THIS FAQ IS DEAD! I received an e-mail from Rockstar Games which told me that they do not accept any suggestions - this means that this FAQ is now obsolete and pointless. ----- Original Message ----- From: Mouthoff@ROCKSTARGAMES.COM To: Ace_NoOne@gmx.net Sent: Tuesday, February 19, 2002 5:25 PM Subject: RE: GTA3-feedback Hi Ace_NoOne, Thanks for the input. We do not accept suggestions for our game but it is great to see what you think of the game. We appreciate you and all of our fans taking the time to let us know what you would like to see in our games regardless. Thanks a lot and I did read the FAQ. Rockstar Games ---------------------------- Please do NOT send any flame-mails etc. to Rockstar Games; that wouldn't change anything and you would only prove your immaturity. //=======================================================================\\ || || || |¯ |¯| /¯\ |\| |¯\ ¯|¯ | | |¯ |¯ ¯|¯ /¯\ | | ¯|¯ |¯| | | | || || | | |¯\ |¯| | | |_/ | |¯| |¯ |¯ | |¯| |_| | |_| | | | || || ¯ ¯ || || || || |¯ |¯| | ¯|¯ | |¯ | |¯ |\/| _ |¯ /¯\ |¯| || || |_ |¯\ | | | |_ | ¯| | | |¯ |¯| |_|¬ || || ¯ || || || \\=======================================================================// game (platform) - Grand Theft Auto 3 (PlayStation2) author (e-mail) - Ace_NoOne (Ace_NoOne@gmx.net) FAQ-version - 0.6 last update - February 8, 2002 ASCII-art in title - ASCII-text Generator (yes, I know it looks crappy) This FAQ must not be sold, reprinted or edited without the explicit permission of the author. SEND ANY FEEDBACK TO Ace_NoOne@gmx.net - THE SUBJECT OF YOUR MAIL MUST CONTAIN THE WORDS "GTA3 FAQ"!! ---------- TABLE OF CONTENTS ---------- I. History II. Introduction III. Suggestions A. Missions B. Vehicles C. Weapons D. Artificial Intelligence (AI) E. Misc. IV. Final Notes and Requests (IMPORTANT - READ!!) --------------------------------------- ---------- I. HISTORY ---------- Nov. 28, 2001 / v0.1: - first version with only a few self-made suggestions Nov. 31, 2001 / v0.2: - new suggestions added - several corrections in layout, spelling etc. Dec. 3, 2001 / v0.3: - new suggestions added - introduced sub-sections for the SUGGESTIONS-part Dec. 4, 2001 / v0.4: - new suggestions added Feb. 1, 2002 / v0.5: - new suggestions added - added sub-section "Artificial Intelligence (AI)" Feb. 8, 2002 / v0.6: - new suggestions added Feb. 12, 2002 / v0.7: - new suggestions added - corrected some typos, reformulated some parts Feb. 19, 2002 / v1.0 (final): - received an e-mail from Rockstar Games which told me that they do not accept any suggestions - this means that this FAQ is now sentenced to death -------------------------------- ---------- II. INTRODUCTION ---------- Well, this is my first game-FAQ ever, so I'm pretty sure not many people will actually care about it... However, to the important stuff: GTA3 is one of the best games I've ever played, but it is - of course - not perfect. And this is why I created this FAQ: I want to gather all suggestions that would make this game even better. These suggestions will then be sent to the developers with the hope that they will either release an update/addon for the PS2-version of GTA3, consider the suggestions for the PC-version of GTA3 (this would make many PS2-owners who already got GTA3 for their console buy the PC-version too), or at least make them use some of our suggestions for a possible successor; "Grand Theft Auto IV"... -------------------------------------- ---------- III. SUGGESTIONS ---------- A. MISSIONS ¯¯¯¯¯¯¯¯¯¯¯ - long checkpoint-race at airport - races against opponents (similar to the "Turismo"-mission), but on a traffic-free raceway indicated by barriers (to make a difference to the checkpoint-races) - missions in which the AI drives the car and you shoot out of the car from the back-seats (i.e. free aiming with crosshair, from 1st person view) - be a weapons-dealer: find weapons, sell them to gangs - the paramedic-, firefighter- and vigilante-missions should offer more variety - examples: * paramedic: patient gets heart-attack in the car and must be taken to the nearest "back-alley"-doctor * firefighter: rescue a kitten from a tree, break up a riot by "shooting" the rioters with the water-cannon * vigilante: get some donuts at the local donut-store and take it to the other cops in the police-station * taxi-driver: get a Stretch-limousine and be the chauffeur for some celebrities - stunt-missions, like driving on two wheels (with the help of a ramp) or jumping over a bunch of cars - driving-school-missions (e.g. to obtain a taxi-license) with slalom-runs through plastic-cones and a lesson where you have to stick to the traffic-laws B. VEHICLES ¯¯¯¯¯¯¯¯¯¯¯ - larger variety of cars: currently, there are too many cars of the same type (e.g. Banshee, Stinger, Infernus and Cheetah - all four high-speed racers with marginal differences and similar look) whereas some other types of cars are possible new types: * "A-Team"-van (this would be the ultimate 0wn4g3-car, presupposed that it's easy to get it drifting just like B.A. does in the TV-show) * "Module Car": a car with editable characteristics; accelleration, speed, grip (for drifting), coachwork (e.g. a list of all car-models available in the game) etc. - characteristics editable through a multiple-choice menu which pops up when pressing R3 while driving the car (the perfect bonus-car!) * hovercraft / amphibious vehicle (can drive on land and sea) * monster-truck * ATV (All Terrain Vehicle) / quad-bike * an attachable trailer for the Linerunner (that trailer could also be unhitched and used as a stunt-ramp) * motorcycle * water-plane (can take off and land on water) * helicopter - the Dodo should be replaced by a toy-plane * with ¡intact wings! (maybe with a tight altitude-limit; the PS2 is powerful, but its resources are still limited - and the GTA3-engine certainly wasn't made for being a flight-simulator) * with an integrated bomb which can be activated/deactivated with the R3-button (similar to the RC-racer's bomb, but with an ON/OFF-switch) * that should be properly trimmed-out (i.e. if you don't press up or down and are at full speed, it automatically flies horizontally) * 3-axis-controls: left analog-stick controls pitch (up/down) and roll (spin left/right around the horizontal axis), right analog-stick controls yaw (turn left/right around the vertical axis) - the Rhino-tank should have caterpillar treads instead of wheels - just like a normal tank (-> it could turn without having to drive forwards) C. WEAPONS ¯¯¯¯¯¯¯¯¯¯ - ability to drop weapons, maybe from a simple inventory-menu (the baseball-bat, for example, is rather useless later in the game, and it increases the list of weapons you have to scroll through till you get to the desired weapon - this does often result in your own death because you couldn't react fast enough when there's an enemy) - "energy-bar" that indicates the strength of a grenade- or molotov-throw - silenced weapon for killing people without alerting anyone D. Artificial Intelligence (AI) ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ - faster and cleverer reaction of the traffic to emergency-sirenes (e.g. no sudden blocking of the road anymore - no matter if intentionally or not - when a police-car with activated sirene is coming from behind) - improved criminal-tracking-system for the police; instead of always knowing where the player (i.e. the criminal) is, the police should have to locate him first: * less than three stars: as soon as a police-car (or -officer on foot) spots the player, the actual chase begins - until the player manages to get out of sight again (and maybe, a car-change or -respray would be required too) * three and more stars: the helicopters keep tracking the player and report his location to the ground-units (and thus make the chase more challenging because it is hard to get out of sight without destroying the helicopters) - improved driving-skills for the police-cars: * less frequent pedestrian-kills by police cars that are chasing the player (it just looks paradox when the police keeps killing pedestrians all the time... ) * more careful/skillful driving in general, i.e. less running into streetlights or walls when chasing the player (and thus making the pursuits more challenging) - the police should also (try to) arrest AI-criminals (e.g. gang-members that are shooting at the player, but also simple robbers - basically everyone who breaks the law) E. MISC. ¯¯¯¯¯¯¯¯ - EVEN MORE CHATTERBOX-RECORDS!!! - multiple-choice menus for * color-selection at Pay&Spray-shop * mission-selection (after having beaten the game) * weapon-selection at AmmuNation and hideout * making your car bullet-proof (similar to the Patriot you get from that corrup cop) in a special shop * skin/clothes-selection for the player-model (after having beaten the game) - there should be a fourth city-section; this section would consist of * a huge (!), flat parking space with a few ramps where you just can drive and perform stunts without any obstacles (i.e. traffic, police, walls etc.) * an extensive grass-field with some hills to practice offroad-driving without having to care for anything but your wheels * a raceway (something like the "Laguna Seca"-raceway) - 1st person view in walking-mode should be available for all weapons (selectable through SELECT, just like any other camera-position) - walking in 1st person view should be enabled - vertical aiming for the Rhino's tank-turret (i.e. right stick up/down moves the turret up/down - similar to the fire-truck's mounted firehose) - there should be a tachometer (displays speed and RPM) when driving a car - larger range of use for money: currently, money is only needed for buying weapons (except for the "Bomb Da Base"-mission where you have to give 8ball $100,000 before you can start the mission), and there is never really a shortage of money (and thus no challenge in that way) possible utilization for money: * bribe gang-bosses in order to make them stop shooting at you * buy rare cars * hire body-guards that shoot at any enemies that threaten you - ability to disguise, e.g. to deceive a gang in order not to be shot (whereas the Police, FBI, Army, Ambulance and Firetruck are to be considered as one "gang") - gangs should not shoot at you when driving in one of their cars (whereas the Police, FBI, Army, Ambulance and Firetruck are to be considered as one "gang") - ability to turn off traffic after having beaten the game - snowy/icy weather - ability to change daytime and weather (preferably in an special section of the options-menu which becomes accessable after having beaten the game) - shooting people out of cars (e.g. using the sniper-rifle to blow the driver of a Stinger-cabrio out of his car) - ability to edit the names of savegames - slower passing of the time (e.g. 1 minute real time = 10 seconds game-time) - a review-function for the last 30 (More? Less?) seconds (to re-view cool jumps, driftings, crashes etc.) - when walking over an adrenaline-pill, it should not be activated immediately but rather tucked away for later use (e.g. when pursued by the police or when doing a rampage-mission) - faster scrolling in the stats-menu - the phenomenon of many identical cars appearing in a bunch (e.g. when driving a Securicar, there are suddenly lots of other Securicars on the streets - although there had hardly been any of them before) should be diminished - there should be more interaction with the gangs, somewhat like in GTA2 where you could dynamically gain or lose respect from the various gangs, e.g. by doing jobs for them or by killing some members of the rival gangs (this would also mean that the gangs don't shoot at you if they respect you a lot) - there should be a radio-station for hard rock- and punk-music - the stadium and some more buildings (such as the SupaSave-supermarket) should be accessible (similar to AmmuNation or the toilets in the Belleville Park) - some damage-types (such as fire or falling-damage) should directly affect the health-points (instead of reducing the armor first) -------------------------------------- ---------- IV. FINAL NOTES AND REQUESTS ---------- - if anyone has good connections to the developers and thus could tell me a mail-address I could send this FAQ to (I didn't get any response after having sent some e-mails to Rockstar), that would be GREATLY appreciated - send in your suggestions in order to help me expanding this list - send in your feedback about layout, document-structure (e.g. suggestions for a new sub-section in the SUGGESTIONS-part), typos, grammar-faults, (in)comprehensibility of certain suggestions etc. - if you want to be informed about new versions of this FAQ, send me a mail and I'll add you to the mailing-list (Are there any free newsletter-services on the 'net so I don't have to administrate the list of subscribers manually?) SEND ANY FEEDBACK TO Ace_NoOne@gmx.net - THE SUBJECT OF YOUR MAIL MUST CONTAIN THE WORDS "GTA3 FAQ"!! (Flaming is welcome too; I can always use a good laugh these days... ) -------------------------------------------------- <-------------------------------- 75chars --------------------------------> --- EOF ---