______ __ / ____/________ _____ ____/ / / / __/ ___/ __ `/ __ \/ __ / / /_/ / / / /_/ / / / / /_/ / \____/_/ \__,_/_/ /_/\__,_/ ________ ______ /_ __/ /_ ___ / __/ /_ / / / __ \/ _ \/ /_/ __/ / / / / / / __/ __/ /_ /_/ /_/ /_/\___/_/ \__/ ___ __ / | __ __/ /_____ / /| |/ / / / __/ __ \ / ___ / /_/ / /_/ /_/ / /_/ |_\__,_/\__/\____/ __ / / ____ ____ _____ _ __ / / _ / __/ / _ \ _ / __/ ___ _| |_ __ _ \ \ / / | | / / /_/ // | / / / | |_ _| | | || \ \/ / | | \__ | ___// / | | //| | // | | | |/ | \__/ \_|\___\\ \__/ / \ \_// | |// | |/| | /|| \____/ \___/ |__/ |__/ |/ || || _ || \ \|| \__| Special Thanks to Doorag for helping me make the GTA:VC logo. ==================================================================== Game - Grand Theft Auto Vice City. Platform - Playstation2 Players - 1 Release Date - Oct. 29 (NTSC) Nov. 8 (PAL) Produced - Rockstar Games + Rockstar North Author - Psy (Psycopsy@hotmail.com) Version - 0.87 Start Date - October 27, 2002. Last Update - February 15, 2003. *********************************************************** *Please Check Out My Site With Lots Of Vice City Stuff On:* * www.psycopsy.com * *********************************************************** Now, I know there is a lot of text in this guide, so dont be put off and think, OMG I gotta read all that, but there is so much to do in Vice City, and I have tried to include it in here, so please be appreciative of my, and contributors hard work. ==================================================================== UPDATES: Version 0.87: Not really anything new as such, but I'm getting there. I have decided to pretty much re-write all of my mission descriptions in more detail, but for now I have just done some of the ones I think will be most helpful (and the ones that I was on playing my 3rd game in search of 100% again). Anyway, I have added a bit more on the Driver section, because I know how hard people find it (Just for the record, I BEAT IT FIRST TIME!! :p) I've also added the script from the game which can be found lower down in the guide, with a huge thanx to Jason_C. And, with a huge thanx to Jnc904, I now have a car locations section which can be found under the other vehicle info. I'm gonna work for quite a while on the guide this weekend, and I hope that I an get all of the missions done soon. So... In the next few days I hope to have all missions completed in the guide, possibly all offroad missions, and R3 missions. There is still a lot of work I need to do on the guide, but keep reading, and it'll be done before you know it. Version 0.85: Getting closer to Version 1.0, but until I finish all of the missions in the guide that wont happen. I have added a few things, including an updated Unique Jumps guide, Vehicle Stats from Little_Jewell and pretty much every Gameshark Code made so far for both PAL + NTSC Versions. With any luck, the next update will be the 1.0 version, but my school work is coming in strong now that I'm only a matter of weeks from my final exams. Oh, and yes, for all of you readers, I'm only 15 years old, and I still go to school. I live in England, but that doesn't mean I dont know EVERYTHING about Vice City! Oh, and practically no-one in England talks with that stupid accent that everyone else thinks we do! Version 0.80: Really haven't added much because schoolwork is constantly coming in, not that I do any of it, but i cant get to my pc because of the piles of it on the floor ;) Anyway, i added a few more of the assets missons, Some "Secrets" + Stuff with a huge credit to THAguyINgta3. Also added some possible car colours, which, as stupid as that may sound, has been requested a few times. I have added some real basics of VC for true n00bs. I corrected the links to the pics of the cars on Psycopsy.com, as I have just re-linked the whole site. Speaking of the site, can everyone who reads this guide register on my message boards which can be found here: ********************************************************** * http://www.database.psycopsy.com/cgi-bin/yabb/YaBB.cgi * ********************************************************** Hmm.... not much else happening here, but im working on the last few missions and stuff now and so the guide should be *complete* in about a week, depending on how i get on with crappy school work. Oh Yeah... i changed the guide around a bit, u can see by looking at the table of contents. WAIT, one more thing!!! STOP SENDING ME VIRUSES YOU LOSERS! (No offence to anyone who is a fan of the guide), but i seriously get 20 viruses a day, luckily Norton 2003 takes care of em, but its the thought that counts. Version 0.75: Haven't really added that much lately, seeing as I have 3 other Vice City guides on GameFAQs I have been getting a lot of Instant Messages + Emails from people, plus the fact that I'm back to school doesnt really help, but anyway, I hope to have the missions finished within the next week. Anyway, Some info on gangs has been added, thats pretty much it. Version 0.70: HOLY ****. Major Updates!!! Added almost every mission, Rampage Guide (thanx to qwertyuiopasd), 100% list, car list + links to pics, Unique jumps, store robbing, Weapons, police, my review, and a hell of a lot more, check it out. GAMEFAQS ACCEPTED IT!!!!!!!!!!!!!!!!!!!!!!!!!!!!! *Passes Out With Happiness* Version 0.30: Added quite a few missions, corrected my mistakes, changed the FAQ around a bit, since I know what I’m doing now! Version 0.20: Added about 8 missions, Radio, and a bunch of other stuff. Just wanna say thanx to everyone who’s sending me stuff, you are really helping me! Version 0.10: Wrote a bit of the FAQ, started the first few missions. ==================================================================== All information found in this document is Copyright of Psy (Simon Elliott) unless stated otherwise. All information found in this document is legally owned by Psy but full credit will be given for contributors. This FAQ may only be seen on the following sites unless permission from Psy is granted: www.GameFAQS.com www.Psycopsy.com You may not profit from this FAQ, you can print off this FAQ and even let your friends have parts of it, but you MUST NOT sell it! You can also claim none of this FAQ to be your own work, however if you contributed something to it, you have the right to state that it was you who sent in the info. If you are aware that any of the above has gone on, please contact me ASAP so that something can be done! Psy - Psycopsy@hotmail.com Thank you. Oh, and one other rule.... ENJOY IT, ITS FREE!!! If you want to contact me about the FAQ do it on those emails. You could also compliment or constructively criticize me :) DONT SEND ME A VIRUS, IF YOU DO... well... just imagine what Tommy Vercetti would do with a chainsaw... ==================================================================== ***************************************************************************** *To Find What you Are Looking For More Easily, Use the Ctrl + F Find Feature* *and search for the digits next to the thing you want. E.g. "4.1" if you are* *looking for Ken Rosenburg. * ***************************************************************************** ==================================================================== Table Of Contents: 1. Introduction 2. Review 2.1 Psy’z Review 3. The Basics Of Vice City 3.1 Controls 3.2 Radar 3.3 Wanted Level 3.4 Health + Armour 3.5 Weapons 3.6 Time 3.7 Money 3.8 Options 3.8.1 Map 3.8.2 Brief 3.8.3 Load 3.8.4 Stats 3.8.5 Controls 3.8.6 Audio 3.8.7 Display 3.8.8 Language 3.9 Hospitals 3.10 Ammu-Nation 3.11 Police Stations 3.12 Pink Circles 3.13 Taxi 3.14 Wasted 3.15 Busted 3.16 Characters 3.17 Saving Your Game 3.18 Garages 3.19 Houses 3.20 Police 3.21 Survival 3.22 Gangs 3.23 Shops 3.24 Vehicle Basics 3.25 Weapon Basics 4. The Missions 4.1 Ken Rosenburg [L] 4.1.1 - An Old Friend 4.1.2 - The Party 4.1.3 - Back Alley Brawl 4.1.4 - Jury Fury 4.1.5 - Riot 4.2 Avery Carrington [A] 4.2.1 - Four Iron 4.2.2 - Demolition Man 4.3 Colonel Cortez [C] 4.3.1 - Treacherous Swine 4.3.2 - Mall Shootout 4.3.3 - Guardian Angels 4.4 Ricardo Diaz [D] 4.4.1 - The Chase 4.4.2 - Phnom Penh '86 4.5 Avery Carrington [A] Again. 4.5.1 - Two bit Hit 4.6 Colonel Cortez [C] Again. 4.6.1 - Sir, Yes, Sir 4.7 Ricardo Diaz [D] Again. 4.7.1 - The Fastest Boat 4.7.2 - Supply & Demand 4.8 Kent Paul [K] 4.8.1 Death Row 4.9 Ricardo Diaz [D] AGAIN! 4.9.1 - Rub Out 4.10 Colonel Cortez [C] AGAIN! 4.10.1 - All Hands On Deck! 4.11 Tommy Vercetti [V] 4.11.1 - Shakedown 4.11.2 - Bar Brawl 4.11.3 - Cop Land 4.12 Love Fist [Skull] 4.12.1 - Love Juice 4.12.2 - Psycho Killer 4.13 Big Mitch Baker [Black Spade Card Symbol] 4.13.1 - Alloy Wheels Of Steel 4.13.2 - Messing With The Man 4.13.3 - Hog Tied 4.14 Love Fist [Skull] Again. 4.14.1 - Publicity Tour 4.15 The Cubans [Blue Coffee Pot?] 4.15.1 - Stunt Boat Challenge 4.15.2 - Cannon Fodder 4.15.3 - Naval Engagement 4.16 Auntie Poulet [Black Outline Of A Woman] 4.16.1 - Juju Scramble 4.16.2 - Bombs Away 4.16.3 - Dirty Lickin's 4.17 The Cubans [Blue Coffee Pot?] Again. 4.17.1 - Trojan Voodoo 4.18 Assassination Contracts [White Phone Icon] 4.18.1 - Road Kill 4.18.2 - Waste The Wife 4.18.3 - Autocide 4.18.4 - Check Out At the Check In 4.18.5 - Loose Ends 4.19 Assets + Missions [Various] 4.19.1 The Pole Position Club [P In Pink Square] 4.19.2 The Malibu [Palm Tree Icon] 4.19.2.1 - No Escape 4.19.2.2 - The Shootist 4.19.2.3 - The Driver 4.19.2.3 - The Job 4.19.3 The Film Studio [Movie Thing] 4.19.3.1 - Recruitment Drive 4.19.3.2 - Dildo Dodo 4.19.3.3 - Martha's Mug Shot 4.19.3.4 - G-Spotlight 4.19.4 Kaufman Cabs [Black K On Yellow Square] 4.19.4.1 - V.I.P 4.19.4.2 - Friendly Rivalry 4.19.4.3 - Cabmageddon 4.19.5 The Cherry Popper Ice Cream Factory 4.19.5.1 - Distribution *Rest Coming REAL Soon* 5. Extras + Other Stuff 5.1 Getting 100% 5.2 Save Houses 5.3 Outfits 5.4 Pick Ups 5.5 Robbing Stores 5.6 Unique Jumps 5.7 Rampages 5.8 Packages 5.9 Full Game Script 5.10 Weapons 5.11 Vehicles 5.12 The Radio 6. Tips N' Tricks 6.1 Easy Money 6.2 Get Motorbike / Car Into building 6.3 THAguyINgta3's Secrets Guide 6.4 JackassGamer's Fun Things Guide 7. Cheats 7.1 Button Codes 7.2 NTSC Gameshark Codes 7.3 PAL Action Replay 2 Codes 8. Credits ==================================================================== Email Policy: Feel free to ask me about anything to do with GTA:VC, I'll try my best to answer all questions, because, even though I'm still playing through it (for the 3rd time) I think I know quite a lot about it. You could also email me about any problems you are having with the guide, any errors, or anything else that you see is wrong. If you have any better directions, or techniques for anything, feel free to send me them and I might put them in. Oh, and compliments are permitted, as are constructive criticism, dont bother sending me shit like Viruses tho, or you'll get much worse done back... Nuff said. You can also Instant Messenger me on: AIM - Psycopsy15 Yahoo - Psycopsy15 MSN - Psycopsy@hotmail.com I think it's safe to say I am one of the most helpful people out there when it comes to GTA Vice City, so dont be shy to drop me an email if you need help. ==================================================================== ********************************************************************* 1. o __ _|_ __ __ __| __ _|_ o __ __ | | ) |_, | ' (__) (__| (__(_ (___ |_, | (__) | ) ********************************************************************* ==================================================================== **************************************************************** *Obviously this FAQ will contain spoilers, so if you don't want* *to spoil the story for yourself do not read any further!!! * *well... ok you can, but dont read the missions. * **************************************************************** ==================================================================== (Credit To ViceCity.com) Grand Theft Auto: Vice City Welcome to Vice City. Welcome to the 1980s. Having just made it back onto the streets of Liberty City after a long stretch in maximum security, Tommy Vercetti is sent to Vice City by his old boss, Sonny Forelli. They were understandably nervous about his re-appearance in Liberty City, so a trip down south seemed like a good idea. But all does not go smoothly upon his arrival in the glamorous, hedonistic metropolis of Vice City. He's set up and is left with no money and no merchandise. Sonny wants his money back, but the biker gangs, Cuban gangsters, and corrupt politicians stand in his way. Most of Vice City seems to want Tommy dead. His only answer is to fight back and take over the city himself. From the decade of big hair, excess and pastel suits comes a story of one man's rise to the top of the criminal pile as Grand Theft Auto returns to the PlayStation®2 computer entertainment system this October. Vice City is a huge urban sprawl ranging from the beach to the swamps and the glitz to the ghetto, and is the most varied, complete and alive digital city ever created. Combining non-linear game play with a character driven narrative, you arrive in a town brimming with delights and degradation and are given the opportunity to take it over as you choose. As a major gateway to South America and the Caribbean and attracting migrants, Vice City is brimming with diverse characters, so there's a friend for everyone. It is a sociable place and the new guy in town is sure to meet all manner of friendly people in the sunshine capital of America. Athletes, pop stars, real estate developers, politicians, trailer trash, everyone is moving to Vice City to find out what makes it the number one growth city in America. But, as Tommy quickly finds out, trust is still the rarest of commodities. Vice City offers vehicular pleasures to suit every taste. For the speed enthusiast, there's high-performance cars and motorbikes. For the sportsman, a powerboat or a golf buggy lets you enjoy the great outdoors. For those that need that sense of freedom and escape, why not charter a helicopter and see the beauty of Vice City from the air? As the party capital of America, you would expect your ears to be seduced by a host of sultry melodies and pumping beats, but the city is truly rocking. You'll be AMAZED as you sweep through Vice City's FM dial. If you are feeling like trouble, you can tune into some driving rock, or some crucial electro, or maybe you want to slow down with some sweet soul, and there will always be some great romantic anthems if you want to really take your mind off things. For the action man, or outdoors type, there's tons of fun things to do and adventures to be had… guaranteed. For the secretive or creepy type, Vice City is full of surprises, a place where you'll constantly be surprised by the vivacious, fun-loving types who live there and the things you can discover. Grand Theft Auto: Vice City is the most diverse and ambitious piece of interactive entertainment yet created. The game is developed by Rockstar North and published by Rockstar Games. ==================================================================== ********************************************************************* 2. __ ___ o ___ | ' (__/_ (__| | (__/_ (__(__( ********************************************************************* ==================================================================== 2.1 Psy’z Review: Grand Theft Auto : Vice City is the best game I have ever played. The freedom you get, and the hundreds of different things you do makes this game so fun. There are a large amount of missions in this game, there are hundreds of vehicles, including Heli's and Bikes and there are millions of ways to keep yourself occupied. This game is based on the engine of GTA3, which is why people may think it's not much different, but just look at the improvements, better graphics, more vehicles, ability to rob stores, cops chase other people, pizza + Ice cream missions, Buy food to get health... There are a huge number of things, pop car tires... enter buildings... the list goes on, and that's why this is the best game ever created. Graphics 7/10 - Ok, they look kinda cartoony, but they r much better than GTA3 and the water looks real! Sound 9/10 - Hundreds of new ped sayings + the different car engine sounds and hours of radio material. PURE QUALITY! Gameplay 10/10 - Is there anything you cant do? seriously, this game lets you do it all. Replay Value 10/10 - You can play this for 24 hours a day and not get bored of it, its great fun, there are lots of records for you to try and set, and lots of fun things to do. I RECOMMEND EVERYONE GETS THIS GAME... NOW!!!! ==================================================================== ********************************************************************* 3. |__ __ __ o __ __ __ _|_ __ |__) (__( __) | (___ __) (__) | (__| (___ ********************************************************************* ==================================================================== 3.1 CONTROLS: ==================================================================== On Foot: ==================================================================== L1---------------------Centre Camera L2---------------------Cycle Weapons Left L3---------------------Crouch R1---------------------Target R2---------------------Cycle Weapons Right R3---------------------Look Behind Triangle---------------Enter Vehicles Square-----------------Jump X----------------------Sprint Circle-----------------Attack Start------------------Pause Game / Bring Up Stats + Options Select-----------------Select Camera Modes Left Analogue Stick----Walk / Control Movement Right Analogue Stick---First Person Camera View D-Pad------------------Walk / Control Movement ==================================================================== In Car: ==================================================================== L1---------------------Change Radio Station L2---------------------Look Left (Hold O With Uzi To Drive-By Left) L3---------------------Horn / Siren / Jump When Available (Taxi or Perfect Driving Cheat) R1---------------------Hand Brake R2---------------------Look Right (Hold O With Uzi To Drive-By Right) R3---------------------Begin Sub Mission Triangle---------------Exit Car Square-----------------Brake / Reverse X----------------------Accelerate Circle-----------------Fire Gun (Must Hold L2 or R2) Start------------------Pause Game / Bring Up Stats + Options Select-----------------Select Camera Modes Left Analogue Stick----Control Movement Of Car Right Analogue Stick---Turret Control For Rhino / Hose For Firetruck D-Pad------------------Steering / Control Movement ==================================================================== Motorbike Controls: ==================================================================== L1---------------------Change Radio Station L2---------------------Look Left (Hold O With Uzi To Drive-By Left) L3---------------------Horn R1---------------------Hand Brake R2---------------------Look Right (Hold O With Uzi To Drive-By Right) R3---------------------N/A Triangle---------------Exit Bike Square-----------------Brake / Reverse X----------------------Accelerate Circle-----------------Fire Gun Forwards (Or hold L2 or R2 to fire to the side) Start------------------Pause Game / Bring Up Stats + Options Select-----------------Select Camera Modes Left Analogue Stick----Control Movement Of Bike Right Analogue Stick---N/A D-Pad------------------Steering / Control Movement When you have enough speed: Square + Up------------Stoppie Down + X---------------Wheelie (tap X to go for longer) ==================================================================== Helicopter Controls: ==================================================================== L2---------------------Tail Movement Right (Turn Left) R2---------------------Tail Movement Left (Turn Right) Triangle---------------Bail Out Square-----------------Decrease Altitude X----------------------Increase Altitude Circle-----------------Fire Weapon (if it has one) Left Analogue Stick----Push UP To Go Forwards/ DOWN To Go Backwards Right Analogue Stick---Push UP To Go Down/ DOWN To GO Up, LEFT To Turn Right, RIGHT To Turn Left. L3---------------------Hover I Find using the Right analogue stick and the Up Button is easiest. ==================================================================== 3.2 Radar: The radar on GTA:VC is a Pink Circle on the oustide with different colour areas inside. This is displayed at the bottom left of your screen. It is extremely useful when doing missions as it will be one of your only ways to tell where to go. Here are what the colours indicate: Blue = Water Green = Grass Black = Road Yellow = Sand Grey = Grey Road / Path such as car parks. ==================================================================== 3.3 Wanted Level: At the top right of your screen you will see 6 Black stars. These indicate your wanted level. When you do something illegal and the cops see you, your wanted level will increase. This could be stealing a car, killing a pedestrian, killing a cop, blowing up a car, or lots more. When your wanted level increases, a black star will flash then turn gold. They will start from the right and work along to the left. ==================================================================== 3.4 Health + Armour: Your health and armour are alo displayed at the top right of the screen. The Pink Heart icon is your health and the grey vest is your armour. To start with you will be able to gain a max of 100 health and 100 armour, but as you play through the game it will increase, and eventually you will have a max of 200 health + 200 armour! If you lose all of your health you will be "Wasted". Read down to see about being Wasted. ==================================================================== 3.5 Weapons: At the furthest right of the screen you will see your currently selected weapon + its ammo if it has any. you can change weapons by pressing L2 or R2. ==================================================================== 3.6 Time: The time is the highest thing on the right of the screen, its in 24 hour format, and will be useful. It is just like real time, where 11:00 would be 11 am and 23:00 is 11 pm. As you would expect, as it gets later, or earlier the day on vice City will change. At night cars will put their headlights on, and it will get dark, and in the morning you will see the sunrise. Depending on what direction you face, you can see the sun rays shining in your eyes, which is pretty cool, until you drive into the water... ==================================================================== 3.7 Money: Its very important to know how much money you have in Vice City. There are a lot of things to blow your money on, and so you have to plan how you're gonna get enough to buy that new mansion, or business. Your money value is displayed at the top right of the screen. ==================================================================== 3.8 Options: When you pause the game you will see the options screen, these consist of: ==================================================================== 3.8.1 Map: This shows the whole radar of the islands, and useful places to visit such as mission locations, stores or hideouts. you can turn off the Map Legend here, and zoom in or out to have a good look around. ==================================================================== 3.8.2 Brief: This shows the last few messages that were put on the screen, in case you missed them. Mainly from missions, although stats like Insane Jumps are recorded. ==================================================================== 3.8.3 Load: Here you have the option to load a saved game or start a new game. ==================================================================== 3.8.4 Stats: Here are all the stats that you can do in the game, they show you how well your playing, and also how much of a criminal you are. Good to keep check of, to see how your doing. Read quite a bit further down for a list of every possible stat. ==================================================================== 3.8.5 Controls: This shows the layout and the buttins for the controller, I'm gonna presume you'll keep the controls as default (setup 1) throughout this guide. You have the option to: Change the controller configuration. Change the controller display. Turn vibration on or off. Turn "invert look in first person" on or off. ==================================================================== 3.8.6 Audio: The audio is the place where you can choose the volume levels for the Music in game, or the Sound FX. You can also change radio station, and listen to them while on this page. Finally you can change the output to Stereo. ==================================================================== 3.8.7 Display: This is one of the most important sections of the options. You can adjust the brightness levels, Turn trails on or off, Trails basically make the game blurry, and show trails from moving objects. Turn subtitles on or off. turn wide screen on or off. change the Radar mode, this is useful, as you can turn the radar off, make it blips only, or have maps and blips, depending on how hard you want to make it. Next you can turn the HUD on and off (which is your money / score display at the top right). Lastly, you can change the screen position if its wrong. ==================================================================== 3.8.8 Language: Change the language to: English French German Italian Spanish ==================================================================== 3.9 Hospitals: When you die you are returned to a hospital, these are buildings where you will usually find an ambulance outside it, and a health pickup. The health pickup costs you $20 dollars though. There are hospitals in... Downtown Vice Port Ocean Beach Little Havana ==================================================================== 3.10 Ammu-Nation: Ammu-Nation is a gun store, where you will almost Definitely have to go to pick up some firepower. You can find it by going to the Gun item on your radar. Inside you can buy a range of weapons from pistols, to shotguns, to rugers to sniper rifles, and even body armour. Obviously the stuff aint cheap, but its worth it, so start saving up now! You can find them... North Point Mall Ocean Beach Downtown ==================================================================== 3.11 Police Station: When you are busted you are returned to a police station, at these buildings you will usually find a police car outside it. There are police stations in... Ocean Beach Vice Point Downtown ==================================================================== 3.12 Pink Circles: As you explore vice City you will see a variety of Pink Circles, these do various things, but mainly are for accepting a mission, or doing something in a mission. For example to accept a mission, walk into the Pink Circle then you will see the cut scene. ==================================================================== 3.13 Taxi: If you die or get busted when on a mission, and are returned to the hospital or police station, there will be a Cabbie waiting outside. Get inside it and it will take you back to where you accepted the mission, for a small price of $9. ==================================================================== 3.14 Wasted: "Wasted" is GTA's term for Dying. If you are shot to death you are wasted. When you are wasted you are returned to the nearest hospital. You will lose all weapons and the doctors will take some cash for patching you up. You wil find ways of healing or protecting yourself the more you play the game. ==================================================================== 3.15 Busted: "Busted" is GTA's term for being arrested. If the police catch you, you are busted. When you are busted you will be returned to the nearest Police station. The cops will take all your weapons, and some or your cash as a bribe. Any missions you were on will be failed. You will only be arrested if you have a wanted level. Your wanted level is represented by the row of stars in the top right of the screen. As your wanted level increases you will attract more powerful forms of law enforcement. ==================================================================== 3.16 Characters: Throughout Vice City you will meet a lot of new faces. Tommy Vercetti: You play as my Vercetti, he has been in prison for 15 years for a murder that went worng, and now that he's out his boss, Sonny Forelli has sent him to vice City to get some Cocaine. the deal goes wrong and you're stuck on vice City trying to get Forellis money back. ==================================================================== Sonny Forelli: Tommy Vercetti's boss, he is the one who sent Tommy to Vice City and the one who gave him the money for the coke, but since the deal went wrong, he's pissed and constantly wants you to get the money back. ==================================================================== Ken Rosenburg: He's your first friend in Vice City, a lawyer. Scared to do pretty much anything and likes snorting cocaine. ==================================================================== Avery Carrington: Redneck who owns a construction company, he knows what he wants, and he knows how to get it, and with your help not only can he construct stuff, but he can demolish it too. ==================================================================== Colonel Juan Garcia Cortez: A Colonel who has an accent. Has a daughter who is a hoe. Doesnt like the French. Lives on his ship. ==================================================================== Mercedes Cortez: HAHAHAHAH What a name. This is the Colonels slutty daughter. Likes pleasing EVERYONE! ==================================================================== Ricardo Diaz: Cuban Crimelord. Owns a mansion on Starfish island and knows what he wants. Not afraid to use the work "Dickheads". ==================================================================== Lance Vance: Likes fast cars, the Infernus in particular. Appears to be Tommy's friend although they dont meet in the kinda ways friends do. Says he and Tommy Want the same thing. Can he be trusted? ==================================================================== Kent Paul: English Cockney, likes the girls, although he doesn't have much luck getting them. He has good contact with the Scottish Band Love Fist. ==================================================================== Big Mitch Baker: Leader of a biker gang, seems tough at first, but when you get to know him, hes a cool guy. ==================================================================== Phil Cassidy: Crazy gun wielding maniac. Likes explosives and has a large storage of heavy duty weapons which you can eventually buy from him. ==================================================================== Love Fist: Scottish rock band, like sex, drugs and rock & roll... ==================================================================== *MORE COMING SOMETIME IN THE FUTURE* ==================================================================== 3.17 Saving You're Game: To save your game all you have to do is walk into a Pink Video Tape. You can find one by following your radar to a Pink Square. The more places you buy, the more places you have to save. BE AWARE THAT SAVING AT THE ICE CREAM FACTORY CAN FUCK UP YOUR GAME SAVE! ==================================================================== 3.18 Garages: When you buy a savehouse, sometimes it will come with a garage. If you put a car in here, when you save your game, it will be there when you reload it. ==================================================================== 3.19 Houses: You can buy your own houses in Vice City, but you need sufficient Funds first. Once you buy a house you can save your game there. ==================================================================== 3.20 Police: The cops on Vice City dont take it easy on you, you do anything to break the law, and they WILL stop you, or at least try to. 1 Star - A few on foot cops, maybe a car chase. Star will disappear after a minute or so. 2 Stars - Cops in cars, 3 or 4 cops on foot, shooting and chasing you. Stars wont disappear, so u better find bribes, or a Pay & Spray. 3 Stars - VCPD undercover cops in Cheetahs, police on foot. Spike strips to pop your tires. Cheetahs are fast, and wont stop. 4 Stars - Swat team, numerous Police cars, spike strips, cheetahs, guns, your in deep shit now! 5 Stars - FBI in Ranchers and Washington's, machine guns, good aim, your pretty much screwed. 6 Stars - ARMY!!! Tanks + Barracks OL's! RUN FOR IT! ==================================================================== 3.21 Survival: To survive in Vice City, you have to know where to go, who to trust, and what to do! Your main way of surviving is by getting Health or Body Armour. You will also need to pack some heat (get a weapon... you fool...). It is essential to know where the rare police bribes are, and they pay and sprays because you will definitely need them. Locations of all the things you will need can be found further down in the document. ==================================================================== 3.22 Gangs: There are a number of gangs in Vice City, probably more than in GTA3, and they can make a nice mess of you! Here is some info about the gangs thanx to Alex Burley. *********************************************************** * REDNECKS * *********************************************************** * Turf: Downtown * * Dress: Leather jackets, beards, lots of black * * Vehicle: Angel * * Business: Protection * * Leader: Mitch Baker * *********************************************************** *********************************************************** * HAITIANS * *********************************************************** * Turf: Little Haiti * * Dress: Blue 'Relax' shirt, white pants, * * white hat Purple vest, white pants, * * blue headband * * Vehicle: Voodoo * * Business: Drugs * * Leader: Auntie Poulet * *********************************************************** *********************************************************** * CUBANS * *********************************************************** * Turf: Little Havana * * Dress: White vests and jeans * * Black and beige shirt, jeans and black * * hat * * Vehicle: Cuban Hermes * * Business: Resteraunt * * Leader: Umberto Robina * *********************************************************** *********************************************************** * ARMY * *********************************************************** * Turf: Fort Baxter Air Base * * Dress: Camouflaged jackets, pants and hats * * Vehicle: Rhino, Barracks OL, Patriot * * Business: Uuuh, being the army * * Leader: None * *********************************************************** *********************************************************** PIGS * *********************************************************** * Turf: Escobar Intl., Vice Point, a couple in * * Leaf Links. * * Dress: Blue pants, blue jacket with 'Patrol * * Invest Group' on the back, blue hats. * * Vehicle: Baggage Handler * * Business: Security * * Leader: None * *********************************************************** *********************************************************** GOLFERS * *********************************************************** * Turf: Leaf Links * * Dress: Pink shirts, checked shorts, pink socks* * (male) White vests, pink shorts(female)* * Vehicle: Caddie * * Business: Playing golf * * Leader: None * *********************************************************** *********************************************************** * STREETWANNABE'S / SHARKS * *********************************************************** * Turf: Vice Point * * Dress: Blue vests, red/white shirts, blue * * jeans * * Vehicle: Gang Burrito * * Business: None * * Leader: None * *********************************************************** *********************************************************** * MARIOS * *********************************************************** * Turf: Starfish Island, Prawn Island, Little * * Havana, Little Haiti, Vice Port. * * Dress: Blue shirt, white pants, sunglasses * * Multicoloured shirt, blue pants, * * sunglasses * * Vehicle: None * * Business: None * * Leader: Tommy Vercetti * *********************************************************** ==================================================================== 3.23 Shops: ==================================================================== Not only can you rob the shops, but you can also buy stuff from them believe it or not! Here are the names of the shops, the stuff you can buy, and how much it costs. I think all weapons that are out of stock are brought in when you unlock the other islands, you can do so by following the missions until you have beaten Colonel Cortez's missions, then Some of Diaz's missions. ==================================================================== Ammu-Nation - East Island - Ocean Beach NAME TYPE PRICE AMMO Colt .45 Pistol $100 68 Ingram Mac 10 Sub Machine Gun $300 120 Chrome Shotgun Shotgun $500 32 Ruger Assault Rifle $1000 150 ==================================================================== Bunch Of Tools - East Island - Washington Beach NAME TYPE PRICE AMMO Screwdriver Melee $10 n/a Hammer Melee $20 n/a Meat Cleaver Melee $50 n/a Baseball Bat Melee $80 n/a Machete Melee $100 n/a ==================================================================== Tooled Up - East Island - North Point Mall NAME TYPE PRICE AMMO Screwdriver Melee $10 n/a Hammer Melee $20 n/a Meat Cleaver Melee $50 n/a Knife Melee $90 n/a Katana Melee $300 n/a ==================================================================== Ammu-Nation - East Island - North Point Mall NAME TYPE PRICE AMMO Colt .45 Pistol $100 68 Uzi 9mm Sub Machine Gun $400 120 Stubby Shotgun Shotgun $600 20 Sniper Rifle Sniper Rifle $1500 40 Grenades Projectile $300 8 ==================================================================== Screw This - West Island - Little Havana NAME TYPE PRICE AMMO Screwdriver Melee $10 n/a Hammer Melee $20 n/a Meat Cleaver Melee $50 n/a Machete Melee $100 n/a Chainsaw Melee $150 n/a ==================================================================== Phil's Place - West Island - Little Haiti* NAME TYPE PRICE AMMO M60 Heavy Metal $8000 200 Rocket Launcher Heavy Metal $8000 8 Minigun Heavy Metal $10,000 1000 Remote Grenades Projectile $1000 8 *You will be able to buy guns from him after you complete all his missions ==================================================================== Ammu-Nation - West Island - Downtown NAME TYPE PRICE AMMO Colt Python Pistol $2000 24 MP5 Sub Machine Gun $3000 120 Spas Shotgun Shotgun $4000 28 M4 Assault Rifle $5000 150 PSG-1 Sniper Rifle $6000 28 ==================================================================== 3.24 Vehicle Basics: ==================================================================== Getting In A Vehicle: Getting in a vehicle that is unlocked is surprisingly easy. all you have to do is push the TRIANGLE button and if the door is unlocked you will get in or on it. ==================================================================== Bailing From A Moving Vehicle: To bail from a moving vehicle, all you have to do is push the TRIANGLE button while you are riding along. You will however, lose health when you bail. If you are going too slow then pushing the TRIANGLE button will stop the vehicle, but if you are moving at a relatively fast speed then you will bail. When you bail you will quite simply fall out of the car onto the ground and roll. When you bail from the bike you will jump off the back of the bike and land on your feet. ==================================================================== Carjackers / Car Jacking: This game is not for wusses, you don't have to wait and win cars, or unlock them or buy them.... YOU STEAL THEM, after all, this is GRAND THEFT AUTO! if you see a nice car, or any car driving around you can just take it! If you can catch up to the vehicle all you have to do is push TRIANGLE next to the vehicle and you will pull the driver out and then you are free to roam the streets in your new vehicle. But watch out! You’re not the only one who likes taking other peoples cars. if you have something that takes a car jackers fancy then they WILL take it, so be prepared to give chase to a car jacker once he steals your bike! ==================================================================== Vehicle Damage: Like real life, the vehicles aren't invincible, even if you make a small collision you will end up scraping some of the paint off, or smashing a window. As you wreck your vehicle (as you will most likely do as you speed around, completely dis-obeying the law) there will be smoke coming from the engine. You don't need to worry about WHITE smoke too much, but once you get to the BLACK its time to start panicking because the car is gonna catch fire at any second, and will then blow up! Not only is it collisions that can damage cars, now on Vice City, you can shoot out the windscreen and kill the driver with any First Person View shooting gun, and you can also destroy the various parts of the cars with Bats, Chainsaws and the works like that. There are some destructive weapons that can completely blow up a vehicle in 1 shot such as Grenades or the Rocket Launcher, so you can have fun once you get one of those. More advanced damage features has been added to the cars in Vice City. Finally Rockstar North have created a feature that stands out! POPPING CAR TIRES!!! You can use a few weapons to pop the tires of the cars. What's more, the police will also pop your tires to stop you getting away, and it works! Either way your cars handling will decrease greatly, and you will find that you spin out of control a whole lot more. ==================================================================== 3.25 Weapon Basics: ==================================================================== There are a number of ways to find weapons in Vice City, first you could actually FIND them. You could also get the hidden packages, where like GTA3, you will unlock new weapons and extras for every 10 you find . You could take them from a dead person, hehehe, for example if you kill a cop, you can take his Baton and his guns, or Gang members will have weapons which you can take once you manage to floor them. Lastly (or maybe not) you can buy them from shops. If you look up at the list of shops you will find where you can buy them from, and how much they cost. OH YEAH, you will also get weapons in certain missions where if you beat the missions well enough, you will be able to keep it. ==================================================================== Losing Your Weapons: If you run out of ammo for a weapon it will disappear and if you are busted or wasted you will lose all of your hard earned weapons. ==================================================================== Drive-By Shooting: I wasn’t sure if this fitted in the Vehicle Section, or the Weapons Section, but I have included it here. If you take an automatic / semi automatic gun into a car, plane or motorbike you can perform a drive-by shooting. All you have to do is hold the O button to fire forwards (only on a bike) or hold either L2 + O to fire LEFT or R2 + O to fire RIGHT. I'm sure you guys can have some fun with this little feature, which was also in GTA3, but without the forward shooting feature. ==================================================================== ********************************************************************* 4. _|_ |__ ___ __ __ o __ __ o __ __ __ |_, | ) (__/_ | ) ) | __) __) | (__) | ) __) ********************************************************************* ==================================================================== There are a large number of missions in Grand Theft Auto Vice City. Here is how to beat them. These are my ways of beating the missions and I wrote these all myself, so sorry if it sounds like someone else's (unless I gave credit for help). If you see text in [HERE] that means that's what the icon on the radar is that you should head to. ==================================================================== 4.1 KEN ROSENBURG [L] ==================================================================== 4.1.1 "An Old Friend" Reward: None Sonny is really mad because you lost his money, so Tommy tells him that he will get it back. Basically all you have to do on this mission is: * Go to the Hotel * Walk into the pink circle near the stairs. * Watch the cut scene. ==================================================================== 4.1.2 "The Party" Reward: $100 After the first introduction on “An Old Friend” it tells you to head to the [L] so do it. Once you get there walk into the pink circle where you will see a cut scene. You accept your first mission from Ken here. He tells you that there is a party on a boat at the marina and that he has been invited, but he is too scared to show up. Tommy tells Ken that he will go, but Ken says that you will need some better looking clothes. He gives Tommy a token to get some new clothes at Rafaels. So off we go. * Grab a car, or just walk to Rafaels. you can find it by following the [T-Shirt]. * Once you get to Rafaels you will re-appear with a nice Purple-ish suit (snicker) * Now make your way to the [Pink Dot], which you will find, is the marina. Before you leave you will notice a dude pulling up on a bike and saying something about a nice bike, then he gets off and stands away, now is a perfect opportunity to steal your first bike. Its a Freeway. Drive off fast tho, because he wants it back! * When you get to the marina, stop in the pink circle and watch the movie. You meet Colonel Cortez on the boat, and Tommy tells him that he wants his "merchandise". The Colonel asks his daughter Mercedes to look after you, so she shows you around the ship and tells you who the guests are. After this she wants you to take her to the Pole Position Club. * Get in a car, usually the Infernus parked pretty close works well enough. * Drive to the [Pink Dot] which is the PPC (Pole Position Club). * Mercedes leaves the car, and enters the club, and you earn your first pay cheque... of $100!!! You can head back to [L] to accept another mission from Ken, or just cruise around in your new Sports Car (if you took the Infernus). ==================================================================== 4.1.3 "Back Alley Brawl" Reward: $200 Ken tells you about a guy, Kent Paul, who may know the whereabouts of the Cocaine. He tells you to go and meet him. * Head to the [Pink Dot] on the radar which you will notice is the Malibu. * Hop into the pink circle and watch the movie. Paul tells you that there is a Chef who might know what you want, so he tells you to go and meet them. * Go to the [Yellow Dot] on the radar which is in an alley. * You meet a chef on his phone, and he refuses to talk. * Beat up the Chef to make him talk... or not... * Once he’s dead pick up his Cell Phone. A movie starts and Lance Vance appears, he tells you that you wont get any answers from a dead chef, and then gives you a gun. Lance tells you to follow him, but of course your gonna shoot the 3 chefs who are following you with kitchen utensils. * Either kill the chefs, or make a run for it and follow Lance to his car. * Get in the car. Lance tells you that you have to “pack some heat” then tells you to go to Ammu-Nation. * Drive to Ammu-Nation [Gun]. * Stop in the pink circle and watch the little mini-movie showing you how Ammu-Nation works. * Drive back to the hotel which is the [Pink Dot] on the radar. As you approach the hotel, a movie starts where Lance drops you off and drives away, then you get your $200 for beating the mission. A few seconds later the Cell Phone you picked up will ring. Answer it by pushing L1 and listen to the Dude talk about something. Head back to [L] for another mission. ==================================================================== 4.1.4 "Jury Fury" Reward: $400 Forelli’s cousin is on trial for fraud and you have to make the jury change their minds. As soon as the movie ends you step outside and a car speeds past and runs a ped over. Oh, how convenient, he was holding a hammer... well, why dont you take it! * Pick up the hammer. There are now 2 [Yellow Dots], these are the Jurors cars, you have to scare them, BUT DONT KILL THEM. * Head to both of the cars and smash them up with whatever weapon you have, usually you will have the hammer, so use it! * Work around the car, damaging almost every part of it. then head to the other car. * If you follow the same route as me you will do the car by the beach first then the one with the juror next. either way, to get the juror to go into his car, just punch him, then abuse his car with the hammer, and there we go, mission passed. When you get out of the car back near [L] you get a phone call from Sonny, then if you wait a few more seconds you may get a call from someone telling you to get to the pay phone near Washington mall. ==================================================================== 4.1.5 "Riot" Reward: $1000 Ken introduces you to Avery, who tells you that he wants you to take care of some vans at a Riot. He tells you to go to Rafaels to get some new clothes (Coveralls). * Get the clothes from Rafaels [T-Shirt] * You now have to go to the Riot, which is the pink dot on your radar. Before you go, I suggest popping into Ammu-Nation to grab a piece as you’ll need one. * Once you get there, start a fist fight with at least 4 protesters, then the gates will open and some dudes will come out. * Go into the gates and you will see that you have to blow up the 3 vans, this isn’t too hard, because all you have to do is shoot the red barrel next to them. * Shooting the barrel on the right should blow up 2, then get in the other van and park it next to the barrel on the left. * Shoot the other Barrel and then you pass the mission. * You might wanna grab some cash from outside where most of the rioters have been killed, then get out of there. That's the end of Ken Rosenburg's missions. You now unlocked jobs from Avery Carrington [A]. After the mission you will get a call from Colonel Cortez, this opens his missions [C]. ==================================================================== 4.2 AVERY CARRINGTON [A] ==================================================================== 4.2.1 "Four Iron" Reward: $500 Head to the newly opened [A] on the radar which is at the construction site to accept Avery’s first mission... even though Ken Rosenburg’s last mission was really Avery’s. He wants you to go and beat up a dude at the golf course but you’re not gonna get in dressed like you are. He tells you to go to Jocksports and pick up some golfing clothes. * Pick up the golfing outfit from Jocksports. [T-Shirt] * Make your way to the golf club [Pink dot]. * The people will make you leave your weapons outside, so grab a golf club, and a golf cart (Caddy) and head to the [Pink Dot] on the radar. * Drive across the grass and find the dude who is practicing his driving ability (Golf not cars!). * As you get near him his guards will come after you, just ignore them and chase the Golfer. * He will probably get in a golf cart, so hop in one too and chase him. * Try to smash him off the road, but if you cant kill him in time he will escape out of the Golf Club and hop in a getaway car. * If this happens chase him and smash up the car, once you get him out, kill him and its mission passed. You now have the Golf Outfit which is found outside the Golf Club. ==================================================================== 4.2.2: "Demolition Man" Reward: $1000 Definitely the hardest mission so far! Avery tells you that there is a building being built which will disrupt his plans, and he wants you to blow it up. The only problem is, he wants you to fly an RC (Remote Control) chopper, and drop bombs with it. This isn’t too hard in its own right, but the controls take a lot of getting used to, and the heli is by no means indestructible! You have to plant the bombs by flying the Heli onto a bomb, which you will pick in up, then get into a pink marker and push Circle to drop it. * After the cut scene, run to the TopFun Van [Yellow Dot]. * You now have to fly the chopper, pick up the bombs, and drop them in the pink circles. I suggest you DONT pick up any bombs yet, and fly around and inside the building you are blowing up. Use the helicopters blades to kill the workers, which will make it much easier for you a bit later on. As soon as you pick up the first bomb, the timer will start and you have 7 mins to beat the mission. That's more then enough time, so dont worry. * The first marker is to the top left of the building site, on ground level from where you start. * the second marker is on the first level up and is found if you turn right once you get up the stairs and head past the orange board. * the third marker is on the second level up and is found right at the top of the stairs and slightly to the right behind and orange board. * The final marker is on the third level up and is found right at the top of the stairs, right at the end, then a sharp right behind an orange board. Once you drop the last bomb you pass the mission and you can watch the building blow up. YOU DONT HAVE TO ESCAPE, so it doesn't matter on time! After the mission a Firetruck will appear to put out the fire, quickly grab it if you wanna get the Firefighter missions out of the way as soon as possible. You have now finished Avery’s missions for now. Head to the [C] to start Colonel Cortez’s missions. ==================================================================== 4.3 COLONEL CORTEZ [C] ==================================================================== 4.3.1 "Treacherous Swine" Reward: $250 Cortez tells you that Gonzales might have your money, you so have to go and pay him a visit, and ask him nicely with the chainsaw you have just been given. * Drive to Gonzales [Pink dot] and stand in the Pink circle to enter his building. * Once you get in Gonzales will try to escape, chase him, and cut him to pieces, or just shoot him, its your call. * If he gets outside, follow him and hop in a nearby car to splatter him on the pavement with. * Once he’s dead you will have 2 Stars wanted level. * Grab the police bribe next to Gonzales’s house, You will then get a message telling you to go to the Pay & Spray, you can go there, or just find another bribe to lose the police. Driving around for long enough will lose that last star anyway. * Once you lose the star, its mission passed. Head back to [C] for a new mission. ==================================================================== 4.3.2 "Mall Shootout" Reward: $500 You still dont have your money back, but the Colonel wants you to do more missions for him. He asks you to go to the mini-mall and see some French dude about some computer chip things. * Drive to the mall [Pink dot]. * Go up the stairs and meet the French guy. * There is a swat team so the courier runs off. * Chase him. * Get in a car and smash into him, and his bike. * Then kill him. * Get the package he drops and take it back to Cortez. * You will have 2 stars now, but dont worry about it and just get the chips back to Cortez [Pink Dot]. ==================================================================== 4.3.3 "Guardian Angels" Reward: $1000 Cortez wants you to pick up some protection from the multi storey car park, then go and watch over the deal between the Cubans and Diaz. * Head to the multi storey car park and pick up the Ruger. * Lance will appear in his White Infernus and tell you that he’ll help. * Drive to the [Pink Dot] and then stop in the pink circle. You meet up with Diaz’s men and then decide that Lance will stand guard on the balcony, and you must look out on the roof across the yard. * Climb the stairs and wait in the pink circle. * Equip the Ruger and hold R1 to go into first person view. * When the deal starts to get messy kill all the people EXCEPT Lance, and Diaz + his 2 men. * To start with, kill the two people in white shirts, then kill all the people who show up. MAKE SURE YOU KEEP DIAZ ALIVE. * Towards the end of the battle, a guy will sneak up on Lance, so dispose of him (the guy, not Lance). After this 2 Cubans will try to escape on Sanchez’s, 1 will be expertly picked off by Lance while the other tries to get away with the cash. * Grab some automatic weapons (the dead guy drops 1), then hop on his bike. * Chase the dude on his bike and shoot him off using the automatic that you picked up. Use O to fire forwards. * Once he’s dead grab the money and take it back to Diaz to pass this quite fun mission! You should now get a call from Diaz, unlocking his missions on Starfish Island. ==================================================================== 4.4 RICARDO DIAZ [D] ==================================================================== 4.4.1 "The Chase" Reward: $1000 Diaz tells you about one of his men who has been stealing money from him. He wants you to go to his house and follow him to where he’s stashing the money. * Head to [Pink Dot] * Once you get there, stand in the pink circle. * you will then get a message telling you to look through his window, so stand in the pink circle outside his window. * Just after you look you will see the dude on the stairs, he tries to make a run for it, so chase him. * He will run across the roofs and when he gets to the end he will grab the nearest car and drive away. * Chase him, but DO NOT KILL HIM and avoid the gaps in between the roof that you will chase him across. * When you get to the end jump down and grab whatever car there is. * Chase him, and follow him until he reaches his hideout, located on the same island as the movie studio. * Try to avoid his gun fire, as he tries to shoot you while you are chasing him. That wasn't too hard now, was it? Head back to [D] for another mission. ==================================================================== 4.4.2 "Phnom Penh ’86" Reward: $2000 This is a fun, yet, slightly hard mission. Diaz wants you to go and get the money back from that dude who you chased on the last mission. "Quentin Vance" will fly you in the chopper and you have to use the M5 with Infinite ammo, to pick off the guards. Lance will fly a helicopter and you have gotta kill all the men in the specific area before Lance flies onto the next location, be aware that the helicopter does not have Infinite health, so you’re gonna have to kill them fast. * Shoot the 5 guards on the roof at the first location. * You will then move to the side of the house, where you must dispose of 5 more men. * Kill the 3 men around the pool (blow up their cars) at the next location. * Then you’ll go slightly along, kill the guard in the back of his truck, and then slaughter the two guards in the tennis courts and the 1 guard next to his van. * Lance flies you to another roof where 5 more guards need to be executed. * Finally Take out the 6 guards on the front of the building, then Lance will put you down. Once Lance has put you down your aim is to infiltrate the house and make your way up to the roof where you will get your money. * Walk around the house until you find the entrance, but dont go in yet. * look around inside the house and try to kill as many people as possible before you enter. * Once you have done that run in and quickly equip a gun, u could use the M5 that you were left, or a regular handgun such as Python, if you have one. Anyway, kill the guards fast. * Make your way up the stairs to the left. * Kill the 2 guards on the roof and grab the briefcase. * Lance will pick you up in the Helicopter and its mission passed. He’ll even drop you off right outside Diaz’s place so u can go straight into the next mission. You will notice that Avery has been re-opened for missions, and after a few seconds you will get a call from Colonel Cortez, so I will continue the FAQ in the order of which you unlock them. Its back to Avery for us... When you get in a car you will hear n the radio that all bridges have been re-opened, because the hurricane did not hit the city, that's good news, so now you can explore the new island! ==================================================================== 4.5 AVERY CARRINGTON [A] (Again) ==================================================================== 4.5.1 "Two Bit Hit" Reward: $2500 Avery introduces you to Donald Love, then tells you that nothing brings down prices better than an old fashioned gang war. He wants you to dress up as a Cuban and trash the funeral. * Go to Little Havana [T-Shirt] and get yourself some new clothes. * Once you have those clothes, head to the [Pink Dot]. * When you reach there, you have to take out the Haitian Gang Lord. * Just as you reach the funeral they will spot you, which is the idea, forget about the rest of the Haitians and just chase after the gang lord in the Romero’s Hearse [Yellow Dot]. * Smash into the side of the car, or Drive-By it to make them stop, and that's it, kill the guy with the arrow over his head and you pass the mission. That's the end of Avery, Now I’m gonna head over to Mr Cortez at the marina. After you get out of the car you will get a call from some dude. He says that if you killed Leo you mush have big kajonies, and offers you a job with him. ==================================================================== 4.6 COLONEL CORTEZ [C] (Again) ==================================================================== 4.6.1 "Sir, Yes Sir" Reward: $2000 Cortez wants you to acquire a piece of military machinery. * Head to the [Yellow Dot]. * when you reach it you may be shocked to find that its an army convoy, and your eyes are not deceiving you, he wants you to take the tank!!! * Dont run in ASAP and try to open the door, its locked, and the army will make a nice mess out of you. * Just wait for the army to reach the donut shop, the dudes in the tank will get out and there is your chance, hop in the tank, turn the turret around, and speed to that [Pink Dot]. * To get there quickly head right from where you get the tank, right again a few times, then left and you will be really close to the garage. * If you wanna use the donut shop trick, you have to get there pretty fast, otherwise they will have already done it, and you’ll find it hard to do. REMEMBER the tank has an auto destruct activation thing as soon as you steal it, so you have about 2 mins to get the tank to the garage, you should easily get there in 30 seconds. That's the last of Colonel Cortez's missions, so head back to [D] and finish off Diaz. ==================================================================== 4.7 RICARDO DIAZ [D] (Again) ==================================================================== 4.7.1 "The Fastest Boat" Reward: $4000 Diaz wants you to steal a new boat that has just been made. It is the fastest boat and is every smugglers dream. He wants you to get it for him. * Before you leave, look around in the maze, to the left of Diaz’s house for the sniper rifle. * Once you get it, you are on you’re way. * Head towards the [Yellow Dot] * As you get there, STOP! * You want to wait a bit, because the people who are looking after the boat are heavily armed. * Drive around to the other side of where you are supposed to go, and take out most of the guards you can see with the sniper rifle, or a shotgun if you have one. * Once you have disposed of them, head into the boat yard and go into the hangar. * There will be 3 workmen and 2 or 3 gang members waiting around there, so kill them, then walk into the Pink Circle which will lower the boat for you. * After you lower the boat, about 7 gang members will come for you, if you’re doing ok on health, kill then, if not run for the boat, get in, then head to the right and speed to the [Pink Dot]. * Try to avoid the police boats gun fire, but you should be ok, seeing as you are in the Fastest Boat! Back into the Pink Circle for another one of Diaz’s fun missions. ==================================================================== 4.7.2 "Supply & Demand" Reward: $10000 Diaz tells you that once a month someone comes into Vice City and sells his stock to the first boat there, he wants you to go in the fastest boat, and get there first. * Get in the fastest boat by standing in the Pink Circle. * Head to the [Pink Dot]. Its easier if you keep to the left at all times. * After you win the race Lance will be driving, you are in charge of the shooting, so kill the competitors. * It’s much easier to kill the drivers of the boats rather than blow them up. * After a while you will reach a jetty which has armed men on, try to kill them, or shoot the red barrel to end their lives. * Finally a helicopter will come, just keep shooting, and eventually it will blow up. * There might be 1 more boat left, but just shoot the driver and its not going anywhere. * Let lance drive back to the mansion, and you earn your biggest pay cheque so far! That's the end of Diaz’s missions. As you walk away, you will get a call from Kent Paul, telling you to go to the Malibu. SO GO THERE [K]! ==================================================================== 4.8 KENT PAUL [K] ==================================================================== 4.8.1 "Death Row" Reward: None!!! A gang has captured Lance and is holding him hostage while slowly executing him. You have to speed across town to the junkyard and free your ”Bro“. * Before you accept this mission head to Ammu-Nation and buy a few shotguns, TRUST ME, YOU’LL NEED EM. * Also get a fast car and park it outside the Malibu, but not too close or it’ll disappear before you start. * Once you have accepted the mission run and hop into the Car, which you conveniently placed next to the Malibu, DIDN'T YOU?!?!. * SPEED to the junkyard by following the [Pink Dot]. * When you get there, equip your shotgun, keep pressing R1, and as soon as you Aim, FIRE, kill all the men you see then make a run for Lance. * Kill the guards in the hanger, then help lance escape, by picking off the sniper. * If its there, grab the Sentinel to the left of the hangar or otherwise carefully make your way back to the car you brought. * You must now take Lance to the hospital, watch out as the gang are coming after you in Comets, but you should be able to make it quite easily. Follow the [Pink Dot]. Once you have passed this mission you will notice that Diaz’s mission are open again, and you will soon get a call from Cortez, opening his mission once AGAIN! I’m gonna head to Diaz first. ==================================================================== 4.9 RICARDO DIAZ [D] (AGAIN!) ==================================================================== 4.9.1 "Rub Out" Reward: $50000 Well, well, well, it appears it is not Diaz who you are getting the mission from. Stop in the Pink Circle and you will see a cut scene where Lance pulls up in a car and gives you some weapons. Your aim: Rub Out Diaz! * Before you accept this mission GO TO AMMU-NATION and get yourself a shotgun and a semi-automatic. YOU WILL HAVE TO USE THEM! * Head into Diaz’s estate and take out his guards. * Head either around the back of his mansion, near the pool, or to the side and through the maze. Either way, you’re gonna have to kill the guards on the way there. MAKE SURE U KEEP LANCE ALIVE, GO SLOW AND KILL EVERYONE BEFORE GOING ANY FURTHER. * Once you make it into Diaz’s mansion, you need to take care, go slowly and make sure every area is clean before you let Lance go any further. * Kill the guard on the lower stair case with whatever weapon you think works best, then head up and around. * Kill then next guard and head up and around once again, do this once or twice more, until all the guards are dead, then head into the corridor that leads off from the one of the middle stair levels. * Kill the guard in here then head through, but wait in the corridor of the next room. * Dispose of the guards in here as carefully as possible, and try to kill as many as you can before you go up the stairway to Diaz. * Once you see the movie with Diaz, run up the stairs and blast him about 5 times with you’re shotgun, he will probably take max 150 health from you, but if you have body armour left then you should find this no trouble. Once you kill Diaz you will take over his mansion, you will get a garage to store cars, lots of weapons, and a helicopter will spawn on the roof. You can now use this area as a save point! "GOOD NIGHT MR. DIAZ" After you pass the mission you will receive a phone call from Kent Paul, he is at the recording studio with Love Fist and they want you to do them a job [Skull]. After the phone call you will notice a large [V] appear on the radar, in the house. Before I start the [V] Missions I’m gonna head over to see Mr. Cortez again. ==================================================================== 4.10 COLONEL CORTEZ [C](AGAIN!) ==================================================================== 4.10.1 "All Hands On Deck!" Reward: $5000 Before you accept this mission, I suggest you grab some Body Armour, and pop into Ammu-Nation for a machine gun, I like the Ruger. If you couldn’t find it, then here is also a good place to buy Body Armour. Head to [C]. When you get there you will find that circumstances have forced Cortez to leave, because France want their missiles back, so Cortez will leave on his big ship. There are some people who dont want him to leave, and they try to stop him from doing so. This is where you come in. Cortez wants you to help him escape, so you’re aim is to kill all those who try to stop Mr. C leaving. * When the mission starts, run to the back of the boat, but try not to fall down. * Keep shooting at the boats with whatever weapon you have, I prefer using a sniper rifle or Ruger. * Once the 3 boats have been taken care of a cut-scene will appear where you will see the only exit to the open seas is blocked off by lots of boats. * Run to the front of Cortez's ship and shoot the boats and try to blow up as many as possible, 3 should do it. * Now people will begin to board the ship, kill them and try to kill the boats near you. * Eventually a helicopter will appear and it'll drop 4 men who try to kill you, so try to shoot down the helicopter, and kill the men. * Finally they will send a Hunter on you!!! this is the first time you will see one on the game, so take it out, and you will pass the mission. After the mission you will receive a Speeder from Cortez. ==================================================================== 4.11 TOMMY VERCETTI [V] ==================================================================== 4.11.1 "Shakedown" Reward: $2000 The guys (Lance, Avery and Ken are worrying about what they are going to do, so Tommy tells them he can seize the city. He says he'll be back in 5 minutes, which is bad, considering you now have 5 minutes to beat this mission. * As soon as the mission starts grab a fast car, such as the Infernus parked outside. * Race to the North Point Mall [Pink Dot]. * When you get there, either use a weapon, or a bike, to smash ALL of the windows which are [Pink Dots]. I personally like using the Katana found the Coffee Shop. * Smash all the windows before the time runs out, and you'll pass the mission, luckily you dont have to worry about getting back in 5 minutes. You will get a Wanted Level, but there are shops near to change clothes. Once you pass this rather easy mission, head back to the [V] for a new one. YOU CAN NOW BUY ASSETS!!!! But you need the cash.... A few seconds later you will get a call from Kent Paul opening Love Fist missions [Skull] in VRock on the West Island, but for now head to [V]. ==================================================================== 4.11.2 "Bar Brawl" Reward: $4000 Lance tells Tommy that a bar in Ocean View wont pay their protection money, so Tommy is going to handle it... * Get a car and take the two guards to The Front Page bar next to your hotel. * Kill the 2 guards outside, then walk into the Pink Circle. * The man will say he cant pay, but the security company around the corner might know about it. * Head around the block and see the fellas at DB Security. They will spot you and try to escape. * Kill the morons outside, then chase the idiots on PCJ's. If you have an Uzi just drive by them and that's it, mission complete. Back to [V] for a new mission. Sooner or later you will get a call from Lance saying that he dont want you to make a fool of him... oh well... too bad he made a big enough one of himself anyway. ==================================================================== 4.11.3 "Cop Land" Reward: $10000 One of the guys, Mike, rigged the Tarbush Coffee Shop in the North Point Mall with a bomb, but the fuses got screwed, and its up to you, Tommy, to save the day, and make sure that place blows. Too bad there are cops all over the place. But, Tommy has a plan... * Get a car, with Lance and get a wanted level or 2 stars. * Drive to the [Pink Dot] and when you get there wait for a police car to follow you into the garage, after that, you will have a cop uniform on. * It tells you to take a cop car, which is behind the garage, but you can go in any car if you want. * Drive to the North Point Mall, and go in the South Entrance. To your right you will see the Shop, go in and wait in the Pink Circle, then run!!!! * Once the bomb blows, get outside, hop in the nearest car, LEAVE LANCE, and drive to the Pay & Spray FAST. once you lose the wanted level, get back to the mall and collect Lance who has been unharmed. * Take him back to the Vercetti Mansion. And that's all of the [V] missions complete, you now have unlocked the cop outfit in Ocean Beach, and the Mansion will make you $5000 a day, if you collect the money from the pink blip. Might as well go and do the Love Fist Missions, seeing as you probably dont have enough money for any Assets yet, or even if you do, its better to do the Love Fist missions now, they're fun! Head to the [Skull]. You will get a call from Lance saying that you dont care about him, and that his brother always picked on him. Boohoo... go to Love Fist. ==================================================================== 4.12 LOVE FIST [Skull] ==================================================================== 4.12.1 "Love Juice" Reward: $2000 Kent Paul and Love Fist want you to get them some Love Juice. * Head to the [Pink Dot]. * Park in the Pink Circle, FACING THE ROAD, and press the horn. * The man will take your money and try to escape, so chase him and kill him, dont blow him up tho, or the Love Juice will be destroyed. * Once you have gotten the stuff, Kent Paul says the guys could do with some company... if you know what he means. * Head to the [Pink Dot] and collect Mercedes. * Now, head North on the island you are on, then go across the bridge to Prawn Island, and get to Love Fist before the 1 minute 30 time limit runs out. ==================================================================== 4.12.2 "Psycho Killer" Reward: $4000 There is a crazy Psycho who is sending threats to Love Fist, and they want you to take care of him. * Drive the 2 chance only Love Fist Limo to the gig venue [Pink Dot]. * When you get there you will see the Psycho get in a car and drive off. * Chase him, and kill him. * Use a Drive-By or crash into him until he is dead. Paul will phone you after the mission, but he tells you that you need some extra security, which you can get from Big Mitch Bakers Biker Gang. You must now do their missions until Love Fist are Unlocked again. ==================================================================== 4.13 BIG MITCH BAKER [Black Spade Card Symbol] ==================================================================== 4.13.1 "Alloy Wheels Of Steel" Reward: $1000 Big Mitch tells you that he only does favours for his own, so you have to prove you can be one of them. You gotta win a bike race. * Grab an Angel or a Freeway. * Get to the starting grid, but instead of stopping in the Pink Circle, go way back, get a lot of speed up, then tap one of the bikes, the race will start and you will be at top speed, while they are just accelerating. Speed through the checkpoints while trying not to crash, and use the radar to see where the next one is. Alternatively. * You can go to the front of the bikers, run towards them and push Triangle. You will jump onto their bike, which handle un-believably better. You can make a 90 degree corner without breaking! * This will mean that you are ALWAYS at least 3rd, as you took one biker out of the race. * You can forward drive-by another of the bikers off which will put you in second, but DO NOT kill all of them, or you'll fail the mission. * I find it easier if you park a car in front of the left 2 bikers (and the pink circle), and then steal the biker on the right's bike, dodge the car, and you'll be in first place, with a bike that practically doesn't need you to brake! Back to Mitch... ==================================================================== 4.13.2 "Messing With The Man" Reward: $2000 This mission is fun, basically Mitch wants you to cause as much mayhem as you can, until you fill the meter. First go to Ammu-Nation and grab something like a shotgun. * As soon as the mission starts blow up the nearest car, but try to stay out of the explosion. * Now, all you have to do is shoot the black wreckage of the blown up car, and your mayhem meter will rise about every 3 seconds. * Its easier of you crouch down, and use something like an Uzi. * You should beat this mission in about 1 minute using this trick. * However, I dont think that your wanted level is reset to 0 when you beat the mission, so once you're nearly done, head towards the pay and spray. ==================================================================== 4.13.3 "Hog Tied" Reward: $4000 Some losers have stolen Mitch's bike, he wants you to get it back for him. * Grab a PCJ 600, or alternatively a helicopter (from the VCN Helipad), and head to Ammu-Nation. * If in the heli, land on the roof of Ammu-Nation, and work your way down, get on the bike killing the men (although they will keep coming) then get out. * If on the PCJ, hit the Unique Jump which is the steps opposite Ammu-Nation, land on the roof and work your way to the bike. * To get out, head to the right of the lower section, if facing South, then you will jump out near the Apocalypse. * Drive back to Big Mitch, and you have completed their missions. Love Fist are open again, so head there. A few minutes later Mitch calls you and says thanx, he will be security for the gig. ==================================================================== 4.14 LOVE FIST [Skull] Again! ==================================================================== 4.14.1 "Publicity Tour" Reward: $8000 The Psycho you killed, isn't dead!!! dun dun dun!!!! Love fist are scared, and want you to drive em, you change the tape in the car, and you hear a message from the Psycho, saying that the car will explode if you drive slowly!!! SPEED!!! * Drive fast over the bridge to Prawn Island. * Work your way onto the beach, and drive along it back and forth for a few mins at top speed, until the bomb has been defused. * Now drive the Band to their gig which is the [Pink Dot] on the radar. Congrats, another set of missions complete! ==================================================================== 4.15 THE CUBANS [Blue Coffee Pot?] (What the hell is it?) ==================================================================== 4.15.1 "Stunt Boat Challenge" Reward: $1000 Umberto Robina wants you to prove you have BIG CAJONES. So you have to race a boat through checkpoints in the allotted time. you have 3 minutes to complete the course. * I cant really help with this mission, just race through the checkpoints, and get used to where they are and eventually you will get it. * Try not to crash, and take your time, 3 mins is more than long enough, but you might struggle to make it any quicker than 2 mins 50. If you are good you'll have beaten that first time, but no matter how many attempts it took you, well done. Now head back to the Cafe for a new mission. You now get a call from Auntie Poulet, unlocking her missions, but I'm gonna do The Cafe's first. ==================================================================== 4.15.2 "Cannon Fodder" Reward: $2000 The Haitians have been attacking the Cubans again, so Umberto wants you to take them out. You might wanna go to Ammu-Nation first and grab some guns. THEY WILL HELP. * Get a car that can seat 4. * Park in the Pink Circle. * Drive the guys to the factory [Pink Dot]. * Help them kill the Haitians then progress forward. * Grab the sniper rifle, and kill the sniper on the roof. * Kill the last few men on ground level, then run into the compound and hop into the van right inside the gate, get that, and drive off back to Umberto's Cafe. * You will have a wanted level, so get to the pay and spray and you will probably have popped tires too. * Once you get the van full of drugs back to Umberto, you will pass the mission. ==================================================================== 4.15.3 "Naval Engagement" Reward: $4000 Umberto wants you to take care of some idiots. * Go to Rico who is the [Pink Dot]. * Rico will drive you to the location, you now have to blow up the 2 boats and kill all the men there. * After that you are now on land, go slow and kill ALL the men around the house. * Once they are dead, grab their briefcases, which are labelled as [Yellow Dots] on the radar. When you get them there will be more men and they will kill Rico!!! * Now you have a large wanted level, so drive fast, and get the cases back to Umberto. You must now finish Auntie Poulets missions for the Haitians before you can continue with these missions. So head to the [Chalk Outline]. ==================================================================== 4.16 AUNTIE POULET [Black Outline Of A Woman] ==================================================================== 4.16.1 "Juju Scramble" Reward: $1000 Auntie Poulet wants you to go and collect some drugs that she has stashed. * Get to the [Yellow Dot] FAST! * Once you have that, get to the next [Yellow Dot]. * I find it much safer, and easier on foot, than in a car, since you have a wanted level for each one you get. * Run to the 3rd package, and you will now be on 5 stars. * Grab it and sprint back to Auntie Poulet [Pink Dot] to pass the mission. ==================================================================== 4.16.2 "Bombs Away" Rewards: $2000 Mrs Poulet wants you to blow up some gang members using a RC Plane. * Get to the Top Fun van [Yellow Dot]. * Hold X + Down to fly the plane, turn and then fly over the gang, and push O to drop a bomb, once its dropped feel fee to drop another one. * You have 3 planes, in case you are blown up, and you must kill all gang members, including one by / in a car, and the 2 groups in boats + the men on the dock. Good luck. ==================================================================== 4.16.3 "Dirty Lickin's" Reward: $5000 You must help the Haitians win the battle by sniping from a rooftop. * Head to the [Pink Dot] and get on the roof. * Snipe all the guys with the pink arrow over their head, and make sure the Haitians stay alive. * After a few kills more men will come, kill them all, and then you will pass the mission. Go down and collect some of the money or weapons the dead will leave. You have now finished Auntie Poulets Missions, so back to Umberto's Cuban Cafe you go... ==================================================================== 4.17 THE CUBANS [Blue Coffee Pot?] (What the hell is it?) ==================================================================== 4.17.1 "Trojan Voodoo" Reward: $10000 Umberto has had enough of the Haitians, and now you are going to blow up their drug factory. * Take Pepe and find a Voodoo. * Head to the [Pink Dot]. * Follow the other two Voodoo's into the plant. * Once in, park in the Pink Circle, then go into the plant and kill all the Haitians. * Walk into the 3 Pink Circles to plant the bombs, then you have about 30 seconds to escape the plant, Via some steps that can be found if you try to exit, reach the gates and then turn right. * YOU MUST GO UP THESE STEPS OR YOU WILL FAIL THE MISSION! The plant goes BOOM and you pass the mission. That's all the Main Story Missions passed that you could have done so far! After you will get a call from Umberto saying that to him, you Cuban, and that you got BIG CAJONES! ==================================================================== 4.18 ASSASSINATION CONTRACTS [White Phone Icon] ==================================================================== 4.18.1 "Road Kill" Reward: $500 From PAYPHONE next to WASHINGTON MALL. Get to the [White Phone Icon]. The guy on the phone wants you to kill a pizza delivery dude before he finishes his deliveries. * Get a car or a bike, and make sure you have some Uzi ammo (or a weapon of that type). * Follow the Pizza Dude, who usually drives around by the beach. * Splat him off his bike, or drive-by him. * He delivers a pizza about every 5 seconds, and he has 50, so that means you've got roughly 4 minutes to do this mission. EASY!!! ==================================================================== 4.18.2 "Waste The Wife" Rewards: $2000 From PAYPHONE near PIZZA PLACE, up from Malibu. Find the [White Phone Icon]. On this mission he wants you to kill a woman in a Comet by merely continually smashing into her car, using only a car. DONT USE ANY WEAPONS!!!!!!! * If you cant find a good fast car, just go up the road a little way, and grab the Police car, from outside the Police Station. * Chase her and smash her car up using your car. * When she catches fire, get the hell outta there. * If you're too close when she blows up, you fail the mission. That was really easy too! ==================================================================== 4.18.3 "Autocide" Reward: $4000 From PAYPHONE next to WASHINGTON MALL. Get to the [White Phone Icon]. This mission is fun, you have to kill lots of people in a 9 minute time limit basically... * Get to [Blue Dot] on the radar to find some weapons, and a ONE IN A LIFETIME CHANCE FOR A WHITE PCJ 600!!!! * Drive to the [Yellow Dot] and snipe the dude (Mike Griffin) on the billboard. Remember to look up. * Drive to the new [Yellow Dot] and chase the guy in the Securicar (Dick Tanner), blow him up. * You could climb the stairs on the roof opposite without being seen and snipe him through the windscreen, thus killing him before he's even moved. * Head to the Next [Yellow Dot] which is past the Malibu where you will find a dude in a Bobcat (Mark Hammond). Chase him, and make him blow up to kill him. Make sure you kill his friend (Franco Carter) as well. * The next dude (Nick Kong) is in a boat near Ken Rosenburg's office, so head to the [Yellow Dot], and kill him with a Sniper Rifle. * The last dude (Charlie Dilson) is down by the Marina where you took Cortez's Missions, he's on a bike, so drive by or splat him and that's mission passed. If you want to keep lots of the White PCJ's you have to get on the bike. Drive to one of your garages, and wait for the time to run out (which takes a while) and then you can save it. If you try to save it while still on the mission, and then fail it on purpose it will disappear. Then obviously accept the mission again, and do the same. Very time consuming, but worth it. ==================================================================== 4.18.4 "Check Out At The Check In" Reward: $8000 From PAYPHONE inside TERMINAL OF THE AIRPORT. Get to the [White Phone Icon]. This mission is actually quite hard, what mr anonymous on the phone wants, is you to snipe some dude and take his briefcase to Ammu-Nation. * After answering the phone, get the sniper rifle from the foliage on the right. * Walk towards the men on the radar, but dont go too close that the meter fills up. * After the woman has spoken to them, kill both of them with the sniper (dont kill the woman). * Run over and pick up the briefcase. * You now have a wanted level, and you need to take the briefcase to Ammu-Nation. * Run outside, and grab your weapons, if the metal detector made you leave them outside, and hop in the nearest car. * Drive away and work your way out of the airport grounds. * As you reach the car park on the left 2 black Admirals with men shooting you out of the top will come, they can cause severe damage to your car, so keep driving, and hopefully you can get through without too much damage. * Get on the main road on the island and follow it North to Ammu-Nation [Pink Dot] and pop into the Pay & Spray if you need to heal your car or lose some heat. * Stop in the Pink circle when you get to Ammu-Nation to beat the mission. I find that doing this mission in a Helicopter is easy too, just park it outside while you go in, then you can fly to Ammu-Nation without much trouble. Its quite hard to take off while you have the police there though, but you could always park the heli around the back of the ariport, or in a car park which is near there. ==================================================================== 4.18.5 "Loose Ends" Reward: $16000 From PAYPHONE behind CHERRY POPPER ICE CREAM FACTORY. Get to the [White Phone Icon]. By far the hardest assassination mission. He wants you to basically work your way to the roof, killing everything that stands in your way, and get a briefcase and then take it to the helipad at the airport. * From the start *COMING SOON* ==================================================================== 4.19 ASSETS + MISSIONS [Various] ==================================================================== One of the really good things about Grand Theft Auto Vice City is the fact that you can buy your own properties, yes, that's right, YOU CAN BUY BUILDINGS!!! However, you have to progress through the game before you can buy certain buildings. These will show up at their location as a RED house, and once you have beaten the appropriate missions it will turn GREEN and then you can buy it by pushing L1, if you have enough money that is! They are not cheap though, and you will have to earn some cash before you can take part in the Purchase Of Properties. The idea behind buying properties is that you earn money from them! ********************************************************************* *YOU CAN BUY A BUSINESS ONCE YOU HAVE BEATEN THE MISSION "SHAKEDOWN"* *FOR THE VERCETTI ESTATE. * ********************************************************************* ==================================================================== ********************************************************************* EAST ISLAND ********************************************************************* ==================================================================== 4.19.1 THE POLE POSITION CLUB [Once You Buy It: Pink P in a Pink Square] ==================================================================== The Pole Position Club is a strip club, and is towards the South of the East Island. ==================================================================== To get there: ==================================================================== Find the South Ammu-Nation store. From there head North along that road and make the first right, then go right again, and then take the first left, and follow it along. On the end of this road on the corner is the PPC. ==================================================================== Price: ==================================================================== The Strip Club is kinda cheap at $30,000. ==================================================================== Rewards: ==================================================================== Once you beat its thing it will make you $4,000 a day! ==================================================================== MISSIONS ==================================================================== The Pole Position Club doesn't do missions, but to pass its asset thing, and make it generate money you have to spend $300 in the room at the back of the thing. My trick is simple... you lose $5 every time you go in, and you can push X to exit, so hold right and keep pushing X, that way you go in, lose $5 and then go out and repeat for a few mins until you have spent $300, then you will make money from it. You will also notice, doing this, that once you spend $100 on each stripper, a new one will come (that's 20 times of exiting and entering). Alternatively just sit in and wait to lose $5 every 5 secs, but its quicker running in and out, and I also think you have to spend $600 if you sit and wait. ==================================================================== 4.19.2 THE MALIBU [Once You Buy It: Palm Tree Icon] ==================================================================== The Malibu is a Dance Club and is situated in the Centre of the East Island. ==================================================================== To get there: ==================================================================== Find the store "Bunch Of Tools" which is over the bridge from the main island. Head across the bridge to the [EAST], and when you reach the police station head [NORTH] and you will be at the Malibu. ==================================================================== Price: ==================================================================== The Malibu aint cheap at $120,000. ==================================================================== Rewards: ==================================================================== Once you beat all the missions it will make you $10,000 a day!!! ==================================================================== MISSIONS ==================================================================== Head to the bottom of the steps near the bar to accept a mission. ==================================================================== 4.19.2.1 "No Escape?" Reward: $1000 Ken Rosenburg wants you to bust Cam out so that he can crack the safe on a job you are going to do later. * Get to the police station and go inside. * Put all your weapons away, and go in the first room on the left. * Walk into the pink Circle and you will put some Cop Clothes on. * Head upstairs and get the key cars from the room opposite where you will enter. * Go all the way to the basement and stand in the pink circle to free Cam. * Now you have to get him outside, blast all cops out of the way, because you have a 4 star wanted level. * Just run to the front door and go out, and he should follow you. * You now have 2 options, run to, and get in the Sentinel parked to the left of the Station, or you let him get in. * If you take choice one, get in the Sentinel, and drive fast to any Pay & Spray, get it sprayed, and get back to the Station where Cam will be waiting un-harmed, then drive him to his hideout [Pink Dot]. * Or, let Cam get in the car, and speed to the nearest Pay & Spray, then take him back to his place. ==================================================================== 4.19.2.2 "The Shootist" Reward: $2000 The guys want you to get Phil to help with the job, but before he will he wants you to show how well you can shoot. * Get to Ammu-Nation in Downtown. * Go inside and meet Phil. * You have to shoot the targets, and when you shoot all 5 parts out you will receive points. If you destroy the nearest target you will receive 1 point. If you destroy the middle target you will receive 2 Points. If you destroy the furthest target you will receive 3 Points. you also have a set amount of ammo and time, and when it runs out you will end the round. Your target is to get over 60 points. * On round one shoot the bottom 4 body parts off the closest 2 targets, this makes it much easier to aim, and hit the one at the back and so get more points. * Go slow, and aim carefully. Try to get around 30 points on this round. * Round two, aim at the top and bottom windows, as soon as u kill the top one, go to the bottom, and you will shoot that, then back up to the top and so on, its easy, and you should get 30 here. * Round three is hard, to just aim for any that appear, and try to get what you need to beat 60. ==================================================================== 4.19.2.3 "The Driver" Reward: $3000 Hilary says he will drive for you, as long as you beat him... which seems kinda pointless to me, why would you want someone if you are better.. anyway... Here are some tips, since there is no actual walkthru of how to beat it. Its really just luck if you can beat him, so keep trying, and eventually you'll do it, despite how frustrated you'll get. * Keep to the inside of the road, on the pavement if you have to. * Try to push his back tire around and make him spin out. * If he overtakes you, try to keep up with him anyway, you CAN catch him. * Try to Drive-By his tires out. * Keep racing, and if you are still near him at the pizza store, cut across the grass and you should over take him. * If you are SUPER lucky, like me, on one of my games, i crashed into him, and he got stuck in a wall! * All i had to do was drive carefully and win the race. Maybe you could do something like this too. The best chance you'll get is right next to the alley near Rosenburg's. If you stick to the pavement on the left, as you pass the police station, you can get in 1st place. Then drive to the place where the alley is, and have your car at an angle, so that he crashes into you, and then goes into the alley. He either gets stuck, gets past you, or goes through the alley, where his AI isn't good enough to drive back through, so as long as you drive relatively fast, you can easily beat him. Obviously this trick is not easy, but if you get it working, the race is too easy! Good luck with the trick. * I'll try to think of some more things, but unfortunately, you're on your own. ==================================================================== 4.19.2.4 "The Job" Reward: $50000 Finally you're here, the Job, you are gonna rob the bank, and you will need all 3 of the people you acquired. * First go to Ammu-Nation (in the taxi you are driving). Also fill up on health and armour. * Buy some shotguns and Uzis. * Drive to the bank [Pink Dot] * Park in the Pink Circle, then run across the road, and go into the pink circle. * Walk to the doors of the bank and go in. * After the cut scene go upstairs and walk forwards, kill the guard in the room on the left and the one straight ahead. * Go back to where you came up the stairs and head up the next lot of stairs. * Kill the guard who is on the top level, where you are, and the guard in the next room. * Wait for Cam to catch up, then go into the elevator. * When you get to the bottom kill the guard and step in the pink circle and watch the cut scene. * After it, go upstairs and back down the next lot of smaller stairs. * Head forward, and go in the end room and you will find the manager. * Take him back into the elevator and go down and meet Cam. * Go back up the elevator to check on Phil. * Now the swat team are storming the place, they throw tear gas in. * Kill the 4 or 5 on the ground, and then walk to the door and go outside. * You will now see the swat team and then Hilary get killed. * Now you have to get any car, and drive to the Pay & Spray to lose your wanted level. * If they weren't in your car, go back and get the dudes, and then drive along the road to Cam's place. WOOHOO You beat it!!! Now you have beaten all of the Malibu's missions. ==================================================================== 4.19.3 THE FILM STUDIO [Once You Buy It: Movie Thing] ==================================================================== The Movie Studio is a porn film set. Its run by the director Steve Scott. ==================================================================== To get there: ==================================================================== Find the North Pay & Spray, Follow the road North and when you get to the top of the street turn right. Follow this road all the way along to the end, and around, and over the bridge. Then make the 2nd left and go along and you will see the studio on the right. ==================================================================== Price: ==================================================================== Not too bad at $60,000. ==================================================================== Rewards: ==================================================================== Once you beat all the missions it will make you $9,000 a day. ==================================================================== MISSIONS ==================================================================== Head to studio D to accept a mission. ==================================================================== 4.19.3.1 "Recruitment Drive" Reward: $1000 Steve Scott wants you toy go and see if Candy Suxxx wants to take part in a movie. * Drive over the bridge and work your way around to the Pink Dot. * When you get there wait in the pink circle for Candy, and then some people will come after you and try to kill you. Kill them, and get in a car and chase it. You have to kill the driver. * Once he's dead *cough* drive by *end cough* go back and meet Candy. * Take her to the pizza place where you will meet Mercedes [Pink Dot]. * Take Mercedes and Candy back to the film studio to beat the mission. ==================================================================== 4.19.3.2 "Dildo Dodo" Reward: $2000 Steve wants you to distribute some flyers. Tommy has an idea that he will use the old sea plane out back. * Head around the back of the studio and get in the sea plane. * Hold X and down to take off (BTW, holding X really hard makes it much easier to fly, dont laugh, it does actually help!) * Fly through a blue checkpoint, then fly through the red one to stop dropping the flyers. * I think there are 5 checkpoints which you have to go thru before you beat the mission. DO NOT CRASH ON LAND because you cant take off again. ==================================================================== 4.19.3.3 "Martha's Mug Shot" Reward: $4000 Steve wants you to take some photos of Candy with Alex Shrub... or in this case "Martha". * Once the mission starts you will be given a camera which you only get on this mission, it only has 12 shots, and you NEED 3 so dont waste em all. You can waste 9 tho... * Quickly run to the helicopter parked to the left of the studio. * Get in, and hover above the golden stretch outside the gates. * Follow it, and try not to stay too far away, or you'll fail the mission. When it stops and you see the cut scene, go to a stone ledge, EXACTLY OPPOSITE the rooftop she is on and slightly to the right. * Make sure you park your heli perfectly on the ledge, so it doesn't fall because you need it. * Take 3 pics of the two people on the roof opposite, make sure you zoom in fully. * Once you got the pics you have a 5 star wanted level, so get in the heli ad fly back to the film studio where you can stop in the pink circle and pass the mission. ==================================================================== 4.19.3.4 "G-Spotlight" Reward: $8000 This is an extremely fun mission, you have to jump from a really high building onto various rooftops on a bike in order to change one of the lights on a building. * Run to the booth near the entrance to the studios and get on the PCJ 600. * Head out and go across the bridge to the West. * Once you get over, and just after the bridges railing ends, make a left and go down some steps. * Follow this road along until you reach a large open space with a big pink circle. Stop in the circle. * Head up the stairs and go into the office building, then wait in the pink circle until you have seen the cut scene. * After it, go to the left of this room, and watch the next cut scene. * You now have to get some speed and break through the window, and land in the tunnel opposite. From there follow all the jumps by aiming for the next pink circle. * Keep jumping, and eventually you will come to a place where some steps will be dropped. This is helpful, because you can get back up if you fall from here, instead of having to go back to the start. * Jump over the next few rooftops, and you'll make it to one last LONG rooftop, hit this jump, and then stop in the Pink circle and enjoy the show. Alternatively... Do The mission in a Helicopter, but its more fun jumping on a bike! Movie Studio missions complete. ==================================================================== ********************************************************************* WEST ISLAND ********************************************************************* ==================================================================== 4.19.4 KAUFMAN CABS [Once You Buy It: Black K On Yellow Square] ==================================================================== Kaufman Cabs is a Taxi Company. ==================================================================== To get there: ==================================================================== Find the North Pay & Spray, Follow the road North and when you get to the second left, make it. Follow this road all the way along and around, and take the first right, then once you reach the top of this street turn right again and you will see the Cab Company on the right. ==================================================================== Price: ==================================================================== Cheap... kinda at $40,000. ==================================================================== Rewards: ==================================================================== Once you beat all the missions it will make you $5,000 a day. ==================================================================== MISSIONS ==================================================================== Get in the Cab in the corner to accept a mission. ==================================================================== 4.19.4.1 "V.I.P." Rewards: $1000 Kaufman Cabs have a Very Important Person to pick up from Starfish Island, and you work for them now, so do it! WARNING: Before you accept this mission, buy some Uzi's / Drive-By ammo. * The V.I.P. is at the West End of Starfish Island. * Drive out of the Kaufman Cabs building, and head to the [Pink Dot]. Be quick because you only have 1 minute to get there. * Once you get there, do a 180, then park in the Pink Circle. * A rival taxi gets the fare, so you have to make him get out of their car and get in yours. * If you got the Uzi, as soon as he gets in the Rival cab, hold R2 + O and fire at the car, you might have to drive forward a bit, but once the car starts smoking, he will get out, and get in yours. * Might as well finish off the rival taxi, as he'll keep chasing you, so make sure you are far enough away, and drive-by him to death. * Now drive the V.I.P. to the front of the terminal at the airport, and its mission complete. ==================================================================== 4.19.4.2 "Friendly Rivalry" Reward: $2000 The woman wants you to take care of some Rival taxi's because they are losing fares, so you have to blow up 3 Rival Taxi's which are marked on your radar. * Drive out of the garage, and find one of the Cabs by following the radar. * Do whatever it takes to blow up the car, this includes constantly ramming it until it catches fire, drive-by it, steal it and wreck it or let it go into the water. * Do the same for the other two and that's mission passed. Easy huh? ==================================================================== 4.19.4.3 "Cabmaggedon" Reward: $5000 The woman will tell you that you have to pick Mercedes at the docks, but its not actually her. Get lots of Uzi Ammo before this mission. * Follow the radar to the [Pink Dot]. * When you get there, the gate will slam closed, and 5 or 6 Rival Taxis will come in roaring, and try to chase you. you have to stay alive for 1 minute. * Drive around, and swerve, and do whatever it takes to stay alive. I like blowing up the other taxis with whatever weapons I have. * Once you have survived that its time for the final showdown. Kaufman Cabs vs. the Zebra Cab. * You have to kill the driver of the Zebra Cab. My favourite way to do this is to rig a car with a bomb at 8-Balls, which is in the yard where you are, then park it, he will come near you, then just detonate the bomb. * Alternatively use a drive by, or other weapons. All Kaufman Cab Missions Complete ==================================================================== 4.19.5 CHERRY POPPER ICE CREAM FACTORY [Once You Buy It: Cherry] ==================================================================== The Cherry Popper Ice Cream Factory is an Ice Cream Factory... DUH... or so you think, its really a front for selling drugs. ********* *WARNING* *********************************************************************** *NEVER SAVE AT THE ICE CREAM FACTORY, it can glitch your game save up!* *********************************************************************** ==================================================================== To get there: ==================================================================== Find the North Pay & Spray, Follow the road South. Just as you pass the bridge leading to Starfish Island, you should see the factory on the Right. You cant miss it.. what, with the big Ice Cream things on the roof... ==================================================================== Price: ==================================================================== Cheap at $20,000. ==================================================================== Rewards: ==================================================================== Once you beat the distribution mission it will make you $3,000 a day. ==================================================================== MISSIONS ==================================================================== Get in the Ice Cream Van to start the Distribution. ==================================================================== 4.19.5.1 "Distribution" Rewards: depending on where you sell the drugs there is a different reward... so here are your rewards: District | Amount Per Sale -------------------------------------- Airport | $12 Starfish Island | $18 Prawn Island | $14 Little Havana | $8 Little Haiti | $8 All Other Areas | $10 Big Thanx To Wayneski for the above info ^ * In my oppinion, the best way to beat this mission type thing is to go to the beach. * Get in the ice cream van, then head to the left and go over the bridge, through starfish island and over the next bridge back to the East island. * Work your way to the beach, then push L3 to start the jingle. * Let 4 people buy ice creams from you, then drive away, because after every 4 you sell, you will get a wanted level of 1 star. * Drive around for about 30 seconds until you lose your wanted level. * Go and let 4 more people buy from you, but keep watching incase there are any cops near to you, if so, just drive away to where there are no cops. * Once you get the wanted star, drive around again until you lose it. * You only need to sell 50 ice creams, but they must be in a row, and you cannot be taken out of the van in the middle of it, or even after it, once you hit 50, get out of the van, and you will finish the asset. * REMEMBER AFTER YOU DO 50 GET OUT OF THE VAN! It doesnt matter if you did 2000 in a row, if you get busted, you'll have to do em again. * These missions should take about 30 mins. ==================================================================== 4.19.6 SUNSHINE AUTOS [Once You Buy It: Orange Sun Shape] ==================================================================== Sunshine Autos is a car company, owned or at least, previously owned by Vice City Football player BJ Smith. ==================================================================== To get there: ==================================================================== Find the shop "Screw This", which is the hammer icon on the radar. From there head West, and when you reach it, take the first left. Follow this curving road along and on the left you will see a car showroom. This is it, so go in. ==================================================================== Price: ==================================================================== $50,000, but worth it! ==================================================================== Rewards: ==================================================================== Once you take all the cars to the garage, on all 3 lists, the Showroom will make you up to $9000 a day! Not only that, you unlock 4 cars that can only be gotten from here, and you have 4 double garages + a pay n spray! ==================================================================== MISSIONS ==================================================================== There are 2 objectives of Sunshine Auto's. 1. Win all the street Races 2. Complete all 3 lists on the Import / Export garage lists. To accept a race, walk into the Pink Circle which you will find down the ramp, near the Spray & Go, behind the compound, then push left and right to choose the race you want to do. To find out what garage to take the cars to, go down the back, and head towards the Pink Circle, once you are right next to it, turn right and this is the garage that you must deliver the cars to. You can see what cars you need to deliver on the right side of the garage. ==================================================================== ********************************************************************* 5. ___ \_' _|_ __ __ __ (__/_ / \ |_, | ' (__( __) ********************************************************************* ==================================================================== 5.1 Getting 100%: ==================================================================== Before you get 100% game completion on Grand Theft Auto Vice City, you are gonna have to work pretty hard. This isn’t like GTA3 where you can get 100% in 2 days (if you’re good), you have to earn that money, and fight to beat those missions. ==================================================================== Here's What You Have To Do To Get 100%: ==================================================================== All Missions Completed : (Below Is A List Of Where Missions Are From) -Ken Rosenburg -Avery Carrington -Colonel Juan Cortez -Ricardo Diaz -Vercetti Mansion -Love Fist -Biker Gang -Umberto Robina -Auntie Poulet -Cherry Popper Ice Cream Company -Kaufman Cabs -The Malibu Club -The Film Studio -Pole Position Club -The Printworks -Shipyard -Sunshine Autos -Phil's -Game Ending Missions All Side Missions/Odd Jobs Completed : -PCJ Playground -Trial By Dirt -Test Track -Cone Crazy -All 4 Checkpoint Chopper Missions -RC Car Race -RC Plane Race -RC Chopper Checkpoint -Rifle Range: Score 45 Points On Shooting Range To Gain Quick Reload Ability -All 6 Street Races -All 5 Assassinations Complete -All 3 Stadium Missions Complete In first Place All R3 Missions Completed: -Police/Military Vehicle - Level 12 -Firetruck - Level 12 -Ambulance - Level 12 -Taxi - 100 Missions -Pizzaboy - 10 Missions All 15 Real Estate Owned: -Elswanko Casa -Links View Apartments -Ocean Heights -Hyman Condo -1102 Washington Street -3321 Vice Point -Skumhole Shack -Cherry Popper Ice Cream Company -Kaufman Cabs -The Malibu Club -The Film Studio -Pole Position Club -The Printworks -The Shipyard -Sunshine Autos All 15 Stores Robbed: -Corner Store - Vice Point -Dispensary Plus - Vice Point -First Jewellery Store- Vice Point -Gash - North Point Mall -Music Store - North Point Mall -Second Jewellery Store - North Point Mall -Hardware Store - North Point Mall -Bunch of Tools - Washington Beach -Ryton Aide Pharmacy - Little Haiti -Pharmacy - Downtown -Third Jewellery Store- Downtown -Deli - Little Havana -Doughnut Shop - Little Havana -Laundromat - Little Havana -Screw This - Little Havana -All 100 Hidden Packages Found -All 36 Unique Jumps Completed -All 35 Rampages Completed ==================================================================== 5.2 Save Houses: ==================================================================== Another interesting thing about GTA:VC is that you have the option to buy your own save houses. The good thing about this is, is that when you earn more money, you can buy a bigger house and keep more cars, and eventually even a helicopter! Here are the locations that you can buy as a hideout. To save game, use the Pink Videotape which you will find at each of them. To buy a house, you have to stand in the pink circle in front of it, and providing you have enough money, push L1 to buy it. Thanx to Tomás M. Splasky for the directions..... But they kinda sucked, so i wrote my own. Thanx for trying tho. ==================================================================== ********************************************************************* East Island ********************************************************************* For Each Of These Hideouts You Will Start From The Hardware Store On Washington Beach, Until I Say Otherwise. ==================================================================== 1102 Washington Street: $3,000 ==================================================================== From the Hardware store head South. Once you get over the bridge keep going South, and you will see a large, multi-coloured building on the right. This is the hideous. So pull into the car park, and walk up to the front to buy it. ==================================================================== Ocean Heights: $7,000 ==================================================================== From the Hardware Store, head South, take the first left, then take the first, and only possible right. Follow it down and take the 3rd left (on a road) and you will see the house on the corner, as soon as you go to turn, its red and white. Has 1 Garage. ==================================================================== From Now You Are Going From The MOST NORTHERN Pay & Spray. ==================================================================== Links View Apartment: $6,000 ==================================================================== From the Pay & Spray go South. As soon as you go past the first right turn, you are at the Hideout, just drive up the ramp, and there! EASY! Has 1 Garage. ==================================================================== Elswanko Casa: Cost: $8,000 ==================================================================== From the Pay & Spray Head North, take the 3rd Right, and as soon as you have turned right, look for a way into the garden, because this is the house. Has 1 Garage. ==================================================================== 3321 Vice Point: $2,500 ==================================================================== From Pay & Spray, Head North, Make the 1st Right, then take the 2nd Left. Follow this road all the way up, and around, until you get to a really steep corner, im talking 90 degree angle. Then you will be almost heading into the savehouse which is green. ==================================================================== ********************************************************************* West Island ********************************************************************* The point where we are starting for these two is Ammu-Nation all the way North. ==================================================================== Hyman Condo: $14,000 ==================================================================== From Ammu-Nation head West. Once you reach the end of the street turn Right. Follow this road along, and just before the first LEFT turn, you will come to a RIGHT Turn up an alley. Go up here and the hideout is in the middle. Has 3 Double Garages. ==================================================================== Skumole Shack: $1,000 ==================================================================== From Ammu-Nation head South. Take the first Left all the way to the bottom, then turn Right. Follow it around to the right, but just as you get to the corner you will see some steps. Go up here and you will find the shack on the roof. ==================================================================== 5.3 Outfits: ==================================================================== When playing through the missions you will notice that you will have to do certain things in certain costumes. When you reach a mission like this you will Unlock the outfit once the mission is passed and you can go to a certain store to put your outfit on. There are a number of outfits to be unlocked. Once they have been unlocked you can wear them at any time. Changing costumes helps you to lower your wanted level if on 1 or 2 stars. List Of Clothes, Locations + Pics Coming Soon ==================================================================== 5.4 Pick-Ups: ==================================================================== ** Coming Soon ** ==================================================================== 5.5 Robbing Stores: ==================================================================== What else could help make this game the best of its type? well, its already been proven that it is one of the greatest crime games ever, but now with Vice City’s new features it is in a league of its own. I say this because... YOU CAN NOW ROB STORES!!!!! HERE'S MY MINI GUIDE FOR ROBBING STORES: ==================================================================== Introduction ==================================================================== In Vice City there are 15 stores that are required to be robbed. This guide will help you to find them, and claim the rewards that the owner will fork over. The reason I'm writing this guide is because there isn't one at GameFAQs, and I just thought that it would be a good idea to help people find the right locations for the stores that they need to rob for 100%. Enjoy :P ===================================================================== 2. Email Policy ===================================================================== Feel free to ask me about anything to do with GTA:VC, I'll try my best to answer all questions, because, even though im still playing through it (for the 3rd time) I think I know quite a lot about it. You could also email me about any problems you are having with the guide, any errors, or anything else that you see is wrong. If you have any better directions, or techniques for robbing stores, feel free to send me them and I might put them in. Oh, and compliments are permitted, as are constructive criticism, dont bother sending me shit like Viruses tho, or you'll get much worse done back... Nuff said. Thanx for reading it. You can also Instant Messenger me on: AIM - Psycopsy15 Yahoo - Psycopsy15 MSN - Psycopsy@hotmail.com ===================================================================== 3. How To Rob Stores ===================================================================== To rob a store, you must have a gun with auto aim, you can see these at the section "Which Weapons To Use" towards the bottom of the guide. Walk into a store and equip your desired weapon, then auto-aim at the store worker. He will stand back, and put his hands up, He will then give you cash one at a time, the first cash icon he will give you wont do anything to your wanted level. The second will give you 1 star, the third will give you 2 stars and the 4th will give you 3 stars. The longer you hold up the shop keeper for, the more he will give you, but consequently your wanted level will rise too. You only have to collect one of his money icons, then you can kill him, and the store rob will still count, so you can escape with only 1 wanted star! DO NOT TRY TO ROB AMMU-NATION, the guy is armed and will fire. ===================================================================== 4. Store Robbing ===================================================================== ********************************************************************* A. East Island ********************************************************************* ___________________________________ 1.Bunch Of Tools - Washington Beach ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ This is very simple to find, pause the game, and look at the radar. Just over the really small bridge you will see a hammer tool on the radar. Head to here and go into the store. Hold the shop keeper up and take his money. _____________________________ 2.Jewelery Store - Vice Point ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Find the [NORTH] "Pay & Spray". Its a spray can icon on you're radar. From there, head [SOUTH]. When you reach the end of this street turn left, and then make the first right. Just after the mail boxes on the right you will see the Jewellery Store that you are going to rob. Go in and wave you're gun about then get you're money from the shop worker. ______________________________ 3.Dispensary Plus - Vice Point ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Find the [NORTH] "Pay & Spray" again. This time follow the road along to the [NORTH]. when you reach the top of this street, you will be facing a row of buildings, go to the left side of them, and a short way along you will see the green and white "Dispensary +" sign on the right. Go in there and do your stuff. ___________________________ 4.Corner Store - Vice Point ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Find the [NORTH] "Pay & Spray" once again. Follow the road along to the [NORTH] just like before. When you reach the end of this strip or road you will come to a row of buildings, for the store before you went to the left side, well this time you are going to the right. Turn right, then make the first left. Keep heading along this road to the [NORTH], and literally just after the first right turn the store will be... on the corner. Go in and get some bling bling. _________________________ 5.Gash - North Point Mall ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ From the [NORTH] "Pay & Spray" head [NORTH]. Take the first right and follow the road to the end. Once you reach the end of this road turn left and follow it along until you see the huge mall, which will be on the left. You can go in anyone of the entrances, but I suggest going in the [SOUTH EAST] entrance, as that's where I will give directions from. As soon as you get in the mall walk forward and to your left and you will see a store with glass windows and the word "Gash" printed all over them. Go in here and hold up the guy at the [NORTH EAST] of the lower level. ___________________________________ 6.Jewelery Store - North Point Mall ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ From the [NORTH] "Pay & Spray" head [NORTH]. Take the first right and follow the road to the end. Once you reach the end of this road turn left and follow it along until you see the huge mall, which will be on the left. You can go in anyone of the entrances, but I suggest going in the [SOUTH EAST] entrance, as that's where I will give directions from. Once you get inside head [NORTH] the whole way, and when you reach the north point of the, well... North Point Mall you will see the store on your right. Go in and do your thing. ______________________________ 7.Tooled Up - North Point Mall ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ From the [NORTH] "Pay & Spray" head [NORTH]. Take the first right and follow the road to the end. Once you reach the end of this road turn left and follow it along until you see the huge mall, which will be on the left. You can go in anyone of the entrances, but I suggest going in the [SOUTH EAST] entrance, as that's where I will give directions from. After you go in, head to the left, and go past the "Gash" store. Opposite you will probably see "Ammu-Nation" and next to that is "Tooled Up". Go in here and point your gun at the store keeper to grab his cash. ________________________________ 8.Music Store - North Point Mall ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ From the [NORTH] "Pay & Spray" head [NORTH]. Take the first right and follow the road to the end. Once you reach the end of this road turn left and follow it along until you see the huge mall, which will be on the left. You can go in anyone of the entrances, but I suggest going in the [SOUTH EAST] entrance, as that's where I will give directions from. Once inside, go towards the middle of the mall, and go up the escalators. when you get up to the top, turn left and go along and into the store. Point your piece at the store owner and grab his cash. That's The East Island Finished!!! ********************************************************************* B. Prawn Island ********************************************************************* There are no stores on this island. ********************************************************************* C. Starfish Island ********************************************************************* There are no stores on this island. ********************************************************************* D. West Island ********************************************************************* ______________________________________ 9.Coffee Bagels Donuts - Little Havana ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ From the bridge leading from Starfish Island, head left. Take the first right, and literally on the corner is a donut shop. go in here and rob the owner. _____________________________ 10.Screw This - Little Havana ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ From the bridge leading from Starfish Island, head left. Take the first right, and follow the road up. Exactly opposite the first right turn is "Screw This". Pop in and ask the owner nicely for some money. If that doesn't work, which it probably wont, just point your gun at him, and he should give you some. ______________________________ 11.Cafe Robina - Little Havana ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ From the bridge leading from Starfish Island, head left. Take the first right, and follow the road all the way up to the end. When you've done that turn right, and then go right again at the next chance you get. Right on the corner is Cafe Robina, go in, and point your gun at the owner. _____________________________ 12.Laundromat - Little Havana ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ From the bridge leading from Starfish Island, go right. Take the first left, then go right. Follow it to the end, and go left again Follow this road all the way [WEST], and just after the furthers right turn, you will see the laundry on the right. Go and get your cash from the store owner. ______________________________________ 13.Ryton Aide Pharmacy - Little Haiti ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Find the [NORTH] "Pay & Spray". From there head, well.... [NORTH] for 3 secs, and you're at the pharmacy! So rob it! ____________________________ 14.Jewelery Store - Downtown ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Find the [NORTH] "Ammu-Nation". From there, head [WEST]. when you reach the end of the street, turn left so that you are heading [SOUTH]. Follow the road all the way down, and just as a big open space appears to your right, stop, now check the walls on the left of the street, and you should see a shop that you can enter, so go in it and get the owners cash. _____________________________ 15.Dispensary Plus - Downtown ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Find the [NORTH] "Ammu-Nation". From there, head [WEST]. when you reach the end of the street, turn left so that you are heading [SOUTH]. Follow the road all the way down, and around to the left when it turns. As soon as you turn the corner stop! the store is on the right, and is pretty much the first thing you will see once the road goes back straight from the bend. That's All Stores Robbed!!!! ===================================================================== 5. Which Weapons To Use ===================================================================== You can use all of the following weapons to rob stores: Colt .45 Colt Python Chrome Shotgun Spas Shotgun Stubby Shotgun Tech-9 Ingram Mac 10 Uzi 9mm MP5 ==================================================================== 5.6 Unique Jumps: ============================================================ ===================================================================== Unique Jumps Guide by me (Psy) ===================================================================== CONTENTS 1.Version Updates 2.Introduction 3.Email Policy 4.Unique Jumps: A.East Island B.Prawn Island C.Starfish Island D.West Island 5.Screenshots Of The Unique Jump Locations 6.Where Can I Find A PCJ 600? A.East Island B.Prawn Island C.Starfish Island D.West Island 7.Vehicles To Use For Jumps 8.Vehicles Not To Use For Jumps 9.Common Problems 10.Copyright/Credits ==================================================================== 1. Version Updates ==================================================================== February 7, 2003: Quite a few updates, but its not finished yet. I added where to land on the first 10 or so jumps, and I also went through the trouble of taking a screenshot of every UJ Location, so if you cant find one, the pic may help. You can find them lower in the guide. More landing locations coming in the near future. Oh yeah, and please realise, I can't tell you where a jump is that you missed, and I found like every jump easy, so there is no point emailing me saying I missed a jump, which ones did you find hard? January 7, 2003: Small updates, just corrected some mistakes I made with the guide, and added a small tip from DieselGT about the "G-Spotlight" Jumps. Just as a kinda reminder / tip, I cant help you find a jump that you have missed, so its not much use for you, or me if you IM me or Email me saying "I missed a jump, can you help" because I cant, Rockstar should have numbered the jumps or something, so it said "Unique Jump #23 Completed" and kept track of it in the stats, but they didnt, so you'll have to find it yourself. Sorry. January 2, 2003: Happy New Year Everyone. Minor Updates, corrected some brady games numbers (thanx to towelie aka matt). Coming Soon, I'll also have landing locations, but i am working with someone who is going to help me, and they are not finished yet. I Also added news of a Unique Jump Glitch in the Common Problems Section, which Casey Vanhoose sent me a few weeks ago, but i didnt really read it until now. I'm not 100% sure Its True, But Read It And See For Yourself. December 18, 2002: For the benefit of those with the Brady Games Official Strategy Guide, i have included the number of the jump in the guide next to each one of my own numbered jumps, so it should be a bit easier to follow, if you have the map. Nothing else but that today :( PLEASE TELL ME IF THE BRADY GAMES JUMP NUMBERS ARE WRONG IN THIS GUIDE, AS I DONT HAVE THE GUIDE, SO I CANT 100% CHECK THEY ARE RIGHT. Thanx. December 15, 2002: Gamefaqs accepted it, yay!!! I added the PCJ locations, cars to and to not use and some common problems. December 11, 2002: Finished LAST jump, started Where can i find a PCJ section, and I'm still waiting for gamefaqs to accept it, should do, now that its finished. December 8, 2002: Finished all jumps except the 3 on "G-Spotlight". I cant add these because due to me starting a new game, im not up to it yet, and so i can't give 100% correct directions. I'm also still waiting to get the guide accepted. December 5, 2002: Added about 18 jumps, the jumps should be complete in a few days, and then I'll work on some of the extras that I'm going to add. ===================================================================== 2. Introduction ===================================================================== I decided to write this guide because there isn't one on GameFAQs and the ones people have in their main faq's are crap. No offence but you cant Complete every jump with a 3 line sentence saying "behind a house is some stairs - that's the jump". So I have tried to put the Guide in as much detail as possible. If you have any info, or techniques for jumps feel free to contact me, and if I can find it useful, I will add it to the guide and credit the sender. I may also include some other tricks involved with jumping. There are 36 Unique Jumps scattered throughout Vice City, and they play a big percentage of you're final 100%, so you might wanna do them ¦¬) I strongly suggest you follow this guide from jump to jump, even if you have already hit a jump, its much easier to do it again, than try to skip it. Most of the jumps will follow onto the next one, so if you skip one, you might get lost. One other thing: I STRONGLY SUGGEST THAT YOU USE A PCJ 600 FOR MOST OF THE JUMPS. ===================================================================== 3. Email Policy ===================================================================== Feel free to ask me about anything to do with GTA:VC, I'll try my best to answer all questions, because, even though im still playing through it (for the 3rd time) i think i know quite a lot about it. You could also email me about any problems you are having with the guide, any errors, or anything else that you see is wrong. If you have any better directions, or techniques for jumps, feel free to send me them and I might put them in. Oh, and compliments are permitted, as are constructive criticism, dont bother sending me shit like Viruses tho, or you'll get much worse done back... Nuff said. Thanx for reading it tho, and i hope it helps ya. I also hope you enjoy reading it more than I did writing it, because it was a ****ing pain! You can also Instant Messenger me on: AIM - Psycopsy15 Yahoo - Psycopsy15 MSN - Psycopsy@hotmail.com ===================================================================== 4. Unique Jumps ===================================================================== *NOTE* I have done the jumps in order of how you could complete them, e.g. you start on the East Island, so I have started there. However, a number of people have used the Brady guide which starts on the West Island, so I included their location next to my Jump Numbers (thats why they start on jump 34). ********************************************************************* A. East Island ********************************************************************* _____________ Unique Jump 1 (Brady Games Unique Jump 34) ¯¯¯¯¯¯¯¯¯¯¯¯¯ From Ammu-Nation head [SOUTH]. When you reach the end and are facing water turn right, you should now be heading [NORTH WEST]. A short way along you will notice that the ground has changed colour to yellow and you may now see the docks. So drive down to there. You will see 2 gates leading to the piers, but only one opens, and that's once you beat the first batch of Colonel Cortez's missions. Enter the most Northern Gate (if you can) and reach the middle of the pier.You will see a ramp. You're aim is to hit this ramp and jump across the water to the next pier. Reverse as far back as possible then speed for the jump which leads [SOUTH]. You should make it quite easily if you are in a fast car. As soon as you land dont stop, if you are facing [SOUTH] still, keep hard on the gas and hit the next ramp for the next jump. To help with the jump you sometimes find a PCJ 600 parked on the walkway in between the two gates. Where To Land: Well, considering the jump, you can only really land in 1 place, so clear the water and land on the next platform, preferably in the middle, so that you dont die. Landing straight will also make the 2nd jump MUCH easier. Screenshot of jump: http://www.psycopsy.com/gtavicecity/uniquejump1.JPG _____________ Unique Jump 2 (Brady Games Unique Jump 35) ¯¯¯¯¯¯¯¯¯¯¯¯¯ Follow the above instructions for [JUMP 1], and as soon as you land keep hard on the gas, you will have to hit another gap, which is bigger than the one you just cleared. You should manage to make it easily though. This is the Unique Jump. Once you land this, try to stop. To get back to land there is one more jump heading [EAST], however this is not a unique jump. Where To Land: Just like jump 1, you can only land in 1 place, so jump straight across and land on the next platform. You will probably need speed from jump 1, so after you land jump 1, keep hard on the gas, and hit the jump. Screenshot of jump: http://www.psycopsy.com/gtavicecity/uniquejump2.JPG _____________ Unique Jump 3 (Brady Games Unique Jump 32) ¯¯¯¯¯¯¯¯¯¯¯¯¯ From Ammu-Nation head [NORTH], take the second right and once there you will see a large white parking lot type thing on you're right. If you turn in here you will see the stairway that you are jumping from. You are jumping [SOUTH]. Luckily, there is an alley in between some houses north of the jump, so reverse up there and speed to the stairs. You have to clear the first rooftop and land on the second, pink roof. You will have to use this jump in the mission PCJ Playground, so its a good idea to get used to jumping it. To help with the jumps, you sometimes find a PCJ 600 parked in a corner of the lot. Where To Land: After you hit the stairs you should be jumping the only way you can, so hit it, and land ANYWHERE on the pink roof. Screenshot of jump: http://www.psycopsy.com/gtavicecity/uniquejump3.JPG _____________ Unique Jump 4 (Brady Games Unique Jump 33) ¯¯¯¯¯¯¯¯¯¯¯¯¯ Follow the above steps for [JUMP 3], but as soon as you land on the Pink rooftop you will be facing, or near to a vent in the roof. You have to hit this vent and jump to the next roof. The best way to do it is hit [JUMP 3] slightly to the left then you will land almost perfectly online with the jump. Just clear the road, and make contact with the roof opposite to clear the jump. Where To Land: This is quite tricky to pull off, but if you hit the first stair jump right, and land on the pink roof, all you have to do is hit the pink ramp and hit the wall opposite in the part of wall that goes in. you can also land on the roof. |¯¯¯¯¯¯¯¯¯¯| | | |___|¯¯|___| ^^ Hit Wall Here Screenshot of jump: http://www.psycopsy.com/gtavicecity/uniquejump4.JPG _____________ Unique Jump 5 (Brady Games Unique Jump 31) ¯¯¯¯¯¯¯¯¯¯¯¯¯ From you're hotel face [SOUTH] and make the first right, make a right when you reach the end of this street and a short way on the left you will see an opening. Head along here and turn right, into the multi storey car park. Follow it up to the roof, then position yourself in the [NORTH WEST] Corner but facing [SOUTH]. Speed at the stone jump and you should easily clear the street and make it to the top of the next rooftop to pass this jump. If you want to keep you're car, I suggest slamming both the handbrake and normal brakes as you land, because you're momentum will take you off the roof. Where To Land: Hit the stone ramp head on, and all you have to do is land on the big rooftop opposite. If you have enough speed, you cant really miss it. Screenshot of jump: http://www.psycopsy.com/gtavicecity/uniquejump5.JPG _____________ Unique Jump 6 (Brady Games Unique Jump 30) ¯¯¯¯¯¯¯¯¯¯¯¯¯ From you're hotel, facing [SOUTH], make a right, then as soon as you see it, make a right into the alley. Speed along this alley heading [NORTH] and when you reach the end of this section you will see a small wooden box which you will jump from. Where To Land: Hit the jump neading North, and land in the alley opposite, you need to jump quite far, but if you use the longest run up possible, you should easily do it. Screenshot of jump: http://www.psycopsy.com/gtavicecity/uniquejump6.JPG _____________ Unique Jump 7 (Brady Games Unique Jump 27) ¯¯¯¯¯¯¯¯¯¯¯¯¯ If you followed the guide so far and hit [JUMP 6], you will be on a rooftop. Jump down into the alley and head along it to the [NORTH]. When you reach the road you will see another wooden box which this jump is from. Head along to the [NORTH], and when you think you are far enough along, turn, facing [SOUTH], and hit the jump with some power. This time however, you are not aiming for the rooftop opposite, you're aiming for the Alley. Try to jump past the wooden pole on the right and that usually does the job well enough. If you tap the wall on the right a second before hitting the jump it will position you so that you are ready to jump straight. I suggest using a PCJ 600 for this jump. Where To Land: Hit the jump neading South, and land in the alley opposite, you need to jump quite far, getting level with the wooden post will register it, and if you use the longest run up possible, you should easily do it. Screenshot of jump: http://www.psycopsy.com/gtavicecity/uniquejump7.JPG _____________ Unique Jump 8 (Brady Games Unique Jump 26) ¯¯¯¯¯¯¯¯¯¯¯¯¯ After [JUMP 7] make a 180, and head back up the alley [NORTH]. eventually you will reach another road, and across it will be another alley. to the left of this alley, from you're perspective is a stairway. You guessed it, this is where you are jumping from. I suggest heading along the alley across the road [NORTH] to the next road, then turn around and hit the jump heading [SOUTH]. You have to land on the rooftop slightly to the right, which shouldn't be too hard if you've got the hang of jumping and you are using the PCJ 600, like a good boy... or girl. To hit this jump well, follow the black track in the middle of the alley, and just as you hit the staircase tap right which should point you in the right direction for this one. Where To Land: Hit the stairs, and jump straight, and if you have enough speed it should register. Try to keep to the left of the rooftop, and if you can clear the roof, it will definitely register. Screenshot of jump: http://www.psycopsy.com/gtavicecity/uniquejump8.JPG _____________ Unique Jump 9 (Brady Games Unique Jump 24) ¯¯¯¯¯¯¯¯¯¯¯¯¯ After [JUMP 8], get back into the alley, and head [NORTH] once again. Keep going along until you see not one, but two stairways! (I know what you're thinking TWO STAIRWAYS!!!, but yes, i guess Rockstar North wanted to make this the best game ever :p) the one you are hitting here is the one on the right. If you look carefully you are actually jumping [WEST] this time, so you should be able to tell that you will need a big run up. Go [EAST] and towards the beach, and when you get there make a 180 and hit the jump hard. You have to hit the wall of the police building for this to count, not the tree as many people's attempts end up. I have also just worked out that landing on the grass past the tree causes this jump to be passed too. It is quite tricky, but once you know what you are doing, its all about whether you can hit the jump right. I suggest using a PCJ 600 for this jump. *If I Can Work Out A Better Technique I'll Post It* Where To Land: This is one of the hardest jumps on the game, so follow the above instructions so that you are ready to hit the jump.... More coming soon. Screenshot of jump: http://www.psycopsy.com/gtavicecity/uniquejump9.JPG ______________ Unique Jump 10 (Brady Games Unique Jump 25) ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ From [JUMP 9] you will remember 2 stairways. Well, this time you are jumping from the opposite stairway to the one you just jumped. Head back into the alley and go [NORTH] then turn around and hit the stairs on the right. You're aim is to land on the roof opposite. You may have to tap right just as you hit the stairs to jump in the right direction. I suggest using a PCJ 600 for this jump. Screenshot of jump: http://www.psycopsy.com/gtavicecity/uniquejump10.JPG *********************** Submitted Tip, By J.S. *********************** I did use a PCJ-600. However, I couldn't just go to the northern end of the alley. There wasn't enough room to get the speed I needed, so I went farther north. I ended up in the street in between the hotel where the bike to start the "PCJ Playground" mission is and the ramp that is Unique Stunt #16 in your guide. I may have been farther north, but you get the idea. I sped along the street south and approached Unique Stunt #11 in your guide, the wooden ramp. Then, I went just to the left of it to end up in the alley. This was kind of tricky because of the curb you have to go over, but I was able to do it fairly easily. Now, I'm in the alley with a good deal more speed than on previous tries. I hit the stairs and boom! I flew quite a bit farther than ever. I cleared the electric pole and a portion of the roof, but I landed in the alley. However, I did make the Unique Stunt. ______________ Unique Jump 11 (Brady Games Unique Jump 23) ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ If you follow the alley from [JUMP 9+10] to the [NORTH], as you exit, you will see a wooden ramp on the left. You guessed it, that's where you're jumping from. Follow the long road [NORTH] to the Malibu, then make a 180, and burn along the road. Just before the last lamp post, make a slight left, onto the pavement, and possibly on the grass, then hit the wooden ramp. Clearing the first roof should do it. This can be done in any fast car, but you might as well use a PCJ 600. Screenshot of jump: http://www.psycopsy.com/gtavicecity/uniquejump11.JPG ______________ Unique Jump 12 (Brady Games Unique Jump 29) ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ From Ammu-Nation head [NORTH], take the third right and on the left you will see the Washington Mall. Drive along this road then turn left at the end. Follow this road along and halfway you will see a Spiral Parking lot to you're left. Cut across the grass and head up and around to the top of the parking lot. Once you get to the top head to the right, follow the arrows, and go up at the other side. Go towards the next ramp that takes you down, but stop at the top of it. Position yourself online with the arrow on the opposite ramp and speed towards it. You are now facing [EAST]. You should jump over the small wall, and land on the rooftop opposite. Once you land stop still, and drive over the stairs and stop.... BTW, you should be using a PCJ 600, but a fast sports car works well enough. Screenshot of jump: http://www.psycopsy.com/gtavicecity/uniquejump12.JPG ______________ Unique Jump 13 (Brady Games Unique Jump 28) ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Follow the instructions from [JUMP 12] and once you go over the stairs stop. To the left you will see 3 Vents, you are going to jump from the one in the middle of the three, or from where you are, the one at the top left corner. Hit this jump and land on or make contact with the roof of the building opposite to register this one. Screenshot of jump: http://www.psycopsy.com/gtavicecity/uniquejump13.JPG ______________ Unique Jump 14 (Brady Games Unique Jump 22) ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Find the store "Bunch Of Tools" which is over the bridge from the main island. Once you are here, head back over the bridge which leads [EAST] and you will see the police station. Go around the back of the station and head towards "Bunch Of Tools" again, but this time you will come to a stone jump. Reverse back and hit the jump. You will clear the river and that's the jump complete. Screenshot of jump: http://www.psycopsy.com/gtavicecity/uniquejump.JPG ______________ Unique Jump 15 (Brady Games Unique Jump 21) ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Find the store "Bunch Of Tools" which is over the bridge from the main island. Once here, face the store and turn [EAST]. You will see a pile of sand and a hole in the fence where you must jump from. Head towards Starfish Island and then make a 180 and speed along the road. Make a right just before the bridge and you should hit the sand and clear the river, which is pretty much all the jump requires. This jump can be completed in almost any car. Screenshot of jump: http://www.psycopsy.com/gtavicecity/uniquejump15.JPG ______________ Unique Jump 16 (Brady Games Unique Jump 19) ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Find the store "Bunch Of Tools" which is over the bridge from the main island. Head across the bridge to the [EAST], and when you reach the police station head [NORTH] to the Malibu. Turn around so that you are facing [SOUTH] and get onto the grass on the right hand side. Speed along the grass keeping roughly in the middle of it and hit the stone jump to clear the bridge and register this jump. Try not to hit any trees. Screenshot of jump: http://www.psycopsy.com/gtavicecity/uniquejump16.JPG ______________ Unique Jump 17 (Brady Games Unique Jump 18) ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Find the store "Bunch Of Tools" which is over the bridge from the main island. Head across the bridge to the [EAST], and when you reach the police station head [NORTH] to the Malibu. When you are facing the Malibu, directly [WEST]will be a stone jump, you've gotta hit this and clear the river. This may not look to hard, but this is actually one of the widest parts of the river.Drive into the undercover section of the Malibu, you know, the bit next to the steps. When you are parked under there at the bottom of the steps you will see a gap in the wall directly [EAST], so drive in there and turn around. Reverse as far back as you can, then speed out of there, make a left and hit the ramp as close the the Right side of it as you can (this will help to keep you straight). Be aware, the ramp causes you to lose large amounts of speed unless you hit it perfectly, and I'm not sure what perfect is. This is one of the hardest jumps to pull off, and you may end up dying multiple times before you complete it, so make a save game before you attempt it, unless you dont care. I find this jump is easiest on a PCJ 600, Banshee and Infernus. Screenshot of jump: http://www.psycopsy.com/gtavicecity/uniquejump17.JPG ______________ Unique Jump 18 (Brady Games Unique Jump 20) ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ YOU NEED A BIKE FOR THIS ONE!!! Find the store "Bunch Of Tools" which is over the bridge from the main island you should be on a PCJ 600. Head [NORTH] and go into the construction site. Work you're way up to the top by following the wooden planks which are kinda to the far right of the site. After you have gone up for the 3rd time you will be facing [SOUTH]. Directly to your right is a girder. I think you see where this is going, you have to drive along this girder fast and pull a wheelie just before you leave the girder. You should make it over the road and hit the side of the building opposite. That's that one done. Screenshot of jump: http://www.psycopsy.com/gtavicecity/uniquejump18.JPG ********************************************************************* B. Prawn Island ********************************************************************* ______________ Unique Jump 19 (Brady Games Unique Jump 36) ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Get to the [NORTH] Pay And Spray. Head [NORTH] along the road, and when you get it the junction, go slightly left but keep going [NORTH]. When you reach the end of this street turn right then make the first left and head around to the left and over the bridge. Pretty much as soon as you get over the bridge you will see a ramp to you're left. Take that small jump, then use the vents to get you across onto the next roof. From here you will see the main jump, which will take you into the Movie Studio, so reverse as far back as possible, and then speed for the jump. You have to clear the road and hit the roof of the building inside the walls of the movie studio. That's this jump completed. That's also all of the jumps you can possibly do without cheating, or doing the missions to unlock the rest. So do the missions to unlock the next group of islands where you can get the rest of the jumps. Screenshot of jump: http://www.psycopsy.com/gtavicecity/uniquejump19.JPG ********************************************************************* C. Starfish Island ********************************************************************* ______________ Unique Jump 20 (Brady Games Missed This Jump - Unique Jump 17) ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ YOU NEED A BIKE FOR THIS ONE!!! Facing [NORTH] out of the drive way of Diaz's / Vercetti's Mansion make a left and head along to the [WEST]. Take the first and only right, and follow it to the end. Once you reach the end, facing [NORTH], you will see a small alley to the right, it is in between an orange and white wall. Follow this alley along and when you can, turn right. Go into the garden, and as soon as you can, turn right, go passed the garage, and just after it, you will see an opening in a fence. Go through there and make a 180. You are now aiming for the steps on the front of the house. Hit them with some speed and clear the garden on the other side of the wall. It still counts if you smash into the hedge, but be a real man and jump over the garden! The jump will be in an [EAST] direction. Thats the one and only jump on Starfish Island, and well hidden, if I must say so myself. On to The West Island. Screenshot of jump: http://www.psycopsy.com/gtavicecity/uniquejump20.JPG ********************************************************************* D. West Island ********************************************************************* ______________ Unique Jump 21 (Brady Games Unique Jump 10) ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ From "Screw This" Facing [EAST] head along to the end of the road (Heading [EAST] Obviously). Make a right here and follow the road along. Take the first right you come to, which is quite a long way along, and follow the road up to the [WEST]. When you get on the road where there are fences either side, follow it along and around until you reach the main terminal of the airport. Just as you reach this, you will definitely see a surf sign on the right hand side. The jump is inside that. If you examine this jump you will see a small wooden ramp at the bottom of it, and towards the top of the ramp is a little ramp. Get a fast car and head into the airfield located [NORTH] of the jump. Go as far in as you think you need to be, then make a 180 and head for the ramp. Keep to the right of the surf jump at first, until you pass the small wooden board at the bottom, then try to hit the left of the main ramp at the top. This will launch you onto the top of the airport and also register this jump for you. Screenshot of jump: http://www.psycopsy.com/gtavicecity/uniquejump21.JPG ______________ Unique Jump 22 (Brady Games Unique Jump 9) ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ From "Screw This" Facing [EAST] head along to the end of the road (Heading [EAST] Obviously). Make a right here and follow the road along. Take the first right you come to, which is quite a long way along, and follow the road up to the [WEST]. When you get on the road where there are fences either side, follow it along and around until you reach the main terminal of the airport. Just before you pass the Surf sign on the right, is a parking lot on the left, well... its more of an airfield than a parking lot, but anyway, go in here. There are a number of jumps for you to complete here, but i will start from the ones closest to the entrance. As soon as you enter the Airfield, go to the left, and go alongside the hangar, keep heading along to the [SOUTH] and just after the yellow ramps, you'll see a portable staircase on the left. The jump is from this. Line yourself up with the stairs and reverse back as far as you think you need, but i suggest going quite far as its quite a big gap that you are making. Just looking at the position of the ramp its easy to see where you are jumping the lower roof of the building opposite. Hit the jump with some speed going [NORTH EAST] and make it to the roof to register this one. You HAVE TO MAKE IT ONTO THE ROOF perfectly for it to count, in otherwords, you cant clip the wall, or corner. Screenshot of jump: http://www.psycopsy.com/gtavicecity/uniquejump22.JPG ______________ Unique Jump 23 (Brady Games Unique Jump 11) ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ From "Screw This" Facing [EAST] head along to the end of the road(Heading [EAST] Obviously). Make a right here and follow the road along. Take the first right you come to, which is quite a long way along, and follow the road up to the [WEST]. When you get on the road where there are fences either side, follow it along and around until you reach the main terminal of the airport. Just before you pass the Surf sign on the right, is a parking lot on the left, well... its more of an airfield than a parking lot, but anyway, go in here. As soon as you enter the airfield, head to the left and follow the hangar, and ramps up, until you reach a [NORTH-EAST / SOUTH-WEST] runway. There will be 2 ramps sticking up, which i presume are for the planes to take off from, but anyway, you're jump is from the one on the left. Head most of the way down the runway and turn around. Keep hard on the gas and hit the left ramp. It will launch you over the fence and onto the road. This is a pretty far jump, and the camera angle makes it look so cool... unless its just me, but this is a pretty easy jump. Screenshot of jump: http://www.psycopsy.com/gtavicecity/uniquejump23.JPG ______________ Unique Jump 24 (Brady Games Unique Jump 12) ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ From "Screw This" Facing [EAST] head along to the end of the road (Heading [EAST] Obviously). Make a right here and follow the road along. Take the first right you come to, which is quite a long way along, and follow the road up to the [WEST]. When you get on the road where there are fences either side, follow it along and around until you reach the main terminal of the airport. Just before you pass the Surf sign on the right, is a parking lot on the left, well... its more of an airfield than a parking lot, but anyway, go in here. Once you get in, go straight ahead, and just after you pass the plane, you will see a stairway on the right. Line yourself up with it, and then reverse back as far as you can go. Burn along the road and hit the jump. Hopefully you can clear the tunnel used to get people on the plane and register this jump. Screenshot of jump: http://www.psycopsy.com/gtavicecity/uniquejump24.JPG ______________ Unique Jump 25 (Brady Games Unique Jump 13) ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Head back into the Airfield, if you left it, and follow the same instructions as [JUMP 24], but just after you go under the plane, keep going for a bit, then turn right. Drive forward a bit, and around that area you should see another staircase. Like the previous jump, go back quite a way, then head for the jump and try to clear the tunnel, although smashing into the side of it seems to work well enough... Screenshot of jump: http://www.psycopsy.com/gtavicecity/uniquejump25.JPG ______________ Unique Jump 26 (Brady Games Unique Jump 14) ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ After [JUMP 25] go [WEST] and get onto the first [NORTH / SOUTH] runway. Head [SOUTH] for a little while, and you will see another stairway to your left and this is where you are jumping from. Go back a little way, then speed for the jump, you have to clear or hit the tunnel again, but this time you will probably land on a smaller side tunnel. If you are using one, you may flip you're car on this jump, so be careful when choosing what car to use. Screenshot of jump: http://www.psycopsy.com/gtavicecity/uniquejump26.JPG ______________ Unique Jump 27 (Brady Games Unique Jump 15) ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ This next jump is located around the radar in the center of the Airfield. To get there you can get on any runway, and follow it to the [SOUTH] or [SOUTH WEST]. Now, if you drive around the red radar you will see a yellow sign to the [NORTH EAST] of the radar. This jump is laeding from there, and you have to clear the top corner of the lower section of the radar. It will take a few tries to get right, but once you get the angle, you should be able to jump this with no problem. The jump wont register if you hit the roof. Screenshot of jump: http://www.psycopsy.com/gtavicecity/uniquejump27.JPG ______________ Unique Jump 28 (Brady Games Unique Jump 16) ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Follow the instructions to [JUMP 27] but this time the jump you are aiming for is the steps situated at the [SOUTH WEST] of the radar. Once you find the steps, go back and get a long run up, then hit the steps and you should be able to jump cleanly. You dont have to jump over the Radar, you just have to jump quite far, over the grass. You dont particularly have to clear the grass, but jump at least past the end of the radar. Thats the airport complete, so head back to "Screw This". Screenshot of jump: http://www.psycopsy.com/gtavicecity/uniquejump28.JPG ______________ Unique Jump 29 (Brady Games Unique Jump 8) ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Directly [NORTH] of "Screw This" is a road, follow it along, and as soon as you can, make the first left and follow the road to the [WEST]. Take the first right again, when you come to it and go [NORTH]. A little way along you will see some garages to your right, keep going past these, but just after the next wall and before the yellow building with "Parking" written on the side, there is an alley, go down here and turn right. You will now see a ramp leading to the rooftop. follow it up and you will see a small vent on the roof. Speed and hit this ramp, and it will launch you to the next roof. Try and hit the ramp going almost perfectly [SOUTH] and as soon as you land, keep hard on the gas, and you will drop down onto another ramp, this is the ramp that you take the jump from, so you have to hit it hard, otherwise you wont have enough speed to clear the roof. If you were going fast enough you will drop down, clip the ramp and get the slow motion camera. Then you should definitely make it to the next roof. Screenshot of jump: http://www.psycopsy.com/gtavicecity/uniquejump29.JPG ______________ Unique Jump 30 (Brady Games Unique Jump 7) ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Get to the [NORTH] "Pay & Spray" and face out of the garage. Turn right and head along the road to the [SOUTH]. Take the first right and then go right again on the road at the first oppertunity. A little way along you will see a street to the left. Head up this street and when you get to the top, make a 180 so that you are facing [EAST]. Speed along this road, and just before you reach then end, go slightly to the left and you will see a ramp, hit this ramp, and you're aim is to hit the side, or roof of the "Pay & Spray" while you are in the air. Its much easier on a bike. Screenshot of jump: http://www.psycopsy.com/gtavicecity/uniquejump30.JPG ______________ Unique Jump 31 (Brady Games Unique Jump 6) ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Get to the [NORTH] "Pay & Spray" and face out of the garage. Turn right and head along the road to the [SOUTH]. Take the first right and then go right again on the road at the first oppertunity. Keep going along this street, then take the second left. Just a very small way up you will see a ramp on the right, this is the jump, so get a fast car or a bike, and follow the allery along. Get some speed and hit this ramp, you're target is to clear the bus on the other side of the road, but im not sure how far you have to get after it. Usually clearing the end of the houses does it. Screenshot of jump: http://www.psycopsy.com/gtavicecity/uniquejump31.JPG ______________ Unique Jump 32 (Brady Games Unique Jump 5) ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ From the [NORTH] "Pay & Spray" head [NORTH]. Take the third left. Follow this street up, and after the first left turn, and a little way up will be an alley to the left. In this alley you will see some wooden ramps, so go across the street and reverse back into the space between the buildings and hit the jump which is going [SOUTH]. The idea of the jump is to basically smash into the sign which is on the roof that you will get to, but if you are good, you'll clear it. Thats this jump finished, and if you are following the guide, you only have a few more to go! Screenshot of jump: http://www.psycopsy.com/gtavicecity/uniquejump32.JPG ______________ Unique Jump 33 (Brady Games Unique Jump 2) ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ From the [NORTH] "Pay & Spray" follow the road [NORTH] all the way to the end. Keep on the left side of the road and eventually, before you reach Ammu-Nation, there will be a set of stairs to the right. The jumps is from here and you have to land on the roof of Ammu-Nation. You can only get up the stairs on a bike, so thats what you're gonna have to use. This jump is very easy to make. The next 3 and Final 3 jumps can only be done when on, or after you have completed the mission "G-Spotlight" for the Movie Studio. So i suggest you get on with the missions and unlock this, so that you can finish the jumps. Screenshot of jump: http://www.psycopsy.com/gtavicecity/uniquejump33.JPG ****************************** WARNING: These jumps cannot be done until you are on, or have beaten "G-Spotlight" for the Movie Studio. You will most likely do these jumps on the mission, but if you miss one, read below to find them. ****************************** Please note that, if you have already completed the G-spotlight mission, you can skip right past the other, non-unique jumps by using the staircases next to the dirtbike track and just north of the Greasy Chopper. Thanx to DieselGT for the above info which might make it quicker for you to see if you have done a jump before. ______________ Unique Jump 34 (Brady Games Unique Jump 4) ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ YOU MUST USE A PCJ 600 FOR THESE NEXT 3 JUMPS!!! From the [NORTH] "Pay & Spray" follow the road along to the [NORTH] and when you reach it, take the first Right. After you turn down here, follow the road along, and head around to the left. A little way along when you are heading [NORTH] again, there will be a street on the left. Ignore this, and follow the road along, just after the next building will be a large space, and directly left and next to the building is a stairway. Follow it up to the top and around to the left. When you get there, you will see some windows on the left, find an open door and enter through here. Slightly to the right, you will see an open elavator, go in here and you will be warped up to the highest point you can go in a road vehicle. Once you reach the top floor, make a 180 and head to the back wall, then head along to the left. Turn left again, and you will be facing 2 glass windows. Believe it or not, this is the jump. You have to exit the building through one of the windows, and land in the tunnel type thing opposite. Its pretty much the only thing you'll hit if you leave the building correctly. Screenshot of jump: COMING SOON ______________ Unique Jump 35 (Brady Games Unique Jump 1) ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Follow the EXACT locations for [JUMP 34]. After you land in the tunnel type thing, go to the end of this corridor and jump off to the left at the end. You will land on another roof just below where you were. Next, jump off the side where there is no wall, and you will land on another roof. this time there is a large ramp at one end. Get some speed, but not TOP speed, and hit this jump. You will land on the roof of the hospital. Head around to the left and once you get as far as you can along, turn right where you will see a ramp. Go as far back from the ramp as you can, and SPEED for the jump, pull a wheelie just as you hit it, and you should make it to the next roof, which is all the jump requires, although if you hit it wrong, you have got a long way to go to attempt it again. Screenshot of jump: COMING SOON ______________ Unique Jump 36 (Brady Games Unique Jump 3) ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ There are 2 ways to do this jump. Follow the EXACT locations for [JUMP 35]. After you land on the roof next to the hospital, head up the steps and hit the ramp which leads to the next roof. it goes [NORTH]. Once you reach that, go back quite far, and hit the next gap over to the coming jump. Launch from this heading [EAST]. Once you land on the next roof, head along to the end, and go back, to hit the ramp heading [NORTH]. Hit the next jump going [EAST] again, and land on the roof... I bet you're getting bored of this by now, but dont worry, theres only a few left. *YOU NOW UNLOCKED THE STEPS... see why this is good soon* If you fall from the jump, you can go back up these stairs, instead of from the start. Work you're way up the stairs and get to the next jump. Go back from the ramp before you hit it, because with such a short run up, its hard to do. After this hit the next jump. Then the next one, and again. You cant really miss the jumps, because they are the only ramps on the roof, so just hit them straight ahead. Follow all the jumps along, and around and when you reach the roof that is very long (and i mean very) get a good run up, hit the ramp, and launch over to the next roof, to beat the last jump (if you followed the guide). Alternatively, if you beat "G-Spotlight" without gettin the jumps, head up the steps which you will have unlocked (follow the directions above) and then follow the roof around. Its shorter than doing the whole thing. Screenshot of jump: COMING SOON ===================================================================== 5. Screenshots Of The Unique Jump Locations ===================================================================== These are numbered according to the number the jumps are in my guide. All of the screenshots were taken by me, and I do not wish to see them on any other sites apart from my own. ==================================================== Unique Jump 1: http://www.psycopsy.com/gtavicecity/uniquejump1.JPG ==================================================== Unique Jump 2: http://www.psycopsy.com/gtavicecity/uniquejump2.JPG ==================================================== Unique Jump 3: http://www.psycopsy.com/gtavicecity/uniquejump3.JPG ==================================================== Unique Jump 4: http://www.psycopsy.com/gtavicecity/uniquejump4.JPG ==================================================== Unique Jump 5: http://www.psycopsy.com/gtavicecity/uniquejump5.JPG ==================================================== Unique Jump 6: http://www.psycopsy.com/gtavicecity/uniquejump6.JPG ==================================================== Unique Jump 7: http://www.psycopsy.com/gtavicecity/uniquejump7.JPG ==================================================== Unique Jump 8: http://www.psycopsy.com/gtavicecity/uniquejump8.JPG ==================================================== Unique Jump 9: http://www.psycopsy.com/gtavicecity/uniquejump9.JPG ==================================================== Unique Jump 10: http://www.psycopsy.com/gtavicecity/uniquejump10.JPG ==================================================== Unique Jump 11: http://www.psycopsy.com/gtavicecity/uniquejump11.JPG ==================================================== Unique Jump 12: http://www.psycopsy.com/gtavicecity/uniquejump12.JPG ==================================================== Unique Jump 13: http://www.psycopsy.com/gtavicecity/uniquejump13.JPG ==================================================== Unique Jump 14: http://www.psycopsy.com/gtavicecity/uniquejump14.JPG ==================================================== Unique Jump 15: http://www.psycopsy.com/gtavicecity/uniquejump15.JPG ==================================================== Unique Jump 16: http://www.psycopsy.com/gtavicecity/uniquejump16.JPG ==================================================== Unique Jump 17: http://www.psycopsy.com/gtavicecity/uniquejump17.JPG ==================================================== Unique Jump 18: http://www.psycopsy.com/gtavicecity/uniquejump18.JPG ==================================================== Unique Jump 19: http://www.psycopsy.com/gtavicecity/uniquejump19.JPG ==================================================== Unique Jump 20: http://www.psycopsy.com/gtavicecity/uniquejump20.JPG ==================================================== Unique Jump 21: http://www.psycopsy.com/gtavicecity/uniquejump21.JPG ==================================================== Unique Jump 22: http://www.psycopsy.com/gtavicecity/uniquejump22.JPG ==================================================== Unique Jump 23: http://www.psycopsy.com/gtavicecity/uniquejump23.JPG ==================================================== Unique Jump 24: http://www.psycopsy.com/gtavicecity/uniquejump24.JPG ==================================================== Unique Jump 25: http://www.psycopsy.com/gtavicecity/uniquejump25.JPG ==================================================== Unique Jump 26: http://www.psycopsy.com/gtavicecity/uniquejump26.JPG ==================================================== Unique Jump 27: http://www.psycopsy.com/gtavicecity/uniquejump27.JPG ==================================================== Unique Jump 28: http://www.psycopsy.com/gtavicecity/uniquejump28.JPG ==================================================== Unique Jump 29: http://www.psycopsy.com/gtavicecity/uniquejump29.JPG ==================================================== Unique Jump 30: http://www.psycopsy.com/gtavicecity/uniquejump30.JPG ==================================================== Unique Jump 31: http://www.psycopsy.com/gtavicecity/uniquejump31.JPG ==================================================== Unique Jump 32: http://www.psycopsy.com/gtavicecity/uniquejump32.JPG ==================================================== Unique Jump 33: http://www.psycopsy.com/gtavicecity/uniquejump33.JPG ==================================================== Unique Jump 34: COMING SOON ==================================================== Unique Jump 35: COMING SOON ==================================================== Unique Jump 36: COMING SOON ===================================================================== 6. "Where Can I Find A PCJ 600?" ===================================================================== There are a few fixed locations of the PCJ 600 Superbike, and a whole lot of random ones, but here is where you might be to find one to help you beat the jumps. Driving a bike REALLY helps to make other bikes spawn, so if you are looking for one on the road, u have more chance of finding one on ANY bike, than in any other vehicle. *************** A Special Note: *************** On one of the Assassination Missions "Autocide" you can get a White PCJ 600, which is you're only chance on the whole game to get one, so i suggest you grab it. ********************************************************************* A. East Island ********************************************************************* *FIXED LOCATION* From Ammu-Nation head [SOUTH]. When you reach the end and are facing water turn right, you should now be heading [NORTH WEST]. A short way along you will notice that the ground has changed colour to yellow and you may now see the docks. So drive down to there. You will see 2 gates leading to the piers, but only one opens, and that's once you beat the first batch of Colonel Cortez's missions. Along side the railings in the centre of the two gates will be the bike, if its not there, drive away, and come back a few times and it should have appeared. *FIXED LOCATION* From Ammu-Nation head [NORTH], take the second right and once there you will see a large white parking lot type thing on you're right. If you turn in here and go right as soon as you get in there may be a PCJ 600 parked there. As usual, if its not there, go away and come back, and it should spawn. *FIXED LOCATION* From Ocean View Hotel head [NORTH] all the way to the end. you will then be at a hotel type building, follow it around to the left, and in the last possible turn before you reach the road will be a PCJ 600, the only problem is, when you get on this bike you have to start the mission "PCJ Playground" but you can just skip it if you want. The bike is almost always there, but if not, go away then go back. *RANDOM LOCATIONS* The PCJ can spawn on practically EVERY road, or in every parking space, so keep an eye out for one, but some of the other places where the bike may randomly spawn are: The Multi-Storey Car Park - West Of Hotel The Multi-Storey Car Park - Next To North Point Mall Thats the best places to go randomly for one. ********************************************************************* B. Prawn Island ********************************************************************* *RANDOM LOCATIONS* Completely random, maybe one will drive past, quite a few bikes hand around at the [WEST] side of the island, but it may be on the West Island side of the loading screen. ********************************************************************* C. Starfish Island ********************************************************************* *RANDOM LOCATIONS* Completely random. There is more chance of one driving past heading from East Island to West, or West Island to East. ********************************************************************* D. West Island ********************************************************************* *FIXED LOCATION* From the [NORTH] "Pay & Spray" follow the road along to the [NORTH] and when you reach it, take the first Right. After you turn down here, follow the road along, and halfway along you may or may not notice a building with glass windows on the left, it is exactly opposite Big Mitch Bakers club. If you smash the Right window there is occassionally a PCJ 600 in there. Like normal, if its not there, go around the block or something. *RANDOM LOCATIONS* Pretty much everywhere. More chance of seeing one on the long main road which is at the [EAST] of the island, or on the road the leads to Prawn Island. ` `. <```--... .---.// < `. `.. `.___ / ___`.' _`_ . ` .'\\__ .'---`.`. / .'---`. /.' _`.\_\ / /.'\\ `.\ || <__||_|PCJ 600| || ~ || \`.___.'/ /________\ \`.___.'/ `.___.' `.___.' ===================================================================== 7. Vehicles To Use For Jumps ===================================================================== Depending on how you drive them, you can use almost any vehicle for any jump, within reason, sorry, but you're not gonna do ANYTHING in a Caddy :P Here are some vehicles that make the jumps a lot easier to do: Infernus Cheetah Banshee PCJ 600 Taxi + All Types Of Taxi (With Jump Feature After 100 Drop-Offs) Sanchez Comet ===================================================================== 8. Vehicles Not To Use For Jumps ===================================================================== While there are some good vehicles to use for jumps, and many jumps can be completed in quite a few different vehicles, here are some that you shouldn't even attempt a jump in: Caddy Faggio Pizza Boy Big Trucks such as Flatbed or Barracks OL Baggage Handler Feel free to try them in those vehicles, but make sure you have some witnesses to watch you're stupidity, and you make a fool out of yourself. Enjoy ;) ===================================================================== 9. Common Problems ===================================================================== *Problem* I have hit a jump perfectly and landed where you said, but I did not get confirmation of passing it. I'm positive i performed the jump perfectly and the slow motion camera came on, whats wrong? *Solution* The possible problems here are as follows: * You have already done the jump without realising it, and you wont get credit again. * You didnt hit the jump from the right place, or you didnt land in the right place, a few meters can make a difference. * You have some sort of glitch that I am unaware of which wont let a Unique Jump register, but as far as i know, there is no such glitch. Here is an email i was sent a few weeks ago, which i just got back to checking, and it may help some people. There is a UNIQUE JUMP GLITCH that will prevent you from getting a 100% complete game. After the PURPLE NINES GLITCH in GTA 3 you would think Rockstar might consider beta testing a game before it's release. But I guess that would make too much sense. The Unique Jump Glitch works like this - When you attempt a Unique Jump the game goes to a cut scene, which is in slow motion. Upon landing the jump, several things happen in a split second. First, the game gives you a Insane Stunt bonus. Then the game gives you a Unique Jump bonus. Next the game goes back to real time. In theory that's how it's supposed to work. In reality however, there is a problem. There are five Unique Jumps that require you to hit something shortly after you land. This can cause the game to revert to real time BEFORE you are given credit for making a Unique Jump. Unfortunately, it seems the game now counts you as having made a Unique Jump even though you didn't get credit. If you have successfully landed a jump 20-30 times and have not been given credit. Start a new game and attempt the jump again, if you get credit in the new game, congratulations, you have the glitch. My original save file was ruined by the glitch and is still stuck at 94% complete. I had to start a new game to get 100%. In an attempt to defeat the glitch I have attempted one jump in my original game well over 200 times. I have tried every car, motorcycle, tank or truck in the game and still can not get credit for a Unique Jump. I can start a new game and get credit EVERY SINGLE TIME I make that jump. Thanx to Casey Vanhoose. I Cant Guarrentee what he says is 100% true, but it could well be. ===================================================================== 10. Copyright/Credits ===================================================================== This document and all of its content is copyright of Psy II (Simon Elliott). All information in this document was written by Psy II and all contributed information will be credited. The only sites the guide is available on is www.GameFAQs.com and my own sites. If you would like this guide on you're site, please Email me requesting permission to, and I will probably allow you to do so, However, the guide must not be changed in any way. Rockstar Games + Rockstar North - For producing this masterpiece! Me (Psy) - For taking the time to write it. Perfect Hitman - For inspiring me to write it. GameFAQs - For hosting the guide. Casey Vanhoose - For kind words about the guide + some info. Emil Pettersson - For kind words about the guide + some info. Nobody - For kind words about the guide + some info. Derrick99 - For kind words about the guide + some info. Casey Vanhoose - About the possible glitch. Towelie - Correcting Brady Games Jump Numbers. DieselGT - Info about Stairway for G-Spotlight Jumps. © 2002 Psy II. ==================================================================== 5.7 Rampages: ==================================================================== HUGE HUGE HUGE THANX TO qwertyuiopasd FOR LETTING ME USE HIS GUIDE FOR THIS SECTION!!! Here is his actual guide: ============================================================ I. VERSION UPDATES 11/11/02 - FAQ Written 11/12/02 - Strategies added, tips section added. Rampage #21 alternate location added. 11/14/02 - 2 new glitches added, old glitch changed, some rampages slightly changed. 11/17/02 - User Tips added, alternate ways to #3 and #8 added. 11/30/02 - New update, glitches changed, solution to #10 added. 12/18/02 - More tips added, new e-mail. (Sorry I haven't been responding to e-mails, I recently got rid of my old e-mail address. The new one has been put on this FAQ.) ===================================================================== II. Frequently Asked Questions What is a Rampage? - A rampage is an icon you pick up, and you get infinite ammo for a weapon and have to kill a certain amount of gang members in a certain amount of time. You may also have to destroy vehicles. How many rampages are there? - There are 35 rampages in Vice City. What happens if I fail a rampage? - Just go back to where you found the icon and try again. What is the significance of a rampage? - All 35 are needed to 100% complete the game. I found an error in your FAQ. - E-mail me at schistmail@comcast.net, you will be given credit if I do what you said. ===================================================================== III. THE RAMPAGE LOCATIONS Below I listed all 35 Rampage Locations and strategies on how to complete them. More details will come in my next update. -------------------------------------------------------- 1. Kill 30 Gang Members in 2 Minutes with Molotov Cocktails Location - From the Ocean View Hotel, head south. Keep an eye out on the left side for a driveway leading towards the lighthouse. Go down that driveway, and the rampage should be near some bushes. Molotov Cocktail rampages are tricky, because you can easily set yourself on fire. The best thing to do for this rampage is to keep your distance. Throw the Molotov's at packs of gangs, and throw it further by holding circle down longer. If the gang members come after you, run away so you have enough distance to throw a Molotov at them. If it looks like you threw it too close, quickly hit square and jump away before it explodes. For this rampage, if you get it in location one, try going up the steps on the lighthouse and throwing it from there. It makes it safer for you. --------------------------------------------- 2. Runover and Kill 30 Gang Members in 2 Minutes Location - Head down to Ocean Beach. Right before that bay of water between the main beach and the lighthouse area is the Rampage icon, down by the shore. Get a car before you pick this one up. You don't want to waste any time walking back to the sidewalk area. Drive down, pick up the icon, and quickly drive to the sidewalks by the beginning of the beach. Get some good speed, and run over all of the gang members that appear on the sidewalks. If you are having trouble finding them, try looking backwards and then forwards again. A BF Injection works great for this rampage, because you can also run over the gang members on the beach. You need a lot of speed for it to count as a kill. Just because you run over the guy doesn't mean he is dead, so run over them quickly. Go for the large groups, and don't slow down so they can pull you out of your car. Good luck! --------------------------------------------------------- 3. Destroy 10 Vehicles in 2 Minutes with the Rocket Launcher Location - On a hut in the water. You'll need either a helicopter or a boat to get to this one. Try a boat first, and if you think it is too hard using a boat, you can use a helicopter to make it easier. These directions are for the boat. First, go down to the docks, where you did the Cortez missions. Go to the second gate, since the first one was locked. Grab any boat, and drive out of the dock area. As soon as you exit the dock area, head south. You should soon see some huts ahead. The rampage is on the only one of the three that isn't completed. It looks like crap, it doesn't have the roofs like the others, and the icon should be pretty obvious. Once you get the Rocket Launcher, you have to destroy 10 vehicles. Since you are all the way out here, the only vehicles you can destroy are boats. They move rather quickly, so always aim a bit in front of the boat before you fire. If no boats are appearing, then try walking around and looking back. If you can't seem to destroy ten boats in the given time, then try the helicopter approach. Fly the helicopter to the hut thing, land it, and quickly pick up the rampage icon and get back in the helicopter. Fly to the mainland, so you can blow up cars. Cars are more frequent then boats, so it makes it much easier. There is a way to cheat, but most of you think cheating is wrong. IF it comes to this, enter the blow up all cars code (R2, L2, R1, L1, L2, R2, Square, Triangle, Circle, Triangle, L2, L1). Remember, cheating is wrong! Alternate Strategy - The easiest approach to this rampage is simply not to move after picking up the rampage icon, i.e. do not leave the stairs and turn east so you're facing the easternmost of the three huts. You will find that there are two "routes" of vehicles that you can easily aim at from this position without any danger of hitting parts of the hut you're standing on (and thus blowing yourself up and losing precious seconds). One of the routes is left at 10 o'clock (NE), the boats that spawn there will go from left to right, i.e. towards the rocks and the eastern hut. The other route is at 2 o'clock (SE), vehicles spawning there will come towards your hut and pass it to your right. Just keep turning towards one of those two routes, wait two or tree seconds for one or more vehicles to appear, take them out and point yourself towards the other route. If no vehicle appears for three seconds, look at the previous route again. (Credits to the anonymous coward) --------------------------------------------------- 4. Kill 25 Gang Members in 2 Minutes with the Shotgun Location - On top of the Washington Mall. If you don't know where this is, just kill yourself, and when you start at the hospital, it will be right in front of you. Walk around the outside of the mall until you see the spiral parking lot with neon lining. Walk up the parking lot, all the way to the roof. The rampage is on the other end of the roof, by that blocked off staircase. The tricky thing about the shotgun is that most of the time; it doesn't kill in one shot. So when you target a gang member, once he hits the ground, shoot him a few times until you see your kill count go up. You can shoot the gang members in the mall from the roof, but if that isn't working for you, just jump down into the mall and fight them. If you want one-shot kills, try walking really close to the gang members. Close-range shots usually do kill in one shot, but the longer distance shots take a few hits to kill. This one shouldn't be much of a problem. ------------------------------------------------ 5. Kill 10 Gang Members in 2 Minutes with a Katana Location - From the hospital in Washington, head south down the road in front of it. After the first left turn, there should be a bunch of houses, with small sidewalks behind bush-fences. The rampage is in the second set of houses in that area, between two houses and behind a tree. If you look on your radar, there will be a gray L shaped road, apart from the main black ones. It is inside that L area. The Katana is pretty simple to use. Just walk up to a pack of gang members, and rapidly tap circle. He will make random slashes and kicks at them. It takes a few slashes to kill a gang member. The key is to wait for them to fall down, then kick them and stab them while they are on the ground. You should only have to do this to a few groups to get ten kills. ------------------------------------------------- 6. Kill 20 Gang Members in 2 Minutes with a Chainsaw Location - This is in the same block as the last rampage. Go around the other side of this area, and you should see a wall with an open gate. It has a sign on it that says "TO LET". Just walk inside the area, and the rampage should be directly on your left. Note - another way to get here is to go to Rafael's. It is across the street from the clothes shop. The chainsaw is easy to kill people with. Just one slash in the right area and they are dead. What I did for this one was just find a pack of gang members, and run into them while holding circle. I get multiple kills doing this. You don't have to continue to hold circle while he lifts up the chainsaw and jabs it into their mangled corpse, which is just for entertainment. 20 kills should be no problem for this one. ---------------------------------------------- 7. Kill 25 Gang Members in 2 Minutes with a PSG-1 Location - From the Ocean View Hotel, head south and take the first right. At the end of this road, you should see a parking garage with green vines growing all over it. Go inside the garage and drive up to the roof. There should be a double-ramp in one of the corners. Walk up to the ramp and walk off, landing on a roof below. The rampage icon is at the corner of the roof you are now on. The PSG-1 is semi-automatic. This means that every time you press circle, a shot will be fired, unlike that other cheap rifle. So fire as fast as you want! I just aim at a bunch of gang members in a circle, and then I fire rapidly. If you see a red dot ANYWHERE on the gang member, he is dead once you press circle. Any shots, even foot shots kill. If you can't find any gangsters walking around, just zoom out and zoom in again and you should see some. By the way, don't make the mistake of walking off the roof. --------------------------------------------- 8. Kill 25 Gang Members in 2 Minutes with the M4 Location - From the hospital, head south and take the first right. As you head down that road, you should see two buildings with steps leading up to them on the right side. Head up the stairs of the second building, and the rampage icon is on a wall to your right. To get up on the wall, either park a car there and jump on the car, then to the wall, or get a running start and jump real quick. If you are really bad at getting it, just use a helicopter. Alternate way - Instead of getting a helicopter, just get back to the hospital, don't leave the hospital premises but walk around it to the left (south). You will find yourself between the hospital on your right and the first of the two buildings on your left. Walk a couple of steps to the east and the second building and the rampage icon will be visible. No need to jump or fly. (Thanks to the anonymous coward) The M4 is an assault rifle, so you have to use manual aim to kill people. I just aim at packs of gang members and let it fire until they are all dead. You may find that the recoil with the M4 is a problem. That is when your aim gets moved every time you fire. To solve this, simply crouch down and it lessens the movement of your crosshairs. The best spot for this rampage is on the corner of the ledge where you just found the icon, crouching down and picking off gang members on the street. --------------------------------------------- 9. Kill 25 Gang Members in 2 Minutes with an MP5 Location - Start at Starfish Island, and take the bridge that leads to the large east island. As soon as you get off the bridge, go up the stairs that are on your right. You should be in an area with a pool and some hotels. Drive around to the rectangular building with a moat-like pool surrounding it. On the front steps of the east side is the rampage icon. Just because the MP5 is a submachine gun doesn't mean that you can kill people in a vehicle with it. You have to shoot the gang members on foot for the kill to count. Just walk around the hotel area and groups of gang members should appear. Target one, shoot, target another, shoot, and so on. Once the group is dead, go find another group of gangs. The MP5 has a long range of accuracy, so you can keep your distance while shooting. -------------------------------------------------- 10. Kill 30 Gang Members in 2 Minutes with the SPAS-12 Location - From the Ocean View Hotel, head north along that main road until it comes to an end (when it sharply turns west). When it stops heading north, go around back of the big hotel in front of you. There are two rampages back here. The one I am talking about right now is between some bushes and the hotel wall. This is on the side of the hotel that is facing the beach. I call this gun "the overkill gun". It can kill in one shot, yet you are able to fire 8 shots into the body before you have to reload. This racks up the kill count really fast. Just target a group of gang members, fire a few shots, and the whole group should be dead. Remember, this an automatic shotgun. I find the most gang members just hanging out on the beach, in the sand, and some are on the sidewalk right near the beach. You have plenty of time to complete this one. WARNING - It has been brought to my attention that if you fail this rampage, it will not appear again. So make sure you complete it the first time! User tip - If you do rampage 11, rampage 10 should appear there right after you complete rampage 11, same spot as rampage 11. Thanks to docrogers for bringing this up. ------------------------------------------------- 11. Kill 10 Gang Members in 2 Minutes with the PSG-1 Location - This one is located behind the same hotel. Walk further back, and you should see a small fence. Jump over it or walk around it, and you will be in an area with a drained pool, some picnic tables, people walking around, and a glass dome structure. The rampage icon is on top of the diving board by the pool. Just walk up all of the steps to get to the top. Once you have the icon, don't jump off! This is a great vantage point. This is one of the easiest rampages in the game. 10 kills, with a semi- automatic rifle, from a great vantage point. Just aim below, and you should see a few groups of gang members. Rapidly fire at them, and just kill off a few groups. You should be able to get 10 kills during the first minute. As I said before, if you don't see any more gang members, zoom out, look around, and then zoom back in. ----------------------------------------------------------- 12. Drive-by and Waste 35 Gang Members in 2 Minutes with an Uzi Location - From the bridge on Starfish Island, head east until you get off the bridge. Once you get off the bridge, take the first left you see, heading north. Follow that road all the way to the end; don't get off at any turns. You should end up at a cul-de-sac. The rampage will be pretty obvious once you get there, it is right near the water. I find it easiest to use a motorcycle for this one. Keep at a decent rate of speed while shooting, so the gang members can't pull you off the bike. The good thing about the bike is that you can shoot forward while driving. Just drive around the cul-de-sac in circles, while shooting. Remember, it has to be a drive-by for the kill to count. ----------------------------------------------------- 13. Kill 20 Gang Members in 2 Minutes with a Chainsaw Location - Get to the bridge that leads from the east island to Leaf Links. Before you get on the bridge, you should see an opening in the wall on your right, and there will be some docks by the water. Head down there, and the rampage should be by the docks, somewhat close to the bridge. This is what I said for the other chainsaw rampage - The chainsaw is easy to kill people with. Just one slash in the right area and they are dead. What I did for this one was just find a pack of gang members, and run into them while holding circle. I get multiple kills doing this. You don't have to continue to hold circle while he lifts up the chainsaw and jabs it into their mangled corpse, which is just for entertainment. 20 kills should be no problem for this one. -------------------------------------------------------- 14. Kill 30 Gang Members in 2 Minutes with a Rocket Launcher Location - This one is in the North Point Mall. If you don't know where the North Point Mall is, look on the map that came with the game. It is pretty obvious. Once inside the mall, get to the second floor. Near Countdown Vinyl, the store with the windows you can break right above the food court, there is a planter area with some trees. The rampage is in there. Always make sure you keep a good distance when firing the rocket launcher. If you fire it too close, you may end up inflicting harm on yourself. My best advice is to climb up on a ledge, and fire rockets down below at gang members. They are in packs, as always, so it should only take a few well-placed rockets to get 30 kills. Watch out for the police, though, they can get in your way right as you go to fire a rocket. --------------------------------------------- 15. Kill 35 Gang Members in 2 Minutes with an M4 Location - Get to the east entrance of the North Point Mall. Right outside of the doors, behind a small wall, is the rampage icon. There may be more than one east entrance, so check both. The M4 is for manual aim, as I said before. To control your aim, crouch down so it won't go out of control when you fire. I find it easiest to walk up to packs of gangs and just open fire at point blank. If the gang members don't show up after you kill a bunch, try walking in the mall to find more. Just walk around a lot and more groups of gangs will appear. I once turned around, and then turned around again and there were 15 gang members just standing there. ----------------------------------------------- 16. Kill 25 Gang Members in 2 Minutes with a Python Location - Between the North Point Mall and the beach, there is a row of buildings. Look for a short white and orange building with a lot of stairs in the front. Go around back of the building (by the beach) to find the rampage icon. This is my favorite pistol - it can kill in one shot, and it is damn accurate. It fires six shots before you can reload. Walk around the streets near the North Point Mall. When you see a group of gang members, hit R1 to target, then circle to shoot. Keep doing this rapidly, and you can take down six gang members in less than 2 seconds. You have to be quick, and you can fire off a lot of rounds. The python has the longest range of the pistols, so take advantage of that. ----------------------------------------------------------- 17. Drive-by and Waste 30 Gang Members in 2 Minutes with an Uzi Location - On the very north of the first island, even past the north point mall, the rampage is here. It is behind the building that is across from the north side of the parking lot near the North Point Mall. There is a ramp on the right side of the building. Just walk up the ramp, and the rampage is right behind the building. Motorcycles work best for drive-by rampages, because you can shoot forward while driving. The easiest thing to do is drive down sidewalks while shooting forward, killing gang members. Be sure to watch out for anyone getting close, so they don't pull you off the bike. If you are bad at driving motorcycles, just use a fast sports car. But watch out for gang members coming up on the driver-side door to pull you out. They can shoot back, and often pop the tires, making it hard to drive. 30 kills should be easy though. Congratulations, this was the last rampage on the first island! ---------------------------------------------- 18. Runover and Kill 35 Gang Members in 2 Minutes Location - This is the only rampage on Starfish Island. If you are heading west on the main road in Starfish Island, the rampage is in the yard of the house on the last right turn before the bridge. It is on the left side of the road you turn onto. You need to jump over the fence to get it, so park a car, jump on the car, and jump over the fence. The rampage is right by the driveway near the house. If there is a car near the rampage, good, get in it, and drive over a ramp lined up against the wall to get out of the closed area. If there isn't a car, jump over the ramp, then steal a car. Drive down the sidewalks at a high speed and run over every pack of gang members you see. Doing this on the main street works well. Remember, you can't shoot them, you must run over them. You have to hit them at a high rate of speed so they die. --------------------------------------------- 19. Destroy 15 Vehicles in 2 Minutes with an RPG Location - It is on a ship near the docks. To get there, start at the bridge leading west from Starfish Island. Once you get off the bridge, turn south and follow the road. Before some buildings split the road up, the boat should be there. It is blue with cargo boxes and has ramps leading up to it. Walk up one of the ramps to get on the boat. It is in that maze of cargo boxes. You shouldn't have much of a problem finding it. The best spot to do this is standing on the ship, looking down at the road. Destroy the passing cars, and try to get a wanted level so some police cars show up that you can destroy. If you can't find enough vehicles in time, try parking a bunch of cars near the boat before you start the rampage. Or, for the cheaters, you could always do the blow up all cars cheat. -------------------------------------------------- 20. Kill 35 Gang Members in 2 Minutes with Grenades Location - I am going to use the south bridge that connects the two main islands to tell you how to get to this rampage. This bridge is the one with two booths on each side of the road; it is nonstop from one island to the other. Take that bridge west, and when you get off, turn south. Take the first right turn you see, so you are heading west. On your left up ahead should be a pinkish-orange hotel building. Walk under that hole in the building, and go past the pool. Near the grass beyond the pool is the rampage icon. It is actually to the left of the pool, on the grass if you are just entering the hotel area. If you walk a little further after picking up the rampage, there is a ledge. Don't walk off it, just stay above it and drop grenades below. You should take out plenty of gang members by doing this. Be warned - they can climb over the ledge and start attacking you. Just keep throwing the grenades near groups of gangs you see, and keep your distance. -------------------------------------------------- 21. Destroy 12 Vehicles in 2 Minutes with the RPG Location - On top of the Escobar International Airport, the accessible one. You will need a helicopter to get to this one. Once you have it, land on the roof of the airport, and walk around. You should see the rampage on one of the hills towards the edge of the roof. Alternate way - It has been brought to my attention that there is a Unique Jump that will allow you to get to the roof. As you are entering the airport, you should see a blue billboard with a surfer on it. It is three-dimensional. There is a ramp leading up the billboard, so get a car with a decent rate of speed, get some distance, and drive up the ramp. You should land on the roof. (Thanks to auntieuphoria for bringing this up.) Stay on the roof; it is easier to hit cars from up here. There should be a lot of cars driving through the area below you, so fire away. If you have trouble finding cars, get a wanted level to attract police, or park a bunch of vehicles before you start the rampage, so you will have a lot to destroy. If you flew the helicopter here, blow that up! You don't need it for anything else. Another strategy - Jump on the roof so more cars will appear. More cars will show up if you are on the ground then the roof, but you may expose yourself to attack from the police and gang members. (Thanks to tomkc07 for mentioning this.) ------------------------------------------------------ 22. Kill 25 Gang Members in 2 Minutes with the SPAS-12 Location - inside Escobar International Airport, behind a wall towards the back. It is on the first floor, between a wall and some windows. If you don't know where Escobar International Airport is, look on the map that came with your game. The only thing difficult about this is that you cannot run with the shotgun in your hands. This is automatic, so just target and let off a few shots, and you should take down anyone in the area of your shots. The easiest thing to do is target, shoot, and then target again quickly. If you can't find any gang members to kill, try walking up the escalators and back down again to make some new gang members appear. ----------------------------------------------------- 23. Destroy 15 Vehicles in 2 Minutes with the Minigun Location - This is outside of Baxter Air Force Base, behind Escobar International Airport. Just follow those roads that are somewhat underground, and you should end up near the air force base. Before you get near the walls surrounding the base, the rampage is on the grass next to it, near some trees and bushes. The Minigun is very powerful due to its high rate of fire. You can destroy a car in less than a second if you are firing directly at it. Just shoot at passing traffic, get a wanted level to attract police cars, just destroy any vehicle you see. If it comes to this, use the blow up all cars cheat to gain some kills, if you are the cheating type of person. Alternate way - There is a tank inside the military base if you have unlocked it. You can use that to destroy the vehicles, also. (submitted by an anonymous user) -------------------------------------------------- 24. Kill 20 Gang Members in 2 Minutes with a Ruger Location - Take the bridge heading west from Starfish Island. Once off the bridge, turn south down the road. Take the first right turn you see, and follow that road west until it ends. When it ends, there should be a building with a red awning on it, and stairs that lead up to the top. Go up the stairs, and the rampage icon is on the roof of the building. The Ruger is just like the M4, it is an assault rifle, and you can make your aim better by crouching. Just crouch on the roof where you found the rampage, and pick people off on the streets below. They can't reach you from the roof, so try not to fall. If you feel that you aren't getting enough kills, just jump down and start shooting all the gang members below you. They seem to spawn more often when you are walking on the street. ------------------------------------------------------------- 25. Gun Down 20 Gang Members in 2 Minutes with a Sniper Rifle Location - You need a helicopter to get this one. Once you get it, fly to the bridge connecting Starfish Island to the large West Island. Directly across the street from the bridge is the building with the rampage on the roof. Look at the roofs; it should be easy to spot the purple icon. Land the helicopter on the roof and get it. This is the crappy sniper rifle. You have to reload after every shot, unlike the PSG-1. Stay on the roof, and aim at the gang members below you. There are a lot of groups on the sidewalk, but once you kill a few, the rest of the group starts running in fear. If you run out of gang members to kill, zoom out then zoom in again and you should see some more. --------------------------------------------------- 26. Kill 10 Gang Members in 2 Minutes with a Katana Location - Just a few buildings away from the last rampage is the next one. If you know where the El Corrupto Banko Grande is, it is right behind that bank, just go down an alley and you should see it near a loading bay. It is in a large open area, so if you still have your helicopter, just fly a bit north and you should see a large open area behind the next few buildings. It is in that area. The Katana is pretty simple to use. Just walk up to a pack of gang members, and rapidly tap circle. He will make random slashes and kicks at them. It takes a few slashes to kill a gang member. The key is to wait for them to fall down, then kick them and stab them while they are on the ground. You should only have to do this to a few groups to get ten kills. ------------------------------------------------------ 27. Kill 25 Gang Members in 2 Minutes with the Shotgun Location - Right in the center of Little Havana is a large area of pink houses. They are in a rectangle, and in the inside of the rectangle of houses are 3 basketball courts. If you have trouble finding it, just look from a helicopter over Little Havana. It is easy to spot. In the basketball courts is the rampage. Most of the time, the shotgun doesn't kill in one shot. You will need to shoot your target a few times to make sure he is dead. You will know when you see your kill counter change. To get one shot kills with the shotgun, just walk up really close to your target and shoot. That should kill him instantly. ------------------------------------------------------ 28. Kill 30 Gang Members in 2 Minutes with the Tec-9 Location - In Little Haiti, right around the area of the Print Shop, is a long wooden fence. There is also a billboard that says "Life is a Bitch". Behind that fence is a long yard behind those little houses. At the north end of the yard, behind a house, is the rampage icon. The Tec-9 is a really crappy submachine gun. It is inaccurate, and the rate of fire is terrible. Your best bet is getting really close to your target, and then opening fire. It takes a lot of shots to bring someone down with this gun. ------------------------------------------------------- 29. Kill 35 Gang Members in 2 Minutes with a SPAS-12 Location - Also in Little Haiti, take the road that is west of the Print Works, and take it north. Right as it curves, you should see a billboard that says, "Welcome to hell". Before that billboard, there is an alley that leads out to the ocean, and some docks. Follow that, and behind some buildings at the end of the alley is the rampage icon. The SPAS-12 makes any rampage easy. Simply find a pack of gang members, aim, fire. It should take down the whole pack in one or two shots. Repeat for every pack of gang members you see. ------------------------------------------------------ 30. Kill 30 Gang Members in 2 Minutes with the M60 Location - Take the west bridge heading from Starfish Island. Once you get off, head north up that road with all the palm trees. Stay on it for a while, until you see a building with a large pool in front, with a sign that says Moist Palms Hotel. Turn in the road by the hotel and head towards the parking lot. Once you get in the parking lot, turn right real quick, and right again, to find the rampage right next to the hotel. The M60 is a very powerful weapon, it kills in one shot, plus it is automatic. How much better can heavy artillery get? Just crouch down, and aim at a pack of gang members. Pick them off one by one. You can mow down whole pack of members in less than 3 seconds with this thing. --------------------------------------------------------------- 31. Drive-by and Waste 35 Gang Members in 2 Minutes with an Uzi Location - Get to the Well Stacked Pizza shop in Downtown. It can be found on your map that came with the game. To the left of the Well Stacked Pizza place is an alley. Follow it, and take a left at the end of the alley. The rampage is right there, out in the open behind some buildings. Motorcycles work best for drive-by rampages, because you can shoot forward while driving. The easiest thing to do is drive down sidewalks while shooting forward, killing gang members. Be sure to watch out for anyone getting close, so they don't pull you off the bike. If you are bad at driving motorcycles, just use a fast sports car. But watch out for gang members coming up on the driver-side door to pull you out. They can shoot back, and often pop the tires, making it hard to drive. 30 kills should be easy though. ----------------------------------------------------- 32. Kill 25 Gang Members in 2 Minutes with a Python Location - Across from the Ammunation in Downtown is a large set of steps leading up the side of a building. This is also a unique jump. On the top of the steps is the rampage icon. I recommend staying up there for a good vantage point when shooting the gang members. This pistol is fast, powerful, and it is accurate. Find a lot of gang members, and then quickly hold R1 and circle, release R1 and quickly hit it again and fire, and keep doing this. You will take down 25 members in no time if you fire this fast. -------------------------------------------------------- 33. Kill 40 Gang Members in 2 Minutes with Molotov Cocktails Location - Take the bridge heading west from Prawn Island. As soon as you get off the bridge, start looking to your right. When you see a building with stairs leading up to a door, that is the right place. Walk up the stairs, and the rampage icon is right there. Molotov Cocktail rampages are tricky, because you can easily set yourself on fire. The best thing to do for this rampage is to keep your distance. Throw the Molotov's at packs of gangs, and throw it further by holding circle down longer. If the gang members come after you, run away so you have enough distance to throw a Molotov at them. If it looks like you threw it too close, quickly hit square and jump away before it explodes. ---------------------------------------------------- 34. Kill 30 Gang Members in 2 Minutes with a Minigun Location - Just a bit further down from that open area where you found the last rampage, the next one is there. It is in front of a doorway where that weird looking sculpture is. Get a vehicle near this one so you don't waste any time walking to where there are people. Drive to where there are people, get out of your car, and spray them down with minigun bullets. As long as you don't let any gang member get close enough to throw a punch at you, you'll do fine. Just spin around and shoot, that is what I did. -------------------------------------------------- 35. Kill 30 Gang Members in 2 Minutes with a Flamethrower Right next to the Hyman Memorial Stadium are two helipads (to the north of the stadium). Before you get on the helipads, the rampage is located next to the steps leading to the walkway. Keep your distance when shooting flames at the gang members. Go for the large packs of members, and run away if they come running at you while they are on fire. This flamethrower has much better distance then the one in GTA III. Take advantage of that. Congratulations, you completed all the rampages! ===================================================================== IV. Tips for Completing Rampages - Gangs usually appear in groups. Always go for the groups of gang members, to rack up more kills. - If you have trouble finding gang members, try walking around a bit and then looking back. Chances are that new ones have appeared. - For Rampages involving Destroying Vehicles, if you have trouble with these, steal a bunch of cars and park them near the rampage right before you start, so you can get a lot more kills - Going into a rampage with low health is a bad idea. Always make sure you have 100 health and armor, or 150 health and armor if you have unlocked it. - If you cannot get past the "destroy vehicle" rampages, use the blow up all cars cheat a few times: R2, L2, R1, L1, L2, R2, Square, Triangle, Circle, Triangle, L2, L1. USER TIPS (Tips submitted by readers) - For rampages that involve destroying vehicles, you don't need to use the given weapon to destroy the cars. You can use the tank, also. - If you get to Firefighter Mission Level 12, you will become fireproof, making it easier to complete rampages involving Molotov cocktails and flamethrowers. (submitted by The Kosmic Fool) - As you may recall, in GTA3, you could use a Rhino tank to complete any rampage, except for the ones requiring headshots. Firing the cannon counted towards the rampage, for no apparent reason. Well, the good news is this still exists: The Rhino can be used to complete any rampage, as Vice City has no "headshot" rampages. Just fire the cannon to rack up heavy kills. With VC's new engine, this is even easier as gangs will hang out in small clusters. One cannon shot can easily kill 4-7 youths at a time. I did try this on several different rampages, and it worked every time. The only kind I didn't try was "run over gang members," but I suspect it will work there as well. What's better than that? The Hunter (a.k.a. the army helicopter) can also be used on rampages! Fire the minigun or shoot missles; anything you kill/blow up counts! (Huge thanks to Feitclub for submitting this) - For any of the weapons that you have to target with, instead of tapping the R1 button you can hold down the R1 button and simultaneously tap the L2 or R2 buttons to switch targets to either direction. This will also help you target just the gang members and complete rampages more quickly. (Thanks to lochbob for sending this tip) ===================================================================== V. RAMPAGE GLITCHES ---------------------------------------------------- Infinite Ammo There is a way to get infinite ammo by doing rampages. First, have a weapon selected that you want the unlimited ammo for, I.E. the python. Keep it selected right before you pick up a rampage icon. After a few rampages, ammo will be added to the python when you complete the rampage. Once you get over 9,999 shots, the counter will disappear, and you will have unlimited ammo. You lose the infinite ammo for the gun if you die or are arrested. NOTE - It as been confirmed that you do not get infinite ammo, but the ammo counter disappears. ---------------------------------------------------- Disappearing Rampage For rampage #10 on this FAQ, if you do not complete it the first time, it will disappear, and you will not be able to do it again. I am currently looking into this to see if this rampage has a second location, or it never re-appears. (Credits to chrisc719) ---------------------------------------------------- Disappearing Weapons When you start a rampage, for example, a rampage involving an M4, if you don't have the M4 selected in your inventory before you start the rampage, you will lose the M4 when the rampage ends. This doesn't matter, obviously, if you don't already have the M4. But if you don't want to lose your weapon, make sure you have it selected before you do the rampage. This goes for all weapons, not just the M4. (Credits to nation_s) Copyright 2002 John Lindsay Have any problems, errors, or suggestions for the FAQ? E-mail me at schistmail@comcast.net. You will be given credit for your work. ==================================================================== 5.8 Packages: ============================================================ In Vice City, as well as Liberty City, there are 100 packages scattered around for you to find. For every 10 you find, you will unlock a new item or weapon or even vehicle at a certain place in the game. Soon I will update this section, and probably include where to find all 100 packages, but for now I'm afraid you’re on your own. ============================================================ Here’s a list of what you unlock when you get 10 packages. ============================================================ 10 - Body Armour at Ocean View Hotel and Starfish Island Mansion 20 - Chainsaw at Ocean View Hotel and Starfish Island Mansion 30 - Python at Ocean View Hotel and Starfish Island Mansion 40 - Flamethrower at Ocean View Hotel and Starfish Island Mansion 50 - Laser Scope Sniper Rifle at Ocean View Hotel and Starfish Island Mansion 60 - Minigun at Ocean View Hotel and Starfish Island Mansion 70 - Rocket Launcher at Ocean View Hotel and Starfish Island Mansion 80 - Sea Sparrow at Starfish Island Mansion's Helipad 90 - Rhino at Fort Baxter Air Base 100 - Ultimate Secret Vehicle (Hunter) at Fort Baxter Air Base ==================================================================== 5.9 Full Game Script: ==================================================================== This is the scripts from every cutscene in the game. A HUGE thanx to Jason_C for all of his hard work in writing up this script. Thanx man! ==================================================================== TABLE OF CONTENTS I. Contact Info II. Version History III. Storyline Missions Script 1. Intro a. An Old Friend 2. Ken Rosenberg a. The Party b. Back Alley Brawl c. Jury Fury d. Riot 3. Juan Garcia Cortez a. Treacherous Swine b. Mall Shootout c. Guardian Angels d. Sir, Yes Sir e. All Hands On Deck 4. Ricardo Diaz a. The Chase b. Phnom Penh '86 c. The Fastest Boat d. Supply And Demand 5. Kent Paul a. Death Row 6. Vercetti Estate a. Rub Out b. Shakedown c. Bar Brawl d. Copland 7. Final Missions a. Cap The Collector b. Keep Your Friends Close IV. Side Missions Script 1. Avery Carrington a. Four Iron b. Demolition Man c. Two Bit Hit 2. Love Fist a. Love Juice b. Psycho Killer c. Publicity Tour 3. Mitch Baker a. Alloy Wheels of Steel b. Messing With The Man c. Hog Tied 4. Auntie Poulet a. Juju Scramble b. Bombs Away! c. Dirty Lickin's 5. Umberto Robina a. Stunt Boat Challenge b. Cannon Fodder c. Naval Engagement d. Trojan Voodoo 6. Phil Cassidy a. Gun Runner b. Boomshine Saigon 7. Assassination Missions a. Road Kill b. Waste the Wife c. Autocide d. Check Out at the Check In e. Loose Ends V. Asset Missions Script 1. Sunshine Autos 2. Cherry Popper Ice Cream Factory 3. Boatyard 4. Kaufman Cabs a. VIP b. Friendly Rivalry c. Cabmageddon 5. The Malibu a. No Escape? b. The Shootist c. The Driver d. The Job 6. Film Studio a. Recruitment Drive b. Dildo Dodo c. Martha's Mug Shot d. G-spotlight 7. Print Works a. Spilling The Beans b. Hit The Courier VI. Credits VII. Legal Junk =============================================================================== I. CONTACT INFO If you find any errors on this FAQ, or have any contributions to it, send them to my E-Mail listed above (remember to change the "[at]" for an "@" and the "[dot]" for a "."), please include the following subject to your E-Mail: GAME SCRIPT FAQ. If you are going to send any files attached to your E-Mail, make sure it's one of the three following 'file types': "GIF", "BMP" or "TXT". I will not open any "ZIP" files. =============================================================================== II. VERSION HISTORY 0.1 - 12/17/02 First version, all storyline missions added. 0.2 - 12/18/02 I added the side missions and the asset missions scripts. 0.3 - 12/20/02 Minor updates. 0.4 - 12/24/02 "Assassination Missions" script added. 0.5 - 12/25/02 Corrected some errors. 0.6 - 01/03/03 Corrected some errors, added 'gta games'. 0.7 - 01/13/03 Minor updates. 0.8 - 02/08/03 Corrected some errors, added neoseeker. =============================================================================== ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ III. S T O R Y L I N E M I S S I O N S S C R I P T ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Character Key SONNY = Sonny Forelli AUNTIE = Auntie Poulet TOMMY = Tommy Vercetti BJ = B.J. Smith KEN = Ken Rosenberg AVERY = Avery Carrington BAKER = Mitch Baker DONALD = Donald Love CORTEZ = Juan Garcia Cortez MERCEDES = Mercedes Cortez DIAZ = Ricardo Diaz PHIL = Phil Cassidy CAM = Cam Jones HILARY = Hilary King STEVE = Steve Scott CANDY = Candy Suxxx LANCE = Lance Vance UMBERTO = Umberto Robina KELLY = Ernest Kelly PAUL = Kent Paul SHRUB = Alex Shrub ALBERTO = Alberto Robina =============================================================================== 1. I N T R O =============================================================================== Marco's Bistro, Liberty City 1986 SONNY: Tommy Vercetti...Huh! shit. SONNY: Didn't think they'd ever let him out. SONNY: He kept his head down, helps people forget. SONNY: People will remember soon enough. SONNY: When they see him walking down the streets of their neighborhoods. SONNY: It will be bad for business. MAN1: Well, what are we gonna do, Sonny? SONNY: We treat him like an old friend and keep him busy out of town. OK? SONNY: We been talking about expanding down South, right? SONNY: Vice City is twenty-four carat gold these days. SONNY: The Colombians, the Mexicans, hell, SONNY: even those Cuban refugees are cutting themselves a piece SONNY: of some nice action. MAN2: But it's all drugs, Sonny, MAN2: None of the families will touch that shit! SONNY: Times are changing. SONNY: The families can't keep their backs turned while our enemies SONNY: reap the rewards. SONNY: So, we send someone down to do the dirty work for us... SONNY: and cut ourselves a nice quiet slice. OK? SONNY: Who's our contact down there? MAN1: Ken Rosenberg, schmuck of a lawyer. MAN1: How's he gonna hold Vercetti's leash? SONNY: We don't need him to. SONNY: We just set him loose in Vice City, SONNY: we give him a little cash to get started. OK? SONNY: Give it a few months. SONNY: Then we go down, SONNY: pay him a little visit, right? SONNY: see how he's doing. Escobar International Airport, Vice City KEN: Hey, hey, guys! It's, uh, Ken Rosenberg here! Hey! KEN: Heh, heh, hey, great, hey! KEN: Well, uh, I'm gonna drive you guys to the meet, okay? KEN: Now, I've talked to the suppliers and they are very, huh-ha, KEN: keen to start a business relationship, so, uh, KEN: if all goes well, we should, uh, KEN: be doing very nicely for ourselves, which is, y'know... KEN: good.. KEN: Okay, so. They're brothers, okay. KEN: One operates the uh, the business, KEN: and the other one does the flying. Vice City Docks KEN: Ok, that's them in the chopper. KEN: All right, here's the deal. KEN: They want a straight exchange on open ground. KEN: All right? Ok. Stay tight, let's go. TOMMY: Got it? MAN: 100% pure grade-A Colombian, my friend. TOMMY: Let me see it. MAN: The greens? TOMMY: Tens and twenties...used. MAN: I think we have a deal, my friend. HA HA! TOMMY: Oh Shit! TOMMY: Go on, get out of here! Drive! Vice Beach, outside Ken's office KEN: I poke my head out of the gutter for one freakin' second, KEN: and fate shovels shit in my face! TOMMY: Go get some sleep. KEN: What are you gonna do? TOMMY: I'll drop by your office tomorrow TOMMY: and we can start sorting this mess out. ---------------- a. AN OLD FRIEND ---------------- TOMMY: Hello Sonny. SONNY: Tommy! Tommy, it's been too long. SONNY: I know, I know. You're just overwhelmed with emotion. SONNY: Fifteen years - seems like only yesterday. TOMMY: I guess that's a perspective thing. SONNY: Hey, doing time for the family is no piece of cake, SONNY: but the family looks after its own, ok? SONNY: So, how'd the deal go down - you sitting on some white gold? TOMMY: Look Sonny, we were set up. The deal was an ambush. TOMMY: Harry and Lee are dead. SONNY: You better be kidding me Tommy. Tell me you still got the money. TOMMY: ...no Sonny...I don't have the money. SONNY: That was my money, Tommy, MY MONEY! SONNY: You better not be screwing me Tommy SONNY: because you know I'm not a man to be screwed with! TOMMY: Wait Sonny. TOMMY: You have my personal assurance that I'm going to get your money back TOMMY: and the drugs. TOMMY: And I'm gonna mail you the dicks of those responsible. SONNY: Hey, I already know that. You're not a fool Tommy, SONNY: but I warn you, neither am I. SONNY: If it was anybody else you'd be DEAD already. SONNY: But because it's you, because we got history, SONNY: I'm gonna let you handle this. TOMMY: Look, Sonny, you got my word. TOMMY: I'll be in touch. =============================================================================== 2. K E N R O S E N B E R G =============================================================================== ------------ a. THE PARTY ------------ KEN: Go get some sleep, he says - KEN: I have been sitting in this chair all night with the lights off KEN: drinking coffee! KEN: This is a disaster. We are so screwed, man! KEN: These gorillas, listen to me, are gonna come down here KEN: and rip my head off. It's ridiculous! KEN: I did NOT go to law school for this! Ok, KEN: now what the hell are we gonna do? TOMMY: Shut up, sit down, relax. I'll tell you what we're gonna do. TOMMY: You're gonna find out who took our cocaine - TOMMY: and then, I'm gonna kill them. KEN: That's a good idea. That's a GREAT idea. KEN: Let me think, let me think, let me think. KEN: OH! There's this retired Colonel, Colonel Juan Garcia Cortez. KEN: He's the one that helped me set up this deal KEN: well away from Vice City's established thugs. Ok? KEN: Now, listen. He's holding his party out in the bay KEN: on his expensive yacht KEN: and all of Vice City's big players are gonna be there. OK? KEN: I have an invite, of course I have an invite, KEN: but there's no way that I'm going out there, KEN: sticking my head out the door - no way! Not gonna happen. TOMMY: I told you, shut up! I'll go myself... KEN: Ho - whoa, whoa! Hey, I like 1978 too, KEN: but, y'know, this isn't gonna be a beer and strippers do. KEN: I mean, no offense, but I think that you might turn heads KEN: on the runway for the wrong reasons. TOMMY: What's wrong with the way I'm dressed? KEN: Ok, look, here. Stop by Rafael's, tell him I sent 'ya. KEN: He'll make you look respectable. KEN: OK, go, c'mon... CORTEZ: Buenas noches. CORTEZ: I understand you are here on the behalf of Mr. Rosenberg, CORTEZ: I hope any recent problems have not affected his health, or uh, CORTEZ: mental well being, Mr...uh? TOMMY: Vercetti. He's just got a touch of...agoraphobia. CORTEZ: Excellent, excellent. And you? TOMMY: I just want my merchandise. CORTEZ: Ah. It's an unfortunate set of circumstances for all involved. CORTEZ: Of course I have initiated my own lines of inquiry, CORTEZ: but such a delicate matter will take time. CORTEZ: Perhaps we will talk later. CORTEZ: Meanwhile, let me introduce you to my daughter, CORTEZ: Mercedes! CORTEZ: Caramia, could you look after our guest CORTEZ: while I attend to my necessary obligations? MERCEDES: Of course, daddy. CORTEZ: Please excuse me. TOMMY: Mercedes!? MERCEDES: You try living with it. MERCEDES: Anyway, let me point out some of our more distinguished guests... MERCEDES: That's our congressman Alex Shrub with rising silicone star MERCEDES: Candy Suxxx... SHRUB: And have you met my lovely wife Laura? No? SHRUB: Well, unfortunately she's in Alabama. This is Candy. MERCEDES: And over there we have the Vice City Mambas' star tight end, BJ - MERCEDES: always the charmer. BJ: I blocked down on him and then I put him in a wheelchair! AVERY: Haha, that is good! AVERY: Well now, I'm looking at some prime real estate property. MERCEDES: And that poolside amphibian is Jezz Torrent, MERCEDES: lead singer with Love Fist. JEZZ: Can I tell yous - do you know how they play ping-pong in Thailand? JEZZ: Let me tell you's, JEZZ: it does not involve a paddle, if you know what I mean! MERCEDES: Impotent. MERCEDES: And the chatty trio. MERCEDES: That sleeping sweat gland is Papa's right hand gimp, Gonzalez MERCEDES: and the other two are Pastor Richards MERCEDES: and pseudo intellectual film director, Steve Scott. STEVE: ...passion with the nympho invaders, STEVE: when the giant shark comes in and STEVE: just bites their dicks off! STEVE: Ha now, you never saw anything like that before, have you? DIAZ: Colonel! DIAZ: your parties as ever are a triumph, hahahaha! DIAZ: I can only apologize for my late arrival. CORTEZ: Ah, de nada amigo. How do we find you? DIAZ: Our business is very trying - barbarians at the gates. DIAZ: A time for rewarding one's friends DIAZ: and liquidating one's enemies, amigo. TOMMY: Who's the loudmouth? MERCEDES: Ricardo Diaz. He's Mr. Coke. DIAZ: Mercedes! MERCEDES: Oh, I was just taking my friend back into town. MERCEDES: Another time, Ricardo! MERCEDES: Let's get out of here. MERCEDES: Actually, take me to the Pole Position club. ------------------- b. BACK ALLEY BRAWL ------------------- KEN: Ah! Well, I hope you're having a good time. KEN: Because I'm going out of my mind with worry here. What did you find out? TOMMY: That there are more criminals in this town than in prison. TOMMY: We need a lead from the streets... KEN: Ok, let me think, let me think, let me think - KEN: AH! I've got it! KEN: Ok, There's this limey, some music industry slimeball, KEN: goes by the name of Kent Paul. KEN: Anyway, he's got his nose so far up most of Vice City's ass KEN: that if anybody knows the whereabouts of 20 k's of coke, KEN: it's this guy, all right? He's always at The Malibu. TOMMY: I'll go pay him a visit. KEN: take it easy now. PAUL: Where'd you pop up from? PAUL: I've been looking for a bird like you for ages, mate... TOMMY: I'm looking for some English guy... PAUL: Kent Paul, mate. Yeah, I'm the guvnor 'round here. PAUL: I sort things out, you know what I mean? PAUL: I'll treat you. Whatever you want, I'll get you, girl. PAUL: Don't you worry about a thing, mate. TOMMY: Get lost, honey. PAUL: Oi oi oi oi oi! TOMMY: You Kent Paul? I'm a friend of Rosenberg's... PAUL: Rosenberg...Rosenberg...Oh, that bonkers ambulance chaser! PAUL: That guy could defend an innocent man all the way to death row! PAUL: Give us another drink, bruv. PAUL: Everybody's a comedian. TOMMY: Listen to me, I'm missing twenty keys and a lot of cash... PAUL: Drugs, mate? It's a mug's game. TOMMY: What do you know about it? PAUL: Oi oi! What I was coming to was, PAUL: there's some chef-cum-trumpetshifter PAUL: who deals out kitchen of a hotel on Ocean Drive. PAUL: He's been looking real pleased with himself lately. PAUL: You could go and check him out...?! TOMMY: I will - and I'll be seeing you around. PAUL: Yeah, that's right. Go on - walk away, you mug. PAUL: I'll knock you spark out! PAUL: Give me a drink - and where's that slut! CHEF: Hey, whatchoo lookin' at? TOMMY: You better start talking.. CHEF: Hey, make me, you prick! LANCE: Oh, way to go, tough guy. Beat him to a pulp. LANCE: That should make him real chatty. TOMMY: You want some, too? LANCE: Hey, chill. I want what you want, brother. TOMMY: Oh, yeah? And what's that? LANCE: Your green - and my dead brother's white lady. LANCE: Unfortunately, you just silenced our lead. TOMMY: Accidents happen. Get lost. LANCE: Hey, hey, whoa. No need to go all 'Lone Ranger' on my ass. LANCE: The way I see it - we two hombres in a strange town. LANCE: We need to watch each other's back. TOMMY: My back's just fine, brother... LANCE: You sure about that? Here, take this. LANCE: Follow me! LANCE: We gotta get the hell outta here! LANCE: One thing you gotta realize about this town. You gotta pack some heat. LANCE: C'mon, the local gun shop's a couple of blocks away. LANCE: Tommy, every man needs a little R&R once in a while. LANCE: This here's the Pole Position Strip Club. LANCE: You might want to drop in some time. ------------ c. JURY FURY ------------ KEN: Aaah! Oh, for god's sake, it's you! Oh, Jeez - I'm gonna need new pants! KEN: Hey, those psychos from up north - they've been on the horn, KEN: and they're coming down here soon. KEN: Now where is the goddamn money?! TOMMY: Relax, relax. We're not at that part yet. KEN: Ohhh... I thought that you were taking care of this, I really did! KEN: And now those guidos say we gotta do them a favor. TOMMY: You mean I gotta do 'em a favor. KEN: Oh, of course that's what I mean. KEN: Do I look like I can intimidate a jury? KEN: I couldn't intimidate a child - and believe me, I've tried. KEN: Now, look. It's either that, or Forelli's cousin, Giorgio, KEN: gets five years for fraud. KEN: You gotta take these guys OUT! TOMMY: I understand. Help the jury change their minds. Don't worry about it. KEN: No no no no no - NO! I tried that. The jury case didn't go so well, KEN: so MAKE them change their minds. ------- d. RIOT ------- KEN: Avery, it goes without saying... Tommy! Tommy! Any progress? KEN: No, no, no - tell me later, tell me later. KEN: Tommy, this is Avery Carrington - I believe you met at the party? TOMMY: Not in person. AVERY: Howdy. KEN: Avery here has a proposition. TOMMY: Haven't we got other things on our mind? KEN: I'm trying to keep the wolves from the door, KEN: so could you please cut me some slack? KEN: I'm stretched like a wire and even if I'm dead by the end of the week, KEN: I'd like to think that I didn't die poor. AVERY: Now just calm down, both of you. AVERY: Son, you help me and any greaseballs giving you a hard time, AVERY: I'll see to it they take a long dirt nap. TOMMY: Ok. What could I do for ya'? AVERY: This delivery company's got its depot on some prime land. AVERY: They won't sell. AVERY: They're hanging on like a big old prairie rat, AVERY: so we gotta go in there and smoke that vermin out. AVERY: Head on down there and stir up a hornet's nest AVERY: - the security will have their hands full AVERY: and then you can sneak in and put 'em out of business. KEN: And you could drop by Rafael's for a change of clothes. KEN: You might be there a while, but yeah, go for it. TOMMY: Should be a riot. AVERY: If the balls drop like they should, stop by my office sometime... =============================================================================== 3. J U A N G A R C I A C O R T E Z =============================================================================== -------------------- a. TREACHEROUS SWINE -------------------- CORTEZ: Mr. Vercetti! TOMMY: Colonel. CORTEZ: Thank you for coming. Please sit. Lobster? TOMMY: No - thanks. CORTEZ: I'm ashamed to admit that one of the causes of our mutual problem CORTEZ: appears to have been the loose tongue of a man I used to trust. CORTEZ: I've been carrying Gonzalez for years, CORTEZ: but now his incompetence reaches new heights! CORTEZ: It is only right that you kill Gonzalez... TOMMY: Did he do it? It's the money that's important to me. CORTEZ: For this kindness I'll reward you, CORTEZ: and then we will find your money together. CORTEZ: He will be at his Penthouse, half drunk probably. Use this... ---------------- b. MALL SHOOTOUT ---------------- CORTEZ: Tommy! Come, join me. CORTEZ: This looks delicious, huh? Tapia snout? TOMMY: Uhhh... no, no. No, thanks. CORTEZ: Tommy, you are like a pampas breeze CORTEZ: that has freed me from the stench of corruption, CORTEZ: although, I must appear to mourn his passing CORTEZ: and carry on with business as usual. TOMMY: This isn't getting me any closer to my money... CORTEZ: Tommy, my friend, you are not in Liberty now. CORTEZ: Here we do things differently. CORTEZ: I will continue with my enquiries CORTEZ: but in the meantime I have a valuable deal to close. TOMMY: A favor for a friend, Cortez? CORTEZ: You're a good friend, Tommy. I knew you would not let me down. CORTEZ: I need you to meet a courier CORTEZ: who has obtained some valuable technology for me... COURIER: Ze rain, she is tres wet zis time of the year... TOMMY: What? COURIER: Ah, coment? TOMMY: Look, Cortez sent me. Just give me the damn chips. COURIER: Oh...d'accord. COURIER: Freeze, imperialist American pig! COURIER: Zat iz propertay of ze government Francais. 'And eet over! ------------------ c. GUARDIAN ANGELS ------------------ CORTEZ: Thomas, I appreciate your coming. CORTEZ: Forgive me for getting straight to business. CORTEZ: Diaz has asked me to oversee a minor business transaction. TOMMY: Let's hope it goes better than last time, huh? CORTEZ: Which is why I thought of you, my friend. CORTEZ: I've dropped some protection at the multistory carpark. CORTEZ: Pick it up - then go and watch over Diaz's men at the drop off. CORTEZ: Gracias, amigo. LANCE: Hogging all the action, I see... TOMMY: Look, you wanna do something other than just shadowing me everywhere? TOMMY: Why don't you come along and show me if you're any use. LANCE: I might just do that. The name's Lance, by the way. DIAZ: You must be Cortez's new gun. TOMMY: Until more gainful opportunities arise. LANCE: They'll be here any minute - we both better get a good vantage point... LANCE: OK! I'll take the balcony, you get the roof across the yard. DIAZ: MY MONEY! DIAZ: Don't just stand there, you pricks, chase that Haitian dickhead down! LANCE: Tommy! I'll stay here and watch over Diaz! DIAZ: I live! Dickheads! And it's all down to you! What is your name? TOMMY: Tommy. DIAZ: I see you soon, amigo, I think! TOMMY: Shit. Where's that guy Lance? --------------- d. SIR, YES SIR --------------- CORTEZ: Diaz was pleased, and would like to meet you again. TOMMY: Is that a good thing? CORTEZ: Of course! CORTEZ: Although I'm starting to think that Diaz was responsible CORTEZ: for our unfortunate loss... TOMMY: What makes you say that? CORTEZ: One does not wave accusations at a man like Diaz CORTEZ: - I'm merely thinking out loud... CORTEZ: No matter. I have a proposal that you could profit from... TOMMY: I don't have time to run more errands, Cortez. CORTEZ: I would have thought a man with such dangerous debts CORTEZ: would be hungry for opportunities. Please, Tommy, at least hear me out. TOMMY: Go on... CORTEZ: I have a buyer for a piece of military hardware CORTEZ: that is being taken through town. Pick it up for me... CORTEZ: and once you get it, I want you to call me immediately, then... -------------------- e. ALL HANDS ON DECK -------------------- CORTEZ: Circumstances force a hasty departure, amigo. TOMMY: What's the problem? CORTEZ: Ehh, the French want their missile technology back CORTEZ: and after that last incident, CORTEZ: I feel it is time to find safer harbors. TOMMY: Wouldn't it be safer to fly? CORTEZ: I'd be dead before I reached check-in. CORTEZ: Besides, I need to get my merchandise out of the country. TOMMY: Need another gun? CORTEZ: You, my friend, are worth ten guns... CORTEZ: Thomas, you have protected and served me well. CORTEZ: But now you must leave us before we reach the open seas. CORTEZ: I will lower my personal launch. CORTEZ: Keep it, my friend, a token of my gratitude. TOMMY: Thank you, Colonel. CORTEZ: One more request. While I'm away, CORTEZ: could you keep an eye on Mercedes for me? TOMMY: I think she could look after herself, but sure, I'll keep an eye out. CORTEZ: Gracias, amigo. Hasta luego. TOMMY: Adios, amigo. =============================================================================== 4. R I C A R D O D I A Z =============================================================================== ------------ a. THE CHASE ------------ DIAZ: Come on, baby, go! Yeah! Yeah! Arrrrr! DIAZ: Stupid horse! I'll chop your head off! Grrrrr... DIAZ: Who is this dickhead? TOMMY: Tommy Vercetti. You remember me. DIAZ: Excuse me. I'm a little anxious. Never trust a goddamn horse! DIAZ: You do a good job - you work for me now. TOMMY: I work for money. DIAZ: As I said, amigo, you work for me now. Shut up. DIAZ: Some Judas has betrayed me. DIAZ: He thinks I don't know how much money I should be making, DIAZ: but stealing 3% is as good as stealing 100%. DIAZ: No one does this to me. NO ONE!! DIAZ: You follow him from his apartment and you see where he goes! DIAZ: Later, we will kill him. GUY: Ooh shit! GUY: Too slow grandad! TOMMY: You better keep on running, asshole! GUY: Loser. ----------------- b. PHNOM PENH '86 ----------------- DIAZ: What kind of incompetent fool are you? DIAZ: FOOL! FOOL! FOOL! FOOL! DIAZ: Tommy! TOMMY: What, Ricardo? DIAZ: These idiots - they always trying to screw you. DIAZ: That's the problem with this business. DIAZ: What do you think you're doing? DIAZ: These pricks have failed me miserably, DIAZ: Soon any mom and pop will think they can sell gallo in Vice City. DIAZ: What next, huh? The stinking Mafia?! DIAZ: That gang place is a fortress at ground level, DIAZ: so Quentin here - Quentin! QUENTIN! DIAZ: He'll fly you over the area! DIAZ: Eradicate them! DIAZ: What do you think you're doing? TOMMY: What are you doing here? LANCE: Hey, I've been asking around and it's obvious LANCE: that Diaz jumped the deal and iced my brother. TOMMY: And he'll kill you, too! LANCE: I can take Diaz! TOMMY: No - listen to me! I'll handle Diaz - TOMMY: he's beginning to trust me. TOMMY: One thing puzzling me, What's with 'Quentin!? LANCE: I dunno, I always kinda liked it...Quentin Vance... TOMMY: Vance? Your name's Lance Vance? LANCE: Hey! I got enough of that at school! TOMMY: Lance Vance. Poor bastard. TOMMY: Where the hell are we headed anyway? LANCE: Prawn Island. LANCE: You ever fired one of those from a whirly? TOMMY: No. I'll get a bit of practice on the way though. LANCE: Ok, we're almost there. LANCE: We'll make a couple of passes. LANCE: So take out as many guns as you can. LANCE: Then I'll set you down and you're on your way. LANCE: Damn! This is a war zone! Take out some of those gunmen! LANCE: We're taking hits here, man! LANCE: This thing ain't cheap to fix! Take them out! LANCE: Ok, you're on your own from here! Good luck, brother! ------------------- c. THE FASTEST BOAT ------------------- DIAZ: Not so pleased with your selves NOW, huh! DIAZ: Ahahahahaa, Ahahahahaa. TOMMY: Whoa! Watch where you're waving that thing! DIAZ: No more pigeon shit on MY car, eh Tommy! TOMMY: Guess not. DIAZ: You're damn right. Now listen, DIAZ: you know who owns the fastest boat on the east coast? TOMMY: Not off hand, no. DIAZ: ME. And I want it to stay that way. DIAZ: Every smuggler from here to Caracas has one dream, a faster boat. DIAZ: Rumor has it the boatyard has just completed such a vessel. DIAZ: for some Costa Rican dickhead. DIAZ: And Tommy...I WANT THAT BOAT!!! DIAZ: Ah! I thought I got you. Where'd you come from? DIAZ: Pigeons! Boom! Aaaaah! TOMMY: I think your pigeons are back. -------------------- d. SUPPLY AND DEMAND -------------------- DIAZ: Eject! PLASTIC CRAP! DIAZ: You doing this to me? DIAZ: Who do you think you are, you piece of plastic SHIT? Aaarrgh! DIAZ: SCREW YOU! DIAZ: It eats my favorite El burro movie, it die! DIAZ: What else could I do? TOMMY: It's probably not plugged in. DIAZ: What? DIAZ: Damn - no matter, I can buy a hundred more. DIAZ: Now Tommy, DIAZ: each month a freelancer sails into Vice City and moors his yacht. DIAZ: He sells his cargo to the first boat. DIAZ: I want you to take the speedboat DIAZ: and beat all the other shitheads to it, DIAZ: then you bring the cargo here, ok!? TOMMY: Let me guess, you thought I could use a guardian angel. LANCE: I'm just saying you need to let me in there, my man. LANCE: Now you can feed me all this 'lonely tough guy' crap, LANCE: but I know one day I'm gonna save your ass, LANCE: and you're probably gonna wanna kiss me! TOMMY: Wacko. LANCE: Hahahahahaha! LANCE: So Tommy, we know it was Diaz busted our deal.. LANCE: So why the hell are we running errands for him? TOMMY: The more we learn now, TOMMY: the less we have to learn when we take this town over! LANCE: I like your style, man. Real fresh. LANCE: Good shooting, my friend. You're a real, proper, grade A lunatic. TOMMY: Well, thank you. LANCE: See you around, Tommy. TOMMY: Okay, Mr. Lance Vance Dance. =============================================================================== 5. K E N T P A U L =============================================================================== ------------ a. DEATH ROW ------------ PAUL: Awright mush, I'm gonna save your Vera, mate. TOMMY: What the hell are you talking about? PAUL: You know that wanker Diaz, the Bugle Master. PAUL: He's got your boy, Lance. Word is your mate tried to jump him... PAUL: didn't jump high enough if you know what I mean. TOMMY: Where did he take him? In plain English? PAUL: Keep your barnet on! They got him across town at the junkyard. PAUL: Bloody hell....you nutter! TOMMY: There goes my careful planning blown to shit, thanks to you. TOMMY: You screwed up real good, Lance! LANCE: He killed my brother. What do you expect me to do, mow his lawns? TOMMY: We're gonna have to take out that prick Diaz before he takes us out. TOMMY: You ok to use a gun? LANCE: Sure...I guess...nice to see you, too. TOMMY: Let's get out of here. TOMMY: Get patched up and meet me on the bridge to Star Island, ok? LANCE: Ok, I got you. =============================================================================== 6. V E R C E T T I E S T A T E =============================================================================== ---------- a. RUB OUT ---------- LANCE: I got us some cannons in the trunk. TOMMY: Holy shit! Where'd you get all this stuff? LANCE: Been saving it for a rainy day. LANCE: You like? TOMMY: Yeah, I like. TOMMY: DIAZ?! I've come to take over your business! DIAZ: TOMMY! You betrayed me, you idiot! I'm gonna kill you real soon.. DIAZ: You stupid pricks... DIAZ: my beautiful house DIAZ: look what you've done to it! LANCE: This is for my brother! DIAZ: I trusted you, Tommy. DIAZ: I woulda had you made... LANCE: Say goodnight, Mr. Diaz. ------------ b. SHAKEDOWN ------------ KEN: Oh, we gotta redecorate this place. We gotta make it look older. KEN: I can't stand this look. Tommy, whadaya say? KEN: Whadaya say we put a bar in... TOMMY: You're my lawyer, Rosenberg, not my interior decorator. Got it? TOMMY: Listen to me, TOMMY: The time to take over this town is now. TOMMY: It's all out there waiting for us. LANCE: We need to start seizing territory, LANCE: let Vice City know we're the new players in town, know what I'm saying? AVERY: What you need is a legitimate front Tommy, real estate. AVERY: It's never done me no harm. LANCE: We need to start using some muscle LANCE: or we can kiss all that hard work goodbye. LANCE: Local businesses know Diaz is dead, LANCE: and they're refusing to pay protection! KEN: Ooh! We could try bribery... TOMMY: Bribery? Screw bribery! I'll show you how to make 'em scared! TOMMY: I'll be back here in five minutes... ------------ c. BAR BRAWL ------------ TOMMY: What's the problem? LANCE: Some bar is refusing to pay. LANCE: They reckon they're protected by a local gang of thugs. LANCE: But don't worry Tommy, I can handle it. TOMMY: You call this handling it? TOMMY: You two, off your asses... TOMMY: Let's go. TOMMY: Get in the car, useless. TOMMY: Your protection needs a little more protection. OWNER: Aw hell, not again! I don't need this crap! OWNER: These idiots operate out of DBP Security around the block. OWNER: You guys just sort it out amongst yourselves. TOMMY: I'll be seeing you later. OWNER: Yeah, yeah, whatever. ---------- d. COPLAND ---------- LANCE: You moron! What were you thinking?! LANCE: Do you realize what this means?! LANCE: We could all be sunk! MIKE: The timer must have got screwed. MIKE: That place was wired to go up like a firework factory. MIKE: Then somebody tipped off the cops... TOMMY: what's the problem, fellas? LANCE: Mike was supposed to torch some place in the mall, LANCE: but he screwed the fuses and now the cops are crawling all over it. LANCE: We gotta get our stuff and get out of here! TOMMY: Relax, both of you, let me think for a second! TOMMY: Tommy Vercetti just doesn't cut and run. TOMMY: The cops are gonna be going over that building TOMMY: with a fine toothed comb, right? TOMMY: But that takes time. TOMMY: We gotta go in and torch that place ourselves. LANCE: Yeah, but... MIKE: No one but a cop could get within a mile of that place! TOMMY: So we go as cops. TOMMY: We gotta get uniforms - and we're gonna need a squad car. TOMMY: All thanks to you Mike. MIKE: I'm sorry. LANCE: I got it. LANCE: What we got to do is lure the cops in with the finger, LANCE: put them in a lock-up LANCE: and jump 'em. TOMMY: Good plan. Let's go! MIKE: Alright. TOMMY: Ok Lance, let's get the cops' attention! LANCE: Tie 'em up and gag 'em! LANCE: Ooo. Fits perfectly! TOMMY: bit tight around the crotch though... LANCE: Oh yeah yeah, mine too. Mine too. TOMMY: Remember - smile at the other cops LANCE: Hey there officer. Nice badge, nice badge. TOMMY: Real smooth, Lance. LANCE: Ok, timers are set, 5 seconds and ticking. TOMMY: 5 seconds?!! We got to get the hell out of here! =============================================================================== 8. F I N A L M I S S I O N S =============================================================================== -------------------- a. CAP THE COLLECTOR -------------------- TOMMY: Ok, what's the emergency? KELLY: Tommy...some mob thugs ...said they'd come to take their cut... KELLY: ...said it was a Mr. Forello's money...I feel like crap. TOMMY: Forelli? SONNY Forelli? KELLY: Yeah, that's the guy...I think...they were very insistent... TOMMY: I'm not angry with you. TOMMY: Get him to the hospital. KELLY: Tommy...rip that guy a new asshole for me... TOMMY: I'm gonna rip him two! -------------------------- b. KEEP YOUR FRIENDS CLOSE -------------------------- TOMMY: What's going on? KEN: Tommy! Oh good, good. Listen, listen. Uh, listen, KEN: I like fish. I love fish. KEN: I love them as pets in bowls, or as food on a plate, KEN: but as much as I love em, I don't want to sleep with them. KEN: Okay, but right now your Italian brothers are coming from up there KEN: to fit me with some cement shoes, and I... TOMMY: Shut up Ken. Sit down. TOMMY: Lance, what the hell's going on? LANCE: It's your friends up north Tommy. LANCE: They ain't too happy you capped their man. LANCE: They're coming down to see the business today. TOMMY: They took longer than I thought... TOMMY: Guys, we gotta make this final TOMMY: we gotta leave no doubt that this is my operation. Mine! TOMMY: Ken, you get the first run of counterfeit cash TOMMY: and put three mil in briefcases. TOMMY: Lance, you get the guys together... SONNY: Tommy! SONNY: What? No big hugs for your old buddy? TOMMY: I've had fifteen years out of the loop, TOMMY: I'm a bit rusty on family etiquette. SONNY: Always angry, eh Tommy. SONNY: Didn't I say your temper would get you into trouble, huh? TOMMY: There's three mil in the cases... SONNY: How many was it? Ten? No, eleven men. SONNY: That's how you get to be called the Harwood Butcher! Heh-heh-heh! TOMMY: You sent me to kill one man, ONE MAN. They knew I was coming Sonny... SONNY: Tommy, Tommy, watch your tone. SONNY: Anyone would think you blame me SONNY: for that unfortunate set of circumstances. TOMMY: Just take the money... TOMMY: Get the damn cash. SONNY: You know, Tommy? I did what I could for you, SONNY: I pulled strings, called in favors. SONNY: I was your friend, Tommy. SONNY: I hoped you'd see sense, see what's good for business. SONNY: I trusted you, Tommy, and you disappointed me. SONNY: But at least someone in your chicken shit organization SONNY: knows how to do business, SONNY: Isn't that right, Lance? LANCE: I'm sorry Tommy. This is Vice City. This is business. TOMMY: You sold us out... LANCE: No. I sold YOU out, Tommy, I sold YOU out. LANCE: The real cash is upstairs in the safe. SONNY: Tommy, what was the big plan? SONNY: You think I'd just take the fake cash? SONNY: Save face and run away with my tail between my legs?! TOMMY: No. TOMMY: I just wanted to piss you off before I kill you. LANCE: No one to cover your ass now, eh Tommy? TOMMY: you're going down, you back stabbing prick! LANCE: Oh you think so? TOMMY: Come here you double-crossing piece of shit! LANCE: You're history, Tommy, history TOMMY: This is the last dance for lance vance! LANCE: I said I had enough of that at school! TOMMY: You picked the wrong side, Lance... TOMMY: You took fifteen years from me Sonny... TOMMY: And now I'm gonna make you pay! SONNY: You still don't get it do you! SONNY: I OWN you, Tommy. SONNY: Those fifteen years were mine to spend! SONNY: Get him boys, he never understood a thing. KEN: Tommy? KEN: Oh my god, Tommy! What happened? TOMMY: What does it look like? KEN: It looks like you ruined your suit! KEN: and Tommy, that was a beautiful suit! Tommy, what on earth happened? TOMMY: I had a disagreement with a business associate, you know how it is. KEN: Tommy, I have a disagreement, I send them an angry letter. KEN: Maybe I pee in their mailbox. I don't start World War III. KEN: You know, maybe you should speak to my shrink... TOMMY: That stupid prick, Lance... KEN: Tommy. I never liked that guy, okay? KEN: He's neurotic, he's insecure, he's self-centered - the guy's an asshole! KEN: I'm glad you took him out! TOMMY: I don't think we're gonna be getting TOMMY: any more heat from up north either... TOMMY: ...'cause there ain't no 'up north', anymore. TOMMY: It's all down south now. KEN: Wait, does that mean what I think it means..? Tommy, baby! TOMMY: What do you think it means? KEN: That we're in charge... I mean, that you're in charge. Oh, Tommy! TOMMY: You know, Ken. TOMMY: I think this could be the beginning TOMMY: of a beautiful business relationship.... TOMMY: After all, you're a conniving, backstabbing, two-bit thief TOMMY: and I'm a convicted psychotic killer and drug dealer. KEN: hehehe KEN: I know. Ain't it just beautiful? =============================================================================== ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ IV. S I D E M I S S I O N S S C R I P T ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ =============================================================================== 1. A V E R Y C A R R I N G T O N =============================================================================== ------------ a. FOUR IRON ------------ AVERY: Come in and park yourself on the hide, son. AVERY: Hell, my daddy used to say, never look a gift horse in the mouth, AVERY: and by golly, he never did. AVERY: Would you like a drop of the old Kentucky? TOMMY: No thanks. AVERY: A clean thinker! I like that. AVERY: Now, the property business isn't all about high-falootin' paper pushing. AVERY: It's about dirt! And the will to claim that dirt! You with me, son? TOMMY: Oh yeah. AVERY: Well, I need some tenacious bastard to let go of some dirt, AVERY: and you look to me like the kind of guy to persuade him. TOMMY: Persuasion's my forte. AVERY: Yeh, he'll be down at the country club, down on the golf course. AVERY: They don't allow guns, so his bodyguards won't be packing lawgivers. AVERY: Go beat eight tons of crap out of him. AVERY: Here now - I got you a membership, AVERY: and boy you're going to need more appropriate clothing. ----------------- b. DEMOLITION MAN ----------------- AVERY: Now look here, son. AVERY: I got a problem and I reckon you could help me with it. TOMMY: I'm no builder. AVERY: No, I was thinking more of your demolition skills. AVERY: Now this here, this is the development as planned and this, AVERY: this is the property that we're looking at. TOMMY: You're trying to say this new office block is kind of in the way. AVERY: You catch on quick. AVERY: Now I'm going to head out of town for a while AVERY: and if that office development were to face sudden AVERY: and insurmountable structural problems, then I.. TOMMY: As a civil minded individual you'd feel obliged to step in and TOMMY: save the rejuvenation of an important area of the city? AVERY: Where can I get more guys like you!? -------------- c. TWO BIT HIT -------------- AVERY: Tommy, this is Donald Love. Donald, this here is Tommy Vercetti, AVERY: the latest gunslinger to come to these parts. DONALD: Yeh...uh... AVERY: Donald, you just shut up and listen, and you might learn something. AVERY: Now, nothing brings down real estate prices AVERY: quicker than a good old-fashioned gang war AVERY: 'cept maybe a disaster, like a biblical plague or something, AVERY: but, that may be going too far in this case. AVERY: You getting this down, you four-eyed prick? AVERY: Now recently a Haitian gang lord died. AVERY: Apparently the Cubans did it, nobody's certain. AVERY: But let's make them certain! You disguise yourself as a Cuban hombre, AVERY: and head on down to crash that funeral. AVERY: Mix it up, and then high tail it. AVERY: You getting this down, Donald? AVERY: Well, that ought to put the coyote in the chicken coop, huh? AVERY: And then we'll just sit back, and watch the prices tumble. =============================================================================== 2. L O V E F I S T =============================================================================== ------------- a. LOVE JUICE ------------- JEZZ: AllllllllRrrighttt! PAUL: Yessss! Brilliant, bloody brilliant! PAUL: Hey, Tommy! Glad you could make it. PAUL: Hey, you ever met Love Fist before? TOMMY: No, I haven't but I've always loved your music. PAUL: Let me introduce you to the band. PAUL: This is Percy, Dick, and Willy's in the kaze, PAUL: and that was Jezz in the booth earlier, PAUL: and guys, I want you to meet a good friend of mine. PAUL: This is Tommy. We go way back. JEZZ: All right, pal. JEZZ: And eh, what was your name again? PAUL: Leave it out, Jezz you, remember PAUL: don't be playing them games with me, mate, PAUL: I'm too crafty for that, sunshine! PAUL: You see, the thing is, Tom, the boys need some help. PAUL: They ain't too connected here, PAUL: they don't have the old 'how's your father?' JEZZ: We need some drugs, pal! JEZZ: Gonna get on the old Love Fist fury, you know?! TOMMY: Well, this is Vice City, man. What's the problem? PERCY: We need Love Juice, man, you know? DICK: Love Juice, man! TOMMY: Love Juice? JEZZ: Aye, two parts boomshine, 1 part trumpet, JEZZ: 5 fizz bombs and a liter of petrol. PERCY: Can you help us out, pal? PAUL: Aw, it would really mean a lot to the boys. PAUL: You can do that for the boys, right? ---------------- b. PSYCHO KILLER ---------------- PAUL: Tommy, man. Am I glad to see you! TOMMY: What's going on? JEZZ: Bad vibes, Tommy.... PERCY: Aye, I'm not joking, it's heavy stuff man, heavy you know? JEZZ: There's this cat, we hardly know him, but he knows us. JEZZ: Like this cat. Knows all about us. JEZZ: Knows that Willy likes his ladies' underwear, eh! JEZZ: Or that Percy likes Duran Duran! PERCY: Shut up ye fool. Just 'cause Jezz bangs sheep. PERCY: It's a love rocket thing, you know? PAUL: Oi shut it! JEZZ: Yeah, the love rocket thing, right. But listen, this cat... PAUL: yeh, yeh, the guy, he wants Love Fist dead. PAUL: Dead Tommy. PAUL: Love Fist gone. You know what they say, the good die young. PAUL: but Tommy, you gotta save Love Fist! JEZZ: We got a signing in two hours and I think... PAUL: And the boys think the stalker's gonna try some monkey business there. ----------------- c. PUBLICITY TOUR ----------------- JEZZ: Tommy! Tommy! Tommy, man, that psycho's back! TOMMY: What's going on? PAUL: That psycho won't leave Love Fist alone! JEZZ: You didn't kill him man. And now he's back. PAUL: Yeah, yeah, yeah, and the thing is... JEZZ: The thing is, we need someone to drive the limo we can trust, JEZZ: cause that nutter keeps making threats! PERCY: I'm shitin' masel' man. I need ma ma! DICK: We're all bricking ourselves, man. TOMMY: Okay guys, calm down, I'll handle this. TOMMY: Normally I wouldn't busy myself with driving around TOMMY: a bunch of drunken Scottish bisexuals, TOMMY: but, in your case I'll make an exception. PERCY: At last man, time for a well earned drink. DICK: The venue's just a hundred yards down the road. PERCY: Better make it a large one then. Hey Tommy, change the tunes, man. JEZZ: I get confused if my head ain't banging. JEZZ: Ah look, what's this? Hey Tommy, stick this tape on. PSYCHO: Love Fist. Your time polluting the airwaves is over. PSYCHO: I gave you the chance to be friends. PSYCHO: Now, I'm giving you the chance to die. PSYCHO: Try to slow down and your limousine will explode, PSYCHO: along with your BIG, HAIRY ARSES! =============================================================================== 3. M I T C H B A K E R =============================================================================== ------------------------ a. ALLOY WHEELS OF STEEL ------------------------ TOMMY: Where's Baker? TOMMY: I'm looking for Big Mitch Baker... BAKER: Who's lookin'? TOMMY: Tommy Vercetti. BAKER: Vercetti. BAKER: You don't look like the law, so that's bought you a minute. BAKER: You better talk fast. TOMMY: Kent Paul said you might be interested in pulling security TOMMY: for a gig he's got set up. BAKER: Kent Paul? Sheesh! No wonder he sent ya. BAKER: The last time he was here he left through the window BAKER: in nothing but his limey birthday suit. TOMMY: Are you interested or not? BAKER: We only do favors for our own. TOMMY: How do I join? BAKER: This ain't no country club, boy. Can you handle a bike? TOMMY: Can you sit on a stool and drink? BAKER: Cougar, Zeppelin, go see how this girl handles a bike... BIKER: All right, fancy clothes. Let's see what you can do. ----------------------- b. MESSING WITH THE MAN ----------------------- BAKER: Ah, got ya again. BAKER: Hey Vercetti. BAKER: Cougar says you can handle a bike pretty good. TOMMY: Yeah, how many more errands am I gonna to have to run? TOMMY: I'm a very busy man. TOMMY: If it's a fight that's gonna settle this then bring it on. BAKER: Being one of us ain't just about brawlin'. BAKER: It's about being part of a family. TOMMY: Yeah, I've been part of a family before alright. It didn't work out. BAKER: Yeah, right, but this family takes care of its own. BAKER: We don't ask a man to do the dirty work BAKER: and then let him do fifteen years hard time. BAKER: Yeah, that's right. I've done my homework. BAKER: This here's the biggest family of misfits, outcasts and badasses. BAKER: Hell, some of us has even been betrayed by our own country. TOMMY: I was locked up during 'Nam. Ugly business. BAKER: Which is why I'm gonna ask you to go mess with the man. BAKER: This whole damn country needs a kick in the ass, BAKER: and we're the ones to deliver it. BAKER: So get out there, grab a bike and show this city how pissed you are! TOMMY: Alright, alright. ----------- c. HOG TIED ----------- TOMMY: Hey there, Mitch. BAKER: Well, if it ain't 'bad ass' Vercetti. BAKER: Now I wanna see how good you can fight for your patch. BAKER: A local street gang made the mistake of stealing my hog... BAKER: probably because of some machismo thing or somethin'. BAKER: Me and the boys would go over there BAKER: and teach them a lesson in respect an'all. BAKER: Anyways. BAKER: Then I got to thinking - this would make a good initiation for you. BAKER: You get my bike back, you can tell Paul he's got his security. =============================================================================== 4. A U N T I E P O U L E T =============================================================================== ---------------- a. JUJU SCRAMBLE ---------------- TOMMY: Hello? Hello? AUNTIE: Come in, my dear, and rest your soul. AUNTIE: You must be the big bad man me grandaddy been chattin' 'bout. AUNTIE: Tells me tings about you, you know, when he visits, AUNTIE: and about the others who wait for you. AUNTIE: Now, we all dead for long time, but you, AUNTIE: I wouldn't want to be in your shoes, ha ha ha ha ha! TOMMY: I got a message to come here. AUNTIE: Can you hear dem? AUNTIE: Dem callin' your name, boy, must want you pretty bad, don't ya tink? AUNTIE: Now you do old Aunite Poulet a turn, huh, maybe she help you. AUNTIE: Maybe she can give you a little juju after all of dis. AUNTIE: Give you some magic to give the law man the stink eye, hmmmmm? TOMMY: Look, this is all very, um... give me what? TOMMY: I,I, I think I've got the wrong address... AUNTIE: Do me these tings, Tommy...... AUNTIE: The Cubans, nasty proud foofoos, mmm, AUNTIE: been making my lovely Haitian boys shake de heads. AUNTIE: Now they told the policeman where me been stashing my powders. AUNTIE: Dey tink it drugs, them stupid. AUNTIE: Now be a good boy Tommy and go and get the powders for Auntie Poulet. TOMMY: Yeah, yeah, sure, sure. -------------- b. BOMBS AWAY! -------------- TOMMY: Oh, sorry, I - I must have the wrong address... AUNTIE: Well, you might as well come in and rest your soles and have some tea. AUNTIE: Do you have something there for me, Tommy? TOMMY: Yeah... TOMMY: This place feels familiar to me, TOMMY: uh - it's - a smell from childhood - a deja vu... AUNTIE: Now Tommy, I'm going to whisper a lickle errand for you. AUNTIE: Hear me well, aye? TOMMY: You look like someone I, I... AUNTIE: The Cubans have fast boats they use to cross the seas with drugs. AUNTIE: It is their livelihood. AUNTIE: Me nephew bin making lickle flying bombs to take dem out. AUNTIE: Blow de boats to coffin wood. TOMMY: Thanks for the tea. ----------------- c. DIRTY LICKIN'S ----------------- TOMMY: Hello? Hello TOMMY: uh..I'm looking for somebody around here... AUNTIE: You looking hungry, Tommy. TOMMY: Do I know you? AUNTIE: Hush now. AUNTIE: One more ting an I can let you go, Tommy. AUNTIE: My boys gone war wit dem Cuban boys. AUNTIE: But no guns. AUNTIE: Hmm, but de Cubans have a surprise comin'. AUNTIE: While they fight in de streets, AUNTIE: you take this rifle and kill dem in de hubbub. AUNTIE: No one sees you, no one hear you. AUNTIE: Now, Tommy, you do this for me, AUNTIE: and you no longer tied to my apron strings. TOMMY: Kay auntie.. =============================================================================== 5. U M B E R T O R O B I N A =============================================================================== ----------------------- a. STUNT BOAT CHALLENGE ----------------------- ALBERTO: Si, men? UMBERTO: Hey, easy Papi, this man's for me. You, you the boy? UMBERTO: Oh yeh. You the boy. I think so, you know? TOMMY: No. I don't think I do. UMBERTO: Oh yeah? You come here, tough guy. UMBERTO: You think you can take me on? UMBERTO: You think you can play stupid with me? TOMMY: No, I think you're playing plenty stupid enough for both of us. ALBERTO: Hey, he call you dumb, son. UMBERTO: And I call him a little girl, Papi. UMBERTO: Look at him, all dressed up like that. UMBERTO: What is this, ladies night? UMBERTO: You some kind of tough guy, you dress like a woman? UMBERTO: You got on panties like a woman too, huh? TOMMY: What you got against women? You prefer men, big boy? UMBERTO: I like women! I like all women! I love my mother, chico! TOMMY: Alright, alright, I'll take your word for it. Relax. UMBERTO: Can you drive, amigo? TOMMY: Yeah... like a woman. UMBERTO: Very funny. I like you, big boy. Maybe you can help. UMBERTO: Maybe you can prove you a man. Huh? UMBERTO: Take out the boat. UMBERTO: Show me you got some big cojones, UMBERTO: and not some little bitty chiquita ones. RICO: Hey, I'm Rico. You the man with the big cojones? RICO: Ok man, treat her like a woman. ---------------- b. CANNON FODDER ---------------- TOMMY: Un cafecito, por favor, Alberto.. ALBERTO: No hay problema, Tommy. UMBERTO: Papi! Un gran problema! ALBERTO: Umberto my son, what happened? UMBERTO: The Haitians! I hate these Haitians! UMBERTO: They mess with me for the last time! UMBERTO: These Haitians! We take 'em out! UMBERTO: Only we need some backup. UMBERTO: I lost a few hermanos already out there. UMBERTO: Amigo, you drive good! TOMMY: For a woman. Right? UMBERTO: This is no time for joking! UMBERTO: Come on, drive for me again! UMBERTO: Take my boys over there, and then we'll take these Haitians down! UMBERTO: They mess with me, they mess with the biggest boy in town! ------------------- c. NAVAL ENGAGEMENT ------------------- TOMMY: Alberto. Una cafe, senor. UMBERTO: Poppa, don't serve this snake in the straw. UMBERTO: You're two-faced, Tommy! UMBERTO: You're either two-faced, or you're a wimp, baby boy! UMBERTO: The Haitians, man. They're laughing at me! TOMMY: Easy, easy. What's your problem? UMBERTO: They're laughing at me, Tommy. At me! UMBERTO: Umberto Robina! They're doing whatever they like! TOMMY: Nobody does whatever they like, Umberto, they do what you let them do. UMBERTO: What? TOMMY: You want somebody taken care of? TOMMY: I can handle it, but it's gonna cost you. TOMMY: I know we're brothers and all, but this is business. UMBERTO: Tommy. You a real man. Businessman, a gentleman. UMBERTO: These Haitians. UMBERTO: They have a load of product coming in off shore, really good stuff. UMBERTO: We take it, and we finish them. UMBERTO: You take it, and I look after you. Like my brother. Like my son. TOMMY: I think I prefer the cash to being bounced on your knee, amigo. ---------------- d. TROJAN VOODOO ---------------- UMBERTO: Hey, ladies. You know what I'm gonna do? UMBERTO: I'm gonna kill me a Haitian. And then? UMBERTO: And then I'm going to make love like a man. UMBERTO: You know that, chica? Something like this. WOMAN1: Loser! WOMAN2: Prick. UMBERTO: Hey, baby, I wouldn't touch you with a ten foot pole! UMBERTO: Umberto Robina, he likes the ladies! Not some goat in a skirt! UMBERTO: Tommy!! Tommy, I love you, I love you! Let's go! TOMMY: Go where? Can't I get a cup of coffee first? UMBERTO: No time for coffee! Besides, I just had one. UMBERTO: We gonna take out the Haitians. UMBERTO: Tommy, how do you take out a snake? UMBERTO: You bite him in the ass! Hahaha! TOMMY: Whatever you say, Umberto. UMBERTO: Tommy, you go and get us a little Haitian car. UMBERTO: When you get it, come back and pick up my boy. UMBERTO: Pepe, and take him out to the Haitians. UMBERTO: Then, you go around to the Haitians processing plant, UMBERTO: and you use their solvent as an explosive. UMBERTO: Boom! Bye bye! TOMMY: Umberto, what about you? UMBERTO: Uhh... I'm going to stay behind, and watch over the cafe with Poppa. UMBERTO: He not feeling so good. You know? =============================================================================== 6. P H I L C A S S I D Y =============================================================================== ------------- a. GUN RUNNER ------------- TOMMY: Phil? PHIL: RUN! PHIL: Run! PHIL: Hoooooweeeeee! PHIL: Never get a naked flame PHIL: too close to one of Phil Cassidy's Boomshine stills! TOMMY: Shit Phil, you drink that stuff? PHIL: Hell, you don't have to drink it PHIL: just a good whiff will set you off. Hoowwee! TOMMY: Listen Phil, you said you could fix me up with some firepower... PHIL: Sure thing. PHIL: There's some Mexican gun-runner been doing me for business of late. PHIL: He does his weekly run about now. PHIL: Ram his hardware off the back of his trucks before he goes to ground. PHIL: And you'd be doing me a favor while you're at it. PHIL: Then finish him off. ------------------- b. BOOMSHINE SAIGON ------------------- TOMMY: Hey Phil, how's it goin? PHIL: Heeyyyy, Tommy. Howyadoin'? Ish been too long... TOMMY: I swear you should lay off that boomshine, man, TOMMY: smells like paint stripper. Making my eyes burn... PHIL: Shshs shhh youshelf Tommy, PHIL: and come over here because there's someshin' PHIL: I wanna show you.. someshin. TOMMY: Woof! God! Should I be able to smell that from way over here? TOMMY: I'm feeling woozy. PHIL: Don'tchaworry about the shmell Tommy, you jush wash thish. PHIL: Shitty-cheap-batteriesh or shumin'. There'sh shum more on the bench. PHIL: TA-DAAA! PHIL: Aww Damn! PHIL: Ha ha ha ha ha! =============================================================================== 7. A S S A S S I N A T I O N M I S S I O N S =============================================================================== ------------ a. ROAD KILL ------------ CALLER: Mr. Teal, your help in eradicating those out-of-towners CALLER: was invaluable to business. I have more work for you CALLER: with a more 'hands-on' approach. CALLER: Your next job is taped under the phone. ----------------- b. WASTE THE WIFE ----------------- CALLER: My compliments on a job well done Mr. Teal. My client was very pleased. CALLER: I have more work for you with a more 'hands-on' approach. CALLER: Your next job is taped under the phone. ----------- c. AUTOCIDE ----------- CALLER: A European gang plans to hit a bank in Vice City. CALLER: My employers would rather this didn't happen. CALLER: Each member of the gang has a cover while they are here in Vice City. CALLER: Some have menial jobs, others are on vacation. CALLER: Each target and their likely whereabouts are taped under the phone. ---------------------------- d. CHECK OUT AT THE CHECK IN ---------------------------- CALLER: Time to fry bigger fish, Mr. Teal. CALLER: There's a rifle in the foliage to your right. CALLER: Watch the woman standing on the balcony above the check-in desks. CALLER: She will walk through the crowd and ask someone the time. CALLER: You must kill that person, retrieve his case CALLER: and take it to the location taped under the phone. ------------- e. LOOSE ENDS ------------- CALLER: There is a valuable exchange taking place on the roof CALLER: of the Cherry Popper Ice Cream Company. CALLER: Kill everyone involved, steal the merchandise and CALLER: take it to the helipad at the airport. CALLER: There is a gate to your left that leads to the back of the factory. =============================================================================== ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ V. ASSET MISSION SCRIPTS ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ =============================================================================== 1. S U N S H I N E A U T O S =============================================================================== BJ: B.J. Smith. And you must be Mr. Vercetti. BJ: Would you like the tour? TOMMY: Might as well. BJ: Well, I'm very sad to be selling the dealership to y'all. BJ: This was my first investment after I turned pro. BJ: But now it's time for me to move on. TOMMY: You're leaving town? TOMMY: Not in too much of a hurry, I hope? BJ: No. I'm just coming out of retirement, BJ: and preparing for my future comeback. BJ: The business wasn't too strong, BJ: and my staff took it upon themselves to get a bit more BJ: creative with the generation of wealth. BJ: Obviously, I could wind down the business before I hand it over. BJ: Hell, I could burn the place down if I wanted to. BJ: This is prime development land. TOMMY: Oh, I wouldn't worry about any of that. TOMMY: This place seems perfect. BJ: Yeh it does, So I take it we have a deal? =============================================================================== 2. C H E R R Y P O P P E R I C E C R E A M F A C T O R Y =============================================================================== LADY: Who are you? TOMMY: Your new owner. LADY: Were you now, or at any time, a child? TOMMY: What are you talking about? LADY: Were you a child!? TOMMY: Yes! Calm down! What's wrong with you? LADY: I knew it. A child. LADY: A dirty, stinking, sniveling, snotting, vile, puking, crying little baby LADY: A baby!.. an awful, horrible, disgusting little boo hoo. LADY: Mommy doesn't love you. You little shit! TOMMY: Ow! Calm down. LADY: I HATE babies, and I hate children. LADY: They're dirty, sniveling, snotting, vile, puking little.. TOMMY: Enough already! What's wrong with you? TOMMY: You make soft ice cream, okay? It's purely for kids. TOMMY: What kind of psycho are you? TOMMY: Just so I understand this, why make children happy if you hate them? LADY: Oh, you stupid, sniveling, snotty... TOMMY: Shut up! LADY: Brat! LADY: The ice cream is a front. LADY: We distribute other, non-dairy products. LADY: And if I see a kid, I put him to good use. LADY: Don't I, kiddies? Yes - yes, I do. Mummy doesn't love you. LADY: She HATES you! =============================================================================== 3. B O A T Y A R D =============================================================================== TOMMY: Hello? Hel-lo?! Hello? DUDE1: Put it out. There's a dude here. DUDE1: Hey suit dude! I guess you're the new owner? TOMMY: Yeah. Which one of the boats is the fastest? DUDE1: It's already in the water, dude, DUDE1: I though you might want to try her out. DUDE2: Dude, she's already running with a 300 horse power engine... DUDE1: and the fiberglass hull, she just shoots through the waves! DUDE2: She can do like zero to sixty in four seconds flat dude... DUDE1: and she can hold like twenty bales DUDE1: of the best Jamaican smoke right in the hull! DUDE2: So go ahead dude, she's ready to fly! DUDE1: Yo yo, uh, suit dude, you gotta light? DUDE1: Dude? Dude? =============================================================================== 4. K A U F M A N C A B S =============================================================================== LADY: Guess you're the new owner. LADY: What are you, mob? Cartel? You don't look Mexican... LADY: Anyhoo, I guess you better get on with the LADY: 'things are gonna change around here' crap, LADY: maybe threaten one of the drivers LADY: go steady on Ted over there, he's just had his hernia fixed. TOMMY: Well, yeah. Things are going to change around here, lady. LADY: Oh crap, sonny. Might as well leave this to me LADY: I've been doing this for years. LADY: Now hear this. LADY: We are now under new management LADY: and things are going to change around here again. LADY: Our new management, the - LADY: Which gang are you? TOMMY: Well, I'm not part of any gang actually. LADY: What's your goddamned name, kid? TOMMY: Vercetti, Tommy Vercetti. LADY: Our new management, the Vercetti Gang, LADY: is gonna make sure we get no trouble. LADY: Capiche? Out! LADY: Did you like the 'capiche'? I liked the 'capiche'. LADY: So this is how it's worked in the past, LADY: We run the firm as usual. LADY: If we get any trouble from rival firms, you beat the crap out of them. LADY: Then they beat the crap out of us, LADY: then you beat the crap out of them, LADY: etcetera, etcetera. You got it? TOMMY: Uh, yeah, I guess... LADY: Just grab a taxi from the garage if you feel like jumping in. ------ a. VIP ------ FEMALE VOICE: Ok, we got a high class fare FEMALE VOICE: needs picking up from Starfish island - any takers? TOMMY: Tommy here, I'll take it! TAXI DRIVER: This is my fare, back off asshole! TOMMY: Come on come on, Get in, quick! VIP: Ok, ok! Just don't hurt me! ------------------- b. FRIENDLY RIVALRY ------------------- FEMALE VOICE: Calling all cars, we're losing fares all over town. FEMALE VOICE: What's with you guys? MALE VOICE: VC Cabs keep beating us to it. MALE VOICE: They've just got too many cars - we can't compete! FEMALE VOICE: Mr. Vercetti, if you're out there listening in, FEMALE VOICE: you gotta put some VC Cabs out of action before we go bust! -------------- c. CABMAGEDDON -------------- FEMALE VOICE: Car 13, We got a Miss Cortez, asked for you especially. TOMMY: Ok, I got it. Car 13 out! TOMMY: Hmmmm, no sign of Mercedes... TAXI DRIVER1: It's time for Kaufman Cab's guardian angel to eat some fender! TAXI DRIVER2: Hey boy I'm gonna tan your hide! =============================================================================== 5. T H E M A L I B U =============================================================================== ------------- a. NO ESCAPE? ------------- KEN: Tommy! Hey, Tommy, look at this, this is great! KEN: I've got us this minibar installed! TOMMY: We got a whole bar downstairs, Ken. KEN: Yeah, yeah, whatever. Well, I got the chalkboard you asked for. TOMMY: Ah, that's the benefit of a law school education; TOMMY: the ability to follow instructions. TOMMY: Now, I need a safe man. KEN: Oh, all right, well, let me think...safe, safe, safe, safe KEN: I got it! This guy will blow you away! KEN: Ahh, nah, that schmuck. He's on the inside. TOMMY: Where inside? KEN: In a police headquarter cell awaiting transfer. TOMMY: I think he's about to get paroled.... TOMMY: Cam Jones? CAM: Yeah, that's me.. TOMMY: I'm busting you out! CAM: Whatever you say! CAM: Lose the heat and get me back to my place! TOMMY: I'm gonna be doing a job and you're my safe cracker. CAM: Beats losing my ass in a cell! --------------- b. THE SHOOTIST --------------- TOMMY: We need a stick up man. You know one? KEN: Hey, Tommy, Tommy, Tommy, this stuff keeps you sharp, man. KEN: WoooOOOooo! KEN: I could be your stick up man! Stick 'em up! Stick 'em up! TOMMY: You ain't a stick up man, you're an idiot. TOMMY: Now get yourself a drink and shut up. KEN: Hey, get outta my way! Yeh yeh yeh - ow ow ow! CAM: Relax TOMMY: Cam, what do you think? CAM: Well, the best shooter in this town is a guy named Cassidy. TOMMY: Is that so? CAM: Yeah. A military guy, or he thinks he is. CAM: I doubt he was ever in the army, CAM: but he certainly knows how to get a hold of guns. CAM: He'll be down at the shooting range. TOMMY: You Phil Cassidy? PHIL: Why? TOMMY: I'm looking for a man who can handle a gun. TOMMY: From this setup, I'm not too convinced. PHIL: Son, I could shoot a fly off your head at 80 feet. TOMMY: Oh really? PHIL: Yeah. I learnt in the army. TOMMY: Fly shooting real popular in the army? Glad I don't pay tax. PHIL: You tryin' to be funny kid? PHIL: Ha ha ha ha ha! PHIL: Let's shoot. TOMMY: So you wanna do me a favor, and help me put together a job? PHIL: Son, after shooting like that, PHIL: if you asked me to be your wife, I'd say yes. ------------- c. THE DRIVER ------------- TOMMY: Things are starting to come together nicely here. KEN: What's the plan, Tommy? Que pasa, amigo? TOMMY: The plan is you keep doing that like a moron. Anyhow, we need a driver. KEN: Tommy, I'll do it. I can drive. PHIL: You want Hilary, mister. Not some smart-talking law school chump. PHIL: Hilary's the real deal. You ain't never seen anyone drive so fast. PHIL: I'll give him a call here. PHIL: Hey Hil, it's Phil. How's it going? No. don't talk. PHIL: We'll reminisce later. You want to do me a favor? PHIL: I got me a guy from up north. PHIL: No, no, I don't think he was in the service, but he wants a driver. PHIL: For a bit of action. Okay, I understand. TOMMY: What'd he say? PHIL: Well, he'll do it, no problem. Well, there might be a little problem PHIL: see, he has abandonment issues. PHIL: Seems he won't work for anyone who can't beat him. PHIL: Something to do with his momma. PHIL: Anyway, he wants to race you first, said he'd meet you outside.. HILARY: You Tommy? Of course you're Tommy, I mean, HILARY: Why else would anyone want to speak to me? HILARY: OK. Consider it this way; HILARY: I'll drive for you IF, and only IF, you can drive properly. HILARY: Leave me alone - and I'll never forgive you. HILARY: Ok. I'll drive for you, but please, treat me bad. ---------- d. THE JOB ---------- TOMMY: As you can see, gentlemen, TOMMY: this is going to be the easiest buck we ever made. KEN: Tommy, seriously, you gotta consider going into law. PHIL: What the hell are you smoking, man? This ain't no simple plan! PHIL: Well, who needs a simple plan anyway? PHIL: Take communism, now that was a simple plan. PHIL: Didn't do Russia any favors, huh? TOMMY: Calm down, all right? TOMMY: With a team like this it's going to be no problem. TOMMY: We got Cam on safe. Phil? You and me will handle security, TOMMY: and Hilary'll drive the getaway car. KEN: Uh, heh heh, aren't you forgetting somebody? KEN: Somebody who helped you to no end in this town? Somebody who... TOMMY: Ken... Ken, that's right. Ken here, TOMMY: he washes the money for us and he keeps the drinks on ice. HILARY: I don't understand what I am supposed to be doing here. TOMMY: Look, it's easy. Haven't you ever seen a movie? TOMMY: We walk into the bank, we wave the gun around, and leave very rich men. TOMMY: I'll drive. HILARY: Great. A passenger. Wait 'til I tell the group about this. CAM: Tommy, Hilary's taking up too much room! HILARY: I am not! CAM: Are too! TOMMY: Hey, shut up you two, or you can get out and walk. CAM: Yeah - HILARY. TOMMY: For god's sake, Phil, stop waving that thing around! TOMMY: Keep driving around the block, OK? HILARY: Okay, Tommy, okay. TOMMY: Ok, guys. Nice an easy just as we planned. TOMMY: THIS IS A RAID! PHIL: NOBODY MOVE! TOMMY: EVERYBODY UP AGAINST THAT WALL! TOMMY: Phil, hold down the fort! PHIL: Wilco roger that! TOMMY: Come on Cam, the vault's upstairs... CAM: Damn! It's a Flange 9000! CAM: This could take hours to crack, CAM: Or five minutes if you could find the manager. TOMMY: I'll go find where he's holed up. TOMMY: Phil, things still sweet? PHIL: Sure. Everything's reeaal quiet. TOMMY: You - you're coming with me! MAN: Ok! Ok! Just don't shoot! PHIL: I SAID NOBODY MOVE! MAN: It's on a time lock, MAN: You might as well give up now! CAM: Hell, I can bypass the time lock, CAM: Then we just need your key code and we're good! TOMMY: Stay here. You try anything and you're dead. TOMMY: I'm gonna check on Phil, I'll be right back. PHIL: I told you not to touch that alarm! PHIL: The SWAT team will be here any minute! PHIL: I could do with some help here, Tommy! POLICE: Vice City S.W.A.T! You are completely surrounded! PHIL: Surrounded? HA HA HA HAAAAAaaa! PHIL: They're crapping themselves, corrupt bastards! CAM: Tommy! The vault's open! TOMMY: Ok, we got the SWAT retirement fund. Let's get out of here! POLICE: Ok, you asked for it! You've had your last chance! PHIL: They're storming the place! PHIL: Take cover! PHIL: That's the last of them. GO! GO! GO! PHIL: Shit! Where's Hilary? HILARY: Hey guys! Get in! I got you covered! PHIL: We made it! We're rich! RICH! MERCEDES: Tommy, would you like a massage? TOMMY: Well, Hi there, Mercedes! Yeah, I'm a little tense... PAUL: What'd I tell you Tommy? What'd I tell you? PAUL: Bent SWAT better watch out when Kent Paul is in town. PAUL: Come on, gimme a bigger slice, mate, c'mon. PAUL: I gotta get some new threads. =============================================================================== 6. F I L M S T U D I O =============================================================================== -------------------- a. RECRUITMENT DRIVE -------------------- STEVE: Action. GIRL: Whoa! Now that's big. MAN: 12 inches. That is regulation baby. STEVE: CUT!! Who IS this idiot? You! YOU! Why are you in my space? WHY? TOMMY: What is all this crap? TOMMY: Aliens? Fishing poles? TOMMY: Who's ever seen a shark that big? TOMMY: All this stuff's gotta go. TOMMY: Why'd you get in this business, ya prick? TOMMY: Huh? TOMMY: For the pussy, that's why! What is this?? STEVE: This is my art - SECURITY! TOMMY: Look, you pompous asshole, I own you now. I own all of this. TOMMY: We're gonna turn this place around... TOMMY: I'm gonna make you rich. STEVE: Uh. You're - You - you're Tommy Vercetti? But I thought that you were... TOMMY: That's right. TOMMY: We're gonna be making some changes around here TOMMY: and start making some real money. STEVE: Actually, have you ever thought about, umm... TOMMY: But first we're going to need some good-looking broads. STEVE: Yeh, girls are fine but you... whew! TOMMY: Yo, Candy. I'm looking for movie talent - you interested? CANDY: Sure! But, you'd have to talk to my agent... PIMP: The HELL are you doin'? PIMP: You should have stayed at home today! TOMMY: Hey Mercedes! MERCEDES: Hey Tommy! You wanna party? TOMMY: Not now sweets. You interested in doing some movies? MERCEDES: Of course. As long as it's cheap and sleazy. TOMMY: Heh heh - you're hired! MERCEDES: Tommy, you coming in for a warm-up? TOMMY: Maybe later, babe... MERCEDES: Whoa, cool shark! ------------- b. DILDO DODO ------------- TOMMY: How's filming going, Steve? STEVE: Well, Candy is a natural and that new girl - she's insatiable! STEVE: She went through half the cast and crew STEVE: before I even took a light reading. STEVE: Anyway, hey, tomorrow we're going on location to shoot the boat scenes TOMMY: Boat scenes?! What boat scenes? STEVE: The fishermen are in the throes of passion STEVE: when this giant shark comes in - TOMMY: What'd I say about the giant shark? TOMMY: I said, 'NO GIANT SHARK', alright? TOMMY: Just keep the cameras pointed at the poontang! STEVE: Ok ok, hey Tommy, a guy's gotta try, right? TOMMY: Get those flyers printed up? STEVE: Yeah, but nobody's gonna let us distribute those things, I mean STEVE: They're just too, uh, they're unimaginative. TOMMY: You don't worry about that. TOMMY: I've got my own ideas for distribution. STEVE: O.K. Hey, Candy, uh - in my trailer. -------------------- c. MARTHA'S MUG SHOT -------------------- TOMMY: Ok, what's the problem now? STEVE: SSShhhh! STEVE: Well, after his close encounter with the nympho-invaders, STEVE: our hero finds himself unable to think of anything STEVE: but this huge phallic mountain - STEVE: and that's when I want to do the scene with the vat of mashed potatoes, STEVE: but then we, uh - TOMMY: I don't give a crap about that! TOMMY: J - Just keep going, keep going! TOMMY: You mentioned something about some legal problem on the phone? STEVE: Congressman Alex Shrub has jumped on the pre-election bandwagon, STEVE: he's going after the puritan vote. STEVE: Rumors are he's gonna support measures to restrict, shall we say, STEVE: the more fleshy aspects of this nation's great entertainment industry. TOMMY: Candy! You know Shrub, TOMMY: you guys get up to anything kinky? CANDY: Oh yeah, oh yeah, oh yeah! Yes yes yes YES OOOoooh! STEVE: Please - tell me you got that. TOMMY: Was that part of the, uh... or was she talking to..? STEVE: Hey, I can never tell. Anyway... STEVE: You're probably best following her after the shoot, STEVE: see if she'll lead you to their new love nest. TOMMY: You got a camera? STEVE: Yeah. Get him a camera. CANDY: Hey! SHRUB: Uh, Candy, could you call me Martha? CANDY: Oh Alex - I mean Martha. Whatever you say... CANDY: Martha, someone's watching.. how kinky. BODYGUARD: You! Give me that camera! -------------- d. G-SPOTLIGHT -------------- CANDY: I'm sorry, but I just can't swallow this right now. STEVE: Oh COME ON darling! STEVE: He's hung like a sperm whale for pity's sake, STEVE: how can you not feel the part?! CANDY: But Stevie... TOMMY: How's my star director? STEVE: Oh, man. The struggle between the artistic integrity and STEVE: the humping, pumping action continues unabated. STEVE: And before you ask, yes, all four videos will be released by their... STEVE: Honey, can you PLEASE keep the anaconda in the shot, STEVE: he costs more per hour than you do! CANDY: Oh, sorry Steve. TOMMY: I was thinking, TOMMY: we need some kind of big stunt to really promote the launch. TOMMY: Something that will make a real impact on the City - you got any ideas? STEVE: Well, in the old days they used to have gala events, STEVE: stars, limos, the night sky crisscrossed with searchlights... TOMMY: Searchlights! I've got an idea... STEVE: ...yeah, yeah, yeah. The little sequined numbers, STEVE: and the limos, oh, premieres STEVE: Oh, yes ma'am, of course ma'am, STEVE: and the press, and the barrage of lights... =============================================================================== 7. P R I N T W O R K S =============================================================================== --------------------- a. SPILLING THE BEANS --------------------- KELLY: Mr. Vercetti? Hey. You bought the old print works? TOMMY: Yeah, my old man used to work on these. TOMMY: I used to spend the evenings with him, cleaning the rollers... TOMMY: I was going to follow him in his trade, but...I lived a different life. KELLY: You planning on selling the old machinery, breaking it down? TOMMY: I'm thinking we might print something - a newspaper, a magazine... KELLY: Oh, crap, sonny, low grade crap. I've always fancied printing money. KELLY: It ain't too hard. KELLY: You know, I've been doing it on a small scale for years. TOMMY: Really? KELLY: Sure. But we'd need some good quality plates. KELLY: Of course! KELLY: There's a counterfeiting syndicate already operating in Florida. TOMMY: A syndicate? KELLY: Yeah. Just rumors is all I've heard. TOMMY: I know a man who's good with rumors... PAUL: Look at the arse on that! PAUL: Awright girl, it's your loss mate init! PAUL: Awright me ol'china, how's it hangin'? TOMMY: What do you know about counterfeiting? PAUL: Oh I'm fine Paul, how 'bout you? TOMMY: Come 'ere! PAUL: Awright! Awright! Awright!! You're obviously a busy man. PAUL: All I know about dodgy readys is the Triads supply the plates. PAUL: They've got a shipping company down the docks, PAUL: the boss man would know when the plates are coming in next! TOMMY: Thanks...Paul! PAUL: What's the matter with you, you maniac! PAUL: Give me another drink, lively! BOSS: Who are you? Oooof! Aaiieee! Not the face! Not the face! BOSS: Ok, I talk! I talk! ------------------ b. HIT THE COURIER ------------------ TOMMY: Alright, the courier's moving the plates from the docks today. TOMMY: I'm gonna go intercept them, grab the plates, lose any heat, TOMMY: and make my way back here. TOMMY: Now. Depending how well this goes, TOMMY: we may have five minutes to print the money TOMMY: before the counterfeit syndicate finds us, or we may have all year. TOMMY: Either way, I want green rolling off the presses TOMMY: five minutes after I get back. Got it? KELLY: Don't you worry Tommy. We'll be ready. LANCE: Me an'the boys will be around in the neighborhood LANCE: case you need any heat taken care of. TOMMY: All right, everybody cool? All right. I'll catch you later... ==================================================================== 5.10 Weapons: ===================================================================== Weapon Stats ===================================================================== All of the stats below came straight from the game data, do not email me telling us that there is a mistake with them, and the name is wrong, that's what the data says, that's what it stays! It took me 5 hours to make this into some useful info, by copying and pasting loads of different stuff together, until I eventually got this. So you better find it helpful! - Psy I'm also unsure on what most if them mean, so if anyone knows, feel free to submit anything. ===================================================================== Weapon name: Unarmed Fire type: MELEE Range: 2.4 Firing Rate: 250 Reload: 100 Amount of Ammunition: 1000 Damage: 8 Speed: -1.0 Radius: 0.6 Life span: -1.0 Spread: -1.0 Fire offset vector: 0.1, 0.65, 0.30 animation to play: unarmed animation loop start: 0 animation loop end: 99 point in animation where weapon is fired: 6 animation2 loop start: 0 animation2 loop end: 99 point in animation2 where weapon is fired: 12 point in anim where we can breakout of anim/attack and run away: 99 model id: -1 model2 id: -1 Flags: 102000 ===================================================================== Weapon name: BrassKnuckle Fire type: MELEE Range: 2.0 Firing Rate: 250 Reload: 100 Amount of Ammunition: 1000 Damage: 16 Speed: -1.0 Radius: 0.8 Life span: -1.0 Spread: -1.0 Fire offset vector: 0.1, 0.8, 0.30 animation to play: unarmed animation loop start: 5 animation loop end: 20 point in animation where weapon is fired: 14 animation2 loop start: 3 animation2 loop end: 17 point in animation2 where weapon is fired: 11 point in anim where we can breakout of anim/attack and run away: 99 model id: 259 model2 id: -1 Flags: 102000 ===================================================================== Weapon name: ScrewDriver Fire type: MELEE Range: 1.8 Firing Rate: 250 Reload: 100 Amount of Ammunition: 1000 Damage: 45 Speed: -1.0 Radius: 0.5 Life span: -1.0 Spread: -1.0 Fire offset vector: 0.0, 0.,7 0.20 animation to play: screwdrv animation loop start: 5 animation loop end: 99 point in animation where weapon is fired: 14 animation2 loop start: 3 animation2 loop end: 17 point in animation2 where weapon is fired: 11 point in anim where we can breakout of anim/attack and run away: 99 model id: 260 model2 id: -1 Flags: 115000 ===================================================================== Weapon name: GolfClub Fire type: MELEE Range: 1.5 Firing Rate: 250 Reload: 100 Amount of Ammunition: 1000 Damage: 21 Speed: -1.0 Radius: 0.8 Life span: -1.0 Spread: -1.0 Fire offset vector: 0.1, 0.8, 0.30 animation to play: golfclub animation loop start: 5 animation loop end: 20 point in animation where weapon is fired: 16 animation2 loop start: 3 animation2 loop end: 15 point in animation2 where weapon is fired: 12 point in anim where we can breakout of anim/attack and run away: 99 model id: 261 model2 id: -1 Flags: 102000 ===================================================================== Weapon name: NightStick Fire type: MELEE Range: 1.5 Firing Rate: 250 Reload: 100 Amount of Ammunition: 1000 Damage: 21 Speed: -1.0 Radius: 0.8 Life span: -1.0 Spread: -1.0 Fire offset vector: 0.1, 0.8, 0.30 animation to play: baseball animation loop start: 5 animation loop end: 20 point in animation where weapon is fired: 14 animation2 loop start: 3 animation2 loop end: 17 point in animation2 where weapon is fired: 11 point in anim where we can breakout of anim/attack and run away: 99 model id: 262 model2 id: -1 Flags: 102000 ===================================================================== Weapon name: Knife Fire type: MELEE Range: 1.8 Firing Rate: 250 Reload: 100 Amount of Ammunition: 1000 Damage: 21 Speed: -1.0 Radius: 0.5 Life span: -1.0 Spread: -1.0 Fire offset vector: 0.0, 0.8, 0.20 animation to play: knife animation loop start: 5 animation loop end: 99 point in animation where weapon is fired: 14 animation2 loop start: 3 animation2 loop end: 17 point in animation2 where weapon is fired: 11 point in anim where we can breakout of anim/attack and run away: 99 model id: 263 model2 id: -1 Flags: 115000 ===================================================================== Weapon name: BaseballBat Fire type: MELEE Range: 2.0 Firing Rate: 250 Reload: 100 Amount of Ammunition: 1000 Damage: 21 Speed: -1.0 Radius: 0.8 Life span: -1.0 Spread: -1.0 Fire offset vector: 0.1, 0.8, 0.30 animation to play: baseball animation loop start: 5 animation loop end: 20 point in animation where weapon is fired: 16 animation2 loop start: 3 animation2 loop end: 17 point in animation2 where weapon is fired: 11 point in anim where we can breakout of anim/attack and run away: 99 model id: 264 model2 id: -1 Flags: 102000 ===================================================================== Weapon name: Hammer Fire type: MELEE Range: 1.5 Firing Rate: 250 Reload: 100 Amount of Ammunition: 1000 Damage: 21 Speed: -1.0 Radius: 0.8 Life span: -1.0 Spread: -1.0 Fire offset vector: 0.1, 0.8, 0.30 animation to play: baseball animation loop start: 5 animation loop end: 20 point in animation where weapon is fired: 14 animation2 loop start: 3 animation2 loop end: 17 point in animation2 where weapon is fired: 11 point in anim where we can breakout of anim/attack and run away: 99 model id: 265 model2 id: -1 Flags: 102000 ===================================================================== Weapon name: Cleaver Fire type: MELEE Range: 1.9 Firing Rate: 250 Reload: 100 Amount of Ammunition: 1000 Damage: 24 Speed: -1.0 Radius: 0.6 Life span: -1.0 Spread: -1.0 Fire offset vector: 0.0, 0.9, 0.20 animation to play: knife animation loop start: 5 animation loop end: 99 point in animation where weapon is fired: 14 animation2 loop start: 3 animation2 loop end: 17 point in animation2 where weapon is fired: 11 point in anim where we can breakout of anim/attack and run away: 99 model id: 266 model2 id: -1 Flags: 115000 ===================================================================== Weapon name: Machete Fire type: MELEE Range: 2.0 Firing Rate: 250 Reload: 100 Amount of Ammunition: 1000 Damage: 24 Speed: -1.0 Radius: 0.6 Life span: -1.0 Spread: -1.0 Fire offset vector: 0.0, 1.0, 0.20 animation to play: knife animation loop start: 5 animation loop end: 99 point in animation where weapon is fired: 14 animation2 loop start: 3 animation2 loop end: 17 point in animation2 where weapon is fired: 11 point in anim where we can breakout of anim/attack and run away: 99 model id: 267 model2 id: -1 Flags: 115000 ===================================================================== Weapon name: Katana Fire type: MELEE Range: 2.1 Firing Rate: 250 Reload: 100 Amount of Ammunition: 1000 Damage: 30 Speed: -1.0 Radius: 0.7 Life span: -1.0 Spread: -1.0 Fire offset vector: 0.0, 1.2, 0.30 animation to play: knife animation loop start: 5 animation loop end: 99 point in animation where weapon is fired: 14 animation2 loop start: 3 animation2 loop end: 17 point in animation2 where weapon is fired: 11 point in anim where we can breakout of anim/attack and run away: 99 model id: 268 model2 id: -1 Flags: 115000 ===================================================================== Weapon name: Chainsaw Fire type: MELEE Range: 1.7 Firing Rate: 250 Reload: 100 Amount of Ammunition: 1000 Damage: 35 Speed: -1.0 Radius: 0.55 Life span: -1.0 Spread: -1.0 Fire offset vector: 0.0, 1.3, 0.10 animation to play: chainsaw animation loop start: 5 animation loop end: 35 point in animation where weapon is fired: 30 animation2 loop start: 3 animation2 loop end: 99 point in animation2 where weapon is fired: 48 point in anim where we can breakout of anim/attack and run away: 99 model id: 269 model2 id: -1 Flags: 102000 ===================================================================== Weapon name: Grenade Fire type: PROJECTILE Range: 30.0 Firing Rate: 100 Reload: 1 Amount of Ammunition: 1 Damage: 75 Speed: 0.25 Radius: -1.0 Life span: 800.0 Spread: 1.0 Fire offset vector: 0.0, 0.0, 0.0 animation to play: grenade animation loop start: 0 animation loop end: 99 point in animation where weapon is fired: 10 animation2 loop start: 0 animation2 loop end: 99 point in animation2 where weapon is fired: 6 point in anim where we can breakout of anim/attack and run away: 99 model id: 270 model2 id: -1 Flags: 2424 ===================================================================== Weapon name: DetonateGrenade Fire type: PROJECTILE Range: 30.0 Firing Rate: 100 Reload: 1 Amount of Ammunition: 1 Damage: 75 Speed: 0.25 Radius: -1.0 Life span: 800.0 Spread: 1.0 Fire offset vector: 0.0, 0.0, 0.0 animation to play: grenade animation loop start: 0 animation loop end: 99 point in animation where weapon is fired: 10 animation2 loop start: 0 animation2 loop end: 99 point in animation2 where weapon is fired: 6 point in anim where we can breakout of anim/attack and run away: 99 model id: 270 model2 id: 291 Flags: 2424 ===================================================================== Weapon name: TearGas Fire type: PROJECTILE Range: 30.0 Firing Rate: 100 Reload: 1 Amount of Ammunition: 1 Damage: 75 Speed: 0.25 Radius: -1.0 Life span: 800.0 Spread: 1.0 Fire offset vector: 0.0, 0.0, 0.0 animation to play: grenade animation loop start: 0 animation loop end: 99 point in animation where weapon is fired: 10 animation2 loop start: 0 animation2 loop end: 99 point in animation2 where weapon is fired: 6 point in anim where we can breakout of anim/attack and run away: 99 model id: 271 model2 id: -1 Flags: 2424 ===================================================================== Weapon name: Molotov Fire type: PROJECTILE Range: 25.0 Firing Rate: 100 Reload: 1 Amount of Ammunition: 1 Damage: 75 Speed: 0.25 Radius: -1.0 Life span: 2000.0 Spread: 5.0 Fire offset vector: 0.0, 0.0, 0.0 animation to play: grenade animation loop start: 0 animation loop end: 99 point in animation where weapon is fired: 10 animation2 loop start: 0 animation2 loop end: 99 point in animation2 where weapon is fired: 6 point in anim where we can breakout of anim/attack and run away: 99 model id: 272 model2 id: -1 Flags: 2424 ===================================================================== Weapon name: Rocket Fire type: PROJECTILE Range: 30.0 Firing Rate: 100 Reload: 1 Amount of Ammunition: 1 2 Damage: 75 Speed: 0.25 Radius: -1.0 Life span: 800.0 Spread: 1.0 Fire offset vector: 0.0, 0.0, 0.0 animation to play: unarmed animation loop start: 0 animation loop end: 99 point in animation where weapon is fired: 10 animation2 loop start: 0 animation2 loop end: 99 point in animation2 where weapon is fired: 6 point in anim where we can breakout of anim/attack and run away: 99 model id: 273 model2 id: -1 Flags: 2424 ===================================================================== Weapon name: Colt45 Fire type: INSTANT_HIT Range: 30.0 Firing Rate: 250 Reload: 450 Amount of Ammunition: 17 Damage: 25 Speed: -1.0 Radius: -1.0 Life span: -1.0 3 Spread: -1.0 Fire offset vector: 0.30, 0.0, 0.09 animation to play: colt45 animation loop start: 11 animation loop end: 18 point in animation where weapon is fired: 14 animation2 loop start: 11 animation2 loop end: 18 point in animation2 where weapon is fired: 12 point in anim where we can breakout of anim/attack and run away: 99 model id: 274 model2 id: -1 Flags: 680C0 ===================================================================== Weapon name: Python Fire type: INSTANT_HIT Range: 30.0 Firing Rate: 250 Reload: 1000 Amount of Ammunition: 6 Damage: 135 Speed: -1.0 Radius: -1.0 Life span: -1.0 Spread: -1.0 Fire offset vector: 0.41, 0.03, 0.12 animation to play: python animation loop start: 10 animation loop end: 31 point in animation where weapon is fired: 14 animation2 loop start: 14 animation2 loop end: 37 point in animation2 where weapon is fired: 16 point in anim where we can breakout of anim/attack and run away: 40 model id: 275 model2 id: -1 Flags: 28040 ===================================================================== Weapon name: Shotgun Fire type: INSTANT_HIT Range: 40.0 Firing Rate: 250 Reload: 450 Amount of Ammunition: 1 Damage: 80 Speed: -1.0 Radius: -1.0 Life span: -1.0 Spread: -1.0 Fire offset vector: 0.86, -0.02, 0.28 animation to play: shotgun animation loop start: 12 animation loop end: 34 point in animation where weapon is fired: 15 animation2 loop start: 9 animation2 loop end: 26 point in animation2 where weapon is fired: 13 point in anim where we can breakout of anim/attack and run away: 30 model id: 277 model2 id: -1 Flags: 20040 ===================================================================== Weapon name: Spas12Shotgun Fire type: INSTANT_HIT Range: 30.0 Firing Rate: 250 Reload: 750 Amount of Ammunition: 7 Damage: 100 Speed: -1.0 Radius: -1.0 Life span: -1.0 Spread: -1.0 Fire offset vector: 0.85, -0.06, 0.19 animation to play: buddy animation loop start: 14 animation loop end: 20 point in animation where weapon is fired: 15 animation2 loop start: 14 animation2 loop end: 20 point in animation2 where weapon is fired: 14 point in anim where we can breakout of anim/attack and run away: 25 model id: 278 model2 id: -1 Flags: 20040 ===================================================================== Weapon name: StubbyShotgun Fire type: INSTANT_HIT Range: 15.0 Firing Rate: 250 Reload: 750 Amount of Ammunition: 1 Damage: 120 Speed: -1.0 Radius: -1.0 Life span: -1.0 Spread: -1.0 Fire offset vector: 0.55, -0.02, 0.13 animation to play: buddy animation loop start: 14 animation loop end: 50 point in animation where weapon is fired: 15 animation2 loop start: 14 animation2 loop end: 56 point in animation2 where weapon is fired: 15 point in anim where we can breakout of anim/attack and run away: 25 model id: 279 model2 id: -1 Flags: 20040 ===================================================================== Weapon name: Tec9 Fire type: INSTANT_HIT Range: 30.0 Firing Rate: 250 Reload: 500 Amount of Ammunition: 50 Damage: 20 Speed: -1.0 Radius: -1.0 Life span: -1.0 Spread: -1.0 Fire offset vector: 0.45, -0.05, 0.11 animation to play: colt45 animation loop start: 11 animation loop end: 15 point in animation where weapon is fired: 14 animation2 loop start: 11 animation2 loop end: 15 point in animation2 where weapon is fired: 12 point in anim where we can breakout of anim/attack and run away: 99 model id: 281 model2 id: -1 Flags: 280C0 ===================================================================== Weapon name: Uzi Fire type: INSTANT_HIT Range: 45.0 Firing Rate: 250 Reload: 500 Amount of Ammunition: 30 Damage: 20 Speed: -1.0 Radius: -1.0 Life span: -1.0 Spread: -1.0 Fire offset vector: 0.45, 0.00, 0.12 animation to play: uzi animation loop start: 12 animation loop end: 14 point in animation where weapon is fired: 12 animation2 loop start: 11 animation2 loop end: 13 point in animation2 where weapon is fired: 12 point in anim where we can breakout of anim/attack and run away: 25 model id: 282 model2 id: -1 Flags: 28840 ===================================================================== Weapon name: SilencedIngram Fire type: INSTANT_HIT Range: 30.0 Firing Rate: 250 Reload: 500 Amount of Ammunition: 30 Damage: 15 Speed: -1.0 Radius: -1.0 Life span: -1.0 Spread: -1.0 Fire offset vector: 0.36, 0.02, 0.11 animation to play: colt45 animation loop start: 11 animation loop end: 13 point in animation where weapon is fired: 13 animation2 loop start: 11 animation2 loop end: 13 point in animation2 where weapon is fired: 11 point in anim where we can breakout of anim/attack and run away: 99 model id: 283 model2 id: -1 Flags: 280C0 ===================================================================== Weapon name: Mp5 Fire type: INSTANT_HIT Range: 45.0 Firing Rate: 250 Reload: 500 Amount of Ammunition: 30 Damage: 35 Speed: -1.0 Radius: -1.0 Life span: -1.0 Spread: -1.0 Fire offset vector: 0.51, -0.01, 0.20 animation to play: uzi animation loop start: 11 animation loop end: 14 point in animation where weapon is fired: 11 animation2 loop start: 11 animation2 loop end: 14 point in animation2 where weapon is fired: 12 point in anim where we can breakout of anim/attack and run away: 30 model id: 284 model2 id: -1 Flags: 28840 ===================================================================== Weapon name: m4 Fire type: INSTANT_HIT Range: 90.0 Firing Rate: 250 Reload: 1000 Amount of Ammunition: 30 Damage: 40 Speed: -1.0 Radius: -1.0 Life span: -1.0 Spread: -1.0 Fire offset vector: 0.88, -0.04, 0.16 animation to play: rifle animation loop start: 14 animation loop end: 17 point in animation where weapon is fired: 15 animation2 loop start: 14 animation2 loop end: 17 point in animation2 where weapon is fired: 15 point in anim where we can breakout of anim/attack and run away: 99 model id: 280 model2 id: -1 Flags: 28050 ===================================================================== Weapon name: Ruger Fire type: INSTANT_HIT Range: 90.0 Firing Rate: 250 Reload: 1000 Amount of Ammunition: 30 Damage: 35 Speed: -1.0 Radius: -1.0 Life span: -1.0 Spread: -1.0 Fire offset vector: 1.00, -0.06, 0.17 animation to play: rifle animation loop start: 12 animation loop end: 17 point in animation where weapon is fired: 14 animation2 loop start: 11 animation2 loop end: 16 point in animation2 where weapon is fired: 13 point in anim where we can breakout of anim/attack and run away: 99 model id: 276 model2 id: -1 Flags: 28040 ===================================================================== Weapon name: SniperRifle Fire type: INSTANT_HIT Range: 100.0 Firing Rate: 500 Reload: 1401 Amount of Ammunition: 1 Damage: 125 Speed: -1.0 Radius: -1.0 Life span: -1.0 Spread: -1.0 8 Fire offset vector: 0.0, 0.66, 0.05 animation to play: unarmed animation loop start: 12 animation loop end: 15 point in animation where weapon is fired: 14 animation2 loop start: 0 animation2 loop end: 10 point in animation2 where weapon is fired: 3 point in anim where we can breakout of anim/attack and run away: 99 model id: 285 model2 id: -1 Flags: 100 ===================================================================== Weapon name: LaserScope Fire type: INSTANT_HIT Range: 100.0 Firing Rate: 150 Reload: 1401 Amount of Ammunition: 7 Damage: 125 Speed: -1.0 Radius: -1.0 Life span: -1.0 Spread: -1.0 Fire offset vector: 0.0, 0.66, 0.05 animation to play: unarmed animation loop start: 2 animation loop end: 8 point in animation where weapon is fired: 3 animation2 loop start: 0 animation2 loop end: 10 point in animation2 where weapon is fired: 3 point in anim where we can breakout of anim/attack and run away: 99 model id: 286 model2 id: -1 Flags: 100 ===================================================================== Weapon name: RocketLauncher Fire type: PROJECTILE Range: 55.0 Firing Rate: 100 Reload: 1200 Amount of Ammunition: 1 Damage: 75 Speed: 2.0 Radius: -1.0 Life span: 1000.0 Spread: 1.0 Fire offset vector: 0.42, 0.0, 0.05 animation to play: unarmed animation loop start: 0 animation loop end: 99 point in animation where weapon is fired: 14 animation2 loop start: 0 animation2 loop end: 99 point in animation2 where weapon is fired: 14 point in anim where we can breakout of anim/attack and run away: 99 model id: 287 model2 id: -1 Flags: 324 ===================================================================== Weapon name: FlameThrower Fire type: AREA_EFFECT Range: 5.1 Firing Rate: 100 Reload: 100 Amount of Ammunition: 500 Damage: 25 Speed: 0.65 Radius: 0.075 Life span: 1000.0 Spread: 3.0 Fire offset vector: 1.30, 0.0, 0.56 animation to play: flame animation loop start: 12 animation loop end: 13 point in animation where weapon is fired: 12 animation2 loop start: 6 animation2 loop end: 7 point in animation2 where weapon is fired: 7 point in anim where we can breakout of anim/attack and run away: 25 model id: 288 model2 id: -1 Flags: 1E ===================================================================== Weapon name: M60 Fire type: INSTANT_HIT Range: 75.0 Firing Rate: 1 Reload: 500 Amount of Ammunition: 100 Damage: 130 Speed: -1.0 Radius: -1.0 Life span: -1.0 Spread: -1.0 Fire offset vector: 1.0, 0.00, 0.23 animation to play: m60 animation loop start: 12 animation loop end: 16 point in animation where weapon is fired: 13 animation2 loop start: 10 animation2 loop end: 12 point in animation2 where weapon is fired: 10 point in anim where we can breakout of anim/attack and run away: 30 model id: 289 model2 id: -1 Flags: 8040 ===================================================================== Weapon name: Minigun Fire type: INSTANT_HIT Range: 75.0 Firing Rate: 1 Reload: 350 Amount of Ammunition: 500 Damage: 140 Speed: -1.0 Radius: -1.0 Life span: -1.0 Spread: -1.0 Fire offset vector: 1.28, 0.00, 0.50 animation to play: flame animation loop start: 11 animation loop end: 12 point in animation where weapon is fired: 11 animation2 loop start: 11 animation2 loop end: 12 point in animation2 where weapon is fired: 11 point in anim where we can breakout of anim/attack and run away: 35 model id: 290 model2 id: 294 Flags: 200 ===================================================================== Weapon name: Detonator Fire type: PROJECTILE Range: 25.0 Firing Rate: 100 Reload: 1 Amount of Ammunition: 1 Damage: 0 Speed: 2.0 Radius: -1.0 Life span: 2000.0 Spread: 5.0 Fire offset vector: 0.0, 0.0, 0.13 animation to play: man animation loop start: 0 animation loop end: 10 point in animation where weapon is fired: 3 animation2 loop start: 0 animation2 loop end: 10 point in animation2 where weapon is fired: 3 point in anim where we can breakout of anim/attack and run away: 99 model id: 291 model2 id: -1 Flags: 200024 ===================================================================== Weapon name: HeliCannon Fire type: INSTANT_HIT Range: 100.0 Firing Rate: 1 Reload: 100 Amount of Ammunition: 150 Damage: 100 Speed: -1.0 Radius: -1.0 Life span: -1.0 Spread: -1.0 Fire offset vector: 1.00, 0.00, 0.23 animation to play: m60 animation loop start: 12 animation loop end: 16 point in animation where weapon is fired: 13 animation2 loop start: 10 animation2 loop end: 14 point in animation2 where weapon is fired: 12 point in anim where we can breakout of anim/attack and run away: 30 model id: 289 model2 id: -1 Flags: 8040 ===================================================================== Weapon name: Camera Fire type: CAMERA Range: 100.0 Firing Rate: 500 Reload: 1401 Amount of Ammunition: 36 Damage: 0 Speed: -1.0 Radius: -1.0 Life span: -1.0 Spread: -1.0 Fire offset vector: 0.0, 0.66, 0.05 animation to play: unarmed animation loop start: 0 animation loop end: 10 point in animation where weapon is fired: 3 animation2 loop start: 0 animation2 loop end: 10 point in animation2 where weapon is fired: 3 point in anim where we can breakout of anim/attack and run away: 25 model id: 292 model2 id: -1 Flags: 100 ===================================================================== Weapon List ===================================================================== You can only carry 1 weapon from each slot on your quest on GTA:VC. If you have a weapon from a certain slot and you come across another one, you can swap them by pushing L1. Fists (Slot 1) -Fists -Brass Knuckles Melee (Slot 2) -Screwdriver -Golf Club -Hammer -Nightstick -Baseball Bat -Meat Cleaver -Katana -Knife -Machete -Chainsaw Projectiles (Slot 3) -Grenades -Molotov Coctails -Tear Gas -Remote Grenades Pistols (Slot 4) -Colt .45 -Colt Python Shotguns (Slot 5) -Chrome Shotgun -Spaz Shotgun -Stubby Shotgun Sub Machine Guns (Slot 6) -Tec-9 -Ingram Mac 10 -Uzi 9mm -MP5 Assault Rifles (Slot 7) -Ruger -Colt M4 Heavy Metal (Slot 8) -Rocket Launcher -M60 -Flame Thrower -Minigun Sniper (Slot 9) -Sniper Rifle -PSG-1 Camera* (Slot 10) -Camera * YOU CAN ONLY GET THE CAMERA ON THE MOVIE STUDIO MISION "MARTHA'S MUG SHOTS". ===================================================================== Weapons To Buy ===================================================================== Ammu-Nation - East Island - Ocean Beach NAME TYPE PRICE AMMO Colt .45 Pistol $100 68 Ingram Mac 10 Sub Machine Gun $300 120 Chrome Shotgun Shotgun $500 32 Ruger Assault Rifle $1000 150 ===================================================================== Bunch Of Tools - East Island - Washington Beach NAME TYPE PRICE AMMO Screwdriver Melee $10 n/a Hammer Melee $20 n/a Meat Cleaver Melee $50 n/a Baseball Bat Melee $80 n/a Machete Melee $100 n/a ===================================================================== Tooled Up - East Island - North Point Mall NAME TYPE PRICE AMMO Screwdriver Melee $10 n/a Hammer Melee $20 n/a Meat Cleaver Melee $50 n/a Knife Melee $90 n/a Katana Melee $300 n/a ===================================================================== Ammu-Nation - East Island - North Point Mall NAME TYPE PRICE AMMO Colt .45 Pistol $100 68 Uzi 9mm Sub Machine Gun $400 120 Stubby Shotgun Shotgun $600 20 Sniper Rifle Sniper Rifle $1500 40 Grenades Projectile $300 8 ===================================================================== Screw This - West Island - Little Havana NAME TYPE PRICE AMMO Screwdriver Melee $10 n/a Hammer Melee $20 n/a Meat Cleaver Melee $50 n/a Machete Melee $100 n/a Chainsaw Melee $150 n/a ===================================================================== Phil's Place - West Island - Little Haiti* NAME TYPE PRICE AMMO M60 Heavy Metal $8000 200 Rocket Launcher Heavy Metal $8000 8 Minigun Heavy Metal $10,000 1000 Remote Grenades Projectile $1000 8 *You will be able to buy guns from him after you complete all his missions ===================================================================== Ammu-Nation - West Island - Downtown NAME TYPE PRICE AMMO Colt Python Pistol $2000 24 MP5 Sub Machine Gun $3000 120 Spaz Shotgun Shotgun $4000 28 M4 Assault Rifle $5000 150 PSG-1 Sniper Rifle $6000 28 ===================================================================== Getting Weapons From Hideout ===================================================================== You can get these weapons by getting packages, here is the required packages for the certain weapons to appear at the Vercetti Estate, The Hyman Condo and the Ocean View Hotel. ********* *WARNING* ********* If you want to be able to collect all of your weapons from the Hyman Condo, do not buy it until you have 70 packages, and then all weapons will be there. ===================================================================== Package Rewards: 20 Packages = Chainsaw 30 Packages = Colt Python 40 Packages = Flamethrower 50 Packages = PSG-1 60 Packages = Minigun 70 Packages = Rocket Launcher ===================================================================== NAME TYPE PRICE AMMO Chainsaw Melee N/A N/A Colt Python Pistol N/A 24 Flamethrower Heavy Metal N/A 6 PSG-1 Sniper Rifle N/A 28 Minigun Heavy Metal N/A 500 Rocket Launcher Heavy Metal N/A 8 ===================================================================== Finding Weapons ===================================================================== ********************************************************************* A. East Island ********************************************************************* Colt 45 - From Ammu-Nation, heading South, follow the road to the end then turn right. Follow it along, and then make a left just before you get to the white building on the left. Follow this path along and stop when you reach some steps that lead up to "Vice City Marina". Go up the steps and right and you will find your weapon. Machete - From the Ocean View Hotel, follow the road south. Make the first right you can, and soon after that, go into the alley on your left. Follow it all the way to the end, and you will find the Machete under a small roof type thing. Baseball Bat - From the Ocean View Hotel, follow the road south. Make the first right you can, and soon after that, go into the alley on your right. Follow it along, and a short way, you will come across it on your right. Brass Knuckles - From the Ocean View Hotel, follow the road south. Make the first right you can, and soon after that, go into the alley on your right. Follow it along, and just after the Baseball Bat, you will come across it on your right. Chainsaw - From Ammu-Nation Go North, make the first right, and on the left will be some apartments, go up the steps and you can enter the apartment on the right, go in and then turn right and go into the bathroom where you will find the chainsaw. Uzi - Find the Pay & Spray which is North of Ammu-Nation, then walk around the back, and follow it around to get the Uzi. Shotgun - From the Pay & Spray, head North, and take the second right. Follow it to the end, then go left. On your left you will see a spiral parking lot. Go up it, and when you get to the top, go left. once you get down the ramp turn right and you should see the shotgun. Uzi - From the Pay & Spray, head North, and take the second right. Follow it to the end, then go left. Follow this road along and take the first right. A little way on the left you will see a pink building with some steps, so go up here, and head around to the left where you will see your prize. Tear Gas - From the hardware store, go across the small bridge and get to the police station, go around the back and up the ramp, and you will find the Tear Gas to the left side. Shotgun - From Ocean View Hotel head North, all the way to the end. When you get there, go towards the beach, but stop before you get to the wall, then head South again, a short way down you will see a shotgun behind a bench. Machete - From the hardware store, turn left, or just drive to the West, you will come to the bridge to Starfish Island, and the Machete is at the left walkway of the bridge, hard to miss! Colt 45 - From the hardware store, go North, and turn into the construction site, go up the first small ramp, then drive to the back of the site's lower level, where you will see the pistol. Tec-9 - From the hardware store head North all the way along, then go towards the bridge that takes you near the pizza place. Just before you go over the bridge you will notice a gap between the houses and the wall on the left. Go along here and look in the 3rd gap between the houses for a Tec-9. Detonator Grenades - From the Hardware Store, head North, once you reach the top of the street turn right and go over the bridge. Just as you get over the bridge keep heading in the direction you're going in, and then when you get to the end, turn left. After you have turned left at the end, drive North up this street, but a VERY short way up you will see a building to the right with a ramp up to it, go up here, and around the back to find the grenades. Ruger - From the Pay & Spray Head North, take the 3rd Right, and as soon as you have turned right, look for a way into the garden. When you have gotten in, head to the left or right side of the house and go up the stairs on the right side, all the way to the top. This next bit can be tricky. Jump onto the small stone ledge next to the wall on the left side of the stairs (if you are looking down), then jump onto the roof of that section. Follow it around, and then walk down the little ramp SLOWLY, and when you have a good angle, and are close to it, jump onto the roof behind the house to land on the ledge and get the Ruger. Katana - Look on your radar, or map for the most Northern blue icons on your radar. By this I mean the Ammu-Nation or Tool Shop in the North Point Mall. Work your way to the Mall, then go to the most South Eastern entrance. As soon as you get in, head right, and go into the Tarbrush Cafe. Go behind the counter and into the back room for a Katana. ***WARNING*** The Katana will not be accessible after you have beaten the mission "Cop Land" for the Vercetti Estate. This is due to the fact that: You Blow up the coffee shop, and it collapses, which stops you from being able to get to it. ********************************************************************* B. Prawn Island ********************************************************************* M4 - This weapon is found inside the movie studio, there are 2 ways to get there: BEFORE YOU BUY THE MOVIE STUDIO: Get to the North Pay And Spray. Head North along the road, and when you get to the junction, go slightly left but keep going North. When you reach the end of this street turn right then make the first left and head around to the left and over the bridge. Pretty much as soon as you get over the bridge you will see a ramp to you're left. Take that small jump, then use the vents to get you across onto the next roof. From here you will see the main jump, which will take you into the Movie Studio, so reverse as far back as possible, and then speed for the jump. You should be to get inside by doing this. Once you get inside drop down, and then head to the gate which would take you out. Make a 180, then go in the second studio on the right and look behind the space shuttle for the gun. AFTER YOU HAVE BOUGHT THE STUDIO: Just walk in through the gates, and then go into the 2nd room on the right, and look behind the Space Ship. Uzi - Get to the North Pay And Spray. Head North along the road, and when you get it the junction, go slightly left but keep going North. When you reach the end of this street turn right then make the first left and head around to the left and over the bridge. Once you get over the bridge, keep going along, and take the first right. Follow it up to the top of the street, and then the house directly in front of you will be the one you are aiming for. Its a big green house. Go into the driveway for it, then go up the steps at the front, and you should see the Uzi floating right above where the Gang Burrito sometimes is, on the front balcony. ********************************************************************* B. Starfish Island ********************************************************************* *MORE COMING SOON* Here are some basic locations of weapons by Wayalla, I'll add some directions to get there in the next week. SORRY IF THESE ARENT MUCH HELP, BUT ITS BETTER THAN NOTHING. * Shotgun, Basement of vercetti Mansion (Starfish Island) * M4, basememnt of vercetti mansion * Katana, Driveway next to yur Mansion * Flamethrower, Rockstar pool * Sniper Rifle, Vercetti hedge maze corner * Uzi9MM, deck of gang house (Prawn Island) * Uzi9MM, staircase near shack (Downtown) * Molotiv Cocktails, Tacho Place corner * Flamethrower, near garage (Vice Port) * Ingram, next to Van * Bazooka, Pool of Hooker inn * Colt .45, next to garden by Cortez Yacht (Ocean Beach) * Knife, in alleyway near pole Position * Baseball bat, in alleyway behind Ocean view * Brass Knucles, near Baseball bat in garage * Uzi 9mm, behind pay and spray * Teargas, police station back lot (Washington Beach) * Nightstick, inside police station, lockers * Shotgun, mall carpark * Uzi 9mm, next to house * Meat Cleaver, behind pizza shop (Vice Point) * Golf Club, inside leaf links (Leaf Links) ===================================================================== Weapon Descriptions ===================================================================== Thanx to Segosa Fists/Feet: Well, they are your fists and feet! what do you expect! you can use them for punching, kicking and head butting. they aren't very useful against armed opponents though. Brass Knuckles: A big improvement over normal fists, they make a funny sound when you punch someone. punch a man and he will be down on the floor. Screwdriver: Probably the least powerful Melee weapon there is. Quite fun. For about 5 seconds. Golf Club: In Vice City, the golf club is NOT for playing golf, can be found to the right as you enter the actual golf club in Vice City. Another way to get it is by entering a Golf Cart when your Melee slot is empty. Hammer: Its fun to destroy cars with this weapon, or hit people, or anything for that matter. Nightstick: This is the weapon the police use. To get one, either kill a cop, or enter the police station in Washington beach, and go in the room on the left. But you will get 2 star wanted level. Baseball Bat: Used for Cracking heads instead of Baseballs. Can be found behind the Ocean View hotel (Your first hideout). Meat Cleaver: Knife used by chefs, and you! Katana: One of my favourite Melee weapons, you can chop peoples heads off, and stab them in their stomach with this! can be found in the Tarbrush Cafe in the North Point Mall. Chainsaw: My other favourite Melee weapon! Just keep Circle Pressed down while running at people and they'll be dead! This is the only weapon that makes blood splatter on the screen. If you are standing over a dead person, press circle again to stick the chainsaw into their corpse and send blood everywhere! Grenades: Hold down Circle button to throw them, the longer you hold the button down, the further they get thrown, after you've thrown them, they'll explode after a few seconds. Molotov Coctails: Same Throwing technique as the Grenades, but this time when it hits the ground, it will explode into a ball of flames and burn anyone who's near enough. Tear Gas: only 1 location for this, its by the Police Station in Washington Beach. you only get 4 so use them wisely, use the Grenade/Molotov technique to throw them, and instead of flames or explosion, a load of tear gas will come pouring out! It will kill people if they stand in it for too long, even you. It does nothing to cars, and the game frame rate will slow down for some reason while you use them. Remote Grenades: Just like normal grenades, except that you decide when they explode! Once you have thrown one, you will have a detonator in your inventory, you will need to detonate the grenade before you can throw another. ~NOTE~ There is a glitch when you get 100% in the game, Since you get infinite ammo, when you throw a remote grenade, the game will think you have infinite of the detonators, so you wont be able to get rid of them! the only way to be able to use any other weapons again is to die or get busted, or you could buy a weapon from any shop, then, you will still have the remote in your inventory, but as long as you don't select it, you will be able to use any other weapons. Colt .45: Simple weapon, not powerful at all. just aim and shoot. Colt Python: The ultimate pistol, One hit kill. Slow reload rate though. Chrome Shotgun: Simple Shotgun, it's like the one in GTA3, you get 5 rounds when you enter a police car, but there are better shotguns around... Spaz Shotgun: The best Shotgun in the game, One hit kill, it has can fire 8 shots, then it needs to reload, takes less than 2 seconds to blow up a car. Stubby Shotgun: Its a lot like the Chrome Shotgun, except it kills in one hit like the spaz. It needs to reload after each shot Tech-9: My least favourite Sub Machine Gun, you can run while firing, but it takes a lot of time to kill a person. Ingram Mac 10: My favourite Sub Machine Gun, you can run while firing and it doesn't take much to kill a man Uzi 9mm: Its an OK Sub Machine Gun, you CAN'T run while firing, but it has a decent firing rate. MP5: The most powerful Sub Machine Gun, you CAN'T run while firing, but its power makes up for that big time! Ruger: The first Assault Rifle you'll get, not the best though. it fires quite slow. And kills a man in one shot. M4: Very nice gun. Fires quite fast. An all round decent gun. Rocket Launcher: The king of destruction! Aim. Fire. That's all you need to know. M60: Kills in one shot but hasn't got a very good fire rate Flamethrower: Flame people! Its great fun, just aim and fire, Flames will come out and burn anyone in their way Minigun: Also known as the Gatling Gun, takes 1 second to start firing, then fires at an amazing rate, can destroy a vehicle in less than a second, and kill a man immediately. Sniper Rifle: Its just like the Sniper Rifle in GTA3, reloads slow too. PSG-1: Most accurate Sniper Rifle. Reloads quite fast. =================================================================== 5.11 Vehicles: ==================================================================== Here are all the vehicles in the game and a screen which PSY TOOK ALL OF THEM! Alternatively go to www.psycopsy.com/gtavicecity/Vehicles.htm ****************************************************************************** *AT THE BOTTOM OF THE LIST OF CARS YOU WILL FIND ITS POSSIBLE VEHICLE COLOURS* *PLEASE NOTE THAT ALL OF THIS INFO WAS TAKEN FROM THE GAME DATA, AND IS * *CORRECT FROM WHAT IT SAYS, NOTHING BELOW IS WRONG, AND THE ONLY THING THAT * *HAS BEEN MISSED ARE CAR COLOURS FROM CERTAIN MISSIONS, WHICH WILL BE ADDED * *SOON. ALSO NOTE THAT CERTAIN VEHICLES HAVE WHAT WOULD APPEAR TO BE WRONG * *DATA, FOR EXAMPLE THE CUBAN HERMES, IN THIS CASE IT IS NOT THE CARS PAINT * *JOB THAT CHANGES, IT IS THE CARS EXTERNAL TEXTURES THAT GIVE IT ITS * *FEATURES. * ****************************************************************************** Admiral http://www.psycopsy.com/gtavicecity/Admiral.jpg Ambulance http://www.psycopsy.com/gtavicecity/Ambulance.jpg Angel http://www.psycopsy.com/gtavicecity/Angel.jpg Baggage Handler http://www.psycopsy.com/gtavicecity/Baggage_Handler.jpg Banshee http://www.psycopsy.com/gtavicecity/Banshee.jpg Barracks OL http://www.psycopsy.com/gtavicecity/Barracks_OL.jpg Benson http://www.psycopsy.com/gtavicecity/Benson.jpg BF Injection http://www.psycopsy.com/gtavicecity/BF%20Injection.jpg Blista Compact http://www.psycopsy.com/gtavicecity/Blista_Compact.jpg Bloodring Banger http://www.psycopsy.com/gtavicecity/Bloodring_Banger.jpg Bobcat http://www.psycopsy.com/gtavicecity/Bobcat.jpg Boxville http://www.psycopsy.com/gtavicecity/Boxville.jpg Burrito http://www.psycopsy.com/gtavicecity/Burrito.jpg Bus http://www.psycopsy.com/gtavicecity/Bus.jpg Cabbie http://www.psycopsy.com/gtavicecity/Cabbie.jpg Caddy http://www.psycopsy.com/gtavicecity/Caddy.jpg Cheetah http://www.psycopsy.com/gtavicecity/Cheetah.jpg Coach http://www.psycopsy.com/gtavicecity/Coach.jpg Coast Guard http://www.psycopsy.com/gtavicecity/Coast_Guard.jpg Comet http://www.psycopsy.com/gtavicecity/Comet.jpg Cuban Hermes http://www.psycopsy.com/gtavicecity/Cuban_Hermes.jpg Cuban Jetmax http://www.psycopsy.com/gtavicecity/Cuban_Jetmax.jpg Deluxo http://www.psycopsy.com/gtavicecity/Deluxo.jpg Dinghy http://www.psycopsy.com/gtavicecity/Dinghy.jpg Enforcer http://www.psycopsy.com/gtavicecity/Enforcer.jpg Esperanto http://www.psycopsy.com/gtavicecity/Esperanto.jpg Faggio http://www.psycopsy.com/gtavicecity/Faggio.jpg FBI Rancher http://www.psycopsy.com/gtavicecity/FBI_Rancher.jpg FBI Washington http://www.psycopsy.com/gtavicecity/FBI_Washington.jpg Firetruck http://www.psycopsy.com/gtavicecity/Firetruck.jpg Flatbed http://www.psycopsy.com/gtavicecity/Flatbed.jpg Freeway http://www.psycopsy.com/gtavicecity/Freeway.jpg Gang Burrito http://www.psycopsy.com/gtavicecity/Gang_Burrito.jpg Glendale http://www.psycopsy.com/gtavicecity/Glendale.jpg Greenwood http://www.psycopsy.com/gtavicecity/Greenwood.jpg Hermes http://www.psycopsy.com/gtavicecity/Hermes.jpg Hotring Racer http://www.psycopsy.com/gtavicecity/Hotring_Racer.jpg Hunter http://www.psycopsy.com/gtavicecity/Hunter.jpg Idaho http://www.psycopsy.com/gtavicecity/Idaho.jpg Infernus http://www.psycopsy.com/gtavicecity/Infernus.jpg Kaufman Cab http://www.psycopsy.com/gtavicecity/Kaufman_Cab.jpg Landstalker http://www.psycopsy.com/gtavicecity/Landstalker.jpg Linerunner http://www.psycopsy.com/gtavicecity/Linerunner.jpg Love Fist http://www.psycopsy.com/gtavicecity/Love_Fist.jpg Manana http://www.psycopsy.com/gtavicecity/Manana.jpg Marquis http://www.psycopsy.com/gtavicecity/Marquis.jpg Maverick http://www.psycopsy.com/gtavicecity/Maverick.jpg Mesa Grande http://www.psycopsy.com/gtavicecity/Mesa_Grande.jpg Moonbeam http://www.psycopsy.com/gtavicecity/Moonbeam.jpg Mr. Whoopee http://www.psycopsy.com/gtavicecity/Mr_Whoopee.jpg Mule http://www.psycopsy.com/gtavicecity/Mule.jpg Oceanic http://www.psycopsy.com/gtavicecity/Oceanic.jpg Packer http://www.psycopsy.com/gtavicecity/Packer.jpg Patriot http://www.psycopsy.com/gtavicecity/Patriot.jpg PCJ 600 http://www.psycopsy.com/gtavicecity/PCJ_600.jpg Perennial http://www.psycopsy.com/gtavicecity/Perennial.jpg Phoenix http://www.psycopsy.com/gtavicecity/Phoenix.jpg Pizza Boy http://www.psycopsy.com/gtavicecity/Pizza_Boy.jpg Police http://www.psycopsy.com/gtavicecity/Police.jpg Police Maverick http://www.psycopsy.com/gtavicecity/Police_Maverick.jpg Pony http://www.psycopsy.com/gtavicecity/Pony.jpg Predator *Currently No Pic* Rancher http://www.psycopsy.com/gtavicecity/Rancher.jpg Reefer http://www.psycopsy.com/gtavicecity/Reefer.jpg Regina http://www.psycopsy.com/gtavicecity/Regina.jpg Rhino http://www.psycopsy.com/gtavicecity/Rhino.jpg Rio http://www.psycopsy.com/gtavicecity/Rio.jpg Romero's Hearse http://www.psycopsy.com/gtavicecity/Romeros_Hearse.jpg Rumpo http://www.psycopsy.com/gtavicecity/Rumpo.jpg Sabre http://www.psycopsy.com/gtavicecity/Sabre.jpg Sabre Turbo http://www.psycopsy.com/gtavicecity/Sabre_Turbo.jpg Sanchez http://www.psycopsy.com/gtavicecity/Sanchez.jpg Sandking http://www.psycopsy.com/gtavicecity/Sandking.jpg Sea Sparrow http://www.psycopsy.com/gtavicecity/Sea_Sparrow.jpg Securicar http://www.psycopsy.com/gtavicecity/Securicar.jpg Sentinel http://www.psycopsy.com/gtavicecity/Sentinel.jpg Sentinel XS http://www.psycopsy.com/gtavicecity/Sentinel_XS.jpg Skimmer http://www.psycopsy.com/gtavicecity/Skimmer.jpg Spand Express http://www.psycopsy.com/gtavicecity/Spand_Express.jpg Sparrow http://www.psycopsy.com/gtavicecity/Sparrow.jpg Speeder http://www.psycopsy.com/gtavicecity/Speeder.jpg Squalo http://www.psycopsy.com/gtavicecity/Squalo.jpg Stallion http://www.psycopsy.com/gtavicecity/Stallion.jpg Stinger http://www.psycopsy.com/gtavicecity/Stinger.jpg Stretch http://www.psycopsy.com/gtavicecity/Stretch.jpg Taxi http://www.psycopsy.com/gtavicecity/Taxi.jpg Top Fun http://www.psycopsy.com/gtavicecity/Top_Fun.jpg Trashmaster http://www.psycopsy.com/gtavicecity/Trashmaster.jpg Tropic http://www.psycopsy.com/gtavicecity/Tropic.jpg VCN Maverick http://www.psycopsy.com/gtavicecity/VCN_Maverick.jpg Virgo http://www.psycopsy.com/gtavicecity/Virgo.jpg Voodoo http://www.psycopsy.com/gtavicecity/Voodoo.jpg Walton http://www.psycopsy.com/gtavicecity/Walton.jpg Washington http://www.psycopsy.com/gtavicecity/Washington.jpg Yankee http://www.psycopsy.com/gtavicecity/Yankee.jpg Zebra Cab http://www.psycopsy.com/gtavicecity/Zebra_Cab.jpg =================================================================== Car Colours =================================================================== WhY TeH fuxx0rz d1d j00 d0 d15??? Because loadsa people kept askin me what colours certain cars could be, so i thought i might as well put em all in here. Took me a good few hours to change it from data to this tho... =================================================================== Admiral Base Colour | Secondary Colour ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Yellow8 |Yellow8 Green3 |Green3 Blue4 |Blue4 Purple3 |Purple3 Striking Blue |Striking Blue Red1 |Red1 Red2 |Red2 Red6 |Red6 =================================================================== Ambulance Base Colour | Secondary Colour ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ White |Cherry Red =================================================================== Angel Base Colour | Secondary Colour ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Red5 |Grey6 =================================================================== Baggage Handler Base Colour | Secondary Colour ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ White |Grey4 White |Grey5 White |Grey6 White |Grey7 White |Grey8 White |Grey9 White |Grey10 =================================================================== Banshee Base Colour | Secondary Colour ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ White |White Cherry Red |Cherry Red Yellow7 |Yellow7 Blue8 |Blue8 =================================================================== Barracks OL Base Colour | Secondary Colour ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Green4 |Black =================================================================== Benson Base Colour | Secondary Colour ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Light8 |Blue5 Light8 |Purple5 Light Blue Grey |Police Car Blue Yellow4 |Blue5 Blue7 |Purple10 Light10 |Red2 Yellow4 |Police Car Blue =================================================================== BF Injection Base Colour | Secondary Colour ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Blue5 |Yellow8 Red4 |White Orange6 |White Yellow9 |Blue10 Green3 |White Green7 |White Blue6 |White Police Car Blue |Yellow8 =================================================================== Blista Compact Base Colour | Secondary Colour ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Light Blue Grey |White Red3 |White Red7 |White Orange3 |White Yellow5 |White Yellow6 |White Green2 |White Green3 |White Blue5 |White =================================================================== Bloodring Banger Base Colour | Secondary Colour ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Blue2 |Yellow10 Blue8 |Yellow9 Green6 |Orange10 Yellow5 |Hoods Purple6 |Hoods Red5 |White Red5 |Hoods Orange7 |White =================================================================== Bobcat Base Colour | Secondary Colour ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Temple Curtain Purple |Light Blue Grey Yellow3 |Light Blue Grey Green4 |Light Blue Grey Purple8 |Light Blue Grey Red2 |Red2 Light Blue Grey |Dark1 Police Car Blue |Police Car Blue Light4 |Red4 =================================================================== Boxville Base Colour | Secondary Colour ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Orange3 |Grey8 Yellow3 |Grey7 Green7 |Grey6 Blue8 |Grey5 Purple7/Grey |Grey5 Grey9 |Grey6 White |Grey5 =================================================================== Burrito Base Colour | Secondary Colour ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Green2 |Green2 Green9 |Green9 Blue3 |Blue3 Purple5 |Purple5 Grey2 |Grey2 Light6 |Light6 Red1 |Red1 Purple3 |Purple3 =================================================================== Bus Base Colour | Secondary Colour ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Green4 |Light3 Green9 |Light3 Blue7 |Light3 Blue9 |Light3 Purple4 |Light3 Police Car Blue |Light3 =================================================================== Cabbie Base Colour | Secondary Colour ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Taxi Yellow |Grey7 =================================================================== Caddy Base Colour | Secondary Colour ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Blue9 |White Police Car Blue |White Temple Curtain Purple |White Red9 |White Yellow3 |White Green6 |White Red4 |White Yellow5 |White =================================================================== Cheetah Base Colour | Secondary Colour ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Orange6 |Orange6 Yellow7 |Yellow7 Cherry Red |Cherry Red Blue4 |Blue4 Grey7 |Grey7 =================================================================== Coach Base Colour | Secondary Colour ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Blue7 |Grey6 Grey6 |Grey10 Red4 |Grey7 Green5 |Orange5 Purple8 |Grey8 Blue6 |Blue3 Orange2 |Orange7 Grey5 |Red6 =================================================================== Coast Guard Base Colour | Secondary Colour ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ White |Red6 White |Blue4 =================================================================== Comet Base Colour | Secondary Colour ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ White |White Red3 |Red3 Police Car Blue |Police Car Blue Taxi Yellow |Taxi Yellow Midnight Blue |Midnight Blue Green7 |Green7 Blue4 |Blue4 =================================================================== Cuban Hermes Base Colour | Secondary Colour ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ White |White =================================================================== Cuban Jetmax Base Colour | Secondary Colour ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Yellow7 |Red4 =================================================================== Deluxo Base Colour | Secondary Colour ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ White |White Cherry Red |Cherry Red Taxi Yellow |Taxi Yellow Green7 |Green7 =================================================================== Dinghy Base Colour | Secondary Colour ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ White |Red6 White |Blue4 =================================================================== Enforcer Base Colour | Secondary Colour ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Green7 |White =================================================================== Esperanto Base Colour | Secondary Colour ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Green6 |Grey6 Green8 |Grey7 Yellow4 |Grey6 Red4 |Grey7 Blue5 |Grey6 Purple10 |Grey7 Blue10 |Grey6 Light8 |Grey7 =================================================================== Faggio Base Colour | Secondary Colour ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Police Car Blue |Yellow8 Purple9 |Grey9 Red2 |Grey10 Red6 |Light Blue Grey Yellow4 |Yellow8 Green5 |Grey9 Blue7 |Grey10 Purple1 |Light Blue Grey =================================================================== FBI Rancher Base Colour | Secondary Colour ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Taxi Yellow |Taxi Yellow =================================================================== FBI Washington Base Colour | Secondary Colour ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Grey2 |Grey4 =================================================================== Firetruck Base Colour | Secondary Colour ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Cherry Red |White =================================================================== Flatbed Base Colour | Secondary Colour ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Light5 |Red6 Light5 |Blue9 Light5 |Yellow2 Yellow3 |Grey5 Green4 |Yellow2 White |Yellow2 Grey8 |Yellow2 Yellow3 |Grey5 =================================================================== Freeway Base Colour | Secondary Colour ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Grey10 |Grey10 Light5 |Light5 Striking Blue |Striking Blue Red2 |Red2 Red10 |Red10 Orange3 |Orange3 Yellow7 |Yellow7 Blue4 |Blue4 =================================================================== Gang Burrito Base Colour | Secondary Colour ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Red7 |Grey5 =================================================================== Glendale Base Colour | Secondary Colour ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Purple8 |Grey7 Purple9 |Grey7 Grey9 |Grey7 Police Car Blue |Grey7 Red7 |Grey7 Red9 |Grey7 Orange6 |Grey7 Green7 |Light9 =================================================================== Greenwood Base Colour | Secondary Colour ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Grey9 |Grey9 Light1 |Red4 Police Car Blue |Grey9 Red2 |Grey10 Red7 |Light Blue Grey Orange6 |Light Blue Grey Yellow4 |Grey9 Green3 |Grey10 =================================================================== Hermes Base Colour | Secondary Colour ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Police Car Blue |Police Car Blue Red7 |Red7 Red8 |Red8 Orange2 |Orange2 Yellow3 |Yellow3 Yellow9 |Yellow9 Green4 |Green4 Purple1 |Purple1 =================================================================== Hotring Racer Base Colour | Secondary Colour ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Police Car Blue |Yellow6 Yellow7 |Police Car Blue Blue2 |Blue3 Dark2 |Police Car Blue Red2 |Orange3 Green1 |Yellow6 =================================================================== Hunter Base Colour | Secondary Colour ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Green4 |Black =================================================================== Idaho Base Colour | Secondary Colour ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Purple3 |Yellow8 Grey9 |Yellow9 Police Car Blue |Purple3 Cherry Red |Light8 Police Car Blue |Grey9 Temple Curtain Purple |Grey9 Temple Curtain Purple |Purple3 Striking Blue |Grey9 =================================================================== Infernus Base Colour | Secondary Colour ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Police Car Blue |Police Car Blue Red2 |Red2 Red3 |Red3 Yellow6 |Yellow6 Yellow7 |Yellow7 =================================================================== Kaufman Cab Base Colour | Secondary Colour ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Taxi Yellow |Grey7 =================================================================== Landstalker Base Colour | Secondary Colour ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Red2 |Grey4 Red9 |Grey5 Green8 |Grey6 Green2 |Grey7 Purple6 |Grey4 Blue3 |Grey5 Blue7 |Grey6 Yellow3 |Grey7 =================================================================== Linerunner Base Colour | Secondary Colour ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Red4 |Grey7 Orange5 |Grey8 Purple4 |Grey9 Green3 |Grey7 Blue5 |Grey8 Yellow10 |Grey9 Red2 |Grey7 Purple3 |Grey8 =================================================================== Love Fist Base Colour | Secondary Colour ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Red4 |Red4 =================================================================== Manana Base Colour | Secondary Colour ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Blue9 |White Purple10 |White Grey6 |Grey8 Red9 |White Yellow3 |White Green6 |Green6 Red4 |White Yellow5 |White =================================================================== Marquis Base Colour | Secondary Colour ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Red3 |Yellow6 Blue1 |Yellow3 Green1 |Orange7 Purple7/Grey |Yellow7 =================================================================== Maverick Base Colour | Secondary Colour ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ White |Red5 White |Green3 White |Blue8 Blue5 |White White |Cherry Red Cherry Red |White Red3 |Yellow10 Grey5 |Yellow6 =================================================================== Mesa Grande Base Colour | Secondary Colour ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Yellow1 |Purple6 Green9 |Purple6 Purple5 |Purple9 Purple5 |Grey2 Red2 |Grey4 Purple1 |Purple9 Grey5 |Purple5 =================================================================== Moonbeam Base Colour | Secondary Colour ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Green4 |Green4 Green8 |Green8 Blue5 |Blue5 Purple2/Blue |Purple2/Blue Puple5 |Purple5 Hoods |Hoods Red4 |Red4 Yellow3 |Yellow3 =================================================================== Mr. Whoopee Base Colour | Secondary Colour ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ White |Red7 White |Blue7 White |Red8 White |Blue9 White |Temple Curtain Purple White |Yellow6 =================================================================== Mule Base Colour | Secondary Colour ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Purple4 |Purple4 Purple8 |Purple8 Purple9 |Purple9 Dark2 |Dark2 Cherry Red |Cherry Red Striking Blue |Striking Blue =================================================================== Oceanic Base Colour | Secondary Colour ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Blue2 |White Blue9 |Light Blue Grey Purple1 |White Purple9 |Light Blue Grey Police Car Blue |Black Red4 |Light Blue Grey Orange3 |White Yellow7 |Light Blue Grey =================================================================== Packer Base Colour | Secondary Colour ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Grey7 |Grey9 Red6 |Grey7 Yellow2 |Grey8 Green4 |Grey9 Green9 |Grey7 =================================================================== Patriot Base Colour | Secondary Colour ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Green4 |Black =================================================================== PCJ 600 Base Colour | Secondary Colour ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Red4 |Red4 Orange3 |Orange3 Yellow6 |Yellow6 Yellow9 |Yellow9 Police Car Blue |Police Car Blue Cherry Red |Cherry Red Green9 |Green9 Blue2 |Blue2 =================================================================== Perennial Base Colour | Secondary Colour ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Red9 |White Yellow8 |White Blue6 |White Blue10 |White Green4 |White Green8 |White Purple7/Grey |White Yellow2 |White =================================================================== Phoenix Base Colour | Secondary Colour ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ White |Cherry Red Cherry Red |Police Car Blue Police Car Blue |Taxi Yellow Taxi Yellow |Green2 Light Blue Grey |Green2 Red3 |Grey7 Red7 |Grey7 Orange4 |Grey7 =================================================================== Pizza Boy Base Colour | Secondary Colour ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Red5 |Taxi Yellow =================================================================== Police Base Colour | Secondary Colour ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Green7 |White =================================================================== Police Maverick Base Colour | Secondary Colour ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Green7 |White =================================================================== Pony Base Colour | Secondary Colour ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Purple3 |Purple3 Blue9 |Blue9 Yellow3 |Yellow3 Light9 |Light9 White |White Cherry Red |Cherry Red =================================================================== Predator Base Colour | Secondary Colour ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Green7 |White =================================================================== Rancher Base Colour | Secondary Colour ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Yellow3 |Cherry Red Yellow3 |Green3 Yellow3 |Blue4 Yellow3 |Purple7/Grey Yellow3 |Red5 Yellow3 |Yellow3 =================================================================== Reefer Base Colour | Secondary Colour ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Blue8 |Light Blue Grey Light Blue Grey |Red8 Green4 |Orange2 Blue5 |Yellow9 Purple8 |Light Blue Grey Yellow8 |Grey9 Purple6 |Grey10 Orange6 |Grey9 =================================================================== Regina Base Colour | Secondary Colour ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Blue4 |Yellow3 Red6 |Yellow3 Green6 |Yellow3 Yellow5 |Yellow1 Purple6 |Yellow3 Red5 |Yellow3 Red3 |Yellow3 Green4 |Green4 =================================================================== Rhino Base Colour | Secondary Colour ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Green4 |Black =================================================================== Rio Base Colour | Secondary Colour ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ White |White =================================================================== Romero's Hearse Base Colour | Secondary Colour ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Black |White Grey1 |White Grey2 |White Grey3 |White Grey4 |White =================================================================== Rumpo Base Colour | Secondary Colour ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Grey9 |Grey4 Red7 |Grey3 White |Grey6 Red9 |Grey9 Light9 |Light9 Yellow8 |White Blue10 |Blue10 Red10 |Red10 =================================================================== Sabre Base Colour | Secondary Colour ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Police Car Blue |Yellow10 Hoods |Yellow10 Red8 |White Orange2 |White Yellow4 |Black Yellow8 |Black Green2 |Orange10 Blue7 |Orange10 =================================================================== Sabre Turbo Base Colour | Secondary Colour ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Purple2/Blue |Yellow10 =================================================================== Sanchez Base Colour | Secondary Colour ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Taxi Yellow |Taxi Yellow Green7 |Green7 Blue4 |Blue Cherry Red |Cherry Red =================================================================== Sandking Base Colour | Secondary Colour ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Red6 |Grey9 Green10 |Grey9 Purple10 |Grey9 Green6 |Grey9 Blue2 |Grey9 Purple7/Grey |Grey9 Blue7 |Grey9 Red3 |Grey9 =================================================================== Sea Sparrow Base Colour | Secondary Colour ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Grey6 |Police Car Blue =================================================================== Securicar Base Colour | Secondary Colour ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Midnight Blue |Grey6 =================================================================== Sentinel Base Colour | Secondary Colour ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Yellow1 |Black Police Car Blue |Black Yellow7 |Black Light Blue Grey |Black Red1 |Black Red2 |Black Red5 |Black Green10 |Black =================================================================== Sentinel XS Base Colour | Secondary Colour ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Blue2 |Black Purple2/Blue |Black Green2 |Black Red2 |Black Purple5 |Black Green1 |Black Yellow9 |Black Red1 |Black =================================================================== Skimmer Base Colour | Secondary Colour ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ White |Cherry Red White |Temple Curtain Blue White |Red7 White |Orange3 White |Yellow6 White |Green5 White |Blue4 White |Blue8 =================================================================== Spand Express Base Colour | Secondary Colour ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Hoods |Hoods Yellow3 |Yellow3 Purple10 |Purple10 Grey4 |Grey4 Light2 |Light2 Yellow5 |Yellow5 =================================================================== Sparrow Base Colour | Secondary Colour ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ White |Cherry Red =================================================================== Speeder Base Colour | Secondary Colour ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ White |Cherry Red White |Temple Curtain Blue White |Red7 White |Orange3 White |Yellow6 White |Green5 White |Blue4 White |Blue8 =================================================================== Squalo Base Colour | Secondary Colour ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ White |Cherry Red White |Temple Curtain Blue White |Red7 White |Orange3 White |Yellow6 White |Green5 White |Blue4 White |Blue8 =================================================================== Stallion Base Colour | Secondary Colour ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Blue8 |Light Blue Grey Light Blue Grey |Red8 Green4 |Orange2 Blue5 |Yellow9 Purple8 |Light Blue Grey Yellow8 |Grey9 Purple6 |Grey10 Orange6 |Grey9 =================================================================== Stinger Base Colour | Secondary Colour ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Temple Curtain Blue |Temple Curtain Blue Taxi Yellow |Taxi Yellow Red1 |Red1 Yellow6 |Yellow6 Yellow4 |Yellow4 Light Blue Grey |Light Blue Grey Police Car Blue |Police Car Blue Cherry Red |Cherry Red =================================================================== Stretch Base Colour | Secondary Colour ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Light5 |Light5 White |White Grey10 |Grey10 Grey9 |Grey9 =================================================================== Taxi Base Colour | Secondary Colour ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Taxi Yellow |Grey6 Taxi Yellow |Grey4 Taxi Yellow |Grey7 =================================================================== Top Fun Base Colour | Secondary Colour ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Light9 |Grey6 =================================================================== Trashmaster Base Colour | Secondary Colour ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ White |Grey =================================================================== Tropic Base Colour | Secondary Colour ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ White |White =================================================================== VCN Maverick Base Colour | Secondary Colour ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ White |Police Car Blue =================================================================== Virgo Base Colour | Secondary Colour ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Green2 |Purple6 Grey2 |Grey3 Blue3 |Purple7/Grey Purple5 |Grey3 Yellow1 |Grey3 Purple1 |Grey3 =================================================================== Voodoo Base Colour | Secondary Colour ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Red4 |Grey3 =================================================================== Walton Base Colour | Secondary Colour ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Grey3 |Grey3 Dark4 |Dark4 Midnight Blue |Midnight Blue Red2 |Red2 Green3 |Green3 Blue2 |Blue2 Purple1 |Purple1 Purple5 |Purple5 =================================================================== Washington Base Colour | Secondary Colour ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Hoods |Hoods Yellow1 |Yellow1 Yellow7 |Yellow7 Green3 |Green3 Red4 |Red4 Orange6 |Orange6 Blue5 |Blue5 Purple1 |Purple1 =================================================================== Yankee Base Colour | Secondary Colour ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Orange9 |Grey3 Yellow7 |Grey4 Green9 |Grey5 Blue10 |Grey3 Purple8 |Grey4 Yellow5 |Grey5 Red4 |Grey3 Red9 |Grey4 =================================================================== Zebra Cab Base Colour | Secondary Colour ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Red3 |Grey4 =================================================================== Vehicle Statistics =================================================================== Huge thanx to Little_Jewel for letting me use his info from his guide in here. Must have taken him a long time to get all of this info into a readable format. Thanx man! =================================================================== Here is some info from gaius Here are the real stats of the vehicles; the ones above were comparing the stats to each vehicle. These are the actual statistics, gotten from the handling.cfg file on the DVD portion of GTA:VC. As you can see, many of the cars from GTA3 are on the disc still, as they overwrote the disc from GTA3 to make GTA:VC. Units ----- -Vehicle identifier 14 characters max -Dimensions in meters -Mass in Kg -Velocity in Km/h -Acceleration/deceleration in ms-2 -Multipliers x1.0 is default -Angles in degrees -Suspension Levels: (L)ow, (M)edium, (H)igh -Buoyancy: percent submerged (> 100% vehicle sinks) -Engine type: (P)etrol, (D)iesel, (E)lectric -Engine drive: (F)ront, (R)ear, (4)-wheel drive ~~~~~~~~~~~~~~~~~~~ Field Descriptions ~~~~~~~~~~~~~~~~~~~ The descriptions will come in this order, right now I will explain what each of these mean. Vehicle identifier ------------------ It is the name of the vehicle, and it is no more than 14 characters long. Mass ---- It's the mass of that vehicle, or how much it weighs; it ranges from 1.0 to 50000.0 Dimensions of X --------------- The dimension of the vehicle lengthwise, and it ranges from 0 to 20. Dimensions of Y --------------- The height of the vehicle, and it ranges from 0 to 20. Dimensions of Z --------------- The depth of the vehicle, use all three dimensions to get the volume of the car, and it is also from 0 to 20. Center Of Mass (X) ------------------ This is where the center of mass is in the car in the X dimension. Ranges from -10 to 10, with zero being in the middle. Center Of Mass (Y) ------------------ This is where the center of mass is in the vehicle in the Y dimension. It ranges from -10 to 10 with 0 in the middle. Center Of Mass (Z) ------------------ This is where the center of mass is in the vehicle's Z dimension. It ranges from -10 to 10 with 0 in the middle. Percent Submerged ----------------- This is in percent, and it is how much the vehicle will submerge underwater if it falls in it. 100 would mean it is sinking. Traction Multiplier ------------------- This is how well your vehicle handles things. The higher the better, from 0.5-2.0 Traction Loss ------------- This is how much traction you lose when you go onto a slippery surface like dirt or grass or wet. It is from 0.0 to 1.0 Traction Bias ------------- This is how much traction power goes to the front wheels when you are slipping. This also goes from 0 to 1. Transmission: Number Of Gears ----------------------------- This pretty self-explanatory, it is the number of gears in the vehicle and it can range from 1 to 4. Transmission: Maximum Velocity ------------------------------ This is also pretty easy to understand, but it is how fast the car can go between 5 and 150. Transmission: Engine Acceleration --------------------------------- This is how fast the vehicle accelerates, and it is in the units of ms- 2. It ranges from 0.1 to 10.0. Transmission: Drive Type ------------------------ This is what wheels the car uses to accelerate. I will abbreviate it to make it easier for me. F=Front Wheel Drive, B=Back Wheel Drive, and 4=4-Wheel Drive. Transmission: Engine Type ------------------------- This is what kind of gasoline the engine uses, there for the type of engine. P=Petrol, D=Diesel, and E=Electric. Brake Deceleration ------------------ This is pretty much the opposite of acceleration, how fast it slows down. It is in the same units as acceleration which is ms-2, and it ranges from 0.1 to 10.0. Brake Bias ---------- This one is kind of weird; it is how much braking power goes to the front wheels. This goes from 0 to 1. ABS (Assisted Breaking Mechanism) --------------------------------- This is simply whether you have it for not. O is no and 1 is yes. Steering Lock ------------- This is simply how far you can turn the wheels wither way on the car/truck/motorcycle. Suspension: Force Level ----------------------- I'm not sure what this is, and it has no levels. Suspension: Damping Level ------------------------- This is how much the suspension dampens the shocks from the road or whatever you are driving on. This doesn't have any specific levels. Seat Offset Distance -------------------- "Ped seat position offset towards center of car." (Gaius) Collision Damage Multiplier --------------------------- How much damage it does to your car compared to others. I.E., comparing a Banshee with a Linerunner. This goes from 0.2 to 5.0. Monetary Value -------------- This is how much the vehicle costs. This stat is used in a couple ways in the game. It ranges from 1 to 100000 dollars. Suspension: Upper Limit ----------------------- How far up the tires can go Suspension: Lower Limit ----------------------- How far down the tires can go Suspension: Bias ---------------- The balance of the suspension between the front and back. No levels are in this one. Suspension: Anti-drive multiplier -------------------------------- What is that supposed to mean, how you don't drive? If anyone knows e- mail me. Flags ----- The flags are other optional things that are put on some cars. They will be written in with several options and if I put them with that car that means that the vehicle has that flag. There are several flags. If anyone has a question on what they mean, e-mail me and I will tell you until I get the descriptions up. 1: 1G_BOOST 2: 2G_BOOST 3: REV_BONNET 4: HANGING_BOOT 5: NO_DOORS 6: IS_VAN 7: IS_BUS 8: IS_LOW 9: DBL_EXHAUST 10: TAILGATE_BOOT 11: NOSWING_BOOT 12: NONPLAYER_STABILISER 13: NEUTRALHANDLING 14: HAS_NO_ROOF 15: IS_BIG 16: HALOGEN_LIGHTS 17: IS_BIKE 18: IS_HELI 19: IS_PLANE 20: IS_BOAT 21: NO_EXHAUST 22: REARWHEEL_1ST 23: HANDBRAKE_TYRE8 24: SIT_IN_BOAT 25: FAT_REARW 26: NARROW_FRONTW 27: GOOD_INSAND Front Lights ------------ (0 = long, 1 = small, 2 = big, 3 = tall) Rear Lights ----------- (0 = long, 1 = small, 2 = big, 3 = tall) ~~~~~~~~~ The Data ~~~~~~~~~ Cars and Trucks --------------- Vehicle Identifier: LANDSTAL Real Name: Landstalker Mass: 1700.0 Dimensions of X: 2.0 Dimensions of Y: 5.0 Dimensions of Z: 2.0 Center Of Mass (X): 0.0 Center Of Mass (Y): 0.0 Center Of Mass (Z): 0.0 Percent Submerged: 85 Traction Multiplier: 0.85 Traction Loss: 0.85 Traction Bias: 0.51 Transmission: Number Of Gears: 5 Transmission: Maximum Velocity: 160.0 Transmission: Engine Acceleration: 20.0 Transmission: Drive Type: 4 Transmission: Engine Type: D Brake Deceleration: 6.2 Brake Bias: 0.60 ABS: 0 Steering Lock: 35.0 Suspension: Force Level: 1.7 Suspension: Damping Level: 0.08 Seat Offset Distance: 0.27 Collision Damage Multiplier: 0.23 Monetary Value: 25000 Suspension: Upper Limit: 0.25 Suspension: Lower Limit: -0.15 Suspension: Bias: 0.5 Suspension: Anti-drive multiplier: 0.25 Flags: REV_BONNET, HANGING_BOOT, NEUTRALHANDLING, HAS_NO_ROOF, HALOGEN_LIGHTS Front Lights: 0 Rear Lights: 1 Vehicle Identifier: SENTINEL Real Name: Sentinel Mass: 1400.0 Dimensions of X: 2.0 Dimensions of Y: 4.9 Dimensions of Z: 1.6 Center Of Mass (X): 0.0 Center Of Mass (Y): 0.2 Center Of Mass (Z): -0.2 Percent Submerged: 75 Traction Multiplier: 0.91 Traction Loss: 0.80 Traction Bias: 0.55 Transmission: Number Of Gears: 5 Transmission: Maximum Velocity: 165.0 Transmission: Engine Acceleration: 24.0 Transmission: Drive Type: R Transmission: Engine Type: P Brake Deceleration: 10.17 Brake Bias: 0.55 ABS: 0 Steering Lock: 30.0 Suspension: Force Level: 1.3 Suspension: Damping Level: 0.13 Seat Offset Distance: 0.2 Collision Damage Multiplier: 0.56 Monetary Value: 35000 Suspension: Upper Limit: 0.27 Suspension: Lower Limit: -0.15 Suspension: Bias: 0.5 Suspension: Anti-drive multiplier: 0.3 Flags: HANGING_BOOT, NO_DOORS, HAS_NO_ROOF Front Lights: 0 Rear Lights: 1 Vehicle Identifier: PEREN Real Name: Perennial Mass: 1200.0 Dimensions of X: 1.9 Dimensions of Y: 5.0 Dimensions of Z: 1.4 Center Of Mass (X): 0.0 Center Of Mass (Y): 0.0 Center Of Mass (Z): 0.1 Percent Submerged: 70 Traction Multiplier: 0.95 Traction Loss: 0.80 Traction Bias: 0.53 Transmission: Number Of Gears: 5 Transmission: Maximum Velocity: 150.0 Transmission: Engine Acceleration: 13.0 Transmission: Drive Type: F Transmission: Engine Type: P Brake Deceleration: 4.17 Brake Bias: 0.80 ABS: 0 Steering Lock: 30.0 Suspension: Force Level: 1.4 Suspension: Damping Level: 0.1 Seat Offset Distance: 0.2 Collision Damage Multiplier: 0.60 Monetary Value: 10000 Suspension: Upper Limit: 0.37 Suspension: Lower Limit: -0.17 Suspension: Bias: 0.5 Suspension: Anti-drive multiplier: 0.0 Flags: 2G_BOOST, HANGING_BOOT Front Lights: 1 Rear Lights: 1 Vehicle Identifier: LINERUN Real Name: Linerunner Mass: 3800.0 Dimensions of X: 2.6 Dimensions of Y: 7.5 Dimensions of Z: 3.5 Center Of Mass (X): 0.0 Center Of Mass (Y): 0.0 Center Of Mass (Z): 0.0 Percent Submerged: 90 Traction Multiplier: 0.95 Traction Loss: 0.65 Traction Bias: 0.4 Transmission: Number Of Gears: 5 Transmission: Maximum Velocity: 120.0 Transmission: Engine Acceleration: 18.0 Transmission: Drive Type: R Transmission: Engine Type: D Brake Deceleration: 8.0 Brake Bias: 0.30 ABS: 0 Steering Lock: 25.0 Suspension: Force Level: 1.8 Suspension: Damping Level: 0.04 Seat Offset Distance: 0.65 Collision Damage Multiplier: 0.25 Monetary Value: 35000 Suspension: Upper Limit: 0.40 Suspension: Lower Limit: -0.20 Suspension: Bias: 0.5 Suspension: Anti-drive multiplier: 0.0 Flags: 2G_BOOST, IS_BIKE Front Lights: 0 Rear Lights: 1 Vehicle Identifier: STINGER Real Name: Stinger Mass: 1400.0 Dimensions of X: 1.9 Dimensions of Y: 4.7 Dimensions of Z: 1.5 Center Of Mass (X): 0.0 Center Of Mass (Y): 0.0 Center Of Mass (Z): -0.30 Percent Submerged: 85 Traction Multiplier: 1.2 Traction Loss: 0.85 Traction Bias: 0.52 Transmission: Number Of Gears: 5 Transmission: Maximum Velocity: 200.0 Transmission: Engine Acceleration: 28.0 Transmission: Drive Type: F Transmission: Engine Type: P Brake Deceleration: 11.0 Brake Bias: 0.45 ABS: 0 Steering Lock: 30.0 Suspension: Force Level: 1.8 Suspension: Damping Level: 0.20 Seat Offset Distance: 0.25 Collision Damage Multiplier: 0.50 Monetary Value: 35000 Suspension: Upper Limit: 0.28 Suspension: Lower Limit: -0.15 Suspension: Bias: 0.5 Suspension: Anti-drive multiplier: 0.4 Flags: 2G_BOOST, HANGING_BOOT, NO_DOORS, HAS_NO_ROOF Front Lights: 1 Rear Lights: 1 Vehicle Identifier: IDAHO Real Name: Idaho Mass: 1600.0 Dimensions of X: 1.9 Dimensions of Y: 5.0 Dimensions of Z: 1.7 Center Of Mass (X): 0.0 Center Of Mass (Y): 0.0 Center Of Mass (Z): 0.25 Percent Submerged: 75 Traction Multiplier: 0.75 Traction Loss: 0.70 Traction Bias: 0.52 Transmission: Number Of Gears: 5 Transmission: Maximum Velocity: 160.0 Transmission: Engine Acceleration: 16.0 Transmission: Drive Type: R Transmission: Engine Type: P Brake Deceleration: 6.2 Brake Bias: 0.55 ABS: 0 Steering Lock: 30.0 Suspension: Force Level: 1.0 Suspension: Damping Level: 0.10 Seat Offset Distance: 0.28 Collision Damage Multiplier: 0.44 Monetary Value: 20000 Suspension: Upper Limit: 0.35 Suspension: Lower Limit: -0.17 Suspension: Bias: 0.5 Suspension: Anti-drive multiplier: 0.5 Flags: 2G_BOOST, REARWHEEL_1ST Front Lights: 0 Rear Lights: 1 Vehicle Identifier: PATRIOT Real Name: Patriot Mass: 2500.0 Dimensions of X: 2.4 Dimensions of Y: 5.7 Dimensions of Z: 2.2 Center of Mass (X): 0.0 Center of Mass (Y): 0.0 Center of Mass (Z): -0.15 Percent Submerged: 80 Traction Multiplier: 0.92 Traction Loss: 0.78 Traction Bias: 0.5 Transmission: Number of Gears: 5 Transmission: Maximum Velocity: 170.0 Transmission: Engine Acceleration: 19.0 Transmission: Drive Type: 4 Transmission: Engine Type: P Brake Deceleration: 08.17 Brake Bias: 0.50 ABS: 0 Steering Lock: 30.0 Suspension Force Level: 1.5 Suspension Damping Level: 0.1 Seat Offset Distance: 0.28 Collision Damage Multiplier: 0.25 Monetary Value: 40000 Suspension: Upper Limit: 0.35 Suspension: Lower Limit: -0.35 Suspension: Bias: 0.5 Suspension: Anti-drive Multiplier: 0.0 Flags: REV_BONNET, NO_DOORS, NEUTRALHANDLING, HAS_NO_ROOF Front Light Type: 0 Rear Light Type: 1 Vehicle Identifier: FIRETRUK Real Name: Firetruck Mass: 6500.0 Dimensions of X: 2.9 Dimensions of Y: 7.7 Dimensions of Z: 3.8 Center of Mass (X): 0.0 Center of Mass (Y): 0.0 Center of Mass (Z): 0.0 Percent Submerged: 90 Traction Multiplier: 0.65 Traction Loss: 0.7 Traction Bias: 0.5 Transmission: Number of Gears: 5 Transmission: Maximum Velocity: 170.0 Transmission: Engine Acceleration: 22.0 Transmission: Drive Type: R Transmission: Engine Type: D Brake Deceleration: 10.00 Brake Bias: 0.45 ABS: 0 Steering Lock: 27.0 Suspension Force Level: 1.2 Suspension Damping Level: 0.08 Seat Offset Distance: 0.2 Collision Damage Multiplier: 0.26 Monetary Value: 15000 Suspension: Upper Limit: 0.47 Suspension: Lower Limit: -0.17 Suspension: Bias: 0.5 Suspension: Anti-drive Multiplier: 0.0 Flags: REV_BONNET, IS_BUS, IS_BIG Front Light Type: 0 Rear Light Type: 1 Vehicle Identifier: TRASH Real Name: Trashmaster Mass: 5500.0 Dimensions of X: 2.9 Dimensions of Y: 8.0 Dimensions of Z: 3.6 Center of Mass (X): 0.0 Center of Mass (Y): 0.0 Center of Mass (Z): 0.0 Percent Submerged: 90 Traction Multiplier: 0.58 Traction Loss: 0.8 Traction Bias: 0.5 Transmission: Number of Gears: 4 Transmission: Maximum Velocity: 110.0 Transmission: Engine Acceleration: 07.0 Transmission: Drive Type: R Transmission: Engine Type: D Brake Deceleration: 03.17 Brake Bias: 0.40 ABS: 0 Steering Lock: 30.0 Suspension Force Level: 1.4 Suspension Damping Level: 0.06 Seat Offset Distance: 0.45 Collision Damage Multiplier: 0.20 Monetary Value: 5000 Suspension: Upper Limit: 0.45 Suspension: Lower Limit: -0.25 Suspension: Bias: 0.55 Suspension: Anti-drive Multiplier: 0.0 Flags: 2G_BOOST, IS_BIG, FAT_REARW, NARROW_FRONTW Front Light Type: 0 Rear Light Type: 1 Vehicle Identifier: STRETCH Real Name: Stretch Mass: 2200.0 Dimensions of X: 2.0 Dimensions of Y: 7.3 Dimensions of Z: 1.3 Center of Mass (X): 0.0 Center of Mass (Y): 0.0 Center of Mass (Z): 0.0 Percent Submerged: 75 Traction Multiplier: 0.67 Traction Loss: 0.8 Traction Bias: 0.5 Transmission: Number of Gears: 5 Transmission: Maximum Velocity: 180.0 Transmission: Engine Acceleration: 10.0 Transmission: Drive Type: F Transmission: Engine Type: P Brake Deceleration: 10.0 Brake Bias: 0.40 ABS: 0 Steering Lock: 30.0 Suspension Force Level: 1.2 Suspension Damping Level: 0.07 Seat Offset Distance: 0.2 Collision Damage Multiplier: 0.72 Monetary Value: 40000 Suspension: Upper Limit: 0.35 Suspension: Lower Limit: -0.15 Suspension: Bias: 0.5 Suspension: Anti-drive Multiplier: 0.0 Flags: HANGING_BOOT, NO_DOORS, HAS_NO_ROOF Front Light Type: 1 Rear Light Type: 1 Vehicle Identifier: MANANA Real Name: Manana Mass: 1000.0 Dimensions of X: 2.0 Dimensions of Y: 4.5 Dimensions of Z: 1.4 Center of Mass (X): 0.0 Center of Mass (Y): 0.0 Center of Mass (Z): 0.1 Percent Submerged: 70 Traction Multiplier: 1.00 Traction Loss: 0.86 Traction Bias: 0.5 Transmission: Number of Gears: 4 Transmission: Maximum Velocity: 160.0 Transmission: Engine Acceleration: 15.0 Transmission: Drive Type: F Transmission: Engine Type: P Brake Deceleration: 08.0 Brake Bias: 0.80 ABS: 0 Steering Lock: 30.0 Suspension Force Level: 1.6 Suspension Damping Level: 0.08 Seat Offset Distance: 0.26 Collision Damage Multiplier: 0.50 Monetary Value: 9000 Suspension: Upper Limit: 0.31 Suspension: Lower Limit: -0.11 Suspension: Bias: 0.5 Suspension: Anti-drive Multiplier: 0.0 Flags: 2G_BOOST Front Light Type: 0 Rear Light Type: 0 Vehicle Identifier: INFERNUS Real Name: Infernus Mass: 1600.0 Dimensions of X: 2.0 Dimensions of Y: 4.4 Dimensions of Z: 1.3 Center of Mass (X): 0.0 Center of Mass (Y): 0.0 Center of Mass (Z): -0.3 Percent Submerged: 70 Traction Multiplier: 0.95 Traction Loss: 0.80 Traction Bias: 0.52 Transmission: Number of Gears: 5 Transmission: Maximum Velocity: 240.0 Transmission: Engine Acceleration: 29.0 Transmission: Drive Type: 4 Transmission: Engine Type: P Brake Deceleration: 11.0 Brake Bias: 0.52 ABS: 0 Steering Lock: 30.0 Suspension Force Level: 1.8 Suspension Damping Level: 0.19 Seat Offset Distance: 0.37 Collision Damage Multiplier: 0.72 Monetary Value: 95000 Suspension: Upper Limit: 0.25 Suspension: Lower Limit: -0.17 Suspension: Bias: 0.5 Suspension: Anti-drive Multiplier: 0.4 Flags: 1G_BOOST, IS_VAN, HALOGEN_LIGHTS, IS_BIKE, SIT_IN_BOAT, NARROW_FRONTW Front Light Type: 1 Rear Light Type: 1 Vehicle Identifier: PONY Real Name: Pony Mass: 2600.0 Dimensions of X: 2.0 Dimensions of Y: 6.0 Dimensions of Z: 2.6 Center of Mass (X): 0.0 Center of Mass (Y): 0.0 Center of Mass (Z): -0.25 Percent Submerged: 80 Traction Multiplier: 0.85 Traction Loss: 0.70 Traction Bias: 0.46 Transmission: Number of Gears: 5 Transmission: Maximum Velocity: 160.0 Transmission: Engine Acceleration: 15.0 Transmission: Drive Type: R Transmission: Engine Type: D Brake Deceleration: 6.0 Brake Bias: 0.80 ABS: 0 Steering Lock: 30.0 Suspension Force Level: 2.6 Suspension Damping Level: 0.07 Seat Offset Distance: 0.2 Collision Damage Multiplier: 0.50 Monetary Value: 20000 Suspension: Upper Limit: 0.35 Suspension: Lower Limit: -0.15 Suspension: Bias: 0.25 Suspension: Anti-drive Multiplier: 0.0 Flags: 2G_BOOST, IS_VAN Front Light Type: 0 Rear Light Type: 3 Vehicle Identifier: MULE Real Name: Mule Mass: 3500.0 Dimensions of X: 2.3 Dimensions of Y: 6.5 Dimensions of Z: 3.3 Center of Mass (X): 0.0 Center of Mass (Y): 0.0 Center of Mass (Z): 0.5 Percent Submerged: 80 Traction Multiplier: 0.82 Traction Loss: 0.70 Traction Bias: 0.46 Transmission: Number of Gears: 5 Transmission: Maximum Velocity: 140.0 Transmission: Engine Acceleration: 12.0 Transmission: Drive Type: R Transmission: Engine Type: D Brake Deceleration: 4.5 Brake Bias: 0.60 ABS: 0 Steering Lock: 30.0 Suspension Force Level: 2.5 Suspension Damping Level: 0.11 Seat Offset Distance: 0.46 Collision Damage Multiplier: 0.53 Monetary Value: 22000 Suspension: Upper Limit: 0.30 Suspension: Lower Limit: -0.15 Suspension: Bias: 0.5 Suspension: Anti-drive Multiplier: 0.0 Flags: REV_BONNET, IS_BUS, HAS_NO_ROOF Front Light Type: 0 Rear Light Type: 3 Vehicle Identifier: CHEETAH Real Name: Cheetah Mass: 1200.0 Dimensions of X: 2.0 Dimensions of Y: 4.5 Dimensions of Z: 1.4 Center of Mass (X): 0.0 Center of Mass (Y): 0.1 Center of Mass (Z): -0.3 Percent Submerged: 70 Traction Multiplier: 1.3 Traction Loss: 0.89 Traction Bias: 0.50 Transmission: Number of Gears: 5 Transmission: Maximum Velocity: 230.0 Transmission: Engine Acceleration: 32.0 Transmission: Drive Type: R Transmission: Engine Type: P Brake Deceleration: 11.1 Brake Bias: 0.48 ABS: 0 Steering Lock: 30.0 Suspension Force Level: 2.2 Suspension Damping Level: 0.20 Seat Offset Distance: 0.40 Collision Damage Multiplier: 0.54 Monetary Value: 105000 Suspension: Upper Limit: 0.25 Suspension: Lower Limit: -0.16 Suspension: Bias: 0.5 Suspension: Anti-drive Multiplier: 0.3 Flags: 1G_BOOST, HALOGEN_LIGHTS, IS_BIKE, SIT_IN_BOAT, FAT_REARW Front Light Type: 0 Rear Light Type: 0 Vehicle Identifier: AMBULAN Real Name: Amublance Mass: 2600.0 Dimensions of X: 2.2 Dimensions of Y: 6.5 Dimensions of Z: 2.0 Center of Mass (X): 0.0 Center of Mass (Y): 0.0 Center of Mass (Z): -0.1 Percent Submerged: 90 Traction Multiplier: 0.95 Traction Loss: 0.80 Traction Bias: 0.47 Transmission: Number of Gears: 5 Transmission: Maximum Velocity: 190.0 Transmission: Engine Acceleration: 24.0 Transmission: Drive Type: 4 Transmission: Engine Type: D Brake Deceleration: 7.0 Brake Bias: 0.55 ABS: 0 Steering Lock: 35.0 Suspension Force Level: 1.4 Suspension Damping Level: 0.07 Seat Offset Distance: 0.58 Collision Damage Multiplier: 0.33 Monetary Value: 10000 Suspension: Upper Limit: 0.40 Suspension: Lower Limit: -0.15 Suspension: Bias: 0.5 Suspension: Anti-drive Multiplier: 0.0 Flags: HANGING_BOOT, IS_VAN, TAILGATE_BOOT Front Light Type: 0 Rear Light Type: 1 Vehicle Identifier: FBICAR Real Name: Fbi Car Mass: 1500.0 Dimensions of X: 2.0 Dimensions of Y: 4.9 Dimensions of Z: 1.6 Center of Mass (X): 0.0 Center of Mass (Y): 0.0 Center of Mass (Z): -0.1 Percent Submerged: 75 Traction Multiplier: 0.93 Traction Loss: 0.91 Traction Bias: 0.51 Transmission: Number of Gears: 5 Transmission: Maximum Velocity: 190.0 Transmission: Engine Acceleration: 24.0 Transmission: Drive Type: 4 Transmission: Engine Type: P Brake Deceleration: 10.0 Brake Bias: 0.5 ABS: 0 Steering Lock: 30.0 Suspension Force Level: 1.6 Suspension Damping Level: 0.12 Seat Offset Distance: 0.24 Collision Damage Multiplier: 0.23 Monetary Value: 18000 Suspension: Upper Limit: 0.27 Suspension: Lower Limit: -0.19 Suspension: Bias: 0.5 Suspension: Anti-drive Multiplier: 0.3 Flags: HANGING_BOOT, NO_DOORS, HAS_NO_ROOF Front Light Type: 0 Rear Light Type: 2 Vehicle Identifier: MOONBEAM Real Name: Moonbeam Mass: 2000.0 Dimensions of X: 2.2 Dimensions of Y: 5.5 Dimensions of Z: 2.5 Center of Mass (X): 0.0 Center of Mass (Y): 0.0 Center of Mass (Z): 0.1 Percent Submerged: 85 Traction Multiplier: 0.9 Traction Loss: 0.8 Traction Bias: 0.47 Transmission: Number of Gears: 5 Transmission: Maximum Velocity: 150.0 Transmission: Engine Acceleration: 15.0 Transmission: Drive Type: F Transmission: Engine Type: D Brake Deceleration: 5.5 Brake Bias: 0.6 ABS: 0 Steering Lock: 30.0 Suspension Force Level: 1.4 Suspension Damping Level: 0.1 Seat Offset Distance: 0.2 Collision Damage Multiplier: 0.75 Monetary Value: 16000 Suspension: Upper Limit: 0.35 Suspension: Lower Limit: -0.15 Suspension: Bias: 0.5 Suspension: Anti-drive Multiplier: 0.0 Flags: 2G_BOOST, HANGING_BOOT Front Light Type: 1 Rear Light Type: 3 Vehicle Identifier: ESPERANT Real Name: Esperanto Mass: 1800.0 Dimensions of X: 2.0 Dimensions of Y: 5.0 Dimensions of Z: 1.6 Center of Mass (X): 0.0 Center of Mass (Y): 0.0 Center of Mass (Z): 0.0 Percent Submerged: 70 Traction Multiplier: 0.90 Traction Loss: 0.8 Traction Bias: 0.52 Transmission: Number of Gears: 5 Transmission: Maximum Velocity: 160.0 Transmission: Engine Acceleration: 18.0 Transmission: Drive Type: R Transmission: Engine Type: P Brake Deceleration: 3.4 Brake Bias: 0.60 ABS: 0 Steering Lock: 28.0 Suspension Force Level: 1.0 Suspension Damping Level: 0.05 Seat Offset Distance: 0.36 Collision Damage Multiplier: 0.54 Monetary Value: 19000 Suspension: Upper Limit: 0.35 Suspension: Lower Limit: -0.18 Suspension: Bias: 0.5 Suspension: Anti-drive Multiplier: 0.0 Flags: 1G_BOOST Front Light Type: 0 Rear Light Type: 3 Vehicle Identifier: TAXI Real Name: Taxi Mass: 1450.0 Dimensions of X: 2.1 Dimensions of Y: 5.4 Dimensions of Z: 1.6 Center of Mass (X): 0.0 Center of Mass (Y): 0.0 Center of Mass (Z): -0.25 Percent Submerged: 75 Traction Multiplier: 1.00 Traction Loss: 0.8 Traction Bias: 0.52 Transmission: Number of Gears: 5 Transmission: Maximum Velocity: 180.0 Transmission: Engine Acceleration: 19.0 Transmission: Drive Type: F Transmission: Engine Type: P Brake Deceleration: 9.1 Brake Bias: 0.60 ABS: 0 Steering Lock: 35.0 Suspension Force Level: 1.4 Suspension Damping Level: 0.1 Seat Offset Distance: 0.2 Collision Damage Multiplier: 0.51 Monetary Value: 20000 Suspension: Upper Limit: 0.25 Suspension: Lower Limit: -0.15 Suspension: Bias: 0.5 Suspension: Anti-drive Multiplier: 0.0 Flags: HANGING_BOOT, HAS_NO_ROOF Front Light Type: 0 Rear Light Type: 1 Vehicle Identifier: KURUMA Real Name: Kuruma Mass: 1500.0 Dimensions of X: 1.9 Dimensions of Y: 4.9 Dimensions of Z: 1.4 Center of Mass (X): 0.0 Center of Mass (Y): 0.0 Center of Mass (Z): 0.15 Percent Submerged: 75 Traction Multiplier: 0.87 Traction Loss: 0.85 Traction Bias: 0.48 Transmission: Number of Gears: 5 Transmission: Maximum Velocity: 180.0 Transmission: Engine Acceleration: 17.0 Transmission: Drive Type: F Transmission: Engine Type: P Brake Deceleration: 7.17 Brake Bias: 0.55 ABS: 0 Steering Lock: 30.0 Suspension Force Level: 1.6 Suspension Damping Level: 0.1 Seat Offset Distance: 0.24 Collision Damage Multiplier: 0.60 Monetary Value: 18000 Suspension: Upper Limit: 0.27 Suspension: Lower Limit: -0.13 Suspension: Bias: 0.5 Suspension: Anti-drive Multiplier: 0.0 Flags: HANGING_BOOT, HAS_NO_ROOF Front Light Type: 1 Rear Light Type: 1 Vehicle Identifier: BOBCAT Real Name: Bobcat Mass: 2000.0 Dimensions of X: 2.1 Dimensions of Y: 5.0 Dimensions of Z: 2.3 Center of Mass (X): 0.0 Center of Mass (Y): 0.3 Center of Mass (Z): 0.0 Percent Submerged: 75 Traction Multiplier: 0.90 Traction Loss: 0.76 Traction Bias: 0.57 Transmission: Number of Gears: 5 Transmission: Maximum Velocity: 165.0 Transmission: Engine Acceleration: 17.0 Transmission: Drive Type: 4 Transmission: Engine Type: D Brake Deceleration: 8.5 Brake Bias: 0.5 ABS: 0 Steering Lock: 35.0 Suspension Force Level: 2.0 Suspension Damping Level: 0.12 Seat Offset Distance: 0.26 Collision Damage Multiplier: 0.20 Monetary Value: 26000 Suspension: Upper Limit: 0.35 Suspension: Lower Limit: -0.29 Suspension: Bias: 0.4 Suspension: Anti-drive Multiplier: 0.0 Flags: 1G_BOOST, IS_HELI, IS_BOAT, NARROW_FRONTW Front Light Type: 0 Rear Light Type: 1 Vehicle Identifier: MRWHOOP Real Name: Mr. Whoopee Mass: 1700.0 Dimensions of X: 2.0 Dimensions of Y: 5.0 Dimensions of Z: 2.5 Center of Mass (X): 0.0 Center of Mass (Y): 0.0 Center of Mass (Z): 0.0 Percent Submerged: 85 Traction Multiplier: 0.75 Traction Loss: 0.75 Traction Bias: 0.5 Transmission: Number of Gears: 4 Transmission: Maximum Velocity: 145.0 Transmission: Engine Acceleration: 12.0 Transmission: Drive Type: F Transmission: Engine Type: D Brake Deceleration: 4.17 Brake Bias: 0.80 ABS: 0 Steering Lock: 35.0 Suspension Force Level: 1.2 Suspension Damping Level: 0.1 Seat Offset Distance: 0.24 Collision Damage Multiplier: 0.77 Monetary Value: 29000 Suspension: Upper Limit: 0.35 Suspension: Lower Limit: -0.15 Suspension: Bias: 0.5 Suspension: Anti-drive Multiplier: 0.0 Flags: REV_BONNET, IS_BUS, HAS_NO_ROOF Front Light Type: 0 Rear Light Type: 1 Vehicle Identifier: BFINJECT Real Name: BF Injection Mass: 800.0 Dimensions of X: 2.0 Dimensions of Y: 3.5 Dimensions of Z: 1.5 Center of Mass (X): 0.0 Center of Mass (Y): 0.2 Center of Mass (Z): 0.0 Percent Submerged: 80 Traction Multiplier: 1.20 Traction Loss: 0.88 Traction Bias: 0.50 Transmission: Number of Gears: 4 Transmission: Maximum Velocity: 170.0 Transmission: Engine Acceleration: 35.0 Transmission: Drive Type: R Transmission: Engine Type: P Brake Deceleration: 6.1 Brake Bias: 0.55 ABS: 0 Steering Lock: 35.0 Suspension Force Level: 1.3 Suspension Damping Level: 0.05 Seat Offset Distance: 0.38 Collision Damage Multiplier: 0.40 Monetary Value: 15000 Suspension: Upper Limit: 0.33 Suspension: Lower Limit: -0.17 Suspension: Bias: 0.5 Suspension: Anti-drive Multiplier: 0.0 Flags: 1G_BOOST, 2G_BOOST, REV_BONNET, HAS_NO_ROOF, HALOGEN_LIGHTS, IS_BIKE, NO_EXHAUST Front Light Type: 1 Rear Light Type: 2 Vehicle Identifier: POLICE Real Name: Police Mass: 1600.0 Dimensions of X: 2.1 Dimensions of Y: 5.0 Dimensions of Z: 1.6 Center of Mass (X): 0.0 Center of Mass (Y): 0.0 Center of Mass (Z): 0.15 Percent Submerged: 75 Traction Multiplier: 1.05 Traction Loss: 0.78 Traction Bias: 0.52 Transmission: Number of Gears: 5 Transmission: Maximum Velocity: 200.0 Transmission: Engine Acceleration: 28.0 Transmission: Drive Type: 4 Transmission: Engine Type: P Brake Deceleration: 11.1 Brake Bias: 0.53 ABS: 0 Steering Lock: 35.0 Suspension Force Level: 2.0 Suspension Damping Level: 0.12 Seat Offset Distance: 0.2 Collision Damage Multiplier: 0.24 Monetary Value: 25000 Suspension: Upper Limit: 0.28 Suspension: Lower Limit: -0.17 Suspension: Bias: 0.5 Suspension: Anti-drive Multiplier: 0.0 Flags: 1G_BOOST, HANGING_BOOT, HAS_NO_ROOF Front Light Type: 0 Rear Light Type: 1 Vehicle Identifier: ENFORCER Real Name: Enforcer Mass: 4000.0 Dimensions of X: 2.4 Dimensions of Y: 6.8 Dimensions of Z: 2.9 Center of Mass (X): 0.0 Center of Mass (Y): 0.2 Center of Mass (Z): 0.2 Percent Submerged: 85 Traction Multiplier: 0.85 Traction Loss: 0.7 Traction Bias: 0.46 Transmission: Number of Gears: 5 Transmission: Maximum Velocity: 170.0 Transmission: Engine Acceleration: 17.0 Transmission: Drive Type: R Transmission: Engine Type: D Brake Deceleration: 8.4 Brake Bias: 0.45 ABS: 0 Steering Lock: 27.0 Suspension Force Level: 1.8 Suspension Damping Level: 0.1 Seat Offset Distance: 0.32 Collision Damage Multiplier: 0.16 Monetary Value: 40000 Suspension: Upper Limit: 0.37 Suspension: Lower Limit: -0.17 Suspension: Bias: 0.5 Suspension: Anti-drive Multiplier: 0.0 Front Light Type: 0 Rear Light Type: 1 Flags: 2G_BOOST, NO_DOORS, IS_VAN, IS_BUS Vehicle Identifier: SECURICA Real Name: Securicar Mass: 7000.0 Dimensions of X: 2.6 Dimensions of Y: 6.8 Dimensions of Z: 3.3 Center of Mass (X): 0.0 Center of Mass (Y): 0.0 Center of Mass (Z): 0.2 Percent Submerged: 90 Traction Multiplier: 0.75 Traction Loss: 0.7 Traction Bias: 0.46 Transmission: Number of Gears: 5 Transmission: Maximum Velocity: 170.0 Transmission: Engine Acceleration: 8.0 Transmission: Drive Type: R Transmission: Engine Type: D Brake Deceleration: 8.4 Brake Bias: 0.45 ABS: 0 Steering Lock: 27.0 Suspension Force Level: 1.2 Suspension Damping Level: 0.1 Seat Offset Distance: 0.42 Collision Damage Multiplier: 0.35 Monetary Value: 40000 Suspension: Upper Limit: 0.35 Suspension: Lower Limit: -0.15 Suspension: Bias: 0.5 Suspension: Anti-drive Multiplier: 0.0 Flags: HANGING_BOOT, IS_VAN, DBL_EXHAUST, TAILGATE_BOOT Front Light Type: 1 Rear Light Type: 1 Vehicle Identifier: BANSHEE Real Name: Banshee Mass: 1400.0 Dimensions of X: 2.3 Dimensions of Y: 4.5 Dimensions of Z: 1.6 Center of Mass (X): 0.0 Center of Mass (Y): 0.0 Center of Mass (Z): -0.25 Percent Submerged: 70 Traction Multiplier: 1.10 Traction Loss: 0.84 Traction Bias: 0.53 Transmission: Number of Gears: 5 Transmission: Maximum Velocity: 200.0 Transmission: Engine Acceleration: 33.0 Transmission: Drive Type: R Transmission: Engine Type: P Brake Deceleration: 11.1 Brake Bias: 0.52 ABS: 0 Steering Lock: 34.0 Suspension Force Level: 1.8 Suspension Damping Level: 0.18 Seat Offset Distance: 0.30 Collision Damage Multiplier: 0.49 Monetary Value: 45000 Suspension: Upper Limit: 0.25 Suspension: Lower Limit: -0.18 Suspension: Bias: 0.5 Suspension: Anti-drive Multiplier: 0.3 Flags: HANGING_BOOT, NO_DOORS, NONPLAYER_STABILISER, NEUTRALHANDLING, HAS_NO_ROOF Front Light Type: 1 Rear Light Type: 1 Vehicle Identifier: BUS Real Name: Bus Mass: 5500.0 Dimensions of X: 2.9 Dimensions of Y: 8.0 Dimensions of Z: 3.6 Center of Mass (X): 0.0 Center of Mass (Y): 1.5 Center of Mass (Z): 0.0 Percent Submerged: 90 Traction Multiplier: 0.65 Traction Loss: 0.85 Traction Bias: 0.45 Transmission: Number of Gears: 4 Transmission: Maximum Velocity: 130.0 Transmission: Engine Acceleration: 9.0 Transmission: Drive Type: R Transmission: Engine Type: D Brake Deceleration: 4.17 Brake Bias: 0.40 ABS: 0 Steering Lock: 30.0 Suspension Force Level: 1.2 Suspension Damping Level: 0.07 Seat Offset Distance: 0.2 Collision Damage Multiplier: 0.75 Monetary Value: 15000 Suspension: Upper Limit: 0.45 Suspension: Lower Limit: -0.25 Suspension: Bias: 0.45 Suspension: Anti-drive Multiplier: 0.0 Flags: 1G_BOOST, 2G_BOOST Front Light Type: 1 Rear Light Type: 1 Vehicle Identifier: RHINO Real Name: Rhino Mass: 18000.0 Dimensions of X: 3.5 Dimensions of Y: 8.0 Dimensions of Z: 3.8 Center of Mass (X): 0.0 Center of Mass (Y): 0.0 Center of Mass (Z): 0.0 Percent Submerged: 90 Traction Multiplier: 0.75 Traction Loss: 0.8 Traction Bias: 0.5 Transmission: Number of Gears: 4 Transmission: Maximum Velocity: 80.0 Transmission: Engine Acceleration: 8.0 Transmission: Drive Type: 4 Transmission: Engine Type: D Brake Deceleration: 8.17 Brake Bias: 0.50 ABS: 0 Steering Lock: 20.0 Suspension Force Level: 1.8 Suspension Damping Level: 0.05 Seat Offset Distance: 1.12 Collision Damage Multiplier: 0.09 Monetary Value: 110000 Suspension: Upper Limit: 0.35 Suspension: Lower Limit: -0.10 Suspension: Bias: 0.5 Suspension: Anti-drive Multiplier: 0.0 Flags: REV_BONNET, NEUTRALHANDLING, HAS_NO_ROOF Front Light Type: 0 Rear Light Type: 1 Vehicle Identifier: BARRACKS Real Name: Barracks Mass: 10500.0 Dimensions of X: 3.3 Dimensions of Y: 7.7 Dimensions of Z: 4.2 Center of Mass (X): 0.0 Center of Mass (Y): 0.0 Center of Mass (Z): 0.0 Percent Submerged: 90 Traction Multiplier: 0.85 Traction Loss: 0.7 Traction Bias: 0.47 Transmission: Number of Gears: 5 Transmission: Maximum Velocity: 180.0 Transmission: Engine Acceleration: 12.0 Transmission: Drive Type: 4 Transmission: Engine Type: D Brake Deceleration: 10.00 Brake Bias: 0.45 ABS: 0 Steering Lock: 27.0 Suspension Force Level: 1.2 Suspension Damping Level: 0.05 Seat Offset Distance: 0.62 Collision Damage Multiplier: 0.26 Monetary Value: 10000 Suspension: Upper Limit: 0.47 Suspension: Lower Limit: -0.17 Suspension: Bias: 0.5 Suspension: Anti-drive Multiplier: 0.0 Flags: 2G_BOOST, REV_BONNET, TAILGATE_BOOT, HAS_NO_ROOF Front Light Type: 0 Rear Light Type: 1 Vehicle Identifier: HELI Real Name: Maverick (Can anyone confirm?) Mass: 25500.0 Dimensions of X: 2.5 Dimensions of Y: 7.7 Dimensions of Z: 2.9 Center of Mass (X): 0.0 Center of Mass (Y): 0.0 Center of Mass (Z): 0.0 Percent Submerged: 85 Traction Multiplier: 0.58 Traction Loss: 0.7 Traction Bias: 0.46 Transmission: Number of Gears: 5 Transmission: Maximum Velocity: 140.0 Transmission: Engine Acceleration: 24.0 Transmission: Drive Type: 4 Transmission: Engine Type: D Brake Deceleration: 10.00 Brake Bias: 0.45 ABS: 0 Steering Lock: 27.0 Suspension Force Level: 1.2 Suspension Damping Level: 0.05 Seat Offset Distance: 0.2 Collision Damage Multiplier: 1.00 Monetary Value: 10000 Suspension: Upper Limit: 0.47 Suspension: Lower Limit: -0.17 Suspension: Bias: 0.5 Suspension: Anti-drive Multiplier: 0.0 Front Light Type: 0 Rear Light Type: 1 Flags: 2G_BOOST Vehicle Identifier: COACH Real Name: Coach Mass: 9500.0 Dimensions of X: 2.9 Dimensions of Y: 8.0 Dimensions of Z: 3.6 Center of Mass (X): 0.0 Center of Mass (Y): 0.0 Center of Mass (Z): 0.0 Percent Submerged: 90 Traction Multiplier: 0.65 Traction Loss: 0.85 Traction Bias: 0.35 Transmission: Number of Gears: 5 Transmission: Maximum Velocity: 150.0 Transmission: Engine Acceleration: 13.0 Transmission: Drive Type: R Transmission: Engine Type: D Brake Deceleration: 5.7 Brake Bias: 0.35 ABS: 0 Steering Lock: 30.0 Suspension Force Level: 1.5 Suspension Damping Level: 0.04 Seat Offset Distance: 0.45 Collision Damage Multiplier: 0.48 Monetary Value: 20000 Suspension: Upper Limit: 0.45 Suspension: Lower Limit: -0.25 Suspension: Bias: 0.5 Suspension: Anti-drive Multiplier: 0.0 Front Light Type: 0 Rear Light Type: 1 Flags: HANGING_BOOT, NOSWING_BOOT Vehicle Identifier: CABBIE Real Name: Cabbie Mass: 1750.0 Dimensions of X: 2.2 Dimensions of Y: 5.0 Dimensions of Z: 2.3 Center of Mass (X): 0.0 Center of Mass (Y): 0.1 Center of Mass (Z): 0.05 Percent Submerged: 75 Traction Multiplier: 1.05 Traction Loss: 0.85 Traction Bias: 0.54 Transmission: Number of Gears: 4 Transmission: Maximum Velocity: 160.0 Transmission: Engine Acceleration: 22.0 Transmission: Drive Type: R Transmission: Engine Type: P Brake Deceleration: 7.0 Brake Bias: 0.44 ABS: 0 Steering Lock: 40.0 Suspension Force Level: 2.4 Suspension Damping Level: 0.09 Seat Offset Distance: 0.2 Collision Damage Multiplier: 0.40 Monetary Value: 10000 Suspension: Upper Limit: 0.25 Suspension: Lower Limit: -0.15 Suspension: Bias: 0.5 Suspension: Anti-drive Multiplier: 0.5 Front Light Type: 1 Rear Light Type: 1 Flags: 2G_BOOST Vehicle Identifier: STALLION Real Name: Stallion Mass: 1600.0 Dimensions of X: 2.1 Dimensions of Y: 5.0 Dimensions of Z: 1.8 Center of Mass (X): 0.0 Center of Mass (Y): 0.0 Center of Mass (Z): 0.1 Percent Submerged: 70 Traction Multiplier: 0.80 Traction Loss: 0.75 Traction Bias: 0.55 Transmission: Number of Gears: 4 Transmission: Maximum Velocity: 160.0 Transmission: Engine Acceleration: 23.0 Transmission: Drive Type: R Transmission: Engine Type: P Brake Deceleration: 8.17 Brake Bias: 0.52 ABS: 0 Steering Lock: 35.0 Suspension Force Level: 1.5 Suspension Damping Level: 0.1 Seat Offset Distance: 0.3 Collision Damage Multiplier: 0.64 Monetary Value: 19000 Suspension: Upper Limit: 0.30 Suspension: Lower Limit: -0.2 Suspension: Bias: 0.5 Suspension: Anti-drive Multiplier: 0.0 Front Light Type: 1 Rear Light Type: 1 Flags: 2G_BOOST, NO_DOORS, IS_LOW, NEUTRALHANDLING Vehicle Identifier: RUMPO Real Name: Rumpo Mass: 2000.0 Dimensions of X: 2.1 Dimensions of Y: 5.0 Dimensions of Z: 2.1 Center of Mass (X): 0.0 Center of Mass (Y): 0.0 Center of Mass (Z): -0.1 Percent Submerged: 85 Traction Multiplier: 1.0 Traction Loss: 0.75 Traction Bias: 0.48 Transmission: Number of Gears: 5 Transmission: Maximum Velocity: 160.0 Transmission: Engine Acceleration: 18.0 Transmission: Drive Type: F Transmission: Engine Type: P Brake Deceleration: 5.5 Brake Bias: 0.45 ABS: 0 Steering Lock: 30.0 Suspension Force Level: 1.4 Suspension Damping Level: 0.05 Seat Offset Distance: 0.2 Collision Damage Multiplier: 0.60 Monetary Value: 26000 Suspension: Upper Limit: 0.33 Suspension: Lower Limit: -0.21 Suspension: Bias: 0.5 Suspension: Anti-drive Multiplier: 0.0 Front Light Type: 0 Rear Light Type: 1 Flags: 2G_BOOST, IS_VAN Vehicle Identifier: RCBANDIT Real Name: RC Bandit Mass: 100.0 Dimensions of X: 0.8 Dimensions of Y: 1.5 Dimensions of Z: 1.0 Center of Mass (X): 0.0 Center of Mass (Y): 0.05 Center of Mass (Z): -0.1 Percent Submerged: 70 Traction Multiplier: 1.10 Traction Loss: 0.75 Traction Bias: 0.49 Transmission: Number of Gears: 1 Transmission: Maximum Velocity: 75.0 Transmission: Engine Acceleration: 35.0 Transmission: Drive Type: 4 Transmission: Engine Type: E Brake Deceleration: 5.5 Brake Bias: 0.50 ABS: 0 Steering Lock: 25.0 Suspension Force Level: 1.6 Suspension Damping Level: 0.1 Seat Offset Distance: 0.2 Collision Damage Multiplier: 0.05 Monetary Value: 500 Suspension: Upper Limit: 0.28 Suspension: Lower Limit: -0.08 Suspension: Bias: 0.5 Suspension: Anti-drive Multiplier: 0.0 Flags: None Front Light Type: 0 Rear Light Type: 1 Vehicle Identifier: FLATBED Real Name: Flatbed Mass: 8500.0 Dimensions of X: 3.1 Dimensions of Y: 7.7 Dimensions of Z: 4.1 Center of Mass (X): 0.0 Center of Mass (Y): 0.0 Center of Mass (Z): 0.3 Percent Submerged: 90 Traction Multiplier: 0.88 Traction Loss: 0.7 Traction Bias: 0.46 Transmission: Number of Gears: 5 Transmission: Maximum Velocity: 150.0 Transmission: Engine Acceleration: 10.0 Transmission: Drive Type: R Transmission: Engine Type: D Brake Deceleration: 10.00 Brake Bias: 0.45 ABS: 0 Steering Lock: 27.0 Suspension Force Level: 2.1 Suspension Damping Level: 0.05 Seat Offset Distance: 0.62 Collision Damage Multiplier: 0.43 Monetary Value: 10000 Suspension: Upper Limit: 0.47 Suspension: Lower Limit: -0.11 Suspension: Bias: 0.5 Suspension: Anti-drive Multiplier: 0.0 Front Light Type: 0 Rear Light Type: 1 Flags: 2G_BOOST, TAILGATE_BOOT, HAS_NO_ROOF Vehicle Identifier: YANKEE Real Name: Yankee Mass: 4500.0 Dimensions of X: 2.4 Dimensions of Y: 6.5 Dimensions of Z: 3.8 Center of Mass (X): 0.0 Center of Mass (Y): 0.0 Center of Mass (Z): 0.0 Percent Submerged: 80 Traction Multiplier: 0.75 Traction Loss: 0.70 Traction Bias: 0.5 Transmission: Number of Gears: 5 Transmission: Maximum Velocity: 160.0 Transmission: Engine Acceleration: 14.0 Transmission: Drive Type: R Transmission: Engine Type: D Brake Deceleration: 4.5 Brake Bias: 0.80 ABS: 0 Steering Lock: 30.0 Suspension Force Level: 1.8 Suspension Damping Level: 0.12 Seat Offset Distance: 0.6 Collision Damage Multiplier: 0.45 Monetary Value: 22000 Suspension: Upper Limit: 0.30 Suspension: Lower Limit: -0.25 Suspension: Bias: 0.5 Suspension: Anti-drive Multiplier: 0.0 Front Light Type: 0 Rear Light Type: 1 Flags: REV_BONNET, IS_BUS, NEUTRALHANDLING, HAS_NO_ROOF Vehicle Identifier: GOLFCART Real Name: Caddie Mass: 1000.0 Dimensions of X: 2.0 Dimensions of Y: 3.5 Dimensions of Z: 2.8 Center of Mass (X): 0.0 Center of Mass (Y): 0.0 Center of Mass (Z): -0.2 Percent Submerged: 70 Traction Multiplier: 1.00 Traction Loss: 0.85 Traction Bias: 0.5 Transmission: Number of Gears: 1 Transmission: Maximum Velocity: 160.0 Transmission: Engine Acceleration: 19.0 Transmission: Drive Type: 4 Transmission: Engine Type: E Brake Deceleration: 13.0 Brake Bias: 0.50 ABS: 0 Steering Lock: 30.0 Suspension Force Level: 2.0 Suspension Damping Level: 0.09 Seat Offset Distance: 0.26 Collision Damage Multiplier: 0.50 Monetary Value: 9000 Suspension: Upper Limit: 0.25 Suspension: Lower Limit: -0.10 Suspension: Bias: 0.5 Suspension: Anti-drive Multiplier: 0.0 Front Light Type: 1 Rear Light Type: 1 Flags: 1G_BOOST, HALOGEN_LIGHTS, IS_BIKE Vehicle Identifier: VOODOO Real Name: Voodoo Mass: 1800.0 Dimensions of X: 2.1 Dimensions of Y: 5.0 Dimensions of Z: 1.8 Center of Mass (X): 0.0 Center of Mass (Y): -0.1 Center of Mass (Z): -0.2 Percent Submerged: 70 Traction Multiplier: 0.95 Traction Loss: 0.80 Traction Bias: 0.45 Transmission: Number of Gears: 5 Transmission: Maximum Velocity: 160.0 Transmission: Engine Acceleration: 23.0 Transmission: Drive Type: R Transmission: Engine Type: P Brake Deceleration: 6.50 Brake Bias: 0.50 ABS: 0 Steering Lock: 30.0 Suspension Force Level: 1.6 Suspension Damping Level: 0.05 Seat Offset Distance: 0.36 Collision Damage Multiplier: 0.41 Monetary Value: 30000 Suspension: Upper Limit: 0.30 Suspension: Lower Limit: -0.28 Suspension: Bias: 0.5 Suspension: Anti-drive Multiplier: 0.6 Front Light Type: 1 Rear Light Type: 1 Flags: HANGING_BOOT, HAS_NO_ROOF Vehicle Identifier: WASHING Real Name: Washington Mass: 1850.0 Dimensions of X: 2.0 Dimensions of Y: 4.9 Dimensions of Z: 2.0 Center of Mass (X): 0.0 Center of Mass (Y): 0.0 Center of Mass (Z): 0.1 Percent Submerged: 75 Traction Multiplier: 0.85 Traction Loss: 0.65 Traction Bias: 0.51 Transmission: Number of Gears: 5 Transmission: Maximum Velocity: 180.0 Transmission: Engine Acceleration: 21.0 Transmission: Drive Type: R Transmission: Engine Type: P Brake Deceleration: 7.5 Brake Bias: 0.65 ABS: 0 Steering Lock: 30.0 Suspension Force Level: 1.0 Suspension Damping Level: 1.20 Seat Offset Distance: 0.24 Collision Damage Multiplier: 0.60 Monetary Value: 18000 Suspension: Upper Limit: 0.27 Suspension: Lower Limit: -0.25 Suspension: Bias: 0.5 Suspension: Anti-drive Multiplier: 0.35 Front Light Type: 1 Rear Light Type: 1 Flags: HANGING_BOOT, NO_DOORS, NEUTRALHANDLING Vehicle Identifier: CUBAN Real Name: Cuban Hermes Mass: 2150.0 Dimensions of X: 2.1 Dimensions of Y: 5.0 Dimensions of Z: 2.2 Center of Mass (X): 0.0 Center of Mass (Y): 0.0 Center of Mass (Z): 0.2 Percent Submerged: 75 Traction Multiplier: 0.75 Traction Loss: 0.75 Traction Bias: 0.53 Transmission: Number of Gears: 5 Transmission: Maximum Velocity: 160.0 Transmission: Engine Acceleration: 25.0 Transmission: Drive Type: 4 Transmission: Engine Type: P Brake Deceleration: 6.0 Brake Bias: 0.54 ABS: 0 Steering Lock: 40.0 Suspension Force Level: 0.8 Suspension Damping Level: 0.08 Seat Offset Distance: 0.26 Collision Damage Multiplier: 0.55 Monetary Value: 10000 Suspension: Upper Limit: 0.25 Suspension: Lower Limit: -0.26 Suspension: Bias: 0.5 Suspension: Anti-drive Multiplier: 0.45 Front Light Type: 1 Rear Light Type: 1 Flags: 1G_BOOST, TAILGATE_BOOT Vehicle Identifier: ROMERO Real Name: Romero's Hearse Mass: 2500.0 Dimensions of X: 1.9 Dimensions of Y: 5.0 Dimensions of Z: 1.4 Center of Mass (X): 0.0 Center of Mass (Y): 0.0 Center of Mass (Z): 0.25 Percent Submerged: 70 Traction Multiplier: 0.95 Traction Loss: 0.80 Traction Bias: 0.53 Transmission: Number of Gears: 5 Transmission: Maximum Velocity: 150.0 Transmission: Engine Acceleration: 14.0 Transmission: Drive Type: F Transmission: Engine Type: P Brake Deceleration: 04.17 Brake Bias: 0.80 ABS: 0 Steering Lock: 30.0 Suspension Force Level: 1.4 Suspension Damping Level: 0.1 Seat Offset Distance: 0.2 Collision Damage Multiplier: 1.25 Monetary Value: 10000 Suspension: Upper Limit: 0.37 Suspension: Lower Limit: -0.17 Suspension: Bias: 0.5 Suspension: Anti-drive Multiplier: 0.0 Front Light Type: 0 Rear Light Type: 1 Flags: 2G_BOOST, HANGING_BOOT Vehicle Identifier: PACKER Real Name: Packer Mass: 8000.0 Dimensions of X: 2.9 Dimensions of Y: 8.0 Dimensions of Z: 3.6 Center of Mass (X): 0.0 Center of Mass (Y): 0.0 Center of Mass (Z): 0.0 Percent Submerged: 90 Traction Multiplier: 0.65 Traction Loss: 0.85 Traction Bias: 0.35 Transmission: Number of Gears: 5 Transmission: Maximum Velocity: 150.0 Transmission: Engine Acceleration: 13.0 Transmission: Drive Type: R Transmission: Engine Type: D Brake Deceleration: 5.7 Brake Bias: 0.35 ABS: 0 Steering Lock: 30.0 Suspension Force Level: 1.5 Suspension Damping Level: 0.04 Seat Offset Distance: 0.56 Collision Damage Multiplier: 0.40 Monetary Value: 20000 Suspension: Upper Limit: 0.45 Suspension: Lower Limit: -0.25 Suspension: Bias: 0.5 Suspension: Anti-drive Multiplier: 0.0 Front Light Type: 0 Rear Light Type: 1 Flags: HANGING_BOOT Vehicle Identifier: ADMIRAL Real Name: Admiral Mass: 1650.0 Dimensions of X: 2.0 Dimensions of Y: 4.9 Dimensions of Z: 1.5 Center of Mass (X): 0.0 Center of Mass (Y): 0.0 Center of Mass (Z): -0.05 Percent Submerged: 75 Traction Multiplier: 0.85 Traction Loss: 0.80 Traction Bias: 0.51 Transmission: Number of Gears: 5 Transmission: Maximum Velocity: 165.0 Transmission: Engine Acceleration: 22.0 Transmission: Drive Type: F Transmission: Engine Type: P Brake Deceleration: 8.5 Brake Bias: 0.52 ABS: 0 Steering Lock: 30.0 Suspension Force Level: 1.2 Suspension Damping Level: 0.15 Seat Offset Distance: 0.2 Collision Damage Multiplier: 0.56 Monetary Value: 35000 Suspension: Upper Limit: 0.27 Suspension: Lower Limit: -0.19 Suspension: Bias: 0.5 Suspension: Anti-drive Multiplier: 0.55 Front Light Type: 0 Rear Light Type: 1 Flags: HANGING_BOOT, HAS_NO_ROOF Vehicle Identifier: GANGBUR Real Name: Gang Burrito Mass: 2000.0 Dimensions of X: 2.1 Dimensions of Y: 5.0 Dimensions of Z: 2.3 Center of Mass (X): 0.0 Center of Mass (Y): 0.1 Center of Mass (Z): -0.25 Percent Submerged: 85 Traction Multiplier: 0.95 Traction Loss: 0.85 Traction Bias: 0.52 Transmission: Number of Gears: 5 Transmission: Maximum Velocity: 150.0 Transmission: Engine Acceleration: 27.0 Transmission: Drive Type: 4 Transmission: Engine Type: P Brake Deceleration: 10.5 Brake Bias: 0.45 ABS: 0 Steering Lock: 30.0 Suspension Force Level: 1.4 Suspension Damping Level: 0.14 Seat Offset Distance: 0.2 Collision Damage Multiplier: 0.50 Monetary Value: 26000 Suspension: Upper Limit: 0.33 Suspension: Lower Limit: -0.21 Suspension: Bias: 0.4 Suspension: Anti-drive Multiplier: 0.5 Front Light Type: 0 Rear Light Type: 1 Flags: HANGING_BOOT, NO_DOORS, TAILGATE_BOOT, NEUTRALHANDLING, HAS_NO_ROOF Vehicle Identifier: ZEBRA Real Name: Zebra Cab Mass: 2250.0 Dimensions of X: 2.2 Dimensions of Y: 5.0 Dimensions of Z: 2.3 Center of Mass (X): 0.0 Center of Mass (Y): 0.1 Center of Mass (Z): -0.2 Percent Submerged: 75 Traction Multiplier: 1.00 Traction Loss: 0.80 Traction Bias: 0.52 Transmission: Number of Gears: 4 Transmission: Maximum Velocity: 160.0 Transmission: Engine Acceleration: 26.0 Transmission: Drive Type: R Transmission: Engine Type: P Brake Deceleration: 9.0 Brake Bias: 0.48 ABS: 0 Steering Lock: 40.0 Suspension Force Level: 1.9 Suspension Damping Level: 0.11 Seat Offset Distance: 0.2 Collision Damage Multiplier: 0.18 Monetary Value: 10000 Suspension: Upper Limit: 0.25 Suspension: Lower Limit: -0.17 Suspension: Bias: 0.5 Suspension: Anti-drive Multiplier: 0.5 Front Light Type: 1 Rear Light Type: 1 Flags: 1G_BOOST, HALOGEN_LIGHTS, NARROW_FRONTW Vehicle Identifier: TOPFUN Real Name: TOP FUN Mass: 1900.0 Dimensions of X: 2.0 Dimensions of Y: 6.0 Dimensions of Z: 2.6 Center of Mass (X): 0.0 Center of Mass (Y): 0.0 Center of Mass (Z): 0.1 Percent Submerged: 80 Traction Multiplier: 0.85 Traction Loss: 0.70 Traction Bias: 0.46 Transmission: Number of Gears: 5 Transmission: Maximum Velocity: 160.0 Transmission: Engine Acceleration: 15.0 Transmission: Drive Type: R Transmission: Engine Type: D Brake Deceleration: 6.0 Brake Bias: 0.80 ABS: 0 Steering Lock: 30.0 Suspension Force Level: 2.2 Suspension Damping Level: 0.07 Seat Offset Distance: 0.2 Collision Damage Multiplier: 0.43 Monetary Value: 20000 Suspension: Upper Limit: 0.35 Suspension: Lower Limit: -0.15 Suspension: Bias: 0.4 Suspension: Anti-drive Multiplier: 0.0 Front Light Type: 0 Rear Light Type: 3 Flags: 2G_BOOST, IS_VAN Vehicle Identifier: GLENDALE Real Name: Glendale Mass: 1600.0 Dimensions of X: 1.9 Dimensions of Y: 5.0 Dimensions of Z: 1.7 Center of Mass (X): 0.0 Center of Mass (Y): 0.0 Center of Mass (Z): 0.4 Percent Submerged: 75 Traction Multiplier: 0.75 Traction Loss: 0.70 Traction Bias: 0.52 Transmission: Number of Gears: 5 Transmission: Maximum Velocity: 160.0 Transmission: Engine Acceleration: 16.0 Transmission: Drive Type: R Transmission: Engine Type: P Brake Deceleration: 6.2 Brake Bias: 0.55 ABS: 0 Steering Lock: 30.0 Suspension Force Level: 1.0 Suspension Damping Level: 0.1 Seat Offset Distance: 0.28 Collision Damage Multiplier: 0.40 Monetary Value: 20000 Suspension: Upper Limit: 0.35 Suspension: Lower Limit: -0.17 Suspension: Bias: 0.5 Suspension: Anti-drive Multiplier: 0.5 Front Light Type: 1 Rear Light Type: 1 Flags: 2G_BOOST, REARWHEEL_1ST Vehicle Identifier: OCEANIC Real Name: Oceanic Mass: 1900.0 Dimensions of X: 1.9 Dimensions of Y: 5.0 Dimensions of Z: 1.7 Center of Mass (X): 0.0 Center of Mass (Y): 0.0 Center of Mass (Z): 0.4 Percent Submerged: 75 Traction Multiplier: 0.85 Traction Loss: 0.70 Traction Bias: 0.52 Transmission: Number of Gears: 5 Transmission: Maximum Velocity: 160.0 Transmission: Engine Acceleration: 16.0 Transmission: Drive Type: R Transmission: Engine Type: P Brake Deceleration: 5.0 Brake Bias: 0.50 ABS: 0 Steering Lock: 30.0 Suspension Force Level: 1.0 Suspension Damping Level: 0.1 Seat Offset Distance: 0.28 Collision Damage Multiplier: 0.45 Monetary Value: 20000 Suspension: Upper Limit: 0.35 Suspension: Lower Limit: -0.17 Suspension: Bias: 0.5 Suspension: Anti-drive Multiplier: 0.5 Front Light Type: 2 Rear Light Type: 1 Flags: 2G_BOOST, REARWHEEL_1ST Vehicle Identifier: HERMES Real Name: Hermes Mass: 1950.0 Dimensions of X: 2.0 Dimensions of Y: 5.0 Dimensions of Z: 2.0 Center of Mass (X): 0.0 Center of Mass (Y): 0.0 Center of Mass (Z): 0.0 Percent Submerged: 70 Traction Multiplier: 0.70 Traction Loss: 0.75 Traction Bias: 0.51 Transmission: Number of Gears: 5 Transmission: Maximum Velocity: 160.0 Transmission: Engine Acceleration: 18.0 Transmission: Drive Type: F Transmission: Engine Type: P Brake Deceleration: 3.5 Brake Bias: 0.60 ABS: 0 Steering Lock: 28.0 Suspension Force Level: 1.0 Suspension Damping Level: 0.05 Seat Offset Distance: 0.36 Collision Damage Multiplier: 0.42 Monetary Value: 19000 Suspension: Upper Limit: 0.35 Suspension: Lower Limit: -0.20 Suspension: Bias: 0.5 Suspension: Anti-drive Multiplier: 0.0 Front Light Type: 1 Rear Light Type: 3 Flags: 1G_BOOST, DBL_EXHAUST Vehicle Identifier: SABRE1 Real Name: Sabre Mass: 1700.0 Dimensions of X: 2.1 Dimensions of Y: 5.0 Dimensions of Z: 1.9 Center of Mass (X): 0.0 Center of Mass (Y): 0.1 Center of Mass (Z): 0.1 Percent Submerged: 70 Traction Multiplier: 1.00 Traction Loss: 0.84 Traction Bias: 0.53 Transmission: Number of Gears: 4 Transmission: Maximum Velocity: 160.0 Transmission: Engine Acceleration: 24.0 Transmission: Drive Type: R Transmission: Engine Type: P Brake Deceleration: 8.17 Brake Bias: 0.52 ABS: 0 Steering Lock: 35.0 Suspension Force Level: 1.5 Suspension Damping Level: 0.10 Seat Offset Distance: 0.3 Collision Damage Multiplier: 0.52 Monetary Value: 19000 Suspension: Upper Limit: 0.30 Suspension: Lower Limit: -0.15 Suspension: Bias: 0.5 Suspension: Anti-drive Multiplier: 0.25 Front Light Type: 1 Rear Light Type: 1 Flags: HANGING_BOOT, DBL_EXHAUST Vehicle Identifier: SABRETUR Real Name: Sabre Turbo Mass: 1800.0 Dimensions of X: 2.1 Dimensions of Y: 4.5 Dimensions of Z: 2.1 Center of Mass (X): 0.0 Center of Mass (Y): 0.2 Center of Mass (Z): 0.1 Percent Submerged: 70 Traction Multiplier: 1.05 Traction Loss: 0.84 Traction Bias: 0.52 Transmission: Number of Gears: 5 Transmission: Maximum Velocity: 180.0 Transmission: Engine Acceleration: 32.0 Transmission: Drive Type: R Transmission: Engine Type: P Brake Deceleration: 6.1 Brake Bias: 0.52 0 ABS: 33.0 Steering Lock: 1.3 Suspension Force Level: 0.10 Suspension Damping Level: 0.3 Seat Offset Distance: 0.55 Collision Damage Multiplier: 45000 Monetary Value: 0.30 Suspension: Upper Limit: -0.20 Suspension: Lower Limit: 0.5 Suspension: Bias: 0.40 Suspension: Anti-drive Multiplier: 3009901 Front Light Type: 1 Rear Light Type: 1 Flags: 1G_BOOST Vehicle Identifier: PHOENIX Real Name: Phoenix Mass: 1400.0 Dimensions of X: 2.3 Dimensions of Y: 4.5 Dimensions of Z: 1.6 Center of Mass (X): 0.0 Center of Mass (Y): 0.2 Center of Mass (Z): -0.25 Percent Submerged: 70 Traction Multiplier: 1.00 Traction Loss: 0.80 Traction Bias: 0.53 Transmission: Number of Gears: 5 Transmission: Maximum Velocity: 200.0 Transmission: Engine Acceleration: 28.0 Transmission: Drive Type: R Transmission: Engine Type: P Brake Deceleration: 11.1 Brake Bias: 0.52 0 ABS: 30.0 Steering Lock: 1.4 Suspension Force Level: 0.10 Suspension Damping Level: 0.34 Seat Offset Distance: 0.60 Collision Damage Multiplier: 45000 Monetary Value: 0.31 Suspension: Upper Limit: -0.25 Suspension: Lower Limit: 0.5 Suspension: Bias: 0.3 Suspension: Anti-drive Multiplier: 208101 Front Light Type: 1 Rear Light Type: 1 Flags: 1G_BOOST Vehicle Identifier: WALTON Real Name: Walton Mass: 1850.0 Dimensions of X: 2.1 Dimensions of Y: 5.0 Dimensions of Z: 2.1 Center of Mass (X): 0.0 Center of Mass (Y): 0.0 Center of Mass (Z): 0.0 Percent Submerged: 75 Traction Multiplier: 0.80 Traction Loss: 0.69 Traction Bias: 0.5 Transmission: Number of Gears: 4 Transmission: Maximum Velocity: 150.0 Transmission: Engine Acceleration: 14.0 Transmission: Drive Type: 4 Transmission: Engine Type: D Brake Deceleration: 6.5 Brake Bias: 0.5 ABS: 0 Steering Lock: 35.0 Suspension Force Level: 2.0 Suspension Damping Level: 0.12 Seat Offset Distance: 0.26 Collision Damage Multiplier: 0.19 Monetary Value: 26000 Suspension: Upper Limit: 0.35 Suspension: Lower Limit: -0.18 Suspension: Bias: 0.4 Suspension: Anti-drive Multiplier: 0.0 Front Light Type: 1 Rear Light Type: 1 Flags: 2G_BOOST, HANGING_BOOT, TAILGATE_BOOT Vehicle Identifier: REGINA Real Name: Regina Mass: 1500.0 Dimensions of X: 1.9 Dimensions of Y: 4.9 Dimensions of Z: 1.7 Center of Mass (X): 0.0 Center of Mass (Y): 0.0 Center of Mass (Z): 0.15 Percent Submerged: 75 Traction Multiplier: 0.80 Traction Loss: 0.85 Traction Bias: 0.52 Transmission: Number of Gears: 4 Transmission: Maximum Velocity: 165.0 Transmission: Engine Acceleration: 16.0 Transmission: Drive Type: F Transmission: Engine Type: P Brake Deceleration: 5.0 Brake Bias: 0.60 ABS: 0 Steering Lock: 30.0 Suspension Force Level: 1.2 Suspension Damping Level: 0.1 Seat Offset Distance: 0.24 Collision Damage Multiplier: 0.48 Monetary Value: 18000 Suspension: Upper Limit: 0.27 Suspension: Lower Limit: -0.17 Suspension: Bias: 0.5 Suspension: Anti-drive Multiplier: 0.2 Front Light Type: 1 Rear Light Type: 1 Flags: 1G_BOOST, HANGING_BOOT Vehicle Identifier: COMET Real Name: Comet Mass: 1400.0 Dimensions of X: 1.9 Dimensions of Y: 4.7 Dimensions of Z: 1.6 Center of Mass (X): 0.0 Center of Mass (Y): 0.1 Center of Mass (Z): -0.3 Percent Submerged: 75 Traction Multiplier: 1.10 Traction Loss: 0.9 Traction Bias: 0.5 Transmission: Number of Gears: 5 Transmission: Maximum Velocity: 200.0 Transmission: Engine Acceleration: 28.0 Transmission: Drive Type: 4 Transmission: Engine Type: P Brake Deceleration: 11.0 Brake Bias: 0.45 ABS: 0 Steering Lock: 30.0 Suspension Force Level: 2.0 Suspension Damping Level: 0.15 Seat Offset Distance: 0.25 Collision Damage Multiplier: 0.60 Monetary Value: 35000 Suspension: Upper Limit: 0.28 Suspension: Lower Limit: -0.16 Suspension: Bias: 0.5 Suspension: Anti-drive Multiplier: 0.3 Front Light Type: 1 Rear Light Type: 1 Flags: 2G_BOOST, NO_DOORS, NEUTRALHANDLING, HAS_NO_ROOF Vehicle Identifier: DELUXO Real Name: Deluxo Mass: 1600.0 Dimensions of X: 2.2 Dimensions of Y: 4.9 Dimensions of Z: 1.7 Center of Mass (X): 0.0 Center of Mass (Y): 0.0 Center of Mass (Z): 0.2 Percent Submerged: 75 Traction Multiplier: 0.80 Traction Loss: 0.85 Traction Bias: 0.52 Transmission: Number of Gears: 5 Transmission: Maximum Velocity: 200.0 Transmission: Engine Acceleration: 26.0 Transmission: Drive Type: 4 Transmission: Engine Type: P Brake Deceleration: 10.0 Brake Bias: 0.53 ABS: 0 Steering Lock: 30.0 Suspension Force Level: 2.25 Suspension Damping Level: 0.16 Seat Offset Distance: 0.28 Collision Damage Multiplier: 0.52 Monetary Value: 35000 Suspension: Upper Limit: 0.27 Suspension: Lower Limit: -0.16 Suspension: Bias: 0.5 Suspension: Anti-drive Multiplier: 0.35 Front Light Type: 0 Rear Light Type: 1 Flags: HANGING_BOOT, NO_DOORS, NONPLAYER_STABILISER, HAS_NO_ROOF Vehicle Identifier: BURRITO Real Name: Burrito Mass: 1900.0 Dimensions of X: 2.3 Dimensions of Y: 5.0 Dimensions of Z: 2.3 Center of Mass (X): 0.0 Center of Mass (Y): 0.2 Center of Mass (Z): 0.0 Percent Submerged: 85 Traction Multiplier: 0.97 Traction Loss: 0.77 Traction Bias: 0.51 Transmission: Number of Gears: 5 Transmission: Maximum Velocity: 150.0 Transmission: Engine Acceleration: 25.0 Transmission: Drive Type: R Transmission: Engine Type: P Brake Deceleration: 8.5 Brake Bias: 0.45 ABS: 0 Steering Lock: 30.0 Suspension Force Level: 1.3 Suspension Damping Level: 0.08 Seat Offset Distance: 0.2 Collision Damage Multiplier: 0.50 Monetary Value: 26000 Suspension: Upper Limit: 0.33 Suspension: Lower Limit: -0.25 Suspension: Bias: 0.4 Suspension: Anti-drive Multiplier: 0.5 Front Light Type: 0 Rear Light Type: 1 Flags: HANGING_BOOT, TAILGATE_BOOT, NEUTRALHANDLING Vehicle Identifier: SPAND Real Name: Spand Express Mass: 2400.0 Dimensions of X: 2.2 Dimensions of Y: 5.5 Dimensions of Z: 2.5 Center of Mass (X): 0.0 Center of Mass (Y): 0.0 Center of Mass (Z): 0.1 Percent Submerged: 85 Traction Multiplier: 0.9 Traction Loss: 0.8 Traction Bias: 0.47 Transmission: Number of Gears: 5 Transmission: Maximum Velocity: 150.0 Transmission: Engine Acceleration: 15.0 Transmission: Drive Type: F Transmission: Engine Type: D Brake Deceleration: 5.5 Brake Bias: 0.6 ABS: 0 Steering Lock: 30.0 Suspension Force Level: 1.4 Suspension Damping Level: 0.1 Seat Offset Distance: 0.40 Collision Damage Multiplier: 0.90 Monetary Value: 16000 Suspension: Upper Limit: 0.35 Suspension: Lower Limit: -0.15 Suspension: Bias: 0.5 Suspension: Anti-drive Multiplier: 0.0 Front Light Type: 0 Rear Light Type: 3 Flags: REV_BONNET, TAILGATE_BOOT Vehicle Identifier: BAGGAGE Real Name: Baggage Handler Mass: 1000.0 Dimensions of X: 2.0 Dimensions of Y: 3.5 Dimensions of Z: 2.8 Center of Mass (X): 0.0 Center of Mass (Y): 0.0 Center of Mass (Z): -0.2 Percent Submerged: 70 Traction Multiplier: 1.00 Traction Loss: 0.85 Traction Bias: 0.5 Transmission: Number of Gears: 1 Transmission: Maximum Velocity: 160.0 Transmission: Engine Acceleration: 14.0 Transmission: Drive Type: 4 Transmission: Engine Type: E Brake Deceleration: 13.0 Brake Bias: 0.50 ABS: 0 Steering Lock: 30.0 Suspension Force Level: 2.0 Suspension Damping Level: 0.09 Seat Offset Distance: 0.26 Collision Damage Multiplier: 0.50 Monetary Value: 9000 Suspension: Upper Limit: 0.25 Suspension: Lower Limit: -0.10 Suspension: Bias: 0.5 Suspension: Anti-drive Multiplier: 0.0 Front Light Type: 1 Rear Light Type: 1 Flags: 1G_BOOST, HALOGEN_LIGHTS, IS_BIKE Vehicle Identifier: KAUFMAN Real Name: Kaufman Taxi Mass: 1650.0 Dimensions of X: 2.1 Dimensions of Y: 5.0 Dimensions of Z: 2.2 Center of Mass (X): 0.0 Center of Mass (Y): 0.1 Center of Mass (Z): -0.1 Percent Submerged: 75 Traction Multiplier: 1.00 Traction Loss: 0.89 Traction Bias: 0.52 Transmission: Number of Gears: 4 Transmission: Maximum Velocity: 160.0 Transmission: Engine Acceleration: 24.0 Transmission: Drive Type: R Transmission: Engine Type: P Brake Deceleration: 7.0 Brake Bias: 0.47 ABS: 0 Steering Lock: 40.0 Suspension Force Level: 2.0 Suspension Damping Level: 0.11 Seat Offset Distance: 0.2 Collision Damage Multiplier: 0.32 Monetary Value: 10000 Suspension: Upper Limit: 0.25 Suspension: Lower Limit: -0.18 Suspension: Bias: 0.5 Suspension: Anti-drive Multiplier: 0.4 Front Light Type: 1 Rear Light Type: 1 Flags: 2G_BOOST Vehicle Identifier: RANCHER Real Name: Rancher Mass: 2500.0 Dimensions of X: 2.5 Dimensions of Y: 5.5 Dimensions of Z: 2.6 Center of Mass (X): 0.0 Center of Mass (Y): 0.0 Center of Mass (Z): -0.15 Percent Submerged: 80 Traction Multiplier: 0.92 Traction Loss: 0.78 Traction Bias: 0.5 Transmission: Number of Gears: 5 Transmission: Maximum Velocity: 170.0 Transmission: Engine Acceleration: 20.0 Transmission: Drive Type: 4 Transmission: Engine Type: P Brake Deceleration: 7.0 Brake Bias: 0.45 ABS: 0 Steering Lock: 35.0 Suspension Force Level: 1.1 Suspension Damping Level: 0.1 Seat Offset Distance: 0.44 Collision Damage Multiplier: 0.35 Monetary Value: 40000 Suspension: Upper Limit: 0.45 Suspension: Lower Limit: -0.21 Suspension: Bias: 0.45 Suspension: Anti-drive Multiplier: 0.3 Front Light Type: 0 Rear Light Type: 1 Flags: REV_BONNET, IS_LOW, NEUTRALHANDLING, HAS_NO_ROOF, HALOGEN_LIGHTS Vehicle Identifier: FBIRANCH Real Name: Fbi Rancher Mass: 3500.0 Dimensions of X: 2.4 Dimensions of Y: 5.7 Dimensions of Z: 2.5 Center of Mass (X): 0.0 Center of Mass (Y): 0.0 Center of Mass (Z): -0.1 Percent Submerged: 80 Traction Multiplier: 0.92 Traction Loss: 0.78 Traction Bias: 0.5 Transmission: Number of Gears: 5 Transmission: Maximum Velocity: 170.0 Transmission: Engine Acceleration: 22.0 Transmission: Drive Type: 4 Transmission: Engine Type: P Brake Deceleration: 8.5 Brake Bias: 0.50 ABS: 0 Steering Lock: 30.0 Suspension Force Level: 1.1 Suspension Damping Level: 0.20 Seat Offset Distance: 0.44 Collision Damage Multiplier: 0.30 Monetary Value: 40000 Suspension: Upper Limit: 0.34 Suspension: Lower Limit: -0.08 Suspension: Bias: 0.5 Suspension: Anti-drive Multiplier: 0.5 Front Light Type: 0 Rear Light Type: 1 Flags: REV_BONNET, HANGING_BOOT, NEUTRALHANDLING, HAS_NO_ROOF, HALOGEN_LIGHTS Vehicle Identifier: VIRGO Real Name: Virgo Mass: 1700.0 Dimensions of X: 2.0 Dimensions of Y: 4.5 Dimensions of Z: 1.5 Center of Mass (X): 0.0 Center of Mass (Y): 0.0 Center of Mass (Z): 0.1 Percent Submerged: 70 Traction Multiplier: 1.00 Traction Loss: 0.86 Traction Bias: 0.5 Transmission: Number of Gears: 4 Transmission: Maximum Velocity: 160.0 Transmission: Engine Acceleration: 15.0 Transmission: Drive Type: R Transmission: Engine Type: P Brake Deceleration: 7.0 Brake Bias: 0.50 ABS: 0 Steering Lock: 32.0 Suspension Force Level: 1.5 Suspension Damping Level: 0.08 Seat Offset Distance: 0.26 Collision Damage Multiplier: 0.85 Monetary Value: 9000 Suspension: Upper Limit: 0.31 Suspension: Lower Limit: -0.15 Suspension: Bias: 0.5 Suspension: Anti-drive Multiplier: 0.0 Front Light Type: 0 Rear Light Type: 0 Flags: 1G_BOOST, TAILGATE_BOOT Vehicle Identifier: GREENWOO Real Name: Greenwood Mass: 1800.0 Dimensions of X: 2.0 Dimensions of Y: 5.0 Dimensions of Z: 1.7 Center of Mass (X): 0.0 Center of Mass (Y): 0.0 Center of Mass (Z): 0.0 Percent Submerged: 70 Traction Multiplier: 0.90 Traction Loss: 0.8 Traction Bias: 0.52 Transmission: Number of Gears: 4 Transmission: Maximum Velocity: 160.0 Transmission: Engine Acceleration: 15.0 Transmission: Drive Type: R Transmission: Engine Type: P Brake Deceleration: 5.4 Brake Bias: 0.60 ABS: 0 Steering Lock: 30.0 Suspension Force Level: 1.2 Suspension Damping Level: 0.09 Seat Offset Distance: 0.26 Collision Damage Multiplier: 0.54 Monetary Value: 19000 Suspension: Upper Limit: 0.32 Suspension: Lower Limit: -0.16 Suspension: Bias: 0.5 Suspension: Anti-drive Multiplier: 0.0 Front Light Type: 0 Rear Light Type: 3 Flags: 2G_BOOST Vehicle Identifier: HOTRING Real Name: Hotring Racer Mass: 1600.0 Dimensions of X: 2.3 Dimensions of Y: 4.5 Dimensions of Z: 1.3 Center of Mass (X): 0.0 Center of Mass (Y): 0.2 Center of Mass (Z): -0.35 Percent Submerged: 70 Traction Multiplier: 1.15 Traction Loss: 0.89 Traction Bias: 0.51 Transmission: Number of Gears: 5 Transmission: Maximum Velocity: 220.0 Transmission: Engine Acceleration: 36.0 Transmission: Drive Type: R Transmission: Engine Type: P Brake Deceleration: 10.0 Brake Bias: 0.52 0 ABS: 30.0 Steering Lock: 1.9 Suspension Force Level: 0.13 Suspension Damping Level: 0.40 Seat Offset Distance: 0.56 Collision Damage Multiplier: 45000 Monetary Value: 0.29 Suspension: Upper Limit: -0.16 Suspension: Lower Limit: 0.5 Suspension: Bias: 0.6 Suspension: Anti-drive Multiplier: 208182 Front Light Type: 1 Rear Light Type: 3 Flags: 1G_BOOST Vehicle Identifier: SANDKING Real Name: Sandking Mass: 2000.0 Dimensions of X: 2.4 Dimensions of Y: 5.7 Dimensions of Z: 2.2 Center of Mass (X): 0.0 Center of Mass (Y): 0.0 Center of Mass (Z): -0.15 Percent Submerged: 80 Traction Multiplier: 0.92 Traction Loss: 0.78 Traction Bias: 0.5 Transmission: Number of Gears: 5 Transmission: Maximum Velocity: 170.0 Transmission: Engine Acceleration: 25.0 Transmission: Drive Type: 4 Transmission: Engine Type: P Brake Deceleration: 08.17 Brake Bias: 0.50 ABS: 0 Steering Lock: 30.0 Suspension Force Level: 1.8 Suspension Damping Level: 0.15 Seat Offset Distance: 0.38 Collision Damage Multiplier: 0.35 Monetary Value: 40000 Suspension: Upper Limit: 0.35 Suspension: Lower Limit: -0.31 Suspension: Bias: 0.5 Suspension: Anti-drive Multiplier: 0.0 Front Light Type: 0 Rear Light Type: 1 Flags: REV_BONNET, IS_BIG, FAT_REARW, NARROW_FRONTW Vehicle Identifier: BLISTAC Real Name: Blista Compact Mass: 1000.0 Dimensions of X: 1.9 Dimensions of Y: 4.7 Dimensions of Z: 1.5 Center of Mass (X): 0.0 Center of Mass (Y): 0.0 Center of Mass (Z): -0.30 Percent Submerged: 50 Traction Multiplier: 1.2 Traction Loss: 0.85 Traction Bias: 0.5 Transmission: Number of Gears: 5 Transmission: Maximum Velocity: 200.0 Transmission: Engine Acceleration: 30.0 Transmission: Drive Type: F Transmission: Engine Type: P Brake Deceleration: 11.0 Brake Bias: 0.45 ABS: 0 Steering Lock: 30.0 Suspension Force Level: 2.6 Suspension Damping Level: 0.1 Seat Offset Distance: 0.45 Collision Damage Multiplier: 0.50 Monetary Value: 35000 Suspension: Upper Limit: 0.28 Suspension: Lower Limit: -0.14 Suspension: Bias: 0.5 Suspension: Anti-drive Multiplier: 0.0 Front Light Type: 1 Rear Light Type: 1 Flags: 2G_BOOST, NONPLAYER_STABILISER, REARWHEEL_1ST Vehicle Identifier: BOXVILLE Real Name: Boxville Mass: 5500.0 Dimensions of X: 3.0 Dimensions of Y: 6.5 Dimensions of Z: 3.8 Center of Mass (X): 0.0 Center of Mass (Y): 0.0 Center of Mass (Z): 0.3 Percent Submerged: 80 Traction Multiplier: 0.82 Traction Loss: 0.70 Traction Bias: 0.46 Transmission: Number of Gears: 5 Transmission: Maximum Velocity: 140.0 Transmission: Engine Acceleration: 14.0 Transmission: Drive Type: R Transmission: Engine Type: D Brake Deceleration: 4.5 Brake Bias: 0.60 ABS: 0 Steering Lock: 30.0 Suspension Force Level: 0.9 Suspension Damping Level: 0.08 Seat Offset Distance: 0.46 Collision Damage Multiplier: 0.40 Monetary Value: 22000 Suspension: Upper Limit: 0.25 Suspension: Lower Limit: -0.28 Suspension: Bias: 0.4 Suspension: Anti-drive Multiplier: 0.6 Front Light Type: 0 Rear Light Type: 3 Flags: 2G_BOOST, IS_BIG, REARWHEEL_1ST, NARROW_FRONTW Vehicle Identifier: BENSON Real Name: Benson Mass: 3500.0 Dimensions of X: 2.3 Dimensions of Y: 6.5 Dimensions of Z: 3.3 Center of Mass (X): 0.0 Center of Mass (Y): 0.0 Center of Mass (Z): 0.1 Percent Submerged: 80 Traction Multiplier: 0.82 Traction Loss: 0.70 Traction Bias: 0.46 Transmission: Number of Gears: 5 Transmission: Maximum Velocity: 140.0 Transmission: Engine Acceleration: 15.0 Transmission: Drive Type: R Transmission: Engine Type: D Brake Deceleration: 4.5 Brake Bias: 0.60 ABS: 0 Steering Lock: 30.0 Suspension Force Level: 2.5 Suspension Damping Level: 0.11 Seat Offset Distance: 0.46 Collision Damage Multiplier: 0.53 Monetary Value: 22000 Suspension: Upper Limit: 0.30 Suspension: Lower Limit: -0.15 Suspension: Bias: 0.35 Suspension: Anti-drive Multiplier: 0.0 Front Light Type: 1 Rear Light Type: 3 Flags: REV_BONNET, IS_BUS, HAS_NO_ROOF Vehicle Identifier: DESPERAD Real Name: Desperado Mass: 1300.0 Dimensions of X: 2.0 Dimensions of Y: 3.5 Dimensions of Z: 2.2 Center of Mass (X): 0.0 Center of Mass (Y): 0.0 Center of Mass (Z): -0.3 Percent Submerged: 85 Traction Multiplier: 0.95 Traction Loss: 0.85 Traction Bias: 0.51 Transmission: Number of Gears: 5 Transmission: Maximum Velocity: 160.0 Transmission: Engine Acceleration: 23.0 Transmission: Drive Type: 4 Transmission: Engine Type: D Brake Deceleration: 6.2 Brake Bias: 0.60 ABS: 0 Steering Lock: 35.0 Suspension Force Level: 1.6 Suspension Damping Level: 0.07 Seat Offset Distance: 0.18 Collision Damage Multiplier: 0.30 Monetary Value: 25000 Suspension: Upper Limit: 0.32 Suspension: Lower Limit: -0.15 Suspension: Bias: 0.35 Suspension: Anti-drive Multiplier: 0.4 Front Light Type: 0 Rear Light Type: 1 Flags: 2G_BOOST, IS_VAN, NEUTRALHANDLING, HAS_NO_ROOF Vehicle Identifier: LOVEFIST Real Name: Love Fist Mass: 2700.0 Dimensions of X: 2.0 Dimensions of Y: 7.3 Dimensions of Z: 1.6 Center of Mass (X): 0.0 Center of Mass (Y): 0.1 Center of Mass (Z): -0.1 Percent Submerged: 75 Traction Multiplier: 0.91 Traction Loss: 0.70 Traction Bias: 0.51 Transmission: Number of Gears: 5 Transmission: Maximum Velocity: 180.0 Transmission: Engine Acceleration: 15.0 Transmission: Drive Type: 4 Transmission: Engine Type: P Brake Deceleration: 10.0 Brake Bias: 0.40 ABS: 0 Steering Lock: 30.0 Suspension Force Level: 1.2 Suspension Damping Level: 0.09 Seat Offset Distance: 0.2 Collision Damage Multiplier: 0.47 Monetary Value: 40000 Suspension: Upper Limit: 0.35 Suspension: Lower Limit: -0.15 Suspension: Bias: 0.5 Suspension: Anti-drive Multiplier: 0.0 Front Light Type: 0 Rear Light Type: 1 Flags: HANGING_BOOT, NO_DOORS, HAS_NO_ROOF Vehicle Identifier: BLOODRA Real Name: Bloodring Racer Mass: 2100.0 Dimensions of X: 2.1 Dimensions of Y: 5.0 Dimensions of Z: 2.3 Center of Mass (X): 0.0 Center of Mass (Y): 0.0 Center of Mass (Z): 0.1 Percent Submerged: 75 Traction Multiplier: 0.80 Traction Loss: 0.70 Traction Bias: 0.52 Transmission: Number of Gears: 5 Transmission: Maximum Velocity: 160.0 Transmission: Engine Acceleration: 24.0 Transmission: Drive Type: R Transmission: Engine Type: P Brake Deceleration: 6.2 Brake Bias: 0.55 ABS: 0 Steering Lock: 35.0 Suspension Force Level: 1.2 Suspension Damping Level: 0.03 Seat Offset Distance: 0.28 Collision Damage Multiplier: 0.30 Monetary Value: 500 Suspension: Upper Limit: 0.35 Suspension: Lower Limit: -0.24 Suspension: Bias: 0.5 Suspension: Anti-drive Multiplier: 0.0 Front Light Type: 1 Rear Light Type: 1 Flags: 1G_BOOST, 2G_BOOST, IS_VAN, FAT_REARW, NARROW_FRONTW Vehicle Identifier: BLOODRB Real Name: Unknown?? Mass: 1600.0 Dimensions of X: 2.0 Dimensions of Y: 5.0 Dimensions of Z: 2.0 Center of Mass (X): 0.0 Center of Mass (Y): 0.0 Center of Mass (Z): 0.1 Percent Submerged: 75 Traction Multiplier: 0.90 Traction Loss: 0.70 Traction Bias: 0.52 Transmission: Number of Gears: 5 Transmission: Maximum Velocity: 160.0 Transmission: Engine Acceleration: 26.0 Transmission: Drive Type: R Transmission: Engine Type: P Brake Deceleration: 6.2 Brake Bias: 0.55 ABS: 0 Steering Lock: 35.0 Suspension Force Level: 1.0 Suspension Damping Level: 0.06 Seat Offset Distance: 0.28 Collision Damage Multiplier: 0.30 Monetary Value: 500 Suspension: Upper Limit: 0.35 Suspension: Lower Limit: -0.17 Suspension: Bias: 0.5 Suspension: Anti-drive Multiplier: 0.0 Front Light Type: 1 Rear Light Type: 1 Flags: 1G_BOOST, 2G_BOOST, IS_VAN, FAT_REARW, NARROW_FRONTW Motorcycles ----------- Vehicle Identifier: BIKE Real Name: PCJ 600 Mass: 500.0 Dimensions of X: 0.8 Dimensions of Y: 1.8 Dimensions of Z: 1.2 Center of Mass (X): 0.0 Center of Mass (Y): 0.05 Center of Mass (Z): -0.09 Percent Submerged: 103 Traction Multiplier: 1.6 Traction Loss: 0.9 Traction Bias: 0.48 Transmission: Number of Gears: 5 Transmission: Maximum Velocity: 190.0 Transmission: Engine Acceleration: 50.0 Transmission: Drive Type: R Transmission: Engine Type: P Brake Deceleration: 15.0 Brake Bias: 0.50 ABS: 0 Steering Lock: 35.0 Suspension Force Level: 0.85 Suspension Damping Level: 0.15 Seat Offset Distance: 0.3 Collision Damage Multiplier: 0.15 Monetary Value: 10000 Suspension: Upper Limit: 0.15 Suspension: Lower Limit: -0.16 Suspension: Bias: 0.5 Suspension: Anti-drive Multiplier: 0.0 Front Light Type: 1 Rear Light Type: 1 Flags: 1G_BOOST, DBL_EXHAUST, IS_HELI Vehicle Identifier: MOPED Real Name: Faggio Mass: 350.0 Dimensions of X: 1.1 Dimensions of Y: 1.7 Dimensions of Z: 1.2 Center of Mass (X): 0.0 Center of Mass (Y): 0.0 Center of Mass (Z): -0.1 Percent Submerged: 103 Traction Multiplier: 2.0 Traction Loss: 0.9 Traction Bias: 0.49 Transmission: Number of Gears: 3 Transmission: Maximum Velocity: 190.0 Transmission: Engine Acceleration: 30.0 Transmission: Drive Type: R Transmission: Engine Type: P Brake Deceleration: 14.0 Brake Bias: 0.50 ABS: 0 Steering Lock: 35.0 Suspension Force Level: 1.0 Suspension Damping Level: 0.15 Seat Offset Distance: 0.1 Collision Damage Multiplier: 0.11 Monetary Value: 10000 Suspension: Upper Limit: 0.12 Suspension: Lower Limit: -0.17 Suspension: Bias: 0.5 Suspension Anti-drive Multiplier: 0.0 Front Light Type: 1 Rear Light Type: 1 Flags: 1G_BOOST, IS_BIKE, IS_HELI Vehicle Identifier: DIRTBIKE Real Name: Sanchez Mass: 500.0 Dimensions of X: 1.2 Dimensions of Y: 1.8 Dimensions of Z: 1.5 Center of Mass (X): 0.0 Center of Mass (Y): 0.05 Center of Mass (Z): -0.09 Percent Submerged: 103 Traction Multiplier: 1.6 Traction Loss: 0.9 Traction Bias: 0.48 Transmission: Number of Gears: 5 Transmission: Maximum Velocity: 190.0 Transmission: Engine Acceleration: 50.0 Transmission: Drive Type: R Transmission: Engine Type: P Brake Deceleration: 19.0 Brake Bias: 0.50 ABS: 0 Steering Lock: 35.0 Suspension Force Level: 0.85 Suspension Damping Level: 0.15 Seat Offset Distance: 0.3 Collision Damage Multiplier: 0.15 Monetary Value: 10000 Suspension: Upper Limit: 0.15 Suspension: Lower Limit: -0.16 Suspension: Bias: 0.5 Suspension Anti-drive Multiplier: 0.0 Front Light Type: 1 Rear Light Type: 1 Flags: 1G_BOOST, IS_BIKE, IS_HELI Vehicle Identifier: ANGEL Real Name: Angel Mass: 800.0 Dimensions of X: 1.2 Dimensions of Y: 2.2 Dimensions of Z: 1.5 Center of Mass (X): 0.0 Center of Mass (Y): 0.15 Center of Mass (Z): 0.0 Percent Submerged: 103 Traction Multiplier: 1.2 Traction Loss: 0.86 Traction Bias: 0.52 Transmission: Number of Gears: 4 Transmission: Maximum Velocity: 190.0 Transmission: Engine Acceleration: 45.0 Transmission: Drive Type: R Transmission: Engine Type: P Brake Deceleration: 12.0 Brake Bias: 0.55 ABS: 0 Steering Lock: 35.0 Suspension Force Level: 0.65 Suspension Damping Level: 0.20 Seat Offset Distance: 0.3 Collision Damage Multiplier: 0.24 Monetary Value: 10000 Suspension: Upper Limit: 0.09 Suspension: Lower Limit: -0.11 Suspension: Bias: 0.55 Suspension Anti-drive Multiplier: 0.0 Front Light Type: 1 Rear Light Type: 1 Flags: 1G_BOOST, DBL_EXHAUST, IS_BIKE, IS_HELI Vehicle Identifier: FREEWAY Real Name: Freeway Mass: 800.0 Dimensions of X: 1.1 Dimensions of Y: 2.2 Dimensions of Z: 1.5 Center of Mass (X): 0.0 Center of Mass (Y): 0.1 Center of Mass (Z): 0.0 Percent Submerged: 103 Traction Multiplier: 1.2 Traction Loss: 0.82 Traction Bias: 0.51 Transmission: Number of Gears: 4 Transmission: Maximum Velocity: 190.0 Transmission: Engine Acceleration: 40.0 Transmission: Drive Type: R Transmission: Engine Type: P Brake Deceleration: 10.0 Brake Bias: 0.55 ABS: 0 Steering Lock: 35.0 Suspension Force Level: 0.65 Suspension Damping Level: 0.20 Seat Offset Distance: 0.3 Collision Damage Multiplier: 0.24 Monetary Value: 10000 Suspension: Upper Limit: 0.09 Suspension: Lower Limit: -0.11 Suspension: Bias: 0.55 Suspension: Anti-drive Multiplier: 0.0 Front Light Type: 1 Rear Light Type: 1 Flags: 1G_BOOST, DBL_EXHAUST, IS_BIKE, IS_HELI Boats ----- For boats there are a couple different statistics that are used only for boats. You will see them throughout the boats, and if you have any questions on what they mean, e-mail me and I will answer your questions. Vehicle Identifier: PREDATOR Real Name: Predator Mass: 2200.0 Dimensions of X: 4.0 Dimensions of Y: 12.0 Dimensions of Z: 3.0 Center of Mass (X): 0.0 Center of Mass (Y): 0.0 Center of Mass (Z): 0.0 Percent Submerged: 14 Bank Force Multiplier: 2.30 Rudder Turn Force: 15.0 Speed Steer Falloff: 0.58 Transmission: Number of Gears: 5 Transmission: Maximum Velocity: 190.0 Transmission: Engine Acceleration: 1.7 Transmission: Drive Type: R Transmission: Engine Type: P Vertical Wave Hit Limit: 0.05 Forward Wave Hit Brake: 0.01 ABS: 0 Steering Lock: 24.0 Water Resistance Volume Multiplier: 1.0 Water Damping Multiplier: 3.0 Seat Offset Distance: 0.2 Collision Damage Multiplier: 0.33 Monetary Value: 40000 Suspension: Upper Limit: 0.10 Handbrake Drag Multiplier: 0.1 Sideslip Force: 0.0 Suspension Anti-drive Multiplier: 0.0 Front Light Type: 0 Rear Light Type: 1 Flags: HANGING_BOOT, IS_PLANE Vehicle Identifier: SPEEDER Real Name: Speeder Mass: 2200.0 Dimensions of X: 3.2 Dimensions of Y: 10.0 Dimensions of Z: 2.2 Center of Mass (X): 0.0 Center of Mass (Y): 0.0 Center of Mass (Z): 0.0 Percent Submerged: 22 Bank Force Multiplier: 2.5 Rudder Turn Force: 15.0 Speed Steer Falloff: 0.65 Transmission: Number of Gears: 5 Transmission: Maximum Velocity: 190.0 Transmission: Engine Acceleration: 2.5 Transmission: Drive Type: R Transmission: Engine Type: P Vertical Wave Hit Limit: 0.04 Forward Wave Hit Brake: 0.01 ABS: 0 Steering Lock: 20.0 Water Resistance Volume Multiplier: 1.3 Water Damping Multiplier: 3.0 Seat Offset Distance: 0.7 Collision Damage Multiplier: 0.39 Monetary Value: 30000 Suspension: Upper Limit: 0.10 Handbrake Drag Multiplier: 0.5 Sideslip Force: 2.0 Suspension Anti-drive Multiplier: 0.0 Front Light Type: 0 Rear Light Type: 1 Flags: HANGING_BOOT, IS_LOW, HANDBRAKE_TYRE Vehicle Identifier: REEFER Real Name: Reefer Mass: 5000.0 Dimensions of X: 3.5 Dimensions of Y: 7.0 Dimensions of Z: 4.0 Center of Mass (X): 0.0 Center of Mass (Y): 0.0 Center of Mass (Z): 0.0 Percent Submerged: 15 Bank Force Multiplier: -1.50 Rudder Turn Force: 15.0 Speed Steer Falloff: 0.45 Transmission: Number of Gears: 5 Transmission: Maximum Velocity: 190.0 Transmission: Engine Acceleration: 0.7 Transmission: Drive Type: R Transmission: Engine Type: P Vertical Wave Hit Limit: 0.02 Forward Wave Hit Brake: 0.02 ABS: 0 Steering Lock: 25.0 Water Resistance Volume Multiplier: 1.0 Water Damping Multiplier: 3.0 Seat Offset Distance: 0.2 Collision Damage Multiplier: 0.38 Monetary Value: 25000 Suspension: Upper Limit: 0.10 Handbrake Drag Multiplier: 0.1 Sideslip Force: 0.0 Suspension Anti-drive Multiplier: 0.0 Front Light Type: 0 Rear Light Type: 1 Flags: HANGING_BOOT, IS_PLANE Vehicle Identifier: RIO Real Name: Rio Mass: 3000.0 Dimensions of X: 4.5 Dimensions of Y: 7.0 Dimensions of Z: 4.0 Center of Mass (X): 0.0 Center of Mass (Y): 0.0 Center of Mass (Z): 0.0 Percent Submerged: 15 Bank Force Multiplier: -4.00 Rudder Turn Force: 25.0 Speed Steer Falloff: 0.50 Transmission: Number of Gears: 5 Transmission: Maximum Velocity: 190.0 Transmission: Engine Acceleration: 0.5 Transmission: Drive Type: R Transmission: Engine Type: P Vertical Wave Hit Limit: 0.02 Forward Wave Hit Brake: 0.00 ABS: 0 Steering Lock: 20.0 Water Resistance Volume Multiplier: 1.0 Water Damping Multiplier: 3.0 Seat Offset Distance: 0.2 Collision Damage Multiplier: 0.23 Monetary Value: 70000 Suspension: Upper Limit: 15.00 Handbrake Drag Multiplier: 0.1 Sideslip Force: 0.0 Suspension Anti-drive Multiplier: 0.0 Front Light Type: 0 Rear Light Type: 1 Flags: HANGING_BOOT, IS_PLANE Vehicle Identifier: SQUALO Real Name: Squalo Mass: 2200.0 Dimensions of X: 4.0 Dimensions of Y: 12.0 Dimensions of Z: 3.0 Center of Mass (X): 0.0 Center of Mass (Y): 0.0 Center of Mass (Z): 0.0 Percent Submerged: 42 Bank Force Multiplier: 3.00 Rudder Turn Force: 15.0 Speed Steer Falloff: 0.65 Transmission: Number of Gears: 5 Transmission: Maximum Velocity: 190.0 Transmission: Engine Acceleration: 3.0 Transmission: Drive Type: R Transmission: Engine Type: P Vertical Wave Hit Limit: 0.02 Forward Wave Hit Brake: 0.00 ABS: 0 Steering Lock: 24.0 Water Resistance Volume Multiplier: 0.45 Water Damping Multiplier: 5.0 Seat Offset Distance: 0.2 Collision Damage Multiplier: 0.33 Monetary Value: 60000 Suspension: Upper Limit: 0.10 Handbrake Drag Multiplier: 0.05 Sideslip Force: 0.0 Suspension Anti-drive Multiplier: 0.0 Front Light Type: 0 Rear Light Type: 1 Flags: HANGING_BOOT, IS_LOW, HANDBRAKE_TYRE Vehicle Identifier: TROPIC Real Name: Tropic Mass: 2200.0 Dimensions of X: 4.0 Dimensions of Y: 12.0 Dimensions of Z: 3.0 Center of Mass (X): 0.0 Center of Mass (Y): 0.0 Center of Mass (Z): 0.0 Percent Submerged: 10 Bank Force Multiplier: 2.20 Rudder Turn Force: 12.0 Speed Steer Falloff: 0.45 Transmission: Number of Gears: 5 Transmission: Maximum Velocity: 190.0 Transmission: Engine Acceleration: 1.4 Transmission: Drive Type: R Transmission: Engine Type: P Vertical Wave Hit Limit: 0.05 Forward Wave Hit Brake: 0.01 ABS: 0 Steering Lock: 24.0 Water Resistance Volume Multiplier: 1.8 Water Damping Multiplier: 3.0 Seat Offset Distance: 0.2 Collision Damage Multiplier: 0.33 Monetary Value: 73000 Suspension: Upper Limit: 0.10 Handbrake Drag Multiplier: 0.1 Sideslip Force: 0.0 Suspension Anti-drive Multiplier: 0.0 Front Light Type: 0 Rear Light Type: 1 Flags: HANGING_BOOT, IS_LOW, HANDBRAKE_TYRE Vehicle Identifier: COASTGRD Real Name: Coastguard Mass: 1200.0 Dimensions of X: 3.0 Dimensions of Y: 7.5 Dimensions of Z: 2.0 Center of Mass (X): 0.0 Center of Mass (Y): -0.3 Center of Mass (Z): 0.0 Percent Submerged: 14 Bank Force Multiplier: 2.00 Rudder Turn Force: 4.2 Speed Steer Falloff: 0.70 Transmission: Number of Gears: 5 Transmission: Maximum Velocity: 190.0 Transmission: Engine Acceleration: 1.6 Transmission: Drive Type: R Transmission: Engine Type: P Vertical Wave Hit Limit: 0.05 Forward Wave Hit Brake: 0.01 ABS: 0 Steering Lock: 24.0 Water Resistance Volume Multiplier: 1.0 Water Damping Multiplier: 3.0 Seat Offset Distance: 0.2 Collision Damage Multiplier: 0.18 Monetary Value: 10000 Suspension: Upper Limit: 3.20 Handbrake Drag Multiplier: 0.1 Sideslip Force: 2.5 Suspension Anti-drive Multiplier: 0.0 Front Light Type: 0 Rear Light Type: 1 Flags: HANGING_BOOT, IS_PLANE Vehicle Identifier: DINGHY Real Name: Dinghy Mass: 800.0 Dimensions of X: 2.5 Dimensions of Y: 4.0 Dimensions of Z: 1.6 Center of Mass (X): 0.0 Center of Mass (Y): 0.0 Center of Mass (Z): 0.0 Percent Submerged: 16 Bank Force Multiplier: 3.50 Rudder Turn Force: 3.5 Speed Steer Falloff: 1.00 Transmission: Number of Gears: 5 Transmission: Maximum Velocity: 190.0 Transmission: Engine Acceleration: 1.2 Transmission: Drive Type: R Transmission: Engine Type: P Vertical Wave Hit Limit: 0.07 Forward Wave Hit Brake: 0.01 ABS: 0 Steering Lock: 30.0 Water Resistance Volume Multiplier: 1.0 Water Damping Multiplier: 4.5 Seat Offset Distance: 0.2 Collision Damage Multiplier: 0.12 Monetary Value: 5000 Suspension: Upper Limit: 3.50 Handbrake Drag Multiplier: 0.1 Sideslip Force: 0.7 Suspension Anti-drive Multiplier: 0.0 Front Light Type: 0 Rear Light Type: 1 Flags: HANGING_BOOT, IS_PLANE Vehicle Identifier: MARQUIS Real Name: Marquis Mass: 5000.0 Dimensions of X: 3.5 Dimensions of Y: 19.0 Dimensions of Z: 4.0 Center of Mass (X): 0.0 Center of Mass (Y): 0.0 Center of Mass (Z): 0.0 Percent Submerged: 10 Bank Force Multiplier: -3.50 Rudder Turn Force: 25.0 Speed Steer Falloff: 0.40 Transmission: Number of Gears: 5 Transmission: Maximum Velocity: 190.0 Transmission: Engine Acceleration: 0.5 Transmission: Drive Type: R Transmission: Engine Type: P Vertical Wave Hit Limit: 0.04 Forward Wave Hit Brake: 0.03 ABS: 0 Steering Lock: 38.0 Water Resistance Volume Multiplier: 1.0 Water Damping Multiplier: 3.0 Seat Offset Distance: 0.2 Collision Damage Multiplier: 0.38 Monetary Value: 99000 Suspension: Upper Limit: 0.10 Handbrake Drag Multiplier: 0.0 Sideslip Force: 1.0 Suspension Anti-drive Multiplier: 0.0 Front Light Type: 0 Rear Light Type: 1 Flags: HANGING_BOOT, IS_PLANE Vehicle Identifier: CUPBOAT Real Name: ? Mass: 3000.0 Dimensions of X: 4.0 Dimensions of Y: 12.0 Dimensions of Z: 3.0 Center of Mass (X): 0.0 Center of Mass (Y): 0.0 Center of Mass (Z): 0.0 Percent Submerged: 35 Bank Force Multiplier: 2.00 Rudder Turn Force: 15.0 Speed Steer Falloff: 0.50 Transmission: Number of Gears: 5 Transmission: Maximum Velocity: 190.0 Transmission: Engine Acceleration: 3.0 Transmission: Drive Type: R Transmission: Engine Type: P Vertical Wave Hit Limit: 0.02 Forward Wave Hit Brake: 0.00 ABS: 0 Steering Lock: 24.0 Water Resistance Volume Multiplier: 0.75 Water Damping Multiplier: 4.0 Seat Offset Distance: 0.2 Collision Damage Multiplier: 0.45 Monetary Value: 48000 Suspension: Upper Limit: 0.10 Handbrake Drag Multiplier: 0.3 Sideslip Force: 1.5 Suspension Anti-drive Multiplier: 0.0 Front Light Type: 0 Rear Light Type: 1 Flags: HANGING_BOOT, IS_LOW, HANDBRAKE_TYRE Airplanes --------- Vehicle Identifier: SEAPLANE Real Name: ? Mass: 5000.0 Dimensions of X: 1.0 Dimensions of Y: 10.0 Dimensions of Z: 0.8 Center of Mass (X): 0.0 Center of Mass (Y): 0.0 Center of Mass (Z): 0.0 Percent Submerged: 5 Traction Multiplier: 0.83 Traction Loss: 25.0 Traction Bias: 0.5 Transmission: Number of Gears: 1 Transmission: Maximum Velocity: 200.0 Transmission: Engine Acceleration: 1.7 Transmission: Drive Type: 4 Transmission: Engine Type: P Brake Deceleration: 0.01 Brake Bias: 0.05 ABS: 0 Steering Lock: 24.0 Suspension Force Level: 3.0 Suspension Damping Level: 0.75 Seat Offset Distance: 0.2 Collision Damage Multiplier: 0.50 Monetary Value: 10000 Suspension: Upper Limit: 0.10 Suspension: Lower Limit: 0.0 Suspension: Bias: 2.0 Suspension Anti-drive Multiplier: 0.0 Front Light Type: 0 Rear Light Type: 1 Flags: HANGING_BOOT, IS_LOW, NOSWING_BOOT, GOOD_INSAND Vehicle Identifier: SPARROW Real Name: Sparrow Mass: 2500.0 Dimensions of X: 2.0 Dimensions of Y: 5.0 Dimensions of Z: 2.0 Center of Mass (X): 0.0 Center of Mass (Y): 0.0 Center of Mass (Z): -0.1 Percent Submerged: 75 Traction Multiplier: 0.65 Traction Loss: 0.9 Traction Bias: 0.5 Transmission: Number of Gears: 1 Transmission: Maximum Velocity: 200.0 Transmission: Engine Acceleration: 16.0 Transmission: Drive Type: 4 Transmission: Engine Type: P Brake Deceleration: 5.0 Brake Bias: 0.45 ABS: 0 Steering Lock: 30.0 Suspension Force Level: 5.0 Suspension Damping Level: 0.1 Seat Offset Distance: 0.30 Collision Damage Multiplier: 0.50 Monetary Value: 25000 Suspension: Upper Limit: 0.50 Suspension: Lower Limit: -0.05 Suspension: Bias: 0.5 Suspension Anti-drive Multiplier: 0.0 Front Light Type: 0 Rear Light Type: 1 Flags: HANGING_BOOT, TAILGATE_BOOT, HALOGEN_LIGHTS Vehicle Identifier: SEASPAR Real Name: Sea Sparrow Mass: 3000.0 Dimensions of X: 2.0 Dimensions of Y: 5.0 Dimensions of Z: 2.0 Center of Mass (X): 0.0 Center of Mass (Y): 0.0 Center of Mass (Z): -0.1 Percent Submerged: 5 Traction Multiplier: 0.65 Traction Loss: 0.9 Traction Bias: 0.5 Transmission: Number of G