###### #.==.# #################.#################.####| |# #.======.#.======.#.======.#.=._.==.#.===' |# #| |#| |#| |#| |#| |# #| || |#| || |#}==|| |#| || |#| || |# #| || |#| '' ;#| |#| || |#| || |# #| || |#| Ż{#| || |#| || |#| || |# #| '' |#| || |#| '' |#| || |#| '' |# #:___ |#:__:| :#:______:#:__::__:#:______:# #.===' |#####| ŻŻŻŻ|############################# #:______:#.==.:====. '===.#.======.#.======.##.==.##### #########.: '===.#| |#| |#| ___:#.: '===.# #:. ___:#| || |#| || |#| '===.#:. ___:# ##| |.==.#| || |#| |#| ___:##| |.==.# #| || |#| || |#| ===={#| |######| || |# #| '' |#| || |#| '' |#| |# #| '' |# #:______:#:__::__:#:______:#:__:# #:______:# #################################### ######## #.======.#.==..==.##.==.#####.======.# #| |#| || |#.: '===.#| |# #}==|| |#| || |#:. ___:#| || |# #| |#| || |##| |.==.#| || |# #| || |#| || ;##| || |#:*.|*._--**. (I) __ ;Ż*, #| '' |#| '' ,*.#| '' .* .';; '__--* ._;*,;,.\;;\ ; #:______:#:_____| '-*.,-._( (|(_. |_;-. /, ;.:||//;; ;;Ż) /) ##########.')(_. .-.||.|#;. '.,' ;* o:'/ / ;''.(_;;(_.* // .=-. .'.'.-.| | |||:| ;;) /;,;_'.,^..*^*;^;-,,****. // _ ;.-.: || /,;|'. \|:':| ; ." Ż .****** ,,,,,,**.; .. ///)/_)||;'; ||// |'/ \;:.*|| ;;;;,,******' ;****** :.; ||////// ; .<,. :_/ ;;,,,,***''* ,,,,,,******Ż |'/;: ::,*,:.,.*:***** ,,,,,,**;;** |/ ||,;,-;*****Ż ;***** ;; ;*** ,,,,,*****Ż ;; With follow-along videos! '**** ;; (_; /ŻŻŻ\_/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\_/ŻŻŻ\ | | | By: SilentPhill a.k.a. Phillnanas | | | | | |Cooresponding YouTube videos found at www.youtube.com/silentphill| | | | | | Started: Sunday, November 6th, 2010 | | | | | | Contact Me: phillnanas [at] yahoo [dot] com | | | | | | Finished: N/A | | | \___/Ż\_________________________________________________________________/Ż\___/ >-------------------------------------~o~-------------------------------------< Table of Contents: Use Ctrl+F to find a section from the Roman Numerals and the ")" symbol. + PRE-GUIDE + I.1) ------------------------------------------ Intro I.2) -------------------------------------- Copyright I.3) ---------------------------------- Allowed Sites I.4) ---------------------------------- Latest Update I.5) --------------------------------- Controls (PS2) I.6) ----------- Understanding My Guide ~ A Must Read I.7) --------------------------- 100% Completion List + WALKTHROUGH - BEGINNINGS + II.1) --------------------------------------- Soldier II.2) --------------------------- 99 Luftballons PT 1 II.3) ------------- Playground On The Dock (PS2 Only) II.4) ----------------------- Unique Stunt Jumps PT 1 II.5) ------------------------------ Rush! (PS2 Only) II.6) ------------------------ Playground On The Town II.7) ---------------------- Firefighter Side-Mission II.8) -------------------- Dirtbike Track Time Trials II.8.a) ----------------------- Quad Bike Time Trials II.8.b) ----------------------------- BMX Time Trials II.8.c) ------------------------- Sanchez Time Trials II.9) ------------------------ Paramedic Side-Mission II.10) ---------------------------- Taxi Side-Mission + WALKTHROUGH - STORY MISSIONS & ETC. PT 1 + III.1) ------------------------------- Cleaning House III.2) ------------------------ Phil's Shooting Range III.3) --------------------------- Conduct Unbecoming III.4) -------------------------------- Cholo Victory III.5) ---------------------------- Boomshine Blowout III.6) ----------------------------------- Truck Stop III.7) ------------------------------------ Shakedown III.8) -------------------------------- Fear the Repo III.9) ---------------------- Waking up the Neighbors III.10) ----------------- O, Brothel, Where Art Thou? III.11) ----------------------------- Got Protection? III.12) --------------------------- When Funday Comes III.13) ------------------------------------- Turismo III.14) ------------------ Takin' Out the White Trash III.15) ---------------------------------- Marked Man III.16) ------------------------------ D.I.V.O.R.C.E. III.17) ----------------------- To Victor, The Spoils III.18) ---------------------------------- Jive Drive III.19) ------------------------------- Hose the Hoes III.20) --------------------------- Robbin the Cradle III.21) -------------------------------- Nice Package III.22) --------------------------------------- Balls III.23) -------------------------- Papi Don't Screech III.24) ---------------------------- Havana Good Time III.25) -------------------------------- The Audition III.26) --------------------------- Money For Nothing III.27) ---------------------------- Caught As An Act III.28) ------------------------------ Leap And Bound III.29) -------------------------------- The Bum Deal III.30) -------------------------------- Snitch Hitch III.31) --------------------------- From Zero To Hero + WALKTHROUGH - SIDE DISHES + IV.1) --------------------------- 99 Luftballons PT 2 IV.2) ----------------------- Unique Stung Jumps PT 2 IV.3) ------------------------ Land, Sea, and Air Ace IV.4) --------------- Crims On Water Wings (PS2 Only) IV.5) ------------------------- Turismo - Fairgrounds IV.6) ---------------------------------- Beach Patrol IV.7) ------------------------------------ Air Rescue IV.8) ----------------------------------- Vice Sights IV.9) -------------------------------- Crims on Wings IV.10) ------------- Hyman Memorial O.D.T. (PS2 Only) IV.11) ---------------------------------- Fire Copter IV.12) ----------------------------- Haiti Hover Race IV.13) ----------------------- Caddy Daddy (PS2 Only) IV.14) -------------------------- Mashin' Up The Mall IV.15) ---------------------- Playground on the Point IV.16) ------------ Playground on the Park (PS2 Only) IV.17) ---------------------------- Harbor Hover Race IV.18) --------------- Civil Asset Forfeiture Impound IV.18.a) --------------------------------- Car List 1 IV.18.b) --------------------------------- Car List 2 IV.18.c) --------------------------------- Car List 3 IV.18.d) ---------------------------------- Boat List IV.19) --------------- Empires - The Basic Stradegies IV.19.a) ----------------------- Gangs and 100% Needs IV.19.b) -------------------- Reputation - Loan Shark IV.19.c) - Reputation - Protection Racket (Extortion) IV.19.d) -------- Reputation - Prostitution (Pimping) IV.18.e) ---------------------- Empires - Shark Bites + WALKTHROUGH - STORY MISSIONS & ETC. PT 2 + V.1) ------------------------------ Brawn of the Dead V.2) ------------------------------------- Blitzkrieg V.3) --------------------------- The Mugshot Longshot V.4) ------------------------------- Hostile Takeover V.5) ------------------------ Empires - Bikers Rubber V.5.a) --------------------------- Reputation - Drugs V.5.b) ------------------------- Reputation - Robbery V.5.c) ----------------------- Reputation - Smuggling V.6) -------------------------------------- Vigilante V.7) --------------------------------------- Rampages V.8) ------------------------- Unfriendly Competition V.9) -------------------------------------- High Wire V.10) --------------------- Turn On, Tune In, Bug Out V.11) ------------------------- Accidents Will Happen V.12) ---------------------------------------- Crash! V.13) ---------------------------- The Colonel's Coke V.14) ------------------------------------- Kill Phil V.15) ------------------------------------ Say Cheese V.16) ----------------------------------- Watersports V.17) --------------------------- Home's On The Range V.18) -------------------------------- Swinger's Club V.19) ----------------------------------- Purple Haze V.20) ------------------------------- Taking the Fall V.21) ----------------------------- Kill Phil: Part 2 V.22) ------------------------------------ White Lies V.23) --------------------------- Where It Hurts Most V.24) -------------------------------- Steal The Deal V.25) ---------------------------------- The Exchange V.26) ------------------------------ Farewell To Arms V.27) ------------------------------- Burning Bridges V.28) ---------------------- Blitzkrieg Strikes Again V.29) -------------------------------- Lost And Found V.30) ---------------------- Domo Arigato Domestoboto V.31) ------------------------------- So Long Schlong V.32) ---------------------------- In The Air Tonight V.33) --------------------------------- Light My Pyre V.34) ---------------------------------- Over The Top V.35) ------------------------------------ Last Stand V.36) --------------------------------------- Skywolf + EXTRAS + VI.1) ------------------------------ 100% Unlockables VI.2) --------------------------- Vigilante Easy Mode VI.3) ---------- Yankee Doodle Went To... East Island VI.3.a) ------------------------ Early Island Goodies VI.4) ---------------------------------- Weapon Slots VI.5) ------------------------------------- Map Links VI.6) --------------------------------------- Credits +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ + P R E - G U I D E + +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ ,______, "()" | / INTRO|=========================================================[I.1) -{}- | /_/*ŻŻŻŻ` /\ | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ My user name known by all is SilentPhill on YouTube, and this, folks, is my very first guide! On YouTube, I normally do Let's Plays, which are video guides for video games with narration. For every game I do, I ALWAYS have to go for 100% no matter what it takes. Now I may be wrong when I say this (since there's billions of people in the world), but I may be the first person to do a Let's Play of a game and also have a written guide to follow along as well. What I mean by this is I'll be recording my own gameplay that follows, step by step, my guide that you are reading now! I'll also be posting links to the videos for each section of this guide, so you can have a better, visual understanding of what you're reading. The thing about my guides, however, is that I'm pretty much a no-nonsence type of guy when it comes to beating a game. Say for this game, I figure out what I have to do and I do it. I don't spend hours running over people because I like hearing the splattering sound. ^_^ I will also not describe something until the best time it comes up. If it never does during the main story walkthrough, then I will add it at the end under "extras." I especially try to be as quick as possible when doing a Let's Play because I don't want to have thousands of videos of me wondering what to do or goofing off or screwing up (Yes, I edit my videos if i screw up real bad. Heck, if I get busted, wasted, or even fail a mission, I restart the game from my last save). Though I like to be quick, this isn't a speed run. Also, I would like to try to make this written guide as spoiler free as possible when it comes to the story line, so hopefully I'll be able to stick with that! :p /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ ,__________, "()" | / COPYRIGHT|=====================================================[I.2) -{}- | /_/*ŻŻŻŻŻŻŻŻ` /\ | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ "Grand Theft Auto: Vice City Stories" is by Rockstar Games, a subsidiary of Take-Two Interactive Software, and is copyright in 2007. All rights reserved. The official guide written by Tim Bogenn was used only for all item location maps and what was needed for 100% completion. As you all already should know, please don't copy/repeat my text anywhere and claim it as yours. I played this game so many different times and put a lot of work into this for your enjoyment. I don't want to have to send Agent 47 to you, right?! Haha, joking. Don't worry, I'm not like WMG (YouTubers will know who that is). If you would like to post this on your site, I'm pretty lenient with that. Just let me know and I'll give the okay, just as long as you credit it and don't change the format/wording in any way. Thanks! ^_^ /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ ,______________, "()" | / ALLOWED SITES|=================================================[I.3) -{}- | /_/*ŻŻŻŻŻŻŻŻŻŻŻŻ` /\ | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ The following sites have permission to use this guide as long as it is not altered in any way! *GameFAQs *Neoseeker /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ ,______________, "()" | / LATEST UPDATE|=================================================[I.4) -{}- | /_/*ŻŻŻŻŻŻŻŻŻŻŻŻ' /\ | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ 1.8 - As far as the writing section of this guide goes, everything has finally been completed! All missions, all side-missions, all collectables, all, well, everything! All that is left is to record the video footage for the rest of the missions. Once those links are posted, this guide is done! /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ ,_______________, "()" | / CONTROLS (PS2)|================================================[I.5) -{}- | /_/*ŻŻŻŻŻŻŻŻŻŻŻŻŻ` /\ | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ No, I do not have the PSP version, so this is only the PS2 one. These are also taken directly from the manual found on page 3. .~~. _______ | | _______ D-Pad .*-------*.ŻŻŻŻ`L1 & L2 | | R1 & R2`ŻŻŻŻ.*-------*. \ | L | | | | R | \ .*---------*._________________| |_________________.*---------*. X .-----. \ DUALSHOCK 2 *--* / .-----. \ / \ | ^ | \ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ/ | . _|_Triangle / \ | .-. | \ S O N Y / | / \ | \ / .----' | | '----. \ / .----' ŻŻŻ '----. \ ; | \ / | ; PS ; | _ _ | ; | |< |ŻŻ> ` <ŻŻ| >| | [ŻŻ] PlayStation [ŻŻI> | | | |-Square( )-+Circle /| | ŻŻ /`\ ŻŻ | | ŻŻ ŻŻ | | Ż Ż | |\ ; : '----. | | .----' : SELECT START : '----. .----' : ; | \ | '-' | .--*---. ANALOG .---*--. | \ / | / | | \ | V | / .----. \ |ŻŻŻŻ| / .----. \ | /`\-+-X / | | \ '-----' / / \ \ ŻŻŻŻ / / \ \ '-----' / | | \___________; ;Lt-Stick; ; [II] ; ;Rt-Stick; ;___________/ | | : : L3 : :ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ: : R3 : : | | |\ \ / /|______________|\ \ / /| | | : \ '----' / : : \ '----' / : | | /\ '------' / \ '------' /\ | | / \________/ \________/ \ | | / \ | | / \ | | / \ | | / \ | | / \ | | / \ | ; / \ ; \ / \ / '-___-' '-___-' With the "on foot" controls, the first actions are your normal actions while not in combat, the second is while you're targeting someone with R1, third is while you're holding someone from the front, the fourth is while holding someone from the rear, fifth is while targeting a fallen opponent, and the sixth is while targeting someone who is dead. If it does not list it, it is not available. On Foot: X ------------------------------ Sprint Normal Target - Heavy hit stomach punch/front kick Front - Heavy move (Tap to briefly K.O.) Back - Knee in the back Fallen - Stomp/Ground kick Dead - Stomp/Ground kick [] (Square) -------------------- Jump Normal Target - Block /\ (Triangle) ------------------ Grab from back or front (target R1) Front - Throw Back - Neckbreak (Quickly after grabbing) Fallen - Pull back up O (Circle) --------------------- Attack/Fire weapon Normal Target - Light hit left jab/right cross/left hook/front kick Front - Light hit jab stomach/punch Back - Jab Fallen - Floor punches Dead - Stomp ground kick Left Analog Stick -------------- Walk/Run Right Analog Stick ------------- Camera/Look around L1 Button ---------------------- Look forward/Fine aim R1 Button ---------------------- Lock on L2 Button ---------------------- Cycle weapons/targets left R2 Button ---------------------- Cycle weapons/targets right L3 Button (Left Stick in) + R1 - Free aim R3 Button (Right Stick in) ----- Look back D-Pad Up ----------------------- Purchase property/take Empire mission In Land/Water Vehicle: X ------------------------------ Accelerate [] (Square) -------------------- Breake/Reverse /\ (Triangle) ------------------ Enter/Exit a vehicle O (Cirlce) --------------------- Attack/Fire weapon Left Analog Stick -------------- Steer/Lean Right Analog Stick ------------- Turret control (Tank) R1 Button ---------------------- Handbrake L1 Button ---------------------- Cycle Radio Station L2 Button ---------------------- Look left R2 Button ---------------------- Look right L2 + R2 ------------------------ Look back L2/R2 + O ---------------------- Drive-by facing left or right R3 Button (Right Stick in) ----- Activate/Deactivate special missions L3 Button (Left Stick in) ------ Horn, siren, bunny hop (BMX) While Swimming: X ------------------------------ Swim fast [] (Square) -------------------- Grab/Pull up /\ (Triangle) ------------------ Board boat/enter plane Left Analog Stick -------------- Swim/Change direction Right Analog Stick ------------- Look around L1 Button ---------------------- Look forward R3 (Right Stick in) ------------ Look back In Helicopter/Plane: X ------------------------------ Increase altitude/speed [] (Square) -------------------- Decrease altitude/speed /\ (Triangle) ------------------ Enter/Exit vehicle close to surface O (Circle) --------------------- Attack/Fire weapon Left Analog Stick -------------- Steer/Tilt Right Analog Stick ------------- Look around L1 Button ---------------------- Change radio stations R1 Button ---------------------- Hunter machine gun L2 Button ---------------------- Rotate rudder left R2 Button ---------------------- Rotate rudder right L2 + R2 ------------------------ Look back R3 button (Right Stick in) ----- Activate/Deactivate special missions SELECT Button ------------------ Cycle Camera Modes START Button ------------------- Pause/Menu /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ ,_____________________________________, "()" | / UNDERSTANDING MY GUIDE ~ A MUST READ|==========================[I.6) -{}- | /_/*ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ` /\ | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ This section is to help you know what parts mean when you come upon them. I try to make each part have some importance to them so I suggest you read it all /\/\/\/\/\/\/\/\/\/\ ,_____, "()" | /TITLE|=[L.#) -{}- | - This encloses the title of the section you're in. It /_/*ŻŻŻ` /\ | is where the "Ctrl+f" function leads you to when used. \/\/\/\/\/\/\/\/\/\/ @~~~~@ Next to this will be the link to the corresponding YouTube video of |LINK| - my Let's Play. If there is not a link, then the video is either not @~~~~@ up yet, or was taken down because the game company doesn't allow it. ************ Under this will simply explain how to get to places, normally *DIRECTIONS* - in detail, but remember you can get to them any way you want ************ because this is a "sandbox" game after all! %---------% These will be found under each mission section. In them will |(MISSION)| - have a different label for every section of that mission such as %---------% availabilty, strategy, etc. ================ These will be found under each side-mission section. They =(SIDE-MISSION)= - explain everything like the main missions, but I designed ================ it different so you can see what's optional and required. &&&&&& Under this will give hopefully helpful tips about the section you're &TIPS& - in. Along with the Note and Pickup, I have these boxed in sections &&&&&& throughout the guide for easy reading. ###### Under this will be some things explaining extra information in the #NOTE# - section you're in. I will try to make these as helpful as possible, ###### so I do suggest you read them as well. !!!!!!!! Under this I will explain the best item locations for you at the !PICKUP! - time of the guide. All these pickups are optional! Next to it will !!!!!!!! be the name of the item(s). ::::::::::::: Under this will describe the directions to 100% required ITEM - AREA - items. I will try to be as detailed as possible, listing ::::::::::::: colors of buildings and surrounding objects so pay attention! /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ ,_____________________, "()" | / 100% COMPLETION LIST|==========================================[I.7) -{}- | /_/*ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ` /\ | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ This list is in order of how I go through my guide. You can also print this and mark off each square to help you if you'd like. Or if you wanna save some trees, you can just copy/paste it into your word program and place X's in the boxes when completed. THANKS TO: I want to specially thank my new friend Jacob who has the PSP part for following my guide and videos step my step and recording every percentage! Because of this, you'll now see two columns. The left are the Playstation 2 percents, and the right are the Playstation Portable percents! > Preparing The Mainland < }-PS2-{ }-PSP-{ []Soldier -----------------------------------------| .4%| | .5%| Red Ballons Pt 1 --------------------------------| 2.9%| | 2.7%| []1 []2 []3 []4 []5 []6 []7 []8 []9 []10 | | | | []11 []12 []13 []14 []15 []16 []17 []18 []19 []20 | | | | []21 []22 []23 []24 []25 []26 []27 []28 []19 []30 | | | | []31 []32 []33 []34 []35 []36 []37 []38 []39 []40 | | | | []41 []42 []43 []44 []45 | | | | []Playground On The Dock --------------------------| 3.3%| | N/A | Unique Stunt Jumps PT 1 -------------------------|11.7%| |11.2%| []1 []2 []3 []4 []5 []6 []7 []8 []9 []10 | | | | []11 []12 []13 []14 []15 []16 []17 []18 []19 []20 | | | | []21 []22 | | | | []Rush! -------------------------------------------|12.1%| | N/A | []Playground On The Town --------------------------|12.5%| |11.7%| []Firefighter -------------------------------------|12.9%| |12.1%| DIRTBIKE TRACK TIME TRIALS | | | | Quad Bike Time Trials ---------------------------|14.6%| |13.9%| []1 []2 []3 []4 | | | | BMX Time Trials ---------------------------------|17.9%| |17.5%| []1 []2 []3 []4 []5 []6 []7 []8 | | | | Sanchez Time Trials -----------------------------|22.9%| |22.9%| []1 []2 []3 []4 []5 []6 []7 []8 []9 []10 | | | | []11 []12 | | | | []Paramedic ---------------------------------------|23.3%| |23.3%| []Taxi --------------------------------------------|23.8%| |23.8%| `-----' `-----' > The Mainland Story Missions & Etc. < ,-----. ,-----. []Cleaning House ----------------------------------|24.2%| |24.2%| []Phil's Shooting Range ---------------------------|24.6%| |24.7%| []Conduct Unbecoming ------------------------------| 25%| |25.1%| []Cholo Victory -----------------------------------|25.4%| |25.6%| []Boomshine Blowout -------------------------------|25.8%| | 26%| []Truck Stop --------------------------------------|26.3%| |26.5%| []Shakedown ---------------------------------------|26.7%| |26.9%| []Fear the Reop -----------------------------------|27.1%| |27.4%| []Waking up the Neighbors -------------------------|27.5%| |27.8%| []O, Brothel, Where Art Thou? ---------------------|27.9%| |28.3%| []Got Protection? ---------------------------------|28.3%| |28.7%| []When Funday Comes -------------------------------|28.8%| |29.2%| Turismo -----------------------------------------|30.8%| |31.4%| []Race 1 []Race 2 []Race 3 []Race 4 []Race 5 | | | | []Takin' Out the White Trash ----------------------|31.3%| |31.8%| []Marked Man --------------------------------------|31.7%| |32.3%| []D.I.V.O.R.C.E. ----------------------------------|32.1%| |32.7%| []To Victor, The Spoils ---------------------------|32.5%| |33.6%| []Jive Drive --------------------------------------|33.3%| |34.1%| []Hose the Hoes -----------------------------------|33.8%| |34.5%| []Robbing the Cradle ------------------------------|34.2%| | 35%| []Nice Package ------------------------------------|34.6%| |35.4%| []Balls -------------------------------------------| 35%| |35.9%| []Papi Don't Screech ------------------------------|35.4%| |36.3%| []Havana Good Time --------------------------------|35.8%| |36.8%| []The Audition ------------------------------------|36.3%| |37.2%| []Money For Nothing -------------------------------|36.7%| |37.7%| []Caught As An Act --------------------------------|37.1%| |38.1%| []Leap And Bound ----------------------------------|37.5%| |38.6%| []The Bum Deal ------------------------------------|37.9%| | 39%| []Snitch Hitch ------------------------------------|38.3%| |39.5%| []From Zero To Hero -------------------------------|38.8%| |39.9%| `-----' `-----' > All City Sides < ,-----. ,-----. Red Balloons Pt 2 -------------------------------|41.3%| |42.6%| []46 []47 []48 []49 []50 []51 []52 []53 []54 []55 | | | | []56 []57 []58 []59 []60 []61 []62 []63 []64 []65 | | | | []66 []67 []68 []69 []70 []71 []72 []73 []74 []75 | | | | []76 []77 []78 []79 []80 []81 []82 []83 []84 []85 | | | | []86 []87 []88 []89 []90 []91 []92 []93 []94 []95 | | | | []96 []97 []98 []99! | | | | Unique Stunt Jumps PT 2 -------------------------|47.5%| |47.5%| []23 []24 []25 []26 []27 []28 []29 []30 []31 []32 | | | | []33 []34 []35! | | | | []Land, Sea, and Air Ace --------------------------|47.9%| | 48%| []Crims On Water Wings ----------------------------|48.3%| | N/A | Turismo - Fairgrounds ---------------------------| 50%| | []Race 1 []Race 2 []Race 3 []Race 4! | | | | []Beach Patrol ------------------------------------|50.4%| | []Air Rescue --------------------------------------|50.8%| | []Vice Sights -------------------------------------|51.3%| | []Crims on Wings ----------------------------------|51.7%| | []Hyman Memorial O.D.T. ---------------------------|52.1%| | N/A | []Fire Copter -------------------------------------|52.5%| | []Haiti Hover Race --------------------------------|52.9%| | []Caddy Daddy -------------------------------------|53.3%| | N/A | []Mashin' Up The Mall -----------------------------|53.8%| | []Playground on the Point -------------------------|54.2%| | []Playground on the Park --------------------------|54.6%| | N/A | []Harbor Hover Race -------------------------------| 55%| | CIVIL ASSET FORFIETURE IMPOUND | | | | Car List 1 --------------------------------------|55.4%| | []1 []2 []3 []4 []5 []6 []7 []8 | | | | Car List 2 --------------------------------------|55.8%| | []1 []2 []3 []4 []5 []6 []7 []8 | | | | Car List 3 --------------------------------------|56.3%| | []1 []2 []3 []4 []5 []6 []7 []8 | | | | Boat List ---------------------------------------|56.7%| | []1 []2 []3 []4 []5 []6 []7 []8! | | | | Empires - Reputations Pt 1 | | | | []Loan Shark --------------------------------------|57.9%| | []Protection Racket (Exortion) --------------------|58.8%| | []Prostitution (Pimping) --------------------------| 60%| | []Empires - The Sharks ----------------------------|62.5%| | `-----' `-----' (At this point, your percents could differ depending on the number of Shark Empire Sites. I'll let you know when they should match up again.) > The East Island Story Missions & Etc. < ,-----. ,-----. []Brawn of the Dead -------------------------------|62.9%| | []Blitzkrieg --------------------------------------|63.3%| | []The Mugshot Longshot ----------------------------|64.2%| | []Hostile Takeover --------------------------------|64.6%| | Empires - Reputations Pt 2 | | | | []Empires - The Bikers ----------------------------|66.7%| | | - Match it! []Drugs -------------------------------------------|67.5%| | []Robbery -----------------------------------------|68.3%| | []Smuggling ---------------------------------------|69.6%| | []Vigilante ---------------------------------------| 70%| | Rampages ----------------------------------------| 85%| | []1 []2 []3 []4 []5 []6 []7 []8 []9 []10 | | | | []11 []12 []13 []14 []15 []16 []17 []18 []19 []20 | | | | []21 []22 []23 []24 []25 []26 []27 []28 []29 []30 | | | | []31 []32 []33 []34 []35! | | | | []Unfriendly Competition --------------------------|85.4%| | []High Wire ---------------------------------------|85.8%| | []Turn On, Tune In, Bug Out -----------------------|86.3%| | []Accidents Will Happen ---------------------------|86.7%| | []Crash! ------------------------------------------|87.1%| | []The Colonel's Coke ------------------------------|87.5%| | []Kill Phil ---------------------------------------|87.9%| | []Say Cheese --------------------------------------|88.3%| | Watersports -------------------------------------|91.7%| | []Race 1 []Race 2 []Race 3 []Race 4 | | | | []Race 5 []Race 6 []Race 7 []Race 8 | | | | []Home's On The Range -----------------------------|92.1%| | []Swinger's Club ----------------------------------|92.5%| | []Purple Haze -------------------------------------|92.9%| | []Taking The Fall ---------------------------------|93.3%| | []Kill Phil: Part 2 -------------------------------|93.8%| | []White Lies --------------------------------------|94.2%| | []Where It Hurts The Most -------------------------|94.6%| | []Steal The Deal ----------------------------------| 95%| | []The Exchange ------------------------------------|95.4%| | []Farewell To Arms --------------------------------|95.8%| | []Burning Bridges ---------------------------------|96.3%| | []Blitzkrieg Strikes Again ------------------------|96.7%| | []Lost And Found ----------------------------------|97.1%| | []Domo Arigato Domestoboto ------------------------|97.5%| | []So Long Schlong ---------------------------------|97.9%| | []In The Air Tonight ------------------------------|98.3%| | []Light My Pyre -----------------------------------|98.8%| | []Over The Top ------------------------------------|99.2%| | []Last Stand --------------------------------------| 100%| | []Skywolf -----------------------------------------| 100%| | }-PS2-{ }-PSP-{ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ + W A L K T H R O U G H - B E G I N N I N G S + +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ ,________, "()" | / SOLDIER|===================Jerry=Martinez====================[II.1) -{}- | /_/*ŻŻŻŻŻŻ` /\ | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ @~~~~~~@ | LINK | http://www.youtube.com/watch?v=Nxtc993lz9c @~~~~~~@ %-----------% | Available | %-----------% Start with it active. %----------% | STRATEGY | %----------% After the scene, run over or neckstap only 3 soldiers (walk up behind someone, target them with R1, get up close, and press /\ twice quickly) walking around with M16's. Don't kill more than 3 or else you will get shot at! After killing them, take their weapons. Head out the gate and turn right. Follow the road but before the tunnel, drift left onto the dark asphalt and ramp to the next road sloping up. At the end, go right and into the marker. After the next scene, ignor the gunners and tap X while going forward to quickly swim to shore. Do not worry about getting shot, because for this mission only, bullets will not hurt yoU! Also, you will see a blue bar appear in the upper right corner above your health bar. This stands for your stamina, and once it runs out, you will drown, so hurry! You will automatically be equiped with a pistol. Head back to Fort Baxter and into the large pink marker. You will be told to go into the blue arrow which you must do. Inside, you'll be given a quick tutorial about saving and weapon pickups. %------------% | COMPLETION | %------------% *Receive $50 *PS2: Be .4% towards 100% *PSP: Be .5% towards 100% ########----------------------------------------------------------------------. # NOTE # - Your Choice, Directions, and the Wanted Level (Please read) | ######## | | In all honesty, after "Soldier," all of section II is completely optional. | |You can just skip it and go to section III if you want to start right with | |the missions, but I HIGHLY recommend you follow this part as well, because it| |will help you towards 100% completion, get you some boosted stats, and start | |you off with a good sum of money. You're choice though. ^_^ | | | | As for the directions, I will only list turn by turn directions when I am | |leading you to Items/Pickups or when I know of a short cut during a mission. | |Other than that, I will just tell you to go to the dot shown on your in-game | |map (hereafter referred to as "MAP"). | | | | In the beginning of the game, while you are only allowed to be on the left, | |or Mainland island, your wanted level can only go to 3. | | Level 1 - Is nothing to be scared about. A cop may chase you, but after a | |while it will go away. | | Level 2 - Cops will appear more aggressively in cars. The only way to get | |rid of them, along with the higher levels, is to get a Bribe, visit a Pay 'n'| |Spray, or finish a mission. | | Level 3 - A police helicopter will appear and eventually try to gun you | |down. Also, an FBI cruiser comes (Cheetah). | `-----------------------------------------------------------------------------' /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ ,____________________, "()" | / 99 LUFTBALLONS PT 1|=================GTA=VCS==================[II.2) -{}- | /_/*ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ` /\ | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ @~~~~~~@ (1 - 7) http://www.youtube.com/watch?v=1sz8rtBslbQ | LINK | (8 - 18) http://www.youtube.com/watch?v=46dW7d23V-8 | X4 | (19 - 36) http://www.youtube.com/watch?v=tPd8HoVRF0k @~~~~~~@ (37 - 45) http://www.youtube.com/watch?v=Jsr68zjvJE0 ########----------------------------------------------------------------------. # NOTE # - 99 Red Balloons & Pickups (And Percentage?) | ######## | | High throughout the city are 99 red balloons that you must pop with a bullet| |and each will give you $250. Every 10 you pop (with the exception for the | |last one being 9), you will unlock a new respawnable weapon at your main | |story safe houses. 45 can be popped at this time. | | | | As said above, since these are items you will collect (or in this case pop),| |I will give detail directions to each one, and along the way tell you which | |weapon would be best to pick up if it's stronger than the one you may have. | |If you had somehow lost the weapon you should have (probably by death or | |being busted), then you can pick up whatever you see first or go back to the | |previous weapon pickups I mention in my guide. | | | | For some odd reason, when I had done the recording of this section, I ended | |up with 2.5%, but the couple of times when I did practice runs, I got 2.9%. | |I went back and re-ran the entire balloon section (not recording) and once | |again got 2.5%. I have no idea why this is happened, but eventually it | |corrected itself after the stunt jumps. | `-----------------------------------------------------------------------------' &&&&&&&&----------------------------------------------------------------------. & TIPS & - Police, Directions, and Map Tips | &&&&&&&& | | Since you will have to shoot the balloons, you can attract police attention.| |Since you will be on foot or bike and if you're afraid of getting busted, I | |suggest you pause your game (START), go into your map (X), and set the target| |([]) directly where you're at. After, unpause and get either a bribe or go to| |the nearest Pay 'n' Spray to lose your wanted level. | | | | I do not explain my directions via map coordinates. Some of you may not have| |the same map or may have lost the one that the game gave you. That is why I | |get detailed and step by step. Even if you do have a map that even shows all | |the locations of the balloons, at least you could have a general idea by | |looking at the map of where the next balloon is I'm explaining. | | | | Remember you still have your in-game map. If you are unsure of which | |balloons you have popped, pause your game, go into your map section, and hold| |down X. You'll see it says "Show Discovered Extras: Off." You can move the | |Left Stick left or right to show which Balloons, Jumps, and Rampages you have| |found and completed so far. | `-----------------------------------------------------------------------------' :::::::::::::::::::::::::::::::::: !!!!!!!!!! BALLOON 1 - FORT BAXTER AIR BASE ! PICKUP ! - PISTOL :::::::::::::::::::::::::::::::::: !!!!!!!!!! Grab the Pistol ahead of you, equip your M16, and save, and head back out. Outside from your barracks door, do a 180 to your right and head south to the wall. Turn left and manual aim (hold L3, then click and hold R3) underneath the guard tower. The first baloon should be there. ########----------------------------------------------------------------------. # NOTE # - Two Titles For One | ######## | | Anytime I post a Pickup part next to either the Directions, or in this case | |Items, it means I either want you to pick that item up or it will cross | |directly in your path. | `-----------------------------------------------------------------------------' :::::::::::::::::::::::::::::::::: !!!!!!!!!! BALLOON 2 - FORT BAXTER AIR BASE ! PICKUP ! - HEALTH :::::::::::::::::::::::::::::::::: !!!!!!!!!! At the guard tower, follow the wall north. Just past the building on your left will be a Health pickup. Get it if you need it, then continue north towards Jerry's marker, but don't go in! Beside his building will be the Streetfighter you go on at the beginning. Get on it again (!make sure you keep it!) and head southwest to the end of the big orange building with the garage doors just before the gate. Aim north at the top of the building with the three satellite dishes. In the middle will be a tower with white circles on it. [I don't know any of the proper terms so shush!] Under the circle facing you should be the balloon. Always remember to get back on/in your vehicle to make things quicker. ::::::::::::::::::::::::::::::::::::::::::: BALLOON 3 - ESCOBAR INTERNATIONAL AIRPORT ::::::::::::::::::::::::::::::::::::::::::: Back out the front gate, head right and once again drift left onto the black asphalt before the tunnel. Don't ramp off this time but instead get out and aim high under the top overhang of the building to your left. The balloon is just north of the corner. ::::::::::::::::::::::::::::::::::::::::::: !!!!!!!!!! BALLOON 4 - ESCOBAR INTERNATIONAL AIRPORT ! PICKUP ! - ARMOR ::::::::::::::::::::::::::::::::::::::::::: !!!!!!!!!! Head east staying on the asphalt and then south at the bridge to the end. Make a left, take the first right, then left again, and finally your first right again to the front of the main airport terminal. Get out and through the first doors you come to. (Note that your weapons will be stripped of you for now.) Inside, head upstairs and into Gate 14 (west gate). At the end will be your first Armor pickup. After, look for a security guard (they wear dark blue clothes with white verticle stripes and a cap). Defeat one and take his Pistol. Now directly in front of the east doors, look underneath the stairs for the next balloon. (Note that other nearby security guards will shoot you after you fire. I would ignore them so as not to attract any wanted attention.) :::::::::::::::::::::::::;::::::::::::::::: BALLOON 5 - ESCOBAR INTERNATIONAL AIRPORT ::::::::::::::::::::::::::::::::::::::::::: Back out the doors you came in from, get back your weapons and into your vehicle. Follow the building around east and go through the fence opening, onto the black tarmac. Now drift left going southeast to the end of an angled runway. At the northeast tip will be a couple of ramps. The red balloon is under the higher one. ::::::::::::::::::::::::::::::::::::::::::: BALLOON 6 - ESCOBAR INTERNATIONAL AIRPORT ::::::::::::::::::::::::::::::::::::::::::: Go directly south until you pass the next gate opening to your left (just pass it; don't go out). The balloon is in the far corner underneath the roof that is attached to the building directly in front of you. :::::::::::::::::::::: BALLOON 7 - VICEPORT :::::::::::::::::::::: Now head out the gate you just passed and onto the road. Go north to the end, then east. Stop before you reach the driveway to the hotel and aim up at the first palm tree just west of the driveway. The balloon is there in the leaves. :::::::::::::::::::::: !!!!!!!!!! BALLOON 8 - VICEPORT ! PICKUP ! - HEALTH :::::::::::::::::::::: !!!!!!!!!! (This is one you need a motorcycle for and why I said to keep Jerry's.) Continue to the four-way intersection and turn south. Before the road curves east, head through the opening to your left and go across the lot. Eventually you'll come to the Health pickup next to the building. At the end of the lot but right before the road, turn left & drive up the stairs on your motorcycle. When you get to the top facing west, you'll see in the distance a small wooden ramp. Speed up (tilt the Left Stick slightly forward so Vic can get closer to his bike, thuse causing it to go quicker) and hit the ramp. Land on the roof across the street to acomplish the jump. ########----------------------------------------------------------------------. # NOTE # - Unique Jumping | ######## | | The ramp you just went on is also a Unique Jump which is required for 100%. | |More detail will be explained later about these but if you're using the 100% | |checklist, go ahead and mark off the first jump. Know that I will mention it | |again during the Unique Jump section. | `-----------------------------------------------------------------------------' Face north along the wall and at the end you'll see the top of a stairway. Drive down these stairs to be inside the the closed off lot. Go to the southwest building in the lot and under the overhang on the east side will be the balloon after the second support from the north. !!!!!!!!!!--------------------------------------------------------------------. ! PICKUP ! - MOLOTOVS | !!!!!!!!!! | | From this building, you'll see some green trailers to the northeast. From | |the one that's directly east at the northern part of the building, go to the | |one that's directly north of that. Inside the trailer will be the Molotovs. | `-----------------------------------------------------------------------------' :::::::::::::::::::::: BALLOON 9 - VICEPORT :::::::::::::::::::::: Go back up the stairs you came down from. At the roof, drive off to the street below. Head east along the most southern road (the one south of the previous Health pickup) and stop just before the T intersection on the north sidewalk. Aim south to the crane. The balloon should be underneath the horizontal support. ::::::::::::::::::::::: BALLOON 10 - VICEPORT ::::::::::::::::::::::: Continue east on the southern road and take its curve north. Eventually you'll come to a cargo ship on your right. Near the life boats, jump onto the cement rail and then onto the ship between the life boats and the blue railing. At the structure in front of you, climb all the way up from the stairs on the southern side. When you reach the top, go around to the north side of the antenna crow's nest and aim up to the balloon. (This one can be a little tricky even if you're aiming directly at it. Just keep trying, even with the pistol.) ########----------------------------------------------------------------------. # NOTE # - Weapon Unlock | ######## | | The Pistol will now constantly respawn at your safe house. | `-----------------------------------------------------------------------------' !!!!!!!!!!--------------------------------------------------------------------. ! PICKUP ! - BINOCULARS, GAFF HOOK | !!!!!!!!!! | | BINOCULARS: Right by the balloon are the Binoculars. | | GAFF HOOK: Head all the way back down the stairs and to the stern (south | |side) of the ship. Right by the rail will be the Gaff Hook. | `-----------------------------------------------------------------------------' :::::::::::::::::::::::::::: BALLOON 11 - LITTLE HAVANA :::::::::::::::::::::::::::: Back off the boat, follow the road north. When you get to the first bridge, stop at the median section between the roads and aim just northwest at the blue and white building [I know that's not their true colors but it's close enough] just north of the orange (or is it pink?) smaller building. Under the top overhange above the balcony is the next balloon. :::::::::::::::::::::::::::: BALLOON 12 - LITTLE HAVANA :::::::::::::::::::::::::::: Continue north until you get to the next intersection with the road on your left. On the southern side is the police station. By the front door of the station is two palm trees. The farther one has the balloon up in the leaves and you can either aim at it from the median or the roof. :::::::::::::::::::::::::::: BALLOON 13 - LITTLE HAVANA :::::::::::::::::::::::::::: On the north side of the intersection you'll see a big "Redwood Jr" billboard. Behind the sign under the open lid will be the balloon. (This is another one of those glitchy balloons where I was only able to shoot directly from the north facing south and just over the roof.) :::::::::::::::::::::::::::::: BALLOON 14 - STARFISH ISLAND :::::::::::::::::::::::::::::: Go north and take the first bridge east onto Starfish Island. Pass the first road and go to the last house on your left before the second road. Through the arch opening and straight ahead in the porch area is the balloon. :::::::::::::::::::::::::::::: !!!!!!!!!! BALLOON 15 - STARFISH ISLAND ! PICKUP ! - MAC :::::::::::::::::::::::::::::: !!!!!!!!!! Continue east. Turn right into the last property with the big (Diaz) mansion. Instead of following the driveway, continue south across the grass, drifting left a little to go around the wall. When you get to the end of the wall that's to your right, turn right and go west until you reach the orange wall that supports the stairs in the back of the mansion. Aim up and the overhang in the southeast corner of the mansion and the ballon is there. Go around the orange wall and up the stairs to the top area and in the center along the edge will be a Mac gun. (Note that after getting this, you can now do drive-bys and even shoot forward while on a motorcycle.) :::::::::::::::::::::::::::: !!!!!!!!!! BALLOON 16 - LITTLE HAVANA ! PICKUP ! - MAC :::::::::::::::::::::::::::: !!!!!!!!!! Drive back out of Starfish Island the way you came in and then turn left. Take the first road right. Past the road to the north, you'll see a big alley area that even shows up on radar to your right. Head down this and straight ahead will be the Mac. When you get it, face west and you'll see the balloon under the stairs ahead. :::::::::::::::::::::::::::: BALLOON 17 - LITTLE HAVANA :::::::::::::::::::::::::::: Continue north and after the second road to your left (with the lot to the right), look left and you'll see an alley between the second and third house. Go down this and when you reach the basketball courts to your right, aim south at the palm trees. The balloon is in the leaves at the most southern thin one right next to the cement wall. :::::::::::::::::::::::::::: BALLOON 18 - LITTLE HAVANA :::::::::::::::::::::::::::: Head north through the court. ########----------------------------------------------------------------------. # NOTE # - Which Weapon? | ######## | | If you've followed my guide word for word, you would have the Gaff Hook. By | |pressing L1, the Machete will replace the hook. If you don't know which one | |you want, I believe the hook is stronger because I "tested" it out on some | |subjects in the streets and thus why I didn't put a "pickup" sign up. Choice | |is still yours though! | `-----------------------------------------------------------------------------' When you reach the road, turn left going west. Before you get to the curve, face right and the balloon is under the overhang on the corner building with the "Logger" billboard. :::::::::::::::::::::::::::: BALLOON 19 - LITTLE HAVANA :::::::::::::::::::::::::::: Now drive back east on the same road to the curve. The balloon is under the low theater board in the south corner. ::::::::::::::::::::::::::: BALLOON 20 - LITTLE HAITI ::::::::::::::::::::::::::: Go north and follow the curve east, then take the first road north. Almost directly across from the first west road you come to will be a green house with a car port. Under the awning in front of the house will be the balloon. ########----------------------------------------------------------------------. # NOTE # - Weapon Unlock | ######## | | The Scorpion will now constantly respawn at your safe house! | `-----------------------------------------------------------------------------' ::::::::::::::::::::::::::: !!!!!!!!!! BALLOON 21 - LITTLE HAITI ! PICKUP ! - HEALTH ::::::::::::::::::::::::::: !!!!!!!!!! Now go west on the road and follow the curve north (taking the Health if you need it that's at the curve's southwest corner). Take the first left to the next curve and the balloon is under the white "Redwood Jr's" billboard. ::::::::::::::::::::::::::: !!!!!!!!!! BALLOON 22 - LITTLE HAITI ! PICKUP ! - ARMOR ::::::::::::::::::::::::::: !!!!!!!!!! Don't follow the curve but head west between the building with the billboard from the previous balloon and the chain link fence with barb wire on top. At the corner of the building, turn right and up ahead will be a red bridge with armor in the middle (don't fall in the water!). Past the bridge, do a 180 and the balloon is right underneath by the south wall. (You may need to go off to the side a bit so you can actually see the bottom of the balloon under the bridge.) ::::::::::::::::::::::::::: BALLOON 23 - LITTLE HAITI ::::::::::::::::::::::::::: Continue north to the road and make a left into the junk yard. Head around north untill the conveyor belt is next to you. Aim up at the top of the belt and the balloon is underneath. ::::::::::::::::::::::::::: BALLOON 24 - LITTLE HAITI ::::::::::::::::::::::::::: Go out of the yard and while heading east and look left. Eventually you'll see an alley, so go down it and make a left through the opening in the wall. At the end, turn right and the balloon is under the overhang of the building in the corner. ::::::::::::::::::::::::::: !!!!!!!!!! BALLOON 25 - LITTLE HAITI ! PICKUP ! - SHOTGUN ::::::::::::::::::::::::::: !!!!!!!!!! Head back out east to the road. Turn south and then make the first left. Make another left and follow the road's curve east. Past the next road you'll see a lone building to your left. Under the awning of this building is the balloon. Head tot he northern road with the bridge and turn right. At the end of the building, turn left intot he alley, and once again at the end, turn left up the stairs. On the roof is the shotgun. ::::::::::::::::::::::::::: BALLOON 26 - LITTLE HAITI ::::::::::::::::::::::::::: Drive off the roof on the western side, then follow the big curve north until just after the road to your left. The first building in the northwest corner will have a "R*Lax" billboard on top. The balloon is under it. ::::::::::::::::::::::::::: BALLOON 27 - LITTLE HAITI ::::::::::::::::::::::::::: Head west on the road you just past, and then make a right. When the curve comes up with the "Drink Spunk!" billboard, make a left between the buildings and into the lot. Drift left into the arched building. Once inside, do a 180 and the balloon is above the entrace under the roof. ::::::::::::::::::::::::::: BALLOON 28 - LITTLE HAITI ::::::::::::::::::::::::::: Go back out the lot and head east. Looking north, you'll come to a big green building set in the corner. Along the buidling are some palm trees. Still heading east to the road, count the second palm tree. The balloon is in its leaves. ::::::::::::::::::::::::::: BALLOON 29 - LITTLE HAITI ::::::::::::::::::::::::::: Continue to the corner of the green building. At the corner, head north but follow along the building's wall and when you reach the wooden fence, turn left and between the building and wall is the next balloon under the overhang. ::::::::::::::::::::::: !!!!!!!!!! BALLOON 30 - DOWNTOWN ! PICKUP ! - AXE ::::::::::::::::::::::: !!!!!!!!!! Back at the main road, go north but follow along the wooden fence. Eventually you'll come to the construction lot's entrace. Inside, go forward under the building and then drift right just past the pile. Get the Hand Axe if you want and then shoot the balloon that is in the top pipe. The Axe will be right next to you. It seems to be about the same level or just a little stronger than the Gaff Hook, so I switched them to get the Axe. ########----------------------------------------------------------------------. # NOTE # - Weapon Unlock | ######## | | The Stubby Shotgun will now constantly respawn at your safe house! | `-----------------------------------------------------------------------------' ::::::::::::::::::::::: BALLOON 31 - DOWNTOWN ::::::::::::::::::::::: Back at the road, head north until you get to the split with the "Twilight Knife" billboard in the middle on top of the building. The balloon is under the billboard. ::::::::::::::::::::::: BALLOON 32 - DOWNTOWN ::::::::::::::::::::::: Head north from the split to the first building on your left. Under the overhang at the top will be the balloon. ::::::::::::::::::::::: BALLOON 33 - DOWNTOWN ::::::::::::::::::::::: Head right at the intersection and then make a left at the end. When you get to the corner of the buliding to your left, go right onto the grass. Do a 180 and aim high up under the overhang in the northeast corner for the balloon. ::::::::::::::::::::::: BALLOON 34 - DOWNTOWN ::::::::::::::::::::::: Continue north on the road looking left until you get to the entrance path of the white building with all the plants (before the bridge). At this entry path, aim northwest to under the overhang in the corner for the balloon. ::::::::::::::::::::::: BALLOON 35 - DOWNTOWN ::::::::::::::::::::::: Continue north again but before you reach the bridge, you'll see a stairway to your left. Take it up and then go forward around the wall and onto the bridge. When near the top, aim at the northeast building in the corner. The balloon is under the overhang. ::::::::::::::::::::::: BALLOON 36 - DOWNTOWN ::::::::::::::::::::::: Go back down to the road below and head north yet again. When you reach the curve, you'll see a billboard overhead. The balloon is below the billboard. ::::::::::::::::::::::: !!!!!!!!!! BALLOON 37 - DOWNTOWN ! PICKUP ! - PISTOL ::::::::::::::::::::::: !!!!!!!!!! Follow the curve west and look left. You'll come to a big sculpture in the alcove of a building. Go to it and underneath the ball will be the balloon. Go on the south side of the sculpture and up the small steps to the Pistol. ::::::::::::::::::::::: !!!!!!!!!! BALLOON 38 - DOWNTOWN ! PICKUP ! - BRASS KNUCKLES ::::::::::::::::::::::: !!!!!!!!!! Go back north to the road, and continue west (left). After a short ways, look left and you'll see a narrow alley. In it are the Brass Knuckles. Back to the road going west, follow the curve north, turn right and notice on the radar the little square with the path being an alley. Take this path to the northeast corner. To the southwest will be a patch of grass with palm trees. The balloon is in the tree at the corner of the building. ::::::::::::::::::::::: BALLOON 39 - DOWNTOWN ::::::::::::::::::::::: Go east on the northern road and when you pass the alley to the south (with a police bribe in it), look up left. Near the western corner of the building will be a satellite dish. The balloon is under that. ::::::::::::::::::::::: !!!!!!!!!! BALLOON 40 - DOWNTOWN ! PICKUP ! - MICRO SMG ::::::::::::::::::::::: !!!!!!!!!! When you get to the curve, drift right between the buildings. Go up the stairs ahead and turn right, getting the Micro SMG (it will replace the Mac if you have it from my guide). Go to the wall and turn left. The balloon is in the corner palm tree. ########----------------------------------------------------------------------. # NOTE # - Weapon unlock | ######## | | The Molotovs will continuously respawn at your safe house! | `-----------------------------------------------------------------------------' ::::::::::::::::::::::: BALLOON 41 - DOWNTOWN ::::::::::::::::::::::: Back to the road, go south and make the first right going towards the Stadium. At the next intersection, make a right and then follow the dark path that leads around the entire Stadium (the arrows will be pointing towards you). When you each the first small parking lot on the very north side, do a 180 and aim high up under the overhang. The balloon is at the edge. (Since it's high up, I found it easiest to shoot while I was standing on the cement railing with the boat ramp just to the north of me.) ::::::::::::::::::::::: !!!!!!!!!! BALLOON 42 - DOWNTOWN ! PICKUP ! - HEALTH, ARMOR, BASEBALL BAT ::::::::::::::::::::::: !!!!!!!!!! Head back following the arrows to the road. Before the road, head up the steps to your right. Go past the bigger steps leading up and then make a right going to the steps leading down to the Armor. Continue south down the southern steps and then do a 180 to your right. Forward behind the first column is the bat. (I found the bat to be about the same strength as the axe, so you can take the bat or keep the axe. Whatever you like.) Go back east out of the Stadium area and at the road go south. Take the first road left to the front of the hospital and go up the small stairs right beside the Health pickup to the door in the back of the central area. You'll end up on the helipad of the hospital, so do a 180 to your left facing east and you'll see a single palm tree. Aim in the leaves for the next balloon. ::::::::::::::::::::::: !!!!!!!!!! BALLOON 43 - DOWNTOWN ! PICKUP ! - HEALTH ::::::::::::::::::::::: !!!!!!!!!! Go back down to the road you came from and continue east. After the road to your right, look left and you'll see a building with a Health pickup at its front doors. Aim up to the overhang on the left hand side for the balloon. ::::::::::::::::::::::: BALLOON 44 - DOWNTOWN ::::::::::::::::::::::: Back west on the road, go south on the road you just passed. When you get close to the firestation, look right and you'll see an opening in the fence (northeast side of the station). Go into the lot west, and then make a left after the station building to another building ahead. This building has multiple balconies and the balloon is under the lowest one. ::::::::::::::::::::::: BALLOON 45 - DOWNTOWN ::::::::::::::::::::::: Go south between the station and the previous balloon's building and use the concrete ramp to get back to the southern road. Head west. Follow the curve north and you'll see some palm trees to your left. The first thin tree you come to (third from the south) will have the balloon high in its leaves. Guess what? That's it for now! :::::::::::::: : COMPLETION : :::::::::::::: *Have 45 out of 99 balloons *Unlocked Pistol, Scorpion, Stubby Shotgun, and Molotovs *Obtained the accumulated amount of money from each balloon ($250 each) *Collected best possible pickups if you followed me *PS2: Be 2.9% towards 100% *PSP: Be 2.7% towards 100% ************** * DIRECTIONS * ************** Please, go all the way back to your barracks. Before you go inside however, look to the side of your building and you'll see the four weapons that you have spawned from the balloons so far! Go ahead and collect them all, trading out whatever you have since you can really get quick unlimited ammo with these. Also, since you should still have the M16, go ahead and down three more guard for their ammo. Inside, collect the Pistol ammo again and SAVE. ########----------------------------------------------------------------------. # NOTE # - Weapons Away & Apologize But Couldn't Help It | ######## | | Know that you should not keep collecting these weapons to build up your ammo| |right now, because the balloons were the only targets you had to shoot | |(except for a few targets during early missions). The reason why you is that | |they will all be stripped from you somewhat early on in the game, thus | |causing you to start stocking up again! Just wait until I say so, or if you | |completely ran out of ammo for a weapon. | | | | I know I only named one Bribe location (kinda) because... I had no Bribe | |map to go off at the time of writing this. Sorry. I'll list them as I find | |them though IF they're necessary during that section. ^_^ | `-----------------------------------------------------------------------------' /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ ,__________________________________, "()" | / PLAYGRUOND ON THE DOCK (PS2 ONLY)|==========GTA=VCS===========[II.3) -{}- | /_/*ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ` /\ | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ @~~~~~~@ | LINK | http://www.youtube.com/watch?v=BxB6pRtYJzQ @~~~~~~@ ************** * DIRECTIONS * ************** After saving, get back in/on your vehicle (or if it disappeared, the Patriot). Out the gate, turn left and follow across the wooden bridge. Drift left and cointine east on the road, then drift left again along the next road to the main road. Turn right going south and after you pass the intersection of the last bridge, also pass the road going to your right. You'll see a row of home to your right. Just after the short orange wall on the south of these homes, go onto the dark asphalt, following the short orange wall. At the end of the wall and next to the last home wall will be a PCJ-600 bike. Get on. ============= = Available = ============= From the beginning. ======== = GOAL = ======== Drive through 27 coronas (rings) before 1 minute and 15 seconds. ============ = STRATEGY = ============ The time won't start until you pass through the first corona. Straight ahead you'll see one but don't go to it just yet. Instead, go to the south side of it (your left) and turn facing north. You'll see a corona to your right between the houses/garages and a corona to your left that's a bit higher. The higher one is what you'll be going for. =Going north, pass through Corona 1 that you saw from the beginning. =Drift left to the upper Corona 2. =Drift right onto the garage rooftop for Coronas 3 and 4. =Gently ramp off the edge and do a 180, but this time going south between the houses and garages for Coronas 5, 6, and 7. (There is also a Health pickup down this path but don't bother to get it.) =At the end, go left around the short orange wall towards the main road for Corona 8. =Drift left now across the main road to the east side for Corona 9. =Get on the grass heading north for Corona 10. =Start speeding up and following the railing to your right for Corona 11. =Aim and drive up the cement ramp, going over the road, and land on the other side for Coronas 12 and 13. (Know that you do not need to lean forward for this ramp. Just hold down X and the speed should be just right.) =Get Corona 14 that's on the grass in front of the second stairs. =Go onto the boat from those stairs for Corona 15. =Turn right and make a big U along the boat edge for Coronas 16, 17, 18, 19, and 20, heading back north on the east side of the boat. =Go to the front of the boat and do another U, collecting Coronas 21, 22, & 23. =Up the steps and do yet another U for Coronas 24 and 25. =Going north on top of the boat you'll see a corona between the two structures. =You don't have to weave through them to get it. Just drive up close to its side and you'll get Corona 26. =Now drive to the front on top for the final Corona 27. ============== = COMPLETION = ============== *Receive $500 *PS2: Be 3.3% towards 100% *PSP: Not available! /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ ,________________________, "()" | / UNIQUE STUNT JUMPS PT 1|===============GTA=VCS================[II.4) -{}- | /_/*ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ` /\ | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ @~~~~~~@ (1 - 9) http://www.youtube.com/watch?v=Z605jgFQB5I | LINK | (10 - 16) http://www.youtube.com/watch?v=Bwdz0yJmIkQ @~~~~~~@ (17 - 22) http://www.youtube.com/watch?v=4iIQ0u_u7H0 ########----------------------------------------------------------------------. # NOTE # - UJ's, The Final Jump, & PS2 Only's | ######## | | Unique Jumps are required for 100% and there are 36 of them all around Vice | |City - most on land, some in water. You will find special ramps that when | |ramping them, you'll be in slow motion (thus signifying you found a UJ) and | |if you landed it in the correct spot, you'll be rewarded with $250 each. | |complete them all and you'll get $10,000. The best vehicle to do the land | |ones with is the PCJ-600 (the one you should still have from the previous | |side-mission). Remember that since you'll be on a motorcycle, you can lean | |while in the air, thus straightening out your landing in case you're leaning | |too far forward or back. Thankfully you'll be told if you made the jump or if| |you failed. Also your motorcycle won't last all the jumps because of the hard| |landings they endure. Eventually they'll blow up and you'll have to find | |another PJG. 22 can be done now, so let's get to 'em! | | | | Also know that there is a UJ right at the boat you ended on, but I'm | |actually going to do this one last, since it requires you to lose your bike. | | | | Finally, the PS2 version has 6 new jumps than the PSP version. I will note | |them when they come. I still suggest you go to them or at least go to where | |the landing would be (if you're playing the PSP) because remember I use turn | |by turn directions. | `-----------------------------------------------------------------------------' :::::::::::::::::::::::: JUMP 1 - LITTLE HAVANA :::::::::::::::::::::::: Head off the boat and go north a little ways on the cement walkway (the one by the the water's edge, not the sidewalk). After passing about three or four lines in the walkway, do a 180 facing south. Remember the cement ramp you landed on from the Playground side-mission? Well we'll be ramping up in this time. Speed south towards the ramp (yes, you will need to lean forward this time) and lean slightly right so when you ramp, you won't land in the water! Land in the grass on the other side to complete the jump. ::::::::::::::::::: JUMP 2 - VICEPORT ::::::::::::::::::: Go to the road but stay on the east side. Speed south along the sidewalk and you'll quickly see a large cargo ship to your left. Just as soon as you'll see the ship, you'll see a small boat on land in the grass between some palm trees. On this boat is a small wooden ramp leading to the ship. Drift left while speeding (lean forward), do the ramp, and try to land on the deck of the ship. Know that there have been playthroughs where I didn't actually land on the deck, but right at the wall of the ship and I still made the jump. ::::::::::::::::::: JUMP 3 - VICEPORT ::::::::::::::::::: Drive off the ship between the life boats and the blue railing and back to the road. Straight ahead between the split roads on the light colored ground will be some red containers. At the middle containers will be a big ramp facing north. Go south on the road you're at until it curves. Keep going south off the curve and to the south building's wall. Do a 180 and speed (lean forward the entire way) up the road and drift left to the ramp. You have to clear the white corner building just ahead and land on the other side. ::::::::::::::::::: JUMP 4 - VICEPORT ::::::::::::::::::: (This one was used to get Red Balloon 8. It is, however, required you do it again because the next Jump will be on the roof you land on.) Do a 180 and go back south but on the western split this time. Go up the stairs on the last building to your right before you reach the end. At the top, speed up (don't need to lean forward) heading west and ramp across the street and onto the roof on the other side. ::::::::::::::::::: JUMP 5 - VICEPORT ::::::::::::::::::: On the roof, go to the southern edge and then do a 180 facing north. You'll see another wooden ramp. You must lean forward the entire way and ramp over the building ahead to land in the grass next to the Hotel. :::::::::::::::::::::::::::::::::::::::: JUMP 6 - ESCOBAR INTERNATIONAL AIRPORT :::::::::::::::::::::::::::::::::::::::: Go north to the road and head west. Take the first road left and go down to the edge of the dock. Do a 180 facing north and with the building on your left, look for a stairway that leads to its roof. At the top, turn left and go to the south edge. 180 again and you'll see the ramp ahead. (Actually, the game may not let it load until you get closer. At least check to see where it's at, then head to the southern edge.) At the very edge (and I mean very edge), lean down the entire way and speed to the ramp. You will need to land either on the next roof ahead or on the road beside the building. :::::::::::::::::::::::::::::::::::::::: JUMP 7 - ESCOBAR INTERNATIONAL AIRPORT :::::::::::::::::::::::::::::::::::::::: (If you land on the road beside the building and make the jump, then just turn around and go through gate into the airport. If you landed on the building, then just drop of left and onto the airport gound.) Now head northwest to where the terminal building is to your right. If you continue going northwest, you'll see a blue, white, and red plane north of the control towers and parked by the northern fence. Just to the east of this plane is a small set of stairs facing northwest towards the plane. You have to ramp the stairs going over the plane. As you can see, you have plenty of room to speed up (go ahead and lean forward too). :::::::::::::::::::::::::::::::::::::::: JUMP 8 - ESCOBAR INTERNATIONAL AIRPORT :::::::::::::::::::::::::::::::::::::::: Now head back east and go out the opening in the fence just to the east side of the terminal building. Head north across the grass and drift left into the other opening ahead. Go on the short curved road inside the fence and look to your right. You'll see a small set of stairs facing southeast which are the ones you have to ramp. Start back quite a ways (maybe even to the northwest wall), lean forward, and ramp the stairs. You have to jump over the wall with the barbwire, across the street, over the chain link fence, and onto the grass or dirt ahead. :::::::::::::::::::::::: JUMP 9 - LITTLE HAVANA :::::::::::::::::::::::: See the tall pile of dirt in your vacinity? Go to the north side of this pile and you'll see is slopes down to the north, thus making this pile your next jump! Follow the slope north onto the paved land and do a 180 and the wooden bridge to your left. Leaning forward, speed up and ramp the pile. You need to land on the inclining road just ahead. :::::::::::::::::::::::::::::::::::: JUMP 10 - LITTLE HAVANA (PS2 Only) :::::::::::::::::::::::::::::::::::: Follow the road you landed on to the end and go left towards Sunshine Autos. At the car dealership, make another left going north and then a right. Looking left, you'll see the alley you had gone into for Balloon 14. (Know that there is a Sanches motorcycle parked at the end.) Drive through the alley (forget the Mac because now you have the Scorpion) to the north road and do a 180 facing south. You'll have to lean forward and speed up through the alley, across the street, up a small wooden ramp between a couple of buildings, and land in the back of the auto lot. :::::::::::::::::::::::: !!!!!!!!!! JUMP 11 - LITTLE HAITI ! PICKUP ! - ARMOR :::::::::::::::::::::::: !!!!!!!!!! Head back out to the west road and then north. At the end, go left and follow the curve north as well. At the next curve, don't follow it but instead continue north through the alley with the Armor in the middle. Keep going north on the next road but before the curve, look left and there will be an opening between two buildings that is slightly hidden by shrubber. On the other side of this opening (to your left will be the ramp you took for UJ 9) turn right to go north. (If you need a new bike, you can go across the bridge and get Jerry's bike again.) When you're at the same wooden bridge, start leaning forward speeding north and you'll see a white object in the distance (a trailer). Aim just to the right of the trailer and you'll hit a wooden ramp. You must jump over the water and land on the other side. ########----------------------------------------------------------------------. # NOTE # - Water Landings | ######## | | Unfortunately, this ramp can be a bit tricky. I tried leaning forward while | |going on the ramp like I do with all others, and Vic fell off the bike while | |it soared through the air. Other times Vic hit the ramp awkwardly, causing it| |to slow down just enough to where I did not make the jump. I found it best | |(though it still took some tries) to lean forward while heading to the ramp, | |then almost right when I get to it, lean back all the way to help lift the | |front up just a bit and to possibly make it across. | | | | If you do land in the water, don't worry. There's a ramp leading back up to | |the docks just to the west of the white trailer that we passed for the ramp. | `-----------------------------------------------------------------------------' :::::::::::::::::::::::: JUMP 12 - LITTLE HAITI :::::::::::::::::::::::: Go around east to the dead end road to the north. Turn right but stay on the southern edge of the road and look left to the alley you went down for Balloon 22. Back up to the southern wall and hold down your gas and break at the same time. Your back tire will start spinning but you'll go no where. After a few seconds and making sure your tilting the Left Stick slightly forward, let go of the break and get a small boost of speed from the start and keep leaning forward all the way north up the alley and at the end will be stairs to ramp. You have to land past this black line that is on the roof (you'll see when you get there) of the building the stairs are connected to. It may help if right when you reach the stairs, you pull back on the Left Stick all the way. If you time it just right, the motorcycle will fly high and onto the northern area of the roof past the black line. (This took me a while so don't get upset if you dont' get it on your first try.) :::::::::::::::::::: JUMP 13 - DOWNTOWN :::::::::::::::::::: Drift left and north off the roof so your by the waterside. Head north along the waterside and when you reach the end, turn right and you'll see the end of the ramp to your left. Go around on the ramp and follow the path north. I usually do the 180 at the palm trees to face south towards the dirt ramp. Lean forward and speed up the ramp. You will need to clear a high wall and land on the other side. :::::::::::::::::::: JUMP 14 - DOWNTOWN :::::::::::::::::::: Do a 180 facing the wall you just jumped over. Go to the right side of it and you'll actually be able to pass between the wall and the building. Now head all the way east between the northern side of the green building and the wall to the main road. Head north and then left into the construction zone. At the back of the building you pass under, turn left and you'll see scaffolding. Go to the wall and you'll see a wooden path that leads up the scaffolding and into an empty room. You should of noticed another wooden ramp facing west from the edge of the room's opening. Back up to the east wall and leaning forward, drive up the ramp. You must land on the roof below. !!!!!!!!!!--------------------------------------------------------------------. ! PICKUP ! - BRIBE | !!!!!!!!!! | | At the north side of the crane on the ground will be the police Bribe that | |will take away one wanted star. | `-----------------------------------------------------------------------------' :::::::::::::::::::: JUMP 15 - DOWNTOWN :::::::::::::::::::: Go north off the roof and you'll see the next ramp straight ahead. Just head in the oppositite direction of the ramp and then do a 180 to face it. Lean forward and speed up the ramp. You must make it over the wall and onto the grass on the other side. :::::::::::::::::::: !!!!!!!!!! JUMP 16 - DOWNTOWN ! PICKUP ! - ARMOR :::::::::::::::::::: !!!!!!!!!! Go east across the grass and cross the first road onto the other. Follow east on this road and the curve north. Drift far right onto the grass and follow along the outer railing with the water on the other side. When you get to the first building (making sure you lean forward of course) after the Empire site (explained later), go between it and the railing but stay along the building's wall and you will be going up a big staircase. You must jump over the bridge and land on the other side behind the building right where Armor is. :::::::::::::::::::: JUMP 17 - DOWNTOWN :::::::::::::::::::: Get on the road going north and follow the curve west and then north to the T intersection. Turn east but stay on the northern side of the road and (leaning forward as always) pass the curve to between the buildings and up the stairs on the southern building. You have to land on the Dirtbike Track. :::::::::::::::::::: JUMP 18 - DOWNTOWN :::::::::::::::::::: Go west back onto the road and all the way to the stadium area. Get to the west side of the loop road in front of the stadium. On the south side of this road will be a wide but small set of stairs facing some water with land on the other side. Start at the northern end of the road and, leaning forward, speed toward the stairs, cautious of traffic. You need to jump over the water and land on the other side. :::::::::::::::::::: JUMP 19 - DOWNTOWN :::::::::::::::::::: From the little lot you landed in, go just north until the alley meets the loop road. Now do a 180 facing south in the alley. You'll have to lean forward and drift slightly left after the building, into an opening in a wall, and ramp between two green trailers. YOu need to go pretty far for this one and you MUST land on the roof on the other side (so aim just a tiny bit left). Even if you make the jump and don't land on the roof, you'll have to keep doing it again until you do land (far on) the roof. :::::::::::::::::::: JUMP 20 - DOWNTOWN :::::::::::::::::::: On the dark roof, go to the south side and then east. You'll see the next ramp heading east on top of the King Knuts shop. Just back up to the west side of the roof, do a 180, and (leaning forward) speed up the ramp. You're "suppose" to land on the roof across the street, but you can actually hit the wall of the building and still make the jump. Just make sure you have enough health so you'll survive the landing. Actually... !!!!!!!!!!--------------------------------------------------------------------. ! PICKUP ! - HEALTH | !!!!!!!!!! | | (I'll mention this now in case your health is low from falling off your bike| |too much.) Go to the little outdoor shopping center with the palm trees just | |north of King Knuts. Going north along the buildings, you go into a large | |alley. Continue north following the alley and just past another Empire site | |will be the Health icon. | `-----------------------------------------------------------------------------' :::::::::::::::::::::::::::::::::::::: JUMP 21 - STARFISH ISLAND (PS2 ONLY) :::::::::::::::::::::::::::::::::::::: Go back to the main road and head far south. Turn left into Starfish Island. Go to the southeastern part and turn once again into the larg (Diaz) mansion (if you got the red balloon from before then you'll know which mansion). This time though, follow the driveway to the end. Look left and you'll see a small wooden ramp. Start at the edge of the driveway (where the dirt road starts) and speed directly towards the ramp. You simply need to jump over the small pond just ahead. You don't really need to lean forward because you don't want to overshoot and land in the main water, losing your bike. :p ::::::::::::::::::::::::: JUMP 22 - LITTLE HAVANA ::::::::::::::::::::::::: Remember at the beginning of this section how I explained that there was a jump on the Restaurant Boat (where you ended the Playground mission on just before the south bridge), but I wanted to do that until last because you will be forced to lose your bike? (Though, of course, you probably had to get several new bikes by now due to all the hard landings and crashes.) Well now we're going to do it! Go back west out of Starfish Island and then go south. Looking left, find where the small boat is and then distance yourself from the southern set of stairs by heading right, between the buildings, and into the parking lot. Do a 180 and, leaning forward, speed towards the stairs. Since they're small, remember they're just to the left of the "Benny's Restaurant" sign. You must clear the boat and land in the water for the final jump for now! :::::::::::::: : COMPLETION : :::::::::::::: *Completed 22 out of 36 Unique Stunt Jumps *Obtained the accumulated amount of money from them ($250 each) *PS2: Be 11.7% towards 100% *PSP: Be 11.2% towards 100% (Two jumps not available) ************** * DIRECTIONS * ************** Quickly get out of the water by swimming to the northern side of the boat and towards the wall before your Stamina runs out. There will be a narrow incline going back up to ground level by the wall. Go back to your barracks and save! /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ ,________________, "()" | / RUSH (PS2 ONLY)|===================GTA=VCS====================[II.5) -{}- | /_/*ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ` /\ | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ @~~~~~~@ | LINK | http://www.youtube.com/watch?v=blu6yIcLDgw @~~~~~~@ ************** * DIRECTIONS * ************** Head east to the main road and then south all the way to the end in Viceport. Head right and look left. You'll see some crates and next to the western crane (across the street from the Health icon) will be a parked Linerunner. First off, aim at the vehicle you came in on and shoot it until it start to burn, then quickly get in the Linerunner before the previous vehicle blows up. ============= = AVAILABLE = ============= From the beginning. ======== = GOAL = ======== This is simply a mayhem side-mission. You need to cause $1,700 worth of damage in only three minutes by crashing into vehicles. The payment works out as such: $10 for each spin from a car. $50 for knocking someone off a bike. $50 for throwing cars into the air. $150 for flipping over cars. $250 for pushing cars into the water. $300 for completely destroying a car/blowing it up. ============ = STRATEGY = ============ If you managed to make the vehicle you came in on burn, then with the truck, smash into that vehicle and it should blow up very quickly, thus giving you a boost of $300! Now the way I do this just so I can be at a different location at the end, is after I get in the truck, I go east on the road and then take the first left going face-on into traffic. I follow the (main) road all the way north towards oncomming traffic (of course going into the right line when there is no oncomming traffic), but try to hit as many things as possible. I do suggest avoiding police due to how slow the Linerunner is, the cop could bust you. When you get to the northern split of the main road, stay in the wrong lane towards the traffic and the timer should end just as you hit the police station in Downtown. ============== = COMPLETION = ============== *Receive $1,000 *PS2: Be 12.1% towards 100% *PSP: Not available &&&&&&&&----------------------------------------------------------------------. & TIPS & - Again and Blast Zone | &&&&&&&& | | You can do the mission again after you complete it, but you'll only receive | |$250 from winning each time. | | | | [This is not my trick. I read it from somewhere else a long time ago but | |don't remember where from.] On the road right in front of the Linerunner, get| |some people out of their cars to cause a road block, backing up more cars. | |Shoot the vehicles until they start to smoke, but not burn. With enough | |vehicles smoking, start the mission and then just ram into them, blowing them| |up easily, netting you $300 for each one! Either way you go, try to head to | |the police station in Downtown (across from the firestation). | `-----------------------------------------------------------------------------' /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ ,_______________________, "()" | / PLAYGRUOND ON THE TOWN|================GTA=VCS================[II.6) -{}- | /_/*ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ` /\ | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ @~~~~~~@ | LINK | http://www.youtube.com/watch?v=wG_skHR4Jl0 @~~~~~~@ ************** * DIRECTIONS * ************** Go behind the police station on the east side and you'll see an Enforcer vehicle parked at the building. Just northeast will be a PCJ-600 parked beside the other building. ============= = AVAILABLE = ============= From the beginning. ======== = GOAL = ======== Drive through 26 coronas within 1 minute and 35 seconds. ============ = STRATEGY = ============ Once again time won't start until you pass through the first corona. Straight ahead to your right, you'll see a corona set at the bottom of the stairs on the other side of the Enforcer. Line you're bike up with it. =Go up the stairs on the back of the police station for Coronas 1 and 2. =At the top, go forward for Corona 3. =Make a right up the next set of stairs for Corona 4. =Turn left for the lone Corona 5. =Do a 180 and land on the next roof for Corona 6. =Do another 180 and follow along the roof for Coronas 7, 8, and 9. =Use the wooden ramp to the next roof for Corona 10. =Ramp again to the next roof for Corona 11. =Drop down the northern end of the building and do a 180 to your right for Coronas 12 and 13 just down the way. =Turn right for Corona 14. =Turn left for Corona 15. =Left again for Corona 16. =Make another left after the wall right after the building for Corona 17. =Now right and to the small area for Corona 18. =Go south down the small ramp to Corona 19. =Left for Corona 20. =Turn right and you'll see a corona at the bottom of some stairs. Go up these stairs and follow along the walkway collecting Coronas 21, 22, 23, 24, and 25. =Speed up for the ramp and go slightly right for the final Corona 26. ============== = COMPLETION = ============== *Receive $500 *PS2: Be 12.5% towards 100% *PSP: Be 11.7% towards 100% &&&&&&&&----------------------------------------------------------------------. & TIPS & - Again and Lost But Not The End | &&&&&&&& | | You can do the mission again after you complete it, but you will not recieve| |any money and you have to beat your best time. | | | | If you happen to fail the mission and you don't see another bike where it | |starts, then don't fret! If you still have your bike, then park it at the | |exact starting location. Hop off your bike, then get back on and the mission | |will start all over. | `-----------------------------------------------------------------------------' /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ ,_________________________, "()" | / FIREFIGHTER SIDE-MISSION|===============GTA=VCS===============[II.7) -{}- | /_/*ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ` /\ | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ @~~~~~~@ | LINK | http://www.youtube.com/watch?v=ytfjqjHo2So @~~~~~~@ ************** * DIRECTIONS * ************** Now you may save if you'd like, especially if you're uncomfortable with the upcoming mission or if you've never even done it before. It can be long and there are several ways to fail it. If you're comfortable with your skills though, then go right ahead. If you choose to save or not, head to the firestation just west of the police station where the "Playground On The Town" started, and in the Downtown area. There should be a firetruck parked there. Get in and press R3. ============= = AVAILABLE = ============= From the beginning. ======== = GOAL = ======== You must put out fires across the Mainland area. There are 15 levels and each level will add one new target to put out. You will also be timed, but the time is cumulative, so the farther you go, the more time you will have. You'll also get additional time for every target you put out. As well, the levels will be saved after 5 and 10, so say if you happen to fail on level 7, you'll start again from level 5. ============ = STRATEGY = ============ There's not much I can really say since all targets are random. Use O to fire the water cannon and use the Right Stick to turn the nozzle. L3 will turn the annoyng sirens on. I like to keep them on though and just mute my TV, then turn on some music or something. :p Level 1 will have only a car to put out. Level 2 will have a car and a person inside that &&&&&&&&-----------------------------. will run out and around until doused. & TIPS & - Blowing and Wanting | Level 3 will be a car and two people and &&&&&&&& | so on to level 15 with three cars and | Try not to kill the people or blow | twelve people. You'll know when you are |up the vehicles. You may either lose| hitting your target correctly because |the mission or valuable seconds! | white smoke will start to rise and also | | hear a "bink" when the target's safe. | Try also not to attract police | |attention. Due to the trucks mass, | Know that the burning people can die if |if you get pulled out or step out, | they are not saved after a short amount |you also fail. | of time from exiting the vehicle (once `------------------------------------' you put out the vehicle's fire). This will not cause you to fail the mission, however it will take several seconds away from you. Hopefully though, this won't become a problem until later levels, if it even does. Now the best way I try to put out the fires when there are multiple vehicles is not to go up behind the vehicles, but instead drives up to either their right or left sides. This way you'll be able to aim at one vehicle at a time so as not to put out all of them at once, thus causing a lot of burning people to be running around. Basically, once to the side, put out the first vehicle, then the people in the first vehicle, then the second vehicle, then the people in the second vehicle, and so on. This way you won't risk people dying (causing you to lose time) from not saving them quick enough. If you manage to save everyone, you'll get a bonus of 20 seconds! Know that targets usually spawn opposite of which way the camera is facing unless, of course, you're at the edge and there's not a road behind you. This actually makes it somewhat good because you can slightly manage which area the targets will spawn. That being said, try if you can to keep making them spawn in the Downtown area. If it get's close to the edge of the area toward Little Haiti, then just face south and the targets should spawn more north. Keyword being "should." ============= = PAY GRADE = ============= You will receive $20 for every fire you put out successfully, thus... Level 1 is 1 fire x's $20 = $20, to Level 15 is 15 fires x's $20 = $300. ============== = COMPLETION = ============== (After level 15, press R3 twice to end the mission) *You will become fireproof *PS2: Be 12.9% towards 100% *PSP: Be 12.1% towards 100% /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ ,___________________________, "()" | / DIRTBIKE TRACK TIME TRIALS|==============GTA=VCS==============[II.8) -{}- | /_/*ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ` /\ | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ ************** * DIRECTIONS * ************** Save if you would like. (The reason why I let you choose is due to the only save point all the way south and this mission is all the way back north.) If you saved or not, head all the way north, even past the buildings, to an area that has a lot of dirt paths crossing each other. We'll go ahead and start with the Quad so in the southeast corner of the tracks, behind a thin palm tree will be a small four wheel Quad Bike. Get on. \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ ,______________________, "()"| / QUAD BIKE TIME TRIALS|====[II.8.a) -{}-| /_/*ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ` /\ | /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ @~~~~~~@ | LINK | http://www.youtube.com/watch?v=MzOb_4g9Zt4 @~~~~~~@ ============= = AVAILABLE = ============= From the beginning. ======== = GOAL = ======== You must beat the time and win four different courses. You will not be racing against anyone though. Each track is a different path. ============ = STRATEGY = ============ The Quad Bike's handling isn't so great. It can make sharp turns and even turn over sometimes if you're not careful. Just don't get too hasty and you should do fine. COURSE 1: You must beat 1:25 in 3 laps. This one is not too difficult. Simply follow the pink beams, and if you look closely, you may be able to see arrows in the beams that point directly to the location of the next beam. When you get to sharp corners, use your handbreak (R1) and while turning to the location of the future beam, slide into the current one. COURSE 2: You must beat 1:35 in 3 laps. Remember, careful on sharp turns and always look in the direction you're turning so you won't hit any surprises. Also, it is okay to cut across grass for shortcuts to the next beam. You do not have to actually stay on the dirt path. Finally, when you're airborn, try to land the Quad so it will be level with the ground you're landing on. COURSE 3: You must beat 1:20 in 3 laps. Keep in mind the previous tips from the first two courses. The laps are slightly shorter but not by much. Try to keep your finger on the gas and use the handbreak when needed. COURSE 4: You must beat 1:25 in 3 laps. This one has a lot of bumps and small hills, so watch your handling. Don't take a bump too fast or you may flip out. On the big hill, don't take it too fast or you may risk landing awkwardly on the other side and fall off, in which case you'll loose seconds running back to the Quad and probably failing. Be quick with this one too. ============== = COMPLETION = ============== *Receive $100 per course *Also $2,500 upon completion *PS2: Be 14.6% towards 100% *PSP: Be 13.9% towards 100% ************** * DIRECTIONS * ************** Now go to the northeastern part of the track but instead of being on the outer edge, go to the inner loop area by the palm tree and the BMX will be sitting there. Get on. \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ ,________________, "()"| / BMX TIME TRIALS|====[II.8.b) -{}-| /_/*ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ` /\ | /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ @~~~~~~@ (1 - 5) http://www.youtube.com/watch?v=9NXP1sy6iKs | LINK | @~~~~~~@ (6 - 8) http://www.youtube.com/watch?v=FXykArVtSXw ================ = AVAILABILITY = ================ From the beginning. ======== = GOAL = ======== You must beat the time and win eight different courses. You will not be racing against anyone though. Each track is a different path. ============ = STRATEGY = ============ The BMX can be easy to handle, but does require you to repeatedly tap X to cycle faster (just like sprinting). When you use your handbreak though, the bike could come to a complete stop, so in some situations, just let go of X to coast and turn at the same time to keep the momentum going. COURSE 1: You must beat 1:25 in 3 laps. This one is not too difficult. Try to tap X as much as possible until you run out of stamina (unless you have the infinate sprint feature unlocked - explained later). When you do run out of umph to cycle fast, then just keep X pressed down and Vic will still keep a pretty good speed. Remember to look where you're heading on turns because you could crash into somthing and fall off. COURSE 2: You must beat 1:30 in 3 laps. This one is probably a little easier than the first. Just remember that while in the air to lean your bike forward or back to line up with the angle of the ground you're landing on so as not to crash. Also remember to coast on wide turns and handbrake and sharp turns. COURSE 3: You must beat 1:20 in 3 laps. Remember you can cut across the grass straight to the next beam if possible, but be careful of the one right after the large hill because if you go to it from the top of the hill, you could risk hitting a small grass wall where there is a dip in the path and fall off. Just wait until your down the hill and then head for the beam. Also watch your radar because after you pass a certain beam, you'll have to keep heading right and into the next beam. [when I first played it, I didn't look at the radar and kept going forward because I didn't see the beam to the right.] COURSE 4: You must beat 1:35 in 3 laps. This one has a few dips and humps so always look where you're going and level your landings. Not too difficult either. COURSE 5: You must beat 1:45 in 3 laps. Not much difference here. Watch your turns and landings. When you get to the second beam after the small bridge, stay to the left of the palm tree while going to the third, because there are awkward slopes that could cause you to go into the tree or fall off if you try to take that small shorcut. [I tried it the first lap and it drove me into the tree, knocking me off. I still managed to make it though!] COURSE 6: You must beat 1:40 in 3 laps. This one is not that difficult either, what with all the practice you've had from the previous courses. Just watch out for the sharp turn that leads to the two hills and always remember to go down a hill first and then make a turn to the next beam. COURSE 7: You must beat 1:35 in 3 laps. Once again, not much to it. If you take the shortcuts though across the grass, just watch out for the beam that would be directly between you and the steep slope at the edge of the track. Remember to either coast at just the right angle or handbreak to the left and slide into the beam. If you go up the slope head on or at an awkward angle, it could cause you to fall off (it did me). COURSE 8: You must beat 2:40 in 3 laps. Yeah, this one is slightly longer than what you've done, but it is the last course for the BMX! Everything you've worked on comes into play here so remember it all: level your landings, coast or handbreak your turns (depending on how sharp), look where you're turning, and tap X to cycle fast until out of stamina, then just hold X to peddle. ============== = COMPLETION = ============== *Receive $100 per course *Also $2,500 upon completion *PS2: Be 17.9% towards 100% *PSP: Be 17.5% towards 100% ************** * DIRECTIONS * ************** Now head directly to the southwest corner and at the outer edge of the track will be a Sanchez parked in front of a palm tree. Get on. \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ ,____________________, "()"| / SANCHEZ TIME TRIALS|====[II.8.c) -{}-| /_/*ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ` /\ | /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ @~~~~~~@ (1 - 7) http://www.youtube.com/watch?v=03oxeIvaLg4 | LINK | @~~~~~~@ (8 - 12) http://www.youtube.com/watch?v=k-b9SQsvsKg ============= = AVAILABLE = ============= From the beginning. ======== = GOAL = ======== You must beat the time and win twelve different courses. You will not be racing against anyone though. Each track is a different path. ============ = STRATEGY = ============ The Sanchez is an ok bike. It's not too fast and not too slow. It also handles better on dirt than the other bikes, but handling can still be a little hard at times. Be careful. It is also possible to make an additional $10 every time you ramp farther than 8 meters! COURSE 1: You must beat 1:55 in 3 laps. This one is not that difficult. Use the handbreak when needed to make sharp turns. I also suggest NOT leaning forward on your bike unless you're absolutely sure you have a straight path to your next beam without any interruptions. Always make sure to level your landings as well with the ground. COURSE 2: You must beat 1:35 in 3 laps. Honestly, this one is not difficult as well. Just keep the same tips as the first course. COURSE 3: You must beat 2:00 in 3 laps. Same as the others. Follow the tips. Also remember you can cut across the grass to make it to the next beam if there's nothing hindering your way. Note to not take the small single mound on the south side too fast because you'll have to make a sharp right, right afterwords. COURSE 4: You must beat 1:20 in 3 laps. This one uses some small mounds and dips, so remember to level your landings and watch your path. COURSE 5: You must beat 1:40 in 3 laps. Another simple one. Just be careful making that turn where you have to go onto the bridge because you could miss it, but that's really it. COURSE 6: You must beat 2:25 in 3 laps. There is only one straight path during the course. All the other times you will either be in the air or turning, so don't lean forward too much during this run. Watch your turns and level your landings. COURSE 7: You must beat 2:10 in 3 laps. Be careful with your speed on this one. There are some sharp turns and when you go up the big hill, don't go too fast or you may risk crashing into the wooden bridge on the other side. Also watch out for the marker on the hill because it will require you to turn right instead of going straight across. COURSE 8: You must beat 2:05 in 3 laps. Remember to drift into turns with the handbreak when needed and try to cut as many corners as possible. Be careful going up the big hills too so you wont crash into bridges or anything on the other side. Remember if you think you're going to overshoot a turn and you know the handbreak won't make it, then just slow down slightly with [] and then use the handbreak. COURSE 9: You must beat 2:10 in 3 laps. This one has a few of the smaller humps which the Sanchez should not have a problem with. Other than that, it should be slightly easy. COURSE 10: You must beat 2:55 in 3 laps. This one has a lot of bumps and dips. Remember to level your landings and watch your speed going up the hill with the bridges on the other side. COURSE 11: You must beat 3:00 in 3 laps. Yes, the laps are slightly long, but honestly there is not much difficulty to it. [I finished with 20 seconds still left.] Just cut across the grass when you can, drift into hard turns, and level your landings. COURSE 12: You must beat 2:55 in 3 laps. For the last course, this one is not that difficult, especially with all the practive you've had in the previous eleven. Only thing to watch out for (again) is after going up the second hill (the higher one right after the smaller one), watch your landing on the slightly uneaven slope on the other side. That's it! ============== = COMPLETION = ============== *Receive $100 per course *Also $2,500 upon completion *PS2: Be 22.9% towards 100% *PSP: Be 22.9% towards 100% ************** * DIRECTIONS * ************** Whether you haven't saved since Rush or you have, go ahead and save now. /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ ,_______________________, "()" | / PARAMEDIC SIDE-MISSION|================GTA=VCS================[II.9) -{}- | /_/*ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ` /\ | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ @~~~~~~@ (Part 1) http://www.youtube.com/watch?v=JW08Hx2l8QU | LINK | @~~~~~~@ (Part 2) http://www.youtube.com/watch?v=leQ_kv2dZW4 ************** !!!!!!!!!! * DIRECTIONS * ! PICKUP ! - HEALTH ************** !!!!!!!!!! From the base, head directly east crossing the wooden bridge at the curve and taking nearest roads to the main road. Go south and look right. There will be a Health icon sitting right next to an Ambulance vehicle. Get in. ########----------------------------------------------------------------------. # NOTE # - Other Hospitals & Warning | ######## | | Though I led you to one hospital, there are actually three other in Vice | |City that you can do this mission from. One is in Downtown, another in Vice | |Point, and the last in Ocean Beach - last two being in East Beach, but this | |mission should be done before you even head over there. | | | | This, I believe, is the longest side-mission in the game. It can last a good| |while, especially if you accidentally kill a patient... on the last level. | |Just make sure you SAVE before this if you're not comfortable with your | |driving yet or if you've never even played it before. | `-----------------------------------------------------------------------------' ============= = AVAILABLE = ============= From the beginning. ======== = GOAL = ======== You must pick up patients across the Mainland area and take them back to the hospital you started from. There are 15 levels and each level will add one new patient to pick up. You will also be timed, but each patient will give you additional time depending on how far they are, plus extra time for their "drop-off bonuses." As well, the levels will be saved after 5 and 10, so say if you happen to fail on level 7, you'll start again from level 5. ============ = STRATEGY = ============ Now a thing you should know is that &&&&&&&&---------------------------------. the Ambulance can only carry up to 3 & TIPS & - Sirens, Dead Alive, Higher | patients at a time, so the first 3 &&&&&&&& | levels should be easy. When you get | If the sirens get annoying, simply turn| to the fourth level, you will have |them off or mute the TV and put on some | to make two trips that will go like |music! | this: hospital to 3 patients, | | patients to hospital, hospital to | You cannot kill patients... until they | fourth patient, and patient to |are dropped off at the hospital. ;) | hospital. A good way to figure out | | which ones to pick up first is to go | Though higher levels are longer, they | to your MAP and find the closest |can be easier because patients will be | group(s) of 3. This, of course, goes |grouped more together, thus giving you a| from level 4 to fifteen. Pick the 3 |bigger time boost. | you want to take and deliver them, `----------------------------------------' then pick up the next one(s) and deliver them until the level is complete. Since you will have to be making multiple trips to and from the hospital to deliver patients, I find it best to start with a close group of patients so you can get a small time add on from the start of the level. Unlike the Firefighter mission, these targets should not die! When you get near a patient, slow down and make sure they're either to the side of the vehicle or behind since that's where the seats are, and so you won't chance running over them. Now when they start to climb into the vehicle, go ahead and take off before they even close the door. Due to their "entering vehicle" animation, they'll continue entering while you're driving. Just don't do it too early or they'll let go and fall down. Though the vehicle is durable, it is not as durable than the Firetruck. This means that if you find the vehicle about to catch on fire, then you can actually get out and find another Ambulance. The deal is that there must be no patients in the vehicle at the time. As such, you may also turn on the sirens (tap L3) and most vehicles will get out of your way - except for the police and daily arse driver. Just make sure they don't drive out of your way and onto a patient! ============= = PAY GRADE = ============= You will receive $100 times the level number you're on, thus... $100 x's Level 1 = $100, $100 x's Level 2 = $200, to $100 X's Level 15 = $1,500 ============== = COMPLETION = ============== (Tap R3 twice to end the mission after level 15.) *Receive the money accumulated throughout the mission *Infinate run so Vic won't slow while you hold X (not for swimming) *PS2: Be 23.3% towards 100% *PSP: Be 23.8% towards 100% ************** * DIRECTIONS * ************** Go save at your barracks. /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ ,__________________, "()" | / TAXI SIDE-MISSION|==================GTA=VCS==================[II.10) -{}- | /_/*ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ` /\ | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ @~~~~~~@ | LINK | http://www.youtube.com/watch?v=k7quxAw2YlI @~~~~~~@ &&&&&&&&----------------------------------------------------------------------. & TIPS & - Smallness, Smokin', and Population: Crap | &&&&&&&& | | (I'm putting this up here instead of below so you will have an idea of what | |to look for.) Know that there are two kinds of vehicles that you can do this | |in: Taxi or Cabbie. The Cabbie is the larger one with the awefull handling. | |The Taxi is the one that's smaller and shaped somewhat like a Police Car. | |It's fast and handles well, thus the one you should be looking for. | | | | Though you can exit your Taxi for a short period of time, you cannot change | |it for a new one. That being said, if you see your Taxi starting to smoke | |pretty bad, take it to a Pay N Spray before it blows! | | | | Though it may not happen to you, it does happen. [While writing this guide, | |it actually happened to me. It made me so mad too.] After dropping off a | |fare, you may see no one on the sidewalk. A message will appear saying | |something like, "No fares nearby. Search elsewhere." If you do, start driving| |down the roads until you finally see one. What can happen though, is that NO | |ONE AT ALL will appear except for in cars. I had about 1:30 on my timer to | |search for someone and in that time, I did not find a single person, thus | |failing because the time ran out. >_> | `-----------------------------------------------------------------------------' ************** * DIRECTIONS * ************** With the above Tip read, go out to the road and drive around until you can find and jack a Taxi. Press R3 to start. ============= = AVAILABLE = ============= From the beginning. ======== = GOAL = ======== Deliver either 50 fares or make $5,000 nonconsecutively to pass it. The one you should be working for should be the $5,000 because it could possibly cut this mission's time in half. ============ = STRATEGY = ============ When you start, a timer will appear in which you must find a fare before the time depletes. Go to where there are people on the sidewalk and one of them will suddenly have a blue arrow over their head and you will see them hailing you. Drive up beside them and let them in. A tip bar will appear on the right side of your screen, which will decrease depending on distance to their destination. As well, more time will appear, however if this time runs out, you fail. Now there are four different types of fares that can happen. FARE TYPE 1: This is your normal fare. Pick up a person and drop them off at their destination. Try to be quick and not bump the Taxi too much so you can get a money bonus from the tip meter. FARE TYPE 2: The fare will ask you to follow a nearby vehicle. Try to stay about three to four car lengths behind it until the fare is over. If you get too close or too far away, you'll see the tip bar deplete. If you stay at that close/far distance for too long, you will fail. Know that this one does not have a timer. FARE TYPE 3: You will take a fare to a store and wait while they shop. After, they'll get back in and you must take them to a second location to drop them off. FARE TYPE 4: This one is just like number 3, except the fare will rob the first store, thus giving you a two-star wanted level! Quickly take the fare to the second location to get rid of it. ============= = PAY GRADE = ============= You'll get the random amounts from the fares and also get "in a row" bonuses. Every 5 you deliver, you'll get $125 on top of the previous $125 you made from the before fifth fare. Aye... 5 in a row = $125, 10 = $250, 15 = $375, and so on. ============== = COMPLETION = ============== *Receive the accumulated amount from the fares *the money from the in-a-row bonuses if you managed to last that long *All Taxis/Cabbies will have a Boost Jump *PS2: Be 23.8% towards 100% *PSP: Be 23.8% towards 100% ########----------------------------------------------------------------------. # NOTE # - No Cops And Blood Spread | ######## | | I am going to start with the main story missions now. You'll notice I did | |not do the Vigilante side-mission nor the Rampages yet because there will be | |an easier time to do those later on. Also, as I stated in my Intro, I am | |somewhat of the no nonsence type of guy, so even though I could mention the | |two now since they're available... what's the point? Might as well do it when| |they're easier, right? ^_^ | `-----------------------------------------------------------------------------' +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ + W A L K T H R O U G H - S T O R Y + M I S S I O N S & E T C . P T 1 + +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ ,_______________, "()" | / CLEANING HOUSE|================Jerry=Martinez================[III.1) -{}- | /_/*ŻŻŻŻŻŻŻŻŻŻŻŻŻ` /\ | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ @~~~~~~@ | LINK | http://www.youtube.com/watch?v=K3zt9GyhDIk @~~~~~~@ ************** * DIRECTIONS * ************** Save! Now remember our ol' pal Sgt. Jerry Martinez? Well he'll have a pink marker in front of his office door (the badge on the radar). Walk into it. %-----------% | AVAILABLE | %-----------% After you complete "Soldier." %----------% | STRATEGY | %----------% Go ahead and take Jerry's bike and head southeast to the marker in Vice Port. After the scene, get in the truck and drive just north to the next marker. After the next scene, shoot the two guys with the red arrows above their heads, and then head inside to shoot two more guys. Back outside, take a vehicle and drive all the way back to the Base and into the marker. %------------% | COMPLETION | %------------% *Receive $100 *PS2: Be 24.2% towards 100% *PSP: Be 24.2% towards 100% /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ ,______________________, "()" | / PHIL'S SHOOTING RANGE|================GTA=VCS================[III.2) -{}- | /_/*ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ` /\ | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ @~~~~~~@ | LINK | http://www.youtube.com/watch?v=E3duS32bkKw @~~~~~~@ ########----------------------------------------------------------------------. # NOTE # - Not Main Story But Still & Possible Misses | ######## | | This section is not part of the main story missions, but it does count | |towards 100%, so we're going to do it right now. | | | | Also, I have tried to name every target, but it is possible I had missed | |some. I really don't want to have to go through the range again, but if I | |did, just let me know! ^_^ | `-----------------------------------------------------------------------------' ************** * DIRECTIONS * ************** Save if you'd like. Remember in the previous mission where you went to the marker to meet Phil in the Shooting Range? Well that is where we are headed to again. It was in the southeast corner of Vice Port. Instead of a pink marker though, this time it will have a light blue (or green?) arrow in front of the door. Go in and into the pink marker. ============= = AVAILABLE = ============= After you beat "Cleaning House." ======== = GOAL = ======== Go through five rounds to win. Each round will have multiple targets and a different weapon to use. You must make a certain number of points to progress on to the next round. ============ = STRATEGY = ============ There are two types of targets. One will have a crosshair on its body, which is the one you should shoot to gain points. The other (friendly) will be while and have its arms up, which you should ignore or else face a 200 point penalty. Keep in mind that you only have a limited supply of ammo, so use wisely. &&&&&&&&----------------------------------------------------------------------. & TIPS & - I'll Be Missing You | &&&&&&&& | | Don't worry if you miss a target. You don't actually need to shoot them all | |in order to pass, but do try to shoot as many as you can without shooting the| |friendlies. | `-----------------------------------------------------------------------------' =ROUND 1: Pistol. 100 bullets. Need 1,000+ points to pass. Group 1 - Move slightly left for 1 target. Group 2 - Move directly left for 1, then right for 1. Group 3 - Aim at the middle for 1, then slightly left for 1, then slightly right for 1. Group 4 - Stay still and shoot 1, right for 1, and left twice for 2. Group 5 - These ones will move. Aim slightly down for the left-right 1, and possibly slightly up and wait for the right-left 1. Group 6 - Left for 2 first, then go right as you get 8, trying to aim the dot to where it's in front of each line so you don't have to make small adjustments Group 7 - There will be two moving friendlies. Stay still and shoot 2. Middle for 1, and left for 2. Group 8 - Stay still and shoot 1. Quickly up just a tad for the left-right target, then possibly up again for 1 that will come in late, then down for the right-left 1, the middle 1, and then after the friendlies go down, the last 1. &&&&&&&&----------------------------------------------------------------------. & TIPS & - Machine Pistol | &&&&&&&& | | It's the Micro SMG, but know that even though it's rapid fire, only one | |bullet will take down a target, so try to tap O instead of holding it down. | `-----------------------------------------------------------------------------' =ROUND 2: Machine Pistol. 150 bullets. Need 1,500+ points to pass. Group 1 - Right for 1, then left for 2. Group 2 - Up for 1, then right for 3. Group 3 - Two friendlies will be moving. Down for 1, then left for 2. Group 4 - Stay still and shoot 2, then right at head for 1, then right again for 2. Group 5 - Down for 1, up left for 1, and up left again at the head. Know that after the first friendlies go down, more will pop up exactly in their place. Group 6 - Down right for 1. Make sure the dot is not in front of the friendly in case you fire more bullets at once. Up left at the head for 1. Down right again for 1, and up left at the head again for 1. Group 7 - Right between the middle and right friendlies and shoot the top 1, then down left between the middle and left friendlies and shoot the bottom 1. Group 8 - Quickly shoot from bottom right to left for 4, then go up for 1, and right for 2. &&&&&&&&----------------------------------------------------------------------. & TIPS & - Shotgun | &&&&&&&& | | Careful for the weapon's wide spread shot. Though you can take out a couple | |targets at once, you can also take out a friendly. Say if a friendly is to | |the right of a target, aim at the left side of said target. | `-----------------------------------------------------------------------------' =ROUND 3: Shotgun. 100 bullets. Need 2,000+ points to pass. Group 1 - Shoot 1, then right for 1. Group 2 - Middle for 1, then left for 1. Group 3 - Up for 1, then right for 1. Group 4 - All will be moving. Shoot 1, then down left for 1, then left for 1, then up right for 1. Be careful of moving friendlies as well. Group 5 - Shoot for 2 or 3, then left getting 3 more with the right-left 1. Group 6 - Far left for 2, then far right for 2. Group 7 - Due to all the friendlies, aim at the waist of the stationary 1, then wait for the 2 left-right targets to come into range and quickly fire. Group 8 - Shoot 1, then right for the stationary and upper right-left 2, then left for the stationary and upper right-left 2, then shoot 1. &&&&&&&&----------------------------------------------------------------------. & TIPS & - Assault Rifle | &&&&&&&& | | Targets do move fast in this round, so shoot just a split second before they| |get to the dot because if you wait, you risk the bullet just missing. | `-----------------------------------------------------------------------------' =ROUND 4: Assault Rifle. 120 bullets. Need 2,000+ points to pass. Group 1 - Wait for the fast left-right 1. Group 2 - Just a hair down for the fast right-left 3. Group 3 - Shoot the fast left-right 3. Watch the friendly. Group 4 - Shoot the fast right-left 4. Watch the friendlies and adjust as needed. Group 5 - Shoot the fast left-right 5. Adjust as needed. Group 6 - Shoot the fast right-left 7. Watch the friendly. Group 7 - Quickly shoot the first 2 up and below. Friendlies will pop up. Carefully shoot the left-right 2. Group 8 - Aim right for 1, then left for 1, then the fast left-right 1. Watch out for the left-right moving friendlies. &&&&&&&&----------------------------------------------------------------------. & TIPS & - Sniper Rifle | &&&&&&&& | | Careful because a single bullet can go through multiple targets/friendlies. | |If a friendly is behind a target, aim at the waist of said target. | `-----------------------------------------------------------------------------' =ROUND 5: Sniper Rifle. 80 bullets. Need 2,500+ points to pass. Group 1 - Go in a clockwise motion starting from upper left and shoot 7. Group 2 - Down right and aim at the stomach/waist area for 1. Group 3 - Up left and aim at the head for 1. Group 4 - Down right again for 1. Group 5 - Up right at the head for 1. Group 6 - Try to aim at the next of the upper right-left 1 when it's between the friendlies, then down left at the waits for the left-right 1. Group 7 - Left and aim at the upper left-right 1 when it's between friendlies, then at the base of the lower left-right 1. Group 8 - Go to the middle and try not to move around so much as the targets come to you. Time and aim at the 5. Group 9 - 1 in the middle, 1 on the left, and 1 on the right. Group 10 - 1 on the left, 1 on the lower right, then 1 on the upper right. Group 11 - The right-left 2, then the left-right 2, the upper right-left 1, and then the upper left-right 1. Watch the friendlies for the last two. ============== = COMPLETION = ============== *Receive $500 for best accuracy *Another $500 for best time *Another $500 for highest score *$2,500 for beating the mission *Buy discounted weapons at Ammu-Nation *PS2: Be 24.6% towards 100% *PSP: Be 24.7% towards 100% /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ ,___________________, "()" | / CONDUCT UNBECOMING|==============Jerry=Martinez==============[III.3) -{}- | /_/*ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ` /\ | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ @~~~~~~@ | LINK | http://www.youtube.com/watch?v=Pil3fTKerI4 @~~~~~~@ ########----------------------------------------------------------------------. # NOTE # - Get 'Em All! | ######## | | After this mission, you will not be allowed back into the base, so make sure| |you've done everything you need to do in here before starting it! | `-----------------------------------------------------------------------------' ************** * DIRECTIONS * ************** Go ahead and save again if you like. Now we get to do the next mission for our best friend in the whole wide world, Jerry! >_> Go ahead and head over to his marker again to begin. %-----------% | AVAILABLE | %-----------% After you beat "Cleaning House." %----------% | STRATEGY | %----------% Hop back on Jerry's Streetfighter and head down to the pink dot, which was the house you went into in the previous story mission. Hop in the Stinger and start driving towards the pink dot on your radar, but then you'll come up to a girl with a blue arrow over her head. Drive up next to her to start a scene. After the scene, drive north to Starfish Island (second bridge to your right) and once again into the pink marker to start another scene. After this scene, back away a bit to distance yourself, then quickly kill the two guys any way you'd like, but just don't hurt the girl with the arrow over her head! Get back in your car after and go back to the base (pink dot) for, yet again, another scene! Awe, poor Vic. Also note you will not have any weapons (thus why I told you earlier to not stock up, but now you can)! Let's blow off some steam and take a vehicle! (There's a Ventoso leaning against the wall but it's slow as hell.) Drive once more back to the house along the main road. %------------% | COMPLETION | %------------% *Gain "101 Bayshore Avenue" as new safe house *Any cars you store in its garage right behind the house will be saved. *You'll be able to buy a $4,000 Bulletproof Sanchez from the icon in front. *Weapon respawns will appear in the alley behind the house. *PS2: Be exactly 25% towards 100% *PSP: Be 25.1% towards 100% /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ ,______________, "()" | / CHOLO VICTORY|=================Phil=Cassidy==================[III.4) -{}- | /_/*ŻŻŻŻŻŻŻŻŻŻŻŻ` /\ | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ @~~~~~~@ | LINK | http://www.youtube.com/watch?v=7SRPGugg0a0 @~~~~~~@ ************** * DIRECTIONS * ************** Save in your new Safe House, get your weapons from behind, then head to the "P" in Viceport. %-----------% | AVAILABLE | %-----------% After you beat "Conduct Unbecoming." %----------% | STRATEGY | %----------% Drive north to the marker at the Police Station's parking lot, then head north then continue north to the pink marker in front of the Hospital. After the scene, quickly drive &&&&&&&&---------------------------------. north along the main road following & TIPS & - Drive-by's and Quick Killin' | the red dot on your radar. Hopefully &&&&&&&& | you have a submachine gun to make | Remember you must press down either L2 | things quicker. If not, then Phil |or R2 to look left or right, and while | will have to do all the shooting, |looking, press O to fire your gun while | which is fine, but it'll just take |in a vehicle. | longer. Also make sure you're | | driving close enough to the car so | If you take too long to kill the Cholo,| that Phil can take aim. The Cholo |he will make it to his friends and you | must die. |must then take them all down. | `----------------------------------------' After a hootin' and a hollerin', drive to the red spray can icon on your radar and into the garage of the nearby Pay 'N' Spray along the main road to fix up his vehicle and take away any wanted attention. As The message says, it's normally $100 to fix up your vehicle, but Phil is paying this time. Wait for the blue wanted stars (if there is any) to dissappear before the next pink marker shows up on the map. Drive all the way back south to where you had picked Phil up and into the marker to end the mission. %------------% | COMPLETION | %------------% *Receive $200 *PS2: Be 25.4% towards 100% *PSP: Be 25.6% towards 100% /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ ,__________________, "()" | / BOOMSHINE BLOWOUT|===============Phil=Cassidy================[III.5) -{}- | /_/*ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ` /\ | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ @~~~~~~@ | LINK | http://www.youtube.com/watch?v=bWeJuq0lYbE @~~~~~~@ ************** * DIRECTIONS * ************** You'll notice a new "M" icon on your map which signifies the new Marty mission strand that was missioned in your recent pager message. However, we will still work with Phill for now since his marker is right next to you. %-----------% | AVAILABLE | %-----------% After you complete "Cholo Victory." %----------% | STRATEGY | %----------% Drive Phil north to the marker in the northwest corner of Little Havana. It will tell you to drive around back, so do so. After the scene, a "Heat" meter will appear at the right of your screen. If it fills up, then goodbye Vic and Phil! Get in the forklift and drive to your &&&&&&&&-------------------------------. right around some burning crates. & TIPS & - Forklifts and Fires | You'll see four stacks of Boomshine &&&&&&&& | crates with green arrows over them. | X = Gas, LS = Steer, [] = Reverse, | These are, of course, the crates you |D-pad = Move forks up/down. It may be | need to get out. Simply drive up to |a tad odd if you haven't driven one | one stack until the forks are under |yet because steering is in the back | it, then start backing up. As you head |tires instead of the front. | back to Phil's truck (bottom left of | | the screen), start pushing the ^ arrow | You must receive the message that you| on the D-Pad to bring the forks high |need to take the crate back to the | enough to put the stack into the truck.|truck or the crate won't stick. | | | A quick scene will happen showing | Be VERY careful with crates, for when| some rubble falling, thus forcing you |they are taken near burning debris, | to take another path to the stacks. Go |the heat meter will rise even quicker!| up through the opening between the `--------------------------------------' flaming brown rows, and make a right past the second. Through the next opening between the verticle rows, then south to get a crate. Remember to lower your forks by presing v on the D-Pad! Go back the way you came and to the truck. Another scene with some more debris falling will happen. This time, you'll have to go north through the opening, but then make a right, hug the row around going east, and straight through, then south for the third crate. Again, take the same route back to the truck. The final warehouse scene will drop more debris. You'll be taking the same path as before for the most part, but when you reach the verticle opening heading east, you'll see debris has blocked that way, so you'll have to head north again and hug around south to the final crate. Hurry back to the truck to make the last drop off and you'll be good to go! %------------% | COMPLETION | %------------% *Receive $250 *PS2: Be 25.8% towards 100% *PSP: Be exactly 26% towards 100% ########----------------------------------------------------------------------. # NOTE # - Failures | ######## | | If you do manage to lose this mission by blowing up for whatever reason | |(hey, it does happen, so don't fret), then you will be taken to the hospital.| |Since this is the first time that you can actually be "wasted," I'll let you | |know now that if/when you do end up at the hospital, they will take away a | |percentage of your money for the bill, and all your weapons will be stripped | |from you. In front of the hospital, you'll notice a lock icon. If you go into| |this, you'll be able to pay the doctors a bribe to have all your weapons | |returned to you. If you've followed me thus far, you should have more than | |enough money to get them back. Afterwords, you'll see a taxi parked in front | |of you with an arrow over-head. Get in if you want and it will take you back | |to the marker that started the mission you were on for a small fee. You can | |then do a "trip skip" once you start driving Phil's truck by pressing ^ on | |the D-Pad and you'll automatically reach the warehouse. | `-----------------------------------------------------------------------------' /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ ,___________, "()" | / TRUCK STOP|===================Phil=Cassidy===================[III.6) -{}- | /_/*ŻŻŻŻŻŻŻŻŻ` /\ | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ @~~~~~~@ | LINK | http://www.youtube.com/watch?v=3UYUG5Cbdb0 @~~~~~~@ ************** !!!!!!!!!! * DIRECTIONS * ! PICKUP ! - Armor, Health ************** !!!!!!!!!! Though Marty's icon is closer, let's go ahead and do the last available Phil mission for now. First however, go ahead and head directly south from where the previous mission ended, following the roads and then once you get to the alley, go ahead nad pick up ther Armor just in case. Continue going south on the road, then when it curves left, follow it east, then go south between the buildings that had the Unique Jump ramp which landed you in the back of the auto store. In the alley, make a left and get the Health just in case as well. Once you're good on Armor/Health, go ahead and pick up your weapons from the Safe House to help build up your submachine gun ammo. You may save if you like, then to the "P" icon in Viceport. %-----------% | AVAILABLE | %-----------% After you beat "Boomshine Blowout." %----------% | STRATEGY | %----------% Get in the Perennial, then head to the marker at the Beachcomber Hotel. After the scene, follow the red dot on your radar north. This is the weapons truck that you are after. When you get to it, stay close and let your henchmen shoot at the attackers in the back until they are all dead, then quick drive up to the front and block the truck's path with your vehicle to stop it. Phil will take control of the truck and now you must follow close behind it to ward off any attackers. A damage meter will appear at the right side of the screen. Attackers will come up in vehicles shooting at the truck, so your henchmen and you must fire back until the vehicles catch fire. Try to block the Cholo's vehicle so they can't get close to the truck and let your henchmen have at them. Remember you can do drive-by's as well. Defend the truck all the way back to Viceport. %------------% | COMPLETION | %------------% *Receive $300 *PS2: Be 26.3% towards 100% *PSP: Be 26.5% towards 100% ########----------------------------------------------------------------------. # NOTE # - Needed? | ######## | | I know I leaded you all to an Armor/Health/Weapons pickup, and thought this | |mission is not really all that hard, there is still that possibility for the | |beginners that you could die if you're not careful (from your vehicle blowing| |up). I try to make this guide friendly for all levels of gamer-ness... YEAH! | |ALSO, the next mission will require you to fight up close, so having all this| |maxed will be a big help as well! | `-----------------------------------------------------------------------------' /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ ,__________, "()" | / SHAKEDOWN|===================Marty=Williams==================[III.7) -{}- | /_/*ŻŻŻŻŻŻŻŻ` /\ | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ @~~~~~~@ | LINK | http://www.youtube.com/watch?v=Rtmy7shN6Bw @~~~~~~@ ************** * DIRECTIONS * ************** That's it for Phil's missions for now, so we'll go on to Marty's. Start going north and save if you'd like, then go to the "M" icon on your radar which is located in a trailer park. %-----------% | AVAILABLE | %-----------% After you beat "Cholo Victory." %----------% | STRATEGY | %----------% ... Yeah, that's Marty. >:( SO, after the scene, go north and to the pink marker in front of the Mal Viento store. After the scene, take out the two goons in front of the store any way you'd like, then head inside. There will be two new Cholos that you will have to take out in close quarters, so I like to try and get away from the one with the bat first, then turn around and fire, punch your way to success. Now you have to head just southeast to the Verdi store. Start smashing up the store until the Cholo come in, then tare them up. There is a bat in the store if you need it. The Cholos have guns in the second store, so whip out yours and fire away! Killing the three Cholos will win the mission. %------------% | COMPLETION | %------------% *Receive $500 *PS2: Be 26.7% towards 100% *PSP: Be 26.9% towards 100% /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ ,______________, "()" | / FEAR THE REPO|=================Marty=Williams================[III.8) -{}- | /_/*ŻŻŻŻŻŻŻŻŻŻŻŻ` /\ | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ @~~~~~~@ | LINK | http://www.youtube.com/watch?v=ybjBAyIY6G0 @~~~~~~@ ************** * DIRECTIONS * ************** Just head west, then south and back into the trailer park to the "M" icon. %-----------% | AVAILABLE | %-----------% After you beat "Shakedown." %----------% | STRATEGY | %----------% (Don't you just wish you could reach through a screen and PUCH a character?!) Anyway! After the scene, get in the truck and take Marty south to his lockup. It's the southwest building in the corner of that striped intersection you had passed so many times before. You must take back a car that is just south of where you are right next to the Safe House. A guy is workin on it, so simply go up to the car, get in, and drive off back to the lockup. Get on the parked car that's sitting there, then head north. This time, the person is driving the car, so you must ram/drive-by the car until the person is scared enough to exit, but don't destroy it! Once again, drive the marked car back. This time, you need to intercept a delivery van. Head north following the blue marker and stop in front of the delievery van. Kill the two guys if you want, then hop inside, or just go in through the passenger's side and quickly take off! If you don't kill the guys, they will try to pull you out, but if you're quick, you should have no problem. Also note that you will gain a 2-star wanted level. You can either go to the nearby Pay 'N' Spray along the main road or just make a quick dash to the lockup and the final marker to finish. %------------% | COMPLETION | %------------% *Receive $500 *PS2: Be 27.1% towards 100% *PSP: Be 27.4% towards 100% ########----------------------------------------------------------------------. # NOTE # - Followers and Droppings | ######## | | I noticed a guy in a truck following me throughout the level after taking | |back the first vehicle. He's not really all the much of a pain and can easily| |be outran, but if you want, you can do a quick drive-by to scare him off. I | |don't think he shold be a problem after that. | | | | Once you take the van, be careful on your way back and try not to hit many | |things so the cargo will stay intact. The more you hit things, the more the | |cargo will fall out. Know that I don't believe it will have much of an effect| |in this mission, but I think later missions it does, so say it's just for | |practice on this one. ^_^ | `-----------------------------------------------------------------------------' /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ ,________________________, "()" | / WAKING UP THE NEIGHBORS|============Marty=Williams===========[III.9) -{}- | /_/*ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ` /\ | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ @~~~~~~@ | LINK | http://www.youtube.com/watch?v=ZQjX7-iatgQ @~~~~~~@ ************** * DIRECTIONS * ************** Once again, there will be two icons you can go to: L for Louise and M for Marty. Since Marty's is still open, let' go ahead and head back there until his is done. %-----------% | AVAILABLE | %-----------% After you beat "Fear the Repo." %----------% | STRATEGY | %----------% Go ahead and skip the grenades if you want and head north out of the park to the southwest red blip on your radar/map. Do a drive-by of the two guards standing out front, then destroy the van however you'd like. After the first van is destroyed, head to the next van just east. Once again, quickly take out the guardes and destroy the van (I just do a drive-by on all three targets). One van left, but things will get a bit complicated because the Cholos will start chasing you in vehicles and shooting at you. The cars will be nonstop and it's very likely your vehicle will catch fire. If/when it does, quickly get out and run for cover. The Cholos chasing after you will also get out of their car and go after you. Quickly gun them down and find a new vehicle to get into. Go as fast as you can to the final van while taking down Cholos (and getting new vehicles if/when needed). Once more, gun down the two men in front of the van and any Cholos that are gunning for you, and then destroy their van to pass. %------------% | COMPLETION | %------------% *Receive $500 *PS2: Be 27.5% towards 100% *PSP: Be 27.8% towards 100% /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ ,____________________________, "()" | / O, BROTHEL, WHERE ART THOU?|==========Marty=Williams========[III.10) -{}- | /_/*ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ` /\ | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ @~~~~~~@ | LINK | http://www.youtube.com/watch?v=NHt0aWSQLSA @~~~~~~@ ************** * DIRECTIONS * ************** If you need, get Armor from the alley and Health from the next alley (as said above), and then head back to "M." %-----------% | AVAILABLE | %-----------% After you beat "WAKING UP THE NEIGHBORS." %----------% | STRATEGY | %----------% Simply go north to the first road, then west to the blue marker and into Stonewall J's. Inside, go ahead and take the Stubby Shotgun. Exit, get back in your vehicle, and follow the roads north to the pink marker at the brothel. You must destroy the vehicle parked outside with the red arrow overhead to start a small battle. There will be several Cholos attacking you with guns from a few directions. One from the building's door, and others from behind you. It should be no problem to take them out with the shotgun if you're quick. After everyone outside is dead, you must head inside and take out the guy in there. After he's done with, go into the open room and destroy the bed with the bat. %------------% | COMPLETION | %------------% *Receive $700 *PS2: Be 27.9% towards 100% *PSP: Be 28.3% towards 100% ########----------------------------------------------------------------------. # NOTE # - Business Lesson 1 | ######## | | The game will let you know that you can purchas sites after successfully | |attacking them by pressing ^ on the D-pad when standing by the "For Sale" | |sign. This site, however, can not be bought because Marty already did. You | |can drive the vehicle parked behind the buildlng though. | `-----------------------------------------------------------------------------' /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ ,________________, "()" | / GOT PROTECTION?|================Marty=Williams==============[III.11) -{}- | /_/*ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ` /\ | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ @~~~~~~@ | LINK | http://www.youtube.com/watch?v=iifCRCTNebc @~~~~~~@ ************** * DIRECTIONS * ************** Head back to the "M" icon, collecting Armor and Health again if needed/wanted. %-----------% | AVAILABLE | %-----------% After you beat "O, Brothel, Where Art Thou?" %----------% | STRATEGY | %----------% As usual, get in Marty's truck and head north to the pink marker at the Brothel in Little Haiti. After the scene, get a vehicle with &&&&&&&&---------------------------------. four wheels. (The game has a vehicle & TIPS & - Closest For Last | parked right across the street for &&&&&&&& | you.) A health meter will appear on | To make things easier, I suggest saving| screen and three blue dots will |the closest lady to the brothel for last| appear on your radar. The dots are |since after you get all three, a lot of | the hookers and the meter is their |Cholo will be chasing you. | combined health. You must rescue all `----------------------------------------' three before the meter runs out. It doesn't matter which order you get them in, just as long as you're quick and safe. Each location will have the hookers holding off Cholos with guns of their own. You can kill the Cholos or just pick up the hooker, but it's probably best to kill. The women will then fire at the Cholos from the seats they're in to help you out, and with all three, they can be pretty rad! After you pick up all three, take them back to the brothel to finish. %------------% | COMPLETION | %------------% *Receive $500 *PS2: Be 28.3% towards 100% *PSP: Be 28.7% towards 100% /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ ,__________________, "()" | / WHEN FUNDAY COMES|==============Louise=Cassidy==============[III.12) -{}- | /_/*ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ` /\ | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ @~~~~~~@ | LINK | http://www.youtube.com/watch?v=lc6RSRcupLE @~~~~~~@ ************** * DIRECTIONS * ************** Now that Marty's missions are over, we're going to start on the sweet Lousie Cassidy-William's missions. Head over to the "L" icon on your map. %-----------% | AVAILABLE | %-----------% After you beat "Waking up the Neighbors." %----------% | STRAGEGY | %----------% Head to the pink marker where the trailer park is to begin the quad bike race. Hopefully you did all the quad bike challenges at the dirt track so you would be familliar with this vehicle. It may be somewhat hard to control if you're not use to it, but is easy to learn. Focus more on your steering than speed because the other competitors are not that fast. Try not to bump into them either because you could flip or at least get knocked to the side, thus having you lose time and distance. When you get to the construction site, don't take the turn too sharp or you could fall into a ditch. Some turns are really sharp though but just take them slow. In all honesty though, it's not that tough. Just follow the beams of light through the course, take turns slowly so you won't skid and crash, and you should be fine! You must do two laps and coming in first passes the mission! %------------% | COMPLETION | %------------% *Recieve $500 *Can purchase a Quad at Sunshine Autos for $3,000 *Unlock street races at Sunshine Autos *PS2: Be 28.8% towards 100% *PSP: Be 29.2% towards 100% /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ ,________, "()" | / TURISMO|========================GTA=VCS=====================[III.13) -{}- | /_/*ŻŻŻŻŻŻ` /\ | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ @~~~~~~~@ Race 1: http://www.youtube.com/watch?v=tZW4HLlqZCM | LINKS | Race 2: http://www.youtube.com/watch?v=cvZ43XBayJU | X's | Race 3: http://www.youtube.com/watch?v=MNmpMNfqj_c | 5 | Race 4: http://www.youtube.com/watch?v=O6Y42IeyUxU @~~~~~~~@ Race 5: http://www.youtube.com/watch?v=8hYIdnm7Yng ************** * DIRECTIONS * ************** Get on the Quad that is left there for you (go save if you want), and head inside the Sunshine Autos lot from the west side. Stay along the southern edge of the gate and go towards the back (east) side of the lot where you'll see a pink marker in front of a city map. Go into the marker to beging the races. ########----------------------------------------------------------------------. # NOTE # - PSP and PS2 | ######## | | I know the PSP version has 12 races total in the game, but the PS2 version | |(my version) only has nine. Since this is the case, unfortunatly I cannot | |post the three extra races for the PSP since I would have no idea how they | |work. You may email me (email addy at the top of the guide) and let me know | |what the three extra are so I can post them, but for right now, we'll just | |work on the nine. | `-----------------------------------------------------------------------------' ============= = AVAILABLE = ============= After you beat "When Funday Comes." ======== = GOAL = ======== Beat five different races to build up your percentage completion. ============ = STRATEGY = ============ Sadly, you will have to go and find a vehicle that matches the requirements for each race. I'll try and post the best places to find the best class in that certain vehicle type, such as the motorbike is the PCJ-600 and so on. Once you select a race, find an appropriate vehicle, then go into the starting marker it shows on the map to begin... &&&&&&&&----------------------------------------------------------------------. & TIPS & - Light Beams From Heck! | &&&&&&&& | | LIGHT BEAMS FROM HELL - Sometimes the beam markers can blind out what is | |ahead of you, and while you're on a motorcycle, this can be a bit of a pain. | |I suggest when a beam is coming up, to possibly drive either on the sidewalk | |or along the very middle of the road just in case there are vehciles ahead | |that you cannot see. | `-----------------------------------------------------------------------------' RACE 1: = ESCOBAR RUN-WAY = Entrance Fee: $100. Vehicle: Motorcycle so get a PCJ-600, which is best found along the main road in front of your Safe House. Laps: 2. Start Point: In front of the base, north area of the airport. Tips: Since you're on a motorcycle, be very careful when driving. Try to stay in the right lane as much as possible so as not to have any headon collisions with oncoming traffic. After the first turn, lean forward a little so Vic and get an extra boost of speed that can possibly put you in first. Continue watching for traffic and leaning for extra boosts of speed, and when you get to the bridges area, slow down enough at the turns so you won't ramp off to the road below, causing you to lose precious time and possibly the race. Completion: *Win $500 - $100 fee = $400. *PS2: Be 29.2% towards 100% *PSP: Be 29.6% towards 100% RACE 2: = DOWNTOWN SHOWDOWN = Entrance Fee: $150 Vehicle: Car so a fast sporty one. Quckest to look around the airport roads for possibly a Stinger or a Infernus. Laps: 2. Start Point: Northeastern road along the water below the north bridge. Tips: Once again, try to stay in the right lane so as not to hit oncoming traffic. These drivers are somewhat good, so be careful. Their down- fall however, is that they like to swerve around things dramatically. If you can manage to keep a straight light while keeping your speed, then you should be good. For example, if a pedestrian vehicle is driving in the right lane up ahead, your competition will swerve around them, whereas you can just slightly drift right or left while trying to keep your vehicle going and straight as possible. Also remember to slow a little at turns because even with the hand- break, if your vehicle is going fast enough, it can still skid into a building. COMPLETION: *Win $600 - $150 fee = $450. *PS2: Be 29.6% towards 100% *PSP: Be exactly 30% towards 100% RACE 3: = PORT SPORTS = Entrance Fee: $200. Vehicle: Motorcycle (read Race 1 Vehicle above). Laps: 2. Start Point: Just south along the road that Sunshine Autos faces. Tips: Again, try to stay on the right side. I managed to get ahead of the competition just by holding down X hard without leaning on the first road that you start on. Remember to take turns slightly slow so you won't risk skidding into something or crashing headon into a vehicle on the other side of the turn. Remember, after the third checkpoint along the main road, you will need to make a quick left, so don't overshoot. Completion: *$800 - $200 fee = $600 *PS2: Be exactly 30% towards 100% *PSP: Be 30.5% towards 100% RACE 4: = RUM & SALSA STING = Entrace Fee: $250. Vehicle: Car (read Race 2 Vehicle above). Laps: 1. Start Point: Horizontal road just north of Sunshine Autos. Tips: You must be careful in this race due to traffic! When you're on the main road, try to speed up to get past the other competitors. Note that they are all driving Stingers, which is the better car in the game. If you see one coming up behind you, try to get away from them because they could try to spin you out. When you're in the residential areas, race carefully because there could be many time where there are two vehicle right next to each other and you would have to maneuver your way between them. Take turns slowly and always watch your surroundings. Completion: *$1,000 - $250 fee = $750. *PS2: Be 30.4% towards 100% *PSP: Be 30.9% towards 100% RACE 5: = CUBAN WHEELS = Entrance Fee: $300 Vehicle: Motorcycle (read Race 1 Vehicle above). Laps: 2. Start Point: First road west behind the northern Pay N' Spray. Tips: This one can be somewhat of a pain if you're not careful. You're on a motorcycle in a heavily trafficked area. I actually found it easier to try and drive on the sidewalks instead of the road since running over people won't necessarily knock you off your bike like a car would. Keep things slow as always on turns and try to cut corner when possible. Remember, you don't actually need to stay on the roads to make it to the next marker, just make sure you have a clear path to the next one. Completion: *$1,200 - $300 fee = $900. *PS2: Be 30.8% towards 100% *PSP: Be 31.4% towards 100% ============== = COMPLETION = ============== *Gain the accumulated amount of money from each race *PS2: Be 30.8% towards 100% (.4% from each race) *PSP: Be 31.4% towards 100% (.4 1/2% from each race) /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ ,___________________________, "()" | / TAKIN' OUT THE WHITE TRASH|==========Louise=Cassidy=========[III.14) -{}- | /_/*ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ` /\ | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ @~~~~~~@ | LINK | http://www.youtube.com/watch?v=K2vDOFwSO9I @~~~~~~@ ************** * DIRECTIONS * ************** Head to "L." (Death Note reference?) %-----------% | AVAILABLE | %-----------% After you beat "When Funday Comes." %----------% | STRATEGY | %----------% Get in Louise's Perennial and drive back south to the trailer park. After the scene, you must start fighting off all the guys with red arrows over their heads. I like to run away from the first group to get some distance, and then quickly turn around, aim, and fire. The shotgun seems to work well with taking down a few at a time, but be careufl with Louise (I never managed to shoot her, but I think it's still possible). They will be coming from all directions, most with melee weapons, but a few with guns. I use the shotgun to take out a group and the pistol to take out singles. When you kill them off, another scene happens, and now you must take Lousie back to her sister's apartment. It's a safe ride for most of the time, but eventually a couple vehicles will start chasing you. I suggest just continue speeding towards the marker to end the mission. %------------% | COMPLETION | %------------% *Receive $200 *PS2: Be 31.3% towards 100% *PSP: Be 31.8% towards 100% /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ ,___________, "()" | / MARKED MEN|===================Phil=Cassidy==================[III.15) -{}- | /_/*ŻŻŻŻŻŻŻŻŻ` /\ | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ @~~~~~~@ | LINK | http://www.youtube.com/watch?v=Qc89Bk9pdxc @~~~~~~@ ************** * DIRECTIONS * ************** Now the only icon on the map is Phil's "P," so go ahead and head there, saving if you'd like. %-----------% | AVAILABLE | %-----------% After you beat "Takin' Out the White Trash." %----------% | STRATEGY | %----------% Drive quite a ways north to the pink marker. Easiest going north on the main road, passing the third bridge up, then taking the second big road west (second thick black line to your left after the bridge). At the corner, go into the alley and into the marker. Quickly drive-by/run over all the men in the lot. There are the three in front of you, and then two that pull up behind you. After they are all killed off, exit the alley through the north entrace (the one where the enemy vehicle is parked far enough to where you can squeeze through). A truck health meter will appear, so as you should know, if the meter fills, the truck explodes. As soon as you exit the alley, Martinez's men start attacking via vehichles. Phil will throw out boomshine to act as grenades towards the vehicles, so keep moving. Know that he will also throw ahead of you, so dodge those explosions as well! Go to the Pay N' Spray if you need to in order to repair the truck. Take the main road south instead of all the back roads, because the enemies will appear anywhere you are, and with the main road there's more room to dodge things. %------------% | COMPLETION | %------------% *PS2: Be 31.7% towards 100% *PSP: Be 32.3% towards 100% /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ ,_______________, "()" | / D.I.V.O.R.C.E.|================Louise=Cassidy===============[III.16) -{}- | /_/*ŻŻŻŻŻŻŻŻŻŻŻŻŻ` /\ | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ @~~~~~~@ | LINK | http://www.youtube.com/watch?v=Sg89ksNJFpA @~~~~~~@ ************** * DIRECTIONS * ************** Get in the Perennial parked nearby and head north (saving along the way if you want) to the "L" icon. %-----------% | AVAILABLE | %-----------% After you beat "Marked Man." %----------% | STRATEGY | %----------% Once again, you must travel back south to the trailer park to try and meet up with Louise. Quickly shoot off the two guys in front of you, then get back in your vehicle. Best way to exit the park is to head north, then slightly drift right and you will see a grass ramp that will lead you into the lot of a building with a chain length fence (future empire site), then drift left on the east-west road and continue north following Marty's vehicle. Marty's men will try and chase you as well in their own vehicles. It's best to try and lead them into a wall or another vehicle or just shoot their vehicle until it catches fire. If your vehicle starts to take too much damage and catch fire, quickly get out and jack another. As with Marty's men, try to lead his vehicle into objects to slow him down and do drive-by's. Once his has taken enough damage, Marty himself will come out to face you, shotgun and all. Take that scum bag out any way you'd like! (I don't know if this happens all the time, but the last couple of times I played this mission, Marty always got decapitated.) Get in the truck. Now head to the new pink parker in the north west area of Little Haiti to complete the mission. %------------% | COMPLETION | %------------% *Trailer Trash clothes are now available *Compound safehouse is now available! *PS2: Be 32.1% towards 100% *PSP: Be 32.7% towards 100% /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ ,______________________, "()" | / TO VICTOR, THE SPOILS|============Louise=Cassidy============[III.17) -{}- | /_/*ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ` /\ | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ @~~~~~~@ | LINK | http://www.youtube.com/watch?v=6qvytM1_hyI @~~~~~~@ ************** * DIRECTIONS * ************** Save at your new safehouse and collect your ammo. Run out to the road, take a vehicle, and head back to the "L" icon. %-----------% | AVAILABLE | %-----------% After you beat "D.I.V.O.R.C.E." %----------% !!!!!!!!!! | STRATEGY | ! PICKUP ! - Health %----------% !!!!!!!!!! Get in the Perennial and drive Louise south in front of Sunshine Autos. Along the way, pick up the Health in front of the hospital if you need it. When you get to the front of the auto shop, get out, press R1 to target the two guys with blue arrows over their heads, and then click R3 to recruite them into your gang. Make sure everyone gets back in the car, and drive south to the pink marker where Marty's office is/was. Kill off all the guys out front with !!!!!!!!!!----------------------------. the red arrows by any means possible. ! PICKUP ! - Bribe | I like the shotgun cause it has a wide !!!!!!!!!! | spread. Don't worry if your two guys | If you happen to get a wanted level | die either. They're not main characters |while killing, then go just east of | so their life has no meaning. After all |the four-way intersection, then north| the guys are done for, get in a vehicle |into the alley and you will see the | and start driving north to the red dot |bribe straight ahead! | on your rader (it's the site that I had `-------------------------------------' you ramp into in the previous mission). Be careful with police when you're taking out the second group. If need be, get out of your vehicle so you won't get Busted/pulled out (I say this for very good reason. >_>) Now go into the blue arrow to enter the building. There will be two men inside. One will run right up to you and attack you with a bat. The other is behind the counter with a gun. Take them out to win! %------------% | COMPLETION | %------------% *Gain your first three Empire Sites (Protection, Loan Shark, and Prostitution) *Daily income from your business *Obtain your own group of henchmen *Receive $1,500 *PS2: Be 32.5% towards 100%** *PSP: Be 33.6% towards 100%** ########----------------------------------------------------------------------. # NOTE # - Upgrade and The World Is Not Yet Mine | ######## | | Go ahead and upgrade this property to High Roller by going to the blueprint | |inside the building, selecting Protection and then High Roller. I do this so | |it can help a little with more income and give you a quick taste of Empires. | | | | You will now be able to start Empire building which, at times, can be a | |pain, and because of this annoyance, I'm actually going to WAIT (gasp!) on | |doing this section until the annoyance factor dies out for the most part. | |You'll see what I mean later on in the guide when I actually do start | |explaining it. | `-----------------------------------------------------------------------------' **The percents are a little higher than what you may see after you beat the mission. As it says in the notes, go ahead and upgrade the property to High Roller. Doing so adds just a tad to the percentage. Example: PSP was 33.2% after mission, and 33.6% after High Roller upgrade. /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ ,___________, "()" | / JIVE DRIVE|===================Lance=Vance===================[III.18) -{}- | /_/*ŻŻŻŻŻŻŻŻŻ` /\ | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ @~~~~~~@ | LINK | http://www.youtube.com/watch?v=DJfENw8Kbu0 @~~~~~~@ ************** !!!!!!!!!! * DIRECTIONS * ! PICKUP ! - Armor, AK-47 ************** !!!!!!!!!! [You will probably hate me for this. >.<] ########-------------------------. Get your respawn weapons and a car, and # NOTE # - Suggested Save | head... north on the main road. All the way ######## | till when the road splits. Follow the curved | After the first two directions | path right and to the lone building to your |paragraphs, I suggest you save | right. On the east side, go up the stairs |so just in case you die, you | and on the roof will be your Armor. Go back |won't have to repeat the steps. | to the split and head north against traffic `--------------------------------' to the police station. Go into the alley and up all the stairs to the AK-47 (unfortunately on the map, this is the only location you can get it at this time, and it is the strongest available). [If you didn't hate me before for making you come all the way up here just to get these two items, the next step will... Got about 12 minutes to spare?] I calculated that it takes about 6 minutes for a weapon to respawn. I suggest driving to the east end of the roof and waiting there, then you can get up and do what you wish for 6 minutes. Return, and another AK will be waiting. Repeat once more. [My reason for this is the upcoming mission is difficult. You will be pitted against other enemies while also looking out for another character's health. You need all you can to survive!] Now finally head over to the airplane icon at the airport. You have to physically stand in the marker to trigger the mission. %-----------% | AVAILABLE | %-----------% After all other missions are fully completely piror to Empire Building. %----------% | STRATEGY | %----------% You will be in the passenger's seat for &&&&&&&&----------------------------. the first half of this mission, only able & TIPS & - Explosive Driving | to do drive-by's at all the Cholos that &&&&&&&& | appear on screen. Always look at your | Be very careful when shooting at a| radar to see where the next set of Cholos |vehicle that is along side you. If | will arrive at - appears as red squares. |it blows up and you're right next | Vic will have the Micro SMG equiped, and |to it, your car will suffer damage!| this gun is pretty good at destroying `-----------------------------------' vehicles and gunning down people, however the bullets tend to fly everywhere and also with Lance's stuntman driving skills, things tend to be a wee bit... difficult. Try to destroy the moving Cholo cars first so they will not have a chance to get out. As such, the ones that are out already, gun them down as quickly as possible, keeping one eye on your radar. Lance will head north while you shoot down Cholos coming from all directions and eventually end up crashing in Little Haiti. Now it get's a little harder. You will be on &&&&&&&&-----------------------. foot in a back alley lot with Lance. You must & TIPS & - Follow Directions! | gun down all the Cholos that appear before, &&&&&&&& | well, dying. Around ten Cholo show from all | The directions above are like| around you. Do not focus on just the starting |that because I had a hard time| direction. Some will come from behind and to |trying to survive here. Trust | the side. Gun them down with the AK-47 as |me, it's MUCH easier! | quick as you can and try not to stay in one `------------------------------' place for too long, AND keep an eye on Lance's health. He'll try to fight, but won't me of much help. For the final part, you simply have to drive Lance to his hotel, however you most likely will have a wanted level. Unfortunately, there is no police bribe nearby, so I recommend you quickly get in one of the nearby Cholo vehicles and just speed north towards Lance's hotel (marked as a flashing triangle). %------------% | COMPLETION | %------------% *PS2: Be 33.3% towards 100% *PSP: Be 34.1% towards 100% /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ ,______________, "()" | / HOSE THE HOES|================Louise=Cassidy================[III.19) -{}- | /_/*ŻŻŻŻŻŻŻŻŻŻŻŻ` /\ | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ @~~~~~~@ | LINK | http://www.youtube.com/watch?v=NZf5j3rU5OA @~~~~~~@ ************** * DIRECTIONS * ************** Go to the "LW" icon for the newly reopened Louise missions. %-----------% | AVAILABLE | %-----------% After you beat "Jive Drive." %----------% | STRATEGY | %----------% Quickly head north to the firetruck that is parked in the road at the scene of an accident and hop in! Head north just a tad more and make the first right. You will see the brothel plus a couple of cars on fire. The cars do not need to be saved HOWEVER they cannot explode near the brothel or the mission will most likely fail due to damage. You can either put out the car fires or just ram them away with the truck (second being suggested). After the cars are dealt with, turn your hose spray towards all the fires in the brothel. It may be slightly hard to notice, but there are red-ish arrows above each fire you need to put out. Focus your hose on those fires and as soon as the arrow disappears, immediately go to the next until doused. After the next scene, chase the guy up to the roof and take out any gun you like. If you still have the AK, then go for it and shoot him down. Just... don't get shot to death. >_> Pick up his Pistol after if you want. %------------% | COMPLETION | %------------% *Receive $300 *Be told about the "partial empire icon" that causes reduced income. *PS2: Be 33.8% towards 100% *PSP: Be 34.5% towards 100% /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ ,___________________, "()" | / ROBBING THE CRADLE|==============Louise=Cassidy=============[III.20) -{}- | /_/*ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ` /\ | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ @~~~~~~@ | LINK | http://www.youtube.com/watch?v=dV2vLn3RaRY @~~~~~~@ ************** * DIRECTIONS * ************** Though you are told about the partial empire, I really don't want to talk much about it until I get to the empire section which will come up soon enough. Head back to Louise's! %-----------% | AVAILABLE | %-----------% After you beat "Hose the Hoes." %----------% | STRATEGY | %----------% Once again, speed north on the main road to the red and blue blips. The hitmen will be chasing him via car going south. 180, and while trying to stay on the median so as not to crash into anything, perform a constant drive-by on the hitman's truck with the red arrow overhead. They'll continue to chase the welfare guy until their truck catches fire. When they hop out, shoot them dead and then go after the welfare guy, but DO NOT kill him! You can perform short burt drive-bys or ram into his car until he hops out and runs. %------------% | COMPLETION | %------------% *Receive $300 *PS2: Be 34.2% towards 100% *PSP: Be 35% exactly towards 100% /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ ,_____________, "()" | / NICE PACKAGE|=================Umberto=Robina================[III.21) -{}- | /_/*ŻŻŻŻŻŻŻŻŻŻŻ` /\ | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ @~~~~~~@ | LINK | http://www.youtube.com/watch?v=b855zDTsteY @~~~~~~@ ************** * DIRECTIONS * ************** Save at either safe house if you like, then head to the "U" icon. %-----------% | AVAILABLE | %-----------% After you beat "Jive Drive." %----------% | STRATEGY | %----------% This is somewhat of a competition without rules. Two other vehicles will be racing you to get to a package in downtown, which is located close to the Bomb Shop. Make your way to the main road and speed north. Now most likely another team will take the package first, so drive &&&&&&&&---------------------------. to them and help your passenger do a drive & TIPS & - Ram It In | by on the vehicle. If you start to see &&&&&&&& | other teams come up, slightly pull back so | Try to ram your car into theirs | they can do some damage to the marked |and knock them into a wall so they| vehicle as well without getting yours too |can get stuck while still doing | banged up. After the guys jump out, chase |your drive-by. | the one with the arrow over his head and `----------------------------------' grab the package once he's down. Now that you have the package (or if you managed to grab it first), you will get a two start wanted level. You can either hit the Pay 'N' Spray or just high tail it all the way down the main road to the marker in Viceport. %------------% | COMPLETION | %------------% *Receive $750 *PS2: Be 34.6% towards 100% *PSP: Be 35.4% towards 100% /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ ,______, "()" | / BALLS|=====================Umberto=Robina===================[III.22) -{}- | /_/*ŻŻŻŻ` /\ | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ @~~~~~~@ | LINK | http://www.youtube.com/watch?v=BqAvDA7Y7W0 @~~~~~~@ ************** * DIRECTIONS * ************** Save if you like, collect your weapons, and head back to the "U." %-----------% | AVAILABLE | %-----------% After you beat "Nice Package." %----------% | STRATEGY | %----------% There should be a four-door car parked across the street and, if you do not have a "drive-by gun," one will appear at the corner of Umberto's house. You will see a "Havoc" meter on the right side of the screen. You have to keep this from filling up by stopping the Cholos from terrorizing the city. The first group should appear below you so do a 180 and head that way. Your targets will have red arrows above their heads, and there should only be three men. After, the next group will probably appear behind you and consist of two guys driving around in a car. Help your friends do a drive-by and then shoot the guys once they step out. The third group will again be three guys running around and most likely appear behind you. The fourth will, yet again, be a car with two guys. Remember if your vehicle starts to catch fire, quikly hop out and run away! Umberto's men cannot die! Find another four-door and keep at it! Fifth group will will be the final one with three guys running. After all are disposed of, you must take Umberto's men back to his house to finish! !!!!!!!!!!--------------------------------------------------------------------. ! PICKUP ! - Bribe | !!!!!!!!!! | | If you happen to get a wanted level during this mission and things start | |becoming a hassle, the nearest Bribe is north of Umberto's. From Umberto's, | |drive north to the end, make a right, then a left. Straight ahead you'll see | |the road turns but there is a large asphalt lot for a warehouse with three | |garages to your left. Drive on this lot and go just past the three garages, | |then make an immediate left. The bribe is in the opening tunnel area. | `-----------------------------------------------------------------------------' %------------% | COMPLETION | %------------% *Receive $800 *PS2: Be 35% exactly towards 100% *PSP: Be 35.9% towards 100% /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ ,___________________, "()" | / PAPI DON'T SCREECH|==============Umberto=Robina=============[III.23) -{}- | /_/*ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ` /\ | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ @~~~~~~@ | LINK | http://www.youtube.com/watch?v=OPI3XBboCbM @~~~~~~@ ************** * DIRECTIONS * ************** Normally this level could be difficult, where I'd suggest you go and save even though you're right by the marker, however I know an easy way to get around it, so go ahead and jump right in! ... The marker, that is. %-----------% | AVAILABLE | %-----------% After you beat "Balls." (Aye, the MISSION guys, NOT your own!) %----------% | STRATEGY | %----------% As it says, get in Umberto's car and drive all the way north to pick up his papi at the Stadium. You don't need to worry about anyone attacking you either. This is where things get interesting. On your way back, Cholos will be roaming the streets in their cars and will attack on sight, so think of this as a stealth mission. Also, you have a time limit to make it back to the cafe. On top of that, you can't drive to crazy or let the Cholos attack for too long or else Alberto will have a heart attack marked by the "Stress" meter. Seriously. Thankfully though, you have good 'ol Phillnanas here to help! I'm sure at first you'd want to take the streets back, however let's go for a nice scenic drive along the coast line, behind buildings, along the dirt, all the way south to the cafe. ^_^ Start off by going south down the alley with the water to your right. Drift right onto the grass and continue. When you get to the docks, just maneuver your way around the walls and keep along the edge, water still on your right. There will be some tight corners, especially when you get to the city dump walls, but just drive carefully and Alberto's Stress meter should stay down. When you get to the big dirt area with the ramp leading to the airport, drive across it going left and you'll see a fence with grass on one side and dirt on the other. Stay along the fence on the dirt side and drive behind the buildings. Eventually you'll come to an empire site marked with a chain length fence. Look at your MAP to scope out where the Cholos are, then when it's ok, quickly drive around and to the marker. Easy! %------------% | COMPLETION | %------------% *Receive $1,000 *PS2: Be 35.4% towards 100% *PSP: Be 36.3% towards 100% /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ ,_________________, "()" | / HAVANA GOOD TIME|===============Umberto=Robina==============[III.24) -{}- | /_/*ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ` /\ | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ @~~~~~~@ | LINK | http://www.youtube.com/watch?v=aYPoWLWyVmg @~~~~~~@ ************** !!!!!!!!!! * DIRECTIONS * ! PICKUP ! - Armor ************** !!!!!!!!!! Go ahead and save in Viceport and recollect your weapons, then on the way back to Umberto's, go through the narrow alley just southwest of his place and get the armor if need be. Head to the "U." !!!!!!!!!!--------------------------------------------------------------------. ! PICKUP ! - Health | !!!!!!!!!! | | I wasn't needing health at this time, but if you do, then I suggest to go | |ahead and pick this one up considering the mission. Almost directly across | |from Umberto's house will be a large opening into an alley. Go in and turn | |right, then head up the ramp to the roof and there is your Health. | `-----------------------------------------------------------------------------' %-----------% | AVAILABLE | %-----------% After you beat "Papi Don't Schreech." %----------% | STRATEGY | %----------% If you need quick fire gun, there's a Mac that spawns in front of Umberto's door for this mission only (even if you don't, run through it to collect the ammo). Take Umberto's car and drive north to the red blips. Stay in the car and drive-by all the marked men. Now there is another Health and Armor pickup directly in front and behind you but do not get these until you absolutely need to. A meter will appear which shows the progress of the gun loading. During this time, Cholos will show from different directions and attack. You must not let the Cubans die, and the vans cannot be destroyed. If you still have some AK ammo left, use that. If not, use whatever you can. The Cholo really only appear in groups of one or two, and using the radar to see where they are coming from, it's not all that difficult at first. When the meter is near full, more Cholos will be coming from different doors, most closer to the van to your right, and even by car. Remember to always keep an eye on your radar and once all are gone, the guys will leave. Now you must enter a van full of guns and take it back to Umberto's. Kill off any guys that come to you before getting in, refill your Armor/Health if need be, and enter the van. Know that you cannot abandon it after. Exit the ware- house and make a right. Go off road and down into the ditch area across to the other road for a quick shortcut. Eventually you'll see two yellow Cholo cars waiting for you. The van will be a bit difficult to steer due to it's mass with the guns, so try your best to stay as steady as possible. Focus more on driving than shooting, and once you get close to Umberto's, they'll stop, allowing you to enter the marker safely. %------------% | COMPLETION | %------------% *Receive $1,500 *Cuban Outfit will be available *PS2: Be 35.8% towards 100% *PSP: Be 36.8% towards 100% /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ ,_____________, "()" | / THE AUDITION|==================Lance=Vance==================[III.25) -{}- | /_/*ŻŻŻŻŻŻŻŻŻŻŻ` /\ | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ @~~~~~~@ | LINK | http://www.youtube.com/watch?v=IKrwS6HcKb8 @~~~~~~@ ************** * DIRECTIONS * ************** Save at the northern save point, recollect your weapons, and head to the "L." %-----------% | AVAILABLE | %-----------% After you beat "Hose the Hoes." %----------% | STRATEGY | %----------% Simply drive south and STOP before you get to the marker. Get out of the car and THEN go into the marker. The reason behind this is that during the scene, if you had driven the Cheetah into the marker, it would have been car jacked, forcing you to find a different one. If it's too late though, there's a car parked across the street a little north. Now that you're hostage in a robbery, there's nothing you can really do except quickly pull out your machine gun and shoot the robbers. If you don't, Lance will and the robbers will be after him first. If people die, it's ok, because the police will still be on you when you exit. Quckly run back to the Cheetah (make sure Lance gets in), and speed away south down the main road. Enter the Pay 'n' Spray along the way to make things easier towards your destination. You'll see a conveniently placed Sanchez parked next to a stairway (you should remember it from the USJ's). Get on, ride up the stairway, and once again speed along the top of the roof west towards the ramp. You'll jump the buildings and land on the roof of the impound lot building. Carefully ride to the north edge where the top of the stairs are and ride down those into the lot. Once inside the lot, several men will be guarding the place with red arrows over their head. Simply run them down or drive-by them as you make your way south towards the back. For the last few guys, I find it easier to get off my bike so I can have better maneuverability as I shoot and take cover. Once all are dead, get into Forbe's car with the blue arrow. Speed towards the ramp. There will be more guys shooting you, but ignore them and ramp it to end the mission! %------------% | COMPLETION | %------------% *Receive $750 *Civil Asset Forfeiture Impound lot will open *$2,500 Bulletproof Ventoso can be bought at King Knuts *PS2: Be 36.3% towards 100% *PSP: Be 37.2% towards 100% ########----------------------------------------------------------------------. # NOTE # - Yet Again | ######## | | Just like the Empire Sites, I'm also going to hold off on the impound cars | |until the entire city is open. This way, we can get everything at once! | `-----------------------------------------------------------------------------' /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ ,__________________, "()" | / MONEY FOR NOTHING|===============Bryan=Forbes===============[III.26) -{}- | /_/*ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ` /\ | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ @~~~~~~@ | LINK | http://www.youtube.com/watch?v=KB9fpsJRNLI @~~~~~~@ ########----------------------------------------------------------------------. # NOTE # - Tanks, But No Tanks | ######## | | There is a possible, yet dangerous way to get the tank in this mission, but | |I am not going to go for it at this time. Yes, it would be fun to have, but | |I want you all to be safe... ish. If you want a hint, you can get a 6-star | |wanted level with this mission. :p | `-----------------------------------------------------------------------------' ************** * DIRECTIONS * ************** Go save and collect your ammo, then go to the "F" icon that appears after the pager message. %-----------% | AVAILABLE | %-----------% After you beat "The Audition." %----------% | STRATEGY | %----------% Get in the four-door parked across the lot and drive south to the blip where a van is. Drive south again to the next blip near the a Biker's site and get in the decoy van. As soon as you hit the road, you'll get a 3-star wanted level. Since you have to head south, you can take to the streets if you want, or we can do the same method that we did with the Papi Don't Screech mission and stay along the grass on the west side. You can hide out ########-----------------------------------. here for a short time until the # NOTE # - Lucky Ducky | helicopter comes if no cops had ######## | followed you. If they have, then | Some reason during this playthrough, when| just keep moving! |I went west onto the grass, I stayed near | |the southwest fence with the roads below | Start making your way south again |on the other side for the airport. Staying| to Viceport. Unfortunately, there |up here at the corner, no cops could shoot| really is no safe path. I suggest |at me, and I take it there were so many | trying to get off the road as much |cops that the helicopter didn't show up! | as possible, such as driving on `------------------------------------------' the dirt around the construction site for Sunshine Autos - anything that allows you to stay off road, build up the meter, and not get shot at by the helicopter. Once the meter is full, Lance and Forbes are safe, and now you must lose your wanted level. Quickly drive to the Viceport Pay 'N' Spray and you'll be good to go! ************** * DIRECTIONS * ************** You'll receive a message saying that the vehicle you are in is actually on the Impound lot's list! Since you should be in Viceport already, simply drive it west across the street from the Pay 'N' Spray and turn it in! That's your first little taste of the Impound lot. ;) %------------% | COMPLETION | %------------% *Receive $1,500 (mission) *Receive $400 (vehicle) *PS2: Be 36.7% towards 100% *PSP: Be 37.7% towards 100% /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ ,_________________, "()" | / CAUGHT AS AN ACT|================Lance=Vance================[III.27) -{}- | /_/*ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ` /\ | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ @~~~~~~@ | LINK | http://www.youtube.com/watch?v=fKAlItSCqNw @~~~~~~@ ************** * DIRECTIONS * ************** Save if you like, then head north to the "L" located at the Arena. %-----------% | AVAILABLE | %-----------% After you beat "Money For Nothing." %----------% | STRATEGY | %----------% Sprint towards the Cheetah parked by the Arena stairs and give chase! Know that as soon as you hit his car, the truck will fly open and money will start flying out all over the place. Fun, but pedestrians will be running towards the cars and the money, so you'll most likely run over a few, possibly causing a wanted level. Just focus on Forbe's car and do a drive-by as much as you can until you receive the message telling you to drage Forbes out of his car. To do this, simply drive ahead of him a short bit, get out, and run to his door and press /\. Remember that this must be done before the meter runs out! %------------% | COMPLETION | %------------% *Receive $750 *PS2: Be 37.1% towards 100% *PSP: Be 38.1% towards 100% /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ ,_______________, "()" | / LEAP AND BOUND|=================Bryan=Forbes================[III.28) -{}- | /_/*ŻŻŻŻŻŻŻŻŻŻŻŻŻ` /\ | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ @~~~~~~@ | LINK | http://www.youtube.com/watch?v=SBcKt29Cj40 @~~~~~~@ ************** * DIRECTIONS * ************** Though the marker is right there, I suggest you save, and maybe even get more AK-47 ammo if you like, then head to the "F." %-----------% | AVAILABLE | %-----------% After you beat "Caught As An Act." %----------% !!!!!!!!!! | STRATEGY | ! PICKUP ! - Armor %----------% !!!!!!!!!! Get in a vehicle and head north. The vantage point is up the stairs where we had got a previous Armor pickup (get it again if need be). If you did not read it, you'll see a small strip of lone buildings together. The stairs are one the east side of these. With your binoculars, hold R1 and zoom in with [], and out with X. Keep an eye on Lance though until you see him get beat up, then rush down to him. Quickly hop in the Comet and speed south along the main road, trying not to fall far behind. After the scene, speed down some more, but drift left and when you see the ramp, RAMP IT! [While writing this guide, I did a nice ramp that flipped the car forward, killing a guard, and landing upright on the boat. Yeah it was cool. ^_^] Remember, if you don't think you can make the ramp, then go to the side of the boat with the lifeboats and climb up that way. Once on, go towards the rear and into the door with the blue arrow. (The door is the lowest one.) Inside, go down and quickly shoot the guy. You'll have two paths, so take the left with because !!!!!!!!!!-------------------------------. the forward one is a dead end. Two ! PICKUP ! - Health | more guys will be waiting for you !!!!!!!!!! | on a lower floor once you reach the | After going down the stairs into the | room. After disposing of them, run |room with the two guys, turn around and | down the stairs and through the |there is some Health for ya. | hall. `----------------------------------------' Three guys will be around Lance. Take out your AK and target the left one, shoot until he's dead, then swith to the middle guy, then the right. Lance, as you can see, will be tied up, so run over !!!!!!!!!!--------------------------. to him and free him. ! PICKUP ! - Chainsaw | !!!!!!!!!! | Head back up the stairs and when you | As you can see, one of the guys | reach the intersection again, go left |had a Chainsaw. No matter what item| down the dead-end hall to get the |you have, GET IT! | contraband. Go upstairs and kill the guys,`-----------------------------------' then head outside. Make your way up all the sets of stairs to the cabin's rooftop. Kill the first two guys, then go past them to the second package. From this point, you should be able to auto-target a lot of guys on the ship. Do so and kill to make things easier. Go to the very top this time and kill the remaining guys up here to pick up the third package. Head back down only two flights and go along the west walk- way to the fourth package. Kill the guy if you haven't already. Now go all the way to the bottom and towars the front of the ship. Three more guys and one more package will be waiting for you. If you go down the short stairway on the west side of the ship from the front, you'll see a Shanchez parked. Get it, drive off, and get to the marker. (After the scene, you would normally not have a car, but since you braught the Sanchez then all is well. You'll also receive a message saying the Impound needs it, so take it!) %------------% | COMPLETION | %------------% *Receive $1,500 (mission) *Receive $200 (vehicle) *PS2: Be 37.5% towards 100% *PSP: Be 38.6% towards 100% /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ ,_____________, "()" | / THE BUM DEAL|==================Bryan=Forbes=================[III.29) -{}- | /_/*ŻŻŻŻŻŻŻŻŻŻŻ` /\ | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ @~~~~~~@ | LINK | http://www.youtube.com/watch?v=dFk76r5iWdo @~~~~~~@ ************** * DIRECTIONS * ************** Go ahead and save/collect, then head back to the "F." %-----------% | AVAILABLE | %-----------% After you beat "Leap And Bound." %----------% | STRATEGY | %----------% Head just west to the bar and go inside. Yes, that's right, it's a gay bar. ;) You can run to an open spot, turn around and shoot, or test out your new chainsaw. Whichever you like, it's your choice. Just don't hurt Lance. Once the melee bikers are out, then go ahead and &&&&&&&&-----------------------------. take out your gun if not already, and & TIPS & - The Doormen | kill the rest that are inside. Head out. &&&&&&&& | | You can actually kill the guys | The men that were standing outside will |standing outside first before you | now attack you. Some with guns and some |even head in. This way, you won't be| melee. Take them all out as well. After |surrounded when you come out. Of the| that is done, hop back in your car and |bar I mean. :p | get back to Forbes. `------------------------------------' When you get there, you'll see Forbes take off on a bike. Chase him down and do whatever you can to get rid of him. Run him over, gun him down, anything. Cheeky bastard. Now that he's gone, drop Lance back off at his hotel. %------------% | COMPLETION | %------------% *PS2: Be 37.9% towards 100% *PSP: Be 39% exactly towards 100% /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ ,_____________, "()" | / SNITCH HITCH|===================Lance=Vance=================[III.31) -{}- | /_/*ŻŻŻŻŻŻŻŻŻŻŻ` /\ | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ @~~~~~~@ | LINK | http://www.youtube.com/watch?v=DOe_4VD-Fxc @~~~~~~@ ************** * DIRECTIONS * ************** Save/collect if you want, but either way, go ahead and get another AK-47 pickup, then head back to the "L" at the hotel. %-----------% | AVAILABLE | %-----------% After you beat "Caught As An Act." %----------% | STRATEGY | %----------% You'll be in Lance's Cheetah, which of course is good for speed. You have to make it all the way down to the airport within 3 game hours, so hurry! Naturally the best path would be taking the main road down past Starfish Island and making a right at the police station, then the first left, and first right. Go into the terminal. !!!!!!!!!!--------------------------------------------------------------------. ! PICKUP ! - Health | !!!!!!!!!! | | I really don't remember getting any Armor, which I had needed, so I believe | |the game gives it to you in this mission. If, however you need Health, the | |quickest way to get it is the pickup in front of the Hospital along the main | |road. Even if you don't think you need it, it's better to be safe than sorry.| `-----------------------------------------------------------------------------' Don't forget to recollect you weapons after the scene, then hop back in your car and get to the private runway. You have to go over a bridge to get to it. When you get to the corner of the chain fence, get out and equip your AK-47. Shoot everyone on site (except Lance of course). Lance will go get the file while you're left with the Bikers. Quickly run around to the other side of the plane to get you some distance. Turn around and gun down all the Bikers before they gun you down. %------------% | COMPLETION | %------------% *Receive $1,000 *PS2: Be 38.3% towards 100% *PSP: Be 39.5% towards 100% /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ ,__________________, "()" | / FROM ZERO TO HERO|=================Lance=Vance==============[III.31) -{}- | /_/*ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ` /\ | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ @~~~~~~@ | LINK | http://www.youtube.com/watch?v=Q2T9K9hjYfE @~~~~~~@ ************** * DIRECTIONS * ************** Save at your northern Safe House, get the Health pickup there if you need it, collect your ammo, get more AK-47 ammo if you want, and get ready for the mission that makes things a bit more fun for the entire game! Head to "L." %-----------% | AVAILABLE | %-----------% After you beat "Snitch Hitch." %----------% | STRATEGY | %----------% Drive down to the blip at the docks by the city dump. !!!!!!!!!!-------------. ! PICKUP ! - Armor | Get your AK and shoot the two guys attacking Lance. !!!!!!!!!! | Follow him around the corner and take out the larger | There is some Armor | group of men. Most will be focused on Lance, so you |on the red bridge from| shouldn't have to worry much about getting shot. |where you start. | `----------------------' Get in the truck and follow Lance down the winding roads. A Damage meter will appear. Cars will beging to chase after you. Try to take them out doing drive- bys, but remember to not let them explode when near you. You can also spin them out which will allow you some time, but they'll eventually be back. When you reach the bridge, the cars will back off and a helicopter will join the fight. You will see missiles firing down, so watch their direction and swerve to avoid. The easiest way to do this is to stay on the sidewalk on either side, and as soon as you see the missiles shoot down, quickly go to the other side and this will give you plenty of time and room to be safe. On the other side, the helicopter will back off, but now you'll have a 4-star wanted level. (Isn't this fun?!) Try to stay right behind Lance and find any openings with the police vehicles. Even if you have to go in front of Lance for a little bit, it's ok. Once you make it to your new home, all is well! ************** * DIRECTIONS * ************** Though your new Safe House is way up north and the mission marker is right by you, go ahead and save because we are about to get into the next section of this guide that does not deal with story missions. You should know what I mean. ;) %------------% | COMPLETION | %------------% *Receive $3,000 *All of Vice City is now open! *$4,500 Splitz-6 ATV can be bought at the Compound Safe House *$4,000 Squallo can be bought at the pier near the new Safe House. *$5,000 Little Willie can also be bought on the new Safe House's rooftop. *PS2: Be 38.8% towards 100% *PSP: Be 39.9% towards 100% +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ + W A L K T H R O U G H - S I D E + D I S H E S + +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ########----------------------------------------------------------------------. # NOTE # - Memories (~^_^)~, Police, and Pickups | ######## | | Just like before, way back in section I, you can skip this entire section as| |well (IV). Same recommendation stands, however, in that I highly suggest you | |do everything mentioned here. I'll take you through the rest of the balloons,| |races, Impounds, etc, plus all the new side-missions that have come up from | |opening the entire city! Yes, things will be nice now. ^_^ | | | | Now the whole city is open, the wanted level has been maxed from 3 to 6! | | Level 4 - SWAT come into play and VCPD Cruisers. Be careful! | | Level 5 - Same as 4, except with better vehicles and more men to them! | | Level 6 - The mother of them all. The army will arrive in Barracks OLs | |filled with soldiers. Worse, Rhinos (tanks) come to join in. Course you still| |have your helicopter overhead. Can you steal a tank? ;) | | | | As for Pickups, I will not be mentioning as many as I did the first time. At| |this point in the game, our arsenal should already be well off, plus we'll be| |adding better weapons via the balloons anyway. | `-----------------------------------------------------------------------------' /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ ,____________________, "()" | / 99 LUFTBALLONS PT 2|=================GTA=VCS==================[IV.1) -{}- | /_/*ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ` /\ | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ @~~~~~~~@ (46 - 61) http://www.youtube.com/watch?v=ND70kXrHuko | LINKS | (62 - 77) http://www.youtube.com/watch?v=dn0AFCvYPVE | X's | (78 - 86) http://www.youtube.com/watch?v=8UxlwWsgpTI | 5 | (87 - 97) http://www.youtube.com/watch?v=pFE8X1wglIE @~~~~~~~@ (98 - 99) http://www.youtube.com/watch?v=FvVaggAQsYI &&&&&&&&----------------------------------------------------------------------. & TIPS & - Police, Directions, and Map Tips - Just a Reminder | &&&&&&&& | | Since you will have to shoot the balloons, you can attract police attention.| |Since you will be on foot or bike and if you're afraid of getting busted, I | |suggest you pause your game (START), go into your map (X), and set the target| |([]) directly where you're at. After, unpause and get either a bribe or go to| |the nearest Pay 'n' Spray to lose your wanted level. | | | | I do not explain my directions via map coordinates. Some of you may not have| |the same map or may have lost the one that the game gave you. That is why I | |get detailed and step by step. Even if you do have a map that even shows all | |the locations of the balloons, at least you could have a general idea by | |looking at the map of where the next balloon is I'm explaining. | | | | Remember you still have your in-game map. If you are unsure of which | |balloons you have popped, pause your game, go into your map section, and hold| |down X. You'll see it says "Show Discovered Extras: Off." You can move the | |Left Stick left or right to show which Balloons, Jumps, and Rampages you have| |found and completed so far. | `-----------------------------------------------------------------------------' ::::::::::::::::::::::::: Balloon 46 - Vice Point ::::::::::::::::::::::::: After saving at your new Safe House (pretty nice, right?), head out and go east across the street. Head into the fair grounds towards the Chunder Wheel. Go to the other side by the wooden fence from where the Axe pickup is (don't get it since you should have the Chainsaw), and with your Pistol, aim up at the "W" of the Wheel, and the balloon is underneath it. ::::::::::::::::::::::::: Balloon 47 - Vice Point ::::::::::::::::::::::::: Go west towards the Bumper Cars and to the south side of the ride. The balloon is under the awning behind a green dumpster. ::::::::::::::::::::::::::::::: Balloon 48 - Washington Beach ::::::::::::::::::::::::::::::: Go just east and then south through the !!!!!!!!!!-------------------------. opening in the fence. Follow the road's ! PICKUP ! - Armor | sidewalk south and when you get to the !!!!!!!!!! | white guardrail, go past just one building | Go between the buildings that has| with the orange stripe in the middle and |the ballon and then turn left. The| look right. The balloon is between that |Armor is right there. | building and the next. `----------------------------------' ::::::::::::::::::::::::::::::: Balloon 49 - Washington Beach ::::::::::::::::::::::::::::::: Continue south on the road and make a left onto and over the bridge. At the end, do a 180 to the left and go between the Empire site and the bridge onto the grass. Go to the fence along the water, get out, and the balloon is under the bridge. ::::::::::::::::::::::::::::::: !!!!!!!!!! Balloon 50 - Washington Beach ! PICKUP ! - Laser Sniper ::::::::::::::::::::::::::::::: !!!!!!!!!! Go back to the road and head south. Take the first left and left again onto the police station parking lot. Go up the stairs to the rooftop and forward up the smaller stairs to the Laser Sniper (this will be usefull). Go back down the small stairs and right towards the roof's building. Look north into the palm trees and you'll see the hint of the red balloon. ########----------------------------------------------------------------------. # NOTE # - Weapon Unlock | ######## | | The AK-47 will now constantly respawn at your Safe Houses! | `-----------------------------------------------------------------------------' ::::::::::::::::::::::::::::::: Balloon 51 - Washington Beach ::::::::::::::::::::::::::::::: Go out of the police lot and take a left. Left again, cross the street, and into the alley. At the alley's intersection, get out and look at the corner of the southwest building with the two units sticking out. Near the top is the next balloon. ::::::::::::::::::::::::::::::: Balloon 52 - Washington Beach ::::::::::::::::::::::::::::::: Continue east out of the alley to the main road along the beach. Turn right to the second building with the red overhang. The balloon is under it on the north side. ::::::::::::::::::::::::::::::: Balloon 53 - Washington Beach ::::::::::::::::::::::::::::::: Continue south on the main road until you get to the stoplight intersection. At the orange building you're at, the balloon is under the topmost overhang in the southeast corner. !!!!!!!!!!--------------------------------------------------------------------. ! PICKUP ! - AK-47 (Thanks to my friend Jacob) | !!!!!!!!!! | | Forgot about this one! "I found an AK on a building roof accessable by a set| |of stairs in the alley right behind the building of balloon 53." | `-----------------------------------------------------------------------------' ::::::::::::::::::::::::::::::: Balloon 54 - Washington Beach ::::::::::::::::::::::::::::::: Take a right, and then a left at the T-intersection going south again. At the next intersection, go right and you'll see some curved stairs leading up to a tall building. Go up these stairs and behind the building to the right. You'll come right up to the next balloon. :::::::::::::::::::::::::: !!!!!!!!!! Balloon 55 - Ocean Beach ! PICKUP ! - Health :::::::::::::::::::::::::: !!!!!!!!!! Head back east towards the beach road. If you need Health, look north between the last two buildings, one with a pink bottom, and one with an orange bottom. Directly south of this Health pickup, in the alleyway under the aircondition duct (I believe that's what it's called) is the balloon. :::::::::::::::::::::::::: Balloon 56 - Ocean Beach :::::::::::::::::::::::::: A tad more east at the T-intersection, look under the overhang at the building to the south. In the corner is the balloon. :::::::::::::::::::::::::: Balloon 57 - Ocean Beach :::::::::::::::::::::::::: Go south again along the beach road and down a little ways until you reach a stoplight. Looking up at the large building to your right, the balloon is under the overhang, second from the top, second to the right. :::::::::::::::::::::::::: Balloon 58 - Ocean Beach :::::::::::::::::::::::::: Right at the intersection to the next road, go north slightly and look at the northern corner of the white building to your left. The balloon is there. :::::::::::::::::::::::::: Balloon 59 - Ocean Beach :::::::::::::::::::::::::: Do a 180 and go south till just past the next stoplight intersection. To your right under the overhang of the building with the curved glass is the balloon. :::::::::::::::::::::::::: Balloon 60 - Ocean Beach :::::::::::::::::::::::::: Back up a little to the intersection, and one path is an alley. Go in and make a right. Ahead you'll see a Comet parked with the balloon beside it. ########----------------------------------------------------------------------. # NOTE # - Weapon Unlock | ######## | | Body Armor will now constantly respawn at your Safe Houses! (Yay!) | `-----------------------------------------------------------------------------' :::::::::::::::::::::::::: !!!!!!!!!! Balloon 61 - Ocean Beach ! PICKUP ! - Bribe :::::::::::::::::::::::::: !!!!!!!!!! Back out to the road, go south to the end. Go left and instead of following the road's curve, drive onto the grass. When you come up to the narrow dirt path, follow it northeast past the Bribe, to the next one. Once you're past the water, turn right onto the grass again and make your way over to the Lighthouse. Stand a little ways away from it on the west side and look high up to underneath the circular walkway. This is one of those balloons where you will need the sniper to pop it. (Hopefully you got the sniper from Bal-50.) :::::::::::::::::::::::::: Balloon 62 - Ocean Beach :::::::::::::::::::::::::: Head back to the beach road and follow it south, then west. Between the last stoplight intersection and the final intersection before the road curves north again will be a lone building to your right. There's the balloon. :::::::::::::::::::::::::: !!!!!!!!!! Balloon 63 - Ocean Beach ! PICKUP ! - Health :::::::::::::::::::::::::: !!!!!!!!!! Go north on the final intersection with the grassy median. If you need Health again, there's a pickup to your left behind the fountain. As soon as you pass Ammu-Nation, there will be small opening in a gate you can go through. Go left behind this building and the balloon is under the overhang in a corner. :::::::::::::::::::::::::: Balloon 64 - Ocean Beach :::::::::::::::::::::::::: Back to the road, look left and you'll see a big green building right before an Empire site. Go through the opening in this building and you'll see a balloon straight again under the overhang of another green building. May need your AK for it. :::::::::::::::::::::::::: Balloon 65 - Ocean Beach :::::::::::::::::::::::::: Turn right facing north and there's the next balloon under the overhang of the building your just passed under. :::::::::::::::::::::::::: Balloon 66 - Ocean Beach :::::::::::::::::::::::::: Back at the road, go north and just past the Pay 'n' Spray will be a building in shambles. Go around into the opening in the north side and head towards the back. Jump up to the ramp and when you pass the third floor to exactly halfway between the verticle boards to your right, do a 180 and the balloon is there in the corner. :::::::::::::::::::::::::: Balloon 67 - Ocean Beach :::::::::::::::::::::::::: Outside, go back to the north-south road you were on and continue north. Following the bushes, you'll come to an opening that leads into another opening through a green building on your right. Through the building's opening, the balloon is directly to your right under a balcony. :::::::::::::::::::::::::: Balloon 68 - Ocean Beach :::::::::::::::::::::::::: At the road and just a tad north, !!!!!!!!!!--------------------------------. take the intersection left. Looking ! PICKUP ! - Armor | right, you'll see a stairway !!!!!!!!!! | leading to a building, and then a | Directly south of the balloon across the| second one a little more down. At |street is another set of stairs leading | the second stairway, go up and the |a hotel. At the doors is the Armor. | balloon is under the overhang at `-----------------------------------------' the corner of the building. :::::::::::::::::::::::::: Balloon 69 - Ocean Beach :::::::::::::::::::::::::: Go south a little and look closely to your right. You'll see some small lights lining a straight pathway. Go down this path and when you get to the curve at the water, look just south at the only tall palm tree along the gate. The balloon is in the leaves. ::::::::::::::::::::::::::::::: Balloon 70 - Washington Beach ::::::::::::::::::::::::::::::: To the road, go back north, then at the intersection, north again. When you get to the end, make a right and there will be a big billboard over the road. The balloon is under the billboard. ########----------------------------------------------------------------------. # NOTE # - Weapon Unlock | ######## | | The Flame-Thrower will now constantly respawn at your Safe Houses! | `-----------------------------------------------------------------------------' ::::::::::::::::::::::::::::::: Balloon 71 - Washington Beach ::::::::::::::::::::::::::::::: Stay along this road (ah, memories) and follow it north across the bridge. To your left will be some stairs. Go up and make another left. Straight ahead will be a really tall building. Take out your sniper and the balloon is under the overhang at the very top on the north side closest to the road. !!!!!!!!!!--------------------------------------------------------------------. ! PICKUP ! - Hand Grenades (Thanks to my friend Jacob) | !!!!!!!!!! | | I didn't forget about this one in a sense where I knew the pickup was there,| |however since I wasn't going to get it, I didn't think about mentioning it | |for you all, but since Jacob pointed it out, I figured it would be best to | |talk about it just in case you don't have any Molotovs. | | | | "Right in front of this tall building is a small pink and orange building | |with a porch facing towards this tall buildling. On this porch you will find | |a Hand Grenade pickup." | `-----------------------------------------------------------------------------' ::::::::::::::::::::::::: !!!!!!!!!! Balloon 72 - Vice Point ! PICKUP ! - Health ::::::::::::::::::::::::: !!!!!!!!!! Back down the stairs, go east across the lot with the Health, then slightly north and once more cross the bridge east. Turn left going north to the intersection, and take the northern road. After the stoplights, look right to the big patch of palm trees. The last one north, which is a thin one, will have the balloon up in its leaves. May need AK to pop. ::::::::::::::::::::::::: Balloon 73 - Vice Point ::::::::::::::::::::::::: Continue north and at the S-curve, there will be an opening on the fence to your right with a water tower ahead. Through, go slightly south between the building and the tower's fence. Look right and the balloon is under the lowest overhang of the building. ::::::::::::::::::::::::: !!!!!!!!!! Balloon 74 - Vice Point ! PICKUP ! - Bribe ::::::::::::::::::::::::: !!!!!!!!!! Keep going north. If you have a wanted level, there is a Bribe in the large curved driveway of the building just north of the water tower. Pass that building is one with a pink fence. You'll see how the center sinks in a little creating an overhang. The ballon is in the south corner facing the road. ::::::::::::::::::::::::: Balloon 75 - Vice Point ::::::::::::::::::::::::: North again, look closely to your left until you see a small opening between the two apartment buildings. In the backlot with the basketball courts, go south and the balloon is under the overhang in the right corner. ::::::::::::::::::::::::: Balloon 76 - Vice Point ::::::::::::::::::::::::: Go north to the second stoplight intersection and make a left. After the "R*LAX" sign on the south building, turn left onto the grass yard. At the very end, look up and left and at the brown building and there is the balloon. ::::::::::::::::::::::::: Balloon 77 - Vice Point ::::::::::::::::::::::::: Back at the road, go left, left again, and then right into the walkway between the buildings. At the wooden fences, go into the south opening and the balloon will be behind the balcony fence in the little opening. ::::::::::::::::::::::::: !!!!!!!!!! Balloon 78 - Vice Point ! PICKUP ! - Bribe ::::::::::::::::::::::::: !!!!!!!!!! ########------------. Continue west along the walkway and make a left at the # NOTE # - Get It | road. At the end, go right and cross the bridge. Go onto ######## | the curved driveway where the Bribe is and drive your | Make sure you have| bike between the entry pillar and the building. You'll |a motorcycle for | end up on a little dirt patch with white fencing. Park |this one. | your bike right along the white fence with the golf `-------------------' course on the other side. Get off, then jump onto the bike and keep pressing jump until your over the fence as well. (Reason for this is that if you go through the security gate, your weapons will be taken away just like at the airport.) Go north to the little road and ########--------------------------------. follow it east-north, crossing the # NOTE # - Alternative (Thanks to Jacob)| bridge. Fall down to the left and run ######## | a short ways until you can see | "These next two balloons can be popped| directly under the center of the |with ease and without ever entering the| bridge where the balloon is waiting. |golf course if you have the AK/Sniper. | May need an AK to pop. | Just before going over the bridge | |leading to the golf course, go right | ::::::::::::::::::::::::: |through the little opening leading to a| Balloon 79 - Leaf Links |patch of grass. At the jetty, a speed- | ::::::::::::::::::::::::: |boat should have spawned. Grab it and | Now follow the path again until you |sail northwest towards the first bridge| reach the tip of the curve, then |and pop the balloon from the boat. | continue to run north onto the grass. | Second, head north and follow the | To your left you'll see a driving |canal around to the driving range you | range facing the water. Just south of |can see as a black bar on the map. Once| that is a skinny palm tree with the |there, take out your long range weapon | balloon in its leaves. |and aim for the leaves of the skinny | |palm tree to the south of the driving | ::::::::::::::::::::::::: |range and you should be able to see the| Balloon 80 - Vice Point |balloon easily. Once popped, just go | ::::::::::::::::::::::::: |back to the jetty you got the boat from| Go south and cross the bridge again, |and continue the guide." | but at the end, drift left and you'll `---------------------------------------' see a small dock on the other side of the water. Jump down and swim to it. Once on dry land, you'll need to run south to the road (taking another car of course). Go east and make the first left. Go to the lone building on your left that's tall and white. The balloon is under the overhang at the top on the north side. ########----------------------------------------------------------------------. # NOTE # - Weapon Unlock | ######## | | The Equalizer will now constantly respawn at your Safe Houses! | `-----------------------------------------------------------------------------' ::::::::::::::::::::::::: Balloon 81 - Vice Point ::::::::::::::::::::::::: On the road, go north passing the Pay 'n' Spray and the first stoplight intersection that follows. At the next stoplight, make a right, and then right again into the driveway with the gazeebo. Go to the gazeebo and aim under the roof. The balloon is at the very top. ::::::::::::::::::::::::: Balloon 82 - Vice Point ::::::::::::::::::::::::: Go east, then south. Just past the Empire site, make a left, and then a left again onto the grass going north to the end. The balloon is in the last tree to the left. ::::::::::::::::::::::::: Balloon 83 - Vice Point ::::::::::::::::::::::::: Back to the road, go east, then north. After you pass the big building, look to your right and you'll see a small food stand in the middle of a dirt path. The balloon in under the awning of this stand. ::::::::::::::::::::::::: Balloon 84 - Vice Point ::::::::::::::::::::::::: Continue north and you'll be passing a long building that curves. You'll see it has an overhang at the top. The balloon is at the corner of this overhang on the northwest side. ::::::::::::::::::::::::: Balloon 85 - Vice Point ::::::::::::::::::::::::: Go west on the road that's north of the Empire site and you'll see a mansion to the left with an Infernus in the driveway. Facing the mansion, go under the stairway that's to the left of the pool. The Balloon is in the corner under the walkway. ::::::::::::::::::::::::: Balloon 86 - Vice Point ::::::::::::::::::::::::: ########----------------------------. # NOTE # - Sniped (Thanks to Jacob) | ######## | | "This can also be sniped from the | |street intersection if standing | |near the grass patch." | `-----------------------------------' At the road, continue west and follow !!!!!!!!!!-----------------------------. the sharp curve north. When you get to ! PICKUP ! - Remote Bombs | the stairs of the huge hotel, go up !!!!!!!!!! | them and around to the back. At the | IF something happened and you don't | pool, you'll see the balloon under one |have your Molotovs anymore, there are | of the diving boards. |some Remote Bombs at the top of the | |diving boards. | ::::::::::::::::::::::::: `--------------------------------------' Balloon 87 - Vice Point ::::::::::::::::::::::::: Get back to the road and go north, then take the first left to the end. Then make a right and the first left. When you get near the end, there will be a section of building to your left with three overhangs. The balloon is under the top one. ::::::::::::::::::::::::: Balloon 88 - Vice Point ::::::::::::::::::::::::: Back east to the beach road, make a left going north. There will be a raised curved driveway with a limo at the top. Go up the stairs and to the left. Under the overhang and between the collumns is the red balloon. ::::::::::::::::::::::::: Balloon 89 - Vice Point ::::::::::::::::::::::::: Now head all the way north until the road curves west. Where the Empire site is, go up the grass incline that's to its right. When you reach the fence, look right to the green building and the balloon is under the overhang at the north corner. ::::::::::::::::::::::::: Balloon 90 - Vice Point ::::::::::::::::::::::::: Go west until the road curves again south. Looking at the center of the lone building to the west, look up and right. The balloon is under the overhang in the corner. ########----------------------------------------------------------------------. # NOTE # - Weapon Unlock | ######## | | The Sniper will now constantly respawn at your Safe Houses! | `-----------------------------------------------------------------------------' ::::::::::::::::::::::::: !!!!!!!!!! Balloon 91 - Vice Point ! PICKUP ! - Health ::::::::::::::::::::::::: !!!!!!!!!! Go south now until you see the large path leading to the Mall doors with the Health pickup in front. Inside, go south and you'll see a security station. To the right of this is a planted palm tree. The balloon is in its leaves. ::::::::::::::::::::::::: Balloon 92 - Vice Point ::::::::::::::::::::::::: Right on the other side of the palm tree, you'll see a set of stairs (not the esculators). Underneath these stairs is the next balloon. ::::::::::::::::::::::::: Balloon 93 - Vice Point ::::::::::::::::::::::::: Now go southweast from the stairs and !!!!!!!!!!-----------------------------. you'll see a close exit by a "Bafs" ! PICKUP ! - Bribe | poster. Outside, go down the ramp to !!!!!!!!!! | your right. Cross the street and go | After you exit the Mall, look left | slightly north to between the building |and there is the Bribe. | and the white fence. The balloon is in `--------------------------------------' the planter furthest away. ::::::::::::::::::::::::::: !!!!!!!!!! Balloon 94 - Prawn Island ! PICKUP ! - Pistol ::::::::::::::::::::::::::: !!!!!!!!!! Go back across the street and follow the bridge wall east. Turn the corner and hop up. You'll see a Pistol in the distance if you want to get some ammo. Go through the opening in the wall, get a vehicle, and head west across the bridge to Prawn Island. At the end, make a left going onto the narrow road, then head up the ramp. Hop over the short wall onto the roof, and the balloon is to your right at the white building's corner just up ahead. ::::::::::::::::::::::::::: !!!!!!!!!! Balloon 95 - Prawn Island ! PICKUP ! - Flame-Thrower ::::::::::::::::::::::::::: !!!!!!!!!! Continue following the road south. Looking to your right, you'll see a short dead end path with a Flame-Thrower at the end! Keep going along and instead of turning, follow the road right into the studio lot. Maneuver your way to the northwest corner where there is a big water tower. The balloon is underneath it at the edge. ::::::::::::::::::::::::::: !!!!!!!!!! Balloon 96 - Prawn Island ! PICKUP ! - M249 ::::::::::::::::::::::::::: !!!!!!!!!! Start heading east in the lot towards the ########---------------------------. main exit, but turn into the second studio # NOTE # - Choices | to your left (nearest the corner). Go left ######## | up the scaffolding to for the M249! Now go | Know that the M249 will replace | out of the studio and head north, crossing |the Flame-Thrower that you just | the east-west road to the most northern |aquired. Do you want great fire | home. Run up to the east side of the house |power or just fire? | and the balloon is under the overhand on `----------------------------------' the souther side of the curved porch. ::::::::::::::::::::::::::: Balloon 97 - Prawn Island ::::::::::::::::::::::::::: Follow the house around back. Go west past the pool and just north to the gazebo. Inside the gazebo is the balloon. ::::::::::::::::::::::: Balloon 98 - Downtown ::::::::::::::::::::::: Back to the road, get on the east-west road and head all the way west to the end in Downtown. Make a right, and then when you get to the roads leading to the Arena with the tall building in between, get out. Get your sniper and aim high up the skyscraper on the east side to its overhang where the balloon is. ########----------------------------------------------------------------------. # NOTE # - Dangerously Last and Helicopter Controls | ######## | | Of course the last balloon as to be the most dangerous to get. >_> I suggest| |you mark where you are right now for balloon 98, then go save and come back | |just in case things go wrong. | | | | I mentioned the controls at the start of this guide, but here's a quick | |reminder: X = up, [] = down, Right Stick = forward/back/straft left/right, | |L2 = turn left, R2 = turn right. | `-----------------------------------------------------------------------------' ::::::::::::::::::::::: !!!!!!!!!! Balloon 99 - Downtown ! PICKUP ! - Health ::::::::::::::::::::::: !!!!!!!!!! Go back south and make the first left. Stop in front of the Hospital, picking up the Health if you need it, and in the courtyard, go to the door with the blue arrow. On the roof, get into the helicopter. If it is not there, go back down, run around a little, then try again. Now fly directly east. When you get to between the two tall buildings, you'll see the right one has 3 openings. CAREFULLY maneuver your helicopter into the lowest opening and try to land it as perfectly as possible in the center. If it starts to catch fire, jump out and get away! Just make sure you land in the opening. Now look at the ceiling in the on the western edge near the center and there is the final red balloon! ########----------------------------------------------------------------------. # NOTE # - Weapon Unlock and An Explosive Situation | ######## | | The M249 will now constanty respawn at your Safe Houses! Congratulations!!! | | | | If your helicopter did manage to explode and you find yourself stuck in the | |opening, all is not lost... as long as you have full health. Go to the south | |end of the opening and look down. You'll see a dark tiled walkway where one | |of the PCJ missions went through. What you can do is back up a little, run | |forward, and take a leap of faith onto that walkway. If all went well, you | |should lose about half your health, but still be alive! | `-----------------------------------------------------------------------------' ************** * DIRECTIONS * ************** Now I do highly suggest you save! Collect all the new weapons you've unlocked as well. For the ones saying you have to switch, skip the Flame-Thrower only. If you have the sniper with the red dot, then you can skip the normal sniper for now as well. The Enforcer replaces the Pistol (with new ammo though), and the M249 replaces the Flame-Thrower. :::::::::::::: : COMPLETION : :::::::::::::: *Receive the acumulated amount of money from each balloon *Receive all the unlocked weapons at your Safe Houses. *PS2: Be 41.3% towards 100% *PSP: Be 42.6% towards 100% /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ ,________________________, "()" | / UNIQUE STUNT JUMPS PT 2|===============GTA=VCS================[IV.2) -{}- | /_/*ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ` /\ | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ @~~~~~~~@ (23 - 25) http://youtu.be/HCwZYQnXYL0 | LINKS | (26 - 31) http://youtu.be/Fvn3u3ATbdY | x 4 | (32 - 34) http://youtu.be/1GVHSqic8gw *** @~~~~~~~@ (35 - 36) http://youtu.be/Yp15L3Dw6ks ***Jump 34 I missed so instead it's 35. Fourth video will be 36 and finally 34. ########----------------------------------------------------------------------. # NOTE # - Need Wheels? | ######## | | If you're in need of a PCJ-600, the closest one I know of to your safe house| |is north. To get it, go northeast and cross the small bridge. Take the first | |left to the end, then a right, and the first left again. Pass the mansion and| |go into the driveway of the lone white building to your left where balloon 80| |was at. Straight up the ramp at the corner of the building will be a bike. | |Head back to the front of your Safe House once you got one. | `-----------------------------------------------------------------------------' ::::::::::::::::::::::::::::::::: JUMP 23 - VICE POINT (PS2 ONLY) ::::::::::::::::::::::::::::::::: From the front door of your Safe House, drive east and follow the road as it curves south. When you get to the lot on your right with the Empire Site, drive onto the lot and face north towards the opening in the wooden fence. You'll see a large ramp facing north. Back up to the south edge of the lot, face the ramp, lean forward, and go. You can land on the northern patch of grass to make the jump. :::::::::::::::::::::::::::::::::: JUMP 24 - OCEAN BEACH (PS2 ONLY) :::::::::::::::::::::::::::::::::: Go out the north end of the grounds closest to your Safe House, do a 180 to your left, and head south crossing the bridge. When the road curves west, look left and you'll see a construction lot where a future mall will be built. Go to the road at the south end of the site close to where the gas station is and face north. You'll see a light dirt path leading to the site with a dirt ramp between two cement collumns. From the sidewalk, lean forward and spead towards the ramp. You must at the northern end of the site (or further of course). ::::::::::::::::::::::: JUMP 25 - OCEAN BEACH ::::::::::::::::::::::: Back at the road north of the site, go west, then take the first left down the split lane road. At the very end, make a left, and just before the beach road curves north, make another left on the smaller road with the "Los Santos Fop" billboard at the end. Make a right into the alley and you'll see a stairway to your left. Drive up the stairs and then jump one roof to the north. You'll see a small brown ramp facing north on the next roof up. Lean forward and go, jumping to the next roof, up the brown ramp, and over the building. You should land of the brown roof on the other side of the building. :::::::::::::::::::::::::::: JUMP 26 - WASHINGTON BEACH :::::::::::::::::::::::::::: Hop down left to the road and head north. When you get to the second Empire Site on your right, look left and you'll see an opening to an alley. In this alley, head north a short ways to the white (or is it yellow?) wall. The alley will continue to the left of it, but don't worry about that. Turn around facing south and you'll see a brown ramp. Lean forward and punch it up the ramp. Most likely you will hit the wall of the building across the street from this distance, but even so, you will still make the jump. :::::::::::::::::::::: JUMP 27 - VICE POINT :::::::::::::::::::::: Go east to the intersection, then head north for a ways. You'll eventually pass the big intersection with the bridge to your left. After the bridge, drift left onto the grass and start speeding forward. You'll soon see a gray cement ramp in front of a club. Leaning forward to get more speed as usual, do the ramp and land on the farther side of the club's rooftop. :::::::::::::::::::::: JUMP 28 - VICE POINT :::::::::::::::::::::: Back onto the beach road, continue heading north. Eventually when you get to the area with the Biker's Empire Site to your left, turn right onto the grass. Staying close to the road, turn right again and hop onto the curved building's lot. Look south and line yourself up to head between the building's front doors and collumns. You do not need to lean forward for this one, but press down on the gas hard and speed south to the other end of the lot while slightly drifting left. You will see the ramp facing south and must make it over the small food stand on the other side. :::::::::::::::::::::: JUMP 29 - VICE POINT :::::::::::::::::::::: Head north on the beach road again, but the make a left on the road just north of that same Biker's Empire. Take the first right and go all the way north until the road starts to curve. Looking right, you'll see an opening in the wall. Through the opening, turn left and to the lower road. 180 to the right and head up the ramped walkway that leads to the mall doors. Start speeding east along this raised walkway, past the Bribe, and then drift left slightly up the ramp. You need to make it across the street and land on the large raised open area fenced in by the tall building. :::::::::::::::::::::: JUMP 30 - VICE POINT :::::::::::::::::::::: Back down to the beach road, go north yet again and at the curve, look right. Go up the grassy incline to the right of the Empire Site and at the top, make a left. Go until you pass the large staircase, and when you do, turn around and go up them. Go to the east edge of the roof closer to the road and face west. Lean and speed towards the ramp you see at the other edge of the roof. You need to ramp over the gap and land on the rooftop of the next building to the west. :::::::::::::::::::::: JUMP 31 - VICE POINT :::::::::::::::::::::: Back down to the road, go west, but when the road starts to curve south, turn right and up the larger grassy incline to the edge. Back up east to the wall with the Rampage icon. Lean forward when you can, but for the most part, just press hard on the gas. Follow the cement edge along the gate west-south around the building and you'll quickly come up to a ramp. Simply land on the other grassy decline on the other side of the gate (or further as usual). ::::::::::::::::::::::::::::::::: JUMP 32 - LEAF LINKS (PS2 ONLY) ::::::::::::::::::::::::::::::::: On the road you get to (beach road - west side), go south. When you get to the sharp turn going east, only take that turn halfway. Speed off the turn and onto the grass. You'll see a small ramp looking south leading to the Leaf Links Golf Course. You may want to get a good look at where the ramp is first so you know exactly where to head. :::::::::::::::::::::: JUMP 33 - LEAF LINKS :::::::::::::::::::::: From where you landed, go east to the edge. On the other side of the water, you'll see a jetty with a Jet Ski docked there. Ramp your bike into the water and swim to the Jet Ski. Turn around and go south, following the land west under the two bridges. Eventually you'll see a rock ramp to your right. Now head directly away from it until you're about halfway between the ramp and the large white bridge. Do a 180, lean forward just like a bike, and speed up the ramp, landing in the water on the other side. ::::::::::::::::::::::::::::::: JUMP 34 - VICEPORT (PS2 ONLY) ::::::::::::::::::::::::::::::: Now you need to go far south towards the east island's southwest docks. Just follow the island's main land line on the west side south until you reach them. Once you get there, go around until you're in the open area between the pier that sticks straight out and the "L" shaped pier. Looking north, you'll see a cement ramp sticking out of the water with a smaller wooden ramp just above it. Go directly south of the ramp and do a 180 to face it. Lean forward and speed up the ramp, landing in the water on the other side. ::::::::::::::::::::::: JUMP 35 - OCEAN BEACH ::::::::::::::::::::::: Continue following the land's edge south, east, and then north on the island's east side. [For those of you asking, yes I know I passed one, but hold on.] At the southeast end, make your way to the northern end of the lighthouse. You will also be where the sandy beach meets the rocky land. Facing south towards the lighthouse, you'll see a sandy ramp with a grass patch on it just to the left. Once again, head directly away from this ramp until the beach juts out and stops your progress. Do a 180 and while leaning forward, speed up the ramp and land in the water on the other side. Know that if you hit the land but still slide into the water, then that's okay too. ::::::::::::::::::::::: JUMP 36 - OCEAN BEACH ::::::::::::::::::::::: Head east until when you reach the narrow gulf of water with the narrow wooden pedestrian bridge and a large rock ramp in front of it. Once again speed away from the ramp for about five seconds and then do a 180. You do not need to lean forward for this one. Just press down on the gas and ramp over the bridge into the water on the other side. Know that I left this one for last because once you get to the other side, you won't be able to drive out. CONGRATULATIONS! WE ARE DONE WITH THE USJ's! :::::::::::::: : COMPLETION : :::::::::::::: *Receive the accumulated amount of money from each Unique Stunt Jump *Receive $10,000 *PS2: Be 47.5% towards 100% *PSP: Unknown /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ ,_______________________, "()" | / LAND, SEA, AND AIR ACE|================GTA=VCS================[IV.3) -{}- | /_/*ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ` /\ | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ @~~~~~~@ | LINK | http://youtu.be/7Yje3u6S3tM @~~~~~~@ ************** * DIRECTIONS * ************** You can save if you like, but you will have to head all the way back to where you ended up with the USJ's. Back on land, head east towards the lighthouse. Go just past it and you will see a Sanchez parked on the grass. ============= = AVAILABLE = ============= After you beat "From Zero To Hero." ======== = GOAL = ======== This is a multi-vehicle checkpoint race covering land, sea, and air. You beat the time limit of 4:30. ============ = STRATEGY = ============ !!!!!!!!!!--------------------------------------------------------------------. ! PICKUP ! - BRIBE (Ain't No Rest For The Wicked) | !!!!!!!!!! | | For the first part of the Sanchez, run over people if you need to, but don't| |obtain more than a two star wanted level. A Bribe will cross directly in your| |path soon enough. After that, however, be careful. | `-----------------------------------------------------------------------------' SANCHEZ :00 (< I am just posting my times here so you can get an idea.) = Don't lean forward, but push on the gas hard through checkpoints 1, 2, and 3. = Be very careful and slowly head through the bushes so you can make it to the wooden bridge towards checkpoints 4, 5, 6, 7, and 8. = Checkpoint 9 is between two short walls so be careful not to hit them and continue to checkpoints 10, 11, 12, 13, and 14. = You'll be back at the narrow wooden bridge so be careful and continue to checkpoints 15 and 16. = Speed up and hit the ramp at a slight angle going left. Try to jump off as close to the Jet Ski as possible. &&&&&&&&----------------------------------------------------------------------. & TIPS & - Radar Love | &&&&&&&& | | There are times when the sunset can be near blinding. If this happens and | |you are unable to see the checkpoint ahead, just look at your radar and line | |up your white arrow with the next pink square and you will make it. Of course| |look where you're going as well so as not to hit anything. This also works | |well everytime you need to see where the following checkpoint is in advance. | `-----------------------------------------------------------------------------' JET SKI :55 = Keep turning right for checkpoints 1, 2, 3, 4, 5, and 6. = After checkpoint 7, sharply turn left towards 8, 9, 10, 11, 12, 13, and 14. = After checkpoint 15, be careful as you make your way through the canals to 16, 17, 18, and 19. = After checkpoint 20, sharply turn left to 21. = You must ramp the grass mound at the Golf Course and try to land right by the Sea Sparrow. SEA SPARROW 2:50 = Press X hard while slightly moving forward to make it up to corona 1 in time. = Watch the radar for the hights of coronas 2, 3, pressing [] and X to line yourself up properly for coronas 4, 5, 6, 7, 8, and 9. = When you reach the green 10th corona in under 4:30, you won! ########----------------------------------------------------------------------. # NOTE # - Failed? | ######## | | Did you not make it in time? That's okay. Normally with missions like this, | |it's best to do it once or twice to get a feel for the layout of the race. | |Plus, where the mission ends is very close to where it began, so you can just| |fly forward and try again! | `-----------------------------------------------------------------------------' ============== = COMPLETION = ============== *Receive $500 (plus an additional $500 everytime you beat your best time) *PS2: Be 47.9% towards 100% *PSP: Unknown /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ ,________________________________, "()" | / CRIMS ON WATER WINGS (PS2 ONLY)|============GTA=VCS===========[IV.4) -{}- | /_/*ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ` /\ | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ @~~~~~~@ | LINK | http://youtu.be/yMm5zGhvQDQ @~~~~~~@ ************** * DIRECTIONS * ************** Ready for another checkpoint race? :D Go east again past the lighthouse, but also past the Shanchez. When you get to the pier, go to the end and you'll see a Skimmer plane. Get in. ============= = AVAILABLE = ============= After you beat "From Zero To Hero." ======== = GOAL = ======== This is another checkpoint race, however you will be flying the entire time. You must beat 2:30 to win. ============ = STRATEGY = ============ &&&&&&&&----------------------------------------------------------------------. & TIPS & - Drift Away | &&&&&&&& | | The Skimmer can be a handful with its handling. There are times where it | |will not get enough power to raise up, or turn too sharply when you least | |expect it. I found it easiest that in a lot of the curved sections and the | |ones where you have to dip down, is to let go of X so the plane will just | |drift, allowing you (somewhat) easier control. | `-----------------------------------------------------------------------------' The Skimmer is a sea plane (apparently) and can be somewhat fast. It is best to start this mission with smooth waters so the take off will be easier. To take off, press X to go forward, and hold DOWN on the L-Stick which will pull the plane up just in time for... = Corona 1, then do a sharp left for 2, up for 3, and down right for 4. = Turn right and possibly even let go of the gas to drift into 5 between the buildings, then to 6. = As you drift down to 7, try hitting the top area of the coronas so you won't hit the light posts and other objects, then continue to 8, 9, and 10. = After 11, turn right and hit the gas to go up to 12, then dip down left for 13, and east steadily between the building and water tower for 14. = Be very mindful of the palm trees, flying the plane over them for coronas 15 and 16. = The most difficult corona is 17, which is in the archway of the Starfish Island bridge. Let go of gas and carefully aim your plane through the arch, bouncing off the bridge if you have too. = Continue southwest to coronas 18 and 19. Once again, let go of X and drift under the bridge. = Pull up left for 20, and higher for 21, then through the buildings for 22 and 23. = Down over the beach for 24, 25, 26, 27, and finally 28! ************** * DIRECTIONS * ************** Go ahead and continue flying to your Safe House Suite for quick transport, then collect and save as usual! ============== = COMPLETION = ============== *Receive $500 (plus an additional $500 every time you beat your best time) *PS2: Be 48.3% towards 100% *PSP: Unknown /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ ,______________________, "()" | / TURISMO - FAIRGROUNDS|=================GTA=VCS================[IV.5) -{}- | /_/*ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ` /\ | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ @~~~~~~~@ Race 1: | LINKS | Race 2: | X's 4 | Race 3: @~~~~~~~@ Race 4: ************** * DIRECTIONS * ************** First thing's first. Grab a PCJ600 and a sports car. The nearest places for both is going north from your safe house, right to cross the bridge, first left to the end, and then right. Stinger: Make a left up the driveway and a Stinger car is parked at the top. PCJ: Make the next left just after the driveway and north to the next building on the left. Up that ramp is the PCJ. Park them both at your safe house garage for easy access. After, take the car, drive directly south and look for an opening in the wood fence. Drive through this opening between the two tents, and right after, look right for the pink marker for the last set of races. ########----------------------------------------------------------------------. # NOTE # - PSP and PS2 | ######## | | I know the PSP version has 12 races total in the game, but the PS2 version | |(my version) only has nine. Since this is the case, unfortunatly I cannot | |post the three extra races for the PSP since I would have no idea how they | |work. You may email me (email addy at the top of the guide) and let me know | |what the three extra are so I can post them, but for right now, we'll just | |work on the nine. | `-----------------------------------------------------------------------------' ============= = AVAILABLE = ============= After you beat "From Zero to Hero." ======== = GOAL = ======== Beat four different races to build up your percentage completion. ============ = STRATEGY = ============ Same as earlier in the game, you must use the appropriate vehicle type - car or motorbike - to race against other competitors and come out first. &&&&&&&&----------------------------------------------------------------------. & TIPs & - Light Beams From Heck! | &&&&&&&& | | LIGHT BEAMS FROM HELL - Sometimes the beam markers can blind out what is | |ahead of you, and while you're on a motorcycle, this can be a bit of a pain. | |I suggest when a beam is coming up, to possibly drive either on the sidewalk | |or along the very middle of the road just in case there are vehciles ahead | |that you cannot see. | `-----------------------------------------------------------------------------' RACE 1: = FOOLS RUSH = Entrance Fee: $350. Vehicle: Car (Stinger if you followed directions) Laps: 2. Start Point: Just north of the Biker's east Empire site by the hotel. Tips: This race is pretty easy. There should be no traffic and a lot of straight-aways. All I can really say with this one is to take some of the turns easily so you will not spin out of control or crash. The racers seem to go into the right lane at the very beginning so keep an eye out for that. All in all however, easy. Completion: *Win $1,400 - $350 fee = $1,050 *PS2: Be 48.8% towards 100% *PSP: Be ?% towards 100% RACE 2: = HIGH STAKES HIGHWAY = Entrance Fee: $400 Vehicle: Motorbike (PCJ600 if you followed directions) Laps: 1. Start Point: Most eastern road beside the green colored hotel. Tips: Of course everyone else will be on the PCJ600 as well. At the start, they all will go into the right lane so stay in the left. Lean forward on all straight-aways to get a small boost of speed. Traffic is on, however it seems to be set to a low level, so you should not have to worry too much. Just be careful on blind turns where buildings or objects block your view. Since traffic is on, stay either close to the middle of the road or edge. Easy. Completion: *Win $1,600 - 400 = $1,200 *PS2: Be 49.2% towards 100% *PSP: Be ?% towards 100% RACE 3: = ASPHALT ASSAULT = Entrance Fee: $450 Vehicle: Motorbike (PCJ600) Laps: 2 Start Point: South along the main middle road Tips: Once again, all are on PCJ's and all go to the right at the beginning. Traffic is enabled, and seem to be at the normal setting this time so be extra cautious. The bikers themselves also seem to be a bit more hard- core as well, but tend to crash easier too. As such, keep an eye out for them too. You will want to stay in the center or on the side. Keep one eye on the radar for the next marker and one eye on the road. When you cross the bridge towards Starfish Island, remember not to try and ramp off for a shortcut. Take the road to the intersection because there is a small barrier that could knock you off. Medium to hard. Completion: *Win $1,800 - $450 = $1,350 *PS2: Be 49.6% towards 100% *PSP: Be ?% towards 100% RACE 4: = SUPERCHARGED CIRCUIT = Entrance Fee: $500 Vehicle: Car (Stinger) Laps: 2 Start Point: Near the southeast corner of the map. Tips: If you want to look for an Infernus, you can, but this can still be done with a Stinger. Everyone else will be driving the Infernus though. The laps look short, but there are a lot of turns. When you hit a straight-away, smash that gas button and keep an eye on your radar to know when and where the next turn will be. Traffic will be off, which makes it a bit easier, but also easier for the drivers. As long as you keep an eye on things and don't mess up, you'll have this (last PS2) race in the bag! Completion: *Win $2,000 - $500 = $1,500 *PS2 Be 50% towards 100%! (Halfway there!) *PSP Be ?% Towards 100% ============== = COMPLETION = ============== *Gain the accumulated amount of money from each race *PS2: Be 50% towards 100% (.4% from each race) *PSP: Be ?% towards 100% (.4 1/2% from each race) /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ ,_____________, "()" | / BEACH PATROL|=====================GTA=VCS=====================[IV.6) -{}- | /_/*ŻŻŻŻŻŻŻŻŻŻŻ` /\ | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ @~~~~~~@ | LINK | @~~~~~~@ ######## # NOTE #----------------------------------------------------------------------. ######## - Order! Order! | | Know that for the majority of the next side-missions or "pastimes," I will | |not be doing them in any particular order. They're really all over the place | |and I just want to get them all knocked out. There are several, however, that| |I will either have to do after certain missions because they do not become | |available until then, or will hold off on, though available now, until after | |the game is complete for a certain "vehicle" to become accessible. Please | |keep in mind that you do not have to hold off on the last ones if you do not | |want to (Vigilante, etc). This is just my decision due to ease. | | Also, since there is no order, I will not tell you when to save. That wil | |be entirely up to you as well. Considering I also am doing the Let's Play to | |my guide, I have to save after each mission, but that's just me. ^_^ | `-----------------------------------------------------------------------------' ************** * DIRECTIONS * ************** On your map, you'll see a piece of green stick out further than the rest on the east side at the center. Just south, you'll see the intersection where all the big roads meet and change to one. Go to this intersection and continue going east, following the cement path between the palm trees and short wall. Go through the opening in this short wall out to the beach, then head slightly north. You'll come upon a small hut. From this hut, head directly north to the next hut where a BJ Injection is parked. Get in. ============= = AVAILABLE = ============= After you beat "From Zero To Hero." ======== = GOAL = ======== Beat level 15 to win. ============ = STRATEGY = ============ Just like the other 15-level missions, ever 5th level, your progress will be saved, so if you fail on level 7, you'll start back on 5. Fail on 13, start back on 10. Though there are 15 levels, there are 3 different types of missions. Whichever one you start with, you will have to do for the rest of the side-mission. In level 1, you start out with one person. In 2, 2. In 3, 3. From then on, all the rest of the levels up to 15 will be only 3 people, which makes this mission a lot easier to handle: - Beach Patrol: Quickly drive the vehicle to the water's edge (but not in the water of course), hop out, and run to the boat. As soon as you do, a timer will start. Speed up to the swimmers, but not too close. They'll be drowning in the water. You have to do a drive-by style toss of the life preserver, and it gets thrown pretty far. The only difficult deal if you're stuck with his mission, is that the boat goes somewhat slow and makes wide turns, but still easy. - Paramedic: You must pick up a paramedic on the beach because his ambulance got stuck in the sand. The way this one works is there will be patients on the beach, and you must drive the paramedic to each one to perform CPR. Once he's done, he'll get back in the vehicle and you must take him to the next. The difficult deal is to not run over/kill the patients, and careful for running other people over due to police attention. - Gang Bikers: The Bikers will be riding around the beach on Sanchez bikes. Your goal is to get rid of the bikers within the time limit. You can either ram into them, knocking them off their bikes, then running over them, or do a simple drive-by. Your choice. Only difficult deal is to watch out for other people due to, yet again, police attention. ============== = COMPLETION = ============== *Receive $1,500 *BF Injection purchasable at Sunshine Autos *Unlimited swimming stamina! *PS2: Be 50.4% towards 100% *PSP: Be ?% towards 100% /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ ,___________, "()" | / AIR RESCUE|======================GTA=VCS======================[IV.7) -{}- | /_/*ŻŻŻŻŻŻŻŻŻ` /\ | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ @~~~~~~@ | LINK | @~~~~~~@ ************** * DIRECTIONS * ************** Following your map, go to where the most southern bridge meets the main east island. At the intersection with the double lane, go south, then right into the Ocean View Hospital lot. Go around right to behind the building where you will see an Air Ambulance chopper. Press R3 to start... There is also an Air Ambulance on the western island at the hospital near the stadium. ============= = AVAILABLE = ============= After you beat "From Zero to Hero." ======== = GOAL = ======== Beat level 15 to win. ============ = STRATEGY = ============ This is another 15-level side-mission, every 5th level saved. It is a lot like the Paramedic mission, except this time you'll be flying. The helicopter is carrying a winch to pick up patients, up to four at a time. Another difference between this and the Ambulance mission, is that the patients can be almost anywhere: land, rooftops, water. Again, with each patient you pick up quickly, you get a time bonus. After you pick them up, you must fly them to the nearest hospital landing pad. Know that patients can even be on the other side of the &&&&&&&&------------------------. map. [While writing this, I started at the & TIPS & - Lefty-Tighty | south hospital, and had to pick up my first &&&&&&&& | patient on the roof of a building at the | Remember, if you feel like you| furthest end of the airport.] |are going to overshoot your | |target or crash into something,| The first couple of levels will only have 1 |just hold down L3 and it will | patient. Levels 3 and 4 will have 2 patients, |quickly level the helicopter in| 5 and 6 will have 3 patients, and so on UNTIL |mid-air and stop it from going | you reach level 9. Once at 9, the patient |forward much more. | count will stay at 4 up to level 15. This `-------------------------------' makes it easier since the winch can carry up to 4 patients at once. Also, the pay grade works in the same way. However many number of patients you have to pick up for a level, times that number by 100 for the level number you're on. For example, level 3, you'll have 2 patients to pick up, so 3 times 2 = 6 times 100 = 600. $600 for level 3. Level 7, you'll have 4 patients to pick up. 7 x 4 = 28 x 100 = $2,800. Once again, up to a multiple of 4. Things to remember is to watch out for where the winch is. If patients are on the winch and it hits a building, it could shave off some seconds. Also, the patients do appear all over the map, but remember that there are two hospitals. The best course of action is the pick up the patient nearest you, then work your way towards the furthest, then the map will show you which hospital is closer. This is a long side-mission, so be prepared and energized. [Near the end, I was falling asleep and almost crashed the helicopter into the water!] ============== = COMPLETION = ============== *Receive the accumulated amount of money from each level. *Receive $500 >_> *Receive a health boost: a "+" sign will appear next to your health bar! *PS2: Be 50.8% towards 100% *PSP: Be ?% towards 100% /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ ,____________, "()" | / VICE SIGHTS|=====================GTA=VCS======================[IV.8) -{}- | /_/*ŻŻŻŻŻŻŻŻŻŻ` /\ | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ @~~~~~~@ | LINK | @~~~~~~@ ************** * DIRECTIONS * ************** Make your way to the airport. Go in through the opening onto the tarmac from the north side, just left of the terminal. Drift left past the parked plane and the raised cement structures with the yellow and white stripes. You'll come across the Maverick. Get in... ============= = AVAILABLE = ============= After you beat "From Zero to Hero" ======== = GOAL = ======== Be the tour guide for tourists, but keeping the tour fun by flying low, fast, and holding steady at all the rings for 5 levels. ============ = STRATEGY = ============ Hopefully by now you're an ace at flying, because then this mission will be a breeze. As said in the Goal, you are the helicopter tour guide. You will be flying around tourists in the Maveric, which handles pretty well. There will be a time limit, a fun meter, and rings that appear on your screen. You must deal with all three at once, which is easier done that said, trust me. As soon as you start and the rings appear, pause and look at your map. Like other side missions, you'll need to plot your course to make it as seamless as possible. Once done, start flying towards the first corona quickly - time limit - but as you do, fly low towards the rooftops and other structures. That is how you'll keep your fun meter filled. That being said, please don't crash. When you get to corona/ring, start slowing down. I find it best that as soon as I start getting into it, I press L3. Doing that will quickly stop my flight in midair and allow me to hover there, holding X down respectively. You will see some flashes coming from the chopper, which are the tourists taking photos of the area. Keep hovering within the ring until it goes away and the prompt will tell you to continue on. There are 3 coronas for the first 2 levels, and 4 for 3, 4, and 5. After the third ring, you must fly back to where you started to collect your pay. You also get a bonus from each level as well. On the later levels, it is highly recommended that you fly as fast as you can, because time will be tight. ============== = COMPLETION = ============== *Receive $500 *PS2: Be 51.3% towards 100% *PSP: Be ?% towards 100% /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ ,_______________, "()" | / CRIMS ON WINGS|====================GTA=VCS====================[IV.9) -{}- | /_/*ŻŻŻŻŻŻŻŻŻŻŻŻŻ` /\ | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ @~~~~~~@ | LINK | @~~~~~~@ ************** * DIRECTIONS * ************** Looking at your map of the airport, you'll see a runway going from northeast to southwest. Go to the northeast end and you'll see a Biplane. Get in... ============= = AVAILABLE = ============= After you beat "From Zero to Hero." ======== = GOAL = ======== This is another checkpoint race, however you will be flying the entire time. You must beat 4:00 to win. ============ = STRATEGY = ============ &&&&&&&&----------------------------------------------------------------------. & TIPS & - Delicate | &&&&&&&& | | The Biplane handles... somewhat ok. It is very delicate though, so when you | |need to turn, just barely push the control sticks. L2 and R2 help adjust the | |rudder for turning as well. Remember, you do not need to be completely inside| |the corona in order for it to count, as long as you some part of your plane | |was within the ring. | `-----------------------------------------------------------------------------' In the Biplane, press X to move forward, and DOWN on the control stick to lift the plane up into the air to... = Corona 1, and press hard on X while nudging up left to 2, 3, 4, 5, and 6. = ============== = COMPLETION = ============== *Receive $500 (plus an additional $500 every time you beat your best time) *PS2: Be 51.7% towards 100% *PSP: Be ?% towards 100% /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ ,_________________________________, "()" | / HYMAN MEMORIAL O.D.T. (PS2 ONLY)|===========GTA=VCS==========[IV.10) -{}- | /_/*ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ` /\ | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ @~~~~~~@ | LINK | @~~~~~~@ ************** * DIRECTIONS * ************** At western edge of the airport near the water, you'll see several open hangars side by side. The one furthest south has a Biplane parked inside. Get in... ============= = AVAILABLE = ============= After you beat "From Zero to Hero" ======== = GOAL = ======== Use multiple vehicle to beat a time of 4:50. ============ = STRATEGY = ============ In this multi-vehicle checkpoint race, you start off in the Biplane. It is somewhat difficult to handle, but just keep in mind that you just need to tap the control stick to turn, as it is very sensitive. Start off by driving to the runway towards... = 1, then using L2 to turn sharply left. Build up speed, press DOWN on the control stick to go up to corona 2. = Press hard on X and start lifting the plan up while turning right for 3, down left for 4, up for 5, and down again for 6. = Carefully between the building for 7, over Starfish Island's road for 8, then quickly pull up left for 9. = Continue turning left while going lower to 10 over the water, up high for 11, then over the buildings to the right for 12. = Sharply and carefully, turn up to the right to 13 between the roof and crane, then left for 14 and 15. = Quickly down left to the water for 16, close to the pier for 17, and then fly as close as you can to the... Squallo boat. When your almost directly over the boat, jump out to make things going quicker... = Straight ahead for 18, sharp turn to the left for 19 and 20. = Sharp turn to the right for 21 and 22, then right for 23 and 24. = Slight left for 25 and 26, then right after 27, very sharp turn to the left. = 28, then start turning right and try to aim stright for 29 and up the ramp... PCJ600. Quickly hop out of the boat and onto the PCJ parked at the edge... = Make your way all around the stadium's lot collecting 30, 31, 32, 33, 34, 35, 36, 37, 38, and 39. = Head out to the road for 40, 41, 42, 43, 44, 45, 46, and 47, making turns when needed back to the stadium. = Get 48 and 49, then up the stairs to 50, and lastly 51! Don't worry if you fail on your first try. Like all the other races, it's best to know the course by heart, so a few fails is just fine. ============== = COMPLETION = ============== *Receive $500 (plus an additional $500 for every time you beat your own time) *PS2: Be 52.1% towards 100% *PSP: Not Available! /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ ,____________, "()" | / FIRE COPTER|=====================GTA=VCS=====================[IV.11) -{}- | /_/*ŻŻŻŻŻŻŻŻŻŻ` /\ | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ @~~~~~~@ | LINK | @~~~~~~@ ************** * DIRECTIONS * ************** Where the fire station is in Downtown - where the firefighter mission vehicle is - there now spawns a helicopter behind the station. Get in. ============= = AVAILABLE = ============= After you beat "From Zero to Hero." ======== = GOAL = ======== Beat level 5 to win. ============ = STRATEGY = ============ This is thankfully only a 5-level side-mission. This time, think of the firefighter mission, except you'll be flying. The helicopter is carrying a bucket with water, however the water has a limited supply. To refil in the middle of a level, you must fly out over water, so bare that in mind. Good thing is, fires do not take much to put out, so if you watch your release, you will be able to go through an entire level without having to refil. Another way it refils is after each level, you fly back to the station and it's automatic. This helicopter controls just like all the others. The only thing is you must press O to release water. As stated in the &&&&&&&&------------------------. paragraph above, you should be able to simply & TIPS & - Lefty-Tighty | tap O and that should be enough, or a second &&&&&&&& | at most. Either way, it is all very simple | Remember, if you feel like you| especially if you've done helicopter mission. |are going to overshoot your | |target or crash into something,| The first level will have 3 spots to put out |just hold down L3 and it will | fires. What I mean by this is that even if |quickly level the helicopter in| you tap O to put out most of the fire, a tiny |mid-air and stop it from going | flame could still be there, so keep watch on |forward much more. | your rada/screen. Level 2 will have 4 fires. `-------------------------------' 3 will also have 4, but from my observation, just more spread out. 4 is also 4, just once again, spread out. Finally 5 will be back down to 3, however they will be really spread out. A good way to tell if you're by the fire is when you think you're over them, move the camera to where it's facing straight down over the top of the heli and fires. This will make it go a lot quicker than trying to judge from the normal rear angle. ============== = COMPLETION = ============== *Receive the accumulated amount of money from each level. *Receive $500 *PS2: Be 52.5% towards 100% *PSP: Be ?% towards 100% /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ ,_________________, "()" | / HAITI HOVER RACE|===================GTA=VCS==================[IV.12) -{}- | /_/*ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ` /\ | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ @~~~~~~@ | LINK | @~~~~~~@ ************** * DIRECTIONS * ************** Looking at your map, you'll see your safe house in Little Haiti, right above your Prostitution business. Looking a little down and to the left, you'll see (possibly) the Biker's Robbery business by the water, close to the City Dump. Going down the road to the city dump, turn left between the buildings right before the entrance and you'll see a small red bridge with armor on it. More than likely, you've been over this bridge many time before. Now you'll see the water inlet. At the furthest part in, look into the water and you'll see a hovercraft. Get in. ============= = AVAILABLE = ============= After you beat "From Zero to Hero." ======== = GOAL = ======== Checkpoint race beating a time of 1:45. ============ = STRATEGY = ============ The Bover '64 hovercraft can be difficult to handle at time. Straightaways are easy of course, but watch out for turns. Remember your break and handbreak. Turning with the left stick is VERY sensitive. You must make really small adjustments when turning; more of a tap than a push on the stick. Keep this in mind as it could be hard to straighten it back out. = From the start, just hold down gas for the point 1. = At point 2, start making a turn, trying to line up the best you can with point 3; try not to overturn. = Angle it into 4, turning at 5, and into 6, 7, and 8. = Onto land, get to 9 and use the handbreak to turn right. = Into 10, handbreak left at 11, and handbreak right at 12. = Be very careful through the alley towards 13, and handbreak right at 14. = Follow the road through 15, 16, 17, 18, 19, 20, 21, and 22. = Handbreak right at 23, through 24, and follow 25 in between buildings. = Follow the docks left through 26, 27, 28, and 29. = End by the wooden bridge for 30! As always with these races, especially this one, it's okay to fail a few times before you make it. The hovercraft is a pain to handle, but you'll get it! Believe me, it took me about 15 times before I got it. ============== = COMPLETION = ============== *Receive $500 *PS2: Be 52.9% towards 100% *PSP: Be ? towards 100% /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ ,_______________________, "()" | / CADDY DADDY (PS2 ONLY)|=================GTA=VCS==============[IV.13) -{}- | /_/*ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ` /\ | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ @~~~~~~@ | LINK | @~~~~~~@ ************** * DIRECTIONS * ************** Save if you want, then head over to Leaf Links Golf Course. At the entrance, go ahead and walk through the security gate (weapons will be taken). Running forward, you'll see a golf cart parked next to the tennis courts. Get in. ============= = AVAILABLE = ============= After you beat "From Zero to Hero." ======== = GOAL = ======== Another checkpoint race beating a time of 6:00 in 3 laps. ============ = STRATEGY = ============ Compared to the hovercraft, the Caddy (golf cart) is extremely easy to handle. It turns fairly smoothly, and even if you tip it over, it corrects itself to land back on its wheels. The course as well is somewhat easy - Figure 8. = Forwards to 1, then hard turn right to 2, 3, and 4, minding the water. = Directly forward to 5, minding the small ramp and water for 6. = Mind the water and trees to 7, turning 8, and careful for the narrow bridge. = Drift left to 9, turn right to 10, watch the trees for 11. = Hard left at 12 and mind the narrow bridge over the road to 13. = Mind the sand trap to 14, then turn right to 15. = Wind your way down the driveway through 16, 17, 18, and 19. = At the fork back at the courts, drift right through 20. = 21, keep forward and VERY CAREFULLY turn left through 22, over bridge. = 23, drift left to 24, then right to 25, 26, and 27. = Right at 28, through 29 and 30, then right at 31 around flag. = Forward through 32, and 33, back onto road to 34, then 35. At this point, you'll technically be at checkpoint 36, however it would be counted as the start of lap 2. Repeat from the top and do twice more. ============== = COMPLETION = ============== *Receive $2,500 *PS2: Be 53.3% towards 100% /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ ,____________________, "()" | / MASHIN' UP THE MALL|=================GTA=VCS=================[IV.14) -{}- | /_/*ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ` /\ | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ @~~~~~~@ | LINK | @~~~~~~@ ************** * DIRECTIONS * ************** Let's go shopping! Er... let's go terrorize the shoppers. Yeah, sounds more fun. Head up and into the mall. In the northwest bottom floor section, there will be a BMX bike displayed with the sign "Win This BIKE!" Guess we win? ;) ============= = AVAILABLE = ============= After you beat "From Zero to Hero." ======== = GOAL = ======== Once again, this is a checkpoint race, beating a time of 4:30, however it's a little different. ============ = STRATEGY = ============ This course has 50, yes 50, coronas. On top of that, you cannot just ride through them normally. They are all color coded, and each color must be ridden through in a specific way. There are 21 Red, which are normal; 15 Green, which you must be doing a wheelie; 14 Blue, which you must be doing a stoppie. Remember, once again: Red - Just ride through. Green - Push back on the left stick to lean the bike back and pick the front wheel up. Blue - Ride fast and as right before you reach it, stop hard and lean forward, lifting the back up as you skid through. Got it? Let's go. = Drive forward and turn left, grabbing the green (G1) &&&&&&&&--------------. corona between the stairs, so just make sure the front & TIPS & - Half-arsed | is up, then ride up the stairs. &&&&&&&& | | For the wheelies and| = Going clockwise, next will be a blue (B1), so quick |stoppies, they do not| ride up and hit the break leaning forwards. |have to be extreme at| |all. Even an inch off| = Still going clockwise will be another G2. |the ground will work.| `---------------------' = Next will be a red (R1), so just ride through. = Next, G3, B2, then R2, and at the center, drift to the right getting R3, then up and down the center only grabbing, R4, G4, R5, G5, R6. = At the island on the east side, get G6, R7, B3, starting from the north, then continue going clockwise heading south. = B4, G7, R8, R9, B5, G8, R10, B6, R11, G9, B7, G10. = At island on other side now, get R12, B8, R13, then continue north getting B9, G11, R14, R15, and finally G12! Top side done! = Now head back down the stairs (same stairway you came up in the beginning) and drift right onto the island with the palm tree, grabbing R16, R17. We are going counter clockwise now. = Ride underneath the center walkway to G13, then to the next island on the right grabbing B10, B11. = Now to the small tree island in the southwest corner for R18. = Between the southern stairs for another R19, then to the southeast corner for G14. = Now head back north, to the next island for B12, then G15, then again under the center area for a B13. = To the final big island for R20, R21, then to the last small northeast island for the final B14! ########-----------------------------------------. ============== # NOTE # - Reminder | = COMPLETION = ######## | ============== | Remember, you can always do a mission like this| *Receive $500 |again after you beat it, however you'd have to | *PS2: Be 53.8% towards 100% |beat your time to win and get more money. | *PSP: Be ? Towards 100% `------------------------------------------------' /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ ,________________________, "()" | / PLAYGROUND ON THE POINT|===============GTA=VCS===============[IV.15) -{}- | /_/*ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ` /\ | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ @~~~~~~@ | LINK | @~~~~~~@ ************** * DIRECTIONS * ************** Head out of the mall at the southwest end. Turn right and head down the ramp, then left towards the PCJ-600 parked by the bridge wall. Get on. ============= = AVAILABLE = ============= After you beat "From Zero to Hero." ======== = GOAL = ======== I swear, this game loves checkpoint races. Anyway, checkpoint race beating a time of 1:30. ============ = STRATEGY = ============ Like the other PCJ checkpoint races, the timer starts when you pass through the first corona, so line yourself up and go... = Starting at the left wall facing east, weave in and out, also collecting the ones at the planters for 1, 2, 3, 4, 5, and 6. = Up the ramp, hard 180 to the right getting 7, BUT instead of heading down the other ramp, go between the tight gap of the building and the rail. = Get 8 and 9, then down the stairs to the right and 180 left for 10. = Carefully onto the road in the wall's gap to 11, then 180 left following the sidewalk for 12 and 13. = Cross the road for 14, then when heading up the ramp for 15 and 16, hold X hard, but do NOT lean forward. = Should land on the roof for 17, then right and around for 18, 19, 20, and 21. = Now quickly check where the next corona is below you at the hotel's north patio area. Aim towards the patio, quickly back up of need be, then lean and ramp off the roof and into the patio to 22. = Going counter clockwise, get 23 at the top of the stairs, 24 on the south, and finally 25, 26, and 27 around the pool area! &&&&&&&&-----------------------. ^ ########-------------------------. & TIPS & - Roofied |\ / \ /# NOTE # - Stairway to... Pink? | &&&&&&&& | \ / \ / ######## | | If you have problems with the| \/ \/ | If you don't make the ramp onto| |roof, practice before trying | /\ /\ |the patio - or don't trust it - | |again with the PCJ so you can | / \ / \ |the stairs are on the west where| |get the feel of the jump. |/ \ / \|23 is located. | `------------------------------' V `--------------------------------' ============== = COMPLETION = ============== *Receive $500 *PS2: Be 54.2% towards 100% *PSP: Be ? towards 100% /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ ,__________________________________, "()" | / PLAYGROUND ON THE PARK (PS2 ONLY)|==========GTA=VCS==========[IV.16) -{}- | /_/*ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ` /\ | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ @~~~~~~@ | LINK | @~~~~~~@ ************** * DIRECTIONS * ************** Okay, gotta pay attention to this one. It's located at the multi-level parking garage in Ocean Beach. For those that do not know the location: On your map, near the bottom right, you'll see the longer strip of gray with the white square at the bottom right of that strip. The strip is also slightly curved with a Pay 'N' Spray icon just the left. About 3/4 of the way to the top is the garage. Best way to spot it out is drive south on the road that's to the right of the strip, then looking right, you'll see a driveway with a strip of grass between and a sign at the end of the grass closest to the road. Driving in, make a right, right after the grass and go up the garage's ramp. On the first level, turn right to the southeast corner and you'll see the PCJ-600. ============= = AVAILABLE = ============= After you beat "From Zero to Hero." ======== = GOAL = ======== Checkpoint race beating a time of 1:10. ============ = STRATEGY = ============ Again, the time starts when you pass through the first corona. Easy enough to see where to start on the right side... = Weave between the pillars all around the bottom edge getting 1, 2, 3, 4, 5, and 6. = Turn left and up the ramp getting 7 and 8. = Turn left again and around the ramp for 9, 10, 11, 12, and 13. = Go up the ramp now to level Three for 14, 15, 16, and 17 on the corner ramp. = Drift left and at slow speed up the ramp for 18 and 19. = Back on the roof for 20, then quickly up the ramp and onto the next roof. = 21, then hop the roofs and up the ramp and a pretty good speed for 22. = Drop off at the end and through the alley for 23, 24, and 25. Pretty easy. ============== = COMPLETION = ============== *Receive $500 *PS2: Be 54.6% towards 100% /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ ,__________________, "()" | / HARBOR HOVER RACE|==================GTA=VCS==================[IV.17) -{}- | /_/*ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ` /\ | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ @~~~~~~@ | LINK | @~~~~~~@ ************** * DIRECTIONS * ************** Looking at your map again, you'll see a clust of lines just to the left of the "L" mission icon. You should have unlimited swimming stamina now, since you had completed the Beach Patrol mission, so go ahead and swim out to those lines, which turn out to be some docks and waterhouses. At the most easter pier sits another Bover '64 hovercraft... oh boy. ============= = AVAILABLE = ============= After you beat "From Zero to Hero." ======== = GOAL = ======== Guess what? Last checkpoint race! *Pops open the wine* Guess what? It's a hovercraft race. *Drinks the entire bottle* Beat a time of 3:45. ============ = STRATEGY = ============ Since it's the same vehicle, it'll handle just the same. On top of that, this one is just a tad more difficult than the last due to some ramps... = Drift left to 1, then right to 2 while lining up with the ramp. = Over the ramp to 3, then the next ramp for 4. = Cross the pier and into the water for 5, then up the next ramp for 6. = Finally back into the water for 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, and 19. = Turn right and through the canal for 20, 21, 22, 23, 24, 25, and 26. = Speed up the ramp while getting 27 and onto land to 28. = Left to 29, right to 30, 31, 32, right to 33, left at 34, 35, right to 36, 37, into the driveway to 38, 39, and quickly up the ramp through 40. = Back into the water for 41, 42, 43, 44, 45, and 46. = Up the ramp for 47, 48, 49, 50, 51, 52, and finally 53. Redo if need be. Also, pretty much the same tips as the last hover race. ============== = COMPLETION = ============== *Receive $500 *PS2: Be 55% towards 100% *PSP: Be ? towards 100% /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ ,_______________________________, "()" | / CIVIL ASSET FORFEITURE IMPOUND|============GTA=VCS===========[IV.18) -{}- | /_/*ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ` /\ | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ ************************* * DIRECTIONS - CAR LIST * ************************* I know I showed you this list before a long time ago due to dropping off a couple of vehicles, but I'll direct you to the list again and to those vehicles once more, just in case. In Viceport on the west island, you'll have your Pay 'N' Spray. Directly west of that, between the buildings, will be the List and the gate where you drop off the vehicles. As for the boat list and docking bay, you would go north on the road where the car list is at, then make a left at the four-way intersection, then after the hotel, another left. At the fork, take the left fork to go all the way down until you get to the last building on your left. The door is on the north side, right off the sidewalk and where the chainlength fence ends. Inside, just jump down to the level below and on your right (west wall) will be the list next to the stairs. ================ = AVAILABILITY = ================ Back when you beat Lance's "The Audition." ======== = GOAL = ======== Find, take, and bring back a total of 32 vehicles to the impound lot in Viceport. ============ = STRATEGY = ============ I put this here because it will pretty much be the same for all lists. CAFI is a business that puts out list of vehicles, cars and boats, that need to be confiscated due to crime reasons. There is no "specific" vehicle marked on the map however, which makes this either easier or harder. What I mean by this is that you can find any vehicle model that is on the current list and take it back, but some can be difficult to find. The boats list cannot be started until after you open up the entire map, thus why I waited so we could do it all at once. Each list also carries 8 vehicles, making a grand total of 32. Probably one of my least favorite side missions due to how long it takes, but it has to be done. The way I have each list set up is I'll have the vehicle name, a brief description of that vehicle (but not too detailed, as I'll lead you right to it anyway), and the reward amount per vehicle. ########--------------------------------------------------------------------. # NOTE # - Too Much & Too Bad? | ######## | | The main reason why I am giving brief descriptions of each vehicle is that| |if you come across one along the way, if following the locations, then grab| |it! | | | | Also, I'm not a car guy. I just know how to drive them, so for those who | |actually know cars and car parts, I do apologize for butchering a lot of | |descriptions. You probably all have noticed by now anyway. >_< | `---------------------------------------------------------------------------' \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ ,___________, "()"| / CAR LIST 1|====[IV.18.a) -{}-| /_/*ŻŻŻŻŻŻŻŻŻ` /\ | /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ @~~~~~~@ | LINK | @~~~~~~@ 1 NAME: Streetfighter | REWARD: $300 | DESCRIPTION: Motorcycle with two rearview mirrors sticking out in the front | on both sides. Almost like a PCJ, but no windshield either. | LOCATION: Northwest of your map, just below the bomb shop and Empire site | is a little strip mall, also north of the King Knuts. There's | some palm trees and sections of grass. In front of the "Cafe | Les Beans!" is the bike. Take it back to the gate. 2 NAME: Sanchez | REWARD: $200 | DESCRIPTION: Dirtbike motorcycle. Thin frame and build. | LOCATION: At the trailer park where you did the Marty missions, enter in | from the south side. At the dirt road fork, go right, then left | at the blue trailer house. Between this house and the gray one | just north is the bike. 3 NAME: Oceanic | REWARD: $500 | DESCRIPTION: A styleish boat of a car. Usually has a white strip going along | it's side, but backlights stick out, so most noticable. | LOCATION: East island, riding the board of Washington and Ocean Beach. | Two roads in from the right, on the corner of a tall purple | hotel with curved steps going to the entrance. 4 NAME: Cuban Hermes | REWARD: $400 | DESCRIPTION: Gangster car, usually with flames painted on in the front. | LOCATION: In Little Havanah, neighborhood of Umberto. These cares can be | found in driveways and driving around. 5 NAME: Polaris V8 | REWARD: $700 | DESCRIPTION: Muscle car. Sleek, sometimes with a different colored top. The | hood's sides are raised, then dips down, and then the center of | the hood is also raised. | LOCATION: You should have your Protection Racket still up. This is the | vehicle you get for that business. Parked behind your building. 6 NAME: Stallion | REWARD: $600 | DESCRIPTION: Could have the top down or not. Main detail is the hood, where | it looks like a "nose." A thin raised center strip with two | holes on either side. Also the front has a double "grill." | LOCATION: Along the Ocean Beach road, just southeast of the Oceanic car. | Mine was parked in front of a hotel with moving light strips. 7 NAME: Pony | REWARD: $400 | DESCRIPTION: A fan, usually windowless in the back, or could have to small | windows in the rear. | LOCATION: East Island, where the Malibu Club is and the water tower (yes, | you've driven by it many times), it is parked near the tower. 8 NAME: Boxville | REWARD: $500 | DESCRIPTION: A box-shaped truck. Think of a UPS or Fedex truck. | LOCATION: In Little Haiti lies the Print Works factory. You have seen | this buidling before. It is the one with the big lot southwest | of the Pay 'N' Spray, between the empire sites, closer to the | left one. Parked in the lot on the east side of the buidling. ============== = COMPLETION = ============== *Receive and additional $500 for finishing the list *PS2: Be 55.4% towards 100% *PSP: Be ? towards 100% \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ ,___________, "()"| / CAR LIST 2|====[IV.18.b) -{}-| /_/*ŻŻŻŻŻŻŻŻŻ` /\ | /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ @~~~~~~@ | LINK | @~~~~~~@ 1 NAME: WinterGreen | REWARD: $300 | DESCRIPTION: Motorbike. Like the streetfighter, has the two rearview mirrors | but also a windshield. Has a big back. | LOCATION: Exact bike that the VCPD drive, however it needs to be a non- | VCPD vehicle. One is in the parking lot behind the Malibu Club | on the East Island. 2 NAME: Freeway | REWARD: $400 | DESCRIPTION: Longer motorcycle with handlebars that go back as well. One of | the vehicles the Bikers drive. | LOCATION: Closest parked can be the White Stallionz bar in Little Haiti. | Same gay bar with the Forbe's mission, just southwest of your | Prostitution business. 3 NAME: Banshee | REWARD: $600 | DESCRIPTION: Low car with a long front that angles down. Four headlights and | a two-seater. A big back window. | LOCATION: Starfish Island, parked in the driveway at the house just east | of the "mission" mansion. For those that don't know, it's the | same driveway you entered in the hover race, then ramped out. 4 NAME: Cheetah | REWARD: $700 | DESCRIPTION: Sports car with 6 tail lights and a flat back. Two-seater. | LOCATION: Starfish Island, go to the north part and just east of the | center road, parked along the street, is the vehicle. 5 NAME: Comet | REWARD: $500 | DESCRIPTION: Usually has the top off, but the windshield and the back is | still up. The headlights are sunken in as well. | LOCATION: North from the lot, take a left at the intersection, follow the | curve north, then turn right into the big parking lot. It is | near the back towards the pipes. 6 NAME: Phoenix | REWARD: $600 | DESCRIPTION: Rectangualr headlights. Usually with a stripe down the middle. | Two-seater with a raised exhaust in the center front. | LOCATION: East island. Remember the long gray strip described in the | parking garage directions? This time, go to the southwest | corner. More along the western edge of the corner is the car. 7 NAME: Sentinel XS | REWARD: $500 | DESCRIPTION: A boxy-type of car. Usually with a bumber in front and small | raised exhause. Also has a tail and striped back windshield. | LOCATION: Prawn Island. With the mansions on the north side, go to the | driveway of the north one. It is parked on the right side. 8 NAME: Mule | REWARD: $600 | DESCRIPTION: Another transport truck with the back that overhangs over the | cab. Short front and kinda big. | LOCATION: Little Havana. Right when you get to the residential part from | the south, look right in the small lot and the Mule is parked | in front of a building's garage. ============== = COMPLETION = ============== *Receive an additional $500 for finishing the list. *PS2: Be 55.8% towards 100% *PSP: Be ? towards 100% \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ ,___________, "()"| / CAR LIST 3|====[IV.18.c) -{}-| /_/*ŻŻŻŻŻŻŻŻŻ` /\ | /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ @~~~~~~@ | LINK | @~~~~~~@ 1 NAME: PCJ-600 | REWARD: $500 | DESCRIPTION: We all know it. The sports motorcycle that's fast, fun, and has | a windshield. | LOCATION: Closest location is where the "Playground" side-mission was by | your safe house. Remember it is at the south end of the homes | behind the orage low wall. Push away or cancel the mission. 2 NAME: Deluxo | REWARD: $700 | DESCRIPTION: Slightly slim car with a big back.The back also has a tail. | LOCATION: Prawn Island. Drive into the movie lot and near the back in | front of the blue building with the palm tree will be the car. 3 NAME: Infernus | REWARD: $900 | DESCRIPTION: Tail, sunken headlights, fast, awesome, love. | LOCATION: Starfish Island. Take first left going north, then second house | on the left. Parked in the driveway. 4 NAME: Sabre | REWARD: $600 | DESCRIPTION: Muscle car. Slightly raised center on hood. Small back window. | Front comes out to a point between the headlights. | LOCATION: Little Haiti. Take road north of Print Works (where Boxville | is), and at the first intersection is the car to the left. 5 NAME: Stretch | REWARD: $700 | DESCRIPTION: It's a limo. Only type of limo there is. Long. Seats many. | LOCATION: East island near the top. Looking at the Map, just south of the | mall you'll see where the green extends a little further with a | white oval that signals a hotel. At that hotel is the limo. 6 NAME: Stinger | REWARD: $600 | DESCRIPTION: May have the top down. Headrests are arches. Sports car. | LOCATION: Starfish Island. Northeast house's drivway. 7 NAME: Maverick | REWARD: $900 | DESCRIPTION: Helicopter. Looks like your average heli. Same one used in the | "Vice Sites" mission. | LOCATION: Speaking of "Vice Sites," that's the one we're taking. If you | can, push the heli away from it's spot with your vehicle or | just cancel the mission. Remember it's located in the airport | to the left after you enter through the main gates. 8 NAME: Sparrow | REWARD: $800 | DESCRIPTION: Big cockpit with glass all around. The tail looks like bars | welded together. | LOCATION: Airport. From the southeast corner of the terminal, head south | and you'll end up at a helipad with the heli parked there. ============== = COMPLETION = ============== *Receive $1,300 for finishing all car lists. *PS2: Be 56.3% towards 100% *PSP: Be ? towards 100% /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ ,__________, "()"| / BOAT LIST|====[IV.18.d) -{}-| /_/*ŻŻŻŻŻŻŻŻ` /\ | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ @~~~~~~@ | LINK | @~~~~~~@ &&&&&&&&----------------------------------------------------------------------. & TIPS & - Faster Baby! | &&&&&&&& | | Most of these boats are SLOW. Instead of taking a boat to get to a boat, run| |out to the road and grab a vehicle. Then speed to the next location, or as | |close as you can get. Trust me, this will save you a lot of time. | `-----------------------------------------------------------------------------' 1 NAME: Dinghy | REWARD: $300 | DESCRIPTION: Small boat. Looks like it's aired up. Most likely two engines | in the back. | LOCATION: At the bridge connecting Leaf Links and Little Haiti, it's | between the third and fourth supports from the golf side. 2 NAME: Jetski | REWARD: $500 | DESCRIPTION: Very small, fast, single-seater sports boat. | LOCATION: Closest is the east island in Vice Point. Just north of the Pay | 'N' Spray is a dock with the jet ski at the end. 3 NAME: Marquis | REWARD: $900 | DESCRIPTION: Long boat with railing all the way around. Tall sail pole, but | the sail would be lowered. Wires stretching to the tip of the | pole as well. | LOCATION: East island. Pier 1 at The Piers close to the "L" icon. 4 NAME: Rio | REWARD: $700 | DESCRIPTION: Another one iwth a tall pole and downed sail, but a rectangular | top and floats on two long devices... | LOCATION: At the same location where you drove to on the very first | mission "Soldier" near the airport. When at the doors, run down | the ramp to your right. 5 NAME: Reefer | REWARD: $600 | DESCRIPTION: Average boat with a big cabin and railing in the front half. | Has a T-shaped antenna on top that spins around. | LOCATION: Right behind your compund safe house and a little south is the | boat. Same area where you switched from the plane to the boat | in the Hyman Memorial O.D.T 6 NAME: Violator | REWARD: $700 | DESCRIPTION: Long, sleek boat with a pointed top. Big center engine in the | back and a strip down the center. Also... FAST! :D | LOCATION: Back at the golf course road, it's just north of the smaller | bridge connecting the course to Vice Point. 7 NAME: Squallo | REWARD: $800 | DESCRIPTION: Another long, sleep boat with a stripe down the center. Two | engines and a tall arched fin. Fast again! | LOCATION: Pier 1 at The Piers. This time at the north end. 8 NAME: Tropic | REWARD: $700 | DESCRIPTION: Looks like a mini yaht. Railing all the way around except the | back. Windows on the inner side with the driver seat up top. | LOCATION: Back at The Piers at Pier 1. Take two lefts and there's it is. ============== = COMPLETION = ============== *Receive $1,200 for finishing the boat list. *You no longer have to pay at the Pay 'N' Spray! *PS2: Be 56.7% towards 100% *PSP: Be ? towards 100% /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ ,_______________________________, "()" | / EMPIRES - THE BASIC STRADEGIES|============GTA=VCS===========[IV.19) -{}- | /_/*ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ` /\ | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ @~~~~~~@ | LINK | @~~~~~~@ ************** * DIRECTIONS * ************** If you've followed my guide word for word, then you should have no problems doing what I'm about to tell you. Even if you've haven't, you'll just have to make small adjustments, which is no problem. Let's start off by going to your "Loan Shark" Empire in Viceport. Go ahead and Save there. ================ = AVAILABILITY = ================ Empire Sites open up after you beat "To Victor, the Spoils" earlier in game. What is available right now are your three sites (hoping if you've followed my guide): Small-time Loan Shark (currently), High-Roller Protection Racket in Little Havana, and Small-time Prostitution in Little Haiti. ======== = GOAL = ======== For right now, we're working on our three sites that we already own and the Shark sites ONLY to get some cool unlockables and to be further towards 100%. When the time comes, I'll tell you when to go after the Biker sites, so just wait. ;) ============================== = OVERALL STRATEGY AND STEPS = ============================== (Know that this is just a briefing. It will be detailed later on.) I was going to do the Empire Sites at a later time, but then remembered a certain mission cannot start until we own at least 5 sites. That being said, we will only touch the Sharks, but hold off on the Bikers. The reason for holding off is that there is another mission further down that deals with their site. Now KNOW the number of Shark Empires at this time could be different in your game than what I have on my game, so our percents would be off until a certain mission is complete later on. PLEASE keep this in mind for a while. As always, I'll let you know when they should match up perfectly again. At this time, there are 12 (Twelve) Shark Sites on my map. Each one you take over adds to your percentage. Remember to ONLY take over the Shark sites (and Cholo sites if there's still some left), NOT the Bikers. ============= = MAP ICONS = On the Map, there are 30 Empire Sites. Each site icon is color ============= coded to represent the status of that site. Blue = Your business. Green = Unoccupied site. Buy them! Yellow = Cholo gang site. Purple = Biker gang site. Red = Shark gang site. To know what type of site a gang owns, just ########------------------------. move the cross-hair over it. It will give the # NOTE # - Evil Bugs | Owner, Scale, and Business type. In order to ######## | have a business type as your own, you will | For those that know the "bug" | need to take over the cooresponding business. |to get to places earlier, know | Eg: At the beginning, you will only have |that you MUST NOT take over all| Prostitution, Loan-Shark, and Protection |businesses at the beginning of | Racket. When you're ready to own, say, a |a game, because that business | Smuggling business, you will need to take |type will NOT go to you, thus | over that gang's Smuggling business. From |causing you to miss out on the | then on, you can start building those. |Drug, Robbery, and Smuggling, | Note that the Smuggling, Drugs, and Robbery |also meaning missing out on the| business can only be taken over after "From |100% completion! WARNING! | Zero to Hero." `-------------------------------' Now most likely you've noticed some icons appear to have this "crumbled" look to them. That means that they were attacked and have been damaged. Anytime this icon looks this way, you'll also notice a red verticle line to the right of that icon. That is basically the health of the site. When it is depleted, the site becomes Green. When a gang is repairing their site, it will have a "wrench" icon over the site icon. As such, it could also mean a remodel; the gang is changing their business type. At this point, you will be unable to take over that site and must wait until whatever is going on is completed. ============= = ATTACKING = The first step in taking over an Empire Site is to attack the ============= vehicle parked out front with the red arrow overhead. As soon as you blow it up, gang members will come in waves to try and kill you. You can do whatever it takes to kill them. They usually come in vehicles, on foot, or from the doors of the site itself. Since we've unlocked all the weapons and armor due to the Red Balloons, it makes this process a bit easier. I tend to use an automatic rifle for this part. =============== = CLEANING UP = After the waves are taken care of, you'll be notified to head =============== inside. An arrow will mark where to enter. Once inside, there will be some more gang members to kill off. The amount of members in the waves and inside depend on how advanced their site is, whether it's Small-time or High-Roller, etc. As such, after - or while - you are taking out the members inside, you must also destroy their equipment. That can come in the form of tables, machines, beds, almost anything, but once again they'll have arrows. I tend to use a close range weapon for this part. You also earn cash from taking over a business, but it is dependent on the business level. Small-time = $1,000. Medium Venture = $1,500. High-Roller = $2,000. ========== = BUYING = After you take over a business, it will turn "green." What this ========== means is that on the map, the site icon will turn green, showing that it's up for grabs to the next buyer. Obviously you'll be buying the site, but just remember to buy it right away instead of leaving the site. That being said, if you see any site on the map that's green, head over to it right away and buy it! It was explained a long time ago in the Victor Spoils mission, but I'll briefly explain it again: Go up to a real estate sign and press R3. The costs of the businesses differ depending on the type of business you're buying. ============ = BUILDING = After you have claimed a site for your own, you must now go inside ============ and build it to what you want. There will be a Blueprint Board hanging on a wall. Go to it and press R3. You can then change the business type and scale. Also, you can set it up for repairs if it was attacked, but know that it does cost money to repair a business, depending on the size, scale, and damage. Also, damanged business bring in less money. Considering I told you to save in the directions above, it's obvious that each site acts as a Save House, but no weapons will be nearby. Outside you'll see some of your own gang members standing around. If you ever wanted to recruit them for any reason, you must targed them and then press R3. Also, I'm sure you've noticed the "Payday" memos appearing on screen. This is the money you make from your businesses, being paid out at 4PM every day. Finally, the size/scale of the business type will also determine the type of attention you get from the gang you attacked. The larger the business, the more you will be attacked. Naturally though, the larger the business, the more money you make from it as well. Since we are going to work on taking over one gang completely, feel free to build High-Roller if you have the money. ============ = GUARDING = Once you've attacked a gang site, whether you took over or not, ============ they will turn hostile and start attacking you when they see you, and also start attacking the sites you currently own. This is the main reason why I waited so long to do the Empire Sites, due to you'll be receiving a message saying a gang is attacking your site. This message will even appear while you're in a mission. It gets very annoying. Now that both islands are open however, we can work whatever gangs are left over, because once you completely take over all of one gang's sites, they will no longer appear on the map! Speaking of gangs... /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ ,_____________________, "()"| / GANGS AND 100% NEEDS|====[IV.19.a) -{}-| /_/*ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ` /\ | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ At the beginning of the game, there are three different gangs. At this point of my own gang, there are only two. The reason for this is that the gangs also attack each other. What was left for me were the Bikers and Sharks. &&&&&&&&----------------------------------------------------------------------. & TIPS & - Attacking Memories & Power | &&&&&&&& | | Remember, when you attack a gang, that particular gang will start attacking | |you throughout the rest of the game until you take over every one of their | |businesses. Even after you take over the last one, you will still need to do | |the "save and reload" stradegy, which is simply saving your game, and then | |reloading it. Doing this will make that gang no longer appear on the map. In | |other words, if you continue to play the game after taking over the last | |business of that gang, they'll still be able to attack you until you reload. | | | | Also, the three other gangs will be mentioned from easiest to hardest. What | |this means is the level's difficulty when you attack them or they attack you.| |This is based on their weapons and vehicles. | `-----------------------------------------------------------------------------' =================== = CHOLOS - YELLOW = The Mexican gang. This is the gang I mentioned just above =================== that no longer has any sites on the map at this point in (my) game. If they do, then I am sure it is very minimal. This would be the first gang you should try to take over. They are easy to deal with and drive a Sabre Turbo. =================== = BIKERS - PURPLE = At this point in my game, they had the most holdings. They =================== are a little more dangerous due to their automatic weapons and numbers, and for the basic fact that they own a lot more sites that the Cholos. Know that if you try taking over all sites at this time, there will still be one Biker site left. Just sit tight until a mission is done, and then we'll attack everyone at full force! ================ = SHARKS - RED = This gang is the most dangerous. They tend to be relentless in ================ some of their attacks, driving Rangers and carrying AK-47s. Since they attack together, they can kill quickly, or even blow up vehicles quickly, so be very careful and stay behind cover! ########----------------------------------------------------------------------. # NOTE # - Happy Glitches | ######## | | This has happend once to me, and I have read that it has happend to others | |as well. There have been some playthroughs where the Sharks dissappear from | |the map entirely. You know this happens when all theirs businesses on the Map| |turn "green." Once again, green means a gang's site has been taken over, but | |no one has claimed it yet. I have no idea how this happens, but it can. If it| |does, go to those businesses and take them over ASAP! | `-----------------------------------------------------------------------------' ============== = 100% NEEDS = Figured this would be the best spot to place this, since the ============== next part will start the missions, but once again for our own sites only. This will help you all understand what is need to build up your percentage. I also put the check boxes next to each listing in case you want to keep track down here. = Own all 6 business types: []Loan Shark []Protection Racket []Prostitution []Drugs []Robbery []Smuggling. = Build at least 1 High-Roller building for each business type. Doing so will unlock outfits at your safe houses: []Repo-Man - Loan Shark []Hired Muscle - Protection Racket []Leisure - Prostitution []Tracksuit - Drugs []Hood - Robbery []Smuggler - Smuggler (obviously) = Complete all Reputation missions for each business type: []Smart Suit = Finally, own all 30 Empire Sites. []Business sites will have bulletproof vehicles! \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ ,________________________, "()"| / REPUTATION - LOAN SHARK|====[IV.19.b) -{}-| /_/*ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ` /\ | /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ @~~~~~~@ | LINK | @~~~~~~@ ************** * DIRECTIONS * ************** You should already be inside your Viceport Site for the Small-Time Loan Shark. Very first thing I want you to do is to go to the Blueprint Board and press R3. Choose Loan Shark > High-Roller for $5,800. Now go to your actual safe house and save once, then head back. Pretty nice right? When you're ready to take on the missions for the business type, just run up to a gang member inside and press R3... ============= = AVAILABLE = ============= After you beat "To Victor, the Spoils." ======== = GOAL = ======== Complete 15 jobs, which will increase your overall Loan Shark business and have a reputation as the Crim-Reaper. ============ = STRATEGY = ============ You had actually learned to do these types of mission from the earlier Marty mission, "Fear the Repo." You will be repossessing vehicles and taking them back to the business site you started it from. There are two typs of vehicles: PCJ-600 Van with goods, but try not to destroy the goods or else the pay for that level will be lessened. ########--------------------. When you go outside your business, get in the # NOTE # - Comes To Ya | Admiral parked by your building. Know that all ######## | Loan Shark buildings have an Admiral parked | I noticed that a lot of | beside it. On your Map will be a blue marker |vehicles actually come to | indicating the vehicle you need to go after. If |you, at least at this spot.| you think ahead of which street the vehicle is `---------------------------' heading down, you can do a head on collision, which almost always stops them. The drivers of the vehicles are the ones !!!!!!!!!!------------------------. that will crash into others to get through, ! PICKUP ! - Bribe (Reminder) | and keep speeding even if you ram into !!!!!!!!!! | them. You can do small drive-bys until the | Remember, if you get a wanted | driver flees, or in case of the PCJ, knock |level, there's a bribe between | the driver off. As for the van, try to spin |the buildings at the north-east | it out more than anything, but as stated, |part of the intersection by your | small drive-bys work as well. |Loan Shark site. | `---------------------------------' As always, keep in mind that you do have a time limit for each level, so you must do things quickly, because after you have the vehicle, you have to return it to your site. Job 1 reputation will be Lifter and will stay at that until you beat the final 15th job, where it goes to Crim-Reaper. Know that each job is saved after you complete it, so if you're the type to keep going after you get Wasted or Busted by the cops, then you can start from where you left off. Finally, as for the payouts, you get $150 - $200 per vehicle returned. I think it is also based on time and/or damage. For every 3 vehicles returned in a row, you will get an additional $250, and time extensions. Press R3 twice to quite after the outfit unlock message. ============== = COMPLETION = ============== *Receive the accumulated amount of money from each job and bonus. *Reputation of the Crim-Reaper *Get the Repo-Man outfit at your safe house from High-Roller scale. *PS2: Be 57.9% towards 100% *PSP: Be ? towards 100% /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ ,___________________________________________, "()"| / REPUTATION - PROTECTION RACKET (EXTORTION)|====[IV.19.c) -{}-| /_/*ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ` /\ | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ @~~~~~~@ | LINK | @~~~~~~@ ************** * DIRECTIONS * ************** On your Map, you'll your own High-Roller Protection Racket business if you made the upgrade ealier on like I told you to. If you did not, then go ahead and do so. Save at the safe house, then return. Inside, go to a gang member with a blue arrow overhead and press R3 to start... ============= = AVAILABLE = ============= After you beat "To Victor, the Spoils." ======== = GOAL = ======== Complete 15 jobs, which will increase your overall Protection Racket business and have a reputation as the Ultimate Badass. ============ = STRATEGY = ============ This type of mission was tought to you back on Marty's "Shakedown" mission. You will either destroy merchandise in a store until the owner pays up, take control of another gang's store, or protect your own store from another gang. Since every job/level will have you in close range quarters, it is wise to keep your shotgun equipped the entire time. That being said, it is also best to have your armor and health up as well, since you will be attacked during some jobs. Go outside and get in the Idaho, which like the Admiral, will be the car type for this business type. As always, drive to the marker on the map. = JOB TYPE 1: Taking over another gang's store. When you pull up to the store, some rival gang members will be guarding the front door. They will start firing once you get close. The smart way to take care of them is by doing a drive-by. After, go inside and you'll see small green arrows over all kinds of objects. Get your shotgun out to make things quicker and manual-aim (L3 + R1). Shoot everything but the store owner until you might get notice to take care of the rest of the gang members. Face towards the door and keep your manual aim on. As soon as you see a member come in, shoot to kill. If you had to do this then after a few, the store is yours. When you step outside, those gang members will continue to attack you and even chasing you down until you finish the next job. = JOB TYPE 2: Taking of a store. This one ########---------------------------. can be a bit easier, as you only have to # NOTE # - 2-Star Non-Wanted Level | destore the objects in the store until the ######## | store owner is fightened enough to give. | I noticed that if you complete a | The only thing that will happen, is that |job after this type, you still | once you step back outside, the cops will |have the 2-star level, but there | be after you, so go to the nearest Pay 'N' |will be no cops chasing you...? | Spray. Another thing I noticed is that `----------------------------------' with this job, you may have to destroy everything in the store. Also, the cops will continue to chase you until you get to the Spray or get a bribe(s). = JOB TYPE 3: Store protection. This will be the only job with a time limit, or really a damage meter. You must quickly drive to your store that is being attacked, then take out the bikes out front with red arrows overhead. After, head inside and take care of the rest. That's it. &&&&&&&&----------------------------------------------------------------------. & TIPS & - Advantage Point | &&&&&&&& | | Take advantage of job types 1 and 2. There is no time limit to get to them, | |so if you need armor or health, go ahead and take your time finding some. If | |you need to go to a Pay 'N' Spray, do it. | `-----------------------------------------------------------------------------' Job 1 reputation will be Hoodlum and will stay at that until you beat the final 15th job, where it goes to Ultimate Badass. Know that each job is saved after you complete it, so if you're the type to keep going after you get Wasted or Busted by the cops, then you can start from where you left off. Press R3 twice after the outfit unlock message. ============== = COMPLETION = ============== *Receive any money you have accumulated throughout. *Reputation of Ultimate Badass. *(If you just upgraded to High-Roller) Get the Hired Muscle outfit. *PS2: Be 58.8% towards 100% *PSP: Be ? towards 100% \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ ,____________________________________, "()"| / REPUTATION - PROSTITUTION (PIMPING)|====[IV.19.d) -{}-| /_/*ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ` /\ | /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ @~~~~~~@ | LINK | @~~~~~~@ ************** * DIRECTIONS * ************** The final part I'll take you to at this time will be your most northern site for Prostitution in Little Haiti. Inside, go to the Blueprint Boar. You may need to repair it first for about $500. If so, then after just run to your Compound safe house nearby and save once. Run back and now upgrade to the Prostitution High-Roller scale for $8,800. Save at the safe house again. Back at your much nicer building, go inside and turn right to your gang. R3... ============= = AVAILABLE = ============= After you beat "To Victor, the Spoils." ======== = GOAL = ======== Complete 15 jobs, which will increase your overall Prostitution business and have a reputation as the Mack Daddy. ============ = STRATEGY = ============ Also like the other two, this type was somewhat taught to you back on Marty's "Got Protection?" mission. There are 5 different types of jobs for this business as explained below. Since some jobs you could deal with one difficult client, I find it best to use the .357 handgun when need be. This way you will only be aiming towards one person and not risk shooting the ladies. Outside, get in the Polaris V8, which like the others, is the vehicle for this business type. = JOB TYPE 1: You will pick up girl 1 and take her to the client. You then have to go pick up girl 2 and take her to another client. After, you must drive back to girl 1's drop-off location and pick her back up. Simple. = JOB TYPE 2: Drop off girl 1 and a client, then when you go pick up girl 2, you'll get a message saying the client is running away without paying. Chase him down and run him over. You can get out and pick up his money if you want. After, go back and pick up girl 2. = JOB TYPE 3: After dropping off girl 2 (we'll stay seamless), you start to head back to girl 1, but then get a message saying the client is beating her up, and a "Hooker Health" meter will appear. When you get there, you'll see the two fist fighting. Get out of your vehicle, aim your handgun at the client, and fire until dead. Get back in the car and girl 1 will follow. = JOB TYPE 4: You'll drop off girl 1, then when going to pick up girl 2, it'll say the client is kidnapping the girl. You must chase after him and spin his car out. When he gets out, kill him, then pick up the girl. = JOB TYPE 5: With girl 2 in the car, you get a message saying the client wants 2 girls, so go back to the brothel and pick up girl 3, then drop them both off. After, go back and pick up girl 1. Job 1 reputation will be Panderer and will stay at that until you beat the final 15th job, where it goes to Mack Daddy. Know that each job is saved after you complete it, so if you're the type to keep going after you get Wasted or Busted by the cops, then you can start from where you left off. Remember that when going to pick up a girl, there is no time limit, so if you need to get your car repaired, just stop by the Pay 'N' Spray. Also, there is a payment plan for each job, which I believe is $100. Press R3 twice after the outfit unlock message. ============== = COMPLETION = ============== *Receive the accumulated amount of money throughout. *Reputation of Mack Daddy. *Get the Leisure outfit at your safe house from the High-Roller scale. *PS2: Be 60% towards 100% *PSP: Be ? towards 100% ########----------------------------------------------------------------------. # NOTE # - And Again | ######## | | Remember I'm not going to go over the Biker Sites specifically at this time.| |We will only take over all Shark Sites due to a mission coming soon where you| |must have at least 5 sites for it to trigger. I cannot stress enough that | |after taking them over, your percentage could be different than mine, because| |Shark Site numbers could be different between us. Like I've said, I will let | |you all know when the percents should match up perfectly again. Until then, | |pay attention to not throw yourself off. Here we go with the Sharks... | `-----------------------------------------------------------------------------' \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ ,______________________, "()"| / EMPIRES - SHARK BITES|====[IV.19.e) -{}-| /_/*ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ` /\ | /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ @~~~~~~@ | LINK | @~~~~~~@ ************** * DIRECTIONS * ************** All 12 my game's Shark Empires were on the East Island, and all the southern ones, with 4 Biker Sites at the top. Yours could be different. Either way, I saved my game at the Vice Point safe house. Make sure you get full health and armor as well. ============= = AVAILABLE = ============= After you beat "To Victor, the Spoils," but cannot be completed until after "From Zero to Hero." ======== = GOAL = ======== To aquire every Shark Empire site on the map. They are the red icons. ============ = STRATEGY = ============ I explained pretty much in detail above on how to attack and take over a site, so I will not be doing it too much here. Also, I will not be going over how to take over each site as well, as they are all usually the same process. However, I will go ahead and walk you through the first site. The site we'll take over is the one just north of your Vice Point safe house. This way, if you need to restock on armor or ammo, you can just run behind your house and collect them. Make sure you AK-47 or M249 is equipped and you are at full armor and health. Running north to the site, you'll see the message appear on screen telling you to attack the site's vehicle (red arrow overhead). Once you blow up the Ranger, it will start the attack. The screen will black out and load with the attackers that could be all around. Quickly aim and fire, keeping an eye on your radar to see where more attackers could be. Remember if there is a group, to hold R1 to aim, then tap R2/L2 to cycle between people. After everyone is killed outside, you get a message saying "Enter the building premises." Equip either your shotgun or molotovs (making sure your fireproof), and enter via the blue arrow. Inside, shoot the remaining members and destroy everything you see with a green arrow overhead. Depending on the type and scale the business was, you will get a certain amount of money. I got $1,500 from a Medium Venture Robbery business. Now run up to the For Sale sign and press R3. Make it into any sight you wish. For the sake of percentage, I'd suggest making it a High-Roller Prostitution, Loan Shark, or Protection Racket, even if you took over new business type. Remember, taking over new business types allows you to build that business. I will not get into the rest of them until after the Biker's Sites have been taken over. For example, for me, I took over a Robbery site, so not I can build Robbery businesses. Remember as well, now that you've attacked a Shark site, they will start attacking your sites until you completely take them all over. Then after the last site of the certain gang, do the save/reload method to take them off the map completely. Each site you take over adds just over .2% towards you 100% goal. I had 12 sites, started at 60%, ended at 62.5%. This is the PS2 version though. PSP may be a little different. ALSO, make sure the you only build ONE High-Roller Prostitution, Protection Racket, and Loan Shark site. NO Robbery, Drug, or Smuggling. Make all the other ones small-time. This way, you will not be attacked as often. In other words, the more High-Roller sites you have, the more you will be attacked. The other reason for not building the last three types is due to percentage. You'll get your chance soon enough. ########----------------------------------------------------------------------. # NOTE # - Looking to the Future | ######## | | If the Sharks have the site in Vice Point just east of the Pay 'N' Spray, go| |ahead and take it over, but only make it a Small-time scale. This site will | |be used for a certain type of business later on, so for now just buy whatever| |with it. Everything else, make what you wish EXCEPT the Drug, Robbery, and | |Smuggling sites. Once again, this is all due to percentage so you can try to | |stay as close to mine as possible. I mean you can if you want, but just keep | |in mind that percents are going to be off at this point anyway until a few | |missions down the line. | `-----------------------------------------------------------------------------' ============== = COMPLETION = ============== *Receive the accumulated amount of money for taking over sites. *Own all Shark Sites around Vice City. *PS2: Be 62.5% towards 100%, give or take. *PSP: Be ? towards 100%, give or take. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ + W A L K T H R O U G H - S T O R Y + M I S S I O N S & E T C . P T 2 + +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ ,__________________, "()" | / BRAWN OF THE DEAD|=================Lance=Vance=================[V.1) -{}- | /_/*ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ` /\ | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ @~~~~~~@ | LINK | @~~~~~~@ ************** * DIRECTIONS * ************** Should feel good to finally be back to some story missions. Go ahead and save at your save house closest to Lance's "L" icon down south, whether it be your actual save house or an Empire Site. The marker will be behind the house. %-----------% | AVAILABLE | %-----------% After you beat "From Zero to Hero." %------% | GOAL | %------% After some mishaps with Martinez's drugs, and finding out who they REALLY belong to, you and Lance go to find a buyer for the drugs to pay off the Feds. %----------% | STRATEGY | %----------% You must drive to Vice Point Mall in six game hours (or six minutes). This should be no problem at all, as you can just take the main beach road all the way around and to the north. Along the way, Lance will give you some insight on who the buyer is. Stop inside the pink marker on the east side. [I love this mission.] You are not a stuntman in the film, and are partnered with another stuntman, trapped inside a kiosk in the mall. Zombies will be heading towards you from all sides. You will automatically be equipped with a shotgun only. A Gore Meter will appear on screen, which you need to keep filled by shooting zombies. A timer will also appear, so if the Gore Meter depletes before the times does, then you fail. After the shotgun rain scene is finished, you will be in another scene outisde of a record store. This time, your weapon will be a Katana, and must fend off zombies for a minute and a half. The goal here is to keep the zombies from entering the record store. They are weak, so target and slash, and you're good to go on. After everything is done, you must take Lance back to the apartment, only to witness a scene that, even though it still deals with drugs, still makes my skin crawl with hate. No mother should ever do that to their child. [Weird I'm saying this since, as I said, it does deal with drugs.] %------------% | COMPLETION | %------------% *Receive $850 *The Pastel Suit outfit will now be available at your safe houses. *PS2: Be 62.9% towards 100%, give or take. *PSP: Be ? towards 100%, give or take. /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ ,___________, "()" | / BLITZKRIEG|=====================Lance=Vance====================[V.2) -{}- | /_/*ŻŻŻŻŻŻŻŻŻ` /\ | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ @~~~~~~@ | LINK | @~~~~~~@ ########----------------------------------------------------------------------. # NOTE # - Before it starts | ######## | | This is the mission that will not appear until after you have taken control | |of at least five businesses. That is why I had you take over all of the Shark| |Sites just above. If you do not have five, then scroll up and read what to do| |with the sites. | `-----------------------------------------------------------------------------' ************** * DIRECTIONS * ************** After receiving the pager message, go back to Lance's "L" icon. %-----------% | AVAILABLE | %-----------% After you beat "Brawn of the Dead" and have at least 5 Empire Site locations. %------% | GOAL | %------% The Mendez Brothers are not happy about you stealing this snow, so they decide to retaliate on your own businesses. Protect them and Lance! %----------% | STRATEGY | %----------% Thankfully, you will only need to drive to your nearest site. Get in the other car and head there quickly. Lance's health meter will appear. This is really just like protecting one of your own sites from a normal gang attack, except for the having to watch over your brother. When you get there, get out and take one of your assault rifles and start firing at everyone with red arrows overhead. They will come in many waves, but not too many to where they are unmanagable. Always try to run in front of Lance so you take any bullets and not him. That is all you need to do for this one. %------------% | COMPLETION | %------------% *Receive $500 *PS2: Be 63.3% towards 100%, give or take. *PSP: Be ? towards 100%, give or take. /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ ,_____________________, "()" | / THE MUGSHOT LONGSHOT|==============Mendez=Brothers=============[V.3) -{}- | /_/*ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ` /\ | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ @~~~~~~@ | LINK | @~~~~~~@ ************** * DIRECTIONS * ************** Now we get to deal with the Mendez Brothers, since apparently we have mutual interests. Their mansion is located up north in Prawn Island. Same location where we got the Sentinel XS for the CAFI section. Go into the "M." %-----------% | AVAILABLE | %-----------% After you beat "Blitzkrieg," you'll receive a pager message. %------% | GOAL | %------% Prove Martinez was the one who ripped off The Brothers. %----------% | STRATEGY | %----------% Note that a Camera has been added to your inventory to capture evidence. First you must head to the Washington Beach Police Station. Pass the marker, then do a 180 facing north and park beside the lightpost just north of the stoplight intersection (road on the east side of the station). Get out, then run up to the marker. You will then have to run just south and into the Vantage Point marker at the end of the walkway. Equip the Camera, R1 to aim, [] to zoom, and X to take a picture. Make sure you zoom in all the way as well. As soon as you take a good photo, they will drive off. This is why I wanted you to park your car by the lightpost, so you can get right in. If you had parked it in the actual marker, then you would have to wait until they drove off to run up and get in. Tail them all the way to The Piers without getting too close. If you start getting close, the game will let you know to back off. Drive around to Pier 1, then run into the second Vantage Point. Take out your Camera once again, zoom in all the way, and take the photo. You will now have a 4-star wanted level. Quickly hop back in the car YOU came in on. Do NOT get in the Cheetah, as it's seen as a police vehicle, and the Pay 'N' Spray will not touch it. Go ahead and check your Map. You'll see the Ocean Beach Spray shop. Do whatever it takes and get there to get rid of the wanted rating. Shouldn't be too hard though. After, drive to Lance's home and step in the marker in the back. After collecting the DEA ID, you must now head to the Print Works in Little Havana. Same place we took the Boxville from for CAFI. ########----------------------------------------------------------------------. # NOTE # - POSSIBLE BUG WARNING!!! MUST READ!!! | ######## | | Apparently there is a possible bug at this point in the game with the Empire| |Sites. After taking over all of the Shark Sites, make sure the Drug business | |was added to your list. Remember, it would only be added if you took over a | |Shark site that was a Drug site. Go ahead and go to your Protection Racket | |business in Little Havana and check. If not, then go ahead and take over one | |Biker Drug site. However you obtiain it, I suggest you build a High-Roller | |Drug business at any one of your sites (except the Small-time scale site I | |told you to save in Vice Point). Not sure what type of bug could happen, but | |my hypothesis is that the Drug site will not appear. Know that this would not| |happen to everyone, but it is still a possibility and always safe than sorry.| `-----------------------------------------------------------------------------' %------------% | COMPLETION | %------------% - MISSION: *The Camera will be in your inventory... *PS2: Be 63.8% towards 100%, give or take. *PSP: Be ? towards 100%, give or take. - HIGH-ROLLER DRUG SITE *Get the Tracksuit outfit at your safe house from the High-Roller scale. *PS2: Be 64.2% towards 100%, give or take. *PSP: Be ? towards 100%, give or take. /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ ,_________________, "()" | / HOSTILE TAKEOVER|================Mendez=Brothers===============[V.4) -{}- | /_/*ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ` /\ | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ @~~~~~~@ | LINK | @~~~~~~@ ************** * DIRECTIONS * ************** Depending on your weapons, ammo, and armor situation, you may want to stop by one of your safe houses and pick everything back up: M249, SMG, and Armor (along with everything else of course), then head to the "M." %-----------% | AVAILABLE | %-----------% After you beat "The Mugshot Longshot." %------% | GOAL | %------% You must deal with some Bikers who have been ripping off the Brothers. %----------% | STRATEGY | %----------% [You'll love what I have to say about this mission.] Head to the Biker Site in Vice Point. You've heard me say before that there is one site that is only accessable via a main-story mission. Well, this is that site! When you get to the intersection that is northwest of the site, get out of the vehicle and take out your M249. If you don't have it, then your AK-47. Start aiming and firing from as far of a distance as you can. Keep an eye on your radar to see where Bikers are coming from. Also watch out for the cops as well. After all the Bikers on foot have been taken care off, several will take off on their bikes. Hop on one of their bikes close by and give chase. While you're right behind them, press O to fire your SMG forward. You must kill all to win. ########----------------------------------------------------------------------. # NOTE # - Safe Drugs | ######## | | Know that even though you technically took over this Biker's Empire site, | |they will not start attacking your other sites. Reason is that this one was | |for a story based mission, and everything else would be at your own decision.| `-----------------------------------------------------------------------------' %------------% | COMPLETION | %------------% *Receive $1,000 *Obtain that Biker's site and make it your own. *PS2: Be 64.6% towards 100%, give or take. *PSP: Be ? towards 100%, give or take. /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ ,________________________, "()" | / EMPIRES - BIKERS RUBBER|================GTA=VCS================[V.5) -{}- | /_/*ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ` /\ | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ @~~~~~~@ | LINK | @~~~~~~@ ************** * DIRECTIONS * ************** Ready to take over the rest of the world?! Er... Vice City?! Go to the closest safe house (not site), collect your weapons, armor, health, and save! ============= = AVAILABLE = ============= After you beat "To Victor, the Spoils," but cannot be completed until you beat "From Zero to Hero." ======== = GOAL = ======== To take over all Biker sites, clearning out the map of all gangs, and owning Vice City. ============ = STRATEGY = ============ Yes! It is now that time to take over the rest of the Empire Sites! You you have control of the Robbery and Smuggling businesses, go ahead and turn at least one site into a High-Roller site for the percentage. As for the Smuggling site, you can wait on that until I tell you down in the Reputations part. There is not much difference here than what I've told you before with the Sharks section. The Bikers, as explained, are somewhat easier to deal with since they ride bikes instead of Rangers, and can be shot or knocked off. They may have more sites that the Sharks depending on your playthrough, but still should not be too much of a hastle. You're a pro! Remember, make SURE you take over a site that has the Robbery and Smuggling business types so they can be added to your buidling lists. You should already have the Loan Shark, Protection Racket, Prostituion, and Drugs markets if you followed my guide. Keep in mind that only one business type needs to be made into the High-Roller status to go towards your percentage. All the rest can be kept at small-time scale, which I actually suggest until later on, because the more High-Rollers you have, the more frequent your sites will be attacked. For the sake of percentages, make one of every business type High-Roller EXCEPT Smuggling. ============== = COMPLETION = ============== *Taking over all 30 sites makes your site vehicles bulletproof! *Making Robbery High-Roller unlocks the Hood outfit. *Unlocked all 6 business types. *PS2: Be 66.7% towards 100% exactly! *PSP: Be ? towards 100% exactly! \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ ,__________________________________, "()"| / REPUTATION - DRUGS (DRUG RUNNING)|====[V.5.a) -{}-| /_/*ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ` /\ | /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ @~~~~~~@ | LINK | @~~~~~~@ ************** * DIRECTIONS * ************** Collect armor, health, weapons/ammo if need be. Remember to do the save/reload technique after taking over all the Biker sites to get them off the map, then head into one of your Drug sites. Like the others, go up to one of your guys and press R3. ============= = AVAILABLE = ============= After you beat "From Zero to Hero" and unlock the Drug business. ======== = GOAL = ======== Complete 6 jobs, which will increase your overall Drug business and have a reputation as the Smack Daddy. ============ = STRATEGY = ============ Instead of 15 jobs, this "reputation" has six. They take a bit longer to complete and possibly a little harder as well. Each mission is technically the same as you read it here, just the times and locations are random. = MISSION 1 - "CUT A DEAL" Run towars the door while grabbing the case full of money. You have a certain amount of time to buy drugs off some dealers at the given location. Hop in your Stallion (site's vehicle) and rush off to the deal. Now get in the drug van and drive it back to your starting site location. You get $1,300 from this and have the reputation of a Dealer. ########----------------------------------------------------------------------. # NOTE # - In-Betweens | ######## | | You will notice that after completeing this job, the next one will not start| |right away. You must actually go back inside and press R3 again to start job | |number 2. Keep this in mind if you want to save or collect any power-ups. | `-----------------------------------------------------------------------------' = MISSION 2 - "RAW DEAL" Once again, you have a certain time to make it to a certain location. Instead of buying however, you are selling to some low-lifes. This time you must get into the marked vehicle. Make sure you have full health just in case. When you get there, the buyers try to kill you, so quickly kill them instead (there are only two). As you make your way back, you will be hassled by the buyers' assocciates. If you think you can make it, just keep going. If not, quickly get out, shoot them as they get out, then get back in and continue. You get $1,800. = MISSION 3 - "HIGH-JINXED" Again, certain time and location. And again, you are the buyer, so collect the money and leave. When you get there, you find the DEA were watching. Now that you have a 3-star wanted level, you can either go right back to your site or to the nearest Pay 'N' Spray, whichever is closer. Either way, when you finally return, you get $2,200 from this. = MISSION 4 - "THE RINGER" You are the buyer again. Head to the location in the time given and make the deal. When you get in the van, you realize the drugs are fake. Now you must chase down and drive-by/kill the dealers. Once they are taken care of, simply drive back to your site and get your $2,400. = MISSION 5 - "RIVAL GANG" Now you are the seller. Get into the marked vehicle and head to the location, once again within the time limit. When you get there, the Bikers show up as well to take your drugs. Kill them and quickly head back to your site. Along the way, you will be attacked by the Bikers also, so take care of them however you see fit. You get $2,300 from this. = MISSION 6 - "OFFSHORE SCORE" You are selling again within the time limit, however this time the location is set out at sea. The marked vehicle is a boat, so get to it and to the spot. After the deal is done, simply drive back to the dock you took off from and that ends the Drug missions! You get $2,200 from this as well. ============== = COMPLETION = ============== *Receive the accumulated amount of money throughout. *Reputation of Smack Daddy. *Get the Tracksuite outfit from the High-Roller scale (if not already got). *PS2: Be 67.5% towards 100% *PSP: Be ? towards 100% \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ ,______________________, "()"| / REPUTATION - ROBBERY |====[V.5.b) -{}-| /_/*ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ` /\ | /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ @~~~~~~@ | LINK | @~~~~~~@ ************** * DIRECTIONS * ************** You should have already made at least one of your sites High-Roller Robbery. If not, then our percents have been off so do so now. ;) Re-collect your armor, health, ammo, and weapons. Go to your nearest Robbery site, save, then click R3... ============= = AVAILABLE = ============= After you beat "From Zero to Hero" and unlock the Robbery business. ======== = GOAL = ======== Complete 6 jobs, which will increase your overall Robbery business and have a reputation as the Heist Meister. ============ = STRATEGY = ============ Once again, we have 6 jobs to do. Same style as the Drug missions, except for different scenarios of course. = MISSION 1 - "THE BRIEFCASE COURIER" Exit, then quickly get in the Landstalker (site's vehicle). You must spin out the courier's vehicle before it reaches its destination. What makes this a bit difficult is that the entire time, you will be dealing with backup, but luckily they do not try to shoot you. Either kill them or ignor them. Once the courier gets out, kill him and take the briefcase. As you make your way back to the site, you will have to deal with backup, so take care of them however you wish. You get $1,600 and the reputation level of a Larcenist. = MISSION 2 - "THE MONEY TRUCK" Be very careful when taking off. You'll automatically get a 2-star wanted level. You can go to a Pay 'N' Spray if you'd like, which I'd actually suggest you do. The vehicle we're dealing with is an armored money truck. Due to it's weight, you cannot exactly spin it out, and since you cannot destory it either, try getting ahead of its path. Equip your sniper and take out the driver. Know as well that they will also call for gang backup, which makes it just a tad more difficult. After you take out the driver however, quickly get in and drive all the way back to your site. You get $2,400 from this. = MISSION 3 - "THE BRIEFCASE COURIER" Almost like the first mission, except this time you'll be chasing the courier in a boat. When you get close, do a drive-by to everyone on board. After, get in their boat and take it back to the nearest dock. Once there, get in a car and drive back to your site. You get = MISSION 4 - "THE MONEY TRUCK" If you need to, read everything for Mission 2. The only difference is that the backup gang has better weapons. Remember, you can go to a Spray shop to get rid of the wanted level if you get one. Also, try taking out the backup too, because they can be an annoyance. If it is too difficult taking out the driver with a sniper, then try doing a drive-by the entire way until the driver bails. You get $4,100 from this. = MISSION 5 - "THE BRIEFCASE COURIER" Like Mission 3, this one is done by boat, except when you get close, you will get a 2-star wanted level. Quickly take out the people on the marked boat, take it over, and drive quickly to land before your boat is destoryed. Get in a vehicle and drive either to the nearest Pay 'N' Spray or your site, whichever is closest. You get $4,400 from this. = MISSION 6 - "THE BRIEFCASE COURIER" Another courier mission, and like Mission 1, this one is by car. The gang is even tougher here and the courier drives fast. You also get a 2-star wanted level on top of it. Remember, use the Spray shop if needed. If it is too tough to take out the backup, then just stay beside the target and do a drive-by. After you kill the courier, take the case and head back to the business to finish. You get $5,500 and a reputation of Heist Meister. ============== = COMPLETION = ============== *Receive the accumulated amount of money throughout. *Reputation of Heist Meister. *Get the Hood outfit from the High-Roller scale (if not already got). *PS2: Be 68.3% towards 100% *PSP: Be ? towards 100% \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ ,________________________, "()"| / REPUTATION - SMUGGLING |====[V.5.c) -{}-| /_/*ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ` /\ | /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ @~~~~~~@ | LINK | @~~~~~~@ ************** * DIRECTIONS * ************** Alright, remember that one site I told you to make Small-time until later on? Turn that site into a High-Roller Smuggling business. If you forgot, it's the one in Vice Point that's just east of the Pay 'N' Spray. Yes, there is a reason why it needs to be this site and I'll explain that later on. For now, turn it, collect what you need, save to speed up the transition, then go back to it and press R3... ============= = AVAILABLE = ============= After you beat "From Zero to Hero" and unlock the Smuggling business. ======== = GOAL = ======== Complete 6 jobs, which will increase your overall Smuggling business and have a reputation as the Pirate Captain. ============ = STRATEGY = ============ Once again, we have 6 jobs to do, just like the others. The big differences with these however, is that the payments for each mission is based on how many boxes you bring back. Each box is worth $200. If you manage to lose all boxes, then you fail the mission. With the vehicle you drive, it does not matter if the back door is open or closed, you can still drop boxes. The reason why I wanted you to set up that one location in Vice Point for Smuggling, is that you'll want to be close to a dock with a Pay 'N' Spray. You will be dealing with a lot of police attention, so the faster you can get to a dock/spray shop, then your site, the better. Let's get started... = MISSION 1 - "THE DROP" Go to the marked boat at the designated dock. It should be the one nearest to you. When you get in, you'll be told to drive to the helicopter that is flying over the water. A damage meter appears for the boat, but should not be too much of a problem. When you reach the helicopter, a timer will appear of about one minute. The heli will start flying around the general area dropping creates into the water marked by green arrows. Your goal is to pick up 15 crates, and each create gives an additional 3 seconds. Should not be hard at all. After, you must get the boat back to the base (site) within the new given time limit. A designated dock will appear depending on which one you're closest to. Once there, you must hop in the Mule and drive is a quickly and SAFELY back to your site as you can. This is the area where you could drop boxes, thus loosing out on money, as each box is $200. Top amount is $3,000 and you get the reputation of a Mule. = MISSION 2 - "SUPPLY AND DEMAND" Once again, go to the marked boat and drive to the (two) helicopters. The concept is the same, however you'll be against two other boats collecting crates. Seems tough? Well, each crates gains you five seconds instead of three, and if you happen to have an SMG, you can do a drive-by on the two boats to take them out permanently. Once that's done, it'll be easy picking. After, do the same methods of driving back. You get maximum $3K if all 15 are returned. = MISSION 3 - "THE DROP" Same method as Mission 1, but since we're a little higher up in the missions, they have to throw a curve ball. When you reach the truck after collecting, you get a 4-star wanted level. Exciting. Now in my game, the docks and drop points where much further than the first two missions. This is possibly to make this mission a little more tougher. Wherever you end up (for me, it was down at Viceport at The Piers - Pier 1), head straight for a spray shop! Remember, you must try to keep the cargo as safe as possible, and the police seem to be a lot more aggressive here than normal. Also keep in mind that you are on a time limit, and that after the spray shop, if the back of the truck door is closed, you can still loose boxes. = MISSION 4 - "SUPPLY AND DEMAND" Like Mission 2, you'll be against two other boats that you can simply take out of the race. Also, like Mission 3, you'll get another 4-star wanted level when you reach land. Like before, head to the nearest Pay 'N' Spray and try not to let things hit you too much. = MISSION 5 - "THE DROP" Again, just like Mission 1, collect the 15 crates, no problem. After, however, gang boats will start to attack. They are slow, so it's up to you if you want to get rid of them or not. My suggestion is to just ignor them, but take one or two out of they really bother you. On land, there is no police, simply drive. Remember to keep an eye on your time and damage meter. = MISSION 6 - "WAVE GOODBYE" For the final mission, it's a lot like Mission 4, where you'll be against other boats (who shoot back now) and with a 4-star wanted level once you get to land. Another difference is that instead of 15 packages, you must collect 20, and each package gives you six additional seconds. Work your magic, know what you have to do, and do it! You can get a max $4,000 from this mission. ============== = COMPLETION = ============== *Receive the accumulated amount of money throughout. *Reputation of Pirate Captain. *Get the Smuggling outfit from the High-Roller scale (if not already got). *Get the Smart Suit from finishing all reputation missions for all types. *PS2: Be 69.6% towards 100% *PSP: Be ? towards 100% ########----------------------------------------------------------------------. # NOTE # - Optional World Domination | ######## | | If you really want to maximize your income from your Empire Sites, turn all | |sites into High-Roller Robbery. Remember that each HR Robbery costs $17,800 | |to upgrade. After upgrading all 30 (remember, not necessary), you will make | |up to $126,000 a day! | `-----------------------------------------------------------------------------' /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ ,__________, "()" | / VIGILANTE|=======================GTA=VCS=======================[V.6) -{}- | /_/*ŻŻŻŻŻŻŻŻ` /\ | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ @~~~~~~@ | LINK | @~~~~~~@ @------------@ | GUEST LINK | db.gamefaqs.com/portable/psp/file/grand_theft_auto_vcs_hap.png @------------@ This has all the Armor, Health, and Bribe pickups. Trust me, you will need it. ************** * DIRECTIONS * ************** Whether you upgrade or not, restock your armor, ammo, and weapons, then go ahead and save at the same Smuggling site we just worked from. Make sure you have a lot of SMG ammo as well. From the site, drive north, then at the first intersection in the northeast corner will be the Vice Point Police Station. Parked there will be a VCPD Wintergreen. Get on and press R3... ============= = AVAILABLE = ============= From the start of the game. ======== = GOAL = ======== Complete 15 levels to increase your maximum Armor. ============ = STRATEGY = ============ Okay, I caved for this one. I was going to wait till after you get the Hunter at the very end of the game, but I've become impatient. ^_^ Now keep in mind that there are three different way to go about the Vigilante missions. 1: Steal the Rhino in the Forbes mission earlier in the game (explained below in the "Extras" section), 2: Right here, right now, or 3: After you beat the final mission and aquire the Hunter (which is still possible, but I've decided on my part to get all that I can). Remember, if you wait till the end to get the Hunter, our percents will be off the entire time. The reason why I had you get in the Wintergreen and made sure you had a lot of SMG ammo is because on the Wintergreen, you'll be able to shoot forward, which makes things a bit easier. Your body will be more vulnerable by enemy bullets, but at this point, the pros outweigh the cons. Another thing you will have to watch out for is your wanted level. Though you will technically be helping out the police, they really did not allow it, so if you see a star, keep an eye out for a Bribe. It can become very difficult handling the crooks as well as the cops. Remember that a Pay 'N' Spray will NOT take in police vehicles, BUT if you have enough time and about to drive by one, steal someone else's vehicle, drive into the shop, and then immediately get back on the bike. You have a 30 second time limit to do this before you must get back on the bike. This is the one time where I possibly suggest that if you fail the mission after level 5 and 10, then do not restart. Just recollect your items, hop on the bike again, and start from level 6 or 11. If you die or get wasted, well for me, I'd reload. If you don't want to though, then it just cost $2,000 to get your weapons back. You will have to recollect your armor though. Each level increases the number of criminals you have to take out and their difficulty. There can be one of three scenarios each level: = SCENARIO 1: The criminals will be on motorcycles. Being on the Wintergreen makes this one a bit easier, due to the shooting forward ability. Drive up behind them and take them out. If you get the "on foot" message, this is the point where I highly suggest you get rid of your wanted level and replace your bike if need be, since each level starts you at the high 4 minute, maybe even 5 minute mark. The criminals will not run, so it's easier to deal with. = SCENARIO 2: The criminals will be on foot, which makes this one the easiest to handle. Instead of shooting them up close, go ahead and get off the bike, take out your M249 or AK-49, and take them out. = SCENARIO 3: The criminals will be in a car. This one is the most difficult, but if you get behind them and keep shooting at the car, the criminals will eventually bail out. Quickly take them out before they take you out or find a new car to steal. Another thing I like to do in this scenario is to get ahead of the car(s), get off your bike, take out your M249, and as soon as they get close enough, shoot and blow up their car(s). &&&&&&&&----------------------------------------------------------------------. & TIPS & - Cop Steak Outs & Jacking the Cops | &&&&&&&& | | If and when you have to get off of your bike at anytime to shoot someone and| |you receive a wanted level, remember to look around for a cop first before | |getting back on your bike. More often than not, a cop has spotted you and is | |heading your way. The animation's speed it takes for you to get back on your | |bike, and then to just speed off takes a little time. By that time, the cop | |already be up to you, knock you off, and bust you. Either run away and find | |another police vehicle, or shoot the cop, then drive the bike to the nearest | |Pay 'N' Spray, then as stated above, quickly steal someone else's vehicle and| |get that wanted level taken car of. | | | | Also, the criminals in the cars tend to blow out your tires, so if this does| |happen, remember you can always look for another cop driving a VCPD Winter- | |green, and jack theirs. Yes, you will get a one-star wanted level, but by the| |time you reach your next target, it will hopefully be gone. If not, then just| |look for a Bribe or do the spray shop method, but be quick! | `-----------------------------------------------------------------------------' I won't lie, this will be tough. Remember, there are two other options you have if you don't mind being off on percentages. I suggest you just stay relentless throughout. If you fail, then recollect everything and start right up again. This is the one mission where I'm thankfull that they set checkpoints after the 5th and 10th levels. ============== = COMPLETION = ============== *Receive the accumulated amount of money throughout. *You're armor will increase, thus giving you a "+," just like your health. *PS2: Be 70% towards 100% *PSP: Be ? towards 100% /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ ,_________, "()" | / RAMPAGES|========================GTA=VCS=======================[V.7) -{}- | /_/*ŻŻŻŻŻŻŻ` /\ | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ @~~~~~-~@ | LINKS | | X'2 | | 3 | @~~~~~~~@ ************** * DIRECTIONS * ************** Go to your Vice Point safe house and recollect everything. Save after, then be ready to do a slightly fun, yet sometimes annoying part of the game: Rampages. ============= = AVAILABLE = ============= From the start of the game, but cannot be completed until you unlock all islands. ======== = GOAL = ======== Complete all 35 (PS2, or 30 for PSP) Rampages, thus adding to your percentage. ============ = STRATEGY = ============ In the PSP version, there are 30 Rampages total. Is the PS2, 35, and one of them has been moved from a parking lot in Downtown to the Dirtbike track. By now, you all should have seen these icons floating around. They are purple circles with skulls in the middle. Going into one starts the Rampage. Remember, I will note which ones are for the PS2 only. The way a Rampage works after activating one, you are ordered to either kill certain people - a gang - or destory certain objects - cars. There is a time limit given and you are only allowed one weapon with unlimited ammo, which is given to you from the start. Don't worry, after you beat or fail the Rampage, everything is returned. It is best to have the advanced armor and health perks. Also, each Rampage gives you a time limit of 2 (two) minutes. One thing you must keep in mind is that &&&&&&&&-----------------------------. even after you complete a Rampage, the & TIPS & - FUEL UP! | icon will still be there, however the &&&&&&&& | color will be darker. Though I will be | Remember, if after you finish a | leading you to each one, just keep this |Rampage, and you need to recollect | in mind in case you get lost. The whole |some Armor or Health, pause the game| reason for the icons staying there is if |and mark your spot with the []. Go | you ever want to redo the Rampage for |collect what you need to, then head | fun and enjoyment. Another thing you can |back. This way, it will be easier to| do to keep an eye on the ones you have |follow my directions word for word. | completed (after you've finished at `------------------------------------' least one), is to go to your Map, hold down X, then use the D-Pad to change to the Rampages on the Show Discovered Extras. The way the pay scale works is after completing the first one, you will obtain $50. Each one after that will add $50 to the last amount, so in the end you should receive $3,500 after finishing the last Rampage. I will put the monetary reward you get at the end of each Rampage to help you keep track. Though your wanted level disappears after each successful Rampage, I suggest having your Fist "equipped." As soon as you win, the weapon will disappear and if you are still firing, whichever weapon you had on you will be equipped again and you will continue to fire. This would cause a wanted level outside of the Rampage, so you would have to run away from cops again. With the Fist, you will just be punching air, unless of course a cop is right in front of you... :::::::::::::::::::::::: RAMPAGE 1 - VICE POINT :::::::::::::::::::::::: From your safe house, go across and into the fairgrounds. Where the bumper cars is located, head behind them and go between the red/white wall and the dumpsters. In the southwest corner will be some power supply boxes behind a gate with an electric warning sign. Climb up onto these boxes and then onto the roof of the bumper cars. Ahead is your first Rampage. : Goal - Terminate 25 Sharks : Weapon - M-16 : Strategy - It may be too difficult to kill the Sharks from the roof since the side panneling is blocking your aim. Go to the corner of the roof where you jumped up from (don't go down the opening though) and stay along the edge of the roof on the other side of the side panneling. This will help keep you safe since you're not right in the line of fire. : Reward - $50 :::::::::::::::::::::::::::::: RAMPAGE 2 - WASHINGTON BEACH :::::::::::::::::::::::::::::: From Rampage 1 (hearafter referred to as R1, R2, R3, etc), head south on the more straight road (west one of fairgrounds). After you pass the road leading to the bridge, you'll see a small white set of stairs to your right. Go up and head all the way back to the shower stalls with the 12 archways. Inside and to the left is the Rampage. : Goal - Destroy 10 Vehicles : Weapon - Minigun : Strategy - Step out of the stalls and go immediately north to the road that turns into a bridge. Start shooting at all the cars that appear, but be careful not to be too close upon explosion or you will loose some armor and possibly health as well. If there are not enough cars, make your way east towards the intersection. I actually just stay at the top of the steps (the ones leading to the bridge road) and got this one in about 30 to 45 seconds. : Reward - $100 :::::::::::::::::::::::::::::: !!!!!!!!!! RAMPAGE 3 - WASHINGTON BEACH ! PICKUP ! - AK-47 :::::::::::::::::::::::::::::: !!!!!!!!!! From the bridge road, head east and cross the mini-bridge leading to the side of the police station. Make a right, then a left (now behind the station), then another right. Looking left, you'll see the Verdi Market with the blue arrow in front. Right past this is the opening to an alley. Inside the alley, make a right and head south and up the stairs that come to you. On top of the roof will be an AK-47 and a Rampage. : Goal - Eradicate 30 Sharks : Weapon - SMG : Strategy - Stand about a foot away from the raised ledge of the roof, then press [] to jump, but do NOT press forward. This will set you at the edge, allowing you easy access to picking off the Sharks, who have Macs as well. Keep an eye on your armor and health too. I did have difficulty getting enough sharks to appear, so eventually I had to head down to the road. If this happens then just keep R1 held down and press R2/L2 to switch between targets quickly. : Reward - $150 :::::::::::::::::::::::::::::: RAMPAGE 4 - WASHINGTON BEACH :::::::::::::::::::::::::::::: From right in front of the building where R3 was at, head south on the road until you get to the first major road to the right. Go down this road and up the stairs that lead up to the hotel. You'll see the bushes that line the road, but then turn north for a short ways. At the end of the northern edge of the bushes, hidden inside, is the Rampage. : Goal - Terminate 30 Sharks : Weapon - Minigun : Strategy - Go out to the sidewalk and fire away. Though this may seem scary since the Sharks have Macs again, you have the Minigun. It will not take them long to die at all. Once again, watch your armor and heatlh, hold down R1, and cycles R2/L2 to switch between targets quickly. Watch out for police on this one as well. : Reward - $200 ::::::::::::::::::::::::: RAMPAGE 5 - OCEAN BEACH ::::::::::::::::::::::::: From the road in front of R4, head west towards the construction site for the new mall. Stay out of the construction site, but follow along the edge in a counter-clockwise rotation without falling in. As you're heading south, you'll see the Rampage on top of a trailer in the site. Jump up to it. : Goal - Eliminate 30 Sharks : Weapon - Rocket Launcher : Strategy - You will have to get off the trailer and go towards the road to the south to make Sharks appear. Remember to keep your distance from your targets because though you have the Rocket Launcher, you can still get hurt by the blasts. A good thing to do is that instead of aiming directly at the person who's running towards you, aim to their side and at the ground. Remember, they can get caught up in blasts as well. : Reward - $250 ::::::::::::::::::::::::: RAMPAGE 6 - OCEAN BEACH ::::::::::::::::::::::::: From the road just east of R5, head south. At the first road to your right, turn and head down. You'll come across the demolished building to your left. Go inside from the north and you'll see the Rampage just at the top of the ramp. : Goal - Extirpate 25 Sharks : Weapon - Laser Sniper : Strategy - Staying on the ledge, head south, then turn right up the tall ramp to the ledge. Aim either north or south first and take out however many Sharks you can. After, go to the opposite side and do the same. A lot of Sharks will be built up underneath, possibly firing at you. From the top of this ramp, you'll see a walkway to the north. Hop to this walkway and to the corner. You will be more vulnerable here, but it will also be much easier to take out the rest of the Sharks. : Reward - $300 ::::::::::::::::::::::::: RAMPAGE 7 - OCEAN BEACH ::::::::::::::::::::::::: From the top of the ramp that you used for R6, head all the way down and out the east opening. Head through the opening in the wall as well, then turn and head south. When you reach the green gate, turn right to head west. This will hopefully give you some distance between you and the Sharks, or even make them dissappear. Cross the intersection heading towards the hotel entrance to the north. Right behind the gold "HOTEL" sign will be the Rampage, but it's too high up to jump. Mark the location on your Map with []. From here, grab a car and head north on the two-lane road. When you get close to the end, head left into the hospital lot and go around behind. Jump into the helicopter, press R3 twice to cancel if need be, and fly to your marked location. Land on top of the entrace area and grab the Rampage. : Goal - Kill 25 Sharks : Weapon - Equalizer : Strategy - STay on top of the entrance awning to get the upper hand. Just run around up here, aim, and fire. Don't worry about jumping off to get the build up that forms below you. More will still continue to appear on the street as you look away. : Reward - $350 ::::::::::::::::::::::::: RAMPAGE 8 - OCEAN BEACH ::::::::::::::::::::::::: Hop back in the helicopter and head straight up so the remaining Sharks cannot hit you with their bullets. What we're going to do is follow the roads with the heli to make it easier, since the next location, you will need to drop down. Head south on the two-lane road, then make your first left just past the spray shop. Turn right, then turn left again at the intersection right after the parked Phoenix. Ahead on the left you'll see the Rampage on the awning that is surrounding the Pole Position Club. Land on the roof just above the awning, then very carefully walk off at an angle just in case Vic rolls, so he stays on top. : Goal - Level 12 Vehicles : Weapon - M249 : Strategy - You can try running down the street while blowing up any vehicle that comes your way, but you'll most likely get the cops on you and can be hit by crazed drivers. Another way you can go about this is going north on the road east of the Rampage, then while looking to your left, run into the opening that has the grass slit. Once there, make a right and go into the multi level garage and blow up all the cars inside there. This is the same garage where "Play- ground on the Park" (PS2) started at. : Reward - $400 :::::::::::::::::::::::::::::::::::: RAMPAGE 9 - OCEAN BEACH (PS2 ONLY) :::::::::::::::::::::::::::::::::::: From the street right below R8, head east, !!!!!!!!!!------------------------. cross the road, and go into the alley. Turn ! PICKUP ! - Armor | right and go south, up the tall stairs. On !!!!!!!!!! | the roof is the Rampage. I do suggest you | At the alley, instead of turning| have full health and armor for this one as |right, turn left. After the wood | well. |fence, do a 180 to the right and | : Goal - Kill 25 Sharks |on the other side is the armor. | : Weapon - Laser Sniper `---------------------------------' : Strategy - You can try to take out all the Sharks from the roof if you can. It is possible, as long as you're at the very edge without falling off since you can't aim straight down without the roof blocking your view. Just run around until more Sharks appear. If that does not work, then hop down and run to the building across the street with the bush wall surrounding it. Go just between the opening of the building and bushes, and start firing. : Reward - $450 :::::::::::::::::::::::::: RAMPAGE 10 - OCEAN BEACH :::::::::::::::::::::::::: On the road right in front of R9, you'll see a building across the street with a shrub wall surrounding it. Go to the southern corner in between the building and shrub wall to behind the palm tree for the Rampage. : Goal - Decimate 25 Sharks : Weapon - Assault Rifle : Strategy - Stay between the building and shrub wall so it will help block incoming attacks from Sharks coming from other directions. Let the Sharks herd in towards you. If need be, go to the northern building/wall opening as well to make more spawn. Just keep going back and forth between the opening, running in front of the building, to continue making more spawn. : Reward - $500 ::::::::::::::::::::::::::::::::::::::::: !!!!!!!!!! RAMPAGE 11 - STARFISH ISLAND (PS2 ONLY) ! PICKUP ! - Health ::::::::::::::::::::::::::::::::::::::::: !!!!!!!!!! From the main road south of R10, head west. When you get to the building with the fountain in front at the corner, there is a Health pickup between the fountain and building. From there, make your way across the bridge leading to Starfish Island. Heading west, look left and go into the driveway at the second house from the last. Same house we did the hover race at and where we picked up the Banshee for CAFI. On the porch will be the Rampage. : Goal - Destroy 15 Vehicles : Weapon - Spas 12 : Strategy - Blow up the Banshee, the vehicle you came in, and at the road, just blow up vehicles as you head west. Simple and clean is the way it should be. :Reward - $550 :::::::::::::::::::::::::::: RAMPAGE 12 - LITTLE HAVANA :::::::::::::::::::::::::::: From the road in front of R11, head west and make a left after the bridge. At the police station, make a right, then go around behind the station. Head up the stairs and at the top go right to the Rampage. : Goal - Hack and Slash 25 Cholos : Weapon - Katana : Strategy - 25 Cholos in two minutes with a Katana? Fun... I actually had some difficulty with this one, mainly because I had problems just having Cholos appear on screen. In two minutes while running up and down the road, only 15 had appeared. They do run towards you though and they do not have weapons, so it makes is a bit easier. You can target one and slash, then move onto the next one, or just press O and slash at the air, hitting all around. Make sure there are normal people appearing on your screen first before taking this Rampage. Also, daytime seemed to help out a lot as well. : Reward - $600 ########----------------------------------------------------------------------. # NOTE # - By The Way & Reminding | ######## | | If you check your percentage at this point, you should be exactly a 75%! You| |only have one more quarter of the game left to go! (PS2 Only) | | | | Also, remember that for the Pickups, though we did run by a Police Baton, I | |did not suggest you pick it up, since you should have the Chainsaw, which is | |the best melee weapon in the game. | `-----------------------------------------------------------------------------' :::::::::::::::::::::::::::: !!!!!!!!!! RAMPAGE 13 - LITTLE HAVANA ! PICKUP ! - Health :::::::::::::::::::::::::::: !!!!!!!!!! From the small road north of R12, head !!!!!!!!!!----------------------------. west. Turn left between the buildings ! PICKUP ! - Armor | after the "LIQUOR" sign, then make a !!!!!!!!!! | right going between the buildings and | If you need armor as well, continue | the wall, picking up the Health if you |south to the new Sunshine Autos and | need it. At the road, turn south. As |inside the lot, go down the dirt ramp| soon as you pass the chain length fence |to the center for the Armor. | for Sunshine Autos, turn left and go `-------------------------------------' between the fence and the building to the Rampage. : Goal - Execute 25 Cholos : Weapon - Pistol : Strategy - Go back out into the center of the lot and run around there until some Cholos appear. Some will have Pistols, others will have bats. Take out the ones with the Pistols first if you can. Hold down R1, then just hold down O to constantly fire, pressing R2/L2 to switch quickly between targets. : Reward - $650 :::::::::::::::::::::::::::: !!!!!!!!!! RAMPAGE 14 - LITTLE HAVANA ! PICKUP ! - Health :::::::::::::::::::::::::::: !!!!!!!!!! From the street west of R13, head north, then make a right. At the alley with the Sanchez, make a left into it, then a left after the building, still in the alley. Head forward and up the stairs to the roof where there is some Health. Drop down north to the next roof, and then up the next flight of stairs to the Rampage. : Goal - Kill 25 Cholos : Weapon - Sniper Rifle : Strategy - Since the roof you're on now is a bit too high, thus making it difficult for you to aim down when the Cholos crowd around, go back down the stairs you just came up to the lower roof. Go to the corner, take aim, fire. : Reward - $700 ::::::::::::::::::::::::::::::::::::::: RAMPAGE 15 - LITTLE HAVANA (PS2 ONLY) ::::::::::::::::::::::::::::::::::::::: From the lower roof I told you to go onto for R14, go south on that roof and through the opening where the first staircase you went up is at. This is to help get rid of any Cholos or at least build some distance. From the alley, go north and make a right at the road. At the "RAY THE OTTER" billboard, go left. Looking to your left, you'll see a dirt patch with a lot of palm trees. Go into this patch, hugging the souther building's wall. Keep going west and slightly south on this patch and you'll see a small cement ramp heading up. At the top, go left and to the Rampage. : Goal - Kill 40 Cholos : Weapon - Stubby Shotgun : Strategy - 40 Cholos. Aye, well at least you have the Stubby Shotgun, which can take out an entire group in one hit. It is slow to reload however, so keep that in mind. Also, considering the distance and style of the gun, you will need to jump down to the road for this. : Reward - $750 :::::::::::::::::::::::::::: !!!!!!!!!! RAMPAGE 16 - LITTLE HAVANA ! PICKUP ! - Armor :::::::::::::::::::::::::::: !!!!!!!!!! From the road in front of R15, head all the way west. At the end, go north through "armor alley." At the next road, go to the first house on your left. Up the ramp in front of the upper doorway will be the Rampage. : Goal - Gun Down 25 Cholos : Weapon - Scorpion : Strategy - You can try staying on the stairs if you want, or just head down the sidewalk taking out Cholos as you go along. Once again, they will have Pistols and bats, but it should not be too hard at all. : Reward - $800 ::::::::::::::::::::::::::: !!!!!!!!!! RAMPAGE 17 - LITTLE HAITI ! PICKUP ! - Armor ::::::::::::::::::::::::::: !!!!!!!!!! From the road in front of R16's house, head north. When the road curves, turn left to continue heading north. Right after your Empire Site and just before the road curves again, turn left between your site and a building. After the building, turn right on the docks. Cross the red bridge with armor, and when you reach the sidewalk, do a 180 to your right and you'll see a ramp heading to the top of a building. At the roof, go to the east edge for the Rampage. : Goal - Erase 25 Cholos : Weapon - Micro SMG : Strategy - Simply stay on the edge of the roof, holding down O to continue firing, and do the R2/L2 strategy to switch targets. Easy. : Reward - $850 ::::::::::::::::::::::::::: RAMPAGE 18 - LITTLE HAITI ::::::::::::::::::::::::::: From the road next to R17 (to confirm, it leads to the junk yard), head east, then north at the intersection. Right after the little S-bend, turn right, then at the next intersection, turn north again. At the lot just ahead, you'll see small shops with awnings. There will be a couple of shops with teal awnings and a very tight gap in between. Go between the gap and down the stairs to the Rampage. : Goal - Incinerate 10 Vehicles : Weapon - Molotovs : Strategy - Obviously, make sure you're fire-proof from the Firefighter side- mission first. Just start running down the street tossing Molotovs at all the cars, including the one you came in on. As always, be careful to not be too close to the explosions as it could seriously harm you. Simple. : Reward - $900 ::::::::::::::::::::::: RAMPAGE 19 - DOWNTOWN ::::::::::::::::::::::: From R18, head east to the main road, then start heading north. Since we took over all 30 sites, your site vehicles should be bulletproof now. Grab your vehicle from the site just north of the hotel's construction site, then head inside, past the building, and veer right. In the three stacked pipes, the Rampage is in the bottom right. : Goal - Crush 15 Bikers : Weapon - Vehicle : Strategy - Get back in your bulletproof site vehicle and go to the road. Just start driving up and down the sidewalks, running over and killing all Bikers that appear. It will not matter if they shoot at you since your vehicle is, well, bulletproof now! Keep in mind however, that they can still shoot you through the windshield. Still, easy. : Reward - $950 ::::::::::::::::::::::: RAMPAGE 20 - DOWNTOWN ::::::::::::::::::::::: From the main road outside the lot of R19, !!!!!!!!!!------------------------. follow the road north and the curve east. ! PICKUP ! - Armor (reminder) | Right after following the next turn to the !!!!!!!!!! | north, look left and you'll see a set of | Remember, going east, there is | stairs. On the roof, go to the shack, or |Armor on the roof of the southern| the Skumhole Shack, and in it is the oh so |buildings with the stairs on the | loving Rampage. |east end. | : Goal - Terminate 25 Bikers `---------------------------------' : Weapon - AK-47 : Srategy - Quickly make your way back down to the street by way of the stairs so you won't hurt yourself... The Bikers will appear along the sidewalks, so just run up and down, aiming and firing like a madman! Of course, keep cautious of their bullets as well. : Reward - $1000 ::::::::::::::::::::::: RAMPAGE 21 - DOWNTOWN ::::::::::::::::::::::: From the road at the bottom of the stairs for R20, make a left at the first intersection. Make a right going into the alley behind the Downtown Police Station. Next, go up the stairs to your left to get to the roof of the station. At the top, look right and you'll see the Rampage under the ramp leading to the helipad. : Goal - Exterminate 25 Bikers : Weapon - AK-47 : Strategy - This is basically the same strategy as R20. Go down to the street level, run around every now and then, R1 to aim, R2/L2 to quickly switch. : Reward - $1050 ::::::::::::::::::::::: RAMPAGE 22 - DOWNTOWN ::::::::::::::::::::::: From R21, go west still on the roof, and go up the smaller set of stairs. Head north on the upper rooftop and to the northwest corner. Carefully walk along the edge around the square... thing. At the very corner will be the Rampage. : Goal - Trash 10 Vehicles : Weapon - Molotovs : Strategy - From this height, I did not get any vehicles to spawn on the road below, so go ahead and run back down the big flight up stairs, destroying the S.W.A.T. and the vehicle you came in on. At the street, destroy any vehicles that come your way, along with the parked police vehicles. : Reward - $1100 ::::::::::::::::::::::: RAMPAGE 23 - DOWNTOWN ::::::::::::::::::::::: From wherever you ended up at, head back to the roof of the police station. Where the ramp is that R21 was under, go up and to the helipad. A VCPD Maverick should be parked. If not, run away and return until it is. Get in and (follow the roads) fly west over the road just south of the station. Right after the road turns north, you'll see the King Knuts. Land on the roof and under the ramp will be the Rampage. : Goal - Kill 25 Bikers : Weapon - Shotgun : Strategy - Since this shotgun is more long-ranged than the Stubby, you should be able to stay on top of the roof, press R1, and fire at all the Bikers below you. Remember, it usually takes about two hits to make a full kill. : Reward - $1150 ::::::::::::::::::::::: RAMPAGE 24 - DOWNTOWN ::::::::::::::::::::::: Get back in the helicopter (if !!!!!!!!!!----------------------------------. you fell down, go back and get ! PICKUP ! - Armor & Health | one, then come back to this !!!!!!!!!! | point). Follow the road north | Up the entrace stairs to the stadium, go | and then left towards the Stadium |to the lowest northern doors for the Armor.| entrance. Where the sign is in | | the center of the oval-ish road | For the Health, go right behind the tall | is the Rampage. |building in front of the stadium, or on the| : Goal - Decimate 25 Bikers |west end. | : Weapon - Grenades `-------------------------------------------' : Strategy - Try to hold down your throw button until you know it will hit about the center of a group of Bikers. They will start chasing you and shooting you, but you can use the stadium stairs and railing as cover if need be. : Reward - $1200 (Also, should be exactly 80% for PS2) ::::::::::::::::::::::: RAMPAGE 25 - DOWNTOWN ::::::::::::::::::::::: Get back in your helicopter (if it blew up, grab the one just south at the hospital rooftop). Follow the stadium road back out to the first main road, then head north. At the turn, you'll see a helipad on a rooftop, and then a small square tiled section on the ground just west of that with a staircase. land in this section, go under the stairs, and grab the Rampage. : Goal - Drive-By and Eliminate 20 Bikers : Weapon - Micro SMG : Strategy - Go out to the road and grab the first vehicle that comes your way (If you want, you can wait to get a good vehicle before starting the Rampage). Slowly start driving down the roads shooting all the Bikers. If you see any come up to your door, try to take them out asap, or speed off so they will not have a chance to pull you out. : Reward - $1250 ::::::::::::::::::::::: RAMPAGE 26 - DOWNTOWN ::::::::::::::::::::::: On your Map, look where the Ammu-Nation is nearby. Fly to above the icon, then land at the T-intersection there. Run south on the road while looking left until you see a tall set of stairs. The top of the stairs is at the southeast corner of said intersection. At the top is the Rampage. : Goal - Drive-By and Execute 25 Bikers : Weapon - Micro SMG : Strategy - Really the same strategy as the one just above. Get a vehicle, drive slowly while constantly shooting. If any are about to pull you out, quickly kill them or speed off to knock them off. This one may be a bit easier because you have a bulletproof site vehicle just south of the stairs! : Reward - $1300 ::::::::::::::::::::::: RAMPAGE 27 - DOWNTOWN ::::::::::::::::::::::: PSP: This one is located in the parking lot east of the Ammu-Nation. PS2: Fly northeast towards the dirtbike track. When you reach the southwest corner of the track, you'll see there are a few buildings lining up the south edge. Going east, pass just the first building, and behind it, close to the opening between the first and second building, is the Rampage. : Goal - Take out 20 Bikers : Weapon - Mac 10 : Strategy - The Mac 10 sucks, plain and simple. On the bright side, all the Bikers have are Pistols and Bats. What you need to make sure you do is while shooting at a Biker, keep an eye on the body counter in the top right. As soon as it gains a number, switch to the next one. Sometimes it's hard to tell when a Biker is dead or not. Watch out for police as well on this one. : Reward - $1350 ::::::::::::::::::::::: RAMPAGE 28 - DOWNTOWN ::::::::::::::::::::::: For the final one Downtown, get back in your heli and follow the road south of R27 east, and also as it curves southwest. Pass the "Kronos Twatch" billboard, and after the white building with dark blue windows, you'll see a big gap until the next building. On this next building will be the Rampage behind a raised wall section, sitting next to the corner of the central building area. Land on the roof and get to it! : Goal - Take out 25 Bikers : Weapon - Sniper Rifle : Strategy - Run to the very corner of the north east edge (without falling of course). All the Bikers will appear on the sidewalk closest to you. Since you are so high up, none of them will be able to hit you either. Eventually, you'll get a lot that bunch up right below you, if this happens, try shooting at them without looking through the scope. Even if it seems like you're shooting the roof, sometimes a bullet will still hit. : Reward - $1400 :::::::::::::::::::::::::::::::::::::: !!!!!!!!!! RAMPAGE 29 - PRAWN ISLAND (PS2 ONLY) ! PICKUP ! - Health :::::::::::::::::::::::::::::::::::::: !!!!!!!!!! Fly to Prawn Island. If you lost your helicopter and have enough health to jump down, then that's fine. We do not need the heli anymore. When you get there from Downtown, make a left. You'll pass a Health pickup and come to a fountain. In this fountain is the Rampage. : Goal - Destroy 15 Vehicles : Weapon - Rocket Launcher : Strategy - You're surround by houses and the studio lot. Destroy the vehicle you came in, all cars parked in the driveway, and make your way to the lot, while destroying other vehicles. In the lot, there should be a couple more cars to take out. Keep destroying as you make your way east. If you can't make it to the lot, then don't worry about it. Just make your way east towards Vice Point. : Reward - $1450 ::::::::::::::::::::::::: RAMPAGE 30 - VICE POINT ::::::::::::::::::::::::: Heading east from R29 into Vice Point, go through the opening in the wall where the turn is, 180 to your left, and then out to the north/south road below you. Head all the way north, and right after the road does a sidways U shape, you'll see a long hotel on the northern edge of the map. Go up the grass slope on the west side of this hotel and at the top is the Rampage. : Goal - Obliterate 25 Bikers : Weapon - Equalizer : Strategy - Though the Bikers have faster guns, you have a one-hit kill gun. Run down to the sidewalk, aim, and fire once at each Biker, always cycling after each kill. : Reward - $1500 ::::::::::::::::::::::::: RAMPAGE 31 - VICE POINT ::::::::::::::::::::::::: Follow the road east from R30. When you reach the building just west of your site, go up the most eastern set of stairs. Facing east and slightly south from the top of the stairs, you'll need to time your jump just right so the peak of your jump lands on the white ledge surrounding the building. When you land, follow the ledge around north (site to your right) and ahead is the Rampage. : Goal - Annihilate 25 Bikers : Weapon - S.P.A.S. 12 : Strategy - Go down to the road, aim at a group of Bikers, and fire. This weapon can take out an entire group in one hit. Remember try try and aim more towards the middle of the group. Keep running around the area as groups appear and take them out as they come. : Reward - $1550 ::::::::::::::::::::::::::::::::::::::::: RAMPAGE 32 - VICE POINT MALL (PS2 ONLY) ::::::::::::::::::::::::::::::::::::::::: Head directly south from R31 and into the northeast entrace into the mall. Go south, past the center walkway overhead, and to the Security Kiosk. Inside is the Rampage. : Goal - Kill 70 Sharks : Weapon - M249 : Strategy - [Taken from others] Go towards !!!!!!!!!!-----------------------. the southeast corner of the mall. Stau under ! PICKUP ! - Armor (buy) | Stay underneath the second floor walkway and !!!!!!!!!! | then start killing Sharks. The reason to | If you need Armor, remember the| stay under the walkway is that when Sharks |Ammu-Nation near the southwest | appear overhead, they will fire down, but |corner of the mall. $180 to buy.| fire down, but will be unable to hit you due `--------------------------------' to the floor. If you have to run around to make more Sharks appear, try staying under the walkway to be more or less safe from harm from above. If you're still having difficulty making Sharks appear, then run out to the other side and try from there. The tough part about this Rampage is the number of Sharks you have to kill. Personally, I found it easier to just buy the Armor, then keep making circles around the mall, shooting all that appear on the bottom floor. : Reward - $1600 ::::::::::::::::::::::::: !!!!!!!!!! RAMPAGE 33 - VICE POINT ! PICKUP ! - Armor ::::::::::::::::::::::::: !!!!!!!!!! Exit out of the mall through the southeast corner. Outside, get on the eastern road going north/south. Take a vehicle and drive south. Looking left, you'll see a hotel with a Stretch parked outside. Pass this building, and the very next one, go up the ramp. If you need Armor, drive to the back wall and turn right. The armor is in the corner behind the building. Either way, once up the ramp, turn right in front of the building and straight ahead is the Rampage. : Goal - Explode 15 Vehicles : Weapon - Grenades : Strategy - There are some homes with vehicles and a site near you. Take out all those vehicles, the one you came in on, and any you see as you make your way south on the road. As always, be careful for the explosions as they can seriously harm you. : Reward - $1650 ::::::::::::::::::::::::: RAMPAGE 34 - LEAF LINKS ::::::::::::::::::::::::: Head to the Leaf Links Golf Course. After passing through the security gate, make a right and go around the building to the south. Head towards the water, then under the bridge will be the Rampage. : Goal - Kill 10 Sharks : Weapon - Golf Club : Strategy - The up side, 10 Sharks. The down &&&&&&&&-----------------------. side, a Golf Club. Run back up to the dirt & TIPS & - Save it all! | road and the Sharks will appear. They are all &&&&&&&& | unarmed, but can still "pack a punch." (Haha!) | I highly recommend you save | Target a Shark, swing, and then keep swinging |at your safe house while you | even after he's dead. The reason is that while |grab Armor and Health. If you | a target is on the ground, Vic will start a |die during this, all your ammo| stronger swing, thus taking down more Sharks |and weapons at the security | who are nearby. Be very careful and keep an |gate will be gone! | eye on your health and armor! `------------------------------' : Reward - $1700 ::::::::::::::::::::::::: RAMPAGE 35 - LEAF LINKS ::::::::::::::::::::::::: At the path you were on for R34, go just north into the tennis courts. In the center will be the Rampage. : Goal - Slay 20 Sharks : Weapon - Remote Grenades : Strategy - With Remote Grenades, you have to remember to press O again to make them explode, unlike normal Grenades where you can just forget about them after you toss. The Sharks fortunately only carry Bats and Pistols, and also appear in larger groups. Once more, remember to stay away from the blasts so you won't hurt yourself. That's the last of them! : Reward - $3500 for completeing all Rampages! ============== = COMPLETION = ============== *Receive the accumulated amount of money throughout. *Finish all Rampages - (PS2: 35, PSP: 30) *PS2: Be 85% towards 100% exactly. *PSP: Be ? towards 100% /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ ,_______________________, "()" | / UNFRIENDLY COMPETITION|=============Mendez=Brothers============[V.8) -{}- | /_/*ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ` /\ | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ @~~~~~~@ | LINK | @~~~~~~@ ************** * DIRECTIONS * ************** Save wherever you'd like, then head towards the "M" in Prawn Island. %-----------% | AVAILABLE | %-----------% After you beat "Hostile Takeover." %------% | GOAL | %------% Take out the copycat crooks for the Brothers. %----------% | STRATEGY | %----------% The first drug runner is relaxing at his house in Vice Point. When you get close, you'll receive a message saying that he's surrounded by his bodyguards. Stand at the southeast corner of the house just north, take out your M249, and fire at all the guard until you kill the first target. The second target is at the Standing Vice Point Hotel. Make your way there and into the marker. After the scene, immediately run forward and stand next to the Health pickup. Take out your M249 and fire at all the girls that appear, switching from one to the other with R2/L2. There are a lot, so keep firing until all are down. Next, grab the Health if you need it and run down to the Quad. Keep firing forward until the girl in the back dies. Next go after the dealer himself. A health meter will appear which you must break down, so it takes a little time. Also, the dealer will start throwing grenades at you if you follow behind him. He doesn't drive fast at all really, so just stay to his side and do a drive-by the entire time. Don't worry if you get a wanted level, as after this guy, the mission will be over. %------------% | COMPLETION | %------------% *Receive $1,300 *Be able to purchase the Quad for $3,000 where you got on it for the mission. *PS2: Be 85.4% towards 100% *PSP: Be ? towards 100% /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ ,__________, "()" | / HIGH WIRE|===================Mendez=Brothers===================[V.9) -{}- | /_/*ŻŻŻŻŻŻŻŻ` /\ | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ @~~~~~~@ | LINK | @~~~~~~@ ************** * DIRECTIONS * ************** Save if you want, then head to the "M." %-----------% | AVAILABLE | %-----------% After you beat "Unfriendly Competition." %------% | GOAL | %------% Steal the drugs back from the police. %----------% | STRATEGY | %----------% Drive all the way to Breaker's Yard (the junk yard) and into the marker. Get into da choppa! (Oh, I crack myself up.) You'll notice it has a magnetic crane hanging underneath. Fly all the way south to the CAFI lot and then fly low to automatically attach the crane to the container with the drugs. Be very careful when picking up the container because it's set very close to a building and you don't want the heli to blow up, right? After it's attached, you must fly the container to the drop off point at the airport. The second container is being transported to the police station in Little Havana. Quickly fly over to the truck and while watching out for other objects, lower yourself again until the magnet is attached. Fly up and drop it off at the drop off point again. That's the last container! ... But not the end of the mission. The guy who's been radioing you is now being chased by the Bikers, starting in Washington Beach. He'll be heading south along the main road and will be driving fast. A damage meter will appear on screen as well. Fly quickly to him and keep up, lowing the heli anytime you can to attatch it to the top of his car. When you got him, take off quickly and drop him off at the marker on top of the car park in Ocean Beach. %------------% | COMPLETION | %------------% *Receive $1,500 *PS2: Be 85.8% towards 100% *PSP: Be ? towards 100% /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ ,__________________________, "()" | / TURN ON, TUNE IN, BUG OUT|============Lance=Vance=============[V.10) -{}- | /_/*ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ` /\ | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ @~~~~~~@ | LINK | @~~~~~~@ ************** * DIRECTIONS * ************** Go ahead and fly south to the "L" to start up Lance's missions again. %-----------% | AVAILABLE | %-----------% After you beat "Hostile Takeover." %------% | GOAL | %------% Now that you're being bugged, you must take out all police antennas. %----------% | STRATEGY | %----------% Run and get in Lance's Infernus, then make your way to the nearby Ammu-Nation. Inside, go into the marker to get the free Rocket Launcher. Know that this will replace your M249, which sucks, but it MUST be done! You will also notice an Evidence Meter will appear. If it fills, the mission is over. When you take out an antenna though, the meter will slow. Now drive north to the Washington Beach Police Station. Drive into the lot at the back and park at the foot of the stairs. !!!!!!!!!!-----------------------. Run up and throw Molotovs at the two antenna ! PICKUP ! - Armor & Sniper | towers, but do not harm the helicopter. Two !!!!!!!!!! | policemen will also appear, so take them out | On the roof of the station, you| as well. After everything is taken care of, |can get some Armor by the door. | get in the helicopter and take off. | | | Also, there is a sniper by the | You must fly west to the police station in |higher antenna as well. | Little Havana. Two more antennas sit on top. `--------------------------------' Know that you should have a 2-star wanted level from killing the first cops. After you destroy these antennae, your level will go up to 4. Before you take them out however, a police chopper will be flying close to you with two cops firing. Get your Rocket Launcher and take out the chopper quickly! After all is done, you must now fly to the Downtown !!!!!!!!!!---------------. station. Land as best as you can on the northern ! PICKUP ! - AK-47 | part of the station roof. S.W.A.T. will already be !!!!!!!!!! | there to greet you. Quickly take them out first, and | In front of the only | then go after the antennas. You will now be at level |antenna in the corner. | 5, so after all antennae are destroyed, you must get `------------------------' rid of your wanted level to complete the mission. Luckily, after destroying everything, you no longer have to worry about the Evidence Meter. Before you get into the police chopper, make sure you take out any attacking choppers with a Rocket. After, get in and fly east to the Vice Point Pay 'N' Spray. Once there, you'll see the tall apartment building just south. In the northeast corner of this building is a PCJ-600. Land however best you can next to it, get on, and speed to the spray shop. Quick and easy. You'll get a Pager message after this as well from Reni about a contract. %------------% | COMPLETION | %------------% *Receive $300 *The Rocket Launcher is now available at the Ocean Beach Ammu-Nation *PS2: Be 86.3% towards 100% *PSP: Be ? towards 100% /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ ,______________________, "()" | / ACCIDENTS WILL HAPPEN|============Reni=Wassulmaier============[V.11) -{}- | /_/*ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ` /\ | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ @~~~~~~@ | LINK | @~~~~~~@ ************** * DIRECTIONS * ************** Now we get to deal with the most interesting character. Go to the "R." %-----------% | AVAILABLE | %-----------% After you beat "Brawn of the Dead." %------% | GOAL | %------% Be a stuntman in the latest commercial! %----------% | STRATEGY | %----------% Get in the marked Infernus and drive to the marker to begin. An Action Meter will appear on screen. The more boring the scene is, the more the meter will deplete. There will be marked vehicles that will get in your way and ramps as well. Crash into as many vehicles and ramp as many ramps as you can to keep the meter filled. A timer will also appear on screen, but every checkpoint you make will add 10 seconds. You must also follow a path throughout the mission. Know that each car you hit blows up, and though the explosions will not harm you, the wreckage can still get in your way. %------------% | COMPLETION | %------------% *Receive $850 *PS2: Be 86.7% towards 100% *PSP: Be ? towards 100% /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ ,_______, "()" | / CRASH!|========================GTA=VCS========================[V.12) -{}- | /_/*ŻŻŻŻŻ` /\ | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ @~~~~~~@ | LINK | @~~~~~~@ ************** * DIRECTIONS * ************** Get in a vehicle and drive all the way back north into the studio lot. Go west past the Reni marker and then make a left between the blue building and one of the stages. When you get to the rocket prop, look right and you'll see a parked Coach. Before getting in, get out of your vehicle, making sure it's parked in front of the Coach. Next, grab the other parked vehicle near the Reni marker. Drive that close to your first vehicle as well, but not too close. Third, grab the Caddy that's parked at the northwestern stage and park it close as well. Fourth, fire at all three vehicle until their smoke turns dark (black). Finally get in the Coach... ============= = AVAILABLE = ============= After you beat "Accidents Will Happen." ======== = GOAL = ======== Cause at least $2,000 worth of damage in three minutes. ============ = STRATEGY = ============ Hopefully you remember the Rush! mission we did ages ago with the Linerunner. This mission is exactly like that, except we are in the Coach. The Coach itself is a bit more difficult to handle, and more fragile. It can turn over somewhat easily as well. The best way to go about this is to head into Downtown while hitting anything and everything you can. At the Ammu-Nation, make a right and go south on the main road. Remember, if the Coach blows up even after you get to $2,000, the mission will still fail. The reason why I had you fire at the three vehicles in the Directions is that each vehicle that explodes grants you $300, so you will already start off with $900! If you want to grab more vehicles as well, go for it. ============== = COMPLETION = ============== *Receive $1,000 *PS2: Be 87.1% towards 100% *PSP: Be ? towards 100% /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ ,___________________, "()" | / THE COLONEL'S COKE|=============Reni=Wassulmaier==============[V.11) -{}- | /_/*ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ` /\ | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ @~~~~~~@ | LINK | @~~~~~~@ ************** * DIRECTIONS * ************** Head back to the movie lot towards the "R" marker. %-----------% | AVAILABLE | %-----------% After you beat "Accidents Will Happen." %------% | GOAL | %------% Help Reni's friend move some snow. %----------% | STRATEGY | %----------% Head over to the small dock in Downtown and go into the marker. Get in the Sea Sparrow. Gonzalez's men will set themselves on the sides. You can press O to shoot from the heli's guns, but I highly suggst you just stay low and close to behind the boat. The two men on the sides and the ones in the back of the boat will take care of most of the men. Every once in a while, you man need to shoot down for any that could get in front of you and cause a big problem, but really it should all be easy. Keep in mind to not be too low to the water either, because the enemies will also target the helicopter. Naturally, if the chopper or Gonzalez's boat blows up, you fail the mission. The path will take you from the dock in Downtown to the near the CAFI lot in Vice Port. %------------% | COMPLETION | %------------% *Receive $850 *PS2: Be 87.5% towards 100% *PSP: Be ? towards 100% /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ ,__________, "()" | / KILL PHIL|==================Reni=Wassulmaier==================[V.14) -{}- | /_/*ŻŻŻŻŻŻŻŻ` /\ | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ @~~~~~~@ | LINK | @~~~~~~@ ************** * DIRECTIONS * ************** Once more, head back to the "R." %-----------% | AVAILABLE | %-----------% After you beat "The Colonel's Coke." %------% | GOAL | %------% Due to unfortunate circumstances, a famous singer is been the target of an attack, and lucky Vic gets to drive the singer around. %----------% | STRATEGY | %----------% [Always exciting when they doing things like this for a game.] Go east and get the bulletproof limo in Vice Point. After, drive south to the meeting marker in ... Vice City? [The exact location on the Map shows Vice City, but very close to Washington Beach and Vice Point line.] &&&&&&&&----------------------------. & TIPS & - Damage the Undamageable | After the scene, you'll be forced into a &&&&&&&& | gun battle with several guys. Just stay | Though the limo is bulletproof, it| behind the limo and shoot all the marked |can still take damage from being | men until each one is dead. Simple. |hit by other vehicles or crashing. | `-----------------------------------' Now that you've officially met the one and only Phil Collins, you're back in the driver's seat and must drive Phil south to his hotel in Ocean Beach. Along the way, you will be ambushed by guys in cars. They'll shoot at the limo, which you don't have to worry about. The only flaw is that your window will be down, so if a bullet makes it in, you can get hit, but really it's nothing to worry about at all. %------------% | COMPLETION | %------------% *Receive $1,000 *Unlock the Bulletproof Streth at Sunshine Autos for $3,000. *Pager message from Gonzalez to see him. *PS2: Be 87.9% towards 100% *PSP: Be ? towards 100% /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ ,___________, "()" | / SAY CHEESE|=================Reni=Wassulmaier==================[V.15) -{}- | /_/*ŻŻŻŻŻŻŻŻŻ` /\ | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ @~~~~~~@ | LINK | @~~~~~~@ ************** * DIRECTIONS * ************** As always, save if you like, then head to the "R." [I'll admit that I'm a little frustrated that these missions are ending up way south of town, when the next one starts way north.] %-----------% | AVAILABLE | %-----------% After you beat "Kill Phil." %------% | GOAL | %------% Do yet another stunt sequence for Reni... %----------% !!!!!!!!!! | STRATEGY | ! PICKUP ! - Equalizer %----------% !!!!!!!!!! Head over to the jetty. There's an Equalizer (or ammo) to pick up there. Get on the JetSki. The timer will start once you reach the first checkpoint. I will not give steps to each checkpoint, because by this time you should be a pro at these types of races. Soon enough, however, you will need to make some ramp jumps over Leaf Links. They are easy, but be careful with the landings so you will not hit any walls and fall off. Also, if you land on the grass, you'll automatically be put back into the water to try again, though you will loose precious seconds. You will gain about 5 seconds at each checkpoint, starting off with 15. Keep the speed up and watch your jumps and turns and you should have no problem. Now when you finish the last ramp onto land, you must get off the JetSki and onto a motorcycle, where you will have to follow the checkpoints again. The road section is a bit easier though, and you don't have as many points to hit. You'll end at the green marker, then see a scene of what the commercial was all about... %------------% | COMPLETION | %------------% *Receive $850 *PS2: Be 88.3% towards 100% *PSP: Be ? towards 100% /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ ,____________, "()" | / WATERSPORTS|=====================GTA=VCS======================[V.16) -{}- | /_/*ŻŻŻŻŻŻŻŻŻŻ` /\ | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ @~~~~~~~@ COURSE 1: | | COURSE 2: | LINKS | COURSE 3: | | COURSE 4: | X's | COURSE 5: | | COURSE 6: | 8 | COURSE 7: @~~~~~~~@ COURSE 8: ************** * DIRECTIONS * ************** Once again, we're all the way south, so make your way back up to the film lot and go back to where the JetSki was parked for the mission just before. This time though, the JetSki is parked at the northern dock just a few feet up. ============= = AVAILABLE = ============= After you beat "Say Cheese." ======== = GOAL = ======== Beat all 8 races within the times allowed, but on water this time. ============ = STRATEGY = ============ Think of the Turismo races, except these are in water. Luckily, the vehicle will already be provided for you, so you don't have to worry about finding one. There are eight races total that must be done within the given time limits, and each one contains 3 laps. You will also be on the JetSki for each course as well, so let's get to them! &&&&&&&&----------------------------------------------------------------------. & TIPS & - Rain, Rain, Go Away! | &&&&&&&& | | If rain comes, the waves will rise. Heck, sometimes the waves will rise with| |or without the rain. Either way, if this happens, don't punch the gas. Ease | |off every now and then because the waves can really throw you off. There's | |been times where the waves forced me into a wall unexpectedly and knocked me | |off the JetSki completely. Drive safe, but keep a fast, steady speed! | `-----------------------------------------------------------------------------' COURSE 1 = 2:45 Tips: This course is really easy. Know that almost every checkpoint is set right behind a large ramp. You will only be going in circles around Prawn Island. The last checkpoint before you get to the next lap may need a tighter turn, but really you should not have to use the handbreak at all. I had even messed up a few times and still made it well under the time limit. Completion: *PS2: Be 88.8% towards 100% *PSP: Be ?% towards 100% COURSE 2 = 3:30 Tips: This course goes around Starfish Island only. Almost every other checkpoint is at a ramp. Also, be aware that eventually you'll get the city loading screen when you go around the west side of the island, so don't let that throw you off. Once again, the turns are wide enough that you should never have to use the handbreak, and just try to even out the JetSki on your landing. Completion: *PS2: Be 89.2% towards 100% *PSP: Be ? towards 100% COURSE 3 = 3:20 Tips: This course takes you all over Leaf Links Golf Course. Right as you start off, skip past the ramp and go directly to the first checkpoint. This will help save about a second of your time since the point is not directly on or past the ramp. At the second ramp, you can take it if you want, or go around it, depending on how you got yourself lined up. Go ahead and take the third ramp since there's not much room to go around, and you don't want to risk hitting a wall. Go past the fourth ramp as well. Completion: *PS2: Be 89.6% towards 100% *PSP: Be ? towards 100% COURSE 4 = 2:45 Tips: This course goes just around the northern area of Leaf Links. This was seemed easier than the last. Once again, you should not have to use the handbreak. I stayed on the gas the entire time, however when I got to the tight point just west of the spray shop, I eased off so I wouldn't risk crashin into the wall. Go ahead and hit all the ramps as well since the points are too close and it would most likely take longer to work your way around. Completion: *PS2: Be 90% towards 100% exactly! *PSP: Be ? towards 100% COURSE 5 = 3:45 Tips: This course goes around southern Leaf Links, Washington Beach, and even Vice Point. Try to hit the first ramp at a slight angle to the left. Be careful with the third ramp, because you will land in a tight area with land on either side. The rest of the course is fairly easy. Just look ahead at all your ramps to see exactly what the landing spot is like and where the check- point arrows point to. Completion: *PS2: Be 90.4% towards 100% *PSP: Be ? towards 100% COURSE 6 = 6:30 Tips: Once again, this will take you around all Leaf Links, Washington Beach, and Vice Point. It is a much longer course though, so be careful and try not to mess up too much. Though the course is longer, it is pretty easy. When you go around Leaf Links, there will be a lot of straight-aways, so gun it! Be careful of course when going through the canals and watch for the single ramp areas. You will have to hit each ramp as well, but shouldn't cause too much of a problem. I even finished this with about 45 seconds to spare. Completion: *PS2: Be 90.8% towards 100% *PSP: Be ? towards 100% COURSE 7 = 5:00 Tips: Again, through mid Leaf Links, Washington Beach, and Vice Point. Careful going through the canals. There's a ramp at one of the waterway T- intersections that you can go around instead of over, as well as another one near the southwest corner of Leaf Links. Completion: *PS2: Be 91.3% towards 100% *PSP: Be ? towards 100% COURSE 8 = 6:30 Tips: For the final course, you will go all around Leaf Links, Vice Point, and Washington Beach. Seems a little backwards, but only because you'll be heading the opposite direction than what you normally do. Still should not be too much of a problem at all though. From when you start up until you get to the canals, every checkpoint will have a ramp in front of it, so watch out for those. There will be a few ramps throughout the canals, but nothing to worry about really. The last ramp before the last checkpoint can be skipped as well. Completion: *Receive $2,500 *PS2: Be 91.7% towards 100% *PSP: Be ? towards 100% ============== = COMPLETION = ============== *Receive $2,500 *The Wetsuit outfit is now available at your safehouses. *PS2: Be 91.7% towards 100% *PSP: Be ? towards 100% /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ ,____________________, "()" | / HOME'S ON THE RANGE|=================Gonzalez=================[V.17) -{}- | /_/*ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ` /\ | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ @~~~~~~@ | LINK | @~~~~~~@ ************** * DIRECTIONS * ************** The only place to go now on the map is the "G" at the golf course. %-----------% | AVAILABLE | %-----------% After you beat "Kill Phil." %------% | GOAL | %------% Go golfing with Gonzalez... with a twist! Betrayers beware! %----------% | STRATEGY | %----------% Press X to begin the golfing round! A bar will appear at the bottom of your screen. A yellow ! will show on the left side, and a small green section will show down the bar near the right. What you must do is press X and the ! will start to build up speed towards the right. Press X again as soon as it reaches the green area to set the Power of the shot. You must do this again to set the Accuracy of the shot, but the green area is closer to the right this time and the ! starts where you had stopped it before. You must then watch Gonzales as he makes his poor shot. Also you can hold down X to fast forward your shot and skip Gonzalez's. Know that you don't HAVE to hit the target at first. You get a chance to practice a four shots, however you must be the one to take out the target by the fifth shot. If Gonzalez hits the target first, you fail the mission. %------------% | COMPLETION | %------------% *Receive $1,000 *The Golf Club will replace your melee weapon (boo) *PS2: Be 92.1% towards 100% *PSP: Be ? towards 100% /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ ,_______________, "()" | / SWINGER'S CLUB|===================GTA=VCS=====================[V.18) -{}- | /_/*ŻŻŻŻŻŻŻŻŻŻŻŻŻ` /\ | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ @~~~~~~@ | LINK | @~~~~~~@ ************** * DIRECTIONS * ************** Oh my gosh! This is the LONGEST distance we have to travel ever in this game! Hear the sarcasm there? I do! :D Turn around and go into the marker on the driving range right behind the northern stairs. ============= = AVAILABLE = ============= After you beat "Home's On The Range." ======== = GOAL = ======== Earn at or more than 500 points from your swing. ============ = STRATEGY = ============ This side-mission is quite easy, since the instructions to do it were given in the mission just before. You will be doing the exact same type of deal with your swing. The bar will be there, the timing will be there, and the buoys will be there. You get one point for every meter the ball travels, and 50 points when you actually hit a bouy. There really is not much more I have to say about this one. Just work on your timing for the marker and get past 500 points in 5 shots! Finally, this is the last side-mission until after the end of the game! (You'll see what I mean.) ============== = COMPLETION = ============== *Receive $1,000 *PS2: Be 92.5% towards 100% *PSP: Be ? towards 100% /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ ,____________, "()" | / PURPLE HAZE|=====================Gonzalez=====================[V.19) -{}- | /_/*ŻŻŻŻŻŻŻŻŻŻ` /\ | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ @~~~~~~@ | LINK | @~~~~~~@ ************** * DIRECTIONS * ************** Head over to the "G" at the hotel in Vice Point. %-----------% | AVAILABLE | %-----------% After you beat "Home's On The Range." %------% | GOAL | %------% In the line of betrayer's, Vic must handle a side deal for Gonzalez using the Colonel's coke. %----------% | STRATEGY | %----------% First off, you need to drive south to the drug va in Ocean Beach. Get in, then head a little ways north in Washington Beach to the deal. Ready for the fun part? Now that Vic is high on coke, the screen will be wobbly, swaying side to side, with a fisheye haze view. After the pager, make your way to the phone box. After that funny scene, you must make your way to Starfish Island and reclaim what drugs you can back. You'll notice that everything has been slowed down as well. Everyone's voice is deep, like a smooth talker on a late night radio station who loves the ladies... Anyway, take the Sanchez that's parked just around the corner from the phone and make your way to the marker within the time limit. Yes, driving will be difficult as well. ;) After the party scene, get out and shoot everyone with your M249 from afar so they won't have a chance to fire back. You will receive a 2-star wanted level here, so bare that in mind. Now get back in the van and start heading back to the lockup. Quickest way, as you may notice by the Map, is head east until the end at the station, then south, then after your site, take the first major road east again to the marker. %------------% | COMPLETION | %------------% *Receive $1,000 *PS2: Be 92.9% towards 100% *PSP: Be ? towards 100% /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ ,________________, "()" | / TAKING THE FALL|==================Lance=Vance=================[V.20) -{}- | /_/*ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ` /\ | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ @~~~~~~@ | LINK | @~~~~~~@ ************** * DIRECTIONS * ************** I've gotten a little tired of having to drive all the way across town for a mission, so we'll start on Lance's again. Go to the "L." %-----------% | AVAILABLE | %-----------% After you beat "Home's On The Range." %------% | GOAL | %------% Take out some Bikers who may possibly be stealing some of the stash. Doesn't seem like it, but oh well, it's a mission. %----------% | STRATEGY | %----------% Get in the helicopter with Lance sitting on the side, and then fly to the dots on the radar to have Lance take out the Bikers. A Balance Meter will appear on screen as well as a Damage Meter. The Damage is for the helicopter of course, and the Balance is for Lance. The more you tilt the helicopter, the worse Lance's aim gets. If the meter is depleted all the way, Lance will stop firing. Try to keep the helicopter as level as possible to make Lance fire perfectly. After the first batch of Biker's is done with, you just fly Lance to the next group in Downtown. They're located around the hotel's construction site. This group is a bit easier because they're standing in one place, so you can easily level out the heli. For the third group, you must fly up to the hotel's roof. After taking out one guy, a scene will happen that causes some unfortunate events. After the scene, you must now fight your way to save Lance. Go forward and through the opening of the hotel towards the back. Take out all the Bikers you see as you make your way around south. Using the M249 would be best for this section so you can have the most distance from !!!!!!!!!!---------------------. the Bikers. When you get close to the southern ! PICKUP ! - Bribe | wall, you're told to start heading up the !!!!!!!!!! | ramps in-between the scaffolding along the | As you make your way south on| hotel's wall. |ground level, a bribe will be | |in your exact path. | Start heading up the ramps, taking out all of `------------------------------' the Bikers along the way. When you get in the big room, take out the rest of the Bikers and head towards the blue dot on your radar. %------------% | COMPLETION | %------------% *Receive $300 *PS2: Be 93.3% towards 100% *PSP: Be ? towards 100% /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ ,__________________, "()" | / KILL PHIL: PART 2|==============Reni=Wassulmaier==============[V.21) -{}- | /_/*ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ` /\ | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ @~~~~~~@ | LINK | @~~~~~~@ ************** * DIRECTIONS * ************** Follow Lance's style and grab a bike from inside the big room. Take the same ramp out, possibly landing on the lower rooftop. Just hop down from that roof and make your way to Reni's "R." %-----------% | AVAILABLE | %-----------% After you beat "Purple Haze." %------% | GOAL | %------% Make sure the security at the Hyman Memorial is up to par for Phil's concert. #!#!#!#!----------------------------------------------------------------------. ! NOTE # - Reminder for the Pickups of Armor and Health | #!#!#!#! | | I've mentioned this before, and plus you all have most likely seen them many| |times while playing the game. Remember there is a Health pickup on the west | |end of the tall building in front of the stadium, and an Armor pickup at the | |lowest set of doors on the northern edge of the stadium stairs. | `-----------------------------------------------------------------------------' %----------% | STRATEGY | %----------% Hop in the Deluxo and quickly head to the stadium to make sure security for Phil's sound check is ok. Head up to the highest doors in the center and into the marker. Keep in mind that this entire mission will be timed. Immediately, you'll notice things are not okay. A guy will be shooting at you with an AK-47, along with a dead cop in front of him. Start making your way down the long circular hallway. There are five different locations that hold a group of armed men. On your radar will show the locations, and the nearest one will be highlighted pink, while the more distant ones will be dimmed. The first group will have four guys. Quickly take them out with your M249 or AK-47. Keep a close eye on your radar as well, as one guy may be hiding behind a trashcan to your left just as you pass the wall. The second group will also have four guys as well. The third location will be around the stage area. You just run up the ramp to the stage while taking out the targets, which will be another four. I suggest trying to stay on stage so you can take them out easily. If you happen to fall off, then just run back around and head back up. The fourth location should not have any men at all, except a Health Pickup. The fifth location will have another four guys, however the very last guy you take out will be holding a keycard marked by a green arrow. Pick up the card and turn around, heading back the way you came towards the basement elevator. Below, you'll see a group of guys and a bomb. Use everything you can as cover as you take out all the guys. Once the last one is offed, the mission is won. %------------% | COMPLETION | %------------% *Receive $1,500 *PS2: Be 93.8% towards 100% *PSP: Be ? towards 100% /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ ,___________, "()" | / WHITE LIES|=====================Lance=Vance===================[V.22) -{}- | /_/*ŻŻŻŻŻŻŻŻŻ` /\ | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ @~~~~~~@ | LINK | @~~~~~~@ ************** * DIRECTIONS * ************** Aye, head ALL the way to Lance's "L." Yes, Diaz is not available, but I want to finish up what I can for Lance right now. %-----------% | AVAILABLE | %-----------% After you beat "Taking the Fall." %------% | GOAL | %------% After some discoveries are made, Lance throws a "fit," and does some... not so smart things that Vic must clean up. %----------% | STRATEGY | %----------% Hope in the hovercraft and follow Lance who is in the helicopter. He will be dropping coke from the helicopter all over the place, starting in the water. A Package Meter also appears on screen. Each drug package you pick up, the meter fills. You must keep the meter filling by continuously picking up drugs. If you miss too many, you will fail. Know that if you miss a package to too long, it will dissappear. Also, after you pass the foot bridge, be very careful when going off the hill to the next package, because it is a near straight drop off, and you could flip the craft. The mission is over once you fill the meter all the way, collecting every package you can. %------------% | COMPLETION | %------------% *Receive $1,500 *The Bover '64 can be bought from the Clymenus Suite for $4,500. *PS2: Be 94.2% towards 100% *PSP: Be ? towards 100% /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ ,____________________, "()" | / WHERE IT HURTS MOST|================Lance=Vance===============[V.23) -{}- | /_/*ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ` /\ | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ @~~~~~~@ | LINK | @~~~~~~@ ************** * DIRECTIONS * ************** After receiving a Pager from Martinez, head back to Lance's "L." %-----------% | AVAILABLE | %-----------% After you beat "White Lies." %------% | GOAL | %------% Rescue Louise! %----------% | STRATEGY | %----------% Hop in the Infernus and make your way to the King Knuts in Little Haiti. After the scene, quickly take out the three guys with bats and get back in the vehicle. Louise's health bar appears on screen now. You must find which car Louise is in and save her. Three blue dots appear on the radar for possible locations. Know that she will always be in the last car you check. !!!!!!!!!!-------------------. What you have to do is kill the guys that are ! PICKUP ! - Armor | around the car, and then get in close enough so !!!!!!!!!! | Vic can see if Louise is in there or not. Keep | At the middle car, there is| in mind that you will also get a 2-star wanted |some Armor a little further | level during this time as well. As said, Louise |down the way, just around | will be in the last car, so do the one that's |the corner | nearest to the hospital last. `----------------------------' Once you've found her, get in the Sentinel and drive Louise to the hospital as quick as you can. Remembe that crashing the car all reduces Louise's health. When you make it to the hospital, you're done. %------------% | COMPLETION | %------------% *Receive $500 *PS2: Be 94.6% towards 100% *PSP: Be ? towards 100% /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ ,_______________, "()" | / STEAL THE DEAL|==================Ricardo=Diaz=================[V.24) -{}- | /_/*ŻŻŻŻŻŻŻŻŻŻŻŻŻ` /\ | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ @~~~~~~@ | LINK | @~~~~~~@ ************** * DIRECTIONS * ************** Now we will head to Diaz's mansion in Starfish Island. Go to the "D." %-----------% | AVAILABLE | %-----------% After you beat "Kill Phil: Part 2." %------% | GOAL | %------% Steal some stuff from Gonzalez since Diaz was ripped off. %----------% | STRATEGY | %----------% Hop in the Cheetah and head to the Pole Position Club (strip club). Now you must tail one of the Gonzalez's men. Like all the other missions, you cannot follow too close or else he will recognize you. The good thing, though, is that he'll be driving fast, so you will not have to wait at stoplights or for other vehicles. This does not mean you can punch it, but at least it's faster than before. It will end at the Fairgrounds. The second part of the tail involves JetSkis. The same rules apply here too. Do not follow too close or else you'll fail. When out in the open water, the target will go faster. Here you can push X hard, but don't lean forward. This will end at the waterhouses. Find a good gap in the sentries patrolling the waters and make your way onto the walkways. Now you can go to your guns and take out everyone around you. Once all is deal, take the boat with the drugs and speed back to Diaz's mansion to end the mission. %------------% | COMPLETION | %------------% *Receive $1,500 *PS2: Be 95% towards 100% exactly. Only 5% more to go! *PSP: Be ? towards 100% /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ ,_____________, "()" | / THE EXCHANGE|===================Ricardo=Diaz==================[V.25) -{}- | /_/*ŻŻŻŻŻŻŻŻŻŻŻ` /\ | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ @~~~~~~@ | LINK | @~~~~~~@ ************** * DIRECTIONS * ************** Turn around and head straight up the stairs to the "D" marker. %-----------% | AVAILABLE | %-----------% After you beat "Steal the Deal." %------% | GOAL | %------% Help make an exchange of drugs for Diaz to get some better weapons from the DEA. %----------% | STRATEGY | %----------% Get in the van and go to the meeting point in Downtown. Guess what? You're ambushed! (Shocker!) Take the Laser Sniper with 50 rounds that's right beside you and go to your scope. small red arrows will appear around the edges of the scope, showing the locations of all the men you just take down. There is a Time Meter as well. After the last one, the DEA arrive. Get into the truck with the weapons and head back to Diaz's mansion. Along the way, you will, of course, be attacked by Gonzalez's men in cars. If you want, you can get out of the truck at a safe spot and take out the cars as they come so they won't harm the truck, or you can try to ignore them or do drive-bys to them. The choice is yours. Personally, I'd suggest finding a safe spot to park the truck, then get out with your M249 and take out all the vehicles. Remember, you can also stop by the Pay 'N' Spray in Little Haiti to repair the truck as well. In fact, when you get to the spray shop, get out of the truck while it's still parked inside the garage and take care of all the enemies that are around you. Once done, get back in the truck and continue on your way! Know that there is only a limited number of men sent to attack you. If you've taken care of all of them at the spray shop, then you'll only have one guy left to take down, and he's only standing outside his vehicle at the start of the bridge to Starfish Island. Ignore him and drive to the mansion's garage. Get out and exit to finish the mission. %------------% | COMPLETION | %------------% *Recieve $1,750 *PS2: Be 95.4% towards 100% *PSP: Be ? towards 100% /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ ,_________________, "()" | / FAREWELL TO ARMS|==================Gonzalez===================[V.26) -{}- | /_/*ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ` /\ | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ @~~~~~~@ | LINK | @~~~~~~@ ************** * DIRECTIONS * ************** Head right up the stairs for the... "G" marker this time. %-----------% | AVAILABLE | %-----------% After you beat "The Exchange." %------% | GOAL | %------% Now that Diaz owns Gonzalez, you must escort Gonzalez to the airport to give the guns to Colonel Cortez. %----------% | STRATEGY | %----------% You start off already in an airborn helicopter, however this time, instead of being the pilot, you are the gunner! In the scope, the blue arrow will always point towards the truck you are protecting. Along the way, the Sharks will be ambushing the truck and you must quickly take them out before the truck is destroyed. The ambush starts with one vehicle parked on the western road going north in Starfish Island. Keep your center dot on the vehicle and do not let go of the fire button. After, the truck will head south on the main road. Multiple gang vehicles will appear from all directions. Do whatever you need to do to take them out as quickly as possible. Eventually the truck will break down. Be VERY quick at taking out all the gang vehicles that are parked nearby. As soon as they're taken out, you must take out the roadblock that is up ahead. Once done, you just continue to take out a few more vehicles. After the scene, you must not help protect the gate entrances from more gang attacks. Once all those vehicles are destroyed, the other gate entrace comes under attack. Take out those vehicles as well. That that entrace is safe, the first gate comes under attack again. Repeat the process until you are notified that the Sharks have entered the airport. Not fire like crazy at all the vehicles that appear. They will start heading down the runway chasing Gonzalez's plan. Gonzalez's health bar will appear on screen as well. Just fire at the vehicles nearest the plan to slow down the bar and once the plane finally takes off, you're home free! %------------% | COMPLETION | %------------% *Receive $2,500 *The Minigun is now available at the Vice Point Mall Ammu-Nation *PS2: Be 95.8% towards 100% *PSP: Be ? towards 100% /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ ,________________, "()" | / BURNING BRIDGES|================Mendez=Brothers===============[V.27) -{}- | /_/*ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ` /\ | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ @~~~~~~@ | LINK | @~~~~~~@ ************** * DIRECTIONS * ************** Naturally, you're left on your own again. You can do one of two things. One: take the PCJ-600 that's parked at the bottom of the steps and to your right. Two: walk away from the helipad, and then go back to make a Sparrow appear. Considering that the "M" is all the way north, I'm going with two. %-----------% | AVAILABLE | %-----------% After you beat "Farewell to Arms." %------% | GOAL | %------% After some unjust deal that the Vance brothers do not agree with, the Mendez brothers decide to have them killed. The guys who go to kill them, kill themselves instead, but get Lance trapped behind some flames. Now Vic must save him again. %----------% !!!!!!!!!! | STRATEGY | ! PICKUP ! - Armor %----------% !!!!!!!!!! The first thing you must take note of is the Pressure Meter that will slowly fill up. If it does, everything blows sky high. You just run around and shoot three valves to turn off the pressure. The second thing you will notice is that all your weapons will be gone, well, sort of. Turn around and recollect all of them that are against the wall behind the car. Next, go up the small ramp and collect the Armor, then go into the marker. Go around the first tank shooting all the guys that get in your way. Pass a few pipes and you'll come up to the first valve marked with a green arrow on screen and a green dot on your radar. Shoot the valve until flames spew out. Go back around the second tank this time, once again taking out all the guys, until you get to the second valve. Move right past the valve and go up the next ramp. On the other side will be the third and final valve right in front. Shoot it and get on the bike with Lance. Drive off past the explosions to the maker, and escape! %------------% | COMPLETION | %------------% *PS2: Be 96.3% towards 100% *PSP: Be ? towards 100% /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ ,_________________________, "()" | / BLITZKRIEG STRIKES AGAIN|=============Lance=Vance=============[V.28) -{}- | /_/*ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ` /\ | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ @~~~~~~@ | LINK | @~~~~~~@ ########----------------------------------------------------------------------. # NOTE # - Empires Galore | ######## | | Before this mission becomes available, you must have at least seven Empires | |under your control. Following my guide, however, you should have all 30 by | |now. This is a 100% guide after all. If you don't have it done, get to it! :D| `-----------------------------------------------------------------------------' ************** * DIRECTIONS * ************** Drive back to Lance's "L." %-----------% | AVAILABLE | %-----------% After you beat "Burning Bridges," and have at least seven Empires. %------% | GOAL | %------% Defend three businesses this time from the Mendez Brothers. %----------% | STRATEGY | %----------% Again, Lance's health will appear on screen. Luckily this time, you have Phil and Umberto to help... at other sites. Go to the nearest site first and protect it using the M249 or Minigun or AK-47. A time limit also appears on screen. As always, if the time limit reaches 0:00 before you finish protecting the sites, then you fail. Once Lance gets out, his meter will appear, but most of the guys can easily be taken out, even by the AK-47. Once the first business is taken care of, you must head to the second one that is also nearby. Again, take out all the guys that show up, and then do the same with the third site. Actually quite easy. %------------% | COMPLETION | %------------% *Receive $700 *PS2: Be 96.7% towards 100% *PSP: Be ? towards 100% /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ ,_______________, "()" | / LOST AND FOUND|==================Lance=Vance==================[V.29) -{}- | /_/*ŻŻŻŻŻŻŻŻŻŻŻŻŻ` /\ | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ @~~~~~~@ | LINK | @~~~~~~@ ************** * DIRECTIONS * ************** Head to Lance's "L." %-----------% | AVAILABLE | %-----------% After you beat "Blitzkrieg Strikes Again." %------% | GOAL | %------% Vic goes to get Louise, but realizes she was just bait and must go save Lance, then retrieve all the stolen money. %----------% | STRATEGY | %----------% Get into the Infernus and head all the way to the Downtown hospital to pick up Louise. Now head to the hospital's rooftop and get in the helicopter with Louise. A Damage Meter appears on screen, but it is for the helicopter, so as long as you drive good, you have nothing to worry about as you make your way to Lance. As soon as you get close enough, a 30 second timer will start. Within this 30 seconds, you must land safely on the burning rooftop and get Lance. Go head out to sea and chase after the targets. A Balance Meter will appear again on your screen, which is used the same way as it was in the recent Lance mission. To recap, the more balanced the heli is, the better aim Lance has. Follow alongside with the targets to the right so Lance can have a fairly clear shot at all of them. This is where the Damage Meter will also start to fill up. Finally, fly the heli just above the boat and Lance will take off with it. Lastly, fly Lousie home. %------------% | COMPLETION | %------------% *Recieve $1,500 *PS2: Be 97.1% towards 100% *PSP: Be ? towards 100% /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ ,_________________________, "()" | / DOMO ARIGATO DOMESTOBOTO|=============Ricardo=Diaz============[V.30) -{}- | /_/*ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ` /\ | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ @~~~~~~@ | LINK | @~~~~~~@ ************** * DIRECTIONS * ************** Since it's closer, head to Ricardo's "D." %-----------% | AVAILABLE | %-----------% After you beat "Farewell to Arms." %------% | GOAL | %------% Lance becomes worthless yes again, so Vic must do the job for him, which is destroying Armando Mendez's bearer bonds with some equipment that is, in my opinion, quite fun. %----------% | STRATEGY | %----------% Drive north all the way to the Mendez's home and get in the Boxville parked just outside on the street. Hurry! Hurry! Hurry, and buy your Domestobot today! Actually, the Mendez Brothers already have, and guess what? Secret, secret! You've got a secret! You are actually in control of the Domestobot now! From the start, you'll realize the controls are a lot like a cars. X = forward, [] = back, L2/L2 = Switching between controls. As for the controls: The Grabber grabs things, the Cleaner cleans things, the Comms arm helps locate the safe with a signal bar and then cracks it, the Pleasure arm... yeah, and the Lighter lights cigars and files. While using the Comms arm as much as possible, Armando will continue to yell out orders, from bringing him his cigars, to cleaning a room, etc. Equip the correct arm and get to the chore as soon as possible, because a timer will also appear. If you do not do the chore in time, Armando will get upset and fire at Domestobot with his gun, thus failing the mission. Between doings tasks, head down to the basement of the home. You start off on the second floor, so make your way downstairs to the first. When there, go to the right, and then through the last door on the left right before el banos. :D Go through the next door and you'll end up in the basement. You'll see a large white door just ahead and slightly to your right. When at the door, you are asked to move the left stick to change numbers to crack the safe. You are allowed 20 tries. Fail, and the mission is over. You can try cracking the code itself. On the right you'll see four circles. Red means the numbers you input are wrong, blue means the number is right, but in the wrong place, and green means the number is correct. Try it a few times if you'd like to get that sense of accomplishment... ... Or put in the code of 8423. After the safe opens, change the arm to the lighter and drive into the marker for the final scene. %------------% | COMPLETION | %------------% *Receive $2,000 *PS2: Be 97.5% towards 100% *PSP: Be ? towards 100% /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ ,________________, "()" | / SO LONG SCHLONG|===============Reni=Wassulmaier===============[V.31) -{}- | /_/*ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ` /\ | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ @~~~~~~@ | LINK | @~~~~~~@ ************** * DIRECTIONS * ************** Glad I saved this one till this time, because now you just need to drive into the lot and to the "R." %-----------% | AVAILABLE | %-----------% After you beat "Blitzkrieg Strikes Again." %------% | GOAL | %------% Help Reni "disguise" himself from the Mendez brothers. (I would miss mine WAY too much!) %----------% | STRATEGY | %----------% To keep Reni protected in the first part, you need to run to all the different entrances of the lot and kill off all the men. As always, use the M249 or AK-47 to take them out. Keep an eye on your radar to see where they're coming from. There are a lot of guys that come, but just keep running back and forth and they'll be gone as soon as you receive the pager from Reni. Get in a vehicle and quickly head down to the Malibu Club area. Reni's health bar will appear on screen as well. The location will be at an apartment complex a little ways north of the club. Go in from the west side's open gate and take down all the men inside. Next, pull out and take Reni to the hospital. Along the way, enemies will try to shoot you down. Reni will shoot at the guys himself, but mainly just focus on the road and driving to your destination. %------------% | COMPLETION | %------------% *Receive $1,000 *PS2: Be 97.9% towards 100% *PSP: Be ? towards 100% /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ ,___________________, "()" | / IN THE AIR TONIGHT|=============Reni=Wassulmaier==============[V.32) -{}- | /_/*ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ` /\ | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ @~~~~~~@ | LINK | @~~~~~~@ ************** !!!!!!!!!! * DIRECTIONS * ! PICKUP ! - Health ************** !!!!!!!!!! Stay exactly where you are at in front of the hospital. There is Healthy by the front doors as well. After the pager from Phil, the "R" will appear by the front doors of the hospital. %-----------% | AVAILABLE | %-----------% After you beat "So Long Schlong." %------% | GOAL | %------% Get Reni to the airport and protect Phil at his concert. %----------% | STRATEGY | %----------% With Reni's... new look, take her to the airport &&&&&&&&-------------------. first. Grab a car from the street and head towards & TIPS & - Sky High | the marker. When you make it to the west island, &&&&&&&& | guys will start attacking you again. Like last | Instead of taking a car, | time, you should just be able to keep going and |take the helicopter parked| ignore them. Usually driving on the sidewalk on |around back! | the right side makes it a little easier to avoid `--------------------------' them on the road. You can either take the Maverick from "Vice Sights," or take a fast car and drive to the next destination at the Memorial Stadium. You will have to leave your weapons at the door due to security. When you can take control again, you'll only have your fists to fight with. On the lighting rig, go forward and beat the guy down. Usually easiest to grab them with /\ and punch them. Also, a Stress Meter will appear for the rig itself. If the meter fills, the right will fall, killing Phil. When a guy is trying to cut a cable, a Cable Damage Meter will also appear. Get to him and beat him down before the cable meter fills. If there are others attacking you, ignore them and focus only on the guy cutting the cable. The scenes switch between you and Phil. When it's on you, fight, when it's on Phil, watch. :D Luckily, the guys have very little health and go down only after a couple of punches anyway. When Phil sits at his drums, the rest of the mission will just be the scene. Also, after the mission, you'll get your weapons back automatically. %------------% | COMPLETION | %------------% *Receive $3,000 *Able to purchase a Phil Collins concert ticket for $6,000 at the stadium. *PS2: Be 98.3% towards 100% *PSP: Be ? towards 100% /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ ,______________, "()" | / LIGHT MY PYRE|==================Lance=Vance===================[V.33) -{}- | /_/*ŻŻŻŻŻŻŻŻŻŻŻŻ` /\ | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ @~~~~~~@ | LINK | @~~~~~~@ ************** * DIRECTIONS * ************** Go to the only mission icon the the screen: Lance's "L." You may want to take the helicopter from the top of the Downtown hospital and fly there. %-----------% | AVAILABLE | %-----------% After you beat "In The Air Tonight." %------% | GOAL | %------% Rescue Louise from Armando Mendez before... oh darn, too late. %----------% | STRATEGY | %----------% After the scene that will make you laugh and angry at the same time, Since you cannot have the car and Lance took the bike, run east along the street until you get to the PCJ parked behind the first tree. Get on and chase the targeted vehicles. Lance's health will also appear on screen. Every enemy vehicle you come up to, drive behind them and shoot forward. Do not let go of the fire button until the vehicles start catching fire. Blow up all vehicle that get in your while while protecting Lance. Lance will also be driving speradically, getting in your way at times. If he does get right in front of you, do not shoot! Your bullets will tare down his health faster than anything else. I won't make a box for this, but remember there's a Health pickup if you need it in front of the fountain. When you reach the house, kill everyone you come across as always. Everyone will have AK-47's, so it's best to take cover as you go along instead of running around like a madman. When you take out everyone in the front yard, you can run up to the porch and follow it around to the back. The bullets will mostly hit the railing instead of you, so it's a little added protection. When you get to the back, jump over the railing and quickly into the blue arrow. After the scene, you can't help but laugh at our inside joke (if you're fire- proof). Armando will have a flamethrower, but go ahead and grab the Armor and Health if you need it, then choose whichever weapon you'd like to take Armando down with. The shotgun usually works well, plus it throws Armando off his feet. His health will also appear on screen, but honestly, being fireproof, you can just sit there and shoot. I'll admit, for a GTA game, that scene almost had me in tears. Then of course Lance had to speak and made me want to smack the crap out of him... %------------% | COMPLETION | %------------% *Receive $2,500 *PS2: Be 98.8% towards 100% *PSP: Be ? towards 100% /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ ,_____________, "()" | / OVER THE TOP|===================Ricardo=Diaz==================[V.34) -{}- | /_/*ŻŻŻŻŻŻŻŻŻŻŻ` /\ | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ @~~~~~~@ | LINK | @~~~~~~@ ************** * DIRECTIONS * ************** I fee like I'm in limbo right now. Death on the good and bad side. Let's start wrapping this game up by heading back to Ricardo's "D." %-----------% | AVAILABLE | %-----------% After you beat "Light My Pyre." %------% | GOAL | %------% Ask Phil Cassidy for help and steal an attack helicopter to go after Diego. %----------% | STRATEGY | %----------% You destination is around Phil's Shooting Range in Viceport. As you're heading there, you'll be attacked by a car full of Mendez's guys. Do whatever it takes to destroy that car first and formost. The car will be at the base of the bridge right before the main road on the west island. After the scene, get in Phil's truck and head to the army base. Once Phil is done being awesome, run to the side of the base wall and hop onto the shack's roof and into the base. In this part, you have to try and be really stealthy. If any guards get in you way, shoot them, but try to avoid all the searchlights. If you get caught in one, you'll be shot at and more guards will come to you. You need to make your way to the Admin building on the west end. Once inside, take out the two men, then run down the hall and just around the corner. Go through the first door on the left and into the marker. You will have a timer starting at three minutes. Quickly make your way out of the Admin building and towards the chopper. Again, take out any guards that get in your way while still avoiding the searchlights. You'll have to go around one of the gated areas due to roadblocks, but it still shouldn't be too much of a problem. When you get to it, highjack it and immediately take off. Fly it back to Diaz's mansion. %------------% | COMPLETION | %------------% *Receive $3,000 *Receive the Army Fatigues Outfit at your safhouses to get into Fort Baxter. *PS2: Be 99.2% towards 100%! *PSP: Be ? towards 100%! /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ ,___________, "()" | / LAST STAND|====================Ricardo=Diaz===================[V.35) -{}- | /_/*ŻŻŻŻŻŻŻŻŻ` /\ | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ @~~~~~~@ | LINK | @~~~~~~@ ************** * DIRECTIONS * ************** If there is anything you still need to do in the game, now is the time to do it! Technically, you still can do it after this mission, but I like to try and get everything I can before I finish the final mission. Granted, there is one last side-mission after this, but that can't be helped. Head to the "D." %-----------% | AVAILABLE | %-----------% After you beat "Over the Top." %------% | GOAL | %------% With the Hunter, take down Diego Mendez and Jerry Martinez once and for all! %----------% | STRATEGY | %----------% Ready? Here we go! Remember that building I always described as the tall one in front of the stadium? That is actually the Mendez Building. Fly to it! You will notice that there are two high floors with normal glass windows. Guards will be on these floors shooting out at you. Keep your distance, press Select until you're in first-person mode, and start flying around the building, taking out all the guys you see. A Damage Meter will also appear for the Hunter, but if you keep your distance, you should not have to worry. After you're on the roof, grab the Armor and weapons if you want/need them, then enter the stairs. Inside, there will be a lot of guys you need to get rid of. Go around the room, taking cover where you can, and take them down one by one. There is another Armor pickup by the copier. On the next floor, do the same thing. Chase after the guards, grabbing the Armor along the way. On the next floor, you'll be cycling between taking out two guards, then taking cover from the helicopter. Once the guys from the heli stop firing, quickly go out and try to hit it with a rocket if you took the rocket launcher. Also, keep a lookout for a guard to drop some more Armor. If you did not take the rocket launcher, then just shoot at it with whatever strong weapons you have at your disposal. Once you get back to the roof, quickly take cover behind the stairwell entry section. They will both start heading your way. Hopefully you still have some M249 or AK-47 (or Minigun if you bought it) ammo left. Most likely, if you keep your distance and start firing at them with the stairwell still guarding you at least a little bit, you can just stand there and shoot. You will be hit a few times, but nowhere near enough to take you down, especially if you have full armor and a lot of health left. DO IT! TAKE THEM OUT! %------------% | COMPLETION | %------------% *Unlock the Winner's Outfit at all your safehouses! *Unlock the Rhino at Fort Baxter! *PS2: Be 100% complete! *PSP: Be ? towards 100%! ########----------------------------------------------------------------------. # NOTE # - End Before The End? | ######## | | Yes, you're read that there is one last side-mission written right below, so| |no, I do not know why it shows 100% complete. I don't remember it being at | |that percentage on my other playthroughs, but I could be wrong. Either way, | |let's go do Skywolf... | `-----------------------------------------------------------------------------' /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ ,________, "()" | / Skywolf|========================GTA=VCS=======================[V.36) -{}- | /_/*ŻŻŻŻŻŻ` /\ | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ @~~~~~~@ | LINK | @~~~~~~@ ************** * DIRECTIONS * ************** You will start at the base of the ex-Mendez Building. Go ahead and take the helicopter at the hospital to fly all the way down to the airport. Go to the northern end of the southwest to northeast runway. Where the driving road curves at, you'll see a Hunter parked in the airport on the south edge of that curve. Get in... ============= = AVAILABLE = ============= After you beat "Last Stand." ======== = GOAL = ======== Beat a time of 4:00 going through checkpoints and destroying targets. ============ = STRATEGY = ============ Luckily the Hunter flies very fast. Head through the first checkpoint at the northern end of Fort Baxter, then curve right to the second. Next, you must take out two targets near your Compound safehouse. It is best to use rockets and to just keep firing them until they are destroyed. &&&&&&&&----------------------------------------------------------------------. & TIPS & - 3rd and 1st | &&&&&&&& | | While you're going through the checkpoints, set your self in 3rd-person view| |to get a better surrounding. When you get close to a target, however, switch | |to 1st-person. Get the crosshair right on the target, then fire your rockets.| |This will almost always take out your target in the first hit, making it so | |much quicker. | `-----------------------------------------------------------------------------' Next, you'll have two more checkpoints to hit, then five targets to destroy, but three are trucks, and two are boats. For the boats, it may be easier to gun them down with R1 instead of the rockets with O. Again, fly through a checkpoint, then take out five more targets, but four will be trucks, and one will be an airborn Sparrow. Finally, go through the last green checkpoint to end the final mission in the game! ============== = COMPLETION = ============== *Receive $500 *PS2: Still be at 100% (still confuses me, but oh well) *PSP: Be at 100%! +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ + E X T R A S + +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ ,_________________, o o | / 100% UNLOCKABLES|==========================================\|========[VI.1)| /_/*ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ` &==={[]}(X) | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ First off, I just want to congratulate every one of you for sticking with me throughout my guide and gaining 100% completion! It was a very long road, and I know this game is old, but I wanted to add my spin to things, especially with all the follow-along videos from my YouTube channel. For getting 100% in the game, you will not get any special notice, however you will come to notice yourself that: = You can view most of the cenimatics that you have seen throughout the game. These would be the intro and outro scenes to most missions. To view, go into your Clymenus Suite safehouse in Vice Point. Between the TV and couches will be a Lock icon. Just cycle threw and enjoy! = Any vehicle that you drive will take double the damage before blowing up. No more having to constantly change to another vehicle. Now the process is slowed with this double resistance, however the other vehicles that you hit will still have the "normal" damage rating. = Finally, all your weapons will have infinite ammo! Shoot away! /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ ,____________________, o o | / VIGILANTE EASY MODE|=======================================\|========[VI.2)| /_/*ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ` &==={[]}(X) | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ During the Vigilante side-mission, you may have read my bit about using the Rhino or Hunter to take care of business. I even suggest doing the Rhino bit if you don't mind restarting a mission, so I'll go over this method first. = RHINO: The only way to aquire the Rhino early game must be done during the Bryan Forbes mission "Money For Nothing." During this mission, you can achieve a 6-star wanted level. This means the army will come, and they will bring their tanks with them. Before you do the mission, however, you will need to store a vehicle inside your Bayshore Avenue safehouse garage. During the mission, instead of heading to the Pay 'N' Spray, head to the Viceport docks. Get on the deck of the ship docked on the eastern side and start shooting at everything. Eventually, this will gain you the 6-star wanted level. When a tank comes and the soldier gets out, shoot him and jack the tank. Make your way to the safehouse garage where your normal vehicle should be parked. Park close, get out, then take your vehicle out and park it close as well. Get back into the Rhino and park that inside the garage. Finally, get in your normal car and take it to the Viceport Pay 'N' Spray, being mindful of the other tanks that will attack. After the mission is over, save your game, then take out your stashed Rhino, press R3, and start the Vigilante mission! The Rhino drives fast, so you should not have much problem keeping up with the targets. = HUNTER: If you do not mind waiting to do the Vigilante mission until the very end of the game, then after you complete Skywolf, you'll get the message saying you can press R3 to start up Vigilante. Press it and begin. The same tactics is used in the "Tips" section of the Skywolf side-mission; 3rd-person to get to the target, 1st-person to fire accurately. You'll also be in the air, so you would not have to deal with police attention either. /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ ,_____________________________________, o o | / YANKEE DOODLE WENT TO... EAST ISLAND|======================\|========[VI.3)| /_/*ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ` &==={[]}(X) | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ Sometimes, breaking out of your boundries can be quite... fun. The boundries that I'm talking about here are the ones keeping you from going to the East Island before the mission "From Zero to Hero." I mean come on! What if I want to go shopping at the mall? I don't think it's fair, and neither should you! We should break the system! [This is a well-known method that I did not come up with, fyi.] Go to Viceport where the large docked ship is on the east side. If you follow that road around west, you'll come up to a chainlength fence on your left and a wooden fence on your right. Make a right onto the lot past the wooden fence and you will see a parked Yankee truck with a long back. Get in and take it over to Starfish Island. Once at Starfish, drive all the way east and turn right into the Diaz Mansion. Make a left onto the grass and when you get close to the water's edge, turn the truck around and back it up, scraping along the road/grass's railing. Keep the camera viewing the side of the truck, so you can make sure that the back tires end up close to the land's edge, but don't let them go over. When there, get out of the truck. The truck might lean a little to the left (or right if you're facing the front of it). Back away just a tad heading south. Turn around, hold down X to sprint, then timing the jump just right, try to make the peak of the jump land on the hood of the truck. When you're finally on, jump to the roof of the trailer. Rotating the camera, you will see the black railing on the bridge, right next to the trailer of the truck. Half of this railing, closest to Starfish, has a forcefield on top of it, however if you rotate the camera just right, you'll notice that the railing juts south just a bit. To the right of this bend, there is no forcefield! Aim your jump carefully from the trailer of the truck, and jump over the railing and onto the bridge! /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ ,_____________________, o o | / EARLY ISLAND GOODIES|============\|======[VI.3.a)| /_/*ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ` &==={[]}(X) | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ If you decide to head to the East Island at the very beginning, there are some perks, however it could also feel like cheating, but I'll leave that up to you to decide. The list given below combines everything you can do now on the west island and what you can get on the east island. = Pop all 99 Red Balloons, unlocking all weapons. Know that not all weapons will appear at your Fort Baxter safeshouse though. They will once you obtain the Bayshore Avenue safehouse. = Complete all 35 Unique Stunt Jumps. = Finish all 35 (or 30 for PSP) Rampages. = Do the side-missions "Caddy Daddy (PS2 Only)," "Playground on the Point," and "Playground on the Park (PS2 Only)." Doing everything here, you will get up to around 49% completion! /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ ,_____________, o o | / WEAPON SLOTS|==============================================\|========[VI.4)| /_/*ŻŻŻŻŻŻŻŻŻŻŻ` &==={[]}(X) | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ There are only 10 weapon slots which hold only one type of weapon each, so you will need to decide which one is best for you. As I said, I do give my suggestion but ultimately the choice is yours. SLOT 1: Camera - Will only become available when you have a camera SLOT 2: Hand - Brass Knuckles (Suggested) - Fists SLOT 3: Melee Weapons - Baseball Bat - Butterfly Knife - Chainsaw (Suggested) - Gaff Hook - Hand Axe - Katana - Knife - Machete - Night Stick SLOT 4: Projectiles - Grenades - Molotovs (Suggested) - Remote Grenades SLOT 5: Handguns - .357 (Suggested) - Pistol SLOT 6: Shotguns - Chromed Shotgun - Spas 12 - Stubby Shotgun (Suggested) SLOT 7: Submachine Guns (Used for drive-bys) - Mac - Micro SMG - Scorpion (Suggested) - SMG (Strongest but not suggested)* SLOT 8: Assault Rifles - AK47 (Suggested) - M16 (Strongest but not suggested)* SLOT 9: Heavy Metal - Flame Thrower (Suggested first) - M249 (Suggested later) - Minigun - Rocket Launcher SLOT 10: Long-Range Rifles - Laser Scoped Sniper Rifle (Strongest but not suggested)* - Sniper Rifle (Suggested) *The whole deal with the "strongest but not suggested" bit is that you'll eventually unlock quick respawns of the suggested item from the same Slot so I find it better to stock up on ammo, even if they are weaker. /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ ,__________, o o | / MAP LINKS|=================================================\|========[VI.5)| /_/*ŻŻŻŻŻŻŻŻ` &==={[]}(X) | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ These links lead you to actual visual maps for the 99 Red Balloons, Pickups, and Rampages! All maps were created by other GameFAQs users, not myself. ########----------------------------------------------------------------------. # NOTE # - Easy-e for the PSP | ######## | | These maps were mainly built for the PSP version of the game. For all you | |PS2 players out there, you would have to follow these maps as best as you can| |and when you come to a point where something seems off, then refer to my | |guide, and you'll see what is going on. | `-----------------------------------------------------------------------------' = 99 Red Balloon Map - stinkymcpeterso: www.gamefaqs.com/ps2/938211-grand-theft-auto-vice-city-stories/faqs/45612 = Health/Armor/Police Bribe Map - ZOLTRIX: www.gamefaqs.com/ps2/938211-grand-theft-auto-vice-city-stories/faqs/45739 = Items Map - stinkymcpeterso: www.gamefaqs.com/ps2/938211-grand-theft-auto-vice-city-stories/faqs/45773 = Rampage Map - dark52: www.gamefaqs.com/ps2/938211-grand-theft-auto-vice-city-stories/faqs/48529 = Unique Stunt Jump Map - GTA_Phreak: www.gamefaqs.com/ps2/938211-grand-theft-auto-vice-city-stories/faqs/48266 &&&&&&&&----------------------------------------------------------------------. & TIPS & - Where Recognition Is Due | &&&&&&&& | | Just like my guide, these people put work into their maps as well. If you | |their maps, go ahead and click the "here" link at the very top of the page to| |recommend it to other users! I know they would appreciate it, just as I do. | `-----------------------------------------------------------------------------' /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ ,________, o o | / CREDITS|===================================================\|========[VI.6)| /_/*ŻŻŻŻŻŻ` &==={[]}(X) | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ Speaking of credits, if you do not wish to sit through the entire credit sequence at the end of the game, you can just hold down the X button and it will speed through them. Rockstar Games does put a lot of work into their games though, so it would be nice to see who actually does what. But I digress, here are my own personal credits for my guide: ****************** = ROCKSTAR GAMES = ++++++++++++++++++ Though I was born May of 1987, I will have to admit that I have become very addicted to 80's music, all thanks to this game and the original Vice City. This company does amazing things and put a lot of heart and soul, which is easily seen throughout their releases. Thank you Rockstar, you rock! ************************** = GameFAQS and NeoSeeker = (So far) ++++++++++++++++++++++++++ Without your support for allowing all of us to write these guides and post them to your sites, my love for game guide writing would be null. Thank you for simply existing! **************** = JACOB HANSEN = ++++++++++++++++ For having the patience to follow along with my and my guide, step by step, and helping me achieve ultimate victory in the PSP percentage progress. We have gone through a long process of baby steps towards our final destination and we made it buddy! Thank you! Naturally, for any other person out there who submits tips and tricks that I can add to my guide, I would like to thank you as well! I hope you all enjoyed reading my guide as much as I enjoyed writing it! Now onto my next project, which will probably be some more YouTube videos. Who knows where the sunset will take me as I... oh screw it. Videos, then more game guides!