FINAL FANTASY X ABILITIES FAQ v. 1.01 6/8/2001 By Traskrod - traskrod@evilemail.com This is just a list of FFX abilities translated from the japanese site http://ff-11.com/. You can find the text version at http://www.gamefaqs.com and the HTML version at http://www.thefinalfantasy.com/ffx/ 1. SPHERE BOARD ABILITIES Ability Explanation MP *** 1.1 SKILL ABILITIES *** Blind Attack Puts target enemy in "darkness" condition for 3 turns 5 Blind Buster It is more efficient than "Blind Attack", but its duration is only of 1 turn 10 Silence Attack Puts target enemy in "silence" condition for 3 turns 5 Silence Buster It is more efficient than "Silence Attack", but its duration is only of 1 turn 10 Sleep Attack Puts target enemy in "sleep" condition for 3 turns 5 Sleep Buster It is more efficient than "Sleep Attack", but its duration is only of 1 turn 10 Delay Attack The enemy can't move for a certain amount of time 8 Delay Buster The enemy can't move for a long time 18 Zombie Attack Puts target enemy in "zombie" condition 10 Penalty3 Puts target enemy in "sleep", "silence" and "darkness" conditions for 3 turns 24 Power Break Reduces the attack power of target enemy 8 Magic Break Reduces the magical power of target enemy 8 Armor Break Reduces the physical defense of target enemy 12 Mental Break Reduces the magical defense of target enemy 12 Mug Steals an item from target enemy while attacking 10 Quick Trick After attacking the enemy, the order of turns changes 12 *** 1.2 SPECIAL ABILITIES *** Steal Steals an item from target enemy - Use You can use different items to attack enemies - Flee With this command you escape from battle - Pray Recovers HP of all party members - Encourage Raises attack power and physical defense of all allies - Aim Hit% of all party members is increased - Concentration Magical power and magical defense of all party members is increased - Abandon Raises evade rate to all party members - Good Fortune Raises party members' luck. Hit%, evade rate and critical hit% is increased. - Misfortune Decreases party members' luck. Hit%, evade rate and critical hit% goes down. - Dragon Sword Player absorbs HP and MP of target enemy. In the case of Kimari, he can learn the abilities of the enemy with this command. - Protect Protects an ally from physical attack of the enemy - Iron Wall While defending, you cover an ally from the attack of the enemy. - Throw Gil Damages the enemy depending the amount of gil you throw - Threaten Stops the enemy for a certain amount of time 12 Taunt You call the enemy to attack only the ally that uses this command 4 Entrust The overdrive gauge of an ally can be given to another character 8 Mimic An imitation of the previous action is done by the player (except summon spells and overdrives). 28 Magic Combo It allows the player to do twice a magic spell. - Bribe The enemy goes if you give it certain amount of gil. - *** 1.3 White Magic *** Cure Recovers HP 4 Cura Recovers HP (more than Cure) 10 Curaga Recovers HP (more than Cura) 20 Esuna Recovers from any status abnormalities (except "zombie", "death", "berserk") 5 Libra Information about target enemy is displayed 1 Bafire You gain protection against fire attacks 2 Bathunder You gain protection against thunder attacks 2 Bawater You gain protection against water attacks 2 Bacold You gain protection against ice attacks 2 Raise Recovers party member from "death" status 18 Araise Recovers party member from "death" status with full HP 60 Haste Target ally becomes faster 8 Hastega All party members become faster 30 Slow Target enemy becomes slower 12 Slowga All enemies become slower 20 Shell The magical defense of target ally is increased 10 Protes The physical defense of target ally is increased 12 Reflect Reflecs all magit sent to you by the enemy 14 Dispel Removes all spells from target enemy or ally 12 Regen The HP of target ally is recovered a little each turn 40 Holy The enemy is attacked by a saint magical power 85 Rerise Prevents target ally from "death" status (it revives whenever it is defeated) 97 *** 1.4 Black Magic *** Fire Damages the enemy with a fire attack 4 Fira Damages the enemy with a fire attack (more powerful than Fire) 8 Firaga Damages the enemy with a fire attack (more powerful than Fira) 16 Thunder Damages the enemy with a thunder attack 4 Thundara Damages the enemy with a thunder attack (more powerful than Thunder) 8 Thundaga Damages the enemy with a thunder attack (more powerful than Thundara) 16 Blizzard Damages the enemy with an ice attack 4 Blizzara Damages the enemy with an ice attack (more powerful than Blizzard) 8 Blizzaga Damages the enemy with an ice attack (more powerful than Blizzara) 16 Water Damages the enemy with a water attack 4 Watara Damages the enemy with a water attack (more powerful than Water) 8 Wataga Damages the enemy with a water attack (more powerful than Watara) 16 Bio Damages the enemy and inflicts a poison effect in it 10 Gravity Reduces 3/4 of enemy's HP 32 Death Kills instantaneously an enemy (low hit%) 20 Drain Absorbs enemy's HP (you gain the amount of HP absorbed) 12 Aspel Absorbs enemy's MP (you gain the amount of MP absorbed) - Flare Inflicts damage to an enemy with a non-atribute magical power 54 Ultima Inflicts damage to all enemies with a non-atribute magical power 90 2. AUTOMATIC ABILITIES Name Explanation *** 2.1 Improve Stats *** Physical Attack +3% Physical attack damage is increased 3% Physical Attack +5% Physical attack damage is increased 5% Physical Attack +10% Physical attack damage is increased 10% Physical Attack +20% Physical attack damage is increased 20% Magical Attack +3% Magical attack damage is increased 3% Magical Attack +5% Magical attack damage is increased 5% Magical Attack +10% Magical attack damage is increased 10% Magical Attack +20% Magical attack damage is increased 20% HP +5% Increases total hit points by 5% HP +10% Increases total hit points by 10% HP +20% Increases total hit points by 20% HP +30% Increases total hit points by 30% MP +5% Increases total magic points by 5% MP +10% Increases total magic points by 10% MP +20% Increases total magic points by 20% MP +30% Increases total magic points by 30% *** 2.2 BATTLE *** See through The HP of the enemy is indicated Penetration Can damage "armored" enemies Attack first You can attack first in battle Preemptive Probability of preemptive attacks raises Bafire in crisis When a character has low HP, "Bafire" is automatically activated Bathunder in crisis When a character has low HP, "Bathunder" is automatically activated Bawater in crisis When a character has low HP, "Bawater" is automatically activated Bacold in crisis When a character has low HP, "Bacold" is automatically activated Shell in crisis When a character has low HP, "Shell" is automatically activated Protect in crisis When a character has low HP, "Protect" is automatically activated Reflect in crisis When a character has low HP, "Reflect" is automatically activated Haste in crisis When a character has low HP, "Haste" is automatically activated Regen in crisis When a character has low HP, "Regen" is automatically activated Drive in crisis When a character has low HP, his/her overdrive gauge fills faster Auto Reflect You are always in "Reflect" condition during battle Auto Shell You are always in "Shell" condition during battle Auto Protect You are always in "Protect" condition during battle Auto Haste You are always in "Haste" condition during battle Auto Regen You are always in "Regen" condition during battle Auto Potion When a character has low HP, he/she automatically uses a potion Auto ST Recovery Medicine Whenever a character has an abnormal status, he/she automatically uses a status recovery item Auto Phoenix When an ally is in "death" status, Phoenix Tail is automatically used Counter Counter attacks the attack of an enemy Evade Counter Whenever you evade the attack of an enemy, your character attacks Magical Counter Counter attacks the magical attack of an enemy Magical Booster You spend more MP whenever you use magic, but its power is increased MP Consume 1/2 Command abilities MP consumption is reduced by a half MP Consume 1 Command abilities MP consumption is reduced to only 1 MP AP X 2 You get 2 times the AP normally gained in battle AP X 3 You get 3 times the AP normally gained in battle Medicine Knowledge The effect of all healing items is doubled when used Regen in crisis When a character has low HP, "Regen" is automatically activated Drive to AP You get more AP instead of the acummulation of the overdrive gauge Double Drive The quantity of the overdrive gauge is doubled Triple Drive The quantity of the overdrive gauge is triplicated Gil X 2 The gained amount of Gil in battle is duplicated Rare Item acquisition The chances of stealing rare items are increased Only Rare Item Only steals rare items Walk HP recovery When you are walking, a little amount of hit points are recovered successively Walk MP recovery When you are walking, a little amount of magic points are recovered successively No encounters You stop encountering the enemies Capture You capture the enemy each time you kill it *** 2.3 ELEMENTAL *** Flame attack Your physical attack also damages the enemy with a fire attack Thunder attack Your physical attack also damages the enemy with a thunder attack Water attack Your physical attack also damages the enemy with a water attack Ice attack Your physical attack also damages the enemy with an ice attack Fire damage 1/2 The fire damage done by the enemy is cut by 1/2 Thunder damage 1/2 The thunder damage done by the enemy is cut by 1/2 Water damage 1/2 The water damage done by the enemy is cut by 1/2 Ice damage 1/2 The ice damage done by the enemy is cut by 1/2 No flame damage The fire damage done by the enemy is reduced to 0 No thunder damage The thunder damage done by the enemy is reduced to 0 No water damage The water damage done by the enemy is reduced to 0 No ice damage The ice damage done by the enemy is reduced to 0 Flame absorb You recover HP from damage dealt by fire attacks Thunder absorb You recover HP from damage dealt by thunder attacks Water absorb You recover HP from damage dealt by water attacks Ice absorb You recover HP from damage dealt by ice attacks *** 2.4 STATUS CHANGE *** Darkness attack Can put an enemy in "darkness" condition each time you attack Silence attack Can put an enemy in "silence" condition each time you attack Sleep attack Can put an enemy in "sleep" condition each time you attack Poison attack Can put an enemy in "poison" condition each time you attack Stone attack Can put an enemy in "petrify" condition each time you attack Death attack Can kill the enemy instantaneously each time you attack Zombie attack Can put an enemy in "zombie" condition each time you attack Slow attack Can put an enemy in "slow" condition each time you attack Renewed Darkness attack Can put an enemy in "darkness" condition each time you attack (at a higher rate than "darkness attack") Renewed Silence attack Can put an enemy in "silence" condition each time you attack (at a higher rate than "silence attack") Renewed Sleep attack Can put an enemy in "sleep" condition each time you attack (at a higher rate than "sleep attack") Renewed Poison attack Can put an enemy in "poison" condition each time you attack (at a higher rate than "poison attack") Renewed Stone attack Can put an enemy in "petrify" condition each time you attack (at a higher rate than "stone attack") Renewed Death attack Can kill the enemy instantaneously each time you attack (at a higher rate than "death attack") Renewed Zombie attack Can put an enemy in "zombie" condition each time you attack (at a higher rate than "zombie attack") Renewed Slow attack Can put an enemy in "slow" condition each time you attack (at a higher rate than "slow attack") Darkness defense Sometimes you gain protection against attacks that cause "darkness" condition Silence defense Sometimes you gain protection against attacks that cause "silence" condition Sleep defense Sometimes you gain protection against attacks that cause "sleep" condition Poison defense Sometimes you gain protection against attacks that cause "poison" condition Stone defense Sometimes you gain protection against attacks that cause "stone" condition Death defense Sometimes you gain protection against attacks that cause instantaneous death Zombie defense Sometimes you gain protection against attacks that cause "zombie" condition Slow defense Sometimes you gain protection against attacks that cause "slow" condition Confusion defense Sometimes you gain protection against attacks that cause "confusion" condition Berserk defense Sometimes you gain protection against attacks that cause "berserk" condition Full Darkness defense You gain full protection against attacks that cause "darkness" condition Full Silence defense You gain full protection against attacks that cause "silence" condition Full Sleep defense You gain full protection against attacks that cause "sleep" condition Full Poison defense You gain full protection against attacks that cause "poison" condition Full Stone defense You gain full protection against attacks that cause "darkness" condition Full Death defense You gain full protection against attacks that cause instantaneous death Full Zombie defense You gain full protection against attacks that cause "zombie" condition Full Slow defense You gain full protection against attacks that cause "slow" condition Full Confusion defense You gain full protection against attacks that cause "confusion" condition Full Berserk defense You gain full protection against attacks that cause "berserk" condition -- Thanks to "Peas on Earth" (peas-on-earth@rocketmail.com) for the correction of Blind Attack and Blind Buster. (c)2001 by Traskrod - http://www.thefinalfantasy.com/ffx/ traskrod@evilemail.com