____ __.___.____ .____ __________________ _______ ___________ | |/ _| | | | | \____ /\_____ \ \ \ \_ _____/ | < | | | | | / / / | \ / | \ | __)_ | | \| | |___| |___ / /_ / | \/ | \| \ |____|__ \___|_______ \_______ \/_______ \\_______ /\____|__ /_______ / \/ \/ \/ \/ \/ \/ \/ By: Brandyn Lee Email and MSN: muddy_lee@hotmail.com AIM: myplattlesbigger Version Number: 0.72 Last updated: 10/10/05 Type: FAQ/Walkthrough (offline only) *****WARNING THIS FAQ CONTAINS SPOILERS***** Note: Version History has since been move to the BOTTOM of the guide to make it less in the way. Check the Table of Contents. :-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-: TABLE OF CONTENTS :-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-: Section 1.........................................................Introduction Section 2.........................................Copyright and Email Policies Section 3..........................................................Game Basics ----->Controls ----->Techniques ----->Differences between difficulties Section 4.............................................................Vehicles Section 5..............................................................Weapons ----->ISA Weapons ----->Helghast Weapons Section 6............................................................Storyline Section 7...........................................................Characters ----->Playable Characters ----->Plot Characters ----->Enemy Characters Section 8..........................................................Walkthrough ----->Helghast Assault ----->Vekta Evacuates ----->New Allies ----->Strange Company ----->Escape ----->Misty Waters ----->Hunting the Traitor ----->Forging a Path ----->Hidden Pasts ----->Onwards and Upwards ----->Hope Section 9.........................................................Battlefields ----->Modes ----->Maps Section 10......................................................Hints and Codes Section 11.......................................................Verson History Section 12..............................................Dedications and Credits :-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-: SECTION 1: INTRODUCTION :-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-: Ahoy there! This is my first FAQ, and hopefully not my last. Please bear with me if it's not up to snuff in some places. Anyways, this FAQ is, of course, on Killzone. I'll try my best to put story parts in order, so don't skip ahead if you give a crap about spoilers. Killzone is a first person shooter (FPS) that takes place in the future with futuristic weapons and vehicles and so forth. It's much different than most FPS due to the fact that you can't just charge through and beat the game that easily. If you do, you will be taken down quickly-no doubt about it (unless you're using codes). I've been wanting to get this game for the longest time, well before it came out. I was looking forward to this almost as much as I was looking forward to Grand Theft Auto: San Andreas. I was not disappointed. This game is wonderful; it has great gameplay, a great story....and well just great everything. I hope you enjoy it as much as I have. :-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-: SECTION 2: COPYRIGHT AND EMAIL POLICIES :-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-: This FAQ is copyrighted 2005 Brandyn Lee. It may not be reproduced, reposted,or a part taken out of it without the my consent. If someone does one of these things and persists in doing it even after several warnings, criminal charges will be pressed against the culprit. Anyone who sees this on any place except gameFAQs.com, CheatCC.com (happy now?), and neoseeker.com. If there are any sites other than the aformentioned ones, please inform me. This list may grow as time progresses. As for Email, please only Email me if you have a question and include Killzone in the subject so I know what you're talking about. I'm a little less restrictive on AIM or MSN. I don't like people to spam me with stuff that has nothing to do with anything. If I get too many people talking to me, I'll have to make it to where noone except my friends will be able to IM me and I'll remove my AIM sn from the top of this. You will then have to resort to email for your questions. Sorry. Also, SEND ME QUESTIONS! What's a FAQ/walkthrough without a FAQ? The ones that are asked the most will be put into the FAQ section. And if you find anything missing that you can help me with, send that in along with your name so I can give you credit. :-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-: SECTION 3: GAME BASICS :-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-: :::::::: Controls :::::::: (keep in mind these are only the default controls and can be changed at the options menu) L2: Crouch R2: Secondary Fire/ Fire weapon (if the weapon has no secondary fire) L1: Throw grenade R1: Primary fire/ fire weapon Square button: Heat vision (Luger only, other characters don't need the square button) O (circle) button: (hold) pick up weapon/ (tap) cycle through weapons /_\ (triangle) button: Reload weapon X button: Action (climb, melee, hop over wall, etc) Left analog stick: Move right analog stick: Aim/ Look R3 (click right analog stick): Zoom L3 (click left analog stick): (hold) Sprint Start button: Pause Select button: Objectives :::::::::: Techniques :::::::::: As I said in the introduction, Killzone is much different than most other FPS. You can't just go gung-ho and charge through the rooms and actually expect to win the game. You have to take it methodically, one step at a time, without rushing. This involves a few things I'll explain in this section. Let's start with the easy stuff. Sniping ------- Sniping is a bit different in this game than it is in most other games. It's a bit more difficult for some and for others it's easier. First off, the orange glow can sometimes hinder visibility, especially in the outdoor levels. In the indoor ones it works out fine. Another thing different about sniping is the scrolling. Instead of the crosshair staying in the center of the screen while the camera moves, the camera stays still while the crosshair moves. When the crosshair gets close to the edge of the screen the camera moves in the direction the crosshair is going. Sniping is a skill that will be very useful in some levels. You might want to practice it in deathmath or other Battlefield modes. One more thing, always, always, ALWAYS try to go for headshots. They're more efficient and look better on your profile. Using cover ----------- You'll want to get behind your surroundings so it will take the bullets instead of you. In order to get behind low-to-the-ground objects, press L2 on your controller to crouch. It will make you harder to see for the enemy plus it makes you a smaller target. This is the best way to fight, especially if you're trying to fight off several enemies at once (which you will be doing most of the time). When not fighting, you might want to stay crouched most of the time just in case someone comes out of nowhere and shoots you (unless you know it's safe or you're needing to run). Also, when grenades are thrown at you or near you, run like hell to get away (just thought I'd note that :-D). Using your gun -------------- You never want to fire in long strings because your gun well lose it's acurracy quickly if it's a automatic weapon (especially Helghast guns). The only exception to this rule is when you're trying to keep someone pinned down, then accuracy means less as long as you fire into their general area. Just watch out when you do that because most clips on guns don't last terribly long and while you're reloading the person can shoot back at you (then you can duck behind something and use cover, but the roles will be switched and you will be pinned down). When you're with allies, however, they can keep firing while you reload to keep the person pinned down. Using grenades -------------- Grenades are pretty simple...or so you might think. If you don't use them properly, you'll end up with a body full of frag and a game over screen. Have you ever seen those shows where one guy kicks open a door and another guy chucks a grenade in there to clear it out and they all storm and and shoot everything that moves? That works in the game too! Well...sorta. If you throw a grenade where you're sure enemies are, you can take them all out in one fatal blast. Watch out though, they may richochet back at you, and if you cooked the grenade you don't have a chance. Which brings me to the subject of cooking. Cooking a grenade is when you hold onto the grenade for longer so your enemies have less of a chance to get away in time unscathed. There is a counter on the grenades that beep and a light turns on the longer you hold on to them. If all the lights turn on, the grenade detonates. To cook a grenade, simply hold the throw grenade button (L1). Avoiding fragmentation ---------------------- This section is for when you're on the recieving end of a frag. There isn't much to avoiding a grenade. Just try to pay attention to the noises around you and when an enemy says "Frag out!", run like hell to get away from there as quickly as possible. When the enemy yells that, it's most likely a type of frag that explodes on impact instead of a timer. Fragmentations have a distinct noise when they explode that you will learn to listen for. I can't explain it with words but you will soon learn the sound. Understanding your Heads Up Display (HUD) ----------------------------------------- This section will explain to you what all the symbols means on your HUD. In the center of your screen is the cross-hair. It tells you where your bullets will go. When it turns read it means your aiming at an enemy. When it turns green it means your aiming at an ally. At the lower left-hand corner of your screen are two meters. The big one on top is your health and the thin one on bottom is your stamina meter. When your health meter goes down, it changes color and when it finally empties, you die. It regenerates part way over time (any other part you'll need health to regenerate it). The stamina meter measures how long you can sprint. Press L3 to sprint. You can't fire or change weapons when you do. When the meter turns red that means you can't sprint until it changes to a bluish color. The symbols in the lower right are all your weapons symbols. The one on the leftmost part of these symbols is the grenades symbol. It says how many grenades you have (duh!). The next one over shows your secondary fire ammo. With most guns you can only carry a limited amount of secondary ammo and your gun carries only one. The number on bottom shows how much secondary ammo you have (not including what's in your gun). If your gun doesn't have any secondary fire, this will be blank. Finally, is the symbol on the far right. This is the primary ammo. The number on bottom is the number of bullets you're cuurently carrying (not including what's in your gun). The symbols on top shows how much is in the gun. When this empties, your character automatically reloads and takes away from the number on bottom. ::::::::::::::::::::::::::::::::::::: Differences Between Difficulty Levels ::::::::::::::::::::::::::::::::::::: Easy ---- Simple, easy, good for beginners. The enemies are less intelligent and use many stupid tactics. This mode is great for those who are new to Killzone or FPS in general. The enemies are also taken down faster. Normal ------ The default difficulty level. This is good for those who may be new to Killzone but know how FPS work. The enemies are stronger, smarter, and faster than before. The game is still very beatable, of course. Hard ---- Now this is a real challenge. Enemies are almost human. They are intelligent, strong, fast, and their weapons can easily take you out. Instead of your allies being able to take as much damage as needed, they can actually die and you must finish the level on your own. They do come back in the next level, however. :-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-: SECTION 4: VEHICLES :-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-: ISA Lancer ---------- Threat: None (it's your ally) Weapons: Cannon Description: This is basically just an ISA tank. It has the fire power of the rocket launcher. As far as I know, you only see this once during the entire game and that's during mission 1, part 4. Helghast Tank ------------- Threat: High Weapons: Cannon, machine gun on top Description: This tank reminds me a bit of a spider. It's machine guns are extremely powerful and can take you out in just a few seconds. It's rocket cannon can kill you or take out most of your health in one hit. When you encounter one, hope that you have a missle launcher. Helghast Dropship ----------------- Threat: Slightly low Weapons: Soldiers, machine gun Description: All it does is just flies in, deploys it's troops and then leaves. Machine guns provide covering fire for the troops it carries while they're getting out. It usually drops 8 soldiers. Helghast Jetbike ---------------- Threat: Medium Weapons: machine guns Description: This flying vehicle strafes with it's guns to kill ISA soldiers. The guns are usually pretty easy to dodge due to surrounding cover. However, if they do hit you, they cause quite a bit of damage. Most of the time you need not bother killing them. Helghast Carrier ---------------- Threat: Medium-high Weapons: Soldiers, machine gun Description: While troops are climbing out the back you always want to take down the soldier manning the machine gun or else he'll keep you pinned down with heavy covering fire. The bullets are strong and it deploys quite a bit of men. Helghast Attack Boat -------------------- Threat: Medium Weapons: Soldiers, MG Description: As far as I know, they only appear on mission six (the swamp). They cause a bit of damage but they're so easily taken out with regular bullets it isn't even a challenge to destory them. :-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-: SECTION 5: WEAPONS (thanks to Official Playstation Magazine for the names) :-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-: Note: The max ammo carrying capactity does not include the amount of ammo already in the gun. It's only what you can carry without the gun. ::: ISA ::: Implaced Machine Gun -------------------- Scope: Yes Secondary Fire: No Clip capacity: Unlimited MaxAmmo Carrying Capacity: You can't carry it Description: Exactly what the name implies. It's just a strong machine gun with infinite ammo that can decimate your opponents. You just can't carry it around. Oh, and it does over heat so be careful. Chain Machine Gun ----------------- Scope: No Secondary Fire: Missle Clip Capacity: 800 Max Ammo Capacity: 800 Description:A powerful gun that Rico uses. It slows you down though. In campaign mode you started with....wait for it....800 FREAKING ROUNDS. Plus you don't have to reload. In Battlefields it starts with 300 rounds. Grenade Launcher (thanks to David for info) ---------------- Scope: No Secondary fire: ? Clip Capacity: 6 Max Ammo Capacity:6 Description: What do you think? It shoots frags that explode on impact. Nuff' said. Missle Launcher (thanks to David) --------------- Scope: Yes Secondary Fire: laser guided missle Clip Capacity: 1 Max Ammo Capacity: 3 Description: The primary fire shoots a missle straight ahead. The secondary fire has a missle that tries to follow your laser thing. ISA Assault Rifle ----------------- Scope: Yes Secondary Fire: Shoots grenade thing that drops into the ground and explodes Clip capacity: 30 Max Ammo: 450 (6 grenades) Description: Basic assault rifle that's more accurate than the Helghast rifle but has a slower rate of fire. It works well for most situations. ISA Knife --------- Scope: No Secondary Fire: No Clip Capacity: None Max Ammo Capacity: None Description: Just a knife. It's instant death in Luger's hands though. Grenade ------- Scope: No Secondary Fire: You can cook it...does that count? Clip Capacity: You can only carry one in your hand. Max Ammo Capacity: 5 Description: You just chuck it and it explodes. Whammo. ISA Pistol (thanks to David for info) ---------- Scope: No Secondary Fire: No Clip Capacity: 7 Max Ammo Capacity: 80 Description: A plain ol' one shot pistol. I usually trade it out before I use it Sub-Machine Gun --------------- Scope: Yes Secondary Fire: Grenade Clip Capacity: I don't know Max Ammo Capacity: I don't know Description: Just another gun. I rarely use it. It has a semi-high rate of fire. Silenced Sub-Machine Gun ------------------------ Everything is the same as above except that it's silenced and it's for some reason more powerful. Shotgun (thanks to David for info) ------- Scope: Do you need one? Secondary Fire: Two shots Clip Capacity: 8 Max Ammo Capacity:40 Description: Very powerful in close-quarter combat. Effiency decreases rastically over distance. Luger's Sniper Rifle -------------------- Scope: Yes Secondary Fire: No Clip Capacity: ? Max Ammo Capacity: ? Description: Another nifty rifle. When zoomed in, press square to go into night vision to help you see. :::::::: Helghast :::::::: ALAT ---- Scope: I don't think so Secondary fire: None Clip Capacity: Unlimited? Max Ammo Capacity: Unlimited? Description: Big honkin' anti-armor emplacement. I don't think you can actually use it. Anti-Aircraft Gun ----------------- Scope: Yes Secondary Fire: None Clip Capacity: Unlimited Max Ammo Capacity: Unlimited Description: You only use this once on the second level. When you get on it, you have a lot of fire power but you're out in the open so you're pretty vulnurable. Emplaced Machine Gun -------------------- Scope: Yes Secondary Fire: None Clip Capacity: Unlimited Max Ammo Capacity: Unlimited Description: You see several of those. They have an insanely high rate of fire but they're really inaccurate. Just hope you're not on the recieving end of it. Missle Launcher (thanks to David) --------------- Scope: No Secondary Fire: Triple shot Clip Capacity: 1 Max Ammo capacity: 3 Description: It turns out it DOES exist. Still never used it. The secondary fire is also horribly inaccurate. ADAT ---- Same as Above Knife ----- Look at the ISA knife description. It just looks different. Battle Pistol ------------- Scope: No Secondary Fire: None Clip Capacity: 1 Max Ammo Capacity: 7 Description: It shoots grenades with a pistol. Useful for clearing out a group of people. I personally don't like it too much. Helghast Pistol --------------- Scope: No Secondary Fire: Single Shot Clip Capacity: 15 Max Ammo Capacity: ? Description: It's semi automatic and fires in short bursts. Other than that it's like the ISA pistol. Helghast Assault Rifle ---------------------- Scope: Yes Secondary Fire: Shotgun like round Clip Capacity: 50 Max Ammo Capacity: 300 Description: Like the ISA one except it has a higher rate of fire with lower accuracy. Light Machine Gun ----------------- Scope: No Secondary Fire: None Clip Capacity: 100 Max Ammo Capacity: 300 Description: Has a high rate of fire, low acuracy, blah blah...The aiming is harder without a zoom feature though. It has a nice clip. Sniper Rifle ------------ Scope: Yes....no shit... Secondary Fire: none Clip Capacity: 6 Max Ammo Capacity: 24 Description: It has nice range. I like using it. Except for that orange glow that will kill you in outdoor levels. The scope is fixed until you move the crosshair against the side of the screen, then it moves. I has a one shot kill most of the time. Good for taking gunners out on tanks. If your enemy has it though, stay covered. Even then you have a chance of getting kill if you come out a little bit. Just check out the park level. :-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-: SECTION 6: STORYLINE :-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-: Killzone has a fantastic storyline (at least for a FPS). In this section I will explain everything that has happened up to the beginning of the game. In the walkthrough, I will explain everything that's happening as you move along. Helghan is a planet that has been colonized by our decendants. Its atmosphere and its other enviromental things were damaging the the colonies at first. Its inhabitents were sickened and weakened; many died. But the sickness then became a strength. It made their bodies larger, more muscular, almost superhuman. However, it did not make them invincible. The Helghan leaders now claim that the ISA has suppressed and conquered them like beasts. They say the ISA is evil and they have made a call to arms. Thousands, hell, even millions across the planet of Helghan have answered. The Third Helghan Army launched an attack on Vekta, a planet near Helghan, in order to unleash revenge. The Stationary Defense platforms attempted to launch an attack on them but for some bizzare reason failed. Many Helghan ships have crossed the Vektan atmosphere and have landed on the planet. They slaughter mercilessly. If you stand against them, they will kill you. If you join them they will brainwash you into submission or they'll kill you for the heck of it. ISA forces on Vekta on outnumbered and out-gunned. Meager attempts at resistance have been made, nearly all of it has failed. They're taking over and nothing can be done to stop them. Communications are being taken down. Soldiers are being cut off and killed. Helghan is taking over. However, there is one particular, unimportant line of defense that holds Vektas only hope. His name is Captain Templar. You play as Captain Templar as you try to save Vekta from the clutches of evil. You will have the oppurtunity to play as 3 other characters who I will explain in the next section. :-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-: Section 7: Characters :-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-: ::::::::::::::::::: Playable Characters ::::::::::::::::::: Captain Templar --------------- Part of the force: Rapid Reaction Force (RRF) Description: Templar is the basic, all-around kinda guy. He has pretty good skills in all the weapons, and he has nice speed too. He's great for beginners. I usually used him most of the game. Level Available: The whole game Default weapons: Assault Rifle, Pistol The manual's description of RRF: Using advanced skills, tactical acumen and firepower, the RRF was set up to insure Vekta's first line of defense remains the ultimate deterrent to potention aggressors. RRF members possess a good mix of skills and attributes, but it is in the area of leadership that their true value is found - their motivation and aptitude form a focal point for ISA resistance forces that allow even small outnumbered squads to come out on top in general combat situations. Shadow Marshal Luger -------------------- Part of the force: Shadow Marshalls Description: A lightly armed, lightly armored speedster that flys around killing people with her knife. She can be easily killed though, so remain cautious. She's the only on who can use the heat vision which helps you see enemies. She's best in the hands of advanced players. Level available: after level 2 Default weapons: A silenced Sub-Machine gun (she's the only one who uses it), and a knife which she can instantly kill with. The manual's description of the Shadow Marshalls: The elite unit of modern day special operatives. Relying on cover, atheleticism, covert weaponry or just their bare hands, the Marshals' menacing reputation is fully deserved. More mobile than their other ISA counterparts, Shadow Marshals are able to quickly vault and climb ladders and ropes and crawl through vents; creating minimum disturbance and gaining entry to areas that would otherwise be inaccessible, or that enemies or comrades not even be aware of. Shadow Marshals are also equipped with nightvision goggles. Rico (I forgot his rank) ---- Part of the force: ISA Regulars Description: A massive, powerful, tank of a man. He carries around one of the strongest weapons in the entire game. He's also slow, but some may not be bothered by that. If there is one character you can go gung-ho with, it's this guy (though I wouldn't recommend it). I guess he's pretty much ok with all levels of player skill, though I think beginners should learn how to play with Templar before trying with this guy. He also hates Hackah. Level Available: after level 3 Default weapon: Chain Gun (800 freaking rounds! no reloading!) The manual's description of the ISA Regulars: The life blood of the ISA forces, these soldiers can harness their natural aggression during combat and utilise their heavy weapons training to devestating effect. With a high resistance to incoming fire and enemy traps and mines that would instantly kill their slighter counterpartsm every ISA squad needs at least one soldier like this. Their powerful weaponry is also essential in the destruction of some enemy emplacements, but the added weight hinders movement manoeuverability, leaving these human bulldozers with no option but to take the most direct route. Colonel Hakha ------------- Part of the force: Field Operatives Description: He's kind of like Templar's counterpart. I haven't played much with him but for some reason I couldn't stay alive. He has a bit more armor than Luger but less speed, so he's a little more pointed to the speedster part of the abilities. Level Available: After level 4 Default Weapon: Helghan Assault rifle, Helghan pistol (I think) The manual's description of the Field Operatives: This squad of undercover agents rely on nerv and diplomacy and can often equal the different between success and failure. Whilst they recieve standard weapon and tactical training, operatives most also maintain a high level of physical fitness, allowing them to vault, climb, etc, in the field. One special Field Operative division is made up of Human/Helghast half-breeds; these soldiers can bypass Helghast sensors, mines and senty bots without detection. They are also expierienced operators of both Human and Helghast machinery and equipment. ::::::::::::::: Plot Characters ::::::::::::::: General Vaughton ---------------- Commander of the forces on Vekta. After the SD platforms fail, he tries to get Templar to find the security to return to him so he can repair the platforms, but things go awry. He also sends Templar to find Hackah and bring him back with his information. Captain Templar is his favorite Captain and constantly calls on him for missions. General Adams ------------- Commands the SD platforms which fail. He's very angry, always yelling at the man who is supposed to fix the platforms but can't without the security. His loyalty to the ISA is...questionable. Watch out for him. Private Sanchez --------------- You only see him a few times during the game, but he's quite a help so I thought I'd go ahead and add him. He's just a regular soldier that helps out Templar in the first level and he also controls the tutorial. He also helps one other time, later in the game but you'll have to find out for yourself how (or just cheat and look down in the walkthrough). General Lente ------------- Leader of the Third Helghan Army. He's in the video before the main menu pops up. You only actually meet him once in the game, and that doesn't turn out well. :::::::::::::::: Enemy Characters :::::::::::::::: Regular Helghast Soldier ------------------------ The most common enemy in the entire game. They have a metal helmet on and they have oxygen masks and oxygen pipes. Their outfits are darkly colored and the guys of their masks are a deep freaky looking orange. They carry Helghast Assault rifles. They aren't too strong; they're only the grunts of the army so of course they don't present much of a challenge so don't worry about them. A few have sniper rifles that are pretty dangerous. If you run into a squad of them you might want to be cautious. Helghast Elite -------------- They're the bald Helghast that carry the light machine guns. They're a bit stronger than the Regular Helghast Soldier but not much more powerful. A few head shot will take them down pretty easy. The light machine guns can be a bit of a problem due to the high clip capaticy and high rate of fire. If they die and you have a crappy weapon you don't want anymore go ahead and pick it up. A weaker version of Helghast Elite (I didn't know what to call it) ---------------------------------- These guys are freaking easy to kill. They're just a bit more powerful than the regular Helghast Soldier. They also carry the same assault rifle. Don't even worry about them, they'll barely present a challenge. Helghast Officer ---------------- The Officer takes a few shots to take down but they don't carry much firepower. They only carry the Helghast pistol. You'll be able to tell which ones are the officers due to the fact that they'll be firing pistols at you and they'll be wearing a uniform similar to the old Nazi one. Helghast Super Elite -------------------- They're the second hardest in the game to kill. They carry anything from the grenade launcher to the assault rifle to the light machine gun. Their armor is mad out of metal so it will take a nice bit of shots before they're finally taken out. If you encounter a squad...well...good luck. Helghast Super Duper Elite (I'm sorry, I'm really bad with names) -------------------------- Oh...man...watch out for these guys. They carry all Helghast weapons available. They're nearly impossible to kill but lukily they only show up on the last level near the very end. I can only hope you survive if you encounter a group. They might kill you with frags if you hide behind something but if you go out in the open they'll kill you then with normal guns. Sentry Robots ------------- Just regular ol' robots. Only take a few hits to kill. They shoot a pretty good rate of fire, though. You don't encounter many of these throughout the game. :-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-: SECTION 8: WALKTHROUGH :-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-: :::::::::::::::: Helghast Assault :::::::::::::::: Part 1 The game starts out with Templar and crew being attack in a trench. The comms are out to they have problems communicating and are cut off. Pvt. Sanchez slides down and explains there's a minefield that will hold the Helghast so they can retreat. Then he says that he can help lead the retreat group. The game starts there. Defend the Foxhole ------------------ You start off in the trench with something on the top explaing all the buttons (it doesn't just use the default control, it goes with however you set it). Sanchez is helping you along. When he tells you to, watch out for guys coming towards the trench and open fire. You'll also see a tank, don't worry about it yet. When the first wave is done, crouch down and reload to prepare for the second wave. When you're done, go ahead and zoom in and look for the next wave. If you start to get shot, just duck down until your health comes back. Once the second wave is done, reload and turn a little to your right. The third wave will come from there. Sanchez will turn back and start to find a way out so you'll have to take the guys out without him. Move to the next foxhole ------------------------ Turn around and head to your left. Sanchez will be moving some barbed wire so you cane leave that area. Follow Sanchez in the trench to the next foxhole and start taking out people. Defend the second foxhole ------------------------- If you see bullets landing near you, go aheadand duck down for a second and reload if you want. Eventually, someone will saythat there are ISA survivors coming and you need to protect them. Just keepshooting people until they get near you. They will give you the assault rifle's secondary weapon. A grenade launcher type thing. Several more Helghast will come from the distance and join the ones already up front. Carefully aim one (remember they don't go straight, they drop) and take them out. If you miss, don't try again, you might need the other one. Just clean up what's left. Run to vehicle wreck for cover ------------------------------ Turn around and sprint (L3) to the vehicle. Grab the health if you need it. When your stamina meter fills up, sprint the rest of the way to the next trench. You may get a little damage from tanks but don't worry too much about it. Defend the main trench ---------------------- This part may take a little while because it's hard to kill the enemies from this distance and visibility and they often make you duck down with fire. Just zoom in and take out the guys that are firing at you. A few might get near the trench and you may have to get in some semi-close quarter combat. If they die close enough you'll get their weapon though. Retake the main trench ---------------------- Head out the door you came and take a right (you came from the left). Past the barbed wire, follow this until you come to a turn. Right around this turn is a Helghast soldier. Duck down and press the action button while near him (x) to him and kill him. If he turns around, watch out for his shotgun fire and whack him one. You'll get his gun, a Helghast assault rifle. I only use those when I need to. Turn back around and get the health near the dead ally if you need it. Past the Helghast dude, you'll see a emplaced machine gun. Press the action button near it to take control of it. Be careful not to fire your gun too much or else it will over heat it, something you don't want. It wastes precious time that you can be getting shot during. Enter the Industrial Area ------------------------- Get off the gun and head to the door opposite from the one you came into. Down this trench you'll see an ISA guy and you'll automatically pick up grenades. Do what he says and carefully throw it into the room. It will kill the enemy inside. (L1 is to throw a grenade) Be careful not to bounce the grenade back at you. Run in and take his secondary bullet. Once past that, go ahead and jump down to the next area, you don't need to cross the bridge thing since it doesn't get you anything. Go through the red doorway thing and clear the next room with a grenade, same as before. Past the door is a sharp left turn. Don't turn with haste, you may be shot down by two Helghast. I usually used my grenade launcher on my assult rife here. If they start shooting at you, just go back and shoot back at them when they start to reload. Take a sharp right up here. The guy you're with tells you to cook a grenade. Hold down the grenade button and chuck it in the room at the last second. Head past this area to find three enemies up above shooting at your guys down below. Just shoot and kill them. They won't pay any attention to you. Go up a little slop to get to the next area. A soldier will start telling you to go to the next place. Go across the wooden bridge and go to the darkened area to complete this part. Part 2 Kill the snipers ---------------- The guy at the beggining of this part will tell you that snipers are pinning them down and they need you to go up the water tower to get a sniper rifle. Move along the trench until you reach the end. Then exit. Look for a fence to your right and go through the doorway there. Connected to the red water tower is a ladder. Hit the action button near it and push the left analog stick up to move up it. As soon as you get up the ladder, there will be the rifle. Switch to your pistol and hold (o) to switch them out. Head over to the side opposite the ladder, duck down, and turn on zoom. At the end of the street there will be an opening with bullets coming down from it. Zoom in until you see the Helghast. Go ahead and try for a headshot here. If not, that's ok because it will most likely kill him anyway. One sniper down! Now, look for your men down below and don't go down that ladder. Look across the street. There will be a few enemies ambushing your men. Go ahead and get some practice with your sniper rifle. Watch out because they WILL shoot at you. A mission objective will be added that says "Enter shuttle repair bays". Don't worry about that just yet. Follow your men around the corner. Look to your left for a little area for cover or to your right for a pillar (I prefer the pillar) and sprint to it. You'll need the cover. One or more of your men will be taken down by the sniper. There are two enemies so make sure you take them both out before moving along. Sniper bullets can cause a ton of damage, so watch out. Enter the shuttle repair bays ----------------------------- When the big pipe ahead explodes, a few people from an area up above will be shooting at you. I usually don't bother with them but there are some stairs near them if you want to kill them. Or just use the sniper rifle. When you make it through the pipe, there will be three enemies down below, look for their orange eyes and fire. Head across this platform and exit out via a broken wall that's just big enough for you. Head over to the guy that's calling for you and follow him to the next area. A tank will come and start firing at some allies down below. Once the guy with the launcher dies, jump down, vault over the pipe, and switch out your sniper rifle with the launcher. Duck down and make your way to find some cover up ahead. Pop up just long enough to fire at the tank and go back down to reload. Keep doing that until it explodes. Watch out, those guns can cause a heap of damage. A buttload of Helghast well come from around the corner. Go ahead and use the rocket launcher to kill them. Turn to your right after they're dead and go through that doorway. You'll get a grenade for your assault rifle. Grab some cover while the Helghast start coming. You might want to ease out of the area slowly to get a few that are hiding. Once they are dead, look behind you to see who's calling your name and go down the street to them. Part 3 Reach the ISA HQ ---------------- The level starts off with an ISA soldier that you need to use the building to cross over to the next area. When a guy yells "Incoming jet bike" run over to a metal boxed shaped thing that you can use for cover. Just hide there until the jetbike leaves you alone. You may take a few bullets, however. If any ISA guys die, take their weapons. You might need the ammo. As the jetbike makes it's final pass (it only goes by you twice), Helghast soldiers will charge through an opening just past the box your hiding behind on the other side. If you have any grenades in your assault rifle, now is the time to use them. If not, use normal grenades. If you don't have that, switch to the Helghast assault rifle and use the shotgun feature. If you don't even have that, just shoot with your ISA assault rifle while using the metal box as cover until they're all dead and grab their guns and ammo. Once they're all dead, someone will open up a new path to the stairs near the box. Go ahead and run up them (don't worry, there aren't any enemies up there yet). Switch out your rocket launcher for the sniper rifle and ammo. Trust me, you'll need it. Switch back to your ISA assault rifle. A Helghast will come up the left path on the bridge. If you don't feel like killing them let your partners do it. Other wise, just shoot them. Slowly make your way down whichever path you choose, right or left. They both lead to the same place. A Helghast may come down the stairs and shoot at you. Shoot through the stairs and kill them. Slowly head up the stairs that the Soldier just came up. Throw a grenade up and over the concrete thing that's blocking your view and hope you might kill someone. Three Helghast soldiers will be shooting at you from across the wide open space (opposite the stairs). One will be on a platform jutting out of the building across from you. Another one will be a little bit down and to the right hiding behind some boxes. The final one will be on the same platform as the second one, but on the right side of it. He's hiding behind a wall. Take some cover behind the Stack of metal boxes you just passed by (not the ones next to the stairs, the ones next to one of the paths you could have taken to get there). Pull out your sniper rifle and wait for them to come out of hiding. When they do, try to get the headshot and take them down with one hit. If you get a shot anywhere else in the body, they'll probably die anyway. Try to kill them before they get too many shots off. Slowly head up the stairway that you were just at. There may be a few Helghast on top ready to ambush you if you couldn't take them out with grenades. There are some boxes right next to the stairs for cover. Pull out your Helghast assault rifle and use the shotgun secondary fire for a quick kill. If they're close enough. After you have killed them, you might want to pull out your sniper rifle for a quick kill on any Helghast coming your way. Be careful when you get close to the bridge on your right. A jetbike will come and start shooting at you. He can hit you if your underneath the roof of the building near those boxes I mentioned earlier, not just near the bridge. If you're running across when he comes, just sprint to the other side to avoid his fire. Once you cross the bridge, you'll see an area similar to the one you just came from. The pathway on your right holds a few Helghast that won't shoot at you at first, but don't start shooting at them. A Helghast will come on your left and you'll have to shoot him before dealing with the other guys. Get on the right side of the boxes after you kill him. There is a Helghast shooting at you on your direct left in that blurred area. Pull out your sniper rifle and whack him one. If any come too close, blow them away with the secondary fire on your Helghast assault rifle. Head down the right, past the destoryed bridge and look for some boxes right in the middle of the next area. Two Helghast are hiding behind those. Use a grenade and flush them out. Don't get too close, the grenade might kill you or hurt you. Shoot them down if they don't die immediatly but watch out, they can get a few bullets in you before they die. Destory the Helghast Tanks (the previous objective isn't over but I'm kinda -------------------------- sick of it) Pull out a grenade, hurry down a little bit of the stairs in front of you until you see several Helghast. Throw the grenade at them but watch out, they can take your health out very quickly. You might want to throw another one if one doesn't work. You're in a very awkward position and can easily be shot. You want to make your job as easy as possible. To make matters worse, when you go back up, you'll be shot at by Helghast across in the building to your left. He's below you so you'll have to get near the edge to kill him. He's behind the right wall. Down below, there is a lot of ISA ammo near the dead ISA guy. Don't go across the bridge just yet because you'll have to go back anyway and you might be killed. Switch out your sniper rifle for the rocket launcher and look down. Two Helghast tanks will be down there and they'll start to fire at you. They can give out a ton of damage FAST. They'll each take 2-3 rockets to destory. Once destroyed, switch back to your sniper rifle and cross the bridge to the end the level. If you never destroyed the jetbike, he's back and at it again. Just ignore it. Area complete! Part 4 Report to ISA HQ ---------------- You start off inside a building. Go across the walkway until you reach the stairs and go down them. A guy will be there and he will tell you that they've been expecting you. He says he'll take you to their C.O. and to follow him. He's a bit of a faster runner unless you sprint but that isn't neccesary. Just follow in the general direction you know he's going. Anyways, he will head down the corridor and take a left. There will be a big doorway up ahead and the guy you're following will hide behind one of the little doorway edges to make sure the coast it clear. Don't worry, there won't be any Helghast...yet. Follow him down the street and into what looks to be the ruins of a building. The C.O. is there. Don't worry, there aren't any Helghast...yet. Defend the HQ perimeter (once again, the previous objective isn't over) ----------------------- The Sarge will start trying to explain something, but as soon as he tries to start talking, his walkie-talkie will speak up. The voice on the walkie-talkie says that Helghast armor is coming your way. Right on cue, they show up. In the corner and against the wall next to the "doorway" you just came in is some ammo and health if you need it. In the middle area of the building is an exploded ramp-looking thing that people can walk over. There is also a ramp in the final area. Head over to the third area over or the area that you just came into and get up against the wall to the left of the way you just came in. Pull out your sniper rifle. When the vehicle stops moving and starts firing at you, try to shoot and kill the soldier manning the guns. Around 5-7 guys will climb out of the vehicle and start running up the hills. Put away your rifle, you won't need it for a few minutes. Take out your assault rifle (doesn't matter which one, there is plenty of ammo for both) and start gunning them down. If any come up the small mini-ramp in the second and third areas, don't try to melee them, you might get shotgunned by their assault rifles. Instead, either throw a grenade, let your troops take care of it, or gun him down yourself (the shotgun secondary fire works wonders). Be sure to use the low walls for cover. Not a few seconds after the final man from that squad dies, another will come to take their place. Once again, use the wall for cover, snipe, etc, etc. The only difference is (I think) a few more guys. After those guys are dead, a real tank shows up. Just duck down and don't bother wasting any ammo. Someone will shout "Look, Lancer!". That means a tank from the ISA will come and get you out of this mess. Just watch the Helghast be slaughtered. Report to ISA HQ (same as before) ---------------- Over the walkie-talkie someone will shout that the Helghast have broken though one of the perimeters. Then comeone will call for you behind you. Go back out the door you came in but go towards a large doorway near you. The ISA soldier says that he's to take you to General Vaughton and to follow him. Go ahead and do so (not after refilling on ammo from the battlefield of course). Follow him on a walkway through some rubble. He says that it's clear ahead...don't believe him. You will go into a wear house with several boxes. The warehouse has many Helghast troops in it. You might have to go through the old fashioned "jump up and shoot and then duck really fast" method. You can use grenades of course but I don't know if they'll be much good. There's a dead ISA guy up past the last set of boxes but he doesn't have anything. Take a left past the dead guy and a right past the boxes. The man escorting you will tell you that there's an MG (machine gun) upstairs that you can use. Head up the stairs and mount the gun. This part isn't difficult to complete due to the fact that the enemy is surrounded and you have an MG. This part doesn't need explaining. The enemy can only get a few shots on you because you're a small target since you're hiding behind a gun. Just let loose and fire but be careful not to let the gun over heat. Note: On the other side of the area and slightly to your right is the corner of the building opposite of you. The enemy likes to hide there. Once those guys are dead, unmount the MG, take look your left for a door way. Exit out of the doorway and to the outside to find a ladder at the end of the platform. Get on the ladder and slide down. Start making your way to the central area but not too fast. A dropship will come storming in holding 8 men. You have two real options here. You can attack them using only your normal weapons or you can return to your MG and not waste any ammo. These guys hide more than the last set so you may need to unmount to kill any remaining stragglers, especially behind the corner of the building I mentioned earlier. Now go in the direction the dropship had landed (the past the MG nest you were at). The guy escorting you will be over there next to a pile of sandbags. Go towards what looks to be a keypad to the closed door way. You may need to get quite close before the man escorting tells you that General Vaughton is expecting you and opens the door. Enter the door way to finally end the level. FMV: General Vaughton is informing the SD platforms that he will arrive soon with the security key to repair the platforms. The comms go out. The General then starts talking to Templar. He informs him that he needs him to find a Colonel Hakha who apparently is hiding in the slums somewhere and needs to be rescued. Templar says he'll take a small team (this will tell you what's going to happen in the future). An explosion occurs and the video ends. ::::::::::::::: Vekta Evacuates ::::::::::::::: FMV: Templar wakes up. The HQ building around him has been heavily damaged. General Vaughton leans over the woman from the previous video, the one who told him that he would be heading up to the SD platforms within the hour. She looks to be dead. Templar asks about the security key, but Vaughton informs him that it never made it. The Captain tells Vaughton that he'll go after the security key himself. The General moves to organize an evac. Part 1 Escape from the HQ ------------------ Go straight and take a left. Follow the two ISA soldiers through the heavily damage corridors. After a few seconds of running you run into two more ISA guys overlooking an area that has several Helghast. Duck down behind the rail and make sure no Helghast makes it up the stairs. Crouch and walk towards the top of the stairs and let as little as possible show. Most likely, one of your men will die because Helghast will swarm the stairs and use their shotguns. As soon as this happens, get up and back off or else they'll use it on you. If you need to and they get close enough, perform a melee attack on them. Once they die, return to where you just were and look down to a small blackened room next to the destroyed roof. Three or four Helghast will be down there. Zoom in and take them out. Be sure to get as many headshots as possible so they go down quickly. The ISA guys will tell you that they'll stay there while you move ahead. How kind of them. Now go down to the area where the three Helghast soldiers you killed were. Inside next to a filing cabinet, there is a pistol that shoots grenades. I would go ahead and switch out this with your normal pistol, it might become useful. Leave out the room and head over to the doorway to the hall that's right next to it. Down the hall, go ahead and bypass all rooms because they don't contain anything. About halfway down, two or three Helghast soldier come from rooms and from around the corner. You can go ahead and try out your new battle pistol but it isn't advised since the soldiers are so spread out and you would have to use multiple rounds to take them all out. Go all the way to the end of the hall and take a left. Helghast troops will be standing there and they'll start firing as soon as you come around. Duck down behind something and thake them out. This is a good time to use the battle pistol. At the end of this hallway and to the right is another soldier. Kill him and move on. Turn to your right and go down the hallway. When you reach a doorway to the next hallway, you'll hear Helghast talking and then they'll charge around the corner. At the site of all the rubble from the roof, turn right. Down the hall, you'll hear battle sounds and ISA troops calling out to each other. When you reach the site, you'll see a rather large gunfight. Go to your right to find a doorway and use the black things for cover. Aid your men in taking out the enemy. Once you finally think you're taking the advatage, an ISA soldier calls out that they have reinforcments. Sure enough, more Helghast come from across the room. If you don't like using and wasting a lot of ammo, you might want to use the Helghast assault rifle since there will be many dead Helghast men when you're done. Head down the hall that the Helghast reinforcments came from and take a right at the next doorway. *****CHECKPOINT***** Move to the next room and leave it (actually, you never had to enter it in the first place, it doesn't really matter). An ISA guy named Pvt. Billinghurst will be there to aid you on your way to the security key. Billinghurst will lead you through several damaged and destoryed rooms, all set ablaze. You will encounter a large room that looks similar to the one you started off in in the beginning, only it's backwards and you're the one on the bottom. Fortunally, the Helghast don't know you're there to use suprise to your adavantage. Try to aim just over the rail with your battle pistol to take them out. Or use grenades. Or just charge up the steps with guns blazing. It shouldn't be difficult the take these soldiers out. If things go quiet, slowly ease up the stairs to the left and make sure no one is still living. If they are, kill them. Once everyone is dead, Billinghurst loses his nerve and announces that he'll stay there to "secure the area". Move along through the firey ruins to the next area. Move along the hallway, across the shattered glass, past the detoryed rooms, and beyond the dead ISA soldier. Move along the right side of this room and get behind that cover that the four ISA soldiers are standing in front of. You have several options to take out the Helghast troops that are coming along the right side of the room (not the way you just came from, the other direction). First, if you have battle pistol ammo left over, you can use that when all of the Helghast are together to take them out in one might blast. Second, if you don't have any battle pistol ammo left over you can use the secondary ammo that's in your ISA assault rifle. Third and finally, if you don't have either of those, you can simply use the thing you're hiding behind as cover and shoot them down the old fashioned way. Make your desicion quickly as the troops come around pretty fast. Your allies help some but not too much. Anywho, once you've killed them off go into the room next to the hallway they just came out of. Inside is a shotgun and a bit of ammo for it. I would suggest you to switch out the battle pistol for this, even if you have ammo left. I prefer a shotgun to the battle pistol any day. The room also contains plenty of ISA assault rifle ammo in case you need it. Go through the doorway that the Helghast you just killed came out of. Make a right at the next turn. You'll be able to hear Helghast talking but you won't be able to see them. Look closely at the end of the hallway to see 2 pairs of orange eyes staring back at you. Kill them and move on. Move slowly, ever so slowly around the corner of the hallway to the right to see a destoryed room with the roof caved in. Helghast soldiers there will immediatly start firing at you so take them out. Watch out, across the room is another soldier that will shoot you as soon as you get out into the open. Go back the way you came and then go down the hallway you didn't go down before. Go around until you face the direction towards the hallway that you came through the first time. Make your way down the rubble but be careful not to fall to far and damage yourself. At the bottom of the rubble hill there is a doorway at the bottom you need to go through to move on to the next area. Before you go through though, you will need to take care of the soldiers inside the room. You should use the grenade launching capabilities of the ISA assault rifle. Or just shoot them. Once you finally kill them, go down the hallway and make your way to the next room. You'll find yourself watching an ISA-Helghast gun fight. But instead of just joining in and aiding your allies, you'll be behind the enemy. Use this to your adavantage by surrounding the enemy and taking them out. Once all the enemies are dead, someone will come over the radio saying that they need you in the courtyard. An ISA soldier will offer to let you follow him. He will exit out the door to your right. Once you do that, this part will end. Part 2 Repel the Helghast attack & Enter the research building (two objectives) ------------------------- --------------------------- Leave the hallway you're in and get out into the open. An ISA guy will start talking to you. As he is about to reveal the location of the security key, two jetbikes attack. To dodge it, you have two choices. Go down the steps near you and duck down or retreat back into the hallway you just came out of. Whatever you choose, just keep hidden until the jetbikes leave. One of them may be destroyed but don't come out yet. The other one will nail you the second you try to get up. When they both finally come down, go ahead and head over to the MG (the man previously manning it has been killed). There will be several waves of Helghast coming. You know how to kill them so I don't need to explain. Just be careful for anyone who hids behind the structure in the middle of area. However, what you will want to watch out for is towards the beginning of this section. When you first start gunning guys down there will be many Helghast near the MG so you might want to use some sore of frag to kill them. After they're all dead, Vaughton announces an evac. Then the ISA guy still living informs you that you can enter into the research building. Follow him, but watch out. Another jetbike comes and starts strafting you and the other guy you're with. I would suggest just to sprint across but you can head back to find cover if you want to. If the jetbike isn't enough, several Helghast pop up to ambush you. You might want to go back and man the MG again and risk being strafted or you can take them down normally. Once finished with merciless slaughter, follow the ISA guy to door. He'll open it and walk through to finish this very short part. Part 3 Retrieve the SD Platform firing key ----------------------------------- Go forward. Behind some chairs to the left is some ammo in case you need it. Continue on. In the next area, there are several Helghast lined up on the second floor ready to take you down. Hide behind the door and come out for a few quick shots before hiding again. Or you could use explosives, your choice. Once they're all dead slowly ease into the room. Be careful when you walk in though, as there are probably a few Helghast that will fire at you from the walkway on the left. Go up the stairs, and around the barrier. You will see a hole. Return back around to the walkway across from you to get some assault rifle ammo if you need it. Return back to the hole. Throw a grenade into the doorway to clear out any resitance that may be there (which there will be). This is the perfect time for the shotgun. Go around the lockers to encounter several Helghast (4 I think). Nail them with your shotgun. You may take a few hits though. Head through the door to reach a checkpoint. *****CHECKPOINT***** Escape from the research building --------------------------------- Immediatly sprint to the room to your left. Listen to what the guys there say about the evac and the security and prepare for a tough firefight. Ducking down behind the counter with the broken window won't help as the second floor soldiers can still get you. Duck behind the thing to your left while facing the window to get real cover. Just pop out occasionally and nail whatever you can. Don't stay too long or you will get shot. Once completed with killing them, go to the other side of the room and enter that door. Go through the steam and quickly find cover. On the opposite side of the room are enemies. Go around one side instead of through the middle of the room to avoid being surrounded. These guys are tough and can take out a good portion of your health very quickly. By the way, you're fighting the Helghast Elite. Once you are COMPLETELY SURE everyone is dead go downstears and past the destroyed wall. Use the wall as cover. There are Helghast in the room downstairs, upstairs, and on the same level you're on. You can use explosives to take some out if you want to. You're allies will actually be a pretty big help in taking out some of the enemies. Go upstairs, around the corner, and onto the metal platform. There is an area behind the rails and Helghast will come from the other side to attack ou. Use the door as cover. Go to the railing to shoot anyone down below. Now go around with the railing on your left to reach the next doorway. The ISA guys inform you that they will be staying there and to go ahead into the comms building. Use the white chairs as cover and shoot at the enemies across the room. Go to the door that the Helghast were coming from, taking a right and going to the door to end the level. Congrats! Part 4 Reach the communications room ----------------------------- Go down the hallway. To your left are some metal detectors that make noise when you walk through but you don't even need to go through it. Just walk around the conveyor belt and go through the doorway. Turn to your left and start walking. You will hear the sounds of gunfire and ISA soldiers being shot. Hurry down the hallway. You will see some stairs but walk past that to the thing that overlooks the area. In the center in the water are ISA soldiers getting the crap shot out of them. On the left and right on the same floor as you there are Helghast shooting the crap out of ISA soldiers. There's also a grenade where you stand. You know what to do (hint: don't use the grenade). You'll get a few shots before the Helghast notice you. Then you'll have to use the old-fashioned "pop up and killed method". After awhile Helghast start showing up in the water to whoop up on the poor ISA guys. Nail 'em. After taking out all of them, head downstairs and go through the water to the other side of the room. Then turn to your right, go up the mini-ramp, and move along the walkway, taking out everyone you see along the way. Exit the room via a doorway on the walkway. Walk along the hallway 'till you come to a straight part. Two Helghast come around the corner. There's hardly any need for cover so just kill them. Continue on until you reach an area where you can turn right (past that is an area that looks strangley like the end of the level but isn't). Down the stairs is a circular room with cover in both directions. Helghast cover the other side so kill them. They come from both sides so you may need to frequently spin around to take out all your enemies. Make your way along the left side of the room because the right side is blocked. You will probably encounter a few hiding Helghast so watch yourself. On the other side of the room grab the shotgun shells from the dead guy if you need it and go downstairs. *****CHECKPOINT***** Four Helghast soldiers will come around the corner (I actually got my first death here). Get headshots if you want to live. Turn left and go down the hall past the generators. Grab some cover behind on ASAP. Several Elite will will nail you with good machine guns. Use grenades to kill several in one blow. This part is pretty hard so watch yourself. Switch out your shotgun (you shouldn't) or your Helghast assault rifle (you should) for the new light machine guns. Continue past this room until you reach more stairs to a circular room. Do the same thing you did last time you went in a circular room. Slowly ease around the room. Instead of entering a doorway on the other side of the room, you enter a little thing that allow you into the inner-ring. Go around the inner-ring until you reach a ladder that you need to go down. There are only a few guys on this floor so kill them if you want to, you don't really need to. Move around the ring until you find another ladder you need to go down. Exit out a thing that looks like the same one you entered in. There are a few Helghast there, not too big a deal. Continue around until you see the stairs up. Once you reach there, a voice comes over the PA saying that Vaughton abandoned the evac point because there are too many of them (no shit, Sherlock). Turn right and go down the hall. *****CHECKPOINT***** There are some enemies on the other side of the room. Take cover behind the boxes and kill them. Go around the boxes to a doorway on the left side of the room. Go through the hallways and grab the ISA ammo (finally) from the dead guy. In the next area, take cover and get ready for a crazy firefight. Many elite soldiers will be fighting you and you'll have to work hard just to survive. Use grenades to flush out enemies. This will take awhile so be patient, don't go gung-ho, and let your health regenerate when it needs to. After doing that, go upstairs to the right or left and go down the stairs down the hallway. FMV: Templar walks in calling for Vaughton. A sniper aims at is head but is killed by Luger. Apparently 4 snipers were originally there but they were all killed. Luger will be accompanying Templar on his mission to find Hackha. The video moves to the SD platforms. General Adams is scolding a man for doing not doing something that is impossible to do without the security key. Adams gets extremely angry, blah blah... Congrats, you just unlocked Luger! :::::::::: New Allies :::::::::: Part 1 Reach the Park -------------- You start off in a tunnel next to Luger (or Templar if you chose Luger). If you are Luger, you can use your heat vision by pressing the square button. Turn to the left and move down the tunnel. There is plenty of cover behind rubble here so get behind one and nail the Helghast that are coming from around the corner. Now go to where they're coming from to see three more Helghast. One of them has a new gun that causes a bit more damage than the regular assault rifle. Shoot them and move into the next doorway that is across the tunnel. In the next area of the tunnel and to the right, there are alternating piles of rubble that you can use as cover. Move up this area slowly. Just keep moving to the next pile of rubble, kneeling behind it, looking around to make sure no one is around, shooting anyone that is, and moving on. You will shortly be at the end of this segment. Some of the Helghast will hide behind the rubble, so you made need a grenade to flush them out. At the end of the tunnel, turn left into a hallway that leads to an area with a dead ISA soldier with a nice bit of ammo around him. Luger will mention that you're on your way to the train station which will lead to the park which will lead to the slums. Reload anything you want to and move up the ladder, out of the room, and into the hall. *****CHECKPOINT***** You'll meet up with a few ISA guys that are pinned down behind boxes by Helghast fire. One of them says that you need to follow him to get to their squad. Follow him upstairs and into the building. Then go up a flight of stairs in order to reach the squad. The C.O. will call you over to him in the room past the one the stairs lead to. The C.O. will inform you that across the open area are Helghast burricaded in a building. If you're Luger, he will tell you to go blow up the door to the building. If you're Templar, he will tell you to pick up the sniper rifle to cover Luger as she blows up the door. For Luger: Slowly make your way across the bridge once the open up the door near the hole in the wall. Use cover often and move slowly to avoid getting hit as you make your way across. Once you're close to the door, run, plant the charges and run as fast as you can to get back to your squad. For Templar: You stay in one place the entire time but several times Helghast will pop out from behind walls to shoot at you. Don't worry about Luger dying because she can't. Just watch your back and take out everyone you can that's shooting at you with headshots. Eventually, Helghast will start firing through their hole next to the their door that is to be destoryed. Those guys are priority so take them out. Luger slowly makes her way across the bridge to you have to be patient and have a quick trigger finger in order to survive. Don't worry, this part isn't hard. Once the door is destroyed, move across the bridge. There are several Helghast by the door once it's destoryed, though, so you must take them out first. Go into the building after they're dead and go around the black chairs and into a room with a bunch of Helghast hiding behind some cover. You may need to use grenades to take them out. The enemy can easily take you by surprise here and hurt you quite a bit. You must make sure they're all dead before going around the cover and downstairs to the next area. Move down and let your allies do something for a change. There are a lot of enemies here that wouldn't hesitate to take you out. If you want to shoot, use the wall as cover and let as little of you as possible show. However, there is one major thing you do want to watch out for. It's the frags. Yes, for the first time in the game so far, they use frags on you and they DO hurt, Alot. Watch your back. If you'll look closely at the very far end of the room up high in the rooms, you'll notice two or more Helghast standing up there. Use your sniper rifle to take them out. Once you're sure everyone is dead, move on and turn right. Move past the metal detectors and down the hall. Level complete. Part 2 Traverse the Park ----------------- You have a long trek through the park to get through. This is one of the hardest levels to do so far. This won't be, pun intended, a "walk in the park". You start off on a tier leading out to the park. Go to the edge ahead of you and look over at the next tier. Two Helghast are facing away from you. Use your sniper rifle for a quick kill. Go down the stairs to the next tier. At the edge of this tier, some Helghast come up from the stairs and start firing at you. No need for the sniper rifle here, just take them out and move to the next tier. Go downstairs from this bridge to enter the park. Head to the left and look for a bridge. Among the dead bodies next to the memorial looking thing, there are 12 rounds for the sniper rifle. Grab them. Trust me, you'll need them very soon. If you linger too long, a few Helghast will start shooting at you from long range on both sides. You may need the sniper rifle to take them out. Go back across the bridge and go the way you didn't go before. Careful, next to a stone structure up ahead are a few Helghast that can take you out. Use the trees to your advantage to kill them. Inside the structure, you will be attacked by Helghast from the left next to a Helghast Emplaced Machine Gun. I usually creep out and use the sandbags as cover. After killing them (you should use the sniper rifle or the Helghast AR), go to the area that they were at. To the left in another stone structure, there are a few ISA soldiers calling for help. There is plenty of ISA AR ammo here so be sure to take advantage of it. Two Helghast show up so take them out point-blank with the shotgun secondary fire. A few Helghast are in the distance so take them out too. Using cover behind more stone are more Helghast but you may need the sniper rifle to kill them. After they're all dead the ISA thank you and you can move on. Move to the edge of this area and go to a large machine thing surrounded by a fence. Across the river is a Helghast using a MG that you need to take out. Go back and cross a bridge to continue on. Move along this little area and keep a look out for the next machine surrounded by a fence. Next to that is a bridge. Luger says that you're on your way to the next tier to get out of the park. *****CHECKPOINT***** IMMEDIATLY take cover behind the tree. Many Helghast are there and can easily take you out. I encountered one with a sniper rifle that did a ton of damage. You will see past the tree a few Helghast taking cover behind some stone next to umbrellas. Also to the left a good distance away are Helghast. One, I believe, carries a sniper rifle. You will be pinned down behind that tree for quite some time so get comfortable. Only pop out for quick little bursts if you want to live. You may have the need to grab ammo from time to time if you run out but chances are you won't. After killing most of the people, you may want to head over to the tier type thing that's a short distance away from you to take out remaining Helghast. In the camp that's near the tier, there are several Helghast needing to be killed. So take them guys out, I'm pretty sure that by now you know how to do that. Just ignore the bridge, there is nothing there. Head through the massive doorway to continue. You will recieve an urgent message from a ISA ship needing to take out a Helghast ship but being covered by two anti-aircraft gunners. I'm sure you can guess what you need to do. Kill the Helghast anti-aircraft gunners --------------------------------------- Note: If you take out a gunner and another soldier gets inside, it still counts the gunner as being dead. From just past the doorway you should be able to get a glimpse of one of the gunners. You only need to use the sniper rifle to take out the first gunner. However, the next one is going to be quite a problem. To the left is another fence surround machine. Get behind it. It will be just next to the next gun so take it out with any rifle. Once the soldier inside is dead, quickly sprint over to it and board it. It's very powerful and has a strong punch to it, but it leaves you out in the open and vulnurable to enemy fire. Behind the tree is the first AA gun. There will most likely be bullets coming from behind it so aim and fire in the general direction of the enemy. Helghast will also be coming up around you so you will need to quickly kill them. After everyone is dead, exit the AA gun and move into a camp that is nearby. Reach the next park tier ------------------------ Past the enemy camp is a bit of a walking distance but no enemies will be there. Don't worry about using cover, just sprint occasionally to quicken the journey. Simple enough, I say. FMV: Templar and Luger are just walking along discussing nothing in particular. Templar asks Luger if she ever has time for fun. I wonder what THAT could mean *wink wink nudge nudge subtle hint*. Right in the middle of them discussing "good times", a Helghast plattoon comes roaring in with tanks, soldiers, and everything else. Then some insane wacko of a guy comes barging in and shooting everyone. His name is Rico and he's your new best friend! Part 3 Traverse the park ----------------- Ahhh. Finally. A nice, short, action-packed level instead of those boring drawn-out ones. Anyways, stand back while Rico takes care of the tanks. Really, you can just stand back during most of the level and watch the show but that wouldn't be too fun now would it? Get to a hill and cover Rico as he sprays the Helghast scum. Just shoot a few bullets here and there, no need to go hog-wild. After everything is gone, go straight down the path to the next objective. Free General Vaughton from the park gatehouse --------------------------------------------- Up ahead is a Helghast camp that needs to be cleared out immediatly. Take care of those guys and find some cover facing a tier not too far from your location. Use your sniper rifle to take them out. Shortly past this area is a machine gun next that needs to be taken out. Continue on past the machine gun and to the park gatehouse to end this level. FMV: Rico, Templar and Luger charge into the gatehouse. The General is there and he asks for the key. Templar gives it to him. The General then informs everyone that they now need to find the Colonel Hakha. Rico informs the team that his squad was killed by the Helghast and he hates all Helghast and this is basically a revenge mission. Mission complete! You just unlocked Rico!!! ::::::::::::::: Strange Company (This stage was written using Rico) ::::::::::::::: Part 1 Access the slums ---------------- Mission 4 starts off with a quick and easy mission. Templar tells you that you'll be using the stairs to find Hakha. From the starting point, go a bit to your right and look for a doorway. This doorway leads to some stairs that you need to go down. I won't go into a deep explanation for this level. You don't need cover. Cover is for pansies. Just go through and kill them all! It's just a repetitive "kill everyone and go downstairs". Keep doing this until you reach the end of the level. The only thing you even need to watch out for is the overheating. Part 2 Reach Waypoint Mall ------------------- If you'll notice now, the amount of ammo you had last level carries over to the current one. Since the chain gun ammo runs out so quickly, you may need to watch your use of it and even switch to a different weapon occasionally. Or not. Go down the hall and turn left. Soldiers will charge into the room. Kill them quickly and go to the balcony overlooking the street. Helghast will be spread out all across this street so you will need to kill them before moving on down to the street level. You can only stand there for a short time before you need to hid to get some of your health back. You may be Rico (or whoever you are), but you still lose a lot of health fast at this part. Near the stairway down several explosions will start occuring down the road. Ignore them for now. Go down the stairs and use the broken wall for cover if there are any lingering Helghast needing to be killed. Across the road will be a MG nest that needs taking out. After he dies, Templar tells you to move on. Move across the street and up a destroyed part of the road. Turn left and move down this part. About halfway down, there will be several Helghast coming around the corner. I used one of the missles on the chain gun here. Move to the area past where the enemies came from to find grenades. Then go down the hall and into the doorway. Go upstairs and turn right. Go down the hall. In the room at the end of this hall turn left. In this room will be many Helghast Taking cover behind objects all around this room. This shouldn't be too hard to kill them though. Also in this room is more ammo for your chain gun. Go into the doorway at the opposite end of this room. At this end of this hallway, turn right and go through the door to exit the building. Go down these stairs and kill the enemies to the right, moving along once you've done that. Move around the fence and onto the road. Once you've done this, a dropship will come (notice the gorgous graphics here) and drop 8 guys. Duck down behind the rubble until the dropship is gone or you'll get shot. Now, while still using the rubble as cover, take out the enemies that have just landed. Moving down the street, you'll notice that up ahead looking at you are some Helghast that are making their way to the stairs. Kill them. Go up the rubble to the right and then up the stairs. Kill the Helghast up there. Move down this area and then go down the stairs at the end here to get back on the street level. Part way down will be a few Helghast hiding next to a door. Kill them and continue down the sidewalk. At the end of this will be the end of the level. FMV: Templar and crew charge in to find a squad of ISA executed (the F word is used for the first time). Someone is still living, but barely. Templar turns him over to find Private Sanchez from the Vektan trenches here. Right before he administers medicine, Sanchez tells him to stop. The Pvt. has information for their mission to find the spy. With his last breathes, Sanchez tells the crew that Hakha was taken across the slums not too long ago. Then, he dies. Templar and everyone move out to find Colonel Hakha before more people have to die. Part 3 Reach the slums --------------- Go up the stairs and to the left into a mall. Helghast and ISA soldiers will be fighting there, so you can't miss it. There is some ammo to the left, too. All across the mall are walkways that are above the actual floor. Usually Helghast are perched up there so you sometimes need to get up there to kill some. Also, there are more Helghast with light machine guns so switch it out for your pistol. Up the stairs is a sniper rifle which you can switch out your Helghast assault rifle for. You will need it to take out some of the guys on the walkways above the mall floor. In order to continue, you must retreat back down the stairs and continue below. There will be many bald Helghast with light machine guns that need killing. You'll also face a lot of fire from the walkways above the mall. Just take your time andlet your health regenerate often. I lost half my health in a matter of seconds so you MUST USE COVER AT ALL TIMES. You will NOT survive if you charge through, even with Rico. At the end of this massive hall, go up the stairs and turn right to the Planet Yummy. You hear a Helghast telling everyone else to kill the ISA. Many Helghast will start charging at you so use any explosives that you may have to get rid of them. Keep going down the hall, when a way is blocked, go to the other side to get to the next place. Avoid the fire at the last one and continue on. To the right and around the corner are some stairs but they have a hole in one of them so just ignore it. Continue up the stairs. After the first set of stairs, there will be Helghast up above firing at you. Kill them all and go up the second set of stairs. I'm sure you'll be happy to see that you now have to go through another one of those massive hallways like you did earlier in this level. Immediatly after going up the stairs you will be attacked by soldiers and by an MG in front of a door. Kill the guy manning the MG along with everyone else but don't bother with the door because there is nothing in there. Before you know it, you'll be at the end of this hallway too. Go up the stairs and start making your way back through the hallway via the catwalks above the ground. This is a simple enough job. Just kill people and move along. At the end of this hallway, go through one of the three doorways and into the next room to finish the level. Part 4 Rescue Colonel Hakha -------------------- Start walking a bit across the metal catwalk. Look to your left and down to see Helghast and ISA fighting each other. Explosions will occur and several of the Helghast will die. After everything happens though, a few will survive and you will need to take them out. Just use your chain gun to kill them. They will ignore you so don't worry about taking any damage. The ISA will thank you after taking them out and tell you that they will keep holding the street. Continue across the catwalk and through a doorway. Turn right and go down the stairs. Go down the next set of stairs and through the doorway. There is some ammo next to a dead ISA soldier in here but you probably don't have the weapons for it if you're using Rico. Go through the doorway down the hall and kill the Helghast that's charging in. Looking over the the slums, you'll notice that this area looks somewhat familiar. In the distance is a a bridge that 4 Helghast are walking across. Snipe them, but be careful as there is light in the background making in difficult to see. Go down the stairs to the street. Move to the mini-bridge that spans the street's width and move across it. After you cross the bridge you will be attacked from the other side by Helghast. Kill them and move along the side of the street. Move across the next bridge and nail the Helghast that are charging down the stairs. Go up the stairs that they came from and move across this to the door. Enter the doorway to reach a checkpoint. *****CHECKPOINT***** Move across this to the next doorway that you need to enter. You will then be overlooking yet another street. This time, however, you will see Helghast and ISA soldiers duking it out. The Helghast will be preoccupied with the ISA so shoot and kill them while they're not paying any attention to you. The ISA inform you that everyone is spread out across the slums. They say that Hakha is near but the way to him is blocked by something. The squad that you were just talking to then runs around the corner...only to see that a massive ship is flying right towards them. The ship crash lands not too far from you and Helghast kill the entire squad. Kill them all. Far in the distance are more Helghast needing to be killed. So snipe them down and move across the mini-bridge. Around the corner the decimated squad went will be several Helghast and an MG. Templar and Luger give you cover while you charge towards it to take it out. Lucky you. Sprint towards it and use an explosive if you have one. If you don't just use a gun. Sprint towards the stairs and go up them. Kill anyone that's up there and man the MG if there are any Helghast left to kill. Unman the MG and go down the stairs next to you. Up on the next balcony around the corner will be a few more Helghast. After they're finished, go across the mini-bridge and into the damaged metal huts. A little bit of the way through, you will encounter some more Helghast. After that, you will find Helghast and ISA fighting each other. Except this time, the Helghast have frags they can use on you instead of just normal guns. Shoot for only short bursts before returning back for a few seconds. Otherwise, you will be hit with frags. Across the bridge you go and then up the stairs. There will be an ISA assault rifle, but I wouldn't suggest you use it. Go across this area and into the hallway. You will hear more gunfire up ahead. Around the corner, find some cover. In the distance is even more Helghast and another fragging person. What you can do here is just hide behind something and let your allies do all the work. Otherwise, just take them out normally. Down the stairs you will find a grenade launcher that I would switch out with my sniper rifle. In the metal huts near you you will find a shotgun. Go down the side of the road and cross another mini-bridge. Ignore the stairs and go around the next corner to your right.\ Across the street will be more Helghast. Finish them off and cross the street to the door. Go into the doorway to end the mission. FMV: The gang charges through a door and finds Hakha, the spy. Turns out he's half Helghast. Rico doesn't like it and he tries to kill him but is stopped by Templar. Luger is unsure of what side Hakha is on but he proves himself by taking Templar's gun and nailing a Helghast nobody else saw. Meanwhile, at the SD platforms, General Adams in told that General Vaughton has the security key and will be up to the platforms very soon. Adams says to have everything ready for his arrival...sounds suspicious. Back down on Vekta, Hakha grabs a Helghast assault rifle the whole crew leaves. Congrats, you've just unlocked Hakha! :::::: Escape (This is written for Hakha) :::::: FMV: Vaughton is about to leave to go to the SD platforms. The squad decided to go to the docks and find a boat in order to escape this area. Rico once again starts pissing Templar off with his hatred towards Hakha. Traverse the dunes ------------------ Walk forward and grab the grenade launcher that's next to the dead ISA guy next to the big rock. A few steps past the rock will trigger a tank and several Helghast appear to attack you. Rico announces that he will take care of the tank to return to the rock and hide behind it until you hear the tank explode. Either that or you can help out with your grenade launcher but that's rather pointless. When the tank is destroyed, charge around from behind the rock and kill all the enemy Helghast that came along. It would be a good time to use the grenade launcher to flush out any enemies hiding behind anything. Once you think you've killed everyone, even more Helghast will charge from a hill close to you and start attacking. The one up the the stone will keep hiding behind the rocks so you may have to move side to side to keep shooting him. Continue past where the tanks were destroyed and down the large path to the docks. A little before you reach the orange pipes, Luger tells you that she and the others will take cover while you scout ahead. Gee, how nice of them. Go up the ladder of the first orange pipe and go down the little walkway to grab the sniper rifle. You might want to just go ahead and switch out your knife for it since it's pretty useless on this level. Crouch down and move foward until you hear some Helghast talking to each other. Something will fly by so hide behind the rocks until you hear it start to fight your comrades. Pull out your grenade launcher and get up from your crouch. A squad of different types of Helghast will be down below. Use your grenades to quickly get rid of them. When you get to the end of your little path alongside the main one, your squad will get up and follow you. Run along the river until you reach a checkpoint. *****CHECPOINT***** Keep running along until you reach the summit of a small hill and you see a very large area with rocks useful for cover in several places. A Helghast vehicle will start coming in your direction. Templar will then tell you to find cover so you can ambush the soldiers following the vehicle. When the vehicle stops, Templar will give the signal to fire. Kill the guy manning the machine gun first, then kill everyone that's filing out of the thing with a grenade launcher or normal ammo. After that, kill everyone that's still standing with the sniper rifle if they're at long range. There are several people with battle pistols that are going to be shooting at you. Continue down and through this area once everyone is dead. Past this place you will encounter two boats attached to the ground near one of the Helghast vehicles. Templar will say that they move to slow and to not even bother with them. Continue past this place to the next area. Don't move too far, however, as there are several enemies that will pop out and a sniper that will start firing at you from far away. Kill all the Helghast that come up close to you and nail the sniper far away with your own sniper rifle. There will also be a guy using a machine gun a good distance away but Rico will probably take him out. Continue past this area and move along this path. After a few seconds of walking you will encounter a structure. Go up the wooden steps and onto the walkway. Continue around this little walkway and you will end the level. Part 2 Reach the docks entrance ------------------------ You start off in the structure that you got into at the end of the last level. Go around the corner and into the next room. Go through the door on the other side of this room and go over to the ISA guys that will start talking to you. They will tell you to get ready to fight off the Helghast storming the beach so Go to a machine gun and get ready to kill. This next part is similar to the D-Day invasion in World War 2 except that it's in the future and you're the one shooting at the boats. Repel the Helghast beach landing -------------------------------- The first boat should be a piece of cake. Just nail the guys while they're getting off the boat and while they're coming up the beach. The second wave will be harder. A tank will acompany the boat here, so nail the solider manning the machine gun. Once the tank's gunner is down, Helghast will probably up most of the beach. Shoot the ones you can but a few will probably get into the trench near you. Just ignore them unless they start shooting you, then you will have to take care of them. Otherwise, your allies will probably get rid of them. One that wave is done, get off the MG and move over to your right. Facing the stairs leading off this platform, there is a missle launcher to your right you can use to take out the tank. When the tank is destoryed, a third wave will start charging up the beach. They will be a fair distance away from you so you may only be able to take out a few of them before they get to the trench. A few frags will also be shot at you but probably won't hit when you're on the machine gun. After you finish the Helghast coming up the ladder, this objective will end. The ISA soldiers tell you that they will be staying behind and an explosion will clear out the way to the next building. Reach the docks entrance (cont'd) ------------------------ Go down the stairs onto the ground and go up the damage wooden stairs. Just go past the fire and reach a checkpoint *****CHECKPOINT***** Move along the platform. The ISA will be up there fighting the Helghast on the beach. Once all the Helghast are dead, a soldier will tell you how to get to the docks. So go down the stairs onto the beach and move down until you see a way to your right. Then go that way. A short distance down you will see rocks and a few enemies shooting at something that you can't see. Kill all the ones you can with the sniper rifle and move down to find out what's going on. You will go over the hill to find a large firefight between ISA and Helghast with you on the Helghast side. Defend the docks entrance ------------------------- This part of the level is pretty hard. The beginning is easy enough. Just kill all the Helghast along the beach. There will be several facing out to the ocean against the rock. After you have killed all of them, someone will shout out that there are too many Helghast. Move away from the ocean and hide behind something IMMEDIATLY or you will be shot down (I was). I would even use the rocket launcher if you needed to. Once you finish these guys off, the objective ends. Reach the docks entrance (cont'd) --------------------------------- Make your way through the holes in the barbed wire. A soldier will tell you that the Helghast have taken control of the docks and it will be tougher to get to them. Go up a little stone ramp and go to the right for some missle launcher ammo. There seems to be a bit of a problem here. A lot of people are having trouble getting by here due to a glitch that doesn't allow you past this area for some reason. Here is what I did: I went straight to the ISA part of the attack instead of even going near the beach. I stayed on the opposite side from the beach and the level ended after I killed the last man. I hope this works for you. Part 3 Reach the evacuation point -------------------------- Run up to the ISA near you to initiate some dialogue. They refer to you as the "Helghast prisoner" (assuming you're Hakha) and then tell you that they have already secured this area but other parts of the docks are under the Helghast. Unfortunally, you will be going through several of these parts. Continue past this soldier and then to the left of the next one. Get on that MG that's facing towards the ocean. Two boats will fly at you so nail them with the MG (they can only take a little bit of damage so it won't be hard). Now go back around the boxes and move across this area around all the boxes. This part won't have any enemies so don't worry about it. At the end of this area, go up the ramp and turn left. Go along this walkway around the bend to find ISA and Helghast forces engaged in a firefight. Go down the ramp on this side to join up with your allies. Find some cover near here and start taking out all the enemies. There is an opposing MG firing at you from a balcony-type thing way up ahead. It's accuracy is horrible so it isn't that big of a deal. You may want to take it out first, just in case. Once these men are dead, Templar will tell you to move up. Just move up towards the next available cover. Shoot the soldiers behind the red boxes. This is basically how this entire portion of the level is. You moving up, taking cover, killing everyone, and moving up again. After the second move-up, don't get too close to the enemy because they have frags. Keep a safe distance away but within firing range. After killing these guys, vault over the rubble. Continue up the ramp. Notice the way that you usually go is blocked? Instead, go to the right this time and take cover behind a stack of boxes near you. 4 or 5 Helghast will be coming out the door so throw a grenade if you have one. Otherwise, just shoot them normally. Once the soldiers are dead, go up that ramp and go into the door. Exchange your missle launcher (if you still have it) for the shotgun next to the dead ISA man. Go through the lasers when Templar tells you to ONLY if you are Hakha. Otherwise, just do what he says instead. For Hakha only: Now slowly make your way across this area. In the room up ahead there are some Helghast waiting to take a shot at you, so use any frags you have and take care of them. Once these soldiers are dead, aim for the enemies on top of a structure across this place. They will be preoccupied with your allies so they should be easy pickin'. Move back to the building and look through the "window" down. Shoot the guys down there and back out of the building again through the second doorway. Go through the lasers, down the stairway, and vault over the thing here. Meet up with your squad here. For the rest of the team: This part is a lot simpler. Go through the doorway to the left and shoot the soldiers on that tall structure. Just make your way around all the boxes killing everyone as you go along, as usual. This part isn't hard. Go back up the stairs and into a longish hallway to reach a checkpoint. *****CHECKPOINT***** Go into the doorway. Continue along this hallway until you reach another doorway. At this point, you should be in a large, werehouse looking area. Hide behind the boxes near you. Assist the ISA in their gunfight against the Helghast (shouldn't be too hard, you have plenty of allies). Now, if you're like me and your copy of Killzone decides to start glitching like crazy, you'll see more Helghast coming down invisible stairs coming after you. Just start fighting when everyone else starts to take them out though you may want to just restart the level. After killing the Helghast coming down the stairs, return back the general direction that you came from and go up the stairs near the door. Move around the catwalk and grab the grenade launcher from up here (exchanging out whatever, it doesn't really matter). Go back down the stairs and continue out to the dock area. Go to the right, up the ramp, and around the corner. On top of a structure will be more Helghast firing at you from long range. Vault over the barrier thing and move across this part of the docks. Go to the door on the other side and turn to your right to find some ammo (ISA rifle ammo, Chain Gun ammo, and health). Now go back across through a differenct doorway to yet another checkpoint, *****CHECKPOINT***** At this point, I'm pretty sure you're sick of this level (I was, it took me three goes to get through this part of the strat. guide). Move across this place killing everyone as you go along. Now go up the stairs once you're about 2/3rds of the way across. Go through the doorway here and find cover fast because soldiers will be right behind some boxes and more will be coming from the other side (to your back coming out of the room). Go to the place that the Helghast came from and go down the stairs. Just continue up the ramp and around the corner here. Now go around this place and through the doorway to (finally) end the level. FMV: This FMV is probably one of the most meaningful yet. It starts off with Hakha talking about hacking into the SD platform's mainframe to figure out what the problem is. However, before Hakha can even get into hacking in, Rico and Hakha get into a big fight which nearly ends up with Rico shooting Hakha and Luger shooting Rico. Templar finally breaks it up with the blast of his gun and tells Hakha he has three minutes to hack into the mainframe. It turns out that not only the Helghast have control of the platforms, they also turn out to be General Adam's personal computer. The FMV then shifts to the SD platforms, where Vaughton has just arrived with the security key. After getting the platforms up and running properly again, Vaughton finds out that Adams is a traitor, but he is too late. Adams gives the order to kill Vaughton, and this order is carried out. Back on Vekta, the squad realizes that the SD platforms can now be aimed at Vekta. Not a second after these words come out of their mouths does a massive beam of light come down and hit Vekta. Part 4 Secure boats to escape from the docks ------------------------------------- This is finally the level where you have to comandeer some boats. Go up the ramp and around the corner. At this end of the second ramp, climb up the ladder and look over to your left. Some Helghast will be way up on a structure, and several more down on the ground. If they start firing frags you may just want to back down the ladder again and take them from the ground with the help of your squad. Once you get back to the ground, find cover away from where the frags are landing and don't move forward until you know that you've killed everyone shooting the frags (I think he's one of the ones on the structure directly across from the ramp). Now move up the stairs there and sprint to the right. Shoot the guy there firing the MG if you didn't take him out earlier and move past him. Once everyone on the ground level is dead, move across here and go up the stairs on the other side but be careful of the soldier hiding behind the sandbags. DON'T GO UP TOO FAST. There is an elite there. It literally took about 4 shotgun blasts from my Helghast AR to take this guy down and I only had a sliver of health remaining. After that, I went up the stairs. Elite popped out of nowhere and started firing at me from ground level. Now return to the ground level and go to the place that the Elite came from only on the lower level. Go up the stairs, up the ramp, and around the corner. As you go down the ramp on this side, someone will tell you that you need to go through the sewage pipes to get around the mines. So... Open the sluice gate -------------------- Go through the red lasers on the right (ONLY IF YOU ARE HAKHA, otherwise, you will be killed). Some Helghast will appear on a walkway on the other wise of the area. You really don't even need to bother using cover, just kill them normally. However, once you go over the walkway right in front of you, Elite will show up! My favorite. You may need to use a stronger weapon than the AR, though the secondary fire works pretty well as long as you get most of the pellets into them. Go up the stairs and start to move across past the killed Helghast. However, don't move past the end of the wall on your right. You will probably be killed if you do. I wasn't able to kill them from here so I sprinted around the stairs and found cover down there. Find a way to let as little as you as possible show while having a bead on the enemy (on one of the stairs I walked a shortway up it and ducked down. They couldn't get me but I could get them). Now pull the lever up there to open the sluic gate and end the objective. Secure boats to escape from the docks (cont'd) ------------------------------------- Go back to where you squad is (or was). Go through the gate you just opened to enter the pipe. Just follow the long pipe until you get to an area where it looks like part of the room collapsed. Near all the yellow shelves will be some grenades that you will probably need so grab them. Now go through the door on the other end of this room. Ignore the ladder and go around the corner and the boxes. Now look up to see Helghast firing right at you. Be careful not to die because of frags. Turn right up here and go up the stairs. Kill all the Helghast you see on the other side. The mission will FINALLY END. THANK GOD. FMV: Everyone decides to get on the boats. While they're on their boats, Helghast start firing missles at them. The boats collide as everyone is trying to dodge all the missles. :::::::::::: Misty Waters (written for Rico) :::::::::::: Part 1 FMV: The gang is all passed out in the middle of nowhere. A bit of humor is found here as Templar finds himself in familiar territory (on top of Luger) *wink wink*. As soon as everyone gets up and begins to get there gear, the Helghast attack. Escape from the mangrove swamop ------------------------------- Immediatly find some cover. Otherwise, your health will drop like a rock. The fallen tree you start off next to will do great. Some boats will be floating upstream so take out the soldiers manning the MGs. For some reason, the boats are easily taken out (at least with Rico's gun) so take care of them with regular bullets. After taking out the boat in front of you, turn to your left to find another one firing at you. Take this one out and shoot the guys on the other side of the water. After killing these guys, wander about (I'm not sure of the actual direction) until you come face to face with 2 Helghast. Kill them and move down a bit to find another Helghast for you to kill. Go through the gateway-type thing and go left at the fork in the path. By the way, in order to get onto the left path, go along the right part first and hug the left side until you get through an opening. Kill the soldiers in the bunkers (it's easier with Rico's rocket launcher) and move up and around the barbed wire. Past the bunker, you will find more Helghast, along with a boat docked in the water. The Helghast are spread all over the place. Go ahead and destroy the boat in the water and kill the guy right near you (he is also very resistant and he carries a light machine gun you may want). Also kill the men up on the elevated walkway. Now go through the walkway across from the way you came. The other way is just a long stretch of river that leads to a dead-end. Anyways, down the other way, you will encounter an enemy a short way down. Kill him and move on past the empty machine gun bunker. Down here, a boat will be coming around the corner and another machine gunner will start firing. Destory the bullets and blow up the bunker. Past this, Luger will shout out that there are reinforcments. Just keep moving normally, killing everyone along the way including the man on top of the gateway. However, past this will have a small Helghast camp. Find some cover and take out all the soldiers that are coming around the wooden building and the man inside the ship. There may also be one inside of the building. Once all the enemies here are dead, Luger will climb up the ladder and raise the netting which will allow you to go through the gateway. Past this will be a short, uneventful walk to the end of the level. No checkpoints this time... Part 2 FMV: The squad discovers a Helghast firebase. Templar first wants to go around it so they won't have to deal with more Helghast and be able to get to the SD platforms quicker. However, Rico and Hakha disagree. Hakha says that they should be able to improve their nearly 0 odds of survival by creating a stir here and confusing the enemy. Rico just wants to kick everyone's butt. Since everyone agrees to attack the firebase, Templar gives the word to do so. Reach the ISA fortress Infiltrate the firebase & Blow up the missle launching ---------------------- ----------------------- ---------------------------- APCs (multiple objectives) ---- Templae gives the order that Rico and Templar are going to attack the firebase and that Luger will stay behind and find another way out of the two die. Move forward a bit and duck down. Shoot the guys waaay over on a platform and kill the man standing on a bridge. Below the bridge is a stack of boxes with another soldier hiding behind it. Kill him and shoot the guy coming into that general area. There is another guy that will be shooting at you. I don't even know where he is because the graphics here are a bit screwy. Just shoot where the bullets are coming from into you hear the scream. Move down the side of this small cliff and behind the building. Move to right right past the boxes and get behind the wooden barrier. Launch a grenade into the next to blow it up and the man inside. Move around the right side of the wooden barrier. Go through the triple barrier that has one of them down. At the next barrier, Templar will notice a bunker and tell you that the control stuff is probably in it. Continue down the incline. Find cover behind some boxes and shoot the guys in front of a bunker across from you. Get into the bunker and go to the left side (left if you were facing the front door). There is a button in there that you need to push to lower some more barriers. Kill all the men coming across where the barrier was. Now go through it while avoiding the MG. On your way up the incline, the "Infiltrate the firebase" objective will be completed. Shoot the Helghast at the top of this. Move up slowly because Helghast will start shooting you as soon as you get to the top of the incline. Shoot the soldiers on the right and left while avoiding the MG on the other side of the firebase. Slowly make your way up this area while killing everyone in it. One last elite will pop out of a MG bunker. Kill him and go around this area until you find another switch which will open up even more barriers. In the two structures in front of you, there are Helghast in each one. Quickly kill one of them as the other one will shoot you from behind. Kill the other one and the rest of your squad will kindly show up. Walk towards the missle launching vehicles and ignore the constant calls of "incoming frag!" from your allies. Walk up to the icons on the back of them and slap an explosive on it. Now go over to the other one and follow the same procedure. Shortly after you walk away from them, they will both explode, ending the "Blow up the missle launching APCs" objective. Just follow the rest of your squad now. After everyone stops, you will see a ship flying overhead. Kill the guys remaining on the landing zone once it leaves. Kill all the men on the walkway surrounding the landing zone, too. Once all the men down there are killed, Templar will inform you of incoming dropships. Shoot down the dropships ------------------------ Make your way around the walkway to one of the big guns on the other side. Don't worry too much about the dropship, as few of it's rounds actually hit you. Shoot the Helghast along with the dropships or they will shred you to pieces. To your left are a bunch of Helghast that will be shooting at you from across the river. They do most of the damage, so their deaths are priority. The dropships should be last, as they do little damage and few of their rounds even hit. They go down after awhile. Reach the ISA fortress ---------------------- Get off the MG and follow your squad down into the river. That will end the level. Part 3 Reach the ISA fortress ---------------------- The priority here is to get out of the swamp. Walk forward a bit and blow up the boat that is crossing the river in front of you. Shoot the Helghast Regulars and Elites to the right of where the boat was on the dock. There is one with the grenade launcher here, so be wary of incoming frag grenades. Continue onto the far side of the docks here and go up the ramp. Make sure noone is left inside the building here. Move along the green path through the trees until you see movement and Templar mentions that he hears a fire-fight between the ISA and the Helghast. Attack the Helghast soldiers from behind (another grenade launcher toting enemy here). Go past the ISA soldiers and through the small path behind them. *****CHECKPOINT***** This leads to a larger area, along with more enemies. They are hiding among the rocks, so clear them out and continue around the cliff. A dropship flies overhead here, ignore it for now. Continue around the bend away from the cliff to find yet more enemy soldiers. Moving foward, you will find a larger group of Helghast soldiers. A cooked grenade right in the middle of them works wonders. Keep moving until the objective changes. Repel the Helghast attack on the ISA fortress --------------------------------------------- Move until you see the massive, towering building under attack by Helghast forces. Kill all the enemies surrounding the fortress and attacking the ISA troops. You will hear someone call out that some dropships and incoming, so look skyward to and search for them. Once you find them, kill the soldiers coming down the ropes as reinforcments. These guys are tough so make sure to keep your health up while taking them down. Once a few of these soldiers have been shot, another dropship comes to send in more troops. Once everybody is dead, continue to the right corner of the base and enter through the hole in the wall. Inside here, continue into through the halls and grab the grenade down the steps. *****CHECKPOINT***** Go down the second branch here and switch out one of your weapons for the shotgun. Return to the place that had the grenade. The door opens to find an ISA guy with a rocket launcher coming through (one my first try through, there was a glitch and the guy never came through. If that happens to you, you may just have to restart the level.). Through the door is another dropship. The soldier with the rocket launcher gets shredded, so grab the rocket launcher and start firing on that dropship. Eventually, it will leave. A few enemy soldiers will make their way around the walkway, so shoot them with the shotgun. In the small structure here and up the ramp will be some more Helghast that needs some blasting from your shotgun. Farther up the road here is another group of Helghast. Kill them and enter the building here to finally end the level. FMV: The squad walks into the building and an ISA soldier points a gun at them, calling them traitors. The group tries to explain that Adams is the traitor, but to no avail. Luger knocks him out from behind and the gang finds out that Vaughton has been killed. The scene shifts to the S.D. Platforms. General Adams and Lente are having a conversation. A person comes in there to inform them that Hakha has been hacked into Adams' personal computer. Adams wonders how Hakha escaped and was informed that Templar and his squad were the people behind the spring. Lente finds out that these guys are a force to be reckoned with, but isn't too worried. Adams announces that he will go down to the planet to deal with them personally. ::::::::::::::::::: Hunting the Traitor (written for Templar) ::::::::::::::::::: Part 1 FMV: Hakha checks out a dead Helghast body and finds a radio thing. Luger mentions to Rico and Templar about a beacon near them that they need to get past. Hakha informs them that Adams is heading there. The team agrees that they need to take him out. Traverse the Swamp ------------------ Luger tells the team that in order to reach the beacon, they must get through the swamp. Walk forward into the swamp and watch out for the Sentry Bot above you who will start firing. Shortly up from there will be two Helghast talking to each other about pilots crashing too often. They are to the left of you, so back up and take them out. Go foward and get out of the swamp onto land. Move around the stones here and walk along this path. Watch out when you reach the plane thing here as several Helghast will attack you. Go down into the water and continue along, killing everyone along the way. At the fork, take the right path but don't go to fast as an ambush will quickly start to attack you. Afterkilling them, keep going down the swamp. A dropship will fly over head but it seems to have little control and is just going all over the place. You will soon feel something hit the ground nearby. Go over the log to continue. Cross the little stream and go up the small incline. Take out everyone here. Keep going forward. A few Helghast will appear from behind a rock. Head over to the dropship wreckage and get rid of the guys standing next to it. You can use the wreckage as cover to get rid of the enemies behind the rock. Keep going down the stone path to end this pretty short part. Part 2 Reach the GPS beacon -------------------- Go down the path and up the long incline. Several soldiers on foot and three troop transports will be up ahead. Watch out for their gunners. Those are the main guys you'll want to take out. Don't bother going up the land past the last transport as their is another one blocking the path. You have to go up the steam alongside the path. Kill the guys near the rock in the stream and go up the narrow pathway. Kill the Helghast that pop up from around the corner and go around it. Past that, you'll see a few soldier wading up the stream. Take them out, but be wary as you go around the corner to the left as there is someone shooting frags up on the ledge to the right. After they are dead, keep moving upstream but watch out as there is, once again, another person shooting frags at you. There are many soldiers here to kill, so watch yourself. Go around the rock here and keep making your way up the stream. *****CHECKPOINT***** Kill the two guys up ahead in the water. A short distance past them will have another group of Helghast and a Sentry bot. Up the path from them is yet another group, this time with a guy with a grenade launcher. You may have to fall back a few times to regain your health in this area. After killing everyone, go over to the cloth held up by poles and press the button to lower the barrier just ahead. Go through it to finish this part. :-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-: SECTION 9: BATTLEFIELDS :-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-: This contains info for the offline version of the battlefields. ::::: Modes (Sorry but I'm just gonna copy out of the book, it explains it better) ::::: Deathmatch ---------- Take part in some frantic all-against-all deathmatch action! Each player respawns at a random point on the map and must strive to score the most points by gaining the most kills. 1 point is scored for each kill, but for each suicide 1 point is lost and a death is registered for that player. This game type is available on all maps. Team Deathmatch --------------- An ISA squad is pitched against a Helghast platoon in a team based version of "Deathmatch". Scores are determined by team performance, although individual player scores are also maintained for ranking purposes. 1 point is scored for each opposing team kill and -1 point and death are given for each suicide. Friendly fire team kills count as a death for the dead character and -1 point for the killer. This game type is available on all maps. Domination ---------- A team based game where each team must fight to gain control of "switches" that have been placed around the battlfield. The game ends when the timer expires, or the points limit or the spawn limit has been reached. 1 point is scored for each opposing team kill; -1 point and death for each suicide; team kills count as a death for the dead character and -1 for the killer; a player capturinga switch will recieve 5 points and 5 points are deducted if the switch id captured by an opponent. 1 point is earned by the team for retaining ownership of a switch for 15 seconds. This game type is only available on Delta Creek, Canyon Crossing, Park Terminal, Orbital Station, Southern Hills and Beachhead maps. Supply Drop ----------- An alternative team based game where each team fights to capture containers 'dropped' at strategic points on the map. When containers have been captured the team must return them to their base. 1 point is scored for each opposing team kill; character and -1 point for the killer; the player capturing and depositing a container on a platform in their base is rewarded 5 points, while 5 points are deducted if the container is then removed by an opponent. 1 point is earned by the team for retaining ownership of a container for 15 seconds. This game type is only available on the Delta Creek, Vektan Slums, Core Shaft, Southern Hills and Beachhead maps. Assault ------- A team game where one team must defend a key objective against attack from the other team. 1 point is scored for each opposing kill; -1 point and death for each suicide; team kills count as a death for the dead character and -1 point for the killer; any player achieving the objective will recieve 5 points. This game type is only available on the Delta Creek, Canyon Crossing, Park Terminal, Southern Hills and Beachhead maps. Defend & Destory ---------------- A team based game similar to 'Assault', but this time both teams must defend a key objective and at the same time destroy the opposing team's objective. 1 point is scored for each opposing team kill; -1 point for the killer; the player destroying an enemy-held objective will recieve 5 points. This game type is only available on the Delta Creek, Vektan Slums, Core Shaft, Southern Hills and Beachhead maps. :-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-: SECTION 10: HINTS, CODES :-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-: ::::: Hints (courtousy of CheatCC) ::::: Easy kills: When in possession of either the Helghast assault rifle or the shotgun, conceal yourself near funnel-points for maximum effect. The shot-spread pattern is enough to inflict mortal damage on dense groups of opponents. Should the survivors retreat; chase them with a hand grenade. You can easily knock out entire "clumps" of opponents using only two actions. Additionally, when in possession of the sniper rifle, you can take snapshots at "clumps" of enemies. The sniper rifle can eliminate multiple opponents that are "standing-in-line" with a single shot. When playing as Luger, aim for an enemy's chest or head and use her secondary fire. The secondary fire almost always kills an enemy grunt in one shot (depending on where you shoot them). Also, this fire mode is completely silenced so that none of the other enemy units will know where you are. Additionally, if you cannot find a enemy, use her night vision by pressing Square for an easy shot. Fast gun switching: While sprinting, release the button. As soon as you do that, switch your gun. The next gun will automatically appear in your hands. Quick reload: Press Reload, switch the gun, then immediately switch back to your original weapon. Shoot three shells with shotgun: When using the shotgun, it has two modes of fire (regular shoots one shell, alternate shoots two shells). By pressing both fire buttons, you will shoot three shells, which in most cases is more useful. Try using this on groups or stronger enemies. Sniper pistol: The sniper pistol is the weapon that Luger uses. Because the sniper rifle has a horrible red glow, use the sniper pistol instead. It has less power, but on secondary fire it can take out an enemy with a head-shot. ::::: Codes (courtousy of CheatCC) Note: All button combinations are untested. ::::: All levels and characters: Start a new game and enter "Shooterman" as a case-sensitive name to unlock all levels and characters. One-hit kills: At any menu screen, hold L1 and press Circle, Triangle, Circle, Triangle, X. All FMV sequences: At any menu screen, hold L1 and press Circle, Square, Triangle, Circle, Square. Big head enemies: At any menu screen, hold L1 and press Circle, Square, X, Circle(2). Control character selection: screen At the character selection screen, press Left Analog-stick Left and Left Analog-stick Right to move the portraits in the corresponding direction. Play as Luger: Successfully complete mission 2 in story mode to unlock Luger. Play as Rico: Successfully complete mission 3 in story mode to unlock Rico. Play as Hakha: Successfully complete mission 4 in story mode to unlock Hakha. :-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-: VERSION HISTORY :-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-: Version:0.25 Date: 1/17/05: Most of the first stage, and everything except vehicles, maps, and a few updates through the stuff already done. Version 0.35 Date: 1/18/05: Made a few spelling and grammer fixes. Also did another part in the walkthrough. I can't make any massive updates until the weekend. Version 0.40 Date: 1/19/05: Finally finished up the first level. I can only do a little a night on school nights so it will take awhile. Fixed spelling errors on a few names. Version 0.45 Date: 1/22/05: Did the vehicle section and did a little here and there on the info. Started on the Level 2 walkthrough. Version 0.48 Date: 1/23/05: Finished the 2 level. Didn't do near as much as I would have liked. Version: 0.5 Date: 1/25/05: Did a little bit of the 3rd level. I found a new way to update the guide so the updates will be on weekends with larger amounts of information added instead of little tidbits. Version: 0.51 Date: 1/29-31/05: Added updates on the weapons section. Also finished level 3 and all of the level 4. I'm so proud *tear* Version: 0.60 Date: 2/6/05: Not much done today. I plan to at least finish up level 5 this week. I hopefully will do everything up to level 8 this weekend. I couldn't this weekend due to other things. Version: 0.65 Date: 2/13/05 and previous week: Happy one day early Valentine's day! Worked on level 5, 6. Version: 0.69 Date: 2/14/05 to 2/20/05: Finished level 5 and half of level 6. Also added Codes and Hints. Version: 0.70 Date: 5/24/05: Finished up level 7. I was completely sick of this game. Sorry for the lack of updates. Version: 0.72 Date: 8/13/05 I don't know what to put for numbers anymore. Did most of level 8. :-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-: SECTION 11: DEDICATIONS AND CREDITS :-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-: Thanks to Guerilla Games for making such a great game. Thanks for Jordana Ross for being a good pal. Thank to my mom because she lets me play games 12+ hours. Either that or she doesn't know about it. ;-D Thanks to my friends Sean Toomer and Ronald Thomas for being avid video gamers and card players. Thanks to David U. for a good bit of info on weapon specs. Thanks to Cody for a ton of weapon stuff. This is dedicated to my cat, Jack, who owns all other cats. Word. *thumps chest* Copyright 2005 Brandyn Lee