+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | G R A N D T H E F T A U T O: S A N A N D R E A S | +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ GAME: GRAND THEFT AUTO: SAN ANDREAS PLATFORM: PLAYSTATION2 GENRE: ACTION CREATOR: Rockstar Games. Copyright 2004 AUTHOR OF THIS FAQ: Kevin Butler AKA War Doc E-MAIL: kevinb(at)technologist(dot)com FAQ VERSION: 1.32 ------------------------------------------------------------------------------- TABLE OF CONTENTS UNIT I: INTRODUCTION 1. Legal Stuff 2. Version Information 3. Acknowledgements 4. Welcome 5. Overview 6. Taking Control UNIT II: MISSIONS 7. Los Santos 7.1 Starting Path 7.2 Sweet Path 7.3 Big Smoke Path 7.4 Ryder Path 7.5 OG Loc Path 7.6 C.R.A.S.H. Path 7.7 Cesar Vialpando Path 7.8 Los Santos Conclusion Path 8. Badlands 8.1 C.R.A.S.H. Path 8.2 Catalina Path 8.3 Truth Path 8.4 Cesar Path 9. San Fierro 9.1 CJ Path 9.2 Jizzy Path 9.3 Woozie Path 10. Desert 10.1 Toreno Path 10.2 Verdant Meadows Path 11. Las Venturas 11.1 Four Dragons Path 11.2 Truth Path 11.3 Caligula Path 11.4 Madd Dogg Path 11.5 C.R.A.S.H. Path 11.6 Robbery Path 12. Return to Los Santos 12.1 CJ Path 12.2 Sweet Path UNIT III: 100% COMPLETION 13. Asset Properties 13.1 Los Santos 13.2 Badlands 13.3 San Fierro 13.4 Desert 13.5 Las Venturas 14. Challenges 14.1 BMX Challenge 14.2 Chiliad Challenge 14.3 NRG 500 Challenge 14.4 Lowrider Challenge 15. Completion/Action Taskings 15.1 Los Santos Tags 15.2 San Fierro Photographs 15.3 Las Venturas Horseshoes 15.4 Oysters 16. Exports/Imports 16.1 Exports 16.2 Imports 17. Gym 18. Races 18.1 Los Santos 18.2 San Fierro 18.3 Las Venturas 19. Safe Houses 19.1 Los Santos 19.2 Badlands 19.3 San Fierro 19.4 Desert 19.5 Las Venturas 20. Schools 20.1 Boating 20.2 Driving 20.3 Flying 20.4 Motorcycle 21. Shooting Range 22. Stadium Events 22.1 8 Track 22.2 Blood Bowl 22.3 Dirt Track and Kickstart 23. Vehicle Missions 23.1 Burglar 23.2 Firefighter 23.3 Paramedic 23.4 Pimp 23.5 Taxi Driver 23.6 Train 23.7 Vigilante 24. Summary UNIT IV: NON-100% ITEMS 25. Arcade Games 26. Gambling 26.1 Blackjack 26.2 ITB 26.3 Pool 26.4 Roulette 26.5 Slots 26.6 Video Poker 26.7 Wheel of Fortune 27. Girlfriends 27.1 Barbara 27.2 Denise 27.3 Helena 27.4 Katie 27.5 Michelle 27.6 Millie 28. Flowers 28.1 Los Santos 28.2 Badlands 28.3 San Fierro 28.4 Desert 28.5 Las Venturas 29. Triathlon 30. 2-Player Fun 31. Unique Stunt Jumps 31.1 Los Santos 31.2 Badlands 1 31.3 San Fierro 31.4 Desert 31.5 Las Venturas 31.6 Badlands 2 UNIT V: APPENDIX 32. Businesses 32.1 Food 32.2 Paint 'n' Spray 33. Car Modification 33.1 Loco Low Company 33.2 Wheel Arch Angels 33.3 Transfender 34. CJ's Look 34.1 Clothing 34.2 Barber Shops 34.3 Tattoo Parlors 35. Law Enforcement 36. Statistic Gauges 37. Vehicle Guide 37.1 Automobile 37.2 Bicycles and Motorcycles 37.3 Helicopters and Planes 38. Weapons and Items UNIT VI: CONCLUSION 39. Conclusion _______________________________________________________________________________ To find a particular chapter or subchapter do the following: 1. Highlight the chapter or subchapter name you wish to find. 2. Press CTRL-C 3. Press CTRL-F 4. Press CTRL-V 5. Press CTRL-F 5. You will arrive at the desired chapter or subchapter. _______________________________________________________________________________ ************** ********************************* U N I T I ********************************** ************** +=================+ | 1. LEGAL STUFF |============================================================ +=================+ This guide may not be reproduced under any circumstances except for personal private use. It may not be placed on any web site or otherwise distributed publicly without advanced permission from the author. Use of this guide on any other web site or as part of any public display is strictly prohibited, and a violation of copyright. All content in this guide is Copyright 2004 by Kevin Butler. Only the sites listed below have permission to publish this work or to display it: www.gamefaqs.com www.cheats.de faqs.ign.com www.neoseeker.com www.wonderdogsoftware.com If you wish to put this guide on your site, e-mail me and ask. Save yourself the headache of putting up with lawsuits and whatnot because you failed to ask a simple "Can I post your guide on ?". If you wish to use info in this guide, please acknowledge that you have done so. If I don't respond or I say no, accept it as fact. This especially goes out to Dave at www.cheatcc.com since he has a habit of taking guides without permission. In addition, do not modify this guide in any way whatsoever to suit your purposes. The latest version can always be found at www.gamefaqs.com. If you see this guide on any other site then the one listed above, please e-mail me. If you wish to ask questions or give input to this guide, please e-mail me. Just have GTASA as the subject so I know it isn't another kooky vendor trying to sell me hair gel or another XXX site telling me I have new friends. +=========================+ | 2. VERSION INFORMATION |==================================================== +=========================+ Version 1.0 11/14/04: A guide is born. Version 1.1 12/06/04: 1. Reworked the TOC. 2. Expanded the overview in Chapter 5. 3. Added the controls in Chapter 6 and shifted all other chapters down. 4. Updated, edited, and adjusted some chapters in Unit 2. 5. Added Unit 3, 100% Completion. Version 1.2 12/19/04: 1. Added Unit 4, Non-100% Items. 2. Added many strategies that were sent in. Version 1.3 12/27/04: 1. Added Unit 5, Appendix. 2. Added more reader submitted strategies and other items. Version 1.31 1/ 2/05: 1. Reader input added. Version 1.32 1/26/05: 1. Reader input added. +======================+ | 3. ACKNOWLEDGEMENTS |======================================================= +======================+ The following are a list of people or organizations that have made this FAQ possible: My wonderful family (who has had to put up with the tapping on the keyboard) Rockstar for making a great game. GameFAQ's for putting up this FAQ Drowfighter for their strategies on Chapter 11.6.5, Up, Up and Away!: Mission 5. Da Hui for their tip on Mission 4 from the Quarry Missions, Chapter 13.4.2. Spencer for their strategy on Chapter 11.5.1, Misappropriation: Mission 1. zosofretts for their strategy on Chapter 9.1.6, Ice Cold Killa: Mission 6. Midwarrior for their strategy on Chapter 9.1.6, Ice Cold Killa: Mission 6. glenJammin for the location of the hidden Paint 'n' Spray in Las Venturas. Sieryu for a different strategy for the picture in Chapter 15.2.3. mw for their strategies on Chapter 7.4.3 Robbing Uncle Sam: Mission 3 and Chapter 7.6.2 Gray Imports: Mission 2 Eugene Ong for pointing out that the Sniper and Country Rifles do not have skill levels. Sundar for their strategies on Chapter 9.1.8 Toreno's Last Flight: Mission 8 Infinity for pointing out the errors in the Helicopter and Aircraft Chapter 37.3 and several other minor improvements. Saint'Hardknox for their input on taking care of CJ's wanted level in Chapter 35. ManaFox for their input on ITB. TonyM for their input on girlfriends. HBK619 for their strategy on Chapter 9.1.6, Ice Cold Killa: Mission 6. <-M.a.B.->SwissToni for thier strategy on Chapter 9.1.6, Ice Cold Killa: Mission 6. Bloody_Smurf555 for their strategy on Chapter 11.5.2, High Noon: Mission 2. +=============+ | 4. WELCOME |================================================================ +=============+ Welcome to my FAQ for GTASA. Since this is an action game that is in a some- what linear format, there is a walkthrough to help with the various missions. This FAQ is broken up into parts. First you will be given an explanation of choices you have for playing the game. Next, you will be given all the possible commands you can give with a brief description of what those commands are. The last part is dedicated to strategy. This strategy will give you an idea on how to fulfill the requirements for accomplishing the various missions. Input is appreciated along with constructive criticism. If you wish to e-mail me thoughts on this FAQ, better ways of doing things, other strategies, etc., feel free. Make sure you put GTASA in the subject. If you don't, I'm liable to discard the e-mail as spam. +==============+ | 5. OVERVIEW |=============================================================== +==============+ GTASA takes place in both urban and rural settings. Your purpose in life is to bring back your gang to the glory days it once enjoyed. This won't be easy considering all the obstacles you will have to contend with including, but not limited to, rival gangs, crooked policemen, and keeping your character in shape for the upcoming battles. You will have a wide array of vehicles and weapons to choose from to accomplish your goals. In addition, you will also have to gain respect and a lot of money to accomplish the things you want to. You will have to go through 96 missions in order to prove that you are made of the "right stuff". These missions are spread out within five areas and they don't necessarily have to be done together. It's a cut-throat world out there and it will be up to you to bring some organization to the chaos that is all around you. Good luck in consolidating your power base and making yourself the lord and master over the world. +====================+ | 6. TAKING CONTROL |========================================================= +====================+ The controls for this game will take some getting used to. The key, of course, is practice to become proficient with them. The default controls are: << ON FOOT/SWIMMING >> +-----------------+--------------------------------+ | BUTTON INVOLVED | RESULT | +-----------------+--------------------------------+ +-----------------+--------------------------------+ | TRIANGLE | ENTER/EXIT VEHICLE | | | ACTIVATE MINI-GAME | | | PUNCH/KICK SOMEONE | | | PICK UP/ACTIVATE OBJECT | | | END CELLULAR CALL | +-----------------+--------------------------------+ | CIRCLE | ATTACK/FIRE WEAPON | | | DIVE UNDERWATER | | | TAKE PICTURE | +-----------------+--------------------------------+ | X (HOLD) | RUN/SWIM | +-----------------+--------------------------------+ | X (TAP RAPIDLY) | SPRINT | +-----------------+--------------------------------+ | SQUARE | JUMP/CLIMB/BLOCK | +-----------------+--------------------------------+ | L1 | CENTER THE CAMERA | | | VIEW STATS AND DAY OF WEEK | | | FIRE WEAPON | +-----------------+--------------------------------+ | L2 | CYCLE WEAPONS LEFT | | | ZOOM IN (SNIPER RIFLE AND | | | CAMERA) | +-----------------+--------------------------------+ | L3 | MOVE/AIM WITH SNIPER RIFLE | +-----------------+--------------------------------+ | L3 (PUSH) | CROUCH/DUCK WITH SNIPER RIFLE | +-----------------+--------------------------------+ | R1 | TARGET LOCK | +-----------------+--------------------------------+ | R1 (HOLD) | USE SNIPER SCOPE | +-----------------+--------------------------------+ | R2 | CYCLE WEAPONS RIGHT | | | ZOOM OUT (SNIPER RIFLE AND | | | CAMERA) | +-----------------+--------------------------------+ | R3 | LOOK AROUND | +-----------------+--------------------------------+ | R3 (PUSH) | LOOK BEHIND | +-----------------+--------------------------------+ | DIRECTIONAL PAD | UP : GANG ACTIVE MODE | | | DOWN : GANG PASSIVE MODE | | | RIGHT: POSITIVE RESPONSE | | | LEFT : NEGATIVE RESPONSE | +-----------------+--------------------------------+ | SELECT | CHANGE CAMERA MODE (UNIVERSAL) | +-----------------+--------------------------------+ | START | PAUSE (UNIVERSAL) | +-----------------+--------------------------------+ << IN VEHICLE/MOTORCYCLE/BICYCLE/CRANE/PARACHUTING >> +-----------------+--------------------------------+ | BUTTON INVOLVED | RESULT | +-----------------+--------------------------------+ +-----------------+--------------------------------+ | TRIANGLE | ENTER/EXIT VEHICLE | +-----------------+--------------------------------+ | CIRCLE | USE WEAPON (WHEN USED WITH L2 | | | OR R2) | | | USE NITROUS | | | RELEASE OBJECT (CRANE) | | | OPEN PARACHUTE | +-----------------+--------------------------------+ | X | ACCELERATE | | | PEDAL (BICYCLE) | | | LOWER CRANE CABLE | +-----------------+--------------------------------+ | X (TAP RAPIDLY) | PEDAL FASTER (BICYCLE) | +-----------------+--------------------------------+ | SQUARE | BRAKE/REVERSE | | | RAISE CRANE CABLE | +-----------------+--------------------------------+ | L1 | CAR WEAPON | | | USE NITROUS | | | BUNNYHOP (BICYCLE) | +-----------------+--------------------------------+ | L1 (HOLD) | BUNNYHOP HIGHER (BIKE) | +-----------------+--------------------------------+ | L2 | LOOK LEFT | +-----------------+--------------------------------+ | L3 | STEER CAR/CAMERA | | | ROTATE AND RAISE/LOWER CRANE | +-----------------+--------------------------------+ | L3 (UP) | DESCEND FASTER (WHEN IN | | | FREEFALL AND PARACHUTE | | | IS OPEN) | +-----------------+--------------------------------+ | L3 (DOWN) | DESCEND SLOWER (WHEN IN | | | FREEFALL AND PARACHUTE | | | IS OPEN) | +-----------------+--------------------------------+ | L3 (PUSH) | HORN | +-----------------+--------------------------------+ | R1 | HANDBRAKE | +-----------------+--------------------------------+ | R2 | LOOK RIGHT | +-----------------+--------------------------------+ | R3 | LOOK AROUND | | | TANK TURRET CONTROL | | | ROTATE LEFT/RIGHT WHEN | | | PARACHUTING | +-----------------+--------------------------------+ | R3 (PUSH) | ACTIVATE MISSIONS/FARES | +-----------------+--------------------------------+ | L2 + R2 (HOLD) | LOOK BEHIND | +-----------------+--------------------------------+ | L2 + R2 (TAP) | RETURN VIEW FORWARD | +-----------------+--------------------------------+ | DIRECTIONAL PAD | UP/DOWN CYCLES THROUGH RADIO | | | STATIONS | | | RIGHT IS TRIP SKIP | +-----------------+--------------------------------+ << HELICOPTER >> +-----------------+--------------------------------+ | BUTTON INVOLVED | RESULT | +-----------------+--------------------------------+ +-----------------+--------------------------------+ | TRIANGLE | ENTER/EXIT CRAFT | +-----------------+--------------------------------+ | CIRCLE | FIRE MISSILES | | | RELEASE MAGNET | +-----------------+--------------------------------+ | X | ASCEND | +-----------------+--------------------------------+ | SQUARE | DESCEND | +-----------------+--------------------------------+ | R2 | ROTATE RIGHT | +-----------------+--------------------------------+ | R3 | LOOK AROUND | | | UP/DOWN RAISE AND LOWER CABLE | +-----------------+--------------------------------+ | L1 | FIRE GUNS | +-----------------+--------------------------------+ | L2 | ROTATE LEFT | +-----------------+--------------------------------+ | L3 | MOVE | +-----------------+--------------------------------+ | L3 (PUSH) | HOVER | +-----------------+--------------------------------+ << PLANE >> +-----------------+--------------------------------+ | BUTTON INVOLVED | RESULT | +-----------------+--------------------------------+ +-----------------+--------------------------------+ | TRIANGLE | ENTER/EXIT | +-----------------+--------------------------------+ | CIRCLE | FIRE SECONDARY WEAPON (IF ANY) | +-----------------+--------------------------------+ | X | INCREASE SPEED | +-----------------+--------------------------------+ | SQUARE | DECREASE SPEED | +-----------------+--------------------------------+ | R2 | RIGHT RUDDER | +-----------------+--------------------------------+ | R3 | LOOK AROUND | +-----------------+--------------------------------+ | R3 (PUSH) | RAISE/LOWER LANDING GEAR | +-----------------+--------------------------------+ | L1 | FIRE PRIMARY WEAPON | +-----------------+--------------------------------+ | L2 | LEFT RUDDER | +-----------------+--------------------------------+ | L3 | MOVE PLANE | +-----------------+--------------------------------+ *************** ******************************** U N I T II ********************************** *************** You must complete the below missions as a big requirement toward 100%. If you are stuck in a mission or cannot move forward, look at the prerequisites for that mission and possibly other missions before it. The missions can all be played once you have completed certain requirements (if any). The missions are broken down like so: +--------------------------------------------------+ | Chapter number, Title of Mission, Mission number |--------------------------- +--------------------------------------------------+ Prerequisites: Are there any prerequisite missions or tasks you must complete before you can play this mission. Reward(s) : Things such as money, respect, weapons, etc. Unlockables : Does this mission give you other paths or unlock certain side jobs. Overview of mission. Walkthrough +=================+ | 7. LOS SANTOS |============================================================ +=================+ Carl needs to re-establish himself in the neighborhood. Los Santos involves Carl's rise to power again. Many of these missions will have Carl as the driver plus additional help as required. There are many challenging missions during this part of GTASA. There are 28 missions for Los Santos. ______________________ / 7.1 Starting Path /________________________________________________________ ---------------------- CJ has just gotten back into town. He has been away from the old neighborhood for a while. A lot has happened since he has been away. Time to head back home. +-------------------------------------+ | 7.1.1 In the Beginning: Mission 1 |---------------------------------------- +-------------------------------------+ Prerequisites: None Reward(s) : None Unlockables : None - Take the BMX bike at the end of the alley and hop onto it. Try not to provoke anybody since CJ is defenseless. - Head toward the yellow blip that represents his mother's house. If you aren't sure of what direction to go, use the map to find the shortest and hopefully safest route. - When you arrive at your destination, a pink marker will be in front of the door. +-----------------------------+ | 7.1.2 Big Smoke: Mission 2 |------------------------------------------------ +-----------------------------+ Prerequisites: None Reward(s) : Respect Unlockables : BMX Challenge It seems a lot has changed. CJ goes to his house only to find it in a severely dilapidated state. A large gentlemen comes in wielding a bat. When he recognizes CJ, he catches him up-to-date on what has been going on. When they are about to depart the cemetery, some of the Ballas gang decide to give a proper homecoming. - Run over to the BMX bikes and hop onto one. CJ's brother Sweet will have a blue arrow above him. Your goal is to not lose Sweet and keep up with him. - Of course, you will be constantly harassed by these Ballas gang members taking shots at you and trying to run you off the road. Use the bikes small size to your advantage by weaving in and out of cars and other tight spaces to slow the Ballas gang down. - You will eventually make it to the Mulholland Intersection. At this point, Sweet will ride off in another direction to divert the Ballas gang members. You will now have to follow Ryder through the streets. - Eventually after a few more twists and turns, you will arrive back at CJ's house. +--------------------------+ | 7.1.3 Ryder: Mission 3 |--------------------------------------------------- +--------------------------+ Prerequisites: None Reward(s) : Respect Unlockables : Sweet Path This is more of a familiarization tour of the neighborhood. Ryder will take CJ around to some different businesses such as the barber shop and the local eatery. These two become necessary for gaining things such as sex appeal and to keep one healthy. Of course, Ryder tries to rob the pizza shop only to be met by a shotgun toting employee. Time to get out of here and head back home. ___________________ / 7.2 Sweet Path /___________________________________________________________ ------------------- These series of missions will help establish CJ back with the Grove Street families again. Many of these missions have CJ causing trouble in enemy territory or serving as support to Sweet (or others) in cleaning up the neighborhood. +------------------------------------+ | 7.2.1 Tagging Up Turf: Mission 1 |----------------------------------------- +------------------------------------+ Prerequisites: Complete Starting Path missions Reward(s) : Respect and $200 Unlockables : Respraying all tags in Los Santos It seems at one time, the Grove Street gang was something to be feared. This was evidenced by the tags that were spray painted all over the city. Since the gang splintered, other gangs have moved in and sprayed their own tags on top of the Grove Street ones. Sweet wants CJ to go out and reclaim some lost tags. - Sweet will take CJ down to the second underpass, as you leave the cul-de-sac. He will then use a can of spray paint to demonstrate how to paint over another gang's tag. He then tells CJ to do the same with other tags in the neighborhood. - Keep in mind that spraying tags on the wall, in the presence of a policeman, will earn you a one star wanted level. Go to the house across the street and spray over that tag. - Get back on the main road and look for the brick-lined alleyway. The tag is on the eastern wall. Spray that one also. If you are confused on location, look at the map, these tags are marked. - After you have taken care of things here, Sweet will have you drive over to East Los Santos to take care of a few more tags. Drive into the pink marker to start the show. - Sweet goes off elsewhere to spray tags. The first one is on the corner of the restaurant. After this, head north to the alleyway. You will see two Ballas gang members hanging around the tag. - You can use the paint as a weapon to incapacitate and eventually kill your enemies. Keep this in mind when spraying the tag on the fence. You can either do a hit and run or take care of the Ballas gang members first. - Get out of the alley and turn right (south) and head across the street. You will see a tag on the upper wall of the building. Go around to the right and jump the fence. Then turn left and get on the small building. - Climb to the top to spray the tag then hop down off the roof and into the car with Sweet. You will both then go back home. +--------------------------------------+ | 7.2.2 Cleaning the Hood: Mission 2 |--------------------------------------- +--------------------------------------+ Prerequisites: None Reward(s) : Respect Unlockables : None Seems that the Grove Street gang is willing to fight back. The problem, though, is that many of them are high on the drugs being pushed in the neighborhood. Sweet decides that it is time to clean up the neighborhood so that they can be feared once again. - Ryder joins CJ for a ride to an individual names B-Dup. Seems that B-Dup has been a big help in the past so CJ wants to enlist him. Ryder hops into the car to help out. Follow the target dot to the apartments south and west of CJ's house. - Go into the pink marker and CJ and Ryder will find out that B-Dup isn't the same person he used to be. In addition, another crony, Big Bear, is just a drugged up waste. CJ and Ryder leave more determined then ever to stop the flow of drugs. - Head back north to a house. In the front yard you will see a pusher busy doing business. After the buyer leaves, give the dealer a business deal with extreme physical violence. Don't forget to get the bat he drops. - Now you will head west and south to some apartments by the railroad tracks. Enter the pink marker to let the games begin. After a brief speech and action by Ryder, beat everyone to death in this apartment. When you leave, you may be followed so be prepared. - Head back home to complete this mission. +-------------------------------+ | 7.2.3 Drive-Thru: Mission 3 |---------------------------------------------- +-------------------------------+ Prerequisites: None Reward(s) : Respect and $200 Unlockables : The Gymnasium Big Smoke states that he is hungry and wants to go out for something to eat. The rest of the gang obliges and makes CJ the driver. While going through the drive-thru, the gang notices a carload of Ballas gang members heading toward Grove Street to make a hit. - After the cinematic of the Ballas car speeding away ends, floor the gas and take up pursuit. You will need to either ram them off the road or let the other guys in the car shoot them up. - Try to keep as close to the car as possible to allow your gang the best opportunities to shoot it up. Ram them to slow them down since you don't have a lot of time to destroy their car or kill the Ballas gang members. - Remember, you must kill all the Ballas gang members to pass this mission. If they escape by foot, run them over or give your guys a clean shot at them. - Head back home after completing this mission. +----------------------------------+ | 7.2.4 Nines and AKs: Mission 4 |------------------------------------------- +----------------------------------+ Prerequisites: None Reward(s) : Respect and a 9mm pistol Unlockables : Big Smoke Path You will be introduced to another facet of the game. The clothes you wear determines the respect you gain. Also, you will meet an arms dealer. - Hop into the car with Big Smoke. He will tell you that you are going to an arms dealer. This is located in Willowfield. - When you arrive, a crazy individual named Emmet draws his weapon wanting to blast you for a case of mistaken identity. After that mess is cleared up, Emmet shows you his wares. - You will then get a chance to do some target practice with the 9mm. This will also serve to improve your skill with the 9mm. - After blasting bottles, you will take Big Smoke home. After dropping him off, Sweet will call informing you that CJ needs to get in the right clothes to represent the Grove Street family. Head over to Binco Clothes to purchase some new duds. - Go home to finish this mission. +-----------------------------+ | 7.2.5 Drive-By: Mission 5 |------------------------------------------------ +-----------------------------+ Prerequisites: None Reward(s) : Respect and $500 Unlockables : Ryder Path Seems that the attempted drive-by the Ballas gang was going to do needs to be avenged. After Sweet gives CJ a hard time about his driving, he then states that CJ will be driving them through Ballas territory for payback time. - Go to the pink marker to start the mission. Ballas gang members are indicated by red markers on the map. You will also see a CAR HEALTH indicator. Don't let this get too low or the car you will be driving will be blown up and you will fail the mission. - Drive slowly by the targeted Ballas gang members to allow your gang to shoot them down. If you possess a weapon, join in the fun to make things go by quicker. You will be doing two groups of drive-bys. - After you finish the second drive-by, you will get a two star wanted level. It's time to shake the police and get rid of that wanted level. Follow the roads south (use the map) to get to the nearest Paint 'n' Spray located in Idlewood. - Quickly get in there to get a "new" vehicle. This one is on the house in terms of cost. - After getting your car refurbished, head back to your house to complete the mission. +---------------------------------+ | 7.2.6 Sweet's Girl: Mission 6 |-------------------------------------------- +---------------------------------+ Prerequisites: None Reward(s) : Respect and Micro-SMG Unlockables : None CJ goes to see Sweet but Sweet isn't home. CJ then gets a call from Sweet. Apparently Sweet is in Seville Families turf. What is worse is that they are all gunning for him. You will need to rescue Sweet and his girl from the combat zone. - You will need a car with four doors so jack one if you don't have one already available. You can also recruit a couple of gang members (if your respect is high enough) to assist you. - Go to where Sweet is located at. This will be in the Playa del Seville so don't waste time getting there. In addition, you will see Sweet's health bar displayed to show you that time is of essence. - When you get to the road that the Seville Families are occupying, disembark from the vehicle and start heading toward them. Use all available cover and make your fire count. Try for headshots if at all possible. When you draw attention to CJ, it will give Sweet some breathing room. - Keep yourself exposed as little as possible. It will take some time but with patience, you can take care of them. Don't forget to get their weapons once they are down. - After you have cleared the threat, go back and get your car and drive it into the pink marker. Sweet and his woman will get in. The threat, though, isn't quite over yet. Seems a few of the Seville Families gang members have loaded up into cars and are trying to take your car out. - Aggressive handling should keep them at bay. Drive into the pink marker to finish this mission. +------------------------------------+ | 7.2.7 Cesar Vialpando: Mission 7 |----------------------------------------- +------------------------------------+ Prerequisites: None Reward(s) : Depends on what you bet Unlockables : Cesar Vialpando Path, Lowrider challenge Seems that sister Kendl is seeing a guy from the south side of town. Only problem is, Sweet doesn't want her to see him. He sends CJ down to see what's going on. - First, CJ needs to fit into the southside crowd. Fortunately, this will be accomplished by going first to the Loco Low Co. garage just southeast in Willowfield. It is here that CJ will get a lowrider with hydraulics installed. - Next, head over to the train station to go to the lowrider meeting in El Corona. First, you must prove you can "hang" with the lowriders. You will have to move your car to the beat of the music. This translates to a circle at the bottom of the screen. From the right side, a series of joystick moves or button pushes will be indicated. You must perform these actions when they enter said circle. You get points for doing it right and your competition gets them if you mess up. - After you successfully complete this challenge, Kendl introduces you to Cesar. After a little hostility, CJ accepts that fact that Kendl is dating Cesar and he thinks Cesar is alright. +-----------------------------+ | 7.2.8 Doberman: Mission 8 |------------------------------------------------ +-----------------------------+ Prerequisites: C.R.A.S.H Path Burning Desire: Mission 1 Reward(s) : Respect and territory Unlockables : Ability to invade territories to take them. CJ will get a call from Sweet. It is time to start claiming more turf in typical gangland fashion. This will be a tough mission unless you have enough firepower to withstand the repeated attacks you will soon be subject to. - First, you will have to head to Ammu-Nation and acquire the weaponry you need. Automatic weapons and shotguns do good. In addition, a grenade can take out whole groups of enemies. Remember, this is total war, no holds barred. - Next, head toward the purple area marked on your map. This is Ballas turf and it will soon come under new management. To provoke a gang war, you must shoot up three Ballas gang members. Once this happens, the territory starts to flash red indicating a gang war in progress. - You will be hit by three waves of Ballas gang members. They will come from different directions so watch your radar. It is best to put yourself into a good defensive position. If you see a large group of them, chuck a grenade to clear them out. Also, armor and health icons will randomly appear on the battlefield. - Once you survive the three waves, life will return to normal and you will now own the territory. Don't forget to get all the weapons and money off the dead bodies. Your job, though, isn't quite over yet. You now need to take care of the traitor Grove Street gang member. - Use the radar to find him. When you get to him, take care of his bodyguards and then give chase to him. Kill him to finish the mission. +----------------------------------+ | 7.2.9 Los Sepulcros: Mission 9 |------------------------------------------- +----------------------------------+ Prerequisites: Enough earned respect Reward(s) : Respect Unlockables : None You can only do this mission between the hours of 0900 to 1700. It looks like Sweet has a plan to kill a bunch of Ballas in retaliation for the Ballas making a hit at Sweet and CJ's mother's funeral. - Recruit as many gang members as your respect will allow. You will need this extra firepower to keep the Ballas at bay. Once you have recruited and gotten into your car, you will have four minutes to make it to the Los Sepulcros Cemetery in Vinewood. - During the ride, Sweet explains that this will be a sneak attack while CJ mentions that Kane, a leader of the Ballas, will also be there. - Go into the pink marker next to the cemetery wall. A cut scene shows the gang going over the wall. When CJ approaches Sweet, Sweet gives the go ahead to storm the cemetery. Go after Kane since he will try to run out. - Kane is wearing body armor so go for exposed areas. Once you have brought him down, Sweet goes for the getaway car. Mop up any Ballas resistance and get into the car. Head for the Paint 'n' Spray to the east since the police are now gunning for you. - After that, the mission is completed. _______________________ / 7.3 Big Smoke Path /_______________________________________________________ ----------------------- These missions are a little more violent in nature. Make sure you are well stocked in the firearm department since Big Smoke tends to provoke the violent side of people. +---------------------------+ | 7.3.1 OG Loc: Mission 1 |-------------------------------------------------- +---------------------------+ Prerequisites: Sweet Path Nines and AKs: Mission 4 Reward(s) : Respect Unlockables : OG Loc Path You get to drive Big Smoke to the police station to pick up Jeffrey, one of your gang. Of course, when Jeffrey gets into the car, he informs everyone his new name is OG Loc due to wanting to enhance his music career. It also seems that some Brazilian named Freddy rubbed him the wrong way in the joint and he wants Freddy rubbed out. - Go to East Los Santos to Freddy's apartment. Park in the pink marker so that only CJ and OG go up the steps to see if Freddy is home. After a verbal exchange, Freddy escapes, via motorcycle, from the apartment. Hop onto the available bike and give chase. - Just concentrate on keeping up with Freddy since there is no real way to catch up. Freddy will taunt you along the way. Don't lose him or you fail the mission. - Eventually after many winding turns up and down hills, Freddy will stop with four Vagos gang members as reinforcement. Gun everyone down to fulfill this part of the mission. - Your final act will be to drive OG to his new job at Burger Shot in Verona Beach. +--------------------------------+ | 7.3.2 Running Dog: Mission 2 |--------------------------------------------- +--------------------------------+ Prerequisites: None Reward(s) : Respect and 9mm Unlockables : None Seems that Big Smoke wants to visit a cousin of his in northeast Los Santos. Of course, this cousin named Mary turns out to be marijuana. Big Smoke gets violent and strikes one of the Vagos gang members while the other takes off. - This is basically a foot race. Chase down the other gang member either on foot or vehicle. Track him via the red marker on the map. - If he gets out of sight, he gets into a car to speed away; prevent that from happening. - Killing him completes the mission. +---------------------------------------------+ | 7.3.3 Wrong Side of the Tracks: Mission 3 |-------------------------------- +---------------------------------------------+ Prerequisites: None Reward(s) : Respect Unlockables : None Seems that Big Smoke is chatting with a couple of officers. After his talk with them, he tells CJ they need to take a trip to the train station. - When you get to the station, apparently there is some kind of gang meeting going on. When they spot you, they hop on the train and move away. - Get on the motorcycle and Big Smoke will ride "shotgun". Concentrate on driving alongside the train while Big Smoke picks the gang off the train. Watch for incoming trains and other obstacles. - Once the last of the gang members has been shot off the train, take Big Smoke home to end the mission. +----------------------------------+ | 7.3.4 Just Business: Mission 4 |------------------------------------------- +----------------------------------+ Prerequisites: None Reward(s) : Respect and a MP5 Unlockables : None One of my more favorite missions. This mission is actually broken up into two parts. The first part has you rescuing Big Smoke while the second has you riding shotgun while Big Smoke drives. - Big Smoke wants you to head downtown for a meeting with the Russians. It seems everyone is involved in all the gang violence. Once you arrive at the building, Big Smoke goes in while you wait outside. This lasts only a short period since Big Smoke has gotten himself into trouble. - You will notice a health bar for Big Smoke. Your job is to protect him at all costs. Space is tight in this room but use the obstacles to pick off the Russians. Don't forget about the ones on the balcony. After you clear the room, collect their weapons and money. Also, grab the armor behind the counter and head for Big Smoke. - You will then be outside to take care of the rest of the Russian mob. After you gun them all down, a cut scene will show Big Smoke hopping on a motor- cycle and CJ riding shotgun. You will also notice a BIKE health bar. - First you will be pursued by motorcycles. Either shoot the riders off or shoot at their gas tanks to take care of them quickly. Keep in mind, you must constantly readjust to account for Big Smoke's erratic driving. - Soon a big car-carrier will come alongside. Don't bother shooting at it since you can't destroy it. Just concentrate on the bikers. - You will reach a "S" curve. Swing your gun around to see the three car roadblock with Russian mobsters between the cars. Shoot the middle car to blow it up and take out the rest of the cars and mobsters. - Swing the gun quickly to the left to take out the solitary car. Big Smoke will then enter the drainage ditch. - Again, you will start with motorcycles in pursuit. They will be eventually joined by cars. Shoot the windshields and hoods of the cars to destroy them. A big cut scene will show the car-carrier jumping off the above bridge to take up pursuit. Again, don't worry about shooting it, just take care of the bikes and cars in pursuit. - When you come to another roadblock, Big Smoke guns the motor and uses the car-carrier as a ramp to jump over it. You will then go up a concrete ramp. - Take out the car to the left and quickly swing right. Shoot out the grate over the sewage pipe to enter it. Use the red barrels within the pipe to take out enemy bikes. - After you get through all of this, Big Smoke drops CJ off and the mission ends. ___________________ / 7.4 Ryder Path /___________________________________________________________ ------------------- Ryder's missions are more robbery oriented. This doesn't mean you won't see a lot of action but you will definitely be stealing things. +----------------------------------+ | 7.4.1 Home Invasion: Mission 1 |------------------------------------------- +----------------------------------+ Prerequisites: Sweet Path Drive-By: Mission 5 Reward(s) : Respect Unlockables : Burglar Vehicle Missions You get to learn the wonderful world of home burglary. The primary objective is to maintain stealth so the owners don't wake up. You will have a NOISE meter to tell you if you are making too much noise. You can only access this mission between 1200 and 2000. - The basic premise of this mission is to collect three crates of guns within eight minutes. Failure to do either will result in mission failure. - The first crate is in the room you are in, the second is in the kitchen. The third is at the upstairs landing. A fourth is at the end of the hallway while the fifth is in the Colonel's room. - Watch your time and make sure you keep the noise level low. Sneak crouched so you can quickly go from place to place. Once you have a crate, you cannot crouch so be quiet in the house. Once outside, run to the van and retrieve another crate. - Once the van is loaded up, head to the lockup and park the van. Once you exit the van and garage, the mission is complete. +-----------------------------+ | 7.4.2 Catalyst: Mission 2 |------------------------------------------------ +-----------------------------+ Prerequisites: None Reward(s) : Respect Unlockables : None This time, you get to throw crates from a moving train. This mission is only available from 2000 to 0600. It seems that a train has some interesting items for the taking. Looks like CJ and Ryder will be going to said train to take these items. - Head over to the train tunnel indicated by the yellow marker and be prepared for a firefight. Take down the three Vagos gang members and prepare for more action as four Ballas gang members come to the party. - Once you have cleared out the competition, go into the pink marker to hop onto the train. Of course, things can never be easy since the train starts moving. You must now throw the crates to Ryder as he moves behind the train. - You have 1:30 to throw ten crates from the train. Use the L1 button to adjust the distance of the throw. You have an unlimited number of crates to throw. Just be sure to adjust for Ryder's speed and the turns in the track. - Once all crates are taken, you will get into Ryder's car to drive home. Unfortunately, the police are very interested now at two stars so go into the Paint 'n' Spray to take the heat off. Then head home to end the mission. +--------------------------------------+ | 7.4.3 Robbing Uncle Sam: Mission 3 |--------------------------------------- +--------------------------------------+ Prerequisites: None Reward(s) : Respect Unlockables : None Looks like Ryder wants even heavier artillery and the only people that possess that kind of firepower are the military. Luck would have it that there is a military base at the docks. So guess what, CJ and Ryder will be making a little trip out there. - Go to the pink marker outside the National Guard depot. The gate closes behind a vehicle entering so you need to get that gate open. The best way, since an alarm will be raised anyway, is to toss a grenade over the right wall. It takes out the guard and blows the gate switch. - Head inside to the warehouse almost in front of you. Pick off the guards that attack. Keep in mind that their M4's can do a lot of damage very quickly. - After you clear the warehouse, a bar with RYDER appears. This is the trucks, and Ryder's health, so you must work quickly. After offloading each crate, help Ryder to fight off the sporadic resistance. Keep up this pattern until you load all six crates. Four are in the warehouse and two are to the right side of the main door. - Once all crates are loaded, it's time to leave. Of course, the army isn't about ready to let you off that easily so they dispatch a couple of Patriots to make your journey more interesting. You can take care of the pursuers by using the L3 button to drop an explosive crate. Time it right to take out the Patriots. - Get to the lockup in Willowfield. Once you exit the van, the mission is over. _______________________________________________________________________________ mw's strategy: In the Robbing Uncle Sam mission, the easiest way to do it is to climb the wall, shoot all the guards, stack all of the boxes neatly in front of where Ryder is going to park, & THEN open the gate for him. ____________________ / 7.5 OG Loc Path /__________________________________________________________ -------------------- This set of missions involves you stealing sound equipment and musical scores so that OG Loc can become a big rap artist. +-----------------------------------+ | 7.5.1 Life's a Beach: Mission 1 |------------------------------------------ +-----------------------------------+ Prerequisites: Big Smoke Path OG Loc: Mission 1 Reward(s) : Respect Unlockables : Dancing OG Loc needs a sound system and he knows where to get it. He wants you to go to a beach party and steal the van that contains this sound system. You can only access this mission from 2200 to 0600. - Head down to the beach and enter the pink marker. You must prove that you are worthy of entering the van by winning a dance contest. This works the same as the lowrider competition except you will be using the symbol buttons to do the dancing. Timing is everything to get a score of 4000 or better. - Once you win the dance contest, the DJ invites you over to look at the sound equipment. This is your chance. Hop into the drivers seat and take the van. Of course, the rest of the people on the beach aren't happy with this so they will give chase. - You must get the van to the lockup in Commerce to successfully complete the mission. It is easy to keep the pursuers at bay. +---------------------------------------+ | 7.5.2 Madd Dogg's Rhymes: Mission 2 |-------------------------------------- +---------------------------------------+ Prerequisites: None Reward(s) : Respect, Knife, and a silenced 9mm Unlockables : C.R.A.S.H. Path Now that OG has the music equipment, he needs some good lyrics to put with said music. Of course, he needs help in this area so he asks CJ to "borrow" the music of the famous rapper Madd Dogg to help him along. In semi-true Syphon Filter or Metal Gear tradition, CJ must infiltrate Madd Dogg's mansion to take his book. - When CJ arrives at the mansion, he is in the foyer area. Watch the radar for the guards. When the blip representing CJ is white, he can be clearly seen. When it is blue, he is under cover in the shadows and cannot be seen. If you alert the guards, their retaliation will be short and painful. - Sneak up behind the first guard and kill him. Then sneak around to the pool area. A guard is patrolling the perimeter. Hide in the shadows and when he passes, take him down. - Go into the next hall and go into the closet on the left. Wait until the guard stops to look at the pool area. Get behind him and take him down. - You will then get to the lounge area. Crouch and walk along the bar to avoid the guard and sneak past the other guard in the TV room. - In this hallway, go into the game room and go behind the guard to kill him. Go into the studio to take the book. When you exit, the guards are on alert and they have silenced 9mm pistols. - Take out the guard that is in the hallway when you leave the studio and snag his gun. Continue to backtrack picking off the guards as they get in your way until you have exited the mansion. - Get back to Burger Shot and give OG the book to end the mission. Of course, Officer Tenpenny calls to tell you to meet him in the donut place. +--------------------------------------+ | 7.5.3 Management Issues: Mission 3 |--------------------------------------- +--------------------------------------+ Prerequisites: None Reward(s) : Respect Unlockables : None Seems that Madd Dogg's manager doesn't think too highly of OG and wants to prevent him from entering the music business. OG suggests that the manager has outlived his usefulness and must be eliminated. - OG tells CJ that the managers chauffer has left the Burger Shot in Market. Look for the red marker and head toward it. When you get to the car, ram it to force the chauffer out. Gun him down and take the limo. Go to the Paint 'n' Spray to repair it. Then head for the yellow marker. - Make sure you don't damage the car in any way on your way to the assembly point. If you do damage it, you must get it repaired. Plus, you have to make it to the assembly point by 2200. Go into the pink marker facing the same direction as the other vehicles. - The caravan will then move out to head for the theater. Maintain your distance between the two vehicles. You eventually arrive at the show. After the usual fanfare, the manager gets into the limo and instructs you to take him back to Madd Dogg's. Of course, there will be a slight course deviation. - Gun the motor and head for the Verona Beach pier. It is the first gray pier jutting south from Verona Beach. You can easily outrun the other two cars. When you get on the pier, gun the motor and jump out right before the car goes over the edge. After the cut scene, the mission is completed. +--------------------------------+ | 7.5.4 House Party: Mission 4 |--------------------------------------------- +--------------------------------+ Prerequisites: None Reward(s) : Respect Unlockables : None Looks like OG violated his parole by quitting the Burger Shot. He figures one big blowout before he goes back to prison is in order. - It is recommended that CJ get some new threads and hairdo. Head over to Rodeo and take care of these items. Then head toward the party in Grove. - When you get to the party, things are really moving along until a Grove Family member comes in to tell the party that the Ballas gang has launched a major attack. - With cars as barricades, the first wave of eight hits you head on. The second wave of four hits from the bridge above while the third wave of twelve hits from the alley next to Ryder's house. It will be a wild melee so make sure you are constantly "scooting and shooting". - When the smoke clears, CJ is amazed that that Ballas attacked with that much force. After this the mission is over. _______________________ / 7.6 C.R.A.S.H Path /_______________________________________________________ ----------------------- These missions involve you doing some "favors" for Officer Tenpenny. It seems that keeping the gangs at war with one another helps him in his job. Of course, he isn't above receiving payoffs or other bribes. +-----------------------------------+ | 7.6.1 Burning Desire: Mission 1 |------------------------------------------ +-----------------------------------+ Prerequisites: OG Loc Path Madd Dogg's Rhymes: Mission 2 Reward(s) : Respect, Molotov's, Fire Extinguisher Unlockables : Sweet Path, Mission 8, Girlfriend Denise Tenpenny wants CJ to take care of a Vagos gang member. Basically, he wants him to torch his house. - First head for the green marker indicating where the Molotov's are located. This is in an alley in downtown Los Santos. - Head to East Los Santos and use the yellow marker to identify the house. Drive into the pink marker to initiate your next action. - When you arrive, take out the Vagos gang members hanging around the house. Once you clear them out, go to each of the five windows and toss a Molotov through them. - Once you have successfully torched the house, you learn that there is a girl trapped inside. Being the hero that he is, CJ goes to save the girl. Work around the flames and get to her upstairs. Of course, the flames are too intense so you need to quell the flames. - Go back to the kitchen to get the fire extinguisher. Go back upstairs and put out the flames blocking the room from the hall. Have her follow you and extinguish a path back to the front door. Once you have escaped, CJ will give her a ride home to end the mission. +---------------------------------+ | 7.6.2 Gray Imports: Mission 2 |-------------------------------------------- +---------------------------------+ Prerequisites: None Reward(s) : Money from Russian arms dealer Unlockables : None Tenpenny likes all the gangs to be equal, that way there is always a status quo existing. Unfortunately, the Ballas gang might be getting an advantage from the Russians in the form of heavier firepower. Tenpenny wants CJ to go to the warehouse to check into this. - Load up on weapons and gang members since you will definitely need the support to get through this mission. Then head to the warehouse. - Stealth works good on the beginning of this mission. No need to tip your hand too early. Pick off the outside guards and workers before you head inside. Using the explosive cargo strewn about and on the forklifts, you should be able to finish your work quickly. - Shoot the lock and enter the warehouse. Be prepared for a major battle through the warehouse. Use the boxes for cover and whittle the Russians down. They have good weapons that can cut you down quickly if you aren't careful. - Work your way through the warehouse to the stairs up to the second landing. Eventually, you will get to the office. Take care of the Ballas gang members and attempt to eliminate the Russian arms dealer. He is wearing body armor so it will take some time to knock him down. - He will run out of his office and to the outside staircase. From there, he will run across the open lot toward his car. Blocking your path are more Russian mobsters. Clear out who you can because your primary target is the Russian arms dealer. - If he does get in his car before you finish him off, then grab the motor- cycle and give chase. If you lose him, you fail the mission. - Take him out to complete the mission. _______________________________________________________________________________ mw's strategy: In the Gray Imports mission, don't enter the last room with the Russian arms dealer. Instead, stand near the door until you can just barely see him & shoot whatever you can until he's dead. _____________________________ / 7.7 Cesar Vialpando Path /_________________________________________________ ----------------------------- This side mission allows you to establish CJ with Cesar, Kendl's boyfriend. +-------------------------------------------+ | 7.7.1 High Stakes, Low-Rider: Mission 1 |---------------------------------- +-------------------------------------------+ Prerequisites: Sweet Path Cesar Vialpando: Mission 7 Reward(s) : $1,000 Unlockables : Lowrider Challenge This is your typical street race. You will be the number six car. You must go through the city and win the race to complete this mission. - Get your car modified before you start the race. Usually a few shots of installed nitro can sometimes be a help. Go to the starting line and enter the pink marker. NOTE: You cannot destroy nor jack the cars participating in the race. - When the signal indicates it, floor the gas an move quickly. Since this race is street illegal, you will have to deal with cross-traffic in addition to the other drivers. Just keep your speed steady and avoid obstacles and you should be in good shape. A pretty high driving skill helps immensely with this mission. - You will track down the double lane highway paralleling Verona Beach. You will then go north up the double highway going through the Marina and Vine- wood. At the tunnel, you will go left. - Here you will make a series of "stair-step" curves. Cut the curves to save yourself time. When you make the last turn onto the Santa Maria pier, pour on the gas to get to the Bar and Grill. - With practice, you can make really good times on this race. ___________________________________ / 7.8 Los Santos Conclusion Path /___________________________________________ ----------------------------------- Well, this is what all your previous missions have been leading up to. Sweet wants to reunite the families so they can permanently establish themselves once and for all. +-------------------------------------------+ | 7.8.1 Reuniting the Families: Mission 1 |---------------------------------- +-------------------------------------------+ Prerequisites: All missions prior to this one must have been completed Reward(s) : Respect Unlockables : None Sweet has set up a meeting of the splintered family factions. He wants the families united once and for all to push the other gangs out and reestablish the Grove Street families. Of course, this doesn't go as planned. Another favorite of mine due to the chase sequence. - The meeting is scheduled to occur at the Jefferson Motel. So CJ drives Sweet, Big Smoke, and Ryder to the meeting place. When you arrive, Sweet instructs everyone to stay outside. - Of course, the police decide to raid this little meetings by throwing every- thing into the mix. Police cars, helicopters, and SWAT teams swarm over the area to put a stop to the meeting. - Big Smoke and Ryder immediately bug out while CJ maintains his loyalty to his brother. This loyalty translates into him going into the hotel to rescue his brother. - Avoid a protracted gun battle in the parking lot and immediately run to the door to enter the hotel. You will have to clear the staircase, hallway, and room to make it to Sweet. Constantly move around and keep under cover to avoid unnecessary damage from the SWAT team. - Keep alert to SWAT team members dropping in from above; mainly the skylight and ductwork. When you reach Sweet in the room, he leads you both to the roof. - Unfortunately, a police helicopter is hovering over the roof and shooting at CJ and Sweet. A health bar for SWEET appears. Take your AK-47 and shoot down the police helicopter. Use the air conditioning units for cover and be quick about it since the helicopter's guns can do some major damage. - After taking down the helicopter, Sweet leads CJ down the outside stairs and to the road. Big Smoke and Ryder pull up and CJ and Sweet hop into the car. CJ is handed a rifle and told to hold off the police. A CAR health bar now appears. As you did last time you rode shotgun, pick off your pursuers and be especially wary of the motorcycle cops who get onto the car. - This chase ends in grand style as you all ride the flaming car through a billboard onto the freeway below to end the mission. +--------------------------------+ | 7.8.2 Green Sabre: Mission 2 |--------------------------------------------- +--------------------------------+ Prerequisites: None Reward(s) : Respect Unlockables : None Sweet wants to end the wars once and for all. He tells everyone to go get weapons and meet under the Mulholland Intersection to show the Ballas what total war is like. - When CJ leaves the house, Cesar gives him a call. At first, CJ explains he is too busy to meet but Cesar is insistent so you will need to go meet Cesar. A cut scene shows some Ballas gang members leaving a building. Then Big Smoke and Ryder come behind them. Then Officer Tenpenny is seeing driving a green Sabre, the same one that was used in the drive-by on CJ's mother. - CJ then realizes that Sweet and the rest of the gang are walking into a trap. Get to the parking lot under the Mulholland Intersection as quickly as possible. When CJ arrives, he sees Sweet take a hit. Out of loyalty, CJ stays with his brother to hold off the Ballas hordes. - There will be a lot of action coming from all sides. In addition to the foot soldiers, the Ballas gang will also employ automobiles to do drive-bys. Go after things that give the biggest punch, namely, the cars. Blowing them up can take out waves of attackers. - Continue to fight this battle until the police arrive. Unfortunately for CJ, his misfortune is just beginning. He awakes to a hood over his head. Officers Tenpenny and Pulaski are standing over him. Tenpenny explains that Sweet is in a prison hospital and he now wants CJ to do some favors for him. +===============+ | 8. BADLANDS |============================================================== +===============+ CJ has stumbled onto something that is much bigger then himself. It appears that Big Smoke is totally loyal to Officer Tenpenny and he does exactly what he is told. Tenpenny warns CJ to stay away from Big Smoke or Sweet will suffer. Tenpenny has a few loose ends that need to be taken care of at the same time CJ is trying to re-establish himself. There are 14 missions for the Badlands. ________________________ / 8.1 C.R.A.S.H. Path /______________________________________________________ ------------------------ This mission involves doing a "favor" for Officer Tenpenny. +-----------------------------+ | 8.1.1 Badlands: Mission 1 |------------------------------------------------ +-----------------------------+ Prerequisites: None Reward(s) : Respect, Camera Unlockables : Catalina Path It seems that an ex-policeman has the goods on Tenpenny and plans to take him down. Of course, Tenpenny has a good thing going and he isn't going to let anyone stand in his way. He tells CJ to take care of the problem. Also, CJ is handed a camera to prove he did take care of the problem. - Grab the Sanchez dirt bike and make a left out of the trailer park. Follow the curve of the road and make your next left and follow that road to the end. Make a left and then make a right onto the mountain path. - Follow this road up the side of the mountain. When you get to the fork, go left and follow the winding road up. Also, look at your map for the yellow marker. - The witness is guarded by a few FBI agents. To avoid any prolonged conflicts or wanted stars, it is better to sneak in to avoid alerts. - Park the bike in the woods and go through until you are at the back of the cabin. Two FBI agents patrol around the cabin. When both of their backs are turned, get your weapon ready and rush into the cabin. Gun down the snitch and quickly take a couple of photographic keepsakes. - By now, the agents are alerted so sprint out of the cabin to your bike in the woods. Odds are very good that you were so quick, the FBI agents won't pursue. If they do, use the superior maneuverability of the bike on the narrow mountain roads to keep them at bay. - Once you get back into town, drop the film off at the trailer to finish the mission. After this, Cesar calls to tell you that things are OK and he wants you to meet him in Dillimore. ______________________ / 8.2 Catalina Path /________________________________________________________ ---------------------- When you arrive in Dillimore, you get to meet Catalina for the first time. She is very heavy on attitude and her appetite for destruction and sex seem to be unparalleled. See also has a very serious payback streak. This missions will be colorful to say the least. NOTE: The four Catalina Missions involving soft targets do not have to be done in a particular order. You can do them in any order contrary to how they are listed. After doing the first mission, though, you must do a couple of side missions before resuming to finishing off the other three soft targets. +-------------------------------+ | 8.2.1 First Date: Mission 1 |---------------------------------------------- +-------------------------------+ Prerequisites: C.R.A.S.H. Path Badlands: Mission 1 Reward(s) : Respect Unlockables : Soft target missions When CJ enters the pink marker in front of the Welcome Pump, he sees Catalina holding off a couple of men with a knife. It seems she has all the makings of a career criminal. - After the cut scene shows her busy holding a couple of guys at bay, Catalina follows CJ out of the store and onto/into the vehicle CJ has appropriated. She explains that she is going to take every stinking cent from this county. +-------------------------------------+ | 8.2.2 Tanker Commander: Mission 2 |---------------------------------------- +-------------------------------------+ Prerequisites: None Reward(s) : $5,000 Unlockables : Trucking Asset missions, Truth Path The first soft target is a fuel truck. Catalina wants to rob the gas station. Of course, the gas station is well protected, even from her. Instead, Catalina decides she wants to hijack the tanker truck and take it to a friend. - After this cut scene ends, head over to the truck. You will need to back it into the tanker trailer. Once it is locked in position, the truck driver comes storming out. He is sick of having his trucks hijacked so he would rather destroy the tanker then let it be stolen. - He hops into his car and plans to harass you throughout your journey to the designated area. A good way to prevent this from happening is to disembark from the truck after hooking up. Then pick off the driver's car. Don't blow his car up next to the tanker or the tanker will also go up, a sure mission failure. Also, don't let anything happen to Catalina. - Take the truck to the designated spot to collect you reward and to get the Trucking Missions. - Someone named The Truth will call saying he needs some help and that you both have a common business partner. +-------------------------------+ | 8.2.3 First Base: Mission 3 |---------------------------------------------- +-------------------------------+ Prerequisites: Truth Path Body Harvest: Mission 1 and Cesar Path King in Exile: Mission 1 Reward(s) : None Unlockables : Resumption of soft target missions You meet Catalina at her cabin. She gets the drop on CJ by holding a gun to his head and explaining that she loves him. Get in the car and go to your next soft target. +-------------------------------------+ | 8.2.4 Against All Odds: Mission 4 |---------------------------------------- +-------------------------------------+ Prerequisites: None Reward(s) : $2,000 Unlockables : Off-Track Betting When you drive into the pink marker in front of the Off-Track Betting place, CJ enters to find Catalina already has stuck up the place. She threatens to kill anyone who doesn't cooperate. Unfortunately, she doesn't need much of an excuse and starts to gun down people. - After the above cut scene, Catalina instructs CJ to place the satchel charges on the safe door and blow it. After that door is blown, CJ is then instructed to place another satchel charge on the safe to open it up. - When you emerge from the OTB place, you now have a three-star wanted level. Go to the Paint 'n' Spray in Dillimore to take care of the problem. All the while, Catalina is busy shooting at the police and hurling insults at them. - Then take Catalina home and she will give CJ a cut of what was taken. - After completing this second soft job, Cesar calls to tell CJ about some racing south of Montgomery. +----------------------------------+ | 8.2.5 Gone Courting: Mission 5 |------------------------------------------- +----------------------------------+ Prerequisites: None Reward(s) : None Unlockables : None Catalina takes CJ into her cabin for a little "tenderness". After they emerge, it is time for another robbery. +---------------------------------------+ | 8.2.6 Local Liquor Store: Mission 6 |-------------------------------------- +---------------------------------------+ Prerequisites: None Reward(s) : $1,000 Unlockables : None Seems that the next place Catalina wants to nail is a liquor store in Blue- berry. When you get to your destination, four individuals emerge from the store with some money. Catalina takes out one and the other three scatter on their quad bikes. - Hop onto the available quad bike and take up the pursuit. The three quad bikes will be going over some very rough terrain so watch your driving. - Your goal is to kill them and worry about picking up the money later since you will fail the mission if they get away and nobody else will take money from the dead bikers. - They may split up at times. Don't worry about it and just pursue the one or two you already have in your sites since they eventually come back together again. Just get near them so Catalina can get a shot at them. Assist if you have the right weapon to speed up the process. - After you have cleared out all the bikers, backtrack to retrieve the dropped money. Then return Catalina to her cabin to get your cut and end the mission. - You will receive a call from Cesar explaining how Big Smoke's drug running business works. Every Monday and Friday, a courier from Los Santos brings money to San Fierro. Every Wednesday and Saturday, a courier from San Fierro brings the drugs back to Los Santos. +-----------------------------------+ | 8.2.7 Made in Heaven: Mission 7 |------------------------------------------ +-----------------------------------+ Prerequisites: None Reward(s) : None Unlockables : None Just another exchange between our "lovebirds" CJ and Catalina. Of course, now Catalina has fallen out of love with CJ and just wants to be friends. I'm sure we can almost hear the sigh of relief from CJ. +------------------------------------+ | 8.2.8 Small Town Bank: Mission 8 |----------------------------------------- +------------------------------------+ Prerequisites: None Reward(s) : $10,000 Unlockables : None This is the last soft job on the Catalina Path. This one is probably the roughest of the four jobs due to the hornets nest they will stir up. - Catalina puts CJ in charge of making sure the people in the bank behave themselves while she empties out the vault. CJ guards a group of four people. Use the target lock and move around the group to ensure they keep their hands up and don't call for help. - Unfortunately, someone finally triggers the alarm. Before you depart the bank, Catalina instructs CJ to blast the three ATM's to get the remaining loot. She then blasts open a door and leads CJ into the alley. - With a three-star wanted level, this won't be easy. Fight your way down the alley and make sure nothing happens to Catalina. When you get to a couple of motorcycle cops, take their bikes and head out. Follow Catalina and don't lose her. - Well, Catalina makes it into another town and is promptly knocked from her bike. Ride close to her and pick her up. Then get to her hideout in the hills to collect your money and finish the last Catalina mission. ___________________ / 8.3 Truth Path /___________________________________________________________ ------------------- Seems that The Truth is a throwback from a generation ago. He lives free and believes that the government is just an evil conspiracy. In addition, he likes to grow weed. +---------------------------------+ | 8.3.1 Body Harvest: Mission 1 |-------------------------------------------- +---------------------------------+ Prerequisites: Complete one Catalina robbery mission Reward(s) : Respect Unlockables : Cesar Path It seems that The Truth grows the finest weed in the county. It will be CJ's job to deliver this harvest, however, CJ must come up with the bucks to pay for it. As a test of faith and trust, The Truth wants CJ to steal a harvester from some survivalist right-wingers. - Go to the pink marker outside of the farm to see where the harvester is. You also will see a few people out working the fields. I'm sure they won't give a pleasant reception to some stranger entering their land. - Head off to where the harvester is. When you get close to it, take charge and throw out the driver and hijack the harvester. Of course, the survivalists will be pretty ticked and will come gunning for CJ. Remember, the harvester isn't only for grasses and grains... - As you head off onto the road, a couple of pickups will try to ram the harvester. Again, use the blades to turn their pickups into scrap. - Drive into the pink marker inside Truth's barn. He will thank you and will give CJ word when the crop is ready for pickup. In the meantime, it is time for CJ to raise some money. - Cesar calls to tell CJ that his gang has fallen apart and that their is a price on his and possibly Kendl's heads. CJ tells Cesar to meet him in Angel Pine. +------------------------------------------------+ | 8.3.2 Are You Going to San Fierro: Mission 2 |----------------------------- +------------------------------------------------+ Prerequisites: Complete Cesar Path Farewell My Love: Mission 2 Reward(s) : Respect, Flamethrower, RPG Unlockables : None When CJ makes it to The Truth's farm to pay for the goods, the police swoop in to try to bust them. The Truth gives CJ a flamethrower and instructs him to torch the fields. - You have 5:30 to burn the fields. To burn the weed fields, turn the flame on the plants until you hear a beep. Then continue on to the next plants. - Once most of the plants are destroyed, The Truth rushes off to get his vehicle. When the last weeds are burned, head over to the van and talk to The Truth. Unfortunately, a police helicopter is bearing down quickly on their position. - Fortunately, The Truth has another surprise in the form of a RPG. He hands it to CJ and tells him to bring the copter down. - After bringing the copter down, The Truth has CJ drive him into San Fierro. Along the way, CJ calls Cesar and tells him to bring Kendl to his new property. Follow the yellow marker to the Doherty district and to start out your missions in San Fierro. ___________________ / 8.4 Cesar Path /___________________________________________________________ ------------------- These missions more involve CJ just proving his worth and getting some money. It also gives him the truth of what is going on with Big Smoke. +----------------------------------+ | 8.4.1 King in Exile: Mission 1 |------------------------------------------- +----------------------------------+ Prerequisites: Truth Path Body Harvest: Mission 1 Reward(s) : None Unlockables : The rest of Catalina's robbery missions Cesar, with Kendl's help, convinces CJ that not only is Big Smoke a dealer, but he is also a user. Cesar also explains that money comes from Los Santos and drugs come down from San Fierro. +-----------------------------+ | 8.4.2 Wu Zi Mu: Mission 2 |------------------------------------------------ +-----------------------------+ Prerequisites: Complete two of four Catalina robbery missions Reward(s) : $5,000 Unlockables : None Seems that Cesar knows of a man who loves to race, or should I say observe races. Although his name is Wu Zi Mu, he prefers to be called Woozie. They play for keeps in these races for either money or pink slips. The course is treacherous to say the least so you had better have a high driving skill to attempt it. - First, you need a fast car that isn't prone to spinning out. The Buffalo at Catalina's will serve that purpose. Drive into the pink marker to start the race. - The beginning of the race is pretty easy. You can take a few shortcuts to get ahead of the other drivers. Watch out for the narrow roads along the waterways and the bridges. - During the last part of the course, it is constantly winding and turning up and down hills. Plus the fact that if you oversteer, you will spin out and possibly lose the race. Take it easy on this part. - Eventually you will finish and complete this mission. After you complete this race, Woozie will hand CJ a business card and tell him to call him when he is in San Fierro. +-------------------------------------+ | 8.4.3 Farewell My Love: Mission 3 |---------------------------------------- +-------------------------------------+ Prerequisites: Cesar Path Wu Zi Mu: Mission 1 Reward(s) : Property in San Fierro Unlockables : None When you arrive, Catalina takes a crowbar and starts to beat on your car. It seems that Catalina is "disappointed" that you believed her when she just wanted to be friends. Anyway, she has a new man from Liberty City that she is in love with. Good riddance. - This course is the exact reverse of the race Wu Zi Mu. You have to do all your fancy curves and driving at the beginning, instead of the end of the course. - When you win, Catalina accuses CJ of cheating. No matter, she hands him the deed to some property in San Fierro. - The Truth calls to tell CJ the shipment is ready. +=================+ | 9. SAN FIERRO |============================================================ +=================+ Things are starting to look up a little for CJ. He now owns a dilapidated garage and a close circle of allies to assist him in his rise to power. San Fierro offers a variety of missions to help CJ become even stronger in his quest to return to Los Santos. San Fierro has 18 missions ________________ / 9.1 CJ Path /______________________________________________________________ ---------------- These series of missions help to establish CJ as a major player and to strengthen his ties to allies such as Woozie. It also serves to help CJ and his new gang to establish a legitimate business in San Fierro. +----------------------------------------------+ | 9.1.1 Wear Flowers in Your Hair: Mission 1 |------------------------------- +----------------------------------------------+ Prerequisites: None Reward(s) : None Unlockables : Buying Zero's shop for $30,000 unlocks the Zero Asset Property Missions This is basically a familiarization tour of San Fierro. The Truth takes you around to the hospital, Dwaine's Hotdog stand, police station, Zero's shop, and back to the garage. All the while, The Truth continues to babble about different things, some that are way out in left field. After you return, Zero calls stating his landlord is selling the building and CJ states he might be interesting in investing in this property. +-------------------------------+ | 9.1.2 555 We Tip: Mission 2 |---------------------------------------------- +-------------------------------+ Prerequisites: None Reward(s) : None Unlockables : Unlocks Valet Parking job to acquire hotel asset It appears that Officer Tenpenny is still being hounded about corruption, even after you took out the informer. The local DA is trying to bring him and Pulaski down. He tells CJ that he needs to frame the good DA to stop him permanently. - Head downtown to the hotel and park in the pink marker. CJ learns that the hotel has a valet service. Perfect for taking vehicles to get modifications. - Wait for a valet to take a care to the underground parking area. Follow the car down into the parking area. When the valet gets out of the car, take him out and take his uniform. Now CJ looks like any other valet. - Head back up to the entrance of the hotel and wait for the DA's car. Let the other valets get the other cars. Usually, a couple of cars come through before the DA's. The valets also assist by pointing out the DA's car which is dark blue in color. - Make sure you are the first to the car so that you can properly "park" it. Immediately get to your garage as fast as possible. You have four minutes to get the drugs planted and get the car parked. In addition, you cannot damage the vehicle in any way. - Depart from your garage and get the car into the parking spot. A valet soon comes down to retrieve the DA's car. Head over to the pink marker by the hotel to place an anonymous phone call. Soon police are swarming all over the place and bust the DA for drug possession. +-----------------------------------+ | 9.1.3 Deconstruction: Mission 3 |------------------------------------------ +-----------------------------------+ Prerequisites: None Reward(s) : None Unlockables : Unlocks Driving School and the Racing Tournaments Seems that some of the construction workers were disrespectful to Kendl. Of course, CJ has been considering plans to expand so what better place then the construction site next door. - Head over to the construction site and prepare to level six of their trailers. Of course, the workmen and guards will attempt to stop CJ in this endeavor. There are many tools at CJ's disposal besides guns. He can also use a bulldozer, crane, and explosive barrels to assist in his efforts. - You need to be relatively quick since the police don't much care for this kind of activity in the city. Once you have destroyed the six buildings, it's time to end the foreman's career permanently. - Get the bulldozer and push he and the porta-potty into the nearby hole. Then get into the cement truck and drive into the pink marker. A cut scene will show the hole, containing one foreman and porta-potty, being forever encased in concrete. Jethro then calls about the driving school up the road. +--------------------------------------+ | 9.1.4 Photo Opportunity: Mission 4 |--------------------------------------- +--------------------------------------+ Prerequisites: None Reward(s) : Respect, Camera Unlockables : None Cesar informs CJ that a meeting may be going down involving some Ballas gang members. He wants you to pick him up then head down to Angel Pine to see who is involved in this. - Go to the blue marker to pick up Cesar. It should be near Blueberry. Then head down southwest to the town of Angel Pine. - Once you arrive in Angel Pine, get out of the car and climb onto the roof. Get your camera ready to do some quick photography. Fortunately, the game helps you along by telling you that the zoom is correct by displaying the message "Take the Photograph". All subjects that need to be photographed will have red cones above their heads. - Your first shot is down the alley in front of you. Take a picture of Ryder as he departs his truck. - Your second shot will be a little farther down of T-Bone Mendez as Cesar identifies him. - Pan to the right and a brown sedan pulls up. Zoom and take his picture. - Your last picture will involve a Broadway coming in from the left. As the passenger emerges, take his picture quickly since he turns around to meet the others. - After taking the pictures, CJ and Cesar head down to the local gas station to figure out what just happened. Mission passed. +--------------------------------+ | 9.1.5 Snail Trail: Mission 5 |--------------------------------------------- +--------------------------------+ Prerequisites: Jizzy Path Outrider: Mission 4 Reward(s) : Sniper Rifle Unlockables : None This mission will have you traveling a long way back to Los Santos to take care of a journalist who became a bit too nosy. Officer Tenpenny wants you to not only eliminate said journalist, but also his contact. - Go to the construction site and get the Sniper Rifle from the pipe. Then get a vehicle (motorcycle preferably) and head for Cranberry Station. You will see the reporter getting onboard the train. - This is a long journey. Basically, you will need to follow the train all the way to the Market Street train station in Los Santos. Once you make it there, a SPOOK -O- METER is displayed. If you spook out the journalist, you fail the mission. - Follow the reporter up to the street level and when he gets into a cab, grab a vehicle and follow him. Make sure you watch the meter to ensure you are not tailing the cab too closely. - The cab takes a route to the Santa Maria pier. When the cab stops, the reporter will get out and meet with his contact. Go halfway down the pier and get your Sniper Rifle ready. When the reporter and his contact are next to each other, pick them off to pass the mission. +-----------------------------------+ | 9.1.6 Ice Cold Killa: Mission 6 |------------------------------------------ +-----------------------------------+ Prerequisites: None Reward(s) : Respect and $12,000 Unlockables : None It seems that some Ballas pushers are coming in for a meeting. CJ, though, needs Jizzy's phone to find out where this meeting is occurring at. You can only do this mission between 2000 and 0600. - Head over to the Pleasure Dome and a couple of gorillas will tell CJ that he is not welcome. - Turn to your left and head for the scaffolding that goes up the bridges leg. Get onto the bridge support and walk until you are over the roof of the club. Jump down and head for the skylight. - CJ will be on a catwalk after going through the skylight. Work your way downstairs and try to be as stealthy as possible to avoid unnecessary conflicts. Keep going until you get to a pink marker. Enter it to see Jizzy calling to find out the meeting location. - CJ goes up to Jizzy with a gun pointed at him demanding that phone. All hell breaks loose as Jizzy's boys come to his rescue while Jizzy runs out the door. - Clear a path to the door and run out. Jizzy takes off in his Broadway so you need to snag the limo and give chase. Your goal is to destroy Jizzy's car so you can retrieve the phone. After you do get the phone, CJ calls Cesar and tells him to meet him at Pier 69. _______________________________________________________________________________ zosofretts' strategy: A quick & fun way I discovered to beat the 'Ice Cold Killa' mission is to shoot out the tires in Jizzy's Pimpmobile (forgot the actual name of the car) before you enter the club. When you chase Jizzy back out of the club, after the gun- fight, he tries to drive off in his car with flat tires. You can now just sit back & watch him flounder all over the road & pick him off at your leisure with your sniper rifle or whatever. _______________________________________________________________________________ Midwarrior's strategy: If you drive Jizzy's Broadway in the water, he will drive a pizzaboy without any bodyguards. _______________________________________________________________________________ HBK619's strategy: Get to the pleasure dome. You'll be told by the guards to get lost so you must go onto the roof and enter via the skylight. First, shoot out the tires of the pimpmobile. Then jack the limo and drive to the bridge. Next, go past about two sets of barriers (you can just jump over them or drive around them). Go past his roof, then a bit past one of the pillars on the bridge. Adjust the camera angle and you should see a red platform. Jump onto it and follow it in the direction of Jizzy's club until you are just above the skylight. Go right to the middle of it (where it arcs up), then jump (remember to tap SQUARE while you are falling in order to break your fall). If you do this right you wont lose any health, go to the marker. You will now be in Jizzy's club. Do a 180 degree turn and walk off the edge of the platform, if you have done this right you will land right on Jizzy and a cut scene will play. Shoot the guards, taking their guns/money as you go. Once you kill them, Jizzy will make a run for it. Luckily you have already shot the tires out of his car so he wont be getting far. Jump in the limo and ram him a few times. Then shoot the car 'till it explodes. Jizzy will get out so kill him and take his phone. _______________________________________________________________________________ SwissToni's strategy: Before entering the club leave a Sanchez on the path in front of Jizzy's Broadway (Though any bike will do). Once in through the sky light, just jump off the cat walk directly in front of you and the cut scene will start immediately. Run straight to the door and don't bother shooting anyone. Jizzy will drive off, but the Sanchez should still be there. With the help of the Sanchez and the SMG of your choice, he shouldn't get more than 50 yards up the road before the car explodes. +----------------------------+ | 9.1.7 Pier 69: Mission 7 |------------------------------------------------- +----------------------------+ Prerequisites: None Reward(s) : Respect and $15,000 Unlockables : Unlocks Boating School CJ and Cesar plan to attend this little meeting. Of course, not being invited is not a concern. - Meet Cesar on the roof of the building. CJ's first task is to snipe the six Syndicate guards blocking the Triads from advancing. Once the way is clear, T-Bone arrives followed by Ryder. - Toreno comes in his helicopter but immediately bugs out when he sees what is going on. Now it is time for CJ to start cleaning up some loose ends. The first one is taking care of T-Bone. - Cross the street and make sure Cesar is with CJ to give support. Gun down all who stand in your way and make it to the helipad if you need a AK-47. Go to the end of the pier to permanently retire T-Bone. - Another cut scene shows Ryder running toward the water's edge. As a last act of defiance, he flips off CJ and jumps off the pier and swims to a nearby boat. Jump in the water and get a boat and take up the chase. - Just get beside Ryder and shoot his boat up enough so that it blows up. When you have done that, the mission is accomplished. +-----------------------------------------+ | 9.1.8 Toreno's Last Flight: Mission 8 |------------------------------------ +-----------------------------------------+ Prerequisites: None Reward(s) : Respect and $18,000 Unlockables : None Looks like Toreno is planning to bug out and he has a lot of merchandise in his holds. Time to take care of the boss himself. - Get a vehicle and head downtown. Eliminate Toreno's guards at the bottom of the helipad and work your way up. Then another battle as you go to the stairs of the helipad. Before you get there, though, Toreno's helicopter takes off. - Fight your way to the helipad and collect the RPG. Get a motorcycle and take up the pursuit. You will note a HELI HEALTH bar now appears. You want to get that down to zero to destroy the helicopter. - Fortunately, Toreno makes for an easy target. He follows the freeway going south through Foster valley. Just gun the motor and get ahead of him. Then set up and wait for him to get in your sights and launch a couple of rockets at the helicopter. - If you miss this opportunity, go to the end of the freeway and give chase. Toreno's helicopter stops every now and then to take shots at CJ. You must take him down, though, before you hit the next intersection. When you bring down the helicopter, the mission is over. _______________________________________________________________________________ Sundar's strategy: Since the mission starts at San Fierro, you can head over to the Naval Base and fly the Hunter that spawns there to the Doherty save point and then save your game to get rid of the stars and then do the mission. or if you cannot find the Hunter: If you find this mission to be difficult because your rockets do not hit the helicopter, head to the Easter Bay Airport and take the heat seeking rocket launcher which is available between the three white containers and then do the mission. The heat seeking rocket can really make the mission a lot easier. If you cannot find the rocket launcher, you can always use an AK-47 on the helicopter because there are men shooting at you who can be auto-targeted and by doing this, the heli health bar goes down in the process +-------------------------------------+ | 9.1.9 Yay Ka-Boom-Boom: Mission 9 |---------------------------------------- +-------------------------------------+ Prerequisites: Complete the Woozie and previous CJ Path missions Reward(s) : Respect and $25,000 Unlockables : None There is one more task CJ has to perform to permanently cripple the Syndicate. He must take out the Yay factory that he escorted the van to earlier. - Head over to the bomb shop to pick up the car bomb. He finds out that the car has a delayed-time bomb so that he can get out of the factory. - Go to the factory and snipe the guards at the gate. More guards come out for you to deal with. Once they are cleared out, go into the compound. - Head through the compound and turn right. There is a ramp for you to drive your car onto. Once your car is inside, get out and clear a path to the chemicals. - Get back in your car and park in the pink marker. Activate the bomb and get out of there. You now have 40 seconds to leave the factory. Shoot only those guards that are an immediate threat and escape through the nearest door. Once out, you will see the factory go up. - Guards are now pouring out everywhere so use cover and keep moving to avoid massive amounts of damage. When you get to the gate, the guards close it to trap CJ inside. You are in luck, though, as a car enters the compound as the gate closes. - Take the car and drive quickly to the other side of the compound. Get up speed and use the ramp that is right next to the wall. Jump over the wall and get back to the garage. ___________________ / 9.2 Jizzy Path /___________________________________________________________ ------------------- Woozie comes calling at the garage. He states he is impressed and wants CJ to help him out. CJ reciprocates and asks Woozie who the people in the pictures, they were unable to identify, are. Woozie's assistant says they are part of the Syndicate and they are big time. He suggests that CJ get to know someone named Jizzy, who runs the Pleasure Dome, to learn more. +--------------------------+ | 9.2.1 Jizzy: Mission 1 |--------------------------------------------------- +--------------------------+ Prerequisites: CJ Path Photo Opportunity: Mission 4 Reward(s) : Respect and $3,000 Unlockables : Woozie Path and Pimping Jobs Time to go into the shadowy world of the San Fierro underground. CJ must meet up with the town's biggest pimp: Jizzy. Jizzy is quite famous and knows a lot of people. CJ needs to earn Jizzy's trust so he goes volunteers himself to help Jizzy solve problems. - Head for the Pleasure Dome located under the Gant Bridge. Step into the pink marker to take your first step into the unknown. - Jizzy seems kind of impressed with this stranger coming off the street offering to help him out. Jizzy decides to put CJ to the test. His first instruction is to drive one of his gals downtown. Further taskings will be relayed by the car phone. - This one is easy, just drive the girl to the area of the map indicated by the yellow marker. She tries to engage CJ in conversation to no avail. - Once the girl is dropped off, Jizzy calls in the next tasking. It seems that a rival pimp in Hasbury is hassling one of Jizzy's girls. Head to that location and eliminate the pimp either by running him over or just getting out of the car and dealing him justice. - The next phone call sounds a little more serious. A couple of deranged individuals have been whacking out Jizzy's girls. As a matter of fact, one of his girls is being beaten up under the overpass leading to the airport. A HO indicator is displayed showing the girl's health. Get over there quickly and eliminate these creeps that would infringe on Jizzy's business. - CJ's last tasking is to take care of a do-good minister who wants to convert and save these poor girls from their sins. Jizzy wants this guy eliminated because he is bad for business. Go to the hotel and you will see a limo and SUV take off after the girl is escorted into the limo. Take out the SUV escort and go after the limo. Shoot it up and try to force it into situations that will cause it to crash (I caused the limo to roll over after a spectacular jump off a hill). Once this is done, Jizzy is pleased with CJ's report. - Woozie calls and asks CJ to come by and visit some time. +----------------------------------+ | 9.2.2 T-Bone Mendez: Mission 2 |------------------------------------------- +----------------------------------+ Prerequisites: None Reward(s) : Respect and $5,000 Unlockables : None As CJ returns to the Pleasure Dome, Jizzy and T-Bone are discussing the business operation. T-Bone gets an urgent call telling him that one of the cash runs was ambushed. CJ gets recruited for this mission. - First order of business is to hightail it to the van that was ambushed. This is indicated by a blue marker on the map. Once CJ arrives, four motor- cyclists take off with their ill-gotten gains. Hop onto the nearby bike and give chase. - There are two ways to get the packages back. The first basically involves gunning down the rider and collecting the package. This method may take too long and allow the others to escape. The other method just involves getting up beside them and hitting the L1 button to grab the package. The downside to this method is that the rider will start pursuing CJ. - The riders split up all over the city but they aren't too much trouble to catch. They are indicated by red markers on the map. You should have plenty of time to get the packages. - After a period of time, however, all remaining bikers will head to a rendezvous point. You must get them before they reach that point or fail the mission. +--------------------------------+ | 9.2.3 Mike Toreno: Mission 3 |--------------------------------------------- +--------------------------------+ Prerequisites: None Reward(s) : Respect and $7,000 Unlockables : None This is a timed mission so speed is of essence. As CJ is hanging around the Pleasure Dome, an urgent call comes in. Apparently Mike Toreno, the Syndicate leader, has been kidnapped by some punks who hijacked his van. The problem is, his cellular phone only has a little life left on the battery. You have four minutes to find Mike. - Mike Toreno will attempt to give descriptions of what he sees. Once those descriptions are used to positively identify where he is at, get to that location quickly. This will continue on through two more areas before it is ascertained that Mike is at the airport. - Go through the gate at the airport and head to the airfield. The homing beacon is now active and should pinpoint Mike's location in no time. Watch the SIGNAL indicator. When it is filled up, you are right on top of Mike. - Of course, you will see the van and a couple of motorcycle escorts well before that. Don't pour too much fire into the van. If it blows up, Mike dies and you fail the mission. - Wait for them to stop and take down the wanna-be hijackers. Once that is done, destroy the van. Your wanted level will now be three stars. Head immediately to the Paint 'n' Spray located across from CJ's garage to shake the heat. - Once that is done, go back to the Pleasure Dome to complete the mission. +-----------------------------+ | 9.2.4 Outrider: Mission 4 |------------------------------------------------ +-----------------------------+ Prerequisites: None Reward(s) : Respect, $9,000, Sniper Rifle, and a RPG Unlockables : None This mission starts as a cellular phone call from Jizzy. He wants CJ to meet T-Bone at the gas station by the docks. - Go to the Xoomer station and park in the pink marker. CJ will get into the car parked by the pumps. T-Bone immediately puts CJ in a strangling head- lock to extract information on who he works for. Mike Toreno gets in the car and tells T-Bone to lay off and for CJ to drive them to the van. - When you get to the van, Mike states that he is hauling a load of yay to his factory. Unfortunately, the authorities and everyone else is wise to this plan so they have set up a series of roadblocks in the city. - Grab the RPG and Sniper Rifle and hop on the motorcycle. Head to the first roadblock up north. Stop close enough for effective range but far enough to avoid collateral damage. You must be quick about eliminating roadblocks because the van isn't too far behind. - Put a couple of rockets into the cars to eliminate most of the roadblock. Go to melee weapon to mop up and speed off to the second road block. - This time, in addition to troops on the ground, there are also troops in the windows to the left. Again, a rocket up there plus one between the cars should clear out most resistance. Mop up and head for the third road block. - This roadblock is a little trickier. They have snipers on a distant over- pass to your left. Clear out that which is in front of you then use your Sniper Rifle to pick off the last resistance. - Another roadblock with snipers on high. Use the same tactic of clearing out the ground and sniping the snipers. By now, the van will probably be very close behind your bike. - When the last roadblock is blown, escort the van into the walled compound. CJ volunteers to lead the police on a merry little chase since his wanted level is now three stars. Go to CJ's garage to save or use the Paint 'n' Spray to clear his record. The mission ends either way. ____________________ / 9.3 Woozie Path /__________________________________________________________ -------------------- When CJ goes to visit Woozie, he learns that the man is blind first of all. In addition, Woozie is in charge of settling disputes between the various Triad factions. Woozie is very ambitious and is busy setting up his Four Dragon's Casino in Las Venturas. +----------------------------------------+ | 9.3.1 Mountain Cloud Boys: Mission 1 |------------------------------------- +----------------------------------------+ Prerequisites: Jizzy Path Jizzy: Mission 1 Reward(s) : Respect and $5,000 Unlockables : None The Mountain Cloud Boys are a Triad Gang headed by Woozie. When CJ enters his office, Woozie wishes CJ go along with him to take care of some business. - Woozie explains that his car is in the shop so he has CJ drive him to the meeting place. On the way, he explains some Vietnamese gangs have been encroaching on his territory. When you arrive at the meeting place, people are running around in a panic. - Follow the path around to a steel fence. Woozie opens it and CJ tells him that all of the delegates have been killed in some kind of ambush. A WOOZIE health bar appears as the Vietnamese gang members return to complete their work. Take care of the gang members directly in front then cautiously move to the corner of the alley. - When you turn the corner, take out the sniper and prepare to be rushed by more gang members. Clear them out and watch out for gang members hiding in the alcoves in the alley. A cut scene shows CJ and Woozie jumping into their car. Another group of Vietnamese show up to block the alley off but CJ breaks through the roadblock. - Soon there is a running gun battle between CJ and the two Vietnamese cars. Woozie tells CJ to drive while he eliminates the attackers. After the smoke clears, take Woozie back to his place. +------------------------------+ | 9.3.2 Ran Fa Li: Mission 2 |----------------------------------------------- +------------------------------+ Prerequisites: None Reward(s) : Respect and $6,000 Unlockables : None It seems that a Vietnamese crime family is coming over to take over operations. Woozie doesn't want to see this happen. CJ is tasked with getting a package from the airport that is very important. - Drive to the airport and go into the parking garage. Note the way the garage is set up because you will having to come back through at high speed. - Get to the car that is marked on the map. Hop into the car and a cut scene will show Vietnamese gang members coming in to ambush CJ. A DAMAGE meter also appears. Don't let this get down to zero or the car gets destroyed and you fail the mission. When you try to escape via the most direct routes, the exits are blocked by vans. - Make your way back to the central road leading outside and exit via the entrance road. Once you get free, a couple of gang members on motorcycles take up pursuit. They are easy to shake as you wind through the city. - Go to the lockup garage, located in the northern part of the city, to complete this mission. +-------------------------+ | 9.3.3 Lure: Mission 3 |---------------------------------------------------- +-------------------------+ Prerequisites: None Reward(s) : Respect and $8,000 Unlockables : None It seems that the Vietnamese want to assassinate Ran Fa Li. Woozie, of course, doesn't want to see this happen. CJ suggest that a decoy be driven to lure the assassins out to the countryside while the real Ran escapes unnoticed. - Head to Angel Pine to pick up the decoy car. When you enter it, you will notice a DAMAGE meter. This indicates how likely the Vietnamese will notice that CJ is not the real Ran. This means a lot of evasive driving and keeping ahead of them. - To add to the fun, you will have to go through eight checkpoints scattered along the country roads. Once you have passed through the eighth check- point, the Da Nang gang realizes it has been fooled and roars off back to San Fierro. +---------------------------------------+ | 9.3.4 Amphibious Assault: Mission 4 |-------------------------------------- +---------------------------------------+ Prerequisites: High lung capacity Reward(s) : Respect and $11,000 Unlockables : None It seems that a Triad member has turned traitor and is informing the Da Nang gang. Woozie wants a bug planted in the Da Nang meeting area to see what is going on. This mission is only available from 2000 to 0600. - Go to the docks and you will see a cut scene showing the boat with its spot- lights and Da Nang patrol boats roaming around. Jump into the water and swim toward the boat. Watch you air capacity and only surface when the coast is clear. - Follow the series of tunnels and be sure to get the knife in the second cave. Once you are in the open water, avoid any contact with the patrol boats and ship's spotlights. Swim under the ship and surface at the plat- form on the other side. - Sneak on board and eliminate any guards between you and the meeting area. Once that is accomplished, jump off and swim back to shore and go to the pink marker to finish the mission. +--------------------------------------+ | 9.3.5 The Da Nang Thang: Mission 5 |--------------------------------------- +--------------------------------------+ Prerequisites: None Reward(s) : Respect and $15,000 Unlockables : None Seems that the main bulk of the Da Nang crime family is shipping over. On board are a lot of gang members, weapons, and heroin. Woozie counters this threat by sending Little Lion out to do fly-bys. CJ, of course, offers to assist and takes up position as gunner. - The helicopter will take a direct hit from a RPG and crash. CJ survives so now you have to swim to the pink marker by the ship. CJ climbs on board with a knife and a lot of attitude. - Do your best to remain unseen and take out the guards to collect their weapons. Eventually, you will reach a high stack of containers that will finally force you into a firefight. Work your way down and around the crates to a hatch in the deck. Move around this hatch and use the crates as a staircase. - Clear out the guards as you move around the crates. Eventually, you will make it to a crate full of refugees. Shoot the lock off to let the refugees out. They tell CJ that Snakehead is the one leading this party. Time to head up to the ship's cabin. - When you reach the cabin, take out the remaining guards and prepare to confront Snakehead. Snakehead wants to fight the old-fashioned way; with swords. He throws CJ a sword and in true Highlander fashion, they go at it. - After cleaning Snakehead's clock, go back to where the hatchway in the deck was and chat with the refugees. They give CJ a dinghy to get back home in. Mission completed. +=============+ | 10. DESERT |================================================================ +=============+ These series of missions have more of a fun and adventuresome ring to them. CJ will be doing some rather strange things on some missions. In addition, you get to learn how to fly which will come in very handy later on. There are nine missions for the Desert. ____________________ / 10.1 Toreno Path /__________________________________________________________ -------------------- Head toward the question mark located in Tierra Robada. It is here that you will get your next set of instructions and missions. You will also get a surprise as you progress through these missions. +-----------------------------+ | 10.1.1 Monster: Mission 1 |------------------------------------------------ +-----------------------------+ Prerequisites: None Reward(s) : Depends on your time Unlockables : None When you walk into the pink marker, a voice over the loudspeaker explains what is going on. It instructs CJ to take a monster truck and go through designated checkpoints in a set period of time. This is a test to determine what CJ is made of. - You will go through 35 checkpoints scattered around the ranch. You have approximately seven minutes to make it through all those checkpoints. Some things to keep in mind when driving the monster truck: - First, it has a high center of gravity so tipping over is very easy. - Due to weight and top mass, stopping is slow process once you get up to speed so make sure you anticipate obstacles well before you have to react to them. - You will be going up some pretty sheer cliffs so try to hit them straight on. If not, you may tip over. - Watch for cross-traffic on the roads. - When you finish, your time will be displayed against the top times and you will be rewarded accordingly. +------------------------------+ | 10.1.2 Highjack: Mission 2 |----------------------------------------------- +------------------------------+ Prerequisites: None Reward(s) : $7,000 Unlockables : None CJ learns that the voice over the speaker is none other then Mike Toreno, who you had believed got killed in the helicopter. Toreno explains that he is part of a government agency trying to get inside the Latin America drug trade. He further explains that CJ pretty much makes a good soldier so Toreno doesn't have to dirty his hands. - For this mission, CJ will be taking Cesar along for the ride. The plan is simple, pull alongside the truck, Cesar jumps over, overpowers the driver, and takes the truck. First of all, to locate the truck, look for the red marker on the map. - Pull alongside the truck and get as close as you can while matching the speed of the truck. You don't have a lot of time to pull this off since the southbound freeway isn't that long. - Cesar will tell CJ to pull up, pull back, get closer, etc. Make sure you follow these instructions so that Cesar has a smooth jump over. - When you are successful, jump into the truck and drive it back to your garage in Doherty. Once you do that, the mission is over. +----------------------------------+ | 10.1.3 Interdiction: Mission 3 |------------------------------------------- +----------------------------------+ Prerequisites: None Reward(s) : $1,000 Unlockables : None When CJ enters Toreno's ranch, he is talking on the radio in some sort of strange code. When Toreno gets off the radio, he gives him a status report on his brother Sweet. It seems that Toreno may be of some help if CJ is willing to help him. Toreno wants CJ to go to a distant desert hilltop and set up a flare to guide a helicopter coming in with "precious" cargo. - Jump in the dune buggy and head for the yellow marker. You will be doing some twisting and turning along both the paved and dirt roads to make it to the little settlement. Once there, Toreno instructs CJ to grab the weaponry and bike and head up the hill. - Follow the path around the hill until you are at the top. Once at the top, drive into the pink marker to trigger a scene of CJ touching off the flare. - Of course, nothing ever goes as planned. As soon as Toreno's helicopter arrives, four helicopters come from nowhere and start hammering at Toreno's helicopter. A HELI health bar now appears. You are responsible for protecting Toreno's helicopter. - Get out the rocket launcher and start hunting. The enemy helicopters have a nasty habit of coming in low. This, in turn, makes them ideal targets. Unfortunately, these helicopters will also drop troops on CJ if you aren't quick enough. One good tactic is to line up a helicopter dropping troops, then shoot it down. You then can collect their weapons and money. - Make sure you are quick about getting rid of the enemy choppers since they can do a lot of damage to Toreno's helicopter in short order. - Once you have disposed of the enemy, Toreno's helicopter drops the package a distance away. CJ now has to travel over more territory to retrieve said package. - Head back down the hill and head toward Verdant Meadows. Just north of the abandoned airfield, there is a chasm that you can travel through. When you get to the oceans edge, you should find the package next to the cabin. A speaker at the cabin instructs CJ to drop the package back at the hideout. - Backtrack to the first area you stopped at to collect the weapons and vehicle. Drive into the pink marker to end the mission. +-------------------------------------+ | 10.1.4 Verdant Meadows: Mission 4 |---------------------------------------- +-------------------------------------+ Prerequisites: None Reward(s) : Verdant Meadows Airstrip for $80,000 Unlockables : Flight School, Verdant Meadows asset Path CJ has really impressed Toreno. He has impressed him so much, Toreno wants to give CJ some tougher assignments. Unfortunately, CJ needs to learn how to fly before he can take on these assignments. Toreno tells CJ he needs to purchase Verdant Meadows so that he can become a pilot. Head out there, buy the property, and have fun. _____________________________ / 10.2 Verdant Meadows Path /_________________________________________________ ----------------------------- This next series of missions introduces CJ to the joy of flying. To me, these missions are some of the greatest fun in the game. In addition, you acquire some very unique planes and flying aids later on in the game. These missions represent the second part of Toreno's missions for CJ. Once you have completed all these missions, you will be rewarded by being able to pick up a Flamethrower, Mini-Gun, RPG, or Heat Seeking RPG at Toreno's cabin in Tierra Robada. +-------------------------------------+ | 10.2.1 Learning to Fly: Mission 1 |---------------------------------------- +-------------------------------------+ Prerequisites: Complete the Toreno Path Reward(s) : Respect Unlockables : With enough skill, ability to get onto any airfield and unlocks Motorcycle School CJ will have to go through a series of nine tests in order to get through flight school. Once you have completed these lessons, the Verdant Meadows airstrip is open for missions. See Chapter 20 for how to complete these lessons. +----------------------------+ | 10.2.2 N.O.E.: Mission 2 |------------------------------------------------- +----------------------------+ Prerequisites: None Reward(s) : Respect and $15,000 Unlockables : None Well, now that CJ has become a pilot, Toreno has a few jobs for him to complete. It seems some operatives are in trouble and need some equipment pronto. Toreno taps CJ for the job. - Head over to the plane and get ready for your first mission involving flying. There are a couple of things to keep in mind. First, you must get to Angel Pine in ten minutes. That isn't too much of a problem except for the second part. You must fly low to keep under the radar. - For the second part, you will have a VISIBILITY bar. If it fills out, then be prepared to be pursued by some very aggressive forces. You must go to and from the designated target under the radar. - If you keep at treetop level and stay in the canyons, you should be able to keep under the radar. Once you get to the target site, you must fly through the red ring in order to drop the supplies. - Once the supplies have been dropped, head back to base and park in the pink marker to complete the mission. +------------------------------+ | 10.2.3 Stowaway: Mission 3 |----------------------------------------------- +------------------------------+ Prerequisites: None Reward(s) : $20,000 Unlockables : None CJ comes out of the hanger to see a large cargo plane land on his field. If this isn't bad enough, some government vehicles appear to be escorting the plane. Toreno explains that this plane is loaded with materials nobody should get. He gives CJ the green light to destroy the plane. - When you have control, CJ is on his PCJ 600 and is ready to roll. Take off quickly and lean forward to gain that extra speed. Once the pilot detects what you are up to, he will start to run the plane down the runway for take- off. - Go wide right to avoid boxes and crates coming from the back of the plane. Then quickly line up to the back ramp and gun the motorcycle into the plane. A cut scene shows the bike being pushed out of the back by some barrels. - You will now have to work your way forward. Each alcove has somebody ready to put out CJ's lights. In addition, the center passage seems to constantly have barrels rolling down it. Dodge or jump over the barrels and clean out the alcoves. - Eventually CJ will get to the front of the plane. Take out the guard and take his parachute. Plant the explosives and run to the back of the plane. Detonate the charges and immediately jump. The plane blows up and CJ gets a nice panoramic view of the countryside to end the mission. +-----------------------------------+ | 10.2.4 Black Project: Mission 4 |------------------------------------------ +-----------------------------------+ Prerequisites: None Reward(s): Jet Pack Unlockables: None The Truth comes to visit CJ. He is being his usual introspective self. He tells CJ that there are some strange goings on at the air base. As a matter of fact, they are doing things nobody has a clue about in their secret research lab. The Truth wants CJ to infiltrate the lab and bring something back. You can only do this mission from 2200 to 0600. - The Truth takes CJ out to the secret air base and drops him off. He explains to CJ that he has until 0530 to gain entrance into the lab. Of course, this item is contained within a room with heavy blast doors. The slightest hint of trouble and those doors will close forcing CJ to use a ventilation shaft. - When you have control again, get out the Sniper Rifle and pick off the soldiers in front of the gate and in the watchtower to the right. Keep in mind that in addition to the soldiers, the spotlights can also raise a warning. If you are spotted, the base goes to Condition Blue. This means you need to hide until things clear out. If the base goes to Condition Red, everything gets locked down and they will be actively hunting for you. - Go up into the right tower and snipe any guard that is on the path to the doors. Also snipe the guards in the towers. Take out the searchlights covering the blast door and in the southeast corner. Taking out more then two searchlights will trigger the alarm. - Once inside, either use stealth or firepower to get past the guards. Your first goal is to disable the SAM site. You will definitely be happy you did this later. - Backtrack a little and go into the next room under the catwalk you used to get to the SAM control room. Again, watch out for the guards since they are very aware of your presence now. - Go into the central lab and you will note it requires a keycard. This is required for entrance into the area the "Black Project" is being stored in. Go through the left passageway and into the next room. The scientist hands over his keycard. - Go back to the central lab area and use the keycard to gain entrance. This also triggers an alert bringing the entire military down upon you. Blast a path to the project as you go down. When you get to the project, equip it and blast out of there. - With the SAM site disabled, you won't have to worry about being shot down. Fly toward the Arco del Oeste area to meet with The Truth. He take the pack, thanks you, then leaves you stranded. Mission accomplished. +-------------------------------+ | 10.2.5 Green Goo: Mission 5 |---------------------------------------------- +-------------------------------+ Prerequisites: None Reward(s) : $20,000 and Jetpack (permanently) Unlockables : Airfield asset for a maximum of $10,000 revenue The Truth isn't quite finished with CJ's talents. It seems that the government is moving some strange stuff and The Truth wants it. He suggests that CJ take the Jet Pack and get it. - Look at the map for the green marker. This is the train you are supposed to steal the stuff from. Be warned, though, the military types on board will not be willing to let you go to the train that easily. - Land on either the front or back of the train and start to walk your way forward (or backward depending on perspective) taking care of the military types and breaking open crates. Of course, the crate with the goo in it will be the last one you break open. You also inherit a two-star wanted level for your efforts. - Once you have the stuff, go back to your airfield and give it to The Truth by landing in the pink marker. Mission accomplished and some extra income flowing in. +===================+ | 11. LAS VENTURAS |========================================================== +===================+ CJ has really made a name for himself. Not only has he regained a lot of his power back, he is also the proud owner of one business and a partner in a major casino. This series of missions basically ensures that the competition is either eliminated or it is severely subdued. There are 18 missions for Las Venturas. __________________________ / 11.1 Four Dragons Path /____________________________________________________ -------------------------- These missions help to put Woozie's casino on the map for good. It also allows CJ to become a partner. Of course, there are some loose ends that must be tied up before all of this can come together. +------------------------------------+ | 11.1.1 Fender Ketchup: Mission 1 |----------------------------------------- +------------------------------------+ Prerequisites: None Reward(s) : Respect and $5,000 Unlockables : None It seems that Woozie is having trouble getting his casino up and running. He suspects that the mob has planted people among the workers and they are sabotaging the operation. He offers CJ a stake in the casino if he wants to assist. Just then, his boys bring in a mob operative. Woozie wants to ice him but CJ has a better idea. - This cut scene shows a guy tied spread-eagle across the windshield and hood of a convertible. He tells CJ isn't going to talk but CJ has other ideas. Soon a SCARE-O-METER bar appears. You will need to get this bar totally filled to make the guy spill his guts. - What better way to convince someone you will do anything to get them to talk then to drive recklessly. The road in front of the casino offers a great opportunity for doing just this. First, turn into oncoming traffic and gun the motor and watch the bar fill in. - Continue to dodge traffic at a dangerously close clip and doing donuts and spin-outs also help in your endeavors. Don't get into any wrecks or hit any solid objects because you may kill your witness, which will result in mission failure. - After a few trips up and down the street, the guy is ready to spill his guts. He tells you that the Sindacco family is responsible for causing the delays. Thank the guy and drive him into the pink marker by the garage on the south side of the casino. Mission accomplished. +-----------------------------------------+ | 11.1.2 Explosive Situation: Mission 2 |------------------------------------ +-----------------------------------------+ Prerequisites: None Reward(s) : Respect and $7,000 Unlockables : Quarry jobs, Robbery Path CJ believes it is time for some revenge. He figures that the best way is to hit them where it hurts; their pocketbooks. To pull this off, though, will require some materials. Explosives are the first thing that is needed. Woozie states there is a quarry nearby in the desert. CJ decides that is a good place to get the needed materials. - To start this mission off, get a car and drive out to the quarry. Drive into the pink marker to start the mission. - It seems that the workers have already set the dynamite to go off. You now see a timer for 2:30 appear. This is how much time you have until the dynamite goes off. It's time for some serious insane stunts. Instead of following the path down to the bottom of the site, floor the gas and jump over the edges to get down quicker. - Once you are at the bottom, grab the dump truck and run over the crates to stop them from going off. They are marked in green on the map. Once all four crates have been smashed, run around and collect the dynamite. Also take out any workers who get in your way. Once you have collected the dynamite, the timer disappears. - Now you have to get out. You can't go out the way you came since they have closed off the exit. Looks like you will be doing some more jumping. Hop onto the Sanchez and you will see pink waypoints. Go into these waypoints and follow the direction they are pointing in. They are basically showing you the path out. - Take out any guards in your way and follow the path back up to the lip of the quarry. This means you will be riding on and jumping from the conveyor belts as you make your way to the top. Gun the motor for the last belt and sail over the fence and away from the area. - Go to where the yellow marker indicates to drop off the dynamite to complete the mission. +-------------------------------------------+ | 11.1.3 You've Had Your Chips: Mission 3 |---------------------------------- +-------------------------------------------+ Prerequisites: None Reward(s) : Respect and $10,000 Unlockables : Truth Path Woozie tells CJ that somebody has been playing with counterfeit chips in his casino. He knows the Sindacco family has a chip making factory. He wants the factory brought down. - Head over to the factory. You will see a couple of guards busy cruising around in a car patrolling the area. Wait for the car to make its round before you sneak into the area. - Sneak around the factory to the entrance and go inside. Be prepared for a running gun battle as you head toward the injection machines. - Clear all the obstacles in your path and when that is done, lay into the injection molding machines. There are ten machines you must destroy to ensure that chips are never made again (these are indicated by green markers). - Once you have fought your way out of the factory again, head back to the garage at the Four Dragons Casino. +--------------------------------------+ | 11.1.4 Fish in a Barrel: Mission 4 |--------------------------------------- +--------------------------------------+ Prerequisites: None Reward(s) : Co-ownership of Four Dragons Casino Unlockables : None This is just a cut scene showing CJ signing the papers to become a co-owner, along with Ra Fan Li, of the Four Dragons Casino. ___________________ / 11.2 Truth Path /___________________________________________________________ ------------------- This single mission has the Truth asking for a favor from CJ. +--------------------------------+ | 11.2.1 Don Peyote: Mission 1 |--------------------------------------------- +--------------------------------+ Prerequisites: Four Dragons Path You've Had Your Chips: Mission 3 Reward(s): Respect Unlockables: Caligula Path The Truth tells CJ some UK band and their manager has gotten themselves trapped in the desert. The Truth tells CJ to go to Arco del Oeste to look for the missing individuals. - Get a four-door car and drive to the spot where the missing people are. They will be identified as Paul and Maccer. Pick them up and go get the other band member at the Snake Farm. - Go to the farm and you will see the other band member getting in trouble with the locals. They start shooting at him so return the favor to them. Once they are cleared out, go back to the hotel at Caligula's. ______________________ / 11.3 Caligula Path /________________________________________________________ ---------------------- This series of missions puts CJ on a collision course with another mob family. It seems that there are a lot of mob families interested in this part of the world. +------------------------------------+ | 11.3.1 Intensive Care: Mission 1 |----------------------------------------- +------------------------------------+ Prerequisites: None Reward(s): Respect and $5,000 Unlockables: C.R.A.S.H. Path Misappropriation: Mission 1 When you enter Ken's office, he tells you of some trouble he is in. It seems that a member of one mob is in the hospital. Ken believes that another mob family will try to whack this guy. Ken doesn't want this to happen so he wants CJ to go to the hospital to pick up this guy. - Drive over to the hospital and part in the pink marker. CJ tells the nurse he is here to get the patient. The nurse states an ambulance just got him and they are on their way to parts unknown. Now CJ needs to find the ambulance. - There are three ambulances and it is totally random as to which one this guy is in. The three target ambulances are indicated by red markers on the map. Head toward one of these targets. Now you need to bump them. If it is the one containing your target, then they will take off. If not, then that ambulance will tell the others, which in turn alerts the other mob family of your intentions. - When you find the target ambulance, do everything you can to ram it off the road. Don't shoot it up or you will fail the mission. Eventually the ambulance will stop and the mob family members will try to shoot it out with you. Gun them down and take the ambulance. - Now you will have to watch out for the other mob family as they take there cars and try to do drive-bys and ram the ambulance. Concentrate on getting the ambulance to the Meat Factory on the west side of town. Don't try to "duke" it out with them since the ambulance makes a lousy offensive vehicle. - Once you get to the factory, drive into the pink marker to complete the mission. +---------------------------------------+ | 11.3.2 The Meat Business: Mission 2 |-------------------------------------- +---------------------------------------+ Prerequisites: None Reward(s) : Respect and $8,000 Unlockables : Madd Dogg Path CJ wants Ken to help settle down the mob families. They are to head out the Meat Factory to chat with Sindacco Family representatives. Of course, Johnny Sindacco (the man CJ extracted information from) seems to be well again. One look at CJ, though, puts him back to sleep and the family declares war. - When control returns, the Sindacco gang has firebombed the exit so that CJ and Ken have no choice but to go through the factory. A ROSIE bar appears indicating Ken's health. This is just a slugging match in which you have to blast the mob out of your way. - Ken assists CJ by putting out the fires blocking their way. Continue to gun down the mob members as they enter the area and don't forget to pick up their weapons. In the next room, Ken decides to hide in the freezer while CJ does his thing. DON'T go into the freezer or you will be locked in and fail the mission. - Quickly take care of the mob that is in this room because Ken's health will steadily deplete until you get him out of the freezer. Once you have "rescued" Ken, continue to clear each room out. As each room is cleared, Ken will follow behind CJ. Eventually you will get a message stating you have cleared out the factory. - Get a car and leave the factory and go back to Caligula's. A job well done. +------------------------------+ | 11.3.3 Freefall: Mission 3 |----------------------------------------------- +------------------------------+ Prerequisites: None Reward(s) : Respect and $15,000 Unlockables : C.R.A.S.H. mission High Noon When you visit Ken, he has a visitor from another crime family: Salvatore Leone, head of the Leone Family in Liberty City. Seems that Leone is taking over the casino but other mob families disagree with this decision. As a matter of fact, the Forelli Family is sending some guys over to take care of Leone. - Go to the airport and then follow the blue marker to the plane you need to steal. The Dodo isn't too bad of a plane but the controls are still pretty sensitive. Once in the air, turn so that you are on a collision course with the Forelli plane. - Try to adjust your altitude to match theirs. Obviously, if the yellow marker is pointing down, you are too high while it is pointing up, you are too low. Once you get to their plane, you will notice a pink ring over the plane. - Do a 180 degree turn and fly into that pink ring. A cut scene will show CJ jumping out of his plane and jumping on the jet. It will then show him entering the plane. - You will have four assassins to deal with; two on the left and two on the right. Use the cover provided by the door frame and shoot them all up. When you have finished, the pilot decides to take a crack at CJ. Turn around and drill him. - Go up to the cockpit and take the controls. Fly he plane to Las Venturas and land to complete the mission. CJ then will receive a phone call from Tenpenny asking him to bring the dossier. +-----------------------------------------+ | 11.3.4 Saint Mark's Bistro: Mission 4 |------------------------------------ +-----------------------------------------+ Prerequisites: Desert Truth Path Green Goo: Mission 5, Caligula Path Freefall: Mission 3, C.R.A.S.H. Path High Noon: Mission 2, and Madd Dogg Path Madd Dogg: Mission 1 Reward(s) : Respect and $20,000 Unlockables : Return to Los Santos Seems that Salvatore wants to end the Forelli threat once and for all. He wants CJ to head to Liberty City and hit the Saint Mark's Bistro. - Go to the airport and follow the blue marker to the jet. Hop in and fly toward the yellow marker. CJ will land in Liberty City and go to the bistro. - Guards tell CJ that he is not allowed in, it is invitation only. CJ displays his invitation in the form of firepower. - Work your way through the bistro using cover and constantly moving to take out Forelli's goons. High explosives work especially well in the confines of the bistro. When you have cleared out all the Forelli's in the bistro, CJ will automatically be back on the plane heading for Las Venturas. - Land anywhere on the runway to complete the mission. _______________________ / 11.4 Madd Dogg Path /_______________________________________________________ ----------------------- Seems that Madd Dogg is pretty despondent. Someone took all his lyrics and he is in an alcoholic daze since he is no longer a part of the music business. He decides he just wants to end it all by jumping. +-------------------------------+ | 11.4.1 Madd Dogg: Mission 1 |---------------------------------------------- +-------------------------------+ Prerequisites: Caligula Path The Meat Business: Mission 2 Reward(s) : Respect Unlockables : None Although CJ is originally the one who took Madd Dogg's lyrics, he feels sorry for him. Especially when he has heard that OG Loc has not done them justice. He decides he is going to save him and help him out. - CJ will be placed at the area that Madd Dogg is located at. First, CJ needs to get something soft for Madd Dogg to land in. There is a Walton with a blue marker over it with a man chatting on his cell phone. Cap the man and take his truck. Drive into the pink marker. - You can only move the truck left and right. Madd Dogg staggers on the ledge above so try to keep the bed of the truck lined up with his probable trajectory. This part can be tricky so you may want to use a straight object to gauge where he would fall if he jumped from his current location. - After you catch him in the bed of the truck, a MADD DOGG meter appears. Carefully drive him to the drive-through Mental Hospital as indicated by the yellow marker on the map. When Madd Dogg departs, he tells CJ he is in need of a new manager. ___________________ / 11.5 C.R.A.S.H. /___________________________________________________________ ------------------- It seems that Tenpenny isn't quite through with CJ yet. He has a couple of taskings for him in order to ensure that Tenpenny can keep his cushy, corrupt lifestyle. +--------------------------------------+ | 11.5.1 Misappropriation: Mission 1 |--------------------------------------- +--------------------------------------+ Prerequisites: Caligula Path Intensive Care: Mission 1 Reward(s) : None Unlockables : None CJ meets Tenpenny and Pulaski in the backyard doing a barbeque. First, Tenpenny reiterates that he owns CJ so he has another job for him. It seems that an agent has a dossier loaded with Tenpenny's dealings. Tenpenny wants that agent taken out and he wants the dossier in his hands (which means don't destroy it). - Head to the ghost town of Aldea Malvada as indicated by the yellow marker. When CJ arrives, he will see that the area is crawling with Federal Agents. Seems they are a bit more leery after losing a few witnesses. The target is indicated by both a red marker on the map and a red cone above their head. - Once the gunfire starts, the target will rush into their helicopter to escape. Don't attempt to have firefight with the feds since time is short and they pack a lot of heat. Just take out the ones in CJ's path and thin their ranks a little because you can take the spare helicopter to take up the pursuit. - You must only follow the target to where they are going. Shooting them down causes mission failure. The target will fly around and eventually end up at the Emerald Isle hotel. Jump out and start your pursuit. - To make your job more of a challenge, the target will probably jump off the building and use their parachute to try to get farter from CJ. Don't let this happen. Once the target is within CJ's gunsights, blast him and collect the dossier. Mission accomplished. _______________________________________________________________________________ Spencer writes: The strategy I found easiest was bike it to Verdant meadows, then pick up the jetpack. Fly to the destination area, hover over and then target and shoot. You take them completely unawares and it was all done and dusted in 10 seconds. You then jetpack back to wherever you like. +-------------------------------+ | 11.5.2 High Noon: Mission 2 |---------------------------------------------- +-------------------------------+ Prerequisites: Caligula Path Freefall: Mission 3 Reward(s) : Respect Unlockables : None Tenpenny calls CJ and tells him to bring the dossier to a designated location. The yellow marker indicates that the location is in another ghost town called Las Brujas. Once CJ is there, he learns the truth of exactly of what will happen to him. Another individual gets whacked by Tenpenny due to him being a snitch. CJ realizes that they are digging their own graves at this point. Tenpenny departs and the man that was whacked uses his final breath to lunge at Pulaski. This causes a brief ruckus where Pulaski runs off without finishing the job. - When you regain control, Pulaski is running to his car. Take careful aim with your gun and shoot his tires out since you won't be able to put a shot into Pulaski. - Hop into the dune buggy and give chase. Because of the fact you shot out Pulaski's tires, he will make an easy target for CJ. Pulaski starts to hurl insults and tough guy statements as CJ fills his car full of lead. - Once you destroy Pulaski's car and kill Pulaski, he remains defiant to the end. Mission accomplished. _______________________________________________________________________________ Bloody_Smurf555's strategy: All you have to do is right after the cinema ends and you will be standing at the entrance of the graveyard. You must run on the front of his car before he gets away. Then you just have to jump on the front of the car and put a bullet trough his head with a sniper rifle _____________________ / 11.6 Robbery Path /_________________________________________________________ --------------------- To make the Four Dragons Casino number one in the town, it looks like the bank, and mob, have to be broken at Caligula's. CJ has already taken the dynamite needed to blow the safe. They now will need to learn more about the place and get someone to help them on the inside. +---------------------------------------------+ | 11.6.1 Architectural Espionage: Mission 1 |-------------------------------- +---------------------------------------------+ Prerequisites: Woozie Path Explosive Situation: Mission 2 Reward(s): Respect Unlockables: None In order to ensure success in robbing Caligula's, the architectural plans are needed. CJ volunteers to go down to the City Planning department to take care of this phase of the operation. - If you are cameraless, then head down to the Pirate's in Men's Pants casino. The red markers on the map (and above the people's heads) indicate people with cameras. Knock someone off and take their camera. - Go to the City Planning Department (as indicated by the yellow marker on the map). Make sure you have no weapons whatsoever out or your won't be able to get in and the security guards will shoot at CJ. - At the counter, be as polite as possible. To her questions, answer positively, negatively, and positively. She then buzzes CJ in to allow access to the upper floors. - Go into the stairwell and go all the way to the top. Go into the small glassed office where the plans are displayed on the wall. Unfortunately, a guard is hanging around nearby so that makes it impossible to take pictures. - The game, though, states that you need a diversion of some nature to clear the area. Head back downstairs to the Document Depository and go to the back. A green arrow will indicate a battered A/C unit. Hit or shoot it to blow it up and create a fire situation. - As everyone is evacuating, go back upstairs and take the pictures of the plans. As you are leaving, the guards seem to have wised up because they are shooting back and you have a two-star wanted level. - Get back over to the Four Dragons and drive into the pink marker to complete the mission. +--------------------------------------+ | 11.6.2 Key to Her Heart: Mission 2 |--------------------------------------- +--------------------------------------+ Prerequisites: Caligula Path Freefall: Mission 3, All C.R.A.S.H. missions Reward(s) : Respect Unlockables : Millie as a girlfriend Alright, the first part is completed. As Woozie's gang goes over the blue- prints and realizes many of the doors require keycard access. CJ realizes that the weakest link is human emotion so he decides he will get "closer" to one of the gals on the inside. - Drive into the pink marker outside of Caligula's. CJ sees a croupier get into her car and speed off. A SPOOK-O-METER appears. You will want to follow her but not too closely or you will fail. She obeys all traffic lights so you need to keep at least two car-lengths behind her. - She will drive around and stop at a XXX Shop. When she gets out of her car to enter, you do the same. In the shop, go into the pink marker to show the croupier trying on some quite revealing clothes. Go into the right dressing room and put on the Gimp Suit then exit the shop. - Get in your car and follow her home. Park in the pink marker and wait in front of her house. A drunk guy comes staggering up the sidewalk. Take him out and take anything he drops. Go to her front door and she assumes CJ is the one she's waiting for. - You now have a love interest. You must get her interest to 40% or greater before she gives up the card. Of course, you can also cap her and go into her house to get the card. The first will take some time since she works the night shift. Mission is passed once you get the keycard. +-----------------------------------+ | 11.6.3 Dam and Blast: Mission 3 |------------------------------------------ +-----------------------------------+ Prerequisites: None Reward(s) : Respect Unlockables : None The next phase of the operation involves killing the power to Caligula's to make the robbery go a little easier. - Go to the airport and follow the yellow marker on the map. Go to the blue marker and get into the plane. - Fly to the next yellow marker on the map and make sure you are at the same altitude. When you get closer, you will see a pink ring. When you get to it, jump out of the plane. You should be over the dam. - Use the controls on your shoot to guide yourself to the pink marker on the dam. If you miss, that's alright. Just swim/walk over to the pink marker. You are now ready to infiltrate the generator room. - Get the knife behind the first set of boxes and stealthily eliminate any guards in your way. Then head into the generator room. - You will have to put charges on five generators. This won't be easy since guards patrol below and at your level. In addition, workers are busy fiddling around with dials and gauges on the generators. Try to sneak around and methodically move down the line of generators. - After you have placed explosives on all five generators, walk into the pink marker to exit this room. A nice little cut scene shows CJ's escape. When you have control, grab a car and head back to the Four Dragons. +--------------------------------+ | 11.6.4 Cop Wheels: Mission 4 |--------------------------------------------- +--------------------------------+ Prerequisites: None Reward(s) : Respect Unlockables : None The next element of the plan involves getting some police escort. This means stealing some HPV 1000 motorcycles. Caligula's only ships their money in an armored card escorted by these bikes. You will have twelve minutes to steal four police bikes from around the city. An auto carrier is traveling along the freeways to receive these bikes. - The bikes are represented on your map as green markers. Some bikes are sitting alone while others already have cops on them. It is the ones with cops on them you will have to jack. Of course, this earns you a quick two- star wanted level. Travel to each location and nab the bikes, then drive them to the auto carrier. - Continue the process until you have taken all four bikes. CJ then sends the auto carrier to the casino while he finds another ride. +--------------------------------------+ | 11.6.5 Up, Up and Away!: Mission 5 |--------------------------------------- +--------------------------------------+ Prerequisites: None Reward(s) : Respect Unlockables : None The last phase of the plan requires the gang to get an armored truck. Of course, these just don't grow on trees but someone suggests getting a heli- copter that can lift things. Steal the truck and bring it to a designated location. This means infiltrating yet another military base for the vehicle you need. This mission is only open from 2200 to 0600. - You cannot get through the gate with anything other then a military vehicle, so wait for a vehicle to leave the base. Then sneak into the gate and get ready for some action. - If you are quick about it, you can cap the gate guard plus the roaming soldiers in front of the warehouse. Then quickly go into the warehouse and prepare for a major firefight. - Use the crates and other obstacles for cover as you take on the military. Be especially mindful of soldiers up in the rafters firing down upon your position. Once you clear out the warehouse, exit through the opposite door and head toward the helipad. Again, you will have to contend with more soldiers. Look left to collect your first horseshoe for Las Venturas. - Once you clear the area, use the Sniper Rifle to look up toward the helipad. You might be able to take out a couple of soldiers up there without having to do a running gun fight. After that, go up the stair and mop up the last resistance on the helipad. - Of course, the military isn't going to let CJ get away with this. They deploy two gunships to take care of the threat. Go into the pink marker to take over the gun emplacement and shoot those birds down. - After you have cleared out the gunships, go to the helicopter and take off. Head toward the blue marker, which represents the armored car. When you get to that location, lower the winch and pick the van up. Make sure you get enough altitude once you have the van so you aren't dragging it on the ground or into buildings. - Head toward CJ's airstrip in the desert and lower the van into the pink marker. Once the van has been lowered into the designated spot, go ahead and land the helicopter in the pink marker. Mission accomplished and you will have a new aircraft at your airfield. _______________________________________________________________________________ Drowfighter's strategies: 1. I did not find it necessary to get a military vehicle, or even fight my way through all those guards. I grabbed the Seasparrow from the top north center of the map, then parachuted from off the top of the Emerald Isle casino, and skydove onto the roof from the rear of the complex right below the helipad. I had to take out one guard, and hide from the gunships for a while under the helipad overhang in the corner. Then I ran up onto the helipad. The gunships disappeared without my having to fight them, and the heli opened up for me. 2. I was just looking at this mission again and I just found an even easier way to get in the gate without a military vehicle. There is a permanent spawn of a Packer in the industrial area directly to the East of the military base. It is behind the westernmost building in the complex. I took this, parked it next to the fence of the base, jacked a car real quick and drove it up the Packers ramp. This gave me enough height to just Jump over the fence. This tactic also has the added advantage of allowing you to sniper rifle the soldiers in the yard before the heat is on you. +-----------------------------------------------------+ | 11.6.6 Breaking the Bank at Caligula's: Mission 6 |------------------------ +-----------------------------------------------------+ Prerequisites: Caligula Path Saint Mark's Bistro: Mission 4, Robbery Path Key to Her Heart: Mission 2 and Up, Up, and Away!: Mission 5 Reward(s) : Respect and $100,000 Unlockables : None Well, all the elements are together. It's time to pull the job off. The first part of the job involves CJ going to Caligula's to gain access to the service bay door to allow the armored car access. - Drive over to Caligula's and enter. You now have four minutes to gain access for the rest of the gang. Quickly head over to the area marked by the yellow marker. Use your keycard to gain access to the stairwell. - Zero will guide CJ to the generator room. Go to the ventilation grill at the back and toss some gas grenades into it (a cut scene will show if you are successful when you execute this part). When successful, you will knock out the guards. Then head for the next location. - Open the security door and step through. Zero has taken care of the casino's emergency lighting and he is blowing the charges at the dam to put the place into total darkness. Entering the next room puts you in the service bay. - Grab the forklift and get under the door. Raise the lift to open the door and allow the armored car to get in. - Your job is to now guard Woozie's men so they can set the charges and blow the safe. You will have to hold the enemy at bay and then a timer also appears which registers seven minutes. This is the time you have to get the money and escape. - It seems that somebody is trying to bring the emergency generators back up. Head back upstairs and take care of light resistance. Put charges on the generators and blow them up. Head back down to the vault. - The vault is blown so help them retrieve money. Zero reports that reinforcements are on the way so "lock and load" and get ready to give them a proper reception. - After you have done this, escort Woozie's guys out of the vault area and back to the service area with the van. Once you have successfully done this, the timer disappears and CJ now has to find a way out. - Fortunately, a yellow marker indicates your next destination. When you climb the stairs, you will see an elevator with a pink marker in front of it. Step into the marker to be transported to the roof. - This is probably the hardest part of this mission. Run up the stairs and clear out guards in your path. Go out the door and onto the rooftop. A helicopter now starts shooting at CJ. Go to the first sloped roof and get the RPG. Shoot down the helicopters and any SWAT team members barring your forward progress. - Go to the second roof and grab the parachute. Put it one and jump to the rooftop across the street. A police helicopter with two guards are on top of that roof. Gun them down and take the helicopter. - Fly out to your airstrip and land in the pink marker to complete this mission and become a lot richer. +===========================+ | 12. RETURN TO LOS SANTOS |================================================== +===========================+ Well, CJ has it all now. Money, power, and fame. He isn't happy, though, since he has been watching lame acts audition and he finds the business life isn't for him. He wants to go back to the old neighborhood and take it once and for all. Of course, Madd Dogg's release only hastens his desire. There are 9 missions for Return to Los Santos. ________________ / 12.1 CJ Path /______________________________________________________________ ---------------- These missions re-establish CJ's stature in the neighborhood. It also brings his brother Sweet out of jail to assist in cleaning up the area once and for all. +-----------------------------------------+ | 12.1.1 A Home in the Hills: Mission 1 |------------------------------------ +-----------------------------------------+ Prerequisites: Caligula Path Saint Mark's Bistro: Mission 4 Reward(s) : Respect Unlockables : Madd Dogg's mansion as a safe house This one starts at the Four Dragons Casino. CJ expresses his desire to return home again. He wants to re-establish himself in his neighborhood and promote Madd Dogg's return. Woozie agrees to assist CJ in his efforts. - After this exchange, the next scene shows CJ parachuting down to the mansion's rooftop with four Triads. The enemy gang is awaiting your arrival so it will be a vicious firefight once you land on the roof. If you miss the roof, you can go around the house and use the stairs to access it. - You will be fighting off wave after wave of Vagos gang members as you prepare the LZ (Landing Zone) for more Triads to arrive. Use the cover of the A/C units and keep moving to take care of this threat. Area weapons such as grenades and Molotov's work really well here. - Once you have cleared the roof, go inside for more excitement. Clear a path so you can get to Big Poppa. The Triads tell you that you just need to clear the corridors, they will take care of the rooms. Soften up the defenses on the first floor and head down. - You will then see Big Poppa making a break for it. Clear out resistance in your path and go out the front door. You will see Big Poppa taking off. Grab the vehicle and take off after Big Poppa. - Shoot, ram, and any other thing you can think of to destroy Big Poppa's car and kill him if he manages to escape. Once you have done this, the mission is passed and you own a mansion. +-----------------------------------+ | 12.1.2 Vertical Bird: Mission 2 |------------------------------------------ +-----------------------------------+ Prerequisites: None Reward(s) : Respect, $50,000, and a new Hydra jet Unlockables : None All seems well with the world at this point. Madd Dogg is busy recording and life in the mansion has settled down. CJ then gets a call from Mike Toreno. He apparently wants one more favor. He tells CJ to steal a jet off a aircraft carrier and take care of a few spy boats. Of course, he sweetens the deal by telling CJ he can get his brother out of jail. - Grab the speed boat and head toward the aircraft carrier. When you get real close to it, jump out and swim toward the aft portion. - Quietly sneak out of the water. You will see a couple of guards lolling about. Go up to the left bulkhead and wait until the guards pass. Then head for the crates on the right. When the guards have made their rounds, sprint to the hatch at the rear of this compartment and enter it. - Go up the ladder to the next deck and turn left. Use your knife or silenced pistol to take care of the guards in this area. Make another left and you will see some more guards and a forklift driver. Take them out and go to the room with the pink marker. Step into it to deactivate the SAM site. - Exit this space and head back around until you are in the hanger bay of the carrier. Take care of any guards and head to the plane already on the elevator. To eliminate any threats, you can destroy the rest of the jets in the hanger. It doesn't matter if you raise the alert since you are now ready to escape. - First order of business it to take care of the pursuing Hydra jets. The Hydra jet is probably the fastest thing you have flown. You had better have a high Flying Skill to pilot it. The controls are very responsive and you can basically turn on a dime with this plane. - Try to get your pursuers in your gunsight so you can get a missile lock and bring them down. This may take a while depending on skill and enemy skill. - Once you have brought down three (or one if you destroyed all planes in the hanger), you are now ready to take out the spy boats. The Hydra is a VTOL (Vertical Take-off and Landing) aircraft. This means you can hover, like a helicopter, and become an aerial weapons platform. Use this trick to take out the four spy boats. - Once you have destroyed the spy boats, go to your airfield and land in the pink marker. You now have a brand new Hydra to add to you collection. Mission accomplished. +---------------------------------+ | 12.1.3 Home Coming: Mission 3 |-------------------------------------------- +---------------------------------+ Prerequisites: None Reward(s) : Respect Unlockables : Sweet Path Mike Toreno has one more favor to ask of CJ. He tells him to go pick up his brother at the police station. When Sweet starts to rag on CJ about him abandoning the hood, CJ counters with the fact that he has been trying to set things up so they won't have to worry again. - When CJ and Sweet arrive in Ganton, they see people staggering around the street in a drug induced state. Sweet wants CJ to help him take out the dealers once and for all. - The dealers have pink arrows above their heads. A SWEET health bar appears. You need to keep Sweet protected as you methodically go down the street gunning down drug dealers. Once the drug dealers are cleared out, it is time to reclaim Grove Street. - Find a grouping of three or four Ballas gang member and gun them down. This will trigger a gang war. Make sure you protect Sweet at all costs or you will lose the mission. Sweet does a pretty good job in support but you still have to deal with three waves of Ballas gang members to reclaim the neighborhood. - Once you reclaim the neighborhood, Sweet still sees things in black and white. This also opens up the Sweet Path. +-----------------------------------------+ | 12.1.4 Cut Throat Business: Mission 4 |------------------------------------ +-----------------------------------------+ Prerequisites: None Reward(s) : Respect Unlockables : None Seems that OG Loc has made a phony name for himself. Madd Dogg sees it as an affront to him and he wants to stop it once and for all since OG Loc's music seems eerily similar to music Madd Dogg wrote. CJ agrees to take Madd Dogg to OG Loc's video shoot. - When you arrive, OG Loc senses trouble brewing so he takes off and jumps into a hovercraft. You won't be able to catch up to him so you need to keep on his tail and follow him through all the twists and turns. He eventually will end up on the Verona Beach pier. - When you get to him, he takes off in a go-kart. Follow him in the available go-kart through the winding streets of Los Santos. He will not only use the roadways, but also go down the alleys. When you finally catch up to him, OG Loc admits his wrongdoing and Madd Dogg gets signed onto a recording deal. ___________________ / 12.2 Sweet Path /___________________________________________________________ ------------------- Now that they have regained their neighborhood, it is time to clean things up once and for all. +----------------------------------------+ | 12.2.1 Beat Down on B-Dup: Mission 1 |------------------------------------- +----------------------------------------+ Prerequisites: CJ Path Home Coming: Mission 3 Reward(s) : Respect Unlockables : None CJ basically tells Sweet in this mission that it is time to take back the hood for good. - Follow the yellow marker to B-Dup's apartment after you recruit a couple of gang members. CJ is told that B-Dup has moved to Glen Park. - Head over to Glen Park and start a gang war to claim the area. A SWEET health meter appears. As before, protect him at all costs while you eliminate the Ballas hordes. Once you take over the neighborhood, head for B-Dup's house. - Clear out all the guards around it and go to the house. Enter the house to get even more information. Apparently Big Smoke is holed up in his own drug palace but B-Dup has no clue where that is. Big Bear wants to rejoin the cause so Sweet takes him off to rehab. Mission accomplished. +----------------------------------+ | 12.2.2 Grove 4 Life: Mission 2 |------------------------------------------- +----------------------------------+ Prerequisites: None Reward(s) : Respect and $10,000 Unlockables : None Sweet is back again preaching about family unity. Although he and CJ see the world differently, one thing they have in common is to make Grove Street a force to be reckoned with. - First, you will need to gather up some gang members since this is total war- fare. Then drive to the designated neighborhood in Idlewood and start a war. As usual, a SWEET health bar appears. - Once you have claimed that neighborhood, go to another and provoke another war. - Once you have claimed these two neighborhoods, take Sweet back home to finish the mission. +--------------------------+ | 12.2.3 Riot: Mission 3 |--------------------------------------------------- +--------------------------+ Prerequisites: CJ Path Cut Throat Business: Mission 4 Reward(s) : Respect Unlockables : None As the gang is sitting around the TV, they are watching the trial of one Officer Tenpenny. Apparently the long-arm of the law caught up with him. In a startling decision, the DA announces all charges will be dropped due to lack of evidence (apparently CJ was too efficient). This, in turn causes a massive riot to break out in the whole city. CJ and Sweet want to get to Grove Street to settle things down. - This mission basically involves getting from the mansion to Grove Street while avoiding all the chaos and confusion the riots are causing. You may have to take alternate routes since the common ones may be blocked by burning cars or rioters. +------------------------------------+ | 12.2.4 Los Desperados: Mission 4 |----------------------------------------- +------------------------------------+ Prerequisites: None Reward(s) : Respect Unlockables : None Sweet is busy trying to get the neighborhood in order when Cesar enters the scene. His neighborhood is also rioting and he needs help. CJ explains he is pretty busy but Cesar reminds him that he helped him out of a bind so CJ agrees to assist Cesar in cleaning up his neighborhood. - First, to get this mission going you must recruit at least two CJ's gang since Cesar doesn't have enough manpower. Vehicles will be scarce and the ones that do exist will most likely get shot up or are already destroyed. You must make it to Unity Station to hook up with Cesar's boys. - Once the link-up occurs, you will first head to an apartment complex. Although no health bar for Cesar appears, you must still protect him. This is urban warfare at its finest as you clear out all the Vagos from around the apartment complex. Once you have taken care of the last of the Vagos, your next stop is an alleyway. - Step into the pink marker to start the next part of the combat. One of Cesar's guys opens up with an RPG. You now need to take control and start mowing down Vagos gang members. Make sure you watch your back when Cesar helps his fallen comrade. Vagos gang members will attack from the rear to assist in trying to finish off Cesar. - Keep them in check and continue heading down the alley cleaning out any other pockets of resistance. When you get to the end of the alley, immediately site in on the Vagos gang member on the roof of the house on the left. He has an RPG and knows how to use it. Target him first then finish mopping up the last resistance to complete this mission. +-------------------------------------+ | 12.2.5 End of the Line: Mission 5 |---------------------------------------- +-------------------------------------+ Prerequisites: Control at least 35% of the territory in Los Santos Reward(s) : Respect Unlockables : None This is it. Big Smoke's fortress has been located in San Flores. It is time to end this once and for all. - Head over to the fortress in San Flores. CJ soon figures out that since the fortress is in lock-down, he will need something heavy to smash through the front entrance. Fortunately, the police are willing to oblige. - Look for the blue marker on your map. There is a SWAT, anti-riot tank parked in a small residential neighborhood. To prevent any problems, loop around to the back of the tank and take out the policeman watching it. Hop into the tank and head for Big Smoke's. - Put the pedal to the metal and ram through the front wall full speed to gain entrance into Big Smoke's fortress. Take care of the guards inside by running them down or using the water cannon. Hop out and take care of any last resistance. - Now you will need to clear the fortress floor by floor. You are told that Smoke is on the fourth floor so now you get to do some close quarter fighting. At the end of each staircase going up is usually an alcove with one guard and body armor. - This is basically a slugging match of firepower. Don't expose yourself too long and use obstacles to keep under cover while bringing down enemy gang members. Again, grenades and Molotov's work great in this environment. - The drug lab presents a particular challenge. Not only do you have to contend with forces on the floor firing at you, but you also have to contend with them firing at you from the catwalk above. - Once you have cleared the area, go up the stairs and be ready for more action as more reinforcements pour in through the door you entered this room through. One individual has a RPG so be sure to give them a special reception. - The next floor is the lounge area. his area will feature some of the biggest concentrations of enemy gang members. Again, use the obstacles and keep moving. When you go up the stairs, you get to deal with Big Smoke. - Big Smoke is so out of it, he is busy playing a video game while his boys are being gunned down. When CJ talks to him, Big Smoke regrets nothing he has done and decides to go after CJ. The lights go out and a health bar for BIG SMOKE pops up. He is wearing armor so make your shots count. You can do this with or without NVG's. Just be wary of the occasional gang member who comes in to help Big Smoke. - Once you bring Big Smoke down, a cut scene shows Tenpenny blasting a generator and starting a fire. This part will prove to be a particular challenge since you will have to lug around a fire extinguisher and clear a path. This is in addition to knocking down the reinforcements that come in. If this isn't bad enough, you only have 7:00 minutes to do all of this. NOTE: If you are fireproof from the Firefighter Missions, just run through the factory. - Backtrack the way you came and be quick about clearing a path through the flames and shooting up any enemy gang members that get in your way. Eventually you will make it out to see the building go up in a tremendous explosion. This isn't the end of it unfortunately. - Tenpenny attempts to escape in a fire truck. CJ's brother Sweet grabs a hold of the ladder while CJ hops into a car in pursuit of said fire truck. A SWEET'S GRIP bar will appear on the screen after you pass the stadium. This is how long Sweet can hold onto the ladder while others are trying to shake him off. - Get your car underneath the ladder so that Sweet can fall into the car. Sweet takes over the wheel while CJ becomes the shotgun. A CAR bar now appears. Your job is to take care of all the police and gang members to prevent them from destroying the car while Sweet pursues Tenpenny. - After a wild ride through the city streets, Tenpenny loses control and ends up breaking through the guardrail and falling off a bridge right next to Grove Street. The ending scene shows Tenpenny unrepentant for all the trouble he has caused. The endgame shows Madd Dogg coming in with a new gold record. Some bickering going on within the family, and CJ leaving to make sure all is well in the hood. Fade out. ***************** ******************************** U N I T III ******************************** ***************** In addition to completing the missions, you must complete other tasks to get a 100% completion. Your reward for getting 100% completion is as follows: - You get to have your very own Hydra (in addition to the one at the airfield) on top of Sweet's house. - A Rhino to take care of those pesky neighbors. - Most of your stats (lung capacity, muscle, sex appeal, etc.) get a healthy boost. - A cash reward of one million bucks. - Cars you are in can handle more damage. Good for kamikaze missions on the highway. The tasks are listed alphabetically below and broken up according to the tasking required: +=======================+ | 13. ASSET PROPERTIES |====================================================== +=======================+ Not only must you acquire the asset properties, but you also must complete any taskings or missions associated with these properties. When they generate income, then you have successfully acquired said property. The properties are broken up by area as the missions are. Money Generated indicates the maximum amount of money you can collect from these properties. Make sure you get into a habit of routinely collecting so you don't lose any money. There are a total of ## asset properties you must acquire. ___________________ / 13.1 Los Santos /___________________________________________________________ ------------------- Los Santos only has two areas that you can make money from asset properties. Only one of these is a true asset property. +---------------------------+ | 13.1.1 Roboi's Food Mart |-------------------------------------------------- +---------------------------+ Money Generated: $2,000 Located in Commerce one block west of City Hall. You will be required to do four courier missions on a BMX bike. Each mission has a certain amount of packages and time to do them in. Delivery 1: You get three minutes to deliver three packages. Delivery 2: You get five minutes to deliver four packages. Delivery 3: You get five minutes to deliver five packages. Delivery 4: You get eight minutes to deliver six packages. - You will usually get extra packages beyond what you are expected to deliver. Make sure you don't waste them since you get $200 per unused package. - Use your map to plan the best route. You don't get extra time for making a delivery so figure out the best routes using shortcuts. - Try to use as little time as possible since you also get money for any unused time. - As the deliveries go up in difficulty, so do the distances involved. Try to plan so that you end up picking everything up in a kind of circle so you don't have to backtrack and waste time. +------------------------------+ | 13.1.2 Carl Johnson's House |----------------------------------------------- +------------------------------+ Money Generated: Dependent on number of territories owned up to $10,000 This really isn't an asset mission per se. You can collect money at CJ's house when you first are allowed to take over territories after completing the Sweet Path Doberman: Mission 8. You will also be able to do this again after completing the Sweet Path Grove 4 Life: Mission 2. Money generated will depend on how many territories you have taken over. This means try to take over every last territory for maximum cash flow. _________________ / 13.2 Badlands /_____________________________________________________________ ----------------- There is only one asset property you will need to worry about in the Badlands. +----------------------------------+ | 13.2.1 Trucking Company RS Haul |------------------------------------------- +----------------------------------+ Money Generated: $2,000 For these missions, you will be hauling goods in a semi-truck and trailer. The goods come in three varieties: Timed, fragile and illegal. Timed missions involve you making the delivery on or before the designated time. If you fail to make it on time, it is deducted from your maximum pay- ment. For missions involving fragile goods, money is deducted for any damage that occurs to the truck. Illegal missions involve trying to outrun the police in order to get to your destination. These aren't timed nor are the goods fragile. You just have to make it to your destination. The seven trucking missions go like this: Mission 1: You have two hours to deliver some goods to the brewery in East San Andreas located in Red County (located by Montgomery). You receive a maximum of $1,000 for delivery. Mission 2: You must deliver a load of fragile goods to the Montgomery area. You receive a maximum of $1,500 for a successful delivery. Mission 3: You will be delivering illegal goods to El Corona or Willowfield Los Santos. You automatically get a three-star wanted level on this mission. Once you successfully make your delivery, you lose that level. Your reward is $2,000. Mission 4: A delivery to the Angel Pine area is in order. You have five hours to make the delivery. Maximum payment is $3,000. Mission 5: Some more fragile goods need to be hauled, this time to some location in southern San Fierro. Maximum payment is $4,000. Mission 6: Some more illegal goods need to be delivered. You get another three-star wanted level as you have to haul the stuff somewhere in the southern part of the Badlands. A successful delivery yields $5,000. Mission 7: Fragile goods are once again on the manifest. This time you will be heading to the desert to drop your load. A maximum of $7,000 is possible on this mission. Mission 8: This is your final test and it is certainly going to challenge you. A delivery to western Las Venturas will be your destination. This time, you get a four-star wanted level over this long haul. You get $10,000 for a successful delivery. Some general strategies for driving your truck: - Immediately pull up the map when you enter the cab of the truck. This will help you plan the best route to your destination. For non-fragile hauling missions, locate areas you can take shortcuts or cut corners since damage doesn't effect your payment. - For the fragile goods missions, plan the best route and follow all the traffic laws. Unfortunately, you will be bumped or hit regardless of what you do. Just try to keep these events to a minimum to ensure maximum profits. - The illegal missions are the most fun. You get to run the police off the road and outrun helicopters shooting at you. The secret is to ride on the left side of the road. When the police come at you, don't hit them head-on or you risk disconnecting the trailer. Turn right to side-swipe them and possibly to run them off the road. - Don't let the police get under your trailer, especially in the cities, or they will disconnect it. It is a very difficult process to reconnect the trailer again. - This also goes for making radical moves. If you turn too sharply or try to back up too quickly, you will jack-knife the truck and uncouple the trailer. Patience is the key to these missions. ___________________ / 13.3 San Fierro /___________________________________________________________ ------------------- There are four asset properties in San Fierro. Three of these involve doing missions so that these properties generate money. +-----------------------+ | 13.3.1 Hippy Shopper |------------------------------------------------------ +-----------------------+ Money Generated: $2,000 Located in Queens. From your garage in Doherty face east. Turn south on that road and go to the crossroads. Turn east and go past six roads going north. At the seventh road, turn north and you should be there. Jump on the Freeway to start the deliveries. Delivery 1: You get three minutes to deliver three packages. Delivery 2: You get five minutes to deliver four packages. Delivery 3: You get five minutes to deliver five packages. Delivery 4: You get six minutes to deliver six packages. - You will usually get extra packages beyond what you are expected to deliver. Make sure you don't waste them since you get $200 per unused package. - Use your map to plan the best route. You don't get extra time for making a delivery so figure out the best routes using shortcuts. - Try to use as little time as possible since you also get money for any unused time. - As the deliveries go up in difficulty, so do the distances involved. Try to plan so that you end up picking everything up in a kind of circle so you don't have to backtrack and waste time. +--------------+ | 13.3.2 Zero |--------------------------------------------------------------- +--------------+ Money Generated: $5,000 Once you purchase this property for $30,000, you open up the Zero missions. There are three missions that must be completed. Just step into the pink marker in front of his store to start the missions. /================================\ | 13.3.2.1 Air Raid: Mission 1 |--------------------------------------------- \================================/ Reward(s) : $3,000 It seems that Zero's arch-nemesis Berkley has returned. Berkley is still peeved that Zero won a Science Fair many years ago. For revenge, Berkley has decided to declare war on Zero by taking out all of his RC transmitters. - You will be placed on a mini-gun and a timer starting at three-minutes. A SIGNAL health bar is also displayed indicating the condition of Zero's transmitters. - At first, Berkley will send in his RC bombers one or two at a time. As the clock gets lower, Berkley will start sending out groups of four and five planes to a wave. In addition, he will attack from different directions. - Use your radar to identify immediate threats. The chain gun makes short work of the RC planes coming in for an attack. Always make sure you "lead" the target. This means shoot slightly in front of them so they fly into your fire. - Make sure you don't hit the transmitters or you will be helping Berkley in achieving his goal. This mission isn't too difficult as long as you maintain good control over the mini-gun. /====================================\ | 13.3.2.2 Supply Lines: Mission 2 |----------------------------------------- \====================================/ Reward(s) : $5,000 Well, Berkley wasn't too happy that Zero managed to take care of his air raid. He exacted revenge on Zero by hanging him in a closet from his underwear. Zero wants revenge and he has just the plan. Seems that Berkley uses couriers to deliver his goods around the city. Zero wants these couriers taken care of. This is probably one of the hardest missions in this game and can lead to many frustrating attempts. This is due to the fact you only have five (real minutes) of fuel to take on all the couriers. - When you start, you will now be at the controls of a RC Baron. The RC Baron is equipped with powerful machine guns with unlimited ammo so you can shoot up the town. Five red markers will appear on the map, these are Berkley's couriers. - Three couriers are in vans, one is on a bicycle, and one is driving a Sanchez. The couriers will fire back when attacked so make sure you swoop in for a quick kill. One of the van drivers will bail out so you may have to make another pass to pick him off. - The RC Baron has very sensitive controls so don't over-compensate or you will end up in the side of a building or on the ground. - Turn left and go after the first van. Once you see it, open up and the driver will jump out. Since you are far enough away, you should be able to pick the driver off on this first pass. - Turn slightly right and head toward the road going down. You should see the next van. Again, once in sight, open up and you should blow up the van. - Turn around and head back toward the park. The bicycle courier should be on the road in front of you or just making a right turn. Pick him off and head northeast. You should have over 3/4 of a tank of fuel left. - You will see two targets in this direction. Veer slightly left and go down to take on the couriers riding on the Sanchez. You may want to land behind them and open up since the Sanchez driver will open up and leave you in the dust. This is also the most difficult since both riders will be firing on your plane. - After the Sanchez, go for the final van and open up at extreme range. The driver may or may not bail out. If they do bail out, make another quick pass (if needed) to take him out. You should have a little over a 1/4 tank left. - Gain altitude quickly and get back to Zero's. The more you weave in and out of buildings, the more fuel you waste so fly over the buildings for the most direct route. - Once you get to the rooftop, fly through the pink marker to end the mission. /======================================\ | 13.3.2.3 New Model Army: Mission 3 |--------------------------------------- \======================================/ Reward(s) : $7,000 Unlockable : Zero's is now a true asset property It is now time for Zero to invade Berkley's lands. He will achieve this by using some RC Bandit cars. Your job is to support these cars by removing obstacles in their path. You have eight minutes to achieve all objectives. Make sure you keep track of which Bandit Zero is moving. It will be indicated by a blue marker. - When the mission starts, go over to the barrel. Use the magnet to snatch the barrel. Then move it out of the way. - Berkley comes out with his own helo. Move the barrel that Berkley's helo drops, then go over and take out his helo with a bomb for good measure. - This next part involves doing some air interdiction. Before you allow Zero to cross the gap, you must neutralize the three tanks that lie in wait on the other side. Basically this will involved going on bombing runs. Destroy a tank, get another bomb, destroy the next tank, etc. - Once Berkley's armor has been eliminated, go back to base to collect the bridge (plank) and put it over the gap so Zero can move again. Go back to get some more bridging material to span the final gap. Clear all obstacles to allow Zero's Bandit access to Berkley's base. Let the fireworks begin. +--------------------------+ | 13.3.3 Grand Theft Auto |--------------------------------------------------- +--------------------------+ Money Generated: $8,000 You can start these missions once you acquire the Wang Cars business for a cool $50,000. These missions are accessible from CJ's garage in Doherty. The neat thing about these missions is that every car you steal becomes available in the showroom. /==================================\ | 13.3.3.1 Zeroing In: Mission 1 |------------------------------------------- \==================================/ Reward(s) : Respect and $5,000 Unlockable : Mod shop Wheel Arch Angels in Ocean Flats Zero has been tinkering around in his shop. It seems that he has invented a device that uses an individuals cellular phone as a homing beacon. This becomes very handy when trying to track down especially nice cars for "acquisition". The target, marked with a red marker, likes to chat on her cellular phone so it's time to relieve her of her car. - First of all, you want to bring the car back in pretty good condition. This means don't go crazy ramming it and certainly don't shoot it up. - As you track her on the map, the signal starts out red. As the signal fades, it turns yellow, then gray. This means her trail is getting cold. You need to pass through these signal "points" before they grow cold or you fail the mission. - Once you have a visual on her car, speed up and use the P.I.T. technique to spin her around. If done right, she will bail out of her car and run away. Immediately hop out of your car and into hers. Drive it to your garage to complete the mission. /==================================\ | 13.3.3.2 Test Drive: Mission 2 |------------------------------------------- \==================================/ Reward(s) : Respect and $5,000 This mission is actually in two parts. The first part involves driving Cesar to a showroom. When you all get there, you both hop into cars to test drive them...right through the plate glass window and onto the street. The second part of this mission basically involves following Cesar through the city. Don't lose him and use the nitro when required. The mission ends back at the garage. /==========================================\ | 13.3.3.3 Customs Fast Track: Mission 3 |----------------------------------- \==========================================/ Reward(s) : Respect and a possible $10,000 Unlockable : The Export/Import business is opened It seems that a request a customer has in for a car coincides with a shipment of cars coming in on one of the freighters. So CJ and Cesar decide to head to the docks to "borrow" this car. - Go to the yellow marker on the map which will lead you to the docks in Easter Basin. Cesar explains to CJ that CJ will use the crane to lower the vehicles to the dock while Cesar cracks open the containers to see if it's the car they need. - Once you get to the docks, move CJ over to the crane to start working. It will always be the third container that has the needed car. Don't drop the container from too great of a height or the car will be destroyed and the mission will end in failure. - After Cesar gets the right car, some tough guys decide to break up the party. A CESAR health bar appears. That's right, you guessed it, protect Cesar or fail the mission. Eliminate these goons and another carload arrives. - As soon as you take care of this carload, two waves of foot soldiers appear to convince you that car theft isn't very nice. Clean their clocks then go back to your garage to finish the mission. /=======================================\ | 13.3.3.4 Puncture Wounds: Mission 4 |-------------------------------------- \=======================================/ Reward(s) : $5,000 Unlockable : Wang Cars is now a true asset property Cesar walks into the garage in an extremely bad mood. It seems that another car on the wishlist has been eluding him. Cesar wants to just blow the car up but CJ seems to have a better idea. He gets a car modded with a Stinger, a spike strip that can be laid across the road. - Hop into your "Stinger" and head toward the red marker. This is the car you want to acquire. You cannot bump into it, run it off the road, or anything else that causes damage or you will fail the mission. - Follow behind the target car. If you follow close enough, you can cut across the grass before the bridge to get in front of the car. Deploy the stinger, when you are on the bridge, for a quick pick up. If you miss, look for long, straight stretches of road to do this. You only have three stingers so use them wisely. - Once you have popped the tires, get out of the car. A quick cut scene shows CJ putting on new tires. Drive the car back to your garage in Doherty to finish the requirements for this property. +-------------------------+ | 13.3.4 Vank Hoff Hotel |---------------------------------------------------- +-------------------------+ Money Generated: $2,000 This hotel is located in the Financial District and you get to do the Valet missions after completing the C.R.A.S.H. Path 555 We Tip: Mission 2. Before you start this mission, make sure you change into your Valet uniform. Then step into the pink marker in front of the hotel to start parking cars. The Parking Missions are divided into five levels. The levels are: Level 1: Park three cars in two minutes. Level 2: Park four cars in two minutes. Level 3: Park five cars in two minutes. Level 4: Park six cars in two minutes. Level 5: Park seven cars in two minutes. The following guidelines are for parking cars: - You start with a possible 45 damage points in a car. If you scratch, damage, or ding up said car, you lose points. These points translate into bonus seconds when you successfully park said car. - You get anywhere from 0 to 15 seconds extra for how well you park the car in the space. The more lined up, the more points. - Killing or beating up your competition yields a 20 second penalty. In addition, your wanted level may go up making this an even more challenging mission then it has to be. General strategies for car parking 101: - First, go to the opposite side of the drive that the other Valets are on. There is no need to let them horn in on your action. Wait for cars that have a blue marker above them. When they pull in, camp out by their door and constantly press the TRIANGLE button until you enter the car. - The sidewalk is directly in front of you is wide enough to drive a car across. Traffic is usually light on this road. Once you clear the side- walk, spin 180 degrees and enter the parking garage and park in the pink marker. - Once you have parked, sprint back up to your starting position to await the next car. There is no need to assault the other Valets since they are very slow and inefficient. If one does happen to get a car before CJ, you cannot yank them out. Just wait for the next car. - You should be able to get through the levels with little trouble since the other Valets aren't as enthusiastic as CJ. _______________ / 13.4 Desert /_______________________________________________________________ --------------- There are two asset properties in the desert you can obtain. +-------------------------+ | 13.4.1 Verdant Meadows |---------------------------------------------------- +-------------------------+ Money Generated: $10,000 See Chapter 10.2 for the missions. +----------------+ | 13.4.2 Quarry |------------------------------------------------------------- +----------------+ Money Generated: $2,000 You get to use the big trucks in these missions; namely the bulldozer and dump truck. These are very heavy vehicles and can take a lot of punishment. Many of the missions will involve either moving objects out of the way, carrying objects to other destinations, or a combination of both. All missions are timed so you must be quick to finish them. Mission 1: All you have to do is move seven rocks off the path in 3:30. You get $500 for completion. Mission 2: Push four explosive barrels into the pink markers in 1:30. Make sure after you push the barrels into the markers, to back up quickly to avoid the explosion. You get $1,000 for a job well done. Mission 3: Seems that the perpetrators who planted the bombs have stolen a Dumper. Grab the available Dumper and give chase. When you get next to them, watch their DAMAGE meter as you let loose with a barrage of lead. Once their damage meter is zeroed out, you complete the mission and get $2,000. Mission 4: The boss wants to eliminate all evidence of the terrorists from Mission 3. Their bodies have been loaded into a dumper and you have four minutes to dispose of the bodies before the cops arrive. Take the Sanchez to where the Dumper is and carefully navigate the Dumper around to the bottom of the quarry. If a body falls out, you fail the mission. Back up to the fire at the bottom of the quarry to roast the bodies and finish the mission $3,000 richer. ___________________________________________________________________ Da Hui writes: Before you start, go get the jetpack. Then drop the jet pack before you start the mission a few feet away from the pink marker. Now enter the mission and use the jetpack to fly to the other side of the quarry. It really is a lot faster and it does save you a lot of time so your not rushing at the end. ___________________________________________________________________ Mission 5: You get to haul some explosives to the airstrip at Verdant Meadows. Get into the Dumper and head out. You have three minutes to make it to the airstrip plus the explosives are very sensitive to vibration so that means no accidents or rough roads. When you make it to the airfield, make sure you dump the explosives into the pink marker or you will fail the mission. Get back to the quarry to collect your $5,000. Mission 6: Apparently some Dumper has dropped a bunch of explosive barrels on the railroad track. To make matters worse, you only have three minutes to clean up the mess. Get the bulldozer and head down the tracks. When you get to the barrels, just start pushing them out of the way. Pick up any stray barrels that are close to the track to collect $7,500. Mission 7: The hardest quarry mission since it has a few parts to it. Plus, you only have eight minutes to complete this mission. - Get the Sanchez and drive straight to the bottom of the quarry. You will probably get a couple of insane bonuses doing so. Once at the bottom, jump into the bulldozer. - You will need to bulldoze the cop's body and his motorcycle into the pink marker. Once that is accomplished, get on the Sanchez and head up to the crane. - Get into the crane and grab the cop's body and motorcycle and place them into the waiting Dumper. Once you have done this, jump into the Dumper and carefully go up the hill. If either thing falls out, you fail. - Once you go past the pink marker at the office, go across the road toward the water. When you are close, turn around and back up to the cliff. Make sure you don't go over the edge. Raise the Dumper's bed to jettison the cop's body and motorcycle into the water. Mission passed and a reward of $10,000. _____________________ / 13.5 Las Venturas /_________________________________________________________ --------------------- There is only one asset property to obtain in Las Venturas. +---------------------+ | 13.5.1 Burger Shot |-------------------------------------------------------- +---------------------+ Money Generated: $2,000 Located in Redsands East. You will be required to do four courier missions on a Faggio. Each mission has a certain amount of packages and time to do them in. Delivery 1: You get three minutes to deliver three packages. Delivery 2: You get five minutes to deliver four packages. Delivery 3: You get five minutes to deliver five packages. Delivery 4: You get eight minutes to deliver six packages. - You will usually get extra packages beyond what you are expected to deliver. Make sure you don't waste them since you get $200 per unused package. - Use your map to plan the best route. You don't get extra time for making a delivery so figure out the best routes using shortcuts. - Try to use as little time as possible since you also get money for any unused time. - As the deliveries go up in difficulty, so do the distances involved. Try to plan so that you end up picking everything up in a kind of circle so you don't have to backtrack and waste time. +=================+ | 14. CHALLENGES |============================================================ +=================+ There are certain challenges the player must perform in order to pass these missions. These challenges are more of a player's skill then anything else so a high skill level for the vehicle is definitely advantageous. ______________________ / 14.1 BMX Challenge /________________________________________________________ ---------------------- Prerequisite: Cycling Skill of at least 20% Location : One block west of the hospital in Jefferson This is a timed event where you must make contact with the 19 pink globes spread out around the course. It is recommended that you have a skill level of 80-100% due to the fact this will allow very high "Bunny Hops". This will enable you to get most of the globes. You start with ten seconds on the clock and you gain an additional ten seconds for every globe you get. The challenge ends when you run out of time or you are off your bike for more then 20 seconds. __________________________ / 14.2 Chiliad Challenge /____________________________________________________ -------------------------- Prerequisite: Cycling Skill of at least 40% Location : On top of Mount Chiliad between 0700 and 1800 The Chiliad Challenge actually consists of three different races. They all start from the same starting point but they all take different directions down the mountain. One nice thing about these challenges is that if you fall off the mountain, you will be put back at the position you were at before you fell off. This can be very advantageous at the beginning of the race but may hurt at the end. The races are: +------------------------------------+ | 14.2.1 Scotch Bonnet Yellow Route |----------------------------------------- +------------------------------------+ You will bike against five other cyclists. Just be patient and use your R1 brake to powerslide into the corners. Also, you will be able to cut some corners by going down the hillside, just watch out for the cliff on the other side. +--------------------------------------+ | 14.2.2 Birdseye Winder Yellow Route |--------------------------------------- +--------------------------------------+ You again bike against five other cyclists. Use the same strategy as above. This race will put you through a few more hairpin curves so make sure you slow down. As long as you have the other cyclists in your sights, you should be able to make up for lost time on the straightaways. +-------------------+ | 14.2.3 Cobra Run |---------------------------------------------------------- +-------------------+ You are only against three cyclists but they are pros on this run. Parts of the path involve riding on an elevated boardwalk. Don't worry if the other riders get ahead of you. Even if you fall off, there are dips in the boardwalk to get back on. Save your speed for the massive jump that you have to make and the open country. __________________________ / 14.3 NRG 500 Challenge /____________________________________________________ -------------------------- Prerequisite: Unlock San Fierro Location : Due east of CJ's garage by the Import/Export ship and big yellow crane Although there is no prerequisite for motorcycle skill, I would recommend at least 80-100% due to some of the insane jumps you will have to perform. You will have to pass through 19 pink globes in order to complete this challenge and yes, it is timed. You start with ten seconds and gain an additional ten seconds for each globe you pass through. Use the globe's shadows to gauge where you want to go air- borne because half of the globes involve some degree of "grabbing air". Be mindful of the one globe next to the opening of the building. If you jump too far, you will end up in the water and fail the challenge. Running out of time or being off your bike for more the 25 seconds also results in failure. ___________________________ / 14.4 Lowrider Challenge /___________________________________________________ --------------------------- Prerequisite: Complete Cesar Vialpando Path High Stakes, Low-Rider: Mission 1 Location : Unity Station Los Santos This is the exact same challenge as you encountered in Sweet Path Cesar Vialpando: Mission 7. Only this time you will need to do it for 100% completion. +================================+ | 15 COMPLETION/ACTION TASKINGS |============================================= +================================+ This part of the game will take you the longest time. You will be basically exploring San Andreas from top to bottom to either complete specific taskings or performing some kind of action (in this case, painting). There is no real good or bad time to start on these but I recommend that once you start, you complete a tasking before doing the next one so you don't get yourself confused on where you are at. The exception to this rule would be the collecting of Oysters since they are all over the countryside. You earn rewards for completing a specific tasking (in addition to it adding to your 100% completion percentage). Most of the taskings aren't too hard, it just involves a lot of traveling and going to some pretty remote areas to complete them. Below I explain how I did the taskings and the best way to get from point A to point B. Again, these are just suggestions but I tried to do this in the most logical way possible to avoid too much confusion. I will put these taskings down in a "Checklist-type" format so that you can check-off what you have done. Tasks are broken down into subareas to make it easier to find things and to also get yourself back on track in the event you get lost. Have fun running around San Andreas. ________________________ / 15.1 Los Santos Tags /______________________________________________________ ------------------------ Reward : AK-47, Sawn-off Shotgun, Molotov Cocktail, and a Tec-9 Reward Location: Inside CJ's house on Grove Street, Los Santos You must successfully spray your Grove Street colors over 100 tags spread throughout Los Santos. A word of warning. Make sure you hear the BEEP before you go to the next tag. Even if the tag looks painted over, it doesn't count until you hear the beep. It can be frustrating to know you did spray 100 tags but only 97 of them counted. I tried to do this in a logical progression. I started for the extreme north- east corner of Los Santos (in Los Colinas) and worked my way west. Once at the end, I then worked my way east. I continued to do this sweeping motion until I finished all of the tags. There may be some deviation, but for the most part, this pattern holds. There are three tags that you will spray outside of their respective areas. They are ones for Market, Verdant Bluffs, and the Marina. The Market one is picked up in the Commerce directions while the Verdant Bluffs and Marina is picked up in the Verona instructions. The numbers will reflect this as well. An X in the box means you already got that tag during Sweet Path Tagging Up Turf: Mission 1. I recommend using a motorcycle or bicycle to get from place to place. Not only will this increase your skill in your chosen vehicle, it will also allow you to travel through some narrow alleyways. Also, these lists are presented in a linear format. If you get lost, go back to the last known area and start from there. The way I have set it up will enable you to get 100 tags in one shot. +----------------------+ | 15.1. 1 Los Colinas |------------------------------------------------------- +----------------------+ Tags to be sprayed: 7 Total : 7 1. [ ] Follow the highway north paralleling the eastern shoreline. At the last road that comes in from the left, there is an apartment building. The tag is on the wall next to the door. 2. [ ] Turn left on the road and go up the hill. Take the first road left (south). Pass two yellow houses on the right. Climb the fence of the gray house and the tag is on the south wall of the second yellow house. 3. [ ] Turn around and head north again. At the intersection, make a left (west). Continue to go west until you see a brick drive on the right (north). Turn right (north) and follow the driveway to the end of the building; tag on north wall. 4. [ ] Go back to the main road and continue west until you get to the train tunnel featured in Ryder Path Catalyst: Mission 2. Tag on left wall. 5. [ ] Go back up to the top road that you got off of and continue west. Follow the road around. When the road curves to the left, look to your left (south) for a narrow brick alley. Tag is on left (east) wall. 6. [ ] Backtrack to where the road splits and turn onto the left (northern) split. Go down the winding, downhill road. Turn right (west) in the large gap between the house and the brick ramp. The tag is on the wall next to the brick ramp. 7. [ ] Before you reach the overpass, look to your left (south) for a narrow alley. Tag is on the left (east) wall. +----------------------------------+ | 15.1. 2 Mulholland Intersection |------------------------------------------- +----------------------------------+ Tags to be sprayed: 2 Total : 9 1. [ ] Continue west from Los Colinas #7. Before you go under the main high- way, take the right exit. Then look to the right after this exit to a concrete riser. Tag is on west face. 2. [ ] Go to the parking lot under the Muhlholland Intersection (where you did the Los Santos Conclusion Path Green Sabre: Mission 2). Go to the east wall, by the dumpsters, to find the tag. +-----------------+ | 15.1. 3 Temple |------------------------------------------------------------ +-----------------+ Tags to be sprayed: 1 Total : 10 1. [ ] Get back on the road you were on before you took the exit for Muholland Intersection #1. When you get into Temple, look for a XXX Sex Shop on your right (north). Take the next road to the left (south). The tag is on a yellow building to the right. +-------------------+ | 15.1. 4 Vinewood |---------------------------------------------------------- +-------------------+ Tags to be sprayed: 1 Total : 11 1. [ ] Back on the main road, continue down until you see the "Strain Hard" billboard. Make a left on the road opposite and the tag is on a building facing the road. +----------------+ | 15.1. 5 Rodeo |------------------------------------------------------------- +----------------+ Tags to be sprayed: 2 Total : 13 1. [ ] Once again, back on the main road. Follow it around until you see a tunnel to your right. After that, you will see a "Vinyl Countdown" store. Go to the north wall for the tag. 2. [ ] Take the road opposite the tunnel south. After you cross over the second road, look to your right (west) for a "Ranch" billboard about midblock. The tag is underneath. +-----------------+ | 15.1. 6 Marina |------------------------------------------------------------ +-----------------+ Tags to be sprayed: 1 Total : 14 1. [ ] Look due east of Rodeo #2 and cross the road and go through the alley. Go into the parking lot and turn right (south). Go down the stairs to the pier with the hovercraft. The tag is on the south wall. +-----------------+ | 15.1. 7 Market |------------------------------------------------------------ +-----------------+ Tags to be sprayed: 3 Total : 17 1. [ ] Go right (east) from parking lot of Marina #1. Go to the second street and make a right (south). Go to the building on the left corner and go around to A/C units. Climb them or jack a car to get up to the roof. Tag on east wall. 2. [ ] Go through alley north and make a right (east) on road. Take the first road left (north). Go to the first road and look right to the stairs leading up to a ledge on this building. Follow the ledge around to see tag on west wall. 3. [ ] Get back on the road going north (where the stairs were). Go to the next street (after street ledge of building from #2 is facing) and turn right (east). Go to next block and look right to see a building. Go to east side of building where tag is at the foundation. +------------------------------+ | 15.1. 8 Downtown Los Santos |----------------------------------------------- +------------------------------+ Tags to be sprayed: 3 Total : 20 1. [ ] Go north then east on this road. Continue down the road until it does a slight curve right, then left (by a Zip store) to an offset intersection. Go past this intersection and look right. At the building opening, turn right (south). Tag is on south wall. 2. [ ] Get back on road you turned off in #1 and continue east. At the next intersection (after going under the freeway), turn right (south). Go to the second building on the right and look at the first pillar, north face for the tag. 3. [ ] From #2, turn and look at the intersection south of your location. Now look at the corner southeast of where you are at and head toward it. Veer left and you will go up a set of stairs and through a food court. The tag is at the front of this area. +--------------------+ | 15.1. 9 Glen Park |--------------------------------------------------------- +--------------------+ Tags to be sprayed: 4 Total : 24 1. [ ] Continue east through the food court from Downtown Los Santos #3 until you get to the road. Turn left (north) on this road and follow it. Turn right at the intersection at the end and follow the road north. Before you reach the right curve, go down the pathway and go to the second courtyard on the left (north). 2. [ ] Head back out of #1 the way you entered and turn left (south) on the road. Go down one block and make a left into Glen Park. Go under the bridge where the tag is on the left side as you face east. 3. [ ] Turn around to face west and go back to the road and turn left (south). At the next road, turn left (east). When you get to the traffic light, turn right (south) into the narrow alley. Tag is on west wall. 4. [ ] Follow this alley south to the next road. The bike park is in front of you. Turn right (west) on this road and turn left (south) into the bike park. Tag is on northeast part of wooden fence. +--------------------+ | 15.1.10 Jefferson |--------------------------------------------------------- +--------------------+ Tags to be sprayed: 6 Total : 30 1. [ ] Exit the bike park through the same entrance you used in Glen Park #4 and make a right (east) turn. Go to the next road and turn left (north). After you pass two roads on your right, look to the right for a diamond store. Take the alley right after the store and look at the north wall for a tag. 2. [ ] Turn around out of the alley and turn left (south). After you pass a road to your left, look left for an alleyway. Turn left (east) down this alleyway. About 2/3 down this alley, look to the left for a tag. 3. [ ] Turn around in alley and backtrack to road you entered alley from. Make a left (south) turn and follow the road to the hospital. Climb over the small wall and you will find the tag on right corner of hospital. 4. [ ] Go back to the road you have been on and continue south. Before you reach the overpass, look left for a pathway heading north. Take this pathway until you get to another path to the left. Turn left (north) between two rows of houses. Look to the right (east) for the first house. Tag is in carport. 5. [ ] Continue to follow the path from #4 until you get to the road. Turn right (east) on this road and follow it to the next road. Look left for the church. Jump fence to spray tag. 6. [ ] Make a left at the road just to the east of the church and head north. When you get to the Jefferson Hotel, go to the south side to see some stairs going up on the outside wall. The tag is under these stairs. +--------------------------+ | 15.1.11 East Los Santos |--------------------------------------------------- +--------------------------+ Tags to be sprayed: 11 Total : 41 1. [ ] Go north on the road from Jefferson #6 until you get to the next road. Turn right (east) and go over the railroad tracks. Take the road right after going over the tracks right (south). Look to your left to find the entrance to an underground parking garage. Enter and the tag is on the east wall. 2. [ ] Exit the garage at the opposite side you entered from and make a right (south) turn. After you pass the next street, you will see an "El Gran Burrito" on the corner. After you pass this store, look for an alley to your right (west) and to the left of the Liquor Store. 3. [X] Turn 180 degrees and go back to road you entered alley from and make a right (south) turn. At the "T" intersection, turn right (west) and take the next road left (south). Turn down alley after the Tiki Theater and the tag is on the backside of the second building. 4. [X] Go back the way you came and make a left (south) turn onto the road. On the right corner of the orange building is a tag. 5. [X] Turn left (east) on road next to #4. On right side, tag is on second story of building. Use the dumpsters at back of building to climb up. 6. [ ] Continue to follow road north to end. Turn right (south) then immediately turn left (north) into the parking lot. Tag is on south wall of building behind fence. 7. [ ] Follow the building around until you get to the road. Turn right (east) and follow the road. After you get out of the left turn of the road, look left for a car wash. Enter the car wash and turn left into the yellow tunnel before you go into the car wash. Tag is on east wall. 8. [ ] Go back to road you entered the car wash from and turn left (north). Follow this road and about halfway up, look left for an alley (the same alley used for Big Smoke Path OG Loc: Mission 1). Turn left (west) into the alley. Make the next right (north) turn and look right for the tag. 9. [ ] Look left for the other tag in this alley. 10. [ ] Go back to the road you entered this alley from and turn left (north). When you reach the next street, look right (east) at the building for another tag. 11. [ ] Go to the end of the road to the concrete barrier and look across to some brown steps. Tag is on the south wall. Climb down and back to where you started. +---------------------+ | 15.1.12 Los Flores |-------------------------------------------------------- +---------------------+ Tags to be sprayed: 2 Total : 43 1. [ ] Turn right (east) at the "T" intersection from East Los Santos #11. Follow road until you see a billboard on your left. Look right to some apartments for this tag. 2. [ ] Follow this road and look for a path downhill to your right. Turn right (south) down this path. Get onto road going south (just slightly right of path) and follow it to an alley on the right side. Turn right (west) into this alley. At opening to left, turn left (south) to end. Do a 180 degree and you will see the tag on south face of building. +---------------------+ | 15.1.13 East Beach |-------------------------------------------------------- +---------------------+ Tags to be sprayed: 8 Total : 51 1. [ ] Go back to where you entered the alley at Los Flores #2 and turn right (south). Make a left (east) onto the "S" shaped road. Tag is on the right side in the middle of the "S". 2. [ ] Follow the "S" shaped road to the end and make a right (south). Go to the end of this next road and make a left (east). Follow this road to the first road on your left and turn left (north) onto it. Turn left (west) at the pedestrian overpass into the parking lot. The tag is on the southwest wall. 3. [ ] Exit the park and make a left (north) turn. Go to the next road and turn left (west). Immediately look right for the parking garage. Enter it and tag is on right entrance wall. 4. [ ] Exit parking garage and make a left (east) turn. At next road make another left (north) turn and turn left (west) on the next road that starts out going west but curves north. Go straight (west) up concrete walkway and follow around to alleyway. Follow alleyway to the next road west of where you were at. Exit alley and do a 180 degree turn to see tag. 5. [ ] Backtrack through alley to road that curves north and turn left (north) on it. Follow road around to the next intersection and make a right (north) turn. Before you reach the bridge, look right (east) for a brick path. Follow it around to the front of a building. Tag is by body armor. 6. [ ] Head to Colonel Fuhrburger's apartment (remember from Ryder Path Home Invasion: Mission 1). From your current location, turn 180 degrees and go down the road west. Follow the road until you get to the end. Make two rights (turning you in an east direction) and follow this road east. At the end of this road, turn right (south) and follow it until you can gain access to the road just west of the road you're on. Go north on this road until you reach the Colonel's apartment. The tag is on the building across from his. 7. [ ] Turn right (south) out of the apartments and look for a house with a low roof on the right. Get on that roof and follow it to another roof. Once you jump down to the lower roof, turn around to get the tag. 8. [ ] Go to the Los Santos Forum. Tag is on south wall. +-----------------+ | 15.1.14 Ganton |------------------------------------------------------------ +-----------------+ Tags to be sprayed: 2 Total : 53 1. [ ] Go west from CJ's house. After you go under the underpass, turn around. Tag is on the western face of the southern concrete riser. 2. [X] Continue on this road west until you get to the Ten Green Bottles on the right. There is an alley on the left formed by a wooden fence on the left and a chain link fence on the right. Turn left (south) into this alley then turn right (west) at the next path. Tag is on back of green building. +-------------------+ | 15.1.15 Idlewood |---------------------------------------------------------- +-------------------+ Tags to be sprayed: 10 Total : 63 1. [X] Get back on road from Ganton #2 and go under the next overpass. Turn around and tag is on the western face of the southern concrete riser. 2. [X] Turn around from #1 and the tag is on the side of a house. 3. [ ] Go on road directly west of overpass (at four-way intersection, turn right (north) as you are facing west). Make a left (west) into the gap between the second and third buildings. Go into the courtyard of the second building. Tag is on east wall. 4. [X] Backtrack to main road and make a right (west) turn. Look left (south) for a brick lined alley. Tag is on the east wall. 5. [ ] Go back to the main road turn left (west). Follow this road until you see the curve left. To your right is an apartment complex. Go into the complex and go to the second building on your left. The tag is on the north wall of this building. 6. [ ] Exit the apartment complex where you entered. Turn right (west) and you will see a concrete path to your right. Follow this short path to a road that curves west. Follow this road until the next intersection, then make a left (south). Follow this road south until the hedges disappear on the left (east) side of the building. Go behind the hedges to find the tag. This building is also the dance club in Los Santos. 7. [ ] Continue to follow the road south until you get to the overpass over the concrete drainage ditch. Before you cross over, go to your left and look down. The tag is on the concrete divider supporting the bridge. 8. [ ] Turn around on the road and head north. Take a right (east) turn at the first road. Look right for the car wash. You will need to climb to the roof of this building and the tag is on the back of the sign. 9. [ ] Continue to go east along this road. Make a right (south) turn on the next road over. Make another right (west) turn on the road opposite the Cluckin' Bell. Look right and the tag is in the window after the short concrete steps. 10. [ ] Turn around and go back east on this road. At the "T" intersection (Cluckin' Bell is across from you), turn left (north). At the next inter- section, turn right (east) and go to the left curve. Turn right into the hotel parking lot. The tag is on the south wall of the building to your right. +------------------------+ | 15.1.16 Little Mexico |----------------------------------------------------- +------------------------+ Tags to be sprayed: 3 Total : 66 1. [ ] Turn left (west) from the hotel parking lot and go to the end of the road. Make a right (north) turn at this road and a left (west) turn on the next road. The first building on the right has a tag on the west wall (area where Los Santos Race Tournaments are). 2. [ ] Get back on the road west of the club and head north up it. Go to the next road and turn left (west). Tag is on north wall of first building to left. 3. [ ] Continue west on this road until you get to the second road on your left. Turn left (south) and go to the next intersection. Look left and the tag is on the north wall of the building. +--------------------------+ | 15.1.17 Pershing Square |--------------------------------------------------- +--------------------------+ Tags to be sprayed: 1 Total : 67 1. [ ] Make a right (west) turn at the intersection from Little Mexico #3 and go under the overpass of the freeway. When you get to the police station on the right, look right and the tag is on the south wall. +-------------------+ | 15.1.18 Commerce |---------------------------------------------------------- +-------------------+ Tags to be sprayed: 3 Total : 70 1. [ ] Turn 180 degrees from tag at Pershing Square #1 and you will be facing City Hall. Go west along the road in front of City Hall. To the right of the columned entrance you will see a tag on the north wall. 2. [ ] Continue west to the corner. You will see a building on the right called "Legal". Tag is on the south wall (facing Roboi's Food Mart). 3. [ ] At the next street after the tag on #2, make a right (north). You will enter Market again after you cross the first intersection. After crossing this intersection, look left for the buildings with the sunken entrances (stairs leading down are around them). Go to the second building and look on the north wall for the tag. +-----------------------+ | 15.1.19 Verona Beach |------------------------------------------------------ +-----------------------+ Tags to be sprayed: 4 Total : 74 1. [ ] Get back on the divided highway you were on to get to Commerce #3 and go south. Go past the first intersection and make a right (west) turn at the second one (across from the Legal building). Go to the first building on the right and head up the stairs. Turn right and follow the balcony around. Tag is on south wall. 2. [ ] Go back on road south of the building in #1 and make a left (east) turn. At the intersection, make a right (south) turn. At the "T" inter- section, turn left (east) and go to the next road on the right. Turn right (south) and go up the winding, uphill road to the Observatory in Verdant Bluffs. Once at the Observatory, use the stairs on the left to get on the roof. The tag is on the north tower. 3. [ ] Go back down the winding road. At the intersection, make a left (west) and go to the end of the road. At that intersection, look left to see building on the corner. The tag is on the west wall. 4. [ ] Head straight (west) up the road from #3 onto the divided highway. When you get to the path that leads to the Verona Beach Pier on the left, look to the building to the right of that path for the tag. This will be in Marina. +----------------------------+ | 15.1.20 Santa Maria Beach |------------------------------------------------- +----------------------------+ Tags to be sprayed: 2 Total : 76 1. [ ] Go to the Santa Maria Pier and go all the way to the end. Go to the east side of the left building and go up the stairs to find the tag. 2. [ ] Head north back up the pier and take the stairs down that are to the right of the beginning of the pier to head onto the short road that curves south of the divided highway. Turn right (east) on this short road and follow it around. When the road curves north, go straight and you will have a brick wall to your left. The tag is about a third of the way down. +--------------------+ | 15.1.21 El Corona |--------------------------------------------------------- +--------------------+ Tags to be sprayed: 6 Total : 82 1. [ ] Backtrack all the way to when you did the Idlewood drainage ditch tag (Tag #7 for Idlewood) and make sure you are facing south on the road to El Corona. From this point, go south over the bridge spanning the drainage ditch. Look for a liquor store on the left side of the road (to the right of 8-Ball's). The tag is on the south wall next to the fence. 2. [ ] Get back on the road and continue to follow it south. The road will curve left (east) so continue to follow it (you will be running parallel to the railroad tracks). Turn right (south) through the opening in the fence to cross said railroad tracks then look to your left for an opening between another fence and a wall. Turn right (west) through this opening and go to the second building on your left. The tag is above an awning on the west side of the building. 3. [ ] Backtrack to where you entered #2 and turn right (east) on the road. At the next intersection, turn right (south). Go to first intersection and look right. You will see a bar with the tag on the east wall. 4. [ ] Continue south on this road to the next intersection. You will see a "Nude XXX Shop" to your right. The tag is on the south wall. 5. [ ] Turn right (east) at this intersection and head east. Go past the first road (leads to your El Corona Safe house) and you will see a green fence on your right. The tag is about a third of the way down. 6. [ ] Go back to the road you just passed and make a left (north) turn. Turn left (east) at the first road. Tag is on the east wall of the first house on the right. +-------------------------------------------+ | 15.1.22 Los Santos International Airport |---------------------------------- +-------------------------------------------+ Tags to be sprayed: 2 Total : 84 1. [ ] Go to the control tower and the tag is on the south wall. 2. [ ] Head toward the tunnel south of and underneath the airport. When you enter the western end of the tunnel, look up and the tag is on the west face of the concrete arch. +----------------------+ | 15.1.23 Ocean Docks |------------------------------------------------------- +----------------------+ Tags to be sprayed: 4 Total : 88 1. [ ] After you exit the tunnel from Los Santos International Airport #2, continue along the road. Take the first right (east) turn. Take another right (south) turn at the "T" intersection. Follow the road and after you make the left (east) curve, look left for some stairs going down to the docks. Go past two buildings on the right and turn right in the next alley. Turn left at the waters edge and look left for the tag on the container. 2. [ ] Go back to where you first entered the area at #1. Turn right (north) on the highway. Go to the second road on the left and look left. The tag is on the south wall of the big, blue building. 3. [ ] Continue to follow the main road through the Ocean Docks area until you reach the overpass. Turn left (north) and follow the concrete riser (to your right) until you can turn onto the overpass. You will see a pair of green girders. Look to the girder on the left for the tag on the western face. 4. [ ] Go back down to where you started for #3 and go under the overpass. Turn left on the next road (you will have to break through the fence). Make a right (east) turn onto the concrete path leading into the drainage ditch (the path is directly under the overpass). You will see a concrete wall in front of you. Go around it to find a tag on the east face. +----------------------+ | 15.1.24 Willowfield |------------------------------------------------------- +----------------------+ Tags to be sprayed: 6 Total : 94 1. [ ] From the concrete path leading into the drainage ditch from Ocean Docks #4, turn right (north). Take the first road left (west) and follow it to the end. Make a right (north) turn at the "T" intersection. At the first road, turn left (west) and go across the railroad tracks. At the end of this road is a supermarket across the street. The tag is on the south wall facing the parking lot. 2. [ ] Get back on the road just east of the supermarket (the north-south road) and head north. You will get to a bridge over the concrete drainage ditch. Go left and get into the ditch. Turn left (west) and drive along the ditch. At the junction with another path of the ditch coming in diagonally from the left, turn onto that diagonal to head east and go through the long tunnel. Turn around at the end of the tunnel for the tag on the right concrete support. 3. [ ] Follow the ditch east (you will pass through another tunnel) until you see a concrete ramp on your right. Go up that ramp and turn left (south) onto the road. At the end of the road, turn left (east) and go back to where you started at #1. From that point, turn right (north) then turn left (west) on the next road. Go all the way to the end of the road. At the "T" inter- section, turn left (south). At the next intersection, turn right (west) and go over the railroad tracks and follow the road around. After you pass the first intersection, look left for a tag on the east wall of the building. 4. [ ] Turn around from #3 and follow the road around. When you get to the overpass, get off to the road below (you will be by the concrete path leading into the drainage ditch) and turn left (north). When you get to the first road on the right, there is a ".98" store. The tag is on the south wall. 5. [ ] Continue north on the road and turn right (east) on the next road. About a quarter of the way down, you will see a shopping plaza. The tag is on the north wall facing the street. 6. [ ] Turn around on this road and go back west. At the end of the road is a Cluckin' Hen. The tag is on the south wall (by the drive-thru window). +---------------------------+ | 15.1.25 Playa de Seville |-------------------------------------------------- +---------------------------+ Tags to be sprayed: 6 Total : 100 1. [ ] Head to the road that is to the immediate south of the Los Santos Forum. Follow this road east and cross the divided highway paralleling the beach. Once on the beach, head for the concrete seawall. The tag is on the east face. 2. [ ] Go back to the road south of the forum and look left. The first apartment has a tag on the north wall (facing the forum). 3. [ ] Keep going west on this road until you get to the next road. Turn left (south) and go to the end of this road. There is a storage building in front of you. The east wall of the storage building (same one you deliver goods from Robbery Missions) has a tag. 4. [ ] Turn right (west) and go to the end of the road. Look to your right and there will be a tag on the west wall in front of the generators. 5. [ ] At the last "T" intersection from #4, turn left (south) and follow the road to the end. Look right for a tag on the wall (depending on approach, it may change the neighborhood to Ocean Docks). 6. [ ] Make a left (east) turn on this road and follow it around as it curves north. After you pass a road on the left, look for some apartments on the left. Look for a white drive-thru area in the apartments to the left. The tag is on the east wall in front of this drive-thru. _______________________________ / 15.2 San Fierro Photographs /_______________________________________________ ------------------------------- Reward : Micro-SMG, Grenades, Shotgun, and a Sniper Rifle Reward Location: A the garage in Doherty, San Fierro Well, now you get to be a shutterbug and take pictures of the wonderful sites around San Fierro. Many of the pictures you will be taking will relate somehow to the missions you did in San Fierro. To take a picture, look through the lens and then look for the purple camera icon above the area to be photographed. You will get a confirmation that you have successfully taken the picture by the counter for pictures taken going up. Only the picture you take on the aircraft carrier will get you into major five- star trouble but the rest of the pictures will be pretty easy to take. You may have to travel around for some and a couple involve you going out to the ships. Overall, it's just a nice leisurely stroll through San Fierro. I will start from the northwest corner of San Fierro and work from west to east, north to south as best as possible for consistency. Also, these lists are presented in a linear format. If you get lost, go back to the last known area and start from there. The way I have set it up will enable you to get 50 photographs in one journey. +----------------------+ | 15.2. 1 Gant Bridge |------------------------------------------------------- +----------------------+ Photos: 1 Total : 1 1. [ ] Go through the south toll booth and head for the first tower. Aim for the upper cross-beam on the southside of the tower. +-------------------------+ | 15.2. 2 San Fierro Bay |---------------------------------------------------- +-------------------------+ Photos: 1 Total : 2 1. [ ] Fly out to the ship used in Woozie Path The Da Nang Thang: Mission 5 and land on it. Take a picture of the bridge at the bow of the ship. +--------------------------------------+ | 15.2. 3 Easter Basin (Northern Part |--------------------------------------- +--------------------------------------+ Photos: 2 Total : 4 1. [ ] Get on the carrier in Easter Basin and take a picture of the east side of the bridge. You will get a five-star wanted level for this little trip. _______________________________________________________________________________ Sieryu's strategy: I found an easy alternate method for getting the aircraft carrier picture that wont get you the warning level. Go into the Airport and make your way out onto the tarmac. Go all the way to the end and stop by the big '69' on the end. If you look to your left (If your facing the direction you would if you were taking off) will be the aircraft carrier! From this distance, you may or may not see the icon, but I just took a snapshot of the bridge and it counted it. 2. [ ] Take a picture of the Xoomer sign at the station you met Toreno at in the Jizzy Path Outrider: Mission 4. +-------------------------+ | 15.2. 4 Esplande North |---------------------------------------------------- +-------------------------+ Photos: 3 Total : 7 1. [ ] Go to the westernmost pier and go north. Take a picture of the conning tower of the USS Numnutz. 2. [ ] Take a picture of the Pier 69 sign featured in CJ Path Pier 69: Mission 7. 3. [ ] Go to the area between the large pier jutting northeast and the pier jutting east. You will see a large rock worth of a picture. This is the area from the Woozie Path Amphibious Assault: Mission 4. +--------------------+ | 15.2. 5 Financial |--------------------------------------------------------- +--------------------+ Photos: 2 Total : 9 1. [ ] From the Pier 69 sign, go up the winding road across from it. Go to the second street and turn left (east). Go to the middle of the sidewalk on the right (south) part of the street. Face north and take the picture of the top of the building across the street. 2. [ ] Continue east on the road from #1 then turn right (south) on the next street. Make left (east) turn on next road. The Vank Hoff Park Hotel will be to your left. Go across the street and face the hotel. Go up to take a picture of the top of the radio tower on the roof of the hotel. +-------------------------+ | 15.2. 6 Calton Heights |---------------------------------------------------- +-------------------------+ Photos: 2 Total : 11 1. [ ] From Financial #2, head back west on the road in front of the hotel. At the second intersection, make a right (north) turn. Make a left (west) turn onto the divided highway. Before you enter the eastern part of the tunnel, take a picture of the building overlooking the tunnel. 2. [ ] Go to the first road just east of the eastern entrance into the Calton Tunnel and go south on it. You will encounter (also on the map) a very twisty road going uphill. Take a picture from the bottom of this road looking west. +-------------------------+ | 15.2. 7 Juniper Hollow |---------------------------------------------------- +-------------------------+ Photos: 1 Total : 12 1. [ ] Head back to the eastern tunnel entrance and go through the Calton Tunnel. Turn left (south) on the first road as you exit the tunnel on the west side. The revolving burger for the Burger Shot makes a great picture. +-------------------+ | 15.2. 8 Paradiso |---------------------------------------------------------- +-------------------+ Photos: 1 Total : 13 1. [ ] Go to your Safe House and continue west on that road (in front of the house) to the next intersection. Turn left (south) and you will see a giant donut over the "Tuff Nut Donut". Snap the picture. +-----------------------+ | 15.2. 9 Juniper Hill |------------------------------------------------------ +-----------------------+ Photos: 1 Total : 14 1. [ ] From Paradiso #1, continue south to the next road and turn left (east). Go past two streets on your left. After you pass the second street, look left (north) for a row of shops. Aim the camera up and northeast of the shops. +--------------------+ | 15.2.10 Chinatown |--------------------------------------------------------- +--------------------+ Photos: 2 Total : 16 1. [ ] Go to the Safe House and go west on that road until you get to the intersection. Turn around and take a picture of the entrance sign. 2. [ ] Head south on this road to the next intersection. Go across the street and turn around so you are facing the road coming into the "T" inter- section and look right to take a picture of the apartment on the southeast corner. +-------------------+ | 15.2.11 Downtown |---------------------------------------------------------- +-------------------+ Photos: 4 Total : 20 1. [ ] Head to the Burger Shot. It is the statue north one block. 2. [ ] Go south from the Burger Shot. After you pass the first intersection, go into the building on the second block. There is a spiral sculpture inside worthy of scrapbooking. 3. [ ] Go on the road just north of Burger Shot and follow it right (east) to the end. There is a building with a clocktower on it. 4. [ ] From the Cluckin Bell, go one block west. Take picture between the northeast gap in the buildings (as you are facing southwest). +------------------------+ | 15.2.12 Garver Bridge |----------------------------------------------------- +------------------------+ Photos: 2 Total : 22 1. [ ] When you enter the Garver Bridge from the San Fierro side, look at the first support. The bottom "X" brace is picture-worthy. 2. [ ] Go to the second support and take a picture of the top of this tower. +----------------+ | 15.2.13 Kings |------------------------------------------------------------- +----------------+ Photos: 3 Total : 25 1. [ ] Go to the easternmost block of Kings and look for the real tall building. The picture is of the northeast face of this building. 2. [ ] Go to the next street west of #1. The picture is of the south face of the tower at the top of this building. 3. [ ] From where you took the Chinatown #2 picture, look west and you will see a factory. Take a picture of the top of the smokestack. +-----------------+ | 15.2.14 Queens |------------------------------------------------------------ +-----------------+ Photos: 4 Total : 29 1. [ ] Go to your Safe House in the hotel. Take a picture of the front of the hotel. 2. [ ] Go around to the back of the hotel and snap another shot. 3. [ ] Southwest block (by Ocean Flats and Hashbury). At the corner and just left of the road that has a bell shape. It is a picture of the Queens Theater. 4. [ ] The Hippy Shopper. +--------------------+ | 15.2.15 City Hall |--------------------------------------------------------- +--------------------+ Photos: 2 Total : 31 1. [ ] The western building. Picture of the columns to the entrance. 2. [ ] The back of the western building from #1. +----------------------+ | 15.2.16 Ocean Flats |------------------------------------------------------- +----------------------+ Photos: 1 Total : 32 1. [ ] On the block southwest of the Hippy Shopper. It is the top of the building. +-------------------+ | 15.2.17 Hashbury |---------------------------------------------------------- +-------------------+ Photos: 2 Total : 34 1. [ ] The park one block south of the Hippy Shopper. 2. [ ] Go east on the road between the Hippy Shopper and the park. At the "T" intersection, go across the road and turn around to take a picture of the festival banner. +-----------------+ | 15.2.18 Garcia |------------------------------------------------------------ +-----------------+ Photos: 2 Total : 36 1. [ ] Go to the block that the gym is on. It is the "Final Building Construction" sign on the northwest corner of the block. 2. [ ] Hot dog stand in the park two blocks north of the gym. +------------------+ | 15.2.19 Doherty |----------------------------------------------------------- +------------------+ Photos: 2 Total : 38 1. [ ] Top of the north face of the crane next to CJ's garage at the construction site. 2. [ ] On road between Driving School and the Safe House go east. When you pass under the underpass, look left for some storage tanks (you may have to circle the block west to get access to them). +----------------------------+ | 15.2.20 Cranberry Station |------------------------------------------------- +----------------------------+ Photos: 1 Total : 39 1. [ ] Inside the structure that goes over the railroad tracks. +---------------------------------------+ | 15.2.21 Easter Basin (Southern Part) |-------------------------------------- +---------------------------------------+ Photos: 1 Total : 40 1. [ ] By the freighter you use for imports/exports. It is over the building that houses the NRG 500 for the NRG 500 challenge. +-----------------------------+ | 15.2.22 Easter Bay Airport |------------------------------------------------ +-----------------------------+ Photos: 3 Total : 43 1. [ ] The antenna on top of the control tower. 2. [ ] The fuel tanks in the northeast corner of the airport (by the hangers and southeast of the control tower). 3. [ ] The airport sign at the entrance to the Easter Bay Airport. +------------------------+ | 15.2.23 Foster Valley |----------------------------------------------------- +------------------------+ Photos: 3 Total : 46 1. [ ] From Easter Bay Airport #3, go south on the first road and go through the Easter Tunnel. Go past the Easter Bay Chemicals on your right and continue until you get to a bridge. Turn around to face the Easter Bay Chemicals for the picture. 2. [ ] Go back to the airport sign and go west on that road. After you go under the overpass, turn south through the grass. You will see a block with a building next to the freeway (on the left). 3. [ ] Go to the hill just west of the blue, cylindrical structures. Climb to the top of the hill and take the picture over the second structure from the left. +--------------------------+ | 15.2.24 Missionary Hill |--------------------------------------------------- +--------------------------+ Photos: 2 Total : 48 1. [ ] Get to the road just west of the first blue, cylindrical building in Foster Valley. Go up this winding road. Near the top, there is a road on the left. Turn left (west) and you will see a red and white radio transmitter. Take picture of southside of this transmitter. 2. [ ] Above the north part of the bridge connecting San Fierro to the Bad- lands. Face south to take picture. +------------------------------+ | 15.2.25 Avispa Country Club |----------------------------------------------- +------------------------------+ Photos: 2 Total : 50 1. [ ] Above the tennis courts across the road from the clubhouse. 2. [ ] Top of the tower above the clubhouse entrance. ________________________________ / 15.3 Las Venturas Horseshoes /______________________________________________ -------------------------------- Reward : M-4, MP-5, Combat Shotgun, Satchel Charge, and luck increases Reward Location: In front of the Four Dragons Casino (by save point) This time, you get to cruise around the great city of Las Venturas. I would strongly recommend bringing the jetpack because there are horseshoes in some very out of the way places or at the top of some very high structures. I have set this up to go from east to west, north to south starting at the military base in the northeast corner until you get to the Strip. Then I do everything as above for the right side of the strip, then the left side of the strip. +------------------------------+ | 15.3. 1 KACC Military Fuels |----------------------------------------------- +------------------------------+ Horseshoes: 1 Total : 1 1. [X] In the northwest alcove after you exit the warehouse. You should have gotten this in the Robbery Path Up, Up and Away!: Mission 5. +-----------------------+ | 15.3. 2 Prickle Pine |------------------------------------------------------ +-----------------------+ Horseshoes: 4 Total : 5 1. [ ] Go due west of Millie's house until you get to the tennis courts. 2. [ ] Head to the pool in the middle of the apartment complex west of #1. 3. [ ] Get up on the roof of the Yellow Bell Golf Course clubhouse. Go to the western side. 4. [ ] From your Safe House in Prickle Pine, go north on that road. At "T" intersection, turn left (west) and follow the curve north. Right before you cross the railroad tracks, look at the entryway of the house on the left. +---------------------------------+ | 15.3. 3 Northwest Las Venturas |-------------------------------------------- +---------------------------------+ Horseshoes: 1 Total : 6 1. [ ] Go to the interchange almost due west of your Safe House in Prickle Pine. Head southeast on the freeway and you will see a "Welcome to Las Venturas" sign. It is underneath. +------------------------------+ | 15.3. 4 Pilson Intersection |----------------------------------------------- +------------------------------+ Horseshoes: 1 Total : 7 1. [ ] Go to the exit that connects the northbound lane and sweeps around northeast to northwest to connect to freeway where the welcome sign is. Look for a blue wall at the end of a restaurant. +------------------------+ | 15.3. 5 Redsands West |----------------------------------------------------- +------------------------+ Horseshoes: 2 Total : 9 1. [ ] Go due south of the country club and across the freeway. You will see a block with a road coming into the center of an east-west road. At the end of this east-west road, you will see a yard with stacks of metal containers. The horseshoe is on top of the northwesternmost container in this yard. 2. [ ] From the road just west of #1, go south on the north-south part until you get to the "T" intersection. Go left (east) on this road and look left to find the Steakhouse. It is on the roof. +------------------------+ | 15.3. 6 Redsands East |----------------------------------------------------- +------------------------+ Horseshoes: 5 Total : 14 1. [ ] From Redsands West #2, get back on road and head east. At the next road to your left, make a left (north) turn. Continue to the end of the road (there is another storage yard in front of you). Turn right (east) on this road. After you cross the freeway, look left for a low building with hedges around it. Go on the roof for your prize. 2. [ ] Keep going east on this road until you reach the intersection. Make a right (south) turn and you will head past a parking garage to your left. Look left after the parking garage and you will see a gate. Go over this gate and the horseshoe is just around the corner as you turn left. 3. [ ] Continue down the road south (one in front of parking garage) until you get to the next road on your right. Turn right (east) and go to the next intersection (you will pass a tattoo parlor on your left). Turn left (north) at this intersection. About a third of the way down, turn left (west) into the motel parking lot. Go to the third floor of the northern building. The horse- shoe is on the southern balcony. 4. [ ] Go to the Las Venturas gym (two blocks north of #3). On the road immediately south of the gym, head east. On the left you will see a souvenir shop on the left. Go up to the roof. 5. [ ] Go north of #4 and you will see a concrete enclosed, triangular area. +-----------------------+ | 15.3. 7 Emerald Isle |------------------------------------------------------ +-----------------------+ Horseshoes: 3 Total : 17 1. [ ] Go to the very top of the Emerald Isle Hotel. 2. [ ] Directly north of the Emerald Isle Hotel is a garage complex. Go to the rightmost (easternmost) garage. It is on the east side of that garage. 3. [ ] Between the carwash and Xoomer station slightly northeast of the hotel. It is on the north side by a telephone pole. +-------------------------+ | 15.3. 8 Roca Escalante |---------------------------------------------------- +-------------------------+ Horseshoes: 2 Total : 19 1. [ ] Go east from the Emerald Isle Hotel to the railroad tracks. The "Rock Hotel" is just to the east of the tracks. The horseshoe is in the middle of the guitar-shaped pool. 2. [ ] Go back to the road just west of the railroad tracks and go south. Before the intersection, you will see the "Erotic Wedding Chapel". Horseshoe is on roof. +----------------+ | 15.3. 9 Creek |------------------------------------------------------------- +----------------+ Horseshoes: 1 Total : 20 1. [ ] It is at the southeast corner of the mall. +-----------------------------+ | 15.3.10 Old Venturas Strip |------------------------------------------------ +-----------------------------+ Horseshoes: 3 Total : 23 1. [ ] Go back to the Rock Hotel and then to the railroad tracks west of it. Follow the railroad tracks south into the tunnel. The horseshoe is about a third of the way down. 2. [ ] Head to your Safe House at the hotel on Old Venturas Strip. As you exit your Safe House, go into the road and turn around and look to the right for the CASINO sign. The horseshoe is in front of the "S". 3. [ ] On the ledge of the Zip store two blocks south of your Safe House. +--------------------------+ | 15.3.11 Starfish Casino |--------------------------------------------------- +--------------------------+ Horseshoes: 2 Total : 25 1. [ ] Just east of the casino is a place called Venturas Steaks. The horse- shoe is on top of the drive-thru. 2. [ ] In a small space between the Seven Store and the casino on the north side. +------------------------------+ | 15.3.12 Julius Thruway East |----------------------------------------------- +------------------------------+ Horseshoes: 1 Total : 26 1. [ ] Go to the Well Stacked Pizza, located in the Starfish Casino district, just to the west of the Julius Thruway East. Go east from here and you will see a Victim billboard. Horseshoe is on top of billboard. +-------------------------+ | 15.3.13 Clown's Pocket |---------------------------------------------------- +-------------------------+ Horseshoes: 1 Total : 27 1. [ ] Go to your Safe House here. The horseshoe is above the front entrance to this resort. +------------------------+ | 15.3.14 Royale Casino |----------------------------------------------------- +------------------------+ Horseshoes: 1 Total : 28 1. [ ] Go into the parking garage. Head up to the third level and the horse- shoe is in the northwest corner. +----------------------+ | 15.3.15 Camel's Toe |------------------------------------------------------- +----------------------+ Horseshoes: 2 Total : 30 1. [ ] On top of the big pyramid. 2. [ ] On the short, bridge-like archway just east of #1, surrounding the pyramid. +---------------------+ | 15.3.15 Come-A-Lot |-------------------------------------------------------- +---------------------+ Horseshoes: 3 Total : 33 1. [ ] On top of the Come-A-Lot sign by the Strip. 2. [ ] Go on top of the tunnelway at the entrance of the casino. Go east on the roof until you hit some stairs. Go up this and another flight of stairs, then make a left. You will see a tower in front of you. Go up and into the tower for the horseshoe. 3. [ ] Go due east of the casino to the block that has six buildings on it. It is on a balcony, on the middle easternmost building. +-----------------------------+ | 15.3.16 South Los Venturas |------------------------------------------------ +-----------------------------+ Horseshoes: 1 Total : 34 1. [ ] On top of the wedding chapel between Come-A-Lot and Rockshore West to the north of the freeway (almost due south of Come-A-Lot #3). +--------------------------+ | 15.3.17 Rockshore East |--------------------------------------------------- +--------------------------+ Horseshoes: 1 Total : 35 1. [ ] Go all the way to the southeast to the warehouse area (just to the east of the railroad tracks and the only place the road crosses the railroad tracks). It is located at the southern side of the southernmost warehouse. +-------------------------+ | 15.3.18 Rockshore West |---------------------------------------------------- +-------------------------+ Horseshoes: 2 Total : 37 1. [ ] From the Last Dime Motel, go due east three houses. It is in the backyard. 2. [ ] From the Last Dime Motel, go toward the houses northeast. It is located in the backyard of the fifth house to the east (next to the road). +------------------------------------+ | 15.3.19 Randolf Industrial Estate |----------------------------------------- +------------------------------------+ Horseshoes: 1 Total : 38 1. [ ] Beneath the bridge between Randolf Industry and the Last Dime Motel. +------------------------------+ | 15.3.20 Four Dragons Casino |----------------------------------------------- +------------------------------+ Horseshoes: 1 Total : 39 1. [ ] On the roof above the garage on the south side of the casino. It is buried in the darker part of the roof. +----------------------------------+ | 15.3.21 Pirate's in Men's Pants |------------------------------------------- +----------------------------------+ Horseshoes: 1 Total : 40 1. [ ] In front of the skull at the front of the resort. +-----------------+ | 15.3.22 Visage |------------------------------------------------------------ +-----------------+ Horseshoes: 1 Total : 41 1. [ ] Under the waterfall at the small lake area facing the Strip. +-------------------------------+ | 15.3.23 Las Venturas Airport |---------------------------------------------- +-------------------------------+ Horseshoes: 3 Total : 44 1. [ ] Go due south of your Safe House in Redsands West. Go over the fence and you should see it to the right of the runway. 2. [ ] Go to the 69 painted on the north part of the runway and look to the southwest. 3. [ ] At the terminal building, west face. It is between the northwest and southwest terminals. +----------------------------+ | 15.3.24 LVA Freight Depot |------------------------------------------------- +----------------------------+ Horseshoes: 2 Total : 46 1. [ ] Just inside Blackfield Intersection on the east side and due east of Greenglass College. It is between the Sumo Building and the wall. 2. [ ] Go southeast to the warehouse and go to the south side. It is in the inclined area on the east side of the building. +----------------------------+ | 15.3.25 Blackfield Chapel |------------------------------------------------- +----------------------------+ Horseshoes: 1 Total : 47 1. [ ] On the eastern part of the roof next to the spire. +-----------------------------+ | 15.3.26 Greenglass College |------------------------------------------------ +-----------------------------+ Horseshoes: 1 Total : 48 1. [ ] On stone platform in the courtyard in front of the college. +----------------------------+ | 15.3.27 Whitewood Estates |------------------------------------------------- +----------------------------+ Horseshoes: 2 Total : 50 1. [ ] In front of the office building northwest of the stadium. 2. [ ] Go over the wall of the warehouse due north of the Safe House. ________________ / 15.4 Oysters /______________________________________________________________ ---------------- Reward: Increased Lung Capacity and Sex Appeal This will probably be one of the hardest collections (second to the tag spraying) due to the fact that the oysters are spread out all over San Andreas. In addition, you will be doing some serious swimming (above and below water), boating, and flying to get to some of the oysters. In other words, all the oysters will be in water (of some kind). This is an excellent way to increase your skill in boating and to also increase your Lung Capacity. Be prepared to do some big dives as you go farther north. The areas are broken up first into the major regions used in the walkthrough. These regions are further broken down into the subregions within those regions. There isn't a precise way I am going on these so they are broken down as follows: Los Santos - East to west, south to north Badlands 1 - Eastern part above Los Santos; east to west, north to south Badlands 2 - Western part west of Los Santos; east to west, north to south San Fierro - West to east, south to north Desert - Western part of desert, circles around counter-clockwise Las Venturas - By landmarks I will also annotate as to what part of the region these oysters are located in. +--------------------+ | 15.4.1 Los Santos |--------------------------------------------------------- +--------------------+ Oysters: 11 Total : 11 1. [ ] Ocean Docks: Go to the most southeasterly pier (west of freighter) and find it just at the end of the pier. 2. [ ] Ocean Docks: Under the southernmost bridge just west of #1. 3. [ ] Ocean Docks: Under the bridge due southwest of #2 (connects the Ocean Docks to the airport). 4. [ ] Los Santos: Go to the beach southwest of the airport (where the beach curves from east-west to north-south). It is just off the beach. 5. [ ] Verdant Bluffs: In the water slightly west of the southern tunnel entrance west of the airport. 6. [ ] Verona Beach: Under the pedestrian bridge just west of Verona Pier. 7. [ ] Santa Maria Beach: Just south of the lighthouse on the south- western part of the beach. 8. [ ] Marina: Just south of the small pier (where you sprayed the tag). It is under the first bridge to the south. 9. [ ] Glen Park: Under the bridge in the pond. 10. [ ] Playa de Seville: At the very end of the pier that juts out east. 11. [ ] Mulholland: Madd Dogg's pool. +--------------------+ | 15.4.2 Badlands 1 |--------------------------------------------------------- +--------------------+ Oysters: 4 Total : 15 1. [ ] Frederick Bridge: Under the mid-portion of the bridge (it is the third support as you count from the south). 2. [ ] Palomino Creek: Under the first bridge just south of the freeway bridge northwest of the town. 3. [ ] Palomino Creek: End of the pier in Fishers Lagoon. 4. [ ] Blueberry: Under the bridge east-southeast of town. +--------------------+ | 15.4.3 Badlands 2 |--------------------------------------------------------- +--------------------+ Oysters: 10 Total : 25 1. [ ] Panopticon: Off the northwest corner of the beach. As the road (that runs along the water) loops south, it is that corner. Look for the first break in the wooden fence along the waters edge as you head west along the road. 2. [ ] Blueberry: Under the bridge southwest of the town. 3. [ ] Flint Water: Under the bridge just south of Flint Water (bridge northwest of railroad bridge going into Los Santos). 4. [ ] Flint County: Under the railroad bridge just northeast of R.S. Haul. 5. [ ] Flint County: Just northeast of the Flint Intersection between the highways going over the water. 6. [ ] Flint County: Just southwest of Flint Intersection and north of the small beach. It is just southeast of the bridge connecting Flint County to Los Santos. It is at the small point of land jutting out into the Los Santos Inlet. 7. [ ] Flint County: Follow the divided highway paralleling the coastline. It will eventually curve from north-south to east-west. When you get to the bridge before Angel Pine, the oyster is located slightly south before you head out to sea. 8. [ ] Flint County: Go north from #7 and get the oyster from under the bridge that connects the trail to the other bank. 9. [ ] Whetstone: The bridge north of Shady Creeks (northeast of Angel Pine) next to the concrete pillar. 10. [ ] Whetstone: Under the western part of the bridge connecting Whetstone County to San Fierro. +--------------------+ | 15.4.4 San Fierro |--------------------------------------------------------- +--------------------+ Oysters: 9 Total : 34 1. [ ] Missionary Hill: In the pool of water as you head into the city from the western bridge. 2. [ ] Easter Bay Airport: In the water directly at the end of the runway. 3. [ ] San Fierro: Under the stern (back) of the freighter used for import/export. 4. [ ] Easter Basin: In the middle drydock. NOTE: This will get you a five-star wanted level. 5. [ ] Easter Basin: Under the bow of the aircraft carrier. NOTE: This will get you a five-star wanted level. 6. [ ] Garver Bridge: Under the steel support at the middle of the bridge. 7. [ ] San Fierro Bay: Under the bow (front) of the freighter featured in the Woozie Path: Amphibious Assault: Mission 4. 8. [ ] San Fierro Bay: Under the stern of the freighter featured in the Woozie Path: The Da Nang Thang: Mission 5. 9. [ ] Gant Bridge: Next to the first support from the south and the unique stunt jump. +----------------+ | 15.4.5 Desert |------------------------------------------------------------- +----------------+ Oysters: 9 Total : 43 1. [ ] Gant Bridge: Between the northern support and the cliff. 2. [ ] Tierra Robada: Go due east of the marina in Bayside toward the light- house on the opposite shore. To the right of the Seaplane is a rocky peninsula. 3. [ ] Tierra Robada: Due north of San Fierro #7. It is in the water directly below the wall that separates the road from the water. 4. [ ] Tierra Robada: After you go under the Garver Bridge, it is the little inlet just west of Toreno's house. 5. [ ] Tierra Robada: Go around the coastline and you will arrive at the boathouse just southeast of Toreno's house. 6. [ ] Tierra Robada: Under the bridge just south of Las Barrancas. 7. [ ] Sherman Dam: Between the western control towers on the north side of the dam. 8. [ ] Tierra Robada: Under the wooden bridge which spans the inlet and connects the trails northwest of the Sherman Dam. 9. [ ] Valle Ocultado: Southwest of the city by the house on the lake. Located between the Seaplane and the dock. +----------------------+ | 15.4.6 Las Venturas |------------------------------------------------------- +----------------------+ Oysters: 7 Total : 50 1. [ ] Come-A-Lot: In the moat. 2. [ ] Pilgrim (east of Caligula's Palace and Royale Casino): In the pool. 3. [ ] Pirate's in Men's Pants: In front of the skull. 4. [ ] Visage: Under the waterfall. 5. [ ] Roca Escalante: In guitar-shaped pool at the Rock Hotel. 6. [ ] Las Venturas: Go to the beach northeast of KACC Military Fuel. Look for a boat northeast of your position. Swim under boat for oyster. 7. [ ] Las Venturas: Look due north of interchange just east of Verdant Meadows. You will see a thin strip of brown on the map. Go due north from this strip into the water. The oyster is relatively close to shore. +======================+ | 16. EXPORTS/IMPORTS |======================================================= +======================+ Reward: Money from the cars plus a bonus of $215,000 for collecting all 30 cars. Once you complete all the missions for the Wang Auto asset property, this opens up. Your job is to acquire required cars for export. You can see the list of cars on the chalkboard at the end of the drydock (where you also do the NRG 500 challenge). Pressing the TRIANGLE button allows you to see what you can import. Every car you export will become an import. As long as you have the money, you can get these cars. Every car you export has a certain price attached to it. You will receive this price minus damage when you deliver the required vehicle to the pink marker on the ship (either driving it onto the ship or using the crane to lift it). The lists consist of three groups of ten cars apiece. You have to collect all cars on one board before you advance to the next board. In addition to being able to import cars you export, you also will get a chance to acquire a bonus car for the fifth and tenth cars exported per board. Cars can only be imported on certain days of the week. This means you will need to go through your list and be at the ship on that day to retrieve your car. Below I have listed the cars needed for exporting, their most common locations (yes, I know there are other places but this is for the quick find), bonus cars, cars available for importing, and days they are available. This is along with the money you get for exporting and money required for importing. ________________ / 16.1 Exports /______________________________________________________________ ---------------- << BOARD 1 >> +-----------+---------+------------------------------------------------+ | CAR | BOUNTY | LOCATION | +-----------+---------+------------------------------------------------+ +-----------+---------+------------------------------------------------+ | ADMIRAL | $83,949 | ACROSS FROM EASTERNMOST BLOCK OF CONFERENCE | +-----------+---------+------------------------------------------------+ | BUFFALO | $35,000 | CATALINA'S CABIN | +-----------+---------+------------------------------------------------+ | CAMPER | $26,000 | TOP OF MOUNT CHILIAD | +-----------+---------+------------------------------------------------+ | FELTZER | $35,000 | AROUND THE VAN HOFF PARK HOTEL (VALET MISSION) | +-----------+---------+------------------------------------------------+ | INFERNUS | $95,000 | PARADISIO SAN FIERRO | +-----------+---------+------------------------------------------------+ | PATRIOT | $40,000 | EASTER BAY CHEMICALS | +-----------+---------+------------------------------------------------+ | REMINGTON | $30,000 | UNITY STATION LOS SANTOS | +-----------+---------+------------------------------------------------+ | SANCHEZ | $10,000 | ANGEL PINE TRAILER PARK (BY SAVE POINT) | +-----------+---------+------------------------------------------------+ | SENTINEL | $35,000 | ALL OVER SAN FIERRO | +-----------+---------+------------------------------------------------+ | STRETCH | $40,000 | ALL OVER SAN FIERRO | +-----------+---------+------------------------------------------------+ << BOARD 2 >> +----------------+----------+-----------------------------------------------+ | CAR | BOUNTY | LOCATION | +----------------+----------+-----------------------------------------------+ +----------------+----------+-----------------------------------------------+ | BLISTA COMPACT | $ 35,000 | ALL OVER SAN FIERRO | +----------------+----------+-----------------------------------------------+ | CHEETAH | $105,000 | PRICKLE PINE LOS VENTURAS | +----------------+----------+-----------------------------------------------+ | COMET | $135,000 | PRIMARILY PARADISIO SAN FIERRO | +----------------+----------+-----------------------------------------------+ | FCR 900 | $ 10,000 | PRICKLE PINE LOS VENTURAS | +----------------+----------+-----------------------------------------------+ | RANCHER | $ 40,000 | GAS STATION BY R.S. HAUL | +----------------+----------+-----------------------------------------------+ | SABRE | $ 19,000 | ALL OVER SAN FIERRO | +----------------+----------+-----------------------------------------------+ | SLAMVAN | $ 19,000 | ONE BLOCK EAST OF SAVE HOUSE IN EL CORONA | | | | (UNDER BOBO BILLBOARD IN FENCED IN AREA | +----------------+----------+-----------------------------------------------+ | STAFFORD | $ 35,000 | PARKED IN FRONT OF HOTEL SAFE HOUSE IN QUEENS | +----------------+----------+-----------------------------------------------+ | STALLION | $ 19,000 | ALL OVER SAN FIERRO | +----------------+----------+-----------------------------------------------+ | TANKER | $ 35,000 | ALL OVER THE COUNTRYSIDE OR DO A TRUCKING | | | | MISSION UTILIZING ONE | +----------------+----------+-----------------------------------------------+ << BOARD 3 >> +--------------+----------+-------------------------------------------------+ | CAR | BOUNTY | LOCATION | +--------------+----------+-------------------------------------------------+ +--------------+----------+-------------------------------------------------+ | BANSHEE | $ 45,000 | PARKED NEXT TO GYM IN SAN FIERRO | +--------------+----------+-------------------------------------------------+ | BF INJECTION | $ 15,000 | CRUISING AROUND SANTA MARIA BEACH | +--------------+----------+-------------------------------------------------+ | BLADE | $ 19,000 | ALL OVER SAN FIERRO | +--------------+----------+-------------------------------------------------+ | EUROS | $ 35,000 | PARKED UNDER SPHINX AT CAMEL'S TOE LAS VENTURAS | +--------------+----------+-------------------------------------------------+ | FREEWAY | $ 10,000 | NEXT TO HIPPY SHOPPER IN HASHBURY SAN FIERRO | +--------------+----------+-------------------------------------------------+ | HUNTLEY | $ 40,000 | NORTHERN PART OF SAN FIERRO | +--------------+----------+-------------------------------------------------+ | JOURNEY | $ 22,000 | TOP OF MOUNT CHILIAD | +--------------+----------+-------------------------------------------------+ | MESA | $ 25,000 | AROUND BEACHES IN LOS SANTOS | +--------------+----------+-------------------------------------------------+ | SUPER GT | $105,000 | REWARD FOR ALL BRONZE AT DRIVING SCHOOL. | | | | PARADISIO SAN FIERRO | +--------------+----------+-------------------------------------------------+ | ZR 350 | $ 45,000 | ALL OVER SAN FIERRO | +--------------+----------+-------------------------------------------------+ ________________ / 16.2 Imports /______________________________________________________________ ---------------- After you successfully export a car, it immediately becomes available for importing (if you have the money). In addition, for every fifth car exported, a bonus vehicle becomes available for importing. When you first start the mission, only the Club, Perennial, and Jester are available for importing. As you collect more cars, more cars (in addition to the bonus vehicles) become available for importing. This is the chart for when you collect all 30 cars. Bonus vehicles are annotated as follows: IA=INITIALLY AVAILABLE; B15=5TH CAR FOR BOARD 1; B110=10th CAR FOR BOARD 1; B25=5TH CAR FOR BOARD 2; B210=10TH CAR FOR BOARD 2; B35=5TH CAR FOR BOARD 3; B310=10TH CAR FOR BOARD 3. << SUNDAY >> +-----------+---------+-------+ | CAR | COST | NOTES | +-----------+---------+-------+ +-----------+---------+-------+ | CLUB | $28,000 | IA | +-----------+---------+-------+ | CAMPER | $20,800 | | +-----------+---------+-------+ | FELTZER | $28,000 | | +-----------+---------+-------+ | STAFFORD | $28,000 | | +-----------+---------+-------+ | SLAMVAN | $15,200 | | +-----------+---------+-------+ | VORTEX | $20,800 | B35 | +-----------+---------+-------+ << MONDAY >> +-----------+---------+-------+ | CAR | COST | NOTES | +-----------+---------+-------+ +-----------+---------+-------+ | BUFFALO | $28,000 | | +-----------+---------+-------+ | PERENNIAL | $ 8,000 | IA | +-----------+---------+-------+ | RANCHER | $32,000 | | +-----------+---------+-------+ | STRETCH | $32,000 | | +-----------+---------+-------+ | TURISMO | $76,000 | B210 | +-----------+---------+-------+ | ZR 350 | $36,000 | | +-----------+---------+-------+ << TUESDAY >> +-----------+---------+-------+ | CAR | COST | NOTES | +-----------+---------+-------+ +-----------+---------+-------+ | ADMIRAL | $28,000 | | +-----------+---------+-------+ | BANDITO | $12,000 | B25 | +-----------+---------+-------+ | HUNTLEY | $32,000 | | +-----------+---------+-------+ | INFERNUS | $76,000 | | +-----------+---------+-------+ | JESTER | $28,000 | IA | +-----------+---------+-------+ | JOURNEY | $17,600 | | +-----------+---------+-------+ << WEDNESDAY >> +-----------+---------+-------+ | CAR | COST | NOTES | +-----------+---------+-------+ +-----------+---------+-------+ | CLUB | $28,000 | IA | +-----------+---------+-------+ | EUROS | $28,000 | | +-----------+---------+-------+ | SENTINEL | $28,000 | | +-----------+---------+-------+ | SUPER GT | $84,000 | | +-----------+---------+-------+ | TANKER | $28,000 | | +-----------+---------+-------+ | WINDSOR | $28,000 | B110 | +-----------+---------+-------+ << THURSDAY >> +-----------+---------+-------+ | CAR | COST | NOTES | +-----------+---------+-------+ +-----------+---------+-------+ | BANSHEE | $36,000 | | +-----------+---------+-------+ | FCR 900 | $ 8,000 | | +-----------+---------+-------+ | MESA | $20,000 | | +-----------+---------+-------+ | MONSTER | $32,000 | B15 | +-----------+---------+-------+ | PERENNIAL | $ 8,000 | IA | +-----------+---------+-------+ | STALLION | $15,200 | | +-----------+---------+-------+ << FRIDAY >> +----------------+---------+-------+ | CAR | COST | NOTES | +----------------+---------+-------+ +----------------+---------+-------+ | BF INJECTION | $12,000 | | +----------------+---------+-------+ | BLISTA COMPACT | $28,000 | | +----------------+---------+-------+ | FREEWAY | $ 8,000 | | +----------------+---------+-------+ | JESTER | $28,000 | IA | +----------------+---------+-------+ | PATRIOT | $32,000 | | +----------------+---------+-------+ | SABRE | $15,200 | | +----------------+---------+-------+ << SATURDAY >> +-----------+---------+-------+ | CAR | COST | NOTES | +-----------+---------+-------+ +-----------+---------+-------+ | BLADE | $15,200 | | +-----------+---------+-------+ | BULLET | $84,000 | B310 | +-----------+---------+-------+ | CHEETAH | $84,000 | | +-----------+---------+-------+ | COMET | $28,000 | | +-----------+---------+-------+ | REMINGTON | $24,000 | | +-----------+---------+-------+ | SANCHEZ | $ 8,000 | | +-----------+---------+-------+ +==========+ | 17. GYM |=================================================================== +==========+ If CJ is going to make it in San Andreas, he will have to look good and also be able to effectively do good hand-to-hand fighting. There are three major gyms, one in each major city. It is at these gyms you will learn fighting moves. CJ must have a certain muscle value before he will be allowed to spar with the individual. You can also work out at the gyms in Madd Dogg's Mansion and the outdoor one at Santa Maria Beach but these don't count toward 100%. First, a little about the equipment you can use in the gym to make CJ healthier, stronger, faster, etc. Treadmill and Stationary Bike: Increases Stamina statistic and decreases Fat statistic. Bench Press and Dumbbells : Increases Muscle statistic. In order to learn the fighting moves in the gyms in Los Santos, San Fierro, and Las Venturas, CJ must have a certain body mass which is indicated by the message that CJ is "Buff". The moves are all basically the same except martial arts moves are added into the mix from the gyms at San Fierro and Las Venturas. The moves are: Running attack: Lock onto a target while running and attack. Ground attack : Attack an opponent when they are down on the ground. Combo attack : Do a combo of the above moves. +============+ | 18. RACES |================================================================= +============+ Prerequisites: 1. CJ's Path Deconstruction: Mission 3 2. Complete Driving School in San Fierro with at least Bronze Reward : You get $1,000,000 for completing all 25 races and challenges Probably one of the most fun aspects of the game, in addition to sometimes being the most frustrating part of the game. You must place first in every vehicle race and just get a time for the flying races. The races can be accessed through the three major cities. Just look for the checkered-flag icon. There are a total of 25 races and challenges you must complete. ___________________ / 18.1 Los Santos /___________________________________________________________ ------------------- There are nine races you must complete in Los Santos. You already have achieved three from doing the missions: Cesar Vialpando Path High Stakes, Low-Rider: Mission 1; Cesar Path Wu Zi Mu: Mission 2 and Farewell My Love: Mission 3. +-----------------------+ | 18.1.1 Lowrider Race |------------------------------------------------------ +-----------------------+ Distance: 1.46 miles Vehicle : Blade You accomplished this race from the Cesar Vialpando Path High Stakes, Low-Rider: Mission 1 +---------------------+ | 18.1.2 Little Loop |-------------------------------------------------------- +---------------------+ Distance: 0.82 miles Vehicle : NRG 500 This short race will take you through the northeast part of Los Santos. Keep in mind that the NRG 500 is a very powerful bike. If you don't stand up when you start, you will lose precious time recovering from a wheelie. The only real hazard is the "S" turn before you get back on East Beach. Slow down or you will hit the left wall. +---------------------------+ | 18.1.3 Backroad Wanderer |-------------------------------------------------- +---------------------------+ Distance: 2.05 miles Vehicle : FCR 900 This race will take you through the hills of Richman and Mulholland. Along with the hills are some very sharp curves. Patience, not necessarily speed, will help you win this race. Remember to cut corners when you can to get an edge over your opponents. +----------------------+ | 18.1.4 City Circuit |------------------------------------------------------- +----------------------+ Distance: 2.26 miles Vehicle : FCR 900 This race is mostly freeway and divided highway. You should be able to open up your bike full throttle. Make sure you lean forward to gain that extra speed boost. +------------------+ | 18.1.5 Vinewood |----------------------------------------------------------- +------------------+ Distance: 2.41 miles Vehicle : Sunrise This has to be, in my opinion, the hardest race you will drive in. There aren't a lot of opportunities to cut corners until the last third of the race plus you are in a Sunrise. The biggest killer is the big hill going down after checkpoint six. If you don't control your speed, you will either fly over the bridge railing or you will crash and burn. The other tricky area is a down- hill, hairpin curve under the bridge. Once in the city, you should be able to make up for lost time. +-----------------+ | 18.1.6 Freeway |------------------------------------------------------------ +-----------------+ Distance: 2.62 miles Vehicle : Super GT The second hardest race, in my opinion due to the fact that the Super GT likes to fish-tale a lot. You get to drive through the streets of central Los Santos. Lots of traffic to contend with plus the other drivers are pretty aggressive. Your first big turn is after checkpoint five. Powerslide to 90 degrees and go up the road and quickly turn right. A third of this race is freeway where you can make up for lost time. The rest is heading through northwest Los Santos back to the start point. +--------------------------+ | 18.1.7 Into the Country |--------------------------------------------------- +--------------------------+ Distance: 5.22 miles Vehicle : Bullet This race will take you through northeast red county and through the center of Los Santos. You will also get a view of the airport and docks on your journey. The Bullet was made for speed. This means it is light and fast and not designed for serious "paint trading". The course is long enough that you can be patient and plan how you will move ahead of the competition. Watch out in the country for those Police Ranger's who always seem to run into you at the worst times. +--------------------+ | 18.1.8 Badlands A |--------------------------------------------------------- +--------------------+ Distance: 2.99 miles Vehicle : Sabre You accomplished this race from the Cesar Path Wu Zi Mu: Mission 2. +--------------------+ | 18.1.9 Badlands B |--------------------------------------------------------- +--------------------+ Distance: 2.99 miles Vehicle : ZR 350 You accomplished this race from the Cesar Path Farewell My Love: Mission 3. ___________________ / 18.2 San Fierro /___________________________________________________________ ------------------- There are six races you must complete in San Fierro. +-------------------------+ | 18.2.1 Dirtbike Danger |---------------------------------------------------- +-------------------------+ Distance: 1.99 miles Vehicle : Sanchez This race takes part in southern Flint County. The Sanchez is a great bike for these trails and you should be able to easily cut corners to win this race. +------------------------+ | 18.2.2 Bandito County |----------------------------------------------------- +------------------------+ Distance: 2.02 miles Vehicle : Bandito The Bandito is a smaller and lower version of the BF Injection. This low center of gravity vehicle is very hard to tip over and it corners remarkably well. There are a couple of trouble spots along this path. The first will occur after checkpoint nine. Make sure you ford the river where the Police Bribe is located. If you don't, you will sink and lose the race. The second spot is after the last turn. You will be running along a river. Use your map to ford the river at the trail (which won't be evident visually). +-----------------------+ | 18.2.3 Go-Go Carting |------------------------------------------------------ +-----------------------+ Distance: 1.18 miles Vehicle : Go Kart This race will take you through southwest San Fierro. Watch out for all objects since they have a tendency to stop the Go Kart. Make up for time by cutting corners and opening it up in alleys. +-----------------------------+ | 18.2.4 San Fierro Fastlane |------------------------------------------------ +-----------------------------+ Distance: 1.64 miles Vehicle : Alpha This race takes you through northern San Fierro. Much of the race takes part on the hilly streets of San Fierro. With a lot of speed, you can make some pretty impressive jumps off these hills. Just watch the corners and other cars and you should be able to get through this without a problem. +--------------------------+ | 18.2.5 San Fierro Hills |--------------------------------------------------- +--------------------------+ Distance: 5.20 miles Vehicle : Phoenix Finally, they gave you a pretty sturdy car to drive. This car is both fast and heavy making it a great choice for "bumping" the competition. This race will take you through northeast San Fierro, eastern San Fierro, Foster Valley, and Missionary Hill. It is a long race so don't worry about getting ahead too soon. Besides, the other drivers tend to do your work for you. The Foster Valley Freeway is a great place to open it up. Be really careful on Missionary Hill do to all the twisting roads. +---------------------------+ | 18.2.6 Country Endurance |-------------------------------------------------- +---------------------------+ Distance: 6.68 miles Vehicle : Bullet The title of this race is totally appropriate since this is the longest race in the game. You will be traveling from the airport and going through the north- eastern and eastern parts of the Badlands. You will be traveling on the winding and narrow mountain roads and also the straightaways that always seem to have tractors on them. Again, the Bullet wasn't designed for being bashed around. Use smart moves and speed when needed to get ahead of the competition. _____________________ / 18.3 Las Venturas /_________________________________________________________ --------------------- There are ten races you must complete in Las Venturas. Four involve actual racing while the remaining six involve flying around through checkpoints with- out destroying your plane. You access the racing at the Las Venturas Freight Depot while the flying ones you access from the Las Venturas airfield. +------------------------------------+ | 18.3.1 San Fierro to Las Venturas |----------------------------------------- +------------------------------------+ Distance: 4.85 miles Vehicle : Banshee The second fastest car (behind the Bullet) of the game. This race is more of endurance since you can easily get by the competition as it progresses. This is especially true at the toll booth chokepoint of the southern Gant Bridge. You will basically follow the western and southern coasts of the desert to finish up at Greenglass College in Las Venturas. The biggest hazards are the non-racing cars on the highway. +-------------------+ | 18.3.2 Dam Rider |---------------------------------------------------------- +-------------------+ Distance: 2.67 miles Vehicle : NRG 500 This race takes you through the southwestern part of the desert and also through a couple of towns. After checkpoint two, you have a very sharp hairpin curve which you can cut and get in first place pretty quickly. Open up the throttle until checkpoint eight where you have another hairpin curve that leads you into Fort Carson. After you are out of the town, you will have to go through some winding roads right before the dam. Once on the dam, open it up. +-----------------------+ | 18.3.3 Desert Tricks |------------------------------------------------------ +-----------------------+ Distance: 2.91 miles Vehicle : FCR 900 You start this race in the ghost town of Las Brujas and you will get to see the northwestern part of the desert. Hang back at the beginning since the riders tend to hit the rock wall around the opening. Once on the highway, there are no real bad turns except for after checkpoint two. Don't forget to get back on the dirt road to the ghost town or that first place lead will evaporate very quickly. +-------------------------------+ | 18.3.4 Las Venturas Ringroad |---------------------------------------------- +-------------------------------+ Distance: 3.70 miles Vehicle : Turismo This race is just on the freeways circling Las Venturas. Open it up full throttle and only watch for the curves in the freeway. Ride the shoulder to avoid a lot of the traffic on the freeway. +------------------------+ | 18.3.5 World War Aces |----------------------------------------------------- +------------------------+ Distance: 4.24 miles Vehicle : Rustler Well, you get to fly a P-51 Mustang (with working guns) through south-central Red County and through central Los Santos. None of the checkpoints is particularly hard. Just use the rudder for most turns. +----------------------+ | 18.3.6 Barnstorming |------------------------------------------------------- +----------------------+ Distance: 7.64 miles Vehicle : Stuntplane Not only is this the second longest flying course, you have to do it in a Stuntplane. The key to flying the Stuntplane is to only gently use the rudders and do gentle turns. The Stuntplane is extremely sensitive and it is very easy to overcompensate either in direction or altitude. What makes this challenge a challenge is the fact you have to navigate through valleys and forests through- out the Badlands. In addition, you will sometimes have to rapidly adjust your altitude to avoid hitting mountain sides. All in all, this is probably one of the most challenging flights you will ever take. +--------------------------+ | 18.3.7 Military Service |--------------------------------------------------- +--------------------------+ Distance: 10.80 miles Vehicle : Hydra Well, you get to fly a military jet practically all over the desert, across San Fierro, and finish in the Badlands. After you start, make sure you don't get to close to Area 69 or they will fire ground-to-air missiles and scramble fighters to take care of the threat you pose. Use the hovering capability to get under the tight spots and also put your landing gear down for even more precision maneuvering. +----------------------------+ | 18.3.8 Chopper Checkpoint |------------------------------------------------- +----------------------------+ Distance: 3.05 miles Vehicle : Maverick This takes you through the northern desert area. There aren't any particularly hard places to reach. Compared to the other flying races, this one is a breeze. +-------------------------------+ | 18.3.9. Whirly Bird Waypoint |---------------------------------------------- +-------------------------------+ Distance: 2.73 miles Vehicle : Maverick You get to fly around the north coast of San Fierro and you also get to test your skills flying through the northwest part of the city. Some areas will require you to either slowly navigate between buildings or rise up and drop on checkpoints. There are a few tight corners to navigate so make sure you have plenty of clearance between the chopper blades and the buildings beside you. +--------------------+ | 18.3.10 Heli Hell |--------------------------------------------------------- +--------------------+ Distance: 3.08 miles Vehicle : Hunter Well, this is the ultimate test of precision flying. Fortunately, you are flying a tough helicopter. You will be zig-zagging through the central part of Los Santos. To make it even more of a challenge, you will be flying through many of the low interchanges that criss-cross Los Santos. This is in addition to flying around buildings and other obstacles. Patience and slow flying will get you through the city. +=================================+ | 19. SAFE HOUSES AND SAVE AREAS |============================================ +=================================+ You start the game with one Safe House, that is CJ's home on Grove Street. As you progress through the game, you can either buy or receive the other safe houses. These houses can be located on the map so directions aren't given. Described below are the general locations of the Safe Houses, cost, and garage vehicle capacity (if there is one). In addition to saving your progress and storing vehicles, you can also change your wardrobe in Safe Houses. There are a total of 32 Safe Houses you must possess. ___________________ / 19.1 Los Santos /___________________________________________________________ ------------------- There are seven Safe Houses in Los Santos. +--------------+----------+--------+-----------+ | LOCATION | COST | GARAGE | CAPACITY | +--------------+----------+--------+-----------+ +--------------+----------+--------+-----------+ | EL CORONA | $10,000 | YES | FOUR | +--------------+----------+--------+-----------+ | GROVE STREET | $0 | YES | TWO | +--------------+----------+--------+-----------+ | JEFFERSON | $10,000 | NO | N/A | +--------------+----------+--------+-----------+ | MAD DOGG'S | $0 | NO | N/A | +--------------+----------+--------+-----------+ | MULHOLLAND | $120,000 | YES | FOUR | +--------------+----------+--------+-----------+ | SANTA MARIA | $30,000 | YES | FOUR | +--------------+----------+--------+-----------+ | VERONA BEACH | $10,000 | NO | N/A | +--------------+----------+--------+-----------+ | WILLOWFIELD | $10,000 | NO | N/A | +--------------+----------+--------+-----------+ _________________ / 19.2 Badlands /_____________________________________________________________ ----------------- There are five Safe Houses in the Badlands. +----------------+----------+--------+-----------+ | LOCATION | COST | GARAGE | CAPACITY | +----------------+----------+--------+-----------+ +----------------+----------+--------+-----------+ | ANGEL PINE | $20,000 | NO | N/A | +----------------+----------+--------+-----------+ | BLUEBERRY | $10,000 | NO | N/A | +----------------+----------+--------+-----------+ | DILLIMORE | $40,000 | YES | FOUR | +----------------+----------+--------+-----------+ | LEAFY HOLLOW | $100,000 | NO | N/A | +----------------+----------+--------+-----------+ | PALOMINO CREEK | $35,000 | YES | FOUR | +----------------+----------+--------+-----------+ ___________________ / 19.3 San Fierro /___________________________________________________________ ------------------- There are seven Safe Houses in San Fierro +----------------+----------+--------+-----------+ | LOCATION | COST | GARAGE | CAPACITY | +----------------+----------+--------+-----------+ +----------------+----------+--------+-----------+ | CALTON HEIGHTS | $100,000 | YES | FOUR | +----------------+----------+--------+-----------+ | CHINA TOWN | $20,000 | NO | N/A | +----------------+----------+--------+-----------+ | DOHERTY (APT) | $20,000 | NO | N/A | +----------------+----------+--------+-----------+ | DOHERTY (GAR) | $0 | YES | FOUR | +----------------+----------+--------+-----------+ | HASBURY | $40,000 | YES | FOUR | +----------------+----------+--------+-----------+ | PARADISO | $20,000 | YES | FOUR | +----------------+----------+--------+-----------+ | QUEENS | $50,000 | NO | N/A | +----------------+----------+--------+-----------+ _______________ / 19.4 Desert /_______________________________________________________________ --------------- There are four Safe Houses in the desert. +-----------------+---------+--------+-----------+ | LOCATION | COST | GARAGE | CAPACITY | +-----------------+---------+--------+-----------+ +-----------------+---------+--------+-----------+ | EL OVEBRADOS | $20,000 | NO | N/A | +-----------------+---------+--------+-----------+ | FORT CARSON | $30,000 | NO | N/A | +-----------------+---------+--------+-----------+ | TIERRA ROBADA | $20,000 | NO | N/A | +-----------------+---------+--------+-----------+ | VERDANT MEADOWS | $80,000 | YES | EIGHT | +-----------------+---------+--------+-----------+ _____________________ / 19.5 Las Venturas /_________________________________________________________ --------------------- There are nine Safe Houses in Las Venturas. +-------------------------+----------+--------+-----------+ | LOCATION | COST | GARAGE | CAPACITY | +-------------------------+----------+--------+-----------+ +-------------------------+----------+--------+-----------+ | THE CAMEL'S TOE | $6,000 | NO | N/A | +-------------------------+----------+--------+-----------+ | THE CLOWN'S POCKET | $6,000 | NO | N/A | +-------------------------+----------+--------+-----------+ | CREEK | $10,000 | NO | N/A | +-------------------------+----------+--------+-----------+ | OLD VENTURA'S STRIP | $6,000 | NO | N/A | +-------------------------+----------+--------+-----------+ | PIRATE'S IN MEN'S PANTS | $6,000 | NO | N/A | +-------------------------+----------+--------+-----------+ | PRICKLE PINE | $50,000 | YES | FOUR | +-------------------------+----------+--------+-----------+ | REDSANDS WEST | $30,000 | YES | FOUR | +-------------------------+----------+--------+-----------+ | ROCKSHORE WEST | $20,000 | YES | FOUR | +-------------------------+----------+--------+-----------+ | WHITEWOOD ESTATES | $30,000 | NO | N/A | +-------------------------+----------+--------+-----------+ +==============+ | 20. SCHOOLS |=============================================================== +==============+ There are four schools to improve your skills with Driving, Motorcycling, Boating, and Flying. Two are required either for mission paths or asset properties. Each school will have a certain number of lessons you must complete to successfully graduate. You cannot do the next lesson until you pass the previous lesson with Bronze or better. The higher your overall grade, the better the vehicle that will be awarded to you upon graduation. Plus, you also get the vehicles for the lower medals. For example, winning a Gold Medal in Flying School will get you the Rustler, Stuntplane, and Hunter. These vehicles will be located next to their respective schools. Vehicle locations are: Boating School : North of Boat School in the small harbor. Driving School : In westernmost part of front parking lot. Flying School : In hanger. Motorcycle School: Left side of entrance. The grading system is: 70%-89% Bronze Medal 89%-99% Silver Medal 100% Gold Medal When you first begin some of the schools, you will find some of the lessons difficult. For example, when you first fly with no skill, the Rustler handles like a beached whale. As your skill improves, so will your ability to make it through the lessons. Higher skill level makes school a more pleasant experience. NOTE: Most lessons will deduct points for any damage done to the vehicle and/or to objects on the course such as cones. ________________ / 20.1 Boating /______________________________________________________________ ---------------- Prerequisite: CJ Path Pier 69: Mission 7 Location : Bayside Marina in Tierra Robada Reward : Bronze - Marquis Silver - Squallo Gold - Jetmax These are probably some of the easiest lessons you will take. The boats handle pretty good and the obstacle courses aren't too taxing. This school also has the least amount of lessons. Use your radar to identify where the next set of buoys will be at (for the obstacle courses). It will show the buoys you currently must pass through and the next set you must make it to. +--------------------------+ | 20.1.1 Basic Seamanship |--------------------------------------------------- +--------------------------+ The basic premise of this lesson is to accelerate then decelerate into an alleyway created by buoys. The best way to get through this is to accelerate right until the time you enter the buoys. Then press SQUARE to reverse your direction and stop within the alleyway. To get Gold, accelerate to six seconds and brake. +-----------------------+ | 20.1.2 Plot a Course |------------------------------------------------------ +-----------------------+ This is more of a checkpoint challenge then anything else. You must pass through eight sets of double buoys within a certain amount of time to get through with this lesson. +----------------------+ | 20.1.3 Fresh Slalom |------------------------------------------------------- +----------------------+ You now have to pass through fifteen pairs of buoys in under two minutes. Most of the locations of the buoys require you to make sharp turns. Don't oversteer since the Dinghy has a tendency to swing around quickly. +---------------------+ | 20.1.4 Flying Fish |-------------------------------------------------------- +---------------------+ Another timed event where you will use a Vortex to jump for distance. In addition, you only have 40 seconds to complete said jump. The best thing is to gun the boat and turn quickly out of the harbor. Once you get close to the boats, spin 180 degrees and head for the ramp. You must get at least 57 meters to pass this lesson. For more distance, wait until you are at the highest arc of your jump then tilt the Vortex forward. 65 meters is gold. +----------------------------+ | 20.1.5 Land, Sea, and Air |------------------------------------------------- +----------------------------+ This is basically another obstacle course. You must navigate through 23 pairs of buoys in under three minutes. If you get 135 seconds, you get the gold. ________________ / 20.2 Driving /______________________________________________________________ ---------------- Prerequisite: CJ Path Deconstruction: Mission 3 Location : Two blocks south of CJ's garage in Doherty Reward : Bronze - Super GT Silver - Bullet Gold - Hotknife The first school you will be allowed to attend. This school will put a serious challenge on your driving so a high skill level isn't required, but is advised. Most missions in Driving School are timed plus they require precision movements such as stopping at an exact point, driving through a course a particular way, etc. This school has the most lessons of the four schools. +------------------+ | 20.2. 1 The 360 |----------------------------------------------------------- +------------------+ Time Limit: 10 seconds Vehicle : Infernus Basically hold down the X and SQUARE buttons to turn a donut within the cones. Make sure you end up facing the same direction as when you started to finish this lesson. +------------------+ | 20.2. 2 The 180 |----------------------------------------------------------- +------------------+ Time Limit: 10 seconds Vehicle : Blista Compact This time you will go down the track, whip the car around and come back to your starting point. Make sure you don't hit any cones (-10% penalty) and park within the end cones. +-----------------------------+ | 20.2. 3 Whip and Terminate |------------------------------------------------ +-----------------------------+ Time Limit: 5 seconds Vehicle : Banshee Same as 20.2.2 except you have a faster car and less time to accomplish the lesson. +--------------------------+ | 20.2. 4 Pop and Control |--------------------------------------------------- +--------------------------+ Time Limit: 5 seconds Vehicle : Police Car This time, you are tested on your ability to maintain control of your vehicle in the event of an unexpected emergency. The emergency is you are going to have a blowout. Accelerate to the spike strip then let off the gas. Once your tire is popped, you will start to weave toward the blown tire. Compensate by turning into the skid. Again, follow the winding course and part within the cones at the end. +-----------------------+ | 20.2. 5 Burn and Lap |------------------------------------------------------ +-----------------------+ Time Limit: Technically none but you want to do it in under 40 seconds Vehicle : Banshee This is probably the lesson that frustrates most people. My advice is to first get into first-person mode. Second, you will have to develop a rhythm as you go around this oval track. You have to complete five laps and percentage points are deducted for destroyed (not moved) cones. When you come out of the turn, make sure you keep away from the cones on the opposite side. You will basically be doing a whole bunch of whip and terminates around this course. 36 seconds will yield gold. +--------------------+ | 20.2. 6 Cone Coil |--------------------------------------------------------- +--------------------+ Time Limit: 10 seconds Vehicle : Banshee This time, you will be going through a winding cone path. Just park in the coned area to complete this lesson. +-----------------+ | 20.2. 7 The 90 |------------------------------------------------------------ +-----------------+ Time Limit: 5 seconds Vehicle : Banshee You probably never thought parallel parking could be so much fun. Points get deducted for either damaging your car or the parked cars. It is best to aim for the front tire of the car to the right. When you get to an oil spot on the road (driver's side) apply your regular and hand brake. The car will now drift left and basically slide into the empty space. +-----------------------+ | 20.2. 8 Wheelie Wave |------------------------------------------------------ +-----------------------+ Time Limit: 10 seconds Vehicle : Banshee You will basically go over a ramp that only accommodates the left side of your car. This means you will be riding on your right wheels to the finish line. Watch out for the car tipping back down. Just steer into the direction the car is going (most likely left). You may also encounter problems just trying to maintain control such as the car drifting away from the pink marker. +----------------------+ | 20.2. 9 Spin and Go |------------------------------------------------------- +----------------------+ Time Limit: 10 seconds Vehicle : Taxi You will start out going in reverse. You will have a choice of spinning clock- wise or counter-clockwise on this "S" shaped curve. Use the L1 and R1 buttons together to see behind you. Gun the motor and when you get to the curve, swing the front end around so that you are even with the offset path. Then go forward to the stopping area. The only real problem is spinning forward from reverse. Watch out for the cones. +--------------------------+ | 20.2.10 P.I.T. Maneuver |--------------------------------------------------- +--------------------------+ Time Limit: None but both cars must stay within the marked area Vehicle : Police Car Wanna learn to catch the bad guys or gain an advantage in the races? If so, then this is the maneuver to learn. Go parallel to the Police Car on your right. When your right fender is even with their left fender, hit them at an approximate 45 degree angle. Your goal is to "nudge" them, not slam into them since damage is counted against you. If done right, the target vehicle will spin out in front of you and end up at a 45 degree angle facing the opposite direction. Stop close to the target vehicle to complete the lesson. +--------------------+ | 20.2.11 Alley Oop |--------------------------------------------------------- +--------------------+ Time Limit: 5 seconds Vehicle : Banshee This is a combination of Lesson 4 (Chapter 20.2. 4) and a jump. Your goal is to do a full 180 degree barrel role and land on your tires. When the lesson starts, gun the motor and aim either the right or left side tires for the ramp. When you go airborne, release the gas and push the left stick either right or left to allow you to do the spin. When done right, you will spin in midair and land on your tires pretty much in the direction you started from. A high driving skill will definitely assist you on this lesson. +------------------------+ | 20.2.12 City Slicking |----------------------------------------------------- +------------------------+ Time Limit: Technically none but you want to do it in around 120 seconds Vehicle : Super GT Although this may have been intended to be a final, it just involves you racing up and down the city streets. The added element is that any damage your vehicle incurs gets deducted from your total time. I find this lesson is better done at night when there is less traffic. You start out from the school parking lot and it is up to you what route to take. My route involves going from the parking lot and cutting the corner next to your Safe House (not garage) in Doherty. Get on the trolley tracks and open it up. Just watch out for cross traffic (which should be minimal at night). When you get to the divided highway in Colton, go right then take the left at the bottom of the hill while drifting diagonal left. Follow that road around and slow down a little or you will go airborne on the curved hill. Do a 180 through the pink marker and backtrack. When you get near the school, veer a little right so you don't damage your car jumping the curb. 100 seconds yields gold. _______________ / 20.3 Flying /_______________________________________________________________ --------------- Prerequisite: Purchase Verdant Meadows for $80,000 Location : Verdant Meadows (just northwest of Las Venturas) Reward : Bronze - Rustler Silver - Stuntplane Gold - Hunter This is Mission 1 of the Verdant Meadows Path. You must complete this mission to get through the path and ultimately get to Breaking the Bank at Caligula's. Don't be frustrated by your first few attempts (unless you already have a high pilot skill). Continue to practice to get your skill up. These lessons actually involve you flying fixed and rotary winged aircraft. As your "final" you get to jump from a plane. +------------------+ | 20.3. 1 Takeoff |----------------------------------------------------------- +------------------+ Time Limit: Technically none but you want to do it in around 30 seconds Vehicle : Rustler Gun the motor and taxi down the runway. As soon as your tail lifts off the ground, pull back to climb and retract the landing gear. Go through the three rings to finish the lesson. +---------------------+ | 20.3. 2 Land Plane |-------------------------------------------------------- +---------------------+ Time Limit: Technically none but you want to do it in around 30 seconds Vehicle : Rustler This time, fly through the pink ring at the end of the runway as you begin your descent. Extend your landing gear and get on the runway. If you are drifting, use the R2 or L2 buttons to adjust your heading. Once you are just outside the pink marker, hold down the SQUARE button to stop and you should coast and stop in it. +--------------------------+ | 20.3. 3 Circle Airstrip |--------------------------------------------------- +--------------------------+ Time Limit: Technically none but you want to do it in under 61 seconds Vehicle : Rustler This one can be very frustrating with a low pilot skill. You must pass through eight rings (not under, over, or around) to complete this lesson. Use your takeoff strategy from lesson one to get to the first ring. From there use your rudder to turn and bank gently toward the next ring. Continue this progression until you have made the circuit. Keep the engine maxed at all times or you won't reach your target time. +-----------------------------------+ | 20.3. 4 Circle Airstrip and Land |------------------------------------------ +-----------------------------------+ Time Limit: Technically none but you want to do it in under 81 seconds Vehicle : Rustler This is a combination of lessons 2 and 3. Just use the strategies from lesson 3 to fly through the rings and lesson 2 to land your plane. +-----------------------------+ | 20.3. 5 Helicopter Takeoff |------------------------------------------------ +-----------------------------+ Time Limit: Technically none but you want to do it in around 30 seconds Vehicle : Hunter This one is pretty easy. Use the X button to go straight up and use the L2 or R2 buttons to rotate 180 degrees. Gently nudge it to the pink marker and use SQUARE to descend and land. +--------------------------+ | 20.3. 6 Land Helicopter |--------------------------------------------------- +--------------------------+ Time Limit: Technically none but you want to do it in around 30 seconds Vehicle : Hunter A variation of lesson 5. You are at the end of the runway and you need to go to the pink marker and land. Move the helicopter forward until you are close to the pink marker. Then start your descent at the same time you are gently going forward. Press the L3 button when instructed and rapidly descend. You should be easily within the pink marker. +--------------------------+ | 20.3. 7 Destroy Targets |--------------------------------------------------- +--------------------------+ Time Limit: Technically none but you want to do it in around 120 seconds Vehicle : Hunter This is probably one of the more fun lessons in school. You must destroy some targets and land. You start off by having to destroy three Linerunners at the other end of the airstrip. Copious amounts of missiles and gunfire should take care of them pretty quick. Turn 180 degrees and head to a point southwest of where you entered. You will see two moving cars. Use the same tactic to eliminate them. Then head back to the end of the airstrip and land. Make sure you are facing parallel to the airstrip when you land. 80 seconds yields gold. +------------------------+ | 20.3. 8 Loop-the-Loop |----------------------------------------------------- +------------------------+ Time Limit: Technically none but you want to do it in around 25 seconds Vehicle : Stuntplane These next couple of lessons will have you flying the Stuntplane. The controls are a lot more sensitive then with the other aircraft so a little directional push goes a long way. This lesson involves you doing a loop. Pass through the first ring and as soon as you do, pull back on the joystick to execute the loop and then pass through the second ring. 21 seconds yields gold. +----------------------+ | 20.3. 9 Barrel Roll |------------------------------------------------------- +----------------------+ Time Limit: Technically none but you want to do it in around 20 seconds Vehicle : Stuntplane When you pass through the first ring, watch the timer. When it hits 14 or 15, press the joystick left. You will pass through the second ring as you do this eliminating any chances of doing any course deviations and wasting time. 18 seconds yields gold. +--------------------------------+ | 20.3.10 Parachute onto Target |--------------------------------------------- +--------------------------------+ Time Limit: None but you need to land in the target area Vehicle : Parachute (not a vehicle technically) When you jump out of the plane, press down on the joystick to accelerate. When the altimeter is at the halfway mark (or when you start making out structures below), pull the ripcord with the CIRCLE button. Now it is only a matter of maneuvering around the target until you hit it. Try for the bulls-eye to score gold. ___________________ / 20.4 Motorcycle /___________________________________________________________ ------------------- Prerequisite: Verdant Meadows Path Learning to Fly: Mission 1 Location : One block south of the stadium in Blackfield, Las Venturas Reward : Bronze - Freeway Silver - FCR 900 Gold - NRG 500 You only have six lessons for Motorcycle School but a few of them are doozies. A high Bike (not Cycle) skill will greatly help you through these. +----------------+ | 20.4.1 The 360 |------------------------------------------------------------- +----------------+ Time Limit: 15 seconds Vehicle : FCR 900 The same thing as the one in Driving School. Basically hold down the X and SQUARE buttons to turn a donut within the cones. Make sure you end up facing the same direction as when you started to finish this lesson. +----------------+ | 20.4.2 The 180 |------------------------------------------------------------- +----------------+ Time Limit: 10 seconds Vehicle : PCJ 600 Again, same as Driving School. Gun it to the end of the cones. Apply hand- brake, spin around and gun it back. Park perfectly within the cones and don't hit any along the way. +--------------------+ | 20.4.3 The Wheelie |--------------------------------------------------------- +--------------------+ Time Limit: 8 seconds Vehicle : PCJ 600 Gun the motor and right when you hit the "cone alley", pull back on the joy- stick to pop a wheelie and take your finger off the X button. When you get to the end of the alley, gun it again and park perfectly straight within the cones. +----------------------+ | 20.4.4 Jump and Stop |------------------------------------------------------- +----------------------+ Time Limit: 8 seconds Vehicle : Sanchez This lesson involves the two parts. First, punch the gas and lean forward to hit the ramp quickly. When airborne, release the gas and adjust up or down to ensure you land on your tires. When you land, apply both brakes to come to the stop. When done right, you will usually end up in the same position you started in. +---------------------+ | 20.4.5 The Stoppie |-------------------------------------------------------- +---------------------+ Time Limit: 8 seconds Vehicle : FCR 900 Gun the motor and when you get near the "cone alley", stand up and press the SQUARE button. You should be able to coast through the alley although some- times you may move wildly left or right. Once out of the alley, gun it again to park. +--------------------------+ | 20.4.6 Jump and Stoppie |--------------------------------------------------- +--------------------------+ Time Limit: 8 seconds Vehicle : NRG 500 This is the most difficult lesson in Motorcycle School. You have to do many things (almost perfectly) to get this to work. First, gun the motor and lean forward to give yourself a good jump. When airborne, release the gas and lean forward (approximately a 35-45 degree angle). When you land, you should already be in a stoppie. Now just guide your bike into the parking cones and brake as necessary. +=====================+ | 21. SHOOTING RANGE |======================================================== +=====================+ Reward: Your pistol skill level will be maxed out Go to any Ammu-Nation to start this challenge. Go to the pink marker next to the indoor gun range. There are four challenges you must complete to pass the Shooting Range mission. The other factor is that you cannot do a challenge if the gun isn't available for purchase. Each cycle consists of three rounds of shooting at targets. Each target has seven pieces that must be shot out to advance to the next round. You must get through each round before the other shooters do to advance to the challenge rounds. The challenge round consists of you competing against the other two shooters on the same target. The first person to make it to a score of 20 is the winner. If you win the challenge, then you advance to the next weapon challenge. It is a good idea to have the following weapons at Hitman level to make this easier. The weapons are: 9mm Pistol Micro-SMG Shotgun AK-47 Having these at Hitman levels allows you to shoot with more accuracy, reload faster, and even have multiple weapons. You cannot use auto-target so you must manually use the gunsight. The challenges are: Pistol : Not very difficult, just make sure you hit around bulls-eye of the pieces. SMG : Really easy if you are at Hitman level. You don't need much accuracy due to rate of fire. Shotgun: In my opinion, probably the hardest one. Even at Hitman level, it takes precious time to reload. Make sure you make all shots count since your opponents seem to do their best with this weapon at the challenge stage. AK-47 : Another easy one. Just let the lead fly downrange. +=====================+ | 22. STADIUM EVENTS |======================================================== +=====================+ There are three stadiums located in the three cities. Las Venturas offers two alternating events, both involving motorcycles, on its venue. ________________ / 22.1 8 Track /______________________________________________________________ ---------------- Reward: $10,000 plus the Hotring Racer and Monster Truck at the northwest portion of the stadium You do this event in the stadium in Los Santos. You will be competing against 12 other cars in a 12 lap race around a racetrack shaped like the number "8". This event has to do more with patience and controlled driving then attempting to get any early leads. - Your race car can only take a finite amount of damage before it is destroyed. If you destroy your car, then you are disqualified. - Don't be impatient to jump to any early lead. Let the other cars jockey for position. When they do, they usually leave nice openings to slip through. You probably will be in seventh position by lap three, fourth position by lap six, and first or second by lap nine. - If another car is in front of you, use the P.I.T. maneuver to help you get by them. Be aware that the other competitors will use this same move on you. The race car doesn't do too badly on corners but it does have a some- what hard time recovering from spins if you're not ready. - Since there aren't many straightaways, make use of the straighter parts of the track to gun it. Make sure you either let up the gas or quickly use the brake to get around the corner. Using the handbrake when going top speed around the corners will cause you to spin out. ___________________ / 22.2 Blood Bowl /___________________________________________________________ ------------------- Reward: $10,000 and a Bloodring Banger by the stadium entrance. You will do this event in the stadium in San Fierro. This is a demolition derby to the extreme where competitors shoot at each other and try to totally destroy opposing cars. - Your goal is to pass through the pink markers that appear in the stadium. Of course, the other cars are trying to prevent you from doing this. You start with 30 seconds on the clock and passing through each marker adds 15 seconds. You must survive and get your time above one minute to complete the game. - Of course, with this hail of bullets and constant pounding by other cars, your car will get chewed up pretty quickly. Fortunately, there is a remedy. Wrenches appear randomly in the playing area. Passing through one will repair your car to a degree to assist in your longevity in the ring. - Your primary goal, though, is to pass through the pink markers before time expires. As you get further into the game, competition becomes less as the other cars take each other down. Assist those cars on the verge of blowing- up but make sure you get away from the explosion. __________________________________ / 22.3 Dirt Track and Kick Start /____________________________________________ ---------------------------------- These events take place in the stadium in Las Venturas. Dirt Track is only available on Mondays and Wednesdays while Kickstart is available the other days of the week. You must have a motorcycle skill of 50% or greater to enter these events. +--------------------+ | 22.3.1 Dirt Track |--------------------------------------------------------- +--------------------+ Reward: $25,000 and a BF injection by the entrance on Mondays and Wednesdays. Just like 8 Track but this time you will be driving a Sanchez. You will be against 12 other bikers and you only have to do six laps. As in 8 Track, patient and smart (not necessarily fast) driving are the keys. The other bikers tend to wipe out at certain points, use this to your advantage to gain the lead. +-------------------+ | 22.3.2 Kickstart |---------------------------------------------------------- +-------------------+ Reward: A Dune created by the entrance except on Mondays and Wednesday. This is your basic obstacle course. You must score 26 points or higher to win this event. You will be utilizing all of your skills on the motorcycle to get targets that seem impossible to get. Scoring is as follows: Green Targets : One point. Yellow Targets: Two points. Red Targets : Three points. As you can guess, the higher point targets are also the ones you may have to do some fancy bikework to get to. You have four minutes to score as many points as you can. - Attempt to get the easier targets first. Although they are worth less points, getting them quickly can rack up a pretty good score. Then try for the harder ones with the remaining time. - If you fall off your bike, you have 25 seconds to get back on or be disqualified. You are also disqualified if you destroy your bike. - Sometimes speed is needed on precision objects. If you go to slow, you may fall off where speed adds to your momentum and you may get a target even if you aren't lined up with it. +=======================+ | 23. VEHICLE MISSIONS |====================================================== +=======================+ The vehicle missions involve "borrowing" a vehicle to do certain taskings such as paramedic, firefighter, etc. Except for the burglary and taxi missions, you must complete all missions at one time. If you don't, you will have to start over from mission one again. You also get certain rewards for completing these vehicle missions. These missions are activated by pressing the R3 button. Once on a mission, you can activate the siren of certain vehicles to hopefully clear you a path. The police, though, ignore the siren. It might be a good idea to do the Firefighter, Paramedic, and Vigilante missions at the beginning of the game to gain the benefits for later gang wars or other hazardous things. Also, the above mentioned vehicles cannot be repaired at a Paint 'n' Spray. ________________ / 16.1 Burglar /______________________________________________________________ ---------------- Reward: Keeping the money from the stolen goods Another good money maker where you get to "relieve" people of their personal goods. You must be able to enter and exit the target house without the owner knowing you have been there. Of course, if you are discovered, bad things can happen such as the owner deciding to take you out themself or the police being notified. These missions are only available from 2200 to 0600. You must enter a Boxville truck (location annotated below) and press R3 to start these missions. The Boxville truck location is: The apartment complex you visited first from Sweet Path Cleaning the Hood: Mission 2 just south of Los Santos Gym. You must collect $10,000, not necessarily in a row, to complete this mission. - When you start the mission, start looking for houses. There is no way to tell whether a house is a good or bad target. You must enter it to find out. - After you enter the target house, a couple of things can happen. The owner is asleep or the owner is awake. If the owner is asleep, a NOISE meter will appear indicating how loud you are. If the owner is awake, you will have ten seconds to vacate the house before the police arrive. - Your intent is to take everything that is not bolted down. Sneak to the item and pick it up. You can't sneak while carrying things so you must walk slowly. If the noise meter goes above the half-way point, the owner will investigate. If spotted, they will react accordingly. - To make life easier, work the three same houses for maximum "borrowing" potential. - Make sure you get all items to the lockup before 0600. If you don't, you lose all the goods you pilfered. The lockup will be annotated by a yellow marker when you start the Burglary mission. ____________________ / 16.2 Firefighter /__________________________________________________________ -------------------- Reward: CJ is now fireproof Grab a firetruck and press the R3 to start putting out the fires. Fires are indicated by blue markers on the map and a blue marker above the target vehicle or person(s). Your job is to put out these fires. As the levels go up, so do the number of people and/or vehicles you must take care of. You are on the clock for these levels. You must complete 12 Levels in succession to successfully pass this mission and everything is timed. - The firetruck is a very sturdy vehicle. Due to a low center of gravity, it is very hard to tip it over. In addition, it is fireproof so you can basically bump into the target vehicle without worrying about burning up your truck. - Make sure you don't run over the victims that come screaming out of a burning vehicle. After you have doused the fire on them, then they are fair game. - If you leave the firetruck for any reason, you have failed this mission. This also includes being pulled out by policemen or civilians. Try not to irritate the local police by getting a wanted level or you will have a bigger headache then you really need. - Be especially mindful of the cars that have multiple occupants. Just because you put out the car fire doesn't mean the level is over yet. You must also put out each occupant. If you don't know where they are, look at your map. - You get both time and money for successfully putting out the fire. __________________ / 16.3 Paramedic /____________________________________________________________ ------------------ Reward: Health is permanently boosted an extra 50% This mission involves you going around the city (or countryside) and picking up sick people. To activate the mission, jump into an ambulance. Sick people are indicated by blue markers on the map and they will also have a blue cone above them. In direct relation to the level number are the number of people you will have to pick up. So for Level 1, you pick up one person; Level 5; five people, etc. You must complete 12 Levels in succession to successfully pass this mission and everything is timed. - Keep in mind that your ambulance can only hold three people at a time. This means you must carefully plan your routes (i.e. use shortcuts when appropriate) to get to the people and bring them back in the shortest amount of time. - You get bonus time for transporting people back to the hospital. This usually translates into getting the people that are the closest and working your way out toward the edges. - The ambulance is a very touchy vehicle. Due to the fact it is top-heavy, you won't be able to corner at high speeds or you may tip it over. This means making wide turns to ensure you don't lose speed or tip the vehicle over. - If you leave the ambulance for any reason, you have failed this mission. This also includes being pulled out by policemen or civilians. Try not to irritate the local police by getting a wanted level or you will have a bigger headache then you really need. - Don't run over the people you are rescuing or you will fail the mission. Sometimes people are in some pretty obnoxious areas. You usually don't have to be next to them but it is a good idea to get close to cut down running time. Also, if you have the old and slow type, park the ambulance next to them to save time. - In addition to time, you also get money for each successful delivery of patients to the hospital. _____________ / 16.4 Pimp /_________________________________________________________________ ------------- Reward: The girls pay CJ for a good time For this mission, you get to serve in the entertainment business. Nothing gives someone a quicker "warm fuzzy" then being able to help their fellow person. You can start these missions when you enter a Broadway (there is one located behind the car wash in Idlewood Los Santos). Just press R3 and let the fun begin. You must complete 10 Levels in succession to successfully pass this mission and most everything is timed. - The basic premise of this mission is to pick up girl A and get her to a specific destination in a certain amount of time. Once you have done that, you will need to pick up girl B and do the same. By this time, girl A is done and needs to be picked up for her next gig. This pattern continues until you complete the mission. - The girls and destinations are indicated by blue markers on the map and a blue arrow above their head. - Fortunately, the only part you are timed on is getting the girls to their destinations. While your girls are busy, make sure you keep the Broadway in top shape by stopping at a Paint 'n' Spray if repairs are needed. - After level 4, the customers may either start to become rough with the girls or they will refuse to pay for services rendered. Either way, it is your job to teach them a lesson. This lesson is in the form of either beating the customer to death or just shooting them. - Money made is determined by level. The base level is $300 and your cut will be the base level multiplied by the Pimp level you are currently at. - Getting out of your vehicle or killing one of your girls will automatically end the mission. This also includes being pulled out by policemen or civilians. Try not to irritate the local police by getting a wanted level or you will have a bigger headache then you really need. ____________________ / 16.5 Taxi Driver /__________________________________________________________ -------------------- Reward: Nitro is installed on all cabs Want to know a city better? The Taxi Driver missions will take you to the most prominent landmarks located throughout the city (and even the countryside). Your mission is essentially to get people from point A and transport them quickly to point B without causing too much damage or killing your passenger. You must complete 50 fares, not necessarily in a row, to complete this mission. - First, you can make quite a bit of money on this mission. This will be especially apparent once you know the shortcuts to the most common places people want to be dropped off. - Try to keep damage to a minimum since people will not ride in a cab that is badly banged up. If your cab does take a lot of damage, find the nearest Paint 'n' Spray and quickly get your cab repaired. - Customers are indicated by a blue marker on the map and a blue arrow above their head. Sometimes you may have to cruise around for a fare since nobody needs a cab. If this occurs, time will be suspended until you find a fare. - In addition to your regular fare, you can also get a tip dependent on how fast you got the customer to their destination and how little you damaged the cab. A TIP bar appears when you pick up your customer and it will decrease according to the above. - Collecting multiple passengers is a great way to make money. You will receive bonuses for every two passengers in the amount of $200 x number of passengers. In addition to this bonus, you receive a bonus for every ten fares you successfully complete. - If you leave the taxi cab for any reason, you have failed this mission. This also includes being pulled out by policemen or civilians. Try not to irritate the local police by getting a wanted level or you will have a bigger headache then you really need. - In addition to the fare, you will also receive bonus time for successfully delivering a passenger. ______________ / 16.6 Train /________________________________________________________________ -------------- Reward: $50,000 plus free public transportation In order to start this mission, you must "borrow" a train. The best place, I found, is at Cranberry Station in San Fierro. In order to successfully complete this mission, you must deliver cargo to specific destinations in a specific amount of time. There are only two levels to this mission. - Remember that a train weighs a lot. This means it takes a long time to build up speed and a long time to brake. - You are given a certain amount of time to make it to each destination. Failure to make it within the allotted time means you fail this mission. If you do make it, you get bonus time added on. - Your overall start and stop point will be the station you start at. For example, if you start at Cranberry Station, then you will take the train all around San Andreas stopping at the points designated by yellow markers on the map. - You must stop within the pink marker to be credited with stopping at the designated station. This means you must plan, well in advance, stopping the train. - The train can reach maximum speeds in excess of 50+ mph. Due to the number of curves, though, I would recommend nothing greater then 45 mph since any- thing above this speed will cause the train to jump the tracks on the curves. - Level two plays the same as level one except you have less time to get to each destination. __________________ / 16.7 Vigilante /____________________________________________________________ ------------------ Reward: Body armor now permanently boosted by 50% when you put it on Probably the mission that is the most fun. You get to go out and kill the "bad" guys and help the local police. Unfortunately, the local police don't always appreciate your help so you may end up with a wanted level. What a way to show their appreciation. To start on the road of law enforcement, you must be in or on one of these vehicles: HPV 1000 Motorcycle Police Squad Car Police Ranger Barracks Truck FBI Truck (Rancher, SUV, or Ranger) FBI Car Rhino Hunter You must complete 12 Levels in succession to successfully pass this mission and everything is timed. - Deciding on the right vehicle depends on whether you want speed over durability. Obviously the lighter vehicles make it to the crime scene faster, unfortunately, they also can't absorb as much punishment. - As you get into the later levels, more criminals are in the target vehicles (indicated by the blue marker on the map and above the vehicle). These criminals are happy to shoot your vehicle full of holes if you get too close. Fortunately, you can recruit gang members to ride with you to offset this. - Unlike the other vehicle missions, you are allowed out of your vehicle for 60 seconds. This is especially helpful if you just had a vehicle shot out from under you or you are planning an ambush. - One thing that is noticeable on the game is that the criminals tend to follow the same patterns. For example, they will continuously loop around a block until you either get them or time runs out. To counter this, you can set up an ambush: - First, establish their pattern. If their pattern goes through an area that provides a pretty good defense, head to that area. - Exit or dismount vehicle and set up in said area when the criminals are in view. Remember, you can only be out/off your vehicle for 60 seconds so select a weapon that causes quick destruction such as a RPG or mini- gun. - If done right, you will destroy the vehicle with all occupants or the occupants who escape will be in a tightly packed group making them easy to quickly pick-off. - You get both money and time added when you successfully complete a level. +==============+ | 24. SUMMARY |=============================================================== +==============+ I decided to add the quick checklist so you can check-off things you have done to achieve 100%. Again, if you are sure you did everything and don't have 100%, make sure to double-check. 1. [ ] 96 Missions completed. 2. [ ] 10 Asset properties acquired and making money. 3. [ ] 4 Challenges successfully completed (came in first in all). 4. [ ] 100 Gang tags sprayed in Los Santos. 5. [ ] 50 Photographs taken in San Fierro. 6. [ ] 50 Horseshoes collected in Las Venturas. 7. [ ] 50 Oysters collected from San Andreas. 8. [ ] 30 Cars collected for the Exports/Imports job. 9. [ ] 9 Moves learned from the three gyms. 10. [ ] 25 Races and challenges completed (came in first in all races). 11. [ ] 32 Safe Houses acquired. 12. [ ] 4 Schools completed with at least Bronze. 13. [ ] 4 Challenges at Ammu-Nation completed. 14. [ ] 4 Events passed in the three stadiums. 15. [ ] 7 Vehicle missions passed. **************** ******************************** U N I T IV ********************************* **************** These missions and taskings are NOT required for 100% completion but are more designed to give you even more things to do in GTA: SA. These are more like fun to do things that help to increase your score plus they add a degree of replayability to the game. +==============================+ | 25. ARCADE/HOME VIDEO GAMES |=============================================== +==============================+ What a wonderful way to waste a lot of time on mindless entertainment. Arcade games are spread throughout San Andreas in the local bars and convenience stores. All you need to do is go up to a machine and press the TRIANGLE button to play. A couple of these games seem to resemble (in gameplay) some actual arcade games. ________________ / 25.1 Duality /______________________________________________________________ ---------------- A nice Asteroid-like clone. You need to remember a couple of things for this game: - In the lower left corner of the game screen are two bars: Red and Green. The red bar is your health while the green bar is your energy. Health cannot be replenished but energy can when you cease all movement and firing. - Shoot at the black rocks for 10 points. Shooting a white rock subtracts 10 points. - Run your ship over a small white rock for five points. If you run over a black rock, you lose five points. - You lose a point for each shot fired. ___________________________ / 25.2 Go Go Space Monkey /___________________________________________________ --------------------------- This Gradius-like clone puts you into a side-scrolling shooter. Try shooting down entire squadrons of enemy ships for power-ups. The more power-ups you collect, the more powerful your weapons become. You will use an eight-way joy- stick to control your ship. __________________________________ / 25.3 Let's Get Ready to Bumble /____________________________________________ ---------------------------------- You get to fly around in a rocket shaped like a bee (or is it the other way around?). Anyway, your goal is to collect flowers within a certain period of time. Of course, your path can be blocked by vines with sharp thorns. ______________________________ / 25.4 They Came From Uranus /________________________________________________ ------------------------------ This Gyruss-like clone puts you on the edge of a big hole. The enemy will come streaming up from said hole. You have full 360 degree motion around the hole in order to unload your weapons at these enemies to prevent them from getting to your position. _________________________________ / 25.5 They Crawled From Uranus /_____________________________________________ --------------------------------- Either a sequel or the home version of Chapter 25.4, this is another Gyruss- like clone that puts you on the edge of a big hole. The enemy will come streaming up from said hole. You have full 360 degree motion around the hole in order to unload your weapons at these enemies to prevent them from getting to your position. +===============+ | 26. GAMBLING |============================================================== +===============+ A wonderful way to either make a big fortune or lose it. There are several places to go, besides the casinos, to make money. Regardless of where CJ gambles at, his Gambling Skill will increase which will allow him to go to the higher limit tables and to establish a larger credit line at the casinos. Of course, this can also be a disadvantage when he can't pay off his credit line. Some people will come to visit him with the purpose of collecting those unpaid debts. Below are the different ways CJ can blow that big wad of cash burning a hole in his pocket. __________________ / 26.1 Blackjack /____________________________________________________________ ------------------ Location(s): Casinos Minimum Bet: $100 (by table) Maximum Bet: $1,000,000 (by table) A "simple" game which consist of you taking cards that are equal to or less then 21. It is only you against the dealer in this game. Whoever gets the closest to or 21 wins the game. NOTE: Aces count as either one or eleven depending on how they are used. Each player is dealt one card face down and one card face up. You have a few options at you disposal: Hit : Take the next card in the deck. You can get a maximum of five cards if they don't total 21 or over. Stick : You don't want any more cards. Double : This is a combination of a Hit and Stick plus it also doubles your bet. In essence, you are betting that your three cards will beat the dealer. Split : When you are dealt two cards of the same value, you have the option to Split. When you do this, you will be doubling your bet and playing two (instead of one) sets of cards. If you win with both hands, you gain your bet x 2; one hand will gain you your bet x 1. A couple of terms associated with the game are: Blackjack: Any combination of an Ace and a face card. This is an automatic win and you get your bet x 2. Push : When you tie with the dealer. ____________ / 26.2 ITB /__________________________________________________________________ ------------ Location(s): Downtown Los Santos, Montgomery, Minimum Bet: $5 Maximum Bet: Unlimited Better known as Inside Track Betting. You get to bet on the ponies without going to the track. When you start the game, you will be shown five horses and their odds on the left side. On the right side, you can place your bet in increments of $5, $25, $100, $150, $1000, $5000, and $10,000. The maximum bet you can place is $9,999,999 although it takes a while to get it up to that much money. When you are ready to watch the race, just select PLACE BET. The odds next to the horse indicate what kind of chance they have to finish first. Horses with low odds usually finish first or second while those with high odds are long shots. If the horse you selected wins, you get your original bet times whatever odds the horse had. For example, if you bet $100 on a horse with 1/5 odds and it wins, you will collect $500. If you lose, then you will only lose your original bet. _____________ / 26.3 Pool /_________________________________________________________________ ------------- Location(s): Any pool table located in one of the bars in San Andreas Minimum Bet: $50 (by table) Maximum Bet: $100,000 (by table) This is your standard game of 8 ball. In order to initiate a game, go up to the individual at the pool table. Press the TRIANGLE button to play them. You and your opponent will take turns to pocket your balls. After you have sunk all of your balls, you must sink the 8 ball to win the game. Before you become another Minnesota Fats, you must first learn how to shoot pool. When you start, you will be in Aiming Mode. Use the L3 stick to move the pool cue to the left or right of the cue ball. A dotted line will indicate trajectory. Once you have your aim, press X to go into Shooting Mode. In Shooting Mode, use the L3 stick to move the cue up or down on the cue ball. When you have your shot, pull back on the R3 stick and push forward to hit the cue ball. The rules are relatively simple. There are a few things you need to know. A foul will occur when you: - Miss any of your balls on the table. - Hit your opponents ball before your own. - Hit your ball too lightly When you or your opponent scratch, the other player can place the cue ball any- where on the table. Unlike regular 8 ball, if you scratch while trying to put the 8 ball into the pocket, the game continues. _________________ / 26.4 Roulette /_____________________________________________________________ ----------------- Location(s): Casinos Minimum Bet: $100 (by table) Maximum Bet: $1,000,000 (by table) The game for the James Bond types that brings up visions of Monte Carlo and other exotic places. Roulette is a simple game consisting of a wheel and board. Players make their bets in a variety of ways as to where the little ball will land in the wheel. The wheel is broken up into 38 parts for the American version and 37 for the European (the European version omits the green 00). NOTE: All Casinos in Las Venturas use the European wheel. The number 0 is green while the other numbers are either red or black. The numbers and colors starting from 0 and working clockwise are (LEGEND: G=GREEN; R=RED; B=BLACK): 0G, 32R, 15B, 19R, 4B, 21R, 2B, 25R, 17B, 34R, 6B, 27R, 13B, 36R, 11B, 30R, 8B, 23R, 10B, 5R, 24B, 16R, 33B, 1R, 20B, 14R, 31B, 9R, 22B, 18R, 29B, 7R, 28B, 12R, 35B, 3R, 26B The other part of this game consists of the table. The table is broken up into 37 spaces (one for each number). There are also places around the table to make bets. The table looks like this (NOTE: That lettering on the drawing would appear vertical as you look at the table from the bottom edge): LEGEND: G=GREEN; R=RED; B=BLACK +-----------------+ | 0G | +-----------------+-----+-----+-----+ | 1 1 | 1R A 2B | 3R B | - S +--C--+-----D-----+ | 18 T | 4B | 5R | 6B | | +-----+-----+-----E | E 1 | 7R | 8B | 9R | | V 2 +-----+-----+-----+ | E | 10B | 11B | 12R | | N -------+-----+-----+-----+ | 2 | 13B | 14R | 15B | | R N +-----+-----+-----+ | E D | 16R | 17B | 18R | | D +-----+-----+-----+ | 1 | 19R | 20B | 21R | | B 2 +-----+-----+-----+ | L | 22B | 23R | 24B | | A -------+-----+-----+-----+ | C 3 | 25R | 26B | 27R | | K R +-----+-----+-----+ | D | 28B | 29B | 30R | | O +-----+-----+-----+ | D 1 | 31B | 32R | 33B | | D 2 +-----+-----+-----+ | | 34R | 35B | 36R | | 19 -------+-----+-----+-----+ | - 3-1 3-1 3-1 | | 36 | +-----------------------------------+ As stated earlier, there are a variety of bets you can make. These fall into two different groups: Inside Bets and Outside Bets. Remember, all bets are the original wager x the payoff + the original wager. +---------------------+ | 26.4.1 Inside Bets |-------------------------------------------------------- +---------------------+ These are bets that fall on the numbered grid. There are several different types of bets you can make on this grid. For some of the terminology, I will be referring to the letters A through E which are superimposed upon this grid. Straight Bet : When you bet on only one number. The payoff for this bet is 35 to 1. Split Bet or Two Number : This is represented by the letters A or C. This is where you put your chip(s) on the line between two numbers. If either number comes up, you win. The payoff for these bets is 17 to 1. Street Bet or Three Number: This is represented by the letter B. This is where you put your chip(s) on the last line to the right of a row of numbers. If any of those three numbers come up, you win. The payoff for this bet is 11 to 1. Square Bet : This is represented by the letter D. This is where you put your chip(s) on a corner with four numbers around it. If any of those four numbers come up, you win. The payoff is 8 to 1. Line Bet : This is represented by the letter E. This is where you put your chip(s) on cross part of the last line to the right of the row of numbers. If any of the six numbers comes up, you win. The payoff is 5 to 1. NOTE: Wagers on red, black, even, odd, 1 to 18 and 19 to 36 will be lost if the roulette ball comes to rest in the compartment of the green 0. +----------------------+ | 26.4.2 Outside Bets |------------------------------------------------------- +----------------------+ These are the bets that are done outside the numbered grid. They usually represent greater ranges of number so the odds on the outside are considerably less. 1-18 and/or 19-36: You are betting on the number falling within the range of these numbers. The payoff is 1 to 1. Even and/or Odd : You are betting that the number will be even or odd. The payoff is 1 to 1. Red and/or Black : You are betting that the number that comes up will be a red or black number. The payoff is 1 to 1. Dozen Bet : You can place your chip(s) within the 1st 12, 2nd 12, and/or 3rd 12 space(s). If the number falls within one of these ranges, you win. The payoff is 2 to 1. Column Bet : You place your chip(s) below the first, second, and/or third column(s). If the number falls within one of those ranges, you win. The payoff is 3 to 1. ______________ / 26.5 Slots /________________________________________________________________ -------------- Location(s): Casinos Bets : $1, $5, $10, $20, or $50 These are your standard "one-arm" bandits. In order to win, you must get three of a kind when the reels stop. Depending on what symbols show up plus how much you put into the machine will determine the payout. The symbols are (in no particular order): Bells, Grapes, Cherries, 69, Single Bar, and Double Bars. ____________________ / 26.6 Video Poker /__________________________________________________________ -------------------- Location(s): Casinos, some of the bars around San Andreas Bets : $1, $5, $25, $50, $500, $1,000, or $10,000 Why sit at a table with a bunch of people throwing cards around when you can use these marvel of the modern age. Video Poker basically has a computer deal you hands of five cards each. It also allows you to discard and get new cards so you can get the best hand possible. It is this final hand that determines if you have won a payout (if any). Payout amount is determined by three factors: How much each "coin" is worth, how many of these "coins" you bet (up to five), and what the payout is for the particular hand that you hold. When you start a game, you will see a large chart at the top indicating the payout for various hands. You will also see across the top the numbers 1 to 5. This indicates the payout depending how many "coins" you put into the machine (up to five). On the right side is the coin value at the top and below that is how much you put in. Using the chart, if you bet five coins valued at $10 apiece, you have bet $50. If you get a Flush, then you win the coin value x 30 or $300. Jacks or better always wins back your original bet. The bottom part has the five cards with HOLD buttons above them to indicate whether you want to hold your cards or discard them for something better. This is straight poker so there are no wild cards. Below is the payout chart depending on the hand that you hold. Below that is an explanation for the various hands. +-----------------+-------------------------------+ | | COINS BET | | HAND | 1 | 2 | 3 | 4 | 5 | +-----------------+-------------------------------+ +-----------------+-------------------------------+ | ROYAL FLUSH | 250 | 500 | 750 | 1000 | 4000 | +-----------------+-------------------------------+ | STRAIGHT FLUSH | 50 | 100 | 150 | 200 | 250 | +-----------------+-------------------------------+ | FOUR OF A KIND | 25 | 50 | 75 | 100 | 125 | +-----------------+-------------------------------+ | FULL HOUSE | 9 | 18 | 27 | 36 | 45 | +-----------------+-------------------------------+ | FLUSH | 6 | 12 | 18 | 24 | 30 | +-----------------+-------------------------------+ | STRAIGHT | 4 | 8 | 12 | 16 | 20 | +-----------------+-------------------------------+ | THREE OF A KIND | 3 | 6 | 9 | 12 | 15 | +-----------------+-------------------------------+ | TWO PAIRS | 2 | 4 | 6 | 8 | 10 | +-----------------+-------------------------------+ | JACKS OR BETTER | 1 | 2 | 3 | 4 | 5 | +-----------------+-------------------------------+ LEGEND: C=CLUBS; D=DIAMONDS; H=HEARTS; S=SPADES; J=JACK; Q=QUEEN; K=KING; A=ACE Royal Flush : Any series of consecutive cards, in the same suit, that starts with the 10 and ends with the ace. For example; 10H, JH, QH, KH, AH. Straight Flush : Any series of consecutive cards in the same suit. For example; 2D, 3D, 4D, 5D, 6D. Four of a Kind : Four cards of the same suit. Full House : Three cards of one value plus two cards of another value. For example; 5C, 5H, 5S, QD, QS. Flush : Cards of the same suit but not necessarily in consecutive order. For example; 3H, 6H, 7H, 9H, JH. Straight : Cards in consecutive order but not necessarily in the same suit. For example; 3D, 4S, 5C, 6S, 7H. Three of a Kind: Three cards of the same suit. Two Pairs : Two cards of one value plus two cards of another value. For example; KD, KH, 4S, 4D, AH. Jacks or Better: A pair of cards whose value is Jacks or better. _________________________ / 26.7 Wheel of Fortune /_____________________________________________________ ------------------------- Location(s): Casinos Minimum Bet: $100 (by table) Maximum Bet: $1,000,000 (by table) This game consists of a large wheel on the wall with the following number configuration: 23 $1 slots 15 $2 slots 8 $5 slots 4 $10 slots 2 $20 slots 1 STAR slot In front of the wheel is a table. Upon that table are spaces marked for the $1, $2, $5, $10, $20, and STAR. Payout is determined by what number you big on. Obviously, the lower the number of a certain number on the wheel, the better the payoff. Payoffs are: $1: 1 to 1 $2: 2 to 1 $5: 5 to 1 $10: 10 to 1 $20: 20 to 1 STAR: 40 to 1 +==================+ | 27. GIRLFRIENDS |=========================================================== +==================+ Life is not necessarily all work and no play for CJ. He has to have an active social life to relieve stress from a hard day on the streets. Fortunately, he is in luck. He has a choice of six lucky ladies to choose from. Each of these women have certain requirements of what they want in a man. They also are particular as to how they are to be treated. If CJ gets in real good with them, they will even shower CJ with gifts and the ultimate prize: "Coffee in their house". Each date the CJ goes on with a particular girl will have an effect on the progress meter for that girl. Here are the things that effect that meter (the meter is in percentages): Good/Bad Date : +5%/-5% Kiss Successful/Failed : -1%/-1% (only works once per individual date) Giving of a flower : +1% (only works once per individual date) Having "Coffee" : +5% Loss of interest : -2% (when you don't go out for a few days) Failing to show up for date : -5% (after phone call) _______________________________________________________________________________ TonyM writes: For girlfriends you don't need to go on dates with any girl to get a relation- ship upgrade. Heres my way: 1. Go to the girls house when she is there . 2. Activate 2 player mode at her house. 3. As soon as you start it you get a 10% bonus. 4. Then just kill the second player to fail the 2 player mission. 5. It doesnt matter if you fail or pass the 2 player mission you still get a 10% upgrade with that girl. _______________________________________________________________________________ Almost every girl that CJ goes out with wants to do three things on the date (the exception is Millie which is explained further in Chapter 25.6): Going out to eat : Every gal likes to eat (of course some more then others). Usually it's best to take them to some sit-down dinner versus fast food just to be on the safe side. Going dancing : Put on your Blue Suede Shoes and impress your date with your dancing ability. Going for a drive: Take your date to an area she likes and cruise around. She will tell you whether she likes and area and whether you are going too fast or too slow. In addition to the above, CJ must have a certain look. Whether it is fat or thin, buff or non-buff, etc. Also, Sex Appeal will play a part in whether a gal will go out with him. Each girlfriend is set up like this: _______ / Name / ------- Manly Physical Requirements: Fat/thin, buff/puny, sex appeal, etc. Where You Meet : Where you will meet this gal. Where She Lives : This one is obvious. Time(s) Available : When the girl in question is at home. Eating : Favorite place to eat. Dancing : Favorite place to dance. Driving : Where to cruise around and at what speed. Vehicle : What vehicle she will give you the keys to. Reward : What you get when you are at 100% with her. Other Rewards : Any other benefits from dating this girl. Coffee Time : At what percentage this moment occurs (this is a general number, mileage may vary accordingly). ________________ / 27.1 Barbara /______________________________________________________________ ---------------- Manly Physical Requirements: Lots of fat and high Sex Appeal Where You Meet : At the police station in El Quebrados, Desert Where She Lives : At the police station in El Quebrados, Desert Time(s) Available : 1600-0600 Eating : Take her to diner southwest of El Quebrados in Tierra Robada Dancing : Take her to the club in Queens, San Fierro Driving : Slow and easy. Drive around town a few times Vehicle : Police Ranger Reward : You get a Policeman Outfit Other Rewards : You don't lose your weapons if you are Busted and sent to the police station plus you get out of jail free Coffee Time : 55% A single mother of two kids, Barbara is the model for policewomen all over San Andreas. She never hesitates to let CJ know that if he even looks at her the wrong way, she will blast him. Barbara is tough and independent but doesn't seem to mind if CJ has a crime or two to commit. _______________ / 27.2 Denise /_______________________________________________________________ --------------- Manly Physical Requirements: It doesn't matter Where You Meet : You first meet her in Chapter 7.6.1, Burning Desire: Mission 1 Where She Lives : In Ganton just southeast of CJ's house Time(s) Available : 1600-0600 Eating : Take her to the club in Idlewood Dancing : Take her to the club in Idlewood Driving : Cruise East Los Santos, speed isn't really important Vehicle : When you hit 40%, you get to drive her Rambler Reward : You get the Pimp Suit Other Rewards : None Coffee Time : 50% This will be CJ's "introductory" girlfriend. She's easy to please and unless you beat her about the head and shoulders, you should be able to have "coffee" with her in no time. Denise likes to chit-chat about leaving the neighborhood and making something of herself. She also explains that she is not an easy girl. _______________ / 27.3 Helena /_______________________________________________________________ --------------- Manly Physical Requirements: Low fat, low muscle, high Sex Appeal Where You Meet : On the roof of the Ammu-Nation in Blueberry Where She Lives : On a farm in Flint County just southwest of R.S. Haul Time(s) Available : 0800-1200 and 1400-0200 Eating : Take her to the diner in Rodeo Dancing : Take her to the club in Idlewood Driving : Slow and easy. Drive her around her house a few times Vehicle : Bandito Reward : You get the Country Outfit which is bib overalls and a flannel shirt Other Rewards : You get access to the "tools" which include a Chainsaw, Flamethrower, Molotov Cocktails, and Pistol Coffee Time : 65% Helena is an interesting sort of woman. She is a divorce lawyer and she doesn't hesitate to tell CJ that she makes a lot of money doing it. She also seems on the depressive side since life doesn't seem to hold a thrill. She tells CJ that she only loves two men: Her two brothers. She also makes it quite clear to CJ that she is into guns and has "accidentally" shot a boyfriend before. ______________ / 27.4 Katie /________________________________________________________________ -------------- Manly Physical Requirements: Low fat, buff, high Sex Appeal Where You Meet : In the northeast corner of Avispa Country Club, San Fierro Where She Lives : In Paradiso, San Fierro Time(s) Available : 1200-0000 Eating : Take her to the cafe just northwest of her house (down the hill) Dancing : Take her to the club in Queens Driving : Medium speed through Calton Heights or Chinatown Vehicle : Romero Reward : You get the Medic Outfit Other Rewards : You don't lose your weapons if you are Wasted and sent to the hospital plus your hospital visit is free Coffee Time : 50% Katie loves nothing more then a good accident. She also seems to enjoy it when CJ runs into cars and over pedestrians. Katie seems to be on the slightly morbid side since she enjoys trauma. She also tries to convince CJ to come down to the Dojo to spar a little. _________________ / 27.5 Michelle /_____________________________________________________________ ----------------- Manly Physical Requirements: Lots of fat and high Sex Appeal Where You Meet : At the Driving School in San Fierro Where She Lives : In northeast San Fierro at her garage Time(s) Available : 0000-1200 Eating : Take her to the club in Queens Dancing : Take her to the club in Queens Driving : Anywhere as long as you drive real fast Vehicle : When you hit 50%, you get to drive her Monster Truck Reward : You get the Racing Suit Other Rewards : Get your car fixed for free at her garage Coffee Time : 50% Michelle is one of the more elusive gals to find. It is more of a hit or miss if you can catch her at the driving school. Once you are dating her, though, be prepared for a wild ride. Michelle gets into cars, all kinds of them. In addition, she wants to buy a fast speedboat. She also enjoys working on cars but she wants to do more in life. NOTE: Sometimes Michelle wants to do the driving. Jack a car (if you didn't drive over in one) and CJ will automatically run over to the passenger side while Michelle gets in the driver's seat. The only things CJ can do is to enjoy the scenery and change radio stations. This makes for a very easy date. _______________ / 27.6 Millie /_______________________________________________________________ --------------- Manly Physical Requirements: Lots of fat and high Sex Appeal Where You Meet : In Chapter 11.6.2, Key to Her Heart: Mission 2 Where She Lives : Prickle Pine, Las Venturas Time(s) Available : 0200-1000, 1400-1800 Eating : Take her to the diner southwest of her house Dancing : Take her to the Camel's Toe Driving : Just a regular drive around her neighborhood should suffice Vehicle : Club Reward : At 35%, you get the keycard to Caligula's Other Rewards : Gimp Suit Coffee Time : 40-45% or any time CJ is wearing the Gimp Suit Millie basically tells CJ that she enjoys working in the casino. She has no real ambition except to either run a casino or be in charge of a large group. Millie seems pretty laid back and really doesn't get too worked up about any- thing. Millie is sometimes difficult to find. The only advice that can be offered is be persistent and make sure your Sex Appeal is maxed out. +==============+ | 28. FLOWERS |=============================================================== +==============+ A great way to awe and amaze your gal. It gives you an extra percentage point toward getting a vehicle, coffee, etc. So if you want to knock her shoes, socks, and other things off, give her a flower. Remember to use L1 to give it to her though. If you use the CIRCLE button, you will end up beating her about the head and shoulders with the flowers which can be a real date killer. There are 40 flowers spread out around San Andreas plus they respawn after a period of time. ___________________ / 28.1 Los Santos /___________________________________________________________ ------------------- There are eight flowers to be picked in Los Santos. +---------------------+ | 28.1.1 Muhlholland |-------------------------------------------------------- +---------------------+ Flowers: 1 Total : 1 1. [ ] Look to the west of your Safe Houses and you will see a circle drive. The flower is at the northeast part of this drive. +---------------------+ | 28.1.2 Los Colinas |-------------------------------------------------------- +---------------------+ Flowers: 1 Total : 2 1. [ ] Go to the house you sprayed the tag for tag number three. Go to the house next door and go into the garden facing the road. +-------------------+ | 28.1.3 Glen Park |---------------------------------------------------------- +-------------------+ Flowers: 1 Total : 3 1. [ ] Go to the flower bed on the east side of the pond. +----------------+ | 28.1.4 Temple |------------------------------------------------------------- +----------------+ Flowers: 1 Total : 4 1. [ ] This is the same cemetery featured in Chapter 7.2.9, Los Sepulcros: Mission 9. The flower is in the southern part of the graveyard. +----------------------+ | 28.1.5 Verona Beach |------------------------------------------------------- +----------------------+ Flowers: 1 Total : 5 1. [ ] Due west of tag number three. It is located in a small picnic area on the beach. +------------------------+ | 28.1.6 Verdant Bluffs |----------------------------------------------------- +------------------------+ Flowers: 1 Total : 6 1. [ ] To the left of the front door into the observatory. +------------------+ | 28.1.7 Idlewood |----------------------------------------------------------- +------------------+ Flowers: 1 Total : 7 1. [ ] In front of the Xoomer station located by the car wash. +-------------------+ | 28.1.8 El Corona |---------------------------------------------------------- +-------------------+ Flowers: 1 Total : 8 1. [ ] In front of the house due north of tag number two. It is the second house from the left as you face north toward said block. _________________ / 28.2 Badlands /_____________________________________________________________ ----------------- There are six flowers in the Badlands. +----------------------------+ | 28.2.1 Flint Intersection |------------------------------------------------- +----------------------------+ Flowers: 1 Total : 9 1. [ ] In the median on the south side of the overpass. +----------------------+ | 28.2.2 Flint County |------------------------------------------------------- +----------------------+ Flowers: 4 Total : 13 1. [ ] In front of the gas station next to R. S. Haul. 2. [ ] Turn right (north) out of the R. S. Haul and follow the road around. Take the second road to the right (northeast) and turn right (north) at the "T" intersection. Follow this road to the dirt road and make a left (west) turn. Look at the map and when you get to the area that has two curved white areas with a green area in the middle, turn left (south). Go up that hill and you will see the flower. 3. [ ] Go to the southeast corner of Flint County (next to the Los Santos inlet. Go behind the 69 service station to find the flower. 4. [ ] Between Whetstone and Flint County there is a road with two hairpin curves in it. One faces south while the other faces north (you used this road during the Country Endurance race). On the northern hairpin curve is a flower. +--------------------+ | 28.2.3 Angel Pine |--------------------------------------------------------- +--------------------+ Flowers: 1 Total : 14 1. [ ] Right across from "Cluckin' Bell" and to the left of "Lovin' a Load". It is located next to the dumpsters. ___________________ / 28.3 San Fierro /___________________________________________________________ ------------------- There are 11 flowers to be picked. +-------------------------+ | 28.3.1 Missionary Hill |--------------------------------------------------- +-------------------------+ Flowers: 1 Total : 15 1. [ ] Enter this road from the west and it will be at the first hairpin corner. +-----------------------+ | 28.3.2 Foster Valley |----------------------------------------------------- +-----------------------+ Flowers: 1 Total : 16 1. [ ] Same area as photograph number two. Go to the second floor of this building and head to the flower bed. +---------------------+ | 28.3.3 Ocean Flats |------------------------------------------------------- +---------------------+ Flowers: 1 Total : 17 1. [ ] Next to the dumpster, in the alley, across from the entrance into the country club. +------------------+ | 28.3.4 Hashbury |----------------------------------------------------------- +------------------+ Flowers: 1 Total : 18 1. [ ] One block south of the Hippy Shopper in front of the war memorial. +----------------------+ | 28.3.5 Easter Basin |------------------------------------------------------- +----------------------+ Flowers: 2 Total : 20 1. [ ] Between the pumps at the Xoomer station (same place you met Toreno). 2. [ ] Southwest part of the collapsed freeway due west of the aircraft carrier. +------------------------+ | 28.3.6 Calton Heights |----------------------------------------------------- +------------------------+ Flowers: 1 Total : 21 1. [ ] Eastern part of the crooked road on the hillside. +---------------------+ | 28.3.7 Santa Flora |-------------------------------------------------------- +---------------------+ Flowers: 1 Total : 22 1. [ ] Go down the hill from jump number one. You will see a fenced in porch on the right. +-------------------+ | 28.3.8 Palisades |---------------------------------------------------------- +-------------------+ Flowers: 2 Total : 24 1. [ ] In front of the first apartment duplex (coming from the south). Located southwest of your Safe House in Paradiso. 2. [ ] Next to the northern pond (by Battery Point). +------------------------+ | 28.3.9 Juniper Hollow |------------------------------------------------------ +------------------------+ Flowers: 1 Total : 25 1. [ ] Next to the soda machines at the Xoomer station. _______________ / 28.4 Desert /_______________________________________________________________ --------------- There are five flowers to get. +------------------------+ | 28.4.1 Bayside Marina |----------------------------------------------------- +------------------------+ Flowers: 1 Total : 26 1. [ ] Coming out of San Fierro, turn right onto road leading into town. At the next intersection, turn left (east). The flower is in front of the house on the left. +-----------------------+ | 28.4.2 Tierra Robada |------------------------------------------------------ +-----------------------+ Flowers: 2 Total : 28 1. [ ] Get on the dirt path just west of El Quebrados and go south. After you crest the hill, go to the first building on your right and go to the south side. 2. [ ] Go to the Xoomer station just northeast of El Quebrados. The flower is in front of the bathrooms on the north side of the station. +---------------------+ | 28.4.3 Sherman Dam |-------------------------------------------------------- +---------------------+ Flowers: 1 Total : 29 1. [ ] Go to the western side of the dam. Look to the left to see a monument. +--------------------+ | 28.4.4 Las Brujas |--------------------------------------------------------- +--------------------+ Flowers: 1 Total : 30 1. [ ] The area is featured in Chapter 1.5.2, High Noon: Mission 2 and the Desert Tricks race. The flower is in the graveyard. _____________________ / 28.5 Las Venturas /_________________________________________________________ --------------------- There are ten flowers to be collected +----------------------------------+ | 28.5. 1 Yellow Bell Golf Course |------------------------------------------- +----------------------------------+ Flowers: 1 Total : 31 1. [ ] In front of the main sign at the entrance. +-----------------------+ | 28.5. 2 Prickle Pine |------------------------------------------------------ +-----------------------+ Flowers: 1 Total : 32 1. [ ] Exit the Yellow Bell Golf Course and turn left and follow the curve of the road. Go to the front yard of the second house on the left. +-----------------------+ | 28.5. 3 Emerald Isle |------------------------------------------------------ +-----------------------+ Flowers: 1 Total : 33 1. [ ] Between the pumps of the Xoomer station north of the parking garage. +-------------------------------+ | 28.5. 4 Julius Thruway North |---------------------------------------------- +-------------------------------+ Flowers: 1 Total : 34 1. [ ] Just north of Emerald Isle number one. In front of the "Wedding Tackle" discount wedding store. +-----------------------+ | 28.5. 5 Royal Casino |------------------------------------------------------ +-----------------------+ Flowers: 1 Total : 35 1. In the flower bed on the east side of the casino. +---------------------+ | 28.5. 6 Come-A-Lot |-------------------------------------------------------- +---------------------+ Flowers: 1 Total : 36 1. [ ] At the Xoomer station east of Come-A-Lot and west of the Julius Thruway East. +------------------------------+ | 28.5. 7 Julius Thruway East |----------------------------------------------- +------------------------------+ Flowers: 1 Total : 37 1. [ ] In the center of the concrete barrier due east of Come-A-Lot number one. +-----------------------+ | 28.5. 8 Las Venturas |------------------------------------------------------ +-----------------------+ Flowers: 1 Total : 38 1. [ ] In the garden next to the chapel south of Come-A-Lot and also it had the horseshoe on the roof. +-------------------------+ | 28.5. 9 Rockshore West |---------------------------------------------------- +-------------------------+ Flowers: 1 Total : 39 1. [ ] From the Last Dime Motel, look east. Turn right then immediately left. It is the first house on the right in the garden. +------------------------+ | 28.5.10 Redsands West |----------------------------------------------------- +------------------------+ Flowers: 1 Total : 40 1. [ ] In the garden of the first house due north of the northern end of the runway (just east of your Safe House). +================+ | 29. TRIATHLON |============================================================= +================+ So, do you think that CJ has got what it takes to take part in a Triathlon? If you want to be successful, then CJ needs to be in top shape. This means 0% (or close to 0%) fat, 100% muscle mass, 100% Stamina, 100%, and 100% Cycling Skill. The Triathlon consists of three parts: The first part involves you swimming through checkpoints, the second part involves cycling, while the third part involves a nice, healthy run. You will be competing against eight other contestants (including the man in the Chicken Outfit) hence the name of these races is "Beat the Cock!". There are two Triathlons to compete in. Both are similar in the sequence of events and being only available on Saturdays and Sundays, but they are different as to where you must go. The Fisher's Lagoon Triathlon is the hardest of the two. Be prepared for numb fingers as you show the world the best of the best. __________________________ / 29.1 Santa Maria Beach /____________________________________________________ -------------------------- Location: By the lighthouse on the western part of Santa Maria Beach Reward : $10,000 You start this race on the beach. When the timer expires, get into the water and start swimming. Make sure you get through those checkpoints but don't worry if the competition passes you. There are plenty of opportunities to make up for lost time. Your swim will take you to just south of the Flint Intersection. You will have 25 seconds to get on your bike. Look for the blue cone that designates the bike you will be taking. You will now take a nice bike ride through Back O' Beyond, Flint County, Whetstone, Angel Pine, through the tunnel under Mount Chiliad. Once you get to the road up Missionary Hill, ditch the bike (jump off while still riding for momentum) and start running. Your run will take you up the winding road to the top of Missionary Hill. Once you get to the red and white radio transmitter at the top, you have finished the race. ________________________ / 29.2 Fisher's Lagoon /______________________________________________________ ------------------------ Location: On the eastern part of the dock next to Palomino Creek Reward : $20,000 As with the first race, once the timer expires, the race begins. Be prepared because your competition is in better shape on this race. Your swim will take you west to a point south of Montgomery in Muhlholland. Get out of the water and hop on your bike. This bike trip will be extremely long and extremely grueling so learn when to conserve energy and when to open it up. There are a lot of corners that can be cut so use them liberally to keep a healthy lead over the competition. Your bike tour will include such areas as Hilltop Farm, Blueberry, Easter Bay Airport, through the heart of San Fierro, Tierra Robada (southern route), across the dam, Bone County, and eventually Las Venturas. When you get to the Burger Shot in Redsands West, be prepared to run. The run is relatively short. You are just running south down the strip. Once you get to the Four Dragons Casino, the race is over. +===================+ | 30. 2-PLAYER FUN |========================================================== +===================+ When you connect the second control, another can join in at specific points to give the game another dimension. _____________________________ / 30.1 Two-Player Runaround /_________________________________________________ ----------------------------- CJ gets put with another character. Then they are free to roam the countryside causing hate and discontent. The runaround ends when CJ is either killed or busted. If either event occurs, CJ goes back to where he started the runaround with all his original weapons. The icons are red and look like two people together. They are spread out all over San Andreas. Below are where the icons are at and what character choices the second player has. NOTE: Going to the icon in front of a girlfriends house makes her part of the two-player run- around. You can't change her character and it doesn't count as a date. +--------------------+ | 30.1.1 Los Santos |--------------------------------------------------------- +--------------------+ Icon Location : Go to where you sprayed the Idlewood tag number three. The icon is in the courtyard. Character Choices: Hooker, Large Grove Street Gang Member, Small Grove Street Gang Member, Policeman, Ballas Gang Member, Triad Gang Member. +--------------------+ | 30.1.2 San Fierro |--------------------------------------------------------- +--------------------+ Icon Location : Go one block north of Chapter 9.1.3, Deconstruction: Mission 3 to the parking lot on the north side of the building. Character Choices: Aztec Gang Member, Firefighter, Hooker, Pedestrian, Blonde Girl in Red Swimsuit. +----------------+ | 30.1.3 Desert |------------------------------------------------------------- +----------------+ Icon Location : Located in front of the lounge just to the left (west) of Ammu-Nation in El Quebrados. Character Choices: Country Gal, Cowboy Gal, Sheriff, Cowboy Guy, Bald Guy, Country Guy. +----------------------+ | 30.1.4 Las Venturas |------------------------------------------------------- +----------------------+ Icon Location : In the center of the Royal Casino (in the open courtyard). Character Choices: S&M Girl, Firefighter, Tourist Guy, Hooker, Security Guard, Elvis Impersonator. +------------------+ | 30.1.5 Badlands |----------------------------------------------------------- +------------------+ Icon Location : On the east side of the General Store just southwest of the Safe House in Dillimore. Character Choices: Same as for the Desert. ___________________________ / 30.2 Two-Player Rampage /___________________________________________________ --------------------------- These are tasks assigned that must be completed in a set amount of time. Failure occurs if the task isn't completed in the required time, CJ is busted, or CJ is wasted. When you are successful or unsuccessful at completing the task, CJ will return to the Icon (looks like two skulls on top of each other) he started from. These Icons are spread all over San Andreas. +--------------------+ | 30.1.1 Los Santos |--------------------------------------------------------- +--------------------+ Icon Location: In the fountain one block west of the Police Station in Pershing Square. Rampage Type : You have three minutes to kill 15 pedestrians. You will be on foot. +--------------------+ | 30.1.2 San Fierro |--------------------------------------------------------- +--------------------+ Icon Location: In front of garage next to door that you did the Woozie path from. Rampage Type : You have to destroy five vehicles in three minutes. You will be in a car. +----------------+ | 30.1.3 Desert |------------------------------------------------------------- +----------------+ Icon Location: On the porch of the house you used to jump south in Las Payasdas. Rampage Type : You must destroy eight vehicles in three minutes. You will be flying a helicopter. +----------------------+ | 30.1.4 Las Venturas |------------------------------------------------------- +----------------------+ Icon Location: One block north of where you collected the Come-A-Lot horseshoe and one block east of the Camel's Toe. Rampage Type : You must kill fifteen pedestrians in three minutes. You will be in a car. +------------------+ | 30.1.5 Badlands |----------------------------------------------------------- +------------------+ Icon Location: One block due south of the hospital and across the street from Marvin's Restaurant. Rampage Type : You must destroy five motorcycles in three minutes. You will be in a car. +=========================+ | 31. UNIQUE STUNT JUMPS |==================================================== +=========================+ Reward: $500 per jump for a grand total of $35,000 for all 70 jumps. Spread out around San Andreas are 70 unique stunt jumps. Almost all jumps can be performed with the NRG 500. If you can't locate an NRG 500, one always spawns at the NRG 500 challenge area in Easter Basin (by the import/export crane). Some jumps will require fast reflexes due to tight turns and avoiding obstacles. Be sure to repair your bike regularly (either through a Paint 'n' Spray or one of your garages) because it will take a beating on some of these jumps. The areas are broken up first into the major regions used in the walkthrough. These regions are further broken down into the subregions within those regions. There isn't a precise way I am going on these so they are broken down as follows: Los Santos - East to west, south to north Badlands 1 - Western part west of Los Santos; east to west, north to south Badlands 2 - Eastern part above Los Santos; east to west, north to south San Fierro - West to east, south to north Desert - West to east, north to south Las Venturas - By landmarks and west to east, south to north ___________________ / 31.1 Los Santos /___________________________________________________________ ------------------- Los Santos has a total of 24 jumps spread around the different neighborhoods. Some tag locations will be used as reference points. If the area of the tag is different from the subchapter heading, I will also indicate that. The tag numbers come from Chapter 15.1, Los Santos Tags. +---------------------+ | 31.1. 1 East Beach |-------------------------------------------------------- +---------------------+ Jumps: 2 Total: 2 1. [ ] By tag number five. Jump through the opening to the road below. Avoid going into the ocean. 2. [ ] Use the pedestrian crosswalk, by tag number two, to clear the west wall. It is the brown wall on the western side of the parking lot. +--------------------------+ | 31.1. 2 East Los Santos |--------------------------------------------------- +--------------------------+ Jumps: 3 Total: 5 1. [ ] On the same block as tag number one. The jump is between the third and fourth buildings (as you count from north to south). Head west up the stairs and clear the parking lot and railroad tracks. 2. [ ] Go to the south end of the north-south road divided by the railroad tracks. There is a pedestrian crosswalk over the tracks. Take the jump north up the western stairway. You must make it past the block with the church. 3. [ ] Look for the basketball courts across from the orange building with tag number four. There are a set of stairs on the northern part. Jump west to clear the stairs farther to the west. +-----------------------------------+ | 31.1. 3 Muhlholland Intersection |------------------------------------------ +-----------------------------------+ Jumps: 3 Total: 8 1. [ ] Located on the pedestrian walkway. Go opposite the southbound traffic and there is a concrete ramp right before you reach the main overpass. 2. [ ] Same as #1 except go opposite the northbound traffic. 3. [ ] Go south toward the intersection and take the first exit to your right. Then take your first exit to the left. To your right is a concrete ramp. Use this to jump into the parking lot below (this is where Chapter 7.8.2, Green Sabre: Mission 2 took place). +-------------------+ | 31.1. 4 Vinewood |---------------------------------------------------------- +-------------------+ Jumps: 1 Total: 9 1. [ ] Get on the road two blocks south of the Paint 'n' Spray in Temple. Take this wide road west. At the end of the road is the jump. You must clear the building and land on the next wide road to the west. +-----------------+ | 31.1. 5 Market |------------------------------------------------------------ +-----------------+ Jumps: 1 Total: 10 1. [ ] On the block west of tag number two. There is a small alley between that block and the studio with a set of stairs. Use the stairs to clear the building and land on the street to the east. +-------------------+ | 31.1. 6 Commerce |---------------------------------------------------------- +-------------------+ Jumps: 1 Total: 11 1. [ ] Enter the ditch in the same place Big Smoke did in Chapter 7.3.4, Just Business: Mission 4. Go all the way south and turn around. Pass where you entered the ditch and you will see a ramp to your left. Use it to clear the highway north of you. +-------------------+ | 31.1. 7 Idlewood |---------------------------------------------------------- +-------------------+ Jumps: 1 Total: 12 1. [ ] Get to where the railroad tracks divide the road (just in front of the apartments you visited in Chapter 7.2.2, Cleaning the Hood: Mission 2). Turn south on the railroad tracks. You will see a bridge spanning the drainage ditch. On the left, middle, and right parts is a raised steel railing. You will need to use the middle one to jump to the street to the south. Run the railroad tracks south and quickly turn to the railing to avoid the tree and make the jump. +--------------------+ | 31.1. 8 El Corona |--------------------------------------------------------- +--------------------+ Jumps: 1 Total: 13 1. [ ] Just east of Unity Station and north of where you got the Slamvan. Use the ramp going east to get on top of the roof of the next platform. +----------------------+ | 31.1. 9 Ocean Docks |------------------------------------------------------- +----------------------+ Jumps: 5 Total: 18 1. [ ] Located by tag number five in Playa de Seville. Get into chemical plant area and go all the way to the east wall. Turn around and use the stairs on the side of the tank to jump west and clear the drainage ditch. 2. [ ] Located by tag number three. Use the dirt ramp in the corner of the fence to jump onto the highway to the south. This is the area you passed to get to tag number three. 3. [ ] Located in the area of tag number one. Use the stairs to the north to jump onto the highway. 4. [ ] As number three but use the stairs to the south to jump onto the high- way. 5. [ ] Due east of tag number one across the water. Follow the road around. You will have to jump the building on the western part of this area. +-----------------------------------+ | 31.1.10 Los Santos International |------------------------------------------ +-----------------------------------+ Jumps: 3 Total: 21 1. [ ] Go to the southeast corner of the passenger terminal. You will see a mobile set of stairs next to the fence. Jump northeast to clear the fence and land on the road. 2. [ ] Go to the northern runway and go west all the way to the end and face east. Build up speed heading east. As soon as you see the 15L sign, turn slightly right. You will then see a sign with <-ST8| S->. Use this as the ramp to jump off. You must jump at least 270 feet to be successful. 3. [ ] Get on the highway and head for the tunnel going under Los Santos International. Approach the tunnel from the east (heading toward the eastern entrance). After the last curve right, get to the median to use the ramp to jump toward the tunnel entrance. +-----------------------+ | 31.1.11 Verona Beach |------------------------------------------------------ +-----------------------+ Jumps: 1 Total: 22 1. [ ] Just west of tag number one. Use the brown stairs going north and just to the left of the food court. Jump to the other roof. +----------------------------+ | 31.1.12 Santa Maria Beach |------------------------------------------------- +----------------------------+ Jumps: 1 Total: 23 1. [ ] Go up the stairs to the right of tag number 2. +----------------+ | 31.1.13 Rodeo |------------------------------------------------------------- +----------------+ Jumps: 1 Total: 24 1. [ ] Jump off the ridge just to the right of the road leading onto Santa Maria Pier. This will put you on the freeway to Foster Valley. ___________________ / 31.2 Badlands 1 /___________________________________________________________ ------------------- There are a total of three jumps in this area and they are all around Angel Pine and the beach south of Angel Pine. +-------------------------+ | 31.2.1 Angel Pine Area |---------------------------------------------------- +-------------------------+ Jumps: 3 Total: 27 1. [ ] Go south of Angel Pine to the beach. There is an access road that will allow you to get on the beach. Jump off the very large sand dune just to the east of this entrance. 2. [ ] Go to the trailer park where you first started the Badland missions. On the middle part of the eastern fence is a ramp. Use this to jump onto the red roof of the building across the street. 3. [ ] Jump off the ramp that was used during the Cobra Run challenge on Mount Chiliad. ___________________ / 31.3 San Fierro /___________________________________________________________ ------------------- San Fierro has a total of 15 jumps spread around the different neighborhoods. Some photograph locations will be used as reference points. If the area of the photograph is different from the subchapter heading, I will also indicate that. The photograph numbers come from Chapter 15.2, San Fierro Photographs. +------------------------+ | 31.3. 1 Foster Valley |----------------------------------------------------- +------------------------+ Jumps: 1 Total: 28 1. [ ] In the southeast part of the parking lot south of the stadium. Use the ramp to jump east and land on the freeway. +-------------------------------+ | 31.3. 2 Easter Basin Airport |---------------------------------------------- +-------------------------------+ Jumps: 2 Total: 30 1. [ ] Use the ramp right across from the runway marker <- B \ B2 sign. You will be jumping northwest onto the pier for import/exports. 2. [ ] Northwest of the walkway across the entrance to the terminals. This jump is west onto the road to the west. +------------------+ | 31.3. 3 Doherty |----------------------------------------------------------- +------------------+ Jumps: 3 Total: 33 1. [ ] Northwest of the stadium. Go to the northern stairs that go up the walkway over the freeway to the stadium (from Driving School, take the road between Driving School and your Safe House across the street and travel west. Turn left (south) at the next road and follow it around to the next road south. At the end of that road, you will be at the stairs). Use this ramp to jump the freeway. 2. [ ] Use the same ramp that you used to escape the Yay factory in Chapter 9.1.9, Yay Ka-Boom-Boom: Mission 9. The factory complex is just to the west of Driving School. 3. [ ] Head toward the Paint 'n' Spray, located northeast of CJ's garage. When the driveway curves to the north, you will see a ramp on the east wall next to the dumpster. Use this to jump on the freeway to the east. +-----------------------+ | 31.3. 4 Juniper Hill |------------------------------------------------------ +-----------------------+ Jumps: 1 Total: 34 1. [ ] This jump is located one block west of an alley which is located one block west of your Safe House in Chinatown. Jump east into the alley. +----------------------+ | 31.3. 5 Santa Flora |------------------------------------------------------- +----------------------+ Jumps: 1 Total: 35 1. [ ] Just east of your Safe house. This jump goes south and you must clear the building to the south. +-------------------------+ | 31.3. 6 Calton Heights |---------------------------------------------------- +-------------------------+ Jumps: 1 Total: 36 1. [ ] Use the wooden stairs (across street from your Safe House at the top of the crooked road) to jump east on the road below. +--------------------+ | 31.3. 7 Financial |--------------------------------------------------------- +--------------------+ Jumps: 1 Total: 37 1. [ ] From the Calton Heights Safe House, go east down the crooked road. Go through three intersections. At the fourth, turn left (north). When you get to the next road on your left, look right for some stairs. Use them to jump on the building to the east. +-------------------+ | 31.3. 8 Downtown |---------------------------------------------------------- +-------------------+ Jumps: 1 Total: 38 1. [ ] From Financial #1, go one block north, then turn left (west). The jump is between Michelle's Garage and the road west of it. Land on the roof to the north. +-------------------------+ | 31.3. 9 Juniper Hollow |---------------------------------------------------- +-------------------------+ Jumps: 2 Total: 40 1. [ ] Go to the road directly over the Calton Tunnel. From Michelle's Garage, head west. Pass three roads to your left. At the fourth road, turn left (south). When you get to the first road on the left, look right for the ramp and use the road east of this ramp to build up speed. Land on the street exiting the tunnel. 2. [ ] After you exit the western part of the Calton Tunnel, head to the second road on your left. Use this road to go between the house to your right and to the road to the north. +-------------------+ | 31.3.10 Paradiso |---------------------------------------------------------- +-------------------+ Jumps: 1 Total: 41 1. [ ] Use the ramp just to the left (west) of Katie's house to land on the road below. Use the road that runs south of Katie's house to build up speed. +----------------------+ | 31.3.11 Gant Bridge |------------------------------------------------------- +----------------------+ Jumps: 1 Total: 42 1. [ ] You will be sacrificing your bike on this jump. Go to the top of the scaffolding by Jizzy's place. When you get to the long run facing north, this is your jump into the water. _______________ / 31.4 Desert /_______________________________________________________________ --------------- There are five jumps in the desert that are clustered in three areas. +------------------------+ | 31.4.1 Valle Ocultado |----------------------------------------------------- +------------------------+ Jumps: 1 Total: 43 1. [ ] Near where you found the oyster. The jump is located on the northeast wall of the boathouse. Going into the water will still count the jump. +------------------------+ | 31.4.2 Arco del Oeste |----------------------------------------------------- +------------------------+ Jumps: 1 Total: 44 1. [ ] The same area you did Chapter 10.1.3, Interdiction: Mission 3. There is a wooden walkway to the south of the mountain. Use it to build up speed and jump off the ramp to the land to the west. +----------------------+ | 31.4.3 Las Payasdas |------------------------------------------------------- +----------------------+ Jumps: 2 Total: 46 1. [ ] Go on the northern road after you cross the reservoir. When you get to the big chicken (with "Pecker's Feed and Seed" on it), turn left (north) on the road just west of the chicken. The ramp is due west of the chicken on the next block. Use it to clear the chicken. 2. [ ] Before you turn left at #1, look right for the building. On the left side are a small set of stairs. Use them to jump to the road to the south. +-------------------------+ | 31.4.4 Verdant Meadows |---------------------------------------------------- +-------------------------+ Jumps: 1 Total: 47 1. [ ] Go to the first plane on the right side as you approach from the west. Use the wing stuck in the ground to jump over the plane to the northeast. _____________________ / 31.5 Las Venturas /_________________________________________________________ --------------------- Las Venturas has a total of 12 jumps spread around the different neighborhoods. Some horseshoe locations will be used as reference points. If the area of the horseshoe is different from the subchapter heading, I will also indicate that. The tag numbers come from Chapter 15.3, Las Venturas Horseshoes. +------------------------------+ | 31.5.1 Julius Thruway North |----------------------------------------------- +------------------------------+ Jumps: 1 Total: 48 1. [ ] From your Safe House in Prickle Pine, go to the end of the road and turn right (east) and follow it to the end. At the apartment complex, there is a ramp on the east wall. Use it to jump over the wall and the road to the west to land on the freeway. +-----------------------+ | 31.5.2 Redsands West |------------------------------------------------------ +-----------------------+ Jumps: 2 Total: 50 1. [ ] Jump is located by the containers you got horseshoe number one from. Jump north onto the westbound lane of the freeway. 2. [ ] Located two blocks north of the airport runway. Jump north to building ledge across the street. The jump is located in an apartment complex where you have to enter from the south. Use the road running north from the runway to gain speed. +----------------------+ | 31.5.3 Emerald Isle |------------------------------------------------------- +----------------------+ Jumps: 5 Total: 55 1. [ ] Go to the north side of the parking garage. Enter the garage and go all the way to the top level (level 10). The jump goes south toward the Souvenir Shop. 2. [ ] Go to level 5 of the parking garage and jump east. 3. [ ] Go to level 10 then climb the stairs to the roof of the garage. Climb the stairs southeast of your position. On this thin roof, drop off onto the ledge to the south. There is a ramp on the eastern end of this ledge. 4. [ ] Do the same as #3 except drop off onto the ledge on the north side. 5. [ ] Go to the road immediately north of your Safe House on the Old Ventura Strip. Head west and when you get to the fenced in area, break through it. Use the "telephone pole" tunnel and speed west to hit the ramp to jump on the next road. +---------------+ | 31.5.4 Creek |-------------------------------------------------------------- +---------------+ Jumps: 1 Total: 56 1. [ ] Just north of the Safe House. Jump west onto the northbound lane of the freeway. The jump is located on the west wall in the apartment complex. +---------------------+ | 31.5.5 Camel's Toe |-------------------------------------------------------- +---------------------+ Jumps: 2 Total: 58 1. [ ] Go to the steps at the northeast corner of the pyramid. Use them as a ramp to jump north to the roof of the building. 2. [ ] As #1 except use the eastern steps as a ramp to jump east onto the Pawn Shop. +-----------------------------------+ | 31.5.6 Randolf Industrial Estate |------------------------------------------ +-----------------------------------+ Jumps: 1 Total: 59 1. [ ] Go to the northeast corner of the park and use the ramp to jump over the wall and onto the street to the north. ___________________ / 31.6 Badlands 2 /___________________________________________________________ ------------------- There are a total of 11 jumps you must perform in this area. Two of the jumps were already accomplished during the missions in the Badlands. These will be indicated on the jump. +------------------------+ | 31.6.1 Palomino Creek |----------------------------------------------------- +------------------------+ Jumps: 2 Total: 61 1. [ ] Jump over the broken bridge west of Palomino Creek into Red County. 2. [ ] Jump over the broken bridge west of Palomino Creek from Red County into the town. This was accomplished in Chapter 8.2.6, Local Liquor Store: Mission 6. +---------------------------------+ | 31.6.2 Montgomery Intersection |-------------------------------------------- +---------------------------------+ Jumps: 1 Total: 62 1. [ ] Go to the middle of the entrance and exit ramps west of the freeway. To the west you will see a dirt mound. Use it to jump to the highway beyond. +-------------------------+ | 31.6.3 Blueberry Acres |---------------------------------------------------- +-------------------------+ Jumps: 2 Total: 64 1. [ ] Enter Blueberry Acres from the south. Pass through the first barn and build up speed to hit the ramp before the second barn to clear it. You may have accomplished this both during the Badlands "A" Race and Chapter 8.4.2, Wu Zi Mu: Mission 2. 2. [ ] This jump is in the barn just to the right of #1. The ramp is inside the barn. +-------------------+ | 31.6.4 Blueberry |---------------------------------------------------------- +-------------------+ Jumps: 3 Total: 67 1. [ ] Head to the southwest corner of Blueberry (across street from Ammu- Nation). Go up the stairs on the left side of the building across the street heading east. Clear the building and hit the road beyond. 2. [ ] Go to the truck park southwest of Blueberry. Go to the ramp on the northwest side and jump over the semi-trailer. 3. [ ] As #2 but use the ramp on the southeast side to jump over the semi- trailer. +--------------------+ | 31.6.5 Panoptican |--------------------------------------------------------- +--------------------+ Jumps: 1 Total: 68 1. [ ] Go to the ridge just south of Blueberry Acres and northeast of where you start the Badlands "B" Race (also the same place you start Chapter 8.4.3, Farewell My Love: Mission 3). Use the ridge as a ramp to land on the road below. +--------------------+ | 31.6.6 Red County |--------------------------------------------------------- +--------------------+ Jumps: 1 Total: 69 1. [ ] At the end of the "T" intersection of the road just south of the Panoptican is a dirt mound. Use this to jump into the Easter Bay Airport. +-------------------+ | 31.6.7 Dillimore |---------------------------------------------------------- +-------------------+ Jumps: 1 Total: 70 1. [ ] Located in north Dillimore and just to the right of the Paint 'n' Spray. The jump is located between Big Mike's Auto and the Cash Store. Jump south to the road beyond the wall. *************** ******************************** U N I T V ********************************** *************** This is basically "everything else" in the game. Most things are covered here and the few things that aren't really are minor. +=================+ | 32. BUSINESSES |============================================================ +=================+ This covers two major businesses in San Andreas: Food and the Paint 'n' Sprays. _____________ / 32.1 Food /_________________________________________________________________ ------------- CJ requires food to survive. If he doesn't get "three squares", he will eventually "buy the farm". The game is good at telling you when it is time to eat. Of course, eating can have its drawbacks depending on what you stuff CJ's face with. There are three major fast-food places in San Andreas. Any food, except salads, contributes to CJ's Fat Stat (see Chapter 36. 4 for details of messages). Calories from food translate directly into either fat or health. +---------------------+ | 32.1.1 Burger Shot |-------------------------------------------------------- +---------------------+ Burger shot offers just what the name implies: Burgers. They also have a salad for the healthy minded individual. Foods offered are: Moo Kid's Meal: For only two dollars you can grab this meal with 20 calories of fat. Beef Tower : If you are a little hungrier, for six dollars this meal is yours for the low count of 40 calories of fat. Meat Stack : For the all-out eater. Ten dollars will get you this and 70 calories of fat. Salad Meal : If health is your goal, then five dollars will get you 40 calories toward your health. Look for the "Burger" icon on the map for the closest location. +-----------------------+ | 32.1.2 Cluckin' Bell |------------------------------------------------------ +-----------------------+ You've heard the commercials, now experience the meal. If "yard bird" isn't your game, they also serve a mean salad. Foods offered are: Cluckin' Little Meal: For two dollars, you get 20 calories of fat. Cluckin' Big Meal : For the low price of six dollars, you get to suck down 40 calories of fat. Cluckin' Huge Meal : The meal PETA hates you for. Pay ten dollars and walk away satiated with 70 calories of fat. Salad Meal : Yep, for you rabbits out there. Ten dollars will give you 40 calories for a healthful outlook. Look for the "Chicken Head" icon on the map for the closest location. +--------------------------------+ | 32.1.3 Well Stacked Pizza Co. |--------------------------------------------- +--------------------------------+ If loads of grease and cheese are what you fancy, then go no further then this establishment. Of course, they have a salad for those who don't have a "pizza" taste. Foods offered are: Buster : Just a simple piece of pizza for two dollars and 20 calories of fat. Double D-Luxe: So, you are a bit hungrier. Then five dollars gets you this and 40 calories of fat. Full Rack : Become the human vacuum cleaner by plunking down ten bucks and get the added benefit of 70 calories of fat. Salad Meal : Of course, if pizza isn't in the cards, then ten dollars will get you 40 calories of health. Look for the "Pizza Slice" icon on the map for the closest location. ________________________ / 32.2 Paint 'n' Spray /______________________________________________________ ------------------------ If your car is badly battered up or you have the law after you, the Paint 'n' Spray can make things right again. For the low price of $100, you get a new paint job and engine. What a deal. Just remember, if you have a custom paint job, it will be wiped out by going into a Paint 'n' Spray. There are Paint 'n' Sprays all over San Andreas. Just look for the "Spray Can" icon on the map. _______________________________________________________________________________ glenJammin wrote: I found a Pay n' Spray in Las Venturas that isn't labeled on the map (or even the mini-map). In LV, the 'Royal Casino' area, just west of the church (where a horseshoe was on top of), another way to say it is: from the black pyramid, go one block north to the multi-story car garage, it's on the block east of the garage. The Pay 'n' Spray is light brown with a reddish lining on the roof, and has powerlines above it (it also has a big sign for 'Pay n' Spray). The opening to the garage faces to the south, so you are facing north when you drive in. This is also unique in that the camera is brought in with the car for the painting. +=======================+ | 33. CAR MODIFICATION |====================================================== +=======================+ There are times when you want to improve the look of your ride or add new features that didn't exist before. Look no further then the car modification garages that dot the San Andreas area. Depending on what type of car you have will determine what features you can improve or add on. Discussed below are the three primary places that do car modifications. These places are: Loco Low Company, Wheel Arch Angels, and Transfender. Loco Low Company and Wheel Arch Angels only do specific cars while Transfender will modify many different cars that the other two companies don't handle. Before going into what the specific companies handle and what modifications they make, it is first a good idea to go over what all the companies will do. Below is a chart of what all companies will install on a vehicle (vehicles that are allowed to be modified). Depending on what company you go to, the tire selection will probably be different. This will be annotated accordingly with a L for Loc Low Company, W for Wheel Arch Angels, and T for Transfender. +--------------+-------+----------------+---------+ | ITEM | COST | CLASSIFICATION | COMPANY | +--------------+-------+----------------+---------+ +--------------+-------+----------------+---------+ | CUTTER | $1030 | TIRE | L W | +--------------+-------+----------------+---------+ | RIMSHINE | $980 | TIRE | L W | +--------------+-------+----------------+---------+ | CLASSIC | $1620 | TIRE | L W | +--------------+-------+----------------+---------+ | DOLLAR | $1560 | TIRE | L W | +--------------+-------+----------------+---------+ | IMPORT | $820 | TIRE | W T | +--------------+-------+----------------+---------+ | ATOMIC | $770 | TIRE | W T | +--------------+-------+----------------+---------+ | MEGA | $1030 | TIRE | W T | +--------------+-------+----------------+---------+ | GROVE | $1230 | TIRE | W T | +--------------+-------+----------------+---------+ | SWITCH | $900 | TIRE | W | +--------------+-------+----------------+---------+ | SHADOW | $1100 | TIRE | W | +--------------+-------+----------------+---------+ | TWIST | $1200 | TIRE | L T | +--------------+-------+----------------+---------+ | WIRES | $1560 | TIRE | L T | +--------------+-------+----------------+---------+ | TRANCE | $1350 | TIRE | L | +--------------+-------+----------------+---------+ | OFF ROAD | $1000 | TIRE | T | +--------------+-------+----------------+---------+ | AHAB | $1000 | TIRE | T | +--------------+-------+----------------+---------+ | VIRTUAL | $620 | TIRE | L T | +--------------+-------+----------------+---------+ | ACCESS | $1140 | TIRE | L T | +--------------+-------+----------------+---------+ | BASS BOOST | $100 | STEREO | L W T | +--------------+-------+----------------+---------+ | HYDRAULICS | $1500 | SUSPENSION | L W T | +--------------+-------+----------------+---------+ | NITROUS X 2 | $200 | PERFORMANCE | L W T | +--------------+-------+----------------+---------+ | NITROUS X 5 | $500 | PERFORMANCE | L W T | +--------------+-------+----------------+---------+ | NITROUS X 10 | $1000 | PERFORMANCE | L W T | +--------------+-------+----------------+---------+ In addition to the above, all cars can be a different color. For the small cost of $150, you can change the body color, interior color, any markings on the selected vehicle, etc. Some cars only allow you to change the body color while others allow you to do more. For each additional color scheme, it costs $150. WARNING: Going to a Paint 'n' Spray will destroy any custom painting you have done to your vehicle. Below are listed the car modification companies, what services are offered, what cars they service, costs of those modifications, and any other pertinent information. The above chart will be referred to as STANDARD MODIFICATIONS and any changes will be reflected in the text of cars below. _________________________ / 33.1 Loco Low Company /_____________________________________________________ ------------------------- Location: Willowfield, Los Santos This company works exclusively on lowriders. The following cars classify as Lowriders in this game: Blade, Broadway, Remington, Savanna, Slamvan, Voodoo, and Tornado. The modifications offered are as follows (NOTE: Numbers preceding the modification will be used on the car chart later in this sub-chapter). +-----------------------------------------+ | 33.1.1 Lowrider Possible Modifications |------------------------------------ +-----------------------------------------+ NOTE: Any item marked with an asterisk (*) will have the cost shown on the car chart. << ROOF >> +----+------------------+-------+ | # | MODIFICATION | COST | +----+------------------+-------+ +----+------------------+-------+ | 1 | VINYL HARDTOP | $3340 | +----+------------------+-------+ | 2 | CONVERTIBLE ROOF | $3250 | +----+------------------+-------+ | 3 | HARDTOP | $3380 | +----+------------------+-------+ | 4 | SOFTTOP | $3290 | +----+------------------+-------+ | 5 | ROOF 1 | $3000 | +----+------------------+-------+ | 6 | ROOF 2 | $2000 | +----+------------------+-------+ << FRONT BUMPER >> +----+------------------+-------+ | # | MODIFICATION | COST | +----+------------------+-------+ +----+------------------+-------+ | 7 | CHROMER BUMPER | * | +----+------------------+-------+ | 8 | SLAMMIN BUMPER | * | +----+------------------+-------+ << REAR BUMPER >> +-----+------------------+-------+ | # | MODIFICATION | COST | +-----+------------------+-------+ +-----+------------------+-------+ | 9 | BLADE REAR BUMPER | $2150 | +-----+------------------+-------+ | 10 | CHROMER BUMPER | * | +-----+------------------+-------+ | 11 | SLAMMIN BUMPER | * | +-----+------------------+-------+ << EXHAUST >> +----+------------------+-------+ | # | MODIFICATION | COST | +----+------------------+-------+ +----+------------------+-------+ | 12 | CHROMER | * | +----+------------------+-------+ | 13 | SLAMMIN | * | +----+------------------+-------+ << SIDE SKIRTS >> +----+-----------------------+-------+ | # | MODIFICATION | COST | +----+-----------------------+-------+ +----+-----------------------+-------+ | 14 | WING | $800 | +----+-----------------------+-------+ | 15 | CHROME STRIPS | * | +----+-----------------------+-------+ | 16 | CHROME ARCHES (FLAME) | $780 | +----+-----------------------+-------+ | 17 | CHROME ARCHES (COVER) | $780 | +----+-----------------------+-------+ | 18 | CHROME TRIM | $780 | +----+-----------------------+-------+ | 19 | WHEELCOVERS | $940 | +----+-----------------------+-------+ << MISCELLANEOUS >> +----+----------------------+-------+ | # | MODIFICATION | COST | +----+----------------------+-------+ +----+----------------------+-------+ | 20 | TWIN SEATS | * | +----+----------------------+-------+ | 21 | DOUBLE SEATS | * | +----+----------------------+-------+ | 22 | CHROME GRILL (SKULL) | $940 | +----+----------------------+-------+ | 23 | CHROME BARS | $860 | +----+----------------------+-------+ | 24 | CHROME LIGHTS | $1120 | +----+----------------------+-------+ | 25 | FRONT BULLBARS 1 | $2130 | +----+----------------------+-------+ | 26 | FRONT BULLBARS 2 | $2050 | +----+----------------------+-------+ | 27 | REAR BULLBARS 1 | $1610 | +----+----------------------+-------+ | 28 | REAR BULLBARS 2 | $1540 | +----+----------------------+-------+ +-------------------------------+ | 33.1.2 Lowrider Modification |---------------------------------------------- +-------------------------------+ Below is the chart of cars and possible modifications to each car. Use the numbers from the preceding subchapter to see what modifications (if any) can be done to your Lowrider. For those items asterisked above, the item number will be followed by the cost in parentheses. +-----------+-----------------------------------------------------------------+ | CAR | POSSIBLE MODIFICATIONS | +-----------+-----------------------------------------------------------------+ +-----------+-----------------------------------------------------------------+ | BLADE | 1, 2, 7($2130), 8($2050), 9, 11($2040), 12($1610), 13($1540), | | | 15($780), 20($940), 21($860) | +-----------+-----------------------------------------------------------------+ | BROADWAY | 5, 6, 7($1000), 8($900), 10($1000), 11($900), 12($500), | | | 13($500), 15($1000) | +-----------+-----------------------------------------------------------------+ | REMINGTON | 7($2150), 8($2040), 10($2130), 11($2050), 12($3340), 13($3250), | | | 16, 17, 22, 23, 24 | +-----------+-----------------------------------------------------------------+ | SAVANNA | 3, 4, 7($2200), 8($2080), 10($2175), 11($2095), 12($1650), | | | 13($1590), 15($830), 20($990), 21($900) | +-----------+-----------------------------------------------------------------+ | SLAMVAN | 7($2040), 12($3340), 13($3250), 18, 19, 25, 26, 27, 28 | +-----------+-----------------------------------------------------------------+ | TORNADO | 7($1040), 8($1200), 11($940), 12($1100), 12($1100), 13($1500), | | | 14 | +-----------+-----------------------------------------------------------------+ | VOODOO | ONLY THE TWIST, WIRES, VIRTUAL, AND ACCESS TIRES PLUS THE OTHER | | | STANDARD MODIFICATIONS | +-----------+-----------------------------------------------------------------+ __________________________ / 33.2 Wheel Arch Angels /____________________________________________________ -------------------------- Location: Ocean Flats, San Fierro This company works exclusively on Street Racers. The following cars classify as Street Racers in this game: Elegy, Flash, Jester, Stratum, Sultan, and Uranus. The modifications offered are as follows (NOTE: Numbers preceding the modification will be used on the car chart later in this sub-chapter). +---------------------------------------------+ | 33.2.1 Street Racer Possible Modifications |-------------------------------- +---------------------------------------------+ NOTE: Any item marked with an asterisk (*) will have the cost shown on the car chart. << ROOF >> +----+------------------+-------+ | # | MODIFICATION | COST | +----+------------------+-------+ +----+------------------+-------+ | 1 | ALIEN ROOF VENT | * | +----+------------------+-------+ | 2 | X-FLOW ROOF VENT | * | +----+------------------+-------+ << FRONT BUMPER >> +----+------------------+-------+ | # | MODIFICATION | COST | +----+------------------+-------+ +----+------------------+-------+ | 3 | ALIEN | * | +----+------------------+-------+ | 4 | X-FLOW | * | +----+------------------+-------+ << REAR BUMPER >> +----+------------------+-------+ | # | MODIFICATION | COST | +----+------------------+-------+ +----+------------------+-------+ | 5 | ALIEN | * | +----+------------------+-------+ | 6 | X-FLOW | * | +----+------------------+-------+ << EXHAUSTS >> +----+------------------+-------+ | # | MODIFICATION | COST | +----+------------------+-------+ +----+------------------+-------+ | 7 | ALIEN | * | +----+------------------+-------+ | 8 | X-FLOW | * | +----+------------------+-------+ << SPOILERS >> +----+------------------+-------+ | # | MODIFICATION | COST | +----+------------------+-------+ +----+------------------+-------+ | 9 | ALIEN | * | +----+------------------+-------+ | 10 | X-FLOW | * | +----+------------------+-------+ << SIDE SKIRTS >> +----+------------------+-------+ | # | MODIFICATION | COST | +----+------------------+-------+ +----+------------------+-------+ | 11 | ALIEN | * | +----+------------------+-------+ | 12 | X-FLOW | * | +----+------------------+-------+ +-----------------------------------+ | 33.2.2 Street Racer Modification |------------------------------------------ +-----------------------------------+ Below is the chart of cars and possible modifications to each car. Use the numbers from the preceding subchapter to see what modifications (if any) can be done to your Street Racer. For those items asterisked above, the item number will be followed by the cost in parentheses. +-----------+-----------------------------------------------------------------+ | CAR | POSSIBLE MODIFICATIONS | +-----------+-----------------------------------------------------------------+ +-----------+-----------------------------------------------------------------+ | ELEGY | 1($190), 2($150), 3($990), 4($900), 5($1000), 6($890), 7($790), | | | 8($690), 9($600), 10($490), 11($500), 12($390) | +-----------+-----------------------------------------------------------------+ | FLASH | 1($210), 2($130), 3($1200), 4($910), 5($1090), 6($840), | | | 7($710), 8($510), 9($810), 10($620), 11($670), 12($530) | +-----------+-----------------------------------------------------------------+ | JESTER | 1($250), 2($200), 3($1050), 4($950), 5($1050), 6($950), | | | 7($850), 8($750), 9($650), 10($550), 11($550), 12($450) | +-----------+-----------------------------------------------------------------+ | STRATUM | 1($230), 2($180), 3($1030), 4($930), 5($1030), 6($920), | | | 7($830), 8($720), 9($620), 10($530), 11($520), 12($430) | +-----------+-----------------------------------------------------------------+ | SULTAN | 1($170), 2($120), 3($970), 4($880), 5($980), 6($870), 7($770), | | | 8($680), 9($580), 10($470), 11($480), 12($370) | +-----------+-----------------------------------------------------------------+ | URANUS | 1($150), 2($100), 3($950), 4($850), 5($950), 6($850), 7($750), | | | 8($650), 9($550), 10($450), 11($450), 12($350) | +-----------+-----------------------------------------------------------------+ ____________________ / 33.3 Transfender /__________________________________________________________ -------------------- Locations: Temple, Los Santos; Doherty, San Fierro; Come-A-Lot, Las Venturas This company works on many regular cars not classified as Lowriders or Street Racers. There are 64 different cars that a Transfender can modify. These modifications range from the simple STANDARD FEATURES to more elaborate changes or additions. The modifications offered are as follows (NOTE: Numbers preceding the modification will be used on the car chart later in this sub-chapter). +--------------------------------------------+ | 33.3.1 Regular Car Possible Modifications |--------------------------------- +--------------------------------------------+ << ROOF >> +----+------------------+-------+ | # | MODIFICATION | COST | +----+------------------+-------+ +----+------------------+-------+ | 1 | ROOF SCOOP | $80 | +----+------------------+-------+ << HOOD VENTS >> +----+------------------+-------+ | # | MODIFICATION | COST | +----+------------------+-------+ +----+------------------+-------+ | 2 | OVAL | $150 | +----+------------------+-------+ | 3 | SQUARE | $100 | +----+------------------+-------+ << RACING SCOOPS >> +----+------------------+-------+ | # | MODIFICATION | COST | +----+------------------+-------+ +----+------------------+-------+ | 4 | FURY | $150 | +----+------------------+-------+ | 5 | CHAMP | $100 | +----+------------------+-------+ | 6 | WORX | $250 | +----+------------------+-------+ | 7 | HOOD | $220 | +----+------------------+-------+ << SPOILERS >> +----+------------------+-------+ | # | MODIFICATION | COST | +----+------------------+-------+ +----+------------------+-------+ | 8 | WIN | $550 | +----+------------------+-------+ | 9 | CHAMP | $400 | +----+------------------+-------+ | 10 | DRAG | $200 | +----+------------------+-------+ | 11 | FURY | $350 | +----+------------------+-------+ | 12 | RACE | $500 | +----+------------------+-------+ | 13 | WORX | $200 | +----+------------------+-------+ | 14 | ALPHA | $250 | +----+------------------+-------+ | 15 | PRO | $400 | +----+------------------+-------+ << EXHAUSTS >> +----+------------------+-------+ | # | MODIFICATION | COST | +----+------------------+-------+ +----+------------------+-------+ | 16 | LARGE | $250 | +----+------------------+-------+ | 17 | MEDIUM | $200 | +----+------------------+-------+ | 18 | SMALL | $150 | +----+------------------+-------+ | 19 | TWIN | $300 | +----+------------------+-------+ | 20 | UPSWEPT | $350 | +----+------------------+-------+ << FOG LAMPS >> +----+------------------+-------+ | # | MODIFICATION | COST | +----+------------------+-------+ +----+------------------+-------+ | 21 | ROUND | $100 | +----+------------------+-------+ | 22 | SQUARE | $50 | +----+------------------+-------+ << SKIRT >> +----+------------------+-------+ | # | MODIFICATION | COST | +----+------------------+-------+ +----+------------------+-------+ | 23 | REAR | $500 | +----+------------------+-------+ +----------------------------------+ | 33.3.2 Regular Car Modification |------------------------------------------- +----------------------------------+ Below is the chart of cars and possible modifications to each car. Use the numbers from the preceding subchapter to see what modifications (if any) can be done to your car. +----------------+----------------------------------------------------+ | CAR | POSSIBLE MODIFICATIONS | +----------------+----------------------------------------------------+ +----------------+----------------------------------------------------+ | ADMIRAL | STANDARD MODIFICATIONS | +----------------+----------------------------------------------------+ | ALPHA | STANDARD MODIFICATIONS | +----------------+----------------------------------------------------+ | BANSHEE | STANDARD MODIFICATIONS | +----------------+----------------------------------------------------+ | BLISTA COMPACT | 1, 2, 7, 8, 10, 11, 14, 16, 19, 23 | +----------------+----------------------------------------------------+ | BOBCAT | 16, 17, 19, 21, 23 | +----------------+----------------------------------------------------+ | BRAVURA | 1, 2, 3, 4, 5, 8, 14, 16, 19, 21, 23 | +----------------+----------------------------------------------------+ | BUCCHANEER | 1, 2, 3, 4, 8, 11, 14, 16, 20, 21, 23 | +----------------+----------------------------------------------------+ | BUFFALO | STANDARD MODIFICATIONS | +----------------+----------------------------------------------------+ | BULLET | STANDARD MODIFICATIONS | +----------------+----------------------------------------------------+ | CABBIE | STANDARD MODIFICATIONS | +----------------+----------------------------------------------------+ | CADRONA | 8, 9, 12, 16, 17, 20, 23 | +----------------+----------------------------------------------------+ | CHEETAH | 8, 11, 14, 19, 20, 23 | +----------------+----------------------------------------------------+ | CLOVER | 3, 9, 12, 16, 17, 19, 20 | +----------------+----------------------------------------------------+ | CLUB | 1, 3, 4, 5, 13, 15, 16, 20, 21, 22, 23 | +----------------+----------------------------------------------------+ | COMET | STANDARD MODIFICATIONS | +----------------+----------------------------------------------------+ | ELEGANT | STANDARD MODIFICATIONS | +----------------+----------------------------------------------------+ | EMPEROR | 1, 2, 3, 8, 11, 15, 16, 19, 20, 21, 23 | +----------------+----------------------------------------------------+ | ESPERANTO | STANDARD MODIFICATIONS | +----------------+----------------------------------------------------+ | EUROS | STANDARD MODIFICATIONS | +----------------+----------------------------------------------------+ | FELTZER | STANDARD MODIFICATIONS | +----------------+----------------------------------------------------+ | FORTUNE | STANDARD MODIFICATIONS | +----------------+----------------------------------------------------+ | GLENDALE | STANDARD MODIFICATIONS | +----------------+----------------------------------------------------+ | GREENWOOD | 1, 4, 5, 13, 15 | +----------------+----------------------------------------------------+ | HERMES | STANDARD MODIFICATIONS | +----------------+----------------------------------------------------+ | HUNTLEY | STANDARD MODIFICATIONS | +----------------+----------------------------------------------------+ | HUSTLER | STANDARD MODIFICATIONS | +----------------+----------------------------------------------------+ | INFERNUS | STANDARD MODIFICATIONS | +----------------+----------------------------------------------------+ | INTRUDER | 1, 2, 3, 5, 8, 10, 11, 19, 20, 22, 23 | +----------------+----------------------------------------------------+ | LANDSTALKER | 16, 17, 19, 20, 21, 22 | +----------------+----------------------------------------------------+ | MAJESTIC | 2, 3, 10, 11, 13, 15, 16, 19, 20, 23 | +----------------+----------------------------------------------------+ | MANANA | 8, 11, 14, 16, 17, 19, 21, 22, 23 | +----------------+----------------------------------------------------+ | MERIT | 1, 4, 10, 11, 13, 14, 16, 17, 19, 20 | +----------------+----------------------------------------------------+ | MESA | 16, 17, 19, 21, 22 | +----------------+----------------------------------------------------+ | MOONBEAM | 1, 10, 13, 16, 17 | +----------------+----------------------------------------------------+ | NEBULA | 5, 10, 12, 13, 15, 16, 17, 19, 20, 23 | +----------------+----------------------------------------------------+ | OCEANIC | STANDARD MODIFICATIONS | +----------------+----------------------------------------------------+ | PERENNIAL | 10, 13, 15, 16, 17, 19, 21, 23 | +----------------+----------------------------------------------------+ | PHOENIX | 1, 2, 3, 8, 11, 16, 19, 20, 22, 23 | +----------------+----------------------------------------------------+ | PICADOR | 1, 4, 5, 16, 18, 20, 21, 23 | +----------------+----------------------------------------------------+ | PREMIER | 1, 4, 5, 8, 14, 17, 19 | +----------------+----------------------------------------------------+ | PREVION | 1, 8, 14, 16, 17, 18, 19, 21, 23 | +----------------+----------------------------------------------------+ | PRIMO | 2, 13, 14, 15, 16, 17, 19, 20 | +----------------+----------------------------------------------------+ | RANCHER | 1, 4, 5, 10, 13, 15, 16, 19, 20, 21, 22 | +----------------+----------------------------------------------------+ | REGINA | STANDARD MODIFICATIONS | +----------------+----------------------------------------------------+ | ROMERO | STANDARD MODIFICATIONS | +----------------+----------------------------------------------------+ | SABRE | STANDARD MODIFICATIONS | +----------------+----------------------------------------------------+ | SENTINEL | 8, 9, 11, 15, 16, 17, 19, 20 | +----------------+----------------------------------------------------+ | SOLAIR | STANDARD MODIFICATIONS | +----------------+----------------------------------------------------+ | STAFFORD | 1, 8, 11, 16, 20, 23 | +----------------+----------------------------------------------------+ | STALLION | 2, 3, 8, 11, 14, 21, 23 | +----------------+----------------------------------------------------+ | STRETCH | NITROUS X 2 ONLY PLUS OTHER STANDARD MODIFICATIONS | +----------------+----------------------------------------------------+ | SUNRISE | 1, 2, 3, 4, 5, 8, 11, 14, 16, 19, 20 | +----------------+----------------------------------------------------+ | SUPER GT | NITROUS X 2 ONLY PLUS OTHER STANDARD MODIFICATIONS | +----------------+----------------------------------------------------+ | TAHOMA | STANDARD MODIFICATIONS | +----------------+----------------------------------------------------+ | TAMPA | 2, 3, 6, 7, 8, 11, 14, 16, 19, 20, 23 | +----------------+----------------------------------------------------+ | TAXI | 4, 5, 8, 14, 17, 19 | +----------------+----------------------------------------------------+ | TURISMO | STANDARD MODIFICATIONS | +----------------+----------------------------------------------------+ | VINCENT | 1, 2, 3, 5, 8, 11, 16, 19, 20, 22, 23 | +----------------+----------------------------------------------------+ | VIRGO | 2, 3, 9, 11, 14, 16, 17, 19, 20, 23 | +----------------+----------------------------------------------------+ | WALTON | 4, 5, 6, 16, 17, 18, 21, 22 | +----------------+----------------------------------------------------+ | WASHINGTON | 9, 11, 13, 15, 16, 17, 19, 20 | +----------------+----------------------------------------------------+ | WILLARD | 1, 6, 7, 8, 11, 14, 16, 19, 20, 23 | +----------------+----------------------------------------------------+ | WINDSOR | STANDARD MODIFICATIONS | +----------------+----------------------------------------------------+ | ZR 350 | 1, 16, 17, 19, 20, 23 | +----------------+----------------------------------------------------+ +================+ | 34. CJ'S LOOK |============================================================= +================+ Sex Appeal and Respect make the world go 'round in GTA: SA. Without a liberal portion of either, CJ will be on his own. There are a few things one can do to ensure that CJ is at his best. First are the threads CJ wears. They contribute directly to both Sex Appeal and Respect. He doesn't necessarily have to wear his gang colors, but he does need to wear clothes that show he is in charge. Second is the haircut CJ gets. It is the trademark that will make CJ stand out plus it also contributes to Sex Appeal and Respect. Last are any identifying marks on his body. These are an indication of his status in San Andreas and they also serve as his signature as well. Each of the businesses discussed below help, in some way, CJ to ensure that his mark is left on society. It all depends on how much you want to spend to make CJ look good. These businesses are spread throughout San Andreas and are represented by icons on the map for easy finding. _________________ / 34.1 Clothing /_____________________________________________________________ ----------------- Clothing can make a big impact on CJ's Respect and Sex Appeal Stats. Depending on how you mix and match can go a long way to give CJ a "leg up". There are six different clothing stores spread out in 17 locations around San Andreas. Stores can be identified by the "T-Shirt" icon. Each clothing store in the same chain will carry the same items regardless of where you go. I have also added an "Other" category for those items you get from taking, borrowing, or as a gift from a girlfriend. Each store will be discussed with locations and the items they have for sale for what part of the body. This will be followed by the Respect and Sex Appeal gained from that piece of clothing. LEGEND: RES=RESPECT; SAP=SEX APPEAL +---------------+ | 34.1.1 Binco |-------------------------------------------------------------- +---------------+ Location(s): Ganton, Los Santos; Juniper Hill, San Fierro; Emerald Isle, Las Venturas, and the Las Venturas Airport For the person on a tight budget, Binco is the answer. << HATS >> +-----------------+-----+-----+-------+ | ITEM NAME | RES | SAP | COST | +-----------------+-----+-----+-------+ +-----------------+-----+-----+-------+ | RED RAG BACK | 1 | 1 | $25 | +-----------------+-----+-----+-------+ | BLUE RAG BACK | 1 | 1 | $25 | +-----------------+-----+-----+-------+ | GREEN RAG BACK | 3 | 2 | $25 | +-----------------+-----+-----+-------+ | BLACK RAG BACK | 1 | 1 | $25 | +-----------------+-----+-----+-------+ | RED RAG FRONT | 1 | 1 | $25 | +-----------------+-----+-----+-------+ | BLUE RAG FRONT | 1 | 1 | $25 | +-----------------+-----+-----+-------+ | BLACK RAG FRONT | 1 | 1 | $25 | +-----------------+-----+-----+-------+ | GREEN RAG FRONT | 3 | 1 | $25 | +-----------------+-----+-----+-------+ | WATCH CAP | 2 | 0 | $15 | +-----------------+-----+-----+-------+ | TRUCKER HAT | 0 | 0 | $5 | +-----------------+-----+-----+-------+ | COWBOY HAT | 0 | 0 | $10 | +-----------------+-----+-----+-------+ | LEOPARD COWBOY | 0 | 0 | $10 | +-----------------+-----+-----+-------+ << CHAINS, SHADES, AND WATCHES >> +-----------------+-----+-----+-------+ | ITEM NAME | RES | SAP | COST | +-----------------+-----+-----+-------+ +-----------------+-----+-----+-------+ | DOGTAGS | 1 | 0 | $10 | +-----------------+-----+-----+-------+ | AFRICA PENDANT | 1 | 1 | $12 | +-----------------+-----+-----+-------+ | JOKE GLASSES | 0 | 0 | $10 | +-----------------+-----+-----+-------+ | JOKE MASK | 0 | 0 | $20 | +-----------------+-----+-----+-------+ | EYEPATCH | 0 | 0 | $5 | +-----------------+-----+-----+-------+ | RED RAG | 1 | 0 | $50 | +-----------------+-----+-----+-------+ | BLUE RAG | 1 | 0 | $50 | +-----------------+-----+-----+-------+ | GREEN RAG | 2 | 0 | $50 | +-----------------+-----+-----+-------+ | BLACK RAG | 1 | 0 | $50 | +-----------------+-----+-----+-------+ | PINK WATCH | 0 | 0 | $15 | +-----------------+-----+-----+-------+ | YELLOW WATCH | 0 | 0 | $15 | +-----------------+-----+-----+-------+ << TORSO >> +-----------------+-----+-----+-------+ | ITEM NAME | RES | SAP | COST | +-----------------+-----+-----+-------+ +-----------------+-----+-----+-------+ | WHITE TANK | 2 | 3 | $10 | +-----------------+-----+-----+-------+ | BLACK TANK | 2 | 3 | $10 | +-----------------+-----+-----+-------+ | GREEN HOODY | 15 | 5 | $45 | +-----------------+-----+-----+-------+ | WHITE T-SHIRT | 0 | 0 | $15 | +-----------------+-----+-----+-------+ | L.S. T-SHIRT | 0 | 0 | $10 | +-----------------+-----+-----+-------+ | SHARPS T-SHIRT | 2 | 0 | $20 | +-----------------+-----+-----+-------+ | GREEN SHIRT | 15 | 3 | $40 | +-----------------+-----+-----+-------+ | CHECKERED SHIRT | 3 | 0 | $20 | +-----------------+-----+-----+-------+ | COMBAT JACKET | 10 | 0 | $30 | +-----------------+-----+-----+-------+ | ERIS T-SHIRT | 15 | 7 | $35 | +-----------------+-----+-----+-------+ | ERIS T-SHIRT2 | 5 | 7 | $35 | +-----------------+-----+-----+-------+ | TRACK TOP | 5 | 9 | $70 | +-----------------+-----+-----+-------+ << LEGS >> +-------------------+-----+-----+-------+ | ITEM NAME | RES | SAP | COST | +-------------------+-----+-----+-------+ +-------------------+-----+-----+-------+ | BLACK BOXERS | 1 | 1 | $10 | +-------------------+-----+-----+-------+ | HEART BOXERS | 1 | 2 | $12 | +-------------------+-----+-----+-------+ | WOODLAND CAMO | 6 | 1 | $55 | +-------------------+-----+-----+-------+ | URBAN CAMO | 2 | 1 | $55 | +-------------------+-----+-----+-------+ | GRAY PANTS | 0 | 1 | $55 | +-------------------+-----+-----+-------+ | OLIVE PANTS | 5 | 1 | $55 | +-------------------+-----+-----+-------+ | SWEAT PANTS | 3 | 2 | $60 | +-------------------+-----+-----+-------+ | BLUE JEANS | 0 | 0 | $50 | +-------------------+-----+-----+-------+ | TRACK PANTS | 5 | 5 | $70 | +-------------------+-----+-----+-------+ | BEIGE PANTS | 1 | 0 | $35 | +-------------------+-----+-----+-------+ | GREEN JEANS | 15 | 5 | $60 | +-------------------+-----+-----+-------+ | GREEN TRACK PANTS | 9 | 2 | $40 | +-------------------+-----+-----+-------+ << SHOES >> +-------------------+-----+-----+-------+ | ITEM NAME | RES | SAP | COST | +-------------------+-----+-----+-------+ +-------------------+-----+-----+-------+ | SANDALS | 0 | 0 | $15 | +-------------------+-----+-----+-------+ | SANDALS AND SOCKS | 0 | 0 | $20 | +-------------------+-----+-----+-------+ | FLIP-FLOPS | 0 | 0 | $15 | +-------------------+-----+-----+-------+ | COWBOY BOOTS | 1 | 2 | $100 | +-------------------+-----+-----+-------+ | HI-TOP KICKS | 2 | 1 | $50 | +-------------------+-----+-----+-------+ | HI-TOP SNEAKS | 3 | 2 | $100 | +-------------------+-----+-----+-------+ | GREEN LOW-TOPS | 3 | 1 | $50 | +-------------------+-----+-----+-------+ | BLUE LOW-TOPS | 1 | 1 | $50 | +-------------------+-----+-----+-------+ | BLACK LOW-TOPS | 1 | 1 | $50 | +-------------------+-----+-----+-------+ +----------------------+ | 34.1.2 Dieder Sachs |------------------------------------------------------- +----------------------+ Location: Rodeo (Only opens after you return to Los Santos) If you have money burning a hole in your pocket, then this is the place to shop. << HATS >> +-----------------+-----+-----+-------+ | ITEM NAME | RES | SAP | COST | +-----------------+-----+-----+-------+ +-----------------+-----+-----+-------+ | DARK TRILBY | 3 | 2 | $300 | +-----------------+-----+-----+-------+ | LIGHT TRILBY | 3 | 2 | $300 | +-----------------+-----+-----+-------+ | BLACK DERBY | 1 | 2 | $500 | +-----------------+-----+-----+-------+ | RED DERBY | 2 | 3 | $600 | +-----------------+-----+-----+-------+ | BLUE DERBY | 2 | 2 | $600 | +-----------------+-----+-----+-------+ | YELLOW DERBY | 3 | 2 | $700 | +-----------------+-----+-----+-------+ | GREEN DERBY | 3 | 2 | $550 | +-----------------+-----+-----+-------+ | GRAY BOATER | 3 | 2 | $800 | +-----------------+-----+-----+-------+ | BLACK BOATER | 3 | 2 | $700 | +-----------------+-----+-----+-------+ << CHAINS, SHADES, AND WATCHES >> +-----------------+-----+-----+-------+ | ITEM NAME | RES | SAP | COST | +-----------------+-----+-----+-------+ +-----------------+-----+-----+-------+ | CROSS CHAIN | 2 | 2 | $5000 | +-----------------+-----+-----+-------+ | DOLLAR CHAIN | 2 | 2 | $2000 | +-----------------+-----+-----+-------+ | BLACK SHADES | 1 | 2 | $600 | +-----------------+-----+-----+-------+ | BLACK RIM | 2 | 2 | $800 | +-----------------+-----+-----+-------+ | GOLD CROWEX | 3 | 3 | $8000 | +-----------------+-----+-----+-------+ | SILVER CROWEX | 3 | 3 | $5000 | +-----------------+-----+-----+-------+ << TORSO >> +-----------------+-----+-----+-------+ | ITEM NAME | RES | SAP | COST | +-----------------+-----+-----+-------+ +-----------------+-----+-----+-------+ | TWEED JACKET | 25 | 25 | $5500 | +-----------------+-----+-----+-------+ | RED JACKET | 23 | 25 | $4000 | +-----------------+-----+-----+-------+ | BLUE JACKET | 22 | 25 | $3000 | +-----------------+-----+-----+-------+ | YELLOW JACKET | 25 | 25 | $6000 | +-----------------+-----+-----+-------+ | TUXEDO | 20 | 25 | $7000 | +-----------------+-----+-----+-------+ | GREEN JACKET | 25 | 15 | $5500 | +-----------------+-----+-----+-------+ | LETTERMAN TOP | 15 | 5 | $1525 | +-----------------+-----+-----+-------+ << LEGS AND SHOES >> +-----------------+-----+-----+-------+ | ITEM NAME | RES | SAP | COST | +-----------------+-----+-----+-------+ +-----------------+-----+-----+-------+ | RED PANTS | 9 | 10 | $2000 | +-----------------+-----+-----+-------+ | BLUE PANTS | 9 | 10 | $2500 | +-----------------+-----+-----+-------+ | YELLOW PANTS | 10 | 10 | $3000 | +-----------------+-----+-----+-------+ | TWEED PANTS | 10 | 10 | $7000 | +-----------------+-----+-----+-------+ | TUXEDO PANTS | 9 | 10 | $3000 | +-----------------+-----+-----+-------+ | GREEN PANTS | 10 | 6 | $1500 | +-----------------+-----+-----+-------+ | BLACK SHOES | 5 | 5 | $2500 | +-----------------+-----+-----+-------+ | BROWN SHOES | 4 | 5 | $1100 | +-----------------+-----+-----+-------+ | SPATS | 5 | 5 | $350 | +-----------------+-----+-----+-------+ +-----------------+ | 34.1.3 Prolaps |------------------------------------------------------------ +-----------------+ Location(s): North Rodeo, Los Santos; Creek Mall, Las Venturas Plan to do some working out? Look no further then this store. << HATS >> +------------------+-----+-----+-------+ | ITEM NAME | RES | SAP | COST | +------------------+-----+-----+-------+ +------------------+-----+-----+-------+ | GREEN CAP | 1 | 0 | $40 | +------------------+-----+-----+-------+ | GREEN CAP (BACK) | 1 | 0 | $40 | +------------------+-----+-----+-------+ | GREEN CAP (SIDE) | 1 | 0 | $40 | +------------------+-----+-----+-------+ | GREEN CAP (TILT) | 1 | 0 | $40 | +------------------+-----+-----+-------+ | GREEN CAP (UP) | 1 | 0 | $40 | +------------------+-----+-----+-------+ | BOXING HELMET | 0 | 0 | $80 | +------------------+-----+-----+-------+ | HOCKEY MASK | 2 | 0 | $40 | +------------------+-----+-----+-------+ | FULLFACE HELMET | 2 | 1 | $150 | +------------------+-----+-----+-------+ | MOTOX HELMET | 0 | 0 | $100 | +------------------+-----+-----+-------+ | HELMUT | 1 | 0 | $100 | +------------------+-----+-----+-------+ << CHAINS, SHADES, AND WATCHES >> +-----------------+-----+-----+-------+ | ITEM NAME | RES | SAP | COST | +-----------------+-----+-----+-------+ +-----------------+-----+-----+-------+ | STOP WATCH | 0 | 0 | $20 | +-----------------+-----+-----+-------+ | SAINTS CHAIN | 1 | 0 | $25 | +-----------------+-----+-----+-------+ | AVIATORS | 1 | 1 | $150 | +-----------------+-----+-----+-------+ | SUN GLASSES | 2 | 1 | $150 | +-----------------+-----+-----+-------+ | PRO-LAPS WHITE | 0 | 1 | $440 | +-----------------+-----+-----+-------+ | PRO-LAPS BLACK | 1 | 1 | $700 | +-----------------+-----+-----+-------+ << TORSO >> +-----------------+-----+-----+-------+ | ITEM NAME | RES | SAP | COST | +-----------------+-----+-----+-------+ +-----------------+-----+-----+-------+ | RIMMERS JACKET | 10 | 5 | $150 | +-----------------+-----+-----+-------+ | R-STAR JACKET | 10 | 5 | $200 | +-----------------+-----+-----+-------+ | DRIBBLERS VEST | 7 | 5 | $30 | +-----------------+-----+-----+-------+ | SAINT'S SHIRT | 7 | 5 | $30 | +-----------------+-----+-----+-------+ | 69ERS T-SHIRT | 7 | 5 | $50 | +-----------------+-----+-----+-------+ | PROLAPS T-SHIRT | 7 | 10 | $50 | +-----------------+-----+-----+-------+ | PROLAPS BLACK T | 7 | 10 | $50 | +-----------------+-----+-----+-------+ | BANDITS TOP | 7 | 5 | $70 | +-----------------+-----+-----+-------+ | TRACK TOP | 10 | 15 | $85 | +-----------------+-----+-----+-------+ | LEISURE TOP | 0 | 0 | $30 | +-----------------+-----+-----+-------+ | SLAPPERS TOP | 5 | 2 | $150 | +-----------------+-----+-----+-------+ | BASEBALL T | 10 | 5 | $80 | +-----------------+-----+-----+-------+ << LEGS >> +-------------------+-----+-----+-------+ | ITEM NAME | RES | SAP | COST | +-------------------+-----+-----+-------+ +-------------------+-----+-----+-------+ | TRACK PANTS | 5 | 5 | $100 | +-------------------+-----+-----+-------+ | BLACK TRACK PANTS | 5 | 5 | $120 | +-------------------+-----+-----+-------+ | BLUE TRACK PANTS | 5 | 5 | $140 | +-------------------+-----+-----+-------+ | BALL SHORTS | 5 | 1 | $60 | +-------------------+-----+-----+-------+ | BOXING SHORTS | 5 | 1 | $60 | +-------------------+-----+-----+-------+ | DRIBBLER SHORTS | 5 | 1 | $60 | +-------------------+-----+-----+-------+ | LEISURE PANTS | 0 | 0 | $50 | +-------------------+-----+-----+-------+ << SHOES >> +-----------------+-----+-----+-------+ | ITEM NAME | RES | SAP | COST | +-----------------+-----+-----+-------+ +-----------------+-----+-----+-------+ | MID-TOP SNEAKER | 5 | 3 | $115 | +-----------------+-----+-----+-------+ | BLACK HI-TOPS | 3 | 2 | $70 | +-----------------+-----+-----+-------+ | BLUE HI-TOPS | 2 | 2 | $65 | +-----------------+-----+-----+-------+ | GREEN HI-TOPS | 5 | 2 | $60 | +-----------------+-----+-----+-------+ | RED SNEAKERS | 2 | 3 | $80 | +-----------------+-----+-----+-------+ | BLUE SNEAKERS | 2 | 2 | $75 | +-----------------+-----+-----+-------+ | WHITE SNEAKERS | 2 | 2 | $70 | +-----------------+-----+-----+-------+ | WHITE MID-TOPS | 4 | 2 | $70 | +-----------------+-----+-----+-------+ | BLACK MID-TOPS | 4 | 2 | $70 | +-----------------+-----+-----+-------+ | BOXING SHOES | 0 | 0 | $70 | +-----------------+-----+-----+-------+ +------------------+ | 34.1.4 Suburban |----------------------------------------------------------- +------------------+ Location(s): Jefferson, Los Santos; Hasbury, San Fierro; Creek Mall, Las Venturas For that in-between trendy and businessman look. << HATS >> +-----------------+-----+-----+-------+ | ITEM NAME | RES | SAP | COST | +-----------------+-----+-----+-------+ +-----------------+-----+-----+-------+ | RED CAP | 1 | 0 | $40 | +-----------------+-----+-----+-------+ | RED CAP (BACK) | 1 | 0 | $40 | +-----------------+-----+-----+-------+ | RED CAP (SIDE) | 1 | 0 | $40 | +-----------------+-----+-----+-------+ | RED CAP (TILT) | 1 | 0 | $40 | +-----------------+-----+-----+-------+ | RED CAP (UP) | 1 | 0 | $40 | +-----------------+-----+-----+-------+ | BLUE CAP | 1 | 0 | $40 | +-----------------+-----+-----+-------+ | BLUE CAP (BACK) | 1 | 0 | $40 | +-----------------+-----+-----+-------+ | BLUE CAP (SIDE) | 1 | 0 | $40 | +-----------------+-----+-----+-------+ | BLUE CAP (TILT) | 1 | 0 | $40 | +-----------------+-----+-----+-------+ | BLUE CAP (UP) | 1 | 0 | $40 | +-----------------+-----+-----+-------+ | GREEN RAG BACK | 3 | 2 | $25 | +-----------------+-----+-----+-------+ | BLACK SKULLY | 1 | 0 | $60 | +-----------------+-----+-----+-------+ | GREEN SKULLY | 3 | 0 | $60 | +-----------------+-----+-----+-------+ << CHAINS, SHADES, AND WATCHES >> +-----------------+-----+-----+-------+ | ITEM NAME | RES | SAP | COST | +-----------------+-----+-----+-------+ +-----------------+-----+-----+-------+ | SILVER CUBAN | 2 | 2 | $200 | +-----------------+-----+-----+-------+ | L.S. CHAIN | 2 | 0 | $50 | +-----------------+-----+-----+-------+ | RED TINT | 1 | 1 | $200 | +-----------------+-----+-----+-------+ | BLUE TINT | 1 | 1 | $220 | +-----------------+-----+-----+-------+ | FACE WATCH | 1 | 2 | $70 | +-----------------+-----+-----+-------+ | FACE BLACK | 2 | 2 | $120 | +-----------------+-----+-----+-------+ << TORSO >> +-------------------+-----+-----+-------+ | ITEM NAME | RES | SAP | COST | +-------------------+-----+-----+-------+ +-------------------+-----+-----+-------+ | WHITE HEAT T | 5 | 0 | $35 | +-------------------+-----+-----+-------+ | BOBO APE T | 17 | 13 | $115 | +-------------------+-----+-----+-------+ | RED BOBO T | 12 | 12 | $80 | +-------------------+-----+-----+-------+ | BASE 5 T | 15 | 12 | $80 | +-------------------+-----+-----+-------+ | SUBURBAN T | 15 | 10 | $60 | +-------------------+-----+-----+-------+ | MERCURY HOOD | 15 | 10 | $70 | +-------------------+-----+-----+-------+ | BASE 5 HOOD | 20 | 14 | $105 | +-------------------+-----+-----+-------+ | ROCKSTAR HOOD | 17 | 15 | $120 | +-------------------+-----+-----+-------+ | VEST & T-SHIRT | 0 | 0 | $30 | +-------------------+-----+-----+-------+ | GREEN WINDBREAKER | 13 | 5 | $30 | +-------------------+-----+-----+-------+ | BLACK WINDBREAKER | 5 | 5 | $30 | +-------------------+-----+-----+-------+ | ROCKSTAR SWEAT | 10 | 10 | $60 | +-------------------+-----+-----+-------+ << LEGS >> +-----------------+-----+-----+-------+ | ITEM NAME | RES | SAP | COST | +-----------------+-----+-----+-------+ +-----------------+-----+-----+-------+ | GRAY SHORTS | 0 | 0 | $30 | +-----------------+-----+-----+-------+ | OLIVE SHORTS | 5 | 0 | $30 | +-----------------+-----+-----+-------+ | GRAY CHONGLERS | 2 | 1 | $50 | +-----------------+-----+-----+-------+ | GREEN CHONGLERS | 6 | 0 | $50 | +-----------------+-----+-----+-------+ | RED CHONGLERS | 6 | 2 | $50 | +-----------------+-----+-----+-------+ | BLUE CHONGLERS | 2 | 2 | $50 | +-----------------+-----+-----+-------+ | GREEN SHORTS | 0 | 5 | $30 | +-----------------+-----+-----+-------+ | RED JEANS | 0 | 0 | $60 | +-----------------+-----+-----+-------+ << SHOES >> +-----------------+-----+-----+-------+ | ITEM NAME | RES | SAP | COST | +-----------------+-----+-----+-------+ +-----------------+-----+-----+-------+ | BLACK HI-TOPS | 2 | 1 | $55 | +-----------------+-----+-----+-------+ | RED HI-TOPS | 2 | 1 | $55 | +-----------------+-----+-----+-------+ | ORANGE HI-TOPS | 2 | 1 | $50 | +-----------------+-----+-----+-------+ | WHITE LOW-TOPS | 2 | 2 | $70 | +-----------------+-----+-----+-------+ | GRAY LOW-TOPS | 2 | 1 | $65 | +-----------------+-----+-----+-------+ | BLACK LOW-TOPS | 2 | 2 | $65 | +-----------------+-----+-----+-------+ | WHITE HI-TOPS | 3 | 2 | $80 | +-----------------+-----+-----+-------+ | STRAP SNEAKERS | 3 | 2 | $80 | +-----------------+-----+-----+-------+ +----------------+ | 34.1.5 Victim |------------------------------------------------------------- +----------------+ Location(s): South Rodeo, Los Santos; Financial, San Fierro; Creek Mall, Las Venturas For the Yuppy in CJ. << HATS >> +-------------------+-----+-----+------+ | ITEM NAME | RES | SAP | COST | +-------------------+-----+-----+------+ +-------------------+-----+-----+------+ | RED BERET | 1 | 3 | $900 | +-------------------+-----+-----+------+ | BLACK BERET | 1 | 3 | $900 | +-------------------+-----+-----+------+ | BLACK CAP | 2 | 0 | $40 | +-------------------+-----+-----+------+ | BLACK CAP (BACK) | 2 | 0 | $40 | +-------------------+-----+-----+------+ | BLACK CAP (SIDE) | 1 | 0 | $40 | +-------------------+-----+-----+------+ | BLACK CAP (TILT) | 1 | 0 | $40 | +-------------------+-----+-----+------+ | BLACK CAP (UP) | 1 | 0 | $40 | +-------------------+-----+-----+------+ << CHAINS, SHADES, AND WATCHES >> +-------------------+-----+-----+-----+ | ITEM NAME | RES | SAP | COST | +-------------------+-----+-----+-----+ +-------------------+-----+-----+-----+ | SILVER CHAIN | 2 | 1 | $450 | +-------------------+-----+-----+-----+ | GOLD CHAING | 2 | 2 | $550 | +-------------------+-----+-----+-----+ | BLACK SHADES | 2 | 2 | $500 | +-------------------+-----+-----+-----+ | GREEN TINT | 2 | 2 | $400 | +-------------------+-----+-----+-----+ | GOLD GNOCCHI | 1 | 2 | $1500 | +-------------------+-----+-----+-----+ | SILVER GNOCCHI | 2 | 2 | $3000 | +-------------------+-----+-----+-----+ << TORSO >> +-----------------+-----+-----+-------+ | ITEM NAME | RES | SAP | COST | +-----------------+-----+-----+-------+ +-----------------+-----+-----+-------+ | HOODED JACKET | 17 | 15 | $75 | +-----------------+-----+-----+-------+ | GRAY JACKET | 20 | 25 | $1620 | +-----------------+-----+-----+-------+ | BLACK JACKET | 10 | 20 | $300 | +-----------------+-----+-----+-------+ | BIKER JACKET | 17 | 15 | $320 | +-----------------+-----+-----+-------+ | CHORE COAT | 15 | 10 | $320 | +-----------------+-----+-----+-------+ | HAWAIIAN SHIRT | 7 | 13 | $200 | +-----------------+-----+-----+-------+ | BLUE HAWAIIAN | 7 | 13 | $300 | +-----------------+-----+-----+-------+ | SPORTS JACKET | 13 | 17 | $450 | +-----------------+-----+-----+-------+ | MADD TAGG T | 5 | 5 | $30 | +-----------------+-----+-----+-------+ | GREEN TAGG T | 5 | 5 | $30 | +-----------------+-----+-----+-------+ | LOC-DOWN T | 5 | 5 | $200 | +-----------------+-----+-----+-------+ | LOC-DOWN VEST | 5 | 5 | $300 | +-----------------+-----+-----+-------+ << LEGS AND SHOES >> +-----------------+-----+-----+-------+ | ITEM NAME | RES | SAP | COST | +-----------------+-----+-----+-------+ +-----------------+-----+-----+-------+ | LEATHER PANTS | 8 | 8 | $875 | +-----------------+-----+-----+-------+ | LEATHER CHAPS | 0 | 0 | $80 | +-----------------+-----+-----+-------+ | GRAY PANTS | 8 | 10 | $800 | +-----------------+-----+-----+-------+ | BLACK PANTS | 8 | 10 | $800 | +-----------------+-----+-----+-------+ | JEAN SHORTS | 9 | 7 | $1000 | +-----------------+-----+-----+-------+ | COWBOY BOOTS | 4 | 5 | $500 | +-----------------+-----+-----+-------+ | BIKER BOOTS | 3 | 3 | $145 | +-----------------+-----+-----+-------+ | SNAKE SKIN | 5 | 5 | $1000 | +-----------------+-----+-----+-------+ +-------------+ | 34.1.6 Zip |---------------------------------------------------------------- +-------------+ Location(s): Downtown Los Santos; Downtown San Fierro; Emerald Isle, Las Venturas; Starfish Casino Mall, Las Venturas For the daring individual who believes in individuality. << HATS >> +-----------------+-----+-----+-------+ | ITEM NAME | RES | SAP | COST | +-----------------+-----+-----+-------+ +-----------------+-----+-----+-------+ | BLACK SUN HAT | 2 | 2 | $20 | +-----------------+-----+-----+-------+ | PLAID SUN HAT | 2 | 2 | $20 | +-----------------+-----+-----+-------+ | CAP | 1 | 0 | $40 | +-----------------+-----+-----+-------+ | CAP (BACK) | 1 | 0 | $40 | +-----------------+-----+-----+-------+ | CAP (SIDE) | 1 | 0 | $40 | +-----------------+-----+-----+-------+ | CAP TILTED | 1 | 0 | $40 | +-----------------+-----+-----+-------+ | CAP RIM UP | 1 | 0 | $40 | +-----------------+-----+-----+-------+ << CHAINS, SHADES, AND WATCHES >> +-----------------+-----+-----+-------+ | ITEM NAME | RES | SAP | COST | +-----------------+-----+-----+-------+ +-----------------+-----+-----+-------+ | LEAF CHAIN | 2 | 1 | $100 | +-----------------+-----+-----+-------+ | GOLD CHAING | 2 | 2 | $350 | +-----------------+-----+-----+-------+ | BLACK SHADES | 2 | 2 | $100 | +-----------------+-----+-----+-------+ | BROWN SHADES | 2 | 2 | $150 | +-----------------+-----+-----+-------+ | ZIP BLUE | 2 | 2 | $100 | +-----------------+-----+-----+-------+ | ZIP GOLD | 2 | 22 | $220 | +-----------------+-----+-----+-------+ << TORSO >> +-----------------+-----+-----+-------+ | ITEM NAME | RES | SAP | COST | +-----------------+-----+-----+-------+ +-----------------+-----+-----+-------+ | BLUE HOODY | 5 | 5 | $65 | +-----------------+-----+-----+-------+ | BLACK HOODY | 5 | 5 | $65 | +-----------------+-----+-----+-------+ | STRIPED T-SHIRT | 5 | 5 | $10 | +-----------------+-----+-----+-------+ | BROWN SHIRT | 5 | 10 | $40 | +-----------------+-----+-----+-------+ | SKY-BLUE SHIRT | 7 | 10 | $40 | +-----------------+-----+-----+-------+ | YELLOW SHIRT | 7 | 10 | $40 | +-----------------+-----+-----+-------+ | GRAY SHIRT | 7 | 10 | $40 | +-----------------+-----+-----+-------+ | PLAID SHIRT | 3 | 0 | $20 | +-----------------+-----+-----+-------+ | CREAM LOGO T | 0 | 5 | $35 | +-----------------+-----+-----+-------+ | GRAY LOGO T | 0 | 5 | $35 | +-----------------+-----+-----+-------+ | JEAN JACKET | 10 | 20 | $90 | +-----------------+-----+-----+-------+ | BOWLING SHIRT | 7 | 13 | $70 | +-----------------+-----+-----+-------+ << LEGS AND SHOES >> +-----------------+-----+-----+-------+ | ITEM NAME | RES | SAP | COST | +-----------------+-----+-----+-------+ +-----------------+-----+-----+-------+ | BEIGE KHAKIS | 10 | 7 | $150 | +-----------------+-----+-----+-------+ | OLIVE KHAKIS | 10 | 7 | $150 | +-----------------+-----+-----+-------+ | BLACK KHAKIS | 8 | 8 | $150 | +-----------------+-----+-----+-------+ | BLUE KHAKIS | 8 | 7 | $150 | +-----------------+-----+-----+-------+ | BEIGE SHORTS | 6 | 3 | $80 | +-----------------+-----+-----+-------+ | BLUE SHORTS | 6 | 3 | $80 | +-----------------+-----+-----+-------+ | GRAY BOOTS | 5 | 5 | $125 | +-----------------+-----+-----+-------+ | RED BOOTS | 5 | 5 | $135 | +-----------------+-----+-----+-------+ | BROWN BOOTS | 2 | 4 | $115 | +-----------------+-----+-----+-------+ | HIKING BOOTS | 4 | 2 | $110 | +-----------------+-----+-----+-------+ +---------------+ | 34.1.7 Other |-------------------------------------------------------------- +---------------+ These are items that CJ has acquired or that have been given to him. These cannot be bought so they are unique items. +------------------+-----+----+ | ITEM NAME | RES | SA | +------------------+-----+----+ +------------------+-----+----+ | COUNTRY OUTFIT | 0 | 0 | +------------------+-----+----+ | CROUPIER OUTFIT | 0 | 15 | +------------------+-----+----+ | GIMP SUIT | 10 | 10 | +------------------+-----+----+ | PARAMEDIC OUTFIT | 15 | 10 | +------------------+-----+----+ | PIMP SUIT | 10 | 15 | +------------------+-----+----+ | POLICEMAN OUTFIT | 5 | 10 | +------------------+-----+----+ | RACING SUIT | 5 | 5 | +------------------+-----+----+ | VALET OUTFIT | 0 | 0 | +------------------+-----+----+ _____________________ / 34.2 Barber Shops /_________________________________________________________ --------------------- Along with clothes, the proper haircut can go a long way to increase CJ's Respect and Sex Appeal Stats. There are five barbers shops spread out around San Andreas. They can be identified by the "scissors" icon on the map. Two of the barber shops do different things with CJ's hair then the other three. These will be discussed below along with locations and the different styles CJ can choose from. This will be followed by the Respect and Sex Appeal gained from that hairdo. LEGEND: RES=RESPECT; SAP=SEX APPEAL NOTE: I have split up the barber shops since out of the five, only three give the same kind of haircut. +---------------------+ | 34.2.1 Old Reece's |-------------------------------------------------------- +---------------------+ Location: Idlewood, Los Santos +-----------------+-----+-----+-------+ | HAIRCUT NAME | RES | SAP | COST | +-----------------+-----+-----+-------+ +-----------------+-----+-----+-------+ | CESAR | 5 | 15 | $50 | +-----------------+-----+-----+-------+ | CESAR & STASH | 10 | 10 | $50 | +-----------------+-----+-----+-------+ | CESAR & GOATEE | 10 | 0 | $100 | +-----------------+-----+-----+-------+ | CESAR & BEARD | 10 | 10 | $80 | +-----------------+-----+-----+-------+ | AFRO | 15 | 10 | $150 | +-----------------+-----+-----+-------+ | AFRO & STASH | 20 | 5 | $200 | +-----------------+-----+-----+-------+ | AFRO & GOATEE | 20 | 0 | $300 | +-----------------+-----+-----+-------+ | AFRO & BEARD | 20 | 5 | $250 | +-----------------+-----+-----+-------+ | FLATTOP | 25 | 25 | $500 | +-----------------+-----+-----+-------+ | JHERI CURL | 5 | 25 | $350 | +-----------------+-----+-----+-------+ | CORNROW | 30 | 30 | $500 | +-----------------+-----+-----+-------+ | HIGH FADE | 20 | 20 | $150 | +-----------------+-----+-----+-------+ +---------------------+ | 34.2.2 Barber Shop |-------------------------------------------------------- +---------------------+ Location: Playa del Seville, Los Santos +-----------------+-----+-----+-------+ | HAIRCUT NAME | RES | SAP | COST | +-----------------+-----+-----+-------+ +-----------------+-----+-----+-------+ | CESAR | 5 | 15 | $50 | +-----------------+-----+-----+-------+ | RED HAIR | 10 | 0 | $200 | +-----------------+-----+-----+-------+ | BLUE HAIR | 10 | 0 | $200 | +-----------------+-----+-----+-------+ | GREEN HAIR | 20 | 0 | $200 | +-----------------+-----+-----+-------+ | BALD HEAD | 10 | 20 | $10 | +-----------------+-----+-----+-------+ | BALD & STASH | 15 | 15 | $25 | +-----------------+-----+-----+-------+ | BALD & GOATEE | 15 | 10 | $25 | +-----------------+-----+-----+-------+ | BALD & BEARD | 15 | 15 | $50 | +-----------------+-----+-----+-------+ | SLOPE | 20 | 10 | $200 | +-----------------+-----+-----+-------+ | MOWHAWK & BEARD | 10 | 0 | $250 | +-----------------+-----+-----+-------+ | ELVIS HAIR | 0 | 0 | $1000 | +-----------------+-----+-----+-------+ +----------------------------+ | 34.2.3 Other Barber Shops |------------------------------------------------- +----------------------------+ Location: Barber Salon - Marina, Los Santos; The Barbers Pole - Queens, San Fierro; Gay Gordo's Boufon Boutique - Redsands East, Las Venturas +-----------------+-----+-----+-------+ | HAIRCUT NAME | RES | SAP | COST | +-----------------+-----+-----+-------+ +-----------------+-----+-----+-------+ | CESAR | 5 | 15 | $50 | +-----------------+-----+-----+-------+ | BLONDE HAIR | 0 | 15 | $50 | +-----------------+-----+-----+-------+ | PINK HAIR | 0 | 0 | $200 | +-----------------+-----+-----+-------+ | BLONDE AFRO | 15 | 15 | $300 | +-----------------+-----+-----+-------+ | BLONDE CORNROW | 30 | 30 | $550 | +-----------------+-----+-----+-------+ | HIGH AFRO | 15 | 0 | $150 | +-----------------+-----+-----+-------+ | WEDGE | 20 | 20 | $150 | +-----------------+-----+-----+-------+ | DETAIL CUT | 25 | 30 | $400 | +-----------------+-----+-----+-------+ | GROOVE CUT | 30 | 30 | $500 | +-----------------+-----+-----+-------+ | MOWHAWK | 20 | 10 | $200 | +-----------------+-----+-----+-------+ | BLONDE MOWHAWK | 10 | 15 | $250 | +-----------------+-----+-----+-------+ | PINK MOWHAWK | 0 | 0 | $400 | +-----------------+-----+-----+-------+ _______________________ / 34.3 Tattoo Parlors /_______________________________________________________ ----------------------- Along with clothes and a haircut, tattoos are the third thing that contribute to CJ's Stats. There are four tattoo parlors spread out around San Andreas. They can be identified by the "picture" icon on the map. One of the tattoo parlors has a totally different set of illustrations then the other four. The tattoo parlors are discussed below along with locations and the different tattoos CJ can choose from and for what part of the body. This will be followed by the Respect and Sex Appeal gained from that hairdo. LEGEND: RES=RESPECT; SAP=SEX APPEAL NOTE: I have split up the tattoo parlors since out of the four, only three have the same kinds of tattoos to offer. +--------------------------------+ | 34.3.1 Redsands Tattoo Parlor |--------------------------------------------- +--------------------------------+ Location: Redsands East, Las Venturas +-----------------+-----+-----+-----------------+------+ | TATTOO NAME | RES | SAP | BODY LOCATION | COST | +-----------------+-----+-----+-----------------+------+ +-----------------+-----+-----+-----------------+------+ | SPIDER | 2 | 2 | UPPER LEFT ARM | $72 | +-----------------+-----+-----+-----------------+------+ | CROSS | 2 | 2 | LOWER LEFT ARM | $84 | +-----------------+-----+-----+-----------------+------+ | CLOWN | 2 | 2 | LOWER LEFT ARM | $36 | +-----------------+-----+-----+-----------------+------+ | WEB | 2 | 2 | UPPER RIGHT ARM | $60 | +-----------------+-----+-----+-----------------+------+ | MARY | 2 | 2 | LOWER RIGHT ARM | $120 | +-----------------+-----+-----+-----------------+------+ | CARD | 3 | 3 | BACK | $240 | +-----------------+-----+-----+-----------------+------+ | CROWN | 1 | 2 | LEFT CHEST | $150 | +-----------------+-----+-----+-----------------+------+ | HOMEBOY | 2 | 2 | LEFT CHEST | $120 | +-----------------+-----+-----+-----------------+------+ | O.G. | 2 | 2 | RIGHT CHEST | $108 | +-----------------+-----+-----+-----------------+------+ | DICE | 2 | 2 | STOMACH | $108 | +-----------------+-----+-----+-----------------+------+ | DICE | 2 | 2 | STOMACH | $60 | +-----------------+-----+-----+-----------------+------+ | MASKS | 3 | 3 | LOWER BACK | $720 | +-----------------+-----+-----+-----------------+------+ | CROSS | 3 | 3 | LOWER BACK | $600 | +-----------------+-----+-----+-----------------+------+ +------------------------------+ | 34.3.2 Other Tattoo Parlors |----------------------------------------------- +------------------------------+ Location: Idlewood, Los Santos; Willowfield, Los Santos; Hemlock Tattoo - Queens, San Fierro +-----------------+-----+-----+-----------------+------+ | TATTOO NAME | RES | SAP | BODY LOCATION | COST | +-----------------+-----+-----+-----------------+------+ +-----------------+-----+-----+-----------------+------+ | NATION | 2 | 2 | UPPER LEFT ARM | $40 | +-----------------+-----+-----+-----------------+------+ | GROVE | 2 | 2 | UPPER LEFT ARM | $45 | +-----------------+-----+-----+-----------------+------+ | GUN | 2 | 2 | LOWER LEFT ARM | $50 | +-----------------+-----+-----+-----------------+------+ | AFRICA | 2 | 2 | UPPER RIGHT ARM | $90 | +-----------------+-----+-----+-----------------+------+ | CROSS | 2 | 2 | LOWER RIGHT ARM | $70 | +-----------------+-----+-----+-----------------+------+ | GROVE STREET | 3 | 3 | BACK | $150 | +-----------------+-----+-----+-----------------+------+ | WESTSIDE | 3 | 3 | BACK | $200 | +-----------------+-----+-----+-----------------+------+ | LOS SANTOS | 3 | 3 | BACK | $150 | +-----------------+-----+-----+-----------------+------+ | GUN | 3 | 3 | BACK | $450 | +-----------------+-----+-----+-----------------+------+ | GUN | 2 | 2 | LEFT CHEST | $50 | +-----------------+-----+-----+-----------------+------+ | BULLET | 2 | 1 | LEFT CHEST | $90 | +-----------------+-----+-----+-----------------+------+ | LOS SANTOS | 2 | 2 | RIGHT CHEST | $80 | +-----------------+-----+-----+-----------------+------+ | LOS SANTOS | 2 | 2 | RIGHT CHEST | $45 | +-----------------+-----+-----+-----------------+------+ | LOS SANTOS | 2 | 2 | RIGHT CHEST | $50 | +-----------------+-----+-----+-----------------+------+ | LOS SANTOS | 2 | 2 | RIGHT CHEST | $100 | +-----------------+-----+-----+-----------------+------+ | LOS SANTOS | 2 | 2 | RIGHT CHEST | $65 | +-----------------+-----+-----+-----------------+------+ | GROVE | 2 | 2 | STOMACH | $70 | +-----------------+-----+-----+-----------------+------+ | GROVE | 2 | 2 | STOMACH | $125 | +-----------------+-----+-----+-----------------+------+ | GROVE | 2 | 2 | STOMACH | $100 | +-----------------+-----+-----+-----------------+------+ | ANGEL | 3 | 3 | LOWER BACK | $450 | +-----------------+-----+-----+-----------------+------+ | DAGGER | 3 | 3 | LOWER BACK | $350 | +-----------------+-----+-----+-----------------+------+ +======================+ | 35. LAW ENFORCEMENT |======================================================= +======================+ The law is all over in San Andreas. If you decide to let loose with a few rockets or gun down a few pedestrians, you will get a wanted level. As you continue to cause hate and discontent, that wanted level will go up. Get it up high enough and you will have the police, FBI, and army after you. These are the levels of interdiction by law enforcement officials from minor to major. NOTE: Entering a territory without completing the missions to get there automatically earns you a Four Star wanted level you cannot get rid of. One Star : If the police are close to CJ, they try to arrest him. In other words, they don't work very hard to catch him. Two Stars : A little more serious. The police will actually pursue CJ when he gets in their sites. Even if he shakes one group, another will take up the chase. Three Stars: Now the helicopters come into the picture. In addition to providing top cover, the guys in the helos actually will shoot at CJ. Four Stars : The police bring in the SWAT team and Enforcers to make their point. The law is extremely relentless now in their pursuit. Five Stars : The FBI has been called into the fray. Driving in their black Ranchers, these guys go for the most direct route...kill CJ. Six Stars : The National Guard has been called into the battle. Look for the Barracks OL's and Rhino's to ruin CJ's day. You can get rid of wanted levels the following ways: - Police bribes will knock down the wanted level one star. Once used, they take about 12 hours to regenerate. - Run into a Paint 'n' Spray. Make note that your wanted level will be flashing when you leave. The level will flash about five seconds before it totally goes away. If you commit any crimes within that time period, the original wanted level is reinstated. - Saving a game seems to eliminate all wanted levels. Guess the police forget about CJ after six hours of quiet time. - One Star wanted levels go away with time. Just stay away from the police and you should be alright. _______________________________________________________________________________ Saint'Hardknox's input: There's a better way to eliminate wanted level stars. Just simply go to one of your properties (i.e. CJ's house and simply go to your wardrobe and change your shirt or pants and the wanted stars will start to blink. When you change back to your original shirt or pants that you were wearing the stars will dissappear. +=======================+ | 36. STATISTIC GAUGES |====================================================== +=======================+ Everything you do in GTA:SA contributes something to either a skill level or to an attribute. A lot of times these gauges are nothing more then a bar that gets lit up as you progress through the game. Unfortunately, a lot of times, you don't know exactly what a Stat is because there is no numerical representation. Below are the Stat numbers and messages to give you a better idea of where the gauge sits numerically. Also note that these Stats increase over a set period of time. For example, a Stat may increase by 50 points for every 300 seconds (about five hours in-game time) it is used. The time is cumulative so you don't have to do a certain thing for that amount of time. It can be broken up but as long as it adds up to the target time, you get the increase. The section will be broken up as such: ____________ / Stat Name / ------------ Brief explanation of stat. Time to Increase Stat: This is the time required to increase said Stat. The number will be in seconds (translates to hours for in- game time) Amount of Stat Increase: How much the stat increases Messages Related to Stat: Messages displayed when your Stat hits certain values _______________________ / 36. 1 Bicycle Skill /_______________________________________________________ ----------------------- Keep pedaling and you will have this skill up in no time. At the beginning, it's a good idea to just use a Bicycle to rapidly get this skill up. Time to Increase Stat : 120 Amount of Stat Increase: 50 Messages Related to Stat: 21, 201, 401, 801: Cycling Skill - Upgraded. You can bunny hop higher and can reverse at higher speeds without falling off. 1000: Cycling Skill - Upgraded. Maximum reached. _______________________ / 36. 2 Boating Skill /_______________________________________________________ ----------------------- Time to see your mettle on the high seas. Get your favorite boat and go out on the open water. Time to Increase Stat : 300 Amount of Stat Increase: 50 Messages Related to Stat: _______________________ / 36. 3 Driving Skill /_______________________________________________________ ----------------------- Just driving a vehicle (other then a Bicycle or Motorcycle) will get this stat up. Time to Increase Stat : 300 Amount of Stat Increase: 20 Messages Related to Stat: _____________ / 36. 4 Fat /_________________________________________________________________ ------------- When CJ eats a lot of fatty foods or doesn't work out, his fat Stat will increase. Some girlfriends find a high fat Stat very appealing. Time to Increase Stat : 150 Amount of Stat Increase: Dependent on what is eaten and length of inactivity Messages Related to Stat: 251: Body Fat - Increased. You are gaining weight. You will not be able to climb high walls, sprint or jump if you get too fat. 401: Body Fat - Increased. You're getting chubby. Go to the gym and work out or do some running. 601: Body Fat - Increased. You're flabby. 801: Body Fat - Increased. You're obese. 951: Body Fat - Increased. You run the risk of a heart attack - lose some weight. NOTE: This Stat will decrease over time due to activity. The decrease is 15. ______________________ / 36. 5 Flying Skill /________________________________________________________ ---------------------- This stat if for flying in a fixed-wing aircraft. Time to Increase Stat : 300 Amount of Stat Increase: 50 Messages Related to Stat: 21: Flying Skill - Upgraded. Keep practising and you will receive a pilots licence. 181: Flying Skill - Upgraded. Pilots licence obtained. You can now access all airports. ________________________ / 36. 6 Gambling Skill /______________________________________________________ ------------------------ When you gamble in any capacity, you can raise this skill. Raising this skill allows you to play at the bigger money tables and also allows you to take out larger loans. Time to Increase Stat : Dependent on game(s) played Amount of Stat Increase: Dependent on game(s) played Messages Related to Stat: 2: Gambling Skill - Gambler level reached. Your maximum wager has increased to $1,000. You can now borrow up to $1,000 from the casino. 11: Gambling Skill - Professional level reached. Your maximum wager has increased to $10,000. You can now borrow up to $10,000 from the casino. 101: Gambling Skill - Hi-roller level reached. Your maximum wager has increased to $100,000. You can now borrow up to $100,000 from the casino. 1000: Gambling Skill - Whale level reached. Your maximum wager has increased to $1,000,000. You can now borrow up to $1,000,000 from the casino. ____________________ / 36. 7 Health Bar /__________________________________________________________ -------------------- As CJ moves through the game, his health bar will increase from the various activities. This does not include the increase from doing the Paramedic Missions. Time to Increase Stat : 600 Amount of Stat Increase: 20 Messages Related to Stat: 21, 201, 401, 601, 801: Health - Upgraded. You can take more damage before dying. 1000: Health - Upgraded. Maximum reached. _______________________ / 36. 8 Lung Capacity /_______________________________________________________ ----------------------- Required for CJ to stay underwater for longer periods of time. Time to Increase Stat : 60 Amount of Stat Increase: 50 Messages Related to Stat: 51, 251, 501, 751: Lung Capacity - Upgraded. You can hold your breath for longer. 1000: Lung Capacity - Upgraded. Maximum reached. __________________________ / 36. 9 Motorcycle Skill /____________________________________________________ -------------------------- Hop onto your favorite Motorcycle and feel the wind through your hair and the bugs in your teeth. Time to Increase Stat : 180 Amount of Stat Increase: 25 Messages Related to Stat: 21, 201, 401, 801: Bike Skill - Upgraded. You have less chance of falling from your motorbike. 1000: Bike Skill - Upgraded. Maximum reached. ________________ / 36.10 Muscle /______________________________________________________________ ---------------- As CJ hits one of the gyms to pump iron, he will increase his muscle mass. Certain muscle masses are required to learn new moves at each of the three gyms. In addition to the moves, you do more damage with melee weapons with more muscle. Time to Increase Stat : Dependent on weight lifted and duration of lifting Amount of Stat Increase: 10 Messages Related to Stat: 101: Body Muscle - Upgraded. You're well-toned. Keep this up and your attacks will inflict more damage. 201: Body Muscle - Upgraded. You're getting buff. 351: Body Muscle - Upgraded. You're getting much stronger. 401: Body Muscle - Upgraded. You're getting buff. 601: Body Muscle - Upgraded. You're perfectly chiseled. 801: Body Muscle - Upgraded. You're ripped. 1000: Body Muscle - Upgraded. Maximum reached. NOTE: This Stat will decrease over time due to inactivity. The decrease is 15. _________________ / 36.11 Respect /_____________________________________________________________ ----------------- This Stat rises and falls depending on what CJ does. Things such as fighting the law, killing gang members, gaining and losing territory, etc. contribute to this stat. Time to Increase Stat : Dependent on activity Amount of Stat Increase: Dependent on activity Messages Related to Stat When it Increases: 2: Respect - Upgraded. As your respect increases you will be able to command more gang members. Gaining respect will also help in many other ways. 11: Respect - Upgraded. You can now run a two man gang! 61: Respect - Upgraded. You can now run a three man gang! 161: Respect - Upgraded. You can now run a four man gang! 331: Respect - Upgraded. You can now run a five man gang! 541: Respect - Upgraded. You can now run a six man gang! 801: Respect - Upgraded. You can now run a seven man gang! Messages Related to Stat When it Decreases: 799: Respect - Lost. You can now only run a six man gang! 539: Respect - Lost. You can now only run a five man gang! 329: Respect - Lost. You can now only run a four man gang! 159: Respect - Lost. You can now only run a three man gang! 59: Respect - Lost. You can now only run a two man gang! 9: Respect - Lost. No-one will follow you now! _________________ / 36.12 Stamina /_____________________________________________________________ ----------------- This Stat can be increased doing a variety of activities. This Stat relates to how long CJ can sprint during running, cycling, and swimming. Time to Increase Stat : 1. With Bicycle (including Stationary Bike) - 300 2. Running - 300 3. Sprinting - 300 4. Swimming - 180 Amount of Stat Increase: 1. With Bicycle (including Stationary Bike) - 50 2. Running - 5 3. Sprinting - 10 4. Swimming - 50 Messages Related to Stat: 21, 101, 201, 301, 401, 501, 601, 701, 801, 901: Stamina - Upgraded. You can now sprint, swim and cycle for longer. 1000: Stamina - Upgraded. Maximum reached. +====================+ | 37. VEHICLE GUIDE |========================================================= +====================+ GTA: SA is a massive game. There are almost 200 types of vehicles to choose from to allow CJ to get from point A to point B. Vehicles can be anything from advanced military helicopters to the lowly bicycle. Each vehicle has certain characteristics that can either be a positive or negative depending on what you are trying to do. Below are the vehicles broken down according to whether they are an automobile, planes, etc. These are further broken down by type (if needed) to help you out. NOTE: The cost may not be necessarily what you pay for the car. In a sense, cost is the wholesale value while CJ will end up paying retail. In addition, the top speed may not necessarily be the ultimate top speed of a vehicle. This information is from the game's vehicle data files. ____________________ / 37.1 Automobiles /__________________________________________________________ -------------------- LEGEND: DOR=DOOR(S); DTR=DRIVETRAIN (F=FRONT WHEEL DRIVE, R=REAR WHEEL DRIVE, 4=FOUR WHEEL DRIVE); FTY=FUEL TYPE (G=GASOLINE, D=DIESEL, E=ELECTRIC); TSP=TOP SPEED(IN MPH); CBM=CAN IT BE MODIFIED. IF Y THEN (L=LOCO LOW CO., W=WHEEL ARCH ANGELS, T=TRANSFENDER) +------------------------+ | 37.1. 1 Street Racers |----------------------------------------------------- +------------------------+ +--------------+-----+--------+-----+-----+-----+-----+----------+ | VEHICLE NAME | DOR | WEIGHT | DTR | FTY | TSP | CBM | COST | +--------------+-----+--------+-----+-----+-----+-----+----------+ +--------------+-----+--------+-----+-----+-----+-----+----------+ | ELEGY | 2 | 3,307 | R | G | 124 | YW | $35,000 | +--------------+-----+--------+-----+-----+-----+-----+----------+ | FLASH | 2 | 3,086 | F | G | 124 | YW | $35,000 | +--------------+-----+--------+-----+-----+-----+-----+----------+ | JESTER | 2 | 3,307 | F | G | 124 | YW | $35,000 | +--------------+-----+--------+-----+-----+-----+-----+----------+ | STRATUM | 4 | 3,968 | R | G | 124 | YW | $35,000 | +--------------+-----+--------+-----+-----+-----+-----+----------+ | SULTAN | 4 | 3,086 | 4 | G | 124 | YW | $35,000 | +--------------+-----+--------+-----+-----+-----+-----+----------+ | URANUS | 2 | 3,086 | R | G | 124 | YW | $35,000 | +--------------+-----+--------+-----+-----+-----+-----+----------+ +--------------------+ | 37.1. 2 Lowriders |--------------------------------------------------------- +--------------------+ +--------------+-----+--------+-----+-----+-----+-----+----------+ | VEHICLE NAME | DOR | WEIGHT | DTR | FTY | TSP | CBM | COST | +--------------+-----+--------+-----+-----+-----+-----+----------+ +--------------+-----+--------+-----+-----+-----+-----+----------+ | BLADE | 2 | 3,307 | R | G | 99 | YL | $19,000 | +--------------+-----+--------+-----+-----+-----+-----+----------+ | BROADWAY | 2 | 3,748 | R | G | 99 | YL | $19,000 | +--------------+-----+--------+-----+-----+-----+-----+----------+ | REMINGTON | 2 | 3,968 | R | G | 99 | YL | $30,000 | +--------------+-----+--------+-----+-----+-----+-----+----------+ | SAVANNA | 4 | 3,307 | R | G | 99 | YL | $19,000 | +--------------+-----+--------+-----+-----+-----+-----+----------+ | SLAMVAN | 2 | 4,299 | R | G | 99 | YL | $19,000 | +--------------+-----+--------+-----+-----+-----+-----+----------+ | TORNADO | 2 | 3,748 | R | G | 99 | YL | $19,000 | +--------------+-----+--------+-----+-----+-----+-----+----------+ | VOODOO | 2 | 3,968 | R | G | 99 | YL | $30,000 | +--------------+-----+--------+-----+-----+-----+-----+----------+ +----------------------+ | 37.1. 3 Muscle Cars |------------------------------------------------------- +----------------------+ +--------------+-----+--------+-----+-----+-----+-----+----------+ | VEHICLE NAME | DOR | WEIGHT | DTR | FTY | TSP | CBM | COST | +--------------+-----+--------+-----+-----+-----+-----+----------+ +--------------+-----+--------+-----+-----+-----+-----+----------+ | BUFFALO | 2 | 3,307 | R | G | 124 | YT | $35,000 | +--------------+-----+--------+-----+-----+-----+-----+----------+ | CLOVER | 2 | 3,527 | R | G | 99 | YT | $19,000 | +--------------+-----+--------+-----+-----+-----+-----+----------+ | PHOENIX | 2 | 3,307 | R | G | 124 | YT | $35,000 | +--------------+-----+--------+-----+-----+-----+-----+----------+ | SABRE | 2 | 3,748 | R | G | 99 | YT | $19,000 | +--------------+-----+--------+-----+-----+-----+-----+----------+ +--------------------------------+ | 37.1. 4 High Performance Cars |--------------------------------------------- +--------------------------------+ +---------------+-----+--------+-----+-----+-----+-----+----------+ | VEHICLE NAME | DOR | WEIGHT | DTR | FTY | TSP | CBM | COST | +---------------+-----+--------+-----+-----+-----+-----+----------+ +---------------+-----+--------+-----+-----+-----+-----+----------+ | BANSHEE | 2 | 3,086 | R | G | 124 | YT | $45,000 | +---------------+-----+--------+-----+-----+-----+-----+----------+ | BULLET | 2 | 2,646 | R | G | 143 | YT | $105,000 | +---------------+-----+--------+-----+-----+-----+-----+----------+ | CHEETAH | 2 | 2,646 | R | G | 143 | YT | $105,000 | +---------------+-----+--------+-----+-----+-----+-----+----------+ | COMET | 2 | 3,086 | R | G | 124 | YT | $35,000 | +---------------+-----+--------+-----+-----+-----+-----+----------+ | HOTKNIFE | 2 | 3,086 | R | G | 124 | N | $35,000 | +---------------+-----+--------+-----+-----+-----+-----+----------+ | HOTRING RACER | 2 | 3,527 | R | G | 137 | N | $45,000 | +---------------+-----+--------+-----+-----+-----+-----+----------+ | INFERNUS | 2 | 3,086 | 4 | G | 149 | YT | $95,000 | +---------------+-----+--------+-----+-----+-----+-----+----------+ | SUPER GT | 2 | 3,086 | R | G | 143 | YT | $105,000 | +---------------+-----+--------+-----+-----+-----+-----+----------+ | TURISMO | 2 | 3,086 | 4 | G | 149 | YT | $95,000 | +---------------+-----+--------+-----+-----+-----+-----+----------+ | WINDSOR | 2 | 3,307 | R | G | 112 | YT | $35,000 | +---------------+-----+--------+-----+-----+-----+-----+----------+ | ZR 350 | 2 | 3,086 | R | G | 124 | YT | $45,000 | +---------------+-----+--------+-----+-----+-----+-----+----------+ +---------------------------------------------+ | 37.1. 5 Law Enforcement, Medical, and Fire |-------------------------------- +---------------------------------------------+ +---------------+-----+--------+-----+-----+-----+-----+----------+ | VEHICLE NAME | DOR | WEIGHT | DTR | FTY | TSP | CBM | COST | +---------------+-----+--------+-----+-----+-----+-----+----------+ +---------------+-----+--------+-----+-----+-----+-----+----------+ | AMBULANCE | 4 | 5,732 | 4 | D | 96 | N | $10,000 | +---------------+-----+--------+-----+-----+-----+-----+----------+ | BARRACKS OL | 2 | 23,148 | 4 | D | 112 | N | $10,000 | +---------------+-----+--------+-----+-----+-----+-----+----------+ | ENFORCER | 2 | 8,818 | R | D | 106 | N | $40,000 | +---------------+-----+--------+-----+-----+-----+-----+----------+ | FBI RANCHER | 4 | 7,716 | 4 | G | 106 | N | $40,000 | +---------------+-----+--------+-----+-----+-----+-----+----------+ | FBI TRUCK | 2 | 8,818 | 4 | D | 106 | N | $40,000 | +---------------+-----+--------+-----+-----+-----+-----+----------+ | FIRETRUCK | 2 | 14,330 | R | D | 106 | N | $15,000 | +---------------+-----+--------+-----+-----+-----+-----+----------+ | POLICE RANGER | 2 | 5,512 | 4 | D | 99 | N | $25,000 | +---------------+-----+--------+-----+-----+-----+-----+----------+ | POLICE CAR | 4 | 3,527 | R | G | 124 | N | $25,000 | +---------------+-----+--------+-----+-----+-----+-----+----------+ | RHINO | 1 | 55,115 | 4 | D | 50 | N | $110,000 | +---------------+-----+--------+-----+-----+-----+-----+----------+ | SWAT VAN | 2 | 11,023 | 4 | D | 68 | N | $40,000 | +---------------+-----+--------+-----+-----+-----+-----+----------+ +----------------------------+ | 37.1. 6 Commercial Trucks |------------------------------------------------- +----------------------------+ +--------------+-----+--------+-----+-----+-----+-----+----------+ | VEHICLE NAME | DOR | WEIGHT | DTR | FTY | TSP | CBM | COST | +--------------+-----+--------+-----+-----+-----+-----+----------+ +--------------+-----+--------+-----+-----+-----+-----+----------+ | BENSON | 2 | 7,716 | R | D | 87 | N | $22,000 | +--------------+-----+--------+-----+-----+-----+-----+----------+ | BOXVILLE | 2 | 12,125 | R | D | 87 | N | $22,000 | +--------------+-----+--------+-----+-----+-----+-----+----------+ | CEMENT TRUCK | 2 | 12,125 | R | D | 68 | N | $5,000 | +--------------+-----+--------+-----+-----+-----+-----+----------+ | HARVESTER | 2 | 18,739 | 4 | D | 87 | N | $10,000 | +--------------+-----+--------+-----+-----+-----+-----+----------+ | DFT 30 | 2 | 12,125 | R | D | 68 | N | $5,000 | +--------------+-----+--------+-----+-----+-----+-----+----------+ | DOZER | 2 | 22,046 | 4 | D | 62 | N | $5,000 | +--------------+-----+--------+-----+-----+-----+-----+----------+ | DUMPER | 2 | 44,092 | R | D | 68 | N | $5,000 | +--------------+-----+--------+-----+-----+-----+-----+----------+ | DUNE | 2 | 22,046 | 4 | G | 68 | N | $40,000 | +--------------+-----+--------+-----+-----+-----+-----+----------+ | FLATBED | 2 | 18,739 | R | D | 87 | N | $10,000 | +--------------+-----+--------+-----+-----+-----+-----+----------+ | HOTDOG VAN | 2 | 12,125 | R | D | 87 | N | $22,000 | +--------------+-----+--------+-----+-----+-----+-----+----------+ | LINERUNNER | 2 | 8,377 | R | D | 75 | N | $35,000 | +--------------+-----+--------+-----+-----+-----+-----+----------+ | MOWER | 0 | 1,764 | R | G | 37 | N | $15,000 | +--------------+-----+--------+-----+-----+-----+-----+----------+ | MR. WHOOPIE | 2 | 3,748 | R | D | 90 | N | $29,000 | +--------------+-----+--------+-----+-----+-----+-----+----------+ | MULE | 2 | 7,716 | R | D | 87 | N | $22,000 | +--------------+-----+--------+-----+-----+-----+-----+----------+ | PACKER | 2 | 17,637 | R | D | 93 | N | $20,000 | +--------------+-----+--------+-----+-----+-----+-----+----------+ | TANKER | 2 | 8,377 | R | D | 75 | N | $35,000 | +--------------+-----+--------+-----+-----+-----+-----+----------+ | ROAD TRAIN | 2 | 11,023 | R | D | 75 | N | $35,000 | +--------------+-----+--------+-----+-----+-----+-----+----------+ | SECURICAR | 2 | 15,432 | R | D | 106 | N | $40,000 | +--------------+-----+--------+-----+-----+-----+-----+----------+ | SWEEPER | 0 | 1,764 | R | G | 37 | N | $15,000 | +--------------+-----+--------+-----+-----+-----+-----+----------+ | TOW TRUCK | 2 | 7,716 | R | D | 99 | N | $20,000 | +--------------+-----+--------+-----+-----+-----+-----+----------+ | TRACTOR | 0 | 4,409 | R | D | 43 | N | $9,000 | +--------------+-----+--------+-----+-----+-----+-----+----------+ | TRASHMASTER | 2 | 12,125 | R | D | 68 | N | $5,000 | +--------------+-----+--------+-----+-----+-----+-----+----------+ | YANKEE | 2 | 9,921 | R | D | 99 | N | $22,000 | +--------------+-----+--------+-----+-----+-----+-----+----------+ +---------------------------------------+ | 37.1. 7 Commercial Cars and Vehicles |-------------------------------------- +---------------------------------------+ +---------------+-----+--------+-----+-----+-----+-----+----------+ | VEHICLE NAME | DOR | WEIGHT | DTR | FTY | TSP | CBM | COST | +---------------+-----+--------+-----+-----+-----+-----+----------+ +---------------+-----+--------+-----+-----+-----+-----+----------+ | BAGGAGE | 0 | 2,205 | R | E | 99 | N | $9,000 | +---------------+-----+--------+-----+-----+-----+-----+----------+ | BUS | 1 | 12,125 | R | D | 81 | N | $15,000 | +---------------+-----+--------+-----+-----+-----+-----+----------+ | CABBIE | 4 | 3,858 | R | G | 99 | YT | $10,000 | +---------------+-----+--------+-----+-----+-----+-----+----------+ | COACH | 1 | 20,944 | R | D | 99 | N | $20,000 | +---------------+-----+--------+-----+-----+-----+-----+----------+ | FORKLIFT | 0 | 2,205 | F | E | 37 | N | $9,000 | +---------------+-----+--------+-----+-----+-----+-----+----------+ | NEWSVAN | 2 | 4,189 | R | D | 99 | N | $20,000 | +---------------+-----+--------+-----+-----+-----+-----+----------+ | ROMERO | 4 | 5,512 | R | G | 93 | YT | $10,000 | +---------------+-----+--------+-----+-----+-----+-----+----------+ | STAIRS | 0 | 2,205 | R | E | 99 | N | $9,000 | +---------------+-----+--------+-----+-----+-----+-----+----------+ | STRETCH | 4 | 4,850 | R | G | 112 | YT | $40,000 | +---------------+-----+--------+-----+-----+-----+-----+----------+ | TAXI | 4 | 3,197 | F | G | 112 | YT | $20,000 | +---------------+-----+--------+-----+-----+-----+-----+----------+ | TOPFUN | 2 | 4,189 | R | D | 99 | N | $20,000 | +---------------+-----+--------+-----+-----+-----+-----+----------+ | TUG | 2 | 1,764 | R | G | 106 | N | $15,000 | +---------------+-----+--------+-----+-----+-----+-----+----------+ | UTILITY VAN | 2 | 5,732 | R | D | 99 | N | $20,000 | +---------------+-----+--------+-----+-----+-----+-----+----------+ +-----------------------+ | 37.1. 8 Compact Cars |------------------------------------------------------ +-----------------------+ +----------------+-----+--------+-----+-----+-----+-----+----------+ | VEHICLE NAME | DOR | WEIGHT | DTR | FTY | TSP | CBM | COST | +----------------+-----+--------+-----+-----+-----+-----+----------+ +----------------+-----+--------+-----+-----+-----+-----+----------+ | ALPHA | 2 | 3,307 | R | G | 124 | YT | $35,000 | +----------------+-----+--------+-----+-----+-----+-----+----------+ | BLISTA COMPACT | 2 | 2,205 | F | G | 124 | YT | $35,000 | +----------------+-----+--------+-----+-----+-----+-----+----------+ | BRAVURA | 2 | 2,866 | F | G | 99 | YT | $9,000 | +----------------+-----+--------+-----+-----+-----+-----+----------+ | CADRONA | 2 | 2,646 | R | G | 99 | YT | $9,000 | +----------------+-----+--------+-----+-----+-----+-----+----------+ | CLUB | 2 | 3,086 | F | G | 124 | YT | $35,000 | +----------------+-----+--------+-----+-----+-----+-----+----------+ | EUROS | 2 | 3,086 | 4 | G | 124 | YT | $35,000 | +----------------+-----+--------+-----+-----+-----+-----+----------+ | FELTZER | 2 | 3,527 | R | G | 124 | YT | $35,000 | +----------------+-----+--------+-----+-----+-----+-----+----------+ | FORTUNE | 2 | 3,748 | R | G | 99 | YT | $19,000 | +----------------+-----+--------+-----+-----+-----+-----+----------+ | HUSTLER | 2 | 3,748 | R | G | 99 | YT | $20,000 | +----------------+-----+--------+-----+-----+-----+-----+----------+ | MANANA | 2 | 2,205 | F | G | 99 | YT | $9,000 | +----------------+-----+--------+-----+-----+-----+-----+----------+ | PICADOR | 2 | 3,527 | R | D | 102 | YT | $26,000 | +----------------+-----+--------+-----+-----+-----+-----+----------+ | PREVION | 2 | 3,086 | F | D | 99 | YT | $9,000 | +----------------+-----+--------+-----+-----+-----+-----+----------+ | STALLION | 2 | 3,527 | R | G | 99 | YT | $19,000 | +----------------+-----+--------+-----+-----+-----+-----+----------+ | TAMPA | 2 | 3,748 | R | G | 99 | YT | $19,000 | +----------------+-----+--------+-----+-----+-----+-----+----------+ +------------------------------------+ | 37.1. 9 Mid and Full-Sized Sedans |----------------------------------------- +------------------------------------+ +----------------+-----+--------+-----+-----+-----+-----+----------+ | VEHICLE NAME | DOR | WEIGHT | DTR | FTY | TSP | CBM | COST | +----------------+-----+--------+-----+-----+-----+-----+----------+ +----------------+-----+--------+-----+-----+-----+-----+----------+ | ADMIRAL | 4 | 3,638 | F | G | 102 | YT | $35,000 | +----------------+-----+--------+-----+-----+-----+-----+----------+ | BUCCANEER | 2 | 3,748 | R | G | 99 | YT | $19,000 | +----------------+-----+--------+-----+-----+-----+-----+----------+ | ELEGANT | 4 | 4,850 | R | G | 102 | YT | $35,000 | +----------------+-----+--------+-----+-----+-----+-----+----------+ | EMPEROR | 4 | 3,968 | R | G | 102 | YT | $35,000 | +----------------+-----+--------+-----+-----+-----+-----+----------+ | ESPERANTO | 2 | 3,968 | R | G | 99 | YT | $19,000 | +----------------+-----+--------+-----+-----+-----+-----+----------+ | GLENDALE | 2 | 3,527 | R | G | 99 | YT | $20,000 | +----------------+-----+--------+-----+-----+-----+-----+----------+ | GREENWOOD | 4 | 3,527 | R | G | 99 | YT | $19,000 | +----------------+-----+--------+-----+-----+-----+-----+----------+ | HERMES | 2 | 4,299 | F | G | 99 | YT | $19,000 | +----------------+-----+--------+-----+-----+-----+-----+----------+ | INTRUDER | 4 | 3,968 | R | G | 99 | YT | $19,000 | +----------------+-----+--------+-----+-----+-----+-----+----------+ | MAJESTIC | 2 | 3,086 | R | G | 102 | YT | $35,000 | +----------------+-----+--------+-----+-----+-----+-----+----------+ | MERIT | 4 | 3,968 | R | G | 102 | YT | $35,000 | +----------------+-----+--------+-----+-----+-----+-----+----------+ | NEBULA | 4 | 3,086 | F | G | 102 | YT | $35,000 | +----------------+-----+--------+-----+-----+-----+-----+----------+ | OCEANIC | 2 | 4,189 | R | G | 99 | YT | $20,000 | +----------------+-----+--------+-----+-----+-----+-----+----------+ | PREMIER | 4 | 3,527 | R | G | 124 | YT | $25,000 | +----------------+-----+--------+-----+-----+-----+-----+----------+ | PRIMO | 4 | 3,527 | R | G | 99 | YT | $19,000 | +----------------+-----+--------+-----+-----+-----+-----+----------+ | SENTINEL | 4 | 3,527 | R | G | 102 | YT | $35,000 | +----------------+-----+--------+-----+-----+-----+-----+----------+ | STAFFORD | 4 | 4,850 | R | G | 102 | YT | $35,000 | +----------------+-----+--------+-----+-----+-----+-----+----------+ | SUNRISE | 4 | 3,527 | F | G | 99 | YT | $19,000 | +----------------+-----+--------+-----+-----+-----+-----+----------+ | TAHOMA | 4 | 3,968 | R | G | 99 | YT | $35,000 | +----------------+-----+--------+-----+-----+-----+-----+----------+ | VINCENT | 4 | 3,968 | F | G | 99 | YT | $19,000 | +----------------+-----+--------+-----+-----+-----+-----+----------+ | VIRGO | 2 | 3,748 | R | G | 99 | YT | $9,000 | +----------------+-----+--------+-----+-----+-----+-----+----------+ | WASHINGTON | 4 | 4,079 | R | G | 112 | YT | $18,000 | +----------------+-----+--------+-----+-----+-----+-----+----------+ | WILLARD | 4 | 3,968 | R | G | 99 | YT | $19,000 | +----------------+-----+--------+-----+-----+-----+-----+----------+ +--------------------------------------------------------+ | 37.1.10 Vans, SUVs, Station Wagons, and Pickup Trucks |--------------------- +--------------------------------------------------------+ +----------------+-----+--------+-----+-----+-----+-----+----------+ | VEHICLE NAME | DOR | WEIGHT | DTR | FTY | TSP | CBM | COST | +----------------+-----+--------+-----+-----+-----+-----+----------+ +----------------+-----+--------+-----+-----+-----+-----+----------+ | BOBCAT | 2 | 3,748 | 4 | D | 102 | YT | $26,000 | +----------------+-----+--------+-----+-----+-----+-----+----------+ | BURRITO | 2 | 4,189 | R | G | 93 | N | $26,000 | +----------------+-----+--------+-----+-----+-----+-----+----------+ | HUNTLEY | 4 | 5,512 | 4 | G | 99 | YT | $40,000 | +----------------+-----+--------+-----+-----+-----+-----+----------+ | LANDSTALKER | 4 | 3,748 | 4 | D | 99 | YT | $25,000 | +----------------+-----+--------+-----+-----+-----+-----+----------+ | MESA | 0 | 2,866 | 4 | D | 99 | YT | $25,000 | +----------------+-----+--------+-----+-----+-----+-----+----------+ | MONSTER TRUCK | 2 | 11,023 | 4 | G | 68 | N | $40,000 | +----------------+-----+--------+-----+-----+-----+-----+----------+ | MOONBEAM | 2 | 4,409 | R | D | 93 | YT | $16,000 | +----------------+-----+--------+-----+-----+-----+-----+----------+ | PATRIOT | 4 | 5,512 | 4 | G | 106 | N | $40,000 | +----------------+-----+--------+-----+-----+-----+-----+----------+ | PERENNIAL | 4 | 2,646 | F | G | 93 | YT | $10,000 | +----------------+-----+--------+-----+-----+-----+-----+----------+ | PONY | 2 | 5,732 | R | D | 99 | N | $20,000 | +----------------+-----+--------+-----+-----+-----+-----+----------+ | RANCHER | 2 | 5,512 | 4 | G | 106 | YT | $40,000 | +----------------+-----+--------+-----+-----+-----+-----+----------+ | RANGER | 4 | 3,748 | 4 | D | 99 | N | $25,000 | +----------------+-----+--------+-----+-----+-----+-----+----------+ | REGINA | 4 | 3,307 | F | G | 102 | YT | $18,000 | +----------------+-----+--------+-----+-----+-----+-----+----------+ | RUMPO | 2 | 4,409 | F | G | 99 | N | $26,000 | +----------------+-----+--------+-----+-----+-----+-----+----------+ | SADLER | 2 | 3,748 | 4 | D | 102 | N | $26,000 | +----------------+-----+--------+-----+-----+-----+-----+----------+ | SOLAIR | 4 | 4,409 | R | G | 102 | YT | $18,000 | +----------------+-----+--------+-----+-----+-----+-----+----------+ | WALTON | 2 | 4,079 | 4 | D | 93 | YT | $26,000 | +----------------+-----+--------+-----+-----+-----+-----+----------+ | YOSEMITE | 2 | 6,614 | R | G | 106 | N | $40,000 | +----------------+-----+--------+-----+-----+-----+-----+----------+ +--------------------------------+ | 37.1.11 Recreational Vehicles |--------------------------------------------- +--------------------------------+ +------------------+-----+--------+-----+-----+-----+-----+----------+ | VEHICLE NAME | DOR | WEIGHT | DTR | FTY | TSP | CBM | COST | +------------------+-----+--------+-----+-----+-----+-----+----------+ +------------------+-----+--------+-----+-----+-----+-----+----------+ | BANDITO | 0 | 2,205 | R | G | 106 | N | $15,000 | +------------------+-----+--------+-----+-----+-----+-----+----------+ | BF INJECTION | 0 | 2,646 | R | G | 106 | N | $15,000 | +------------------+-----+--------+-----+-----+-----+-----+----------+ | BLOODRING BANGER | 0 | 3,527 | R | G | 99 | N | $500 | +------------------+-----+--------+-----+-----+-----+-----+----------+ | CAMPER | 2 | 4,189 | R | G | 75 | N | $26,000 | +------------------+-----+--------+-----+-----+-----+-----+----------+ | GOLF CART | 0 | 2,205 | 4 | E | 99 | N | $9,000 | +------------------+-----+--------+-----+-----+-----+-----+----------+ | JOURNEY | 2 | 7,716 | R | D | 87 | N | $22,000 | +------------------+-----+--------+-----+-----+-----+-----+----------+ | KART | 0 | 661 | R | G | 56 | N | $15,000 | +------------------+-----+--------+-----+-----+-----+-----+----------+ | SANDKING | 2 | 4,409 | 4 | G | 106 | N | $40,000 | +------------------+-----+--------+-----+-----+-----+-----+----------+ +-----------------+ | 37.1.12 Trains |------------------------------------------------------------ +-----------------+ +---------------+-----+--------+-----+-----+-----+-----+----------+ | VEHICLE NAME | DOR | WEIGHT | DTR | FTY | TSP | CBM | COST | +---------------+-----+--------+-----+-----+-----+-----+----------+ +---------------+-----+--------+-----+-----+-----+-----+----------+ | BROWN STREAK | 2 | 12,125 | R | D | 68 | N | $5,000 | +---------------+-----+--------+-----+-----+-----+-----+----------+ | FREIGHT TRAIN | 2 | 12,125 | R | D | 68 | N | $5,000 | +---------------+-----+--------+-----+-----+-----+-----+----------+ _________________________________ / 37.2 Bicycles and Motorcycles /_____________________________________________ --------------------------------- LEGEND: DTR=DRIVETRAIN (F=FRONT WHEEL DRIVE, R=REAR WHEEL DRIVE, 4=FOUR WHEEL DRIVE); FTY=FUEL TYPE (G=GASOLINE, D=DIESEL, E=ELECTRIC); TSP=TOP SPEED(IN MPH); CBM=CAN IT BE MODIFIED. IF Y THEN (L=LOCO LOW CO., W=WHEEL ARCH ANGELS, T=TRANSFENDER) +------------------+ | 37.2.1 Bicycles |----------------------------------------------------------- +------------------+ +---------------+--------+-----+-----+-----+-----+----------+ | VEHICLE NAME | WEIGHT | DTR | FTY | TSP | CBM | COST | +---------------+--------+-----+-----+-----+-----+----------+ +---------------+--------+-----+-----+-----+-----+----------+ | BICYCLE | 220 | N/A | N/A | 75 | N | $10,000 | +---------------+--------+-----+-----+-----+-----+----------+ | BMX | 220 | N/A | N/A | 75 | N | $10,000 | +---------------+--------+-----+-----+-----+-----+----------+ | MOUNTAIN BIKE | 220 | N/A | N/A | 87 | N | $10,000 | +---------------+--------+-----+-----+-----+-----+----------+ +---------------------+ | 37.2.2 Motorcycles |-------------------------------------------------------- +---------------------+ +---------------+--------+-----+-----+-----+-----+----------+ | VEHICLE NAME | WEIGHT | DTR | FTY | TSP | CBM | COST | +---------------+--------+-----+-----+-----+-----+----------+ +---------------+--------+-----+-----+-----+-----+----------+ | BF 400 | 1,102 | 5 | G | 118 | N | $10,000 | +---------------+--------+-----+-----+-----+-----+----------+ | FCR 900 | 1,102 | 5 | G | 118 | N | $10,000 | +---------------+--------+-----+-----+-----+-----+----------+ | FREEWAY | 1,764 | 4 | G | 118 | N | $10,000 | +---------------+--------+-----+-----+-----+-----+----------+ | MOPED | 772 | 3 | G | 118 | N | $10,000 | +---------------+--------+-----+-----+-----+-----+----------+ | NRG 500 | 882 | 5 | G | 118 | N | $10,000 | +---------------+--------+-----+-----+-----+-----+----------+ | PCJ 600 | 1,102 | 5 | G | 118 | N | $10,000 | +---------------+--------+-----+-----+-----+-----+----------+ | QUAD BIKE | 882 | 4 | G | 99 | N | $9,000 | +---------------+--------+-----+-----+-----+-----+----------+ | SANCHEZ | 1,102 | 5 | G | 118 | N | $10,000 | +---------------+--------+-----+-----+-----+-----+----------+ | WAYFARER | 1,764 | 4 | G | 118 | N | $10,000 | +---------------+--------+-----+-----+-----+-----+----------+ _______________________________ / 37.3 Helicopters and Planes /_______________________________________________ ------------------------------- LEGEND: TSP=TOP SPEED(IN MPH) +---------------------+ | 37.3.1 Helicopters |-------------------------------------------------------- +---------------------+ +---------------------+---------+-----+---------+ | VEHICLE NAME | WEIGHT | TSP | COST | +---------------------+---------+-----+---------+ +---------------------+---------+-----+---------+ | COASTGUARD MAVERICK | 7,716 | 124 | $50,000 | +---------------------+---------+-----+---------+ | HUNTER | 22,046 | 124 | $99,000 | +---------------------+---------+-----+---------+ | LEVIATHAN | 33,069 | 124 | $25,000 | +---------------------+---------+-----+---------+ | MAVERICK | 11,023 | 124 | $45,000 | +---------------------+---------+-----+---------+ | POLICE MAVERICK | 9,921 | 124 | $52,000 | +---------------------+---------+-----+---------+ | RAINDANCE | 22,046 | 124 | $99,000 | +---------------------+---------+-----+---------+ | SEASPARROW | 6,614 | 124 | $28,000 | +---------------------+---------+-----+---------+ | SPARROW | 5,512 | 124 | $25,000 | +---------------------+---------+-----+---------+ +----------------+ | 37.3.2 Planes |------------------------------------------------------------- +----------------+ +--------------+---------+-----+---------+ | VEHICLE NAME | WEIGHT | TSP | COST | +--------------+---------+-----+---------+ +--------------+---------+-----+---------+ | ANDROMEDA | 88,184 | 124 | $45,000 | +--------------+---------+-----+---------+ | AT 400 | 132,276 | 124 | $45,000 | +--------------+---------+-----+---------+ | CARGOBOB | 44,092 | 124 | $25,000 | +--------------+---------+-----+---------+ | BEAGLE | 22,046 | 124 | $45,000 | +--------------+---------+-----+---------+ | CROP DUSTER | 11,023 | 124 | $45,000 | +--------------+---------+-----+---------+ | DODO | 11,023 | 124 | $45,000 | +--------------+---------+-----+---------+ | HYDRA | 19,841 | 124 | $45,000 | +--------------+---------+-----+---------+ | NEVADA | 55,115 | 124 | $45,000 | +--------------+---------+-----+---------+ | RUSTLER | 11,023 | 124 | $45,000 | +--------------+---------+-----+---------+ | SHAMAL | 33,069 | 124 | $45,000 | +--------------+---------+-----+---------+ | SKIMMER | 11,023 | 124 | $10,000 | +--------------+---------+-----+---------+ ______________ / 37.4 Boats /________________________________________________________________ -------------- LEGEND: TSP=TOP SPEED(IN MPH) +--------------+---------+-----+---------+ | VEHICLE NAME | WEIGHT | TSP | COST | +--------------+---------+-----+---------+ +--------------+---------+-----+---------+ | COAST GUARD | 2,646 | 118 | $10,000 | +--------------+---------+-----+---------+ | DINGHY | 1,764 | 118 | $5,000 | +--------------+---------+-----+---------+ | JETMAX | 6,614 | 118 | $70,000 | +--------------+---------+-----+---------+ | LAUNCH | 4,850 | 118 | $30,000 | +--------------+---------+-----+---------+ | MARQUIS | 11,023 | 118 | $99,000 | +--------------+---------+-----+---------+ | PREDATOR | 4,850 | 118 | $40,000 | +--------------+---------+-----+---------+ | REEFER | 11,023 | 118 | $25,000 | +--------------+---------+-----+---------+ | SPEEDER | 4,850 | 118 | $30,000 | +--------------+---------+-----+---------+ | SQUALLO | 4,850 | 118 | $60,000 | +--------------+---------+-----+---------+ | TROPIC | 4,850 | 118 | $73,000 | +--------------+---------+-----+---------+ | VORTEX | 4,189 | 93 | $26,000 | +--------------+---------+-----+---------+ _____________________________________ / 37.5 Remote Control (RC) Vehicles /_________________________________________ ------------------------------------- LEGEND: DTR=DRIVETRAIN (F=FRONT WHEEL DRIVE, R=REAR WHEEL DRIVE, 4=FOUR WHEEL DRIVE); FTY=FUEL TYPE (G=GASOLINE, D=DIESEL, E=ELECTRIC); TSP=TOP SPEED(IN MPH) +--------------+--------+-----+-----+-----+------+ | VEHICLE NAME | WEIGHT | DTR | FTY | TSP | COST | +--------------+--------+-----+-----+-----+------+ +--------------+--------+-----+-----+-----+------+ | RC BANDIT | 220 | 4 | E | 47 | $500 | +--------------+--------+-----+-----+-----+------+ | RC BARON | 220 | F | G | 47 | $300 | +--------------+--------+-----+-----+-----+------+ | RC GOBLIN | 220 | 4 | G | 47 | $800 | +--------------+--------+-----+-----+-----+------+ | RC RAIDER | 220 | 4 | G | 47 | $500 | +--------------+--------+-----+-----+-----+------+ | RC TIGER | 220 | 4 | E | 47 | $500 | +--------------+--------+-----+-----+-----+------+ +========================+ | 38. WEAPONS AND ITEMS |===================================================== +========================+ In his travels across San Andreas, CJ will meet a lot of unsavory characters. This is in addition to what he has to do to complete missions. Without the right weapon (or any weapon at all), CJ's chances of survival are pretty low. As you progress through the game, you will encounter (and be able to obtain) better weapons. The best source for your weapons needs is Ammu-Nation. If you don't have the cash, you can also find weapons spread out around San Andreas or obtain them from individuals who don't know how to properly use them. CJ has twelve different slots to hold items and weapons. All traditional non- weapon items can be used as a weapon such as flowers and a parachute. Below is information regarding each slot. You can only use one weapon from the group in each slot so plan accordingly. Each slot is set up like this: ______________ / Slot Number / ------------- Slot Characteristic: Melee, Handguns, Rifles, etc. +-------------+ | Weapon Name | +-------------+ Cost : This is if you able to purchase said weapon. NOTE: Not all weapons are available when you begin the game. They become available, though, as you progress through the game. Ammo Type : Whether it is a projectile, rocket, etc. Clip Size : How many rounds are in a clip. For the below weapons, when you reach Hitman status, you can have more rounds in your clip. This will be denoted by Non-Hitman/Hitman for the numbers. For single use or shot items, the number will be one. Damage : Damage per round of ammunition. NOTE: Most people in San Andreas seem to have a hit value anywhere from 70-100 points. In addition, headshots are always fatal. Wield Weapon in Each Hand: Yes or No The following items only relate to the following weapons: Pistol, Silenced Pistol, Desert Eagle, Shotgun, Sawnoff Shotgun, Combat Shotgun, Tec-9 & Micro- MP5 (Machine Pistols), MP5 (SMG), AK-47, and M4. Stat # to Reach Gangster: How many points CJ needs to become a Gangster. Stat # to Reach Hitman : How many points CJ needs to become a Hitman. Stat Gauge Increases : This represents how much the Stat Gauge goes up per shot. For example, the Pistol Stat Gauge increments by 0.8 points per shot. You basically have to fire almost 1300 accurate shots to become a Hitman. Bonus Stat Increases : This represents how many accurate shots you must make to increment the Stat Gauge. For example, the Pistol requires 50 accurate shots to raise the gauge 0.8 points. Messages For Stat Increases: To keep track of your rising skill in the above weapons. When the gauge hits certain values, a message is displayed. NOTE: As your skill rises, your accuracy and range become more enhanced. Also, when you reach Hitman, you will automatically perform headshots with most of the above weapons. You can also "Pistol Whip" somebody with the Handguns, Shotguns, Machine Pistols, Assault Rifles, and Rifles for ten points of damage. ________________________ / 38. 1 Slot 1: Hand /______________________________________________________ ------------------------ There are only two possibilities: Your knuckles or brass knuckles. Damage is also dependent on your muscle Stat so only a base damage range is given due to the fact that CJ learns new fighting moves throughout the game. +-----------------------+ | 38.1.1 Bare Knuckles |------------------------------------------------------ +-----------------------+ Cost : N/A Ammo Type : Fist Clip Size : N/A Damage : 1. Without Training - 5 to 25 points 2. Training at Los Santos Gym - 5 to 25 points 3. Training at San Fierro Gym - 5 to 25 points 4. Training at Las Venturas Gym - 5 to 25 points Wield Weapon in Each Hand: N/A What CJ starts the game with. It also applies when he gets busted or wasted (unless he has the girlfriends that prevent this) and loses his brass knuckles. +------------------------+ | 38.1.2 Brass Knuckles |----------------------------------------------------- +------------------------+ Cost : N/A Ammo Type : Fist Clip Size : N/A Damage : 1. Without Training - 5 to 25 points 2. Training at Los Santos Gym - 5 to 25 points 3. Training at San Fierro Gym - 5 to 25 points 4. Training at Las Venturas Gym - 5 to 200 points The above plus four points of damage for the Brass Knuckles Wield Weapon in Each Hand: N/A _________________________________ / 38. 2 Slot 2: Melee Weapons /_____________________________________________ --------------------------------- This is basically any object you pick up. They can be found all over San Andreas and they also can be collected from people trying to use them on you. Since strength plays a factor, damage is given as a range. +----------------------+ | 38.2.1 Baseball Bat |------------------------------------------------------- +----------------------+ Cost : N/A Ammo Type : Melee Clip Size : N/A Damage : 10 to 25 points Wield Weapon in Each Hand: No +------------------+ | 38.2.2 Chainsaw |----------------------------------------------------------- +------------------+ Cost : N/A Ammo Type : Melee Clip Size : N/A Damage : 25 to 100 points Wield Weapon in Each Hand: No +-------------------+ | 38.2.3 Golf Club |---------------------------------------------------------- +-------------------+ Cost : N/A Ammo Type : Melee Clip Size : N/A Damage : 10 to 25 points Wield Weapon in Each Hand: No +----------------+ | 38.2.4 Katana |------------------------------------------------------------- +----------------+ Cost : N/A Ammo Type : Melee Clip Size : N/A Damage : 10 to 25 points Wield Weapon in Each Hand: No +---------------+ | 38.2.5 Knife |-------------------------------------------------------------- +---------------+ Cost : N/A Ammo Type : Melee Clip Size : N/A Damage : 10 to 25 points Wield Weapon in Each Hand: No +--------------------+ | 38.2.6 Nightstick |--------------------------------------------------------- +--------------------+ Cost : N/A Ammo Type : Melee Clip Size : N/A Damage : 10 to 25 points Wield Weapon in Each Hand: No +--------------------+ | 38.2.7 Pool Stick |--------------------------------------------------------- +--------------------+ Cost : N/A Ammo Type : Melee Clip Size : N/A Damage : 10 to 25 points Wield Weapon in Each Hand: No +----------------+ | 38.2.8 Shovel |------------------------------------------------------------- +----------------+ Cost : N/A Ammo Type : Melee Clip Size : N/A Damage : 10 to 25 points Wield Weapon in Each Hand: No ____________________________ / 38. 3 Slot 3: Handguns /__________________________________________________ ---------------------------- Now we are entering the realm of firearms. These are pistols, plain and simple. Of course, the farther along you upgrade, the more powerful the weapon is. Since damage is not dependent on strength, a single number is given. +--------------------+ | 38.3.1 9mm Pistol |--------------------------------------------------------- +--------------------+ Cost : $200 Ammo Type : Bullet Clip Size : 17/30 Damage : 25 Wield Weapon in Each Hand: Yes Stat # to Reach Gangster : 41 Stat # to Reach Hitman : 1000 Stat Gauge Increases : 50 Stat Gauge Value : 0.8 Bonus Stat Increases : 50 Messages For Stat Increases: 41: Pistol Skill - Gangster level reached. Lock-on range, accuracy and rate of fire have all increased. 201, 401, 601, 801: Pistol Skill - Upgraded. Keep practicing and you'll reach Hitman level, allowing you to wield two Pistols simultaneously. 1000: Pistol Skill - Hitman level reached. You can now wield two pistols simultaneously and your lock-on range has increased. +-----------------------------+ | 38.3.2 Silenced 9mm Pistol |------------------------------------------------ +-----------------------------+ Cost : $600 Ammo Type : Bullet Clip Size : 17/17 Damage : 40 Wield Weapon in Each Hand: No Stat # to Reach Gangster : 500 Stat # to Reach Hitman : 1000 Stat Gauge Increases : 5 Bonus Stat Increases : 20 Messages For Stat Increases: 201,401: Silenced Pistol Skill - Upgraded. Keep practicing and you'll reach Gangster level. 501: Silenced Pistol Skill - Gangster level reached. You can now move while in the aiming stance. Lock-on range, accuracy, rate of fire and strafe speed have all increased. 601,801: Silenced Pistol Skill - Upgraded. Keep practicing and you'll reach Hitman level. 1000: Silenced Pistol Skill - Hitman level reached. You can now fire while moving. Lock-on range, accuracy, rate of fire and strafe speed have all increased. +----------------------+ | 38.3.3 Desert Eagle |------------------------------------------------------- +----------------------+ Cost : $1200 Ammo Type : Bullet Clip Size : 7/7 Damage : 70 for Poor, 140 for Gangster and Hitman Wield Weapon in Each Hand: No Stat # to Reach Gangster : 201 Stat # to Reach Hitman : 1000 Stat Gauge Increases : 3 Bonus Stat Increases : 50 Messages For Stat Increases: 201: Desert Eagle Skill - Gangster level reached. You can now move while in the aiming stance. Lock-on range, accuracy, rate of fire and strafe speed have all increased. 401, 601, 801: Desert Eagle Skill - Upgraded. Keep practicing and you'll reach Hitman level. 1000: Desert Eagle Skill - Hitman level reached. You can now fire while moving. Lock-on range, accuracy, rate of fire and strafe speed have all increased. ____________________________ / 38. 4 Slot 4: Shotguns /___________________________________________________ ---------------------------- These kinds of weapons deal damage by sending out multiple projectiles. Unfortunately, their range is limited so they are really only good for close combat where they can deliver the maximum effect. +-----------------+ | 38.4.1 Shotgun |------------------------------------------------------------ +-----------------+ Cost : $600 Ammo Type : Pellet Clip Size : 1 Damage : 10 (per pellet) Wield Weapon in Each Hand: No Stat # to Reach Gangster : 201 Stat # to Reach Hitman : 1000 Stat Gauge Increases : 0.6 (per pellet) Bonus Stat Increases : 100 (per pellet) Messages For Stat Increases: 201: Shotgun Skill - Gangster level reached. You can now move while in the aiming stance. Lock-on range, accuracy, rate of fire and strafe speed have all increased. 401, 601, 801: Shotgun Skill - Upgraded. Keep practicing and you'll reach Hitman level. 1000: Shotgun Skill - Hitman level reached. You can now fire while moving. Lock-on range, accuracy, rate of fire and strafe speed have all increased. +--------------------------+ | 38.4.2 Sawn-Off Shotgun |--------------------------------------------------- +--------------------------+ Cost : $800 Ammo Type : Pellet Clip Size : 2/4 Damage : 10 (per pellet) Wield Weapon in Each Hand: Yes Stat # to Reach Gangster : 201 Stat # to Reach Hitman : 1000 Stat Gauge Increases : 0.45 (per pellet) Bonus Stat Increases : 100 (per pellet) Messages For Stat Increases: 201: Sawn-Off Shotgun Skill - Gangster level reached. Your lock-on range, accuracy and rate of fire have increased. 401, 601, 801: Sawn-Off Shotgun Skill - Upgraded. Keep practicing and you'll reach Hitman level, allowing you to wield two Sawn-off's simultaneously. 1000: Sawn-Off Shotgun Skill - Hitman level reached. You may now wield two Sawn-off shotguns simultaneously and your lock-on range has increased. +------------------------+ | 38.4.3 Combat Shotgun |----------------------------------------------------- +------------------------+ Cost : $1000 Ammo Type : Pellet Clip Size : 7 Damage : 15 (per pellet) Wield Weapon in Each Hand: No Stat # to Reach Gangster : 201 Stat # to Reach Hitman : 1000 Stat Gauge Increases : 0.6 (per pellet) Bonus Stat Increases : 100 (per pellet) Messages For Stat Increases: 201: Combat Shotgun Skill - Gangster level reached. You can now move while in the aiming stance. Lock-on range, rate of fire and strafe speed have all increased. 401, 601, 801: Combat Shotgun Skill - Upgraded. Keep practicing and you'll reach Hitman level. 1000: Combat Shotgun Skill - Hitman level reached. You can now fire while moving. Lock-on range and strafe speed have both increased. ___________________________________ / 38. 5 Slot 5: Machine Pistols /___________________________________________ ----------------------------------- These weapons deal damage by laying down a heavy volume of fire. Although not very accurate, these weapons can be devastating due to the very fact of their rapid fire. All can be used in a vehicle to perform drive-by's. NOTE: The MP5 is listed in the Weapons Stats page as a SMG. +---------------+ | 38.5.1 Tec-9 |-------------------------------------------------------------- +---------------+ Cost : $300 Ammo Type : Bullet Clip Size : 50/100 Damage : 20 Wield Weapon in Each Hand: Yes Stat # to Reach Gangster : 51 Stat # to Reach Hitman : 1000 Stat Gauge Increases : 0.4 Bonus Stat Increases : 100 Messages For Stat Increases: 51: Machine Pistol Skill - Gangster level reached. Your lock- on range and accuracy have increased. 201, 401, 601, 801: Machine Pistol Skill - Upgraded. Keep practicing and you'll reach Hitman level, allowing you to wield two Machine Pistols simultaneously. 1000: Machine Pistol Skill - Hitman level reached. You can now wield two Machine Pistols simultaneously and your lock-on range has increased. +-------------------+ | 38.5.2 Micro-SMG |---------------------------------------------------------- +-------------------+ Cost : $500 Ammo Type : Bullet Clip Size : 50/100 Damage : 20 Wield Weapon in Each Hand: Yes Stat # to Reach Gangster : 51 Stat # to Reach Hitman : 1000 Stat Gauge Increases : 0.4 Bonus Stat Increases : 100 Messages For Stat Increases: 51: Machine Pistol Skill - Gangster level reached. Your lock- on range and accuracy have increased. 201, 401, 601, 801: Machine Pistol Skill - Upgraded. Keep practicing and you'll reach Hitman level, allowing you to wield two Machine Pistols simultaneously. 1000: Machine Pistol Skill - Hitman level reached. You can now wield two Machine Pistols simultaneously and your lock-on range has increased. +-------------------+ | 38.5.3 SMG (MP5) |---------------------------------------------------------- +-------------------+ Cost : $2000 Ammo Type : Bullet Clip Size : 30 Damage : 25 Wield Weapon in Each Hand: No Stat # to Reach Gangster : 251 Stat # to Reach Hitman : 1000 Stat Gauge Increases : 1.5 Bonus Stat Increases : 50 Messages For Stat Increases: 251: SMG Skill - Gangster level reached. You can now move while in the aiming stance. Lock-on range, accuracy and strafe speed have all increased. 401, 601, 801: SMG Skill - Upgraded. Keep practicing and you'll reach Hitman level. 1000: SMG Skill - Hitman level reached. You can now fire while moving. Lock-on range, accuracy and strafe speed have all increased. __________________________________ / 38. 6 Slot 6: Assault Rifles /____________________________________________ ---------------------------------- Now we are getting into some serious firepower. Assault rifles live up to their name. Long range and strong hitting power make these weapons ideal for the urban jungle. Not only are they effective on "soft" targets, but "hard" targets suffer equally as bad. +---------------+ | 38.6.1 AK-47 |-------------------------------------------------------------- +---------------+ Cost : $3500 Ammo Type : Bullet Clip Size : 30 Damage : 30 Wield Weapon in Each Hand: No Stat # to Reach Gangster : 201 Stat # to Reach Hitman : 1000 Stat Gauge Increases : 3 Bonus Stat Increases : 50 Messages For Stat Increases: 201: AK-47 Skill - Gangster level reached. You can now move while in the aiming stance. Lock-on range, accuracy and strafe speed have all increased. 401, 601, 801: AK-47 Skill - Upgraded. Keep practicing and you'll reach Hitman level. 1000: AK-47 Skill - Hitman level reached. You can now fire while moving. Lock-on range, accuracy and strafe speed have all increased. +------------+ | 38.6.2 M4 |----------------------------------------------------------------- +------------+ Cost : $4500 Ammo Type : Bullet Clip Size : 50 Damage : 30 Wield Weapon in Each Hand: No Stat # to Reach Gangster : 201 Stat # to Reach Hitman : 1000 Stat Gauge Increases : 2 Bonus Stat Increases : 50 Messages For Stat Increases: 201: M4 Skill - Gangster level reached. You can now move while in the aiming stance. Lock-on range, accuracy and strafe speed have all increased. 401, 601, 801: M4 Skill - Upgraded. Keep practicing and you'll reach Hitman level. 1000: M4 Skill - Hitman level reached. You can now fire while moving. Lock-on range, accuracy and strafe speed have all increased. __________________________ / 38. 7 Slot 7: Rifles /____________________________________________________ -------------------------- Need to take care of somebody at long range: Then the rifle is your answer. Able to pick off targets in the thousands of yards range, rifles can make short work of anybody or anything. You must, though, be firmly planted in an area to establish a stable platform to shoot from. +-----------------------+ | 38.7.1 Country Rifle |------------------------------------------------------ +-----------------------+ Cost : $1000 Ammo Type : Bullet Clip Size : 1 Damage : 75 Wield Weapon in Each Hand: No +----------------------+ | 38.7.2 Sniper Rifle |------------------------------------------------------- +----------------------+ Cost : $5000 Ammo Type : Bullet Clip Size : 1 Damage : 125 Wield Weapon in Each Hand: No _________________________________ / 38. 8 Slot 8: Heavy Weapons /_____________________________________________ --------------------------------- These weapons can only be found, not purchased. This is with good reason considering the magnitude of destruction that this weapons can unleash. With the exception of the Minigun, the other weapons not only affect the target, but splash damage can also affect nearby targets as well. The Minigun works but throwing thousands of rounds downrange in a extremely short period of time. +-----------------------+ | 38.8.1 Flame Thrower |------------------------------------------------------ +-----------------------+ Cost : N/A Ammo Type : Fuel Clip Size : 500 Damage : 25 points/unit of fuel Wield Weapon in Each Hand: No +-----------------+ | 38.8.2 Minigun |------------------------------------------------------------ +-----------------+ Cost : N/A Ammo Type : Bullet Clip Size : 500 Damage : 140 points/round of ammo Wield Weapon in Each Hand: No +---------------------------------------------------------+ | 38.8.3 Rocket Launcher (Conventional and Heat-Seeking) |-------------------- +---------------------------------------------------------+ Cost : N/A Ammo Type : Rocket Clip Size : 1 Damage : 75 Wield Weapon in Each Hand: No __________________________________ / 38. 9 Slot 9: Thrown Weapons /____________________________________________ ---------------------------------- Just as the name states, these are weapons that are thrown. Only the Satchel Charge can be thrown on objects, people, passing cars, etc. It is activated by a remote detonator to allow one to get out of the blast radius. +-----------------+ | 38.9.1 Grenade |------------------------------------------------------------ +-----------------+ Cost : N/A Ammo Type : Projectile Clip Size : 1 Damage : 75 Wield Weapon in Each Hand: No +--------------------------+ | 38.9.2 Molotov Cocktail |--------------------------------------------------- +--------------------------+ Cost : N/A Ammo Type : Projectile Clip Size : 1 Damage : 75 Wield Weapon in Each Hand: No +-------------------------------+ | 38.9.3 Remote Satchel Charge |---------------------------------------------- +-------------------------------+ Cost : N/A Ammo Type : Projectile Clip Size : 1 Damage : 75 Wield Weapon in Each Hand: No +------------------+ | 38.9.4 Tear Gas |----------------------------------------------------------- +------------------+ Cost : N/A Ammo Type : Projectile Clip Size : 1 Damage : 75 Wield Weapon in Each Hand: No _______________________________________ / 38.10 Slot 10: Miscellaneous Items /_______________________________________ --------------------------------------- These are items that aren't normally used as weapons. When hard pressed, though, they can be used to cause some hate and discontent. +-----------------+ | 38.10.1 Camera |------------------------------------------------------------ +-----------------+ Cost : N/A Ammo Type : Film Clip Size : 36 pictures Damage : 0 Wield Weapon in Each Hand: No +----------------------------+ | 38.10.2 Fire Extinguisher |------------------------------------------------- +----------------------------+ Cost : N/A Ammo Type : Carbon Dioxide Clip Size : 500 Damage : 1 point/unit of Carbon Dioxide Wield Weapon in Each Hand: No +--------------------+ | 38.10.3 Spray Can |--------------------------------------------------------- +--------------------+ Cost : N/A Ammo Type : Paint Clip Size : 500 Damage : 1 point/unit of Paint Wield Weapon in Each Hand: No _________________________ / 38.11 Slot 11: Gifts /_____________________________________________________ ------------------------- Unbelievably, those gifts that you give your girlfriend can also be used as weapons. Of course, you would only do this in the most dire of circumstances but sometimes CJ has no other choice. Again, damage depends on strength so damage is given as a range. +---------------+ | 38.11.1 Cane |-------------------------------------------------------------- +---------------+ Cost : N/A Ammo Type : Melee Clip Size : N/A Damage : 10 to 25 points Wield Weapon in Each Hand: No +----------------+ | 38.11.2 Dildo |------------------------------------------------------------- +----------------+ Cost : N/A Ammo Type : Melee Clip Size : N/A Damage : 10 to 25 points Wield Weapon in Each Hand: No +------------------+ | 38.11.3 Flowers |----------------------------------------------------------- +------------------+ Cost : N/A Ammo Type : Melee Clip Size : N/A Damage : 10 to 25 points Wield Weapon in Each Hand: No +-------------------+ | 38.11.4 Vibrator |---------------------------------------------------------- +-------------------+ Cost : N/A Ammo Type : Melee Clip Size : N/A Damage : 10 to 25 points Wield Weapon in Each Hand: No _____________________________ / 38.12 Slot 12: Equipment /_________________________________________________ ----------------------------- Items required for a specific purpose. Whether CJ is going into a dark room or jumping from a plane, these items help CJ from becoming another statistic. +------------------+ | 38.12.1 Jetpack |----------------------------------------------------------- +------------------+ Cost : N/A Ammo Type : Melee Clip Size : 1 Damage : 75 Wield Weapon in Each Hand: No +--------------------+ | 38.12.2 Parachute |--------------------------------------------------------- +--------------------+ Cost : N/A Ammo Type : Melee Clip Size : N/A Damage : 1 Wield Weapon in Each Hand: No +--------------------------+ | 38.12.3 Thermal Goggles |--------------------------------------------------- +--------------------------+ Cost : N/A Ammo Type : Melee Clip Size : N/A Damage : 0 Wield Weapon in Each Hand: No **************** ******************************* U N I T VI ********************************** **************** +=================+ | 39. CONCLUSION |============================================================ +=================+ GTASA is a massive game. There are a lot of things to do and a lot more things to discover. Although the missions seem to take up a bulk of the game, there are a lot more things beyond the missions to do. Considering all the taskings one has to do to get the 100% completion, you can spend a lot of time on this game just getting or doing those various things. The GTA series has been hailed as genius by some while others have vilified it saying it has created a bad influence on people. Regardless of which camp you're in, GTASA is a game where you can get away with things you could never do in real life. Relax and sit back and enjoy the fantasy world of GTASA. This guide, though, was a lot of fun to write and I hope you get as much enjoyment out of reading it as I did writing it. If you do have other ideas or thoughts, please e-mail me and share them. Who knows, maybe I'll start a Q&A chapter in this guide if enough people ask the same questions. Anyway, thank you again for reading this guide. To see other FAQ's I have written please go to: http://www.gamefaqs.com/features/recognition/32691.html ~~~ No trees were harmed in the making of this FAQ ~~~