-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- SPLIT INFINITY PRESENTS -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- My YouTube channel: www.youtube.com/user/SplitInfinity Come! Subscribe to my videos for better games' experience! My personal site : kolardamir.com ----------------------------------------------------------------------------- Name of game: Final Fantasy X-2 (based on and written for US version) Type of guide: Chocobo Ranch Guide / FAQ Platform: Playstation 2 Version: Kokoro, released on 16th February 2008 Author: Damir Kolar (Split Infinity) Copyrighted to: (c) Damir Kolar - All rights reserved Made in: MS Word, Courier New, Font Size 10, Chrs/Line 79 Best viewed: MS Word, Courier New, Font Size 10, Chrs/Line 79 ----------------------------------------------------------------------------- MAKE SURE to check out mailing policy at the bottom of the document! WARNING! THIS GUIDE CONTAINS SPOILERS! ============================================================================= ============================================================================= 01.) LEGAL INFORMATION - G0100 ============================================================================= ============================================================================= This document is copyrighted to me, Damir Kolar. It is intended for *PRIVATE* use only. It cannot be used in ANY form of printed or electronic media involved in a commercial business, in part or in whole, in any way, shape, or form. It cannot be given away freely, as bonus or prize, it can't be given away with the game and so on. It cannot be used for profitable or promotional purposes, regardless of the situation. Breaking any of these rules is in direct violation of copyright law. This document is protected by copyright law and international treaties. Unauthorized reproduction and distribution of this document, or any portion of it, may result in severe civil and criminal penalties, and will be prosecuted to the maximum extent possible under the law. Any characters, names, places, or miscellaneous objects are copyright of their respective companies. If you are a webmaster of the site that wishes to post this document, you may do so under one condition - you must e-mail me first for permission. If permission is granted, you cannot change a single character of this document, and you must leave it in txt format. Permission will *not be granted* to fan based websites. *ONLY* following sites can host this guide: - http://www.gamefaqs.com - http://www.neoseeker.com - http://faqs.ign.com - hhtp://www.squareuniverse.com - http://www.rpgdreamers.com - http://www.ffslo.tk ============================================================================= ============================================================================= 02.) TABLE OF CONTENTS - G0200 ============================================================================= ============================================================================= If you need to find something quickly, press and hold CTRL (Control), then press F button. This will bring up 'Find and Replace' box. In it type the word you're looking for and you should be taken to it immediately. This is much faster than scrolling thru entire guide. For your convenience I've inserted special search codes near every section to help you easily hop on to that section by using search code provided. Each search code will appear only twice in whole guide - thus getting stray hits will be impossible. ----------------------------------------------------------------------------- SECTION NUMBER AND NAME | CODE | WHAT IS IT ABOUT? ----------------------------------------------------------------------------- 01.) Legal information | G0100 | Copyright protection and legal info. 02.) Table of Contents | G0200 | Sections of this guide. 03.) Latest Updates | G0300 | Read what was added in last update. 04.) Introduction | G0400 | Just some small rambling from me... 05.) How to gain access? | G0500 | Absolutely vital info one must know. ----------------------------------------------------------------------------- 06.) Chocobo Ranch | G0600 | Basic information on chocobo ranch. 07.) Clasko's Commands | G0700 | Lowdown on how to manage chocobos. 08.) Amazing Chocobo | G0800 | How to get ultimate bird-brain... 09.) Treasure Hunting | G0900 | Areas and rewards you can reap. 10.) Extra Extras! | G1000 | There's still more choco-stuff to find. ----------------------------------------------------------------------------- 11.) Past Revisions | G1100 | History of this guide resides here... 12.) Credits | G1200 | All who contributed... Thank you. 13.) Contact Info | G1300 | Find out how to reach me. ----------------------------------------------------------------------------- ============================================================================= ============================================================================= 03.) LATEST UPDATES - G0300 ============================================================================= ============================================================================= - Version Kokoro (16th February 2008) # Some beauty touches. ============================================================================= ============================================================================= 04.) INTRODUCTION - G0400 ============================================================================= ============================================================================= Hello! I am Damir Kolar and I welcome you to ninth FFX-2 related project. Chocobo breeding is back! Woot woot! I bet you are looking forward to raising yellow bird-brains yet again and to have fun with them? But... you say you don't have access to chocobo ranch? You wish to know how? You've come to the right place. This guide will reveal all details you need to know about getting access to the ranch, how to raise chocobos, where to catch them and more. Without using excessive Chocobo Wings, welcome to Chocobo Ranch guide. ============================================================================= ============================================================================= 05.) HOW TO GAIN ACCESS? - G0500 ============================================================================= ============================================================================= Main issues addressed in this section are: ============================================================================= How soon can I get access to chocobo ranch? --------------------------- G0501 What makes Clasko so important? --------------------------------------- G0502 How do I get Clasko to Calm lands then? ------------------------------- G0503 Tips for Clean Sweep mission? ----------------------------------------- G0504 Why is chocobo ranch important to get before end of CH3? -------------- G0505 ============================================================================= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- A - HOW SOON CAN I GET ACCESS TO CHOCOBO RANCH? - G0501 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- The soonest you can get your chocobo ranch is in CH2 (it is located in eastern part of Calm lands inside former Monster Arena), but you must have had a certain events with Clasko in either CH1 or 2. IF YOU DO NOT HAVE THAT EVENTS, THEN YOU CAN'T GAIN ACCESS TO CHOCOBO RANCH EVER. New Game Plus only. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- B - WHAT MAKES CLASKO SO IMPORTANT? - G0502 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Quite simple. Once the ranch is open, he'll be the keeper of the ranch for you. Your job will be to catch chocobos, and he'll take care of them for you. Of course, there's more to it than just catching chocobos, but that is explained in later sections of the guide. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- C - HOW DO I GET CLASKO TO CALM LANDS THEN? - G0503 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Even though the ranch has limited availability, you have plenty of time to meet the requirements for getting Clasko to Calm lands. There are several ways of how to do it... WAY 1 - meet Clasko in CH1 during 'Foggy Fiend Frenzy!' sidequest mission in Mushroom - MAKE SURE TO TALK TO HIM after he's being told to show you the way! - after completing this mission, return to SSP found at the entrance to 'Mushroom rock' screen - he'll be located on the right - talk to him and say [The more, the merrier!] - then participate in 'Cuckoo for Chocobos!' mission on Mi'ihen in CH2, where Clasko will help you - after wasting the boss enter 'M - agency, f' screen and invite both Clasko and Calli onboard (Calli will come onboard only if you were able to get a chocobo for her) - you don't HAVE to invite him onboard, as he will still appear in Calm lands in CH3 then, but better be safe than sorry - finally go to Calm lands, enter the 'Facility ruins' and complete 'Clean Sweep' mission; chocobo ranch is now open and you get alchemist DSP WAY 2 - if you did not participate in 'Foggy Fiend Frenzy!' mission or didn't invite Clasko on Celsius, then find him in CH2 on 'Mushroom rock' screen just before you enter 'M - ravine path' - once you talk to him, he'll mention something about how he must find his place in the world - he'll run off to unknown location - if you haven't attempted 'Cuckoo for Chocobos!' mission yet, he will appear for help when Yuna is supposed to kick Chocobo Eater's ass - if you make it to Chocobo Eater under time limit and after wasting the boss, enter 'M - agency, f' screen and invite both Clasko and Calli onboard (Calli will come onboard only if you were able to get a chocobo for her) - you don't HAVE to invite him onboard, as he will still appear in Calm lands in CH3 then, but better be safe than sorry - you also don't HAVE to make it to point of impact under time limit, as he will still appear in Calm lands in CH3 then, but better be safe than sorry - if you have already attempted 'Cuckoo for Chocobos!' mission, then you'll find him in Calm lands in CH3 - complete 'Clean Sweep' mission and ranch is open, you also get alchemist DSP WAY 3 - if you invite Clasko onboard in CH1 or 2, but fail to stop by Calm lands in CH2, he'll jump ship at start of CH3 (you'll get a message about him doing so) and he'll appear there automatically in CH3 - complete 'Clean Sweep' mission, ranch is open, you also get alchemist DSP EXTRA TIP - If you've met the requirements for getting Clasko to Calm lands, then chocobo ranch can wait even until CH5. WHAT YOU MUSTN'T DO!!! - if you do not talk to Clasko in CH1 or CH2, ranch isn't open for business and Clasko's whereabouts are unknown for remainder of the game -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- D - TIPS FOR CLEAN SWEEP MISSION? - G0504 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- - Not all fiends are real. Some are only an illusion. Touching an illusionary fiend will cause it to vanish. - Only one real fiend appears at a time. Any other fiends you see are illusions. - The illusionary fiends face the direction of the real fiend. Of course, with some fiends it's difficult to tell which way they're facing at all. If you mess up three times in locating the real fiend, you'll see red arrows appear above fiends indicating direction they're looking at. With help of these arrows it shouldn't be a problem now to get rid of five real fiends. 1st bout VS Skink 2nd bout VS Queen Coeurl & Armet 3rd bout VS Skink & Armet 4th bout VS 3x Armet 5th bout VS Queen Coeurl & Skink Scene is triggered. Yo, Clasko, wassup? Kill 3x Blue Elemental and ranch is yours to command with wimpy little Clasko being in charge. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- E - WHY IS CHOCOBO RANCH IMPORTANT TO GET BEFORE END OF CH3? - G0505 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- If this is your first game and if you're going for 100% completion in one go, then you must get access to the ranch before CH3 ends. You must also capture at least one chocobo before CH3 ends. If you fail to meet this requirements, you cannot attain 100% in one game. ============================================================================= ============================================================================= 06.) CHOCOBO RANCH - G0600 ============================================================================= ============================================================================= Main issues addressed in this section are: ============================================================================= I have the ranch, but where are chocobos? ----------------------------- G0601 Can you give me details on all Greens items? -------------------------- G0602 Help! How can I catch a chocobo? -------------------------------------- G0603 Em... chocobo just killed... me? -------------------------------------- G0604 The layout of chocobo ranch? ------------------------------------------ G0605 How many chocobos can I have? ----------------------------------------- G0606 Choco-Runners? Choco-Reserves? Amazing chocobo? ----------------------- G0607 What is the purpose of runners and reserves? -------------------------- G0608 Areas I can dispatch chocobos to are...? ------------------------------ G0609 Chocobo's level? ------------------------------------------------------ G0610 Chocobo's Nature and suitability? ------------------------------------- G0611 Chocobo's Heart? ------------------------------------------------------ G0612 What to do to prevent chocobos from running away? --------------------- G0613 What determines when do chocobos return? ------------------------------ G0614 What determines how many greens will I get? --------------------------- G0615 ============================================================================= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- A - I HAVE THE RANCH, BUT WHERE ARE CHOCOBOS? - G0601 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- I'm certain you've already encountered wild chocobos in random battles over Spira, but they would always run away... now that you have access to the ranch, talk to Clasko and he'll award you with bunch of Gysahl Greens and Pahsana Greens. Greens type items are the most important in chocobo kwest. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- B - CAN YOU GIVE ME DETAILS ON ALL GREENS ITEMS? - G0602 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- There's four types of Greens you can obtain, but not all of them are available straight away. See the simple chart below. GREENS | AVAILABLE WHEN? | USED FOR? ----------------------------------------------------------------------------- Gysahl Greens | CH2, 3 and 5 | to catch chocobos in battles Pahsana Greens | CH2, 3 and 5 | to restore chocs' Heart, to level them up Mimett Greens | CH3 and 5 | to level up chocobos Sylkis Greens | CH5 only | to level up chocobos You can also use all four Greens in battles to restore some HP to one target, but... why would you do that in the first place? If you do intend to use Greens in battles, you'll get much better results including them in Mixes. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- C - HELP! HOW CAN I CATCH A CHOCOBO? - G0603 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Well, first thing to do is to properly equip your tamer girl. I suggest equipping Highroad Winds GG you've obtained, for it grants First Strike ability. Then change your girl into alchemist and have her learn Items Lv2. Now you're set. Second thing to know is where exactly can you encounter chocobos. FOUND IN - Besaid, Kilika, Djose, Moonflow, Thunder plains, any area of Macalania except the lake, Bikanel, Calm lands NEVER FOUND IN - Luca, Mi'ihen Highroad, Mushroom Rock, Guadosalam, area in front of Macalania's agency, Bevelle, Gagazet, Zanarkand Now that you have the means and destination, schlepp yourself to one of areas where chocobos appear. Keep fighting until you encounter a chocobo, who will appear either alone or with few fiends. If chocobo appears alone, have your alchemist use Gysahl Greens on it immediately. Congratulations, you've caught your first chocobo.=) Things aren't so simple if you find chocobo along with other fiends, tho'. To ensure that chocobo won't escape, have your alchemist whip out Gysahl Greens on chocobo to keep it occupied. Meanwhile have remaining girls dispatch fiends in whatever way you see fit. Make sure you don't attack chocobo accidentally, as it will run away if you damage it. Once all fiends are killed, you must feed it ANOTHER Gysahl Greens and thus first chocobo is captured. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- D - EM... CHOCOBO JUST KILLED... ME? - G0604 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Well, that's a rather unfortunate side-effect of chocobo capturing. Rather often chocobo you fight in battle with other fiends or alone will try to 'help' the fiends or itself. It can use five different skills: Choco Kick, Choco Cure, Choco Shell and Choco Protect. What you should fear the most is Choco Meteo. Yeah, yellow bird-brain can cast 'ultimate magic'. I wonder where they got time to learn it from Sephy. Anyway, to avoid any unfortunate game overs, I suggest YOU ALWAYS SAVE YOUR GAME BEFORE YOU SET YOURSELF OUT IN CHOCOBO CATCHING BUSINESS. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- E - THE LAYOUT OF CHOCOBO RANCH? - G0605 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Here's an ASCII map of the chocobo ranch, generously provided by Bremen. I've implemented some slight modifications to better suit my needs. CHOCOBO RANCH LAYOUT XXXXXXXX XXXXXXXX XXXXXXX XXXXXXXX XXXXXXXX X X X X X X X X X X X CRU1 X X CRU2 X X AMC X X CRU3 X X CRU4 X X X X X X X X X X X XXX XXXX XXXX XXXX XXXX XXX X X X X XXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXX X X X X XXXXXXXXXXX X X XXXXXXXXXXX X CRE10 X X X X CRE5 X XXXXXXX X X X X XXXXXXX X X X X X X XXXXXXX X X X X XXXXXXX X CRE9 X X X X CRE4 X XXXXXXX X X X X XXXXXXX X X X X X X XXXXXXX X X X X XXXXXXX X CRE8 X X X X CRE3 X XXXXXXX X X X X XXXXXXX X X X X X X XXXXXXX X X X X XXXXXXX X CRE7 X X X X CRE2 X XXXXXXX X X X X XXXXXXX X X X X X X XXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXX X CRE6 CRE1 X XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX X X X X XXXXXXXXX --------------------------- X X X X | Map Legend | X X X X |---------------------------| X X X X | AMC - Amazing Chocobo | X SSP XXXXXXXX X | CRU No. - Choco Runner | X X | CRE No. - Choco Reserve | X CLA X | CLA - Clasko | X X | SSP - Save Sphere | X XXXXXXXX X --------------------------- X X X X X X X X X X X X X X XXXXXXXXX -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- F - HOW MANY CHOCOBOS CAN I HAVE? - G0606 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- You can have a maximum of 14 chocobos - they will consist of 4 Choco Runners (CRU in further reference) and 10 Choco Reserves (CRE in further reference). Then there's an amazing chocobo, which requires special approach to be obtained (I'll tell you how to do it in a separate section). If, once you have 14 chocobos, you capture any additional chocobos, they will not be added to ranch's roster - instead Clasko will set them free. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- G - CHOCO-RUNNERS? CHOCO-RESERVES? AMAZING CHOCOBO? - G0607 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- First chocobo you'll capture automatically fills place of CRU1. Second chocobo fills the place of CRU2 and so on until CRU4. When you catch fifth chocobo, it's assigned to the role of CRE1 and so on until CRE10. You cannot catch amazing chocobo, you must find it. As I said, I'll discuss it in separate section. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- H - WHAT IS THE PURPOSE OF RUNNERS AND RESERVES? - G0608 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Main purpose for your CRU is to dispatch them to various locations around Spira in order to have them search for items. Before sending them away, you must consider chocobo's level, nature, Heart and suitability for the area you've sent chocobo to. Purpose of CRE is just that - there's always a probability that one of your CRU will run away. If that happens, one of CRE will take that CRU's place instead. You can avoid having runaway chocobos by simply saving before checking in with Clasko - if any did indeed run away, just reload your save until all chocobos have reported back in safe and sound. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- H - AREAS I CAN DISPATCH CHOCOBOS TO ARE...? - G0609 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- In total there's 12 areas around Spira where chocobos can be dispatched: ----------------------------------------------------------------------------- Besaid Island | Kilika Island | Mi'ihen Highroad Mushroom Rock | Djose Highroad | Moonflow Thunder Plains | Macalania | Bikanel Island Calm Lands | Mt. Gagazet | Zanarkand Ruins ----------------------------------------------------------------------------- More details will be given in section 7. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- J - CHOCOBO'S LEVEL? - G0610 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Yes, chocobo's have levels. Initially, all chocobos you catch start at lv1. Highest level they can attain is lv5. But beware, not all chocobos can reach lv5. Some of them can't even be raised past lv1. To check out what is the max level a specific chocobo can reach, examine it while it's parked in its stable. A box will pop up telling you which chocobo you're examining (CRU or CRE), current lv, its nature, current Heart and max lv it can reach (amount of info available depends on which CH you're in; only if you're in CH5, will you be able to see max lv chocobo can reach). For example, if last entry says 1, lv1 is the highest this chocobo can go - it is practically useless and you can safely release it. But if that entry reads 5, then chocobo can be leveled up to lv5, which is the maximum level. You should keep such chocobos. Chocobo's level affects items it can find when searching Spira. In the event that you're in CH2 or 3, then you won't be able to find out chocobo's max lv that way. Instead save your game and talk to Clasko, then select Raise Chocobos command. Feed them correct greens and see how far you can go. Then note down chocobos you want to keep, reload your game and release the ones you have no need for. Of the eight areas you can catch chocobos in, none is better than the other for capturing potential lv5 chocobos. It all comes down to how lucky you are. You raise chocobo's level by feeding it various Greens. I'll discuss this in section 7. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- K - CHOCOBO'S NATURE AND SUITABILITY? - G0611 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Chocobo's nature can be of three types: bold, timid, or normal. Use the chart below to help you determine where to go to capture chocobos of desired nature for your needs. AREA | BOLD % | TIMID % | NORMAL % ----------------------------------------------------------------------------- Kilika, Thunder plains, Bikanel | 80% | 10% | 10% Djose, Calm lands | 10% | 10% | 80% Besaid, Moonflow, Macalania | 10% | 80% | 10% ----------------------------------------------------------------------------- So, for example, if you go to say Djose and capture a chocobo there, you have 80% chances that chocobo will be of Normal Nature. If you want Bold chocobo, pay a visit to Thunder plains for best chances. Real simple, really. Nature of chocobo along with chocobo's suitability for target area affects how it will perform when doing the search in target area and also affects chocobo's probability of running away. When you send a chocobo to a specific area, chocobo can be: - unsuited for target area - average for target area - well-suited for target area Use the chart below to determine best course of action for your feathered friends. AREA | BOLD CHOC | TIMID CHOC | NORMAL CHOC ----------------------------------------------------------------------------- Besaid Island | unsuited | average | well-suited Kilika Island | average | well-suited | unsuited Mi'ihen Highroad | average | average | average Mushroom Rock | average | average | average Djose Highroad | well-suited | unsuited | average Moonflow | unsuited | average | well-suited Thunder Plains | average | well-suited | unsuited Macalania | unsuited | average | well-suited Bikanel Island | average | well-suited | unsuited Calm Lands | well-suited | unsuited | average Mt. Gagazet | average | average | average Zanarkand Ruins | average | average | average ----------------------------------------------------------------------------- More on suitability and Heart consumption connection is discussed in below subsection. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- L - CHOCOBO'S HEART? - G0612 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Initially, all chocobos start with Heart of 100. As you send them to areas, their Heart will drop when they return. Amount of Heart lost is affected by chocobo's Nature and suitability of the area you've sent that chocobo to. Lower Heart stat indicates higher probability for chocobo to run away or to return with crap items - it can even happen it won't find anything. By feeding it Pahsana Greens you can restore chocobo's Heart (more in section 7) to reduce its chances of trying to run away. Also, more chocobos you have at the ranch, lesser the chances for escaping. In short: - if you send chocobo to area it is unsuited for, it'll lose 60 Heart - if you send chocobo to area it is average for, it'll lose 30 Heart - if you send chocobo to area it is well-suited for, it'll lose 15 Heart -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- M - WHAT TO DO TO PREVENT CHOCOBOS FROM RUNNING AWAY? - G0613 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- There's a couple of options at your disposal. - capture 14 chocobos - more chocobos you have, lesser the chances for CRU to run away - send CRU to areas they're well-suited for - doing so greatly decreases their chances for running away - don't send them away with low Heart - lower the Heart, greater the chances for escaping - if you have amazing chocobo, send it on Chocobo Support duty - this decreases chances for CRU to run away There. With this I have covered all chocobo ranch basics. Now it's time to concentrate on options Clasko presents when you talk to him. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- N - WHAT DETERMINES WHEN DO CHOCOBOS RETURN? - G0614 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- The amount of battles your girls have been in. Formula is real simple: from the time you send out a chocobo, you must fight 7 random battles before that chocobo returns (assuming it won't run away once you talk to Clasko). -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O - WHAT DETERMINES HOW MANY GREENS I WILL GET? - G0615 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Two factors: amount of battles you've been in since chocobo ranch has opened and CH you're currently in. Chart! CHAPTER | GYSAHL | NUTRITIVE (PAHSANA, MIMETT & SYLKIS) ----------------------------------------------------------------------------- 2 | 5 for each 12 battles | 10 for each 6 battles 3 | 5 for each 10 battles | 10 for each 6 battles 4 | 5 for each 6 battles | 10 for each 5 battles 5 | 5 for each 6 battles | 10 for each 5 battles ----------------------------------------------------------------------------- ============================================================================= ============================================================================= 07.) CLASKO'S COMMANDS - G0700 ============================================================================= ============================================================================= Main issues addressed in this section are: ============================================================================= Outline of Clasko's command window? ----------------------------------- G0701 Raise Chocobos command? ----------------------------------------------- G0702 Feed Chocobos command? ------------------------------------------------ G0703 Choco-Browser command? ------------------------------------------------ G0704 Nutritive Greens command? --------------------------------------------- G0705 Dispatch Chocobos command? -------------------------------------------- G0706 Change Roster command? ------------------------------------------------ G0707 Release Chocobos command? --------------------------------------------- G0708 Junk Food Greens command? --------------------------------------------- G0709 Help command? --------------------------------------------------------- G0710 ============================================================================= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- A - OUTLINE OF CLASKO'S COMMAND WINDOW? - G0701 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- When you talk to Clasko (if there's a chocobo doll there, just examine it and pick [Hey, Clasko!]) in spot designated in the map found in section 6, you'll be offered 10 choices: THE CHOCOBO RANCH ----------------------------------------------------------------------------- Raise Chocobos | Dispatch Chocobos Feed Chocobos | Change Roster Choco-Browser | Release Chocobos Nutritive Greens | Junk Food Greens Exit | Help ----------------------------------------------------------------------------- All of them are explained more in-depth in below subsections (except Exit, of course. Also, this guide assumes you've already captured 14 chocobos for certain subsections - please, keep that in mind. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- B - RAISE CHOCOBOS COMMAND? - G0702 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- This command is used to raise chocobos' levels from initial lv1 to potential lv5. For more information on levels please check section 6. For this subsection let's say we've captured 9 chocobos. Now, let me tell you first what you need for leveling the chocobos. - to level chocobo from lv1 to lv2, you require 10x Pahsana Greens - to level chocobo from lv2 to lv3, you require 10x Mimett Greens - to level chocobo from lv3 to lv4, you require 30x Mimett Greens - to level chocobo from lv4 to lv5, you require 40x Sylkis Greens Please check subsection E of section 7 for more info on how to get specific greens. When I pop the cap on this command, following window will appear: ----------------------------------------------------------------------------- WINDOW A ----------------------------------------------------------------------------- Level Greens Fed Next Level -> Choco-Runner 1 5 0 0 Choco-Runner 2 4 20 20 Choco-Runner 3 2 0 10 Choco-Runner 4 1 0 0 Back Next Page ----------------------------------------------------------------------------- So, how do you read this window? Real simple, don't you worry. As you can see, I have four CRU. - CRU1 has already attained max level, so naturally I can't level it up anymore. - CRU2 is at lv4. I've already fed it 20x Sylkis Greens, but I need to feed it 20 more before it reaches lv5. - CRU3 is at lv2. I haven't fed it any Mimett Greens yet, so I need to feed it with 10 of them before it reaches lv3. - CRU4 is at lv1. As you can see from first and second column, I can't raise it past lv1 - therefore it is useless and should be released. Once you pop the cap at Next Page command (assuming you have more than four chocobos), this window appears: ----------------------------------------------------------------------------- WINDOW B ----------------------------------------------------------------------------- Level Greens Fed Next Level -> Choco-Reserve 1 1 0 0 Choco-Reserve 2 1 0 10 Choco-Reserve 3 1 0 10 Choco-Reserve 4 1 0 0 Choco-Reserve 5 4 0 40 Back Previous Page ----------------------------------------------------------------------------- Want an explanation for this window, too? I have five CRE. - CRE1 is at lv1 and cannot be leveled up. I will release it. - CRE2 is at lv1 and can be leveled to lv2 by feeding it 10x Pahsana Greens. - CRE3 is at lv1 and can be leveled to lv2 by feeding it 10x Pahsana Greens. - CRE4 is at lv1 and cannot be leveled up. I will release it. - CRE5 is at lv4 and can be leveled to lv5 by feeding it 40x Sylkis Greens. It will also provide an excellent replacement for CRU4. Are you following me thus far? Good, let's continue. I put the yellow cursor on CRU3 and press X... ----------------------------------------------------------------------------- WINDOW C ----------------------------------------------------------------------------- FEEDING TIME! Choco-Runner 3 Greens Fed: 0 Level 2 Next Level: 10 Serving Size -> 000 greens Mimett Greens left 600 greens (Enter 000 to cancel) ----------------------------------------------------------------------------- I'm leveling up CRE3, who's currently lv2. I haven't fed it any greens yet, therefore 'Greens Fed' entry is showing 0. I need to feed 10x Mimett Greens before it reaches lv3 - amount of Mimett Greens needed is showed in 'Next Level' entry. Use the cursor, which is pointing over second digit in 'Serving Size' entry, to determine amount of Mimett Greens you wish to feed the chocobo with. There's no use in overdoing it, as extra greens used will be wasted, so I'll just feed it with 10x Mimett Greens. Use 'Mimett Greens left' entry to determine whether or not you have enough of specific greens available. In my case I have 600 of them. Once I enter desired number of greens, which will be 10, I press X... ----------------------------------------------------------------------------- WINDOW D ----------------------------------------------------------------------------- Are you sure you want to feed 10 Mimett Green(s) to Choco-Runner 3? -> Feed away! Hmm, maybe not. ----------------------------------------------------------------------------- I pick first option and am given... ----------------------------------------------------------------------------- WINDOW E ----------------------------------------------------------------------------- The chocobo has advanced to level 3! ----------------------------------------------------------------------------- You can always select [Hmm, maybe not.] if you have second thoughts. In case I'm leveling up chocobo of lv4, you'll be given following window... ----------------------------------------------------------------------------- WINDOW F ----------------------------------------------------------------------------- The chocobo has advanced to level 5, the ultimate chocobo level! ----------------------------------------------------------------------------- And if I try to level up chocobo which has [0] listed under 'Next level'... ----------------------------------------------------------------------------- WINDOW G ----------------------------------------------------------------------------- This chocobo cannot advance any further. ----------------------------------------------------------------------------- This concludes Raise Chocobos tutorial. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- C - FEED CHOCOBOS COMMAND? - G0703 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- This command is used to feed chocobos with Pahsana Greens in order to restore their Heart, which drops each time they return from item hunting. For this one let's assume I have 7 chocobos. If I pick this command, I get this window first... ----------------------------------------------------------------------------- WINDOW A ----------------------------------------------------------------------------- Which type of chocobo do you want to feed? -> Choco-Runners Choco-Reserves Back ----------------------------------------------------------------------------- I pick desired choice (for this I shall use 'Choco-Runners') to get this... ----------------------------------------------------------------------------- WINDOW B ----------------------------------------------------------------------------- Choco-Runner 1 Heart 100 Choco-Runner 2 Heart 80 Choco-Runner 3 Heart 100 -> Choco-Runner 4 Heart 0 Cancel ----------------------------------------------------------------------------- Note: Choco-Reserve window looks exactly the same, only difference is that there can up to ten entries for each of CRE you have. When I look at this window, I see that CRU1 and CRU3 have Heart of 100, therefore feeding them is useless, as I will not gain anything. On the other hand, CRU2 is in quite good shape, while CRU4 requires immediate attention. ----------------------------------------------------------------------------- WINDOW C ----------------------------------------------------------------------------- How many greens will you feed it? 1 green 6 greens 2 greens 7 greens 3 greens 8 greens 4 greens 9 greens 5 greens -> 10 greens Enough to fully restore its Heart. Back Pahsana Greens remaining: 700 (1 green restores 10 Heart) Choco-Runner 4 Heart 0 ----------------------------------------------------------------------------- Okay, this is where I decide how many greens I wish to feed it with. Since its Heart is 0, I can choose either between '10 greens' or 'Enough to fully restore its Heart.', doesn't matter. Pay attention to how many Pahsana Greens you have left, as seen in handy entry (it counts Pahsana Greens in Yuna's inventory and Clasko's stash). If you don't have enough of them or are out, you won't be able to recover some or any of chocobo's Heart. Note: If chocobo's Heart is already full any you select 'Enough to fully restore its Heart.' option, you'll be given a warning that there's no use in raising its Heart, as its already full. Right, so I'll choose '10 greens' entry to get this... ----------------------------------------------------------------------------- WINDOW D ----------------------------------------------------------------------------- Feeding 10 Pahsana Green(s) to Choco-Runner 4 will restore its Heart to 100. Pahsana Greens after feeding: Yuna: 89 Clasko: 601 Feed the chocobo? -> Yup, it's chow time! On second thought... ----------------------------------------------------------------------------- I pick 'Yup, it's chow time!'... ----------------------------------------------------------------------------- WINDOW E ----------------------------------------------------------------------------- The chocobo feels much better! Choco-Runner 4 Heart 100 ----------------------------------------------------------------------------- Now I will be returned to main command screen. Simply repear repeat the exercise by feeding the rest of your chocobos. Pahsana Greens from Yuna's inventory are used first, then they start coming from Clasko's stash. This concludes Feed Chocobos tutorial. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- D - CHOCO-BROWSER COMMAND? - G0704 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- This window is merely of informative nature and doesn't serve any other purpose. Let's assume I have captured 14 chocobos for this. I pick the command and am given this... ----------------------------------------------------------------------------- WINDOW A ----------------------------------------------------------------------------- Choco Browser Chocobos Bold Normal Timid Total 5 4 5 14 Greens Gysahl Pahsana Mimett Sylkis Yuna 99 99 99 99 Clasko 800 700 600 1000 ----------------------------------------------------------------------------- I'm being given the assessment of how many chocobos I have and their nature, in addition to the amount of greens I currently have at my disposal. If I press X... ----------------------------------------------------------------------------- WINDOW B ----------------------------------------------------------------------------- Nature Level Heart Choco-Runner 1 Bold 5 100 Choco-Runner 2 Bold 5 100 Choco-Runner 3 Bold 5 100 Choco-Runner 4 Bold 5 100 ----------------------------------------------------------------------------- I get to view detailed info on my CRU. Windows for my CRE are read exactly the same as this window. This concludes Choco-Browser tutorial. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- E - NUTRITIVE GREENS COMMAND? - G0705 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Clasko restocks greens for you on regular basis (depending on which CH you're in and amount of battles you've fought). If your inventory is full (you can hold max 99 of any greens type item), Clasko will hold the surplus greens until you need them. You can choose the ratio of nutritive greens you want Clasko to give you. For example, if there were 10 nutritive greens available, you could choose: - 50% Pahsana Greens (5 greens) - 30% Mimett Greens (3 greens) - 20% Sylkis Greens (2 greens) I'll provide an example right now. First we need a scenario. Let's assume my Yuna has 99x Gysahl Greens, 50x Pahsana Greens, 50x Mimett Greens and 50x Sylkis Greens in her inventory. Yuna is in CH5 and has fought 15 battles - this prompts Clasko to have 30 nutritive greens available (chart on how is this calculated is in section 6; also, nutritive greens don't include Gysahl Greens). Now, I'll pick the command and have this... ----------------------------------------------------------------------------- WINDOW A ----------------------------------------------------------------------------- Would you like to change the nutritive greens ratio? -> No, this is fine. Yes, please. Pahsana Greens: 20% Mimett Greens: 30% Sylkis Greens: 50% ----------------------------------------------------------------------------- If I'm satisfied with the ratio given, I'll get this window next... ----------------------------------------------------------------------------- WINDOW B ----------------------------------------------------------------------------- Nutritive Greens ----------------------------------------------------------------------------- Pahsana Mimett Sylkis Fresh greens 6 9 15 Clasko's stash 300 300 300 Yuna's inventory 50 50 50 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Total available 356 359 365 Added to inventory* 49 49 49 Left with Clasko 257 260 266 * Yuna can carry up to 99 of each ----------------------------------------------------------------------------- Let me do some explaining. - Fresh greens: as I said, Clasko had 30 greens for me. Because of percentage I've chosen I got 6x Pahsana, 9x Mimett and 15x Sylkis, as you can see from relevant numbers - Clasko's stash: Clasko held thought up 300 of each greens for me and this line tells you how many extra greens has he tucked away for your later needs in case you didn't need them before - Yuna's inventory: displays the amount of each greens Yuna currently has - Total available: amount of fresh greens, Clasko's stash and Yuna's inventory is tallied together and displayed here - Added to inventory: Now, since Yuna had 50 of each greens, and Clasko held 300 extra of each greens, my inventory will be automatically filled to hold 99 of each greens - in my case I got 49 units of each greens - Left with Clasko: amount of extra greens still available for Yuna - number that appears here is calculated: 'Total available' minus 'amount of greens in Yuna's inventory' = 'Left with Clasko'; in Pahsana case it would be 356 minus 99 equals 257 I know this sounds confusing and all, but I tried my best to explain it. If you want to receive 100% of specific greens Clasko has prepared after you come back from battling, then you should change the ratio of nutritive greens you receive by selecting [Yes, please.] in window A that appears. First you'll be given an option to select a ratio for Pahsana Greens, and then for Mimett Greens (unless you choose 100% ratio for Pahsana). A confirmation window will pop up asking to confirm your ratio selection. This concludes Nutritive Greens command. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- F - DISPATCH CHOCOBOS COMMAND? - G0706 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Use this command to send your yellow buddies to hunt for items. Only CRU can be send for item-hunting! I pick the command and this is presented... ----------------------------------------------------------------------------- WINDOW A ----------------------------------------------------------------------------- Besaid Island | Kilika Island Mi'ihen Highroad | Mushroom Rock Djose Highroad | Moonflow Thunder Plains | Macalania Bikanel Island | -> Calm Lands Mt. Gagazet | Zanarkand Ruins Cancel - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Choco-Runner 1 Bold Lv5 Heart 100 Choco-Runner 2 Bold Lv5 Heart 100 Choco-Runner 3 Bold Lv5 Heart 100 Choco-Runner 4 Bold Lv5 Heart 100 ----------------------------------------------------------------------------- I pick Calm lands... ----------------------------------------------------------------------------- WINDOW B ----------------------------------------------------------------------------- Which chocobo do you want to dispatch? -> Choco-Runner 1 Choco-Runner 2 Choco-Runner 3 Choco-Runner 4 Back - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Choco-Runner 1 Bold Lv5 Heart 100 Choco-Runner 2 Bold Lv5 Heart 100 Choco-Runner 3 Bold Lv5 Heart 100 Choco-Runner 4 Bold Lv5 Heart 100 ----------------------------------------------------------------------------- I pick Choco-Runner 1. Now I will be given a confirmation window of whether or not I'm sure of my choice. Select [Yes.] to dispatch the chocobo. If I select Dispatch Chocobo command again... ----------------------------------------------------------------------------- WINDOW C ----------------------------------------------------------------------------- Besaid Island | Kilika Island Choco-Runner 1: Mi'ihen Highroad | Mushroom Rock Calm lands Djose Highroad | Moonflow Thunder Plains | Macalania Bikanel Island | -> Calm Lands Mt. Gagazet | Zanarkand Ruins Cancel - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - [Choco-Runner 1 Bold Lv5 Heart 100] Choco-Runner 2 Bold Lv5 Heart 100 Choco-Runner 3 Bold Lv5 Heart 100 Choco-Runner 4 Bold Lv5 Heart 100 ----------------------------------------------------------------------------- In upper right corner I will get briefed on which CRU I have sent where. Also, its entry will be greyed out in lower right corner. If you send out all four CRU, you must wait until at least one returns before you can dispatch chocobos again. Be careful where you send chocobos! Their Nature and suitability must be in unison with the target area - use the charts I provided in section 6 to help you decide where to send them. This concludes Dispatch Chocobos tutorial. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- G - CHANGE ROSTER COMMAND? - G0707 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Use this command to change CRU with one from CRE. This option is handy if you wanna send chocobos to areas your current CRU are unsuited for, but you have chocobos among CRE that are well-suited for the area you wish to explore. For this command let's assume I have 4 CRU and 8 CRE. As I pick the command... ----------------------------------------------------------------------------- WINDOW A ----------------------------------------------------------------------------- Change Roster Select the Choco-Runner to be reassigned to the Choco-Reserves: -> Choco-Runner 1 Choco-Runner 2 Choco-Runner 3 Choco-Runner 4 Cancel - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Choco-Runner 1 Bold Lv5 Heart 0 Choco-Runner 2 Bold Lv5 Heart 100 Choco-Runner 3 Bold Lv5 Heart 100 Choco-Runner 4 Bold Lv5 Heart 100 ----------------------------------------------------------------------------- CRU1 is useless to me for now. And I do not wish to feed it greens to recover Heart yet. So I'll switch it with one of CRE who's more suitable... ----------------------------------------------------------------------------- WINDOW B ----------------------------------------------------------------------------- Change Roster Select the Choco-Reserve to be reassigned as a Choco-Runner: -> Choco-Reserve 1 Choco-Reserve 5 Choco-Reserve 2 Choco-Reserve 6 Choco-Reserve 3 Choco-Reserve 7 Choco-Reserve 4 Choco-Reserve 8 Cancel - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Choco-Reserve 1 Bold Lv5 Heart 100 Choco-Runner 1 Bold Lv5 Heart 0 ----------------------------------------------------------------------------- Got it. Note how in lower right corner you will see two info lines - the above holds basic info on CRE you are selecting, while the lower displays info on CRU you wish to replace. I simply press X and changing is complete. Note that if all of your CRU have been dispatched, Change Roster command will be temporarily 'offline', so to speak. You must wait for them to return - or you could release some while they're away, but I don't recommend it. This concludes Change Roster tutorial. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- H - RELEASE CHOCOBOS COMMAND? - G0708 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Use this command to release chocobos you have no use for - most likely that will be lv1 chocobos, which cannot be raised at all. Let's assume I have 14 chocobos for this command. When I select it... ----------------------------------------------------------------------------- WINDOW A ----------------------------------------------------------------------------- Select the chocobo you'd like to release. Choco-Runner 1 Choco-Runner 3 Choco-Runner 2 -> Choco-Runner 4 Choco-Reserve 1 Choco-Reserve 6 Choco-Reserve 2 Choco-Reserve 7 Choco-Reserve 3 Choco-Reserve 8 Choco-Reserve 4 Choco-Reserve 9 Choco-Reserve 5 Choco-Reserve 10 ----------------------------------------------------------------------------- Although not possible to see here, my CRU4 is lv1 chocobo that cannot be raised. So I pick it, and am then asked to confirm my decision. I pick [Yes, release it!] and wave sayonara to the birdie. If you wish to reconsider, pick [No, better not.]. Note that you can also release CRU that have been dispatched. This concludes Release Chocobos tutorial. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- I - JUNK FOOD GREENS COMMAND? - G0709 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- This works exactly the same as Nutritive Greens command, except that this is where you must go to restock on Gysahl Greens. Again using the scenario I had for Nutritive Greens command, this will be what I get... ----------------------------------------------------------------------------- WINDOW A ----------------------------------------------------------------------------- Junk Food Greens ----------------------------------------------------------------------------- Fresh greens 25 Clasko's stash 300 Yuna's inventory 99 - - - - - - - - - - - - - - - - - Total available 424 Added to inventory* 0 Left with Clasko 325 * Yuna can carry up to 99 of each ----------------------------------------------------------------------------- Ratio at which Clasko gets Gysahl Greens is affected by number of battles your girls have fought - for more details look in section 6. This concludes Junk Food Greens tutorial. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- J - HELP COMMAND? - G0710 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Use this command to get few basic ideas of how chocobo ranch works and to get you started on your way to gaining the title of Chocobo Master (it doesn't exist, I made it up). This concludes Help tutorial. ============================================================================= ============================================================================= 08.) AMAZING CHOCOBO - G0800 ============================================================================= ============================================================================= Main issues addressed in this section are: ============================================================================= What and where is amazing chocobo? ------------------------------------ G0801 How do I gain access to Ruin depths dungeon? -------------------------- G0802 Any tips for navigating Ruin depths? ---------------------------------- G0803 How do I find amazing chocobo down there? I'm lost! ------------------- G0804 I got it! Now what can I do with it? ---------------------------------- G0805 ============================================================================= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- A - WHAT AND WHERE IS AMAZING CHOCOBO? - G0801 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Amazing chocobo is a special chocobo. Surely you've noticed an empty spot in upper area of the ranch? It's the spot where amazing chocobo will be once you find it. Amazing bird doesn't have level, Nature or Heart, and it will never run away. It is located in chocobo ranch itself. Well, first you must uncover the entrance to optional dungeon (called Ruin Depths), navigate this dungeon, kill the boss, raise a few walls and amazing chocobo is yours. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- B - HOW DO I GAIN ACCESS TO RUIN DEPTHS? - G0802 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Ruin Depths dungeon can only be unlocked and accessed in CH5. Well, the process is quite long and can be completed by following these steps. Please note that process works with other chocobos as well, but this is how I got access to the dungeon, so I know my way works. I keep getting mails that you don't need bold chocobos, the other areas work just as well and so on. Know what? I'm really not in the mood to check out all possible ways - there's like hundreds of possibilities. Would you be willing to test them all out? If you cannot be bothered to try my process listed here, you're welcome to try you own ways. I state once again: Process described below GUARANTEES you'll get Ruin Depths dungeon. Make even one deviation from the process and you'll screw yourself in the long run. STEP 01: You'll need four lv1 bold chocobos. STEP 02: The areas where they often appear are Kilika, Bikanel or Thunder p. STEP 03: Go to any of this areas and begin capturing chocobos until you have 14 of them. STEP 04: Return to the ranch and examine all chocobos you've captured by 'talking' to them in the stables. Release all chocobos whose max lv can be 4 or lower. MAKE SURE YOU KEEP FOUR BOLD CHOCOBOS WHO CAN BE RAISED TO LV5! If you don't have enough of such chocobos, release the unneeded ones, then return to areas I mentioned and resume capturing. STEP 05: You have four bold chocobos that can be raised to lv5? Good! Small tip: It also helps to retain extra chocobos (whatever their max lv or nature is), as the more chocobos you have as CRE, less likely your CRU are to run away. STEP 06: DO NOT RAISE YOUR FOUR SELECTED BOLD CHOCOBOS YET! Instead assign them to be your CRU. STEP 07: Dispatch all four of them to Calm lands. STEP 08: ONLY DISPATCHING THEM TO CALM LANDS WILL WORK! STEP 09: Go fight 7 random battles, then return to the ranch and SAVE before talking to Clasko. STEP 10: Talk to Clasko and make sure that all four lv1 bold chocobos made it back. If any ran away, reload. STEP 11: Now raise all four lv1 bold chocobos into lv2 bold chocobos. Don't forget to restore their Heart! STEP 12: Dispatch all four of them to Calm lands. ONLY CALM LANDS! STEP 13: Go fight 7 random battles, then return to the ranch and SAVE before talking to Clasko. STEP 14: Talk to Clasko and make sure that all four lv2 bold chocobos made it back. If any ran away, reload. STEP 15: Now raise all four lv2 bold chocobos into lv3 bold chocobos. Don't forget to restore their Heart! STEP 16: Dispatch all four of them to Calm lands. ONLY CALM LANDS! STEP 17: Go fight 7 random battles, then return to the ranch and SAVE before talking to Clasko. STEP 18: Talk to Clasko and make sure that all four lv3 bold chocobos made it back. If any ran away, reload. STEP 19: Now raise all four lv3 bold chocobos into lv4 bold chocobos. Don't forget to restore their Heart! STEP 20: Dispatch all four of them to Calm lands. ONLY CALM LANDS! STEP 21: Go fight 7 random battles, then return to the ranch and SAVE before talking to Clasko. STEP 22: Talk to Clasko and make sure that all four lv4 bold chocobos made it back. If any ran away, reload. STEP 23: Now raise all four lv4 bold chocobos into lv5 bold chocobos. Don't forget to restore their Heart! STEP 24: Now pay attention! Send out only CRU1, CRU2 and CRU3 to Calm lands. Keep CRU4 at standby! STEP 25: Go fight 7 random battles, then return to the ranch and SAVE before talking to Clasko. STEP 26: Talk to Clasko and make sure that all three CRU you sent out made it back. If any ran away, reload. STEP 27: Restore any and all lost Heart! STEP 28: Again, pay attention! This time send out only CRU2, CRU3 and CRU4 to Calm lands. Keep CRU1 at standby! STEP 29: Go fight 7 random battles. STEP 30: This time when you go back to the ranch, a scene will issue in which Clasko tells girls that chocobos have discovered something in the back of the ranch and would like you to go check it out. STEP 31: Entrance to the dungeon will appear as a green square on the minimap. Have fun! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- C - ANY TIPS FOR NAVIGATING RUIN DEPTHS? - G0803 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Sorry, I'm out. There is a nice map of the area available for viewing at GameFAQs. Here's the link: db.gamefaqs.com/console/ps2/file/final_fantasy_x_2_chocobo_dungeon.gif -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- D - HOW DO I FIND AMAZING CHOCOBO DOWN THERE? I'M LOST! - G0804 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Did you kill Anything Eater yet? It is located behind middle wall, which must be raised by approaching it from E (as viewed by the map I provided URL to in above subsection). After you defeat Eater, press on and you will cause another wall to rise - this will lead you to the corridor which is seemingly a dead end...? What the heck? Again, use the map I provided the link for. You must rise all five walls denoted in the map. Remaining four walls can only be opened by approaching them from E (trying to open them from W will NOT work). Only then will you be able to open up the passage to amazing chocobo which lies in ambush on the spot marked with X in the map. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- E - I GOT IT! NOW WHAT DO I DO WITH IT? - G0805 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 'Talk' to it and you'll be given three options: - Chocobo Support (Help) - Exploring Spira (Help) - Cancel (Help) If you select 'Chocobo Support', the amazing chocobo will keep chocobos you dispatch from running away, but it doesn't always work (go figure). Amazing chocobo can't look after chocobos you already dispatched. Also, it takes longer than usual for amazing bird-brain to return (16 random battles). If you select 'Exploring Spira', you can send it out to travel in search of treasure, but you may not see it again for a while (go figure again - 16 random battles). Also, before sending it out on a new adventure, be sure to claim the treasure it brings back. Or else it will be lost forever. Believe it or not, exploring Spira and supporting other chocobos is tiring work. The amazing chocobo hides its fatigue well, but it still needs to get rest by going on 'Standby'. An amazing thing can happen with your amazing chocobo... If you send it on a search and if by a small chance it finds nothing... go and open the chest in front of the bird to find this message: 'The Amazing Chocobo brought back... absolutely nothing. The Amazing Chocobo did not find any treasure.' This was contributed by George B. This concludes amazing chocobo tutorial. ============================================================================= ============================================================================= 09.) TREASURE HUNTING - G0900 ============================================================================= ============================================================================= This will be more or less a big list of stuff chocobos can bring back from any of twelve areas. Items they bring are affected by: - amount of Heart CRU had when dispatched - chocobo's level: higher the level, better items it can find - number of CRE you keep back at the ranch - how suitable CRU is for target area -> if CRU is well-suited for target area, treasure amount received will be more than average -> if CRU is averagely suited for target area, treasure amount received will be average -> if CRU is unsuited for target area, treasure amount received will be less than average And now, the chart. LOCATION | LV | CLASS 4 | CLASS 3 | CLASS 2 | CLASS 1 ----------------------------------------------------------------------------- Besaid | 1 | Potion | 2 Potion | 3 Potion | 4 Potion | 2 | Hi-Potion | Phoe. Down | Ether | Turbo Eth. | 3 | 2 Hi-Potion | 2 Phoe. Down | 2 Ether | 2 Turbo Eth. | 4 | 3 Hi-Potion | 3 Phoe. Down | 3 Ether | X-Potion | 5 | 4 Hi-Potion | 4 Phoe. Down | 4 Ether | Elixir ----------------------------------------------------------------------------- Kilika | 1 | Budget Gr. | Budget Gr. | Grenade | 2 Grenade | 2 | 3 Grenade | M-Bomb | 2 M-Bomb | Petrify Gr. | 3 | 4 Grenade | 2 L-Bomb | 2 L-Bomb | 2 Petrify Gr. | 4 | S-Bomb | 3 L-Bomb | 2 Sleep Gr. | Titanium Ban. | 5 | M-Bomb | 4 Silence Gr.| Star Pendant | Venom Shock ----------------------------------------------------------------------------- Mi'ihen | 1 | Soft | 2 Soft | 3 Soft | 4 Soft | 2 | Remedy | Eye Drops | Silence Gr. | Silver Bracer | 3 | 2 Remedy | 2 Eye Drops | 2 Silence Gr.| Gold Bracer | 4 | 3 Remedy | 3 Eye Drops | 3 Silence Gr.| Rune Bracer | 5 | 4 Remedy | 4 Eye Drops | White Cape | Mute Shock ----------------------------------------------------------------------------- Mushroom | 1 | Fish Scale | 2 Fish Scale | 3 Fish Scale | 4 Fish Scale | 2 | Drag. Scale | Water Gem | Blue Ring | Cerulean Ring | 3 | 2 Drag. Scale| 2 Water Gem | Watery Gleam | Electrocution. | 4 | 3 Drag. Scale| 3 Water Gem | NulTide Ring | Short Circuit | 5 | 4 Drag. Scale| 4 Water Gem | Silver Glas. | Blind Shock ----------------------------------------------------------------------------- Djose | 1 | Star Curtain | 2 Star Cur. | 3 Star Cur. | 4 Star Cur. | 2 | Lunar Cur. | Light Cur. | Stamina Tb. | Mana Tablet | 3 | 2 Lunar Cur. | 2 Light Cur. | 2 Stamina Tb.| 2 Mana Tablet | 4 | 3 Lunar Cur. | 3 Light Cur. | 3 Stamina Tb.| 3 Mana Tablet | 5 | 4 Lunar Cur. | 4 Light Cur. | Twist Head. | Dream Shock ----------------------------------------------------------------------------- Moonflow | 1 | Antidote | 2 Antidote | 3 Antidote | 4 Antidote | 2 | Holy Water | Remedy | Healing Sp. | Ether | 3 | 2 Holy Water | 2 Remedy | 2 Healing Sp.| Turbo Eth. | 4 | 3 Holy Water | 3 Remedy | 3 Healing Sp.| Regen Bangle | 5 | 4 Holy Water | 4 Remedy | 4 Healing Sp.| Recov. Bracer ----------------------------------------------------------------------------- Thunder p. | 1 | Electro M. | 2 Electro M. | 3 Electro M. | 4 Electro M. | 2 | Lit. Marble | Lit. Gem | Yellow Ring | Ochre Ring | 3 | 2 Lit. Marble| 2 Lit. Gem | Lit. Gleam | Electrocution. | 4 | 3 Lit. Marble| 3 Lit. Gem | NulShock R. | Short Circuit | 5 | 4 Lit. Marble| 4 Lit. Gem | Black Choker | Chaos Shock ----------------------------------------------------------------------------- Macalania | 1 | Potion | 2 Potion | 3 Potion | 4 Potion | 2 | Hi-Potion | Phoe. Down | 3 Phoe. Down | Mega-Phoenix | 3 | 2 Hi-Potion | 2 Phoe. Down | 4 Phoe. Down | Mega-Potion | 4 | 3 Hi-Potion | 3 Phoe. Down | Mega Phoenix | 2 Mega-Potion | 5 | 4 Hi-Potion | 4 Phoe. Down | Potpourri | Fury Shock ----------------------------------------------------------------------------- Bikanel | 1 | Bomb Frag. | 2 Bomb Frag. | 3 Bomb Frag. | 4 Bomb Frag. | 2 | Bomb Core | Fire Gem | Red Ring | Crimson Ring | 3 | 2 Bomb Core | 2 Fire Gem | Fiery Gleam | Sublimator | 4 | 3 Bomb Core | 3 Fire Gem | NulBlaze R. | Freezerburn | 5 | 4 Bomb Core | 4 Fire Gem | Gold Anklet | Stone Shock ----------------------------------------------------------------------------- Calm lands | 1 | Potion | 2 Potion | 3 Potion | 4 Potion | 2 | Dispel T. | Ch. Feather | Silver Hou. | Gold Hourg. | 3 | 2 Dispel T. | 2 Ch. Feather| 2 Silver Hou.| 2 Gold Hourg. | 4 | 3 Dispel T. | 3 Ch. Feather| 3 Silver Hou.| Chocobo Wing | 5 | 4 Dispel T. | 4 Ch. Feather| Dragonfly Orb| System Shock ----------------------------------------------------------------------------- Gagazet | 1 | Ant. Wind | 2 Ant. Wind | 3 Ant. Wind | 4 Ant. Wind | 2 | Arc. Wind | Ice Gem | White Ring | Snow Ring | 3 | 2 Arc. Wind | 2 Ice Gem | Icy Gleam | Sublimator | 4 | 3 Arc. Wind | 3 Ice Gem | NulFrost R. | Freezerburn | 5 | 4 Arc. Wind | 4 Ice Gem | Ang. Earrings| Mortal Shock ----------------------------------------------------------------------------- Zanarkand | 1 | Echo Screen | 2 Echo Screen| 3 Echo Screen| 4 Echo Screen | 2 | Remedy | Dispel T. | Silver Hou. | Ether | 3 | 2 Remedy | 2 Dispel T. | Gold Hourg. | Turbo Eth. | 4 | 3 Remedy | 3 Dispel T. | 2 Gold Hourg.| Kinesis Badge | 5 | 4 Remedy | 4 Dispel T. | Pretty Orb | Lag Shock ----------------------------------------------------------------------------- Chocobo you sent to target area can bring back up to four items. Of course, it can also happen it won't find anything. Tough luck. In such case, reload and see what they bring back this time. ============================================================================= ============================================================================= 10.) EXTRA EXTRAS! - G1000 ============================================================================= ============================================================================= ============================================================================= Main issues addressed in this section are: ============================================================================= Extra dungeon? -------------------------------------------------------- G1001 Extra digging spot in Bikanel? ---------------------------------------- G1002 Extra Garment Grids? -------------------------------------------------- G1003 ============================================================================= Note: All of this can only be done in CH5! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- A - EXTRA DUNGEON? - G1001 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- There is a hidden dungeon you can find on Mi'ihen road. Unfortunately you cannot discover it if you don't have chocobo ranch. Finding Mi'ihen hidden dungeon is really simple. All you have to do is dispatch lv4 or lv5 chocobo/s to Mi'ihen, go fight 8 random battles until it returns and voila. Hopefully Clasko will tell you about new dungeon being discovered on Mi'ihen - if he doesn't, ol' trick with reload will work. Entrance to the dungeon appears like a green fog on screen labeled as 'Highroad - oldroad, south'. Entrance is near the save point, impossible to miss it. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- B - EXTRA DIGGING SPOT IN BIKANEL? - G1002 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- If you've paid a visit to Bikanel, you've prolly seen there's another spot you can dig at, called Central Expanse. But how to gain access? Send ANY level chocobo (preferably one you don't need) to Bikanel. It will run away, but in exchange you can now dig in Central Expanse. Contributor Lori N. says: I sent a level 5 bold chocobo to the Bikanel desert with my Amazing Chocobo in CH5. This was the first time I searched Bikanel. My little chocie didn't run away and I could then dig in the Central Expanse! So obviously there is a down side to this - I couldn't dig in Central until CH5. But the plus side is I didn't lose my chocobo. I'm assuming it didn't run away because of Amazing's "choco support." It's kind of a double-edged sword, but not really. Most people don't want to do a whole lot of digging before CH5 anyway - we don't want the Experiment to get to level 5 too quickly do we? I hope you like this other option. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- C - EXTRA GARMENT GRIDS? - G1003 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Following GG can only be obtained if you have access to chocobo ranch: - HIGHROAD WINDS - complete 'Clean Sweep' mission just before claiming the ranch to be open for business and this GG is yours - FONT OF POWER - complete Fiend Colony dungeon (hidden on Mi'ihen) by defeating King VERMIN! boss and this GG is yours - HIGHER POWER - find amazing chocobo in Ruin depths dungeon (hidden inside chocobo ranch) and this GG is yours - HORN OF PLENTY - once you have access to Central Expanse in Bikanel, dig at white X spots; sooner or later you'll score Desert Key key item; use it to unlock the chest in Al Bhed Camp and this GG is yours - MOUNTED ASSAULT - I got Mounted Assault by sending out bold chocobos with Heart stats between 55 and 95. I sent them to Calm Lands. Once they have returned, I got Mounted Assault. I don't know if there's anything involved that increases the odds of getting it, but this is how I got this GG. - STRENGTH OF ONE - I got it by sending bold chocobos with Heart of 30 to Kilika island. Once they returned, their Heart was 0, but I got this GG from second chocobo that returned. MA GG and SOO GG can also be won by sending chocobos with the Heart counter provided above to any other areas. Don't keep trying Calm lands and Kilika exclusively. ============================================================================= ============================================================================= 11.) PAST REVISIONS - G1100 ============================================================================= ============================================================================= - Version 2.01 (23rd April 2004) # Added a note on amazing chocobo finding absolutely nothing. - Version 2.0 (12th April 2004) # Added extra information on revealing Central Expanse digging spot. - Version 1.1 (28th February 2004) # Worked on some sections and clarified few things here and there. - Version 1.03 (14th January 2004) # Added ASCII map of chocobo ranch (thanks to Bremen for providing it). # Made some clarifications regarding issues of how to navigate Ruin Depths and how to open the dungeon in the first place. - Version 1.02 # Oops. Guess I fed it to the wolves. - Version 1.01 (2nd January 2004) # Fixed a mistake of checking chocie's levels. - Version 1.0 (26th December 2003) # Initial release. I really hope I have included everything. ============================================================================= ============================================================================= 12.) CREDITS - G1200 ============================================================================= ============================================================================= 1. Companies - SquareEnix: they created this game - Sony: for making PS2 - Lik-Sang: I imported the game from their website 2. Internet sites - GameFAQs [www.gamefaqs.com]: for hosting my guide - www.neoseeker.com: for hosting my guide - www.ign.com: for hosting my guide - www.squareuniverse.com: for hosting my guide - www.rpgdreamers.com: for hosting my guide - www.ffslo.tk: for hosting my guide 3. People - bremen: for ASCII map of chocobo ranch - ShiningSoul & her Brady guide: for many infos regarding treasure found - Lori N.: for sharing info on choco not running away when sent to Bikanel - George B.: for amazing choco-hunting tip ============================================================================= ============================================================================= 13.) CONTACT INFO - G1300 ============================================================================= ============================================================================= Send your comments, ideas for improvements, additional info, correction of mistakes I may have made, and anything else via e-mail at: lifearmor (at) gmail (dot) com I need to put down a few guidelines. - as a subject of e-mail please include Final Fantasy X-2, or FFX-2 - please make your e-mail be readable, ie do not send me e-mails that are written badly or in some strange gibberish - don't ask me to send you updated versions of my guide, because I won't - *make sure* to check if your question is already answered within these pages; I may reply to one of your questions, but if you'll persevere in asking more questions which are answered in my guide, I'll simply direct you to my guide - I accept e-mails in English, German, Croatian and Slovenian language - I will answer the e-mails in English, Croatian or Slovenian language; I can read and understand German well, but my writing skills of German have rusted, therefore I will answer such e-mails in English - when crediting contributors, I won't disclose their e-mails - finally, treat me as you'd like me to treat you 2. Damir Kolar's Contributor page http://www.gamefaqs.com/features/recognition/6434.html 3. Damir Kolar's homepage http://kolardamir.com http://splitinfinity.50megs.com Yours truly, Damir Kolar End of Document