(\_ \ ˜~-._ /\ )__ ˜~-._ _/ / (/ \ ˜~-._) / ) / / /\ .~-' | ( ) /\ | |ŻŻŻŻŻŻ| |Ż| | | | ( ) | | |ŻŻ)_| SPOILER-FREE | | WALKTHROUGH by­ SHOTGUNNOVA | | | | | | | | |ŻŻŻ)|ŻŻŻŻ||Ż|Ż|Ż|| ||ŻŻŻŻ||ŻŻŻŻŻ||ŻŻŻ||ŻŻŻŻ||ŻŻŻ| | | | | | | | |__\Ż|| |Ż | () || || || [) || |Ż| ||_ Ż|| [)_|| |Ż | | | | | | (____ ||_| |____||__,__||_||__,_||_| |_||___||____||_| | | | | | | _._ \/ THE DUAL DARKNESS | | | | | | / _ \ | | | | | | \( ) ) This guide is intended for private home use only, /˜~-._| | | | | | / / and may not be reproduced in any manner without / \_) | | |__/ / the permission from the author (P. Summers). For ) /˜~-._ \_) / hosting information, see the legal section. / / ˜~-._ / )( ˜~._____/ ___________________________________________________\/__________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻ|Ż I. CONTROLS . . . . . . . . . . . . . . . . . . . . . . . . . . . | CNTR | II. TH' BASICS . . . . . . . . . . . . . . . . . . . . . . . . . . | THBS | | | Statistic Overview............................................ | STTO | Menu Overview................................................. | MNOV | Cooperation Magic............................................. | CMGC | Battling...................................................... | BTLG | Battle Types.................................................. | BTTL | Rings & Gems.................................................. | RNGM | New Game Plus................................................. | NGPL | | | III. WALKTHROUGH . . . . . . . . . . . . . . . . . . . . . . . . . | WLKT | | | 00) Prologue ................................................. | WK00 | 01) Federation Outpost........................................ | WK01 | 02) Voltone City.............................................. | WK02 | 03) Schwartzhaas.............................................. | WK03 | 04) Falkenfreuk............................................... | WK04 | 05) Bibliostock City.......................................... | WK05 | 06) Bornia Village............................................ | WK06 | 07) Mt. Regen Border Tunnel................................... | WK07 | 08) Tzaitstein..................................... [OPTIONAL] | OP01 | 09) Featheria Isle............................................ | WK08 | 10) Time Crystal Mine......................................... | WK09 | 11) Featheria Isle............................................ | WK10 | 12) Bornia Village............................................ | WK11 | 13) Schwartzhaas.............................................. | WK12 | 14) Voltone City.............................................. | WK13 | 15) Federation Outpost........................................ | WK14 | 16) Falkenfreuk............................................... | WK15 | 17) Taoberia.................................................. | WK16 | 18) Prisoner Tower............................................ | WK17 | 19) Schwartzhaas.............................................. | WK18 | 20) Voltone City.............................................. | WK19 | 21) Guard Ruins............................................... | WK20 | 22) Voltone City.............................................. | WK21 | 23) Falkenfreuk............................................... | WK22 | 24) Voltone City.............................................. | WK23 | 25) Schwartzhaas.............................................. | WK24 | 26) Bibliostock City.......................................... | WK25 | 27) Imperial Library.......................................... | WK26 | 28) Voltone City.............................................. | WK27 | 29) Lake Biene Ruins.......................................... | WK28 | 30) Voltone City.............................................. | WK29 | 31) Bibliostock City.......................................... | WK30 | 32) North Delfinia Cave....................................... | WK31 | 33) Port Delfinia............................................. | WK32 | 34) Dark Mountain............................................. | WK33 | 35) James' Sect Stronghold.................................... | WK34 | 36) Bornia Village............................................ | WK35 | 37) Bibliostock City.......................................... | WK36 | 38) Dark Study Cave........................................... | WK37 | 39) Lindenberg................................................ | WK38 | 40) Miscellaneous Events........................... [OPTIONAL] | OP02 | 41) Trial Cave & Old Voltone Well.................. [OPTIONAL] | OP03 | 42) Underground Lake Tunnel................................... | WK39 | 43) James' Castle............................................. | WK40 | 44) Aftermath................................................. | WK41 | | | IV. SIDEQUESTS N' APPENDICES . . . . . . . . . . . . . . . . . . . | SDQS | | | Thief's Button................................................ | SQ01 | Fortune-teller's Kids......................................... | SQ02 | The Battle Meter.............................................. | SQ03 | Free Blood Blade.............................................. | SQ04 | Items for Michelle............................................ | SQ05 | Craftsman Viktor.............................................. | SQ06 | Remington Detective Agency.................................... | SQ07 | Cooperative Magic............................................. | SQ08 | Relocating the Merchants...................................... | SQ09 | Randolf's Upcommance.......................................... | SQ10 | 9 Transport Gates............................................. | SQ11 | Hydrophobia................................................... | SQ12 | Aspiring Chemist.............................................. | SQ13 | Teleport...................................................... | SQ14 | Gold Slimes................................................... | SQ15 | Importing Growlanser II Characters............................ | SQ16 | Ultimate Equipment............................................ | SQ17 | Voltone Arena................................................. | SQ18 | | | Skills, Magic, and Techs...................................... | SKMT | Shop List..................................................... | SHPL | Armor......................................................... | ARMR | Items......................................................... | ITMS | Gem List...................................................... | GLST | | | V. FREQUENTLY ASKED QUESTIONS . . . . . . . . . . . . . . . . . . | FAQZ | VI. UPDATES AND CONTRIBUTIONS . . . . . . . . . . . . . . . . . . | UPDT | VII. LEGALITY . . . . . . . . . . . . . . . . . . . . . . . . . . . | LGLT | ______________________________________________________________________|______|_ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ I. CONTROLS [CNTR] _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ____ | | ____ L2 BUTTON --> /____/\ | | /\____\ <-- R2 BUTTON L1 BUTTON --> /____/\ \_______| |_______/ /\____\ <-- R1 BUTTON / _ \________|__|________/ _ \ / _| |_ _ /_\ _\ <-- TRIANGLE BUTTON DIRECTIONAL --> | |_ _| [SELECT] [START] |_| (_)| <-- CIRCLE BUTTON PAD | |_| [ANALOG] (X) | <-- X BUTTON / ____ ____ \ / / \ __ / \ \ \ /\ \____/ / \ \____/ /\ / \ / \______/ \______/ \ / \_____/ LEFT ANALOG RIGHT ANALOG\_____/ (L3) (R3) Growlanser III works with a standard DualShock controller ONLY. Also, only buttons that have a function are listed below. .-----------.---------------------------------------------------------------. | D-Pad | Movement of characters | | Start | Bring up autobattle menu (in-battle only) | | Square | Bring up main menu | | Triangle | 'Cancel' button | | X Button | 'Confirm' button | | L. Analog | Movement of characters | | L1 Button | Cycle characters left (menus) | | L2 Button | Scroll down list (menus) / change power of Cooperation magic | | R1 Button | Cycle characters right (menus) | | R2 Button | Scroll up list (menus) / change power of Cooperation magic | '-----------'---------------------------------------------------------------' _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ II. TH' BASICS [THBS] _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Statistic Overview [STTO] ______________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Here's the rundown of stats shown in the status/gem-equip menus: MHP - Maximum hit points (health of character) MMP - Maximum magic points ('currency' for casting arias) STR - Strength that determines damage in weapon attacks INT - Intelligence that determines damage in magic attacks DEX - Dexterity, that determines how often character evades attacks ATK - Attack rating, that determines damage in weapon attacks DEF - Defense rating that determines damage from enemy weapon attacks MOV - Movement, or how fast the character gets around the battlefield HIT - Hit rate, or the physical attack accuracy ATW - Active Time Wait, or the delay in between attacks & other actions ______________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Menu Overview [MNOV] ______________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Status screen, shown by pressing the [] button: ___________________________________________________________ | | 1 | | | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ | |_________ _____________________ | | 2 | | 10 | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | | 3 | | | | | | | 4 | | | | 11 | | | 5 | | | | | | | 6 | |_____________________| | | | | 7 | | | | | | | 8 | | 12 | | | | | 9 | |_____________________| |______________| | |ŻŻŻŻŻŻŻŻŻ _____________________ | | | 13 | | | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ | | ________ ________ ________ ________ | ||14 | | | | | ||________|________|________|________| | |___________________________________________________________| 1: Navigation legend 2: Magic tab -- show magic castable on the field (status-buffs...) 3: Tech tab -- show techs usable on the field (Night Vision, etc.) 4: Items tab -- show inventory / use items on field 5: Equip tab -- change equipped gems or armor 6: Load tab -- load a previously saved game 7: Arrange -- change party leader, affecting battle formations 8: Status -- View specific character stats, resistance, etc. 9: Options -- View system & battle options 10: Character -- Shows stats and current condition 11: Stats -- Shows full stats for displayed character 12: Condition -- Shows current character condition (Status effects) 13: Wealth -- Current amount of elm (cash) 14: Overview -- Brief HP/MP overview of displayed & other characters ______________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Cooperation Magic [CMGC] ______________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ At a certain point in the game, the characters can be taught 'Cooperation.' It allows certain magic combinations to be molded into a new one. Besides a power increase, the range and area of effect changes as well. Depending on the LV, the L2/R2 buttons can lower the range in exchange for more power (or vice versa). Using this type of magic uses up a lot of MP, however, so it's best to use Lv3 MP Conservation or Lv8 Magic Awakening to keep from depletin' it too quickly. Here's the combinations: .-------------.--------------.-----------------. | SPELL NO. 1 | SPELL NO. 2 | RESULTANT SPELL | |-------------+--------------+-----------------| | Blast | Fire Arrow | Meteor | | Blast | Ice Barrage | Thunder Storm | | Blast | Stone Shot | Quake | | Blast | Wind Cutter | Tornado | | Fire Arrow | Stone Shot | Eruption | | Fire Arrow | Wind Cutter | Fireball | | Fire Arrow | Ice Barrage | Soul Force | | Stone Shot | Ice Barrage | Sandstorm | | Stone Shot | Wind Cutter | Thunder | | Wind Cutter | Ice Barrage | Blizzard | | Wind Cutter | Magic Vortex | Absorb | | Wind Cutter | Death | Death Clouds | | Wind Cutter | Holy Flame | Holy Cross | '-------------'--------------'-----------------' Magic can be coupled in two ways: new spell creation and supplementing. When a new resultant spell is made, the Lv of the chanted arias is taken at an average. Say Slayn charges a Lv9 Blast and Monika chants a Lv1 Wind Cutter. The Tornado formed would be Lv (9+1/2), or Lv5. The higher the magic chanted the higher the average! Supplementing is a lot easier because it involves two people chanting the same type of magic. If an ally has Lv4 Wind Cutter, and another ally has Lv5 Wind Cutter, they can cast them separately or as a Lv9 Wind Cutter to save time. ______________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Battling [BTLG] ______________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ For the uninitiated, or those without manuals, fighting can seem like an odd mix of menu-based and real-time combat. And it is! There are intracacies one should be made aware of, however, 'cause learning through trial-and-error is pretty rough. So... STEP 1: Select Action There are six options for each character. ATW - Pick enemy to physically attack DEF - Defend (skips turns continuously) MAG - Select arias to cast, then the targets when they finish TECH - Select techs to use (multiple can be done w/o affecting ATW) MOV - Select route character will move ITEM - Select item to use or equipment/gems to change The actions have a wait time (ATW). If you look at the bottom of the screen where the character HP/MP values are displayed, there is a little bar underneath that will fill up and display which Action is currently being done. Characters have their own ATW, which means if you are attacking and suddenly want to use a tech, there's a delay 'fore the selection resolves. High-ATW users like Yayoi often do not get in as many attacks as low-ATW allies, like Hugh. Equipping rings or gems can give different effects, decreasing ATW STEP 2: Select Enemy / Target When an aria (magic) is finished charging, or a character approaches a target, s/he will either attack or have to pick a target. Magic can be applied to either: self, enemy(s), or ally(s). When a target is defeated, the characters who had commands 'tied' to it can choose a new action to take. --- Note that you can flee battle by moving the designated party leader toward the edge of a screen. The option to leave comes up then. This can only be done in random battles, however. ______________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Battle Types [BTTL] ______________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Here's a list of all random battle types: .--------------.------------------------------------------------------------. | Ambush | Ally party can act while enemy starts with an ATW delay | | Rear Attack | Foes can act while ally party starts with an ATW delay | | Regular | Conditions normal for both enemy and ally parties | | Siege Attack | Enemy encircles ally party, who suffers an ATW delay | '--------------'------------------------------------------------------------' The best situation to be in an 'Ambush', while the worst is a 'Rear Attack'. It may have a different name in-battle, but I can't recall. ^___^ A good strategist will way the consequences of sticking around with the chances of fleeing. Remember: only the party leader has to flee for everyone to. Move him/her to the edge of the screen to do so. In addition, there are three special scenarios that can take place in a battle. .--------------.------------------------------------------------------------. | Merchant | Merchant gives a discount if you save him and his flock | | Silm Monster | Save the Silm monster and receive a free item afterwards! | | Treasure | Treasure appears in battle, and enemy tries to flee w/ it | '--------------'------------------------------------------------------------' The merchant's discount depends on how much of his flock is saved; also, he must be alive to get the discount. Silm monsters often give free gems if saved, and can appear in just about any area. There is no penalty for leaving one to be murdered by enemies, or killing one yourself. Treasure chests hold a single item that the enemy tries to steal. Should you forget who stole the item, look for a musical note ('whistling') over a monster's head. Killing a monster who stole the item gives it to the party immediately. This 3rd type of scenario can occur in both dungeons and overworld battles, unlike the other two. ______________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ RINGS & GEMS [RNGM] ______________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ One of the fundamentals of playing Growlanser III is learning about gems and how they work with rings. This can be learned (for awhile) in Schwartzhaas' gem area where a how-to book goes over the tutorial, but I'll play teacher here for a moment too. [WHAT IS A RING?] Ring Masters manifest their weapons via their rings; the better the ring's power, the better the battle performance. Rings have three (3) slots used in holding gems, and can be obtained by stealing from enemies, winning in the battle arena, or slaying monsters. [WHAT IS A GEM?] Gems are items that hold special properties, such as improving stats or granting temporary resistances/skills. They come in levels 1-9 and need to be equipped to a ring to be effective. [HOW DO I EQUIP GEMS/RINGS?] Rings can only be changed at certain merchants in the game, because it's a dangerous undertaking (or some other crap). Once a ring is equipped, gems can be put in the slots by going to the 'Equip' tab of the status menu. Gemshops have equipping fees, so make sure you've got the cash on-hand... [HOW DO I KNOW WHAT GEMS CAN GO WHERE?] An example of a ring is, say, a Grand Duke Reslam 9-8-0. The 'Grand Duke Reslam' part somehow factors into the stat increasing; the '9-8-0' tells the level of the ring's slots. Since '9' is the highest, any gem whatsoever can be put into there. However, there are no Lv0 rings, which means that slot is a complete waste! Always be on the lookout for better rings to stick on allies, selling off the junky ones to save space. ______________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ NEW GAME PLUS [NGPL] ______________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ This feature takes place once the game has been beaten the first time. The game prompts the player to save a 'game clear' file, applying it to all of the others. Agree to do so -- this will create a NGP save file and note the ending obtained on all memory card saves. --- This 'game clear' file allows the player to go back through the game (start to finish) with gems, rings, items, and armor obtained previously. Levels do not carry over! This can put a fun twist on battles by dominating foes early, as well as giving one a chance to turn the tables on battles where fleeing is required the first time around. ____________________________ ________________________________________________/ III. WALKTHROUGH WLKT |_ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 01) PROLOGUE [WK00] _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Questions asked and the answers given help determine the player's relation levels with the characters, as well as shaping the personality of the main character. Thus, if you're nice, people may like you more; if you're rude, it strains relations with the characters. Grayed-out options during convo choices means Slayn is the wrong personality type to pick that option, or it depends on having a certain character with (for instance). Just wanted to be clear on that. --- Upon starting a new game from the main menu, and adjusting any battle/system options, the story starts. A silver-haired man awakens to find a redhead at his bedside, surprised he's finally come to. [ ] Where did I collapse? [ ] Who are you? [ ] Who am I? [ ] Where is this? [ ] ... After answering, the redhead (Annette) will ask if our amnesiac hero is able to recall his name. No matter what option is chosen, the default name ends up being "Slayn Wilder." Choose a Blood Type (A, B, O, AB) and a symbol of the Zodiac, the latter of which helps determine statistic growth. She leaves and the player can search the house a bit. A map on the table shows where camp is located. When done, head outdoors. Renault, the troop leader's right hand, will talk a bit. [ ] Aggressival? [ ] They will attack? [ ] I can protect myself! [ ] I'd rather fight than sleep. An ambush takes place when Slayn tries to move around this area. .----------. | BATTLE 01 \ |------------'--------------------------------------------------------------. | MISSION FAILURE : Allies annihilated | | MISSION COMPLETE: --- | |--------------------------------------.------------------------------------| | ALLIES | ENEMY FORCES | | | | | Lv 17 Federation Commander | Lv 17 Commander | | Lv 17 Federation Infantry | Lv 12 Soldier [3] | | Lv 13 Federation Soldier [2] | Lv 09 Lead Soldier [3] | | Lv 10 Federation Soldier | | '--------------------------------------'------------------------------------' This battle is impossible to win. Even if you equip Slayn with something from a cleared save, his first attack will set off a flashback and ends the battle after a scene. So, two months later... _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 01) FEDERATION OUTPOST [WK01] _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ The outpost is near the edge of the Schelfengrif Empire's western lands. Once Renault switches shifts, Annette shows her beautiful face. [ ] What's wrong? [ ] Are you calling me a liar? [ ] ... She'll temporarily join the party...haha. Save on the strange-looking pad near the entrance and try to leave; Annette will be detained. On the world map, move northward onto a plain. A woman will be assaulted by a creepy man as she looks for some Lobelika Root. .----------. | BATTLE 02 \ |------------'--------------------------------------------------------------. | MISSION FAILURE : Slayn defeated | | MISSION COMPLETE: Both Assassin and Bandit defeated in battle | |--------------------------------------.------------------------------------| | ALLIES | ENEMY FORCES | | | | | | Lv. 1 Assassin | | | Lv. 1 Bandit | '--------------------------------------'------------------------------------' It's impossible to save the woman from the furious blows, but if you go the extra mile here, it helps later on. Move as far toward the east as possible so that when the Bandit appears to take the woman's bag, attack him (twice) and defeat him. The assassin deals about 5 damage per hit, so if you need to heal, do so. Three hits should make him flee as well. Upon defeat of assassin: [ ] I won't forgive evil men! [ ] That was but a taste of my strength! [ ] Did it...? [ ] It was no problem! [ ] You'll die at once! A Recovery Medicine is received for winning. Talk with the woman after the incident to receive the Thief's Button and Small Key Pendant. This can be done no matter how well the battle was cleared. Annette will come by afterward. [ ] Yeah... [ ] I'm so grateful. [ ] What would have happened to me without you? [ ] I thought you were an angel that day. [ ] Why do you talk to me like a family pet? Then it's off to Voltone City, near the large lake's east side. ______________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ SPECIAL EVENTS ______________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ • If you fight random battles, you may run into situations where a merchant or "Silm" is being attacked. If you rescue the merchant (he must be alive at the end) he gives a discount on whatever type of merchandise he sells, with a discount higher if his pack birds all survived. The Silm monster, if saved, gives a random item, gem or ring, most of which isn't buyable at this time. These battles can be encountered many times in the future, but at this early stage, they're really quite useful. _________________ ____ ____ ____ ____ ____________________________ _________ | W. MAP MONSTERS | LV | HP | MP | AT | Fr Wn Hl Wt Th Dk Er Ph Sp | ATK/DEF | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ| | Vampire Grass | 01 | 11 | 00 | -- | 0 1 1 0 1 2 1 2 6 | 16/07 | | Aero | 02 | 11 | 00 | -- | 1 0 1 1 1 2 6 1 1 | 14/06 | | Slime | 03 | 22 | 00 | -- | 0 0 0 0 1 6 0 2 6 | 21/18 | |_________________|____|____|____|____|____________________________|_________| _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 02) VOLTONE CITY [WK02] _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Growlanser games are incredibly intricate RPGs, and often have events that'll change on a dime, quit being shown, open up at a certain point, etc. -- it's easy to miss if you're casually playing. I'll separate the storyline and extra events into two sections from now on, and I HIGHLY RECOMMEND you see the 'special events' section before proceeding with each place. There may be overlap but I'll list the optional stuff first so you don't miss it. _________________________________________________________________________ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻ| | MERCHANDISE | PRICE | EQUIP? | Fr Wt Wn Er Th Hl Dk | Ph/Sp | REQ | | | | | | | | | Clothes | 30 | SAHMYV | | --/-- | 01 | | Heavy Clothes | 80 | SAHYMV | | --/-- | 08 | | Recovery Medicine | 08 | ------ | | --/-- | -- | | Antidote Herb | 06 | ------ | | --/-- | -- | '-------------------'-------'--------'----------------------'------.'-----| | SH01 | ______________ '------' ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ SPECIAL EVENTS ______________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ • After Annette departs inside the mansion and Slayn is by his lonesome, go to the old section of town and talk with the fortune-teller. She speaks of six starts that will exert "greatness" upon Slayn. Three kids run up at this point. [ ] Why do you have horns? [ ] What special power? [ ] ... The childrens' horns are not visible to ordinary people, and are in fact ogre-like. They are able to increase Slayn's stats a bit through minigames. Hob the "doddering simpleton" will offer a challenge of pushing him back using the x-button. Do it quickly for a mission complete. Wize asks trivia questions to test intelligence. Answers being: - Poor harvest due to the sun. - Dispute over royal succession. - Burns. - At a Ring Shop. - Move the leader to edge of map. The last kid Winkle's challenge refers to dexterity...so...you need to nab him and his cohorts as he runs around the old section (this is again done with the x-button). Do it before the timer depletes! Winkle's the quickest so grab him when he bumps into NPCs or scenery. Lastly, the fortune-teller asks Slayn what his best combat style is: [ ] Weapon Combat [ ] Magic Combat [ ] Varied Combat She'll then raises Slayn's stats in accordance with his answer. So, if you choose "Weapon Combat," he'll get better gains in Strength, Arms & Attack Ability, and Battle Assist instead of Intelligence/Dexterity/Magic-related stats. [NOTE: These trials can only be done when Slayn is alone, and the fortune-teller leaves after sleeping in the mansion.] ______________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ MANDATORY PLOT ______________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ This is Annette's hometown and where Slayn's been staying for the past two months since he was saved from the wilds. A little girl near the apartments [1st screen] can explain about statistics if y'want. The "old section" of town is in the east but there's nothing of importance there for the moment. There is also no save device or Ring Shop -- this is the backwoods, y'know. Visit the President's mansion and Annette recommends taking the load off for awhile. Enter the room at the stairbottom (Slayn's Room) and inspect the desk to find a report/map twofer. [ ] I know what it says. [ ] Not really. Reports are boring. [ ] Sure, I'll check it out. [ ] If I must... Rest afterwards by 'specting the bed. Visit the 2nd-floor office to find the president wants to approach the Empire for an alliance, the main HQ being in Falkenfreuk. This sets the stage for Slayn, Annette, and a few troops to bring an epistle about this "olive branch" to that city. [ ] Count on me! [ ] Yes, Sir! [ ] ...if you say so. [ ] It's none of my business. [ ] I will guard her with my life! [ ] Well, I can try, buuut... Everyone is to meet at the border bridge to the south of Voltone. Try to exit the mansion and Annette rejoins. [ ] What took you so long? [ ] You were faster than I expected. [ ] ... [ ] You're going out like /that/? --- On the world map, Annette hands over a map for use on the overworld. Select it with...err, the Select button. The forthcoming plot battle won't involve battle might, but it's useful to fight some crappy enemies for cash and get both characters some Heavy Clothes, as well as Master Points for abilities. At the bridge... [ ] ... [ ] Good, we're almost there! [ ] I'm so relieved. [ ] Surely they won't let us pass! [ ] We better stay on high alert. A sentry says that Aggressival troops are inbound, so when possible, move Annette and Slayn as far southwest as you can toward the bridge. This gives a head start on the troops. .----------. | BATTLE 03 \ |------------'--------------------------------------------------------------. | MISSION FAILURE : Annette or Slayn is defeated | | MISSION COMPLETE: Annette and Slayn cross the bridge | |--------------------------------------.------------------------------------| | ENEMY FORCES | REINFORCEMENTS | | | | | Lv. 17 Commander | Lv. 35 Aggressival General | | Lv. 12 Soldier [4] | Lv. 14 Soldier [2] | | Lv. 09 Lead Soldier [2] | Lv. 01 Soldier [2] | '--------------------------------------'------------------------------------' If Annette knows Dash, use it immediately and plot both characters' paths toward the bridge. Do not engage fighting with anyone, although it may not be a clean-cut escape since reinforcements appear on the western edge near the bridge after awhile. They're small fry but for low-levelled characters it may prove an annoyance. The allies in this battle will put up a good fight for the most part but can never really pull a victory off, so don't aid them (unless you're on a New Game Plus). Luckily, the reinforcments're mostly concerned with Marshal's band and even the mages don't bother with the two on the run. If Slayn reaches the screen edge first: [ ] Hurry, Annette! [ ] I'll go ahead. [ ] ... _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 03) SCHWARTZHAAS [WK03] _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Slayn and Annette enter the town controlled by Theodora's faction, so it's safety for the moment. _________________________________________________________________________ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻ| | MERCHANDISE | PRICE | EQUIP? | Fr Wt Wn Er Th Hl Dk | Ph/Sp | REQ | | | | | | | | | Heavy Clothes | 80 | SAHMYV | | --/-- | 4 | | Fur Coat | 235 | SAHMYV | | --/-- | 8 | | Recovery Medicine | 08 | ------ | | --/-- | -- | | Antidote Herb | 06 | ------ | | --/-- | -- | |-------------------+-------+--------+----------------------+-------+-----| | Lv1 Flame Shield | 75 | SAHMYV | +2 | --/-- | -- | | Lv1 Wind Shield | 75 | SAHMYV | +2 | --/-- | -- | | Lv1 Water Shield | 75 | SAHMYV | +2 | --/-- | -- | | Lv1 Ground Shield | 75 | SAHMYV | +2 | --/-- | -- | | Lv1 HP Recovery | 80 | SAHMYV | | --/-- | -- | '-------------------'-------'--------'----------------------'------.'-----| | SH02 | ______________ '------' ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ SPECIAL EVENTS ______________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ • In East Schwartzhaas, view the scene with the Winged Woman (automagically) and talk with the person next door. She'll offer a Battle Meter to Slayn, but only in exchange for a vase from Bibliostock, the town to the east. It can't be done yet, but the Battle Meter is incredibly useful, so we'll be getting this eventually. • One of the ring-judgers asks if you want to learn about the effects and such. Read any article and a Lv2 Blood Blade will fall out of the pages! This is similar to an event in Growlanser II. :p ______________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ MANDATORY PLOT ______________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Upon entering: [ ] We need to hurry to the Capital. [ ] I'm worried about the ones we left behind. [ ] We won't waste the sacrifices made for us. [ ] What's this town's purpose? Annette splits up for a little while to get a permit, so Slayn can laze in the city for awhile. There is a few scenes to see in East Schwartzhaas if y' like, but to continue, locate the garbage dump near the northern gate. There is a fairy talking to a ghost; after a conversation search the boxes to find a [LETTER FOR MARY]. The cutie-pie fairy named Raimy says she'll tag along to make sure the ghost's item gets to its destination. With the newcomer in tow, Annette appears by the southern town gate. [ ] Yes... [ ] She's my girlfriend. [ ] Her name is Annette. Follow-up: [ ] Right. [ ] Rare... [ ] Doesn't that make you lonely? Before leaving, don't forget to sell all your junky rings for extra cash. It would also be a good idea to level up a bit and buy Fur Coats for everyone, or at least Annette. Remember that you can get discounts from merchants that are attacked in the wild! Falkenfreuk is located northwest of the bridge nearest Schwartzhaas. _________________ ____ ____ ____ ____ ____________________________ _________ | W. MAP MONSTERS | LV | HP | MP | AT | Fr Wn Hl Wt Th Dk Er Ph Sp | ATK/DEF | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ| | Worm | 04 | 22 | 00 | -- | 1 1 1 1 1 2 0 1 0 | 33/22 | | Poison Lizard | 05 | 38 | 00 | -- | 0 1 1 0 1 1 0 0 0 | 42/26 | | Imp | 06 | 26 | 11 | -- | 2 2 1 2 1 1 1 1 1 | 33/32 | |_________________|____|____|____|____|____________________________|_________| _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 04) FALKENFREUK [WK04] _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Falkenfreuk is the Empire's capital, and current residence of Theodora Wellington, mother of Prince Karl. 'Course, the opening scene here suggests such things. ____________________________________________________________________________ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻ| | MERCHANDISE | PRICE | EQUIP? | Fr Wt Wn Er Th Hl Dk | Ph/Sp | REQ | | | | | | | | | Lv1 Flame Shield | 75 | SAHMYV | +2 | --/-- | --- | | Lv1 Wind Shield | 75 | SAHMYV | +2 | --/-- | --- | | Lv1 Thunder Shield | 75 | SAHMYV | +2 | --/-- | --- | | Lv1 Water Shield | 75 | SAHMYV | +2 | --/-- | --- | | Lv1 Ground Shield | 75 | SAHMYV | +2 | --/-- | --- | | Lv1 Holy Shield | 75 | SAHMYV | +2 | --/-- | --- | | Lv1 Dark Shield | 75 | SAHMYV | +2 | --/-- | --- | | Lv1 HP Recovery | 80 | SAHMYV | | --/-- | --- | | Lv1 Gather Enemy | 70 | SAHMYV | | --/-- | --- | | Lv2 Fire Weapon | 150 | SAHMYV | | --/-- | --- | | Lv2 Wind Weapon | 150 | SAHMYV | | --/-- | --- | | Lv2 Thunder Weapon | 150 | SAHMYV | | --/-- | --- | | Lv2 Water Weapon | 150 | SAHMYV | | --/-- | --- | | Lv2 Ground Weapon | 150 | SAHMYV | | --/-- | --- | |----------------------+-------+--------+----------------------+-------+-----| | Recovery Medicine | 8 | ------ | | --/-- | --- | | Antidote Herb | 6 | ------ | | --/-- | --- | |----------------------+-------+--------+----------------------+-------+-----| | Heavy Clothes | 80 | SAHMYV | | --/-- | 4 | | Fur Coat | 235 | SAHMYV | | --/-- | 8 | | Soft Leather | 460 | SAHMYV | | --/-- | 12 | '----------------------'-------'--------'----------------------'------.'-----| | SH03 | '------' Most of the items provided here are pretty bland and unnecessary purchases, except for the one-upmanship of the 'Soft Leather' which should be bought if necessary (sell your old crap!). Lv1 HP Recovery, though, can help a bit this early on. ______________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ SPECIAL EVENTS ______________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ • There is a Silver Bell lying discarded on the hotel doorstep. Pick it up! This is necessary to get the vase from the man in Bibliostock, which in turn completes the trading chain to get the Schwartzhaas woman's Battle Meter. Don't miss it! ______________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ MANDATORY PLOT ______________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ After entering town, make for the hotel (Annette drags Slayn back there if you try to approach the castle anyway, so...) to book rooms. The savepoint is here, of course. [ ] One twin room is fine. [ ] One must be the royal suite. [X] ... Our royal daughter is taking a long time to get changed and leaves the other restless two in the lobby. Try to exit the place and she'll appear in her new attire. [ ] I was stunned by your beauty! [ ] I didn't even recognize you. [X] You're like another person. [ ] ...I can't see your legs! [ ] This isn't like you! [ ] /This/ is scandalous! Hehe...approach the castle this time and only Annette will be allowed in -- sorry, no commoners! Slayn can explore the town on his own this time. Return to the broken teleporter gate near the entrance and show Mary the ghost's letter (bring up menu with Square, select, etc.). [ ] A sick man gave it to me. [ ] I happened upon it by chance. [ ] ... Then... [X] Urge her not to give up! [ ] Take the letter. [ ] Refuse the letter. Either way, you must accept the Letter to the New World. Raimy says Slayn's got another item destined for promise fulfillment (*paraphrase*), so show her the Thief's Button or Small Key Pendant obtained near Voltone to make the Dark Fairy happeeeee! ^____^ Of course, picking something else only makes her sad, not that it really matters... When everything's done, veer back toward the hotel. A man will talk about coming to see him when Slayn's alone. This man's occupation is revealed later on, but basically staying at the hotel opens up some scenes between him and Slayn -- good extra stuff. For now, snooze for awhile until Raimy returns from her...hiatus. [X] I'm fine, thank you Raimy. [ ] Thank you for waking me. [ ] W...why are you...? [X] But really, why are you back? [ ] Did you forget something? [ ] So you missed me? Raimy then asks if she can accompany Slayn. She comes with no matter what you pick, and why would y'want to leave her behind -- Raimy helps a lot on some of the trickier missions! [ ] Out of the question. [X] It's no problem. Annette rejoins in the lobby, saying that an alliance with the Empire's been forged, and it's time to return to Xironia. Show her the Letter to the New World that Mary gave, which reminds her to do the mission her father tasked 'er with: finding a suitable replacement home for the Xironia people should the crops continue failing. Rolandia is the dreary place in the far SE on the map, through Schwartzhaas' east gate. ...but first, let's stop at Bibliostock, on a small little peninsula east of Schwarthaas, near the waterfront. _________________ ____ ____ ____ ____ ____________________________ _________ | W. MAP MONSTERS | LV | HP | MP | AT | Fr Wn Hl Wt Th Dk Er Ph Sp | ATK/DEF | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ| | Giant Bat | 07 | 34 | 00 | -- | 1 0 1 1 1 1 6 1 1 | 44/32 | | Shizah Head | 07 | 50 | 00 | -- | 0 2 1 0 0 1 1 2 0 | 53/46 | | Winged Gremlin | 08 | 40 | 13 | -- | 1 0 1 1 2 3 6 1 1 | 48/34 | |_________________|____|____|____|____|____________________________|_________| _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 05) BIBLIOSTOCK CITY [WK05] _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ This is actually skipping a step (finding the tunnel to Rolandia closed), but it affects nothing...so let's continue! Everyone is here to petition Sir Granford for clearance to proceed into the famine-infested rainy lands past the tunnel. _________________________________________________________________________ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻ| | MERCHANDISE | PRICE | EQUIP? | Fr Wt Wn Er Th Hl Dk | Ph/Sp | REQ | | | | | | | | | Recovery Medicine | 8 | SAHMYV | | --/-- | --- | | Antidote Herb | 6 | SAHMYV | | --/-- | --- | '-------------------'-------'--------'----------------------'------.'-----| | SH04 | ______________ '------' ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ SPECIAL EVENTS ______________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ • If you obtained the Silver Bell from the hotel doorstep in Falkenfreuk, talk with the man in the house near the gate and trade it to him for a China Vase. This can be used (immediately if y'like) to get the Battle Meter from the woman in East Schwarthaas. • Talk with the man at the fountain square and he'll peg Slayn as an artistic type. Buy his paint set (50g) and talk with the old fogie at the pier, who recommends talking with him again to learn the basics of landscape painting. This is part of a quest involving a sick girl in Bornia Village, who we will meet soon enough... ______________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ MANDATORY PLOT ______________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Visit the fountain square and find that no one is manning the entrance to Sir Granford's mansion, meaning no can do 'bout the Rolandia problem. While thinking of a solution, try to enter the Imperial Library...and run into the 'impatient man' again. Return to the Granford gate to watch the man rebuffed by the butler. However, the butler doesn't turn a deaf ear to the cutie-pie with Slayn, who spills the beans on the plight. Permission is granted! Also, the impatient dunderhead annoying everyone wants to come along. Don't worry, he's not as bad as Hans from Growlanser II! [X] Let him join. [ ] Are you kidding? ...not that telling to leave has any impact, 'cause he hitches a ride. And he may look goofy, but Hugh Foster is quite adept and fast! But who is the sweet thing he's referring to...hmm... Anyway, make a pitstop in Bornia Village when you can. _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 06) BORNIA VILLAGE [WK06] _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ No time for playing! Recommended levels for coming into this battle are 7+, which should give a little time to obtain new magics and level Hugh up a bit. Anyway, upon arriving in this small roadside community, the eerie silence belies a foreign presence. Upon closer inspection, it appears Theodora Sect soldiers are looting the place for no particular reason, the scoundrels! The game allows the players to get a chance to move to the spot where they pop out into the open, being the upper-left, middle, or upper-right. Of all the options, the middle is the best. We'll see why in a second. [X] Teach them a lesson now! [ ] Check equipment, then confront them. [ ] Pretend it's none of our business. When noticed... [ ] Put black what you've taken! [ ] (glare at him) [ ] Yeah, wanderers. That's it. .----------. | BATTLE 04 \ |------------'--------------------------------------------------------------. | MISSION FAILURE : Party destroyed | | MISSION COMPLETE: All enemies destroyed (none escape) | |--------------------------------------.------------------------------------| | ENEMY FORCES | ALLY REINFORCEMENTS | | | | | Lv. 14 Commander | Lv. 42 Imperial Troop Leader | | Lv. 05 Heavy Soldier [2] | | | Lv. 03 Soldier [3] | | | Lv. 03 Lead Soldier | | | Lv. 03 Priest Soldier | | '--------------------------------------'------------------------------------' The Commander orders the group to disband with the loot, and the enemies'll start to flee. By positioning the party at the middle, it gives access to most of those hightailing it out. Any character who knows Dash should crack it out at the beginning (and Cycle Up if you happen to know it). The only unit who has a chance to escape from this offensive is the one who goes around the eastern house's side -- take him out with magic or a Dash'd ally. Find yourself wasting time on the heavy soldier units? Use Critical Blow or Knock Back to take 'em out in no time flat, particularly if the P. Soldier is refilling its health. After a few turns, a swordsman (O. Liedbulk) will appear from either the west or east exits. This seems to be random, and although he's strong, do not count on him to stop any units that get out of range. Mages go down in one hit, and it doesn't seem to matter if Liedbulk cuts into the action as far as a mission complete ranking goes. --- When Orpheus leaves, try to move northwest. The villagers get their stolen goods back and there's a free Leather Suit obtained on the house! _________________________________________________________________________ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻ| | MERCHANDISE | PRICE | EQUIP? | Fr Wt Wn Er Th Hl Dk | Ph/Sp | REQ | | | | | | | | | Fur Coat | 235 | SAHMYV | | --/-- | 8 | | Soft Leather | 460 | SAHMYV | | --/-- | 12 | | Leather Suit | 780 | SAHMYV | | --/-- | 24 | | Recovery Medicine | 8 | ------ | -------------------- | --/-- | -- | | Antidote Herb | 6 | ------ | -------------------- | --/-- | -- | | Mind Tonic | 14 | ------ | -------------------- | --/-- | -- | '-------------------'-------'--------'----------------------'-------'-----' | SH05 | Mind Tonic's semi-new, but not incredibly important. Now that the '------' battle has concluded, we can get down to the real business, aye? ______________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ SPECIAL EVENTS ______________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ • One man walking around here talks about Titans in Rolandia. This actually relates to a sidequest involving an character so far unobtained and her best armor. More on that later...when the enemies won't make human stains out of the party. ______________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ MANDATORY PLOT ______________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ In the northern part of town, knock on one of the doors to find a Featherian girl -- the one seen in Schwarthaas awhile back. She (Monika) will talk with everyone 'bout the project her race is working on. [ ] But what is Space-Time fusion? [ ] Will it really save people? [ ] Can you take us to the research site? Monika will then join the party in return for saving her village. She needs to talk with her friend Michelle before leaving, however. [X] All right! [X] No problem. [ ] I don't think so. You just stay here. Michelle's house is right near the town merchant. It turns out she is the sister of Orpheus and must be in a germ-free environment to a weak immune system. [X] Normal Introduction [ ] No Introduction When Monika goes to check the outside device, talk around until she returns. At this point you can leave, but if y'want to shoot the breeze with Michelle (including telling her Orpheus was around) that would cheer her up! ^______^ Anyway, head southeast to the mountain entrance after you've levelled Monika up a bit. Chances are she's a few levels lower than anyone and doesn't have too many abilities learned. She's also weak to wind, so think about stopping back in Schwartzhaas and giving her a Lv1 Wind Shield. _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 07) MT. REGEN BORDER TUNNEL [WK07] _______________________________________________________________________________ Ż|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ | RECOMMENDED LV | 10 | ITEMS OBTAINED | Leather Suit, Gale Apple '----------------' The guards will let you through here, but only if you've talked to the butler in Bibliostock City to gain permission. You'll quickly find that this is the first actual dungeon in the game! It's a 1-floor/1-area place, but is larger than some of the future tower types. You'll learn later. Anyway, rooms may or may not have enemies in them. Sneaking by is possible if you keep in the dark areas, so it pays to watch from the entrance for moving bodies. The Silent Steps and Night Vision abilities help here but aren't imperative. The map (in the upper-right corner) unfolds as the rooms are explored, which means you can either stumble upon the correct path or find many dead ends to prolong the journey. Also, this map is NOT randomly-generated and stays the same no matter how many times you play. --- In the first room where the plague's carnage is seen, talk with the ghosts (4) and send them to the other side. Speak with Annette after to get moving. Since there's no walkthrough to give and no bosses, I'll just give a rundown on the enemies. Guess which kind flock to here? _________________ ____ ____ ____ ____ ____________________________ _________ | MONSTERS WITHIN | LV | HP | MP | AT | Fr Wn Hl Wt Th Dk Er Ph Sp | ATK/DEF | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ| | Zombie | 09 | 72 | 00 | -- | 0 3 0 3 3 6 2 1 6 | 52/46 | | Skeleton | 11 | 48 | 00 | -- | 0 2 0 2 2 6 1 2 6 | 66/53 | | Will o' Wisp | 12 | 11 | 39 | Th | 0 1 4 1 A 1 6 4 3 | 58/39 | |_________________|____|____|____|____|____________________________|_________| Enemies don't level up with your party so as long as the levels are on par, proceeding shouldn't be hard. As can be seen from the elemental list, all're weak against Fire. Zombies have the 'Poison Attack' skill that can be used during successful physical attacks, so bring Antidote Herbs or someone with Refine 'cuz it ain't gonna wear off on its own. =/ |ŻŻŻŻŻ|_|ŻŻŻŻŻ| | _ START| |_ _| |_ _| Leather _| |_ | | Suit \ | | |Ż Ż|_|ŻŻŻŻŻ| \| | | _ | |_____| |_____| |_ _| | | |ŻŻŻŻŻ|__|ŻŻŻŻŻ|_|ŻŻŻŻŻ|_|Ż Ż| | __ _ _ | |_ _| |_ _| |_____| |_ _| | | | | | | |Ż Ż| |Ż Ż| |Ż Ż| | | | | | | |_ _| |_____| |_ _| | | | | |Ż Ż| |ŻŻŻŻŻ|_|Ż Ż| | | | _ | |_ _| |_ _| |_____| | | | | |Ż Ż| |Ż Ż| Gale Apple | END | | |/ |_____| |_____| The player can head immediately toward Featheria Isle, but I recommend taking a short stop at the village in the northeastern area along the coastline. _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 08) TZAITSTEIN [OPTIONAL] [OP01] _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Surprise, surprise -- this village is a rain-soaked, dour place to be and has no people in sight. This is the toll the famine takes... ______ __________________________________________________________________/ SH06 |_ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻ| | MERCHANDISE | PRICE | EQUIP? | Fr Wt Wn Er Th Hl Dk | Ph/Sp | REQ | | | | | | | | | Lv1 HP Recovery | 80 | SAHMYV | | --/-- | --- | | Lv1 Gather Enemy | 70 | SAHMYV | | --/-- | --- | | Lv2 Magic Lv | 150 | SAHMYV | | --/-- | --- | | Lv2 Luck | 200 | SAHMYV | | --/-- | --- | | Lv2 Pharmakis' Wisdom 200 | SAHMYV | | --/-- | --- | | Lv2 Deft Wind | 150 | SAHMYV | | --/-- | --- | | Lv2 Blood Blade | 150 | SAHMYV | | --/-- | --- | | Lv2 Blood Magic | 150 | SAHMYV | | --/-- | --- | | Lv3 MP Recovery | 350 | SAHMYV | | --/-- | --- | | Lv3 Knock Out | 350 | SAHMYV | | --/-- | --- | | Lv3 Dispel Magic | 350 | SAHMYV | | --/-- | --- | | Lv3 Soul Smasher | 350 | SAHMYV | | --/-- | --- | | Lv3 Critical Hit | 350 | SAHMYV | | --/-- | --- | | Lv3 Technique Lv | 380 | SAHMYV | | --/-- | --- | | Lv3 Angel's Hand | 350 | SAHMYV | | --/-- | --- | | Lv3 Sandman | 350 | SAHMYV | | --/-- | --- | | Lv3 HP Recovery | 350 | SAHMYV | | --/-- | --- | | Lv3 Magic Might | 370 | SAHMYV | | --/-- | --- | | Lv3 Quickness | 350 | SAHMYV | | --/-- | --- | | Lv3 Secret Step | 350 | SAHMYV | | --/-- | --- | | Lv3 Magic Mirror | 350 | SAHMYV | | --/-- | --- | | Lv4 Venom | 680 | SAHMYV | | --/-- | --- | | Lv4 Dispel | 700 | SAHMYV | | --/-- | --- | |---------------------+-------+--------+----------------------+-------+-----| | Soft Leather | 460 | SAHMYV | | --/-- | 12 | | Leather Suit | 780 | SAHMYV | | --/-- | 24 | | Studded Leather | 1200 | SAH V | | --/-- | 33 | | Protector Jacket | 1730 | SAH V | | --/-- | 40 | | Mystic Robe | 1550 | MY | | --/-- | 32 | | Apron | 980 | M | | --/-- | 33 | |---------------------+-------+--------+----------------------+-------+-----| | Recovery Medicine | 8 | ------ | | --/-- | -- | | Antidote Herb | 6 | ------ | | --/-- | -- | | Mind Tonic | 14 | ------ | | --/-- | -- | '---------------------'-------'--------'----------------------'-------'-----' This is the finest gem selection available yet, although it might be hard to equip some Lv4s with the crappy ring drops so far. However, many are useful, with perhaps 'Lv4 Dispel' having the most longevity throughout the game. It nullifies _ALL_ magic, good or bad, on the user -- when the going starts to get mage-heavy, this is incredibly useful. Since gems can be switched during battle, having Lv4 Dispel along for the ride serves its purpose well! Note that the store owner who appears in the eastern building can only be talked to by Slayn when the party is split up and looking around. They'll do this automatically but subsequent times someone will ask to do so. --- As for armor, it's also the best quality currently available. If at all able, buy Monika a Mystic Robe and the rest a Protector Jacket. The Apron sucks and is pretty poor as an exclusive-equip item. ______________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ SPECIAL EVENTS ______________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ • The inn is completely deserted and the party can stay for free. During the first visit, Hugh reveals a 'secret' about himself. Any further conversing is accidentally broken up by a sleepy Annette who puts him in his place. :p ______________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ MANDATORY PLOT ______________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ There's nothing to do really. Talk with everyone or move to the exit (which will gather everyone). Still, the free healing one can get here is a great camping spot to get money and levels. _________________ ____ ____ ____ ____ ____________________________ _________ | W. MAP MONSTERS | LV | HP | MP | AT | Fr Wn Hl Wt Th Dk Er Ph Sp | ATK/DEF | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ| | Zombie | 09 | 72 | 00 | -- | 0 3 0 3 3 6 2 1 6 | 52/46 | | Skeleton | 11 | 48 | 00 | -- | 0 2 0 2 2 6 1 2 6 | 66/53 | | Hyde | 12 | 54 | 58 | -- | 2 2 1 2 2 3 1 2 3 | 68/64 | | Titan | 51 | ?? | ?? | -- | 1 2 2 2 2 3 1 2 2 | 439/224 | |_________________|____|____|____|____|____________________________|_________| If you encounter Eine Blouge the Titan this early, vamos immediately! It'll only appear if you talked to the guy in Bornia Village about them, however. To get to Featheria Isle, head southwest from Tzaitstein and look for a weird teleportation device shown on the world map. Monika will activate it with her pendant, allowing it to be used back and forth. Press the x-button (default) when standing inside the device. [ ] Don't worry about what he said. [ ] You'll be a beautiful lady soon. [X] You'll fly soon enough... [ ] Hey! He just spoke the truth. [ ] We should leave now. _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 09) FEATHERIA ISLE [WK08] _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ This artificial landmass has five areas: four generators at each corner (NW, SW, etc.) and the Space-Time Tower in the middle. The place is shaped like a backwards 'E' though, meaning you have to go clockwise to get from Generator 1 to 4. Kinda lame, but oh well. Generator 2 has the shop/heal guy, but the destination is the tower itself. _________________ ____ ____ ____ ____ ____________________________ _________ | W. MAP MONSTERS | LV | HP | MP | AT | Fr Wn Hl Wt Th Dk Er Ph Sp | ATK/DEF | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ| | Giant Bat | 07 | 34 | 00 | -- | 1 0 1 1 1 1 6 1 1 | 44/32 | | Shizah Head | 07 | 50 | 00 | -- | 0 2 1 0 0 1 1 2 0 | 53/46 | | Winged Gremlin | 08 | 40 | 13 | -- | 1 0 1 1 2 3 6 1 1 | 48/34 | |_________________|____|____|____|____|____________________________|_________| Same as the Schwartzhaas/Falkenfreuk enemies, but oh well... ______ __________________________________________________________________/ SH07 |_ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻ| | MERCHANDISE | PRICE | EQUIP? | Fr Wt Wn Er Th Hl Dk | Ph/Sp | REQ | | | | | | | | | Lv1 Skill Lv | 80 | SAHMYV | | --/-- | --- | | Lv1 Flame Shield | 75 | SAHMYV | +2 | --/-- | --- | | Lv1 Wind Shield | 75 | SAHMYV | +2 | --/-- | --- | | Lv1 Thunder Shield | 75 | SAHMYV | +2 | --/-- | --- | | Lv1 Water Shield | 75 | SAHMYV | +2 | --/-- | --- | | Lv1 Ground Shield | 75 | SAHMYV | +2 | --/-- | --- | | Lv1 Holy Shield | 75 | SAHMYV | +2 | --/-- | --- | | Lv1 Dark Shield | 75 | SAHMYV | +2 | --/-- | --- | | Lv1 Spirit Shield | 75 | SAHMYV | | --/+2 | --- | | Lv1 HP Recovery | 80 | SAHMYV | | --/-- | --- | | Lv1 Fire Weapon | 150 | SAHMYV | | --/-- | --- | | Lv1 Wind Weapon | 150 | SAHMYV | | --/-- | --- | | Lv1 Thunder Weapon | 150 | SAHMYV | | --/-- | --- | | Lv1 Water Weapon | 150 | SAHMYV | | --/-- | --- | | Lv1 Ground Weapon | 150 | SAHMYV | | --/-- | --- | | Lv1 Holy Weapon | 150 | SAHMYV | | --/-- | --- | | Lv1 Dark Weapon | 150 | SAHMYV | | --/-- | --- | | Lv1 Spirit Weapon | 150 | SAHMYV | | --/-- | --- | | Lv2 Poison Attack | 180 | SAHMYV | | --/-- | --- | | Lv2 Logical Armor | 180 | SAHMYV | | --/-- | --- | | Lv2 Magic Range | 160 | SAHMYV | | --/-- | --- | | Lv2 Indirect Range | 150 | SAHMYV | | --/-- | --- | | Lv2 Skill Effect | 150 | SAHMYV | | --/-- | --- | | Lv2 Sonic Blade | 150 | SAHMYV | | --/-- | --- | | Lv3 MP Recovery | 350 | SAHMYV | | --/-- | --- | | Lv3 Knock Out | 350 | SAHMYV | | --/-- | --- | | Lv3 Dispel Magic | 350 | SAHMYV | | --/-- | --- | | Lv3 Soul Smasher | 350 | SAHMYV | | --/-- | --- | | Lv3 Critical Hit | 350 | SAHMYV | | --/-- | --- | '---------------------'-------'--------'----------------------'-------'-----' A good combo at this time is a Logical Armor + MP Recovery. The former will increase weapon damage by 10% at the expense of 2 MP each time, while the latter restores 2 MP each turn so it's likely to cancel out. A penalty gets added if the MP isn't available (+10% damage intake/output reduction) so it has to be used wisely. An 'Indirect Range' can help Monika stay out of the fray while making her viable still, though -- also a good choice. ______________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ SPECIAL EVENTS ______________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ • Talk to the kid at Generator 1 (left of teleport device) to obtain a Beautiful Shell. This can be shown to Michelle later...or now...to increase her affection. ______________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ MANDATORY PLOT ______________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Arrive at the Space-Time Control Tower to find that an emergency alarm has gone off. One of the Featherians leaves on a blue teleport pad that leads to the reactor core. Go there as well. .----------. | BATTLE 05 \ |------------'--------------------------------------------------------------. | MISSION FAILURE : Defensive Corps or Party destroyed | | MISSION COMPLETE: Enemy destroyed (except Barbara) + No ally casualties | |--------------------------------------.------------------------------------| | ALLIES | ENEMIES | | | | | Lv. 11 Control Tower Chief | Lv. 39 Mysterious Woman | | Lv. 06 Control Tower Guard [4] | Lv. 13 Fencer | | Lv. 04 Featherian | Lv. 13 Soldier | '--------------------------------------'------------------------------------' This battle is quite simple, but only if you have a few allies with Dash. Barbara heads toward the exit device, and once there, beckons her allies to come as well -- they make a beeline straight for there. So, to get through this mess, use Dash and start casting magic on the enemy. The Corps will be under Barbara's 'charm' spell until she leaves, so don't engage any of them in fighting. Monika's long range helps initially, while anyone who can cast attack magic should concentrate on the Fencer as he's closest to the device. The corps helps a bit, but don't count on them to be that much help besides a Penetration Attack here and there. The soldier (who looks like a Heavy Soldier but isn't called that here) can be brought down physically -- make sure that you cripple the Fencer early so he can't make it to out! Someone should heal the 'guest' allies as well, if at all possible. If you find the guests dying too fast, try using the 'Bait' technique to draw them away. Mission Complete if no ally casualties are suffered. Afterwards, return to the tower gate and use the normal device to enter the control room. Talk with the Featherian Queen to learn that an alternate S-T crystal is needed -- not the best item but it'll have to do. The mine north of Tzaitstein has the pieces needed, so that's the next stop! She gives over the [START PENDANT] and it's off to collect some rocks... At the teleportation device: [ ] Are you all right? [ ] What was that about? [X] ... Once in Tzaistein [see section OP01 for information], simply head north out of town and into the mine! Before going, I recommend buying four Lv4 Dispel gems as they will come in VERY VERY VERY handy at the bottom... _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 10) TIME CRYSTAL MINE [WK09] _______________________________________________________________________________ Ż|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ | RECOMMENDED LV | 13+ | NUM. OF FLOORS | 5 | ITEMS OBTAINED | --- '----------------' This is another multi-floor dungeon, except since it's a mine shaft, it's a 2x2 space which makes finding the exits quite easy. The enemies are a wee bit harder, but if properly levelled, it's not much of a trial. Guru, an upgraded version of a Zombie, can has 'Poison Attack' properties so bring Antidote Herbs along if you don't have Refine magic. _________________ ____ _________ ____ ____________________________ _________ | MONSTERS WITHIN | LV | HP / MP | AT | Fr Wn Hl Wt Th Dk Er Ph Sp | ATK/DEF | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ| | Hyde | 12 | 54/58 | -- | 2 2 1 2 2 3 1 2 3 | 68/64 | | Will o' Wisp | 12 | 11/39 | Th | 0 1 4 1 A 1 6 4 3 | 58/39 | | Vampire Bat | 13 | 66/00 | -- | 2 0 2 2 2 2 6 2 1 | 74/67 | | Guru | 14 | 117/00 | -- | 0 2 0 2 2 4 1 1 6 | 98/75 | |_________________|____|_________|____|____________________________|_________| Anyway, at the B5 floor, equip everyone with a Lv4 Dispel gem and save (if you are going this route). The next room is massive but enemyless. Toward the top is some Time Crystal Ore lying on the ground. Once it's grabbed, a bunch of goons led by a goofball show up. [ ] We won't give up! [ ] Zion? [ ] Your sense of style is undeniable! [ ] Your defeat is all but assured. [ ] Why won't you leave us alone? TIP: Status magic (like Cycle Up, Shield, etc.) can be cast before battle and the effect lingers -- this saves time in-battle. The important ones for here are Cycle Up, Shield, and Resistance. You may not have all of them but for those that power-level, play those cards before battle! .----------. | BATTLE 06 \ |------------'--------------------------------------------------------------. | MISSION FAILURE : Any ally defeated | | MISSION COMPLETE: All opposition destroyed | |--------------------------------------.------------------------------------| | ENEMY FORCES | REINFORCEMENTS | | | | | Lv. 29 Mysterious Man | | | Lv. 13 Fencer [2] | | | Lv. 12 Monk | | | Lv. 11 Magician [3] | | '--------------------------------------'------------------------------------' To get a Mission Complete you must defeat all enemies, which is impossible for the most part unless on a New Game+ when armor carries over. Fleeing the scene only earns a Mission Clear ranking. --- Take one look at the leader's level and you'll know the 'destroy opposition' condition is right out the window. If you're unlucky to taste his attack, he gets in multiple attacks with his blades. Have everyone use Dash at the very beginning (everyone should have the chance by now, except Monika maybe) and move toward the Fencer on the east of the Radar. Once it's defeated, you'll want to make a beeline straight for the entrance/finish point. Now, there is two ways this can play out. The 'bad way' involves not using Lv4 Dispel gems, and there will be much pain and suffering as the mages bombard you with spells while the two Fencers pincer attack the party. Lots of healing and such -- not fun. The 'good way' involves using those Dispel gems, which renders all magic useless. This, however, makes Clive chase the party. It shouldn't be a problem (if you make everyone use Dash) because he heads up towards where the mine ore place was and wraps around on the tail- -end of your fleeing party. The mages nearby may impede the path a bit but have paltry physical attacks, so it shouldn't be an enormous obstruction. When all four allies reach the exit, mission finished. [The third-to-last ally may ask permission to leave; answer with an affirmative.] Let me tell you now, the Lv4 Dispel method completely _BREAKS_ difficulty in twain here. The first time I played this it was hard and many Game Over screens did I witness. It costs $2800 total to get the gems and they'll pay for themselves in spades, so the Dispel method's completely worth it in my book. After the coast's clear, everyone gathers near the B5 savepoint. [ ] Hmmm. That's a troublesome revelation. [X] He won't be allowed to succeed. [ ] I'd like to see what he has in mind. [ ] Who's Zion? [ ] Why is he bothering with us? Save and head back to Featheria Isle with the ore. _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 11) FEATHERIA ISLE [II] [WK10] _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Nothing has changed since last time we blew through here -- same selections, same stiff-arm at the generators, etc. Quick recap: _________________ ____ ____ ____ ____ ____________________________ _________ | W. MAP MONSTERS | LV | HP | MP | AT | Fr Wn Hl Wt Th Dk Er Ph Sp | ATK/DEF | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ| | Giant Bat | 07 | 34 | 00 | -- | 1 0 1 1 1 1 6 1 1 | 44/32 | | Shizah Head | 07 | 50 | 00 | -- | 0 2 1 0 0 1 1 2 0 | 53/46 | | Winged Gremlin | 08 | 40 | 13 | -- | 1 0 1 1 2 3 6 1 1 | 48/34 | |_________________|____|____|____|____|____________________________|_________| ______________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ SPECIAL EVENTS ______________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ • Not sure, but you might be able to get the Beautiful Shell still. Talk to the child at Magic Generator #1 [west of teleport device] to obtain it... maybe. This can be shown to Michelle later on in Bornia. • Mary from Falkenfreuk will attend this party if you "urged her not to give up" when you showed her the deceased lover's letter. Talk with her here to obtain a Secret Injury Elixir. • After talking with Linasis at the teleport machine (post-battle 6), he says his temporary residence is at Magic Generator #4. If you talk to him there, he asks Monika if she's found out her father's whereabouts, then asks if she does, to tell him. More on this later on... ______________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ MANDATORY PLOT ______________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Visit the Space-Time Control Tower's upper floor and give the crystal found in the Tzaitstein Mine to the Queen [manually]. At this time, there's a li'l farewell banquet thrown in order to celebrate the project's completion...and there is mandatory attendance. Talk with the allies around and such; the two men blocking the elevator will eventually leave, letting Slayn exit if he wants. Later on, in the control room, try to use the exit elevator to hear about an urgent dilemma: someone's attacking the #3 generator! Everyone in Slayn's party will rush there, leaving him to hoof it alone (which is why I do not recommend saving the game in this case). Make your way to the generator area southeast of the bridge. .----------. | BATTLE 07 \ |------------'--------------------------------------------------------------. | MISSION FAILURE : Party or Generator destroyed / Enemy enters Generator | | MISSION COMPLETE: All enemies destroyed | |--------------------------------------.------------------------------------| | ENEMY FORCES | REINFORCEMENTS | | | | | Lv. 19 Mysterious Union Leader | | | Lv. 13 Archer [2] | | | Lv. 13 Fencer | | | Lv. 13 Soldier | | | Lv. 12 Magician [2] | | '--------------------------------------'------------------------------------' Not that hard of a battle, surprisingly. The lead-off maneuver should be Dash on everyone, except Monika who should cast magic while guarding the generator entrance (and when that objective is safe, attack the Fencer). On the side of the structure is the machine Viktor was repairing, and the enemy will try to destroy it. Hugh and Annette should be able to repel the foe long enough for Slayn to make his way over there -- he's just got one Archer and Magician to cleave through. Zion, surprisingly, isn't a tough cookie like his name suggests. Debuff him (Rust, Atrophy, etc.) if possible and gang up when the others are toast. Crush the opposition for a Mission Complete. After Zion is defeated: [ ] Are you all right? [ ] Who /are/ you? [ ] What is your purpose? [ ] You disgust me! [ ] You should have died! For once, a happy ending -- the Space-Time Tower disappears safely and there is nothing the enemy can do to sabotage it. Haha, suckaz! Annette needs to tell her father about the happenings, and Viktor comes with when told he can continue his research in Voltone. Monika says she wants to be dropped off in Bornia. [X] Of course not! [X] I'd be happy to have her join us. [ ] Sure, it /is/ on the way. [ ] I don't really want her to. [ ] I'm tired of baby-sitting! So, to Bornia Village then! Viktor is a 'guest' in battle and will attack enemies of his own volition. He gains no EXP at the moment, though. _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 12) BORNIA VILLAGE [II] [WK11] _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Here we are again. Parting ways with Monika...so sad! ;___; Well, let's get it over with. ______________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ SPECIAL EVENTS ______________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ • After the upcoming battle (#7), visit Michelle and show her the Beautiful Shell obtained from the kid at Featheria Isle's Generator 1. She will then talk about wanting to see a star-shaped sand if at all possible. [Note: it is possible to bring her the sand without much being changed, even if you did not have the shell to give her]. She also wants to talk with Slayn about Raimy! [X] I know. [ ] Really? I had no idea! [X] You can see her?! ______________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ MANDATORY PLOT ______________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Visit Monika's digs in the northern part of the village; she invites all to spend the night before leaving for Voltone. In the morning, disaster befalls her house... .----------. | BATTLE 08 \ |------------'--------------------------------------------------------------. | MISSION FAILURE : Viktor or Party Destroyed | | MISSION COMPLETE: Defeat all enemies (sans Randolf) | |--------------------------------------.------------------------------------| | ENEMY FORCES | REINFORCEMENTS | | | | | Lv. 28 Assassin | Lv. 44 Imperial Troop Leader | | Lv. 15 Fencer [3] | | | Lv. 13 Archer | | '--------------------------------------'------------------------------------' Surprise -- our old assassin friend is back on the hunt. The smallfry he's brought with all start near him, so no fancy tactics needed, really. Dash on all applicable parties and try to shunt the Fencers aside to get access to the archers. Both enemy types know Critical Hit which can spell disaster if they happen to gang up on a character (~60 damage with best equipment). After 5-6 turns, Orpheus shows up behind Randolf to do battle. Someone else will save Liedbulk's hide, though. Mission complete if all minor enemies're defeated by all non-guest allies. Afterwards, talk with Monika. [ ] Cheer up. [X] We're with you. [ ] You can build a new one! Annette invites our homeless Featherian to stay in her mansion and gets a favorable reply. Speak with Orpheus before leaving... [X] Piece of cake. [X] No problem. [ ] Don't mention it! [ ] I did it for Monika. [ ] It was such a pain. [ ] What can I say? I like battles. Now, off to Voltone. _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 13) SCHWARTZHAAS [II] [WK12] _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ This crossroads city has been taken over by James' faction while everyone was gallavanting around Rolandia. Nothing has changed much besides dialogue and that access to Falkenfreuk has been cut off indefinitely. Hmm... ______________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ SPECIAL EVENTS ______________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ - None ______________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ MANDATORY PLOT ______________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Try to move through town and a girl in a white kimono will talk with Hugh for a bit. Apparently, she (Yayoi Tachibana) can restore Slayn's memory loss! So, it's time for some therapy sessions in the local Black Rabbit Inn. There will be a few scenes (voiced by 'Vash' from Trigun no less) and some information about Slayn's past is revealed. Hugh inquires if he remembers the session: [ ] Yes [ ] No Hugh, Yayoi, and Slayn will have some of their latent powers revealed... [ ] Sorry... [X] I know that. [ ] Yeah, thanks a lot. [ ] Wonderful. [ ] Leave me alone! --- At this time, Yayoi doesn't join the party or anything. All in good time... It's now possible to exit toward Xironia, but know that once you head that way, access into Schwartzhaas and beyond will be impossible for awhile. So, level-up and all that jazz before headin' that way. _________________ ____ ____ ____ ____ ____________________________ _________ | W. MAP MONSTERS | LV | HP | MP | AT | Fr Wn Hl Wt Th Dk Er Ph Sp | ATK/DEF | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ| | Vampire Grass | 01 | 11 | 00 | -- | 0 1 1 0 1 2 1 2 6 | 16/07 | | Aero | 02 | 11 | 00 | -- | 1 0 1 1 1 2 6 1 1 | 14/06 | | Slime | 03 | 22 | 00 | -- | 0 0 0 0 1 6 0 2 6 | 21/18 | |_________________|____|____|____|____|____________________________|_________| _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 14) VOLTONE CITY [II] [WK13] _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Home again, home again, jiggity-jig! ______ __________________________________________________________________/ SH08 |_ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻ| | MERCHANDISE | PRICE | EQUIP? | Fr Wt Wn Er Th Hl Dk | Ph/Sp | REQ | | | | | | | | | Studded Leather | 1200 | SAHMYV | | --/-- | 33 | | Buff Coat | 2580 | SAHMYV | | --/-- | 43 | | Protector Jacket | 1730 | SAH V | | --/-- | 40 | | Mystic Robe | 1550 | SAHMYV | | --/-- | 32 | | Apron | 980 | SAHMYV | | --/-- | 33 | |---------------------+-------+--------+----------------------+-------+-----| | Recovery Medicine | 8 | ------ | | --/-- | -- | | Antidote Herb | 6 | ------ | | --/-- | -- | | Mind Tonic | 14 | ------ | | --/-- | -- | |---------------------+-------+--------+----------------------+-------+-----| | Lv1 Flame Shield | 75 | SAHMYV | +2 | --/-- | --- | | Lv1 Wind Shield | 75 | SAHMYV | +2 | --/-- | --- | | Lv1 Thunder Shield | 75 | SAHMYV | +2 | --/-- | --- | | Lv1 Water Shield | 75 | SAHMYV | +2 | --/-- | --- | | Lv1 Ground Shield | 75 | SAHMYV | +2 | --/-- | --- | | Lv1 Holy Shield | 75 | SAHMYV | +2 | --/-- | --- | | Lv1 Dark Shield | 75 | SAHMYV | +2 | --/-- | --- | | Lv1 Spirit Shield | 75 | SAHMYV | | --/+2 | --- | | Lv1 HP Recovery | 80 | SAHMYV | | --/-- | --- | | Lv1 Gather Enemy | 70 | SAHMYV | | --/-- | --- | | Lv1 Fighters' Fist | 80 | SAHMYV | | --/-- | --- | | Lv1 Mages' Focus | 80 | SAHMYV | | --/-- | --- | | Lv1 Thieves' Deftness 80 | SAHMYV | | --/-- | --- | | Lv2 Fire Weapon | 150 | SAHMYV | | --/-- | --- | | Lv2 Wind Weapon | 150 | SAHMYV | | --/-- | --- | | Lv2 Thunder Weapon | 150 | SAHMYV | | --/-- | --- | | Lv2 Water Weapon | 150 | SAHMYV | | --/-- | --- | | Lv2 Ground Weapon | 150 | SAHMYV | | --/-- | --- | | Lv2 Holy Weapon | 150 | SAHMYV | | --/-- | --- | | Lv2 Dark Weapon | 150 | SAHMYV | | --/-- | --- | | Lv2 Spirit Weapon | 150 | SAHMYV | | --/-- | --- | | Lv2 Poison Attack | 180 | SAHMYV | | --/-- | --- | | Lv2 Logical Blade | 180 | SAHMYV | | --/-- | --- | | Lv2 Logical Armor | 180 | SAHMYV | | --/-- | --- | | Lv2 Magic Range | 160 | SAHMYV | | --/-- | --- | | Lv2 Indirect Range | 150 | SAHMYV | | --/-- | --- | | Lv2 Skill Effect | 150 | SAHMYV | | --/-- | --- | | Lv2 Sonic Blade | 150 | SAHMYV | | --/-- | --- | | Lv2 Luck | 200 | SAHMYV | | --/-- | --- | | Lv2 Pharmakis' Wisdom 200 | SAHMYV | | --/-- | --- | | Lv2 Deft Wind | 150 | SAHMYV | | --/-- | --- | | Lv2 Blood Blade | 150 | SAHMYV | | --/-- | --- | | Lv2 Blood Magic | 150 | SAHMYV | | --/-- | --- | | Lv3 Technique Lv | 380 | SAHMYV | | --/-- | --- | | Lv3 Knock Out | 350 | SAHMYV | | --/-- | --- | | Lv3 Angel's Hand | 350 | SAHMYV | | --/-- | --- | | Lv3 Sandman | 350 | SAHMYV | | --/-- | --- | | Lv3 HP Recovery | 350 | SAHMYV | | --/-- | --- | | Lv3 MP Recovery | 350 | SAHMYV | | --/-- | --- | | Lv3 Magic Might | 350 | SAHMYV | | --/-- | --- | | Lv3 Quickness | 350 | SAHMYV | | --/-- | --- | | Lv3 Dispel Magic | 350 | SAHMYV | | --/-- | --- | | Lv3 Secret Step | 350 | SAHMYV | | --/-- | --- | | Lv3 Magic Mirror | 350 | SAHMYV | | --/-- | --- | | Lv3 Soul Smasher | 350 | SAHMYV | | --/-- | --- | | Lv3 Critical Hit | 350 | SAHMYV | | --/-- | --- | | Lv3 Vampire | 350 | SAHMYV | | --/-- | --- | | Lv3 MP Conservation | 350 | SAHMYV | | --/-- | --- | '---------------------'-------'--------'----------------------'-------'-----' Basically an upgraded version of Tzaitstein's spread, except the Buff Coat's now the best equip. If Monika has a Mystic Robe, give her first dibs, eh? ^^ Also -- WOW at the gem selection. It covers Lv 1-3 stuff only but man, ain't the selection cheap and fine? Basically, you can switch out any Blood Blades for Lv3 Vampire (which applies the same effect to magic damage) and, since there's not a huge attack-boosting section yet, maybe stick Lv3 HP Recovery on everyone. ______________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ SPECIAL EVENTS ______________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ • After Viktor leaves the party for awhile, talk to him again to learn of his 'research and development'. Basically, when he's not in the party, he can craft some items for a fee. He can only craft things when not in the party and it takes time, so a return trip is required to collect. Also, he can only grow/create one item at a time. Getting Viktor's ending in Growlanser III requires him crafting all things on the list which currently includes: Ambrosia -----> 4000g Fairy Tears --> 3300g Life Apple ---> 600g Wisdom Apple -> 600g Gale Apple ---> 600g Actually, _every single one_ of these items can be stolen from enemies with the 'Thievery' tech, which makes spending hard-earned cash on them a waste! Viktor won't come along for the next stretch of the game, so make sure to have him craft something! • When the party is dismissed (can be done by talking to fat NPC outside of apartments), they spend time in the apartments...except Viktor of course. Slayn can then build his relationships with them, most of which relate to sidequests. After story events, it always helps to return to Voltone and build relationships because there is a finite quantity of these "pitstops" y'know! Anyway, building relationships builds trust, and the more you visit an ally the more they may open up to Slayn. The order you talk to them matters too! At this first spot in the game, our protagonist will invite someone out for a meal...but only the FIRST ally he talks to. But, make sure to talk with everyone just the same to establish and keep the rapport growin'. ~ ANNETTE ~ She wonders if everyone in the new world is having a difficult adjustment period to their new homes... She also orders everything off the menu and puts it on Slayn's tab, apparently. *grumble* [X] Probably. [ ] I don't know. [ ] It will be a hard life. ~ HUGH ~ The ladies' man talks about the "struggle of the century", aka keeping his grubby paws off Yayoi! Raimy seems to cheer him on... Seems Hugh's got his own situation to deal with... [ ] Situation? [X] That's all right. ~ MONIKA ~ She doesn't seem to be that enthused about the Voltone grub she's heard so much about... [ ] It's because of the time. [ ] The Federation supplies are low. [X] Word of mouth is sometimes wrong. • The Remington Detective Agency has two functions: one many will update on what's happenin' in the world, while the other will fill special requests for info (cash upfront...). When you hear about certain pieces of intel, from relationship-building or just through the course of the game, there may be an outlet to put offsheet requests in. This plays a part in Annette and Monika's sidequests, mind you. More than one offsheet request can be out at one time, also. Currently available: - Assassin named Randolf (50) - Assassin named Gray (80) • The two-door shop area next to the lab is where Slayn can come to shop (just gems initially) and eat with his party or alone. Special meals that change his personality type, which changes the way he answers questions in the game, can be eaten for $500 a pop. It takes awhile to set in, though... The gemdealer here has Lv1-3 merchandise, most of it completely unique and not found anywhere so far. Later on, restless merchants and persons of interest can be talked into settling here. You have to admit, the local stuff is pretty bad... • The fat NPC who gathers/dismisses the party also allows you to race some allies: Annette, Hugh, Monika, and Yayoi (even though she isn't even in the party or city!). You can win money for doing this, but it's inconsequential in the long run. The NPC in a jacket nearby will give Slayn the wondrous 'Magical Molasses Jar' which apparently has no purpose, but actually slows the opposition during a race. To use it, manually select it when standing by the fat NPC (Raimy may scold you about cheating though). • Guess what -- the 2nd relationship-building point can be done immediately after accepting Burns' quest to guard the caravan. Dismiss everyone and it's time to talk. Since there's no eating out to do, all allies can be talked to this time. The order you do it in still has impact, though! ~ ANNETTE ~ Our redhead wonders what's going on. [ ] May I see your room? [X] Would you like to go out? [ ] Nothing. Just killing time. Ask her out for a walk and she'll share some of her philosophy about memories and how they make up a person. ~ HUGH ~ Our wise-beyond-his-years ally tries to describe a 'home' to Raimy, who then asks what her position is in the party. [ ] Mascot. [X] Mood Doctor. [ ] Worthless. [ ] No Idea. Naturally Raimy doesn't think it's a real role (if you chose either of the real options), but Hugh talks her out of it. "Sexy beast," haha... ~ MONIKA ~ She wonders what Slayn wants at this hour. [ ] Just killing time. [ ] I'm teasing you! [X] You did a good job today. [ ] It's not like you to speak like that. She says she's thankful for Annette's kindness before slamming the door in Slayn's face. Well, maybe not EXACTLY like that, but still... >__> • At the Federation Outpost, talk to the grumbling mage and tell him you'll help fund him, give a place to sleep, and other such things. He will show up at Viktor's Lab after refreshing the screen, but not before he teaches everyone the 'Cooperation' skill!!!!!! This allows the allies to combine their magic into one large area-affect spell that hits more foes than the usual type. It's very great for mass destruction which is why EVERYONE SHOULD LEARN IT IMMEDIATELY. It costs 5 master points for everyone except Slayn and Monika, who can get it in 3. ______________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ MANDATORY PLOT ______________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Before any extra things can be done, one must visit President Burns in his mansion (any useful NPC will tell you this). Given the enormous party size, he gives them run of the apartment in the old quarter. There is a tour-torial of sorts where some NPCs explain the features, as well as the fat man near the screen boundary who will switch/dispel the current party. First things first, put Viktor into his labspace. There's even a Transfer Gate in disrepair, which becomes a huge source of convenience later on. When not in the party, this is where our researcher will be. Visit the apartments to get everyone settled in -- just knock on the ground-floor doors until all but Slayn have moved on. See the 'Special Events' section for more info. Get some sleep to see a special scene between Hugh and Slayn... Pay another house call to Burns. Apparently the alliance with Theodora's faction is straining because Aggressival troops are preventing supplies from getting into Schelfengrif territory...thus, no reinforcements have come to Voltone. So, time to play guardian angels... [X] Accept the assignment. [ ] Refuse the assignment. Viktor the "dumpy-pants" cannot be available for the mission, so it means the stage is set! The convoy is waiting at the federation outpost, so head over there when ready. Make sure to do the 2nd relationship-building part before then, though! _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 15) FEDERATION OUTPOST [II] [WK14] _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Ready to delve right under Aggressival's noses 'fore they catch a whiff? I know I sure am! ______________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ SPECIAL EVENTS ______________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ • At the Federation Outpost, talk to the grumbling mage and tell him you'll help fund him, give a place to sleep, and other such things. He will show up at Viktor's Lab after refreshing the screen, but not before he teaches everyone the 'Cooperation' skill!!!!!! This allows the allies to combine their magic into one large area-affect spell that hits more foes than the usual type. It's very great for mass destruction which is why EVERYONE SHOULD LEARN IT IMMEDIATELY. It costs 5 master points for everyone except Slayn and Monika, who can get it in 3. ______________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ MANDATORY PLOT ______________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ At the outpost, talk with the grumbling mage to learn 'Cooperation' on all allies. The corps chief nearby will allow passage through the barricade. It is possible to return to Voltone still, and the enemies beyond are tougher, so levelin' up is a lot easier. _________________ ____ _________ ____ ____________________________ _________ | W. MAP MONSTERS | LV | HP / MP | AT | Fr Wn Hl Wt Th Dk Er Ph Sp | ATK/DEF | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ| | Vampire Bat | 13 | 66/00 | -- | 2 0 2 2 2 2 6 2 1 | 74/67 | | Fire Skank | 16 | 76/31 | Fr | 6 2 2 0 2 2 1 1 1 | 91/75 | | Master Braniac | 17 | 82/00 | -- | 1 0 4 2 2 2 6 2 2 | 106/83 | |_________________|____|_________|____|____________________________|_________| All are fairly simple enemies except the Master Braniac. When low on HP, it uses 'Suicide Salute' (sorta like Zion) to damage surrounding allies...and leaves no EXP! It's really cheap, but it's got a mediocre ATW (109), so try and gang up on them. Suicide Salute should always deal 21 damage, probably equating to one-fourth of their HP (rounded up). All enemies 'cept the Fire Skank have 'Poison Attack' ability, and Master Braniac also has Paralysis Attack! Try using 'Critical Hit' to OHKO the suckers. Anyway, before progressing further south to the battlezone (not shown on map) I highly recommend your best mages learn 'Cooperation'. It's one of the most helpful skills you'll learn in the game...if used properly. --- Upon nearing the mountain pass, apparently there's a fortress...? [X] Conquer the fort before they get here. [ ] Wait for them and conquer it together. [ ] Retreat and have a drink Since there are armed guards about and such, Raimy wants to help. [X] That would be useful. [ ] It's a waste of time. Raimy is invisible to the untrained eye, making her the perfect tool for recognaissance. Move her around to see the enemy positions; use x-button to quit that mode. Annette will hear a weird sound coming out of nowhere, apparently (^__^): [X] We have to go! [ ] I was just doing the image training. [ ] What do we do now? [ ] I was losing my nerve. [ ] I was having a little conversation. And the battle will begin! If you have any buffs (Shield, Cycle Up, etc.) to cast, do so now for a quick edge. .----------. | BATTLE 09 \ |------------'--------------------------------------------------------------. | MISSION FAILURE : Hugh Destroyed | | MISSION COMPLETE: Both walls lit on fire & everyone escapes back north | |--------------------------------------.------------------------------------| | ENEMY FORCES | REINFORCEMENTS | | | | | Lv. 19 Commander | Lv. 15 Soldier [x??] | | Lv. 12 Lead Soldier | Lv. 12 Lead Soldier [x??] | | Lv. 11 Soldier [2] | Lv. 11 Soldier [x??] | '--------------------------------------'------------------------------------' Hugh has a plan! The fortress fence was hastily made, and the enemy used a highly-flammable Anatta wood for the shelter. After the conversations at the start, but before battle is initiated, move the party south alongside the wall to light that end on fire. Once lit, try to move as close to the first sentry as possible -- if he spots you at the 1st firestarter point, the enemies will engage battle and getting around the fence is a pain in the rear! But anyway, Dash with everyone, especially Hugh. The goal is to maneuver Hugh to where the fence opens near the fortress' entrance, because that is where he'll light the next fire. The Commander can be sorta tough, so spam Critical Hit/Knock Back/Synapse Blow to put him on a slab quickly. He's got about 200 HP and uses Penetration Attack to inflict apx. 45-50 damage. The player isn't likely to get to the fence before the reinforcements come out of the fortress. Four or so usually come out (and in infinite supply as the others are defeated), so don't engage if you don't have to. If you have two people with 'Cooperation' learned, try to combine two seperate magics into one big one to bomb those that come out of the fortress. Alternately, to prevent the mages from being incredibly annoying, have someone cast Silence to stop /their/ combination magic attacks. If you let Monika stay back and use Cure or Recovery Medicines, you can amplify the power by giving her a Pharmakis' Wisdom gem -- it doubles recovered HP on the targets! Use this strategy and give everyone else Lv4 Dispels, and it's cake! After Hugh lights the 'left' part of the fence, have all characters return to the upper part of the road. There, a 'chance' wind will fan the flames and turn the fortress into a sauna. Mission complete! The supply train can get through with ease. Head to Falkenfreuk! _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 16) FALKENFREUK [II] [WK15] _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ At last, at the doorstep of Theodora's domain. Safe at last...? ______ __________________________________________________________________/ SH09 |_ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻ| | MERCHANDISE | PRICE | EQUIP? | Fr Wt Wn Er Th Hl Dk | Ph/Sp | REQ | | | | | | | | | Lv4 Venom | 680 | SAHMYV | | --/-- | --- | | Lv4 Dispel | 700 | SAHMYV | | --/-- | --- | | Lv4 Flame's Fire | 700 | SAHMYV | 6 | --/-- | --- | | Lv4 Flame's Wind | 700 | SAHMYV | 6 | --/-- | --- | | Lv4 Flame's Thunder | 700 | SAHMYV | 6 | --/-- | --- | | Lv4 Flame's Water | 700 | SAHMYV | 6 | --/-- | --- | | Lv4 Flame's Ground | 700 | SAHMYV | 6 | --/-- | --- | | Lv4 Flame's Holiness| 700 | SAHMYV | 6 | --/-- | --- | | Lv4 Flame's Darkness| 700 | SAHMYV | 6 | --/-- | --- | | Lv4 Flame's Spirit | 700 | SAHMYV | | --/-- | --- | | Lv4 Faint Guard | 700 | SAHMYV | | --/-- | --- | | Lv4 Magic Range | 700 | SAHMYV | | --/-- | --- | | Lv4 Parry | 700 | SAHMYV | | --/-- | --- | | Lv4 HP Recovery Seal| 700 | SAHMYV | | --/-- | --- | | Lv4 Skill Lv | 700 | SAHMYV | | --/-- | --- | | Lv5 Muscular Growth | 1500 | SAHMYV | | --/-- | --- | | Lv5 Mind Growth | 1500 | SAHMYV | | --/-- | --- | | Lv5 Nerve Growth | 1500 | SAHMYV | | --/-- | --- | | Lv5 MP Recovery | 1500 | SAHMYV | | --/-- | --- | | Lv5 Luck | 1600 | SAHMYV | | --/-- | --- | | Lv5 Logical Blade | 1500 | SAHMYV | | --/-- | --- | | Lv5 Logical Armor | 1500 | SAHMYV | | --/-- | --- | '---------------------'-------'--------'----------------------'-------'-----' The Flame's _____ gems nullify the element of that sort by boosting whatever resistance the person has and setting it at 6. Also, the 'Logical Combo' gets a 10% power boost. If you forgot what that is, it's combining a gem w/ 'Logical' in it with the Mind Growth gem. One expends it automatically, one refills it automatically. It works better with the Logical Blade, though. ______________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ SPECIAL EVENTS ______________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ • Talk to the old fortune-teller inside the hotel and have her give some reading. She'll then admit time's passed her by and wants to settle down somewhere. Invite her back to the Voltone apartment area and she will then appear in the old quarter's shop area from then on. On demand, huh? ______________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ MANDATORY PLOT ______________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Enter town and meet with the commander of Xironia's reinforcements, Kenneth Reimon. He asks to meet more at the castle later. That leaves a lot of time, though, and everyone wonders what to do next. [X] Just follow me. [ ] But, I might choose something crazy! [ ] Let's explore outside town. _________________ ____ _________ ____ ____________________________ _________ | W. MAP MONSTERS | LV | HP / MP | AT | Fr Wn Hl Wt Th Dk Er Ph Sp | ATK/DEF | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ| | Fire Skank | 16 | 76/31 | Fr | 6 2 2 0 2 2 1 1 1 | 91/75 | | Master Braniac | 17 | 82/00 | -- | 1 0 4 2 2 2 6 2 2 | 106/83 | | Werecat | 18 | 77/16 | -- | 3 3 2 3 3 3 2 2 2 | 94/87 | | Reptilian | 19 | 113/00 | -- | 2 2 2 2 2 2 1 2 1 | 111/95 | | Man Eater | 20 | 179/00 | -- | 1 3 2 1 1 1 1 2 1 | 142/101 | |_________________|____|_________|____|____________________________|_________| Nothing else of event here while Kenneth inspects the cargo, so wander over the western bridge into the nearby town... _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 17) TAOBERIA [WK16] _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ This place is, uh...a farm village with backwater hicks and stuff. Since they have crops, they're valuable to any empire. ___________________________________________________________________________ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻ| | Taoberia [Schelfengrif Empire] | SH10 | |____________________________________________________________________|______| |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻ| | MERCHANDISE | PRICE | EQUIP? | Fr Wt Wn Er Th Hl Dk | Ph/Sp | REQ | | | | | | | | | Recovery Medicine | 8 | ------ | | --/-- | --- | | Secret Injury Elixyr| 200 | ------ | | --/-- | --- | | Antidote Herb | 6 | ------ | | --/-- | --- | | Mind Tonic | 14 | ------ | | --/-- | --- | | Henlouda | 20 | ------ | | --/-- | --- | | Panacea | 45 | ------ | | --/-- | --- | |---------------------+-------+--------+----------------------+-------+-----| | Buff Coat | 2580 | SAHMYV | | --/-- | 43 | | Protector Jacket | 1730 | SAH V | | --/-- | 40 | | Battle Vest | 3950 | SAH V | -1 | +1/-- | 53 | | Wizard Robe | 2800 | MY | +1 +1 +1 +1 +1 +1 +1 | +1/+1 | 39 | '---------------------'-------'--------'----------------------'-------'-----' The Battle Vest and Wizard Robe (for Monika) should be your next purchases before the upcoming dungeon. These prices are starting to get steep, though, so you're better off saving the merchants in the random battles nearby for a better discount, often 1000+. ______________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ SPECIAL EVENTS ______________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ • Approach the Transfer Gate here to learn it's been in disrepair for many a year. This could be helpful in the future... • Southwest of Taoberia is a beach. If you inspect it, you can pick up some Star Sand. This is what Michelle in Bornia wanted to experience, so pocket some for her. NOTE: You can give it to her even if you didn't talk to her about it. ______________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ MANDATORY PLOT ______________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ There's nothing much to do here. Talk to the local wildl--, err NPCs to find that one of the village idio--, err...sons has wandered into the local tower filled with gobledegygooks and monsters. What gets into these dorks? Finding this kid will be the next part we do in the spare time... =/ Tower's to the north. _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 18) PRISONER TOWER [WK17] _______________________________________________________________________________ Ż|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ | RECOMMENDED LV | 21+ | NUM. OF FLOORS | 2 [3x3 floor map] | ITEMS OBTAINED | Star Emblem, Lv6 Magic Might, Spirit Scroll '----------------' So, it's time to save the lost brat. Before you plan on finishing this dank place, make sure everyone's armor is up-to-date. Also, for the boss battle coming up, you'll want EVERYONE with as many of the following: Critical Hit, Synapse Blow, Thievery, Knock Back. The reason being the boss can Counter physical attacks but no techs! Everyone (besides Monika) should have Dash learned as well -- make it top priority, in fact. If you don't have enough people with Critical Hit and such, give them Lv4 Skill Lv gems to boost the count of all their techs by 2! The only problem with this is that most rings dropped by enemies outside the Prisoner Tower completely suck (ex: 8-3-0) so you may have to farm a bit inside. _________________ ____ _________ ____ ____________________________ _________ | MONSTERS WITHIN | LV | HP / MP | AT | Fr Wn Hl Wt Th Dk Er Ph Sp | ATK/DEF | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ| | Werecat | 18 | 77/16 | -- | 3 3 2 3 3 3 2 2 2 | 94/87 | | Mutant Slime | 18 | 59/00 | -- | 6 6 5 6 6 5 5 4 5 | 117/199 | | Reptilian | 19 | 113/00 | -- | 2 2 2 2 2 2 1 2 1 | 111/95 | | Spook | 20 | 17/54 | Wt | 3 3 1 0 0 4 6 5 5 | 101/100 | | Man Eater | 20 | 179/00 | -- | 1 3 2 1 1 1 1 2 1 | 142/101 | | Piranhatazoa | 21 | 8/84 | Dk | 0 3 0 2 1 6 6 5 5 | 92/411 | |_________________|____|_________|____|____________________________|_________| Of the new monsters, only the Piranhatazoa should throw anyone for a loop. It has such great physical defense that you may not be able to penetrate it at all! However, any non-earth/dark magic can OHKO it so make sure you do; it's a magic-caster. The Mutant Slime knows Paralysis Attack, however; keep someone with Refine on-hand. Unlike other dungeons, this one has a rather high concentration of enemies...basically no room is without at least one. =/ After two monster-ridden floors, the top's reached. Cast some status buffs (Cycle Up, Attack Up, Shield) on your party, save, and head into the next room. Monika will read a plaque with a hint about the red/green tribes...and there are two locked enemies here of those exact colors! Approach closer and a large statue will wake up. .----------. | BATTLE 10 \ |------------'--------------------------------------------------------------. | MISSION FAILURE : Party destroyed | | MISSION COMPLETE: Defeat Taros without using Red or Green keys | |--------------------------------------.------------------------------------| | ENEMY FORCES | REINFORCEMENTS | | | | | Lv. 36 Taros | | | Lv. 29 Taros Prototype [2] | | | Lv. 28 Evil Mage [2] | | | Lv. 23 Bone Golem [2] | | | Lv. 22 Gargoyle [2] | | '--------------------------------------'------------------------------------' Taros is a tough cookie. It may counter physical attacks with a blow of its own, and since its damage does 100+ (200+ if critical) even with 3 counts of Rust, it's not needed. You'll want to use Cooperation Magic and attack- -based techs to deal with it, depending on your range. It's also weak to Thunder magic which can be made by combining Stone Shot and Wind Cutter. The boss has about 900-1000 HP, and he'll notify aloud the percentage of his health currently remaining. Thus, there are three ways to go about this battle: #1: Use Dash on everyone, break into groups of two, and defeat the Evil Mages. They each drop a key that opens the nearest door to them. Move there, choose to open the doors, then move away as the enemies will get lose fight amongst themselves. If Taros walks by, he'll waste time with attacking; he'll take some damage as well. Move everyone away and drop some Cooperation-led magic attacks on it from afar. Should that not bring it down, use Shield on your top DEF-users and have them attack w/ Knock Back and Critical Hit skills. If you open the doors before Taros is defeated, you only get a Mission Clear, though. #2: Use Dash on everyone, break into groups of two, and defeat the Evil Mages. Collect the keys they drop and, instead of rushing to unlock the doors, lead Taros around in a circle (he only follows one group due to his AI). The other group can unleash magic on him while the others keep him occupied. This can reduce his health a lot without taking any damage whatsoever from him. If MP runs out, use Bait and let Taros attack and chase the other duo. There's a chance you'll have to do some close-range fighting, but if everyone's prepared somewhat, use Critical Hit, Synapse Blow, Thievery, Knock Back, and whatever other offensive abilities. It's good not to use _ALL_ your magic in case you need to recast some buffs. Defeat Taros without unlocking any doors and it's a Mission Complete! #3: Dash, kill mages, collect keys. Have one character equipped with the Pharmakis' Wisdom gem (I used Monika) and the others ready to attack with the offensive techs I've listed numerous times already. Taros can get in some decent attacks (75-100dmg) if hit with 3 Rusts, but it will not be life-threatening hopefully. In this case, Monika stands all the way away from Taros and throws items whose potency is boosted 100% by the gem. Then, it's just a matter of giving it a humongous beatdown. If you've learned Attack Wait Down, it makes Taros' ATW seem as fast as a turtle! Just be careful because his physical attacks stun people with a rather decent percentage... This is the most 'dangerous' but quickest way to deal with the threat. Equip Lv2 Thunder Weapon gems to play off his weakness (buy in Falkenfreuk) and get the job done quicker! When Taros is dead, simply let all the other enemies fight amongst them- -selves and pick off whoever's left. Going this route also earns the Mission Complete. [NOTE: The prototype cannot counter.] After everything's said and done, the Star Emblem is obtained. Collect the items on this level (Lv6 Magic Might, Spirit Scroll) and use the new emblem on the star-shaped panel next to the locked door. This frees the child from Taoberia. Pick up the Wind Scroll in the cell and 'Return' to the entrance if you're able. Otherwise, save and carefully creep out. =p ______________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ SPECIAL EVENTS ______________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ • Return to Taoberia to see some scenes with the returned boy and his ma. Accept their invitation to stay there to see some scenes with Gray. The next morning, the innkeeper says he'll probably leave for Xironia and settle there. Later on, he sets up his shop in the dining area! • Talk with the washerwoman outdoors to learn someone was here at recently and wanted a magic vase created. This will become useful later on... • Spend the night in Falkenfreuk's hotel to see a scene between Gray and his informant Tony. [ ] Who are you. [X] Long time, no see. [ ] I'm not Gray! [X] Please [ ] No Thanks [ ] I remember. [ ] I can't remember. [ ] Where's the Gem now? They will discuss a plan to get revenge on Randolf. This isn't enacted at this time, but allows for it to be sprung into action once back inside the Federation's detective agency. Make sure to see this scene! You can talk with Tony in subsequent visits by staying in this hotel, also. ______________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ MANDATORY PLOT ______________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ With the Star Emblem obtained, return to Falkenfreuk and talk with Kenneth near the castle. He'll agree to accompany everyone back to Xironia. Since a battlefield blocks the way in, the way out has to be through Schwartzhaas. Go there...now! _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 19) SCHWARTZHAAS [III] [WK18] _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Now that James' faction has taken control of this crossroads town, things're working differently. Remember: once you tell Kenneth you're ready to enter, it's impossible to leave without doing the storyline battle. Make an extra save if you're unsure of success! ______________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ SPECIAL EVENTS ______________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ • On the street in South Schwartzhaas, Kenneth will say "..." for a second. This is because he's near his house! One of the apartments can be entered and you can let him visit with his family before doing the mission. Talk with Kenneth's daughter to see some funny scenes involving her and Raimy. ______________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ MANDATORY PLOT ______________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ None of the shop lineups have changed since last time. You can sleep for free in Kenneth's house, if you choose. When ready, enter the north section of town and inspect the towering pile of garbage; tell Kenneth you're ready to climb that sucker and this leads to... .----------. | BATTLE 11 \ |------------'--------------------------------------------------------------. | MISSION FAILURE : Kenneth Killed / Party Destroyed | | MISSION COMPLETE: Everyone, including Kenneth, escapes | |--------------------------------------.------------------------------------| | ENEMY FORCES | REINFORCEMENTS | | | | | Lv. 18 Soldier [2] | Lv. 49 Imperial General | | Lv. 16 Lead Soldier | Lv. 23 Heavy Soldier [2] | | Lv. 15 Archer [2] | Lv. 18 Soldier [8] | | | Lv. 16 Lead Soldier | | | Lv. 16 Priest Soldier | | | Lv. 15 Archer | '--------------------------------------'------------------------------------' The main goal here is to escape across the bridge. If everyone has learned Dash (except Monika) then this task is ten times as easy. Leadoff the fight by doing that and moving everyone as far to the bridge as possible. Letting Kenneth escape across the bridge is priority #1, so open a path for him (or he may get sandwiched between the allies). Should the enemy be gunning for him, such as the rooftop archers, cast buffs and be prepared to heal him. Reinforcements eventually arrive behind/opposite initial spot and inside the town -- these only prolong the fight, and Kreuzweir will fillet the party if he catches up. There are only two bridge guards (Lv 18 Soldier) to kill and they only appear when approaching the end. YOU CANNOT ESCAPE UNTIL KENNETH ESCAPES, so hold tight until he's out. Consider equipping Lv4 Dispel gems on everyone since there is a LOT of magic interference when all reinforcements have arrived, and the Soldiers love casting Lv3 Fear which only increases the magical hurt. Mission complete if everyone escapes and no ally is KO'd. From there, simply head back to Voltone. _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 20) VOLTONE CITY [III] [WK19] _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Safe for now...but how long? ______ __________________________________________________________________/ SH11 |_ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻ| | MERCHANDISE | PRICE | EQUIP? | Fr Wt Wn Er Th Hl Dk | Ph/Sp | REQ | | | | | | | | | Battle Vest | 3950 | SAH V | | --/-- | 53 | | Cyber Jacket | 5150 | SAH V | +1 | --/-- | 65 | | Chain Mail | 5800 | A | | --/-- | 117 | | Wizard Robe | 2800 | MY | +1 +1 +1 +1 +1 +1 +1 | +1/+1 | 39 | | Big Ground Robe | 4700 | MY | +1 +1 +1 +2 +1 +1 +1 | +1/+1 | 49 | |---------------------+-------+--------+----------------------+-------+-----| | Lv4 Venom | 680 | SAHMYV | | --/-- | --- | | Lv4 Dispel | 700 | SAHMYV | | --/-- | --- | | Lv4 Flame's Fire | 700 | SAHMYV | 6 | --/-- | --- | | Lv4 Flame's Wind | 700 | SAHMYV | 6 | --/-- | --- | | Lv4 Flame's Thunder | 700 | SAHMYV | 6 | --/-- | --- | | Lv4 Flame's Water | 700 | SAHMYV | 6 | --/-- | --- | | Lv4 Flame's Ground | 700 | SAHMYV | 6 | --/-- | --- | | Lv4 Flame's Holiness| 700 | SAHMYV | 6 | --/-- | --- | | Lv4 Flame's Darkness| 700 | SAHMYV | 6 | --/-- | --- | | Lv4 Flame's Spirit | 700 | SAHMYV | | --/-- | --- | | Lv4 Faint Guard | 700 | SAHMYV | | --/-- | --- | | Lv4 Magic Range | 700 | SAHMYV | | --/-- | --- | | Lv4 Parry | 700 | SAHMYV | | --/-- | --- | | Lv4 HP Recovery Seal| 700 | SAHMYV | | --/-- | --- | | Lv4 Skill Lv | 800 | SAHMYV | | --/-- | --- | | Lv4 Magic Lv | 800 | SAHMYV | | --/-- | --- | | Lv4 Quickness | 700 | SAHMYV | | --/-- | --- | | Lv4 All Attrib Def | 750 | SAHMYV | +1 +1 +1 +1 +1 +1 +1 | +1/+1 | --- | | Lv4 Assassination | 750 | SAHMYV | | --/-- | --- | | Lv4 Arms Might | 700 | SAHMYV | | --/-- | --- | '---------------------'-------'--------'----------------------'-------'-----' Ah, great selection. Annette gets a Chain Mail, Monika a BG Robe, and the boys a Cyber Jacket. Make sure you're reselling your old armors for extra cash, because, most often, they're completely useless for anything else. The gems are pretty standard, mimicking Falkenfreuk's supply almost to a T. ______________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ SPECIAL EVENTS ______________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ • After meeting with President Burns, Slayn can initiate the 3rd relationship developer course with his comrades! Just visit them at the apartment. ~ ANNETTE ~ She'll wonder what Slayn is doing. [ ] Who am I? [X] It was about old friends... [ ] No...nothing. She'll talk about Gray for a few moments and say that his whereabouts're unknown, and it's one question that probably won't be answered. ~ HUGH ~ He'll complain about being hungry and invite Hugh out to eat. Over some food, he'll talk about how he uses comedy to deal with situations. [ ] ...what can I say? [X] Exactly! [ ] Comedy? This is serious business. [ ] Hey, all you need is love. Raimy will then chime in about wanting to learn about comedy. He tells her about "bombing" in comedy and how it's a bad thing. More to come... ~ MONIKA ~ She invites Slayn out on a stroll. Monika wonders if Slayn's ever flown. [ ] Certainly! [ ] Humans cannot fly! [X] No, but I wish I could. [ ] I ate this mushroom once... Her insecurity about having useless wings comes to light before she goes back to her suite. • The Remington Detective Agency should have obtained the information about Randolf and Gray, if you filed them last time y'were in town. This info'll get updated as the game goes on, and things are learned, also. No new ones to submit, though. • If you visited Taoberia after completing the Prisoner Tower, and accepted the housewife's invitation to stay at the inn, the shopkeep has relocated to the kitchen area and now sells special armor. • You can now access the Battle Arena in the old section by talking with the receptionist. This will be covered in the appropriate part of the guide, but don't let that stop you from trying out some of the battles. Prizes're often very useful, particularly since they bring enemies from all over to the fray (hint: Thievery is awesome here). • Collect your item from Viktor if you had him make one before, and send him to do another. ______________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ MANDATORY PLOT ______________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Nothing can really be done until Kenneth confers with President Burns, so meet up with him at the mansion. Viktor advises searching the northern cave for a stone which can be used in secure point-to-point communications. That is the next stop. Everyone is automatically dismissed, so collect 'em back in the apartment and set out. _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 21) GUARD RUINS [WK20] _______________________________________________________________________________ Ż|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ | RECOMMENDED LV | 21+ | NUM. OF FLOORS | 5 [3x3 areas] | ITEMS OBTAINED | Wisdom Apple, Lv4 Flame's Holiness, Lv6 Art of Thievery '----------------' Message Stone The front door to this place is locked, but if you're paying attention at all, the way to proceed is evident: use the Star Emblem as the 'key'! This allows passage... Anyway, this is the best dungeon to train in for awhile, and it's great for another reason: Secret Scrolls! If you have anyone with Thievery learned, it is possible to steal these awesome items from the Spectres inside here. If yer not familiar with the use of this item, it gives a free Master Point to be used...on anyone! It pays to thieve every one y'find, seriously. Only one item can be stolen per each, though, remember. Go into a character's status screen and press the x-button to switch to distribution mode, and learn the abilities ten times quicker! --- There's an event where Raimy will say (if you enter a room with a chest) that the chests will disappear once the floor is left, so they should be obtained when possible. And I agree -- it's much harder for enemies to escape from here since there is often only a few exits. _________________ ____ _________ ____ ____________________________ _________ | MONSTERS WITHIN | LV | HP / MP | AT | Fr Wn Hl Wt Th Dk Er Ph Sp | ATK/DEF | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ| | Spook | 20 | 17/54 | Wt | 3 3 1 0 0 4 6 5 5 | 101/100 | | Piranhatazoa | 21 | 8/84 | Dk | 0 3 0 2 1 6 6 5 5 | 92/411 | | Gargoyle | 22 | 60/00 | -- | 2 2 0 2 3 6 6 2 6 | 152/240 | | Bone Golem | 23 | 195/00 | -- | 1 1 1 1 1 6 1 1 6 | 159/118 | | Spectre | 24 | 40/102 | Dk | 0 3 0 3 3 6 6 5 5 | 132/378 | |_________________|____|_________|____|____________________________|_________| The Bone Golem is the only new enemy here, and it's just asking for a normal beatdown. Most everything else has a heavy elemental weakness to exploit. Anyway, upon reaching B4, prepare yourselves for the upcoming boss. You'll know it's the right floor because the map won't appear in the upper-right corner any longer. If you can, cast the following before saving and going downstairs: Cycle Up, Attack Up. .----------. | BATTLE 12 \ |------------'--------------------------------------------------------------. | MISSION FAILURE : Party destroyed | | MISSION COMPLETE: All enemies defeated without any ally casualties | |--------------------------------------.------------------------------------| | ENEMY FORCES | REINFORCEMENTS | | | | | Lv. 37 Snail Golem [4] | | | Lv. 34 Petit Dragon | | | Lv. 28 Evil Mage [2] | | | Lv. 24 Spectre | | '--------------------------------------'------------------------------------' A boss fight similar to the one in Arc the Lad III, the four Snail Golems are fixed to a rail on one side of the square-shaped arena and can only move up and down. Since they're robotic, their cannons can only shoot straight across, so they'll have to adjust to be level with the target 'fore they can fire. Their range is unlimited if the range is unobscured, so it's no time to screw around. They have elemental attacks only, and are weak to Thunder. So, using Thunder Cooperation magic or Lv2 Thunder Weapon gems is a good way to go. Luckily the Cyber Jacket improves Thunder defense, huh? First things first, use Dash and start beating up the four minor enemies. Monika should have excellent elemental defense (if her armor is up-to-date) so make her the offensive mage. Take out the Spectre immediately with Lv2 Fire Arrow, for instance. If you give her the Pharmakis' Wisdom gem, again relegate her to the item-user, who can toss potions and medicines for that great doubled effect. When only the golems are left, kick out the techs. Critical Hit is great, but so is Knock Back -- there's extra damage inflicted if the enemy can't move back, which the Golems can't. It's best to have one enemy to each boss to reduce group damage, but ganging up on them can't hurt. Make sure to get in a Thievery or two for some early Lv7 gems (I got Soul Focus for example). After one Snail Golem is defeated, you'll finally realize how slow each boss is by itself; it only seems 'fast' because there were four of 'em. :p Collect the Lv6 Art of Thievery and Message Stone after the battle. Use the 'Return' magic to leave, or hoof it out. Either way, back to Voltone. _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 22) VOLTONE CITY [IV] [WK21] _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ With the Message Stone in hand, communications are checked off the list... ______________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ SPECIAL EVENTS ______________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ • The 4th relationship-building events can be done after giving the Message Stone to Viktor. Everyone automatically returns to their apartments then. ~ ANNETTE ~ Annette is wondering Slayn's favorite length of hair. [ ] My hair? [X] Your hair? She'll say her hair has grown pretty long recently, and wonders if you like the Monika's short haircut in a cutesy way. [ ] Yes [X] No If you want to make Annette's relationship rise, make sure to flatter her here. She talks about how her mother's long hair was the envy of many people. [X] Any time. [ ] You must feel better now. [ ] ... She'll then ask Slayn if he would like to go to her mother's room with her and get some things. ~ HUGH ~ Raimy will want to learn more about comedy, and Hugh delivers. He'll ask the fairy if she remembers the importance of the 'setup': [X] No setup, no comedy! [ ] Um, I don't...sorry. ~ MONIKA ~ She talks about her heritage and how she's half of both worlds, and is wondering if that's an advantage of not. She has been teased by both races... [ ] Is that why you stayed in Bornia? [ ] Is that why you stay with us? [X] That must be so difficult... She says that since her family is left, searching for her errant father is something she holds dear to her heart. [ ] I have no idea. [X] I will help you find him! <--- SHE BLUSHES ^_____^ [ ] I hope you find him... [ ] What a hopeless situation. • At the detective agency, if you did Monika's dialogue above exactly (that is, if it's her third time opening up to Slayn event-wise), you can put a off-sheet report request out on 'Monika's Father' for 100g. • Have Viktor craft another item at this time, while taking the one he's made previously. That should be the 2nd item received overall. • If you saw the scene with Annette about her wanting Slayn to visit her mother's room, return there (before leaving) and try to enter. She'll ask our protagonist to help her search the room for a diary, which is by her bedside stand. This improves the relationship with Annette, even if we can't see what's inside just yet... ______________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ MANDATORY PLOT ______________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ First things first: give the stone to Viktor. After that he tells everyone to wait around, so the party (automatically) splits up for awhile. Do all of the relationship events as described above and rest. Visit the lab and find the new invention: a communication device! Kenneth will then go over the strategy. He will attack a different fort in Aggressival territory to make it seem like his 20 men are 200, while Slayn's group sneaks by the heavily-guarded fortress when they send reinforcements. Genius or goofus -- we will find out... Take the Communicator when prompted and Viktor will says to keep an eye out for a Central Gate, which may have parts to fix all transfer gates around the world. This improves travelling by a bazillion awesome points, so we can't skip that... --- Anyway, to find the next battlefield, go through the Federation Lookout area and back toward the Aggressival fortress we snuck past previously... This next battle can be hard to get a Mission Complete on, so here's my gem setup for the fort: HUGH - Lv4 Dispel, Lv3 HP Recovery, Lv4 Vampire (or Art of Thievery) SLAYN - Lv4 Dispel, Lv3 HP Recovery, Lv3 Vampire MONIKA - Lv4 Dispel, Lv3 HP Recovery, Lv2 Pharmakis' Wisdom ANNETTE - Lv4 Dispel, Lv3 HP Recovery, Lv2 Blood Blade Use the Communicator from the bag when it rings for some scenes (I thought the slave device had unilaterial communication, Viktor!?) and proceed out of the screen. .----------. | BATTLE 13 \ |------------'--------------------------------------------------------------. | MISSION FAILURE : 4 Pack Animals Die / Party Destroyed / Foes Surround | | MISSION COMPLETE: No pack animals defeated | |--------------------------------------.------------------------------------| | ENEMY FORCES | REINFORCEMENTS | | | | | Lv. 25 Priest Soldier | | Lv. 23 Soldier [3] | | Lv. 22 Archer | | Lv. 21 Lead Soldier [4] | '--------------------------------------'------------------------------------' There are guests in this battle (transport animals/allies) who won't attack or aid the fighting; their objective is to leave through the south screen. Since mages are crawling all over this place, there is a few ways to get the job done. Note that the battle meter is counting down continously; should it reach the bottom, reinforcements come and the battle is O-V-E-R! It starts at 30 or something...very ample time. #1 - Lv4 Dispel Gems on all foes...except the one with the best resistance. This helps keep the attackers safe while drawing (some) magic away from the transport troops. When I did this strategy, I used Monika for a few reasons. She could be an item-healer with Pharmakis' Wisdom and has debuff magic (Atrophy, Bind, etc.) that aids the others. Hugh is also a great person to use for this position because he knows Silence and that can be more useful against mages on a purely physical route. On the flipside, Monika learns Resistance early and can protect the 'passive' allies better (the priest soldier uses Fear). Since mage'll have to charge high-leveled spells (4+) because Cooperation magic is averaged, items will often get used two to three times before the next round. I didn't even use 9 Recovery Medicines during the battle! Personally, I found this the easiest way to get through. Resistance'll prolong the life of all minor enemies (since they'll be bombarded with magic only, basically) and Dash lets the other three enemies zip 'round the field and kill the mages. There are only four actively casting the offensive types, so destroy the ones by the fort first, then the one near the ledge tree. ALL GEMS USED HERE CAN BE BOUGHT IN VOLTONE CITY OLD QUARTER! Haha... It's all useless without Dash, however. Everyone but Monika should have the skill. Slayn may not have it depending on how his personality has developed. Apparently eating the 'hot-blooded meal' at the Voltone cafe makes him learn this. I saw someone Lv 30+ and they didn't know this, so don't succumb to the same detriment, yo. #2 - Cooperation Magic! The enemies often come in groups, so two allies need to stay back and drop bombs on the foes. Use Lv3 MP Conservation gems on these guys to help keep their MP from dropping too far. The other two allies should Dash and try to take out the mages as fast as humanly possible. Only three physical attackers in this level, this is not the hardest thing ever. I've tried this path before and, although I've seen people recommend it, the above strategy was way easier for me. Without MP Conservation gems the MP just dries up too fast, and I don't expect readers to be Lv. 30-40+ by this time. To get a Mission Complete, no pack animals must die. I assume that goes for any hired help as well. If I recall, it's a mission clear if 1-2 die and a Mission Failure if 3 die. Try strategy #1 and you'll thank me. Leave the area before the timer counts down and Aggressival puts the kibbosh on this li'l hit-and-run operation. To Falkenfreuk! _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 23) FALKENFREUK [III] [WK22] _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ I wonder why everyone is in such a hurry here... ___________________________________________________________________________ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻ| | Falkenfreuk [Schelfengrif Empire] [NEW ITEMS] | SH12 | |____________________________________________________________________|______| |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻ| | MERCHANDISE | PRICE | EQUIP? | Fr Wt Wn Er Th Hl Dk | Ph/Sp | REQ | | | | | | | | | Recovery Medicine | 8 | ------ | | --/-- | --- | | Secret Injury Elixyr| 200 | ------ | | --/-- | --- | | Antidote Herb | 6 | ------ | | --/-- | --- | | Mind Tonic | 14 | ------ | | --/-- | --- | | Henlouda | 20 | ------ | | --/-- | --- | | Panacea | 45 | ------ | | --/-- | --- | | Nectar | 350 | ------ | | --/-- | --- | |---------------------+-------+--------+----------------------+-------+-----| | Cyber Jacket | 5150 | SAH V | +1 | --/-- | 65 | | Big Ground Robe | 4700 | MY | +1 +1 +1 +2 +1 +1 +1 | +1/+1 | 49 | | Holy Robe | 5950 | MY | +1 +1 +1 +1 +1 +1 +2 | +1/+2 | 58 | | Leather Gauntlet | 7250 | S H | | --/-- | 110 | | Chain Mail | 5800 | A | | --/-- | 117 | | Breastplate | 12200 | A | -1 | +1/-- | 148 | |---------------------+-------+--------+----------------------+-------+-----| | Lv5 Muscular Growth | 1500 | SAHMYV | | --/-- | --- | | Lv5 Mind Growth | 1500 | SAHMYV | | --/-- | --- | | Lv5 Nerve Growth | 1500 | SAHMYV | | --/-- | --- | | Lv5 MP Recovery | 1500 | SAHMYV | | --/-- | --- | | Lv5 Luck | 1600 | SAHMYV | | --/-- | --- | | Lv5 Logical Blade | 1500 | SAHMYV | | --/-- | --- | | Lv5 Logical Armor | 1500 | SAHMYV | | --/-- | --- | | Lv5 Technique Lv | 1700 | SAHMYV | | --/-- | --- | | Lv5 Soul Blizzard | 1500 | SAHMYV | | --/-- | --- | | Lv5 Soul Wildfire | 1500 | SAHMYV | | --/-- | --- | | Lv5 Soul Thunderclap| 1500 | SAHMYV | | --/-- | --- | | Lv5 Soul Moonlight | 1500 | SAHMYV | | --/-- | --- | | Lv5 ELM Bounty | 1500 | SAHMYV | | --/-- | --- | | Lv5 Skill Effect | 1500 | SAHMYV | | --/-- | --- | | Lv5 Magic Shield | 1500 | SAHMYV | | --/-- | --- | | Lv5 Light's Destruction1500 | SAHMYV | | --/-- | --- | | Lv5 Light's Shield | 1500 | SAHMYV | | --/-- | --- | | Lv5 Light's Resistance 1500 | SAHMYV | | --/-- | --- | | Lv5 Art of Evasion | 1600 | SAHMYV | | --/-- | --- | | Lv5 Warrior's Skill | 3000 | SAHMYV | | --/-- | --- | | Lv6 Destroy Balance | 3200 | SAHMYV | | --/-- | --- | | Lv6 Parry | 3200 | SAHMYV | | --/-- | --- | | Lv6 Soul Focus | 3000 | SAHMYV | | --/-- | --- | '---------------------'-------'--------'----------------------'-------'-----' Ah, what a great lineup. Once again, the Logical Blade/MP Recovery gems can be combined to negate the MP penalties, but I think the star of this show is the Destroy Balance gem. It adds ATW time to all enemies and needs nothing else to accentuate that effect! At least one person should have one equipped from now on to slow down enemy attacks! From the new armor stand selection, the Holy Robe is tops for Monika, the Breastplate for Annette, and the Leather Gauntlet for the men. Also, Nectar is now for sale. This returns KO'd allies back to battle at full health no less, so stock up on a couple here. ______________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ SPECIAL EVENTS ______________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ - None ______________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ MANDATORY PLOT ______________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ The troops from Xironia will leave and a guard says everyone is waiting to see the Dark Crystal ceremony. See the scene with Linasis by the item stand, and save at the hotel. Monika reveals that her father is Peter Allenford, so we shall have to remember that name. Save at the hotel and near the castle, watch the scenes about the Dark Crystal. Try to leave town and there'll be a bumrush of a different sort... .----------. | BATTLE 14 \ |------------'--------------------------------------------------------------. | MISSION FAILURE : Party Destroyed / Two Civilian Casualties | | MISSION COMPLETE: No civilian casualties + All enemies defeated by team | |--------------------------------------.------------------------------------| | ENEMY FORCES | REINFORCEMENTS | | | | | Lv. 28 Soldier Corpse [10] | Lv. 39 Mysterious Woman | '--------------------------------------'------------------------------------' This battle can be ridiculously easy if you play the cards right. First off, the enemy is bunched up in a huge group upon entering the castle. Although the party will have to move closer (via Dash), this is great potential to damage many at once with Coop magic. Fireball works, although they're weak to Holy and Thunder as well. If you hate using Cooperation magic like I do, simply equip all attackers with a Lv6 Soul Thunderclap which strikes at the Thunder/Holy weakness double-time! Because there is a Lv6 resistance to any Spirit magic, using those debuffs and such can be harder. However, bringing that Lv6 Destroy Balance still gives an edge by raising the foes' ATW. It's best to do a full-power Fireball in combination with the above, as far as I have seen. Alright, on the subject of protecting civilians, it's not rocket science. The enemy AI is programmed to basically track down the nearest friendly and give it a dirtnap; if you Dash from the get-go and start attacking, it will interrupt the chase and give the civilians time to get down the street and away from the pursuers. As many as three enemies can bother y'here, so it's not a bad idea to have someone relegated to the buffer/item-healer position (if you didn't do this prior to battle). Barbara shows up for a little while the main fight takes place but soon leaves, so no need to worry about her. However, she can kill wounded NPCs because the corpses use Lv3 Fear when they start falling behind! Watch it. One more thing. Make sure none of the important NPCs get killed here, as it _is_ reflected by having the shops close, they don't appear on the street, and the like. (The three guards near the gate can be killed w/o a penalty). When Orvell's party arrives to reinforce the allies, make sure you get all of them defeated without his help or it may inpact the Mission Complete ranking. If you saved the civilians, the purple-dressed girl gives a Panacea to the party. The high-LV gem clerk will be missing no matter what the circumstance so don't bother restarting for her sake. Stay the night at the inn and then Kenneth will describe the tentative alliance between the three kingdoms. Now we must return to Voltone... *sigh* Luckily, Yayoi meets up at the gate and joins the party! She tells a bit on the 'traitor' she's following and how the three great crystals of this land are being stolen. [NOTE: Yayoi is a guest for now]. Return to Voltone past the Aggressival mountains this time...no worries! _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 24) VOLTONE CITY [V] [WK23] _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Before entering town, make sure to cast the applicable status buffs and get ready to move! .----------. | BATTLE 15 \ |------------'--------------------------------------------------------------. | MISSION FAILURE : Viktor, Yayoi, or Party Destroyed | | MISSION COMPLETE: ALL enemies destroyed + no civilian casualties | |--------------------------------------.------------------------------------| | ENEMY FORCES | ALLIES | | | | | Lv. 39 Mysterious Woman | Lv. 26 Federation Commander | | Lv. 33 Commander | Lv. 25 Wandering Scholar | | Lv. 30 Heavy Soldier [3] | Lv. 23 Federation Soldier | | Lv. 30 Lead Soldier | | | Lv. 27 Priest Soldier | | | Lv. 24 Soldier [2] | | | Lv. 24 Archer | | '--------------------------------------'------------------------------------' As before, Barbara will leave after a few turns, so she doesn't matter as far as the mission complete ranking goes. However, protecting civilians can be a difficult matter! For one, they won't run off-screen (towards the old quarter), instead choosing to move into the northern dead end where the NPC doctor usually stands. Any foe that follows them up here will slaughter 'em with impunity. The Bind spell is incredibly useful here, naturally, though you will want to send a few people after the soldiers for good measure (or drop Cooperation magicbombs on 'em). Using the Pharmakis' Wisdom gem in conjunction with items is, once again, a quick and easy way to make sure that all people's health is kept in good fashion. I should note that even with Dash, the enemy can get to the corraled-in civilians and start beatin' them up, so if you don't have Bind, at least cast Lv3 Rust on them to make their attacks do less than 40. Protecting Yayoi is easy since her long arrow range allows her to stay put, but Viktor can get slaughtered even with an ally priest nearby as the commander and heavy soldier can kick out a Penetration Attack or Critical Hit tech to make life miserable. Get someone up there pronto to make a good pincer attack (use Thievery to steal a good Lv7 gem from the former). The bad thing about this battle is that the Mission Complete requirements are so dang HARD to fulfill. Even if you save every civilian and allied soldier, and no characters are defeated, it's still a Mission Clear rank! Barbara must be defeated before she leaves (around 3 ticks of the battle meter, I'd say) which is nigh impossible to do unless you're power-levelled, Yayoi attacks her both times her turn comes up...a bunch of stuff that ain't gonna happen, basically. The objective becomes easier on a New Game Plus, but the first time through, the MC requirement probably won't be met. ^____^ ______________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ SPECIAL EVENTS ______________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ • Once Viktor and Yayoi join for the Bibliostock quest, dismiss everyone and return to the apartments. Time for the 5th relationship-building exercise! ~ ANNETTE ~ If you have been following this walkthrough to a 't', Annette will not be in her room. She will approach after a moment with her mom's diary in hand. Wanting to be alone, Annette simply leaves. That's all! ~ HUGH ~ Time for another comedy lesson. No questions to answer, though! ~ MONIKA ~ She'll be coy and ask to take a walk somewhere. Once alone, she asks if Slayn knows how her father felt when he abandoned his wife and child. [ ] What if you found out? [ ] You want him to care about you, right? [X] Do you have something to say to him? [ ] Do you hate him? ~ YAYOI ~ Yayoi wants to have some dinner with Slayn, so accept when prompted. It turns out that if Simone cannot be persuaded to return, Yayoi has been tasked with putting her six feet under instead. That's all. • When entering the apartment building, Renault's wife will keep talking about a man babbling about a breakthrough. That's the wizard in Viktor's lab who taught everyone Cooperation. He tells that his horizons on what combinations can be made have expanded a bit, allowing for new magics to be mashed together (although they apparently only work with wind...) : - Holy Flame + Wind Cutter = Holy Cross - Death + Wind Cutter = Death Cloud - MP Drain + Wind Cutter = Absorption • Since Viktor has to be in the next part of the mission whether you like it or not (the first time I played, I used him 'til the rest of the game!), he's unable to create any other items for awhile. At least you can collect the 3rd item he's had the time to whip up. • If you submitted the off-sheet report about Monika's father earlier, it's now clear that he was a former swordsman who went to Rolandia to train. He was well-liked and his disappearance shocked everyone. The following of the same kind are able to be submitted: - Mrs. Burns' Death (200g) - Central Gate Location (30g) - Annette's Recent Behavior (100g) Not sure, but it may have been possible to submit the Central Gate Location request when mentioned earlier. Mrs. Burns Death is probably par for the course no matter what's done, while Annette's Recent Behavior is only able to be submitted if you have seen all _FOUR_ of her scenes up until now so she has been troubled by the diary. • If you saved the shopkeeper (the one with a sombrero who sells nothing) in Voltone's square during the battle, he will give the party a free Ambrosia. He's the easiest killed during that battle, mind you, although his "twin" brother takes over if he does bite the dust. Haha... ______________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ MANDATORY PLOT ______________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ After the battle, Burns calls a meeting where he learns of Aggressival's alliance with the empire. A secret about Yayoi and Hugh is now fully told. He suggests going to Bibliostock and figure out why the three crystals have been gathered. Naturally, this interests Viktor and he'll be mandatory for the next stretch, as will Yayoi. Choose a third character to set the party. If you want to switch the optional member, the NPC in the old quarter still does that, so it's not set in stone. ___________________________________________________________________________ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻ| | Voltone City Old Quarter [Xironia Federation] [NEW ITEMS] | SH13 | |____________________________________________________________________|______| |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻ| | MERCHANDISE | PRICE | EQUIP? | Fr Wt Wn Er Th Hl Dk | Ph/Sp | REQ | | | | | | | | | Recovery Medicine | 8 | ------ | | --/-- | --- | | Secret Injury Elixyr| 200 | ------ | | --/-- | --- | | Antidote Herb | 6 | ------ | | --/-- | --- | | Mind Tonic | 14 | ------ | | --/-- | --- | | Henlouda | 20 | ------ | | --/-- | --- | | Panacea | 45 | ------ | | --/-- | --- | | Nectar | 350 | ------ | | --/-- | --- | |---------------------+-------+--------+----------------------+-------+-----| | Cyber Jacket | 5150 | SAH V | +1 | --/-- | 65 | | Metal Jacket | 10100 | S H V | -1 | +1/-- | 84 | | Leather Gauntlet | 7250 | S H | | --/-- | 110 | | Chain Mail | 5800 | A | | --/-- | 117 | | Breastplate | 12200 | A | -1 | +1/-- | 148 | | Big Ground Robe | 4700 | MY | +1 +1 +1 +2 +1 +1 +1 | +1/+1 | 49 | | Holy Robe | 5950 | MY | +1 +1 +1 +1 +1 +1 +2 | +1/+2 | 58 | |---------------------+-------+--------+----------------------+-------+-----| | Lv5 Muscular Growth | 1500 | SAHMYV | | --/-- | --- | | Lv5 Mind Growth | 1500 | SAHMYV | | --/-- | --- | | Lv5 Nerve Growth | 1500 | SAHMYV | | --/-- | --- | | Lv5 MP Recovery | 1500 | SAHMYV | | --/-- | --- | | Lv5 Luck | 1600 | SAHMYV | | --/-- | --- | | Lv5 Logical Blade | 1500 | SAHMYV | | --/-- | --- | | Lv5 Logical Armor | 1500 | SAHMYV | | --/-- | --- | | Lv5 Technique Lv | 1700 | SAHMYV | | --/-- | --- | | Lv5 Soul Blizzard | 1500 | SAHMYV | | --/-- | --- | | Lv5 Soul Wildfire | 1500 | SAHMYV | | --/-- | --- | | Lv5 Soul Thunderclap| 1500 | SAHMYV | | --/-- | --- | | Lv5 Soul Moonlight | 1500 | SAHMYV | | --/-- | --- | | Lv5 ELM Bounty | 1500 | SAHMYV | | --/-- | --- | | Lv5 Skill Effect | 1500 | SAHMYV | | --/-- | --- | | Lv5 Magic Shield | 1500 | SAHMYV | | --/-- | --- | | Lv5 Light's Destruction1500 | SAHMYV | | --/-- | --- | | Lv5 Light's Shield | 1500 | SAHMYV | | --/-- | --- | | Lv5 Light's Resistance 1500 | SAHMYV | | --/-- | --- | | Lv5 Art of Evasion | 1600 | SAHMYV | | --/-- | --- | '---------------------'-------'--------'----------------------'-------'-----' Surprisingly, the only new item is the Metal Jacket for the men. Everything else is the same or, as in the gem selection's case, actually WORSE than what was shown in Falkenfreuk. Odd... --- Anyway, next stop is Schwartzhaas. _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 25) SCHWARTZHAAS [IV] [WK24] _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ With Theodora having kicked James' troops into the eastern section of town, access to town is restored again! ______________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ SPECIAL EVENTS ______________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ • After the story battle (below), you can return to Voltone and read up on the offsheet reports you could have petitioned about: Mrs. Burns' Death, Central Gate Location, and Annette's Recent Behavior. This is where you learn the central gate is near Lake Biene southeast of Falkenfreuk (can't access now), although it's not imperative by any means. Also, regarding the 'recent behavior,' it reveals Annette is studying medicinal notes her mother described in the diary. So that's what's up! • After the story battle (below), head to Bornia village and give her the Star Sand...y'know, the stuff that can be collected from the beach SW of Taoberia. She'll blush like usual and ask if they've seen the Lighthouse in Port Delfinia. [ ] Yes. [ ] I haven't seen it. [ ] No. She talks about wishing she could see it, even if it were only in, say, a painting. If you've been following this guide, you should have already bought an Art Kit and be on your way to becoming a nice painter (via the fogey's instructions in Bibliostock). [NOTE: Monika does not have to be with to see these scenes] ______________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ MANDATORY PLOT ______________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ See the scene with Hugh and his friend and approach them by the garbage dump for a bit o' dialogue. Kenneth is in the southern portion -- talk to him on the street. [ ] Fighting is so...messy. [ ] You're a firecracker, Viktor! [ ] Yes. I am prepared to fight. [ ] I'm looking forward to the fight! [ ] I shouldn't be reckless. Kenneth says that his troops can't help here...although you can sure aid them! Enter toward the east gate to fight a battle on the brink of taking place. Take Yayoi's advice and use Cycle Up [etc.] up on everyone. Talk w/ the ally commander to start things up. .----------. | BATTLE 16 \ |------------'--------------------------------------------------------------. | MISSION FAILURE : Theodora Soldiers or Party Destroyed | | MISSION COMPLETE: All enemies defeated + None escape + No ally casualties | |--------------------------------------.------------------------------------| | ENEMY FORCES | REINFORCEMENTS | | | | | Lv. 31 Heavy Soldier [4] | - Irrelevant - | | Lv. 30 Lead Soldier [2] | | | Lv. 29 Soldier | | | Lv. 24 Archer [5] | | '--------------------------------------'------------------------------------' The commander lets you pick his troop's function here. If you pick "Charge" everyone simply blows into battle; if you pick "magic support," they take a supportive role and allow your characters to do the up-close murderin'. Obviously, if you want to drop Cooperation-magic bombs on the foes, be sure not to spread the troops too thin, now. [NOTE: Maintaining a no-casualty policy on the ally side is easier with the 'give magic support' option!] Truly, the easiest way to proceed is to simply use Cooperation magic and powerful attacks like Blizzard, Holy Cross, Soul Force [etc.] while holding off the main attackers. The plentiful archers here can actually pose more of a threat than the magicians, which is why taking them and their massive range out might just be more wise (especially since the other two can just be hit with Silence). The Heavy Soldiers are weak to Thunder, remember, but in this case, using a gem to imbue the weapons with that element can save a bit of time. The enemy has no means of healing themselves luckily, so it's basically picking and choosing which groups to kill first. I recommend taking out the middle archers or mages first, then the heavy infantry. Yayoi can kick out the healing much faster than she can launch arrows, and if she knows the Healing magic, upkeep is much simpler (putting an MP Conservation gem on her is always wise, though). When 7 enemies have been defeated, reinforcements arrive and tell everyone to fall back. At this time, you must defeat everyone fleeing (they will not try to attack, obviously) before they can exit out of the gate. Magic range from near the gem stand does not reach all the way across the field (w/o a Magic Range gem which Yayoi has by default), so you may have to move some closer. Personally, before reinforcements came, I moved Yayoi a little near the mages so she could pick 'em off. [NOTE: The 3 reinforcements that leave as soon as they come do not count toward the kill quota or mission ranking] Afterwards, Kenneth congratulates the team on the liberation of Schwartzhaas and says it couldn't have been done without 'em. [X] Don't mention it. [ ] Your operation was impressive. [ ] We just had good luck. Bibliostock is under James' control however, so getting into the library's not going to be a cakewalk by any means... Head there when you're ready. _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 26) BIBLIOSTOCK CITY [II] [WK25] _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ YOU CANNOT LEAVE THIS TOWN UNTIL THE NEXT DUNGEON IS FINISHED! YER WARNED!!! ---------------------------------------------------------------------------- Upon entering, there's no way to proceed without preparing for battle. This time, Raimy can be used for reconnaisance and spy where the enemy is; and, the player can position each ally individually. Make sure to cast all of the useful status buffs (Cycle Up, Attack Up/Shield, etc.) before committing to the skirmish. PS: The Logical Blade + MP Recovery gem combo works well here for Viktor & Yayoi, helping make the best of their physical attacks if you go that route. .----------. | BATTLE 17 \ |------------'--------------------------------------------------------------. | MISSION FAILURE : Enemy Escapes / Battle Timer Depletes / Party Destroyed | | MISSION COMPLETE: All enemies destroyed | |--------------------------------------.------------------------------------| | ENEMY FORCES | REINFORCEMENTS | | | | | Lv. 35 Commander | Lv. 30 Heavy Soldier [2] | | Lv. 27 Soldier | | | Lv. 26 Lead Soldier [2] | | '--------------------------------------'------------------------------------' Viktor's soundproof barrier will allow no enemies outside of this screen to hear. This means that allowing any enemies to escape whatsoever is grounds for failure. Luckily, if you cast all the status buffs, simply equip the Lv4 Dispel gems to make quick work of these goons. With the Pharmakis' Wisdom, item potency is doubled...well, y'know the drill. If you don't like using Lv4 Dispel gems, it shouldn't matter. There are only two mages here, and if you position someone close to them near the dock area, he (I used Hugh) can Dash and slaughter one of them before they drop some Cooperation-magic bombshells. This also sandwiches the soldier & two heavy soldier reinforcements (who come out eventually or if the allies are spotted) between characters near the entrance. That only leaves someone to prevent the commander from bolting toward the library when things get a bit rough. Overall, a very easy battle if you have any tactical thoughts in yer head. :p Try to use Thievery on the commander before the battle ends to get a nice Lv7 gem of some sort. You may even get 'Lv7 Penetration Attack' which is a nice piercing maneuver tech...very nice indeed. ______________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ SPECIAL EVENTS ______________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ - None ______________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ MANDATORY PLOT ______________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ When the battle ends, rest in the hotel and save if you want -- remember it is not possible to leave town until finishing the next dungeon, nor can you buy/sell weapons or visit any shops. Enter the library _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 27) IMPERIAL LIBRARY [WK26] _______________________________________________________________________________ Ż|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ | RECOMMENDED LV | 30+ | NUM. OF FLOORS | 3 [3x3, starting at 4F] | ITEMS OBTAINED | Elixyr, Secret Scroll '----------------' Before finding the dungeon part, the party can look around the shelves of the lower floors. There's plenty of good information here, including where one should paint the Port Delfinia lighthouse (corner by mayor's house) and where Star Sand is located. Most information is just tips, however, although tips on creating what turns out to be the 'ultimate armors' are listed as well. In particular, make sure Slayn reads 'Sketching for Dummies' while yer here. An alarm goes off as you near the first dungeon floor. This serves no purpose really, as you can come and go at will and no enemies approach. Yayoi gives Slayn a rare Elixyr at this time. Head on up! _________________ ____ _________ ____ ____________________________ _________ | MONSTERS WITHIN | LV | HP / MP | AT | Fr Wn Hl Wt Th Dk Er Ph Sp | ATK/DEF | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ| | Gargoyle | 22 | 60/00 | -- | 2 2 0 2 3 6 6 2 6 | 152/240 | | Bone Golem | 23 | 195/00 | -- | 1 1 1 1 1 6 1 1 6 | 159/118 | | Spectre | 24 | 40/102 | Dk | 0 3 0 3 3 6 6 5 5 | 132/378 | | Hellhound | 27 | 170/37 | Fr | 6 2 0 0 2 4 1 2 1 | 228/130 | | Evil Mage | 28 | 209/162 | -- | 3 3 2 3 3 3 2 2 3 | 173/136 | |_________________|____|_________|____|____________________________|_________| Out of all the enemies here, Hellhounds are probably the most annoying. They have a decently powerful short-range physical attack (fire-elemental), and use Lv1 Howling to summon an ally into battle. It doesn't always work and I think 3 is the maximum (depending on room exit maybe), but regardless, take 'em out quickly before they can proliferate. Also notable is the stealing of Secret Scrolls and Secret Injury Elixyrs from Spectres. Still possible and a good alternative since no shoppin' can be done. On a general note, enemies respawn when the current floor is left...meaning, if you get to the top floor and realize you forgot something important, the way down can be as grueling as the way up. --- Upon reaching the top floor, Viktor leads everyone into a small library. Be sure to watch how the door opens (step on tile outside door, door opens, a person stands on indoor tile to let 1st tilestepper inside) because that's going to be useful coming up. Look for the book entitled "Secret Treasure Mysteries" to learn that the three special crystals are related to Lake Biene's dungeon... At this point, Viktor wants to read a bit more. You can read four other books before a battle starts. All of them are special, but it doesn't have to be a painful decision -- this place can be explored for the rest later on (not directly after however). My advice is to read the following four of the following: - space-time teleporter book - time bomb book - fox tribe dictionary book - Master Garb book - advanced magic (all allies INT +10!) Now it starts... .----------. | BATTLE 18 \ |------------'--------------------------------------------------------------. | MISSION FAILURE : Party Destroyed, Left in Room, or Caught in Door | | MISSION COMPLETE: Party Escapes / Enemy Destroyed | |--------------------------------------.------------------------------------| | ENEMY FORCES | REINFORCEMENTS | | | | | Lv. 34 Golem [6] | | | Lv. 28 Evil Mage [4] | | | Lv. 22 Gargoyle [4] | | '--------------------------------------'------------------------------------' It was pretty obvious that the statues would come to life, yeah? Well now they are going to start their trek to the 'safe' room. However, the alarm will start making colored tiles light up; anyone on them loses 10 HP after each turn. The indoor room fills up first, while the outer walkway fills up after, starting against the wall near the stairway. My advice is to _never_ initiate the battle in the far corner -- everyone gets cluttered up beyond belief. To begin, have someone Dash onto the indoor switch to open the door; then have another person Dash toward the outer to let everyone out. Viktor is a poor candidate for the switchpresser since he's awfully slow and doesn't know Dash (without aid of a Lv5 Dash gem). Once everyone's out, make sure that you don't catch any allies in the door -- AUTOMATIC GAME OVER! Not a pretty sight... The enemies are rather simple, and the 3rd person (not Viktor or the two switch-pressers) can start killing the Evil Mages. They'll be incredibly annoying, although, like usual, you can simply equip Lv4 Dispels to avoid magical potshots. When the mages are gone, there's still the matter of getting rid of Golems. They will stream in a straight line on the outer walkway toward the party, which means that they clog it up really fast. The first time I played this game, I simply used physical attacks to get past; however, the 2nd time I had to admit using Thunder Cooperation magic (Wind Cutter + Stone Shot) was a lot easier. They're metal so of course they're weak to that element. Also note that Yayoi and Viktor can attack enemies from atop the outer walkway, so harness that ability! After battle, heal (if you're on the red panels) and save in the adjacent room. Use Return to get back in the lower library portion. MAKE SURE YOU READ THE SKETCHING FOR DUMMIES BOOK IN THE 2F BEFORE LEAVING. This will be necessary soon. ______________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ SPECIAL EVENTS ______________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ • After meeting with Sir Granford, talk with the old man by the pier. If you have learned from him previously, and read 'Sketching for Dummies', he'll teach Slayn how to be an artiste. This relates to Michelle when he gets to Port Delfinia later. • When the world map is accessible again, stay the night in Falkenfreuk's hotel to meet up with Tony once again. Him and Gray will talk about how to get even with Randolf -- the 'Set up Randolf' offsheet report can now be done in Voltone City. ______________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ MANDATORY PLOT ______________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Exit the library and you'll be taken to Sir Granford. He's the son of the town's governor, and wants you to deliver a 'Letter to President' Burns. Everyone is set free at this time, and you can explore town again. ______ __________________________________________________________________/ SH14 |_ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻ| | MERCHANDISE | PRICE | EQUIP? | Fr Wt Wn Er Th Hl Dk | Ph/Sp | REQ | | | | | | | | | Recovery Medicine | 8 | ------ | | --/-- | --- | | Secret Injury Elixyr| 200 | ------ | | --/-- | --- | | Antidote Herb | 6 | ------ | | --/-- | --- | | Mind Tonic | 14 | ------ | | --/-- | --- | | Henlouda | 20 | ------ | | --/-- | --- | | Panacea | 45 | ------ | | --/-- | --- | | Nectar | 350 | ------ | | --/-- | --- | |---------------------+-------+--------+----------------------+-------+-----| | Mirage Gauntlet | 14200 | S H | | --/-- | 140 | | Dark Armor | 27800 | A | +1 | +1/-- | 186 | | Vitt's Robe | 10000 | MY | +1 +1 +1 +1 +1 +1 +1 | +1/+1 | 71 | | Shield Mantle | 12400 | YV | | +1/-- | 117 | |---------------------+-------+--------+----------------------+-------+-----| | Lv5 Epiphany | 1500 | SAHMYV | | --/-- | --- | | Lv6 Warrior's Skill | 3000 | SAHMYV | | --/-- | --- | | Lv6 Destroy Balance | 3200 | SAHMYV | | --/-- | --- | | Lv6 Parry | 3200 | SAHMYV | | --/-- | --- | | Lv6 Soul Focus | 3000 | SAHMYV | | --/-- | --- | | Lv6 Magic Range | 3000 | SAHMYV | | --/-- | --- | | Lv6 Angel's Secret | 3000 | SAHMYV | | --/-- | --- | | Lv6 Paralysis Attack| 3200 | SAHMYV | | --/-- | --- | | Lv6 Mage's Aria | 3200 | SAHMYV | | --/-- | --- | | Lv6 Magic Might | 3200 | SAHMYV | | --/-- | --- | | Lv6 Wind Shield | 3000 | SAHMYV | | --/-- | --- | | Lv6 Healing Secret | 3000 | SAHMYV | | --/-- | --- | | Lv6 Deft Wind | 3000 | SAHMYV | | --/-- | --- | | Lv6 Arms Might | 3200 | SAHMYV | | --/-- | --- | | Lv6 Counter Swing | 3200 | SAHMYV | | --/-- | --- | | Lv6 Thrust Away | 3000 | SAHMYV | | --/-- | --- | | Lv6 Sun Flame | 3000 | SAHMYV | | --/-- | --- | | Lv6 Art of Thievery | 3200 | SAHMYV | | --/-- | --- | | Lv6 Magic Mirror | 3000 | SAHMYV | | --/-- | --- | | Lv7 All Attrib Def | 6500 | SAHYMV | +2 +2 +2 +2 +2 +2 +2 | +2/+2 | --- | '---------------------'-------'--------'----------------------'-------'-----' Lv5 Epiphany is, quite simply, a great addition to any fighter. It raises physical damage by 50% but passes 10% of damage back to the wearer; using the Lv3 Vampire gem will negate that penalty, however, which is great! One should ditch the Logical Blade/MP Recovery combo for this pronto. --- Anyway, it's off to Voltone. _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 28) VOLTONE CITY [VI] [WK27] _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Seems like we've been gone forever... Yayoi and Viktor are still mandatory for now, so to keep up relations with your other allies, you may want to put someone new as the third man. ___________________________________________________________________________ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻ| | Voltone City Old Quarter [Xironia Federation] [NEW ITEMS] | SH15 | |____________________________________________________________________|______| |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻ| | MERCHANDISE | PRICE | EQUIP? | Fr Wt Wn Er Th Hl Dk | Ph/Sp | REQ | | | | | | | | | Metal Jacket | 10100 | S H V | -1 | +1/-- | 84 | | Mirage Gauntlet | 14200 | S H | | --/-- | 140 | | Breastplate | 12200 | A | -1 | +1/-- | 148 | | Dark Armor | 27800 | A | +1 | +1/-- | 186 | | Holy Robe | 5950 | MY | +1 +1 +1 +1 +1 +1 +2 | +1/+2 | 58 | | Vitt's Robe | 10000 | MY | +1 +1 +1 +1 +1 +1 +1 | +1/+1 | 71 | | Feather Robe | 18000 | MY | +2 | --/+2 | 97 | | Shield Mantle | 12400 | YV | | +1/-- | 117 | '---------------------'-------'--------'----------------------'-------'-----' Nothing really new except the Feather Robe. ______________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ SPECIAL EVENTS ______________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ • Dismiss the party when possible and begin a 6th relationship-building session with the characters. ~ ANNETTE ~ She'll wonder what's up. [ ] Uh, nevermind... [X] Did you learn anything from the diary? [ ] I'm sorry, I knocked on the wrong room. For once, she invites Slayn into her suite. It looks just like the hotel in Falkenfreuk, laughably. She reads a curious passage from the diary about a child's weak immune system, and that there's a medicine able to boost that response. Say 'yes' when asked if reminded of someone and choose 'Michelle'. The ingredients that can help our sickly friend are not detailed within, and were probably in the bag stolen at the 'start' of the game. Before leaving, ask Annette to 'Pick a new page.' When you learn about a ring Annette wanted for her birthday when she was younger, select the 'Small Key Pendant' from the item menu. She'll ask if Slayn's Gray. [X] Right. [ ] No. [ ] Right...I think. ~ HUGH ~ Time for Raimy to be schooled in the ways of comedy again. Hugh teaches how to shut down a jokester. Raimy becomes a certified joke-stopper! [ ] That's great. [X] Whew! I'm just glad that's over. [ ] A joke stopper? What? Then... [ ] Shut your mouth and close the door [X] "KNO~CK IT /OFF!/" ~ MONIKA ~ She asks if Slayn's tired of visiting her. [X] I know you like it! [ ] Don't you want me to? [ ] If you don't like it, I'll stop. No matter the response picked, Monika hesitates. It's really odd... [ ] What? [ ] Monika, that was weird. [ ] Tell me! [ ] ... Raimy's comedy lessons must pay off here, 'cause she makes an excellent joke about Star Wars. She says Slayn should quit talking to himself as she can't see Raimy. Haha... ~ YAYOI ~ Saying she's shy and reserved, Yayoi allows Slayn to direct the line of questioning. This will become a regular thing with her, and only one can be asked per relationship-building event. Questions at this time are: [X] Tell me about Moon Spirit Messengers. [X] What was life like at the Shrine? [X] How did you track the traitor? [X] Tell me about your travels... [X] Have you met anyone interesting? There's no right answer, although if you pick the 2nd option. She says that it's mostly female-populated and asks if it...exciting. Yes or no question; the former makes her blush, and the latter makes her question if Slayn's deadened all his desire. Lose/lose! • At the detective agency, the offsheet report 'Set up Randolf' can be done for 500g, but only if you stayed the night in Falkenfreuk and talked with Tony about it. This relates to a revenge-related sidequest for Gray, so be sure to submit the thing. ______________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ MANDATORY PLOT ______________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Talk with President Burns in his mansion to automatically deliver the letter from Sir Granford. He leaves to convene an assembly on the subject. Time to head for Lake Biene! To find the location, head south from Schwartzhaas and after crossing the bridge, keep going south to another. It was broken before but now it ain't! Use status buffs before entering, 'cause-- _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 29) LAKE BIENE RUINS [WK28] _______________________________________________________________________________ Ż|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ | RECOMMENDED LV | 30+ | NUM. OF FLOORS | 2 [4x4] | ITEMS OBTAINED | Gale Apple, Mysterious Water '----------------' AMBUSH'D .----------. | BATTLE 19 \ |------------'--------------------------------------------------------------. | MISSION FAILURE : Party Defeated | | MISSION COMPLETE: Enemy Defeated | |--------------------------------------.------------------------------------| | ENEMY FORCES | REINFORCEMENTS | | | | | Lv. 35 Commander | | | Lv. 31 Heavy Soldier [2] | | | Lv. 27 Archer | | | Lv. 27 Lead Soldier [2] | | '--------------------------------------'------------------------------------' This is just a six-foe battle, with no special tactics necessary. The map here is awfully small and cramped on the road, meaning Cooperation magic's able to hit all enemies (most likely). Try to take out a Lead Soldier ASAP because they use Lv1 Tornado a lot, and it's annoying -- no long-range physical attacks can hit around the road bend either. Lame! Either way, it is the simplest battle in a long, long while. Enter inside, although staying in Falkenfreuk to recover health is advised. Make sure the item supply is covered, because the enemies are much harder in here (although not in as high a concentration as the Imperial Library). _________________ ____ _________ ____ ____________________________ _________ | MONSTERS WITHIN | LV | HP / MP | AT | Fr Wn Hl Wt Th Dk Er Ph Sp | ATK/DEF | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ| | Hellhound | 27 | 170/37 | Fr | 6 2 0 0 2 4 1 2 1 | 228/130 | | Evil Mage | 28 | 209/162 | -- | 3 3 2 3 3 3 2 2 3 | 173/136 | | Armor Crab | 30 | 165/00 | -- | 0 2 2 0 1 2 1 3 0 | 217/351 | | Rover | 31 | 351/44 | -- | 1 2 5 2 2 5 0 2 0 | 243/153 | |_________________|____|_________|____|____________________________|_________| Rover's have the most HP yet, and can inflict paralysis with their physical attacks. They look like walking barnacles, which makes killing them much more fun! Plus, they carry Secret Scrolls that can be stolen with Theivery or Art of Thievery. If yer packing with the Epiphany/Vampire combo, they'll be corpses a lot easier. At the very bottom is another fight to deal with. Save in the Lake Altar Room, buff the party, and enter the adjacent space... .----------. | BATTLE 20 \ |------------'--------------------------------------------------------------. | MISSION FAILURE : Party Destroyed | | MISSION COMPLETE: Enemy Destroyed (Barbara nonwithstanding) | |--------------------------------------.------------------------------------| | ENEMY FORCES | REINFORCEMENTS | | | | | Lv. 40 Mysterious Woman | Lv. 41 Mysterious Union Leader | | Lv. 31 Heavy Soldier [2] | Lv. 31 Heavy Soldier [2] | | Lv. 20 Lead Soldier [2] | Lv. 30 Lead Soldier | | Lv. 28 Soldier [2] | Lv. 27 Priest Soldier | '--------------------------------------'------------------------------------' Seems like a fairly standard fight, with the enemy backed into a corner. Have Yayoi/Viktor take out the Lead Soldiers before they can cause too much harm. When four are defeated, Barbara will escape and reinforcements will arrive, trapping the _allies_ in the middle. Once again, have Viktor and Yayoi take out the mages while clearing the path to Zion. This time around he's much harder, and has a Lv7 Hyper Attack (unbuyable gem currently) that gives him a 2nd physical attack that does half the damage of the first. Using Rust or Cycle Down on him is advised because he can really inflict pain if yer not properly Shielded. He knows Counter, and it works on techs as well, so don't get caught up in a frantic healing game. He's got some rare items to steal (I got a Blessing Bell!), so use Thievery at least once before taking him out. Zion has about 1000 HP. Viktor will know the circumstances about Zion, as he was commissioned to craft a vase for him. The corpse left behind is actually a homonculus, an empty vessel without a soul. Raimy wonders if anyone else saw his spirit leave the body upon defeat. [X] Yes. [ ] I saw nothing. [ ] I saw something else. After obtaining the Mysterious Water for testing, it's time to leave this place. Use Return to arrive back by the roadside. Time to return to Xironia once again! ______________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ SPECIAL EVENTS ______________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ • Alongside the road that leads by the Lake Biene ruins, exit east into a clearing on the world map. There is the location of the Central Gate that is needed to repair the empire's teleportation gates. Collect the Central Gate Parts for later. _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 30) VOLTONE CITY [VII] [WK29] _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ SPECIAL EVENTS ______________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ • If you collected the Central Gate Parts at the defunct site near Lake Biene Ruins, give the item (manually) to Viktor. It turns out he needs the Master Gate Key before it can be used, though...hmm, where would we get one of those... • The 7th relationship-building exercise can be done at this time. ~ ANNETTE ~ She talks about being unappreciative of being Slayn's "time-killer". [ ] But what if I have a good reason? [X] What would you consider a good reason? [ ] Fine, I'm outta here beeyatch! Annete suggests going out on a date, even though she'd say no. Fun to watch Slayn beg though, I'm sure... She'll be aghast if you pick option number three, however, so don't do it. ~ HUGH ~ He asks which women is Slayn's favorite. [ ] Annette [ ] Monika [X] Yayoi [ ] Michelle [ ] Raimy [ ] The guys Out of all options (I wasn't able to see 'the guys'), Hugh reacts to his darling Yayoi the most...although if you choose Monika, he suggests that she's too young and Slayn should feel dirty. Haha! Choose Raimy and he says "a man-fairy relationship is destined for the failure bin". Teehee! ~ MONIKA ~ She'll talk about how her family relocated to Bornia village from Rolandia when she was young. [ ] Your father's home? [ ] Why did you move? [X] ... Keeping yer claptrap shut helps her avoid painful memories (particularly in option two), so that's recommended. ~ YAYOI ~ Saying she's shy and reserved, Yayoi allows Slayn to direct the line of questioning. This will become a regular thing with her, and only one can be asked per relationship-building event. Questions at this time are: [X] Tell me about Moon Spirit Messengers. [X] What was life like at the Shrine? [X] How did you track the traitor? [X] Tell me about your travels... [X] Have you met anyone interesting? There's no right answer, although if you pick the 2nd option. She says that it's mostly female-populated and asks if it...exciting. Yes or no question; the former makes her blush, and the latter makes her question if Slayn's deadened all his desire. Lose/lose! • At the detective agency, the only new offsheet report to submit is called 'Monika's Relocation'. It becomes available after talking to Monika about it in the apartment building, and _any_ choice you picked is sufficient for opening it up. It costs 400g to purchase, also. ______________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ MANDATORY PLOT ______________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Before doing anything else, head to the lab to start analyzing the water collected at Lake Biene. Viktor leaves the party and dismisses everyone, but wants Slayn to help him analyze the stuff. Listen to him as he talks about the reagents (Positive, Negative, Positive) and climb the bookcase ladder to find the reaction chart. Tell Viktor that the water is 'Component C'. Look at the pile of literature by the bookcase at this time to find information about 'Ultimate Water'. Relay this information to Viktor. Back by the pile of lit' by the bookcase, one talks about 'Oral Tradition - Secret Art of Spirits'. Relay this back to Viktor and that's that! Now, you can't leave at the moment, so relationship-build for awhile before calling it a night. The next morning, take a trip to the president's mansion to discuss strategy. It's time to play messenger and deliver the 'Letter to Sir Granford' back to Bibliostock. Hugh and Yayoi are mandatory now, so the third person to take should be someone who hasn't been in the party recently, that is, if you want to keep up relationships. Leave Viktor behind so he can create stuff. ______ __________________________________________________________________/ SH16 |_ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻ| | MERCHANDISE | PRICE | EQUIP? | Fr Wt Wn Er Th Hl Dk | Ph/Sp | REQ | | | | | | | | | Lv6 Warrior's Skill | 3000 | SAHMYV | | --/-- | --- | | Lv6 Destroy Balance | 3200 | SAHMYV | | --/-- | --- | | Lv6 Parry | 3200 | SAHMYV | | --/-- | --- | | Lv6 Soul Focus | 3000 | SAHMYV | | --/-- | --- | | Lv6 Magic Range | 3000 | SAHMYV | | --/-- | --- | | Lv6 Angel's Secret | 3000 | SAHMYV | | --/-- | --- | | Lv6 Paralysis Attack| 3200 | SAHMYV | | --/-- | --- | | Lv6 Mage's Aria | 3200 | SAHMYV | | --/-- | --- | | Lv6 Magic Might | 3200 | SAHMYV | | --/-- | --- | | Lv6 Wind Shield | 3000 | SAHMYV | | --/-- | --- | | Lv6 Healing Secret | 3000 | SAHMYV | | --/-- | --- | | Lv6 Deft Wind | 3000 | SAHMYV | | --/-- | --- | | Lv6 Arms Might | 3200 | SAHMYV | | --/-- | --- | | Lv6 Counter Swing | 3200 | SAHMYV | | --/-- | --- | | Lv6 Thrust Away | 3000 | SAHMYV | | --/-- | --- | | Lv6 Sun Flame | 3000 | SAHMYV | | --/-- | --- | | Lv6 Art of Thievery | 3200 | SAHMYV | | --/-- | --- | | Lv6 Ring Replica | 3000 | SAHMYV | | --/-- | --- | | Lv6 Gem Replica | 3000 | SAHMYV | | --/-- | --- | '---------------------'-------'--------'----------------------'-------'-----' The item selection is basically Bibliostock's with a few odd exceptions: the replica gems. A 'Ring Replica' duplicates the currently equipped ring (stat bonuses as well, not just slots) after 25 battles, while the Gem Replica will create a duplicate of other gems equipped after (Gem LV * 5). This means that anyone with a decent 9-9-9 ring can simply duplicate it instead of waiting for a drop or using expensive Fairy Tears. --- Anyway, off to Bibliostock! _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 31) BIBLIOSTOCK CITY [III] [WK30] _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ There are a few minor events after Bibliostock, so this entire section is going to combine this city, Voltone, and Taoberia's stuff into one place. Make sure to read it all to not miss anything! ______________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ SPECIAL EVENTS ______________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ • After talking with Sir Granford, but before leaving, talk with a Messenger to get the 'Dark Crystal Shard' which allows Slayn to repair gates to the underworld. They are marked with symbolic stones and trees, and are part of a sidequest involving Monika's best armor. Note that once you leave Granford's mansion, you can't get back in; this does not prevent the sidequest from being completed (for now), but will definitely delay it a bit. • Near the Auberge hotel, the person who was in the contest with Hugh will want to speak with Slayn. Agree ("What do you want") to speak with him and he asks the party to stay in town ("Tonight, right."). Go to sleep at once to see a scene during the night. He wants to know why Hugh was made to give up becoming a Lord: [ ] For his benefit! [X] He wanted to quit. [ ] That's /not/ my fault! [ ] Uh, sorry? Then... [ ] /That/ was a dumb idea. [X] Not a stalker, but a rival... Hugh will enter and have a contest with the guy, proving that they're both equal in power. Because he was the better man for giving up his own desire for the world's safety, 'the rival' will teach Hugh......Teleport! It will not display on Hugh's skill list until the requisite INT is achieved. Use a 'Lv1 Mages' Focus' gem to increase INT more than usual upon leveling-up if he doesn't have it. I would approximate 180 INT is needed. • After warping to Taoberia, talk with one of the kids to learn his brother is sick. If Annette is with, and she's learned about her mother's medicine techniques in the diary, some choices come up about helping the kid: [ ] Hurry! [ ] Someone should help. [X] You can do it! Return to Mrs. Burns' room in the mansion and inspect the book opened on the desk. A 'decoction of Ice Narcissus' will heal the boy's ailment, and a Secret Fever Tonic is prepared accordingly. Manually give the tonic to the kid in Taoberia and Annette's title will change from "President's Daughter" to "Aspiring Chemist". A few notes about this sidequest. If you don't help the kid, or Annette's relationship has not been built up enough to view the medical notes, he WILL die. This impacts nothing really, but you should shed tears! Second, even if Annette's not with the first time to learn about going to her mother's room, you can still put her in the party and still enter it to salvage the sidequest. • If Viktor is with upon going to Taoberia, talk with the washerwoman to obtain the 'tools' used during the Spirit Vase's making. They don't show up in the inventory but this is helpful later... ______________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ MANDATORY PLOT ______________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Talk with the butler in the square to be brought inside. Apparently Granford has a secret of his own that is revealed now. James' Faction has been taking gates to the underworld and destroying them, thus trapping souls aboveground for Zion's benefit. [ ] ...will result in wandering dead. [ ] ...will cause the dead to stream forth. [X] ...will keep spirits from the underworld. [ ] ...will do what? Slayn's real alter ego will be unmasked here as well! The only way to find out more about this is to travel to Dark Mountain, the place where caretakers of the underworld stay. The transfer gate in Port Delfinia can take everyone there, apparently... Granford gives over a Master Gate Key for making all of the world's teleport devices work once again...well, technically. Get the Dark Crystal Shard from a messenger in the mansion before leaving. --- To get to Port Delfinia, collect the Central Gate Parts (by site east of Lake Biene Ruins) and return to Voltone's laboratory teleporter. Give the items to Viktor and he repairs them both. Currently the only gate that still works is in Taoberia, but if you return to other cities, they can be tweaked to send everyone back to the lab. You can only select the destination from Voltone; everwhere else has to be relayed back there before moving somewhere else. Viktor has to be with to repair gates, also. _________________ ____ _________ ____ ____________________________ _________ | MONSTERS WITHIN | LV | HP / MP | AT | Fr Wn Hl Wt Th Dk Er Ph Sp | ATK/DEF | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ| | Armor Crab | 30 | 165/00 | -- | 0 2 2 0 1 2 1 3 0 | 217/351 | | Rover | 31 | 351/44 | -- | 1 2 5 2 2 5 0 2 0 | 243/153 | | Werepanther | 32 | 220/192 | -- | 3 3 3 3 3 3 2 2 2 | 192/156 | | Trawl | 33 | 404/00 | -- | 0 0 0 0 0 2 0 1 1 | 264/164 | |_________________|____|_________|____|____________________________|_________| Select the party that's going to Delfinia (no one is mandatory) and complete the optional things to do in Taoberia. Head south across the reconstructed bridge into Delfinia territory. Try to enter and you'll find it's impossible since there are hostages being used. Apparently they're being kept in a cave to the north, so there's only one course of action... _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 32) NORTH DELFINIA CAVE [WK31] _______________________________________________________________________________ Ż|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ | RECOMMENDED LV | 30+ | NUM. OF FLOORS | 3 [4x4] | ITEMS OBTAINED | Lv6 Art of Thievery, Arch Guard Luas (643), Neural Scroll '----------------' I'm in your cave~~~, rescuin' yer peoples~~~ ^_____^ _________________ ____ _________ ____ ____________________________ _________ | MONSTERS WITHIN | LV | HP / MP | AT | Fr Wn Hl Wt Th Dk Er Ph Sp | ATK/DEF | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ| | Evil Mage | 28 | 209/162 | -- | 3 3 2 3 3 3 2 2 3 | 173/136 | | Armor Crab | 30 | 165/00 | -- | 0 2 2 0 1 2 1 3 0 | 217/351 | | Werepanther | 32 | 220/192 | -- | 3 3 3 3 3 3 2 2 2 | 192/156 | | Trawl | 33 | 404/00 | -- | 0 0 0 0 0 2 0 1 1 | 264/164 | | Golem | 34 | 310/00 | -- | 5 5 4 5 0 6 6 3 6 | 241/310 | | Petit Dragon | 34 | 228/63 | Fr | A 3 2 1 3 2 3 3 2 | 212/176 | |_________________|____|_________|____|____________________________|_________| None of these monsters are new per se, except the Werepanther and Trawl've only just appeared in the Delfinia area. Pretty run-of-the-mill stuff, to be sure. Steal Secret Scrolls from Werepanthers if y'can, though. Now, upon reaching B4, you can sneak into the holding cell area unnoticed. Raimy can once again be used for reconnaisance, and you can plan a route of attack easier. There are two actively patrolling foes at this time, one a mage near the cells and one a soldier near some sleeping comrades. There is a treasure chest here (Neural Scroll) but if you open it, your cover is blown. DO NOT DO THIS! The best and most sly way is to be as stealth as possible. When the soldier walking around is away from the barracks, look for something shining near a lantern. This is the jail cell key and, if obtained now, ensures that the upcoming battle can be done way quicker. With the key in hand, sneak to the eastern part and go north toward the cells. Buff all party members at this time and prepare to jump into the open! .----------. | BATTLE 21 \ |------------'--------------------------------------------------------------. | MISSION FAILURE : Party Destroyed / More than 3 Hostages Killed | | MISSION COMPLETE: Enemy Destroyed + No Civilian Casualties + All Escape | |--------------------------------------.------------------------------------| | ENEMY FORCES | REINFORCEMENTS | | | | | Lv. 37 Commander | Lv. 30 Soldier | | Lv. 30 Soldier [5] | Lv. 28 Lead Soldier | | Lv. 28 Lead Soldier [3] | Lv. 27 Archer | '--------------------------------------'------------------------------------' Dash will be a great help in this battlefield, which is all twisty passages and the like. Magic knows no bounds, but long-range physical attackers will have a hard time. If you spring the surprise attack from the upper-left area near the cells, take out the nearest mage and send someone down to the next one. This eliminates the immediate annoyances. However, after 3 enemies have been destroyed, a foe sets a 'time bomb'. Essentially, all opposition must be eliminated within the current battle meter limit, AND all hostages freed & escaped to complete this level. It can be quite difficult...but if you obtained the jail cell key beforehand, it's three times as manageable. With the mages out of commission, move someone near the cell and free the hostages. It doesn't matter if there are enemies around, because passages should be blocked up with your allies (at least the ones with an immediate threat). A few reinforcements arrive near the only exit after about 6 foes are buried, but they have limited range and can't pose much of a threat (especially with only one mage). If you want to be on the safe side, have someone cast Resistance on the freed prisoners as everyone makes their way to the exit. It's really quite simple as long as characters know Dash! The timer still runs after the hostages escape and the battle is over, so if you have time, open the treasure chest by the sleeping bunks and get the heck outta there! Simply use Return to get outside. Now, it's time to take the port... _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 33) PORT DELFINIA [WK32] _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Before entering, make sure to party-buff everyone. In fact, you may want to stay the night in Taoberia 'cause you can't get a good night's sleep closer than there. .----------. | BATTLE 22 \ |------------'--------------------------------------------------------------. | MISSION FAILURE : Party or Lighthouse Guards Destroyed | | MISSION COMPLETE: All enemies destroyed + No Lighthouse Guard casualties | |--------------------------------------.------------------------------------| | ENEMY FORCES | REINFORCEMENTS | | | | | Lv. 37 Commander | Lv. 41 Aggressival General | | Lv. 30 Lead Soldier [2] | Lv. 30 Archer | | Lv. 30 Soldier [4] | | | Lv. 29 Priest Soldier | | '--------------------------------------'------------------------------------' The lighthouse guards (x5) have stuffed themselves up into the entrance, so the enemy cannot pass as long as they're drawing breath. Dash immediately and start engaging the nearest frontline, while at least one person begins casting magic. Buffing out the guests here is important, but if you want a mission complete, make sure to kill the mage on the roof (it flees after a certain amount of his comrades' deaths). Any big-range cooperative magic can be great here (i.e. not Holy Cross or Soul Force). After enough time (overall) has elapsed, the general and his cohort arrive as reinforcements. He's not that tough if Shielded and the like, but he's able to stun the target with his physical attack... Leaving an attacker behind to take care of the aft is recommended. Upon getting closer, be careful when attacking the Commander as, when he senses the tide turning against him, he approaches the Lighthouse guards and uses Perimeter Pulse which can do ~80-100 and finish off the weaker ones...and that Mission Complete ranking. In fact, if Hugh knows Teleport, embed a few characters down at the cul-de-sac to help tag-team the 'boss' sooner. Basically, the best way to get through this battle is heavy concentration of Cooperation magic and buffing out the guests. _______________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ SPECIAL EVENTS [INCLUDING VOLTONE CITY] _______________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ • Does the innkeeper here look familiar? Show him the 'Thief Button' and say "You stole the bag ten years ago!" and he spills his guts. Turns out he sold the medical notes from Mrs. Burns to the doctor in Falkenfreuk. Scoot to said doctor and "discuss the 10-year-old bag" with him. The party will learn of an 'immunity medicine' concocted from Ultimate Water and roots from a Dark Tree. The doctor says he'll create the medicine if the ingredients are collected. When Annette finds a small box inside of the bag, use the Small Key Pendant and our redhead will get a small ring memento from her mother (not shown in inventory/ring section) that shares some memories. The 'Dark Tree Root Research' offsheet report can be done at this time, I believe; if not, do it after visiting Dark Mountain. • If you read the book at the Imperial Library, you'll know the best place to see the Delfinia Lighthouse is on the corner by the mayor's house. When all the civilians are back on the streets (can't draw 'til then), stand by the man & woman on the corner and use the Art Kit. If Slayn has been talking with the old artist on Bibliostock's pier and has been proclaimed an 'artiste', he can draw the lighthouse and get a 'Lighthouse Painting'. You'll know it's the right spot because a little music note comes from his head. Bring this object to Michelle and she'll confess her 'crazy dream' of one day seeing it for herself. [X] No it's not! I'll take you someday! [ ] Once you recover, you can go! [ ] You'll be well enough to go soon. The next part of her sidequest is forthcoming... • Talk with the old man standing in front of a door and, to thank everyone for saving his granddaughter, he forks over a Mirage Gauntlet! This should only happen if you saved his li'l girl during the northern cave jailbreak. • Talk with the mayor's wife near the town teleporter to receive 3500g! • Talk with the purple-dress girl on the corner to receive a Dandy Book! • Talk with the item seller walking around near the town fountain and he'll want to thank everyone for their hard work. Suggest that he relocates to Voltone City and...surprise! He'll appear in the kitchen/shop area from now on. • The item Viktor has been creating (hopefully) is done, so pick it up and give him something else to tinker with. Read down a bit if you want to have him make an Excavator. He should also give over the Ultimate Water if talked to again. [Excavator costs 2500g] • If you have previously done the 'Set Up Randolf' offsheet report and are prepared to finally put him in a bodybag, return to Voltone and sleep in the apartment. Tony will enter and give Slayn a Keepsake Ring and want it to be taken to his sister in Taoberia Village. The battle with Randolf will begin immediately after. See the appropriate sidequest section for more details, although if you want a quick win, use two Lv5 Epiphanys and a Lv7 Vampire. [X] I know. [X] I'll beat him instead. [ ] What a bother! [ ] Why don't you do it instead?! Be careful, because Randolf has a Lv8 Hyper-Attack (two extra attacks) and can inflict multiple status effects. Cast Cycle Up if Slayn knows it for an even quicker win! He only has about 600 HP. After Randolf is toast, take the ring to the girl in Taoberia and obtain a Lv9 Rainbow's End, allowing all magic elements to be imbued in a weapon at the same time! • Return to Voltone for the 8th relationship-building seminar! ~ ANNETTE ~ She'll look a little distraught and say she had a dream about her mom, and that it's probably due to Slayn's influence. ^____^ ~ HUGH ~ He talks about beatin' up Zion. Typical! ~ MONIKA ~ At this time, it's possible to help Monika overcome her phobia. This is, of course, her fear of water which Slayn can learn from the 'Monika's Relocation' offsheet report. The choices are to use Yayoi's ability to overcome it, or take her to the lake -- either works, but the latter has the most relationship-building with it apparently. (Also, you can't ask Yayoi questions this time, if you have her help!) [X] Ask her to come along. [ ] Ask her to go to the lake. [ ] Remain silent and glare. She refuses to come on Option #2, so keep it a secret. At Voltone's east lake, Monika finds out what Slayn's up to. [ ] Don't worry, I'm with you. [ ] Don't be frightened. [ ] You have to conquer this fear. Any option will give the same result -- she conquers her fear! It's so nice to see her smile once in awhile. ^____^ ~ YAYOI ~ Saying she's shy and reserved, Yayoi allows Slayn to direct the line of questioning. This will become a regular thing with her, and only one can be asked per relationship-building event. Questions at this time are: [X] Tell me about Moon Spirit Messengers. [X] What was life like at the Shrine? [X] How did you track the traitor? [X] Tell me about your travels... [X] Have you met anyone interesting? [X] What's the most unusual incident? There's no right answer, although if you pick the 2nd option. She says that it's mostly female-populated and asks if it...exciting. Yes or no question; the former makes her blush, and the latter makes her question if Slayn's deadened all his desire. Lose/lose! [This time around, there is a new question: "What's the most unusual incident?"] • In Bibliostock, renevations on some of the library are complete (top floor is closed off), but Viktor can still read the Practical Excavation book on the first floor. This allows him to create an Excavator in his lab. • Bring Monika to Bornia village and talk with the soldier walking around there. He (Ted) will recognize her and give some information on Peter's disappearance. ______________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ MANDATORY PLOT ______________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ___________________________________________________________________________ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻ| | Port Delfinia [Schelfengrif Empire] | SH17 | |____________________________________________________________________|______| |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻ| | MERCHANDISE | PRICE | EQUIP? | Fr Wt Wn Er Th Hl Dk | Ph/Sp | REQ | | | | | | | | | Mirage Gauntlet | 14200 | S H | | --/-- | 140 | | Dragon Gauntlet | 21000 | S H | +1 | --/-- | 159 | | Dark Armor | 27800 | A | +1 | +1/-- | 186 | | Feather Robe | 18000 | MY | +2 | --/+2 | 97 | | Black Garment | 20200 | YV | -1 | +1/-- | 130 | |---------------------+-------+--------+----------------------+-------+-----| | Recovery Medicine | 8 | ------ | | --/-- | --- | | Secret Injury Elixyr| 200 | ------ | | --/-- | --- | | Antidote Herb | 6 | ------ | | --/-- | --- | | Mind Tonic | 14 | ------ | | --/-- | --- | | Henlouda | 20 | ------ | | --/-- | --- | | Panacea | 45 | ------ | | --/-- | --- | | Nectar | 350 | ------ | | --/-- | --- | |---------------------+-------+--------+----------------------+-------+-----| | Lv7 All Attrib Def | 6500 | SAHYMV | +2 +2 +2 +2 +2 +2 +2 | +2/+2 | --- | | Lv7 HP Recovery | 6000 | SAHYMV | | --/-- | --- | | Lv7 Magic Lv | 6500 | SAHYMV | | --/-- | --- | | Lv7 Technique Lv | 6500 | SAHYMV | | --/-- | --- | | Lv7 Skill Lv | 6500 | SAHYMV | | --/-- | --- | | Lv7 Skill Effect | 6000 | SAHYMV | | --/-- | --- | | Lv7 Bellow Collection 6000 | SAHYMV | | --/-- | --- | | Lv7 Mage Slaughter | 6000 | SAHYMV | | --/-- | --- | | Lv7 Metal Killer | 6000 | SAHYMV | | --/-- | --- | | Lv7 Mental Fortitude| 6000 | SAHYMV | | --/-- | --- | | Lv7 Magic Barrier | 6000 | SAHYMV | | --/-- | --- | | Lv7 Arms Might | 6500 | SAHYMV | | --/-- | --- | | Lv7 Magic Shield | 6500 | SAHYMV | | --/-- | --- | | Lv7 Light Miracle | 6000 | SAHYMV | | --/-- | --- | | Lv7 Teriaka | 6500 | SAHYMV | | --/-- | --- | | Lv7 Dark Curse | 6000 | SAHYMV | | --/-- | --- | | Lv7 Epiphany | 6200 | SAHYMV | | --/-- | --- | '---------------------'-------'--------'----------------------'-------'-----' Best of the bunch here is Metal Killer (High DEF = more damage) and the Lv7 Epiphany. Lv7 All Attrib Def is great too, but I still prefer to use Lv4 Dispel if the mage presence is that heavy. Later on, there will be a nice gem that helps get rid of mages no matter where they hide... ___________________________________________________________________________ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻ| | Voltone City Old Quarter [Xironia Federation] [NEW ITEMS] | SH18 | |____________________________________________________________________|______| |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻ| | MERCHANDISE | PRICE | EQUIP? | Fr Wt Wn Er Th Hl Dk | Ph/Sp | REQ | | | | | | | | | Recovery Medicine | 8 | ------ | | --/-- | --- | | Secret Injury Elixyr| 200 | ------ | | --/-- | --- | | Holy Mother Tonic | 2000 | ------ | | --/-- | --- | | Antidote Herb | 6 | ------ | | --/-- | --- | | Mind Tonic | 14 | ------ | | --/-- | --- | | Henlouda | 20 | ------ | | --/-- | --- | | Panacea | 45 | ------ | | --/-- | --- | | Nectar | 350 | ------ | | --/-- | --- | |---------------------+-------+--------+----------------------+-------+-----| | Lv6 Hyper-Attack | 4000 | SAHYMV | | --/-- | --- | | Lv6 Quickness | 3000 | SAHYMV | | --/-- | --- | | Lv6 Blood Blade | 3000 | SAHYMV | | --/-- | --- | | Lv6 Blood Magic | 3000 | SAHYMV | | --/-- | --- | | Lv6 Quick Study | 3000 | SAHYMV | | --/-- | --- | | Lv6 Critical Blow | 3000 | SAHYMV | | --/-- | --- | '---------------------'-------'--------'----------------------'-------'-----' Pretty good stuff: the Holy Mother Tonic is found only here! There's a small upgrade to the Lv6 gem stock as well, although none of it is that imperative (the first time I played I did use the Hyper-Attack gems though, so they are not that bad). --- Kenneth arrives after battle but no need for his troops -- the battle has been won. At this point, all y'have to do is use the lighthouse teleporter to be transported to a dark place where the map shows nothing (in reality, it's the far northeast part of the map, but you can only learn this in retrospect). To find Dark Mountain, go north when possible and keep in a northeasternly fashion. The road spirals counterclockwise to a cave entrance in the NE, and that is the destination. It shouldn't take too long, although you may want to save beforehand since the monsters here are a cut above the regular joes lurking in the Delfinia region. _________________ ____ _________ ____ ____________________________ _________ | MONSTERS WITHIN | LV | HP / MP | AT | Fr Wn Hl Wt Th Dk Er Ph Sp | ATK/DEF | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ| | Trawl | 33 | 404/00 | -- | 0 0 0 0 0 2 0 1 1 | 264/164 | | Petit Dragon | 34 | 228/63 | Fr | A 3 2 1 3 2 3 3 2 | 212/176 | | Skeleton Knight | 35 | 317/00 | -- | 1 3 1 3 3 6 2 2 6 | 230/175 | | Basilisk | 36 | 311/00 | -- | 2 2 2 2 2 2 1 1 1 | 258/184 | |_________________|____|_________|____|____________________________|_________| For an upcoming event, make sure Monika is in the main party! _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 34) DARK MOUNTAIN [WK33] _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Feels like home... __________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ SPECIAL EVENTS [WORLDWIDE] __________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ • The person here standing by the broken Dark Shrine talks about rebuilding it via the underground gates. Later on, when Slayn has fixed all gates, this allows the first step in Monika's best armor to be taken. • If you have talked with Ted in Bornia (twice) and found out about Peter Allenford and 'Dark Power,' converse with the Chief Spirit Master to learn a little more about him. This information should be taken to Linasis at Featheria Isle at once -- remember, he wanted to know about developments! NOTE: If no one says anything to Monika, but you have spoken to Ted at least once, go back there before doing anything else and he'll remember the tidbit about Peter Allenford. Then, you can continue like normal back at Dark Mountain. I've done it this way -- it works!! • If Annette is with, she'll wonder what's going to happen to Gray's soul since he's sharing a body with a Dark Lord. [X] Gray will be saved. [ ] Gray will be obliterated. [ ] I really don't know. The first option is best, in my opinion. Not sure if this impacts her ending, but it definitely might. • If you learned about the Immunity Medicine ingredients from the doctor in Falkenfreuk, the detective agency has a 'Dark Tree Root Research' offsheet report to submit (200g). • #9 relationship-building exercise can be done in Voltone at this time. ~ ANNETTE ~ She'll be slightly mad at you it seems, but then both of y'talk outside and it's back to normal. Slayn learns how her father and mother fell in love in Xironia. [ ] Oh...really. [X] That's wonderful. [ ] So she wanted to be first lady, eh? She talks about getting married and how it's every girl's dream (hint!), and wishes the same happiness to Slayn. [NOTE: If you visit Monika (after she learns about her father, detailed below) before visiting Annette, the redhead becomes appreciative of how Slayn has influenced her 'little sister' to smile more often.] ~ HUGH ~ The two visit a balcony over the arena receptionist booth. He says he's been thinking about spirit gatherings and such. ~ MONIKA ~ She asks to go to Slayn's room and talk; accept. Her father was a Dark Spirit Messenger! Monika is glad she felt the power from Slayn. [ ] I could have been your father. [X] I'm sorry you couldn't see him. [ ] I'm glad you learned the truth. Option 2 gets the most emotional and cute response, so pick it! The 1st choice is the funniest, however. ~ YAYOI ~ Saying she's shy and reserved, Yayoi allows Slayn to direct the line of questioning. This will become a regular thing with her, and only one can be asked per relationship-building event. Questions at this time are: [X] Tell me about Moon Spirit Messengers. [X] What was life like at the Shrine? [X] How did you track the traitor? [X] Tell me about your travels... [X] Have you met anyone interesting? [X] What's the most unusual incident? There's no right answer, although if you pick the 2nd option. She says that it's mostly female-populated and asks if it...exciting. Yes or no question; the former makes her blush, and the latter makes her question if Slayn's deadened all his desire. Lose/lose! ______________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ MANDATORY PLOT ______________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ After being recognized by a spirit master, the story of Zion's treachery is revealed for all to hear. [X] He's trying to get 50,000 souls! [ ] He's collecting souls to become uber-powerful. [ ] Ummm...not too sure. Viktor, you got anything? [Only if Viktor is with] [ ] I couldn't tell ya. There is nothing to buy here, although the inn is free. Do the Monika event here (if possible; detailed above) and have Viktor fix the teleporter. Even if he's not with, you'll want to do this at some point in the near future. --- Return to Bibliostock at this time and talk with Sir Granford once again. He congratulates everyone on taking Port Delfinia back. [X] Piece of cake. [X] Don't mention it. [ ] We could have avoided the battle. [ ] I wanted to fight! [ ] Kudos to me. Next? [ ] ... The incident regarding Zion is relayed back. Granford regretfully asks our evil-slayers to take care of James' faction in the east, as it's a good place to start the offensive. If you have not gotten the Dark Crystal Shard from an NPC here (inside mansion) do that now. You can take the stronghold to the east now...so let's go! _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 35) JAMES' SECT STRONGHOLD [WK34] _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Upon arriving, the Granford Sect soldiers have already made a formation to stonewall the foe. [X] Yes, death should be kept to a minimum. [ ] It's inconvenient, but it must be done. [X] Yes. Their objective is to /create/ casualties. The commander wants to know what they should do if the enemy attacks. [X] Go on the offensive with our support. [ ] Take the defensive. [ ] Retreat while causing damage. [ ] Cry like babies and surrender. No matter what you say, the commander suggests amassing an insurmountable force that the enemy will think twice before assaulting again (which is why I suggest picking the first option). Buff the party out and talk with the commander again to start the battle. .----------. | BATTLE 23 \ |------------'--------------------------------------------------------------. | MISSION FAILURE : Under 15 Enemies Killed / Allied or Party Destroyed | | MISSION COMPLETE: 15+ Foes defeated + No guest casualties | |--------------------------------------.------------------------------------| | ENEMY FORCES | REINFORCEMENTS | | | | | Lv. 31 Lead Soldier | Lv. 25 Archer [??] | | Lv. 30 Archer [2] | Lv. 25 Heavy Soldier [??] | | Lv. 25 Archer | Lv. 23 Soldier [??] | | Lv. 25 Heavy Soldier [3] | Lv. 22 Lead Soldier [??] | | Lv. 23 Soldier [3] | Lv. 21 Priest Soldier [??] | | Lv. 22 Lead Soldier [2] | | | Lv. 21 Priest Soldier [2] | | '--------------------------------------'------------------------------------' There is a sizeable enemy force here to help luckily. Dash like always and have two strong characters attack up the middle, while two others try and take out the two mage duos at either end of the open field (or Cooperation magic). The Lv. 31 Lead Soldier is on top of a wall and can only be damaged with magic -- ranged weapons will not work. There is only 10 ticks on the Battle Meter for this, mind you. Obviously, the best way to get through here is sheer power. Equipping, say, a Lv7 Epiphany & Vampire gem can pretty much OHKO any enemy here. Using the ever-useful Pharmakis' Wisdom can help someone (I use Monika since she does not know Dash) get in quick heals for the guest allies, who can often die after several enemy Cooperation magicbombs are dropped. And topping off the great list is...Lv6 Destroy Balance! Yes, it gives ATW penalties to all of the opposition and in such a large setting, it's too good for words. After a putting a few enemies six feet under, move someone up the middle to take out the archers. The reinforcements will also appear across this bridge, so be waiting for them. There are 14 enemies placed on the map initially, so if you're having trouble meeting the quota somehow, harness Hugh's Lv1 Teleport spell (which he _should_ know). This can also be used to block the bridge and prevent the guests from getting damaged. __________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ SPECIAL EVENTS [WORLDWIDE] __________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ • After meeting General Kreuzweird but before leaving the battlefield, talk with the troop leader (if he did not perish previously) to receive the awesome Lv9 All Attrib Def! This will give +3 to all defensive types and ...well, need I say more!? • The person who taught everyone Cooperation Magic will have teach everyone a secret about the new types of research he's done -- Meteor & Earthquake! Everyone will now be able to learn Blast magic. Here's the layout: Blast + Fire Arrow = Meteor Blast + Ice Barrage = Thunder Storm Blast + Stone Shot = Earthquake Blast + Wind Cutter = Tornado • Take the item Viktor has crafted and give him something another hands-on project. There should have been (5) crafted so far. • If you have crafted an Excavator, head southwest of Bornia Village until a small tunnel is found. It can't be entered...that is, until the newly- -crafted item is used to dig out the detritus. Enter inside of it and on the other side is a region enclosed by mountains. An off-color forest here is 'Fox Forest' and contains some Fox Tribe villagers. Unless you've read the Fox Tribe Dictionary in the top of the Imperial Library, y'will be unable to understand them. One near the NW part of the place will teach the party how to find 'Gold Gels', special monsters that. Explore the forest north of there and you may just encounter a Gold Slime monster (Lv 40, 9 HP, 219 ATK, 876 DEF) with great elemental defense (5+ on all accounts. It's obviously a throwback to the Dragon Warrior series' monsters of the same high-DEF caliber. It will often appear far away from the party and can Retreat from battle, meaning you often have to Teleport someone near to steal/attack it. They can inflict Poison with physical attacks...BUT CARRY LV9 GEMS! Yes, it's incredible. Even if you do not use them, they can be sold for big bucks. • Time for relationship-building course #10 in Voltone's old apartment bldg: ~ ANNETTE ~ She invites Slayn out for a walk. Given that Slayn and Gray occupy the same body, she's having a hard time coping with her feelings. Hmm... ~ HUGH ~ He talks about Zion probably setting his plan in motion soon, and how everyone might be 'go-go juice for his soul machine'. [ ] Is that why you did the ritual? [ ] The world is counting on us. [ ] We'll have to play it by ear. ~ MONIKA ~ She wonders if Slayn is bothered by being wingless. [ ] ... [ ] I've never thought about it. [X] How do /you/ feel having wings? She says that she has wings even though they're not the kind she's meant to have, and being stuck between two worlds makes her miserable. ~ YAYOI ~ Saying she's shy and reserved, Yayoi allows Slayn to direct the line of questioning. This will become a regular thing with her, and only one can be asked per relationship-building event. Questions at this time are: [X] Tell me about Moon Spirit Messengers. [X] What was life like at the Shrine? [X] How did you track the traitor? [X] Tell me about your travels... [X] Have you met anyone interesting? [X] What's the most unusual incident? There's no right answer, although if you pick the 2nd option. She says that it's mostly female-populated and asks if it...exciting. Yes or no question; the former makes her blush, and the latter makes her question if Slayn's deadened all his desire. Lose/lose! NOTE: If you heard the detective's report about Orpheus' medicine at this time, Yayoi will talk about that and how it may relate to his sister's illness, instead of the usual questionnaire. ___________________________________________________________________________ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻ| | Voltone City Old Quarter [Xironia Federation] [NEW ITEMS] | SH19 | |____________________________________________________________________|______| |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻ| | MERCHANDISE | PRICE | EQUIP? | Fr Wt Wn Er Th Hl Dk | Ph/Sp | REQ | | | | | | | | | Lv7 All Attrib Def | 6500 | SAHYMV | +2 +2 +2 +2 +2 +2 +2 | +2/+2 | --- | | Lv7 HP Recovery | 6000 | SAHYMV | | --/-- | --- | | Lv7 Magic Lv | 6500 | SAHYMV | | --/-- | --- | | Lv7 Technique Lv | 6500 | SAHYMV | | --/-- | --- | | Lv7 Skill Lv | 6500 | SAHYMV | | --/-- | --- | | Lv7 Skill Effect | 6000 | SAHYMV | | --/-- | --- | | Lv7 Bellow Collection 6000 | SAHYMV | | --/-- | --- | | Lv7 Mage Slaughter | 6000 | SAHYMV | | --/-- | --- | | Lv7 Metal Killer | 6000 | SAHYMV | | --/-- | --- | | Lv7 Mental Fortitude| 6000 | SAHYMV | | --/-- | --- | | Lv7 Magic Barrier | 6000 | SAHYMV | | --/-- | --- | | Lv7 Arms Might | 6500 | SAHYMV | | --/-- | --- | | Lv7 Magic Shield | 6500 | SAHYMV | | --/-- | --- | | Lv7 Light Miracle | 6000 | SAHYMV | | --/-- | --- | | Lv7 Teriaka | 6500 | SAHYMV | | --/-- | --- | | Lv7 Dark Curse | 6000 | SAHYMV | | --/-- | --- | | Lv7 Epiphany | 6200 | SAHYMV | | --/-- | --- | '---------------------'-------'--------'----------------------'-------'-----' Nothing special -- it's basically just Port Delfinia's inventory shifted here unchanged. ______________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ MANDATORY PLOT ______________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ After winning Battle #23, try to leave through the opposite side. General Kreuzweir will show up, surprised at the routing his troops suffered. The situation is explained to and he will give everyone a day while he tests out their story. Return to Bibliostock at this time and talk with the Granford butler. Raimy will wonder what everyone should do at this time. [ ] I don't know. [X] Dark Spirit Masters are pondering this. Raimy commends Slayn's intelligence. The way is set! --- Teleport back to Dark Mountain and talk with the chief. He will have learned a clue about the method Zion uses to use his secret art of Dependance. [X] Well done! [ ] You finally found a clue! [ ] Tell me...right now! [ ] Are you saying you're better than me? The condition uncovered is a phenomenon where the Dark Spirit power is at its greatest in the midday. Raimy doesn't know what it means. [ ] I don't know. [X] I understand! [ ] It is for me alone to know. She wants to know... [ ] Cave [ ] Midnight Sun [ ] Solar Eclipse [X] Total Solar Eclipse The next solar eclipse occurs in one half-month, and if Zion is stopped at that time, he has to wait a long time for the next. That's all the Spirit Masters here know. Return to Bibliostock! ############################################################################ NOTE: If you have not talked with Ted in Bornia about Peter Allenford, and have somehow messed up Monika's sidequest, talk to him now because there is still a chance to salvage it. TALK WITH GRANFORD NEXT AND IT CAN'T BE DONE! ############################################################################ Kreuzweir will have joined up with Granford's sect at this time and says that the truth was just as they had said. Barbara could not even be hit with by his swords, so Granford wonders if Slayn knows what's up. [ ] It's her secret ability. [ ] A Dark Crystal [X] She was using a magic item! [X] A Space-Time Crystal [ ] I have no idea. [ ] A Water Crystal A soldier will enter at this time and say Bornia Village is being attacked by James' army. Granford wishes to send Kreuzweir into battle but he doesn't think it wise at the moment. [X] Agree with the General. [ ] Disagree and send troops. Time to go save the people in Bornia. Make sure Hugh is along and knows his Teleport skill, or the upcoming battle is going to be twice as hard as need be... _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 36) BORNIA VILLAGE [III] [WK35] _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Status-buff beforehand and enter toward the residential area. There are a few guards outside, but it is ENTIRELY POSSIBLE TO BYPASS THEM AND AVOID A FIGHT. Raimy can use her reconnaissance here to show the best route, being along the western fence (shadow-side), past the heavy soldier's clockwise- -turning search, and down and around (to east side) of the sleeping soldier. It's up and out after that. ...but I'll cover this battle for no reason! .----------. | BATTLE 24 \ |------------'--------------------------------------------------------------. | MISSION FAILURE : Three or more party members destroyed | | MISSION COMPLETE: Party reaches top of map / Enemy Destroyed | |--------------------------------------.------------------------------------| | ENEMY FORCES | REINFORCEMENTS | | | | | Lv. 35 Heavy Soldier | | | Lv. 32 Soldier | | | Lv. 27 Archer | | | Lv. 27 Lead Soldier [2] | | '--------------------------------------'------------------------------------' The battle starts at the exact spot where the enemy spots the 'intruders'. The Heavy Soldier tells everyone to warn the others, but as long as you get the foe nearest the screen split, the situation devolves into a "slaughter all baddies without compunction" objective. Really, the battles have not been this simple in a long time. The downside is that one cannot leave the town to heal or anything, or stay at the hotel, so the player is basically stuck with a party that's not "fresh". Don't like that? Restart and get through without fighting. ^____^ --- Head into the 2nd screen to start the REAL battle here. .----------. | BATTLE 25 \ |------------'--------------------------------------------------------------. | MISSION FAILURE : 3+ Villagers or Party Destroyed | | MISSION COMPLETE: Enemy Destroyed + No villager casualties | |--------------------------------------.------------------------------------| | ENEMY FORCES | REINFORCEMENTS | | | | | Lv. 36 Commander | Lv. 41 Mysterious Man | | Lv. 35 Heavy Soldier [2] | Lv. 35 Heavy Soldier | | Lv. 32 Soldier | Lv. 32 Soldier | | Lv. 31 Priest Soldier | | '--------------------------------------'------------------------------------' The enemy will try to kill the villagers. This occurs if they reach a house and 'defeat' the door. This is an easy task and takes about two turns, so if you want to avoid this needless bloodshed, use Hugh's Teleport to block their path. The basic strategy is to teleport two fighters in the Commander and normal Soldier's path, while leaving the other two defeat the Heavies as they approach (although if you have Yayoi/Monika, she can probably take out the priest with ease) to destroy the two lower homes. Remember: Hugh can teleport himself if need be! After the foes are getting smeared, reinforcements arrive near the screen bottom; Clive soon joins them. He has the Space-Time Crystal and will evade most attacks. Magic cannot be blocked, however, and skills often succeed as well...basically avoid physical attacks if possible. I teleported Slayn to Clive's aft and did a 'pincer attack' -- great option. Teleport really puts the enemy in their place this skirmish, I tell y'what... __________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ SPECIAL EVENTS [WORLDWIDE] __________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ • Go to see Monika immediately at this point; if Monika is not with, fetch her! Michelle's germ-free environment machine has been damaged. Our lady Featherian will fix it temporarily but the aseptic device needs some new parts. Apparently Linasis has the parts needed. [X] Linasis? [X] Did he make that? [ ] I don't wish to see him. Michelle wants to see Slayn at this time, alone. She thinks she is going to die and wishes to say farewell to her friends. [ ] Don't be sad. [ ] Don't be so indifferent. [X] Don't you want to live? She says she does! [ ] Michelle... [X] I won't let you die! [ ] Hope lives until you let it die. After the conversation, go to Featheria Isle and talk with Linasis at Magic Generator #4. He will give the 'Aseptic Parts Device' over, so once you return to Michelle, Monika fixes it! IF YOU DO NOT FIX THE ASEPTIC DEVICE, MICHELLE DIES AND RUINS MULTIPLE ENDINGS! • Get the 6th item from Viktor and give him a 7th to work on. If you read the right books in the Imperial Library (top floor included), this should be the last possible item to be created at the moment. However, he can make a Space-Time Resistor if you go to the mine near Tzaitstein and get more Time Crystal Ore from the bottom. This item is for storyline purposes so it's created instantly, though. Make sure to create this before doing assaulting the final castle. ______________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ MANDATORY PLOT ______________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Afterward, Monika wonders if Viktor has a way to counter the space-time crystal's dubious effects. He says that he needs a time crystal to make a transistor that will negate the effects. Before this, let's go to the lovely Bibliostock for a scenic tour... _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 37) BIBLIOSTOCK CITY [IV] [WK36] _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ No matter how you enter, there's a ruckus goin' on... Make sure you status buff before coming into town, 'cause every second counts here... .----------. | BATTLE 26 \ |------------'--------------------------------------------------------------. | MISSION FAILURE : Party Destroyed / Enemy breaks through line | | MISSION COMPLETE: Enemy Destroyed + No guest casualties | |--------------------------------------.------------------------------------| | ENEMY FORCES | REINFORCEMENTS | | | | | Lv. 39 Commander | Lv. 31 Archer [2] | | Lv. 35 Heavy Soldier [4] | Lv. 31 Lead Soldier [2] | | Lv. 32 Soldier [6] | '--------------------------------------'------------------------------------' The three entrances into Bibliostock's square are full of guest allies who are fending off the attacking parties. Kreuzweir is holding off five all by himself, which means he's still the weakest link -- the enemy can slip thru if he's not paying attention. Hugh's Teleport skill is great here -- drop a strong ally near Kreuzweir (or behind the enemy even) foremost, then do the same for the others. You can tip the odds in your favor by boosting attack with Epiphany gems, and having three close-range fighters instead of two long-range (i.e. Viktor/Yayoi). In this case, it might be wise to actually go after the menial Soldiers who get in two attacks rather than the Heavy Soldiers who are slower and only get one. After a bit of carnage, reinforcements arrive near the entrance. Compared to the heavy up-close-and-personal attackers that were just slaughtered, two archers and a mage duo are not going to turn the tide exactly. Getting a Mission Complete can be hard as the guests aren't well-equipped and the Soldiers can attack twice per turn. This is why the ever-handy Pharmakis' Wisdom Gem can save the day. Leave someone (preferably Monika) behind to item-heal when needed, and when the weak-DEF reinforcements have arrived, she is right there to dominate...that is, if she knows Attack Wait Down and Indirect Range Up. ______________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ SPECIAL EVENTS ______________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ • Viktor will have the 7th item of his created at this time. He should've created all the unique items by default + the Excavator by now. • The 11th relationship-building event can be done in Voltone. Yay 4 you! ~ ANNETTE ~ She's so glad Slayn's here -- lots of questions! She wants to know what the dark lord was like when he was alive. [X] I was more handsome. [X] I looked precisely like Gray. [ ] I don't remember anymore. [ ] I want to know, too. ~ HUGH ~ He yammers about optimistic stuff... *whistle* ~ MONIKA ~ She wonders if the Dark Lord has any special abilities. [X] I...I must have one, right? [ ] Yes. [ ] No. [ ] I don't think so. ~ YAYOI ~ Saying she's shy and reserved, Yayoi allows Slayn to direct the line of questioning. This will become a regular thing with her, and only one can be asked per relationship-building event. Questions at this time are: [X] Tell me about Moon Spirit Messengers. [X] What was life like at the Shrine? [X] How did you track the traitor? [X] Tell me about your travels... [X] Have you met anyone interesting? [X] What's the most unusual incident? There's no right answer, although if you pick the 2nd option. She says that it's mostly female-populated and asks if it...exciting. Yes or no question; the former makes her blush, and the latter makes her question if Slayn's deadened all his desire. Lose/lose! NOTE: If you heard the detective's report about Orpheus' medicine, Yayoi will talk about that and how it may relate to his sister's illness, instead of the usual questionnaire. • Granford will give permission to access the top floor of the library at this time, meaning you can look at all the special books therein. ______________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ MANDATORY PLOT ______________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Talk with Granford (if Hugh/Yayoi are with) and it's time to make a plan. [ ] Persuade Zion. [ ] Find a way to stop the plot. [X] Stop the soul collection. [ ] Defeat Zion in a battle. [ ] Cooperate with Zion. First, Slayn's power as a Dark Master must awaken at the cave within Dark Mountain. Hugh and Yayoi are messengers themselves, and are mandatory for a little while now. Talk with Granford and he allows everyone to access the top floor of the library! Anyway, teleport to Dark Mountain. BRING MONIKA WITH FOR AN EVENT LATER ON! ______ __________________________________________________________________/ SH20 |_ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻ| | MERCHANDISE | PRICE | EQUIP? | Fr Wt Wn Er Th Hl Dk | Ph/Sp | REQ | | | | | | | | | Dragon Gauntlet | 21000 | S H | +1 | --/-- | 159 | | Duel Gauntlet | 33000 | S H | | --/-- | 179 | | Aurora Armor | 40000 | A | | +1/-- | 208 | | Festival Robe | 35000 | M | +2 | --/+2 | 118 | | Black Garment | 20200 | YV | -1 | +1/-- | 130 | | Wind Mantle | 32800 | YV | +2 | --/-- | 144 | |---------------------+-------+--------+----------------------+-------+-----| | Recovery Medicine | 8 | ------ | | --/-- | --- | | Secret Injury Elixyr| 200 | ------ | | --/-- | --- | | Holy Mother Tonic | 2000 | ------ | | --/-- | --- | | Antidote Herb | 6 | ------ | | --/-- | --- | | Mind Tonic | 14 | ------ | | --/-- | --- | | Henlouda | 20 | ------ | | --/-- | --- | | Panacea | 45 | ------ | | --/-- | --- | | Nectar | 350 | ------ | | --/-- | --- | |---------------------+-------+--------+----------------------+-------+-----| | Lv7 All Attrib Def | 6500 | SAHYMV | +2 +2 +2 +2 +2 +2 +2 | +2/+2 | --- | | Lv7 HP Recovery | 6000 | SAHYMV | | --/-- | --- | | Lv7 Magic Lv | 6500 | SAHYMV | | --/-- | --- | | Lv7 Technique Lv | 6500 | SAHYMV | | --/-- | --- | | Lv7 Skill Lv | 6500 | SAHYMV | | --/-- | --- | | Lv7 Skill Effect | 6000 | SAHYMV | | --/-- | --- | | Lv7 Bellow Collection 6000 | SAHYMV | | --/-- | --- | | Lv7 Mage Slaughter | 6000 | SAHYMV | | --/-- | --- | | Lv7 Metal Killer | 6000 | SAHYMV | | --/-- | --- | | Lv7 Mental Fortitude| 6000 | SAHYMV | | --/-- | --- | | Lv7 Magic Barrier | 6000 | SAHYMV | | --/-- | --- | | Lv7 Arms Might | 6500 | SAHYMV | | --/-- | --- | | Lv7 Magic Shield | 6500 | SAHYMV | | --/-- | --- | | Lv7 Light Miracle | 6000 | SAHYMV | | --/-- | --- | | Lv7 Teriaka | 6500 | SAHYMV | | --/-- | --- | | Lv7 Dark Curse | 6000 | SAHYMV | | --/-- | --- | | Lv7 Epiphany | 6200 | SAHYMV | | --/-- | --- | | Lv7 Wizard's Secret | 7000 | SAHMYV | | --/-- | --- | | Lv7 Vampire | 6500 | SAHMYV | | --/-- | --- | | Lv7 Perimeter Pulse | 6000 | SAHMYV | | --/-- | --- | | Lv7 Penetration Attack 6000 | SAHMYV | | --/-- | --- | '---------------------'-------'--------'----------------------'-------'-----' Talk to the person guarding the cave near the savepoint and he describes how the cave will be -- once in, there's no coming out 'til the trial is passed. Assistants are strewn throughout and will ask questions that reflect upon the mission itself. Only two people can enter and it's always Hugh/Yayoi because they're messengers themselves. The Dark Scroll is received; down the hatch... _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 38) DARK STUDY CAVE [WK37] _______________________________________________________________________________ Ż|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ | RECOMMENDED LV | 35+ | NUM. OF FLOORS | 5 [5x3 areas] | ITEMS OBTAINED | '----------------' Upon descending, Hugh wonders if Slayn can sense the Dark Power. [ ] Of course. [ ] I think so. [ ] Not really. _________________ ____ _________ ____ ____________________________ _________ | MONSTERS WITHIN | LV | HP / MP | AT | Fr Wn Hl Wt Th Dk Er Ph Sp | ATK/DEF | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ| | Golem | 34 | 310/00 | -- | 5 5 4 5 0 6 6 3 6 | 241/310 | | Petit Dragon | 34 | 228/63 | Fr | A 3 2 1 3 2 3 3 2 | 212/176 | | Skeleton Knight | 35 | 317/00 | -- | 1 3 1 3 3 6 2 2 6 | 230/175 | | Basilisk | 36 | 311/00 | -- | 2 2 2 2 2 2 1 1 1 | 258/184 | | Darkling | 37 | 286/262 | -- | 3 3 2 3 3 5 2 2 5 | 209/184 | | Holt Loss | 37 | 251/52 | Fr | A 3 1 0 3 4 2 2 2 | 249/184 | | Shadow Lord | 38 | 207/199 | -- | 3 3 1 3 3 5 3 3 6 | 214/187 | |_________________|____|_________|____|____________________________|_________| The Basilisk can inflict multiple statuses, but has such weak defense that it can often die from any strong ally's attack. Using long-range attacks to pick 'em off before they approach is recommended. Besides that, the single most annoying foe here is the Holt Loss. They use Lv1 Howling so much that you can end up fighting 10 _extra_ of their kind. Use Silence and Cycle Up before you get swamped, or flee and regroup that way. It's incredibl~~~~~y annoying. EXIT / |Ż| |Ż Ż| |ŻŻŻŻŻ| |ŻŻŻŻŻ|_|ŻŻŻŻŻ|_|ŻŻŻŻŻ| The layout for this dungeon always |SAVE | | DSM | | 1 DSM | ends up being the same, so finally |_ _| |_ _| |_ _|Ż|_ _|Ż|_____| I get to make another map! One has _| |_ | | | | | | to seek out the messengers ('DSM') | |_|Ż Ż|_|Ż Ż| |Ż Ż|_|ŻŻŻŻŻ| throughout the area before Slayn's | DSM | | | able to answer the questiosn posed |_ _|Ż|_____|Ż|_ _| |_____|Ż|_ _| by the Dark Master (the 'X'). _| |_ | | | | | | |ŻŻŻŻŻ|_|Ż Ż|_|ŻŻŻŻŻ|_|Ż Ż| DSM = Dark Spirit Messenger | 2 | | DSM START DSM | 1 = Thievery Scroll |_____| |_____|Ż|_____|Ż|_____|Ż|_____| 2 = Lv9 Double Rings The questions here are directly based off of the information given by the DSMs, so it should not be a hard line to follow. Answers: - "Control Spirits" - "Protect cycle of life." - "It rests until a new body is assigned." - "It becomes Spirits." When answered correctly, the question-asker disappears and gives access to the three rooms behind him. One has monsters, one has a Lv9 Double Rings, and the other a savepoint/exit. Make sure you only save if you're confident about getting through, 'cause leaving is impossible until the boss fight is complete. --- After listening to the how the trial will work, status-buff your party and get ready to rummmmmmmble! (All HP/MP recovered beforehand!) .----------. | BATTLE 27 \ |------------'--------------------------------------------------------------. | MISSION FAILURE : Slayn Destroyed / Slayn Does Not Reach Dark Crystal 1st | | MISSION COMPLETE: Slayn Reaches Top 1st / All enemies defeated | |--------------------------------------.------------------------------------| | ENEMY FORCES | REINFORCEMENTS | | | | | Lv. 50 Arch Fiend | | | Lv. 44 Litch | | | Lv. 46 Misery Golem | | | Lv. 33 Soldier Corpse [6] | | '--------------------------------------'------------------------------------' The objective has Slayn reaching the Dark Crystal atop the pyramid first, which will prove he has the strength & intelligence to be the Dark Lord. But, there is also another reason this battle has significance: that chest near the arch fiend contains an ingredient for Michelle's illness! IF YOU DO NOT GET IT, SHE CANNOT BE CURED! Thus, we will have to get it, won't we? PS: Teleport does not work! Have Slayn and Hugh Dash, while Yayoi uses Holy Flame (Lv3) to destroy the Litch floating above. It knows Death and Cycle Down, both annoying spells to have cast. It should not be a hard feat to get up to the walkway tier below the Dark Crystal, move to the other side, and descend to fight with the Master Guardian. This stalls him and allows Hugh more time to get that chest. His physical attack can do 100+ non-critical so have Yayoi equipped with a Pharmakis' Wisdom gem to cover all bases if item-healing is needed. When the 'Root of the Dark Tree' is obtained, you can go to the top. Should you want a Mission Complete, all enemies including the Arch Fiend (HP:~800) must be destroyed as well. This task is incredibly easy, as only the boss interferes with the challenge and the others can be taken out through a bit of careful planning (i.e. don't approach crystal until Soldier Corpse there is dead)! Hopefully you're amplifying damage with Epiphany gems... --- Afterward, use the Dark Scroll near the crystal -- the Art of Control becomes known to him. If you defeated all the enemies but didn't get the Root of the Dark Tree, get it now (otherwise, the boss will be standing there and bars access). ______________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ SPECIAL EVENTS ______________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ • If you brought Monika along as directed, as you try to leave Dark Mountain she giggles a bit and tells the party about a new development: she can see Raimy! Her title now becomes 'Potential Messenger'. • The 12th relationship-building event...full steam ahead! ~ ANNETTE ~ She wants Slayn to summon Gray for her. [X] Of course. [ ] No, I can't. [ ] Sorry, I won't. Gray is there but isn't sure what to say to Annette, so he asks Slayn to tell her 'he's not there'...like some kind of phone conversation dodger! ~ HUGH ~ He talks about wanting to whoop the 'El Diablo' Zion. Haha... ~ MONIKA ~ If she became a 'Potential Messenger', she talks about being envious of Raimy's effortless flying. [ ] That's the only special ability she has [X] But, you'll fly soon! ~ YAYOI ~ She talks about being antsy to defeat Zion. • Got the Root of the Dark Tree & Ultimate Water? Now Michelle Liedbulk can be cured completely of her illness! Take the two ingredients back to the Falkenfreuk doctor, getting the 'Immunity Medicine' in return. She says she feels warmer. [ ] Let's go outside. [X] You should rest until you're sure. [ ] ... She won't go until she's sure the medicine's worked, so don't force it. This sets up the events for later on, affecting both Annette and Yayoi's endings. Hooray for you! ______________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ MANDATORY PLOT ______________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ After the trial is complete, return to the Federation and talk with Viktor to receive a 'Soul Gauge'. This tells how many souls are remaining in the Soul Vase, hopefully less than fifty thousand... ___________ ______ ______________________________________________________/ NEW ITEMS / SH20 |_ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻ| | MERCHANDISE | PRICE | EQUIP? | Fr Wt Wn Er Th Hl Dk | Ph/Sp | REQ | | | | | | | | | Dragon Gauntlet | 21000 | S H | +1 | --/-- | 159 | | Duel Gauntlet | 33000 | S H | | --/-- | 179 | | Aurora Armor | 40000 | A | | +1/-- | 208 | | Festival Robe | 35000 | M | +2 | --/+2 | 118 | | Black Garment | 20200 | YV | -1 | +1/-- | 130 | | Wind Mantle | 32800 | YV | +2 | --/-- | 144 | |---------------------+-------+--------+----------------------+-------+-----| | Lv7 Perimeter Pulse | 6000 | SAHMYV | | --/-- | --- | | Lv7 Penetration Attack 6000 | SAHMYV | | --/-- | --- | '---------------------'-------'--------'----------------------'-------'-----' Return to Bibliostock and meet with Granford again. [X] Defeat Zion before that happens. [ ] Destroy Vase before it's filled. [ ] Let the Ceremony proceed until the eclipse. [ ] It's too late now... The next stop is Lindenberg in the far east, the town closest to the castle James calls home. One needs to go through the stronghold near Bibliostock to get there, however. NOTE: You can do the Trial Cave and such if you like, as well as a few optional things that result in great armor for the party. Skip to the Lindenberg chapter if you just wanna get it over with. _________________ ____ _________ ____ ____________________________ _________ | W. MAP MONSTERS | LV | HP / MP | AT | Fr Wn Hl Wt Th Dk Er Ph Sp | ATK/DEF | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ| | Basilisk | 36 | 311/00 | -- | 2 2 2 2 2 2 1 1 1 | 258/184 | | Holt Loss | 37 | 251/52 | Fr | A 3 1 0 3 4 2 2 2 | 249/184 | | Darkling | 37 | 286/262 | -- | 3 3 2 3 3 5 2 2 5 | 209/184 | | Reptile Lord | 39 | 281/132 | -- | 3 3 3 3 3 3 2 2 2 | 233/196 | | Giant Club | 40 | 245/00 | -- | 0 0 1 0 0 1 0 0 0 | 270/365 | |_________________|____|_________|____|____________________________|_________| NOTE: You can do some sidequests now for the final armor (Trial Cave, etc.) but I'm going to list them after the Lindenberg event. The reason being all are available then, instead of a few here and there. _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 39) LINDENBERG [WK38] _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Status-buff before entering, like usual. If you have not saved Michelle from a life of disease, you can never get a Mission Complete on this battle! Or the one two after this! .----------. | BATTLE 28 \ |------------'--------------------------------------------------------------. | MISSION FAILURE : Orpheus Dies / Party, Kreuzweir, or Guest Allies Killed | | MISSION COMPLETE: Orpheus Lives + No guest casualties + Enemy defeated | |--------------------------------------.------------------------------------| | ENEMY FORCES | REINFORCEMENTS | | | | | Lv. 50 Imperial General | Lv. 40 Commander [2] | | Lv. 40 Commander [2] | Lv. 33 Heavy Soldier [4] | | Lv. 33 Heavy Soldier [2] | Lv. 32 Soldier [3] | | Lv. 32 Soldier [2] | Lv. 32 Priest Soldier [2] | | Lv. 30 Lead Soldier [3] | Lv. 30 Lead Soldier [5] | | Lv. 29 Archer [3] | Lv. 29 Archer [3] | '--------------------------------------'------------------------------------' Kreuzweir and his small band of soldiers are up against Orpheus this time around. Have Slayn Dash while Hugh teleports him near Liedbulk to assist Vincent, while Hugh continues teleporting the other fighters around. There is a good chance of reducing annoyances if you put a Cycle Up'd fighter behind the archers/mages. When Orpheus is defeated, two things can happen. The 'bad way' is that he will die -- this occurs if Michelle was not cured previously, and results in a Mission Failure every time. The 'good thing' is that Michelle appears and Orpheus will change sides. They will both leave battle, meaning it's a lot easier going, especially with Kreuzweir (probably) attacking those in the rear. He only has 999 HP, so make sure to heal him every so often. After enough carnage, reinforcements will arrive in the south...then the west...then the east...then the south again. You'll want someone there waiting for them, to help decrease the mage presence. Naturally Cooperation magic works, but I'm much more of a physical fighter. Teleport will help pick up the slack, but also have someone (I use Monika) for Pharmakis' Wisdom item-healing. O, Lifesaver, let me count thy ways... When the 4th wave of reinforcements has happened, a 5th wave will...except these are going to help the good guys. Mission Complete is earned if Orpheus was beaten but did not die, all enemies defeated, and no guest casualties. Kinda hard but it _is_ possible. ______________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ SPECIAL EVENTS ______________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ • Bring Viktor to fix the Lindenberg teleporter and he will find a 'Mind Induction Metal' needed to create a Space-Time Summon Device that imports Growlanser II characters (if possible). • If you have read about the Master Garb on the top floor of the Imperial Library, the person said he would be in Lindenberg. In fact, he's half- -hidden near the eastern exit. You can go south a bit along the sidewalk and find him standing there in a white coat and glasses. He will teach Viktor (must have him) how to create the Master Garb, his best armor. Put our scientist to work creating it ASAP and it can be collected after the next battle! • Michelle will be walking around the stronghold between Lindenberg and Bibliostock. She's worried about her brother and mother. [ ] Prepare yourself for the worst. [ ] I make no guarantees. [X] I will save them at any cost. She's worried about Slayn risking his own life... [X] I'm glad, and I also... [ ] I'm glad, but I... She doesn't know what to do to support Slayn (if you picked option above): [X] I just need your support. [ ] I don't expect anything. [ ] Just being yourself is enough. • At the Voltone apartment complex, time for relationship session #13! ~ ANNETTE ~ She asks if Slayn recovered his memories in the Dark Messenger ceremony. [X] Yes, I remember. [ ] No, I don't remember. [ ] I don't need my memories. ~ HUGH ~ Says the same thing as previously...about beatin' up El Diablo Zion! ~ MONIKA ~ Says she's prepared to travel the road with Slayn. ~ YAYOI ~ Says the same thing as previously...about waiting to trounce Zion. ______________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ MANDATORY PLOT ______________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Kreuzweir can't help fight against James' faction for awhile, but says that the way to get there is through the under-lake tunnel in the east. There is the path leading to the last few battles in the game... ___________________________________________________________________________ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻ| | Lindenberg [Schelfengrif Empire] | SH21 | |____________________________________________________________________|______| |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻ| | MERCHANDISE | PRICE | EQUIP? | Fr Wt Wn Er Th Hl Dk | Ph/Sp | REQ | | | | | | | | | Recovery Medicine | 8 | ------ | | --/-- | --- | | Secret Injury Elixyr| 200 | ------ | | --/-- | --- | | Holy Mother Tonic | 2000 | ------ | | --/-- | --- | | Antidote Herb | 6 | ------ | | --/-- | --- | | Mind Tonic | 14 | ------ | | --/-- | --- | | Henlouda | 20 | ------ | | --/-- | --- | | Panacea | 45 | ------ | | --/-- | --- | | Nectar | 350 | ------ | | --/-- | --- | |---------------------+-------+--------+----------------------+-------+-----| | Brave Gauntlet | 45000 | S H | | --/-- | 201 | | Royal Armor | 65000 | A | | +1/-- | 244 | | Holy Maiden Dress | 43000 | M | +1 +1 +1 +1 +1 +1 +1 | +1/+1 | 127 | | Enhancement Garb | 46000 | YV | | --/-- | 158 | |---------------------+-------+--------+----------------------+-------+-----| | Lv8 Expert Trial | 15000 | SAHMYV | | --/-- | --- | | Lv8 Petrifacation | 16000 | SAHMYV | | --/-- | --- | | Lv8 MP Recovery | 15000 | SAHMYV | | --/-- | --- | | Lv8 Mage's Aria | 17000 | SAHMYV | | --/-- | --- | | Lv8 Strength Increase 15000 | SAHMYV | | --/-- | --- | | Lv8 Intellect Increase15000 | SAHMYV | | --/-- | --- | | Lv8 Dexterity Increase15000 | SAHMYV | | --/-- | --- | | Lv8 Magic Awakening | 16000 | SAHMYV | | --/-- | --- | | Lv8 Luck | 16000 | SAHMYV | | --/-- | --- | | Lv8 New Horizons | 15000 | SAHMYV | | --/-- | --- | | Lv8 Logical Blade | 15000 | SAHMYV | | --/-- | --- | | Lv8 Logical Armor | 15000 | SAHMYV | | --/-- | --- | | Lv8 Deft Wind | 17000 | SAHMYV | | --/-- | --- | | Lv8 Destroy Balance | 15500 | SAHMYV | | --/-- | --- | | Lv8 Interceptor | 15500 | SAHMYV | | --/-- | --- | | Lv8 Fire Discord | 15000 | SAHMYV | | --/-- | --- | | Lv8 Wind Discord | 15000 | SAHMYV | | --/-- | --- | | Lv8 Thunder Discord | 15000 | SAHMYV | | --/-- | --- | | Lv8 Water Discord | 15000 | SAHMYV | | --/-- | --- | | Lv8 Ground Discord | 15000 | SAHMYV | | --/-- | --- | | Lv8 Holy Discord | 15000 | SAHMYV | | --/-- | --- | | Lv8 Dark Discord | 15000 | SAHMYV | | --/-- | --- | | Lv8 Spirit Discord | 15000 | SAHMYV | | --/-- | --- | | Lv8 Physical Discord| 15000 | SAHMYV | | --/-- | --- | '---------------------'-------'--------'----------------------'-------'-----' The gems are great now, but don't buy any new armor -- we're going to get each character's best soon, all for free. Save that cash for something more useful. _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 40) MISCELLANEOUS EVENTS [OP02] _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Before doing the Lindenberg battle, which I consider one of the hardest in the game to do physical attack-wise, I'm going to recommend doing some of the following sidequests as they result in great items. ______________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Final Gauntlet [SLAYN] ______________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Probably the easiest final armor to obtain, simply place first in the arena "Damage Competition". Slayn simply has to do higher than the top finisher so far in a physical hit. Equip a Metal Killer and two Lv7 Epiphany gems, which should murder the golem opponent with ease. It costs 3000g to enter, and in addition to the top prize, a Counterattack Scroll and Body Tune Scroll are earned. ______________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Purity Dress [MONIKA] ______________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Upon getting the Dark Crystal Shard, Slayn was tasked with repairing the underworld gates. The person in Dark Mountain who stands near the broken shrine will tell about how many have been done; when all are done, the Light Cloth is obtained. Take this to the seamstress in East Schwartzhaas (without Monika in the party) and she will make the Purity Dress for our favorite Featherian, her best armor. In case you're wondering where all of the gates are located, here's a list: 01) South of Schwartzhaas; tree 02) North of Falkenfreuk in a forest; tree 03) South of Falkenfreuk; tree 04) North of Prisoner Tower; tree 05) Near bridge separating Taoberia/Port Delfinia lands; rock 06) West of Port Delfinia; tree 07) Aggressival territory between Federation Outpost and mt. pass; tree 08) Dark Mountain SE territory; tree 09) Dark Mountain W territory by transfer gate; tree 10) Dark Mountain NW territory; tree 11) East of Lake Biene Ruins; tree 12) West of Bornia Village; rock 13) Near Mt. Regen Border tunnel (west entrance); tree 14) Fox Tribe Forest area; tree 15) Near Mt. Regen Border tunnel (east entrance), south; rock 16) Near Mt. Regen Border tunnel (east entrance), north; rock 17) Near teleporter to Featheria Isle; tree 18) East of Lindenberg, near lake tunnel entrance; rock 19) Southeast of Lake Tunnel Entrance; tree 20) Northeast of Lindenberg, along lake; rock 21) On path to Trial Cave, north of Lindenberg; rock 22) Near the Trial Cave entrance, north of Lindenberg; tree This sidequest can be done at any time apparently, even though #07 becomes permanently missable in the late game. You will know that all are repaired when a Mission Complete notification appears on the screen and Raimy gives her congratulations. At this time, get the Light Cloth from the shrine person in Dark Mountain and bring it to the Schwartzhaas seamstress who used to live in Bornia. She will make the Purity Dress for Monika (but only if Monika is not with for some reason). This NPC lives in a house, if you don't know where she is. To enter the Fox Tribe Forest, Viktor must first create an Excavator that can dig out the debris from the small tunnel southwest of Bornia. Easy to find. ______________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Master Garb [VIKTOR] ______________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Read the book about the Master Garb at the top of the Imperial Library, then go to Lindenberg. Near the eastern exit, on the half-hidden sidewalk, is the person who can tell Viktor about creating the item. It costs 45000g and needs a 'mission' to be complete to obtain. Clearing the Trial Cave counts toward this, by the way. ______________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Fenrill Garb [YAYOI] ______________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Talk an NPC in Bornia Village to learn about the Titans who infest Rolandia. Sometimes, instead of a normal regular battle, a single harder monster will appear to do battle. Defeat all of them (the last is apx. Lv 72) and return to said NPC to obtain Yayoi's ultimate garment. ______________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Louve Armor [ANNETTE] ______________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Complete the Trial Cave and talk with the Dungeon Mistress, who invites the party to try out the hardest dungeon she's created in Voltone. Go there (to Old Quarter) and she will allow them to enter the well near the party-switch person. Complete the dungeon and the item is at the very bottom. This is put in more detail below. ______________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Royal Gauntlet [HUGH] ______________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Sorry, it can't be collected 'til the penultimate battle in the game, which will be coming up soon! Make do with the second-best armor instead. =/ _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 41) TRIAL CAVE & OLD VOLTONE WELL [OP03] _______________________________________________________________________________ Ż|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ | RECOMMENDED LV | 38+ | NUM. OF FLOORS | 7 [5x5 map] | ITEMS RECEIVED | Chi Scroll, Lv9 Sealing Rings, Lv9 Armor Breaker '----------------' The Trial Cave is located north of Lindenberg, then east from there. One'd be wise to pack the heavy guns in the shape of Lv7 Epiphany + Lv7 Vampire, or similar setups. Lindenberg has plenty of great Lv8 gems, including the fan-favorite Lv8 New Horizons which turns "long-range" to "infinite-range". Great stuff. _________________ ____ _________ ____ ____________________________ _________ | T. CAVE ENEMIES | LV | HP / MP | AT | Fr Wn Hl Wt Th Dk Er Ph Sp | ATK/DEF | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ| | Salamander | 41 | 303/357 | Fr | A 2 6 0 5 6 6 4 6 | 271/205 | | Demi Fiend | 42 | 375/466 | -- | 4 4 0 4 4 6 3 3 5 | 274/297 | | Giant | 43 | 576/00 | -- | 2 2 2 2 2 2 2 2 1 | 320/270 | | Litch | 44 | 92/752 | Dr | 1 5 0 5 5 6 6 5 6 | 275/685 | | Misery Golem | 46 | 465/00 | -- | 5 5 4 5 0 6 6 3 6 | 363/470 | | Summer Eel | 48 | 247/655 | -- | 4 4 1 4 4 6 4 3 6 | 347/277 | |_________________|____|_________|____|____________________________|_________| Taking one look at the enemies, you can figure out one thing: keep Cycle Up on at all times if possible. These guys aren't kidding aruond and Giants're Trawls on steroids. Litchs can use Death magic, Demi Fiends can use Thunder Storm Cooperation magic, and Giants spam Knock Back a lot. The rest are rather simple pigs in an abattoir, basically. At the bottom of the dungeon is...well, the Dungeon Mistress. She's impressed by the travelers who've gotten this far, and goes to Voltone to open up the hardest dungeon in the game. Make sure to accept her offer when asked! The Chi Scroll, Lv9 Armor Breaker, and Lv9 Sealing Rings are here as well. Use Return to get out. _____________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ OLD VOLTONE WELL [Xironia Federation] _____________________________________ Ż|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ | RECOMMENDED LV | 38+ | NUM. OF FLOORS | 9 [6x6 map] | ITEMS RECEIVED | Lv9 Transport Wings, Mind Tune Scroll, Louve Armor '----------------' The hardest dungeon is now open -- it's in Voltone's old quarter. The girlie from the Trial Cave will have unlocked the well that leads into the lower sewers of the town. Before going in, make sure you have someone who can toss items with Pharmakis' Wisdom, and ample attack power with Epiphany/Vampire gem combos. Given the high DEF, a Metal Killer gem is also wise. Last but not least, the little-used Lv6 Angel's Secret. This heals a character back to full health if they perish (once per battle), meaning there's less of a dependance on healing items. TAKE THIS COUNSEL! I suggest bringing a good healer along with lots of MP...such as Yayoi. She really can carry the load throughout this dungeon, and is a much better choice than, say, Monika who has shorter range and less MP overall. ...luckily, it's so large, this thins out the monster encounter rate and may make it easier to dodge ones when y'do see them. Still, walk around with Cycle Up on to make encounters easier. _________________ ____ _________ ____ ____________________________ _________ | T. CAVE ENEMIES | LV | HP / MP | AT | Fr Wn Hl Wt Th Dk Er Ph Sp | ATK/DEF | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ| | Litch | 44 | 92/752 | Dr | 1 5 0 5 5 6 6 5 6 | 275/685 | | Misery Golem | 46 | 465/00 | -- | 5 5 4 5 0 6 6 3 6 | 363/470 | | Summer Eel | 48 | 247/655 | -- | 4 4 1 4 4 6 4 3 6 | 347/277 | | Arch Fiend | 50 | 453/614 | -- | 4 4 1 4 4 6 3 3 6 | 413/351 | | Demi-Titan | 57 | 999/00 | -- | 2 3 3 3 3 4 1 3 2 | 550/416 | |_________________|____|_________|____|____________________________|_________| Arch Fiends can cast Lv3 Death, while Demi-Titans use Perimeter Pulse and hard-hitting physical attacks to deal 100-200+ damage. Gang up on the latter and take out the former with long-range attacks (use Lv8 New Horizons if y' need a boost). Upon reaching the bottom, the booty is laid bare: a Lv9 Transport Wings, Mind Tune Scroll, and Louve Armor for Annette. The gem found here is really quite a treasure, allowing a long-range user to fire through obstacles when searching for a target. Combine this with a Lv4 Dispel and Lv8 New Horizons and the person is immune from magic and can hit mages from anywhere! It's definitely worth the trip. No special reward from the Dungeon Mistress, though. =/ _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 42) UNDERGROUND LAKE TUNNEL [WK39] _______________________________________________________________________________ Ż|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ | RECOMMENDED LV | 38+ | NUM. OF FLOORS | 3 [5x7] '----------------' Note that there will be yet another battle before leaving the tunnel, so put a few item heals in the bag (or Lv6 Angel's Secrets). Once through this place you can't go back the 'easy way' until Battle #31, so if you have unfinished business, finish it here. There'll be time later, but who wants to backtrack through a goofy dungeon? Status-buff beforehand and enter the tunnel. Approach the door and it's yet another ambush scenario! .----------. | BATTLE 29 \ |------------'--------------------------------------------------------------. | MISSION FAILURE : Party Destroyed | | MISSION COMPLETE: Enemy Destroyed | |--------------------------------------.------------------------------------| | ENEMY FORCES | REINFORCEMENTS | | | | | Lv. 42 Troop Chief | | | Lv. 37 Soldier [2] | | | Lv. 34 Magician [6] | | '--------------------------------------'------------------------------------' Any Cycle Up'd long-range user should start pelting Magicians (and it will be OHKO with Epiphany combos), while the others go for the nearest target. Naturally, using Lv4 Dispel gems to render the mages helpless is on the table, too -- shouldn't be necessary. Equip a Lv6/8 Destroy Balance gem to put their ATW gauges down a peg, giving more clearance for the reapin'. Just another run-of-the-mill battle, yo, even in the semi 'siege attack' pattern. Be forewarned that the mages WILL cast Meteor and other Blast-type attacks, so cast a full round of Resistance beforehand to deal with it. I gotta say though, with Indirect Range Up and Attack Wait Down, Monika is a killing machine...basically a less-stronger, much-faster, same-ranged version of Viktor. She took out three Magicians before even one got a Cooperation spell off! Haha, don't underestimate the lass... --- Upon entering, use the Soul Gauge to see how many are in Zion's collection plate. There are only two floors here, but they're revisited a few times since the target is across a lake, not totally under it. This is just an observation, but since the tunnel is going in a northernly direction, all exits seem to be at the far end of where the entrance is. It may not be true all the time...still, it cuts down on needless exploration a lot. _________________ ____ _________ ____ ____________________________ _________ | ENEMIES WITHIN | LV | HP / MP | AT | Fr Wn Hl Wt Th Dk Er Ph Sp | ATK/DEF | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ| | Holt Loss | 37 | 251/52 | Fr | A 3 1 0 3 4 2 2 2 | 249/184 | | Darkling | 37 | 286/262 | -- | 3 3 2 3 3 5 2 2 5 | 209/184 | | Shadow Lord | 38 | 207/199 | -- | 3 3 1 3 3 5 3 3 6 | 214/187 | | Reptile Lord | 39 | 281/132 | -- | 3 3 3 3 3 3 2 2 2 | 233/196 | | Giant Club | 40 | 245/00 | -- | 0 0 1 0 0 1 0 0 0 | 270/365 | | Salamander | 41 | 303/357 | Fr | A 2 6 0 5 6 6 4 6 | 271/205 | | Demi Fiend | 42 | 375/466 | -- | 4 4 0 4 4 6 3 3 5 | 274/297 | | Soul | 44 | 77/595 | Hl | 6 4 A 3 3 6 6 6 6 | 303/506 | |_________________|____|_________|____|____________________________|_________| Many monsters from the Dark Study Cave reprise their roles here, so this is not much of a surprise. In fact, they'll seem hardly a nuisance if one has already been through the Trial Cave or Old Voltone Well. However, if they DO seem to pose a problem, use the best use-and-forget strategy available: Lv6 Angel's Secret! They automatically revive a KO'd ally to full health once per battle, which spread among four people is basic invincibility! It works in the Old Voltone Well, it'll work here. Of all the monsters, only the Soul is new. It often takes one action (such as using Holy Cross with a Demi Fiend) before using Retreat. Given the low concentration of enemies in this place, they're definitely a rare find. In fact, the first time I saw one was when I was writing this guide! Try to use Thievery on it for a nice treat -- got a Blessing Bell, m'self. :p --- Eventually, the upward-leading stairs will come to a savepoint. Status-buff the crew here and exit into the next stall battle. .----------. | BATTLE 30 \ |------------'--------------------------------------------------------------. | MISSION FAILURE : Party Destroyed | | MISSION COMPLETE: Enemy Destroyed | |--------------------------------------.------------------------------------| | ENEMY FORCES | REINFORCEMENTS | | | | | Lv. 43 Troop Chief | | | Lv. 40 Soldier | | | Lv. 37 Archer | | | Lv. 35 Magician [3] | | | Lv. 35 Monk | | '--------------------------------------'------------------------------------' Ridiculously simple, even for a pincer attack. Use a long-range attacker to start picking off the Magicians (which should be OHKO with Epiphany combo) while the others split up and attack the armored foes. Using Monika with a Lv9 Transport Wings, she practically killed all mages before they even got to perform a Cooperation magic...ha! This can also be done with a Lv8 New Horizons gem, if you haven't been to the Old Voltone Well, mind you. Kill, yadda yadda yadda...time for the real challenge ahead! At this point, there's no way to return besides going through the dungeon once again. Hope yer prepared... _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 42) JAMES' CASTLE [WK40] _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Status-buff before entering... There will be a scene where the soldiers demonstrate how to use the floor mechanisms to unlock the gates, leading to the back area. .----------. | BATTLE 31 \ |------------'--------------------------------------------------------------. | MISSION FAILURE : Party Destroyed / Barbara Dies / 50,000 Souls in Vase | | MISSION COMPLETE: Enemy Destroyed + Barbara Lives | |--------------------------------------.------------------------------------| | ENEMY FORCES | REINFORCEMENTS | | | | | Lv. 48 Mysterious Man [Phase 2 Only] | Litch [3] | | Lv. 48 Mysterious Woman | | | Lv. 40 Soldier [2] | | | Lv. 37 Fencer [4] | | | Lv. 36 Archer [3] | | | Lv. 34 Magician [4] | | '--------------------------------------'------------------------------------' This battle can seem quite hard, what with an army of mages and archers in a horseshoe-shaped formation around the party, as well as some troops up front for slaughterin'. However, equipping the Lv4 Dispel gems gets rid of all the useless attacking and gives better movement for unlocking the door systems. Once the round floor panels are depressed, they break in that position so that depress-er can move around still. ...but of course, THE BEST way is using Dispel and the Lv9 Transport Wings gem. It allows someone (I use Monika for quick ATW) to attack mages wherever they are without fear of repercussion! Lv8 New Horizons can't compete with it on that end. Note that one Archer also has the Transport Wings equipped, so deal with her when possible (item stealable??? Confirm?). When all of the enemies are dead -- whether or not the gate to Barbara and Clive has been opened -- three Litch appear. Deal with them immediately since they can cast Death and Cycle Down...and do. If you did not leave any physical attack demons near them, use Teleport and put someone there. This same act of teleporting should be used to situate the two lever-pullers that open the gate to Barbara, since those two will not have direct access at that point. To get a Mission Complete in this battle, Michelle Liedbulk must have been cured of her illness, then saved Orpheus from death in Lindenberg. When you can attack Barbara here, do not one bit -- when the gate is opened, a scene with Orpheus will make her change sides. At this point, Clive can be attacked (impossible before) and, in fact, tries to kill Barbara himself. Party buff her and Teleport everyone to attack Clive. The '50,000 Souls' failure possibility occurs when the battle runs too long I believe, so do not waste any time deep-sixing our Mysterious Man! He drops a Bronze Key and Lv3 Invisibility gem upon defeat. At the time of Clive's demise, Barbara should be the only one left. Attack her a few times until she accuses them of killing Orpheus, and he will then show up and save her. [NOTE: This can also be done while Clive is alive, but with Teleport and Epiphany/Vampire available, I found it easier to do last. Your call]. Mission complete! YAYOI DOES NOT NEED TO BE WITH TO GET THIS OUTCOME. --- Afterwards, talk to Orpheus. He doesn't regret his path at all. [ ] We did it all for Michelle. [ ] Don't give up yet. [ ] I won't let any of you die here! Pick up the Royal Gauntlet, Hugh's best armor, in a room nearby and use the Bronze Key to unlock James Wellington from the teleporter room. He wonders who everyone is. [X] We have come to defeat Zion! [ ] Your executioners! [ ] What right do you have to know? [ ] Well, my name is Slayn. Laugh at James' nasally whiny-boy voice and use the teleporter. Viktor isn't needed to fix this one; it just flips on, thankfully. That will connect to all the rest, giving much-needed access with the outside world. To continue with the last battle, inspect the left gargoyle statue by the locked door and crawl into the battlefield. Status-buff beforehand and all that, old chap... My Lv 45+ party's final equipment is as follows: HUGH : Royal Gauntlet, Lv7 Epiphany, Lv7 Vampire, Lv8 Destroy Balance SLAYN : Final Gauntlet, Lv7 Epiphany, Lv7 Vampire, Lv8 Hyper-Attack MONIKA : Purity Dress , Lv7 Epiphany, Lv7 Vampire, Lv9 Transport Wings ANNETTE: Louve Armor , Lv7 Epiphany, Lv7 Vampire, Lv2 Pharmakis' Wisdom A few Holy Mother Tonics can come in handy, also. Status-buff before you set foot inside! Zion is not exactly happy to see the party. [ ] Maybe this isn't a good idea... [X] The only fool here is you! [X] Time for your last rites! The Soul Gauge shows a reading of 49998. [ ] We're just in time! [ ] That was close... [ ] He can't finish the ritual. That's easily remedied... =( [X] Not if we have anything to do with it! [X] You underestimate our determination. [ ] Wait...uh, does that mean it'll be dark in here? .----------. | BATTLE 32 \ |------------'--------------------------------------------------------------. | MISSION FAILURE : Slayn Defeated / Ritual Completed | | MISSION COMPLETE: Zion Defeated | |--------------------------------------.------------------------------------| | ENEMY FORCES | REINFORCEMENTS | | | | | Lv. 53 Ancient Dark Lord | Lv. 42 Soldier | | Lv. 42 Soldier | Lv. 36 Monk | | Lv. 39 Fencer [3] | Lv. 36 Magician | | Lv. 38 Archer [3] | | | Lv. 36 Monk [2] | | | Lv. 36 Magician [4] | | '--------------------------------------'------------------------------------' Ah, the last battle. This can be difficult or easy(er) depending on how the field is played. Should the player have Lv9 Transport Wings, make sure it's on a long-range user with Cycle Up; they can completely devastate any mage from the starting location! The alternative to evading such annoyances -- other than Cooperation magic, that is -- involves using Lv4 Dispel gems and Dash to get onto the upper floor and attack them mano e mano. In either case, Slayn should move to attack Zion, the long-range user puts a damper on the mages, and the other two attack the nearby armored units. The person with Pharmakis' Wisdom (if you followed my advice) should be on- -hand to use potent healing items or Holy Mother Tonics; the latter needs no boosting to be potent, however. Zion can attack thrice and may stun the attacker, so it's important someone can remedy any mishaps (he has Counter learned). After about 6 enemy deaths, a few reinforcements arrive to shake things up. When Slayn nears Zion the first time: [ ] You won't get the chance again. [ ] I've come to return the favor. [ ] It's your turn to be the victim. [ ] Shut up and die. [ ] Wierdo. Overall, I would say Zion has about 4000-5000 HP. This seems like a lot if you have just Slayn attacking (even with Lv8 Hyper-Attack), but with a gang of Cycle Up'D people beating on him, time flies by. Upon defeat of Zion... [ ] Dark Spirit, hear my voice! [ ] Dark Spirit, bar Zion with your power! It stops Zion from leaving. [ ] I told you. [ ] I win. [ ] We win. [ ] Farewell. [ ] ... [ ] You should be dead by now. Congratulations, you've completed the game! Zion drops the Memory Ruby and Soul Vase. _________ _______ _______ _ ______ _ \__ __/|\ /|( ____ \ ( ____ \( ( /|( __ \ ( ) ) ( | ) ( || ( \/ | ( \/| \ ( || ( \ )| | | | | (___) || (__ | (__ | \ | || | ) || | | | | ___ || __) | __) | (\ \) || | | || | | | | ( ) || ( | ( | | \ || | ) |(_) | | | ) ( || (____/\ | (____/\| ) \ || (__/ ) _ _____________)_(___|/_____\|(_______/__(_______/|/____)_)(______/_(_)__________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 43) AFTERMATH [WK41] _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Back in Voltone, the party decides to take the Soul Vase to Dark Mountain. Slayn can choose one person to accompany him. All characters can be chosen, including Michelle Liedbulk if she was saved previously. The person who gets to come along fulfills his/her ending (the icon which will then be shown on the save screen in place of a "?" square to designate this). After the credits have finished, and the shot of the Space-Time Tower is shown, it's possible to record 'game clear' status to all Growlanser III files. This will NOT overwrite all game files; instead, it basically adds the ending you got to all files currently on the memory card. Creation of a 'game clear' can be done as well. It's effectively a New Game Plus option and allows the player to replay and get other endings. Also, the 'Extra' option is unlocked on the main menu (if the memory card's got a game clear status file available anywhere). This sweetens the pot with a Gallery, Music player, and voice Outtakes. A bit about these: _________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ OUTTAKES _________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ The player can hear funny vocal outtakes from each character. • Annette • Monika • Viktor • Yayoi • Michelle • Vincent • Kenneth • Raimy • Dark Priest • Hugh _________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ MUSIC ROOM _________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ This is the jukebox where the player can listen to songs from the game. All are unlocked after any ending, as far as I know. In order: • Wandering • Dungeon Theme 1 • Dungeon Theme 2 • Dungeon Theme 3 • Awakening • Royal Palace • My Hometown • Zion Theme 1 • Zion Theme 2 • End of the Empire • Intermission • Usual Quiet • Angel's Beaming Face • Risky Mission • Tomorrow Always Comes • Hard Encounter • Be Victorious • Victory or Defeat • Hard Luck • Hurry Up • New Enemy • Because I Have Friends • Merciless Front • Prelude to Ruin • Wings of Ruin • Doubt • Perplexity • Determination • Journey to the Dream • Impending Crisis • Enigmatic • Requiem • Despair • Twilight • You and Two Friends • Love Theme • Rally Holding • Ghost Army • Main Theme • To Your Tomorrow (Inst.) • Raimy's Theme • To Your Tomorrow (Monika's) I'm surprised that there's a...lack of non-character themes. Raimy and Monika get one, but no one else! Perhaps it's just a naming problem and we are not actually gypped! [The deluxe version of Growlanser Generations comes with a soundtrack, however]. _________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ CHARACTER GALLERY _________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ The characters' in-game portraits and all variances are unlocked by default here. They are: • Slayn • Hugh • Viktor • Annette • Monika • Yayoi • Raimy • Vincent • Orpheus • Michelle • Kenneth • Granford • President Burns • Annette's Mother • Zion • Clive • Barbara • Randolf • Queen Theodora • Prince James • Commander Gerhart • Aggressival General In addition, the playable characters all have 'status graphics' that can be shown. These are the different versions of the pic shown on the Status screen, from which the player can tell if the relationship with so-and-so's good or bad. [NOTE: These also appear in-game as well, but who cares eh?] Under the 'Special' tab is the...well, special portraits of the characters. These are unlocked _only_ by viewing their ending, except for Raimy who has her's shown by default (because it's the 'fin' after-credits pic). So, the following can be seen: • Raimy • Annette • Hugh • Monika • Viktor • Yayoi • Michelle Remember, to witness a specific character's ending, you must be able to take them with to Dark Mountain after beating Zion. ____________________________________ ________________________________________/ IV. SIDEQUESTS & APPENDICES - SDQS |_ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ THIEF'S BUTTON [SQ01] _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ During the 2nd battle in the game, a long red-headed woman gives Slayn the Thief's Button in the hope that he will recover her lost bag. This turns into a long sidequest (partially due to period of inactivity) that relates with Annette, Yayoi, and Michelle's endings! So, I'll take it from the very top: • In Battle #2, obtain the Thief's Button and Small Key Pendant. This outcome can't be avoided. • After Battle #22 (by my walkthrough's count), enter the Port Delfinia Inn and show the button to the innkeeper. He will become nervous at this time. Choose "You stole the bag ten years ago!" to learn that he sold the bag to the Falkenfreuk doctor. • See the Falkenfreuk Doctor and discuss "the 10-year-old bag with him." He returns the notes which tells how to make Michelle's Immunity Medicine: a concoction of Ultimate Water and Root of the Dark Tree. When Annette sees the locked jewelry box, use the Small Key Pendant and she will find the ring her mother bought for her as a child. • Obtain the Ultimate Water from Viktor in Voltone's lab. There is a bit of wiggle room in when to obtain this, but it can be done now and he always has it. • Finding out about the immunity medicine unlocks the 'Dark Tree Root Research' offsheet report in Voltone's detective agency. Investigate it and progress the story to Dark Mountain, after which it's revealed that ingredient probably grows in a place where there's no sunlight. • After Battle #25 (Bornia Village), Michelle's life-sustaining machine will be damaged. Bring Monika to temporarily fix it, then head to Featheria Isle's Magic Generator #4 to talk with Linasis. He will give the party the 'Aseptic Device Parts' that can permanently fix Michelle's machine. IF YOU DO NOT FIX THE MACHINE, MICHELLE DIES. • During the Dark Study Cave boss fight (with Lv. 50 Arch Fiend), have one of the characters open the only treasure chest within this battlefield. It is the 'Root of the Dark Tree'. This is the only place in the game to get this item, so either stall the boss long enough to get the item; or, kill the boss and get it after the fight (it won't be blocked). • With the Root of the Dark Tree & Ultimate Water, take the items back to the Falkenfreuk Doctor and obtain the 'Immunity Medicine.' • Give this item to Michelle Liedbulk in Bornia Village and she will recover from her weak immune-response disease. This completes the sidequest, and can be done in conjunction with the small fetch quest Michelle has about wanting certain items from around the world. This improves her relationship with Slayn, so see the appropriate section. _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ FORTUNE-TELLER'S KIDS [SQ02] _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ This can be done the first time Slayn arrives in Voltone, after Annette has went to her room in the mansion. Our silent protagonist is supposed to sleep in his room to advance the story, but if he goes to the town's old section, he can encounter a fortune-teller. Some of her kids come over at this point. [ ] Why do you have horns? [ ] What special power? [ ] ... It turns out the 'kids' are actually ogre helpers she has. These three tikes will challenge Slayn to some small contests that can give him some statistic boosts for free. The trials can be done in an order. • Hob the 'stuttering doddard' will test Slayn's strength. Repeately press the x-button to push him right. A mission complete is awarded for doing a certain amount of distance before the timer depletes. • Wize will test Slayn's intelligence by asking trivia questions. The answers to these have been told by NPCs and the storyline up to this point, and are the following: - Poor harvest due to the sun. - Dispute over royal succession. - Burns. - At a Ring Shop. - Move the leader to edge of map. • Winkle and his two cohorts will run around the old quarter and make Slayn catch them (with x-button). Hob is slowest, Winkle the fastest. Catch 'em all within the time limit to get a mission complete. It's harder than it sounds, actually. Winkle can bump into NPCs and scenery, and that's the time to pounce on 'im -- look for an opening always! Lastly, the fortune-teller asks Slayn what his best combat style is: [ ] Weapon Combat [ ] Magic Combat [ ] Varied Combat Depending on what the player picks, his stats in the applicable areas grows. I believe it's percentage-based and not incredibly significant...but it's free, so yay! _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ THE BATTLE METER [SQ03] _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ The Battle Meter appears in the upper-right corner of the screen during any skirmish, starting at a given number and decreasing slowly. The faster foes are defeated, the better rings they may drop. Some missions also have timers that, without this handy add-on, are completely invisible! Obtain by doing the following: • At the first visit to Schwarthaaz, go to the east quarter and talk with a woman in one of the apartments. She'll want to trade you the Battle Meter, but says she'll only do it for a vase. • The first time in Falkenfreuk, there is a sparkling object on the doorstep of the hotel. Inspect it to acquire a Silver Bell. • In Bibliostock, a tenant in one of the houses (first screen) says he lost his bell. Trade it back to him for a China Vase. Simply go back to East Schwarthaaz at your leisure and obtain the meter, as soon as possible if y'like. _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ FREE BLOOD BLADE [SQ04] _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Although hardly a 'sidequest' by normal standards, it's worth mentioning. In East Falkenfreuk for a while, read the how-to book by the ring shop. Select any portion to brush up on and, after reading it and trying to leave, out drops a Lv2 Blood Blade gem...currently unbuyable. In the late game, it becomes impossible to read the 'tutorial' book. This isn't much of a problem because the gem is useless by then as well! _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ SLAYN THE ARTIST [SQ05] _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ This ties into Michelle's relationship-building eventually, but starts from more humble beginnings. The sidequest is actually 3 fetch quests combined into one. • In the first trip to Bibliostock City, talk with an NPC in the fountain square. Buy his Art Kit for 50g, then converse with the old man on the pier in the first screen who says he will teach Slayn how to landscape in a painting later on. • Upon first arriving at Featheria Isle, visit Magic Generator #1. A little kid NPC will give the party a 'Beautiful Shell' -- this can be given to Michelle next time she's seen, at which time she mentions wanting to see some star-shaped sand that is on a western beach. • After Battle #09 (Aggressival Territory), head toward Taoberia. Southwest of there is a beach. If Slayn inspects it, he can get some Star Sand for Michelle. • When infiltrating the Imperial Library after Battle #17 or 18, the books will give clues about Michelle's requests. One mentions a beach with star- -shaped sand, another the best spot to paint a lighthouse in Port Delfinia and the last is 'Sketching for Dummies', which is needed to become a great painter. Only the last one is mandatory, though. • After meeting with Sir Granford for the first time, speak with the old man on the pier once again to become an 'artiste'! • Complete Battle #22 (Port Delfinia) and refresh the screen to make all of the civilians walk around. Stand on the street near the mayor's house and use the Art Kit. Slayn should get a little musical note over his head to signify it's the correct spot. Obtain the 'Lighthouse Painting' and give it to Michelle next time y'see her. All of these items improve Michelle's relationship with Slayn, so do 'em! I should note that you can still probably give her the items without being asked to do so. This has been the case with the Star Sand, so I am ASSUMING it can happen to the others. Don't intentionally forget steps, though... _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ CRAFTSMAN VIKTOR [SQ06] _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ After bringing Viktor home to the Voltone lab, he can create items for the party. Researching them takes capital and time, basically the next storyline piece being finished. The more unique items he creates from the list, the more his relationship grows (apparently). Unlike other characters, this seems to be the only way to make him happy...and his personality does fit that bill a bit... >___> Note that items cannot be crafted while Viktor is in the party, so leave him behind to work. [ 600] - Life Apple [ 600] - Wisdom Apple [ 600] - Gale Apple [ 2500] - Excavator [ 3300] - Fairy Tears [ 4000] - Ambrosia [ 8000] - Elixyr [45000] - Master Garb A few of these items do not appear in the list until certain requirements're met. They are: • Elixyr - Read book about it in Imperial Libarry (top floor) • Excavator - Read book about it in Imperial Library (lower floor) • Master Garb - Read book about it in Imperial Library, then talk to the NPC scientist in Lindenberg with Viktor in party to learn method. _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ REMINGTON DETECTIVE AGENCY [SQ07] _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ After Viktor moves to Voltone and everyone gets the apartment building all to themselves, the detective agency nearby will be open. This place is used for gathering information, and relates to multiple sidequest parts since it's the only way to get that crucial intel. Two things occur in this building. Remington himself can sometimes give an overview of things happening in the world; afterward, he stores the file in the cabinet nearby for perusal. Rudgker handles off-sheet reports about the gossip and information everyone wants to know. Slayn must be alone to request these, and it takes time to gather the dirt...so, advance the story a bit to get the scoop. I should note that many of this information is personal in nature, and can only be revealed by having a good relationship with the characters. Building this type of connection can be done by talking amongst the allies after some story events in the Voltone apartment buildings. Save beforehand, talk with 'em often -- it really helps a lot. When I say '7th relationship event', I mean as dictated by the walkthrough. If you skip an event on accident, it may come at a different time. .---------------------------.-----.------------------------------------------. | FILE NAME | $$$ | UNLOCK BY DOING... | |---------------------------+-----+------------------------------------------| | Assassin named Randolf | 50 | Default | | Assassin named Gray | 80 | Default | | Mrs. Burns' Death | 200 | Unlocked during course of storyline | | Central Gate Location | 30 | Unlocked after Message Stone events | | Monika's Father | 100 | After 4th relationship event w/ Monika | | Set Up Randolf | 500 | Sleep in Falkenfreuk, post-Imperial Lib. | | Dark Tree Root Research | 200 | Learn about DT Root from Falkenfreuk Doc | | Monika's Relocation | 400 | After 7th relationship event w/ Monika | | Annette's Recent Behavior | 100 | Take Annette to find her mother's diary | '---------------------------'-----| and view next relationship event after | | that | '------------------------------------------' _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ COOPERATIVE MAGIC [SQ08] _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Cooperation Magic allows two allies to combine different forms of magic into a singular, different, harder-hitting, larger-ranged spell. Physical attacks can be used in place of it, but there's no better way to clear a cluster of foes than with a magicbomb! Obtain like so~: • Before Battle #09 [Aggressival Territory], there is a crazy old coot at the Federation Outpost. Talk to him and agree to give him shelter, food, and some other stuff -- he teaches everyone the 'Cooperation' skill which allows them to combine elemental magic into a single more powerful spell. He will subsequently relocate to the Voltone lab. • After Battle #23 [James' Sect Stronghold], return to the Voltone Lab and the crazy old man will teach everyone Blast, the spell crucial in using the highest-level Cooperation magic spells. .-------------.--------------.-----------------. | SPELL NO. 1 | SPELL NO. 2 | RESULTANT SPELL | |-------------+--------------+-----------------| | Blast | Fire Arrow | Meteor | | Blast | Ice Barrage | Thunder Storm | | Blast | Stone Shot | Quake | | Blast | Wind Cutter | Tornado | | Fire Arrow | Stone Shot | Eruption | | Fire Arrow | Wind Cutter | Fireball | | Fire Arrow | Ice Barrage | Soul Force | | Stone Shot | Ice Barrage | Sandstorm | | Stone Shot | Wind Cutter | Thunder | | Wind Cutter | Ice Barrage | Blizzard | | Wind Cutter | Magic Vortex | Absorb | | Wind Cutter | Death | Death Clouds | | Wind Cutter | Holy Flame | Holy Cross | '-------------'--------------'-----------------' Note that the enemy can use Cooperation magic as well, and often will if given the chance. A good way to combat the magic is to have a high elemental defense (such as Lv7 All Attrib Def or Lv4 Dispel), or just kill the casters! _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ RELOCATING THE MERCHANTS [SQ09] _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ When the shop area in Voltone's old district opens, there's only a waitress and gem merchant. But, this place can fill up for better, convenient shops. Here's how to do it. • Before going to Battle 09, talk with the researcher NPC at the Federation Outpost. He will teach everyone 'Cooperation' in exchange for shelter and food. Agree to make him head back to Viktor's lab. • After Battle 09, in Falkenfreuk, the old fortune-teller that could have been seen in the beginning is in the hotel lobby. She'll want to settle down somewhere and wonders if Slayn knows a place; tell her about the place in Voltone to make her relocate to the shop area. • Complete the Prisoner Tower dungeon and return to Taoberia. The innkeeper can be talked into relocating to Voltone's shop area as well. He will then become the armor-seller. • Following Battle #22 (Port Delfinia), refresh the screen so the civilians are back. A merchant walking around by the fountain will want to repay the party for their work in saving the city. Tell him about 'the place' to make him head straight for the old Voltone shop area. He sells items. _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ RANDOLF'S UPCOMMANCE [SQ10] _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ The assassin Randolf is a man filled with greed and treachery, and Slayn can exact his revenge for the hardships he's faced. It takes a little while to do, however. Follow these steps, gumshoe: • When the detective agency opens up for the first time following Battle #08, there is an offsheet report 'Assassin named Randolf' that can be done by default. Submit it and continue with the game. • After completing the Prisoner Tower events (Battle #10), stay the night in Falkenfreuk. The informant Tony will talk with Gray about Randolf and how they should get even with the fink. • Back in Voltone, read the 'Assassin named Randolf' offsheet report to learn a little about him. • Following Battle #18 (Imperial Library), return to Falkenfreuk and sleep in the hotel again. Another scene between Gray and Tony takes place, opening a new offsheet report in Voltone: 'Set up Randolf'. First chance y'get, hand over some cash for investigation. • After Battle #22 (Port Delfinia), if all steps have been completed, save the game in Voltone and sleep. Tony will appear and give Slayn a Keepsake Ring for his sister in Taoberia before dying. The Randolf boss fight can be done immediately after this. _________________ ____ _________ ____ ____________________________ _________ | BOSS NAME | LV | HP / MP | AT | Fr Wn Hl Wt Th Dk Er Ph Sp | ATK/DEF | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ| | Assassin | 39 | ???/??? | -- | 5 5 5 5 5 5 5 5 5 | 288/280 | |_________________|____|_________|____|____________________________|_________| It's a one-on-one fight with Slayn, so to tip the odds in his favor, do the 'power combo' for rings: Lv7 Epiphany & Lv7 Vampire. This doubles the attack output while Vampire negates the HP penalty. Randolf can inflict an array of status effects (including petrifacation and paralysis), so try the fight a few times before resorting to a Teriaka gem. My estimation is that Randolf's got about 650 HP, which is basically three attacks from Slayn. Should Slayn know Cycle Up (taught by Neural Scroll) at this time, cast it beforehand and he can completely clean Randolf's grimy clock. --- Defeating Randolf sets the spirit of "the redhead woman" free, which relates to Annette's relationship level. For the last part, take the Keepsake Ring to Tony's sister in Taoberia Village and get a Lv9 Rainbow's End as a reward. It imbues the weapon with all elements! _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 9 TRANSPORT GATES [SQ11] _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Even before the sidequest starts, the party can find these gates in disrepair around the world. They eventually become the fastest transportation, but only after a few events. • Following Battle #15 (Voltone City), the 'Central Gate Location' offsheet report can be submitted. Come back later to pinpoint where it resides: to the east of Lake Biene. • Finish Battle #19 (Lake Biene Ruins), and instead of entering inside, exit east onto the overworld. There is a transporter visible here and Viktor can strip it of the 'Central Gate Parts' needed. This can be done later also, but Viktor is always needed to get the item. • Visit Bibliostock after Battle #20 (Lake Biene Ruins), and Sir Granford'll give the Master Gate Key to everyone. Return to Voltone's lab and Viktor's able to turn the teleporter there into a 'hub' -- all other gates will now connect to there once turned on. At this point, Viktor can fix any broken gate and connect it back to Xironia Federation's teleporter. He _must_ be with to fix them, mind you. Locations are as follows: - Western Village of Taoberia - Capital City of Falkenfreuk - Central City of Bibliostock - Southern Village of Bornia - Mining Town of Tzaitstein - Port City of Delfinia - Dark Mountain Shrine - Eastern City of Lindenberg - James' Castle _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ HYDROPHOBIA [SQ12] _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ This relates to Monika's fear of water. You may have seen her mumble a bit if you walked by the cliffs in Rolandia? It's possible to cure her of this fear in a mini-sidequest. Dig this: • Starting from the first relationship-building session in the Voltone apartments, make sure to talk and get close to Monika...meaning, don't be mean to her, talk to her first, pick the good options when the events come up, etc. She needs to like Slayn somewhat! • After Battle #20 (Lake Biene Ruins), the 7th relationship event can be done. She should mention that her family relocated from Rolandia to Bornia Village when she was a li'l kid. Pick any option to open a new offsheet report in the detective agency: 'Monika's Relocation'. Continue the game until it's possible to read the report. Slayn learns that her fear of water stems from how mean kids pushed her off a cliff, wanting to see if she could fly despite her premature wings. • Once the circumstances are known, talk with Monika at the 8th relationship event. Raimy will want to help her; agree. Slayn can choose to have Yayoi erase the memory from Monika's mind, or help her conquer it face-to-face (choose "Ask her to come along"). The latter choice is better story-wise. Slayn will take Monika to the lake east of Voltone. She's frightened, but can overcome the fear of water no matter what option is chosen. Hooray! No reward besides being a good Samaritan. _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ASPIRING CHEMIST [SQ13] _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ This an Annette-centric quest, about her following in her mother's footsteps. Might even save some lives along the way! • Continue doing relationship events with Annette until the 4th (minimum). She should talk about short/long hair, then add she wants Slayn to go with her to her mother's room. Before leaving town, make sure to stop at the mansion and go into the room with Annette. The diary she's searching for's by the bedside stand. • The next relationship event (5th) should involve Annette not being in. She will enter the apartment at that time with her mother's diary, wanting to read it instead of talk a bunch. • At the subsequent relationship event (6th), ask her "Did you learn anything from the diary?" -- she invites Slayn inside. As Annette reads a passage of the diary about a child's weak immune system, say you know who the person in question is...Michelle! The notes about helping our sick friend were probably in the bag stolen at the start of the game. This isn't covered in THIS part of the sidequest, though -- see [SQ01] for details. Tell her to pick a new page and use the Small Key Pendant; she asks a few Q's about who Gray... ^___^ • After first travelling to Taoberia via the transfer gate, one of the NPCs' kid brother is sick with flameweed poisoning. If Annette is with, and has read her mother's diary, she will want to return to her mother's room. Pick "You can do it!" and do so; the book about the remedy is on the desk. Annette will make a Secret Fever Tonic at this point. Bring it back to the Taoberia NPC and everything is made right again. The kid must be cured before Battle #22 (Port Delfinia) or he'll die. =/ Annette will get the title of 'Aspiring Chemist' for helping the child. _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ TELEPORT [SQ14] _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Arguably one of the most useful supportive spells in the game, Hugh can reap this awesome spell for himself alone. • After Battle #15 (Voltone City), when the Viktor and Yayoi become mandatory allies and Schwartzhaas is the next destination, Hugh and his 'friend' will talk a bit by the garbage dump. This is a mandatory event. • Continue the story up to when the Master Gate Key is given to the party by Sir Granford in Bibliostock. BEFORE LEAVING, talk with Hugh's 'friend' near the Auberge hotel. Tell him "What do you want" and "Tonight, right.". When he leaves, sleep in the hotel. That night, the rival will talk with Slayn and has a contest with Hugh to see who's the best Wind Messenger. After a stalemate, Hugh is taught the fabulous Teleport spell. He has to have about ~180 INT before it appears in the magic list, however. This spell can transport a character anywhere onto the open field. There are few limitations besides Lv1 being the highest tier and certain battlefields where gates must be lowered first. _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ GOLD SLIMES [SQ15] _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Gold Slimes are rare enemies with great defense, who like to run from battle before the player can steal any Lv9 items from it. So how to find any of these illustrious legends? Here's how: • The first time in the Imperial Library (pre-Battle #18), have Viktor read the book 'Fox Tribe Dictionary' on the top floor. This allows him to understand the new species. • After Battle #22 (Port Delfinia), return to Bibliostock to find that the renovations on the Imperial Library have finished. Have Viktor read the book he previously passed over: Practical Excavation on the 2F. This will allow him to create an Excavator in the workshop. Put him to work doing just that. • If you missed reading the Fox Tribe Dictionary, it can be read after the renovations are fully complete, following Battle #26 (Bibliostock). • Once the Excavator is collected, take it to the small mountain hole SW of Bornia Village. Use it to dig out the rocks and detritus, allowing passage to the secluded valley in the west. Enter the off-color forest where the Fox Tribe dwells. One of the denizens will tell how to locate Gold Slimes, but only if they can understand him! At this point, Gold Slimes can be fought in the forest north of the Fox Tribe habitat. Sometimes they appear by their lonesome, sometimes in threes -- hope you have enough attack to pierce their thick skin... _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ IMPORTING GROWLANSER II CHARACTERS [SQ16] _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ All the Growlanser II characters (except Sereb) can be transported over to this game, in just a few easy steps. • Before Battle #18 (Imperial Library) or after Battle #26 (Bibliostock), on the top floor of the library tower, have Viktor read the book regarding the space-time summon device. • In Voltone's arena, fight the 1-on-1 free battles until Legend rank gets beaten -- this opens up the 4-on-4 contest. Complete the first tier of that tournament (Master Rank A) and obtain a Power Stone key item. • Repair the Lindenberg transport gate and find a Mind Induction Metal key item in the process. Take Viktor out of the party, then give him the two key items found. He will immediately make the device and want to try it out. At this point, if there is a Growlanser II save on the memory card, load it! This space-time summon is a one-shot affair per playthrough, so if you screw it up or something, reload. See the Ultimate Equipment section for information on imported characters' best armor. _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ULTIMATE EQUIPMENT [SQ17] _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ______________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Final Gauntlet [SLAYN] ______________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Probably the easiest final armor to obtain, simply place first in the arena "Damage Competition". Slayn simply has to do higher than the top finisher so far in a physical hit. Equip a Metal Killer and two Lv7 Epiphany gems, which should murder the golem opponent with ease. It costs 3000g to enter, and in addition to the top prize, a Counterattack Scroll and Body Tune Scroll are earned. ______________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Purity Dress [MONIKA] ______________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Upon getting the Dark Crystal Shard, Slayn was tasked with repairing the underworld gates. The person in Dark Mountain who stands near the broken shrine will tell about how many have been done; when all are done, the Light Cloth is obtained. Take this to the seamstress in East Schwartzhaas (without Monika in the party) and she will make the Purity Dress for our favorite Featherian, her best armor. In case you're wondering where all of the gates are located, here's a list: 01) South of Schwartzhaas; tree 02) North of Falkenfreuk in a forest; tree 03) South of Falkenfreuk; tree 04) North of Prisoner Tower; tree 05) Near bridge separating Taoberia/Port Delfinia lands; rock 06) West of Port Delfinia; tree 07) Aggressival territory between Federation Outpost and mt. pass; tree 08) Dark Mountain SE territory; tree 09) Dark Mountain W territory by transfer gate; tree 10) Dark Mountain NW territory; tree 11) East of Lake Biene Ruins; tree 12) West of Bornia Village; rock 13) Near Mt. Regen Border tunnel (west entrance); tree 14) Fox Tribe Forest area; tree 15) Near Mt. Regen Border tunnel (east entrance), south; rock 16) Near Mt. Regen Border tunnel (east entrance), north; rock 17) Near teleporter to Featheria Isle; tree 18) East of Lindenberg, near lake tunnel entrance; rock 19) Southeast of Lake Tunnel Entrance; tree 20) Northeast of Lindenberg, along lake; rock 21) On path to Trial Cave, north of Lindenberg; rock 22) Near the Trial Cave entrance, north of Lindenberg; tree This sidequest can be done at any time apparently, even though #07 becomes permanently missable in the late game. You will know that all are repaired when a Mission Complete notification appears on the screen and Raimy gives her congratulations. At this time, get the Light Cloth from the shrine person in Dark Mountain and bring it to the Schwartzhaas seamstress who used to live in Bornia. She will make the Purity Dress for Monika (but only if Monika is not with for some reason). This NPC lives in a house, if you don't know where she is. To enter the Fox Tribe Forest, Viktor must first create an Excavator that can dig out the debris from the small tunnel southwest of Bornia. Easy to find. ______________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Master Garb [VIKTOR] ______________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Read the book about the Master Garb at the top of the Imperial Library, then go to Lindenberg. Near the eastern exit, on the half-hidden sidewalk, is the person who can tell Viktor about creating the item. It costs 45000g and needs a 'mission' to be complete to obtain. Clearing the Trial Cave counts toward this, by the way. ______________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Fenrill Garb [YAYOI] ______________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Talk an NPC in Bornia Village to learn about the Titans who infest Rolandia. Sometimes, instead of a normal regular battle, a single harder monster will appear to do battle. Defeat all of them (the last is apx. Lv 72) and return to said NPC to obtain Yayoi's ultimate garment. However, this is easier said than done. I was able to do it at around Lv. 45 my first time playing, but the last foe can really bring the hurt. Utilizing Capacitor Magic, Invisibility, Teleport, and Epiphany/Vampire/Metal Killer gems is almost a must. Since the giants can inflict 'stun' with their weapon attacks, make sure that everyone has a fresh supply of Cycle Up lathered on 'em at all times. ______________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Louve Armor [ANNETTE] ______________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Complete the Trial Cave and talk with the Dungeon Mistress, who invites the party to try out the hardest dungeon she's created in Voltone. Go there (to Old Quarter) and she will allow them to enter the well near the party-switch person. Complete the dungeon and the item is at the very bottom. This is put in more detail below. ______________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Royal Gauntlet [HUGH] ______________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Sorry, it can't be collected 'til the penultimate battle in the game, which will be coming up soon! Make do with the second-best armor instead. =/ ______________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Imported Growlanser II Characters ______________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Only three of them have special armors to get once imported. • Arieta - Obtain in the Fox Tribe Forest • Riviera - Talk to female spy in Port Delfinia inn (must be in party) • Ernest - Talk to Dungeon Mistress in Trial Cave/Voltone (must be in party) Thanks to suchiuomizu for telling me about this. ^___^ _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ VOLTONE ARENA [SQ18] _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ The Voltone Arena opens up Battle #11 (Schwartzhaas). There is a plethora of different options to do here, and each costs thousands of elm to do. Winning some of these unlocks special abilities, as well as items used in sidequests down the line. Once open, the Voltone Arena can be done until the endgame. Prizes may differ, but the monster lineups are always the same. Remember...! Also, often 12 different monsters are used for 12 rounds, ascending in level, so to find out which stars in which round, pick the first entry and go down the list 'x' number of times. It's really pretty easy. ______________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ DAMAGE COMPETITION [3000e] ______________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ This pits Slayn against a Misery Golem. This high-DEF creature can render physical attacks helpless most of the time, but there are certain combos that can break through. Any combination of Lv7 Epiphany and Lv7 Metal Killer can do the trick. I've used three of the former, mix-n'-matched 'em... it's really the best way. Top it off by knowing the Critical Hit skill, and can deal mucho damage. Obviously, this inflicts a lot of damage on Slayn, so either have him know HP Absorption to soften the blow or attack only a few times. There is a fast-running battle timer on this, only accentuated by how the opponent does not attack. • 1st Prize - Final Gauntlet, Counterattack Scroll, Body Tune Scroll • 2nd Prize - ????? • 3rd Prize - ????? ______________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ UPPER CLASS TOURNAMENT [1250e] ______________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ This 12-round tournament pits Slayn against two monsters per round. He gets the option to quit after each round, although prizes are only offered for wins past the 7th round. Monsters are listed below, as well as the prizes you receive for copping out. =p _________________ ____ _________ ____ ____________________________ _________ | ARENA'S ENEMIES | LV | HP / MP | AT | Fr Wn Hl Wt Th Dk Er Ph Sp | ATK/DEF | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ| | Vampire Grass | 01 | 11 | 00 | -- | 0 1 1 0 1 2 1 2 6 | 16/07 | | Aero | 02 | 11 | 00 | -- | 1 0 1 1 1 2 6 1 1 | 14/06 | | Slime | 03 | 22 | 00 | -- | 0 0 0 0 1 6 0 2 6 | 21/18 | | Worm | 04 | 22 | 00 | -- | 1 1 1 1 1 2 0 1 0 | 33/22 | | Poison Lizard | 05 | 38 | 00 | -- | 0 1 1 0 1 1 0 0 0 | 42/26 | | Imp | 06 | 26 | 11 | -- | 2 2 1 2 1 1 1 1 1 | 33/32 | | Giant Bat | 07 | 34 | 00 | -- | 1 0 1 1 1 1 6 1 1 | 44/32 | | Shizah Head | 07 | 50 | 00 | -- | 0 2 1 0 0 1 1 2 0 | 53/46 | | Winged Gremlin | 08 | 40 | 13 | -- | 1 0 1 1 2 3 6 1 1 | 48/34 | | Zombie | 09 | 72 | 00 | -- | 0 3 0 3 3 6 2 1 6 | 52/46 | | Skeleton | 11 | 48 | 00 | -- | 0 2 0 2 2 6 1 2 6 | 66/53 | | Will o' Wisp | 12 | 11 | 39 | Th | 0 1 4 1 A 1 6 4 3 | 58/39 | |_________________|____|_________|____|____________________________|_________| These monsters are collected from the Voltone, Falkenfreuk, Bibliostock, and Mt. Regen Border Tunnel areas. All pretty wussy... .------.-------------------------------------------------------------------. | 7th | Lv2 Gem | | 8th | Lv3 Gem | | 9th | Lv4 Gem | | 10th | Lv4 Gem [2] | | 11th | Lv5 Gem | | 12th | Lv5 Gem [2] | '------'-------------------------------------------------------------------' Beating this round allows Slayn to try out the Silver Class competition! ______________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ SILVER CLASS TOURNAMENT [5000e] ______________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Monsters from this tier are from the Time Crystal Mine, Aggressival Region, Prisoner Tower, and Guard Ruins. A few can inflict paralysis, but besides that, they're pretty easy pickins. _________________ ____ _________ ____ ____________________________ _________ | ARENA'S ENEMIES | LV | HP / MP | AT | Fr Wn Hl Wt Th Dk Er Ph Sp | ATK/DEF | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ| | Hyde | 12 | 54/58 | -- | 2 2 1 2 2 3 1 2 3 | 68/64 | | Vampire Bat | 13 | 66/00 | -- | 2 0 2 2 2 2 6 2 1 | 74/67 | | Guru | 14 | 117/00 | -- | 0 2 0 2 2 4 1 1 6 | 98/75 | | Fire Skank | 16 | 76/31 | Fr | 6 2 2 0 2 2 1 1 1 | 91/75 | | Master Braniac | 17 | 82/00 | -- | 1 0 4 2 2 2 6 2 2 | 106/83 | | Mutant Slime | 18 | 59/00 | -- | 6 6 5 6 6 5 5 4 5 | 117/199 | | Werecat | 18 | 77/16 | -- | 3 3 2 3 3 3 2 2 2 | 94/87 | | Reptilian | 19 | 113/00 | -- | 2 2 2 2 2 2 1 2 1 | 111/95 | | Man Eater | 20 | 179/00 | -- | 1 3 2 1 1 1 1 2 1 | 142/101 | | Spook | 20 | 17/54 | Wt | 3 3 1 0 0 4 6 5 5 | 101/100 | | Piranhatazoa | 21 | 8/84 | Dk | 0 3 0 2 1 6 6 5 5 | 92/411 | |_________________|____|_________|____|____________________________|_________| .------.--------------. | 7th | Lv4 Gem | | 8th | Lv5 Gem | | 9th | Lv6 Gem | | 10th | Lv6 Gem [2] | | 11th | Lv7 Gem | | 12th | Lv7 Gem [2] | '------'--------------' With this round completed, access into the Gold Class Tournament is given. ______________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ GOLD CLASS TOURNAMENT [12000e] ______________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ This congregation of monsters is from the Imperial Library, North Delfinia Cave, and Dark Mountain regions. Many can be annoying in the way of status effects (particularly basilisks) so equip a Lv7 Teriaka to prevent all of those nasties from capsizing the winning run. _________________ ____ _________ ____ ____________________________ _________ | ARENA'S ENEMIES | LV | HP / MP | AT | Fr Wn Hl Wt Th Dk Er Ph Sp | ATK/DEF | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ| | Bone Golem | 23 | 195/00 | -- | 1 1 1 1 1 6 1 1 6 | 159/118 | | Spectre | 24 | 40/102 | Dk | 0 3 0 3 3 6 6 5 5 | 132/378 | | Hellhound | 27 | 170/37 | Fr | 6 2 0 0 2 4 1 2 1 | 228/130 | | Evil Mage | 28 | 209/162 | -- | 3 3 2 3 3 3 2 2 3 | 173/136 | | Armor Crab | 30 | 165/00 | -- | 0 2 2 0 1 2 1 3 0 | 217/351 | | Rover | 31 | 351/44 | -- | 1 2 5 2 2 5 0 2 0 | 243/153 | | Werepanther | 32 | 220/192 | -- | 3 3 3 3 3 3 2 2 2 | 192/156 | | Trawl | 33 | 404/00 | -- | 0 0 0 0 0 2 0 1 1 | 264/164 | | Golem | 34 | 310/00 | -- | 5 5 4 5 0 6 6 3 6 | 241/310 | | Petit Dragon | 34 | 228/63 | Fr | A 3 2 1 3 2 3 3 2 | 212/176 | | Skeleton Knight | 35 | 317/00 | -- | 1 3 1 3 3 6 2 2 6 | 230/175 | | Basilisk | 36 | 311/00 | -- | 2 2 2 2 2 2 1 1 1 | 258/184 | |_________________|____|_________|____|____________________________|_________| .------.--------------. | 7th | Lv5 Gem | | 8th | Lv6 Gem | | 9th | Lv7 Gem | | 10th | Lv7 Gem [2] | | 11th | Lv8 Gem | | 12th | Lv8 Gem [2] | '------'--------------' Winning this unlocks the Platinum Class Battle for use, which did not show up previously... ______________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ PLATINUM CLASS TOURNAMENT [25000e] ______________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ The horrible beasts gathered here are selected from the Lindenberg region, Trial Cave, and Old Voltone Well. Luckily, no Demi-Titans show up to drop the ball on Slayn. =) _________________ ____ _________ ____ ____________________________ _________ | ARENA'S ENEMIES | LV | HP / MP | AT | Fr Wn Hl Wt Th Dk Er Ph Sp | ATK/DEF | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ| | Darkling | 37 | 286/262 | -- | 3 3 2 3 3 5 2 2 5 | 209/184 | | Holt Loss | 37 | 251/52 | Fr | A 3 1 0 3 4 2 2 2 | 249/184 | | Shadow Lord | 38 | 207/199 | -- | 3 3 1 3 3 5 3 3 6 | 214/187 | | Reptile Lord | 39 | 281/132 | -- | 3 3 3 3 3 3 2 2 2 | 233/196 | | Giant Club | 40 | 245/00 | -- | 0 0 1 0 0 1 0 0 0 | 270/365 | | Salamander | 41 | 303/357 | Fr | A 2 6 0 5 6 6 4 6 | 271/205 | | Demi Fiend | 42 | 375/466 | -- | 4 4 0 4 4 6 3 3 5 | 274/297 | | Giant | 43 | 576/00 | -- | 2 2 2 2 2 2 2 2 1 | 320/270 | | Litch | 44 | 92/752 | Dr | 1 5 0 5 5 6 6 5 6 | 275/685 | | Misery Golem | 46 | 465/00 | -- | 5 5 4 5 0 6 6 3 6 | 363/470 | | Summer Eel | 48 | 247/655 | -- | 4 4 1 4 4 6 4 3 6 | 347/277 | | Arch Fiend | 50 | 453/614 | -- | 4 4 1 4 4 6 3 3 6 | 413/351 | |_________________|____|_________|____|____________________________|_________| .------.--------------. | 7th | Lv6 Gem | | 8th | Lv7 Gem | | 9th | Lv8 Gem | | 10th | Lv9 Gem [2] | | 11th | Lv9 Gem | | 12th | Lv9 Gem [2] | '------'--------------' The Arch Fiend fight can be hard, definitely, so when fighting the Summer Eels, it's recommended you equip a Lv6 Angel's Secret or Lv8 Hyper-Attack instead of a Teriaka. Good fallback if you can't get a Holy Mother Tonic [etc.] off in time. For beating this round, the sealing rings & Mage's Aria. ______________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ BONUS BATTLE ~ SOUL SMASH [30000e] ______________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ "Our monster rancher has done the unthinkable and managed to gather Souls for your battling pleasure! Time is limited so entrants have to work fast!" Souls are, if you recall, the monster that appears sometimes in the Lake Tunnel near James' Castle/Lindenberg, and like retreating from battle rather than putting up their dukes. Four people can enter! But, as the proctor says: there is no prize for doing this other than wasting 30,000e and playing for experience. Before entering, make sure everyone is status-buffed with Cycle Up and the other good stuff. Ten (10) Souls show up in battle and must be destroyed before they retreat. It helps that the main fighters all use Dash and start picking them off, while the long-range user(s) start the slinging ASAP. It helps to have a Lv8 Destroy Balance on which delays the opponents' actions a bit. Lv8 New Horizons or Lv9 Transport Wings are also great choices. Souls have great evasion, so having Hit Up can help and Counter can help a bit. The timer starts at 4 or 5, so hurry up! ______________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ FREE BATTLE ~ 1 ON 1 [?????e] ______________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Sounds exactly what the description says: one-on-one battling. Three matches to advance to the next ranking. Slayn starts out at Junior Rank but can move up the ladder with successive wins. Once a rank is passed, it cannot _EVER_ be replayed, also. Price increase is as follows: • Junior [100e] • Beginner [150e] • Normal [220e] • Great [300e] • Champion [400e] • Hero [550e] • Excellence [750e] • Legend [1000e] • Master Class E [1300e] • Master Class D [1650e] • Master Class C [2100e] • Master Class B [2600e] • Master Class A [3200e] • Master Class AA [4000e] • Master Class AAA [5000e] • Master Class S [6500e] All prizes are a single, random ring, except for ______________ To find which opponent is fought during each match, simply go down the list. First name is 1st, second is fought 2nd, and so on. _________________________ ____ _________ ____________________________ _________ JUNIOR RANK ENEMIES | LV | HP & MP | Fr Wn Hl Wt Th Dk Er Ph Sp | ATK/DEF ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ Federation Lead Soldier | 16 | 80/113 | 3 3 3 3 3 3 3 3 3 | 102/75 Federation Lead Soldier | 16 | 80/113 | 3 3 3 3 3 3 3 3 3 | 102/75 Federation Soldier | 18 | 159/21 | 2 2 2 2 2 2 2 2 2 | 139/131 _________________________|____|_________|____________________________|_________ _________________________ ____ _________ ____________________________ _________ BEGINNER RANK ENEMIES | LV | HP & MP | Fr Wn Hl Wt Th Dk Er Ph Sp | ATK/DEF ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ Federation Priest Soldier| 15 | 96/58 | 3 3 3 3 3 3 3 3 3 | 93/76 Federation Archer | 17 | 115/7 | 2 2 2 2 2 2 2 2 2 | 130/108 Federation Archer | 17 | 115/7 | 2 2 2 2 2 2 2 2 2 | 130/108 _________________________|____|_________|____________________________|_________ _________________________ ____ _________ ____________________________ _________ NORMAL RANK ENEMIES | LV | HP & MP | Fr Wn Hl Wt Th Dk Er Ph Sp | ATK/DEF ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ Federation Soldier | 18 | 159/21 | 2 2 2 2 2 2 2 2 2 | 139/131 Federation Archer | 17 | 115/7 | 2 2 2 2 2 2 2 2 2 | 130/108 Federation Soldier | 18 | 159/21 | 2 2 2 2 2 2 2 2 2 | 139/131 _________________________|____|_________|____________________________|_________ _________________________ ____ _________ ____________________________ _________ GREAT RANK ENEMIES | LV | HP & MP | Fr Wn Hl Wt Th Dk Er Ph Sp | ATK/DEF ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ Federation Priest Soldier| 15 | 96/58 | 3 3 3 3 3 3 3 3 3 | 93/76 Federation Commander | 20 | 176/70 | 3 3 3 3 3 3 3 3 3 | 164/147 Federation Commander | 20 | 176/70 | 3 3 3 3 3 3 3 3 3 | 164/147 _________________________|____|_________|____________________________|_________ _________________________ ____ _________ ____________________________ _________ CHAMPION RANK ENEMIES | LV | HP & MP | Fr Wn Hl Wt Th Dk Er Ph Sp | ATK/DEF ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ Archer | 22 | 144/52 | 2 2 2 2 2 2 2 2 2 | 175/150 Archer | 22 | 144/52 | 2 2 2 2 2 2 2 2 2 | 175/150 Soldier | 23 | 199/34 | 2 2 2 2 2 2 2 2 2 | 173/163 _________________________|____|_________|____________________________|_________ _________________________ ____ _________ ____________________________ _________ HERO RANK ENEMIES | LV | HP & MP | Fr Wn Hl Wt Th Dk Er Ph Sp | ATK/DEF ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ Soldier | 23 | 199/34 | 2 2 2 2 2 2 2 2 2 | 173/163 Lead Soldier | 21 | 108/168 | 3 3 3 3 3 3 3 3 3 | 119/103 Lead Soldier | 21 | 108/168 | 3 3 3 3 3 3 3 3 3 | 119/103 _________________________|____|_________|____________________________|_________ _________________________ ____ _________ ____________________________ _________ EXCELLENCE RANK ENEMIES | LV | HP & MP | Fr Wn Hl Wt Th Dk Er Ph Sp | ATK/DEF ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ Heavy Soldier | 24 | 250/8 | 2 2 2 2 1 2 2 2 2 | 204/192 Priest Soldier | 20 | 124/75 | 3 3 3 3 3 3 3 3 3 | 124/107 Commander | 25 | 260/56 | 4 4 4 4 4 4 4 4 4 | 216/186 _________________________|____|_________|____________________________|_________ _________________________ ____ _________ ____________________________ _________ LEGEND RANK ENEMIES | LV | HP & MP | Fr Wn Hl Wt Th Dk Er Ph Sp | ATK/DEF ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ Priest Soldier | 20 | 124/75 | 3 3 3 3 3 3 3 3 3 | 124/107 Heavy Soldier | 24 | 250/8 | 2 2 2 2 1 2 2 2 2 | 204/192 Commander | 25 | 260/56 | 4 4 4 4 4 4 4 4 4 | 216/186 _________________________|____|_________|____________________________|_________ _________________________ ____ _________ ____________________________ _________ LEGEND RANK ENEMIES | LV | HP & MP | Fr Wn Hl Wt Th Dk Er Ph Sp | ATK/DEF ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ Priest Soldier | 20 | 124/75 | 3 3 3 3 3 3 3 3 3 | 124/107 Heavy Soldier | 24 | 250/8 | 2 2 2 2 1 2 2 2 2 | 204/192 Commander | 25 | 260/56 | 4 4 4 4 4 4 4 4 4 | 216/186 _________________________|____|_________|____________________________|_________ Completing Legend Rank will unlock the '2 on 2' and '4 on 4' battles in the arena. But that doesn't mean this is the final destination for this one-man wrecking crew. Also, from now on, enemies start using various gems to imbue their weapon with different elements. Be sure to use Ability Analysis to see which ones are under their 'Attrib' label. _________________________ ____ _________ ____________________________ _________ MASTER CLASS E RANK FOES | LV | HP & MP | Fr Wn Hl Wt Th Dk Er Ph Sp | ATK/DEF ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ Magician | 31 | 153/239 | 3 3 3 3 3 3 3 3 3 | 170/151 Magician | 31 | 153/239 | 3 3 3 3 3 3 3 3 3 | 170/151 Fencer | 33 | 276/48 | 2 2 2 2 2 2 2 2 2 | 242/238 _________________________|____|_________|____________________________|_________ _________________________ ____ _________ ____________________________ _________ MASTER CLASS D RANK FOES | LV | HP & MP | Fr Wn Hl Wt Th Dk Er Ph Sp | ATK/DEF ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ Monk | 31 | 179/109 | 3 3 3 3 3 3 3 3 3 | 181/168 Fencer | 33 | 276/48 | 2 2 2 2 2 2 2 2 2 | 242/238 Archer | 32 | 200/74 | 2 2 2 2 2 2 2 2 2 | 247/213 _________________________|____|_________|____________________________|_________ _________________________ ____ _________ ____________________________ _________ MASTER CLASS C RANK FOES | LV | HP & MP | Fr Wn Hl Wt Th Dk Er Ph Sp | ATK/DEF ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ Soldier | 34 | 371/00 | 2 2 2 2 1 2 2 2 2 | 283/279 Archer | 32 | 200/74 | 2 2 2 2 2 2 2 2 2 | 247/213 Soldier | 34 | 371/00 | 2 2 2 2 1 2 2 2 2 | 283/279 _________________________|____|_________|____________________________|_________ From now on, two rings given out as prizes for a 'Mission Complete'. _________________________ ____ _________ ____________________________ _________ MASTER CLASS B RANK FOES | LV | HP & MP | Fr Wn Hl Wt Th Dk Er Ph Sp | ATK/DEF ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ Monk | 30 | 179/109 | 3 3 3 3 3 3 3 3 3 | 181/168 Troop Chief | 35 | 351/76 | 3 3 3 3 3 3 3 3 3 | 295/263 Troop Chief | 35 | 351/76 | 3 3 3 3 3 3 3 3 3 | 295/263 _________________________|____|_________|____________________________|_________ _________________________ ____ _________ ____________________________ _________ MASTER CLASS A RANK FOES | LV | HP & MP | Fr Wn Hl Wt Th Dk Er Ph Sp | ATK/DEF ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ Commander | 38 | ???/??? | 3 3 3 3 3 3 3 3 3 | 318/291 Aggressival General | 41 | ???/??? | 3 3 3 3 3 3 3 3 3 | 313/345 Aggressival Commander | 39 | ???/??? | 3 3 3 3 3 3 3 3 3 | 307/274 _________________________|____|_________|____________________________|_________ The HP values seem to be about 500-750 overall. _________________________ ____ _________ ____________________________ _________ MASTER CLASS AA RANK | LV | HP & MP | Fr Wn Hl Wt Th Dk Er Ph Sp | ATK/DEF ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ Assassin | 38 | ???/??? | 3 3 3 3 3 3 3 3 3 | 282/277 45th Company Chief | 26 | ???/??? | 3 3 3 3 3 3 3 3 3 | 138/142 Commander | 40 | ???/??? | 3 3 3 3 3 3 3 3 3 | 334/307 _________________________|____|_________|____________________________|_________ The HP values seem to be about 600-700. Kenneth's HP is rather low, btw. As Randolf can use various status effects, make sure to equip a Teriaka! It's an automatic mission failure if you get hit with petrifacation status. _________________________ ____ _________ ____________________________ _________ MASTER CLASS AAA RANK | LV | HP & MP | Fr Wn Hl Wt Th Dk Er Ph Sp | ATK/DEF ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ Imperial General | 50 | ???/??? | 3 3 3 3 3 3 3 3 3 | 414/332 Imperial General | 53 | ???/??? | 3 3 3 3 3 3 3 3 3 | 439/390 Mysterious Man | 48 | ???/??? | 5 5 5 5 5 A 5 5 6 | 372/358 _________________________|____|_________|____________________________|_________ HP values seem to be about 700-1500. I recommend using a Lv8 Hyper-Attack in conjunction with the other buffs (particularly Cycle Up). Might be able to OHKO these guys, in fact! _________________________ ____ _________ ____________________________ _________ MASTER CLASS S RANK FOES | LV | HP & MP | Fr Wn Hl Wt Th Dk Er Ph Sp | ATK/DEF ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ Soldier Corpse | 37 | ???/??? | 1 2 1 2 1 6 2 2 5 | 286/294 Mysterious Woman | 48 | ???/??? | 4 4 4 4 4 5 4 4 5 | 300/332 Mysterious Union Leader | 53 | ???/??? | 3 3 3 3 3 6 3 3 6 | 484/399 _________________________|____|_________|____________________________|_________ The last fight is basically a 1-vs-1 match with the last boss, Zion. He is fast, has good defense, and has a Lv8 Hyper-Attack himself. Doppleganger and decent evasion will help a lot, as well as Cycle Up and a full casting of Shield. Even with a Final Gauntlet and being Lv 50+, Zion can still do 100+ damage per turn overall, so watch it! Pack Holy Mother Tonics to use (may have to premeditate using them). Knowing HP Absorption helps a lot, too. Be sure you don't get schooled by him stunning Slayn; that's a death sentence. Equip a Lv6 Angel's Secret if y'have to -- Zion knows Counter still... This can take some luck, so don't give up. Three rather good rings are received for beating it. ______________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ FREE BATTLE ~ 2 ON 2 [?????e] ______________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ This tournament opens up after completing Legend rank in the 1-on-1 battles. Initial rank is 'Master Class E' but winning moves Slayn and his partner up. Three-round battles like before. Entry fees and winnings are as follows: .--------------------.--------.-------------------------------------.-------. | RANKING | ENTRY$ | PRIZE CHOICES | XTRA$ | |--------------------+--------+-------------------------------------+-------| | Master Class E | 300e | 400e / Secret Scroll | ----- | | Master Class D | 1500e | 1800e / Secret Scroll [5] | ----- | | Master Class C | 2000e | 2500e / Dandy Book [5] | ----- | | Master Class B | 2500e | 3000e / Life/Wisdom/Gale Apple [5] | 300 | | Master Class A | 7500e | 9000e / Elixyr [9] or Ambrosia [9] | 1800 | | Master Class AA | 9000e | 10000e / Fairy Tears [9] | 2800 | | Master Class AAA | 10000e | 12500e / Life Apple [5], Wisdom | ----- | | | | Apple [5], Dandy Book [5], Blessing | | | | | Bell [1], Secret Scroll [5], Holy | | | | | Mother Tonic [9], Ambrosia [9] | | | Master Class S | 20000e | 12500e / Life Apple [5], Wisdom | ----- | | | | Apple [5], Dandy Book [5], Blessing | | | | | Bell [1], Secret Scroll [5], Holy | | | | | Mother Tonic [9], Ambrosia [9] | | '--------------------'--------'-------------------------------------'-------' * - Note: can choose any two items for winning Master Class S, including same item twice. So what makes a good pair? I used Slayn and Monika primarily, the latter 'cuz with a quicker ATW and Lv8 New Horizons/Lv9 Transport Wings, she can decimate the foe before Slayn even gets down there. If he dies, she can revive him in a jiffy. Good policy. In the enemy lists below, each two (in descending order) constitutes a pair faced, so that's how you identify who appears when. _________________________ ____ _________ ____________________________ _________ MASTER CLASS E RANK FOES | LV | HP & MP | Fr Wn Hl Wt Th Dk Er Ph Sp | ATK/DEF ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ Federation Lead Soldier | 16 | 80/113 | 3 3 3 3 3 3 3 3 3 | 102/75 Federation Lead Soldier | 16 | 80/113 | 3 3 3 3 3 3 3 3 3 | 102/75 Federation Priest Soldier| 15 | 96/58 | 3 3 3 3 3 3 3 3 3 | 93/76 Federation Soldier | 18 | 159/21 | 2 2 2 2 2 2 2 2 2 | 139/131 Federation Archer | 17 | 115/7 | 2 2 2 2 2 2 2 2 2 | 130/108 Federation Archer | 17 | 115/7 | 2 2 2 2 2 2 2 2 2 | 130/108 _________________________|____|_________|____________________________|_________ _________________________ ____ _________ ____________________________ _________ MASTER CLASS D RANK FOES | LV | HP & MP | Fr Wn Hl Wt Th Dk Er Ph Sp | ATK/DEF ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ Federation Archer | 17 | 115/7 | 2 2 2 2 2 2 2 2 2 | 130/108 Federation Soldier | 18 | 159/21 | 2 2 2 2 2 2 2 2 2 | 139/131 Federation Priest Soldier| 15 | 96/58 | 3 3 3 3 3 3 3 3 3 | 93/76 Federation Soldier | 18 | 159/21 | 2 2 2 2 2 2 2 2 2 | 139/131 Federation Commander | 20 | 176/70 | 3 3 3 3 3 3 3 3 3 | 164/147 Federation Commander | 20 | 176/70 | 3 3 3 3 3 3 3 3 3 | 164/147 _________________________|____|_________|____________________________|_________ _________________________ ____ _________ ____________________________ _________ MASTER CLASS C RANK FOES | LV | HP & MP | Fr Wn Hl Wt Th Dk Er Ph Sp | ATK/DEF ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ Archer | 22 | 144/52 | 2 2 2 2 2 2 2 2 2 | 175/150 Archer | 22 | 144/52 | 2 2 2 2 2 2 2 2 2 | 175/150 Soldier | 23 | 199/34 | 2 2 2 2 2 2 2 2 2 | 173/163 Soldier | 23 | 199/34 | 2 2 2 2 2 2 2 2 2 | 173/163 Lead Soldier | 21 | 108/168 | 3 3 3 3 3 3 3 3 3 | 119/103 Lead Soldier | 21 | 108/168 | 3 3 3 3 3 3 3 3 3 | 119/103 _________________________|____|_________|____________________________|_________ _________________________ ____ _________ ____________________________ _________ MASTER CLASS B RANK FOES | LV | HP & MP | Fr Wn Hl Wt Th Dk Er Ph Sp | ATK/DEF ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ Priest Soldier | 20 | 124/75 | 3 3 3 3 3 3 3 3 3 | 124/107 Heavy Soldier | 24 | 250/8 | 2 2 2 2 1 2 2 2 2 | 204/192 Priest Soldier | 20 | 124/75 | 3 3 3 3 3 3 3 3 3 | 124/107 Commander | 25 | 260/56 | 4 4 4 4 4 4 4 4 4 | 216/186 Heavy Soldier | 24 | 250/8 | 2 2 2 2 1 2 2 2 2 | 204/192 Commander | 25 | 260/56 | 4 4 4 4 4 4 4 4 4 | 216/186 _________________________|____|_________|____________________________|_________ _________________________ ____ _________ ____________________________ _________ MASTER CLASS A RANK FOES | LV | HP & MP | Fr Wn Hl Wt Th Dk Er Ph Sp | ATK/DEF ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ Magician | 31 | 153/239 | 3 3 3 3 3 3 3 3 3 | 170/151 Magician | 31 | 153/239 | 3 3 3 3 3 3 3 3 3 | 170/151 Monk | 30 | 179/109 | 3 3 3 3 3 3 3 3 3 | 181/168 Fencer | 33 | 276/48 | 2 2 2 2 2 2 2 2 2 | 242/238 Fencer | 33 | 276/48 | 2 2 2 2 2 2 2 2 2 | 242/238 Archer | 32 | 200/74 | 2 2 2 2 2 2 2 2 2 | 247/213 _________________________|____|_________|____________________________|_________ _________________________ ____ _________ ____________________________ _________ MASTER CLASS AA RANK | LV | HP & MP | Fr Wn Hl Wt Th Dk Er Ph Sp | ATK/DEF ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ Archer | 32 | 200/74 | 2 2 2 2 2 2 2 2 2 | 247/213 Soldier | 34 | 371/00 | 2 2 2 2 1 2 2 2 2 | 283/279 Soldier | 34 | 371/00 | 2 2 2 2 1 2 2 2 2 | 283/279 Monk | 31 | 179/109 | 3 3 3 3 3 3 3 3 3 | 181/168 Troop Chief | 35 | 351/76 | 3 3 3 3 3 3 3 3 3 | 295/263 Troop Chief | 35 | 351/76 | 3 3 3 3 3 3 3 3 3 | 295/263 _________________________|____|_________|____________________________|_________ _________________________ ____ _________ ____________________________ _________ MASTER CLASS AAA RANK | LV | HP & MP | Fr Wn Hl Wt Th Dk Er Ph Sp | ATK/DEF ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ Commander | 38 | ???/??? | 3 3 3 3 3 3 3 3 3 | 318/291 Aggressival General | 41 | ???/??? | 3 3 3 3 3 3 3 3 3 | 313/345 Assassin | 38 | ???/??? | 3 3 3 3 3 3 3 3 3 | 282/277 Aggressival Commander | 39 | ???/??? | 3 3 3 3 3 3 3 3 3 | 307/274 45th Company Chief | 26 | ???/??? | 3 3 3 3 3 3 3 3 3 | 138/142 Commander | 40 | ???/??? | 3 3 3 3 3 3 3 3 3 | 334/307 _________________________|____|_________|____________________________|_________ _________________________ ____ _________ ____________________________ _________ MASTER CLASS AAA RANK | LV | HP & MP | Fr Wn Hl Wt Th Dk Er Ph Sp | ATK/DEF ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ Imperial General | 50 | ???/??? | 3 3 3 3 3 3 3 3 3 | 414/332 Imperial General | 53 | ???/??? | 3 3 3 3 3 3 3 3 3 | 439/390 Soldier Corpse | 37 | ???/??? | 1 2 1 2 1 6 2 2 5 | 286/294 Mysterious Man | 48 | ???/??? | 5 5 5 5 5 A 5 5 6 | 372/358 Mysterious Woman | 48 | ???/??? | 4 4 4 4 4 5 4 4 5 | 300/332 Mysterious Union Leader | 53 | ???/??? | 3 3 3 3 3 6 3 3 6 | 484/399 _________________________|____|_________|____________________________|_________ ______________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ FREE BATTLE ~ 4 ON 4 [?????e] ______________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ This can be accessed after beating Legend rank on the 1-on-1 Free Battles. Initially the party starts at Master Rank A, but moves up after beating each tier...y'know the drill. It's a 3-round matchup again. .--------------------.--------.-------------------------------------.-------. | RANKING | ENTRY$ | PRIZE | XTRA$ | |--------------------+--------+-------------------------------------+-------| | Master Class A | 5000e | Power Stone | ----- | | Master Class AA | 18000e | Abnormal Attack, Increase All, Soul | ----- | | | | Focus, Status Immunity abilities | | | Master Class AAA | 20000e | Abnormal Attack, Increase All, Soul | ----- | | | | Focus, Status Immunity abilities | | | Master Class S | 50000e | Semi-learned abilities get +1 M.Pt. | ----- | '--------------------'--------'-------------------------------------'-------' NOTE: The skills that can be obtained here override ones that've been already learned. So, if Monika gets Status Immunity again, if she mastered it before, it starts out with just one Master Point in it. =/ I'll add in separators this time to show which...quartets are fought. ;p _________________________ ____ _________ ____________________________ _________ MASTER CLASS A RANK FOES | LV | HP & MP | Fr Wn Hl Wt Th Dk Er Ph Sp | ATK/DEF ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ Federation Priest Soldier| 15 | 96/58 | 3 3 3 3 3 3 3 3 3 | 93/76 Federation Lead Soldier | 16 | 80/113 | 3 3 3 3 3 3 3 3 3 | 102/75 Federation Lead Soldier | 16 | 80/113 | 3 3 3 3 3 3 3 3 3 | 102/75 Federation Soldier | 18 | 159/21 | 2 2 2 2 2 2 2 2 2 | 139/131 -------------------------+----+---------+----------------------------+--------- Federation Archer | 17 | 115/7 | 2 2 2 2 2 2 2 2 2 | 130/108 Federation Archer | 17 | 115/7 | 2 2 2 2 2 2 2 2 2 | 130/108 Federation Archer | 17 | 115/7 | 2 2 2 2 2 2 2 2 2 | 130/108 Federation Soldier | 18 | 159/21 | 2 2 2 2 2 2 2 2 2 | 139/131 -------------------------+----+---------+----------------------------+--------- Federation Priest Soldier| 15 | 96/58 | 3 3 3 3 3 3 3 3 3 | 93/76 Federation Soldier | 18 | 159/21 | 2 2 2 2 2 2 2 2 2 | 139/131 Federation Commander | 20 | 176/70 | 3 3 3 3 3 3 3 3 3 | 164/147 Federation Commander | 20 | 176/70 | 3 3 3 3 3 3 3 3 3 | 164/147 _________________________|____|_________|____________________________|_________ _________________________ ____ _________ ____________________________ _________ MASTER CLASS AA RANK | LV | HP & MP | Fr Wn Hl Wt Th Dk Er Ph Sp | ATK/DEF ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ Archer | 22 | 144/52 | 2 2 2 2 2 2 2 2 2 | 175/150 Archer | 22 | 144/52 | 2 2 2 2 2 2 2 2 2 | 175/150 Soldier | 23 | 199/34 | 2 2 2 2 2 2 2 2 2 | 173/163 Soldier | 23 | 199/34 | 2 2 2 2 2 2 2 2 2 | 173/163 -------------------------+----+---------+----------------------------+--------- Priest Soldier | 20 | 124/75 | 3 3 3 3 3 3 3 3 3 | 124/107 Lead Soldier | 21 | 108/168 | 3 3 3 3 3 3 3 3 3 | 119/103 Lead Soldier | 21 | 108/168 | 3 3 3 3 3 3 3 3 3 | 119/103 Heavy Soldier | 24 | 250/8 | 2 2 2 2 1 2 2 2 2 | 204/192 -------------------------+----+---------+----------------------------+--------- Priest Soldier | 20 | 124/75 | 3 3 3 3 3 3 3 3 3 | 124/107 Heavy Soldier | 24 | 250/8 | 2 2 2 2 1 2 2 2 2 | 204/192 Commander | 25 | 260/56 | 4 4 4 4 4 4 4 4 4 | 216/186 Commander | 25 | 260/56 | 4 4 4 4 4 4 4 4 4 | 216/186 _________________________|____|_________|____________________________|_________ _________________________ ____ _________ ____________________________ _________ MASTER CLASS AAA RANK | LV | HP & MP | Fr Wn Hl Wt Th Dk Er Ph Sp | ATK/DEF ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ Monk | 30 | 179/109 | 3 3 3 3 3 3 3 3 3 | 181/168 Magician | 31 | 153/239 | 3 3 3 3 3 3 3 3 3 | 170/151 Magician | 31 | 153/239 | 3 3 3 3 3 3 3 3 3 | 170/151 Fencer | 33 | 276/48 | 2 2 2 2 2 2 2 2 2 | 242/238 -------------------------+----+---------+----------------------------+--------- Archer | 32 | 200/74 | 2 2 2 2 2 2 2 2 2 | 247/213 Archer | 32 | 200/74 | 2 2 2 2 2 2 2 2 2 | 247/213 Fencer | 33 | 276/48 | 2 2 2 2 2 2 2 2 2 | 242/238 Soldier | 34 | 371/00 | 2 2 2 2 1 2 2 2 2 | 283/279 -------------------------+----+---------+----------------------------+--------- Monk | 31 | 179/109 | 3 3 3 3 3 3 3 3 3 | 181/168 Soldier | 34 | 371/00 | 2 2 2 2 1 2 2 2 2 | 283/279 Troop Chief | 35 | 351/76 | 3 3 3 3 3 3 3 3 3 | 295/263 Troop Chief | 35 | 351/76 | 3 3 3 3 3 3 3 3 3 | 295/263 _________________________|____|_________|____________________________|_________ _________________________ ____ _________ ____________________________ _________ MASTER CLASS AAA RANK | LV | HP & MP | Fr Wn Hl Wt Th Dk Er Ph Sp | ATK/DEF ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ Commander | 38 | ???/??? | 3 3 3 3 3 3 3 3 3 | 318/291 Assassin | 38 | ???/??? | 3 3 3 3 3 3 3 3 3 | 282/277 Aggressival Commander | 39 | ???/??? | 3 3 3 3 3 3 3 3 3 | 307/274 Aggressival General | 41 | ???/??? | 3 3 3 3 3 3 3 3 3 | 313/345 -------------------------+----+---------+----------------------------+--------- 45th Company Chief | 26 | ???/??? | 3 3 3 3 3 3 3 3 3 | 138/142 Commander | 40 | ???/??? | 3 3 3 3 3 3 3 3 3 | 334/307 Imperial General | 50 | ???/??? | 3 3 3 3 3 3 3 3 3 | 414/332 Imperial General | 53 | ???/??? | 3 3 3 3 3 3 3 3 3 | 439/390 -------------------------+----+---------+----------------------------+--------- Soldier Corpse | 37 | ???/??? | 1 2 1 2 1 6 2 2 5 | 286/294 Mysterious Man | 48 | ???/??? | 5 5 5 5 5 A 5 5 6 | 372/358 Mysterious Woman | 48 | ???/??? | 4 4 4 4 4 5 4 4 5 | 300/332 Mysterious Union Leader | 53 | ???/??? | 3 3 3 3 3 6 3 3 6 | 484/399 _________________________|____|_________|____________________________|_________ ______________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ EXHIBITION MATCH [15000e] ______________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Exhibitions are similar to the very first one in Growlanser II -- four teams in a battle royale free-for-all. The team that defeats two others first wins. The teams that fight are always the last three groups from 4-on-4 S-Ranking tier. Remember -- everyone is fighting all at once! _________________________ ____ _________ ____________________________ _________ TEAMS A, B, and C | LV | HP & MP | Fr Wn Hl Wt Th Dk Er Ph Sp | ATK/DEF ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ Commander | 38 | ???/??? | 3 3 3 3 3 3 3 3 3 | 318/291 Assassin | 38 | ???/??? | 3 3 3 3 3 3 3 3 3 | 282/277 Aggressival Commander | 39 | ???/??? | 3 3 3 3 3 3 3 3 3 | 307/274 Aggressival General | 41 | ???/??? | 3 3 3 3 3 3 3 3 3 | 313/345 -------------------------+----+---------+----------------------------+--------- 45th Company Chief | 26 | ???/??? | 3 3 3 3 3 3 3 3 3 | 138/142 Commander | 40 | ???/??? | 3 3 3 3 3 3 3 3 3 | 334/307 Imperial General | 50 | ???/??? | 3 3 3 3 3 3 3 3 3 | 414/332 Imperial General | 53 | ???/??? | 3 3 3 3 3 3 3 3 3 | 439/390 -------------------------+----+---------+----------------------------+--------- Soldier Corpse | 37 | ???/??? | 1 2 1 2 1 6 2 2 5 | 286/294 Mysterious Man | 48 | ???/??? | 5 5 5 5 5 A 5 5 6 | 372/358 Mysterious Woman | 48 | ???/??? | 4 4 4 4 4 5 4 4 5 | 300/332 Mysterious Union Leader | 53 | ???/??? | 3 3 3 3 3 6 3 3 6 | 484/399 _________________________|____|_________|____________________________|_________ The prizes this time around are a lot more interesting. Mission Complete is awarded for defeating 12 opponents (all 3 teams). The # of rewards that can be obtained are based on how many foes were defeated in the battle royale. Any of the following (including duplicates) can be taken: MAGIC SCROLLS HEART SCROLLS SECRET SCROLLS ŻŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ • Stone Scroll • Counterattack Scroll • Vigor Scroll • Ice Scroll • Assassin Scroll • Mind Scroll • Fire Scroll • Thievery Scroll • Ninja Scroll • Wind Scroll • Mage's Scroll • Sun Tzu's Scroll • Holy Flame Scroll • Appraisal Scroll • Vision Scroll • Dark Scroll • Agility Scroll • Spirit Scroll • Curse Scroll • Neural Scroll • Magic Scroll • Miracle Scroll • Petrifacation Scroll • Body Tune Scroll • Mind Tune Scroll Check the 'scrolls' section to see just what • Chi Scroll ability each of these teaches. Many can only • Misdirection Scroll be found here... • Power Scroll • Nirvana Scroll _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ SKILLS, MAGIC, and TECHS [SKMT] _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ These three categories comprise the attack options in battle. ______ ŻŻŻŻŻŻ SKILLS ______ ŻŻŻŻŻŻ Latent abilities that augment the character's abilities, such as giving more MP upon leveling up or granting defensive measures like Doppleganger. Once learned, they are always in effect -- no turnin' them off. .-------------------.------------------------------------------------------. | Abnormal Attack | May inflict Poison/Venom, Paralysis, Petrifacation | | Aria Defense | Increase evasion while chanting an Aria | | Attack Wait Down | Decreases ATW when physically attacking | | Cooperation | Allows user to combine spells with other characters | | Critical Hit | Increases likelihood of critical hits | | Doppelganger | Increases evasion rate | | Exp Increase | Increases earned EXP | | Equip Limit Up | Decreases required STR, utilizing heavier equipment | | Hit Up | Increases HIT | | HP Absorption | Absorbs % of HP from target during physical attacks | | HP Recovery | Recovers HP incrementally during battle | | Increase All | Increases max HP, MP, and MOV upon level-up | | Indirect Range Up | Increases attack range for projectile users | | Item Organization | Decreases ATW for item usage & changing equipment | | Max MP Up | Increases maximum MP | | Movement Up | Increases MOV | | MP Absorption | Recover 30% MP based off of damage done in weap. atk | | MP Cost Down | Decreases MP consumption | | MP Range Up | Increases the user's Aria range | | MP Recovery | Recovers MP incrementally during battle | | Paralysis | Weapon attacks may inflict Paralysis status | | Petrify | Weapon attacks may inflict Petrifacation status | | Poison Attack | Weapon attacks may inflict Poison status | | Quicken Aria | Decreases time needed to chant Arias | | Status Defense | Enables chance of counteracting statuses (Lv-based) | | Venom Attack | Weapon attacks may inflict Venom status | '-------------------'------------------------------------------------------' ______ ŻŻŻŻŻŻ MAGIC ______ ŻŻŻŻŻŻ Arias comes in many different forms. Recovery magic will alleviate status effects or heal HP; attack magic will inflict damage of all sorts to the targets; status-buff magic will temporarily augment the allies' abilities in a fight. All types cost MP and have their own ATW. .-------------------.----.-------------------------------------------------. | Atrophy | Ph | Decreases defensive power on target(s) | | Attack Up | -- | Increases offensive power on ally(s) | | Bind | Ph | Prevents movement of target(s) | | Blast | Ph | Single-target elemental damage | | Cycle Down | Ph | WAIT cycle depletes 50% slower for target(s) | | Cycle Up | -- | WAIT cycle is halved on ally(s) | | Cure | -- | Lowest-strength curative magic for ally(s) | | Fire Arrow | Fr | Single-target elemental damage | | Healing | -- | Medium-strength curative magic for ally(s) | | Holy Flame | Hl | Single-target elemental damage | | Ice Barrage | Wt | Single-target elemental damage | | Invisibility | -- | User vanishes, and can't be targeted by enemies | | Magic Vortex | Sp | Drains MP from target(s) to heal user's own | | Raise | -- | Resurrects KO'd ally | | Refine | -- | Alleviates all statuses (save KO) on target(s) | | Resistance | -- | Increases magical resistance on ally(s) | | Return | -- | Teleporters party back to beginning of dungeon | | Rust | Ph | Decreases attack power on target(s) | | Shield | -- | Increases defensive power on ally(s) | | Silence | Sp | Cancels/temporarily prevents chanted Arias | | Sleep | Sp | Inflicts Sleep status on target(s) | | Stone Shot | Gr | Single-target elemental damage | | Teleport | -- | In battle, target instantly moves to new spot | | Wind Cutter | Wn | Single-target elemental damage | '-------------------'----'-------------------------------------------------' ______ ŻŻŻŻŻŻ TECHS ______ ŻŻŻŻŻŻ Techniques are limited-use abilities that aid the character in battle (and even out of it, sometimes). They are the battle-ready skills the character can harness, and can often be defensive in nature. ALL ARE TEMPORARY. .--------------------.------------------------------------------------------. | Ability Analysis | Examines target's stats, status, and elem. weakness | | Aria Disturbance | Reduces magic level of chanted aria by maximum of 2 | | Bait | Enemies attack specific target, regardless of others | | Berserk | Reckless attack that damages enemy & self | | Capacitor Magic | Form damaging attribute-specific crystal barriers | | Counter | Counter all close-range attacks; ATW now is half. | | Critical Blow | Inflicts a critical hit on the target | | Dark Defense | Increases Dark Attribute by 2 | | Fire Defense | Increases Fire Attribute by 2 | | Ground Defense | Increases Earth Attribute by 2 | | Holy Defense | Increase Holy Attribute by 2 | | Inferno | Uses all MP to attack enemy in range. MP-based skill | | Judge Ring | Tells stats of 'Unknown Ring'. Out-of-battle use. | | Knock Back | Knocks foe away. Extra damage if foe can't be moved. | | Night Vision | Allows vision in dark places. Out-of-battle use too. | | Perimeter Pulse | Hurts enemies around self; damage rate increases 75% | | Penetration Attack | Damage foes in a line; damage rate increases 75% | | Physical Defense | Increases Physical Attribute by 2 | | Psychic | Anticipate enemy's attack so it can be avoided | | Silent Steps | Move twice as close to foe in dungeon w/o being seen | | Soul Crush | Half of physical attack damage dealt to MP instead | | Soul Focus | No dmg penalty when chanting; disturbance rate lowrd | | Spirit Defense | Increases Spirit Attribute by 2 | | Strengthen Magic | Doubles Aria attack power by doubling MP consumption | | Synapse Blow | Attacks target, and may temporarily stun them | | Thievery | Steals an item from the target. 100% Success Rate. | | Thunder Defense | Increases Thunder Attribute by 2 | | Time Bomb | Indiscriminate bomb damages foes/allies near blast | | Water Defense | Increases Water Attribute by 2 | | Wind Defense | Increases Wind Attribute by 2 | '--------------------'------------------------------------------------------' _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ITEMS [ITMS] _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Items are used in or out of battle, and have a wait time of their own (tied into gem/equipment-switching). The Item Organization skill can decrease the time needed to use 'em. ______ ŻŻŻŻŻŻ NORMAL ______ ŻŻŻŻŻŻ These items are mostly for battle use, and can may have their potency raised by equipping a Lv2 Pharmakis' Wisdom gem. .----------------------.----------------------------------------------------. | ITEM | FUNCTION | |----------------------+----------------------------------------------------| | Ambrosia | Refills 30-37 MP to target | | Antidote Herb | Cures Poison/Venoms status on target | | Blessing Bell | Lowers target level by 10, but stats do not change | | Dandy Book | Increases charisma (affects relationship levels?) | | Elixyr | Recovers all non-KO characters' HP to full | | Fairy Tears | Increases lowest number on a ring by 1 | | Gale Apple | Increases DEX by 1-4 points on target | | Henlouda | Cures Petrifacation on target | | Holy Mother Tonic | Recovers all target's HP | | Life Apple | Increases STR by 1-4 points on target | | Mind Tonic | Cures Paralysis/Fainting on target | | Nectar | Revives ally from KO status | | Panacea | Cures all status effects on target | | Recovery Medicine | Refills 30-37 HP on target | | Secret Injury Elixyr | Refills 100-115 HP on target | | Secret Scroll | Gives character +1 Master Points | | Wisdom Apple | Increases INT by 1-4 points on target | '----------------------'----------------------------------------------------' ______ ŻŻŻŻŻŻ SCROLL ______ ŻŻŻŻŻŻ Scrolls are rare items that can be found in dungeons, stolen from enemies, or won in the Exhibition Match in Voltone City's arena. They all teach an ability of some time. Here are the types and what they teach. .---------------.--------------------.--------------------------------------. | SCROLL TYPE | TEACHES... | SKILL FUNCTION | |---------------+--------------------+--------------------------------------| | Agility | Attack Wait Down | Decreases ATW when attacking | | Appraisal | Judge Ring | Reveal 'Unknown Ring' types w/o shop | | Assassin | Perimeter Pulse | Damages enemies around self | | Body Tune | HP Absorption | Phys. attacks absorb some HP | | Chi | Status Defense | Status immunity based on current LV | | Counterattack | Counter | Will counter all close-range attacks | | Curse | Quicken Aria | Shortens an aria's ATW | | Dark | Death | Single-target dark-elemental damage | | Fire | Fire Arrow | Single-target fire-elemental damage | | Holy Flame | Holy Flame | Single-target holy-elemental damage | | Ice | Ice Barrage | Single-target water-elemental damage | | Mage's | Strengthen Magic | Doubles damage by doubling MP cost | | Magic | MP Cost Down | Decreases MP consumption | | Mind | Max MP Up | Get more MP than normal at level-ups | | Mind Tune | MP Absorption | Phys. attacks absorb some MP | | Miracle | Healing | Medium-strength curative magic | | Misdirection | Doppleganger | Increases evasion rate | | Neural | Cycle Up | Halves physical attacks' WAIT time | | Ninja | Movement Up | Increases MOV | | Nirvana | MP Recovery | Regenerate MP incrementally | | Petrification | Petrify | Phys. attacks may inflict Petrify | | Power | HP Recovery | Regenerate HP incrementally | | Spirit | Magic Vortex | Drain target(s) of MP to refill own | | Stone | Stone Shot | Single-target earth-elemental damage | | Sun Tzu's | Equip Limit Up | Decreases STR for equipping things | | Thievery | Thievery | Steals item from target 100% of time | | Vigor | Max HP Up | Get more HP than normal at level-ups | | Vision | Hit Up | Increases HIT | | Wind | Wind Cutter | Single-target wind-elemental damage | '---------------'--------------------'--------------------------------------' _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ GEM LIST [GLST] _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Gems grant abilities to the characters, temporarily augmenting their power or giving mastery of some sort. They are the _life's-blood_ of battlefields! Gems come in levels 1-9 and can only be equipped (and used) when the ring's got a slot of same or better level. For instance, a Lv9 Transport Wings does not fit into a Lv1 ring slot. Here's the long, tedious list... *YAWN* LEGEND: * - damage increase turns into penalty if MP is unavailable ** - damage decrease turns into penalty if MP if unavailable *** - Ineffective against bosses or those w/ applicable resistance of 5+ **** - Must be equipped for two level-ups before effect can take place ***** - Gem magic auto-casts; costs no MP and does not affect WAIT meter .-------------------------.--------------------------------------------------. |LVL & GEM NAME | EFFECT | |-------------------------+--------------------------------------------------| | Lv1 Dark Shield | Increases Dark Attribute by 2 | | Lv1 Fighters' Fist | STR increases more when leveling-up | | Lv1 Flame Shield | Increases Fire Attribute by 2 | | Lv1 Gather Enemy | Increases monster encounter rate | | Lv1 Ground Shield | Increases Ground Attribute by 2 | | Lv1 Holy Shield | Increases Holy Attribute by 2 | | Lv1 HP Recovery | Recover 3 HP per turn in battle | | Lv1 Mages' Focus | INT increases more when leveling-up | | Lv1 Skill Lv | Increases mastered skill level by 1 (temp.) | | Lv1 Spirit Shield | Increases Spirit Attribute by 2 | | Lv1 Thieves' Deftness | DEX increases more when leveling-up | | Lv1 Thunder Shield | Increases Thunder Attribute by 2 | | Lv1 Water Shield | Increases Water Attribute by 2 | | Lv1 Wind Shield | Increases Wind Attribute by 2 | |-------------------------+--------------------------------------------------| | Lv2 Blood Blade | Weapon attacks recover HP equal to 10% of damage | | Lv2 Blood Magic | Magic attacks recover HP equal to 10% of damage | | Lv2 Dark Weapon | Ring becomes dark-attribute | | Lv2 Deft Wind | ATW/Item-use/Equipment-changing times down 5% | | Lv2 Fire Weapon | Ring becomes fire-attribute | | Lv2 Ground Weapon | Ring becomes earth-attribute | | Lv2 Holy Weapon | Ring becomes holy-attribute | | Lv2 Indirect Range | Indirect weapon attacks' range increased by 50% | | Lv2 Logical Armor | +10% damage reduction, consumes 2MP per attack** | | Lv2 Logical Blade | +10% weapon damage, consumes 2 MP per attack* | | Lv2 Luck | Increases chance enemy drops ring upon defeat | | Lv2 M2 | STR, INT, DEX all +50 | | Lv2 Magic Lv | Increases level of mastered magic by 1 (temp.) | | Lv2 Magic Range | Increase targeting scope of ranged magic | | Lv2 Pharmakis' Wisdom | Doubles HP recovery rate in battle (for items) | | Lv2 Poison Weapon | Acts like wearer has mastered Poison Attack | | Lv2 Skill Effect | All skills' effectiveness up by 5% | | Lv2 Sonic Blade | Non-indirect weapon attacks' range increases | | Lv2 Spirit Weapon | Ring becomes spirit-attribute | | Lv2 Thunder Weapon | Ring becomes thunder-attribute | | Lv2 Water Weapon | Ring becomes water-attribute | | Lv2 Wind Weapon | Ring becomes wind-attribute | |-------------------------+--------------------------------------------------| | Lv3 Angel's Hand | 30% chance of fully reviving KO'd ally | | Lv3 Critical Hit | Increases chance of critical hits by 15% | | Lv3 Dispel Magic | MP set at 0; 25% chance of nullifying foe magic | | Lv3 HP Recovery | In battle, recovers 7HP per round | | Lv3 Invisibility | Allows the use of Invisibility | | Lv3 Knock Out | Ups chance of enemy fainting during weap. attack | | Lv3 Magic Might | Increases potency of attack & recovery magic | | Lv3 Magic Mirror | Recasts magic back on enemy target 15% of time | | Lv3 MP Conservation | MP consumption decreases by 25% | | Lv3 MP Recovery | In battle, recovers 2MP per round | | Lv3 Quickness | Increases MOV by 25% | | Lv3 Sandman | 12% chance of inflicting Sleep on target*** | | Lv3 Secret Step | Lowers monster encounter rate on overworld | | Lv3 Soul Smasher | Target MP lowered by 10% of damage in Armed attk | | Lv3 Technique Lv | Increases level of mastered techs by 1 (temp.) | | Lv3 Vampire | Recover 10% of damage from weapon or magic attks | |-------------------------+--------------------------------------------------| | Lv4 All Attrib Def | Increases attribute resistance by 1 (cumulative) | | Lv4 Arms Might | 10% increase to weapon attack damage | | Lv4 Assassination | 6% chance of instantly killing target | | Lv4 Dispel | No magic (even ally) can be cast on wearer | | Lv4 Faint Guard | Prevents fainting on wearer | | Lv4 Flame's Darkness | Sets Dark-attribute resistance at 6 (nulls) | | Lv4 Flame's Fire | Sets Fire-attribute resistance at 6 (nulls) | | Lv4 Flame's Ground | Sets Earth-attribute resistance at 6 (nulls) | | Lv4 Flame's Holiness | Sets Holy-attribute resistance at 6 (nulls) | | Lv4 Flame's Thunder | Sets Thunder-attribute resistance at 6 (nulls) | | Lv4 Flame's Water | Sets Water-attribute resistance at 6 (nulls) | | Lv4 Flame's Wind | Sets Wind-attribute resistance at 6 (nulls) | | Lv4 HP Recovery Seal | Foes w/ HP Recovery do not recover HP when hit | | Lv4 Magic Lv | Increases level of mastered magic by 2 (temp.) | | Lv4 Magic Range | Increases targetting scope of ranged magic more | | Lv4 Quickness | Increases MOV by 40% | | Lv4 Parry | 10% damage reduction from armed attacks | | Lv4 Skill Lv | Increases level of mastered magic by 2 (temp.) | | Lv4 Venom | Acts like wearer has mastered Venom skill | |-------------------------+--------------------------------------------------| | Lv5 Art of Evasion | Doppleganger executes twice as often if learned | | Lv5 Dash | Acts like user knows Dash (recharge at inns) | | Lv5 ELM Bounty | Increases money dropped from enemies by 25% | | Lv5 Epiphany | +50% weapon damage, but output damages user 10% | | Lv5 Light's Destruction | 10% probability of casting Lv1 Attack Up***** | | Lv5 Light's Resistance | 10% probability of casting Lv1 Resistance***** | | Lv5 Light's Shield | 10% probability of casting Lv1 Shield***** | | Lv5 Logical Armor | +30% wpn dmg reduction, uses 4MP per attack** | | Lv5 Logical Blade | +30% weapon damage, uses 4MP per attack* | | Lv5 Luck | Raises chance enemy drops ring upon death more | | Lv5 Magic Shield | 10% overall damage reduction | | Lv5 Mind Growth | Gives INT bonus of 1-3 at level-up**** | | Lv5 MP Recovery | In battle, recovers 4MP per round | | Lv5 Muscular Growth | Gives STR bonus of 1-3 at level-up**** | | Lv5 Nerve Growth | Gives DEX bonus of 1-3 at level-up**** | | Lv5 Skill Effect | Increases skills' effectiveness by 10% | | Lv5 Soul Blizzard | Ring becomes Wind- and Water-attribute | | Lv5 Soul Moonlight | Ring becomes Dark- and Spirit-attribute | | Lv5 Soul Thunderclap | Ring becomes Holy- and Thunder-attribute | | Lv5 Soul Wildfire | Ring becomes Fire- and Earth-attribute | | Lv5 Technique Lv | Increases level of mastered techs by 2 (temp.) | |-------------------------+--------------------------------------------------| | Lv6 Angel's Secret | If KO'd, revives to max health (1 use per fight) | | Lv6 Arms Might | +20% weapon damage | | Lv6 Art of Thievery | User's first attack steals from enemy (if pssbl) | | Lv6 Blood Blade | Weapon attacks recover HP equal to 20% of damage | | Lv6 Blood Magic | Magic attacks recover HP equal to 20% of damage | | Lv6 Counter Swing | 10% chance of casting Perimeter Pulse automtlcly | | Lv6 Critical Blow | Allows user to use Critical Blow (recharge->inn) | | Lv6 Deft Wind | ATW/Item-usage/equipment-changing times down 10% | | Lv6 Destroy Balance | Adds ATW time to all enemies present | | Lv6 Gem Replica | Duplicates equipped rings (Turns = 5 * Ring Lvs) | | Lv6 Healing Secret | Acts like user knows Raise/Cure/Healing/Refine | | Lv6 Hyper-Attack | Attack twice per turn, but 2nd attack does less | | Lv6 Mage's Aria | Shortens aria-chanting time (not cumulative) | | Lv6 Magic Might | Increases potency of attack & curative magic | | Lv6 Magic Mirror | Recasts magic back on enemy target 30% of time | | Lv6 Magic Range | Increases targeting scope of ranged magic to max | | Lv6 Quick Study | Bearer receives 20% more EXP | | Lv6 Quickness | Increases MOV by 60% | | Lv6 Paralysis Attack | Acts like user has mastered Paralysis | | Lv6 Parry | 20% weapon damage reduction | | Lv6 Ring Replica | Makes copy of equipped ring after 25 slain foes | | Lv6 Soul Focus | No dmg penalty while chanting; Silence% lowered | | Lv6 Sun Flame | Increases evasion rates by 15% | | Lv6 Thrust Away | 25% chance of Knock Back used when attacking | | Lv6 Warrior's Skill | ATK increases with each slain foe (50 max) | | Lv6 Wind Shield | 75% of time bearer evades indirect weapon attks | |-------------------------+--------------------------------------------------| | Lv7 All Attrib Def | All attributes' resistance +2 (cumulative) | | Lv7 Arms Might | 30% weapon damage increase | | Lv7 Bellow Collection | In battle, ATK raises incrementally (gemmax:100) | | Lv7 Dark Curse | User 'knows' Paralysis, Poison/Venom, Petrifcat. | | Lv7 Epiphany | Double armd damage, but output damages user 20% | | Lv7 HP Recovery | In battle, recover 12HP per round | | Lv7 Light Miracle | 10% chance to cast Lv1 Res./AttackUp/Shield***** | | Lv7 Mage Slaughter | Foes with high INT are dealt extra weapon damage | | Lv7 Magic Barrier | 30% magic damage reduction | | Lv7 Magic Lv | Increases mastered magics' level by 3 (temp.) | | Lv7 Magic Shield | 20% damage reduction | | Lv7 Mental Fortitude | Gives an extra Master Point upon level-up | | Lv7 Metal Killer | Foes with high DEF are dealt extra weapon damage | | Lv7 Penetration Attack | User 'knows' Penetrt. Attack (recharge in inns) | | Lv7 Perimeter Pulse | User 'knows' Perimeter Pulse (recharge in inns) | | Lv7 Skill Effect | Increases all skills' effectiveness by 15% | | Lv7 Skill Lv | Increases mstered skills' level by 3 (temp.) | | Lv7 Technique Lv | Increases mastered techs' level by 3 (temp.) | | Lv7 Teriaka | Protects against all status effects | | Lv7 Vampire | All attacks recover HP equal to 20% of damage | | Lv7 Wizard's Secret | Allows wearer access to all magic but Teleport | |-------------------------+--------------------------------------------------| | Lv8 Dark Discord | Reduces all foes' Dark resistance by 2*** | | Lv8 Deft Wind | ATW/item-usage/equipment charge times down 15% | | Lv8 Destroy Balance | Adds significant ATW delays to all enemies | | Lv8 Dexterity Increase | Give DEX bonus of 1-6 at level-up**** | | Lv8 Expert Trial | ATK increases with each foe slain (100 max) | | Lv8 Fire Discord | Reduces all foes' Fire resistance by 2*** | | Lv8 Ground Discord | Reduces all foes' Earth resistance by 2*** | | Lv8 Holy Discord | Reduces all foes' Holy resistance by 2*** | | Lv8 Hyper-Attack | Attack thrice per turn, but 2nd/3rd atks do less | | Lv8 Intellect Increase | Give INT bonus of 1-6 at level-up**** | | Lv8 Interceptor | Bearer counterattacks armed attacks 25% of time | | Lv8 Logical Armor | -30% wpndmg reduction, consumes 6MP per attack** | | Lv8 Logical Blade | +50% damage reduction, consumes 6MP per attack* | | Lv8 Luck | GREATLY Increases chance slain foe drops ring | | Lv8 Mage's Aria | Shortens aria-chanting time (not cumulative) | | Lv8 Magic Awakening | MP consumption -20. Minimum consumption still 1. | | Lv8 Memory of Arvis | User can cast all magic except Teleport! | | Lv8 MP Recovery | In battle, recover 6MP per round | | Lv8 New Horizons | Indirect weapon attacks gain infinite range | | Lv8 Petrifacation | User 'knows' Petrifacation skill | | Lv8 Physical Discord | Reduces all foes' Physical resistance by 2*** | | Lv8 Return Blade | Returns 20% of foe's weapon damage back to him | | Lv8 Spirit Discord | Reduces all foes' Spirit resistance by 2*** | | Lv8 Strength Increase | Give STR bonus of 1-6 at level-up**** | | Lv8 Thunder Discord | Reduces all foes' Thunder resistance by 2*** | | Lv8 Water Discord | Reduces all foes' Water resistance by 2*** | | Lv8 Wind Discord | Reduces all foes' Wind resistance by 2*** | |-------------------------+--------------------------------------------------| | Lv9 All Attrib Def | Grants +3 to all magic resistance (cumulative) | | Lv9 Armor Breaker | For each successful hit, enemy DEF -40 | | Lv9 Bellow Stare | ATK ups in-battle at normal intervals (max: 255) | | Lv9 Double Rings | Slain foes who drop rings leave 2 instead of 1 | | Lv9 Holy Amulet | If Attack/Shild/Restnce cast, so're other 2***** | | Lv9 Holy Judgment | If Rust/Fear/Atrophy is cast, so're other 2***** | | Lv9 Hyper-Attack | Attack x4 per turn, but subsequent atks dmg less | | Lv9 Knock Out | Increase % of making enemy faint with armed atk | | Lv9 Mage's Aria | Shortens aria-chanting time (not cumulative) | | Lv9 Magic Might | Greatly increase power of attack/recovery magic | | Lv9 Magic Mirror | Recasts magic back on enemy target 60% of time | | Lv9 Rainbow's End | Imbues ring with all (9) elements! | | Lv9 Sealing Rings | For each successful hit, enemy ATK is -20 | | Lv9 Shadow Way | For each successful hit, enemy evasion is -25 | | Lv9 Transport Wings | Indirect atks have inf. range & pierce obstacles | '-------------------------'--------------------------------------------------' ~~~ Note that the stat-reducing Lv9 gems do not work on boss targets! ~~~ One more thing about Lv9s: they are unbuyable. These rare gems are found in dungeon chests or stolen from high-level enemies. One easy-to-find encounter (by comparison) is the Gold Slime near the Fox Tribe Forest. They carry some rare items in addition to the level-nines. A Lv8 New Horizons + Lv6 Art of Thievery can help steal them before the slimes escape. _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ SHOP LIST [SHPL] _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Here's a list of shops. There's so much merchandise that listing them by city would just be a waste; instead, I've listed by update and matched the cities together. Quicklink codes match the places in the walkthrough. ___________________________________________________________________________ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻ| | 01) Voltone City [Xironia Federation] | SH01 | |____________________________________________________________________|______| |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻ| | MERCHANDISE | PRICE | EQUIP? | Fr Wt Wn Er Th Hl Dk | Ph/Sp | REQ | | | | | | | | | Clothes | 30 | SAHMYV | | --/-- | 01 | | Heavy Clothes | 80 | SAHYMV | | --/-- | 08 | | Recovery Medicine | 08 | ------ | | --/-- | -- | | Antidote Herb | 06 | ------ | | --/-- | -- | '---------------------'-------'--------'----------------------'-------'-----' ___________________________________________________________________________ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻ| | Voltone City & Old Quarter [Xironia Federation] | SH08 | |____________________________________________________________________|______| |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻ| | MERCHANDISE | PRICE | EQUIP? | Fr Wt Wn Er Th Hl Dk | Ph/Sp | REQ | | | | | | | | | Studded Leather | 1200 | SAHMYV | | --/-- | 33 | | Buff Coat | 2580 | SAHMYV | | --/-- | 43 | | Protector Jacket | 1730 | SAH V | | --/-- | 40 | | Mystic Robe | 1550 | SAHMYV | | --/-- | 32 | | Apron | 980 | SAHMYV | | --/-- | 33 | |---------------------+-------+--------+----------------------+-------+-----| | Recovery Medicine | 8 | ------ | | --/-- | -- | | Antidote Herb | 6 | ------ | | --/-- | -- | | Mind Tonic | 14 | ------ | | --/-- | -- | |---------------------+-------+--------+----------------------+-------+-----| | Lv1 Flame Shield | 75 | SAHMYV | +2 | --/-- | --- | | Lv1 Wind Shield | 75 | SAHMYV | +2 | --/-- | --- | | Lv1 Thunder Shield | 75 | SAHMYV | +2 | --/-- | --- | | Lv1 Water Shield | 75 | SAHMYV | +2 | --/-- | --- | | Lv1 Ground Shield | 75 | SAHMYV | +2 | --/-- | --- | | Lv1 Holy Shield | 75 | SAHMYV | +2 | --/-- | --- | | Lv1 Dark Shield | 75 | SAHMYV | +2 | --/-- | --- | | Lv1 Spirit Shield | 75 | SAHMYV | | --/+2 | --- | | Lv1 HP Recovery | 80 | SAHMYV | | --/-- | --- | | Lv1 Gather Enemy | 70 | SAHMYV | | --/-- | --- | | Lv1 Fighters' Fist | 80 | SAHMYV | | --/-- | --- | | Lv1 Mages' Focus | 80 | SAHMYV | | --/-- | --- | | Lv1 Thieves' Deftness 80 | SAHMYV | | --/-- | --- | | Lv2 Fire Weapon | 150 | SAHMYV | | --/-- | --- | | Lv2 Wind Weapon | 150 | SAHMYV | | --/-- | --- | | Lv2 Thunder Weapon | 150 | SAHMYV | | --/-- | --- | | Lv2 Water Weapon | 150 | SAHMYV | | --/-- | --- | | Lv2 Ground Weapon | 150 | SAHMYV | | --/-- | --- | | Lv2 Holy Weapon | 150 | SAHMYV | | --/-- | --- | | Lv2 Dark Weapon | 150 | SAHMYV | | --/-- | --- | | Lv2 Spirit Weapon | 150 | SAHMYV | | --/-- | --- | | Lv2 Poison Attack | 180 | SAHMYV | | --/-- | --- | | Lv2 Logical Blade | 180 | SAHMYV | | --/-- | --- | | Lv2 Logical Armor | 180 | SAHMYV | | --/-- | --- | | Lv2 Magic Range | 160 | SAHMYV | | --/-- | --- | | Lv2 Indirect Range | 150 | SAHMYV | | --/-- | --- | | Lv2 Skill Effect | 150 | SAHMYV | | --/-- | --- | | Lv2 Sonic Blade | 150 | SAHMYV | | --/-- | --- | | Lv2 Luck | 200 | SAHMYV | | --/-- | --- | | Lv2 Pharmakis' Wisdom 200 | SAHMYV | | --/-- | --- | | Lv2 Deft Wind | 150 | SAHMYV | | --/-- | --- | | Lv2 Blood Blade | 150 | SAHMYV | | --/-- | --- | | Lv2 Blood Magic | 150 | SAHMYV | | --/-- | --- | | Lv3 Technique Lv | 380 | SAHMYV | | --/-- | --- | | Lv3 Knock Out | 350 | SAHMYV | | --/-- | --- | | Lv3 Angel's Hand | 350 | SAHMYV | | --/-- | --- | | Lv3 Sandman | 350 | SAHMYV | | --/-- | --- | | Lv3 HP Recovery | 350 | SAHMYV | | --/-- | --- | | Lv3 MP Recovery | 350 | SAHMYV | | --/-- | --- | | Lv3 Magic Might | 350 | SAHMYV | | --/-- | --- | | Lv3 Quickness | 350 | SAHMYV | | --/-- | --- | | Lv3 Dispel Magic | 350 | SAHMYV | | --/-- | --- | | Lv3 Secret Step | 350 | SAHMYV | | --/-- | --- | | Lv3 Magic Mirror | 350 | SAHMYV | | --/-- | --- | | Lv3 Soul Smasher | 350 | SAHMYV | | --/-- | --- | | Lv3 Critical Hit | 350 | SAHMYV | | --/-- | --- | | Lv3 Vampire | 350 | SAHMYV | | --/-- | --- | | Lv3 MP Conservation | 350 | SAHMYV | | --/-- | --- | '---------------------'-------'--------'----------------------'-------'-----' ___________________________________________________________________________ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻ| | Voltone City & Old Quarter [Xironia Federation] | SH11 | |____________________________________________________________________|______| |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻ| | MERCHANDISE | PRICE | EQUIP? | Fr Wt Wn Er Th Hl Dk | Ph/Sp | REQ | | | | | | | | | Battle Vest | 3950 | SAH V | | --/-- | 53 | | Cyber Jacket | 5150 | SAH V | +1 | --/-- | 65 | | Chain Mail | 5800 | A | | --/-- | 117 | | Wizard Robe | 2800 | MY | +1 +1 +1 +1 +1 +1 +1 | +1/+1 | 39 | | Big Ground Robe | 4700 | MY | +1 +1 +1 +2 +1 +1 +1 | +1/+1 | 49 | |---------------------+-------+--------+----------------------+-------+-----| | Lv4 Venom | 680 | SAHMYV | | --/-- | --- | | Lv4 Dispel | 700 | SAHMYV | | --/-- | --- | | Lv4 Flame's Fire | 700 | SAHMYV | 6 | --/-- | --- | | Lv4 Flame's Wind | 700 | SAHMYV | 6 | --/-- | --- | | Lv4 Flame's Thunder | 700 | SAHMYV | 6 | --/-- | --- | | Lv4 Flame's Water | 700 | SAHMYV | 6 | --/-- | --- | | Lv4 Flame's Ground | 700 | SAHMYV | 6 | --/-- | --- | | Lv4 Flame's Holiness| 700 | SAHMYV | 6 | --/-- | --- | | Lv4 Flame's Darkness| 700 | SAHMYV | 6 | --/-- | --- | | Lv4 Flame's Spirit | 700 | SAHMYV | | --/-- | --- | | Lv4 Faint Guard | 700 | SAHMYV | | --/-- | --- | | Lv4 Magic Range | 700 | SAHMYV | | --/-- | --- | | Lv4 Parry | 700 | SAHMYV | | --/-- | --- | | Lv4 HP Recovery Seal| 700 | SAHMYV | | --/-- | --- | | Lv4 Skill Lv | 800 | SAHMYV | | --/-- | --- | | Lv4 Magic Lv | 800 | SAHMYV | | --/-- | --- | | Lv4 Quickness | 700 | SAHMYV | | --/-- | --- | | Lv4 All Attrib Def | 750 | SAHMYV | +1 +1 +1 +1 +1 +1 +1 | +1/+1 | --- | | Lv4 Assassination | 750 | SAHMYV | | --/-- | --- | | Lv4 Arms Might | 700 | SAHMYV | | --/-- | --- | '---------------------'-------'--------'----------------------'-------'-----' ___________________________________________________________________________ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻ| | Voltone City Old Quarter [Xironia Federation] [NEW ITEMS] | SH13 | |____________________________________________________________________|______| |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻ| | MERCHANDISE | PRICE | EQUIP? | Fr Wt Wn Er Th Hl Dk | Ph/Sp | REQ | | | | | | | | | Recovery Medicine | 8 | ------ | | --/-- | --- | | Secret Injury Elixyr| 200 | ------ | | --/-- | --- | | Antidote Herb | 6 | ------ | | --/-- | --- | | Mind Tonic | 14 | ------ | | --/-- | --- | | Henlouda | 20 | ------ | | --/-- | --- | | Panacea | 45 | ------ | | --/-- | --- | | Nectar | 350 | ------ | | --/-- | --- | |---------------------+-------+--------+----------------------+-------+-----| | Cyber Jacket | 5150 | SAH V | +1 | --/-- | 65 | | Metal Jacket | 10100 | S H V | -1 | +1/-- | 84 | | Leather Gauntlet | 7250 | S H | | --/-- | 110 | | Chain Mail | 5800 | A | | --/-- | 117 | | Breastplate | 12200 | A | -1 | +1/-- | 148 | | Big Ground Robe | 4700 | MY | +1 +1 +1 +2 +1 +1 +1 | +1/+1 | 49 | | Holy Robe | 5950 | MY | +1 +1 +1 +1 +1 +1 +2 | +1/+2 | 58 | |---------------------+-------+--------+----------------------+-------+-----| | Lv5 Muscular Growth | 1500 | SAHMYV | | --/-- | --- | | Lv5 Mind Growth | 1500 | SAHMYV | | --/-- | --- | | Lv5 Nerve Growth | 1500 | SAHMYV | | --/-- | --- | | Lv5 MP Recovery | 1500 | SAHMYV | | --/-- | --- | | Lv5 Luck | 1600 | SAHMYV | | --/-- | --- | | Lv5 Logical Blade | 1500 | SAHMYV | | --/-- | --- | | Lv5 Logical Armor | 1500 | SAHMYV | | --/-- | --- | | Lv5 Technique Lv | 1700 | SAHMYV | | --/-- | --- | | Lv5 Soul Blizzard | 1500 | SAHMYV | | --/-- | --- | | Lv5 Soul Wildfire | 1500 | SAHMYV | | --/-- | --- | | Lv5 Soul Thunderclap| 1500 | SAHMYV | | --/-- | --- | | Lv5 Soul Moonlight | 1500 | SAHMYV | | --/-- | --- | | Lv5 ELM Bounty | 1500 | SAHMYV | | --/-- | --- | | Lv5 Skill Effect | 1500 | SAHMYV | | --/-- | --- | | Lv5 Magic Shield | 1500 | SAHMYV | | --/-- | --- | | Lv5 Light's Destruction1500 | SAHMYV | | --/-- | --- | | Lv5 Light's Shield | 1500 | SAHMYV | | --/-- | --- | | Lv5 Light's Resistance 1500 | SAHMYV | | --/-- | --- | | Lv5 Art of Evasion | 1600 | SAHMYV | | --/-- | --- | '---------------------'-------'--------'----------------------'-------'-----' ___________________________________________________________________________ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻ| | Voltone City Old Quarter [Xironia Federation] [NEW ITEMS] | SH15 | |____________________________________________________________________|______| |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻ| | MERCHANDISE | PRICE | EQUIP? | Fr Wt Wn Er Th Hl Dk | Ph/Sp | REQ | | | | | | | | | Metal Jacket | 10100 | S H V | -1 | +1/-- | 84 | | Mirage Gauntlet | 14200 | S H | | --/-- | 140 | | Breastplate | 12200 | A | -1 | +1/-- | 148 | | Dark Armor | 27800 | A | +1 | +1/-- | 186 | | Holy Robe | 5950 | MY | +1 +1 +1 +1 +1 +1 +2 | +1/+2 | 58 | | Vitt's Robe | 10000 | MY | +1 +1 +1 +1 +1 +1 +1 | +1/+1 | 71 | | Feather Robe | 18000 | MY | +2 | --/+2 | 97 | | Shield Mantle | 12400 | YV | | +1/-- | 117 | '---------------------'-------'--------'----------------------'-------'-----' ___________________________________________________________________________ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻ| | Voltone City Old Quarter [Xironia Federation] [NEW ITEMS] | SH16 | |____________________________________________________________________|______| |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻ| | MERCHANDISE | PRICE | EQUIP? | Fr Wt Wn Er Th Hl Dk | Ph/Sp | REQ | | | | | | | | | Lv6 Warrior's Skill | 3000 | SAHMYV | | --/-- | --- | | Lv6 Destroy Balance | 3200 | SAHMYV | | --/-- | --- | | Lv6 Parry | 3200 | SAHMYV | | --/-- | --- | | Lv6 Soul Focus | 3000 | SAHMYV | | --/-- | --- | | Lv6 Magic Range | 3000 | SAHMYV | | --/-- | --- | | Lv6 Angel's Secret | 3000 | SAHMYV | | --/-- | --- | | Lv6 Paralysis Attack| 3200 | SAHMYV | | --/-- | --- | | Lv6 Mage's Aria | 3200 | SAHMYV | | --/-- | --- | | Lv6 Magic Might | 3200 | SAHMYV | | --/-- | --- | | Lv6 Wind Shield | 3000 | SAHMYV | | --/-- | --- | | Lv6 Healing Secret | 3000 | SAHMYV | | --/-- | --- | | Lv6 Deft Wind | 3000 | SAHMYV | | --/-- | --- | | Lv6 Arms Might | 3200 | SAHMYV | | --/-- | --- | | Lv6 Counter Swing | 3200 | SAHMYV | | --/-- | --- | | Lv6 Thrust Away | 3000 | SAHMYV | | --/-- | --- | | Lv6 Sun Flame | 3000 | SAHMYV | | --/-- | --- | | Lv6 Art of Thievery | 3200 | SAHMYV | | --/-- | --- | | Lv6 Ring Replica | 3000 | SAHMYV | | --/-- | --- | | Lv6 Gem Replica | 3000 | SAHMYV | | --/-- | --- | '---------------------'-------'--------'----------------------'-------'-----' ___________________________________________________________________________ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻ| | Voltone City Old Quarter [Xironia Federation] [NEW ITEMS] | SH18 | |____________________________________________________________________|______| |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻ| | MERCHANDISE | PRICE | EQUIP? | Fr Wt Wn Er Th Hl Dk | Ph/Sp | REQ | | | | | | | | | Recovery Medicine | 8 | ------ | | --/-- | --- | | Secret Injury Elixyr| 200 | ------ | | --/-- | --- | | Holy Mother Tonic | 2000 | ------ | | --/-- | --- | | Antidote Herb | 6 | ------ | | --/-- | --- | | Mind Tonic | 14 | ------ | | --/-- | --- | | Henlouda | 20 | ------ | | --/-- | --- | | Panacea | 45 | ------ | | --/-- | --- | | Nectar | 350 | ------ | | --/-- | --- | |---------------------+-------+--------+----------------------+-------+-----| | Lv6 Hyper-Attack | 4000 | SAHYMV | | --/-- | --- | | Lv6 Quickness | 3000 | SAHYMV | | --/-- | --- | | Lv6 Blood Blade | 3000 | SAHYMV | | --/-- | --- | | Lv6 Blood Magic | 3000 | SAHYMV | | --/-- | --- | | Lv6 Quick Study | 3000 | SAHYMV | | --/-- | --- | | Lv6 Critical Blow | 3000 | SAHYMV | | --/-- | --- | '---------------------'-------'--------'----------------------'-------'-----' ___________________________________________________________________________ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻ| | Voltone City Old Quarter [Xironia Federation] [NEW ITEMS] | SH19 | |____________________________________________________________________|______| |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻ| | MERCHANDISE | PRICE | EQUIP? | Fr Wt Wn Er Th Hl Dk | Ph/Sp | REQ | | | | | | | | | Lv7 All Attrib Def | 6500 | SAHYMV | +2 +2 +2 +2 +2 +2 +2 | +2/+2 | --- | | Lv7 HP Recovery | 6000 | SAHYMV | | --/-- | --- | | Lv7 Magic Lv | 6500 | SAHYMV | | --/-- | --- | | Lv7 Technique Lv | 6500 | SAHYMV | | --/-- | --- | | Lv7 Skill Lv | 6500 | SAHYMV | | --/-- | --- | | Lv7 Skill Effect | 6000 | SAHYMV | | --/-- | --- | | Lv7 Bellow Collection 6000 | SAHYMV | | --/-- | --- | | Lv7 Mage Slaughter | 6000 | SAHYMV | | --/-- | --- | | Lv7 Metal Killer | 6000 | SAHYMV | | --/-- | --- | | Lv7 Mental Fortitude| 6000 | SAHYMV | | --/-- | --- | | Lv7 Magic Barrier | 6000 | SAHYMV | | --/-- | --- | | Lv7 Arms Might | 6500 | SAHYMV | | --/-- | --- | | Lv7 Magic Shield | 6500 | SAHYMV | | --/-- | --- | | Lv7 Light Miracle | 6000 | SAHYMV | | --/-- | --- | | Lv7 Teriaka | 6500 | SAHYMV | | --/-- | --- | | Lv7 Dark Curse | 6000 | SAHYMV | | --/-- | --- | | Lv7 Epiphany | 6200 | SAHYMV | | --/-- | --- | '---------------------'-------'--------'----------------------'-------'-----' ___________________________________________________________________________ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻ| | Voltone City Old Quarter [Xironia Federation] [NEW ITEMS] | SH20 | |____________________________________________________________________|______| |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻ| | MERCHANDISE | PRICE | EQUIP? | Fr Wt Wn Er Th Hl Dk | Ph/Sp | REQ | | | | | | | | | Dragon Gauntlet | 21000 | S H | +1 | --/-- | 159 | | Duel Gauntlet | 33000 | S H | | --/-- | 179 | | Aurora Armor | 40000 | A | | +1/-- | 208 | | Festival Robe | 35000 | M | +2 | --/+2 | 118 | | Black Garment | 20200 | YV | -1 | +1/-- | 130 | | Wind Mantle | 32800 | YV | +2 | --/-- | 144 | |---------------------+-------+--------+----------------------+-------+-----| | Lv7 Perimeter Pulse | 6000 | SAHMYV | | --/-- | --- | | Lv7 Penetration Attack 6000 | SAHMYV | | --/-- | --- | '---------------------'-------'--------'----------------------'-------'-----' _________________________________________________________________________ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻ| | 02) Schwartzhaas [Schelfengrif Empire] | SH02 | |__________________________________________________________________|______| |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻ| | MERCHANDISE | PRICE | EQUIP? | Fr Wt Wn Er Th Hl Dk | Ph/Sp | REQ | | | | | | | | | Heavy Clothes | 80 | SAHMYV | | --/-- | 4 | | Fur Coat | 235 | SAHMYV | | --/-- | 8 | | Recovery Medicine | 08 | ------ | | --/-- | -- | | Antidote Herb | 06 | ------ | | --/-- | -- | |-------------------+-------+--------+----------------------+-------+-----| | Lv1 Flame Shield | 75 | SAHMYV | +2 | --/-- | -- | | Lv1 Wind Shield | 75 | SAHMYV | +2 | --/-- | -- | | Lv1 Water Shield | 75 | SAHMYV | +2 | --/-- | -- | | Lv1 Ground Shield | 75 | SAHMYV | +2 | --/-- | -- | | Lv1 HP Recovery | 80 | SAHMYV | | --/-- | -- | '-------------------'-------'--------'----------------------'-------'-----' ___________________________________________________________________________ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻ| | 03) Falkenfreuk [Schelfengrif Empire] | SH03 | |____________________________________________________________________|______| |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻ| | MERCHANDISE | PRICE | EQUIP? | Fr Wt Wn Er Th Hl Dk | Ph/Sp | REQ | | | | | | | | | Lv1 Flame Shield | 75 | SAHMYV | +2 | --/-- | --- | | Lv1 Wind Shield | 75 | SAHMYV | +2 | --/-- | --- | | Lv1 Thunder Shield | 75 | SAHMYV | +2 | --/-- | --- | | Lv1 Water Shield | 75 | SAHMYV | +2 | --/-- | --- | | Lv1 Ground Shield | 75 | SAHMYV | +2 | --/-- | --- | | Lv1 Holy Shield | 75 | SAHMYV | +2 | --/-- | --- | | Lv1 Dark Shield | 75 | SAHMYV | +2 | --/-- | --- | | Lv1 HP Recovery | 80 | SAHMYV | | --/-- | --- | | Lv1 Gather Enemy | 70 | SAHMYV | | --/-- | --- | | Lv2 Fire Weapon | 150 | SAHMYV | | --/-- | --- | | Lv2 Wind Weapon | 150 | SAHMYV | | --/-- | --- | | Lv2 Thunder Weapon | 150 | SAHMYV | | --/-- | --- | | Lv2 Water Weapon | 150 | SAHMYV | | --/-- | --- | | Lv2 Ground Weapon | 150 | SAHMYV | | --/-- | --- | |---------------------+-------+--------+----------------------+-------+-----| | Recovery Medicine | 8 | ------ | | --/-- | --- | | Antidote Herb | 6 | ------ | | --/-- | --- | |---------------------+-------+--------+----------------------+-------+-----| | Heavy Clothes | 80 | SAHMYV | | --/-- | 4 | | Fur Coat | 235 | SAHMYV | | --/-- | 8 | | Soft Leather | 460 | SAHMYV | | --/-- | 12 | '---------------------'-------'--------'----------------------'-------'-----' _________________________________________________________________________ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻ| | 04) Bibliostock [Schelfengrif Empire] | SH04 | |__________________________________________________________________|______| |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻ| | MERCHANDISE | PRICE | EQUIP? | Fr Wt Wn Er Th Hl Dk | Ph/Sp | REQ | | | | | | | | | Recovery Medicine | 8 | SAHMYV | | --/-- | --- | | Antidote Herb | 6 | SAHMYV | | --/-- | --- | '-------------------'-------'--------'----------------------'-------'-----' _________________________________________________________________________ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻ| | 05) Bornia Village [Schelfengrif Empire] | SH05 | |__________________________________________________________________|______| |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻ| | MERCHANDISE | PRICE | EQUIP? | Fr Wt Wn Er Th Hl Dk | Ph/Sp | REQ | | | | | | | | | Fur Coat | 235 | SAHMYV | | --/-- | 8 | | Soft Leather | 460 | SAHMYV | | --/-- | 12 | | Leather Suit | 780 | SAHMYV | | --/-- | 24 | | Recovery Medicine | 8 | ------ | -------------------- | --/-- | -- | | Antidote Herb | 6 | ------ | -------------------- | --/-- | -- | | Mind Tonic | 14 | ------ | -------------------- | --/-- | -- | '-------------------'-------'--------'----------------------'-------'-----' ___________________________________________________________________________ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻ| | 06) Tzaitstein [Rolandia] | SH06 | |____________________________________________________________________|______| |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻ| | MERCHANDISE | PRICE | EQUIP? | Fr Wt Wn Er Th Hl Dk | Ph/Sp | REQ | | | | | | | | | Lv1 HP Recovery | 80 | SAHMYV | | --/-- | --- | | Lv1 Gather Enemy | 70 | SAHMYV | | --/-- | --- | | Lv2 Magic Lv | 150 | SAHMYV | | --/-- | --- | | Lv2 Luck | 200 | SAHMYV | | --/-- | --- | | Lv2 Pharmakis' Wisdom 200 | SAHMYV | | --/-- | --- | | Lv2 Deft Wind | 150 | SAHMYV | | --/-- | --- | | Lv2 Blood Blade | 150 | SAHMYV | | --/-- | --- | | Lv2 Blood Magic | 150 | SAHMYV | | --/-- | --- | | Lv3 MP Recovery | 350 | SAHMYV | | --/-- | --- | | Lv3 Knock Out | 350 | SAHMYV | | --/-- | --- | | Lv3 Dispel Magic | 350 | SAHMYV | | --/-- | --- | | Lv3 Soul Smasher | 350 | SAHMYV | | --/-- | --- | | Lv3 Critical Hit | 350 | SAHMYV | | --/-- | --- | | Lv3 Technique Lv | 380 | SAHMYV | | --/-- | --- | | Lv3 Angel's Hand | 350 | SAHMYV | | --/-- | --- | | Lv3 Sandman | 350 | SAHMYV | | --/-- | --- | | Lv3 HP Recovery | 350 | SAHMYV | | --/-- | --- | | Lv3 Magic Might | 370 | SAHMYV | | --/-- | --- | | Lv3 Quickness | 350 | SAHMYV | | --/-- | --- | | Lv3 Secret Step | 350 | SAHMYV | | --/-- | --- | | Lv3 Magic Mirror | 350 | SAHMYV | | --/-- | --- | | Lv4 Venom | 680 | SAHMYV | | --/-- | --- | | Lv4 Dispel | 700 | SAHMYV | | --/-- | --- | |---------------------+-------+--------+----------------------+-------+-----| | Soft Leather | 460 | SAHMYV | | --/-- | 12 | | Leather Suit | 780 | SAHMYV | | --/-- | 24 | | Studded Leather | 1200 | SAH V | | --/-- | 33 | | Protector Jacket | 1730 | SAH V | | --/-- | 40 | | Mystic Robe | 1550 | MY | | --/-- | 32 | | Apron | 980 | M | | --/-- | 33 | |---------------------+-------+--------+----------------------+-------+-----| | Recovery Medicine | 8 | ------ | | --/-- | -- | | Antidote Herb | 6 | ------ | | --/-- | -- | | Mind Tonic | 14 | ------ | | --/-- | -- | '---------------------'-------'--------'----------------------'-------'-----' ___________________________________________________________________________ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻ| | 07) Generator #2 [Featheria Isle] | SH07 | |____________________________________________________________________|______| |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻ| | MERCHANDISE | PRICE | EQUIP? | Fr Wt Wn Er Th Hl Dk | Ph/Sp | REQ | | | | | | | | | Lv1 Skill Lv | 80 | SAHMYV | | --/-- | --- | | Lv1 Flame Shield | 75 | SAHMYV | +2 | --/-- | --- | | Lv1 Wind Shield | 75 | SAHMYV | +2 | --/-- | --- | | Lv1 Thunder Shield | 75 | SAHMYV | +2 | --/-- | --- | | Lv1 Water Shield | 75 | SAHMYV | +2 | --/-- | --- | | Lv1 Ground Shield | 75 | SAHMYV | +2 | --/-- | --- | | Lv1 Holy Shield | 75 | SAHMYV | +2 | --/-- | --- | | Lv1 Dark Shield | 75 | SAHMYV | +2 | --/-- | --- | | Lv1 Spirit Shield | 75 | SAHMYV | | --/+2 | --- | | Lv1 HP Recovery | 80 | SAHMYV | | --/-- | --- | | Lv2 Fire Weapon | 150 | SAHMYV | | --/-- | --- | | Lv2 Wind Weapon | 150 | SAHMYV | | --/-- | --- | | Lv2 Thunder Weapon | 150 | SAHMYV | | --/-- | --- | | Lv2 Water Weapon | 150 | SAHMYV | | --/-- | --- | | Lv2 Ground Weapon | 150 | SAHMYV | | --/-- | --- | | Lv2 Holy Weapon | 150 | SAHMYV | | --/-- | --- | | Lv2 Dark Weapon | 150 | SAHMYV | | --/-- | --- | | Lv2 Spirit Weapon | 150 | SAHMYV | | --/-- | --- | | Lv2 Poison Attack | 180 | SAHMYV | | --/-- | --- | | Lv2 Logical Armor | 180 | SAHMYV | | --/-- | --- | | Lv2 Magic Range | 160 | SAHMYV | | --/-- | --- | | Lv2 Indirect Range | 150 | SAHMYV | | --/-- | --- | | Lv2 Skill Effect | 150 | SAHMYV | | --/-- | --- | | Lv2 Sonic Blade | 150 | SAHMYV | | --/-- | --- | | Lv3 MP Recovery | 350 | SAHMYV | | --/-- | --- | | Lv3 Knock Out | 350 | SAHMYV | | --/-- | --- | | Lv3 Dispel Magic | 350 | SAHMYV | | --/-- | --- | | Lv3 Soul Smasher | 350 | SAHMYV | | --/-- | --- | | Lv3 Critical Hit | 350 | SAHMYV | | --/-- | --- | '---------------------'-------'--------'----------------------'-------'-----' ___________________________________________________________________________ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻ| | Falkenfreuk [Schelfengrif Empire] [NEW ITEMS] | SH09 | |____________________________________________________________________|______| |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻ| | MERCHANDISE | PRICE | EQUIP? | Fr Wt Wn Er Th Hl Dk | Ph/Sp | REQ | | | | | | | | | Lv4 Venom | 680 | SAHMYV | | --/-- | --- | | Lv4 Dispel | 700 | SAHMYV | | --/-- | --- | | Lv4 Flame's Fire | 700 | SAHMYV | 6 | --/-- | --- | | Lv4 Flame's Wind | 700 | SAHMYV | 6 | --/-- | --- | | Lv4 Flame's Thunder | 700 | SAHMYV | 6 | --/-- | --- | | Lv4 Flame's Water | 700 | SAHMYV | 6 | --/-- | --- | | Lv4 Flame's Ground | 700 | SAHMYV | 6 | --/-- | --- | | Lv4 Flame's Holiness| 700 | SAHMYV | 6 | --/-- | --- | | Lv4 Flame's Darkness| 700 | SAHMYV | 6 | --/-- | --- | | Lv4 Flame's Spirit | 700 | SAHMYV | | --/-- | --- | | Lv4 Faint Guard | 700 | SAHMYV | | --/-- | --- | | Lv4 Magic Range | 700 | SAHMYV | | --/-- | --- | | Lv4 Parry | 700 | SAHMYV | | --/-- | --- | | Lv4 HP Recovery Seal| 700 | SAHMYV | | --/-- | --- | | Lv4 Skill Lv | 700 | SAHMYV | | --/-- | --- | | Lv5 Muscular Growth | 1500 | SAHMYV | | --/-- | --- | | Lv5 Mind Growth | 1500 | SAHMYV | | --/-- | --- | | Lv5 Nerve Growth | 1500 | SAHMYV | | --/-- | --- | | Lv5 MP Recovery | 1500 | SAHMYV | | --/-- | --- | | Lv5 Luck | 1600 | SAHMYV | | --/-- | --- | | Lv5 Logical Blade | 1500 | SAHMYV | | --/-- | --- | | Lv5 Logical Armor | 1500 | SAHMYV | | --/-- | --- | '---------------------'-------'--------'----------------------'-------'-----' ___________________________________________________________________________ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻ| | Taoberia [Schelfengrif Empire] | SH10 | |____________________________________________________________________|______| |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻ| | MERCHANDISE | PRICE | EQUIP? | Fr Wt Wn Er Th Hl Dk | Ph/Sp | REQ | | | | | | | | | Recovery Medicine | 8 | ------ | | --/-- | --- | | Secret Injury Elixyr| 200 | ------ | | --/-- | --- | | Antidote Herb | 6 | ------ | | --/-- | --- | | Mind Tonic | 14 | ------ | | --/-- | --- | | Henlouda | 20 | ------ | | --/-- | --- | | Panacea | 45 | ------ | | --/-- | --- | |---------------------+-------+--------+----------------------+-------+-----| | Buff Coat | 2580 | SAHMYV | | --/-- | 43 | | Protector Jacket | 1730 | SAH V | | --/-- | 40 | | Battle Vest | 3950 | SAH V | -1 | +1/-- | 53 | | Wizard Robe | 2800 | MY | +1 +1 +1 +1 +1 +1 +1 | +1/+1 | 39 | '---------------------'-------'--------'----------------------'-------'-----' ___________________________________________________________________________ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻ| | Port Delfinia [Schelfengrif Empire] | SH17 | |____________________________________________________________________|______| |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻ| | MERCHANDISE | PRICE | EQUIP? | Fr Wt Wn Er Th Hl Dk | Ph/Sp | REQ | | | | | | | | | Mirage Gauntlet | 14200 | S H | | --/-- | 140 | | Dragon Gauntlet | 21000 | S H | +1 | --/-- | 159 | | Dark Armor | 27800 | A | +1 | +1/-- | 186 | | Feather Robe | 18000 | MY | +2 | --/+2 | 97 | | Black Garment | 20200 | YV | -1 | +1/-- | 130 | |---------------------+-------+--------+----------------------+-------+-----| | Recovery Medicine | 8 | ------ | | --/-- | --- | | Secret Injury Elixyr| 200 | ------ | | --/-- | --- | | Antidote Herb | 6 | ------ | | --/-- | --- | | Mind Tonic | 14 | ------ | | --/-- | --- | | Henlouda | 20 | ------ | | --/-- | --- | | Panacea | 45 | ------ | | --/-- | --- | | Nectar | 350 | ------ | | --/-- | --- | |---------------------+-------+--------+----------------------+-------+-----| | Lv7 All Attrib Def | 6500 | SAHYMV | +2 +2 +2 +2 +2 +2 +2 | +2/+2 | --- | | Lv7 HP Recovery | 6000 | SAHYMV | | --/-- | --- | | Lv7 Magic Lv | 6500 | SAHYMV | | --/-- | --- | | Lv7 Technique Lv | 6500 | SAHYMV | | --/-- | --- | | Lv7 Skill Lv | 6500 | SAHYMV | | --/-- | --- | | Lv7 Skill Effect | 6000 | SAHYMV | | --/-- | --- | | Lv7 Bellow Collection 6000 | SAHYMV | | --/-- | --- | | Lv7 Mage Slaughter | 6000 | SAHYMV | | --/-- | --- | | Lv7 Metal Killer | 6000 | SAHYMV | | --/-- | --- | | Lv7 Mental Fortitude| 6000 | SAHYMV | | --/-- | --- | | Lv7 Magic Barrier | 6000 | SAHYMV | | --/-- | --- | | Lv7 Arms Might | 6500 | SAHYMV | | --/-- | --- | | Lv7 Magic Shield | 6500 | SAHYMV | | --/-- | --- | | Lv7 Light Miracle | 6000 | SAHYMV | | --/-- | --- | | Lv7 Teriaka | 6500 | SAHYMV | | --/-- | --- | | Lv7 Dark Curse | 6000 | SAHYMV | | --/-- | --- | | Lv7 Epiphany | 6200 | SAHYMV | | --/-- | --- | '---------------------'-------'--------'----------------------'-------'-----' _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ARMOR [ARMR] _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻ | DEF | EQUIP? | Fr Wt Wn Er Th Hl Dk | Ph/Sp | REQ | SELL? |-----+--------+----------------------+-------+-----+------- Clothes | 2 | SAHMYV | | --/-- | 1 | 22 Heavy Clothes | 8 | SAHMYV | | --/-- | 4 | 60 Fur Coat | 15 | SAHMYV | | --/-- | 8 | 176 Soft Leather | 23 | SAHMYV | | --/-- | 23 | 345 Apron | 41 | M | | --/-- | 41 | 735 Studded Leather | 46 | SAHMYV | | --/-- | 46 | 900 Leather Suit | 34 | SAHMYV | | --/-- | 24 | 585 Mystic Robe | 50 | MY | | --/-- | 32 | 1162 Protector Jacket | 52 | SAH V | | --/-- | 40 | 1297 Buff Coat | 61 | SAHMYV | | --/-- | 43 | 1935 Wizard Robe | 64 | MY | +1 +1 +1 +1 +1 +1 +1 | +1/+1 | 39 | 2100 Battle Vest | 75 | SAH V | -1 | +1/-- | 53 | 2962 Big Ground Robe | 81 | MY | +1 +1 +1 +1 +1 +1 +1 | +1/+1 | 49 | 3525 Holy Robe | 96 | MY | +1 +1 +1 +1 +1 +1 +2 | +1/+2 | 58 | 4462 Cyber Jacket | 92 | SAH V | | --/-- | 65 | 3862 Chain Mail | 102 | A | -1 | +1/-- | 117 | 4350 Leather Gauntlet | 105 | S H | | --/-- | 110 | 5437 Vitt's Robe | 117 | MY | +1 +1 +1 +1 +1 +1 +1 | +1/+1 | 71 | 7500 Metal Jacket | 120 | S H V | -1 | +1/-- | 84 | 7575 Feather Robe | 121 | MY | +2 | --/+2 | 97 | 13500 Breastplate | 129 | A | -1 | +1/-- | 148 | 12200 Shield Mantle | 130 | YV | | +1/-- | 117 | 9300 Mirage Gauntlet | 133 | S H | | --/-- | 140 | 10650 Black Garment | 144 | YV | -1 | +1/-- | 130 | 15150 Festival Robe | 147 | M | +2 | --/+2 | 118 | 26250 Dragon Gauntlet | 151 | S H | +1 | --/-- | 159 | 15750 Holy Maiden Dress | 157 | M | +1 +1 +1 +1 +1 +1 +1 | +1/+1 | 127 | 32250 Wind Mantle | 160 | YV | +2 | --/-- | 144 | 24600 Dark Armor | 162 | A | +1 | +1/-- | 186 | 20850 Duel Gauntlet | 170 | S H | | --/-- | 179 | 24750 Enhancement Garb | 175 | YV | | --/-- | 158 | 34500 Oracle's Dress | 178 | M | +1 +1 +1 +1 +1 +1 +1 | +1/+1 | 142 | 34875 Aurora Armor | 181 | A | | +1/-- | 208 | 30000 Brave Gauntlet | 191 | S H | | --/-- | 201 | 33750 Fairy Queen Garb | 202 | YV | +1 +1 +1 +1 +1 +1 +1 | +1/+1 | 182 | 42600 Royal Armor | 212 | A | | +1/-- | 244 | 48750 Spriggan Gauntlet | 212 | S H | | +1/-- | 223 | 41250 Purity Dress | 212 | M | +1 +1 +1 +1 +1 +1 +1 | +1/+2 | 170 | ----- Fenrill Garb | 232 | Y | +1 +1 +1 +1 +1 +1 +1 | +1/+1 | 201 | ----- Master Garb | 236 | V | +1 +1 +1 +1 +1 +1 +2 | +1/+1 | 213 | ----- Chaos Armor | 239 | A | +1 | +1/-- | 274 | 60000 Royal Gauntlet | 244 | H | +1 +1 +1 +1 +1 +1 +1 | +1/+1 | 256 | ----- Final Gauntlet | 251 | S | +1 +1 +1 +1 +1 +1 +1 | +1/+1 | 264 | ----- Louve Armor | 255 | A | +1 +1 +1 +1 +1 +1 +1 | +1/+1 | 293 | ----- -------------------'-----'--------'----------------------'------'------'------ _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ V. FREQUENTLY ASKED QUESTIONS [FAQZ] _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ [Q] - On the save screen, what do the bracketed [E] and [F] mean? [A] - It denotes where you've saved. 'E' is for Empire, 'F' is for Federation and so on. Not really necessary if you ask me. [Q] - The fortune-teller talks about 'stars'. Who do they relate to? [A] - The stars, of course, relate to the six party members. I think it's based on their garment color, hair color...somethin' like that. The correlation is as follows: Hugh = Green Yayoi = White Monika = Purple Viktor = Reddish-Brown Annette = Red Michelle = Amber Michelle has a bunch of sidequesty stuff about her, which is why she's featured here despite not being playable. [Q] - When do I get 2 & 3 Master Points per level-up? [A] - Level 11 & 21, respectively. [Q] - I forgot to get the Dark Crystal Shard from Sir Granford's attendants! [A] - You can get it next time you're let in there. If not then, I believe a person in Dark Mountain will do the honors. Either way, at some point the attendants (after Battle #24, IIRC) quit appearing, so avoid this outcome. [Q] - Monika lost skills while leveling-up! [A] - Kari theorizes the glitch occurs when a guest is present in the party, such as Kenneth or Viktor. Avoid all battles at this time to avoid bein' short-changed. I should note though that about apx. 20 levels later the skills were re-learned, but which skills vanish may differ so don't use it as a fallback. [Q] - How do I get the secret M2 gem from the arena? [A] - Complete (1st place) all challenges and get all obtainable prizes. _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ VI. UPDATES AND CONTRIBUTIONS [UPDT] _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 11-21-07 ---------------------------- Started writing 12-20-07 ---------------------------- Added to GameFAQs 12-21-07 ---------------------------- Error corrections/additions 10-16-08 ---------------------------- Updated gem lists ____________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ CONTRIBUTORS ____________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Ceej/Sailor - Hostin' this steaming pile ;p suchiuomizu - Telling how to get the imported characters' ultimate armor GG 'Boards - Being a wealth of information. Thanks a lot, guys! Kari/Double G - Other FAQers who deserve a pat on the back for their work James Rogers - For providing a bunch of Lv9 gems I'd forgotten + the M2! ____________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ THINGS I NEED/FORGOT ____________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ - Any missing Lv9s in the gem list? - Damage Competition 2nd/3rd place prizes? - Central Gate Location offsheet report submission - earliest time? - Key Item list _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ VII. LEGALITY [LGLT] _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ This document is intended for private home use ONLY, and may not be reproduced through electronic or commercial means without the expressed consent of the author (P. Summers). It cannot be hosted, edited, or distributed for profit, and may not be given away as an add-in/gift to bought items. All rights are reserved to respective parties, even those not explicitly stated herein. Those who find this document on sites not listed below should e-mail the author (me). Thanks for reading this, and thanks for respectin' FAQ authors. Allowed Sites: Disallowed Sites: * Gametalk.com * cheatcc.com * GameFAQs.com * MyCheats.com * Neoseeker.com * Supercheats.com * Honestgamers.com * Cavesofnarshe.com E-mail me for permissions ~ shotgunnova (a+) gmail (d0t) com. _______________________________________________________________________________ YOU'RE PERFECT, YES IT'S Document İ Shotgunnova, 1997-2007 (and countin'!) TRUE; BUT WITHOUT ME, Growlanser namesake İ respective owners YOU'RE ONLY YOU E N D O F D O C U M E N T