============================================================================== GRAND THEFT AUTO VICE CITY SPECIAL VEHICLE FAQ ============================================================================== Author: John H. Hoffnagle IV (Lancet Jades) Author's Homepage: http://www.evermoreforums.com/forums/index.php Version: 2.96 (completed March 25th, 2018) Sites with permission to post this FAQ: GameFAQs.com (will always host the most up-to-date version of this guide) Neoseeker.com Gamesradar.com Gamershell.com Supercheats.com Visit SpriteFan274's GTAVC guide on GTAforums.com for alternate strategies and discussion about special vehicles in this game! His guides include thorough and comprehensive coverage on all versions of the game for all platforms. Of particular note are PC exclusives and the "On Mission = 0", or OM0 trick, which allows for several additional vehicles to be obtained that are otherwise unobtainable entirely, including an AP Maverick! Link below: http://gtaforums.com/topic/849405-gta-vc-special-vehicle-guide/ ============================================================================== ABOUT ============================================================================== This guide is to assist those players who enjoy collecting rare or unique vehicles. This guide lists all known proofed, special property, unique, and even rare vehicles (which often have to be unlocked). I'd say more, but I pretty much just summed it up. This guide was written with the original version, NOT the Double Pack version, the Haitian-friendly version, the Xbox version, or the PC and Mobile versions. In these other versions, some vehicles may be different, and I will note any instances where possible. PC and Mobile also have many new tricks and strategies available due to features exclusive to those versions, however this guide will exclude all such information. CAUTION! This guide may inadvertently contain spoilers! Although this guide does not intend to spoil anything, due to the nature of the guide, it may spoil names of people, places, or missions. ============================================================================== TABLE OF CONTENTS ============================================================================== 1: Terms in the guide 2: Garage information 3: Proofed vehicles 3.1 - AP SC[White] Admiral 3.2 - AP SC[Silver] Admiral 3.3 - BP/FP/EP Squalo 3.4 - FP/EP Squalo 3.5 - BP/FP/EP PCJ-600 3.6 - BP/FP/EP Sabre Turbo 3.7 - FP/EP Hotring Racer 3.8 - FP Infernus 3.9 - FP Cheetah 3.10- FP Banshee 4: Unique vehicles 4.1 - Spand Express (1st of 2) 4.2 - Spand Express (2nd of 2) 4.3 - Love Fist (1st of 2) 4.4 - Love Fist (2nd of 2) 4.5 - Romero's Hearse 4.6 - FP Romero's Hearse 5: Specially Colored/Featured vehicles 5.1 - SC[White] Admiral 5.2 - SC[Black] Washington 5.3 - SC[Silver] PCJ-600 5.4 - SC[Black/Purple] Bobcat 5.5 - SC[Bright blue] PCJ-600 5.6 - SC[Black] Admiral (1st of 2) 5.7 - SC[White] Walton 5.8 - SC[Gold] Stretch 5.9 - SC[Black] Sentinel 5.10- SC[Black] Pony 5.11- SC[Black] Admiral (2nd of 2) 5.12- SC[Bright blue] Maverick 5.13- SC[Black] Voodoo 6: Unobtainable special vehicles 6.1 - SC[Black] Maverick 6.2 - Heavy Admiral 6.3 - Heavy Sentinel 6.4 - PPT Cuban Hermes 6.5 - AP/PPT Voodoo 6.6 - PPT Voodoo 6.7 - AP/PPT SC[Silver] Admiral 6.8 - SC[Black] Stretch (1st of 3) 6.9 - SC[Black] Stretch (2nd of 3) 6.10- SF[Briefcases in trunk] Oceanic 6.11- Heavy Securicar 6.12- SF[Open trunk] Taxi 6.13- SC[Gold] Stretch 6.14- Super Angel 6.15- SC[Black Stretch] (3rd of 3) 6.16- BP/FP/EP Sanchez 7: Rare vehicles 7.1 - SC[White] Infernus 7.2 – Sparrow 7.3 - Deluxo 7.4 - Sabre Turbo 7.5 - Sandking 7.6 - Hotring Racer 7.7 - Cuban Jetmax 7.8 - Zebra Taxi 7.9 - Skimmer 7.10- Sea Sparrow 7.11- Rhino 7.12- Hunter 7.13- SC[Black] Sanchez 7.14- SC[Black] Rancher 7.15- Bloodring Banger 7.16- Glitched vehicles 8: Breakdown by special quality 9: Mission list 10: Frequently Asked Questions 11: Contact info 12: Credits 13: Version history 14: Boilerplate ============================================================================== *1* TERMS IN THE GUIDE ============================================================================== This is a listing of all the special terms used in this guide. BP - Bulletproof. Immune to all bullet damage. Bullet attacks include: all four classes of gun, sniper rifles, minigun, M60, and the Hunter's minigun. NOTE: This proofing does NOT prevent the windshield from being shattered by gunfire, nor does it stop gunfire from popping the tires. FP - Fireproof. Immune to all incendiary weaponry, and to catching fire. Molotovs cannot hurt this vehicle, and neither they, nor the flamethrower, can set fire to it. EP - Explosionproof. Immune to explosive damage. This includes grenades, rocket launcher, exploding vehicles, Rhino shells, or Hunter missiles. DP - Damageproof. Immune to physical damage. This includes punching the vehicle, or using a melee weapon on it, as well as running into anything. This also prevents the car from taking cosmetic damage, however, bumps and scrapes CAN cause the doors to open (but they won't take damage). It is worth noting that although motorcycles, boats, and helicopters CAN have this property flagged on them, it will not produce any affect and they will accumulate damage and be destroyed just like normal, even despite being DP. AP - All-proof. This is BP/FP/EP/DP, all in one. The only ways to damage the vehicle are flipping it over, getting hit by a Rhino, dunking it in the water, or the Destroy All Cars cheat. PPT - Pop-proof Tires. This vehicle's tires are immune to being popped by spike strips. This is NOT included in the AP property, and also is not preserved when storing vehicles in a garage. Absolute limit (garages) - The maximum number of vehicles that can be stored in a single garage is four (4). Trying to fill a garage past this limit results in vehicles being deleted until only four are left. Clearance (garages) - How high the roof is. Necessary to consider for larger vehicles. Large clearance allows any vehicles, whereas medium clearance denies entry to large vehicles, such as trucks like the Yankee and Mule, and most notably, the Rhino. Common Knowledge (credit) - This is a well-known special vehicle from long before I wrote this guide, and as such, it is impossible to know to whom to attribute its discovery. Confirm - To "confirm" a car is to open and close the door of a garage where you stored a vehicle obtained during a mission. As garages only repair vehicles outside of missions, if you stick it in a garage mid- mission, save, and then re-load, the car won't be there. Confirming is essential to keep vehicles obtained DURING missions, otherwise, expect to lose your spoils. Description - A description of unique color/feature vehicles and why they are unique. Usually involves a unique color scheme or features that do not normally occur on the vehicle. Formulated by - This is who informed me of the strategy to obtain the vehicle. Vehicles that were pointed out to me, but where I was given no strategy to obtain it often lead to me developing the strategy, although most will have the same entry for Discovered and Formulated by. NOTE: Vehicles that are given to you or are made very obviously available are not given strategy credit, primarily because they are too simple to even call a strategy. "Get inside and drive to a parking spot" really isn't deserving of credit. Heavy - A heavy vehicle has exaggerated handling (it feels "heavier"), and also maintains the very unique property of being unstoppable and immovable, in that it will effortlessly push other vehicles around, and be resistant to the same from other vehicles. Doing that, however, rapidly destroys the car as heavy does NOT shield it from damage. This property will not be preserved by garages, and thus cannot be saved. Jack - Slang term for stealing a car. Given that the game's name does involve the crime of vehicle theft, it is a commonly used term in the guide. The vast majority of vehicles that will be used during the game will be stolen or used without explicit permission of the owner. Manual aim weapon - Any gun that can be manually aimed. This includes the AK-47, M4, both sniper rifles, and the M60 heavy machinegun. Palette - The normal selection of colors the vehicle has. Random spawns and Pay n' Sprays draw from a car's palette for colors when generated. Cars with a special color are special because the color is not normally found in that vehicle's palette. Physical limit (garages) - How many vehicles can actually be squeezed in. Motorcycles can almost always be squeezed in to hit the absolute limit of 4 vehicles. Reliability (garages) - How reliable it is. Low reliability results in cars often getting eaten, or losing their property. This can be for a variety of reasons, but often is a result of being too close to a road, and thus prone to accidentally opening as you drive by. Super - A powered-up version of a vehicle. A super vehicle has higher acceleration, top speed, turning, and traction than the normal version. This property will not be preserved by garages, and thus cannot be saved. Technical limit (garages) - This is the number of vehicles that can be stored in a garage before the game refuses to open the door for new vehicles. This limit is four (4) vehicles for any garage. Unique - This vehicle has a unique name displayed and is found in story missions only, or other limited availability missions, and thus can be permanently missed on a playthrough if not obtained when the chance is available. Unlocked - Denotes a vehicle that is only infinitely available either through story missions and/or by unlocking it at some point through the story, whether by completing a mission, finishing a side mission, or even a vehicle that is only available during a side mission, but is repeatedly available by doing the mission over and over at your leisure. These vehicles cannot be missed permanently. Unobtainable - A vehicle that cannot be either obtained or permanently stored for various reasons. This may be a result of being unable to ever drive or even approach the vehicle (due to cutscenes or locked doors) or because it will lose its special property(ies) if stored in a garage. ============================================================================== *2* GARAGES ============================================================================== Knowing your garages is essential, as they store your vehicles. Learn them, and it will serve you invaluably. The first number is the technical limit, and the number in parenthesis is the physical limit. The physical limit is assuming a small- to mid-sized car, such as the Blista Compact, or Admiral. If you're looking to store motorcycles, the physical limit is likely double, or even triple, the listed limit. The absolute limit of all garages is four (4). Do not attempt to fill a garage past this number, or you WILL lose vehicles from the garage. OCEAN BEACH SAFEHOUSE: ~1 (1) space, high clearance, very reliable. (x1) LEAF LINKS CONDO: ~1 (1) space, medium clearance, very reliable. (x1) CASA DE LOCO: ~1 (1) space, medium clearance, very reliable. (x1) VERCETTI ESTATE: ~2 (3) spaces, medium clearance, pretty reliable. (x1) HYMAN CONDOS: ~2 (5) spaces, high clearance, incredibly unreliable. (x1) ~2 (2) spaces, high clearance, reliable. (x2) NOTE: Putting more than one vehicle in the large garage can often cause them to be eaten, and often affects the other two garages' contents. In the worst cases, it can even affect ANY garage in the game, so don't use it unless necessary! If you must, putting only one vehicle in usually doesn't cause problems. SUNSHINE AUTOS: ~2 (4) spaces, high clearance, very reliable. (x4) ============================================================================== *3* PROOFED VEHICLES ============================================================================== These vehicles all have a special proofing, granting them immunity from one or more forms of damage. ------------------------------------------------------------------------------ 3.1 - AP SC[White] Admiral ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Mission: In the beginning (Start of the game) Difficulty: *** Mission failure? No Required: !!!CHEATS!!! Discovered by: 4emp2008 ------------------------------------------------------------------------------ Description: A bright, white Admiral. This color is different from the normal duller white in the regular palette. It is also AP, providing protection against all hazards except rolling over, contact with the Rhino, stinger strips, and water. ------------------------------------------------------------------------------ STRATEGY: At the end of the cutscene with Ken parking near his office, activate the "Blow up all vehicles" cheat (R2, L2, R1, L1, L2, R2, Square, Triangle, Circle, Triangle, L2, L1). If done correctly, the Admiral will blow up, but Tommy will be unharmed. Now, the hard part: earning the money to buy a safehouse with a garage! Spawn a Rhino (Circle, Circle, L1, Circle, Circle, Circle, L1, L2, R1, Triangle, Circle, Triangle), get inside and activate Vigilante, then exit and move away. Use the Blow up all cars cheat again to destroy the targets (and the Rhino). Spawn a new Rhino, get inside to advance to the next Vigilante level, and repeat. After level 7, you will have enough to afford the Links View Condo. Spawn one last Rhino, then push the destroyed carcass of the Admiral towards the Links View safehouse. Once there, push it up against the purchase icon. Stand atop the wreckage and purchase the property. With luck, the car should remain there through the purchase cutscene. Now, simply push it to the nearby garage and inside. Once repaired, it should be AP and retain the unique white color of Ken's Admiral! <> ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ 3.2 - AP SC[Silver] Admiral ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Mission: Guardian Angels (Juan Garcia Cortez) Difficulty: * Mission failure? No (YES for Xbox version) Discovered by: Common knowledge ------------------------------------------------------------------------------ Description: A silver Admiral. more gray than the normal silver random color. It is also AP, providing protection against all hazards except rolling over, contact with the Rhino, stinger strips, and water. ------------------------------------------------------------------------------ STRATEGY: Simply complete the mission. After it ends, head to the intersection just south of where you end the mission, and then turn east. The Admiral should be waiting there at the intersection, AP and with unlocked doors. Stick it in a garage immediately, as this is without a doubt the BEST vehicle in the game. ------------------------------------------------------------------------------ NOTE: I've heard reports that this car vanishes after the final cutscene on the Xbox version, thus requiring you to fail the mission to obtain it on that version. Supposedly parking a car in front of it beforehand allows you to still obtain it without failure. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ 3.3 - BP/FP/EP Squalo ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Mission: Supply & Demand (Ricardo Diaz) Difficulty: *** Mission failure? YES Discovered by: GTA_Loco ------------------------------------------------------------------------------ STRATEGY: Kill Lance after the race starts to fail the mission, then beach the boat and push it to a garage. Try for a spot near Hyman Condos, near the Stadium, and push it into the big garage at the condo. The difficulty is solely in the push from the beach to the garage, and that's not really difficult, just tedious. Be careful using the big garage, though, as it can sometimes lose vehicles (due to proximity to the street, and tendency to open anytime you drive nearby), and in particularly bad cases, can even cause vehicles in other garages to vanish. <> ------------------------------------------------------------------------------ NOTE: This Squalo is also DP, but the DP property does not function for boats, so it will accumulate collision damage as normal. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ 3.4 - FP/EP Squalo ------------------------------------------------------------------------------ Mission: Supply & Demand (Ricardo Diaz) Difficulty: *** Mission failure? YES Discovered by: Grandtheftwiki.com ------------------------------------------------------------------------------ STRATEGY: To obtain this version of the Squalo, kill Lance after reaching the deal, while he and Tommy are fighting their way back to Diaz's mansion. Beach the boat near Hyman Condos (by the Stadium), and push it into the big garage there. The difficulty is solely in the push from the beach to the garage, and that's not really difficult, just tedious. Be careful using the big garage, though, as it can sometimes lose vehicles (due to proximity to the street, and tendency to open anytime you drive nearby), and in particularly bad cases, can even cause vehicles in other garages to vanish. <> ------------------------------------------------------------------------------ NOTE: This Squalo is also DP, but the DP property does not function for boats, so it will accumulate collision damage as normal. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ 3.5 - BP/FP/EP PCJ-600 ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Mission: Bar Brawl (Tommy Vercetti) Difficulty: ***** Mission failure? No Required: Rhino tank (save it at Vercetti Estate) Discovered by: Unknown ------------------------------------------------------------------------------ STRATEGY: Will write a strategy later, but in the meantime here is a video showing the trick: https://www.youtube.com/watch?v=5pRLE81geSE ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ 3.6 - BP/FP/EP Sabre Turbo ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Mission: The Driver (Malibu asset) Difficulty: **** Mission failure? YES Required: Adrenaline pill, sniper rifle; Rhino Discovered by: Common knowledge ------------------------------------------------------------------------------ STRATEGY 1 (only for the original PS2 release version): When the race begins, instead of racing, drive north until you reach the sharp left turn. Take the turn and head down that road until you're in front of the pizza shop. Get out, and at about 2:00 into the race, grab the adrenaline pill behind the building to the south and ready your rifle. When Hilary comes over the nearby bridge, snipe him out. You'll fail the mission for killing Hilary. Now, push the car to your garage. Or better yet, just push it until the door (normally locked) is open enough that you can get in, and then drive it to the garage. When Hilary falls out he'll leave the door open partway, but it is sometimes still too narrow to actually get inside. <> ------------------------------------------------------------------------------ STRATEGY 2 (for later versions of the game): Park a Rhino tank in the Vercetti Estate garage. After the race starts, head there, collecting a police bribe on the way. Fetch the Rhino and drive to the east side of the bridge mentioned in strategy 1 (near a Well Stacked Pizza), and wait. It takes around 1 minute and 50 seconds to get this far. Hilary will show up at around 2:10. When he does, make sure he doesn't drive around you. Hit his car with the tank to blow it up and fail. Then proceed to push it to a garage, taking care that it doesn't vanish. <> ------------------------------------------------------------------------------ NOTE: In the PC and Double Pack (Xbox) versions, this car apparently has no special proofings, making it a basic Sabre Turbo, like the one available at Sunshine Autos. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ 3.7 - FP/EP Hotring Racer ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Mission: Hot Ring (Hyman Stadium) Difficulty: ***** Required: Lots of luck and tenacity Discovered by: GTA_Loco (existence); Chester721 (how to obtain) ------------------------------------------------------------------------------ STRATEGY: This is the Hotring Racer provided for the race. Long thought to be unobtainable, an esoteric method of keeping it has been found! Two videos are provided below for your viewing pleasure, as it would be quite difficult to describe what to do accurately. https://www.youtube.com/watch?v=HrlUAGIAgxA (done at the start of the game) https://www.youtube.com/watch?v=3gpIEncOYpE (done after achieving 100%) Attempting this after 100% completion has the perk of vehicles having double their normal durability. As seen in the first video, the vehicle's health is dangerously low by the time he finally succeeds. So that this is not entirely reliant on the videos, I will provide a short write-up of the strategy used, although keep in mind I have not successfully acquired one myself. When the race begins, begin driving and turn to the right, into the pitch black area in the wall. Continue turning until you're facing roughly 180 degrees from how you started the race. Drive against the corner that your car will lodge against and keep going, turning to the right. Over the course of a couple of minutes, the car should begin turning on its side, with the wheels against the wall to the left. Continue like this, accelerating and turning, and hopefully you will gradually turn the car until its vertical and beginning to go through the floor. Proceed and after a couple more minutes it will hopefully fall through the floor and flop to the ground. When (and if) it falls through without being destroyed, hope that it lands on its wheels, as it could easily land on its roof, or bounce around and take enough damage to destroy it. Assuming it successfully lands, there is one last challenge to overcome. The world is black, dark, and without form. All is as it was when the world first coalesced into being. Cars and icons still spawn, though, giving a small sense of direction. The goal now is to make it to the Downtown Ammu-Nation, to enter the rifle range and return color and shape to the world. When starting out, you will be behind the stadium, so begin feeling your way around the outside, using the parked cars as landmarks to determine progress. Work your way to the east as best as possible. The major landmark to look for is the police bribe in the alleyway with the Hyman Condo safehouse. From there, you'll want to exit the alley the way you entered (head west), then turn south once you feel you've reached the road. Head in that direction until you can see the icons at the hospital, then turn east once again. Feel around for the Ammu-Nation door, and look for the pink glow indicating the counter. Head to the right of it to enter the rifle range. Once inside, color has returned! Exit the rifle range and return (on foot!) to the Hotring. It will be waiting behind the stadium. Carefully drive it to the garage at Hyman Condo, park it inside, and get out. Pull out a weapon and destroy the Hotring! The race will end due to your car being destroyed, and you will be teleported to the stadium entrance. Run back to the garage and if all went well, your shiny new FP/EP Hotring will be sitting inside, good as new! If it isn't... well, you'll have to try again. <> ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ 3.8 - FP Infernus ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Mission: Sunshine Autos Street Races Difficulty: *** Required: Manual aim gun is recommended Discovered by: Common knowledge ------------------------------------------------------------------------------ STRATEGY: Start a race and then rush to the finish line. Wait for the other cars to finish. After the race is over, corner the car you desire. Take out an assault or sniper rifle, and snipe the driver. Afterwards, get in and drive to a garage. Just remember, the doors are locked, so don't get out until it's safely in a garage! ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ 3.9 - FP Cheetah ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Mission: Sunshine Autos Street Races Difficulty: *** Required: Manual aim gun is recommended Discovered by: Common knowledge ------------------------------------------------------------------------------ STRATEGY: Start a race and then rush to the finish line. Wait for the other cars to finish. After the race is over, corner the car you desire. Take out an assault or sniper rifle, and snipe the driver. Afterwards, get in and drive to a garage. Just remember, the doors are locked, so don't get out until it's safely in a garage! ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ 3.10 - FP Banshee ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Mission: Sunshine Autos Street Races Difficulty: *** Required: Manual aim gun is recommended Discovered by: Common knowledge ------------------------------------------------------------------------------ STRATEGY: Start a race and then rush to the finish line. Wait for the other cars to finish. After the race is over, corner the car you desire. Take out an assault or sniper rifle, and snipe the driver. Afterwards, get in and drive to a garage. Just remember, the doors are locked, so don't get out until it's safely in a garage! ------------------------------------------------------------------------------ ============================================================================== *4* UNIQUE VEHICLES ============================================================================== These vehicles only appear during story missions, and once the game is completed, cannot be acquired without cheating. Always remember to confirm vehicles stored during a mission, whether you finished the mission successfully, or failed and need to retry it. ------------------------------------------------------------------------------ 4.1 - Spand Express (1st of 2) ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Mission: Jury Fury (Ken Rosenberg) Difficulty: * Mission failure? No Required: The Ocean Beach garage Discovered by: Common knowledge ------------------------------------------------------------------------------ STRATEGY: Attack the southern juror's car and he'll attempt to flee. Before getting far, he'll be blindsided by this Spand Express truck. Stick it in the Ocean Beach garage (the only one big enough), and confirm it after the mission. Make sure to buy that garage before attempting the mission! Complete R3 missions like Firefighter or Paramedic to easily earn the money needed. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ 4.2 - Spand Express (2nd of 2) ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Mission: Riot (Ken Rosenberg) Difficulty: ** Mission failure? No Discovered by: Common knowledge ------------------------------------------------------------------------------ STRATEGY: Complete the mission up until you have to destroy the trucks. Destroy two of them, then take the last one to your Ocean Beach garage (the only one big enough). Once it is inside, destroy it and finish the mission. Let the garage close and open, and there's your truck! Make sure to buy that garage before attempting the mission! Complete R3 missions like Firefighter or Paramedic to easily earn the money needed. <> ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ 4.3 - Love Fist (1st of 2) ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Mission: Psycho Killer (Love Fist) Difficulty: * Mission failure? No Discovered by: Common knowledge ------------------------------------------------------------------------------ STRATEGY: Finish the mission normally and you'll be left with the Love Fist limo, assuming you used it and it survived the mission. Take it to a garage. Alternatively, you can drive straight to a garage, park it, blow it up, then let the garage close and open to repair it. This fails the mission, but is even easier. <> ------------------------------------------------------------------------------ NOTE: In the PC and Double Pack (Xbox) versions, the Love Fist spawns outside of the V-Rock station after completing their mission string, thus rendering it merely rare (you unlock it) as opposed to unique. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ 4.4 - Love Fist (2nd of 2) ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Mission: Publicity Tour (Love Fist) Difficulty: ** Mission failure? YES Discovered by: Common knowledge ------------------------------------------------------------------------------ STRATEGY: Complete the mission until the bomb is defused, then drive to a garage, destroy it (or snipe Love Fist) to fail the mission, and let the garage close then re-open. ------------------------------------------------------------------------------ NOTE: In the PC and Double Pack (Xbox) versions, the Love Fist spawns outside of the V-Rock station after completing their mission string, thus rendering it merely rare (you unlock it) as opposed to unique. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ 4.5 - Romero's Hearse ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Mission: Two Bit Hit (Avery Carrington) Difficulty: ** Mission failure? No Required: Sniper rifle and mission failure for strategy 2 Discovered by: Common knowledge ------------------------------------------------------------------------------ Strategy preamble: These specific Romero's Hearses are NOT parked alongside the Well-Stacked Pizza. The one that is parked there is also FP. This hearse actually has a unique secondary color (black), but the Romero's Hearse doesn't use that secondary color in its model, so there's no way to see this in-game. Both are still unique, however, so take your pick (or fail the mission and obtain multiples). Also, there are four variants of the hearse, each with a different setup in the back. There are three possible coffins (a blue coffin and two different style brown coffins) and one with no coffin. ------------------------------------------------------------------------------ STRATEGY 1: To obtain both hearses and the black Voodoo, approach the funeral from the south, run up to the Voodoo, and get in. Drive to a garage (Sunshine Autos is a good location, but Hyman Condo works too), park the Voodoo inside, then return to the funeral. Jack the Romero's Hearse along the side of the road and take it to a garage as well. Return one last time and pursue the final hearse that started out parked next to the pizza shop (that is the FP hearse). It may have been driven off in the meantime, so chase it, corner it, and jack it. Return to the garages you stored the first two vehicles in to confirm them, then park the final hearse in a garage. <> ------------------------------------------------------------------------------ STRATEGY 2: If the above strategy offers too much difficulty, or you want to collect multiple colors of coffin in the rear of the hearse, you can fail the mission by sniping the target from as far away as possible. The mission will fail because Tommy didn't make it clear the Cubans were behind the kill. At this point, run to the funeral and jack whichever vehicle you intend to keep. A good sniping spot is the road south of the funeral, just slightly north of the telephone pole on the west side of the street, south of the road to the junkyard. This only allows obtaining one vehicle per attempt usually, as the game will delete the vehicles if you move too far from them, even if you don't use any other vehicles in-between. But this will allow an unlimited number of attempts at vehicles in the mission. <> ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ 4.6 - FP Romero's Hearse ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Mission: Two Bit Hit (Avery Carrington) Difficulty: ** Mission failure? No Required: Sniper rifle and mission failure for strategy 2 Discovered by: Grandtheftwiki.com ------------------------------------------------------------------------------ Strategy preamble: This fireproof Romero's Hearse is the one that is parked beside the Well Stacked Pizza store at the funeral. The other hearse has a special (but invisible) secondary color, but is NOT fireproof. Also, there are four variants of the hearse, each with a different setup in the back. There are three possible coffins (a blue coffin and two different style brown coffins) and one with no coffin. ------------------------------------------------------------------------------ STRATEGY 1: To obtain both hearses and the black Voodoo, approach the funeral from the south, run up to the Voodoo, and get in. Drive to a garage (Sunshine Autos is a good location, but Hyman Condo works too), park the Voodoo inside, then return to the funeral. Jack the Romero's Hearse along the side of the road and take it to a garage as well. Return one last time and pursue the final hearse that started out parked next to the pizza shop (that is the FP hearse). It may have been driven off in the meantime, so chase it, corner it, and jack it. Return to the garages you stored the first two vehicles in to confirm them, then park the final hearse in a garage. <> ------------------------------------------------------------------------------ STRATEGY 2: If the above strategy offers too much difficulty, or you want to collect multiple colors of coffin in the rear of the hearse, you can fail the mission by sniping the target from as far away as possible. The mission will fail because Tommy didn't make it clear the Cubans were behind the kill. At this point, run to the funeral and jack whichever vehicle you intend to keep. A good sniping spot is the road south of the funeral, just slightly north of the telephone pole on the west side of the street, south of the road to the junkyard. This only allows obtaining one vehicle per attempt usually, as the game will delete the vehicles if you move too far from them, even if you don't use any other vehicles in-between. But this will allow an unlimited number of attempts at vehicles in the mission. <> ------------------------------------------------------------------------------ ============================================================================== *5* SPECIALLY COLORED/FEATURED VEHICLES ============================================================================== These vehicles all have some special color or feature that the vehicle does not normally have. A detailed description of what makes them special will be contained within each entry. ------------------------------------------------------------------------------ 5.1 - SC[White] Admiral ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Mission: In the beginning (Start of the game) Difficulty: ***** Mission failure? No Required: Enough money to buy a safehouse with a garage Discovered by: Common knowledge ------------------------------------------------------------------------------ Description: A bright, white Admiral. This color is different from the normal dull white found in the regular palette. ------------------------------------------------------------------------------ STRATEGY 1: This is the car Ken drives in the opening scenes. It is tricky to keep, as you will have no garages, making storage a problem. A good idea is to go do the Paramedic missions while leaving this stored near the hospital. Vice City's engine keeps the last two vehicles you used in memory, so long as the door remains open. So, get out of your Admiral, leaving the door open, and do the Paramedic missions. If you lose the Ambulance though, be careful, as you cannot take any other vehicle, lest your Admiral be deleted. <> ------------------------------------------------------------------------------ STRATEGY 2: Park the Admiral behind the Well Stacked Pizza north of the police station in the middle of the island. Complete the pizza missions for extra money (usually around $5500), and use it to buy the safehouse. The pizza missions are quicker and easier than Paramedic, and the bike used has radio. If it doesn't earn enough money, it should put you close to the needed amount. Remember, if you lose your vehicle, start a new game, as it may be difficult to amass the money needed without losing the Admiral. <> ------------------------------------------------------------------------------ STRATEGY 3: If the above strategies don't pan out, do whatever else you can for money; robbing stores can be a good alternative, so long as you mind the wanted level. Messing this up can be bothersome, but unless you almost have enough for the safehouse, another try is just a new game away. <> ------------------------------------------------------------------------------ NOTE: On the PC version, this Admiral apparently spawns outside of the Vercetti Mansion after completing the mission "Keep Your Friends Close," thus rendering it merely rare (you unlock it) as opposed to unique. This has also been confirmed for the Xbox Double Pack version. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ 5.2 - SC[Black] Washington ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Mission: All Hands on Deck! (Juan Garcia Cortez) Difficulty: ***** Mission failure? No Required: Mission failure for a MUCH easier method Discovered by: Common knowledge ------------------------------------------------------------------------------ Description: This is a solid black Washington. This color can be produced via the Black Traffic cheat, too. ------------------------------------------------------------------------------ STRATEGY 1 (no failure): Upon starting the mission, jump down to the lowest level of the boat (in the back). Various enemy boats should be nearby, including a Speeder. Pull out a rifle (assault or sniper) and take out the driver. Most of the time, the boat should turn towards you; if so, press the vehicle enter button to get in. Once driving the Speeder, head back to the docks with the black Washingtons. DO NOT get inside one, otherwise the mission will fail. Begin pushing the Washington to the Ocean Beach garage using only Tommy's body. This is a long, arduous push, and sometimes the Washingtons may become too "heavy" to push. Taking too long also triggers a cutscene, so act with as much haste as possible. Once the Washington is inside the garage, return to your boat and complete the mission. Afterwards, return to the garage to confirm the vehicle. Just be sure NOT to get inside any other vehicle on your way back to the garage, or else the Washington will vanish! <> ------------------------------------------------------------------------------ STRATEGY 2 (with failure): Follow strategy 1, but instead of pushing to the Ocean Beach garage, push a Washington close to where Cortez's mission marker was (the southern-most marina gate). Get inside the Washington and the mission will fail. The Washington should still be there after the cutscene, as it was close enough to where Tommy ends up after the mission ends. <> ------------------------------------------------------------------------------ NOTE: Apparently, in the Xbox Double Pack version of his game, the Washingtons in this mission are white, not black. The white is the same color as ones found on the street, so they are no longer unique. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ 5.3 - SC[Silver] PCJ-600 ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Mission: Autocide (Assassination contract) Difficulty: * Mission failure? No Discovered by: Common knowledge ------------------------------------------------------------------------------ Description: A bright silver PCJ-600. This is a very unique color for the bike. ------------------------------------------------------------------------------ STRATEGY: Simply start the mission and go to the weapon drop point. This PCJ-600 is just sitting there for you. Complete the mission and store it. If you're going for other vehicles in this mission, stick it in a garage and proceed to get the other vehicles, confirming it afterwards. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ 5.4 - SC[Black/Purple] Bobcat ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Mission: Autocide (Assassination contract) Difficulty: ** Mission failure? No Required: Manual aim weapon (preferably a sniper rifle) Discovered by: Common knowledge ------------------------------------------------------------------------------ Description: This is a solid black Bobcat with metallic purple-red panels along the side. It is a nice looking combo that cannot be reproduced with the Black Traffic cheat, due to the color of the sides. ------------------------------------------------------------------------------ STRATEGY: Complete the mission up until you get to the two people in the Bobcat, then snipe the driver. The passenger will rush you with a shotgun, so kill him off quickly. Get in the Bobcat, and store it in a garage. Be careful not to get too close though, as the doors are locked. If they speed off, the only option is to corner them and snipe the driver - not an easy task. Once the mission is over, go confirm the truck, and gaze at its pretty purple side panel. <> ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ 5.5 - SC[Bright blue] PCJ-600 ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Mission: Autocide (Assassination contract) Difficulty: * Mission failure? No Required: Nothing Discovered by: Grandtheftwiki.com ------------------------------------------------------------------------------ Description: Although PCJ-600s come in two different blue colors already, this one is a third, unique shade of blue. ------------------------------------------------------------------------------ STRATEGY: The final target of this mission drives this motorcycle. After killing him, simply claim his motorcycle as your trophy and drive it to a garage. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ 5.6 - SC[Black] Admiral (1st of 2) ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Mission: Check Out at the Check In (Assassination contract) Difficulty: *** Mission failure? No Required: Flamethrower or molotovs Discovered by: Common knowledge ------------------------------------------------------------------------------ Description: This is a solid black Admiral. A sturdy, reliable vehicle for any purpose except extreme speed. ------------------------------------------------------------------------------ STRATEGY: Complete the mission up until the point you must escape the airport and drop the package off at Ammu-Nation. At this point, several black Admirals will chase you, with gunners mounted on the roof. Get to a safe location, and take out the gunner of the target vehicle, then set fire to the car. The driver will get out and run off, leaving the normally locked door open. Get in, drive to a garage (preferably the close Sunshine Auto garage, if you own it), then grab another vehicle and complete the mission. Confirm the car, and it's yours! <> ------------------------------------------------------------------------------ NOTE: This vehicle can also be produced via the "Black Traffic" cheat, leaving a last resort for someone who absolutely needs this vehicle and has nothing left to lose. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ 5.7 - SC[White] Walton ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Mission: Gun Runner (Phil Cassidy) Difficulty: *** Mission failure? No Required: Manual aim weapon Discovered by: Common knowledge ------------------------------------------------------------------------------ Description: A plain white Walton. Looks quite simple (and it is), but special nonetheless. ------------------------------------------------------------------------------ STRATEGY: Simply snipe the driver of one of the white Waltons, then store it in a garage. After collecting all weapons, and destroying all other trucks, destroy this in the garage, then let it close and open, and voila, your very own white Walton! Be careful, because if you do too much damage to the gun runners before taking a truck, they call in continual reinforcements with SMGs on Faggios. This will make it very difficult to get into the Walton and make it to a garage intact. <> ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ 5.8 - SC[Gold] Stretch ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Mission: Martha's Mug Shot (Film Studio asset) Difficulty: * Mission failure? No Discovered by: Common knowledge ------------------------------------------------------------------------------ Description: A golden-colored Stretch limo. Very nice looking and classy. ------------------------------------------------------------------------------ STRATEGY 1: Follow the Stretch to its destination, then check the road south of the Malibu. The Stretch should be sitting there, empty and waiting. Take it to a garage, then finish the mission and confirm it afterwards. Alternatively, park it somewhere safe, take the pictures, then get in a car and lose the wanted level. Go back and get the Stretch afterwards. Be sure to only get in a single car after the Stretch, otherwise it will disappear! <> ------------------------------------------------------------------------------ STRATEGY 2: While still at the Film Studio, snipe the driver, waste all 12 shots of the camera to fail the mission, then drive it to a garage. This avoids the hassle of dealing with a wanted level later on, or having to confirm it. <> ------------------------------------------------------------------------------ NOTE: thehambone93 reports that only method 2 seems to work for the "Haitian Friendly" PS2 Greatest Hits release of the game. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ 5.9 - SC[Black] Sentinel ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Mission: Hit the Courier (Print Works asset) Difficulty: *** Mission failure? No Required: Manual aim weapon Discovered by: Common knowledge ------------------------------------------------------------------------------ Description: This is a solid black Sentinel. A reasonable four-door sedan with decent top speed and average handling. ------------------------------------------------------------------------------ STRATEGY: First, take a car to the Print Works before the mission. Then, after starting the mission, quickly drive to the drop site and dispose of the sentries. Don't worry if you get a star or two. Once everyone is dead, stand in front of the black Sentinel (I stood on the loading ramp to the west) and ready a sniper or assault rifle, aiming at the driver's seat. Once she gets in, fire. Once she's dead, stay away, because the car accelerates anyways! After a couple of seconds, it stops and she falls out dead, along with the plates. Grab them, and get in. Be careful; the doors lock, so if you are not going to stay inside the car (due to the wanted level), leave the door open! From there are two options. If you have just one star (or none), just drive directly to the end of the mission. Get out (keeping the door open), finish, then drive to a garage. If you have two or more stars, the alternative is to get back out immediately, find another car, then use it to lose your wanted level. Return to the Sentinel and finish the mission. Be sure to ONLY get inside a single other car, or else the Sentinel will vanish! <> ------------------------------------------------------------------------------ NOTE: This vehicle can also be produced via the "Black Traffic" cheat, leaving a last resort for someone who absolutely needs this vehicle and has nothing left to lose. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ 5.10 - SC[Black] Pony ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Mission: Loose Ends (Assassination Contract) Difficulty: ***** Mission failure? No Required: Two (2) Packer trucks Discovered by: Common knowledge ------------------------------------------------------------------------------ Description: This is a solid black Pony. A traditional GTA van, the Pony's performance is what one expects from a van: slow acceleration, mediocre top speed, and average handling with a slight tendency to tip. ------------------------------------------------------------------------------ STRATEGY: This can be difficult. First, kill off everyone in the area, making sure NOT to destroy (or even get into) the Admirals or Pony. Once everyone is gone, drive to Viceport and grab the Packer parked there. To reach it, drive straight south on the road that runs by Sunshine Autos until it reaches a point where it turns left as the only route available. The Packer should be waiting there in the dirt lot to the left (before the turn). Drive it back, and position it perpendicular to the gate. Run (do NOT drive) back to Viceport and jack a second Packer, then drive it back to the first one. Drive it up the first Packer, and over the gate. Then, position it perpendicular to the gate, and simply drive the Pony up the Packer, over the gate, and then to a nearby garage. Don't forget to confirm this after the mission, as with the level of work required, it's both easy and incredibly annoying to forget. <> ------------------------------------------------------------------------------ NOTE: This vehicle can also be produced via the "Black Traffic" cheat, leaving a last resort for someone who absolutely needs this vehicle and has nothing left to lose. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ 5.11 - SC[Black Admiral] (2nd of 2) ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Mission: Loose Ends (Assassination contract) Difficulty: ***** Mission failure? No Required: Two (2) Packer trucks Discovered by: Common knowledge ------------------------------------------------------------------------------ Description: This is a solid black Admiral. A sturdy, reliable vehicle for any purpose except extreme speed. ------------------------------------------------------------------------------ STRATEGY: See the Black Pony strategy (right above this entry). The same strategy works for this Admiral, although it's easier to get one from the previous assassination contract. <> ------------------------------------------------------------------------------ NOTE: This vehicle can also be produced via the "Black Traffic" cheat, leaving a last resort for someone who absolutely needs this vehicle and has nothing left to lose. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ 5.12 - SC[Bright blue] Maverick ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Mission: Loose Ends (Assassination contract) Difficulty: * Mission failure? No Discovered by: Grandtheftwiki.com ------------------------------------------------------------------------------ Description: The blue color of this Maverick is different from others. It is the same blue on the final target's PCJ-600 from the Autocide contract. ------------------------------------------------------------------------------ STRATEGY: This is found on top of the Cherry Poppers roof near the end of the mission. To keep it, just get inside and finish the mission using it. After the mission has ended, carefully navigate it inside the large garage at the Hyman Condo safehouse, since that is the only place large enough to effectively store this. Also, don't forget to confirm the black Pony and/or Admiral, if either was also obtained during the mission! ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ 5.13 - SC[Black] Voodoo ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Mission: Two Bit Hit (Avery Carrington) Difficulty: ** Mission failure? No Required: Sniper rifle and mission failure for strategy 2 Discovered by: Common knowledge ------------------------------------------------------------------------------ Description: This is a solid black Voodoo. The typical Haitian gang car has a nice makeover, but its performance is otherwise identical to the red version often seen. ------------------------------------------------------------------------------ STRATEGY 1: To obtain both hearses and the black Voodoo, approach the funeral from the south, run up to the Voodoo, and get in. Drive to a garage (Sunshine Autos is a good location, but Hyman Condo works too), park the Voodoo inside, then return to the funeral. Jack the Romero's Hearse along the side of the road and take it to a garage as well. Return one last time and pursue the final hearse that started out parked next to the pizza shop (that is the FP hearse). It may have been driven off in the meantime, so chase it, corner it, and jack it. Return to the garages you stored the first two vehicles in to confirm them, then park the final hearse in a garage. <> ------------------------------------------------------------------------------ STRATEGY 2: If the above strategy offers too much difficulty, or you want to collect multiple colors of coffin in the rear of the hearse, you can fail the mission by sniping the target from as far away as possible. The mission will fail because Tommy didn't make it clear the Cubans were behind the kill. At this point, run to the funeral and jack whichever vehicle you intend to keep. Two vehicles can be kept this way by getting inside one, then getting back out and taking a different vehicle to a garage. Afterwards, run back to the site on foot (don't get in any other vehicle!) and the original vehicle should still be sitting there. <> ------------------------------------------------------------------------------ NOTE: This vehicle can also be produced via the "Black Traffic" cheat, leaving a last resort for someone who absolutely needs this vehicle and has nothing left to lose. ------------------------------------------------------------------------------ ============================================================================== *6* UNOBTAINABLE SPECIAL VEHICLES ============================================================================== These vehicles cannot be obtained and kept for whatever reason is listed. This can include any vehicle type from the previous three sections, but as they cannot be acquired permanently, they do not belong in those sections. Keep in mind that the key attribute with unobtainable vehicles is retaining them; some of these can be temporarily obtained and used, but they cannot be permanently stored for some reason. ------------------------------------------------------------------------------ 6.1 - SC[Black] Maverick ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Mission: In the beginning (Start of the game) Discovered by: GTA_Loco ------------------------------------------------------------------------------ Description: A solid black Maverick helicopter, without the usual white/color pattern they usually have. Apparently it uses a unique Maverick model as well, but it matters little due to the fact that... ------------------------------------------------------------------------------ Unobtainable: ...it exists only in the opening cutscene. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ 6.2 - Heavy Admiral ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Mission: Jury Fury (Ken Rosenberg) Discovered by: Andreaz1 ------------------------------------------------------------------------------ STRATEGY: After starting the mission, proceed to the south juror's location. Using a melee weapon, bang up his car, damaging it cosmetically as much as possible. Once it starts smoking lightly, attack the juror and he will get inside, then immediately get back out and run off. The car is now heavy. If you get the cutscene where he hits the Spand Express truck, the car loses the property though! <> ------------------------------------------------------------------------------ Unobtainable: The heavy property is removed by garages, so storage is not possible. The property is also removed when the mission ends, pass or fail. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ 6.3 - Heavy Sentinel ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Mission: Jury Fury (Ken Rosenberg) Discovered by: Andreaz1 ------------------------------------------------------------------------------ Unobtainable: It is locked at the start of the mission, and loses the heavy property after the cutscene with the north juror. It also loses the property after the mission is over (pass or fail), or when stored in a garage. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ 6.4 - PPT Cuban Hermes ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Mission: Guardian Angels (Juan Garcia Cortez) Discovered by: Common knowledge ------------------------------------------------------------------------------ STRATEGY: Complete the mission up until you have to protect Diaz. Fail the mission, then simply take the Cuban Hermes sitting there. ------------------------------------------------------------------------------ Unobtainable: Garages always remove the PPT property from vehicles. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ 6.5 - AP/PPT Voodoo ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Mission: Guardian Angels (Juan Garcia Cortez) Discovered by: Lancet Jades ------------------------------------------------------------------------------ Unobtainable: This is the Voodoo driven by the initial two gangs of Haitians. It is only AP until it parks and the occupants get out. Failing the mission, or letting it reach that point both cancel its proofing. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ 6.6 - PPT Voodoo ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Mission: Guardian Angels (Juan Garcia Cortez) Discovered by: Common knowledge ------------------------------------------------------------------------------ STRATEGY: Complete the mission up until you have to protect Diaz. Fail the mission, then simply take the Voodoo sitting there. ------------------------------------------------------------------------------ Unobtainable: Garages always remove the PPT property from vehicles. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ 6.7 - AP/PPT SC[Silver] Admiral ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Mission: Guardian Angels (Juan Garcia Cortez) Discovered by: SpriteFan274 ------------------------------------------------------------------------------ Unobtainable: This is the famous silver AP Admiral that everyone knows and loves, but as it turns out, it also has pop-proof tires! Such a shame that the property is deleted by garages... ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ 6.8 - SC[Black] Stretch (1st of 3) ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Mission: Four Iron (Avery Carrington) Discovered by: Common knowledge ------------------------------------------------------------------------------ Description: A solid black Stretch. This vehicle can also be acquired via the Black Traffic cheat. ------------------------------------------------------------------------------ Unobtainable: It exists only in cutscenes. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ 6.9 - SC[Black] Stretch (2nd of 3) ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Mission: Demolition Man (Avery Carrington) Discovered by: Common knowledge ------------------------------------------------------------------------------ Description: A solid black Stretch. This vehicle can also be acquired via the Black Traffic cheat. ------------------------------------------------------------------------------ Unobtainable: It exists only in cutscenes. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ 6.10 - Oceanic w/ briefcases in the back ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Mission: Bar Brawl (Tommy Vercetti) Discovered by: Common knowledge ------------------------------------------------------------------------------ Description: An Oceanic with some briefcases sitting in the trunk. ------------------------------------------------------------------------------ STRATEGY: It is just sitting there for the taking. Help yourself to it! ------------------------------------------------------------------------------ Unobtainable: The briefcases disappear after the mission is over, success or failure. Even destroying the car beforehand doesn't prevent the briefcases from vanishing. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ 6.11 - Heavy Securicar ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Mission: Autocide (Assassination Contract) Discovered by: Andreaz1 ------------------------------------------------------------------------------ STRATEGY: This Securicar houses the second target in this mission. Snipe him out from the opposing roof (where you were stationed in Guardian Angels), then get in and go for a joyride. <> ------------------------------------------------------------------------------ Unobtainable: The heavy property is removed by garages, so storage is not possible. The property is also removed when the mission ends, pass or fail. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ 6.12 - Taxi w/ open trunk ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Mission: The Job (Malibu asset) Discovered by: Lancet Jades ------------------------------------------------------------------------------ Description: A Taxi in perfect condition with an open trunk. Usually, for the trunk to be open, it must have taken some damage to knock it open. ------------------------------------------------------------------------------ STRATEGY: This is the Taxi used in the mission. Snipe Hilary to fail the mission and obtain it yourself, but the doors are locked, so be careful. <> ------------------------------------------------------------------------------ Unobtainable: Storing it in a garage or even using a Pay n' Spray "repairs" the trunk, correcting the only thing that makes this Taxi special. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ 6.13 - SC[Gold] Stretch ------------------------------------------------------------------------------ Mission: Recruitment Drive (Film Studio asset) Discovered by: GTA_Loco ------------------------------------------------------------------------------ Description: A golden-colored Stretch limo. Looks nice and classy, perfect for porn stars and governors alike. ------------------------------------------------------------------------------ Unobtainable: It disappears after the cutscene. You can use the Destroy All Cars cheat to blow it up, but the game stays in the cutscene forever if you do. Just get the one from Martha's Mug Shot. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ 6.14 - Super Angel ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Mission: Alloy Wheels of Steel (Mitch Baker) Discovered by: Common knowledge ------------------------------------------------------------------------------ STRATEGY: Jack the bike of one of the opponent bikers (easiest if one falls off), then end the race and store it in a garage. ------------------------------------------------------------------------------ Unobtainable: The super property is removed by garages, so all that will remain is an unremarkable, non-special Angel bike. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ 6.15 - SC[Black Stretch] (3rd of 3) ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Mission: Two Bit Hit (Avery Carrington) Discovered by: Common knowledge ------------------------------------------------------------------------------ Description: A solid black Stretch. This vehicle can also be acquired via the Black Traffic cheat. ------------------------------------------------------------------------------ Unobtainable: It exists only in cutscenes. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ 6.16 - BP/FP/EP Sanchez ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Mission: Dirt Ring (Hyman Stadium) Discovered by: GTA_Loco ------------------------------------------------------------------------------ STRATEGY: This is the Sanchez provided for the obstacle course. It can only be used during the course. Interestingly, the bike is also flagged as DP, but that property has no effect on motorcycles. ------------------------------------------------------------------------------ Unobtainable: You cannot get it out of the Dirt Ring arena. Apparently there IS a way to get it on the PC version, however I do not have any idea how it is done. ------------------------------------------------------------------------------ ============================================================================== *7* RARE VEHICLES ============================================================================== These vehicles aren't anything inherently special and limited to missions, but nonetheless have some unique quality worth noting. These often require some action to "unlock" them to be available, such as completion of a mission or side mission to unlock. The defining trait of this class of special vehicle is that they can all be obtained at the end of the game without any problem, but NOT the beginning. Always remember to confirm vehicles stored during a mission, whether you finished the mission successfully, or failed and need to retry it! ------------------------------------------------------------------------------ 7.1 - SC[White] Infernus ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Unlocked: Complete the mission "Rub Out." Found: Parked near the garage of the Vercetti Estate. ------------------------------------------------------------------------------ Missions the car may also be found in: Back Alley Brawl, Guardian Angels ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ 7.2 - Sparrow ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Unlocked: Complete the mission "Rub Out." Found: In various places around the city. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ 7.3 - Deluxo ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Unlocked: Complete the first car list at Sunshine Autos. Found: Parked on the first floor of Sunshine Autos. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ 7.4 - Sabre Turbo ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Unlocked: Complete the second car list at Sunshine Autos. Found: Parked on the first floor of Sunshine Autos. ------------------------------------------------------------------------------ Missions the car may also be found in: The Driver ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ 7.5 - Sandking ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Unlocked: Complete the third car list at Sunshine Autos. Found: Parked on the second floor of Sunshine Autos. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ 7.6 - Hotring Racer ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Unlocked: Complete the fourth car list at Sunshine Autos. Found: Parked on the second floor of Sunshine Autos. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ 7.7 - Cuban Jetmax ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Unlocked: Purchase the Boatyard asset. Found: At the docks in the Boatyard. ------------------------------------------------------------------------------ Missions the boat may also be found in: Bombs Away! ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ 7.8 - Zebra Taxi ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Unlocked: Complete the Kaufman Taxi asset string. Found: Parked in the Kaufman Taxi station. ------------------------------------------------------------------------------ Missions the car may also be found in: Cabmageddon ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ 7.9 - Skimmer ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Unlocked: Complete the mission "Dildo Dodo." Found: In the dock behind the Film Studio. ------------------------------------------------------------------------------ Missions the vehicle may also be found in: Dildo Dodo ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ 7.10 - Sea Sparrow ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Unlocked: Collect 80 Hidden Packages. Found: In the dock area in the southern outdoor section of Diaz or Vercetti's Estate. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ 7.11 - Rhino ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Unlocked (1): Collect 90 Hidden Packages. Found (1): Spawns in the Air Force Base. Unlocked (2): Complete Sir, Yes Sir! to unlock 6-star wanted levels. Found (2): Jack a tank during a 6-star wanted level. ------------------------------------------------------------------------------ Missions the car may also be found in: Sir, Yes Sir! ------------------------------------------------------------------------------ NOTE: This vehicle is BP/EP by design. I have heard reports that enough bullets or explosions may destroy it, however that should not be possible. It is not FP or DP, so fire and just regular knocking around still damage it. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ 7.12 - Hunter ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Unlocked (1): Collect all 100 Hidden Packages. Found (1): In the northern section of the Army Base. Unlocked (2): Achieve 100% game completion. Found (2): On a helipad in the southern part of Ocean Beach. ------------------------------------------------------------------------------ Missions the car may also be found in: All Hands On Deck! ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ 7.13 - SC[Black] Sanchez ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Unlocked: Complete the Trial by Dirt course in Downtown once. Found: On subsequent attempts, three Haitians wielding Machetes will attack you. Their Sanchezs are a special black color. ------------------------------------------------------------------------------ NOTE: Later versions have a quirk for this. You MUST complete Test Track before Trial by Dirt (Landstakler before Sanchez), otherwise the latter will not register. Complete Test Track as slowly as possible, then Trial by Dirt even slower. Apparently Trial by Dirt will never register as any better than Test Track's score, so be careful. Eventually, besting your time repeatedly (you get paid for beating the time, hence the long first tries) should yield the events with these vehicles. Courtesy of MC ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ 7.14 - SC[Black] Rancher ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Unlocked: Complete the Test Track course in Downtown three times (each attempt requires a better time than the last to count). Found: On the fourth attempt and beyond, a PIG in a black Rancher will assail you as you drive the course. Ram him until he gets out, then kill him, and take the Rancher for yourself. ------------------------------------------------------------------------------ NOTE: Later versions have a quirk for this. You MUST complete Test Track before Trial by Dirt (Landstakler before Sanchez), otherwise the latter will not register. Complete Test Track as slowly as possible, then Trial by Dirt even slower. Apparently Trial by Dirt will never register as any better than Test Track's score, so be careful. Eventually, besting your time repeatedly (you get paid for beating the time, hence the long first tries) should yield the events with these vehicles. Courtesy of MC ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ 7.15 - Bloodring Banger ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Unlocked: Acquire more than 1 minute remaining in the Bloodring at Hyman Stadium. Found: Parked outside the stadium. There are two models: one based on the Glendale, and one based on the Oceanic. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ 7.16 - Glitched vehicles ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Unlocked: Available any time in free roam, unless vehicle has a specific unlock criteria. Found: These can be found randomly in the game whenever the vehicle in question spawns. It is usually a result of too many other vehicles and pedestrians in the immediate area, causing the game to "forget" to load the missing feature. Once a vehicle loads with a feature missing, it will be permanent, and thus these can be saved in a garage to keep the featureless version. ------------------------------------------------------------------------------ LIST OF VEHICLES: -Bloodring Banger (no number on roof) -Cabbie (without light) -Coach (no sign on side) -Flatbed (no objects in bed) -Kaufman Cab (without light) -Taxi (without light) -Zebra Cab (without light) ------------------------------------------------------------------------------ ============================================================================== *8* BREAKDOWN BY SPECIAL QUALITY ============================================================================== This section gives a breakdown of all special vehicles by what quality they have. Vehicles with multiple properties are listed in each section they belong in. Inspired by GTA_Loco's similar section in his guides. Unique vehicles: 4.1 - Spand Express (Jury Fury) 4.2 - Spand Express (Riot) 4.3 - Love Fist (Psycho Killer)** 4.4 - Love Fist (Publicity Tour)** 4.5 - Romero's Hearse (Two Bit Hit) 4.6 - Romero's Hearse (Two Bit Hit) (**Love Fist is only unique on PS2 versions) AP/PPT - All-proof/Pop-proof Tires: 6.5 - Voodoo (UNOBTAINABLE - Guardian Angels) AP - All-proof (Bullet/Fire/Explosion/Damage): 3.1 - Admiral (In the beginning) 3.2 - Admiral (Guardian Angels) BP/FP/EP - Bullet/Fire/Explosionproof: 3.3 - Squalo (Supply & Demand) 3.5 - PCJ-600 (Bar Brawl) 3.6 - Sabre Turbo (The Driver) 6.16 - Sanchez (UNOBTAINABLE - Dirt Ring) BP/EP 7.11 - Rhino (steal at 6 stars, or collect 90 packages) FP/EP - Fire/Explosionproof 3.4 - Squalo (Supply & Demand) 3.7 - Hotring Racer (Hot Ring) FP - Fireproof: 3.8 - Infernus (Sunshine Auto Races) 3.9 - Cheetah (Sunshine Auto Races) 3.10 - Banshee (Sunshine Auto Races) 4.6 - Romero's Hearse (Two Bit Hit) PPT - Pop-proof Tires: 6.4 - Cuban Hermes (UNOBTAINABLE - Guardian Angels) 6.6 - Voodoo (UNOBTAINABLE - Guardian Angels) Unique color: 3.1 - Admiral (White - In the beginning) 3.2 - Admiral (Silver - Guardian Angels) 5.1 - Admiral (White - In the beginning) 5.2 - Washington (Black - All Hands on Deck!) 5.3 - PCJ-600 (Silver - Autocide) 5.4 - Bobcat (Black/Purple- Autocide) 5.5 - PCJ-600 (Bright blue - Autocide) 5.6 - Admiral (Black - Check Out at the Check In) 5.7 - Walton (White - Drug Runner) 5.8 - Stretch (Gold - Martha's Mug Shot) 5.9 - Sentinel (Black - Hit the Courier) 5.10 - Pony (Black - Loose Ends) 5.11 - Admiral (Black - Loose Ends) 5.12 - Maverick (Bright blue - Loose Ends) 5.13 - Voodoo (Black - Two Bit Hit) 6.1 - Maverick (UNOBTAINABLE - Black - In the beginning) 6.8 - Stretch (UNOBTAINABLE - Black - Four Iron) 6.9 - Stretch (UNOBTAINABLE - Black - Demolition Man) 6.13 - Stretch (UNOBTAINABLE - Gold - Recruitment Drive) 6.15 - Stretch (UNOBTAINABLE - Black - Two Bit Hit) Unique features: 6.2 - Admiral (UNOBTAINABLE - Heavy - Jury Fury) 6.10 - Oceanic (UNOBTAINABLE - Bar Brawl) 6.11 - Taxi (UNOBTAINABLE - The Job) 6.12 - Securicar (UNOBTAINABLE - Heavy - Autocide) 6.14 - Angel (UNOBTAINABLE - Super - Alloy Wheels of Steel) Unlockable / Rare: 7.1 - SC[White] Infernus (after Rub Out) 7.2 - Sparrow (after Rub Out) 7.3 - Deluxo (after 1st list at Sunshine Auto) 7.4 - Sabre Turbo (after 2nd list at Sunshine Auto) 7.5 - Sandking (after 3rd list at Sunshine Auto) 7.6 - Hotring Racer (after 4th list at Sunshine Auto) 7.7 - Cuban Jetmax (purchase Boatyard Asset) 7.8 - Zebra Taxi (complete Kaufman Can Asset) 7.9 - Skimmer (after Dildo Dodo) 7.10 - Sea Sparrow (collect 80 Hidden Packages) 7.11 - Rhino (collect 90 Hidden Packages or get 6 star wanted level) 7.12 - Hunter (after Keep Your Friends Close, and/or 100 Hidden Packages) 7.13 - SC[Black] Sanchez (after completing Dirt Track Sanchez once) 7.14 - SC[Black] Rancher (after completing Dirt Track Rancher three times) 7.15 - Bloodring Banger (after Blood Ring) 7.16 - Glitched vehicles (Free Roam glitch) ============================================================================== *9* MISSION LIST ============================================================================== Here is a breakdown of every mission in the game, and any special vehicles within. This is also the mission order that the previous sections follow, in terms of vehicle order. The following order is based on acquiring a "perfect" game. The reason Two Bit Hit is so late in the list is to prevent the Havana Clothes from glitching. Missions that force clothes on you are what cause it to glitch, in particular, Cop Land and The Job. I placed it so late just to ensure that there'd be minimal trouble given by the remaining missions. Not to mention leaving the Cuban/Haitian string of missions for so late in the game prevents the Haitians from bothering you too much. STORY MISSIONS: 1: In the beginning (Start of the game) 3.1 - AP SC[White] Admiral 5.1 - SC[White] Admiral 6.1 - Unobtainable SC[Black] Maverick 2: An Old Friend (Tommy Vercetti) 3: The Party (Ken Rosenberg) 4: Back Alley Brawl (Ken Rosenberg) 5: Jury Fury (Ken Rosenberg) 4.1 - Spand Express (1st of 2) 6.2 - Unobtainable Heavy Admiral 6.3 - Unobtainable Heavy Sentinel 6: Riot (Ken Rosenberg) 4.2 - Spand Express (2nd of 2) 7: Treacherous Swine (Juan Garcia Cortez) 8: Mall Shootout (Juan Garcia Cortez) 9: Guardian Angels (Juan Garcia Cortez) 3.2 - AP SC[Silver] Admiral 6.4 - Unobtainable PPT Cuban Hermes 6.5 - Unobtainable AP/PPT Voodoo 6.6 - Unobtainable PPT Voodoo 6.7 - Unobtainable AP/PPT SC[Silver] Admiral 10: Road Kill (Assassination Contract) 11: The Chase (Ricardo Diaz) 12: Phnom Penh '86 (Ricardo Diaz) 13: Sir, Yes Sir! (Juan Garcia Cortez) 14: Waste the Wife (Assassination Contract) 15: Four Iron (Avery Carrington) 6.8 - Unobtainable SC[Black] Stretch (1st of 3) 16: Demolition Man (Avery Carrington) 6.9 - Unobtainable SC[Black] Stretch (2nd of 3) 17: The Fastest Boat (Ricardo Diaz) 18: Supply & Demand (Ricardo Diaz) 3.3 - BP/FP/EP Squalo 3.4 - FP/EP Squalo 19: Death Row (Kent Paul) 20: All Hands On Deck! (Juan Garcia Cortez) 5.2 - SC[Black] Washington 21: Rub Out (Ricardo Diaz) 22: Shakedown (Tommy Vercetti) 23: Bar Brawl (Tommy Vercetti) 3.5 - BP/FP/EP PCJ-600 6.10 - Unobtainable Oceanic w/ briefcases in the back 24: Cop Land (Tommy Vercetti) 25: Autocide (Assassination Contract) 5.3 - SC[Silver] PCJ-600 5.4 - SC[Black/Purple] Bobcat 5.5 - SC[Bright blue] PCJ-600 6.11 - Unobtainable Heavy Securicar 26: Check Out at the Check In (Assassination Contract) 5.6 - SC[Black Admiral] (1st of 2) 27: Distribution (Cherry Popper Icecream asset) 28: No Escape? (Malibu asset) 29: The Shootist (Malibu asset) 30: The Driver (Malibu asset) 3.6 - BP/EP/FP Sabre Turbo 31: The Job (Malibu asset) 6.12 - Unobtainable Taxi w/ open trunk 32: Gun Runner (Phil Cassidy) 5.7 -White Walton 33: Boomshine Saigon (Phil Cassidy) 34: V.I.P (Kaufman Cab asset) 35: Friendly Rivalry (Kaufman Cab asset) 36: Cabmageddon (Kaufman Cab asset) 37: Recruitment Drive (Film Studio asset) 6.13 - Unobtainable Gold Stretch 38: Dildo Dodo (Film Studio asset) 39: Martha's Mug Shot (Film Studio asset) 5.8 - Gold Stretch 40: G-spotlight (Film Studio asset) 41: Checkpoint Charlie (Boatyard asset) 42: Spilling the Beans (Print Works asset) 43: Hit the Courier (Print Works asset) 5.9 - Black Sentinel 44: Loose Ends (Assassination Contract) 5.10 - Black Pony 5.11 - Black Admiral (2nd of 2) 5.12 - Bright blue Maverick 45: Love Juice (Love Fist) 46: Psycho Killer (Love Fist) 4.3 - Love Fist (1st of 2) 47: Alloy Wheels of Steel (Mitch Baker) 6.14 - Unobtainable Super Angel 48: Messing with The Man (Mitch Baker) 49: Hog Tied (Mitch Baker) 50: Publicity tour (Love Fist) 4.4 - Love Fist (2nd of 2) 51: Two Bit Hit (Avery Carrington) 4.5 - Romero's Hearse 4.6 - FP Romero's Hearse 5.13 - Black Voodoo 6.15 - Unobtainable Black Stretch (3rd of 3) 52: Stunt Boat Challenge (Umberto Robino) 53: Juju Scramble (Auntie Poulet) 54: Bombs Away! (Auntie Poulet) 55: Dirty Lickin's (Auntie Poulet) 56: Cannon Fodder (Umberto Robino) 57: Naval Engagement (Umberto Robino) 58: Trojan Voodoo (Umberto Robino) 59: Cap the Collector (Print Works) 60: Keep Your Friends Close (Tommy Vercetti) SIDE MISSIONS: S1: Hot Ring 3.7 - FP/EP Hotring Racer S2: Dirt Ring 6.15 - Unobtainable BP/FP/EP Sanchez S3: Blood Ring S4: Trial by Dirt S5: Test Track S6: Cone Crazy S7: RC Bandit S8: RC Baron S9: RC Raider Pickup ============================================================================== *10* FREQUENTLY ASKED QUESTIONS ============================================================================== Q: My car disappeared from the garage! A: Garages ARE known to eat vehicles. The safest way to avoid this is to save frequently over multiple slots, and regularly check garages. In particular, the Silver PCJ-600 seems to have a nasty tendency to vanish. Q: My vehicle lost its property! A: Occasionally, garages DO eat the special properties of vehicles, though it is rare. When checking to see if the vehicle actually exists, also test its proofing. Q: You missed [insert special vehicle]! A: Email me, and let me know. You will receive full credit for it. Q: [Insert special vehicle] doesn't possess a property you said it did! A: Most likely, you did not follow the precise strategy. If you did, and it does not retain its property, contact me and say so, although I personally check each and every vehicle. Q: One of the vehicles you listed is one I discovered first, and here's proof! Thief! A: I attribute vehicles I knew about before writing this to "common knowledge." If you discovered a vehicle, and/or developed a strategy, and you have proof of it (a link to an old forum post somewhere, or possibly an FAQ that credits you), tell me, and I'll give you full credit. Although I wish I could give the proper credit for most vehicles, the need for a consolidated special vehicle guide for VC takes priority over tracking down each and every person beforehand. ============================================================================== *11* CONTACT INFORMATION ============================================================================== My screenname is LancetJades on GameFAQs. You can email me at: lancet at ever more forums dot com (remove the spaces, obviously, and replace the at with the proper sign) Alternatively, if I'm online you can IM me on Discord: lancetj#1039 Feel free to message me (text only for Discord or Skype) if you see me online. I'll reply as soon as I see the message and have the chance to reply. I'm a perfectionist, so if you have anything to contribute or correct, please do so. You'll receive full credit (credit goes to the screenname you talk to me from, so if you want another name, you have to specify it). Even if you're just pointing out a spelling or grammatical mistake, please do so, no matter how small. Keep in mind though that I live in the U.S., and as such, I use American English spellings such as "color" and "criticize," as opposed to "colour" and "criticise." If you wish to use this guide on your site, aside from asking my permission, I require you in question to automatically fetch any updates I make from GameFAQs.com yourselves. I only update to GameFAQs.com and if I discover other sites carrying my guides have out-of-date versions, I will ask that it be removed. ============================================================================== *12* CREDITS ============================================================================== 4emp2008 ~Discovered and created the strategy for the CP white Admiral at the beginning of the game, and a cheatless fail-less strategy for the black Washington. Andreaz1 ~Discovered the heavy Admiral in Jury Fury and Securicar in Autocide! Also added a note about the white Admiral on PC version, and mentioned a heavy Sentinel in Jury Fury. Also found a silver Stretch in the final mission (very subtle difference from the normal color). Chester721 ~Discovered the method of obtaining the FP/EP Hotring Racer! Amazing work. Christopher Fuentes ~Provided an easier strategy for the White Admiral and cars in Two Bit Hit. Common Knowledge ~Findings labeled "common knowledge" are labeled so because they have been so widely known and distributed that it is impossible for me to obtain the true source that found it (I know for a fact that I have read the info on numerous sites, and little of it came from gamefaqs). I do not take or deserve any credit for these vehicles, as I am NOT the person who discovered them, nor the strategies (though I have improved/elaborated on/fixed some of them). If you are the person who found a vehicle and/or developed a strategy for obtaining it, email me with a link to a source that credits you for finding it (such as another FAQ), and I will gladly give you credit. Again, I neither accept nor deserve any credit for this information, and I apologize if you are the finder of a vehicle, or author of a strategy, to whom I have not given credit. Grandtheftwiki.com ~A wiki for the GTA series that sometimes manages to have information that is never relayed to me. GTA_Loco ~For giving me the inspiration to write this guide, and for providing information on the Black Maverick, EP Hotring, and CP Sanchez (as well as reminding me about the FP Sunshine Auto race cars). thehambone93 ~Reported difficulties in getting the gold Stretch on the mission Martha's Mug Shot. Jayson Blunt ~Reminding me the black Stretch can be replicated via the black traffic cheat. JBear427 ~Alerted me to the trick that may allow Xbox players to obtain the CP Admiral without failing Guardian Angels. Mat ~Confirmed the lightless Zebra Taxi. MC ~Info on the black Rancher and Sanchez possibly not being present in later versions of the game. And now, info on how to get the black Rancher and Sanchez in later versions, as well as info on easier black Washingtons, and the later version Sabre Turbo. Militia ~Wrote a special vehicle guide on gtaforums.com that helped collect a lot of the info (especially more recent findings) that I've missed. Professional Amateur ~Mentioned some vehicles that aren't special in the Double Pack version. These include the proofed Sabre Turbo, black Washington, and Love Fist. Seth Gozen ~Various corrections for stuff I misspelled or mistyped, and feedback on the BP/FP/EP Sabre Turbo. SpriteFan274 and others ~Making the great special vehicle guide on GTAforums.com and doing a ton of research on special vehicles, both in finding new vehicles, new strategies, and other things. Plenty of others have helped him with these guides, too. Find his VC guide here: http://gtaforums.com/topic/849405-gta-vc-special-vehicle-guide/ ============================================================================== *13* VERSION HISTORY ============================================================================== 1.00 Completed August 22nd, 2006. Original version, obviously. 1.10 Completed August 23rd, 2006. Fixed an error with the Hotring, and added a couple of things I somehow missed. 2.00 Completed August 28th, 2006. Completed the mission-by-mission breakdown, and confirmed whether a lot of vehicles were special or not. 2.01 Completed August 28th, 2006. Fixed some minor spelling and spacing errors. 2.10 Completed September 13th, 2006. Added unconfirmed vehicle section. Added Lightless Zebra Taxi to it. 2.11 Completed September 14th, 2006. More minor corrections, and rephrased some things. 2.15 Completed October 7th, 2006. Yet more minor stuff, along with rephrasing some things, and elaborating on others. 2.20 Completed October 11th, 2006. Added the absolute garage limit. 2.21 Completed October 23rd, 2006. More minor corrections. 2.25 Completed November 30th, 2006. Added notes about the colors of the white Admiral and CP Admiral. 2.30 Completed December 1st, 2006. Added a note about the Love Fist limo. 2.31 Completed December 27th, 2006. More minor changes. 2.32 Completed August 7th, 2007. More minor changes. 2.50 Completed September 27th, 2007. Added a "Breakdown by special quality" section, added numbers to Mission Breakdown section. 2.51 Completed April 18th, 2008. Added a note to the BP/FP/EP Sabre Turbo. 2.52 Completed May 6th, 2008. More very minor changes. 2.53 Completed May 7th, 2008. Adding info on sites requesting this guide and what is necessary, along with a spoiler warning. 2.54 Completed May 8th, 2008. Changed the formatting of some of the unobtainable vehicles, adding missions they are available in. 2.55 Completed May 9th, 2008. Minor changes. 2.56 Completed May 15th, 2008. Minor changes. 2.57 Completed May 16th, 2008. Added a note to the CP Admiral (about the Xbox version). 2.58 Completed May 25th, 2008. Minor addition to the contact info. 2.59 Completed August 18th, 2008. Minor revisions. 2.60 Completed August 21st, 2008. More minor changes for enhanced readability. 2.61 Completed January 31st, 2009. Some notes about the black Rancher/Sanchez. 2.62 Completed March 2nd, 2009. Removed some sites' permission to host my guides. 2.63 Completed May 22nd, 2009. Added a lot of info on a few vehicles, especially revolving around later versions, courtesy of MC. 2.64 Completed June 10th, 2009. Fixed various small errors. 2.70 Completed July 11th, 2009. Added some info on the black Stretches. Corrected more instances of Check Out at the Check In being reversed. Revised the mission list a bit. Also, discovery of a heavy Admiral and Securicar! 2.75 Completed April 15th, 2010. Moved version history to the back of the guide, and updated the guide's general format to better match my later guides. 2.76 Completed April 26th, 2010. Added the proofings to the Rhino listing. A minor oversight, but one I still wanted to correct. 2.77 Completed October 19th, 2010. Edited and fixed a couple of minor things. 2.80 Completed January 2nd, 2011. Edited and fixed more minor things. Small typos and such. Oh, also moved the lightless Taxi and friends to the Rare section, where they belong. Revised the way multiple unlocked and found methods are organized in the Rare section, to bring into line with a standardized format across all my guides. Also reversed the order of the Mission List and Breakdown by Quality lists, because having the missions first caused me more annoyance than you would ever believe possible. 2.85 Completed January 4th, 2011. Added a note on Ken's white Admiral, a heavy Sentinel to the unobtainable list, and a note on the black Rancher. Also rewrote some strategies to better describe how they work. Figured out a MUCH better strategy for the black Voodoo and Romero's Hearse in Two Bit Hit (getting both without having to die or get busted, or deal with a difficult strategy). And finally, Andreaz1 also found a unique silver Stretch in the final mission! 2.86 Completed April 26th, 2011. Added a new strategy for the White Admiral and cars in Two Bit Hit, thanks to Christopher Fuentes. 2.87 Completed June 5th, 2011. Changed my contact information. 2.88 Completed October 21st, 2011. Someone confirmed seeing a lightless Zebra Taxi. Enough for me to put it in the normal vehicle sections, since it's pretty much a guarantee at this point anyways. Completely removed the "suspected vehicles" section due to this, as I doubt it will ever have a purpose again. 2.89 Completed June 25th, 2012. Made a couple small spelling fixes, and updated the whitelist to mention the latest version is always found on GameFAQs.com. 2.90 Completed July 11th, 2012. Changed the spacing of the sections in the guide, and updated contact info. 2.91 Completed August 13th, 2012. Added some notes about later-version vehicles, courtesy of Professional Amateur. Also improved the formatting of the vehicle sections of the guide. 2.92 Completed September 21st, 2012. Added a note that the white Admiral is also found in front of Vercetti Mansion on the Xbox Double Pack version. 2.93 Completed November 28th, 2014. Removed the CDP information regarding Cuban Hermes, since it is a standard feature on that vehicle. Added the FP/EP Squalo from Supply and Demand, since it is different from the BP/FP/EP version, and the CP white Admiral from the beginning (unfortunately requiring cheats). Added a few other vehicles that had been discovered as well. 2.94 Completed June 24th, 2016. Nearly ten years, baby! thehambone93 reported to me (a couple of years ago, actually) that the gold Stretch in Martha's Mug Shot apparently is tricky to get on the Haitian Friendly PS2 greatest hits release. Clarified the method that works on that release. 2.95 Completed December 16th, 2016. Updated a lot of the guide's formatting. Made mention that the CP Admiral in Guardian Angels is a unique color, updated Romero's Hearse strategy, added note about DP not affecting bikes/boats/helis. Removed silver Stretch from final mission as it is not special. A lot of these updates are thanks to Militia's guide on gtaforums.com! Also consolidated all glitched vehicles into one single entry in rare vehicles. Also info on a proofed PCJ in Bar Brawl and a way to obtain the FP/EP Hotring Racer. 2.96 Completed March 28th, 2018. Altered mention of the comprehensiveproof property (CP) to all-proof (AP), updated the vehicle titles with new tags for special colors and properties, to better illuminate why and how they are special. Added a plug for SpriteFan274's guide for the game on GTAforums.com and also properly credited Chester721 for the discovery of how to get the FP/EP Hotring Racer! ============================================================================== *14* BOILERPLATE ============================================================================== This document Copyright 2006-2018 John Hoffnagle IV. Do not reproduce this document for any purpose besides personal use without asking me first. I'm not stingy; if you ask, you'll most likely get permission to host it. Otherwise, it's a violation of copyright, and I WILL pursue legal action, especially if you sell it for money. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. None of which are me.