Dragon Ball Z: Budokai 3 Teeh Gohan Strategy Guide By: Richard Oakes Version 1.0 Ok people, I just felt like trying something new for once, so if there is anything you need that you might not get at all about this, hey, give me a buzz, I'm here to answer what you need some help with. Got me all AIM, YIM, and MSN. cerberus1572 for AIM, then deaths_valid_holder for YIM and deaths_valid_holder@hotmail.com for MSN. Like I said, give me a ring and I'll be happy to help with what is needed. Table of Contents: I. Reason for this FAQ II. Intro III. Configuration IV. Capsule Setup V. Move/Combo List VI. Teen Gohan's Evaluation VII. Legal and Stuff __________________________________________________ I. Reason for this FAQ Well, like all other games everyone has a certain character that they like from each saga or series, and well, who can deny Teen Gohan from the Cell Saga? I mean look at him. All that hair! XD Besides that, I'd hate to say it since Cell is one of my favs as well, Teen Gohan tosses Cell around like a rag doll. He is one of three saiyans to ever reach SSJ2, which is remarkable, but never can make it any higher than that for his age. But well enough, he is stronger than the other saiyans, let alone any other fighter, during the Cell Saga, and comes with his very own "Lets kick his @$$ daddy" attack. So further more, lets stop his praises for now ( ;-; ) and get on with the FAQ. __________________________________________________ II. Intro Teen Gohan sure has has been brought into the fighting universe as one of the greater characters, only because of his strength and height, which goes to say he can dodge some high range attacks, which gives him a boost. Yet from that his range is limited to close range combat, so his attacks are best effective when right in front of the opponent, not at any other interval. With his ability to go SSJ2, he has his strength boost, adding to his close range, to be utilized into great combos with some massive damage. __________________________________________________ III. Configuration Here is the key in which to follow for the combos. P = Punch K = Kick G = Guard E = Energy P+K = Punch + Kick P+G = Grab K+G = Kick + Guard P+K+G = Transform ~ = Cancel ^ = Juggle * = Stun dmg = Damage Just to make it easier on ya'll so it don't get too confusing. >.> __________________________________________________ IV. Capsule Setup Super Saiyan = 4 ki bars to transform with a 10% attack increase. Super Saiyan 2 = 5 ki bars to transform with a 5% attack increase. Kamehameha 1 capsule 2 capsule 1 ki bar ->E 250dmg 312dmg P,P,P,P,E 398dmg 460dmg ->K,P,P 402dmg 464dmg Soaring Dragon Strike 2 ki bars ( Super Saiyan 2 only ) <-E 460dmg 574dmg K,K,->K,K,E 681dmg 795dmg ->K,K,K,E 624dmg 738dmg Father-Son Kamehameha 5 ki bars ( Super Saiyan 2 only ) Power Struggle Win 1610dmg 2012dmg Lose 920dmg 1150dmg __________________________________________________ V. Move/Combo List This is every single chain that I've found for Teen Gohan so that nobody misses anything. All moves are starting from baseline ki. ----Punch Starters---- P,P,P,P = 148dmg P,P,P,->P = 179dmg P,P,->P,P,P = 224dmg P,P,<-P,P = 148dmg P,P,<-P,K = 158dmg P,P,K,K,K,K = 329dmg P,P,K,K,->K = 271dmg P,P,K,->K = 187dmg ->P,P,P,P,P = 185dmg ->P,P,P,P,->P = 194dmg ->P,P,<-P = 113dmg ->P,P,P,K = 217dmg ->P,K,K,K = 231dmg ->P+K = 48dmg <-P,P = 84dmg <-P,->P = 116dmg <-P,<-P = 98dmg <-P,K = 158dmg <-P,<-K = 102dmg <-P,->K = 139dmg <-P+K = 62dmg P+K = 62dmg In air = 67dmg Dashing P = 57dmg In air = 62 Dashing P+K = 57dmg In air = 57dmg ----Kick Starters---- K,K,K,K = 217dmg K,K,->K,->K = 201dmg K,K,->K,K,K = 268dmg K,K,<-K = 188dmg K,<-K = 98dmg K,->K = 103dmg K,<-K,P = 156dmg ->K,K,K,K = 207dmg ->K,K,K,->K = 219dmg ->K,K,<-K,K = 231dmg ->K,P,P,K = 230dmg ->K+G = 86dmg <-K,K = 130dmg <-K,->K = 153dmg <-K+G = 112dmg K+G = 124 In air = 95dmg Dashing K = 71 In air = 71dmg ----Ki Blast---- E = 50dmg E, E = 100dmg E, E, E = 150dmg E, E, E, E = 200dmg ----Intermediate---- <-P,<-P^ ->P,P,P,P,->P = 280dmg 7 Hits K,K,K,K~ P,P,P,->P = 322dmg 8 Hits ->K,K,K,->K~ P,P,P,P,E = 562dmg 9 Hits ----Advanced---- K,K,K,K~ <-P,<-P^ P,P,P,P,E = 627dmg 11 Hits K,K,K,K~ ->K,K,K,->K~ P,P,P,->P = 459dmg 12 Hits ->P,P,P,P~ ->K,K,K,->K~ K,K,K,K~ P,P,P,P,E = 793dmg 17 Hits ----Expert---- K,K,K,K~ <-P,<-P^ ->K,K,K,->K~ P+K+G ->P,P,P,P,P^ ->K,P,P,E = 917dmg 21 Hits OR K,K,->K,K,E = 1110dmg 23 Hits Either one of the finishing combos can work in damaging your opponent, this can be brought into Dragon Rush, and its either up to you depending on how much ki you have left to continue on. ->P,P,P,P~ ->K,K,K,->K~ K,K,K,K~ <-P,<-P^ P+K+G { Choose down below } a) K,K,->K,K,E = DRa - 2000dmg = 50 Hits b) P,P,P,P,E = 887dmg 20 Hits DRb - 1788dmg 49 Hits c) ->K,P,P,E = 890dmg 19 Hits DRc - 1791dmg 48 Hits d) ->K,K,K,E = 1024dmg 20 Hits DRd - 1956dmg 49 Hits For this one combo, you can do any of the Deathmove finishers at the end to do damage, and for a kick all of these finishers can be brought into Dragon Rush as well. Start out at max ki and be in any form, if you're in normal or SSJ, then transform when it says to, if you're already SSJ2, then just after the <-P,<-P^, go into the next moves after it. The combos labeled a, b, c, and d, are the normal ones, the ones label, DRa, DRb, DRc, and DRd, are the Dragon Rush finishing with all three right. Even if you wish to, after the <-P,<-P^ you can try to use a Father-Son Kamehameha, if you do its an extra 534dmg added onto it, win or lose. __________________________________________________ VI. 's Evaluation Range: 5 / 10 Juggle Ability: 4 / 10 Damage Potential: 8 / 10 Cancel Ability: 8 / 10 Stun Ability: 7 / 10 Offense: 8 / 10 Defense: 7 / 10 Collness: 9 / 10 Evaluation: Yes, because of his size Teen Gohan range is limited which kills his strength, but if you can quickly get in there and deal your damage, then hey, you got yourself a combo racker. Teen Gohan has almost no combos that will give a good juggle, so the ones that you have use the best you can for him, but his cancelling is great. A good amount of his combos can be cancelled and channeled into more, which gives points to his damage potential. His defense, its being SHORT! Its that simple! He can dodge some high attacks, but other than that, that is his greatest defense. And just because he goes SSJ2 and kicks Cell's @$$, that is what makes him cool. Given a great player with Teen Gohan, this could easily turn out to be your advantage. __________________________________________________ Legal Stuff: This FAQ is only been posted here in www.gamefaqs.com. If you see this anywhere else at all and it has not been posted by me its plagiarism. You can distribute this just as long as you: I. Ask me first before distributing. II. Don't change my name or take it off. III. Don't change anything around so that it would look like you did it. IV. If you tell or speak of anything in this FAQ, make sure that you credit me for it. V. If I made any mistakes at all, tell me and I'll fix them. This document is Copyright 2005 Richard Oakes. All trademarks and copyrights contained in this document are owned by their respective trademarks and copyright holders.