Tom Clancy's ######### ########### # # ### # ######### # ###### ########### # # # # # # # # # # # # # # # # # # # # # # # # # ######### # ######### # # # # # # ######## # ######### # # # # # # # # # # # # # # # # # # # # # # # ######### # ####### # # # # # ######## # # ######## # ###### # # # # # # # # # # # ######## # # # # # # # # # # ######## ######## ######## ######## ** * * ** *** *** ***** * * *** *** **** * * * * * * * * * * * * * * * * * * * * * **** ****** * * ** * **** **** * * ***** *** * * * * * * * * * * * * * * * * * ** * * * * *** *** * * * *** *** * * * * * Platform: Playstation 2 Ubisoft Author: The Genius of the Hole Version: 1.4 E-mail: kayko_2(at)t-online(dot)de ------------------------------------------------------------------------------- >>>><<<<<>>>>><<<<<>>>>><<<<<>>>>><<<<<>>>>><<<<<>>>>><<<<<>>>>><<<<<>>>>><<<<< Table of contents >>>><<<<<>>>>><<<<<>>>>><<<<<>>>>><<<<<>>>>><<<<<>>>>><<<<<>>>>><<<<<>>>>><<<<< I. Introduction II. What's new III. General Game Tips IV. Hacking V. Walkthrough VI. Personal Review VII. Copyright and Special Thanks ------------------------------------------------------------------------------- >>>><<<<<>>>>><<<<<>>>>><<<<<>>>>><<<<<>>>>><<<<<>>>>><<<<<>>>>><<<<<>>>>><<<<< I. Introduction >>>><<<<<>>>>><<<<<>>>>><<<<<>>>>><<<<<>>>>><<<<<>>>>><<<<<>>>>><<<<<>>>>><<<<< Welcome to my second guide to the splinter cell series. Those of you who have read the last one will know that I usually aim my guides at beginner or medium players and that they therefore contain quite detailed descriptions. This also means that some of the approaches to certain situations might seem a bit rough and 'unprofessional' ...but who cares as long as it works, right? For those of you who haven't played any of the previous splinter cell games: a piece of advice - consider playing those first. Unlike in the last games this game is not designed to get you started with the controls and the trainings videos are only a minor help unless you already know what you are doing anyway. That is not to say it is impossible to play it otherwise - constant mission failure just might take the fun out of the game. And since this is a sequel and in small parts builds on the previous game (some of you might have spotted some hints in Splinter cell Pandora Tomorrow (well done!) - it is simply more fun to be familiar with what happened so far. Oh and one more thing: I know I mention this every time I write a walkthrough, but English is not my first language so please ignore any spelling errors or mistakes in grammar or whatever you've might spotted while reading this FAQ. That's it for the intro, let's move on. >>>><<<<<>>>>><<<<<>>>>><<<<<>>>>><<<<<>>>>><<<<<>>>>><<<<<>>>>><<<<<>>>>><<<<< II. What's new >>>><<<<<>>>>><<<<<>>>>><<<<<>>>>><<<<<>>>>><<<<<>>>>><<<<<>>>>><<<<<>>>>><<<<< You will realize that some things have changed since we've last accompanied Sam on a mission. This includes new moves, new equipment, and a lot smarter enemies. Here a couple of things that are new in Splinter Cell Chaos Theory: The most obvious points concerns your ENEMIES. They all seem to have taken a crash course in 'how to be bad' and are now a lot smarter. This means for example that it is no longer so easy to lure them into a trap. - While whistling in the previous game was the ideal means to get enemies to exactly the position you needed them in, it now can give you away as an intruder. - Use it wisely and only once at a time otherwise you will fool no one. - Enemies have also gotten smarter during shootouts. They will take cover immediately and hide behind obstacles in order to shoot you from a distance or alternatively will try to get into your back if given the chance to. It is, however, still possible to wait in a safe place until they get tired looking for you, but it has gotten a lot harder to find such a place and you will need a lot of patience. - Enemies have also learned a thing or two about darkness. That it is bad for them, for example. This means some of them will be wearing flares or torches, so be careful and make sure to avoid the light once they are coming for you. You won't be able to see who will be using one of those in advance. The safest thing to do is still to take them out as fast as possible. But it is not just the enemies who have learned a couple of things. SAM has also not been lazy and has acquired some new skills. - For example one real let-down in the last game was Sam's inability to walk forward while holding hostages. This has changed and Sam is fully mobile with or without another character. - you will also discover improvement on his shooting skills - he is now able to change the side of his weapon when taking a shot. This can come in handy when you are using a wall for cover - New abilities in hand to hand combat will also give you the opportunity to attack enemies in a lethal or non-lethal way - the same goes for disposing yourself of any hostages. - It does not just look good it is also extremely useful: attack an enemy from below and drown him in the water. All you need: a dark puddle, a stupid enough enemy and some patience. There have been new developments in your EQUIPMENT, too: - during the game you will encounter a lot of lights and cameras which will be unbreakable. However, Sam's handgun will be equipped with a new device, the OCP, which will disable cameras and other electronic gadgets for about 15 seconds giving you some time to pass certain locations unseen. You will have to aim well however, in order to make it work. If you miss the batteries will have to recharge. - It might not be the newest inventions of mankind, but it is certainly a handy one - the knife. Good for cutting throats and materials. Provide yourself with an additional entrance by slicing through tarpaulin and curtains. Most helpful to get into somebody's back. - the EEV. Once activated it can serve different purposes. Hacking, scanning, zooming and taping, to name some of them. - Your goggles. The only thing new about this is the EMF. This, more or less useful function enables you to see objects that can be manipulated. If you are looking for something particular, like weapon crates that need marking, for example, use it to see those object in a bright white light. - Sam's SC-20K has once again been improved. So apart from the usual launcher it is now upgraded with a shotgun attachment. Strong but loud. Probably not to everyone's liking. - Gotten lost? Check out the 3D-map on your OPSAT - we have all gotten used to hiding away in the dark, constantly checking our stealth meter. However, there is a new parameter to look out for: background noise. So quiet now. Further changes have taken place in the GENERAL MAKE-UP of the game. - For example there are now primary, secondary and opportunity objectives, of which only the primary ones have to be completed in order to accomplish a mission. - Success rates have been added in a summary at the end of a mission and the percentages given depend on factors such as alarms raised, civilians killed, times being identified as an intruder. - Not to be seen is the key to success here. This also means that unlike in the last game it is not bullets or medipacks that is being counted for your statistics in the end. Blast away with your guns as much as you like and get high on painkillers if you want to. - Another new feature is the loadout. This usually consists of 'Redding's suggestion', 'stealth' and 'assault' (unless your mission objective is to leave people unharmed, in which case you won't be given the option 'assault'). For all newbies and 'not so sneaky' people out there 'assault' might be the best option since it provides you with a lot of ammunition. SAVING - Good news for all of us who hate having to play parts of a game over and over again. SAVEPOINTS during the game have gotten rarer but we are now given the opportunity to save our progress separately. Saving your game before hacking doors or computers might prevent you from having to raise an alarm, and timer missions get a hell of a lot easier when progress can be saved. There is now also the possibility of restarting the whole mission if you feel, for example, that you started out with the wrong equipment or wasted your ammunition. That's about all the innovations I can think of for now. But see for yourself. ------------------------------------------------------------------------------- >>>><<<<<>>>>><<<<<>>>>><<<<<>>>>><<<<<>>>>><<<<<>>>>><<<<<>>>>><<<<<>>>>><<<<< III. General Game Tips >>>><<<<<>>>>><<<<<>>>>><<<<<>>>>><<<<<>>>>><<<<<>>>>><<<<<>>>>><<<<<>>>>><<<<< Here some general tips in no specific order: # what no-one saw did not happen - make sure it is dark around you before you take out enemies, this will also prevent you from being seen by a camera you could have overlooked; once you managed to take out an enemy without being spotted no-one will miss him or get suspicious about his absence. # who switched off the lights - disable lights with your OCP and you won't be heard. If you shoot them straight away an enemy will realize he's being shot at and raise an alarm. # conversation is important - feel free to interrogate enemies even if other guards are around - you won't be heard and neither will he... # assault is the best defense - if you are new to splinter cell games or don't feel too confident about your skills, the 'assault' loadout might be the best option for you, unless one of the mission objective is not to kill anyone. In this case I'd advice you to go for Redding's recommendation. # take it easy - don't rush into unknown territory unless a timer has started (and even then it is advisable to check out the situation first); enemies usually walk on a given route over and over again - unless you did disturb their routine. Try to figure out the pattern first, then act on the situation. # there is more to it than meets the eye - You are well equipped with thermal and night vision. Use them both before entering a new area or proceeding down an unknown corridor. You might get alarmed to some nasty surprises you couldn't see before (laser beams are a good example). The EMF is useful too. It will tell you about the locations of switches, cameras and sometimes provide you with information about your objectives. # violence is no solution - sometimes it is easier to sneak past guards than to take them on. Check the location for dark areas and try to figure out the patterns of movement of the guards, you might find a way through. # I wonder where it leads to - always keep an eye open for vents, crawl spaces and gaps in walls. They usually lead you somewhere useful and will help you to avoid difficult situations. # silence - always remember that guns cause noise. So unless you are intending to start a shoot-out, take a special shot with the sniper mode or are sure you are alone, leave the SC-20K where it is. The pistol is silenced and will less likely result in you being shot at. (You might also want to take note that shooting an enemy will lower your mission rating at the end of a level. - By 2% for each dead body to be precice - ...this is at least what Kevin McNee calculated with his magnificent math-skills :) .) # I'm in - don't rush the hack, you have more time than you think you have. If you have to abandon the hack or miss the number it is unlikely that you will figure out the right number. Wait until you are sure you can hit the button on time. (NOTE: depending on which numbers you lock in which order it is possible that even with all attempts of locking a number being successful, the hack will result in more than one number left on the list. You'll have to guess.) # CrashBoomBang - having a hard time disabling wall mines? Some of you do, so here is what Crij2000 suggested: - if no one is around to hear the noise I just shoot them or throw a can or bottle at them (if they are available) - # smile your on camera - Your sticky cameras can come in more handy than you might think. While they are easily dismissed as a unnecessary piece of equipment you should keep in mind that they can not only be used to distract guards, no, more importantly they can be used to knock guards out by releasing the gas at the right moment. Try it yourself. (I've added a couple of instances to the guide where they can help you to achieve a 100% result. -Thanks Lee Justice) ------------------------------------------------------------------------------- Here a tip brought forward by Nataly who also e-mailed me some useful tips for the hacking section: - make sure you know what all of your weapons can do, u never know how they may come in handy. "Necessity is the mother of invention" And by the way, if you are aiming for a good statistic: your result will depend on whether you are spotted or not and on how many people you have killed or injured (which is regarded negatively) - not to be seen is the route to success. Jame Tiede wanted me to remind you of the following (- note that I consider this as requiring advanced skills and therefore do not mention this approach in may guide): - You can use objects you pick-up (Rocks, bottles, cans and soap (the latter in the bath house, so I guessed it was soap) as impromptu weapons with surprising effectiveness. Throwing one at an enemy's head is silent, alert's no one (except bottles, whcih break and unless the others are watching their comrade) and is instant. In other words, it's very similar to a sticky shocker except you can pick it back up. Oh, and you can use it on lights. In the bank mission, in the courtyard, there's a rock not far from you. Pick it up, heave it at your first guard when privacy allows, hide his body, retrieve your rock. Repeat steps one and two for the second guard. Don't quit now. Enter the front door, OCP the camera, pick your rock back up and heave it at the light. If you're quick, you can rush the door, otherwise OCP the camera again and proceed. From cover, heave the rock at the guard at the desk and OCP the camera. Hack the computer, pick up your rock and travel on. Stone sleepy Steve and voila. Not a shot fired. Not a single launcher piece gone. Stealth maintained. ... This business of chucking objects works well in the bath house, too, many guards fell to the mighty soap bar. Best of all, if you miss, the guard isn't too bothered, at worst he'll check out the sound. Presumably, this gets him turned around anyway. And, you haven't wasted a sticky shocker or airfoil ring. Just a thought. I'm sure it can be used elsewhere. - Give it a try. ------------------------------------------------------------------------------- That should cover the most important points. If anything else crosses my mind I will update this section. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 'UPDATE': For all of you who have specialized in taking people out in an elegant or professional way or simply want to get it right, here is an e-mail I received a couple of days ago which might be of some interest for you: I have found out the diff between KO by hand, KO by Shocker, KO by Airfoil, and a kill. Usually, when you knock out a person by hand (e.g. closer than ever mode) if a guard finds the body, he will attempt to wake him up, but then say something like, "He's out cold" ,and raise an alarm But with a shocker, if a guard finds the body, he will do the same as above, but will usually succeed in waking him up. With an airfoil, there is a slim chance that the guard will wake the unconscious guard up, but will fail 4 out of 5 times. I tested this on the penthouse mission, from after the first guard, you head to the right and shimmy to a thin alley, then I split jumped and shot the SS, AF, and used closer than ever (grab) mode on the National Guard standing there, and left the body. Thank you for your time -- Bryan Seacrest 'UPDATE' on 'UPDATE' above: Apparently the information above is a general rule, but as usually there are exceptions. So for example, Drew pointed out: - On both the Cargo Ship and Battery levels, I knocked a guard out after interrogating him and hid the body. But both times the body was discovered, and both times the victim was woken up! The guy who wakes the victim up will say something like "You have to be more careful", and the victim will say something like "he was too fast for me" or "he came out of nowhere" or something of the sort. But neither one of them went to raise an alarm. However, I think this is a rare happening, since many times the body was discovered and not woken up. The instance on the Cargo Ship was of particular interest. Right after you take the stairs below deck, you will see a guard sleeping. I disabled the light above him with the OCP, and he woke up, ran up the stairs, and ran all the way back to the bow of the ship, where the mission started. He found a body I hid and woke him up, and they both began patrolling the bow. - Seems to me you better not leave any bodies lying around.... +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ >>>><<<<<>>>>><<<<<>>>>><<<<<>>>>><<<<<>>>>><<<<<>>>>><<<<<>>>>><<<<<>>>>><<<<< IV. Hacking >>>><<<<<>>>>><<<<<>>>>><<<<<>>>>><<<<<>>>>><<<<<>>>>><<<<<>>>>><<<<<>>>>><<<<< Not as difficult as it sounds, once one has figured out what to do. And since the booklet isn't much of a help here I've decided to add a section on this as well: The principle is quite simple. Don't get confused by all the numbers in the top part of the screen - simply ignore them. What you have to focus your attention upon is the handful of numbers that is changing in the row below that. Once a number lights up use the left analogue stick to move the square to its position and hit the square button as fast as you can. If you are too slow you will miss the number and it will have changed by then. If you are fast enough this number will be locked and a couple of combinations will turn grey above. You will only have to watch out for those numbers you haven't locked yet. Repeat this method until there is either only one combination left in the larger screen, in which case you should hit the x-button to use it, or, in case there are more combinations left, choose the one you want to try. The figure next to the row with the moving numbers will tell you how many you will be able to lock. If you have to abandon the hack the figure will go down so it is advisable to save your game before hacking a computer or door. The figure will also go down if you miss a number while trying to lock it. If the hack fails completely you will raise an alarm. Such a failure can also occur if you are run out of time. There is a little stroke moving from right to left above the row of changing numbers. This is the timer. If it reaches the left side before you are done an alarm will be the answer. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Here some useful tips sent in by Nataly. This will make hacking a lot easier and will propably prevent you from having to guess the correct code: 1.A.while hacking, its alot better to try to get the first # in the sequence locked, it really narrows down all of those #'s to a single set. 1.B.when confronted by 2 or 3 sets of #'s look at the numbers you haven't locked yet in the sequence below. The #'s that appear and dont light up are not the #'s---obviously that means you can strike those #'s out of the remaining sets and pick the correct set w/out having to wait for the#'s to light up. works for me all the time... : ) +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ------------------------------------------------------------------------------- >>>><<<<<>>>>><<<<<>>>>><<<<<>>>>><<<<<>>>>><<<<<>>>>><<<<<>>>>><<<<<>>>>><<<<< V. Walkthrough >>>><<<<<>>>>><<<<<>>>>><<<<<>>>>><<<<<>>>>><<<<<>>>>><<<<<>>>>><<<<<>>>>><<<<< Lighthouse: the Dungeons *********************** CHECKPOINT. Once the opening cinema is over you'll be once again in control of Sam Fisher. Since there won't be an introduction to Sam's movements this time, you are advised to check out the trainings videos in advance. Proceed until you reach a lit area. There are no enemies around at the moment, but you might want to shoot the light for the sake of the game. You'll see another smaller light to the right on some rocks near the wall (don't shoot it from a close range). Climb up there in order to find an entrance in the wall to your right. Follow the path and enter the crawl space and exit on the other side. Climb the wall ahead of you and encounter your first two enemies. My advice is to stay on the platform just below the surface. One of your enemies will eventually walk past you and turn his back to your position. Be fast to climb up and sneak up behind him. If you do it right you will be able to grab him and drag him with you onto the platform before his friend gets near. Interrogate him if you feel like it, the other guard won't hear you. He might even be stupid enough to take the same position your previous victim did, so send them both to sleep one after another. Now cross the bridge and follow the corridor to the right. There is a guy practicing his shooting abilities which causes a lot of noise. Use it to your advantage when proceeding forward. The easiest way to take him out is to shoot the light from a safe position in the dark area near the entrance. This will cause him to snoop around and all you have to do is to send a bullet to his head. The more elegant solution is to get your timing right and sneak up to one of the wooden beams underneath the ceiling. Grab it, pull yourself up including your legs and cause the guard to come for you. Then ...surprise him. Time to use your EEV. Simply check out the crate to your left. (You will know which crates to check out when you use your EMF - those objects which are shining brightly are the ones you can interact with.) Turn right and go up the stairs. Follow the corridor and you will hear someone screaming. That guy is obviously in trouble, so lock-pick the door to the left and prepare to take on two guards. Here the assault solution: Hurry down the stairs and get your SC-20K ready. Climb onto the box and send a bullet into the wall near the doorway you see ahead. Now you will need a fast trigger finger because these boys are fast. They will come running out of the doorway trying to get into a good position to shoot you. They might even split up if you are not fast enough, so make sure you are ready to shoot them the second they pass your crosshairs. You could also wait until the guards have finished their conversation, then one of them will go for a walk. This will give you the opportunity to take them on one by one. Morgenholt is most likely already dead, you can still cut him down though. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ If you shoot Morgenholt Lambert won't be pleased with your good intentions... +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Go back upstairs and use the medikit if you need to. Then open the door again to see the second crate you need to scan with your EEV. Done with it go back to where you found Morgenholt and turn right to enter the fortress. Lighthouse: the fortress ************************ CHECKPOINT. Use your thermal vision to checkout the tent to your right. This guard looks busy, let's end his shift. Cut the material of the tent and grab him from behind. You can interrogate him if you want to. Time to leave. Return to your starting point and shoot the light above the door ahead. This will probably cause a guard to come out. If you are fast enough you can get rid of him straight away. Otherwise wait until he takes up his patrol again and sneak up to the doorway. It is also possible that the guard isn't there yet, then simply wait for his return and take him out. Hurry to hide his body, another guard could be coming any second. (He sometimes doesn't, don't ask me why). Check out the next door with your optic cable, but be prepared to withdraw quickly in case he is already behind it. Once in the next yard, check out the tent-like thing to your right. There is the third crate you need to scan. If you want to save yourself some trouble proceed to the right and climb into the the crawl space. Once outside use the one to the left as well. And left again. If you take the other route which will end up at exactly the same point, you will have to take out two guards in the next yard (or the one after that if you let them get away in the first one). Get upstairs and pick the lock. Quiet now! You can pass this room without any further action, simply sneak to the left to the doorway, but if you are keen on it grab the guy on the chair and present him with sweet dreams. If you managed to get injured somewhere along the way use the medikit on the wall near the door you came in. Now head down the stairs. Simply follow the corridor and go up the stairs at its end. If you are quiet enough you can grab the technician near the computer and interrogate him. Then scan the crate near the door you came in and use the computer in order to delete Morgenholt's files. You can also read the listed e-mails. Now exit through the door to the left and follow the corridor until you reach a room with a trap door. Climb down there to enter the lighthouse. Lighthouse: the lighthouse ************************** CHECKPOINT. There is quite a simple way to take out the two guards ahead. Shoot the light in the yard but stay in the room you dropped into. The guards will come to check out what happened. Since they will be lined up one after another all you have to do is to shoot them before they are able to react. Just aim for the head. Now scan the last crate which is to the left of the doorway, then head down the stairs to the left. Follow the corridor and go down the ladder. Since you can't open the next door climb up and jump down on the other side. Proceed and you'll might be warned by a shadow on the wall that you are not alone. Either shoot the guard in the back or, if he is already too far away, 'switch off' the lights. This will probably alarm him so get rid of him fast because he will be using a flare to check out the scene. Hide his body and follow the path. One more guard between you and the lighthouse. Shoot him from a distance otherwise the moonlight will give you away. Approach the lighthouse and open the door near the back. Stealth! This way you will be able to complete your next goal of finding out where the weapons are coming from. Sneak up to the guy on the radio, but let him finish his conversation before starting your own with him (interrogate him). Now climb up the ladder and use the medikit if you need to. Then proceed higher up the tower. You will hear somebody whistling so be prepared for one more guard at the top. Since you won't be able to shoot the lights in this last section what you'll have to do is get your timing right. Once you've reached the top room climb the ladder as far as you possibly can without being hit by the lights. (Which is quite far actually). You will be able to see parts of the windows. Look to the right and wait until the patrolling guard has passed your position. Now be quick to climb up and shoot him through one of the windows with the broken glass. You could also sneak up on him following him around the tower but why bother? Now go to the left in order to find the switch for the lights. You are ready to leave so call for extraction. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Cargo ship: lower decks *********************** Well, we all knew this wasn't going to be a pleasure cruise so let's get to work. Don't get tricked into storming right at your first enemy. Turn around and sneak further to the left to see his comrade coming up the stairs. We don't want him in our back, so let's take him out first. If you shoot him his friend will check out what's going on, if you wait until he reaches his colleague one of them will leave making it easier for you to take them on. Once both of them are out go down the stairs and enter the doorway. No enemies here, but as soon as you get close to the stairs further ahead leading into the bowels of the ship make sure to make no noise. Sleeping during one's shift? Calls for a punishment. You can either send a bullet to his head from the stairs or sneak up on him. Either way get rid of him. Now enter the cargo space and get a new assignment. Make your way to the other side of the room to the left corner. You will find a narrow passage you can slide through and your first weapon crate on the other side. Place a tracking device on it and follow the passage through the boxes to the next ladder. More good news. Well, since we are already here we might as well save a ship from sinking. Climb up and use the medikit if you need to. Then open the door. It's advisable to shoot the next light in case you will alarm a technician nearby. Then proceed down the corridor until you can slide open a door to your right. The guy in there is pretty busy. Use the noise his machine is making to your advantage and sneak up on him. No need to kill him, he's just a civilian, but as usual you shouldn't let his body lying around. Just in case. Now proceed through the crawl space and exit on the other side. See the pipe on the ceiling to your right? Use it to take out your first enemy, but be quick to either get into shooting position afterwards or find another way to take out the second guard in case you made too much noise. He will be using a flare to check out what happened to his comrade robbing you of any potential cover of darkness. Having eliminated both your problems get down the stairs and use the pump. Now exit through the door and follow the corridor. Turn right into the cargo space. What you are looking for is not hard to find. Climb the boxes and read the bill of landing. Careful now. Two guards will have taken up patrol on the corridor outside. You can simply engage them in a shoot out. Wait up there on the pile of boxes in a position from where you can aim at the doorway but are covered by darkness. Once they pass the doorway open fire. But make sure you get them both otherwise one of them will take cover and give you a hard time luring him into the room. You could also try and sneak past them using the hole in the ground outside the room. It will lead you to the other end of the catwalk where you can climb up again. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Smoothly done, Deathbycontrol. Here is a really smart solution to the 'guard problem'...remember, the room is filled with water...: - After reading the bill of lading, hide and wait for a guard to pass. Then whistle to get his attention. He should call his comrade. Equip a sticky shocker, and when both of them are in the water, shoot a sticky shocker into the water to immediately knock both of them out. - Now that's what I call a useful tip. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Bad news for all of us who rely just a little too much on their fire power. No firing...and nope, enemies aren't smart enough to realize this. You might want to SAVE here just in case someone blows you up. Oh and by the way: non-lethal weapons won't work either. Stay close to the doorway and hide in the darkness. You'll see a guard slightly to your right. Enter and get a close as you possibly can without being spotted by him. As soon as he starts to move and turns around, grab him and drag him outside. Interrogate him if you like. Done with him re-enter, but be careful not to bump into a technician. Sneak on further down the corridor and check out the left side of the room for his position. Get into the middle of the room and face the entrance. Once you located him either make sure he has turned his back to your position and will remain like this for a little while or sneak up on him and send him to sleep. The latter option is more dangerous because he too has a gun and will use it. Climb over the pipe to the left or use the long way around in order to get up the stairs. Make sure you pass the lights as fast as possible since you cannot shoot them. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Here is another way to get upstairs which has been sent in by Justin1ofakind - please note that those very 'vivid' descriptions are not mine.... - On the second mission on the ship where there's highly explosive gas instead of your technique you can slash the first NPC's trout take him in the back away from the hanging light and then wait for the technician to come close enough to slash his throat then stash is body and after that you can cut the light with your pistol and get up the stairs without being seen by the time your at the top of the stairs the light should come back on and cut it out once again as soon as you can which will give you enough time to sneak behind the other NPC and play another game of "cut throat" with him and proceed as normal - +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Upstairs there is another guard. Make sure you get your timing right when using the catwalk to the left otherwise ... well. Wait until he is in the left corner of the room from where he has to take the long way back to the middle and then rush up to the next stairs but without causing too much noise. No problems on the next level so simply cross the room and enter the upper decks by sliding past the crates. SAVEPOINT. Cargo ship: upper decks *********************** CHECKPOINT. Go upstairs and turn into the open doorway to the left. Two guys talking. But despite his wishes for Lacerda's death the crewman won't be pleased if you shoot the guard so make sure you get rid of both of them as fast as possible. You could also shoot the light and then use the crawl space in the first of the two rooms in order to get into their backs and take them out. Use the computer on the desk in order to get the transit ledgers. You can also use the other one in the first room to download an e-mail. Time to pay the captain a visit. Exit through the door at the other end of the room (the one you didn't come in through). You'll find a medikit and another computer in the room to the left. Use them if you need or want to and proceed through the next door. Place the next tracker onto the crate next to the door and go upstairs. Ignore the first door to the right for now, instead proceed further upstairs in order to enter the bridge. Cargo Ship: the bridge ********************** CHECKPOINT. Head on until you reach an open doorway. Enter and turn left. Open the door stealth and sneak up on the guy ahead. Send him to sleep. Now turn to the guy to the right (behind you). He is the captain, although he doesn't quite look like it. Interrogate him. Now proceed to the left and down the stairs. Use the medikit if you need to, then open the door and follow the corridor. Take out the crewman and prepare for a guard in the corridor to the left. Having passed the next doorway turn left to find your next weapon crate. Then go downstairs and enter the upper decks. CHECKPOINT. Slide the door open and turn right. You might encounter a crewman on your way. In the room ahead there are two guards having a conversation. End it and then turn left to find another crate. Place the tracking device and leave the same way you came. If you want to check out the other corridor there are two more guards drinking coffee (and probably the crewman in case you haven't met him along the way). Apart from this there is just some ammunition in this room, so no need to kill anyone. Return to the bridge area. CHECKPOINT. Back where the boxes are blocking the way slide past them. Open the door and prepare to eliminate your target. Two guards will be with him, so proceed carefully into the room to the right. Switch off the light. This will cause at least one of the guards to check out what's going on. If you shoot him the other one will either run for cover or try to shoot you. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ If you are lucky he will get trapped between table and chair on his way to the second door. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Hurry to shoot the light in the next room and then go assault in order to kill both of the remaining men - the one in the white shirt is Hugo Lacerda. If you are not fast enough they will try to get into your back from the other side of the corridor. Once everyone is down you are theoretically free to exfiltrate to the extraction point. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Here is a solution for all of you who take pride in their perfect results: - Instead of having to rush in and kill everyone, wait for Lacerda to finish his conversation with the guards. He will go get a drink in the little room next to the captain's quarters. When he is looking for rum in the little refridgerator, grab him and and bring him into the hallway. Interrogate him, and when the guards call to Lacerda, interrogate him again, and he will calm them down. Anyway, continue interrogating Lacerda until he tells you who he was dealing with. Actually, he will tell you he doesnt know. But it will complete your secondary objective. Then kill Lacerda (if you choose to end the interrogation non-lethally, you will kill him anyway). So that completes your primary and secondary objectives. Since the two guards in the other room dont have anything you need, just let them live. They will stay in the room and do nothing. Then proceed to extraction. - Thanks Drew, seems like patience can be quite rewarding at times... +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ If you check your goals, however, you will see that you are not quite done here yet, so let's finish the job. Return to the bridge by following the corridor to the left. Turn right and go up the stairs. Leave the bridge through the other door and approach the open doorway straight ahead. Outside you will see the next crate to the left. But be careful when placing the tracker since this area is guarded from above. Simply sneak into the passage to the left and wait until you see the guard patrolling around the catwalk to your left. Shoot him and you'll save yourself a lot of trouble. If you are of the sneaky kind you can also climb up there and follow him around until you get a good opportunity to send him to sleep. Whatever you do climb up there anyway and follow the catwalk until you reach a door you can slide open. There are two guards in there and it can be a bit tricky to take them out since they will raise an alarm the moment you shoot the light. Shoot the first guy to the head (for some reason the second one won't raise the alarm straight away) and then hurry to end the life of his comrade as well. If you withdraw for a moment in between he might not even see you. Use the computer once your are done with them. Leave the room and return to the catwalk. Cross over to the other side using the narrow bridge and then go left. You will come to a ladder which leads to a platform with a guard on it. Take him out, but be careful not to alarm his comrade on the next level. Then use the ladder to climb down and take out the guard on this level as well. Use the ladder to the left to reach your the last crate. Once you have placed the tracking device climb back up to the first platform and use the ladder on the other side of the platform in order to reach your extraction point. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bank: North Wing **************** I hope you are wearing your sneaking shoes. Simply wait until those guards have finished their conversation then follow the guard closer by on his patrol. Grab him and provide him with sweet dreams. For the second one cross the yard using the darkness as cover and approach the tree in his back. If you stay really close to that tree, almost as if you wanted to walk against it, you'll be able to get into his back. Be fast to grab him and drag him to his compulsory nap. Now go to the door to the right. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Alternatively: -...INSTEAD OF GOING THROUGH THE DOOR TO THE RIGHT...GO UP TO THE DOORS TO THE FRONT OF THE BANK AND SHOT THE LIGHT OUT CAUSE THERES A CAM IN THAT ROOM. WALK IN AND GO UP TO THE DOORS LEADING TO THE DESK. TAKE OUT PISTOL WAIT FOR DOOR TO OPEN AND SHOT OUT LIGHT. THEN WALK IN AND INTERROGATE THAT GUARD. USE THE PC AND THEN EITHER GO BACK OUTSIDE AND AROUND THE BANK TO THE ROOF OR JUST TURN THE CORRIDOR AND GO THROUGH THE DOOR AND THE NEXT ONE(IF ITS NOT LOCKED OR SHOULD I SAY CLOSED) SOMETIMES ITS OPEN IF THAT GUARD IS ON PATROL DEPENDS ON HOW FAST YOU GET TO THAT DOOR I THINK. I NEVER GET A CODE FOR THE DOOR FROM ANY OF THE THREE GUARDS DONT MATTER IF I SNEAK UP ON ALL OF THEM NEVER GET A CODE AND THE DOOR IS ALWAYS BROKEN, HOWEVER I HAVE JUST REALIZED THAT YOU WONT GET A CODE IF YOU JUST WAIT FOR THE GUARDS TO WALK AWAY. YOU HAVE TO GO UP AND SHOT THE LIGHT OUT OR USE UR OCP AND TAKE OUT THE GUY ON PATROL. THEN INTERROGATE THE GUY THAT JUST FIXED THE DOOR. THEN SNEAK INTO THE ROOM ITLL ONLY HAVE 1 GUY NOW THAT YOU HAVE TAKEN OUT THE 2 IN THE HALL AND YOU SHOULD ALSO HAVE THE DOOR CODE BY NOW SO YOU DONT HAVE TO HACK IT.- Thanks Gary (note: I consider the path across the rooftop the easier one, but if the above makes more sense to you, feel free to try it.) +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Use your OCP to disable the light if you want to and cross the room ahead. Follow the path until you reach an archway leading to an area with another door. There is a camera to the left. Your OCP will work on it, but you could also simply sneak your way along the left wall, timing your moves with that of the camera. Climb the ladder and turn left. Pick the lock of the door to the left and find the switch for the magnetic window inside. Now exit and turn right to climb down and begin with your bank robbery. The guard you might have seen moving around in the hallway will soon settle down, so ignore him for now and focus on the task at hand. Listen to your 'advisor' and then get your pistol out. Use the OCP to make your way to the computer. You'll have to aim at the birth point of a laser beam in order to switch it off. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Worried about laser beams coming back on? Here's the way to go: Use the EEV on the computer and hack it from a distance. -Thanks Drew. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Use the computer to get rid of the rest of the beams. Now sneak out of the cabin and approach the guard from behind. He has fallen asleep by now so ...kick him like Beckham...you know what I mean. Once he is out, it is time for your first hack. You might want to SAVE before you get to work with the retinal scanner to the right. Enter the west wing. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ UPDATE: This tip has been send in by Cory Ambrosino aka Sauron892: -... there is an easier way to get past the retinal scan terminal that leads into the west wing. Instead of knocking out (or brutally murdering) the sleeping guard in the chair, get behind him. If you get behind him at a certain angle, you will be able to grab him. Now interrogate him. He will tell you that he can unlock the scanner for you. Face the scanner with him still in custody and select the option that shows up. Crafty, simple, and a much smaller risk of setting off an alarm. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Makes me wonder whether there is a guard near every retinal scanner who's just waiting to be 'asked' to cooperate... You might want to check this out guys. I can think of one in the Displace mission near the laser beam nightmare. Bank: west wing *************** SAVEPOINT. Proceed until you can see a camera on the wall to the right. Use your OCP on it and hurry to get past it. But don't cause too much noise, there is a guard fixing the keypad ahead. Whistle or do something to get his attention and lure him into the shadow. Retreat and grab him the minute he turns around again. Interrogate him to get the keycode for the door. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Nevermind if you don't get the code from the guard - it is also possible to hack the keypad +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Enter the room and use the computer. Hack the security access in order to plant the fake e-mail. Seven more to go. Now search the cabinet next to the desk before you use the switch to the right. Ignore the crawl space for now - it leads to a useless guard, a camera and a doorcode you don't need. Back on the corridor turn right instead and immediately left. There is a room with a couple of guards (three if you missed out on the one in the corridor). There is a mean but easy way to take them out. Hack the door. This will cause one of the guards to get suspicious. Withdraw, wait for him to step outside and shoot him in the head. His comrade is likely to step into exactly the same position when coming for you, so keep your trigger finger ready and be fast. Alternatively you could whistle and try to sneak up on the guard once he followed you outside, or if you are fast take your chances when he walks over to the computer to get into the left dark corner (the only dark corner! this option is for pros only) and then go assault or something. Whatever option you've used, use the computer afterwards to plant another fake e-mail - that's two down, six to go. Leave the west wing the way you came but remember to disable the camera when passing it. Enter the north wing. Bank: north wing **************** SAVEPOINT. Simply use the door next to the one you just came out of in order to enter the east wing. Bank: east wing *************** SAVEPOINT. Listen carefully and you will get aware of a camera. Disable the light with your OCP, then shoot it. The camera is further ahead, but there are two guards in the room around the corner that need your attention first. You could simply lure them out and try to get hold of them one by one, or you use the opening in the window to get rid of the first one with a couple of bullets into his back. Not a very fair approach, I know, but it will cause the other guard to come out of the room and thereby to run straight into your line of fire... One other advantage of this approach is that if will also spare you the trouble of hacking the door since they will leave it open for you to enter and load up the third fake e-mail. You will also get the keycode for the security door here. Done with the upload leave the room and proceed further down the corridor. There is a medikit to the left, just in case things didn't go as smoothly as anticipated. Quiet now, you don't want to alarm the guard further up the stairs. This area is well lit so make sure only to move when he is further away. He is patrolling the upper level and will be turning his back on your position for a little while. Use it to get upstairs and into a dark corner. Ok, don't even bother sneaking up behind him, following him around. Too much trouble. Here is the easy way to get through this part of the game: Wait until he almost exits the area with the laser beams on YOUR side. Then, simply shoot him. The beams will stay offline, so pick him up and carry him with you. Voila, your very own personal laser beam disabling device. :) By the way, you should stop half way down the hall to use the computer for another upload, but don't forget to pick up your useful friend again. Well, you know what to do for the next part. Place the guard you've been carrying somewhere safe and dark and use exactly the same method on the next one. Wait until he reaches your side, send him to his ancestors and carry him around. It's as easy as that. Use the medikit if you need to, then get your sneaky shoes on again. The camera to the left can be avoided by timing your moves and turning right into the corridor next to the office made of glass. Quiet now. Make sure all the guards are seated comfortably, then use the keypad of the door. No need to bother taking anyone out or something. Just sneak to the left and use the computer and disable the cameras. Also seize the opportunity to delete their archive. Now use the switch next to the door. Time to use your EEV on the computer one of the guards is using. Zoom in on the part that shines in a bright orange when you use your thermal vision. Upload the faked e-mail, or if you prefer to do it manually (according to the manual it is easier this way) just switch of the vent. I will describe what to do for that option later. Now leave those nice men alone. Sneak further to the right and stay as close to the wall as you possibly can. I know, it looks as if he was staring right at you, but it is possible to sneak past the guy looking out of the window. Immediately turn right into the corridor. Hack the door and enter. Simply pick the lock of the next door and look for the third switch to authorize your entrance to the vault in the right corner next to the desk. Oh, and while you are there: don't forget to use the computer. You need to upload another e-mail. Time to get to the vault. You have to get back to the security room where you took on the two (three) guards in the west wing. Simply sneak past the glass office again (remember to stay close to the wall while passing the daydreaming guy), down the corridor past the camera, and remember to pick up your 'personal laser beam disabling devices' along the way in order to get through the beams. Head down the stairs and leave the east wing. Enter the west wing and turn left into the corridor after you passed the camera to the right. The door which had been locked before will now be open. Turn immediately right to get to your equipment. If you turn right again you will find a computer you can use, but unfortunately there is no upload possible. Check the rows of boxes to find box 1024. Open it and pick up what you need for your little robbery. You heard the man, get to the main vault. Exit the room and turn right and simply follow the corridor. The lockpick is not as hard as it sounds. It's basically a normal one, just wait until all of the lights have turned green again before you even move your left analogue stick again. That's it. Now comes the fun part. Time to blow something up. Place the charges on the vault and back off. Detonate the charges. Enter the vault and use the computer. Apart from hacking the security access you should also use the other options. Then it is time to raise Sam's salary. Get some money and get back to the entrance of the vault. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Careful now! Use your thermal vision in order to find out what I am talking about: First time I played the game I was able to leave and finish my job in uploading these e-mails. The second time around for some reason all the ways to the entrance area (where there is the next computer) was blocked and the objective of uploading faked e-mails had been cancelled... The reason being a laser beam you won't have been told about. If you trigger off the alarm your mission will end here, but it won't fail. Use the OCP of your pistol to disable the beam (Thanks Keving McNee for reminding me of this possibility) or just wait for it to switch off for a second, which it does now or then. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Anyway, if this should have triggered the alarm simply leave through the door where you encountered your very first camera. You will find an emergency exit door at the end of the corridor which will lead you back to the yard you started from. Go to the back wall in order to find your extraction point. If, however, you manage to get passed the beam head past the door with the camera and exit the west wing. Go past the sleeping guard and cross the area you came in through. Open the door to the right stealth and sneak up on the guard who is starting to fall asleep on his reception desk. He might get up the moment you reach him, so be fast to grab him. Interrogate him if you like, then use the computer to upload the e-mail. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ If you didn't upload the faked e-mail in the glass office here an alternative option: return to the west wing using the door with the retinal scanner. Bank: west wing *************** SAVEPOINT. If you switched of the cameras in the glass office on the second floor you won't need to worry about any alarms or guards any more. Return to the office where you uploaded the very first e-mail. Remember the crawl space I mentioned at the beginning of your mission? Use it now and then look for a rainpipe on the opposite wall. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Gary has used the alternative route to the get into this yard. Here is what he wrote: - YOU CAN EITHER A CRAWL OUT THE CRAWL SPACE AND RISK BEING SEEN BY GUARD ON PATROL OR YOU CAN GO BACK OUT OF THE OFFICE AND DOWN THE HALL TO THE BACK DOOR. NOW THIS IS TRICKY TO DO HOWEVER IT CAN BE DONE. IF STAY FAR ENOUGH BACK FROM THE DOOR AND SNEAK TO THE OPPOSITE SIDE OF THE DOOR AND USE THE LEFT L3 BUTTON TO STICK TO THE WALL YOU CAN WALK DOWN TO THE CORNER OF THE DOOR WITH OUT BEING SEEN BY THE CAM. WATCH FOR THE CAM TO LOOK ITS FAR POINT AWAY FROM YOU. DONT REMEMBER WHICH SIDE IS THE FAR POINT, HOWEVER IF YOUR IN THE ONE OFFICE ON THE PC WHEN YOU VIEW THE CAM YOULL BEABLE TO SEE WHICH POINT IS BETTER. ONCE ITS POINTED AWAY FROM YOU FOR A SEC COME OFF THE WALL AND OPEN THE DOOR THEN GET BACK ON THE WALL. WAIT FOR THE CAM TO GO ACROSS AGAIN AND WHEN ITS FAR POINT IS AWAY THIS TIME COME OFF WALL AND USE YOUR OCP ON IT. NOW YOU CAN WALK OUT AND SEE WHAT THE GUARD IS DOING OR JUST WALK OUT AND JUMP UP TO THE ROPE HANGING THERE AND RIDE IT DOWN TO THE BOTTOM OF STAIR WELL. SOME TIMES THE GUY THINKS HE SAW SOMETHING BUT DONT MATTER. IF DONT KILL HIM AND YOU SNEAK UP ON HIM YOU CAN INTERROGATE HIM FOR INFO.- Note: Yes, but as I mentioned earlier in my guide, it is not necessary to do so, so you might want to focus on getting up the rainpipe instead. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Climb up and climb over to the balcony. There is another crawl space in the wall. Use it and follow it all the way until you find yourself above the glass office. If you switched off the vent it should be possible to climb down there since there is a hole in the roof - haven't tried this though. But I know for sure that this is a good position to go assault on these blissfully unaware guards making it less likely that they will be able to raise an alarm. Once they are down take either the long way around through the building to get back to the office or climb down (if it is possible) and use the computer. That's all objectives completed, return either to the door in the west wing where you had to get past the first camera or use the main entrance to get back to the yard you started from. Approach the right corner at the farend in order to exfiltrate. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Penthouse: Abandoned building ****************************** SAVEPOINT. New York, New York. First of all remember not to kill anyone. This means your L1 button will be your best friend for this part of the game. Get into one of those entrances to the left and wait for the guard to return. Now sneak up on him and put him to sleep after you interrogated him. Turn left around the corner and switch on your night vision to see another volunteer guarding an alley. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Note that, as Grant Hill has pointed out to me, there is a ladder straight ahead of you when you are still in the alley you start the mission from (I sure did see it and climbed up, but couldn't quite make out what it might be useful for...). Here is what you actually can do with it: - Pull yourself up and walk up the stairs until you can't climb any farther (due to a break). From here, you can jump up and grab the ledge which will be above the ledge that you would have to grab after knocking out the second guard and climbing the rain pipe. Basically, just shimmy to the left until you're over the wire, like before, and let go. It's a floor higher than the previous method which you mentioned in the walkthrough but Sam won't get injured at all. When you land on top of the van, turn around (make sure the guard that comes in and out of the building isn't in site) and fire at him with a Ring Airfoil or a Sticky Shocker. - Well, anyway, try whatever works for you. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Simply sneak towards him and make sure no-one is in the alley to your left when you knock him out. But be fast and show no hesitation otherwise he'll might get a chance to react. Once he is out and hidden away climb the rain pipe in the alley he was guarding. Shimmy to the right until you see a wire underneath you. Make sure you are right above it and let go of the ledge. Sam should slide over to the truck and land on its roof. Wait until the guard comes out of the building to the right and then get his attention. He will come towards the truck. Sneak forward and when he has almost reached the car rush towards him pressing L1. Sam will do a really cool knock-out move and a roll. Enter the building the guard came out of and use the door. Once inside turn left into the corridor and immediately left again. There is a guy repairing an elevator. Sneak up on him and take him hostage. Retreat into the darkness while interrogating him, there could be another guard showing up any second and you don't want to get caught, do you? Since the volunteer didn't finish his repairs you'll have to use the long way and climb up. Use the hole in the elevator roof to get on top of it and use the ladder. Once the elevator stopped climb inside. Listen carefully and you will hear a guard patrolling the area behind the doors. Wait until you are convinced he must be further away before rushing out and rolling into the darkness in the left corner. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ I haven't tried this myself yet but sounds like a good tip to me - the following has been e-mailed from Nataly: - ... instead of only relying on your ears to hear the enemy leave away from the elevator you can always use the thermo to see them leave. This really helped me during co-op mode with my bud, I gave her the signal to open the door.....hee hee. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Wait for the return of the guard and knock him out. If something should have gone wrong, there is a medikit on the wall to the left. Leave the room through the next door. This part can be a bit tricky, but it's not too hard really. You could even cross this area without knocking anyone out at all, but you would have to get your timing right while climbing up to the neon sign otherwise you will be spotted and shot at. So here is another way: Turn left and proceed until you've reached a small gap between to buildings where you can do a split jump. Now get the attention of some guards and knock them out by dropping on top of them. If they are coming together and you are fast enough you can take out two at once, simply hit the second guy as hard as you can as soon as you dropped onto the first one. If this caused the third guard to snoop around that's even better, wait for him in the darkness and take him out. If he doesn't come for you alarm him in any way or shoot him with a non-lethal projectile. Now climb the neon sign and jump up to grab the wire. Penthouse: Zherkezhi's Pad ************************** SAVEPOINT. Ok, time to stop handling people with kid gloves. These boys are the usual type of bad guys, so feel free to shoot who you consider necessary. Well, almost free that is: make sure you get hold of this first guy in order to interrogate him, otherwise you will be unable to complete all you objectives. By the way, there is a crawl space at the other end of this balcony like area. Try to memorize it for later. Now use your OCP on the light bulb above the door and shoot it afterwards. Then get inside. Sneak into the middle of the room and wait for a guard to come from the right. Grab him and interrogate him before sending him to sleep. The guy doing the repairs seems pretty tired too, so do him the same favour. Now use the computer to the right in order to get the plans you where looking for. It doesn't really matter whether you use the route through the elevator first or use the crawl space, but let's say you used the elevator to begin with the more difficult part. Climb into the elevator and use the roof to get to the next level. Listen to what Redding has to tell you and then switch on your night vision. You will see a camera immediately to the right once you exit the elevator. It's hard to see its beam with the night vision since it is a well lit area. Use your OCP and rush underneath it in order to run a tap on it. Done with it DO NOT REMAIN there, you will trigger an alarm if you do. Immediately head further down the corridor and get behind some cover without opening the door ahead. There is a guard in there, but he is going to fall a sleep any minute so your main problem will be a camera on the wall to the right. If you shoot the guard it will realize this, if you get caught on camera in any way, ..well you know. Just tap it. It's possible to cross this room simply using your OCP on the camera when ever necessary, but to be honest it is a lot easier to send the guard to sleep first, especially since you will have to cross this room again on your way back. Simply take cover behind the pillar so that the camera won't see you and then whistle. If he comes for you make sure he cannot be seen by the camera before you take him out. On your way upstairs make sure you use your night vision to see the parts of the stairs the beam of the camera can see. It's possible to use the OCP but it's a lot easier to position Sam so that he can jump up and get hold of the next level (turn his back to the camera). Climb up and enter the next door. Leave your night vision switched on and you will see a camera to the left in the room. Either use your EEV to hack the computer or make your way through the room. If you stick like glued to the right side of the room you won't even need your OCP. Return to the door you came in through (but don't leave) and this time make your way to the opening next to the camera. Turn left to find the computer you were looking for. Use it to enable Grim to get access. Return to the camera and tap it. Now go to the door you haven't used yet. Cross the room and enter a narrow hallway. Listen to those two guys talking. One of them seems to know something. So let's ask him. When you look around you will realize that this is a clear split-jump situation so make use of it. Shoot the lights and return to the wall near the door to make a split-jump. One of the guys will check out the corridor so be fast and whistle. Once he is underneath you surprise him. Now approach the door to the greenhouse and open. Get his attention and retreat until you get the opportunity to grab him. Do not enter the greenhouse! There is a camera above the door. Interrogate him and give him sweet dreams. Now it is time to take care of the camera. Get your timing right and enter. You will have to get away from the door in order to close it. Now tap the camera and leave. If you have been injured use the medikit first. Return to the hall with the stairs. You can simply drop down at the farend to land in a position the camera won't see. Now leave the room and use your OCP on the camera in the corridor. Use the elevator to climb down again. Remember the crawl space I mentioned earlier? Go there. Simply head back to the balcony like thing and turn left. Get into the crawl space and exit on the other side. Now turn right and climb up the rain pipe. Careful now. There are two guards on the balcony. Wait until the patrolling one is further away and knock out the lazy one. Now wait for the return of his colleague. He won't realize his comrade has been knocked out so don't move and wait next to him until you get a chance to grab him. Now shoot the light ahead to make it easier for you to see the beam of the camera. Use your OCP and tap the camera. Return to the crawl space, but don't get in. (You could also use the door next to the camera to get back to the elevator but you would have to use the crawl space again to get back.) Tap the camera and you will be done with this part of the mission. Now shoot the guard who is watching the stairs next to the camera. You might need to use your thermal vision and the sniper mode in order to get a good shot. Now use the OCP on the camera and rush up the stairs. Enter the corridor and proceed to the next door. Ok, don't let your nerves get to you now. What ever you do, don't shoot the old man. He will help you for this next part of the mission. Use the computer in the left corner of the room, then talk to him. You will have to talk to him a couple of times before he will understand what you want. Be patient and follow him around. Don't worry about this next part you have as many attempts as you need. Once you've figured out what to do it's actually easy. First talk to the old man to get his assistance. Now switch on the main server and use your thermal vision to see which of the servers starts to get yellow. Switch it ONCE. Don't bother about the right side of the room just stay in your part. It's only three servers you will have to switch in the right order. (With your back turned to the main server its the one to the left then the second one on the right side and then the first one on the right side.)If you fail simply start the main server again and you can repeat the whole procedure. Retrieve the punch cards and you are done here. Time to go home. Return to the elevator to exfiltrate. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Displace ******** - Since there is no option 'assault' available in the loadout I would advise you to use Redding's recommendation - ############################################################################### Note: Objective 'find out real identity' incomplete (not sure it is possible to complete it here since it will be transferred to your next mission) ############################################################################### +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ UPDATE: Received the following e-mail by manilenio: In the Displace level (after the bank), on the 3rd floor, to complete the secondary objective, when you enter the hallway that has 2 guards talking inside the second glass room, don't make the glass transparent, just aim your EEV at it and it should start recording the conversation of the two (one in a suit, the other in full gear with an assault rifle). They will be talking about Milan Nedich (or Milo, the butcher). This will complete your mission. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ SAVEPOINT. Once again you are not allowed to kill anyone so be careful. Proceed until you reach an open area. Wait for one of the guards to take up his patrol then follow him until you can grab him. Interrogate him and end his shift. Now stay close to the left wall of the yard and approach the fence. Climb over it and time your moves with that of the technician. Take him out and use the switch for the vent. Go back to the huge vent in the middle of the yard and pick the trap in order to rappel down. Turn right and you will hear a conversation. You can use the optic cable to hear what's going on. Once they are leaving climb down into the office and follow those men. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Alternative solution: - In the Displace mission, after the part where you repel down the fan shaft go as quickly as you can (without making noise) to the Trap Door and open it. Here you will hear the two guards talking. Now instead of having to chase the guy with the computer down the hallways, I discovered this. As soon as you open the Trap whip out your EEV. Move over until you can clearly see the laptop on the floor now scan and hack it. You should have about a minute to do this so don't panic if you're good or average at hacking.- - Thanks,Brandon H. Splintercell Junkie +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Turn right and shoot the lights this might alarm those guys but just wait for them to calm down. Now follow them through the doors. You will have to hack a keypad on your way. You will find them standing around in the corridor. Watch out for the camera to the left, stay in the dark and use your EEV on the laptop one of them is carrying. Hack the security access. If you miss out on this opportunity you will still be able to follow them around and try it again. Let's assume you made it. Now wait until they have left the area and shoot the lights - use your OCP first to avoid any suspicion. Now approach the door ahead. It will slides open so repeat the same method on the lights in here. He is well hidden, but there is a guard behind the computer terminal. Sneak up on him and interrogate him before sending him to sleep. Now turn to the door leading to the training room. Enter and you will get a new objective from Grim. Open the next door stealth and switch off the lights to your left. Knock out the guy coming to switch it back on and then approach the railing right behind the other guard. Climb up, jump down and grab him. Alternatively you could have used the beams in the room to cross over safely. Use both computers in the room and upload the first tracer. If you are hurt for some reason use the medikit right next to this computer. Leave and get back to the room leading to the main server. You will have to hack the retinal scanner to enter the next area. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ UPDATE: I received an e-mail from Jessica pointing out the following: - I have a tip for Displace when going through the laser beams after the retinal scanner. If you pick up the guard that you knocked out in the previous room after making him use the retinal scanner and walk towards the beams, they will automatically go off because of the beacon on his body. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ YOU COULD DO YOUR PRIMARY OBJECTIVE FIRST - but you will have to return to this floor if you do. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ If you don't want to have to return - here your opportunity objective: Go back to where you hacked the laptop of this suitwearing guy. Head back to the office where you started your mission from, but stop on the corridor where you shot the lights. This suitwearing guy is hanging around in his office. Lure him to your position and interrogate him. If you have been too quick his colleague might just cross the corridor. Wait for him to enter the next room and follow him. Stay close to the door and whistle. He will come for you, so grab him and ask him a couple of personal questions. Now switch off the lights and wait for the second guard to come to the switch. Grab him, have a little chat with him and send him to sleep. Use the computer to the left and access the other ones if you like. Now return to the room with the retinal scanner and hack it if you haven't done so yet. Careful now! Switch on you thermal vision and you will see a real nightmare. The first couple of laser beams aren't too hard, but the third row of beams won't switch off. You OCP will work however and it is possible to dodge through if you keep going (otherwise Sam will get up a bit hitting the beams). Go through the next door and use the switch for the lights next to the retinal scanner. If it doesn't alarm a guard he might still be in another room, but he will come eventually so take him out. Now approach the doorway to the next room - don't worry if you here gunshots they are not directed at you and get the attention of the other guard. Give him a headache and then use the computer in the room you just crossed. Now use the computer in the next room as well and hack the security access. Feel free to use the medikit near the doorway if you need to. Now go to the next room and switch off the turret. Hack it if you like, but I can't see the use of it. Go past the target and jump up to grab the vent. Pull yourself up and enter the first floor. Displace: first floor ********************* SAVEPOINT. Follow the vent and climb down. Use the computer and then immediately climb up again. As Grim puts it: You've got company. Wait inside the vent until a man started using the computer. Then climb down again and grab him. Interrogate him, but get out of sight with him, the door will open now or then if the guard passes by. Once the computer guy is asleep it's time to take out the guard. Either lure him inside (be quick to knock him out) or get outside when you are sure he isn't there and wait in a dark corner for his return. Proceed down the corridor until you reach another door. Go through and head down the corridor. Switch off the TV screen while passing - the darker the better. Now open this next door stealth. Don't go outside yet. Watch the scene until you see a guard passing by. Follow him, but make sure not to get spotted by the camera. Don't attack him just yet - he is not alone and camera and comrade are not fun to be with. Instead stay in the dark short corridor he has gone through and do a split-jump. Now just wait and take him out. If this alarms his comrade repeat the same procedure, if it didn't, well, get his attention. You could also 'switch off' the lights in the next area and try to get to him this way. Whatever you do, once both are out go back to the area with the camera and turn right into the opening - you will see a reception desk with a computer (useless, just some camera access). Follow the corridor and you will find a door to the left. Enter and use the second door to the left. Shoot the lights and retreat immediately. The guard coming for you will use a torch. Hide away on the corridor outside the bathroom and get into his back. Once he is out enter the room ahead, but be quiet not to alarm the guy working on the computer. Grab him from behind and send him to sleep. Now use the computer and make Grim a happy girl. Go back to the elevator and use it to get to the third floor. Displace: third floor ********************* SAVEPOINT. Leave the elevator and turn left. Switch off the lights for the next corridor and then wait at its other end. A couple of guards will pass by realizing that something isn't quite right so retreat into the dark area halfway down the corridor. The reason being: this guy has a torch so you need to get into his back in order to grab him and interrogate him. But stay away from the door in this dark corner, there is a camera right behind it and you don't want to get spotted blackmailing a poor man on duty, do you? He'll give you a keycode, so thank him by sending him to sleep. Now go back to the elevator and head into the other direction. But be careful there is a guard patrolling the corridor. Switch of the lights and wait for him to come back. Sweet dreams little soldier... Now approach the recreation room ahead and open the door stealth. If you are quiet enough this guy won't even hear you coming before it's too late. Grab him and interrogate him for another code. That's the area cleared from guards, feel free to use any computer you like. Remember the dark area you interrogated the first guard on this floor in? Go there and cause the door to slight open. Use your OCP on the camera and immediately rush through the next door. Use the key pad if you did get the code, otherwise hack it. There are two guards talking in the second room on the right. Since they are absolutely useless you could might as well leave them alone, but if you want to play with them: Switch of the lights. Now use your OCP to toggle the state of the windows of their room. This will cause one of the guards to come out. Send him to sleep. The next guy will come if you whistle a tune. Knock him out and proceed down the corridor. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ NOTE: I was wrong to claim they were absolutely useless! It is here that you will be able to complete the objective about finding out the real identity... simply follow the advice by manilenio at the beginning of this mission...My mistake, sorry about that. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ You could have the code for this door. Get in and use the two computers. You can go to extraction now, but don't forget to use the OCP on the camera on your way back to the dark area. And be careful. It will see you if the door slide open and you miss with the OCP. Back in the dark area turn right and you will find a door at the end of the corridor. Open it and you will find a fire exit. Hack the keypad and go upstairs to extract. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Hokkaido: Common area ********************* Forget about Redding's comments at the beginning of your mission - it is true there is less high-tech, but the guards are as blissfully unaware as ever. SAVEPOINT. Ok, first of all shoot the light ahead (the one dangling from a tree). Your OCP will work on it, though to me it looks like a candle. Anyway, this will cause a guard to snoop around. Careful, he will be using a flare, retreat as far as possible. He will throw it away eventually and this is the moment you should get into his back. Just wait until he has climbed down to your level. Climb all the way up and enter the building. This is a 'sneaking mission'. The floorboards will be loud and there won't be an awful lot of background noise going on. Take your time and stay invisible, most situations can be solved with a bit of patience (and a silenced gun). Don't rush ahead, there is a guard with a torch walking around. Instead wait until he went outside before you follow him. Slide the door open and simply drop down from the catwalk to land behind the first car. Use your EEV on the license plate of the car the soldier is leaning against. Wait until they take up separate positions. And climb back up on the catwalk. Once the guard that had been on it left it, use your OCP and shoot the light. You might have to drop down from the catwalk again once both guards start snooping around again, but it shouldn't take too long. Now simply sneak up on the guy with the torch who is standing around on the catwalk and be quick to send him to sleep. Ignore the guy in the middle of the yard for now, though it would be quite simple to knock him out the same way. You'd be running the risk of alarming a third guy if you get caught in the headlights. Instead sneak past him staying close to the right wall. You will find a window to the left. climb up and make sure you are alone before you shoot the light. Careful now, there will be a guard coming out of the corridor to the right. He will use a torch, so make sure you stay close to the right wall near the crawl space when he walks past. Grab him or do anything else with him, he is just an idiot anyway (ask him something and you will see for yourself). Alternatively you could have used the beam on the ceiling in the corridor to take him out from above, but that seems to be too much trouble to me. Don't use the crawl space to proceed, I find it easier not to jump out in the middle of a corridor with two guards around you, and you will miss out on the first MIC if you do. Instead take the long way through the corridor the guard came through. Shoot the light in the livingroom like area and wait for the guard to calm down if you alarmed him. Use your EMF to check out the area next to the cupboard with the telephone on it. You will see a bright spot. That's your first MIC - disable it. Now take care of the guard next door. Sneak up on him, he is standing behind that carpetlike thing in the middle of the corridor. Interrogate him and he will be really helpful. Now let's do something really cool. You might have seen this in the demo at the beginning of the game. First make sure the corridor is dark, then approach the next room. Wait until the guard leaves and then sneak in and to the right. Drop into the bath and position yourself halfway near the edge where the guard stood a couple of seconds ago. Now just wait. He'll be back and you'll be able to grab him... Cross the next area and you'll see a guard lighting a candle in the next room. Take him out anyway you want. It is easy to sneak up on him and follow him around since the candle leaves you with enough dark areas to hide in. He isn't really useful and you will pass the kitchen anyway. Proceed and enter the temple and garden area. Hokkaido: temple and garden *************************** SAVEPOINT. Use the time while these guys are talking to sneak into the right dark corner. Once the smarter one has disappeared it is time to follow the stupid one around. Send him to sleep, that's better for him anyway. Now follow the other guard into the next area. He'll be looking for MICs there. It's easy to follow him if he passes the door, if he doesn't, get rid of the lights and then of him. You will find the MIC next to the cupboard on the opposite wall. Use your EMF. Enter the next room to find the medikit one of the guards told you about and some ammunition. Slide the next door open and you will find a yard with two guards patrolling the area. Unfortunately they have torches, so it is not going to be easy to get rid of them. It is actually a lot easier to simply leave them alone. All you have to do is wait until one of them (the one in the yard itself) is leaning against a tree. Now make sure the walking guy is far enough away from you and sneak down the stairs ahead. Make sure you stay in the dark! Now hurry to move on, otherwise the torch using guy will come back and you'll be - to use Lambert's words - lit up like a Dutch brothel. Cross the yard and you will reach a doorway. Get in there staying as close to the dark wall as possible. When you proceed you'll hear voices. Turn right in the next room to find a crawl space next to a door. You could just simply open the door, cause them to come out and go assault. But you will miss out on a hell of a lot of information if you do and it's actually quite fun to use the crawl space and sneak around while they are talking. The guy in the suit is your target. Once the guards left he'll be taking a bath. Wait until he is in the bathroom (use your thermal vision to see him behind the wall paper) and then grab him from behind through the wall (cool!). Once he has told you everything he knows send him to his ancestors. Before you leave remember to look for the MIC and disable it, and don't forget about the guards on the corridor outside! They'll be snooping around with torches. You can simply shoot them or play a game of hide and seek. Either way they have to disappear. Now enter the room next to the corridor with the crawl space. There's your next phone with the MIC. Follow the doors until you reach the living area. Hokkaido: living quarters ************************* SAVEPOINT. Slide the door open and shoot the light. Now you will come to an area with a greenhouse. Stay in the doorway and look to the right. You will see a switch and a valve. There is a sneaky method to get through this room involving those two, but you'll have to be quick here otherwise the guard will see you. Use the valve first. Then be quick to use the switch. Get to the end of this niche and jump up to get hold of the ledge above you. Hurry, the guard will check out what triggered off the sprinklers. Once you are upthere and in the next corner you'll be safe. Now simply cross over to the other side of the room and use the valve there - the guard will return to his post providing you with a good spot to land on: His head. But hurry to either hide him away or get your gun out, another guard is patrolling the corridor outside and he won't be too pleased with you knocking out his comrade. Use one of the doors ahead to enter the TV room. There is a medikit in case you need it. The other thing you should take care of is the MIC next to the table. The last MIC is immediately in the adjoining room, so check it out. Proceed and slide open the next door. Ok, ignore the stairs to the right for now, it is easier to take the route from the lower level than to sneak up some well lit stairs with a guard watching you. Instead jump over the railing ahead of you and you will find a door to the right. Open it and you probably will see a guard unless he has gone upstairs for a while. Take care of the lights. This might cause both of the guards to snoop around so be patient and just wait. If you get a chance to, get hold of the first one. If not, well, whistle him a tune to lure him into a good position. The second guard will also react to any sound you make so cause him to come down and take him out. Get upstairs and proceed until you reach a crawl space. Get in there. Unfortunately it doesn't really matter what you do now. Zherkezhi is dead anyway. If you wait and listen - he'll die, if you jump down and try to do something - he'll die. That's just the way the story goes I'm afraid. You can try and rush after Shetland, but well, why bother, he is supposed to get away. You're done here, don't bother about the guard in the right corner of the yard and proceed through the building until you reach a backdoor. You'll might encounter another guard on your way there - wasn't there the last time I played, but the next time around he was standing there with a sabre...strange things happen in Japan. Use the medikit in the building if you get hurt somehow. You'll be back in the yard where you scanned the license plate. It is easy to get into the back of each guard and take them out one by one, but actually it is a waste of time, all you need to do is return to extraction. Simply sneak past them and enter the building to the right. Go all the way back to the place you started your mission from. That's goodbye to Japan. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Battery ******* SAVEPOINT. Careful while sliding down, the workers might see something. You can take them out if you want to, just get rid of the light and then do what Sam does best, but actually you could just jump into the hole to the left (from where you rappelled down). Yep, ignore the door, it just leads to a nasty camera. The hole on the other side is a safe and fast way in. Turn left, right, left, left, right and right again to reach a ladder. Climb up, open the trap and send this nice man on his desk to sleep. Leave the room and use the corridor to the left. Open it stealth and sneak up on this guard. He is not exactly of the brave or bright kind, but you can interrogate him if you want to. He is better off sleeping. Now use the computer terminal he has been working on. Hack it for an e-mail. Now leave through the door just opposite the one you came in through. But be quiet. The man next door looks busy. Do him a favour and send him to sleep. Now use his computer for the first of the shipping logs. Leave and use the door to the right. Follow the corridor and shoot the lights. If you've checked the cameras on the first possible computer, you'll know there is one to the left behind these double doors. Get your pistol out and use the OCP on the camera as soon as you've opened the door. This should cause a worker to check on it. Lure him into the corridor and send him to sleep. Strangely enough this could be enough to trigger off a mad comrade chasing after you, so get ready to shoot him or do something else to defend you from this maniac. It didn't matter what I tried, he always came for me. If you should get more lucky than I did: he will be in the room further down the corridor to the right. Go there anyway and proceed to the next room in order to find an unattended computer. Use it and retrieve some repair logs. Use the medikit in the first room if you need to. Go back outside and down the stairs to the left. Battery: command center ********************** SAVEPOINT. This part can be really tricky. There is no way to switch off this light and there are two workers who are able to see the doorway AND there is a camera on the wall to the right. NASTY. One of the problems with those guys is that they don't leave their area, so you can't lure them into the corridor (at least in my experience). But there is one thing you can do to help you: head to the entrance while these guys are still having their conversation. Now be quick to place a wall mine into the entrance and retreat as fast as possible. They will see you, and they will come for you. They will even see the mine, but in an attempt to disable it one of them will blow up. Yes! One down, one to go. In my experience the other guy will be totally confused now and will talk non-sense about your potential position and stuff like that. Good for you. Shoot the light in the room and retreat. When you go back in be fast to leave the area with the light. He will be confused, but he will shoot eventually! If this method shouldn't work for you for some reason, there is still the option of simply luring them into the entrance and then to blast away while running towards them. You will take damage while doing this and you will probably be seen by the camera, but it will get you inside the hangar. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ UPDATE: Nice one. Here an alternative way into the hangar which was e-mailed to me by daytrader: - If you picked up the gas grenades earlier in the level, it's not that tricky any more. Move around the corner just far enough to see the light bulb and not be spotted. Along that line of sight, there is a stack of two crates in the background, a little behind and right of the guards. If you shoot a gas grenade at the upper crate, it should bounce off nicely towards the guards, taking them both out. As soon as you have fired the grenade, shoot the light bulb - if you like, you can OCP the camera before firing the grenade to buy yourself a little more time, but it shouldn't be necessary unless you shoot like a stormtrooper. Shooting a sticky camera at the crate and releasing gas might also work. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Finally got around to adding this nice piece of advice: - Here's what I did: (I did stop to get the gas grenades in the warehouse room, but I didn't end up needing them.) When in the hall with the indestructable light in the corner end and the camera and guards just around the corner, sneak immediately to the end of the left wall, lean around, and OCP the security camera, then immediately shoot out the light hanging in front of the camera--don't OCP it, cause you'll need it dark later. Back away into the darkness of the hall again, and shoot a sticky camera onto the same wall that the security camera is on, but in the little entryway to the big hangar. When looking through the sticky camera, you should be able to see the hangar, but not the security camera to the right side of your sticky camera. Wait until the patrolling guard comes down the stairs at the far end of the hangar, then push the X button for your sticky camera to make noise. When BOTH of the guards are standing close to the sticky camera, push Y to emit the gas. It should knock them both out cold. Don't pick up any bodies yet--instead, use the OCP on the security camera again. Then hide the bodies in the shadows. SAVE IT!! No alarms, no used ammo, no lost health. Snap! Here's to gaming, arcadiawalker - And here is to you for a 100% completion! +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ You are a hell of a sniper? Then this one might work for you: - the 2 guards beyond the corridor with the light that cant be taken out and the camera in the next room can be lured over but its a bit risky and you take a chance of getting caught..u can shoot the light ((he is talking about the hangar itself)) after the guards talk and one will walk over and stop in the corridor wheres its dark and if you are able to land a headshot then the other guard will say "what was that?"(or something to that effect) and the other guard will be in the corridor and you will have a clear shot at his head if you use your night vision and aim carefully(he is about 90% obscurred by the corridor by the time he is in your sights) - +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Lee Justice actually managed to get into the hangar without being spotted - (one of the instances in which sticky cameras can come in really handy): - Simply lay back in the shadows as far down the corridoor as you can, but make sure Sam is still able to see the wall and entrance to where the gurads are, shoot a sticky camera onto the wall, as far into the main room as possable, hit a few clicks and wait for the guards to come over an investigate, then simply gass them. Hide the bodies, activate the missile across the room and hike into the command centre proper using the missile rail above.... Same with the two guys after you drop down from the missile rail. Just hit a camera into the wall and click their attention, gas them when they come for a look. You don't get any info but you don't get seen - Sounds good to me... +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Now sneak past the camera and bypass the circuit you will find. Now head to the platform at the other end of the hangar, but remember to stay in the dark. Bypass the next circuit and then jump onto the construction the missile had been hanging above. What you have to do is climb as high up on this thing as you possibly can. There is some kind of roller like thing at its end, you can use that for example. What you need to do is to grab onto the girder and make your way to the other side. So pull your legs up and get going. Jump down on the other side and climb into the hole. Now proceed forward until you reach the next corridor. Careful now, one sitting guard, one entering the corridor from the right. Try to lure the walking guard into your fist, then take care of the other one. If you switch off the lights use your OCP only, anything else will probably alarm a third guard behind the gate to the left. Let's take care of him before we do anything else. Enter the gate to the left and sneak through the next door. Grab the guy on the computer and ask him for directions. Then return back outside, pick up the goodies on the box if you haven't done so yet and hack the keypad in order to use the elevator. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ UPDATE: Here a useful piece of advice for those of you who prefer the sneaky way (the splintercell way so to say...): Having asked the guy near the computer for directions follow Ryan Rhine's directions instead in order to avoid some rather unpleasant surveilance measures: - As you walk out the doors of the room he's in, look up in front of you in the hall way and you will see an opening in the ceiling. You can jump here and pull yourself up and in. Once inside it allows you to move around and end up on top of the elevator. Here you bypass the circuit and the elevator will move up. When it stops, enter the crawl space and move forward exiting out the other side. Now, move forward and a little to the right and there will be a hole to drop down in to. STOP> Only drop in to the hole and hang on the edge. Doing so will start the conversation between the Capitan and the Commander (if you drop in all the way they will see you), you hear all the same conversation resulting in the Commander shooting the Capitan, etc. When they finish speaking, drop down. Now you are on a hidden ledge above the Command center behind some flags or something. Move around the ledge in the only direction you can go and eventually it will bring you to a grate like door that you can open. Do so, drop in and sneak up behind the guard, knock him out and proceed up the left side to the Commander and resume your directions as described in your FAQ. - Good job soldier, keep up the good work ;) +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ First of all shoot the light in the elevator, then pick up the object. There is a pretty tricky situation ahead involving a camera, some lights and a security guard. The thing is, you can't really approach the guard without being seen. If the camera won't see you he probably will, so you will have to lure him somewhere where you can take him out without being spotted. The camera will mainly cover the right side of the room (seen from the doors of the elevator). Get him to go into the dark corner to the left. You probably will have to keep the doors of the elevator open. One method that worked well for me was: open the doors of the elevator and step almost outside. Whistle and retreat (the doors will close) head back to the switches and open the doors again and your present should be standing right in front of you. All you have to do is hit him hard and hope he won't drop into the sight of the camera. Remove the body from the seen and you are almost done here. Now to the door ahead. (Forget about the computer, bloody useless thing). There is a dark path through this room leading exactly to the door and the retinal scanner, try to roll the last meter into the dark corner. Maybe you are better off with the OCP. Use it anyway before entering after you hacked the retinal scanner. Proceed and listen to this interesting conversation. Unfortunately it won't be enough to complete your mission, so get ready and sneak inside. First go down to the left and grab the guy on the computer. Interrogate him and send him to sleep. Use his computer and then head up the stair to the left. If you are quiet enough the commander won't pay much attention to his surrounding either. Use this to your advantage and grab him. Interrogate him and get some bad news. Once he is out use the computer in order to retrieve more shipping logs. Leave the room and head back to the elevator. Don't forget to use the OCP on the camera. Go back down and use the corridor to the right. If you've followed my advice the guard in here will be sleeping, so cross the room (use the medikit if you need to) and exit quietly at its other end. Battery: west launcher ********************** SAVEPOINT. You'll hear a camera once you enter, so be careful. Follow the darkness which will lead you to your victim. He's to the left checking some machines. Give him sweat dreams and then shoot the light to the left (seen from your position behind the worker). Use the door and the next one as well. Go down the stairs and follow the corridor. Use your optic cable to see a guard outside next to the launcher you are supposed to hack into. Lure him to the door to take him out in order to avoid the camera to the right. It's possible to lure him behind the closed door and bash the door open. Now use your OCP on the camera and rush down the stairs. Ignore the launcher for now, you will have to abandon your hack anyway, so don't risk being spotted in an useless attempt. Open the door ahead carefully. A guy will be coming straight at you, but he shouldn't see you. There is a second guy working in here, use the dark area to the left to work out a method to take them out. One of them will take position near that area, so it's easy to drag him to his sleep. But the other guy will keep pacing around. Sneak up on him and knock him out. Use the computer to the right and retrieve the last log. Now by-pass the circuit and use the medikit if you got hurt. Use the other exit and sneak carefully up to the launcher. Stay out of sight of the camera. Now you'll have to be really quick: Use the OCP rush to the side of the launcher facing the door you came out of in the first place, use the computer and retreat as fast as you can. It won't work if you are not kneeing down! 14 seconds is all you have to do this, don't waste any or you'll be spotted. You heard the two. Get back to the area with the elevator. You know: corridor, stairs, door, hangar, room. Use the other corridor. Cross the room and enter the east launcher. Battery: east launcher ********************** SAVEPOINT. Two guards in here who urgently need to go to sleep. One is immediately to your left. Watch out for his torch when you lure him into your fist. Retreat and be fast to rush up to him and knock him over, or if you get the chance get into his back. The second on is to the right. Shoot the light and he'll be snooping around. An easy target. Don't get caught by the camera to the right! Use the door and follow the corridor. Get down the stairs and get underneath the catwalk in order to proceed. Take my advice now: By-pass the circuit and then ignore any conversation. As soon as the gate permits it rush to the left and down the stairs. A timer will start. My advice save the game as soon as it does. You could have made it just through the door into the launcher room. Now it's important to stay calm. Three minutes aren't an awful lot, but enough to make it unless you do something stupid. I tried blasting away the first time, but I got killed by the third guard before I had gotten rid of the second one. The solution is a cold blooded, cool headed, sneaky one. Grab the standing guy first, then take the other one out and immediately hack the computer to the right. NOT DONE YET! Rush away from the computer and back to the gate you came through. Back to the hangar you knocked the two guards out and back to the room with the computer terminals. The timer will still be running! Use the computer to stop the launch. That was close! But for those of you who easily get nervous under pressure: it is possible to make it in one minute thirty, if you followed my advice of proceeding immediately. Time to get to extraction. It's the launcher platform above the control room you just got the codes from. But before you can hitch a lift you should take care of the remaining guard on the platform. Get back to the gate where you by-passed the circuit and go back down the stairs. Use the door on the opposite side and sneak up on him. Grab him and send him to sleep. All you have to do now is run to the left and exfiltrate down the cliff. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Seoul: east market ****************** Leave the room and turn right. You will find a hole in the wall so rappel down, but Keep an eye on the guard underneath your position. Now take him out. Approach the alley to the left, but stop to by pass the circuit on the wall. This is part of your objective just in case you are wondering. Climb over the fence, but be careful on the other side. There is a little nasty package on the wall to the right. Approach it carefully and take it when the light turns green. Now how handy is that! The special forces you are looking for are straight ahead - and they are not special at all. Wait until one of them mentions he was going to take a leak, he'll walk over to the left to relieve himself so get hold of his comrade in the meantime. Drag him somewhere dark, like the alley, but make sure you withdraw far enough, since his colleague will check there. (I sure hope you've removed the mine!) Interrogate the soldier. Then take care of his comrade. Turn left into the alley until you cannot go any further and by-pass the second circuit. Now use the rain pipe right next to it to climb up. Open the door and position yourself underneath the pipe. Jump up and cross over to the other side. Now cut the material to your left and enter. Use the switch right next to the door and you will alarm a guard to your presence. - well not to yours, but to something. Take him out and get back outside onto the corridor. Turn right and open the door. Get outside and follow the balcony the long way around to its other end. (You'll end up right in front of a speaker.) Climb down but make sure you won't be seen by a guard patrolling the yard. Careful now, be aware of a wall mine nearby! Ignore it for now and take care of the guards first. One of them will be patrolling up and down the yard, while the other one will stay close to the command centre. Depending on your style you might find it easier to get past the patrolling guard unseen and take out the easier target first - which is the guard near the lorry. You'll then just have to position yourself somewhere in a dark spot along the route of the patrolling guard and let him walk into your ready fist. But you might as well can grab him when he is next to your position underneath the balcony. If you get around to by-pass the circuit straight away, its location is only a step away from where you dropped down. If not, well, do it later. Use the computer in the truck. Ok, you could just simply use the door, follow the corridor, use the pipe, take out some guard from above, jump down to the next level (eventually taking out another guard on the stairs) and then approach the computer for the drives. BUT, I found a quicker and safer way, so here's my suggestion. Use the ladder next to where the wall mine was instead. Then get into the crawl space to the left and follow it until you reach a ladder on its other end. Get down there and use the trap. Turn right switch off the lights and follow the path to the computer, if you are quick to use it, you'll be gone before the guards even arrive. Well, the thing is, you'll have to leave a different way you came. The guards will split up so you will have to take out at least one of them. If this alarms the other one..., well, he asked for it. Now take out the guard on the stairs, if he's not there he's patrolling the corridor nearby. Sneak up the stairs and you will meet him somewhere along the way. Send him to sleep. If you are injured you might want to use the medikit in the room to the left, if not use the elevator. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ A slightly different approach to the area with the computer has been sent in by Matt Crook, so here it goes: Having climed down through the trap door - place one of your wall mines on the double doors and quickly move out of its way, after switcing off the lights got get the CD drives, then you will hear gaurds say "blow the door!" stay on the opposite side of the room, away from the doors, by placing your wall mine on the doors, it will create a big enough explosion to take out 2 gaurds, move out of the room and take the 3rd gaurd from behind, he should walk past you - +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ To be continued... ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- SAVEPOINT. Nice cutscene. Hard mission. First of all, hit the select button to check your map. Get an overview of your surrounding - you won't have much time during gameplay to think about where you are heading. The situation is as follows: you will start in a dark spot - good for you. A guard is right behind you - bad for you. A flying device with a searchlight heading your way - VERY bad for you. THE GOOD NEWS: you can take them down with your sniper attachment. But my advice for now: forget about both (guard and device) and get your ass out of sight. There is a gap between the wall and some ventilation building (or what ever that is) just opposite your current position when you turn towards the stairs behind you - it has a roof. This will hide you from the flying device and will give you a chance to lure the guard to your position. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ NOTE: There is more good news. I received an email from drumhead89 stating that it is possible to disable those flying devices with your OCP. - Seems I've overlooked the most obvious option...But remember, your OCP works only temporarily! +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Here a piece of advice by Crij2000: - the UAV's on the Seoul mission can be taken out with the shotgun attachment. They have to be pretty close for it to work. I suggest disabling them with the OCP and then blast away. I have found one shot does the trick. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Take him out and then check the sky for the device. You will see the beam if it is near you. Turn left and rush down to the vents. There is a computer to the right and a wire you can use to slide over to the other side. Climb over the fence. Use the door and the next one and squeeze yourself through the pipes. Now check your gun. Depending on your loadout you will see that it has changed into a sniper attachment. VERY HANDY! Try it on the guy who will be patrolling the next area. But be aware that he is not alone. Stay on your side of the gap in order to take the shot. Another guy will come for you and shoot from you from behind a cover, you can snipe him down, too, just be quick to pull the trigger. There is a third guy to the right, but you will have to cross over to get him. Use the pipe to the left. (You could have tried to cross over before you took those guys down, but I found this rather difficult since there was always at least one guy who realized I had taken out his comrade). Once your are on the other side, drop down and climb the small building part to your right. Use the sniper rifle to check out the catwalk further in a distance. That's target number three. Once he is down go to his former position and use the computer. You will find a trap door to the left. Jump down and follow the corridor until you reach the elevator. There is a wooden door near by which will lead to a roof top. Use your optic cable to see another flying device. Open the door and snipe the guy on the roof underneath you. Now use your EEV on the computer in order to use it from a distance. You could attempt a mad dash to the door on the other side, using the ledge to cross over to the other part of the building (I mean get past the wall you are facing), rushing to the right (I assume your back against the wall) and across the bridge like formation but I'd really advise you to snipe that thing down. You are safe near the door and you have all the time in the world to do so, so do yourself that favour. Now climb down and use the medikit on the wall on the second level from above. Enter the door and use the pipe to get to the city streets. Seoul: city streets ******************* SAVEPOINT. Once these cowards are gone jump down and sneak up on the counter. Climb up and take out the guard. Now open the door to the right and the next one as well. Stealth! Take out the guard and use the computer. Exit through the next door and wait. Don't bother about the guy repairing the car, bother about the guy shooting him. Once he is out as well, go to the right and climb the fence. Wade through the water and go to the right. Shoot the guy who's busy shooting someone else. (Better him than you.) Now check out the street to the left to find another soldier who needs to be taken out. You will also see a tank further down the road. Now I didn't wait to find out whether or not it would shoot me, I rather got out of its range by rushing down there and up the pipe to the right. By the way, I wasn't alone up there. Take out the guard and use the computer. Proceed to enter the north market. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ UPDATE: I received an e-mail by Jeremie who told me that the tanks could be disabled with the OCP. I haven't tried it myself though. NOTE: Has been confimred. (Thanks Drew) +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ UPDATE: Here a very handy tip from Dave - since I am very busy at the moment I haven't checked it myself yet, but it sure sounds pretty cool: - In mission number 8 ( Seoul ), it is very easy to take out the tanks by dropping a frag grenade down their open hatches. This will allow you to achieve " BONUS OBJECTIVES " rescue the EA-68 pilots and disable all type 86 battle tanks. Note that this information has been confirmed by now. Thanks Crij2000 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Seoul: north market ******************* SAVEPOINT. Follow the corridor and use the medikit if you need to before you take position at the window. Get your sniper rifle out and wait for the flying device in order to snipe it down. This will alarm a guard in the yard, but he should calm down after a while. Get outside and shoot him from above before using the wire to slide over to the other side. You might have alarmed another guard who had been in the truck. Shoot him from above and then use the ladder at the other side to climb down. Get into the truck and use the computer. Follow the alley, but disable the wall mine along the way! Climb over the fence and you are almost at the plane. Wait at the end of the alley for a guard to show up, shoot him and proceed to the right. But watch out for the tank which actually can shoot you if you are unlucky. You will find the pilots but get a nasty order. (I carried the pilots behind the tank and the cutscene showed no explosion in that area, but maybe that was just wishful thinking). I assume you are standing left of the plane, so check the area near the dumpsters for a rain pipe. Climb up and disable the last radar. Now follow the narrow roof with the gap in it and use the wire to slide over to the structure on the other side. Climb to the top and use your EEV on the plane to designate it as a target. Watch the tragic-heroic cutscene. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ UPDATE: According to Jeremie it is possible to disable the tank with the OCP. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ UPDATE: Dave suggested to throw a frag grenade down the open hatches of the tanks. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ UPDATE: CHECK THIS OUT! there seems to be a way to rescue the pilots against all odds. Here is what Kevin McNee sent in: - Hi, I was replaying the Seoul mission and found a way to successfuly rescue the pilots (and complete the bonus objective). To do this carry one of them into the ally with the fence that was used to enter this section of the map(the one just meters away from the designation stucture). LAMBERT will tell you when he is safe. Then go and bring the other one to that location. Doing this also brings up arguing between Sam and Lambert. I goes something like this: -when you approch the ally with the first one: "Sam if you compromise this mission for the pilots..... -when first pilot is in the safe zone: "Ok he should be safe here now call the airstrike...... -when you return for the other piolet: "Fisher what are you doing?" "No sence rescuing one and leaving the other" -when you approch the ally with the second one: "Your compromising the mission Sam no way are you going to get a medal for this." "Medals don't help me sleep at night Lambert" -when both piolets are safe: "ok they're safe now please call the airstrike" "with pleasure" When you call the airstrike Sam won't say "God forgive me" ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bathhouse: reception ******************** SAVEPOINT. Follow the alley until you see two guys talking. One of them will get to work on the phone line to the right. Make sure the other guy isn't watching then grab him and ask him a couple of questions. Now bypass the circuit. Now check out the wall next to it to find a suitable pipe to climb up. Slide over to the other side. You'll be now in a good position to drop on this guys head. Once he is out hide his body and use the trap door. Follow the corridor and use the ladder at its other end. Now that's a mean trick: it will be nice and dark when you climb up, but if you wait for too long one of those guards will switch on the lights. Surprise! They weren't exactly glad to see me... Here's what to do to avoid this unlucky situation. Sneak up on the chair to the left as soon as you exit the trap door. Now wait for the guy to sit down and be fast to grab him. Drag him somewhere nice and interrogate him. Now sneak to the right and wait for the walking guy to get near your position. Follow him and take him out. Go up the stairs and use your optic cable to hear a conversation. Now enter the room stealth and follow the walking guard around until you get the opportunity to grab him. Interrogate him and then take care of the receptionist. Head through the door next to the reception and follow the corridor. Use the optic cable to watch two guys talking. Once one of them has left be patient. You are waiting for the other guard to get close to the door. Now bash it open and hide his body. Use the computer for an e-mail, a camera view and the security access. Hack it and you will be able to disable the camera system. Use the large doors you can slide open and whistle to lure a guard into a trap. Take him out and climb onto the roof above the doors. Jump up and grab the ledge, now shimmy over to the left. There is an open window, but be quiet once you get inside otherwise you will have an unpleasant encounter with a cleaner. Instead lure him into your fist. Turn right into the corridor and hack the keypad. Once inside search the cabinet for the information you are looking for and use the computer. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ UPDATE: Here is something I overlooked when I was playing the game myself. It has been sent in by Peter Shaw (sorry it took me so long to add it to my guide.): - I have found out on Bath house: Reception, if you manage to interrogate the cleaner after climbing in the window, He will reveal the code for the nearby keypad and the fact that their is crawlspace in the office. This leads to a Secondary objective. I have drafted up a bit you could put in. Feel free to use it directly. After searching the Cabinet, be sure to use the crawl-space right next to it. After exiting, STAY IN COVER. There are two heavily armed I-SDF assault soldiers in the room too. After listening in to their conversation, wait for the mobile guard to move away from the one at the computer. Introduce him to your fist. Deal with his comrade after. Simply hack into both the computers to complete a secondary objective. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Return to the reception using the stairs, but be careful, there could be a guard downstairs snooping around. Once in the reception room use the door to the south to enter the public bath Bathhouse: public bath ********************** SAVEPOINT. Follow the corridor into the next room and try to sneak up on the toilets. Bash the left of the two doors to take out a soldier. If this doesn't work for you shoot the light from a distance and climb the first row of lockers seen from the entrance door. Now wait for the guard to take up his patrol and drop onto him when he passes you. Problem solved. Leave the room through the next door. Turn left into the corridor and cut the material. Once in the bath get to the left and wait for one of the guards to take up his patrol on your side of the pool. Grab him and send him to sleep. Now use your OCP and shoot the small bulb to the right. This should cause the second guard to go there to check out what's going on. You can drop down into the pool to avoid him and get into his back, but make sure you get somewhere close to the wall where it is dark. Get up again and take him out. You could have used the scaffoldings as well but this way seems pretty foolproof at least if you've made it so far. Now by-pass the circuit near the spots and get back onto the corridor. Check out the next room from the doorway. One man standing looking away, one patrolling. Use the OCP on the light and shoot it. Retreat until everything has calmed down. Now wait for the guard to come back on his patrol and start walking the moment he has turned around again. Your aim: left corner where it is dark and cosy. Climb up and drop into the water. You know what comes now: soldier needs a bath. Grab him, drown him, job done. Stay inside the water, his comrade can't swim either. Whistle and retreat a bit, then grab him and make him wash his ears. Leave the room on the other side, and sneak up on the next area. You will see a civilian turning his back to your position. But not for long he will proceed to the door pretty soon so be quick to send him to sleep. Use the medikit to the left if you need to, then proceed to the next door. You could have gotten to this next room using a trap door, but it is actually the longer way, so don't bother. First of all climb into one of those baths ahead of you and cross over to the next one with the water in it. Switch on your night vision and you will see a patrolling guard coming your way. Try the same method you used in the previous room. Whistle and drown. It works really well on both of them. If you have opened the trap door in the empty bath the second guard will get nosey anyway and a sound from you will lure him to your position for sure. Use the second door on the same side you came in and enter the private bath. Bathhouse: private bath *********************** SAVEPOINT. Sneak through the curtains and take position right behind the talking guy. Now wait until he said 'dismissed' and grab him. Drag him away from this position, the other guy might have realized that there was something wrong with his superior. Interrogate the guard and then take care of his comrade. This could alarm a third guard further down the corridor - if not, well you'll meet him eventually. Bypass the circuit behind the desk and proceed. Listen to the conversation and wait until the guard has returned to his position. Hit him hard and move on. Proceed down the corridor and ignore the one to the right. Get into the crawl space and exit on the other side. Cross the room until you see some kind of green house on the other side. Shoot the right window and enter the crawl space. Listen to the conversation. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Jake provided us with this information: - in the private bath area, before you must defuse the bombs in the bathhouse, when you listen in on shetlands conversation, you can scan the laptop next to him with your binoculars to get an email about the Chaos Theory. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Terminator had a useful hint as well - check this out guys! - Tired of getting 'smoked', during the : Firefight, in the Bathhouse section (just after listening to Shetland's conversation), or do you just fancy a laugh, for the hell of it ? Start this section, as: ' Assault ' (so you start off equipped with 2 Wall Mines). Just before heading for the wall vent, (to listen to Shetland); strategically place these 2 in the corridor, where you know the firefight ' badguys ' are going to appear. (Personally, I prefer to put one at the ' paper ' doors (which get blown open) at the top of the corridor, and the other, at the doors which are already open. Then, just smirk to yourself, as you hear a couple of very satisfactory bangs as you are exiting the vent, and making your way there ! The other 2 Wall Mines, you pick up, also come in very handy. Just after picking up the last one; Replace it, but on the last door frame, before the fence door. (While Shetland is still ' bending your ear ' ). This will neatly catch the guy who tries to sneak up to ambush you, and will flame his underpants nicely, while your busy defusing the first bomb ! Immediately afterwards, run back and either set your second Wall Mine in the same place or SaveGame and experiment a little (maybe trying different locations) at the top of the stairs. This should toast the tonsils of the pair which make an appearance, after you've defused the second bomb. You can always lob an odd ' frag ' grenade, you know, just to sort of : ' smarten them up ' a bit ! Don't forget to save your LAST grenade, to quickly, lob through the last door,the INSTANT it opens, after defusing the last bomb. - Sounds like fun. Give it a try! +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Ok, get going - bad guy needs to be taken out. Exit the vent and ignore the corridor. It's blocked by a shootout. Instead use the first vent again and turn right into the corridor to take the long way around and into the back of one of those shooting maniacs. Rush into the now open door and use the medikit if you managed to get hit by the crossfire. Ok, this is one of the hardest parts in the whole game. But there is one thing you should take care of first, and that's the wall mine nearby. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Note: an alternative approach to this next part is given below. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Three guys ahead in the shower room. They'll be wearing helmets with torches and will be eager to take you down in the doorway. Now I hate shoot-outs so I am not going to advise you to dodge into the room and dash from cover to cover. Here is my method - not very elegant but who cares as long as they die: Forget about night vision and normal sight. Thermal vision is the answer to your problem. That and a lot of ammunition which I hope you still got. I usually wait until they've calmed down and then try to figure out the position of one of them approaching the doorway as careful as I possibly can. They will spot you so be quicker than they are to fire some rounds into one of them. Then retreat and wait. Save after each dead man if you want to. That takes the pressure out of the situation. And there is one more thing that makes life (staying alive) a lot easier: remember the medikit next door. Use it every time you did get hurt - But make sure there are no guards on the corridor behind you when you do so (remember the guys caught up in the shoot-out? they might turn against you, so watch your back). If you have the suitable loadout you'll might be able to make use of the sticky shocker on the ground. There is water nearby, so see what you can make of it. Once they are all down, exit through the next door. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ You hate killings or are simply aiming for the prefect result? Try this: - During the big shootout in the shower room, there is a way to get by without having to kill anyone. You need the launcher attachment to do this. Equip the launcher attachment and load airfoil rounds. Stand at the doorway to the shower room and shoot out both lights. Then retreat back so no one can see you. Wait, a couple of the guards will come out to check out the room. Move to the door, and see if any are in the open (it may take some time for them to come out). If you have a shot, take one down with an airfoil round. Then wait again for the next guard (it's okay if they see you, as long as they dont kill you!) and take him down with an airfoil round. Then launch a sticky camera to the wall on the right side of the shower room and use it to locate the last guard. Equip a sticky shocker and take him down. If at any time you need to heal, use the medical kit in the previous room. ...However, only use sticky shockers on the last guard! If you use shockers on any of the first two guards, he will be revived by the others ... . - Well done Drew. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ I told you sticky cameras could come in handy more than once throughout the game - here is another one: - This trick works well throughout the game, particularly in the bathouse as you enter into the room before the bomb defuse (after the 1st wall mine, chasing shetland). Pick up the sticky's being carefull not to get the guards attention in the room as they are night viz kitted, sneak upto the door, armed up with the camera ready to fire, and hit a camera onto the far wall straight in front of you as you're looking through the door, noise the guards out and sticky shocker them one by one..... no need to get in there cos they can easilly see you. i managed to sneak through there once without being seen though! - Once again an info provided by Lee Justice. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Disable the wall mine and head down the corridor. I hope you didn't think this hunt was going to be easy. Break the lock of the door in the fence and immediately turn left and squeeze yourself past the boiler. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Note: Drew has informed me that if you leave the gate open a guard will appear behind you. This will not happen if you close it. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ A timer has started, the bomb is to the left where you cannot go further. The moment you start to disable it the timer will stop, but it will start over again so don't think it is over yet. Ok, things are really getting from bad to worse. Guards have entered the area and will shoot you the second they'll see you (and they will since they are wearing goggles like yourself). For the second bomb return to the door (watch out for a guard to the right if you are too slow you'll meet him on the catwalk above) and run up the stairs. Climb onto that thing ahead of you (guard ahead on the catwalk) and drop down on the other side. Jump down to the right and you will land right next to it. Jump up again and look for a red light that is flashing further to the right. Follow the catwalk to the right but make sure you have your gun ready. Jump over from the catwalk to the heating and you will be able to disable the last (finally!) bomb. Shetland will pass you, but you won't be able to move until he's gone. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Are you having a hard time with the shoot-out or are you even going for a 100% stealth success? Here is an alternative method by Sumudu Fernando to get through the shoot-out and bomb defusing part: - I used the stealth loadout (was going for 100% rating), and sticky cameras turned out to be essential. First for the room with the three badguys (after the wallmine & before the bomb defusing): Start by running into the room right away (e.g. right after defusing the wallmine) and hiding behind the short wall - this is done while the three men are "setting up" and they won't see you. Shoot a sticky camera into the far-left corner of the room (near the roof) -- this should give you a nice view of the three men, one of which is hiding in the shower below the camera. Hit the "noise" on the camera, and wait for two of the men to turn around and look. At this point you can safely go down the right side of the room and through the door (go as fast as possible without making noise). Note that the third man never moves, but he is looking the wrong way to see you. Next is the area with the bombs. Break the lock, and then place some sticky cameras around the room before defusing the first bomb. I recommend putting one camera at the top of the first set of stairs, and one that overlooks the catwalk from the door leading to the roof. Make sure you put this second camera on the left side of the catwalk, so that the guard will turn *away* from you to look at it. You can use more cameras if you want. After defusing the first bomb, you will know which side the guard is coming from by listening for him to complain about the broken lock on the fence (usually it is the first guard that comes from here, but not always). Use the cameras to figure out where the guard is (just tap "down" on the d-pad to switch to cameras, and L1/R1 to cycle between cams), and then distract him with the "noise". While he's investigating, get behind him and sticky shocker him. Repeat this for the 2nd bomb & guard (who usually comes from the other door). Then defuse the third bomb and run to the exit & Shetland. I hope that that is pretty clear (I'm sure if you try it you'll get where to put the cameras). This was the only way I could manage to get 100% rating for this mission (e.g. subdue those guards without them seeing me first). - +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Follow him outside and climb up the ladder. Open the door and let Sam do what he has to. Pull the trigger. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ NOTE: you do not want to shoot an old friend? - Take the gun down to have Sam take an alternative approach to the problem.... (No mission failure if you do so.) Thanks Brittney Schmelter +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Kokubo Sosho: reception *********************** +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ NOTE: There are at least three ways to get into the building and to the hostages. I decided to describe the one I consider the easiest since my intention is to provide help for every level of gamer. For the rest of you: keep an eye open for crawl spaces and gaps underneath the ceiling and pipes above cleaners. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ SAVEPOINT. Seems it's not over yet. Careful now - the red light you see has its source in a flying device guarding the area above you. Since you have to go on this mission without a sniper attachment your only choice is a dash past it. Move straight ahead until you cannot go any further and check the wall to the right. You should see a crawl space. That's the aim of your dash. Get in there and follow the vent. On the other side use your night vision to see two guards patrolling the area ahead of you. Watch out for the camera - you'll see its beam with the night vision (it seems to be able to penetrate the wall as well - I got caught while sneaking to the right). You'll be safe once you reached the door so use your OCP on the camera and pick the lock of the door to the right. Climb up the ladder and use the crawl space. Now bash the right door in the men's room. (You can see some feet under the door). Use the medikit on the corridor if you need to and proceed. Use the OCP on the lights and then shoot it. The guard will use a torch so it might take some following around in circles until you will be able to grab him, but once you get hold of him interrogate him. If you feel the urge to use the computer to the right switch off the lights (switch to the left in the corridor) and time your move with the camera (it spotted me once despite the lights being off (night vision), so you might want to forget about the computer -it contains only e-mails anyway). Alternatively you could use Sam's ability to hack the computer from a distance (thanks Rob for reminding me of this). Use the door to the left instead and enter the offices. Kokubo Sosho: offices ********************* SAVEPOINT. Wait until those two guys have finished their conversation - it's rude to interrupt anyway. Now wait until one has gone upstairs and the other one has taken position in front of a computer screen. Grab him and drag him away to question him. Now use the computer to the right and hack it for an e-mail and a code. Nice sculpture! And really useful! (Some people say modern art wasn't any good - I say it's a real enrichment!) Climb up and cross the room. On the other side turn left above the stairs and let yourself down a bit. Wait until the guard passes your position and drop onto his head. Repeat the sculpture climbing method and this time cross the room all way through before you turn left. Now use the crawl space and listen to the conversation. Drop down (careful it's a bit too high, you will get hurt if you drop all the way at once.) There is a camera behind the wooden beam to the right. You can't see it from your position, but you can hear it. Get as close as you can and whistle to get hold of the guard. Interrogate him and end his shift. Now shoot the light bulb above the hostages and talk to them. Exit through the door and turn right. Follow the corridor to the room with the sculpture and you will know why I took out the guard in advance. Go down the stairs, but stop one level above the ground. A new guard has taken up patrol. Drop down over the railing and sneak up on him. Take him out and use the security gate to get into the I-SDF base. Kokubo Sosho: I-SDF base ************************ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ NOTE: You can get caught during this part of the mission. Never mind - it's actually quite funny - except that all the guards will be on the highest level of alarm afterwards. Here's what you have to do if you should fall into their hands: You will wake up in an interrogation room with your hands tied behind your back. A guy will be questioning you, but of course Fisher won't answer. Instead use the option 'pick cuffs'. It's basically a normal lock pick, just without seeing what you are doing - just like Fisher. Now use your left analogue stick to open the cuffs. Unfortunately every time you do get hit you have to start over again. But your chance will come when the guard decides to use stronger methods and starts to prepare some drugs. Open the cuffs and take him out - interrogate him first if you like. Now bash the door and pick up your equipment outside. It's near the door you step out of next to some shelves. That's back to work for you. Pick the lock. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ SAVEPOINT. Switch the object on the wall to the right and retreat. Now wait for a guard to come to switch it back on again. It is not possible to lure him to the dark side of the corridor, so I hope you still got something non-lethal in your pocket. Use it and proceed down the corridor. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ FUNNY: Mark provided me with one of those tidbits by the programmers I was talking about. Here is what he told me (sorry that it took me so long to add it): - In the Kokubo Sosho: I-SDF base level, if you interrogate the first guard that comes up the ramp after you switch off the lights, he makes a funny joke about Metal Gear Solid and how you can shake the guys for weapons and ammo. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Use the dark area to get rid of each guard one at a time, but mind the camera, which is this round thing on the ceiling. Head to the right and hack the retinal scanner. Follow the corridor and unless you want some sticky shockers ignore the room to the right and go immediately to the server room. You could have the code, so either hack or use the keypad. Immediately use your night vision to see the cameras. It is quite easy to follow them around and if you stay in a corner and you don't move they shouldn't be able to see you. You have to use the computer in the middle corridor between the servers. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Note: I found an e-mail on the second computer in the room claiming those servers would sink into the ground if an alarm was sounded and could only be brought up again using the retinal scanner in the room. Don't know whether that happens or not, but in case it does, you know what to do now. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Use the computer and leave the room. Go back to the first camera and turn right into the corridor to get to the area with the war room. Unfortunately I haven't found a way through that next part without raising an alarm, but at least I can tell you how you won't get caught by the guards. The problem is the camera, which is either left or right of the room. The OCP doesn't seem to work from that distance and you cannot shoot it either. So here is what I did: I use a smoke grenade to obscure the sight of the guards throwing it underneath the camera. Then I switched on my thermal vision and rushed down there knocking out guards along the way. Two of them that is. You can also take them out with a sticky camera which will release gas. J.Pitts seems to have found a way to get into the war room without raising an alarm. Here is what he wrote, try it for yourself: - I've knocked out the camera to the right by walking near that corridor, staying close to the protruding piece of wall to my left. Then use the OCP near the base of that camera. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ The sticky camera method I mention above has been confirmed by Lee Justice. Here is where he did place this technological wonder: - just hang back in the shadows as you move into the corridoor that leads around the war room, with the infra red camera up near the top end, hit the far wall beyond the all seeing camera eye with a sticky cam and do the works on the two guards before busting the all seeing with the pistol's secondary. - +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Climb onto the platform and you will find a vent to the right. Use it and watch the scene below you. Use your EEV and press L1 aiming at the screen once the conversation has started. Now use your EEV on the computer and keep listening (keep it pointed after using the computer and press L1 to record it). Get out of the vent again and this time your OCP will disable the camera since you can get close enough, but you will have to aim at its holder. Rush to the exit. And use the elevator outside. Kokubo Sosho: lower levels ************************** SAVEPOINT. I sure hope you didn't stand on the trap door. Anyway, you have to get down there so let yourself down into the hole and move to the side opposite the elevator doors, then let go. And let go, and let go. You get the picture, be fast in order not to be seen. Three guards patrolling this corridor. They look dirty, let's get their ears cleaned. If you are patient enough you can take them out one by one simply by grabbing them off the platform and into the water. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ NOTE: Here a cool move to get rid of the three guards which was sent in by Evan Kaufman. This will require a lot less patience: - In the I-SDF base, after dropping out of the elevator and into the water, theres the three guards to take care of, as well as the wall mines. in your FAQ, you suggest "If you are patient enough you can take them out one by one simply by grabbing them off the platform and into the water." If, however, you're not the patient type (or you just like fireworks, heh) you can grab the first guard from the water, then jump out, inch to the corner on the right (careful, cause the two other guards are right by there), and toss a flashbang grenade (or a frag, possibly even a smoke) to land right near the closest wall mine. the mine will detonate, causing a chain reaction, taking out the remaining guards AND the rest of the mines in one rather spectacular move. Its easier, of course, just to wait & grab them all at the edge of the water, but its certainly more fun to send em off with a bang :) +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ NOTE: There are days even the most professional of us overlook the most obvious thing to do ;): Simply shoot one of the mines (from an appropriate distance this is) and you should get rid of all your problems. Thanks Johnnie S. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Funny: Whisteling seems to be enough to set off the chain reaction. Arent_we_ sarcastic told me that this could cause one of the guards to turn around quickly. Too quickly, thereby causing the explosion. Check it out guys - sounds like fun. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ You like using your cameras? Try this: - Move left when Sam is in the water and camera the wall that is in shadow, wait for a guard to get close, click and he'll come for a look, wait for the 2nd guard to get close and click him over too while the first one is still looking. Once they're stood together shock em and move onto the third guy who is usually standing still near to the door down on the other side, oblivious to his comrades' plight. No explossions, no dead bodies, 100 % success.... - That's at least what Lee Justice claims. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Get out of the water and prepare for another rush of adrenaline. A timer will start. Three minutes that's all you got. But be careful there are wall mines at different locations in the room. My advice: turn right after climbing out of the water and disable the two wall mines next to the door. Follow the corridor and open the next corridor. Dead bodies all over...could have something to do with the laser beams in the corridor. Avoid them by staying low and making turns. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Note: Arent_we_sarcastic informed me about a control panel to the right (immediately behind the door through which you enter the corridor). This should switch off the laser beams enabling you to cross the corridor safely. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Careful when you enter the server. You'll be shot at if you rush in there. Instead climb over the railing and stay behind the orange screen while proceeding to the right. Use the computer at the other end of the platform and then place a charge. Get out of reach and detonate it. That should solve the missile problem for now. You might want to get out a good gun now. Nasty company. My advice: if you have some sticky shockers left, use them now! Those guy will be shooting like mad from the second you fired your first shot. And stay away from that shooting device on the ceiling near the computer terminals. I managed to take out two guys using sticky shockers and rushed up to the last guy knocking him over. (Don't worry about your health as long as you stay alive). Once they are out go into the corridor to the right and go to the room with the large windows. (Not the door to the right.) Typical. You will have to save him, so get to the room to the left and jump into the hole. Now go forward until you cannot go any further and turn left. Jump up and save Otomo. (You will need to approach him from the side of the windows, otherwise no option will pop up.) Time to go home now, you saved the world. Place a charge at the windows with the waterfront and go behind the wall with the smaller window next to it. Return to the incoming water and exfiltrate. <<=>><<=>><<=>><<=>><<=>><<=>><<=>><<=>><<=>><<=>><<=>><<=>><=>><<=>><<=>><<=>> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ I received an e-mail by Schlauchi who claims he was a reliable source for the following: (If you've spent hours switching lights on and off and it didn't work, please send your complains to directly to Schlauchi) !!CHEAT!! SplinterCell 3 Chaos Theory Team Picture Cheat: Go to the menu where you can choose between online and offline mode. Now press R2 and insert the following: circle, circle, circle, circle, circle, square, square, square, square, square, circle, square, circle, square, circle, square, circle, square, circle, square !!EASTEREGG!! in the bank level: Activate the sprinkler system and switch off the lights. Go to the stairs in order to leave the tresor. Return back into the tresor and switch off the lights again. Go back to the stairs in order to leave. Return to the switch for the lights and use it 30 times in a row without moving. Note: Schlauchi claims to be one of the guys from the cheat above. If I have been fooled, please let me know. !!IMPORTANT NOTE!!: I have not been fooled. His identity has been 'proven', the cheat code is correct. Thanks Schlauchi. >>>><<<<<>>>>><<<<<>>>>><<<<<>>>>><<<<<>>>>><<<<<>>>>><<<<<>>>>><<<<<>>>>><<<<< VI. Personal Review >>>><<<<<>>>>><<<<<>>>>><<<<<>>>>><<<<<>>>>><<<<<>>>>><<<<<>>>>><<<<<>>>>><<<<< This is a new section which has been requested by some of you sending me e-mails: So here you go - my personal opinion: Thumbs up for another brilliant ubisoft game! If you ask me 'Splinter cell Chaos Theory' is a 10 out of 10 on my personal scale. Apart from potential difficulties for newbies I haven't found any real downside to it. The graphics are good, the handling is fine and smooth like ever and the storyline is fast and dynamic (-and almost topical I may add). Each mission provides you with new surroundings, new challenges and requires different skills. Nothing to get bored with. Conversations are likely to make you smile and Sam is sarcastic like ever (if not better). Keep an eye open for the tidbits of the programmers! My verdict: A must for anyone who loves stealth games! ------------------------------------------------------------------------------- >>>><<<<<>>>>><<<<<>>>>><<<<<>>>>><<<<<>>>>><<<<<>>>>><<<<<>>>>><<<<<>>>>><<<<< VII. Copyright and Special Thanks >>>><<<<<>>>>><<<<<>>>>><<<<<>>>>><<<<<>>>>><<<<<>>>>><<<<<>>>>><<<<<>>>>><<<<< All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. My special thanks go to ubisoft for making this excellent stealth game. I also want to thank those of you who have encouraged me to keep going and who appreciated my work. I guess it is quite obvious that writing a FAQ means investing a lot of time, energy and work. Therefore it should be a matter of course that people should treat this work with some respect. But for those of you who need it spelled out: Don't take it as a whole or in parts and present it as your own work. This is guide is for private use only, and if you have anything else in mind with it, DO ASK PERMISSION. ANYTHING ELSE IS THEFT. This also goes for other web sites which are interested in using this Walkthrough: ask for written permission before using any part of this guide. For all honest user of this walkthrough: I hope you have enjoyed it and that you found what you were looking for. If, however, any further problems arise, or something should be unclear, you can e-mail me, BUT ONLY IF YOUR MAILS ARE FREE FROM ANY WORM, VIRUS OR ANY OTHER NASTY SURPRISE, and I will see what I can do to help. Also, only friendly and serious mails, and make it clear in the title of your e-mail that you are referring to 'Splinter Cell Chaos Theory'!, since anything else will probably be deleted as junk mail. Until then, 'embrace the darkness'! <=<<>>=><=<<>>=><=<<>>=><=<>=><=<<>>=><=<<>>=><=<<>>=> Copyright 2005 Katrin Koblischke