Hercule FAQ
Author of FAQ: Adam (One eighty two)
Game: Dragonball Z: Budokai
System/Platform: Playstation 2
Copyright 2003 Adam Hritz
Version 1.0
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Table of Contents
I. Intro
II Controller Setups and Basic Controls
III. Basic Moves and Combos
IV. Death & Ultimate Moves
V. Capsules
1.0 Ability Capsules
2.0 Physical Capsules
3.0 Support Capsules
4.0 Breakthrough Capsule
VI. Custom Capsule Trays
VII. Secrets and Hints (Contains minor spoilers)
VIII. Thanks
IX. Outro
THIS FAQ CONTAINS MINOR SPOILERS!!
I. Intro
Ok people, the third time's a charm. This time through I decided to make a
FAQ on Hercule. I really don't use Hercule that much, but I think his moves
are just simply hilarious. If you haven't seen any, you seriously must do
so as soon as possible. The reason I chose to do this FAQ is because, well,
there wasn't a single FAQ on Hercule. Hard to believe, isn't it? ^_^
Enough with all of this Mumbo Jumbo. Let's get on with the FAQ!!
II. Controller Setups and Basic Controls
Here is the Standard Setup the game gives you for Hercule:
X = Guard
Square = Punch
Triangle = Kick
Circle = Power Kick
R1 = P+K (Unblockable Strike)
R2 = P+G (Grab or Throw Technique)
L1 = Nothing
L2 = Nothing
Now here is my Custom Controller Setup for Hercule:
X = Guard
Square = Punch
Triangle = Kick
Circle = Power Kick
R1 = P+K
R2 = P+G
L1 = P+K+G (Causes character to transform)
L2 = P+K+G+E (Taunt-Causes opponent to lose 1 ki gauge)
The only reason I customized it this way is because it's easy to deal with in
Practice Mode and L1 and L2 were free to change.
III. Basic Moves and Combos
Punch- Any combination of only the punch button will give you a series of
punches.
Now we'll get into throwing in some directions
P+P+P+>P = A series of punches that ends with a quick but powerful palm
strike that can come in handy when you're trying to knock your opponent
out of the ring.
P+>P+P = Causes decent damage but lacks in recovery time.
>P+P+P+P+P = A good combo that deals good damage and finishes by smacking
your opponent into the air.
P = A 2-Hit combo that is good for knocking back opponents.
R1 = The same above but Punches and sends the opponent horizontally.
K = A swift combo that's useful for knocking your opponent out of the ring
K+K+>K+K = A very good combo. VERY good. Only one setback- Your guard is
dropped if the last kick misses, but this isn't really that important if your
opponent is blocking.
>K+K+K+K+K = Yes, 5 kicks in there. It finshes with a powerful kick that
launches your opponent across the ring. Again, very useful for causing
ring-outs.
K = A short combo that sends your opponent away; however, it's only
useful in the air. Overall it isn't that great.
G+K (R2) = This executes the throw technique once you've gotten the correct
capsule (See Section 5:2.0) It's able to be used even when your opponent is
blocking. Another reason why you should take your combos slow.
DON'T FORGET!!--You can link punches and kicks together to make more combos!!
IV. Death & Ultimate Moves
Part A - The Death Move
1. Dynamite Kick - An extremely useful move, as are most of the Death Moves.
It can be executed by pressing either of these:
P+P+P+P+E or >P+P+P+P+E or >P+P+P+K+E
Takes 1 ki gauge.
Part B - Ultimate Moves
Hercule Special - A decently entertaining move, as he accidentally drops a
bomb that explodes, causing him to be flung into the
opponent's groin. Ouch. That will ruin his weekend. Anyway,
you must be in High Tension to do this:
>K+P+P+P+E
This does 770 when placed once, 1,100 when placed twice.
Takes 2 ki gauges.
Present For You - One of the funniest moves in the whole game. Press the
following to execute this:
K+K+>K+>K+E
Pretty simple huh? This attack alone does 1,100 damage.
When placed twice on the capsule tray, it does 1,530.
Takes up 3 ki gauges. What more do I need to say?
V. Capsules
1.0 Ability Capsules
High Tension - Gives you a 10% increase in attack and gives you an increase
in speed. Your ki gauge must be at 4 to do this. When done,
it slowly drains your ki gauge. It's actually way better to be
in High Tension because of the increase in stats.
Takes 1 capsule slot.
Dynamite Kick - See Section 4
Hercule Special - See Section 4
Present For You - See Section 4
2.0 Physical Capsules
Hercule Critical Attack - A swift combo. Can be executed by pressing
P+>P+P+E.
Takes 1 ki gauge.
Hercule Miracle Bomber -This is your throw attack. Press G+K (R2). Doesn't use
any ki and is unblockable, so it's really useful if your
opponent keeps trying to guard. Very funny.
Hercule Ultra Dynamite - This is awesome. 22 hits if placed once, 42 if twice.
Executed with >K+K+K+E
Deals good damage, but takes 3 ki gauges. Ouch.
3.0 Support Capsules
1/3 Senzu Bean - Activated when you are KO'd, reviving you with 1/3 of your
health restored. Gives you 1 ki gauge. Takes 1 slot.
Senzu Bean - Activated when you are KO'd, reviving you with full health.
Takes 3 slots.
Old Training Vest - Increases your defense by 10%. Takes 1 slot.
Wedding Vest - Increases your defense by 20%. Takes 2 slots.
World Champion Vest - Increases your defense by 30%. Takes 3 slots.
Hi-tech Vest - Increases your defense by 40%. Takes 4 slots.
Gero's Energy R&D - Increases your ki by 1/2 a gauge each time you deflect
a ki blast. Takes 1 slot. Not Recommended.
Gero's Deflection R&D - By holding X you deflect away every ki blast. Takes
1 slot. Not Recommended
Gero's Deflect-Back R&D - Same as above but deflects them back at the
opponent. Takes 1 slot. Not Recommended.
Viral Heart Disease - Causes both players' healths to decrease slowly.
Takes 1 slot. Useful in World Tournament.
Vaccine - Nulls the effect of the Heart disease on you. Useful in the
Advanced tournament when battles are set to 30 seconds.
Takes 2 slots. Useful in World Tournament.
Super Holy Water - Reduces the amount of damage you take. Takes 1 slot.
Serious! - Increases your attack by 10% when your health reaches 1/3 or less
(Around halfway through orange bar) Takes 1 slot. Not Recommended.
Serious!! - Increases your attack by 20% when your health reaches 1/2 or less.
Takes 2 slots. Not Recommended.
Serious!!! - Increases your attack by 30% when your health reaches 2/3 or
less (Orange Bar) Takes 3 slots. Not Recommended.
Rage! - Increases your attack by 10% during the first 10 seconds of battle.
Takes 1 slot. Not Recommended.
Rage!! - Increases your attack by 20% during the first 15 seconds of battle.
Takes 2 slots. Not Recommended.
Rage!!! - Increases your attack by 30% during the first 20 seconds of battle.
Takes 3 slots. Not Recommended.
Potential - Very useful. Increases your attack by 10% every 8 seconds four
times. This means you can hit 140% without transforming!
Takes 2 slots. Takes 2 slots. Highly recommended.
Champion Belt - Increases Defense by 15%. Takes 1 slot.
Cheering - Increases Attack by 10%. Takes 1 slot.
Super Kami Water - Increases your attack by 30% but decreases your health
slowly until it reaches 1/6. Takes 1 slot.
Gero's Perpetual Energy R&D - I only used this once. It's terrible. Gives you
a ki gauge of 7 that never decreases but takes
away the ability to transform. Takes 3 slots.
Not Recommended.
4.0 Breakthrough Capsule
Breakthrough (Hercule) - The only way to get this is to collect all 7
Dragonball capsules, summon Shenron, and keep reseting
your game until Hercule's name pops up. It allows
you to use all of Hercule's Ability and Physical
Skills and gives them the effect of being placed
two times on the tray.
Highly Recommended.
Takes all 7 slots.
VI. Custom Capsule Trays
These are trays that I use when not using Breakthrough:
All-Around Setup
1. High Tension
2. Hercule Critical Attack
3. Dynamite Kick
4. Present For You
5. Champion Belt
6. Potential (2 slots)
World Tournament Setup (With 30 Second Battles)
1. High Tension
2. Cheering
3. Dynamite Kick
4. Dynamite Kick
5. Vaccine
6. Viral Heart Disease (2 slots)
Offensive Setup
1. High Tension
2. Hercule Special
3. Present For You
4. Dynamite Kick
5. Hercule Miracle Bomber
6. Potential (2 slots)
Defensive Setup
1. Cheering
2. Wedding Vest (2 slots)
4. 1/3 Senzu Bean
5. Dynamite Kick
6. Champion Belt
7. Hercule Miracle Bomber
Quick n Easy Battles
1. Dynamite Kick
2. Dynamite Kick
3. Cheering
4. Potential (2 slots)
6. High Tension
7. Old Training Vest
VII. Secrets and Hints
Methods for Obtaining Dragonballs
#1 - Nine Capsule Method
Simply collect 9 of every capsule. For example, if you bought 9 Burning Attack
capsules, you would no longer be able to buy Burning Attack and it will not
show up in Mr. Popo's recommended section.
#2 - Enter, Re-Enter Method
Just enter and re-enter Mr. Popo's shop until the Dragonball capsule shows up.
#3 - Memory Card Swap Method
If you're using method #2 and a certain Dragonball isn't showing up, exit to
the screen where you choose which memory card you want to use and swap the
memory card from slot 1 to slot 2 then try method #2 again. It's not
guaranteed, but it usually works for me. For some reason the last Dragonball
takes a long time to show up regardless of what you do, so don't get
frustrated! Patience IS a virtue...
Unlock Hercule - Come in 1st place in the Adept Mode of the World Tournament.
Unlock Great Saiyaman - Same as above but in the Advanced mode.
VIII. Thanks
CjayC for creating Game FAQs
Bandai for making DBZ: Budokai
Akira for creating Dragonball.
Game FAQs for all your help.
IX. Outro
Well people, I spent a whole day writing this thing. I hope someone reads it,
let alone find it useful. If you have ANY questions, E-Mail me. MAKE SURE YOU
PUT "Hercule FAQ" IN THE TITLE OR I WILL DELETE IT. I'll even enjoy hate mail
(I hate junk mail...^_^)
I'm here to help!
oneeightyto0@aol.com
AIM: One eighty to0
Why are you still reading this? GO PLAY BUDOKAI NOW!!! ^_^