FRONT MISSION 5: SCARS OF THE WAR BATTLE SIMULATOR FAQ VERSION FINAL(1.75) By Angelo Pineda(rpger77@yahoo.ca) VERSION HISTORY --------------- 15-5-2012 - Fixes made to Enemy Composition sections. 26-4-2012 - Minor fixes. 8-1-2010 - Made some minor corrections. 24-9-2009 - Clean-up to reflect fan translation changes. 12-6-2007 - Corrections made and new information added such as Map Data and Battle Simulator Rewards. Guide complete. 2-4-2007 - Battle Simulator details completed. Some corrections and minor additions for the next update. TABLE OF CONTENTS ----------------- ------------------------------------------------------------------------------ Sections Search Codes ------------------------------------------------------------------------------ 1. INTRODUCTION [INTR] ------------------------------------------------------------------------------ 2. BATTLE SIMULATOR [BSIM] ------------------------------------------------------------------------------ Basics [BASE] Enemy Data [EDAT] Map Data [MDAT] Frequently Asked Questions(FAQ) [TFAQ] Battle Simulator: Normal [BSNM] Battle Simulator: Hard Mode [BSHM] Battle Simulator Rewards [BSRW] ------------------------------------------------------------------------------ 3. CREDITS [CRED] ------------------------------------------------------------------------------ To quickly find the section you want, press Ctrl + F at the same time to access the Find options. If you want to access something, type in the word in [] and the [] themselves. If you want to find the Credits, type in [CRED]. AUTHOR'S NOTE ------------- For the many who have been craving to play Front Mission 5, I hope my guides have helped out. They are now complete and all information and details about each portion of the game have been documented. If there is anything I missed, please send an email by all means. I have worked tirelessly to provide the best Western coverage of the game and I thank all of you who have sent me positive comments about my work. Enjoy! ------------------------------------------------------------------------------ 1. INTRODUCTION [INTR] ------------------------------------------------------------------------------ This is a Battle Simulator guide for Front Mission 5: Scars of the War, released only in Japan on the Sony PlayStation 2. This is a specific guide only for the game's unique gameplay feature, the Battle Simulator. This will not document any material pertaining to the game's missions and whatnot so please don't send any questions to my e-mail address about that. Go to GameFAQs if you are looking for walkthroughs of the game. ------------------------------------------------------------------------------ 2. BATTLE SIMULATOR [BSIM] ------------------------------------------------------------------------------ This section documents all the details behind Battle Simulator. If you wish to skip to the Simulators, go to Battle Simulator: Normal or Hard Mode. ------------------------------------------------------------------------------ BASICS [BASE] ------------------------------------------------------------------------------ The Battle Simulator is a traditional feature found in many Front Mission games. Its purpose is to sharpen the player's ability to formulate tactics and strategies for use in missions through training battles. The Battle Simulator gains additional simulations based on meeting certain criteria or beating certain missions. One change to note is that Battle Simulators no longer give out CP like it would in past Front Mission games. The ability to advance in pilot and Job level still remain, as do part rewards for clearing certain Simulators. At any time that you feel the need to quit the simulation, select Give Up to be taken back to the briefing menu or base. This will not result in a Game Over sequence. ------------------------------------------------------------------------------ ENEMY DATA [EDAT] ------------------------------------------------------------------------------ This is a quick reference on data of the enemy composition fought in each Simulator. Simulator Enemy Data Guide: ------------------------------------------------------------------------------ Simulator Enemy Count Turn Limits Boss Reinforcements Link Squads ------------------------------------------------------------------------------ 01 4 No No No No 02 6 No No No Yes 03 8 No No No Yes 04 12 No No No Yes 05 12 No No No Yes 06 12 No No No Yes 07 13 No No No Yes 08 11 Yes No No Yes 09 16 No No No Yes 10 17 No No No Yes 11 20 Yes No No Yes 12 17 No No No Yes 13 15 No No No Yes 14 23 No No No Yes 15 18 No No No Yes 16 23 No No No Yes 17 22 No No Yes Yes 18 14 No No No Yes 19 17 No Yes No Yes 20 30 No Yes Yes Yes ------------------------------------------------------------------------------ MAP DATA [MDAT] ------------------------------------------------------------------------------ The data on the various maps used in the Battle Simulator can be seen below. Battle Map 01 - A small map that takes place in an urban setting. Buildings form tight passages that make friendly fire a common occurrence. Surface type is flat. Battle Map 02 - A small map that has several buildings located towards the Northwest. Much of the map is an open area and is suitable for all forms of combat. Surface type is flat. Battle Map 03 - A small map that has buildings by the North and ramps that lead to higher elevation by the Northwest and Southeast. Walls cover the parts of either elevation, providing a good cover for Launcher units. Surface type is flat. Battle Map 04 - A moderately large map that takes place on varying elevation and submerged areas. There are no obstacles in the area, but the submerged areas make it difficult to properly utilize Striker units. Surface type is flat on higher elevation and water on submerged areas. Battle Map 05 - A moderately large map defined by narrow passages in all cardinal directions and by the borders of the map. Buildings are also placed within the gaps of the narrow passages, making it difficult to avoid friendly fire. Surface type is flat. Ya Dav, Rattanakiri Province, Cambodia(Mission 12) - A variation of this specific mission's map. Much of the area is still defined by narrow passages formed by building placements. Friendly fire is a common sight. Surface type is flat. Rattanakiri Province, Cambodia(Mission 13B) - An extended version of this particular mission's map. There are more submerged areas in this map than before, making it suitable for Gunner and Launcher units. Surface type is flat on higher elevation and water on submerged areas. Fort Monus City(Mission 07) - A variation of this particular mission's map. Not much has changed and there is still a reasonable amount of open space to avoid friendly fire situations. Suited for all forms of combat. Surface type is flat on most of the area, but water by the narrow passages in the South area of the map. Freedom City(Mission 04) - The map for this specific mission has not changed. There is a mixture of narrow passages and open areas in the map. Utilize combat tactics effectively in any area of the map. Surface type is flat. ------------------------------------------------------------------------------ FREQUENTLY ASKED QUESTIONS(FAQ) [TFAQ] ------------------------------------------------------------------------------ Q: Do you need to deploy the maximum of six pilots to participate in a Simulator? A: No, you do not need to fill up all placements with six pilots. You will obviously need at least one pilot to participate. Walter and the second slot pilot are not mandatory to participate in the Simulator. Q: How is Pilot EXP distributed in Battle Simulator? A: Pilot EXP listed in this walkthrough are based off of the maximum of six pilots. Therefore, multiply the Pilot EXP listed by a certain number based on the pilots participating. So if Pilot EXP is listed as 300, multiply the number by 2 if only three pilots participate. For reference purposes, the EXP values for clearing Simulators with just one pilot will also be listed. Q: Can I get a part awarded in a Simulator more than once? A: Parts awarded in a Simulator are only given once in a game file. They are also one-of-a-kind items that are unavailable outside of Survival Simulator so it should be quite obvious about the quality of parts you can get here. Q: How do you unlock Simulator 20? A: Simulator 20 comes from a Scouting bonus. See that particular section for more details. ------------------------------------------------------------------------------ BATTLE SIMULATOR: NORMAL [BSNM] ------------------------------------------------------------------------------ The following section will cover all Simulators in a normal game. Enemy Composition guide can be found below: ****READ THE FOLLOWING BELOW BEFORE PLAYING**** ------------------------------------------------------------------------------ Simulator - Simulator number ------------------------------------------------------------------------------ Unlock - requirements needed to access a Simulator. Difficulty - how hard or easy the mission is(out of 5 *). Part Reward - the part reward for beating a Simulator. Enemies - how many enemies are in a Simulator. Bosses - how many bosses are in a Simulator. Winning Condition - what will win the battle. Losing Condition - what will lose the battle. Link Squad - any notable squads of enemies to deal with, including bosses. Battle Reward - the spoils for winning the battle. Pilot EXP - pilot EXP amount given to all pilots, alive or dead. Enemy Composition - enemy data. See below: Unit type - Total x Number AP: MV: Lv: AP Charge: Unit Loadout: Weapon Loadout: Body - (damage type) weapon - damage, range, AP cost Arms - boss weapons - max to min range accuracy is given Legs - and amount of attacks given by damage in (), Evasion - Striker bonus is listed if applicable Armor - stationary unit weapons - accuracy and area effect Defense - BAL* will be given Pilot Type - only for Bosses and special units. See Pilot Types. Job Levels: Skills: Stk - anything in () usually means it is for a certain Asl - enemy unit or two. If a weapon is identified, it Gun - means the skill is only for units with that type Lnc - of weapon. Any items will be displayed here as well. Mec - Jam - Recommendation - what units and equipment to prepare for the mission. Strategy - how to beat the Simulator obviously. :) Notes Guide: * - BAL format is reading Defense with Body first, Arms next, and Legs last. ie. 12/4/8 reads as 12 Defense for Body, 4 for Arms, and 8 for Legs. ------------------------------------------------------------------------------ For those who did not read information about the weapons: Machine Gun - MG(Piercing/P) Shotgun - SG(Impact/I) Flamethrower - FT(Fire/F) Gatling Gun - GG(Piercing/P) Rifle - RF(Piercing/P) Bazooka - BZ(Fire + Impact/F+I) Missile Launcher - MS(Fire/F) Grenade Launcher - GR(Fire/F) Rocket Launcher - RK(Fire/F) Knuckle - KN(Impact/I ) Rod - RD(Impact/I) Pile Bunker - PB(Piercing/P) Shield - SD(Impact/I) Cannon - CN(Piercing/P) ****READ THE FOLLOWING ABOVE BEFORE PLAYING**** ------------------------------------------------------------------------------ Simulator 01 - Battle Map 01 ------------------------------------------------------------------------------ Unlock: beat Mission 02. Difficulty: * Enemies: 4 Bosses: 0 Winning Condition: Destroy all enemies. Losing Condition: All ally units are destroyed. No Link Squads. Battle Reward --------------- Pilot EXP - 100 (600 with one pilot) Enemy Composition ------------------------------------------------------------------------------ Assault A in Warlus - Total 1 AP: 13 MV: 6 Lv: 3 AP Charge: 12 Unit Loadout: Weapon Loadout: Body - 400 (I) SG - 9 x 10, 1-3, 3 AP Arms - 222 (I) SD - 36 x 1, 1, 1 AP Legs - 311 Evasion - 0% Armor - None Defense - 36/36/36 Job Levels: Skills: None Stk - 1 Asl - 2 Gun - 1 Lcn - 1 Mec - 1 Jam - 1 ------------------------------------------------------------------------------ Assault B in Warlus - Total 1 AP: 13 MV: 6 Lv: 3 AP Charge: 12 Unit Loadout: Weapon Loadout: Body - 400 (P) MG - 8 x 11, 1-4, 4 AP Arms - 222 (P) MG - 8 x 11, 1-4, 4 AP Legs - 311 Evasion - 0% Armor - None Defense - 36/36/36 Job Levels: Skills: None Stk - 1 Asl - 2 Gun - 1 Lcn - 1 Mec - 1 Jam - 1 ------------------------------------------------------------------------------ Launcher in Enyo - Total 2 AP: 13 MV: 4 Lv: 3 AP Charge: 12 Unit Loadout: Weapon Loadout: Body - 320 (I) KN - 18 x 1, 1, 1 AP Arms - 177 (I) KN - 18 x 1, 1, 1 AP Legs - 248 (F) MS(3) - 58 x 2, 6-8, 10 AP Evasion - 0% (F) MS(3) - 58 x 2, 6-8, 10 AP Armor - None Defense - 12/12/12 Job Levels: Skills: None Stk - 1 Asl - 1 Gun - 1 Lcn - 2 Mec - 1 Jam - 1 ------------------------------------------------------------------------------ Recommendation: None really. Strategy: Take out the Launchers first then go after the Assault units. Bait the units farthest away from your position using Walter and bring them to your Launcher to soften them up. This Simulator should not be too difficult to pass. ------------------------------------------------------------------------------ Simulator 02 - Battle Map 02 ------------------------------------------------------------------------------ Unlock: beat Simulator 01 under 16 turns. Difficulty: ** Reward: Rank 1 MG(Artassaut) Enemies: 6 Bosses: 0 Winning Condition: Destroy all enemies. Losing Condition: All ally units are destroyed. Link Squad(no Link capability): Launcher(Leader) Launcher Battle Reward --------------- Pilot EXP - 200 (1200 with one pilot) Enemy Composition ------------------------------------------------------------------------------ Assault A in Warlus - Total 1 AP: 13 MV: 6 Lv: 4 AP Charge: 12 Unit Loadout: Weapon Loadout: Body - 400 (I) SG - 11 x 11, 1-3, 3 AP Arms - 222 (I) SG - 11 x 11, 1-3, 3 AP Legs - 311 Evasion - 0% Armor - None Defense - 36/36/36 Job Levels: Skills: None Stk - 1 Asl - 2 Gun - 1 Lcn - 1 Mec - 1 Jam - 1 ------------------------------------------------------------------------------ Assault B in Warlus - Total 1 AP: 13 MV: 6 Lv: 4 AP Charge: 12 Unit Loadout: Weapon Loadout: Body - 400 (P) MG - 13 x 9, 1-4, 4 AP Arms - 222 (P) MG - 13 x 9, 1-4, 4 AP Legs - 311 Evasion - 0% Armor - None Defense - 36/36/36 Job Levels: Skills: None Stk - 1 Asl - 2 Gun - 1 Lcn - 1 Mec - 1 Jam - 1 ------------------------------------------------------------------------------ Gunner in Kyojun - Total 1 AP: 13 MV: 4 Lv: 4 AP Charge: 12 Unit Loadout: Weapon Loadout: Body - 518 (P) RF - 83 x 1, 1-6, 6 AP Arms - 288 (I) SD - 13 x 1, 1, 1 AP Legs - 336 Evasion - 0% Armor - None Defense - 14/14/14 Job Levels: Skills: None Stk - 1 Asl - 1 Gun - 2 Lcn - 1 Mec - 1 Jam - 1 ------------------------------------------------------------------------------ Launcher in Enyo - Total 2 AP: 13 MV: 4 Lv: 4 AP Charge: 12 Unit Loadout: Weapon Loadout: Body - 461 (I) KN - 18 x 1, 1, 1 AP Arms - 234 (I) KN - 18 x 1, 1, 1 AP Legs - 298 (F) MS(3) - 83 x 2, 6-8, 10 AP Evasion - 0% (F) MS(3) - 83 x 2, 6-8, 10 AP Armor - None Defense - 12/12/12 Job Levels: Skills: None Stk - 1 Asl - 1 Gun - 1 Lcn - 2 Mec - 1 Jam - 1 ------------------------------------------------------------------------------ Striker in Scintilla - Total 1 AP: 13 MV: 6 Lv: 4 AP Charge: 12 Unit Loadout: Weapon Loadout: Body - 420 (I) KN - 50 x 1, 1, 1 AP Arms - 233 (I) KN - 50 x 1, 1, 1 AP Legs - 346 Evasion - 16% Armor - None Defense - 20/20/20 Job Levels: Skills: Stk - 3 Striker Link L Asl - 1 Striker Link R Gun - 1 Lcn - 1 Mec - 1 Jam - 1 ------------------------------------------------------------------------------ Recommendation: Mechanic, Gunner, and Launcher pilots. Equipment - Rank 2. Strategy: Take out the Striker in front and go after the Launchers. Make sure your Mechanic is Repairing as much as possible since you'll take a lot of damage from the Launcher's Missiles. Once they run out, the Launchers become crap so try and outlast their attacks. The Assault and Gunner can do some damage but not as much as the Launcher or Striker units. ------------------------------------------------------------------------------ Simulator 03 - Battle Map 03 ------------------------------------------------------------------------------ Unlock: beat Mission 04. Difficulty: * Enemies: 8 Bosses: 0 Winning Condition: Destroy all enemies. Losing Condition: All ally units are destroyed. Link Squad A(no Link capability): Assault A(Leader) Assault A Link Squad B(no Link capability): Assault B(Leader) Launcher Link Squad C(no Link capability): Launcher(Leader) Launcher Link Squad D(no Link capability): Assault B(Leader) Launcher Battle Reward --------------- Pilot EXP - 316 (1900 with one pilot) Enemy Composition ------------------------------------------------------------------------------ Assault A in Warlus - Total 2 AP: 14 MV: 6 Lv: 5 AP Charge: 12 Unit Loadout: Weapon Loadout: Body - 400 (I) SG - 9 x 10, 1-3, 3 AP Arms - 222 (I) SD - 36 x 1, 1, 1 AP Legs - 311 Evasion - 0% Armor - None Defense - 36/36/36 Job Levels: Skills: None Stk - 1 Asl - 2 Gun - 1 Lcn - 1 Mec - 1 Jam - 1 ------------------------------------------------------------------------------ Assault B in Warlus - Total 2 AP: 14 MV: 6 Lv: 5 AP Charge: 12 Unit Loadout: Weapon Loadout: Body - 400 (P) MG - 8 x 11, 1-4, 4 AP Arms - 222 (P) MG - 8 x 11, 1-4, 4 AP Legs - 311 Evasion - 0% Armor - None Defense - 36/36/36 Job Levels: Skills: None Stk - 1 Asl - 2 Gun - 1 Lcn - 1 Mec - 1 Jam - 1 ------------------------------------------------------------------------------ Launcher in Enyo - Total 4 AP: 14 MV: 4 Lv: 5 AP Charge: 12 Unit Loadout: Weapon Loadout: Body - 320 (I) KN - 18 x 1, 1, 1 AP Arms - 177 (I) KN - 18 x 1, 1, 1 AP Legs - 248 (F) MS(3) - 58 x 2, 6-8, 10 AP Evasion - 0% (F) MS(3) - 58 x 2, 6-8, 10 AP Armor - None Defense - 12/12/12 Job Levels: Skills: None Stk - 1 Asl - 1 Gun - 1 Lcn - 2 Mec - 1 Jam - 1 ------------------------------------------------------------------------------ Recommendation: Links set up with Assault, Gunner, and Striker units. Equipment - Rank 3. Strategy: You face 8 weak wanzers here. They are spread out but pose no threat. This is a good stage to learn how the Link system works. Which is convenient as this Simulator opens right when it becomes available. ------------------------------------------------------------------------------ Simulator 04 - Battle Map 04 ------------------------------------------------------------------------------ Unlock: beat Mission 06. Difficulty: ** Enemies: 12 Bosses: 0 Winning Condition: Destroy all enemies. Losing Condition: All ally units are destroyed. Link Squad A: Gunner(Tank/Leader) Gunner(Tank) Gunner(Tank) Link Squad B: Gunner(Tank/Leader) Gunner(Tank) Link Squad C: Gunner(Tank/Leader) Gunner(Tank) Link Squad D: Gunner(Tank/Leader) Gunner(Tank) Battle Reward --------------- Pilot EXP - 600 (3600 with one pilot) Enemy Composition ------------------------------------------------------------------------------ Gunner in K-78 Sonata(Tank) - Total 12 AP: 15 MV: 4 Lv: 7 AP Charge: 13 Unit Loadout: Weapon Loadout: Body - 999 (P) CN - 85 x 1, 1-8, 6 AP Evasion - 0% Armor - None Defense - 50 Job Levels: Skills: Stk - 1 Gunner Link Asl - 1 Gun - 3 Lcn - 1 Mec - 1 Jam - 1 ------------------------------------------------------------------------------ Recommendation: Walter - MG + SG. Skills - Barrage, Terror Shot I Randy - MG + SD. Skills - Defense I Launcher - MS x 2. Skills - Max AP + 2 Striker - PB x 2. Skills - Melee Duel Jammer - MG. Skills - Tank Hunt Equipment - Rank 3. Legs with an MV rating of 6 or higher are recommended. Strategy: Your only opponents are the Gunner tanks. The terrain is submerged so it takes 2 AP to move one space. 6 MV leg parts can fix the problem a bit. Use your Links to take down the tanks and be sure to keep your Mechanic Repairing parts. Pairs of tanks attack at a time so it won't be too hard for you to pass this Simulator. Be sure to make good use of the Sensor Backpack for your Launchers, mainly since they often will not be within firing range. ------------------------------------------------------------------------------ Simulator 05 - Battle Map 03 ------------------------------------------------------------------------------ Unlock: beat Simulator 04 in under 19 turns. Difficulty: ** Reward: Rank 1 RF(Glowtusk) Enemies: 12 Bosses: 0 Winning Condition: Destroy all enemies. Losing Condition: All ally units are destroyed. Link Squad A: Launcher(Leader) Launcher Launcher Link Squad B: Gunner(Leader) Assault A Striker Link Squad C: Striker(Leader) Assault B Link Squad D: Gunner(Leader) Launcher Link Squad E: Assault A(Leader) Assault A Battle Reward --------------- Pilot EXP - 750 (4500 for one pilot) Enemy Composition ------------------------------------------------------------------------------ Assault A in Warlus - Total 2 AP: 15 MV: 7 Lv: 8 AP Charge: 13 Unit Loadout: Weapon Loadout: Body - 691 (I) SG - 19 x 7, 1-3, 3 AP Arms - 383 (I) SG - 19 x 7, 1-3, 3 AP Legs - 536 Evasion - 0% Armor - None Defense - 36/36/36 Job Levels: Skills: Stk - 1 Assault Link L Asl - 3 Assault Link R Gun - 1 Lcn - 1 Mec - 1 Jam - 1 ------------------------------------------------------------------------------ Assault B in Warlus - Total 2 AP: 15 MV: 7 Lv: 8 AP Charge: 13 Unit Loadout: Weapon Loadout: Body - 691 (P) MG - 13 x 10, 1-4, 4 AP Arms - 383 (P) MG - 13 x 10, 1-4, 4 AP Legs - 536 Evasion - 0% Armor - None Defense - 36/36/36 Job Levels: Skills: None Stk - 1 Assault Link L Asl - 3 Assault Link R Gun - 1 Lcn - 1 Mec - 1 Jam - 1 ------------------------------------------------------------------------------ Gunner in Kyojun - Total 2 AP: 15 MV: 4 Lv: 8 AP Charge: 13 Unit Loadout: Weapon Loadout: Body - 621 (P) RF - 93 x 1, 1-6, 6 AP Arms - 346 (I) SD - 14 x 1, 1, 1 AP Legs - 483 Evasion - 0% Armor - None Defense - 14/14/14 Job Levels: Skills: Stk - 1 Gunner Link L Asl - 1 Gun - 3 Lcn - 1 Mec - 1 Jam - 1 ------------------------------------------------------------------------------ Launcher in Enyo - Total 4 AP: 15 MV: 4 Lv: 8 AP Charge: 13 Unit Loadout: Weapon Loadout: Body - 553 (I) KN - 18 x 1, 1, 1 AP Arms - 304 (I) KN - 18 x 1, 1, 1 AP Legs - 430 (F) MS(4) - 94 x 2, 6-8, 11 AP Evasion - 0% (F) MS(4) - 94 x 2, 6-8, 11 AP Armor - None Defense - 12/12/12 Job Levels: Skills: None Stk - 1 Asl - 1 Gun - 1 Lcn - 3 Mec - 1 Jam - 1 ------------------------------------------------------------------------------ Striker in Scintilla - Total 2 AP: 15 MV: 7 Lv: 8 AP Charge: 13 Unit Loadout: Weapon Loadout: Body - 726 (I) KN - 55 x 1, 1, 1 AP Arms - 403 (I) KN - 55 x 1, 1, 1 AP Legs - 563 Evasion - 16% Armor - None Defense - 20/20/20 Job Levels: Skills: Stk - 3 Striker Link L Asl - 1 Striker Link R Gun - 1 Lcn - 1 Mec - 1 Jam - 1 ------------------------------------------------------------------------------ Recommendation: Walter - MG + SG. Skills - Barrage, Terror Shot I, Pincers Randy - MG + SD. Skills - Defense I, Repair AP - 2 Launcher - MS x 2. Skills - MS Burst, Max AP + 2 Gunner - RF. Skills - Panic Shot I Striker - PB x 2. Skills - Melee Duel Jammer - MG. Skills - Feint I, Fix DMG I Equipment - Rank 4. Strategy: Your 6-man crew is split into 2 teams of 3. One will have to deal with the 3 Launchers nearby and the other with Assault and Gunner units. Take your Striker with the Launchers and your Assault against the enemy Assault and Gunner units. Jammer should be with your Striker to prevent getting hit with Missiles. When the Simulator starts, use your Jammer's EMP to disable a Launcher while your Striker deals with the remaining Launchers. Send some Missiles from your Launcher to finish them off. For the remaining team, go after the Gunners first or the Strikers if they are in range. Assault units go last as they pose no threat compared to the rest. ------------------------------------------------------------------------------ Simulator 06 - Battle Map 05 ------------------------------------------------------------------------------ Unlock: beat Mission 08A or 08B. Difficulty: ** Enemies: 12 Bosses: 0 Winning Condition: Destroy all enemies. Losing Condition: All ally units are destroyed. Link Squad A: Assault(Leader) Striker Link Squad B: Assault(Leader) Striker Link Squad C: Gunner(Leader) Launcher Link Squad D: Launcher(Leader) Gunner Link Squad E: Heli Pilot(Leader) Heli Pilot Link Squad F: Heli Pilot(Leader) Heli Pilot Battle Reward --------------- Pilot EXP - 900 (5400 for one pilot) Enemy Composition ------------------------------------------------------------------------------ Assault in Warlus - Total 2 AP: 16 MV: 6 Lv: 9 AP Charge: 13 Unit Loadout: Weapon Loadout: Body - 576 (P) MG - 13 x 9, 1-4, 4 AP Arms - 319 (P) MG - 13 x 9, 1-4, 4 AP Legs - 447 Evasion - 0% Armor - None Defense - 36/36/36 Job Levels: Skills: Stk - 1 Assault Link L Asl - 4 Assault Link R Gun - 1 Lcn - 1 Mec - 1 Jam - 1 ------------------------------------------------------------------------------ Gunner in Kyojun - Total 2 AP: 16 MV: 4 Lv: 9 AP Charge: 13 Unit Loadout: Weapon Loadout: Body - 512 (P) RF - 83 x 1, 1-6, 6 AP Arms - 288 (I) SD - 13 x 1, 1, 1 AP Legs - 403 Evasion - 0% Armor - None Defense - 14/14/14 Job Levels: Skills: Stk - 1 Gunner Link L Asl - 1 Gun - 4 Lcn - 1 Mec - 1 Jam - 1 ------------------------------------------------------------------------------ Heli Pilot in Linqid M3 - Total 4 AP: 16 MV: 5 Lv: 9 AP Charge: 13 Unit Loadout: Weapon Loadout: Body - 1164 (P) MG - 9 x 13, 1-4, 4 AP Evasion - 0% (F) MS(10) - 30 x 6, 6-8, 8 AP Armor - None Defense - 0 Job Levels: Skills: Stk - 1 Assault Link Asl - 2 Gun - 1 Lcn - 4 Mec - 1 Jam - 1 ------------------------------------------------------------------------------ Launcher in Enyo - Total 2 AP: 16 MV: 4 Lv: 9 AP Charge: 13 Unit Loadout: Weapon Loadout: Body - 461 (I) KN - 18 x 1, 1, 1 AP Arms - 254 (I) KN - 18 x 1, 1, 1 AP Legs - 358 (F) MS(3) - 83 x 2, 6-8, 10 AP Evasion - 0% (F) MS(3) - 83 x 2, 6-8, 10 AP Armor - None Defense - 12/12/12 Job Levels: Skills: None. Stk - 1 Asl - 1 Gun - 1 Lcn - 4 Mec - 1 Jam - 1 ------------------------------------------------------------------------------ Striker in Scintilla - Total 2 AP: 16 MV: 6 Lv: 9 AP Charge: 13 Unit Loadout: Weapon Loadout: Body - 605 (I) KN - 50 x 1, 1, 1 AP Arms - 336 (I) KN - 50 x 1, 1, 1 AP Legs - 469 Evasion - 10% Armor - None Defense - 20/20/20 Job Levels: Skills: Stk - 4 Striker Link L Asl - 1 Striker Link R Gun - 1 Lcn - 1 Mec - 1 Jam - 1 ------------------------------------------------------------------------------ Recommendation: Walter - MG x 2. Skills - Switch I, Terror Shot I, Pincers Edward - MG + SD. Skills - Defense I, Block DMG 15, Repair AP - 2 Launcher - MS + RK. Skills - MS Burst, Max AP + 2 Gunner - RF. Skills - Blast Shot, Panic Shot I, Heli Hunt Striker - PB x 2. Skills - Double Punch I, Melee Duel Jammer - MG. Skills - Feint I, Fix DMG I Equipment - Rank 4. Strategy: Start off with the cardinal directions with two enemies per direction. Links eat them alive in a hurry. Then, split up into 2 groups of 3 to defeat the remaining units. Make sure the Gunner and Launcher are not in the same group as to make Heli Pilots easier to shoot down. Likewise, your Jammer should not be moving in the same group as your Launcher. ------------------------------------------------------------------------------ Simulator 07 - Battle Map 02 ------------------------------------------------------------------------------ Unlock: beat Mission 10. Difficulty: ** Enemies: 13 Bosses: 0 Winning Condition: Destroy all enemies. Losing Condition: All ally units are destroyed. Link Squad A: Assault(Leader) Gunner A Gunner B Launcher Link Squad B: Launcher(Leader) Launcher Launcher Launcher Link Squad C: Gunner A(Leader) Gunner A Gunner A Link Squad D: Striker(Leader) Striker Battle Reward ---------------- Pilot EXP - 1200 (7200 for one pilot) Enemy Composition ------------------------------------------------------------------------------ Assault in Warlus - Total 1 AP: 17 MV: 6 Lv: 11 AP Charge: 13 Unit Loadout: Weapon Loadout: Body - 691 (I) SG - 19 x 7, 1-3, 3 AP Arms - 383 (I) SG - 19 x 7, 1-3, 3 AP Legs - 447 Evasion - 0% Armor - None Defense - 36/36/36 Job Levels: Skills: Stk - 1 Assault Link L Asl - 4 Assault Link R Gun - 1 Feint I Lcn - 1 Mec - 1 Jam - 1 ------------------------------------------------------------------------------ Gunner A in Kyojun - Total 2 AP: 17 MV: 4 Lv: 11 AP Charge: 13 Unit Loadout: Weapon Loadout: Body - 621 (P) GG - 9 x 19, 1-6, 6 AP Arms - 346 (I) KN - 18 x 1, 1, 1 AP Legs - 403 Evasion - 0% Armor - None Defense - 14/14/14 Job Levels: Skills: Stk - 1 Gunner Link L Asl - 1 Gun - 4 Lcn - 1 Mec - 1 Jam - 1 ------------------------------------------------------------------------------ Gunner A in Kyojun - Total 1 AP: 17 MV: 4 Lv: 11 AP Charge: 13 Unit Loadout: Weapon Loadout: Body - 621 (F + I) BZ - 92 x 1 + 64, 3-6, 6 AP Arms - 346 (I) KN - 18 x 1, 1, 1 AP Legs - 403 Evasion - 0% Armor - None Defense - 14/14/14 Job Levels: Skills: Stk - 1 Gunner Link L Asl - 1 Gun - 4 Lcn - 1 Mec - 1 Jam - 1 ------------------------------------------------------------------------------ Gunner A in Kyojun - Total 1 AP: 17 MV: 4 Lv: 11 AP Charge: 13 Unit Loadout: Weapon Loadout: Body - 621 (P) RF - 93 x 1, 1-6, 6 AP Arms - 346 (I) KN - 18 x 1, 1, 1 AP Legs - 403 Evasion - 0% Armor - None Defense - 14/14/14 Job Levels: Skills: Stk - 1 Gunner Link L Asl - 1 Minus Shot I Gun - 4 Lcn - 1 Mec - 1 Jam - 1 ------------------------------------------------------------------------------ Gunner B in Kyojun - Total 1 AP: 17 MV: 4 Lv: 11 AP Charge: 13 Unit Loadout: Weapon Loadout: Body - 621 (F + I) BZ - 92 x 1 + 64, 3-6, 6 AP Arms - 346 (P) MG - 13 x 10, 1-4, 4 AP Legs - 403 Evasion - 0% Armor - None Defense - 14/14/14 Job Levels: Skills: Stk - 1 Gunner Link L Asl - 3 Assault Link R Gun - 4 Lcn - 1 Mec - 1 Jam - 1 ------------------------------------------------------------------------------ Launcher in Enyo - Total 3 AP: 17 MV: 4 Lv: 11 AP Charge: 13 Unit Loadout: Weapon Loadout: Body - 553 (I) KN - 18 x 1, 1, 1 AP Arms - 304 (I) KN - 18 x 1, 1, 1 AP Legs - 358 (F) GR(3) - 312 x 1, 4-6, 12 AP Evasion - 0% (F) GR(3) - 312 x 1, 4-6, 12 AP Armor - None Defense - 12/12/12 Job Levels: Skills: None. Stk - 1 Asl - 1 Gun - 1 Lcn - 4 Mec - 1 Jam - 1 ------------------------------------------------------------------------------ Launcher in Enyo - Total 2 AP: 17 MV: 4 Lv: 11 AP Charge: 13 Unit Loadout: Weapon Loadout: Body - 553 (I) KN - 18 x 1, 1, 1 AP Arms - 304 (I) KN - 18 x 1, 1, 1 AP Legs - 358 (F) MS(4) - 94 x 2, 6-8, 11 AP Evasion - 0% (F) MS(4) - 94 x 2, 6-8, 11 AP Armor - None Defense - 12/12/12 Job Levels: Skills: None. Stk - 1 Asl - 1 Gun - 1 Lcn - 4 Mec - 1 Jam - 1 ------------------------------------------------------------------------------ Striker in Scintilla - Total 1 AP: 17 MV: 6 Lv: 11 AP Charge: 13 Unit Loadout: Weapon Loadout: Body - 726 (I) RD - 78 x 1, 1, 1 AP Arms - 403 (I) RD - 78 x 1, 1, 1 AP Legs - 469 Evasion - 16% Armor - None Defense - 20/20/20 Job Levels: Skills: Stk - 4 Striker Link L Asl - 1 Striker Link R Gun - 1 Revenge Lcn - 1 Mec - 1 Jam - 1 ------------------------------------------------------------------------------ Striker in Scintilla - Total 1 AP: 17 MV: 6 Lv: 11 AP Charge: 13 Unit Loadout: Weapon Loadout: Body - 726 (I) KN - 55 x 1, 1, 1 AP Arms - 403 (I) SD - 42 x 1, 1, 1 AP Legs - 469 Evasion - 16% Armor - None Defense - 20/20/20 Job Levels: Skills: Stk - 4 Striker Link L Asl - 1 Gun - 1 Lcn - 1 Mec - 1 Jam - 1 ------------------------------------------------------------------------------ Recommendation: Walter - MG x 2. Skills - Switch I, Terror Shot I, Pincers Edward - MG + SD. Skills - Defense I, Block DMG 15, Repair AP - 2 Launcher - MS + RK. Skills - MS Burst, AP Cost 0, Max AP + 2, AP Charge + 1 Gunner - BZ. Skills - Blast Shot, Panic Shot I Striker - PB x 2. Skills - Double Punch I, Melee Duel Jammer - MG. Skills - Anti-Shot, Feint I, Fix DMG I Equipment - Rank 4. Strategy: Rain some RK love at the enemies to the North. Give them a taste of your Striker's melee while you're at it. Afterwards, just play the bait game and mop up the rest of the enemy units. It's a straightforward and easy game plan for Simulator 07. ------------------------------------------------------------------------------ Simulator 08 - Battle Map 01 ------------------------------------------------------------------------------ Unlock: beat Simulator 07 in under 25 turns. Difficulty: *** Reward: Rank 1 Body(Vaje) Enemies: 11 Bosses: 0 Winning Condition: Destroy all enemies. Losing Condition: Turn limit exceeded(16) or all ally units are destroyed. Link Squad: Gunner(Leader) Assault Launcher Link Squad: Gunner(Tank/Leader) Gunner(Tank) Link Squad: Launcher(Leader) Launcher Link Squad: Heli Pilot(Leader) Launcher Link Squad: Striker(Leader) Gunner Battle Reward ---------------- Pilot EXP - 1350 (8100 for one pilot) Enemy Composition ------------------------------------------------------------------------------ Assault in Warlus - Total 1 AP: 17 MV: 7 Lv: 12 AP Charge: 14 Unit Loadout: Weapon Loadout: Body - 829 (I) SG - 16 x 10, 1-3, 3 AP Arms - 460 (I) SG - 16 x 10, 1-3, 3 AP Legs - 643 Evasion - 0% Armor - Piercing Defense - 36/36/36 Job Levels: Skills: Stk - 1 Assault Link L Asl - 5 Assault Link R Gun - 1 Speed I Lcn - 1 Mec - 1 Jam - 1 ------------------------------------------------------------------------------ Gunner in Kyojun - Total 1 AP: 17 MV: 4 Lv: 12 AP Charge: 14 Unit Loadout: Weapon Loadout: Body - 745 (P) RF - 116 x 1, 1-7, 6 AP Arms - 416 (I) KN - 18 x 1, 1, 1 AP Legs - 579 Evasion - 0% Armor - Piercing Defense - 14/14/14 Job Levels: Skills: Stk - 1 Gunner Link L Asl - 1 Panic Shot I Gun - 5 Lcn - 1 Mec - 1 Jam - 1 ------------------------------------------------------------------------------ Gunner in Kyojun - Total 1 AP: 17 MV: 4 Lv: 12 AP Charge: 14 Unit Loadout: Weapon Loadout: Body - 745 (P) GG - 12 x 17, 1-6, 6 AP Arms - 416 (I) KN - 18 x 1, 1, 1 AP Legs - 579 Evasion - 0% Armor - Piercing Defense - 14/14/14 Job Levels: Skills: Stk - 1 Gunner Link L Asl - 1 Panic Shot I Gun - 5 Lcn - 1 Mec - 1 Jam - 1 ------------------------------------------------------------------------------ Gunner in K-78 Sonata(Tank) - Total 2 AP: 17 MV: 5 Lv: 12 AP Charge: 14 Unit Loadout: Weapon Loadout: Body - 1439 (P) CN - 106 x 1, 1-8, 6 AP Evasion - 0% Armor - None Defense - 50 Job Levels: Skills: Stk - 1 Gunner Link Asl - 1 Panic Shot I Gun - 5 Lcn - 1 Mec - 1 Jam - 1 ------------------------------------------------------------------------------ Heli Pilot in Linqid M3 - Total 1 AP: 21 MV: 6 Lv: 12 AP Charge: 16 Unit Loadout: Weapon Loadout: Body - 1677 (P) MG - 14 x 11, 1-5, 4 AP Evasion - 0% (F) MS(10) - 44 x 6, 6-8, 10 AP Armor - None Defense - 0 Job Levels: Skills: Stk - 1 Assault Link Asl - 2 Max AP + 2 Gun - 1 Max AP + 2 Lcn - 5 AP Charge + 1 Mec - 1 AP Charge + 1 Jam - 1 ------------------------------------------------------------------------------ Launcher in Enyo - Total 3 AP: 21 MV: 4 Lv: 12 AP Charge: 16 Unit Loadout: Weapon Loadout: Body - 663 (I) KN - 18 x 1, 1, 1 AP Arms - 364 (I) KN - 18 x 1, 1, 1 AP Legs - 516 (F) MS(4) - 122 x 2, 6-8, 13 AP Evasion - 0% (F) MS(4) - 122 x 2, 6-8, 13 AP Armor - Fire Defense - 12/12/12 Job Levels: Skills: Stk - 1 Max AP + 2 Asl - 1 Max AP + 2 Gun - 1 AP Charge + 1 Lcn - 5 AP Charge + 1 Mec - 1 Jam - 1 ------------------------------------------------------------------------------ Launcher in Enyo - Total 1 AP: 21 MV: 4 Lv: 12 AP Charge: 16 Unit Loadout: Weapon Loadout: Body - 663 (I) KN - 18 x 1, 1, 1 AP Arms - 364 (I) KN - 18 x 1, 1, 1 AP Legs - 516 (F) RK(3) - 369 x 1, 8-10, 15 AP Evasion - 0% (F) RK(3) - 369 x 1, 8-10, 15 AP Armor - Fire Defense - 12/12/12 Job Levels: Skills: Stk - 1 Max AP + 2 Asl - 1 Max AP + 2 Gun - 1 AP Charge + 1 Lcn - 5 AP Charge + 1 Mec - 1 Jam - 1 ------------------------------------------------------------------------------ Striker in Scintilla - Total 1 AP: 17 MV: 7 Lv: 12 AP Charge: 14 Unit Loadout: Weapon Loadout: Body - 871 (P) PB - 77 x 1, 1, 1 AP Arms - 483 (P) PB - 77 x 1, 1, 1 AP Legs - 676 Evasion - 16% Armor - Impact Defense - 20/20/20 Job Levels: Skills: Stk - 5 Striker Link L Asl - 1 Striker Link R Gun - 1 Charge I Lcn - 1 Mec - 1 Jam - 1 ------------------------------------------------------------------------------ Recommendation: Walter - MG x 2. Skills - Switch I, Terror Shot I, Pincers Edward - MG + SD. Skills - Defense I, Block DMG 15, Repair AP - 2 Launcher - MS + RK. Skills - MS Burst, AP Cost 0, Max AP + 2, AP Charge + 1 Gunner - BZ. Skills - Blast Shot, Panic Shot I Striker - PB x 2. Skills - Double Punch I, Charge I, Melee Duel Jammer - MG. Skills - Anti-Shot, Feint I, Fix DMG I Equipment - Rank 4. Legs with an MV rating of 6 or higher are recommended. Strategy: You have 16 turns to end this one. Use your Striker and Assault to get rid of the wanzers, while your Gunner and Launcher takes down the Gunner tanks and Heli Pilots. Legs with good MV will help catch up to the enemies so do equip them. If the cramped space is resulting in too much friendly fire, position your pilots more carefully or just split up into 2 groups of 3. ------------------------------------------------------------------------------ Simulator 09 - Ya Dav, Rattanakiri Province, Cambodia(Mission 12) ------------------------------------------------------------------------------ Unlock: beat Mission 12A or 12B. Difficulty: *** Enemies: 16 Bosses: 0 Winning Condition: Destroy all enemies. Losing Condition: All ally units are destroyed. Link Squad: Assault A(Leader) Gunner A Launcher Launcher Link Squad: Gunner A(Leader) Launcher Link Squad: Launcher(Leader) Gunner A Link Squad: Striker(Leader) Gunner B Link Squad: Assault B(Leader) Gunner B Link Squad: Gunner B(Leader) Striker Battle Reward ---------------- Pilot EXP - 1500 (9000 for one pilot) Enemy Composition ------------------------------------------------------------------------------ Assault A in Warlus - Total 1 AP: 18 MV: 6 Lv: 13 AP Charge: 14 Unit Loadout: Weapon Loadout: Body - 576 (I) SG - 19 x 7, 1-3, 3 AP Arms - 319 (I) SG - 19 x 7, 1-3, 3 AP Legs - 447 Evasion - 0% Armor - None Defense - 36/36/36 Job Levels: Skills: Stk - 1 Assault Link L Asl - 5 Assault Link R Gun - 1 Speed I Lcn - 1 Mec - 1 Jam - 1 ------------------------------------------------------------------------------ Assault B in Warlus - Total 1 AP: 18 MV: 7 Lv: 13 AP Charge: 14 Unit Loadout: Weapon Loadout: Body - 995 (P) MG - 14 x 11, 1-4, 4 AP Arms - 552 (P) MG - 14 x 11, 1-4, 4 AP Legs - 643 Evasion - 0% Armor - None Defense - 36/36/36 Job Levels: Skills: Stk - 1 Assault Link L Asl - 5 Assault Link R Gun - 1 Speed I Lcn - 1 Mec - 1 Jam - 1 ------------------------------------------------------------------------------ Gunner A in Kyojun - Total 2 AP: 18 MV: 4 Lv: 13 AP Charge: 14 Unit Loadout: Weapon Loadout: Body - 518 (P) RF - 93 x 1, 1-6, 6 AP Arms - 288 (I) SD - 14 x 1, 1, 1 AP Legs - 403 Evasion - 0% Armor - None Defense - 14/14/14 Job Levels: Skills: Stk - 1 Gunner Link L Asl - 1 Panic Shot I Gun - 5 Lcn - 1 Mec - 1 Jam - 1 ------------------------------------------------------------------------------ Gunner A in Kyojun - Total 1 AP: 18 MV: 4 Lv: 13 AP Charge: 14 Unit Loadout: Weapon Loadout: Body - 518 (F + I) BZ - 92 x 1 + 64, 3-6, 6 AP Arms - 288 (I) SD - 14 x 1, 1, 1 AP Legs - 403 Evasion - 0% Armor - None Defense - 14/14/14 Job Levels: Skills: Stk - 1 Gunner Link L Asl - 1 Panic Shot I Gun - 5 Lcn - 1 Mec - 1 Jam - 1 ------------------------------------------------------------------------------ Gunner B in Kyojun - Total 1 AP: 18 MV: 4 Lv: 13 AP Charge: 14 Unit Loadout: Weapon Loadout: Body - 894 (P) RF - 116 x 1, 1-7, 6 AP Arms - 500 (I) SD - 16 x 1, 1, 1 AP Legs - 579 Evasion - 0% Armor - None Defense - 14/14/14 Job Levels: Skills: Stk - 1 Gunner Link L Asl - 1 Panic Shot I Gun - 5 Lcn - 1 Mec - 1 Jam - 1 ------------------------------------------------------------------------------ Gunner B in Kyojun - Total 1 AP: 18 MV: 4 Lv: 13 AP Charge: 14 Unit Loadout: Weapon Loadout: Body - 894 (F + I) BZ - 105 x 1 + 70, 3-6, 6 AP Arms - 500 (I) SD - 16 x 1, 1, 1 AP Legs - 579 Evasion - 0% Armor - None Defense - 14/14/14 Job Levels: Skills: Stk - 1 Gunner Link L Asl - 1 Panic Shot I Gun - 5 Lcn - 1 Mec - 1 Jam - 1 ------------------------------------------------------------------------------ Gunner B in Kyojun - Total 1 AP: 18 MV: 4 Lv: 13 AP Charge: 14 Unit Loadout: Weapon Loadout: Body - 894 (P) RF - 116 x 1, 1-7, 6 AP Arms - 500 (I) SG - 16 x 10, 1-3, 3 AP Legs - 579 Evasion - 0% Armor - None Defense - 14/14/14 Job Levels: Skills: Stk - 1 Gunner Link L Asl - 3 Assault Link R Gun - 5 Panic Shot I Lcn - 1 Mec - 1 Jam - 1 ------------------------------------------------------------------------------ Heli Pilot in Linqid M3 - Total 2 AP: 22 MV: 6 Lv: 13 AP Charge: 16 Unit Loadout: Weapon Loadout: Body - 2013 (P) MG - 14 x 11, 1-5, 4 AP Evasion - 0% (F) MS(10) - 44 x 6, 6-8, 10 AP Armor - None Defense - 0 Job Levels: Skills: Stk - 1 Assault Link Asl - 2 Max AP + 2 Gun - 1 Max AP + 2 Lcn - 5 AP Charge + 1 Mec - 1 AP Charge + 1 Jam - 1 ------------------------------------------------------------------------------ Launcher in Enyo - Total 3 AP: 22 MV: 4 Lv: 13 AP Charge: 16 Unit Loadout: Weapon Loadout: Body - 461 (I) KN - 18 x 1, 1, 1 AP Arms - 254 (I) KN - 18 x 1, 1, 1 AP Legs - 358 (F) MS(4) - 94 x 2, 6-8, 11 AP Evasion - 0% (F) MS(4) - 94 x 2, 6-8, 11 AP Armor - None Defense - 12/12/12 Job Levels: Skills: Stk - 1 Max AP + 2 Asl - 1 Max AP + 2 Gun - 1 AP Charge + 1 Lcn - 5 AP Charge + 1 Mec - 1 Jam - 1 ------------------------------------------------------------------------------ Launcher in Enyo - Total 1 AP: 22 MV: 4 Lv: 13 AP Charge: 16 Unit Loadout: Weapon Loadout: Body - 461 (I) KN - 18 x 1, 1, 1 AP Arms - 254 (I) KN - 18 x 1, 1, 1 AP Legs - 358 (F) GR(3) - 312 x 1, 4-6, 12 AP Evasion - 0% (F) GR(3) - 312 x 1, 4-6, 12 AP Armor - None Defense - 12/12/12 Job Levels: Skills: Stk - 1 Max AP + 2 Asl - 1 Max AP + 2 Gun - 1 AP Charge + 1 Lcn - 5 AP Charge + 1 Mec - 1 Jam - 1 ------------------------------------------------------------------------------ Striker in Scintilla - Total 1 AP: 18 MV: 7 Lv: 13 AP Charge: 14 Unit Loadout: Weapon Loadout: Body - 1045 (I) KN - 66 x 1, 1, 1 AP Arms - 579 (I) SD - 50 x 1, 1, 1 AP Legs - 626 Evasion - 16% Armor - None Defense - 20/20/20 Job Levels: Skills: Stk - 5 Striker Link L Asl - 1 Charge I Gun - 1 Lcn - 1 Mec - 1 Jam - 1 ------------------------------------------------------------------------------ Striker in Scintilla - Total 1 AP: 18 MV: 7 Lv: 13 AP Charge: 14 Unit Loadout: Weapon Loadout: Body - 1045 (I) PB - 77 x 1, 1, 1 AP Arms - 579 (I) SD - 50 x 1, 1, 1 AP Legs - 626 Evasion - 16% Armor - None Defense - 20/20/20 Job Levels: Skills: Stk - 5 Striker Link L Asl - 1 Charge I Gun - 1 Lcn - 1 Mec - 1 Jam - 1 ------------------------------------------------------------------------------ Recommendation: Walter - MG x 2. Skills - Switch I, Terror Shot I, Pincers Edward - MG + SD. Skills - Defense I, Block DMG 15, Repair AP - 2 Launcher - MS + RK. Skills - MS Burst, AP Cost 0, Max AP + 2, AP Charge + 1 Gunner - BZ. Skills - Blast Shot, Panic Shot I Striker - PB x 2. Skills - Double Punch I, Charge I, Melee Duel Jammer - MG. Skills - Anti-Shot, Feint I, Fix DMG I Equipment - Rank 5. Strategy: The team is split up into 3 groups for the Simulator. One takes on a quartet of enemies to the North, one takes on a Launcher and Gunner, and the other is surrounded by numerous enemy units. Your Striker and Launcher should be placed with the quartet of enemies. For the remaining two groups, choose whoever you like. There's nothing else to say but strike hard and fast. If you are having some trouble, switch your placements and it should be easier. ------------------------------------------------------------------------------ Simulator 10 - Battle Map 02 ------------------------------------------------------------------------------ Unlock: beat Mission 13A or 14. Difficulty: *** Enemies: 17 Bosses: 0 Winning Condition: Destroy all enemies. Losing Condition: All ally units are destroyed. Link Squad A: Striker(Leader) Assault C Gunner B Launcher Link Squad B: Assault A(Leader) Assault B Gunner A Striker Link Squad C: Assault B(Leader) Assault A Striker Link Squad D: Assault C(Leader) Gunner A Link Squad E: Gunner B(Leader) Gunner A Link Squad F(no Link capability): Launcher(Leader) Launcher Battle Reward ---------------- Pilot EXP - 1800 (10800 for one pilot) Enemy Composition ------------------------------------------------------------------------------ Assault A in Warlus - Total 1 AP: 18 MV: 7 Lv: 15 AP Charge: 14 Unit Loadout: Weapon Loadout: Body - 995 (P) MG - 14 x 11, 1-4, 4 AP Arms - 552 (P) MG - 14 x 11, 1-4, 4 AP Legs - 771 Evasion - 0% Armor - None Defense - 36/36/36 Job Levels: Skills: Stk - 1 Assault Link L Asl - 5 Assault Link R Gun - 1 Speed I Lcn - 1 Defense I Mec - 1 Jam - 1 ------------------------------------------------------------------------------ Assault A in Warlus - Total 1 AP: 18 MV: 7 Lv: 15 AP Charge: 14 Unit Loadout: Weapon Loadout: Body - 995 (P) MG - 14 x 11, 1-4, 4 AP Arms - 552 (P) MG - 14 x 11, 1-4, 4 AP Legs - 771 Evasion - 0% Armor - None Defense - 36/36/36 Job Levels: Skills: Stk - 1 Assault Link L Asl - 5 Assault Link R Gun - 1 Speed I Lcn - 1 All Repair 200(BP, 3) Mec - 1 Jam - 1 ------------------------------------------------------------------------------ Assault B in Warlus - Total 1 AP: 18 MV: 7 Lv: 15 AP Charge: 14 Unit Loadout: Weapon Loadout: Body - 995 (I) SG - 16 x 10, 1-3, 3 AP Arms - 552 (I) SG - 16 x 10, 1-3, 3 AP Legs - 771 Evasion - 0% Armor - None Defense - 36/36/36 Job Levels: Skills: Stk - 1 Assault Link L Asl - 5 Assault Link R Gun - 1 Speed I Lcn - 1 Minus Shot I Mec - 1 Repair 300(BP, 3) Jam - 1 ------------------------------------------------------------------------------ Assault B in Warlus - Total 1 AP: 18 MV: 7 Lv: 15 AP Charge: 14 Unit Loadout: Weapon Loadout: Body - 995 (I) SG - 16 x 10, 1-3, 3 AP Arms - 552 (I) SG - 16 x 10, 1-3, 3 AP Legs - 771 Evasion - 0% Armor - None Defense - 36/36/36 Job Levels: Skills: Stk - 1 Assault Link L Asl - 5 Assault Link R Gun - 1 Speed I Lcn - 1 Mec - 1 Jam - 1 ------------------------------------------------------------------------------ Assault C in Warlus - Total 1 AP: 18 MV: 7 Lv: 15 AP Charge: 14 Unit Loadout: Weapon Loadout: Body - 995 (I) SG - 16 x 10, 1-3, 3 AP Arms - 552 (I) SD - 50 x 1, 1, 1 AP Legs - 771 Evasion - 0% Armor - None Defense - 36/36/36 Job Levels: Skills: Stk - 1 Assault Link L Asl - 5 Speed I Gun - 1 Slice Shot I Lcn - 1 Repair 300(BP, 4) Mec - 1 Jam - 1 ------------------------------------------------------------------------------ Assault C in Warlus - Total 1 AP: 18 MV: 7 Lv: 15 AP Charge: 14 Unit Loadout: Weapon Loadout: Body - 995 (I) SG - 16 x 10, 1-3, 3 AP Arms - 552 (I) SD - 50 x 1, 1, 1 AP Legs - 771 Evasion - 0% Armor - None Defense - 36/36/36 Job Levels: Skills: Stk - 1 Assault Link L Asl - 5 Speed I Gun - 1 All Repair 200(BP, 3) Lcn - 1 Mec - 1 Jam - 1 ------------------------------------------------------------------------------ Gunner A in Kyojun - Total 1 AP: 18 MV: 4 Lv: 15 AP Charge: 14 Unit Loadout: Weapon Loadout: Body - 894 (P) RF - 116 x 1, 1-7, 6 AP Arms - 500 (I) SG - 16 x 10, 1-3, 3 AP Legs - 694 Evasion - 0% Armor - None Defense - 14/14/14 Job Levels: Skills: Stk - 1 Gunner Link L Asl - 3 Assault Link R Gun - 5 Panic Shot I Lcn - 1 Repair 300(BP, 4) Mec - 1 Jam - 1 ------------------------------------------------------------------------------ Gunner A in Kyojun - Total 1 AP: 18 MV: 4 Lv: 15 AP Charge: 14 Unit Loadout: Weapon Loadout: Body - 894 (P) RF - 116 x 1, 1-7, 6 AP Arms - 500 (I) SG - 16 x 10, 1-3, 3 AP Legs - 694 Evasion - 0% Armor - None Defense - 14/14/14 Job Levels: Skills: Stk - 1 Gunner Link L Asl - 3 Assault Link R Gun - 5 Panic Shot I Lcn - 1 All Repair 200(BP, 3) Mec - 1 Jam - 1 ------------------------------------------------------------------------------ Gunner A in Kyojun - Total 1 AP: 18 MV: 4 Lv: 15 AP Charge: 14 Unit Loadout: Weapon Loadout: Body - 894 (P) RF - 116 x 1, 1-7, 6 AP Arms - 500 (I) SG - 16 x 10, 1-3, 3 AP Legs - 694 Evasion - 0% Armor - None Defense - 14/14/14 Job Levels: Skills: Stk - 1 Gunner Link L Asl - 3 Assault Link R Gun - 5 Panic Shot I Lcn - 1 Mec - 1 Jam - 1 ------------------------------------------------------------------------------ Gunner B in Kyojun - Total 1 AP: 18 MV: 4 Lv: 15 AP Charge: 14 Unit Loadout: Weapon Loadout: Body - 894 (F + I) BZ - 105 x 1 + 70, 3-6, 6 AP Arms - 500 (I) KN - 18 x 1, 1, 1 AP Legs - 694 Evasion - 0% Armor - None Defense - 14/14/14 Job Levels: Skills: Stk - 1 Gunner Link L Asl - 1 Panic Shot I Gun - 5 Body Breaker Lcn - 1 All Repair 200(BP, 3) Mec - 1 Jam - 1 ------------------------------------------------------------------------------ Gunner B in Kyojun - Total 1 AP: 18 MV: 4 Lv: 15 AP Charge: 14 Unit Loadout: Weapon Loadout: Body - 894 (F + I) BZ - 105 x 1 + 70, 3-6, 6 AP Arms - 500 (I) KN - 18 x 1, 1, 1 AP Legs - 694 Evasion - 0% Armor - None Defense - 14/14/14 Job Levels: Skills: Stk - 1 Gunner Link L Asl - 1 Panic Shot I Gun - 5 All Repair 200(BP, 3) Lcn - 1 Mec - 1 Jam - 1 ------------------------------------------------------------------------------ Launcher in Enyo - Total 2 AP: 22 MV: 4 Lv: 15 AP Charge: 16 Unit Loadout: Weapon Loadout: Body - 795 (I) KN - 18 x 1, 1, 1 AP Arms - 436 (I) KN - 18 x 1, 1, 1 AP Legs - 619 (F) GR(3) - 368 x 1, 4-6, 14 AP Evasion - 0% (F) GR(3) - 368 x 1, 4-6, 14 AP Armor - None Defense - 12/12/12 Job Levels: Skills: Stk - 1 Max AP + 2 Asl - 1 Max AP + 2 Gun - 1 AP Charge + 1 Lcn - 5 AP Charge + 1 Mec - 1 GR Reload 3(BP, 2) Jam - 1 ------------------------------------------------------------------------------ Launcher in Enyo - Total 1 AP: 22 MV: 4 Lv: 15 AP Charge: 16 Unit Loadout: Weapon Loadout: Body - 795 (I) KN - 18 x 1, 1, 1 AP Arms - 436 (I) KN - 18 x 1, 1, 1 AP Legs - 619 (F) MS(4) - 122 x 2, 6-8, 13 AP Evasion - 0% (F) MS(4) - 122 x 2, 6-8, 13 AP Armor - None Defense - 12/12/12 Job Levels: Skills: Stk - 1 Max AP + 2 Asl - 1 Max AP + 2 Gun - 1 AP Charge + 1 Lcn - 5 AP Charge + 1 Mec - 1 MS Reload 3(BP, 2) Jam - 1 ------------------------------------------------------------------------------ Striker in Scintilla - Total 2 AP: 18 MV: 7 Lv: 15 AP Charge: 14 Unit Loadout: Weapon Loadout: Body - 1045 (I) RD - 93 x 1, 1, 1 AP Arms - 579 (I) RD - 93 x 1, 1, 1 AP Legs - 812 Evasion - 16% Armor - None Defense - 20/20/20 Job Levels: Skills: Stk - 5 Striker Link L Asl - 1 Striker Link R Gun - 1 Charge I Lcn - 1 Mec - 1 Jam - 1 ------------------------------------------------------------------------------ Striker in Scintilla - Total 1 AP: 18 MV: 7 Lv: 15 AP Charge: 14 Unit Loadout: Weapon Loadout: Body - 1045 (P) PB - 77 x 1, 1, 1 AP Arms - 579 (I) SD - 50 x 1, 1, 1 AP Legs - 812 Evasion - 16% Armor - None Defense - 20/20/20 Job Levels: Skills: Stk - 5 Striker Link L Asl - 1 Charge I Gun - 1 Feint I Lcn - 1 Mec - 1 Jam - 1 ------------------------------------------------------------------------------ Recommendation: Walter - MG x 2. Skills - Switch I, Terror Shot I, Pincers Edward - MG + SD. Skills - Defense I, Block DMG 15, Repair AP - 2 Launcher - MS + RK. Skills - MS Burst, AP Cost 0, Max AP + 2, AP Charge + 1 Gunner - BZ. Skills - Blast Shot, Panic Shot I Striker - PB x 2. Skills - Double Punch I, Charge I, Melee Duel Jammer - MG. Skills - Anti-Shot, Feint I, Fix DMG I Equipment - Rank 5. Strategy: A fairly easy one here. Shower rockets at the nearby cluster of enemies and have your Striker camp nearby to destroy multiple units. After that, keep raining more goodness from your Launcher's RK and finish off the weakened enemies with your Assault and Gunner units. Most of the Assault and Gunner units have Repair or All Repair items, but concentrated fire will solve this problem. Strikers pass this one with flying colors. :) ------------------------------------------------------------------------------ Simulator 11 - Rattanakiri Province, Cambodia(Mission 13B) ------------------------------------------------------------------------------ Unlock: beat Simulator 10 in under 28 turns. Difficulty: *** Reward: Rank 1 GG(Fujan) Enemies: 20 Bosses: 0 Winning Condition: Destroy the 3 designated units. Losing Condition: Turn limit exceeded(30) or one ally unit is destroyed. Link Squad A: Gunner A(Leader) Assault A Assault B Gunner B Launcher B Launcher B Link Squad B: Launcher B(Leader) Assault B Assault B Gunner B Gunner B Link Squad C: Striker(Leader) Gunner B Launcher B Launcher B Link Squad D: Striker(Leader) Gunner A Launcher A Link Squad E: Assault B(Leader) Striker Battle Reward ---------------- Pilot EXP - 1950 (11700 for one pilot) Enemy Composition ------------------------------------------------------------------------------ Assault A in Warlus - Total 1 AP: 19 MV: 7 Lv: 16 AP Charge: 14 Unit Loadout: Weapon Loadout: Body - 995 (I) SG - 19 x 9, 1-3, 3 AP Arms - 552 (I) SG - 19 x 9, 1-3, 3 AP Legs - 660 Evasion - 0% Armor - Piercing Defense - 36/36/8 Job Levels: Skills: Stk - 1 Assault Link L Asl - 6 Assault Link R Gun - 1 Boost I Lcn - 1 Mec - 1 Jam - 1 ------------------------------------------------------------------------------ Assault B in Warlus - Total 2 AP: 19 MV: 7 Lv: 16 AP Charge: 14 Unit Loadout: Weapon Loadout: Body - 995 (P) MG - 14 x 12, 1-4, 4 AP Arms - 552 (P) MG - 14 x 12, 1-4, 4 AP Legs - 771 Evasion - 0% Armor - Piercing Defense - 36/36/36 Job Levels: Skills: Stk - 1 Assault Link L Asl - 6 Assault Link R Gun - 1 Boost I Lcn - 1 All Repair 200(BP, 3) Mec - 1 Jam - 1 ------------------------------------------------------------------------------ Assault B in Warlus - Total 1 AP: 19 MV: 7 Lv: 16 AP Charge: 14 Unit Loadout: Weapon Loadout: Body - 995 (P) MG - 14 x 12, 1-4, 4 AP Arms - 552 (P) MG - 14 x 12, 1-4, 4 AP Legs - 771 Evasion - 0% Armor - Piercing Defense - 36/36/36 Job Levels: Skills: Stk - 1 Assault Link L Asl - 6 Assault Link R Gun - 1 Boost I Lcn - 1 Panic Shot I Mec - 1 Jam - 1 ------------------------------------------------------------------------------ Assault B in Warlus - Total 1 AP: 19 MV: 7 Lv: 16 AP Charge: 14 Unit Loadout: Weapon Loadout: Body - 995 (P) MG - 14 x 12, 1-4, 4 AP Arms - 552 (P) MG - 14 x 12, 1-4, 4 AP Legs - 771 Evasion - 0% Armor - Piercing Defense - 36/36/36 Job Levels: Skills: Stk - 1 Assault Link L Asl - 6 Assault Link R Gun - 1 Boost I Lcn - 1 Mec - 1 Jam - 1 ------------------------------------------------------------------------------ Gunner A in Kyojun - Total 1 AP: 19 MV: 7 Lv: 16 AP Charge: 14 Unit Loadout: Weapon Loadout: Body - 894 (P) RF - 130 x 1, 1-7, 6 AP Arms - 500 (I) KN - 18 x 1, 1, 1 AP Legs - 660 Evasion - 0% Armor - Piercing Defense - 14/14/8 Job Levels: Skills: Stk - 1 Gunner Link L Asl - 1 Zoom Gun - 6 Minus Shot I Lcn - 1 Mec - 1 Jam - 1 ------------------------------------------------------------------------------ Gunner A in Kyojun - Total 1 AP: 19 MV: 7 Lv: 16 AP Charge: 14 Unit Loadout: Weapon Loadout: Body - 894 (P) RF - 130 x 1, 1-7, 6 AP Arms - 500 (I) KN - 18 x 1, 1, 1 AP Legs - 660 Evasion - 0% Armor - Piercing Defense - 14/14/8 Job Levels: Skills: Stk - 1 Gunner Link L Asl - 1 Zoom Gun - 6 Lcn - 1 Mec - 1 Jam - 1 ------------------------------------------------------------------------------ Gunner B in Kyojun - Total 2 AP: 19 MV: 4 Lv: 16 AP Charge: 14 Unit Loadout: Weapon Loadout: Body - 894 (F + I) BZ - 112 x 1 + 84, 3-6, 6 AP Arms - 500 (I) KN - 18 x 1, 1, 1 AP Legs - 694 Evasion - 0% Armor - Piercing Defense - 14/14/14 Job Levels: Skills: Stk - 1 Gunner Link L Asl - 1 Zoom Gun - 6 All Repair 200(BP, 3) Lcn - 1 Mec - 1 Jam - 1 ------------------------------------------------------------------------------ Gunner B in Kyojun - Total 2 AP: 19 MV: 4 Lv: 16 AP Charge: 14 Unit Loadout: Weapon Loadout: Body - 894 (F + I) BZ - 112 x 1 + 84, 3-6, 6 AP Arms - 500 (I) KN - 18 x 1, 1, 1 AP Legs - 694 Evasion - 0% Armor - Piercing Defense - 14/14/14 Job Levels: Skills: Stk - 1 Gunner Link L Asl - 1 Zoom Gun - 6 Lcn - 1 Mec - 1 Jam - 1 ------------------------------------------------------------------------------ Launcher A in Enyo - Total 1 AP: 23 MV: 4 Lv: 16 AP Charge: 16 Unit Loadout: Weapon Loadout: Body - 795 (I) KN - 72 x 1, 1, 1 AP Arms - 436 (I) KN - 72 x 1, 1, 1 AP Legs - 619 (F) MS(4) - 139 x 2, 6-8, 14 AP Evasion - 0% (F) MS(4) - 139 x 2, 6-8, 14 AP Armor - Fire Defense - 12/12/12 Job Levels: Skills: Stk - 1 Max AP + 2 Asl - 1 Max AP + 2 Gun - 1 AP Charge + 1 Lcn - 6 AP Charge + 1 Mec - 1 Jam - 1 ------------------------------------------------------------------------------ Launcher B in Enyo - Total 4 AP: 23 MV: 7 Lv: 16 AP Charge: 16 Unit Loadout: Weapon Loadout: Body - 795 (I) KN - 18 x 1, 1, 1 AP Arms - 436 (I) KN - 18 x 1, 1, 1 AP Legs - 660 (F) MS(4) - 139 x 2, 6-8, 14 AP Evasion - 0% (F) MS(4) - 139 x 2, 6-8, 14 AP Armor - Fire Defense - 12/12/8 Job Levels: Skills: Stk - 1 Max AP + 2 Asl - 1 Max AP + 2 Gun - 1 AP Charge + 1 Lcn - 6 AP Charge + 1 Mec - 1 Jam - 1 ------------------------------------------------------------------------------ Launcher B in Enyo - Total 1 AP: 23 MV: 7 Lv: 16 AP Charge: 16 Unit Loadout: Weapon Loadout: Body - 795 (I) KN - 18 x 1, 1, 1 AP Arms - 436 (I) KN - 18 x 1, 1, 1 AP Legs - 660 (F) MS(4) - 139 x 2, 6-8, 14 AP Evasion - 0% (F) MS(4) - 139 x 2, 6-8, 14 AP Armor - Fire Defense - 12/12/8 Job Levels: Skills: Stk - 1 Max AP + 2 Asl - 1 Max AP + 2 Gun - 1 AP Charge + 1 Lcn - 6 AP Charge + 1 Mec - 1 MS Burst Jam - 1 MS Reload 3(BP, 2) ------------------------------------------------------------------------------ Striker in Scintilla - Total 1 AP: 19 MV: 7 Lv: 16 AP Charge: 14 Unit Loadout: Weapon Loadout: Body - 1045 (I) RD - 102 x 1, 1, 1 AP Arms - 579 (I) RD - 102 x 1, 1, 1 AP Legs - 660 Evasion - 2% Armor - Impact Defense - 20/20/8 Job Levels: Skills: Stk - 6 Striker Link L Asl - 1 Striker Link R Gun - 1 Charge I Lcn - 1 Footwork Mec - 1 Blast Strike Jam - 1 ------------------------------------------------------------------------------ Striker in Scintilla - Total 1 AP: 19 MV: 7 Lv: 16 AP Charge: 14 Unit Loadout: Weapon Loadout: Body - 1045 (I) RD - 102 x 1, 1, 1 AP Arms - 579 (I) RD - 102 x 1, 1, 1 AP Legs - 660 Evasion - 2% Armor - Impact Defense - 20/20/8 Job Levels: Skills: Stk - 6 Striker Link L Asl - 1 Striker Link R Gun - 1 Charge I Lcn - 1 Footwork Mec - 1 Jam - 1 ------------------------------------------------------------------------------ Striker in Scintilla - Total 1 AP: 19 MV: 7 Lv: 16 AP Charge: 14 Unit Loadout: Weapon Loadout: Body - 1045 (P) PB - 84 x 1, 1, 1 AP Arms - 579 (I) PB - 84 x 1, 1, 1 AP Legs - 660 Evasion - 2% Armor - Impact Defense - 20/20/8 Job Levels: Skills: Stk - 6 Striker Link L Asl - 1 Striker Link R Gun - 1 Charge I Lcn - 1 Footwork Mec - 1 Revenge Jam - 1 ------------------------------------------------------------------------------ Recommendation: Walter - MG x 2. Skills - Switch I, Speed I, Terror Shot I, Pincers Edward - MG + SD. Skills - Slice Shot I, Defense I, Block DMG 15, Repair AP - 2 Launcher - MS x 2. Skills - Inferno, AP Cost 0, Max AP + 1/2, AP Charge + 2 Gunner - BZ. Skills - Blast Shot, Panic Shot I, Focus Up Striker - PB x 2. Skills - Double Punch I, Charge I, Revenge Jammer - FT. Skills - Hellfire, Minus Shot I, Feint I, Fix DMG I Equipment - Rank 6. Bauers Legs on all. Strategy: This is an easy Simulator since all that's needed is to destroy all enemy units with the yellow HP bar. There are three of them: a Gunner, Launcher, and Striker. They have several units protecting them so try to disable them first. If a Jammer is on your team, give them a Sensor Backpack so your Launcher can safely destroy the Yellow units from afar. One is located on submerged terrain, but Hover legs negate the terrain penalty. If you want to train your pilots more, destroy all but one then go after the non-Yellow units. Do it fast though since you only have 30 turns to finish this. Just make sure you don't lose a unit or else you'll fail. ------------------------------------------------------------------------------ Simulator 12 - Ya Dav, Rattanakiri Province, Cambodia(Mission 12) ------------------------------------------------------------------------------ Unlock: beat Mission 16. Difficulty: *** Enemies: 17 Bosses: Winning Condition: Destroy all enemies. Losing Condition: All ally units are destroyed. Link Squad A: Gunner(Leader) Gunner Launcher A Link Squad B: Launcher B(Leader) Launcher B Launcher B Link Squad C: Striker A(Leader) Launcher A Link Squad D: Assault B(Leader) Assault B Battle Reward ---------------- Pilot EXP - 2100 (12600 for one pilot) Enemy Composition ------------------------------------------------------------------------------ Assault A in Warlus - Total 1 AP: 19 MV: 6 Lv: 17 AP Charge: 14 Unit Loadout: Weapon Loadout: Body - 576 (I) SG - 19 x 7, 1-3, 3 AP Arms - 319 (I) SD - 42 x 1, 1, 1 AP Legs - 447 Evasion - 0% Armor - None Defense - 36/36/36 Job Levels: Skills: Stk - 1 Assault Link L Asl - 6 Boost I Gun - 1 Lcn - 1 Mec - 1 Jam - 1 ------------------------------------------------------------------------------ Assault B in Warlus - Total 3 AP: 19 MV: 7 Lv: 17 AP Charge: 14 Unit Loadout: Weapon Loadout: Body - 829 (P) MG - 14 x 11, 1-4, 4 AP Arms - 460 (P) MG - 14 x 11, 1-4, 4 AP Legs - 643 Evasion - 0% Armor - None Defense - 36/36/36 Job Levels: Skills: Stk - 1 Assault Link L Asl - 6 Assault Link R Gun - 1 Boost I Lcn - 1 Mec - 1 Jam - 1 ------------------------------------------------------------------------------ Gunner in Kyojun - Total 1 AP: 19 MV: 4 Lv: 17 AP Charge: 14 Unit Loadout: Weapon Loadout: Body - 518 (P) RF - 93 x 1, 1-6, 6 AP Arms - 288 (I) SD - 14 x 1, 1, 1 AP Legs - 403 Evasion - 0% Armor - None Defense - 14/14/14 Job Levels: Skills: Stk - 1 Gunner Link L Asl - 1 Zoom Gun - 6 Lcn - 1 Mec - 1 Jam - 1 ------------------------------------------------------------------------------ Gunner in Kyojun - Total 1 AP: 19 MV: 4 Lv: 17 AP Charge: 14 Unit Loadout: Weapon Loadout: Body - 518 (F + I) BZ - 92 x 1 + 64, 3-6, 6 AP Arms - 288 (I) SD - 14 x 1, 1, 1 AP Legs - 403 Evasion - 0% Armor - None Defense - 14/14/14 Job Levels: Skills: Stk - 1 Gunner Link L Asl - 1 Zoom Gun - 6 Lcn - 1 Mec - 1 Jam - 1 ------------------------------------------------------------------------------ Gunner in Kyojun - Total 1 AP: 19 MV: 4 Lv: 17 AP Charge: 14 Unit Loadout: Weapon Loadout: Body - 518 (F + I) BZ - 92 x 1 + 64, 3-6, 6 AP Arms - 288 (I) KN - 18 x 1, 1, 1 AP Legs - 403 Evasion - 0% Armor - None Defense - 14/14/14 Job Levels: Skills: Stk - 1 Gunner Link L Asl - 1 Zoom Gun - 6 Lcn - 1 Mec - 1 Jam - 1 ------------------------------------------------------------------------------ Heli Pilot in Linqid M3 - Total 2 AP: 23 MV: 6 Lv: 17 AP Charge: 16 Unit Loadout: Weapon Loadout: Body - 1677 (P) MG - 14 x 11, 1-5, 4 AP Evasion - 0% (F) MS(10) - 44 x 6, 6-8, 10 AP Armor - None Defense - 0 Job Levels: Skills: Stk - 1 Assault Link Asl - 2 Max AP + 2 Gun - 1 Max AP + 2 Lcn - 6 AP Charge + 1 Mec - 1 AP Charge + 1 Jam - 1 ------------------------------------------------------------------------------ Launcher A in Enyo - Total 2 AP: 23 MV: 4 Lv: 17 AP Charge: 16 Unit Loadout: Weapon Loadout: Body - 461 (I) KN - 18 x 1, 1, 1 AP Arms - 254 (I) KN - 18 x 1, 1, 1 AP Legs - 358 (F) MS(4) - 94 x 2, 6-8, 11 AP Evasion - 0% (F) MS(4) - 94 x 2, 6-8, 11 AP Armor - None Defense - 12/12/12 Job Levels: Skills: Stk - 1 Max AP + 2 Asl - 1 Max AP + 2 Gun - 1 AP Charge + 1 Lcn - 6 AP Charge + 1 Mec - 1 Jam - 1 ------------------------------------------------------------------------------ Launcher B in Enyo - Total 2 AP: 23 MV: 4 Lv: 17 AP Charge: 16 Unit Loadout: Weapon Loadout: Body - 663 (I) KN - 18 x 1, 1, 1 AP Arms - 364 (I) KN - 18 x 1, 1, 1 AP Legs - 516 (F) GR(3) - 368 x 1, 4-6, 14 AP Evasion - 0% (F) GR(3) - 368 x 1, 4-6, 14 AP Armor - None Defense - 12/12/12 Job Levels: Skills: Stk - 1 Max AP + 2 Asl - 1 Max AP + 2 Gun - 1 AP Charge + 1 Lcn - 6 AP Charge + 1 Mec - 1 Jam - 1 ------------------------------------------------------------------------------ Launcher B in Enyo - Total 2 AP: 23 MV: 4 Lv: 17 AP Charge: 16 Unit Loadout: Weapon Loadout: Body - 663 (I) KN - 18 x 1, 1, 1 AP Arms - 364 (I) KN - 18 x 1, 1, 1 AP Legs - 516 (F) MS(4) - 122 x 2, 6-8, 13 AP Evasion - 0% (F) MS(4) - 122 x 2, 6-8, 13 AP Armor - None Defense - 12/12/12 Job Levels: Skills: Stk - 1 Max AP + 2 Asl - 1 Max AP + 2 Gun - 1 AP Charge + 1 Lcn - 6 AP Charge + 1 Mec - 1 Jam - 1 ------------------------------------------------------------------------------ Striker A in Scintilla - Total 1 AP: 19 MV: 6 Lv: 17 AP Charge: 14 Unit Loadout: Weapon Loadout: Body - 605 (I) KN - 55 x 1, 1, 1 AP Arms - 336 (I) SD - 42 x 1, 1, 1 AP Legs - 469 Evasion - 16% Armor - None Defense - 20/20/20 Job Levels: Skills: Stk - 6 Striker Link L Asl - 1 Charge I Gun - 1 Footwork Lcn - 1 Mec - 1 Jam - 1 ------------------------------------------------------------------------------ Striker B in Scintilla - Total 1 AP: 19 MV: 7 Lv: 17 AP Charge: 14 Unit Loadout: Weapon Loadout: Body - 871 (I) KN - 66 x 1, 1, 1 AP Arms - 483 (I) SD - 50 x 1, 1, 1 AP Legs - 676 Evasion - 16% Armor - None Defense - 20/20/20 Job Levels: Skills: Stk - 6 Striker Link L Asl - 1 Charge I Gun - 1 Footwork Lcn - 1 Mec - 1 Jam - 1 ------------------------------------------------------------------------------ Recommendation: Walter - MG x 2. Skills - Switch I, Speed I, Terror Shot I, Pincers Edward - MG + SD. Skills - Slice Shot I, Defense I, Block DMG 15, Repair AP - 2 Launcher - MS x 2. Skills - Inferno, AP Cost 0, Max AP + 1/2, AP Charge + 2 Gunner - BZ. Skills - Blast Shot, Panic Shot I, Focus Up Striker - PB x 2. Skills - Double Punch I, Charge I, Revenge Jammer - FT. Skills - Hellfire, Minus Shot I, Feint I, Fix DMG I Equipment - Rank 7. Repair items are recommended. Strategy: Everyone is on their own in one of the six spots in the map. Fortunately, the enemy composition is weak for the most part and everyone isn't too far apart from one another. To be safe, have everyone equip an Item Backpack save Edward(he should have a Repair Backpack) with Repair items. Have each pilot merge with the closest one and work as a duo to destroy the enemies. In the long run, you obviously want them all to merge but with a lot less to deal with. That's all for this Simulator. ------------------------------------------------------------------------------ Simulator 13 - Battle Map 04 ------------------------------------------------------------------------------ Unlock: beat Mission 18. Difficulty: *** Enemies: 15 Bosses: 0 Winning Condition: Destroy all enemies. Losing Condition: All ally units are destroyed. Link Squad A: Heli Pilot B(Leader) Heli Pilot A Heli Pilot A Link Squad B: Heli Pilot B(Leader) Heli Pilot A Heli Pilot A Link Squad C: Heli Pilot B(Leader) Heli Pilot A Heli Pilot A Link Squad D: Heli Pilot B(Leader) Heli Pilot A Link Squad E: Heli Pilot B(Leader) Heli Pilot A Link Squad F: Heli Pilot B(Leader) Heli Pilot A Battle Reward ---------------- Pilot EXP - 2400 (14400 for one pilot) Enemy Composition ------------------------------------------------------------------------------ Heli Pilot A in Linqid M3 - Total 9 AP: 25 MV: 6 Lv: 19 AP Charge: 19 Unit Loadout: Weapon Loadout: Body - 2013 (P) MG - 14 x 11, 1-5, 4 AP Evasion - 0% (F) MS(10) - 44 x 6, 6-8, 10 AP Armor - None Defense - 0 Job Levels: Skills: Stk - 1 Assault Link Asl - 2 Max AP + 2 AP Charge + 2 Gun - 1 Max AP + 2 Lcn - 7 Max AP + 1 Mec - 1 AP Charge + 1 Jam - 1 AP Charge + 1 ------------------------------------------------------------------------------ Heli Pilot B in Linqid M3 - Total 6 AP: 25 MV: 6 Lv: 19 AP Charge: 19 Unit Loadout: Weapon Loadout: Body - 2416 (P) MG - 14 x 13, 1-5, 4 AP Evasion - 0% (F) MS(10) - 57 x 6, 6-8, 12 AP Armor - None Defense - 0 Job Levels: Skills: Stk - 1 Assault Link AP Charge + 2 Asl - 2 Max AP + 2 Gun - 1 Max AP + 2 Lcn - 7 Max AP + 1 Mec - 1 AP Charge + 1 Jam - 1 AP Charge + 1 ------------------------------------------------------------------------------ Recommendation: Walter - MG + MG. Skills - Switch I, Speed I, Terror Shot I Hector - MG. Skills - Slice Shot I, Defense I, Repair AP - 2 Assault x 2 - MG + MG. Skills - Switch I, Speed I, Terror Shot I Gunner x 2 - RF. Skills - Blast Shot, Heli Hunt Equipment - Rank 7. Bauers Legs on all. Strategy: This whole Simulator is a Heli Pilot destroying fest. It is not hard by any means but avoid moving too much to attract the other Heli Pilots. Basically avoid heading North-bound and move in a counter-clockwise or clockwise way to avoid this. Having 15 Heli Pilots peppering one pilot with Missiles is no fun.. they will most likely be destroyed. Take them one at a time and the Simulator is easy. If you have 'S' pilots that have the aforementioned specialty, this is one is even easier. Double Launcher can potentially destroy one Heli Pilot with the right MS parts. One last note is the submerged terrain.. but you should all be using Hover leg parts. ------------------------------------------------------------------------------ Simulator 14 - Fort Monus City(Mission 07) ------------------------------------------------------------------------------ Unlock: beat Simulator 13 in under 42 turns. Difficulty: **** Reward: Rank 1 BZ(Be-11) Enemies: 23 Bosses: 0 Winning Condition: Destroy all enemies. Losing Condition: All ally units are destroyed. Link Squad A: Mechanic(Leader) Mechanic(Leader) Jammer Launcher Launcher Link Squad B: Assault A(Leader) Gunner A Jammer Mechanic Link Squad C: Gunner C(Leader) Gunner A Gunner B Link Squad D: Launcher Launcher Launcher Link Squad E: Heli Pilot(Leader) Heli Pilot Link Squad F: Striker(Leader) Striker Link Squad G: Jammer(Leader) Striker Link Squad H: Assault B(Leader) Assault B Battle Reward ---------------- Pilot EXP - 2550 (15300 for one pilot) Enemy Composition ------------------------------------------------------------------------------ Assault A in Zenith - Total 1 AP: 21 MV: 7 Lv: 20 AP Charge: 15 Unit Loadout: Weapon Loadout: Body - 1433 (P) MG - 23 x 8, 1-4, 4 AP Arms - 794 (I) SG - 21 x 9, 1-3, 3 AP Legs - 792 Evasion - 2% Armor - Impact Defense - 32/32/8 Job Levels: Skills: Stk - 1 Assault Link L Asl - 7 Assault Link R Gun - 1 Speed I Lcn - 1 Boost I Mec - 1 Barrage Jam - 1 Anti-Shot ------------------------------------------------------------------------------ Assault B in Zenith - Total 1 AP: 21 MV: 7 Lv: 20 AP Charge: 15 Unit Loadout: Weapon Loadout: Body - 1433 (P) MG - 23 x 8, 1-4, 4 AP Arms - 794 (I) SG - 21 x 9, 1-3, 3 AP Legs - 925 Evasion - 6% Armor - Impact Defense - 32/32/32 Job Levels: Skills: Stk - 1 Assault Link L Asl - 7 Assault Link R Gun - 1 Speed I Lcn - 1 Boost I Mec - 1 Speed II Jam - 1 Slice Shot I ------------------------------------------------------------------------------ Assault B in Zenith - Total 1 AP: 21 MV: 7 Lv: 20 AP Charge: 15 Unit Loadout: Weapon Loadout: Body - 1433 (P) MG - 23 x 8, 1-4, 4 AP Arms - 794 (P) RF - 145 x 1, 1-7, 6 AP Legs - 925 Evasion - 6% Armor - Impact Defense - 32/32/32 Job Levels: Skills: Stk - 1 Assault Link L Asl - 7 Gunner Link R Gun - 4 Speed I Lcn - 1 Boost I Mec - 1 Jam - 1 ------------------------------------------------------------------------------ Gunner A in Grille Sechs - Total 2 AP: 21 MV: 7 Lv: 20 AP Charge: 15 Unit Loadout: Weapon Loadout: Body - 1358 (P) RF - 145 x 1, 1-7, 6 AP Arms - 748 (I) KN - 18 x 1, 1, 1 AP Legs - 792 Evasion - 0% Armor - Piercing Defense - 16/16/4 Job Levels: Skills: Stk - 1 Gunner Link L Asl - 1 Panic Shot II Gun - 7 Lcn - 1 Mec - 1 Jam - 1 ------------------------------------------------------------------------------ Gunner B in Grille Sechs - Total 1 AP: 21 MV: 4 Lv: 20 AP Charge: 15 Unit Loadout: Weapon Loadout: Body - 1358 (F + I) BZ - 120 x 1 + 92, 3-6, 6 AP Arms - 748 (I) KN - 18 x 1, 1, 1 AP Legs - 880 Evasion - 0% Armor - Piercing Defense - 16/16/16 Job Levels: Skills: Stk - 1 Gunner Link L Asl - 1 Panic Shot II Gun - 7 Lcn - 1 Mec - 1 Jam - 1 ------------------------------------------------------------------------------ Gunner C in Schakal - Total 1 AP: 21 MV: 6 Lv: 20 AP Charge: 15 Unit Loadout: Weapon Loadout: Body - 1288 (F) FT - 51 x 3, 1-2, 3 AP Arms - 722 (I) KN - 18 x 1, 1, 1 AP Legs - 832 Evasion - 22% Armor - Piercing Defense - 8/8/8 Job Levels: Skills: Stk - 1 Assault Link L Asl - 2 Panic Shot II Gun - 7 Slice Shot I Lcn - 1 Feint II Mec - 1 Jam - 1 ------------------------------------------------------------------------------ Heli Pilot in Linqid M3 - Total 1 AP: 26 MV: 6 Lv: 20 AP Charge: 19 Unit Loadout: Weapon Loadout: Body - 2900 (P) MG - 14 x 13, 1-5, 4 AP Evasion - 0% (F) MS(10) - 57 x 6, 6-8, 12 AP Armor - None Defense - 0 Job Levels: Skills: Stk - 1 Assault Link AP Charge + 2 Asl - 2 Max AP + 2 MS Burst Gun - 1 Max AP + 2 Lcn - 7 Max AP + 1 Mec - 1 AP Charge + 1 Jam - 1 AP Charge + 1 ------------------------------------------------------------------------------ Heli Pilot in Linqid M3 - Total 1 AP: 26 MV: 6 Lv: 20 AP Charge: 19 Unit Loadout: Weapon Loadout: Body - 2900 (P) MG - 14 x 13, 1-5, 4 AP Evasion - 0% (F) MS(10) - 57 x 6, 6-8, 12 AP Armor - None Defense - 0 Job Levels: Skills: Stk - 1 Assault Link AP Charge + 2 Asl - 2 Max AP + 2 Gun - 1 Max AP + 2 Lcn - 7 Max AP + 1 Mec - 1 AP Charge + 1 Jam - 1 AP Charge + 1 ------------------------------------------------------------------------------ Jammer in Schakal - Total 2 AP: 21 MV: 6 Lv: 20 AP Charge: 15 Unit Loadout: Weapon Loadout: Body - 1288 (F) FT - 51 x 3, 1-2, 3 AP Arms - 722 (I) KN - 18 x 1, 1, 1 AP Legs - 832 Evasion - 22% Armor - Piercing Defense - 8/8/8 Job Levels: Skills: Stk - 1 Assault Link L Asl - 2 Terror Shot I Gun - 1 Lcn - 1 Mec - 1 Jam - 7 ------------------------------------------------------------------------------ Jammer in Schakal - Total 1 AP: 21 MV: 6 Lv: 20 AP Charge: 15 Unit Loadout: Weapon Loadout: Body - 1288 (F) FT - 51 x 3, 1-2, 3 AP Arms - 722 (I) KN - 18 x 1, 1, 1 AP Legs - 832 Evasion - 22% Armor - Piercing Defense - 8/8/8 Job Levels: Skills: Stk - 1 Assault Link L Asl - 2 Terror Shot I Gun - 1 Panic Shot I Lcn - 1 Feint II Mec - 1 Jam - 7 ------------------------------------------------------------------------------ Launcher in Enyo - Total 5 AP: 26 MV: 7 Lv: 20 AP Charge: 19 Unit Loadout: Weapon Loadout: Body - 1143 (I) KN - 79 x 1, 1, 1 AP Arms - 625 (I) KN - 79 x 1, 1, 1 AP Legs - 792 (F) MS(5) - 159 x 2, 6-8, 16 AP Evasion - 0% (F) MS(5) - 159 x 2, 6-8, 16 AP Armor - Fire Defense - 12/12/4 Job Levels: Skills: Stk - 3 Striker Link L AP Charge + 1 Asl - 1 Striker Link R AP Charge + 2 Gun - 1 Max AP + 2 Lcn - 7 Max AP + 2 Mec - 1 Max AP + 1 Jam - 1 AP Charge + 1 ------------------------------------------------------------------------------ Mechanic in Giza - Total 1 AP: 21 MV: 7 Lv: 20 AP Charge: 15 Unit Loadout: Weapon Loadout: Body - 1222 (P) MG - 23 x 8, 1-4, 4 AP Arms - 681 (I) KN - 18 x 1, 1, 1 AP Legs - 792 Evasion - 0% Armor - Piercing Defense - 16/16/8 Job Levels: Skills: Stk - 1 Assault Link L Asl - 2 Slice Shot I Gun - 1 Defense I Lcn - 1 Speed I Mec - 7 Jam - 1 ------------------------------------------------------------------------------ Mechanic in Giza - Total 1 AP: 21 MV: 7 Lv: 20 AP Charge: 15 Unit Loadout: Weapon Loadout: Body - 1222 (P) MG - 23 x 8, 1-4, 4 AP Arms - 681 (I) KN - 18 x 1, 1, 1 AP Legs - 792 Evasion - 0% Armor - Piercing Defense - 16/16/8 Job Levels: Skills: Stk - 1 Assault Link L Asl - 2 Slice Shot I Gun - 1 Block DMG 30 Lcn - 1 Minus Shot I Mec - 7 Jam - 1 ------------------------------------------------------------------------------ Mechanic in Giza - Total 1 AP: 21 MV: 7 Lv: 20 AP Charge: 15 Unit Loadout: Weapon Loadout: Body - 1222 (P) MG - 23 x 8, 1-4, 4 AP Arms - 681 (I) KN - 18 x 1, 1, 1 AP Legs - 792 Evasion - 0% Armor - Piercing Defense - 16/16/8 Job Levels: Skills: Stk - 1 Assault Link L Asl - 2 Slice Shot I Gun - 1 Lcn - 1 Mec - 7 Jam - 1 ------------------------------------------------------------------------------ Striker in Scintilla - Total 2 AP: 21 MV: 7 Lv: 20 AP Charge: 15 Unit Loadout: Weapon Loadout: Body - 1505 (I) KN - 79 x 1, 1, 1 AP Arms - 832 (P) PB - 92 x 1, 1, 1 AP Legs - 975 Evasion - 16% Armor - Impact Defense - 20/20/20 Job Levels: Skills: Stk - 7 Striker Link L Asl - 1 Striker Link R Gun - 1 Charge I Lcn - 1 Footwork Mec - 1 Jam - 1 ------------------------------------------------------------------------------ Striker in Scintilla - Total 1 AP: 21 MV: 7 Lv: 20 AP Charge: 15 Unit Loadout: Weapon Loadout: Body - 1505 (I) KN - 79 x 1, 1, 1 AP Arms - 832 (P) PB - 92 x 1, 1, 1 AP Legs - 975 Evasion - 16% Armor - Impact Defense - 20/20/20 Job Levels: Skills: Stk - 7 Striker Link L Asl - 1 Striker Link R Gun - 1 Charge I Lcn - 1 Footwork Mec - 1 Anti-Strike Jam - 1 Feint I ------------------------------------------------------------------------------ Recommendation: Walter - MG + SG. Skills - Switch II, Speed I, Terror Shot I, Pincers Hector - MG + SD. Skills - Blast Strike, Full Defense, Defense I, Repair AP - 2 Launcher - MS + RK. Skills - Inferno, AP Cost 0, Max AP + 1/2, AP Charge + 1/2 Gunner - BZ. Skills - Blast Shot, Panic Shot I, Body Breaker, Zoom Striker - PB + KN. Skills - Double Punch II, Charge I, Footwork Jammer - FT. Skills - Hellfire, Freeze Shot, Feint I, AP Damage Equipment - Rank 8. Strategy: Lots of enemies here surrounding you in this Simulator. Start off by going after the nearby Jammers and Strikers. You have some time before all of the remaining units decide to go after you. The Launchers by the Northwest are often the first to start coming after you, but it will take some time. Your Striker is helpful if they are in the right positions to melee the wanzers. You should know they can't do much against Heli Pilots but act as shields, which is what they should do when you fight them. Repair every Player Phase, use the Links, and this one will be won eventually. ------------------------------------------------------------------------------ Simulator 15 - Battle Map 05 ------------------------------------------------------------------------------ Unlock: beat Mission 20. Difficulty: **** Enemies: 18 Bosses: 0 Winning Condition: Destroy all enemies. Losing Condition: All ally units are destroyed. Link Squad A: Striker B(Leader) Assault B Gunner B Jammer Launcher B Mechanic Link Squad B: Assault A(Leader) Gunner A Launcher A Link Squad C: Launcher B(Leader) Assault B Gunner B Link Squad D: Gunner A(Leader) Gunner A Link Squad E: Striker A(Leader) Striker A Link Squad F: Striker B(Leader) Striker B Battle Reward ---------------- Pilot EXP - 2700 (16200 for one pilot) Enemy Composition ------------------------------------------------------------------------------ Assault A in Zenith - Total 1 AP: 21 MV: 7 Lv: 21 AP Charge: 15 Unit Loadout: Weapon Loadout: Body - 829 (P) MG - 14 x 11, 1-4, 4 AP Arms - 460 (I) SG - 16 x 10, 1-3, 3 AP Legs - 643 Evasion - 6% Armor - Impact Defense - 32/32/32 Job Levels: Skills: Stk - 1 Assault Link L Asl - 7 Assault Link R Gun - 1 Speed I Lcn - 1 Boost I Mec - 1 Jam - 1 ------------------------------------------------------------------------------ Assault B in Zenith - Total 2 AP: 21 MV: 8 Lv: 21 AP Charge: 15 Unit Loadout: Weapon Loadout: Body - 1433 (P) MG - 23 x 8, 1-4, 4 AP Arms - 794 (I) SG - 21 x 9, 1-3, 3 AP Legs - 1110 Evasion - 6% Armor - Impact Defense - 32/32/32 Job Levels: Skills: Stk - 1 Assault Link L Asl - 7 Assault Link R Gun - 1 Speed I Lcn - 1 Boost I Mec - 1 Jam - 1 ------------------------------------------------------------------------------ Gunner A in Grille Sechs - Total 1 AP: 21 MV: 4 Lv: 21 AP Charge: 15 Unit Loadout: Weapon Loadout: Body - 787 (P) RF - 145 x 1, 1-7, 6 AP Arms - 435 (I) KN - 18 x 1, 1, 1 AP Legs - 612 Evasion - 0% Armor - Piercing Defense - 16/16/16 Job Levels: Skills: Stk - 1 Gunner Link L Asl - 1 Panic Shot II Gun - 7 Lcn - 1 Mec - 1 Jam - 1 ------------------------------------------------------------------------------ Gunner A in Grille Sechs - Total 1 AP: 21 MV: 4 Lv: 21 AP Charge: 15 Unit Loadout: Weapon Loadout: Body - 787 (F + I) BZ - 105 x 1 + 70, 3-6, 6 AP Arms - 435 (I) KN - 18 x 1, 1, 1 AP Legs - 612 Evasion - 0% Armor - Piercing Defense - 16/16/16 Job Levels: Skills: Stk - 1 Gunner Link L Asl - 1 Panic Shot II Gun - 7 Lcn - 1 Mec - 1 Jam - 1 ------------------------------------------------------------------------------ Gunner A in Grille Sechs - Total 1 AP: 21 MV: 4 Lv: 21 AP Charge: 15 Unit Loadout: Weapon Loadout: Body - 787 (P) GG - 11 x 22, 1-6, 6 AP Arms - 435 (I) KN - 18 x 1, 1, 1 AP Legs - 612 Evasion - 0% Armor - Piercing Defense - 16/16/16 Job Levels: Skills: Stk - 1 Gunner Link L Asl - 1 Panic Shot II Gun - 7 Lcn - 1 Mec - 1 Jam - 1 ------------------------------------------------------------------------------ Gunner B in Grille Sechs - Total 1 AP: 21 MV: 4 Lv: 21 AP Charge: 15 Unit Loadout: Weapon Loadout: Body - 1358 (P) RF - 145 x 1, 1-7, 6 AP Arms - 748 (I) KN - 18 x 1, 1, 1 AP Legs - 1055 Evasion - 0% Armor - Piercing Defense - 16/16/16 Job Levels: Skills: Stk - 1 Gunner Link L Asl - 1 Panic Shot II Gun - 7 Lcn - 1 Mec - 1 Jam - 1 ------------------------------------------------------------------------------ Gunner B in Grille Sechs - Total 1 AP: 21 MV: 4 Lv: 21 AP Charge: 15 Unit Loadout: Weapon Loadout: Body - 1358 (P) GG - 11 x 22, 1-6, 6 AP Arms - 748 (I) KN - 18 x 1, 1, 1 AP Legs - 1055 Evasion - 0% Armor - Piercing Defense - 16/16/16 Job Levels: Skills: Stk - 1 Gunner Link L Asl - 1 Panic Shot II Gun - 7 Lcn - 1 Mec - 1 Jam - 1 ------------------------------------------------------------------------------ Jammer in Schakal - Total 1 AP: 21 MV: 6 Lv: 21 AP Charge: 15 Unit Loadout: Weapon Loadout: Body - 1288 (F) FT - 51 x 3, 1-2, 3 AP Arms - 722 (I) KN - 18 x 1, 1, 1 AP Legs - 998 Evasion - 22% Armor - Piercing Defense - 8/8/8 Job Levels: Skills: Stk - 1 Assault Link L Asl - 2 Terror Shot I Gun - 1 Lcn - 1 Mec - 1 Jam - 7 ------------------------------------------------------------------------------ Launcher A in Enyo - Total 1 AP: 26 MV: 4 Lv: 21 AP Charge: 19 Unit Loadout: Weapon Loadout: Body - 663 (I) KN - 18 x 1, 1, 1 AP Arms - 364 (I) KN - 18 x 1, 1, 1 AP Legs - 516 (F) GR(4) - 435 x 1, 4-6, 17 AP Evasion - 0% (F) GR(4) - 435 x 1, 4-6, 17 AP Armor - Fire Defense - 12/12/12 Job Levels: Skills: Stk - 1 Max AP + 2 Asl - 1 Max AP + 2 Gun - 1 Max AP + 1 Lcn - 7 AP Charge + 1 Mec - 1 AP Charge + 1 Jam - 1 AP Charge + 2 ------------------------------------------------------------------------------ Launcher B in Enyo - Total 1 AP: 26 MV: 8 Lv: 21 AP Charge: 19 Unit Loadout: Weapon Loadout: Body - 1143 (I) KN - 79 x 1, 1, 1 AP Arms - 625 (I) KN - 79 x 1, 1, 1 AP Legs - 950 (F) MS(5) - 159 x 2, 6-8, 16 AP Evasion - 0% (F) MS(5) - 159 x 2, 6-8, 16 AP Armor - Fire Defense - 12/12/8 Job Levels: Skills: Stk - 3 Striker Link L AP Charge + 1 Asl - 1 Striker Link R AP Charge + 2 Gun - 1 Max AP + 2 Lcn - 7 Max AP + 2 Mec - 1 Max AP + 1 Jam - 1 AP Charge + 1 ------------------------------------------------------------------------------ Launcher B in Enyo - Total 1 AP: 26 MV: 8 Lv: 21 AP Charge: 19 Unit Loadout: Weapon Loadout: Body - 1143 (I) KN - 79 x 1, 1, 1 AP Arms - 625 (I) KN - 79 x 1, 1, 1 AP Legs - 950 (F) MS(5) - 159 x 2, 6-8, 16 AP Evasion - 0% (F) MS(5) - 159 x 2, 6-8, 16 AP Armor - Fire Defense - 12/12/8 Job Levels: Skills: Stk - 1 Max AP + 2 Asl - 1 Max AP + 2 Gun - 1 Max AP + 1 Lcn - 7 AP Charge + 1 Mec - 1 AP Charge + 1 Jam - 1 AP Charge + 2 ------------------------------------------------------------------------------ Mechanic in Giza - Total 1 AP: 21 MV: 6 Lv: 21 AP Charge: 15 Unit Loadout: Weapon Loadout: Body - 1222 (P) MG - 23 x 8, 1-4, 4 AP Arms - 681 (I) KN - 18 x 1, 1, 1 AP Legs - 950 Evasion - 0% Armor - Piercing Defense - 16/16/16 Job Levels: Skills: Stk - 1 Slice Shot I Asl - 1 Gun - 1 Lcn - 1 Mec - 7 Jam - 1 ------------------------------------------------------------------------------ Striker A in Scintilla - Total 2 AP: 21 MV: 7 Lv: 21 AP Charge: 15 Unit Loadout: Weapon Loadout: Body - 726 (I) KN - 60 x 1, 1, 1 AP Arms - 403 (P) PB - 70 x 1, 1, 1 AP Legs - 458 Evasion - 0% Armor - Impact Defense - 20/20/4 Job Levels: Skills: Stk - 7 EMP Recovery Asl - 1 Hard Strike Gun - 1 Striker Link L Lcn - 1 Striker Link R Mec - 1 Charge I Jam - 1 Footwork ------------------------------------------------------------------------------ Striker B in Scintilla - Total 1 AP: 21 MV: 8 Lv: 21 AP Charge: 15 Unit Loadout: Weapon Loadout: Body - 1505 (I) RD - 93 x 1, 1, 1 AP Arms - 832 (P) PB - 77 x 1, 1, 1 AP Legs - 950 Evasion - 0% Armor - Impact Defense - 20/20/4 Job Levels: Skills: Stk - 7 EMP Recovery Asl - 1 Hard Strike Gun - 1 Striker Link L Lcn - 1 Striker Link R Mec - 1 Charge I Jam - 1 Footwork ------------------------------------------------------------------------------ Striker B in Scintilla - Total 1 AP: 21 MV: 8 Lv: 21 AP Charge: 15 Unit Loadout: Weapon Loadout: Body - 1505 (I) KN - 66 x 1, 1, 1 AP Arms - 832 (P) PB - 77 x 1, 1, 1 AP Legs - 950 Evasion - 0% Armor - Impact Defense - 20/20/4 Job Levels: Skills: Stk - 7 Striker Link L Asl - 1 Striker Link R Gun - 1 Charge I Lcn - 1 Footwork Mec - 1 Jam - 1 ------------------------------------------------------------------------------ Striker B in Scintilla - Total 1 AP: 21 MV: 8 Lv: 21 AP Charge: 15 Unit Loadout: Weapon Loadout: Body - 1505 (I) RD - 112 x 1, 1, 1 AP Arms - 832 (P) PB - 92 x 1, 1, 1 AP Legs - 950 Evasion - 0% Armor - Impact Defense - 20/20/4 Job Levels: Skills: Stk - 7 Striker Link L Asl - 1 Striker Link R Gun - 1 Charge I Lcn - 1 Footwork Mec - 1 Jam - 1 ------------------------------------------------------------------------------ Recommendation: Walter - MG + SG. Skills - Switch II, Speed I, Terror Shot II, Pincers Hector - MG + SD. Skills - Blast Strike, Full Defense, Defense I, Repair AP - 2 Launcher - MS + GR. Skills - Inferno, GR Burst, Max AP + 1/2(2), AP Charge + 1/2 Gunner - RF. Skills - Blast Shot, Panic Shot II, Body Breaker, Zoom Striker - PB + KN. Skills - Double Punch II, Charge I, Footwork Jammer - FT. Skills - Hellfire, Freeze Shot, Feint II, AP Damage Equipment - Rank 8. Strategy: Tough Simulator since everyone is split into 3 groups of 2. Fortunately, the map is small and not all enemies are using up-to-date equipment. Have all pilots merge in the center, bulldozing any unlucky enemy unit in the way. Be sure to put your Striker and Mechanic(presumably Hector) in the area with the stronger wanzers. That group gets hit harder than the rest. Back to the Simulator, grind the Strikers first and go from there. The last squad is the 6-unit Link squad camping out in a corner. Other than that, happy hunting! ------------------------------------------------------------------------------ Simulator 16 - Battle Map 02 ------------------------------------------------------------------------------ Unlock: beat Mission 22. Difficulty: **** Enemies: 23 Bosses: 0 Winning Condition: Destroy all enemies. Losing Condition: All ally units are destroyed. Link Squad A: Assault B(Leader) Assault B Jammer Launcher Launcher Mechanic Link Squad B: Assault B(Leader) Gunner Gunner Mechanic Link Squad C: Assault B(Leader) Assault B Gunner Link Squad D: Assault A Assault A Link Squad E: Assault B(Leader) Assault B Link Squad F: Gunner(Leader) Gunner Link Squad G: Launcher(Leader) Launcher Link Squad H: Striker(Leader) Striker Battle Reward ---------------- Pilot EXP - 3000 (18000 for one pilot) Enemy Composition ------------------------------------------------------------------------------ Assault A in Zenith - Total 2 AP: 22 MV: 7 Lv: 23 AP Charge: 15 Unit Loadout: Weapon Loadout: Body - 829 (P) MG - 14 x 11, 1-4, 4 AP Arms - 460 (I) SG - 16 x 10, 1-3, 3 AP Legs - 643 Evasion - 6% Armor - Impact Defense - 32/32/32 Job Levels: Skills: Stk - 1 Assault Link L Asl - 8 Assault Link R Gun - 1 Speed II Lcn - 1 Boost I Mec - 1 Jam - 1 ------------------------------------------------------------------------------ Assault B in Zenith - Total 5 AP: 22 MV: 7 Lv: 23 AP Charge: 15 Unit Loadout: Weapon Loadout: Body - 995 (P) MG - 14 x 12, 1-4, 4 AP Arms - 552 (I) SG - 19 x 9, 1-3, 3 AP Legs - 771 Evasion - 6% Armor - Impact Defense - 32/32/32 Job Levels: Skills: Stk - 1 Assault Link L Asl - 8 Assault Link R Gun - 1 Speed II Lcn - 1 Boost I Mec - 1 Jam - 1 ------------------------------------------------------------------------------ Assault B in Zenith - Total 2 AP: 22 MV: 7 Lv: 23 AP Charge: 15 Unit Loadout: Weapon Loadout: Body - 995 (P) MG - 14 x 12, 1-4, 4 AP Arms - 552 (I) SG - 19 x 9, 1-3, 3 AP Legs - 771 Evasion - 6% Armor - Impact Defense - 32/32/32 Job Levels: Skills: Stk - 1 EMP Recovery Asl - 8 All Hit Gun - 1 Assault Link L Lcn - 1 Assault Link R Mec - 1 Speed II Jam - 1 Boost I ------------------------------------------------------------------------------ Gunner in Kyojun - Total 2 AP: 22 MV: 4 Lv: 23 AP Charge: 15 Unit Loadout: Weapon Loadout: Body - 944 (P) RF - 130 x 1, 1-7, 6 AP Arms - 521 (I) KN - 18 x 1, 1, 1 AP Legs - 734 Evasion - 0% Armor - Piercing Defense - 14/14/14 Job Levels: Skills: Stk - 1 EMP Recovery Asl - 1 Hammer Down Gun - 8 Gunner Link L Lcn - 1 Panic Shot II Mec - 1 Zoom Jam - 1 ------------------------------------------------------------------------------ Gunner in Kyojun - Total 2 AP: 22 MV: 4 Lv: 23 AP Charge: 15 Unit Loadout: Weapon Loadout: Body - 944 (P) GG - 13 x 17, 1-6, 6 AP Arms - 521 (I) KN - 18 x 1, 1, 1 AP Legs - 734 Evasion - 0% Armor - Piercing Defense - 14/14/14 Job Levels: Skills: Stk - 1 Gunner Link L Asl - 1 Panic Shot II Gun - 8 Zoom Lcn - 1 Mec - 1 Jam - 1 ------------------------------------------------------------------------------ Gunner in Kyojun - Total 1 AP: 22 MV: 4 Lv: 23 AP Charge: 15 Unit Loadout: Weapon Loadout: Body - 944 (F + I) BZ - 112 x 1 + 84, 3-6, 6 AP Arms - 521 (I) KN - 18 x 1, 1, 1 AP Legs - 734 Evasion - 0% Armor - Piercing Defense - 14/14/14 Job Levels: Skills: Stk - 1 Gunner Link L Asl - 1 Panic Shot II Gun - 8 Zoom Lcn - 1 Mec - 1 Jam - 1 ------------------------------------------------------------------------------ Jammer in Schakal - Total 1 AP: 22 MV: 6 Lv: 23 AP Charge: 15 Unit Loadout: Weapon Loadout: Body - 894 (F) FT - 35 x 4, 1-2, 3 AP Arms - 500 (I) KN - 18 x 1, 1, 1 AP Legs - 694 Evasion - 22% Armor - Piercing Defense - 8/8/8 Job Levels: Skills: Stk - 1 EMP Recovery Asl - 2 Abyss Shot Gun - 1 Assault Link L Lcn - 1 Terror Shot I Mec - 1 Jam - 8 ------------------------------------------------------------------------------ Launcher in Enyo - Total 3 AP: 27 MV: 4 Lv: 23 AP Charge: 19 Unit Loadout: Weapon Loadout: Body - 795 (I) KN - 72 x 1, 1, 1 AP Arms - 436 (I) KN - 72 x 1, 1, 1 AP Legs - 619 (F) MS(4) - 139 x 2, 6-8, 14 AP Evasion - 0% (F) MS(4) - 139 x 2, 6-8, 14 AP Armor - Fire Defense - 12/12/12 Job Levels: Skills: Stk - 3 EMP Recovery Max AP + 1 Asl - 1 Double Launcher AP Charge + 1 Gun - 1 Striker Link L AP Charge + 1 Lcn - 8 Striker Link R AP Charge + 2 Mec - 1 Max AP + 2 Jam - 1 Max AP + 2 ------------------------------------------------------------------------------ Launcher in Enyo - Total 1 AP: 27 MV: 4 Lv: 23 AP Charge: 19 Unit Loadout: Weapon Loadout: Body - 795 (I) KN - 72 x 1, 1, 1 AP Arms - 436 (I) KN - 72 x 1, 1, 1 AP Legs - 619 (F) MS(4) - 139 x 2, 6-8, 14 AP Evasion - 0% (F) MS(4) - 139 x 2, 6-8, 14 AP Armor - Fire Defense - 12/12/12 Job Levels: Skills: Stk - 3 Striker Link L AP Charge + 1 Asl - 1 Striker Link R AP Charge + 2 Gun - 1 Max AP + 2 Lcn - 8 Max AP + 2 Mec - 1 Max AP + 1 Jam - 1 AP Charge + 1 ------------------------------------------------------------------------------ Mechanic in Giza - Total 2 AP: 22 MV: 6 Lv: 23 AP Charge: 15 Unit Loadout: Weapon Loadout: Body - 848 (P) MG - 14 x 12, 1-4, 4 AP Arms - 472 (I) KN - 18 x 1, 1, 1 AP Legs - 660 Evasion - 0% Armor - Piercing Defense - 16/16/16 Job Levels: Skills: Stk - 1 Assault Link L Asl - 2 Slice Shot II Gun - 1 Lcn - 1 Mec - 8 Jam - 1 ------------------------------------------------------------------------------ Striker in Scintilla - Total 1 AP: 22 MV: 7 Lv: 23 AP Charge: 15 Unit Loadout: Weapon Loadout: Body - 871 (I) KN - 66 x 1, 1, 1 AP Arms - 483 (P) PB - 77 x 1, 1, 1 AP Legs - 550 Evasion - 0% Armor - Impact Defense - 20/20/4 Job Levels: Skills: Stk - 8 EMP Recovery Asl - 1 Hard Strike Gun - 1 Striker Link L Lcn - 1 Striker Link R Mec - 1 Charge II Jam - 1 Footwork ------------------------------------------------------------------------------ Striker in Scintilla - Total 1 AP: 22 MV: 7 Lv: 23 AP Charge: 15 Unit Loadout: Weapon Loadout: Body - 871 (I) KN - 93 x 1, 1, 1 AP Arms - 483 (I) RD - 93 x 1, 1, 1 AP Legs - 550 Evasion - 0% Armor - Impact Defense - 20/20/4 Job Levels: Skills: Stk - 8 EMP Recovery Asl - 1 Hard Strike Gun - 1 Striker Link L Lcn - 1 Striker Link R Mec - 1 Charge II Jam - 1 Footwork ------------------------------------------------------------------------------ Recommendation: Walter - MG + SG. Skills - Switch II, Speed I, Terror Shot II, Pincers Hector - MG + SD. Skills - Blast Strike, Full Defense, Defense II, Block DMG 30 Launcher - MS + GR. Skills - Inferno, GR Burst, Max AP + 1/2(2), AP Charge + 1/2 Gunner - RF. Skills - Blast Shot, Panic Shot II, Body Breaker, Zoom Striker - PB + KN. Skills - Double Punch II, Charge I, Footwork Jammer - FT. Skills - Hellfire, Freeze Shot, Feint II, AP Damage Equipment - Rank 9. Strategy: Small map, the team is split into 2 groups, and lots of enemies. This isn't too hard, but merging the groups is top priority to make destroying enemy units easier. Your Striker will work wonders in this small environment and most enemies standing right next to each other. If you prefer your Launcher to be equipped with GRs or RKs, go ahead. Great way to soften up the enemy forces. As usual, Jammers and Mechanics take priority then the Launchers or Strikers come next. Take on the full Link squad last. Not too difficult but don't make too many mistakes in this one. ------------------------------------------------------------------------------ Simulator 17 - Freedom City(Mission 04) ------------------------------------------------------------------------------ Unlock: beat Simulator 16 in under 34 turns. Difficulty: ***** Reward: Rank 1 MS(Goldias) Enemies: 12 + 10 reinforcements Bosses: 0 Winning Condition: Destroy all enemies. Losing Condition: All ally units are destroyed. Link Squad A: Striker(Leader) Assault Gunner Launcher Link Squad B: Striker(Leader) Gunner Gunner Launcher Link Squad C: Assault(Leader) Launcher (Reinforcement Link Squads) Link Squad D: Jammer(Leader) Gunner Striker Link Squad E: Jammer(Leader) Mechanic Striker Link Squad F: Launcher(Leader) Gunner Gunner Launcher Battle Reward ---------------- Pilot EXP - 3150 (18900 for one pilot) Enemy Composition ------------------------------------------------------------------------------ Assault in Warlus - Total 1 AP: 23 MV: 7 Lv: 24 AP Charge: 15 Unit Loadout: Weapon Loadout: Body - 995 (P) MG - 14 x 12, 1-4, 4 AP Arms - 552 (P) MG - 14 x 12, 1-4, 4 AP Legs - 771 Evasion - 0% Armor - Piercing Defense - 36/36/36 Job Levels: Skills: Stk - 1 EMP Recovery Barrage Asl - 8 All Hit Minus Shot I Gun - 1 Assault Link L Lcn - 1 Assault Link R Mec - 1 Speed II Jam - 1 Boost I ------------------------------------------------------------------------------ Assault in Warlus - Total 1 AP: 23 MV: 7 Lv: 24 AP Charge: 15 Unit Loadout: Weapon Loadout: Body - 995 (P) MG - 14 x 12, 1-4, 4 AP Arms - 552 (P) MG - 14 x 12, 1-4, 4 AP Legs - 771 Evasion - 0% Armor - Piercing Defense - 36/36/36 Job Levels: Skills: Stk - 1 EMP Recovery Asl - 8 All Hit Gun - 1 Assault Link L Lcn - 1 Assault Link R Mec - 1 Speed II Jam - 1 Boost I ------------------------------------------------------------------------------ Gunner in Kyojun - Total 2 AP: 23 MV: 4 Lv: 24 AP Charge: 15 Unit Loadout: Weapon Loadout: Body - 894 (P) GG - 13 x 17, 1-6, 6 AP Arms - 500 (I) KN - 18 x 1, 1, 1 AP Legs - 694 Evasion - 0% Armor - Piercing Defense - 14/14/14 Job Levels: Skills: Stk - 1 EMP Recovery Asl - 1 Hammer Down Gun - 8 Gunner Link L Lcn - 1 Panic Shot II Mec - 1 Zoom Jam - 1 ------------------------------------------------------------------------------ Gunner in Kyojun - Total 1 AP: 23 MV: 4 Lv: 24 AP Charge: 15 Unit Loadout: Weapon Loadout: Body - 894 (P) RF - 130 x 1, 1-7, 6 AP Arms - 500 (I) KN - 18 x 1, 1, 1 AP Legs - 694 Evasion - 0% Armor - Piercing Defense - 14/14/14 Job Levels: Skills: Stk - 1 EMP Recovery Asl - 1 Hammer Down Gun - 8 Gunner Link L Lcn - 1 Panic Shot II Mec - 1 Zoom Jam - 1 ------------------------------------------------------------------------------ Gunner in Kyojun - Total 1 AP: 23 MV: 4 Lv: 24 AP Charge: 15 Unit Loadout: Weapon Loadout: Body - 894 (P) RF - 130 x 1, 1-7, 6 AP Arms - 500 (I) KN - 18 x 1, 1, 1 AP Legs - 694 Evasion - 0% Armor - Piercing Defense - 14/14/14 Job Levels: Skills: Stk - 1 Gunner Link L Asl - 1 Panic Shot II Gun - 8 Zoom Lcn - 1 Mec - 1 Jam - 1 ------------------------------------------------------------------------------ Launcher in Enyo - Total 3 AP: 28 MV: 4 Lv: 24 AP Charge: 19 Unit Loadout: Weapon Loadout: Body - 795 (I) KN - 18 x 1, 1, 1 AP Arms - 436 (I) KN - 18 x 1, 1, 1 AP Legs - 619 (F) MS(4) - 139 x 2, 6-8, 14 AP Evasion - 0% (F) MS(4) - 139 x 2, 6-8, 14 AP Armor - Fire Defense - 12/12/12 Job Levels: Skills: Stk - 1 EMP Recovery AP Charge + 1 Asl - 1 Double Launcher AP Charge + 2 Gun - 1 Max AP + 2 Lcn - 8 Max AP + 2 Mec - 1 Max AP + 1 Jam - 1 AP Charge + 1 ------------------------------------------------------------------------------ Launcher in Enyo - Total 1 AP: 28 MV: 4 Lv: 24 AP Charge: 19 Unit Loadout: Weapon Loadout: Body - 795 (I) KN - 18 x 1, 1, 1 AP Arms - 436 (I) KN - 18 x 1, 1, 1 AP Legs - 619 (F) MS(4) - 139 x 2, 6-8, 14 AP Evasion - 0% (F) MS(4) - 139 x 2, 6-8, 14 AP Armor - Fire Defense - 12/12/12 Job Levels: Skills: Stk - 1 Max AP + 2 Asl - 1 Max AP + 2 Gun - 1 Max AP + 1 Lcn - 8 AP Charge + 1 Mec - 1 AP Charge + 1 Jam - 1 AP Charge + 2 ------------------------------------------------------------------------------ Striker in Scintilla - Total 1 AP: 23 MV: 7 Lv: 24 AP Charge: 15 Unit Loadout: Weapon Loadout: Body - 1045 (I) KN - 72 x 1, 1, 1 AP Arms - 579 (I) SD - 55 x 1, 1, 1 AP Legs - 812 Evasion - 16% Armor - Impact Defense - 20/20/20 Job Levels: Skills: Stk - 8 EMP Recovery Anti-Strike Asl - 1 Hard Strike Gun - 1 Striker Link L Lcn - 1 Charge II Mec - 1 Footwork Jam - 1 Double Assault ------------------------------------------------------------------------------ Striker in Scintilla - Total 1 AP: 23 MV: 7 Lv: 24 AP Charge: 15 Unit Loadout: Weapon Loadout: Body - 1045 (I) RD - 102 x 1, 1, 1 AP Arms - 579 (I) SD - 55 x 1, 1, 1 AP Legs - 812 Evasion - 16% Armor - Impact Defense - 20/20/20 Job Levels: Skills: Stk - 8 EMP Recovery Asl - 1 Hard Strike Gun - 1 Striker Link L Lcn - 1 Charge II Mec - 1 Footwork Jam - 1 ------------------------------------------------------------------------------ Reinforcements: (Assault by the North placement is destroyed): ------------------------------------------------------------------------------ Gunner with RF - Total 1 Skills - EMP Recovery, Hammer Down, Gunner Link L, Panic Shot II, Zoom ------------------------------------------------------------------------------ Striker with RD - Total 1 Skills - EMP Recovery, Hard Strike, Striker Link L, Striker Link R, Charge II, Footwork ------------------------------------------------------------------------------ Jammer in Schakal - Total 1 AP: 23 MV: 6 Lv: 24 AP Charge: 15 Unit Loadout: Weapon Loadout: Body - 894 (F) FT - 35 x 4, 1-2, 3 AP Arms - 500 (I) KN - 18 x 1, 1, 1 AP Legs - 694 Evasion - 22% Armor - Piercing Defense - 8/8/8 Job Levels: Skills: Stk - 1 EMP Recovery Asl - 2 Abyss Shot Gun - 1 Assault Link L Lcn - 1 Terror Shot I Mec - 1 Slice Shot I Jam - 8 Panic Shot I ------------------------------------------------------------------------------ (Launcher by the South placement is destroyed): ------------------------------------------------------------------------------ Striker with RD - Total 1 Skills - Striker Link L, Striker Link R, Charge II, Footwork ------------------------------------------------------------------------------ Jammer - Total 1 Skills - Assault Link L, Terror Shot I, Boost I ------------------------------------------------------------------------------ Mechanic in Giza - Total 1 AP: 23 MV: 6 Lv: 24 AP Charge: 15 Unit Loadout: Weapon Loadout: Body - 848 (P) MG - 14 x 12, 1-4, 4 AP Arms - 472 (I) SD - 17 x 1, 1, 1 AP Legs - 660 Evasion - 0% Armor - Piercing Defense - 16/16/16 Job Levels: Skills: Stk - 1 Assault Link L Asl - 2 Slice Shot II Gun - 1 Lcn - 1 Mec - 8 Jam - 1 ------------------------------------------------------------------------------ (Striker by the Center placement is destroyed): ------------------------------------------------------------------------------ Gunner with GG - Total 1 Skills - EMP Recovery, Hammer Down, Gunner Link L, Panic Shot II, Zoom ------------------------------------------------------------------------------ Gunner with RF - Total 1 Skills - EMP Recovery, Hammer Down, Gunner Link L, Panic Shot II, Zoom ------------------------------------------------------------------------------ Launcher - Total 1 Skills - EMP Recovery, Double Launcher, Striker Link L/R, Max AP + 2/2/1, AP Charge + 1/1/2, MS Burst ------------------------------------------------------------------------------ Launcher - Total 1 Skills - EMP Recovery, Double Launcher, Striker Link L/R, Max AP + 2/2/1, AP Charge + 1/1/2 ------------------------------------------------------------------------------ Recommendation: Walter - MG + SG. Skills - Switch II, Speed II, Terror Shot II, Pincers Hector - MG. Skills - Weakpoint, Full Defense, Defense II, Block DMG 30 Launcher(S) - MS x 2. Skills - Inferno, Double Launcher, Max AP + 1/2(2), AP Charge + 1(2)/2 Gunner(S) - RF. Skills - Quick Draw, Hammer Down, Panic Shot II, Zoom Striker(S) - PB + RD. Skills - Double Punch II, Hard Strike, Footwork Jammer(S) - FT. Skills - Hellfire, Abyss Shot, Feint II, AP Damage Equipment - Rank 10. Repair items are highly recommended. Strategy: This Simulator is pretty rough if you are unprepared. Basically, you are split into 2 groups on opposite sides. Guess where most of the enemies are? By the group to the North. The other group has few enemies in the way to rid off. Put anyone with strong wanzers and can destroy enemies quickly in that group, but do avoid putting a Mechanic there. Not good if they are in the North group. A Jammer will be helpful in reducing the number of attacks in every Enemy Phase. Even better if they have EMP backpacks with Repair capability. Just avoid having any Mechanics that way and you will be fine. When the Simulator begins, have the North group go West and destroy the lone Assault. With the other group, have them destroy the lone Launcher. The game plan is to merge together, find a safe place to camp out, and destroy the wanzers as they come to you. While it would be a good idea to meet at the closest point West, go all the way to the West. Getting too close to enemies at the center will prompt them to move and attack. Once the whole team is together, proceed with the beatdown. By this point, you should know which enemy classes take priority...just remember to go after the Mechanic or the Jammers first. Keep everyone healthy each Player Phase as to avoid being destroyed during an Enemy Phase. ------------------------------------------------------------------------------ Simulator 18 - Battle Map 01 ------------------------------------------------------------------------------ Unlock: beat Mission 25. Difficulty: **** Enemies: 14 Bosses: 0 Winning Condition: Destroy all enemies. Losing Condition: All ally units are destroyed. Link Squad A: Assault(Leader) Assault Launcher(Tank) Link Squad B: Jammer(Leader) Launcher Launcher Link Squad C: Assault(Leader) Striker Link Squad D: Gunner(Tank/Leader) Gunner(Tank) Battle Reward ---------------- Pilot EXP - 3450 (20700 for one pilot) Enemy Composition ------------------------------------------------------------------------------ Assault in Zenith - Total 2 AP: 23 MV: 8 Lv: 25 AP Charge: 15 Unit Loadout: Weapon Loadout: Body - 1720 (P) MG - 20 x 10, 1-4, 4 AP Arms - 952 (P) RF - 162 x 1, 1-7, 6 AP Legs - 1332 Evasion - 6% Armor - Impact Defense - 32/32/32 Job Levels: Skills: Stk - 1 Assault Link L Asl - 8 Gunner Link R Gun - 4 Speed II Lcn - 1 Boost I Mec - 1 Jam - 1 ------------------------------------------------------------------------------ Assault in Zenith - Total 1 AP: 23 MV: 8 Lv: 25 AP Charge: 15 Unit Loadout: Weapon Loadout: Body - 1720 (I) SG - 23 x 9, 1-3, 3 AP Arms - 952 (I) SG - 23 x 9, 1-3, 3 AP Legs - 1332 Evasion - 6% Armor - Impact Defense - 32/32/32 Job Levels: Skills: Stk - 1 Assault Link L Asl - 8 Assault Link R Gun - 1 Speed II Lcn - 1 Boost I Mec - 1 Jam - 1 ------------------------------------------------------------------------------ Gunner in K-78 Sonata(Tank) - Total 2 AP: 23 MV: 6 Lv: 25 AP Charge: 15 Unit Loadout: Weapon Loadout: Body - 2986 (P) CN - 148 x 1, 1-8, 6 AP Evasion - 0% Armor - None Defense - 50 Job Levels: Skills: Stk - 1 Gunner Link Asl - 1 Panic Shot II Gun - 8 Zoom Lcn - 1 Mec - 1 Jam - 1 ------------------------------------------------------------------------------ Heli Pilot in Linqid M3 - Total 3 AP: 28 MV: 7 Lv: 25 AP Charge: 19 Unit Loadout: Weapon Loadout: Body - 3481 (P) MG - 20 x 10, 1-5, 4 AP Evasion - 0% (F) MS(10) - 65 x 6, 6-8, 13 AP Armor - None Defense - 0 Job Levels: Skills: Stk - 1 Assault Link AP Charge + 2 Asl - 2 Max AP + 2 Gun - 1 Max AP + 2 Lcn - 8 Max AP + 1 Mec - 1 AP Charge + 1 Jam - 1 AP Charge + 1 ------------------------------------------------------------------------------ Jammer in Schakal - Total 1 AP: 23 MV: 6 Lv: 25 AP Charge: 15 Unit Loadout: Weapon Loadout: Body - 1546 (F) FT - 42 x 4, 1-2, 3 AP Arms - 867 (I) KN - 18 x 1, 1, 1 AP Legs - 1197 Evasion - 22% Armor - Piercing Defense - 8/8/8 Job Levels: Skills: Stk - 1 Assault Link L Asl - 2 Terror Shot I Gun - 1 Lcn - 1 Mec - 1 Jam - 8 ------------------------------------------------------------------------------ Launcher in Enyo - Total 1 AP: 28 MV: 8 Lv: 25 AP Charge: 19 Unit Loadout: Weapon Loadout: Body - 1371 (I) KN - 86 x 1, 1, 1 AP Arms - 749 (I) KN - 86 x 1, 1, 1 AP Legs - 1140 (F) MS(5) - 181 x 2, 6-8, 18 AP Evasion - 0% (F) MS(5) - 181 x 2, 6-8, 18 AP Armor - Fire Defense - 12/12/4 Job Levels: Skills: Stk - 3 Striker Link L AP Charge + 1 Asl - 1 Striker Link R AP Charge + 2 Gun - 1 Max AP + 2 Lcn - 8 Max AP + 2 Mec - 1 Max AP + 1 Jam - 1 AP Charge + 1 ------------------------------------------------------------------------------ Launcher in Enyo - Total 1 AP: 28 MV: 8 Lv: 25 AP Charge: 19 Unit Loadout: Weapon Loadout: Body - 1371 (I) KN - 86 x 1, 1, 1 AP Arms - 749 (I) KN - 86 x 1, 1, 1 AP Legs - 1140 (F) GR(4) - 473 x 1, 4-6, 19 AP Evasion - 0% (F) GR(4) - 473 x 1, 4-6, 19 AP Armor - Fire Defense - 12/12/4 Job Levels: Skills: Stk - 3 Striker Link L AP Charge + 1 Asl - 1 Striker Link R AP Charge + 2 Gun - 1 Max AP + 2 Lcn - 8 Max AP + 2 Mec - 1 Max AP + 1 Jam - 1 AP Charge + 1 ------------------------------------------------------------------------------ Launcher in Enyo - Total 1 AP: 28 MV: 8 Lv: 25 AP Charge: 19 Unit Loadout: Weapon Loadout: Body - 1371 (I) KN - 86 x 1, 1, 1 AP Arms - 749 (I) KN - 86 x 1, 1, 1 AP Legs - 1140 (F) RK(4) - 474 x 1, 8-10, 20 AP Evasion - 0% (F) RK(4) - 474 x 1, 8-10, 20 AP Armor - Fire Defense - 12/12/4 Job Levels: Skills: Stk - 3 Striker Link L AP Charge + 1 Asl - 1 Striker Link R AP Charge + 2 Gun - 1 Max AP + 2 Lcn - 8 Max AP + 2 Mec - 1 Max AP + 1 Jam - 1 AP Charge + 1 ------------------------------------------------------------------------------ Launcher in K-78 Sonata(Tank) - Total 1 AP: 28 MV: 6 Lv: 25 AP Charge: 19 Unit Loadout: Weapon Loadout: Body - 2986 (P) CN - 148 x 1, 1-8, 6 AP Evasion - 0% Armor - None Defense - 50 Job Levels: Skills: Stk - 1 Gunner Link AP Charge + 2 Asl - 1 Max AP + 2 Gun - 3 Max AP + 2 Lcn - 8 Max AP + 1 Mec - 1 AP Charge + 1 Jam - 1 AP Charge + 1 ------------------------------------------------------------------------------ Striker in Scintilla - Total 1 AP: 23 MV: 8 Lv: 25 AP Charge: 15 Unit Loadout: Weapon Loadout: Body - 1806 (P) PB - 101 x 1, 1, 1 AP Arms - 998 (I) RD - 123 x 1, 1, 1 AP Legs - 1140 Evasion - 2% Armor - Impact Defense - 20/20/8 Job Levels: Skills: Stk - 8 Striker Link L Asl - 1 Striker Link R Gun - 1 Charge II Lcn - 1 Footwork Mec - 1 Jam - 1 ------------------------------------------------------------------------------ Recommendation: Walter - MG + SG. Skills - Switch II, Boost II, Speed II, Pincers Hector - MG. Skills - Weakpoint, Full Defense, Defense III, Block DMG 60 Launcher(S) - MS x 2. Skills - Inferno, Double Launcher, Max AP + 1(2)/2(2), AP Charge + 1(2)/2 Gunner(S) - RF. Skills - Quick Draw, Hammer Down, Panic Shot II, Zoom, Heli Hunt Striker(S) - PB + RD. Skills - Double Punch II, Hard Strike, Footwork, Defend Body Jammer(S) - FT. Skills - Hellfire, Abyss Shot, Tank Hunt, Feint II, Fix DMG II Equipment - Rank 11. Strategy: This Simulator can get wild at times, but it is not too difficult. To get the next Simulator for beating this one fast is though. You have to split into 2 teams of 3 pilots. One will deal with the local Gunner tanks and the Heli Pilot.. your Gunner and Jammer should be here. The other has to fend off some wanzers nearby. By now, you should have your own methods of dealing with the enemy units so go for it here. Due to the small area dimensions, enemies tend to be close together.. abuse your Striker's power. That is all for this Simulator. ------------------------------------------------------------------------------ Simulator 19 - Battle Map 04 ------------------------------------------------------------------------------ Unlock: beat Simulator 18 under 16 turns. Difficulty: **** Enemies: 16 Bosses: 1 Winning Condition: Destroy all enemies. Losing Condition: All ally units are destroyed. Link Squad A: Gunner(Tank/Leader) Gunner(Tank) Gunner(Tank) Gunner(Tank) Link Squad B: Gunner(Tank/Leader) Gunner(Tank) Gunner(Tank) Gunner(Tank) Link Squad C: Launcher(Leader) Launcher Launcher Launcher Link Squad D: Garsade(Leader) Assault Striker Link Squad E: Launcher(Leader) Launcher Battle Reward ---------------- Pilot EXP - 4000 (24000 for one pilot) Enemy Composition ------------------------------------------------------------------------------ Boss - Launcher in Garsade AP: 30 MV: 7 Lv: 27 AP Charge: 20 Unit Loadout: Weapon Loadout: Body - 8689 (F) GR - 564 x 1(1), 4-12, 8 AP, 100%, 5 spaces Evasion - 0% (P) CN - 364 x 1(2), 4-6, 4 AP, 59-52% Armor - None (I) SG - 36 x 12(2), 1-3, 2 AP, 80-68% Defense - 20 Pilot Type - Attack Job Levels: Skills: Stk - 1 EMP Recovery Max AP + 1 Weakpoint Asl - 2 Gunner Link Max AP + 1 Blast Shot Gun - 4 Assault Link AP Charge + 1 Hammer Down Lcn - 9 AP Cost 0 AP Charge + 1 Mec - 1 Max AP + 2 AP Charge + 2 Jam - 1 Max AP + 2 GR Burst ------------------------------------------------------------------------------ Assault in Warlus - Total 1 AP: 24 MV: 7 Lv: 27 AP Charge: 16 Unit Loadout: Weapon Loadout: Body - 1433 (P) MG - 23 x 8, 1-4, 4 AP Arms - 794 (P) MG - 23 x 8, 1-4, 4 AP Legs - 925 Evasion - 0% Armor - None Defense - 36/36/36 Job Levels: Skills: Stk - 1 EMP Recovery Asl - 9 All Hit Gun - 1 Assault Link L Lcn - 1 Assault Link R Mec - 1 Speed II Jam - 1 Boost II ------------------------------------------------------------------------------ Gunner in K-78 Sonata(Tank) - Total 3 AP: 24 MV: 6 Lv: 27 AP Charge: 16 Unit Loadout: Weapon Loadout: Body - 2488 (P) CN - 132 x 1, 1-8, 6 AP Evasion - 0% Armor - None Defense - 50 Job Levels: Skills: Stk - 1 Gunner Link Asl - 1 Panic Shot II Gun - 9 Zoom Lcn - 1 Mec - 1 Jam - 1 ------------------------------------------------------------------------------ Gunner in K-78 Sonata(Tank) - Total 3 AP: 24 MV: 6 Lv: 27 AP Charge: 16 Unit Loadout: Weapon Loadout: Body - 2488 (P) CN - 132 x 1, 1-8, 6 AP Evasion - 0% Armor - None Defense - 50 Job Levels: Skills: Stk - 1 EMP Recovery Asl - 1 Hammer Down Gun - 9 Gunner Link Lcn - 1 Panic Shot II Mec - 1 Zoom Jam - 1 ------------------------------------------------------------------------------ Gunner in K-78 Sonata(Tank) - Total 1 AP: 24 MV: 6 Lv: 27 AP Charge: 16 Unit Loadout: Weapon Loadout: Body - 2488 (P) CN - 132 x 1, 1-8, 6 AP Evasion - 0% Armor - None Defense - 50 Job Levels: Skills: Stk - 1 Gunner Link Asl - 1 Panic Shot II Gun - 9 Zoom Lcn - 1 Boost I Mec - 1 Anti-Shot Jam - 1 ------------------------------------------------------------------------------ Gunner in K-78 Sonata(Tank) - Total 1 AP: 24 MV: 6 Lv: 27 AP Charge: 16 Unit Loadout: Weapon Loadout: Body - 2488 (P) CN - 132 x 1, 1-8, 6 AP Evasion - 0% Armor - None Defense - 50 Job Levels: Skills: Stk - 1 EMP Recovery Minus Shot I Asl - 1 Hammer Down Gun - 9 Gunner Link Lcn - 1 Panic Shot II Mec - 1 Zoom Jam - 1 Blast Shot ------------------------------------------------------------------------------ Launcher in Linqid M3 - Total 3 AP: 30 MV: 7 Lv: 27 AP Charge: 20 Unit Loadout: Weapon Loadout: Body - 2900 (P) MG - 14 x 13, 1-5, 4 AP Evasion - 0% (F) MS(10) - 57 x 6, 6-8, 12 AP Armor - None Defense - 0 Job Levels: Skills: Stk - 1 Assault Link AP Charge + 1 Asl - 2 AP Cost 0 AP Charge + 1 Gun - 1 Max AP + 2 AP Charge + 2 Lcn - 9 Max AP + 2 Mec - 1 Max AP + 1 Jam - 1 Max AP + 1 ------------------------------------------------------------------------------ Launcher in Linqid M3 - Total 1 AP: 30 MV: 7 Lv: 27 AP Charge: 20 Unit Loadout: Weapon Loadout: Body - 2900 (P) MG - 14 x 13, 1-5, 4 AP Evasion - 0% (F) MS(10) - 57 x 6, 6-8, 12 AP Armor - None Defense - 0 Job Levels: Skills: Stk - 1 Assault Link AP Charge + 1 Asl - 2 AP Cost 0 AP Charge + 1 Gun - 1 Max AP + 2 AP Charge + 2 Lcn - 9 Max AP + 2 MS Burst Mec - 1 Max AP + 1 Speed I Jam - 1 Max AP + 1 ------------------------------------------------------------------------------ Launcher in Linqid M3 - Total 1 AP: 30 MV: 7 Lv: 27 AP Charge: 20 Unit Loadout: Weapon Loadout: Body - 2900 (P) MG - 14 x 13, 1-5, 4 AP Evasion - 0% (F) MS(10) - 57 x 6, 6-8, 12 AP Armor - None Defense - 0 Job Levels: Skills: Stk - 1 EMP Recovery Max AP + 1 Asl - 2 Assault Link AP Charge + 1 Gun - 1 AP Cost 0 AP Charge + 1 Lcn - 9 Max AP + 2 AP Charge + 2 Mec - 1 Max AP + 2 MS Burst Jam - 1 Max AP + 1 Boost I ------------------------------------------------------------------------------ Launcher in Linqid M3 - Total 1 AP: 30 MV: 7 Lv: 27 AP Charge: 20 Unit Loadout: Weapon Loadout: Body - 2900 (P) MG - 14 x 13, 1-5, 4 AP Evasion - 0% (F) MS(10) - 57 x 6, 6-8, 12 AP Armor - None Defense - 0 Job Levels: Skills: Stk - 1 EMP Recovery Max AP + 1 Asl - 2 Assault Link AP Charge + 1 Gun - 1 AP Cost 0 AP Charge + 1 Lcn - 9 Max AP + 2 AP Charge + 2 Mec - 1 Max AP + 2 Jam - 1 Max AP + 1 ------------------------------------------------------------------------------ Striker in Scintilla - Total 1 AP: 24 MV: 7 Lv: 27 AP Charge: 16 Unit Loadout: Weapon Loadout: Body - 1505 (I) KN - 79 x 1, 1, 1 AP Arms - 832 (I) KN - 79 x 1, 1, 1 AP Legs - 975 Evasion - 16% Armor - None Defense - 20/20/20 Job Levels: Skills: Stk - 9 EMP Recovery Asl - 1 Hard Strike Gun - 1 Striker Link L Lcn - 1 Striker Link R Mec - 1 Charge II Jam - 1 Footwork ------------------------------------------------------------------------------ Recommendation: Walter - MG + SG. Skills - Switch II, Boost II, Speed III, Pincers Hector - MG. Skills - Weakpoint, Full Defense, Defense III, Block DMG 60 Launcher(S) - MS x 2. Skills - Inferno, Double Launcher, Max AP + 1(2)/2(2), AP Charge + 1(2)/2 Gunner(S) - RF. Skills - Quick Draw, Hammer Down, Panic Shot III, Zoom, Heli Hunt Striker(S) - PB + RD. Skills - Double Punch II, Hard Strike, Footwork, Defend Body Jammer(S) - FT. Skills - Hellfire, Abyss Shot, Feint III, Fix DMG III Equipment - Rank 11. Bauers Legs on all. Strategy: Oh, it's the big Garsade again except even stronger! And there's the Heli Pilot and Gunner tanks to join in on the fun! Of course, let's not forget about the lone Striker and Assault but they aren't worth a mention. This mission can be made easier by letting the enemies come to you instead of actively pursuiting them. The Gunner tanks usually will go first, followed by the Heli Pilots, and then the Garsade's group. Concentrate all of your pilots on one target at a time to reduce the enemy count quickly. Once the Garsade's group is left, go after the Heli Pilots first then destroy the big Garsade. The Assault and Striker pose no threat compared to our 4-leg big wanzer. Remember to move close since its GR is a lot more powerful. ------------------------------------------------------------------------------ Simulator 20 - Fort Monus City(Mission 07) ------------------------------------------------------------------------------ Unlock: Meet the Ace, Veteran pilots only Scouting bonus. Difficulty: ***** Reward: Rank 1 Turbo(Turbo) Enemies: 10 + 18 reinforcements Bosses: 2 Winning Condition: Destroy all enemies. Losing Condition: All ally units are destroyed. Link Squad A: Garsade A(Leader) Assault C Gunner B Launcher A Mechanic Link Squad B: Gunner C(Leader) Assault B Link Squad C: Assault A(Leader) Gunner A Link Squad D: Gunner A(Leader) Gunner B Link Squad E: Assault B(Leader) Assault B (Reinforcement Link Squads) Link Squad E: Assault B(Leader) Assault B Link Squad F: Striker(Leader) Gunner D Jammer A Launcher B Link Squad G: Launcher C(Leader) Assault A Gunner A Link Squad H: Striker(Leader) Striker Link Squad I: Assault B(Leader) Gunner C Link Squad J: Assault B(Leader) Gunner C Link Squad K: Jammer B(Leader) Gunner B Launcher C Battle Reward ---------------- Pilot EXP - 4000 (24000 for one pilot) Enemy Composition ------------------------------------------------------------------------------ Boss - Launcher in Garsade A - Total 1 AP: 30 MV: 7 Lv: 27 AP Charge: 20 Unit Loadout: Weapon Loadout: Body - 8689 (F) GR - 564 x 1(1), 4-12, 8 AP, 100%, 5 spaces Evasion - 0% (P) CN - 364 x 1(2), 4-6, 4 AP, 59-52% Armor - None (I) SG - 36 x 12(2), 1-3, 2 AP, 80-68% Defense - 20 Pilot Type - Attack Job Levels: Skills: Stk - 1 EMP Recovery Max AP + 1 Hammer Down Asl - 2 Gunner Link Max AP + 1 Auto Machine Gun - 4 Assault Link AP Charge + 1 All Hit Lcn - 9 AP Cost 0 AP Charge + 1 Mec - 1 Max AP + 2 AP Charge + 2 Jam - 1 Max AP + 2 GR Burst ------------------------------------------------------------------------------ Boss - Launcher in Garsade B - Total 1 AP: 30 MV: 7 Lv: 27 AP Charge: 20 Unit Loadout: Weapon Loadout: Body - 4190 (F) GR - 348 x 1(1), 4-12, 8 AP, 100%, 5 spaces Evasion - 0% (P) CN - 190 x 1(2), 4-6, 4 AP, 59-52% Armor - None (I) SG - 17 x 15(2), 1-3, 2 AP, 80-68% Defense - 20 Pilot Type - Attack Job Levels: Skills: Stk - 1 Gunner Link Max AP + 1 Asl - 2 Assault Link AP Charge + 1 Gun - 4 AP Cost 0 AP Charge + 1 Lcn - 9 Max AP + 2 AP Charge + 2 Mec - 1 Max AP + 2 GR Burst Jam - 1 Max AP + 1 Blast Shot ------------------------------------------------------------------------------ Assault A in Zenith - Total 1 AP: 24 MV: 8 Lv: 27 AP Charge: 16 Unit Loadout: Weapon Loadout: Body - 1433 (P) MG - 22 x 10, 1-4, 4 AP Arms - 794 (I) SG - 25 x 9, 1-3, 3 AP Legs - 1110 Evasion - 6% Armor - Impact Defense - 32/32/32 Job Levels: Skills: Stk - 1 Assault Link L Asl - 9 Assault Link R Gun - 1 Speed II Lcn - 1 Boost II Mec - 1 Jam - 1 ------------------------------------------------------------------------------ Assault B in Zenith - Total 1 AP: 24 MV: 8 Lv: 27 AP Charge: 16 Unit Loadout: Weapon Loadout: Body - 2007 (P) MG - 22 x 10, 1-4, 4 AP Arms - 1110 (I) KN - 94 x 1, 1, 1 AP Legs - 1332 Evasion - 6% Armor - Impact Defense - 32/32/32 Job Levels: Skills: Stk - 3 Assault Link L Asl - 9 Striker Link R Gun - 1 Speed II Lcn - 1 Boost II Mec - 1 Jam - 1 ------------------------------------------------------------------------------ Assault C in Scintilla - Total 1 AP: 24 MV: 8 Lv: 27 AP Charge: 16 Unit Loadout: Weapon Loadout: Body - 1806 (I) KN - 86 x 1, 1, 1 AP Arms - 998 (P) MG - 20 x 10, 1-4, 4 AP Legs - 1406 Evasion - 16% Armor - Impact Defense - 20/20/20 Job Levels: Skills: Stk - 3 EMP Recovery Double Assault Asl - 9 All Hit Charge II Gun - 1 Striker Link L Terror Shot III Lcn - 1 Assault Link R Mec - 1 Speed II Jam - 1 Boost II ------------------------------------------------------------------------------ Gunner A in Grille Sechs - Total 1 AP: 24 MV: 8 Lv: 27 AP Charge: 16 Unit Loadout: Weapon Loadout: Body - 1358 (P) RF - 181 x 1, 1-7, 6 AP Arms - 748 (I) KN - 18 x 1, 1, 1 AP Legs - 950 Evasion - 0% Armor - Piercing Defense - 16/16/4 Job Levels: Skills: Stk - 1 Gunner Link L Asl - 1 Panic Shot II Gun - 9 Zoom Lcn - 1 Mec - 1 Jam - 1 ------------------------------------------------------------------------------ Gunner A in Grille Sechs - Total 1 AP: 24 MV: 8 Lv: 27 AP Charge: 16 Unit Loadout: Weapon Loadout: Body - 1358 (F + I) BZ - 138 x 1 + 111, 3-6, 6 AP Arms - 748 Legs - 950 Evasion - 0% Armor - Piercing Defense - 16/16/4 Job Levels: Skills: Stk - 1 Gunner Link L Asl - 1 Panic Shot II Gun - 9 Zoom Lcn - 1 Mec - 1 Jam - 1 ------------------------------------------------------------------------------ Gunner B in Grille Sechs - Total 1 AP: 24 MV: 4 Lv: 27 AP Charge: 16 Unit Loadout: Weapon Loadout: Body - 1358 (F + I) BZ - 129 x 1 + 111, 3-6, 6 AP Arms - 748 (I) KN - 18 x 1, 1, 1 AP Legs - 1055 Evasion - 0% Armor - Piercing Defense - 16/16/16 Job Levels: Skills: Stk - 1 EMP Recovery Fix DMG III Asl - 1 Hammer Down Defense I Gun - 9 Gunner Link L Lcn - 1 Panic Shot II Mec - 1 Zoom Jam - 1 Quick Draw ------------------------------------------------------------------------------ Gunner B in Grille Sechs - Total 1 AP: 24 MV: 4 Lv: 27 AP Charge: 16 Unit Loadout: Weapon Loadout: Body - 1358 (P) RF - 181 x 1, 1-7, 6 AP Arms - 748 (I) KN - 18 x 1, 1, 1 AP Legs - 1055 Evasion - 0% Armor - Piercing Defense - 16/16/16 Job Levels: Skills: Stk - 1 Gunner Link L Asl - 1 Panic Shot II Gun - 9 Zoom Lcn - 1 Mec - 1 Jam - 1 ------------------------------------------------------------------------------ Gunner C in Grille Sechs - Total 1 AP: 24 MV: 4 Lv: 27 AP Charge: 16 Unit Loadout: Weapon Loadout: Body - 1900 (P) GG - 17 x 17, 1-6, 6 AP Arms - 1046 (I) KN - 18 x 1, 1, 1 AP Legs - 1265 Evasion - 0% Armor - Piercing Defense - 16/16/16 Job Levels: Skills: Stk - 1 Gunner Link L Asl - 1 Panic Shot II Gun - 9 Zoom Lcn - 1 Mec - 1 Jam - 1 ------------------------------------------------------------------------------ Launcher A in Enyo - Total 1 AP: 30 MV: 4 Lv: 27 AP Charge: 20 Unit Loadout: Weapon Loadout: Body - 1143 (I) KN - 86 x 1, 1, 1 AP Arms - 625 (I) KN - 86 x 1, 1, 1 AP Legs - 892 (F) MS(5) - 181 x 2, 6-8, 18 AP Evasion - 0% (F) MS(5) - 181 x 2, 6-8, 18 AP Armor - Fire Defense - 12/12/12 Job Levels: Skills: Stk - 3 EMP Recovery Max AP + 2 Asl - 1 Double Launcher Max AP + 1 Gun - 1 Striker Link L Max AP + 1 Lcn - 9 Striker Link R AP Charge + 1 Mec - 1 AP Cost 0 AP Charge + 1 Jam - 1 Max AP + 2 AP Charge + 2 ------------------------------------------------------------------------------ Mechanic in Giza - Total 1 AP: 24 MV: 6 Lv: 27 AP Charge: 16 Unit Loadout: Weapon Loadout: Body - 1222 (P) MG - 20 x 10, 1-4, 4 AP Arms - 681 (I) SD - 19 x 1, 1, 1 AP Legs - 950 Evasion - 0% Armor - Piercing Defense - 16/16/16 Job Levels: Skills: Stk - 1 EMP Recovery Asl - 1 Full Defense Gun - 1 Slice Shot II Lcn - 1 Defend Body Mec - 9 Anti-Shot Jam - 1 ------------------------------------------------------------------------------ Reinforcements: (one Garsade dead) ------------------------------------------------------------------------------ Assault B - Total 1 Skills - Assault Link L, Striker Link R, Speed II, Boost II ------------------------------------------------------------------------------ Assault B, SG - 25 x 9, 1-3, 3 AP + PB - 111 x 1, 1, 1 AP - Total 1 Skills - Assault Link L, Striker Link R, Speed II, Boost II ------------------------------------------------------------------------------ (turn 20 and one Garsade dead) ------------------------------------------------------------------------------ Gunner D in Grille Sechs - Total 1 AP: 24 MV: 8 Lv: 27 AP Charge: 16 Unit Loadout: Weapon Loadout: Body - 1900 (F + I) BZ - 138 x 1 + 111, 3-6, 6 AP Arms - 1046 (I) KN - 18 x 1, 1, 1 AP Legs - 1140 Evasion - 0% Armor - Piercing Defense - 16/16/4 Job Levels: Skills: Stk - 1 EMP Recovery Asl - 1 Hammer Down Gun - 9 Gunner Link L Lcn - 1 Panic Shot II Mec - 1 Zoom Jam - 1 ------------------------------------------------------------------------------ Jammer A in Schakal - Total 1 AP: 24 MV: 6 Lv: 27 AP Charge: 16 Unit Loadout: Weapon Loadout: Body - 1804 (F) FT - 61 x 3, 1-2, 3 AP Arms - 1012 (I) KN - 18 x 1, 1, 1 AP Legs - 1197 Evasion - 22% Armor - Piercing Defense - 8/8/8 Job Levels: Skills: Stk - 1 EMP Recovery Asl - 2 Abyss Shot Gun - 1 Assault Link L Lcn - 1 Terror Shot I Mec - 1 Jam - 9 ------------------------------------------------------------------------------ Launcher B in Enyo - Total 1 AP: 30 MV: 4 Lv: 27 AP Charge: 20 Unit Loadout: Weapon Loadout: Body - 1599 (I) KN - 18 x 1, 1, 1 AP Arms - 873 (I) KN - 18 x 1, 1, 1 AP Legs - 1071 (F) GR(4) - 514 x 1, 4-6, 21 AP Evasion - 0% (F) GR(4) - 514 x 1, 4-6, 21 AP Armor - Fire Defense - 12/12/12 Job Levels: Skills: Stk - 1 EMP Recovery AP Charge + 1 Asl - 1 AP Cost 0 AP Charge + 1 Gun - 1 Max AP + 2 AP Charge + 2 Lcn - 9 Max AP + 2 Mec - 1 Max AP + 1 Jam - 1 Max AP + 1 ------------------------------------------------------------------------------ Striker in Scintilla - Total 1 AP: 24 MV: 8 Lv: 27 AP Charge: 16 Unit Loadout: Weapon Loadout: Body - 2107 (P) PB - 111 x 1, 1, 1 AP Arms - 1164 (I) RD - 135 x 1, 1, 1 AP Legs - 1406 Evasion - 16% Armor - Impact Defense - 20/20/20 Job Levels: Skills: Stk - 9 EMP Recovery Asl - 1 Hard Strike Gun - 1 Striker Link L Lcn - 1 Striker Link R Mec - 1 Charge II Jam - 1 Footwork ------------------------------------------------------------------------------ (turn 22) ------------------------------------------------------------------------------ Launcher C in Enyo - Total 1 AP: 30 MV: 8 Lv: 27 AP Charge: 20 Unit Loadout: Weapon Loadout: Body - 1143 (I) KN - 86 x 1, 1, 1 AP Arms - 625 (I) SD - 19 x 1, 1, 1 AP Legs - 950 (F) MS(5) - 181 x 2, 6-8, 18 AP Evasion - 0% (F) MS(5) - 181 x 2, 6-8, 18 AP Armor - Fire Defense - 12/12/4 Job Levels: Skills: Stk - 3 Striker Link L AP Charge + 1 Asl - 1 AP Cost 0 AP Charge + 1 Gun - 1 Max AP + 2 AP Charge + 2 Lcn - 9 Max AP + 2 Mec - 1 Max AP + 1 Jam - 1 Max AP + 1 ------------------------------------------------------------------------------ (turn 24) ------------------------------------------------------------------------------ Assault A, MG - 20 x 10, 1-4, 4 AP + SG - 23 x 9, 1-3, 3 AP - Total 1 Skills - Assault Link L, Assault Link R, Speed II, Boost II ------------------------------------------------------------------------------ (turn 26) ------------------------------------------------------------------------------ Gunner A with RF - 162 x 1, 1-7, 6 AP - Total 1 Skills - Gunner Link L, Panic Shot II, Zoom ------------------------------------------------------------------------------ (turn 30) ------------------------------------------------------------------------------ Assault B, MG - 22 x 10, 1-4, 4 AP + SG - 25 x 9, 1-3, 3 AP - Total 1 Skills - Assault Link L, Assault Link R, Speed II, Boost II ------------------------------------------------------------------------------ Assault B - Total 1 Skills - EMP Recovery, All Hit, Assault Link L, Striker Link R, Speed II Boost II ------------------------------------------------------------------------------ Gunner C - Total 1 Skills - Gunner Link L, Panic Shot II, Zoom ------------------------------------------------------------------------------ Gunner C - Total 1 Skills - EMP Recovery, Hammer Down, Gunner Link L, Panic Shot II, Zoom ------------------------------------------------------------------------------ Jammer B in Schakal - Total 1 AP: 24 MV: 6 Lv: 27 AP Charge: 16 Unit Loadout: Weapon Loadout: Body - 1288 (F) FT - 42 x 4, 1-2, 3 AP Arms - 722 (I) KN - 18 x 1, 1, 1 AP Legs - 998 Evasion - 22% Armor - Piercing Defense - 8/8/8 Job Levels: Skills: Stk - 1 Assault Link L Asl - 2 Terror Shot I Gun - 1 Lcn - 1 Mec - 1 Jam - 9 ------------------------------------------------------------------------------ Striker, RD - 135 x 1, 1, 1 AP + PB - 111 x 1, 1, 1 AP - Total 1 Skills - Striker Link L, Striker Link R, Charge II, Footwork ------------------------------------------------------------------------------ Striker, KN - 94 x 1, 1, 1 AP + PB - 111 x 1, 1, 1 AP - Total 1 Skills - Striker Link L, Striker Link R, Charge II, Footwork ------------------------------------------------------------------------------ (turn 31) ------------------------------------------------------------------------------ Gunner B with GG - 14 x 19, 1-6, 6 AP - Total 1 Skills - Gunner Link L, Panic Shot II, Zoom ------------------------------------------------------------------------------ (turn 32) ------------------------------------------------------------------------------ Launcher C - Total 1 Skills - Striker Link L, AP Cost 0, Max AP + 2/2/1/1, AP Charge + 1/1/2 ------------------------------------------------------------------------------ Recommendation: Walter - MG + SG. Skills - Switch II, Boost II, Speed III, Pincers Hector - MG. Skills - Weakpoint, Full Defense, Defense III, Block DMG 60 Launcher(S) - MS x 2. Skills - Inferno, Double Launcher, Max AP + 1(2)/2(2), AP Charge + 1(2)/2 Gunner(S) - RF. Skills - Quick Draw, Hammer Down, Panic Shot III, Zoom, Body Breaker Striker(S) - PB + RD. Skills - Double Punch II, Hard Strike, Footwork, Defend Body Jammer(S) - FT. Skills - Hellfire, Abyss Shot, Feint III, Fix DMG III Equipment - Rank 12. Strategy: This battle is hard not only due the Garsade duo, but for a different factor. Numerous reinforcements come after the 20th turn and they consist of high Rank units, provided one of the Garsade units are dead as well. You must destroy the initial enemies as soon as possible. The team splits into 2 groups for this mission, one will take on the nearby Garsade and the other against 2 RF Gunners. The Garsade will be no problem to deal with, but mandatory reinforcements show up nearby once it is gone. For the other team, only an Assault and Gunner blocks the way to merging with the team who took on the Garsade. Once they and the reinforcements are gone, head straight for the second Garsade. The second Garsade is guarded by an Assault, Gunner, Launcher, and Mechanic. Their wanzers are weaker than the previous ones but are Linked to the big Garsade. Take down the Mechanic immediately than strike down the Assault and Gunner units. The Launcher hardly is a threat so head for the Garsade first. Again, full Links will bring this beast down. Finish off the remaining enemy units afterwards. If you took too long in your attempt to finish the battle, expect reinforcements to arrive consisting of various units. ------------------------------------------------------------------------------ BATTLE SIMULATOR: HARD MODE [BSHM] ------------------------------------------------------------------------------ This section will discuss the changed Simulators on Hard Mode. Conditions, battle rewards, part rewards, and enemy count do not change in Hard Mode. ------------------------------------------------------------------------------ Simulator 02 - Battle Map 02 ------------------------------------------------------------------------------ Difficulty: *** Link Squad(no Link capability): Launcher(Leader) Launcher Enemy Composition ------------------------------------------------------------------------------ Assault A in Warlus - Total 1 AP: 13 MV: 6 Lv: 4 AP Charge: 12 Unit Loadout: Weapon Loadout: Body - 579 (I) SG - 16 x 9, 1-3, 3 AP Arms - 319 (I) SG - 16 x 9, 1-3, 3 AP Legs - 447 Evasion - 0% Armor - None Defense - 36/36/36 Job Levels: Skills: None Stk - 1 Asl - 2 Gun - 1 Lcn - 1 Mec - 1 Jam - 1 ------------------------------------------------------------------------------ Assault B in Warlus - Total 1 AP: 13 MV: 6 Lv: 4 AP Charge: 12 Unit Loadout: Weapon Loadout: Body - 576 (P) MG - 14 x 10, 1-4, 4 AP Arms - 319 (P) MG - 14 x 10, 1-4, 4 AP Legs - 447 Evasion - 0% Armor - None Defense - 36/36/36 Job Levels: Skills: None Stk - 1 Asl - 2 Gun - 1 Lcn - 1 Mec - 1 Jam - 1 ------------------------------------------------------------------------------ Gunner in Kyojun - Total 1 AP: 13 MV: 4 Lv: 4 AP Charge: 12 Unit Loadout: Weapon Loadout: Body - 621 (P) RF - 104 x 1, 1-7, 6 AP Arms - 346 (I) SD - 15 x 1, 1, 1 AP Legs - 483 Evasion - 0% Armor - None Defense - 14/14/14 Job Levels: Skills: None Stk - 1 Asl - 1 Gun - 2 Lcn - 1 Mec - 1 Jam - 1 ------------------------------------------------------------------------------ Launcher in Enyo - Total 2 AP: 13 MV: 4 Lv: 4 AP Charge: 12 Unit Loadout: Weapon Loadout: Body - 553 (I) KN - 18 x 1, 1, 1 AP Arms - 304 (I) KN - 18 x 1, 1, 1 AP Legs - 430 (F) MS(4) - 107 x 2, 6-8, 12 AP Evasion - 0% (F) MS(4) - 107 x 2, 6-8, 12 AP Armor - None Defense - 12/12/12 Job Levels: Skills: None Stk - 1 Asl - 1 Gun - 1 Lcn - 2 Mec - 1 Jam - 1 ------------------------------------------------------------------------------ Striker in Scintilla - Total 1 AP: 13 MV: 6 Lv: 4 AP Charge: 12 Unit Loadout: Weapon Loadout: Body - 605 (I) KN - 60 x 1, 1, 1 AP Arms - 336 (I) KN - 60 x 1, 1, 1 AP Legs - 469 Evasion - 16% Armor - None Defense - 20/20/20 Job Levels: Skills: Stk - 3 Striker Link L Asl - 1 Striker Link R Gun - 1 Lcn - 1 Mec - 1 Jam - 1 ------------------------------------------------------------------------------ Recommendation: Walter - MG + PB. Skills - Barrage, Terror Shot I Randy - MG + PB. Skills - Defense I, Repair AP - 2 Launcher - MS x 2. Skills - Max AP + 2, Focus Up Gunner - RF. Skills - Panic Shot I, Aim Striker - PB + PB. Skills - Double Punch I, Melee Duel Jammer - MG. Skills - Anti-Shot, Feint I, Fix DMG I Equipment - Rank 3. Strategy: Take out the Striker in front and go after the Launchers. Make sure your Mechanic is healing as much as possible since you'll take a lot of damage from the Launcher's missiles. Once they run out, the Launchers become crap so try and outlast their attacks. The Assault and Gunner can do some damage but not as much as the Launcher or Striker units. You will want to have a full squad to ensure your chances of survival are at its highest. ------------------------------------------------------------------------------ Simulator 05 - Battle Map 03 ------------------------------------------------------------------------------ Difficulty: *** Link Squad A: Launcher(Leader) Launcher Launcher Link Squad B: Gunner(Leader) Assault A Striker Link Squad C: Striker(Leader) Assault B Link Squad D: Gunner(Leader) Launcher Link Squad E: Assault A(Leader) Assault A Enemy Composition ------------------------------------------------------------------------------ Assault A in Warlus - Total 2 AP: 15 MV: 7 Lv: 8 AP Charge: 13 Unit Loadout: Weapon Loadout: Body - 995 (I) SG - 16 x 10, 1-3, 3 AP Arms - 552 (I) SG - 16 x 10, 1-3, 3 AP Legs - 643 Evasion - 0% Armor - None Defense - 36/36/36 Job Levels: Skills: Stk - 1 Assault Link L Asl - 3 Assault Link R Gun - 1 Lcn - 1 Mec - 1 Jam - 1 ------------------------------------------------------------------------------ Assault B in Warlus - Total 2 AP: 15 MV: 7 Lv: 8 AP Charge: 13 Unit Loadout: Weapon Loadout: Body - 995 (P) MG - 14 x 11, 1-4, 4 AP Arms - 552 (P) MG - 14 x 11, 1-4, 4 AP Legs - 643 Evasion - 0% Armor - None Defense - 36/36/36 Job Levels: Skills: None Stk - 1 Assault Link L Asl - 3 Assault Link R Gun - 1 Lcn - 1 Mec - 1 Jam - 1 ------------------------------------------------------------------------------ Gunner in Kyojun - Total 2 AP: 15 MV: 4 Lv: 8 AP Charge: 13 Unit Loadout: Weapon Loadout: Body - 894 (P) RF - 116 x 1, 1-7, 6 AP Arms - 500 (I) SD - 16 x 1, 1, 1 AP Legs - 579 Evasion - 0% Armor - None Defense - 14/14/14 Job Levels: Skills: Stk - 1 Gunner Link L Asl - 1 Gun - 3 Lcn - 1 Mec - 1 Jam - 1 ------------------------------------------------------------------------------ Launcher in Enyo - Total 4 AP: 15 MV: 4 Lv: 8 AP Charge: 13 Unit Loadout: Weapon Loadout: Body - 795 (I) KN - 18 x 1, 1, 1 AP Arms - 436 (I) KN - 18 x 1, 1, 1 AP Legs - 516 (F) MS(4) - 122 x 2, 6-8, 13 AP Evasion - 0% (F) MS(4) - 122 x 2, 6-8, 13 AP Armor - None Defense - 12/12/12 Job Levels: Skills: None Stk - 1 Asl - 1 Gun - 1 Lcn - 3 Mec - 1 Jam - 1 ------------------------------------------------------------------------------ Striker in Scintilla - Total 2 AP: 15 MV: 7 Lv: 8 AP Charge: 13 Unit Loadout: Weapon Loadout: Body - 1045 (I) KN - 66 x 1, 1, 1 AP Arms - 579 (I) KN - 66 x 1, 1, 1 AP Legs - 676 Evasion - 16% Armor - None Defense - 20/20/20 Job Levels: Skills: Stk - 3 Striker Link L Asl - 1 Striker Link R Gun - 1 Lcn - 1 Mec - 1 Jam - 1 ------------------------------------------------------------------------------ Recommendation: Walter - MG + MG. Skills - Switch I, Terror Shot I, Pincers Randy - MG + PB. Skills - Defense I, Block DMG 15, Repair AP - 2 Launcher - MS x 2. Skills - MS Burst, AP Cost 0, Max AP + 2, AP Charge + 1 Gunner - RF. Skills - Blast Shot, Panic Shot I, Aim Striker - PB + PB. Skills - Double Punch I, Melee Duel Jammer - MG. Skills - Anti-Shot, Feint I, Fix DMG I Equipment - Rank 7. Strategy: This Simulator is standard material apart from the stronger units. Friendly fire is a fairly common sight in this stage so take care with the Links. As stated earlier, come back with stronger equipment and skills if this Simulator is too much at the point of its appearance. For the Launcher trio, keep them occupied until they are destroyed. It is less work to deal with this way, but the other placement will have a rough time with incoming enemy units. ------------------------------------------------------------------------------ Simulator 08 - Battle Map 01 ------------------------------------------------------------------------------ Difficulty: *** Link Squad: Gunner(Leader) Assault Launcher Link Squad: Gunner(Tank/Leader) Gunner(Tank) Link Squad: Launcher(Leader) Launcher Link Squad: Heli Pilot(Leader) Launcher Link Squad: Striker(Leader) Gunner Enemy Composition ------------------------------------------------------------------------------ Assault in Warlus - Total 1 AP: 17 MV: 7 Lv: 12 AP Charge: 14 Unit Loadout: Weapon Loadout: Body - 1194 (I) SG - 19 x 9, 1-3, 3 AP Arms - 662 (I) SG - 19 x 9, 1-3, 3 AP Legs - 925 Evasion - 0% Armor - Piercing Defense - 36/36/36 Job Levels: Skills: Stk - 1 Assault Link L Asl - 5 Assault Link R Gun - 1 Speed I Lcn - 1 Mec - 1 Jam - 1 ------------------------------------------------------------------------------ Gunner in Kyojun - Total 1 AP: 17 MV: 4 Lv: 12 AP Charge: 14 Unit Loadout: Weapon Loadout: Body - 1073 (P) RF - 130 x 1, 1-7, 6 AP Arms - 601 (I) KN - 18 x 1, 1, 1 AP Legs - 832 Evasion - 0% Armor - Piercing Defense - 14/14/14 Job Levels: Skills: Stk - 1 Gunner Link L Asl - 1 Panic Shot I Gun - 5 Lcn - 1 Mec - 1 Jam - 1 ------------------------------------------------------------------------------ Gunner in Kyojun - Total 1 AP: 17 MV: 4 Lv: 12 AP Charge: 14 Unit Loadout: Weapon Loadout: Body - 1073 (P) GG - 13 x 17, 1-6, 6 AP Arms - 601 (I) KN - 18 x 1, 1, 1 AP Legs - 832 Evasion - 0% Armor - Piercing Defense - 14/14/14 Job Levels: Skills: Stk - 1 Gunner Link L Asl - 1 Panic Shot I Gun - 5 Lcn - 1 Mec - 1 Jam - 1 ------------------------------------------------------------------------------ Gunner in K-78 Sonata(Tank) - Total 2 AP: 17 MV: 5 Lv: 12 AP Charge: 14 Unit Loadout: Weapon Loadout: Body - 2073 (P) CN - 118 x 1, 1-8, 6 AP Evasion - 0% Armor - None Defense - 50 Job Levels: Skills: Stk - 1 Gunner Link Asl - 1 Panic Shot I Gun - 5 Lcn - 1 Mec - 1 Jam - 1 ------------------------------------------------------------------------------ Heli Pilot in Linqid M3 - Total 1 AP: 21 MV: 6 Lv: 12 AP Charge: 16 Unit Loadout: Weapon Loadout: Body - 2416 (P) MG - 14 x 12, 1-5, 4 AP Evasion - 0% (F) MS(10) - 50 x 6, 6-8, 11 AP Armor - None Defense - 0 Job Levels: Skills: Stk - 1 Assault Link Asl - 2 Max AP + 2 Gun - 1 Max AP + 2 Lcn - 5 AP Charge + 1 Mec - 1 AP Charge + 1 Jam - 1 ------------------------------------------------------------------------------ Launcher in Enyo - Total 3 AP: 21 MV: 4 Lv: 12 AP Charge: 16 Unit Loadout: Weapon Loadout: Body - 953 (I) KN - 18 x 1, 1, 1 AP Arms - 522 (I) KN - 18 x 1, 1, 1 AP Legs - 743 (F) MS(4) - 139 x 2, 6-8, 14 AP Evasion - 0% (F) MS(4) - 139 x 2, 6-8, 14 AP Armor - Fire Defense - 12/12/12 Job Levels: Skills: Stk - 1 Max AP + 2 Asl - 1 Max AP + 2 Gun - 1 AP Charge + 1 Lcn - 5 AP Charge + 1 Mec - 1 Jam - 1 ------------------------------------------------------------------------------ Launcher in Enyo - Total 1 AP: 21 MV: 4 Lv: 12 AP Charge: 16 Unit Loadout: Weapon Loadout: Body - 953 (I) KN - 18 x 1, 1, 1 AP Arms - 522 (I) KN - 18 x 1, 1, 1 AP Legs - 743 (F) RK(3) - 401 x 1, 8-10, 16 AP Evasion - 0% (F) RK(3) - 401 x 1, 8-10, 16 AP Armor - Fire Defense - 12/12/12 Job Levels: Skills: Stk - 1 Max AP + 2 Asl - 1 Max AP + 2 Gun - 1 AP Charge + 1 Lcn - 5 AP Charge + 1 Mec - 1 Jam - 1 ------------------------------------------------------------------------------ Striker in Scintilla - Total 1 AP: 17 MV: 7 Lv: 12 AP Charge: 14 Unit Loadout: Weapon Loadout: Body - 1254 (P) PB - 84 x 1, 1, 1 AP Arms - 694 (P) PB - 84 x 1, 1, 1 AP Legs - 975 Evasion - 16% Armor - Impact Defense - 20/20/20 Job Levels: Skills: Stk - 5 Striker Link L Asl - 1 Striker Link R Gun - 1 Charge I Lcn - 1 Mec - 1 Jam - 1 ------------------------------------------------------------------------------ Recommendation: Walter - MG + MG. Skills - Switch I, Terror Shot I, Pincers Edward - MG + PB. Skills - Blast Strike, Slice Shot I, Defense I Launcher - MS x 2. Skills - MS Burst, AP Cost 0, Max AP + 2, AP Charge + 1 Gunner - RF. Skills - Blast Shot, Panic Shot I, Aim, Accuracy + 2% Darril - PB + PB. Skills - Double Punch I, Charge I, Defense + 4 Jammer - MG. Skills - Minus Shot I, Feint I, Fix DMG I, Evasion + 2% Equipment - Rank 7. Strategy: This Simulator is tough to beat in 16 turns this time around. Maximize the Links is one way of quickly killing the enemies. Position Darril so he can make the most out of Links with his high skill activation. To take care of the farthest enemies, fire an RK round and bait them to Darril. The key to clearing this fast is to manipulate the confined spaces so Darril can keep attacking in Links. If this is not doable, come back at a later time. ------------------------------------------------------------------------------ Simulator 11 - Rattanakiri Province, Cambodia(Mission 13B) ------------------------------------------------------------------------------ Difficulty: *** Link Squad A: Gunner A(Leader) Assault A Assault B Gunner B Launcher B Launcher B Link Squad B: Launcher B(Leader) Assault B Assault B Gunner B Gunner B Link Squad C: Striker(Leader) Gunner B Launcher B Launcher B Link Squad D: Striker(Leader) Gunner A Launcher A Link Squad E: Assault B(Leader) Striker Enemy Composition ------------------------------------------------------------------------------ Assault A in Warlus - Total 1 AP: 19 MV: 8 Lv: 16 AP Charge: 14 Unit Loadout: Weapon Loadout: Body - 1433 (I) SG - 21 x 9, 1-3, 3 AP Arms - 794 (I) SG - 21 x 9, 1-3, 3 AP Legs - 950 Evasion - 0% Armor - Piercing Defense - 36/36/8 Job Levels: Skills: Stk - 1 Assault Link L Asl - 6 Assault Link R Gun - 1 Boost I Lcn - 1 Mec - 1 Jam - 1 ------------------------------------------------------------------------------ Assault B in Warlus - Total 2 AP: 19 MV: 8 Lv: 16 AP Charge: 14 Unit Loadout: Weapon Loadout: Body - 1433 (P) MG - 23 x 8, 1-4, 4 AP Arms - 794 (P) MG - 23 x 8, 1-4, 4 AP Legs - 1110 Evasion - 0% Armor - Piercing Defense - 36/36/36 Job Levels: Skills: Stk - 1 Assault Link L Asl - 6 Assault Link R Gun - 1 Boost I Lcn - 1 All Repair 200(BP, 3) Mec - 1 Jam - 1 ------------------------------------------------------------------------------ Assault B in Warlus - Total 1 AP: 19 MV: 8 Lv: 16 AP Charge: 14 Unit Loadout: Weapon Loadout: Body - 1433 (P) MG - 23 x 8, 1-4, 4 AP Arms - 794 (P) MG - 23 x 8, 1-4, 4 AP Legs - 1110 Evasion - 0% Armor - Piercing Defense - 36/36/36 Job Levels: Skills: Stk - 1 Assault Link L Asl - 6 Assault Link R Gun - 1 Boost I Lcn - 1 Panic Shot I Mec - 1 Jam - 1 ------------------------------------------------------------------------------ Assault B in Warlus - Total 1 AP: 19 MV: 8 Lv: 16 AP Charge: 14 Unit Loadout: Weapon Loadout: Body - 1433 (P) MG - 23 x 8, 1-4, 4 AP Arms - 794 (P) MG - 23 x 8, 1-4, 4 AP Legs - 1110 Evasion - 0% Armor - Piercing Defense - 36/36/36 Job Levels: Skills: Stk - 1 Assault Link L Asl - 6 Assault Link R Gun - 1 Boost I Lcn - 1 Mec - 1 Jam - 1 ------------------------------------------------------------------------------ Gunner A in Kyojun - Total 1 AP: 19 MV: 8 Lv: 16 AP Charge: 14 Unit Loadout: Weapon Loadout: Body - 1288 (P) RF - 145 x 1, 1-7, 6 AP Arms - 722 (I) KN - 18 x 1, 1, 1 AP Legs - 950 Evasion - 0% Armor - Piercing Defense - 14/14/8 Job Levels: Skills: Stk - 1 Gunner Link L Asl - 1 Zoom Gun - 6 Minus Shot I Lcn - 1 Mec - 1 Jam - 1 ------------------------------------------------------------------------------ Gunner A in Kyojun - Total 1 AP: 19 MV: 8 Lv: 16 AP Charge: 14 Unit Loadout: Weapon Loadout: Body - 1288 (P) RF - 145 x 1, 1-7, 6 AP Arms - 722 (I) KN - 18 x 1, 1, 1 AP Legs - 950 Evasion - 0% Armor - Piercing Defense - 14/14/8 Job Levels: Skills: Stk - 1 Gunner Link L Asl - 1 Zoom Gun - 6 Lcn - 1 Mec - 1 Jam - 1 ------------------------------------------------------------------------------ Gunner B in Kyojun - Total 2 AP: 19 MV: 4 Lv: 16 AP Charge: 14 Unit Loadout: Weapon Loadout: Body - 1288 (F + I) BZ - 120 x 1 + 92, 3-6, 6 AP Arms - 722 (I) KN - 18 x 1, 1, 1 AP Legs - 998 Evasion - 0% Armor - Piercing Defense - 14/14/14 Job Levels: Skills: Stk - 1 Gunner Link L Asl - 1 Zoom Gun - 6 All Repair 200(BP, 3) Lcn - 1 Mec - 1 Jam - 1 ------------------------------------------------------------------------------ Gunner B in Kyojun - Total 2 AP: 19 MV: 4 Lv: 16 AP Charge: 14 Unit Loadout: Weapon Loadout: Body - 1288 (F + I) BZ - 120 x 1 + 92, 3-6, 6 AP Arms - 722 (I) KN - 18 x 1, 1, 1 AP Legs - 998 Evasion - 0% Armor - Piercing Defense - 14/14/14 Job Levels: Skills: Stk - 1 Gunner Link L Asl - 1 Zoom Gun - 6 Lcn - 1 Mec - 1 Jam - 1 ------------------------------------------------------------------------------ Launcher A in Enyo - Total 1 AP: 23 MV: 4 Lv: 16 AP Charge: 16 Unit Loadout: Weapon Loadout: Body - 1143 (I) KN - 79 x 1, 1, 1 AP Arms - 625 (I) KN - 79 x 1, 1, 1 AP Legs - 892 (F) MS(5) - 159 x 2, 6-8, 16 AP Evasion - 0% (F) MS(5) - 159 x 2, 6-8, 16 AP Armor - Fire Defense - 12/12/12 Job Levels: Skills: Stk - 1 Max AP + 2 Asl - 1 Max AP + 2 Gun - 1 AP Charge + 1 Lcn - 6 AP Charge + 1 Mec - 1 Jam - 1 ------------------------------------------------------------------------------ Launcher B in Enyo - Total 4 AP: 23 MV: 8 Lv: 16 AP Charge: 16 Unit Loadout: Weapon Loadout: Body - 1143 (I) KN - 18 x 1, 1, 1 AP Arms - 625 (I) KN - 18 x 1, 1, 1 AP Legs - 950 (F) MS(5) - 159 x 2, 6-8, 16 AP Evasion - 0% (F) MS(5) - 159 x 2, 6-8, 16 AP Armor - Fire Defense - 12/12/8 Job Levels: Skills: Stk - 1 Max AP + 2 Asl - 1 Max AP + 2 Gun - 1 AP Charge + 1 Lcn - 6 AP Charge + 1 Mec - 1 Jam - 1 ------------------------------------------------------------------------------ Launcher B in Enyo - Total 1 AP: 23 MV: 8 Lv: 16 AP Charge: 16 Unit Loadout: Weapon Loadout: Body - 1143 (I) KN - 18 x 1, 1, 1 AP Arms - 625 (I) KN - 18 x 1, 1, 1 AP Legs - 950 (F) MS(5) - 159 x 2, 6-8, 16 AP Evasion - 0% (F) MS(5) - 159 x 2, 6-8, 16 AP Armor - Fire Defense - 12/12/8 Job Levels: Skills: Stk - 1 Max AP + 2 Asl - 1 Max AP + 2 Gun - 1 AP Charge + 1 Lcn - 6 AP Charge + 1 Mec - 1 MS Burst Jam - 1 MS Reload 3(BP, 2) ------------------------------------------------------------------------------ Striker in Scintilla - Total 1 AP: 19 MV: 8 Lv: 16 AP Charge: 14 Unit Loadout: Weapon Loadout: Body - 1505 (I) RD - 112 x 1, 1, 1 AP Arms - 832 (I) RD - 112 x 1, 1, 1 AP Legs - 950 Evasion - 2% Armor - Impact Defense - 20/20/8 Job Levels: Skills: Stk - 6 Striker Link L Asl - 1 Striker Link R Gun - 1 Charge I Lcn - 1 Footwork Mec - 1 Blast Strike Jam - 1 Item Break ------------------------------------------------------------------------------ Striker in Scintilla - Total 1 AP: 19 MV: 8 Lv: 16 AP Charge: 14 Unit Loadout: Weapon Loadout: Body - 1505 (P) PB - 92 x 1, 1, 1 AP Arms - 832 (P) PB - 92 x 1, 1, 1 AP Legs - 950 Evasion - 2% Armor - Impact Defense - 20/20/8 Job Levels: Skills: Stk - 6 Striker Link L Asl - 1 Striker Link R Gun - 1 Charge I Lcn - 1 Footwork Mec - 1 Revenge Jam - 1 ------------------------------------------------------------------------------ Striker in Scintilla - Total 1 AP: 19 MV: 8 Lv: 16 AP Charge: 14 Unit Loadout: Weapon Loadout: Body - 1505 (P) PB - 92 x 1, 1, 1 AP Arms - 832 (P) PB - 92 x 1, 1, 1 AP Legs - 950 Evasion - 2% Armor - Impact Defense - 20/20/8 Job Levels: Skills: Stk - 6 Striker Link L Asl - 1 Striker Link R Gun - 1 Charge I Lcn - 1 Footwork Mec - 1 Jam - 1 ------------------------------------------------------------------------------ Recommendation: Walter - MG + MG. Skills - Switch I, Speed I, Terror Shot I, Pincers Edward - MG + PB. Skills - Blast Strike, Slice Shot I, Defense I Launcher - MS x 2. Skills - Inferno, AP Cost 0, Max AP + 1/2, AP Charge + 1/2 Gunner - RF. Skills - Blast Shot, Panic Shot I, Aim, Accuracy + 2% Darril - PB + PB. Skills - Double Punch I, Charge I, Revenge, Defense + 4 Jammer - MG. Skills - Minus Shot I, Feint I, Fix DMG I, Evasion + 2% Equipment - Rank 8. Strategy: Don't bother wasting time on the other units.. just charge at the Yellow units to end this Simulator. If you need to eliminate enemies in the way, use your Jammer and Gunner to keep them occupied. Save Darril for Yellow unit destruction. To make things easier, move in a clock-wise direction and only kill the units that decide to attack you. ------------------------------------------------------------------------------ Simulator 14 - Fort Monus City(Mission 07) ------------------------------------------------------------------------------ Difficulty: **** Link Squad A: Mechanic(Leader) Mechanic(Leader) Jammer Launcher Launcher Link Squad B: Assault A(Leader) Gunner A Jammer Mechanic Link Squad C: Gunner C(Leader) Gunner A Gunner B Link Squad D: Launcher Launcher Launcher Link Squad E: Heli Pilot(Leader) Heli Pilot Link Squad F: Striker(Leader) Striker Link Squad G: Jammer(Leader) Striker Link Squad H: Assault B(Leader) Assault B Enemy Composition ------------------------------------------------------------------------------ Assault A in Zenith - Total 1 AP: 21 MV: 8 Lv: 20 AP Charge: 15 Unit Loadout: Weapon Loadout: Body - 1720 (P) MG - 22 x 10, 1-4, 4 AP Arms - 952 (I) SG - 25 x 9, 1-3, 3 AP Legs - 1140 Evasion - 2% Armor - Impact Defense - 32/32/8 Job Levels: Skills: Stk - 1 Assault Link L Asl - 7 Assault Link R Gun - 1 Speed I Lcn - 1 Boost I Mec - 1 Barrage Jam - 1 Anti-Shot ------------------------------------------------------------------------------ Assault B in Zenith - Total 1 AP: 21 MV: 8 Lv: 20 AP Charge: 15 Unit Loadout: Weapon Loadout: Body - 1720 (P) MG - 22 x 10, 1-4, 4 AP Arms - 952 (I) SG - 25 x 9, 1-3, 3 AP Legs - 1332 Evasion - 6% Armor - Impact Defense - 32/32/32 Job Levels: Skills: Stk - 1 Assault Link L Asl - 7 Assault Link R Gun - 1 Speed I Lcn - 1 Boost I Mec - 1 Speed II Jam - 1 Slice Shot I ------------------------------------------------------------------------------ Assault B in Zenith - Total 1 AP: 21 MV: 8 Lv: 20 AP Charge: 15 Unit Loadout: Weapon Loadout: Body - 1720 (P) MG - 22 x 10, 1-4, 4 AP Arms - 952 (P) RF - 181 x 1, 1-7, 6 AP Legs - 1332 Evasion - 6% Armor - Impact Defense - 32/32/32 Job Levels: Skills: Stk - 1 Assault Link L Asl - 7 Gunner Link R Gun - 4 Speed I Lcn - 1 Boost I Mec - 1 Jam - 1 ------------------------------------------------------------------------------ Gunner A in Grille Sechs - Total 2 AP: 21 MV: 8 Lv: 20 AP Charge: 15 Unit Loadout: Weapon Loadout: Body - 1629 (P) RF - 181 x 1, 1-7, 6 AP Arms - 897 (I) KN - 18 x 1, 1, 1 AP Legs - 1140 Evasion - 0% Armor - Piercing Defense - 16/16/4 Job Levels: Skills: Stk - 1 Gunner Link L Asl - 1 Panic Shot II Gun - 7 Lcn - 1 Mec - 1 Jam - 1 ------------------------------------------------------------------------------ Gunner B in Grille Sechs - Total 1 AP: 21 MV: 4 Lv: 20 AP Charge: 15 Unit Loadout: Weapon Loadout: Body - 1629 (F + I) BZ - 138 x 1 + 111, 3-6, 6 AP Arms - 897 (I) KN - 18 x 1, 1, 1 AP Legs - 1265 Evasion - 0% Armor - Piercing Defense - 16/16/16 Job Levels: Skills: Stk - 1 Gunner Link L Asl - 1 Panic Shot II Gun - 7 Lcn - 1 Mec - 1 Jam - 1 ------------------------------------------------------------------------------ Gunner C in Schakal - Total 1 AP: 21 MV: 6 Lv: 20 AP Charge: 15 Unit Loadout: Weapon Loadout: Body - 1546 (F) FT - 61 x 3, 1-2, 3 AP Arms - 867 (I) KN - 18 x 1, 1, 1 AP Legs - 1197 Evasion - 22% Armor - Piercing Defense - 8/8/8 Job Levels: Skills: Stk - 1 Assault Link L Asl - 2 Panic Shot II Gun - 7 Slice Shot I Lcn - 1 Feint II Mec - 1 Jam - 1 ------------------------------------------------------------------------------ Heli Pilot in Linqid M3 - Total 1 AP: 26 MV: 6 Lv: 20 AP Charge: 19 Unit Loadout: Weapon Loadout: Body - 3481 (P) MG - 20 x 11, 1-5, 4 AP Evasion - 0% (F) MS(10) - 74 x 6, 6-8, 14 AP Armor - None Defense - 0 Job Levels: Skills: Stk - 1 Assault Link AP Charge + 2 Asl - 2 Max AP + 2 MS Burst Gun - 1 Max AP + 2 Lcn - 7 Max AP + 1 Mec - 1 AP Charge + 1 Jam - 1 AP Charge + 1 ------------------------------------------------------------------------------ Heli Pilot in Linqid M3 - Total 1 AP: 26 MV: 6 Lv: 20 AP Charge: 19 Unit Loadout: Weapon Loadout: Body - 3481 (P) MG - 20 x 11, 1-5, 4 AP Evasion - 0% (F) MS(10) - 74 x 6, 6-8, 14 AP Armor - None Defense - 0 Job Levels: Skills: Stk - 1 Assault Link AP Charge + 2 Asl - 2 Max AP + 2 Gun - 1 Max AP + 2 Lcn - 7 Max AP + 1 Mec - 1 AP Charge + 1 Jam - 1 AP Charge + 1 ------------------------------------------------------------------------------ Jammer in Schakal - Total 2 AP: 21 MV: 6 Lv: 20 AP Charge: 15 Unit Loadout: Weapon Loadout: Body - 1546 (F) FT - 61 x 3, 1-2, 3 AP Arms - 867 (I) KN - 18 x 1, 1, 1 AP Legs - 1197 Evasion - 22% Armor - Piercing Defense - 8/8/8 Job Levels: Skills: Stk - 1 Assault Link L Asl - 2 Terror Shot I Gun - 1 Lcn - 1 Mec - 1 Jam - 7 ------------------------------------------------------------------------------ Jammer in Schakal - Total 1 AP: 21 MV: 6 Lv: 20 AP Charge: 15 Unit Loadout: Weapon Loadout: Body - 1546 (F) FT - 61 x 3, 1-2, 3 AP Arms - 867 (I) KN - 18 x 1, 1, 1 AP Legs - 1197 Evasion - 22% Armor - Piercing Defense - 8/8/8 Job Levels: Skills: Stk - 1 Assault Link L Asl - 2 Terror Shot I Gun - 1 Panic Shot I Lcn - 1 Feint II Mec - 1 Jam - 7 ------------------------------------------------------------------------------ Launcher in Enyo - Total 5 AP: 26 MV: 8 Lv: 20 AP Charge: 19 Unit Loadout: Weapon Loadout: Body - 1371 (I) KN - 94 x 1, 1, 1 AP Arms - 749 (I) KN - 94 x 1, 1, 1 AP Legs - 1140 (F) MS(5) - 206 x 2, 6-8, 20 AP Evasion - 0% (F) MS(5) - 206 x 2, 6-8, 20 AP Armor - Fire Defense - 12/12/4 Job Levels: Skills: Stk - 3 Striker Link L AP Charge + 1 Asl - 1 Striker Link R AP Charge + 2 Gun - 1 Max AP + 2 Lcn - 7 Max AP + 2 Mec - 1 Max AP + 1 Jam - 1 AP Charge + 1 ------------------------------------------------------------------------------ Mechanic in Giza - Total 1 AP: 21 MV: 8 Lv: 20 AP Charge: 15 Unit Loadout: Weapon Loadout: Body - 1467 (P) MG - 22 x 10, 1-4, 4 AP Arms - 818 (I) KN - 18 x 1, 1, 1 AP Legs - 1140 Evasion - 0% Armor - Piercing Defense - 16/16/8 Job Levels: Skills: Stk - 1 Assault Link L Asl - 2 Slice Shot I Gun - 1 Defense I Lcn - 1 Speed Mec - 7 Jam - 1 ------------------------------------------------------------------------------ Mechanic in Giza - Total 1 AP: 21 MV: 8 Lv: 20 AP Charge: 15 Unit Loadout: Weapon Loadout: Body - 1467 (P) MG - 22 x 10, 1-4, 4 AP Arms - 818 (I) KN - 18 x 1, 1, 1 AP Legs - 1140 Evasion - 0% Armor - Piercing Defense - 16/16/8 Job Levels: Skills: Stk - 1 Assault Link L Asl - 2 Slice Shot I Gun - 1 Block DMG 30 Lcn - 1 Minus Shot I Mec - 7 Jam - 1 ------------------------------------------------------------------------------ Mechanic in Giza - Total 1 AP: 21 MV: 8 Lv: 20 AP Charge: 15 Unit Loadout: Weapon Loadout: Body - 1467 (P) MG - 22 x 10, 1-4, 4 AP Arms - 818 (I) KN - 18 x 1, 1, 1 AP Legs - 1140 Evasion - 0% Armor - Piercing Defense - 16/16/8 Job Levels: Skills: Stk - 1 Assault Link L Asl - 2 Slice Shot I Gun - 1 Lcn - 1 Mec - 7 Jam - 1 ------------------------------------------------------------------------------ Striker in Scintilla - Total 2 AP: 21 MV: 8 Lv: 20 AP Charge: 15 Unit Loadout: Weapon Loadout: Body - 1806 (I) KN - 94 x 1, 1, 1 AP Arms - 998 (P) PB - 111 x 1, 1, 1 AP Legs - 1406 Evasion - 16% Armor - Impact Defense - 20/20/20 Job Levels: Skills: Stk - 7 Striker Link L Asl - 1 Striker Link R Gun - 1 Charge I Lcn - 1 Footwork Mec - 1 Jam - 1 ------------------------------------------------------------------------------ Striker in Scintilla - Total 1 AP: 21 MV: 8 Lv: 20 AP Charge: 15 Unit Loadout: Weapon Loadout: Body - 1806 (I) KN - 94 x 1, 1, 1 AP Arms - 998 (P) PB - 111 x 1, 1, 1 AP Legs - 1406 Evasion - 16% Armor - Impact Defense - 20/20/20 Job Levels: Skills: Stk - 7 Striker Link L Asl - 1 Striker Link R Gun - 1 Charge I Lcn - 1 Footwork Mec - 1 Anti-Strike Jam - 1 Feint I ------------------------------------------------------------------------------ Recommendation: Walter - MG + SG. Skills - Switch II, Speed I, Terror Shot II, Pincers Hector - MG + PB. Skills - Blast Strike, Full Defense, Defense II, Block DMG 30 S-Type Launcher - MS x 2. Skills - Inferno, Double Launcher, Max AP + 1/2(2), AP Charge + 1/2 S-Type Gunner - RF. Skills - Blast Shot, Hammer Down, Panic Shot II, Zoom Darril - PB + RD. Skills - Double Punch II, Charge II, Footwork, Defend Body S-Type Jammer - MG. Skills - Abyss Shot, Feint II, Fix DMG II, AP Damage Equipment - Rank 10. Strategy: Send Darril up for some Link carnage and position him around any Jammers or Mechanics. They are annoying as long as they live. Repair every Player Phase, use the Links, and this one will be won eventually. Not that much harder, but you can always come back if you feel you cannot win at the moment. ------------------------------------------------------------------------------ Simulator 17 - Freedom City(Mission 04) ------------------------------------------------------------------------------ Difficulty: ***** Link Squad A: Striker(Leader) Assault Gunner Launcher Link Squad B: Striker(Leader) Gunner Gunner Launcher Link Squad C: Assault(Leader) Launcher (Reinforcement Link Squads) Link Squad D: Jammer(Leader) Gunner Striker Link Squad E: Jammer(Leader) Mechanic Striker Link Squad F: Launcher(Leader) Gunner Gunner Launcher Enemy Composition ------------------------------------------------------------------------------ Assault in Warlus - Total 1 AP: 23 MV: 8 Lv: 24 AP Charge: 15 Unit Loadout: Weapon Loadout: Body - 2007 (P) MG - 34 x 7, 1-4, 4 AP Arms - 1110 (P) MG - 34 x 7, 1-4, 4 AP Legs - 1554 Evasion - 0% Armor - Piercing Defense - 36/36/36 Job Levels: Skills: Stk - 1 EMP Recovery Barrage Asl - 8 All Hit Minus Shot I Gun - 1 Assault Link L Lcn - 1 Assault Link R Mec - 1 Speed II Jam - 1 Boost I ------------------------------------------------------------------------------ Assault in Warlus - Total 1 AP: 23 MV: 8 Lv: 24 AP Charge: 15 Unit Loadout: Weapon Loadout: Body - 2007 (P) MG - 34 x 7, 1-4, 4 AP Arms - 1110 (P) MG - 34 x 7, 1-4, 4 AP Legs - 1554 Evasion - 0% Armor - Piercing Defense - 36/36/36 Job Levels: Skills: Stk - 1 EMP Recovery Asl - 8 All Hit Gun - 1 Assault Link L Lcn - 1 Assault Link R Mec - 1 Speed II Jam - 1 Boost I ------------------------------------------------------------------------------ Gunner in Kyojun - Total 2 AP: 23 MV: 4 Lv: 24 AP Charge: 15 Unit Loadout: Weapon Loadout: Body - 1804 (P) GG - 15 x 21, 1-6, 6 AP Arms - 1012 (I) KN - 18 x 1, 1, 1 AP Legs - 1396 Evasion - 0% Armor - Piercing Defense - 14/14/14 Job Levels: Skills: Stk - 1 EMP Recovery Asl - 1 Hammer Down Gun - 8 Gunner Link L Lcn - 1 Panic Shot II Mec - 1 Zoom Jam - 1 ----------------------------------------------------------------------------- Gunner in Kyojun - Total 1 AP: 23 MV: 4 Lv: 24 AP Charge: 15 Unit Loadout: Weapon Loadout: Body - 1804 (P) RF - 200 x 1, 1-7, 6 AP Arms - 1012 (I) KN - 18 x 1, 1, 1 AP Legs - 1396 Evasion - 0% Armor - Piercing Defense - 14/14/14 Job Levels: Skills: Stk - 1 EMP Recovery Asl - 1 Hammer Down Gun - 8 Gunner Link L Lcn - 1 Panic Shot II Mec - 1 Zoom Jam - 1 ------------------------------------------------------------------------------ Gunner in Kyojun - Total 1 AP: 23 MV: 4 Lv: 24 AP Charge: 15 Unit Loadout: Weapon Loadout: Body - 1804 (P) RF - 200 x 1, 1-7, 6 AP Arms - 1012 (I) KN - 18 x 1, 1, 1 AP Legs - 1396 (P) GG - 15 x 21, 1-6, 6 AP Evasion - 0% (I) KN - 18 x 1, 1, 1 AP Armor - Piercing Defense - 14/14/14 Job Levels: Skills: Stk - 1 Gunner Link L Asl - 1 Panic Shot II Gun - 8 Zoom Lcn - 1 Mec - 1 Jam - 1 ------------------------------------------------------------------------------ Launcher in Enyo - Total 3 AP: 28 MV: 4 Lv: 24 AP Charge: 19 Unit Loadout: Weapon Loadout: Body - 1599 (I) KN - 18 x 1, 1, 1 AP Arms - 873 (I) KN - 18 x 1, 1, 1 AP Legs - 1250 (F) MS(5) - 231 x 2, 6-8, 22 AP Evasion - 0% (F) MS(5) - 231 x 2, 6-8, 22 AP Armor - Fire Defense - 12/12/12 Job Levels: Skills: Stk - 1 EMP Recovery AP Charge + 1 Asl - 1 Double Launcher AP Charge + 2 Gun - 1 Max AP + 2 Lcn - 8 Max AP + 2 Mec - 1 Max AP + 1 Jam - 1 AP Charge + 1 ------------------------------------------------------------------------------ Launcher in Enyo - Total 1 AP: 28 MV: 4 Lv: 24 AP Charge: 19 Unit Loadout: Weapon Loadout: Body - 1599 (I) KN - 18 x 1, 1, 1 AP Arms - 873 (I) KN - 18 x 1, 1, 1 AP Legs - 1250 (F) MS(5) - 231 x 2, 6-8, 22 AP Evasion - 0% (F) MS(5) - 231 x 2, 6-8, 22 AP Armor - Fire Defense - 12/12/12 Job Levels: Skills: Stk - 1 Max AP + 2 Asl - 1 Max AP + 2 Gun - 1 Max AP + 1 Lcn - 8 AP Charge + 1 Mec - 1 AP Charge + 1 Jam - 1 AP Charge + 2 ------------------------------------------------------------------------------ Striker in Scintilla - Total 1 AP: 23 MV: 8 Lv: 24 AP Charge: 15 Unit Loadout: Weapon Loadout: Body - 2107 (I) KN - 102 x 1, 1, 1 AP Arms - 1164 (I) SD - 78 x 1, 1, 1 AP Legs - 1641 Evasion - 16% Armor - Impact Defense - 20/20/20 Job Levels: Skills: Stk - 8 EMP Recovery Anti-Strike Asl - 1 Hard Strike Gun - 1 Striker Link L Lcn - 1 Charge II Mec - 1 Footwork Jam - 1 Double Assault ------------------------------------------------------------------------------ Striker in Scintilla - Total 1 AP: 23 MV: 8 Lv: 24 AP Charge: 15 Unit Loadout: Weapon Loadout: Body - 2107 (I) RD - 147 x 1, 1, 1 AP Arms - 1164 (I) SD - 78 x 1, 1, 1 AP Legs - 1641 Evasion - 16% Armor - Impact Defense - 20/20/20 Job Levels: Skills: Stk - 8 EMP Recovery Asl - 1 Hard Strike Gun - 1 Striker Link L Lcn - 1 Charge II Mec - 1 Footwork Jam - 1 ------------------------------------------------------------------------------ Reinforcements: (Assault by the North placement is destroyed): ------------------------------------------------------------------------------ Gunner with RF - Total 1 Skills - EMP Recovery, Hammer Down, Gunner Link L, Panic Shot II, Zoom ------------------------------------------------------------------------------ Striker with RD - Total 1 Skills - EMP Recovery, Hard Strike, Striker Link L, Striker Link R, Charge II, Footwork ------------------------------------------------------------------------------ Jammer in Schakal - Total 1 AP: 23 MV: 6 Lv: 24 AP Charge: 15 Unit Loadout: Weapon Loadout: Body - 1804 (F) FT - 49 x 4, 1-2, 3 AP Arms - 1012 (I) KN - 18 x 1, 1, 1 AP Legs - 1396 Evasion - 22% Armor - Piercing Defense - 8/8/8 Job Levels: Skills: Stk - 1 EMP Recovery Asl - 2 Abyss Shot Gun - 1 Assault Link L Lcn - 1 Terror Shot I Mec - 1 Slice Shot I Jam - 8 Panic Shot I ------------------------------------------------------------------------------ (Launcher by the South placement is destroyed): ------------------------------------------------------------------------------ Striker with RD - Total 1 Skills - Striker Link L, Striker Link R, Charge II, Footwork ------------------------------------------------------------------------------ Jammer - Total 1 Skills - Assault Link L, Terror Shot I, Boost I ------------------------------------------------------------------------------ Mechanic in Giza - Total 1 AP: 23 MV: 6 Lv: 24 AP Charge: 15 Unit Loadout: Weapon Loadout: Body - 1712 (P) MG - 34 x 7, 1-4, 4 AP Arms - 955 (I) SD - 21 x 1, 1, 1 AP Legs - 1330 Evasion - 0% Armor - Piercing Defense - 16/16/16 Job Levels: Skills: Stk - 1 Assault Link L Asl - 2 Slice Shot II Gun - 1 Lcn - 1 Mec - 8 Jam - 1 ------------------------------------------------------------------------------ (Striker by the Center placement is destroyed): ------------------------------------------------------------------------------ Gunner with GG - Total 1 Skills - EMP Recovery, Hammer Down, Gunner Link L, Panic Shot II, Zoom ------------------------------------------------------------------------------ Gunner with RF - Total 1 Skills - EMP Recovery, Hammer Down, Gunner Link L, Panic Shot II, Zoom ------------------------------------------------------------------------------ Launcher - Total 2 Skills - EMP Recovery, Double Launcher, Striker Link L/R, Max AP + 2/2/1, AP Charge + 1/1/2, MS Burst(one) ------------------------------------------------------------------------------ Recommendation: Walter - MG + SG. Skills - Switch II, Speed II, Terror Shot II, Pincers Hector - MG. Skills - Weakpoint, Full Defense, Defense III, Block DMG 30 S-Type Launcher - MS x 2. Skills - Inferno, Double Launcher, Max AP + 1/2(2), AP Charge + 1(2)/2 S-Type Gunner - RF. Skills - Quick Draw, Hammer Down, Panic Shot II, Zoom Darril - PB + RD. Skills - Double Punch II, Charge II, Footwork, Defend Body S-Type Jammer - FT. Skills - Hellfire, Abyss Shot, Feint II, AP Damage Equipment - Rank 11. Strategy: As with the other Simulators that have changed, preparation and planning are key to victory and survival. Send your strongest two and Darril to the placement at the North. That trio needs to be able to clear out as many wanzers as possible in that area and the trio at the other placement should draw as the wanzers in the center away from the North side. If you have some gear from Survival Simulator's highest floors, by all means use them to make this battle less difficult. ------------------------------------------------------------------------------ Simulator 19 - Battle Map 04 ------------------------------------------------------------------------------ Difficulty: **** Link Squad A: Garsade(Leader) Launcher(Leader) Assault Launcher Striker Link Squad B: Gunner(Tank/Leader) Gunner(Tank) Gunner(Tank) Gunner(Tank) Link Squad C: Gunner(Tank/Leader) Gunner(Tank) Gunner(Tank) Gunner(Tank) Link Squad D: Launcher(Leader) Launcher Launcher Launcher Enemy Composition ------------------------------------------------------------------------------ Boss - Launcher in Garsade AP: 30 MV: 7 Lv: 27 AP Charge: 20 Unit Loadout: Weapon Loadout: Body - 15641 (F) GR - 603 x 1(1), 4-12, 8 AP, 100%, 5 spaces Evasion - 0% (P) CN - 396 x 1(2), 4-6, 4 AP, 59-52% Armor - None (I) SG - 42 x 11(2), 1-3, 2 AP, 80-68% Defense - 20 Pilot Type - Attack Job Levels: Skills: Stk - 1 EMP Recovery Max AP + 1 Weakpoint Asl - 2 Gunner Link Max AP + 1 Blast Shot Gun - 4 Assault Link AP Charge + 1 Hammer Down Lcn - 9 AP Cost 0 AP Charge + 1 Mec - 1 Max AP + 2 AP Charge + 2 Jam - 1 Max AP + 2 GR Burst ------------------------------------------------------------------------------ Assault in Warlus - Total 1 AP: 24 MV: 8 Lv: 27 AP Charge: 16 Unit Loadout: Weapon Loadout: Body - 2581 (P) MG - 32 x 8, 1-4, 4 AP Arms - 1426 (P) MG - 32 x 8, 1-4, 4 AP Legs - 1998 Evasion - 0% Armor - None Defense - 36/36/36 Job Levels: Skills: Stk - 1 EMP Recovery Asl - 9 All Hit Gun - 1 Assault Link L Lcn - 1 Assault Link R Mec - 1 Speed II Jam - 1 Boost II ------------------------------------------------------------------------------ Gunner in K-78 Sonata(Tank) - Total 3 AP: 24 MV: 6 Lv: 27 AP Charge: 16 Unit Loadout: Weapon Loadout: Body - 4480 (P) CN - 202 x 1, 1-8, 6 AP Evasion - 0% Armor - None Defense - 50 Job Levels: Skills: Stk - 1 Gunner Link Asl - 1 Panic Shot II Gun - 9 Zoom Lcn - 1 Mec - 1 Jam - 1 ------------------------------------------------------------------------------ Gunner in K-78 Sonata(Tank) - Total 3 AP: 24 MV: 6 Lv: 27 AP Charge: 16 Unit Loadout: Weapon Loadout: Body - 4480 (P) CN - 202 x 1, 1-8, 6 AP Evasion - 0% Armor - None Defense - 50 Job Levels: Skills: Stk - 1 EMP Recovery Asl - 1 Hammer Down Gun - 9 Gunner Link Lcn - 1 Panic Shot II Mec - 1 Zoom Jam - 1 ------------------------------------------------------------------------------ Gunner in K-78 Sonata(Tank) - Total 1 AP: 24 MV: 6 Lv: 27 AP Charge: 16 Unit Loadout: Weapon Loadout: Body - 4480 (P) CN - 202 x 1, 1-8, 6 AP Evasion - 0% Armor - None Defense - 50 Job Levels: Skills: Stk - 1 Gunner Link Asl - 1 Panic Shot II Gun - 9 Zoom Lcn - 1 Boost I Mec - 1 Anti-Shot Jam - 1 ------------------------------------------------------------------------------ Gunner in K-78 Sonata(Tank) - Total 1 AP: 24 MV: 6 Lv: 27 AP Charge: 16 Unit Loadout: Weapon Loadout: Body - 4480 (P) CN - 202 x 1, 1-8, 6 AP Evasion - 0% Armor - None Defense - 50 Job Levels: Skills: Stk - 1 EMP Recovery Minus Shot I Asl - 1 Hammer Down Gun - 9 Gunner Link Lcn - 1 Panic Shot II Mec - 1 Zoom Jam - 1 Blast Shot ------------------------------------------------------------------------------ Launcher in Linqid M3 - Total 3 AP: 30 MV: 7 Lv: 27 AP Charge: 20 Unit Loadout: Weapon Loadout: Body - 5224 (P) MG - 17 x 15, 1-6, 4 AP Evasion - 0% (F) MS(10) - 93 x 6, 6-8, 16 AP Armor - None Defense - 0 Job Levels: Skills: Stk - 1 Assault Link AP Charge + 1 Asl - 2 AP Cost 0 AP Charge + 1 Gun - 1 Max AP + 2 AP Charge + 2 Lcn - 9 Max AP + 2 Mec - 1 Max AP + 1 Jam - 1 Max AP + 1 ------------------------------------------------------------------------------ Launcher in Linqid M3 - Total 1 AP: 30 MV: 7 Lv: 27 AP Charge: 20 Unit Loadout: Weapon Loadout: Body - 5224 (P) MG - 17 x 15, 1-6, 4 AP Evasion - 0% (F) MS(10) - 93 x 6, 6-8, 16 AP Armor - None Defense - 0 Job Levels: Skills: Stk - 1 Assault Link AP Charge + 1 Asl - 2 AP Cost 0 AP Charge + 1 Gun - 1 Max AP + 2 AP Charge + 2 Lcn - 9 Max AP + 2 MS Burst Mec - 1 Max AP + 1 Speed I Jam - 1 Max AP + 1 ------------------------------------------------------------------------------ Launcher in Linqid M3 - Total 1 AP: 30 MV: 7 Lv: 27 AP Charge: 20 Unit Loadout: Weapon Loadout: Body - 5224 (P) MG - 17 x 15, 1-6, 4 AP Evasion - 0% (F) MS(10) - 93 x 6, 6-8, 16 AP Armor - None Defense - 0 Job Levels: Skills: Stk - 1 EMP Recovery Max AP + 1 Asl - 2 Assault Link AP Charge + 1 Gun - 1 AP Cost 0 AP Charge + 1 Lcn - 9 Max AP + 2 AP Charge + 2 Mec - 1 Max AP + 2 MS Burst Jam - 1 Max AP + 1 Boost I ------------------------------------------------------------------------------ Launcher in Linqid M3 - Total 1 AP: 30 MV: 7 Lv: 27 AP Charge: 20 Unit Loadout: Weapon Loadout: Body - 5224 (P) MG - 17 x 15, 1-6, 4 AP Evasion - 0% (F) MS(10) - 93 x 6, 6-8, 16 AP Armor - None Defense - 0 Job Levels: Skills: Stk - 1 EMP Recovery Max AP + 1 Asl - 2 Assault Link AP Charge + 1 Gun - 1 AP Cost 0 AP Charge + 1 Lcn - 9 Max AP + 2 AP Charge + 2 Mec - 1 Max AP + 2 Jam - 1 Max AP + 1 ------------------------------------------------------------------------------ Striker in Scintilla - Total 1 AP: 24 MV: 8 Lv: 27 AP Charge: 16 Unit Loadout: Weapon Loadout: Body - 2709 (I) KN - 110 x 1, 1, 1 AP Arms - 1476 (I) KN - 110 x 1, 1, 1 AP Legs - 1876 Evasion - 16% Armor - None Defense - 20/20/20 Job Levels: Skills: Stk - 9 EMP Recovery Asl - 1 Hard Strike Gun - 1 Striker Link L Lcn - 1 Striker Link R Mec - 1 Charge II Jam - 1 Footwork ------------------------------------------------------------------------------ Recommendation: Walter - MG + SG. Skills - Switch II, Boost II, Speed III, Pincers Hector - MG. Skills - Weakpoint, Full Defense, Defense III, Block DMG 60 S-Type Launcher - MS x 2. Skills - Inferno, Double Launcher, Max AP + 1(2)/2(2), AP Charge + 1(2)/2 S-Type Gunner - RF. Skills - Quick Draw, Hammer Down, Panic Shot III, Zoom, Heli Hunt Darril - PB + RD. Skills - Double Punch II, Charge III, Footwork, Defend Body S-Type Jammer - FT. Skills - Hellfire, Abyss Shot, Feint III, Fix DMG III Equipment - Rank 12. Bauers Legs on all. Strategy: If you were wondering if you were ever going to fight any Simulator enemies at maximum Rank, this is it. When the battle starts, be ready to take down the Gunner tanks as soon as possible. As long as they are around, it will be difficult to keep everyone Repaired for the Heli Pilots. Once the Gunner tanks and Heli Pilots die, concentrate on the Garsade. It will take quite a bit more time to destroy as it has significantly higher HP than its other appearances in the game. ------------------------------------------------------------------------------ Simulator 20 - Fort Monus City(Mission 07) ------------------------------------------------------------------------------ Difficulty: ***** Link Squad A: Garsade A(Leader) Assault C Gunner B Launcher A Mechanic Link Squad B: Gunner C(Leader) Assault B Link Squad C: Assault A(Leader) Gunner A Link Squad D: Gunner A(Leader) Gunner B (Reinforcement Link Squads) Link Squad E: Assault B(Leader) Assault B Link Squad F: Striker(Leader) Gunner D Jammer A Launcher B Link Squad G: Launcher C(Leader) Assault A Gunner A Link Squad H: Assault B(Leader) Assault B(Leader) Striker(Leader) Gunner C Gunner C Striker Link Squad I: Jammer B(Leader) Gunner B Launcher C Enemy Composition ------------------------------------------------------------------------------ Boss - Launcher in Garsade A - Total 1 AP: 30 MV: 7 Lv: 27 AP Charge: 20 Unit Loadout: Weapon Loadout: Body - 12165 (F) GR - 603 x 1(1), 4-12, 8 AP, 100%, 5 spaces Evasion - 0% (P) CN - 396 x 1(2), 4-6, 4 AP, 59-52% Armor - None (I) SG - 42 x 11(2), 1-3, 2 AP, 80-68% Defense - 20 Pilot Type - Attack Job Levels: Skills: Stk - 1 EMP Recovery Max AP + 1 Hammer Down Asl - 2 Gunner Link Max AP + 1 Auto Machine Gun - 4 Assault Link AP Charge + 1 All Hit Lcn - 9 AP Cost 0 AP Charge + 1 Mec - 1 Max AP + 2 AP Charge + 2 Jam - 1 Max AP + 2 GR Burst ------------------------------------------------------------------------------ Boss - Launcher in Garsade B - Total 1 AP: 30 MV: 7 Lv: 27 AP Charge: 20 Unit Loadout: Weapon Loadout: Body - 6034 (F) GR - 411 x 1(1), 4-12, 8 AP, 100%, 5 spaces Evasion - 0% (P) CN - 239 x 1(2), 4-6, 4 AP, 59-52% Armor - None (I) SG - 34 x 9(2), 1-3, 2 AP, 80-68% Defense - 20 Pilot Type - Attack Job Levels: Skills: Stk - 1 Gunner Link Max AP + 1 Asl - 2 Assault Link AP Charge + 1 Gun - 4 AP Cost 0 AP Charge + 1 Lcn - 9 Max AP + 2 AP Charge + 2 Mec - 1 Max AP + 2 GR Burst Jam - 1 Max AP + 1 Blast Shot ------------------------------------------------------------------------------ Assault A in Zenith - Total 1 AP: 24 MV: 8 Lv: 27 AP Charge: 16 Unit Loadout: Weapon Loadout: Body - 2007 (P) MG - 32 x 8, 1-4, 4 AP Arms - 1110 (I) SG - 24 x 11, 1-3, 3 AP Legs - 1554 Evasion - 6% Armor - Impact Defense - 32/32/32 Job Levels: Skills: Stk - 1 Assault Link L Asl - 9 Assault Link R Gun - 1 Speed II Lcn - 1 Boost II Mec - 1 Jam - 1 ------------------------------------------------------------------------------ Assault B in Zenith - Total 1 AP: 24 MV: 8 Lv: 27 AP Charge: 16 Unit Loadout: Weapon Loadout: Body - 2581 (P) MG - 32 x 8, 1-4, 4 AP Arms - 1426 (I) KN - 110 x 1, 1, 1 AP Legs - 1776 Evasion - 6% Armor - Impact Defense - 32/32/32 Job Levels: Skills: Stk - 3 Assault Link L Asl - 9 Striker Link R Gun - 1 Speed II Lcn - 1 Boost II Mec - 1 Jam - 1 ------------------------------------------------------------------------------ Assault C in Scintilla - Total 1 AP: 24 MV: 8 Lv: 27 AP Charge: 16 Unit Loadout: Weapon Loadout: Body - 2408 (I) KN - 102 x 1, 1, 1 AP Arms - 1330 (P) MG - 34 x 7, 1-4, 4 AP Legs - 1876 Evasion - 16% Armor - Impact Defense - 20/20/20 Job Levels: Skills: Stk - 3 EMP Recovery Double Assault Asl - 9 All Hit Barrage Gun - 1 Striker Link L Lcn - 1 Assault Link R Mec - 1 Speed II Jam - 1 Boost II ------------------------------------------------------------------------------ Gunner A in Grille Sechs - Total 1 AP: 24 MV: 8 Lv: 27 AP Charge: 16 Unit Loadout: Weapon Loadout: Body - 1900 (P) RF - 219 x 1, 1-7, 6 AP Arms - 1046 (I) KN - 18 x 1, 1, 1 AP Legs - 1330 Evasion - 0% Armor - Piercing Defense - 16/16/4 Job Levels: Skills: Stk - 1 Gunner Link L Asl - 1 Panic Shot II Gun - 9 Zoom Lcn - 1 Mec - 1 Jam - 1 ------------------------------------------------------------------------------ Gunner A in Grille Sechs - Total 1 AP: 24 MV: 8 Lv: 27 AP Charge: 16 Unit Loadout: Weapon Loadout: Body - 1900 (F + I) BZ - 138 x 1 + 111, 3-6, 6 AP Arms - 1046 (I) KN - 18 x 1, 1, 1 AP Legs - 1330 Evasion - 0% Armor - Piercing Defense - 16/16/4 Job Levels: Skills: Stk - 1 Gunner Link L Asl - 1 Panic Shot II Gun - 9 Zoom Lcn - 1 Mec - 1 Jam - 1 ------------------------------------------------------------------------------ Gunner B in Grille Sechs - Total 1 AP: 24 MV: 4 Lv: 27 AP Charge: 16 Unit Loadout: Weapon Loadout: Body - 1900 (F + I) BZ - 156 x 1 + 131, 3-6, 6 AP Arms - 1046 (I) KN - 18 x 1, 1, 1 AP Legs - 1475 Evasion - 0% Armor - Piercing Defense - 16/16/16 Job Levels: Skills: Stk - 1 EMP Recovery Quick Draw Asl - 1 Hammer Down Defense I Gun - 9 Gunner Link L Lcn - 1 Panic Shot II Mec - 1 Zoom Jam - 1 Blast Shot ------------------------------------------------------------------------------ Gunner B in Grille Sechs - Total 1 AP: 24 MV: 4 Lv: 27 AP Charge: 16 Unit Loadout: Weapon Loadout: Body - 1900 (P) RF - 219 x 1, 1-7, 6 AP Arms - 1046 (I) KN - 18 x 1, 1, 1 AP Legs - 1475 Evasion - 0% Armor - Piercing Defense - 16/16/16 Job Levels: Skills: Stk - 1 Gunner Link L Asl - 1 Panic Shot II Gun - 9 Zoom Lcn - 1 Mec - 1 Jam - 1 ------------------------------------------------------------------------------ Gunner C in Grille Sechs - Total 1 AP: 24 MV: 4 Lv: 27 AP Charge: 16 Unit Loadout: Weapon Loadout: Body - 2442 (P) GG - 16 x 21, 1-6, 6 AP Arms - 1344 (I) KN - 18 x 1, 1, 1 AP Legs - 1685 Evasion - 0% Armor - Piercing Defense - 16/16/16 Job Levels: Skills: Stk - 1 Gunner Link L Asl - 1 Panic Shot II Gun - 9 Zoom Lcn - 1 Mec - 1 Jam - 1 ------------------------------------------------------------------------------ Launcher A in Enyo - Total 1 AP: 30 MV: 4 Lv: 27 AP Charge: 20 Unit Loadout: Weapon Loadout: Body - 1599 (I) KN - 102 x 1, 1, 1 AP Arms - 873 (I) KN - 102 x 1, 1, 1 AP Legs - 1250 (F) MS(5) - 231 x 2, 6-8, 22 AP Evasion - 0% (F) MS(5) - 231 x 2, 6-8, 22 AP Armor - Fire Defense - 12/12/12 Job Levels: Skills: Stk - 3 EMP Recovery Max AP + 2 Asl - 1 Double Launcher Max AP + 1 Gun - 1 Striker Link L Max AP + 1 Lcn - 9 Striker Link R AP Charge + 1 Mec - 1 AP Cost 0 AP Charge + 1 Jam - 1 Max AP + 2 AP Charge + 2 ------------------------------------------------------------------------------ Mechanic in Giza - Total 1 AP: 24 MV: 6 Lv: 27 AP Charge: 16 Unit Loadout: Weapon Loadout: Body - 1712 (P) MG - 34 x 7, 1-4, 4 AP Arms - 955 (I) SD - 21 x 1, 1, 1 AP Legs - 1330 Evasion - 0% Armor - Piercing Defense - 16/16/16 Job Levels: Skills: Stk - 1 EMP Recovery Asl - 1 Full Defense Gun - 1 Slice Shot II Lcn - 1 Defend Body Mec - 9 Anti-Shot Jam - 1 ------------------------------------------------------------------------------ Reinforcements: (one Garsade dead) ------------------------------------------------------------------------------ Assault B - Total 1 Skills - Assault Link L, Striker Link R, Speed II, Boost II ------------------------------------------------------------------------------ Assault B, SG - 24 x 11, 1-3, 3 AP + PB - 131 x 1, 1, 1 AP - Total 1 Skills - Assault Link L, Striker Link R, Speed II, Boost II ------------------------------------------------------------------------------ (turn 20 and one Garsade dead) ------------------------------------------------------------------------------ Gunner D in Grille Sechs - Total 1 AP: 24 MV: 8 Lv: 27 AP Charge: 16 Unit Loadout: Weapon Loadout: Body - 2442 (F + I) BZ - 156 x 1 + 131, 3-6, 6 AP Arms - 1344 (I) KN - 18 x 1, 1, 1 AP Legs - 1520 Evasion - 0% Armor - Piercing Defense - 16/16/4 Job Levels: Skills: Stk - 1 EMP Recovery Asl - 1 Hammer Down Gun - 9 Gunner Link L Lcn - 1 Panic Shot II Mec - 1 Zoom Jam - 1 ------------------------------------------------------------------------------ Jammer A in Schakal - Total 1 AP: 24 MV: 6 Lv: 27 AP Charge: 16 Unit Loadout: Weapon Loadout: Body - 2320 (F) FT - 53 x 4, 1-2, 3 AP Arms - 1302 (I) KN - 18 x 1, 1, 1 AP Legs - 1595 Evasion - 22% Armor - Piercing Defense - 8/8/8 Job Levels: Skills: Stk - 1 EMP Recovery Asl - 2 Abyss Shot Gun - 1 Assault Link L Lcn - 1 Terror Shot I Mec - 1 Jam - 9 ------------------------------------------------------------------------------ Launcher B in Enyo - Total 1 AP: 30 MV: 4 Lv: 27 AP Charge: 20 Unit Loadout: Weapon Loadout: Body - 2055 (I) KN - 18 x 1, 1, 1 AP Arms - 1121 (I) KN - 18 x 1, 1, 1 AP Legs - 1429 (F) GR(4) - 596 x 1, 4-6, 25 AP Evasion - 0% (F) GR(4) - 596 x 1, 4-6, 25 AP Armor - Fire Defense - 12/12/12 Job Levels: Skills: Stk - 1 EMP Recovery AP Charge + 1 Asl - 1 AP Cost 0 AP Charge + 1 Gun - 1 Max AP + 2 AP Charge + 2 Lcn - 9 Max AP + 2 Mec - 1 Max AP + 1 Jam - 1 Max AP + 1 ------------------------------------------------------------------------------ Striker in Scintilla - Total 1 AP: 24 MV: 8 Lv: 27 AP Charge: 16 Unit Loadout: Weapon Loadout: Body - 2709 (P) PB - 131 x 1, 1, 1 AP Arms - 1496 (I) RD - 159 x 1, 1, 1 AP Legs - 1876 Evasion - 16% Armor - Impact Defense - 20/20/20 Job Levels: Skills: Stk - 9 EMP Recovery Asl - 1 Hard Strike Gun - 1 Striker Link L Lcn - 1 Striker Link R Mec - 1 Charge II Jam - 1 Footwork ------------------------------------------------------------------------------ (turn 22) ------------------------------------------------------------------------------ Launcher C in Enyo - Total 1 AP: 30 MV: 8 Lv: 27 AP Charge: 20 Unit Loadout: Weapon Loadout: Body - 1599 (I) KN - 102 x 1, 1, 1 AP Arms - 873 (I) SD - 21 x 1, 1, 1 AP Legs - 1330 (F) MS(5) - 231 x 2, 6-8, 22 AP Evasion - 0% (F) MS(5) - 231 x 2, 6-8, 22 AP Armor - Fire Defense - 12/12/4 Job Levels: Skills: Stk - 3 Striker Link L AP Charge + 1 Asl - 1 AP Cost 0 AP Charge + 1 Gun - 1 Max AP + 2 AP Charge + 2 Lcn - 9 Max AP + 2 Mec - 1 Max AP + 1 Jam - 1 Max AP + 1 ------------------------------------------------------------------------------ (turn 24) ------------------------------------------------------------------------------ Assault A, MG - 34 x 7, 1-4, 4 AP + SG - 35 x 7, 1-3, 3 AP - Total 1 Skills - Assault Link L, Assault Link R, Speed II, Boost II ------------------------------------------------------------------------------ (turn 26) ------------------------------------------------------------------------------ Gunner A with RF - 200 x 1, 1-7, 6 AP - Total 1 Skills - Gunner Link L, Panic Shot II, Zoom ------------------------------------------------------------------------------ (turn 30) ------------------------------------------------------------------------------ Assault B, MG - 32 x 8, 1-4, 4 AP + SG - 24 x 11, 1-3, 3 AP - Total 1 Skills - Assault Link L, Assault Link R, Speed II, Boost II ------------------------------------------------------------------------------ Assault B - Total 1 Skills - EMP Recovery, All Hit, Assault Link L, Striker Link R, Speed II Boost II ------------------------------------------------------------------------------ Gunner C - Total 1 Skills - Gunner Link L, Panic Shot II, Zoom ------------------------------------------------------------------------------ Gunner C - Total 1 Skills - EMP Recovery, Hammer Down, Gunner Link L, Panic Shot II, Zoom ------------------------------------------------------------------------------ Jammer B in Schakal - Total 1 AP: 24 MV: 6 Lv: 27 AP Charge: 16 Unit Loadout: Weapon Loadout: Body - 1804 (F) FT - 49 x 4, 1-2, 3 AP Arms - 1012 (I) KN - 18 x 1, 1, 1 AP Legs - 1396 Evasion - 22% Armor - Piercing Defense - 8/8/8 Job Levels: Skills: Stk - 1 Assault Link L Asl - 2 Terror Shot I Gun - 1 Lcn - 1 Mec - 1 Jam - 9 ------------------------------------------------------------------------------ Striker, RD - 159 x 1, 1, 1 AP + PB - 131 x 1, 1, 1 AP - Total 1 Skills - Striker Link L, Striker Link R, Charge II, Footwork ------------------------------------------------------------------------------ Striker, KN - 110 x 1, 1, 1 AP + PB - 131 x 1, 1, 1 AP - Total 1 Skills - Striker Link L, Striker Link R, Charge II, Footwork ------------------------------------------------------------------------------ (turn 31) ------------------------------------------------------------------------------ Gunner B with GG - 15 x 21, 1-6, 6 AP - Total 1 Skills - Gunner Link L, Panic Shot II, Zoom ------------------------------------------------------------------------------ (turn 32) ------------------------------------------------------------------------------ Launcher C - Total 1 Skills - Striker Link L, AP Cost 0, Max AP + 2/2/1/1, AP Charge + 1/1/2 ------------------------------------------------------------------------------ Recommendation: Walter - MG + SG. Skills - Switch II, Boost II, Speed III, Pincers Hector - MG. Skills - Weakpoint, Full Defense, Defense III, Block DMG 60 S-Type Launcher - MS x 2. Skills - Inferno, Double Launcher, Max AP + 1(2)/2(2), AP Charge + 1(2)/2 S-Type Gunner - RF. Skills - Quick Draw, Hammer Down, Panic Shot III, Zoom, Body Breaker Darril - PB + RD. Skills - Double Punch II, Charge III, Footwork, Defend Body S-Type Jammer - FT. Skills - Hellfire, Abyss Shot, Feint III, Fix DMG III Equipment - Rank 12. Strategy: This final Simulator on Hard Mode is without a doubt a real challenge. Enemy units are either close to or at max Rank. There is now a full unit Link squad to deal if should you allow for reinforcements to arrive. With good planning and execution, you should be able to finish this even if you lose a few pilots from the massive amount of reinforcements. Strike hard and fast is the key to victory on this Simulator. ------------------------------------------------------------------------------ BATTLE SIMULATOR REWARDS [BSRW] ------------------------------------------------------------------------------ This section will briefly touch on the part rewards given for clearing the select few Simulators in the game. WANZERS ------- Vaje(Body) Specs(at Rank 1): HP: 400 Defense: 20 Weight: 206 Output: 530 Evasion: 0% Special Abilities: None Comments: This reward from Simulator 08 is a nice addition on any Job type. Vaje has respectable stats in all areas and has three branching paths. Vaje AP has the useful Anti-Piercing to ward off Assaults and Gunners using the said weaponry. Vaje AS and its Anti-Shock are effective against Strikers and their mostly Impact-based weaponry. Vaje AF is most useful against Launcher and Jammer-class weaponry. The Weight-Output ratio is solid and offers a respectable amount of free Weight to equip quality parts. BACKPACKS --------- Turbo Specs(at Rank 1): Weight: 16 Output: 64 Comments: This is the only other Turbo-class Backpack that can be obtained in a single run from Simulator 20. Obviously, it should come as no surprise that the extra Output is good for Striker units for the free Weight. This is also useful with an Assault or Gunner unit for equipping better quality parts and weapons. Just never equip on a Mechanic or Jammer unit as this part's usefulness is negated and the slot is therefore wasted. WEAPONS ------- Artassaut Specs(at Rank 1): Weight: 66 Attack: 13 x 10 AP Cost: 4 Accuracy: 78-56% Range: 1-5 Comments: As the earliest reward at Simulator 02, the Artassaut MG definitely has its uses. Its 5 square range is effective right from when this can be procured during the game, simply since one can attack Assault units without fear of a counter. Artassaut can branch into Artassaut C and Artassaut SP. Both have an impressive 6 square range for attacks. Both derivatives deal more damage as well, and Artassaut SP has the useful Remove Shield Limit part skill. This is not to say that the base Artassaut is useless however. As its Job Experience + 10% helps in the long run for Job levels. Best used with an Assault unit. Glowtusk Specs(at Rank 1): Weight: 126 Attack: 88 x 1 AP Cost: 6 Accuracy: 70-48% Range: 1-7 Comments: Another early prize from Simulator 05, there is no better substitute RF part than Glowtusk. This RF has some impressive attack power and gains access to the useful Penetration part skill. It can branch off into two derivatives: the Glowtusk AS and Glowtusk SS. Glowtusk AS has a better Penetration effect at a value of 2 and comes with Remove Shield Limit. Glowtusk SS has the same Pierce value as the base Glowtusk, but it has very high attack power for more Weight. The base Glowtusk has equal strength to Glowtusk AS, but its range improves to 8. This is helpful as Gunner enemies cannot strike past 8 squares normally. Easily a worthy weapon for Gunners. Fujan Specs(at Rank 1): Weight: 128 Attack: 8 x 22 AP Cost: 6 Accuracy: 52-36% Range: 1-7 Comments: Although its short barrel may not make the weapon seem strong, Fujan packs a grinding punch once gotten from Simulator 11. On an Assault unit, this can really grind wanzers with the multiple fire-oriented Barrage and Speed battle skills. Fujan M200 sports a nasty combo between Attack power and rounds fired. Fujan M500 is weaker than Fujan M200, but boasts higher Accuracy ratings. As with the base Glowtusk, the base Fujan can also strike at 8 square range once it is strengthened. Maybe not the best choice for Gunners, but it is something to look at for Assault units. Be-11 Specs(at Rank 1): Weight: 130 Attack: 96 x 1 + 64 AP Cost: 6 Accuracy: 49-35% Range: 2-6 Blast Range: 2 Comments: BZs are not user-friendly weapons as seen in past Front Missions, but Be-11 is just that once gained from Simulator 14. Although the weapon cannot be used at 1 square range, the minimized range helps in countering enemies that would exploit the base minimum range for a BZ. Be-11 SD enables Remove Shield Limit part skill, whereas the Be-11 XP variant is a damage beast. The base Be-11 does gain the range advantage at 7 square range, which enemy Gunners using BZs cannot counter under normal conditions. A good tool for some crowd control, but use it properly. Goldias Specs(at Rank 1): Weight: 116 Attack: 43 x 4 AP Cost: 10 Ammo: 3 Range: 6-8 Comments: While MS weaponry is not as effective as in past Front Missions, this weapon gained in Simulator 17 has its uses. Goldias is stronger than the Hangar stock MS parts, which already makes it worth using. The low ammunition can be compensated by using Remodeling and branching off to Goldias S or L. Both weapons are tied with another MS part for the highest damage overall, but these two have other features worth checking out. The Goldias S variant is equipped with the Minimum Range - 2 part skill and thus, makes it useful for close-range attacks. The Goldias L variant has extended range for up to 10 squares, making it really good long-range bombing. The base Goldias pales in comparison to either derivative in both damage and range purposes. ------------------------------------------------------------------------------ 3. CREDITS [CRED] ------------------------------------------------------------------------------ Thanks to: - GameFAQs obviously - Square Enix for the Front Mission series - Fellow GameFAQs posters who contributed information, such as tihoa and WalterFeng This FAQ copyright 2012 to Angelo Pineda. Redistribution in any form, including reprinting in electronic or print media, without express permission of the author is strictly forbidden.