Astro Boy for Playstation 2 Walkthrough/FAQ Version 1.0 by Joshua Gibbs californaya@gmail.com Copyright 2005 Joshua Gibbs Table of Contents ================= 1. Legal Info 2. Introduction 3. Controls 4. Story and Characters 5. Walkthrough 6. Side-Quests I. Events II. Ring Courses III. Sharaku's Side-Story 7. Cards 8. Version History 9. Contributions/Credit 10. Thanks 1. Legal Info ============= If you want to use this guide on your site, please e-mail me and let me know, and I should have no problem giving you permission. I'm not going to be a dick about it. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. Any similarities between the layout of this FAQ and yours are pure coincidence. Everything in this FAQ came from either the instruction manual that came with the game (which I own) or from me playing the game. The sites allowed to host this FAQ: gamefaqs.com cheatcc.com supercheats.com neoseeker.com 2. Introduction =============== Hi there. Name's Josh, and this is my 2nd FAQ (the first one for Space Channel 5 Special Edition). I decided to write a FAQ for Astro Boy because, well, there aren't any. I know there's probably not THAT many people who played, let alone bought this game (I found it brand new for $10 at EB, which is not a good sign), but I know those who did would like some help, just in case they didn't find all the cards or whatnot. So, there you go. Just a few things to get out there: -If you have any questions/suggestions/contributions/advice, please e-mail me (californaya@gmail.com) unless it's already answered in the FAQ. If it is in the FAQ, I'm not going to reply. Simple as that. -I will credit you if you give me a hint I didn't put in the FAQ. I swear. -UPDATE (7/15/2005): I haven't had this game for a couple of months now, so I won't be able to check any hints sent to me. If you have any objections to anything in here, e-mail me. -This may contain spoilers, so if you don't want the game's story spoiled for you, tread no further, or close your eyes. 3. Controls =========== Basic/On Foot Controls: Left Analog Stick - Move around X - Jump (hold X to jump higher) X, X - Start flying Square - Punch/Action Right Analog Up - Fly up L1 - Lock-on O - Digibeam (once unlocked) R1 - X-Ray Vision (once unlocked) Triangle - Arm Cannon (once unlocked) Flying Controls: Left Analog Stick - Move around Right Analog Stick - Ascend/Descend Square - Punch/Spin Attack X + Left Analog - Quick Dash R3 - Stop Flying 4. Story and Characters ======================= Story: When his son died in a tragic car accident, Dr. Tenma, a brilliant robotics engineer, created a super-human robot in his son's image, named Astro. Dr. Tenma believed that robots would someday rule the world, and created Astro with abilities unlike any other robot. Another brilliant scientist, Dr. O'Shay, envisioned a different kind of world where robots and humans could coexist. He opposed Dr. Tenma's motivation for creating Astro and later took custody of him. Dr. O'Shay decided to raise him as a symbol of peace, hoping to remove once and for all the negative feelings associated with robots. Astro now lives in Metro City, under the great careof Dr. O'Shay. Unfortunately, the city is suffering from a series of raids at the hands of evil robots, and they consider Astro their enemy. To stop this injustice, Astro and Dr. O'Shay must fight to bring peace back to Metro City. Characters: Astro - A miraculous super-robot with the world's greatest artificial intelligence and the soul of a human being. Pure-hearted with a strong will for justice, Astro may be small but he confronts gigantic foes. Astro is gifted with special abilities that are even unknown to Dr. O'Shay. These abilities will be revealed as Astro matures. Dr. O'Shay - A compassionate scientist who is currently the Director of the Ministry of Science. As an adopted parent of Astro, he is one of the first to acknowledge the maturity of the robot's soul. He firmly believes that robots and mankind can be friends. Zoran - Astro's younger sister created by Dr. O'Shay. Her spoiled and childish personality often causes trouble for Astro, but she is actually kind of charming at heart. Nora - Nora (Nanny Organizer Robotic Android) is a domestic robot in charge of all the housekeeping at Home. Nora must also educate and keep an eye on Astro. Dr. Tenma - An advanced robotic scientist. As former Director of the Ministry of Science, he created a robot while grieving for his deceased son, Tobio. He is a self-centered man who despises all human beings. Atlas - A mysterious robot who challenges Astro for the title of strongest robot champion in the world. He has lost some of his memories, concealing a secret surrounding his identity. Blue Knight - Riding Leto, the robot horse, Blue Knight vows to liberate robots everywhere. He uses his sabre to fire electric beams at anyone who commits injustice against robots. 5. Walkthrough ========= Ministry of Science --------------- After the opening cinematic, you'll be standing in front of Nora, who will give you the rundown of the basic controls, which you can take a look at anytime by pressing Start and selecting "Controls". Nora will tell you to use the elevator and go up to the Ministry of Science Helipad. If you want to, you can run around the room, get used to the controls and the camera (use L2 and R2 to move it), and play with the ball, which shows off the game's nifty physics. Whenever you're ready, get on the elevator. Ministry of Science Helipad ---------------------------- When you run into the flock of birds, a bunch of robots will appear out of nowhere and want a fight. Here's your first fight, so be careful. Use L1 to lock onto them, and Square to punch. After you defeat all the robots, one of them come from behind and knocks Astro off the helipad. This is when you gain the Rocket Feet. Dr. O'Shay will show up, simply amazed that you can fly. He tells Nora to set up a set of rings for you to fly through, and so you proceed to doing so. I don't lock onto the rings; it's kinda disorienting for me.But if you want to, then by all means, do so. After you go through the rings, O'Shay tells you to go home and show Zoran your powers and then he takes off. Metro City ----------- You can go straight home, or you can do any or all of the ring courses scattered throughout Metro City. I would suggest you try them, as it will help you get used to the flight controls. The controls in this game aren't the best, so I would take the opportunity to fly around a bit. Plus, if you go back to the Ministry of Science Helipad (where you fought the robots), a blue robot will inform you how the ring courses work and after you do one, you can report back to him and he'll give you a card. Check the Cards section for the specifics on which cards you get for which courses. Whenever you're ready, fly through the pink rings. Home ------ After you arrive, don't go in just yet. Go to your left, pick up the soda machine and throw it. Card #53 will be under it. A man in a blue suit to the right of your house will tell you that there are 8 cards in the Home area total, and how many you've gotten. Some you can't get just yet, maybe after you obtain some special abilities... After you're done exploring what little area you can explore, go inside. Inside there will be Sammy, the blue robot, who will replenish your health, and Nora can save your game, give you a clue as to what you should be doing next, change the control options, or send you to the title screen. Talk to Zoran, and she'll be amazed you can fly (a common theme, it seems). Talk to her again, and you can look at the cards you've collected, which you can do at any time by coming back here. As soon as you're done here, fly up, and Astro will gain Supersonic Hearing. Fly back up and go to Metro City. You should save when it asks. Metro City ---------- You'll recieve a distress call from Yuko, telling you that there's a giant robot ravaging the Bay Area, and she can't get a hold of Dr. O'Shay. So, go to the indiciated area gate to go to the Bay Area for a boss battle. Bay Area -------- Boss Battle #1: Magnamite When you get to the Bay Area, you'll see a bunch of tentacles have got hold of Dr. O'Shay in his air car, and it's up to you to save him. Right away, there will be a tentacle sticking out of the ground in front of you. Lock-on, start punching it until it limps to the ground, and then you'll get an indication to hit Square to grab it. Do so, then fly backwards to pull it until it snaps back. Two more tentacles will pop out of the ground, so repeat that same strategy until those are gone, and then three tentacles pop out, and repeat the punch and grab. Alternatively, there's also various objects lying on the ground you can hurl at the tentacles, which should take care of them fairly quickly. Attack-wise, the tentacles don't do much. They hurl rocks and try and smack you, which are both easily avoidable. As soon as you take care of six tentacles, the other ones let go of O'Shay, and then Magnamite's whole body pops out and the fight continues. His mouth will glow and a laser will shoot at you, which is easily avoidable. He'll also try and smack you when you're too close to him, which is also avoidable. Basically, the best option here is to lock-on, hold Square to Spin Attack him until your Force Meter is depleted or he starts glowing (whichever comes first), retreat until you recharge/his attack's done, then repeat. He goes down pretty easily. After he's defeated. your health meter increases. Apparently, Magnamite is Metro City's power plant, and he was sabotaged when Dr. O'Shay used all the city's power to revive Astro, so he went haywire. He's innocent, really. Yuko tells you to return home, so fly upward to go back to Metro City. You can explore the area you're in, but there's nothing of interest. Metro City ---------- When you're ready, go home. Home ---- When you get there, there will be an odd bald boy standing outside your house. After he introduces himself, he'll give you his card. Go inside, heal if you need it, save, check out the cards you've gotten if you want, and then talk to Dr. O'Shay, who will be chillin' in the chair near Zoran. He'll thank you for saving him, and suggest you stay there for the night and recharge, which you will do automatically (despite the fact that Sammy's right there). After you wake up, O'Shay will be gone. Go outside and it will be nighttime. There's nothing you can do here, so fly up to go to Metro City. Metro City ---------- You'll get a call from Yuko and O'Shay that several jewelry stores in Central City are being robbed. So head to the indiciated point to enter Central City Plaza. Central City ------------ There's plenty of people to talk to in Central City, so start asking around. If you talk to the woman in the pink shirt, you'll get Event #2, which you can't do anything about right now. (Refer to the Side-Quests section for further info on that.) There will be a card (#66) under one of the vending machines. You can do the Quiz Lady (Event #7) if you want. As soon as you're done screwing around, talk to the boy near where you came in (Kennedy), and he'll tell you to talk to the 2 other boys (Alejo and Abercrombie) about the thief running around. As soon as you do, Dr. O'Shay will tell you to check out the Sapphire Jewelry Store, so go ahead and do so. (It's in the hallway past Abercrombie; the game will show you where it is.) Talk to Detective Tawashi, and he'll tell you to scram. You can't do anything, so walk back and Abercrombie will stop you and tell you that he and the other boys will help get Tawashi out of the way. Go talk to Kennedy and Alejo, then go back to the hallway, where all 3 boys will be. Talk to Abercrombie and after the ensuing bit, go towards Sapphire Jewelry, when all of a sudden, Denkou bursts out of the store, and he wants you to play. Boss Battle #2: Denkou As soon as you run to where Denkou is standing, he'll dissappear. You'll suddenly gain X-Ray Vision (amazing how these powers appear at the most appropriate times, huh?), and you need to proceed to use it to chase down Denkou. Simply get close to him, press Square to grab his cape when it says you can, and pull in the opposite direction of where he's running. After you pull his cape enough to drain his energy bar (how does that work?), he'll hop up, turn invisible again, and then you'll get a message from Dr. Tenma, saying that he's equipped Denkou with an EMP bomb, and if you don't stop Denkou before it goes off, the city will be destroyed. You have 3 minutes to do the same thing you just did, only it will be slightly harder because he'll be running around a lot more. After you drain Denkou's energy again, Astro will grab the EMP bomb off him and toss it into the air, and you'll get another energy bar extension. As seems to be a recurring theme, Denkou is innocent. He didn't know what he was doing was wrong, and he apologizes. When you're free to move around, talk to everybody if you want, and get the boxes lying around that you can see thanks to your new X-Ray Vision. When you're done here, go back outside. Metro City ---------- If you want to, go back to the Bay Area (where you fought Magnamite) and talk to everyone there. You can get Event #5 from the guy in the brown vest. You can't do anything yet, and there's nothing more of interest here, so go back to Metro City. Whenever you're ready, go Home. Home ---- If you talk to the girl next to Sharaku, and use X-Ray Vision, you get a little mini-game, enititled "Chapter 1: Dark Omens". Just use X-Ray Vision whenever you have the option, and you should be fine. In the course of the mini-game, it's revealed that Sharaku has a third eye, and, as is usually the case with people with 3 eyes, he seems a bit on the evil side. You get Card #21 for completing Dark Omens, and then Sharaku mentions Central City and dissappears. Hmmm.... Anywho, go inside, recharge if needed, look at your cards if you want, save, and then talk to O'Shay. He tells you that the EMP was built by Dr. Tenma, and he mentions how Tenma tried to use Astro, but stops there and tells Astro that if he wants to know more, he should investigate the skies above Metro City. So, off we go. Metro City ---------- Yuko will tell you to use your X-Ray Vision to see where Denkou has been, and whe you do so, you see a trail of pretty clouds leading into the bright gree entrance to the Industrial Area. If you want to, go ahead in there. If you want to do Chapter 2 of Sharaku's Side Story, go to Central City and talk to the guy sitting at the table. Otherwise, go to the Industrial Area. There's some bats flying around the entrance; I wouldn't bother with them if I were you. Industrial Area --------------- When you arrive, a construction robot is freaking out because a bunch of renegade robots are attacking, and he needs your help. Take care of the guys on the bikes however you want. You can grab the lightpoles and use them as weapons, or just Spin Attack their asses to kingdom come. Same goes for the bats. There's a few boxes with health lying around if you need it. Go inside the door at the top of the stairs as soon as they're taken care of (it will show an animation of the door opening to let you know the place is clear). Once inside, go up to the console and you'll be taken down to a lab. When you look at the picture to your right (which is Atlas, if you couldn't figure it out), a hologram of Dr. Tenma will appear, and all of a sudden, robot wasps start popping out of the walls. Not cool. Lucky for you, you suddenly get the Digibeam. Use the Digibeam to blast away some of the wasps, then go over to the red "nests" they're coming out of and give them a few good punches to destroy them. Once all the wasps and "nests" are gone, the elevator will come back down. There's nothing to do here, so go back up and try to go outside. Yuko will tell you you've been locked inside, and asks if you can cut through it. Der. Face the door and hold O until the door blows up, then go through. Once outside... Boss Battle #3: Atlas This punk shows up and thinks he's all righteous and whatnot, so you need to put him in his place. Spin Attack and/or Digibeam until your bar runs out, then retreat until it refills. He'll shoot electric blasts at you, so just keep moving to avoid that, as well as the swings from his saber. When it says "Attack!", fly up to him and smack him down. When he gets to about half health, he'll stop, start glowing, then unleash a giant laser, similar to Magnamite. It's easily avoidable. Just keep laying the smack down on him with the Spin Attack in between laser/electric blasts and you'll be fine. After he's defeated, his arm blows off, you get another life extension, and Atlas runs away, swearing revenge. You get a call from Yuko telling you to go home. Don't go just yet. Walk around, talk to the robots around town, and from the green one near one of the bridges, you'll get Event #3. Under the vending machine near the building where the wasps were is Card #64. At the top of the stairs of this building, go around to where the vending machines are, and you'll find a Gauge Power Up item, as well as Card #63 under one of the vending machines. On a street corner, you'll find another vending machine with Card #62 under it. Whenever you're ready, go home. Home ---- Refresh, cards, save, O'Shay. You know the drill. He tells you he'll run some diagnostics on you in the morning, but you need to rest, which means outside, it'll go back to daytime. Zoran says you need to meet the good Dr. at the Ministry of Science. Off you go. Metro City ---------- If you want to, you can do the Ring Courses (if you haven't done them already), now that it's daytime again. (Note: I was screwing around, looking through the different areas, and I found a Gauge Power-Up item above the door to Sapphire Jewelry in Central City. I don't know if it was there earlier, but.....yeah.) Go ahead to the Ministry of Science Office. Ministry of Science ------------------- You stumble upon a conversation between Tenma and O'Shay, in which Tenma says he's going to take Astro by force. After Astro goes in the office, Yuko tells him that the Bay Area is under attack by robots, who appear to be saying something, but no one can understand them. Sounds like someone's about to get a new ability... Go on and head over to the Bay Area. I'd suggest you save while you're in the office. Bay Area -------- You need to disable 20 of the robots. These guys are pushovers. They have a freeze spray, which is very easily avoidable. Just punch them until they curl up into a ball, or throw one of the defeated ones at them. Easy. Once that's taken care, you gain the Power of Analyzation. Dr. Tenma then sends you a message, telling you to fight or perish. O'Shay then says there's robots in the city, and you need to do something. Metro City ---------- Boss Battle #4: Venus Robots Your objective here is to defeat the lead robot (the golden one) before he gets to the Ministry of Science and starts freezing it. This battle is actually quite simple as long as you keep your cool. (Get it? Because they're freezing everything...) The best way to do this is to smack around one of the lesser robots, throw it at the leader so he'll curl up, then throw as far down the walkway as possible (if you throw him off the walkway, he'll just pop right back up with no energy loss), wait until he uncurls, throw another lesser robot at him, repeat. Simple. Another boss defeated, another life extension. The lead robot apologizes. He was simply doing what he was programmed to do, and was not aware it would harm humans. Of course. It's never the robot's fault. Yuko says you need to go see O'Shay at the Ministry of Science Office. But before we do that, you should put that new power to good use. Home ---- Talk to the dog next to the house and let him sniff you to get Card #15. Read the sign that you couldn't read before to get Card #8. That's all you can do here for now (note: I don't know if it's random, but after I did some of the follwing things, then I came back Home, Epsilon was standing on Astro's house for Event #1. I'm not sure exactly when or why she appears, but....yeah.), so off to... Central City ------------ There's plenty to do here with your new Power of Analyzation. Look in the Events section of this guide for tips on Event #2. The robot who's dressed in a painter's outfit of sorts that you couldn't understand before, asks you to attack him. If you use the Digibeam, his energy will fill, but not enough. You'll need to come back later with a more powerful attack. Read the sign in front of Sapphire Jewelry and say "Uh...meow?" to get Card #11. There's another sign behind a dog that asks you to say "moooo", which will give you Card #13. When you're done here, head on over to... Bay Area -------- Talk to the robot that you couldn't understand before, and he'll tell you that he saw a girl under the bridge, but she just dissappeared. (Note: Because I'm very non-observant, I didn't realize you could go UNDER the bridge in this area, so if you already got all the stuff I'm about to list the last time you were here, then just ignore the next few sentences. :-/ ) Go under the bridge, grab the Gauge Power-Up that's pretty easy to see. Use your X-Ray Vision and smash the box across from that power-up to get Card #51. There's another X-Ray box with Card #50 in a hole just like the previous X-Ray box. There's a vending machine around here with Card #48 (I forgot where exactly, but it's in a fenced area). There's another vending machine just outside a fenced area with Card #47 under it. Talk to the dog walking around, let him bite you, and he'll give you Card #31. There's an X-Ray box near a group of cones that has Card #52. Card #61 is under a vending machine down the street from the dog. Near that is a sign. Read it, say "Uh...baaah?", and you'll get Card #33. There's a couple of dogs and man down the street from the sign. Next to them is a vending machine with Card #49 under it. Talk to the guy with the 'stache (Wally) to do Event #4. Talk to the little girl in the pink dress to get Event #11. There's a robot here, similar to the one in Central City, that wants you to attack it. Keep that in mind. When you're done here, we'll make one more stop before we continue with the story... Industrial Area --------------- Decipher the signs by the fountain to get Cards #24 and #25. There's another robot that wants you to attack it at the base of the stairs. That's it for now. Whenever you're ready to continue the story, head on over to... Ministry of Science ------------------- When you talk to Dr. O'Shay, you get a cutscene showing you how Dr. Tenma went mad and what led up to Astro's creation. After that, Yuko bursts in, saying Astro is destroying the city. But, clearly, he's not, so you're off to find out who is besmirching your good name. Metro City ---------- Use your X-Ray Vision to help you find the fake Astros, then proceed to Spin Attack their sorry asses into oblivion. When that's done, one of them projects Tenma's image, which, with his dramatic anime poses, tells you to show the world what you can do, and that's when you get the Arm Cannon. Some more fake Astros show up, so go ahead and try out that new Arm Cannon on them. Pretty nifty, huh? After they're gone, one of them stops you, and reveals himself to be Atlas, who has himself a nifty new Arm Cannon as well (and a new arm, too). Boss Battle #5: Atlas II Use the same tactics as the last time you fought, but be careful. He's got an Arm Cannon, and he's not afraid to use it. You'll be able to tell when he's about to use it. When he is, get far away and keep moving to the right or left until he stops, then Spin Attack your way over there and bounce off him a few times. When it says "Attack!", get up close to him and punch him a couple of times, just like last time. Just be careful about the Arm Cannon and you should be fine. Whoops! There goes his arm again! And his entire body! KABLOOEY! Yuko calls you and says everyone's worried, so go ahead and go Home. Home ---- Go inside, talk to O'Shay, and he says you should recharge. It's now nighttime. As soon as you approach the door to go out, there's a rumbling. Go outside, and Pluto will spin down, challenge you to a fight, and tell you to meet him in the Industrial Area. Save, then head over there. Industrial Area --------------- As soon as you get there, a few Muscle Robots attack. Lock-on to one, Spin Attack a few times, then Grab when it says you can. Spin him a few times then throw him. Repeat that process with the others. After they're gone, a couple of Fire Bots show up. Spin Attack the hell out of them. A few more Muscle Robots show up, then some more Fire Bots, and then one more round of Muscle Robots. After they're gone, Pluto shows up, and it's on. Boss Battle #6: Pluto Spin Attack him until you can't anymore, retreat, dodge his missles and punches, repeat. When it says to Grab and spin him, do it, by golly. When he uses the tornado spin, keep moving and Quick Dashing to the side. If you touch him at all, even with Spin Attack, it'll hurt. When he gets in the yellow, he'll use an attack where his hands will glow red and then he'll shoot this giant orange blast. Do your best to avoid it. Play it safe, and you should get through this. Some very odd things happen. I don't want to spoil EVERY plot point in the game for you, but let's just say a man named Shadow shows up and you get smacked down by his evil Pluto clone. After that, you get 1,000,000 Horsepower Strength. Awesome. You wake up in the lab in the Industrial Area, so go outside. You'll get a call from Yuko, telling you that there's a robot creating a disturbance at the Broken Volcano, and if you don't stop it, the volcano will destroy Metro City. If you want to, go there first. But don't you want to take advantage of your new powers? Central City ------------ You probably ran into the guy in the gray suit earlier who wanted to see your powers. Well, now that you've got them all, you can show them to him, one by one. Go down the list and show him all your powers, and once he sees your 1,000,000 HP, he'll love it and give you Card #7. And, now that you have your Arm Cannon, you can use that on the robot that needs you to attack him, who will give you Card #35. You can also now do Chapter 3 of the Sharaku dealie. Next! Bay Area -------- Remember all those rocks lying around on the street? Yeah, you guessed it. Under the rocks, you'll find Cards #26, #27, and #34. The robot that wants you to attack it here will give you Card #32. There's also Chapter 4 of the Sharaku story. That's all that's here. Industrial Area --------------- There's a robot that wants you to attack it here, at the bottom of the stairs. Home ---- Lift up that rock and get Card #5. There's a new man walking around the area, and you get Event #6 from him. Go inside, look at your cards, save, then head on over to the Broken Volcano. Broken Volcano -------------- There will be some bats flying around, which can be taken care of with a simple Spin Attack. At the end of the corridor is a wall you can blast through with your Arm Cannon (which Yuko informs you that you can do). Go through the door that is revealed, take care of some more bats, blast through to another door. There's some more bats, and some Fire Bots, so be careful with them. There's another door covered by a rock wall near the bottom, which has Cards #54, #55, #56, and #57 in it. Go to the other door near the bottom of the room and blast through it with your Digibeam. In the next room is a long corridor, full of Fire Bots, floating mine...things (which you can Spin Attack before they even do anything), and lava spouts, so be careful. You can use the rocks lying around as weapons. In the next room is a couple of Muscle Bots and mines. At the bottom of this room is another door, but if you look to the right of that, you'll see some rock you can blast away to reveal a door. In this room, there are some boxes, and within them are Cards #58, #59, #67, and #70, and some health. Go back out and go through the other door. In this room are a couple of Fire Bots and some lava spouts. Blast through to the next door, and take care of the Bat-Bots and Muscle Bots in here. There's a few boxes with energy for both bars in here, so take advantage of that. On the other side of the room from the door at the bottom is another rock wall-covered room, with Cards #71, #72, #73, #74, and some energy. Use your Digibeam and blast through the other door at the bottom. More Fire Bots, more lava, another door. This next room's different. You've got to float down and be careful about the lava spouts going sideways. There's a Digibeam door at the bottom, but slightly above it is another rock wall to blast through. In here, more boxes with Cards: #75, #76, #77, and #78. And some energy, too. Go back out, and go through the Digibeam door. In this room is probably your first encounter with Stealth Bots. (There were some outside the entrance to Broken Volcano, but I didn't bother with them.) Don't try locking on; it's pointless. Just dodge their porjectiles and once they pop up next to you, punch them in the face. Watch out for the bat(s) and the lava spouts, and go through the next door. In this room, 2 Muscle Bots, some boxes with energy, and another "secret" room. In this one: Cards #79, #80, #81, #83, and a Gauge Power-Up Item. Nice. Go back out and through the Digibeam door. In this room, a couple of Fire Bots and another door to blast through. FINALLY! The end of the stage! Oh...damn. Boss Battle #7: Acheron This is basically Evil Pluto here. In a volcano. Same tactics as Pluto, except you've got a few more problems. The lava, for one. You're going to have to stay in the air. Two, a new attack, in which Acheron punches the ground and makes lava spouts appear temporarily. Avoid those. Just be careful as you were in the Pluto fight, and you should be fine. It can be tough, but you will persevere. Follow Shadow out of the volcano and back to Metro City. You'll get a call from Yuko about large amounts of energy coming from the Eagle Building in Metro City. It's the dot all the way to the right on the map, so head there. Eagle Building -------------- Once you enter, there will be many wasps floating around, so Spin Attack them. There's a couple of crates with energy in them, so grab those, then enter the door to the left of where you entered. In this hallway will be a couple of enemies who are very similar to the Venus Robots, as well as a couple of mines, so be careful. In the next room, there's 2 missile launchers, which will shoot slow-moving homing missiles at you, as well as a Shield Robot. Neither of them are a problem. Grab the energy in the crates, then go in the door across from the one you came in from. In this room will be a few more Shield Robots and a couple of those spider robots from earlier. Take care of them, then smash the crates. Behind one of them is a "secret" room with Cards #40, #37, and some energy. Go back out and go in the door you haven't been in yet. In this room will be what is basically an energy shield blocking your way. Wait until it retracts, go past, and do the same for the next one. Also in this room are balls of what looks like the energy Denkou leaves behind. You can take care of them with the Arm Cannon. In the next room, take care of the robots with guns, and smash the crates to find another "secret" room. This one will have Cards #28, #29, #30, and some more energy. Go back out and go in the door on your left. In this room, more wasps and Shield Robots. Get rid of the nest, then go in the room behind the box. In this room will be what I think is an Armor Bot. A few Spin Attacks will get rid of this guy. In the next room (the only other door in here), there will be some more energy shields, except you can only see when they're up by using X-Ray Vision. You can only see the Stealth Bot in between them when using X-Ray. Take care of him with your Arm Cannon before you go through the first shield. In the next room, you'll see a giant ship with giant drills attached, which Dr. O'Shay says Shadow has been building underground. Take care of the Shield Robots here, and then use your Arm Cannon on the giant door at the end of the hallway. Take care of the energy beings with your Arm Cannon, watch out for the Stealth Bot, blast the next door, take care of the Shield Robots, blast the next door, and so on and so on. You're basically going through a huge hallway full of enemies and doors to blast through. If you don't want to deal with the enemies, you can fly under the doors before they close. Once you run into an Armor Bot (the big bulky ones), you'll be close to the end. Once you get to the top, Shadow launches his ship. Fly up after it back to Metro City. Metro City ---------- O'Shay says humanity is in great danger, so Shadow must be stopped. You're going into space! Before you do that, though, I would advise that you do any events/side-quests and find all the cards before you go into space, because once you're in space, there's no turning back, even when you beat the game. Look at the appropriate sections for any help you'll need with those. Note: Once you beat the game, you'll return back to the title screen and to wherever you saved before going into space, so if you haven't gotten everything, you still can; you just won't have the game beaten. Head over to the Ministry of Science whenever you're ready, and Dr. O'Shay will send you into space. Outer Space ----------- In space, no one can hear you Spin Attack. Heh. As soon as you take care of the robots floating around, the Blue Knight shows up and asks Astro to fight with him to destroy all humans. Obviously, that's not gonna happen, so... Boss Battle #8: Blue Knight He'll come at you with a charge attack, so dodge it and Spin Attack him until he puts up a shield. He'll also use an attack similar to Atlas' Arm Cannon, but this one's easier to avoid. Once his energy gets pretty low, he'll stick out his energy sword when he charges, trying to hit you. Once you drain The Blue Knight's energy bar, his horse (Leto) is damaged beyond repair, so he gets off and fights you himself. Quick Dash to avoid his sword swings. When he sticks his sword up, he's about to send out little blue energy blasts, which you can avoid by flying sideways. He'll also send out huge orange energy blasts, 2-3 at a time. The only way I was able to avoid them was by Quick Dashing right before they were about to hit me. Spin Attack him when he's not using the big orange energy blasts, and retreat to avoid the blue ones. You can usually interrupt his attacks when you Spin Attack him. When he's down to about 1/3 energy, he'll start throwing little orange blasts at you, and when he does that, he's about to charge you. Avoid that as you did when he was charging on the horse. This can be a very tough battle, but keep your head on straight, and you will prevail. After the battle, The Blue Knight comes to his senses....and then Shadow kills him. Of course. After that...well, you'll see. Boss Battle #9: Shadow's Rocket You now have 8 minutes to destroy the rocket before it reaches Earth. That shouldn't be too hard, right? WRONG. OK, let me tell you something. This is a kid's game, right? It's based off the WB cartoon adaptation of Astro Boy, so it's essentially a kid's game. Then, why is this battle so f***ing hard? Seriously. I died 10 times before I realized how to actually beat it. Sorry, I had to get that off my chest. Now, the strategy. What sucks about this battle is the fact that the rocket is constantly moving forward, so you can't really use your Arm Cannon or Digibeam. And you also have to deal with the flying worm-like time bombs and the other flying...thingies. First, lock-on to the rear part of the rocket, but hover back for a second. There will be some green lasers that come out of it, which, if you stay where you are, you can avoid a hell of a lot easier. If a green laser hits you, it takes 1/5 of your health away. Not cool. After the lasers dissappear, Spin Attack the hell out of the rear drill. You should be able to knock that part off before your special energy is depleted. If you don't, just back off for a few seconds to refill a bit, then finish that part off. Now, back off a bit to recharge to about 1/2 your bar, and then keep Spin Attacking one of the drills on the side of the rocket. When you run out of energy, back off for 15-20 seconds, then go at it again. Once you take care of one of the drills, go after the next one, and then the last one. Each time you destroy one of the side drills, it takes off about 1/5 of the rocket's health. Now, here's the tricky part. Once all the side drills are gone, and all you have left is the big drill and the boosters in the back, you need to fly along the side of the big drill until the lock-on icon moves to the middle of the drill. I CANNOT STRESS ENOUGH THAT YOU WILL NOT DESTROY THE ROCKET IN TIME IF YOU DON'T LOCK-ON TO THE MIDDLE. If you try and take out all the boosters, you will run out of time, I guarantee it. The middle is the only part that matters. I learned that lesson the hard way. Once you've locked on to the middle, move to the back of the rocket and start Spin Attacking the hell out of it. If/when you run out of special energy, back off for 15-20 seconds and then go at it again. Don't worry about the time. Don't even look at the time, as you'll just be distracted. It might be close, but you will prevail if you went by my strategy. Congratulations! You have beaten Astro Boy! Now watch the anti-climatic ending. After the credits, it just takes you straight to the title screen, so your save file will still be wherever you saved before going into space. 6. Side-Quests ============== I. Events --------- There are certain people you can talk to in the game that will give you little sidequests, which usually involve a power you may or may not have yet, or simply completing a menial task. Here's a rundown of all the events. Event #1: Helping Epsilon - After you're a good ways into the game, when you stop by your house, Epsilon will be standing on top of your house and will ask for your help recording wind directions. It's basically a game of Simon. She names off a direction, you copy her, and she keeps adding more. It gets hard, but not incredibly difficult. She gives you Card #16 when you're done. Good job. Event #2: Ms. Myoki's Plight - In Central City, there will be a woman in a pink shirt whose purse is not being let go by the dog near her. You can't do this until you get the Power of Analyzation. This one is actually quite the puzzle. Don't even try to guess the dog's name off the bat, because I guarantee you that you won't get it. Four symbols appear and it asks you to guess the dog's name. You must go around and talk to the other dogs within Central City, and going back and forth between them will help you figure what those symbols mean, and in turn, what the dog's name is. I'll let you figure it out. You're smart. Hopefully. You get Card #14 as a reward. Event #3: Hide-and-Seek - When you talk to the green robot near the entrance, he informs you that Kennedy, Alejo, and Abercrobie are up to no good in the Industrial Area, and it's up to you to find them. You'll find Kennedy next to the fountain in the middle of town, and the other two are in random spots. It changes each time, so just look around. They're not THAT well-hidden, but your mind will tell you to look in every nook and cranny. Talk to the robot after you found them all, but if you get Kennedy before either of the others, they'll dissappear again. Those little bastards. You'll get Card #6 for your troubles. Right on. Event #4: Searching For Spot With Wally - Pretty self-explanatory. Help Wally find Spot. Wally (the short bald guy with the big white mustache) is in the Bay Area next to two dogs. I'm pretty sure this is random, because Wally will "play" a sound and you have to find the one that matches it. Talk to the dogs, and after you find the one that matches, go back to Wally. Tell him you found Spot, and go back to the dog. After you go back to Wally, apparently a bunch of dogs bum-rush him and he doesn't remember which one is Spot. Now there's 3 dogs there instead of 2. *shrugs* Just pick the same one you did before, go back to Wally, and now there's 7-8 dogs spread out all over the place. Again, find the dog that matches the bark, report to Wally, etc. If you get the dog wrong, you have to leave the area and come back later to do the whole thing again. Ugh. You get Card #20 as a reward. Event #5: Metro City Kidnapping - In the Bay Area, there's a man in a brown vest who can't find his daughter, Vivienne. He says the robot over there (walking on the other side of the bridge) knows something, but he can't understand him. After you get the Power of Analyzation, the robot will tell you he saw the girl under the bridge, but you probably won't be able to see her normally. Go under the bridge, go to where the net is at the end of the psuedo basketball court, and use your X-Ray Vision to find her standing behind the net. Talk to her, then go talk to the dad and he'll give you Card #12 for your troubles. Sweet. Event #6: The Counting Man - After you get 1,000,000 HP, there will be a man walking around the Home area, and he'll ask you to count to 100 with him. Sounds simple enough, right? Well....it is. You basically just hit X 99 times, and after 99, he asks if the next number is 100. Der. They throw a little curveball at you here. He asks if you want to count to 350 next. Agree, and once you hit 7 or 8, he pauses and then praises your enthusiasm, and gives you Card #4. Nice. Event #7: The Quiz Lady - In Central City, there will be a woman in a pink dress and hat who will ask you 30 questions, and if you get them all right, you will get a special card. You can get the answers off of the cards you collect, but if you want be a cheating cheaterton, I'll give you the answers. I guess. Q1: April 7, 2003 Q2: Magnamite Q3: Harley Q4: Denkou Q5: 50,000 Q6: Veger Q7: Atlas Q8: Franken Q9: Captain Helen Q10: Bellanotte Q11: The Skunk Clan Q12: Giant Bird Q13: Dr. Minimini Q14: Drake Q15: Gaff Q16: Delta Q17: Epsilon Q18: Private Detective Q19: Heracles Q20: Kuro Hazama Q21: Pluto Q22: Acheron Q23: Three-Eyed Clan Q24: GP III Q25: Momo Q26: Nora Q27: Peter Pan Bot Q28: Gunon Q29: Akita Squad Cars Q30: Shadow For going through all that, you get Card #3. Not bad. Event #8: Carrying Robot - In the Industrial Area, one of the orange robots will ask you to help him carry something. The first item he says is "Something that holds liquid and acts as a container to carry it from place to place. It also sounds like the name of a musical instrument!" Apparently, he's talking about an oil drum. *shrugs* Whatever. Find an oil drum lying near the middle of town, and drop it right next to him, then talk to him and he'll give you Card #36. He says he has two more items for you to bring him, but for now, he's good. Event done. Event #9: Carrying Robot Part 2 - Once you exit the Industrial Area and return, that same robot will be there, just in a different place. This time, he says "It's something triangular you can find in places like construction sites. It's also something you can eat ice cream on." It's a cone, which is in the little parking lot in front of the building where the wasps were. This time he gives you Card #41. Next one! Event #10: Carrying Robot Part 3 - Yep. Leave and come back, and he's in a different place, and he just wants one more item. "It's something that household appliances come packed in! They're also good for when you have to pack your things away!" Go get the cardboard box off the roof of the building on the other side of the plaza. (If you just fly up and look around, you can't miss it.) Card #42 is your reward this time. You are now done with the carrying of stuff. Well, for this guy, anyways. Event #11: The Little Courier - Talk to the little girl in the pink dress in the Bay Area, and you'll get a task exactly like the Carrying Robot events. The first item: "It's something used to display leaves, flowers, and makes the indoors feel more like the outdoors! It's a little tropical, too!" Go get the potted tree that's next to a vending machine down the street (you'll go under the bridge to get to it). You get Card #38 as a reward. Super. Event #12: The Little Courier Part 2 - Here we go again. "Something that's really round! It's actually really, really, really round!" Go get the ball (the one that appears in a couple of other areas in the game) that's on top of a crate/dumpster (whatever those big things are that are at the docks) near the robot that wants you to hurt it. Card #39 this time. Word. II. Ring Courses --------------- There are several ring courses throughout the main part of Metro City, which, when completed, will wield cards as a reward. 1. Practice Course - Card #2 2. Vertical Course - Card #85 3. Quick Turn Course - Card #65 4. Inner Metro City Course - Card #84 5. Outer Metro City Course - Card #82 III. Sharaku Side Story ----------------------- There seems to be a little side story involving Sharaku and his hidden darkness throughout the game. You have to do these in a certain order. Here's how it plays out. Chapter 1: Dark Omens After you acquire the X-Ray Vision, when you go home, talk to the girl who has the necklace on outside of your house, use your X-Ray Vision when it asks, and strange things will start happening. An evil aura will surround the woman, and Sharaku will step in, offering his help. Use your X-Ray Vision whenever it gives you the choice, and Sharaku will step in, block the woman/demon's attack, and Sharaku's third eye is revealed. He also starts seeming a bit on the dark side. As you continue the "battle", keep using X-Ray Vision, and Sharaku will use his magic to weaken the dark aura surrounding the woman. When the aura is defeated, Sharaku grins, mentions something about Central City, and vanishes. Hmmm... Chapter 2: Weapons of War Ater that, if you go to Central City and talk to the guy sitting at the table, Sharaku shows up and explains that the necklaces make people stronger, and that someone made them for an evil purpose (or something to that effect). After Sharaku mentions your name, the man goes into the same state that the woman at Home did (with the A..stro... and all that), and the Chapter 2 battle starts. Keep using X-Ray Vision until it says that his aura's getting bigger and there are objects floating around him, then punch. After the punch, use X-Ray Vision again, and the battle's over. You get Card #9 as a reward, and Sharaku dissappears again. Chapter 3: Heirloom After a while, come back to Central City and talk with the lady in the yellow dress and hat with the necklace on. Sharaku shows up and says the necklace says "Speed" on it. Again, as soon as Sharaku says Astro's name, the dark aura attacks. Punch it first, then use your Digibeam twice. When it regains its balance, punch again, Digibeam twice. When Sharaku pops in and says not to destroy the device, use X-Ray Vision, and the battle is over. You get Card #22 for winning the battle. Sharaku says it looks like an heirloom from the Three-Eye Clan and asks where the woman got it. She said a man with a cape and a stern glare gave it to her, and then Sharaku dissappears again. Chapter over. Chapter 4: Trials At the docks in the Bay Area, near Wally, is a woman with purple gloves who has one of the necklaces. Sharaku shows up and wonders what the man who manipulated the necklaces is planning, due to the fact that they react to "Astro". And on that note, BATTLE! Actually, you just have to use Arm Cannon, then X-Ray Vision, and the battle's won. Card #23 this time around. Time to find the guy responsible for this. Chapter 5: Man in the Black Cape Go to the Industrial Area, and at the fountain will be standing Sharaku, Detective Tawashi, and some random cop, and they'll be surrounding a man in a black cape, who you may have seen before in Central City. Talk to the man in the black cape and Tawashi will reveal that he is Dr. Black Jack, and he has been practicing medicine without a license. Sharaku will confront him about the device, and Black Jack will ask what it is. When you have options, the only thing you really can do is explain everything. If you use X-Ray Vision, it will say that he has many surgical knives under his coat, and if you use Digibeam, he will use one of them to deflect the beam. So, explain what's going on, and he will give you Card #17. Everyone dissappears, and this chapter's over. Final Chapter: Pinoko Fly to the plaza in between Central City and the Ministry of Science, and you'll see Sharaku and Black Jack standing near a little girl. Apparently, she has a device around her neck which is unlike any of the others, and you need to help her. Use your 1,000,000 HP strength to weaken the aura, then use your Digibeam to rip a hole in it, and use your X-Ray Vision so Sharaku can send out a short blast. Use X-Ray Vision one more time so Sharaku can send the device flying into the air, then use Arm Cannon to destroy it. Pinoko gives you Card #18 in thanks. This side-story is finally over. 7. Cards ==== What follows is a list of all the cards in the game, in numerical order, and their locations. #1: Astro - Recieved automatically #2: Dr. O'Shay - Acquired when you pass the Practice Ring Course #3: Zoran - Acquired after completing Event #7. #4: Yuko Kisagari - Acquired after completing Event #6. #5: Nora - Under the rock next to Astro's house. #6: Dr. Tenma - Acquired after completing Event #3. #7: Shadow - Acquired from the man in the gray suit in Central City who wants to see your powers #8: Detective Tawashi - Acquired from the dog next to your house, after you let him sniff you. #9: Alejo - Acquired after beating Chapter 2 of Sharaku's Side Story at Central City. #10: Kennedy - Acquired from the robot in the Industrial Area that wants you to attack it. #11: Abercrombie - Acquired from the sign outside Sapphire Jewelry in Central City (after you get Power of Analyzation) #12: Vivienne - Acquired after completing Event #5 #13: Vivienne's Father - From the sign in Central City that wants you to say "Moooo" #14: Ms. Myoki - Acquired after completing Event #2 #15: Wally Kisagari - Acquired from the sign outside your house that must be translated. #16: Epsilon - Acquired after completing Event #1 #17: Black Jack - Acquired after completing Chapter 5 of Sharaku's Side Story. #18: Pinoko - Acquired when you beat the final chapter of Sharaku's Side Story. #19: Hosuke Sharaku - Recieved when you talk to Sharaku outside your Home for the first time (after beating Magnamite). #20: Magnamite - Acquired when you finish Event #4 #21: Denkou - Acquired after beating Chapter 1 of Sharaku's Side Story at Home. #22: Atlas - Acquired after beating Chapter 3 of Sharaku's Side Story. #23: Atlas Arm Cannon - Acquired after beating Chapter 4 of Sharaku's Side Story. #24: Venus Robot Leader - Acquired from a sign by the fountain in the middle of the Industrial Area #25: Venus Robots - Acquired from a sign by the fountain in the middle of the Industrial Area #26: Pluto - Under a rock in the Bay Area #27: Acheron - Under a rock in the Bay Area #28: Blue Knight - In a secret room in the Eagle Building #29: Leto - In a secret room in the Eagle Building #30: Fortified Rocket - In a secret room in the Eagle Building #31: Bee Bot - Acquired from the dog walking around the Bay Area, after you let him bite you. #32: Motorcycle Bot - Acquired from the robot in the Bay Area that wants you to attack it #33: Muscle Bot - Acquired from the sign in the Bay Area that wants you to say "Baaaah". #34: Bat Bot - Under a rock in the Bay Area #35: Fake Astro - Acquired from the robot in Central City that wants you to attack it #36: Fire Bot - Acquired when you finish Event #8 #37: Photons - In a secret room in the Eagle Building #38: Stealth Bot - Acquired when you finish Event #11 #39: Armored Bot - Acquired when you finish Event #12 #40: Beam Bot - In a secret room in the Eagle Building #41: Punch Bot A - Acquired when you finish Event #9 #42: Punch Bot B - Acquired when you finish Event #10 #43: Atlas' Motorcycle - Look for the orange car flying around Metro City and when you talk to him, fix his brake panel, and he'll give you this card. #44: Callisto - Acquired from the blue car flying around Metro City #45: Akita Squad Cars - Acquired from the yellow car flying around Metro City #46: Doberman Tank - Look for the car that looks like a dog's face from the front flying around Metro City, and he'll give this to you. #47: Magnamite - Under a vending machine in the Bay Area #48: Harley - Under a vending machine in the Bay Area #49: Denkou - Under a vending machine next to two dogs in the Bay Area. #50: Veger - Under the bridge in the Bay Area, in a box you can only see with X-Ray Vision. #51: Atlas - Under the bridge in the Bay Area, in a box you can only see with X-Ray Vision. #52: Franken - By a row of cones in the Bay Area, in a box you can only see with X-Ray Vision. #53: Venus Robots - Under the soda machine next to Home #54: Robot Circus Group - Found in a secret room in Broken Volcano #55: Jumbo - Found in a secret room in Broken Volcano #56: Giant Bird - Found in a secret room in Broken Volcano #57: Microbug - Found in a secret room in Broken Volcano #58: Sucker Bot - Found in a secret room in Broken Volcano #59: Gaff - Found in a secret room in Broken Volcano #60: Delta - Under the middle of 3 vending machines near the sign that wants you to say "Baaaah..." in the Industrial Area #61: Epsilon - Under a vending machine near the dog that wants to bite you in the Bay Area. #62: Heracles - Under a vending machine in the Industrial Area, on a street corner #63: Zoran - Under a vending machine in the Industrial Area, behind the tallest building #64: Pluto - Under the soda machine at the bottom of the stairs of the tallest building in the Industrial Area #65: Shadow - Acquired when you pass the Quick Turn Ring Course #66: Atlas Arm Cannon - Under a vending machine in Central City #67: GP III - Found in a secret room in Broken Volcano #68: Momo - Found in a box in Central City, behind Ajejo. You can only see the box with X-Ray Vision. #69: Nora - Found in a box in Central City, in front of Sapphire Jewelry (where Denkou burst out of). You can only see the box with X-Ray Vision. #70: Peter Pan Bot - Found in a secret room in Broken Volcano #71: Gunon - Found in a secret room in Broken Volcano #72: Forest Robot - Found in a secret room in Broken Volcano #73: Nana and Coco - Found in a secret room in Broken Volcano #74: Rabia - Found in a secret room in Broken Volcano #75: Mail Robot - Found in a secret room in Broken Volcano #76: Rabia (Human Version) - Found in a secret room in Broken Volcano #77: Little Mal - Found in a secret room in Broken Volcano #78: Bounty Robot - Found in a secret room in Broken Volcano #79: Cyclops, Hunter and Web - Found in a secret room in Broken Volcano #80: Billy - Found in a secret room in Broken Volcano #81: Paris, Kusko, and Dattan - Found in a secret room in Broken Volcano #83: Modified Paris, Kusko, and Dattan - Found in a secret room in Broken Volcano #84: Ministry of Science - Acquired when you pass the Inner Metro City Ring Course #85: Police Agency - Acquired when you pass the Vertical Ring Course 8. Version History ================== v.1.1 (7/15/05) - Just putting in a couple of notes. v.1.0 (4/11/05) - Walkthrough finished, pretty much every section finished. I just need 2 cards, then I'll be done. 9. Contributions/Credit ======================= If I made any outrageous typos or mistakes, please let me know, as I would like to keep this guide near-perfect. If there is anything you just don't understand, or it's simply not explained how to do something, let me know. If you give me a tip or hint I didn't have, I will be sure to put your name in this section. UPDATE (7/15/05): Card #60 has been found and identified first by Todd Anderson. And the proper way to find Card #82 was told first by Gino Roverselli. The first person to tell me what Card #82 actually is will be credited. 10. Thanks ========== Thanks goes out to the following: GameFAQs for hosting this guide Sega and Sonic Team for bringing Astro Boy to a wider audience You guys for reading this thang (c) 2005 Joshua Gibbs Peace.