/\ ___/_/________ /\ \___________ \ /\ / /__ _/ /__ \ \ / // / _ `/ '_/ / / \___/\_,_/ /\ \ _____/ / \/ \//___ / \ \ / / ____________/ / /_______________/ ___ ___ ______ _ _ _ _____ _ ______ _______ | | | || ___] | | | | | |/ __ \ | | | ___] | _____| | | | || [__ | |__| | | || | |_|| | | [__ | |_____ \ \ / /| __] | __ | | || | _ | | | __] |______ | \ \/ / | [___ | | | | | |\ \__| || |___ | [____ _____| | \____/ |______] |_| |_| |_| \_____/|_____||_______] |_______| By Peacemkaer532 Help, guidance, and "Jak 3" ASCII art given by Justin Thakar, aka Jigganis. Countless additions donated by Cheetoz. 1.1 Introduction 1.2 Updates 1.3 The goal of this guide 1.4 Types of vehicles 1.5 I have orbs, what should I buy? 2.1 Zoomers or hover cars, which to steal? Hmmmmmmmmm. Choices... 2.2 A zoomer's guide for idiots 2.3 Weapons while riding zoomers and other advanced techniques 2.3.1 What gun should I use? 2.3.2 Gun Strats and helpful techniques 2.4 Glitches and other fun stuff. 3.1 Jet Board; when to and when not to use it. 3.2 Tony Hawk's Jet boarding lessons and basics 3.3 Complex maneuvers and Jetboard challenge hints. 4.1 Dune Buggy School 4.2 Types of dune buggies 4.3 Dune buggy stats 4.4 "Stupid racing challenges! ARRRGH!" 4.5 A pro's guide to all the other challenges (Ex. Roll, hang-time) 4.6 Maximizing your driving skills. 4.7 Fun stuff to do with buggies 5.1 All that legal jargon that no one ever reads 5.2 Credits 5.3 How to contact me ___ ___ ___ _____ / | | _ \ /\ |___||_ _| /_/| | | _//__\ | \ | | __| |_ |_| / \| \ |_| |______| ________________ /1.1 Introduction\ \________________/ First off, this is my first guide. It might suck miserably, but who cares, I'm new to this! My name is Peacemaker (as far as you know), and I live in the dreadfully boring state of Iowa with my family of two parents, an older brother, and a younger brother. But you don't care about me, do you? You just want to get on with the guide, right? Well, here goes. ___________ /1.2 Updates\ \___________/ Version 1.0: Original Version 1.1: Grammatical Errors Corrected, addition to "Fun Stuff" section. E-mail address updated. Real name omitted. __________________________ /1.2 The Goal of this Guide\ \__________________________/ The goal or more appropriately, goals of this guide are: A: To help you get through the parts of the game that require vehicles. B: To help you get orbs from the side-quests in which you need to use vehicles. C: To get you more acquainted with vehicles and make getting around not as much of a hassle. D: To get you going further, staying up longer, and rolling more...even after completing the challenges. E: To have you having fun with vehicles long after completing the game! _____________________ /1.3 Types of Vehicles\ \_____________________/ There are two major types of vehicles with several sub-categories each. 1. Aircraft A: Zoomer. These are the small, one-seated little vehicles that are all over the place in Haven City. They are fast, and my personal favorite. B: Hover Car. These are the bigger, slower, more armored vehicles in Haven City. 2. Ground Vehicles A: Dune Buggies. A must in the Wasteland. B: Jet-board. This is what Jak carries around on his back. You get it after the 'Defend Ashelin at Oasis' mission. You can glide around on it faster than you can walk. You can also grind certain rails and if you get the 'Turbo Jetboard in Desert' secret, you can go very, very fast while in the Wasteland. C: Leaper Lizards. Useful little buggers, only available in Spargus. ____________________________________ /1.4 I have orbs, what should I get?!\ \____________________________________/ Definitely get the vehicles sooner or later. I strongly suggest first buying the 'Turbo Jetboard in Wasteland' because you won't really be able to use the new vehicles until you beat the game or stop playing the story. The turbo jet- board will really help when getting orbs in the "go to this place in this amount of time" challenges in the desert. It is even better sometimes than the dune buggies as it's very maneuverable. Then get the Desert Screamer. In my opinion it is the best. After that get unlimited turbos. Then get the Dust Demon, and finally, the Heat Seeker. ____ ___ ___ _____ /__ \ | _ \ /\ |___||_ _| / / | _//__\ | \ | | / /__ |_| / \| \ |_| /______| __________________________ /2.1 Zoomers or hover cars?\ \__________________________/ I strongly recommend zoomers as they are more agile (and they look cooler). But it really depends on the situation. If you need to do a mission that involves riding around and not getting your car blown up (Ex. The mission where you escort Jynx and he plants the bombs), then you should get a two or three seater. Sometimes, a two or three seater is the only thing available or you must use it. But when just traveling around town, I recommend the small, one-seated zoomers. If these are not available, then get whatever you can, as it's better to be in a car than a jetboard in a city plagued with war. _______________________________ /2.2 A zoomer's guide for idiots\ \_______________________________/ To commandeer a zoomer/car, press triangle while underneath it. Once on the vehicle, you can go forward by pressing the X button. You break and reverse by pressing the square button (hold to reverse). You can fire your weapon by pressing R1, jump by pressing L1 (only works on zoomers), and R2 controls which hover zone you're in. Pressing R3 (the right analog stick) will make you go in- to first-person mode. Pulling back on the left analog stick will make the front of the vehicle rise, while pushing it forward will make the nose go down. Dis- mount by pressing triangle. _______________________ /2.3 Advanced Techniques\ \_______________________/ To start this section, I want to say this. Try to avoid using the Super Nova while on a vehicle!!! The reason is that it destroys EVERY vehicle around, in- cluding yours. Below are some weapon strategies and helpful techniques. _______________________________ 2.3.1 Which guns should I use? \ -Scatter Gun: Almost completely useless when riding. Most of the time, when you shoot it, you already ran over whatever you were shooting. Summary: I don't recommend this weapon. -Wave Concussor: Almost as useless as the Scatter Gun when moving at full speed. Although it could come in handy when you aren't moving and are surrounded. Summary: I don't recommend this weapon unless you stop alot (keeps enemies from hitting your car). -Plasmite RPG: A good weapon. Use this if you need to hit a ground target or if you need to ride through a pack of enemies. Summary: A good weapon, can be used in many situations. -Blaster: Very good for taking out lone enemies that could pose a problem. The fast fire rate, fast-moving bullets, and long range make this an overall good weapon. Summary: I recommend this weapon while riding through parts of town that don't have loads of enemies. -Beam Reflexer: Excellent for almost all situations. The bouncing bullets keep following you, and if you fire constantly (with unlimited ammo), almost no ene- my will stand in your way. Summary: I strongly recommend this weapon. It can be used in any situation. -Gyro Burster: Not very good, as it doesn't stay up with your vehicle. Plus it eats up ammo. Summary: Don't use it unless you need to destroy a group of enemies and want to stay on a vehicle. -Vulcan Fury: A great weapon for the zoomer! It can easily clear a path through many enemies. Summary: A great weapon that can be used in many situations. -Arc Wielder: Even better than the Vulcan! This, I dare say, is the one of the best weapons for the zoomer. It is especially good at clearing enemies in your way from a pretty big distance Summary: Very good. I recommend using it when confronted with wave after wave of enemies. -Needle Lazer: An impenetrable weapon! Probably the best here! It can mow down enemy after enemy. If you keep firing, nothing should ever be able to hit your car. A perfect combo with unlimited ammo. And the best part is, you don't even have to aim! Summary: Use it when there are tons of enemies. I strongly urge you to become accustomed to this gun. -Peacemaker: Very good for taking out multiple enemies in your path. Clears groups well and makes a neat little path for you to ride through. The long range can be good, but is often unreliable. Summary: Useful for taking out groups far away -Mass Inverter: Practically useless because by the time it affects enemies, you are gone. Decent if you stop a lot. Summary: Useful in one situation that I've found. See 2.3.2 Gun Strategies and useful techniques. -Super Nova: Good for taking out huge groups of enemies except...IT DESTROYS YOUR VEHICLE AND ALL THE VEHICLES IN THE BLAST RADIUS, leaving you helpless. Summary: Don't use it unless you are very close to being screwed or just having fun. ___________________________________________ 2.3.2 Gun Strategies and helpful techniques\ -Mid-air Vehicle Switch: An extremely useful technique. To do it, go forward very quickly to another car. When you are close to it, press triangle to launch off of your vehicle, then press triangle again to jump on the other vehicle. This will save you precious time and health. I CAN NOT STRESS ENOUGH THAT YOU MUST LEARN THIS!!! -Sweep Technique: This may seem basic, but when using a rapid-fire gun, sweep back and forth. This will clear more enemies. -High-zone in the war-zone: Again, very basic. If you are trying to get some- where, than stay in the high zone. This will save your car damage, and of course, you never want to be without a car in a war-zone. -The "CALLING ALL BAD DRIVERS!" technique: Always have the Mass Inverter or Wave Concussor ready or ready to use if you run into alot of things. This is because while you are stopped, enemies will attack the car. If you use these, they won't be able to. -The RPG how-to: If you need to hit a specific ground target, go into the high zone and launch a Plasmite Grenade in the general direction. Practice getting the grenade to go where you want to. If you master this, you can save time on some missions. This section could use some additions, so if you have any ideas, contact me. (adudes3@aol.com) __________________________ /2.4 Glitches and Fun Stuff\ \__________________________/ Since we all like to have fun, I thought I'd put this in here. ________ Glitches\ -Upside-down vehicle (submitted by sandy_feet): Get a vehicle, drive it in the upper hover zone half-way over a bridge (so the back is sticking out from the bridge), then change hover-zones. If done correctly, you can drive upside down. Cheetoz' Method: Steal a two seated zoomer (not the ones that look like two single together) then go to the port over the water and leave it, transform in- to dark jak and make the car to fall upside down (you will need some luck, pra- ctice, and infinite dark because you will maybe need to make more than one dark bomb before you get it correctly), if you destroy your vehicle just get a new one. When your zoomer is upside down just swim near it and press triangle to drive it, you will now be driving the zoomer upside down with jak & dax under- water. Note: Going into high zone will right the vehicle. -Hit your own grenade: Completely useless, but, here it is. Go into the low hover zone and get out the Plasmite RPG. Go into high zone and on the way up, launch a Plasmite Grenade. It will hit your car, but not do any damage. -Possessed Vehicle: Get a big two seater hovercar (not the ones that look like two cars stuck together). Then go into Dark Jak mode, hop on the car, and walk into the crevice where the seats are. Then face forward (the direction the vehicle is facing) and punch. The car will jerk backwards, and you will be tossed out of it. This section is also lacking so please give me some additions! _________ Fun Stuff\ -Higher than high zone strat (submitted by Press X 2 Jump): Around the port, there are ramps leading from the water to the street. Go full throttle at one, and just before you leave the ramp, press L1. You will go very high for a short time. (My addition) You can also pull back on the left analog stick and you will tilt up. This will give you more air time. -DESTRUCTION!!!: If you have unlimited ammo, go around on a zoomer and just launch barrages of Plasmite Grenades. It can be very entertaining seeing a group of Freedom league guards get thrown all in different directions. It is also fun to head off a vehicle and send a grenade where it's going...it's so satisfying seeing it run into the grenade and explode. -Zoomer Bowling/Fireworks: Get a big two seater, not a three seater or the two- seater that looks like two zoomers fused. For 'zoomer bowling', go full-speed straight into a little zoomer. It should explode and fly forward. You can try to hit Freedom League guards or civilians with the hunk of flaming metal. For 'zoomer fireworks', shoot or bump a vehicle until it is flaming or smoking heavily. Then go into low zone, and let them get a head start. Once they are a little way away, go full throttle. Once you are underneath them, quickly go into high zone. They should fly up and explode! A few seconds later the shrapnel will fall down onto the street. -Possessed Zoomer (submitted by Cheetoz): Just use the mass inverter and quickly fire the Plasmite RPG at a zoomer, you will see the destroyed zoomer flying away and be lost of sight (maybe you'll need to use first person view if it goes completely up), it's very funny to see it flying away. Note: Try doing it at the port, as there is more space. The above section is seriously lacking and any ideas would be very much appreciated. _____ ___ ___ _____ /____ \ | _ \ /\ |___||_ _| __/ / | _//__\ | \ | | |__ \ |_| / \| \ |_| ____/ / \_____/ ____________________________ /3.1 Jetboard Do's and Don'ts\ \____________________________/ The jetboard is very good for moving faster than usual. It can grind and has a jet repulsor that can come in handy. But enough about that, here are some exam- ples of when to and when not to use this piece of equipment. Good times to use it: 1. When there are little or no enemies around and there is no other means of transportation. 2. When you need to reach a place via grind or hyper jump (Note: Hyper jump is when you use the jet board and launch off of an air-duct). 3. In the desert for a 'get here in this much time' mission (only if you have 'turbo jetboard in desert') Bad times to use it: 1. There are many enemies or it is very crowded 2. You could use something faster (Ex. Dune Buggy, Zoomer) __________________________________ /3.2 Jetboard Basics with Tony Hawk\ \__________________________________/ Get on or off the jetboard with the R2. X is jump, O is the Jet Repulsor. It gives a short burst of energy to exterminate an enemy in your way. L1 makes you crouch, if you hold it, then press X, you get a boost jump. You can also get a boost jump by jumping, waiting for Jak to crouch (by himself), then jumping again. By pressing triangle, you will do a very quick turn-a-round. I haven't found it extremely useful, but you might. While in the air, R1, L1, L2, or any combination, will pull off a trick. You can combine button presses and analog stick movement to execute awesome stunts. I will go more into detail below. You can also grind by holding square when you hit a rail. In some parts of the game, you can only progress by grinding across a pipe/rail. _____________________ /3.3 Complex Maneuvers\ \_____________________/ These are performed by pressing certain combinations of R1, L1, and L2. They are essential to get past the jetboard scoring challenges. Here is a list of the more basic tricks. Press the following button combos to perform the move described. ^ means push up on the analog stick, > means right, < means left, and \/ means down. I don't know much about boarding, so the terms aren't very professional. R1+ ^=Forward Flip >=360 Clockwise <=360 Counterclockwise \/=Backward Flip L1+ ^=Kick flip forward. On water, or very high in the air, Jak will do a super- man (holds board in front of him). >=Board Spin. The board spins around while Jak is in the air. <=A very cool board flip. It's hard to explain. \/=Method. The board rotates on an axis running from the front to the back. All the L2 tricks are really cool, hard to describe board grabs. You have to see them. During scoring challenges, combine button presses of R1, L1, and L2, along with analog movements (diagonals will yield different results too) will result in huge amounts of points. Also, be sure to execute stunts before and after grinding a rail to get ultra-bonus points! Jumping off a grindrail, doing a trick, jumping on again, and repeating can get massive amounts of points. Just a few more things, you can execute different grinds by pushing the analog stick in different directions when you begin grinding. And the last, and most important thing is...DON'T EVER KEEP REPEATING TRICKS WHILE TRYING TO BEAT THE JETBOARD SCORING CHALLENGES! This makes the trick become worth less and less. ___ ___ _____ _ _ | _ \ /\ |___||_ _| | |_| | | _//__\ | \ | | |___ | |_| / \| \ |_| |_| _____________________ /4.1 Dune Buggy School\ \_____________________/ The dune buggy's controls are quite straight-forward. You can get in and out by pressing triangle. Once in a dune buggy, press X to hit the gas. If you need to stop, press square (hold it after stopping to back up). If you want to, you can get a rear view by pressing L2. When holding L2, you can get a side view by pushing right or left on the right analog stick. This can be very useful, but I'll go into that later. You can also jump (L1), shoot your weapon (R1), or use a turbo (R2). ____________________ /4.2 Dune Buggy Types\ \____________________/ Dune buggies can be put into any one of the three categories. These categories are: 1. Tanks; this category includes the Gila Stomper, Ram'rod (Slam Dozer), and Dust Demon. 2. Light-weights; this category would be the home for the Dune Hopper and Tough Puppy. 3. Speed Demons; these cars get it done when it comes to getting around quickly. They include the Desert Screamer, the Sand Shark, and the Heat Seeker. ____________________ /4.3 Dune Buggy Stats\ \____________________/ *=Awful, **=Decent, ***=Good, ****=Great, *****=Excellent, 1/2=half a star, N/A= zero stars, #1=the best in that category ~Tough Puppy~ -Classification: Lightweight -Speed: ** -Handling #1: ***** -Jump: ***1/2 -Boost #1: ***** -Weapon: N/A -Coolness (opinion): ** (Coolness not included in overall stat) -Overall: 3.1 -Other Notes: This vehicle is near impossible to spin out. It's useful in the first race, but not much anywhere else. NOTE: The overall stat may not accurately represent usefulness. Boost rating indicates the duration of the boost. The average overall score is 3.3125 (so you have something to compare to). ~Sand Shark~ -Classification: Speed Demon -Speed: ***1/2 -Handling: **** -Jump: **1/2 -Boost: *** -Weapon: **1/2 (Front mounted machine guns) -Coolness:***1/2 -Overall: 3.1 -Other Notes: Good for earlier missions, but gets outclassed very early in the game. ~Dune Hopper~ -Classification: Lightweight -Speed: ***1/2 -Handling: **** -Jump #1: ***** -Boost: *** -Weapon: *** -Coolness: ** -Overall: 3.7 -Other Notes: Hold L1 to charge a super jump. Can be used to get across gaps that you normally wouldn't be able to cross. Great for orb races because the balance of speed and control is very good. ~Gila Stomper~ -Classification: Tank -Speed: ** -Handling: ***** -Jump: ** -Boost: ***1/2 -Weapon #1: ***** -Coolness: **** -Overall: 3.6 -Other Notes: If you go into rear/side view, the gun will shoot in that direc- tion. This is very good if you are being chased. ~Slam Dozer~ -Classification: Tank -Speed: **1/2 -Handling: ***** -Jump: **1/2 -Boost: 1/2 -Weapon: ***** -Coolness: ** -Overall: 3.1 -Other Notes: The weapon is great, more powerful than the Gila Stomper's, but it doesn't rotate 360 degrees. ~Heat Seeker~ -Classification: Speed Demon -Speed: ****1/2 -Handling: ** -Jump: *** -Boost: ***1/2 -Weapon: **1/2 -Coolness: *** -Overall: 3.1 -Other Notes: Very fast. It is good for the roll, distance, and hangtime challenges. Especially the roll challenge. ~Dust Demon~ -Classification: Tank -Speed: ***** -Handling:*** -Jump: * -Boost: ***1/2 -Weapon: *** -Coolness: **** -Overall: 3.1 -Other Notes: Despite the overall score, this is a great car. Even though the jump is bad, you can still go very far if you figure out how to hit a ramp correctly. This car is also good for getting from A to B quickly and safely. ~Desert Screamer~ -Classification: Speed Demon -Speed: !***** -Handling: ***1/2 -Jump: **** -Boost: ***1/2 -Weapon: **1/2 -Coolness: !***** -Overall: 3.7 -Other Notes: Excellent vehicle for the distance/hangtime challenges. This car is my favorite, and is good for almost everything. I like to go into the Wasteland with this car and see how far I can launch it. ___________________________________ /4.4 Argh! Stupid racing challenges!\ \___________________________________/ The trick to the racing challenges is...hehehe, NOW I've got ya! Okay, the trick is to use the Dune Hopper. The Dune Hopper along with unlimited turbos is the key! Also, for the very first race challenge, if you use the Dune Hopper, you can take a shortcut that'll shave about 2-5 seconds off your time. When you come to the first set of ramps, launch the Dune Hopper to the left and over the water. Align yourself with the track a bit, then use a turbo. If you do this correctly everytime, it should be easy to get gold. Also, when you get to the mud puddles, use a turbo and a charge jump to clear them all; shaving off 1-2 seconds. The second course isn't very hard. Just learn the track, and use turbos whenever you can (you'd better have unlimited turbos on). Other than that, try to get ahead of all the marauders before you get to the broken bridge that leads across the river. _____________________________________________ /4.5 A pro's guide to all the other challenges\ \_____________________________________________/ Having trouble with those stupid jump challenges? Well too bad! I'm not goin' to help you! What do I look like? A miracle worker? Just kidding, I gotta have some fun once in a while. Here are all my secrets to those annoying challenges. ________ Hangtime\ Use the Desert Screamer for this one. Start off by turning around, and boosting off the big broken bridge. Be sure to jump. If that didn't get you a good score, then look around for a steep dune protruding from the ground. There are only three or four of these babies in the whole Wasteland, and ND was kind enough to put one right by the starting point of the hangtime challenge. Back up as much as you can, go full throttle into it, and use a turbo. DO NOT, I REPEAT DO NOT, use the turbo right as you go off. Instead, use it so it'll shut off about 1 sec after you take off. When you are in the air, tilt the car so the nose points upwards so it looks like this. //<----Car _ Dune----->_/ \_______ <----Ground Then repeatedly tap R2 to boost. If you do this correctly, the boost will act as a rocket, and keep you up for anywhere from .25 to 2 seconds longer. If you don't want to or can't use that jump, find the following area beforehand, and use it instead. Start where you would normally start, turn around, go off the jump, and take a right when you land. Go up the hill, and look to the right. You should see a big dune, and a bit further should be an island. This is the hill you want to take. Practice going off the dune, and making it all the way to the island (you should go across quite a bit of water). You will have to use the strategy of boosting mid-air to make the jump. If/When you can make the jump, you will get gold for sure. Of course, there is a cheating way...but you don't want to cheat, do you? ________ Distance\ Again, use the Desert Screamer. The reason for this is because it is extremely fast and has a good jump. You can try the strategy above for distance, it works, but it is slightly harder. You can also try some smaller ramps, but make sure that the car is about 45 degrees to the ground when you boost. That way, you will get thrust AND lift. I recommend finding some less inclined ramps for distance, because you will go forward more (This is distance, remember?). The jump(s) you use should look kinda like the diagram below. You could also use the ramp described in the Hangtime section (the one where you ramp over the water). If you want to cheat, there is another method in my guide...somewhere. ##### <------This ### ########### ##### ############### Not this------> ####### ____ Roll\ Be sure to use the Heat Seeker for this one! It is less stable and will roll more. Start off by turning around, and going off the same jump that you used in the hang-time challenge. But this time, when you are in mid-air, turn as sharply as you can to the right. That way, when you land, you will get 1-3 rolls. Then take a right, and head to the oasis (over the hill then take a left). Find a tree where the trunk looks like this. | | | | / \ / \ Hit the incline with just your right/left tires. You will do a cool inline twist, and hopefully you will get a few more rolls. Just keep hitting trees like this until you reach nine rolls. It might take some practice. If hitting trunks doesn't work for you, keep going off dunes and turning mid-air __________________________________ /4.6 Maximizing your driving skills\ \__________________________________/ The first key to getting better is mastering the mid-air boost. Learn the perfect way to position the car if you are going for distance. Also figure out how to do it if you want hang-time. The second key is to learn the jumps that are good for distance, and the ones that are good for hangtime. Getting better is mostly about learning. Learning which car is best for which thing, learning where that perfect jump is, etc. Other things you should learn are: how to use the skid turn, how to boost out of turns to get up to max speed quickly, and the exact time to jump off a dune so as to get great air. There are no little secret things that will make you great instantly, you have to work. Another good way to become better, is to keep trying to get better times, more distance, more hangtime, more rolls, etc. Just driving around can also improve your skills (and teach you how to deal with marauders). If this information doesn't help you, you can email me (peacemaker636@aim.com) and specify what you need help with. I'll tell you how to get better. _____________ /4.7 Fun stuff\ \_____________/ I have compiled a list of glitches and other fun stuff to do in Jak 3. If you have a suggestion, feel free to email me (ADudeS3@aol.com). -Driving around: Sometimes it's fun just to ride around in a fast car and enjoy the gorgeous environment that ND has given you. -Dune Hopper Hyper Jump: Using the Dune Hopper and the strategies I gave you for the hangtime/distance challenges, you can get serious, OMG FREAKING SERIOUS, air. It's really fun to be suspended in air for so long. -ET Style Flying (submitted by Cheetoz): In the Wasteland, use the Mass Inverter while Marauders are heading toward you. They will lift off the ground and keep moving; just like the bike in E.T. -Mega Vehicle Missile (submitted by Cheetoz): Do Flash Freeze. Quickly shoot from 1 to 4 times a full-charged shoot from the wave concussor. Quickly shoot the mass inverter as many times as you can before Flash Freeze stops. Now see your vehicle fly through the wasteland at high speed. Note: This is a very cheap method to win the distance challenge (Cheetoz got 1,000 feet!). -Car Cannon: Get the Desert Screamer and go off a big jump. At the peak of the jump, get out of the vehicle using triangle. Watch as the car goes flying in the direction you were going. It should blow up before you hit the ground, restarting the mission. -Tough Puppy Trampoline: Get the Tough Puppy. Position yourself on the cross- beam of the rollcage. Now jump up, and as soon as you land, jump again. Keep doing this and you can jump very high! Please note that the timing must be perfect and this may require some practice. -Tough Puppy inside Spargus (again, submitted by Cheetoz): Park the Tough Puppy in front of the little door in the garage that leads to Spargus. Use the Mass Inverter. Transform to dark jak and do a dark blast trying to make the car to go in the direction of Spargus and trying to avoid the wall. Stay near the little door to be sure that spargus loads and the car has something solid to land on. If done correctly you will see the Tough Puppy inside Spargus, and if you go to spargus and the garage door closes the vehicle will disappear (to "ride" it do a flash freeze, run to the car and press triangle, the door will close and the car will disappear, but you will be sitting in the car for about .25 seconds inside Spargus!!! Note: While you try this the other cars will maybe be affected too and if one lands on the wasteland or outside the map it will explode and the failed mission message will appear. -"Glitch World" (courtesy of igor.seabra@uol.com.br) After finishing the game, go back to the palace ruins and go to the end of the level. Use infinite light flight (2) to fly over the wall and the invisible barrier that is on the wall. Instead of landing in heaven city ruins that you passed with the Slam Dozer you land on a new world that I named 'Glitch World'. There is a big and wonderful surprise here. DONT SAVE YOUR GAME IN THE GLITCH WOLRD OR YOU DON'T BE ABLE TO GET OUT OF HERE because you need to reset the playstation to get out of here. -Infinite Light Flight (also sent by igor.seabra@uol.com.br) Simply enter into light jak with wings and instead of press X-X-X-X-X press X-O-X-O-X-O-X-O-X or X-X-O-X-X-O-X-X-O-X-X and you start flying (sides and up) without landing. You can't go sides and up at the same time and sides is just if you start from a high ledge. Submit your ideas! If you think you know a cool move, email me at ADudeS3@aol.com, with the email subject "Vehicle Faq Addition" _____ ___ ___ _____ / ___| | _ \ /\ |___||_ _| | |___ | _//__\ | \ | | \____ \ |_| / \| \ |_| ___/ / |____/ _________________________ /5.1 That Technical Jargon\ \_________________________/ Copyright 2005 Alexander L. Starr This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. ___________ /5.2 Credits\ \___________/ The Jak 3 booklet Jigganis for the "Jak 3" ASCII art Cheetoz for sandy_feet for the 'upside-down vehicle' glitch. Press X 2 Jump for the 'higher than high zone' strategy. /\ ___/_/________ /\ \___________ \ /\ / /__ _/ /__ \ \ / // / _ `/ '_/ / / \___/\_,_/ /\ \ _____/ / \/ \//___ / \ \ / / ____________/ / /_______________/