###################################################################### #========##========##===##===##========##========##========##=====#### #==####==##==####==##========##==####==##==####==##==########==##==### #========##========##==#==#==##==####==##========##======####==###==## #==####==##==##==####==#==#==##==####==##==##==####==########==##==### #==####==##==###==###==####==##========##==###==###========##=====#### ###################################################################### #########========######========######========######========########### #########==####==######==####==######==####==######==################# #########==############==####==######========######======############# #########==####==######==####==######==##==########==################# #########========######========######==###==#######========########### ###################################################################### ###############################========############################### ###############################==###===############################### ###################################===################################ #################################===################################## ###############################========############################### ###################################################################### Armored Core 2 Why should you use this FAQ? +To beat missions your first time through with out use of PLUS +To beat the game with out the use of the Karasawa +To get ALL the hidden parts +To beat the entire Arena and see their stats. +To see a checklist of all the parts +To see ALL the parts What isn't in this guide? -Controls -Over view of the game itself -Advanced tactics section -Perfect English, although I only speak it. Table of Contents (Put a "~" in front of what ever you put in the find, to Find hold in "control" and press F) Don't worry, there is sub tables when you get there. -Intro -Walk Through -Enemies -Arena -Shop/Checklist -Parts -Ending (<- Part on Plus) -Credits -Copyright [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ###################################################################### #######========####===###==####========####========####========####### ##########==#######====##==#######==#######==####==####==####==####### ##########==#######==#==#==#######==#######========####==####==####### ##########==#######==##====#######==#######==##==######==####==####### #######========####==###===#######==#######==###==#####========####### ###################################################################### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Intro... This is a walkthrough for Armored Core 2. I will tell you how to beat missions, and find some parts. I wrote this guide for mainly helping with the harder missions. If you need to know controls, open that thing called an instruction manual. Here are some basic things you should know about this game. In this part I will tell you several things. First off, the mission briefings and rewards. Then I will tell you strait forward how to beat it. Then I will list the hidden parts for that mission and a set-up if needed for it. One more important thing. You may notice I use certain parts a lot. Those are just my choices most of the time. If you are better with Quads, go for it. Oh yeah, if you can't get some of the parts I mention, just use crappier ones. You will notice I favor the same parts through out the whole game, once again, if you don't like them, I'm not forcing you to use them. Want some tips? -Always save before every mission. -Use energy weapons at first so you can get a lot of credits. -Missiles & Grenades are a great way to run your money into a hole. -Read my guide and get lots of sleep. -Even with a perfect setup, you still need to have some talent. -If you have trouble with regular enemies, look at the enemy section. -USE a laser blade for ALL mission your first time through. I assume you have the heaviest blade you can carry and that you have one in the first place. -The Karasawa is a monster, use it if you need it, but don't grow on it as it makes you a sloppy pilot. Whenever there is a mission where you are having trouble with, the Karasawa can usually help... but if I told you to use the Karasawa for every mission, this FAQ would be mad short and boring... -I will list the missions in order I did them, and before I start it, I will try and give you the design I used... please note that I try and be diverse with the use of different weapons and I tend to stray from missiles any more since they don't really make you a better pilot. -D O U B L E - L O C K everything! This will let your FCS lead the target. It is done by letting you lock box remain on an enemy for a second or two. -If you need some more money, fight in the arena. (Stars in dictate difficulty in levels and getting hidden parts. Parts that can be found by a pick up are rated as if you just looked blindly (FAQless) for them. {1-10}) [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ###################################################################### #===##===##========##========##========##========##========##===###==# #========#####==#####==########==###########==#####==####==##====##==# #==#==#==#####==#####========##========#####==#####==####==##==#==#==# #==####==#####==###########==########==#####==#####==####==##==##====# #==####==##========##========##========##========##========##==###===# ###################################################################### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Walk Through... (Put a "~" in front of what ever you put in the find, to Find hold in "control" and press F) Read the Intro and the beginning of this part. (These are in the order the game lists them after you beat the game; the number in the brackets is what order I did the mission, if I put [XX] it means I didn't do this mission my first run though) **Please Note that I am doing these missions without the help of the arena. You can fight in the arena to make your life easier, so if you get tons of money before hand, you can run right through the first half of mission with little worry. This does take fun out of the game, but you do what you want to.** ***Also you can find a hidden radar part in the AC training mission, you can use this part for extra money has it is just a crappy radar. To get it, blow up the center of the ceiling. It will take quite of few shots and you will need good boosting skills. If you want it as soon as possible, you can use a limiter release, by pressing L1, L2, L3, R1, R2, and R3. This will give you unlimited energy for about 50 seconds, but takes about a minutes to regenerate.*** [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] -Raven Test -------------------------------------------------------[01] -MT Suppression ---------------------------------------------------[02] -Eliminate Informer -----------------------------------------------[03] -Defend the Bridge ------------------------------------------------[04] -Attack Rektena Installation --------------------------------------[06] -Remove Disorder Units --------------------------------------------[07] -Capture Cargo ----------------------------------------------------[08] -Defuse Explosives ------------------------------------------------[05] -Defend Arden River Lab -------------------------------------------[XX] -Spaceport Escort -------------------------------------------------[09] -Assist Malea Base ------------------------------------------------[10] -Escort Train -----------------------------------------------------[11] -Guard Secret Information -----------------------------------------[12] -Ground-base Attack -----------------------------------------------[14] -Save Water-Generation Plant --------------------------------------[XX] -Assault Underwater Base ------------------------------------------[15] -Rescue Research Team ---------------------------------------------[13] -Arden River Invasion ---------------------------------------------[XX] -Infiltrate Radar Base --------------------------------------------[16] -Destroy Radar Base -----------------------------------------------[18] -Stop the Surface Weapon ------------------------------------------[21] -Guard HQ Rooftop -------------------------------------------------[XX] -Attack Research Team ---------------------------------------------[19] -Destroy Containers -----------------------------------------------[17] -Recover Stolen Files ---------------------------------------------[20] -Escort Submarine -------------------------------------------------[22] -Investigate Murakumo Dome ----------------------------------------[23] -Underground Railway ----------------------------------------------[24] -Abort Missile Launch ---------------------------------------------[25] -VIP Escort -------------------------------------------------------[26] -Zio City Suppression ---------------------------------------------[27] -Underground Lab --------------------------------------------------[28] -Spacestation Assault ---------------------------------------------[29] -Eliminate Leos Klein ---------------------------------------------[30] -Infiltrate STAI Battleship ---------------------------------------[31] -Phobos -----------------------------------------------------------[32] [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Raven Test * Requester: Nerves Concord Advanced: 0 Upon Success: 0 Briefing: "This mission is designed to test your abilities. The objective is simple: Find and destroy all MTs that have entered a particular area of the city." "To be registered in the arena as a Raven, you must succeed in this mission. If you fail you will be executed." "A Raven will accompany you as an examiner. He will not help you under any circumstances." "We're eager to see what you learned on Earth." Walkthrough: This is the first mission you take, it starts RIGHT when you start the game itself. This is the AC you have. Head ----------- ZHD-GE/OHR Core ----------- ECM-XR00 Arms ----------- EAN-SO Legs ----------- ZLN-XXO/TP Booster -------- EBT-GE FCS ------------ DOX-105 Generator ------ GPS-VA Radiator ------- RPS-MER/SA Inside --------- NONE Extension ------ NONE Back Unit R ---- EWM-S602 Back Unit L ---- ZRS-554/BW Arm Unit R ----- ZWG-RF/37 Arm Unit L ----- ELS-2772 Optional Parts - NONE Once this mission starts, you get another AC telling you what to do. Once Strung is gone, you must start the mission. So start by moving forward down the highway. All there is are battle MTs that are pretty easy to kill. They take a couple of rifle rounds or if you want a faster kill, use your laser blade. Once you make your way to the very end of the level, you must fight the leader. He is a High Act MT that can take quite some punishment, just use any weapons to kill him, in fact, test out a weapon you didn't use on him. Once he is out of the way, the mission is over. If you DO need help, just lock on with your missiles from around a corner. Hidden Parts: None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~MT Suppression ** Requester: Zio Matrix Advanced: 0 Upon Success: 27000 Briefing: "PROTOTYPE MTS are malfunctioning and running loose in the BUNDLE MT FACTORY. The cause of this may be the electromagnetic field surrounding a meteor that fell nearby." "As the malfunctioning MTs are only prototypes they are weakly armed. No major damage is expected, but we cannot let them run amok." "Your mission assignment is the destruction of all malfunctioning MTs. Good luck." Walkthrough: This is the second mission I took. Sell both back weapons and your right arm weapon. Purchase the bazooka and head into this mission. Head ----------- ZHD-GE/OHR Core ----------- ECM-XR00 Arms ----------- EAN-SO Legs ----------- ZLN-XXO/TP Booster -------- EBT-GE FCS ------------ DOX-105 Generator ------ GPS-VA Radiator ------- RPS-MER/SA Inside --------- NONE Extension ------ NONE Back Unit R ---- NONE Back Unit L ---- NONE Arm Unit R ----- EWG-BZ-B1100 Arm Unit L ----- ELS-2772 Optional Parts - NONE This mission is broken up into three parts. The enemy MTs your are fighting are floating Balls with shotgun like spread bullets. They will go down in one shot. Go into the door right in front of you. Now try and pick off some MTs from the door way with the bazooka. There are nine of them inside this area, so take your time. Try not to miss at all, since you don't have too much ammo. To be safe, only attack when they are sitting still. Once you kill all these MTs, go back to the first room that you started in. Keep going strait (east) until you reach another room with MTs. Kill them the same ways as before. Once you kill these nine MTs, move to block C. This can be reach from this very room, just head down the large room. The door is on the same side as the door you came out of is. Now in C block, this room is way different than the first two, but either way, it is still easy. Clear this room to finish the mission. You should make about 20000 Credits if you do well, but you should make at LEAST 18000 Credits. Hidden Parts: None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Eliminate Informer * Requester: LCC Advanced: 0 Upon Success: 30000 Briefing: "We request the elimination of an informer. The target is an employee of ours who has been selling highly classified information to other corporations." "Through surveillance we've learned that he will be meeting with representatives from RMERAUDE CORP, tonight, at FALNA CRATER. We want you to eliminate him then and there." "Attack only THE VEHICLE that the target has boarded. Ignore THE CORPORATE FORCES. We want to send them a message that we'll no longer tolerate such activities." "I don't like having to hire a Raven, but as the rest of our forces are engaged in other activities, I don't really have a choice. That is all. Good luck." Walkthrough: Before you start this mission, you need to deck out your AC. You will probably need more money to make this AC, so make sure you sell off that hidden part you can get in the AC training mission. To get it, blow up the center of the ceiling. It will take quite of few shots and you will need good boosting skills. If you want it as soon as possible, you can use a limiter release, by pressing L1, L2, L3, R1, R2, and R3. This will give you unlimited energy for about 50 seconds, but takes about a minutes to regenerate. Then kill the MTs. Remember you get two of them. Head ----------- ZHD-GE/OHR Core ----------- ECM-XR00 Arms ----------- EAN-SO Legs ----------- ELB-A1001 Booster -------- EBT-GE FCS ------------ VERTEX-124/EE Generator ------ GPS-VA Radiator ------- RPS-MER/SA Inside --------- NONE Extension ------ NONE Back Unit R ---- NONE Back Unit L ---- NONE Arm Unit R ----- ZWG-SRF/8 Arm Unit L ----- NONE Optional Parts - NONE If you can't afford to make this AC, just use a crappier FCS, the VERTEX-750/W. This mission is easy, all you have to do is take out the Informer. You can ignore all the other enemies. First use your limiter release by pressing L1, L2, L3, R1, R2, and R3. Now over boost on top of the large space ship and chill there for a while. Now depending on what FCS you are using, you just have to wait till the truck gets in your lock box. Now shoot three times and it will die. You should make over 29000. You shouldn't get hit at all, but you can miss with your rifle. Hidden Parts: None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Defend the Bridge ** Requester: LCC Advanced: 0 Upon Success: 28000 Briefing: "Head to THE OLD BRIDGE in THE TREDD SPECIAL ENVIRONMENT ZONE. The Bridge is a remnant left over from the First Terraforming. It's now occupied by ZIO MATRIX." "We have no idea why Zio has entered this zone, but we have jurisdiction over the old facilities, and unauthorized corporate encroachment will not be tolerated." "Eliminate all CORPORATE MTS. This will serve as a warning to them." "This area is very high in temperature, due to its exposure to lava released from a nearby volcano. The roads are badly damaged, but being a Raven, this should pose no problem." "That is all. Good luck." Walkthrough: This is the fourth mission I took. If you can't afford those boosters, take cheaper ones. But you will notice your AC can not only move faster, but longer. Head ----------- ZHD-GE/OHR Core ----------- ECM-XR00 Arms ----------- EAN-SO Legs ----------- ELB-A1001 Booster -------- ZBT-H4/T FCS ------------ DOX-105 Generator ------ HOY-B999 Radiator ------- RPS-MER/SA Inside --------- NONE Extension ------ NONE Back Unit R ---- NONE Back Unit L ---- NONE Arm Unit R ----- EWG-BZ-B1100 Arm Unit L ----- NONE Optional Parts - NONE If you have enough money, also buy the 30 shot bazooka, as it will kill the MTs in one hit. Any ways, you start at one end of a bridge. See the floor? Well you don't... you see lava. This means DO NOT FALL in it. This mission only has gliding MTs. The worse thing you can do is drop down between a few of them. So you want to take them out one by one and then proceed. Make sure you pay attention to falling bridge part... You should make over 20000 Credits on this mission. Hidden Parts: None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Attack Rektena Installation **** Requester: Emeraude Advanced: 0 Upon Success: 34000 Briefing: "Please attack Zio Matrix's energy-collection facility." "The target is THE REKTENA INSTALLATION in the Hellas Plain. SOLAR DEVICES blanket the area, collecting sunlight and converting it into energy for use in the major Martian cities." "The goal is to undermine the public trust in Zio Matrix by destroying their ability to supply a necessary commodity...power. Destroy the facility and all Rektena devices." "The facility is guarded by CANNONS and a squadron of FIGHTER PLANES. Therefore, we will be attacking at night. When we should encounter less resistance." "We will also be assembling an MT support team to provide you with cover. Failure is not an option. As a Raven, I'm sure you understand." Walkthrough: This is the sixth mission I took. If you have money left over, but a head with radar... You don't need both the blade and the rockets, take one of them. If you don't want to kill all the enemies, take the rockets for a quicker approach. Head ----------- ZHD-GE/OHR Core ----------- ECM-XR00 Arms ----------- EAN-SO Legs ----------- ELB-A1001 Booster -------- ZBT-H4/T FCS ------------ VERTEX-750/W Generator ------ HOY-B999 Radiator ------- RPS-MER/SA Inside --------- NONE Extension ------ NONE Back Unit R ---- ZWR-S/60 Back Unit L ---- NONE Arm Unit R ----- ZWG-SRF/8 Arm Unit L ----- ELS-2772 Optional Parts - NONE This is a hard mission to navigate in. Your first order of business is to destroy all the enemies. You don't really need to, but it makes the mission a lot easier. The planes also don't come back, which is a plus. Just sniper all the planes and guns. Now once they are all out of the way, switch to your rockets and snipe all the Rektena devices. I would draw a map, but it would be too difficult. But now since all the enemies are gone, you have all the time in the world to find all the targets. Killing all the enemies will also give you another 3200 credits, so think about that. You should get over 29000 Credits... Hidden Parts: None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Remove Disorder Units *** Requester: LCC Advanced: 0 Upon Success: 46000 Briefing: "This is an emergency. DISORDER UNITS have been discovered in the 17th district of the UNDERGROUND HIGH-SPEED RAILWAY. I'm requesting your services to eliminate them." "Disorder Units are unmanned, armored weapons of unknown origin. They've appeared in many places throughout Mars, and have caused severe damage in the cities and facilities." "This railway is part of a critical transport network on Mars. Should this get out of hand, the economic repercussions would be immense. The situation requires immediate attention." "The LCC is currently handling other issues therefore, we've decided that hiring a Raven is the best course of action. Please take care of the situation." "We cannot let these weapons of unknown origin hinder programs on Mars. Failure is not an option." Walkthrough: This is the seventh mission I took, and is the first Tank AC I've built. Head ----------- EHD-DOME Core ----------- ECM-XR00 Arms ----------- ZAN-D04/8 Legs ----------- ELC-HTT0808 Booster -------- NONE FCS ------------ DOX-105 Generator ------ HOY-B999 Radiator ------- RPS-MER/SA Inside --------- NONE Extension ------ NONE Back Unit R ---- NONE Back Unit L ---- NONE Arm Unit R ----- EWG-MGSAW Arm Unit L ----- ELS-T/100 Optional Parts - SP-ENE-SCR This is an easy mission. Just make your way down the rail way and kill ALL the disorder units. They come in three sizes, really small, small, and extra large. They will respawn out of no where, which is cheap. So just hang in there and keep killing. Use your blade when ever possible to save money on your deduction sheet. There is a pretty low chance you will actually fail this mission... Hidden Parts: None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Capture Cargo ** Requester: Emeraude Advanced: 0 Upon Success: 42000 Briefing: "We request that you attack THE ZIO MATRIX TRANSPORT VEHICLE." "The target is a lightly armed transport vehicle. According to our report, they'll be travelling on THE T-20 HIGHWAY. This route is different from the one normally used." "The vehicle is probably transporting information on a newly developed technology. Capture the cargo and bring it to us. If this is not possible, destroy them both." "The transport's destruction is the minimum requirement for this mission. That is all." Walkthrough: This is the eighth mission I took. Head ----------- ZHD-GE/OHR Core ----------- ECM-XR00 Arms ----------- ZAN-303/S Legs ----------- ZLN-EKI/SRRT Booster -------- ZBT-H4/T FCS ------------ DOX-105 Generator ------ HOY-B999 Radiator ------- RPS-MER/SA Inside --------- NONE Extension ------ NONE Back Unit R ---- EWR-L24 Back Unit L ---- NONE Arm Unit R ----- ZWG-AR/K Arm Unit L ----- NONE Optional Parts - NONE First trail the transport with your AC... once you get close, nuke the cars behind it with your machine gun or rockets. (Rockets are a lot faster). Then kill all the gun turrets on the transport. Now a cut scene will appear... a Disorder Unit will pop out. It is only a single one, so it isn't that hard. Use your machine gun or rockets on it. If you run out of machine gun bullets, use your rockets. It will take 3 rockets to kill it, but you want to stand far away from it... There is a pretty good chance you WILL not die during this mission. Hidden Parts: None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Defuse Explosives ** Requester: Emeraude Advanced: 0 Upon Success: 43000 Briefing: "We've lost contact with the HOWARD SEA BASE in the Idonia Ocean. According to their last transmission, units of unknown origin invaded the facility and planted EXPLOSIVES there." "The base is a mining facility and we believe this to be a corporate assault. No other details are available, as our satellite is disable due to interference with Phobos." "Head to the base and collect and defuse all explosives. If ENEMY FORCES are encountered destroy them immediately. Good luck." Walkthrough: This is the fifth mission I have taken. If you want this mission to go by even better, take the longest range FCS you can buy. Head ----------- ZHD-GE/OHR Core ----------- ECM-XR00 Arms ----------- EAN-SO Legs ----------- ELB-A1001 Booster -------- ZBT-H4/T FCS ------------ DOX-105 Generator ------ HOY-B999 Radiator ------- RPS-MER/SA Inside --------- NONE Extension ------ NONE Back Unit R ---- NONE Back Unit L ---- NONE Arm Unit R ----- EWG-XP1500 Arm Unit L ----- ELS-2772 Optional Parts - NONE This is what I like to call a "Free Mission." Why? Because you shouldn't lose one credit and get a free 43000. First off, KILL all the flying MTs that are in close range. All they have are flame throwers so they can't really touch you. Now when you see a crane MT while you are flying, blade them, you shouldn't get hit if you do this quickly. Look at the map, it isn't drawn to scale, but you get the idea. If you screw up, you will get hit, but you should be able to at least make 35000 Credits. (1st)-->======== ==###B== ======== ==####== == == ======== == ==<--(2nd) ======== [] [] Bomb is on 2nd floor on a tower. [] / ======== ========/ ======== ==B###== ====B===[][][][][]==###B== <--(2nd) ==####==[][][][][]======== ==####== ========\ ======== ======== \ [] (1st) [] [] ======== | ==####== | ==##B#== | ======== ======== <-- Start (1st) | == == | == == V ======== <-- (2nd) N 1st = First tear 2nd = Second floor tear Hidden Parts: None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Defend Arden River Lab *** Requester: Zio Matrix Advanced: 0 Upon Success: 40000 Briefing: "Emeraude forces have crossed THE ARDEN RIVER and are closing in on our lab. They have been confirmed as MOBILE UNITS armed with long-range weapons." "The lab has no defense system, so it will undoubtedly be destroyed once they are within firing range. We therefore request that you eliminate the assault force." "Our real problem, is the extreme with of the River. If the enemy units come in force, there's a good chance that they'll be able to breakthrough." "We've set three relay points. You'll be notified when the enemy passes each one. Use this information to prevent them from breaking through our last line of defense." "Good luck." Walkthrough: I did this mission after I completed the game. Head ----------- ZHD-MO/EGRET Core ----------- ECL-ONE Arms ----------- ZAN-202/TEM Legs ----------- ZLN-EKI/SRRT Booster -------- ZBT-H4/T FCS ------------ DOX-ALM Generator ------ HOY-B1000 Radiator ------- RPS-MER/SA Inside --------- NONE Extension ------ NONE Back Unit R ---- NONE Back Unit L ---- NONE Arm Unit R ----- EWG-MGA2 Arm Unit L ----- LS-MOONLIGHT Optional Parts - SP-ENE-SCR + ANY OTHERS All you have to do is kill all the enemies. They will stop coming after a while. Machine gun the helicopters, machine gun and blade the MTs, and blade the ships. If you need help finding these enemies, boost in the air and look down. Hidden Parts: None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Spaceport Escort *** Requester: LCC Advanced: 0 Upon Success: 48000 Briefing: "We've obtained information regarding a planned assault of VIHUL SPACEPORT. The Spaceport is the main hub for travel between Earth and Mars." "One of our Earth Government spaceships is scheduled to land at the Spaceport. The attack is probably intended to prevent it from doing so." "The assault team is of unknown origin, but it's assumed they were hired by one of the corporations. We must destroy anyone who attempts to disturb the peace on Mars." "We want to hire you to protect THE TERMINAL from potential enemy attack. You will also be provided with A SUPPORT TEAM to assist you in this mission." "You will be reimbursed, even if the planned assault does not occurs. You have no reason to reject this offer, have you?" Walkthrough: This is the ninth mission I took. Head ----------- ZHD-8008/S Core ----------- ECM-XR00 Arms ----------- ZAN-303/S Legs ----------- ELB-A1001 Booster -------- ZBT-H4/T FCS ------------ DOX-105 Generator ------ HOY-B999 Radiator ------- RPS-MER/SA Inside --------- NONE Extension ------ BEX-BRM-02 Back Unit R ---- EWM-S602 Back Unit L ---- NONE Arm Unit R ----- EWG-SRF-9 Arm Unit L ----- NONE Optional Parts - NONE Ok, see your sniper rifle? Well use it to knock down all the planes. Make sure you double lock. If you want kill one that is flying all in weird directions, use a missile our two. Now once you kill three waves of six, a bomber and four planes will come will come, this is time to arm your missiles and extensions. The bomber will take a lot of time to kill, so be patient. Hidden Parts: None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Assist Malea Base **** Requester: Zio Matrix Advanced: 0 Upon Success: 38000 Briefing: "DISORDER UNITS have been detected in the newly developed MALEA BASE, located in the Barreld Desert. We are unable to figure out where they are coming from." "Disorder units aren't that powerful, but can pose a problem when grouped. Finesse is the key here, as the base must remain intact. We'll require a small, maneuverable unit." "It has been decided that a Raven will best serve our purpose. Your mission is the destruction of all Disorder units." "Remember, this operation and the existence of the base are both top- secret. Be careful." Walkthrough: This is the tenth mission I took, and is the first Tank AC I've built. If you can't afford some parts, us a cheap tank leg or generator. The back weapon is optional, so you can also just take the 1000 Shot machine gun instead. Head ----------- EHD-DOME Core ----------- ECM-XR00 Arms ----------- ZAN-D04/8 Legs ----------- ZLC-C04T/CYOR Booster -------- NONE FCS ------------ DOX-105 Generator ------ HOY-B999 Radiator ------- RPS-MER/SA Inside --------- NONE Extension ------ NONE Back Unit R ---- ZWC-LQ/2552 Back Unit L ---- NONE Arm Unit R ----- EWG-RF-M35 Arm Unit L ----- ELS-T/100 Optional Parts - SP-ENE-SCR This mission is very strait forward. Kill all the disorder units. They will keep coming until you kill a bunch of them. You shouldn't lose this mission as they are pretty weak. Remember to use your blade when ever possible. Hidden Parts: None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Escort Train **** Requester: Balena Advanced: 0 Upon Success: 45000 Briefing: "We've learned that EMERAUDE is planning an attack on our transport train, BLACK TAIL." "Black Tail is transporting newly developed AC PARTS and will be refusing at THE SCHIAPARELLI TRAIN TERMINAL located in the Green District." "The terminal is undefended, and it's quite possible that Black Tail will be attacked while refueling. So, we've decided to enlist the help of a Raven. Please protect the train." "Be sure to give top priority to guarding the train's engine. You should protect the train until it reaches a minimum safe distance. Please Raven, do not fail us." Walkthrough: This is the 11th mission I took. Please note I DO NOT get this secret part right yet. But if you think you will forget to get this part at games end, then get it. Head ----------- ZHD-8008/S Core ----------- ECM-XR00 Arms ----------- ZAN-303/S Legs ----------- ELD-A1001 Booster -------- ZBT-H4/T FCS ------------ DOX-125 Generator ------ HOY-B999 Radiator ------- RPS-MER/SA Inside --------- NONE Extension ------ NONE Back Unit R ---- EWM-S608 Back Unit L ---- NONE Arm Unit R ----- EWG-WC-GN210 Arm Unit L ----- ELS-T/100 Optional Parts - ANY THAT YOU CAN AFFORD First you must kill off a bunch of planes. These are the same planes you dealt with before, use your missiles to take them out. Now once you are done killing them, the train will be coming in to refuel. Now once the train is in range, Cruel Justice from the arena will be coming to get a piece... as you can see him over boosting into the rail station. Use your grenade launcher to put him down. It takes about three shots to kill him. By the way, you must hurry and kill the planes, as they can remain while the AC comes out. Hidden Parts: BEX-BB210 (Back ward trusting extension booster) * Well do you see the part in the mission briefing? Well it's in the two last freight car. You will fail this fail this mission if you pick up this part however. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Guard Secret Information ***** Requester: Emeraude Advanced: 36000 Upon Success: 0 Briefing: "Head over to THE TALENT UNDERGROUND FACTORY. They've come under attack by LCC forces." "The facility looks like an MT factory, but this is only camouflage. Within its deepest recesses is an information terminal, where all our AC INFORMATION is stored." "LCC's attack seems to have been prompted by the discovery of this fact. We've also learned that Balena and LCC are co-operating. Destroy all enemy forces no matter the cost." "LCC has been quiet up until now, but it seems as though this period of calm is now over. We must resist their forces." "The facility is being guarded by one of our RAVENS. Work with him to take out the LCC forces. We will pay you in full prior to the operation. Good luck." Walkthrough: This is the 12th mission I took. Get the secret part in this mission for some extra money. Head ----------- ZHD-8008/S Core ----------- ECM-XR00 Arms ----------- EAN-2112 Legs ----------- ELN-2002AT Booster -------- ZBT-H4/T FCS ------------ DOX-PG2 Generator ------ HOY-B999 Radiator ------- RPS-MER/SA Inside --------- NONE Extension ------ NONE Back Unit R ---- ZWR-S/60 Back Unit L ---- NONE Arm Unit R ----- ZWG-BZ/555 Arm Unit L ----- ELS-T/100 Optional Parts - SP-S/SCR + ANY OTHERS YOU CAN AFFORD Start by moving into the first room... kill all these MTs with one shots and move on. Take your time, as they are strong. You can overboost and try and skip them all, but do what you want to. You'll now be in a hall way and then another room just like the first, with more MTS. Kill them on or overboost in the same direction to go to another hall way. This area is more like a hub, but take a left first. Now arm your rockets and shot the boxes and grate. Fall in this little hole to find a hidden FCS. Now head back to that little hub and aim a rocket at the panel to open the door. A couple hovering MTs greet you, once done with that, head down the elevator. (DO NOT go right, it is a pointless room) Once down the elevator, kill all the MTs and head in the left door. Go down two more hallways to the end of the level. -- <--- Both locked ==== / End--> |[][]|[][]|====|<- =^^= [] [] ~~ <-- This shaft is much longer [] in the actual level [] =^^= ===== ====|[][]|===== <-- Don't go ======== ==== ===== in here. ========== -- ===== Hidden part--> XX======[][][][]|[] ===== ========== -- ===== ======== ================ ================ ================ ================ ================ -- [] [] [] -- ================ ================ ================ ================ ================ | -- | [] | [] V [] <-- Start N Hidden Parts: DOX-ALM (FCS) ** This part is hidden in the left room right before the room with the elevator. Look at the map to find the hidden location. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Ground-base Attack *** Requester: Emeraude Advanced: 6000 Upon Success: 42000 Briefing: "We've learned that LCC FORCES are planning an attack against Zanguchi, one of our satellite cities, via THE TERRANA MOUNTAINS." "In order to launch a ground-based attack from the Terrana Mountains, the LCC forces will have to cross the bridge spanning THE GREAT CHASAM." "The bridge is a good place to setup our attack, as it will force the enemy units into a narrow corridor---the proverbial meat grinder if you will." "We need you to attack and destroy all enemy forces on the bridge. We will provide two MTS of our own as support." "This will be our reply to LCC's overture. You must not fail." Walkthrough: This is the 14th mission I took. If you need money to make this AC, feel free to sell off the Moonlight, you really don't need it. Head ----------- ZHD-8008/S Core ----------- ECL-ONE Arms ----------- ZAN-202/TEM Legs ----------- ELF-DEX-2F Booster -------- ZBT-H4/T FCS ------------ DOX-PG2 Generator ------ HOY-B999 Radiator ------- RPS-MER/SA Inside --------- NONE Extension ------ NONE Back Unit R ---- ZWC-LQ/2552 Back Unit L ---- NONE Arm Unit R ----- EWG-SRF-9 Arm Unit L ----- LS-MOONLIGHT Optional Parts - SP-S/SCR , SP-ENE-SCR , SP-BE++ , SP-ENE-ACC This is an easy mission. All you have to do is block off the bridge and kill the enemies that try to pass you. Start by arming your laser cannon. Now kill all these MTs and make your way to the other side of the bridge. Once you reach the end of it, drop down and find the secret part. Now return to the bridge and attack the MTs. If you run out of energy, switch to the Sniper rifle. Any ways, once the radio says anything about an attack, hurry up and boost up, so friendly fire doesn't hit you. Once you kill a couple of MTs, Fighter planes will come, time to switch to your sniper rifle. Once you kill those, you once have to kill a few more MTs and it will all be over. Hidden Parts: EHD-GN-92 (Head) * At the opposite end of the bridge you start at, there is a place underneath it were the part can be found. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Save Water-Generation Plant **** Requester: LCC Advanced: 0 Upon Success: 52000 Briefing: "It's been 14 hours since we last received a transmission from THE PAX WATER-GENERATION PLANT at Falna Crater." "SATELLITE IMAGERY shows an extreme temperature rise is the facility. Someone must be manipulating the control system in order to cause a reactor core malfunction." "If the temperature exceeds the threshold, the water-generation plant will be destroyed, halting the supply of water throughout Mars and damaging our corporate image." "Head to the facility and stop the temperature increase by destroying THE REACTOR CORE'S CONTROL DEVICE." "He have already discovered who is behind this plot. We must find a way to punish them." Walkthrough: I took this mission after I completed the game. Head ----------- ZHD-MO/EGRET Core ----------- ECL-ONE Arms ----------- ZAN-202/TEM Legs ----------- ZLN-EKI/SRRT Booster -------- ZBT-H4/T FCS ------------ DOX-ALM Generator ------ HOY-B1000 Radiator ------- RPS-MER/SA Inside --------- NONE Extension ------ NONE Back Unit R ---- NONE Back Unit L ---- NONE Arm Unit R ----- ZWG-HC-IR/K99 Arm Unit L ----- LS-MOONLIGHT Optional Parts - SP-S/SCR , SP-ENE-SCR , SP-BCNDR , SP-BSI-LE , SP-BE++ , SP-ENE-ACC Here is something funny... this game is bugged with heat factors... the out side temperature as NO effect on your AC... only over boosting doesn't have any heat effect either. Any ways, go strait from the beginning and head to the left. If you need to kill any Mts, blade them, but you really could just skip them. Now South and fall down a shoot. Now head out of that nook and take a left. Make sure you stay on the side of this hallway as the floor will give out. Now enter the door and quickly exit, you don't need to kill or destroy anything in this room. Keep following the path until another control device, skip this also. Now once you emerge from this room, go down the ramped hallway. Now keep heading to the opposite side of this bend and head in the area where you see the "Target" there. Now once in this middle room, you'll have to fight a Blade Disorder unit. Kill it with three shots with the plasma rifle and then blade the target. This will end the mission. Hidden Parts: None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Assault Underwater Base ****** Requester: Emeraude Advanced: 0 Upon Success: 57000 Briefing: "You are requested to attack LEEBLE UNDERWATER BASE, an LCC facility located in THE IDONIA OCEAN." "The ocean is a public resource and the building of private facilities is restricted. LCC is currently constructing a facility there, under the guise of a public operation." "This facility's true purpose is unknown, but reports are filtering in of CHEMICAL CONTAINERS being transported there. This cannot be allowed to continue." "Infiltrate the underwater facility and destroy it. Take out as much equipment as possible in order to cripple it." "There's no need to be considerate with LCC. Destroy whatever you want." Walkthrough: This is the 15th mission I took. If you need money to make this AC, feel free to sell the two later optional parts. Head ----------- ZHD-8008/S Core ----------- ECL-ONE Arms ----------- ZAN-202/TEM Legs ----------- ZLF-A3/CARM Booster -------- ZBT-H4/T FCS ------------ DOX-PG2 Generator ------ HOY-B999 Radiator ------- RPS-MER/SA Inside --------- NONE Extension ------ NONE Back Unit R ---- ZWC-LQ/2552 Back Unit L ---- ZWM-M24/IMU Arm Unit R ----- EWG-MGSAW Arm Unit L ----- ZLS-400/SL Optional Parts - SP-S/SCR , SP-ENE-SCR , SP-BE++ , SP-ENE-ACC This is a massive destroy mission, where you MUST kill things... Ok, in the first room, destroy every box you see. Make sure you are using your Wave blade, as to conserve ammo. Then leave and go down an elevator. Once you open this door (1), fly to the top, because the ground if being shocked by those yellowish wires on the side. Take out the MTs first then shoot the Wires. Clear this room out of boxes as well. Now head in the left door on the top. You must kill the lock on the door first. This hallway has a MT in it. Kill it with your laser cannon and move to the next room. This room (2) has water in it like the last one. Kill all the MTs in this room and fire at the Wires. Once they are out, destroy all the large condensers. Now head in the next room (3), carefully kill all the MTs and then destroy the box and generators in the back of the room. Now stand in the door way with you plasma cannon armed and fire at all the gas containers. These are worth a lot of money, but kill you with the gas they release. Now head back to room 1, and go North. Now you will be in a big series of hallways... There are MTs all around in here, kill them. I headed strait at first. This room (4) has a bunch of Mts and an electric floor. Don't forget to destroy the wires and boxes. Head out strait forward. Now this next room (5), after the hallway is a dome. There are quite a few MTs in here, and some of the boxes blow up, so stand back. Once you complete this room (If you destroy all the other rooms completely), you may head out. You can explore the rest of the place if you need to, I'm not going to tell you how here, only on the map. Any ways, don't head out with too little AP, because once you get to the beginning you must fight an AC. Over boost away from him and use your multi missiles to kill him. Hope fully you have enough AP to survive. You can use the machine gun when he is close... don't jump while using the multi missiles either. Note: If you need more things to destroy because you didn't get told to head back at room 5, just head left to rooms, 6+, look at the map. == ====== =19Boxes <--5 ======== ====== == [] [] [] [] [] [] [] ========== ==2Wires== ==2Boxes== 4-->========== [] [] [] [] [] [] [] =1Box=== =1Wire== [][][][][][][][][][][] =2Gen===[][]=4Cond== [] [] =5Tanks= =1Comp== [] [] ========- ========<--2 [] [] N \ [] [] [] ^ \ [] [] [] | 3 [] [] [] 6-->=1Wire== | [] [] [][][][]=4Cond== | [] ========== =1Comp== [][][][][][][]=15Boxes== ======== Gen = Generator ==2Wires== Cond = Condenser ====--====<--1 Comp = Computer Mainframe =^^= ==== <-- Elevator down. The lamest part is, you will probably only get about 10000 Extra credits if you destroy everything... Hidden Parts: None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Rescue Research Team ** Requester: Zio Matrix Advanced: 0 Upon Success: 46000 Briefing: "One of our teams disappeared in THE ALCA SPECIAL ENVIRONMENT TEAM while conducting mining research. A POD loaded with minerals is also missing." "A rescue mission should be dispatched immediately, but DISORDER UNITS are common throughout the zone. Our rescue forces would not be able to make it safely." "We've therefore decided to ask you to rescue the research team and recover the pod. Please depart immediately." "Make the recovery of the pod a top priority. This will be the minimum requirement for this mission. Please use extreme caution." Walkthrough: This is the 13th mission I took. Definitely get the hidden part in this level. Head ----------- EHD-DOME Core ----------- ECL-ONE Arms ----------- ZAN-414/SLA Legs ----------- ZLN-EKI/SRRT Booster -------- ZBT-H4/T FCS ------------ DOX-PG2 Generator ------ HOY-B999 Radiator ------- RPS-MER/SA Inside --------- NONE Extension ------ NONE Back Unit R ---- EWR-L24 Back Unit L ---- NONE Arm Unit R ----- NONE Arm Unit L ----- NONE Optional Parts - SP-ENE-SCR + ANY OTHERS If you are going to get the hidden part in this level, you need to move VERY fast. Ok, you will automatically fall down a huge freaking hole. Once you hit the bottom, hit select and look at your map. This is the direction you must go in. Now go a little to the right and go in the hallway. This hallway should have a little platform that will take you across the whole thing. BUT LOOK DOWN FOR THE DIS-COLOERED CIRCLE! Once you see it, jump of the platform and destroy it. Fall down this pit and find the LS-MOONLIGHT, the best blade in the game. Now once you pick it up, use your limiter release... (L1 + L2 + L3 + R1 + R2 + R3) and boost back up. Once you are in that hallway, overboost to the end of it. Now go in the door. Over boost to the third door and the left to find the team. Hopefully you made it in time. Hidden Parts: LS-MOONLIGHT (Left arm laser blade) ******** Found in a secret hole during the sideways elevator trip down the long hallway. Look for the circle that isn't like the others and shoot it. Once that is done, look for the part inside of it. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Arden River Invasion *** Requester: Emeraude Advanced: 0 Upon Success: 0 Briefing: "We're planning an assault on THE ZIO MATRIX AC RESEARCH LAB, located on THE ARDEN RIVER. We'd like you to feign an attack." "We want you to head upstream and draw the attention of Zio Matrix's defense. We'll provide you with two new MTS, allowing you to make serious trouble for Zio Matrix." "Once you've drawn the defense team out and the lab becomes vulnerable, we'll commence our attack." "In order to destroy LCC, we must crush Zio and incorporate their technology with ours. We are going to use every possible means to accomplish this. That is all." Walkthrough: I took this mission after I completed the game. Head ----------- ZHD-MO/EGRET Core ----------- ECL-ONE Arms ----------- ZAN-202/TEM Legs ----------- ELN-2002AT Booster -------- ZBT-H4/T FCS ------------ DOX-ALM Generator ------ HOY-B10000 Radiator ------- RPS-MER/SA Inside --------- NONE Extension ------ NONE Back Unit R ---- EM-SD120 Back Unit L ---- EM-SD120 Arm Unit R ----- EWG-MGSAW Arm Unit L ----- LS-MOONLIGHT Optional Parts - SP-S/SCR , SP-ENE-SCR , SP-BSI-LE This mission is pretty boring, but can leave you with a good reward. All you have to do is kill things until Nell asks you to leave. Just use your machine gun to kill everything, use you blade for the Ships and close MTs. 6000 For a MT, 2000 for a flyer, and 5000 for a ship. I got about 117000 on my try when writing this FAQ... Hidden Parts: None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Infiltrate Radar Base **** Requester: Balena Advanced: 0 Upon Success: 48000 Briefing: "As part of a joint mission with LCC, we will be launching an attack on EMERAUDE'S ZAMDA BASE. Our assignment is the neutralization of the base's defensive forces." "We want you to infiltrate the base, which happens to be Emeraude's largest, and destroy a specific target." "Your target is THE FACILITY'S RADAR. With this out of the way, Emeraude will lose its "eyes", at which point LLC will commence their attack." "The base is well defended, so a frontal assault is out of the question. Instead, make your way through THE UNDERGROUND CAVERNS." "Please destroy the facility once you've moved above ground. You must succeed." Walkthrough: This is the 16th mission I took. Definitely get the hidden part in this level. Head ----------- ZHD-8008/S Core ----------- ECL-ONE Arms ----------- ZAN-202/TEM Legs ----------- ELN-2002AT Booster -------- ZBT-H4/T FCS ------------ DOX-PG2 Generator ------ HOY-B999 Radiator ------- RPS-MER/SA Inside --------- NONE Extension ------ NONE Back Unit R ---- EWR-L24 Back Unit L ---- NONE Arm Unit R ----- EWG-MGSAW Arm Unit L ----- LS-MOONLIGHT Optional Parts - SP-S/SCR , SP-ENE-SCR , SP-BSI-LE + ANY OTHERS You start out in some caves. You don't need to kill any Mts, so just keep moving north until you can't anymore. Then if you take one left you will find the door. Once in this large room, just over boost right across from it. Now you'll be in an extra large hallway. This hall has four gun batteries in it. It's your choice, either kill them or over boost by them. Now fall into another room, and skip more MTs and then another hallway with guns. Now just keep heading in the right direction and you should find the elevator. There is A LOT OF mayhem on this roof. Tons of spread laser guns, high act MTs, and helicopters. Well first take out the guns in the middle area then the helicopters. Go due east if you want a secret part, but other wise, arm your rocket and take out all the dishes. Two for the bigger ones... Hidden Parts: ZBT-GEX/3000 (Booster) ** Head to the far east of the roof top. See the Six storage sheds? East <-------------- ######### X = The part. By the way, the booster look freaking huge. | X# | | X# | ######### | # | | # | ######### | # | | # | ######### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Destroy Radar Base *** Requester: LCC Advanced: 0 Upon Success: 54000 Briefing: "We've just learned that Emeraude has regained control of ZAMDA MILITRAY BASE, which we captured in cooperation with Balena Corp. They seem prepared to fight us for control." "We'll be executing a counter attack on Zamda Base. We need to gather forces and erase the Emeraude from Zamda once and for all. We are asking for you participation in this assault." "Your mission is to destroy the facility's MAIN COMPUTER. Doing so will disable the entire base and give Emeraude no means with which to continue the battle." "Even though THEIR FORCES are depleted, they are still a formidable opponent. Be prepared for resistance." "This will be the final military assault on Emeraude. Total annihilation is our only option." Walkthrough: This is the 18th mission I took. Definitely get the hidden part in this level. Head ----------- ZHD-8008/S Core ----------- ECL-ONE Arms ----------- ZAN-202/TEM Legs ----------- ELN-2002AT Booster -------- ZBT-H4/T FCS ------------ DOX-ALM Generator ------ HOY-B999 Radiator ------- RPS-MER/SA Inside --------- NONE Extension ------ NONE Back Unit R ---- EWR-L24 Back Unit L ---- NONE Arm Unit R ----- EWG-MGA2 Arm Unit L ----- LS-MOONLIGHT Optional Parts - SP-S/SCR , SP-ENE-SCR , SP-BSI-LE You start on the same roof top as you finished the last radar mission. First off, find the hidden part like last time. It is in the same spot as before. Now destroy all the MTs and Gun turrets. Once you do so, a plane will totally refuel you, so don't worry if you take too much damage. These annoying MTs will most likely take over 80% of your machine gun ammo, so thank god you get the ammo... Now you are inside. Move forward and kill the MTs. They are easy, so don't worry. Keep following the right way... here is a little map to help you. /====\ /======\ /========\ <-- Target |==========|[][][][] \========/ [] \======/ [] \====/ []<--Lower [] ======== ======== ======= ========|========[][][]======= ========|========[][][]=======<--Higher ======== ======== ======= -- Lower-->[] [] ======== | [] [] ======== | [] []<--Higher ======== | ===== ======== V ===== [] N VV=== [] [] ======== ======== =Start== ======== Now once you are down the elevator, head down a little hallway. Use your rocket to kill the High End MTs. Now once you are in the door, an AC fight starts. He is a tank, and you aren't... Just kill him. Seriously, you don't need my help. Now just it the top part of the computer with the rockets to finish the mission. He takes only three rockets... Hidden Parts: EWM-S612 (Back missiles)* Head to the far east of the roof top. See the Six storage sheds? East <-------------- ######### X = Gee, notice the difference between this and the last | X# | mission? No? Well that's because there isn't. | X# | ######### | # | | # | ######### | # | | # | ######### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Stop the Surface Weapon ******** Requester: Balena Advanced: 0 Upon Success: 74000 Briefing: "It seems Emeraude still has one more trick up their sleeve. The immense surface weapon, SRBIA, has emerged from Zamda Base and is advancing through THE BARRELD DESERT." "Our SATELLITE RELAYS are in its path. If they are destroyed, our information Division will be crippled. We must prevent this from happening, at all cost." "We need you to stop the SRBIA. Destroy its heavy weapons and strip it of offensive power. We'll provide you with two MTS AS SUPPORT." "If this mission succeed, it would be a great windfall for us with LCC. We're counting on you." Walkthrough: This is the 21st mission I took. Definitely get the hidden part in this level. Head ----------- ZHD-8008/S Core ----------- ECL-ONE Arms ----------- ZAN-303/S Legs ----------- ZLF-A3/CARM Booster -------- ZBT-H4/T FCS ------------ VERTEX-750/W Generator ------ HOY-B999 Radiator ------- RPS-MER/SA Inside --------- NONE Extension ------ BEX-BAMS-287 Back Unit R ---- EWC-GN44-AC Back Unit L ---- EM-SD120 Arm Unit R ----- EWG-MGA2 Arm Unit L ----- NONE Optional Parts - SP-S/SCR , SP-ENE-SCR , SP-BSI-LE, SP-BFS/LOSP There are 20 things you must destroy. Attack this (left) side first, as it will attack the defense target first. Make sure you put up your extensions too! _______ ________ /#######\ /########\_______|#########| |=[]############o###()()()#| <-- These are its missiles, they will pop |########S-R-B-I-A#########/ them out left and right. Kill these \#######################/ with you machine gun, they are ^ ^ hard to tell when you hit | \ them as there are six | \ (3 on each side) These are its \ Front guns, use \ Your grenade This is a little gun turret that will use a Launcher to machine gun, kill this with your machine Weaken this, gun, but it is hard to hit. Then use your Machine gun. You WILL run out of machine gun bullets, but when you do, mop up what ever is left with your Grenade launcher. Hidden Parts: KARASAWA-MK2 (Right arm Plasma Rifle) ********** Look to the east mountain. The Karasawa is laying down on next to the mountain. You MUST hurry because SRBIA will OWN your base. Then part gets a ten because there is a slim change you are going to find this while fighting off these weapons. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Guard HQ Rooftop *** Requester: Zio Matrix Advanced: 0 Upon Success: 54000 Briefing: "Emergency situation. We have verified that an LCC attack team is invading ZIO, our corporation's central city. Their aim may be to subdue our HEADQUARTERS on Mars." "We've lined up defenses to thwart any ground or sea based forces, but we require the services of a RAVEN to ward off aerial attacks." "Stand by on the roof of the building and attack enemy forces as you encounter them. We've readied A RE-SUPPLY HELICOPTER, so use it to your advantage." "The LCC must be stopped at all costs." Walkthrough: I took this mission after I completed the game. Head ----------- ZHD-8008/S Core ----------- ECL-ONE Arms ----------- EAW-H801 Legs ----------- ELN-2002AT Booster -------- ZBT-H4/T FCS ------------ VERTEX-124/EE Generator ------ HOY-B1000 Radiator ------- RPS-MER/SA Inside --------- NONE Extension ------ NONE Back Unit R ---- EM-SD120 Back Unit L ---- EM-SD120 Arm Unit R ----- NONE Arm Unit L ----- NONE Optional Parts - SP-S/SCR , SP-ENE-SCR , SP-BSI-LE, SP-BFS/LOSP WARNING: If you use this set up, YOU WILL MOST LIKELY LOSE CREDITS. Any ways, the first part of this mission consists of you pegging planes with missiles. 1 lock should kill each one. It is very unlikely you will miss. Then after they are all gone, two reverse joint Acs will come down with weak pulse rifles... they are so weak and easy to kill, it's not even funny any more... If you need more ammo, don't forget about the helicopter. I would refill once you hear Boyle sending a transmission. Hidden Parts: None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Attack Research Team ****** Requester: Strung Advanced: 65000 Upon Success: 0 Briefing: "I'm seeking partners for a mission I've accepted." "The mission's objective is to attack ZIO'S RESEARCH TEAM stationed in FALNA CRATER. It appears that they are investigating A SPACESHIP that crashed there." "Magnetic storms are at their peak in the area. These storms will render all electronic equipment, including radar, useless. We must locate our enemies visually." "The enemies are numerous, so it will be a difficult fight. I hope you are up to the challenge." "I've prepared a substantial reward, which I will pay you prior to the mission. I'm waiting for you." Walkthrough: This is the 19th mission I took. Head ----------- ZHD-8008/S Core ----------- ECL-ONE Arms ----------- ZAN-202/TEM Legs ----------- ELN-2002AT Booster -------- ZBT-H4/T FCS ------------ DOX-PG2 Generator ------ HOY-B999 Radiator ------- RPS-MER/SA Inside --------- NONE Extension ------ BEX-BRM-04 Back Unit R ---- ZWM-M24/IMU Back Unit L ---- EM-SD120 Arm Unit R ----- EWG-MGA2 Arm Unit L ----- NONE Optional Parts - SP-S/SCR , SP-ENE-SCR , SP-BSI-LE, SP-BFS/LOSP First start out killing some MTs in the sandstorm. See that new line of strong Mt with rifles? That's not a MT, that's Ever Fighter from the arena! Use your multi missiles on him, without the extensions. Now kill a couple more MTs... - - - - - - - - - - - - - - - - - - Now Strung will turn on you. Switch to your missiles and turn on your extensions, he shouldn't last long at all. It should take no more than 5 volleys... the extra ammo is over kill. It may be hard to see him and to find him in the first place, but you will know by his missiles. Hidden Parts: None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Destroy Containers ******** Requester: Zio Matrix Advanced: 57000 Upon Success: 0 Briefing: "One of our TRANSPORT PLANES has crashed in THE ARSIA MOUNTAINS. Initially we thought weather was to blame, but open review we detected a heat source close by prior to the crash." "Based on this information, it's likely that our transport plane was attacked by enemy forces intent on stealing its cargo." "The plane was carrying top-secret files. WE hereby request you destroy THE CONTAINERS holding these files. You are authorized to eliminate any who attempt to interfere." "We will pay all your fees up front. You must succeed." Walkthrough: This is the 17th mission I took. Head ----------- ZHD-8008/S Core ----------- ECL-ONE Arms ----------- ZAN-202/TEM Legs ----------- ELN-2002AT Booster -------- ZBT-H4/T FCS ------------ DOX-PG2 Generator ------ HOY-B999 Radiator ------- RPS-MER/SA Inside --------- NONE Extension ------ BEX-BRM-04 Back Unit R ---- ZWM-M24/IMU Back Unit L ---- EM-SD120 Arm Unit R ----- EWG-MGA2 Arm Unit L ----- NONE Optional Parts - SP-S/SCR , SP-ENE-SCR , SP-BSI-LE, SP-BFS/LOSP You are dropped into a large snow field... Yay! You're in a snow storm! First off, hit select, see all those things that say Target? Well have fun destroying all of them. But before you destroy all of them you should hunt down the secret part, start by falling in the ditch and searching there. While you are doing all of the above, you are going to be attacked by MTs. Kill which ever ones you see with your machine gun, but make sure you hunt down all the containers too. They only take one hit to kill by the way. After you kill all of the ground MTs, waves of three flying MTs will come, they get raped by your machine gun. You have to fight A LOT of them. Either way, once you are done... an AC drops down. Now switch to your missiles and launch them at him, don't forget to turn on your extensions. He will go down pretty fast. Hidden Parts: SP-BLS (Energy Supply increaser optional part) ** Fall in the ditch at the east and look to the farther wall (the side that is closer to the out of area line). You should see a part of the transport plane covering a little caves/hole. Blow up the rubble and find the part. The funny part is, the part is easier to find than the boxes... [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Recover Stolen Files ** Requester: Zio Matrix Advanced: 0 Upon Success: 64000 Briefing: "The files stolen by the Special Forces have been relocated to Balena Corporation's AC RESEARCH LAB. They must be recovered!" "This mission has two objectives: Recover the files and destroy the research lab. Destroying the lab will greatly hinder Balena's ability to compete with us." "Your area of responsibility is the removal of enemy resistance and planning the bomb. While you're doing that, our team will work to recover the files." "The bomb is to be placed on the facility's MAIN COMPUTER. You must evacuate as soon as the bomb is set." "You can gain access to the facility from EITHER OF TWO ROUTES. Good luck." Walkthrough: This is the 20th mission I took. Head ----------- ZHD-8008/S Core ----------- ECL-ONE Arms ----------- ZAN-303/S Legs ----------- ELN-2002AT Booster -------- ZBT-H4/T FCS ------------ DOX-ALM Generator ------ HOY-B999 Radiator ------- RPS-MER/SA Inside --------- NONE Extension ------ NONE Back Unit R ---- ZWR-S/60 Back Unit L ---- NONE Arm Unit R ----- EWG-HC-GN210 Arm Unit L ----- LS-MOONLIGHT Optional Parts - SP-S/SCR , SP-ENE-SCR , SP-BSI-LE, SP-BFS/LOSP This mission is easier than it looks. First start by falling in the hole... found directly to the left of where you start. Just hold in L1 and you'll fall into it. Now arm your rockets and blow up the vent. Now over boost through all this stuff, then before you hit the vent cover, hit select. See the vent starting on the other side? Well once you drop down, you want to head in that one. So fall down and face north and look up. Blow up the vent cover and then move on. Fall down and head right, ignore the gun batteries behind you and go into the door to the south. Now in this room, do what ever you want, blade, nade, or evade the MTs. Now follow the hallway to the "target" room. Kill the MTs in this room and plant the bomb. Now head out. Once you are at that room where the two MTs once were, there will be an AC in it. Just open the door and shoot a grenade in there. Back up and repeat the process. If he happens to go in the hallway, have fun blading him to death. Now head back to the second vent. Before you fall down, you will see another AC. Switch to your rockets and hit him with 7 small ones. He should die and you can hit him from this room. Now just hop in the first vent and overboost to safety! Hidden Parts: None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Escort Submarine ***** Requester: Zio Matrix Advanced: 0 Upon Success: 70000 Briefing: "We request that you board our SUBMARINE and protect it en route to ITS DESTINATION." "The submarine is transporting the recovered files, so we must be prepared for attempts by LCC and Balena to regain them. Please stand by until needed." "LCC has an impressive naval arsenal, which includes aircraft carries. MANT DAGERS AWAIT us." "Be prepared for any and all eventualities." Walkthrough: This is the 22nd mission I took. Head ----------- ZHD-8008/S Core ----------- ECL-ONE Arms ----------- ZAN-303/S Legs ----------- ZLR-EE/STOL Booster -------- NONE FCS ------------ DOX-PG2 Generator ------ HOY-B1000 Radiator ------- RPS-MER/SA Inside --------- NONE Extension ------ NONE Back Unit R ---- EWR-L24 Back Unit L ---- EM-SD120 Arm Unit R ----- EWG-SRF-9 Arm Unit L ----- LS-MOONLIGHT Optional Parts - SP-S/SCR , SP-ENE-SCR , SP-BCNDR , SP-BSI-LE, SP- BFS/LOSP You can fall into the water with a hover, so don't worry. When the mission starts, kill about 5 guard MTs then attack the battle cruiser that shows up. Use your large rockets to kill everything on it. You may want to blade the large battery on the back. Once you destroy this, focus back on those annoying guard MTs. After you kill a few more of these, an enemy air craft will come. Wait till you can see it then attack it. Kill all the MTs on it and take out MTs while you can. After one or two more MTs, they should tell you to go back. Do so and the mision will be over. Hidden Parts: None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Investigate Murakumo Dome *** Requester: Zio Matrix Advanced: 72000 Upon Success: 0 Briefing: "We hereby request that you investigate Leos Klein, leader of the Special Forces. We want you to sneak into MURAKUMO DOME, a structure left over from the First Terraforming." "The dome is typically ABANDONED, but we've been notified that a person fitting Klein's description has been seen entering and leaving the facility recently." "Perhaps we can gain some useful information, with which to oppress the LCC, by discovering Klein's purpose for being there." "We have great faith in you...Raven." Walkthrough: This is the 23rd mission I took. Head ----------- ZHD-MO/EGRET Core ----------- ECL-ONE Arms ----------- EAW-S604 Legs ----------- ZLN-EKI/SRRT Booster -------- ZBT-H4/T FCS ------------ VERTEX-124/EE Generator ------ HOY-B1000 Radiator ------- RPS-MER/SA Inside --------- NONE Extension ------ BEX-BRM-04 Back Unit R ---- NONE Back Unit L ---- NONE Arm Unit R ----- NONE Arm Unit L ----- NONE Optional Parts - SP-S/SCR , SP-ENE-SCR , SP-BCNDR , SP-BSI-LE, SP- BFS/LOSP See the two Acs? Well kill them. This mission isn't that hard. They will only take a little to kill. You should use your limiter release to speed things up, has the mission is over once you leave. Make sure you don't over spend your time, or you will chunk all the walls. Hidden Parts: Some FAQ say there are hidden parts in this mission and they are rumors about finding it in a building. Just take it from me: THERE IS NOTHING IN THIS MISSION. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Underground Railway ** Requester: Zio Matrix Earth Advanced: 0 Upon Success: 74000 Briefing: "I'd like to make a request as representative of Zio Matrix's Earth Headquarters. As you know, we're at war with Zio Matrix's Mars Division." "Clearly this was caused by LCC's high-handed attitude. The battle isn't in our favor, so yesterday we made a peace proposal with LCC during a meeting held on Earth." "However, the Mars Division adjourned the meeting in fierce disagreement. We don't want to make the situation any worse, but we're concerned about something they said." "Their last words were: "We still have a card up our sleeve."" "Since the meeting, the Mars Division has ceased all communications and dispatched troops to THE UNDERGROUND RAILWAY. This must be the "card" they were referring to." "We also sent TEAMS to the railway, but have since lost connect with them. We have no choice but to ask for you help. Please infiltrate the railway and stop them." Walkthrough: This is the 24th mission I took. Head ----------- ZHD-MO/EGRET Core ----------- ECL-ONE Arms ----------- EAW-DC10 Legs ----------- ZLN-EKI/SRRT Booster -------- ZBT-H4/T FCS ------------ DOX-ALM Generator ------ HOY-B1000 Radiator ------- RPS-MER/SA Inside --------- NONE Extension ------ NONE Back Unit R ---- ZWR-S/60 Back Unit L ---- NONE Arm Unit R ----- NONE Arm Unit L ----- NONE Optional Parts - SP-S/SCR , SP-ENE-SCR , SP-BCNDR , SP-BSI-LE, SP- BFS/LOSP Ok, this mission obviously has disorder units. First off, Arm your rockets so you don't accidentally waste ammo and ignore all the little ones. Go forward until you see a hole in the wall. Now go down it and skip the enemies still. You need to fly through some doors now. Once you are through the second door, you will see a vent cover on the ground. DO NOT GO DOWN THERE YET! Look up and use your rockets on the ceiling cover. This is where a secret part is. Now shoot the bottom vents out and them switch to your grenade launcher. Now you must do this FAST. Find the door that opens then arm your grenade launcher. Then keep heading that way until you see a cut scene with a huge six legs disorder unit. Dodge his lasers, especially the big ones, while hitting him with dual grenades. It should take 5 hits to kill it, then the mission is over. Hidden Parts: ZES-99/MIRROR (Left arm shield) *** Before going down the vent, look up and break the cover and fly up that one. There you should find the part. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Abort Missile Launch **** Requester: Zio Matrix Earth Advanced: 0 Upon Success: 98000 Briefing: "Even though they've lost their "last card", it's unlikely the Mars Division will cease its activities. They've declared independence and have refused any contact." "We've learned that the Mars Division has plans to fire HIGH-DENSITY NAPALM MISSILES from THE QUIRE MISSILE STATION. They've targeted the major Martian cities." "They're acting independently and are nothing but a nuisance, but as the parent company, we're responsible for our subsidiary's actions." "Please enter the base and STOP THE MISSILES." "I understand this is a difficult request. Please be careful and avoid a worst-case scenario at any cost." Walkthrough: This is the 25th mission I took. Head ----------- ZHD-8008/S Core ----------- ECL-ONE Arms ----------- ZAN-303/S Legs ----------- ZLN-WAO2/SS Booster -------- ZBT-H4/T FCS ------------ DOX-ALM Generator ------ HOY-B1000 Radiator ------- RPS-MER/SA Inside --------- NONE Extension ------ NONE Back Unit R ---- ZWR-S/60 Back Unit L ---- NONE Arm Unit R ----- EWG-HC-GN210 Arm Unit L ----- LS-MOONLIGHT Optional Parts - SP-S/SCR , SP-ENE-SCR , SP-BCNDR , SP-BSI-LE, SP- BFS/LOSP This mission isn't that hard, but is broken up into two ways. I will only cover the one way. Keep going through doors strait until you reach a vent. You go through about four of them. Then use your rockets to destroy the cover. Now follow the vent to the parking lot and prepare to fight Time Keeper. He isn't that hard, just use that grenade launcher. You shouldn't be that drained of Ap, but move on to the next vent across the one you just came out of. (By the way, You don't have to even fight Time Keeper, but I like to.) Now follow this to a room, you will have to fight Red Fury right when you exit from this shaft. Kill him, he's also easy. ############################### # # # # # # # # 01 # 02 # 03 # 04 # 05 # 06 # # # # # # # # ############################### Go in 1, 3, and 6, and destroy the rockets with your rockets. This will finish a very high paying mission. Hidden Parts: None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~VIP Escort ?????????? Requester: LCC Advanced: 76000 Upon Success: 0 Briefing: "As part of the LCC reorganization, the new director is coming from Earth. We'll arrive at VIHUL SPACEPORT within a couple of days. Your job is to GUARD THE SPACEPORT." "Of course there's no one left to resist us, but still we must display our power to the new director. In other words, this is a demonstration." "All you are required to do is wait along the perimeter of the airport. We're paying you just to sit there. Soon all Ravens will be under LCC's command. This is you last job." "The director will be escorted by THE SPECIAL FORCES, do not get in the way. That is all." Walkthrough: This is the 26th mission I took. Head ----------- ZHD-MO/EGRET Core ----------- ECL-ONE Arms ----------- ZAN-303/S Legs ----------- ELF-XX33 Booster -------- ZBT-H4/T FCS ------------ DOX-PG2 Generator ------ HOY-B1000 Radiator ------- RPS-MER/SA Inside --------- NONE Extension ------ NONE Back Unit R ---- ZWC-LQ/2552 Back Unit L ---- ZWM-M24/IMU Arm Unit R ----- EWG-MGA2 Arm Unit L ----- LS-MOONLIGHT Optional Parts - SP-S/SCR , SP-ENE-SCR , SP-BCNDR , SP-BSI-LE + ANY OTHERS I really don't know what you are suppose to do in this mission. It's OK for me to be like this... The special forces start revolting, so there really isn't anything you can do... Just use this AC and kill all the enemies you see. Once you are done killing all the AC's, and a few MTs, I would attack the Ship just for the hell of it, since once that is dead, the mission is over. You just can't kill it right away for some reason... I'm glad they did revolt... LLC are a bunch of asses... Hidden Parts: None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Zio City Suppression ***** Requester: Earth Government Advanced: 0 Upon Success: 78000 Briefing: "At this time, LCC is unable to function due to a lack of leadership and manpower. This request is being made directly by us, the Earth Government." "THE SPECIAL FORCES have revolted and now occupy a number of major Martian facilities. Even ZIO CITY and ITS HEADQUARTERS, recently captured by us, have been taken over." "To counter this we've devised a plan to regain control, but we're gonna require the assistance of a Raven. We hereby request that you eliminate the Special Forces running rampant in the city." "We ask that you please enter the city and destroy the occupying forces. Meanwhile, we'll move one of our teams from the HQ's roof, down into the building." "The location of the revolt's leader, LOES KLEIN, is still unknown. If you see him, take him out! This is a top priority. We'll await your return." Walkthrough: This is the 27th mission I took. Definitely get the hidden part in this level. Head ----------- ZHD-8008/S Core ----------- ECL-ONE Arms ----------- ZAN-202/TEM Legs ----------- ELN-2002AT Booster -------- ZBT-H4/T FCS ------------ DOX-PG2 Generator ------ HOY-B1000 Radiator ------- RPS-MER/SA Inside --------- NONE Extension ------ BEX-BRM-04 Back Unit R ---- ZWM-M24/IMU Back Unit L ---- NONE Arm Unit R ----- EWG-MGA2 Arm Unit L ----- LS-MOONLIGHT Optional Parts - SP-S/SCR , SP-ENE-SCR , SP-BSI-LE, SP-BFS/LOSP First off, overboost behind some buildings. Now, run away and kill some enemies... not because they are hard, but because they cause MASSIVE slow down. Now when you want to kill the Acs, just use the missiles, they die pretty quick. It can take as little as two volleys each, Don't forget to search for the hidden part. Hidden Parts: ZWX-F04/ORBIT (Back unit orbits) ***** I really can't give you a great description... but it's on the ground next to some buildings. It is a very large part too. Well there are three sections of buildings... It is in the northeastern section. If you need to, kill off one AC and all the enemies to look for it. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Underground Lab ******** Requester: Earth Government Advanced: 0 Upon Success: 76000 Briefing: "We've received a report from the infiltration team. They've discovered A RESEARCH LAB, constructed during the First Terraforming, underneath ZIO MATRIX HEADQUARTERS." "Zio Matrix headquarters has been retaken, but THE SPECIAL FORCES still occupy the underground lab. We are requesting that you mop up these remaining forces." "DISORDER UNITS have also been detected in the underground research lab. Please be advised." Walkthrough: This is the 28th mission I took. Head ----------- ZHD-MO/EGRET Core ----------- ECL-ONE Arms ----------- ZAN-202/TEM Legs ----------- ELF-SOC61 Booster -------- ZBT-H4/T FCS ------------ DOX-ALM Generator ------ HOY-B1000 Radiator ------- RPS-MER/SA Inside --------- NONE Extension ------ NONE Back Unit R ---- EWC-CNG4000 Back Unit L ---- ZWM-S/60 Arm Unit R ----- ZWG-HC-IR/K99 Arm Unit L ----- LS-MOONLIGHT Optional Parts - SP-S/SCR , SP-ENE-SCR , SP-BCNDR , SP-BSI-LE , SP-BE++ , SP-ENE-ACC First let me tell you this is a long mission... I will be killing every enemy just so you know. The first room you enter has only 4 disorder units, blade them all (86.6%). This next room has four ball MTs, you can kill them with the chain gun, but I used the rockets, just take your time (73.3%). Now see those tanks in this room? Well blow them all up! Just use your blade. Now head out and you'll be in another room with little disorder units... blade them all (60.0%). This next hallway you enter is big, and holds a bunch of flying disorders. Use your chain gun to kill them all (40.0%). Now leave through the only door, and when you are in the room with a bunch spinning generators, head in the second elevator on the left. Now this room on the bottom of it holds a bunch of disorders... blade the ground ones and shoot the flying ones (6.6%). Now head down the elevator and go through some doors. You will see a cut scene of a Disorder killing an AC... To kill this guy, hit him 3 times with that plasma rifle (0.0%). You get 1500 Credits for each disorder killed. The tubes did nothing, they are just fun to kill. Hidden Parts: None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Spacestation Assault ******* Requester: Earth Government Advanced: 0 Upon Success: 76000 Briefing: "We'd like you to continue the removal of the Special Forces from areas they've occupied. Please head for THE HAMMERHAED SPACE STATION, now orbiting Mars." "Reports indicate that the Special Forces are concentrated on the space station. And judging from this show of force we assume that LEOS KLEIM is there as well." "The main objective is the removal of all Special Forces occupying the station. If Klein is encountered, please take him out also." "We'll give you access to RAPTURE, that's our Mars Orbit Elevator, for this mission only. Please make your way to the space station ASAP. We'll await your return." Walkthrough: This is the 29th mission I took. Head ----------- ZHD-MO/EGRET Core ----------- ECL-ONE Arms ----------- ZAN-303/S Legs ----------- ELN-2002AT Booster -------- ZBT-H4/T FCS ------------ DOX-ALM Generator ------ HOY-B1000 Radiator ------- RPS-MER/SA Inside --------- NONE Extension ------ BEX-BRM-04 Back Unit R ---- ZWM-M24/IMI Back Unit L ---- NONE Arm Unit R ----- ZWG-HC-IR/K99 Arm Unit L ----- LS-MOONLIGHT Optional Parts - SP-S/SCR , SP-ENE-SCR , SP-BCNDR , SP-BSI-LE , SP-BE++ , SP-ENE-ACC When you go up the elevator, you'll see a VERY cheap thing happen... enemies will just appear in front of you. You don't have enough ammo to kill all of these enemies, so overboost to the door, make sure you blade the lock. Now in the next room, over boost to the other side and go in the hallway. Once in this hallway, please note that there is an AC in here. TRY and lure him into the hallway to kill him, as the next room is packed with guns. Once you are done killing him with your Plasma Rifle, head in the door right of where you first came out of in that room with the gun turrets (South). You will fight a HUGE flying Disorder Unit in here, use your missiles and pop on your extensions to kill it fast. If by any chance you don't kill it with those missiles, use the rest of your plasma to finish it off. Now head back to that hub room and go in the next right door to finish the level (East). Ignore the AC and leave. Hidden Parts: None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Eliminate Leos Klein **** Requester: Earth Government Advanced: 86000 Upon Success: 0 Briefing: "We have confirmed LEOS KLEIN'S whereabouts. He is located in RAPTURE'S CORE. We request that you remove him as soon as possible." "Now RAPTURE'S REACTOR is its heart, if it's destroyed the power it gathers and supplies to Mars will be lost. In a worst case scenario, damage to the reactor could destroy Rapture." "Rapture is an important symbol to those living on Mars. It must not be lost. You gotta (The government... on a VERY important mission uses "gotta?") remove Klein without destroying Rapture" "Help us return peace and order to Mars by eliminating Klein. We'll await your return." Walkthrough: This is the 30th mission I took. Head ----------- ZHD-8008/S Core ----------- ECL-ONE Arms ----------- ZAN-202/TEM Legs ----------- ELN-2002AT Booster -------- ZBT-H4/T FCS ------------ DOX-ALM Generator ------ HOY-B1000 Radiator ------- RPS-MER/SA Inside --------- NONE Extension ------ BEX-BRM-04 Back Unit R ---- ZWM-M24/IMI Back Unit L ---- NONE Arm Unit R ----- EWG-MGA2 Arm Unit L ----- LS-MOONLIGHT Optional Parts - SP-S/SCR , SP-ENE-SCR , SP-BCNDR , SP-BSI-LE + ANY OTHERS This mission isn't that hard, but it will surprise you! Start by heading forward to an elevator. Make sure to remember to blade the door switches. Now once you are on the bottom floor, AVOID THE MINES! If you need to get them out of the way, use the machine gun. Now keep heading in the right direction. You can tell the right way by looking at the trail of mines on the radar. Now after you are out of the big circle room, you will be in another hallway. Now kill some mines and look for the door on the left, there is a hidden part in here. Now you will be fighting Klein, so arm your missiles and turn on your extensions. It will take about 3 volleys, but watch out for hitting the pillars. You lose 6000 credits for each one killed. Hidden Parts: HOY-BV2500 (Generator) * After you walk into the final hallway after the giant circle room, search the west door to find the part. You need a good hacking function on your head part. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Infiltrate STAI Battleship ********** Requester: Earth Government Advanced: 0 Upon Success: 100000 Briefing: "We've made a mistake. An LCC military facility has been overtaken by the Special Forces, and Balena corporation's STAI BATTLESHIP has been launched from its underground berth." "It seems the upheavals around the planet were a ploy designed by Klein to split our forces. His objective was to take over the military facility and launch the STAI." "The STAI is a battleship designed by Balena with enough firepower to destroy the entire planet. The fact is, Klein has acquired the greatest weapon on Mars." "Klein must be stopped. Right now he's headed towards PHOBOS and it's likely he'll attack the surface from that position." "Now enter the STAI via the transport ship and shut it down. A lot of Ravens have been hired for this mission. Your combined strength is the key to success." "We wish you the best of luck." Walkthrough: This is the 31st mission I took. Head ----------- ZHD-MO/EGRET Core ----------- ZCH-GR/1 Arms ----------- EAN-MWZ Legs ----------- ZLC-CO4T/CYOR Booster -------- NONE FCS ------------ DOX-ALM Generator ------ HOY-B1000 Radiator ------- RPS-MER/SA Inside --------- NONE Extension ------ BEX-BRM-04 Back Unit R ---- EWC-GN44-AC Back Unit L ---- ZWM-M24/IMI Arm Unit R ----- EWG-MGA2 Arm Unit L ----- LS-MOONLIGHT Optional Parts - SP-S/SCR , SP-ENE-SCR , SP-CIR-K , SP-BSI-LE This is by far, the hardest mission in the game. It is also very long... You start on the roof top. One thing you should know... you could use up anything you want and take as much damage. Once you beat this part, you get it all refilled. Take out all the gun turrets while you are waiting for the door to open, use what ever you want. Once you kill a few planes, you will get a message, now just find the entrance. Head strait then left once you gain control. Enter this room and blade all these disorder Units to death. You should use you machine gun whenever they are too far away. Now go in the door all the way to the right. Once in this new room, kill all the disorder units, then head to the next room. Do the same. Now head in the next room... do the same. Now use the side door this time and head down. If you have over 8500 (I had about 8900) AP, you are doing fine. Now enter this room and skip killing the flying disorders and head into the right triangle like door. Now Over boost strait across this room, don't kill anything. Make sure you aim to the right of the door, as that's where the switch is. Now arm your Grenade Launcher and prepare to fight Boyle. Just keep heading forward and you should see him. Use only uses an energy machine gun with recoil, so he isn't that hard. Four grenades will put him down. If you have over 7000 (8000) AP, you are in good shape. Now arm whatever you want, I choose to use the middle missiles. Go down the elevator and it's time to fight Klein. He isn't that scary... well he actually is. But don't let his Cliche set up scare you (K-saw, Multi missiles, and Grenade Launcher). His Karasawa is piss ass weak, it only does 300 damage to a freaking light weight! Any ways, go all out on him! Hidden Parts: None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Phobos ********** Requester: Earth Government Advanced: 120000 Upon Success: 0 Briefing: "We've received a transmission for Phobos, from none other than Leos Klein himself. The content of this transmission was shocking to say the least." "According to him, Phobos is an artifact left by an ancient Martian civilization. He claims it's an enormous mobile weapon, controlled by a high-tech computer." "We had a hard time believing him, but there is evidence to support his claim. According to recent calculations, Phobos' orbit has already shifted." "Now whether it's a weapon or not, if Phobos plummets to the Martian surface, the damage it would do to mankind would be irreparable. This is our last request. You must stop Klein." "If this mission succeeds, we'll grant the Ravens their freedom. We'll relinquish our control and allow you to live independently as mercenaries. This is a promise." "This is the greatest reward ever offered to a Raven. I wouldn't advise you to pass up this kind of an opportunity. We'll await your return." Walkthrough: This is the 32nd and last mission I took. Head ----------- ZHD-MO/EGRET Core ----------- ECL-ONE Arms ----------- ZAN-303/S Legs ----------- ELN-2002AT Booster -------- ZBT-H4/T FCS ------------ LODD-BLAZER Generator ------ HOY-B1000 Radiator ------- RPS-MER/SA Inside --------- NONE Extension ------ NONE Back Unit R ---- EWR-L24 Back Unit L ---- ZWM-M24/IMI Arm Unit R ----- EWG-HC-GN210 Arm Unit L ----- NONE Optional Parts - SP-S/SCR , SP-ENE-SCR , SP-BCNDR , SP-BSI-LE , SP-CIR- K , SP-BFS/LOSP First off, you must be careful in this mission, with this set up, you don't have a laser blade. Start by moving forward in two weird looking hallways. Now once you are in a circle like room, DO NOT WORRY ABOUT THE ENEMIES! Instead, shoot all the pillars holding the force field. Keep moving even after it's destroyed, because it takes a while to disappear. Now go down a little hallway, then a little drop, then another hallway. Still ignore all the enemies. Now once you open this next door, you will have to fight one of those huge flying bee-look-a-like disorder unit. Use your missiles, if you run out use you grenade launcher. Ignore the gun turrets in this room as well. Once you are done with it, exit, and go through some doors. You should have a Loading scene, this means you get all your ammo/AP back! Any ways, move forward. You will see that female Raven in her badly owned AC. Now this next door is Klein. He has two forms. His first form is big enough to be taken down by your rockets. He can launch missiles, use a weak laser, and use some machine gun fire, but you should kill him WAY before he kills you. Now you will see another cut scene, in which Klein will be in a newly Disorder unit'D machine. You get another ammo/AP refill. Use your grenade rifle to hit him. He does side step fast, so that's why I took the sideways FCS. Make sure you double lock on to him. By the way, he can use a spread laser, orbits, and his strong blade. Make sure you keep tapping square after the cut scene, as you can get in a free hit. Once you are done with him, take out the control behind him, that is all you can do, have fun watching the credits! Hidden Parts: None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ###################################################################### #========##===###==##========##===##===##========##========##========# #==########====##==##==########========#####==#####==########==####### #======####==#==#==##======####==#==#==#####==#####======####========# #==########==##====##==########==####==#####==#####==##############==# #========##==###===##========##==####==##========##========##========# ###################################################################### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Enemies... This section will review all the enemies I seen in the game and how to deal with them. Please note I will sometimes make up names for them. I will also try and list all the missions I see them in. Stars denote difficulty, threat, and the average problem factor, remember these are on a MT scale... (1- 10) Battle MT *** This is a standard reverse joint MT. It uses a dual machine gun up close and dual missiles every so often from afar. These are slow and easy to kill with just about anything you can think of. Blades work good as well. Found in... Raven Test Eliminate Informer VIP Escort High End MT ******* This is a humanoid MT that looks like a very cheap looking AC. It is equipped with a weak but accurate laser weapon and a close range laser blade. These things can take a lot of damage but they can't boost, only walk. So when you see one of these, don't be afraid to let some bullets fly. Found in... Raven Test Infiltrate Radar Base Destroy Radar Base Ball MT ** This is a MT that floats, it looks like a giant ball. They only can use a spread shotgun weapon and can't even move fast. They are easy to hit big targets with low armored as well. Found in... MT Suppression Underground Lab Glider MT **** These are slow gliding MTs that have medium armor. All they have is a machine gun... but this machine gun can stun. They can't aim that well, so just stay back and fire. Found in... Defend the Bridge Flame Thrower MT * These are slow moving MTs that have many flame throwers. They are strong but slow and close range. Found in... Defuse Explosives Flame Thrower Crane * These are cranes with dual flame throwers. Not only are these things close range, but they are slow turning and moving. Found in... Defuse Explosives Fighter Plane **** These are standard planes complete with missiles and dropped bomblets. The best way to kill these is to wait till they are either moving away from you, toward you, or perpendicular to you. Then double lock on them and shoot. Found in... Attack Rektena Installation Spaceport Escort Escort Train Ground-base Attack Guard HQ Rooftop Gun Battery *** These are stationary guns that shoot. Nothing more to say other than they are very diverse, some have missiles, some have lasers, and some even have freaking grenades. Missiles don't work to great, but any other weapon, especially stronger harder to hit with weapons work great since they can't move. Found in... Attack Rektena Installation Capture Cargo Infiltrate Radar Base Destroy Radar Base Recover Stolen Files Stop the Surface Weapon Escort Submarine Spacestation Assault Infiltrate STAI Battleship Phobos Quadruped Disorder Unit *** These are little four legged grayish little buggers. They are organic so you need a bio sensor to lock on to them. They are weak, small, and use a machine gun like laser. They are cute too. They come in three sizes, extra small, small, and extra large, so watch out. Found in... Remove Disorder Units Assist Malea Base Rescue Research Team Save Water-Generation Plant Underground Railway Underground Lab Infiltrate STAI Battleship Reverse Joint Disorder Unit ********* It's not that this redish tint Rj disorder is stronger, he is just hard to take out. With its high Ap and double backing skills which will evade most long range attack... it can be quite trouble some. His dual laser rifle is fast and accurate and will wear you down if you don't take action quick. Found in... Capture Cargo Infiltrate STAI Battleship Phobos Bomber **** The bomber really doesn't pose a treat to you, rather things you are suppose to protect. They only can drop bomblets down, so as long as you aren't dumb and boost from under it, you won't get hit. Use your strongest missiles to take this guy out. Found in... Spaceport Escort Hovering Shotgun MT ******* These are MTs that use a shotgun-spread weapon. They hover in all directions and can annoyingly avoid your attacks. There weapon is very strong and can wear you down in seconds, especially if there are more than one of them. Just take a good ol' bazooka to kill them. Found in... Guard Secret Information Assault Underwater Base Attack Research Team Hovering Disorder Unit *** This is a spread energy weapon toting guard like disorder unit. They can't take a lot, but they rarely will miss you. Found in... Rescue Research Team Underground Lab Infiltrate STAI Battleship Quad MT *** These are fast MTs that use a dual machine gun. They aren't anything amazing, but they can switch directions pretty quick. Found in... Ground-base Attack Large Humanoid MT ***** These are large, but slow MTs. All the can do is use a machine gun... I'm also sure they might have dual rockets. Found... Assault Underwater Base Tripod Missile MT ***** These are semi good armored MTs that can zip across the floor and launch single missiles at you. They are only annoying with more than one, as they can pin you down with weak but fast missiles. Found... Infiltrate Radar Base Helicopter ** These are regular helicopters with rockets, nothing you haven't seen before... actually stronger model exist today in real life. Found in... Infiltrate Radar Base Defend Arden River Lab Heavy Slider MT **** These are big Mts that slide. They also can use a machine gun and rockets. They would be hard, but they are so easy to blade and kill. Found in... Destroy Containers Recover Stolen Files Save Water-Generation Plant Helicopter MT ** This is a MT that flying toward you with machine gun bullets. It can also drop bombs on you as well. So in essence these are slower, easier to hit fighter planes. Found in... Destroy Containers Escort Submarine Arden River Invasion Security MT ***** Reborn from the classic AC game, these are yellowish MTs with four stubby pegs that slide pretty quickly. They can double back pretty quickly and dodge many of your shots. They can employ a rocket, and that's about it. Found in... Destroy Radar Base Filler MT ** I just didn't have a good name for this guy... Just think of a slower, weaker armored and smaller version of the first Mts that you seen in the first mission you had to take. They only have rockets to boot. Found in... Destroy Radar Base Amphibious MT ****** This is a slow MT that is found in a couple missions with water. Think of them as heavy Sliders, since they are about the same size and use machine guns. They also use a vertical missile launcher. Escort Submarine Defend Arden River Lab Arden River Invasion Spread Laser Tank ** These are slow and easy to hit. They can only shoot a weak spread laser you seen too many times. Found in... Zio City Suppression Blade Disorder Unit ********* This is a large redish colored Disorder Unit. They are fast and can take just about the same punishment as a mission AC. They use a spread laser, or a strong blade up close. They can move sideways pretty dam quick too. Found in... Save Water-Generation Plant Underground Lab Sliding Guard MT ** This is a MT that slides and has a weak pulse rifle... they are easy long targets, they shouldn't give you ANY trouble. Found in... Spacestation Assault Ship * These are slow ass ships that can launch rockets... blading these should be easy. Found in... Defend Arden River Lab Arden River Invasion Large Flying Disorder Unit *********** This disorder unit is massive. It can do MANY things, such as Launch a bunch of missiles, use dual grenades, and a dual machine gun. The best thing to do is to take something strong, has they can take more damage than most AC that you find in missions! Found in... Spacestation Assault Phobos [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ###################################################################### #######========####========####========####===###==####========####### #######==####==####==####==####==##########====##==####==####==####### #######========####========####======######==#==#==####========####### #######==####==####==##==######==##########==##====####==####==####### #######==####==####==###==#####========####==###===####==####==####### ###################################################################### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Arena -Light Seeker/Breakthrough -Hustler Two/Eight-Ball -Living Dead/Debtor -Splurge/Squanderer -Tomboy/Wishingwell -Phaethon/Horizon -Venom/Strike -Werehound/PK -Grudge/Revenge -Pyschedelic/Rainbow -The Engineer/Full Metal -Prophet/Punishment -Pollux/Cosmic Star -Death Merchant/Demo -Funnel/Earth Rize -Malpractice/Ambulance -Castor/Universal Star -Infinity/Time Keeper -Amnesia/Mnemonic -Chimera/Tribunal -Hades/Latitude -Cerberus/Longitude -Dr. Simon/Element126 -Grenstone/Billboard -Cruel Justice/Catastrophe -Blood Striker/Bullet Dragon -Divine Bloom/Sweet Eden -Super Sonic/Laser Blade -SAMSARA/The Bully -Helios/Red Fury -Bulk/Mass -Heizehen/Scholar -Higher Force/Bipolar -Ever Fighter/Holy Mother -Suave/Pussy Cat -Ken Hayabuse/Model D -Stoic/Anesthetic -Brazen/Azure Sky No.5 -No.1111/Count One -Strung/Judas -Merciless/Black Scythe -Dreadnought/MK-9999 -Rose/Queen of Hearts -Isotope/Dues Ex Machina -The Animal/Death Penalty -D. Sebastian/Crescendo -Loin Heart/Black Knight -Prisoner No.B-24715/Apocalypse -Ares/Providence -Chris Miura/Vex -Co-op/Millionaire -Lost Lamb/Stray Sheep -Scarlet/Wild Honey -The Veteran/New Dawn -FalconVII/MK-VII -Roit/Gallows Bird -Matthias/Funeral Mask *To make things look better, I will add my used set-up at the end of the strat. Remember to make my Acs, you might have to sell just about everything you DON'T need.* The arena is a place were you can fight in to get money, and most importantly, parts. Although I am giving you really easy ways to kill these Acs, I would rather you experiment with different weapons. Here are some tips for overall fighting in the arena. -Don't be afraid to get close and out turn your enemy -If you use top strat too much, don't be afraid to run and dodge -Heat weapons are only effective in the arena -There is no use cost in the arena, so use all those costly parts -If one arena doesn't work, try another (The Etal base is the average place) -Again, stars mean difficulty -If one of my set ups don't work, make one up! -If you destroy an AC in a mission, he or she gets taken out -Taken out Acs come back after you beat the game and arena -Once an AC gets taken out, a new one will join -You should try new weapons. -Missiles work really good in this game, if an enemy has missile intercepting extensions, use multi missiles. -If you need money, try a mission. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Light Seeker/Breakthrough * A young Raven who aspires to become a Nine Breaker. It is unlikely that he'll be able to pull it off, but his confidence has already won him many supporters. Head ----------- EHD-GARD Core ----------- ZCX-F/ROOK Arms ----------- EAN-SO Legs ----------- ALB-A1001 Booster -------- EBT-GE FCS ------------ DOX-105 Generator ------ GPS-VA Radiator ------- RPS-MER/SA Inside --------- NONE Extension ------ NONE Back Unit R ---- NONE Back Unit L ---- ZRS-554/BW Arm Unit R ----- ZWG-RF/37 Arm Unit L ----- ELS-2772 AP ------------- [][][][] Offense -------- [] Defense -------- [][][][][] Mobility ------- [][][][][][] Ammo ----------- [] Pilot Rank ----- [][] I'm sorry if you can't bear the no radar, but this guy is so easy, he won't even boost. Start off the round by going in close, then standing there... and shooting him. You don't even need to boost yourself because you will win in a damage race. But you should boost to learn better tactics and all, so try your hardest. Just make sure you shoot only when he is in your lock box and then to him when necessary. You should need only about 250 Bullets. Win: 2000 Credits and a passive warning from Light Seeker. This is the AC I used: Head ----------- ZHD-GE/OHR Core ----------- ECM-XR00 Arms ----------- EAN-SO Legs ----------- ZLN-XXO/TP Booster -------- EBT-GE2100 FCS ------------ DOX-105 Generator ------ GPS-VA Radiator ------- RPS-MER/SA Inside --------- NONE Extension ------ NONE Back Unit R ---- NONE Back Unit L ---- NONE Arm Unit R ----- EWG-MGA2 Arm Unit L ----- NONE Optional Parts - NONE [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Hustler Two/Eight-Ball * A token low-rank AC. It is poorly equipped and the pilot leaves much to be desired. He claims to be the heir of a legendary Raven, but this claim is highly suspect. Head ----------- EHD-NIGHTEYE Core ----------- ZCX-F/ROOK Arms ----------- EAN-SO Legs ----------- ZLN-XXO/TP Booster -------- EBT-GE2100 FCS ------------ DOX-105 Generator ------ HOY-B1000 Radiator ------- RRX-COT-1000 Inside --------- NONE Extension ------ NONE Back Unit R ---- EWM-S602 Back Unit L ---- ZRS-554/BW Arm Unit R ----- EWG-HG-51 Arm Unit L ----- ELS-3443 AP ------------- [][][][][][] Offense -------- [][] Defense -------- [][][][][] Mobility ------- [][][][][] Ammo ----------- [] Pilot Rank ----- [][] He's even easier than the first guy, because he has a weaker weapon. Just make sure you hold the side step button. Try and learn how to boost. Win: 2500 Credits This is the AC I used: Head ----------- ZHD-GE/OHR Core ----------- ECM-XR00 Arms ----------- EAN-SO Legs ----------- ZLN-XXO/TP Booster -------- EBT-V55 FCS ------------ DOX-105 Generator ------ GPS-VA Radiator ------- RPS-MER/SA Inside --------- NONE Extension ------ NONE Back Unit R ---- NONE Back Unit L ---- NONE Arm Unit R ----- EWG-MGA2 Arm Unit L ----- NONE Optional Parts - NONE [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Living Dead/Debtor *** He has been forced into the Arena in order to pay off gambling debts. His desperation makes him a fierce opponent, but a lack of skill hinders his chance at a win. Head ----------- ZHD-06/RW Core ----------- ECW-XROO Arms ----------- EAN-MWZ Legs ----------- ELF-SOC61 Booster -------- EBT-GE FCS ------------ DOX-105 Generator ------ HOY-B1000 Radiator ------- RRX-COT-1000 Inside --------- NONE Extension ------ NONE Back Unit R ---- EM-SD120 Back Unit L ---- NONE Arm Unit R ----- EWG-MGSAW Arm Unit L ----- NONE AP ------------- [][][][][][] Offense -------- [] Defense -------- [][][][][] Mobility ------- [][][][][][][][] Ammo ----------- [][][][][][][][][][] Pilot Rank ----- [][] This guy will test your newly formed boosting skills if you didn't learn them yet. He might have actually been a worthy beginning opponent if he didn't use recoil. Just aim your shoots up with a double lock (Hold your lock box on him for a little bit, so your shoots actually lead). Win: 3000 Credits This is the AC I used: Head ----------- ZHD-GE/OHR Core ----------- ECM-XR00 Arms ----------- EAN-SO Legs ----------- ZLN-XXO/TP Booster -------- EBT-V55 FCS ------------ DOX-105 Generator ------ GPS-VA Radiator ------- RPS-MER/SA Inside --------- NONE Extension ------ NONE Back Unit R ---- NONE Back Unit L ---- NONE Arm Unit R ----- EWG-MGA2 Arm Unit L ----- NONE Optional Parts - NONE [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Splurge/Squanderer * This pilot boosts his AC's defense and mobility by equipping a shield and a floating leg base. A bad habit of wasting energy in combat has kept him from advancing. Head ----------- ZHD-GE/OHR Core ----------- ZCL-XA/2 Arms ----------- EAN-1111 Legs ----------- ZLR-EE/STOL Booster -------- NONE FCS ------------ DOX-125 Generator ------ GPS-VA Radiator ------- RPS-MB/MKD Inside --------- NONE Extension ------ NONE Back Unit R ---- EWM-S602 Back Unit L ---- NONE Arm Unit R ----- EWG-XP1500 Arm Unit L ----- EES-2555 AP ------------- [][][][] Offense -------- [] Defense -------- [][][][][] Mobility ------- [][][][][][][][] Ammo ----------- [] Pilot Rank ----- [][] This guy is simple, just move around him and shoot. His pulse rifle not only isn't strong enough to kill you, but he will not be using it too much since he drains his energy too fast. Win: 3500 Credits This is the AC I used: Head ----------- ZHD-GE/OHR Core ----------- ECM-XR00 Arms ----------- EAN-SO Legs ----------- ZLN-XXO/TP Booster -------- EBT-V55 FCS ------------ DOX-105 Generator ------ GPS-VA Radiator ------- RPS-MER/SA Inside --------- NONE Extension ------ NONE Back Unit R ---- NONE Back Unit L ---- NONE Arm Unit R ----- EWG-MGA2 Arm Unit L ----- NONE Optional Parts - NONE [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Tomboy/Wishingwell * A young girl who joined the Arena to earn money to help care for her family. Her AC is poorly equipped and she has struggled to advance, but refuses to quit. Head ----------- EHD-GARD Core ----------- ECL-ONE Arms ----------- ZAN-303/S Legs ----------- ZLN-EKI/SRRT Booster -------- EBT-GE2100 FCS ------------ DOX-105 Generator ------ GR-XR/15000 Radiator ------- RRX-COT-1000 Inside --------- NONE Extension ------ NONE Back Unit R ---- EM-SD120 Back Unit L ---- NONE Arm Unit R ----- EWG-HG-51 Arm Unit L ----- ELS-3443 AP ------------- [][][][] Offense -------- [] Defense -------- [][][][][] Mobility ------- [][][][][][][][] Ammo ----------- [] Pilot Rank ----- [][] WOW, the first actual person that can use her weapon! Too bad she doesn't have a lot of ammo. Just make sure if you don't know how to boost/side step that well, you back boost and try to avoid her bullets. If she hits you up close and you are on the ground, say hello to stun lock. Win: 4000 Credits This is the AC I used: Head ----------- ZHD-GE/OHR Core ----------- ECM-XR00 Arms ----------- EAN-SO Legs ----------- ZLN-XXO/TP Booster -------- EBT-V55 FCS ------------ DOX-105 Generator ------ GPS-VA Radiator ------- RPS-MER/SA Inside --------- NONE Extension ------ NONE Back Unit R ---- NONE Back Unit L ---- NONE Arm Unit R ----- EWG-MGA2 Arm Unit L ----- NONE Optional Parts - NONE [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Phaethon/Horizon *** Piloted by a brave sort who never runs from a fight, but lacks ability. Even though his AC is well armored it's doubtful this alone will help him advance in rank. Head ----------- ZHD-MO/ERGET Core ----------- ZCX-F/ROOK Arms ----------- EAN-CEX Legs ----------- ELN-2002AT Booster -------- EBT-V55 FCS ------------ DOX-105 Generator ------ HOY-B999 Radiator ------- RPS-MB/MKD Inside --------- NONE Extension ------ NONE Back Unit R ---- ZWR-S/60 Back Unit L ---- ZRS-554/BW Arm Unit R ----- ZWG-RF/37 Arm Unit L ----- EES-777LAR AP ------------- [][][][][][][][] Offense -------- [] Defense -------- [][][][][] Mobility ------- [][][][][] Ammo ----------- [][] Pilot Rank ----- [][] This would be a good time to turn on your enemy's weapon data in the garage's cockpit option. When the match starts, START moving! As a rocket will be coming right to you... focus on dodging once you see him using rockets too. You will need to get about 800 shots in, so this match will take a while. If you need help, try and get behind him... as his shield won't do a think, and he won't be able to touch you. Win: 5000 Credits and some hate mail from Werehound. This is the AC I used: Head ----------- ZHD-GE/OHR Core ----------- ECM-XR00 Arms ----------- EAN-SO Legs ----------- ZLN-XXO/TP Booster -------- EBT-V55 FCS ------------ DOX-105 Generator ------ GPS-VA Radiator ------- RPS-MER/SA Inside --------- NONE Extension ------ NONE Back Unit R ---- NONE Back Unit L ---- NONE Arm Unit R ----- EWG-MGSAW Arm Unit L ----- NONE Optional Parts - NONE [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Venom/Strike ** Good mobility for a caterpillar based AC. The pilot prefers to attack from the rear and does not fare well in head-on battles. He goes nuts when pressured. Head ----------- ZHD-8008/S Core ----------- ZCX-F/ROOK Arms ----------- ZAN-202/TEM Legs ----------- ZLC-M2/PIKE Booster -------- NONE FCS ------------ DOX-105 Generator ------ HOY-B1000 Radiator ------- RRX-COT-1550 Inside --------- NONE Extension ------ NONE Back Unit R ---- EWM-S608 Back Unit L ---- NONE Arm Unit R ----- EWG-GS970 Arm Unit L ----- ELS-2772 AP ------------- [][][][][][][][] Offense -------- [][] Defense -------- [][][][][] Mobility ------- [][][][][][] Ammo ----------- [] Pilot Rank ----- [][] DO NOT GO CLOSE TO HIM! He isn't that hard, but if you go close, not only will he peg you with his shotgun, but his blade poke is a lot stronger than yours. If you need more help, you can probably by a Sniper Rifle with some other small weapon to kill him. Win: 5500 Credits. This is the AC I used: Head ----------- ZHD-GE/OHR Core ----------- ECM-XR00 Arms ----------- EAN-SO Legs ----------- ZLN-XXO/TP Booster -------- EBT-V55 FCS ------------ DOX-105 Generator ------ GPS-VA Radiator ------- RPS-MER/SA Inside --------- NONE Extension ------ NONE Back Unit R ---- NONE Back Unit L ---- NONE Arm Unit R ----- EWG-MGA2 Arm Unit L ----- ELS-2772 Optional Parts - NONE [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Werehound/PK ****** He has the skills to go higher, but likes breaking in newcomers with potential, so he stays where he is. His AC is designed to inflict pain and sorrow on the weak. Head ----------- EHD-ONE-NT Core ----------- ZCL-XA/2 Arms ----------- EAW-MG-03 Legs ----------- ZLB-3322/OP Booster -------- ZBT-GEX/3000 FCS ------------ DOX-ALM Generator ------ GR-XR/SEED Radiator ------- RPS-MB/MKD Inside --------- NONE Extension ------ NONE Back Unit R ---- ZWR-S/60 Back Unit L ---- ZRS-554/BW Arm Unit R ----- NONE Arm Unit L ----- NONE AP ------------- [][][][] Offense -------- [] Defense -------- [][][][][] Mobility ------- [][][][][][] Ammo ----------- [][][] Pilot Rank ----- [][][][][][] Hey, look at his pilot rank... and look at the set-up I gave you... think I'm nuts? Well lets move on. First off, if you don't know how to dodge, tough. Learn how to NOW. This will not only help you now, but it will help you in every other battle. Wait till he shoots, then try and switch directions if it's about to hit you (usually with his machine gun arms) or keep going in that same direction if it is trailing behind you (usually with his rockets.) Now stay far back and run him out of ammo. This may take some time, but not the longest. Once he is out of ammo, he will have NO WAYS OF ATTACKING you. Now just blade him to death and you'll be on your way. If you don't feel like just blading, take a gun with you. I suppose you can work on your blading skills also... If he gets too close to you while you are dodging, I hope you learned how to over boost away from him. Win: 6000 This is the AC I used: Head ----------- ZHD-GE/OHR Core ----------- ECM-XR00 Arms ----------- EAN-SO Legs ----------- ELB-A1001 Booster -------- EBT-V55 FCS ------------ DOX-105 Generator ------ HOY-B999 Radiator ------- RPS-MER/SA Inside --------- NONE Extension ------ NONE Back Unit R ---- NONE Back Unit L ---- NONE Arm Unit R ----- NONE Arm Unit L ----- ZLS-T/100 Optional Parts - NONE [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Grudge/Revenge ** His AC isn't very high quality, but its missile-bases attacks are impressive. Long-range skirmishes are his strength and he never forget those he has lost to. Head ----------- ZHD-AG/TURRET Core ----------- ZCL-XA/2 Arms ----------- ZAN-303/S Legs ----------- ZLF-A3/CARM Booster -------- EBT-GE2100 FCS ------------ DOX-105 Generator ------ GR-XR/SEED Radiator ------- RBG-CM6 Inside --------- NONE Extension ------ NONE Back Unit R ---- NONE Back Unit L ---- ZWM-M24/IMI Arm Unit R ----- ZWG-XP/400 Arm Unit L ----- ELS-3443 AP ------------- [][][][] Offense -------- [][] Defense -------- [][][][][] Mobility ------- [][][][][][][][] Ammo ----------- [] Pilot Rank ----- [][] This is you first actual opponent that uses decent missiles, too bad he can only launch them 6 times. Other than trying to dodge them, his pulse rifle is weak. If you beat Werehound, I think you can beat him. Win: 6500 This is the AC I used: Head ----------- ZHD-GE/OHR Core ----------- ECM-XR00 Arms ----------- EAN-SO Legs ----------- ZLN-XXO/TP Booster -------- EBT-V55 FCS ------------ LODD-8 Generator ------ GR-XR/15000 Radiator ------- RPS-MER/SA Inside --------- NONE Extension ------ NONE Back Unit R ---- NONE Back Unit L ---- NONE Arm Unit R ----- EWG-MGA2 Arm Unit L ----- ELS-2772 Optional Parts - NONE [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Pyschedelic/Rainbow *** A raven who likes to stand out, as can be seen by taking one look at his AC. His fighting style is quite erratic, but even he gets lucky sometimes. Head ----------- EHD-WACS Core ----------- ZCL-XA/2 Arms ----------- EAN-1111 Legs ----------- ZLB-3322/OP Booster -------- ZBT-ZI/ARTERE FCS ------------ LODD-BLAZER Generator ------ GR-XR/15000 Radiator ------- RRX-COT-1550 Inside --------- NONE Extension ------ NONE Back Unit R ---- ZWM-M24/IMU Back Unit L ---- ZRS-554/BW Arm Unit R ----- EWG-GS970 Arm Unit L ----- ZLS-T/100 AP ------------- [][][][] Offense -------- [][] Defense -------- [][][][][] Mobility ------- [][][][][][] Ammo ----------- [] Pilot Rank ----- [][] I would take this fight in the mini dome arena. This is only because with no radar, it can be a hassle to track this guy down. Otherwise, boost toward him if you have trouble avoiding those multi missiles and try not to get too close to his shotgun. Win: 7000 Credits and the SP-CBRK optional part. This part is pure ass and you do not need it, sell it for 37000 Credits. This is the AC I used: Head ----------- ZHD-GE/OHR Core ----------- ECM-XR00 Arms ----------- EAN-SO Legs ----------- ZLN-XXO/TP Booster -------- EBT-V55 FCS ------------ LODD-8 Generator ------ GR-XR/15000 Radiator ------- RPS-MER/SA Inside --------- NONE Extension ------ NONE Back Unit R ---- NONE Back Unit L ---- NONE Arm Unit R ----- EWG-MGA2 Arm Unit L ----- ELS-2772 Optional Parts - NONE [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~The Engineer/Full Metal * An AC engineer who joined the Arena to conduct research. He claims his AC and tactic are based on logical calculations. His performance however, doesn't reflect this. Head ----------- EHD-GN-92 Core ----------- ECL-ONE Arms ----------- ZAN-202/TEM Legs ----------- ZLR-K196/RJ Booster -------- NONE FCS ------------ DOX-ALM Generator ------ GR-XR/SEED Radiator ------- RBG-CM6 Inside --------- NONE Extension ------ NONE Back Unit R ---- EWM-S612 Back Unit L ---- NONE Arm Unit R ----- EWG-RF-M35 Arm Unit L ----- NONE AP ------------- [][][][] Offense -------- [] Defense -------- [][][][][] Mobility ------- [][][][][][][][] Ammo ----------- [][] Pilot Rank ----- [][] This is an easy fight. Just do what you've been doing and shoot him. In this fight, you should try and learn how to circle strafe. Do this by holding down a side set button and pressing the direction button in the opposite direction (R1 + Left, or L1 + Right). Then just try and circle him. Win: 7500 Credits. This is the AC I used: Head ----------- ZHD-8008/S Core ----------- ECM-XR00 Arms ----------- EAN-SO Legs ----------- ZLN-XXO/TP Booster -------- EBT-V55 FCS ------------ LODD-8 Generator ------ HOY-B999 Radiator ------- RPS-MER/SA Inside --------- NONE Extension ------ NONE Back Unit R ---- NONE Back Unit L ---- NONE Arm Unit R ----- EWG-MGA2 Arm Unit L ----- ELS-2772 Optional Parts - NONE [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Prophet/Punishment *** A self-proclaimed messiah bent on saving Ravens he feels are possessed. His heavily armed AC lacks mobility, but easily defeats mediocre opponents. Head ----------- ZHD-AG/TURRET Core ----------- ZCH-GR/1 Arms ----------- ZAN-AX/VISE Legs ----------- ELN-STVM Booster -------- EBT-GE21000 FCS ------------ DOX-125 Generator ------ GPS-VN2 Radiator ------- RPS-MB/MKD Inside --------- NONE Extension ------ NONE Back Unit R ---- EWM-M444 Back Unit L ---- EWM-M444 Arm Unit R ----- ZWG-XP/400 Arm Unit L ----- LS-MOONLIGHT AP ------------- [][][][][][][][] Offense -------- [][][][][] Defense -------- [][][][][][] Mobility ------- [][][][] Ammo ----------- [] Pilot Rank ----- [][][][] Your first step is to keep the beat on him... Make sure you hit him with a lot to make him overheat. He isn't a hard target to blade either, just don't switch it up if he is about to overheat. I gave him the extra star due to his laser blade, so don't get close or it will hurt you dearly. Win: 8000 Credits. This is the AC I used: Head ----------- ZHD-8008/S Core ----------- ECM-XR00 Arms ----------- EAN-2112 Legs ----------- ZLN-XXO/TP Booster -------- EBT-V55 FCS ------------ LODD-8 Generator ------ HOY-B999 Radiator ------- RPS-MER/SA Inside --------- NONE Extension ------ NONE Back Unit R ---- NONE Back Unit L ---- NONE Arm Unit R ----- EWG-MGA2 Arm Unit L ----- ELS-2772 Optional Parts - NONE [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Pollux/Cosmic Star ** Youngest of two bothers famous in the Arena. Having been compared to his older brother all his life, he's become extremely competitive. He hates his older brother. Head ----------- ZHD-OE-OHR Core ----------- ZCL-XA/2 Arms ----------- ZAN-303/S Legs ----------- ZLN-MA02/SS Booster -------- EBT-GR4300 FCS ------------ DOX-ALM Generator ------ HOY-B999 Radiator ------- RPS-MER/SA Inside --------- NONE Extension ------ ZEX-RS/HOUND Back Unit R ---- ZWR-S/60 Back Unit L ---- EWM-S608 Arm Unit R ----- EWG-HG-ART Arm Unit L ----- NONE AP ------------- [][][][] Offense -------- [][] Defense -------- [][][][][] Mobility ------- [][][][][][][][] Ammo ----------- [][] Pilot Rank ----- [][][][] Nothing here that you haven't faced before. The only thing that should annoy you are his multi-locking missiles. Just make sure you get used to over boosting when you see a volley coming your way. Win: 8500 Credits. This is the AC I used: Head ----------- ZHD-8008/S Core ----------- ECM-XR00 Arms ----------- EAN-2112 Legs ----------- ZLN-XXO/TP Booster -------- EBT-V55 FCS ------------ LODD-8 Generator ------ HOY-B999 Radiator ------- RPS-MER/SA Inside --------- NONE Extension ------ NONE Back Unit R ---- NONE Back Unit L ---- NONE Arm Unit R ----- EWG-MGA2 Arm Unit L ----- ELS-3443 Optional Parts - NONE [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Death Merchant/Demo * A salesman Who joined the Arena in order to hawk his wares. He hopes to drum up sales by putting his very best parts on display for potential customers. Head ----------- EHD-ONE-NT Core ----------- ECL-ONE Arms ----------- EAN-02-BG Legs ----------- ZLR-MOC200/FG Booster -------- NONE FCS ------------ LODD-BLAZER Generator ------ GR-XR/15000 Radiator ------- RGB-CM6 Inside --------- INW-DEC-DDA Extension ------ BEX-BB210 Back Unit R ---- ZWR-R/OCTOPUS Back Unit L ---- EM-SD120 Arm Unit R ----- ZWG-SRF/8 Arm Unit L ----- ZES-99/MIRROR AP ------------- [][][][] Offense -------- [] Defense -------- [][][][][] Mobility ------- [][][][][][][] Ammo ----------- [] Pilot Rank ----- [][][][] He has a lot of hi-tech parts, but with no skill. He will start with weak rockets, if these hit you they will screw up your lock box, so just run away. Otherwise just boost toward him with your machine gun. He will often stop and allow you to blade him too, so take these chances as he doesn't have a blade. Win: 9000 Credits. This is the AC I used: Head ----------- ZHD-8008/S Core ----------- ECM-XR00 Arms ----------- EAN-2112 Legs ----------- ZLN-XXO/TP Booster -------- EBT-V55 FCS ------------ LODD-8 Generator ------ HOY-B999 Radiator ------- RPS-MER/SA Inside --------- NONE Extension ------ NONE Back Unit R ---- NONE Back Unit L ---- NONE Arm Unit R ----- EWG-MGA2 Arm Unit L ----- ZLS-T/100 Optional Parts - NONE [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Funnel/Earth Rize ******** A Raven who speaks of the restoration of Earth. He accepts donations from supporters, but it isn't known where the money goes. He does use expensive parts though. Head ----------- ZHD-OE/RW Core ----------- ZCL-XA/2 Arms ----------- EAN-02-BG Legs ----------- ZLR-ZIO/MATRIX Booster -------- NONE FCS ------------ DOX-PG2 Generator ------ HOY-B999 Radiator ------- RGB-CM6 Inside --------- NONE Extension ------ EEX-AM45 Back Unit R ---- ZWX-IV/PURSUIT Back Unit L ---- ZWX-IV/PURSUIT Arm Unit R ----- ZWG-SRF/8 Arm Unit L ----- ELS-3443 AP ------------- [][][][] Offense -------- [][] Defense -------- [][][][][] Mobility ------- [][][][][][][][][] Ammo ----------- [] Pilot Rank ----- [][][][][][] He is HARD for where he is... If myself up doesn't work, you can use better defense parts versus Shell weapon, even the optional part solid weapon screen can help. Any ways, here is how you can beat him and have fun with it. First off, never waste ammo. Only shoot on a double lock (let the FCS stick on him for a little bit, then your shoots will lead into him). Now this guy has three ways of attacking. If he is on his Sniper rifle, GET UP CLOSE, so he can't hit you well with his small lock box and you can get him in a damage race that you WILL win. Don't get too close to his laser blade, since he can cut you up fast. Now IF YOU SEE HIM EVER change to his back Pursuit missiles, wait till you see a little pod leave from him... then OVERBOOST to protection. These are very powerful and can kill you fast. Don't EVER get close to him while he is using these, as you can get a pod in the face worth about 3000 Damage to you with over heating. Any ways, once you get the hang of ducking and taking cover, he shouldn't that hard to master. Win: 9500 Credits. This is the AC I used: Head ----------- ZHD-8008/S Core ----------- ECM-XR00 Arms ----------- EAN-2112 Legs ----------- ZLN-XXO/TP Booster -------- EBT-V55 FCS ------------ LODD-8 Generator ------ HOY-B999 Radiator ------- RPS-MER/SA Inside --------- NONE Extension ------ NONE Back Unit R ---- NONE Back Unit L ---- NONE Arm Unit R ----- EWG-MGA2 Arm Unit L ----- ZLS-T/100 Optional Parts - NONE [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Malpractice/Ambulance *** Equips a powerful shotgun that proves deadly in close combat. The mobility of this AC is so great it leaves opponents absolutely no room for error. Head ----------- EHD-GARD Core ----------- ECL-ONE Arms ----------- EAN-1111 Legs ----------- ZLR-EE/STOL Booster -------- NONE FCS ------------ VERTEX-124/EE Generator ------ GPS-BVX/10 Radiator ------- RPS-MB/MKD Inside --------- NONE Extension ------ NONE Back Unit R ---- EWM-S602 Back Unit L ---- ZWC-LNT/250 Arm Unit R ----- EWG-GSH8 Arm Unit L ----- ZES-500/SU AP ------------- [][][][] Offense -------- [] Defense -------- [][][][][] Mobility ------- [][][][][][][][] Ammo ----------- [] Pilot Rank ----- [][][][][][] If you beat Earth Rize, you can handle him. Just make sure you stay at mid range, so his shotgun doesn't rape you to pieces... If you see him using his slug gun, rush in and blade him. Make sure you don't get hit up close, because his shottie can do about 500, and the sluggie can do about 1000. If you are at mid range, his shotgun will only do about 50, and the slug gun probably won't do anything. Win: 10000 Credits. This is the AC I used: Head ----------- ZHD-8008/S Core ----------- ECM-XR00 Arms ----------- EAN-2112 Legs ----------- ZLN-XXO/TP Booster -------- EBT-V55 FCS ------------ LODD-8 Generator ------ HOY-B999 Radiator ------- RPS-MER/SA Inside --------- NONE Extension ------ NONE Back Unit R ---- NONE Back Unit L ---- NONE Arm Unit R ----- EWG-MGA2 Arm Unit L ----- ZLS-T/100 Optional Parts - NONE [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Castor/Universal Star *** Eldest of two brothers famous in the Arena. Having been compared to his little brother all his life, he's become extremely competitive. He hates his younger brother. Head ----------- ZHD-OE/ORH Core ----------- ZCL-XA/2 Arms ----------- ZAN-303/S Legs ----------- ZLN-MA02/SS Booster -------- EBT-GR4300 FCS ------------ DOX-ALM Generator ------ HOY-B999 Radiator ------- RPS-MER/SA Inside --------- NONE Extension ------ ZEX-AL/REX Back Unit R ---- EWC-XP0808 Back Unit L ---- ZRS-554/BW Arm Unit R ----- EWG-XP1500 Arm Unit L ----- ESS-2555 AP ------------- [][][][] Offense -------- [] Defense -------- [][][][][] Mobility ------- [][][][][][][][] Ammo ----------- [][] Pilot Rank ----- [][][][] He doesn't have a good AC, but he's a good pilot. If you know what you are doing and can keep him in your lock box, he shouldn't be a problem. This AC is also found in the mission "Guard Secret Information." He is not against you, but he dies no matter what. Win: 10500 Credits. This is the AC I used: Head ----------- ZHD-8008/S Core ----------- ECM-XR00 Arms ----------- EAN-2112 Legs ----------- ZLN-XXO/TP Booster -------- EBT-V55 FCS ------------ LODD-8 Generator ------ HOY-B999 Radiator ------- RPS-MER/SA Inside --------- NONE Extension ------ NONE Back Unit R ---- NONE Back Unit L ---- NONE Arm Unit R ----- EWG-MGA2 Arm Unit L ----- ZLS-T/100 Optional Parts - SP-ENE-SCR [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Time Keeper/Infinity ** A perfectionist so obsessed with time that he calculates his actions down to the second. Always wanting to save time, he uses tactics that focus on speed. Head ----------- EHD-ONE-NT Core ----------- ZCL-XA/2 Arms ----------- ZAN-202/TEM Legs ----------- ELB-5005B Booster -------- ZBT-ZI/ARTETE FCS ------------ DOX-ELENA Generator ------ GR-XR/SEED Radiator ------- RBG-CM6 Inside --------- NONE Extension ------ BEX-BB210 Back Unit R ---- EM-SD120 Back Unit L ---- EWR-M60 Arm Unit R ----- ZWG-HG/111 Arm Unit L ----- ELS-2772 AP ------------- [][][][] Offense -------- [][] Defense -------- [][][][][] Mobility ------- [][][][][][][] Ammo ----------- [] Pilot Rank ----- [][][][] The start of this match is fun... a bunch of triple rocket volleys will head your way. Once he is using those rockets, make sure you dodge them, try and fly, since they only spread horizontally. His handgun is sad, since he uses a narrow and deep FCS, so he really can't keep a good aim on you. By the way, he really doesn't have enough ammo to kill you if you stay at mid range and dodge often. This AC is also found in the mission "Abort Missile Launch." You against him, but you don't have to kill him. Win: 11000 Credits. This is the AC I used: Head ----------- ZHD-8008/S Core ----------- ECM-XR00 Arms ----------- EAN-2112 Legs ----------- ZLN-XXO/TP Booster -------- EBT-V55 FCS ------------ LODD-8 Generator ------ HOY-B999 Radiator ------- RPS-MER/SA Inside --------- NONE Extension ------ NONE Back Unit R ---- NONE Back Unit L ---- NONE Arm Unit R ----- EWG-MGA2 Arm Unit L ----- ZLS-T/100 Optional Parts - SP-S/SCR [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Amnesia/Mnemonic **** Recently returned to the Arena after an accident in which he lost his memory. His skills, which are gradually returning, show how good he once was. Head ----------- EHD-DOME Core ----------- ZCL-XA/2 Arms ----------- ZAN-202/LC/NPM Legs ----------- ZLF-TROS/INTS Booster -------- ZBT-H4/T FCS ------------ DOX-105 Generator ------ GR-XR/SEED Radiator ------- RRX-COT-1000 Inside --------- NONE Extension ------ EEX-AM45 Back Unit R ---- ZWR-S/60 Back Unit L ---- EWM-S602 Arm Unit R ----- NONE Arm Unit L ----- NONE AP ------------- [][][] Offense -------- [][][][] Defense -------- [][][][][] Mobility ------- [][][][][][][][][] Ammo ----------- [] Pilot Rank ----- [][][][][][] Other than avoiding his laser cannon, the rest of this match you don't have to worry about. Just make sure your dodging is on the ball when he uses his laser cannon arms. Win: 11500 Credits. This is the AC I used: Head ----------- ZHD-8008/S Core ----------- ECM-XR00 Arms ----------- EAN-2112 Legs ----------- ZLN-XXO/TP Booster -------- EBT-V55 FCS ------------ LODD-8 Generator ------ HOY-B999 Radiator ------- RPS-MER/SA Inside --------- NONE Extension ------ NONE Back Unit R ---- NONE Back Unit L ---- NONE Arm Unit R ----- EWG-MGA2 Arm Unit L ----- ZLS-T/100 Optional Parts - SP-ENE-SCR [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Chimera/Tribunal ********* A heavily armed four legged AC. No one escapes the missile swarms he launches from his shoulders. The fury of this attacks strikes fear into those below him. Head ----------- ZHD-OE/RW Core ----------- ECM-XROO Arms ----------- EAN-SO Legs ----------- ELF-XX33 Booster -------- ZBT-ZI/ARTERE FCS ------------ LODD-8 Generator ------ HOY-B999 Radiator ------- RPS-MER/SA Inside --------- NONE Extension ------ NONE Back Unit R ---- ZWM-M24/IMU Back Unit L ---- ZWM-M24/IMU Arm Unit R ----- EWG-HC-GN210 Arm Unit L ----- ELS-3443 AP ------------- [][][][][][] Offense -------- [][][][][][][] Defense -------- [][][][][] Mobility ------- [][][][][][][][] Ammo ----------- [] Pilot Rank ----- [][][][] He is VERY hard for his rank level. First off, turn on your extensions, but don't rely on them too much, because they can only help on 8 missile attacks. What you also have to watch out for is his grenade launcher. To counter both of his weapons, try and stay as close to him as possible, just not in front of him. It may help to not miss him a lot, or take off your blade and add extra ammo or another back weapon. Just hang in there, if you fail, just try harder and he will fall. Win: 12000 Credits and the DOX-ELENA FCS, sell it for 92000 Credits. This is the AC I used: Head ----------- ZHD-8008/S Core ----------- ECM-XR00 Arms ----------- EAN-2112 Legs ----------- ZLN-XXO/TP Booster -------- EBT-V55 FCS ------------ LODD-8 Generator ------ HOY-B999 Radiator ------- RPS-MER/SA Inside --------- NONE Extension ------ EEX-AM45 Back Unit R ---- NONE Back Unit L ---- NONE Arm Unit R ----- EWG-MGA2 Arm Unit L ----- ZLS-T/100 Optional Parts - SP-S/SCR [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Hades/Latitude ** One half of an AC team known as Hell Fire. They're said to be invincible when paired, but don't seem to fare well in one-on-one Arena combat. Head ----------- EHD-NIGHTEYE Core ----------- ECL-ONE Arms ----------- EAW-H801 Legs ----------- ELC-DISI Booster -------- NONE FCS ------------ LODD-BLAZER Generator ------ GR-XR/SEED Radiator ------- RBG-CM6 Inside --------- INW-EX-RRD Extension ------ BEX-BRM-02 Back Unit R ---- ZWC-IR/FLUX Back Unit L ---- ZWC-IR/FLUX Arm Unit R ----- NONE Arm Unit L ----- NONE AP ------------- [][][][][][] Offense -------- [][][][][][][][] Defense -------- [][][][][] Mobility ------- [][][][][][] Ammo ----------- [] Pilot Rank ----- [][][][] Turn on your extensions first of all. Then once you are far range, hit him with missiles. Once you are done doing that, mix it up with some machine gun fire. Blade him too! He's not that hard, long armor/AP for a tank too. Win: 12500 Credits This is the AC I used: Head ----------- ZHD-8008/S Core ----------- ECM-XR00 Arms ----------- EAN-SO Legs ----------- ZLN-XXO/TP Booster -------- ZBT-H4/T FCS ------------ LODD-8 Generator ------ HOY-B999 Radiator ------- RPS-MER/SA Inside --------- NONE Extension ------ EEX-AM45 Back Unit R ---- ZWM-M24/IMU Back Unit L ---- NONE Arm Unit R ----- EWG-MGA2 Arm Unit L ----- ZLS-T/100 Optional Parts - SP-S/SCR [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Cerberus/Longitude ****** One half of an AC team known as Hell Fire. They're said to be invincible when paired, but don't seem to fare well in one-on-one Arena combat. Head ----------- EHD-NIGHTEYE Core ----------- ZCX-F/ROOK Arms ----------- EAN-SO Legs ----------- ELF-SOC61 Booster -------- ZBT-GEX/3000 FCS ------------ VERTEX-750/W Generator ------ GR-XR/SEED Radiator ------- RBG-CM6 Inside --------- NONE Extension ------ NONE Back Unit R ---- EWX-BAL4 Back Unit L ---- EWX-BAL4 Arm Unit R ----- EWG-MGSAW Arm Unit L ----- EES-2555 AP ------------- [][][][][][] Offense -------- [] Defense -------- [][][][][] Mobility ------- [][][][][][][][] Ammo ----------- [][][][][][][][][][] Pilot Rank ----- [][][][] He his hard only because of his back weapons. Once you are able to get by those, he's pretty easy. Make sure you have your extensions on. At the beginning of the match, use your missiles too. In fact, use them all, then close in on him with your machine gun... He really is almost like you... only his back weapon is better but your machine gun is stronger. Win: 13000 Credits This is the AC I used: Head ----------- ZHD-8008/S Core ----------- ECM-XR00 Arms ----------- EAN-SO Legs ----------- ZLN-XXO/TP Booster -------- ZBT-H4/T FCS ------------ LODD-8 Generator ------ HOY-B999 Radiator ------- RPS-MER/SA Inside --------- NONE Extension ------ EEX-AM45 Back Unit R ---- ZWM-M24/IMU Back Unit L ---- NONE Arm Unit R ----- EWG-MGA2 Arm Unit L ----- ZLS-T/100 Optional Parts - SP-S/SCR [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Dr. Simon/Element126 *** Piloted by a scientist who utilizes an AI program to give him an edge in battle. His meticulous calculations have served him quite well. Head ----------- EHD-WACS Core ----------- ECM-F/ROOK Arms ----------- EAN-2112 Legs ----------- ELN-02A Booster -------- ZBT-GR4300 FCS ------------ DOX-PG2 Generator ------ HOY-B999 Radiator ------- RBG-CM6 Inside --------- INW-DEC-MQ2 Extension ------ BEX-BO150 Back Unit R ---- ZWR-S/60 Back Unit L ---- ZWM-M24/IMI Arm Unit R ----- EWG-HG-51 Arm Unit L ----- ELS-3443 AP ------------- [][][][][][] Offense -------- [][][][] Defense -------- [][][][][] Mobility ------- [][][][][] Ammo ----------- [] Pilot Rank ----- [][][][][][] His hand gun is his main weapon. Once he uses it, start to retreat if you are close, as he will run out of ammo pretty dam soon. Other than that, he's pretty easy. Win: 13500 Credits and some spam from SAMSARA. This is the AC I used: Head ----------- ZHD-8008/S Core ----------- ECL-ONE Arms ----------- EAN-2112 Legs ----------- ELN-2002AT Booster -------- ZBT-H4/T FCS ------------ LODD-8 Generator ------ HOY-B999 Radiator ------- RPS-MER/SA Inside --------- NONE Extension ------ NONE Back Unit R ---- ZWM-M24/IMU Back Unit L ---- NONE Arm Unit R ----- EWG-MGA2 Arm Unit L ----- ZLS-T/100 Optional Parts - SP-S/SCR , SP-BSI-LE [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Grenstone/Billboard ** Uses his AC as a billboard where sponsors can place their ads. He's milking his time in the Arena for all he can get. Even so, he's still a very capable pilot. Head ----------- EHD-GN-92 Core ----------- ZCX-F/ROOK Arms ----------- EAN-SO Legs ----------- ZLN-XAI/FA Booster -------- EBT-V55 FCS ------------ LODD-QHT Generator ------ HOY-B1000 Radiator ------- RPS-MER/A3 Inside --------- NONE Extension ------ NONE Back Unit R ---- EWM-M444 Back Unit L ---- EWC-XP0808 Arm Unit R ----- EWG-RF-M15 Arm Unit L ----- ZLS-T/100 AP ------------- [][][][][][] Offense -------- [][][][] Defense -------- [][][][][][] Mobility ------- [][][][][] Ammo ----------- [][] Pilot Rank ----- [][][][][][][][] He's very simple for where he is. If he launches more than a couple vertical missiles, over boost away from him. His rifle is weak, so don't worry. Win: 14000 Credits This is the AC I used: Head ----------- ZHD-8008/S Core ----------- ECL-ONE Arms ----------- EAN-2112 Legs ----------- ELN-2002AT Booster -------- ZBT-H4/T FCS ------------ LODD-8 Generator ------ HOY-B999 Radiator ------- RPS-MER/SA Inside --------- NONE Extension ------ NONE Back Unit R ---- ZWM-M24/IMU Back Unit L ---- NONE Arm Unit R ----- EWG-MGA2 Arm Unit L ----- ZLS-T/100 Optional Parts - SP-S/SCR , SP-BSI-LE [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Cruel Justice/Catastrophe **** A terrorist who places little value on the loves of those who would interfere with his plans. He is the prime suspect in a number of violent events on Mars. Head ----------- ZHD-2000/SV Core ----------- ECM-XROO Arms ----------- EAN-DC10 Legs ----------- ELF-DEX-2F Booster -------- EBT-GR43000 FCS ------------ LODD-BLAZER Generator ------ GR-XR/SEED Radiator ------- RPS-MER/A3 Inside --------- NONE Extension ------ ZEX-AL/REX Back Unit R ---- ZWR-S/60 Back Unit L ---- EWC-CNG4000 Arm Unit R ----- NONE Arm Unit L ----- NONE AP ------------- [][][][] Offense -------- [][][][] Defense -------- [][][][][] Mobility ------- [][][][][][][] Ammo ----------- [][][][] Pilot Rank ----- [][][][][][] From the start of the match, sidestep, as rockets will be coming your way. Why he is using his grenade launcher arms, run away and fire missiles, but when he's not, try and tail him with your machine gun. He is dumb, and he will continue to use his chain gun even when air borne... where he can't use it. This AC is also found in the mission "Escort Train." You MUST kill him to successfully complete the mission. Win: 15000 Credits This is the AC I used: Head ----------- ZHD-8008/S Core ----------- ECL-ONE Arms ----------- EAN-2112 Legs ----------- ELN-2002AT Booster -------- ZBT-H4/T FCS ------------ LODD-8 Generator ------ HOY-B999 Radiator ------- RBG-CM6 Inside --------- NONE Extension ------ NONE Back Unit R ---- ZWM-M24/IMU Back Unit L ---- NONE Arm Unit R ----- EWG-MGA2 Arm Unit L ----- ZLS-T/100 Optional Parts - SP-S/SCR , SP-BSI-LE [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Blood Striker/Bullet Dragon **** This AC's pilot has a penchant for machine guns and the sound they unleash when fired. Keeping his weapons supplied with ammo is his only real concern. Head ----------- ZHD-8008/S Core ----------- ECM-XROO Arms ----------- EAN-1111 Legs ----------- ELN-2002AT Booster -------- EBT-GE2100 FCS ------------ DOX-125 Generator ------ GR-XR/15000 Radiator ------- RRX-COT-1000 Inside --------- NONE Extension ------ NONE Back Unit R ---- EWX-GCN77-4 Back Unit L ---- EWX-GCN77-4 Arm Unit R ----- EWG-MGA2 Arm Unit L ----- NONE AP ------------- [][][][][][] Offense -------- [] Defense -------- [][][][][] Mobility ------- [][][][][] Ammo ----------- [][][][][] Pilot Rank ----- [][][][][][] First off, this guy can be easier with any type of strong hard-hitting weapon if you aren't good at flank blading. Any ways, stay at mid range and dodge his machine gun, he will use the same gun you have. Now any time he will switch to his chain guns... he is almost a sitting duck. The only thing bad is that he will go backwards when he shoots it, so make sure you just don't boost right into him. Win: 16500 Credits This is the AC I used: Head ----------- ZHD-8008/S Core ----------- ECL-ONE Arms ----------- EAN-2112 Legs ----------- ELN-2002AT Booster -------- ZBT-H4/T FCS ------------ LODD-8 Generator ------ HOY-B999 Radiator ------- RBG-CM6 Inside --------- NONE Extension ------ NONE Back Unit R ---- ZWM-M24/IMU Back Unit L ---- NONE Arm Unit R ----- EWG-MGA2 Arm Unit L ----- ZLS-T/100 Optional Parts - SP-S/SCR , SP-BSI-LE [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Divine Bloom/Sweet Eden * A striking Raven with top-notch skills and a huge following. He'll confuse opponents with aerial maneuvers before finally delivering an elegant finish. Head ----------- ZHD-2000?SV Core ----------- ZCL-XA/2 Arms ----------- ZAN-202/TEM Legs ----------- ZLF-A3/CARM Booster -------- EBT-GR4300 FCS ------------ DOX-ALM Generator ------ GPS-BVX/10 Radiator ------- RPS-MB/MKD Inside --------- NONE Extension ------ NONE Back Unit R ---- ZWM-LD2/IDA Back Unit L ---- EWM-S608 Arm Unit R ----- EWG-MGSAW Arm Unit L ----- ZLS-T/100 AP ------------- [][][][] Offense -------- [][][] Defense -------- [][][][][] Mobility ------- [][][][][][][][] Ammo ----------- [][][][][][][][][][] Pilot Rank ----- [][][][][][] He is easy. When he is flying, peg him with machine gun bullets. He's a wide target when in the air. All of his things are weak, including his machine gun that you can easily out race in damage. Win: 18000 Credits This is the AC I used: Head ----------- ZHD-MO/EGRET Core ----------- ECL-ONE Arms ----------- EAN-2112 Legs ----------- ELN-2002AT Booster -------- ZBT-H4/T FCS ------------ LODD-8 Generator ------ HOY-B999 Radiator ------- RBG-CM6 Inside --------- NONE Extension ------ NONE Back Unit R ---- ZWM-M24/IMU Back Unit L ---- NONE Arm Unit R ----- EWG-MGA2 Arm Unit L ----- ZLS-T/100 Optional Parts - SP-S/SCR , SP-BSI-LE [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Super Sonic/Laser Blade ** If this AC's pilot isn't traveling at breakneck speeds, he's not happy. He uses all his prize money to optimize the speed of his AC, which is already the Arena's fastest. Head ----------- ZHD-2000/SV Core ----------- ZCL-XA/2 Arms ----------- ZAN-202/TEM Legs ----------- ZLR-TII/BUD Booster -------- NONE FCS ------------ DOX-ALM Generator ------ GR-XR/SEED Radiator ------- RBG-CM6 Inside --------- NONE Extension ------ NONE Back Unit R ---- EWC-XP0808 Back Unit L ---- EWC-XP0808 Arm Unit R ----- EWG-MGA2 Arm Unit L ----- ZLS-T/100 AP ------------- [][][][] Offense -------- [][][][] Defense -------- [][][][][] Mobility ------- [][][][][][][][][] Ammo ----------- [][][][][] Pilot Rank ----- [][][][][][] Um, don't disregard his profile. He really is THAT FAST. He is one of the most annoying AC's EVER. Other than the battle to just hit him, he isn't that hard. If you can't hit him with the machine guns or missiles, try double locking him with a bazooka. To double lock, once again, just let your lock box on him so it will lead into him, even on an overboost. If you see him using a pulse cannon, this is your cue to blade the hell out of him. Win: 19500 Credits and some hate mail from The Bully, your next opponent. This is the AC I used: Head ----------- ZHD-MO/EGRET Core ----------- ECL-ONE Arms ----------- EAN-2112 Legs ----------- ELN-2002AT Booster -------- ZBT-H4/T FCS ------------ LODD-8 Generator ------ HOY-B999 Radiator ------- RBG-CM6 Inside --------- NONE Extension ------ NONE Back Unit R ---- ZWM-M24/IMU Back Unit L ---- NONE Arm Unit R ----- EWG-MGA2 Arm Unit L ----- ZLS-T/100 Optional Parts - SP-S/SCR , SP-BSI-LE [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~SAMSARA/The Bully **** He derives great pleasure from defeating would-be Ravens and has dashed the hopes of many aspiring pilots. He is considered to be a daunting obstacle. Head ----------- ZHD-8008/S Core ----------- ZCX-F/ROOK Arms ----------- EAN-1111 Legs ----------- ELN-o2A Booster -------- ZBT-H4/T FCS ------------ VERTEX-124/EE Generator ------ GRP-BVX/10 Radiator ------- RPS-MB/MKD Inside --------- NONE Extension ------ ZEX-AL/REX Back Unit R ---- ZWM-M24/IMI Back Unit L ---- NONE Arm Unit R ----- ZWG-HC-IR/K99 Arm Unit L ----- ZLS-T/100 AP ------------- [][][][][][] Offense -------- [][][][][] Defense -------- [][][][][] Mobility ------- [][][][][] Ammo ----------- [] Pilot Rank ----- [][][][][][][][] He is another Werehound. He will be hard for his rank, but he doesn't have a lot of ammo. The key to this fight is to let him smoke out of ammo. If you need missile intercepting extensions, well then buy those. When he uses his plasma rifle, do your best to dodge them all. When he is dry, attack him with the machine gun, but don't miss too much. If you run ammo out of ammo, then just use the multi missiles. Win: 21000 Credits This is the AC I used: Head ----------- ZHD-MO/EGRET Core ----------- ECL-ONE Arms ----------- EAN-2112 Legs ----------- ELN-2002AT Booster -------- ZBT-H4/T FCS ------------ LODD-8 Generator ------ HOY-B999 Radiator ------- RBG-CM6 Inside --------- NONE Extension ------ NONE Back Unit R ---- ZWM-M24/IMU Back Unit L ---- NONE Arm Unit R ----- EWG-MGA2 Arm Unit L ----- ZLS-T/100 Optional Parts - SP-S/SCR , SP-ENE-SCR , SP-BSI-LE [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Helios/Red Fury ** Piloted by a young Martian native, this AC is able to engulf opponents in searing flames. According to the pilot, it's newcomers that are endangering stability on Mars. Head ----------- ZHD-2000/SV Core ----------- ECH-D4 Arms ----------- EAN-CEX Legs ----------- ELN-O2A Booster -------- ZBT-ZI/ARTERE FCS ------------ LODD-BLAZER Generator ------ GR-XR/SEED Radiator ------- RPX-COT-1000 Inside --------- NONE Extension ------ BEX-BB210 Back Unit R ---- EWC-GN44-AC Back Unit L ---- EWR-L24 Arm Unit R ----- EWG-FTG500 Arm Unit L ----- ELS-3443 AP ------------- [][][][][][] Offense -------- [][][][][][][][][] Defense -------- [][][][][][] Mobility ------- [][][][][] Ammo ----------- [][][][][][][][] Pilot Rank ----- [][][][][][] This is an easier version of Blood Striker/Bullet Dragon. Why? His main weapon, the flame thrower should never really touch you. His large rockets shouldn't also touch you. Speaking of that, side step right at the beginning of the match. Now when he crouches to use his grenade launcher, start pumping lead into him and TRY to blade him. He might escape with his extension boosters, but he usually won't get a grenade out. If you want better chances, try overboosting. He will take a while to kill however... This AC is also found in the mission "Abort Missile Launch." You don't have to kill him. Win: 22500 Credits and the ZEX-RS/HOUND. This is the AC I used: Head ----------- ZHD-MO/EGRET Core ----------- ECL-ONE Arms ----------- EAN-2112 Legs ----------- ELN-2002AT Booster -------- ZBT-H4/T FCS ------------ LODD-8 Generator ------ HOY-B999 Radiator ------- RBG-CM6 Inside --------- NONE Extension ------ NONE Back Unit R ---- ZWM-M24/IMU Back Unit L ---- NONE Arm Unit R ----- EWG-MGA2 Arm Unit L ----- ZLS-T/100 Optional Parts - SP-S/SCR , SP-ENE-SCR , SP-BSI-LE [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Bulk/Mass ** A durable caterpillar based AC that employs defensive tactics while waiting for the enemy to run out of ammo. Self-preservation is the pilot's priority. Head ----------- ZHD-AG/TURRET Core ----------- ZCH-GR/1 Arms ----------- EAN-BZD Legs ----------- ELC-DISI Booster -------- NONE FCS ------------ VERTEX-124/EE Generator ------ HOY-BV2500 Radiator ------- RPX-COT-GK10 Inside --------- NONE Extension ------ BEX-BAMS-287 Back Unit R ---- ZWC-LNT/250 Back Unit L ---- BRS-B0/OSPREY Arm Unit R ----- NONE Arm Unit L ----- NONE AP ------------- [][][][][][][][] Offense -------- [][] Defense -------- [][][][][] Mobility ------- [][][][][][] Ammo ----------- [] Pilot Rank ----- [][][][][][] Just stay at mid range to avoid both his bazooka arms and slug gun. Use the energy machine gun to rip him to pieces. This AC is also found in the mission "Destroy Radar Base." You have to kill him. Win: 23500 Credits This is the AC I used: Head ----------- ZHD-MO/EGRET Core ----------- ECL-ONE Arms ----------- EAN-2112 Legs ----------- ELN-2002AT Booster -------- ZBT-H4/T FCS ------------ LODD-8 Generator ------ HOY-B999 Radiator ------- RBG-CM6 Inside --------- NONE Extension ------ NONE Back Unit R ---- ZWM-M24/IMU Back Unit L ---- NONE Arm Unit R ----- ZWG-MG/ENE Arm Unit L ----- ZLS-T/100 Optional Parts - SP-S/SCR , SP-ENE-SCR , SP-BSI-LE , SP-BE++ [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Heizehen/Scholar ******** An educated Raven who researches tactics based on calculations. It produces results, but isn't always reliable. He enjoys collecting ancient war manuscripts. Head ----------- ZHD-MO/ERGET Core ----------- ECL-ONE Arms ----------- ZAN-202/TEM Legs ----------- ZLB-7744/VAT Booster -------- ZBT-H4/T FCS ------------ DOX-ALM Generator ------ GPS-BVX/10 Radiator ------- RBG-CM6 Inside --------- INW-EM-RRD Extension ------ BEX-BRM-02 Back Unit R ---- EWX-VL241 Back Unit L ---- EWX-VL241 Arm Unit R ----- ZWG-XP/400 Arm Unit L ----- ZLS-400/SL AP ------------- [][][][][][] Offense -------- [][][] Defense -------- [][][][][] Mobility ------- [][][][][] Ammo ----------- [] Pilot Rank ----- [][][][][][][][] He is hard to hit with missiles for some reason, but he is what you have to do. His pulse rifle is weak, and you can handle it, but once he changes to his back missiles, leave off decoys to screw up their paths. These back missiles can kill you pretty dam fast, so it's a good idea to stop firing and focus on dodging and taking cover. Once he's out of missiles, he's a tender foot again. Win: 24500 Credits and a warning from the AC you just beat. This is the AC I used: Head ----------- ZHD-MO/EGRET Core ----------- ECL-ONE Arms ----------- EAN-2112 Legs ----------- ELN-2002AT Booster -------- ZBT-H4/T FCS ------------ LODD-8 Generator ------ HOY-B999 Radiator ------- RBG-CM6 Inside --------- INW-DEC-D)A Extension ------ BEX-BRM-02 Back Unit R ---- ZWM-M24/IMU Back Unit L ---- NONE Arm Unit R ----- EWG-MGA2 Arm Unit L ----- ZLS-T/100 Optional Parts - SP-S/SCR , SP-ENE-SCR , SP-BSI-LE [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Higher Force/Bipolar Equips caterpillar leg parts that are well suited for variety of conditions. A balanced arsenal and powerful shield round out the AC provide endurance Head ----------- EHD-DOME Core ----------- ECH-D4 Arms ----------- EAN-MWZ Legs ----------- ELC-MLK0303 Booster -------- NONE FCS ------------ DOX-ALM Generator ------ HOY-BV2500 Radiator ------- RPS-MER/SA Inside --------- NONE Extension ------ EEX-AM45 Back Unit R ---- EWC-XP0808 Back Unit L ---- EWM-S608 Arm Unit R ----- ZWG-AR/K Arm Unit L ----- EES-777Lar AP ------------- [][][][][][][][] Offense -------- [][] Defense -------- [][][][][][] Mobility ------- [][][][][] Ammo ----------- [][][][] Pilot Rank ----- [][][][][][] If you beat Bulk/Mass, he should be weaker but just more long lasting. Just do what you were doing to get here. Win: 25000 Credits This is the AC I used: Head ----------- ZHD-MO/EGRET Core ----------- ECL-ONE Arms ----------- EAN-2112 Legs ----------- ELN-2002AT Booster -------- ZBT-H4/T FCS ------------ LODD-8 Generator ------ HOY-B999 Radiator ------- RBG-CM6 Inside --------- NONE Extension ------ NONE Back Unit R ---- ZWM-M24/IMU Back Unit L ---- NONE Arm Unit R ----- ZWG-MG/ENE Arm Unit L ----- ZLS-T/100 Optional Parts - SP-S/SCR , SP-ENE-SCR , SP-BSI-LE , SP-BE++ [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Ever Fighter/Holy Mother * A senior pilot who boasts the most Arena battles of any Raven. His experience offsets mistakes make due to his age. He's a rarity; a survivor from a time one by. Head ----------- EHD-NIGHTEYE Core ----------- ECL-ONE Arms ----------- EAN-CEX Legs ----------- ELN-02A Booster -------- EBT-GE2100 FCS ------------ LODD-QHT Generator ------ GR-XR/SEED Radiator ------- RPS-MB/MKD Inside --------- NONE Extension ------ BEX-BAMS-287 Back Unit R ---- EWM-S612 Back Unit L ---- ZWR-S/60 Arm Unit R ----- EWG-RF-M35 Arm Unit L ----- ELS-3443 AP ------------- [][][][][][] Offense -------- [][][] Defense -------- [][][][][] Mobility ------- [][][][][] Ammo ----------- [][][] Pilot Rank ----- [][][][][][] This looks like an OK missions AC, but he shouldn't be too hard. If you get bored of the machine gun and decide to take him out with missiles, use the multi-missiles first without your extensions, this way you'll kill his off in ten shots. This AC is also found in the mission "Attack Research Team." You must kill him. Win: 26000 Credits. This is the AC I used: Head ----------- ZHD-MO/EGRET Core ----------- ECL-ONE Arms ----------- ZAN-303/S Legs ----------- ELN-2002AT Booster -------- ZBT-H4/T FCS ------------ LODD-8 Generator ------ HOY-B999 Radiator ------- RBG-CM6 Inside --------- NONE Extension ------ BEX-BRM-02 Back Unit R ---- ZWM-M24/IMU Back Unit L ---- ZWM-M24/IMI Arm Unit R ----- EWG-MGA2 Arm Unit L ----- ZLS-T/100 Optional Parts - SP-S/SCR , SP-ENE-SCR , SP-BSI-LE [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Suave/Pussy Cat ***** The pilot is the son of a wealthy industrialist. His AC, though decked out with expensive parts, isn't just for looks and is quite deadly in his capable hands. Head ----------- EHD-ONE-NT Core ----------- ECH-D4 Arms ----------- EAN-DC10 Legs ----------- ZLB-3322/OP Booster -------- EBT-GR4300 FCS ------------ LODD-QHT Generator ------ GPS-BVX/10 Radiator ------- RPS-MER/A3 Inside --------- NONE Extension ------ BEX-BAMS-287 Back Unit R ---- ZWX-E90/MAC Back Unit L ---- ZWX-E90/MAC Arm Unit R ----- NONE Arm Unit L ----- NONE AP ------------- [][][][] Offense -------- [][][][][][][][] Defense -------- [][][][][] Mobility ------- [][][][][][] Ammo ----------- [] Pilot Rank ----- [][][][][][][][] IF you can't dodge that well, take a longer FCS so he won't even shoot at you. Make sure you use the Multi's first, then use the middle missiles. The machine gun is back up. Win: 27000 Credits and the ZWF-S/NIGHT sniper rifle from Ares. This thing is a keeper and is very cheap... This is the AC I used: Head ----------- ZHD-MO/EGRET Core ----------- ECL-ONE Arms ----------- ZAN-303/S Legs ----------- ELN-2002AT Booster -------- ZBT-H4/T FCS ------------ LODD-8 Generator ------ HOY-B999 Radiator ------- RBG-CM6 Inside --------- NONE Extension ------ BEX-BRM-02 Back Unit R ---- ZWM-M24/IMU Back Unit L ---- ZWM-M24/IMI Arm Unit R ----- EWG-MGA2 Arm Unit L ----- ZLS-T/100 Optional Parts - SP-S/SCR , SP-ENE-SCR , SP-BSI-LE [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Ken Hayabuse/Model D * Known for being frugal, this pilot equips cheap AC parts. His skills make up for the poor equipment, but he'd undoubtedly rank higher if better equipped. Head ----------- EHD-GARD Core ----------- ECM-XROO Arms ----------- EAN-SO Legs ----------- ZLN-XXO/TP Booster -------- EBT-GE2100 FCS ------------ DOX-ALM Generator ------ GR-XR/15000 Radiator ------- RRX-COT-1000 Inside --------- NONE Extension ------ NONE Back Unit R ---- EWM-S612 Back Unit L ---- EWM-S602 Arm Unit R ----- ZWG-AR/K Arm Unit L ----- ELS-2772 AP ------------- [][][][] Offense -------- [][] Defense -------- [][][][][] Mobility ------- [][][][][] Ammo ----------- [][][] Pilot Rank ----- [][][][][][][][] This AC is easy... test out you night sniper rifle, it's fun! It might be a little annoying with the vertical FCS... This AC also has no missile defense. Win: 28000 Credits. This is the AC I used: Head ----------- ZHD-MO/EGRET Core ----------- ECL-ONE Arms ----------- ZAN-303/S Legs ----------- ELN-2002AT Booster -------- ZBT-H4/T FCS ------------ VERTEX-750/W Generator ------ HOY-B999 Radiator ------- RBG-CM6 Inside --------- NONE Extension ------ BEX-BRM-02 Back Unit R ---- ZWM-M24/IMU Back Unit L ---- ZWM-M24/IMI Arm Unit R ----- ZWF-S/NIGHT Arm Unit L ----- ZLS-T/100 Optional Parts - SP-S/SCR , SP-ENE-SCR , SP-BSI-LE , SP-BE++ [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Stoic/Anesthetic *** As a youth he was involved in a spaceship crash that killed many people. Since then he has blocked out the memories of the event and become an emotionless warrior. Head ----------- EHD-WACS Core ----------- ECL-ONE Arms ----------- EAN-S604 Legs ----------- ZLR-K196/RJ Booster -------- NONE FCS ------------ DOX-ALM Generator ------ GR-XR/15000 Radiator ------- RBG-CM6 Inside --------- INW- BD-XVX Extension ------ BEX-BD150 Back Unit R ---- ZWM-M24/IMU Back Unit L ---- EWM-FIN-BOO Arm Unit R ----- NONE Arm Unit L ----- NONE AP ------------- [][][] Offense -------- [][][][][][][][][][] Defense -------- [][][][][] Mobility ------- [][][][][][][][] Ammo ----------- [] Pilot Rank ----- [][][][][][][][] You can easily out missile this guy, just make sure you DO NOT touch his large missile. Win: 31500 Credits. This is the AC I used: Head ----------- ZHD-MO/EGRET Core ----------- ECL-ONE Arms ----------- ZAN-303/S Legs ----------- ELN-2002AT Booster -------- ZBT-H4/T FCS ------------ LODD-BLAZER Generator ------ HOY-B999 Radiator ------- RBG-CM6 Inside --------- NONE Extension ------ BEX-BRM-02 Back Unit R ---- ZWM-M24/IMU Back Unit L ---- ZWM-M24/IMI Arm Unit R ----- ZWF-S/NIGHT Arm Unit L ----- ZLS-T/100 Optional Parts - SP-S/SCR , SP-ENE-SCR , SP-BSI-LE , SP-BE++ [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Brazen/Azure Sky No.5 ** A rare sight, this is a caterpillar based AC that specializes in aerial combat. He loves looking danger in the eye, and has survived many savage battles. Head ----------- ZHD-8008/S Core ----------- ZCX-F/ROOK Arms ----------- ZAN-303/S Legs ----------- ELC-HTT0808 Booster -------- NONE FCS ------------ DOX-ALM Generator ------ HOY-1000 Radiator ------- RPS-MER/SA Inside --------- NONE Extension ------ NONE Back Unit R ---- ZWM-M24/IMI Back Unit L ---- ZWC-IR/FLUX Arm Unit R ----- EWG-GS079 Arm Unit L ----- ZLS-T/100 AP ------------- [][][][][][][][] Offense -------- [][][][][][] Defense -------- [][][][][] Mobility ------- [][][][][][] Ammo ----------- [] Pilot Rank ----- [][][][][][][][] With no missile defense and in a slow body, do I really need to help you with him? This AC is also found in the mission "Infiltrate STAI Battleship." You don't kill him, but he always dies. Win: 33700 Credits. This is the AC I used: Head ----------- ZHD-MO/EGRET Core ----------- ECL-ONE Arms ----------- ZAN-303/S Legs ----------- ELN-2002AT Booster -------- ZBT-H4/T FCS ------------ LODD-BLAZER Generator ------ HOY-B999 Radiator ------- RBG-CM6 Inside --------- NONE Extension ------ BEX-BRM-02 Back Unit R ---- ZWM-M24/IMU Back Unit L ---- ZWM-M24/IMI Arm Unit R ----- ZWF-S/NIGHT Arm Unit L ----- ZLS-T/100 Optional Parts - SP-S/SCR , SP-ENE-SCR , SP-BSI-LE , SP-BE++ [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~No.1111/Count One * He's obsessed with the number "1" and has put a great deal of effort into his current position, He'd rather be ranked 11th than 1st as it has twice as many "1"s'. Head ----------- ZHD-GE/OHR Core ----------- ZCL-XA/2 Arms ----------- ZAN-XP/T9 Legs ----------- ELN-STVM Booster -------- EBT-V55 FCS ------------ VERTEX-124/EE Generator ------ GPS-BVX/10 Radiator ------- RPS-MER/SA Inside --------- NONE Extension ------ NONE Back Unit R ---- EWR-L24 Back Unit L ---- EWR-L24 Arm Unit R ----- NONE Arm Unit L ----- NONE AP ------------- [][][][] Offense -------- [][][][][][][][] Defense -------- [][][][][] Mobility ------- [][][][] Ammo ----------- [] Pilot Rank ----- [][][][][][][][] This is a nice joke AC. Those rockets should touch you and those arms should scare you. Use what ever you want on this no missile defended AC. He is also quite slow. Win: 36500 Credits. This is the AC I used: Head ----------- ZHD-MO/EGRET Core ----------- ECL-ONE Arms ----------- ZAN-303/S Legs ----------- ELN-2002AT Booster -------- ZBT-H4/T FCS ------------ LODD-BLAZER Generator ------ HOY-B999 Radiator ------- RBG-CM6 Inside --------- NONE Extension ------ BEX-BRM-04 Back Unit R ---- ZWM-M24/IMU Back Unit L ---- ZWM-M24/IMI Arm Unit R ----- ZWF-S/NIGHT Arm Unit L ----- ZLS-T/100 Optional Parts - SP-S/SCR , SP-ENE-SCR , SP-BSI-LE , SP-BE++ [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Strung/Judas ****** A raven boasting a mission success rate of 100%. He will use any means to complete his assignments. Many aspiring Ravens have fallen victim to his prowess. Head ----------- ZHD-AG/TURRET Core ----------- ECM-XROO Arms ----------- EAN-MHKS Legs ----------- ZLN-9001/A Booster -------- EBT-GR4300 FCS ------------ LODD-BLAZER Generator ------ GPS-BVX/10 Radiator ------- RPS-MER/SA Inside --------- NONE Extension ------ BEX-BRM-04 Back Unit R ---- EWC-CNG4000 Back Unit L ---- EWM-M444 Arm Unit R ----- EWG-BZ-B1100 Arm Unit L ----- ZLS-400/SL AP ------------- [][][][][][][][] Offense -------- [][][][][] Defense -------- [][][][][][] Mobility ------- [][][] Ammo ----------- [][][] Pilot Rank ----- [][][][][][][][][][] He's not as hard as he looks... When the match starts off, put something between you and him, this way he'll ALWAYS launch vertical missiles off... but his extensions will waste into what ever is in the way. No once he's out of extensions, then play the range game with him... stay back and peg him with your Night, then once that's out of ammo use any missile pack you want with your extensions. Win: 40500 Credits, mail from strung and crap ass ECM maker inside parts... This is the AC I used: Head ----------- ZHD-MO/EGRET Core ----------- ECL-ONE Arms ----------- ZAN-303/S Legs ----------- ELN-2002AT Booster -------- ZBT-H4/T FCS ------------ LODD-BLAZER Generator ------ HOY-B999 Radiator ------- RBG-CM6 Inside --------- NONE Extension ------ BEX-BRM-04 Back Unit R ---- ZWM-M24/IMU Back Unit L ---- ZWM-M24/IMI Arm Unit R ----- ZWF-S/NIGHT Arm Unit L ----- ZLS-T/100 Optional Parts - SP-S/SCR , SP-ENE-SCR , SP-BSI-LE , SP-BE++ , SP- E/SAVER [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Merciless/Black Scythe **** Specializing in assassinations, this pilot will mortally wound his opponent, then finish them off with his blades. He's referred to as the "Grim Reaper." Head ----------- EHD-DOME Core ----------- ZCL-XA/2 Arms ----------- ZAW-2/SAMURAI Legs ----------- ELN-701 Booster -------- ZBT-ZI/ARTERE FCS ------------ DOX-ALM Generator ------ GPS-BVX/10 Radiator ------- RPS-MER/3A Inside --------- NONE Extension ------ BEX-BAMS-287 Back Unit R ---- EWX-GCN77-4 Back Unit L ---- EWX-GCN77-4 Arm Unit R ----- NONE Arm Unit L ----- NONE AP ------------- [][][][] Offense -------- [] Defense -------- [][][][][] Mobility ------- [][][][][][][][] Ammo ----------- [] Pilot Rank ----- [][][][][][][][] First dodge all of his chain gun rounds... then finish him off. His arms are dual blades, so don't get close to him, stay as far as way from him as you can. He is fast too. Win: 45000 Credits. This is the AC I used: Head ----------- ZHD-MO/EGRET Core ----------- ECL-ONE Arms ----------- ZAN-303/S Legs ----------- ELN-2002AT Booster -------- ZBT-H4/T FCS ------------ LODD-BLAZER Generator ------ HOY-B999 Radiator ------- RBG-CM6 Inside --------- NONE Extension ------ BEX-BRM-04 Back Unit R ---- ZWM-M24/IMU Back Unit L ---- ZWM-M24/IMI Arm Unit R ----- ZWF-S/NIGHT Arm Unit L ----- ZLS-T/100 Optional Parts - SP-S/SCR , SP-ENE-SCR , SP-BSI-LE , SP-BE++ , SP- E/SAVER [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Dreadnought/MK-9999 **** The pilot choose a caterpillar base for his AC so as to optimize its AP and offensive strength. His versatility in combat makes him a dangerous foe. Head ----------- ZHD-GE/OHR Core ----------- ECH-D4 Arms ----------- ZAN-707/S Legs ----------- ZLC-C047-CYOR Booster -------- NONE FCS ------------ LODD-BLAZER Generator ------ GPS-BVX/10 Radiator ------- RBG-CLX5000 Inside --------- NONE Extension ------ BEX-BB210 Back Unit R ---- ZWX-E90/MAC Back Unit L ---- ZWX-E90/MAC Arm Unit R ----- ZWG-BZ/555 Arm Unit L ----- ZLS-T/100 AP ------------- [][][][][][][][] Offense -------- [][][][][][][][] Defense -------- [][][][][][] Mobility ------- [][][][][][] Ammo ----------- [] Pilot Rank ----- [][][][][][][][] He can't aim that well, since he always over boosts. But he does have a lot of defense... if you want to kill him with my set up, you're going to need to use almost everything and not miss a lot... don't worry, because if you're out of ammo, chances are he is too, and you should know how to blade a tank by now. Win: 54000 Credits. This is the AC I used: Head ----------- ZHD-MO/EGRET Core ----------- ECL-ONE Arms ----------- ZAN-303/S Legs ----------- ELN-2002AT Booster -------- ZBT-H4/T FCS ------------ LODD-BLAZER Generator ------ HOY-B999 Radiator ------- RBG-CM6 Inside --------- NONE Extension ------ BEX-BRM-04 Back Unit R ---- ZWM-M24/IMU Back Unit L ---- ZWM-M24/IMI Arm Unit R ----- ZWF-S/NIGHT Arm Unit L ----- ZLS-T/100 Optional Parts - SP-S/SCR , SP-ENE-SCR , SP-BSI-LE , SP-BE++ , SP- E/SAVER [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Rose/Queen of Hearts ***** An accomplished Raven and sniper, this AC's pilot uses her rifle to whittle down her opponent's AP. Need proof of her abilities? Just take a look at her rank. Head ----------- ZHD-MO/EGRET Core ----------- ECL-ONE Arms ----------- EAN-1111 Legs ----------- ZLN-EKI/SRRT Booster -------- EBT-V55 FCS ------------ DOX-ALM Generator ------ GPS-BVX/10 Radiator ------- RBG-CM6 Inside --------- INW-DM-PUPPET Extension ------ BEX-BAMS-287 Back Unit R ---- ZWM-M24/IMU Back Unit L ---- ZWM-M24/IMI Arm Unit R ----- EWG-SRF-9 Arm Unit L ----- ZLS-400/SL AP ------------- [][][][] Offense -------- [][][][][] Defense -------- [][][][][] Mobility ------- [][][][][][][][] Ammo ----------- [] Pilot Rank ----- [][][][][][][][] She really isn't that fast for the legs she's using, her boosters are horrible. Any ways, she will start off boosting to the right usually while popping out radar decoys, this means don't use your radar, but use your lock box to find her. Now it will be Sniper rifle against sniper rifle, only yours is stronger. If you are good, you can kill her with 3 shots remaining... if you can't and run out of ammo, use missiles, but start with multi missiles like always. Win: 80000 Credits. This is the AC I used: Head ----------- ZHD-MO/EGRET Core ----------- ECL-ONE Arms ----------- ZAN-303/S Legs ----------- ELN-2002AT Booster -------- ZBT-H4/T FCS ------------ LODD-BLAZER Generator ------ HOY-B999 Radiator ------- RBG-CM6 Inside --------- NONE Extension ------ BEX-BRM-04 Back Unit R ---- ZWM-M24/IMU Back Unit L ---- ZWM-M24/IMI Arm Unit R ----- ZWF-S/NIGHT Arm Unit L ----- ZLS-T/100 Optional Parts - SP-S/SCR , SP-ENE-SCR , SP-BSI-LE , SP-BE++ , SP- E/SAVER [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Isotope/Dues Ex Machina ****** He readily accepts employment from smaller firms, as pitting them against the larger corporations is a way to prolong the war. He's a calculating and devious pilot. Head ----------- EHD-ONE-NT Core ----------- ZCX-F/ROOK Arms ----------- ZAW-XP/T9 Legs ----------- ZLF-TROS/INTS Booster -------- EBT-GR4300 FCS ------------ LODD-BLAZER Generator ------ GR-XR/SEED Radiator ------- RRX-COT-1550 Inside --------- INW-BO-XVX Extension ------ BEX-BAMS-02 Back Unit R ---- EWM-M444 Back Unit L ---- EWC-GN44-AC Arm Unit R ----- NONE Arm Unit L ----- NONE AP ------------- [][][][] Offense -------- [][][][][][][] Defense -------- [][][][][] Mobility ------- [][][][][][][][][] Ammo ----------- [] Pilot Rank ----- [][][][][][][][][][] Stay FAR away from this AC, his grenades will hurt badly. Once saving grace to this fight is that he has no AMS, so missiles work fine. Win: 120000 Credits. This is the AC I used: Head ----------- ZHD-MO/EGRET Core ----------- ECL-ONE Arms ----------- ZAN-303/S Legs ----------- ELN-2002AT Booster -------- ZBT-H4/T FCS ------------ LODD-BLAZER Generator ------ HOY-B999 Radiator ------- RBG-CM6 Inside --------- NONE Extension ------ BEX-BRM-04 Back Unit R ---- ZWM-M24/IMU Back Unit L ---- ZWM-M24/IMI Arm Unit R ----- ZWF-S/NIGHT Arm Unit L ----- ZLS-T/100 Optional Parts - SP-S/SCR , SP-ENE-SCR , SP-BSI-LE , SP-BE++ , SP- E/SAVER [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~The Animal/Death Penalty *** A heavy, durable AC bristling with weapons. The pilot is feared for his furious style of combat in which no quarter is given and none is expected. Head ----------- ZHD-06/RW Core ----------- ZCH-GR/1 Arms ----------- ZAN-004/B Legs ----------- ZLN-2A/GR Booster -------- ZBT-GEX/3000 FCS ------------ LODD-BLAZER Generator ------ HOY-BV2500 Radiator ------- RBG-CLX5000 Inside --------- NONE Extension ------ BEX-BAMS-02 Back Unit R ---- EWC-CNG4000 Back Unit L ---- ZWM-M24/IMI Arm Unit R ----- ZWG-BZ/HYDRA Arm Unit L ----- ZLS-T/100 AP ------------- [][][][][][][][] Offense -------- [][][][] Defense -------- [][][][][][] Mobility ------- [][][] Ammo ----------- [][][] Pilot Rank ----- [][][][][][][][] Slow and no missile defense. He gets hit HARD with missiles. Start off with the middle missiles and extensions and watch his AP drop. Then use any weapon you want to finish him off. Win: 150000 Credits and mail from the Animal giving you an AC part. This is the AC I used: Head ----------- ZHD-MO/EGRET Core ----------- ECL-ONE Arms ----------- ZAN-303/S Legs ----------- ELN-2002AT Booster -------- ZBT-H4/T FCS ------------ LODD-BLAZER Generator ------ HOY-B999 Radiator ------- RBG-CM6 Inside --------- NONE Extension ------ BEX-BRM-04 Back Unit R ---- ZWM-M24/IMU Back Unit L ---- ZWM-M24/IMI Arm Unit R ----- ZWF-S/NIGHT Arm Unit L ----- ZLS-T/100 Optional Parts - SP-S/SCR , SP-ENE-SCR , SP-BSI-LE , SP-BE++ , SP- E/SAVER [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~D. Sebastian/Crescendo **** A lightweight, highly mobile AC capable of lightning fast attacks. The pilot is a skilled tactician and is well regarded among his peers. Head ----------- ZHD-8008/S Core ----------- ZCL-XA/2 Arms ----------- EAN-02-BG Legs ----------- ZLN-WA02/SS Booster -------- ZBT-H4/T FCS ------------ DOX-ALM Generator ------ GPS-BVX/10 Radiator ------- RBG-CM6 Inside --------- NONE Extension ------ ZEX-RS/HOUND Back Unit R ---- EWR-M60 Back Unit L ---- ZWC-IR/FLUX Arm Unit R ----- EWG-MGSAW Arm Unit L ----- ZLS-T/100 AP ------------- [][][][] Offense -------- [][][][][][] Defense -------- [][][][][] Mobility ------- [][][][][][][][] Ammo ----------- [][][][][][][][][][] Pilot Rank ----- [][][][][][][][][][] When the match starts, he will just use his middle/triple rockets, these aren't hard to avoid, so just concentrate on hitting him with your rifle. Then if he switches to his machine gun or plasma cannon, switch to your multi missiles and focus on evading from far away retreats. Then after 8 shoots, his AMS extensions should be out of juice, then go to town on him with your middle missiles. Win: 400000 Credits. This is the AC I used: Head ----------- ZHD-MO/EGRET Core ----------- ECL-ONE Arms ----------- ZAN-303/S Legs ----------- ELN-2002AT Booster -------- ZBT-H4/T FCS ------------ LODD-BLAZER Generator ------ HOY-B999 Radiator ------- RBG-CM6 Inside --------- NONE Extension ------ BEX-BRM-04 Back Unit R ---- ZWM-M24/IMU Back Unit L ---- ZWM-M24/IMI Arm Unit R ----- ZWF-S/NIGHT Arm Unit L ----- ZLS-T/100 Optional Parts - SP-S/SCR , SP-ENE-SCR , SP-BSI-LE , SP-BE++ , SP- E/SAVER [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Loin Heart/Black Knight ******* The most powerful reverse-joint AC, he has proven to be a true Arena contender. His fans anxiously await the day when he will face the top ranked AC. Head ----------- ZHD-2000/SV Core ----------- ZCX-F/ROOK Arms ----------- EAN-1111 Legs ----------- ZLB-7744/VAT Booster -------- ZBT-ZI/ARTERE FCS ------------ LODD-QHT Generator ------ GPS-BVX/10 Radiator ------- RPX-COT-GK10 Inside --------- NONE Extension ------ BEX-BAMS-287 Back Unit R ---- EWC-CNG4000 Back Unit L ---- EWM-FIN-BOO Arm Unit R ----- ZWG-HC-IR/K99 Arm Unit L ----- ZLS-T/100 AP ------------- [][][][][][] Offense -------- [][][][][][][][][][] Defense -------- [][][][][] Mobility ------- [][][][][] Ammo ----------- [][][] Pilot Rank ----- [][][][][][][][][][] Nothing too special here. You will most like NOT see any missiles from him. Stay at far range at all times, he will shoot his plasma rifle at his first lock range... which means it will most likely miss. Make sure you just over boost when he does, and he should be able to catch up to you. Win: 500000 Credits. This is the AC I used: Head ----------- ZHD-MO/EGRET Core ----------- ECL-ONE Arms ----------- ZAN-303/S Legs ----------- ELN-2002AT Booster -------- ZBT-H4/T FCS ------------ LODD-BLAZER Generator ------ HOY-B999 Radiator ------- RBG-CM6 Inside --------- NONE Extension ------ BEX-BRM-04 Back Unit R ---- ZWM-M24/IMU Back Unit L ---- ZWM-M24/IMI Arm Unit R ----- ZWF-S/NIGHT Arm Unit L ----- ZLS-T/100 Optional Parts - SP-S/SCR , SP-ENE-SCR , SP-BSI-LE , SP-BE++ , SP- E/SAVER [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Prisoner No.B-24715/Apocalypse ********** The pilot is a career criminal serving consecutive life sentences. The LCC unleashes him every so often to wreak havoc in the Arena. Head ----------- EHD-DOME Core ----------- ZCH-GR/1 Arms ----------- ZAN-004/B Legs ----------- ZLR-ZIO/MATRIX Booster -------- NONE FCS ------------ DOX-ALM Generator ------ GPS-BVX/10 Radiator ------- RPS-MER/A3 Inside --------- NONE Extension ------ ZEX-RS/HOUND Back Unit R ---- EWC-GN44-AC Back Unit L ---- EWC-GN44-AC Arm Unit R ----- EWG-HC-GN210 Arm Unit L ----- ZLS-400/SL AP ------------- [][][][][][][][] Offense -------- [][][][][][][][][][] Defense -------- [][][][][][] Mobility ------- [][][][][][][][][] Ammo ----------- [] Pilot Rank ----- [][][][][][][][][][] This guy will REALLY test your dodging and evading skills. The idea in this fight is to boost in AWAY from him at all times. Stay in the air where he will have trouble getting too, and if you see him over boost, you do it too. Now use your Multi-missiles to wear out his extensions, then switch on your with your middle missiles to kill him. If he's still alive, try to kill him with the NIGHT. Remember two important things, When you see an orange glow from his back, he's over boosting, you should too. Second, you can wear his extensions down without even hitting him, as in, there can be stuff in the way and he'll still try and knock them down. If you feel lucky, you can use your limiter release (R1+R2+R3+L1+L2+L3) to make the time after you use your multi missiles easier, since you can fly as high as you want and he can't really get up there. Win: 600000 Credits and some mail from Ares. This is the AC I used: Head ----------- ZHD-MO/EGRET Core ----------- ECL-ONE Arms ----------- ZAN-303/S Legs ----------- ELN-2002AT Booster -------- ZBT-H4/T FCS ------------ LODD-BLAZER Generator ------ HOY-B999 Radiator ------- RBG-CM6 Inside --------- NONE Extension ------ BEX-BRM-04 Back Unit R ---- ZWM-M24/IMU Back Unit L ---- ZWM-M24/IMI Arm Unit R ----- ZWF-S/NIGHT Arm Unit L ----- ZLS-T/100 Optional Parts - SP-S/SCR , SP-ENE-SCR , SP-BSI-LE , SP-BE++ , SP- E/SAVER [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Ares/Providence ********* He is the ultimate warrior, but has spent so long at the top without a challenge that he's grown bored. His true desire isn't fame, but a worthwhile opponent. Head ----------- ZHD-2000/SV Core ----------- ZCX-F/ROOK Arms ----------- ZAN-202/TEM Legs ----------- ZLN-XA2/FF Booster -------- ZBT-GEX/3000 FCS ------------ DOX-ALM Generator ------ HOY-BV2500 Radiator ------- RBG-CLX5000 Inside --------- NONE Extension ------ BEX-BRM-04 Back Unit R ---- ZWC-LQ/2552 Back Unit L ---- ZWM-M24/IMI Arm Unit R ----- KARASAWA-MK2 Arm Unit L ----- LS-MOONLIGHT AP ------------- [][][][][][] Offense -------- [][][][][][][][] Defense -------- [][][][][] Mobility ------- [][][][][] Ammo ----------- [] Pilot Rank ----- [][][][][][][][][][] He isn't that hard once you get the hang of him. First off, STAY THE **** away from him and his Karasawa. This weapon will seriously kill you in seconds. He has no missile defense, so use your middle missiles and your extensions. If you have trouble dodging his missiles, use the BEX-BAMS- 287 missile interceptors as they will stop most of his missiles. Just try your best to stay out of his lock box, and you should be fine, over boost and limiter release if you need to. You can kill him with 5 volleys of missiles with your extension. Now after you are done with him, go beat the game and kill the eight AC's that appear AFTER 8 AC's die in missions. Win: 1500000 Credits and the ZXR-S/STEALTH back unit. This is the AC I used: Head ----------- ZHD-MO/EGRET Core ----------- ECL-ONE Arms ----------- ZAN-303/S Legs ----------- ELN-2002AT Booster -------- ZBT-H4/T FCS ------------ LODD-BLAZER Generator ------ HOY-B999 Radiator ------- RBG-CM6 Inside --------- NONE Extension ------ BEX-BRM-04 Back Unit R ---- ZWM-M24/IMU Back Unit L ---- ZWM-M24/IMI Arm Unit R ----- ZWF-S/NIGHT Arm Unit L ----- ZLS-T/100 Optional Parts - SP-S/SCR , SP-ENE-SCR , SP-BSI-LE , SP-BE++ , SP- E/SAVER [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Chris Miura/Vex * He entered the Arena to escape his dull life as a company man. He lacks skill and decent equipment but his attitude has endeared him in the eyes of everyone. Head ----------- ZHD-OE/RW Core ----------- ZCL-XA/2 Arms ----------- ZAN-202/TEM Legs ----------- ZLN-EKI/SRRT Booster -------- EBT-GE2100 FCS ------------ DOX-125 Generator ------ GR-XR/15000 Radiator ------- RBG-CM6 Inside --------- NONE Extension ------ NONE Back Unit R ---- EWM-S602 Back Unit L ---- NONE Arm Unit R ----- EWG-HG-51 Arm Unit L ----- ELS-2772 AP ------------- [][][][] Offense -------- [][] Defense -------- [][][][][][] Mobility ------- [][][][][][][][][] Ammo ----------- [] Pilot Rank ----- [][] You don't need help with him... Win: 1200 Which is less than Light seeker. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Co-op/Millionaire * Several thousand people chipped in to buy this AC. The prize money is to be divvied up, but the pilot rarely wins and the investors are beginning to lose hope. Head ----------- EHD-GARD Core ----------- ZCX-F/ROOK Arms ----------- EAN-SO Legs ----------- ZLN-XXO/TP Booster -------- EBT-GE FCS ------------ DOX-105 Generator ------ GPS-VA Radiator ------- RPS-MER/SA Inside --------- NONE Extension ------ NONE Back Unit R ---- EMR-L24 Back Unit L ---- NONE Arm Unit R ----- ZWG-RF/37 Arm Unit L ----- NONE AP ------------- [][][][][][] Offense -------- [][][][] Defense -------- [][][][][] Mobility ------- [][][][][] Ammo ----------- [][] Pilot Rank ----- [][] You still don't need help Win: 1600 Credits. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Lost Lamb/Stray Sheep * Looking for his long-lost parents, he joins the Arena to bring attention to his plight. Sadly, his rank doesn't earn him very much media coverage. Head ----------- ZHD-8008/S Core ----------- ZCX-F/ROOK Arms ----------- ZAN-414/SLA Legs ----------- ZLB-3322/OP Booster -------- ZBT-H4/T FCS ------------ LODD-BLAZER Generator ------ GR-XR/SEED Radiator ------- RRX-COT-1000 Inside --------- NONE Extension ------ NONE Back Unit R ---- EWC-CNG4000 Back Unit L ---- ERM-TE3000 Arm Unit R ----- EWG-XP1500 Arm Unit L ----- EES-777LAR AP ------------- [][][][][][] Offense -------- [] Defense -------- [][][][][] Mobility ------- [][][][][][] Ammo ----------- [][][][] Pilot Rank ----- [][][][] Do what you did to the other 50 or so opponents, blade while he is using his chain gun. Win: 3600 [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Scarlet/Wild Honey ** Head ----------- ZHD-GE/OHR Core ----------- ZCX-F/ROOK Arms ----------- ZAN-303/S Legs ----------- ZLR-ZIO/MATRIX Booster -------- NONE FCS ------------ DOX-ALM Generator ------ HOY-B1000 Radiator ------- RPS-MER/A3 Inside --------- NONE Extension ------ NONE Back Unit R ---- ZWM-LD2/IDI Back Unit L ---- EM-AAT110 Arm Unit R ----- ZWG-XP/400 Arm Unit L ----- ZLS-T/100 AP ------------- [][][][][][] Offense -------- [][] Defense -------- [][][][][] Mobility ------- [][][][][][][][][] Ammo ----------- [][] Pilot Rank ----- [][][][][][] She's easy, nothing you haven't done before... she gets an extra star because she's red. Win: 10000 [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~The Veteran/New Dawn **** An aging veteran wanting to relive days gone by. The combination of his caterpillar based AC and years of experience will make quick work of the unwary. Head ----------- EHD-ONE-NT Core ----------- ECH-D4 Arms ----------- EAN-MHKS Legs ----------- ELC-DISI Booster -------- NONE FCS ------------ DOX-ALM Generator ------ GPS-BVX/10 Radiator ------- RPS-MB/MKD Inside --------- IWN-DM/R11 Extension ------ NONE Back Unit R ---- EWC-GN44-AC Back Unit L ---- EWM-M444 Arm Unit R ----- ZWG-BZ/555 Arm Unit L ----- ELS-3443 AP ------------- [][][][][][][][] Offense -------- [][][][][][][][][][] Defense -------- [][][][][][][] Mobility ------- [][][][][][] Ammo ----------- [] Pilot Rank ----- [][][][][][] This is the most durable AC in the Arena. To kill him, you need to take a weapon with A LOT of ammo. If you have any trouble, you can try the 1000 Shot machine gun, the Machine gun arms, or the Karasawa. Just don't get pegged with one of his grenades. Win: 15000 [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~FalconVII/MK-VII *** He belongs to a respected Raven family and enjoys reminiscing about the feats of his ancestors. He has taken over his father's stead, making him Falcon the 8th. Head ----------- EHD-NIGHTEYE Core ----------- ECM-XROO Arms ----------- EAN-1111 Legs ----------- ELN-02A Booster -------- EBT-V55 FCS ------------ LODD-QHT Generator ------ GR-XR/SEED Radiator ------- RBG-CM6 Inside --------- NONE Extension ------ NONE Back Unit R ---- ZWM-M24/IMI Back Unit L ---- EM-AAT110 Arm Unit R ----- EWG-MGA2 Arm Unit L ----- ELS-3443 AP ------------- [][][][][][] Offense -------- [][] Defense -------- [][][][][] Mobility ------- [][][][][] Ammo ----------- [][][][][] Pilot Rank ----- [][][][][][] Not that hard to warrant a strat... Win: 20000 [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Roit/Gallows Bird *** Gained access to the Arena without ever registering. He proved himself in combat and was accepted into the Raven fold. A wild sort, he practices outlandish tactics. Head ----------- ZHD-2000/SV Core ----------- ECM-XR00 Arms ----------- ZAW-SPLASH Legs ----------- ZLN-XA1/FA Booster -------- ZBT-ZI/ARTERE FCS ------------ LODD-S Generator ------ HOY-B999 Radiator ------- RBG-CM6 Inside --------- NONE Extension ------ BEX-BAMS-287 Back Unit R ---- ZWX-F04/ORBIT Back Unit L ---- ZWX-F04/ORBIT Arm Unit R ----- NONE Arm Unit L ----- NONE AP ------------- [][][][][][] Offense -------- [] Defense -------- [][][][][] Mobility ------- [][][][][] Ammo ----------- [] Pilot Rank ----- [][][][][][][][] Just don't go close, all of his weapons are weak, but you will most likely get hit a few times no matter how good you are. Win: 25000 [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Matthias/Funeral Mask ********** Takes the name of his mentor who was killed in battle. He pays tribute to his friend by keeping the name and legend alive. He is not to be trifled with. Head ----------- EHD-DOME Core ----------- ZCH-GR/1 Arms ----------- ZAN-707/E Legs ----------- ZLF-A3/CARM Booster -------- ZBT-GEX/3000 FCS ------------ DOX-ALM Generator ------ GPS-BVX/10 Radiator ------- RBG-CLX5000 Inside --------- NONE Extension ------ BEX-BAMS-287 Back Unit R ---- EWC-GN44-AC Back Unit L ---- ZWC-IR/FLUX Arm Unit R ----- KARASAWA-MK2 Arm Unit L ----- LS-MOONLIGHT AP ------------- [][][][][][][][] Offense -------- [][][][][][][][][][] Defense -------- [][][][][][] Mobility ------- [][][][][][][][] Ammo ----------- [] Pilot Rank ----- [][][][][][][][][][] This is the all time cheap AC in this game, the only thing it lacks in a missile weapon and more ammo. He will keep up with you and fire like a mad man. Just so you know, he is over weight and using full PLUS as well... Now use your Multi-missiles to wear out his extensions, then switch on your with your middle missiles to kill him. If he's still alive, try to kill him with the NIGHT. Remember two important things, When you see an orange glow from his back, he's over boosting, you should too. Second, you can wear his extensions down without even hitting him, as in, there can be stuff in the way and he'll still try and knock them down. If you feel lucky, you can use your limiter release (R1+R2+R3+L1+L2+L3) to make the time after you use your multi missiles easier, since you can fly as high as you want and he can't really get up there. If this guy sounds a little like the guy in Rank two (The all grenade decked out dude on the hover) it's because he almost is. Win: 100000 This is the AC I used: Head ----------- ZHD-MO/EGRET Core ----------- ECL-ONE Arms ----------- ZAN-303/S Legs ----------- ELN-2002AT Booster -------- ZBT-H4/T FCS ------------ LODD-BLAZER Generator ------ HOY-B999 Radiator ------- RBG-CM6 Inside --------- NONE Extension ------ BEX-BRM-04 Back Unit R ---- ZWM-M24/IMU Back Unit L ---- ZWM-M24/IMI Arm Unit R ----- ZWF-S/NIGHT Arm Unit L ----- ZLS-T/100 Optional Parts - SP-S/SCR , SP-ENE-SCR , SP-BSI-LE , SP-BE++ , SP- E/SAVER [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ###################################################################### #########========######==####==######========######========########### #########==############==####==######==####==######==####==########### #########========######========######==####==######========########### ###############==######==####==######==####==######==################# #########========######==####==######========######==################# ###################################################################### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Shop/Checklist This is a list of parts. It also serves as a shop guide. -Five boxes ([][][][][]), means you either start with the part or it is in the shop from the beginning of the game. -10 boxes means it's an arena prize. These can all be gotten by just completing the Arena. -15 Boxes means this part is put into the shop from the mail... just beat all the missions and you should get all these parts. Some are added in bulk, while others are singly added. -20 Boxes means this part is found in a mission. (Actually picked up by hitting circle next to the found part) HEAD------------------------------------------------------------------ ZHD-GE/OHR [][][][][] EHD-GN-92 [][][][][][][][][][][][][][][][][][][][] EHD-NIGHTEYE [][][][][] EHD-GARD [][][][][] ZHD-06/RW [][][][][] EHD-ONE-NT [][][][][] ZHD-8008/S [][][][][] ZHD-AG/TURRET [][][][][] ZHD-MO/EGRET [][][][][] ZHD-2000/SV [][][][][] EHD-DOME [][][][][] EHD-WACS [][][][][] CORE------------------------------------------------------------------ ZCX-F/ROOK [][][][][] ECM-XROO [][][][][] ECL-ONE [][][][][] ZCL-XA/2 [][][][][][][][][][][][][][][] ZCH-GR/1 [][][][][] ECH-D4 [][][][][][][][][][][][][][][] ARMS------------------------------------------------------------------ ZAN-414/SLA [][][][][] EAN-50 [][][][][] EAN-CEX [][][][][] ZAN-616/AUR [][][][][][][][][][][][][][][] EAN-2112 [][][][][] ZAN-202/TEN [][][][][][][][][][][][][][][] EAN-02-BG [][][][][] ZAN-303/5 [][][][][] EAN-1111 [][][][][] ZAN-707/E [][][][][] EAN-MWZ [][][][][] ZAN-004/8 [][][][][] ZAN-AX/VISE [][][][][] EAN-MHKS [][][][][] ZAW-2/SAMURAI [][][][][][][][][][][][][][][] EAW-MG-03 [][][][][] EAW-BZO [][][][][] EAW-DC10 [][][][][] ZAW-XP/T9 [][][][][] ZAW-SPLASH [][][][][][][][][][] ZAW-LC/NPM [][][][][] EAW-H801 [][][][][] EAW-S604 [][][][][] LEGS------------------------------------------------------------------ ZLN-XXO/TP [][][][][] ZLN-XAI/FA [][][][][] ELN-2002AT [][][][][] ELN-02A [][][][][] ZLN-XA2/FF [][][][][][][][][][][][][][][] ZLN-EKI/SRRT [][][][][] ELN-701 [][][][][][][][][][][][][][][] ZLN-WA02/SS [][][][][] ZLN-2A/GR [][][][][] ELN-STVM [][][][][] ZLN-9001/A [][][][][] ELB-A1001 [][][][][] ZLB-3322/OP [][][][][] ELB-5005B [][][][][] ZLB-7744/VAT [][][][][] ELB-XXE-LAPIN [][][][][][][][][][][][][][][] ZLF-TROS/INTS [][][][][] ZLF-A3/CARM [][][][][] ELF-DEX-2F [][][][][] ELF-SOC61 [][][][][] LF-XX33 [][][][][] ZLC-M2/PIKE [][][][][] ELC-MLK0303 [][][][][] ELC-DISI [][][][][] ELC-HTT0808 [][][][][] ZLC-C04T/CYOR [][][][][][][][][][][][][][][] ZLR-K196/RJ [][][][][] ZLR-EE/STOL [][][][][] ZLR-MOC200/FG [][][][][][][][][][][][][][][] ZLR-TII/BUD [][][][][] ZLR-ZIO/MATRIX [][][][][][][][][][][][][][][] BOOSTER--------------------------------------------------------------- EBT-GE [][][][][] EBT-GE2100 [][][][][] ZBT-H4/T [][][][][] EBT-V55 [][][][][] ZBT-ZI/ARTERE [][][][][][][][][][][][][][][] ZBT-GEX/3000 [][][][][][][][][][][][][][][][][][][][] EBT-GR4300 [][][][][] FCS------------------------------------------------------------------- DOX-105 [][][][][] DOX-125 [][][][][] DOX-PG2 [][][][][][][][][][][][][][][] LODD-8 [][][][][] DOX-ALM [][][][][][][][][][][][][][][][][][][][] VERTEX-750/W [][][][][] LODD-BLAZER [][][][][] VERTEX-124/EE [][][][][] LODD-QHT [][][][][][][][][][][][][][][] DOX-ELENA [][][][][][][][][][] GENERATOR------------------------------------------------------------- GPS-VA [][][][][] GPS-VN2 [][][][][] GR-XR/15000 [][][][][] GR-XR/SEED [][][][][][][][][][][][][][][] HOY-B999 [][][][][] HOY-B1000 [][][][][][][][][][][][][][][] GPS-BVX/10 [][][][][][][][][][][][][][][] HOY-BV2500 [][][][][][][][][][][][][][][][][][][][] RADIATOR-------------------------------------------------------------- RPS-MER/SA [][][][][] RPX-COT-1000 [][][][][] RBG-CM6 [][][][][] RPS-MB/MKD [][][][][][][][][][][][][][][] RPS-MER/A3 [][][][][][][][][][][][][][][] RPX-COT-1550 [][][][][][][][][][][][][][][] RPX-COT-GK10 [][][][][] RBG-CLX5000 [][][][][][][][][][][][][][][] INSIDE---------------------------------------------------------------- INW-DEC-00A [][][][][] INW-DEC-MQ2 [][][][][] INW-EM-RRD [][][][][][][][][][] INW-DM-PUPPET [][][][][][][][][][][][][][][] INW-BD-X22 [][][][][] INW-BD-XVX [][][][][] INW-DM/R11 [][][][][][][][][][][][][][][] EXTENSION------------------------------------------------------------- BEX-BB210 [][][][][][][][][][][][][][][][][][][][] BEX-BD150 [][][][][] BEX-BRM-04 [][][][][] BEX-BRM-02 [][][][][] EEX-AM45 [][][][][] ZEX-RS/HOUND [][][][][][][][][][] BEX-BAMS-287 [][][][][] ZEX-AL/REX [][][][][][][][][][][][][][][] BACK UNIT------------------------------------------------------------- EWM-S602 [][][][][] EWM-S608 [][][][][] EWM-S612 [][][][][][][][][][][][][][][][][][][][] ZWM-M24/IMU [][][][][] EWM-M444 [][][][][] ZWM-M24/IMI [][][][][] ZWM-LD2/IDA [][][][][] EWM-FIN-B00 [][][][][][][][][][][][][][][] ZWR-S/60 [][][][][] EWR-M60 ???????????????????????????????????????? EWR-L24 [][][][][] ZWR-R/OCTOPUS [][][][][] EWC-CNG4000 [][][][][] ZWC-LQ/2552 [][][][][] EWC-GN44-AC [][][][][] ZWC-IR/FLUX [][][][][] ZWC-LNT/250 [][][][][] EWC-XP0808 [][][][][] EM-AAT110 [][][][][][][][][][][][][][][] EM-S0120 [][][][][] ZRS-SS4/BW [][][][][] ERM-TE3000 [][][][][] ZRL-774/WH [][][][][][][][][][][][][][][][][][][][] BRLT-B10000 [][][][][] BRS-B-OSPREY [][][][][] EWX-BAL4 [][][][][] EWX-VLS241 [][][][][] ZWX-IV/PURSUIT [][][][][] ZWX-F04/ORBIT [][][][][][][][][][][][][][][][][][][][] EWX-GCN77-4 [][][][][][][][][][][][][][][] ZWX-E90/MAC ???????????????????????????????????????? ZXR-S/STEALTH [][][][][][][][][][] Right Arm Weapons----------------------------------------------------- ZWG-RF/37 [][][][][] EWG-RF-M15 [][][][][] EWG-RF-M35 [][][][][][][][][][][][][][][] ZWG-SRF/8 [][][][][] ZWF-S/NIGHT [][][][][][][][][][] EWG-SRF-9 [][][][][] EWG-MGA2 [][][][][] ZWG-AR/K [][][][][] EWG-MGSAW [][][][][] EWG-HG-SI [][][][][] EWG-HG-ART [][][][][] ZWG-HG/111 [][][][][][][][][][][][][][][] EWG-BZ-B1100 [][][][][] ZWG-BZ/555 [][][][][] ZWG-BZ/HYDRA [][][][][][][][][][][][][][][] EWG-GS970 [][][][][] EWG-GSH8 [][][][][] EWG-XP1500 [][][][][] ZWG-XP/400 [][][][][][][][][][][][][][][] KARASAWA-MK2 [][][][][][][][][][][][][][][][][][][][] ZWG-MG/ENE [][][][][] ZWG-HC-IR/K99 [][][][][][][][][][][][][][][] EWG-HC-GN210 [][][][][][][][][][][][][][][] EWG-HC-RAW [][][][][] EWG-FTG500 [][][][][] Left Arm Weapons------------------------------------------------------ ELS-2772 [][][][][] ELS-3443 [][][][][] ZLS-400/SL [][][][][][][][][][][][][][][] ZLS-T/100 [][][][][] LS-MOONLIGHT [][][][][][][][][][][][][][][][][][][][] EES-2555 [][][][][] EES-777LAR [][][][][] ZES-500/SU [][][][][][][][][][][][][][][] ZES-99/MIRROR [][][][][][][][][][][][][][][][][][][][] OPTIONAL PARTS-------------------------------------------------------- SP-S/SCR [][][][][] SP-ENE-SCR [][][][][] SP-BCNDR [][][][][][][][][][][][][][][] SP-BSI-LE [][][][][] SP-SAB/J [][][][][] SP-CIK-K [][][][][][][][][][][][][][][] SP-BE++ [][][][][] SP-BMALAD [][][][][] SP-BPS/LOSP [][][][][][][][][][][][][][][] SP-ENE-ACC [][][][][][][][][][][][][][][] SP-E/SAVER [][][][][] SP-ECM-JAM [][][][][] SP-M/AUTO [][][][][] SP-BLS [][][][][][][][][][][][][][][][][][][][] SP-CBRK [][][][][][][][][][] SP-VIECH [][][][][] [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ###################################################################### #######========####========####========####========####========####### #######==####==####==####==####==####==#######==#######==############# #######========####========####========#######==#######========####### #######==##########==####==####==##==#########==#############==####### #######==##########==####==####==###==########==#######========####### ###################################################################### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Parts...(Put a "~" in front of what ever you put in the find, to Find hold in "control" and press F) -Heads -----------------------------Head -Cores -----------------------------Core -Arms ------------------------------Arms -Weapon Arms -----------------------Arms -Midweight Humanoid legs -----------Legs -Lightweight Humanoid legs ---------Legs -Heavyweight Humanoid legs ---------Legs -Reverse Joint legs ----------------Legs -Quadruped legs --------------------Legs -Tank legs -------------------------Legs -Hover legs ------------------------Legs -Boosters --------------------------Booster -Firing Control Systems ------------FCS -Generators ------------------------Generator -Radiator---------------------------Radiator -Offensive Inside Weapons ----------Inside -Defensive Inside Weapons ----------Inside -Auxiliary Booster Extensions ------Extension -Relation Missile Extensions -------Extension -Anti Missile Extensions -----------Extension -Back Unit Missiles ----------------Back Unit -Back Unit Rockets -----------------Back Unit -Back Unit Cannons -----------------Back Unit -Back Unit General Magazines -------Back Unit -Back Unit Radars ------------------Back Unit -Dual Back Units -------------------Back Unit -Rifles ----------------------------Arm Unit R -Machine Guns ----------------------Arm Unit R -Hand Guns -------------------------Arm Unit R -Bazookas --------------------------Arm Unit R -Shot Guns -------------------------Arm Unit R -Miscellaneous ---------------------Arm Unit R -Energy Guns -----------------------Arm Unit R -Laser Blades ----------------------Arm Unit L -Shields ---------------------------Arm Unit L -Optional Parts --------------------Optional Parts This section will tell you a lot about the parts. I will list important things about the part type and then a note about the part it's self. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ###################################################################### #######==#####==####========####========####====########========###### #######==#####==####==##########==####==####==#===######==############ #######=========####======######========####==###==#####========###### #######==#####==####==##########==####==####==#===############==###### #######==#####==####========####==####==####====########========###### ###################################################################### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Heads... Head are on the top of your AC. They provide Mapping, Radar, and other little things. For the most part, a Head's defense is usually not going to be the deciding factor in a big fight, but it can help. The heads stats Type: What kind of part this is. Price: How much it costs. Manufacturer: Who makes this part. Weight: How heavy a part is. Energy drain: How much drain the part has. Armor points: How much AP you get from the part. Def. Shell: How strong the part is VS solid weapons. Def. Energy: How strong the part is VS energy weapons. Computer Type: The heads performance level. Computer Voice: Male or female. System Recovery: Heads defense against things like ECMs. Auto Balancer: I'm pretty sure this is close to the above. Hacking Function: Higher number = more secret doors being open. Map type: When you press select in missions, how good it is. Noise canceler: I still do not know WTF this is... Bio Sensor: Can it lock on to Bio weapons? Sensor Interval: Your guess is as good as mine is. Radar function: Does this head have radar? Radar Range: How far the radar goes. Radar Type: What type is this radar. Scanning Interval: The refresh on your radar. Cooling: How strong the part is VS heat. Text: What is actually says in the game. Note: My personal note. Found: Where to get the part. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ZHD-GE/OHR Type: Head Price: 25700 Manufacturer: Zio Matrix Weight: 114 Energy drain: 350 Armor points: 745 Def. Shell: 155 Def. Energy: 145 Computer Type: Rough Computer Voice: Female System Recovery: 1200 Auto Balancer: 240 Hacking Function: 2 Map type: No Memory Noise canceler: None Bio Sensor: Provided Sensor Interval: 60 Radar function: None Radar Range: None Radar Type: None Scanning Interval: None Cooling: 22 Text: Lightest model. Well balanced. Note: The starting head... sucks, and looks like a teddy bear's head. Found: You start with this part. EHD-GN-92 Type: Head Price: 33800 Manufacturer: Emeraude Weight: 378 Energy drain: 702 Armor points: 1012 Def. Shell: 282 Def. Energy: 213 Computer Type: Rough Computer Voice: Male System Recovery: 1728 Auto Balancer: 940 Hacking Function: 1 Map type: None Noise canceler: Provided Bio Sensor: None Sensor Interval: 24 Radar function: None Radar Range: None Radar Type: None Scanning Interval: None Cooling: 20 Text: Heavily armored defensive type. Note: --- Found: Found hidden in "Ground-base Attack" look at the FAQ. EHD-NIGHTEYE Type: Head Price: 49700 Manufacturer: Emeraude Weight: 197 Energy drain: 680 Armor points: 840 Def. Shell: 177 Def. Energy: 155 Computer Type: Detailed Computer Voice: Female System Recovery: 1020 Auto Balancer: 396 Hacking Function: 1 Map type: Area&Place Name Noise canceler: None Bio Sensor: Provided Sensor Interval: 0 Radar function: Provided Radar Range: 300 Radar Type: Standard Scanning Interval: 80 Cooling: 80 Text: Advanced computer & mapping head. Note: The classic looking head. Found: Shop EHD-GARD Type: Head Price: 19300 Manufacturer: Emeraude Weight: 156 Energy drain: 405 Armor points: 597 Def. Shell: 160 Def. Energy: 116 Computer Type: Rough Computer Voice: Male System Recovery: 240 Auto Balancer: 1070 Hacking Function: 1 Map type: None Noise canceler: None Bio Sensor: Provided Sensor Interval: 18 Radar function: None Radar Range: None Radar Type: None Scanning Interval: None Cooling: 47 Text: Battle type with fine balance. Note: --- Found: Shop ZHD-06/RW Type: Head Price: 30500 Manufacturer: Zio Matrix Weight: 253 Energy drain: 480 Armor points: 945 Def. Shell: 121 Def. Energy: 133 Computer Type: Standard Computer Voice: Male System Recovery: 1420 Auto Balancer: 195 Hacking Function: 1 Map type: Are Memory Noise canceler: None Bio Sensor: None Sensor Interval: 0 Radar function: Provided Radar Range: 270 Radar Type: Standard Scanning Interval: 72 Cooling: 577 Text: Inexpensive head equipped with radar Note: Best VS heat head... Found: Shop EHD-ONE-NT Type: Head Price: 52400 Manufacturer: Emeraude Weight: 188 Energy drain: 982 Armor points: 720 Def. Shell: 184 Def. Energy: 165 Computer Type: Standard Computer Voice: Male System Recovery: 660 Auto Balancer: 332 Hacking Function: 3 Map type: Area Memory Noise canceler: Provided Bio Sensor: Provided Sensor Interval: 18 Radar function: Provided Radar Range: 340 Radar Type: Standard Scanning Interval: 66 Cooling: 102 Text: Universal multi-role head. Note: Remade head one head from the original. Found: Shop ZHD-8008/S Type: Head Price: 41500 Manufacturer: Zio Matrix Weight: 179 Energy drain: 431 Armor points: 922 Def. Shell: 133 Def. Energy: 141 Computer Type: Detailed Computer Voice: Female System Recovery: 1160 Auto Balancer: 231 Hacking Function: 5 Map type: Area&Place Name Noise canceler: Provided Bio Sensor: None Sensor Interval: 24 Radar function: Provided Radar Range: 475 Radar Type: Standard Scanning Interval: 42 Cooling: 164 Text: Head with wide range search radar. Note: Great light weight/cheap/low drain head. Found: Shop ZHD-AG/TURRET Type: Head Price: 44700 Manufacturer: Zio Matrix Weight: 197 Energy drain: 538 Armor points: 1000 Def. Shell: 201 Def. Energy: 158 Computer Type: Standard Computer Voice: Female System Recovery: 1200 Auto Balancer: 660 Hacking Function: 3 Map type: None Noise canceler: None Bio Sensor: None Sensor Interval: 0 Radar function: None Radar Range: None Radar Type: None Scanning Interval: None Cooling: 54 Text: High AP head stressing the basics. Note: Good defense, but crap auxiliary stats. Found: Shop ZHD-MO/EGRET Type: Head Price: 89000 Manufacturer: Zio Matrix Weight: 204 Energy drain: 308 Armor points: 298 Def. Shell: 169 Def. Energy: 153 Computer Type: Detailed Computer Voice: Female System Recovery: 900 Auto Balancer: 420 Hacking Function: 3 Map type: Area&Place Name Noise canceler: Provided Bio Sensor: Provided Sensor Interval: 10 Radar function: Provided Radar Range: 398 Radar Type: Standard Scanning Interval: 56 Cooling: 62 Text: Stable, high end head by Zio. Note: Probably one of the best heads in the game. Found: Shop ZHD-2000/SV Type: Head Price: 38400 Manufacturer: Zio Matrix Weight: 131 Energy drain: 1045 Armor points: 784 Def. Shell: 136 Def. Energy: 161 Computer Type: Detailed Computer Voice: Male System Recovery: 1740 Auto Balancer: 202 Hacking Function: 2 Map type: Area Memory Noise canceler: Provided Bio Sensor: Provided Sensor Interval: 32 Radar function: Provided Radar Range: 280 Radar Type: Standard Scanning Interval: 70 Cooling: 32 Text: Lightweight, multi-function head. Note: --- Found: Shop EHD-DOME Type: Head Price: 52100 Manufacturer: Emeraude Weight: 294 Energy drain: 457 Armor points: 966 Def. Shell: 142 Def. Energy: 258 Computer Type: Standard Computer Voice: Female System Recovery: 1420 Auto Balancer: 170 Hacking Function: 4 Map type: No Memory Noise canceler: Provided Bio Sensor: Provided Sensor Interval: 0 Radar function: None Radar Range: None Radar Type: None Scanning Interval: None Cooling: 242 Text: High energy defense. Quite heavy. Note: --- Found: Shop EHD-WACS Type: Head Price: 73300 Manufacturer: Emeraude Weight: 145 Energy drain: 611 Armor points: 698 Def. Shell: 118 Def. Energy: 104 Computer Type: Detailed Computer Voice: Male System Recovery: 480 Auto Balancer: 300 Hacking Function: 4 Map type: Area&Place Name Noise canceler: Provided Bio Sensor: Provided Sensor Interval: 12 Radar function: Provided Radar Range: 570 Radar Type: Standard Scanning Interval: 16 Cooling: 98 Text: Has all functions. Low basics. Note: One of the best all around heads for missions. Found: Shop [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ###################################################################### #######========#####========####========####========####========###### #######==####==#####==####==####==####==####==##########==############ #######==###########==####==####========####======######========###### #######==####==#####==####==####==##==######==################==###### #######========#####========####==###==#####========####========###### ###################################################################### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Cores... Cores are the "core" of your AC. The core stores your generator, booster, FCSs, and optional parts. Pick the core that best suits your weight class. The core stats... Type: What this part is. Price: How much it costs. Manufacturer: Who makes the part. Weight: How heavy a part is. Energy drain: How much drain the part has. Armor points: How much AP you get from the part. Def. Shell: How strong the part is VS solid weapons. Def. Energy: How strong the part is VS energy weapons. Maximum Weight: The amount of weight the core can carry. VS MG Response: The ability of the AMS VS MG Range: The angle of the anti missile system (AMS) Optional Slots: The amount of optional parts that can be used. OB Power: How fast the Over boost goes. OB Energy Drain: How quick the energy bar drains while in an OB. Discharge Heat: The amount of heat given to you from OBing. OB Limit:P Cooling: How strong the part is VS heat. Text: What is actually says in the game. Note: My personal note. Found: Where to get the part. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ZCX-F/ROOK Type: Core Price: 99880 Manufacturer: Zio Matrix Weight: 1016 Energy drain: 1083 Armor points: 2870 Def. Shell: 542 Def. Energy: 548 Maximum Weight: 3170 VS MG Response: 0 VS MG Range: 0 Optional Slots: 16 OB Power: 2460 OB Energy Drain: 20000 Discharge Heat: 1460 OB Limit: 1500 Cooling: 442 Text: Standard Zio Model with many slots. Note: --- Found: Shop ECM-XROO Type: Core Price: 62200 Manufacturer: Emeraude Weight: 1100 Energy drain: 1055 Armor points: 2640 Def. Shell: 504 Def. Energy: 465 Maximum Weight: 3322 VS MG Response: 48 VS MG Range: 64 Optional Slots: 11 OB Power: 2800 OB Energy Drain: 18000 Discharge Heat: 1050 OB Limit: 1200 Cooling: 343 Text: Standard Emeraude model. Note: --- Found: You start with this part. ECL-ONE Type: Core Price: 89000 Manufacturer: Emeraude Weight: 754 Energy drain: 1320 Armor points: 2320 Def. Shell: 442 Def. Energy: 418 Maximum Weight: 2915 VS MG Response: 42 VS MG Range: 48 Optional Slots: 16 OB Power: 2820 OB Energy Drain: 22000 Discharge Heat: 700 OB Limit: 1200 Cooling: 279 Text: Mobile battle type. Low defense. Note: My favorite core, since it is the lightest. Found: Shop ZCL-XA/2 Type: Core Price: 110000 Manufacturer: Zio Matrix Weight: 889 Energy drain: 1533 Armor points: 2180 Def. Shell: 471 Def. Energy: 484 Maximum Weight: 2832 VS MG Response: 0 VS MG Range: 0 Optional Slots: 21 OB Power: 3000 OB Energy Drain: 24000 Discharge Heat: 860 OB Limit: 1450 Cooling: 356 Text: Lightweight core with great basics. Note: A very professional core, with the highest optional slots but with no Anti Missile System. Found: Added to the shop, Mailed by Nell. ZCH-GR/1 Type: Core Price: 74000 Manufacturer: Zio Matrix Weight: 1322 Energy drain: 978 Armor points: 3164 Def. Shell: 588 Def. Energy: 577 Maximum Weight: 3690 VS MG Response: 0 VS MG Range: 0 Optional Slots: 10 OB Power: 2400 OB Energy Drain: 20000 Discharge Heat: 2000 OB Limit: 2100 Cooling: 497 Text: Balanced heavyweight core. Note: The backs look funny... and round... Found: Shop ECH-D4 Type: Core Price: 105000 Manufacturer: Emeraude Weight: 1516 Energy drain: 884 Armor points: 3008 Def. Shell: 664 Def. Energy: 603 Maximum Weight: 3842 VS MG Response: 38 VS MG Range: 50 Optional Slots: 8 OB Power: 2000 OB Energy Drain: 18000 Discharge Heat: 1420 OB Limit: 1500 Cooling: 398 Text: High defense but very few slots. Note: HEAVY. This part also rocks in defense. Too bad 37.5% of your slots will usually consist of screens. Found: Added to the shop, Mailed by Nell. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ###################################################################### #########========######========######===##===######========########### #########==####==######==####==######========######==################# #########========######========######==#==#==######========########### #########==####==######==##==########==####==############==########### #########==####==######==###==#######==####==######========########### ###################################################################### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Arms... Arms, the regular ones, are the things you need to hold weapons. I mostly never worry about arms unless I blade or need armor. So I usually just use light ones... The Arm stats... Type: What kind of part this is. Price: How much it costs. Manufacturer: Who makes this part. Weight: How heavy a part is. Energy drain: How much drain the part has. Armor points: How much AP you get from the part. Def. Shell: How strong the part is VS solid weapons. Def. Energy: How strong the part is VS energy weapons. Extension TP: Can this part use EXT.? (They all can any ways) Energy Supply: Effects strength of your blade or shield. Recoil Control: Effects things like machine gun accuracy. Accuracy: Guess what this does? Cooling: How strong the part is VS heat. Text: What it says for the part. Note: My personal note. Found: Where to get the part. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ZAN-414/SLA Type: Arm Price: 23800 Manufacturer: Zio Matrix Weight: 1400 Energy drain: 1510 Armor points: 1702 Def. Shell: 226 Def. Energy: 389 Extension TP: Provided Energy Supply: 110 Recoil Control: 280 Accuracy: 6 Cooling: 112 Text: High energy defense. Medium weight. Note: --- Found: Shop EAN-50 Type: Arm Price: 14800 Manufacturer: Emeraude Weight: 1056 Energy drain: 881 Armor points: 1630 Def. Shell: 310 Def. Energy: 315 Extension TP: Provided Energy Supply: 80 Recoil Control: 256 Accuracy: 7 Cooling: 299 Text: Entry-level Emeraude model. Note: Cheap part that sucks in almost every way. Found: You start with this part. EAN-CEX Type: Arm Price: 19500 Manufacturer: Emeraude Weight: 1238 Energy drain: 1396 Armor points: 1684 Def. Shell: 340 Def. Energy: 351 Extension TP: Provided Energy Supply: 100 Recoil Control: 279 Accuracy: 6 Cooling: 140 Text: Good value. Easy to use. Note: Good arms to buy since they are low in cash and don't suck. Found: Shop ZAN-616/AUR Type: Arm Price: 37000 Manufacturer: Zio Matrix Weight: 1347 Energy drain: 1204 Armor points: 1594 Def. Shell: 368 Def. Energy: 374 Extension TP: Provided Energy Supply: 105 Recoil Control: 276 Accuracy: 7 Cooling: 95 Text: Stable, medium weight Zio model. Note: --- Found: Added to the shop, Mailed by Nell. EAN-2112 Type: Arm Price: 24200 Manufacturer: Emeraude Weight: 1243 Energy drain: 920 Armor points: 1733 Def. Shell: 402 Def. Energy: 260 Extension TP: Provided Energy Supply: 100 Recoil Control: 288 Accuracy: 7 Cooling: 132 Text: High shell defense & high AP. Note: A very well-balanced arm unit. Found: Shop ZAN-202/TEN Type: Arm Price: 21200 Manufacturer: Zio Matrix Weight: 854 Energy drain: 684 Armor points: 1777 Def. Shell: 210 Def. Energy: 293 Extension TP: Provided Energy Supply: 100 Recoil Control: 300 Accuracy: 6 Cooling: 594 Text: Low weight. High Ap and energy defense. Note: Also great for machine guns and versus heat. Found: Added to the shop, Mailed by Nell. EAN-02-BG Type: Arm Price: 57000 Manufacturer: Emeraude Weight: 887 Energy drain: 855 Armor points: 1654 Def. Shell: 294 Def. Energy: 278 Extension TP: Provided Energy Supply: 90 Recoil Control: 264 Accuracy: 7 Cooling: 212 Text: Stable and popular Emeraude model. Note: --- Found: Shop ZAN-303/5 Type: Arm Price: 36500 Manufacturer: Zio Matrix Weight: 698 Energy drain: 793 Armor points: 1570 Def. Shell: 192 Def. Energy: 201 Extension TP: Provided Energy Supply: 135 Recoil Control: 276 Accuracy: 4 Cooling: 751 Text: Low defense. Very light. Note: My favorite arm. Here's the catch, it has the lowest weight, energy supply (good for blading), and cooling... but its DEF sucks and has one of the lowest accuracies. Found: Shop EAN-1111 Type: Arm Price: 48800 Manufacturer: Emeraude Weight: 906 Energy drain: 932 Armor points: 1490 Def. Shell: 312 Def. Energy: 308 Extension TP: Provided Energy Supply: 90 Recoil Control: 284 Accuracy: 6 Cooling: 145 Text: Light. High defense. Note: --- Found: Shop ZAN-707/E Type: Arm Price: 44000 Manufacturer: Zio Matrix Weight: 1684 Energy drain: 1276 Armor points: 1930 Def. Shell: 448 Def. Energy: 402 Extension TP: Provided Energy Supply: 100 Recoil Control: 316 Accuracy: 7 Cooling: 397 Text: Heavy Zio model with great basic. Note: --- Found: Shop EAN-MWZ Type: Arm Price: 30500 Manufacturer: Emeraude Weight: 1527 Energy drain: 1100 Armor points: 1870 Def. Shell: 383 Def. Energy: 374 Extension TP: Provided Energy Supply: 96 Recoil Control: 276 Accuracy: 6 Cooling: 289 Text: Well-balanced & affordable. Note: --- Found: Shop ZAN-004/8 Type: Arm Price: 62600 Manufacturer: Zio Matrix Weight: 2020 Energy drain: 1420 Armor points: 1990 Def. Shell: 315 Def. Energy: 518 Extension TP: Provided Energy Supply: 110 Recoil Control: 300 Accuracy: 10 Cooling: 168 Text: Very heavy. High energy defense. Note: Very high accuracy and energy defense... like the highest. Found: Shop ZAN-AX/VISE Type: Arm Price: 34700 Manufacturer: Zio Matrix Weight: 1490 Energy drain: 1694 Armor points: 1587 Def. Shell: 337 Def. Energy: 316 Extension TP: Provided Energy Supply: 130 Recoil Control: 282 Accuracy: 3 Cooling: 194 Text: Great left arm weapon support. Note: Go with the ZAN-303/5 if you want good left arm weapon support. Found: Shop EAN-MHKS Type: Arm Price: 57000 Manufacturer: Emeraude Weight: 1790 Energy drain: 1373 Armor points: 1720 Def. Shell: 496 Def. Energy: 323 Extension TP: Provided Energy Supply: 84 Recoil Control: 330 Accuracy: 7 Cooling: 456 Text: Heavyweight with high shell defense. Note: Highest shell defense for an arm, but lower energy defense. Found: Shop [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ###################################################################### #######==####==#####========####========####===##===####========###### #######==#==#==#####==####==####==####==####========####==############ #######==#==#==#####========####========####==#==#==####========###### #######==#==#==#==##==####==####==##==######==####==##########==###### #######========#==##==####==####==###==#####==####==####========###### ###################################################################### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Weapon Arms... Weapon arms are just as they sound. They are arms that are weapons them selves. They come in many flavors. WARNING these arms do not have defensive points. If you need more help in these weapons separately, look to the other weapons. All the stats are explained there. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ZAW-2/SAMURAI Type: Arm (Dual Blades) Price: 128000 Manufacturer: Zio Matrix Weight: 1418 Energy drain: 86 Armor Points: 1399 Attack Power: 1480 Attack Heat: 40 Range Rating: 7 Usage Drain: 2420 Discharge Heat: 40 Extension TP: Provided Energy Supply: 100 Recoil Control: 276 Cooling: 44 Text: Dual blade for close battles. Note: These would be nice if they were stronger, otherwise a moonlight is better for damage and defense. Found: Shop, added by Zio Matrix EAW-MG-03 Type: Arm (Machine gun) Price: 58500 Manufacturer: Emeraude Weight: 1530 Energy drain: 85 Armor Points: 1182 Weapon Lock: Special Attack Power: 270 Number of Ammo: 300 Ammo Type: Solid Ammo Price: 47 Ammo Heat: 56 Range: 440 Maximum Lock: 1 Reload Time: 10 Usage Drain: --- Extension TP: Provided Cooling: 244 Text: Dual machine gun. Note: These would be good, but they have bad tracking and low ammo. Found: Shop EAW-BZO Type: Arm (Bazooka) Price: 67700 Manufacturer: Emeraude Weight: 1325 Energy drain: 109 Armor Points: 1550 Weapon Lock: Narrow&Deep Attack Power: 1611 Number of Ammo: 40 Ammo Type: Solid Ammo Price: 230 Ammo Heat: 560 Range: 465 Maximum Lock: 1 Reload Time: 55 Usage Drain: --- Extension TP: Provided Cooling: 117 Text: Dual bazooka Note: These are good to kill opponents that can't dodge that well. Low ammo once again. Found: Shop EAW-DC10 Type: Arm (Grenade Launcher) Price: 127800 Manufacturer: Emeraude Weight: 1733 Energy drain: 240 Armor Points: 1114 Weapon Lock: Narrow&Deep Attack Power: 2777 Number of Ammo: 20 Ammo Type: Solid Ammo Price: 1210 Ammo Heat: 776 Range: 699 Maximum Lock: 2 Reload Time: 90 Usage Drain: --- Extension TP: Provided Cooling: 42 Text: Dual grenade launcher cannon. Note: This is for the one hit sniper. These will rape AC in seconds, but make a laser noise instead of the traditional grenade sound... Found: Shop ZAW-XP/T9 Type: Arm (Pulse cannon) Price: 82100 Manufacturer: Zio Matrix Weight: 1694 Energy drain: 491 Armor Points: 975 Weapon Lock: Wide&Shallow Attack Power: 820 Number of Ammo: 48 Ammo Type: Energy Ammo Price: --- Ammo Heat: 32 Range: 680 Maximum Lock: 1 Reload Time: 24 Usage Drain: 3617 Extension TP: Provided Cooling: 298 Text: Dual high-density plasma cannon. Note: I do not know why ANYONE would use this part... it looks mad cool when you ground boost while having a back weapon out for some reason. Found: Shop ZAW-SPLASH Type: Arm (Slug Gun) Price: 76400 Manufacturer: Zio Matrix Weight: 1980 Energy drain: 675 Armor Points: 1310 Weapon Lock: Narrow&Deep Attack Power: 150 Number of Ammo: 96 Ammo Type: Energy Ammo Price: --- Ammo Heat: 10 Range: 350 Maximum Lock: 1 Reload Time: 28 Usage Drain: 2400 Extension TP: Provided Cooling: 401 Text: Laser cannon version of the slug gun. Note: Good up close, otherwise this put sucks for missions Found: Defeat the Animal in the Arena. ZAW-LC/NPM Type: Arm (Laser cannon) Price: 94000 Manufacturer: Zio Matrix Weight: 1830 Energy drain: 820 Armor Points: 1200 Weapon Lock: Narrow&Deep Attack Power: 1660 Number of Ammo: 36 Ammo Type: Energy Ammo Price: --- Ammo Heat: 24 Range: 415 Maximum Lock: 1 Reload Time: 74 Usage Drain: 64000 Extension TP: Provided Cooling: 154 Text: Fast dual beam cannon. Note: This arm unit just doesn't have the same kick it did back in the AC1 days. It is still strong, but not as rapid fire or easy to hit with. Found: Shop EAW-H801 Type: Arm (Middle Missile Launcher) Price: 116000 Manufacturer: Emeraude Weight: 1920 Energy drain: 420 Armor Points: 1176 Weapon Lock: Standard Attack Power: 1350 Number of Ammo: 48 Ammo Type: Solid Ammo Price: 830 Ammo Heat: 500 Range: 450 Maximum Lock: 1 Reload Time: 46 Usage Drain: --- Extension TP: Provided Cooling: 106 Text: Fires superheated missiles. Note: It's good, and over heats well, but the other missile arms are a tad better. Found: Shop EAW-S604 Type: Arm (Small missile Launcher) Price: 99000 Manufacturer: Emeraude Weight: 1275 Energy drain: 377 Armor Points: 1310 Weapon Lock: Standard Attack Power: 780 Number of Ammo: 80 Ammo Type: Solid Ammo Price: 140 Ammo Heat: 148 Range: 450 Maximum Lock: 4 Reload Time: 41 Usage Drain: --- Extension TP: Provided Cooling: 187 Text: Rapid fire missile with fast lock. Note: Great and fast. Make sure you mix up the volleys in versus mode. Found: Shop [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ###################################################################### #===##===##=======###========##========##========##====######========# #========##==####==#####==#####==####==##==########==#===####==####### #==#==#==##=======######==#####========##======####==###==###========# #==####==##==####==#####==#####==########==########==#===##########==# #==####==##=======###========##==########========##====######========# ###################################################################### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Midweight Humanoid legs... These are the standard legs in AC. -Mid speed -Mid load -mid armor -mid air speed -cannon restrictions The mid weight leg's Stats... Type: What kind of part this is. Price: How much it costs. Manufacturer: Who makes the part. Weight: How heavy a part is. Energy drain: How much drain the part has. Armor points: How much AP you get from the part. Def. Shell: How strong the part is VS solid weapons. Def. Energy: How strong the part is VS energy weapons. Maximum weight: How much these legs can hold before going overweight. Moving Speed: How fast the legs walking speed is. Landing Stability: Recovery speed from a hand landing. Defensive Stability: Recovery from getting hit with large things. Turning Speed: How fast the legs turn. Stationary Drain: The drain that is used while NOT moving. Jump Function: Can this leg jump? Braking Ability: Stop time for after an over boost. Cooling: How strong the part is VS Heat. Text: What it says for the part. Note: My personal note. Found: Where to get the part. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ZLN-XXO/TP Type: Legs Price: 25000 Manufacturer: Zio Matrix Weight: 1888 Energy drain: 1844 Armor points: 3050 Def. Shell: 504 Def. Energy: 462 Maximum weight: 4954 Moving Speed: 274 Landing Stability: 1007 Defensive Stability: 1077 Turning Speed: 440 Stationary Drain: 563 Jump Function: Provided Braking Ability: 100 Cooling: 454 Text: Standard bipedal legs. Note: --- Found: You start with this part. ZLN-XAI/FA Type: Legs Price: 53700 Manufacturer: Zio Matrix Weight: 2655 Energy drain: 2350 Armor points: 3473 Def. Shell: 475 Def. Energy: 666 Maximum weight: 5442 Moving Speed: 266 Landing Stability: 1200 Defensive Stability: 1425 Turning Speed: 452 Stationary Drain: 1328 Jump Function: Provided Braking Ability: 110 Cooling: 411 Text: Advanced energy defense systems. Note: --- Found: Shop ELN-2002AT Type: Legs Price: 35000 Manufacturer: Emeraude Weight: 2113 Energy drain: 1313 Armor points: 3628 Def. Shell: 711 Def. Energy: 335 Maximum weight: 4970 Moving Speed: 272 Landing Stability: 1000 Defensive Stability: 1106 Turning Speed: 448 Stationary Drain: 448 Jump Function: Provided Braking Ability: 92 Cooling: 177 Text: High shell defense. Note: For some reason, I love these legs. Good shell defense too. Found: Shop ELN-02A Type: Legs Price: 3900 Manufacturer: Emeraude Weight: 1975 Energy drain: 1782 Armor points: 3215 Def. Shell: 551 Def. Energy: 525 Maximum weight: 5205 Moving Speed: 275 Landing Stability: 1100 Defensive Stability: 1213 Turning Speed: 448 Stationary Drain: 650 Jump Function: Provided Braking Ability: 106 Cooling: 488 Text: Stable Emeraude signature model. Note: --- Found: Shop ZLN-XA2/FF Type: Legs Price: 45600 Manufacturer: Zio Matrix Weight: 2310 Energy drain: 1899 Armor points: 3380 Def. Shell: 572 Def. Energy: 543 Maximum weight: 5312 Moving Speed: 273 Landing Stability: 1218 Defensive Stability: 1570 Turning Speed: 460 Stationary Drain: 637 Jump Function: Provided Braking Ability: 110 Cooling: 525 Text: XAI adjusted for better balance. Note: --- Found: Added to the shop, Mailed by Nell. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ###################################################################### #==########=======###========##========##========##====######========# #==########==####==#####==#####==####==##==########==#===####==####### #==########=======######==#####========##======####==###==###========# #==####==##==####==#####==#####==########==########==#===##########==# #========##=======###========##==########========##====######========# ###################################################################### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Lightweight Humanoid legs... These are the all around fastest legs in AC. -High speed -Low load -Low armor -High air speed -Cannon restrictions The light weight leg's Stats... Type: What kind of part this is. Price: How much it costs. Manufacturer: Who makes the part. Weight: How heavy a part is. Energy drain: How much drain the part has. Armor points: How much AP you get from the part. Def. Shell: How strong the part is VS solid weapons. Def. Energy: How strong the part is VS energy weapons. Maximum weight: How much these legs can hold before going overweight. Moving Speed: How fast the legs walking speed is. Landing Stability: Recovery speed from a hand landing. Defensive Stability: Recovery from getting hit with large things. Turning Speed: How fast the legs turn. Stationary Drain: The drain that is used while NOT moving. Jump Function: Can this leg jump? Braking Ability: Stop time for after an over boost. Cooling: How strong the part is VS Heat. Text: What it says for the part. Note: My personal note. Found: Where to get the part. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ZLN-EKI/SRRT Type: Legs Price: 46700 Manufacturer: Zio Matrix Weight: 1429 Energy drain: 2398 Armor points: 2646 Def. Shell: 478 Def. Energy: 504 Maximum weight: 4010 Moving Speed: 452 Landing Stability: 677 Defensive Stability: 570 Turning Speed: 500 Stationary Drain: 553 Jump Function: Provided Braking Ability: 92 Cooling: 744 Text: Light biped. Unstable but popular. Note: Lightest legs and also the fastest in the air. They also have great turning speed. If you are playing a mission where only one weapon is really required, go with these legs as you will not only dodge a lot of things, but complete things faster. Found: Shop ELN-701 Type: Legs Price: 68000 Manufacturer: Emeraude Weight: 1990 Energy drain: 3624 Armor points: 2464 Def. Shell: 442 Def. Energy: 437 Maximum weight: 4770 Moving Speed: 436 Landing Stability: 1057 Defensive Stability: 665 Turning Speed: 472 Stationary Drain: 612 Jump Function: Provided Braking Ability: 88 Cooling: 634 Text: Light with higher load capacity. Note: --- Found: Shop, added by Emeraude. ZLN-WA02/SS Type: Legs Price: 72000 Manufacturer: Zio Matrix Weight: 1675 Energy drain: 2840 Armor points: 2939 Def. Shell: 515 Def. Energy: 533 Maximum weight: 4400 Moving Speed: 445 Landing Stability: 847 Defensive Stability: 932 Turning Speed: 492 Stationary Drain: 853 Jump Function: Provided Braking Ability: 94 Cooling: 883 Text: Light, high defense Zio bipedal. Note: A great alt to the ZLN-EKI/SRRT if you need the extra holding weight. Found: Shop [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ###################################################################### #==####==##=======###========##========##========##====######========# #==####==##==####==#####==#####==####==##==########==#===####==####### #========##=======######==#####========##======####==###==###========# #==####==##==####==#####==#####==########==########==#===##########==# #==####==##=======###========##==########========##====######========# ###################################################################### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Heavyweight Humanoid legs... These are very heavy legs in AC, yet they can still boost. -Low speed -High load -High armor -Low air speed -Cannon restrictions The Heavy weight leg's Stats... Type: What kind of part this is. Price: How much it costs. Manufacturer: Who makes the part. Weight: How heavy a part is. Energy drain: How much drain the part has. Armor points: How much AP you get from the part. Def. Shell: How strong the part is VS solid weapons. Def. Energy: How strong the part is VS energy weapons. Maximum weight: How much these legs can hold before going overweight. Moving Speed: How fast the legs walking speed is. Landing Stability: Recovery speed from a hand landing. Defensive Stability: Recovery from getting hit with large things. Turning Speed: How fast the legs turn. Stationary Drain: The drain that is used while NOT moving. Jump Function: Can this leg jump? Braking Ability: Stop time for after an over boost. Cooling: How strong the part is VS Heat. Text: What it says for the part. Note: My personal note. Found: Where to get the part. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ZLN-2A/GR Type: Legs Price: 45600 Manufacturer: Zio Matrix Weight: 3070 Energy drain: 2313 Armor points: 3763 Def. Shell: 607 Def. Energy: 711 Maximum weight: 6518 Moving Speed: 151 Landing Stability: 2946 Defensive Stability: 2520 Turning Speed: 428 Stationary Drain: 1117 Jump Function: Provided Braking Ability: 118 Cooling: 384 Text: High energy defense. Note: --- Found: Shop ELN-STVM Type: Legs Price: 65000 Manufacturer: Emeraude Weight: 3428 Energy drain: 2414 Armor points: 3828 Def. Shell: 754 Def. Energy: 656 Maximum weight: 7630 Moving Speed: 146 Landing Stability: 3533 Defensive Stability: 2998 Turning Speed: 436 Stationary Drain: 906 Jump Function: Provided Braking Ability: 140 Cooling: 445 Text: First class AP & load capacity. Note: --- Found: Shop ZLN-9001/A Type: Legs Price: 54200 Manufacturer: Zio Matrix Weight: 2850 Energy drain: 2220 Armor points: 3682 Def. Shell: 685 Def. Energy: 589 Maximum weight: 7020 Moving Speed: 153 Landing Stability: 3245 Defensive Stability: 3799 Turning Speed: 424 Stationary Drain: 680 Jump Function: Provided Braking Ability: 125 Cooling: 566 Text: Zio heavy legs. Very stable. Note: --- Found: Shop [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ###################################################################### ################========##########========#######========############# ################==####==#############==##########==################### ################========#############==##########========############# ################==##==############==#==################==############# ################==###==############====##########========############# ###################################################################### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Reverse Joint legs... These legs actually come in mid and heavy, but are too low in number to get two more spots. (The second one is the heavy ones) -Mid speed (low) -Low-mid load (mid-high) -Low armor (mid-high) -Fast air speed (mid) -Cannon restrictions The Reverse Joint leg's Stats... Type: What kind of part this is. Price: How much it costs. Manufacturer: Who makes the part. Weight: How heavy a part is. Energy drain: How much drain the part has. Armor points: How much AP you get from the part. Def. Shell: How strong the part is VS solid weapons. Def. Energy: How strong the part is VS energy weapons. Maximum weight: How much these legs can hold before going overweight. Moving Speed: How fast the legs walking speed is. Landing Stability: Recovery speed from a hand landing. Defensive Stability: Recovery from getting hit with large things. Turning Speed: How fast the legs turn. Stationary Drain: The drain that is used while NOT moving. Jump Function: Can this leg jump? Braking Ability: Stop time for after an over boost. Cooling: How strong the part is VS Heat. Text: What it says for the part. Note: My personal note. Found: Where to get the part. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ELB-A1001 Type: Legs Price: 18000 Manufacturer: Emeraude Weight: 2490 Energy drain: 1412 Armor points: 2895 Def. Shell: 513 Def. Energy: 441 Maximum weight: 4756 Moving Speed: 320 Landing Stability: 2078 Defensive Stability: 2078 Turning Speed: 500 Stationary Drain: 237 Jump Function: Provided Braking Ability: 89 Cooling: 504 Text: Least expensive reverse joint legs. Note: Great for the start, as they are cheap. Found: Shop ZLB-3322/OP Type: Legs Price: 32200 Manufacturer: Zio Matrix Weight: 2649 Energy drain: 1489 Armor points: 3123 Def. Shell: 545 Def. Energy: 458 Maximum weight: 5340 Moving Speed: 322 Landing Stability: 2156 Defensive Stability: 2360 Turning Speed: 520 Stationary Drain: 349 Jump Function: Provided Braking Ability: 105 Cooling: 450 Text: Standard reverse joint legs. Note: --- Found: Shop ELB-5005B Type: Legs Price: 30200 Manufacturer: Emeraude Weight: 2074 Energy drain: 1285 Armor points: 2740 Def. Shell: 377 Def. Energy: 420 Maximum weight: 4965 Moving Speed: 328 Landing Stability: 2450 Defensive Stability: 2974 Turning Speed: 568 Stationary Drain: 198 Jump Function: Provided Braking Ability: 114 Cooling: 777 Text: Lightest reverse joint legs. Note: Light and fast turning, good choice for flying as well. Found: Shop ZLB-7744/VAT Type: Legs Price: 41000 Manufacturer: Zio Matrix Weight: 2877 Energy drain: 1715 Armor points: 3602 Def. Shell: 650 Def. Energy: 572 Maximum weight: 6500 Moving Speed: 223 Landing Stability: 3000 Defensive Stability: 3015 Turning Speed: 460 Stationary Drain: 437 Jump Function: Provided Braking Ability: 108 Cooling: 622 Text: New heavy armor reverse joint legs. Note: --- Found: Shop ELB-XXE-LAPIN Type: Legs Price: 46000 Manufacturer: Emeraude Weight: 2920 Energy drain: 1568 Armor points: 3478 Def. Shell: 684 Def. Energy: 489 Maximum weight: 6310 Moving Speed: 214 Landing Stability: 3390 Defensive Stability: 3378 Turning Speed: 468 Stationary Drain: 375 Jump Function: Provided Braking Ability: 100 Cooling: 811 Text: Heavy. High stability & cooling. Note: --- Found: Added to the shop by completing all Emeraude's missions. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ###################################################################### #######=======#####==####==####========####====########========####### #######==####=#####==####==####==####==####==#===######==############# #######==####=#####==####==####========####==###==#####========####### #######=======#####==####==####==####==####==#===############==####### ############===####========####==####==####=====#######========####### ###################################################################### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Quadruped legs... These legs actually come in all sizes, but are too low in number to get more spots. These are averaged -Mid speed -Low-mid load -Mid-high armor -Mid air speed -Cannon restrictions only when flying < - Good! The Quadruped leg's Stats... Type: What kind of part this is. Price: How much it costs. Manufacturer: Who makes the part. Weight: How heavy a part is. Energy drain: How much drain the part has. Armor points: How much AP you get from the part. Def. Shell: How strong the part is VS solid weapons. Def. Energy: How strong the part is VS energy weapons. Maximum weight: How much these legs can hold before going overweight. Moving Speed: How fast the legs walking speed is. Landing Stability: Recovery speed from a hand landing. Defensive Stability: Recovery from getting hit with large things. Turning Speed: How fast the legs turn. Stationary Drain: The drain that is used while NOT moving. Jump Function: Can this leg jump? Braking Ability: Stop time for after an over boost. Cooling: How strong the part is VS Heat. Text: What it says for the part. Note: My personal note. Found: Where to get the part. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ZLF-TROS/INTS Type: Legs Price: 63000 Manufacturer: Zio Matrix Weight: 2499 Energy drain: 3310 Armor points: 2629 Def. Shell: 446 Def. Energy: 528 Maximum weight: 4140 Moving Speed: 541 Landing Stability: 2244 Defensive Stability: 1572 Turning Speed: 532 Stationary Drain: 1640 Jump Function: Provided Braking Ability: 124 Cooling: 1212 Text: Most mobile of all quadrupeds. Note: --- Found: Shop ZLF-A3/CARM Type: Legs Price: 37000 Manufacturer: Zio Matrix Weight: 2450 Energy drain: 2996 Armor points: 3050 Def. Shell: 472 Def. Energy: 610 Maximum weight: 5120 Moving Speed: 498 Landing Stability: 2612 Defensive Stability: 1733 Turning Speed: 516 Stationary Drain: 1985 Jump Function: Provided Braking Ability: 136 Cooling: 1640 Text: Low energy usage. Good cooling. Note: The best cooling. Found: Shop ELF-DEX-2F Type: Legs Price: 42000 Manufacturer: Emeraude Weight: 2573 Energy drain: 3225 Armor points: 2733 Def. Shell: 544 Def. Energy: 600 Maximum weight: 4592 Moving Speed: 467 Landing Stability: 2645 Defensive Stability: 1840 Turning Speed: 496 Stationary Drain: 1665 Jump Function: Provided Braking Ability: 152 Cooling: 1424 Text: Standard quadruped type. Note: --- Found: Shop ELF-SOC61 Type: Legs Price: 84200 Manufacturer: Emeraude Weight: 2890 Energy drain: 4005 Armor points: 3220 Def. Shell: 486 Def. Energy: 694 Maximum weight: 5358 Moving Speed: 489 Landing Stability: 3080 Defensive Stability: 2950 Turning Speed: 472 Stationary Drain: 3584 Jump Function: Provided Braking Ability: 107 Cooling: 1242 Text: Highest energy defense of quadrupeds. Note: These legs are mad drainy... Found: Shop LF-XX33 Type: Legs Price: 78700 Manufacturer: Emeraude Weight: 2650 Energy drain: 3570 Armor points: 3722 Def. Shell: 552 Def. Energy: 556 Maximum weight: 5820 Moving Speed: 396 Landing Stability: 2402 Defensive Stability: 1960 Turning Speed: 484 Stationary Drain: 2990 Jump Function: Provided Braking Ability: 116 Cooling: 1078 Text: High load capacity. Heavy. Note: --- Found: Shop [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ###################################################################### #######========####========####===###==####==####==####========####### ##########==#######==####==####====##==####==##===#####==############# ##########==#######========####==#==#==####=====#######========####### ##########==#######==####==####==##====####==##===###########==####### ##########==#######==####==####==###===####==####==####========####### ###################################################################### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Tank legs... These are the heavy load/strong DEF legs of AC. -Very low speed -High load -High armor -Low air speed -No cannon restrictions The tank leg's Stats... Type: What kind of part this is. Price: How much it costs. Manufacturer: Who makes the part. Weight: How heavy a part is. Energy drain: How much drain the part has. Armor points: How much AP you get from the part. Def. Shell: How strong the part is VS solid weapons. Def. Energy: How strong the part is VS energy weapons. Maximum weight: How much these legs can hold before going overweight. Moving Speed: How fast the legs walking speed is. Landing Stability: Recovery speed from a hand landing. Defensive Stability: Recovery from getting hit with large things. Turning Speed: How fast the legs turn. Stationary Drain: The drain that is used while NOT moving. Jump Function: Can this leg jump? Braking Ability: Stop time for after an over boost. Cooling: How strong the part is VS Heat. Text: What it says for the part. Note: My personal note. Found: Where to get the part. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ZLC-M2/PIKE Type: Legs Price: 36000 Manufacturer: Zio Matrix Weight: 3027 Energy drain: 3116 Armor points: 2936 Def. Shell: 545 Def. Energy: 503 Maximum weight: 5480 Moving Speed: 300 Landing Stability: 2825 Defensive Stability: 1630 Turning Speed: 560 Stationary Drain: 2415 Jump Function: None Braking Ability: 254 Cooling: 412 Text: Fast. Low defense & AP. Note: Low defense for a tank, use if you just have to use some type of back cannon. Found: Shop ELC-MLK0303 Type: Legs Price: 15000 Manufacturer: Emeraude Weight: 4175 Energy drain: 978 Armor points: 3640 Def. Shell: 746 Def. Energy: 577 Maximum weight: 6950 Moving Speed: 255 Landing Stability: 4115 Defensive Stability: 3810 Turning Speed: 436 Stationary Drain: 294 Jump Function: None Braking Ability: 311 Cooling: 1277 Text: Inexpensive. High shell defense. Note: The ultimate noob legs. Low drain, low cost, high weight, and high armor. Found: Shop ELC-DISI Type: Legs Price: 59000 Manufacturer: Emeraude Weight: 3636 Energy drain: 2625 Armor points: 3833 Def. Shell: 805 Def. Energy: 678 Maximum weight: 8600 Moving Speed: 269 Landing Stability: 5000 Defensive Stability: 5040 Turning Speed: 508 Stationary Drain: 1320 Jump Function: None Braking Ability: 366 Cooling: 976 Text: Extremely high load capacity. Note: A dreadfully, durable machine. Found: Shop ELC-HTT0808 Type: Legs Price: 25700 Manufacturer: Emeraude Weight: 2972 Energy drain: 2922 Armor points: 3688 Def. Shell: 646 Def. Energy: 635 Maximum weight: 7842 Moving Speed: 285 Landing Stability: 4530 Defensive Stability: 1741 Turning Speed: 444 Stationary Drain: 2365 Jump Function: None Braking Ability: 288 Cooling: 625 Text: Hover propulsion type. Note: This is not really a hover... it's still a tank. Found: Shop ZLC-C04T/CYOR Type: Legs Price: 74000 Manufacturer: Zio Matrix Weight: 3120 Energy drain: 3085 Armor points: 3624 Def. Shell: 603 Def. Energy: 749 Maximum weight: 7200 Moving Speed: 274 Landing Stability: 4522 Defensive Stability: 4455 Turning Speed: 484 Stationary Drain: 925 Jump Function: None Braking Ability: 188 Cooling: 1044 Text: Excellent energy defense. Note: --- Found: Added to the shop, Mailed by Nell. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ###################################################################### ###==####==###========####==####==####========###========###========## ###==####==###==####==#####==##==#####==#########==####==###==######## ###========###==####==######=##=######======#####========###========## ###==####==###==####==######====######==#########==##==###########==## ###==####==###========#######==#######========###==###==####========## ###################################################################### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Hover legs... Not only do there have the highest ground boosting, you can't fall into water with them... Each hover leg has a build in booster. -Very high speed -low load -low armor -Low air speed -Cannon restrictions The Hover leg's Stats... Type: What kind of part this is. Price: How much it costs. Manufacturer: Who makes the part. Weight: How heavy a part is. Energy drain: How much drain the part has. Armor points: How much AP you get from the part. Def. Shell: How strong the part is VS solid weapons. Def. Energy: How strong the part is VS energy weapons. Maximum weight: How much these legs can hold before going overweight. Moving Speed: How fast the legs walking speed is. Landing Stability: Recovery speed from a hand landing. Defensive Stability: Recovery from getting hit with large things. Turning Speed: How fast the legs turn. Stationary Drain: The drain that is used while NOT moving. Jump Function: Can this leg jump? Braking Ability: Stop time for after an over boost. Cooling: How strong the part is VS Heat. Text: What it says for the part. Note: My personal note. Found: Where to get the part. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ZLR-K196/RJ Type: Legs Price: 31000 Manufacturer: Zio Matrix Weight: 2188 Energy drain: 2425 Armor points: 2660 Def. Shell: 448 Def. Energy: 399 Maximum weight: 4530 Moving Speed: 519 Landing Stability: 847 Defensive Stability: 997 Turning Speed: 416 Stationary Drain: 1577 Jump Function: None Braking Ability: 89 Cooling: 1114 Text: Celebrated first floating type. Note: --- Found: Shop ZLR-EE/STOL Type: Legs Price: 49000 Manufacturer: Zio Matrix Weight: 2584 Energy drain: 2664 Armor points: 2940 Def. Shell: 489 Def. Energy: 450 Maximum weight: 4940 Moving Speed: 532 Landing Stability: 1022 Defensive Stability: 1106 Turning Speed: 440 Stationary Drain: 1970 Jump Function: None Braking Ability: 94 Cooling: 892 Text: Basic model. Stable performance. Note: --- Found: Shop ZLR-MOC200/FG Type: Legs Price: 67000 Manufacturer: Zio Matrix Weight: 1900 Energy drain: 3572 Armor points: 2720 Def. Shell: 356 Def. Energy: 393 Maximum weight: 5440 Moving Speed: 505 Landing Stability: 925 Defensive Stability: 1007 Turning Speed: 376 Stationary Drain: 2010 Jump Function: None Braking Ability: 100 Cooling: 1524 Text: High load capacity. Note: Low turning speed, but GOD AWFULLY HIGH speed for its weight cap. Found: Shop, added by Zio Matrix ZLR-TII/BUD Type: Legs Price: 84000 Manufacturer: Zio Matrix Weight: 2650 Energy drain: 2871 Armor points: 2580 Def. Shell: 336 Def. Energy: 429 Maximum weight: 4020 Moving Speed: 612 Landing Stability: 1061 Defensive Stability: 980 Turning Speed: 480 Stationary Drain: 3467 Jump Function: None Braking Ability: 107 Cooling: 644 Text: High speed type. Great mobility. Note: --- Found: Shop ZLR-ZIO/MATRIX Type: Legs Price: 125000 Manufacturer: Gee, who would make this part? Weight: 2675 Energy drain: 3122 Armor points: 3122 Def. Shell: 514 Def. Energy: 504 Maximum weight: 5370 Moving Speed: 571 Landing Stability: 1368 Defensive Stability: 1424 Turning Speed: 472 Stationary Drain: 3014 Jump Function: None Braking Ability: 116 Cooling: 793 Text: Zio's new flagship model. Note: These hovers are sick, and are very good. They are also the most costly legs. Found: [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ###################################################################### #========##========##========##========##========##========##========# #==####==##==####==##==####==##==###########==#####==########==####==# #=======###==####==##==####==##========#####==#####======####========# #==####==##==####==##==####==########==#####==#####==########==##==### #========##========##========##========#####==#####========##==###==## ###################################################################### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Boosters... Boosters are the things that let you dash and fly. Just remember, Boosters and your weight affect flying and dashing, not mobility. The booster stats... Type: What kind of part this is. Price: How much it costs. Manufacturer: Who makes it. Weight: How much it weighs. Energy drain: How much it drains. Boost Power: How strong the boost is. Charge Drain: How much this drains your energy bar. Efficiency: Basically how long you can boost. Text: What the game says for the part. Note: My personal note. Found: Where to get the part. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] EBT-GE Type: Booster Price: 11000 Manufacturer: Emeraude Weight: 204 Energy drain: 27 Boost Power: 9800 Charge Drain: 4350 Efficiency: 883 Text: Cheapest. Low output & Energy use. Note: Sell this NOW. These suck. Found: You start with this part. EBT-GE2100 Type: Booster Price: 13500 Manufacturer: Emeraude Weight: 164 Energy drain: 33 Boost Power: 13050 Charge Drain: 4400 Efficiency: 873 Text: Advanced type. Light & higher output. Note: Buy this NOW. If you want to buy other things first, go a head, but make sure you at least have these on. They still suck however. Found: Shop ZBT-H4/T Type: Booster Price: 75000 Manufacturer: Zio Matrix Weight: 235 Energy drain: 38 Boost Power: 17200 Charge Drain: 4600 Efficiency: 835 Text: Balanced output and energy use. Note: This is a great booster for flying. This is also the best booster, as the stats are written wrong, but they fix this in the expansion. Found: Shop EBT-V55 Type: Booster Price: 31700 Manufacturer: Emeraude Weight: 150 Energy drain: 30 Boost Power: 14100 Charge Drain: 3870 Efficiency: 992 Text: High efficiency by careful energy use. Note: Best for staying in the air and actually going somewhere. Found: Shop ZBT-ZI/ARTERE Type: Booster Price: 44000 Manufacturer: Zio Matrix Weight: 312 Energy drain: 41 Boost Power: 21000 Charge Drain: 7000 Efficiency: 548 Text: Powerful model with highest output. Note: My kind of booster. Not used well for flying. The H4/T is better however, due to a glitch. Found: Added to the shop, Mailed by Nell. ZBT-GEX/3000 Type: Booster Price: 62800 Manufacturer: Zio Matrix Weight: 255 Energy drain: 35 Boost Power: 18100 Charge Drain: 5040 Efficiency: 762 Text: High power model with adjusted output. Note: Like a cross between the H4/T and the ARTERE Found: Found hidden in "Infiltrate Radar Base" look at the FAQ. EBT-GR4300 Type: Booster Price: 52700 Manufacturer: Emeraude Weight: 186 Energy drain: 35 Boost Power: 7100 Charge Drain: 3200 Efficiency: 1200 Text: Low energy use but low output as well. Note: Good if you like going no where that quick. Found: Shop [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ###################################################################### #############========########========########========################# #############==##############==####==########==####################### #############======##########==##############========################# #############==##############==####==##############==################# #############==##############========########========################# ###################################################################### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Firing Control Systems... These are the things that affect your lock box. There is no BEST FCS, but some are better than others are. Most of the time it all depends on the weapons and/or level you are playing in. Pick the best FCS for you fighting style. These are the Lock Types. Standard: No real things that stand out. Best used with rifles, missiles, and when you have multiple weapons. Wide and Shallow: Use if you are using close range weapon and if you like close range al together. These have the worst range but biggest lock box. Best used with shotguns, machine guns, and bazookas. Narrow and Deep: Use if you like to stay far away and snipe. These have VERY small lock boxes and suck with things like machine guns. These have the best range. These are best used with sniper rifles and long range plasma rifles. Missiles are also a good choice. Lengthway: Use this if you have trouble looking up and down, or can keep things in your lock box better on a Y axis. A good choice when up against small flying enemies or in hallways. Sideway: These In my opinion are the best types. Since AC's turn slower than they look up and down, these can be used to get to a target faster. These are also good if you like to ground boost. These actually suck in hallways, especially when there is multiple ceiling gun turrets. The FCS stats... Type: What kind of part this is. Price: How much it costs. Manufacturer: Who makes it. Weight: How much it weighs. In FCS, this will hardly matter. Energy drain: How much it drains. Maximum Lock: The max amount of lock ons you can get with missiles. Lock Speed: The speed of a missile lock on. Target: How many targets can you fire missiles at. Lock Type: Which on of the 5 from above. Sight Range: The max amount of distance this FCS can still lock on to. Sight Ability: How big the box is. Precision: How accurate the FCS is I believe this affects double locks Reticle Mobility: A useless stat... Text: What the game says for the part. Note: My personal note. Found: Where to get the part. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] DOX-105 Type: FCS Price: 11000 Manufacturer: Balena Weight: 16 Energy drain: 24 Maximum Lock: 5 Lock Speed: 40 Target: Single Lock Type: Standard Sight Range: 360 Sight Ability: 210 Precision: 8 Reticle Mobility: 65 Text: Standard single type. 5 locks max. Note: --- Found: You start with this part. DOX-125 Type: FCS Price: 22800 Manufacturer: Balena Weight: 18 Energy drain: 24 Maximum Lock: 2 Lock Speed: 29 Target: Multi Lock Type: Standard Sight Range: 338 Sight Ability: 224 Precision: 8 Reticle Mobility: 52 Text: Standard multi type. 2 locks max. Note: --- Found: Shop DOX-PG2 Type: FCS Price: 16600 Manufacturer: Balena Weight: 16 Energy drain: 24 Maximum Lock: 12 Lock Speed: 46 Target: Multi Lock Type: Standard Sight Range: 550 Sight Ability: 196 Precision: 6 Reticle Mobility: 50 Text: Longer lock range. 12 locks max. Note: Found: Added to the shop, Mailed by Nell. LODD-8 Type: FCS Price: 20300 Manufacturer: Emeraude Weight: 8 Energy drain: 12 Maximum Lock: 2 Lock Speed: 33 Target: Single Lock Type: Wide&Shallow Sight Range: 287 Sight Ability: 266 Precision: 6 Reticle Mobility: 30 Text: Wide area single type. 2 locks max. Note: --- Found: Shop DOX-ALM Type: FCS Price: 36000 Manufacturer: Balena Weight: 10 Energy drain: 16 Maximum Lock: 4 Lock Speed: 33 Target: Multi Lock Type: Wide&Shallow Sight Range: 353 Sight Ability: 280 Precision: 4 Reticle Mobility: 50 Text: Wide area multi type. 4 Locks max. Note: --- Found: Found hidden in "Guard Secret Information" look at the FAQ. VERTEX-750/W Type: FCS Price: 47800 Manufacturer: Zio Matrix Weight: 12 Energy drain: 19 Maximum Lock: 6 Lock Speed: 41 Target: Single Lock Type: Lengthway Sight Range: 481 Sight Ability: 238 Precision: 6 Reticle Mobility: 62 Text: Vertical type. 6 locks max. Note: --- Found: Shop LODD-BLAZER Type: FCS Price: 62000 Manufacturer: Emeraude Weight: 18 Energy drain: 38 Maximum Lock: 12 Lock Speed: 40 Target: Multi Lock Type: Sideway Sight Range: 481 Sight Ability: 214 Precision: 8 Reticle Mobility: 30 Text: Horizontal type. 12 locks max. Note: --- Found: Shop VERTEX-124/EE Type: FCS Price: 97000 Manufacturer: Zio Matrix Weight: 27 Energy drain: 55 Maximum Lock: 6 Lock Speed: 26 Target: Single Lock Type: Narrow&Deep Sight Range: 720 Sight Ability: 182 Precision: 4 Reticle Mobility: 60 Text: Long range single type. 8 locks max. Note: --- Found: Shop LODD-QHT Type: FCS Price: 110000 Manufacturer: Emeraude Weight: 37 Energy drain: 65 Maximum Lock: 12 Lock Speed: 29 Target: Multi Lock Type: Sideway Sight Range: 351 Sight Ability: 188 Precision: 5 Reticle Mobility: 45 Text: Wise area multi type. 12 locks max. Note: --- Found: Added to the shop, Mailed by Nell. DOX-ELENA Type: FCS Price: 92000 Manufacturer: Balena Weight: 18 Energy drain: 75 Maximum Lock: 2 Lock Speed: 34 Target: Single Lock Type: Narrow&Deep Sight Range: 1125 Sight Ability: 126 Precision: 8 Reticle Mobility: 42 Text: Longest long range. 12 locks max. Note: --- Found: Defeat Chimera/Tribunal in the arena. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ###################################################################### ##########========######========######===###==######========########## ##########==############==############====##==######==################ ##########==##====######======########==#==#==######========########## ##########==####==######==############==##====############==########## ##########========######========######==###===######========########## ###################################################################### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Generators... Generators are the things that power your Acs up. Try and use low drain part as it will make your energy refresh faster. The generators stats... Type: What kind of part this is. Price: How much it costs. Manufacturer: Who makes it. Weight: How much it weighs. Energy Output: The max amount of charge for the gen. Maximum Charge: The un-condensed size of the energy bar. Redzone: The size of the red part of the energy bar. Calorific Value: This actually affects your cool a lot! Text: What the game says for the part. Note: My personal note. Found: Where to get the part. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] GPS-VA Type: Generator Price: 20500 Manufacturer: Emeraude Weight: 305 Energy Output: 5782 Maximum Charge: 28000 Redzone: 5800 Calorific Value: 2420 Text: Most economical. Lowest output. Note: This but sucks, sell it. Found: You start with this part. GPS-VN2 Type: Generator Price: 33400 Manufacturer: Emeraude Weight: 360 Energy Output: 5782 Maximum Charge: 43000 Redzone: 4000 Calorific Value: 3884 Text: Successor to VA. Higher capacity. Note: This should never be bought. Found: Shop GR-XR/15000 Type: Generator Price: 23700 Manufacturer: Zio Matrix Weight: 228 Energy Output: 6560 Maximum Charge: 38000 Redzone: 4000 Calorific Value: 2555 Text: Lightweight high capacity model. Note: But this second... if you need the money. Found: Shop GR-XR/SEED Type: Generator Price: 28800 Manufacturer: Zio Matrix Weight: 238 Energy Output: 7640 Maximum Charge: 33000 Redzone: 4000 Calorific Value: 4622 Text: Light high output model. Note: Ditto Found: Added to the shop, Mailed by Nell. HOY-B999 Type: Generator Price: 48000 Manufacturer: Balena Weight: 348 Energy Output: 9947 Maximum Charge: 34000 Redzone: 4500 Calorific Value: 3760 Text: Well balanced model. Note: Buy this, only if the HOY-B1000 doesn't fit. Found: Shop HOY-B1000 Type: Generator Price: 45000 Manufacturer: Balena Weight: 398 Energy Output: 11740 Maximum Charge: 42000 Redzone: 2200 Calorific Value: 3500 Text: High output model. Small red zone. Note: The best generator, hands down. Found: Added to the shop, by Balena. GPS-BVX/10 Type: Generator Price: 57000 Manufacturer: Emeraude Weight: 650 Energy Output: 8900 Maximum Charge: 48000 Redzone: 3500 Calorific Value: 5210 Text: High level with stable performance. Note: Too heavy... Found: Added to the shop, Mailed by Nell. HOY-BV2500 Type: Generator Price: 38000 Manufacturer: Balena Weight: 980 Energy Output: 9210 Maximum Charge: 53000 Redzone: 3000 Calorific Value: 2990 Text: Very heavy, but powerful capacitor. Note: Way too heavy for anything but a tank. Found: Found hidden in "Eliminate Leos Klein" look at the FAQ. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ###################################################################### ##########========######========######====##########========########## ##########==####==######==####==######==#===########==################ ##########========######========######==###==#######========########## ##########==##==########==####==######==#===##############==########## ##########==###==#######==####==######====##########========########## ###################################################################### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Radiators... These are the things that cool down your AC when it over heats. I generally never even need a big radiator, but it can help. The radiator stats... Type: What kind of part this is. Price: How much it costs. Manufacturer: Who makes it. Weight: How much it weighs. Energy drain: How much it drains. Cooling: How fast your heat meter goes back down. Forced Cooling: How fast your meter goes down once overheated. Text: What the game says for the part. Note: My personal note. Found: Where to get the part. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] RPS-MER/SA Type: Radiator Price: 18700 Manufacturer: Zio Matrix Weight: 125 Energy drain: 124 Cooling: 4988 Forced Cooling: 4988 Text: Least expensive model. Note: My favorite rad, because it's light. Use this if the mission or AC battle you are about to head into has no treat of heating up. Found: You start with this part. RPX-COT-1000 Type: Radiator Price: 24000 Manufacturer: Balena Weight: 267 Energy drain: 135 Cooling: 6700 Forced Cooling: 4988 Text: Popular version for normal use. Note: More than twice the weight for less than twice the cooling as the above rad. Found: Shop RBG-CM6 Type: Radiator Price: 29800 Manufacturer: Emeraude Weight: 153 Energy drain: 201 Cooling: 6672 Forced Cooling: 5976 Text: Popular version for emergency use. Note: Use this if you still want some defense versus heat and want to remain as light as possible. Found: Shop RPS-MB/MKD Type: Radiator Price: 37500 Manufacturer: Zio Matrix Weight: 376 Energy drain: 329 Cooling: 6980 Forced Cooling: 9260 Text: Revised SA. Good for emergency use. Note: --- Found: Added to the shop, Mailed by Nell. RPS-MER/A3 Type: Radiator Price: 65000 Manufacturer: Zio Matrix Weight: 325 Energy drain: 354 Cooling: 8218 Forced Cooling: 8700 Text: Normal & emergency. Very pricey. Note: --- Found: Added to the shop, Mailed by Nell. RPX-COT-1550 Type: Radiator Price: 56000 Manufacturer: Balena Weight: 288 Energy drain: 760 Cooling: 7640 Forced Cooling: 10200 Text: High quality and energy use. Note: Good if you can stand the drain. Found: Added to the shop, by Balena. RPX-COT-GK10 Type: Radiator Price: 74900 Manufacturer: Balena Weight: 482 Energy drain: 442 Cooling: 9877 Forced Cooling: 9848 Text: High level with stable performance. Note: Getting toward the heavy side... Found: Shop RBG-CLX5000 Type: Radiator Price: 49000 Manufacturer: Emeraude Weight: 775 Energy drain: 525 Cooling: 11866 Forced Cooling: 11214 Text: Good quality. Very heavy. Note: Very heavy, only good on a tank. Found: Shop, added by Emeraude [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ###################################################################### #========##===###==##========##========##====######========####===#### ####==#####====##==##==###########==#####==#===####==#########====#### ####==#####==#==#==##========#####==#####==###==###======#######==#### ####==#####==##====########==#####==#####==#===####==###########==#### #========##==###===##========##========##====######========##========# ###################################################################### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Offensive Inside Weapons... These are the offensive weapons that are stored inside your core. Generally I think they suck for missions and arena alike, if you never use rockets. When you shoot and have no lock on. The Offensive Inside Weapons stats... Price: How much it costs. Manufacturer: Who makes it. Type: What kind of weapon this is. Weight: How much it weighs. Energy drain: How much it drains. Weapon Lock: How this part effects your FCS. Attack Power: How strong this weapon is. Number of Ammo: The amount of ammo in this weapon. Ammo Type: Solid or energy. Ammo Price: The cost of each round fired. Ammo Heat: How much heat this gives the enemy AC. Range: How far the weapon can travel. Maximum Lock: The amount of lock ons this weapon can get. Usage Drain: How much energy this part takes to use Reload Time: The weapons rate of fire. Recoil: I guess how far this will push you back. Text: What the game says for the part. Note: My personal note. Found: Where to get the part. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] INW-BD-X22 Price: 15400 Manufacturer: Emeraude Type: Bomb Dispenser Weight: 133 Energy drain: 85 Weapon Lock: Wide&Shallow Attack Power: 680 Number of Ammo: 20 Ammo Type: Solid Ammo Price: 240 Ammo Heat: 163 Range: 0 Maximum Lock: 0 Usage Drain: --- Reload Time: 150 Recoil: --- Text: Powerful bomb explodes on impact. Note: These suck, good luck hitting with this weapon. Found: Shop INW-BD-XVX Price: 19800 Manufacturer: Emeraude Type: Plasma Dispenser Weight: 158 Energy drain: 105 Weapon Lock: Narrow&Deep Attack Power: 740 Number of Ammo: 60 Ammo Type: Energy Ammo Price: --- Ammo Heat: 84 Range: 0 Maximum Lock: 0 Usage Drain: 1200 Reload Time: 150 Recoil: --- Text: High energy bomb explodes on impact. Note: These suck as well. Found: Shop INW-DM/R11 Price: 52800 Manufacturer: Zio Matrix Type: Mine Dispenser Weight: 298 Energy drain: 190 Weapon Lock: Narrow&Deep Attack Power: 1475 Number of Ammo: 80 Ammo Type: Solid Ammo Price: 400 Ammo Heat: 263 Range: 25 Maximum Lock: 0 Usage Drain: --- Reload Time: 45 Recoil: --- Text: Floating mine explodes on impact/time. Note: Only fun to play with. Found: Added to the shop, Mailed by Nell. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ###################################################################### #========##===###==##========##========##====######========####====### ####==#####====##==##==###########==#####==#===####==#########==##==## ####==#####==#==#==##========#####==#####==###==###======#######===### ####==#####==##====########==#####==#####==#===####==#########===##### #========##==###===##========##========##====######========##========# ###################################################################### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Defensive Inside Weapons... These are the defensive weapons that are stored inside your core. Generally I think they suck for missions but are great for the arena. All of these weapons float where ever you shot them. The Defensive Inside Weapons stats... Price: How much it costs. Manufacturer: Who makes it. Type: What kind of weapon this is. Weight: How much it weighs. Energy drain: How much it drains. Weapon Lock: How this part effects your FCS. Attack Power: How strong this weapon is. Number of Ammo: The amount of ammo in this weapon. Ammo Type: Solid or energy. Ammo Price: The cost of each round fired. Ammo Heat: How much heat this gives the enemy AC. Range: How far the weapon can travel. Maximum Lock: The amount of lock ons this weapon can get. Usage Drain: How much energy this part takes to use Reload Time: The weapons rate of fire. Recoil: I guess how far this will push you back. Text: What the game says for the part. Note: My personal note. Found: Where to get the part. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] INW-DEC-00A Price: 12700 Manufacturer: Balena Type: Decoy Dispenser Weight: 101 Energy drain: 110 Weapon Lock: Standard Attack Power: --- Number of Ammo: 12 Ammo Type: Solid Ammo Price: 140 Ammo Heat: 0 Range: 20 Maximum Lock: 0 Usage Drain: --- Reload Time: 30 Recoil: --- Text: Fires a decoy for enemy missile. Note: Good for when you lack missile defense or can't dodge big swarms of missiles. Found: Shop INW-DEC-MQ2 Price: 25900 Manufacturer: Balena Type: Decoy Dispenser Weight: 162 Energy drain: 180 Weapon Lock: Standard Attack Power: --- Number of Ammo: 20 Ammo Type: Solid Ammo Price: 140 Ammo Heat: 0 Range: 20 Maximum Lock: 0 Usage Drain: --- Reload Time: 30 Recoil: --- Text: Increased number of decoys. Note: Use this if you have more room over the other decoys. Found: Shop INW-EM-RRD Price: 44000 Manufacturer: Balena Type: ECM Maker Weight: 295 Energy drain: 240 Weapon Lock: Standard Attack Power: --- Number of Ammo: 15 Ammo Type: Solid Ammo Price: 435 Ammo Heat: 0 Range: 20 Maximum Lock: 0 Usage Drain: --- Reload Time: 45 Recoil: --- Text: ECM to disrupt enemy locks. Note: Stand next to it... just a hint. Found: Defeat Strung/Judas in the Arena. INW-DM-PUPPET Price: 38000 Manufacturer: Balena Type: Dummy Maker Weight: 143 Energy drain: 210 Weapon Lock: Standard Attack Power: --- Number of Ammo: 32 Ammo Type: Solid Ammo Price: 210 Ammo Heat: o Range: 20 Maximum Lock: 0 Usage Drain: --- Reload Time: 45 Recoil: --- Text: Fires a dummy for enemy radar. Note: Useless against the AI or a friend that doesn't rely on radar. Found: Added to the shop, Mailed by Nell. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ###################################################################### ########========######==####==######========#############===########## ########==#############==##==##########==###############====########## ########======##########====###########==#################==########## ########==#############==##==##########==########==#######==########## ########========######==####==#########==########==#####======######## ###################################################################### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Auxiliary Booster Extensions... These are just extra boosters for your AC. Unless you know what you are doing, these should be kept of, as these are not noobie friendly. The Auxiliary booster extension's stats... Manufacturer: Who makes it. Price: How much it costs. Type: What kind of booster this is. Weight: How much it weighs. Energy drain: How much it drains. Boost Power: How much kick the booster has. Charge Drain: When used, this is how much energy it takes to use. Reload Time: How fast you can use the part again. Text: What the game says for the part. Note: My personal note. Found: Where to get the part. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] BEX-BB210 Manufacturer: Back Booster Price: 17900 Type: Back Booster Weight: 140 Energy drain: 243 Boost Power: 18000 Charge Drain: 6200 Reload Time: 106 Text: Quick boost moves you back quickly. Note: Great for blading and anti blading. Found: Found hidden in "Escort Train" look at the FAQ. BEX-BD150 Manufacturer: Balena Price: 14500 Type: Dive Booster Weight: 165 Energy drain: 267 Boost Power: 16000 Charge Drain: 4920 Reload Time: 52 Text: Quick boost moves you down quickly. Note: I can't find any use for this crap. Found: Shop [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ###################################################################### ########========######==####==######========############====########## ########==#############==##==##########==###############=##==######### ########======##########====###########==##################==######### ########==#############==##==##########==########==#######==########## ########========######==####==#########==########==#####======######## ###################################################################### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Relation Missile Extensions Once activated, relation missiles will launch out extra missiles. This can turn any single shot small missile into a powerful quick launch. They only work with other missiles and orbits. The relation missile extensions... Price: How much it costs. Manufacturer: Who makes it. Type: What kind of weapon this is. Weight: How much it weighs. Energy drain: How much it drains. Attack Power: How strong this weapon is. Number of Ammo: The amount of ammo in this weapon. Ammo Type: Solid or energy. Ammo Price: The cost of each round fired. Ammo Heat: How much heat this gives the enemy AC. Range: How far the weapon can travel. Usage Drain: How much energy this part takes to use. Maximum Launch: The max number of missiles that come out at a time. Reload Time: The weapons rate of fire. Recoil: I guess how far this will push you back. Text: What the game says for the part. Note: My personal note. Found: Where to get the part. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] BEX-BRM-04 Price: 130000 Manufacturer: Balena Type: Relation Missile Weight: 390 Energy drain: 252 Attack Power: 780 Number of Ammo: 20 Ammo Type: Solid Ammo Price: 628 Ammo Heat: 50 Range: 330 Maximum Launch: 4 Usage Drain: --- Reload Time: 60 Recoil: --- Text: Fires support missiles. More ammo. Note: False advertising, it just shots 2 more missiles per launch. Found: Shop BEX-BRM-02 Price: 65000 Manufacturer: Balena Type: Relation Missile Weight: 289 Energy drain: 128 Attack Power: 462 Number of Ammo: 20 Ammo Type: Solid Ammo Price: 448 Ammo Heat: 25 Range: 500 Maximum Launch: 2 Usage Drain: --- Reload Time: 60 Recoil: --- Text: Interlocks to fire support missiles. Note: The other pack is strong, but this lasts longer. Found: Shop [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ###################################################################### ########========######==####==######========############========###### ########==#############==##==##########==####################===###### ########======##########====###########==##################====####### ########==#############==##==##########==########==#####=###====###### ########========######==####==#########==########==#####========###### ###################################################################### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Anti Missile Extensions These are what I call "lazy" missile defense. They are more reliable than core AMS's but they also had weight. In every aspect I think Decoys are better, as long as you know how to change to them fast enough. These parts should all be used when you don't have an AMS on your core. The Anti Missile Extensions stats... Manufacturer: Who makes it. Price: How much it costs. Type: What kind of weapon this is. Weight: How much it weighs. Energy drain: How much it drains. Number of Ammo: The amount of ammo in this weapon. Ammo Type: Solid or energy. Ammo Price: The cost of each round fired. Ammo Heat: ANOTHER. USELESS. STAT. Range: How far the extensions can knock down missiles from. Vs MG Ability: How well it is at knocking down missiles. Usage Drain: How much this drains your energy when used. Reload Time: The weapon's rate of fire. Recoil: There isn't any, any ways. Text: What the game says for the part. Note: My personal note. Found: Where to get the part. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] EEX-AM45 Manufacturer: Emeraude Price: 27700 Type: Anti Missile Weight: 174 Energy drain: 130 Number of Ammo: 40 Ammo Type: Solid Ammo Price: 102 Ammo Heat: 60 Range: 200 Vs MG Ability: 48 Usage Drain: --- Reload Time: 5 Recoil: --- Text: Detects & homes in on enemy missile. Note: Great weight, but lower hit rate. Found: Shop ZEX-RS/HOUND Manufacturer: Zio Matrix Price: 40900 Type: Anti Missile Weight: 231 Energy drain: 181 Number of Ammo: 40 Ammo Type: Solid Ammo Price: 136 Ammo Heat: 60 Range: 230 Vs MG Ability: 62 Usage Drain: --- Reload Time: 5 Recoil: --- Text: High quality missile interceptor. Note: Right in the middle... Found: Defeat Red Fury/Helios in the Arena. BEX-BAMS-287 Manufacturer: Balena Price: 57000 Type: Anti Missile Weight: 285 Energy drain: 117 Number of Ammo: 50 Ammo Type: Solid Ammo Price: 160 Ammo Heat: 60 Range: 250 Vs MG Ability: 70 Usage Drain: --- Reload Time: 5 Recoil: --- Text: Multi missile interceptor. Note: The best, most ammo and best knock down. A bit heavy for an anti missile system. Found: Shop ZEX-AL/REX Manufacturer: Zio Matrix Price: 34000 Type: Anti Missile Weight: 270 Energy drain: 148 Number of Ammo: 40 Ammo Type: Energy Ammo Price: --- Ammo Heat: 0 Range: 100 Vs MG Ability: 38 Usage Drain: 2200 Reload Time: 5 Recoil: --- Text: Laser-based missile interceptor. Note: I never used the energy type... I don't see why you would. Found: Added to the shop, Mailed by Nell. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ###################################################################### #===##===##========##========##========##========##==########========# #========#####==#####==########==###########==#####==########==####### #==#==#==#####==#####========##========#####==#####==########======### #==#==#==#####==###########==########==#####==#####==########==####### #==####==##========##========##========##========##========##========# ###################################################################### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Back Unit Missiles... These are the back weapon missiles. Missiles are different from most weapons. To use missiles, you have to keep your lock box on the target for some time. Some missiles can lock you on more than once, even up to 12. Missiles are most effected by FCS's. FCS's affect the lock speed, the number of max locks, and if they can lock on to more than one target. Missiles are also very different in trajectory, I will try and list all of them, so don't just look at stats (EX. A TITAN may be the strongest missile, but is far from the best in most cases) The back unit missile's stats... Price: How much it costs. Manufacturer: Who makes it. Type: What kind of weapon this is. Weight: How much it weighs. Energy drain: How much it drains. Weapon Lock: How this part effects your FCS. Attack Power: How strong this weapon is. Number of Ammo: The amount of ammo in this weapon. Ammo Type: Solid or energy. Ammo Price: The cost of each round fired. Ammo Heat: How much heat this gives the enemy AC. Range: How far the weapon can travel. Maximum Lock: The amount of lock ons this weapon can get. Usage Drain: How much energy this part takes to use Reload Time: The weapons rate of fire. Recoil: I guess how far this will push you back. Text: What the game says for the part. Note: My personal note. Found: Where to get the part. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] EWM-S602 Price: 18500 Manufacturer: Emeraude Type: Small Missile Weight: 245 Energy drain: 245 Weapon Lock: Standard Attack Power: 780 Number of Ammo: 24 Ammo Type: Solid Ammo Price: 140 Ammo Heat: 145 Range: 450 Maximum Lock: 2 Usage Drain: --- Reload Time: 56 Recoil: --- Text: Fires up to 2 small missiles at once. Note: Light weight, and greatly used with relations just to get a quick low eight barrage of missiles. These have low ammo (In AC1 and AC3 this part has 40 ammo) but do have a double lock on. These are launched strait forward and are easy to hit with. Found: You start with this part. EWM-S608 Price: 34000 Manufacturer: Emeraude Type: Small Missile Weight: 337 Energy drain: 320 Weapon Lock: Standard Attack Power: 780 Number of Ammo: 48 Ammo Type: Solid Ammo Price: 140 Ammo Heat: 145 Range: 450 Maximum Lock: 8 Usage Drain: --- Reload Time: 62 Recoil: --- Text: Fires up to 8 small missiles at once. Note: Usually an AC games recreation of this part is bad, but since it has twice the ammo and only about 50% more weight, it's pretty good. 8 locks is nothing to shake your hand at either... Found: Shop EWM-S612 Price: 58800 Manufacturer: Emeraude Type: Small Missile Weight: 543 Energy drain: 549 Weapon Lock: Standard Attack Power: 780 Number of Ammo: 60 Ammo Type: Solid Ammo Price: 140 Ammo Heat: 145 Range: 450 Maximum Lock: 12 Usage Drain: --- Reload Time: 48 Recoil: --- Text: Small missile with more locks and ammo. Note: Same as above, only the weight is getting higher. Found: Found hidden in "Destroy Radar Base" look at the FAQ. ZWM-M24/IMU Price: 69000 Manufacturer: Zio Matrix Type: Multi Missile Weight: 710 Energy drain: 353 Weapon Lock: Standard Attack Power: 980 Number of Ammo: 14 Ammo Type: Solid Ammo Price: 1125 Ammo Heat: 310 Range: 600 Maximum Lock: 1 Usage Drain: --- Reload Time: 56 Recoil: --- Text: Fires missiles with multiple warheads. Note: These are sexy and strong in this game. Not only are they hard to dodge and have enough kill power to take out most Acs in mid air, but they also over heat like a monster. These also eat up anti missile system's ammo. Found: Shop EWM-M444 Price: 76000 Manufacturer: Emeraude Type: Vertical Missile Weight: 655 Energy drain: 290 Weapon Lock: Standard Attack Power: 1060 Number of Ammo: 24 Ammo Type: Solid Ammo Price: 415 Ammo Heat: 250 Range: 450 Maximum Lock: 4 Usage Drain: --- Reload Time: 57 Recoil: --- Text: Missile fire straight up & then down. Note: These were good in the original Armored Core, but they are too slow and have low ammo. Found: Shop ZWM-M24/IMI Price: 87300 Manufacturer: Zio Matrix Type: Middle Missile Weight: 620 Energy drain: 285 Weapon Lock: Standard Attack Power: 1110 Number of Ammo: 24 Ammo Type: Solid Ammo Price: 364 Ammo Heat: 268 Range: 400 Maximum Lock: 1 Usage Drain: --- Reload Time: 62 Recoil: --- Text: Fires 4 missiles at once per lock. Note: These are great when you need a lot of missiles fast. They may run out a little too quick... these are best used with the X4 relation missiles as you can shot eight missiles with one lock. Found: Shop ZWM-LD2/IDA Price: 43500 Manufacturer: Zio Matrix Type: Dual Missile Weight: 715 Energy drain: 313 Weapon Lock: Standard Attack Power: 830 Number of Ammo: 36 Ammo Type: Solid Ammo Price: 130 Ammo Heat: 180 Range: 450 Maximum Lock: 1 Usage Drain: - Reload Time: 44 Recoil: --- Text: Fires 2 missiles at once per lock. Note: These suck. They are too heavy and one usually always misses. Found: Shop EWM-FIN-B00 Price: 196500 Manufacturer: Emeraude Type: Large Missile Weight: 1700 Energy drain: 634 Weapon Lock: Standard Attack Power: 6800 Number of Ammo: 4 Ammo Type: Solid Ammo Price: 9500 Ammo Heat: 1730 Range: 290 Maximum Lock: 1 Usage Drain: --- Reload Time: 255 Recoil: --- Text: Large, powerful missile with low ammo. Note: There is no point for this weapon. It is too heavy, expensive, low ammo, and when you get the missile off, it goes slow and runs into things. Oh yea, the range is about crap too. Found: Added to the shop, Mailed by Nell. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ###################################################################### #========##========##========##==##===###========##========##========# #==####==##==####==##==####==##==#===####==###########==#####==####### #========##==####==##==########=====#####======#######==#####========# #==##==####==####==##==####==##==#===####==###########==###########==# #==###==###========##========##==##===###========#####==#####========# ###################################################################### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Back Unit Rockets... Rockets are very strong. They also come out very fast and come in a lot of ammo. So what balances these weapons? The lack of a true lock. All you get it 3 || red lines to aim with. Rocket take a lot of skill to use effectively. Rockets are also a good choice for bipeds and reverse joints has you don't need to kneel with them and can provide a kick just like a grenades launcher. The back unit rocket's stats... Price: How much it costs. Manufacturer: Who makes it. Type: What kind of weapon this is. Weight: How much it weighs. Energy drain: How much it drains. Weapon Lock: How this part effects your FCS. Attack Power: How strong this weapon is. Number of Ammo: The amount of ammo in this weapon. Ammo Type: Solid or energy. Ammo Price: The cost of each round fired. Ammo Heat: How much heat this gives the enemy AC. Range: How far the weapon can travel. Maximum Lock: The amount of lock ons this weapon can get. Usage Drain: How much energy this part takes to use Reload Time: The weapons rate of fire. Recoil: I guess how far this will push you back. Text: What the game says for the part. Note: My personal note. Found: Where to get the part. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ZWR-S/60 Price: 22200 Manufacturer: Zio Matrix Type: Small Rocket Weight: 305 Energy drain: 8 Weapon Lock: Narrow&Deep Attack Power: 1050 Number of Ammo: 40 Ammo Type: Solid Ammo Price: 98 Ammo Heat: 230 Range: 770 Maximum Lock: 0 Usage Drain: --- Reload Time: 36 Recoil: --- Text: Small rocket with lots of ammo. Note: Good for any set up with an extra slot open, especially if you think you may run out of ammo. Found: Shop EWR-M60 Price: 46000 Manufacturer: Emeraude Type: Triple Rocket Weight: 625 Energy drain: 15 Weapon Lock: Narrow&Deep Attack Power: 840 Number of Ammo: 60 Ammo Type: Solid Ammo Price: 100 Ammo Heat: 132 Range: 900 Maximum Lock: 0 Usage Drain: --- Reload Time: 48 Recoil: --- Text: Fires 3 small rockets at once. Note: Easy to hit with but run out quickly. Found: Added to the shop by Emeraude, but after they take notice from you in the Arena... So just do missions and Arena together I guess. EWR-L24 Price: 27800 Manufacturer: Emeraude Type: Large Rocket Weight: 830 Energy drain: 12 Weapon Lock: Narrow&Deep Attack Power: 3100 Number of Ammo: 24 Ammo Type: Solid Ammo Price: 342 Ammo Heat: 635 Range: 885 Maximum Lock: 0 Usage Drain: --- Reload Time: 48 Recoil: --- Text: Fires large, powerful rockets. Note: Very strong. It's sad that it's weaker than the grenade launcher. Found: Shop ZWR-R/OCTOPUS Price: 54000 Manufacturer: Zio Matrix Type: ECM Rocket Weight: 790 Energy drain: 41 Weapon Lock: Narrow&Deep Attack Power: 210 Number of Ammo: 30 Ammo Type: Solid Ammo Price: 720 Ammo Heat: 8 Range: 775 Maximum Lock: 0 Usage Drain: --- Reload Time: 60 Recoil: --- Text: ECM rockets for jamming an enemy FCS. Note: Good if you are an expert, but usually not worth anything other than being annoying. ECM = Electric Counter Measure. Found: Shop [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ###################################################################### #========##========##===###==##===###==##========##===###==##========# #==####==##==####==##====##==##====##==##==####==##====##==##==####### #==########========##==#==#==##==#==#==##==####==##==#==#==##========# #==####==##==####==##==##====##==##====##==####==##==##====########==# #========##==####==##==###===##==###===##========##==###===##========# ###################################################################### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Back Unit Cannons... Back unit cannons are all very different from each other. They include chain guns, grenade launchers, and strong energy cannons. I'll try and explain these as best I can, remember they are very diverse. NOTE! All have a thing call "Cannon restrictions." If you are not using a beefed up PLUS (which you should refrain), this could mean a world of difference. -All humanoid, reverse joint, and hover legs must kneel in order to use these cannons. Over boosting can help you get up from a crouch if you do decide to use these weapons with these legs. -Quads cannot fly and use cannons, but can use them when touching the ground. These are using the best choice for most back weapons, for speed. -Tanks can fly and do not have any restrictions at all, making them a very good choice. The back unit cannon's stats... Price: How much it costs. Manufacturer: Who makes it. Type: What kind of weapon this is. Weight: How much it weighs. Energy drain: How much it drains. Weapon Lock: How this part effects your FCS. Attack Power: How strong this weapon is. Number of Ammo: The amount of ammo in this weapon. Ammo Type: Solid or energy. Ammo Price: The cost of each round fired. Ammo Heat: How much heat this gives the enemy AC. Range: How far the weapon can travel. Maximum Lock: The amount of lock ons this weapon can get. Usage Drain: How much energy this part takes to use Reload Time: The weapons rate of fire. Recoil: I guess how far this will push you back. Text: What the game says for the part. Note: My personal note. Found: Where to get the part. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] EWC-CNG4000 Price: 38500 Manufacturer: Emeraude Type: Chain Gun Weight: 980 Energy drain: 11 Weapon Lock: Special Attack Power: 175 Number of Ammo: 300 Ammo Type: Solid Ammo Price: 55 Ammo Heat: 50 Range: 500 Maximum Lock: 1 Usage Drain: --- Reload Time: 6 Recoil: --- Text: Chain gun fires high speed bullets. Note: This weapon is heavy in this game. He is one VERY important thing with the chain gun... DOUBLE LOCK WITH IT. Most of your shots will likely miss if you don't. Do this by keeping the lock box on the target for a couple seconds. This works great with all other weapons but is most important in this case. Found: Shop ZWC-LQ/2552 Price: 78500 Manufacturer: Zio Matrix Type: Laser Cannon Weight: 885 Energy drain: 405 Weapon Lock: Narrow&Deep Attack Power: 1770 Number of Ammo: 25 Ammo Type: Energy Ammo Price: --- Ammo Heat: 260 Range: 750 Maximum Lock: 1 Usage Drain: 8300 Reload Time: 60 Recoil: 20 Text: High output laser cannon. Note: Good attack power and damage, just make sure you have the SP-BE++ equipped. Found: Shop EWC-GN44-AC Price: 86200 Manufacturer: Emeraude Type: Grenade Launcher Weight: 1033 Energy drain: 8 Weapon Lock: Narrow&Deep Attack Power: 3550 Number of Ammo: 15 Ammo Type: Solid Ammo Price: 950 Ammo Heat: 1220 Range: 880 Maximum Lock: 1 Usage Drain: --- Reload Time: 95 Recoil: 42 Text: Fires grenades. Large explosions. Note: Very strong. The only thing that sucks about this part is that the spread (explosion) doesn't do a lot of damage. Found: Shop ZWC-IR/FLUX Price: 114200 Manufacturer: Zio Matrix Type: Plasma Cannon Weight: 988 Energy drain: 804 Weapon Lock: Narrow&Deep Attack Power: 2805 Number of Ammo: 20 Ammo Type: Energy Ammo Price: --- Ammo Heat: 143 Range: 478 Maximum Lock: 1 Usage Drain: 4900 Reload Time: 120 Recoil: 32 Text: Slow but powerful plasma weapon. Note: This would only be a lot better than a grenade launcher in missions... Found: Shop ZWC-LNT/250 Price: 58000 Manufacturer: Zio Matrix Type: Slug Gun Weight: 1310 Energy drain: 6 Weapon Lock: Special Attack Power: 201 Number of Ammo: 32 Ammo Type: Solid Ammo Price: 160 Ammo Heat: 60 Range: 750 Maximum Lock: 1 Usage Drain: --- Reload Time: 143 Recoil: 24 Text: Slug gun fires a spread of shots. Note: This part weights too much to be on anything but a tank... so if you use it, make sure you are a good overboost jouster. Found: Shop EWC-XP0808 Price: 82200 Manufacturer: Emeraude Type: Pulse Cannon Weight: 812 Energy drain: 618 Weapon Lock: Narrow&Deep Attack Power: 1080 Number of Ammo: 44 Ammo Type: Energy Ammo Price: --- Ammo Heat: 12 Range: 600 Maximum Lock: 1 Usage Drain: 5100 Reload Time: 26 Recoil: 14 Text: Quick firing ion pulse cannon. Note: Only good for missions, this part gets 36 MORE shots in Armored Core 2: Another Age Found: Shop [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ###################################################################### #========##==####==############========##===##===##===##===##========# #==#########==##==#############==####==##========##========##==####==# #======######====##############========##==#==#==##==#==#==##==####==# #==#########==##==####==#######==####==##==#==#==##==#==#==##==####==# #========##==####==###==#######==####==##==####==##==####==##========# ###################################################################### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Back Unit General Magazines... These are just extra ammo units in the game. These are usually needed if you prefer using just one weapon. If you're using a tank it's usually better just to use another weapon... The magazines stats... Manufacturer: Who makes it. Price: How much it costs. Type: What kind of weapon this part is. Weight: How much it weighs. Energy drain: How much it drains. Function Add Ammo: How much of a percent this ammo pack gives you. Text: What the game says for the part. Note: My personal note. Found: Where to get the part. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] EM-AAT110 Manufacturer: Emeraude Price: 84000 Type: General Magazine Weight: 570 Energy drain: 10 Function Add Ammo: 10% Text: Adds 10% extra ammo for all weapons. Note: Not that great, because it is heavy. Use this ONLY if you need more energy ammo... but unless it's with the ZWF-S/NIGHT sniper rifle, you shouldn't bother. Found: Added to the shop, Mailed by Nell. EM-S0120 Manufacturer: Emeraude Price: 67000 Type: Solid Magazine Weight: 544 Energy drain: 0 Function Add Ammo: 20% Text: Adds 20% ammo for all shell weapons. Note: Make sure you are using this for shell only weapons. This is way better than the above extra ammo unit as it weighs and costs less. Found: Shop [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ###################################################################### ###========###========###====#######========###========###========#### ###==####==###==####==###==#===#####==####==###==####==###==########## ###========###========###==###==####========###========###========#### ###==##==#####==####==###==#===#####==####==###==##==###########==#### ###==###==####==####==###====#######==####==###==###==####========#### ###################################################################### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Back Unit Radars... Back radar is just radar itself. True they are better than the heads radar, but they take up a back slot and weight something. The Scanning is perfect on radars unlike heads, which actually have a refresh rate. If both your head and radar are on, the radar on the back is the one used. Equipping two Radars is pointless, unless you want fake wings. The back radar's stats... Manufacturer: This is who makes the part, it has no real point. Price: How much it costs. Type: What kind of part this is. Weight: How heavy a part is. Energy drain: How much drain the part has. Noise Counter: Can it cancel certain noises? Bio Sensor: Can it lock on to Bio weapons? Radar range: How far the Radar can search. Radar type: What the Radar looks like. Stealth Sensor: Can this detect stealth using targets? (Still no lock) Text: What is actually says in the game. Note: My personal note. Found: Where to get the part. I have NEVER used a back radar in my whole life, except for the 3 qualifying missions in AC history. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ZRS-SS4/BW Manufacturer: Zio Matrix Price: 12100 Type: Radar Weight: 188 Energy drain: 199 Noise Counter: None Bio Sensor: Provided Radar range: 470 Radar type: Circle Stealth Sensor: None Text: Lightweight shoulder radar. Note: --- Found: You start with this part. ERM-TE3000 Manufacturer: Emeraude Price: 16900 Type: Radar Weight: 175 Energy drain: 257 Noise Counter: None Bio Sensor: None Radar range: 630 Radar type: Standard Stealth Sensor: None Text: Affordable radar. Missile display. Note: --- Found: Shop ZRL-774/WH Manufacturer: Zio Matrix Price: 21000 Type: Radar Weight: 223 Energy drain: 393 Noise Counter: None Bio Sensor: Provided Radar range: 780 Radar type: Octagon Stealth Sensor: None Text: Radar equipped with bio sensor. Note: --- Found: Found hidden in the AC Test mission from the garage. Refer to mission three's walkthrough for more information. BRLT-B10000 Manufacturer: Balena Price: 28000 Type: Radar Weight: 254 Energy drain: 456 Noise Counter: None Bio Sensor: Provided Radar range: 890 Radar type: Octagon Stealth Sensor: Provided Text: Multi-function with various sensors Note: --- Found: Shop BRS-B-OSPREY Manufacturer: Balena Price: 34000 Type: Radar Weight: 300 Energy drain: 542 Noise Counter: Provided Bio Sensor: Provided Radar range: 1180 Radar type: Circle Stealth Sensor: Provided Text: High end model with wise range radar. Note: --- Found: Shop [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ###################################################################### #====######==####==##========##==########========##========##========# #==#===####==####==##==####==##==###########==#####==########==####### #==###==###==####==##========##==###########==#####======####========# #==#===####==####==##==####==##==###########==#####==##############==# #====######========##==####==##========##========##========##========# ###################################################################### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Dual Back Weapons... These are just back weapons so big, they take up both back weapon slots. They are very different and aren't even grouped together, except that they both take up both slots. EWX-BAL4 Price: 122000 Manufacturer: Emeraude Type: Multi Missile Weight: 1430 Energy drain: 320 Weapon Lock: Standard Attack Power: 880 Number of Ammo: 24 Ammo Type: Solid Ammo Price: 825 Ammo Heat: 380 Range: 530 Maximum Lock: 1 Usage Drain: --- Reload Time: 47 Recoil: --- Text: Fires 2 multiple warhead missiles. Note: Dual multi missiles, very hard to avoid and defend against without decoys. Found: Shop EWX-VLS241 Price: 94500 Manufacturer: Emeraude Type: Vertical Missiles Weight: 1180 Energy drain: 606 Weapon Lock: Standard Attack Power: 1060 Number of Ammo: 16 Ammo Type: Solid Ammo Price: 920 Ammo Heat: 280 Range: 450 Maximum Lock: 1 Usage Drain: --- Reload Time: 66 Recoil: --- Text: Fires 2 vertical missile at once. Note: Very easy to hit with since they come from above. Don't forget that these are multi missiles that pound down the victim. Found: Shop ZWX-IV/PURSUIT Price: 155000 Manufacturer: Zio Matrix Type: Pursuit Missile Weight: 1550 Energy drain: 345 Weapon Lock: Standard Attack Power: 680 Number of Ammo: 4 Ammo Type: Solid Ammo Price: 1620 Ammo Heat: 40 Range: 600 Maximum Lock: 0 Usage Drain: --- Reload Time: 200 Recoil: --- Text: Fires a pod that attacks with missiles. Note: This is not only a bunch of random flying missiles, but you can also hit with the pod and do massive damage, like a strong rocket. Found: Shop ZWX-F04/ORBIT Price: 138000 Manufacturer: Zio Matrix Type: Orbit Cannon Weight: 1317 Energy drain: 1020 Weapon Lock: Special Attack Power: 145 Number of Ammo: 18 Ammo Type: Energy Ammo Price: --- Ammo Heat: 12 Range: 500 Maximum Lock: 3 Usage Drain: 1300 Reload Time: 240 Recoil: --- Text: Fires units that attack on their own. Note: These pods will rain lasers and follow their target. These lock VERY fast and I still can't see how they are 100% energy weapons... Found: Found hidden in "Zio City Suppression" look at the FAQ. EWX-GCN77-4 Price: 77700 Manufacturer: Emeraude Type: Chain Gun Weight: 1556 Energy drain: 65 Weapon Lock: Special Attack Power: 205 Number of Ammo: 140 Ammo Type: Solid Ammo Price: 70 Ammo Heat: 53 Range: 450 Maximum Lock: 1 Usage Drain: --- Reload Time: 8 Recoil: 16 Text: Dual shoulder-mounted Gatling gun. Note: Although these get a little bit stronger in the sequel, they only take one bullet each fire, instead of two. Found: Added to the shop, Mailed by Nell. ZWX-E90/MAC Price: 90000 Manufacturer: Zio Matrix Type: Plasma Cannon Weight: 1630 Energy drain: 965 Weapon Lock: Narrow&Deep Attack Power: 3850 Number of Ammo: 10 Ammo Type: Energy Ammo Price: --- Ammo Heat: 58 Range: 800 Maximum Lock: 1 Usage Drain: 6900 Reload Time: 124 Recoil: 36 Text: High caliber dual plasma cannon. Note: The strongest one shot weapon with a lock on in the game. Sadly, this weapon sucks a tad in this game as it has an ammo cut and damage cut. In Armored Core 2: Another Age, it has double the ammo and more power... Found: Added to the shop by Zio Matrix, but after they take notice from you in the Arena... So just do missions and Arena together I guess. ZXR-S/STEALTH Manufacturer: Zio Matrix Price: 71000 Type: Stealth Weight: 1413 Energy Drain: 999 Func Electronic: 999 Used Limit: 10 Text: Equipment for enemy radar jamming. Note: This will take you off and enemies radar and allow things NOT to be able to lock on to you. It will wear off after a while or when you attack. Found: Defeat Ares in the arena and get to rank 1. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ###################################################################### ###========###========###========###==#########========###========#### ###==####==######==######==#########==#########==#########==########## ###========######==######======#####==#########======#####========#### ###==##==########==######==#########==#########==###############==#### ###==###==####========###==#########========###========###========#### ###################################################################### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Rifles... Rifles are broken up into 2 main types. Regular rifles, with mid range, power, reload... basically the most average weapon. Or Sniper Rifles, long range and high power, only down side is its little lock box. Rifles are average in the arena and missions alike. The right arm rifle's stats... Price: How much it costs. Manufacturer: Who makes it. Type: What kind of weapon this is. Weight: How much it weighs. Energy drain: How much it drains. Weapon Lock: How this part effects your FCS. Attack Power: How strong this weapon is. Number of Ammo: The amount of ammo in this weapon. Ammo Type: Solid or energy. Ammo Price: The cost of each round fired. Ammo Heat: How much heat this gives the enemy AC. Range: How far the weapon can travel. Maximum Lock: The amount of lock ons this weapon can get. Usage Drain: How much energy this part takes to use Reload Time: The weapons rate of fire. Recoil: I guess how far this will push you back. Text: What the game says for the part. Note: My personal note. Found: Where to get the part. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ZWG-RF/37 Price: 11100 Manufacturer: Zio Matrix Type: Rifle Weight: 405 Energy drain: 6 Weapon Lock: Wide&Shallow Attack Power: 203 Number of Ammo: 200 Ammo Type: Solid Ammo Price: 20 Ammo Heat: 91 Range: 467 Maximum Lock: 1 Usage Drain: --- Reload Time: 30 Recoil: --- Text: Standard Rifle. Note: Sucks... I never use this weapon other than training missions... and there is none in this game so sell this right when you turn on the game. Found: You start with this part. EWG-RF-M15 Price: 28500 Manufacturer: Emeraude Type: Rifle Weight: 325 Energy drain: 10 Weapon Lock: Wide&Shallow Attack Power: 277 Number of Ammo: 170 Ammo Type: Solid Ammo Price: 50 Ammo Heat: 138 Range: 600 Maximum Lock: 1 Usage Drain: --- Reload Time: 26 Recoil: --- Text: Good damage & range. Limited ammo. Note: I never used this or thought about it. Found: Shop EWG-RF-M35 Price: 47300 Manufacturer: Emeraude Type: Rifle Weight: 520 Energy drain: 8 Weapon Lock: Wide&Shallow Attack Power: 245 Number of Ammo: 220 Ammo Type: Solid Ammo Price: 45 Ammo Heat: 112 Range: 520 Maximum Lock: 1 Usage Drain: --- Reload Time: 33 Recoil: --- Text: Balanced with high compatibility. Note: It's ok for some missions, but isn't good for versus. Found: Added to the shop, Mailed by Nell. ZWG-SRF/8 Price: 41000 Manufacturer: Zio Matrix Type: Sniper Rifle Weight: 610 Energy drain: 4 Weapon Lock: Special Attack Power: 551 Number of Ammo: 80 Ammo Type: Solid Ammo Price: 90 Ammo Heat: 93 Range: 1000 Maximum Lock: 1 Usage Drain: --- Reload Time: 44 Recoil: --- Text: Long-range sniper rifle. Note: Good and very long range. You might want the other solid rifle as it is stronger... and that's the whole point with a rifle. Found: Shop ZWF-S/NIGHT Price: 74000 Manufacturer: Zio Matrix Type: Sniper Rifle Weight: 428 Energy drain: 146 Weapon Lock: Special Attack Power: 1228 Number of Ammo: 20 Ammo Type: Energy Ammo Price: --- Ammo Heat: 31 Range: 770 Maximum Lock: 1 Usage Drain: 1680 Reload Time: 65 Recoil: --- Text: Energy sniper rifle. Note: If you double lock-onto an AC, you are almost guarantee a hit. Make sure you use optional parts for this baby, as it only has 20 shots. Found: Defeat Pussy Cat/Suave in the Arena. EWG-SRF-9 Price: 56000 Manufacturer: Emeraude Type: Sniper Rifle Weight: 505 Energy drain: 6 Weapon Lock: Special Attack Power: 628 Number of Ammo: 60 Ammo Type: Solid Ammo Price: 100 Ammo Heat: 132 Range: 910 Maximum Lock: 1 Usage Drain: --- Reload Time: 52 Recoil: --- Text: High single hit damage for a rifle. Note: A good sniper rifle with good damage, it looks like a AK-47 to me for some reason. Found: Shop [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ###################################################################### #===##===##========##========##==####==##========##===###==##========# #========##==####==##==####==##==####==#####==#####====##==##==####### #==#==#==##========##==########========#####==#####==#==#==##======### #==#==#==##==####==##==####==##==####==#####==#####==##====##==####### #==####==##==####==##========##==####==##========##==###===##========# ###################################################################### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Machine Guns... Machine guns are worse in the AC2 series than in any other. If you don't know what a machine gun does or what is used for, you shouldn't be playing this game. They are, of course, best used with a Wide and Shallow FCS. The right arm Machine gun's stats... Price: How much it costs. Manufacturer: Who makes it. Type: What kind of weapon this is. Weight: How much it weighs. Energy drain: How much it drains. Weapon Lock: How this part effects your FCS. Attack Power: How strong this weapon is. Number of Ammo: The amount of ammo in this weapon. Ammo Type: Solid or energy. Ammo Price: The cost of each round fired. Ammo Heat: How much heat this gives the enemy AC. Range: How far the weapon can travel. Maximum Lock: The amount of lock ons this weapon can get. Usage Drain: How much energy this part takes to use Reload Time: The weapons rate of fire. Recoil: I guess how far this will push you back. Text: What the game says for the part. Note: My personal note. Found: Where to get the part. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] EWG-MGA2 Price: 38900 Manufacturer: Emeraude Type: Machine Gun Weight: 706 Energy drain: 5 Weapon Lock: Special Attack Power: 105 Number of Ammo: 450 Ammo Type: Solid Ammo Price: 18 Ammo Heat: 28 Range: 315 Maximum Lock: 1 Usage Drain: --- Reload Time: 5 Recoil: --- Text: Machine gun with high offense power. Note: Good, but for some reason Machine guns are way too heavy in this Armored Core game. This machine gun is a little bit lighter in AC2aa... Found: Shop ZWG-AR/K Price: 51100 Manufacturer: Zio Matrix Type: Machine Gun Weight: 400 Energy drain: 70 Weapon Lock: Special Attack Power: 91 Number of Ammo: 300 Ammo Type: Solid Ammo Price: 15 Ammo Heat: 26 Range: 300 Maximum Lock: 1 Usage Drain: --- Reload Time: 3 Recoil: --- Text: Extremely rapid fire machine gun. Note: This thing is little... but it still weights a lot for something with 300 shots. Found: Shop EWG-MGSAW Price: 44500 Manufacturer: Emeraude Type: Machine Gun Weight: 590 Energy drain: 4 Weapon Lock: Special Attack Power: 65 Number of Ammo: 1000 Ammo Type: Solid Ammo Price: 10 Ammo Heat: 32 Range: 350 Maximum Lock: 1 Usage Drain: --- Reload Time: 5 Recoil: --- Text: Machine gun with increased ammo. Note: Very weak but very high ammo count. Found: Shop [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ###################################################################### #==####==##========##===###==##====######========##==####==##===###==# #==####==##==####==##====##==##==#===####==########==####==##====##==# #========##========##==#==#==##==###==###==##====##==####==##==#==#==# #==####==##==####==##==##====##==#===####==####==##==####==##==##====# #==####==##==####==##==###===##====######========##========##==###===# ###################################################################### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Hand Guns... These are light and weak weapons. So why use them? They have high stun and heat damage. I would strongly suggest never using these in missions. All handguns are good for allowing for a free blade attack. The right arm hand gun's stats... Price: How much it costs. Manufacturer: Who makes it. Type: What kind of weapon this is. Weight: How much it weighs. Energy drain: How much it drains. Weapon Lock: How this part effects your FCS. Attack Power: How strong this weapon is. Number of Ammo: The amount of ammo in this weapon. Ammo Type: Solid or energy. Ammo Price: The cost of each round fired. Ammo Heat: How much heat this gives the enemy AC. Range: How far the weapon can travel. Maximum Lock: The amount of lock ons this weapon can get. Usage Drain: How much energy this part takes to use Reload Time: The weapons rate of fire. Recoil: I guess how far this will push you back. Text: What the game says for the part. Note: My personal note. Found: Where to get the part. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] EWG-HG-SI Price: 17000 Manufacturer: Emeraude Type: Handgun Weight: 198 Energy drain: 36 Weapon Lock: Wide&Shallow Attack Power: 175 Number of Ammo: 100 Ammo Type: Solid Ammo Price: 66 Ammo Heat: 132 Range: 280 Maximum Lock: 1 Usage Drain: --- Reload Time: 20 Recoil: --- Text: Handgun for battle support. Note: I said I all I needed to say up top in the handgun intro. Found: Shop EWG-HG-ART Price: 31000 Manufacturer: Emeraude Type: Handgun Weight: 146 Energy drain: 52 Weapon Lock: Wide&Shallow Attack Power: 193 Number of Ammo: 75 Ammo Type: Solid Ammo Price: 85 Ammo Heat: 255 Range: 248 Maximum Lock: 1 Usage Drain: --- Reload Time: 25 Recoil: --- Text: Modified handgun for more power. Note: Very high heat. Found: Shop ZWG-HG/111 Price: 36000 Manufacturer: Zio Matrix Type: Handgun Weight: 240 Energy drain: 64 Weapon Lock: Wide&Shallow Attack Power: 270 Number of Ammo: 100 Ammo Type: Solid Ammo Price: 74 Ammo Heat: 190 Range: 315 Maximum Lock: 1 Usage Drain: --- Reload Time: 22 Recoil: --- Text: Well balanced & easy to use. Note: --- Found: Added to the shop, Mailed by Nell. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ###################################################################### #========##========##========##========##========##==##===###========# #==####==##==####==#######==###==####==##==####==##==#===####==####==# #========##========#####===####==####==##==####==##=====#####========# #==####==##==####==####==######==####==##==####==##==#===####==####==# #========##==####==##========##========##========##==##===###==####==# ###################################################################### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Bazookas... Bazookas are close range weapons that move slow. These are very easy to dodge at anything but close range. These cause a lot of damage, heat and stun. Think of them as a bigger hand gun in a way. I still say they are weak rockets with a lock, and were always similar to each other in every AC. The right arm bazooka's stats... Price: How much it costs. Manufacturer: Who makes it. Type: What kind of weapon this is. Weight: How much it weighs. Energy drain: How much it drains. Weapon Lock: How this part effects your FCS. Attack Power: How strong this weapon is. Number of Ammo: The amount of ammo in this weapon. Ammo Type: Solid or energy. Ammo Price: The cost of each round fired. Ammo Heat: How much heat this gives the enemy AC. Range: How far the weapon can travel. Maximum Lock: The amount of lock ons this weapon can get. Usage Drain: How much energy this part takes to use Reload Time: The weapons rate of fire. Recoil: I guess how far this will push you back. Text: What the game says for the part. Note: My personal note. Found: Where to get the part. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] EWG-BZ-B1100 Price: 43300 Manufacturer: Emeraude Type: Bazooka Weight: 1180 Energy drain: 72 Weapon Lock: Special Attack Power: 1430 Number of Ammo: 40 Ammo Type: Solid Ammo Price: 164 Ammo Heat: 574 Range: 470 Maximum Lock: 1 Usage Drain: --- Reload Time: 65 Recoil: --- Text: High damage but easily avoided. Note: I have not idea why this is heavier than the next bazooka... the next one is better too. Found: Shop ZWG-BZ/555 Price: 50000 Manufacturer: Zio Matrix Type: Bazooka Weight: 1010 Energy drain: 38 Weapon Lock: Narrow&Deep Attack Power: 2040 Number of Ammo: 30 Ammo Type: Solid Ammo Price: 185 Ammo Heat: 679 Range: 435 Maximum Lock: 1 Usage Drain: --- Reload Time: 75 Recoil: --- Text: High attack power & weight. Note: The only bad part about this weapon would be the Narrow and Deep crap so you have a tiny ass lock box. Found: Shop ZWG-BZ/HYDRA Price: 81000 Manufacturer: Zio Matrix Type: Spread Bazooka Weight: 1230 Energy drain: 36 Weapon Lock: Special Attack Power: 560 Number of Ammo: 24 Ammo Type: Solid Ammo Price: 370 Ammo Heat: 108 Range: 400 Maximum Lock: 1 Usage Drain: --- Reload Time: 58 Recoil: --- Text: Bazooka fires a spread. Note: Good once on, but fitting it on is hard. It hits easy, but not hard unless you are close. Found: Added to the shop, Mailed by Nell. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ###################################################################### #========##==####==##========##========##========##==####==##===###==# #==########==####==##==####==#####==#####==########==####==##====##==# #========##========##==####==#####==#####==##====##==####==##==#==#==# #######==##==####==##==####==#####==#####==####==##==####==##==##====# #========##==####==##========#####==#####========##========##==###===# ###################################################################### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Shot Guns... First off shot guns are spread weapons, and are naturally better up close. Shot guns against hovers is great. Average against all else except for quads. Quad are too little most of the time to get hit by a lot of flak. So I would jump up and aim downward. These are crappy in this game, but are much much better in the Sequel, AC3. The right arm shot gun's stats... Price: How much it costs. Manufacturer: Who makes it. Type: What kind of weapon this is. Weight: How much it weighs. Energy drain: How much it drains. Weapon Lock: How this part effects your FCS. Attack Power: How strong this weapon is. Number of Ammo: The amount of ammo in this weapon. Ammo Type: Solid or energy. Ammo Price: The cost of each round fired. Ammo Heat: How much heat this gives the enemy AC. Range: How far the weapon can travel. Maximum Lock: The amount of lock ons this weapon can get. Usage Drain: How much energy this part takes to use Reload Time: The weapons rate of fire. Recoil: I guess how far this will push you back. Text: What the game says for the part. Note: My personal note. Found: Where to get the part. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] EWG-GS970 Price: 32000 Manufacturer: Emeraude Type: Shotgun Weight: 680 Energy drain: 37 Weapon Lock: Standard Attack Power: 142 Number of Ammo: 48 Ammo Type: Solid Ammo Price: 118 Ammo Heat: 25 Range: 405 Maximum Lock: 1 Usage Drain: --- Reload Time: 48 Recoil: --- Text: Wide range shotgun. Note: Not that good. Too heavy also. Found: Shop EWG-GSH8 Price: 73000 Manufacturer: Emeraude Type: Shotgun Weight: 533 Energy drain: 54 Weapon Lock: Standard Attack Power: 188 Number of Ammo: 36 Ammo Type: Solid Ammo Price: 142 Ammo Heat: 36 Range: 380 Maximum Lock: 1 Usage Drain: --- Reload Time: 55 Recoil: --- Text: Reinforced shotgun. Limited ammo. Note: Good damage, but they had to cut the ammo. Found: Shop [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ###################################################################### #========##========##========##========##========##========##==####### #==########==####==##==########==####==#####==#####==####==##==####### #========##========##======####==###########==#####========##==####### #######==##==########==########==####==#####==#####==####==##==####### #========##==########========##========##========##==####==##========# ###################################################################### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Miscellaneous... These are just grouped like this because they are all weapons that came from some where else... Like the back/left arm. The right arms special weapon's stats... Price: How much it costs. Manufacturer: Who makes it. Type: What kind of weapon this is. Weight: How much it weighs. Energy drain: How much it drains. Weapon Lock: How this part effects your FCS. Attack Power: How strong this weapon is. Number of Ammo: The amount of ammo in this weapon. Ammo Type: Solid or energy. Ammo Price: The cost of each round fired. Ammo Heat: How much heat this gives the enemy AC. Range: How far the weapon can travel. Maximum Lock: The amount of lock ons this weapon can get. Usage Drain: How much energy this part takes to use Reload Time: The weapons rate of fire. Recoil: I guess how far this will push you back. Text: What the game says for the part. Note: My personal note. Found: Where to get the part. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] EWG-HC-GN210 Price: 85500 Manufacturer: Emeraude Type: Grenade Rifle Weight: 1062 Energy drain: 44 Weapon Lock: Special Attack Power: 2900 Number of Ammo: 20 Ammo Type: Solid Ammo Price: 820 Ammo Heat: 950 Range: 825 Maximum Lock: 1 Usage Drain: --- Reload Time: 120 Recoil: --- Text: Highly damaging arm-mounted weapon. Note: Use this weapon if you just got to use a grenade and don't want to play a quad or tank. This part gets worse in Armored Core: 2 Another Age by receiving an ammo cut to 10 shots. Found: Shop, Added by Emeraude EWG-HC-RAW Price: 45000 Manufacturer: Emeraude Type: Hand Rocket Weight: 990 Energy drain: 27 Weapon Lock: Narrow&Deep Attack Power: 1445 Number of Ammo: 36 Ammo Type: Solid Ammo Price: 140 Ammo Heat: 288 Range: 900 Maximum Lock: 0 Usage Drain: --- Reload Time: 32 Recoil: --- Text: Hand rocket. Slow but powerful. Note: Why waste a power weapon slot for rockets that can be placed on the back? It does launch two at a time. Found: Shop EWG-FTG500 Price: 68500 Manufacturer: Emeraude Type: Flamethrower Weight: 1250 Energy drain: 9 Weapon Lock: Standard Attack Power: 235 Number of Ammo: 800 Ammo Type: Solid Ammo Price: 10 Ammo Heat: 167 Range: 96 Maximum Lock: 0 Usage Drain: --- Reload Time: 3 Recoil: --- Text: Greatly increases enemy heat levels. Note: Sucks for anything fast, it has no lock on what so ever. It is also the heaviest arm weapon. Found: Shop [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ###################################################################### #========##==####==##========##========##========##========##===###==# #==########==#==#==##==########==####==##==####==##==####==##====##==# #======####==#==#==##======####========##========##==####==##==#==#==# #==########==#==#==##==########==####==##==########==####==##==##====# #========##========##========##==####==##==########========##==###===# ###################################################################### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Energy Guns... Energy weapons come in a bunch of sizes. Most are only good for missions and don't fend well in two player. Pulse Rifle: Shots a weak dinky pulse Laser Rifle: Shots an accurate linear laser. Plasma Rifle: Shots a very strong beam, energy drain is a major issue. I WOULD HIGHLY SUGGEST YOU EQUIP ALL THE ENERGY OPTIONAL PARTS The right arm energy weapon's stats... Price: How much it costs. Manufacturer: Who makes it. Type: What kind of weapon this is. Weight: How much it weighs. Energy drain: How much it drains. Weapon Lock: How this part effects your FCS. Attack Power: How strong this weapon is. Number of Ammo: The amount of ammo in this weapon. Ammo Type: Solid or energy. Ammo Price: The cost of each round fired. Ammo Heat: How much heat this gives the enemy AC. Range: How far the weapon can travel. Maximum Lock: The amount of lock ons this weapon can get. Usage Drain: How much energy this part takes to use Reload Time: The weapons rate of fire. Recoil: I guess how far this will push you back. Text: What the game says for the part. Note: My personal note. Found: Where to get the part. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] EWG-XP1500 Price: 45000 Manufacturer: Emeraude Type: Pulse Rifle Weight: 125 Energy drain: 256 Weapon Lock: Special Attack Power: 248 Number of Ammo: 120 Ammo Type: Energy Ammo Price: --- Ammo Heat: 26 Range: 395 Maximum Lock: 1 Usage Drain: 1150 Reload Time: 22 Recoil: --- Text: Lightweight & fast energy weapon. Note: Ok for missions and great for starting out. Use this until you get the next pulse rifle. Found: Shop ZWG-XP/400 Price: 68000 Manufacturer: Zio Matrix Type: Pulse Rifle Weight: 159 Energy drain: 288 Weapon Lock: Special Attack Power: 313 Number of Ammo: 150 Ammo Type: Energy Ammo Price: --- Ammo Heat: 20 Range: 480 Maximum Lock: 1 Usage Drain: 1500 Reload Time: 32 Recoil: --- Text: Quick, moderately powerful weapon. Note: Better than the other pulse rifle in almost every way. Found: Added to the shop, Mailed by Nell. KARASAWA-MK2 Price: 99000 Manufacturer: Zio Matrix Type: Laser Rifle Weight: 1120 Energy drain: 442 Weapon Lock: Special Attack Power: 1580 Number of Ammo: 50 Ammo Type: Energy Ammo Price: --- Ammo Heat: 42 Range: 500 Maximum Lock: 1 Usage Drain: 3280 Reload Time: 53 Recoil: --- Text: Successor to a famous weapon. Note: This is the epitome of laser rifles design. This is also about the cheapest weapon in the game. Besides having high weight... it's strong, hits easy, decently fast, can stun, and has 50 shots. Take this with you on a mission, 97 times out of 100, you'll have enough fire power. If you didn't know all ready, equip all the optional parts. Found: Found hidden in "Stop the Surface Weapon" look at the FAQ. ZWG-MG/ENE Price: 77200 Manufacturer: Zio Matrix Type: Energy Machine Gun Weight: 950 Energy drain: 160 Weapon Lock: Special Attack Power: 122 Number of Ammo: 300 Ammo Type: Energy Ammo Price: --- Ammo Heat: 8 Range: 340 Maximum Lock: 1 Usage Drain: 680 Reload Time: 5 Recoil: --- Text: Very fast continuous fire energy gun. Note: This sucks... harder to hit with and heavier than the original energy machine gun found in AC1: Masters of Arena. IF you do want to use it, take ALL the energy weapon optional parts. Found: Shop ZWG-HC-IR/K99 Price: 120000 Manufacturer: Zio Matrix Type: Plasma Rifle Weight: 777 Energy drain: 604 Weapon Lock: Special Attack Power: 2515 Number of Ammo: 12 Ammo Type: Energy Ammo Price: --- Ammo Heat: 50 Range: 620 Maximum Lock: 1 Usage Drain: 5500 Reload Time: 92 Recoil: --- Text: High power & energy use. Note: Stronger than the mighty Karasawa, but less than a fourth of the ammo. Shots a pretty pink laser. Found: Shop, added by Zio Matrix [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ###################################################################### ###========###==#########========###====#######========###========#### ###==####==###==#########==####==###==#===#####==#########==########## ###========###==#########========###==###==####======#####========#### ###==####==###==#########==####==###==#===#####==###############==#### ###========###========###==####==###====#######========###========#### ###################################################################### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Laser Blades... Laser blade, for the most part, have been the same in every AC game. It's not hard to find the major benefits. Like no usage limit and high damage. The only bad thing about them are their close range-ness. The left arm blade's stats... Manufacturer: Who makes it. Price: How much it costs. Type: What kind of weapon this part is. Weight: How much it weighs. Energy drain: How much it drains. Usage Drain: How much this drains your energy when used. Attack Power: How strong this weapon is. Attack Heat: How much heat this gives the enemy AC. Discharge Heat: How much heat this gives your AC. Range Rating: How long blade is. Blade Efficiency: Power/Drain ratio Text: What the game says for the part. Note: My personal note. Found: Where to get the part. Note: pressing X right after circle makes A wave. This can only be done with PLUS equipped. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ELS-2772 Manufacturer: Emeraude Price: 11000 Type: Laser Rifle Weight: 122 Energy drain: 26 Usage Drain: 2050 Attack Power: 748 Attack Heat: 5 Discharge Heat: 8 Range Rating: 135 Blade Efficiency: 187 Text: Least expensive energy blade. Note: Weakest blade, not even worth a close range hit. Found: You start with this part. ELS-3443 Manufacturer: Emeraude Price: 30000 Type: Laser Blade Weight: 180 Energy drain: 42 Usage Drain: 1500 Attack Power: 950 Attack Heat: 36 Discharge Heat: 3 Range Rating: 105 Blade Efficiency: 256 Text: High damage with low energy use. Note: This blade has a good wave (must be using PLUS). It can shot out three waves at once. Found: Shop ZLS-400/SL Manufacturer: Zio Matrix Price: 68000 Type: Laser Blade Weight: 233 Energy drain: 66 Usage Drain: 4230 Attack Power: 1420 Attack Heat: 240 Discharge Heat: 8 Range Rating: 0 Blade Efficiency: 90 Text: Special blade fires energy waves. Note: This has NO BLADE, and will only toss waves out. Naturally this blade is useless with PLUS, but it can fire in the air. Found: Added to the shop, Mailed by Nell. ZLS-T/100 Manufacturer: Zio Matrix Price: 38200 Type: Laser Blade Weight: 204 Energy drain: 41 Usage Drain: 2560 Attack Power: 1220 Attack Heat: 16 Discharge Heat: 6 Range Rating: 90 Blade Efficiency: 150 Text: High attack power. Note: Use this till you get the moonlight or if the moonlight is too heavy to use in the first place. Found: Shop LS-MOONLIGHT Manufacturer: Balena Price: 57700 Type: Laser Blade Weight: 612 Energy drain: 95 Usage Drain: 2100 Attack Power: 2070 Attack Heat: 25 Discharge Heat: 6 Range Rating: 105 Blade Efficiency: 182 Text: Compressed energy for amazing power. Note: Say hello to the most famous laser blade in armored core. This is also the Karasawa's un-written symbolic partner. Found: Found hidden in "Rescue Research Team" look at the FAQ. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ###################################################################### #========##==####==##========##========##==########====######========# #==########==####==#####==#####==########==########==#===####==####### #========##========#####==#####======####==########==###==###========# #######==##==####==#####==#####==########==########==#===##########==# #========##==####==##========##========##========##====######========# ###################################################################### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Shields... These are shields you can hold up with you press in circle. Please note that it is a toggle, so you don't have to hold them in. The left arm shield's stats... Manufacturer: Who makes it. Price: How much it costs. Type: What kind of part this is. Weight: How much it weighs. Energy drain: How much it drains. Usage Drain: How much this drains your energy when used. Discharge Heat: How much heat is given when used. Shield DEF Shell: How much added shell def this extension adds. Shield DEF Energy: How much added energy def it gives. Shield Coverage: The shield's size. Shield Efficiency: Defense/Drain ratio Text: What the game says for the part. Note: My personal note. Found: Where to get the part. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] EES-2555 Manufacturer: Emeraude Price: 13800 Type: Energy Shield Weight: 123 Energy drain: 18 Usage Drain: 1720 Discharge Heat: 8 Shield DEF Shell: 206 Shield DEF Energy: 212 Shield Coverage: 73 Shield Efficiency: 233 Text: Energy shield lowers damage. Note: --- Found: Shop EES-777LAR Manufacturer: Emeraude Price: 34800 Type: Energy Shield Weight: 172 Energy drain: 45 Usage Drain: 2100 Discharge Heat: 6 Shield DEF Shell: 322 Shield DEF Energy: 234 Shield Coverage: 73 Shield Efficiency: 182 Text: Shield with high heat defense. Note: --- Found: Shop ZES-500/SU Manufacturer: Zio Matrix Price: 45360 Type: Energy Shield Weight: 224 Energy drain: 126 Usage Drain: 2450 Discharge Heat: 8 Shield DEF Shell: 399 Shield DEF Energy: 362 Shield Coverage: 69 Shield Efficiency: 156 Text: High defense and high energy use. Note: --- Found: Added to the shop, Mailed by Nell. ZES-99/MIRROR Manufacturer: Zio Matrix Price: Energy Shield Type: Energy Shield Weight: 330 Energy drain: 78 Usage Drain: 2280 Discharge Heat: 10 Shield DEF Shell: 428 Shield DEF Energy: 477 Shield Coverage: 78 Shield Efficiency: 168 Text: Best defense of any energy shield. Note: --- Found: Found hidden in "Underground Railway" look at the FAQ. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ###################################################################### #========##========##========##========##========##========##========# #==####==##==####==##==####==##==####==##==####==#####==#####==####### #==####==##========##========##========##========#####==#####========# #==####==##==########==########==####==##==##==#######==###########==# #========##==####==##==########==####==##==###==######==#####========# ###################################################################### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Optional Parts... These are part you can equip that give you an instant boost. The core you use will tell you how many you can equip, they are all very different. The optional part's stats... Price: How much this part costs Slots: How much slots this part takes, Text: What it says about the part Note: My personal note Found: How to get this part. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] SP-S/SCR Price: 24200 Slots: 2 Text: Decrease shell damage. Note: This should be on every AC. Found: Shop SP-ENE-SCR Price: 26000 Slots: 1 Text: Decrease energy weapon damage. Note: This should also be on every AC. Found: Shop SP-BCNDR Price: 32900 Slots: 4 Text: Expands capacitor on generator. Note: Longer boosting but at the cost of a longer recharge. Found: Added to the shop, by Balena. SP-BSI-LE Price: 19600 Slots: 2 Text: Reduces impact shock. Note: This should be on every light weight. Found: Shop SP-SAB/J Price: 18800 Slots: 1 Text: Reduces cannon recoil. Note: This isn't really import. Found: Shop SP-CIK-K Price: 41000 Slots: 5 Text: Increase turning speed. Note: Use if you have the space and if you go in close range a lot. Found: Added to the shop, Mailed by Nell. SP-BE++ Price: 58000 Slots: 6 Text: Increase energy weapon power. Note: This should be used with every energy weapon. Found: Shop SP-BMALAD Price: 9800 Slots: 1 Text: Adds missile display to radar. Note: Gee I wonder why this is the cheapest part and takes 1 slot... Found: Shop SP-BPS/LOSP Price: 38500 Slots: 2 Text: Reduces lock-on time. Note: Great for missiles, I think that this may increase double lock times as well. Found: Added to the shop, Mailed by Nell. SP-ENE-ACC Price: 45000 Slots: 1 Text: Speeds up energy weapon fire. Note: Great for energy weapons and only takes up one slot. Found: Added to the shop, Mailed by Nell. SP-E/SAVER Price: 45000 Slots: 5 Text: Reduces energy from firing. Note: Not really needed too much in this game. Found: Shop SP-ECM-JAM Price: 84000 Slots: 5 Text: Sends pulse that disable lock-ons. Note: Only good versus multiple locking missiles. Found: Shop SP-M/AUTO Price: 18000 Slots: 1 Text: Fires missile on full lock-on. Note: Over coming laziness will make this useless. Found: Shop SP-BLS Price: 74000 Slots: 6 Text: Ups attack and defense of left arm. Note: This basically raises your energy supply stat on arms higher. Found: Found hidden in "Destroy Containers" look at the FAQ. SP-CBRK Price: 37000 Slots: 2 Text: Increase braking capacity. Note: This part can be good or bad depending on your style of play. Found: Defeat Pyschedelic/Rainbow in the arena. SP-VIECH Price: 89000 Slots: 6 Text: Increase lock-on range. Note: Most weapons have a good enough lock on range in the first place. Found: Shop [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Ending... If you have a question, feel free to ask me about it on the message board, I'm sure to be there. (You may need to get my attention on the most recent Armored Core board, where I am more active. My User name is Vesperas) You may also Instant message me at IWBDK on aim. My Email is iwbdk@hotmail.com Oh yeah, Please rate :) I actually prefer Emailing now. On info about PLUS. I did this guide with out using it. It makes the game WAY more easier. But since this IS a FAQ, I'll tell you how to do it. Burn yourself 50000 Credits in the hole. Then you'll see a cut scene. I know you can do this 5 times, it makes the game way too un- balanced. So if you are going to mail at all, don't tell me "This mission can be done easier with PLUS" [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Credits... Thank you Mom for putting up with me And thanks to CjayC for a great site! [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Copyright... No one can use this FAQ with out my permission. GameFAQs is the only site allowed to use this FAQ. If you would like to "use" it, Mail me This document is... Copyright 2003 Brian David Kacaba