-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- SPLIT INFINITY PRESENTS -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- My YouTube channel: www.youtube.com/user/SplitInfinity Come! Subscribe to my videos for better games' experience! My personal site : kolardamir.com ----------------------------------------------------------------------------- Name of game: Final Fantasy X-2 Int. + Last Mission (for formats: NTSC-J) Type of guide: Omatsurishi & Psychicer Guide / FAQ Platform: Playstation 2 Version: Paine, released on 16th February 2008 Author: Damir Kolar (Split Infinity) Copyrighted to: (c) Damir Kolar - All rights reserved Made in: MS Word, Courier New, Font Size 10, Chrs/Line 79 Best viewed: MS Word, Courier New, Font Size 10, Chrs/Line 79 ----------------------------------------------------------------------------- MAKE SURE to check out mailing policy at the bottom of the document! MAKE SURE to read LEGAL INFORMATION SECTION just below this line! ============================================================================= ============================================================================= 01.) LEGAL INFORMATION - G0100 ============================================================================= ============================================================================= This document is copyrighted to me, Damir Kolar. It is intended for *PRIVATE* use only. It cannot be used in ANY form of printed or electronic media involved in a commercial business, in part or in whole, in any way, shape, or form. It cannot be given away freely, as bonus or prize, it can't be given away with the game and so on. It cannot be used for profitable or promotional purposes, regardless of the situation. Breaking any of these rules is in direct violation of copyright law. This document is protected by copyright law and international treaties. Unauthorized reproduction and distribution of this document, or any portion of it, may result in severe civil and criminal penalties, and will be prosecuted to the maximum extent possible under the law. Any characters, names, places, or miscellaneous objects are copyright of their respective companies. If you are a webmaster of the site that wishes to post this document, you may do so under one condition - you must e-mail me first for permission. If permission is granted, you cannot change a single character of this document, and you must leave it in txt format. Permission will *not be granted* to fan based websites. *ONLY* following sites can host this guide: - http://www.gamefaqs.com - http://www.neoseeker.com - http://faqs.ign.com - hhtp://www.squareuniverse.com - http://www.rpgdreamers.com - http://www.ffslo.tk ============================================================================= ============================================================================= 02.) TABLE OF CONTENTS - G0200 ============================================================================= ============================================================================= If you need to find something quickly, press and hold CTRL (Control), then press F button. This will bring up 'Find and Replace' box. In it type the word you're looking for and you should be taken to it immediately. This is much faster than scrolling thru entire guide. For your convenience I've inserted special search codes near every section to help you easily hop on to that section by using search code provided. Each search code will appear only twice in whole guide - thus getting stray hits will be impossible. ----------------------------------------------------------------------------- SECTION NUMBER AND NAME | CODE | WHAT IS IT ABOUT? ----------------------------------------------------------------------------- 01.) Legal information | G0100 | Copyright protection and legal info. 02.) Table of Contents | G0200 | Sections of this guide. 03.) Latest Updates | G0300 | Read what was added in last update. 04.) Introduction | G0400 | Just some small rambling from me... 05.) Read this first! | G0500 | Absolutely vital info one must know. ----------------------------------------------------------------------------- 06.) Saikikka | G0600 | AKA Psychicer overview. 07.) Omatsurishi | G0700 | AKA Festival-goer overview. 08.) Past Revisions | G0800 | History of this guide resides here... 09.) Credits | G0900 | All who contributed... Thank you. 10.) Contact Info | G1000 | Find out how to reach me. ----------------------------------------------------------------------------- ============================================================================= ============================================================================= 03.) LATEST UPDATES - G0300 ============================================================================= ============================================================================= - Version Paine (16th February 2008) # Some beauty touches. ============================================================================= ============================================================================= 04.) INTRODUCTION - G0400 ============================================================================= ============================================================================= Hello! I am Damir Kolar and I welcome you to my fourteenth FFX-2 related project. It's time that I tackle something in FFX-2 Int + LM... and what better choice to make than cover two new dresspheres? I love explaining effects of abilities, so why make an exception? Indulge into knowing what to expect from two new dresspheres. ============================================================================= ============================================================================= 05.) READ THIS FIRST! - G0500 ============================================================================= ============================================================================= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- A - CHART EXAMPLE AND EXPLANATION -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Use this section as a reference when you don't know or forget how to read my chart. There will be a lot to cover, so let's begin. Example: ----------------------------------------------------------------------------- 1. Ability name | 2. MP? | 3. TRG? | 4. Type? | 5. AP? 6. What it does? 7. Prerequisites? 8. Add. info? ----------------------------------------------------------------------------- Explanation: 1. Ability name : name of the ability in question 2. MP? : how much MP is needed to execute ability in question; in here one of two numbers will appear... 'na' - means that ability in question doesn't require MP in order to be cast/used '50' - means that ability in question requires certain amount of MP before it is cast/used; amount of MP needed ranges from 2 to 99 3. TRG? (target) : many of the abilities can be used only on enemies, on girls or both - this part will tell you that piece of information; here are 'marks' I'll be using... '1 G' - denotes that ability in question can only be used on one of three girls '1 E' - denotes that ability in question can only be used on one of the enemies '1 ANY' - denotes that ability in question can be used either on one of three girls or one of the enemies 'SELF' - denotes that ability in question can only be used on user (ie self), or ability is question is of PASA type 'ALL G' - denotes that ability in question can only be used on your own party 'ALL E' - denotes that ability in question can only be used on enemy party 'ANY GRP' - denotes that ability in question can be used either on your own party or enemy party 'none' - denotes that ability in question doesn't target anything, instead it leads to a submenu with more choices (for example Gunplay ability of gunner) '1 / ALL' - denotes that ability in question can affect either: 1 girl, all girls, 1 enemy, all enemies 4. Type? : will tell you if ability in question is ACTA, PASA or MCW command type 'ACTA' - ability in question is active type command 'PASA' - ability in question is passive type command 'MCWc' - ability in question adds new command to MCW 5. AP? : how much AP do you need to accrue before ability in question is learned; in here one of two numbers will appear... 'na' - means that ability in question is already learned '50' - means that ability in question needs to accumulate 50 AP before it is learned; amount of AP needed ranges from 10 to 999 6. What it does? : detailed explanation of what exactly does ability in question do, followed by damage formulas for some of special abilities (if I'll be able to figure it out) 'NON-E' - denotes that mgd is of non-elemental type 'light' - denotes that damage is of lightning type (be it physical or magical) Be advised that if attack carries some POSSE or NEGSE and if target is resistant to those status changes, status change may not occur or will fail. 7. Prerequisites?: some abilities require other abilities to be learned first or you must find correspondig item first - use this part to find out what's needed before ability can be learned 8. Add. info? : This will cover the rest of info I can't fit anywhere else, these being... - if ability is white magic or black magic, this sign denotes that such ability can be reflected back to the caster (some magics can't be reflected!) - if ability is of magical nature, this sign denotes that such ability's effects can be lessened by 50% if target is under shell POSSE

- if ability is of physical nature, this sign denotes that such ability's effects can be lessened by 50% if target is under protect POSSE - if ability is of magical nature, this sign denotes that such ability's effects can be increased by raising user's MAG stat or inducing MDEF down NEGSE on target - if ability is of physical nature, this sign denotes that such ability's effects can be increased by raising user's STR stat or inducing DEF down NEGSE on target - if ability is of elemental nature, this sign denotes that such ability's effects will be affected by target's element affinities, ie effects can be halved (target is strong VS that element), nulled (target is immune against that element), absorbed (target absorbs that element), or they will do critical damage (target is weak against that element) - if ability in question requires charging before it can be used, this mark will denote that fact - ability in question is executed immediately, but then requires the girl to enter recovery phase before her next turn is up; this mark will denote that fact <2xRT> - same as class abilities, only difference is that after ability is executed, recovery time before girl's next turn is twice as long - ability in question can do double (critical) damage If there are no marks found by specific ability, it means that such effect doesn't exist for that ability. For example, it's useless and silly to make mark by Firaga ability. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- B - HOW TO OBTAIN SAIKIKKA DRESSPHERE? -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- You can obtain this dressphere *very* easily. Once you're aboard Celsius for the first time, Shinra will report that he completed another 'thing'. So talk to him and choose the first option presented. After short tutorial (shoots Aniki) you'll see more options. Choose the sixth one to go to Battle Cup mode. Now choose the first cup - YRP are pitted against seven rosters of fiends in elimination duels. To become a champ, you need to win three battles. As this is the first cup, it's fairly easy, so winning shouldn't pose a problem. When you win, SAIKIKKA DSP is yours! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- C - HOW TO OBTAIN OMATSURISHI DRESSPHERE? -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Getting this one is even easier than Saikikka. When you start New Game or New Game Plus, complete the first mission in Luca. As soon as you're onboard Celsius on the bridge, go to the pilot's seat and talk to Aniki. He'll stand up, start saying 'Paaaartay!' and award you with OMATSURISHI DSP! You can also win this DSP by winning one of the cups. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- D - NEW DRESSPHERES OVERVIEW? -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 1. DSP overview: I'll give you a description of DSP in question and some personal opinions on it 2. Stat pros : Which are the stats this job excels IMO - If at girl's LV99 stat in question exceeds 3000 HP, 250 MP, value of 120+ for [STR, DEF, MAG, MDEF, ACCU], value of 50+ for [AGL, EVA], value of 30+ for [LUCK], then I consider this stat to be stat pro 3. Stat cons : Which are the stats this job is poor in IMO - If at girl's LV99 stat in question is below 3000 HP, 250 MP, value below 120 for [STR, DEF, MAG, MDEF, ACCU], value below 50 for [AGL, EVA], value below 30 for [LUCK], then I consider this stat to be stat con - Amount of '!' signs following the stat denotes how seriously should you consider upping that particular stat - more '!' there are, higher the importance of upping it - If no '!' is following a certain stat, that means that stat in question is close to pro value ----------------------------------------------------------------------------- Saikikka (Psychicer) | Available to? - Yuna, Rikku, Paine ----------------------------------------------------------------------------- Overview? - This dressphere rocks. It has quite a lot very useful abilities, two of which stand out dramatically - temporary invincibility and the ability to freeze time for 10 seconds. As an added bonus she also possesses five elemental eaters. On the offensive side, her abilities are lacking (only three attack moves), therefore a support of perhaps warrior or samurai abilities might be good to use. Still, her defense against magic attacks is quite high - pair it up with accessories that boost DEF and you may very well have a winner. Stat pros - HP, MP, STR, MAG, MDEF, AGL Stat cons - DEF!!, EVA!!, ACCU, LUCK!!! ----------------------------------------------------------------------------- Omatsurishi (Festival-goer) | Available to? - Yuna, Rikku, Paine ----------------------------------------------------------------------------- Overview? - Second of two new dresspheres, but in my opinion not very well balanced. True, they have SOS Wall and SOS Regen abilities (along with some anti-status ones), but what omatsurishi lacks is the variety of attacks. Physical attacks (one of which confuses) just don't cut it. Yuna's omatsurishi uses six abilities with magic properties, but you can't predict what will be cast (if you're lucky, you can pull off Ultima). Rikku's omatsurishi combines physical damage with elements, while Paine's relies on physicals with status properties. And that's all there is to it. Stat pros - HP, MP, STR, AGL, MAG, MDEF Stat cons - DEF!!, EVA!!, ACCU, LUCK!! YUNA Stat pros - HP, MP, STR, MAG, AGL Stat cons - DEF!!, MDEF!, EVA!!, ACCU, LUCK!! RIKKU Stat pros - HP, MP, STR, MAG, AGL Stat cons - DEF!!, MDEF!, EVA!!, ACCU, LUCK!! PAINE Stat pros - HP, MP, STR, MAG, AGL Stat cons - DEF, MDEF!, EVA!!, ACCU, LUCK!! * note - Each girl has different set of abilities she can choose from. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- E - ANY LAST MINUTE CHANGES AND NOTES? -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Yes. Abilities on Saikikka DSP are the same for all three girls. However, Omatsurishi abilities are unique to each girl (much like mascot, if you need a comparison). ============================================================================= ============================================================================= 06.) SAIKIKKA - G0600 ============================================================================= ============================================================================= ----------------------------------------------------------------------------- Attack | MP - na | TRG - 1 ANY | Type - MCWc | AP - na What it does? - physical damage VS one target Prerequisites? - none Add. info? - P, S+, RT, CRIT, long range ----------------------------------------------------------------------------- Psycho Bomb | MP - 10 | TRG - ANY GRP | Type - ACTA | AP - na What it does? - physical damage VS all members in target party, ignores protect and targets' DEF stat Prerequisites? - none Add. info? - S, CT, long range ----------------------------------------------------------------------------- Telekinesis | MP - 12 | TRG - 1 E | Type - ACTA | AP - 30 What it does? - attempts to eject one enemy Prerequisites? - Mazer Eye Add. info? - CT ----------------------------------------------------------------------------- Mazer Eye | MP - 18 | TRG - 1 ANY | Type - ACTA | AP - 30 What it does? - physical damage VS one target Prerequisites? - none Add. info? - P, S+, CT, CRIT, long range ----------------------------------------------------------------------------- Brain Storm | MP - 18 | TRG - ANY GRP | Type - ACTA | AP - 30 What it does? - inflicts confusion and silence VS all members in target party Prerequisites? - Telekinesis Add. info? - CT ----------------------------------------------------------------------------- Time Trip | MP - 20 | TRG - SELF | Type - ACTA | AP - 100 What it does? - everything stops except for user, ATB bar is stopped for 10 seconds; during this time user is free to input any command she likes, L1 command is unavailable for time being Prerequisites? - Teleportation Add. info? - CT ----------------------------------------------------------------------------- Express | MP - 20 | TRG - SELF | Type - ACTA | AP - 40 What it does? - user becomes hasted and benefits from [increased ACCU and EVA by +10 levels] Prerequisites? - none Add. info? - CT ----------------------------------------------------------------------------- Magic Guard | MP - 28 | TRG - SELF | Type - ACTA | AP - 80 What it does? - user benefits from Null Magic status, ie she becomes temporarily immune to any and all magic type attacks Prerequisites? - Gravity Eater Add. info? - CT ----------------------------------------------------------------------------- Physics Guard | MP - 28 | TRG - SELF | Type - ACTA | AP - 80 What it does? - user benefits from Null Physical status, ie she becomes temporarily immune to any and all magic type attacks Prerequisites? - Magic Guard Add. info? - CT ----------------------------------------------------------------------------- Teleportation | MP - na | TRG - 1 ANY | Type - MCWc | AP - 30 What it does? - user teleports herself behind the back of selected target Prerequisites? - Elec Press Add. info? - none ----------------------------------------------------------------------------- Excellence | MP - na | TRG - SELF | Type - MCWc | AP - 120 What it does? - user benefits from invincibility status, ie she becomes immune to any type of damage; however, she can still be affected by status changes Prerequisites? - Physics Guard Add. info? - CT ----------------------------------------------------------------------------- Fire Eater | MP - na | TRG - SELF | Type - PASA | AP - 20* What it does? - user absorbs any type of fire damage as HP recovery Prerequisites? - none Add. info? - none ----------------------------------------------------------------------------- Ice Eater | MP - na | TRG - SELF | Type - PASA | AP - 20* What it does? - user absorbs any type of ice damage as HP recovery Prerequisites? - none Add. info? - none ----------------------------------------------------------------------------- Lightning Eater | MP - na | TRG - SELF | Type - PASA | AP - 20* What it does? - user absorbs any type of light damage as HP recovery Prerequisites? - none Add. info? - none ----------------------------------------------------------------------------- Water Eater | MP - na | TRG - SELF | Type - PASA | AP - 20* What it does? - user absorbs any type of water damage as HP recovery Prerequisites? - none Add. info? - none ----------------------------------------------------------------------------- Gravity Eater | MP - na | TRG - SELF | Type - PASA | AP - 40* What it does? - user absorbs any type of gravity damage as HP recovery Prerequisites? - Fire Eater, Ice Eater, Lightning Eater, Water Eater Add. info? - none * note - if you are using a save loaded from first FFX-2 version released in Japan, then these abilities will come preloaded with 20 AP already being added onto AP counter ============================================================================= ============================================================================= 07.) OMATSURISHI - G0700 ============================================================================= ============================================================================= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- A - OMATSURISHI YUNA -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ----------------------------------------------------------------------------- Attack | MP - na | TRG - 1 ANY | Type - MCWc | AP - na What it does? - physical damage VS one target, strikes twice Prerequisites? - none Add. info? - P, S+, RT, CRIT, short range ----------------------------------------------------------------------------- Toy Fireworks | MP - 6 | TRG - SELF | Type - ACTA | AP - 30 What it does? - user recovers 50% of MAX HP; this ability also negates poison, silence, darkness, slow Prerequisites? - none Add. info? - CT ----------------------------------------------------------------------------- Pinwheel | MP - 6 | TRG - 1 ANY | Type - ACTA | AP - 30 What it does? - physical damage + confusion VS one target, ignores protect status Prerequisites? - none Add. info? - P, S+, CT, CRIT, long range ----------------------------------------------------------------------------- Fireworks Piece | MP - 8 | TRG - 1 ANY | Type - ACTA | AP - 30 What it does? - physical damage VS one target Prerequisites? - Pinwheel Add. info? - P, S+, CT, CRIT, long range ----------------------------------------------------------------------------- Festival Fireworks | MP - 12 | TRG - ANY GRP | Type - ACTA | AP - 40 What it does? - physical damage VS all members in target party Prerequisites? - Fireworks Piece Add. info? - P, S+, CT, CRIT, long range ----------------------------------------------------------------------------- Flame Geta | MP - 6 | TRG - ALL E | Type - ACTA | AP - na What it does? - effect you will get is a game of chance; it's either: one enemy is hit with Fire, one enemy is hit with Fira, one enemy is hit with Firaga, or two enemies are hit by Firaga Prerequisites? - none Add. info? - R, S, M+, E, RT ----------------------------------------------------------------------------- Ice Geta | MP - 6 | TRG - ALL E | Type - ACTA | AP - 30 What it does? - effect you will get is a game of chance; it's either: one enemy is hit with Blizzard, one enemy is hit with Blizzara, one enemy is hit with Blizzaga, or two enemies are hit by Blizzaga Prerequisites? - none Add. info? - R, S, M+, E, RT ----------------------------------------------------------------------------- Thunder Geta | MP - 6 | TRG - ALL E | Type - ACTA | AP - 30 What it does? - effect you will get is a game of chance; it's either: one enemy is hit with Thunder, one enemy is hit with Thundara, one enemy is hit with Thundaga, or two enemies are hit by Thundaga Prerequisites? - none Add. info? - R, S, M+, E, RT ----------------------------------------------------------------------------- Water Geta | MP - 6 | TRG - ALL E | Type - ACTA | AP - 30 What it does? - effect you will get is a game of chance; it's either: one enemy is hit with Water, one enemy is hit with Watera, one enemy is hit with Waterga, or two enemies are hit by Waterga Prerequisites? - none Add. info? - R, S, M+, E, RT ----------------------------------------------------------------------------- Flare Geta | MP - 12 | TRG - ALL E | Type - ACTA | AP - 60 What it does? - effect you will get is a game of chance; it's either: one enemy is hit with Break, one enemy is hit with Berserk, one enemy is hit with Sleep, or two enemies are hit by Flare Prerequisites? - Flame Geta, Ice Geta, Thunder Geta, Water Geta Add. info? - R, S, M+, RT ----------------------------------------------------------------------------- Ultima Geta | MP - 24 | TRG - ALL E | Type - ACTA | AP - 100 What it does? - effect you will get is a game of chance; it's either: one enemy is hit with Death, one enemy is hit with Blind, one enemy is hit with Silence, or all enemies are hit by Ultima Prerequisites? - Flare Geta Add. info? - R, S, M+, RT ----------------------------------------------------------------------------- Piercing Magic | MP - na | TRG - SELF | Type - PASA | AP*- 30 What it does? - you know that if target is under reflect, most white and black magic spells, as well as certain Arcanas will be reflected?; this is not the case if girl has this AAB equipped - if girl casts say Flare on target which is under reflect, Piercing Magic takes precedence and pierces thru target's reflect, inflicting damage Prerequisites? - Silenceproof Add. info? - none ----------------------------------------------------------------------------- Silenceproof | MP - na | TRG - SELF | Type - PASA | AP*- 30 What it does? - user cannot be affected by silence status Prerequisites? - none Add. info? - none ----------------------------------------------------------------------------- Pointlessproof | MP - na | TRG - SELF | Type - PASA | AP*- 20 What it does? - user cannot be affected by pointless status Prerequisites? - none Add. info? - none ----------------------------------------------------------------------------- SOS Regen | MP - na | TRG - SELF | Type - PASA | AP*- 30 What it does? - if girl's HP fall below 33% of her MAX HP, she is bestowed with regen status for as long as her HP is below 33% MAX HP (it cannot be dispeled nor does it wear off); as soon as her HP rises above 33% MAX HP, regen disappears Prerequisites? - Pointlessproof Add. info? - none ----------------------------------------------------------------------------- SOS Wall | MP - na | TRG - SELF | Type - PASA | AP*- 100 What it does? - if girl's HP fall below 33% of her MAX HP, she is bestowed with shell and protect status for as long as her HP is below 33% MAX HP (they cannot be dispeled nor do they wear off); as soon as her HP rises above 33% MAX HP, shell and protect disappear Prerequisites? - SOS Regen Add. info? - none * note - if you are using a save loaded from first FFX-2 version released in Japan, then these abilities will come preloaded with 20 AP already being added onto AP counter -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- B - OMATSURISHI RIKKU -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ----------------------------------------------------------------------------- Attack | MP - na | TRG - 1 ANY | Type - MCWc | AP - na What it does? - physical damage VS one target Prerequisites? - none Add. info? - P, S+, RT, CRIT, short range ----------------------------------------------------------------------------- Toy Fireworks | MP - 6 | TRG - SELF | Type - ACTA | AP - 30 What it does? - user recovers 50% of MAX HP; this ability also negates poison, silence, darkness, slow Prerequisites? - none Add. info? - CT ----------------------------------------------------------------------------- Pinwheel | MP - 6 | TRG - 1 ANY | Type - ACTA | AP - 30 What it does? - physical damage + confusion VS one target, ignores protect status Prerequisites? - none Add. info? - P, S+, CT, CRIT, long range ----------------------------------------------------------------------------- Fireworks Piece | MP - 8 | TRG - 1 ANY | Type - ACTA | AP - 30 What it does? - physical damage VS one target Prerequisites? - Pinwheel Add. info? - P, S+, CT, CRIT, long range ----------------------------------------------------------------------------- Festival Fireworks | MP - 12 | TRG - ANY GRP | Type - ACTA | AP - 40 What it does? - physical damage VS all members in target party Prerequisites? - Fireworks Piece Add. info? - P, S+, CT, CRIT, long range ----------------------------------------------------------------------------- Flame Goldfish | MP - 6 | TRG - 1 ANY | Type - ACTA | AP - na What it does? - three fire based physical attacks VS one target Prerequisites? - none Add. info? - P, S+, E, CT, CRIT, long range ----------------------------------------------------------------------------- Ice Goldfish | MP - 6 | TRG - 1 ANY | Type - ACTA | AP - 30 What it does? - three ice based physical attacks VS one target Prerequisites? - none Add. info? - P, S+, E, CT, CRIT, long range ----------------------------------------------------------------------------- Thunder Goldfish | MP - 6 | TRG - 1 ANY | Type - ACTA | AP - 30 What it does? - three light based physical attacks VS one target Prerequisites? - none Add. info? - P, S+, E, CT, CRIT, long range ----------------------------------------------------------------------------- Water Goldfish | MP - 6 | TRG - 1 ANY | Type - ACTA | AP - 30 What it does? - three water based physical attacks VS one target Prerequisites? - none Add. info? - P, S+, E, CT, CRIT, long range ----------------------------------------------------------------------------- Gravity Goldfish | MP - 12 | TRG - 1 ANY | Type - ACTA | AP - 60 What it does? - three gravity based physical attacks VS one target Prerequisites? - Flame Goldfish, Ice Goldfish, Thunder Goldfish, Water Goldfish Add. info? - P, S+, E, CT, CRIT, long range ----------------------------------------------------------------------------- Holy Goldfish | MP - 20 | TRG - 1 ANY | Type - ACTA | AP - 100 What it does? - three holy based physical attacks VS one target Prerequisites? - Gravity Goldfish Add. info? - P, S+, E, CT, CRIT, long range ----------------------------------------------------------------------------- Slowproof | MP - na | TRG - SELF | Type - PASA | AP*- 20 What it does? - user cannot be affected by slow status Prerequisites? - none Add. info? - none ----------------------------------------------------------------------------- Stopproof | MP - na | TRG - SELF | Type - PASA | AP*- 40 What it does? - user cannot be affected by stop status Prerequisites? - Slowproof Add. info? - none ----------------------------------------------------------------------------- Pointlessproof | MP - na | TRG - SELF | Type - PASA | AP*- 20 What it does? - user cannot be affected by pointless status Prerequisites? - none Add. info? - none ----------------------------------------------------------------------------- SOS Regen | MP - na | TRG - SELF | Type - PASA | AP*- 30 What it does? - if girl's HP fall below 33% of her MAX HP, she is bestowed with regen status for as long as her HP is below 33% MAX HP (it cannot be dispeled nor does it wear off); as soon as her HP rises above 33% MAX HP, regen disappears Prerequisites? - Pointlessproof Add. info? - none ----------------------------------------------------------------------------- SOS Wall | MP - na | TRG - SELF | Type - PASA | AP*- 100 What it does? - if girl's HP fall below 33% of her MAX HP, she is bestowed with shell and protect status for as long as her HP is below 33% MAX HP (they cannot be dispeled nor do they wear off); as soon as her HP rises above 33% MAX HP, shell and protect disappear Prerequisites? - SOS Regen Add. info? - none * note - if you are using a save loaded from first FFX-2 version released in Japan, then these abilities will come preloaded with 20 AP already being added onto AP counter -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- C - OMATSURISHI PAINE -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ----------------------------------------------------------------------------- Attack | MP - na | TRG - 1 ANY | Type - MCWc | AP - na What it does? - physical damage VS one target Prerequisites? - none Add. info? - P, S+, RT, CRIT, long range ----------------------------------------------------------------------------- Toy Fireworks | MP - 6 | TRG - SELF | Type - ACTA | AP - 30 What it does? - user recovers 50% of MAX HP; this ability also negates poison, silence, darkness, slow Prerequisites? - none Add. info? - CT ----------------------------------------------------------------------------- Pinwheel | MP - 6 | TRG - 1 ANY | Type - ACTA | AP - 30 What it does? - physical damage + confusion VS one target, ignores protect status Prerequisites? - none Add. info? - P, S+, CT, CRIT, long range ----------------------------------------------------------------------------- Fireworks Piece | MP - 8 | TRG - 1 ANY | Type - ACTA | AP - 30 What it does? - physical damage VS one target Prerequisites? - Pinwheel Add. info? - P, S+, CT, CRIT, long range ----------------------------------------------------------------------------- Festival Fireworks | MP - 12 | TRG - ANY GRP | Type - ACTA | AP - 40 What it does? - physical damage VS all members in target party Prerequisites? - Fireworks Piece Add. info? - P, S+, CT, CRIT, long range ----------------------------------------------------------------------------- Darkness O-men | MP - 6 | TRG - 1 ANY | Type - ACTA | AP - na What it does? - physical damage + darkness VS one target Prerequisites? - none Add. info? - P, S+, CT, CRIT, long range ----------------------------------------------------------------------------- Silence O-men | MP - 6 | TRG - 1 ANY | Type - ACTA | AP - 30 What it does? - physical damage + silence VS one target Prerequisites? - none Add. info? - P, S+, CT, CRIT, long range ----------------------------------------------------------------------------- Sleep O-men | MP - 8 | TRG - 1 ANY | Type - ACTA | AP - 30 What it does? - physical damage + sleep VS one target Prerequisites? - none Add. info? - P, S+, CT, CRIT, long range ----------------------------------------------------------------------------- Poison O-men | MP - 6 | TRG - 1 ANY | Type - ACTA | AP - 30 What it does? - physical damage + poison VS one target Prerequisites? - none Add. info? - P, S+, CT, CRIT, long range ----------------------------------------------------------------------------- Stop O-men | MP - 14 | TRG - 1 ANY | Type - ACTA | AP - 60 What it does? - physical damage + stop VS one target Prerequisites? - Darkness O-men, Silence O-men, Sleep O-men, Poison O-men Add. info? - P, S+, CT, CRIT, long range ----------------------------------------------------------------------------- Petrify O-men | MP - 26 | TRG - 1 ANY | Type - ACTA | AP - 80 What it does? - physical damage + petrification VS one target Prerequisites? - Stop O-men Add. info? - P, S+, CT, CRIT, long range ----------------------------------------------------------------------------- Slowproof | MP - na | TRG - SELF | Type - PASA | AP*- 20 What it does? - user cannot be affected by slow status Prerequisites? - none Add. info? - none ----------------------------------------------------------------------------- Stopproof | MP - na | TRG - SELF | Type - PASA | AP*- 40 What it does? - user cannot be affected by stop status Prerequisites? - Slowproof Add. info? - none ----------------------------------------------------------------------------- SOS Haste | MP - na | TRG - SELF | Type - PASA | AP*- 50 What it does? - if girl's HP fall below 33% of her MAX HP, she is bestowed with haste status for as long as her HP is below 33% MAX HP (it cannot be dispeled nor does it wear off); as soon as her HP rises above 33% MAX HP, haste disappears Prerequisites? - Stopproof Add. info? - none ----------------------------------------------------------------------------- SOS Regen | MP - na | TRG - SELF | Type - PASA | AP*- 30 What it does? - if girl's HP fall below 33% of her MAX HP, she is bestowed with regen status for as long as her HP is below 33% MAX HP (it cannot be dispeled nor does it wear off); as soon as her HP rises above 33% MAX HP, regen disappears Prerequisites? - none Add. info? - none ----------------------------------------------------------------------------- SOS Wall | MP - na | TRG - SELF | Type - PASA | AP*- 100 What it does? - if girl's HP fall below 33% of her MAX HP, she is bestowed with shell and protect status for as long as her HP is below 33% MAX HP (they cannot be dispeled nor do they wear off); as soon as her HP rises above 33% MAX HP, shell and protect disappear Prerequisites? - SOS Regen Add. info? - none * note - if you are using a save loaded from first FFX-2 version released in Japan, then these abilities will come preloaded with 20 AP already being added onto AP counter ============================================================================= ============================================================================= 08.) PAST REVISIONS - G0800 ============================================================================= ============================================================================= - Version 1.1 (7th March 2004) # Added pre-reqs and AP required for mastering abilities, as well as filled up missing entries for Saikikka abilities. - Version 1.0 (6th March 2004) # Initial release. Pre-reqs for abilities and AP needed will be added later. ============================================================================= ============================================================================= 09.) CREDITS - G0900 ============================================================================= ============================================================================= 1. Companies - SquareEnix: they created this game - Sony: for making PS2 - Lik-Sang: I imported the game from their website and very glad I did (I received my copy within 8 days) 2. Internet sites - GameFAQs [www.gamefaqs.com]: for hosting my guide - www.neoseeker.com: for hosting my guide - www.ign.com: for hosting my guide - www.squareuniverse.com: for hosting my guide - www.rpgdreamers.com: for hosting my guide - www.ffslo.tk: for hosting my guide 3. People - Kouli: for posting the translated names of Omatsurishi and Saikikka DSP, as well as providing a link to AP and MP checks for abilities - Zeruel: for telling me that Express is more suitable than Elec Press ============================================================================= ============================================================================= 10.) CONTACT INFO - G1000 ============================================================================= ============================================================================= Send your comments, ideas for improvements, additional info, correction of mistakes I may have made, and anything else via e-mail at: lifearmor (at) gmail (dot) com I need to put down a few guidelines. - as a subject of e-mail please include Final Fantasy X-2, or FFX-2 - please make your e-mail be readable, ie do not send me e-mails that are written badly or in some strange gibberish - don't ask me to send you updated versions of my guide, because I won't - *make sure* to check if your question is already answered within these pages; I may reply to one of your questions, but if you'll persevere in asking more questions which are answered in my guide, I'll simply direct you to my guide - I accept e-mails in English, German, Croatian and Slovenian language - I will answer the e-mails in English, Croatian or Slovenian language; I can read and understand German well, but my writing skills of German have rusted, therefore I will answer such e-mails in English - when crediting contributors, I won't disclose their e-mails - finally, treat me as you'd like me to treat you 2. Damir Kolar's Contributor page http://www.gamefaqs.com/features/recognition/6434.html 3. Damir Kolar's homepage http://kolardamir.com http://splitinfinity.50megs.com Yours truly, Damir Kolar End of Document