++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Dragon Ball Z: Budokai 3 Goku Character FAQ By: SSJBen Version: 2.0 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ <1> Update History <2> The Pro's and Con's of Goku <3> Basic Combos and Strategies <4> Intermediate and Advanced Combos <5> Goku's Capsules and Setups <6> Goku's Dragon Universe Walkthrough <7> Legal Stuff and Closing ============================================================================== <1> Update History ============================================================================== 28/12/2004 - Started work on the guide. 30/12/2004 - Finished the guide. 07/01/2005 - Added some capsule setups for Goku and edited some stuffs. 08/01/2005 - Intermediate and Advanced combos are in. 09/01/2005 - Added a walkthrough on Goku's DU. ============================================================================== <2> The Pro's and Con's of Goku ============================================================================== Pros: - Good nice combos which can lead to massive damage. - 5 transformation, which means you can power up to Super Saiyan 4. - Goku's deathmoves are extremely powerful. - A well balanced fighter in the game, you can go offensive or defensive at any time during a battle. Cons: - Have to use Breakthrough capsule to make Goku useful, due to his numerous different amount of transformations and attacks. - Might be a little hard to juggle your opponent in the air at times. - His combos can be hard to pull out at times, and its easy to get wrong in the middle of it. - Goku isn't really fast. He has decent speed, somehow I do feel that Goku is slower in Budokai 3. In the last 2 Budokai games, he was a little faster. Overall: Goku is a great balanced fighter in Budokai 3. In DA, Goku can be really overpowered if you have 20 attack and 20 arts. His 10x Kamehameha can deal around 2k damage to someone who has 20 Guard and 20 health. Also his Super Spirit Bomb attack is also one of the most powerful ultimate attack in the game. His Warp Kamehameha, of course can be a real 1 hit killer Dragon Rush move in DA as well. Goku's Deathmoves are of course combo friendly, even short combos can lead up to massive damage. This makes Goku one of the best characters in the game as he is in the anime and manga. ============================================================================== <3> Basic Combos and Strategies ============================================================================== Legend: P: Punch K: Kick E: Energy G: Guard >: Forward <: Backward -: Cancel ^: Juggle *: Stun =: Sidestep ______________________________________________________________________________ +Basic Combos+ Here are some of the basic combos you can use with Goku. Later on, I will add Advanced Combos which is gonna be more interesting and difficult to pull out. - Punches -
P,P,
P = This combo can be a Teleportation combo starter if done in the air. Hold down the >P at the end if you want to charge up the punch. In other words, if you opponent is blocking you might want to guard break them.
P,P,
K,K,K,K,K = A basic kick combo. Nothing special about it though. Use it any
time you like.
>K,K, K,K,K,K,K = A pop up basic combo. Its effective as you will launch
your opponent far away, giving you time to recharge your
Ki.
K,K,K,>K,K = A 9 Hit punch to kick combo. You can TC your opponents
to do extra damage at the end of the combo.
P,P,K,K,P = Nothing special about this one, a multi 5 punch and kick combo. It
ends with a headbutt though.
>P,P,P,K,>K = Punch to kick air Launcher. Also another Teleportation combo
starter. Fairly useful any time during your match.
K,P,P,P,E = A real basic Kamehameha juggling combo. Nothing really
really special though. It just does a little more damage.
P,P,P,K,E = Just a basic juggling Dragon Fist. It does more damage
than just a normal one though.
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+Strategies+
Here are some basic strategies that you should know when using Goku to fight.
- Always try to run away from your opponent when he is in Hyper Mode. When his
Ki gauge runs out and if you have atleast 5 Ki bars, dash infront of your
opponent and go into Hyper Mode. Launch an ultimate move immedietly, this
is a real effective technique IMO.
- Always try to have high Ki. Since the more Ki you have, you will get more
bonus attack %. Having high Ki will be really useful because when your
opponent runs out of Ki in Hyper Mode, you can immedietly go into Hyper
Mode and launch an Ultimate move. Or else, you can only hit your opponent
into DragonRush mode which is of course alot more difficult to get the
finishing blow.
- Only go into Hyper Mode if you are confident enough that you can hit your
opponent into Dragon Rush or an Ultimate attack. If not, avoid it at all
cost.
- Try not to use Advanced combos on your opponent all the time. Only do it
when his Ki is low. That way he won't have th chance to Teleport Counter
you.
- Sometimes, Basic and Intermediate combos are better than Advanced combos.
Basic combos are short and easy to pull out, and they do nice nifty damage
to your opponent. Intermediate combos are in another way an upgraded version
of basic combos put together. You should use Intermediate combos on your
opponent more often than basic and advanced combos.
- Teleporting is a good way of dodging attacks from your opponents. But
make sure you keep an eye out for your Ki gauge as Teleporting takes 1 Ki
bar away.
- Sometimes Teleport Combo can do heavy damage as well. Especially when
combined with Deathmoves like Dragon Fist. But of course, it takes up
1 Ki bar and your opponent can Counter your Teleport as well. So use
it sparringly.
- Teleport Counter only when its nessasary. If the opponent is doing low
damage, don't Teleport Counter because it takes 3 full Ki bars away.
Thats ALOT if you ask me.
- When your opponent launch a deathmove, just sidestep and launch your own
deathmove. This is just basic common-sense though, and its also a great
technique sometimes.
- If you can't dodge your opponent's deathmove, then try to block it. Although
it does damage, it doesn't do full damage which is better than getting hit
head on.
- In a beam struggle, always try to win over your opponent. Because if you do,
your deathmove will do an incredible amount of damage.
- In Dragon Arena though, always have high HP, Attack, Arts and Guard. If you
watch the Anime, this 4 stats actually does represents Goku in the anime.
==============================================================================
<4> Intermediate and Advanced Combos
==============================================================================
Here are the intermediate and advanced combos for Goku. It can be a little
teddious and frustrating to pull off at times, but practise will make you
good at it.
+Intermediate Combos+
Intermediate combos are sometimes better than Advanced Combos. Using advanded
combos on an opponent when his Ki is high, he can easily Teleport Counter
you. Thus, you are wasting your time and oppening a door for your opponent
to attack. Thats when Intermediate Combos comes in, it doesn't do as much
damage as advanced combos, but it is much safer.
Juggling Kamehameha
(>P,K,K=)*(>P,P,P,P,P, K,P,P,P,E)
Commments: Something easy to pull off and remember. The Kamehameha damage
at the end can deal a nice considerable amount of damage. Infact this combo
can be used as a DragonRush combo as well. Just activate Hyper Mode and
proceed with the combo, at the end of it you will go into DragonRush. Now
here comes the big part. If you have 2 Warp Kamehameha capsule equipped, and
if you get through the DragonRush button sequence succesfully, its pretty much
instant KO for you opponent.
Base Form Goes Super Saiyan to Dragon Fist
( P,P,P,K,E)
Comments: This combo is somewhat a little trickier to pull off. You will have
to start off with base form though, or this combo will not work. At the end
if the Dragon Fist attack, you can choose to Teleport Combo. Its up to you.
Goku Stunner Super Spirit Bomb
(>K,K,P)*(>K,P,P)*(>P,K,K-)*(P+K+G+E)*(>P,K,K-)*(P+K+G+E)
Comments: In order to make this combo go well, you will have to start from
base form. Also, make sure you have Super Saiyan equipped or else Goku will
just unleash the normal Spirit Bomb attack. I suggest using the breakthrough
capsule though.
______________________________________________________________________________
+Advanced Combos+
First of all, advanced combos can be a real risky thing to do against a good
player. So don't always use advanced combos, try using it only when your
opponent is low on Ki and when you are confident that you can pull it off.
Here are some Goku advanced combos of my own.
Power of the 10x Kamehameha
( P,K,K-)^(P+K+G)^(>P,K,K-)^(P+K+G)^(>P,K,K)^
(P+K+G)^(>P,K,K=)^(>P,P,P,P, P,K,K)^(>K,P,P,P,E)
Comments: This combo is extremely long and hard to pull off. But if you manage
to suceed, then it can deal atleast more than 2k damage to your opponent.
Please make note that I used the Breakthrough capsule to do this combo.
Double Dragon Fist
( P,P,P,K,E,E,)^(K,K,K,K=)^(>P,K,K-)^
(P+K+G)^(K,K,>K,K,E,E,E,E,E,E,>E) (Teleport x3)
Comments: It doesn't do as much damage as the 10xKamehameha combo, but it
doesn't give your opponent the chance to dodge or counter-attack. You can
start this combo on Super Saiyan 2 form, but don't use this combo when
you are in a higher state. I would best reccomend that you start with
normal base form though, that way you won't go wrong.
Kamehameha to DragonRush
(K,K,K,K=)*(>P,K,K-)*(>K,P,P)*(P+K+G+E) (K,K,K,K=)*(>K,P,P,P,E)
Comments: You might think that how will I have the time to do Goku's KKKK
cancel after going into HyperMode. Now, thats why I added the >KPP stun
combo in there, you have to be fast because as soon as the your opponent
is stunt you will have to go into HyperMode. Then again, as soon as
you are in HyperMode, proceed with the KKKK cancel/sidestep immedietly.
Timing is the most important thing in this combo.
Instant Kill-Super Dragon Punch
(K,K,K,K=)*(>P,K,K-)*(P+K+G)*(K, K,P,P,P,E
[715 Damage = Base]
[769 Damage = Kaiokenx10]
[801 Damage = Super Saiyan]
[857 Damage = Super Saiyan 2]
[891 Damage = Super Saiyan 3]
[1332 Damage = Super Saiyan 4]
Description: Another juggling combo Kamehameha. But this one requires you
to do it on the ground. This combo of course does more damage than the
punching version, but you cannot Teleport Combo your opponent since its
done on the ground.
Dragon Fist [Requires 2 Ki Gauge] - P,P,P,K,E
[848 Damage = Kaiokenx10]
[901 Damage = Super Saiyan]
[909 Damage = Super Saiyan 2]
[971 Damage = Super Saiyan 3]
[1048 Damage = Super Saiyan 4]
Description: Another bonus juggling attack I made up. This can be done on
ground or air. It does not matter, and the bonus to this combo is that this is
actually a Teleport Combo starter. Can do really great damage if your opponent
do not Teleport Counter.
Ultimate Attacks:
Spirit Bomb [Requires 5 Ki Gauge] - P+K+G+E in Hyper Mode
[1250 Damage = Base]
[1312 Damage = Kaiokenx10]
Description: This is just a plain spirit bomb. Does way less damage than the
Super Spirit Bomb. In most cases you won't use this as a finishing blow, but
instead the Super Spirit Bomb.
Super Spirit Bomb [Requires 5 Ki Gauge] - P+K+G+E in Hyper Mode
[2310 Damage = Base]
[2320 Damage = Kaiokenx10]
Description: The Super Spirit Bomb is indeed one of the most powerful(if not
the most) Ultimate attack in the game. If you are trying to finish your
opponent quick and you are confident that you can hit him in Hyper Mode, by
all means use this attack.
Super Dragon Fist [Requires 5 Ki Gauge] - P+K+G+E in Hyper Mode
[1650 Damage = Super Saiyan]
[1725 Damage = Super Saiyan 2]
[1875 Damage = Super Saiyan 3]
[2100 Damage = Super Saiyan 4]
Description: The Super Dragon Fist is a substitute for the Super Spirit Bomb.
It does less damage than the Super Spirit Bomb even if you are in
Super Saiyan 4 state. But of course, that doesn't the Super Dragon Fist isn't
powerful. Its extremely dangerous as well because if done in Super Saiyan 4
state, it does almost about the same damage as the Super Spirit Bomb. Another
note is that, the Super Dragon Fist looks super cool.
Warp Kamehameha [No Ki Gauge Requirements] - Dragon Rush mode
[1341 Damage = Base]
[1406 Damage = Kaiokenx10]
[1444 Damage = Super Saiyan]
[1509 Damage = Super Saiyan 2]
[1612 Damage = Super Saiyan 3]
[1806 Damage = Super Saiyan 4]
Description: This will be your Dragon Rush finishing move if you equip it.
If you succeed in the Dragon Rush, the Warp Kamehameha actually outclass the
other 2 Ultimate attacks. Now I say that because if you added up all the
damage done in the first 2 waves plust the attack you use to launch your
opponent into Dragon Rush, you can almost instant kill anyone in a Duel and
World Tournament match. In Dragon Arena, with 20 arts and 20 Attack you can
do more than 6k damage to a lvl 99 character. Even more if you combo up before
launching your opponent into Dragon Rush.
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+Goku Capsule Setups+
Standard Goku:
Breakthrough Capsule
Comments: This setup is basically the default setup for Goku. Why? Because
Goku have 5 transformations, 2 deathmoves, 1 DragonRush finisher and 1
Ultimate attack. Of course, if you want to cramp everything in then there
won't be enough space. So a Breakthrough capsule is the best choice.
All-out Attack Goku:
Kaioken
Kamehameha
Kamehameha
Z-Sword
Saiyan Spirit
Paozaurus Tail
Comments: This is all out attack Goku. If you use this setup, try not to
defend alot. In other words, keep attacking. Do not give your opponent a
chance to fight back. Because if you do let your opponent have a chance on
attacking you, your opponent can inflict quite a big amount of damage.
Tough-nut Goku:
Kamehameha
Dende's Recovery
Saiyan Spirit
Myterious Vest
Comments: This is a tough to crack nut Goku. This setup is for users who
likes to use their time and watch out for his opponents move. Striking them
when they have the chance. If you want, you can replace Z-sword with the
Saiyan Spirit capsule.
All-arounded Goku:
Kaioken
Super Saiyan
Kamehameha
Kamehameha
Super Spirit Bomb
Z-Sword
General Vest
Comments: This a balanced Goku. You can take out the Super Spirit Bomb and
General Vest if you want and replace it with a Training Vest. That way, you
will have the same attack % and defense %. Meaning you can go offense or
defense during anytime in the battle.
Intant Ki-Flowing Goku:
Kaioken
Kamehameha
Kamehameha
Dende's Recovery
Meditation
Comments: With this setup, you will have lots of Ki to spend. Firing 1
Kamehameha only takes half a ki bar away. So in other words, you will not have
to worry about your Ki gauge too much.
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<6> Goku's Dragon Universe Walkthrough
==============================================================================
NOTE: This walkthrough is meant for a first time play through of Goku's DU.
In other words, only use this walkthrough when you first start the game with
no capsules at all. This in other words is just a brief walkthrough, its not
an in-depth one.
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+Saiyan Saga+
Dragon Ball Locations:
-Go near the mouth of the River, you will find the Dragon Radar there.
-Its off the coast near an island to the northeast.
Free Exp Location:
-Kami's Lookout, you should know where it is.
When first start off Goku's DU, you will get the Kamehameha capsule. But
anyway, lets bring up the map first shall we. Alrite, before flying to the
red dot, lets do some sidequest first shall we?
First, fly to the river near Central city. Thats northeast from the red
dot. Fly near the mouth of the river and you should see a "???" there. Land
and get the Dragon Radar. Now you have handy piece of electronic, lets search
for the Dragon Balls. Now, bring up the Dragon Radar and fly to an island
to the northeast. You should see the Dragon Ball on your radar.
After that, go to the World Martial Arts tournament island. Land, and a
cutscene with Tien should take place. Win him and you will get a random vest
item. Thats really good because you would not have any vest capsule right now.
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=Goku vs Tien=
This should be an easy battle provided you keep your edge. Meaning, try not
to get kicked out by Tien. An easy and cheap way to win is by just dashing
to the edge of the ring, and teleport counter as soon as Tien hits you.
Now you can go to the battle point and level up a few times first. Then you
can proceed back to the red dot on the map to face Nappa.
______________________________________________________________________________
=Goku vs Raditz=
This is your first battle. So nothing really hard here, just pummel through
Raditz and use the Kamehameha when you have the chance.
You should level up after the fight. So put that nifty Z point into any stat
you want. I suggest health though. Alright, Goku have "died" right now,
and Goku have went to train with King Kai. After the cutscene talks, go back
to the plains. The place where you fought Raditz I mean. King Kai will give
you the Kaioken capsule! Yay! Put it into your tray if you like and then land
in the plains again for another fight.
______________________________________________________________________________
=Goku vs Nappa=
Just another saiyan wanabe. A little tougher than the Raditz fight, as Nappa
will tend to go into HyperMode. Not to worry though, just run away and dodge.
When his ki is dried out, time for some basic pummel combos!
You are going to fight Vegeta next, so set your capsules up.
______________________________________________________________________________
=Goku vs Vegeta=
Again, this fight is no big deal. Just go into Kaioken form, pummel the hack
out of Vegeta.
After the fight, you will proceed to the next saga. And yes, thats the Frieza
Saga! Super Saiyan, here we come!
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