/¯¯¯¯¯¯¯¯¯¯\ }¯¯¯¯¯¯¯¯¯\ / /¯¯¯¯¯¯\ \ |¯¯¯¯/ \¯¯¯¯| | /¯¯¯¯¯¯\/ __/\__ _____ / / \ \ ¯\ ( ) /¯ _____ | | ___ | __ || __ \ / /_____ ____\ \ \ \ /\ / / /¯¯\ | _ \ | | \ || ( ) || ( \ \ / /| _ | __|\ \ \ \/ \/ / / /\ \ | | } / | \_____| || (__) || (__/ /( ( | {_} | | ) ) \ /\ / / ¯¯ \ | ¯ \ )_______ ||__ __||_____/ \ \|_____|_|¯¯ / / \/ \/ { (¯¯¯¯)_\|_|¯¯) ) \ | \/ \ \ / / \/ / / )| _ \ \__ __/ / _ / / \| | \ \__ | | __/ / | Spoiler-free \/ CONTACT: | \___| | | |___/ | FAQ & Walkthrough shotgunnova(@)gmail(.)c0m |________| |________| by Shotgunnova (P. Summers) _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ INDEX ¯ I. CONTROLS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . CNTR II. TH' BASICS . . . . . . . . . . . . . . . . . . . . . . . . . . . . THBS General Info ..................................................... GNRL Chests ........................................................... CHST Menu Overview .................................................... MNVV III. WALKTHROUGH . . . . . . . . . . . . . . . . . . . . . . . . . . . WLKT 01) The Aegean Sea ............................................... WK01 02) Gates of Athens .............................................. WK02 03) Road to Athens ............................................... WK03 04) Athens Town Square ........................................... WK04 05) Rooftops of Athens ........................................... WK05 06) Temple of the Oracle ......................................... WK06 07) The Sewers of Athens ......................................... WK07 08) Desert of Lost Souls ......................................... WK08 09) Pandora's Temple / Rings of Pandora .......................... WK09 10) Cliffs of Madness ............................................ WK10 11) The Architect's Tomb ......................................... WK11 12) Path of Hades ................................................ WK12 13) Temple of the Oracle ......................................... WK13 IV. APPENDICES . . . . . . . . . . . . . . . . . . . . . . . . . . . . APPN Gorgon Eyes ...................................................... GRGN Phoenix Feathers ................................................. PHNX Enemy List ....................................................... ENMY Weapon/Magic ..................................................... WPNG Unlockables ...................................................... LCKB V. UPDATES & CONTRIBUTIONS . . . . . . . . . . . . . . . . . . . . . UPDT VI. LEGALITY . . . . . . . . . . . . . . . . . . . . . . . . . . . . . LGLT _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ I. CONTROLS [CNTR] _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ____ | | ____ L2 BUTTON --> /____/\ | | /\____\ <-- R2 BUTTON L1 BUTTON --> /____/\ \_______| |_______/ /\____\ <-- R1 BUTTON / _ \________|__|________/ _ \ / _| |_ _ /_\ _\ <-- TRIANGLE BUTTON DIRECTIONAL --> | |_ _| [SELECT] [START] [_] (_)| <-- CIRCLE BUTTON PAD | |_| [ANALOG] (X) | <-- X BUTTON / ____ ____ \ / / \ __ / \ \ \ /\ \____/ / \ \____/ /\ / \ / \______/ \______/ \ / \_____/ LEFT ANALOG RIGHT ANALOG\_____/ (L3) (R3) ___________________________________________________________________________ | NORMAL CONTROLS | |¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | D-Pad | Select magic (if applicable) | | Start | Toggle menu screens | | Select | Toggle pause & options menu | | Circle | Grab enemy (works in air also) | | Square | Normal attack (ground), Lateral attack (air) | | Triangle | Heavy attack (ground), Vert attack (air), Launch enemy (hold) | | X Button | Select items (menu), Double/jump (ground) | | L1 Button | Block (may parry if done at moment of contact), Scroll menus | | L2 Button | Use selected item or magic | | R1 Button | Scroll menus / Hercules Stomp (air) | | R2 Button | Interact with prompts / Kick objects (hold and press X) | | L3 + R3 | Use Rage of the Gods ability (if applicable) | |___________|_______________________________________________________________| _____________________________________________________________________________ | WEAPON CONTROLS BLADES OF CHAOS | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Icarus Lift | X X Double jump | | Ascension | Hold Triangle Launches enemies upward | | Orion's Harpoon | Tap O Launch enemy and slams back down | | Hades Reverse | Hades Reverse Can parry close-range attack | | Plume of Prometheus | [] [] Triangle Powerful all-around damage combo | |------------------------+----------------------------------------------------| | Apollo's Ascension | L1 + X Launch enemies/Kratos upwards | | Apollo's Offensive [A] | L1 + X Multi-hit slam downwards | | Hermes Rush | R1 Barrel into enemy! | | Hermes Storm [A] | R1 Air-to-ground stomp | |------------------------+----------------------------------------------------| | Cyclone of Chaos | L1 + [] 360-degree spin attack | | Cyclone of Chaos [A] | L1 + [] 360-degree air spin attack | | Spirit of Hercules | /\ + /\ + /\ Powerful but slow combo | | Valor of Hercules | /\ + /\ + [] Powerful but slow combo also | | Hades Revenge | [] or /\ or R1 Allows parry with Hades Reverse | |------------------------+----------------------------------------------------| | Rising Helios | L1 + /\ Heavy-damage multi-flip attack | | Falling Helios [A] | L1 + /\ Heavy-damage multi-flip attack | | Hermes Fury | R1 + R1 + R1 Quick triple-dash stabbin' | | Achilles Flip | R. Analog + X Evade, then juggle nearby enemies | |------------------------+----------------------------------------------------| | Lance of the Furies | L1 + O Explosive attack around Kratos | | Lance of the Furies [A]| L1 + O Explosive attack on enemies below | | Might of Hercules | [], Hold [] Powerful sword-swinging combo | |________________________|____________________________________________________| _____________________________________________________________________________ | WEAPON CONTROLS BLADE OF ARTEMIS | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Sword Summon | L1 + R1 Kratos brings out blade | | Sword Summon [A] | L1 + R1 Kratos brings out blade | | Sword Sheath | Hold L1 + R1 Kratos sheathes blade | | Wrath of Artemis | L1 + X Spinning sword slicer | | Revenge of Artemis | L1 + [] Slow but powerful multi-hitter | | Ascension of Artemis | Hold L1 & /\ Launch enemies & Kratos skyborne | | Retribution of Artemis | Hold L1 + O Most powerful/slow of all attacks | |________________________|____________________________________________________| _____________________________________________________________________________ | WEAPON CONTROLS BLADE OF THE GODS | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Zeus' Gift | L1 + X Spinning attack | | Poseidon's Gift | L1 + [] Spinning attack | | Athena's Gift | L1 + /\ 2-hit thrust-n'-jump attack | | Hades' Gift | L1 + O Very slow, very powerful one-hitter | |________________________|____________________________________________________| _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ II. TH' BASICS [THBS] _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ GENERAL INFO [GNRL] ___________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ PLAYERS : 1 # DISCS : 1 MEM CARD: 453kb [PS2] RELEASED: 03/22/05 [US] : 07/08/05 [EU] : 11/17/05 [JP] ___________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ CHESTS [CHST] ___________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ For game with as many platforming aspects as this, chests hold just about everything. There are many types found in all nooks and crannies. Here are the types: __________________ ________________________________________________________ | TYPE | CONTENTS... | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Red | Orbs that can powerfup Kratos' abilities/magic | | Blue | Orbs that refill Kratos' magic supply | | Green | Orbs that refill Kratos' health supply | | Nondescript Gray | Holds orbs, Phoenix Feathers, or Gorgon Eyes | | Red & Green | Orbs that refill either Kratos' health or magic. The | | | player can only choose one. | |__________________|________________________________________________________| ___________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ MENU OVERVIEW [MNVV] ___________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| IN-BATTLE SCREEN | [1] | | [2] | 1: Current health, magic, and orb amount | | 2: Current magic selected: | | | ACTION GOES | - Skull : Army of Hades | HERE [4] | - Thunder: Zeus' Fury | | - Head : Medusa's Gaze | [3] | - 3 Bolts: Poseidon's Rage | | | | 3: Rage of the Gods meter |_________________________________| 4: Current # of combo hits + extra orbs |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| ABILITY SCREEN | [3] | | | 1: Current # of orbs | [4] | 2: Selected ability from current ones | | 3: Switch menus with L1/R1 | [5] | 4: Current weapon. | [1] | 5: List of which abilities/upgrades are | | gained at next level-up, as well as | | the orb total needed to reach the | [2] | goal. | [6] | |_________________________________| 6: Power-up current selected ability w/ X _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 01) AEGEAN SEA [WK01] _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ .--|¯|-EXIT Captain's |¯|_ |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| Quarters |_ | | R: Red Orb Chest | | | | H: Health Refill | __|¯|_ | B: Blue Orb Chest | | | _ | S: Savepoint | | ____|===|R| | G: Gorgon Eye Chest | /|____ | ¯ |_____________________| Rope / | H | \ / | | ____ / | | /_R _/ ___ / | | / / / \ / | |____|_____/ / |¯|¯¯¯¯¯| | |/ | H ______ ( | | |G| |R| / \S / \ \ ___| | | |¯| |¯| / \__/ \ \__ ____________ |R _ |HYDRA| |G| |H| / ) |R |_| | |_|_ _| |H| |B| / / |-- HYDRA ___| _| |_ | |_ S| / \ \ |R | | ___| | |_| / Rope \ ¯¯¯¯ |¯¯¯¯¯ | |___ | |/ ¯¯¯¯¯¯¯¯¯¯ |___ | |HYDRA| ___| | \___/ | H | |___ | ___| | |START| \ / SHIP #1 \_/ ¯¯¯¯¯¯¯ Immediately upon starting the level, undead legionnaire enemies will crawl out of the ocean and start attacking. Kratos only starts with Lv1 Blades of Chaos, but can still wreak enough havoc to destroy them. Current abilities: • Icarus Lift [X, X] • Ascension [Hold Triangle] • Orion's Harpoon [Tap O] • Hades Reverse [Tap L1] • Plume of Prometheus [Square, Square, Triangle] Remember that falling off the boat kills the hero, so keep above sea level! Once the 2-3 waves of enemies are minced, move to the shimmering deck hatch and tap R2 a few times to grab hold and lift it. Down below, there's a health chest amidst some breakable barrels. Continue down the corridor until a Hydra rears its ugly mug. Although this is technically a 'boss', it's set into a pattern: slowly pull head back, recoil towards Kratos with gnashing teeth, repeat. Stay out of range and when it lunges, slap it around with the Blades o' Chaos. Its lifebar at the bottom of the screen depicts its current health status. Since it drops healing orbs when repeatedly attacked, don't be afraid to get in there and slice it up! At two-thirds health, a button-press minigame will initiate (Ex: O -> Triangle -> Triangle -> Triangle) to make the serpent retreat. Ahead, Kratos will have to walk some rafters to get across a flooded portion of the hull. It's mostly easy as long as the player goes slow, but repeatedly tap X-button if he should fall. Across the way is some barrels and a yelling prisoner in the adjacent passage. Leave his stanky hide and find the nearby stairway with a red chest. Beyond, clear the debris from the doorway to find... SHIP #2 ¯¯¯¯¯¯¯ Yeah! Another ship with mutants and freaks! This time, harpies fly around and cause some chaos. The rowers and "generic" people running around can be slain to replenish health. After clearing enough, the Hydra will appear once more for a beating. It's got a bigger repertoire of attacks this time: lunging its head at Kratos, sucking in water, and bashing its head around the deck in an attempt to smush our Greek guy. The slippery fiend can also snap Kratos up in the air and attempt to devour him, although mashing the displayed button (O) will counter it and allow Kratos to get in some potshots. As before, the boss drops healin' orbs and going buck wild on its face is recommended. The fight ends when its health bar is fully depleted -- it escapes! Before jumping in its hole, lift the two metal doors on deck for some extra orbs. In the hydra hole, swim into the waterlogged passage and find some netting to climb, leading to the far end of the ship. Some legionnaires need a spanking, so do it right! A toppled mast will serve as the tightrope Kratos must walk to the next ship. At the intersection, the "right" way leads to red orbs and the "left" way leads to the next ship in the fleet. SHIP #3 ¯¯¯¯¯¯¯ Approach a nearby sailor to learn the situation -- some undead archers have pinned the crew down and they can't escape! The nearby save (yellow light) can be initiated with the R2 button. Jump down to the topdeck and locate a smaller crate on the "lee" side of the arrows. Kratos can move this with R2 and kick it by holding R2, pressing X-button and releasing it. How far it's kicked depends on the time it's held down. Since it takes only a few arrows to destroy the crate (it respawns in place it was first located), this trek can be annoying. Move it down toward the archers' location, using the larger crates to block the projectiles, and finally place the crate below the enemy position. [Remember that the right analog stick is used for evasion!] Double- -jump off it to find some rigging to climb on, and turn 'em into hamburger. Heal up with the chest nearby and enter the passage that leads further on. A locked door to the captain's room can be avoided for now; instead, take the ladder that leads up to one of the few masts still erect. Climb the netting as high as it will go (jump for faster ascent), kill some legionnaires, and find a beam leading off-camera. Kratos can walk on this to find a hidden red orb chest! Back at the mast's summit, find the rope moored to another ship and ride the ancient zipline straight over! SHIP #4 ¯¯¯¯¯¯¯ A red-orb chest and gorgon eye (!) are hidden behind some debris, while the middle path leads to a brief dialogue with Poseidon, God of the Sea! He'll give the "Poseidon's Rage" ability which can be selected by pressing right on the d-pad and then L2 for activation. Blue chests that refill magic will now appear throughout the game! Follow the passage behind Posedion's face to reach the rainy outdoors again. Save, heal up and find the level boss in all its sharp-toothed glory! BOSS: HYDRA + BABY HYDRA [2] The blue 'baby hydras' are only named that due to size comparison; they're still much bigger than Kratos. Pick one and start attacking it. It won't give out any health upgrades upon damage this time. When it's "defeated", move Kratos up to the stack of boxes and jump onto the hanging anchor to drive it into its neck and pin it to the deck, upon which time it spills all the orbs/health goodies! Repeat this strategy for the second hydra also -- remember to jump over its all-around neck attack and block its face lunge if possible (use Poseidon's Rage if needed). With its two 'kids' defeated, the big green sea snake needs to get served. Climb up the central mast and start digging in when its at close-range. It'll eventually bite the mast platform, so jump out of the way, beat and repeat. When it unleashes its fearsome roar, stay grounded and block to avoid being swept off. As its health depletes, it will chomp the crow's-nest in two other spots (not back), so keep an eye out for the tell: swinging head backwards. If Kratos has any magic left (the boss gives scant refills), Poseidon's Rage should be used when it's bitten the crow's nest. Eventually, after a huge beating, it will collapse its head onto the platform and Kratos can do a button-press minigame (ex: O, tap O) to smash it around; this refills his magic, too. Repeat this thrice and on the fourth time, our hero can do a last combo (ex: O, O, O) to impale the beast on the broken masthead. --- The captain who was "eaten" will be yelling for help at this time. Run into the boss' esophagus and talk with the captain to get the [Key of the Captain] for the 3rd ship. The camera will automatically draw attention to an escape route accessible by one of the crate stacks nearby. Use the moored rope again as a zipline to... SHIP #3 ¯¯¯¯¯¯¯ Use the savepoint and follow the route back to the captain's quarters. There are a few more legionnaire archer spawns but nothing too serious. Unlock the door with R2 and see the scenes to end the level. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 02) GATE OF ATHENS [WK02] _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _____ ___ |_ P _||1 | _ _| |_ ¯| | _ |R|_____| SH|__| |___ _____|H|___|¯| |¯¯¯¯¯¯R GUN |_____ 2 _ H| | |¯¯¯¯¯¯¯¯¯¯¯¯|_ _|¯|¯ ¯¯¯|_|E| |_| | |R| | | | | |____|_ |X|_____| |¯ | ¯¯¯¯¯¯| _| |_ _ ____| |I _______| | | |_____| |1|H |T| | Medusa | _ _____|G|¯¯¯¯¯¯ ¯ ___ | ______| |R| ¯ ¯¯¯¯¯¯¯¯¯¯|H ) | | |___ __ / | | _______|RR| |_/ | |________| ___C ¯¯ |_ | R |_ |_____ ________ _|-. | B| | ____ | |_|2| | |R G| | | |H|____| | | |____________|¯ | ¯ ¯ | '---------|¯¯¯| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |_ | .---|¯| _| | | |H| | ___| | | |_______________| | | |___________________| | _ _______________ '---| | | _______ P| |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | |_| | |H| | R: Red Orb Chest | _| _______|_______|¯| | H: Health Refill | |_ __________ | | S: Savepoint | |______| | | | | G: Gorgon Eye | _| | | | P: Phoenix Feather | _|¯| | | #: Connected Paths | |BG_|¯¯¯¯¯ | C: Combo Orb Chest | | |_____ |_____________________| | |START| | |¯| |¯ | |_| | |_____| DOCKS OF ATHENS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ After leaving his voluptuous vixens, find the blue/green orbs near the ship exit (his health/magic didn't recover apparently). Along the docks, continue until our protagonist can jump through a wall hole and swim to a corridor -- it has the first Phoenix Feather and a health powerup. Leaving is possible by climbing some crates and backtracking to the wall hole again; this time, clear the gap and use the antique elevator to get upwards. On the scaffolding above, watch some minotaurs murder a few soldiers and take 'em on yourself. Their powerful lit-up blade can be blocked, but they pack a huge punch. Use Ascension to get them airborne and take some potshots as they fall. Kill them with the O-button minigame to get more red orbs, too. Use the next elevator to get to... FORTRESS OF ATHENS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Upon arriving, another soldier cutscene and...a gigantic Cyclops comes into play. When they attempt to shoot the retractable mace-hand weapon, evade it by rolling directly away from it (not laterally) to avoid some damage, 'cause it can't be blocked. The trick to beating them is using magic or doing a button-input combo when they're weakened, such as: X [] /\ []. Unfortunately, two more appear when the first one's dead. The good news is after killing the 2nd of 3, Kratos can probably level-up his Blades of Chaos at long last -- the game will bring this to the player's attention, too. Use Rage of the Gods to kill these overgrown trolls quickly, also. When the enemies are toast, search the area for a red & green orb chest, plus one near the exit that has two types ('combo'). Continue down the hall to a room with lots of pillars. Two stand on breakable crates and one conceals the exit. The lowest one in the corner leads to the middle; at this point, jump to the one near the wall to find another Gorgon Eye/magic chest half-hidden out of sight. Find the red-orb chest on top of a pillar, climb the ladder and walk carefully to the next pillar, and reach the exit from there. Whew! There is another red-orb chest on top of the highest pillar, also. Through the next room... MINIBOSS: Medusa Aphrodite pits Kratos against this reptilian skank who has the power to make Kratos turn to stone. When she shoots her petrification beam, roll out of the way constantly to avoid being frozen. If she does freeze the Spartan, wiggle the left analog to break out because one hit in that state will send Kratos splintering like a piece of plywood. Apollo's Offensive (L1 + X) will be a great tool for juggling the enemy, and it's no different for Medusa -- get her airborne and flay her! If you can get her against a wall and move underneath her, the game won't let her drop immediately and more potshots're available. Eventually, the button-press minigame will let Kratos decapitate her by twisting the left analog in the direction (2-input). Killing her gains the "Medusa's Gaze" ability which turns enemies to stone. Wield this against the 7-8 minotaurs who appear to defeat them with ease. In the passage beyond, kill some legionnaires and climb the ladder. See the rafter the corpse is hanging on? Kratos can jump to that (with some difficulty I might add) and get a red-orb chest on top of an arch. If y'do this, there's an alcove with another similar chest ripe for the pickin'. Up the ladder is a arrow-firing ballista. From its initial position, fire it and reveal two red chests down the way (can't be gotten yet). Flip the thing 180 degrees and fire to reveal a Phoenix Feather chest also. When that's all done, fire a projectile at the wooden door to blow it apart. At the junction, the offshoot path leads down to a Gorgon Eye! --- At the junction back upstairs, climb the ladder to another balcony where some legionnaires are waiting for Kratos. Pick 'em apart first, then jump off the balcony and try to catch the red-tiled roof in the left of the screen. If all goes well, Kratos can climb up and double-jump down to the two red chests that were revealed by the ballista. When they're reaped, return to the last balcony and start climbing the wall (jump across with X on fringe) until it drops Kratos off on the fortress' upper architecture. Move behind a statue of Zeus and keep tapping R2 to knock it over -- this gives access to the wall in the southern reach of the fortress, down near where the cyclopses used to be. Get the health chest nearby and drop down to it. Upon jumping on the statue's head and climbing, two gorgons will appear to pester Kratos. The best way to take care of them currently is linking Apollo's Ascension with Apollo's Offensive (both are hold L1 + X), giving repeat hits without fear of petrification. Naturally, roll out of their beams' way if they should find an opening to use them. Wrenching their heads off with the input minigame always gives magic orbs, too! Up the nearest ladder, petrify/kill the two minotaurs and do the same to the 3rd one that appears with a gorgon. Petrifying doesn't work on gorgons, of course, so play smart. When they're buried, break the two pillars against the wall to get access higher up -- legionnaires are the welcoming party. Fire the ballista when it's clear to do so and a rope will fix in the house across the courtyard. When doing hand-over-hand across, pesky legionnaires will do a pincer attack. Square, Triangle, and Circle will be the attacks, which unlike ground strikes, are slow and lame. The best way to get rid of the jokers is to hit Triangle once (long-range) and delay their action, then use mid-range kicks (Square) to kick them off. Keep going across and don't bother with the enemies behind unless they get too close for comfort. There's a finite number of wraits that appear on the rope, so if you fall off, they can all be fought back near the ballista and dispatched easier. Across the way, jump down and heal, then find the metal door from before that was near the first ballista in the level. Fire it at the wooden door far down the corridor to unleash 3-4 minotaurs. Petrify 'em and continue on and jump on the ladder. Above are a health/red orb chest, and a secret red orb chest as well (double-jump away from chest duo to find on arch); below leads to the exit road where the Oracle of Athens will speak to Kratos. The next level starts automatically. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 03) ROAD TO ATHENS [WK03] _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ____________ | ________ | | | | | | | _|¯¯¯| | ¯|_ | | | EXIT| ¯| | | |¯ |¯ |¯| |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |_|¯ |R| R| | R: Red Orb Chest | |R| |R| | H: Health Refill | |_ |_| | B: Blue Orb Chest | | | | G: Gorgon Eye | |R| | | P: Phoenix Feather | |¯| | ____ |_____________________| | | /\_|_ R_|_|¯| |¯| |_ /R/ _ _ G| |P \___/ /|____| | | |¯| |_/_ _\/ / | |¯ |G _ _ _/ |¯| |¯| _____ |_|¯¯¯|___| | | /\|_ __|¯¯¯¯|_/¯¯\ |_| |_| / / | ___ ) ________ /\ \ ___/R ___|_ _|_ ( (______|_ ___ \ \P \__|_ _\/ /| |_|B | \ S \/ / \ \ \_\ |H | ¯¯¯| |¯\__/ _) )_ |¯R¯|¯ R¯/_/ ¯¯¯|________| _| |_ /G / ¯¯¯ ¯¯¯¯ |START| ¯/_/¯¯ ¯|_|¯ ATHENS BATTLEGROUND ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Approach the cliff road to see Ares destroying Athena's city while the army attempts to keep him at bay. Save and continue down the path nearest him, until reaching the town exit. It can't be left yet, but there's a Gorgon Eye sitting there that should be gotten ASAP. Backtrack to the savepoint and go the other way. STREETS OF ATHENS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Upon reaching there, one of Ares' errant fireballs will blow up a building and impede the easy path to downtown. Enter the only entrance nearby and one more fireball will lock Kratos in a room with minotaurs. Immediately steal the magic-orb chest and distance oneself from the beasts. The trick to this infinite respawn room is that the hero must petrify the monster on the floor button, then sprint (roll) to the far-off health refill before the gate retracts. Of course, one can also repeatedly petrify and kill the baddies for orbs if the Blades of Chaos [etc.] are on the brink of a level-up -- thanks infinite magic-orb respawn! [Enemies give diminishing returns if repeatedly slain here, though]. The path near the health chest leads back to the street but Kratos can jump over the debris pile and re-enter the minotaur room and get a magic refill without being harassed by minotaurs. Alright, back to the street... The nearest house has nothing on the first floor, but the load of building detritus Ares' fireball made gives access to the roof -- jump across to the nearest and find a red-orb cache on the 2F! Down the street, the houses doors can be beaten in; one has another red-orb chest. The house right next to it has nothing on the 1F, but Kratos can grab the outer awning and climb to the roof where a orb chest awaits. Further down the street, a gorgon is on the prowl. A nearby house's 1F has a Phoenix Feather to steal in the meantime. Make sure to kill that gorgon as a few archers down the street can cheaply kill Kratos if he's petrified, even with a single arrow! The two buildings nearest the archers have items on the 2F: a Gorgon Eye (upgrade time!) and Red Orb chest. Search every house en route to the barricade, because some have red orbs. [The largest house here has some red orbs on the 2F, but they can only be obtained by double-jumping off a crate next to the house; break it and kiss 'em goodbye.] --- Either way, rip apart the barricade and look for some ropes hanging above the demolished thoroughfare section. The O-button makes Kratos go fast, X-button makes him jump. Get to the second one and face the wall, then climb up and swing to a red-orb chest. Following that, jump to the street from the 2nd rope and follow it to the town square area. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 04) ATHENS TOWN SQUARE [WK04] _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _____ ___ ___ | _ H|C | | _|-> To Rooftops _| |_| | _| | |_ of Athens | | _| | |_ | |¯| |¯| | | _| | _| C| R| | |S _| | G_____| _| |_ | |_ | |____ |C|P S || |-Key |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |____ | ¯ ¯¯¯¯¯ |_|_| Hatch | R: Red Orb Chest | | ¯¯¯¯¯¯¯¯¯¯¯¯¯| | H: Health Refill | _| | | C: Combo Orb Chest | |R | | P: Phoenix Feather | ¯|_____ _____| | S: Savepoint | |R _ |_ |_____________________| ¯|R | | R| ¯¯¯|_|¯¯¯ _| |_ |R| _| _|_ |__ TOWN SQUARE START ¯¯¯¯¯¯¯¯¯¯¯ Upon ascending the staircase, there's madness going on around the place. A gigantic cyclops drops down. Unlike the previous type, these carry a large jawbone (!?) as a weapon and swing it around like a club and baseball bat. After picking away at it, there's a button-input sequence (ex: O) to do 'fore it dies. A pair arrives after though, and follows the same method of dying. Two of them can be a challenge actually, so kill some citizens for health boosts if they're wearin' Kratos down. After they're all dead, the power that blocked a small doorway nearby recedes. Use this time to get the red orb chests (x2) around the entrance stairway, and the one in the west part of the plaza. A woman who sees Kratos in the corridor will flee to an ornate foyer beyond. Some of the wall panels here are semi-transparent and can be broken; this type of thing will be repeated later on as well. A combo chest is here now on the right side of the room; a Gorgon Eye is on the left side. Trail the chick to an outer balcony with a healing refill (also a combo) on or around the vicinity. A hidden Gorgon Eye can be caught here too. From where Kratos must jump across the broken balcony to reach where the woman was, double-jump while yawing left to catch the railing. From here, shimmy its length around the corner and do a backwards double-jump to another small balcony where the item chest's under lock and key (beat down that door!). Now, do the jump normally and follow the woman up; she'll accidentally fall to her death. Save and get the Phoenix Feather nearby first, then go down to her corpse -- she has a [Key] in her pocket which can be used to open the hatch across from the savepoint ledge. On the way back to there will be some magic-shield legionnaire types and two gorgons on the stairway; don't engage the latter until the former's shields have been broken by the Plume of Prometheus combination! Eventually get to that hatch, unlock it, and descend. The portcullis gate nearby can be raised on the interior side. TUNNEL PASSAGE ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Save nearby and continue along until some hapless soldiers are crushed by a tunnel collapse -- oops! Lift the gate down the way and continue along to... _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 05) ROOFTOPS OF ATHENS [WK05] _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _______ |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | ___ | | R: Red Orb Chest | _| |_ _| |_ _____ | H: Health Refill | |_ C|ZEUS | BPG| | B: Magic Refil | |R ¯| B|_ _|____ | G: Gorgon Eye | ¯| |¯|_ _| | ||RRRCH| | P: Phoenix Feather | _____ | |___| |___| ||_____| | S: Savepoint | | _ ||_____ _____| | |_____________________| | |_| |_ | | | |R | | |_____ _|¯|_ ______________ _ ¯¯¯¯¯¯¯ ____| | || ||¯¯¯¯|_ _|R ___ H _| |_| |¯| |¯| |R C S C |G| |PR¯| |_ | | ¯ ¯ ¯¯¯¯|_|_____||_____|| __|¯ | |¯H G|_|¯|¯¯| |G||¯|¯¯¯¯¯¯¯¯ | | ____¯__BH | ¯ | ¯¯¯¯¯¯¯ B| | | H| |_| | ¯¯¯¯| |¯¯¯¯ |______| _| | |¯¯G P¯¯| |START | ¯¯| |¯¯ ¯|____| |¯¯¯¯ | | ¯¯¯¯| ¯¯¯¯| | |¯ ¯| |R R| ___ ¯|_|¯ TO TEMPLE <-|_ | _ __ | OF THE ORACLE | |_|R|____ |PG| | |________ | |R | | | |____ _________ | | S| |_______ |_ | ¯¯¯¯¯¯ |_ _| | |_|-------' ROOFTOPS OF ATHENS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Upon entering, smash some breakables and start climbing the overgrown ivy on a wall. Toward the top, the game prompts the player to do a backwards double jump (tilt analog stick down, press X, then X again) to reach the next part to climb. Kinda hard, but it's easy once the player finally does it -- keep in mind that "back" is relative for these actions. At the structure's apex, jump to the balcony, refill health/magic, and enter the current building. ...and here's the first battle with wraiths, the burrowing and uber-annoying enemy that owns razor-sharp claws. Although they're speedy and can avoid any damage in the floor, when they rise up, block their attack, grab 'em, and stick their claws in the floor. This makes them sitting ducks for any attack. A few legionnaires may appear during this fight, but once their secret is known, loss of life should be a distant nightmare. Upstairs the situation is the same, except a mace-shooting cyclops is joining in the festivities. Jab from the stairway (they can't leave flat floor area) and try to save the 2 health refills here for when they're really needed. On that 2F battlefield, go to the broken wall portion and search for an offscreen niche that has a Phoenix Feather and two red-orb chests [THIS CAN BE MISSED!] Downstairs is the exit, a Gorgon Eye is hidden behind some boarded-up wall portion there. Outside, some soldiers get blown up on a bridge. Run toward the foreground to find a red-orb chest sittin' pretty. Down near the former bridge, leap to a column with moss that can be climbed. Archers will be bearing down on Kratos from afar, so he'll have to use the mixture of jump techniques he learned a while back to get to safety in the doorway a double-jump away. Wraiths will be in the cramped passage beyond so don't rush in recklessly! Get revenge on the archers a short while later and kick down the wooden planks to make a small bridge...well, it's not useful or anything, but do it anyway. Return to the mossy pillar and jump to the adjacent one, and from there, the broken street section. A red orb chest is in plain view there, and a combo is up at the treasury's doorstep -- savepoint's there too. Don't go onto the roof yet, though; instead, go outside and across the bridge to where a ballista is sitting under the structure's eaves. Push it down the incline to a larger room with four small antechambers: three have junk, one has a switch for to work the floor spinner. Kill the legionnaires that jump around and use give the ballista a 180-degree turn (pull lever once, take ballista off, pull lever, put ballista on, pull lever again). The ladder the switch controls has a red orb chest upstairs, too. Destroy the reinforced wooden door nearby and talk with Zeus to get the [Zeus' Fury] ability. The magic refill nearby seems to respawn, also -- talk about Olympus' power! Kill the archers on the roof of this building when prompted to unlock the door to the east of there. ...but first, go back to the savepoint room's roof. Some minotaurs/harpies will be there to delay Kratos. Look for a ladder in one corner that leads up to the twelfth Gorgon Eye for a level-up. The 2nd rooftop has access to a small rope course, which leads to three red chests & two combos! Return back through the rope course and kill the minotaur & its cohorts appearing on the 3rd roof. There is a hidden Gorgon Eye chest off-screen of this roof, also. The raised edges can mostly be broken, but west side has a long strecth where Kratos can't. Find the corner near there and jump off, turning inward as he falls for a double-jump -- he lands right by the chest! Break some debris and jump to the moss-covered, larger 4th. There is a wooden plank there that gives access back to the first roof, so kick it down. Now, on the 4th roof is a small sparkle where Kratos can see a scene where a cowardly man will not raise the drawbridge. Hit him with Zeus' Fury and the way will be clear! A Phoenix Feather/Gorgon Eye twofer is in plain sight at the interior. Wraiths are in the passage beyond, and then an elevator. ATHENS TOWN SQUARE ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Now, Kratos will be back in the Athens Town Square portion where a scene with the town Oracle. A ladder now extends downwards to the level, so Kratos can get in a few extra kills with some wraiths/gorgons that have appeared. Near the upper savepoint, the three chests that couldn't previously be obtained're in plain sight. To get them, jump off the savepoint platform and use the 2nd jump to go inward, catching the outer ledge. Shimmy and align Kratos, then do a backwards double-jump to find the red orb, Phoenix Feather, and Gorgon Eye chests. Whew! Climb back up the ladder and head after the oracle, taken up the mountain path. Near where some bothersome legionnaires appear, part of the rock wall can be broken to find a red chest. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 06) TEMPLE OF THE ORACLE [WK06] _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |¯¯¯¯¯| |_ P _| | | | | |¯ /¯¯\__| | | ( (\___S | | ____/¯¯¯/¯¯¯\_) ) | |_ Suicide Bluff -| _/ \ \ \ \____/ |_ | | \_ _ \ \ \ \ | | | \ G\ \ ) ___|R|____ ¯ ¯¯ ¯¯¯¯¯ ¯¯¯ | | ¯| | R|_ | |¯| |P| |- "Save the Oracle" | | __ R|¯ | Courtyard |___ |____| _| | |____ |____ | _____ _| |__ |¯ ___ _|C C|_ __|G|__ | | / 1| |_ _| | |1 | | Infinite Harpy Hall --| ( (¯¯| | | |H| | \ \_| | |RAFTERS|S| | \|_ | | _| |_ |G|_ _|R| |_______| _¯ | | ¯_ |R|__| |__|R| |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |__ P | | R: Red Orb Chest | | S |¯¯ | H: Health Refill | ¯| |¯ | B: Blue Orb Chest | | | | G: Gorgon Eye | _| |_ | P: Phoenix Feather | |B H| | #: Connected Paths | ¯|_|¯ | S: Savepoint | |____________________| TEMPLE OF THE ORACLE ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Upon approaching, continue to see the Oracle dragged in by Harpies, who then attack the Spartan. Two Gorgons will join in as well, but their gaze can be broken by the Achilles Flip maneuver (Blades of Chaos Lv4) if you have it. Afterwards, the gravedigger says his piece and Kratos can enter the temple. Look around the environs for chests, including one in the upper-left/right of the place that can only be accessible by double-jumps! A Phoenix Feather and Gorgon Chest are among the catches. Inside, harpies will be crawling out of holes in the wall. Look for a Gorgon Chest on a ledge near the raisable gate with a combo chest beside it, then head opposite the temple entrance to where some movable statues are (and 2 combos behind). These warrior statues can be pushed in front of the holes to stop the infinite deluge of winged beasties at long last. Raise up the gate in a corner and take the staircase up to the rafters. Kill any remaining harpies and start the course. Beams will fall down ahead of time so there's not much trial and error to do. At the first intersection, go to the left until it comes near the far end of the room. Kratos can jump to a small ledge here and find the 18th Gorgon Eye behind a pane of glass! Other than that, simply let the course...take its course, where Kratos ends up on the other side near a save. PATH OF THE ORACLE ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Continue 'long to find some legionnaires. If Kratos has Blades of Chaos Lv4 by now, they'll be filleted in no time. The corridor leads to a massive backyard, with statues, reflection ponds, and the Oracle, dangling by a rope in midair. Before starting the rescue mission, search the lower courtyard for some red-orb chests -- there are three, but one will be a Gorgon Eye if 18 haven't been obtained so far. Now, there are two movable statues near the entrance, an elevator nearby, and a shimmering piece of floor with part of the railing cut out (above). Put a statue on the elevator and move it underneath the missing railing portion, then move the second statue on top of it -- this lets Kratos pull both around! Push the stack toward the locked door near there, so it's between the wall and the small structure near that locked door. Kratos can do some bunny hops up to there by standing on the door frame, leaping upwards, then using the pillar stack as a boost to get to the wall! This next part will be a timed course, with a little over a minute (~1:05) to get the Oracle before she falls to her death. Kratos must jump over some water wheels, climb vertically on a mossy wall, double-jump to a rope, navigate some thin beams, use another rope to reach the statue's ornamental pool, and then, finally, jump to the Oracle. If Kratos falls off at any time, so does the Oracle. Remember that Kratos can move practically at doubletime if the player uses the X-button to jump around during normal actions! Once saved, she will open the locked door nearby and also the gate of Athens, found in the "Road to Athens" portion where Ares was destroyin' junk. Before leaving, redo the climbing course and continue until finding the thin walkway portion. Kratos can find a Phoenix Feather if walks a beam towards the cliff there. When ready, go down the path the Oracle opened. SUICIDE BLUFF ¯¯¯¯¯¯¯¯¯¯¯¯¯ Save and look for a small stairway on the wall near there. Follow it to its inevitable summit and look for a 12th Phoenix Feather chest near the statue of Athena. Nothing else here, however. Descend and take the path across the "sword bridge" to find a spiral staircase leading down. A Phoenix Feather is underneath the staircase if y'look carefully enough. Jump into the next room to begin... _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 07) SEWERS OF ATHENS [WK07] _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ /\___ / \ (R /¯\ \ __ | |_ \/ -> \ \ | | \C\ ___| C | _\ \_ /RR |¯ \____\ /C/¯¯¯¯ \ (C(_______ Road to Athens \ R | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| ¯¯¯¯¯¯|C| | R: Red Orb Chest | _| | | H: Health Refill | |C |___ | C: Combo Orb Chest | |R | |____________________| ¯¯¯¯¯| | |C| |C| |¯ ¯| |ENTER| ¯¯¯¯¯ It just wouldn't be a game without the obligatory sewer level, huh? Wraiths and archers appear down near the first curb (take out latter first to avoid any interruptions). Even further down the tunnel is some minotaurs/archers. Medusa's gaze puts the big ones to rest pretty quickly. If you don't need the plentiful combo chests around, just leave 'em in case y'do. A red orb chest is hidden underneath the floor after the drop-off past the minotaur battle, too. Some jawbone-wielding cyclopses appear down the path, but remember that these can be petrified! Minotaurs and legionnaires join in the fun afterwards; oh, and archers too! Past the 2nd ledge of archers is a ladder ROAD TO ATHENS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ After climbing the staircase and pulling the lever, Kratos is back in the Road to Athens' starting area. At the savepoint area, hang a right and find the town exit the Oracle opened. A Gorgon Eye will be here if it wasn't found already (or if 18 haven't been obtained yet), and a combo chest is past there a bit...oh, and all that sand, heralding a new level! _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 08) DESERT OF LOST SOULS [WK08] _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _ |¯¯¯¯¯| _____|C| | |¯| |___ | ¯ ¯| SAVE| | |¯¯¯¯¯¯¯¯¯¯¯| CC | |¯ ¯| |_ _| ¯| |¯ ___ ___ _| |_ _____________ |C| / \/ | | \ _|C| / | C | \ | |/ SIREN _) |___| | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| / | | | R: Red Orb Chest | Exit | R | | C: Combo Orb Chest | | | |____________________| | | | R SIREN | | R |_ | | | R RUINS _| | R SIREN | | | | R |_ | | | | | | | | |_____________ _________________| | | _| | |C | ¯| |-ENTER Upon entering, Athena says killing the desert Sirens will open the path through the deadly sands, which obscure vision and make finding one's bearing difficult. Like anything, getting through by landmarks is recommended -- in this case, the cliffs surrounding the place are the constant. Using either as a guide will eventually bring Kratos through to the ruins on the opposite side where the first Siren is. The other two are diagonal (SW, SE) from there on the map, pretending the ruins are in the north for the purpose of this. Now, Sirens are not incredibly tough by any means -- they're more lithe than a gorgon and Kratos won't be able to get in too many hits before they move out of range. They shoot magical projectiles but can be overcome with a li'l persistence. Use the O-button to break their neck -- releasing all three of their earthly bodies opens the ruins' door (but doesn't calm the sandstorm). Backtrack to a combo chest should any of the minotaur helpers pose any sort of problem. There are red orb chests around the desert, but they can be kinda hard to seek out with the way the weather is. Save in the ruins and use the combo chests for healing purposes. Downstairs, a large conveyor belt can be found. The player can do this the hard way, but I suggest simply attacking the spiked wheel until it breaks and stops the dang thing. Once things are inert, pull the block from the tiny niche and start walloping the legionnaires that attack. If the conveyor was moving, Kratos would have to fend them off while kicking the stone block 'upstream,' but without movement, this should be a cinch. Before leaving, get the combo chest in the stone block's alcove. Further on, past the lift-up door, Kratos encounters a cliff -- blow the large horn and use the two combo chests if needed. The 2nd horn will vanish until 10 more sirens are murdered though (3 at a time). The Hermes Fury tech (R1, R1, R1) can be just as fast and useful if it finds a body to connect with. Afterwards, blow the horn and put this level in the history books. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 09) PANDORA'S TEMPLE / RINGS OF PANDORA [WK09] _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Pandora's Temple accounts for over half the game, so the map can't be to scale; however, few liberties have been taken in drawing it. |¯¯¯¯¯| ____ | |¯| | | |_______________|¯ ¯| | |RRRR __ S __________ CS | |___ |____| | | __ |_____| 6| | | /R/ ¯¯¯¯¯ ____|¯¯¯¯|___|¯¯¯¯|_____| | _/ /_ | C _ ___|/ C / Handle of Atlas | |¯|¯¯¯¯¯|¯¯¯|____| | | /_ _/ _ | _| |_|_R _| ____| |____/ / _|2|____|¯¯¯¯| | S |_| | | N / |C S CR _ | |P H|___| | |¯¯¯¯¯¯¯¯¯¯ |__ ¯|_| |____| |_ _| | | | |R| | | | |_|¯¯¯|_ |___| | | |___ _| ) ) ____ |___| ( ( | \ _|¯¯¯¯¯¯¯|¯¯¯| |C| Muse | |¯\C\ | SAWS | |S| |C| Key / \ \ ¯¯¯\___ POSEIDON'S _____| | | | | | | (RRRR )( C _ |_ CHALLENGE | CBELTS| 3 |_| | | |___ /\/ ___/ \___/ |_ |_ / |2|¯¯¯¯¯ ¯¯¯¯¯¯¯ | | |SHB |__/ /C/ |_ |____/ ¯ |¯¯¯¯|_| | ¯¯¯|_____, / |____ | CHALLENGE OF ATLAS | |¯|____| \/ |RBHRS | | _____ _| |_______ __ | |¯¯¯¯ | | |R | |S |____/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\_____|__|¯¯¯ B|¯| |R|¯|¯| | MUSE KEY ROOM -> |RR ___/ /¯¯¯¯¯¯¯¯¯¯¯¯¯\ \ARTEMIS |¯| 1 ¯ |¯| ¯RC| |__| / / /¯¯¯¯¯¯¯¯¯¯¯\ \ \¯¯¯¯¯¯¯¯ _| C|¯¯¯ /¯¯¯¯¯ / / / STATUE \ \ \ |R | Shield of _ ( ( ( TO HADES C. ) ) ) ¯¯¯¯¯¯¯ Zeus _|5|_ \ \ \ _____ / / / _______________ |R _ S| \ \ \_/ ____|___/ / / |1 HB| | |6| ¯¯¯¯\ _____________/ / ¯¯¯¯¯¯¯¯¯¯¯¯¯| | |C ¯ |¯¯¯¯¯\____ _ _ ____/ _____________| | ¯¯¯¯¯ | |_ |MH | | _| ¯¯¯¯¯¯¯¯¯|¯¯¯¯¯ |_ _| | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| __| |__ _ ______ Shield of Hades | R: Red Orb Chest | |R CP| |5|_| __ | | H: Health Refill | ¯¯| |¯¯ |_____| | | | B: Blue Orb Chest | ____ | | ____ __| | Muse Key | P: Phoenix Feather | / C|_| |_| C|C\ _____| __| \ |____________________| / / | ) |4 | _ \ \ \ /¯¯| |¯\ | / |¯¯¯¯¯¯¯|____|¯|_|¯|__|3|__) \ \/___| |__\/ / | 4 ____ <| |< ___| \ > >| |> > / |_______| |R|¯| |¯|P | ¯¯¯¯¯| |¯¯¯¯ / ¯ | | ¯¯¯| | | | Architect's Son's | ¯¯¯¯¯ | _| |_ Head ¯¯¯¯¯¯¯¯¯ |START| ¯¯¯¯¯ PANDORA'S TEMPLE ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Start by crossing the massive bridge and taking the left path at the lowered entrance gate. It goes down and under the bridge, leading Kronos to the east side. Latch onto the rock handle and pull until the rudimentary stairway is created; then, quickly climb the thing before it retracts. Talk with the man burning bodies and he'll have some harpies open the gate. Jump down to it and two armored cyclopses will climb up and have a row with Kratos. They're a lot quicker and can dash, so getting in some hits with Cyclone of Chaos [etc.] and back-rolling out of harm's way is recommended. Remember to use Achilles Flip when evading for a quick potshot. When three are defeated, the way is opened. Get the chests up near the entrance (Phoenix Feather!) and spin the crank to breach the interior. RINGS OF PANDORA ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Kratos is locked into a giant circular room upon entering. Follow in either direction to find a single door on the outer wall. Roll past the spike clamp traps until reaching a small room with archers in it. Save and find the nook with a switch inside. Press it and in the circular room, a switch descends and lets Kratos "move" the thing to find new doors. Also, two small handles emerge from the sculpture in the saveroom, but there's no need to use them yet. Besides the save room ("Temple of the Crystal Eye"), there are three other passages spinning the circular room can unlock. Do this twice and Artemis will give Kratos her gigantic blade, which comes with its own set of moves. Behind Artemis' portal is... THE CHALLENGE OF ATLAS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Artemis' blade will decapitate, detorsofy, and any other verb one needs to make up to describes its carnage -- quick and easy at Lv1, and it only grows in strength. Why not do this one first? Beyond the savepoint, Kratos is locked into an area where he can go buckwild on a series of enemy spawns: legionnaires come first, then gorgons with red beams (faster freeze), and then legionnaires with armor on the catwalk. Some archers are up there, too, near a switch that lowers a primitive plumbline down into a pit. There's a red orb chest hidden up there as well. On the challenge's 1F, enter the corridor and find a pile of rubble in a pushcart. Kill the gorgons in archers nearby and locate a floor button. When it's depressed, it switches part of the wall; when the thing's removed, it flips back. To solve this puzzle. Get as near to the wall as possible and do a powerful kick of the cart towards the button. When it's en route, move toward the wall and hopefully get into the alcove before the switch -- Kratos will then be behind the wall! Kill some legionnaires, get a red orb chest, and climb the ladder to reappear in the former room's 2F area. Jump across the gap to a [Shield of Zeus]! There's are 2 red-orb chests avaiable on the 2F level; one near the ladder platform and one by walking the rafters to the opposite side. Once the shield's obtained, return to the first room and take the ride the dropped plumbline (Kratos can only do this from 2F switch area). It's another hand-over-hand course where enemies try to get Kratos! Like before, the best way is to stun the enemy (Triangle) and kick them repeatedly (Square). Pick up the Shield of Hades on solid ground nearby to trigger a trap: defeat all the enemies within 'x' amount of time or be skewered by spikes! Artemis' Blade should make quick work of the un-armored legionnaires. It can be pretty harsh going through hordes and hordes, but Artemis' Blade may work better even w/o a longer range! Collect both chests, jump down to the plumbline, and climb back up. Back in the room with the floor button/switcheroo wall trick, having gotten both shields, put both in the strange door to unlock a stairway path. There is a savepoint at long last. This prefaces a huge room with moving sawblades, criss-crossing the floor. Ignore this crazy room's dual levers for a second, and exit east to a conveyor belt/machine smasher area (roll past), then a climbing course with armored legionnaires. Eventually, jump to a section of the wall that leads to a lever, dropping a chain spike to the ground below (functions as rope). This next part can be VERY ANNOYING, so saving back in the tunnel may help. The room adjacent to the climbing course can be annoying. Magic-shield legionnaires and a couple sirens must be defeated before the ground gives way and everyone plummets to their death. The preferred way is to destroy their shields with Plume of Prometheus or Rising Helios, then switch to the Artemis Blade for the quicker kill. Fun fact: I lost this battle so many times the game actually suggested I switch to easy difficulty... When all enemies are dead, quickly run to the altar and grab the [Handle of Atlas] to stop the trap and reopen the exit. Whew! A savepoint will have appeared at the Cliffs of Atlas' base, too. Back in the sawblade room, quickly flip both levers (furthest away first) and get inside the door! Shimmy along the wall to the pull-up door, and start killing the minotaurs/archers beyond. When all enemies are bleeding on the floor, put the Handle of Atlas in the crankbox near the Atlas statue and make the boulder go onto his shoulders. Following that, there's a small staircase nearby (with legionnaires...ugh!) to destroy, that leads up to a Phoenix Feather and red-orb chest near a switch. Pull that sucker to blow up the stone door on 1F with a boulder! Before descending try to get the two chests (red orbs) in the 2F alcoves. Both require a little jump trickery to get but there's no specialized strategy. Check behind the 1F Atlas statue to find a [Muse Key] also -- its legs can be seen sticking out from underneath! Downstairs, go out into the fresh air and look to the left for a red orb chest hidden in plain sight. Continue to the gravesite of the architect's son and pull the cover off. As for the graverobbing, steal the [Architect's Son's Head] which will be used for later. As the coffin rolls back to reveal a few chests below, continue for a cutscene and Kratos will end up back in the "Temple of the Crystal Eye", i.e. the first savepoint room of Pandora's Temple. RINGS OF PANDORA ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ There's a small mandatory armored legionnaire fight in the deactivated spike room, but from there, Kratos can use the architect's son's skull to open the skull door in the circular room, which allows access to the inner ring of the main chamber. It sounds complicated when described like that, but it's easy given the convenience of its location. Anyway, the inner ring has a massive roller that can flatten Kratos if he's in front of it. Wait for it to pass by and trail it until a stairway appears near a pool surrounding a statue -- the camera fixes onto a ladder there. To get to that ladder, wait for the roller to come around and jump onto it. Like a person walking on a log in the river, by going in the opposite direction of its spin, Kratos can keep his balance and stay on top. Keep doing this action until the ladder comes into view...then jump to the thing! It unhooks and'll hit the ground, giving easier future access. Also, the roller falls into a pit -- whee! Atop the ladder, open the red/health/blue chests and save. This starts... CHALLENGE OF POSEIDON ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Past the savepoint, Kratos will encounter a dusty arena area that immediately locks him in with a new enemy: cerberus. The large ones aren't that special but can spawn smaller ones which GROW into larger ones -- once they start to outnumber Kratos, things go south real quick-like. Thus, petrify the first large one before the smaller ones start interrupting Medusa's Gaze (unless it's Lv2+) and use the upgraded Blades of Chaos to dole out punishment. The ever-useful Achilles Flip can get a few airborne and thus easier to kill. Destroy the two horned cyclops near the movable crate that can serve as a shield to get close to the archers down the path, although the explosive arrows will still interrupt the pushin'. Destroy some cerberus pups up the path and come to a room with a lever in its center. Pulling it makes chests appear in a wall alcove for a moment before a gate goes up and/or spikes try to impale the raider. All are red-orb chests and can easily be gotten so long as Kratos back-rolls away immediately after the hunt. [1500 in all!] The exit leads to a cliff area where some stronger, nimbler legionnaire types make their first appearance. Watch their movements carefully and try to use Achilles Flip (or Lance of the Furies Air if Kratos has it) to get them off balance. The cliff grooves on one side allow our hero to climb higher. Upon finding a longer one to shimmy on, go to the "right" side which will lead to a 2nd Muse Key! Once it's found, simply shimmy the opposite direction to find the way forward, a savepoint room past some minotaurs. --- Continue along past some cages to a slope, leading to a room at the small summit. Grab the handle on the ground and return to the crank near those cages, which'll drop one to Kratos and allow him to push it up the slope. But of course, there has to be a challenge -- some respawning legionnaire types will try to prevent the cage from being pushed upwards. The confined soldier slides down if unattended, but can sit in place if left on one of the rocky portions of the slope. Kill the enemies, push him up to the next one, repeat as necessary. When reaching that room, maneuver the cage to the floor button which prepares the burners for a human sacrifice. Pull the lever and swallow the guilt for later! Downstairs, search either side of the room for a ladder leading up to a health refill and Phoenix Feather. Pull out [Poseidon's Trident] from its crystalline holder and Kratos will gain the ability to swim/breath underwater indefinitely! Save and jump in the pool nearest the health refill, searching for a hole in the bottom. This leads to a room with Cerberus pups and a wall lever that extends part of the wall back in the trident room, which has some harpies and 2 cerberuses when Kratos returns. Save and climb the wall, which leads to a tunnel with a combo chest beyond; then, a waterlogged passage. Swim along until a watery mermaid (nyad) figure is found. These daughters of Poseidon can be kissed with the O-button and may give gifts to those who do. This one...won't. Swim down from her position and reach a bifurcation -- one more Nyad will be behind the wall there and gives up a Phoenix Feather for a quickie makeout session. The passage on the left leads to a combo/red orb chest room guarded by some of those tougher legionnaire types; the right path is the way to go. Kratos will eventually come to a large cylindrical-esque chamber. From the fringe, charge up the dash attack with R1 and start into the room, because quickly, spikes and sawblades will try to trap our hero in and slice him up (instant game over). It should take three dashes to get through, barring any accidental direction changes. Once through, surface in the room beyond to find harpies and 2nd-level legionnaires that must be slain before the center lever can be pulled. Use a health/combo chest and pull the thing, which opens a door way back past the 2nd sunken room. Return through the sawblade chamber (camera is reversed, thankfully) and locate that path. At this junction, the lefthand wall can be reduced to rubble and a third Nyad found (no effect). Swim up to four red orb chests, 1500 in all! The area right of the savepoint has a hidden 4th Nyad on one side of the Poseidon statue, hidden behind a wall. This one will also give a Phoenix Feather, which should be the player's 18th and final one. At the statue's base, the hole leads into a "trap" room where a gigantic board is pushed down the watery corridor every so often and Kratos has to evade it (or he'll crushed at the far end automatically). How to evade? Swim down into the broken floor sections, then surface and boost-swim to the next section, etc. This is repeated three times only, then never again luckily. (If you're failing repeatedly, make sure to save after the 4th Nyad because it'll have to be done over and over that way). There's another hole at the end Kratos can enter. It leads to a large room with four minotaurs, a savepoint, a combo chest, and a lever that raises four large pillars from the water for a short while (~17 seconds). Up at the Amphitrite statue, two more red orb chests...although I think the right one is a Phoenix Feather if 18 haven't been collected yet... Either way, the secret to finding the exit is pulling the lever and swimming into the water, looking for a small alcove at the base of one of the pillars that emerged. At the bottom, the passage beyond leads back to the "Temple of the Crystal Eye" room in the Pandora's Rings area. RINGS OF PANDORA ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ So, how to find the third and last challenge? Return to the watery center of the Rings of Pandora, near where the ladder to Poseidon's Challenge was to start off with. Look of a hole in the floor that can now be entered by our new swimmer, which leads to the destination. However, if you collected both Muse Keys, find that room with the spinner crank in the circular area section and reap the reward: 750 in red orb chests and an extra 1500 from Zeus if Kratos stands on the central pillar thing. In addition, stand on the two side fountains and Kratos will gain a free upgrade to his health AND magic! Zeus is truly a merciful god. Anyway, back to the watery hole in the center of the Rings to find... CHALLENGE OF HADES ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _____ |H R| |¯ ¯| | | _| | | | ____|¯¯¯|_| | | |C __ C ___| | _|¯|__|¯¯¯¯¯|______|_| ____| | | _ | ____ B _____ ____| |_ _| |R|_| | |_____| _ | |¯¯¯¯¯¯|__| |__ |_ _|___ _| |_| |_ | |¯¯| |H | | H| | |_| _| |R |___| |__ |_ | |___S |_ ¯¯¯|_ | _ [ | X| | | 7| |¯| _| |¯E | __| |¯|¯ 7 | ¯¯¯ | |_| _ _|______|_| | |_ _|H| | | RRRR | _| | |___|_| |¯¯¯¯¯¯| | | H|_| RRR|C| |__ __| | |¯| ¯¯¯¯ C| | | |_________ | |_| |¯¯¯¯¯¯¯ | | HB __ | |_____| | ¯¯¯ |¯|S _| ¯¯¯¯¯¯¯ | | |¯¯¯¯¯|¯¯¯¯¯¯¯ ¯¯¯| | MHR MINOTAUR | |_____|_______ ____| | | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | ¯¯¯¯) | R: Red Orb Chest | ¯¯¯/ / | B: Blue Orb Chest | ( ( /¯¯¯| | E: Elevator | \ \/ /| | | X: Maze Exit | \__/ | | | #: Connected Paths | |_| | H: Health Refill | | | C: Combo Orb Chest | TO RINGS OF |____________________| PANDORA STATUE AREA Swim through the beginning tunnel until a surface point leads to a corridor near a large room. The locked door on one side is fashioned in a minotaur's likeness -- harbinger? Opposite this room's entrance is an exit stuffed up by rocks and junk. Save beyond, leave the healing/magic chests for later on, and enter the large n' creepy chamber past there. On one side of the room is a door that demands a blood sacrifice to get through. Accept the challenge. Centaurs will make their first appearance here. They're powerful, appear in groups of four, and have both close-range and projectile attacks. They can be juggled, however, which is one good thing. When the challenge is accepted two rings will appear on the lower floor -- Kratos must defeat an enemy here to make one flame appear. Thus, to open the blood sacrifice door, one must defeat 8 centaurs to leave. Use Achilles Flip/Lance of the Furies to weaken the foes, and use one of the health containers nearby if luck allows it. Go into the door when ready. Two combo chests can refresh Kratos, and three red-orb chests are accessible near the pull-up door. Beyond, a few easy traps: two lava pits with retracting floor pieces and some wall darts. Timed jumps and rolling will serve a player well, respectively. Kratos is locked into the dungeon for the next maze, which requires him to kill ALL enemies before leaving! First off: the first floor. Kill the gorgon and archers nearby, then find the twisty dead-end passage with a health refill having legionnaires a 2nd gorgon. The elevator is nearby...but that isn't all for this floor! Camera trickery makes it seem like the crumbled wall nearby is solid, but Kratos can pass through to find some more baddies: centaurs and another gorgon. The small connected passage has a red-orb chest amidst legionnaires and an archer or two -- that's all for the first floor! Go to the elevator and twist it up to the 2F area. Upstairs, kill some enemies and look for a section of the wall with glowing red eyes. This part can be pushed, revealing a large room with legionnaires and archers beyond. Health refill, too. Back at the initial fork, go the left way to find archers and a room with a huge crusher machine. Kill any enemy that appears near the exit gate, then wait for the crusher to retract far enough to enter the small antechamber that it normally covers, where a few legionnaire types are waiting. After that, a scene where the door lowers plays -- it leads back into the main chamber. Step on the switch there to raise the Hades statue from its bloody holding place, then search its sunken base for a lever that makes light pour from its mouth. A savepoint will now appear near its base, but save that for when Kratos climbs the statue and flips its head around (with crank at its nape) to allow access to the dark upstairs area. Luckily, it ain't dark for long -- flaming boulders will be constantly coming at Kratos, and he'll have to work 'upstream' and search the pull-up doors on either side of the room to find the real exit (3rd on the left from entrance, to wit). There's also a health & 2 red orb chests at the point nearest where the boulders enter the room. Through the left door described above, find the minotaur/archer mandatory battle in the caverns. Afterwards, go upstairs for some wussy legionnaires and a combo chest. The lower path leads to the destination, a hand-over-hand course where Kratos can de-torso enemies if his Blades of Chaos are upgraded fully. Past there, our hero's locked into a rail-less arena with legionnaires and minotaurs. Know that the Lance of the Furies [etc.] attack can blow foes off the side with its explosive force, but no orbs will be awarded. A ladder unlocks afterwards, leading to a twisting enemy-less passage that gradually works its way back to the Hades statue room, just way above in the rafters. The problem is that there are spinning machines with sawblades that would just love to make Kratos a paraplegic. Save beforehand and start the tightrope-walking. The path is rather clear; the dodging is the harder part. Kratos should be inert and double-jump RIGHT when the blade is about to cut him. This way, he doesn't descend and get cut up despite his best efforts! There are a few red-orb chests around should he be able to claim them. The last spinning sawmachine has a 'vacant' rafter attached to it that Kratos can walk on and get to a ladder, also on that machine. Above it all, balance-walk to a zipline which leads back to the area just before the minotaur room (2F). Spin the wall crank to make the large door's chains go slack, then walk along the catwalk -- it breaks and now serves as a ladder back upwards. Save, enter the minotaur room nearby, and approach the large door, and... BOSS: Armored Minotaur ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ The minotaur can be damaged from the ground, but it's much easier from the raised part on the back wall near the log-launching lever. Attack its face when it puts its hands up, and watch out for its grab-and-spit attack with its left hand. The dual hand clamp attack it uses can actually be avoided by rolling TOWARD the minotaur, which evades damage. After enough damage to its face, it blows a gasket; repeat this until all 8 on its body are blowing exhaust. After this time, each time it's "severely damaged" by Kratos, it will bounce around and land near its door, with an O-button prompt appearing above its head. Kratos will have to do a 7-button input involving only the LEFT ANALOG STICK, which may or may not make the battle harder for a player. Successfully doing this makes the Minotaur stand upright, dazed -- use the flaming log-launcher at the back of the room to damage its armor somewhat. Luckily, each time it's damaged it may drop health/magic orbs, which should hold Kratos over and allow a few mistakes. [NOTE: To evade its grab-and-spit attack, roll towards its non-moving hand! Should work like a charm.] Repeat the above twice until its armor is weakened to the point where Kratos can break it off (I prefer Rising/Falling Helios for damage, but Cyclone of Chaos is fast also). It takes five substantial hits to knock all its armor off, at which time the player simply has to beat the living crap out of it. Rage of the Gods works well on this end, although tactical playing to keep health high is more important since those health/magic drops end until its final "stun" state. Then, fire the log once more to impale it on the wall and end this once and for all. --- Its leg broke a hole in the door it came out of. Follow the stairway up to a savepoint, then a room with a bunch of chests and a casket. Kratos can steal the [Architect's Son's Head] with much effort, strangely -- why can he murder hordes of enemies but takes so long to rip apart a carcass? Return to the Minotaur room and inspect the entrance passage to get the Army of Hades spell, the last in the game. Souls of the dead help defeat enemies, and after a small mandatory test run, Kratos can leave whence he came. RINGS OF PANDORA ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Back in the central water room, swim down to the base of the half-sunken statue and use the newly-stolen skull to activate the door there. Water'll drain and Kratos can lift the pull-up door on the inner ring. Now, to finish this part of the level, the "crystal eye" sculpture in the statue interior has to light up. To do so, place the outer ring entrance on the Temple of the Crystal Skull savepoint area, then spin the middle ring to align with that. Finish by spinning the central statue to light up as well, then go to said temple and push the gemstone together to create the beaming sculpture. The ray of light connects and some scenes occur. Upon approaching the statue's new lever, Athena's voice says that Kratos is unable to return until Pandora's Box is recovered...meaning use the Muse Keys and get any still-possible phoenix feathers [etc.] before ascending. When Kratos pulls that lever, this incredibly long level is finally concluded!!!!! _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 10) CLIFFS OF MADNESS [WK10] _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Some areas, such as vertical climbing portions, have been simplified to fit to the map. Also, the "4" path leads to three red chests, but hasn't been mapped fully. Necklace of Hera \____ 2__ ___|RRRC| |RB| _ | _ | ¯¯ |3|_ |¯|___ _| |_|____| ___|¯¯| |_ | _ | _ |_| C | | ____| | |___|R|=====| | |_________| ___ | | |_______|_____| | ___| _| ___/ / | RHRR | _ ____ ___ | _ _|====|____/ ¯¯¯¯¯¯¯¯¯ |C| __|=|_ B| __| | |___| | | __ | | |EXIT| _| |_|_|4R| | | ¯¯¯¯ | 2¯ | | | |3|¯¯¯¯¯¯¯¯ | | ¯ _____ | | Necklace of Aphrodite -> | _R || ¯¯¯| |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |¯ ___|¯ ¯| _| | R: Red Orb Chest | _| |________| | | H: Health Refill | |_ R ______ | | B: Blue Orb Chest | | |¯| ____ H| | S: Savepoint | | | | | _ |¯ | C: Combo Orb Chest | | | | |H|1 ¯| | #: Connected Paths | |1|_| |_|__| | |____________________| ¯|S C | ¯| |¯¯¯¯¯¯ ___ |_ ¯|¯|=====|_ | |___| | | __________ _ _| | |B ___| | | |___| ¯¯¯¯| |__ ¯ _| |RR| |C S | ¯| |¯¯ _| |_ | H| ¯| |¯ START Upon entering the initial walkway, the Satyr enemy is introduced. It's quick, can't be juggled as long most of the time, and can attack Kratos pretty good when its hits connect. Like other enemies, juggling them is the way to break through their defenses -- use Achilles Flip primarily to juggle them, since it's initially a long-range move. Once three are murdered, continue to the first savepoint. To the right of it is a walled-in couple of red-orb chests that give about 2000 souls free of charge -- don't miss 'em! Continue along and fight a horde of legionnaire types who show their faces, then jump to the archer platforms that lead up to a zipline. Follow this to an elevator, up to another savepoint (that was quick!). If you wanna work for extra orbs, go the right path (rather than upwards) to a cavern where a satyr leads legionnaires against Kratos. They'll respawn and there are three satyrs in all (petrify?); afterwards, kill some more legionnaires up top. On the ground floor, a small cave leads to another elevator -- take it up and look for a rope with a block tied to it, which leads downwards. This is the same area the player could have arrived at should s/he have opted to go up the ladder near the 1st elevator, by the way. Now, there are two more paths to go. The upper one leads to a room with some spikes, a lever, and a crate. When the lever's pulled, a timer starts (not shown) and Kratos must push the crate under a small alcove on one side before spikes come up and kill him. Naturally, kicking the item whenever possible is the best way to go. The reward is a red-orb chest, and after jumping to a nearby alcove, a [Necklace of Aphrodite]. The necklace MUST be obtained to proceed, so don't miss it. Go to the lower path -- via the weighted rope -- and fight a couple satyrs. If the Blade of Artemis is fully-upgraded, it can really clean house by doing the "Ascension of Artemis" attack and cleaving them when they're laying on the ground. Fun times, fun times... Use Zeus' Fury on the archers across the way, then twist the crank to make the bridges closer together. They'll go back to their original position, so be sure to turn them past the nearest point in order to run there in time and jump...anticipate the jump! Another Satyr and archer duo is beyond, then it's back into the fresh air! Kill some minotaurs that appear and inspect a large switch to see that there are two slots for necklaces...hmm, we only have one. Find a ladder nearby and descend ("3" on map) to find some satyrs waiting for a play date, and archers behind them trying to snipe Kratos. Know that the enemies can be knocked off so that should help a bit. Use the zipline and spelunk in the cavern. Like usual, the gate seals Kratos in with a bunch of legionnaires and archers, but this time minotaurs are thrown into the mix. An adjacent room has chests on a ridge, only accessible by jumping off one of the higher movable objects, such as the T-shaped one. This room's purpose is that there is a block puzzle to solve before getting [Necklace of Hera], involving "Tetris"-like shapes. A ___ _ ___ _ crank in the room will spin the pieces into their appropriate | | | | | angles using the floor dial thing. All pieces except the tiny | |¯¯¯¯¯| | | 1x1 block will be used. When all applicable pieces are aligned | |¯| |¯ _| | as in the diagram to the left, the barricade will recede and |_|_|_|_|_|_| Hera's Necklace can be stolen. Once obtained, return to the re-opened cliffside, save at the new location, and ascend the ladder that was dropped. This leads to a vertical cliff-climb area. The exit ends up being the shortest way in this case: after going up a bit, look to the "right" where the rock edge thins and Kratos can jump that way. Repeat about five times and voila! The slower way is to the right, and it leads to a bunch more red orb chests (x4) that give about 1500 more once things're said and done. Pretty good! Back at the necklace placement area, put both in to make a extension come within jumping distance. BEFORE that, though, look for a red-orb chest near the Aphrodite's side. There's also an underwater tunnel accessible from this area that leads to three more hidden red-orb chests (not shown on map) behind some breakable panels. All in all, about 4000 extra orbs...don't miss these if you have a brain in your head! Now, back to the extended portions. Kratos has to stand on the tip, double- -jump to the next slab, then repeat a few times to get the highest. A scene where Kratos' backstory is learned, then more minotaurs/legionnaires! At the path's end, a pair of ropes swing, allowing the massive gap to be crossed via double-jumping. Up the elevator, the level ends in front of... _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 11) THE ARCHITECT'S TOMB [WK11] _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _______ |_| |___ EXIT _BELT ROOM_ |_ | |_______|_ _| | | | |_ |¯| |R| |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |_ S R| | R: Red Orb Chest | | |¯ | H: Health Refill | | ¯| | C: Combo Orb Chest | | |¯ |¯¯¯| | #: Connected Paths | _| |_ ___ | | |___ | S: Savepoint | | | |RH |_| |C|RR | |____________________| | | |¯¯¯| | ¯|¯ |¯¯¯| |_ 2 _| | |__2__| 1 | | 1 | | | |___| ¯¯¯| |¯¯¯ |S | ¯|_|¯ START Save and start jumping across the gap with platforms and sawblades -- take your time and anticipate where to land. Across the way, look for a statue on one side that can be pushed onto a button there -- don't do this, however. On the other side, find the pull-up door that leads to a combo chest and some 3rd-type legionnaires en route to the roof. Immediately while up there, get a couple potshots on the horned cyclops that climbs up, as cerberus pups will soon prevent that from happening. If things go south, use Rage of the Gods and Army of Hades. One of the roof ladders leads to orbs & health, while Kratos can walk on the crane in its initial position and get to the other broken ladder area (2 red-orb chests). Now, the main crane controls are on the highest part of the roof. Move the extension until the weighted block is hanging over the feeble part of the ground (it's cracked), then drop the thing using the lever at the crane's tip. Back down there, 3 horned cyclops will rear their heads and provide a show for Kratos -- stay away from the rail-less edges or Kratos may be knocked off! To solve the door-opening puzzle, do the following: drop weighted block on upper (outdoor) switch, push statue into hole's switch, step on switch near savepoint and dash across sawblade path to enter door. There's approximately 20 seconds to do the last portion. Inside, see what's become of Pathos Verdes III and take his wife's cranium for the door lock. Behind her, cross to a savepoint near 2 red chests, then the structure beyond. The stairway leads to the last trap, a conveyor belt room with respawning archers and harpies. Destroy all the archers on solid ground, then deal with the feathered friends. As we all know, these guys are weak defensively -- so use Lance of the Furies (Blades of Chaos Lv5) to take them out en masse. Just remember that Kratos can't stay on solid ground for too long or a fire-spewer trap will melt him into goo instantly. That's why Lance of the Furies should be used on solid ground (slow recovery = smushed by traps) then jump to the nearest platform opposite and repeat. Good area-clearer. After the trap ends, enter the far room and find the giant globe that houses Pandora's Box. Pull out a handle on one side and approach the box, which'll return Kratos back to Pandora's Temple. Haul that sucker to the entrance and then... _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 12) THE PATH OF HADES [WK12] _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ___ [END] _| |_ |_ _| |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | | | R: Red Orb Chest | ¯| |¯ | H: Health Refill | | | | C: Combo Orb Chest | __ _| |_ | S: Savepoint | | |R| |R| |____________________| Satyr-killing Area --| ¯|_|¯ | |¯ ¯| |__ |_ _| _|_| _ _|_| |R| |_|_ |¯| |_|_ |¯| |_||¯|¯ _|_| _|_| _|_| _| |_ |__HBS__| | |_ ¯¯| ____|___| |-- Hades Pillar Area | R C | | | |¯¯¯¯ __| |¯¯ |¯¯| | _|__| __ | | |_____|C | | |__ __| | |_____| "Kill All Foes" -| |_| _ Area | _ |_| | |_|_ | _|_| |__ |_|___ |_S C_| | | _ ¯¯| | ||_| | ________| | _ | __|______ ___| |R| | |RR |_ | | | ¯¯¯|¯¯¯¯¯ |______| | | ¯¯¯¯¯| R | | | |¯¯¯¯¯¯¯¯ |-- Spiked Log-rolling Area | |_________ | | |R _____ | | |_ | _ | | | | ||R| | | | _| |_¯ | | | |_ _| |R| | |_ _| ¯ ¯¯ |_ _| _ | | |R||¯| |¯||¯||¯||¯| |¯|¯ _¯ |¯||¯| |¯| |R| |¯| ¯ |¯|¯|¯|¯|¯| ¯ ¯|¯|¯ ¯ _|¯|_ |C S H| ¯|_|¯ START How macabre! This disgusting place is the last true level before the game's finished. A simple jumping course lays beyond, and has 2 red-orb chests to get. These lead to a larger platform where fiery 3rd-type legionnaires are wandering around. Luckily, they're of the same skill as they were in death, and Kratos sure has sent enough of 'em down here! Immediately following, a large "log-rolling" course...only these ones are made out of victims' sinews, bloody, and have huge knife/spikes to lacerate Kratos on. The first red-orb chest is easy to get just off the path's side, and there's another at the first intersection. The fiery archers here will fire three exploding projectiles instead of one, so it's in Kratos' best interest to kill them ASAP before any mishaps occur. There's another "log" parallel to that intersection, but get the offshoot perpendicular to it to find a red-orb chest with lots of contents. Okay, back to the parallel one. The next red-orb chest platform has a branch off to one side, that leads to another "big" red-orb bounty. Nearby, three logs are parallel with each other -- the middle leads to two red chests that contain a huge # of orbs. The 3rd one leads toward the exit although fiery harpies have something to say about that. Eventually, a savepoint! There are some moving platforms that near 6 archers. Save your magic and try to get through with tactics -- if their bows are lit up, they're going to shoot, so jump when it's mostly clear. A minotaur appears with them eventually. Now, two raised platforms on either side. The "right" one has four minotaurs to destroy near a combo chest; the left way has about the same but with more archers. Enemies can be knocked off with a quick combo (Ascension of Artemis + O-button on way down for instance). When all enemies on the three platforms are killed, Kratos will have access to what is affectionately called the "Hades Pillars." Let me explain: there are two huge rotating towers filled with spikes that Kratos must climb. If he gets hit once, he loses health and falls all the way back down. The key to winning is having a clear mind and jumping quickly up, with the x-button. If the player can't harness this, this might be the most annoying part of the game so far. [But hey, even I quit playing the game for these reasons. ;p]. At the top of the first is a red chest and combo, and at the top of the last, health/magic refills and a savepoint! The small jumping course beyond has one red orb chest, while the other path leads up to a couple fire satyrs! Oh no! Unfortunately, the player will have to slave away and repeatedly kill them to make parts of the exit bridge rise. Rob the two red chests nearby and then the last two enemies of the level: a pair of archers! Haha...serves 'em right. On the summit, someone drops a weighted rope down for Kratos. Climb up and emerge at... _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 13) TEMPLE OF THE ORACLE [WK13] _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ BOSS: Ares -> |¯| |H|_ |BRR| ¯| | ___| |____ | S | ¯| | | | |¯| | |- "Save the Oracle" | | __ | | Courtyard |___ |____| _| | |____ |____ | _____ | |__ ___ _| |_ _ |__ | / 1| |_ _| | | |_____| | ( (¯¯| | |1 _____ C| \ \_| | | | | | \|_ | |_| |_| | |_ _| | ¯ | | ¯ _| |_ |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | H B | | R: Red Orb Chest | | S | | H: Health Refill | ¯|_|¯ | B: Blue Orb Chest | | S: Savepoint | | #: Connected Paths | |____________________| Unlike the temple of yesterdays, this one's trashed and isolated from Athens Town Square. Save, collect any health/magic refills and enter the main hall for a "monster in the box" trap: mace-hand cyclops and minotaurs. Luckily for Kratos, they're all types found early in the game and are easier to kill, thusly. Gorgons are up the stairs accompanied by archers, then more of the latter in the balcony seating. In the corridor beyond there, minotaurs and archers. Whew! The courtyard where Kratos once saved the Oracle is now deserted and ruined, with only a savepoint. If any chests were left in the tiny mausoleums, they might still be there if previously left (?). The passage that leads toward the Suicide Bluff area is stocked with refill and red orb chests, so take 'em, power-up whatever and save again if needed. BOSS: Ares ¯¯¯¯¯¯¯¯¯¯ Ares' first form is not that difficult, to be honest. He can magically make his weapons -- an axe and hammer -- appear at will. He does a smash-and-swing combo with his axe, and a couple swings with his axe; both of these can be blocked completely. In addition, he can charge Kratos with brute strength and do a twofer combo with his weird back claw extensions. When damaged, Ares may drop loads of health/magic refills, which is why sniping him with long-range Blades of Chaos attacks doesn't really cut it. Block an attack and use Cyclone of Chaos [etc.] to stack the damage and get rewards. In fact, since Cyclone of Chaos is quick and multi-hit in nature, it can interrupt Ares a bit and let Kratos repeatedly chain it without fear of repercussion (50+ combo at times). I don't recommend using Artemis' blade as it's slow, the damage it does is not really comperable to Lv5 Blades of Chaos. The long combos it may use at max level simply leave Ares openings to beat the crap out of Kratos. Fun for a challenge, but for all practical purposes, go with the Blades. As the damage rolls in, Ares will block more attacks and start using his back claw spikes for semi-long-range damage, pushing Kratos away. Use Achilles Flip to get in close and deal a bit of hurt, which may give health/magic powerups in the meantime. His fire-breathing axe finishes off his axe combo from then on, spewing huge amounts of fire...still blockable, though! In the last third of battle, Ares will teleport somewhere and start spewing large numbers of fireballs. Roll-evading is about the only way to get through without incurring useless damage. During this time, it's a good idea to spam Army of Hades to start bruising him while he stands still. When his health is almost depleted, an O-button input plays for a "tug of war" game, then two more inputs let him stab the spikes into Ares back to end the battle. Kratos will then be sent into an alternate dimension of sorts where he must face off against his deeds of the past. He will then have to save his family all over again, versus clones of himself crawling out of the walls. Hugging the family (with o-button) will transfer some of Kratos health into them to keep them alive. Remember that defeating Ares in the first battle gave about 10,000 orbs so upgrade skills accordingly (read: ARMY OF HADES & POSEIDON'S RAGE). All abilities should be upgraded by now, actually. Remember that Kratos can use any magic for free during Rage of the Gods if his Blades of Chaos are Lv5! Okay, on the subject of Kratos clones, they don't have the same skill as their "prototype" but instead like to pester Kratos while others attack his family. A powered-up Blade of Artemis can really go to town here but's slow enough that things may go badly if the player's not good at wielding it. So, Blades of Chaos, like normal, work best. Finding time to hug the fam can be difficult, so use Army of Hades first to make the foes indisposed... Should the family die, it's game over; same if Kratos falls off the ever-crumbling platform. It doesn't help that a few clones use Zeus' Fury while hovering off the main area, or that most can't be knocked back by Lance of the Furies. Achilles Flip is still helpful, though. Kratos can defeat one instantly by doing an O-button slam, also, and it always give magic orbs. Yay! When clones with Artemis blades start appearing, immediately kill them in the desired fashion (O-button is quick) as they deal the most damage. They're slow, however. After completing the trial, the final FINAL boss can be fought. BOSS: Ares ¯¯¯¯¯¯¯¯¯¯ Kratos will have no magic or Blades of Chaos to fight this, and will instead be using the "Blade of the Gods", that has four attacks of its own, all physical-type. All can be useful except "Gift of Hades" which is COMPLETELY slow. The bar in the top portion represents the "tug of war" between the two fighters: Kratos is left side, Ares is right side. When one side is damaged, the other side gains health. To win, Kratos must have all of the health on his side. Needless to say, blocking is the key to conserving life here. Ares' will be using a sword of his own now. After he does his 4-hit combo with that weapon, use Poseidon's Gift (L1 + Square) to get in three quicker hits. A full explosion + claw extension combo cannot be blocked (evade with right analog!) but his weak "Army of Souls" type attack can. This battle's all about watching Ares and letting him make the first move. When his health gets lower, he summons four rock pillars, trying to crush Kratos between 'em; these can be evaded also by going to one side. Ares can be hit multiple times after that rock attack, also. All in all, don't be close-range unless the boss has just completed a close-range attack; do a few strikes and back away before he can even the score with that cheap explosion/claw combo. The more times he does the rock summon, though, the more 5- to 6-hit chain attack can be done. Also worth noting is that is the blades hit around the same time, there is an O-button mashing contest to see who gains the upper hand. If Kratos does it, and he should, he gains a lot of health and can daze Ares for a little while. When Ares' health is depleted, enjoy the ending scenes. _________ _______ _______ _ ______ _ \__ __/|\ /|( ____ \ ( ____ \( ( /|( __ \ ( ) ) ( | ) ( || ( \/ | ( \/| \ ( || ( \ )| | | | | (___) || (__ | (__ | \ | || | ) || | | | | ___ || __) | __) | (\ \) || | | || | | | | ( ) || ( | ( | | \ || | ) |(_) | | | ) ( || (____/\ | (____/\| ) \ || (__/ ) _ )_( |/ \|(_______/ (_______/|/ )_)(______/ (_) Afterwards, climb the steps to Mount Olympus and sit on the throne of Ares. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ GORGON EYES [GRGN] _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ LEVEL 1 - AEGEAN SEA ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ • After climbing the tall mast near the captain's quarters where the women're hiding, use the zipline to land at a new ship. There's a nondescript chest behind some debris that holds the item. • After defeating the large hydra and getting the Key of the Captain from the monster's innards, the escape route's zipline has a chest on it. LEVEL 2 - GATES OF ATHENS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ • After defeating Medusa and finding the ballista to blow the wooden door apart, an offshoot path leads down to a locked gate with the chest. LEVEL 3 - ROAD TO ATHENS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ • When entering the level and seeing Ares wrecking the city, go right down the bifurcation to find the exit to Desert of Lost Souls. It's closed for now but a chest is still there. • After finishing the minotaur puzzle, go down the street until a couple of legionnaire archers are found at a bend of the road. One of the houses has the chest on its 2F; use a raised platform adjacent to it for access. • Further down the road, near the second gorgon, is a house with the chest in its 1F. LEVEL 4 - ATHENS TOWN SQUARE ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ • After first meeting the frightened woman in the square's lower corridor, Kratos comes upon a room with ornate carvings and wall panels. On the left side of the room is a breakable one with the chest inside. • After following the frightened woman to the courtyard (where she stands on a broken balcony), Kratos must jump the gap and follow her. However, rather than the easy hop, double-jump while yawing left to catch the railing. This lets Kratos shimmy to the other side and he can do a backwards double-jump to another balcony where the chest's hidden behind a door. LEVEL 5 - ROOFTOPS OF ATHENS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ • In the room where the Wraiths first appear, the downstairs area has a section boarded-up. Break that area and uncover the nice surprise. • After collecting Zeus' Fury and killing the rooftop archers with it, there is a blocked door that will open. Follow it and destroy the shoddy wall to find the chest. • Climb to the treasury (has a savepoint) roof and look for a ladder in one of the corners not initially covered by the camera POV. It leads up to it. • After climbing the treasury roof, jump to the third roof, i.e. the one that gives access to the mossy side of a 4th larger one. Here, the raised edges of the roof can be broken, but on one side there is a long stretch where they can't. Go to the nearest corner and jump off; in mid-air, do a double-jump inward to land on the hidden balcony chest. • After killing the cowardly bridge operator, it's in plain sight within the next structure. • After completing the Rooftops of Athens portion, Kratos finds a bridge in Athens Town Square where a scene with the Oracle plays. After, cross the bridge and the three chests that couldn't be gotten previously are in view. Find the edge of the broken section near the savepoint and jump off; in mid-air, jump toward the section and Kratos will catch the edge hopefully. From there, shimmy and align Kratos with the chests, and a do a backwards double-jump to find 'em. LEVEL 6 - TEMPLE OF THE ORACLE ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ • In front of the temple, in plain sight behind some columns • Upon entering the main sanctum (where the harpies are crawling out of wall holes), look for ledge near the raisable gate to the left near the combo chest. Once the player gets 18 Gorgon Eyes, any future chests that would hold them are replaced with RED ORBS. Thus, if there are any past what's listed, I'd be happy to add them in if someone can pinpoint them. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ PHOENIX FEATHERS [PHNX] _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ LEVEL 1 - AEGEAN SEA ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ • None! LEVEL 2 - GATES OF ATHENS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ • After clearing legionnaires in the dock area, make way toward the elevator nearby. Instead of using it however, jump through the hole in the wall and swim to a lonely corridor. It contains the phoenix feather! • Past the room where Medusa is slain, and up the ladder, is a ballista that can be fired. Flip it 180 degrees and fire, revealing the chest behind a wall. LEVEL 3 - ROAD TO ATHENS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ • After clearing the petrify-minotaur-on-floor-button puzzle, go down the street until the first gorgon shows up. A house nearby will have the item on the first floor -- just beat down the door! • Further down the street, near the second gorgon, is another house with the feather in it. It's adjacent to the gorgon eye chest, so finding one is finding the other, practically. LEVEL 4 - ATHENS TOWN SQUARE ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ • Near the first savepoint (after the woman falls off a balcony), the chest is in plain sight down and to the left. LEVEL 5 - ROOFTOPS OF ATHENS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ • In the room where the wraiths first appear, go upstairs and find the chest sitting by itself. Right of there is is the chest in a blindspot, along with a couple red-orb ones, too! • After collecting Zeus' Fury and killing the rooftop archers with it, there is a blocked door that will open. Follow it and destroy the shoddy wall to find the chest. • After killing the cowardly bridge operator, it's in plain sight within the next structure. • After completing the Rooftops of Athens portion, Kratos finds a bridge in Athens Town Square where a scene with the Oracle plays. After, cross the bridge and the three chests that couldn't be gotten previously are in view. Find the edge of the broken section near the savepoint and jump off; in mid-air, jump toward the section and Kratos will catch the edge hopefully. From there, shimmy and align Kratos with the chests, and a do a backwards double-jump to find 'em. LEVEL 6 - TEMPLE OF THE ORACLE ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ • In front of the temple, in plain sight behind some columns • After rescuing the Oracle, redo the climbing course and continue until the thin walkway Kratos has to balance on is found. Do the first of the two, then move on the beam connected to the cliffwall -- the chest is visible on a small cliff above. • After rescuing the Oracle and leaving that courtyard, Kratos comes to the Suicide Bluff area. Instead of going across the sword bridge, find the stairway hewn from the cliff and follow it to the summit -- a chest is near the Athena statue. • Before entering the sewers (after crossing the sword bridge), check under the spiral staircase to find the chest. LEVEL 7 - SEWERS OF ATHENS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ • None! LEVEL 8 - DESERT OF LOST SOULS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ • None! LEVEL 9 - PANDORA'S TEMPLE ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ • After defeating the horned cyclopses following the bodyburner's dialogue, ascend the grand stairway and find the chest on the right side. LEVEL 10 - RINGS OF PANDORA ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ LEVEL 11 - CHALLENGE OF ATLAS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ • After obtaining the Handle of Atlas and using it on the statue past the room with sawblades, ascend the staircase nearby to reach the 2F of that statue room. The chest is off to one side with no effort taken to hide it. LEVEL 12 - CHALLENGE OF POSEIDON ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ • After burning a human sacrifice, continue to the room where Kratos can find Poseidon's Trident. On one side of the room is a ladder in the water that leads up to this chest. • In the underwater portion of the challenge, locate the first Nyad lazing above a hole. Continue down that hole to reach a bifurcation, where some blue can be seen moving behind a wall. Break it down with the R1's dash ability and kiss the Nyad with the O-button to get the Phoenix Feather! • Right of the savepoint in the "Flooded Passage" is a statue of Poseidon that leads down to a trap where Kratos must hide in floor grooves to avoid a machine pushing the current. Before going down into that trap, search to the statue's right for a Nyad behind the wall. This one gives up a Phoenix Feather as well. Once the player gets 18 Phoenix Feathers, any future chests that would hold them are replaced with RED ORBS. Thus, if there are any past what's listed, I'd be happy to add them in if someone can pinpoint them. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ENEMY LIST [ENMY] _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ UNDEAD LEGIONNAIRE ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ • Found: Aegean Sea, Gates of Athens, Athens Town Square, Rooftops of Athens, Challenge of Posiedon Slow, stupid, stinky, and...stupid, these sword-weilding suckers appear in droves and are easily killed in droves with Kratos' combos. If given the chance they may get in a few attacks, but when hit, often take a long time to rebound back into attack mode. Weaklings, to say the least, although in later levels they will be slightly faster, have jumping attacks, and have gained magic shields that can only be broken with certain abilities! A new kind appears during the Challenge of Posiedon, in which they now carry a sword and scythe, and have taken a few lessons in being nimble. The armor is thicker, they're tougher...and more annoying. LEGIONNAIRE ARCHERS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ • Found: Aegean Sea, Road to Athens, Athens Town Square, Rooftops of Athens, Challenge of Atlas, Challenge of Posiedon, Challenge of Hades, Cliffs of Madness, Architect's Tomb, Path of Hades, Temple of the Oracle (Destroyed) Just as dull as the sword-users, these archers are found in the most annoying of places for the player (high ground, somewhere out of reach, etc.) and fire projectiles with grim accuracy. Although physically weak, they rarely appear in small groups, so kill with compunction and remember to abuse that right analog stick (evasion). HARPY ¯¯¯¯¯ • Found: Aegean Sea, Rooftops of Athens, Temple of the Oracle, Challenge of Poseidon, Cliffs of Madness They're spry, they fly, they must die! These winged creatures with heads of women and bodies of something out of a disgusting horror novel appear and pester Kratos. They're easily killed if Kratos' blades can knock 'em down, although if he catches one with O-button, no experience is gained from them! Later on, they gain a new color palette, a bit better defense, and a new move: diving into the ground for a small area of effect explosion! WRAITH ¯¯¯¯¯¯ • Found: Rooftops of Athens Unlike their dull legionnaire counterparts, these wraiths are armored and own a pair of razor-sharp claws for slicin' and dicin'. Kratos can block their attack, but when they swarm him, watch out! Grabbing them with O and punching the cranium is quite a useful way to rid the world of their undeadness. MINOTAUR ¯¯¯¯¯¯¯¯ • Found: Gates of Athens, Road to Athens, Rooftops of Athens, Challenge of Atlas, Challenge of Hades Minotaurs are big, bulky bullmen wielding axes the size of Kratos. They block and attack with equal ferocity, and can strike down Kratos if he's not being careful. The weakspot (besides magic) is getting them airborne with a combo, such as Ascension, where the Spartan can rip 'em to shreds with his weapons. If Kratos kill them with the button-input (O-button repeatedly), they yield more orbs and some health. CYCLOPS ¯¯¯¯¯¯¯ • Found: Gates of Athens, Athens Town Square, Pandora's Temple, Challenge of Poseidon, Architect's Tomb, Temple of the Oracle (Destroyed) These lumbering beasts have huge armor, huge weapons, and huge attack power -- the spirit of super-sizing. The own a powerful "gun" arm that shoots the head of a mace, then retracts it. Weaken them with normal attacks until a minigame combo appears (ex: X, [], Triangle, [] ) upon which time they'll yield a lot more orbs. Later on, the cyclops are more primitive types and carry large jawbone clubs to bash Kratos with. They can bash, stomp the ground, pick him up if he's too near, and swing the club like a baseball bat! The easiest method is magic as usual, but barring that, roll in and get a few quick jabs, then backflip out of its weapon range; then, repeat! EVEN LATER ON, the cyclopses have massive armor and carry mean-looking clubs, and have grown speedier: dash attacks and swinging their weapon quickly like a scythe. There are many ways to deal with them, but Cyclone of Chaos can get in some hits and give enough time to back-roll out of harm's way. They have a 3-button input for the stylish kill, too. The best way to kill them is to leap high or higher than their head and use Cyclone of Chaos/Falling Helios to inflict massive damage, and combo them repeatedly. The foe should stand there and do nothing until Kratos descends further! GORGON ¯¯¯¯¯¯ • Found: Gates of Athens, Road to Athens, Athens Town Square, Challenge of Atlas, Challenge of Hades, Temple of the Oracle (Destroyed) These snakish women have one of the cheapest abilities found in God of War: a petrification beam. Should Kratos be petrified, he can be instantly killed by the opponent's strike; thus, the best way to defeat them is evade their beam(s) and juggle them in the air -- such as Apollo's Ascension + Apollo's Offensive. Wrenching their heads off (with left analog stick button input) always yields magic orbs! SIREN ¯¯¯¯¯ • Found: Desert of Lost Souls, Challenge of Atlas These screamers wander the sandstorming desert and attack Kratos with magic orb projectiles. Although they aren't tough themselves, a few may appear with minotaurs in order to stack the deck in their favor. Kratos could easily rip one apart but they're so slippery and lithe that most combos hit thin air! Wearing 'em down and breaking their neck afterwards is the way to go. Just watch out for their suction attack which leaves Kratos open for damage, even if he's blocking! CERBERUS ¯¯¯¯¯¯¯¯ • Found: Challenge of Poseidon, Architect's Tomb Gigantic and fearsome, the cerberus can spew fire and shoot projectiles as well as back up its long-range attacks with physical nonpareil. However, this isn't the annoying factor. A large one can spawn several smaller ones, which can then grow into large ones as well! If the litter of pups grows starts to outnumber Kratos, things can get bad FAST. Thus, it's always wise to petrify a large one and then go all out on the smaller ones, making sure all get a bit of damage to stop their growth spurts. The non-spawning types that show up later on are resistant to petrification, however. CENTAUR ¯¯¯¯¯¯¯ • Found: Challenge of Hades This half-horse, half-human monster gets the best of all worlds: speed in all things it does, annoying interruptive attacks, and both close-range and long- -range strikes. However, they can be knocked off-guard and juggled by such skills as the Achilles Flip, which is good since they usually appear in gangs of four. SATYR ¯¯¯¯¯ • Found: Cliffs of Madness, Path of Hades It's quick and has some hard-hitting combos that can capitalize on weakspots in Kratos' attack. The thing is purely close-range! Like other enemies, the best way to slog away at it is to get it airborne with Achilles Flip or some other ascension-type attack. The downside is that the satyr may recover and start guarding, letting some multi-hit strikes get blocked. Still susceptible to petrification though, although if they appear with any cohorts it may not be an option for long... _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ WEAPONS/MAGIC [WPNG] _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ___________________________________________________________________________ | ORB # | EFFECTS Blades of Chaos | |¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | ---- | Weak attack, mediocre range, not many combo options | | 1500 | Learn: Apollo's Ascension, Apollo's Offensive, Hermes Rush, | | | Hermes Stomp; Can now use Rage of the Gods when meter is filled | | 2250 | Learn: Cyclone of Chaos (also Air), Spirit of Hercules, Valor of | | | Hercules, Hades Revenge (for use with Hades Reverse parry tech) | | 3750 | Learn: Rising Helios, Falling Helios (Air), Hermes Fury, Achilles | | | Flip. | | 9000 | Learn: Lance of the Furies, Lance of the Furies (Air), Might of | | | Hercules, Athena's Blessing (Rage of the Gods = infinite magic) | |_______|___________________________________________________________________| ___________________________________________________________________________ | ORB # | EFFECTS Blade of Artemis | |¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | ---- | Learn: Wrath of Artemis, Revenge of Arrtemis, Ascension of Artemis| | | and Retribution of Artemis. | | 3750 | Blade power increases | | 10000 | Blade power increases | |_______|___________________________________________________________________| ___________________________________________________________________________ | ORB # | EFFECTS Poseidon's Rage | |¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | ---- | Low damage, small area of effect | | 1650 | More damage, larger area of effect, spin attack function | | 4500 | More damage, larger area of effect; Learn: Wrath of Poseidon | |_______|___________________________________________________________________| ___________________________________________________________________________ | ORB # | EFFECTS Medusa's Gaze | |¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | ---- | Slow petrify beam, single-target | | 3000 | Faster petrify beam; Learn: Gorgon Flash, Gorgon Flash (Air) | | 7500 | Better petrify beam; Learn: Gorgon Rage | |_______|___________________________________________________________________| ___________________________________________________________________________ | ORB # | EFFECTS Zeus' Fury | |¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | ---- | Slow-loading long-range damage, single-target | | 750 | Strong attack, can charge bolts, faster firing rate | | 3500 | Stronger attack, Learn: Might of Zeus | |_______|___________________________________________________________________| ___________________________________________________________________________ | ORB # | EFFECTS Army of Hades | |¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | ---- | Souls of the dead aid Kratos in defeating the enemies | | 4500 | Souls of the dead are more plentiful and stronger | | 10000 | Souls of the dead are even more plentiful and stronger | |_______|___________________________________________________________________| _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ UNLOCKABLES [LCKB] _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Found under the "Treasures" section of the main menu, the player can see get special options by beating the game on various difficulties. ______________________________ _____________________________________________ | UNLOCKABLE | OPEN BY... | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | The Making of the God of War | Available at any time | | God of War Trailers | Available at any time | | Credits | Beat game of any difficulty | | Deleted Levels | Beat game of any difficulty | | Heroic Possibilities | Beat game of any difficulty | | Vision of Ancient Greece | Beat game of any difficulty | | Monsters of Myth | Beat game of any difficulty | | The Birth of the Beast | Beat game on any difficulty | | God Mode | Beat game on any difficulty | | Character Graveyard | Beat game on any difficulty | | Challenge of the Gods | Beat game on any difficulty | | In-Game Movies | Beat game on any difficulty | | A Secret Revealed | Beat game on God Mode | | The Fate of the Titan | Beat game on God Mode | | Additional Costumes | Beat all 10 Challenge of the Gods | | Secret Message 1 | Beat game on God Mode | | Secret Message 2 | Destroy Minotaur/Ares statues at Olympus to | | | find a scrambled phone number to call that | | | applauds your bravery, etc. | |______________________________|_____________________________________________| _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ V. UPDATES & CONTRIBUTIONS [UPDT] _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 06-18-08 --------------+ Added to GameFAQs CONTRIBUTORS ¯¯¯¯¯¯¯¯¯¯¯¯ None yet...section is lonely. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ VI. LEGALITY [LGLT] _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ This document is intended for private home use ONLY, and may not be reproduced through electronic or commercial means without the expressed consent of the author (P. Summers). It cannot be hosted, edited, or distributed for profit, and may not be given away as an add-in/gift to bought items. All rights are reserved to respective parties, even those not explicitly stated herein. Those who find this document on sites not listed below should e-mail the author (me). Thanks for reading this, and thanks for respectin' FAQ authors. Allowed Sites: Disallowed Sites: • Gametalk.com • cheatcc.com • GameFAQs.com • MyCheats.com • Neoseeker.com • Gamesradar.com • Supercheats.com • Honestgamers.com E-mail for permissions at: • Cavesofnarshe.com shotgunnova[@]gmail.com ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ THE CARNIVAL SIGN THREW Document © Shotgunnova 1997-2008 (and countin'!) COLORED LIGHTS ACROSS HER FACE, God of War © respective owners BUT I COULD TELL SHE WAS BLUSHING E N D O F D O C U M E N T