**************************** * FINAL FANTASY X * * Cloister of Trials FAQ * * version 1.2 * **************************** ****by C. Page aka northStar**** ****pso_ffx@hotmail.com**** ****May 27, 2002**** ----------------- Table of Contents ----------------- I. Overview II. FAQ History III. Purpose of Trials IV. Destruction Spheres V. Besaid Trials VI. Kilika Trials VII. Djose Trials VIII. Macalania Trails IX. Bevelle Trials X. Zanarkand Dome Trials XI. Questions & Answers XII. Final Fantasy Links XIII. Copyright XIV. Contact XV. Credits ---------------- I. Overview ---------------- This FAQ is created for the US Playstation 2 version of Final Fantasy X (10). It is an in-depth FAQ for the Cloister of Trials, which includes info on treasure items found in each trial, and Yuna's Aeons acquired after the trials. The steps outlined in this FAQ include more actions than you might find elsewhere because I am a meticulous person and had to see just about everything during the trials. So, if you happen to find a shorter way to do things, by all means do it and drop me a line so we can both update this FAQ if needed. To reiterate, this is not a Final Fantasy X complete walk-thru, nor is it an Aeon guide. This is just a FAQ about The Cloister of Trials puzzles. You should visit www.gamefaqs.com for updates of this FAQ and for complete walkthrus & guides for Final Fantasy X. Some FAQs by nature contain spoiler information, so if you are a gaming purist who frowns upon game guides, cheats & secrets then you shouldn't read this FAQ as some secrets are revealed. NOTE: It is recommended that you skim the trial directions to get a general feel for what you have to do. Then read them carefully as you do the trials. ---------------- II. FAQ History ---------------- Version 1.0. Created mid-April 2002 and submitted to Gamefaqs early May 2002. This version has some trouble spots in the BEVELLE Trials directions. It did not include gif maps or ASCII text maps. Version 1.1. Created mid-May 2002 and submitted to Gamefaqs on May 25, 2002. This version has some serious changes in the BELLEVE TRIALS. I cleared up some confusing & incorrect directions. We tested the new directions and they are now on the money. I had sprinkled helpful hints in the directions, and I admit that sometimes they distracted from the fast-paced action of the Bevelle Trials. So I have moved the hints to the beginning of the sections. Also, no maps yet. Version 1.2. Created May 26, 2002 and submitted to Gamefaqs on May 27, 2002. Only new updates to version 1.1 are as follows: corrected glaring typos and moved all hints to the front section to minimize direction interruptions. ----------------------- III. Purpose of Trials ----------------------- While Yuna weaves her summoner talents to acquire Aeons, Tidus must solve puzzles in order to obtain Destruction Spheres that reveal the hidden treasures in each temple. Tidus also has to master the Cloister of Trials in order to enter the Chamber of Fayth where Yuna prays for her Aeons. In other words, in order for the game to progress and for Yuna to receive the main storyline Aeons (Valefore, Ifrit, Ixion, Shiva, Bahamut) Tidus must finish the Trials. But, Tidus doesn't have to retrieve all of the Destruction Sphere hidden treasures during their respective trials in order to proceed through some parts of the game--up to a certain point. For instance, you can complete the Djose trial without getting its treasure. In fact, during the last trial you will not receive a Destruction Sphere treasure. You won't receive it until later in the game when you return there and repeat the trial anew. Also, in order to receive the 5 hidden Aeons (Yojimbo, The 3 Magus Sisters, Anima), Tidus must have all the Destruction Sphere hidden treasures and complete side quests where battles, creature fetching & Yuna praying at secret Fayths occurs. There are 6 Cloister of Trials to master, and this FAQ will tell you step-by-step how to master them. Lucky you! ------------------------ IV. Destruction Spheres ------------------------ The Destruction Spheres are very important. It is paramount that Tidus obtains them all at some point during the game. The Destruction Spheres unlock the hidden treasure in each temple. Tidus and company will need to collect all the Destruction Sphere hidden treasures in order to unlock the Hidden Aeons later in their quest. If you miss one of the Destruction Sphere hidden treasures during the game (which I did my first time playing the Djose Trial), don't worry because you can return to the temples to get them later in the game after beating a certain boss, or if you must you can always re-load your game and repeat the trial if you have not saved the game after exiting the temple. As mentioned above, during the last trial you will not find a Destruction Sphere anyways until you go through the trial for a second time later on in the game. So, don't fret but do try to get the Destruction Sphere treasures that are immediately available to you as soon as you can. ----------------- V. Besaid Trials ----------------- Location: Besaid Temple Spheres Used In Trial: 3 types, Glyph, Destruction, Besaid Hidden Treasure Item: Rod of Wisdom Aeon Acquired: Valefore HINT: Sometimes the spheres and the sphere holes are hard to see, so if you cannot see them immediately in the wall, just examine the whole length of the wall and look for a glowing round object or a black-within-brown openning. You can't carry more than one sphere at a time, so the trials are all about swapping spheres and sticking them into holes that are sometimes hard to see. HINT: pushing the pedestal requires that you orient yourself in the direction that you want to move the pedestal and press X Walk forward to the the back of the room and choose the option to examine the glowing glyph on the wall. Another glyph, a set of symbols, will then glow on the right side of the room. Choose the option to examine these symbols next. Go down the stairs, grabbing the GLYPH SPHERE from the wall as you proceed. Go to the door at the bottom of the stairs, and put the Glyph Sphere into it. This opens the door to a room with the DESTRUCTION GLYPH, but don't go through it just yet. Take the Glyph sphere out of the door you just opened, then put it into the sphere hole on the wall on the left side. Go around the corner to the next area and examine yet another glowing glyph on the wall opposite the pedestal to open yet another room. Take the BESAID SPHERE from that room and place it on the pedestal to reveal another room. Go back to the room that you opened with the Glyph Sphere (and didn't enter before) and take the Destruction Sphere now. Place the Destruction Sphere in the hole in the room where you found the Besaid Sphere to open the treasure, the Rod of Wisdom, located in the room that was revealed by the Besaid Sphere. Now, push the pedestal into the room until it locks into place (centers into the circle) and exit. ------------------ VI. Kilika Trials ------------------ Location:Kilika Temple Spheres Used In Trial: 3, Kilika, Glyph, Destruction Hidden Treasure Item: Red Amulet Aeon Acquired: Ifrit HINT: You can also reset rooms in order to start over with the sphere placement if you happen to place a sphere in the wrong hole. Take the KILIKA SPHERE from the pedestal on the left and put in into the sphere hole on the right of the door. The door will burst into flames, and Tidus has to remove the sphere in order to put out the blaze and go through the door. Take the Kilika Sphere with you through the door and go to the next area. Place the Kilika Sphere into the central hole (sphere hole to the north) to make a glyph appear. Take the Kilika Sphere from the hole and place it into the left side hole, then examine the glyph to open the wall. Take the GLYPH SPHERE you find behind the wall, and put in the hole on the right (in the room where you put the Kilika Sphere). Now examine the seal that appears. Enter the room that is bursting with flames. Walk forward and step on a glowing spot on the floor to reset the room which also brings in the pedestal. Take the Kilika Sphere from the wall to get rid of the fire in the room, and put into into the pedestal. Return to the previous room and take the Glyph Sphere, then place it where the Kilika Sphere was in the next room. Now, push the pedestal with the Kilika Sphere on the spot on the floor with the glowing switch. Go down the stairs and grab the Kilika Sphere. Put the Kilika Sphere in the sphere hole to the right of the door and exit. Now return to room that was opened by the Glyph Sphere and take the DESTRUCTION SPHERE. Head back downstairs and put the Destruction Sphere in the hole that the Kilika Sphere was once in. Collect the treasure, The Red Amulet, take the sphere near the door and exit. ------------------ VII. Djose Trials ------------------ Location: Djose Temple Spheres Used In Trial: 2 types, Djose, Destruction Hidden Treasure: Magic Sphere Aeon: Ixion Prepare yourself for mundo repetitive sphere swapping. Take the two DJOSE SPHERES from the right and left and place them into the door to open them. Now take the two Djose spheres and bring then with you as you walk along the platfrom. Put them into the sphere holes. It doesn't matter which sphere goes into what hole. Push the pedestal holding the Djose Sphere (a different one so do not remove it!) to the right under the glowing spot on the ceiling. This charges the Djose Sphere, read: lots of light F/X's. Reset the room by stepping on the floor switch. Take the charged Djose Sphere, which should be glowing bigger and brighter now, and put it into the sphere hole to the right of the main door. This opens a door to a room with more cool light F/X in the way of a whole pit full of lightning! Remove the Djose Spheres you first placed in the two sphere holes, and place them both on the pedestal. Push the pedestal with the two Djose Spheres into the room of lightning. Pushing the pedestal into this room makes it fall into the pit and float. Tidus can then jump onto the pedestal to get to the other side. Once on the other side Tidus will find another pedestal. Do not remove the sphere in this pedestal! Simply push the pedestal forward making it go back into the wall. Go back into the main room via the floating pedestal. Use the floor switch to reset the room which will get the pedestal from the pit. Take the Djose Spheres from the pedestal, go back to the first room you entered (when you started the Trial) and place the Djose Spheres in the holes in the first room. Take the charged Djose Sphere from the slot to the right of the door, and place it into the sphere hole to the left of the door. The pedestal turns into an elevator (well, the pedestal disappears and the platform will glow when Tidus steps on it). Ride the platform up to the next level. There are 5 pedestals with Djose Spheres in them on this upper level (you will see 3 of them immediatley, the other two are in the same room and off to the sides behind you). Do not remove these spheres! Instead, press X at all 5 pedestals and push them into the wall. After you push all 5 pedestals, a stairway appears as well as a another pedestal in the center of the room. Do not go up the stairway! This will end the trial before you can get the hidden treasure which is just a couple of steps away. Also, do not touch the pedestal. Instead go back downstairs via the elevator platform. Find the glowing spot on the wall to the west near the floor switch (it's a faint glowing circle). Examine the glowing circle to reveal a glyph. Examine the glyph to open the wall with a DESTRUCTION SPHERE behind it. Take the Destruction Sphere and go back upstairs. Place the Destruction Sphere into the pedestal (the that one you shouldn't have touch before). This blows up a section of the wall right near you and reveals the treasure, a Magic Sphere, so take it. Go up the stairs and listen to Auron yell at you as the trial is now finished. ----------------------- VIII. Macalania Trials ----------------------- Location: Macalania Temple Spheres Used In Trial: 3 types, Macalania, Glyph, Destruction Hidden Treasure Item:Luck Sphere Aeon: Shiva This is a nice icy and confusing puzzle. Tidus and company will receive the Aeon Shiva before the Trial begins. HINT: Be aware of the floor switch in the trials near the bottom of the entrance ramp. If you step on it at the wrong time you will reset your hard work accidently. Walk down the ramp and take the GLYPH SPHERE from the center pole and place it in the nearby pedestal. Push the pedestal, with the sphere you just placed in it, all the way to right (forward if you are standing with your left to the central pole) to break some ice. Now push the pedestal again towards the sphere glowing on the far wall (near the ramp you first came down on off to a slight right) to break more ice and reveal a ramp going down. Go down the ramp and then remove the Glyph Sphere from the pedestal and place it in the left sphere hole. This reveals a MACALANIA SPHERE. Go back up the ramp, retrieve the newly revealed Macalania Sphere and go back to the pedestal and place the Macalania Sphere in it. Now push it to the right (forward if you are standing with your left side to the lower level's entrance) to complete a column. Go back to the upper level and remove the Macalania Sphere from the slot near the entrance (the one that is far off ahead in a half-circle-like podium base not the one at the ramp), and go down the ramp. Place the Macalania Sphere in the pole on the left. Take the Macalania Sphere from the slot at the top of the ramp (the one right near the ramp) and place it in the center pole. A floor switch appears. Go up the ramp and step on the floor switch. This resets the room by bringing the pedestal with a Macalania Sphere to the upper level near you. Take the Macalania Sphere from the pedestal and then push the pedestal down the ramp. Place the Macalania Sphere in the sphere hole under the entrance to make the downward ramp reappear. Don't go down the ramp to the floor below, instead step on the glowing floor switch on this same level. This makes the pedestal appear with a DESTRUCTION SPHERE. Take the Destruction Sphere from the pedestal and now go to the lowest level. Now place the Destruction Sphere in the sphere hole on the wall to the left of the entrance. The Treasure, a Luck Sphere, appears so take it. Head back up the ramp, making sure that you take the Macalania Sphere at the top of the slope (the one in the far right that looks like a circle-podium base). Put the sphere into the pedestal, and push the pedestal to the right to break the ice again, so it slides down the ramp again. Follow it down and push it to the right to complete the column again. This makes the first part of the ice bridge needed to leave the trials. Get the Macalania Sphere from the sphere hole that makes the ramp appear/disappear and put it into the central pole. This makes the last part of the exiting ice bridge. Go up to the level above and cross the ice bridge to exit the trials. ------------------- IX. Belleve Trials ------------------- Location: Bevelle Temple Spheres Used In Trial: 3 types, Bevelle, Glyph, Destruction Hidden Treasure Items: HP Sphere, Knight Lance Aeon: Bahamut NOTE: Do not pull the sphere out from the pedestal because it will not move without it. Also, this puzzle moves fast and requires some precise timing skills. Press the X button to confirm your choice on which way to go at the arrows. HINT: Be sure to watch the the green flashing arrows when navigating this puzzle. If you miss a turn (and you will, trust me), just keep riding the path until you hit the end and your screen goes black for a moment. This starts you over at the beginning because two of the track paths are long strips that repeat at the ends. It is very tricky to catch the right arrow because you move fast, so time your button presses wisely. Push the pedestal with a sphere onto the track (onto the spot that is glowing). This will make the track turn into a moving platform. You will head down the path. You will stop at the lower track, just press the arrow to continue forward. You will turn and finally come to a spot with a BEVELLE SPHERE so take it and put it in the pedestal. Push the pedestal back onto the track and ride the platform heading up (all the way up to the starting long path with the flashing arrows--up the turns, pass the stop, then up to a point where you automatically orient to the right). At the top, Tidus will orient himself to the right. At the next arrow turn right. Take a Bevelle Sphere from the pedestal and place it into the sphere hole. Then push the pedestal back on the track. Ride down to the last arrow and turn around and go back down the long path in the direction that you just came from. Next turn right with the middle flashing arrow. Take the Bevelle Sphere from the sphere hole and put it in the pedestal. Push the pedestal back on the track and ride until your screen goes black. Hang a right at the first arrow and go to the lower track (just one stop down). You may notice that you now have the option to turn left. Turn left at the crossroads and go toward the end of the track. Turn right at the very last flashing arrow and take a Bevelle Sphere from the pedestal. Put it in the sphere hole. You will see a new part of the track appear. Don't go down there yet--all that is down there is a sphere hole you will use later. Push the pedestal back onto the path and ride it to start over. Take the track to the arrow before the last arrow. Turn right and go to the very end of the path until you find the GLYPH SPHERE. Put the Glyph Sphere in the pedestal and get back on the track. Ride the track to the very end and turn right. Go to the sphere hole that you didn't go to before at the end of the path (pass the platform where you stop with the pedestal) and now put the Glyph Sphere into it. This will reveal a DESTRUCTION SPHERE. Take it and ride the track until you start over. Take the path to the arrow before the last arrow and turn right. Go down the path and put the Destruction Sphere in the sphere hole where you found the Glyph Sphere. Ride the track to the last arrow on the lower level and turn right. Take the Bevelle Sphere from the sphere hole and put it in the pedestal. Ride the track to its end (screen black) and start over. At the second arrow turn right. Next push the pedestal across the track (platform where you come to a stop and the pedestal reappears) and ride it to the path with the stairs. Go up the stairs. Here you will find the HP Sphere. After you take the HP Sphere a glowing floor switch appears. Step on it to reset the room and have the pedestal come up the stairs. Take a Bevelle Sphere from the pedestal and put it in the sphere hole. Now, push the pedestal onto the path and ride it to its end. You will get the Knight Lance here. Go back pass the floor switch to the right (near the stairs) and exit. The trial is finished. -------------------- X. Zanarkand Trials -------------------- Location: Zanarkand Dome Spheres Used in Trial: 4 types ; Kilika, Besaid, Save; Destruction during the second time around Hidden Treasure Item: none the first time around; repeat the trial to get Magistral Rod Aeon: none; but obtaining all treasures will allow you to get Anima, The 3 Magus Sisters & Yojimbo through side-quests You go through this trial twice in the game. The first time doesn't result in a Destruction Sphere treasure, and after you beat it you have to fight a boss. The second time you encounter this trial you will then find the final treasure. But you cannot access the repeat trial until later in the game. The second time around this trial also has a different set of goals and puzzle solutions. HINTS: The puzzle solution is displayed on the farthest wall so look at it to find where to step. Step on the right white floor switches to activate each piece of the puzzle. Stepping on the wrong white floor switches will reset the puzzle so be careful. For the first time going through the trial, go to the first room and step on the green square to start the floor puzzle. There are different color squares in the room on the floor. You must step only on certain ones in order to pass. After you activate all the right floor patterns the door will open. Six pedestals will appear. You have to push four of them to activate the puzzles in the next room. The four pedestals to push are as follows: every one but the two central pedestals. You push the pedestals one at a time but NOT right after each other. Push one pedestal, then go into the next room to complete the puzzle. Push the upper left pedestal first. The solution to the puzzle you start after you push the pedestal is displayed on the wall. Complete this puzzle and a glowing symbol appears on the floor. Go back to the pedestals and push the next one in the series (another of the 3 left for you to push). This back-n-forth process is repeated 2 times for a grand total of four pushed pedestals. After you complete this set of puzzles a BESAID SPHERE and a KILIKA SPHERE appear in the glowing green area of a wall. Grab the Kilika Sphere and take it to the next room. Place it in the center pedestal on the right. Go back and get the Besaid Sphere. Place it in the other pedestal in the center. You are now done with the first encounter of this trial. You should find a SAVE SPHERE that will allow you to save the game right before a boss fight. *Zanarkand Trial Revisted* In this revisit to the Zanarkand Trials you will receive the Destruction Sphere treasure. After you have boarded the airship, which happens for the first time after the Macalania Trials, return to this trial when the option allows. Now you will have to step on the white squares only in both the rooms to complete the puzzle. When you have stepped on all the necessary white sqaures a DESTRUCTION SPHERE will appear in one of the rooms. Take it and place it the wall sphere hole in the other room. You will unlock the final treasure, the Magistral Rod so take it. You are finished with the Trials and now (should) have all the required Destruction Sphere hidden treasures to unlock the Aeons. ------------------------ XI. Questions & Answers ------------------------ 1. Are there any monsters to fight during the Trials? a: No, there are no creatures to battle during the trials. The trials just consist of many sphere placement puzzles, tricky floor puzzles, and moving platforms. However, after the Zanarkand Trials you will fight a boss. 2. Can I get all the Aeons without finishing the Trials? a: No. In order to get the main storyline Aeons you have to finish the Trials. You do this in order to get to Yuna in the Chamber of Fayth where you learn that Yuna has become friends with the Aeon. You can proceed far into the game without finding all of the Destruction Sphere treasure items, but you need to get them all at some point in order to get the hidden Aeons. Also, you get one Aeon, Shiva, before the Macalania trial begins. 3. How long do the Trials take to complete? a: Honestly it depends on how fast you move. It shouldn't take more than an 45 minutes for the longest and hardest trial. Most are fairly quick if you know what to do, and if you don't know what to do and make many mistakes it can take as long as you take to complete them. 4. When can I repeat the last Trial (Zanarkand) in order to receive the final Destruction Sphere treasure? a: Return to the Zanarkand Dome where the trial occured after you board the airship. The objectives of the trial will be different and you can get the treasures then. Refer to the "Zanarkand Trial Revisted" part of section X for details on how to complete the repeated trial. 5. Do you have detailed maps of the trials to refer to? a: At this point, no. I have tried to outline the method that I actually used myself to complete the trials. I have tried to be as clear as possible, but I know some steps can be shorten or done in a different order by the most savvy & tenacious players. To post maps made by someone else is illegal. I will not do it under any circumstance. I may in the future provide my own original maps, but I will do that only if I receive a high number of requests for them. ------------------------- XII. Final Fantasy Links ------------------------- www.gamefaqs.com best collection of guides, walkthrus and hints on the net www.ffonline.com best Final Fantasy site, has great forums & graphics www.ffxposed.com great coverage of the FF series & news about FFXI www.squaresoft.com/playonline/FFX/index.html the source site with wonderful Flash incorporation, offers backstory but not in-depth guides www.ffshrine.com/ff10 good sotries, news and all things Final Fantasy www.topsitelists.com/start/saria/topsites.html an index of the Top Final Fantasy sites belonging to the webring. Check it out I know that there are many more great Final Fantasy sites on the net, but these are the ones that I visit the most and have found to be very helpful. ---------------- XIII. Copyright ---------------- Here's the section where I tell enterprising minds out there that this FAQ is copyrighted by C. Page. Copyright(c)2002 C. Page. All Rights Reserved by C. Page. That means you CANNOT distribute, sell, give this FAQ away as a bonus to any services rendered, post this FAQ on your website, quote this FAQ in any manner, plagarize, reformat, weak, incorporate any part of this FAQ into another document or writing (even updates without my permission), print (except for personal non-commercial and non-distributive use), or use this FAQ in any publication without my written permission. As in my hand-written permission, or permission granted in an e-mail from my ALTERNATIVE e-mail that I have NOT listed in this FAQ. That way, I know whose's lying about having received an e-mail from me saying that I granted them permission. You have to have my other non-listed e-mail for that to be true! All credit should be given to me for this FAQ, even if you obtain information from it that you think is universal. I have accredited the proper references for information that I deemed as universal. You should include them as well in addition to a credit granted to me if you are fortunate enough to update or alter this FAQ. Using this FAQ for any reason other than personal use (you may print it out for your own use) is against the law. *You have been warned.* The following 3 sites have my permission to post this FAQ without asking: www.gamefaqs.com (duh!) www.ffonline.com www.neoseeker.com www.psouniverse.netfirms.com (my internet friend Kaiser's Phantasy Star Online site coming in mid-June 2002 that will include a small section--links--for cheats, guides, and hints for other popular games like FFX and Grand Theft Auto 3. Check it out in mid-June 2002. Aw, the shameful personal site plug). If you see this fact posted anywhere else, or have obtained a copy through sale or other illegal means (such as give-a-ways), please contact me at the e-mail address provided below. I will honor your confidentiality and will only confront the guilty party selling, distributing or posting the FAQ. Obviously you won't confess to selling the FAQ (but I hope you do feel a tinge of guilt), but if you are cheated into buying it then plz e-mail. ------------- XIV. Contact ------------- Perhaps you found something wrong with my FAQ or just couldn't understand a couple of the directions. Hey, I will not hold it against you. Afterall, English is my second language and I wrote this FAQ an eon after I completed all of the Cloister of Trials myself. So, if my memory sux and I gave less than stellar directions, or you found some information that I didn't include here and want to receive credit (or hush-bribe money--just kidding!) simply e-mail me at: pso_ffx@hotmail.com. I will try to answer all inquires in a timely manner and personally. If I cannot answer them myself, please know that my little pet monkey Jeeves is fluent in smilie-speak and will answer your e-mails in my absence only with winking faces, happy faces, angry faces, and the elusive eye rolling faces. ------------ XV. Credits ------------ SPACEDRAGON for his dsl connection that gave me fast access to online research and media downloads plus FTP KAISER for finishing Final Fantasy X with me and letting me work on his game websites Expert Gamer & Brady Games for cross-reference material on the treasure item names, the sphere names & the Aeon names, and some general clarification. Gamefaqs for hosting this faq and so many others Anyone else who I may have unintentionally forgotten to mention. Thx folks!