+--------------------------------------------------------------------------------------------------+ | ****DOCUMENT START**** | |--------------------------------------------------------------------------------------------------| | > > Kingdom Hearts (US Release) For The PS2 (NTSC U/C) < < | | > > The Master Guide 001 Version 01.0 -- December 21, 2010 < < | | > > Written By Julian Duane (Neolai) < < | | > > Started On November 25, 2010 < < | | > > Version 01.0 Finished On December 21, 2010 < < | | > > Size: 0122 Kilobytes < < | |--------------------------------------------------------------------------------------------------| | | | +------------------+ | | _____________________| LIST OF SECTIONS |_____________________ | | +---------------------------------------------+--------------+ | | | SECTION TITLE | SECTION CODE | | | |---------------------------------------------|--------------| | | | Copyright | #CPYRGT# | | | | Guide Hosts | #GIEHOS# | | | |---------------------------------------------|--------------| | | | Introduction | #INTROS# | | | | What's Not In This Guide? | #WINITG# | | | | Guide Abbreviations | #GABBRS# | | | |---------------------------------------------|--------------| | | | Game Basics | #GMSICS# | | | | The Story | #TSTORY# | | | | Controls | #CNTRLS# | | | | Game HUD | #IGHUDS# | | | | Menus | #TMENSS# | | | | Start Menu | #STRTMN# | | | | Exploring | #EXPLRG# | | | | Fighting | #FGHTNG# | | | | Saving | #HTSAVE# | | | | Gummi Ship | #GMSHIP# | | | |---------------------------------------------|--------------| | | | Main Walkthrough | #WLKTHR# | | | | My Settings | #MSETTS# | | | | Opening Tutorial | #KHWTOT# | | | | Darkside | #DRKSDE# | | | | Destiny Islands | #KHWTDI# | | | | Traverse Town | #KHWTTT# | | | | Leon | #SLEONH# | | | | Guard Armour | #GRDAMR# | | | |---------------------------------------------|--------------| | | | Sidequests And Minigames | #GSDAMG# | | | | Traverse Town Postcards | #TTPCST# | | | |---------------------------------------------|--------------| | | | Contact Information | #CTCIFO# | | | | Forms of Contact | #CTFRMS# | | | | Contact Rules | #CRULES# | | | |---------------------------------------------|--------------| | | | Version History | #VERHIS# | | | | Future Updates | #FUTUPD# | | | | What's Going On? | #WGOIRL# | | | |_____________________________________________|______________| | | | | The eight character code under the 'Section Code' column can be used to jump to a specific area | | in the guide. Hit 'CTRL + F' on your keyboard to open the find box, and type in the code to the | | section you want to go to. To prevent multiple occurences of the same code, I will include a | | hyphen (-) in the middle of the codes if they're used somewhere else in the guide. When you use | | a code, do not include the hyphen, unless you want to find the references. | | | |--------------------------------------------------------------------------------------------------| | | | +-----------+----------+ | |=====| Copyright | #CPYRGT# |=====================================================================| | +-----------+----------+ | | | | This guide was written by, and is copyrighted to, Julian Duane (Neolai). You may use this guide | | as a reference throughout your gameplay, and as a reference for writing your own guide. If you | | want to host this guide on your own website or use and copy a section from it in your own guide, | | then you must get written permission by me, Julian. If you use a section, you must not edit it. | | Edits and changes to this guide and any section in it can be made only by me. Any unauthorized | | usage of, or changes to, this guide are punishable by law. All rights reserved. | | | | Copyright 2002 Edgar Rice Burroughs, Inc. and Disney Enterprises, Inc. All rights reserved. | | | | Characters from Final Fantasy video game series: Copyright 1990, 1997, 1999, 2001, 2002 | | Square Enix Co, LTD. All rights reserved. | | | | Copyright Touchstone Pictures. All rights reserved. | | | | All individual copyrights, trademarks, and restrictions belong to their respective owners. | | Including logos, characters, and brands. | | | | +-------------+----------+ | |----------| Guide Hosts | #GIEHOS# | | | +-------------+----------+ | | | | The following websites are the only websites that are allowed to host this guide. If you see a | | site with this guide that is not listed here, please contact me so I can get it removed. Also, | | the most recent list of sites can be found on Supercheats.com. Thank you. | | *NOTE - Because of a slight problem with the Super Cheats submission process, I won't update | | this guide on that site for a while. As soon as the problem gets sorted out, I will | | update my guide for the site. For now, Neoseeker will have the most recent update.* | | | | - Super Cheats (http://www.supercheats.com) | | - Neoseeker (http://www.neoseeker.com) | | | | +--------------+----------+ | |=====| Introduction | #INTROS# |==================================================================| | +--------------+----------+ | | | | Hello everybody, and welcome to my Kingdom Hearts guide. First off, I'd like to thank you all | | for choosing this guide to help you throughout your gameplay of the game. This guide is for the | | United States release of the game. The Final Mix version will not be covered here. | | | | I hope that this guide will be an ultimate reference for you, and that you will be able to find | | everything you need, and even more, within the guide. I'm working on the in-depth walkthrough, | | which will eventually cover the entire game, from its beginning to its end. I will include many | | lists in other sections as well, including a list of items, abilities, weapons, and secrets. The | | mini-games and side-quests will be covered, too. | | | | This guide contains many spoilers. If you have yet to complete the game, then this is a warning. | | If you don't want the storyline ruined, then you'll either have to use a different guide, or use | | this one carefully, reading the guide at the same rate that you advance through the game. | | | | All of the information in this guide was found by me, through personal gameplay or use of the | | booklet that comes with the game. I did not use any other guide, including official ones. If I | | got information from somewhere besides gameplay or the booklet, it would have been from a reader | | of the guide, sent through email. If I got information from someone else this way, they will be | | given credit, along with a note that I did not find the information. | | | | Again, thank you for choosing to use this guide. I hope you enjoy reading it. | | | | ~ Julian Duane (Neolai) | | | | +---------------------------+----------+ | |----------| What's Not In This Guide? | #WINITG# | | | +---------------------------+----------+ | | | | Though this guide will cover nearly every aspect of the game, there are some things that I have | | not, and probably will not, include. Things that I think are unnecessary to the guide, things | | that I feel aren't worthwhile. If I get enough emails from readers asking to include something, | | then maybe I will. But until then, the following list is things that I will not be in the guide. | | | | KH Final Mix Information - This guide is for the United States release of Kingdom Hearts. The | | Final Mix version wasn't released in my country, nor was it released | | in the English language. I'm not going to import the game to play it | | and I don't read Japanese. Because of this, the only way I could get | | any information for the game is to ask other people. That's a hassle | | and it isn't always reliable. | | | | Other Games - Again, this guide is for the original Kingdom Hearts game, released in the US. So | | why would I put information for another game in this guide? I won't have anything | | about other games, including games in the same series as this one. I might | | mention other games, both in and out of the series, but I won't have information. | | | | Cheats/Codes - I used to use cheats and codes all the time, but I don't anymore. I'd rather | | play and beat the game the way it was made, even if I rage quit sometimes. There | | will be no button-press codes (pressing buttons in a pattern on the controller) | | or game-modifying codes (use of things like the GameShark). | | | | Again, if I get enough requests, I may change my mind and put some of these things in the guide. | | If you want to request something be put in the guide, just get my email in the contact section. | | | | +---------------------+----------+ | |----------| Guide Abbreviations | #GABBRS# | | | +---------------------+----------+ | | | | Throughout this guide, I will use abbreviations. Here is a list of them, and what they mean: | | | | AP - Ability Points - Points needed to equip a character's abilities | | Combo - Combination - A group, or chain, of attacks | | FF - Final Fantasy - Another series of games that has some characters in this game | | FM - Final Mix - A version of this game released only in Japan that has some bonus things | | HP - Health Points - A number that determines how much damange you can take | | HUD - Heads Up Display - The command menu and health bars that are almost always on screen | | KH - Kindom Hearts - Referring to the game and the whole series | | MP - Magic Points - A number that determines how much magic you can use | | PS2 - Playstation 2 - The gaming console that this game is played on | | US/USA - United States - A country. My home. | | WT - Walkthrough - The section of this guide covering the main gameplay and story | | | | +-------------+----------+ | |=====| Game Basics | #GMSICS# |===================================================================| | +-------------+----------+ | | | | In this game, you control a young boy named Sora. Through most of the game, you will have two | | other characters in your group, or party. The goal of the game is to go from world to world and | | to lock each world's keyhole. There are sidequests and minigames you can do, also. | | | | +-----------+----------+ | |----------| The Story | #TSTORY# | | | +-----------+----------+ | | | | Taken from the game manual: | | | | The Destiny Islands are a beautiful paradise where children's laughter abounds. Day after day, | | Sora, Riku, and Kairi talk and dream of new places, new worlds beyond their islands. They | | ponder the usual questions that adolescents do - about the world outside, about their own | | existence. Little do they know a great desinty awaits them. One stormy night, a terrible | | invades the Destiny Islands. | | | | Thus does their journey begin... | | | | Sora awakens in another world, in a place called Traverse Town. His hopes of seeing new worlds | | are realized, but his friends Riku and Kairi are nowhere in sight. | | | | Meanwhile, Donald and Goofy have also arrived in Traverse Town. They have come from Disney | | Castle in search of a "key" and its owner. Their king, who has mysteriously disappeared, has | | left them a cryptic message. | | | | "Now, there's somebody with a 'key' - the key to our survival... We need that key." | | | | What is happening to this world? | | | | The "somebody" mentioned by the missing king turns out to be Sora. To find Kairi and Riku, Sora | | joins Donald and Goofy and embarks on an epic journey. | | | | +----------+----------+ | |----------| Controls | #CNTRLS# | | | +----------+----------+ | | | | Directional Buttons - Move Cursor | | X Button - Use Special Abilities | | - Press While Holding L1 For Assigned Magic Spell | | Square Button - Use Special Abilities | | - Descend While Flying Or Swimming | | - Press While Holding L1 For Assigned Magic Spell | | Triangle Button - Command Party To Attack Your Locked On Target | | - Press While Holding L1 For Assigned Magic Spell | | Circle Button - Cancel | | - Jump | | - Let Go | | - Swim Faster | | - Ascend While Flying Or Swimming | | L1 - Hold For Magic Shortcut Menu | | L2 - Rotate Camera Counterclockwise | | - Cycle Available Target Locks | | - Press With R2 To Center Camera Behind Sora | | L3 - Not Used | | R1 - Engage Or Disengage Target Lock | | R2 - Rotate Camera Clockwise | | - Cycle Available Target Locks | | - Press With L2 To Center Camera Behind Sora | | R3 - Confirm (Except In Menu Screen) | | Left Stick - Walk/Run | | - Move Cursor In Menu | | Right Stick - Move Cursor In Command Menu | | Start Button - Open The Start Menu | | - Pause (During Cutscenes And In Battle) | | - Special Menu When In Minigame | | Select Button - Toggle First Person View | | | | *NOTE - Pressing L1, L2, R1, R2, Start, and Select at the same time will do a soft reset of the | | game. This will take you to the game's Main Menu, the menu you see when you first start | | the game and where you select either 'New Game' or 'Load.'* | | | | +----------+----------+ | |----------| Game HUD | #IGHUDS# | | | +----------+----------+ | | | | The game's HUD, or heads-up-display, is very important and helpful to gameplay. It displays your | | HP and MP, and your charge gauge. It also displays your party's HP and MP. And it displays the | | command menu. | | | | Your HP gauge displays how much HP you have. The more green there is, the more damage you can | | take. If the green ever completely disappears, you'll die, and have to start over from either | | your last save or from the area you died in. | | | | Your MP gauge displays how many magic spells you can use. The more blue you have, the more magic | | you can use. If you have no blue left, you won't be able to cast anymore spells or summons. The | | charge gauge is the little orange bar that runs along the top of your magic gauge. When this bar | | gets to a certain point, you will get more MP. Some weaker spells can still be used, even if you | | don't have MP left, as they take from the charge gauge first. Stronger spells, however, will | | only be able to be used if you have MP, as they don't take from the charge gauge. | | | | In the upper right of the HUD are usually two icons showing pictures of the other two members of | | your party. You can see how much HP and MP they have left by looking here. The command menu will | | be explained in the section below. | | | | +-------+----------+ | |----------| Menus | #TMENSS# | | | +-------+----------+ | | | | The Main Menu - The main menu is the first menu you see when you put the disc in your PS2, and | | it loads it. It's all white, with Sora and the KH logo pictured in the back. | | there are two options. 'New Game' and 'Load.' New Game will start you on a new | | journey, while Load will continue a previous game from your last save. | | | | The Death Menu - If, at any time, Sora runs out of HP, a menu screen will appear. You can choose | | 'Continue' to resume the game from the area that Sora died, or 'Load Game' to | | load a different game file from its last save. | | | | The Command Menu - This menu is found at the bottom left of your HUD. It will change, depending | | on what's going on around you. If the menu is blue, you're in, what I call, | | "Peaceful Mode." In Peaceful Mode, you can access the start menu by pressing | | the start button and use exploration commands from the command menu. If the | | menu is red, you're in "Combat Mode." In this mode, pressing the start menu | | will pause the game instead of opening the start menu, and you can use combat | | commands from the command menu, instead of exploration ones. Examine commands | | include 'Talk' and 'Open,' while combat commands include 'Attack' and special | | abilities, such as 'Strike Raid.' You can use 'Magic' and 'Items' commands in | | both modes. | | | | +------------+----------+ | | | Start Menu | #STRTMN# | | | +------------+----------+ | | | | The Start Menu is accessed by pressing the start button when you are in peaceful mode. By going | | here, you have access to a variety of submenus, including items, equipment, and abilities. | | | | Items - In this menu, you can use and equip items to your party. If you go to the 'Stock' | | section of this menu, you can see all of the items your party has, excluding the ones | | equipped to members. Each party member has slots that you can put items in. These slots | | are for using shortcut items. In battle, when you can't access the start menu to use an | | item, you can go to the item slot on the command menu and use one of the items that you | | have put in your own slots in the start menu. Each member can use only the items in | | their own slots, and not the ones in other part members' slots. You are the only one | | that is able to use items in the stock items. | | | | Equipment - This is where you go to change your weapons and accessories. Each party member can | | have only one weapon, but can have multiple accessories. | | | | Abilities - This menu is for assigning abilities to you and your other party members. Each | | character has an AP limit, and you can't equip more abilities once this limit is | | reached. You can remove other abilities to make room for new ones, and there are | | some shared abilities that affect all members of the active party. | | | | Customize - This menu is used for changing how often your party members do a certain type of | | attack or use a certain type of item. You go here to change your magic shortcuts. | | | | Status - This menu displays each party members' status and attributes. You can view HP, MP, and | | AP limits. You can see your strength and defense levels, and your overall level. You | | can see your total experience points, along with how many you need to advance to the | | next level. You can also see which accessories, items, and weapons each party member | | has attached to them. | | | | Journal - Throughout your journey, Jiminy Cricket will record everything that happens, that you | | see, most things that are important, and some unimportant things. I'll be making a | | section showing all of the entries in the journal, and add to it as I get new ones. | | | | Config - This is where you go to change your game settings. You can set your lock-on settings, | | your camera settings, vibration and sound settings, and the game's difficulty level. | | | | +-----------+----------+ | |----------| Exploring | #EXPLRG# | | | +-----------+----------+ | | | | Exploring the worlds of Kingdom Hearts is a big part of the game. You can find useful items and | | weapons, and you can learn new things by talking to people or examining signs or boards. | | | | To help you explore, you can use the target lock feature in the game. Just click R1, and you'll | | lock onto items in the game, such as treasure chests or people. If you don't lock onto anything, | | then there isn't anything worth exploring in your area. When you're locked onto something, 'Lock | | On!' will appear in the upper left of your HUD and will stay there for as long as you're locked. | | | | Depending on your settings, Sora will auto-lock onto whatever is closest to him. This lock will | | switch around when Sora moves, or anything around him moves. Using the R1 lock will prevent your | | target from switching, and makes it much less likely that you lose track of what you're locked | | onto. You can cycle targets by clicking the L2 and R2 buttons while you're locked on. | | | | +----------+----------+ | |----------| Fighting | #FGHTNG# | | | +----------+----------+ | | | | Fighting is another important aspect of the game. You have to kill enemies in order to level up | | and get through the storyline. Some enemies will even drop items after you kill them. Battling | | in this game is not turn-based. It's real-time, so don't get too distracted in the middle of a | | fight, or you could end up losing. | | | | Health - When you're in a battle, you and your party members will most likely take damange, and | | maybe even get knocked out. Your party members' health bars will slowly replenish, if | | they're not still being attacked. If they're ever knocked out, they'll also be revived | | automatically, after awhile. If you're killed in battle, however, you'll have to start | | over. Stepping on a save point will heal your, and your party members', HP and MP, and | | bring any knocked out characters back to life. | | | | Targeting - You can target enemies the same way you target other things if you were exploring. | | In battle, targeting an enemy will help a lot, as you won't lose track of your enemy | | as much as if you weren't locked on. if you're in a group of enemies, you should try | | using only the auto-lock feature, as you don't want an enemy coming up behind you | | and attacking you while you're trying to kill the enemy you're targeting. | | | | Items and Magic - While in battle, you can use shortcut items and magic that you have set in the | | Customize submenu of the start menu. Selecting the items menu in the command | | menu will bring up a list of the items you can use, and holding the L1 button | | will bring up the magic shortcut menu. Clicking either the triangle, square, | | or X button while holding the L1 will cast the assigned spell. You can also go | | to the magic menu in the command menu to open the list of all of the spells | | you know, and cast one from there. | | | | Combo Attacks - Combo attacks are chains of attacks, such as the basic three-hit combo. Combos | | are used by pressing the attack button a certain amount of times in a row, such | | as pressing it three times for the three hitter. There are ground, air, and | | special combos. Ground and aerial combos are self-explanatory. Sora is on the | | ground for a ground combo, and in the air for an aerial. Special combos are done | | in the middle of a special ability combo, such as Strike Raid. You just have to | | watch the top slot of the command menu, and click the X button as soon as it | | changes. | | | | Tech Points - Tech points are basically experience points, though a very small amount, that you | | can earn in the middle of a battle. One tech point is equal to one exp. point. So, | | it isn't much, but it can add up. Especially at the beginning of the game. Most of | | the time, it isn't very difficult to earn a tech point, either. These tech points | | give you experience in the middle of the battle, so you don't even have to kill | | the enemy to get experience, though you should, as you'll get a good amount of | | experience from it. | | | | Winning A Battle - After you beat an enemy, you'll get many rewards. You will always gain some | | experience points, to level up. Some enemies will drop munny, the game's | | currency, which can be used to buy items and equipment. Sometimes, enemies | | will drop items, such as Potions, Ethers, and synthesis items. Enemies drop | | HP orbs, which heal you, and MP orbs, which recharge your MP gauge. The gold | | orbs are munny, the green are HP, and the bubble ones are MP. The bigger any | | of these orbs are, the more they give you. | | | | +--------+----------+ | |----------| Saving | #HTSAVE# | | | +--------+----------+ | | | | There is only one way to save the game. Save points. Throughout the game, you will encounter two | | different types. Both type will completely heal your party, both types will allow you to change | | the characters in your party if you're in the right type of world, both types will allow you to | | go to the game's main menu, and both types will, of course, allow you to save. | | | | One type of save point, like the one in the shack on Destiny Islands, will allow you to teleport | | to your gummi ship (after you get to that point in the game) and it won't disappear. These are | | the ones with the solid green base on the floor. | | | | The other type of save points are the ones without a visible base on the ground, and have some | | floating green orb-like things circling around each other. These ones can, and probably will, | | disappear, and they won't allow you to go to your gummi ship. | | | | +------------+----------+ | |----------| Gummi Ship | #GMSHIP# | | | +------------+----------+ | | | | Gummi Ships are what you use to travel from world to world. They are made of gummi blocks, which | | are found all over the game, and come in many different types. Whenever you go from one world to | | another, you have to go through a flight minigame, in which you control your ship and shoot the | | heartless gummi ships. | | | | Whenever you leave a world, you come to the world selection screen. This is where you choose the | | next world you want to go to. You also have access to the Gummi Garage from here. When you're at | | the world selection screen, use the left stick to move your ship to a new world, and click X at | | the world you want to go to. Clicking triangle will show you a better view of the world, and the | | circle button will cancel selections. | | | | The flight screen is the next screen you'll see, in which you're behind the ship and viewing the | | area in front of and around you. Here, aim the reticle at an enemy and shoot them down. Items | | will be dropped that you have to fly over to collect. This is how you get many of the gummi | | blocks in the game. Don't fly into obstacles or enemies, or you'll take damage. At the bottom | | right of the HUD is your ship's gauges. The power gauge is the blue one, and is depleted by | | using certain things, such as lasers. The armour gauge is the green one, and is depleted when | | you take damage. If it runs out, you will start over at the world selection screen. | | | | When you get through the flight screen, and make it to a new world, you'll be taken to the | | land point selection screen. Some worlds have more than one area that you can start off at when | | you land the ship, so you can choose which point to appear. The first time you go to any world, | | you'll only get to go to one point. As you get to more save points and use them, you'll unlock | | more landing points. | | | | When you're in the world selection screen, you can access the Gummi Garage by hitting the square | | button. In the Gummi Garage, you can build your own ship, choose which ship you want to fly, and | | see which gummi blocks you have. | | | |--------------------------------------------------------------------------------------------------| |==================================================================================================| | > > > Main Walkthrough #WLKTHR# < < < | |==================================================================================================| |--------------------------------------------------------------------------------------------------| | | | So now we come to the main section of the entire guide. This will have a step-by-step, in-depth | | explanation of how to beat the game, from its beginning to its end. | | | | A quick bonus. Here's the script of the video that plays if you're inactive for maybe thirty | | seconds on the main menu: | | | | Thinking of you, wherever you are. | | We pray for our sorrows to end, and hope that our hearts will blend. | | Now I will step forward to realize this wish. | | And who knows? | | Starting a new journey may not be so hard, or maybe it has already begun. | | There are many worlds, but they share the same sky - | | One sky, one destiny. | | | | +-------------+----------+ | | | My Settings | #MSETTS# | | | +-------------+----------+ | | | | Throughout the game, these are the settings I'll be using. I won't change them at any point in | | the game, so they'll stay exactly the same. | | | | Game Difficulty Level is 'Expert' | | Vibration Setting is 'On' | | Auto Target is 'On' and Target Lock is 'Auto' | | Camera is 'Auto' and Sound is 'Stereo' | | | | *NOTE - When you start a new game, you'll only be able to set the vibration and difficulty | | settings. To change the other settings, you'll have to wait until you can access the | | Config submenu of the start menu.* | | | | +------------------+----------+ | |=====| Opening Tutorial | #KHWTOT# |==============================================================| | +------------------+----------+ My Level: 01 | | | | When you first start the game, you'll see the Squaresoft logo followed by the words 'Kingdom | | Hearts' in front of a cloudy background. Then, you'll see a close-up of Sora's face. From this | | point to where you first get control of Sora is the opening video. The song is a remix of Hikaru | | Utada's song "Simple and Clean." The platform you're standing on when you're in control has some | | characters from Disney's "Snow White and the Seven Dwarves" movie. The various platforms in this | | part of the game are all painted in ways like this. This part of the game will show you basic | | controls and movements of the game, and you'll be able to choose what your base stats are. | | | | Snow White Platform | | When you're first able to control Sora, walk forward to the center of the platform. Three bases | | will come up out of the ground. One is holding a sword, one a shield, and one a wand. The sword | | represents the strength statistic, the shield is defense, and the wand is magic. You must | | choose two of these items to determine your beginning base stats. The first choice will raise | | your stat, and the second will lower. The item you don't choose will stay the same. For my | | choices, I chose the sword and sacrificed the shield. | | | | Cinderella Platform | | When you get onto this platform, you'll get whatever your first choice was in your hands. So, | | if you picked a sword, you'll have a sword in your hands. Now just click the X button once. | | After that, a group of five or so heartless will appear. You need to attack them, but only one. | | Usually, don't lock on to a specific enemy if you're in a group, but you should this time, to | | move on quicker. Lock on, and kill one of them. When you do that, a new group will appear. This | | time, you have to kill them all, so don't use the lock on feature. | | | | Pink Platform | | Walk up to the door in front of you and examine it. When the treasure chest appears, walk up to | | it and open it. Then, a crate will appear. First, push it in any direction. Then smash it with | | a three hit combo. It will drop a potion that you'll automatically pick up. After the barrel | | appears, do another three hitter on it, and then examine the door again. | | | | Destiny Islands Platform | | Now, you're in Destiny Islands, the first 'real' world of the game. Sadly, you're still in the | | tutorial, and you're limited to the small area with the three people in it. You may notice that | | the three characters are from the FF series, if you've played those games. You have to talk to | | each of them, in whatever order, and answer their questions. Each question has three options as | | an answer. Choose whichever you want, as I'm not sure what this does to the game. I'm working | | finding out, however. If it matters, I chose 'Getting Old,' 'Friendship,' and 'To See Rare | | Sights.' | | | | Sleeping Beauty Platform | | Walk towards the middle of the platform, and heartless will appear. Attack and defeat the whole | | group. When the save point appears, use it. You'll be fully healed, and you'll save yourself if | | you end up dying. This part of the game is boring and suckish, so I'd rather not have to do it | | again. Use the stairs that appear and go up to the next platform. Don't worry about falling. | | | | Beauty and the Beast Platform | | When you get to the platform, you'll automatically walk to the middle. Your shadow will turn to | | a giant heartless. Here comes your first, however easy, boss battle. His name probably comes | | from the saying 'Everyone has a dark side.' | | | |--------------------------------------------------------------------------------------------------| | +----+ ============== | |-|BOSS|=== Darkside === =#DRKSDE#= | | +----+ ============== = My Level: 02 = | | | | Darkside is definitely one of the easiest bosses in the game. In this fight, he has two attacks. | | The first is a Heartless Spawner. He slams his fist into the ground, and about five heartless | | spawn from the black hole around his fist. You don't need to attack these heartless. His second | | attack is a Missile Launcher. He will lean slightly backward with his arms spread open, and some | | homing missiles shoot out of his chest. | | | | In both of his attacks, his hands are exposed. This is a good thing, as they're two of three | | ways you can damage him. Just lock on to either of his hands, and attack them every chance you | | get. The third way you can damage him is by attacking his head. To do this, you have to climb up | | his arm. The easiest time to do this is when he's doing the Heartless Spawner attack, and his | | fist is on the ground. Every time you hit his head, you'll get a tech point, too. If you can't | | get the hang of this, just attack his hands. It takes the same amount of damage, you just don't | | get the extra experience. You can make up for it on Destiny Islands. You'll most likely level up | | no matter how many or few tech points you got, so don't worry about it. | | | | Lastly, if you need some health, you can attack the heartless he spawns from his Heartless | | Spawner attack. When they die, they'll drop HP balls, and you'll also get an experience point. | |--------------------------------------------------------------------------------------------------| | | | After you beat Darkside, you'll get another cutscene. In this one, Sora will be drug into the | | darkness. After it, you'll see another cutscene, but this time, you're in a new area. | | | | +-----------------+----------+ | |=====| Destiny Islands | #KHWTDI# |===============================================================| | +-----------------+----------+ My Level: 03 | | | | In the first cutscene, you start with Sora and Kairi talking about Sora's 'dream' about the last | | part of the game. They start to talk about Kairi's home world, and going to other worlds. Riku | | then comes in and talks about building a raft to do this. Then you see the Destiny Islands logo. | | | | When you're in control again, talk to Kairi. Tell her that you weren't paying attention, so she | | can tell you the list of items that you need to get. You need to logs, a cloth, and a rope. Now, | | turn around and walk underneath the bridge to your right. Walk onto the log you see, then turn | | left, towards the ocean. Walk and swim around to the back side of the plateau that should be to | | your left. Climb the ladder in the back and walk onto the log that is right next to the top. Now | | move to the bridge and fall off of it to the left, if you're facing towards the shack. Walk to | | the dock that Selphie is sitting on, and jump onto it. Walk up the ramp at the end of the dock, | | and walk up the stairs that are near the ramp. Turn to the right of the stairs and follow the | | the path to the ladder, which you must climb. Keep following the balcony up there, and go in the | | hollowed out tree, and walk up to the white cloth on the right wall of the tree. Now, leave the | | three and jump over the rail right outside of the door. Go back to the stairs near the dock, and | | climb the ladder near the base of them. Follow this area until you get to where Tidus is. In one | | of the corners up here, you'll see rop. Walk onto it, and you now have all of the items. | | | | Now you're supposed to talk to Kairi to give her the items, but there are a couple of things you | | might want to do first. First of all, there is a save point inside of the Seaside Shack on the | | island that you can use. I recommend you do, just in case something happens. Second, there are a | | couple of 'just for fun' fights that you can do. You'll get experience points for winning one, | | and beating Riku will get you a free potion. You can fight Tidus, Wakka, Selphie, and Riku. If | | you beat each of the first three, you can talk to Tidus and do a three-on-one fight. I have some | | strategies for each person listed below, sorted by my opinion on their difficulty. | | | |-SIDE-|----------- | |-BOSS-|---Tidus--- | |------|----------- | | | | Right when the battle starts, lock on to Tidus. During the fight, he'll chase you around a lot. | | When he's chasing you, just quickly turn around and attack him with a three hit combo. Then back | | away from him, as he'll retaliate. He'll do a special flip attack that will do quite a bit of | | damage if it hits. All you have to do is keep walking around, the entire match. He'll rarely hit | | you if you do this. It's easy to get tech points in this battle. To do it, just attack at the | | exact same time as he does. You'll parry the blow, temporarily stun him, and leave him open to a | | three hit combo. | | | |-SIDE-|----------- | |-BOSS-|---Wakka--- | |------|----------- | | | | Wakka is a range attacker, though he'll still attack you physically if you get too close. He'll | | throw a ball at you, which is normally very easy to dodge. Just keep moving in an arc around him | | while you slowly get close to him. When you're close enough, do a three hit combo, then back off | | before he recovers. He'll occasionally do a special attack, in which he jumps in the air then | | throws the bar very hard and fast at you. It does more damage than his normail attack, but you | | can still dodge it just as easily, as long as you don't stop moving. To get tech points, you can | | hit his throws back at him. Time your swing right, and you'll hit the ball and get a tech point. | | You can even hit him with his own ball, for damage and stunning. When he's stunned, you can move | | in and get a three hitter. Back off though, because your attacks unstun him, and he'll retaliate | | at the end of your combo. | | | |-SIDE-|------------- | |-BOSS-|---Selphie--- | |------|------------- | | | | Selphie uses a jump rope to attack you. It has a far reach, so it can be difficult trying to get | | close enough to hit her. You can jump to her, and start a combo while you're in the air above | | her. You can also parry her jumprope with an attack of your own, then quickly move in for an | | attack before she recovers. Sometimes, when she's attacking, she'll hurt herself and sit on the | | ground. While she's doing this, you can get close to her and do a three hit combo. After that, | | back away so she can't counterattack. Her special attack is when she repeatedly swings her jump | | rope around her head, and chases you around the field. If you attack at the right time, you can | | parry her attack and stun her, then get another three hitter. | | | |-SIDE-|---------- | |-BOSS-|---Riku--- | |------|---------- | | | | Riku is a lot easier than you think, as long as you don't get caught by his recovery attack. He | | jumps around a lot, but if you're locked onto him, it won't be too much of a problem. For every | | three or four hits, he'll be knocked down to the ground. Get away from the direction his feet | | are facing, or you'll lose half of your health. He'll fling himself at you to recover from his | | fall. You can easily get out of the way of this recovery if you aren't doing the last hit of a | | three hit combo. If you did a three hit combo, and he got knocked down, you won't be able to get | | out of the way. The reason for this is that Sora's last hit in a three hitter takes longer than | | the first two hits do. He'll taunt you a lot in the game, but don't bother trying to attack when | | he is. He's constantly guarding himself, so you won't do any damage, and you'll be vulnerable. | | You can also parry his normal attacks if you attack at the same time, for a tech point. Also, do | | not fall off of the plateau. If you do, the match will be over, and you'll lose. If you win the | | match, however, you'll get a potion. You can get more potions if you win more battles with him. | | | |-SIDE-|------------------------------- | |-BOSS-|---Tidus, Wakka, and Selphie--- | |------|------------------------------- | | | | When you first start out the match, the three are surrounding you, with Tidus directly in front | | of you. Unfortunately, I was unable to beat them, so I don't have much of a strategy. Sometime, | | I'll go back to this point in the game and try again, then write down my strategy. | | | | Whenever you're ready to continue the game, go talk to Kairi. You'll giver her the items and get | | a Hi-Potion in return. When she asks, tell her that the day is over. You'll get a couple of | | cutscenes, and resume play at the dock. Go to where Kairi was standing earlier, and go through | | the door to the other side of the island. Talk to Riku, and he'll ask you about the raft's name. | | Whatever you choose will be your first Gummi Ship's name. You'll then have to race him over who | | gets to name it. | | | | When the race starts, walk off the ledge to the right, instead of going along the wooden path | | that Riku takes. Walk straight ahead through the water, without going deep enough in the water | | that you start to swim. Walk up the stairs in front of you, then keep going straight, off of the | | ledge at the top of the stairs. Now walk along the right side of the raft, and up the hill in | | front of you. Jump across the platforms to the left, and touch the star. Do not go in the hole. | | Turn around, and fall off of the ledge to the ground at the base of the trees. Walk through the | | trees, being careful not to start climbing one, and back track the way you came. At the end, | | jump up to the platform that Kairi is one. The first one to touch the star, and then touch this | | platform wins. If you win, you'll get a Pretty Stone, which sells for 30 munny. You can race as | | many times as you want, and get a Pretty Stone for every win. | | | | Now that you're done with that, you can go get a free Protect Chain. Go to the stairs that you | | climbed during the race, and lift up the crate next to them. Turn to the left of the stairs, and | | throw it close enough to the hole in the wall in front of you. Jump onto the crate, then in the | | wall. Open the chest for the chain. You can equip it by clicking start and going to 'Equipment.' | | | | Now go to the raft and talk to Kairi to get a new list of items you need to get. Two coconuts, a | | bottle of water, three mushrooms, three fish, and a seagull egg. For the coconuts, just turn to | | Kairi's right, and attack any of the trees. You need to knock down two yellow coconuts and pick | | them up. Each tree will drop either two or three coconuts, though some are brown. The brown ones | | won't work, however. Now, go back near the raft, and look for a boulder in front of a hole in a | | wall. Push the boulder out of the way, and pick up the mushroom in the hole. A second mushroom | | is found near the wooden tower on the raised land at the top of the stairs you took during the | | race. Between the hole that the Protect Chain was, and the wooden tower. It's alongside the wall | | next to the tower. For the last item on this side of the island, you have to go down to the area | | at the foot of the stairs, into the water. Walk below the big wooden path that Riku takes at the | | beginning of the race, and look at the wall. You should see water coming out of it at a certain | | spot. Walk up to the water to get the bottle of water. You have to go to the other side of the | | island to get the rest of the items. I recommend taking the door, not the cave. | | | | When you get to the other side of the island, go out to the ocean and look for three individual | | fish swimming around, one in each spot, three spots total. Just swim on top of the fish to pick | | it up. When you get all three, go to the raised area by the upper door of the shack. There are | | three trees there. Climb up the skinny one, with you back facing the one closest to the dock. Go | | the the top, and jump backwards onto the tree behind you. You should land on the egg and pick it | | up. For the last item, go down to the roof of the shack, and jump of into the pool of water that | | the waterfall is going to. Walk across it, into the door of the Secret Place. Follow along the | | path, and look for the mushroom in the open space. After you pick it up, you'll get a couple of | | cutscenes. When the cutscenes are over, leave the area, and go inside of the shack and save. | | Then go back to the other side of the island and talk to Kairi. She'll talk about the necklace | | that she's making, and give you a Hi-Potion. Tell her that the cutscene is over, and you'll get | | a bunch of cutscenes. | | | | When you resume play, you'll be at the dock. Go back to where the secret place, and walk up to | | the white door that you see. Then turn around and go to the plateau, where you could fight Riku. | | Ignore the heartless, as you can't damage them with your wooden sword. When you get to the | | plateau, and you'll get another cutscene in which you get the Keyblade. Now go back to the white | | door, killing as many shadows as you want along the way. You can kill enough to level up, if you | | want to. When you get to the door, open it, and walk to the end of the tunnel for a cutscene. At | | the end of the cutscene, you'll have to fight and beat Darkside again. The only difference that | | I noticed between the two fights is that, if you lose this one, you have to start over, and that | | Darkside has more health in this fight. He may have a new attack, but you can kill him before he | | has a chance to use it, as long as you're quick enough. Based on his other attacks, I wouldn't | | worry too much about any third attack, as it probably won't be very strong, if there is one. | | After you beat him, you'll get some more cutscenes and the Traverse Town logo. | | | | +---------------+----------+ | |=====| Traverse Town | #KHWTTT# |=================================================================| | +---------------+----------+ My Level: 07 | | | | When you resume control, follow the alleyway and turn left at the end of the building to your | | left. When you get to the front of that building, you'll get a quick scene showing the main area | | of this district, the subdivisions of this world. Go into the building behind you, the Accessory | | Shop. You'll get a cutscene involving Cid, another character from the FF series. Afterwards, use | | the save point inside. | | | | After you save, talk to Cid again, and look at the items he sells. When you get munny, you can | | buy some of them. You already have a Protect Chain, but you don't have any of the other items. | | Anyway, if you look at the blue cabinet to Cid's right, on the wall behind him, you can see a | | treasure chest on top of it. Jump onto the cabinet and open the chest to get a Mythril Shard. | | Now leave the shop, and explore this district. This one is called the First District. There are | | two others, but don't go to either of the other two just yet. There are about six people in this | | area that you can talk to, and maybe learn something from. If you go down to the main square, | | the place at the bottom of the stairs in front of Cid's shop, and go right to the Cafe and Bar, | | you'll see a treasure chest. Don't forget about it, as it's locked now and you can't open it. As | | you advance through the game, however, it may become unlocked. Also, directly left of the stairs | | is a pillar-type things that says 'mail' on it. There are ten postcards in this world that, if | | you put them in this mailbox, you'll get an item. For example, you can get two postcards in this | | district right now. One is on the roof of Cid's shop, and one is in the Item Shop, which has two | | doors. One is near the Cafe and Bar, and the other is near the door to Cid's Shop. Later on, | | I'll add a section telling how to get the postcards, but you'll have to figure it out on your | | own for now. If you go into the item shop, you'll see that it is owned by three familiar ducks. | | Huey, Dewey, and Louie. Talk to the one sitting on the counter to buy items. Though the list of | | items is small right now, it'll grow as you play through the game. Whenever you're ready, go to | | the Second District by going through the door behind Cid's shop, and behind where the fat guy | | and the white creature are standing. | | | | When you first enter the Second District, you'll have to fight some shadows. Throughout the rest | | of the areas in the game, you'll have to fight shadows. In the Second District, there are doors | | to the Third District, the Dalmatian's House, the Alleyway, the Hotel, and the Gizmo Shop. You | | don't want to go through any of these just yet, as there are a couple of items you can get. If | | you stand by the door to the First District, and face away from it, you can see a blue wall on | | the other side of the area. Go that direction. There's a platform between the alleys to the | | Third District and the Dalmatian's House. Jump onto it, then jump to the ledge along the blue | | wall. Do a 'swing jump' around to the ledge above the chest, and a bit to its right. Then fall | | down to the ledge that the chest is on, and open it for a Mega-Potion. You can also find another | | postcard in this area. | | | | Whenever you're ready, go down to the lower part of the district, and go near the fountain. Go | | through the door that leads to the alleyway. When you get into the alley, turn left at the door, | | then left again, down the alleyway. Next to the two crates and a barrel is a treasure chest with | | a potion inside of it. No leave the small alley and go down the main alley. Jump onto the red | | roof that is lower, and jump onto the balconies above it. Go to the far left balcony, the one on | | the opposite side of the main alley from the chest, and you'll see another chest with another | | potion. Jump down from here, into the other small alley. At the end of this alley, go through | | the door to the Dalmatian's House. Walk through all of the rooms here, until you get to the one | | with the two parent dalmatians. When you get to this one, you'll be told about the missing 99 | | dalmatian puppies. After you find so many, you'll get a gift from the parents. If you find them | | all, you'll get maybe ten gifts total. Now leave the house, back to the Second Distric. | | | | In the Second District, go up to the area above the door to the Alleyway, and follow along it, | | moving away from the First District's door, and enter the door to the Gizmo Shop. In here, you | | will have to fight many waves of shadows, starting with only one. You may have to use a potion | | or two in this group of fights. After you beat them all, and no more respawn, go out the other | | door. When you get through the door, there's a ladder to the left. You can't climb it now, but | | you'll have to come back eventually. Instead, just drop of the edge to your right, and go to the | | door to the Third District. When you get there, walk around the entire district and kill all of | | the heartless. When you're sure that you've killed them all, you can examine a couple of the | | things here, though you don't need to. Whenever you're ready to continue, make your way all the | | way back to the First District. | | | | When you get to this district, do the same thing as you did in the third. Walk around the whole | | area, killing off all of the heartless. There is a group right when you enter the district, two | | or three in the pathways around Cid's shop, and two or three down in the main area. When you've | | killed all of the heartless, go into Cid's shop, talk to him, then use the save. Now you may be | | asking yourself why you bothered going around the entire world, killing all of those shadows. It | | may seem completely pointless, but it was probably to get you used to the combat system of the | | game. This next battle you'll be doing will be tough compared to the whimpy shadows. Whenever | | you're ready, leave the shop, and don't let your guard down. | | | |--------------------------------------------------------------------------------------------------| | +----+ ========== | |-|BOSS|=== LEON === =#SLEONH#= | | +----+ ========== = My Level: 08 = | | | | Leon is the hardest fight you've had so far in the game. He's much more skilled than the simple | | shadows, Darkside, and even Riku. The fight itself isn't optional. You have to do it to progress | | through the storyline. But you don't have to win. The only benefit of winning is that you get a | | lot of experience points. | | | | When you first start out the fight, lock on to Leon right away. Then, move down the stairs into | | the open area of the district. Leon will jump around every once in a while, and he has an attack | | that shoots out a fireball. He takes a couple of seconds to charge it, then it shoots at you. It | | isn't hard to avoid, however. It doesn't home in on you, so you only have to walk a bit, and it | | won't hit you. | | | | His normal attacks, when he swings his sword around, will take about half your health. He has a | | longer reach than you do, so you have to hit him when he's distracted. The best way to do this | | is to wait for him to jump at you. If you get far enough back from him, he'll jump towards you, | | and basically on top of you. Sometimes it takes him two, and even three, jumps to get to you. He | | will occasionally jump at a lamp pole, and won't be able to pass it. You just have to move a bit | | so he can get a better angle at you. | | | | For the entire battle, I try to avoid getting too close to him, until he jumps on top of me. He | | has a short recovery time after landing a jump, so you get a chance to attack him. Do not do a | | three hit combo, because he can sometimes retaliate before you get a chance to back away. If you | | have some potions at hand, and are full health, you can do a three hitter and take his hit back, | | if he does one. Sometimes he jumps backward at the end of your three hitter. So, after two hits, | | back away. Repeat this until you win. | |--------------------------------------------------------------------------------------------------| | | | Whether you win or lose, you'll get a series of cutscenes after the fight. When you have control | | again, use the save in the room that you're in. Then talk to Yuffie. She'll tell you about the | | Keyblade's ability to unlock doors. If you tried the treasure chest in the room before, you were | | not able to open it. Well you can now, and it has an Elixir. When you want to continue the story | | just talk to Leon and tell him that you're ready. You'll get another cutscene, and meet a new | | heartless enemy. The Shadow Soldier. | | | | When you're out in the alley, and Leon runs ahead, go the opposite way as him if you want some | | extra experience. If you're fine without the extra exp, just follow his direction, which is to | | the Second District. Then walk through this area, to the door to the Third District. You'll get | | a cutscene in the Third District, where you meet your first two party members. Donald and Goofy. | | Fight off the small troop of Shadow Soldiers, then get ready to fight another boss. | | | |--------------------------------------------------------------------------------------------------| | +----+ ================== | |-|BOSS|=== Guard Armour === =#GRDAMR#= | | +----+ ================== = My Level: 09 = | | | | This boss has five individual parts that you have to destroy. Two feet, two hands, and a torso. | | The torso must be the last part you destroy, though the other four can be destroyed in any way | | and order that you want. Each limb will drop a bunch of HP balls after it is destroyed. The arms | | have less health then the legs, and they also do less damage. You are able to counter all of the | | boss's attacks with a well timed attack of your own. You'll get two tech points for each parry, | | and the group of parts you blocked will be stunned for a bit. | | | | The first two limbs you should get rid of are the legs. They tend to do a lot more damage than | | the arms do. However, if you ever need health, or are having trouble keeping your health up, you | | can attack the arms first, to get some HP balls. The legs' attacks are basically stomping on you | | and following you around the field. They take about half your health, so try to avoid or counter | | the attacks as best as you can. Donald and Goofy will heal you sometimes if they have items or | | magic to. The arms' attacks are basically either spinning around the torso quickly, or following | | you around, trying to punch you. | | | | Whichever limbs you defeat first, you have to defeat the other pair, also. When you destroy all | | four limbs, you only have the torso left. The torso attacks by rapidly spinning. At first, it's | | stationary, but it'll eventually follow you around. You can run away from it fast enough, so you | | will have to either take the hit, or parry it with an attack of your own. If you do the latter, | | the torso will be stunned for a little, so you can get a quick combo. | | | | Remember that you have two other party members now. If you lock onto one limb, you can click the | | triangle button, and your two members will attack the target. Now you can lock onto a different | | limb and attack that one. Neither Donald nor Goofy are very strong at this point, and they will | | both probably be knocked out quite a few times during the fight, but they will come back to life | | after a certain amount of time. You should only worry about keeping yourself healed. They won't | | always heal you, as they only have a couple of potions, and they'll eventually run out of magic. | | | | When you win the battle, you'll get the Brave Warrior accessory. Equip it as soon as you can. | |--------------------------------------------------------------------------------------------------| | | | Now that you have that boss beaten, you'll get a couple of cutscenes. You'll also get quite a | | few rewards. You'll get 100 munny and an Elixir from Leon, Yuffie, and Aerith. You'll be able to | | use the Gummi Ship now. You'll learn your first magic spell, fire, and get an ability, dodge | | roll, from Donald and Goofy. The fire spell shoots a fire ball out of your Keyblade, and can use | | the charge gauge. The Dodge Roll ability will allow you to roll by pressing the square button, | | when it's equipped. You don't need to be in a battle to use either of these. You'll also have a | | new start menu item. The Journal. Jiminy Cricket will record nearly everything that happens in | | your journey here. You'll also notice that Donald and Goofy's icons are in the upper right of | | your HUD. You can keep track of their HP and MP by looking here, and heal them if you need to. | | | | So. Now you're done with Traverse Town. It's time to move on to the next world. But before you | | do, there are some things you should do. One, if you go near the gate that goes out of the town, | | you'll notice a blue mark on the floor to the left of the door. If you walk up to it, Goofy will | | ask what it is (It doesn't have to be this mark. Whatever the first mark you walk to, this will | | happen). This is a Trinity Mark. Basically, these marks are telling you that there is a special | | thing you can do, if you have Donald and Goofy in your party, and have the colour unlocked. For | | now, you can only do blue Trinities. Just stand near these, and press 'Trinity' at the bottom of | | your command menu. The Blue Trinities are jumping ones. This particular one brings out a bunch | | of munny. There is another one near the Cafe and Bar. | | | | When you're done with the trinities, go talk to Yuffie, Leon, and Aerith in the Cafe and Bar. | | You won't learn much, except that Leon is very worried about the 99 Dalmatians. There are two | | new areas that you can unlock now, also. If you go to the Third District, and go to the door by | | the keyhole, you'll be able to open it now. Just examine the keyhole, and the door will click | | open. Now you can easily get to the First District from the Third. | | | | Now go to the door with the fire emblem, and lock on to it. Cast your fire spell, and the door | | will be unlocked. Go through it, and jump across the rock platforms to the island with the house | | on it. Go through the door on the left, labeled 'Empty Room,' and you'll get some cutscenes. The | | room will be transformed, and a Save Point and Blue Trinity will appear. Use both of them. Now, | | if you talk to Merlin, you'll be able to practice magic, though you only have the fire spell. | | When you get other spells, you can come back and practice with them, too. The practicing is very | | pointless in my opinion, but you can give it a shot if you want. You can leave the building, now | | called 'Magician's Study,' and go to the Second District. | | | | If you go into the hotel here, and to the red room, there is a chest with a Pretty Stone in it. | | Not much, but it's 30 more munny that you can spend after you sell it. Now go back to the First | | District and get ready to spend your munny. | | | | First, the Item Shop, which is the one run by the three ducks. Talk to the one sitting on the | | counter, and buy some of the items. I try to have ten potions, and a couple of Ethers. Only buy | | a Tent if you have a lot of extra money. At this point in the game, Tents aren't very important. | | Make sure you save some munny for Cid's, too. He still only has the same six items, but you do | | have two new party members, that have no equipment. | | | | Right now, you don't need to worry too much about giving Goofy an accessory. He'll be fine. You | | should already have the Protect Chain you got in the Destiny Islands equipped, so buy one for | | Donald. If you buy a magic accessory, make it the fire one, and give it to yourself. Don't worry | | about the Ability Stud right now. | | | | Now that you're done with all that, you can get ready to leave. The fireplace in Cid's shop can | | be lit. Just lock on to it and cast your fire spell. You don't get anything for doing this. Now | | you can go through the start menu. Customize your party's held items, make sure your accessories | | are in order, and set up abilities and magic shortcuts. One important thing you should do is to | | change Donald's and Goofy's fighting styles. Make them fit your own needs. Remember that you do | | have a limited amount of items and that they have a limited amount of health and magic when you | | change the styles. | | | | When you're all ready, use the save in the room. Now you can leave the world. Either teleport to | | the ship from the save menu, or walk through the main gate. | | | |--------------------------------------------------------------------------------------------------| |==================================================================================================| | > > > Sidequests And Minigames #GSDAMG# < < < | |==================================================================================================| |--------------------------------------------------------------------------------------------------| | Throughout this game, you will notice that there are many sidequests and minigames to do. You do | | not need to do any of them to complete the game, but they add to the overall game experience. | | The following sections will list the various sidequests/minigames in the game, and a bunch of | | information on each. | | | | +-------------------------+----------+ | |=====| Traverse Town Postcards | #TTPCST# |=======================================================| | +-------------------------+----------+ | | | | While you're in Traverse Town, no matter when it is, you are able to find postcards scattered | | throughout the three districts. If you have one, you can go to the First District and place it | | in the mailbox found near the stairs going down to the Cafe and Bar area. For each postcard you | | find and put in the mailbox, you will get an item. | | | | *NOTE - You can find the postcards in any order you want, and you can put them in the mailbox | | in any order you want. It doesn't matter which comes first.* | | | | Postcard Number 01 | | To get this postcard, go up, behind Cid's shop, and stand near the fat guy with his back to | | the door to the Second District. Jump onto the barrels near him, then to the roof of Cid's. | | Walk to the end of the roof nearest the Second District's door, and do a 'swing jump' off of | | it, around the blue lamp, so you either land on, or grab the ledge of, the other side of the | | building's roof. Walk along this side, and look for a treasure chest. Inside is the postcard. | | | | Postcard Number 02 | | To get the second postcard, go into the item shop owned by Huey, Dewey, and Louie. It's the | | shop with two doors, one near the entrance to Cid's, and the other near the Cafe and Bar. Walk | | onto the stairs inside of the shop, without going through the door out of the shop, and press | | the R1 button to lock on to the ceiling fan. When you do, jump toward the fan, off of the | | stairs, and attack it. When you do, you'll get the second postcard. | | | | Postcard Number 03 | | For this postcard, you need to go to the Second District. Stand near the door between the two | | districts, and walk forward a bit. To the right is a row of windows with small balconies above | | them. The first balcony to your right, the one nearest the First District door, has a chest on | | it, containing the third postcard. To get up to the balcony, just jump onto the lamp near the | | balcony, and jump across to the balcony. | | | | Postcard Number 04 | | After you defeat the Guard Armour boss, go to the First District, and walk behind Cid's shop. | | If you face the Second District's door, you'll see a blue lockbox thing to your left. Jump | | over the short ledge and examine the lockbox for the fourth postcard. | | | | Postcard Number 05 | | This postcard is obtained by, hopefully, one of your first experiences with the trinity marks. | | If you go near the Cafe and Bar, underneath the wooden balcony, you'll see a Blue Trinity Mark | | underneath of the balcony, laying on the ground. If you select 'Trinity,' the bottom choice of | | your Command Menu, when standing near it, you'll activate your party's jumping trinity. You | | must have Donald and Goofy in your party to do this, however. Anyway, after you activate the | | trinity, you'll find yourself on top of the wooden balcony. There is a chest up there, which | | contains the fifth postcard. You can just jump right over the balcony's ledge to get down. | | | |--------------------------------------------------------------------------------------------------| | | | +---------------------+----------+ | |=====| Contact Information | #CTCIFO# |===========================================================| | +---------------------+----------+ | | | | There are many reasons that you may want to contact me. You might have corrections to the guide, | | things that you think I should add, or just general questions or contributions. Feel free to use | | any form of contact listed below to contact me, but be sure to follow the rules that I also have | | in this section, or I may ignore your message, and even block you. | | | | +------------------+----------+ | |----------| Forms of Contact | #CTFRMS# | | | +------------------+----------+ | | | | Currently, the only ways you can contact me are through email and through gaming websites. | | | | Email - I will not be giving my personal email out, but I have a separate email for walkthrough | | related emails. The email is | | | | 'jd.guides[at]gmail[dot]com' | | | | When typing in the email, put @ for [at] and . for [dot]. Do not include the ' symbols. | | | | Gaming Websites - I have two accounts for gaming websites. One is at supercheats.com and the | | other is at neoseeker.com | | | | - Super Cheats Profile - Neolai - http://www.supercheats.com/members/Neolai/ | | - Neoseeker Profile - Neolai - http://www.neoseeker.com/members/Neolai/ | | | | +---------------+----------+ | |----------| Contact Rules | #CRULES# | | | +---------------+----------+ | | | | First of all, I will not tolerate spam or chain mail. If you want to talk to me, then make it | | worth my time. I don't care if you only want to have a casual chat with me, just make sure you | | do not send me spam crap. If I get anything like this I will ignore the message, and probably | | any future messages from you. | | | | When contacting me through email, make sure you put the game's name in the message's subject. If | | I get a message with no subject, I'll probably not read it. I'd prefer it if you put the game | | name in the subject, as I use the same email for all of my guides. Putting the game name will | | help me help you, and allow me to quicker determine what game I'll be helping with. I will not | | open attachments. I'll read emails with attachments, maybe, but no matter what the message says, | | I will not open the attachment. Also, before you contact me, make sure that the information you | | are asking for is not found in the guide. If it is, I will only tell you that it is in the guide | | and I won't answer your question directly. I'll give a link to the guide, and tell you to read. | | | | If you contact me through one of the websites, you'll have to use some form of contact offered | | on the site. That could be through a commenting system, a PM system, or some other form of | | communication. I ask that, when contacting me through a website, you be sure to tell me exactly | | what you want help with. Again, to make it easier for me to help you. | | | |--------------------------------------------------------------------------------------------------| | | | +-----------------+----------+ | |=====| Version History | #VERHIS# |===============================================================| | +-----------------+----------+ | | | | Version 00.1 - November 24, 2010 | | - Added the header and footer | | - Added the Guide Information area, right below the header | | - Added the 'Table Of Contents' | | - Added the 'Copyright' and 'Introduction' sections | | - Added the 'Guide Hosts' section | | - Added the 'Guide Abbreviations' and 'What's Not In This Guide' sections | | - Added the 'Version History' section | | | | Version 00.2 - November 25, 2010 | | - Added the 'Game Basics' section | | - Added the 'Controls' and 'Saving' sections | | - Added the 'Game HUD' and 'Menus' sections | | - Added the 'Future Updates' section to Version History | | - Added the 'Main Walkthrough' section | | - Modified the guide layout | | | | Version 00.3 - November 26, 2010 | | - Added the 'The Story' section to Game Basics | | - Added the 'Exploring' and 'Fighting' sections to Game Basics | | - Added the 'Start Menu' section to Menus | | - Added the 'My Settings' section to Main Walkthrough | | | | Version 00.4 - November 27, 2010 | | - Implemented section codes into the guide | | - Added the information below the Table Of Contents | | - Added the 'Gummi Ship' section to Game Basics | | - Modified the guide layout | | | | Version 00.5 - November 29, 2010 - Previously Hosted | | - Added the 'Opening Tutorial' section to the walkthrough | | - Ended walkthrough progress at the beginning of 'Traverse Town' | | - First version hosted online | | - First version hosted on Supercheats.com | | | | Version 00.6 - December 03, 2010 | | - Added the 'What's Going On?' section to Future Updates | | - Reformatted the Table Of Contents | | - Started expanding the guide to 100 characters wide, instead of 75 | | | | Version 00.7 - December 07, 2010 - Previously Hosted | | - Added the First District paragraph to Traverse Town's walkthrough | | - Added a lot to the What's Going On? section | | - Reformatted the Version History section | | - Reformatted the Future Updates and What's Going On? sections | | - Finished expanding the guide's character width | | | | Version 00.8 - December 10, 2010 | | - Added to the end of the fight with Leon in Traverse Town to the walkthrough | | - Edited the Future Updates section | | - Reformatted the What's Going On? section | | | | Version 00.9 - December 12, 2010 - Previously Hosted | | - Added the rest of Traverse Town to the walkthrough | | - Edited the What's Going On? and Future Updates sections | | - Edited the Table Of Contents | | | | Version 01.0 - December 21, 2010 - Currently Hosted | | - Added the 'Sidequests And Minigames' section | | - Added the 'Traverse Town Postcards' section, along with the first five postcards | | - Added the 'Contact Information' section | | - Added the 'Forms of Contact' and 'Contact Rules' sections | | - Reformatted the paragraph below the Table Of Contents | | - Reformatted the Guide Hosts and Guide Abbreviations sections | | - Reformatted the Introduction and What's Not In This Guide? sections | | - Reformatted the Version History, Future Updates, and What's Going On? sections | | - First version hosted on Neoseeker.com | | | | +----------------+----------+ | |----------| Future Updates | #FUTUPD# | | | +----------------+----------+ | | | | High Priority Updates: | | Within the next five updates of the guide, I want to do three things. I want to add a small | | section that includes some information about the game itself, such as publishing date, genre, | | rating, companies involved, etc. Just to give a bit of extra info on the game. | | I also want to add a section listing all of the Trinity Marks for each colour, including where | | they're found, and what they give you. This will take a while, as I don't know where they all | | are, and I'm adding them as I find them, but I want to at least start the section. | | | | Medium Priority Updates: | | Some time before, or in, the release of Version 2, I want to at least start some other sections | | in the guide. i want to do a Credits and Thanks section, naming off people that contributed to | | the guide, or to the development of the game. I'll add this section sooner, if I get some | | contributions from others before the Version 2 release. I want to make a section for abilities | | in the game, listing how to get them, or what level you get them, and what they do. | | I also want to make a section listing all of the characters in the game, both main and not, and | | both good and evil. I'll list basic details about them, too, such as when you see them in game. | | Lastly, I want to make a section dedicated to Jiminy's Journal. It'll have every entry in the | | journal, copied word-for-word, so you might be able to figure out how to fill in a slot of the | | in-game journal, if you can't figure out how to. | | | | Low Priority Updates: | | Whenever I feel like doing any of these updates, I will. These are things that I don't think | | are very important. Unless, of course, I plan on adding them, and really want to, but I don't | | have enough information or skill to add them in just yet. I want to add a spells section, which | | will tell the names of all the spells, what they do, and when you unlock them. | | I have a couple of lists that I want to add. I want to add two sections, one listing all of the | | game bosses, including optional and sub-bosses, and the other listing all of the enemies in the | | game, meaning the ones that you just fight in general, such as the Shadows. Like the Characters | | section, these would list basic information and when you first see them in the game. | | Depending on user emails, I also want to add a Frequently Asked Questions section. Just because | | I don't want to answer the same question over and over, I would just put the question into the | | FAQ section, and allow readers to read that instead of emailing me. | | I'll eventually add a section about the 99 Dalmatians. Where they are and the prizes you get. | | Because this section will take so much time and work, it'll be awhile before it's found in the | | guide, but I'll put it in eventually. | | Sometime, I want to restart a game so I can retry things I was unable to do before. Right now, | | that would only be the three on one battle on the Destiny Islands. I'll go back and figure out | | how to do it, then write my strategy into the guide. Until then, you'll have to do it alone. | | Lastly, I want to change the guide layout again. Not the format, just the layout. This means I | | want to change how the section titles' designs are, how the tables will be layed out, and stuff | | like that. | | | | +------------------+----------+ | | | What's Going On? | #WGOIRL# | | | +------------------+----------+ | | | | Update Frequency: | | Alright. My goal is to work on the guide at least one day each week. I usually get enough free | | time to do at least that. From December 23 to January 2, I'll be on Christmas Vacation. You may | | think that I'd have no time to work on this, because of family and friends. But you'd be wrong. | | My family doesn't do anything for Christmas, so I'll probably have quite a bit of time to work | | on guides. I'm planning on starting a Steambot Chronicles guide, though, so it might not be | | this guide that gets worked on. I'll work on the next world, however. Anyway, back on topic. | | During a normal week of the school year, the only other times I'm usually able to work on the | | guide is the weekend, usually Sunday. I like hanging out with friends, or just having my own | | free time, on Friday nights and Saturdays, so I won't usually work on the guide then. This | | guide thing is only a hobby of mine, so it isn't number one priority in my life. I do it when I | | feel like it, and when I'm bored. I don't see myself just abandoning it, but if I do, I'll give | | a notification within the guide. | | | | The Future Of This Guide: | | If you look in the guide, and I don't have something in it, don't spam my email inbox with crap | | messages complaining about it. Just be patient. I'll eventually put nearly everything about the | | game in this guide, you just have to wait. Now that I have Version 1 up, I think I'll be | | spacing out online updates more. I'll update the guide itself just as frequently, but updating | | the online copy will be more spaced out. Maybe. I guess it depends on reader request. I really | | want to have two more worlds completed before Version 2 is finished. 1.5 if I want to be really | | hopeful. I want to have a bunch of other sections at least started before Version 2 gets up, | | also. Some lists added to the guide, layout changes, reformats. I'll maybe start archiving, I | | guess you could say, the Version History sections. Grouping some of the versions together, but | | keeping it almost as informative. It just depends on how long that list gets. | | | | The Future Of Other Guides: | | Like I said earlier, now that Version 1 of this guide is done, I feel more comfortable spacing | | out online updates to this guide. The reason for that is because I'm thinking about starting a | | second guide. Even though I'm not even close to being done with this guide, I think I'll be | | able to handle it. If not, I'll get a bit behind and put the second guide on hold. Then I'll | | catch up. Anyway, I will definitely be doing a guide for Kingdom Hearts II, though that won't | | be until I get a lot closer to finishing this game. The guide I'm planning on starting next is | | for a game called Steambot Chronicles. It also has quite an in-depth story, with a lot of extra | | items and features, like this game. I've nearly beaten that entire game, so I'll be able to set | | off with a lot of information right at the beginning, unlike this guide, where I didn't know a | | lot, because I only made it up to the Coliseum. For now, that's all the plans I have. I'll get | | more though, you can count on that. | | | |--------------------------------------------------------------------------------------------------| | ***DOCUMENT END*** | +--------------------------------------------------------------------------------------------------+