******************************************************************************** ## # # ##### ##### ##### ##### #### # # # # # # # # * # # # # * # # *## #** # # / # # * # #*** # # / # # * # # / # # * # ##### #### # ##### ###### ##### ## # # ## ## ## # ### ##### ##### ## ## # ## # # # * # # #### # ## # / # # / # # ___# # # # / # # # # / # # # # ### # # #### ###### ##### ### #### ## ##### ##### ## ## ##### # # # / # # ## # # #** # # / # # / # # * # # * # # # # # # * # ##### #### #### ##### SAN ANDREAS WEAPONS GUIDE/FAQ TABLE OF CONTENTS I. Intro II. Weapons A. Skills B. Info 1. Hand 2. Melee 3. Handguns 4. Shotguns 5. Machine Pistols 6. Assault Rifles 7. Rifles 8. Heavy Artillery 9. Thrown Weapons 10. Handheld Items 11. Gifts/Weapons 12. Apparel Items C. Weapons' Location [under construction] 1. Hand 2. Melee 3. Handguns 4. Shotguns 5. Machine Pistols 6. Assault Rifles 7. Rifles 8. Heavy Artillery 9. Thrown Weapons 10. Handheld Items 11. Gifts/Weapons 12. Apparel Items D. Descriptions of Appearances 1. Hand 2. Melee 3. Handguns 4. Shotguns 5. Machine Pistols 6. Assault Rifles 7. Rifles 8. Heavy Artillery 9. Thrown Weapons 10. Handheld Items 11. Gifts/Weapons 12. Apparel Items III. FAQs IV. Credits V. Contact VI. Legal Progress Chart 12-7-04 Day 1-Intro finished, Weapons A finished, part of Weapons B finished, part of Credits finished, Contact finished, Legal finished. Whew! (wipes sweat off of forehead) 12-8-04 Thinks of 'Descriptions of Appearances.' Starts it. 12-9-04 Continues 'Descriptions of Appearances.' 12-12-04 Some minor adjustments with 'cane' weapon. ******************************************************************************** I. Intro ******************************************************************************** Hey, everybody. This is my first FAQ. I'm hoping to create more, especially for GTA:SA. This guide's weapon locations will be entirely made up of input from the readers. Please do not ask any questions about their location especially if I have put it in the FAQ. I'm a little obsessed about proper grammar, punctuation, and spelling. If you write me something, please write it correctly. If I can't read it, I won't try! And please also don't write to me to correct me on spelling and such. If you can read it enough to correct me, then others probably can, too. Chances are that I will make a mistake or two; no one is perfect. ******************************************************************************** II. Weapons ******************************************************************************** Weapons are used to inflict damage to objects (duh). I hope that you are the one dishing the damage instead of getting it. The weapons are numbered by the slot that they are in the table of contents. ________________________________________________________________________________ A. Skills ________________________________________________________________________________ Different weapons have different attributes as you gain skill with them. Some don't even have skill meters, such as the sniper rifle. Weapons with the skill level include ... *Handguns (Pistol, Silenced 9mm, Desert Eagle) *Shotguns (Shotgun, Sawn-Off Shotgun, Combat Shotgun) *Machine Pistols (Tec-9, Micro-SMG, MP5) *Assault Rifles (AK-47, M4) When you unlock ... on a weapon you get ... Gangster Skill Level (Silenced Pistol, Desert Eagle, Shotguns, Tec-9, Micro-SMG, MP5, AK-47, and M4): *the ability to strafe, *lock-on range increases, *accuracy increases, *and the rate of fire increases. Gangster Skill Level (Pistol): *lock-on range increases, *accuracy increase, *and the rate of fire increases. Hitman Skill Level (Silenced Pistol, Desert Eagle, Shotgun, Combat Shotgun, MP5, AK-47, and M4): *the ability to strafe, *lock-on range increases, *accuracy increases, *rate of fire increases, *and strafe speed increases. Double Weapon Hitman Level (Pistol, Sawn-Off Shotgun, Tec-9, and Micro-SMG): *the ability to hold two each. ________________________________________________________________________________ B. Info ________________________________________________________________________________ 1. Hand Weapons You can block with these items. Fist... is the weapon that you call hookers over to the car with. You can learn different styles of fighting to use it differently. Brass Knuckles.. is just your hand with brass knuckles on it. It deals more damage. 2. Melee Weapons You can block with these items. They all do not have a skill level. Baseball Bat... is just a bat that ou swing. Katana... is a samurai sword. Knife... just a short blade. Shovel... a digging shovel. Golf Club... a 1 driver to be exact (maybe, i don't know). Pool Stick... a stick used in the game of pool. Nightstick... the hard stick carried around by the cops. Chainsaw... a motorized saw (ouch). 3. Handguns Pistol... gangster level reached at 10%. It's just a normal pistol. Nope. Nothing special here. Silenced 9mm... also called the Silenced Pistol. It's very quiet. Use in situations where you don't want to be seen. Five times as powerful as the original Pistol. Gangster level reached at 20%. Desert Eagle... very strong handgun. needs two hands to control recoil. Gangster level reached at 20%. 4. Shotguns Shotgun... gangster level reached at 20%. Sawn-Off Shotgun... my personal favorite. With hitman level, I blew up a car with two shots (w/o shooting the gas cap). More powerful than the shotgun at close range. Gangster level reached at 20%. Combat Shotgun... strongest shotgun. Gangster level reached at 20%. 5. Machine Pistols Tec-9... weakest machine pistol. Drive-by capable. Gangster level reached at 10%. Rapid-fire. Micro-SMG... moderate machine pistol. Drive-by capable. Gangster level reached at 10%. Rapid-fire. MP5... strongest machine pistol. Drive-by capable. Gangster level reached at 30%. Rapid-fire. 6. Assault Rifles AK-47... good medium-long range shooting. Gangster level reached at 30%. Rapid-fire. M4... gangster level reached at 20%. Rapid-fire. 7. Rifles Country Rifle... good medium-long range shooting. No moving while aiming though. No auto-target or skill level. Sniper Rifle... can zoom in and out. No moving while aiming this. No auto-target or skill level. 8. Heavy Artillery These weapons do not have a skill level. Rocket Launcher... aim objects in the bottom part of the targetting box. Don't aim close. Heat-seeking Rocket Launcher... target, wait for vehicle to turn red, shoot. It will home in on the vehicle. Kablamo! Flame Thrower... shoots flames. Don't get close unless you're fireproof. Minigun... heavy duty, rapid-fire gun. 9. Thrown Weapons No skill, targetting, nothing. Shoot farther by holding O (circle). Grenade... throw, wait, explosion. Tear Gas... stop those attackers in their tracks! Can kill. No effect on CJ. Molotov Cocktail... poor person grenade. Bottle of gas with rag fuse. Same as grenade, but it explodes the instant it makes contact. Remote Satchel Explosive... sticky bombs with remote detonators. 10. Handheld Items No skill levels. Fire Extinguisher... acts like tear gas. Can also put out those pesky fires. Spray Can... acts like tear gas. Spray over rival gang's tags with your own in Los Santos. Camera... take pics! Save them to your memory card if you want. Use to get snapshots in San Fierro. 11. Gifts Flowers... smell great, yet deadly. A melee weapon. Sex Toy... hmmm... Lol. Your girl will love it! Also a melee weapon. Cane.. the ole walking cane. 12. Apparel Items Thermal Goggles... turn them on and sense the warm bodies in the night. Parachute... let 'er rip! Pull it open to gently float down. ________________________________________________________________________________ C. Location [Under Construction] ________________________________________________________________________________ 1. Hand Weapons 2. Melee Weapons 3. Handguns 4. Shotguns Sawn-Off Shotgun... -Johnson house after getting all 100 tags. 5. Machine Pistols Tec-9... -Johnson house after getting all 100 tags. 6. Assault Rifles AK-47... -Johnson house after getting all 100 tags. 7. Rifles 8. Heavy Artillery 9. Thrown Weapons Molotov Cocktails... -Johnson house after getting all 100 tags. 10. Handheld Weapons 11. Gifts/Weapons Sex Toy... -at the shower room of the police station. 12. Apparel Items ________________________________________________________________________________ D. Descriptions of Appearances ________________________________________________________________________________ 1. Hand Weapons Fist... close your hand and make a fist. It looks exactly like this! Brass Knuckles... bent brass made to fit around fingers. A copper color. 2. Melee Weapons Baseball Bat... a long stick (wood or metal) with a black grip for two hands. Katana... a black grip for two hands with a long, very sharp blade. Knife... has a one-hand grip with a sharp edge. Shovel... a long stick with a flat, wide face at the end for digging. Golf Club... a two-handed grip with a long stick (graphite or titanium) and a rounded head. Pool Stick... a long, wooden stick that tapers to the end. One side is wood-colored and the other is black. Nightstick... a black police stick. It has an extra handle for carrying towards the swinging handle. Chainsaw... a large, rotating chain. It also has a gas tank, and two handles. 3. Handguns Pistol... A singled-handed gun. It is silver with a square, stubby thing that might be considered a barrel. Silenced 9mm... same thing as the Pistol. It just has a round, black extension on the barrel to silence it and gives it more power. Desert Eagle... a black Pistol. 4. Shotguns Shotgun... the stock, pump-action, long barrel gun. Sawn-Off Shotgun... Shotgun with stock and long barrel sawwed off. Combat Shotgun... oh my gosh (so hard to explain). Silver color shotgun. A silver sight rail with holes in it. A holding spot for the left hand. Kinda looks like a...uh...Combat Shotgun! 5. Machine Pistols Tec-9... kinda looks like a Pistol, but with a bullet holding thingy that drops down (a lot) in front of the trigger. The barrel would also be longer than the Pistol's. The extension is silver with holes in it. Micro-SMG... pretty similar to the Tec-9, but no holes in the barrel. MP5... the trigger frame is slanted toward the shooter. The bullet case is slanted away. The barrel has no holes either. Also has a stock that looks collapsible. 6. Assault Rifles AK-47... kinda looks like a shotgun (long barrel, stock), but with the slanted bullet case. M4... AK-47, but with car stock, longer barrel, and rail sight. 7. Rifles Country Rifle... also looks like a shotgun, but has an extremely long barrel. Sniper Rifle... the works (long barrel, scope, stock). 8. Heavy Artillery Rocket Launcher... looks like a long, wide barrel with a rocket in it. Heat-seeking Rocket Launcher... a long, very wide barrel. Its so big you can't see the rocket. Flame Thrower... a long barrel, some handles, and a gas tank hanging below. Minigun... a big, rotating (only rotates while shooting) barrel. Shoots like an extremely heavy duty machine gun. Used in 'Air Raid' mission (Zero's first mission). 9. Thrown Items... Grenade... a small, round object with a pin. Tear Gas... looks like a can of spray. Molotov Cocktail... bottle full of gas. A rag fuse is at the top. Remote Satchel Explosive... looks like a little backpack. 10. Handheld Items Fire Extinguisher... looks like a large, red can of spray with a handle to squeeze. Has a black tube to put out those fires quickly! Spray Can... just a can of spray. Camera.. one of those cameras with the really long lense for zoom. 11. Gifts Flowers... a handful of flowers wrapped together. Sex Toy... long, purple. Need I say more? Cane... a long, wooden stick that's end makes a complete 180 degree turn. 12. Apparel Items Thermal Goggles... kinda look like binoculars. Parachute... somewhat like a backpack with a parachute in it. ******************************************************************************** III. FAQs [Need Some] ******************************************************************************** Q: How do I get the weapons to appear in the house? A: To get the AK-47, Tec-9, Sawn-Off Shotgun, and Molotov Cocktails in the kitchen of the Johnson's Family House, get all 100 of the tags in Los Santos. Check the Contacts to ask me something or give me some info (preferably on locations). ******************************************************************************** IV. Credits ******************************************************************************** Thank you, Mike Truitt, for helping me get my first guide/FAQ started. Thank you, Sean Mc Namara, for helping me get this thing out there by putting it on http://www.geocities.com/gtahvn/ * michaelwalsh123[at]hotmail[dot]com corrected me by saying that the cane is in the 11th slot NOTE: I'll put your name here for information, NOT questions! ******************************************************************************** V. Contact ******************************************************************************** My screename is Spikedeck[at]aol[dot]com IF YOU WOULD LIKE TO EMAIL ME, PLEASE CHECK THE INTRO FOR DETAILS! NO IMs! PLEASE WRITE GTA AS THE SUBJECT OR SOMETHING OF THE SORT, OR IT WON'T EVEN BE OPENED! ******************************************************************************** VI. Legal ******************************************************************************** This FAQ is copyright information of its author, Spikedeck. Any attempt to use this FAQ in full or in part without consent of its author, Spikedeck, is punishable. If you would like to use information from this FAQ or the FAQ itself on your website email the author, Spikedeck. It really isn't that hard. Websites that are allowed to use this FAQ: www.neoseeker.com www.gamefaqs.com www.ign.com ********************************************************************************