^ ^@^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^^@^@^@^^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^@^ ^@^ ~~~^^^^^^^^^~~~ ^@^ ^@^ ~~HAUNTED MANSION~~ ^@^ ^@^ ~~~!!!~@~!!!~~~ ^@^ ^@^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^^@^@^@^^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^@^ ^@^2003 Disney Interactive ~@~ Developed by High Voltage Software ^.^ Published and distributed by TDK Mediactive, Inc. ^@^bWoNg 2003-2004 ~@~Mytruedestiny05@yahoo.com (that is zero five) ^.^0.986 My new email address is:mytruedestiny05@yahoo.com I appologize to you all for not being able to reply to your email since the previous email address is not a valid anymore, duh >_<. !~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~! ^@^ INTRODUCTION ^@^ !~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~! Solving puzzles, I mean fun action-puzzles. Shoot them up! and next, solve the dangerous puzzles on your face. Nice variations on level design will keep you busy and challenged. This is a game for everyone to enjoy its (Halloween) educational contents. The puzzles itself are more likely action puzzles inside every door on every floor inside the mansion. Inside every door, there are enemies, in every alley, there are enemies. Enemies can re-spawn in random ways. This is a haunted mansion after all. There is no '1UP' here, but there are more than enough Fortune Cards scattered around the mansion to make you rich in lives. (10FCs = 1UP) If you like puzzle games, you should at least try to play it. The more you play the more challenge will you get. The enemies also get stronger and stronger (try museum). Of course there is always a minority report to show you where the bad guys are It is not an RE series, but a nice designed puzzle world (doors) with some ghost buster thingy inside every door and some action (shooting) packed into one Holiday Mansion. You will get codes when you beat this game in normal mode and another code in nightmare mode. Notice that you cannot re-do the puzzle once you have cleared it the first time That's why you need to get all the Fortune Cards before you finish each puzzle! Well, that if you want to collect all of them to get the perfect score. (Spoiler: You can use the Level Select Codes :) It is also possible to finish the game with a minimum use of Bravery Tonics. I will keep updating this FAQ as necessary, up to the final version. That is why I need help from you guys to drop something useful to this FAQ. There is a brand new section I devoted for all of ‘YOU' who intend to give help in completing this faq and to discover more secrets inside this game. Your helps mean so much to me and to all readers. Thank you very much to all of you who have spent some time to contribute to this faq. Please read the "Submission" section under the Miscellaneous. =============================================================================== So far we have found 399 Fortune Cards scattered around the mansion. I suspect there are 1(one) more Fortune Card inside a secret room, somewhere. It is a possibility. Wake me up when you have found them and I will give you ALL the credits worth. =============================================================================== Please read about the Level Select Code! Also thanks to Dave who reminded me to use spelling checker :) ^^ ~@@~ @~ ^@^ ^@@^ ^:^ (:)~ "::" ^^ !~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~! ^@^ DISCLAIMER/COPYRIGHT ^@^ !~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~! This guide is copyright 2003-2004 bWoNg. You can always find the latest update on gamefaqs.com. Let me know by email if you wish to use it on your site, and I will be most gladly to give you my permission. This faq is free for you to distribute as long as you are free to do it. (do not ask for money in return or attempting any illegal action). Please do not place a direct link into this faq, unless C_Jay_C has given you his solid permission and you should let me know in prior to posting it. (You might as well violate the rules and regulations on a specific website) All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. Friendly sites: www.gamefaqs.com www.ign.com www.neoseeker.com www.gamenotover.com www.gamewinners.com www.cheatcc.com www.cheatcentral.com www.cheathappens.com www.cheats.de www.computerunderground.com !~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~! ^@^ VERSION HISTORY ^@^ !~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~! Version 0.10 October 24, 2003 23.30 Played the game for a few hours. Got 4 Soul Gems. Half through the game I guess. Furnishing the format, rechecking things. Many things to do. Version 0.20 October 30, 2003 23.05 Got 4 Soul Gems, completed walkthrough on Downstairs Hallway. Next to cover up: Upstairs Hallway. Tidying up the format. Add the locations of every Fortune Card and Death Certificate on the miscellaneous section. I also added three (3) new signs, one for Bravery Tonic is ^1^, another one is for Mumbo Doll *1* and the other is for the color Soul Gems @. Version 0.25 November 09, 2003 21.07 Got 5 Soul Gems, completed walkthrough on the Museum. Put abbreviation on Bravery Tonic as BT, Soul Gems as SG, Fortune Card as FC, Mumbo Doll as MD, Death Certificate as DC. Other corrections. Version 0.30 November 11, 2003 00.05 Completed walkthrough on Upstairs Hallway. Version 0.60 November 11, 2003 22.11 Completed walkthrough on every floor. A little update on Gallery. Corrections and add some information. Next versions will be some corrections, updating strategy, codes, etc. Version 0.70 November 12, 2003 19.58 Add some more info here and there, add strategy for the Attic (35lives confirmed in the final battle). Version 0.75 November 13, 2003 20.25 Fixing some mistyping, (also fixes URL for cheatcc.com, sorry Dave :). Corrections here and there. Put the location of Soul Gems and Seaman Ring on the Miscellaneous. Version 0.80 November 14, 2003 23.28 Completed the game without losing a single life. No additional secret. Elaborate strategy on the final battle with Atticus Thorn. You will not loose when fighting him. Version 0.90 November 15, 2003 23.04 Editing. More precise on the location of FCs inside the 9 balls puzzle. Version 0.91 November 19, 2003 15.39 Update URL for www.Cheathappens.com Version 0.92 December 06, 2003 15.51 Update URL for www.Cheat.de Version 0.93 December 14, 2003 10.46 IMPORTANT! I received an email from "GAIL HILL" "There is a hidden room in the museum with FC's in it. Touch one of the knights and he moves. Also in the Toy room there is a hidden chamber with a Mumbo doll. Touch the edge of the chalkboard and it opens”. Version 0.94 December 16, 2003 18.27 Start playing the Nightmare mode. This is going to take some time. Version 0.95 December 19, 2003 08.56 Update URL for www.computerunderground.com Version 0.96 December 26, 2003 13.29 Got an email from -Michael Riess: djblazers@lycos.com Input on how to beat the chess platform puzzle no.5. but I never know how since he did not explain how to do that :)~ Version 0.965 January 12, 2004 14.01 Some corrections. Version 0.97 February 11, 2004 23.14 Sorry for the late update guys. Corrections. I now add a new -Submission- under the Miscellaneous. Checked out all the submissions and put the sender names respectively onto the faq. Add something more on the Q & A. Add Level Select Code. Recalculated the Total Lives at the end of chapters starting from the Museum. Total Lives is now 39Lives and (6)FCs. Version 0.975 February 12, 2004 23.37 Add email address for Tracy and Jamie. Version 0.98 February 19, 2004 14.00 Minor corrections. The other suggestion from Michael Douglass Riess. Version 0.981 February 25, 2004 10.16 Added one submission from travelair Correction added based on the submission. More elaborate on the Q&A and Submissions list. Version 0.982 February 29, 2004 11.52 Minor corrections. Version 0.983 March 10, 2004 16.10 Add one more submission from Olivia (Xenawarriorr@aol.com) about a better explanation on how to get inside the Purplish Gate/Door in the Pantry right after the Twilight Zone is activated. Other corrections. Version 0.985 April 17, 2004 23.40 Thanks to TrixieBubbles (trixiebubbles@yahoo.com) He/she :) found another (3)FCs inside the Gallery, and *1*MD in the Sun Room. And now I can sleep better than yesterday. THANKS A LOOOT. Recalculated the Total Lives at the end of chapters starting from the Gallery. Total Lives is now 39Lives and (9)FCs. Plus minor corrections. Next update I will include the locations of Mumbo Dolls. Version 0.986 October 30, 2005 19.13 My new email address is:mytruedestiny05@yahoo.com I appologize to you all for not being able to reply to your email since the previous email address is not a valid anymore, duh >_<. ^O~O^ I. Introduction *** stiderC.IIX* *II.Disclaimer/Copyrights suoenallecsiM dna A&Q.IX* *III.Version History sedoC/terceS.X* *IV.Main Characters seimenE.XI* *V.Controller sgniht lufesu dna smetI.IIIV* *VI.Hints and Tips *** hguorhtklaW.IIV I. Introduction II. Disclaimer/Copyrights III. Version History IV. Main Characters V. Controller VI. Hints and Tips VII. Walkthrough @. First Floor: 1. Great Hall -No spirits needed- @White Soul Gem obtained. 2. Foyer -15- spirits needed. 3. Conservatory -30- spirits needed. 4. Game Room -50-spirits needed. @Purple Soul Gem obtained. 5. #Downstairs Hallway -170-spirits needed. 6. Kitchen -170-spirits needed. 7. Dining Room -190-spirits needed. 8. Maids Room -190-spirits. 9. Ballroom -220-spirits needed. @Orange Soul Gem obtained. 10. Winter Garden -340-spirits needed. 11. Graveyard -340-spirits needed. 11b.Graveyard Mausoleum -365-spirits needed. 11c.Graveyard After Mausoleum (you will get 42 FCs). 12. Pantry -405-spirits needed. @Yellow Soul Gem obtained. @@. Second Floor: 13. #Upstairs Hallway -525-spirits needed. 14. Trophy Room -525-spirits needed. 15. Toy Room -525-spirits needed. 16. Study -525-spirits needed. 17. Sun Room -585-spirits needed. @Blue Soul Gem obtained. 18. Museum -700-spirits needed. 19. Children’s Room -700-spirits needed. 20. Sitting Room -700-spirits needed. 21. Parlor -750-spirits needed. @Red Soul Gem obtained. 22. Gallery -860-spirits needed. @@@. Third Floor: 23. Observatory -860-spirits needed. 24. Attic -885-spirits needed, +Seaman Ring obtained. @@@@. Foyer Second Floor, hidden room behind the center picture. ---> 25. Vault of The Shadows, -999 spirits +Seaman Ring needed- VIII. Items IX. Enemies X. Secret/Codes Secrets: 1. Fully restored Bravery Bar. 2. Two mini mausoleums after defeating The Mausoleum 3. No more Mr. Balrog in the Pantry Codes: 1.a. Upgrade Weapon. b. Invulnerability. 2. Level Select XI. Q&A and Miscellaneous Q&A: 1.Does this game have a relation with a movie from Disney? 2.How short is this game to be? 3.Is it possible to beat this game without even losing a single life? 4.What is it in the Nightmare mode? 5.Do you know how old is the Louisiana Mansion/Atticus Thorn? Miscellaneous: Submissions + (A new submission from trixiebubbles@yahoo.com) 1."GAIL HILL" 2."Dave no" 3."Michael Douglas" Riess: djblazers@lycos.com 4."Tracy and Jamie" (jamie@hansenshome.net) 5."Travelair" 6."Olivia" (Xenawarriorr@aol.com) + Newly Added ---> 7."TRIXIEBUBBLES" (trixiebubbles@yahoo.com) Locations of Fortune Cards. Locations of Death Certificates. Locations of Soul Gems. Locations of Seaman Ring. Locations of Mumbo Dolls ++ Next Update. XII. Credits !~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~! ^@^ MAIN CHARACTERS ^@^ !~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~! 1. Zeke Hollowayl He is our accidental(y) hero. Mislead by the newspaper job advertisement for the position of Assistant Caretaker (for the mansion). He will then be guided by Madame Leota to regain control of the mansion as well as to release imprisoned souls. Some 'friendly old ghosts' will then reward you with Soul Gems to upgrade your Beacon's power in order for Zeke to save our Haunted Mansion and bring back its original beauty from the hand of Atticus Thorn, the grand master of the Order of Shadows. 2. Madame Leota She is the lady inside the crystal ball, giving you hints or clues on how to do things and to escape from room puzzles. A very helpful character. At the beginning she will grant you the Sacred Lantern/Beacon and the White Soul Gem. She is also the 'key person' to deal with Atticus Thorn. 3. The Duelist One of the 'Friendly Ghosts' who will reward you with Purple Soul Gem in exchange for his Death Certificate. 4. The Organist One of the 'Friendly Ghosts' who will reward you with Orange Soul Gem in exchange for his Death Certificate. 5. The Knight One of the 'Friendly Ghosts' who will reward you with Yellow Soul Gem in exchange for his Death Certificate. 6. Opera Singer One of the 'Friendly Ghosts' who will reward you with Blue Soul Gem in exchange for her Death Certificate. 7. Old Lady One of the 'Friendly Ghosts' who will reward you with Soul Gem in exchange for her Death Certificate. 8. Pirate One of the 'Friendly Ghosts' who will reward you with Seaman Ring in exchange for his Death Certificate. 9. Atticus Thorn You bet he is the kind of a guy who takes a happy responsible for all the bad things happening to our beloved mansion. He is not that powerful enough physically, but he is a grand master mind in building puzzles/trap to stop anybody from releasing the dark magic spell upon the world of the Louisiana mansion. 10.There are friendly ghosts who will show up once you have cleared the puzzle in each room. You can talk to them if you want. Usually, they have two different saying when you press the activation button on them. !~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~! ^@^ CONTROLLER ^@^ !~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~! *L3 button Use it to Move your character around. *R3 button Use it to Rotate the Camera to see things around. *Down/up/left/right pad To show hint/clues from Madame Leota in every room. *Square button Use it to Activate things. (Action buttons) You can detect hiding ghost inside things using this button or to open doors and to turn on the lights. *Circle button Use it to complete your task as a Soul Collector. It sucks the soul you deploy from things after you use the square button. Kind of ghost’s buster thingy. Press it multiple times to attract more than one soul and then hold it to suck all the targeted souls. They won't try to escape which make things (very)easier?. *X button Use it to Jump to a higher ground/platform. *Triangle button Use it to adjust the Look of the Camera. Press it and the camera is viewing from behind you. You can also use it in combination with R3 button to search around(no zooming) If you are holding down the Fire Button (R1), press Triangle to Get a better front view, and then use the L3 button to search for target (up, down, left, right). *L1 button Use it to Lock on your movement. You will be aiming at the same direction as when you press this button, just use L3 button to move around and to avoid enemy's shoot. *R1 button Use it to Fire or Charge Fire by holding it down a few seconds depending on which weapon level you desire to shoot at the enemy. If you want rapid fire, you need to press it rapidly, if are holding it a bit longer, then you can release a more powerful shot (later when you get another Soul Gems). There is an indicator at the lower left corner to show you all the various shots marked with the color of the gems you have had given from your friendly ghost. See items and location of Soul Gems. *L2 button The Camera will show you the left side area. Unclockwise. *R2 button The Camera will show you the right side area. Clockwise. !~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~! ^@^ HINTS AND TIPS ^@^ !~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~! Hints and Tips: 1. Basically when you open a door and go inside a room, it is dark. Your job is to find the light switch and activate it. On the way pick up some useful items plus shoot some enemies. After, use square buttons on 'everything' in the room to locate hiding ghosts and when they are running away, use circle button to suck them all into your Sacred Lantern/Beacon. 2. Usually the 'thing' will be shaking when you are near to it so you will know where they are hiding. +I will try to explain what things to be activated in a clockwise and chronological method. It means, I will be explaining which item to press the square button starting form the left side of the door when you first came in. That also goes for second floors. If any exception, then I will put a brief description. 3. When your health is full you cannot pick up/use Bravery Tonic. It will remain there until you are hit/damage and then decide to take advantage of the Bravery Tonic. of it. Exception is for Mumbo Doll (Full Health Recovery), you can use it even though your health/bravery is in full/maximum condition (but why should you use it now?). 4. You are able to go back to the previous places since you have opened certain doors. This will enable you to use Health Replenish items you left behind. Keeping these useful items for later use is advisable (or you do not need to use them at all?). 5. Dead Certificates are very important since it is the only way to upgrade your weaponry. Make sure you get it completed before you meet with the appointed Friendly Ghost to get your reward(s). (You just can’t miss them) +I use -1- to indicate a ghost captured. I use (1) to indicate a Fortune Card obtained. I use <1> to indicate a piece of Death Certificate obtained. I use ^1^ to indicate a Bravery Tonic. I use *1* to indicate a Mumbo Doll. I use @ to indicate a color Soul Gem. 6. You can avoid danger from your enemies in a few ways: *You can crush spiders by stepping on them but when there are some of them, it's better to shoot. Higher chance to crush them when you turn your back and step on them or make a curve turn back then step on them. If you go face to face then you are losing Bravery. *Instead of shooting all the ghosts chasing at you, activate the light switch will make them disappear. *In some cases, you may escape yourself by running away, but some of them may come after you no matter where you are or just waiting for you to lower your defense. So. better finish the job. 7. If you think that activating more than one thing when doing ghosts hunting will save you some time? think again. It is not going to work because the previous ghosts will then return to their respective places and that only means you have to reactivate the same things to make them reappear, thus it is not so called efficient. 8. You can always drag your enemies out and find a better place to shoot them Why? Because this will save your Bravery a lot in the end. Some places will give you surprise welcomes and it will be difficult for you to fully destroy them in time not to mention sometimes the space available is not to your advantage. 9. If you get out of a room after collecting items and reenter the room, the enemies will re spawn for your pleasure. This way you can save your progress before reentering the same room. Please note that they will re spawn only when you have not completed the room's puzzle/turn on the light. 10.All bonus (health replenish) items will be gone after completing one room, except for the original items designed to be available since the first time you enter the room. 11.Be careful of random enemies. 12.Whenever you are critically injured, go to save point, save your game. Quit, then reload your save data. Your Bravery will be fully restored! Is this considered a full health cheat? 13.Sadly this game is not supporting the 'save to a new file' option. You have to do it 100% completed in the first place since you can not go back to each room and redo/replay the fun puzzle again. sighh.. (And give us more work to do when creating the faq for this game ): 14.The camera is sometimes not to your advantage, especially when you are holding down the lock down (L1) button. You just can not see all the enemies around in one shot. Sometimes you need to release it, look around then hold down L1 again. 15.When the enemies show up, they usually make some noises. Listen to it and tighten up your seatbelt. 16.The lock down button is sometimes/usually not automatically focus to the nearest enemies chasing at you when you are running away while keep holding the button. You have to release the button then relock the enemies. Pheew. Not to mention that the (sprinter)spiders can run very fast and keep tracking of your shoes. 17.Full brightness option will be a much help to view things in distance/in the dark. When you turn off your PS2, this setting will be automatically reset. You need to go back to the options and readjust the brightness every time you start your PS2 even though you had already saved your previous setting. 18.Remember, you can use one of the directional pad to get hint or clue from Madame Leota about how to finish the job in each room. (only if you are stuck, please) 19.Most enemies have its own stronger version as you go on further levels. For example ghost at the Upstairs Hallway can eliminate your full bravery just by touching you two times. 20.The blue ripper is considered as the most dangerous regular enemy beside those speedy trolls. Hope the hint below is to your help. Tip on how to beat the blue ripper: -On the first show up, you might be able to charge shot two times. -Do not touch him. Keep running in a circle. Or back and forward. I mean if you are going in one line, keep steady, don't change course, not until he reappears. -Prepare ultra shot, hold down locking, release ultra when it is ready. (before he reappears) Its electric charge will be giving him damage. -Quickly prepare charge shot. When he reappears, you will be automatically facing him thanks to your locking system. Quickly release your charge shot. It will give him quite damage. Don't forget to jump avoid his ripper swing -Repeat the process. Well, shall we... !~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^@^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~! ^@^ WALKTHROUGH ^@^ !~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^@^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~! ! ! ^@^ Normal Mode ^@^ ! ! !~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~! ^@^ GREAT HALL ^@^ !~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~! Items: @White SG, ^1^BT, *1*MD, (3)FC, <1>Duelist DC. Enemies: Ghosts. _ ->!_! 1st floor only: Foyer -15-. Once you start, Madame Leota will brief you. She will then give you the Sacred Lantern/Beacon, which is your single weapon for the entire game and a @White SG attached to the Beacon. (Totally there are 6 SGs; @White, @Purple, @Orange, @Yellow, @Blue, @Red) Out of the basement, ~^^~ ~(:)~ Cheers for Halloween ~(:)~. <^> Good luck to Hollowayl <^> ^ ~^^~ ^ You will then be given a tip on how to activate the light (switch). You may go back to the basement by activating the wing statue next to the fireplace, but nothing is available at the moment. As you proceed forward, to your left (wall) (clockwise, remember?) there are paintings hanging on the wall. Activate the 3rd one. You will definitely notice its shaking anyway. Inside the room is *1*MD (Full Health Recovery). You do not need that now! Continue forward, cut scene, here comes first trouble. Also, a new tip has arrived to show you on how to shoot the enemy by pressing rapidly the R1 button. You can also start practicing the locking system (automatic locking + relocking) There are 8 ghosts to show up if you are waiting for them or just go directly to the light switch and activate it. There is ^1^BT on the left of the door to the Foyer and to the right is the LIGHT SWITCH! Activate it, all the lights on. Your Bravery bar is increasing because you are not afraid of light!:)~ Next thing to do: *Find 15 hiding ghosts inside 4 items inside the room and in the basement (clockwise). 1.First activation is on a big square box on the left side under a painting. The box is shaking so you won't miss it. -4-. 2.Second is on a big square box on the right wall. -4-, (1)FC. 3.Third is on a brown rounded-basket? inside the basement to your quick left -3-, (1)FC. 4.Brown rounded-basket? opposite the table. -4-, <1>Duelist' DC. As a bonus there is (1)FC floating above the table in the basement. You can now talk to the old ghost trying to hide below the table. He is afraid of somebody was coming for sure. On the Hall, there is a lady ghost commenting on the bad weather/ unnatural storm. Total lives: 5Lives, (3)FCs. !~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~! ^@^ FOYER ^@^ !~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~! Items: (11)FCs, <1> Duelist' DC. Enemies: Spiders, ghosts _ ->!_! 1st floor: Conservatory -30-, Downstairs Hallway -170- ->!_! 2nd floor: Game Room -50-, Upstairs Hallway -525-. Remember, you can use one of the directional pad to get hint or clue from Madame Leota on how to finish the job in each room. Notice there is an old clock (Grandfather Clock) on the other side where you can save your progress. One slot only to be overwritten unless you want to create a new game data that you must go back to the Menu Screen and then choose new game. There are two side stairs, both will be collapsed when you are stepping on it. The left one got no item. The right one got (1)FC, but then you must shoot 3 spiders. Actually you can just step on them and crush them! (Or just run away and activate the picture next to the Great Hall door but you may need to deal with them later!) Move to the picture next to the door to the Great Hall, activate it, you will then be inside the picture. Get going to the second floor. Go to the right, passing the Game Room, crush a spider. Now you are at the centre, shoot some ghosts. Activate the light switch opposite the big picture. There is a handle next to the big centre picture, but you are unable to use it at the moment. Ghosts hunting: -15-spirits 1. Second floor. A vase on the left end side. -4-. There is a hidden room next to the Game Room. See the handle? Activate it to receive (10)FCs. 2. Second floor. A vase on the right end side. -4-, <1>Duelist' DC. 3. First floor. A chair on the left side. -4-. 4. First floor. A chair on the right side. -3-. A ghost appears on top of the chandelier. But you cannot talk to him since you cannot reach him. Total lives: 6Lives, (4)FCs. !~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~! ^@^ CONSERVATORY ^@^ !~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~! Items: ^3^BTs, *1*MD, (14)FCs, <1>Duelist' DC - completed. Enemies: Ghosts, spiders. _ ->!_! 1st floor only: Foyer Ghosts welcoming party, hold L1 and shoot rapidly with R1. You can read and listen to the 'Tome of Shadows' book volume I. Tome of Shadows Volume I Page 734 Years have passed since our defeat. But we do not sleep yet, and the plaque has proven quite effective at reducing the Brotherhood's numbers. Folly it was to believe we were no longer a threat and to lower their defenses. For, the shadows crawl eastward from the setting sun, so too does the reach of the order extending to encircle the globe. A.Thorn Grand Master The Order of Shadows October 31st, 1349 A.D.' Continue forward until the second party shows up. Shoot some ghosts and spiders. To your left is (1)FC, to your right is ^1^BT. Continue forward. Another ^1^BT on top the piano. Activate the piano. Automatically, the books will be the bridge for you (moving platform). On the way jump up to get(1)FC. Follow the platform. If you fall down, you must start from the beginning. (did you see the big spider?) When you reach the second floor/terrace, activate the violin. This will result in changing course of the platform to the next Terrace on the opposite. A set of steel stairs is also attached to the first terrace just in case you need to redo the platform. On the first terrace you get (1)FC. On the next platform to the second terrace, be careful of some ghosts. On the 1st floor, there are some spiders crawling under your position. For safety reason (to preserve your Bravery), I suggest you to drop down to the 1st floor and destroy those spiders and ghosts then use the attached steel stairs and re-do the second platform. Keep going. Once you reach the terrace, 3 spiders are waiting for you. You may need to drop down again and destroy the annoying spiders. Take the stairs to the second terrace and get (1)FC. Activate the violin on the other corner. The third and final platform. At the end, you must sneak in between books Moving to the left and right in order to block your move. Watch the pattern and you should be alright. Turn on the light please. A pair of side stairs is attached. There is *1*MD on the third terrace. But why should I use it now? As a bonus there is another ^1^BT on top of the table on the first floor. Remember the spiders are back on the 1st floor. Finish them. Ghosts hunting: -20- 1. Facing to the piano, 3rd terrace, in a vase on your left -5-. 2. Use the left stairs to get down. Activate the big painting to receive (10)FCs. In a vase in front of the stairs to the 1st (left) terrace, -5-, <1>Duelist DC. 3. In a vase on the right side of the piano -5-. 4. In a pot of plant under the 2nd (right)terrace -5-. After, a group of musician ghost will be showing themselves standing in a circle doing rehearsing. Total lives: 7Lives, (8)FCs. !~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~! ^@^ GAME ROOM ^@^ !~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~! Foyer, second floor Items: @Purple SG, ^4^BTs, (19)FCs. Enemies: Ghosts, Spiders, Big Spiders. _ ->!_! Foyer, 1st floor There is (1)FC on top of the left poker deck and another (1)FC on top of the right poker deck. Before you take it, it's better to clean up the room a bit. Shoot all the ghosts and spiders in the room. Continue forward. Cut scene. After, rapid shoot the big spider on top the pool table. As long as you are still in good distance to his mouth, there is nothing to worry about. Another (1)FC on top the pool table. Care to take it? Alright, now is the 9 balls time! All you need to do is - playing 9 balls. Only, somebody else holding the stick for you and you are the pointed target. Try to move and the stick will follow your movement, thus give you freedom in aiming the stick. Your goal is to clear the table out of the balls, getting them inside the pocket. Not as easy as saying words, there will be ghosts appearing to stop you from winning. (If the ball out of the table, it will count to your advantage too) There are some items you can get on the table: ^1^BT on the left side, another ^1^BT on the right side. (1)FC on the down center side, (1)FC on the top center side, (10)FCs on the table, right on the start point of the 9 ball. Hints/tips: -There are 6 pocket holes. That's the place where ghosts will come after you when you are near to each one of it. For example, if you are standing near one pocket, ghosts will come out that hole. But, if you run away and get near another pocket hole, a new group of ghosts will be chasing at you too. Don't do that. Instead, finish your first job then move on to another side/corner. -You should listen to the voice of the ghosts. -Don't fall down the table, please. It will reduce your Bravery. After all the 9 balls goes down to the pocket, the switch appears on the middle of the table. Activate it to get back to the previous room. Ghost hunting: -20- From the entrance facing to the pool table. 1. On the left poker deck -5-, (1)FC. 2. On the table on the left side of the pool table. -5-, (1)FC. one big spider. 3. On the table on the right side of the pool table. -5-, ^1^BT next to the entrance door. 4. On the right poker deck -5-, (2)FCs, ^1^BT. After, you will meet our 'friendly ghost' Duelist who will reward you with @Purple SG. Your spirits collection will be -170-. Now you can hold down your Beacon to shoot more powerful and better range. Total lives: 9Lives, (7)FCs. !~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~! ^@^ DOWNSTAIRS HALLWAY ^@^ !~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~! Foyer, first floor. Items:(1)FC. Enemies: Claw hands, spider, big spider, lost souls. _ ->!_!: Once entered, to the right: Maids Room -190-, Kitchen -170-, Pantry -405-. Once entered, to the left: Dining Room -190-, Ballroom -220-, Winter Garden -340-, Upstairs Hallway -525- Graveyard -340-. It's a dark hallway with many sealed doors. There are some enemies hanging around waiting for your Beacon, too. Watch out for the broken doors claws attack. This place serves as a hallway :) for you to reach other rooms and to practice your Beacon. Once entered, go to right, the door is to the Kitchen. But before you enter, go further a bit and you will encounter a big spider. eliminate it and get your (1)FC. Total lives: 9Lives, (8)FCs. !~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~! ^@^ KITCHEN ^@^ !~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~! Items: ^3^BTs, (13)FCs, <1>Organist' DC. Enemies: Lost soul, ghosts, spiders, big spiders, flying plates. _ ->!_! Downstairs Hallway One Lost Soul after the cut scene (I remember the movie, ring-ring). You don't stand still when you meet her. Keep a safe distance from her, jump away (in a circle if possible)from her while locking down (L1) and always shoot at her. Or you can just shoot her to death and then grab ^1^BT. Better clean up the Kitchen before go further. Wipe out some ghosts at the center,some spiders near the fireplace,one big spider in front of the entrance Collect all the FCs: (1)FC is on top of the white sacks, (1)FC is on top of a table near the upper left corner, (10)FC is on the dish rack attached to the big concrete. To get there you must jump to the rack at the upper left corner. Jump to the higher rack and one more jump to get another(1)FC. There are ^3^BTs which are easily spotted if you walk around the room. One is on the top area behind the pillar, one is on the higher rack/platform on the left side corner, the other one is on top of the 3 barrels pile. When you go to the top area there will be a cut scene. What to do now? The puzzle can be solved by targeting the flying plates to the bottles on the tables or on top the hangings, or on the floor, but you must avoid direct hit otherwise you will get damage. The alcohol/liquid on the floor will then meet the fire causing a new path to the fireplace. Totally there are 16 bottles you need to have it broken by the flying plate. 1st. Locate the broken bottle from the cut scene and the blue alcoholic liquid set on the fire on the floor? Stand behind one bottle on the table next to the fire (the fire itself will not harm you). The flying plate will land on the bottle and broke it. 2nd. Left to the 1st. On the same table. Stand behind the bottle. 3rd. Left to the 2nd,on top of the hanging.You need to be on top of the barrels behind the hanging. Let the flying plate smash the bottle. 4th. Left to the 3rd, on top of another hanging. You need to stand behind the hanging itself on top of the table behind the pile of 3barrels. 5th. On the same hanging as the 4th. Just move a little bit to left or right from your current position (sometimes you do not need to move at all). 6th. Left area of the 5th. On the short table. Stand behind the bottle. 7th. On the same table as 6th. A bit to the left. Stand behind the bottle. 8th. Above the table of the 7th position there is a higher rack/platform(which previously you get a (10)FCs) attached to the concrete pillar. You need to be up there once more, stand where the bottle is and when the plate smashes the bottle you need to jump up/jump anywhere else to avoid damage. 9th. Another bottle on the same platform. Behind the 8th.Stand where the bottle is and when the plate smashes the bottle you need to jump up or jump anywhere else to avoid damage. 10th.Jump down from the higher platform. You can see 2 barrels and a pile of white sacks positioned like a triangle (front, left and right). Stand behind the white sacks so that the flying plate will hit the sacks, bounced to the front and hit the bottle successfully :). 11th.To the right of 10th there is a hanging. Jump onto a table behind the hanging. 12th.On the same hanging as no 11th. Just move yourself a bit left/right from your current position. 13th.On the table behind the hanging of 12th. Stand behind the bottle. 14th.To the right of 13th. Stand behind the bottle. 15th.Behind the 14th there are some bottles. Stand in front of it. When the plate is going to hit them, move away to avoid crashing. 16th.To the right of 15th there are some bottles. Stand in front of it. When the plate is going to hit them, move away to avoid crashing Shazam! the fireplace is now on fire. Ghosts Hunting: 1. Facing to the North, on your left is a tall dish cabinet. -5-. 2. Opposite the cabinet, there is a barrel (to the left of the white sacks). -5-, <1>Organist' DC. 3. The dish cabinet on the upper right corner. -5-. 4. The dish cabinet on the left side of the fireplace, next to the stove. -5-. Let's have a chat with the merchant? ghost Total lives: 11Lives, (1)FC. !~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~! ^@^ DINING ROOM ^@^ !~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~! Items: ^2^BTs, *1*MD, (14)FCs, <1>Organist' DC. Enemies: Spiders, ghosts, lost soul, big spiders. _ ->!_! Downstairs Hallway Cleaning up the room as usual from the spiders and ghosts. At the end center there is (1)FC. Another (1)FC near the stairs on the second floor. One Lost Soul and spider too. Go up the stairs. Another spider, just step on it. Turn on the light. Oh no, no lights and the candles are moving on its way. Pick up (1)FC. Activate the handle, get the (10)FCs inside the hidden room. Go back to the other way, jump across the fence to a platform outside. Go around it, you will get (1)FC, ^1^BT, ^1^BT, *1*MD. It is safer to go down by stairs. Shoot the big spider. One bigger spider outside. Now, catch/touch all the candles (with your Beacon) to turn it on. Or use your candle. Next, place it to the chandelier on top of the long table. Ghosts hunting: -20- 1. A short table on the upper left corner. -5-. One big spider. 2. Facing to the North, on your right side there is a wider short table. -5-. 3. Second floor. In a vase next to the hidden room. -10-. <1>Organist' DC. One big spider on the 1st floor. After, you will be able to have a chat with a husband and wife ghosts. Total lives: 12Lives, (5)FCs. !~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~! ^@^ MAIDS ROOM ^@^ !~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~! Items: ^2^BTs, (14)FCs. Enemies: ghosts, spiders, big spiders, lost soul. _ ->!_! Downstairs Hallway The level design is unique. The walls are moving as we are approaching them. The other side of walls will be moving too as long as we are within the range of the walls. When you are moving far from the wall, it will then move back to its original position. They all will be stop moving when you found the light switch. The clue is to almost every-possible-first-time, give your priority to turn left or go to the left area searching for the 4 big doors. After the entrance: a) Move forward, shoot some ghosts, stuck, turn left, reach the door and get (1)FC. Alternatively: b) Turn left, continue forward until it stuck. Turn right, continue forward until it stuck. Turn right, continue forward, shoot some ghosts, reach the first door and get (1)FC. Open the first door: a) Shoot one big spider, continue forward, and shoot some spiders (watch your back), turn left, shoot some spiders, reach the second door, get (1)FC. Alternatively: b) Turn right, stuck, turn left, stuck, turn left, turn right at the intersections, forward, choose the left path when there is a fork, shoot some spiders, continue forward, chooses the left path on the next intersections, there, you reach the door and get (1)FC. Open the second door: a) Continue forward, there is ^1^BT on the bed. Go back to the entrance. Your back facing the entrance, a few steps ahead, turn right where you can see a table and the oval mirror (actually it is a portrait). Beat up two big spiders. Continue forward, turn left, stuck, turn right, reach the third door and get (1)FC. Alternatively: b) Turn right, stuck, turn right, stuck, prepare for some ghosts shooting. Turn left, stuck, left and forward. There is your door and (1)RC. Open the third door: a) Turn left, continue forward until stuck in front of the leaning portrait. Activate it to open a hidden room on your left. Go to the room, explore and get yourself a (10)FCs on the bed. Get back to where the portrait is. Facing the portrait, turn right, beat up some spiders, stuck, turn right, immediate turn to your right, fight one Lost Soul and some ghosts. From your current position, continue to your left area, fight one big spider Continue forward, reach the fourth door and get (1)FC. Alternatively: b) (Get the (10)FCs and get back to the entrance).After the entrance, turn left a bit, after a few steps, at the intersection, turn right and then forward, at the fork choose the right path, stuck, turn right, there is your door and (1)FC. Open the fourth door: a) Continue forward until stuck, turn to right, continue forward until you reach the exit door and the switch, but some ghosts are chasing after you. It is your choice to immediately turn-on the switch to make the remaining ghosts disappear. There is ^1^BT on the bed. Alternatively: b) Turn right and forward until stuck. Turn left and forward. See the switch already? ^1^BT on the bed. There is a book of Tome of Shadows, volume II: Tome of Shadows Volume II Page 482 We must have the Beacon of Souls. The Brotherhood has been wise to keep it hidden from us. In secret it travels, from the mountains of Italy to the valley of Spain, always just beyond our grasp. But our eyes and ears are everywhere, and the Beacon will be found. I will scour to the end of the earth until it is located. So it is written and so it shall be. A. Thorn Grand Master The Order of Shadows December 21st, 1491 A.D. Turn on the lights. Ghosts hunting:-10- 1. In front of the bed, inside the box. -5-, <1>Organist' DC. 2. A table next to the exit door. -5-. After, you can talk to the bride ghost as she is still waiting for the groom? Total lives: 13Lives, (9)FCs. !~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~! ^@^ BALLROOM ^@^ !~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~! Items: @Orange SG, ^4^BTs, *1*MD, (4)FCs. Enemies: big spiders, ghosts, lost souls, giant spider, Atticus Thorn, spiders. _ ->!_! Downstairs Hallway. Before you enter, you may want to fight those big spiders crawling nearby the door. Welcome to the ballroom where everybody is leaving except for the big spiders and their friends. This will soon becoming a battlefield. In order to survive you must defeat a bunch of ghosts keep coming at you, a couple of lost souls, and a couple of big spiders. Once you detect your enemies, do not get too close because the camera often fails to give us freedom in viewing all the enemies around, especially when you are using the lock down function. Other way is to move backward while keep shooting some ghosts and sometimes keep looking at your back since there will be a couple of big spiders and lost souls. All right, here we go. There are ^4^BTs in the hall. One is behind the left pillar, shoot one big spider. One is in front of the second pillar on the right, you need to shoot another big spider on the way. And before you even touch it, one brigade of ghost is coming for you (21 of them). Finish them but don't get too close. Get a good safe distance at the center area, lock down and let the charge shot do the rest perfectly. You do not need to move a single bit at all! Follow the right path to the right corner. Fight one lost soul. Charge shot three times. Approach to the top center area, one more lost soul. Use charge shot three times when the lost soul fly down. They won't even have a chance to shoot back at you. The other ^2^BTs at the center area is all yours (if you need to). Now you can see one FC in front of you at the middle point of the stairs. When you are approaching, cut scene. A big blow of wind is throwing you back to the starting area. The point here is to make a good use of the big spiders you will encounter in the next few minutes, then eliminate them one by one to achieve your goal. You can use rapid fire but it is easier to use charge shots If fail, you will have to redo everything from the beginning (or not). Holding the lock down button make it easier to pin point the target. Alright, I will give you the step by step. 1. Approach the 1st big spider on the left, be dragged. Prepare charge shot. 2. Move a bit to right. Let the 2nd on the right drag you. Charge shot the 1st 3. Move a bit to right. Prepare charge shot. Drag by the 3rd on the right then shoot the 2nd. 4. Move to left, dragged by the 4th at the up left. Charge shot the 3rd. 5. Dragged by the 5th at the upper left. Charge shot the 4th. 6. Let be dragged by the 6th at the center area, charge shot the 5th. 7. Dragged again by the 7th at the right, charge shot the 6th. 8. Dragged by the 8th at the center, charge shot the 7th. 9. Dragged by the 9th at the upper left, charge shot the 8th. 10.Dragged by the 10th at the upper left, charge shot the 9th. 11.Dragged by the 11th at the right, charge shot the 10th. 12.Immediately dragged by the 12th at the left, charge shot the 11th. A cut scene will take over the rest. Where did the 12th big spider go? Was it running scared? No, he will be back when you are ghosts hunting later. Right after the cut scene, go/run quickly to the entrance area to avoid being dragged by the giant spider's web. After you reach the place, let yourself be dragged, lock down target, and hold down your move button to other direction just like you are trying to escape. When you are passing by the second line of pillars, release your charge shot. Keep shooting at it. It takes 10 times charge shots to beat the giant one down. (or when you are near use rapid shot). You may not get a hit from it. Get (1)FC you have been waiting for. Find the switch on the upper left corner. Ahh nice lights..oh no Atticus Thorn is here. Where do the lights go? I need to give him a lesson or two. Nothing much he can do, physically. One thing is for sure, you are going to win in a short time. He can warp himself into a different place. No big deal. Lock and charge shots him 7 times only. Left of the switch, activate the picture to open a hidden room behind the center big painting. get (1)FC on your right. Inside the hidden room is *1*MD. Preserve it if you want. Behind the pillar on the left side platform corner there is (1)FC. Behind the pillar on the right side platform corner there is (1)FC. Ghosts hunting: -20- 1. A vase on the left side platform corner. -5-. 2. A vase on the right side platform corner. -5-. One big spider will appear in front of the big painting. 3. Go down the stairs. In front of the organ, a vase on the left. -5-. Please note there will be spiders and big spider (12th?) to annoy you. 4. In front of the organ, a vase on the right. -5-. Please note there will be a couple of lost souls to disturb you. The Organist will give you @Orange SG. Now you can use Ultra Shot. It's kind of a grenade throw and it will bounce at wall until it explodes in a short time. Total lives: 14Lives, (3)FCs. Next season, !~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~! ^@^ WINTER GARDEN ^@^ !~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~! Items: ^2^BTs, (13)FCs. Enemies: Ghosts, big spiders, spiders, lost soul. _ ->!_! Downstairs Hallway To your right is one stairs to the light switch and ^1^BT. In this stage, you have to turn every cranks (4 of them) so that all the statues will change direction thus enabling you to turn on the fire successfully. One thing to remember is not to turn on the fire until you have completed turning all the cranks! Note: +Be careful of your stepping since the ground will collapse in about 2 seconds +Do not put your step on the fireplace. It is very very hot. +When you are out of your bravery, you have to do it all over again, but all the enemies you have wiped out won't be there. +Leave some places untouched since you will need your stepping ground when you are coming back to turn on the switch (some by jumping over it). +Sometimes you cannot reach places with your jump, just look for a lower part of the statue (before the platform fall down, of course). 4 2 3 1 #switch Let's start with no.1 on the right side. Once you are on it, some ghosts will annoy you. Shoot them first, then hold your square button to turn the crank until it clicks. Continue to no.2, easy, no enemies. Continue to no.3, easy, some ghosts may show themselves. Be careful. Jump to the large platform and you will meet one big spider. Just ignore it, jump over it to reach no 4. It is a bit tricky this time. You need to move around to the right a little bit to reach a lower part of the statue. There is ^1^BT next to it. Go back to no.1 and to the stairs we go. Some spiders on the way. Ignore it. Before the stairs another big spider. Finish it. Now to the switch! All the fire is now back on its place, all the fallen platforms restored to its original place. You are now free to explore. Ghosts hunting: -15- 1. Center area of no.1,2,and 3. -5-. 2. Left area of no.2. -5-. 3. Left area of no.4, -5-. Fortune Cards location: 1. Next to the vase left side of no.4. (1)FC. 2. Top area of no.4. (1)FC. 3. Dead end alley, right corner side of entrance. (10)FCs. 4. Center area of no.1,2,and 3. (1)FC. <1>Knight DC. Death Certificate location: 1. Captured ghosts on the center area of no.1,2,3. <1>Knight DC. After, there is one old ghost in front of the entrance. Total lives: 15Lives, (6)FCs. !~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~! ^@^ GRAVEYARD ^@^ !~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~! Items: ^3^BTs, (1)FCs, <1>Knight' DC. Enemies: ghosts, shield skeletons. _ ->!_! Downstairs Hallway On the alley, turn right. Shoot some ghosts. Turn left. Go outside. "Hey I am talking to you". Introducing the head statue wanting your help to find his three (head statues) members. Follow the road, cut scene, meet shield skeleton. Where is my whip? Turn right at the fork, activate the right statue "brother zeke~~". Continue Activate the right statue "brother zeke~~". One shield skeleton. Finish him. Be careful of his timing three way shots. Activate the upper left statue "brother zeke~~, brother zeke~~" the acapela begins. Get(1)FC. The Graveyard Mausoleum is rising from below. Before you decide to enter it, retrace to the first statue (Graveyard entrance). Facing the road, go to your left. Ghosts hunting: -25- 1. The second white tomb -5-. 2. Keep moving until you see the torch. The white tomb before you reach the torch. -5-. Next to the torch is ^1^BT. 3. Continue forward, stuck, turn right, continue forward. The third white tomb, next to the tree. -5-. 4. Continue forward until you reach one tree with ^1^BT next to it (front area of the Mausoleum). Finish one shield skeleton. White tomb next to the BT -5-, <1>Knight' DC. 5. You will then find another ^1^BT next to a tree. And next to the BT is the white tomb you are looking for. -5-. Go to Graveyard Mausoleum if you think you are prepared. Or else, go to your right then retrace your way back to the Grandfather Clock to save. After, some old mansion ghosts at the alley show themselves up. Fortune Card location: 1. When you found the last member of the acapela on the higher ground after defeating one shield skeleton. Grab (1)FC. Knight Death Certificate location: 1. In between of the tree, the BT, one shield skeleton and one white tomb. Front area of the Graveyard Mausoleum. Total lives: 15Lives, (7)FCs. !~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~! ^@^ GRAVEYARD MAUSOLEUM ^@^ !~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~! Items: ^5^BTs, *1*MD, (26)FC, <1>Knight' DC - completed. Enemies: Balrog, big spiders, spiders, ghosts, shield skeletons. _ ->!_! Graveyard Down the stairs. Jump down to watery hall. There are ^3^BTs around the room. Go straight and turn a bit to your left. You will find a clock wall. Activate it. You have been warned! Do you think you can survive until the time runs out? (3minutes of horror) Hint/strategy: 1. First of all there will be a little very dangerous troll who is running toward you. He will subdue HALF!! of your Bravery just like that. Finish him with your charge shot one time. Use ultra shot to shoot at Balrog and at the same time finish off one more troll. 2. Some ghosts may be annoying. Finish them along with purple shots. 3. Use Ultra Shots always/a lot. Its grenade explosive will take more damage. 4. When using Ultra Shots, keep your safe distance with this Balrog. DO NOT run around the watery hall as you will invoke massive destructive from all of the enemies there. No point at all. Instead, after a few Ultra Shots from where you stand, keep shooting while locking down, move to your right a bit by bit. Not too far form your first position please. Now bit by bit while escaping from Balrog's raging punch, find your way back to your first position. When you reach there, Balrog should have been taken care of quietly. Yes, move in a circle. 10 9 8 7 <--- @ @ @ 6 @ @ @ 5 --->1 2 3 4 After 10 go back to 1 Alternatively, when you are playing with Balrog, do not rush. Take your time, or should I say, waste your time! It will be a shorter time after defeating him. You do not need to touch the BT. (I didn't get hit by him at all) 4. Since you are now at your original position (in front of the clocking wall), why don't we make it the base point? Some ghosts will come, welcome them with your locking down charge shots. It will automatically lock down to every ghost. But sometimes release the lock and relock just to make sure of its aiming to the enemies come from other directions! 5. Some ghosts and big spiders will show up. Some Shield Skeleton can be very annoying. Some of them show up together to add something to the chaos already. Now it is your decision whether to move a bit from where you are now to get a better place, possibly get the BT or just save the flag. If you choose to stay, then, give priority to lock and relock your aiming to every corner. That's it, time is running so fast isn't it? Ups, the camera is not helping much. 6. And finally, you should hear to the voice/sound when the ghost is coming out because it is most dangerous if they come undetected. Cut scene. Now you can go through. When you stuck at the end, jump up to the right pile of ruins. Activate the big coven. *1*MD flies out. Read the Tome of Shadows book volume III. Tome of Shadows Volume III Page 561 My pursuit of the Beacon continues. In the meantime, I've taken steps to make the Order more efficient, given the inconvenience of the inquisition. Those who did not share my vision for the future are no longer with us. But with the wisdom contained in our ancient texts, I will replenish our numbers with a legion like nothing-mortal men have ever seemed. A. Thorn Grand Master The Order of Shadows March 21st, 1642 A.D. Left to the book there is a bridge, go across it, turn left is a dead end. So turn right. Basically this place is a Mausoleum where people keep covens safely and quietly. You must investigate each of it to get items. We start from the very left of first floor. Ghosts hunting: -25- 1. First floor, 5th coven from the left. -6-. One big spider. 2. First floor, the last coven on the right. -6-, <1>Knight DC. 3. Second floor, 7th coven from the right. -6-, ^1^BT. 4. Second floor, 14th coven. -6-. One Shield Skeleton shows up. 5. Second floor, 23rd coven. -1-. Please note that I also counted the empty hole for easy to number reason. Fortune Cards Location: 1. Second floor, the 1st coven on the right. (1)FC. 2. Second floor, the 2nd coven. (1)FC. One shield skeleton show up. 3. Second floor, the 4th coven from the right. (1)FC. 4. Second floor, activate the 23rd coven from the right. (10)FCs. 5. In front of the 24th coven. (1)FC. 6. Activate the 24th coven. (1)FC in front of the 26th. 7. Activate the last coven (26th), a (10)FCs flies to the top of the broken exit stairs ahead. Position at the edge of the left fork, jump to get it. 8. Get another (1)FC on the way to exit door. Another ^1^BT on the way to the exit door. After you can talk to one ghost next to the big coven and one near the exit door. Go down to the stairs below you. Retrace to Grandfather Clock. Knight Death Certificate location: 1. First floor, the last coven to the right. Total lives: 18Lives, (3)FCs. !~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~! ^@^ (GRAVEYARD AFTER MAUSOLEUM) ^@^ !~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~! Items: (42)FCs. Enemies: shield skeletonsx6 _ ->!_! Downstairs Hallway Secret: !=============================================================================! !Thanks to Tracy and Jamie (jamie@hansenshome.net) for submitting this: ! !After you have defeated the Mausoleum, do not leave yet. ! !Go talk again to the (darken) wannabes (four of them). ! !Two mini Mausoleums will raise from below the ground. ! !The first miniature will give you (25)FCs and ! !the second one will give you (17)FCs. ! !On the way you will have to demolish six Shield Skeletons. ! !=============================================================================! If you missed this the first time you can always come back and talk to the (darken) wannabes. How about using the Level Select code? (Read Codes section). Total lives: 22Lives, (5)FCs. !~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~! ^@^ PANTRY ^@^ !~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~! Items: @Yellow SG, ^4^BTs, *1*MD, (25)FCs. Enemies: ghosts, shield skeletons, balrog, claw hands, worms, Atticus Thorn. _ ->!_! Downstairs Hallway Come inside and shoot some ghosts with your charge or ultra shots. In the hall, at your right side there will be one Shield Skeleton. Shoot it and be careful of its three way shots. At the upper left corner, there is another Shield Skeleton. Remember, you can aim in perfect timing so that they will not have a chance to shoot back at all. Approaching the top area, one Balrog is ready to crush you with his megaton punch. Do not worry, use ultra shots, circle on him, and combine with charge shots to take him down easily. !=============================================================================! !Thanks to travelair for giving me input to explain about the ! !twilight zone more clearly :) Below is my revision. ! !-----------------------------------------------------------------------------! !On the (next) upper-right room there is a twilight zone on the floor, ! !leave it for now. In front of this room there is ^1^BT. ! !On the way to the room, you will encounter some ghosts ! !and one shield skeleton. Finish them. ! !Inside the room, activate one PICTURE on the wall to open a hidden room ! !on the floor of the center room to get *1*MD. ! ! ! !IMPORTANT! ! !The twilight zone will be activated once you examine the BIG PICTURE on ! !the second level platform to the left of the fireplace (on the left side ! !outside of the room with the twilight zone). To do that, jump onto the ! !barrel next to the fireplace, jump up to the left and grab some FCs, ! !at the end of the platform, jump across to the left platform where ! !you will find the big picture (you can also read the process on the ! !section below). ! !=============================================================================! Now it is time to start collecting Fortune Cards: 1. Left side of the fireplace. Jump to those barrels to a higher platform. To the left, pick up (1)FC and another (1)FC. 2. Jump to your next platform ahead of you to get (1)FC. Activate the picture to open the twilight zone free riding service. 3. Get down and jump to the other platform next to it using the table. Pick up (1)FC. Follow the platform and you will find another ^1^BT. There are Fortune Cards on top the shelter on the right side of the fireplace, but you just can get it now. (you need to use the twilight zone) Jump into the twilight zone, and you will find yourself in the same but different dimensional room. You have to use the advantage of being different in order to get all the FCs. In here, you must be careful of windows because when you near to one of them, you will be attacked by claw hands. Shoot all the worms to the last one. Remember the two cards you can get it back then? Now, you can jump onto the coven on top of the table enabling you to reach to the higher platform. !=============================================================================! !Thanks to Olivia for sending her input to me asking for a better ! !explanation about opening the Purplish-Gate/Door concerning the ! !twilight zone. :) Below is the changing I have made. ! !-----------------------------------------------------------------------------! ! Now is time to start collecting Fortune Cards: ! ! 4.Get a (10)FCs on the left and another (10)FCs on the right. ! ! Do not forget to activate the picture on the second platform where you ! ! pick up the 2x10FCs. ! ! Whoops, one crank is on the way to the door locking system. ! ! ! !Go to entrance area. Notice there is one closed Purplish-Steel Gate/Door ! !and the switch is next to it on the right side waiting for you to activate it! !Notice that the Gate is OPENING. ! !Now run with everything you got and jump back into the real world, ! !run back to the OPENING Gate. ! !(You realized that the door is gradually closing by itself) ! !However, you are guaranteed to have enough time to sneak inside just in time.! !=============================================================================! Now it is time to start collecting Fortune Card: 5. Activate the picture at the upper-left corner to get (1)FC. Activate the switch! Cut scene. Fight Atticus Thorn again: Hint/strategy: 1. Jump across the lower platform where you get the FC. You will be in between Atticus Thorn. This is your base point. 2. Use charge/ultra shots when he is showing himself then use rapid fire to add more damage. Do not forget to eliminate those little worms. 3. While keep charging your weapon, use your auto lock on to anticipate from where he might be show up, then release your best shot. 4. When he fire back straight shot, just jump up or the left or right. Repeat the process. You will be the winner in no time. Get out of the room and be ready for ghosts hunting: 1. Barrel next to the fireplace. -10-, ^1^BT. 2. Barrel at the higher platform at the left side when you first come inside the hall. -10-, ^1^BT. After, you will meet the Knight, one of the friendly ghosts. And he will give you an awesome reward so far, the @Yellow SG. Now your rapid shot will be a three way and more powerful too. Total lives: 25Lives, (0)FCs. -525-spirits inside the Beacon. !~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~! ^@^ UPSTAIRS HALLWAY ^@^ !~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~! Items: None. Enemies: big spiders, shield skeleton, lost souls. _ ->!_! Downstairs Hallway, Upstairs Hallway on the Foyer 2nd floor. You can use both doors to get to Upstairs Hallway. Up the stairs, it's about time you know what we are up against, Zeke! Finish one big spider on the left corner and one shield skeleton at the alley and one lost soul at the other corner. The door on each corner is a warp door to each corner, actually. !~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~! ^@^ TROPHY ROOM ^@^ !~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~! Items: ^4^BTs, (4)FCs, <1>Opera Singer' DC. Enemies: Silver armor, ghosts, big spiders, shield skeletons, lost soul. _ ->!_! Upstairs Hallway Fun, now this is one good example isn't it? You need to be exactly! behind the shield, unless you are willing to fried your chicken bravery. Those fireballs has its own curve aiming, even when you jump. Means you can walk and jump, but you must hide your fat slow ass behind those shields. What for? Don't you need fire to light a candle? Use L1 so you can always SEE where the fireball is aiming to. This time, I won't give you a step by step because it is sooo easy :)~ Hint: -Finish your job first then start collecting. -Use jump when the fireball is near to your position (timing). -Two candles on the left side and two candles on the right side. ^1^BT on the left side after the second armor, another ^1^BT on the right side after the second armor. When you reach the main hall, some ghosts come after you: 1. You can hide behind the shields -Zeke 1-. Easy to do. 2. You can hide behind the wall on the left/right side (locking) -Zeke 2- See picture below! ! ! __! !__ !^1^BT ! !Silver Armor ! !(1)FC Fireballs will hit the shields __! ! x ! !x Fireballs will hit the wall Shield Shield ! __! Shield!__ ! ! !Zeke 2 Zeke 1 ! ! Main Hall ! !__________Vase ____(1)FC_! ! ! ! ! Get ^1^BT and (1)FC next to the silver armor. Continue move on with the shields or make your own faster way to the left side/ candle 2 - the shields will then automatically placed in front of your position- See picture below! Place yourself next to the first candlestick, then jump, letting the fireball turn on the candle 1 -Zeke 1-. After, go behind the shields, ultra shot one shield skeleton in front of you. (actually, four times fireballs will take over your job :), Charge shots the shield skeleton on the right. Let the fireball light the second candlestick -Zeke 2-. Finish the right skeleton using charge shots (or let the fireball do for you). Now, the choice is yours, whether you need the shields to protect you or not. If not, go jump to your right and light up the two candles on the right. If you need protection, then use your shields to move step by step to the right -Zeke 3-. I suggest you to use the shields protection since it is very easy to do so. After, go to candle stick 4, jump left or right, let the fireball turn on the candle. See map below! (1)FC ^1^BT S.Skeleton S.Skeleton Fireballs Shield Shield Shield Candle Stick 2 Shield Candle Stick 3 Shield Zeke 2 Shield Zeke 3 Candle Stick 1 Candle Stick 4 Zeke 1 Zeke 4 After, the fireballs will disappear. The room is peaceful once more. When you walk up to the exit door, one Silver Armor will run after you. Use charge/ultra shots since rapid fire won't work. Get (1)FC in front of the second candlestick. Another ^1^BT in front of the third candlestick. Get (1)FC right side of the fireplace above the vase. Another (1)FC opposite right of the first vase in the main hall. Ghosts hunting: -25- 1. First vase in the left main hall. -5- one shield skeleton shows up. 2. Second vase in the left main hall. -10-, <1>Opera Singer' DC, Four big spiders. Let those spiders web you, then charge shots them one by one or use ultra shot then charge shots. 3. The Tiger head on the wall, left side of the fireplace. -5-. Two shield skeletons and one lost soul. Finish the enemies first. 4. A broken furniture below the candle stick no. 4. -5-. Total lives: 25Lives, (4)FCs. !~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~! ^@^ TOY ROOM ^@^ !~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~! Items: ^1^BT, (15)FCs, *1* MD, <1>Opera Singer' DC. Enemies: Ghosts, shield skeletons, big spiders. _ ->!_! Upstairs Hallway Go Straight, finish one lost soul and turn to right alley, knock on the door. Before, finish one big spider and one shield skeleton. Inside, finish some ghosts and a couple of shield skeletons. Use ultra shots to clear some ghosts and damage the skeleton, the rest is easy. (1)FC on your left, floating above the chair. ^1^BT on the right corner. !=============================================================================! !Thanks to "GAIL HILL" : ! !Activate the chalkboard to get *1* Mumbo Doll. ! !=============================================================================! Next to the door is a time capsule (old steel box) contains blocks (memories) of a kid's toy. Activate it. All you have to do is 'still the same' finding the light switch and activate it in order to get back into the real mansion. (1)FC is on your left on top of the yellow 'Lego'. You don't have to roll, jump to it. Jump to the blue one on the opposite and follow the platform to get(1)FC You may have seen the floating platforms on the other side. That's where we are going to. Now, get across the platform to your left, across the rolling platform and get (10)FCs. Get attention on the pile of 'Lego' in front of you. You need to crash it down. Get down use the red 'Lego' to get to the blue platform and touch the pile causing it to crash all around the floor. Get (1)FC. Go across the blue platform to get to the opposite area. Get down to the green platform that moves in a circle to get (1)FC. Get to the turquoise block wait for the other blue moving platform. Jump from one platform to another ones and finally to the red platform. Turn on the switch You are back to the previous room. Ghosts hunting: -15- 1. The piano on the left corner -5-. One shield skeleton. 2. The high cupboard on the right from the entrance -5- two big spiders. 3. The sofa next to the high cupboard. -5-. <1> Opera Singer' DC Now you can talk to the room maid ghost. Total lives: 26Lives, (9)FCs. !~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~! ^@^ STUDY ROOM ^@^ !~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~! Items: (2)FCs, <1>Opera Singer' DC - completed, Enemies: Ghosts, lost soul, balrog. _ ->!_! Upstairs Hallway Now go back to the main alley, choose the left section (opposite of your position). Open the door to the study room. The switch is on top of bookshelves out of reach. What to do? Some ghosts coming from the fireplace, at the top center there is one lost soul and the Tome of Shadows Book Volume IV Tome of Shadows Volume IV Page 320 The Beacon has turned up in the new world. Remnants of the brotherhood have acquired an estate on the outskirts of the fever-wrecked bayous of Louisiana and have hidden it within. However my scouts have sensed a powerful aura within a mansion that I will have to overcome. Though I cannot be sure, there is something familiar with this aura. A. Thorn Grand Master The Order of Shadows. April 30th, 1856 A.D. There is one leaning portrait on the right side. Activate it. A hidden room to your left has been opened. Go inside and step on the round carpet. One lost soul. As a result, three more round carpet show up in the room. Carpet 1 is in front of the fireplace. Carpet 2 is in front of the bookstand. Carpet 3 is in front of the hidden room. Carpet 4 is on the right side of the hidden room. And all the furniture’s are now in random position. Step on the carpet 3, jump on the bookcase, follow the path to get (1)FC. Step on the carpet 2, it's moving. jump to the lower bookcase then jump onto a moving one to your right. You can jump to the top of the fireplace to get ^1^BT. Get back to the same bookcase, retrace to its original position, jump through to the left. You need to jump 3 times to get (1)FC. The other way is to step on carpet 4 to get the FC. Step on the carpet 1, quickly to carpet 2, follow the path to the fireplace, go to where the BT is, jump to the bookcase in front, continue jumping through to activate the switch. Ghosts hunting: -20- 1. Bookcase to the left from entrance. -5-. One lost soul. 2. Bookcase to the left of the bookstand. -5- 3. Working desk on the upper right corner. -5-. One balrog. Remember you need to ultra shots the balrog in order to hit the trolls. 4. Shelve on the right side from the entrance. -5-. One lost soul. <1>Opera Singer' DC - completed. One gentleman ghost near the bookstand is falling in love. Total lives: 27Lives, (1)FCs. !~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~! ^@^ SUN ROOM ^@^ !~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~! Items: @Blue SG, ^4^BT, (12)FCs, *1*MD. Enemies: Ghosts, balrog, shield skeletons. _ ->!_! Upstairs Hallway Out from Study, go to your left, and pass one left turn, one big spider and one lost soul (One lost soul at the end of the alley). Turn left at the second one One big spider and two lost souls. Open the door. Once inside you see windows everywhere and there are number of mirrors. There is one lamp at the upper area and a (magical) crank next to it. Also ^1^BT opposite to the lamp. On your way to the upper right corner of the room, with the crank tailing on your shadow. One balrog on the higher floor at the right corner from the entrance. When you step on it there is ^1^BT on the corner and one shield skeleton will show up. Some ghosts will show up at the upper right corner. And there is ^1^BT there. Retrace back to the entrance. Two Silver Armors will then come after you. Be very careful as they will swing a deadly axe on you. Use ultra and/or charge shots. Do not want to be cornered either. Now that the room is cleaned up you need to finish your job. Adjust the angle of the mirrors so that the light will touch the lamp opposite the entrance. Go back to the upper right corner, to the source of the SUNlight. ^1^BT M1 M2 MA M3 MB *Lamp ?Crank M5 ___ *1*MD inside the pillar. ^1^BT / \ Activate the # on the left side of it. #½ ½ \___/ M6 M7 MC M4 #Entrance ^1^BT See picture above Line your SUNlight to the numbered mirrors and finally touch the lamp. M1 to M2, one shield skeleton will show up. M2 to M7, no enemies, then adjust the light to reach the lamp. THANKS TO TRIXIEBUBBLES, TRIXIEBUBBLES@YAHOO.COM ^@^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^@^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^@^ !Do not forget to get the *1*MD inside the Pillar if you really need it. ! !If not, leave it there for future reference. Activate the handle on the ! !left side of the pillar and the pulsing stairs will guide you the rest. ! ^@^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^@^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^@^ Here comes a new challenger! Atticus Thorn with his new toy. Hide yourself behind the pillar in between M9 and M10. From there it is easy to implement whatever strategy you are up to. What a bright sun shiny day! Ghosts hunting: -15- 1. Vase next to the lamp. -5-. One shield skeleton. 2. Vase left to the BT on the upper right corner. -5-. 3. Vase in front of M4. -5-. Vase behind the pillar back of MB. (1)FC, (10)FCs, (1)FC and ^1^BT on the upper right corner area. "UUrrpp, woo hoo hoo. How delightful. Uh I almost forgot, I have something for you" You got yourself a @Blue Soul Gem. Your charge shot will become blue/ more powerful. Total lives: 28lives, (3)FC. -700-spirits inside your Beacon. !~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~! ^@^ MUSEUM ^@^ !~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~! Items: ^7^BT, (20)FCs, <1>Old Lady' DC. Enemies: Ghosts, silver armors, balrogs _ ->!_! Upstairs Hallway Get back to the first alley you came in to the Upstairs Hallway. You can see the Museum door next to the entrance (the same alley where the grandfather clock is). There are more silver armors in the alley now. Quickly get inside the door. Inside, always charge your Beacon. They got NO mercy in here. Go to the left until you see the Tome of Shadows Book Volume V. Tome of Shadows Volume V Page 613 It is the fortune-teller who has been thwarting my minions at the mansion. How ironic that she now stands between me and my acquisition of the Beacon. She may be able to handle the lesser evil spirits, but she will not fare so well when I unleash the others. With the chaos of the war and the city in flames I'm afraid the secluded estate is no place for a lady...to be alone. A.Thorn Grand Master The Order of Shadows June 21st, 1862 A.D. Opposite the bookstand there is a big pillar. There are two pillars in the room. Left and right pillar. ^1^BT at the West of first pillar, ^2^BT at the North of it. ^1^BT at the East of second pillar, ^2^BT at the North of it. Another ^1^BT at the center of the room, in between the two pillars. The silver armors around those pillars will come after you, two from the first pillar and two from the second pillar. Do you want to fight four of them at the same time? Ultra shot and a lot of charge shots will help Try to concentrate on one particular area; circling that pillar for example. Otherwise you will certainly let the balrog awake and put a lot of nothing but misery. When fighting the balrog always remember to use ultra shots (combine with charge shots) because ultra shots will explode thus destroying the trolls chasing at you in a speedy. Some ghosts will be alert when you approach the five silver armors on the upper right area. Clear! EHM, why don't we pass-through some annoying uninvited guests by going directly to the puzzle? But one thing to do before sneaking and pass-through is to get all the FCs inside a hidden room. !=============================================================================! !Thanks to "GAIL HILL" for his submission: ! !(4)FCs inside a hidden room. Once you enter the Museum, go to your right, ! !find one blue-color-armor opposite to the wall on the right. Activate it to ! !open the hidden room behind the armor (touch the -left- edge of the armor). ! !=============================================================================! Good choice, now it is time for some relaxing puzzles. Five 6 x 12 square chess platform for you to be cleared in accordance to the number of silver armors in the cut scene. Once you beat the puzzles one by one, the silver armors will drop to nowhere land one by one. Hint: -Don't you dare see their face like that. They got a very bad temper. They will come after you and slap you away from the ground you stand. -When you are stepping on the North or South edge of the board you won't get hit by the armor. If you fall, your Bravery will be reduced. Legends: ^ > < v means direction where to go. #> means an armor facing to the right. <# means an armor facing to the left. # ! ! means moving armor up and down. ! # #-----# means moving armor to left and to right. ~#~ means full rotate (four directions revolving) armor. <#> means semi rotate (two directions revolving) armor. Let's start with no. 1: F i n i s h ^ 1 2 3 4 5 6 L ^ K ^ # ! J ^ #> ! Moving armor from I6 - K6 back and forward. ! Sneak from behind J3 to reach finish. I ^ # H ^ G ^ #> <# G2 Got (1)FC. F ^ < < < < E <# ^ D > > > > > > C ^ #> B ^ A ^ 1 2 3 4 5 6 S t a r t Hint for no.1: -Don't let them caught you on your face. The first armor crumbles down the floor. Let's go for no. 2: All right, now they add some revolving and moving armors. F i n i s h ^ 1 2 3 4 5 6 L ^ < L6 got (10)FCs. K #> <# ^ J > > > > > ^ I ^ #> #> H ^ #- - - - - -# Faster moving armor G ^ #- - - - - -# Slow moving armor F < < < < E >< ^ ~#~ B2,C6,D2,E6 is revolving. Watch carefully the rotation. D ~#~ ^ E3 got (1)FC. C >< ^ ~#~ C3 got (1)FC. B ~#~ ^ A ^ 1 2 3 4 5 6 ^ S t a r t Hint for no. 2: -Once B2 is facing South (means facing to the start point), you should be at B4. Now each time the armor revolves one time you move one block forward until you reach F4. -When you are at F2, watch the pattern of D2 and B2. Once D2 and B2 facing North (to the finish point), they will need 4 time revolves to get back to the North position again thus giving you approx. 6 seconds free to reach J3. But wait until D2 is facing West/left then get going to J3. -Don't get caught by the moving armors. Once you reach J5,watch the pattern of C6 and E6 and proceed with the previous strategy (approx. 6 seconds). Use lock view to see C6. Get (10)FCs at L6 then continue to finish point. Otherwise you can go to L4, wait for opportunity then get the FC. The second armor crumbles down the floor. Let's go for no. 3: F i n i s h ^ 1 2 3 4 5 6 L ^ < K <# ^ J ~#~ ^ I ~#~ ^ H > > > > > ^ G ^ ~#~ <# F ^ v < < E ^ v # ^ ^ v D ^ # v ^ C ^ < < ^ B <# ^ ^ A ^ # ^ 1 2 3 4 5 6 S t a r t Hint for no.3: -When you are at F5, watch I4, when he is facing East/right (you have approx. 6 seconds), go quickly to C2, then to F1. -Once at F1, wait for G2 to face other direction than West, go to H1. -H1, wait for G2 to face West/left, go quickly to H6. -H6, when I4 is facing North/up or West/left, go quickly to L5 and to finish point. The fourth armor crumbles down the floor. Let's go for no. 4: F i n i s h ^ 1 2 3 4 5 6 L > ^Jump to finish:) K ^ ~#~ <# J ^ < < < < I # ^ v H ~#~ ^ G ^ ~#~ F >< ^ F4 got (1)FC. E ~#~ ^ < D <# ^ C ~#~ > ^ B ^ A ^ 1 2 3 4 5 6 S t a r t Hint for no.4: -B5, wait for C3 to face other direction, go to C5, wait for G6 to face other direction, go to F5. Alternatively: Once started, immediately jump to B6, go through until you reach F5, then proceed as normal. -F5, wait for G6 to face South/down, go to J5. Wait H4 to face other direction before you get (1)FC at F4. -J5, wait for H4 to face West/left, go one block each time the armor revolves. When you reach J2, quickly go to L1. It is better to lock your view to South/start point in order to get perfect timing. -L1, wait for K2 to face West/left (means facing to K1), go to L2 and jump to finish point. The fifth armor is crumbled down the floor. Let's go for no. 5: F i n i s h ^ 1 2 3 4 5 6 L # ~#~ ~#~ ^ L5 got (1)FC. v K > ^ J > ^ # v I >< ^ H <#> ^ H4 got (1)FC. G >< ^ F ^ <#> E >< ^ D <#> ^ C >< ^ B ^ <#> A > ^ 1 2 3 4 5 6 ^ S t a r t Hint for no.5: -Most important is to watch carefully the pattern of L3 armor. When he is facing to North/up (showing his back on you), step on A3. Now you must synchronize your moves, just like on the dancing floor. When it moves one time you step one time further, but in between you must wait for two moves from the armor in order to catch up with the rhythm. -A3, wait for one time armor move, go to A4, wait for TWO moves!, go directly to C4 (B6 will not interfere with you), wait one time, go to C3, wait two times, go back to C4. -C4, wait, go directly to E4, wait, go to E3, wait for two, go back to E4. -E4, wait, go directly to G4, wait, go to G3, wait for two, go back to G4. -G4, wait, go directly to I4, wait, go to I3, wait for two, go back to I4. -I4, wait, go directly to K4, K5, and directly to finish point! Alternatively (faster time): -When L4 and B6 is facing to the right, quickly jump to C4, continue to E4. -L3 is turning to East/right, quickly step on E3, continue to F3. Wait, H1 armor is turning to West/left, continue to K5 (on the way grab (1)FC at H4 and (1)FC at L5), then to finish point :). -Sometimes the rotation of the armor will be a bit random of timing. No problemo just stick to the plan a or plan b as describe above and you will be all right. -And sometimes try to retrace your step one block backtrack in order to stabilize the rhythm. It works, believe me! Especially at A4 back to A3, then go to A4 again. That will ensure your way to further blocks. The third/center armor is crumbled down the floor. Turn on the switch. Ghosts hunting: -20- Try to get to the first pillar by passing through the entrance area as it maybe safer to do so. 1. First pillar opposite the bookstand, armor on the West side -5-. One balrog show up on the other side before you reach the armor. When you activate it, another balrog show up from the entrance area. 2. Second pillar on the right, armor on the East side. -5-. One balrog from the center of the room. 3. Vase, right side of the entrance door, to the right of it when you enter. -10-. <1>Old Lady' DC. Total lives: 30Lives, (3)FCs. !~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~! ^@^ CHILDRENS ROOM ^@^ !~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~! Items: ^2^BT, *1*MD, (1)FC, <1>Old Lady' DC. Enemies: Ghosts, shield skeleton, lost souls, blue ripper. _ ->!_! Upstairs Hallway Go inside the Childrens Room opposite the Toy Room (make sense, isn't it) One big spider and silver armor in front and behind you. Well, it means a dark 'hospitalized children’s' room. Nothing to do in here at the moment. Welcoming party: some ghosts, one shield skeleton. After, another one shield skeleton, some ghosts. So, prepare your ultra shots once you enter the door. Once you approach the other door at the end, one shield skeleton and one lost soul. ^1^BT at the second window on the right side before the next door. Here is what we are going to play, we play cat and mouse. You are the mouse, /) I am the cat devil chasing behind you with my sacred ripper ~@~/ ~~^^ "Ha ha, even that Leota wouldn't dare betraying me!" (Actually the blue ripper had already shown himself since you completed the Great Hall -stage one-, remember?) Open the door in front, inside the small room, closed the door behind you. Let's begin! (Madame Leota is giving you clues for every intersection). If you are slashed you are sent outside the door. -Run straight,^1^BT at the end, then turn left. Continue running, jump over the hole, next turn right zeke, watch out for another hole, turn left, watch out for the hole, another hole, left, immediate hole, turn right, immediate left, hole, turn right. ^1^BT at the end. "ups sorry wrong turn". Go straight then turn right,(1)FC. The next door is to the previous room. Once opened, the road behind you is closed by the wall. Hey man, I have unfinished business with you. Use charge and ultra shots to finish up the blue ripper. Light please. Ghosts hunting: 1. Third bed on the left. -5-. One shield skeleton. 2. Fourth bed on the left. -5-. *1*MD inside the puzzle room. One lost soul. 3. First bed on the right. -5-. <1>Old Lady' DC. A strange old man ghost near the entrance. Total lives: 30Lives, (4)FCs. !~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~! ^@^ SITTING ROOM ^@^ !~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~! Items: ^3^BT, (11)FCs, <1>Old Lady Death Certificate - completed! Enemies: Ghosts, spider, silver armor, lost souls. _ ->!_! Upstairs Hallway Pass Study Room, then turn left. Beware of silver armors. Once inside you notice the light switch behind you. But where is the handle? Don't worry we are going to save the handle. First thing first. As always, tidy up the messy room. To your left area, explore a bit, two shield skeletons show up. Two more shield skeletons in the right side area. Continue to left area/fireplace, ghosts coming out of the broken fireplace. Lock on and shoot (you may want to lock and retrace to the previous sitting place). Finish all of them. Just opposite of the entrance there is (1)FC. To the upper right corner, ^1^BT. Get close to the BT, spiders are dropping. Clear the place up with rapid. Go back to the first fireplace. Get near to the 'handle'. It moves. Follow the handle until It will flow away to open area. It is like a two-way magnet. Here is the trick, drive the handle to flow away to the center area (second fireplace). It may need to travel around the room, to the right side. And you may also encounter one lost soul. Once it is positioned inline with the entrance alley, stand inline behind the handle. Move toward the entrance, and the handle will obey you. Fireplace is on. Sofa 2 ! (1)FC *Handle!____! ^1^BT __ Center/second fireplace ! Sofa 1 __! ^1^BT Zeke ^1^BT Sofa 3 ! First/left fireplace * (10)FCs !____! Third/right fireplace ! ! ! ! _! ! Entrance_ ! !_! *Switch It is not clean enough, not until you clear up three silver armors. Ghosts hunting: 1. Sofa at the first/left fireplace. -5-. Spiders from the right area. ^1^BT, (10)FCs. 2. Sofa at the second/center fireplace. -5-. 3. Sofa at the third/right fireplace. -5-. Two lost souls, three silver armors ^1^BT, <1>Old Lady' DC. Total lives: 31Lives, (5)Cs. !~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~! ^@^ PARLOR ^@^ !~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~! Items: @Red SG, ^1^BT, (2)FCs. Enemies: Ghosts, spiders, big spider, lost souls, Atticus Thorn. _ ->!_! Upstairs Hallway The same alley as the grandfather clock. Go save and enter the door. Approach center area with careful, a bunch of ghosts as usual. First floor, right corner, (1)FC, upper right corner, ^1^BT under the balcony. Go up the stairs on the left, ^1^BT plus some spiders. You can’t reach the switch. Not now. There are magic carpets here, remember Study Room. Carpet 1, upper left corner. Carpet 2, center area. Carpet 3, right corner. Remember, if you stand still on the carpet, the changes keep on repeating. You can always get out of the room and come back if your are confuse. If you are experimenting with the carpet, some enemies might show up. -Step on carpet 1,get up the stairs on the upper left, at the end jump straight down to get (1)FC. -Step on carpet 2, fireplace appear on the left side, switch appear at the end of upper left stairs. Turn it on. There will be a specific tune if you place the stairs or the switch on the right spot. After that the magical carpet is no more useful. Oh no, not this man again, Atticus Thorn. Well he has not changed. Still easy to beat. Get down the first few steps of the stairs so you can view the right corner area exactly where the carpet 3 is located (facing the entrance). Lock you ultra shot. You can Ultra shot him twice. First, before he appears, jump up and ultra shot him. Second, quickly charge again and when he is ready to shoot, avoid/jump and release your ultra shot. Keep repeating. -If you step on carpet 3 before carpet 2, the entrance door will move. I don't think there is something to show up. And after you finish Atticus, the door will be back to its original place. Ghosts hunting: -10- 1. Big red sofa in front of the fireplace. -4- ^1^BT next to carpet 1. 2. Red chair opposite of the big sofa. -3-. One big spider. 3. Red chair opposite of the previous red chair. -3- Two lost souls. Note: if you fast enough in capturing the ghosts, the enemies won't show up but after you received the @Red SG, the two lost souls are back. "Care for some tea young man With this enhanced ultra shot you can destroy even more enemies". Total lives: 31Lives, (7)FCs. Got 860 spirits inside the Beacon. !~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~! ^@^ GALLERY ^@^ !~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~! Items: ^3^BT, (13)FCs, <1>Pirate' DC. Enemies: Ghosts, shield skeletons, blue ripper. _ ->!_! Upstairs Hallway, Foyer second floor. Pass Study Room to the end corner and get inside the door. To the opposite right is the door to the Foyer second floor. ^1^BT in front as you come in. Ghosts party as usual. Pay attention to the pictures on the wall up to the fourth floor. They are cursed. See the red outline? 'Sailing Boat, Mansion, Lighthouse, An Owl, A Girl in Pose, Knight in A Horse, Man's Portrait, Lady's Portrait' and Young Girl. Now you know what your job here is. Yes, CURE all the curse on the pictures but you are not allowed to touch/activate the picture twice. Let's say, some pictures have only front side and some others have front and backside. 1. Ground floor: Cure Sailing Boat, Mansion, Lighthouse, An Owl. I am going to divide the stairs into four floors. 2. First floor: Cure Girl in A Pose, Knight in A Horse. Activate, curse and get inside A Man's Portrait. Continue to the right. Curse An Owl. 3. Get out on second floor: Curse and cure A Man's Portrait. Cure Sailing Boat, Knight in A Horse, and Mansion. One shield skeleton ahead. Use ultra shot to shock him, then get close to rapid him down. Cure, get inside and curse A Lady's Portrait. Walk to left. (If you drop down to ground floor you can fight blue ripper) 4. Get out on third floor: Cure the Lady's Portrait, to your left ^1^BT.Cure Young Girl on the left. See the FCs? Save it for now, you can get it later. One shield skeleton show up as you are approaching the BT. Ultra shot twice while jumping up. Continue to the other side, curse and get inside A Man's Portrait. Walk to the right, curse A Girl in A Pose, Mansion. 5. Get out fourth floor: Cure A Man's Portrait. In front of you is a magical crank. Activate it to attached some stairs to get down. *----- (You now may choose to get the (10)FCs, walk up the stairs to get back to the crank, walk down again to cure the pictures, finally to the Young Girl) *----- Follow it down and cure ‘Mansion’, ‘A Girl in A Pose’, ‘A Man's Portrait’. Get inside and curse the Young Girl at the end of the stairs, walk to left, activate to get out the second Young Girl picture. Only this time when you are OUTSIDE the picture, quickly press ACTIVATE button again in order to CURE it!!! 6. Land on the ground floor: ~~^^ /) If you have not finish your job with the blue ripper, now is the time ~@~/ Retrace your track to the stairs. Since all the one side pictures already been cured, your job has become easier. Repeat the process from no. 1 to no. 5! I mean, get back to the crank. (don't forget to cure the Young Girl portrait, left side of third floor) Deactivate the crank. Stand on the left edge and look below. Jump straight down to cure Sailing Boat. 7. Land on the second floor: Get to the top of the stairs and cure the Lady's Portrait. Look below to the already cursed An Owl. Jump down to cure it. 8. Land on Ground floor: Get back to the stairs/first floor (it is on your left) and cure the Man's Portrait. The lights are back. The stairs are back. You are free to get that (10)FCs behind the crank at the end of fourth floor. THANKS TO TRIXIEBUBBLES, TRIXIEBUBBLES@YAHOO.COM ANOTHER 3 FCS HAS BEEN FOUND WHICH MAKE THE TOTAL OF 399 FCS. ^@^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^@^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^@^ !Hi Thanks for the guide - gave me numbers to shoot for. I did find 3 more ! !fcs in the Gallery. The very top box on the ramp has 3 fcs in it after the ! !lights are turned on. That makes a total of 399 (including the ones in the ! !portrait. Also found another md in the Sun room. One of the posts in front ! !of the column to your right as you come in the room is pulsing. That makes ! !a total of 11. 11 seems like a strange number for the mumbo dolls. ! !Must be others. Thanks again ! ^@^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^@^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^@^ Ghosts hunting: 1. Ground floor, vase right in front of you. -5-. Two shield skeletons. <1>Pirate' DC. 2. Ground floor, vase on the right when you came in. -5-. 3. Second floor, big box under the sailing boat picture. -5-. A ghost lady in front of the man's portrait. Admiring him on the first floor. Tip on how to beat the blue ripper: -On the first show up, you might be able to charge shot two times. -Do not touch him. Keep running in a circle. Or back and forward. I mean if you are going in one line, keep steady, don't change course, not until he reappears. -Prepare ultra shot, hold down locking, release ultra when the blue ripper is going to appear. Its electric charge will give him good damage. -Quickly prepare charge shot. When he reappears, you will be automatically facing him thanks to your locking system. Very quickly release your charge shot. It will give him quite damage. Don't forget to jump avoid his ripper swing. Repeat the process. Now you can play hide and seek with the blue ripper in the alley. Total lives: 33Lives, (0)FC. !~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~! ^@^ OBSERVATORY ^@^ !~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~! Items: ^3^BT, *1*MD, (45)FCs, <1>Pirate' DC. Enemies: Ghosts, blue ripper, a lot of spiders. _ ->!_! Upstairs Hallway, opposite of the Attic. Ground floor: You knew the welcoming party. A bit to your right is ^1^BT. A bit to your left is one blue ripper. Circle a bit to the opposite of the entrance, (1)FC and you have just found your way to upper floors. I am going to divide this tower into several generators: 1. First generator(glass hour?). When you are half way, three big spiders appear on ground floor. Finish them When you are almost there, some spiders are protecting it, finish them. You reach the first generator. Get (1)FC. 2. Second generator. Once you reached the first you can see the second one and some spiders in front of it. Clean them up. In between, ^1^BT. 3. Third generator. Once you leave the second one, some spiders won't learn their lessons. And there you see the third one just opposite the second one. Talking about quite a numbers of spiders. Get (1)FC next to the third one. 4. In front of the third there is the main power handle. One shield skeleton ahead. Ultra shot and charge shots. Activate the handle. Now, as you are in space station, the gravitation is some how lower than on the Earth. You should jump from one 'part' to another. 1. From the main handle, jump to one platform ahead you. ^1^BT and (10)Fcs. 2. Jump to another one on the left. It is flipping depends on your move. 3. Jump to another one in front of you. It flips depends on your move. 4. Turn left. Jump to the flipping one. 5. Jump from the edge to reach the big-still platform. 6. Look at your left. One 'ladder' platform moves in circle. Watch carefully. Walk to the edge. Jump when one side of the circle one is to the nearest to your position. 7. One generator ups ahead you. Wait for the right position and then jump up and curve a bit you maneuver to land on the platform. Get (1)FC. 8. See the moving platforms? Yes the two of them moving from left to right. when it reaches the end, it is flipping. Watch to the left one, when it has finished flipping, jump to the stabilized platform. 9. Quickly jump onto the platform to the left of the yellow generator in front. 10.Walk down to the yellow generator. Get (1)FC. 11.See the rolling platform, there you go. Watch the pattern first. 12.Another rolling platform. You can walk the other direction to stabilized yourself. 13.Jump forward to a still platform a bit far from you. But you will be fine. To your right is where the switch is. Not now. (You may choose to jump to the switch platform, since it is easier to do) 14.Jump to the left rolling platform. 15.Jump to another rolling platform. 16.Jump to the 'ladder' platform ahead. Get (10)FCs on the left and another (10)Fcs on the right. 17.Get back to where the switch is. You may want to stand on top of the generator next to the switch. See the flipping 'ladder' platform ahead. 18.Watch the pattern. When the rotation is slow, land on that platform. 19.Walk to the edge, quickly jump to another flipping 'ladder'. 20.Walk to the edge, quickly jump to another flipping 'ladder'. 21.Walk to the edge, quickly jump to the platform, get (10)FCs. 22.Enough jumping around. Jump back to the switch. Activate it! * There will be a shortcut to get to the switch in just a few seconds. It is only available when you have touched the switch for the first time. 1. From where the main handle is (no.1), jump forward to the platform ahead (where you can find the BT and FC) 2. From there, jump again to one more platform above on your right side. 3. Jump on more time to the platform above. 4. Jump up again to the near above platform. 5. One more jump to get to the switch. * The only difference is by doing the first route, you can collect all the FCs in this room. It is up to you to choose. The tower is reassembling. Behind you (opposite the main handle), there is the previous BT. Ghosts hunting: -10- 1. Second bookcase from the entrance, to your left when facing the tower. One shield skeleton. -5-, <1>Pirate' DC. 2. Sixth bookcase from the entrance, to your left when facing the tower. -5-, One balrog. *1*MD at the entrance. If you wish not to take the MD, get close to the entrance door. When the "Upstairs Hall" text is appear, press activate button. You will be automatically positioned in-between the door and the MD. Get out of there. A couple of ghosts, dressing like a queen and a king. One blue ripper is waiting outside, remember, he is not attacking directly. You still got a chance to charge shot him twice! before he disappear. Go quickly to stairs ahead to get more space to your advantage. He will usually appear from the third floor. Or else run your life to the Downstairs Hall door then get back to the grandfather clock at the Upstairs Hallway. The blue ripper won't disappear until you finish him! No, it's not true. He will re-spawn every time you finish him? Just passing by :) do not fight him if you feel doubt. Total lives: 37Lives, (5)FCs. !~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~! ^@^ ATTIC ^@^ !~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~! Items: +Seaman Ring, ^9^BT, *1*MD, (4)FCs, <1>Pirate' DC - completed. Enemies: Ghosts, balrog, silver armors, blue ripper. _ ->!_! Upstairs Hallway, opposite of the Observatory. Next to the entrance door is the book of Shadows volume VI. Tome of Shadows Volume VI Page 999 The fever has returned and claimed some of the laborers, but not before they completed their task. Recovery of the Beacon's Soul Gems is now imperative, as is the gathering of the final ingredients. The gems were scattered in an attempt to thwart me. My minions still have not been able to deliver them. Perhaps there is another way. A. Thorn Grand Master The Order of Shadows September 21st, 1878 A.D. Still a very warm welcome from our friend ghosts and two shield skeletons. "Please listen to me carefully!!! if you want to get out of here alive. Do not fight fire with fire". -Do not let the shiny outshine your Bravery- Please consider you are in the middle of a battle zone and act accordingly. Run and turn left to the second alley: Don't want to waste your Bravery for nothing, son. Use ultra shot from a distance to the balrog. Quickly charge shots him (and to the trolls)continuously. He will be a goner in no time. Pick up (1)FC. No Bravery is waste for nothing. "Didn't I tell you not to activate the crank!!!" Facing to the center area, use rapid shots to destroy trolls coming at you. There are ^3^ BTs to help you whenever necessary. Quickly run and turn left to the third alley: There are ^3^BTs and (1)FC around the end. Same thing with the second alley. Finish the balrog and be careful for the trolls. Here is the key to survive!!!: -In front of the balrog use your LOCKING SYSTEM wisely. Charge shots the balrog, rapid shots the troll in front of you, PROTECT YOUR BEHIND (you may want to release your lock, look behind, relock) and then rapid shots the trolls coming from the fourth alley. Repeat the process. "Do not touch the crank". Quickly run and turn left to the fourth alley: There are ^3^BTs and (1)FC around the end. Same thing here. But things are much-much easier since you don't have many enemies chasing at you from behind. Just concentrate on one balrog. Use charge shots all the way or use combination with the ultra shots. "Do not waste time. Activate all the cranks" Activating the crank at the second alley: One silver armor chasing at you and one big spider at the center. Activating the crank at the third alley: One silver armor chasing at you and one big spider at the center. Activating the crank at the fourth alley: One big spider at the center. The lights are spread all over once again. Get (1)FC at the very center of the Attic. Crank Third alley ^1^ !Balrog ! !^1^ ^1^Small box ! (1) ! ! ! ! ! ! ! ! ! ! ! ! ! Fourth alley ------------------------- ------------------------- ^1^ ^1^ Crank ^1^ Balrog (1) (1)FC (1) Balrog ^1^ Crank ^1^ ^1^ ------------------Vase---- --Grey box-------------- Second alley ! ! ! ! ! Blue box ! ! ! ! ! ! ! ! ! ! ! ! Bookstand Entrance Ghosts hunting: -14- 1. Blue box on the right, entrance alley. *1*MD. 2. A vase next to a pile of books. Second alley. -5-. Blue ripper. 3. Small box near the crank. Third alley. -5-. <1>Pirate' DC. 4. Grey box near the intersection. Fourth alley. -4-. Five shield skeletons. (or just ignore them and get out of the room) You don't even need to touch any of those BTs at all :) The Pirate ghost shows himself, speak of gratitude and give you a Seaman Ring. Total lives: 37Lives, (9)FCs. (yes, it is very possible to achieve) Also got 999 spirits inside the Beacon. Remember the blue ripper outside the door? Must get back to !~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~! ^@^ FOYER SECOND FLOOR ^@^ !~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~! Items: (20)FCs. Enemies: Worms. _ ->!_! Atticus Thorn. Save at the grandfather clock if you choose to. Use the Seaman Ring on the handle next to the old man's portrait at the center. Get inside the hidden room. Total lives: 39Lives, (9)FCs. (yes, it is very possible to achieve) Inside got so many worms. Rapid shots and lock weapon would be nice. !~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~! ^@^ VAULT OF THE SHADOWS ^@^ !~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~! ------------------- !(10)Fcs (10)FCs! ! ! ! ! ! Zeke ! ! ! ! __ ! ! ! ! ! !--------!--!-------! Final battle Total lives: 39Lives, (9)FC. Atticus Thorn will give you a headache for sure. He is transforming into something evil monster. Looks like a giant worm standing at the center with a dragon face. On his belly, there is a very big Black Soul Gem. And the three pairs of crap-hands protecting the Black Soul Gem from the left and right. He is not a piece of cake he used to be. Also after you beat him, there is a second battle, much more furious, in the deepest ground of the mansion. What strategy? With so many lives you got in your pocket, not going to need one :)~ First round: --- Hint: -There is ^1^BT on your left and another ^1^BT on the opposite. Remember, Bravery Tonics are continuously available to your advantage. -The BT needs approx. 8 seconds to re spawn. It gives you time to get another BT at the opposite, doing a circle move around the wall. Or just wait. -Your rapid shots (R1) will be automatically aimed for the head. -Yes, there is a way to avoid the laser beam massive damage. -Important!!! Press TRIANGLE when holding down R1 to change target between the head and the belly. Sometimes, I found it difficult to change target I do not know why, something is just not right. And the camera is sometimes awful. All right, I found out, it is better to change target when you are keep moving!!! -You will get damage if touching him. -If you got hit by the laser beam, you must press (R1) the weapon button again. -Usually when Atticus got damage approx. 1/6 his health bar, he is going to begin spending his laser beams. -Damage level: -Fireball: approx. 4/10 of your Bravery. -Laser Beam: approx. 7/10 of your Bravery. -Nod/Head punch: close to 2/10 of your Bravery. -Touch him: close to 2/10 of your Bravery. 1. Once begin, run/jump backward to avoid his head punch. 2. Take position at the BT to take advantage when get hit. Hold down the weapon button will give you rapid shots, automatically aimed for the head. Jump straight up! every time to avoid single fire. 3. He is getting angry! Three times fire shots! (you may want to run/jump to the left/right) When Atticus begins to charge his laser beam (red light on the black gem) or better before he begins to charge for it, quickly press TRIANGLE while keep shooting to change target from the head to his belly. If you find trouble keep changing targets then keep your target at the belly It is better to change target while you are keep moving!!! 4. Keep repeating the process (no.2 and no.3)until he falls down. (or not) You may choose to be more aggressive, (No fireball shooting) 3. Get close to Atticus (approx. 1/2 your distance), he will then nod his head on you, be careful, go back. Continue move forward and back from Atticus while keep shooting. 4. Once Atticus gets certain damage, he will soon release his massive beam shots The very first time you see the red light on that black gem, very quickly run forward while keep shooting (you will be shooting at the head then finally at the belly) in order to cancel the laser beam). The crap-hands will then once again protect it. (Do not want to stand there too long) Quickly run back to your base. Of course you can change your target to his belly to make things easier. 5. Repeat the process. Keep moving forward and back (watch out for the nod), Forward and keep shooting when the red light shines. Get back when he is going to nod on you. Get the BT behind you when needed. You had better put the target on his Belly button (black gem). --------------- / \ / \ / ^1^BT \ / \ / \ ! ! ! ! ! ^@^ ! ! ? ! ! Atticus Thorn ! ! ! \ Zeke / \ ^1^BT / \ / \ / \ / --------------- Here we go, Total lives: 39Lives!, (9)FC. Second round: --- Hint: -There is ^1^BT on your left and another ^1^BT on the opposite. Remember, Bravery Tonics are continuously available to your advantage. -The BT needs approx. 8 seconds to re-spawn. It gives you time to get another BT at the opposite, doing a circle move around the lava. Or just wait. (But no need to circle around) -Your rapid shots (R1) will be automatically aimed for the belly as previous. -Yes, there is a way to avoid the laser beam massive damage. Important!!! Press TRIANGLE when holding down R1 to change target between the head and the belly. It is better to change target when you are keep moving!!! -If you got hit by the laser beam, you must press (R1) the weapon button again. -Hmm, those three squid hands are going to smash you down. Sneak in between the empty space. -Damage level: -Squid Punch: close to 2/10 of your Bravery. -Fire Breath: approx 6/10 of your Bravery. -Laser Beam: approx. 7/10 of your Bravery -Touch Lava: Need 16x to finish of your Bravery. 1. Quickly go to the left where the BT is. TARGET TO HIS BELLY (black gem). 2. He is going to use laser beams like breathing oxygen. Sometimes he will give you more squid punch (5 times in a row) giving you more time to reduce his health bar. After the punch get back to the center point, wait for another punch, sneak in-between to the left or right area, get back to the center point, continue on. Also, the BT is at the center point to your very advantage. 3. The # sign means a small piece of ground you can step on it. When Atticus signs up for the fire department, be on one of those #. Wait until the fire is getting close then jump to another # on your left or right. Or, step on one of those #, jump straight up to let the fire pass through. 4. Use BT in front of you quickly to restore health. If you fall to the lava, however the damage is very small, you may take advantage of it. (When you are dancing on the lava, all other damage is not going to be counted :) 5. Keep repeating the process and you will be out of there in no time. (Faster than the first round :) --------------- / # # # # \ / ~~~~~~~ \ / ^1^BT \ / \ / \ ! ! ! ^@^ ! ! ? ! ! Atticus Thorn ! ! ! \ / \ ^1^BT / \ Zeke / \ ~~~~~~~ / \ # # # # / --------------- Note: I put the BT position in front of Zeke for easy viewing. No casualty! Total lives: 39Lives, (9)FC. (: !!!Congratulations!!! :) You have just beaten the game with a grand total lives of 39Lives (6)FCs without losing a single one! --- All the good souls go straight to heaven, leaving Zeke promoted as 'Caretaker Manager' of the mansion. (... and Madame Leota?) and as a writer in his real life. (you will have a chance to hear some saying from our hero Zeke) --- For all the hard works, you earn yourself the secret codes for this game. Also, try to beat the Nightmare mode, it says. !~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~! ^@^ ITEMS AND USEFULL THINGS ^@^ !~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~! 1. Sacred Lantern/Beacon This is your first received weapon from Madame Leota and the only weapon you are using to wipe out your enemies and to save the Haunted Mansion (world?). 2. Soul Gems There are 6(six) of them in order of the color; @White, @Purple, @Orange, @Yellow, @Blue, and @Red. In order to get all of these Soul Gems, you must collect specific Death Certificates,which are scattered around the mansion (ghosts hunting). Upon completion, you need to talk to a certain friendly ghost (usually after you have beaten a mid boss). In return, they will give you a Soul Gem to upgrade your weapon's power. (See locations of DC) 3. Death Certificate This is a certificate that Zeke has to find piece by piece until the three of it is completed and then gives it to one of friendly ghost to get a reward of one color Soul Gem. Except for the last/Pirate Death Certificate, you will get a Seaman Ring. 4. Mumbo Doll 'Handcrafted by Madame Leota to ward off evil and protect the bearer from an untimely death. Gives Zeke a permanent bravery boost'. This is a Full Health Recovery item. Looks like an ancient-green-coated-priest-kind of-doll. 5. Bravery Tonic 'One dose of Dr. Penezek's Genuine Old Fashioned Bravery Tonic is good for tongue warts, ear twitching', navel lint, cowardice, and other ailments. Replenishes Zeke's lost Bravery' As it says, it replenishes approx. 1/4 of Zeke's health (bravery). 6. Fortune Card 'Part of Madame Leota's long lost deck, used to channel spirits and provide protection from evil forces. Collect 10 to gain an extra life' 7. Tome of Shadows book. This kind of a diary of Atticus Thorn. All of his hatred, his never ending pursue for the sacred Beacon. 8. Grandfather Clock. Old clock preserve from time to time to save your progress. 9. Warp Door Found at the alley on the Upstairs Hallway. Located in each corner to warp reduce your trouble and time traveling. 10.Seaman Ring The Pirate friendly ghost will give you this ring in return to his Death Certificate. Use the ring to open the door behind the center picture at the second floor of Foyer. The door is to the final stage where Atticus Thorn has been waiting for your Soul Gems assistance. !~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~! ^@^ ENEMIES ^@^ !~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~! Some/most of the enemies have their own stronger versions. You are going to fight them on further levels and you can see the difference on their colors and damage result. 1. Ghosts Casper alike. Doesn't even say hello. Cost you approx. 1/7 of your Bravery on early level. In the Ballroom it will cost you approx. 1/4 of your Bravery. In the Observatory it will cost you 1/2 of your Bravery. 2. Spider Regular spider. A little bit bigger. You can step on them and crush them. 3. Big Spider A spider of a human adult size. They can web you into their mouth. 4. Claws Hands Claws from the broken doors or windows. When you get near, surprise! 5. Lost Soul Kind of the ring o ghost with its long hair and white long dress. Floating in the air can disappear and chasing at you permanently. 6. Giant Spider Well. It's very big and its web can reach you from a far distance. Luckily there is only one in this (world) mansion. 7. Shield Skeleton First sight at the Graveyard. It can raise its shield to eliminate your shots. You can aim right and release charge shots whenever it is ready to shoot its three way bone bullets. This will cancel the three way shot. 8. Balrog An ancient monster from the underground. Except this time, it falls down from the sky. When his arm punches the ground, his friend troll will come over to say hello to you. 9. Troll They are good friends of balrog. Being called when balrog punches to the ground. 10.Worm Big size worm. Slow moving. Usually many of them at the same time. 11.Silver Armor This guy is as though as its name. Use charge shot to shock him away. 12.Atticus Thorn Who else doesn't know about this easy mid-boss but also a very tough kick in the ass final boss. !~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~! ^@^ SECRET/CODES ^@^ !~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~! Secret: 1. Whenever you are critically injured, go to save point, save your game. Quit, then reload your save data. Your Bravery will be fully restored! 2. Two mini Mausoleums at Graveyard: !=============================================================================! !Thanks to Tracy and Jamie (jamie@hansenshome.net) for submitting this: ! !After you have defeated the Mausoleum, do not leave yet. ! !Go talk again to the (darken) wannabes (four of them). ! !Two mini Mausoleums will raise from below the ground. ! !The first miniature will give you (25)FCs and ! !the second one will give you (17)FCs. ! !On the way you will have to demolish six Shield Skeletons. ! !=============================================================================! If you missed this the first time you can always come back and talk to the (darken) wannabes. How about using the Level Select code? (Read Codes section). 3. No more Mr. Balrog in the Pantry. Once you have reached the Pantry and meet face to face with Balrog, activate the big picture on the second platform on the left side of the fireplace. Now, since the Twilight Zone is activated, invite Balrog to join for the free ride of the Twilight Zone. Balrog will stuck in there forever and you do not have to spend time playing with him (that if you do not like him either :)). Codes: 1. After defeating the Normal Mode you will get these codes: a.Upgrade Weapons: While holding right on the directional pad, press square, square, triangle, triangle, round, round, round, X. b. Invulnerability: While holding right on the directional pad, press square, round, round, round, square, round, triangle, X. 2. After defeating the Nightmare Mode you will get these codes: Level Select: During your play (do not press start to pause) and anywhere you stand still, press and hold Right, then press Circle, circle, Square, Triangle, Triangle, Square, Circle, X. You will hear a confirmation sound. Note: You are able to go to ANY place, collect ALL you need then go to ANOTHER place using this code without worry of loosing the items you have just picked up. Nice :) That means if you missed something/anything in this game, you are able to go back to any level you wish for, and go collect that item/s you missed. The Level Select option will remain on the menu screen once activated. !~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~! ^@^ Q & A AND MISCELLANEOUS ^@^ !~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~! 1. Q: Does this game have any relation with the movie from Disney? A: Yes and no. Yes, It is based on the Disney ride and also the movie starring Eddie Murphy. And some little details is similar to the game, for example, you can meet Madame Leota in the movie, the cursed pictures are for real, the stormy weather outside, they can talk to some of the friendly ghost, etc. No, the storyline is obviously different. In the movie, Mrs. Murphy is personally invited to the Mansion, while Eddie Murphy is always take advantage in the name of Real Estate. Well, he is a sales agent in this movie. In the game you play as Zeke who is applying for a caretaker assistant. You also accidentally meet with Madame Leota, however your whole missions are different. And there is no Atticus Thorn in the movie. There is only a butler in the movie. 2. Q: How short is this game to be? A: I guess it can be accomplished in approx. 5-6 hours if you follow this walkthrough. Depends. 3. Q: Is it possible to beat this game without even losing a single life? A: Yes, I have done it in Normal mode. With this walkthrough, I am sure you can do it too :) 4. Q: What is it in the Nightmare mode? A: Well, you got tougher bad guys, anything else? 5. Q: Do you know how old is the Louisiana Mansion/Atticus Thorn? A: Tome of Shadows book I is dated October 31st, 1349 A.D., Tome of Shadows book VI is dated September 21st, 1878 A.D. The book volume I itself must be more than 529 years old (almost 530). Atticus Thorn was probably at his -- (50?) when he decided to write the book. That also means that Atticus keep taking care of the mansion for the whole 529 years. Does he get help from the 'friendly ghosts'? Or perhaps Atticus enslave them? *Miscellaneous*: ================ *Submissions: ------------ This newly added section is to honor all of you who have dropped me a help info I really appreciate your time in finding more secrets have not covered in my faq. 1. Both are working perfectly :) !=============================================================================! !I though I've covered every floor and every (hidden)room in this walkthrough ! !But thanks to "GAIL HILL" ! !who emailed me and inform me about 2(two) more hidden rooms. ! !-----------------------------------------------------------------------------! !"GAIL HILL" : ! !There is a hidden room in the museum with FC's in it. Touch one of the ! !knights and he moves. Also in the Toy room there is a hidden chamber with ! !a Mumbo doll. Touch the edge of the chalkboard and it opens. ! !=============================================================================! *I have checked this out and placed the new info respectively on the faq. Thanks to Gail Hill. Search for the name -Gail Hill-. 2. Done. !=============================================================================! !Thanks to "Dave no" ! !who gave me a good review on the spelling section :)~. ! !=============================================================================! *Dave is a one fine guy who support my faq with his deepest heart. I really like his straightforward comments on my faq. Should any of you guys need to drop some hard lines on the floor, I will be ready to catch it. Please search for the name -Dave-. 3.?Need confirmation on both? !=============================================================================! !Also thanks to Michael Douglas Riess: djblazers@lycos.com: ! !I was going through on board #5 in the museum, when I discovered that by ! !jumping behind each of the knights, you can finish the level a lot easier. ! !So far, I have really enjoyed your walk-through. Can't wait to see more ! !great work. ! !-----------------------------------------------------------------------------! !Dear Mr. B. Wong, ! !I was playing the observatory level, when I discovered that it is much easier! !to run up the telescope to reach the other platforms. Keep up the good work. ! ! ! !Michael Riess ! !djblazers@lycos.com ! !=============================================================================! I have not received details on how to do it despite my replies to him asking to post it on my faq. I will leave this message right here just incase someday he will send me a proper response. If not, perhaps one of you guys can send me confirmation or to drop some useful lines. 4. It is working perfectly :) !=============================================================================! !Thanks to Tracy and Jamie (jamie@hansenshome.net) ! !for their info on finding two mini Mausoleum ! !-----------------------------------------------------------------------------! !I want to thank you for your walk through. I just wanted to let you know that! !I have found something that you didn’t have in your walkthrough. ! !In the graveyard after you have gotten all of the souls, go back and ! !touch all the wannabe heads. They will tell you things like Leave me alone ! !Zeke. Then two mini Mausoleums with about 42 FC’s inside them come up out of ! !the ground in a short cut scene. ! !Try it out. ! !Tracy and Jamie ! !=============================================================================! Wow, nice finding. Anymore like this one? Please search for their names; Tracy and Jamie. 5. Thanks for the input :) !=============================================================================! !Dear Mr. Wong, ! ! ! !First off, I highly appreciate all the hard work and tiring efforts you must ! !have endevored to be able to put together the Haunted Mansion walkthrough. ! !It has helped me a lot to be able to succeed in such a game, yet I am still ! !having a hard time with something. This is a little background info: I have ! !been using your guide, and now I am in the Pantry. My question is concerning ! !the Twilight Zone thing in the room towards the back of the pantry and off to! !the side (the room that opens up that hidden room in the floor of the main ! !area). I have read and reread the guide and yet I still cannot make anysense ! !of how to open up the twilight zone. Perhaps I missed something? Oh well, ! !I will leave this up to, Mr. Wong, do decide my mistake. ! !Please write back soon, and I look forward to hearing from you ! !(and reading other of your guides/ walkthroughs). ! ! ! !Best of Wishes, ! !~Travelair~ ! ! ! !-----------------------------------------------------------------------------! !I have replied to his letter and received his permission to post it on my ! !walkthrough. I have made the revision needed based on his input. ! !Please feel free to search for his name using Control + F to take notice on ! !the changing I have made. ! !=============================================================================! 6. Thanks for the input :) I really appreciate it. !=============================================================================! !If this is the correct address, I should have the person who made the ! !incredible walkthrough for Haunted Mansion. First, thank you for taking the ! !time to make this! Second, I have a question concering the twilight zone. ! !"Do not forget to activate the picture. Whoops, one crank is on the way to ! !the door locking system." I activated the picture and see the crank floating ! !on it's way to the door by the entrance area. "Go to entrance area. ! !You noticed there is one closed steel door and the switch is on the wall ! !inside that room behind the closed door. Activate it." ! !I went to the entrance area and see a closed steel door. When you say ! !"activate it" do you mean the lever to the right of the steel door? ! !I've activated that and hear something that sounds like a door opening. ! !But I don't see the steel door opening. "Now run with everything you got and ! !jump back to the real world, keep running back to the switch door. ! !You realized that the door is closing on its own, but you will have enough ! !time to sneak inside just in time." ! !I ran all the way back and jumped into the hole in the ground - when I come ! !out - it is the real world again. I run all the way to the entrance door and ! !don't see the steel door closing. I looks just like it did before I did ! !anything. ! !I don't understand how to open this door. Help? Thank you soooooo much! ! !Olivia ! !-----------------------------------------------------------------------------! !I have replied to her email and received her permission to post it on my ! !walkthrough. I have made the changing based on her input. ! !Please feel free to search for "Olivia" using Control + F ! !to take notice on the correction I have made. ! !=============================================================================! 7. THIS IS WHAT I HAVE BEEN EXPECTING! NOW I CAN SLEEP MORE :) THANKS TO TRIXIEBUBBLES, TRIXIEBUBBLES@YAHOO.COM ^@^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^@^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^@^ !Hi Thanks for the guide - gave me numbers to shoot for. I did find 3 more! !fcs in the Gallery. The very top box on the ramp has 3 fcs in it after the ! !lights are turned on. That makes a total of 399 (including the ones in the! !portrait. Also found another md in the Sun room. One of the posts in front! !of the column to your right as you come in the room is pulsing. That makes! !a total of 11. 11 seems like a strange number for the mumbo dolls. ! !Must be others. Thanks again ! !---------------------------------------------------------------------------! !I NEED NOTHING MUCH TO SAY. JUST A QUICK RESPONSE --->THANKS A LOOOT<--- ! !FIND HIS/HER NAME TO CATCH UP WITH THE UPDATE :) ! ^@^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^@^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^@^ Gratitude: I was really happy when I received this email from wallyssecretary@aol.com: !=============================================================================! !Hi! ! ! ! !If I have the e-mail correct and you're the author of the Haunted Mansion ! !walkthrough, I just wanted to thank you for taking what must have been an ! !incredible amount of time to create the walkthrough. My sons, aged 6 and 8, ! !received this game for Christmas and I'm being kind to myself when I say ! !I'm awful at video games, so I'm not of much help. With this walkthrough, ! !they're much more able to complete the levels with a lot more ease.! ! ! ! !Your efforts are being enjoyed by two very happy little boys ! !(not to mention a tired mom with no video game skills!) ! ! ! !Thanks so much! ! !Janet Rojas ! !wallyssecretary@aol.com ! !=============================================================================! !~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~! Location of Fortune Cards: -------------------------- @. First Floor: 1. Great Hall: (3)FCs. -(1)FC on a big square box on the right wall (facing to Foyer). -(1)FC in a brown rounded-basket inside the basement just on the left of the entrance. -(1)FC will appear/be floating above the table in the basement when you have captured all -15-spirits. 2. Foyer: (11)FCs. -(1) FC on the right collapse platform next to the right stairs, but then you must shoot 3 spiders chasing. -(10)FCs in a vase on the left end side on the second floor. 3. Conservatory: (14)FCs. -(1) FC to your left when you are shooting those ghosts and spiders near the piano. -(1) FC is at the first books-platform bridge, on the way, jump to get it. -(1) FC is on the first terrace after completing the first bridge. -(1) FC is on the second terrace after completing the second bridge. -(10)FCs when you activate the big picture on the left side of first floor. 4. Game Room: (19)FCs. -(1) FC on top of the left poker deck. -(1) FC on top of the right poker deck. -(1) FC on top the pool table. Care to take it? 9 balls time. -(1) FC on the down center side of the pool table. -(1) FC on the top center side of the pool table. -(10)FCs on the start point of the pool table. After completing the 9 balls puzzle: -(1) FC on the left poker deck. -(1) FC on the table left side the pool table. -(2) FC on the right poker deck. 5. #Downstairs Hallway: (1)FCs. -(1)FC at the end of the right hallway. Destroy one big spider to get it. 6. Kitchen: (13)FCs. -(1) FC is on top of the white sacks. -(1) FC is on top of a table near the upper left corner. -(10)FCs is on the dish rack attached to the big concrete. To get there you must jump to the rack at the upper left corner. -(1) FC when you jump to the higher rack and one more jump to get it. 7. Dining Room: (14)FCs. -(1) FC at the end center. -(1) FC near the stairs on the second floor -(1) FC on the second floor/terrace. -(10)FCs in the hidden room after operating the outside handle on the second floor/terrace. -(1) FC after jumping across the fence near the stairs. 8. Maids Room: (14)FCs. -(1) FC when you reach the first inside door. -(1) FC when you reach the second door. -(1) FC when you reach the third door. -(10)FCs on the way to reach the fourth door. It is on the bed when you have activated the leaning portrait to open a hidden room to your left. -(1) FC when you reach the fourth door. 9. Ballroom: (4)FCs. -(1) FC just in front the (mid boss) giant spider. -(1) FC inside a hidden room opened by activating a picture on the left corner on the second floor after defeating the giant spider. -(1) FC is behind the pillar on the left side platform corner on the second floor. -(1) FC is behind the pillar on the right side platform corner on the second floor. 10. Winter Garden: (13)FCs. -(1) FC next to one vase left side of the statue no.4. -(1) FC on the top area of the statue no.4. -(10)FCs in the dead alley, right corner side of the entrance. -(1) FC at the center area of statue no.1,2,3. 11. Graveyard: (1)FC + (42)FCs = (43)FCs. (Included newly added!) -(1) FC when you found the last member of the acapela on the higher ground after defeating one shield skeleton. !~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~! After you defeated the Mausoleum, go talk to the (Darken) wannabes (four of them) then two mini mausoleum will rise from below the ground. -(25)FCs in the first mini mausoleum. -(17)FCs in the second mini mausoleum. This info is provided by Tracy and Jamie :) 11b.Graveyard Mausoleum: (26)FCs. -(1) FC in the 1st coven on the right, second floor. -(1) FC is in the 2nd coven, second floor. -(1) FC is in the 4th coven, second floor. -(10)FCs is in the 23rd coven, second floor. -(1) FC in front of the 24th coven, second floor. -(1) FC is in the 24th coven, second floor. -(10)FCs is in the 26th/last coven flies over to the top of the broken exit stairs ahead. Jump to get it. -(1) FC on the way to the exit door connected to the Graveyard. 12. Pantry: (25)FCs. -(1) FC on a higher platform, left to the fireplace. -(1) FC next to the previous card. -(1) FC on the platform ahead you, jump a bit left. -(1) FC is on the next platform on the left corner side. Jump to the platform using the table. In the twilight zone: -(10)FCs on the higher platform to the right of the fireplace. Use the table and the coven to reach it. -(10)FCs next to the previous card. Get back to the real world: -(1) FC inside the secretly closed room, under the bars on the floor. Activate the picture at the left corner to get it. @@. Second Floor: 13. #Upstairs Hallway -525-spirits needed. 14. Trophy Room: (4)FCs. -(1) FC next to the silver armor the left side of the main hall. -(1) FC in front of the second candle stick. -(1) FC above the vase on right side of the fireplace. -(1) FC opposite right of the first vase in the main hall. 15. Toy Room: (15)FCs. -(1) FC to left when you came in, floating above a chair. Inside the playground: -(1) FC to left when you came in, on top of the yellow 'Lego'. -(1) FC on the other side of blue platform, right to the entrance. -(10)FCs at the right corner of the room, cross over the flipping platform. -(1) FC on the upper right area of the room. Next to the high pile of 'Lego'. -(1) FC on the upper left area, get on the green platform that moves in circle. 16. Study Room: (2)FCs. -(1) FC on top of one bookshelves. Step on carpet 3 and follow the path. -(1)FC on top of one bookshelves. Step on carpet 2/4 and follow the path. 17. Sun Room: (12)FCs. Activate a vase behind the pillar at the back of MB (Mirror B), it will spread (12)FCs to the upper right corner (where you get one BT). -(1) FC on the left side of the BT. -(10)FCs exactly at the same place as the BT. -(1) FC on the right side of the BT. 18. Museum: (20)FCs. (Included newly added!) -(4) FCs inside a hidden room. Once you enter the Museum, go to your right, find one blue color armor opposite to the wall on the right. Activate it to open the hidden room behind the armor. -(1) FC on puzzle round 1, G2 position. -(1) FC on puzzle round 2, C3 position. -(1) FC on puzzle round 2, E3 position. -(10)FCs on puzzle round 2, L6 position. -(1) FC on puzzle round 4, F4 position. -(1) FC on puzzle round 5, H4 position. -(1) FC on puzzle round 5, L5 position. 19. Childrens Room: (1)FCs. -(1) FC inside the puzzle, just before the door to escape from the puzzle. 20. Sitting Room: (11)FCs. -(1) FC on the sofa behind the fireplace in front of the entrance. -(10)FCs during ghosts hunting. First/left sofa. It flies through to the center. 21. Parlor: (2)FCs. -(1) FC at the first floor on the right corner when you first come in. -(1) FC at the second floor after stepping on carpet 1. Use the attached stairs. 22. Gallery: (10)FCs. -(10)FCs behind the crank at the end of the fourth floor. -(3) FCs inside the big box on the very top of the ramp. ---> Thanks to TRIXIEBUBBLES. @@@. #Third Floor: 23. Observatory: (45)FCs. -(1) FC at the path to the top floor of the tower, opposite of the entrance. -(1) FC next to the first generator. -(1) FC next to the third generator. -(10)FCs on the next platform ahead to the main handle platform. Step no.1. -(1) FC on the generator platform. Step no.7. -(1) FC on the yellow generator platform. Step no.10. -(10)FCs left side of the 'ladder' platform, left side of the switch platform. -(10)FCs right side of the 'ladder' platform, left side of the switch platform. -(10)FCs at the end platform after jumping through three 'ladder' platform. Right side of the switch platform. 24. Attic: (4)FCs. -(1) FC at the center of four alleys. -(1) FC at the end of the second alley. -(1) FC at the end of the third alley. -(1) FC at the end of the fourth alley. @@@@. *** 25. Vault of The Shadows: (20)FCs -(10)FCs at the left corner. -(10)FCs at the right corner. Grand Total of Fortune Cards: 399 Fortune Cards. (1 more to go ?) !~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~! Location of Death Certificates: ------------------------------- 1. Duelist DC -<1> in the Great Hall's basement. The Brown rounded-basket opposite the table -<1> in the Second floor of Foyer. A vase on the right end side. -<1> in the Conservatory. Activate a vase in front of the steel stairs to the 1st (left)terrace. 2. Organist Death Certificate -<1> in Kitchen. The barrel to the left of the white sacks. -<1> in Dining Room. Second floor. In a vase next to the hidden room. -<1> in Maids Room. In front of the bed, inside the box. 3. Knight Death Certificate -<1> in Winter Garden. Center area of Statues no.1,2,3. -<1> in Graveyard. Front area of the Mausoleum. Finish one shield Skeleton. White tomb next to the BT. -<1> in Graveyard Mausoleum, Coven Museum. First floor, the last coven on the right. 4.Opera Singer Death Certificate -<1> in Trophy Room. Ghosts hunting no.2. Second vase in the left main hall. -<1> in Toy Room. Ghosts hunting no.3. The sofa next to the high cupboard. -<1> in Study Room. Ghosts hunting no.4. Shelve on the right side from the entrance. 5.Old Lady' Death Certificate -<1> in Museum. During ghosts hunting, a vase, right side to the entrance when you first enter the room. -<1> in Childrens Room, ghosts hunting, first bed on the right. -<1> in Sitting Room. Ghosts hunting, sofa next to the fireplace, right side of the entrance. 6.Pirate' Death Certificate -<1> in Gallery, Ghosts hunting. Vase, right in front of the entrance. -<1> in Observatory. Ghosts hunting. Second bookcase from the entrance. to your left when facing the tower. -<1> in the Attic. Ghosts hunting. !~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~! Location of Soul Gems: ---------------------- @White Soul Gem is given to you by Madame Leota the first time you saw her in the crystal ball. @Purple Gem is given by the Duelist in the Game Room after completing the 9 balls puzzle and completing the Duelist' Death Certificates. @Orange Gem is given by the Organist in the Ballroom after completing the Organist' Death Certificates. @Yellow Gem is given by the Knight in the Pantry room after completing the Knight' Death Certificates. @Blue Soul Gem is given by the Opera Singer in the Sun Room after completing the Opera Singer' Death Certificates. @Red Soul Gem is given by the old lady in the Parlor after completing the Old lady' Death Certificates. !~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~! Location of Seaman Ring: ------------------------ +Seaman Ring is inside the Attic. Finish the stage and the Pirate ghost will give you the ring in return of his death certificate. !~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~! !~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~! ^@^ CREDITS ^@^ !~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~! 1. To C_Jay_C^oo^l who runs the one and only gamefaqs.com. 2. To Disney Interactive, High Voltage, and TDK Mediactive for their cooperation in releasing such a fun action-puzzle-solving game. 3. "GAIL HILL" who informed me about 2 (two) more hidden rooms in the game. 4. "Dave no" who emailed and gave me review on my spelling :)~. 5. Michael Riess: djblazers@lycos.com, for sharing his easy way to get through the chess platform puzzle no.5. And that he said he found a easier way to run up the telescope to reach other platform in the Observatory. But I have not received the details on how to do it despite my replies to him asking to post it on my faq :(. 6. Tracy and Jamie who inform me about the two mini mausoleums in the Graveyard 7. Thanks to Janet Rojas at wallysecretary@aol.com for the nice words :) 8. Travelair for his input on writing an easier to understand when looking for the twilight zone at the Pantry. 9. TrixieBubbles at trixiebubbles@yahoo.com for his/her info about 3 more FCs inside the Gallery and 1 more MD in the Sun Room. 9. Thanks to all of you who emailed me with questions and submit your helps. I really appreciate your big supports. Thank you for (playing and) reading