by wind Damage: 75 HP Max Note: Stay away from this one, it is very inaccurate Tends to wobble -------------------------------------------------------------------------------- Ancient Country Tradition - Hotkey: F10 -------------------------------------------------------------------------------- Priceless Ming Vase Type: Antique bomb Clusters 3 second fused Damage: Impact 75 HP Max Big damage to soil Cluster antique pieces 75 HP Max Big damage to soil Note: Use it as a ultra dynamite -------------------------------------------------------------------------------- French Sheep Strike Type: Animals on plane 5 Sheep 2 times bounces Damage: 75 HP Max each sheep Big damage to soil Note: Laugh when you use this or I will kill you -------------------------------------------------------------------------------- Mikes Carpet Bomb Type: Antique 5 carpets 3 times bounces Damage: 75 HP Max each carpet Medium damage to soil Note: More efficient than the French Sheep Strike -------------------------------------------------------------------------------- Super-Mega-Ultra-Extreme Weapon - Hotkey: F11 -------------------------------------------------------------------------------- Concrete Donkey Type: Monument Defined Target 'Chop off' the soil Explode after a (long) period of time Damage: 100 HP Max each impact Extreme damage to soil Note: Use this when you have indestructible landscape Combine it with Low Gravity and 2X Damage -------------------------------------------------------------------------------- Indian Nuclear Test Type: A-bomb test Poison water Water rise Damage: Poison No damage to soil Note: If you see a health crate, save it for after you've detonated this baddy -------------------------------------------------------------------------------- Armageddon Type: ULTIMATE WEAPON Damage: Drown or die No or 1% of soil left at the end (except on indestructible terrain) Note: Use this when you are well burrowed with a lot of girders as shelters Use this to call the game to a draw -------------------------------------------------------------------------------- Smart Weapon - Hotkey: F12 -------------------------------------------------------------------------------- Magic Bullet Type: Homing Bullet Defined target Damage: 75 HP Max Big damage to soil Note: With this around, you don't have to figure out a way for it to go; it will do it itself (unless the way is completely blocked) -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- -------------------------------------CRATES------------------------------------- -------------------------------------------------------------------------------- Weapon Crates Contains weapons. Blow it up to detonate the weapon inside (Sheep crates contains sheep, and blowing it will make it bounce out) -------------------------------------------------------------------------------- Health Crates Contains health Cures poison Blow it up to make sparks -------------------------------------------------------------------------------- Utility Packs Contains utility (Tools) or Game Setting Tools Blow it up to make sparks -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- -------------------------------GAME SETTING TOOLS------------------------------- -------------------------------------------------------------------------------- Double Turn Time Double your game time -------------------------------------------------------------------------------- 2x Damage Do 2 times the damage and 2 times the disaster to soil (Axe excluded) -------------------------------------------------------------------------------- Crate Shower 6 random weapon crates randomly appears after collecting this -------------------------------------------------------------------------------- Crate Spy Displays the weapon/tool inside a Weapon Crate or a Utility pack -------------------------------------------------------------------------------- ================================================================================ ==========================[ S I N G L E P L A Y E R ]========================= ================================================================================ -------------------------------------------------------------------------------- -----------------------------------QUICK MATCH---------------------------------- -------------------------------------------------------------------------------- You start as a 4 member team against a level 5 computer 4 member team. Your super weapon is the Flamethrower. You have no time limits. Mega Weapons are on. DESTROY! For tips, see STRATEGIES. -------------------------------------------------------------------------------- ------------------------------------TRAINING------------------------------------ -------------------------------------------------------------------------------- Train your techniques before going onto missions. Usually, the terrain are indestructible, unless you have a weapon like shotgun. There are also Time Attacks, to test your agility to the maximum. -------------------------------------------------------------------------------- -Basic Shotgun Training- Training Details: With a shotgun as your only weapon you must destroy all seven targets before the time limit of sixty second runs out. Time Limit: 60 Seconds Weapons: Shotgun (~) How to pass: Stay calm, aim before you shoot, and just remember that you have infinite ammo. -------------------------------------------------------------------------------- -Basic Bazooka Training- Training Details: Using a bazooka take out all four targets before the time limit of sixty seconds expires. Time Limit: 60 Seconds Weapons: Bazooka (~) How to pass: Remember that bazookas are affected by wind. Take your time, once again. -------------------------------------------------------------------------------- -Basic Fire Punch Training- Training Details: You have sixty seconds to destroy all four targets using only your Fire Punch. Make sure you're in the right place at the right time when you use the punch. Time Limit: 60 Seconds Weapons: Fire Punch (x4) How to pass: Stand below a target, backflip, and just before you touch an obstacle, use Fire Punch. -------------------------------------------------------------------------------- -Basic Grenade Training- Training Details: Utilize the grenade to destroy the six targets within the time limit of eighty seconds. The grenade is not affected by the wind and don't forget to use your fuse setting. Time Limit: 80 Seconds Weapons: Grenade (~) How to pass: (The first is my way, the second is the safe way) 1st target: 2 sec, 25' - 30', 75 % power OR 3 sec, 45' - 50', 50 % power 2nd target: 2 sec, 20' - 25', 85 % power OR 3 sec, 45' - 55', 75 % power 3rd target: 2 sec, 15' - 20', 95 % power OR 4 sec, 45' - 55', 80 % power 4th target: 2 sec, 25' - 30', 75 % power OR 3 sec, 45' - 50', 50 % power 5th target: 2 sec, 20' - 25', 85 % power OR 3 sec, 45' - 55', 75 % power 6th target: 3 sec, 45' - 55', 80 % power -------------------------------------------------------------------------------- -Bazooka Training- Training Details: Explode the targets to gain time using only a bazooka. Beware that your location is fixed but don't be afraid to use the wind to your advantage. You will be called back to camp if your time runs out. Time Limit: 65 Seconds, each target adds 1 - 4 Seconds Weapons: Bazooka (~) How to pass: There are 2 ways to shoot a target: either use full power and aim like a pro sniper, or use wind to full advantage. Both works fine, but if you don't want to waste time, use the 2nd option do save some. -------------------------------------------------------------------------------- -Cluster Bomb Training- Training Details: Earn extra time by destroying targets using your cluster bombs. Should the time expire you will be sent to the Eastern front. Time Limit: 65 Seconds, each target adds 1 - 4 Seconds Weapons: Cluster Bomb (~) How to pass: This is easier than Bazooka or Grenade. Use the advantage of the first impact to get falling targets with 1 second fuse, and use the fireworks to target hard-to-reach places. Usually toggle only from 1 and 2 seconds. For very close targets, aim up, 1 seconds, 100%, and stay under something to protect yourself. -------------------------------------------------------------------------------- -Grenade Training- Training Details: From a fixed location use grenades to destroy the targets and add valuable seconds to the timer. If the timer reaches zero you will be dragged back to barracks. Time Limit: 65 Seconds, each target adds 1 - 5 Seconds Weapons: Grenade (~) How to pass: There are 3 ways to shoot a target: Catch it in the air: 1 second fuse, very small degree, appropriate power Catch it when it lands: 2 second fuse, 45 degree, appropriate power Cap it: 3 second fuse, Max(+) bounce, aim towards the sky, 50 or lower power Of course, always try to use the first way. -------------------------------------------------------------------------------- -Jet Pack Training- Training Details: Apply all your Jet Pack skills here and collect the crates for much needed seconds. Stay clear of any mines which will bring you down to earth with a bump. If the timer reaches zero you will be asked to clean the Major's car. Time Limit: 65 Seconds, each target adds 1 - 3 Seconds Weapons: Jet Pack (~) How to pass: Watch out, mines are at 0 sec fuse. The good part of it is that normally, a mine can't bring you down to 0. Avoid them at all cost. If your crate is SUPER near a mine, pick up your speed. Most of the time, you can collect the crate and sneak away. Also, change your normal Jet Pack strategies (if you have any), because this is an unlimited Jet Pack. Take your time (not too much), and collect those crates! -------------------------------------------------------------------------------- -Mortar Training- Training Details: Locked in position with a mortar you must eliminate targets to collect extra time. Failure will result in a trip to solitary. Time Limit: 65 Seconds, each target adds 2 - 5 Seconds Weapons: Mortar (~) How to pass: First, you are NOT locked in position, you can move; and second, mortar is a very difficult weapon to control with. Your range is always 75' - 90' (although you won't get a 90', but a 88'). Just try your best at aiming at the sky (multiple shots are nice). -------------------------------------------------------------------------------- -Rope Training- Training Details: Use your rope to maneuver around the level, each crate you collect adds precious seconds to the timer. Watch out for the mines trooper. Should the timer reach zero you will be peeling potatoes. Time Limit: 65 Seconds, each crate adds 1 - 5 Seconds Weapons: Ninja Rope (~) How to pass: This is a very hard terrain to navigate. Practice hard using the rope and you will get it. One thing, when you move across the screen, take the risky, close to the water way (under the yellow plane); but you have to be as close to the tip as possible before you take your swing. -------------------------------------------------------------------------------- -Super Sheep Training- Training Details: With your woolly friend by your side, collect the crates which will expand your timer. You will be painting grenades green should the timer reach naught. Time Limit: 65 Seconds, each crate adds 1 - 5 Seconds Weapons: Super Sheep (~) How to pass: This is not an Aqua Sheep! That's a warning. Ok, use all your navigation skills here. One thing, if you are at the far left side and your next target is very far to the right, detonate or bump into soil to save time. -------------------------------------------------------------------------------- -Uzi Training- Training Details: Targets need to be shot to increase your timer. Beware however, there are civilians here and any injury to their persons will result in a DECREASE on your timer. When the timer reaches zero you will be dismissed. Time Limit: 99 Seconds, each target adds 1-5 seconds, each Lady take 5 seconds Weapons: Uzi (~) How to pass: First, you don't care about the Old Lady around, shoot them! Secondly, this is the car map from the Shotgun Training in W:A. Thirdly, you have a rapid, unlimited ammo Uzi by your side. Just aim the right direction and shoot away. When shooting, move the crossfire up and down to be MORE precise. You can't get below 40 targets (unless you killed yourself.) -------------------------------------------------------------------------------- -Advanced Move and Fire Training- Training Details: Lots of targets to destroy but at lease you have a choice of how. A strict time limit of seventy five seconds will test you to the max. Time Limit: 75 seconds, each target adds 1 - 3 Seconds Weapons: Bazooka (~), Grenade (~), Ninja Rope (~) How to pass: You don't have a strict limit. The Ninja Rope isn't there for decoration. You have 14 targets. The first 2 are been shot with the bazooka, then use your rope skills and 1 sec grenades to get the others (for target #10, you might want to stop on the cloud and shoot it, it is faster). -------------------------------------------------------------------------------- -Advanced Cheeky Jumps Training- Training Details: With no weapons and four hostile Worms to kill within a strict time limit things look miserable. We say jump, you say how high? Time Limit: 75 seconds Weapons: None How to pass: Jump... Ok, first,(do this 4 times) stand on a worm, jump towards the mine, jump back, and just before it explodes (about 4 seconds), do a back flip. Then continue. The edges, you have to use jumps to pass those. Some seems impossible, but just try. -------------------------------------------------------------------------------- -Advanced Rope Assault- Training Details: Keep your head down and progress towards the goal crate. Plenty of time enables you to plan every move.... Carefully. Time Limit: 30 Seconds each turn Weapons: Ninja Rope (x1) How to pass: Turn 1: Use the rope to get to the Shotgun (2). Turn 2 and 3: Use all 4 shots to blow 2 holes through the 2 bars. The second have to be slightly above the first, in order for you to jump. Turn 4 or 5: Collect the Ninja Rope (1), rope your way to the Shotgun (2); and try your best at aiming at the shortest places on both bars to make a hole. Don't worry, if you want, use both Shotguns. Turn 5 or 6: Collect the Ninja Rope (3), aim the first piece of soil. Get on top of it, aim for the second, and reduce the size quickly to not be killed by the mines. Make your way to the crate (1x Handgun). If you have a shotgun, use it; if not, use the Handgun. 3 shots with it and you win. -------------------------------------------------------------------------------- -Advanced Wind Training- Training Details: Only four targets but there is no clear line of sight. Use the wind to your advantage and clear those targets within eighty seconds. Time Limit: 80 seconds Weapons: Bazooka (~) How to pass: 1st target: 90', 60 % power 2nd target: OPPOSITE SIDE AIMING, 80', 70 % power 3rd target: OPPOSITE SIDE AIMING, 75', 75 % power 4th target: OPPOSITE SIDE AIMING, 65' - 70', 80 - 90 % power -------------------------------------------------------------------------------- -Advanced Digging- Training Details: All of the vital crates must be collected via some 'positive' darkside tactics. Stay cool and think before you dig. Time Limit: 65 Seconds, each crate give you A LOT OF TIME Weapons: Shotgun (x5), Fire Punch (x1), Blowtorch (x7), Pneumatic Drill (x1) How to pass: This is hard, and I am writing it based on my memories: Use the drill on the left side of the chunk of land, use 2 blowtorches to do a zigzag (left then right). Shoot the exit so you can jump through to the 1st crate (x Pneumatic Drill). Use the shotgun and aim at 80' towards the soil for a very sharp but still navigable road. Use 1 blowtorch. Use Fire Punch, then Shotgun at the top so you can backflip to the top. Use blowtorches to get you under the mines and to the crates (use a drill if you have to). Get the 2 crates (forgot what are them). Then I think you have to re-use the Fire Punch strategy along with all of the shotguns you have to get you very high. Then blowtorch out of the underground, stand near the tip, jump, and praise that you land on the crate (I think it is a Shotgun). -------------------------------------------------------------------------------- -Advanced Shelter Training- Training Details: The good news... you have 25 girders. The bad news... the water's rising and an enemy Worm wants your guts for garters. Keep your head above water and you might just maker it. Time Limit: 65 Seconds each turn Weapons: Girder (x25) How to pass: The first girder goes right. Then build another on top of it, leaving enough space for you to jump and walk in between. Repeat this until you reaches the 2nd island from the top. Then build a vertical a little bit to your left, then one to your right, leaving space for one small horizontal piece over your head. Now wait 1 or 2 turns and you win! -------------------------------------------------------------------------------- -Advanced Movement- Training Details: Collect the goal crate at the end of the course. Simple? No! Time Limit: 120 Seconds, each crate gives you A LOT OF TIME Weapons: None How to pass: Jump and walk your way to the 3rd piece of land from the right. Backflip up, and navigate to get the Parachute (x1). Walk and fall down slowly, and manage your way to the 3rd piece of land. Backflip and use the parachute. Now stay as close as you can to the tip of the 2nd piece of land from the right, and do a small backflip. Collect the Fast Walk (x1) and win. -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- -Time Attack: 1- Training Details: Collect the crate in the fastest time you can manage! This Time Attack mode can be completed in as short and amount of time as 15 seconds. Difficulty: 1 - Extremely Easy Time Limit: 60 Seconds Weapons: Blowtorch (x3), Girder (x1), Ninja Rope (x1), Parachute (x1) How to pass: Solution 1: Blowtorch 3 times at 20' up towards the right, then rope the rest of the way. Solution 2: Place a girder to your left, and get on it. Rope to the crate. -------------------------------------------------------------------------------- -Time Attack: 2- Training Details: Kill all the enemy Worms as quickly as you can manage with your available weapons. This Time Attack mode can be completed in as short an amount of time as 40 seconds. Difficulty: 2 - Easy Time Limit: 60 Seconds Weapons: Shotgun (x1), Fire Punch (x1), Blowtorch (x2), Pneumatic Drill (x2), Ninja Rope (x1); Crate (1x Minigun) How to pass: Use the rope to get yourself quickly above the crate. Drill the slim part, walk down, collect the crate, and get to the upper piece of land sticking out. Blowtorch 2x 20' up towards left, and walk to the small opening. Fire Punch it, backflip, walk. Now shoot the worm to create a chain reaction. Then quickly stand above the last worm, and drill down to kill him. -------------------------------------------------------------------------------- -Time Attack: 3- Training Details: Destroy all the targets as quickly as you possibly can! This Time Attack mode can be completed in as short an amount of time as 1 minute, 20 seconds. Difficulty: 4 - Moderate Time Limit: 120 Seconds Weapons: Grenade (~), Fire Punch (~), Ninja Rope (~) How to pass: Master some roping skills before attempts. When you get to the top, go slowly. There are 21 targets: 5 left; 5 right; 4 left; 4 right; 2 left; 2 right; 1 on the middle hill. -------------------------------------------------------------------------------- -Time Attack: 4- Training Details: Using your available weapons, collect the crates as quickly as you can. This Time Attack mode can be completed in as short an amount of time as 45 seconds. Difficulty: 2 - Easy Time Limit: 60 Seconds Weapons: Girder (x5); 1st crate (1x Bungee), 2nd crate (1x Teleport), 3rd crate (1x Teleport) How to pass: Stand on top of the grilled thing. Build 3 girders to get to the top. Walk down the right side. Build 2 more girders to get to the bun. Bungee off. Select the last crate with your Teleport. -------------------------------------------------------------------------------- -Time Attack: 5- Training Details: Destroy all the enemy Worms in as short an amount of time as possible. This Time Attack mode can be completed in as short an amount of time as 20 seconds. Difficulty: 2 - Easy Time Limit: 60 Seconds Weapons: Bazooka (x1), Grenade (~), Cluster Bomb (x3), Dynamite (x1), Ninja Rope (~) How to pass: Pitch 1 second Grenades off your rope. For the last worm, land next to him, rope right, at 10', drop down the dynamite, and move to the lower platform. If he did not die, finish him with a Bazooka. -------------------------------------------------------------------------------- -Time Attack: 6- Training Details: Destroy all the enemy Worms as quickly as you can. This Time Attack mode can be completed in as short an amount of time as 15 seconds. Difficulty: 1 - Extremely Easy Time Limit: 60 Seconds Weapons: Grenade (~) How to pass: Keep pitching Grenades at the 3 worms. Start with the left one, so if you miss, the bomb will go to the other 2. 25 each should do the job. -------------------------------------------------------------------------------- -Time Attack: 7- Training Details: Fly over the targets and destroy them all as quickly as possible. This Time Attack mode can be completed in as short an amount of time as 35 seconds. Difficulty: 3 - Moderately Easy Time Limit: 60 Seconds Weapons: Jet Pack (x1), Mortar (x9); Crate (9x Mortar), Tool Crate (1x Jet Pack) How to pass: Use dropping on Jet Pack to pass this. Destroy all 5, collect the crate, and destroy the other 5. -------------------------------------------------------------------------------- -Time Attack: 8- Training Details: First collect the crates and then destroy the targets that appear in their place. This Time Attack mode can be completed in as short an amount of time as 50 seconds. Difficulty: 4 - Moderate Time Limit: 70 Seconds Weapons: Ninja Rope (~); 4 Crates (1x Mine) How to pass: Collect all 4 mines, drop each on a target, detonate it, and move out. -------------------------------------------------------------------------------- -Time Attack: 9- Training Details: Use your single Jet Pack to collect every crate on the landscape. This Time Attack mode can be completed in as short an amount of time as 30 seconds. Difficulty: 7 - Extremely Hard Time Limit: 60 Seconds Weapons: Jet Pack (x1) [fuel: 140] How to pass: This Attack is almost impossible, but still... Work your way right, then go under for the 3 inner crates, then collect the last one. -------------------------------------------------------------------------------- -Time Attack: 10- Training Details: Collect the crates as quickly as possible. This Time Attack mode can be completed in as short an amount of time as 50 seconds. Difficulty: 5 - Moderately Hard Time Limit: 60 Seconds Weapons: Grenade (~); Tool Crate (2x Damage) How to pass: Use your Grenade as your launcher. Set it to 1 Second, aim down (to stablize it) and bomb away. Before it explode, jump in the direction you want to go. Use different jumps to get different results(if you want to go up, use the backflip). -------------------------------------------------------------------------------- -Time Attack: 11- Training Details: Collect the crate in order to kill the enemy in the fastest time you possibly can! Difficulty: 3 - Moderately Easy Time Limit: 60 Seconds Weapons: Ninja Rope (x1); Crate (7x Baseball Bats) How to pass: The mines are at 0.5 Second fuse. Rope your way to the crate, and finish them off. -------------------------------------------------------------------------------- -Time Attack: 12- Training Details: Collect the crates then kill the enemy in the fastest time you can possibly manage! Difficulty: 2 - Easy Time Limit: 60 Seconds Weapons: None; Tool Crates (1x Jet Pack), Crate (1x Concrete Donkey) How to pass: Backflip, collect the crate, use the Jet Pack, and collect all the crates. At the end, use the Donkey. -------------------------------------------------------------------------------- -Time Attack: 13- Training Details: Kill all the enemy Worms as quickly as you can manage with your available weapons. Difficulty: 1 - Extremely Easy Time Limit: 60 Seconds Weapons: Mortar (~), Ninja Rope (~), Select Worm (~) How to pass: Aim, shoot around 60 shots, switch, and shoot another 60 shots. -------------------------------------------------------------------------------- -Time Attack: 14- Training Details: Kill all the enemy Worms as quickly as you can manage with your available weapons. Difficulty: 2 - Easy Time Limit: 60 Seconds Weapons: Grenade (~) How to pass: Set to 2 seconds and shoot at all 4 holes. -------------------------------------------------------------------------------- -Time Attack: 15- Training Details: Collect the crate in the fastest time you can manage! Difficulty: 2 - Easy Time Limit: 60 Seconds Weapons: Low Gravity (x1), Girder (x1); left Crate (2x Girder), Middle Crate (2x Grenade), Right Crate (1x Concrete Donkey) How to pass: Collect the left crate, place a Girder, go up, place another Girder, go up, use the Low Gravity, jump and collect the crate. -------------------------------------------------------------------------------- -Time Attack: 16- Training Details: Kill the enemy Worm as quickly as you can manage with your available weapons. Difficulty: 3 - Moderately Easy Time Limit: 60 Seconds Weapons: Blowtorch (x2), Girder (x1); Left Crate (1x Ninja Rope), Middle Crate (1x Fire Punch), Right Tool Crate (1x Low Gravity) How to pass: Put a small bridge on your left side, collect the crate, and blowtorch your way out. Afterwards, use the Ninja Rope to collect the 2 other crates. Stand on top of the enemy, use Low Gravity, select Fire Punch, walk a little bit left, and knock him into the drink. -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- ------------------------------------MISSIONS------------------------------------ -------------------------------------------------------------------------------- You have a specified setting and a specified terrain. You have to achieve the goal listed, which is not always kill. -------------------------------------------------------------------------------- -01-Good Ship Armageddon- Mission Details: Ahoy there, some important cargo we need you to collect has been identified as residing on good ship Armageddon. However, the good ship Armageddon is sinking quickly and we need you to get the cargo before it's too late. Oh man. Mine fuse is instant. Difficulty: 1 - Extremely Easy Settings: 30 seconds each turn; Sudden Death (water rise at normal speed); worm poisoned (-5 HP) Crates: Left crate (1x blowtorch); middle crate (1x Teleport); middle tool (1x Jet Pack); right tool (1x Low Gravity) Weapons: Skip Go, Surrender Silver: 1 tool crate on small ship (1x Low Gravity) Bronze: Nothing changed Worms: YOU-1 worm-100 HP; ENEMY-Special Forces(lv.1)-1 Secret Agent-100 HP Goal: Collect the far left side crate How to pass: turn 1 and 2: Place 2 girders to get to the big girder. turn 3 or 4: Collect the right tool crate, use the Low Gravity, go left, backjump to the Jet Pack, use it to get over the pole. Collect Teleport, and use it. Target on top of the last crate. -------------------------------------------------------------------------------- -02-Doo Wop- Mission Details: Please, have a seat. An enemy Worm has appeared deep underground at a nearby location. Using any kind of digging tools, ensure this nasty character will not be hanging around for too long. Difficulty: 1 - Extremely Easy Settings: 45 seconds each turn; Continue after Fall; 1 turn Crates: Upper Left Crate, Upper Right Crate, Lower Left Crate, Lower Right Crate (1x Pneumatic Drill each), Bottom Crate (1x Baseball Bat) Weapons: Pneumatic Drill(x2), Skip Go, Surrender Silver: Nothing Bronze: Nothing Worms: YOU-1 worm-50 HP; ENEMY-Cannon fodder(lv.1)-1 Grenader-50 HP Goal: Kill the enemy worm How to pass: turn 1: Select Pneumatic Drill, and drill at where the top right and middle right holes meet. Get the crate, drill down again, but stop after you fall down, get another crate, jump left, and jump back. After the mine exploded, go down, and drill on top of the bottom crate. Use the Baseball Bat on the enemy. -------------------------------------------------------------------------------- -03-Jumble Sail- Mission Details: Whilst on routine patrol we stumbled across an enemy vessel who after repeated requesting to, still would not alter course. This leaves us no other choice but to destroy this band of rogues before they cause havoc in our waters. Difficulty: 2 - Easy Settings: 45 seconds each turn; 8:00 countdown(lose) Crates: Right of 1st worm(2x Shotgun) Weapons: Jet Pack(1x), Bazooka, Grenade, Fire Punch, Blowtorch(3x), Girder(1x), Skip Go, Surrender, Select Worm(1x) Silver: Left of 2nd worm(1x Guided Missile) Bronze: Nothing Worms: YOU-3 worms-100 HP; ENEMY-Gunner(lv.2)-2 Grenader-65 HP; Guardsmen(Sentry)-lv3-1 worm-100 HP Goal: Kill all enemy worms How to pass: turn 1: Collect the crate, and use the shotgun to snipe the worm down. turn 2: Backjump to land on the rooster. Use the bazooka to destroy the 2nd worm. Fall down after. turn 3: Manage to the rooster, use the Jet Pack to get to the other side, and use your 2nd shotgun to take off as much as HP as possible of the Sentry. turn 4: Use Select Worm to select the 3rd worm, and kill the enemy using anything(don't hesitate to suicide). -------------------------------------------------------------------------------- -04-Shell Shock- Mission Details: We have a new toy for you to play with! Feed the correct amount of shells into the War Boat by collecting the health crates, then sit in the firing seat to launch the missiles across the water at the enemy! You only have a mere single turn in which to complete this mission, so be careful not to be shaken overboard by the blast! Difficulty: 1 - Extremely Easy Settings: 120 second each turn; 1 turn Crates: None Weapons: Skip Go, Surrender Silver: Nothing Bronze: Nothing Worms: YOU-1 worm-100 HP; ENEMY-Cannon fodder(lv.3)-3 Secret Agent-200 HP Goal: Kill all enemy worms How to pass: turn 1: Stay on the deck. Wait for health crates to fall. Wait for 8 (exactly) crates, and slowly get down to explode the mines. Now do the same thing with 7 crates and 6 crates. -------------------------------------------------------------------------------- -05-Its Raining Mines, Hallelujah- Mission Details: Hallelujah, it's raining mines! Using your skill and agility, dodge the falling mines and obtain the crate which contains weapons to dispose of the enemy. Good luck, soldier. Difficulty: 2 - Easy Settings: 40 seconds each turn, 1 turn, 3 mines falling in the middle each 3 seconds. Crates: Right Crate (2x Mine) Weapons: Jetpack (x1), Skip Go, Surrender Silver: Nothing Bronze: Nothing Worms: YOU-1 worm-30 HP; ENEMY-Cannon fodder(Secret Agent)-lv5-2 worms-50 HP Goal: Kill all enemy worms How to pass: turn 1: Use jetpack to navigate through the mine rain. Collect the crate, select the mine, press enter when you get on top of the right side enemy, head back, drop another mine on top of the left side worm, fly to the bottom(white soil), and use Skip GO. -------------------------------------------------------------------------------- -06-Take Out The Trash- Mission Details: It's about time someone cleaned up this town! Advance towards the end of the street, collect the special weapon and put it to good use, destroy the enemy! Difficulty: 3 - Moderately Easy Settings: Crates: Weapons: Silver: Bronze: Worms: Goal: Destroy the enemy (collect the crate) How to pass: turn 1: Collect the girder and use it to build a large, 45' bridge toward up- right side. turn 2: Pay attention of where the 3 mines fall. Walk all the way to the Satellite Disk, and put a small girder from the lower crate to the first mine (up-right, make sure that the mine won't fall on it.) Fall down to collect the parachute. turn 3: Stand on the tip of the small girder and build a 45' large girder from mine 1 to mine 2 (you can let mine 1 fall on it, but not mine 2). Then walk to the upper side to keep away from both mines. turn 4: Do the same thing, leave just a tiny space from mine 3. turn 5: Collect Low Gravity (x1), use it, and walk all the way to the Bungee (x1). If you have more than 15 seconds left, proceed to turn 6. If you don't, walk back to the guards and stand on their head. turn 6: Walk to the light Bungee off it. Continue to collect Patsy's Magic Bullet (x1). If you have time, aim the middle worm. If not, you win (don't ask me, I don't know why...) -------------------------------------------------------------------------------- -07-Missile Base- Mission Details: At a local missile base there is rumored to be an exceptionally powerful weapon contained within a weapons crate located apparently just east of the base. Although this maybe just rumor, as we stand it is impossible to ignore such rumors. Go check it out for us and if the rumors are true, bring it home, soldiers! Difficulty: 2 - Easy Settings: 45 second each turn, 3:00 (till the end), 1 second retreat Crates: Left Crate (1x Blowtorch), Middle Crate (2x Grenade), Right Crate (1x Concrete Donkey) Weapons: Blowtorch (x5), Bungee (x1), Skip Go, Surrender Silver: Bronze: Worms: YOU-1 worm-100 HP; ENEMY-Guardmen(lv.4)-3 Guard-45 HP Goal: Collect the Right Crate How to pass: turn 1: Move to the right and blowtorch at the base of the satellite. Zigzag your way up to go all the way through with 1 blow. turn 2: Walk to the small red rocket, and blowtorch up toward the right side. turn 3: Blowtorch, collect the crate, and burrow. turn 4: Blowtorch through the base of the 3rd rocket, then burrow. turn 5: Collect the crate, place a girder to get yourself to the base of the tank antenna, and burrow. turn 6: Head up and blowtorch through the tank 'door'. Stay under it. turn 7: Bungee off the cannon. -------------------------------------------------------------------------------- -08-Woodland- Mission Details: We need you to recover one of our major weapons situated on the far right of the island. The thing is this isn't just a straightforward pickup, as soon as you arrive at the island you need to create some kind of bridge immediately left of you to obtain a utility. An Earthquake is also due anytime soon. Mine fuse is low. Difficulty: 2 - Easy Settings: 30 second each turn, 4:00 (till the end), 3 second retreat Crates: Left Crate (1x Girder), Parachute Tool Crate (after 1st turn, 1x Jet Pack), Right Crate (5x Concrete Donkey) Weapons: Shotgun (4 turns, x1), Prod (x1), Blowtorch (x1), Girder (x1), Bungee (x1), Parachute (x2), Skip Go, Surrender Silver: Middle Crate (1x Bazooka) Bronze: Worms: YOU-1 worm-50 HP; ENEMY-Guardmen(lv.4)-2 General-20 HP, 1 General-45 HP, 1 General-30 HP Goal: Collect the Right Crate. How to pass: turn 1: Collect the crate and put a large horizontal Girder as left as possible for the crate drop. turn 2: Use the other Girder on the right side to get to the first worm. Burrow. turn 3: Stand on the 1st worm's head and use Jet Pack. Then, if the wind goes: Right: Use the Parachute to get to the 3rd worm. Prod him from the right side. Left: Bungee off the side, and use the other Jet Pack to get to the 3rd worm. Prod him from the right side. turn 4: Blowtorch a tunnel to the right. turn 5: Bungee off, and collect the crate. -------------------------------------------------------------------------------- -09-Jumpjet Defense- Mission Details: Now pay attention soldier, we need you to remove the enemy who have tried taking shelter on a nearby Harrier. We need you to launch a blistering attack on the enemy to rid them and return unscratched yourself. Good luck! Difficulty: 1 - Extremely Easy - SUPER FUN! Settings: Crates: crate (1x Armageddon) Weapons: Jet Pack (~) Silver: Nothing Bronze: Nothing Worms: YOU-1 worm-100 HP; ENEMY- Goal: Kill the enemy and survive How to pass: turn 1: Collect the Armageddon and use Jet Pack to get to the harrier (right side plane). Use another Jet Pack, select Armageddon, press Enter, and zigzag yourself up. When you see the 'source' of the comets, fly above it. Now fly up for 3 seconds, let yourself fall, and just before you are under the 'line of fire', fly up again. Repeat the process until there are no more comets. Now float down, and look for a piece of land that you can land on. -------------------------------------------------------------------------------- -10-Operation Alcatraz- Mission Details: We seem to have overlooked one slight thing - the enemy battle tactics document, we've forgotten it! We need you to return to Alcatraz and recover the secret documents that are situated somewhere near the main prison block. Hop to it, soldier! Mine fuse is medium. Difficulty: 2 - Easy Settings: Crates: Weapons: Silver: Bronze: Worms: Goal: How to pass: turn 1: Use Low Gravity and jump up to collect the two crates. Use the shotgun to knock the 2 enemies near you into the drink. turn 2: Get on the main land: if the wind goes strongly left, parachute there. If not, a large girder will do the job. turn 3: Jet Pack to the Tower. turn 4: Blowtorch left and kill the last worm. Then walk down, drop down, and pick up the crate. -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- -11-Apple Of Your Eye- Mission Details: To complete this mission you'll need an impeccable sense of timing. Mines are falling from the sky and there is some distance you'll need to close by jumping from apple to apple before you can reach the enemy. Difficulty: 1 - Extremely Easy - SUPER FUN! Settings: Crates: Weapons: Silver: Bronze: Worms: Goal: Kill the enemy How to pass: turn 1: When you get almost to the tip of an apple, first wait for the mine to fall down. Then move, jump, and move. Don't jump to avoid slipping. Do this 6 times and then use Fire Punch on the enemy. (Just for fun, you can try knocking the worm into a falling mine; pretty fun!) -------------------------------------------------------------------------------- -12-Fruit Bastilles- Mission Details: Quick, quick, we have an emergency. An enemy Worm is holding one of our top scientists hostage and we need you to rescue him before it's too late. We need you to destroy a target to allow us permission for a weapon drop which you will need to intercept by using whatever means, before the weapons drop falls into the enemy minefield. Difficulty: 3 - Moderately Easy Settings: Crates: Weapons: Silver: Bronze: Worms: Goal: How to pass: turn 1: Use Low Gravity and Jet Pack up and right, onto the tree. Jump... Pick up the crate. Keep jumping to land on the tree. Place a long, horizontal girder so you can get to the target, but leave a little bit of space on both sides. turn 2: Baseball Bat the target. Collect the parachuted crate. Now parachute over to the 2nd castle. Keep walking, and Bungee off the side of the tree. Try to fall LEFT and not RIGHT. Now Punch the foe! -------------------------------------------------------------------------------- -13-Stairway to Armageddon- Mission Details: Here is one to test the old pink matter! Using the Shotgun destroy the targets to make a stairway up towards the crate. Once you have reached the crate your mission will be complete, but remember: try to conserve ammo! Difficulty: 4 - Moderate Settings: Crates: Weapons: Silver: Bronze: Worms: Goal: How to pass: turn 1: Always try to aim for 2 targets. Let's Start: for the 1st pack, leave 1 target on column 1, 2 or 3 on column 2, and backflip to get the crate. For the 2nd pack, leave 1 target on column 1, 3 on column 2, 2 on column 3 (without knocking the mine towards you), and don't touch column 4. Jump from 2 to 4. Collect the second crate. For the 3rd pack, leave 1 on column 1, then shoot a target on column 2 from the bottom (stand on the block K). Now go on column 1, and shoot the mine. It will bounce and will be detonated. Good thing it won't hurt you. Now continue right. -------------------------------------------------------------------------------- -14-Rainforest Ruckus- Mission Details: We received word that armed enemy forces were installed deep within the jungle. You have been dispatched as a one man army to take care of this as you see fit. Destroy the enemy! Good Luck. Difficulty: 5 Moderately Hard Settings: Crates: Weapons: Silver: Bronze: Worms: Goal: How to pass: -------------------------------------------------------------------------------- -15-Castle Hassle- Mission Details: Welcome to the Castle Hassle briefing. Finding yourself dumped on the edge of castle Blackheart. Totally unprepared in terms of weaponry, obtain the required arsenal to dispose of the fiendish foes! Mine fuse is medium. Difficulty: 4 - Moderate Settings: Crates: Weapons: Silver: Bronze: Worms: Goal: How to pass: turn 1: Get to the first enemy and prod him into the drink. Stand close to the castle. turn 2: Place a large, 70' girder next to you so you can jump on it then backflip onto the top. turn 3: Backflip to get to the top. You will detonate the mine. Just jump right to avoid damage. Fire Punch the enemy into the river. turn 4: Use Low Gravity to get over to the house's roof. Jet Pack onto the other side (hold up and right). turn 5: Fall down the little crevace right of the 2nd blue thingy. Zigzag your Blowtorch through the tower. turn 6: Monkey your way with a Ninja Rope to the crate. Stay there, and Blowtorch left (make sure that is the lowest you can get, without sinking). turn 7: Keep Blowtorch left. Now if you have girders, use them to shelter you. If not, use Armageddon and finish this match. -------------------------------------------------------------------------------- -16-Bookworm- Mission Details: Whilst security scanning a local enemy hangout we seem to have come across a single enemy unit. The only weapons we can supply you with are close quarter - get in close and take him out. Good luck, Fuse time is instant. Difficulty: 1 - Extremely Easy Settings: Crates: Weapons: Silver: Bronze: Worms: Goal: How to pass: turn 1: Keep jumping to the right to make it on the yellow, opened book. turn 2: Head up, keep going right, prod the enemy into about 10 mines (they are together). -------------------------------------------------------------------------------- -17-Parachute Problems- Mission Details: Now, out in the arctic on a secret island, the enemy have placed a radar target that detects our every air movement. We need this radar target destroying by any means - oh and take a Parachute, our intelligence suggests you'll need it. Difficulty: 4 - Moderate - HARDER THAN IT SEEMS Settings: Crates: Crate (1x Parachute) Weapons: None Silver: Bronze: Worms: Goal: How to pass: turn 1: Get ready! Walk all the way to the crate but don't touch it. Now put your finger on F8, collect it, press F8, enter, space, and navigate yourself to collect all of the falling crates and get to the end. Remember that you don't always have to press right, sometimes, you will miss a crate because you are too far ahead. -------------------------------------------------------------------------------- -18-Pole To Pole- Mission Details: Hope you rested up after that last mission.. Your mission is to advance towards the enemy situated at the far end of the structure and dispatch of him accordingly. Timing is of the essence, as the mines below you will be blown upwards towards you, you'll need to keep on the move in order to avoid them! Difficulty: 1 - Extremely Easy - SUPER FUN! Settings: Crates: Weapons: Silver: Bronze: Worms: Goal: How to pass: turns: Watch out for the mines. Jump from pole to pole. Always wait for the mines to bump up before you jump. If you jump before the mines come up, stand in the middle, and backflip when you hear a BOOM! Keep going right, stand next to the worm, and (Fire) Punch him into the void of deep, cold water! -------------------------------------------------------------------------------- -19-Island Antics- Mission Details: Out on a local island we need you to destroy a crate which possibly contains leaked documents from our research boys downtown. Collect the first load of crates which will eventually lead you to the crate that needs to be destroyed. This crate you will be able to identify by its flashing tag. Difficulty: 4 - Moderate Settings: Crates: Weapons: Silver: Bronze: Worms: Goal: How to pass: turn 1: Jet Pack your way under the tree and to the crate. Stay as near to the stone head as possible. turn 2: Use Laser Sight with Longbow to snipe the mine into the drinks OR down in the little hole. Just hope it don't touch your 1st worm. turn 3: A tool crate will appear. Pick it up. Use Low Gravity and jump to the treetop. Backjump onto the barrel and jump across the 2 mines. Keep heading to the next utility crate. turn 4: Just Skip Go. turn 5: Keep going left with Low Gravity. Pick up all the crates. turn 6: Keep Skip Go. turn 7: Jet Pack to the last crate. turn 8: The Red Crate will appear. Shoot it with a Handgun. Don't worry, die if you have to. -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- -20-Berlin Boss- Mission Details: Pay attention soldier! We need you to dispose of an enemy scientist who seems to have hypnotized some of our team into being enemies. Take out this enemy scientist and the curse shall be lifted. Difficulty: 4 - Moderate Settings: Crates: Weapons: Silver: Bronze: Worms: Goal: How to pass: turn 1: Pick up the crate, head for the big lightpost, and blowtorch your way through. turn 2: You need to Shotgun the target. Now collect the crate. The other shot is a free one. turn 3: Blowtorch through the middle tower. turn 4: Get to the other wire and blowtorch through. turn 5: Jet Pack to the right side tower. turn 6: Put a large girder between you and the lightpost so you can go there. turn 7: Stand on the right side of the lightpost, and build another girder. This one is a large, 80' girder going up and right. Make it so that you can drop on it then to the boss. turn 8: Prod the 'King' into the mines. -------------------------------------------------------------------------------- -21-Windymill On High- Mission Details: Pay attention soldier! Right, we need you dispose of an enemy that has appeared at a location nearby. The only problem is that weapons are extremely sparse at this moment and you will need to rid of this enemy by using whatever skills you have. Good luck, Mine fuse is high. Difficulty: 5 - Moderately Hard Settings: Crates: Weapons: Silver: Bronze: Worms: Goal: How to pass: -------------------------------------------------------------------------------- -22-Bunged Up- Mission Details: Listen carefully, I shall say this only once. The enemy are holed up high above the land and I don't think you want to disturb them without some form of defense! There is a certain trick to keeping these blighters under wraps in their taps, block their way - quite literally! Difficulty: Settings: Crates: Weapons: Silver: Bronze: Worms: Goal: How to pass: -------------------------------------------------------------------------------- -23-Steeple Jack- Mission Details: Pay attention soldier! We need you to dispose of an enemy scientist who is hiding on the far right of the landscape. Take out this enemy scientist using only the supplies you have. Difficulty: 4 - Moderate Settings: Crates: Weapons: Silver: Bronze: Worms: Goal: How to pass: -------------------------------------------------------------------------------- -24-Radical Rescue- Mission Details: We have a serious situation that has consequences I dare not mention. One of our top troops is severely injured and has an enemy Worm sniffing around his pick-up zone. Find a way of destroying the enemy so we can get him out of there. Good luck! Fuse time is instant. Difficulty: 5 - Moderately Hard Settings: Crates: Weapons: Silver: Bronze: Worms: Goal: How to pass: -------------------------------------------------------------------------------- -25-Roping With Dinosaurs- Mission Details: It's back to the Jurassic age, roping amongst the dinosaurs and using the most primitive destructive weapons. your aim is simply to kill all the enemy Worms by whatever means possible, you'll need to be fairly handy with the rope.. just make sure not to land next to the enemy Worm whose turn it is, think ahead! Difficulty: 6 - Hard Settings: 30 seconds each turn Crates: Low Crate (4x Ninja Rope), 4 Crates Near Worms (1x Bazooka), Middle Crate (3x Ninja Rope) Weapons: Low Gravity (x1) Silver: Top Utility Crate (2x Jet Pack) Bronze: Health Crate (+30 HP) Worms: YOU-1 worm- HP Goal: Kill all 4 worms How to pass: turns: Remember the enemy turns: Up-Left, Down-Right, Down-Left, Up-Right. Never end up next to the next enemy worm, he will Fire Punch you. Ok. Collect the Ninja Ropes, back up, and start collecting crates. If you want to, get the first 3 crates, and wait there. After the first worm move, go up and knock him out. Then do it with the Down-Right worm, then the Down-Left worm, and finally drop a Bazooka toward the last worm. -------------------------------------------------------------------------------- -26-Rescue Me- Mission Details: Quick, we need you to save two friendly soldiers who have accidentally landed on a mine zone. Save these soldiers by creating some kind of safety net for them. We also need you to wipe out any enemies. Difficulty: 2 - Easy - SUPER FUN! Settings: Crates: Weapons: Silver: Bronze: Worms: Goal: How to pass: turn 1: Use Low Gravity, jump over the hole. Pick up the crate and build a large horizontal girder between the 2 blocks after the worm explodes up. Do this again for the 2nd worm. Now prod the enemy to the right. -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- -27-Jegg Central- Mission Details: Pay attention trooper, I do hope you've been practicing your target shooting - we need you to be at your best for this mission. Ground control need you to trigger land based targets in order for them to deliver an important weapon you must collect. Tip: Girders make great bridges. Difficulty: 4 - Moderate Settings: Crates: Weapons: Silver: Bronze: Worms: Goal: How to pass: -------------------------------------------------------------------------------- -28-Chase The Ace- Mission Details: Following the recent tragedy of a high altitude explosion we are lead to believe our important package may be situated east of the island. Now we don't care how you get it back, just make sure you do! There may be other Worms inhabiting this location byu they are no threat. Mine fuse is instant. Difficulty: 3 - Moderately Easy Settings: Crates: Weapons: Silver: Bronze: Worms: Goal: How to pass: -------------------------------------------------------------------------------- -29-I Rule The Rooster- Mission Details: Look lively, we have a bit of a situation for you to deal with. After much research, the exact location of the enemy captain has been pin-pointed at a nearby site. It may be not as straight forward as it seems though or we are informed he may be closely guarded. Good luck, Fuse time is instant. Difficulty: 5 - Hard Settings: Crates: Weapons: Silver: Bronze: Worms: Goal: How to pass: -------------------------------------------------------------------------------- -30-Super Tricky Sheep- Mission Details: Two of our top agents have found themselves in somewhat precarious situations! Instead of making away with enemy supplies they have stumbled directly into the enemy weapon drop zones, and are now unable to make a break for it. Use the Super Sheep and your finely honed skills to steal the crates, destroy the enemy and fly you and your comrades to freedom! Difficulty: 6 - Hard Settings: Crates: Weapons: Silver: Bronze: Worms: Goal: How to pass: -------------------------------------------------------------------------------- -31-Down On The Farm- Mission Details: We need you to destroy several enemy scientists. Being closely guarded by one other enemy Worm, destroy these scientist Worms make the guard surrender. The mines littered on the landscape are incredibly powerful, perhaps using there monstrous creations could be the key to your success. Mine fuse is instant. Difficulty: 5 - Moderately Hard Settings: Crates: Weapons: Silver: Bronze: Worms: Goal: How to pass: -------------------------------------------------------------------------------- -32-Icy Encounter- Mission Details: Listen up troops! The enemy has captured one of our privately owned rest and relaxation spots. We've airlifted in supplies for you, they're located at the far end of the island and are being closely guarded. If you can't manage to kill all the enemy Worms then I'm afraid you'll be spending your leave time peeling potatoes and swabbing latrines! Mine fuse is medium. Difficulty: 5 - Moderately Hard Settings: Crates: Weapons: Silver: Bronze: Worms: Goal: How to pass: -------------------------------------------------------------------------------- -33-Have No Fear, Old Dear- Mission Details: The enemy have taken the Old Lady hostage! You must defeat all six of the blighters in order to put an end to this reign of terror. For every Old Lady that you hit, we'll be taking four seconds off of your remaining time and you don't have very long - get in there and do it quickly! Difficulty: 4 - Moderate Settings: Crates: None Weapons: Bazooka (~) Silver: None Bronze: None Worms: Goal: Kill all enemies How to pass: turn 1: Take your time, aim at the 6 worms, and shoot away. TRY NOT TO HIT OLD LADY TOO MUCH. For the top worms, 4 shots do the job. 2 for the middle ones, and 5 shots for the bottom. Of course, you have to aim for the side of the wells, not the roof. -------------------------------------------------------------------------------- -34-Back And Forth- Mission Details: Intelligence reports that the enemy team have come close to collecting a serious piece of hardware. And luckily enough, you're the only Worm up to the task! Use the Ninja Rope to make your way back and forth across the canyons collecting the essential weapons to blow through the landscape and destroy the crate. Repeat: destroy the crate. Do not collect it, this could be a trap. Difficulty: 3 - Moderately Easy Settings: Crates: Weapons: Silver: Bronze: Worms: Goal: How to pass: -------------------------------------------------------------------------------- -35-Beachside Juggler- Mission Details: This is one vacation you will not need your sandals for. With a limited arsenal you will need to improvise to the maximum in order to dispose of a powerful enemy we've stumbled across who seems to have dug himself in greatly. dig him out, then take him out! fuse time is low. Difficulty: 3 - Moderately Easy Settings: Crates: Weapons: Silver: Bronze: Crate (1x Baseball Bat) Worms: Goal: How to pass: turn 1: Backflip and use parachute to get to the sand thing. Collect the crate and flip onto the flag. turn 2: Ninja Rope your way over the bottle. Prod the enemy into the mine. turn 3: Use Low Gravity, and stand UNDER the enemy. Now aim up and shoot away. -------------------------------------------------------------------------------- -36-End Of The Line- Mission Details: Attention! We have discovered this abandoned train that appears to be an old enemy testing ground. The crates that we want you to retrieve have been marked. As we said before, this was apparently an enemy testing ground - we aren't too sure what the other crates may contain, proceed with extreme caution. Take it away, troops. Mine fuse is medium. Difficulty: 5 - Moderately Hard Settings: Crates: Weapons: Silver: Bronze: Worms: Goal: How to pass: -------------------------------------------------------------------------------- -37-Take'em Down- Mission Details: This will need your best Ninja roping efforts! We have encountered the enemy standing atop a stack of targets, every time you collect a crate one of these targets will be automatically destroyed - keep collecting the crates until the enemy hits the mines. Be careful, he has sentry guards positioned either side of him waiting for you to put a foot wrong. Difficulty: 5 - Moderately Hard Settings: Crates: Weapons: Silver: Bronze: Worms: Goal: How to pass: -------------------------------------------------------------------------------- -38-Pie-Eating Piper- Mission Details: This mission requires a lot of thought and a bit of help from our intelligence boys. Every time the button above the donkey's head is pressed a health crate will be dispatched onto the land, these crates have a purpose other than curing your own Worms health worries - take advantage of the enemy's greediness! Difficulty: 7 - Extremely Hard Settings: 30 seconds each turn, 5:00 (till the end), 3 second retreat Crates: Weapon Crate (1x Blowtorch) Weapons: Prod (~), Girder (x2), Ninja Rope (x2), Parachute (x1), Skip Go, Surrender Silver: 30 HP Health Crate on Donkey's tail Bronze: None Worms: YOU-1 worm-40 HP; ENEMY-Special Force(lv.5)-Special Agent-100 HP Goal: Kill the enemy How to pass: turn 1: Build a large girder (20', to the right side) so you can jump on it, and then you can jump on both sides of the donkey. turn 2: Stand NEXT to the target and use Prod. Then, RUN to the right ear. turn 3-8: Repeat five more times. turn 9: Stand on the right ear. Now watch the wind: if it goes slightly right, use the parachute to get down. If not, Skip Go until you get the right wind. When you land, head left, backflip to get the blowtorch, and blowtorch left to HIT your enemy 2x. If he falls in the hole, restart. When retreating, head for your tunnel. turn 10: The enemy will Fire Punch you. You can collect only a few crates, just enough to survive another Fire Punch and not die. (ie: 30+ HP) turn 11: Use the rope to get pass the health crates. Oh ya, did I mention that you DON'T take the other health crates? DON'T TAKE THEM. Get to the space between the 3rd and the 4th crate/stack of crates. See the hill? Stand on its right side facing right so the enemy CAN walk by you to collect the 4th crate but CANNOT go back. turn 12: After he Fire Punch you again, head back, and Prod him into the mines. -------------------------------------------------------------------------------- -39-Plane Crazy- Mission Details: Incoming!! Intelligence have carefully placed a trail of crates and various utilities leading to a top secret enemy headquarters, track them down and remove any enemies you come across. Good luck, fuse time is instant. Difficulty: Settings: Crates: Weapons: Silver: Bronze: Worms: Goal: How to pass: -------------------------------------------------------------------------------- -40-All Aboard- Mission Details: We've come across an enemy Worm so strong he needs to be wiped out immediately before he wreaks havoc amongst us. Use whatever weapons you have at your disposal to delete this monster of a Worm once and for all. Oh and by the way, we've supplied you a Jet Pack incase you get in any 'sticky situations'. Difficulty: 1 - Extremely Easy - SUPER FUN!!! Settings: Crates: Weapons: Silver: Bronze: Worms: Goal: Kill the enemy and survive How to pass: turn 1: Collect the Armageddon crate. Use Jet Pack, select Armageddon, press Enter, and zigzag yourself up. When you see the 'source' of the comets, fly above it. Now fly up for 3 seconds, let yourself fall, and just before you are under the 'line of fire', fly up again. Repeat the process until there are no more comets. Now float down, and look for a piece of the boat remaining that you can land on. -------------------------------------------------------------------------------- -41-Bungee Fun- Mission Details: There are two enemy Worms that need destroying, using your excellent Bungee and attack skills take these guys down and orive your worth to us. Difficulty: 7 - Extremely Hard Settings: Crates: Weapons: Silver: Bronze: Worms: Goal: How to pass: -------------------------------------------------------------------------------- -42-Hindenburger- Mission Details: After their unsuccessful attempt at escape in an airship they've made a dash for it and are now safely tucked away on top of the mooring mast. To complete this mission you will need to be extremely resourceful and think very carefully about how you'll get across. Difficulty: NOW: 1 - Extremely Easy; NORMAL: 5 - Moderately Hard Settings: Crates: Weapons: Silver: Bronze: Worms: Goal: How to pass: -------------------------------------------------------------------------------- -43-Puzzle at T'mill- Mission Details: The enemy are fresh out of ideas and weaponry, in a last ditch attempt to win the battle they've booby trapped the crates to drop mines onto the landscape once collected. Intelligence have told us that this can be used to our advantage, you need a plan. Kill the first two Worms in the same move, killing the Field Marshall is all a matter of timing. Fuse time is instant. Difficulty: Settings: Crates: Weapons: Silver: Bronze: Worms: Goal: How to pass: -------------------------------------------------------------------------------- -44-Revenge At Stonehenge- Mission Details: The enemy have become complacent and have dispatched one of their most closely guarded secrets 15 minutes early. Our only problem now is overcoming a trap they have laid. Intelligence reports that the stack of crates are a booby-trapped decoy. This is where you come in, collect the crate! Don't fail us. Mine fuse is instant. Difficulty: 6 - Hard Settings: Crates: Weapons: Silver: Bronze: Worms: Goal: How to pass: -------------------------------------------------------------------------------- -45-Invertebrate Invaders- Mission Details: The chances of anything coming from Mars are a million to one? Let's hope your chances of putting an end to these 'invertebrate invaders' are a little higher! Use your Bazooka you need to blow the enemy from the sky to bring their reign of terror to an end. Difficulty: 1-7 - VERY WIERD Settings: Crates: Weapons: Silver: Bronze: Worms: Goal: How to pass: -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- -----------------------------------DEATH MATCH---------------------------------- -------------------------------------------------------------------------------- You battle against waves and waves of worms to see if you are the best. You are been given ranks to rate you, and different numbers of teams and worms will be your opponents in different ranks. If you fail, you go down a rank. If you win, you move up a rank. -Death Match Ranking Information- -Legend- Rnk: rank number Rank Name: assigned name for each rank #: the number of your worms Com Team: computer team (names are by default) Com Lvl: computer's level (1-5, 5 being the hardest) Com #: number of worms on the computer's side (for each computer team) Rnk | Rank Name | # | Com Team | Com Lvl | Com # --------------------------------------------------------------------- 00 | Absolute beginner | 8 | Breakfasts | 1 | 1 | | | Teamsters | 1 | 1 | | | Blues N Reds | 1 | 1 --------------------------------------------------------------------- 01 | Beginner | 8 | Breakfasts | 1 | 2 | | | Teamsters | 1 | 1 | | | Blues N Reds | 1 | 1 --------------------------------------------------------------------- 02 | Inexperienced | 8 | Breakfasts | 1 | 2 | | | Teamsters | 1 | 2 | | | Blues N Reds | 1 | 2 --------------------------------------------------------------------- 03 | Rookie | 8 | Breakfasts | 1 | 2 | | | Teamsters | 1 | 2 | | | Blues N Reds | 1 | 2 | | | Refresher Bars | 1 | 2 --------------------------------------------------------------------- 04 | Novice | 8 | Breakfasts | 2 | 2 | | | Teamsters | 1 | 2 | | | Blues N Reds | 1 | 2 | | | Refresher Bars | 1 | 2 | | | Ministers | 1 | 2 --------------------------------------------------------------------- 05 | Below average | 8 | Breakfasts | 2 | 4 | | | Teamsters | 1 | 4 | | | Blues N Reds | 1 | 2 --------------------------------------------------------------------- Rnk | Rank Name | # | Com Team | Com Lvl | Com # --------------------------------------------------------------------- 06 | Average | 8 | Breakfasts | 3 | 6 | | | Teamsters | 1 | 4 --------------------------------------------------------------------- 07 | Reasonable | 6 | Breakfasts | 3 | 2 | | | Teamsters | 3 | 2 | | | Blues N Reds | 2 | 4 --------------------------------------------------------------------- 08 | Above average | 6 | Breakfasts | 5 | 4 | | | Teamsters | 1 | 6 -------------------------------------------------------------------- 09 | Fairly competent | 6 | Breakfasts | 4 | 2 | | | Teamsters | 4 | 2 | | | Blues N Reds | 4 | 2 | | | Refresher Bars | 3 | 2 | | | Ministers | 2 | 2 --------------------------------------------------------------------- 10 | Competent | 6 | Breakfasts | 4 | 6 | | | Teamsters | 2 | 2 | | | Blues N Reds | 2 | 2 --------------------------------------------------------------------- Rnk | Rank Name | # | Com Team | Com Lvl | Com # --------------------------------------------------------------------- 11 | Highly competent | 6 | Breakfasts | 4 | 4 | | | Teamsters | 3 | 3 | | | Blues N Reds | 3 | 2 | | | Refresher Bars | 3 | 1 --------------------------------------------------------------------- 12 | Veteran | 6 | Breakfasts | 4 | 8 | | | Teamsters | 4 | 1 | | | Blues N Reds | 1 | 1 --------------------------------------------------------------------- 13 | Distinguished | 4 | Breakfasts | 5 | 4 | | | Teamsters | 1 | 4 --------------------------------------------------------------------- 14 | Highly Distinguished | 4 | Breakfasts | 5 | 2 | | | Teamsters | 4 | 2 | | | Blues N Reds | 4 | 2 | | | Refresher Bars | 4 | 2 | | | Ministers | 4 | 2 --------------------------------------------------------------------- 15 | Major | 4 | Breakfasts | 5 | 4 | | | Teamsters | 4 | 4 --------------------------------------------------------------------- Rnk | Rank Name | # | Com Team | Com Lvl | Com # --------------------------------------------------------------------- 16 | General | 4 | Breakfasts | 5 | 4 | | | Teamsters | 4 | 4 | | | Blues N Reds | 3 | 2 --------------------------------------------------------------------- 17 | Field Marshall | 4 | Breakfasts | 5 | 8 | | | Teamsters | 1 | 2 --------------------------------------------------------------------- 18 | Hero | 4 | Breakfasts | 5 | 6 | | | Teamsters | 4 | 6 --------------------------------------------------------------------- 19 | Superstar | 2 | Breakfasts | 5 | 5 | | | Teamsters | 4 | 4 | | | Blues N Reds | 3 | 3 | | | Refresher Bars | 2 | 2 | | | Ministers | 1 | 1 --------------------------------------------------------------------- 20 | Elite | 2 | Breakfasts | 5 | 5 | | | Teamsters | 5 | 4 | | | Blues N Reds | 5 | 3 | | | Refresher Bars | 5 | 2 | | | Ministers | 5 | 1 --------------------------------------------------------------------- ================================================================================ ============================[ M U L T I P L A Y E R ]=========================== ================================================================================ -------------------------------------------------------------------------------- ---------------------------------LOCAL COMPUTER--------------------------------- -------------------------------------------------------------------------------- You can play games with up to 8 peoples / computers. There is a limit to the total worms in a game, so don't think you can play with 64 worms at the same time. Use this option to practice your skills or play with others. There are also Multiplayer missions. -------------------------------------------------------------------------------- ------------------------------MULTIPLAYER MISSIONS------------------------------ -------------------------------------------------------------------------------- You can play these 2 player missions online or in single player. Follow instructions to see how to win. -------------------------------------------------------------------------------- -Jailbreak!- Mission Details: Right, this mission requires the thinking man's approach. Both teams need to collect the crate that is situated on the right hand side of the boat. The team on the left must make their way to the crate while the team on the right cannot due to the fact they are set to artillery. The team on the right must hold off the team on the left's bid to get the crate until the Teleport weapon becomes available to them, thus allowing the capture of the crate. Difficulty: 2 - Easy Settings: Crates: Weapons: Worms: Goal: How to win: -------------------------------------------------------------------------------- -Fire at Will- Mission Details: Each of the teams must destroy five of the crates or targets (depending on which side of the landscape they're on) in order to load five charges into the Warboat. If they can clock up this number within the turn time they can drop into the firing seat and launch shells across at the enemy. Be sure to collect the extra health and weaponry that will appear from time to time. May the best Worm win! Difficulty: 3 - Moderately Easy Settings: Crates: Weapons: Worms: Goal: How to win: -------------------------------------------------------------------------------- -Mole in the Moon- Mission Details: Each team consists of an artillery Worm and a fully mobile Worm. Each team must release their mobile Worm skillfully using the Mole weapon, once released the mobile Worm will have the power to take out the enemy artillery Worm resulting in success. Good Luck! Difficulty: Settings: Crates: Weapons: Worms: Goal: How to win: -------------------------------------------------------------------------------- -Race to the Top- Mission Details: On your marks, get set - wait for it. You don't even know what to do yet! Right, in this mission you have to be the first team to reach the crate situated at the center of the 'Chateau le Bruce'. You will need to act quickly if you are to outwit your opponent in the race for the prize, so get to it! Difficulty: Settings: Crates: Weapons: Worms: Goal: How to win: -------------------------------------------------------------------------------- -Chemical Comrades- Mission Details: Pay attention. Contained within the landscape are your opponent's Air Strike bosses. Collect the crates on the left hand side with your mobile Worms to get the necessary weaponry you'll need to take out the air-striking Worms. Take out the air-striking Worms and your opponents will surrender. Difficulty: Settings: Crates: Weapons: Worms: Goal: How to win: -------------------------------------------------------------------------------- -Armageddon Dug-In- Mission Details: Oh my god! In eight turns, all hell will be let loose upon the city. That's right, this is Armageddon. you had better get digging soldiers. Make sure you have a better shelter than your opponents. Good luck!! Difficulty: Settings: Crates: Weapons: Worms: Goal: How to win: -------------------------------------------------------------------------------- -Drowning Dinos- Mission Details: Ok guys, listen up. In this mission you control two Worms each. The Worms that start on the outer sides of the map are set to artillery, with these Worms you will need to collect the crate supplied nearby to gather necessary ammunition. Once this is done, on your next turn with the mobile Worms you will need to make your way towards the opposing team's artillery Worms and kill them. This will result in victory. Good luck, chaps. Difficulty: Settings: Crates: Weapons: Worms: Goal: How to win: -------------------------------------------------------------------------------- -Safe in the Center- Mission Details: Quickly make your way to the middle of the screen where all is safe! Once there you'll need to act quickly in order to avoid giving your life away in neatly wrapped paper to the cursed enemy on their next turn. This mission is the ultimate test of your speed and agility as a Wormy warrior! Difficulty: Settings: Crates: Weapons: Worms: Goal: How to win: -------------------------------------------------------------------------------- -Make the Earth- Mission Details: The team who start inside the tape must collect the crates in order to get the vital weaponry to destroy the enemy. The opposing team must stop them before they do. The first team to destroy the opposition wins. Good luck! Difficulty: Settings: Crates: Weapons: Worms: Goal: How to win: -------------------------------------------------------------------------------- -Worried on Wormore- Mission Details: The team who start in the center of the landscape are set to artillery and must destroy the opposing team's Worms who start on either side of the landscape but are fully mobile. The first team to destroy the opposition wins. Difficulty: Settings: Crates: Weapons: Worms: Goal: How to win: -------------------------------------------------------------------------------- -Do you like my shoes?- Mission Details: Right, we need you to dispose of a gang of enemy Worms that have mobilized on Shoe Island. Collecting the crates will strengthen your armory in your bid to destroy these foes. Nothing but victory will do, furthermore establishing us as the best. Do us proud. Difficulty: Settings: Crates: Weapons: Worms: Goal: How to win: -------------------------------------------------------------------------------- -Mole Out In The Pole- Mission Details: Morning chaps. One of your deadly weapons has somehow found itself stranded out in the North Pole. Using your movement skills, you must make your way around the landscape picking up various crates which we have supplied to help your cause. Rather than recovering this weapon we need you to destroy it, I repeat, destroy it! The crate we need you to destroy is marked in red and will be very tricky to get a shot at, so remember that some weapons can be used aquatically. Good luck boys! Difficulty: Settings: Crates: Weapons: Worms: Goal: How to win: -------------------------------------------------------------------------------- -Frog Marched- Mission Details: Disaster!! One of our top scientists is in danger of dying unless you guys can get to our target in time and provide him safety. Anytime now we're expecting an earthquake to occur and this *will* result in his death. Be careful though, the enemy will be constantly attacking you with strike weapons so you will need to provide yourself with cover. Good luck! Difficulty: Settings: Crates: Weapons: Worms: Goal: How to win: -------------------------------------------------------------------------------- -Submerged- Mission Details: There is a vital crate situated on the far right of the landscape. Time constraints are steep and we need to recover this crate before it falls into the wrong hands. Now hop to it! Difficulty: Settings: Crates: Weapons: Worms: Goal: How to win: -------------------------------------------------------------------------------- -Chance To Buy An Island- Mission Details: Welcome, welcome. Now, in order to find out where the enemy target radar is residing you will have to collect the crates that appear in order to crack the code which will reveal the target radar. Destroy this target radar once it appears to render the area clear. Good luck, soldiers! Difficulty: Settings: Crates: Weapons: Worms: Goal: How to win: -------------------------------------------------------------------------------- -Snow Joke- Mission Details: Right, we need you to dispose of a batch of enemy Worms that have mobilized nearby. You will need to collect the marked crate situated on the far right to replenish your armory. Take care. Difficulty: Settings: Crates: Weapons: Worms: Goal: How to win: -------------------------------------------------------------------------------- -Rock And A Hard Place- Mission Details: Glad you could join us, boys. Now, we have some important weaponry we need you to recover for us located on the left of the island. You will have to use your skills to the max here because the land is littered with instant fuse mines. Find a way of getting 'over' these obstacles and restore us some pride. Difficulty: Settings: Crates: Weapons: Worms: Goal: How to win: -------------------------------------------------------------------------------- -Farmyard Fun- Mission Details: Pay attention lads, we need you to listen carefully. An un-named source has given us information on the whereabouts of several enemy scientist Worms who are being transported to locations unknown. Being closely guarded by one other enemy Worm, you must destroy these scientist Worms, giving the guard no other choice but to surrender. The mines littered on the landscape are incredibly powerful so proceed with extreme caution, perhaps using these monstrous creations could be the key to your success. Mine fuse is instant. Difficulty: Settings: Crates: Weapons: Worms: Goal: How to win: -------------------------------------------------------------------------------- -Just Beachy- Mission Details: Listen up, this is important. We are expecting a weapon delivery sometime soon, the problem is that the co-ordinates have been tinkered with by an unknown source, who we expect is the enemy. The eventual crate drop will appear over the water on the right hand side of the landscape, obviously the enemy don't want us to get our hands on this powerful creation. But first things first, as soon as you arrive we need you to create a bridge immediately left of you over the water to allow us a drop-off point to provide you with much needed items. Difficulty: Settings: Crates: Weapons: Worms: Goal: How to win: -------------------------------------------------------------------------------- -Lone Soldier- Mission Details: Now then, we need you to take out a rogue enemy Worm that has appeared on a nearby island. The problem is you are low on weapons. You will need to collect the provided crates in order to obtain weapons capable of wiping out this cool customer. Good luck, soldiers! Difficulty: 6 - Hard Settings: Crates: Weapons: Worms: Goal: How to win: -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- -------------------------------------WORMNET------------------------------------ -------------------------------------------------------------------------------- WormNET is the internet Server for worms. You can register to be a member and even have your own password. You are ranked in several channels, while others are just for fun. You need to log on to the internet before going on to WormNET. (NOTE: There use to be certain commands you can do in WormNET, but recently, it does not seems to work.) There is a ranking system on WormNET. If you win battles from Leagues, you will be ranked and then get permission to go to a higher league. There are Leagues, which you will participate with other worms in your own level. You start out as a newbie, and to be qualified to enter the other leagues, you have to work your way up. There are challenges with pre-set options to make worms even more fun. There are free game rooms, where you can play for fun. And there is chat, which you can chat but not play a game. -League Ranking System- Beginner - Bronze Silver Gold Star Average - Star Bronze Star Silver Star Gold Star Star Pro - Star Star Bronze Star Star Silver Star Star Gold Elite - Tri-Star -WormNET Rooms- Leagues: WormAM (amateurs and intermediate players) Pro League (need at least 2 stars to enter) Elite League (need to have Elite status) Team17 League Challenges: Rope League BnG League Free Game Rooms: Anything Goes (Rope Knocking Enabled) Party Time Roper Heaven Chat Room: WormChat -------------------------------------------------------------------------------- ---------------------------------INTERNET LINGO--------------------------------- -------------------------------------------------------------------------------- Ever wonder what the F*** your friend or foe is saying to you when you play online? Well, I have a list of words and expressions that people use to reduce typing (and time). -TERM- Clan On WormNET, there are several groups of people who play against others and compete in Clan Battles, organized by some site... Cow Trust me, you don't never want to be called this. It means that you are a F****** cheater or you've broken the game rules. Darkside An action that tends to teleport or dig away for hiding purposes Interm Intermediate Player Lightside Attack on every turn, sometimes without thinking the consequences Nade Grenade Newbie New Player Pro Never mess around with those guys Roper A Ninja Rope user that plays ROPE games Shopper A person who is crazy about collecting crates Sniper A expert in the arts of aiming (usually guns) Zook Bazooka -GAME TYPE- B&G(BnG): Bazooka and Grenade Worms can't move Weapons: Bazooka, Mortar, (Homing Missile), Grenade, Cluster Bomb, (Banana Bomb), Teleport, Girder, Jetpack Goal: Kill Note: You have to kill your foes using projectiles. Aiming is the key. Rope: Ninja Rope Crazy surface Weapons: Ninja Rope, Bazooka, (Mortar), Grenade, (Cluster Bomb), Mine, (Dynamite), (Banana Bomb), (Pneumatic Drill), Parachute, (Bungee) Goal: Kill / Outlast Note: You need skills with the Ninja Rope. You have to aim/throw weapons off your rope to legally damage someone. Rope Race: Ninja Rope Very slim and crazy surface Weapons: Ninja Rope, Parachute Goal: Get to the goal box Note: You all HAVE to start in the START box. Now navigate through a puzzle to get to the end Test your instincts / rope skills to the max Shopper: Crates Collect crates! Weapons: variable Goal: Collect crates, kill Note: You will need to collect at least a crate in a turn to attack. Sniper: Shotgun Aiming Heaven Weapons: Shotgun, Handgun, UZI, Minigun, Jetpack, (Low Gravity), (Laser Sight) Goal: Kill Note: Practice your aiming before playing a match online or else... Fort: 2 pieces of land, usually the same 1 fort, 1 group, can't move out of it Weapons: Bazooka, (Homing Missile), Mortar, Grenade, Cluster Bomb, (Banana Bomb), Sheep, Super Sheep, Mole, Ninja Rope, Girders, Petrol Bomb, Skunk, Holy-hand grenade Goal: Kill Note: You can't stand on the other side's soil. -ABBREVIATIONS AND OTHERS- BBL Be back later BrB Be right back BTW By the way CUL See you later CYA See you DND Do not disturb FAQ Frequently Asked Questions FW Full Wormage GL Good luck GG Good game Gr8 Great G2G(GTG) Got to go J/K Joke K Ok LMAO Laugh my ass off LOL Laughing out loud L8R Later M8 Mate NP No problem NS Nice shot OIC Oh, I see OMG Oh My God PIUP Pissing In Your Pants ROTFL Rolling on the floor laughing THNX Thanks TY Thank you WA(W:A) Worms Armageddon WWP Worms World Party :) Happy :( Sad >:( Mad :p Sticking his/her tong at you ;) Wink ================================================================================ ================================[ O P T I O N S ]=============================== ================================================================================ -------------------------------------------------------------------------------- ---------------------------------BUILDING A TEAM-------------------------------- -------------------------------------------------------------------------------- Start off in your worms adventure by creating your own team of marines. Select your team name, worm name (8), team flag, team graveyard, team speech, team fanfare, human or computer, team super weapons (flamethrower, super sheep, homing pigeon, holy hand grenade, mad cow, old lady, mole bomb). You can select your team's fort (when playing FORT mode in WormPOT) and buy weapons (when playing POINTS FOR WEAPONS mode in WormPOT). -------------------------------------------------------------------------------- ----------------------------------WEAPON OPTION--------------------------------- -------------------------------------------------------------------------------- You can select weapon ammo, crate appearing, power, and delay time (# of turns before available). There is also shop for weapons. -------------------------------------------------------------------------------- -----------------------------------GAME OPTION---------------------------------- -------------------------------------------------------------------------------- You can select HP amount (100-150-200), number of matches(1-9), worm select, fall damage, donation card upon death, anchored worm(can't move), weapon refill, crate falling probability, turn time, retreat time for weapon and rope, siege time, time settings, mine/oil drum, sudden death, instant replay, and special options. If you want your weapon and game settings to be registered, save it. They will be saved into .WSC files, and they can be found in user/schemes/. -------------------------------------------------------------------------------- ----------------------------------MAP CREATION---------------------------------- -------------------------------------------------------------------------------- With this you can create any map you want. Use the options on the left to fill you map with things YOU want. Don't forget to save it if you want the map you just did. They are saved into .BIT files and they are stored under user/saved levels/. Take them out and send them to a friend! -------------------------------------------------------------------------------- -------------------------------------WORMPOT------------------------------------ -------------------------------------------------------------------------------- WormPOT is the new 3-slot options you can select when playing a normal game or a online game. Combining them can add up to 400 different variations! The options are listed below. The SLOTS tells you which of the three slots contain the current option, with Y being yes and N being no. -------------------------------------------------------------------------------- Name | Slots | Description -------------------------------------------------------------------------------- Points for weapons mode | Y/N/N | See next section. -------------------------------------------------------------------------------- All crates contain sheep | Y/Y/Y | All crates contains sheep, super/aqua | | sheep, and sheep launcher. -------------------------------------------------------------------------------- Super sheep = aqua sheep | Y/Y/Y | All super sheep become water proof. -------------------------------------------------------------------------------- Enable blood effects | Y/Y/Y | You like destruction? Then you got to love | | blood! -------------------------------------------------------------------------------- God Mode | Y/N/N | No HP, which means that you can only die | | by sinking. -------------------------------------------------------------------------------- High damage unarmed combat | Y/Y/Y | 2x damage with Martial Arts. -------------------------------------------------------------------------------- High damage firearms | Y/Y/Y | 2x damage with guns. -------------------------------------------------------------------------------- High damage animals | Y/Y/Y | 2x damage with animals. ------------------------------------------------------------------------------- High damage clusters | Y/Y/Y | 2x damage with clusters. -------------------------------------------------------------------------------- High damage engineers | Y/Y/Y | 2x damage with Construction and | | Destruction tools. -------------------------------------------------------------------------------- High damage fire weapons | Y/Y/Y | 2x damage with BnG. -------------------------------------------------------------------------------- Name | Slots | Description -------------------------------------------------------------------------------- Super Rope mode | Y/Y/Y | Super long ropes. -------------------------------------------------------------------------------- High damage explosive | Y/Y/Y | Dynamite, mines and oil drums do 2x | | damage. -------------------------------------------------------------------------------- Specialist worms inside | Y/N/N | Construction and Destruction tools last | | longer. -------------------------------------------------------------------------------- Slippy mode | N/Y/N | If you start slipping, it will be like | | skiing snow day. -------------------------------------------------------------------------------- Sticky mode | N/Y/N | You will NEVER slip. -------------------------------------------------------------------------------- No retreat time | Y/Y/Y | After using a weapon, there is no retreat | | time, so plan ahead. -------------------------------------------------------------------------------- Double strength health | Y/Y/Y | Double health and double health crates. -------------------------------------------------------------------------------- Wind effects more weapons | Y/Y/Y | Any weapons that are effected by wind are | | now paper-light weighted. -------------------------------------------------------------------------------- Energy or Enemy | Y/N/N | You have the choice: energy or enemy. | | Either one ends the turn. -------------------------------------------------------------------------------- David and Goliath mode | N/Y/N | At the beginning of the first turn, Scale | | of Justice is used. -------------------------------------------------------------------------------- One shot, one kill | N/Y/N | License to kill mode (from GoldenEye) -------------------------------------------------------------------------------- Name | Slots | Description -------------------------------------------------------------------------------- Stay away from the edge | Y/Y/Y | At the beginning of every turn, there is | | an earthquake. -------------------------------------------------------------------------------- Fort mode | Y/Y/Y | The maps are pre-defined. You have to | | follow the fort mode options (see | | Multiplayer-Internet Lingo). -------------------------------------------------------------------------------- Falling really hurts, be | Y/Y/Y | 2x damage from falling. careful out there | | -------------------------------------------------------------------------------- No weapons, crates only | Y/N/N | Collect weapons from crates. -------------------------------------------------------------------------------- Double damage mode | Y/Y/Y | 2x damage, 2x damage to soil. -------------------------------------------------------------------------------- Crates, crates and even | Y/Y/Y | At the beginning of every turn, there is a more crates | | Crate Shower. -------------------------------------------------------------------------------- Using weapon doesn't end | Y/Y/Y | Enough said. your turn, mode | | -------------------------------------------------------------------------------- Extra powerful unarmed | Y/Y/Y | 4x damage from Martial Arts. combat | | -------------------------------------------------------------------------------- Extra powerful animal | Y/Y/Y | 4x damage from animals. -------------------------------------------------------------------------------- Extra powerful clusters | Y/Y/Y | 4x damage from clusters. -------------------------------------------------------------------------------- Extra powerful fire weapons | Y/Y/Y | 4x damage from BnG. -------------------------------------------------------------------------------- Extra powerful explosives | Y/Y/Y | 4x damage from dynamite, mine and oil | | drum. -------------------------------------------------------------------------------- Everything you wanted to | N/N/Y | Crate Spy is given to all teams. know about the contents of | | that crate | | -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- -----------------------------POINTS FOR WEAPONS MODE---------------------------- -------------------------------------------------------------------------------- The first selection in the first slot of WormPOT is Points for Weapons Mode. In this mode, you have only limited weapons(that you define) for each team. They are different for each team. Set them to your advantages, meaning select only weapons you are good at. Now to set the weapons, go to your Edit Team Option (go in Options or right click your team name in the barrack). Each team have a DEFINED 100 Gold. That means you can't have it all! Now I will list the prize for each weapon (if you go over the 10 bullets, you'll get infinite ammo). You can purchase anything that you can afford. Things that you cannot afford will be surrounded in RED. Abbriviations: P Drill - Pneumatic Drill D Ball - Dragon Ball Scd Bmbr - Suicide Bomber C Bomb - Cluster Bomb F Punch - Fire Punch L Grav - Low Gravity F Walk - Fast Walk L Sight - Laser Sight Blwtrch - Blowtorch W Select - Worm Select B Axe - Battle Axe B Bat - Baseball Bat N Rope - Ninja Rope Invsblty - Invisibility H Missil - Homing Missile M Bomb - Mole Bomb Flmthrwr - Flamethrower H Pigeon - Homing Pigeon Old Womn - Old Woman S Lnchr - Sheep Launcher N Strke - Napalm Strike B Bomb - Banana Bomb H-H Grnd - Holy-Hand Grenade S/A Shp - Super/Aqua Sheep -------------------------------------------------------------------------------- Weapon | Cost | Weapon | Cost | Weapon | Cost | Weapon | Cost | Weapon | Cost | -------------------------------------------------------------------------------- Prod | 1 $ |Scd Bmbr| 2 $ |Parachut| 4 $ |B Bat | 7 $ |Dynamite| 20 $ | -------------------------------------------------------------------------------- Shotgun | 1 $ |Kamikaze| 2 $ |Mine | 4 $ |N Rope | 7 $ |Flmthrwr| 25 $ | -------------------------------------------------------------------------------- Mortar | 1 $ |Uzi | 3 $ |Shotgun | 5 $ |Invsblty| 7 $ |H Pigeon| 25 $ | -------------------------------------------------------------------------------- Bazooka*| 1 $ |C Bomb | 3 $ |L Sight | 5 $ |Teleport| 7 $ |Mad Cow | 25 $ | -------------------------------------------------------------------------------- Grenade*| 1 $ |F Punch | 3 $ |Longbow | 5 $ |Jet Pack| 8 $ |Old Womn| 25 $ | -------------------------------------------------------------------------------- Bungee | 2 $ |L Grav | 3 $ |P Bomb | 5 $ |H Missil| 8 $ |S Lnchr | 25 $ | -------------------------------------------------------------------------------- P Drill | 2 $ |Girder | 3 $ |Skunk | 5 $ |Minigun | 8 $ |N Strke | 25 $ | -------------------------------------------------------------------------------- D Ball | 2 $ |F Walk | 4 $ |Blwtrch | 5 $ |Airstrik| 9 $ |B Bomb | 25 $ | -------------------------------------------------------------------------------- | $ $ $ | |W Select| 5 $ |M Bomb | 10 $ |H-H Grnd| 25 $ | RESET | | SELL ALL ------------------------------------------------- | MONEY | |B Axe | 6 $ |Sheep | 20 $ |S/A Shp | 25 $ | -------------------------------------------------------------------------------- * - For Bazooka and Grenade, 6 is infinite ammos. ================================================================================ =============================[ S T R A T E G I E S ]============================ ================================================================================ - Confuse enemies (and yourself) by naming all of your worms the same. - When you want to choose a good weapon for damage, choose shotgun for close range and bazooka for long range. - Air assaults are precious, save them for multiple kills. - Always save your special weapons / air assaults for later. Try improvising. - For a excellent Pigeon drop, stand on top of the enemy worm, use Jet Pack, select Homing Pigeon, select target, fly up until you only have 1 or 2 fuel left, and press enter to use the pigeon and fly yourself to safety. - To make a hole and not lose a turn, listen up: First turn, use a mine next to the future hole, then move away. After your enemy end his turn, go back and detonate the mine and move away. Now you can move to the newly made hole without losing a turn. - When roping or jetting, always select parachute as secondary weapon for precaution. - If a worm is near a barrel, don't shoot the barrel, instead, use a Bazooka or a Grenade and shoot the worm. You will get more HP off it. - Backflip get you even higher. - If you are playing with more than 1 worm, don't hesitate to sacrifice when given an opportunity to heavily damage your opponent(s). ================================================================================ ====================================[ F A Q ]=================================== ================================================================================ Q: Are you done playing WWP? A: You CAN'T be FINISHED playing WWP. If you mean if I am bored, well, I use to be bored of W:A after 1 year, but I am back. WWP is a new beginning, and I won't be bored before some time. Q: Is this game out in NA? A: In US, May something. Q: Are there any cheats? A: I don't know, but I guess there aren't any. Q: What mission are you at? A: Finished. Q: How many levels are there? A: There are 45 one player missions and 20 multiplayer/online missions. Q: What are the boss worms in the missions? A: Probably a Level 6 worm. I havn't noticed any difference it... Q: Is mission 9 and 40 the same thing? A: Yes. Q: Why can it be that a so high level contain a so easy mission? [Last Question] A: Don't search me, ask Team17. ================================================================================ ==========================[ M I S C E L L A N E O U S ]========================= ================================================================================ -------------------------------------------------------------------------------- -------------------------------------RUMORS------------------------------------- -------------------------------------------------------------------------------- Rumors say that there ARE cheats! These rumors include NEW WEAPONS, NEW MISSIONS, BABY WORMS and SUPER WORMS. Note that I am not the one sreading the rumors, I heard it online. Team17 doesn't agree with any of the rumors here, but we never know. -------------------------------------------------------------------------------- -----------------------------------SAVED FILES---------------------------------- -------------------------------------------------------------------------------- Saved Files | File Extention | Special Settings | Directory -------------------------------------------------------------------------------- Game State | names.wdb | Cannot modify* | \User\ Fanfare | .wav | WAVE sound | \User\Fanfare\ Flag | .bmp | 256 colors, 20x17 pixel | \User\Flags\ Grave | .bmp | 256 colors, 24x32 pixel | \User\Graves\ Import Map | .bmp .jpg .gif .tga | Anything | \User\Import\ Saved Level | .bit | Cannot modify** | \User\SavedLevels\ Scheme | .wsc | Cannot modify** | \User\Schemes\ Speech | .wav | WAVE sound | \User\Speech\ Team | .wwp | Cannot modify* | \User\Teams\ -------------------------------------------------------------------------------- * - These files cannot be modified unless you know how to work with HEX or have a special program. ** - These files cannot be modified unless you have a program or modify inside WWP. You can create speech files for your team. They are called soundbank. Events in the game trigger sound, and you can define what music come out of your speakers. The names are defined, so you can't play a sound without the right name. In the next table, I've listed all the wavs you need for a complete speech file. Keep all capitalisation in mind. Once you complete all the files, put them all in \User\Speech\[NAME OF THE SPEECH]\. Also, I've put suggested time to tell you about how long it should be. If you make a very frequently used sound 30 seconds, then you will always listen to it and you will get bored from it. Don't set the sound too loud. To the right, there are the definitions of the files to tell you when will the sound be activated. Finally, you can use Team17's Soundback Editor to edit even quicker (see Programs). -------------------------------------------------------------------------------- Soundbank Files | Suggested Time | Definitions -------------------------------------------------------------------------------- AMAZING.WAV | 1 - 4 Seconds | Nice shot (maximum damage) BORING.WAV | 1 - 6 Seconds | Finish a turn without attacking BRILLIANT.WAV | 1 - 4 Seconds | Smart move BUMMER.WAV | 1 - 4 Seconds | Shot missed BUNGEE.WAV | 1 - 3 Seconds | Using Bungee BYEBYE.WAV | 1 - 6 Seconds | Die COLLECT.WAV | 1 - 3 Seconds | Collect a crate/card COMEONTHEN.WAV | 1 - 4 Seconds | Enemy missed shot COWARD.WAV | 1 - 4 Seconds | Damage your own team DRAGONPUNCH.WAV | 1 - 3 Seconds | Using Dragon Punch DROP.WAV | 1 - 3 Seconds | Air Drop EXCELLENT.WAV | 1 - 4 Seconds | Nice move FATALITY.WAV | 1 - 4 Seconds | High shot (very high damage) FIRE.WAV | 1 - 3 Seconds | Firing a projectile weapon FIREBALL.WAV | 1 - 3 Seconds | Using Fire Ball FIRSTBLOOD.WAV | 1 - 6 Seconds | First damage in the game FLAWLESS.WAV | 1 - 6 Seconds | Victory without losing one worm GOAWAY.WAV | 1 - 4 Seconds | After an enemy's shot GRENADE.WAV | 1 - 3 Seconds | When a grenade approaches HELLO.WAV | 1 - 4 Seconds | 5 seconds without doing anything HMM.WAV | 1 - 6 Seconds | Thinking (NEVER HEARD IT) HURRY.WAV | 1 - 4 Seconds | Last 5 seconds of your turn ILLGETYOU.WAV | 1 - 6 Seconds | After an enemy's shot INCOMING.WAV | 1 - 3 Seconds | Air Assault Drop JUMP1.WAV | 1 - 2 Seconds | Jump JUMP2.WAV | 1 - 3 Seconds | Backjump (2x Enter) JUSTYOUWAIT.WAV | 1 - 6 Seconds | After a nice enemy's shot(maximum damage) KAMIKAZE.WAV | 1 - 3 Seconds | Using Kamikaze -------------------------------------------------------------------------------- Soundbank Files | Suggested Time | Definitions -------------------------------------------------------------------------------- LAUGH.WAV | 1 - 6 Seconds | After a nice shot (NEVER HEARD IT) LEAVEMEALONE.WAV | 1 - 6 Seconds | After a nice enemy's shot(NEVER HEARD IT) MISSED.WAV | 1 - 4 Seconds | After a missed attack NOOO.WAV | 1 - 4 Seconds | After been thrown out of the game area OHDEAR.WAV | 1 - 4 Seconds | When your worms are suffering OINUTTER.WAV | 1 - 3 Seconds | After recieving damage OOFF1.WAV | 1 - 4 Seconds | Fall OOFF2.WAV | 1 - 4 Seconds | Fall OOFF3.WAV | 1 - 4 Seconds | Fall ORDERS.WAV | 1 - 3 Seconds | Air Assault Drop OUCH.WAV | 1 - 4 Seconds | Very hurt (NEVER HEARD IT) OW1.WAV | 1 - 3 Seconds | Hurt OW2.WAV | 1 - 3 Seconds | Hurt OW3.WAV | 1 - 3 Seconds | Hurt PERFECT.WAV | 1 - 6 Seconds | Nice shot (maximum damage) REVENGE.WAV | 1 - 6 Seconds | Return a shot after been damaged RUNAWAY.WAV | 1 - 4 Seconds | Warning before something blows STUPID | 1 - 6 Seconds | After damaging self TAKECOVER.WAV | 1 - 3 Seconds | Air Assault Warning TRAITOR.WAV | 1 - 6 Seconds | After damaging your own team UH-OH.WAV | 1 - 4 Seconds | Warning for something big(NEVER HEARD IT) VICTORY.WAV | 1 - 6 Seconds | Win walk-compress.wav | 1 - 2 Seconds | Walk - worm compressed walk-expand.wav | 1 - 2 Seconds | Walk - worm expanded WATCHTHIS.WAV | 1 - 3 Seconds | Firing a fused projectile weapon WHATTHE.WAV | 1 - 3 Seconds | Before something explodes near you WOBBLE.WAV | 1 - 3 Seconds | When you are VERY close to a edge YESSIR.WAV | 1 - 3 Seconds | Following orders YOULLREGRETTHAT.WAV | 1 - 6 Seconds | After been damaged -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- ------------------------------------WEB SITES----------------------------------- -------------------------------------------------------------------------------- --------------------------------------------------------------- Site Address | Site Name --------------------------------------------------------------- WWP.TEAM17.COM | Team17's Worms World Party Official Site WORMS.TEAM17.COM | Team17's Worms: Armageddon Official Site WWW.WA-FORUM.COM | W:A and WWP online Clan Organisation Site WWW.WORMFILES.COM | Stuff about Worms WWW.WORMSCENTER.COM | A lot of Worms stuff --------------------------------------------------------------- Of course, there are a lot more sites out there, but I am only listing very important sites. Send me a site if you want me to add it here. No clan sites please (due to the fact that I am a clan Leader myself). -------------------------------------------------------------------------------- -------------------------------ADDITIONAL PROGRAMS------------------------------ -------------------------------------------------------------------------------- Team17's Official WWP Soundbank Editor: Team17 re-edited their Soundbank editor for W:A. This little do-heacky will automatically copy the files you assign to each sound to a folder and rename it for you. You can even hear the stuff! Also, you can save your soundbank, which is faster than the old, manual way. The exe file contains 2 files: BankEditor.exe and bankeditor.txt. Extract both in \User\. ==>ftp://ftp.team17.com/pub/t17/goodies/wwp_bankeditor.exe<== WWP Scheme Editor: Some wormer wrote this little program to program schemes. With this, you can define almost anything in the game (including Indestructable Terrain!). Right now, it can only save, so don't think you can open your schemes in there it. ==>http://www.wormsfiles.com/files/programs/wwpschmed-save.zip<== ================================================================================ ============================[ I N F O R M A T I O N ]=========================== ================================================================================ -------------------------------------------------------------------------------- -----------------------------------STATISTICS----------------------------------- -------------------------------------------------------------------------------- Document Size: 161 KB Version: 0.45 Date: April 22, 2001 If anything in this document do not match the statistics, please inform me. -------------------------------------------------------------------------------- ------------------------------COPYRIGHT AGREEMENTS------------------------------ -------------------------------------------------------------------------------- All materials in this document are copyrighted by Mimicmasterax. Some are taken from the game , by Team17. You may not take this document or its parts without my personal permission. If you violate this or any other standard copyright agreements, you will be violating International Law. This document is also copyright protected by all websites that post it. If you want to post my FAQ on your site, please send a e-mail to MimicMasterAX@Hotmail.com with the title being: Permission for your WWP FAQ Usage for [site Name - Site Admin]. I mostly won't say no, but please use proper language. Before ripping off my work, think about all the time I've spent on this. (I am not saying you CAN steal it.) If you find this file without Copyright Information or at a site not been listed here, please report to me at MimicMasterAX@Hotmail.com. - GameFAQs (www.gamefaqs.com) - Cheat Code Central (www.cheatcc.com) - Tim's Vault(www.timsvault.com) - Cheat Planet (www.cheatplanet.com) - Action-Trip (www.actiontrip.com) - Neo-seeker (www.neoseeker.com) USAGE: - You CANNOT sell it. - You CANNOT put it in a magazine/book/guide/program or anything similar without my personal permission first. Any large-scale distributions will not be permitted, so please don't ask. - You CANNOT reproduce it or any of its parts. - For the latest version, please always check www.GameFAQs.com. POSTING: - All of these subjects are applicable only after you get my personal permission for posting my guide on your website/magazine. - You MAY only post this guide AS A WHOLE. - I MUST be the one to receive full credits for this document. - You CANNOT display any advertisement anywhere on the page or in any related framed pages. - YOU MUST KEEP THIS DOCUMENT UPDATED W-E-E-K-L-Y. PLEASE CHECK GAMEFAQS AT WWW.GAMEFAQS.COM FOR UPDATES. -------------------------------------------------------------------------------- -------------------------------------CONTACT------------------------------------ -------------------------------------------------------------------------------- E-mail: Mimicmasterax@Hotmail.com Questions: Use 'Questions for WWP FAQ' as title. Comments/Suggestions: Use 'Comments for WWP FAQ' as title. Corrections: Use 'Corrections for WWP FAQ' as title. Additions: Use 'New Information for WWP FAQ' as title. -I will appreciate it if you use proper language and state which part of the FAQ you are referring to. -------------------------------------------------------------------------------- ------------------------------------THANKS TO----------------------------------- -------------------------------------------------------------------------------- GameFAQs and numerous other websites for posting my guide. Team17 for a superb game. -------------------------------------------------------------------------------- ------------------------------AUTHOR'S FINAL NOTES------------------------------ -------------------------------------------------------------------------------- I hope you enjoyed my guide. I apologize if you found this guide was too hard to navigate. I tried my best... Anyway, I hope you found this game very thrilling. If you need further assistant, I will be happy to answer all of your questions if you e-mail me. Game Boy ADVANCE is going to be out soon! I am going to buy it... Worms, Worms Armageddon, Worms World Party are trademarks of Team17. © Copyright 2001 MimicMasterAX ================================================================================