##### ##### 1111 9999999999
##### ##### 1111 999999999999
##### ##### 1111 9999 9999
######################### 1111 9999 9999
######################### 1111 999 9999
##### ##### 1111 9999999999
##### ##### 1111 999999999
######################### 1111 9999
######################### 1111 9999
##### ##### 1111 9999
##### ##### 1111 9999
##### ##### 1111 9999
Dragonball Z Budokai Chatacter FAQ
Android #19
--------------------------------------------------------------------
All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.
Table of Contents
A. Introduction
B. Legal Stuff
C. Version History
D. Who is Android #19?
E. Misc. Android #19 Game Info
F. Combos
1. Punches
2. Kicks
3. Punches + Kicks
G. Capsules
1. Special Moves
2. Exclusive System Capsules
3. Normal System Capsules
4. Set Ups
H. Special Thanks
###########################
A. Introduction
###########################
Yes this game maybe four years old from the date that I decided to write
this guide, but that is simply because not all of the guides that can be
under the character FAQ section are not there. So that is why I wrote what
you see here. Even though I may be doing this to fill up places I'm still
trying my best to give you a quallity guide. Please keep in mind that this is
my second FAQ ever. Also please not that EVERYTHING IN THIS FAQ IS A SPOILER
because Android 19 is a secret character. Anything that you find out about
Android 19 I am not responsible for. If you find anything in this FAQ that is
not correct please contact me at greenkpk@yahoo.com. If I find out that you
are indeed correct I will change it and give you proper acknowledgment.
#############################
B. Legal Stuff
#############################
This may not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other
web site or as a part of any public display is strictly prohibited, and a
violation of copyright. If you wish to post this guide on your site please
notify me at greenkpk@yahoo.com
This FAQ is only allowed at
gamefaqs.com
neoseeker.com
##############################
C. Version History
##############################
July 22, 2005 (1.00) This is my first installment of the guide on GameFAQ's
and probably will be my last for this guide unless
someone finds something that must be corrected.
July 24, 2005 (1.01) I added info on where this FAQ is allowed.
#############################
D. Who is Android #19?
#############################
Android #19 is on of the to two Androids we first see in the Android Saga.
Android #19 is not Dr. Gero's most powerful creation but did prove to be
quite strong. Like Dr. Gero, Android 19 has the ability to abosorb energy.
We fist see him do this in his battle with Goku. Thanks to Goku's heart
condition, Android 19 was able to take down Goku fairly easily and steal
a lot of energy. Android 19 then engaged in battle with Vegeta. Android 19
was easily defeated by Vegeta, who recently at the time became a Super Saiyan.
We later see Android 19 in DBGT when Android 17 makes a portal form hell and
Earth. But this time android 19 is easily disposed of and sent back to hell.
###############################
E. Misc. Android #19 Game Info
###############################
Android #19 is unlocked by completeing Android Saga episode
#2 Super Saiyan Vegeta
Android #19 can be fought in Android Saga Episodes
#1 A New Threat
#2 Super Saiyan Vegeta
Android #19 Outfit 1
This is Android 19's outfit that he wears everytime we see him.
Android #19 Outfit 2
This is simply a change of color, Android 19 becomes mostly blue.
################################
F. Combos
################################
P=Square
K=Triangle
E=O
G=X
>=Forward
<=Backward
N= Nocks opponet away
U= Nocks opponet in the air for a couple seconds leaving room for a
possible second attack.
Example:
Combo (Damage Delt)
1. Punches
-------------------------------------------------
P (70)
PP (135)
PPP (203)
PPPP (258)
P>P (144)
P>PP (212) U
>P (70)
>PP (135)
>PPP (203)
>PPPP (283)
>PPPPP (394) N
P (155) U
2. Kicks
--------------------------------------------------
K (80)
KK (154)
KKK (222)
KKKK (324) N
KK>K (231)
KK>KK (306)
KKK (163) N
KK (90)
>KK (164)
>KKK (232)
>KKKK (303)
>KKKKK (371) N
K (175) N
3. Punches + KickS
----------------------------------------------------
PK (153) N
PPK (212)
PPKK (287)
PPKKK (422)
PPK>K (347)
PPPK (278)
>PK (158)
>PKK (235) N
>PPPK (338) U
>PPPKK (422) N
P>PPK (283) N
K (205) N
>KP (164)
>KPP (232)
>KPPP (317) U
PPE (341) (581)
>KPPPE (467) (707)
You should really have this move on Android 19. This is an easy move to pull
of with a really good damage count. If you double stack you should be able to
take out more then 50% of you opponets life bar.
-
For the following moves the combos were factored in
-
Life Drain (705) (825)
This is an extreamly good move to have. This is also one of the best moves
in the entire game. Not only does this move give a large amount of damage
but as a result you gain life back from this move. If double stack then pair
this move with potential you, it is possible to take out more than an entire
life bar.
-
Power Break (522) (738)
This is a good move if your into maximizing your damage. This move has the
highest non-stacked damge that Android 19 has (excluding Life Drain). But if
your not worried about the little bit of extra damage it will give you then
you should probable skip it.
-
Rolling Crush (250) (500)
You should also have this move equiped. Sometimes your opponet is blocking
to much or can predict what move you might want to try next. This move can
throw your opponet of guard. Its not an easy move to predict. It doesn't do
much damage but it can save you in a lot of tight areas. It doesn't need to be
double stacked, but doing so adds a nice touch.
-
Cybernetic Pain (509) (936)
Definatly go for this move. It is not a must have but I would recommend
putting this move on before putting on Power Break. This moves is easy to pull
off and it does more damage than Photon Shot. In addition when the move is
over it nocks your opponet away giving you enough time to recover from
your short break.
2. Exclusive System Capsules
--------------------------------------------------
Example:
Capsule Name (Effect)(# of Slots)
Comments
-
The following Capsules are exclusive to Androids 16,17,18 and 19
-
Special Coating (raises the defense of Android 17 by 10%) (1 slot)
Its a good capsule to put on if you have freespace or if you want an extra
edge against your opponet.
-
Improved Special Coating (raises the defense of Android 17 by 20%) (2 slots)
I like this capsule better than Special coating because you can actually
see the difference in you defense. 2 slots is not that bad a price to pay.
-
Nanomachine (raises the defense of Android 17 by 30%) (3 slots)
If you want a high defense but what to have room for other capsules this is
probably your best choice. That is, if you only need four capsule slots left
when your done.
-
Improved Nanomachine (raises the defense of Android 17 by 40%) (4 slots)
If your massivly afraid your ultimate demise put this with a Senzu Bean and
you'll be all set. You could also put this on if your not going to make use
of the death-moves.
-
Androids Barrier (Nulify all opponets Ki Blast Wave) (1 slot)
This capsule is pretty worthless. In order for your opponet to kill with just
ki blast waves you would literally need to be shot 30 times. And that is not
includeing if you have any defense power ups. Most of the time you get 3 ki
blasts shot at you anyway.
3. Normal System Capsules
----------------------------------------------------------------
The following Capsules are available to everyone in the game.
-
1/3 Senzu Bean (Regain one life bar after KO) (1 slot)
I have the capsule equiped to all of my characters. Its mostly a back up for
those tuffer battles.
-
Senzu Bean (Recover Life Completly after KO) (3 slots)
This is one of those capsules that can be really good or really bad. The good
part of this capsule is you can last twice as long. The bad part is your
battle can last twice as long from the lack of specials moves to use.
-
Gero's Energy R & D (Ki increase with ki blast deflection) (1 slot)
Don't use this, there will never be enough ki blasts to fill your ki hungery
needs. Unless your friend is trying to button mash the circle button.
-
Gero's Deflection R & D (Deflects ki blasts when gaurding) (1 slot)
This is about as usefull Gero's Energy R&D. This is only relitivly good if
you pair it with Energy R&D and then face your circle button mashing friend.
-
Gero's Deflect-Back R & D (Deflects back ki blasts when gaurding) (1 slot)
This is probably a better choice the Deflection R&D but still I wouldn't
recommend using this capsule either.
-
Viral Heart Disease (Slowly Drains health from both fighters) (1 slot)
This can make for an iteresting battle, or if you only have enought time for
a couple quick rounds of DBZ.
-
Vaccine (Cancels the effect of Viral Heart Disease) (1 slot)
Vaccine should only be used when paired with Viral Heart Disease. This way
your opponets life drops and yours doesn't. This is an easy way to get
through tournement mode. Or an easy way to tick of your friends.
-
Super Holy Water (damage precentage is reduced) (1 slot)
This is just another way to protect your self. I would recomend raiseing your
defence with other items before using this one.
Serious! (strength increase when life drops to 1/3) (1 slot)
This works well when combined with 1/3 Senzu Bean. But otherwise by the time
you reach 1/3 of your life the match is already about to be ended anyway.
-
Serious!! (strength increase when life drops to 1/2) (2 slots)
This is better than Serious! because when your life is at 1/2 you still have
the ability to win. 2 slots might be to much for you by the time you start
thinking about equiping this.
-
Serious!!! (strength increase when life drops to 2/3) (3 slots)
This is good if you know your going to lose your first life bar fast. But
3 slots might be to much to ask of you.
-
Rage! (stength increases for the first 10 seconds of battle) (1 slot)
Oh yay I get to hit my opponet with one punch that is a little bit stronger
than the rest. You wont notice this. Serious! would be better.
-
Rage!! (strength increases for the first 15 seconds in battle) (2 slots)
15 senconds could be long enough to may bull of a PPPP but when you hit E
you probably run out of time. Don't use this
-
Rage!!! (strength increases for the first 20 seconds in battle) (3 slots)
This would be the most effective of the 3 rages but, 3 slots for only 20
seconds is not worth it.
-
Potential (strength increases as the battle goes on) (2 slots)
This is probably one of my favorite capsules in the game. You start out with
nearly nothing for an attack power up and after maybe 30-40 seconds you have
an attack power up of 40%. I would definately recomend this over Rage.
-
Super Kami Water (health decreases and attack increases) (1 slot)
This is a really bad capsule to use. You health will most likely drop to fast
for you to even be able to use your tremendous power effectivly. The only way
I can imagen this be worth something is if you equiped it with Viral Heart
Disease and Vaccine. But that would take up 3 slots and there are alot of
other capsules far more worthy of those three slots.
-
Gero's Perpetual Energy R & D (can't transform but ki at max) (3 slots)
This is a nice capsule considering you never have to worry about your energy.
Since # 19 doesn't transform the only really negative thing about this is
that it takes 3 slots.
-
Breakthough (can use all abilities) (7 slots)
And added bonus of this capsule is that all of the abillites work as if they
are double stacked. But after equiping this you will have no more slots left
for anything else.
4. Set Ups
----------------------------------------------------------
These are by no means all of the setups you can have for #19. These setups
listed below will have no effect on the looks of your character. The names
I created for the set ups are just for the heck of it.
My Android #19
Photon Shot x2
Rolling Crush x2
Life Drain
Special Coating
1/3 Senzu Bean
I like this setup because All of the moves I have here will take out at
least have a life bar. The Special Coating and 1/3 Senzu Bean ad for are
very helpful in terms of defense.
Power
Potential
Super Kami Water
Serious !!!
Rage!
I don't particulary like this one because of super kami water. If I were to
have an alternitive power setup I would switch Rage! and Super Kami Water for
just a Rage!!
Defense
Improved Nanomachine
Super Holy Water
Androids Barrier
1/3 Senzu Bean
I'm pretty sure that this is the higest defense that you can put on Android
19. Me I would take out the last three capsules and replase them with a Senzu
Bean for extreme percautions.
Android #19
Photon Shot
Life Drain x2
Power Break
Viral Heart Disease
Vaccine
This would be Android #19 in his fight with Goku. This is a nice setup if
your plaining to be cheep. Its a nice way to win against the computer
but if you do it agianst your friends they will not be very happy.
Android #19 Goku Energy
Potential
Photon Shot x2
Life Drain
Power Breakx2
This would be Android #19 after he absorbed Goku's energy. This is a very
nice setup. It doesn't contain anything for defense but there is enough
high attack power that winning a match should happen fairly quickly.
Android #20
Photon Shot x2
Life Drain x2
Gero's Energy R & D
Gero's Deflection R & D
Special Coating
This could have ben called "Android #19" but I already used that. Anyway this
setup is not that good. Pairing Energy with Deflection is a good idea. But
there will never be enough ki blasts your match to fill up you energy bar.
##################################
H. Special Thanks
##################################
Akira Toriyama- Because she called it Dragonball.
CJayC- Because I wouldn't have a place to put this.
Keyboards- Because I don't what to do this any other way.
Infograms- For making this game.
Playstaion- Because I can
The word Super- Because we would use Mega otherwise.
Copyright 2005 Joshua Oberle