Teen Gohan FAQ Author of FAQ: Adam (One eighty two) Game: Dragonball Z: Budokai System/Platform: Playstation 2 Copyright 2003 Adam Hritz Version 1.0 Before reading any more of this FAQ, READ THE FOLLOWING: This FAQ may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. The following web sites have permission to post this FAQ: gamefaqs.com neoseeker.com Table of Contents I. Intro II Controller Setups and Basic Controls III. Basic Moves and Combos IV. Death & Ultimate Moves V. Capsules 1.0 Ability Capsules 2.0 Physical Capsules 3.0 Support Capsules 4.0 Breakthrough Capsule VI. Custom Capsule Trays VII. Secrets and Hints (Contains minor spoilers) VIII. Thanks IX. Outro THIS FAQ CONTAINS MINOR SPOILERS!! I. Intro Ok people, this is my second FAQ. So far I like writing FAQs and I might write a few more for my other favorite characters in DBZ: Budokai. I decided to write a Teen Gohan FAQ because I believe Gohan in general in underestimated to a fairly high degree. He can be a very deadly warrior if used correctly, and I want to help you people in your quest to be the second best Budokai player ever. Why second best? Because, quite frankly, I'm the best ^_^ I'm kidding, I'm kidding! Anyway, enough with the lame jokes, on with the FAQ! II. Controller Setups and Basic Controls Here is the Standard Setup the game gives you: X = Guard Square = Punch Triangle = Kick Circle = Ki (Energy) Blast R1 = P+K (Unblockable Strike) R2 = P+G (Grab or Throw Technique) L1 = Nothing L2 = Nothing Now here is my Custom Controller Setup: X = Guard Square = Punch Triangle = Kick Circle = Ki Blast R1 = P+K R2 = P+G L1 = P+K+G (Causes character to transform) L2 = P+K+G+E (Taunt-Causes opponent to lose 1 ki gauge) The only reason I customized it this way is because it's easy to deal with in Practice Mode and L1 and L2 were free to change. III. Basic Moves and Combos Punch- Any combination of only the punch button will give you a series of punches. Now we'll get into throwing in some directions P+P+P+>P = A series of punches that ends with a quick but powerful palm strike that can come in handy when you're trying to knock your opponent out of the ring. P+>P+P = Causes decent damage but lacks in recovery time. >P+P+P+P+P = A good combo that deals good damage and finishes by smacking your opponent into the air.
P = A 2-Hit combo that is good for knocking back opponents.
R1 = The same above but Punches and sends the opponent horizontally.