********************************************************************* __ __ _ __ _ _ | \ \ ___ ._ _ ___ | / /| |_ ___ ._ _ _ <_> ___ | |<_> || ' |<_> | | \ | . |/ ._>| ' ' || |<_> | |_|_|_|<___||_|_|<___| |_\_\|_|_|\___.|_|_|_||_|<___| ********************************************************************* ##################################################################### Mana Khemia: Alchemists of Al-Revis Walkthrough/FAQ Version 0.2 by Kamatari47 (guitarotoko@gmail.com) ##################################################################### DISCLAIMER: This guide is intended for private, personal use. Any unauthorized reproduction, publication, or distribution of this guide without my express written permission is strictly prohibited. At this time, this guide may be published with permission by gamefaqs.com and neoseeker.com only; any unauthorized publisher of this guide is committing a violation of copyright. Of course, I can't really do anything to stop you from ripping this thing off GameFAQs or NeoSeeker and putting it up wherever you please, but it'll be interesting to see if you take the time to delete this sentence first. All information found in this guide was derived from and/or verified through my personal gaming experience. I will endeavor to properly credit all contributions to the best of my ability. Please note that, at this time, this guide is a major work in progress. Many sections of the guide are incomplete. If you wish to contribute anything to this guide, please be aware that your contributions may not be assessed until work on this guide has reached the point at which those contributions become relevant. Table of Contents: I. Introduction II. Gameplay 1. Options 2. Controls 3. School 4. Search 5. Battle 6. Alchemy 8. Stats and Status 7. Grow Book 9. Shops 10. Extras III. Playable Characters 1. Vayne 2. Jess 3. Nikki 4. Pamela 5. Flay IV. Walkthrough 1. Chapter One - Orientation - Week 1 - Week 2 - Week 3 2. Chapter Two - Week 1 - Week 2 - Week 3 - Week 4 - Week 5 - Week 6 3. Chapter Three - Week 1 - Week 2 - Week 3 - Week 4 V. Lists, Charts, and Tables 1. Item Omnibus A. Useable Items B. Material Items C. Weapons D. Armor E. Accessories F. Key Items G. Recipe Books 2. Skills A. Common Skills B. Character Skills C. Enemy Skills D. Ether Effects 3. Shops A. Street Vendor B. Student Store - Leyfa C. Student Store - "Rock Guy" D. Cafeteria E. Infirmary F. Resource Center Depths G. Gossip Shop 4. Gathering A. Gather Points 5. Alchemy A. Creative Recipes B. Derived Recipes C. Ether Levels D. Co-op Synthesis 6. Grow Book A. Vayne B. Jess C. Nikki D. Pamela E. Flay 7. Quests A. Assignments B. Jobs C. Character Events D. Character Quests 8. Bestiary VI. Frequently Asked Questions (FAQ) VII. Update History/Special Thanks ===================================================================== I. Introduction ===================================================================== This guide is an effort to comprehensively document information useful for players of Gust's Mana Khemia: Alchemists of Al-Revis. This game was originally released by Gust in Japan as Mana-Khemia: Gakuen no Renkinjutsushi-tachi (Mana-Khemia: Alchemists of the Academy), and the US localization of the game was published by NIS America. Though a part of Gust's long-running Atelier franchise (which includes, among others, the Atelier Iris series, the Alchemists of Salburg series, and the Alchemists of Gramnad series), Mana Khemia is a standalone story unrelated to the other Atelier series in plot or setting. The game does, however, feature gameplay elements that fans of the other Atelier franchise games will find familiar, as well as a visual style that is consistent with the look of many Gust RPGs. My lofty aim with this document is to eventually produce a guide that addresses and records all information concerning the game that a typical gamer will find useful. Where possible, I will do my best to avoid plot spoilers; though it is impossible to produce a guide of this scope that contains no spoilers whatsoever, I will try not to reference any plot information that may take away from your enjoyment of the game. The walkthrough section focuses primarily on strategy, tactics, and alchemy; it is intended to reflect the way I play through the game, and your own experience may differ greatly (as I have something of a reputation as a plodding completionist). Questions about the game will be fielded in Section VI: Frequently Asked Questions (FAQ). ===================================================================== II. Gameplay ===================================================================== Mana Khemia is essentially an intermarriage of an alchemy-driven, turn-based RPG with a high school drama. As Vayne Aurelius, you must strive to succeed at the Al-Revis Academy for aspiring alchemists while interacting with friends, rivals, mentors, and miscreants, as well as a large cast of characters who are none of the above. The most notable characteristic of the game is the absence of a traditional level-up system: playable characters do not have a "level" trait and do not gain the experience points normally associated with that trait. Proper mastery of alchemy and the Grow Book system is necessary if you wish to increase the power level of your characters, since you will not be able to achieve those ends via a traditional EXP-level gain system. 1. Options Before you start the game, you may select Options in the title menu and change the configuration of your game. You can also access the Option menu during a game by pressing the Triangle button at any time -- except during a battle -- and then selecting "Option" from the Main Menu. Message: This option allows you to change the display speed of dialogue and game messages. At "Lazy" speed, messages display at a deliberate pace; at "Bam" speed, they display instantaneously. Vibration: This option allows you to toggle vibration on or off. Voice: This option allows you to set the volume of voiced dialogue. While this option is highlighted, Vayne will continuously introduce himself to show you exactly how high each volume level is. BGM: This option allows you to set the volume of background music. SFX: This option allows you to set the volume of sound effects. Language: This option allows you to change the language spoken in the game from English to Japanese and vice versa. It does not affect the language used for written text, which is set to English and cannot be changed. 2. Controls The default control scheme is as follows: D-Pad: Menu navigation Left Analog: Field movement Right Analog: (Not used) Start Button: View map Select Button: View Handbook X Button: Access, Confirm, Gather Circle Button: Jump, Cancel Square Button: Slash, Use Co-op Synthesis Triangle Button: Access menu, Switch message windows L1 Button: Cycle to previous character L2 Button: (Not used) L3 Button: (Not used) R1 Button: Cycle to next character R2 Button: (Not used) R3 Button: (Not used) 3. School Since Mana Khemia simulates school life at Al-Revis Academy, its method of time advancement follows the progress of Vayne's studies at Al-Revis. Progression through Al-Revis Academy is based on that of a typical Japanese high school, which advances its students through three academic years of three trimesters each. In the localized version of Mana Khemia, students of each grade are referred to as "freshmen", "sophomores", and "seniors" despite the fact that these terms are exclusive to the four-year system used by American high schools; some players may be surprised to find that there is no "junior" class at Al-Revis Academy. The week is the standard unit of time used for plot progression in Mana Khemia, and the first few weeks of each chapter (each chapter roughly corresponding to either a trimester or an inter-trimester break) usually require you to complete certain Assignments before you can move on to the next week. Assignments are issued and graded at Student Affairs, and you can receive scores of A, B, C, or F depending on how well you completed each Assignment. High scores (e.g. "straight A's") allow you to enjoy all available units of Free Time at the back end of each chapter, whereas bad scores may result in the loss of your Free Time to Detention. You can carry out Jobs or go on Character Quests during Free Time, whereas in Detention, you receive tedious Assignments instead. It's to your benefit to score as highly as you can on all your Assignments, as Free Time to spend on Jobs and Character Quests is infinitely more rewarding than Assignments from Detention. Note that each week will not end until you've completed that week's Assignment, so you can explore to your heart's content before, during, or after undertaking the Assignment (in the case of "after", make sure that you do not turn in the results of your Assignment at Student Affairs) without advancing the storyline. There are some Assignments, however, which must be completed within a certain period of time, and the amount of extra exploration you can do will be limited in those instances. Relationships are fairly important in Mana Khemia. There are numerous events and possible Character Quests (which can be completed during Free Time only) which increase Vayne's friendship level with his comrades. High friendship levels increase the power of Vayne's Variable Strike and also unlock character-specific ending sequences. 4. Search In Mana Khemia, a Search is any session of exploration conducted at an off-campus location. Exploration of these locations will lead to the discovery of treasure chests (whose contents can be pilfered only once per game), ingredient bags (which contain alchemy ingredients; a bag in a specific spot will usually yield the same alchemy ingredient whenever you visit that area), field obstacles such as bushes and barrels (which may produce ingredient bags after you slash them), and monster encounters. Monsters are usually visible on the field map as red sprites (referred to in the game as Monster Symbols) of various shapes and sizes (large Monster Symbols, for example, indicate the presence of tough monsters); a monster battle will be initiated if you come into contact with any of these sprites. If you press Square to slash a monster instead of running or jumping into it, your party will receive an initial action speed bonus, which usually results in the party getting to move first in the ensuing battle. Note that if your party's strength rating far exceeds that of a group of monsters, that group of monsters will appear on the field map as a blue Monster Symbol. You can slash blue Monster Symbols to destroy them without an ensuing monster battle, though you will not earn any Ability Points and you may receive one alchemy ingredient (selected randomly from among the ingredients that that group of monsters is capable of dropping) or nothing at all. Running or jumping into a blue Monster Symbol instead of slashing it will result in a normal monster encounter. Unlike treasure chests, field obstacles and Monster Symbols are all infinitely renewable -- they will reappear in the same places each time you leave and re-enter a Search location. One thing you may notice when Searching is that directional orientation is slanted in map view: NORTH \ \ \ ____ EAST \ __/ __\/ ____/ \ / \ WEST \ \ \ SOUTH Note that the cardinal directions East and West are not actually "staggered" as represented in the graphic above, but this is the closest I could get to illustrating a balanced yet slanted cross. You should do fine if you just remember that in map view, cardinal North looks like Northwest, East looks like Northeast, South looks like Southeast, and West looks like Southwest in normal (i.e. centered) directional orientation. There is a day/night system in effect in Mana Khemia. Searches start at 10:00 hours, and you will be informed via a pop-up message whenever 3 hours have elapsed (you can follow the passage of time by paying close attention to the time display in the Main Menu and to the clock mechanism in the top right corner of the screen). Game time progresses much more quickly than real time -- 3 hours of game time elapses in about 90 seconds of real time (assuming that you fight no monster battles during that time). Monster battles also consume a variable amount of game time each (the longer the battle, the more time consumed), so you'll find that time passes by more quickly when you fight often during a Search. During a Search, the only field actions which do not cause the passage of time are navigation of the Main Menu, perusal of the map, and usage of a Save Point. The following is a list of times of the day: Morning: 4:00 - 6:00 Noon: 6:00 - 18:00 Evening: 18:00 - 19:00 Night: 19:00 - 4:00 The only differences between morning, noon, and evening is the amount of ambient lighting in field view and the color scheme of the background (if outdoors) in both field view and battle view. Night, however, effects major changes to the game above and beyond cosmetic differences: Monster Symbols maneuver much faster (making it more difficult for you to slash them and gain an initial action speed bonus), blue Monster Symbols cannot be destroyed when slashed (you will enter a normal monster battle instead), and monster battles become much, much tougher. At night, all monsters you fight receive massive boosts to their ATK and MGK, as well as minor boosts to their DEF, RES, and action speed; if you do happen to slash their Monster Symbols, you will also receive a much smaller initial action speed bonus than normal. You do not gain any extra AP or Cole from defeating a monster at night. It is not impossible to defeat monsters at night, but the experience is often painful -- while the monsters you battle do not gain any extra HP, they usually inflict about twice as much damage as usual with both Physical and Magic attacks. It is also much harder to flee from a monster battle at night, which only adds to the difficulty of the experience. You can find Save Points in many Search locations. In addition to fully restoring your party's HP and SP and allowing you to save or load your game, Save Points also allow you to conduct longer, more fruitful Searches. By saving your game at a Save Point and then loading it immediately, you will regenerate any field obstacles and Monster Symbols found at that Search location. Repeated usage of this "save & load" technique will allow you to stockpile alchemy ingredients and/or Ability Points much more quickly and efficiently than you could otherwise. Please note, however, that you will not be able to reset the game time clock with this method -- if you saved your game at night, it will still be night after you load the game. Whenever you wish to end a Search, simply use the Wings of Icarus Key Item to warp straight back to campus. The HP and SP of your party members are automatically replenished whenever you return to campus; your HP and SP will not automatically replenish if you choose to leave a Search location by exiting the area on foot. Later in the game, you will be able to send various party members to Gather from the various off-campus locations. This will allow you to collect items available from those locations without conducting an active Search of the area. 5. Battle Mana Khemia's battles utilize a turn-based, single-line 2D system reminiscent of many recent Atelier franchise titles. Your party may consist of up to three active characters and up to three support characters at a time. Active characters may attack, guard, use a skill, or use an item; support characters provide support attacks, support defense, and various character-specific effects such as healing and counterattacking. You may swap your characters between the active roster and the support roster during a battle by soliciting help from a support character, who will then take the place of the active character requesting the support. If Vayne is in the support lineup and is the last character to act during a chain of support attacks, he can unleash a Variable Strike that deals an amount of damage dependent on his friendship level with the rest of the party. Like the Atelier Iris games, there is also a Burst Gauge that fills up as you attack (the more damage you inflict, the faster the gauge fills up; critical hits boost the Burst Gauge slightly more than usual, attacks targeting an enemy weakness boosts the Burst Gauge much more than usual, and critical hits scored with attacks that capitalize on an enemy weakness is the best Burst Gauge filler of all -- one such hit usually fills about 60% of the gauge. When the Burst Gauge is full, you'll go into Burst Mode (the background will change accordingly) and can choose to unleash a Finish Burst, a powerful attack accompanied by various additional effects. Your attacks also deal more damage in Burst Mode; the game keeps track of the total number of hits you've scored during Burst Mode using a "Chain" counter at the top of the screen, and the more hits you've scored so far, the more damage each of your subsequent attacks will inflict. The Burst Gauge depletes whenever a player character takes an action in Burst Mode, though you can slow the rate of depletion by continuing to use high-hit count attacks against the enemy, as well as by using skills that exploit enemy weaknesses. The Burst Gauge does not drain at all outside of Burst Mode except when your characters get knocked out -- the Burst Gauge will empty by a small amount each time one of your characters gets knocked out -- and when a monster battle ends (the Burst Gauge does not carry over from battle to battle). Since character strength will be fairly limited throughout much of the game, it is somewhat important to manipulate turn order in battle so that you can dispatch enemies without giving them many opportunities to strike back. The turn order is represented by a line of card icons in the upper left-hand corner of the screen (in battle view); this is called the Card Gauge. Characters whose cards are closer to the target icon on the right side of the Card Gauge will get to move earlier. Characters with higher SPD usually move faster, and characters equipped with the "Quick" E-Effect may also exhibit high action speed (the ether effect randomly decreases the Card Gauge "cost" of actions by half). When a character uses a normal attack or skill, his/her card icon will move back on the Card Gauge to indicate when that character will receive his/her next turn; how far back the card icon drops usually depends on how powerful the attack/skill used was (as a rule of thumb, the more powerful an attack or skill, the further back the card icon for that character will drop), as well as whether or not the character has been inflicted with the "Slow" status effect (card icons for Slowed characters fall further back on the Card Gauge after each action than normal). Guarding expends very little action speed (i.e. the Guarding character's card icon moves back only a few slots on the Card Gauge), and you may use the D-pad to arbitarily position a Guarding character's card icon on the Card Gauge in order to set up better timing for that character's next action. Some offensive skills have the added effect of knocking enemies back on the Card Gauge (thus delaying their next action), and the same applies to Physical attacks used by any character equipped with the "Daze" class of ether effects. Affinities also matter greatly in battle. Enemies which are weak to an attack type (such as Physical, Magic, Fire, Ice, and Lightning) will receive extra damage when hit by an attack of that type; conversely, enemies that are resistant or immune to an attack type will receive reduced (if resistant) or no (if immune) damage from attacks of that type. Vayne's Analyze skill can be used to discover the HP, SP, and affinities of a target enemy: once learned, this info will be permanently accessible for that particular enemy throughout the rest of the game. Another way of reducing the combat capabilities of an enemy is to consecutively attack that enemy: the more hits you land on an enemy in sequence, the higher your chances of stunning that enemy (the enemy's Card Gauge icon will turn progressive shades of red to indicate how close that enemy is to becoming stunned). A stunned enemy becomes suffers the "Break" status anomaly and is incapable of moving until it recovers from that particular ailment. If you attack a stunned enemy, you will automatically land a critical hit, though doing so will cure the enemy of its status ailment. Please note that enemies can stun your characters the same way (i.e. by attacking a member of your party consecutively). You can increase the probability of stunning an enemy by equipping your characters with the "Stun" class of ether effects. By defeating enemies, you will earn items, Cole (money), and Ability Points (AP) for your Grow Book (note that each character gains AP individually, rather than adding to a communal pool). Your entire party receives double AP whenever you win a battle represented in field view as a large Monster Symbol, and the character who deals the final blow of each battle will gain an additional 25% AP bonus (rounded down). You also earn bonus AP when you unleash a chain combo against the enemy by attacking while in Burst Mode; the more hits you score before Burst Mode ends, the more bonus AP you earn at the end of the battle. If any character is knocked out (i.e. his/her HP had been reduced to 0) at the end of the battle, that character will receive only 50% AP (rounded down); the character will, however, Awaken automatically once the battle's over, albeit doing so with only 1 HP. If your entire party is wiped out in battle, you will be automatically warped back to the Infirmary at Al-Revis Academy (though, as the Wipe Out tutorial entry notes, this results in a Game Over in certain special battles with plot significance). You do not lose any Cole, items, or AP as a result of being wiped out. 6. Alchemy As you'd expect from the title and setting, alchemy plays a huge role in Mana Khemia. You must make a variety of items through alchemy in order to complete various Assignments, and many of those Assignments will also require you to synthesize the item to a specific ether level (E-Level). Since the usual EXP-level system is absent in Mana Khemia, you must also use alchemy in order to increase the strength of your party: this includes mastery of the Athanor system for synthesizing weapons, armor, and accessories, as well as increasing the completion percentage of your Grow Book by activating new nodes through Item/Athanor Synthesis. In order to synthesize an item, you must first learn its recipe; you will acquire some of these during storyline events, some from treasure chests found in Search locations, and some by purchasing recipe books at various shops. You may also learn recipes by means of a special conversation between Vayne and one of his comrades after the successful synthesis of a certain item; recipes learned this way are called Creative Recipes. Another way to learn alchemy recipes is to change the first ingredient used in the synthesis of an item whose recipe you already know: most of the time, this does little more than change the base ether level of the synthesized item or (if an Athanor Synthesis) its selection of possible ether effects; occasionally, though, changing the first ingredient will result in the discovery of a new recipe altogether, and these are called Derived Recipes. You may only synthesize items you know the recipes for: you cannot synthesize items whose recipes are unknown, even if you already possess all of the necessary ingredients for making that item. Item Synthesis occurs through the application of the alchemy circle. This is a spinning wheel that contains five symbols, each of which corresponds to a particular element: gray (none), green (Wind), yellow (Earth), blue (Water), and red (Fire). The wheel will spin for each ingredient involved in a particular synthesis, and the ether level of the end product will change depending on which symbol the circle stops on for each ingredient. The alchemy circle may be difficult to manage the first few times you attempt to synthesize an item, but it is a lot easier to manipulate once you learn how it works -- to stop the circle on a desired symbol, simply press the X button when the symbol immediately preceding it passes through the target icon. For example, if you want the alchemy circle to stop on red (Fire) for a particular ingredient, just press X when the blue (Water) symbol passes through the target icon. Every ingredient has its own elemental affinity, which is represented by the background color of its alchemy card. Every time you stop the alchemy circle on the affinitive element of an ingredient, you increase the ether level of the end product by 10. Conversely, every time you stop the alchemy circle on the anti-element (this is the element symbol to the immediate left of a particular element symbol on the alchemy circle, not including the gray symbol) of an ingredient, you decrease the ether level of the end product by 10 instead. The following is a list of elements and their anti-elements: ELEMENT ANTI-ELEMENT Wind Earth Earth Water Water Fire Fire Wind Stopping the alchemy circle on a neutral element (i.e. an element that is neither the affinitive element nor the anti-element of the current ingredient) results in no change in the ether level of the end product, and stopping the alchemy circle on the gray symbol will cause a random effect: the ether level may be increased by a random amount, decreased by a random amount, or stay the same. The magnitude of any increase or decrease to the ether level from the gray symbol is a random number from 1 to 10. The E-Level of an item determines which ether effects (E-Effects) are present on the item; outside of the "Effect Plus" class of E-Effects (which increase the potency of Useable Items) and the "Plus Range" class of E-Effects (which enlarge the area-of-effect radius for Useable Items used for offensive purposes in battle), none of the E-Effects present on non-equipment items have any tangible effect on the game -- their purpose is for determining the range of potential E-Effects on an equipment item (weapon, armor, or accessory) when you create it through Athanor Synthesis. The ether level range extends from 0 to 100 for each item (represented by a circular dial on the lower left of your screen during synthesis and on the lower left of the item's Encyclopedia entry), and each possible E-Effect for an item will only be present within a certain E-Level range. As a rule of thumb, the higher the ether level for an item, the better the E-Effects; there are, however, plenty of exceptions to this rule, as some items require a middle-dial E-Level range to produce their most useful E-Effect, and others will require an extremely low-dial range (e.g. 0-10) to do likewise. To better understand the E-Level/E-Effect dynamic, please observe the following example: Item: Flour Possible E-Effects: SP+ (S), ATK+ (S), MGK+ (S), HP+ (S), Flame Gaze, HP+ (M) E-EFFECT RANGE* SP+ (S) 0-30 ATK+ (S) 0-40 MGK+ (S) 0-50 HP+ (S) 60-90 Flame Gaze 70-100 HP+ (M) 91-100 *Range numbers may not be exact The first number represents the ether level below which the E-Effect will not appear, and the second number represents the ether level above which the E-Effect will appear. For example, let's say we're making Flour with two ingredients that combine for a base ether level of 50: only the MGK+ (S) E-Effect will be present at the start of synthesis. The following procedure will produce Flour with the HP+ (S) and Flame Gaze E-Effects: 1. Set first ingredient to affinitive element: ether level increases to 60; HP+ (S) appears, MGK+ (S) disappears. 2. Set second ingredient to affinitive element: ether level increases to 70; Flame Gaze appears. If, on the other hand, we have two ingredients for Flour that combine for a base ether level of 44 (again, only the MGK+ (S) E-Effect will be present at the start of synthesis), the following procedure will produce Flour with the SP+ (S), ATK+ (S), and MGK+ (S) E-Effects. 1. Set first ingredient to anti-element: ether level decreases to 34; ATK+ (S) appears. 2. Set second ingredient to anti-element: ether level decreases to 24; SP+ (S) appears. You can select from a wide variety of ingredients for each ingredient slot involved in a particular synthesis. The only effect of a change in ingredients used is a resultant change in the base ether level of the synthesized item: the higher the combined E-Level of the ingredients used, the higher the base E-Level of the product. In Item Synthesis, you will not be able to "transfer" any E-Effects present on the ingredients over to the product of the synthesis. The base ether level of the product will also be higher if all of your ingredients have matching affinitive elements, and it will be a bit lower if many of the ingredients are affinitive to anti-elements of the other ingredients. If you have multiples of each ingredient used in a particular synthesis, you can choose to Mass Produce an item: doing so skips the alchemy circle segment and simply reproduces the result of your last synthesis of that particular item (i.e. it produces a copy -- or copies-- of the item using the same ingredients as the last synthesis, and with the same E-Level value as the product of the last synthesis). Please note that all copies of a synthesized item in your inventory behave as if they were synthesized using your last formula: for example, if you make 5 Heal Jars with E-Level 65 (E-Effects: Healing, Powdery) and then make 5 more Heal Jars with E-Level 85 (E-Effects: Healing, Effect Plus, Powdery), all 10 Heal Jars in your inventory can then be used for above-average HP recovery -- in other words, all 10 Jars will be equipped with Effect Plus, even though that E-Effect was not present when you synthesized your first 5 Heal Jars. Mass production also ignores any ether level changes in the ingredients used to synthesize the item in question; if you re-synthesize one of the ingredients to a different E-Level value, mass production will continue to yield items with the same ether level as your last synthesis (in effect, mass production ignores the fact that the base ether level for the item has changed). Similarly, a synthesized item purchased from a shop or obtained from a Search will also carry an identical E-Level value as the product of your last synthesis of that particular item. Vayne can also call upon the aid of his comrades during Item Synthesis. Each member of your party can be used to provide Co-op Synthesis support during each step of a synthesis: each character possesses a unique arsenal of Co-op effects (including at least one effect that only he or she may furnish), and the game randomly determines which Co-op effect is active for a character at any given point in time. For example, only Nikki is capable of generating a Co-op Card that can be used to lower the current ether level to 0 (very useful if you're trying to generate a low-dial E-Effect), whereas only Flay is capable of generating a Co-op Card that can be used to increase the current ether level by 30 (very useful if you're trying to generate a high-dial E-Effect), but neither Co-op Card is assured of being the active effect when you attempt an Item Synthesis (you may get their "Random Synth" or "Synth Support" effects instead). Knowledge of each character's Co-op Synthesis capabilities is essential in your effort to produce optimally synthesized items. You can also purchase a particular Rumor at the Gossip Shop that dramatically increases the magnitude of E-Level changes, but the Rumor will not be available until after you've acquired all recipes in the game. Until then, you must rely on Co-op support from your comrades. Athanor Synthesis is a special type of alchemy used to produce weapons, armor, and accessories. Like Item Synthesis, you combine various ingredients to produce the equipment you desire, and you must know the recipe for any equipment you're trying to synthesize via the Athanor system. Like Item Synthesis, there is a large selection of possible ingredients to be used in each ingredient slot, and you may discover Derived Recipes by changing the first ingredient used in a particular Athanor Synthesis. Unlike Item Synthesis, the alchemy circle does not come into play -- you simply select the ingredients you wish to use and then confirm the synthesis. You will then be asked to fill three E-Effect slots on the synthesized equipment: the first slot may only be filled by an E-Effect that grants access to a Common Skill (e.g. Healing, Lightning, Flame Gaze, Curse), whereas the second and third slots must be filled by E-Effects that grant stat bonuses and attribute changes (e.g. HP+ (S), HP+ (M), ATK+ (S), MGK+ (M), Poison, Critical+ (S), Stun+ (L), Daze+ (L)). The range of E-Effects you can choose from is determined by the total set of E-Effects found on the ingredients used in a particular Athanor Synthesis; therefore, it behooves you to synthesize items with good E-Effects to use as ingredients for Athanor Synthesis, and a wide range of E-Effects among the ingredients is also preferable to multiple instances of the same E-Effects. You can assign any E-Effect present on one of the ingredients onto the synthesized equipment, though there is no benefit to assigning two of the same class of attribute E-Effects. This is because only the best of each class of E-Effects equipped on a character is active; for example, if a character is wielding a weapon armed with the E-Effects HP+ (S) and ATK+ (M), and wearing an accessory armed with the E-Effects HP+ (M) and ATK+ (S), only the ATK+ (M) and HP+ (M) E-Effects will be active -- the other two E-Effects are still equipped on the character, but provide no benefit. If you wish to change the E-Effects assigned to a piece of equipment, you must perform a new Athanor Synthesis; you cannot reassign E-Effects without synthesizing the equipment anew. As with Item Synthesis, you can mass produce equipment by choosing the "Synthesize" option, which will reproduce the results of your last Athanor Synthesis of that equipment item (including the same configuration of E-Effects assigned during your last synthesis) on each copy you wish to mass produce. Athanor Synthesis is one of the two primary methods for increasing character strength in Mana Khemia; the other is the Grow Book. 7. Grow Book The Grow Book is a system of character growth that resembles the Sphere Grid system of Final Fantasy X. Each character has a unique layout to his/her Grow Book, and you unlock nodes on a Grow Book by synthesizing the item featured in the node through alchemy. Once unlocked, each node will offer up to three abilities that you can purchase by spending the corresponding amount of AP: these abilities range from stat boosts to new skills to extra hits for your normal attacks, and they cost several hundred to several thousand AP each. You cannot purchase abilities at an unlocked node if you have not created a route to that node -- in other words, you must "activate" one of the nodes adjacent to the node in question, which will result in a pathway being opened to the node you wish to access. The central node of each character's Grow Book does not require an open pathway to activate, but you must have access to an open pathway in order to activate any other nodes. In the early stages of the game, you will usually have much more AP than you could spend, so it is to your benefit to activate as many nodes as you can through alchemy and then use your large store of AP to purchase all the abilities you can; doing so will significantly lower the difficulty of most battles in the game. 8. Stats and Status Below is a reference table concerning the abbreviations used to display character stats in each character's Status menu: --------------------------------------------------------------------- Abbreviation |Full Attribute Name |A Higher Number Means... | --------------------------------------------------------------------- HP |Hit Points |Higher capacity to take damage | SP |Skill Points |Higher capacity for skill usage | ATK |Attack |Higher Physical attack power | MGK |Magic |Higher Magic attack power | DEF |Defense |Higher Physical defense | RES |Resistance |Higher resistance to Magic | SPD |Speed |Higher evasion and action speed | --------------------------------------------------------------------- Note that the three elemental damage types in the game (Fire, Ice, and Lightning) are considered to be sub-types of Magic; a higher MGK stat will increase the damage you inflict whenever you use any Fire-, Ice-, or Lightning-type skill, and a higher RES stat will decrease the damage you receive whenever you're hit by a Fire-, Ice-, or Lightning-type attack. The four types of Magic damage (Magic, Fire, Ice, and Lightning) are, however, treated as separate entities when interacting with enemy weaknesses and resistances; an enemy that is weak against Fire will not receive extra damage from a non-elemental Magic attack, and an enemy that is resistant to Magic will receive normal damage if hit by a Fire-, Ice-, or Lightning-type attack. Below is a reference table concerning the various status effects found in the game. Status effects are usually inflicted as secondary effects of certain skills, and whether or not any status effect is inflicted on its target is usually randomly determined (in other words, the status effect can miss). Once inflicted, persistent status effects (such as Curse, Poison, Seal, Slow, and the "stat up"/"stat down" class of effects) will wear off after enough turns have elapsed, and they will also wear off if the battle ends. Note that many monsters are immune to certain types of status effects. --------------------------------------------------------------------- Status |Effect | --------------------------------------------------------------------- Awaken |Revives target fallen ally | Break |Target is stunned and cannot move until it recovers | |or is damaged | Cure Anomaly |Removes negative status effects from target | Curse |Target may not be healed | Damage to SP |Lowers target's SP instead of HP | Defense Down |Temporarily decreases the DEF of the target | Defense Up |Temporarily increases the DEF of the target | HP Drain |Absorbs HP from the target | HP Heal |Restores target's HP | Instant Kill |Kills target instantly | Knockback |Delays target's next turn | Mental Down |Temporarily decreases the RES of the target | Mental Up |Temporarily increases the RES of the target | Poison |Target takes Poison damage equal to 10% of his/her | |max HP (if ally) or 4% of its max HP (if enemy), | |rounded down, each turn | Power Down |Temporarily decreases the ATK of the target | Power Up |Temporarily increases the ATK of the target | Seal |Target may not use skills (if ally) or Magic skills | |(if enemy) | SP Heal |Restores target's SP | Sleep |Target cannot move until damaged or the Sleep effect | |wears off | Slow |Increases the wait time between target's turns | --------------------------------------------------------------------- This last table deals with the different attributes assigned to skills: ===================================================================== Skill Type |Effect | ===================================================================== Counter Attack |Skill is triggered automatically against an enemy | |that damages the user with an attack of the | |qualifying type (e.g. Fire is the qualifying type | |for "Counter Attack on Fire Attribute" skills) or | |causes the user to be indirectly damaged by an | |attack of the qualifying type (for example, the | |Caterperider's Fiery 5-Chain attack, a "Counter | |Attack on Fire Attribute" skill, will be executed | |against any character who inflicts lethal damage | |to a nearby Kamikaze Doll and causes it to damage | |the Caterperider with Explosive Counter) | --------------------------------------------------------------------- Double Up Skill |Damage is not inflicted until the user's next turn | --------------------------------------------------------------------- List Skill |Skill consumes a certain number of a specific item | |or a specific amount of HP when used | --------------------------------------------------------------------- Time Skill |Skill places a number of Timecards on the Card | |Gauge; some skills place Timecards that duplicate | |the effects of the skill, while others place | |Timecards that do something else entirely | ===================================================================== 9. Shops There are a number of shops on campus which may be used to purchase certain ingredients and recipes. The first five are available from the start of the game and are found in four separate on-campus locations: the Infirmary, the Campus Grounds (this merchant is a Street Vendor who will move inside the Cafeteria if you complete a particular quest late in the game), the Cafeteria, and the Student Store (which houses two merchants). The sixth shop is located deep within the Resource Center and is not accessible until Chapter 3. There is also a special "Gossip Shop" which becomes available following an event in Chapter 2. The Gossip Shop allows you to purchase Rumors; many of these are unlocked by various in-game achievements (e.g. jump over 200 times, amass over 100000 Cole, Search at night on over 10 different occasions) and each provides a different benefit (e.g. +30 HP to all party members, 20% off all shop prices, decrease the strength of monsters at night). Other Rumors are unlocked by progressing through the storyline or by completing certain Character Quests. Only one Rumor may be active at any given time: you must pay the cost of a Rumor to activate it and discover its effect, and you must pay the cost again if you activate a different Rumor later and decide to switch back to the old Rumor. Most of the better Rumors cost a few thousand Cole each to activate, so you're advised against swapping between Rumors unless you can derive a significant benefit from doing so. 10. Extras Select "Extras" from the title menu to access the Extras menu. Here you can view character and world illustrations by choosing the Gallery option, peruse Encyclopedia entries unlocked so far by choosing the Encyclopedia option, and listen to BGM tracks by choosing the Music option. Extra content for each option is unlocked as you progress through the game, and two new options ("Cast" and "Endings") become available after you complete the game. ===================================================================== III. Playable Characters ===================================================================== This section provides some background information about the playable characters in Mana Khemia. Each character's original name (from the Japanese version of the game) is listed in parentheses beside his/her American name (from the localized version of the game). Please note that you can press Triangle at each character's Status Menu to view a summary of his/her personal story; Vayne's story entries are updated as you progress through the game, and all other playable characters' story entries are updated as you complete their respective Character Quests. 1. Vayne Aurelius (Vain Aureolus) The main character of the game, Vayne was leading a hermit's existence until Zeppel appeared and persuaded him to enroll at the Al-Revis Academy. Vayne has few memories of his past and often looks for direction to his contracted Mana, a being named Sulpher who usually appears in the form of a black cat. Sulpher is fairly apathetic and cynical toward everyone but Vayne, whom he cares for like a parent. Interestingly, no one but Vayne can converse with Sulpher -- every other Mana in the game speak in the common language that everyone understands. Vayne is a fairly versatile character who focuses more on Physical attacks than on Magic. He uses collars as weapons (the collars are actually equipped on Sulpher, who morphs into a bladed gauntlet in battle) and is the only character capable of Analyzing an enemy, as well as the only character capable of using a Variable Strike. 2. Jessica "Jess" Philomele (Philomel "Philo" Hartung) A cheerful girl of eternally sunny disposition, Jess was the first to befriend Vayne at Al-Revis Academy. Jessica possesses an abiding love for alchemy, although she has a tendency to replace ingredients in a haphazard manner, a pattern of behavior that results in frequent explosions (according to the Mana of Wind, 40% of her syntheses end in explosions). Jess uses bags as weapons (she hits the enemy with a variety of objects -- books, bombs, maces -- pulled out of the hammerspace dimension within her bag) and is more proficient at Magic than at Physical attacks. Her normal attack is Magic-type instead of Physical-type, and she is the only character in your party capable of healing at the start of the game. Jessica's contracted Mana, the Mana of Wind, takes the shape of a young girl and cooperates with Jess on many of her unique skills. Jessica is capable of using Funny Pouch, a skill that transforms defeated monsters into snacks which may be used as ingredients in alchemy. 3. Nicole "Nikki" Mimi Tithel (Titil Mimi Nike Mele) An energetic girl of the Beastman race, Nikki was the only other member of Flay's workshop until Vayne and Jess were forcibly recruited. Her speech is heavy with slang (in the Japanese version, she spoke with a very mild Kansai accent), and she calls Flay "Flaya" ("Gun-chan" in the Japanese version). Unlike Vayne and Jess, Nikki does not possess a contracted Mana at the beginning of the game. Her fighting style emphasizes Physical attacks, and she is the only character capable of converting defeated Beast-type monsters, via the Heart Cracker skill, into condensed emotions which can be used in battle to summon those monsters for a variety of special attacks. Nikki uses hammers, and she is capable of stealing items from enemies by using the Team Kobold special attack. 4. Pamela Ibis (Pamela Ibis) A friendly and popular ghost girl, Pamela has been haunting the confines of Al-Revis Academy for years. Pamela is a bit whimsical and occasionally mischievous, but she never does anything that would bring anyone lasting harm. Given her deceased status, Pamela's emphasis in battle is placed, understandably, on Magic rather than Physical attacks. Her normal attack is Magic-type rather than Physical-type, and she uses the claws of her stuffed teddy bear as her weapon of choice. Pamela is a recurring character found in many titles in the Atelier franchise. 5. Flay Gunnar (Gunnar Damm) A sophomore at Al-Revis Academy, Flay is known far and wide as an impulsive troublemaker. He does whatever he feels like doing, and one such whim resulted in his recruiting Vayne and Jess into his workshop. Flay is an active character from the beginning of the game, but he will join your party until after he acquires a Mana at the start of Chapter 4. Flay uses mechanical swords as his weapons of choice, and his fighting style is heavily geared toward Physical attacks. <> ===================================================================== IV. Walkthrough ===================================================================== Start a new game and watch the introductory scenes. CHAPTER 1 ~A CAT, A BOY, AND ALCHEMY~ Watch some more mandatory scenes. Once you gain control of Vayne and Jess, leave the classroom and start exploring the campus. [[Orientation]] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ + SHOPS + + + + + + ... + + + +Student Store - Leyfa: + + Dirt ... 10 Cole + + Eicheloa ... 10 Cole + + Gear ... 30 Cole + + Normal Paper (Limited) ... 100 Cole + + + +Student Store - "Rock Guy": + + Canone Rock ... 120 Cole + + Thunder Stone ... 240 Cole + + Glacier Stone ... 220 Cole + + + +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ If you're ever at a loss as to where to go next, hit Select to look at your Student Handbook and check the Memo section. Your current task is to explore three different locations on campus, so go ahead and visit them in any order you wish. You will be taught about Jobs at Student Affairs, meet the head merchant at the Student Store, and meet Melanie, the school nurse, at the Infirmary. You can buy the Normal Paper recipe book from Leyfa at the Student Store if you wish, though you shouldn't buy anything else at this point (you can't even afford any of the merchandise offered by the "Rock Guy" unless you're playing a New Game+). After a couple more mandatory scenes, Vayne and Jess become members of Flay's workshop. Speak to Nikki to recruit her into your party, and Orientation will come to a close. [[Week 1: Class]] [[Assignments: Synthesis I Basics (Required)]] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ + SHOPS + + + + + + ... + + + +Street Vendor: + + Puniball ... 20 Cole + + Gash Twig ... 10 Cole + + Legien Steel ... 100 Cole + + + +Student Store - Leyfa: + + Dirt ... 10 Cole + + Eicheloa ... 10 Cole + + Gear ... 30 Cole + + Normal Paper (Limited) ... 100 Cole + + + +Student Store - "Rock Guy": + + Canone Rock ... 120 Cole + + Thunder Stone ... 240 Cole + + Glacier Stone ... 220 Cole + + + +Cafeteria: + + Carrotato ... 10 Cole + + Goat Milk ... 20 Cole + + Tangerine ... 60 Cole + + Powdering Powder (Limited) ... 100 Cole + + + +Infirmary: + + Heal Jar ... 40 Cole + + Nectar ... 320 Cole + + + +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ After viewing the Assignments tutorial, you'll finally be allowed to explore the entire campus. Go to the Campus Grounds for a special scene featuring Flay. You can pick up Clearwater in batches of 10 from the faucet in your workshop, but don't be tempted to try to sell it for a profit -- Clearwater sells for only 1 Cole each. When you're ready, go pick up your Assignment from Arsha at Student Affairs. Doing so will net you a new tutorial entry and the Wings of Icarus Key Item. After you've chosen and accepted the "Synthesis I Basics" Assignment, Zeppel will teach you some basics and ask you to bring him a Clearwater, a Blue Petal, and a Spinacherb. You're now allowed to go off-campus and enter the Living Forest. __________________________________________________________________ / \ | | | LIVING FOREST | | | | | |Description: First area available to students. Plenty of plant | | items. No strong monsters, but dangerous at night. | | | |Field Items: Obtained from: | | Uni ... Bag | | Clearwater ... Stream | | Spinacherb ... Bush | | Puniball ... Bag | | Beast Fang ... Bag, Bush | | Blue Petal ... Bag, Bush | | Wild Meat ... Bag | | Woodchip ... Bag | | | |Chest Items: | | Heal Jar x3 | | Heal Jar x3 | | Wooden Club | | Puppy Paw Gloves | | 100 Cole | | 100 Cole | | 100 Cole | | 150 Cole | | 200 Cole | | | |Monsters: Dropped Item: | | Bear* ... Wild Meat | | ^Bear Hug x8 | | Bear Cub* ... Wild Meat | | ^Bear Hug x4 | | Ariel ... Glacier Stone | | Mandragora ... Woodchip | | Koalaria ... Woodchip | | ^Koalaria Spirit x6 | | | |Boss: ... NONE | | | | | | *Found only in encounters represented as large Monster Symbols | | ^Only if defeated by Nikki's Heart Cracker skill | | | | | \__________________________________________________________________/ First, a word about item collection: I recommend opening every accessible treasure chest in a location and acquiring a decent amount (at least 20-25) of every field item and dropped item available from that location. Doing so gives you a sufficient quantity of each available ingredient when you get around to experimenting with alchemy, and it also means that you do not have to make frequent return trips to replenish your ingredient stocks. Likewise, I recommend keeping similar inventory counts for each ingredient item available only from a shop; outside of the wares sold by the "Rock Guy", items are pretty cheap at this juncture of the game, and you should not have to grind too much to acquire the Cole necessary for the recommended buying spree. You should also buy recipe books (the items listed as "Limited" or "Ltd." in the shop inventory lists) as soon as you can; doing so allows you to synthesize new items as soon as possible. For the rest of the guide, I will work under the assumption that you'll purchase recipe books as soon as they're made available; shop inventory entries will not list recipe books that you should already have purchased prior to that point of the game. It's also a good idea to use Vayne's Analyze skill on each new enemy you encounter. The Analyze skill provides information on the HP total and affinities of each monster; once learned, this information will be available for that monster for the rest of the game. It's also a good idea to collect condensed emotions from Beast-type monsters by using Nikki's Heart Cracker skill to deal the finishing blow; condensed emotions power Nikki's List Skills, some of which are very powerful at this juncture of the game. There are no accessible Save Points in the Living Forest, so if you run low on HP or SP, you should warp back to campus using the Wings of Icarus. A word of caution: do NOT fight at night at this point of the game. Doing so is a good way to get yourself rudely butchered, and you really don't want to be wiped out more than once (since the first wipeout you suffer unlocks a new tutorial entry in your Encyclopedia). If night descends while you're actively engaged in a Search, you can either warp back to campus by means of the Wings of Icarus or simply find a safe spot and wait out the 9 hours of game time/4 minutes and 30 seconds of real time required for morning to arrive. Collect some Clearwater from the faucet in your workshop (40-50 is sufficient, though you could max out your stock at 99 if you wish), then go off-campus and select the Living Forest as your destination. Watch the mandatory scene -- you'll pick up a Blue Petal automatically and also receive a tutorial on Searches. A battle against three Koalarias will then initiate, followed immediately by the tutorial on battle basics. The Koalarias aren't much of a threat, so dispatch them quickly -- you may wish to use Nikki's Heart Cracker to finish off a couple of them and collect some Koalaria Spirit. After the tutorial ends, just go along the path until you enter a new section of the Living Forest. Go straight ahead and touch the ingredient bag to collect a Woodchip; most visible ingredient bags (as opposed to those that appear when you destroy field obstacles) will yield the same ingredient on each of your visits to a Search location, so remember the location of each bag in case you need a greater quantity of a particular ingredient later (do note, however, that this particular ingredient bag may contain an Uni or Blue Petal instead of a Woodchip). Go east and south along the path and collect another Woodchip from a visible ingredient bag (this bag may also contain an Uni or Blue Petal); there should be a normal Monster Symbol in the vicinity, and you can fight another battle for some more Cole and AP (remember to Analyze any new monsters you encounter). Follow the path east and you should encounter two more Monster Symbols at a fork in the road; defeat the monsters and head north up the ledges. Fight another monster battle if you wish and keep going north. A visible ingredient bag along your path contains a Wild Meat. Once you've entered a new section of the area, head north and grab a visible bag which contains a Beast Fang. Keep going north until you come across a thicket of bushes: cut them all down and you'll likely come across the Spinacherb you need to complete the Assignment. Instead of warping back to campus like Nikki suggests, follow the path north and then west. Fight a monster battle, then turn north down the side path and fight another monster battle. After the monsters have been dealt with, open the treasure chest to obtain 150 Cole. Return to the main path and go west to find another thicket of bushes; slash these to see if they yield any additional items. Turn north along the path and mow down some more bushes, then turn east and collect a Blue Petal from a visible bag (this bag may also contain an Uni or Woodchip). Head north once more and fight a monster battle. Go east to enter a clearing with two Monster Symbols and a whole lot of bushes; defeat the monsters, cut down the bushes, collect a visible bag containing an Uni, Blue Petal, or Woodchip, and open a chest containing 100 Cole. Rejoin the main path to the west and head north this time to exit this section of the Living Forest. Strike north, fight two more monster battles, and then collect a Wooden Club from the treasure chest. Unlike weapons created through Athanor Synthesis, this Wooden Club is not equipped with any ether effects; nevertheless, it's a better weapon for Nikki than the Crack Hammer she's currently using, so have her equip the Wooden Club right away. Follow the path northwest and then north until you come to a series of ledges; jump to the top and head north until you come across another thicket of bushes around a visible bag containing a Beast Fang. Collect every item in the vicinity and steel yourself for a fight against a tough monster; when you're ready, slash the large Monster Symbol to initiate a fight against a group of monsters that is bound to contain a Bear. As long as you use Jess's Healing Echo alpha whenever you take significant damage, you should be able to survive the fight; if you conserved any of Nikki's SP, you can try to finish off the Bear with Heart Cracker for 8 Bear Hugs. Go down the ledges to the west and turn south; you'll march right through the forest canopy toward a visible ingredient bag. Collect the bag for an Uni, Blue Petal, or Woodchip, then head southeast and cut down all the bushes nearby when you reach a dead end. Turn back and head straight north and you'll eventually see a large Monster Symbol and a visible ingredient bag. Fight the monster if you want (if you do, make sure Jess has at least 16 SP left for another use of Healing Echo alpha) and grab the bag for an Uni, Blue Petal, or Woodchip. This is another dead end: you're not allowed to go further north into the Bone Grove until Vayne becomes a Sophomore. Use the Wings of Icarus to warp back to campus. Now that you have some money, you may want to buy some ingredients from the shops around campus; I suggest picking up a few Carrotatos from the Cafeteria and Gash Twigs from the Street Vendor. Make sure you buy the Normal Paper recipe book from Leyfa at the Student Store and the Powdering Powder recipe book from the Cafeteria lady. Since we still have some more treasure chests to open, let's go back to the Living Forest. Follow the path until you exit the first section of the area (there will be three new Monster Symbols to obstruct your progress, so deal with them appropriately), and then keep going along the path until you reach the fork in the road. This time, take the path heading south. Climb up a mild incline and open the treasure chest to receive 200 Cole, then drop off the ledge and keep going east to enter a new section of the woods. Go south until you hit an apparent dead end, then jump onto the ledge to the east; atop this ledge is a large thicket of bushes, as well as a visible bag containing an Uni, Blue Petal, or Woodchip. Go east and then south along the ledge and you'll find another thicket of bushes and a Monster Symbol; defeat the monster(s) and march southeast. Drop off the ledge when it terminates and cut down the bushes to the west, then look southeast for a treasure chest. Open the chest to receive 100 Cole, then head east; you'll come across three Monster Symbols before you reach another fork in the road, this time marked by a visible ingredient bag at the foot of a tree. Collect the ingredient bag (which contains an Uni, Blue Petal, or Woodchip), cut down the thicket of bushes nearby, and take the path heading northeast. Cut down another thicket of bushes, then head due north until you reach a Monster Symbol and some more bushes. Deal with both types of obstacles accordingly, then keep going north along the path; you'll encounter a Monster Symbol and two more thickets of bushes before entering a new section of the woods. Go north until you hit an apparent dead end, cut down the bushes there, then turn east and jump up the wide ledge. Go east and then southeast along the ledge; you'll encounter another Monster Symbol and a clump of bushes before coming to another apparent dead end. Jump up to the ledge above and deal with the Monster Symbol nearby, then keep heading east along the path until you find a large Monster Symbol guarding a solitary treasure chest along a side path. Either destroy or run around the Monster Symbol, and open the chest to receive 3 Heal Jars. Go a little further east and you'll find that this is a true dead end (you're not allowed to enter the Milennium Tree area until much later), so turn around and head all the way back to the fork in the road where you originally took the path heading northeast. This time, take the path heading southeast; you'll come across three clumps of bushes and two Monster Symbols (deal with them accordingly) in the new section of the woods before you find yourself turning due east with the road. Keep going east until you reach some bushes surrounding a visible ingredient bag; cut down the bushes and touch the bag to acquire a Puniball. Go east and you'll find a large Monster Symbol slightly to the east of another thicket of bushes; cut down the bushes on both sides of the road and either destroy or avoid the Monster Symbol, then keep heading east along the path. Turn to the north once you've reached the eastern end of the trail and you'll find a somewhat hidden treasure chest: it contains another 100 Cole. Go south and turn west once a branch road opens up in that direction. Destroy the Monster Symbol, then cut down all the bushes and collect the two visible ingredient bags -- each of them contains an Uni, Blue Petal, or Woodchip. Return to the main road and keep heading south; if the sun sets, either wait out the 4 and 1/2 minutes it takes for morning to arrive or warp back to campus and make your way back to this point. Once morning has arrived, turn southwest down the side path and cut down the bushes in your way. Destroy or avoid the large Monster Symbol, and open the treasure chest to obtain a pair of Puppy Paw Gloves. This accessory offers a +30 boost to HP, so equip it onto Jess right away. Go back to the main road and head southeast to enter a new section of the forest. Go southwest and cut down the bushes in your way to collect a visible ingredient bag (it contains an Uni, Blue Petal, or Woodchip), then go east and dispatch the two Monster Symbols obstructing your progress. Turn south along the path and cut down the two sets of bushes, as well as collecting the visible bag that contains yet another Uni, Blue Petal, or Woodchip. Keep heading south along the path until you reach a corner marked by a thicket of bushes and a Monster Symbol; deal with both obstacles accordingly. Turn west and cut down some bushes, then turn southeast to go around the corner and you'll come across two sets of bushes, two Monster Symbols, and a visible ingredient bag; mow down the bushes, destroy the Monster Symbols, and collect the bag for another Uni, Blue Petal, or Woodchip. Follow the path east until you come across two exits leading to new sections of the forest. Turn to the north of the fork and follow a semi-hidden trail until you reach a treasure chest, and open the chest to obtain 3 Heal Jars. Return to the fork and let's use the exit to the east. Head straight east and touch the visible bag to collect a Beast Fang, then turn south, southwest, and south again. You should now be in a clearing with two Monster Symbols and two visible bags, each of which contains an Uni, Blue Petal, or Woodchip. Turn east at the edge of the clearing, and you should encounter two more Monster Symbols before coming to a dead end. You'll see a chest and a visible bag on some stone blocks above, but you cannot reach that height quite yet. Head back to the previous section of the Living Forest and, this time, take the exit to the south. Follow the path south and turn southwest until you reach a ledge where you can freely retrieve Clearwater from the river below; this place acts just like the faucet in your workshop and yields Clearwater in batches of 10. Turn east to enter a clearing full of bushes and visible ingredient bags; the visible bag to the southeast (on ground level) contains an Uni, Blue Petal, or Woodchip, while the visible bags atop the second level of the two-tiered ledge contain a Beast Fang and Puniball, respectively. Once you're done looting the clearing, use your Wings of Icarus to warp back to campus. Save your game at the workshop, then head out to Zeppel's office at the Faculty Room location. Speak to Zeppel to receive the Healing Medicine recipe book; he'll then instruct you to synthesize your first item right then and there. _________________________________________________________________ / \ | ITEM SYNTHESIS | | | | Spinacherb + Blue Petal + Clearwater = Heal Jar | | E-Level: 59 + 10 + 10 + 10 = 89 | | Elements: Earth + Water + Water | | E-Effects: Healing, Effect Plus, Powdery | | | | | \_________________________________________________________________/ Stop the alchemy circle on the three affinitive elements listed above to produce a Heal Jar that's about as good as it gets right now. With that, your first Assignment comes to a close and you receive your first "A" grade at Al-Revis Academy. Watch the mandatory scenes and let's proceed to Week 2. [[Week 2: Class]] [[Assignments: Combat I Basics (Required)]] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ + SHOPS + + + + + + ... + + + +Street Vendor: + + Puniball ... 20 Cole + + Gash Twig ... 10 Cole + + Legien Steel ... 100 Cole + + + +Student Store - Leyfa: + + Dirt ... 10 Cole + + Eicheloa ... 10 Cole + + Gear ... 30 Cole + + Standard Uniform-M (Ltd.) ... 100 Cole + + Standard Uniform-F (Ltd.) ... 100 Cole + + + +Student Store - "Rock Guy": + + Canone Rock ... 120 Cole + + Thunder Stone ... 240 Cole + + Glacier Stone ... 220 Cole + + + +Cafeteria: + + Carrotato ... 10 Cole + + Goat Milk ... 20 Cole + + Tangerine ... 60 Cole + + + +Infirmary: + + Heal Jar ... 40 Cole + + Nectar ... 320 Cole + + + +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Before we get to the matter of this week's Assignment, let's synthesize a few items. If you're missing any of the ingredients listed in the recipes below, buy them from the corresponding shop on campus. _________________________________________________________________ / \ | ITEM SYNTHESIS | | | | Carrotato + Spinacherb = Flour | | Co-op: E-Level Altered! Plus 10 (Jess) x2 | | E-Level: 34 + 20 + 20 = 74 | | Elements: Earth + Earth | | E-Effects: HP+ (S), Flame Gaze | | | | | \_________________________________________________________________/ It may take a few attempts to synthesize this item due to the random nature of the generation of Co-op Synthesis cards, but once Jess shows the card you want (E-Level Plus 10), finish off the current synthesis quickly (it doesn't matter which elements you choose), save your game, then lead off a new Flour synthesis by using that particular Co-op Card. With luck, her Co-op Card for the second ingredient will also be the "E-Level Altered" card, allowing you to boost E-Level by a total of 40 and force the appearance of the Flame Gaze E-Effect. Load your game if the Support card for the second ingredient isn't what we're looking for. The successful synthesis of Flour will trigger a conversation with Nikki, who provides you with your first Creative Recipe: Salt. You do not yet have the necessary ingredients for synthesizing Salt, so let's move on to something we can synthesize instead. _________________________________________________________________ / \ | ITEM SYNTHESIS | | | | Legien Steel + Canone Rock = Polish Powder | | E-Level: 64 + 10 + 10 = 84 | | Elements: Earth + Fire | | E-Effects: SP+ (S), Critical+ (M), Silky | | | | | \_________________________________________________________________/ The above is your first item created from a Derived Recipe; to synthesize it, simply start a Flour synthesis and change the first ingredient to Legien Steel. There's one more item to synthesize before starting the Assignment: _________________________________________________________________ / \ | ITEM SYNTHESIS | | | | Spinacherb + Carrotato + Clearwater = Zettel | | Co-op: E-Level Altered! Plus 10 (Jess) | | E-Level: 40 + 20 + 10 + 10 = 80 | | Elements: Earth + Earth + Water | | E-Effects: SP+ (S), Healing, Half | | | | | \_________________________________________________________________/ The Zettel synthesis is also dependent on Jess showing the appropriate Co-op Card, though you probably won't need to make as many attempts here as you made for the Flour synthesis. After you've made a Zettel, go to Student Affairs and pick up this week's Assignment. Lorr will teach you a few fundamentals for fighting (how's that for alliteration?), and at the end of the lecture, he'll hand you 2 Heal Jars plus a Nectar and tell you to go to Wind's Corridor, where you're to defeat a Platinum Puni and bring back a Shiny Puniball as proof of the feat. Before we can go explore the new area, however, we need to follow Jess's advice and stop by the Athanor Room. The Athanor Room is located downstairs from your workshop, and an event with Moritz, its scary-faced keeper, will occur automatically when you enter. He'll give you the Old Collar recipe book and the ingredients necessary for you to synthesize a Ragged Collar right away. Since we've already synthesized Flour and Polish Powder, we have some options as far as E-Effects for the Ragged Collar are concerned; because your key stats are all very low at this point, however, let's stick with the ingredients Moritz gives you -- they'll provide the most useful set of E-Effects at this juncture of the game. _________________________________________________________________ / \ | ATHANOR SYNTHESIS | | | | Woodchip + Legien Steel + Dirt = Ragged Collar | | E-Effects: Lightning, DEF+ (S), HP+ (S) | | | | | \_________________________________________________________________/ Moritz then instructs you to check out your Grow Book. After reading through the tutorial, open the Main Menu and choose "Grow Book." You should be able to purchase four abilities for Vayne right away: three from the Ragged Collar node and one from the Flour node. Purchase all four abilities. You're now allowed to Search the Corridor - Mist section of Wind's Corridor, and we'll do just that after a quick shopping run at the Student Store. You'll find that Leyfa has stocked two new recipe books: Standard Uniform-M and Standard Uniform-F. Even though we cannot synthesize the items unlocked by these recipes just yet, there's no reason not to buy the books anyway. After buying both books, save your game and head off-campus toward Wind's Corridor. __________________________________________________________________ / \ | | | CORRIDOR - MIST | | | | | |Description: The only road to the lower world that connects to | | campus. The structure is a mystery, and there are | | invisible paths. | | | |Field Items: Obtained from: | | Heal Jar ... Crate | | Uni ... Crate | | Cyprus Copper ... Barrel | | Puniball ... Barrel | | Beast Fang ... Barrel | | Wild Meat ... Barrel | | Rotten Meat ... Barrel | | Flour ... Barrel | | | |Chest Items: | | Nectar | | Nectar | | Fake Brand Bag | | Puppy Paw Gloves | | Straw Doll | | Lovely Bag (Recipe) | | Hammeryhammer (Recipe) | | 100 Cole | | | |Monsters: Dropped Item: | | Mini Puni ... Puniball | | Puni ... Puniball | | Owlbear* ... Wild Meat | | ^Bear Hug x10 | | Tiger ... Beast Fang | | ^Panther Pathos x5 | | Trumpet Lily ... Red Petal | | Cyclone Mana ... Thunder Stone | | | |Boss: ... Army of Puni | | | | | | *Found only in encounters represented as large Monster Symbols | | ^Only if defeated by Nikki's Heart Cracker skill | | | | | \__________________________________________________________________/ Monsters populating this area are a little bit tougher than what you found in the Living Forest, so be careful. Like the Living Forest, there are no Save Points to be found in the currently accessible parts of Wind's Corridor, so we'll have to make several trips in order to fully explore the location. Kick off your Search by following the road east; you'll encounter two Monster Symbols before you arrive at a fork in the road. Defeat the monsters and take the path to the south to arrive at a dead end; destroy the barrels, collect whatever ingredients they yield, and return to the fork. This time, take the path leading north, jump up some steps, and try to destroy the large Monster Symbol atop the steps; be wary of the Owlbear that you'll invariably encounter -- its Counter Form technique results in major pain if you foolishly attack it while the technique is in effect. If the Owlbear uses Counter Form, have Vayne and Nikki guard; Jess is the only character who should attack the Owlbear before it gets its next turn, and this is because her normal attack is classified as a Magic attack (only Physical attacks trigger the retaliatory strikes of Counter Form). Once you've dealt with the Owlbear and its confederates, destroy the barrels nearby and open the treasure chest to receive the Hammeryhammer recipe book. Go east down some steps, destroy a Monster Symbol, and turn south along the path. After dispatching another Monster Symbol, a mandatory scene will play as you arrive at a fork in the road. After the scene ends, head south along the path -- yes, this is the wrong direction, but we're not in any hurry to deal with the Platinum Puni just yet. Destroy or avoid the large Monster Symbol in your way, and keep following the path south until you find Dino standing beneath some steps. Talk to him if you wish (he doesn't tell you anything that you don't already know), then jump up the steps and head east to enter a new section of the Corridor. Head east along the path, destroy the two Monster Symbols you encounter, and loot the barrels nearby. Go north up some steps, destroy another Monster Symbol, and loot a couple more barrels. Turn east along the path and take a side path south down some steps. Loot the crates at the end of the side path, then return to the main road and deal with the two Monster Symbols nearby. Keep going east and take the path to the south when you come to a fork in the road. Follow the path east, jump up some steps, destroy a Monster Symbol, and turn south to enter a new section of the Corridor. Go south until you come to a fork, then take the path leading west. Destroy a Monster Symbol and keep heading west until you come to a dead end with a treasure chest. Open the chest to obtain a Fake Brand Bag, and equip it onto Jess immediately. Turn around to head east and then south, destroying two Monster Symbols along the way. You'll find an elevator that leads to the Mana Ruins, but it's out of order at the moment. Head all the way back to the previous section of the area, and head due north until you encounter a Monster Symbol. The sun should set just as you finish off the monster(s), so just stand still and wait out the 9 hours of game time it takes for morning to arrive. Once morning has arrived, head north then west along the path, destroy a Monster Symbol, then head north once more to enter a new section of the area. Head north along the road, destroy two Monster Symbols, then open the visible treasure chest nearby to receive a Straw Doll. This accessory boosts MGK by 20, so equip it onto the character whose normal attack is classified as Magic -- Jess. Inch your way north a little bit more and you'll encounter another fork in the road; take the path to the west. Head north down the steps and deal with the two Monster Symbols nearby (one of these is of the large variety, and you may want to avoid it). Keep going north and you'll see a treasure chest and some barrels at the foot of the steps; loot the barrels and open the chest to receive another set of Puppy Paw Gloves, which you should give to Nikki. Go north and then east up some more steps, and either fight or avoid the large Monster Symbol. Investigate the blue platform nearby to learn that it's another out-of-order elevator, and make your way back to the fork in the road that brought you here. This time, take the route heading east and go north up some steps. Destroy the two Monster Symbols at the top of the steps and head west along the path. Turn north in conjunction with the road, destroy another Monster Symbol, and you'll see a sign that informs you that the God's Scar area up ahead is off-limits at this point of the game. Use your Wings of Icarus to warp back to campus. Head for the Athanor Room and synthesize a Crack Hammer using the following recipe: _________________________________________________________________ / \ | ATHANOR SYNTHESIS | | | | Canone Rock + Legien Steel + Dirt + Gear = Crack Hammer | | E-Effects: Flame Gaze, ATK+ (S), DEF+ (S) | | | | | \_________________________________________________________________/ You can also unlock a Derived Recipe by changing the first ingredient of a Crack Hammer synthesis to an Uni, but you won't be able to complete this recipe for some time to come. You can unequip Vayne's Male Uniform and use it as the first ingredient of a Male Uniform synthesis to unlock another Derived Recipe (Altered Uniform M), but you won't have the final ingredient necessary for this synthesis until Chapter 2 Week 2. Likewise, unequip a Female Uniform from Jess or Nikki and use it as the first ingredient of a Female Uniform synthesis to unlock one last Derived Recipe (Altered Uniform F); this recipe will also remain incomplete until you can acquire an Eternal Turnkey in Chapter 2 Week 2. Open Nikki's Grow Book to see that you've activated her first node: Crack Hammer. Purchase all three abilities offered by the activated node. Save your game at the workshop, and let's head back to Wind's Corridor. Make your way back to the first fork in the road (where the mandatory scene occurred during our last visit). This time, take the road heading south, destroy the Monster Symbol, and loot the barrels and crates nearby. Head south along the road; after dealing with two Monster Symbols, you'll enter a new section of the area. Go south along the path, then destroy the Monster Symbol and loot the barrels as you turn east with the road. Turn south once more and take the steps down a side path heading west. Destroy the Monster Symbol at the bottom of the steps and open the treasure chest to receive a Nectar. Go back up the steps, destroy the Monster Symbol, and head east along the road until you arrive on a platform with a treasure chest and three barrels. Loot the barrels and open the chest to receive the Lovely Bag recipe book. Go south down some steps and turn east; destroy the two Monster Symbols in your way and keep going east to enter the lair of the Platinum Puni. After the mandatory scene ends, go southeast then south along the road and destroy the Monster Symbol you come across. Jump up the steps and head southeast instead of going north to challenge the boss. Deal with the Monster Symbol nearby, head south down some steps, and head southeast until you come to a fork in the road. Go south for now and take care of the Monster Symbol you'll encounter after dropping down some steps. Head southeast to enter a new section of the area, then either fight or avoid the large Monster Symbol. Head east and then south down some steps, and deal with the large Monster Symbol accordingly. Drop down some more steps and open the treasure chest for 100 Cole. Jump back up three steps and head east along the path while destroying the two Monster Symbols in your way. Loot the barrel and crate near the second Monster Symbol, then open the treasure chest on a ledge a short distance away to receive another Nectar. Turn south at the corner up ahead and destroy the three Monster Symbols (two normal, one large) in your way. Night should have fallen just as you enter a new section of Wind's Corridor, so take a rest and wait for morning to arrive. Once the sun has risen, head south and then east; destroy the Monster Symbol you'll encounter. Go south down some steps and turn east to discover another unpowered elevator. Turn around and head back to the fork of the road to the east of the Platinum Puni's lair; this time, go northeast. Turn to the southeast to loot a solitary barrel, then take the path heading east to enter a new section. Destroy the two Monster Symbols in your way as you head east, then turn south and destroy two more Monster Symbols. Loot the barrels and crates at the end of the path, then head west down some steps and loot the barrels at the western edge of the small patch of vegatation-covered ground. Turn around and head back to the lair of the Platinum Puni, and head straight for the Monster Symbol representing the boss of the area. We're now ready to take on the Army of Puni. The boss fight starts with your party matched up against three Mini Puni. After you take care of the small fry, three regular Puni appear. Defeat them and you'll encounter three Red Puni. Only after defeating that trio will you encounter the Platinum Puni, which is escorted by three more Red Puni. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Mini Puni HP: 42 Skills: Puni Summon Type: Puni Traits: Weak against Fire, Immune to Sleep and Curse Dropped Item: Puniball Strategy: Normal attacks suffice against these weak monsters. --------------------------------------------------------------------- Puni HP: 63 Skills: Puni Press Type: Puni Traits: Weak against Fire, Immune to Sleep and Curse Dropped Item: Puniball Strategy: A little tougher than the Mini Puni, but normal attacks are more than enough to deal with these monsters. --------------------------------------------------------------------- Red Puni HP: 138 Skills: Puni Press Type: Puni Traits: Weak against Fire, Immune to Sleep and Curse Dropped Item: Puniball Strategy: This variety of Puni hits a lot harder than the average Puni. Normal attacks will still get you through the fight with the trio of Red Puni, but you may need to use Healing Echo alpha to keep your characters in peak condition. --------------------------------------------------------------------- Platinum Puni HP: ????? (approximately 250) Skills: Puni Press Type: Puni Traits: Weak against Fire Strategy: The Platinum Puni has a lot more HP than the other varieties of Puni, so if you have any SP left, now is the time to use it. Vayne's Analyze skill can be used to deal above-average damage, and likewise with Nikki's Heart Cracker skill; the Flame Gaze skill would normally be very useful against Puni, but Nikki's low MGK stat hampers its effectiveness. All in all, the Platinum Puni is not too much of a threat; the most important thing to remember for this battle is to eliminate its three Red Puni cohorts first. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The rewards for winning the battle against the Army of Puni is 249 AP (at 230% AP gain -- this figure will be more if you entered Burst Mode and performed chain combos) and 126 Cole, as well as the Shiny Puniball Key Item, which triggers an automatic return to campus. You can turn in the results of your Assignment now if you wish, but I recommend doing a little more grinding at Corridor - Mist: you may occasionally find a Rotten Meat inside a barrel there, and I recommend that you collect at least four of these before moving on to the next chapter. In my experience, the quickest way to collect Rotten Meat at this location is to repeatedly break the two barrels in the dead end to the south of the first fork, and doing the same to the three barrels on the platform to the north of the fork (the one with the large Monster Symbol and treasure chest). Assuming that you avoid the large Monster Symbol, you can pilfer the contents of the five barrels and exit the area (on foot, not with Wings of Icarus -- it takes extra time to move back out to Wind's Corridor from campus) without having to fight more than two monster battles. It only takes a couple of minutes to make a jaunt of this scope, and some mild repetition should end in your acquisition of the four Rotten Meats we require. If you're good at running around or jumping over Monster Symbols, you can also try to break every barrel in the area -- there are now 27 barrels in the accessible parts of Wind's Corridor (24 originally, plus 3 more located where the Monster Symbol for the Army of Puni used to be), and you can loot them all within 9 hours of game time if you trigger no more than three monster battles. On average, you acquire a Rotten Meat every four times you run this obstacle course of barrel breakage. You should also perform a new Athanor Synthesis at this stage of the game: _________________________________________________________________ / \ | ATHANOR SYNTHESIS | | | | Zettel + Puniball + Red Petal = Favorite Bag | | E-Effects: Half, Critical+ (S), SP+ (S) | | | | | \_________________________________________________________________/ Equip Jess with her new Favorite Bag (it should be a little bit better overall than the vanilla Fake Brand Bag she'd been using), and open up her Grow Book. Two nodes should now be activated: Favorite Bag and Heal Jar. Purchase all four abilities available so far (three from the Favorite Bag node, one from the Heal Jar node), and you're now free to go to Student Affairs to turn in your Assignment. Bask in the glow of your second "A" grade and let's move on to the next week of action. [[Week 3: Event]] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ + SHOPS + + + + + + ... + + + +Street Vendor: + + Puniball ... 20 Cole + + Gash Twig ... 10 Cole + + Legien Steel ... 100 Cole + + + +Student Store - Leyfa: + + Dirt ... 10 Cole + + Eicheloa ... 10 Cole + + Gear ... 30 Cole + + + +Student Store - "Rock Guy": + + Canone Rock ... 120 Cole + + Thunder Stone ... 240 Cole + + Glacier Stone ... 220 Cole + + + +Cafeteria: + + Carrotato ... 10 Cole + + Goat Milk ... 20 Cole + + Tangerine ... 60 Cole + + + +Infirmary: + + Heal Jar ... 40 Cole + + Nectar ... 320 Cole + + + +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ It's time to make that Nicro Cloth that Ernentraud tasked you with synthesizing back during Orientation. You will quickly learn, however, that you're missing a key ingredient. In order to acquire that ingredient, the party must try to wrench it out of the paws of a certain monster known to camp out in the Old Schoolhouse. Go off-campus and enter the new Search location: the Old Schoolhouse. __________________________________________________________________ / \ | | | OLD SCHOOLHOUSE | | | | | |Description: Old buildings once used as classrooms. Demon beasts | | and demon-type monsters roam the area. | | | |Field Items: Obtained from: | | Spinacherb ... Bush | | Canone Rock ... Barrel, Crate | | Legien Steel ... Barrel, Crate | | Cyprus Copper ... Barrel, Crate | | Blue Petal ... Bush | | Wild Meat ... Barrel, Crate | | Worn Weapon ... Barrel, Crate | | Worn Armor ... Barrel, Crate | | Woodchip ... Bush | | Gear ... Barrel, Crate | | | |Chest Items: | | Heal Jar x3 | | Nectar | | Deliciousoup (Recipe) | | 50 Cole | | 50 Cole | | | |Monsters: Dropped Item: | | Airplant ... Blue Petal | | Clay Puppet ... Gear | | Kamikaze Doll ... Worn Armor | | Sword Geist* ... Worn Weapon | | Shield Geist* ... Gear | | Warlock ... Canone Rock | | Gespenst ... Legien Steel | | | |Boss: ... Lore Beast | | | | | | *Found only in encounters represented as large Monster Symbols | | | | | \__________________________________________________________________/ The monsters here are quite a bit tougher than what you faced in the first two Search locations, so be extremely careful. This Search location is also larger than the first two, so you'll have to take breaks every now and then as the sun sets; do not try to keep going at night -- that's a good way to get yourself roadkilled here. Proceed northwest and west along the path as soon as the short mandatory scene ends. Turn north up an incline and cut down the bushes in your way, and turn east then north up another incline. Cut down some more bushes, then follow the path northwest until your progress is obstructed by yet another set of bushes. Mow down the vegetation, then head north to enter a new section of the area. Destroy a Monster Symbol nearby, then turn west and clear some bushes. After you cut down the last bush in the vicinity, you should encounter another Monster Symbol; destroy it. Go north up the slope, then turn west down a second slope. Destroy the large Monster Symbol (beware of Sword Geists, as they can put a real hurting on you with Cursed Waves and Magic Blade Dance), then break the crates nearby. Keep going west and you'll encounter a Monster Symbol near two more crates; destroy both varieties of impediment. Follow the path west and you'll enter a new section of the area. Head west along the path and destroy a Monster Symbol, then turn north around the corner and dispense with two more Monster Symbols. Destroy the crates nearby, then head through the door. Destroy the two Monster Symbols in the abandoned classroom you just entered, then loot the crates and treasure chests; the chest to the north contains 50 Cole, while the chest to the east contains 3 Heal Jars. Leave the abandoned classroom and head west along the path. Destroy the three Monster Symbols in your way (two normal, one large), and turn north around the corner. Break the crates nearby, then exit north into a new section of the schoolhouse. The sun should set just as you destroy the two Monster Symbols nearby, so sit tight and wait out the night after you break the barrels and crates in your vicinity. After morning has arrived, jump up the ledge to the north and dispatch the three Monster Symbols roaming the area. Loot the barrels nearby, then turn north and destroy another Monster Symbol. Loot the barrels outside the door to another abandoned classroom, then destroy the large Monster Symbol in the vicinity. Enter the abandoned classroom and destroy the three Monster Symbols inhabiting it, then loot the barrels, crates, and treasure chest (which contains the Deliciousoup recipe book). Leave the abandoned classroom and follow the road west; you'll encounter two Monster Symbols before coming upon the exit to the second floor. Ignore the exit for now and head west to enter a new section of the area. Turn north around the corner and keep heading north; destroy the five Monster Symbols (four normal, one large) and cut down the bushes in front of the locked gate. You won't be able to access the area behind the gate for quite some time to come, so make your way back to the stairs leading up to the second floor and ascend them. Turn west and loot the barrels and crates in the corner, then head east while dispatching the five Monster Symbols infesting the corridor. Destroy the two Monster Symbols in the corner (one normal, one large), loot the barrels and crates, and head south along the path while destroying the four Monster Symbols you'll encounter. Turn east around the corner to enter a new section of the second floor. Head east along the path and destroy the large Monster Symbol in your way, then keep going east down the corridor until you reach a Save Point. Recharge your HP and SP at the Save Point, then enter another abandoned classroom via the door nearby. Eliminate the three Monster Symbols in the room, then loot the barrels, crates, and treasure chests; the chest to the north contains a Nectar, while the chest to the east contains 50 Cole. Leave the abandoned classroom and save your game at the Save Point. You can now use the save & load technique to really stockpile items available at this Search location: simply save your game, load your game, clean out the barrels and crates in the abandoned classroom nearby (along with the three Monster Symbols), and repeat the procedure. I recommend spending some time here doing just that; even if you've already acquired a decent amount of each available ingredient, it pays (literally) to collect more due to the fact that most of the items obtained here can be sold for a nice sum of Cole. Since you'll recover your HP and SP automatically whenever you use the Save Point, it's relatively safe to fight at night here -- just go all out and use your most powerful skills on the monsters you face. When you're done hoarding ingredients, make sure that the time of day is morning or noon (if it is not, keep grinding the abandoned classroom until the sun rises), save your game one last time, and head east to enter a new section of the schoolhouse. Keep going east until you get a mandatory scene which leads right into a boss fight: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Lore Beast HP: ????? (approximately 1000) Skills: Bite, Howling, Tail Whip E-Effects: Quick Type: Beast Family: Panther Traits: Weak against Ice Dropped Item: Bomb Heart Cracker: Panther Pathos x20 Strategy: The Lore Beast packs a wallop, but since you've come straight from a Save Point, you should have ample SP to spend against it. Jess should concentrate on using Healing Echo alpha, whereas Vayne and Nikki should use Analyze and Heart Cracker, respectively, to maximize damage throughput. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ You earn 200 AP (at 100% AP gain), no Cole, and the Bomb recipe book for defeating the Lore Beast; you can also earn 20 Panther Pathos by using Nikki's Heart Cracker skill as the finishing blow. Another set of mandatory scenes play; at its conclusion, you'll acquire a Nicro Cloth and move on to Chapter 2. CHAPTER 2 ~FINALS AND THE NEW KID~ [[Week 1: Event]] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ + SHOPS + + + + + + ... + + + +Street Vendor: + + Puniball ... 20 Cole + + Gash Twig ... 10 Cole + + Legien Steel ... 100 Cole + + Gloves (Limited) ... 200 Cole + + + +Student Store - Leyfa: + + Dirt ... 10 Cole + + Eicheloa ... 10 Cole + + Gear ... 30 Cole + + Zettel ... 80 Cole + + + +Student Store - "Rock Guy": + + Canone Rock ... 120 Cole + + Thunder Stone ... 240 Cole + + Glacier Stone ... 220 Cole + + + +Cafeteria: + + Carrotato ... 10 Cole + + Goat Milk ... 20 Cole + + Tangerine ... 60 Cole + + + +Infirmary: + + Heal Jar ... 40 Cole + + Nectar ... 320 Cole + + Luxury Purse (Limited) ... 150 Cole + + + +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ You hear news of the arrival of a new transfer student. You may feel compelled to immediately check out what the fuss is all about, but let's do a little shopping, exploration, and alchemy first. Purchase the Gloves recipe book from the Street Vendor at the Campus Grounds, and then buy the Luxury Purse recipe book from Melanie at the Infirmary. Then let's make a return trip to the Old Schoolhouse. __________________________________________________________________ / \ | | | OLD SCHOOLHOUSE | | | | | |Description: Old buildings once used as classrooms. Demon beasts | | and demon-type monsters roam the area. | | | |Field Items: Obtained from: | | Spinacherb ... Bush | | Canone Rock ... Barrel, Crate | | Legien Steel ... Barrel, Crate | | Cyprus Copper ... Barrel, Crate | | Blue Petal ... Bush | | Wild Meat ... Barrel, Crate | | Worn Weapon ... Barrel, Crate | | Worn Armor ... Barrel, Crate | | Woodchip ... Bush | | Gear ... Barrel, Crate | | | |Chest Items: | | Long Uniform | | 100 Cole | | | |Monsters: Dropped Item: | | Airplant ... Blue Petal | | Clay Puppet ... Gear | | Kamikaze Doll ... Worn Armor | | Sword Geist* ... Worn Weapon | | Shield Geist* ... Gear | | Warlock ... Canone Rock | | Gespenst ... Legien Steel | | | | | | *Found only in encounters represented as large Monster Symbols | | | | | \__________________________________________________________________/ There are now three normal Monster Symbols inhabiting the first section of the area, but they should not be too difficult to deal with. Use much the same route as last time and head all the way to the Save Point on the second floor. On this Search, you should skip the trips into the abandoned classrooms and the trip to the locked gate to save time. Save your game, make sure that it's currently daytime (if not, use the save & load technique to grind the abandoned classroom near the Save Point until the sun rises) and take the exit to the east. March straight to the spot where you fought the Lore Beast on your last visit, then turn south along the corridor. Turn east once you've reached the end of the corridor and you should see a door leading to another abandoned classroom. Enter the room and destroy the five Monster Symbols (three normal, two large), then start looting everything you see: barrels, crates, and treasure chests. The chest to the west contains 100 Cole, whereas the chest to the east contains a Long Uniform. This is much better armor than what Jess and Nikki are using right now, so equip it onto one of them right away (I gave mine to Jess). Warp back to campus. Save your game at the workshop and let's do some alchemy. Go to your cauldron and select the recipe for Flame; change the item in the first ingredient slot to Thunder Stone to activate a Derived Recipe: _________________________________________________________________ / \ | ITEM SYNTHESIS | | | | Thunder Stone + Flour + Legien Steel = Lightning Rod | | Co-op: E-Level Altered! Reset to 0 (Nikki) | | E-Level: 0 + 10 + 0 + 0 = 10 | | Elements: Wind + Fire + Fire | | E-Effects: Lightning, Plus Range+, Electrifying | | | | | \_________________________________________________________________/ It may take a few tries before you can get that particular Co-op Card to appear, but that's okay -- we'll need a handful of Lightning Rods for future use anyway. The successful synthesis of Lightning Rod will lead to Jess furnishing the Creative Recipe for Bomb Ice, and we might as well synthesize that item, too: _________________________________________________________________ / \ | ITEM SYNTHESIS | | | | Glacier Stone + Flour + Clearwater = Bomb Ice | | E-Level: 70 + 10 + 10 + 10 = 100 | | Elements: Water + Earth + Water | | E-Effects: Ice Storm, Effect Plus+, Cold | | | | | \_________________________________________________________________/ After synthesizing the Bomb Ice, open up Jess's Grow Book and buy the Thump Hammer ability from the newly-activated Lightning Rod node. Unequip your two pairs of Puppy Paw Gloves (from Jess and Nikki, respectively), leave the workshop, and head for the Athanor Room. Perform the following Athanor Synthesis, which is a Derived Recipe for Puppy Paw Gloves: _________________________________________________________________ / \ | ATHANOR SYNTHESIS | | | | Cyprus Copper + Puppy Paw Gloves + Rotten Meat = Thorn Gauntlet | | E-Effects: Silent, DEF+ (S), RES+ (S) | | | | | \_________________________________________________________________/ Now perform the following Athanor Synthesis, which is available as a Derived Recipe of the Thorn Gauntlet you just made: _________________________________________________________________ / \ | ATHANOR SYNTHESIS | | | | Legien Steel + Puppy Paw Gloves + Worn Armor = Gloves of | | Artorius | | E-Effects: Lightning, DEF+ (M), SPD+ (S) | | | | | \_________________________________________________________________/ Equip Vayne with the Thorn Gauntlet and Nikki with the Gloves of Artorius. You'll notice that Vayne now has an overlapping E-Effect in DEF+ (S), so let's re-synthesize his Ragged Collar: _________________________________________________________________ / \ | ATHANOR SYNTHESIS | | | | Woodchip + Legien Steel + Dirt = Ragged Collar | | E-Effects: Lightning, HP+ (S), Stun+ (S) | | | | | \_________________________________________________________________/ Open up Vayne's Grow Book and purchase the +1 HIT ability upgrade at the newly activated Thorn Gauntlet node, then hit R1 and do the same for Jess. You can learned a new Derived Recipe (Fake Brand Bag) by starting a Brand Name Bag synthesis and changing the first ingredient used to Nicro Cloth, but you won't be able to complete this synthesis until Week 2. You now have a decision to make regarding the single Nicro Cloth in your inventory, as you can synthesize one of three items with it: Flame, Male Uniform, and Female Uniform. Both Flame and Male Uniform are good choices, as both items activate two Grow Book nodes each (albeit for different characters: Flame favors Jess, and Male Uniform favors Vayne), where the Female Uniform activates zero. Personally, I find Flame to be a little better at this juncture, as Jess benefits more from the Grow Book nodes (particularly the two +25 HP ability upgrades) than does Vayne, and there's also the matter of the Male Uniform being sub-standard due to the lack of E-Effects on the Nicro Cloth used to synthesize it. Go back to your workshop and use the following recipe to synthesize Flame: _________________________________________________________________ / \ | ITEM SYNTHESIS | | | | Canone Rock + Flour + Nicro Cloth = Flame | | E-Level: 78 + 10 + 10 + 10 = 100 | | Elements: Fire + Earth + Wind | | E-Effects: Flame Gaze, Effect Plus | | | | | \_________________________________________________________________/ Open up Jess's Grow Book and purchase all six abilities available from the two nodes you just activated (three from Flame and three from Gloves of Artorius). Leave the workshop and head to your Classroom; watch the mandatory scenes and we'll move on to Week 2. [[Week 2: Class]] [[Assignments: Predictology (Required)]] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ + SHOPS + + + + + + ... + + + +Street Vendor: + + Puniball ... 20 Cole + + Gash Twig ... 10 Cole + + Legien Steel ... 100 Cole + + + +Student Store - Leyfa: + + Dirt ... 10 Cole + + Eicheloa ... 10 Cole + + Gear ... 30 Cole + + Zettel ... 80 Cole + + + +Student Store - "Rock Guy": + + Canone Rock ... 120 Cole + + Thunder Stone ... 240 Cole + + Glacier Stone ... 220 Cole + + + +Cafeteria: + + Carrotato ... 10 Cole + + Goat Milk ... 20 Cole + + Tangerine ... 60 Cole + + + +Infirmary: + + Heal Jar ... 40 Cole + + Nectar ... 320 Cole + + + +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Go to your workshop to trigger a special scene, then go to the Roof via the stairs outside to trigger a second scene. Go to the Campus Grounds and head for the trash incinerator to see another special scene starring Flay. Make your way to Student Affairs to pick up this week's Assignment: Predictology. Isolde teaches this week's class, and she will issue you a Fishing Pole and a vial of Nectar at the end of her lecture; your task is to find a fishing spot on The Heights and reel in as many fish as you can within a 2-hour time limit. You may now proceed to the new off-campus destination: The Heights. __________________________________________________________________ / \ | | | THE HEIGHTS | | | | | |Description: The mountains at the north of campus. Used by the | | school for events to train physical strength and | | stamina. | | | |Field Items: Obtained from: | | Spinacherb ... Bag | | Burdock Straight ... Bag | | Lando ... Bush | | Thunder Stone ... Bag | | Tuft ... Bag | | Beast Fang ... Bush | | Blue Petal ... Bag, Bush | | Red Petal ... Bag | | Wild Meat ... Bag | | Woodchip ... Bag | | | |Fished Items: Fished from: | | Endless Seaweed ... Fishing Spot (Right) | | Strom Shell ... Fishing Spot (Right) | | Joker Fish ... Fishing Spot (Left) | | Tiger Blowfish ... Fishing Spot (Both) | | Masou ... Fishing Spot (Left) | | Beast Fang ... Fishing Spot (Both) | | | |Chest Items: | | Worn Weapon | | Funfur Cloth (Recipe) | | Spring Decor (Recipe) | | Wooden Beatstick (Recipe) | | Doll (Recipe) | | 150 Cole | | 150 Cole | | | |Monsters: Dropped Item: | | Red Puni ... Puniball | | Kobold ... Tuft | | ^Kobold Thoughts x5 | | Kobold Mage ... Tuft | | ^Kobold Thoughts x6 | | Leopard* ... Beast Fang | | ^Panther Pathos x8 | | Morninglory ... Blue Petal | | Brownie* ... Brownie Mask | | Lantern Fish** ... Masou | | Harpy ... Crimson Feather | | ^Harpy's Heart x6 | | | |Boss: ... NONE | | | | | | *Found only in encounters represented as large Monster Symbols | | **Found only when fishing | | ^Only if defeated by Nikki's Heart Cracker skill | | | | | \__________________________________________________________________/ Head east as soon as you enter The Heights and collect the visible ingredient bag for a Tuft (note that, for some reason, this visible bag will not appear during any Searches conducted after Chapter 2 has ended). Turn south and then east, jump up a ledge, and destroy the Monster Symbol in your way. If you encounter any Kobolds or Kobold Mages, be sure to finish them off with Nikki's Heart Cracker skill; the Kobold Thoughts you earn can and should be used to power the highly useful Team Kobold List Skill, which will come in handy when you use it to steal such important items as Brownie Masks (from Brownies) and Crimson Feathers (from Harpies). Climb up another ledge to the north, then turn northwest and mow down the bushes in your way. Go northwest until you enter a new section of The Heights, and go northwest and west until you drop down some steps. Destroy the Monster Symbol at the bottom of the steps, cut down the bushes to the northwest of the monsters, then head west and northwest until you see a visible ingredient bag. Collect the bag for a Wild Meat, then turn north and destroy the Monster Symbol nearby. Head north across theuneven ground until you encounter another Monster Symbol; eliminate the monsters, cut down both sets of bushes in visual range, and open the treasure chest on a small ledge to the east to obtain a Worn Weapon. Jump up a ledge to the west and head in that direction to reach a sign informing you that the God's Scar zone up ahead is off-limits for now. Turn around and make your way back to the first section of The Heights. Head east this time, cut down the bushes on a ledge above, and keep climbing up until you encounter a large Monster Symbol. The Leopards you'll encounter when battling large Monster Symbols at The Heights can cause some serious havoc, so be prepared to heal early and often. If you encounter any Brownies alongside the Leopards, use Nikki's Team Kobold List Skill to steal Brownie Masks from them. After dealing with the large Monster Symbol, jump up the steps to the north and open the treasure chest to acquire the Doll recipe book. Head back down the steps and go south until you reach a thicket of bushes surrounding a visible bag; cut down the bushes and collect the bag to obtain a Tuft. A visible bag to the northeast contains a second Tuft. Head southeast along the path to enter a new section of the area. Follow the path southeast and turn east until you arrive at the starting point of a loop in the road; destroy the Monster Symbol there and mow down the bushes to the east. There are two visible bags near this end of the loop; the bag to the west contains a Tuft, while the bag to the east contains a Burdock Straight. March to the northern end of the loop and collect the visible bag to acquire a Tuft, Red Petal, or Woodchip, then head east until you reach a treasure chest that contains the Spring Decor recipe book. Turn south along the loop and destroy the Monster Symbol you'll encounter, then head southeast to collect another Tuft from a visible ingredient bag. Jump up the steps to the east and destroy a Monster Symbol, then follow the path southeast and east until you reach two exits, one to the east and the other to the south. Ignore the south exit for now and take the exit to the east. March east along the curvature of the path until you reach two Monster Symbols; defeat both groups of monsters, then keep going east. Cut down the bushes in your way, then jump up the ledge and open the treasure chest to receive the Funfur Cloth recipe book. Head west and northwest toward a Monster Symbol trapped inside some bushes. Cut down the bushes, destroy the Monster Symbol, and collect the three visible ingredient bags: the bag to the west contains a Burdock Straight, and the other two bags may each contain a Tuft, Red Petal, or Woodchip. March west past the Save Point and cut down the bushes surrounding another treasure chest; open the chest to receive 150 Cole. Night should be descending just about now, so save your game at the Save Point and use the save & load technique to grind this section of The Heights until morning arrives. Once the sun has risen, leave this section of The Heights by using the exit to the northwest. Destroy the two Monster Symbols you come across immediately upon entering the new section of the area, then jump up the steps to the north. Jump to another formation of ledges to the north, then head northwest until you see a visible ingredient bag on a very narrow ledge. Use a carefully placed jump to land on the small ledge, and collect the visible bag to obtain a Tuft. Jump onto another ledge to the north and destroy a large Monster Symbol, then head north and northwest along the path until you exit to a new section of the area. Follow the road northwest and west, then turn north onto a side path. Cut down the bushes in your way, and follow the path west until you arrive at a dead end; collect the two visible bags (each contains a Tuft, Red Petal, or Woodchip), then backtrack to the main thoroughfare. Head southwest down some steps and destroy a Monster Symbol, then keep going west until you arrive at a thicket of bushes. Mow down the vegetation, then go west and northwest ntil you fetch up near another set of bushes. Cut down both the bushes and the Monster Symbol nearby, then veer north along the path until you enter a new section of the area. Jump up some steps and destroy the Monster Symbol nearby, then head northwest along the path until you come to a junction point at which two roads diverge, one high and one low. Take the lower road and destroy the Monster Symbol on the bottom ledge, then turn around and climb the steps leading up the higher road. Keep heading east up the steps until you collect a visible ingredient bag (it contains a Tuft, Red Petal, or Woodchip), then turn northwest and west along the road and collect the visible ingredient bags for two Tufts. Cut down two sets of bushes as you follow the path west, then drop down the steps to the south until you arrive near a thicket of bushes on the bottom ledge. Trim the bushes, destroy the Monster Symbol nearby, then jump up the steps to the east and grab the visible ingredient bag for a Thunder Stone (note that, unlike other visible bags, this bag will not reappear on future trips to the area). Head back up to the higher road, turn north and cut down some bushes, then ascend the steps until you encounter a large Monster Symbol. Destroy the Monster Symbol, then head south along the ledge to access a treasure chest that contains 150 Cole. Jump up to the highest point of the area and the students on duty will inform you that the exit to the Huffin Tree is currently off-limits. Cut down the bushes to the east of the signpost, then enter the Communal Farm area via the exit to the west of the students on duty. Follow the path all the way west to reach the Communal Farm (you can't do anything here just yet), and cut down the bushes nearby. Backtrack east and drop down some steps to the south to collect two visible ingredient bags (one contains a Blue Petal, whereas the other contains a Tuft, Red Petal, or Woodchip). Exit east and backtrack across two entire sections of the area and you'll return to the western half of The Heights. Head southeast until you can drop off the end of the edge, then immediately turn west and destroy a Monster Symbol. Head west and cut down the bushes in your way, then jump to the ledge above and cut down another set of bushes. Head north until you encounter a Monster Symbol hanging out near a treasure chest; destroy the monsters, then open the chest to obtain the Wooden Beatstick recipe book. Turn north and northeast along the path and cut down the bushes at the bottom of the high ledge, then jump onto the road above and head southeast until you reach the end of the ledge. Drop down to the path below yet again and head southwest; cut down the bushes obstructing your progress and collect the visible ingredient bag to obtain a Spinacherb. Follow the loop south and then northeast, then jump up the steps to the east and cut down the bushes. Take the exit to the southeast to return to the Save Point. I recommend utilizing the save & load technique here until you've acquired at least 5 Crimson Feathers and 5 Brownie Masks; the most efficient way to do so is to grind normal Monster Symbols at night (hoping to encounter Harpies so that you may steal their Feathers), then turn northwest and grind the large Monster Symbol in the next section from sunrise to sunset (hoping to encounter Brownies so that you may steal their Masks). Once you've acquired a healthy quantity of each ingredient, warp back to campus. Time to go wild with alchemy! Let's start by attempting a Green Soup synthesis where we switch the item used in the first ingredient slot to Lando; doing so activates the Derived Recipe for Red Soup. We can't synthesize Green Soup or Red Soup just yet, so let's move on to the next item on the agenda: Nicro Cloth. _________________________________________________________________ / \ | ITEM SYNTHESIS | | | | Gash Twig + Tuft + Clearwater = Nicro Cloth | | E-Level: 60 + 10 + 10 + 10 = 90 | | Elements: Wind + Wind + Water | | E-Effects: DEF+ (S), HP+ (S), Pretty | | | | | \_________________________________________________________________/ Follow up your success synthesis of Nicro Cloth by synthesizing an Eternal Turnkey: _________________________________________________________________ / \ | ITEM SYNTHESIS | | | | Gear + Legien Steel + Polish Powder = Eternal Turnkey | | E-Level: 58 + 10 + 10 + 10 = 88 | | Elements: Fire + Earth + Earth | | E-Effects: Flame Gaze, Effect Plus | | | | | \_________________________________________________________________/ Make sure you've synthesized a handful of both Nicro Cloth and Eternal Turnkey, then head to the Athanor Room to synthesize some equipment. Let's start by attempting a Brand Name Bag synthesis where we swap the first ingredient used to a Nicro Cloth; this unlocks the Derived Recipe for Fake Brand Bag. Since we can't quite synthesize either Bag yet, let's move on to the next item on the agenda: Wooden Club. _________________________________________________________________ / \ | ATHANOR SYNTHESIS | | | | Woodchip + Spinacherb + Carrotato + Nicro Cloth = Wooden Club | | E-Effects: ATK+ (S), Stun+ (S) | | | | | \_________________________________________________________________/ Immediately attempt another Wooden Club synthesis and swap the item used in the first slot to the Wooden Club you just made. This activates the Derived Recipe for Brownie Hammer, which we can complete right now: _________________________________________________________________ / \ | ATHANOR SYNTHESIS | | | | Wooden Club + Brownie Mask + Legien Steel = Brownie Hammer | | E-Effects: Silent, ATK+ (S), Stun+ (S) | | | | | \_________________________________________________________________/ Activate another Derived Recipe by changing the item used in the first slot of a Wooden Club synthesis to the Brownie Hammer you just made; we're a long way off from getting the ingredients to finish off this recipe, so forget it for now. The next item to synthesize is this one: _________________________________________________________________ / \ | ATHANOR SYNTHESIS | | | | Nicro Cloth + Worn Armor + Gear = Male Uniform | | E-Effects: DEF+ (M), SPD+ (S) | | | | | \_________________________________________________________________/ Immediately after synthesizing the Male Uniform, let's improve on it through the following procedure: _________________________________________________________________ / \ | ATHANOR SYNTHESIS | | | | Male Uniform + Worn Weapon + Rotten Meat + Eternal Turnkey | | = Altered Uniform M | | E-Effects: Silent, ATK+ (S), SPD+ (S) | | | | | \_________________________________________________________________/ We'll then do pretty much the same thing for the girls: _________________________________________________________________ / \ | ATHANOR SYNTHESIS | | | | Nicro Cloth + Zettel + Red Petal = Female Uniform | | E-Effects: Half, Critical+ (S), HP+ (S) | | | | | \_________________________________________________________________/ Followed by: _________________________________________________________________ / \ | ATHANOR SYNTHESIS | | | | Female Uniform + Tangerine + Heal Jar + Eternal Turnkey | | = Altered Uniform F | | E-Effects: Lightning, HP+ (S), MGK+ (S) | | | | | \_________________________________________________________________/ Synthesize two Altered Uniforms F (unequip the second Female Uniform from whoever is wearing it before attempting synthesis), then place one of them into the first slot of a Female Uniform synthesis to unlock the Derived Recipe for Long Uniform (which we can't complete yet). Activate another Derived Recipe by inserting a Brownie Mask into the first slot of a Straw Doll synthesis, then make two sets of Puppy Paw Gloves using the following formula: _________________________________________________________________ / \ | ATHANOR SYNTHESIS | | | | Tuft + Nicro Cloth + Wild Meat = Puppy Paw Gloves | | E-Effects: Daze+ (S), Stun+ (S) | | | | | \_________________________________________________________________/ We could also synthesize a Straw Doll at this point, but personally, I'd rather save the ingredients -- we'll be able to synthesize a much better Straw Doll in a short while. Open up Vayne's Grow Book and purchase all seven new abilities (three from the Male Uniform node, three from the Gloves of Artorius node, and one from the Altered Uniform M node), then open up Nikki's Grow Book and purchase all nine new abilities (three from the Puppy Paw Gloves node, three from the Gloves of Artorius node, and three from the Wooden Club node). Equip Vayne with the Altered Uniform M and a set of Puppy Paw Gloves, equip Jess with an Altered Uniform F and the other set of Puppy Paw Gloves, and equip Nikki with the Brownie Hammer and the other Altered Uniform F. Your characters are now much stronger than they used to be, so save your game at the workshop and let's head back to The Heights. March east across two entire sections of The Heights and save your game at the Save Point, then turn around and leave the current section of the area by using the exit to the southwest. Head west and drop down the steps to the south to enter a new section of The Heights. Head south while mowing down the bushes in your way, and you'll eventually arrive at the river bank where you're to complete your Assignment. Once the Assignment starts, run up to one of the two fishing spots (it doesn't matter which spot you choose) and press X to start fishing. Read through the directions and try to sync your button presses to the "Success" portion of the Fishing Gauge in order to catch fish. You receive one point for each item (Endless Seaweed, Strom Shell, Joker Fish, Tiger Blowfish, Masou, Beast Fang) you reel in, and you lose one point for each monster you reel in. Monsters are easily recognized once you realize the fact that the "Success" area occupies 90% of the Fishing Gauge whenever they snag your lure, and you're advised to stop your cursor on the "Failed" area of the Fishing Gauge (or allow the Fishing Gauge to time out) to avoid reeling them in. If you do catch a monster, you will have to fight a school of Lantern Fish in a monster battle; Lantern Fish are fairly weak monsters, but they could pose a mild threat if you happen to be doing your fishing at night. Try to reel in at least six items without catching a monster (each monster you catch will increase the number of fish you need to haul in to earn a particular grade) to ensure an "A" grade on this Assignment. Do not go back to campus right away after the 2-hour time limit is up; instead, turn south and cut down the bushes at the end of the path, then resume fishing at both fishing spots. Try to amass sizable quantities of all five marine products available here (Endless Seaweed, Strom Shell, Joker Fish, Tiger Blowfish, Masou) before warping back to campus. Note that fished ingredients at The Heights have different rates of appearance -- Endless Seaweed and Joker Fish are the most common, Strom Shell and Masou are a little less common, whereas Tiger Blowfish and Beast Fang are the rarest of all (probably to compensate for the fact that they can be acquired at both fishing spots). Once you've returned to Al-Revis Academy, save your game at the workshop and perform the following synthesis: _________________________________________________________________ / \ | ITEM SYNTHESIS | | | | Endless Seaweed + Clearwater = Salt | | Co-op: E-Level Altered! Plus 10 (Jess) | | E-Level: 64 + 20 + 10 = 94 | | Elements: Water + Water | | E-Effects: Stun+ (S), Daze+ (S), Bright | | | | | \_________________________________________________________________/ It may take a few attempts for Jess to display the right Co-op Card at the start of synthesis, but that's okay -- we'll need more than a few piles of Salt. Upon the successful synthesis of Salt, Jess will teach you a new Creative Recipe: Black Powder. We don't have the right ingredients for making Black Powder just yet, so let's try our hand at something else: _________________________________________________________________ / \ | ITEM SYNTHESIS | | | | Spinacherb + Clearwater + Salt + Carrotato = Green | | Soup | | E-Level: 70 - 10 + 0 + 0 + 0 = 60 | | Elements: Water + Wind + Wind + Fire | | E-Effects: HP+ (S), Healing, Light | | | | | \_________________________________________________________________/ Now that we've made Green Soup, let's try our hand at cooking up the Red version, too: _________________________________________________________________ / \ | ITEM SYNTHESIS | | | | Lando + Tiger Blowfish + Salt + Goat Milk = Red | | Soup | | E-Level: 72 + 0 + 10 + 10 + 10 = 100 | | Elements: Earth + Earth + Water + Water | | E-Effects: ATK+ (M), Hellwave, Sweet | | | | | \_________________________________________________________________/ Let's wrap up this session of Item Synthesis with the following recipe: _________________________________________________________________ / \ | ITEM SYNTHESIS | | | | Blue Petal + Tuft + Masou + Clearwater = Pleather | | Cloth | | E-Level: 60 + 10 + 10 + 10 + 10 = 100 | | Elements: Water + Wind + Wind + Water | | E-Effects: DEF+ (M), SP+ (M), Shiny | | | | | \_________________________________________________________________/ Save your game and leave for the Athanor Room. Let's get started with a Derived Recipe for Ragged Collar: _________________________________________________________________ / \ | ATHANOR SYNTHESIS | | | | Pleather Cloth + Cyprus Copper + Flour = Leather Collar | | E-Effects: Flame Gaze, DEF+ (M), HP+ (S) | | | | | \_________________________________________________________________/ The next item to be synthesized is a Brand Name Bag for Jess: _________________________________________________________________ / \ | ATHANOR SYNTHESIS | | | | Pleather Cloth + Crimson Feather + Fake Brand Bag + Heal Jar | | = Brand Name Bag | | E-Effects: Flame Gaze, DEF+ (M), SPD+ (S) | | | | | \_________________________________________________________________/ Now that we've made a Brand Name Bag, let's turn around and synthesize a Fake Brand Bag: _________________________________________________________________ / \ | ATHANOR SYNTHESIS | | | | Nicro Cloth + Blue Petal + Zettel + Brand Name Bag = Fake Brand | | Bag | | E-Effects: Ice Storm, DEF+ (M), SPD+ (S) | | | | | \_________________________________________________________________/ The Fake Brand Bag is not as good as the Brand Name Bag, of course -- the synthesis was solely for the purpose of unlocking a Grow Book node. Since Jess still needs a Bag to wield, let's re-synthesize a Brand Name Bag for her: _________________________________________________________________ / \ | ATHANOR SYNTHESIS | | | | Pleather Cloth + Crimson Feather + Fake Brand Bag + Heal Jar | | = Brand Name Bag | | E-Effects: Ice Storm, SP+ (M), SPD+ (S) | | | | | \_________________________________________________________________/ The next item on the agenda is a re-synthesis of Thorn Gauntlet: _________________________________________________________________ / \ | ATHANOR SYNTHESIS | | | | Cyprus Copper + Pleather Cloth + Rotten Meat = Thorn Gauntlet | | E-Effects: Curse, DEF+ (M), SP+ (M) | | | | | \_________________________________________________________________/ The last accessory we're making during this Athanor session is a Straw Doll: _________________________________________________________________ / \ | ATHANOR SYNTHESIS | | | | Nicro Cloth + Worn Weapon + Tuft + Leather Collar = Straw Doll | | E-Effects: Flame Gaze, Critical+ (S), DEF+ (M) | | | | | \_________________________________________________________________/ Make another Leather Collar using the current recipe (i.e. use the "Synthesize" option) and equip it onto Vayne. Equip Jess with the Brand Name Bag, and equip Nikki with a Thorn Gauntlet. Open up Vayne's Grow Book and purchase the two new abilities (one from Salt and one from Leather Collar), then hit R1 and purchase four new abilities for Jess (the Funny Pouch skill from the Fake Brand Bag node and three attribute boosts from the Straw Doll node). Hit R1 one more time and purchase three abilities from Nikki's Grow Book (one ability from each of three nodes). After saving your game at the workshop, let's go on a snack run. When used to deliver the finishing blow, Jess's new Funny Pouch skill will turn monsters into snacks. Below is a table listing the snack items available from each of the four locations currently accessible, as well as which monsters yield those snack items: --------------------------------------------------------------------- LIVING FOREST | --------------------------------------------------------------------- Snack Item |Monsters | --------------------------------------------------------------------- Candy Eye |Ariel | Monster Cookie |Bear, Bear Cub, Mandragora | Puppy Paw Flan |Koalaria | --------------------------------------------------------------------- CORRIDOR - MIST | --------------------------------------------------------------------- Snack Item |Monsters | --------------------------------------------------------------------- Candy Eye |Cyclone Mana | Monster Cookie |Owlbear, Trumpet Lily | Puni Gummi |Mini Puni, Puni | Puppy Paw Flan |Tiger | --------------------------------------------------------------------- OLD SCHOOLHOUSE | --------------------------------------------------------------------- Snack Item |Monsters | --------------------------------------------------------------------- Monster Cookie |Airplant, Clay Puppet, Kamikaze Doll, Sword | |Geist, Shield Geist, Gespenst | Vanilla Syrup |Warlock | --------------------------------------------------------------------- THE HEIGHTS | --------------------------------------------------------------------- Snack Item |Monsters | --------------------------------------------------------------------- Candy Eye |Morninglory | Monster Cookie |Brownie, Harpy | Puni Gummi |Red Puni | Puppy Paw Flan |Kobold, Kobold Mage, Leopard | Taiyaki |Lantern Fish | --------------------------------------------------------------------- Revisit the various locations in the game and try to obtain a handful of each variety of snack item (there are six varieties available so far) before returning to campus. Save your game, then go to the Athanor Room to synthesize a new Leather Collar: _________________________________________________________________ / \ | ATHANOR SYNTHESIS | | | | Pleather Cloth + Cyprus Copper + Polish Powder = Leather Collar | | E-Effects: Critical+ (M), RES+ (S) | | | | | \_________________________________________________________________/ Follow up with a new Straw Doll synthesis: _________________________________________________________________ / \ | ATHANOR SYNTHESIS | | | | Nicro Cloth + Worn Weapon + Tuft + Leather Collar = Straw Doll | | E-Effects: Critical+ (M), DEF+ (S) | | | | | \_________________________________________________________________/ Immediately use the Straw Doll to synthesize a new accessory: _________________________________________________________________ / \ | ATHANOR SYNTHESIS | | | | Brownie Mask + Straw Doll + Pleather Cloth + Monster Cookie | | = Vasilissa's Doll | | E-Effects: Provoke, Critical+ (M), SP+ (M) | | | | | \_________________________________________________________________/ Now that we've got the E-Effects we want on the Vasilissa's Doll, let's re-synthesize both the Leather Collar and Straw Doll: _________________________________________________________________ / \ | ATHANOR SYNTHESIS | | | | Pleather Cloth + Cyprus Copper + Flour = Leather Collar | | E-Effects: Flame Gaze, DEF+ (M), HP+ (S) | | | | | \_________________________________________________________________/ _________________________________________________________________ / \ | ATHANOR SYNTHESIS | | | | Nicro Cloth + Worn Weapon + Tuft + Leather Collar = Straw Doll | | E-Effects: Flame Gaze, Critical+ (S), DEF+ (M) | | | | | \_________________________________________________________________/ Return to your workshop and perform a new synthesis for Pleather Cloth: _________________________________________________________________ / \ | ITEM SYNTHESIS | | | | Blue Petal + Tuft + Masou + Clearwater = Pleather | | Cloth | | E-Level: 60 - 10 + 0 - 10 - 10 = 30 | | Elements: Fire + Fire + Earth + Fire | | E-Effects: DEF+ (M), RES+ (M), Hard | | | | | \_________________________________________________________________/ Head back out to the Athanor Room and use the Pleather Cloth to synthesize a new set of Puppy Paw Gloves: _________________________________________________________________ / \ | ATHANOR SYNTHESIS | | | | Puppy Paw Flan + Pleather Cloth + Wild Meat = Puppy Paw Gloves | | E-Effects: Half, Daze+ (S), RES+ (M) | | | | | \_________________________________________________________________/ Immediately use that new set of Puppy Paw Gloves in the following Athanor Synthesis: _________________________________________________________________ / \ | ATHANOR SYNTHESIS | | | | Legien Steel + Puppy Paw Gloves + Worn Armor = Gloves of | | Artorius | | E-Effects: Half, RES+ (M), SPD+ (S) | | | | | \_________________________________________________________________/ Exchange Vayne's Thorn Gauntlet for the Vasilissa's Doll, then open up his Grow Book and purchase all six new abilities (three from the Vasilissa's Doll node and three from the Polish Powder node). Press R1 to access Jess's Grow Book and purchase six new abilities (three from Vasilissa's Doll and three from Bomb Ice), then press R1 one more time and purchase three abilities from Nikki's Grow Book (all three are issued from the Vasilissa's Doll node). At this point, your party's stats should look like this: ********************************************************************* * Vayne Aurelius * * * * Status: E-Effect: Skill: * * * * HP 150 DEF+ (M) Analyze * * SP 125 HP+ (S) Eluding Thorn * * ATK 94 ATK+ (S) Flame Gaze * * MGK 89 SPD+ (S) Silence * * DEF 125 Daze+ (S) Half * * RES 137 RES+ (M) Taunt * * SPD 56 Critical+ (M) * * SP+ (M) * * * ********************************************************************* * Jessica Philomele * * * * Status: E-Effect: Skill: * * * * HP 150 SP+ (M) Thundering Hammer * * SP 150 SPD+ (S) Funny Pouch * * ATK 63 HP+ (S) Healing Echo alpha * * MGK 152 MGK+ (S) Ice Storm * * DEF 92 Daze+ (S) Lightning * * RES 145 RES+ (M) Half * * SPD 60 Critical+ (S) Flame Gaze * * DEF+ (M) * * * ********************************************************************* * Nicole Mimi Tithel * * * * Status: E-Effect: Skill: * * * * HP 148 ATK+ (S) Summon Friend * * SP 100 Stun+ (S) Team Kobold * * ATK 133 HP+ (S) Panther Raid * * MGK 65 MGK+ (S) Harpy Sisters * * DEF 123 RES+ (M) Bear Homerun * * RES 112 SPD+ (S) Koalaria Knock * * SPD 90 DEF+ (M) Koalaria Screw * * SP+ (M) Heart Cracker * * Silence * * Lightning * * Half * * Curse * * * ********************************************************************* Now's a good time to try out Burst Mode using the above skill setup (you could do actually activate Burst Mode earlier than this, but it would be far more risky for you to do so due to low character stats and the lack of a full complement of Common Skills). The best place to test-drive Burst Mode is at the Old Schoolhouse: simply slash the large Monster Symbol near the Save Point on the second floor, exploit the weaknesses of all the monsters you face, and use the save & load technique to regenerate the Monster Symbol until you're done experimenting with Burst Mode. Of all the potential enemies you could face when fighting that large Monster Symbol, only Warlocks do not have exploitable weaknesses; Sword Geists and Shield Geists are weak to Fire Gaze, whereas Clay Puppets and Gespensts are weak to the Lightning skill. I managed to Burst enough times at this point to unlock the "Burster" Rumor at the Gossip Shop (which opens business during Week 3), though you don't have to go quite that far. Once everything is in order, head to Student Affairs and speak to Arsha to turn in your Assignment. With that, Week 2 ends and Week 3 begins. [[Week 3: Class]] [[Assignments: Pharmacy I (Required)]] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ + SHOPS + + + + + + ... + + + +Street Vendor: + + Puniball ... 20 Cole + + Gash Twig ... 10 Cole + + Legien Steel ... 100 Cole + + + +Student Store - Leyfa: + + Dirt ... 10 Cole + + Eicheloa ... 10 Cole + + Gear ... 30 Cole + + Zettel ... 80 Cole + + + +Student Store - "Rock Guy": + + Canone Rock ... 120 Cole + + Thunder Stone ... 240 Cole + + Glacier Stone ... 220 Cole + + + +Cafeteria: + + Carrotato ... 10 Cole + + Goat Milk ... 20 Cole + + Tangerine ... 60 Cole + + + +Infirmary: + + Heal Jar ... 40 Cole + + Nectar ... 320 Cole + + + +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ As Week 3 begins, you will get a mandatory scene that introduces you to Koropok and the Gossip Shop. After the scene ends, talk to Koropok and see which Rumors have been unlocked for use. Refer to the table in section V-3 (G) to learn the condition, effect, and cost of each particular Rumor; for convenience's sake, I've attached a mini-table below that lists the Rumors I've unlocked at this stage of the game: ===================================================================== Rumor |Price |Condition & Effect | ===================================================================== Hodge-Podge Team |0 |Condition: Join Flay's workshop | | |Effect: You're getting attention | --------------------------------------------------------------------- The Well Off |1000 |Condition: Have more than 30,000 | | | Cole | | |Effect: 20% Off Student Store, | | | Leyfa's items | --------------------------------------------------------------------- Fortune Makers |2000 |Condition: Earn more than 100,000 | | | Cole | | |Effect: 20% Off all shops | --------------------------------------------------------------------- Fighter |1000 |Condition: Fought more than 200 | | | battles | | |Effect: Everyone's Attack +15 | --------------------------------------------------------------------- Chicken |200 |Condition: Run away from battle | | | more than 20 times | | |Effect: Everyone's Speed + 5 | --------------------------------------------------------------------- The Jumpy Ones |200 |Condition: Jump more than 200 | | | times | | |Effect: Everyone's HP + 30 | --------------------------------------------------------------------- Tough Guys |200 |Condition: Been knocked | | | unconscious in battle | | | more than 20 times | | |Effect: Everyone's Defense + 5 | --------------------------------------------------------------------- The Immortal |500 |Condition: The entire party wiped | | | out more than 10 times | | |Effect: Everyone's Defense + 10 | --------------------------------------------------------------------- Greedy Needy |500 |Condition: Gather more than 40 | | | items in one search | | |Effect: 15% more chance of | | | monsters dropping an item | --------------------------------------------------------------------- Strongling Fetish |1000 |Condition: Defeat more than 20 | | | strong monsters | | |Effect: 30% more chance of | | | monsters dropping an item | --------------------------------------------------------------------- Bully |500 |Condition: Sword slash more than | | | 20 monsters in one | | | search | | |Effect: There will be more | | | monsters that can be | | | sword slashed | --------------------------------------------------------------------- Pacifists |500 |Condition: Didn't fight any | | | enemies for more than | | | 10 searches* | | |Effect: Everyone's Speed +8 | --------------------------------------------------------------------- Absolute Memory |1000 |Condition: Didn't look at the map | | | for more than 10 | | | searches | | |Effect: Everyone's Speed +10 | --------------------------------------------------------------------- OCD |200 |Condition: Ended search with | | | everyone's HP at Max | | | more than 10 times* | | |Effect: Everyone's Resistance +10 | --------------------------------------------------------------------- Burster |1000 |Condition: Number of Bursts | | | totals more than 20 | | | times | | |Effect: The Burst Gauge starts | | | slightly at an advantage | --------------------------------------------------------------------- Wild Child |200 |Condition: Total searching time | | | exceeds 100 hours | | |Effect: AP Gain + 2 | --------------------------------------------------------------------- Delinquent |1000 |Condition: Walk around at night | | | more than 10 times | | |Effect: Slightly lessens monster | | | strength at night | --------------------------------------------------------------------- Window Lady |500 |Condition: Leave the shop without | | | buying more than 20 | | | times | | |Effect: 10% off all shops | --------------------------------------------------------------------- Fearless! |2000 |Condition: Have more than 15,000 | | | AP | | |Effect: All Stats +5 | ===================================================================== * A Search must consume more than 3 hours of game time to qualify for a Rumor marked with an asterisk Activate the best rumor available to you at this stage of the game (the "Fearless!" Rumor is pretty good if you've unlocked it), then head over to Student Affairs to pick up this week's Assignment: Pharmacy I. Melanie will teach you a few things about plants and medicine, then send you off to water the farm located within the Living Forest; you'll receive a Shovel and 2 Heal Jars for the task. Save your game, then let's head out to the Living Forest. __________________________________________________________________ / \ | | | LIVING FOREST | | | | | |Description: First area available to students. Plenty of plant | | items. No strong monsters, but dangerous at night. | | | |Field Items: Obtained from: | | Uni ... Bag | | Clearwater ... Stream | | Spinacherb ... Bush | | Puniball ... Bag | | Beast Fang ... Bag, Bush | | Blue Petal ... Bag, Bush | | Wild Meat ... Bag | | Woodchip ... Bag | | | |Monsters: Dropped Item: | | Bear* ... Wild Meat | | #Monster Cookie | | ^Bear Hug x8 | | Bear Cub* ... Wild Meat | | #Monster Cookie | | ^Bear Hug x4 | | Ariel ... Glacier Stone | | #Candy Eye | | Mandragora ... Woodchip | | #Monster Cookie | | Koalaria ... Woodchip | | #Puppy Paw Flan | | ^Koalaria Spirit x6 | | | | | | *Found only in encounters represented as large Monster Symbols | | #Only if defeated by Jess's Funny Pouch skill | | ^Only if defeated by Nikki's Heart Cracker skill | | | | | \__________________________________________________________________/ You should remember the route to the farm -- it's the enclosed area with the Clearwater stream and the huge overgrowth of bushes. The following paragraph will provide some simple reminders on how to get there, just in case. There are no new areas, monsters, or treasure chests in the Living Forest, and normal Monster Symbols should be so much weaker than your party that they've all turned blue by now. That should make things easier for you, though you don't really need to hurry -- even though the time limit for the Assignment was stated to be 6 hours, you can take as much time as you want due to the complete lack of any grading requirements. As long as you get around to watering the farm eventually, you'll receive an "A" on this Assignment. Follow the path east, south, then east again to enter the next section of the forest. Head east along the curvature of the road, then turn south at the fork to enter the next section of the area. Head south, east, south, southeast, south, and then east until you reach a second fork, then take the exit to the southeast. Follow the path southeast, east, and south along the thoroughfare until you reach a fork at the southern end of the trail; the path to the southwest is a dead end, so use the path to the southeast to exit this section of the woods. Head south along the path and turn west, south, and southeast to round a bend in the road; from there, head east until you reach another fork in the road. Take the exit to the south to enter another section of the woods, then follow the trail south, southeast, and east to reach the farm. Make sure you have some Clearwater in your inventory (retrieve some from the stream below if you don't), then press X in the designated field at the southeastern end of the clearing to complete your Assignment. You can now Gather plant- and root-type ingredients from each of the four Search locations accessible so far. Simply press Start to view your map of the area, head to the blue points labeled as "Gather Points", and dig up everything you see growing in the special fields. You'll need to leave and re-enter the area or use the save & load technique (if there is an accessible Save Point nearby) in order to replenish the contents of a Gather Point. Below is a list of the items you can Gather from each of the four accessible Search locations: ===================================================================== Search Location |Plant Items |Root Items | ===================================================================== Living Forest |Spinacherb, Gash Twig |Carrotato, Dirt, Belgrade | | |Potato | --------------------------------------------------------------------- Corridor - Mist |Eicheloa |N/A | --------------------------------------------------------------------- Old Schoolhouse |N/A |Carrotato, Dirt, Belgrade | | |Potato | --------------------------------------------------------------------- The Heights |Eicheloa, Poison |Dirt, Red Dirt, Burdock | |Shroom |Straight | ===================================================================== The Heights is the only area accessible so far that has two different types of Gather Points scattered across two different locales. The Gather Point for plant-type ingredients at The Heights is the ledge with a large Monster Symbol near the starting point of the area, whereas the Gather Point for root-type ingredients is the Communal Farm to the west of the blocked-off exit leading to the Huffin Tree. Note that the fishing spot at The Heights also appears on the map as a Gather Point, but there are no plant- or root-type ingredients for you to dig up in that section of the area. The Living Forest area also features different Gather Points for each type of vegetable ingredient, but unlike The Heights, both types of Gather Points are located in the same general vicinity (i.e. at the farm where you just completed this week's Assignment). You may only Gather plant-type ingredients at the Mist level of Wind's Corridor (the Gather Point is located in the section northeast of the Platinum Puni's lair), and you may only gather root-type ingredients at the Old Schoolhouse (there are two Gather Points in the area: one in the section north of the starting point, and the other just outside the abandoned classroom east of the stairs to the second floor). Make sure you collect handsome quantities of Belgrade Potato, Red Dirt, and Poison Shroom; Spinacherb, Gash Twig, Eicheloa, Carrotato, Dirt, and Burdock Straight are already available from other sources, so you don't have to worry about stockpiling those ingredients. After your Gathering session is complete, return to your workshop and synthesize Flour using a new formula: _________________________________________________________________ / \ | ITEM SYNTHESIS | | | | Belgrade Potato + Spinacherb = Flour | | Co-op: E-Level Altered! Plus 10 (Jess) | | E-Level: 68 + 20 + 10 = 98 | | Elements: Earth + Earth | | E-Effects: Flame Gaze, HP+ (M) | | | | | \_________________________________________________________________/ Head for the Athanor Room and put the Flour to use in the following synthesis: _________________________________________________________________ / \ | ATHANOR SYNTHESIS | | | | Pleather Cloth + Cyprus Copper + Flour = Leather Collar | | E-Effects: Flame Gaze, DEF+ (M), HP+ (M) | | | | | \_________________________________________________________________/ Re-synthesize Nikki's Brownie Hammer using the following formula: _________________________________________________________________ / \ | ATHANOR SYNTHESIS | | | | Wooden Club + Brownie Mask + Legien Steel = Brownie Hammer | | E-Effects: Silent, ATK+ (S), DEF+ (S) | | | | | \_________________________________________________________________/ Let's then synthesize another Altered Uniform F using a slightly different recipe: _________________________________________________________________ / \ | ATHANOR SYNTHESIS | | | | Female Uniform + Tangerine + Heal Jar + Eternal Turnkey | | = Altered Uniform F | | E-Effects: Lightning, Critical+ (S), MGK+ (S) | | | | | \_________________________________________________________________/ Return to your workshop and re-synthesize Pleather Cloth to peak ether level: _________________________________________________________________ / \ | ITEM SYNTHESIS | | | | Blue Petal + Tuft + Masou + Clearwater = Pleather | | Cloth | | E-Level: 60 + 10 + 10 + 10 + 10 = 100 | | Elements: Water + Wind + Wind + Water | | E-Effects: DEF+ (M), SP+ (M), Shiny | | | | | \_________________________________________________________________/ Then head back to the Athanor Room and synthesize a new pair of Puppy Paw Gloves: _________________________________________________________________ / \ | ATHANOR SYNTHESIS | | | | Tuft + Pleather Cloth + Rotten Meat = Puppy Paw Gloves | | E-Effects: Curse, DEF+ (M), SP+ (M) | | | | | \_________________________________________________________________/ Immediately throw the Puppy Paw Gloves into the following synthesis: _________________________________________________________________ / \ | ATHANOR SYNTHESIS | | | | Cyprus Copper + Puppy Paw Gloves + Poison Shroom = Thorn | | Gauntlet | | E-Effects: Curse, Poison, SP+ (M) | | | | | \_________________________________________________________________/ Return to your workshop and re-synthesize Pleather Cloth back to an E-Level of 30: _________________________________________________________________ / \ | ITEM SYNTHESIS | | | | Blue Petal + Tuft + Masou + Clearwater = Pleather | | Cloth | | E-Level: 60 - 10 + 0 - 10 - 10 = 30 | | Elements: Fire + Fire + Earth + Fire | | E-Effects: DEF+ (M), RES+ (M), Hard | | | | | \_________________________________________________________________/ Continue the current session of alchemy with another synthesis of Puppy Paw Gloves: _________________________________________________________________ / \ | ATHANOR SYNTHESIS | | | | Puppy Paw Flan + Pleather Cloth + Wild Meat = Puppy Paw Gloves | | E-Effects: Half, Daze+ (S), RES+ (M) | | | | | \_________________________________________________________________/ Then finish off this week's syntheses with a new formula for Straw Doll: _________________________________________________________________ / \ | ATHANOR SYNTHESIS | | | | Nicro Cloth + Worn Weapon + Tuft + Leather Collar = Straw Doll | | E-Effects: Flame Gaze, DEF+ (M), HP+ (M) | | | | | \_________________________________________________________________/ Exchange Vayne's Vasilissa's Doll for a Thorn Gauntlet, and exchange Nikki's Gloves of Artorius for a pair of Puppy Paw Gloves. Save your game at the workshop, then head over to Student Affairs. Speak to Arsha to receive an "A" for Pharmacy I, and Week 3 will then come to a conclusion. [[Week 4: Free Time/Detention]] [[Assignments: Campus Patrol (Detention)]] [[Jobs: 062, 072]] [[Character Quests: Jess, Nikki]] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ + SHOPS + + + + + + ... + + + +Street Vendor: + + Puniball ... 20 Cole + + Gash Twig ... 10 Cole + + Legien Steel ... 100 Cole + + + +Student Store - Leyfa: + + Dirt ... 10 Cole + + Eicheloa ... 10 Cole + + Gear ... 30 Cole + + Zettel ... 80 Cole + + + +Student Store - "Rock Guy": + + Canone Rock ... 120 Cole + + Thunder Stone ... 240 Cole + + Glacier Stone ... 220 Cole + + + +Cafeteria: + + Carrotato ... 10 Cole + + Goat Milk ... 20 Cole + + Tangerine ... 60 Cole + + + +Infirmary: + + Heal Jar ... 40 Cole + + Nectar ... 320 Cole + + + +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Whether or not you have Free Time this week depends solely on your Predictology performance back in Week 1. If you scored a "C" or better, you'll receive Free Time (because the 2 units from a "C" will combine with the automatic 4 units from the "A" in Week 2 to give you the 6 units required to pass the current term). If you scored a "F" on your Predictology Assignment, however, your week will be wasted in Detention. The walkthrough for this week is therefore divided into two scenarios: Scenario A deals with the Detention Assignment, whereas Scenario B deals with Free Time. A. DETENTION In the mandatory scene that plays as the week begins, Zeppel condemns you to Detention and informs you that your task is to patrol the Old Schoolhouse at night. Save the game at your workshop, then head out to the Old Schoolhouse. The area is utterly deserted, so just make your way to the second floor while destroying and looting every field obstacle (bushes, barrels, crates) you encounter. The one good thing about this Detention Assignment is that there are absolutely no monsters around, so you can totally go wild about stockpiling massive counts of each ingredient item available here (though you'd have to leave and re-enter the area to do so, as the Save Point is out of order for this Assignment). In any case, make your way to where the Save Point used to be, then take the exit to the east and head for the abandoned classroom at the eastern end of the corridor. A mandatory scene will play once you reach the door to the classroom, and a monster battle will trigger automatically at the end of the scene. You'll face off against a Puni, a Sword Geist, and a Shield Geist: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Puni HP: 63 Skills: Puni Press Type: Puni Traits: Weak against Fire, Immune to Sleep and Curse Dropped Item: Puniball Snack: Puni Gummi Strategy: This monster is laughably weak by now. Any of your three characters should be able to kill it with a single attack. --------------------------------------------------------------------- Sword Geist HP: 480 Skills: Cursed Waves, Magic Blade Dance Type: Ghost Traits: Weak against Fire, Immune to Sleep and Curse Dropped Item: Worn Weapon Snack: Monster Cookie Strategy: Sword Geists may be somewhat threatening at night, but it'll be morning by the time you fight this battle. Try to Break it with a series of normal attacks and watch out for Cursed Waves. --------------------------------------------------------------------- Shield Geist HP: 426 Skills: Flame Gaze, Healing E-Effects: Blocking Type: Ghost Traits: Weak against Fire, Immune to Sleep and Curse Dropped Item: Gear Snack: Monster Cookie Strategy: The Shield Geist will likely spend a few turns Healing, and may waste turns Healing itself even when it's at full health. The monster's Flame Gaze skill is not particularly damaging, and it's basically less of a threat than a mild irritation (its Blocking E-Effect being the main irritant) at this stage of the game. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Another scene will play once you've triumphed over this underwhelming trio of monsters, and Week 4 will draw to a close once the scene ends. B. FREE TIME After reading through the Free Time tutorial, you'll be allowed access to the Guys' Dormitory and Girls' Dormitory. If you scored an "A" on your Predictology Assignment, you may visit Koropok to activate a new Rumor ("Uber Nerds"). Go to Student Affairs and speak to Arsha to receive a tutorial on Jobs. Check the Job Board to see that Jobs 062 and 072 are open for work. Let's tackle them one at a time: ********************************************************************* Job #062: Settle the Crazed Beasts Description: It seems the animals of the Living Forest are up to something. Suppress the gang of uncontrollable animals. Reports to the Student Affairs desk. Instructions: Go to the Living Forest and defeat the Beast Gang. They've been sighted nearby the ruins. Client: Arsha Reward: 1040 Cole Time Limit: Chapter 2 Week 6 ********************************************************************* Head off to the Living Forest and leave the first section by the exit to the east. Proceed along the path in the next section until you reach the fork in the road, and take the exit to the south. Head south, east, south, southeast, and then east until you reach the second fork in the road, then take the exit to the southeast. Follow the road southeast, east, south, and southeast to enter a new section of the area, then keep going south along the trail and round a bend in the road. Head east to reach the third fork in the Living Forest, and then use the exit to the east. Follow the path east, south, southwest, and south, and then keep heading east until you discover a trio of Monster Symbols clustered together at the foot of the Mana Ruins. Attack the cluster of Monster Symbols and you'll kick off the consecutive battle with a fight against two Bear Cubs and a Tiger: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Bear Cub HP: 202 Skills: None Type: Beast Family: Bear Traits: Weak against Fire Dropped Item: Wild Meat Snack: Monster Cookie Heart Cracker: Bear Hug x4 Strategy: These guys are small fry by now. Even though this variety has slightly more HP than the normal version of the monster, two normal attacks should still dispatch each one. --------------------------------------------------------------------- Tiger HP: 121 Skills: Moment's Slice, Rapid Move E-Effects: Quick Type: Beast Family: Panther Traits: Weak against Ice, Immune to Slow Dropped Item: Beast Fang Snack: Puppy Paw Flan Heart Cracker: Panther Pathos x5 Strategy: The Tiger is capable of slightly more annoyance than the Bear Cubs, but it's not really a threat at all. One normal attack from Nikki should be able to kill it at this point. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ After you get rid of the initial wave of monsters, enemy reinforcements will arrive in the form of a Tiger and a Kobold: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Tiger HP: 126 Skills: Moment's Slice, Rapid Move E-Effects: Quick Type: Beast Family: Panther Traits: Weak against Ice, Immune to Slow Dropped Item: Beast Fang Snack: Puppy Paw Flan Heart Cracker: Panther Pathos x5 Strategy: The only difference between this Tiger and the last one is a very small amount of extra HP. --------------------------------------------------------------------- Kobold HP: 157 Skills: Chomp Type: Beast Family: Kobold Traits: Weak against Lightning Dropped Item: Tuft Snack: Puppy Paw Flan Heart Cracker: Kobold Thoughts x5 Strategy: Two normal attacks should dispatch of the Kobold, and even if you give it a chance to strike first, it won't do much, if any, damage. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The third wave of monsters consists of a Bear and a Tiger: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Bear HP: 852 Skills: Beat Down, Berserk Bear Type: Beast Family: Bear Traits: Weak against Fire Dropped Item: Wild Meat Snack: Monster Cookie Heart Cracker: Bear Hug x8 Strategy: The Bear is extra sturdy, but it lacks a versatile repetoire of skills. Get rid of its companion Tiger first, then keep chaining hits on the Bear and try to Break it. Alternatively, you could use Half as your first action to reduce the Bear's HP by over 400. Use Jess's healing magic if the Bear inflicts any significant damage to you. --------------------------------------------------------------------- Tiger HP: 143 Skills: Moment's Slice, Rapid Move E-Effects: Quick Type: Beast Family: Panther Traits: Weak against Ice, Immune to Slow Dropped Item: Beast Fang Snack: Puppy Paw Flan Heart Cracker: Panther Pathos x5 Strategy: The Tiger returns for a third go-round in this consecutive battle. It receives a somewhat larger boost in HP this time, but the size of the boost is still not large enough to make any difference. This Tiger is still a chump. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The fourth and final wave of monsters consists of a Bear and its Cub: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Bear HP: 918 Skills: Beat Down, Berserk Bear Type: Beast Family: Bear Traits: Weak against Fire Dropped Item: Wild Meat Snack: Monster Cookie Heart Cracker: Bear Hug x8 Strategy: This Bear has more HP than any previous incarnation, but it still lacks variety in its repetoire of attacks. Use Half at the start of battle to cut its HP by 50%, then keep chaining normal attacks on it until it becomes roadkill. --------------------------------------------------------------------- Bear Cub HP: 257 Skills: None Type: Beast Family: Bear Traits: Weak against Fire Dropped Item: Wild Meat Snack: Monster Cookie Heart Cracker: Bear Hug x4 Strategy: This Bear Cub is a bit sturdier than the last one. Due to its lack of skills, however, it's still not much of a threat. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ You earn 179 AP (at 230% AP gain) and 294 Cole for winning the battle against the Beast Gang. After the battle ends, activate your Wings of Icarus and warp back to campus. Speak to Arsha at Student Affairs to receive your reward, and let's move on to the next Job. ********************************************************************* Job #072: The Rumored Blowfish Description: The cats' favorite Tiger Blowfish, I want to try it too! Can someone catch 'em for me? I'll be waiting in front of the bulletin board at the Student Affairs office. Thanks in advance! Instructions: It's a request for ingredients. Kourel wants Tiger Blowfish x2. Client: Kourel Reward: 1000 Cole Time Limit: Chapter 2 Week 6 ********************************************************************* You should have some Tiger Blowfish left over from the fishing session in Week 2. If not, go to the river bank at The Heights and fish at either spot until you catch a couple of them. When you're ready, simply speak to Kourel near the Job Board to hand over the Tiger Blowfish and claim your reward. Save your game at the workshop, then decide whose Character Quest you wish to tackle at this point. Speak to the character you wish to learn more about and choose "I wonder" (or a variation thereof) to activate that character's Character Quest. At this point, you can undertake the first part of Jess's Character Quest or the first part of Nikki's Character Quest: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Jess's Character Quest Part 1 Goals: Visit both the Campus Grounds and "Someone's Workshop" (access the latter by way of the Workshop Hallway). --------------------------------------------------------------------- Nikki's Character Quest Part 1 Goals: Visit the Faculty Room. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ In my game, I chose Part 1 of Nikki's Quest. Regardless of your choice, Week 4 will end after you complete one Character Quest. [[Week 5: Free Time]] [[Jobs: 062, 072]] [[Character Quests: Jess, Nikki]] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ + SHOPS + + + + + + ... + + + +Street Vendor: + + Puniball ... 20 Cole + + Gash Twig ... 10 Cole + + Legien Steel ... 100 Cole + + + +Student Store - Leyfa: + + Dirt ... 10 Cole + + Eicheloa ... 10 Cole + + Gear ... 30 Cole + + Zettel ... 80 Cole + + + +Student Store - "Rock Guy": + + Canone Rock ... 120 Cole + + Thunder Stone ... 240 Cole + + Glacier Stone ... 220 Cole + + + +Cafeteria: + + Carrotato ... 10 Cole + + Goat Milk ... 20 Cole + + Tangerine ... 60 Cole + + + +Infirmary: + + Heal Jar ... 40 Cole + + Nectar ... 320 Cole + + + +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ If you spent Week 4 in Detention, then this is the time for you to complete Jobs 062 and 072 as well as undertake one Character Quest (either Jess's Character Quest, Part 1 or Nikki's Character Quest, Part 1). If Week 4 was Free Time for you, then you may use this week to complete whichever Character Quest you did not do last week: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Jess's Character Quest Part 1 Goals: Visit both the Campus Grounds and "Someone's Workshop" (access the latter by way of the Workshop Hallway). --------------------------------------------------------------------- Nikki's Character Quest Part 1 Goals: Visit the Faculty Room. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Make sure you've completed both Jobs before taking on a Character Quest. Week 5 will end at the conclusion of the Character Quest, and next up is the long-awaited final exam. [[Week 6: Event]] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ + SHOPS + + + + + + ... + + + +Street Vendor: + + Puniball ... 20 Cole + + Gash Twig ... 10 Cole + + Legien Steel ... 100 Cole + + + +Student Store - Leyfa: + + Dirt ... 10 Cole + + Eicheloa ... 10 Cole + + Gear ... 30 Cole + + Zettel ... 80 Cole + + + +Student Store - "Rock Guy": + + Canone Rock ... 120 Cole + + Thunder Stone ... 240 Cole + + Glacier Stone ... 220 Cole + + + +Cafeteria: + + Carrotato ... 10 Cole + + Goat Milk ... 20 Cole + + Tangerine ... 60 Cole + + + +Infirmary: + + Heal Jar ... 40 Cole + + Nectar ... 320 Cole + + + +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Zeppel announces the subject of your final exam and hands you the Strong Fiber recipe book. Head over to your workshop and a mandatory scene will play; the upshot of things is that your alchemy cauldron will be out of commission until you acquire a Huffin, so save the game and head out toward the Huffin Tree at The Heights: __________________________________________________________________ / \ | | | THE HEIGHTS | | | | | |Description: The mountains at the north of campus. Used by the | | school for events to train physical strength and | | stamina. | | | |Field Items: Obtained from: | | Spinacherb ... Bag | | Huffin ... Bag | | Burdock Straight ... Bag | | Lando ... Bush | | Tuft ... Bag | | Beast Fang ... Bush | | Blue Petal ... Bag, Bush | | Red Petal ... Bag | | Wild Meat ... Bag | | Woodchip ... Bag | | | |Fished Items: Fished from: | | Endless Seaweed ... Fishing Spot (Right) | | Strom Shell ... Fishing Spot (Right) | | Joker Fish ... Fishing Spot (Left) | | Tiger Blowfish ... Fishing Spot (Both) | | Masou ... Fishing Spot (Left) | | Beast Fang ... Fishing Spot (Both) | | | |Gathered Items: Type: | | Eicheloa ... Plant | | Poison Shroom ... Plant | | Dirt ... Root | | Red Dirt ... Root | | Burdock Straight ... Root | | | |Chest Items: | | Amber Soup | | | |Monsters: Dropped Item: | | Red Puni ... Puniball | | #Puni Gummi | | Kobold ... Tuft | | #Puppy Paw Flan | | ^Kobold Thoughts x5 | | Kobold Mage ... Tuft | | #Puppy Paw Flan | | ^Kobold Thoughts x6 | | Leopard* ... Beast Fang | | #Puppy Paw Flan | | ^Panther Pathos x8 | | Morninglory ... Blue Petal | | #Candy Eye | | Brownie* ... Brownie Mask | | #Monster Cookie | | Lantern Fish** ... Masou | | #Taiyaki | | Harpy ... Crimson Feather | | #Monster Cookie | | ^Harpy's Heart x6 | | | |Boss: ... Roxis | | | | | | *Found only in encounters represented as large Monster Symbols | | **Found only when fishing | | #Only if defeated by Jess's Funny Pouch skill | | ^Only if defeated by Nikki's Heart Cracker skill | | | | | \__________________________________________________________________/ A mandatory scene will play as soon as you enter The Heights. After the scene ends, head east along the path, turn south at the Gather Point, then head south and southeast to exit to the next section. Veer east along the path until you reach the twin exits at the eastern end of the section; take the exit to the east. Head straight for the Save Point and save your game there, then use the exit to the west of the Save Point. A mandatory scene will play as you enter the new section of The Heights; it ends in a boss battle: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Roxis HP: ????? (approximately 950) Skills: Ice Rain, Megaheal, Purify Ring Type: None Traits: Immune to Seal Strategy: Roxis is capable of using some pretty devastating skills, and it's certainly frustrating to see him undo multiple turns' worth of damage with a single Megaheal. He's also capable of using Purify Ring to Break your characters. Like all Bosses, he's immune to Half, so you can't do much besides persistently pummeling him with Physical attacks (and if you can Poison him, that'd be great) and have Jess heal the party if you take significant damage. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ You earn 360 AP (at 100% AP gain) and no Cole or items for defeating Roxis. After the battle ends, head west along the road until it turns north, then keep going north until you enter a new section of the area. Jump up the steps to the north, then head northwest and take the high road west until you arrive at a fork where one road heads north and the other heads south. Take the road to the north and climb up to the summit; follow the signpost and take the exit to the northwest. After a lengthy mandatory scene, head back out to The Heights. You will automatically proceed to the location of the Huffin Tree and acquire 10 Huffins. After the ensuing mandatory scene ends, head back to The Heights. Make your way to the section of the area containing the Huffin Tree. Head northwest, drop down the steps to the west, cut down the bushes nearby, and collect the visible ingredient bag for a Tuft, Red Petal, or Woodchip. Follow the path west and northwest until you encounter a Monster Symbol. Defeat this batch of monsters, then jump up the steps to the north and destroy another Monster Symbol. Turn to the east and climb up a series of steps until you reach a treasure chest; open the chest to obtain a vial of Amber Soup. Head back down the steps and head west; collect the visible bag in your way to obtain a Tuft, Red Petal, or Woodchip. Turn northwest along the road and climb the steps to the east; you're now at the foot of the Huffin Tree. Each of the three visible ingredient bags beneath the Tree contains a Huffin; once you've collected them all, warp back to campus. Save your game at the workshop, then proceed with the following Item Synthesis: _________________________________________________________________ / \ | ITEM SYNTHESIS | | | | Huffin + Burdock Straight + Clearwater = Dietary | | Fiber | | E-Level: 59 + 10 + 10 + 10 = 89 | | Elements: Water + Earth + Water | | E-Effects: DEF+ (M), RES+ (M), Pretty | | | | | \_________________________________________________________________/ The successful synthesis of Dietary Fiber triggers a mandatory scene, and that spells the end of Chapter 2. CHAPTER 3 ~SUMMER BREAK AND GHOST STORIES~ [[Week 1: Event]] This week goes by at the speed of lightning. A brief mandatory scene plays, and when it ends, so does Week 1. [[Week 2: Free Time]] [[Jobs: 042, 043, 063, 073, 082, 083]] [[Character Quests: Jess, Nikki]] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ + SHOPS + + + + + + ... + + + +Street Vendor: + + Puniball ... 20 Cole + + Gash Twig ... 10 Cole + + Legien Steel ... 100 Cole + + + +Student Store - Leyfa: + + Dirt ... 10 Cole + + Eicheloa ... 10 Cole + + Gear ... 30 Cole + + Nicro Cloth ... 70 Cole + + Zettel ... 80 Cole + + Polish Powder ... 230 Cole + + + +Student Store - "Rock Guy": + + Canone Rock ... 120 Cole + + Thunder Stone ... 240 Cole + + Glacier Stone ... 220 Cole + + Light Armor (Limited) ... 250 Cole + + + +Cafeteria: + + Carrotato ... 10 Cole + + Goat Milk ... 20 Cole + + Tangerine ... 60 Cole + + Salt ... 50 Cole + + Flaming BBQ (Limited) ... 250 Cole + + Fruit Juice (Limited) ... 250 Cole + + + +Infirmary: + + Heal Jar ... 40 Cole + + Nectar ... 320 Cole + + Medicinal Collar (Limited) ... 250 Cole + + + +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ After the mandatory scene ends, leave your workshop and head to the Roof to trigger a special scene with Jess and Nikki. Head to Vayne's Classroom to trigger another special scene (this time with Jess), then move to Classroom B-1 for one last special scene (this one stars Flay). After the special scenes end, make a circuit around the shops on campus and buy all four new recipe books (Light Armor, Flaming BBQ, Fruit Juice, Medicinal Collar). Return to your workshop, save your game, and then kick off an alchemy session with the following synthesis: _________________________________________________________________ / \ | ITEM SYNTHESIS | | | | Spinacherb + Burdock Straight + Clearwater = Dietary | | Fiber | | E-Level: 58 + 10 + 10 = 88 | | Elements: Earth + Earth + Water | | E-Effects: DEF+ (M), RES+ (M), Pretty | | | | | \_________________________________________________________________/ Synthesizing the Dietary Fiber unlocks a new Creative Recipe, courtesy of Jess. You cannot synthesize the unlocked item (Silver Thread) just yet, so let's move on to the next item on the alchemy agenda: _________________________________________________________________ / \ | ITEM SYNTHESIS | | | | Wild Meat + Carrotato + Salt = Steak | | Co-op: E-Level Altered! Reset to 0 (Nikki) | | E-Level: 0 + 10 + 10 + 0 = 20 | | Elements: Fire + Earth + Wind | | E-Effects: HP+ (S), Effect Plus | | | | | \_________________________________________________________________/ Cooking up the Steak results in Nikki's teaching you the Creative Recipe for Broiled Fish. We don't yet have all the ingredients necessary for grilling fish, so let's make some fruit juice instead: _________________________________________________________________ / \ | ITEM SYNTHESIS | | | | Tangerine + Lando + Goat Milk = 120% Fruit | | Co-op: E-Level Altered! Plus 10 (Jess) x2 | | E-Level: 43 + 20 + 20 + 10 = 93 | | Elements: Water + Fire + Water | | E-Effects: Seele, Sweet, Powdery | | | | | \_________________________________________________________________/ Attempt another 120% Fruit synthesis and change the first ingredient used to a Spinacherb to unlock a Derived Recipe that, once again, we lack the ingredients to complete right away. Make at least two units of 120% Fruit (we'll be giving them away soon), then head off to the Athanor Room. Start a new session of Athanor alchemy with the following synthesis: _________________________________________________________________ / \ | ATHANOR SYNTHESIS | | | | Eicheloa + Red Dirt + Tuft + Cyprus Copper = Flea Necklace | | E-Effects: Flame Gaze, ATK+ (S), HP+ (M) | | | | | \_________________________________________________________________/ Mass produce a second Flea Necklace by using the "Synthesize" option, then attempt another synthesis of Flea Necklace and you can unlock a Derived Recipe by changing the first ingredient used to a Beast Fang. Don't try to synthesize the new weapon right away; we're missing a key ingredient and won't have access to it for quite a while. Instead, make sure you have two Male Uniforms (use the "Synthesize" option to mass produce them if you do not) and create two Leather Cuirasses using the following formula: _________________________________________________________________ / \ | ATHANOR SYNTHESIS | | | | Pleather Cloth + Male Uniform + Legien Steel = Leather Cuirass | | E-Effects: Lightning, DEF+ (M), SPD+ (S) | | | | | \_________________________________________________________________/ The next item on the agenda is a re-synthesis of Nikki's Wooden Club: _________________________________________________________________ / \ | ATHANOR SYNTHESIS | | | | Woodchip + Spinacherb + Carrotato + Nicro Cloth = Wooden Club | | E-Effects: ATK+ (S), HP+ (S) | | | | | \_________________________________________________________________/ Conclude this session of alchemy by re-synthesizing Nikki's Brownie Hammer: _________________________________________________________________ / \ | ATHANOR SYNTHESIS | | | | Wooden Club + Brownie Mask + Legien Steel = Brownie Hammer | | E-Effects: Silent, ATK+ (S), HP+ (S) | | | | | \_________________________________________________________________/ Equip Vayne with the Flea Necklace, and then equip both Vayne and Nikki with Leather Cuirasses. Open up Vayne's Grow Book and purchase a new ability from the Flea Necklace node, then access Nikki's Grow Book and purchase a new ability from the Leather Cuirass node. Save your game at the workshop, then head to Student Affairs to accept a few Jobs. There are a total of six Jobs available for the two sessions of Free Time you get during this Chapter. Read about them at the Job Board in Student Affairs, and let's tackle them in order: ********************************************************************* Job #042: The Bug Master Description: A bug loving brownie appeared in the Living Forest. Girls are complaining about the nasty bugs. Please come to Student Affairs if you can help. Instructions: Go to the Living Forest and defeat the Caterpirider. He hides behind a large tree. Client: Arsha Reward: 750 Cole Time Limit: Chapter 3 Week 4 ********************************************************************* Enter the Living Forest, exit the current section to the east, and make your way to the fork in the road. Take the road leading north and keep advancing north along the main thoroughfare until you reach the exit leading to the Dragon's Grave. Jump up the ledge to the south and head through the canopy of a very large tree to reach a clearing with a royal-looking Monster Symbol. Engage the Monster Symbol to start a boss battle: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Kamikaze Doll HP: 102 Skills: Explosive Counter, MB5 Type: None Traits: Weak against Fire Dropped Item: Worn Armor Snack: Monster Cookie Strategy: These guys are pretty weak at this stage of the game. You must, however, make sure that they do not damage the Caterperider with Explosive Counter as they die -- if they do, the Caterperider will unleash the painful Fiery 5-Chain skill on you. The best way to avoid it is to kill off the Kamikaze Doll farthest away from the Caterperider first; with luck, its Explosive Counter skill will damage both of the other Kamikaze Dolls and activate their "MB5" skill. Since Kamikaze Dolls which are about to use MB5 cannot also use Explosive Counter, you can thusavoid triggering Fiery 5-Chain by lighting the fuses of the two Dolls closest to the Caterperider. Once this is done, however, you're advised to eliminate both remaining Kamikaze Dolls quickly; if you allow either of them a turn to execute MB5, you'll be taking a hefty chunk of damage. --------------------------------------------------------------------- Caterperider HP: ????? (approximately 1100) Skills: Fiery 5-Chain, Penta Strike, Rolling Crush Type: None Traits: Immune to Poison Dropped Item: Preserved Food Snack: N/A Strategy: The Caterperider is capable of inflicting a lot of damage, so make sure you don't foolishly trigger its Fiery 5-Chain attack and thus give it extra opportunities to hurt you. Once you've eliminated the three Kamikaze Dolls, keep attacking the Caterperider with your most powerful Physical attacks until it bites the dust. If you sustain significant damage during the battle, use Healing Echo alpha right away. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ You earn 286 AP (at 230% AP gain) and 24 Cole for triumphing over the Caterperider and its associates. Warp back to campus and speak to Arsha at Student Affairs to receive your reward, then return to your workshop and perform the following synthesis (made possible by the Preserved Food recipe book you filched off the Caterperider): _________________________________________________________________ / \ | ITEM SYNTHESIS | | | | Goat Milk + Lando + Clearwater = Goat Cheese | | E-Level: 45 + 10 + 10 + 10 = 75 | | Elements: Water + Fire + Water | | E-Effects: Daze+ (M), Cure, SP+ (M) | | | | | \_________________________________________________________________/ Start another Goat Cheese synthesis and change the item used in the first ingredient slot to Wild Meat or Rotten Meat to unlock a Derived Recipe. That recipe cannot be completed with the ingredients we have right now, but there is a Derived Recipe for Goat Cheese that we can complete immediately: Smoked Fish. Start another Goat Cheese synthesis and choose Joker Fish as the first ingredient. Complete the synthesis with the following formula: _________________________________________________________________ / \ | ITEM SYNTHESIS | | | | Joker Fish + Woodchip + Salt + Flame = Smoked Fish | | E-Level: 85 + 10 + 10 + 10 + 10 = 100 | | Elements: Fire + Earth + Water + Fire | | E-Effects: Stun+ (M), Plasma Ray | | | | | \_________________________________________________________________/ Head to the Athanor Room, mass produce a Male Uniform, and then re-synthesize Leather Cuirass to the following configuration: _________________________________________________________________ / \ | ATHANOR SYNTHESIS | | | | Pleather Cloth + Male Uniform + Legien Steel = Leather Cuirass | | E-Effects: Lightning, RES+ (M), SPD+ (S) | | | | | \_________________________________________________________________/ Follow up with a new synthesis of Female Uniform: _________________________________________________________________ / \ | ATHANOR SYNTHESIS | | | | Nicro Cloth + Zettel + Red Petal = Female Uniform | | E-Effects: Half, DEF+ (S), HP+ (S) | | | | | \_________________________________________________________________/ Immediately throw the Female Uniform into a new synthesis of Altered Uniform F: _________________________________________________________________ / \ | ATHANOR SYNTHESIS | | | | Female Uniform + Tangerine + Heal Jar + Eternal Turnkey | | = Altered Uniform F | | E-Effects: Lightning, DEF+ (S), MGK+ (S) | | | | | \_________________________________________________________________/ Return to your workshop and re-synthesize Pleather Cloth to peak ether level: _________________________________________________________________ / \ | ITEM SYNTHESIS | | | | Blue Petal + Tuft + Masou + Clearwater = Pleather | | Cloth | | E-Level: 60 + 10 + 10 + 10 + 10 = 100 | | Elements: Water + Wind + Wind + Water | | E-Effects: DEF+ (M), SP+ (M), Shiny | | | | | \_________________________________________________________________/ Head back to the Athanor Room and re-synthesize your Puppy Paw Gloves according to the following formula: _________________________________________________________________ / \ | ATHANOR SYNTHESIS | | | | Tuft + Pleather Cloth + Smoked Fish = Puppy Paw Gloves | | E-Effects: Plasma Ray, DEF+ (M), SP+ (M) | | | | | \_________________________________________________________________/ Re-synthesize Thorn Gauntlet via the following recipe: _________________________________________________________________ / \ | ATHANOR SYNTHESIS | | | | Cyprus Copper + Puppy Paw Gloves + Poison Shroom = Thorn | | Gauntlet | | E-Effects: Plasma Ray, DEF+ (M), SP+ (M) | | | | | \_________________________________________________________________/ The next item on the agenda is a new formula for Straw Doll: _________________________________________________________________ / \ | ATHANOR SYNTHESIS | | | | Dietary Fiber + Worn Weapon + Tuft + Leather Collar = Straw | | Doll | | E-Effects: Flame Gaze, HP+ (M), RES+ (M) | | | | | \_________________________________________________________________/ Return to your workshop and re-synthesize Smoked Fish: _________________________________________________________________ / \ | ITEM SYNTHESIS | | | | Joker Fish + Woodchip + Salt + Flame = Smoked Fish | | Co-op: E-Level Altered! Reset to 0 (Nikki) | | E-Level: 0 + 10 + 0 + 0 + 0 = 10 | | Elements: Fire + Fire + Wind + Earth | | E-Effects: Venom, Critical+ (M), Stinky | | | | | \_________________________________________________________________/ Then return to the Athanor Room and conclude the current session of alchemy with a re-synthesis of Puppy Paw Gloves: _________________________________________________________________ / \ | ATHANOR SYNTHESIS | | | | Puppy Paw Flan + Nicro Cloth + Smoked Fish = Puppy Paw Gloves | | E-Effects: Half, Critical+ (M), Venom | | | | | \_________________________________________________________________/ Save your game at the workshop, then start the next Job quest by heading toward The Heights. ********************************************************************* Job #043: Brawny Brownie Holdup Description: A brownie with a huge hammer is randomly attacking students at The Heights. Power to suppress violence! Report to the Student Affairs desk. Instructions: Go to The Heights and defeat the Yulawnie. It's said to appear on the path that leads to God's Scar. Client: Arsha Reward: 1040 Cole Time Limit: Chapter 3 Week 4 ********************************************************************* Head east along the road as you enter The Heights, then take the path north when you come to a fork in the road. Follow the path north and then northwest until you reach a large, stationary Monster Symbol. Slash the symbol to join battle against the Yulaurnie: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Yulaurnie HP: ????? (approximately 2000) Skills: Quake E-Effects: Blocking Type: None Traits: Weak against Lightning Dropped Item: Fancy Hat Snack: N/A Strategy: The Yulaurnie is much stronger than the average Brownie, and its Quake attack produces Timecards that drop boulders on you for medium damage. Two successive boulder hits will Break any of your characters, so be careful. Capitalize on the Yulaurnie's weakness to the Lightning skill and keep zapping it until it buys the farm. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Defeating the Yulaurnie earns you 260 AP, 0 Cole, and the Fancy Hat recipe book. Return to campus and collect your reward from Arsha at Student Affairs, then go to the Athanor Room to synthesize a Tangerine Hat: _________________________________________________________________ / \ | ATHANOR SYNTHESIS | | | | Tangerine + Nicro Cloth + Dietary Fiber = Tangerine Hat | | E-Effects: DEF+ (M), RES+ (M) | | | | | \_________________________________________________________________/ Start another Tangerine Hat synthesis and change the item used in the first ingredient slot to Flame to unlock a Derived Recipe. This item cannot be synthesized with the ingredients we have so far, so let's not worry about it until later. Access the Grow Book and purchase three new stat boost abilities for each of your characters (at the Tangerine Hat node in each character's particular Grow Book scheme), save your game, and then leave for Wind's Corridor. ********************************************************************* Job #063: Crash the Puni Gathering Description: A bunch of Punis are holding secret meetings at the Wind's Corridor - Mist. Purpose is unknown, but please stop them. Make reports to Student Affairs. Instructions: Go to the Wind's Corridor - Mist and defeat the Puni Gang. They gather in the plaza that's still green. Client: Arsha Reward: 1760 Cole Time Limit: Chapter 3 Week 4 ********************************************************************* Follow the path east, north, east, and then south until you reach the fork in the road. Take the branch heading west, turn south at the corner, and then keep heading south until you enter a new section of the area. Follow the road south and east until you enter what used to be the lair of the Platinum Puni. Head southeast along the path until you reach another fork in the road, then take the road leading northeast toward the Gather Point. Once you enter the new section of the area, keep heading east along the path until you encounter the trio of Monster Symbols clustered together. Slash the cluster to initiate a consecutive battle against the Puni Gang, which sends three Mini Puni against you as your first opponents: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Mini Puni HP: 42 Skills: Puni Summon Type: Puni Traits: Weak against Fire, Immune to Sleep and Curse Dropped Item: Puniball Snack: Puni Gummi Strategy: Normal attacks should dispatch of these weak monsters. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Next up is a fight against three regular Puni: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Puni HP: 75 Skills: Puni Press Type: Puni Traits: Weak against Fire, Immune to Sleep and Curse Dropped Item: Puniball Snack: Puni Gummi Strategy: These Puni are a little tougher than the garden variety, but they're still very weak overall and should go down without much of a fight. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The third leg of the battle features a trio of souped-up Red Puni: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Red Puni HP: 179 Skills: Puni Press Type: Puni Traits: Weak against Fire, Immune to Sleep and Curse Dropped Item: Puniball Snack: Puni Gummi Strategy: Red Puni are more powerful than the average Puni, and these particular Red Puni are more durable than the average Red Puni. Nevertheless, you should be able to defeat these Red Puni with a couple of normal attacks each, and it's unlikely that you'll take much damage from them in the process. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The consecutive battle continues with a fight against three more Red Puni: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Red Puni HP: 207 Skills: Puni Press Type: Puni Traits: Weak against Fire, Immune to Sleep and Curse Dropped Item: Puniball Snack: Puni Gummi Strategy: These particular Red Puni are even more durable than the trio you fought during the last leg of the battle. Nevertheless, they are still not much of a threat and can be dealt with fairly easily. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The battle against the Puni Gang concludes with a fight against one more team of three Red Puni: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Red Puni HP: 276 Skills: Puni Press Type: Puni Traits: Weak against Fire, Immune to Sleep and Curse Dropped Item: Puniball Snack: Puni Gummi Strategy: These Red Puni generally require three normal attacks each to dispatch, and they may deal enough damage to force one use of Healing Echo alpha. Overall, however, this encounter should still be a straight-forward, easy affair. You can use the Flame Gaze skill here to end the battle very quickly. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ You earn 213 AP (at 230% AP gain) and 165 Cole for defeating the Puni Gang. Once the battle ends, warp back to campus and see Arsha at Student Affairs to receive your reward. Proceed to the Cafeteria to complete your next Job. ********************************************************************* Job #073: Lando, to Cafeteria Description: We're running out of Lando for the lunch dessert. I don't care who, just bring some to the Cafeteria, quick. I'll reward you for your work. Instructions: It's a request for ingredients. Michiyo wants Lando x2. Client: Michiyo Reward: 1130 Cole Time Limit: Chapter 3 Week 4 ********************************************************************* This is a very easy Job to complete since you should have quite a few Landos in your inventory (and if you don't, you can acquire some very quickly by going out to The Heights and trimming every bush you come across). Simply hand over two Landos to Michiyo at the front counter to wrap up this Job and claim your reward. Head to Classroom C-1 for your next Job. ********************************************************************* Job #082: The Missing Mineral Description: Ahh, I'm so thirsty. I don't care who, but can someone make me 120% Fruit and bring it to me? ...I'm not trying to use you, don't worry. I'll be waiting in Classroom C-1, thanks. Instructions: It's a synthesis request. Patrick wants 120% Fruit x2. Client: Patrick Reward: 1500 Cole Time Limit: Chapter 3 Week 4 ********************************************************************* Hand over both units of 120% Fruit you made earlier to Patrick and claim your reward. Head to the Campus Grounds to finish off the current slate of Jobs. ********************************************************************* Job #083: Itchy Scratchy Fleas Description: The cat next to me has fleas and I want to do something about it. So can someone bring a Flea Necklace to me? I'm on the Campus Grounds. Instructions: It's a synthesis request. Pheyna wants Flea Necklace x1. Client: Pheyna Reward: 1710 Cole Time Limit: Chapter 3 Week 4 ********************************************************************* Look for Pheyna near a cat perched on a bench, and hand her your extra Flea Necklace to receive your reward. Return to your workshop and save your game. It's now time to undertake a Character Quest of your choice. If you spent Chapter 2 Week 4 in Detention, you can choose Character Quest Part 2 for the character whose quest you completed in Chapter 2 Week 5, or Character Quest Part 1 for the character whose quest you did not complete in Chapter 2 Week 5. If Chapter 2 Week 4 was Free Time for you, then you'll be able to choose Part 2 of the Character Quest for either character (Jess or Nikki). In my game, I went with the quest below: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Nikki's Character Quest Part 2 Goals: Synthesize a Loveless Potion using the Mystery Medicine recipe book. Notes: The synthesis formula listed below is probably the most efficient, as it uses cheaper, more readily available ingredients than any other formula. _________________________________________________________________ / \ | ITEM SYNTHESIS | | | | Puniball + Heal Jar + Poison Shroom + Clearwater | | = Loveless Potion | | E-Level: 65 + 10 + 10 + 10 + 10 = 100 | | Elements: Water + Water + Earth + Water | | E-Effects: (None) | | | | | \_________________________________________________________________/ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Week 2 draws to a close following the conclusion of your Character Quest of choice. [[Week 3: Free Time]] [[Jobs: 042, 043, 063, 073, 082, 083]] [[Character Quests: Jess, Nikki]] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ + SHOPS + + + + + + ... + + + +Street Vendor: + + Puniball ... 20 Cole + + Gash Twig ... 10 Cole + + Legien Steel ... 100 Cole + + + +Student Store - Leyfa: + + Dirt ... 10 Cole + + Eicheloa ... 10 Cole + + Gear ... 30 Cole + + Nicro Cloth ... 70 Cole + + Zettel ... 80 Cole + + Polish Powder ... 230 Cole + + + +Student Store - "Rock Guy": + + Canone Rock ... 120 Cole + + Thunder Stone ... 240 Cole + + Glacier Stone ... 220 Cole + + + +Cafeteria: + + Carrotato ... 10 Cole + + Goat Milk ... 20 Cole + + Tangerine ... 60 Cole + + Salt ... 50 Cole + + + +Infirmary: + + Heal Jar ... 40 Cole + + Nectar ... 320 Cole + + + +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ If you took care of all six available Jobs back in Week 2, then the only thing left for you to do this week is another Character Quest. The following Character Quests are possibilities at this point, depending on how many periods of Free Time you had last Chapter: - Jess's Character Quest, Part 1 - Jess's Character Quest, Part 2 - Nikki's Character Quest, Part 1 - Nikki's Character Quest, Part 2 In my game, the only Character Quest left to complete at this point is the following: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Jess's Character Quest Part 2 Goals: Give Jess 5 Polish Powders, then visit the Campus Grounds. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ We'll move on to Week 4 once you've completed your Character Quest of choice. [[Week 4: Event]] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ + SHOPS + + + + + + ... + + + +Street Vendor: + + Puniball ... 20 Cole + + Gash Twig ... 10 Cole + + Legien Steel ... 100 Cole + + + +Student Store - Leyfa: + + Dirt ... 10 Cole + + Eicheloa ... 10 Cole + + Gear ... 30 Cole + + Nicro Cloth ... 70 Cole + + Zettel ... 80 Cole + + Polish Powder ... 230 Cole + + + +Student Store - "Rock Guy": + + Canone Rock ... 120 Cole + + Thunder Stone ... 240 Cole + + Glacier Stone ... 220 Cole + + + +Cafeteria: + + Carrotato ... 10 Cole + + Goat Milk ... 20 Cole + + Tangerine ... 60 Cole + + Salt ... 50 Cole + + + +Infirmary: + + Heal Jar ... 40 Cole + + Nectar ... 320 Cole + + + +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ After the mandatory scenes end, you'll gain access to a new on-campus location: the Resource Center. Visit all four designated locations (the Infirmary, the Music Room, and the Resource Center on-campus, and the Old Schoolhouse off-campus) to trigger a set of mandatory scenes that end with your being granted access to the labyrinth inside the Resource Center. Save your game at the workshop, make sure you have plenty of Cole (if you've unlocked the "Fortune Makers" Rumor, now's a good time to activate it), and let's go explore the new Search location. __________________________________________________________________ / \ | | | RESOURCE CENTER | | | | | |Description: A labyrinth leading deep from the school library. | | Was once a Resource Center, but is now inhabited | | by ghost-type monsters. | | | |Field Items: Obtained from: | | Heal Jar ... Barrel | | Nectar ... Barrel | | Amber Soup ... Barrel | | Clearwater ... Barrel | | Glacier Stone ... Barrel | | Thunder Stone ... Barrel | | Legien Steel ... Bag | | Puniball ... Bag | | Brownie Mask ... Bag | | Tuft ... Bag | | Beast Fang ... Bag | | Angel's Slip ... Bag | | Crimson Feather ... Bag | | Red Petal ... Bag | | Worn Weapon ... Bag | | Flour ... Barrel | | Salt ... Barrel | | | |Chest Items: | | ATK Fruit | | Iron Plate | | Japanesque Uniform | | Bad Girl | | Swinging Drum (Recipe) | | Mental Stabilizer (Recipe) | | Fruit Bomb (Recipe) | | Robe (Recipe) | | A Small Wand (Recipe) | | Wing of an Angel (Recipe) | | 300 Cole | | 500 Cole | | 500 Cole | | | |Monsters: Dropped Item: | | Healy Puni ... Puniball | | #Puni Gummi | | Zombie Puni ... Puniball | | #Puni Gummi | | Gem Sprite ... Pendelook | | #Candy Eye | | Power* ... Angel's Slip | | #Vanilla Syrup | | Marquis* ... Devil's Panties | | #Vanilla Syrup | | Visionist ... Thunder Stone | | #Vanilla Syrup | | Dieg Spirit ... Soul of Darkness | | #Monster Cookie | | | |Boss: ... Fallen Lover | | | | | | *Found only in encounters represented as large Monster Symbols | | #Only if defeated by Jess's Funny Pouch skill | | | | NOTE: Visible ingredient bags in the Resource Center may randomly | | fail to appear at their designated locations | | | | | \__________________________________________________________________/ Turn east as you enter the labyrinth and jump over a low counter to engage a Monster Symbol. Jump back over the counter and head west to reach a treasure chest that contains the Robe recipe book. Head back toward the entrance and proceed down the stairs leading south. Destroy the Monster Symbol in the vicinity, then head south down a second flight of stairs. Destroy the two Monster Symbols nearby, then head west along the path and turn north around the corner. Collect a visible ingredient bag lodged between two bookshelves to acquire a Legien Steel, then investigate the gate at the northern end of the path to learn that you cannot yet access the Clock Tower. Bactrack south around the corner, then keep heading east until you reach a visible bag sitting atop a counter. Collect the bag for a Tuft, then go through the door nearby to enter a new section of the Resource Center. Follow the path east until you reach a corner of the area that contains two Monster Symbols, a visible ingredient bag, and a treasure chest; vanquish the monsters, collect the bag for a Puniball, and open the chest to receive the Swinging Drum recipe book. Head south along the path, collect a visible bag sitting atop a counter for a Brownie Mask, then turn east along the road until you reach two Monster Symbols congregating around a treasure chest and a visible ingredient bag. Dispatch the monsters, collect the bag for a Crimson Feather, then open the chest to receive the Bad Girl equipment item. Head south along the path until you approach the exit leading to the South half of the Resource Center labyrinth. Don't use this exit just yet; instead, turn east and go through the door to enter a new section of the area. Head east along the road until you reach two Monster Symbols patrolling around two visible ingredient bags. Defeat the monsters, collect the ingredient bags for a Worn Weapon and a Beast Fang, then follow the path east until you reach a large Monster Symbol. Engage the Monster Symbol; in the ensuing battle, make sure you eliminate any Healing- or Megaheal-capable monsters before taking on any Powers or Marquis you may encounter. After defeating the monsters, head east, turn south around a corner, and keep going south until you reach a dead end with a Monster Symbol and a treasure chest. Destroy the Monster Symbol, then open the chest to receive a Japanesque Uniform. Backtrack north slightly and use the door to the east to access a new section of the Resource Center. Head east along the path, turn south when the road branches off in that direction, and destroy a nearby Monster Symbol. Loot the barrels at the southern end of the path, then turn east and eliminate another Monster Symbol. Head east along the path until you reach a dead end populated by a large Monster Symbol circling around two visible ingredient bags; destroy the monsters and collect the bags to acquire a Puniball and a Tuft. Climb the stairs to the east and loot the barrels, then go through the door to the east to enter a small room. The room is currently deserted, so head back through the door and proceed west until you notice a lone merchant (who looks just like the Street Vendor at the Campus Grounds) peddling inside a pit of sorts. Make your way toward the merchant and collect two visible ingredient bags near his shop to acquire a Legien Steel and a Woodchip. Proceed to speak to this second Street Vendor and check out his shop, which is full of strange and expensive items: +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ + SHOPS + + + + + + ... + + + +Resource Center Depths: + + Wild Meat ... 20 Cole + + Rotten Meat ... 10 Cole + + Tuft ... 30 Cole + + Endless Seaweed ... 50 Cole + + Joker Fish ... 50 Cole + + Tiger Blowfish ... 50 Cole + + Masou ... 60 Cole + + Beast Fang ... 80 Cole + + Cyprus Copper ... 140 Cole + + Carbon Boulder ... 170 Cole + + Bonita ... 180 Cole + + Monster Cookie ... 200 Cole + + Puppy Paw Flan ... 250 Cole + + Taiyaki ... 500 Cole + + Long Ice Cream ... 510 Cole + + White Feather ... 240 Cole + + Sharkgill ... 410 Cole + + Muscat ... 330 Cole + + Mandarin Orange ... 370 Cole + + Holy Crest Paper ... 1000 Cole + + Echoing Cymbal (Limited) ... 3500 Cole + + Glasses (Limited) ... 3500 Cole + + + +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Buy a handful of Carbon Boulders, and buy the two recipe books only if you have sufficient funds. Warp back to campus, save your game, and synthesize the following items at your workshop: _________________________________________________________________ / \ | ITEM SYNTHESIS | | | | Woodchip + Pleather Cloth + Legien Steel + Worn | | Weapon | | = Wood Tympani | | E-Level: 70 + 10 + 10 + 10 + 10 = 100 | | Elements: Earth + Wind + Earth + Earth | | E-Effects: Stun+ (S), Daze+ (S), Harmony | | | | | \_________________________________________________________________/ _________________________________________________________________ / \ | ITEM SYNTHESIS | | | | Carbon Boulder + Spinacherb + Canone Rock = Black | | Powder | | E-Level: 60 + 10 + 10 + 10 = 90 | | Elements: Earth + Earth + Fire | | E-Effects: Daze+ (M), Silent, Silky | | | | | \_________________________________________________________________/ _________________________________________________________________ / \ | ITEM SYNTHESIS | | | | Blue Petal + Tuft + Masou + Clearwater = Pleather | | Cloth | | E-Level: 60 - 10 + 0 - 10 - 10 = 30 | | Elements: Fire + Fire + Earth + Fire | | E-Effects: DEF+ (M), RES+ (M), Hard | | | | | \_________________________________________________________________/ Proceed to the Athanor Room and synthesize a new armor for Jess: _________________________________________________________________ / \ | ATHANOR SYNTHESIS | | | | Gash Twig + Pleather Cloth + Puniball + Clearwater = Arabesque | | Robe | | E-Effects: Healing, DEF+ (M), MGK+ (S) | | | | | \_________________________________________________________________/ Nikki will furnish a new Creative Recipe once the Arabesque Robe synthesis is complete, but you don't yet have the ingredients to make the new item (Chocolate Robe). Start another Arabesque Robe synthesis and change the item used in the first slot to Crimson Feather, Cyprus Copper, or Red Petal to unlock a Derived Recipe. Immediately start yet another Arabesque Robe synthesis and change the item used in the first slot to Black Powder to unlock another Derived Recipe. You cannot complete either of the Derived Recipes just yet, so let's adjust the E-Effects on our present equipment instead. Mass produce a Leather Collar using the "Synthesize" option, then perform the following series of Athanor Syntheses: _________________________________________________________________ / \ | ATHANOR SYNTHESIS | | | | Puppy Paw Flan + Pleather Cloth + Smoked Fish = Puppy Paw | | Gloves | | E-Effects: Half, Critical+ (M), RES+ (M) | | | | | \_________________________________________________________________/ _________________________________________________________________ / \ | ATHANOR SYNTHESIS | | | | Nicro Cloth + Worn Weapon + Tuft + Leather Collar = Straw Doll | | E-Effects: Flame Gaze, HP+ (M), Stun+ (S) | | | | | \_________________________________________________________________/ Equip Vayne with the Japanesque Uniform you obtained from a treasure chest inside the Resource Center, equip Jess with the Arabesque Robe you just synthesized, and equip Nikki with the Bad Girl you received from a chest inside the Resource Center. Access Vayne's Grow Book and purchase three new abilities (from the Black Powder node), then cycle to Nikki's Grow Book and purchase a new skill at the Wood Tympani node. Save your game and head back to the Resource Center. Follow the path south and then east until you exit the current section of the area, then keep going east and south along the road until you exit to the South half of the Resource Center labyrinth. Once you enter the new section of the area, you'll discover three Monster Symbols infesting your general vicinity; destroy them. Look to the southwest and you'll see a treasure chest; it contains a precious ATK Fruit. Head north from the chest and you'll run into another Monster Symbol; eliminate the monsters, then keep heading north until you come to a fork where you may take one of two doors, both heading north. Take the door to the west for now, and keep heading north once you've entered the new section of the area to grab a visible bag containing a Beast Fang. Use the ladder to the south to drop down to the floor below, and open the treasure chest nearby to receive the Stuffed Animal recipe book. Drop down another floor via a nearby ladder, then open the treasure chest to the south to receive 500 Cole. Head straight north, get rid of the Monster Symbol obstructing your progress, grab the visible ingredient bag at the end of the path to acquire a Worn Weapon, and then descend west along the causeway until you reach the bottom floor. Destroy the Monster Symbol nearby, then grab a visible bag behind a counter to receive a Red Petal. Head east and then south along the path, destroy a Monster Symbol, and open the chest at the end of the path to receive 300 Cole. Backtrack until you return to the fork with the two doors leading north, and use the door to the east this time. Head north along the path until you find a large Monster Symbol guarding a treasure chest and a visible ingredient bag. Engage the Monster Symbol, then open the treasure chest to receive 500 Cole and collect the visible bag to receive a Woodchip. Follow the path west, north, and then east to reach a second large Monster Symbol; destroy the Monster Symbol, then grab the visible ingredient bag nearby to obtain a Beast Fang. Follow the rising causeway until you reach a dead end with a chest and a visible ingredient bag. Open the treasure chest to acquire the Mental Stabilizer recipe book, and grab the visible bag to acquire a Red Petal. Warp back to campus to avoid exploration at night, then head back to the Resource Center. Leave the first section through the exit to the east, then enter the South half of the area via the exit to the south. Dispatch the two Monster Symbols around the vicinity, then head east along the path until you reach some barrels. Loot all six barrels, then proceed south to exit this section and trigger a mandatory scene. After the mandatory scene ends, head south down the stairs, then turn east to engage a Monster Symbol. Continue east and dispatch another Monster Symbol, then turn south down an aisle to the southwest to reach a treasure chest. Open the chest to receive the Orange Bomb recipe book, then turn east and engage a Monster Symbol cruising around some large stacks of books. Grab a visible ingredient bag in the southwestern corner of the area to acquire a Brownie Mask, and grab a second bag on top of a counter to obtain an Angel's Slip. Head east along the road until it bends sharply south, then turn west down a side path and destroy a Monster Symbol patrolling around a visible ingredient bag. Collect the bag for a Tuft, circle south and east around the counter, then turn south to enter a small room. Loot all five barrels in the room, collect the visible ingredient bag for a Brownie Mask, then open the three treasure chests; they contain the Wing of an Angel recipe book, the A Small Wand recipe book, and an Iron Plate. Equip Vayne with the Iron Plate, then exit the small room and enter a new section of the area through the door to the east. Head east along the path and grab a visible ingredient bag for a Legien Steel, then turn south and destroy a Monster Symbol. Head east along the northern edge of the room and you'll encounter a large Monster Symbol; dispose of the monsters, then head south along the eastern edge of the room and deal with a normal Monster Symbol in the same fashion. Recharge your HP and SP at the Save Point nearby, then head east and destroy a large Monster Symbol to the south of a visible ingredient bag; grab the bag to obtain a Beast Fang. Make sure you have at least one Angel's Slip and at least one pair of Devil's Panties (if you don't, use the save & load technique and keep fighting Powers and Marquis in large Monster Symbol encounters until you acquire one of each item), then warp back to campus -- we'll be doing some alchemy prior to challenging the boss of the Resource Center. Let's start the new session of alchemy by making an Amber Soup: _________________________________________________________________ / \ | ITEM SYNTHESIS | | | | ATK Fruit + Burdock Straight + Clearwater = Amber | | Soup | | E-Level: 53 + 10 + 10 + 10 = 83 | | Elements: Fire + Earth + Water | | E-Effects: SP+ (S), Effect Plus+, Cure | | | | | \_________________________________________________________________/ Jess will furnish the Creative Recipe for Tranquilizer, but we can't make it with the ingredients we have so far. The next item on the alchemy agenda is an Orange Bomb: _________________________________________________________________ / \ | ITEM SYNTHESIS | | | | Tangerine + Flour + Pleather Cloth = Orange Bomb | | E-Level: 80 + 10 + 10 + 10 = 100 | | Elements: Water + Earth + Wind | | E-Effects: SPD+ (S), HP+ (M), Fruity | | | | | \_________________________________________________________________/ Before we move on to Athanor Synthesis, re-synthesize Pleather Cloth to peak ether level with the familiar recipe below: _________________________________________________________________ / \ | ITEM SYNTHESIS | | | | Blue Petal + Tuft + Masou + Clearwater = Pleather | | Cloth | | E-Level: 60 + 10 + 10 + 10 + 10 = 100 | | Elements: Water + Wind + Wind + Water | | E-Effects: DEF+ (M), SP+ (M), Shiny | | | | | \_________________________________________________________________/ Head over to the Athanor Room and perform the following synthesis: _________________________________________________________________ / \ | ATHANOR SYNTHESIS | | | | Pleather Cloth + Tuft + Beast Fang = Doll's Claw | | E-Effects: Poison, SP+ (M) | | | | | \_________________________________________________________________/ Immediately start another Doll's Claw synthesis and change the first ingredient used to Carbon Boulder; you'll unlock a Derived Recipe that cannot be completed right away. Next, synthesize an Asclepius using the following recipe: _________________________________________________________________ / \ | ATHANOR SYNTHESIS | | | | Woodchip + Beast Fang + Gash Twig = Asclepius | | E-Effects: MGK+ (S), Poison | | | | | \_________________________________________________________________/ The next item to be completed is a Long Uniform: _________________________________________________________________ / \ | ATHANOR SYNTHESIS | | | | Altered Uniform F + Pleather Cloth + Endless Seaweed | | + Asclepius = Long Uniform | | E-Effects: Lightning, DEF+ (M), MGK+ (M) | | | | | \_________________________________________________________________/ Equip Jess with the Long Uniform, then immediately use the discarded Arabesque Robe in a new synthesis: _________________________________________________________________ / \ | ATHANOR SYNTHESIS | | | | Angel's Slip + Crimson Feather + Tuft + Arabesque Robe = Angel | | Wing | | E-Effects: Healing, DEF+ (M), SPD+ (S) | | | | | \_________________________________________________________________/ Substitute a Devil's Panties in the first ingredient slot of an Angel Wing synthesis to unlock a Derived Recipe, then substitute an Angel Wing in the first slot of an Angel Wing synthesis to unlock a second Derived Recipe. We do not yet have the ingredients necessary to complete either recipe. Access your Grow Book and purchase three abilities for Vayne (from the nodes for Asclepius, Puppy Paw Gloves, and Angel Wing), five abilities for Jess (from the nodes for Asclepius, Puppy Paw Gloves, Brand Name Bag, Orange Bomb, and Angel Wing), and three abilities for Nikki (from the nodes for Asclepius, Loveless Potion, and Angel Wing). Your party's stats should now look like this: ********************************************************************* * Vayne Aurelius * * * * Status: E-Effect: Skill: * * * * HP 195 ATK+ (S) Analyze * * SP 150 HP+ (M) Eluding Thorn * * ATK 134 Critical+ (M) Blade Pillar * * MGK 106 RES+ (M) Flame Gaze * * DEF 155 DEF+ (M) Half * * RES 162 SP+ (M) Plasma Ray * * SPD 71 * * * ********************************************************************* * Jessica Philomele * * * * Status: E-Effect: Skill: * * * * HP 170 SP+ (M) Thundering Hammer * * SP 175 SPD+ (S) Minimum Tornado * * ATK 68 DEF+ (M) Funny Pouch * * MGK 170 MGK+ (M) Healing Echo alpha * * DEF 109 Critical+ (M) Ice Storm * * RES 178 RES+ (M) Lightning * * SPD 75 HP+ (M) Half * * Stun+ (S) Flame Gaze * * * ********************************************************************* * Nicole Mimi Tithel * * * * Status: E-Effect: Skill: * * * * HP 183 ATK+ (S) Summon Friend * * SP 125 HP+ (S) Team Kobold * * ATK 138 Critical+ (M) Panther Raid * * MGK 78 RES+ (M) Harpy Sisters * * DEF 131 DEF+ (M) Bear Homerun * * RES 159 SP+ (M) Koalaria Knock * * SPD 102 Koalaria Screw * * Heart Cracker * * Wood Shake * * Silence * * Half * * Plasma Ray * * * ********************************************************************* Enter the Resource Center and make your way back to the Save Point in the South half of the area. Save your game, then head east along the path until you trigger a mandatory scene. The scene concludes with a boss battle: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Fallen Lover HP: ????? (approximately 2500) Skills: Love Attack, Love Hurricane, Megaheal, Nightmare Type: Ghost Traits: None Dropped Item: Curing Medicine Snack: N/A Strategy: The first order of business is to Seal the Fallen Lover -- doing so prevents it from using the annoying Love Hurricane skill (which inflicts SP damage to your entire party), the equally annoying Megaheal skill, and the slightly less annoying Nightmare skill. Both Silence (Common Skill) and Thundering Hammer (unique skill for Jess) can do the trick. Once Sealed, the Fallen Lover will have no choice except to use Love Attack every turn -- while this Physical skill will inflict heavy doses of damage, it is not accompanied by any status effects and is, therefore, not a skill that leaves any wounds you can't Healing Echo away. Keep the Fallen Lover Sealed, then repeatedly unleash your most powerful attacks (such as Vayne's Blade Pillar, Jess's Minimum Tornado, and Nikki's Wood Shake) until the monster crumbles beneath the onslaught. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ You earn 280 AP (at 100% AP gain), 0 Cole, and the Curing Medicine recipe book for triumphing over the Fallen Lover. A set of mandatory scenes will play, and Pamela Ibis will join your party as Chapter 3 comes to a close. <> ===================================================================== V. Lists, Charts, and Tables ===================================================================== Please note that, at this time, these compilations of information are nowhere near complete. 1. ITEM OMNIBUS This list provides information on all items in the game and is sorted in the same order as they appear in the in-game Encyclopedia. Any info entry listed as "N/A" is not applicable for that particular item. A. Useable Items Useable Items are items that can be consumed in some way: their most common uses are to attack enemies in battle or to perform recovery functions on party members. All Useable Items can also be used as alchemy ingredients. Listed in each entry are the description of the Useable Item, its effects, its targets, its Synthesis Element (the affinitive element of that item during Item Synthesis), the ether level of the item (only applicable to Useable Items which cannot be synthesized), the available ether effects for that Useable Item, the purchase price and sale price of the item, how you can acquire the item, where you can purchase the item (if applicable) and when it is made available for purchase, where you can find the item by collecting bags or destroying field obstacles like bushes and barrels during a Search (if applicable), what you can synthesize by using the item as an ingredient (if applicable), and the earliest point at which you can acquire the item. Entries for Useable Items which may be synthesized include additional info about the items which may be used in each ingredient slot when synthesizing that particular Useable Item, which recipe book unlocks the item for synthesis, as well as the earliest point at which you can synthesize that Useable Item. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Heal Jar Description: A basic healing medicine made from various extracts. Effect: HP Heal (M) Target: Single Ally Synthesis Element: Water E-Effect: Healing, Effect Plus, HP+ (S), Muddy, Powdery Ingredient 1: Spinacherb, ???, Gash Twig, Huffin Ingredient 2: Blue Petal, ???, Red Petal Ingredient 3: Clearwater, ???, Goat Milk, ???, Vanilla Syrup, ???, Preservative Buy Price: 40 Cole / Sell Price: 16 Cole Acquired: Living Forest chest (x3), received from Lorr for Assignment: Combat I Basics (x2), Old Schoolhouse chest (x3), received from Melanie for Assignment: Pharmacy I (x2), Buy, Search, Synthesis Buy at: Infirmary (Chapter 1 Week 1) Search: Corridor - Mist, Resource Center Recipe: Healing Medicine Used to Synthesize: Loveless Potion, Brand Name Bag, Altered Uniform F Earliest Acquisition: Chapter 1 Week 1. Earliest Synthesis: Chapter 1 Week 1. --------------------------------------------------------------------- Cure Jar Description: Neutralizes poisons and effects within the body. Effect: Cure Anomaly Target: Single Ally Synthesis Element: Earth E-Effect: MGK+ (S), RES+ (S), Plus Range Ingredient 1: Belgrade Potato, Burdock Straight, ???, ???, ???, ??? Ingredient 2: Spinacherb, ???, Gash Twig, Eicheloa, Poison Shroom, ???, Huffin Ingredient 3: Clearwater, ???, Goat Milk, ???, Vanilla Syrup, ??? Buy Price: N/A / Sell Price: 28 Cole Acquired: Synthesis Recipe: Curing Medicine Used to Synthesize: Loveless Potion Earliest Acquisition: Chapter 4 Week 2. Earliest Synthesis: Chapter 4 Week 2. --------------------------------------------------------------------- Nectar Description: An imitation of the drink of the gods. Effect: Awaken Target: Single Ally Synthesis Element: Water E-Effect: Stun+ (M), Critical+ (M), Effect Plus++, Stinky, Aromatic, Dirty Ingredient 1: ??? Ingredient 2: ??? Ingredient 3: ??? Buy Price: 320 Cole / Sell Price: 72 Cole Acquired: Received from Lorr for Assignment: Combat I Basics, received from Isolde for Assignment: Predictology, Corridor - Mist chest, Corridor - Mist chest, Old Schoolhouse chest, Buy, Search, Synthesis Buy at: Infirmary (Chapter 1 Week 1) Search: Resource Center Recipe: Used to Synthesize: Preservative Earliest Acquisition: Chapter 1 Week 1. Earliest Synthesis: --------------------------------------------------------------------- Amber Soup Description: Extracts of stewed medicinal plant. Calms you down. Effect: SP Heal (S) Target: Single Ally Synthesis Element: Wind E-Effect: SP+ (S), Effect Plus+, Cure, Dull Ingredient 1: ATK Fruit, ???, ???, ???, ??? Ingredient 2: Carrotato, Belgrade Potato, Burdock Straight, ???, ???, ???, ???, ??? Ingredient 3: Clearwater, ???, ??? Buy Price: N/A / Sell Price: 30 Cole Acquired: The Heights chest, Search, Synthesis Search: Resource Center Recipe: Mental Stabilizer Used to Synthesize: Earliest Acquisition: Chapter 2 Week 6. Earliest Synthesis: Chapter 3 Week 4. --------------------------------------------------------------------- Tranquilizer Description: A strong stress relieving medicine. Slightly addictive. Effect: SP Heal (L) Target: Single Ally Synthesis Element: Wind E-Effect: Boost, SP+ (M), Effect Plus+, Detailed Ingredient 1: Youthful Apple, ??? Ingredient 2: Carrotato Ingredient 3: Fortune Ring Buy Price: N/A / Sell Price: Acquired: Synthesis Recipe: Mental Stabilizer (Creative Recipe) Used to Synthesize: Earliest Acquisition: Earliest Synthesis: --------------------------------------------------------------------- Steak Description: A thick, juicy slab of grilled meat. Effect: HP Heal (S), ATK Up Target: Single Ally Synthesis Element: Fire E-Effect: HP+ (S), Critical+ (S), Effect Plus, Rare, Medium, Well Done Ingredient 1: Wild Meat, Rotten Meat, ???, ???, ??? Ingredient 2: Carrotato, Belgrade Potato, ??? Ingredient 3: Salt Buy Price: N/A / Sell Price: 38 Cole Acquired: Synthesis Recipe: Flaming BBQ Used to Synthesize: Earliest Acquisition: Chapter 3 Week 2. Earliest Synthesis: Chapter 3 Week 2. --------------------------------------------------------------------- Broiled Fish Description: Lightly salted and flame broiled. Effect: HP Heal (M), MGK Up Target: Single Ally Synthesis Element: Fire E-Effect: MGK+ (S), RES+ (S), Cold, Warm Ingredient 1: Masou, ???, ??? Ingredient 2: Radish, ??? Ingredient 3: Salt Buy Price: N/A / Sell Price: Acquired: Synthesis Recipe: Flaming BBQ (Creative Recipe) Used to Synthesize: Earliest Acquisition: Chapter 3 Week 2. Earliest Synthesis: --------------------------------------------------------------------- Green Soup Description: A healthy green vegetable soup. Effect: HP Heal (S), DEF Up Target: Single Ally Synthesis Element: Water E-Effect: HP+ (S), Healing, Heavy, Light, Cold, Warm Ingredient 1: Spinacherb, ???, Gash Twig, ??? Ingredient 2: Clearwater, Goat Milk Ingredient 3: Salt Ingredient 4: Carrotato, Belgrade Potato, Burdock Straight, ???, ??? Buy Price: N/A / Sell Price: 18 Cole Acquired: Synthesis Recipe: Deliciousoup Used to Synthesize: Red Soup, Altered Uniform F Earliest Acquisition: Chapter 2 Week 2. Earliest Synthesis: Chapter 2 Week 2. --------------------------------------------------------------------- Red Soup Description: A red stew made of red ingredients. Effect: HP Heal (S), RES Up Target: Single Ally Synthesis Element: Fire E-Effect: ATK+ (M), Hellwave, Flaming Spicy, Spicy, Bitter, Sweet Ingredient 1: Lando, ???, ???, ???, ??? Ingredient 2: Tiger Blowfish, ???, ??? Ingredient 3: Salt Ingredient 4: Green Soup, Goat Milk, ??? Buy Price: N/A / Sell Price: 120 Cole Acquired: Synthesis Recipe: Deliciousoup (Derived Recipe) Used to Synthesize: Earliest Acquisition: Chapter 2 Week 2. Earliest Synthesis: Chapter 2 Week 2. --------------------------------------------------------------------- Flame Description: A basic bomb filled with gunpowder. Effect: Fire Dmg (S) Target: Area (M) Synthesis Element: Fire E-Effect: Flame Gaze, Plus Range, Effect Plus, Orgasmic Ingredient 1: Canone Rock Ingredient 2: Polish Powder, Flour, Black Powder Ingredient 3: Nicro Cloth, Pleather Cloth, ???, ??? Buy Price: N/A / Sell Price: 58 Cole Acquired: Synthesis Recipe: Bomb Used to Synthesize: Black Powder, Smoked Fish Earliest Acquisition: Chapter 2 Week 1. Earliest Synthesis: Chapter 2 Week 1. --------------------------------------------------------------------- Bomb Ice Description: An ice bomb. It will freeze everything upon explosion. Effect: Ice Dmg (S) Target: Area (M) Synthesis Element: Water E-Effect: Ice Storm, Effect Plus+, Cold Ingredient 1: Glacier Stone Ingredient 2: Polish Powder, Flour, Black Powder Ingredient 3: Clearwater, ???, Preservative Buy Price: N/A / Sell Price: 66 Cole Acquired: Synthesis Recipe: Bomb (Creative Recipe) Used to Synthesize: Chocolate Robe Earliest Acquisition: Chapter 2 Week 1. Earliest Synthesis: Chapter 2 Week 1. --------------------------------------------------------------------- Lightning Rod Description: This lightning rod produces electricity instead. Effect: Ltng Dmg (S) Target: Single Enemy Synthesis Element: Wind E-Effect: Lightning, Plus Range+, Electrifying Ingredient 1: Thunder Stone Ingredient 2: Polish Powder, Flour, Black Powder Ingredient 3: Legien Steel, Cyprus Copper, ???, ??? Buy Price: N/A / Sell Price: 80 Cole Acquired: Synthesis Recipe: Bomb (Derived Recipe) Used to Synthesize: Earliest Acquisition: Chapter 2 Week 1. Earliest Synthesis: Chapter 2 Week 1. --------------------------------------------------------------------- Uni Description: A spikey fruit with poisonous thorns. Effect: Phys Atk (S), Poison Target: Single Enemy Synthesis Element: Earth E-Level: 50 E-Effect: Poison Buy Price: N/A / Sell Price: 2 Cole Acquired: Search Search: Living Forest, Corridor - Mist Used to Synthesize: Earliest Acquisition: Chapter 1 Week 1. --------------------------------------------------------------------- Orange Bomb Description: An orange bomb that smells citrusy. Effect: Magic (S) Effect: Sleep Target: Single Enemy Synthesis Element: Fire E-Effect: SPD+ (S), HP+ (M), Fruity Ingredient 1: Tangerine, ???, Mandarin Orange Ingredient 2: Flour, Black Powder, Polish Powder, ??? Ingredient 3: Pleather Cloth Buy Price: N/A / Sell Price: 68 Cole Acquired: Synthesis Recipe: Fruit Bomb Used to Synthesize: Tangerine Hat Earliest Acquisition: Chapter 3 Week 4. Earliest Synthesis: Chapter 3 Week 4. --------------------------------------------------------------------- 120% Fruit Description: A thick concentrated drink made of real juice and milk. Effect: Awaken Target: Single Ally Synthesis Element: Water E-Effect: Seele, Sour, Sweet, Muddy, Powdery Ingredient 1: Bitter Grape, ???, Muscat, Tangerine, ???, Mandarin Orange, ??? Ingredient 2: Lando, ???, ??? Ingredient 3: Goat Milk Buy Price: N/A / Sell Price: 98 Cole Acquired: Synthesis Recipe: Fruit Juice Used to Synthesize: Loveless Potion Earliest Acquisition: Chapter 3 Week 2. Earliest Synthesis: Chapter 3 Week 2. --------------------------------------------------------------------- ATK Fruit Description: A sweet fruit that strengths muscles. Effect: ATK Up (used outside of battle to permanently increase a character's Physical Attack stat by 10) Target: Single Ally Synthesis Element: Fire E-Level: 50 E-Effect: CS Effect+ (S), ATK+ (L) Buy Price: N/A / Sell Price: 100 Cole Acquired: Resource Center chest Used to Synthesize: Amber Soup Earliest Acquisition: Chapter 3 Week 4. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ B. Material Items Material Items are those items that cannot be used in any capacity other than as possible ingredients for alchemy. Listed in each entry are the description of the Material Item, the Synthesis Element of the item (the affinitive element of that item during Item Synthesis), the ether level of the item (only applicable to Material Items which may not be synthesized), the available ether effects for that Material Item, the purchase price and sale price of the item, how you can acquire the item, where you can purchase the item and when it is made available for purchase (if applicable), where you can find the item by collecting bags or destroying field obstacles like bushes and barrels during a Search (if applicable), where you can fish for the item (if applicable), where you can Gather the item (if applicable), which monsters drop the item (if applicable), which monsters you can convert into the item using Jessica's Funny Pouch skill (if applicable), what you can synthesize by using the item as an ingredient (if applicable), and the earliest point at which you can acquire the item. Entries for Material Items which may be synthesized include additional info about the items which may be used in each ingredient slot when synthesizing that particular Material Item, as well as the earliest point at which you can synthesize that Material Item. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Clearwater Description: Mineral drinking water from the clearest river. It can be found in many places, though. Synthesis Element: Water E-Level: 55 E-Effects: Healing Buy Price: N/A / Sell Price: 1 Cole Acquired: Investigate the faucet in your workshop (x10), investigate the stream at the eastern end of the Living Forest (x10), Search Search: Resource Center Used to Synthesize: Heal Jar, Cure Jar, Amber Soup, Green Soup, Bomb Ice, Salt, Nicro Cloth, Pleather Cloth, Goat Cheese, Preservative, Dietary Fiber, Zettel, Loveless Potion, Arabesque Robe Earliest Acquisition: Chapter 1 Week 1. --------------------------------------------------------------------- Goat Milk Description: Milk from a goat. Thick and nutritious. Used for many dairy products. Synthesis Element: Water E-Level: 35 E-Effects: Healing Buy Price: 20 Cole / Sell Price: 3 Cole Acquired: Buy Buy at: Cafeteria (Chapter 1 Week 1) Used to Synthesize: Heal Jar, Cure Jar, Green Soup, Red Soup, 120% Fruit, Nicro Cloth, Pleather Cloth, Goat Cheese, Preservative, Dietary Fiber, Zettel, Loveless Potion, Arabesque Robe Earliest Acquisition: Chapter 1 Week 1. --------------------------------------------------------------------- Spinacherb Description: A plant with many healthy nutrients. It is bitter, but is edible when cooked. Synthesis Element: Earth E-Level: 55 E-Effects: HP+ (S) Buy Price: N/A / Sell Price: 1 Cole Acquired: Search, Gather Search: Living Forest, Old Schoolhouse, The Heights Gather: Living Forest Used to Synthesize: Heal Jar, Cure Jar, Green Soup, Flour, Black Powder, Nicro Cloth, Preservative, Dietary Fiber, Zettel, Flea Necklace, Wooden Club, Arabesque Robe Earliest Acquisition: Chapter 1 Week 1. --------------------------------------------------------------------- Gash Twig Description: A pungent smelling twig. It was used to wake people up, but no one uses it anymore these days. Synthesis Element: Wind E-Level: 60 E-Effects: MGK+ (S), RES+ (S) Buy Price: 10 Cole / Sell Price: 1 Cole Acquired: Buy, Gather Buy at: Street Vendor (Chapter 1 Week 1) Gather: Living Forest Used to Synthesize: Heal Jar, Cure Jar, Green Soup, Flour, Black Powder, Nicro Cloth, Preservative, Dietary Fiber, Zettel, Flea Necklace, Wooden Club, Long Uniform, Arabesque Robe, Asclepius Earliest Acquisition: Chapter 1 Week 1. --------------------------------------------------------------------- Eicheloa Description: A typical mushroom that grows on trees. It can be used as medicine and food, especially roasted. Synthesis Element: Earth E-Level: 60 E-Effects: ATK+ (S), DEF+ (S) Buy Price: 10 Cole / Sell Price: 1 Cole Acquired: Buy, Gather Buy at: Student Store - Leyfa (Orientation) Gather: Corridor - Mist, The Heights Used to Synthesize: Cure Jar, Black Powder, Nicro Cloth, Preservative, Flea Necklace Earliest Acquisition: Orientation. --------------------------------------------------------------------- Poison Shroom Description: Poisonous mushroom with purple spots. It extracts poisons from the darkness of the night. Synthesis Element: Earth E-Level: 20 E-Effects: Poison Buy Price: N/A / Sell Price: 3 Cole Acquired: Gather Gather: The Heights Used to Synthesize: Cure Jar, Black Powder, Nicro Cloth, Preservative, Loveless Potion, Flea Necklace, Thorn Gauntlet Earliest Acquisition: Chapter 2 Week 3. --------------------------------------------------------------------- Huffin Description: A tree with a pretty white flower. It is rare in this region and there's only the one in The Heights. Synthesis Element: Water E-Level: 70 E-Effects: Healing Buy Price: N/A / Sell Price: 3 Cole Acquired: Received automatically during Chapter 2 Week 6 event (x10), Search Search: The Heights Used to Synthesize: Heal Jar, Cure Jar, Flour, Black Powder, Preservative, Dietary Fiber, Zettel, Fake Brand Bag, Long Uniform, Angel Wing Earliest Acquisition: Chapter 2 Week 6. --------------------------------------------------------------------- Carrotato Description: A red, thin, potato. Only one can be harvested per plant. It is strong in taste unless cooked. Synthesis Element: Earth E-Level: 30 E-Effects: ATK+ (S) Buy Price: 10 Cole / Sell Price: 2 Cole Acquired: Buy, Gather Buy at: Cafeteria (Chapter 1 Week 1) Gather: Living Forest, Old Schoolhouse Used to Synthesize: Amber Soup, Tranquilizer, Steak, Green Soup, Flour, Zettel, Flea Necklace, Crack Hammer, Wooden Club Earliest Acquisition: Chapter 1 Week 1. --------------------------------------------------------------------- Dirt Description: Super normal dirt. Usually mixed with water for alchemy. Available on campus. Synthesis Element: Earth E-Level: 55 E-Effects: HP+ (S) Buy Price: 10 Cole / Sell Price: 2 Cole Acquired: Buy, Gather Buy at: Student Store - Leyfa (Orientation) Gather: Living Forest, Old Schoolhouse, The Heights Used to Synthesize: Ragged Collar, Flea Necklace, Crack Hammer, Wooden Club Earliest Acquisition: Orientation. --------------------------------------------------------------------- Red Dirt Description: Red colored dirt. It has a lot of iron in it. It can only be found in the deep layers of earth. Synthesis Element: Fire E-Level: 65 E-Effects: Flame Gaze, HP+ (M) Buy Price: N/A / Sell Price: 4 Cole Acquired: Gather Gather: The Heights Used to Synthesize: Ragged Collar, Flea Necklace Earliest Acquisition: Chapter 2 Week 3. --------------------------------------------------------------------- Belgrade Potato Description: Potato produced by Master Belgrade. It is hard like rock when raw, but soft when cooked. Synthesis Element: Earth E-Level: 65 E-Effects: HP+ (S) Buy Price: N/A / Sell Price: 2 Cole Acquired: Gather Gather: Living Forest, Old Schoolhouse Used to Synthesize: Cure Jar, Amber Soup, Steak, Green Soup, Flour, Dietary Fiber, Zettel, Crack Hammer, Wooden Club Earliest Acquisition: Chapter 2, Week 3. --------------------------------------------------------------------- Burdock Straight Description: A vegetable that is a straight root. Not recommended for weak jaws or teeth. Synthesis Element: Earth E-Level: 60 E-Effects: ATK+ (S) Buy Price: N/A / Sell Price: 4 Cole Acquired: Search, Gather Search: The Heights Gather: The Heights Used to Synthesize: Cure Jar, Amber Soup, Green Soup, Dietary Fiber, Zettel, Straw Doll Earliest Acquisition: Chapter 2 Week 2. --------------------------------------------------------------------- Muscat Description: The king of grapes. Each fruit is worth a gem. Organic ones are very expensive. Synthesis Element: Wind E-Level: 80 E-Effects: Cure Buy Price: 330 Cole / Sell Price: 37 Cole Acquired: Buy Buy at: Resource Center Depths (Chapter 3 Week 4) Used to Synthesize: 120% Fruit, Preservative Earliest Acquisition: Chapter 3 Week 4. --------------------------------------------------------------------- Tangerine Description: A sweet and tangy fruit. Very useful from skin to seed. Bad ones tend to be very sour. Synthesis Element: Water E-Level: 55 E-Effects: MGK+ (S) Buy Price: 60 Cole / Sell Price: 22 Cole Acquired: Buy Buy at: Cafeteria (Chapter 1 Week 1) Used to Synthesize: Orange Bomb, 120% Fruit, Preservative, Altered Uniform F, Tangerine Hat Earliest Acquisition: Chapter 1 Week 1. --------------------------------------------------------------------- Mandarin Orange Description: An aromatic fruit, similar to the Tangerine. It is rather large in size and is hard to eat. Synthesis Element: Water E-Level: 80 E-Effects: Cure, Healing Buy Price: 370 Cole / Sell Price: 37 Cole Acquired: Buy Buy at: Resource Center Depths (Chapter 3 Week 4) Used to Synthesize: Orange Bomb, 120% Fruit, Preservative, Tangerine Hat Earliest Acquisition: Chapter 3 Week 4. --------------------------------------------------------------------- Lando Description: A slightly sweet and tangy, popular red fruit. It will ripen very fast. Synthesis Element: Fire E-Level: 60 E-Effects: Lightning, Flame Gaze Buy Price: N/A / Sell Price: 10 Cole Acquired: Search Search: The Heights Used to Synthesize: Red Soup, 120% Fruit, Goat Cheese, Lando Cap Earliest Acquisition: Chapter 2 Week 2. --------------------------------------------------------------------- Canone Rock Description: A rock with igniting elements. It can be lit on fire, and act as a match. Synthesis Element: Fire E-Level: 60 E-Effects: Flame Gaze Buy Price: 120 Cole / Sell Price: 20 Cole Acquired: Buy, Search, Item Drop Buy at: Student Store - "Rock Guy" (Orientation) Search: Old Schoolhouse Dropped by: Warlock Used to Synthesize: Flame, Black Powder, Polish Powder, Crack Hammer Earliest Acquisition: Orientation. --------------------------------------------------------------------- Glacier Stone Description: A rock that is constantly cold. You won't need AC in the summer as long as you have this. Synthesis Element: Water E-Level: 65 E-Effects: Ice Storm Buy Price: 220 Cole / Sell Price: 20 Cole Acquired: Buy, Search, Item Drop Buy at: Student Store - "Rock Guy" (Orientation) Search: Resource Center Dropped by: Ariel Used to Synthesize: Bomb Ice, Polish Powder, Crack Hammer Earliest Acquisition: Orientation. --------------------------------------------------------------------- Thunder Stone Description: An electric stone. Caution when handling near water, though it is too weak to kill anyone. Synthesis Element: Wind E-Level: 65 E-Effects: Lightning Buy Price: 240 Cole / Sell Price: 20 Cole Acquired: Buy, Search, Item Drop Buy at: Student Store - "Rock Guy" (Orientation) Search: The Heights, Resource Center Dropped by: Cyclone Mana, Visionist Used to Synthesize: Lightning Rod, Polish Powder, Crack Hammer Earliest Acquisition: Orientation. --------------------------------------------------------------------- Legien Steel Description: An ore that is used as material for generic metals. It is easily processed by alchemy. Synthesis Element: Earth E-Level: 55 E-Effects: DEF+ (S), Lightning Buy Price: 100 Cole / Sell Price: 20 Cole Acquired: Buy, Search, Item Drop Buy at: Street Vendor (Chapter 1 Week 1) Search: Old Schoolhouse, Resource Center Dropped by: Gespenst Used to Synthesize: Lightning Rod, Polish Powder, Eternal Turnkey, Wood Tympani, Ragged Collar, Crack Hammer, Brownie Hammer, Leather Cuirass, Gloves of Artorius Earliest Acquisition: Chapter 1 Week 1. --------------------------------------------------------------------- Cyprus Copper Description: An oranged colored ore that is easy to process. It is used as equipment and synthesis materials. Synthesis Element: Fire E-Level: 60 E-Effects: DEF+ (S), RES+ (S) Buy Price: 140 Cole / Sell Price: 28 Cole Acquired: Buy, Search Buy at: Resource Center Depths (Chapter 3 Week 4) Search: Corridor - Mist, Old Schoolhouse Used to Synthesize: Lightning Rod, Polish Powder, Wood Tympani, Leather Collar, Flea Necklace, Crack Hammer, Brownie Hammer, Leather Cuirass, Thorn Gauntlet Earliest Acquisition: Chapter 1 Week 2. --------------------------------------------------------------------- Pendelook Description: A bluish white jewel that is said to be a crystallized soul. A large jewel has more powers. Synthesis Element: E-Level: 80 E-Effects: MGK+ (L), Tornado Buy Price: N/A / Sell Price: 68 Cole Acquired: Item Drop Dropped by: Gem Sprite Used to Synthesize: Earliest Acquisition: Chapter 3 Week 4. --------------------------------------------------------------------- Carbon Boulder Description: A black, shiny rock. Its powder can be used as gunpowder, but you should be very careful. Synthesis Element: Earth E-Level: 55 E-Effects: ATK+ (S), RES+ (S) Buy Price: 170 Cole / Sell Price: 28 Cole Acquired: Buy Buy at: Resource Center Depths (Chapter 3 Week 4) Used to Synthesize: Black Powder, Polish Powder, Glasses of Death Earliest Acquisition: Chapter 3 Week 4. --------------------------------------------------------------------- Bonita Description: A giant fish that is supposed to be good luck. It has a poison that can get a cat drunk. Synthesis Element: Fire E-Level: 65 E-Effects: ATK+ (M), DEF+ (M) Buy Price: 180 Cole / Sell Price: 20 Cole Acquired: Buy Buy at: Resource Center Depths (Chapter 3 Week 4) Used to Synthesize: Pleather Cloth, Smoked Fish Earliest Acquisition: Chapter 3 Week 4. --------------------------------------------------------------------- Endless Seaweed Description: A slightly annoying seaweed that will grow endlessly. It's too big to eat. Synthesis Element: Water E-Level: 60 E-Effects: MGK+ (M) Buy Price: 50 Cole / Sell Price: 5 Cole Acquired: Buy, Fish Buy at: Resource Center Depths (Chapter 3 Week 4) Fished at: The Heights Used to Synthesize: Salt, Pleather Cloth, Long Uniform Earliest Acquisition: Chapter 2 Week 2. --------------------------------------------------------------------- Sharkgill Description: A shark with sharp fangs. It will bite at anything, so it's easy to fish up, but it can bite you too. Synthesis Element: E-Level: 70 E-Effects: Critical+ (L), Daze+ (L) Buy Price: 410 Cole / Sell Price: 41 Cole Acquired: Buy Buy at: Resource Center Depths (Chapter 3 Week 4) Used to Synthesize: Earliest Acquisition: Chapter 3 Week 4. --------------------------------------------------------------------- Strom Shell Description: A spiral shellfish with a twirling shell. It will hypnotize you if you stare at it. Synthesis Element: Earth E-Level: 60 E-Effects: DEF+ (S) Buy Price: N/A / Sell Price: 5 Cole Acquired: Fish Fished at: The Heights Used to Synthesize: Salt, Arabesque Robe Earliest Acquisition: Chapter 2 Week 2. --------------------------------------------------------------------- Joker Fish Description: A fish with very fat lips. If you don't look at the lips, its eyes are very cute. Synthesis Element: Fire E-Level: 55 E-Effects: Grand Ray Buy Price: 50 Cole / Sell Price: 5 Cole Acquired: Buy, Fish Buy at: Resource Center Depths (Chapter 3 Week 4) Fished at: The Heights Used to Synthesize: Salt, Pleather Cloth, Smoked Fish Earliest Acquisition: Chapter 2 Week 2. --------------------------------------------------------------------- Tiger Blowfish Description: A tiger striped fish with fatal poison. It doesn't work on cats, and are their favorite. Synthesis Element: Earth E-Level: 70 E-Effects: Daze+ (S), Stun+ (S) Buy Price: 50 Cole / Sell Price: 5 Cole Acquired: Buy, Fish Buy at: Resource Center Depths (Chapter 3 Week 4) Fished at: The Heights Used to Synthesize: Red Soup, Loveless Potion, Thorn Gauntlet Earliest Acquisition: Chapter 2 Week 2. --------------------------------------------------------------------- Masou Description: A newborn Chinook. Its weight will increase with age, but its size will not change. Mystery. Synthesis Element: Wind E-Level: 55 E-Effects: Stun+ (S) Buy Price: 60 Cole / Sell Price: 5 Cole Acquired: Buy, Fish, Item Drop Buy at: Resource Center Depths (Chapter 3 Week 4) Fished at: The Heights Dropped by: Lantern Fish Used to Synthesize: Broiled Fish, Salt, Pleather Cloth, Smoked Fish Earliest Acquisition: Chapter 2 Week 2. --------------------------------------------------------------------- Puniball Description: A Puni part that jiggles when touched. A healing item, but it's still a Puni part. Synthesis Element: Water E-Level: 55 E-Effects: RES+ (S) Buy Price: 20 Cole / Sell Price: 3 Cole Acquired: Buy, Search, Item Drop Buy at: Street Vendor (Chapter 1 Week 1) Search: Living Forest, Corridor - Mist, Resource Center Dropped by: Mini-Puni, Puni, Red Puni, Healy Puni, Zombie Puni Used to Synthesize: Loveless Potion, Favorite Bag, Arabesque Robe Earliest Acquisition: Chapter 1 Week 1. --------------------------------------------------------------------- Brownie Mask Description: A Brownie will never take off its mask, until they die. None have ever seen their true face. Synthesis Element: Earth E-Level: 65 E-Effects: Silent, ATK+ (S) Buy Price: N/A / Sell Price: 8 Cole Acquired: Search, Item Drop Search: Resource Center Dropped by: Brownie Used to Synthesize: Brownie Hammer, Vasilissa's Doll Earliest Acquisition: Chapter 2 Week 2. --------------------------------------------------------------------- Tuft Description: A hairball of a shedding, young kobold. It is soft, and smells like the sun. Synthesis Element: Wind E-Level: 55 E-Effects: Stun+ (S) Buy Price: 30 Cole / Sell Price: 3 Cole Acquired: Obtained automatically after defeating Lore Beast, Buy, Search, Item Drop Buy at: Resource Center Depths (Chapter 3 Week 4) Search: Resource Center, The Heights Dropped by: Kobold, Kobold Mage Used to Synthesize: Nicro Cloth, Pleather Cloth, Flea Necklace, Doll's Claw, Male Uniform, Female Uniform, Puppy Paw Gloves, Straw Doll, Angel Wing Earliest Acquisition: Chapter 1 Week 3. --------------------------------------------------------------------- Beast Fang Description: A common fang of a carnivorous beast. Sizes may vary, but they are all sharp at the tip. Synthesis Element: Fire E-Level: 55 E-Effects: Poison Buy Price: 80 Cole / Sell Price: 8 Cole Acquired: Buy, Search, Fish, Item Drop Buy at: Resource Center Depths (Chapter 3 Week 4) Search: Living Forest, Corridor - Mist, Resource Center, The Heights Fished at: The Heights Dropped by: Tiger, Leopard Used to Synthesize: Doll's Claw, Asclepius Earliest Acquisition: Chapter 1 Week 1. --------------------------------------------------------------------- Angel's Slip Description: Its soft touch will remind you of an angel's wing. It is, however, quite revealing. Synthesis Element: Wind E-Level: 70 E-Effects: Healing, RES+ (S) Buy Price: N/A / Sell Price: 16 Cole Acquired: Search, Item Drop Search: Resource Center Dropped by: Power Used to Synthesize: Female Uniform, Angel Wing Earliest Acquisition: Chapter 3 Week 4. --------------------------------------------------------------------- Devil's Panties Description: It is revealing, yet cute. Perfect for its name. But not recommended for use during winter. Synthesis Element: Water E-Level: 70 E-Effects: Provoke, Critical+ (M) Buy Price: N/A / Sell Price: 44 Cole Acquired: Item Drop Dropped by: Marquis Used to Synthesize: Earliest Acquisition: Chapter 3 Week 4. --------------------------------------------------------------------- Crimson Feather Description: A Harpy's wing, dyed crimson red. If you find one, a Harpy nest is close by. Synthesis Element: Fire E-Level: 55 E-Effects: Flame Gaze, SPD+ (S) Buy Price: N/A / Sell Price: 16 Cole Acquired: Search, Item Drop Search: Resource Center Dropped by: Harpy Used to Synthesize: Brand Name Bag, Angel Wing Earliest Acquisition: Chapter 2 Week 2. --------------------------------------------------------------------- White Feather Description: A pure, snow-white feather that is soft and light as down, off of an uncommon white bird. Synthesis Element: Wind E-Level: 65 E-Effects: SP+ (S), SPD+ (S) Buy Price: 240 Cole / Sell Price: 24 Cole Acquired: Buy Buy at: Resource Center Depths (Chapter 3 Week 4) Used to Synthesize: Angel Wing Earliest Acquisition: Chapter 3 Week 4. --------------------------------------------------------------------- Blue Petal Description: A blue flower petal that is most likely from a very huge plant. Can be found often in the bushes. Synthesis Element: Water E-Level: 60 E-Effects: Ice Storm Buy Price: N/A / Sell Price: 3 Cole Acquired: Search, Item Drop Search: Living Forest, Old Schoolhouse, The Heights Dropped by: Airplant, Morninglory Used to Synthesize: Heal Jar, Pleather Cloth, Preservative, Favorite Bag, Fake Brand Bag Earliest Acquisition: Chapter 1 Week 1. --------------------------------------------------------------------- Red Petal Description: A blood-red flower petal of a man-eating plant. You don't want to know why it's so red. Synthesis Element: Fire E-Level: 65 E-Effects: Critical+ (S) Buy Price: N/A / Sell Price: 3 Cole Acquired: Search, Item Drop Search: Resource Center, The Heights Dropped by: Trumpet Lily Used to Synthesize: Heal Jar, Pleather Cloth, Preservative, Favorite Bag, Fake Brand Bag, Male Uniform, Female Uniform Earliest Acquisition: Chapter 1 Week 2. --------------------------------------------------------------------- Wild Meat Description: Perfectly aged meat of a wild animal. It is best when grilled over an open flame. Synthesis Element: Fire E-Level: 55 E-Effects: Daze+ (S) Buy Price: 20 Cole / Sell Price: 2 Cole Acquired: Buy, Search, Item Drop Buy at: Resource Center Depths (Chapter 3 Week 4) Search: Living Forest, Corridor - Mist, Old Schoolhouse, The Heights Dropped by: Bear, Bear Cub, Owlbear Used to Synthesize: Steak, Bacon, Altered Uniform M, Puppy Paw Gloves Earliest Acquisition: Chapter 1 Week 1. --------------------------------------------------------------------- Rotten Meat Description: Wild animal meat that has changed colors for being out too long. Try it, only if you dare. Synthesis Element: Earth E-Level: 10 E-Effects: Silent, Curse Buy Price: 10 Cole / Sell Price: 2 Cole Acquired: Buy, Search Buy at: Resource Center Depths (Chapter 3 Week 4) Search: Corridor - Mist Used to Synthesize: Steak, Bacon, Altered Uniform M, Puppy Paw Gloves, Thorn Gauntlet Earliest Acquisition: Chapter 1 Week 2. --------------------------------------------------------------------- Worn Weapon Description: A memento of a sad, nameless adventurer. It's useable after a little fixing up. Synthesis Element: Earth E-Level: 60 E-Effects: Critical+ (S), ATK+ (S) Buy Price: N/A / Sell Price: 8 Cole Acquired: The Heights chest, Search, Item Drop Search: Old Schoolhouse, Resource Center Dropped by: Sword Geist Used to Synthesize: Wood Tympani, Altered Uniform M, Straw Doll, Gloves of Artorius Earliest Acquisition: Chapter 1 Week 3. --------------------------------------------------------------------- Worn Armor Description: Useless beaten up armor that was used by an adventurer. It has eroded so badly you can't even tell. Synthesis Element: Wind E-Level: 60 E-Effects: DEF+ (M), SPD+ (S) Buy Price: N/A / Sell Price: 44 Cole Acquired: Search, Item Drop Search: Old Schoolhouse Dropped by: Kamikaze Doll Used to Synthesize: Wood Tympani, Male Uniform, Gloves of Artorius Earliest Acquisition: Chapter 1 Week 3. --------------------------------------------------------------------- Woodchip Description: Pieces of a tree that fell against the wind. Not pillar worthy, but it might come in use. Synthesis Element: Earth E-Level: 55 E-Effects: Stun+ (S) Buy Price: N/A / Sell Price: 3 Cole Acquired: Search, Item Drop Search: Living Forest, Old Schoolhouse, Resource Center, The Heights Dropped by: Mandragora, Koalaria Used to Synthesize: Smoked Fish, Wood Tympani, Ragged Collar, Wooden Club, Altered Uniform M, Asclepius Earliest Acquisition: Chapter 1 Week 1. --------------------------------------------------------------------- Soul of Darkness Description: A chaotic collective of demonic souls. Just holding it might attract other evil spirits. Synthesis Element: Water E-Level: 15 E-Effects: SP+ (S) Buy Price: N/A / Sell Price: 24 Cole Acquired: Item Drop Dropped by: Dieg Spirit Used to Synthesize: Loveless Potion, Vasilissa's Doll Earliest Acquisition: Chapter 3 Week 4. --------------------------------------------------------------------- Gear Description: A typical cog used for various devices. Combine them to perform any precise movements. Synthesis Element: Fire E-Level: 60 E-Effects: ATK+ (S) Buy Price: 30 Cole / Sell Price: 4 Cole Acquired: Buy, Search, Item Drop Buy at: Student Store - Leyfa (Orientation) Search: Old Schoolhouse Dropped by: Clay Puppet, Shield Geist Used to Synthesize: Eternal Turnkey, Crack Hammer, Male Uniform, Female Uniform Earliest Acquisition: Orientation. --------------------------------------------------------------------- Monster Cookie Description: A cookie with mystery ingredients that bakes in the shape of a monster. Cinnamon flavor. Synthesis Element: Fire E-Level: 55 E-Effects: Provoke Buy Price: 200 Cole / Sell Price: 10 Cole Acquired: Buy, Funny Pouch Buy at: Resource Center Depths (Chapter 3 Week 4) Funny Pouch: Bear, Bear Cub, Mandragora, Koalaria, Owlbear, Trumpet Lily, Airplant, Clay Puppet, Kamikaze Doll, Sword Geist, Shield Geist, Gespenst, Dieg Spirit, Brownie, Harpy Used to Synthesize: Vasilissa's Doll Earliest Acquisition: Chapter 2 Week 2. --------------------------------------------------------------------- Puni Gummi Description: A Puni shaped gummi. The special formula reproduces the exact Puni texture. Synthesis Element: Water E-Level: 60 E-Effects: Stun+ (S), Daze+ (S) Buy Price: N/A / Sell Price: 10 Cole Acquired: Funny Pouch Funny Pouch: Mini-Puni, Puni, Red Puni, Healy Puni, Zombie Puni Used to Synthesize: Loveless Potion, Straw Doll, Vasilissa's Doll Earliest Acquisition: Chapter 2 Week 2. --------------------------------------------------------------------- Puppy Paw Flan Description: Chocolate flavored flan made in the shape of a puppy paw. A wonderful little treat. Synthesis Element: Earth E-Level: 65 E-Effects: Half, HP+ (S) Buy Price: 250 Cole / Sell Price: 10 Cole Acquired: Buy, Funny Pouch Buy at: Resource Center Depths (Chapter 3 Week 4) Funny Pouch: Koalaria, Tiger, Kobold, Kobold Mage, Leopard Used to Synthesize: Puppy Paw Gloves, Vasilissa's Doll Earliest Acquisition: Chapter 2 Week 2. --------------------------------------------------------------------- Taiyaki Description: A beautifully made sweet treat, filled with red bean paste to the tip of the tail. Synthesis Element: E-Level: 60 E-Effects: Critical+ (M), Tornado Buy Price: 500 Cole / Sell Price: 39 Cole Acquired: Buy, Funny Pouch Buy at: Resource Center Depths (Chapter 3 Week 4) Funny Pouch: Lantern Fish Used to Synthesize: Earliest Acquisition: Chapter 2 Week 2. --------------------------------------------------------------------- Candy Eye Description: Candy that looks exactly like an eye of a demon. But it is strawberry milk flavored. Yum. Synthesis Element: Water E-Level: 55 E-Effects: Flame Gaze, Ice Storm Buy Price: N/A / Sell Price: 18 Cole Acquired: Funny Pouch Funny Pouch: Ariel, Cyclone Mana, Gem Sprite, Morninglory Used to Synthesize: Chocolate Robe Earliest Acquisition: Chapter 2 Week 2. --------------------------------------------------------------------- Vanilla Syrup Description: The best syrup with a lasting sweetness. This syrup will make any snack better. Synthesis Element: Water E-Level: 60 E-Effects: RES+ (M), Critical+ (M) Buy Price: N/A / Sell Price: 28 Cole Acquired: Funny Pouch Funny Pouch: Warlock, Power, Marquis, Visionist Used to Synthesize: Heal Jar, Cure Jar, Nicro Cloth, Pleather Cloth, Goat Cheese, Preservative, Dietary Fiber, Zettel, Loveless Potion Earliest Acquisition: Chapter 2 Week 2. --------------------------------------------------------------------- Long Ice Cream Description: A long and tall soft serve ice cream. Much skill is needed when trying to eat it. Synthesis Element: Water E-Level: 70 E-Effects: Stun+ (M), Ice Storm Buy Price: 510 Cole / Sell Price: 51 Cole Acquired: Buy Buy at: Resource Center Depths (Chapter 3 Week 4) Used to Synthesize: Long Uniform Earliest Acquisition: Chapter 3 Week 4. --------------------------------------------------------------------- Flour Description: A pure white powder made from crushing some grain. The one necessity in most cooking. Synthesis Element: Earth E-Effects: HP+ (S), Flame Gaze, SP+ (S), HP+ (M), MGK+ (S), ATK+ (S) Ingredient 1: Carrotato, Belgrade Potato, ??? Ingredient 2: Spinacherb, ???, ???, Gash Twig, ???, ???, ???, Huffin Buy Price: 60 Cole / Sell Price: 14 Cole Acquired: Buy, Search, Synthesis Buy at: Cafeteria Search: Corridor - Mist, Resource Center Recipe: Powdering Powder Used to Synthesize: Flame, Bomb Ice, Lightning Rod, Orange Bomb, Ragged Collar, Leather Collar Earliest Acquisition: Chapter 1 Week 2. Earliest Synthesis: Chapter 1 Week 2. --------------------------------------------------------------------- Salt Description: The basic spice to cooking. It can taste different depending on the ingredient used. Synthesis Element: Water E-Effects: Stun+ (S), Daze+ (S), Half, RES+ (S), Bright, Spicy Ingredient 1: Masou, Endless Seaweed, Strom Shell, Joker Fish Ingredient 2: Clearwater, ???, ??? Buy Price: 50 Cole / Sell Price: 32 Cole Acquired: Buy, Search, Synthesis Buy at: Cafeteria (Chapter 3 Week 2) Search: Resource Center Recipe: Powdering Powder (Creative Recipe) Used to Synthesize: Steak, Broiled Fish, Green Soup, Red Soup, Smoked Fish, Bacon, Smoked Fish Earliest Acquisition: Chapter 2 Week 2. Earliest Synthesis: Chapter 2 Week 2. --------------------------------------------------------------------- Black Powder Description: Blasting powder made from very flammable material. Take great care when handling, or else... Synthesis Element: Earth E-Effects: Daze+ (M), Silent, Provoke, Gritty, Silky, Onyx Ingredient 1: Carbon Boulder, ???, ???, ???, ??? Ingredient 2: Spinacherb, ???, Gash Twig, ???, Eicheloa, Poison Shroom, ???, Huffin Ingredient 3: Canone Rock, Flame, ???, ??? Buy Price: N/A / Sell Price: 94 Cole Acquired: Synthesis Recipe: Powdering Powder (Derived Recipe) Used to Synthesize: Flame, Bomb Ice, Lightning Rod, Orange Bomb Earliest Acquisition: Chapter 3 Week 4. Earliest Synthesis: Chapter 3 Week 4. --------------------------------------------------------------------- Polish Powder Description: Grainy powder used to polish other objects. It takes some time and skill to make it work. Synthesis Element: Earth E-Effects: Stun+ (S), Critical+ (S), SP+ (S), Critical+ (M), Gritty, Silky Ingredient 1: Legien Steel, Cyprus Copper, ???, ??? Ingredient 2: Canone Rock, Glacier Stone, Thunder Stone, ???, ???, Carbon Boulder Buy Price: 230 Cole / Sell Price: 52 Cole Acquired: Buy, Synthesis Buy at: Student Store - Leyfa (Chapter 3 Week 2) Recipe: Powdering Powder (Derived Recipe) Used to Synthesize: Flame, Bomb Ice, Lightning Rod, Orange Bomb, Eternal Turnkey, Alchemic Cymbal, Ragged Collar, Leather Collar Earliest Acquisition: Chapter 1 Week 2. Earliest Synthesis: Chapter 1 Week 2. --------------------------------------------------------------------- Nicro Cloth Description: Common cloth. It is cheap but durable, so it is popular among students. Made for practicality. Synthesis Element: Wind E-Effects: DEF+ (S), HP+ (S), SP+ (S), ATK+ (S), Dirty, Pretty Ingredient 1: Spinacherb, ???, Gash Twig, Eicheloa, Poison Shroom Ingredient 2: Tuft, ???, ???, ??? Ingredient 3: Clearwater, ???, Goat Milk, ???, Vanilla Syrup, ???, Preservative Buy Price: 70 Cole / Sell Price: 16 Cole Acquired: Obtained automatically near the end of Chapter 1 Week 3, Buy, Synthesis Buy at: Student Store - Leyfa (Chapter 3 Week 2) Recipe: Generic Cloth Used to Synthesize: Flame, Pleather Cloth, Silver Thread, Favorite Bag, Fake Brand Bag, Wooden Club, Doll's Claw, Male Uniform, Female Uniform, Arabesque Robe, Puppy Paw Gloves, Thorn Gauntlet, Straw Doll, Gloves of Artorius, Vasilissa's Doll, Tangerine Hat Earliest Acquisition: Chapter 1 Week 3. Earliest Synthesis: Chapter 2 Week 1. --------------------------------------------------------------------- Pleather Cloth Description: Synthesized cloth that feels like leather, but is made of everything but animal leather. Synthesis Element: Wind E-Effects: DEF+ (M), RES+ (M), SP+ (M), Hard, Shiny Ingredient 1: Red Petal, Blue Petal, ??? Ingredient 2: Tuft, ???, ???, ???, Nicro Cloth Ingredient 3: Masou, ???, ???, Bonita, Endless Seaweed, Joker Fish Ingredient 4: Clearwater, ???, Goat Milk, ???, Vanilla Syrup, ???, Preservative Buy Price: 140 Cole / Sell Price: 32 Cole Acquired: Buy, Synthesis Buy at: Recipe: Funfur Cloth Used to Synthesize: Flame, Orange Bomb, Wood Tympani, Leather Collar, Brand Name Bag, Doll's Claw, Leather Cuirass, Long Uniform, Arabesque Robe, Puppy Paw Gloves, Thorn Gauntlet, Gloves of Artorius, Vasilissa's Doll, Tangerine Hat Earliest Acquisition: Chapter 2 Week 2. Earliest Synthesis: Chapter 2 Week 2. --------------------------------------------------------------------- Goat Cheese Description: Popular cheese with thick flavor and strong smell. It is best when aged for 3 years. Synthesis Element: Wind E-Effects: Daze+ (M), Provoke, Cure, HP+ (M), SP+ (M), Stinky Ingredient 1: Goat Milk Ingredient 2: Lando, ???, ???, ???, ???, ??? Ingredient 3: Clearwater, ???, ???, Vanilla Syrup, ???, Preservative Buy Price: N/A / Sell Price: 48 Cole Acquired: Synthesis Recipe: Preserved Food Used to Synthesize: Earliest Acquisition: Chapter 3 Week 2. Earliest Synthesis: Chapter 3 Week 2. --------------------------------------------------------------------- Bacon Description: Animal meat smoked over woodchips. The fat and smoke are key to its taste. Synthesis Element: Fire E-Effects: Cure, SP+ (M), ATK+ (M), Daze+ (M), Hard Ingredient 1: Wild Meat, Rotten Meat, ??? Ingredient 2: Preservative Ingredient 3: Salt Buy Price: N/A / Sell Price: 48 Cole Acquired: Synthesis Recipe: Preserved Food (Derived Recipe) Used to Synthesize: Puppy Paw Gloves Earliest Acquisition: Chapter 4 Week 2. Earliest Synthesis: Chapter 4 Week 2. --------------------------------------------------------------------- Smoked Fish Description: Smoked fish. The taste depends on the fish you use. Synthesis Element: Wind E-Effects: Stun+ (M), Plasma Ray, Venom, Critical+ (M), Stinky Ingredient 1: Masou, Bonita, Joker Fish, ???, ??? Ingredient 2: Woodchip, ???, Wooden Club Ingredient 3: Salt Ingredient 4: Flame, ???, ??? Buy Price: N/A / Sell Price: 56 Cole Acquired: Synthesis Recipe: Preserved Food (Derived Recipe) Used to Synthesize: Puppy Paw Gloves Earliest Acquisition: Chapter 3 Week 2. Earliest Synthesis: Chapter 3 Week 2. --------------------------------------------------------------------- Preservative Description: A perservative that, miraculously, has no effect on health. But people still try not to use it. Synthesis Element: Water E-Effects: MGK+ (M), Ice Storm, HP+ (M), SPD+ (S), Bright, Dull Ingredient 1: Bitter Grape, ???, Muscat, Tangerine, ???, Mandarin Orange, Nectar Ingredient 2: Spinacherb, ???, Gash Twig, Eicheloa, Poison Shroom, ???, Huffin Ingredient 3: Clearwater, ???, Goat Milk, ???, Vanilla Syrup, ??? Ingredient 4: Red Petal, Blue Petal, ??? Buy Price: N/A / Sell Price: 64 Cole Acquired: Synthesis Recipe: Curing Medicine (Creative Recipe) Used to Synthesize: Heal Jar, Bomb Ice, Nicro Cloth, Pleather Cloth, Goat Cheese, Bacon, Dietary Fiber, Zettel, Loveless Potion, Brand Name Bag Earliest Acquisition: Chapter 4 Week 2. Earliest Synthesis: Chapter 4 Week 2. --------------------------------------------------------------------- Dietary Fiber Description: A thin fiber that is extracted from vegetables. Very durable and is not easy to cut. Synthesis Element: Earth E-Effects: DEF+ (M), RES+ (M), Pretty, Half, Dirty Ingredient 1: Spinacherb, ???, Gash Twig, Huffin, Belgrade Potato Ingredient 2: Burdock Straight, ??? Ingredient 3: Clearwater, ???, Goat Milk, ???, Vanilla Syrup, ???, Preservative Buy Price: N/A / Sell Price: 26 Cole Acquired: Synthesis Recipe: Strong Fiber Used to Synthesize: Flea Necklace, Wooden Club, Straw Doll, Tangerine Hat, Lando Cap Earliest Acquisition: Chapter 2 Week 6. Earliest Synthesis: Chapter 2 Week 6. --------------------------------------------------------------------- Silver Thread Description: Silver was woven into this thread using alchemy. Its magic makes it very durable. Synthesis Element: Water E-Effects: Healing, Mega Heal, Cure, Heal All, Boost, Seele Ingredient 1: Glowing Petal, ??? Ingredient 2: Elemia Silver Ingredient 3: Nicro Cloth Buy Price: N/A / Sell Price: Cole Acquired: Synthesis Recipe: Strong Fiber (Creative Recipe) Used to Synthesize: Tangerine Hat Earliest Acquisition: Earliest Synthesis: --------------------------------------------------------------------- Eternal Turnkey Description: A spring that will continue to move forever, though, it is rather useless. Synthesis Element: Wind E-Effects: Lightning, Stun+ (S), HP+ (S), SP+ (S), Crude, Detailed Ingredient 1: Gear, ???, ???, ??? Ingredient 2: Legien Steel, ???, ???, ???, ??? Ingredient 3: Polish Powder, ??? Buy Price: N/A / Sell Price: 66 Cole Acquired: Synthesis Recipe: Spring Decor Used to Synthesize: Altered Uniform M, Altered Uniform F Earliest Acquisition: Chapter 2 Week 2. Earliest Synthesis: Chapter 2 Week 2. --------------------------------------------------------------------- Zettel Description: A common piece of paper. It can be used for various purposes, and is easy to synthesize. Synthesis Element: Earth E-Effects: SP+ (S), Healing, MGK+ (S), ATK+ (S), Half, Critical+ (S) Ingredient 1: Spinacherb, ???, Gash Twig, ???, ???, Huffin, ??? Ingredient 2: Carrotato, Belgrade Potato, Burdock Straight, ???, ???, ???, ???, ??? Ingredient 3: Clearwater, ???, Goat Milk, ???, Vanilla Syrup, ???, Preservative Buy Price: 80 Cole / Sell Price: 22 Cole Acquired: Buy, Synthesis Buy at: Student Store - Leyfa (Chapter 2 Week 1) Recipe: Normal Paper Used to Synthesize: Favorite Bag, Fake Brand Bag, Male Uniform, Female Uniform Earliest Acquisition: Chapter 1 Week 2. Earliest Synthesis: Chapter 1 Week 2. --------------------------------------------------------------------- Holy Crest Paper Description: Magical paper used for important documents. It keeps its quality for over a thousand years. Synthesis Element: Earth E-Effects: Ice Rain, Seele, SP+ (M), Tempest, Dirty, Pretty Ingredient 1: ??? Ingredient 2: ??? Ingredient 3: ??? Buy Price: 1000 Cole / Sell Price: 102 Cole Acquired: Buy, Synthesis Buy at: Resource Center Depths (Chapter 3 Week 4) Recipe: Used to Synthesize: Fake Brand Bag Earliest Acquisition: Chapter 3 Week 4. Earliest Synthesis: --------------------------------------------------------------------- Wood Tympani Description: A wooden tympani that makes various sounds. Just this one instrument can become an orchestra. Synthesis Element: Earth E-Effects: Stun+ (S), Daze+ (S), Curse, Harmony Ingredient 1: Woodchip, ???, Wooden Club Ingredient 2: Pleather Cloth, ???, ??? Ingredient 3: Legien Steel, Cyprus Copper, ???, ??? Ingredient 4: Worn Weapon, Worn Armor Buy Price: N/A Cole / Sell Price: 70 Cole Acquired: Synthesis Recipe: Swinging Drum Used to Synthesize: Brownie Hammer Earliest Acquisition: Chapter 3 Week 4. Earliest Synthesis: Chapter 3 Week 4. --------------------------------------------------------------------- Alchemic Cymbal Description: A magic cymbal that resonates in one's heart. Its alchemic nature produces a strange effect. Synthesis Element: Fire E-Effects: Stun+ (M), Daze+ (M), Provoke, Nightmare, Cacophony, Harmony Ingredient 1: Black Steel, ???, ???, ??? Ingredient 2: Apollo's Diapason Ingredient 3: Polish Powder Ingredient 4: Crack Hammer Buy Price: N/A / Sell Price: Cole Acquired: Synthesis Recipe: Echoing Cymbal Used to Synthesize: Earliest Acquisition: Earliest Synthesis: --------------------------------------------------------------------- Loveless Potion Description: A dubious anti-love potion that Jess created. You'll need courage to drink it. Synthesis Element: Earth E-Effects: (None) Ingredient 1: Puniball, Puni Gummi, Soul of Darkness Ingredient 2: Heal Jar, Cure Jar, 120% Fruit, ???, ??? Ingredient 3: Tiger Blowfish, ???, Poison Shroom Ingredient 4: Clearwater, ???, Goat Milk, ???, Vanilla Syrup, ???, Preservative Buy Price: N/A / Sell Price: 38 Cole Acquired: Synthesis Recipe: Mystery Medicine Earliest Acquisition: Chapter 3 Week 2. Earliest Synthesis: Chapter 3 Week 2. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ C. Weapons: Listed in each entry are the description of the weapon, the name of the character who uses the weapon, the stat boosts provided by the weapon, the range of possible ether effects for the weapon, the items which may be used in each ingredient slot when creating the weapon through Athanor Synthesis, the sale price of the weapon, how you can acquire the weapon, the recipe book that unlocks the weapon for synthesis, the items you can synthesize by using the weapon as an ingredient (if applicable), the earliest point at which you can acquire the weapon, and the earliest point at which you can synthesize the weapon. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ragged Collar Description: An old collar that Sulpher had on. Used by: Vayne Stats: Attack +9, Magic +2, Defense +2, Resistance +2, Speed +2 E-Effects: ATK+ (S), Critical+ (S), Critical+ (M), DEF+ (S), Flame Gaze, HP+ (S), HP+ (M), Lightning, MGK+ (S), SP+ (S), Stun+ (S) Ingredient 1: Woodchip, ??? Ingredient 2: Legien Steel Ingredient 3: Dirt, Red Dirt, ???, Polish Powder, Flour Sell Price: 26 Cole Acquired: Starting equipment for Vayne, Synthesis Recipe: Old Collar Used to Synthesize: Straw Doll Earliest Acquisition: Start of game. Earliest Synthesis: Chapter 1 Week 2. --------------------------------------------------------------------- Leather Collar Description: A high quality leather collar. Used by: Vayne Stats: Attack +17, Magic +4, Defense +4, Resistance +4, Speed +4 E-Effects: ATK+ (S), Critical+ (S), Critical+ (M), DEF+ (S), DEF+ (M), Flame Gaze, HP+ (S), HP+ (M), MGK+ (S), RES+ (S), RES+ (M), SP+ (S), SP+ (M), Stun+ (S) Ingredient 1: Pleather Cloth, ??? Ingredient 2: Cyprus Copper Ingredient 3: Polish Powder, Flour Sell Price: 62 Cole Acquired: Synthesis Recipe: Old Collar (Derived Recipe) Used to Synthesize: Straw Doll Earliest Acquisition: Chapter 2 Week 2. Earliest Synthesis: Chapter 2 Week 2. --------------------------------------------------------------------- Flea Necklace Description: A medicinal collar that rids fleas. Used by: Vayne Stats: Attack +22, Magic +6, Defense +6, Resistance +6, Speed +6 E-Effects: ATK+ (S), DEF+ (S), DEF+ (M), Flame Gaze, Half, RES+ (M), HP+ (S), HP+ (M), MGK+ (S), Poison, RES+ (S), Stun+ (S) Ingredient 1: Dietary Fiber, Spinacherb, Gash Twig, Eicheloa, Poison Shroom Ingredient 2: Carrotato, Dirt, Red Dirt, ??? Ingredient 3: Tuft Ingredient 4: Cyprus Copper Sell Price: 58 Cole Acquired: Synthesis Recipe: Medicinal Collar Used to Synthesize: Earliest Acquisition: Chapter 3 Week 2. Earliest Synthesis: Chapter 3 Week 2. --------------------------------------------------------------------- Pyre Blade Description: A large blade with various gimmicks. Used by: Flay Stats: Attack +39 E-Effects: Ingredient 1: ??? Ingredient 2: ??? Ingredient 3: ??? Ingredient 4: ??? Sell Price: Acquired: Synthesis Recipe: Used to Synthesize: Earliest Acquisition: Chapter 4 Week 2. Earliest Synthesis: --------------------------------------------------------------------- Favorite Bag Description: Jess' favorite bag to stuff things in. Used by: Jess Stats: Magic +13 E-Effects: ATK+ (S), Critical+ (S), DEF+ (S), HP+ (S), Half, Healing, Ice Storm, MGK+ (S), RES+ (S), SP+ (S) Ingredient 1: Zettel, Nicro Cloth Ingredient 2: Puniball Ingredient 3: Blue Petal, Red Petal, ??? Sell Price: 20 Cole Acquired: Starting equipment for Jess, Synthesis Recipe: Lovely Bag Used to Synthesize: Earliest Acquisition: Start of game. Earliest Synthesis: Chapter 1 Week 2. --------------------------------------------------------------------- Fake Brand Bag Description: A fake of a brand name bag. Well made. Used by: Jess Stats: Magic +23 E-Effects: ATK+ (S), Critical+ (S), DEF+ (S), DEF+ (M), Flame Gaze, HP+ (S), HP+ (M), Half, Healing, Ice Rain, Ice Storm, MGK+ (S), MGK+ (M), RES+ (S), RES+ (M), Seele, SP+ (S), SP+ (M), SPD+ (S), Tempest Ingredient 1: Nicro Cloth Ingredient 2: Blue Petal, Red Petal Ingredient 3: Zettel, Holy Crest Paper Ingredient 4: Huffin, Brand Name Bag Sell Price: 36 Cole Acquired: Corridor - Mist chest, Synthesis Recipe: Luxury Purse (Derived Recipe) Used to Synthesize: Brand Name Bag Earliest Acquisition: Chapter 1 Week 2. Earliest Synthesis: Chapter 2 Week 2. --------------------------------------------------------------------- Brand Name Bag Description: A copy of a popular brand name bag. Used by: Jess Stats: Magic +34 E-Effects: ATK+ (S), Critical+ (S), DEF+ (S), DEF+ (M), Flame Gaze, HP+ (S), HP+ (M), Half, Healing, Ice Rain, Ice Storm, MGK+ (S), MGK+ (M), RES+ (S), RES+ (M), Seele, SP+ (S), SP+ (M), SPD+ (S), Tempest Stats: Magic +34 Ingredient 1: Pleather Cloth Ingredient 2: Crimson Feather Ingredient 3: Fake Brand Bag Ingredient 4: Heal Jar, ???, Preservative Sell Price: 66 Cole Acquired: Synthesis Recipe: Luxury Purse Used to Synthesize: Fake Brand Bag Earliest Acquisition: Chapter 2 Week 2. Earliest Synthesis: Chapter 2 Week 2. --------------------------------------------------------------------- Crack Hammer Description: A unique hammer of the beastmen. Used by: Nikki Stats: Attack +10, Speed +5 E-Effects: ATK+ (S), DEF+ (S), Flame Gaze, HP+ (S), Ice Storm, Lightning, RES+ (S) Ingredient 1: Canone Rock, Glacier Stone, Thunder Stone Ingredient 2: Legien Steel, Cyprus Copper Ingredient 3: Belgrade Potato, Carrotato, Dirt Ingredient 4: Gear, ???, ??? Sell Price: 76 Cole Acquired: Starting equipment for Nikki, Synthesis Recipe: Hammeryhammer Used to Synthesize: Alchemic Cymbal Earliest Acquisition: Chapter 1 Week 1. Earliest Synthesis: Chapter 1 Week 2. --------------------------------------------------------------------- Wooden Club Description: Made by shaving a tree trunk. Used by: Nikki Stats: Attack +16, Speed +8 E-Effects: ATK+ (S), DEF+ (S), DEF+ (M), Half, HP+ (S), MGK+ (S), RES+ (S), RES+ (M), SP+ (S), Stun+ (S) Ingredient 1: Woodchip, ??? Ingredient 2: Spinacherb, Gash Twig, Dietary Fiber Ingredient 3: Belgrade Potato, Carrotato, Dirt Ingredient 4: Nicro Cloth Sell Price: 26 Cole Acquired: Living Forest chest, Synthesis Recipe: Wooden Beatstick Used to Synthesize: Smoked Fish, Wood Tympani, Brownie Hammer, Asclepius Earliest Acquisition: Chapter 1 Week 1. Earliest Synthesis: --------------------------------------------------------------------- Brownie Hammer Description: A brownie's favorite hammer. Used by: Nikki Stats: Attack +23, Speed +12 E-Effects: ATK+ (S), Curse, Daze+ (S), DEF+ (S), DEF+ (M), Half, HP+ (S), Lightning, MGK+ (S), RES+ (S), RES+ (M), Silent, SP+ (S), Stun+ (S) Ingredient 1: Wooden Club, Wood Tympani Ingredient 2: Brownie Mask Ingredient 3: Cyprus Copper, Legien Steel, ??? Sell Price: 72 Cole Acquired: Synthesis Recipe: Wooden Beatstick (Derived Recipe) Used to Synthesize: Earliest Acquisition: Chapter 2 Week 2. Earliest Synthesis: Chapter 2 Week 2. --------------------------------------------------------------------- Doll's Claw Description: Soft claws of a stuffed animal. Used by: Pamela Stats: SP +9, Magic +17 E-Effects: ATK+ (S), DEF+ (S), DEF+ (M), HP+ (S), Poison, RES+ (M), SP+ (S), SP+ (M), Stun+ (S) Ingredient 1: Nicro Cloth, Pleather Cloth Ingredient 2: Tuft, ???, ??? Ingredient 3: Beast Fang, ??? Sell Price: 38 Cole Acquired: Starting equipment for Pamela, Synthesis Recipe: Stuffed Animal Used to Synthesize: Vasilissa's Doll Earliest Acquisition: Chapter 3 Week 4. Earliest Synthesis: Chapter 3 Week 4. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ D. Armor: Listed in each entry are the description of the armor, the characters who can equip the armor, the stat boosts provided by the armor, the range of possible ether effects for the armor, the items which may be used in each ingredient slot when creating the armor through Athanor Synthesis, the sale price of the armor, how you can acquire the armor, the recipe book that unlocks the armor for synthesis, the items you can synthesize by using the armor as an ingredient (if applicable), the earliest point at which you can acquire the armor, and the earliest point at which you can synthesize that armor. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Leather Cuirass Description: Lightweight armor for minimum guard Used by: Vayne, Flay, Nikki Stats: Defense +61, Resistance +64 E-Effects: ATK+ (S), Critical+ (S), Curse, Daze+ (S), DEF+ (S), DEF+ (M), Half, Healing, HP+ (S), Lightning, MGK+ (S), RES+ (S), RES+ (M), Silent, SP+ (S), SP+ (M), SPD+ (S), Stun+ (S) Ingredient 1: Pleather Cloth Ingredient 2: Male Uniform, Altered Uniform M, Female Uniform, Altered Uniform F Ingredient 3: Legien Steel, Cyprus Copper Sell Price: 62 Cole Acquired: Synthesis Recipe: Light Armor Used to Synthesize: Earliest Acquisition: Chapter 3 Week 2. Earliest Synthesis: Chapter 3 Week 2. --------------------------------------------------------------------- Iron Plate Description: Heavy armor made from iron scraps Used by: Vayne, Nikki Stats: Defense +74, Resistance +77 E-Effects: Ingredient 1: ??? Ingredient 2: ??? Ingredient 3: ??? Sell Price: 94 Cole Acquired: Resource Center chest, Synthesis Recipe: Used to Synthesize: Earliest Acquisition: Chapter 3 Week 4. Earliest Synthesis: --------------------------------------------------------------------- Male Uniform Description: An orthodox male student uniform Used by: Vayne, Flay Stats: Defense +43, Resistance +37 E-Effects: ATK+ (S), Critical+ (S), DEF+ (S), DEF+ (M), Half, Healing, HP+ (S), MGK+ (S), SP+ (S), SPD+ (S), Stun+ (S) Ingredient 1: Nicro Cloth Ingredient 2: Zettel, Tuft, ???, Worn Armor Ingredient 3: Gear, Red Petal Sell Price: 20 Cole Acquired: Starting equipment for Vayne, Starting equipment for Flay, Synthesis Recipe: Standard Uniform-M Used to Synthesize: Leather Cuirass, Altered Uniform M Earliest Acquisition: Start of game. Earliest Synthesis: Chapter 2 Week 1. --------------------------------------------------------------------- Altered Uniform M Description: Uniform for boys who want to stand out Used by: Vayne, Flay Stats: Defense +56, Resistance +49 E-Effects: ATK+ (S), Critical+ (S), Curse, Daze+ (S), DEF+ (S), DEF+ (M), Half, Healing, HP+ (S), Lightning, MGK+ (S), Silent, SP+ (S), SPD+ (S), Stun+ (S) Ingredient 1: Male Uniform Ingredient 2: Woodchip, Worn Weapon Ingredient 3: Wild Meat, Rotten Meat Ingredient 4: Eternal Turnkey Sell Price: 38 Cole Acquired: Synthesis Recipe: Standard Uniform-M (Derived Recipe) Used to Synthesize: Leather Cuirass Earliest Acquisition: Chapter 2 Week 2. Earliest Synthesis: Chapter 2 Week 2. --------------------------------------------------------------------- Japanesque Uniform Description: A unique outfit that attracts attention Used by: Vayne, Flay Stats: Defense +77, Resistance +68 E-Effects: Ingredient 1: ??? Ingredient 2: ??? Ingredient 3: ??? Sell Price: 52 Cole Acquired: Resource Center chest, Synthesis Recipe: Used to Synthesize: Earliest Acquisition: Chapter 3 Week 4. Earliest Synthesis: --------------------------------------------------------------------- Female Uniform Description: An orthodox female student uniform Used by: Jess, Nikki, Pamela Stats: Defense +31, Resistance +49 E-Effects: ATK+ (S), Critical+ (S), DEF+ (S), Half, Healing, HP+ (S), MGK+ (S), RES+ (S), SP+ (S), Stun+ (S) Ingredient 1: Nicro Cloth Ingredient 2: Zettel, Tuft, ???, Angel's Slip Ingredient 3: Gear, Red Petal Sell Price: 20 Cole Acquired: Starting equipment for Jess, Starting equipment for Nikki, Synthesis Recipe: Standard Uniform-F Used to Synthesize: Leather Cuirass, Altered Uniform F Earliest Acquisition: Start of game. Earliest Synthesis: Chapter 2 Week 1. --------------------------------------------------------------------- Altered Uniform F Description: For girls who care about fashion Used by: Jess, Nikki, Pamela Stats: Defense +39, Resistance +61 E-Effects: ATK+ (S), Critical+ (S), DEF+ (S), Half, Healing, HP+ (S), Lightning, MGK+ (S), RES+ (S), SP+ (S), Stun+ (S) Ingredient 1: Female Uniform Ingredient 2: Tangerine, ???, ???, ??? Ingredient 3: Heal Jar, Green Soup Ingredient 4: Eternal Turnkey Sell Price: 40 Cole Acquired: Synthesis Recipe: Standard Uniform-F (Derived Recipe) Used to Synthesize: Leather Cuirass, Long Uniform Earliest Acquisition: Chapter 2 Week 2. Earliest Synthesis: Chapter 2 Week 2. --------------------------------------------------------------------- Long Uniform Description: Less hoochy for the conservative girls Used by: Jess, Nikki, Pamela Stats: Defense +51, Resistance +79 E-Effects: ATK+ (S), Critical+ (S), DEF+ (S), DEF+ (M), Half, Healing, HP+ (S), Ice Storm, Lightning, MGK+ (S), MGK+ (M), Poison, RES+ (S), RES+ (M), SP+ (S), SP+ (M), Stun+ (S), Stun+ (M) Ingredient 1: Altered Uniform F Ingredient 2: Pleather Cloth Ingredient 3: Huffin, Gash Twig, Endless Seaweed, Long Ice Cream Ingredient 4: Asclepius Sell Price: 74 Cole Acquired: Starting equipment for Pamela, Old Schoolhouse chest, Synthesis Recipe: Standard Uniform-F (Derived Recipe) Used to Synthesize: Earliest Acquisition: Chapter 2 Week 1. Earliest Synthesis: Chapter 3 Week 4. --------------------------------------------------------------------- Bad Girl Description: For the real boss. Chain included Used by: Jess, Nikki, Pamela Stats: Defense +62, Resistance +98 E-Effects: Ingredient 1: ??? Ingredient 2: ??? Ingredient 3: ??? Sell Price: 92 Cole Acquired: Resource Center chest, Synthesis Recipe: Used to Synthesize: Earliest Acquisition: Chapter 3 Week 4. Earliest Synthesis: --------------------------------------------------------------------- Arabesque Robe Description: A strange looking, bright green robe Used by: Jess, Pamela Stats: Defense +57, Resistance +78 E-Effects: ATK+ (S), DEF+ (S), DEF+ (M), Healing, HP+ (S), MGK+ (S), RES+ (S), RES+ (M), SP+ (S), SP+ (M) Ingredient 1: Spinacherb, ???, Gash Twig, ???, ???, ??? Ingredient 2: Nicro Cloth, Pleather Cloth, ??? Ingredient 3: Puniball, Strom Shell Ingredient 4: Clearwater, ???, Goat Milk, ??? Sell Price: 64 Cole Acquired: Resource Center chest, Synthesis Recipe: Robe Used to Synthesize: Angel Wing Earliest Acquisition: Chapter 3 Week 4. Earliest Synthesis: Chapter 3 Week 4. --------------------------------------------------------------------- Chocolate Robe Description: An edible robe made of chocolate Used by: Jess, Pamela Stats: Defense +147, Resistance +107 E-Effects: Flame Gaze, Ice Storm Ingredient 1: Raven Robe, ??? Ingredient 2: 99% Chaos Choco Ingredient 3: Candy Eye Ingredient 4: Bomb Ice Sell Price: Acquired: Synthesis Recipe: Robe (Creative Recipe) Used to Synthesize: Earliest Acquisition: Earliest Synthesis: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ E. Accessories: Listed in each entry are the description of the accessory, the stat boosts provided by the accessory, the range of ether effects for the accessory, the items which may be used in each ingredient slot when creating the accessory through Athanor Synthesis, the sale price of the accessory, how you can acquire the accessory, the recipe book that unlocks the accessory for synthesis, the items you can synthesize by using the accessory as an ingredient (if applicable), the earliest point at which you can acquire the accessory, and the earliest point at which you can synthesize that accessory. Accessories are usable by all playable characters. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Puppy Paw Gloves Description: Very soft gloves. It feels sooooo good. [HP Up] Stats: HP +30 E-Effects: ATK+ (S), ATK+ (M), Critical+ (M), Cure, Curse, Daze+ (S), Daze+ (M), DEF+ (S), DEF+ (M), Half, HP+ (S), Plasma Ray, RES+ (M), Silent, SP+ (S), SP+ (M), Stun+ (S), Stun+ (M), Venom Ingredient 1: Tuft, ???, ???, Puppy Paw Flan Ingredient 2: Nicro Cloth, Pleather Cloth, ???, ??? Ingredient 3: Wild Meat, Rotten Meat, ???, Bacon, Smoked Fish, ???, ???, ???, ???, ???, ???, ???, ???, ???, ??? Sell Price: 18 Cole Acquired: Living Forest chest, Corridor - Mist chest, Synthesis Recipe: Gloves Used to Synthesize: Thorn Gauntlet, Gloves of Artorius Earliest Acquisition: Chapter 1 Week 1. Earliest Synthesis: Chapter 2 Week 2. --------------------------------------------------------------------- Asclepius Description: This charm increases the holder's spirit. [SP Up] Stats: SP +20 E-Effects: ATK+ (S), DEF+ (S), DEF+ (M), Half, HP+ (S), MGK+ (S), Poison, RES+ (S), RES+ (M), SP+ (S), Stun+ (S) Ingredient 1: Woodchip, ???, Wooden Club Ingredient 2: Beast Fang Ingredient 3: Gash Twig, ???, ???, ???, ???, ???, ???, ???, ???, ???, ???, ???, ??? Sell Price: 36 Cole Acquired: Synthesis Recipe: A Small Wand Used to Synthesize: Long Uniform Earliest Acquisition: Chapter 3 Week 4. Earliest Synthesis: Chapter 3 Week 4. --------------------------------------------------------------------- Thorn Gauntlet Description: Gauntlets with some spikey decoration. [ATK Up] Stats: Attack +20 E-Effects: ATK+ (S), ATK+ (M), Critical+ (M), Cure, Curse, Daze+ (S), Daze+ (M), DEF+ (S), DEF+ (M), Half, HP+ (S), Plasma Ray, Poison, RES+ (S), RES+ (M), Silent, SP+ (S), SP+ (M), Stun+ (S), Stun+ (M), Venom Ingredient 1: Cyprus Copper Ingredient 2: Pleather Cloth, Nicro Cloth, Puppy Paw Gloves Ingredient 3: Poison Shroom, Rotten Meat, ???, Tiger Blowfish, ???, ???, ???, ???, ???, ???, ???, ???, ???, ??? Sell Price: 58 Cole Acquired: Synthesis Recipe: Gloves (Derived Recipe) Used to Synthesize: Gloves of Artorius Earliest Acquisition: Chapter 2 Week 1. Earliest Synthesis: Chapter 2 Week 1. --------------------------------------------------------------------- Straw Doll Description: A doll with a bow-tie charmpoint. [MGK Up] Stats: Magic +20 E-Effects: ATK+ (S), Critical+ (S), Critical+ (M), Daze+ (S), DEF+ (S), DEF+ (M), Flame Gaze, Half, HP+ (S), HP+ (M), Lightning, MGK+ (S), RES+ (S), RES+ (M), SP+ (S), SP+ (M), Stun+ (S) Ingredient 1: Nicro Cloth, Dietary Fiber Ingredient 2: Burdock Straight, ???, Worn Weapon Ingredient 3: Tuft, ???, Puni Gummi Ingredient 4: Ragged Collar, Leather Collar, ???, ???, ???, ???, ???, ???, ???, ???, ???, ??? Sell Price: 36 Cole Acquired: Corridor - Mist chest, Synthesis Recipe: Doll Used to Synthesize: Vasilissa's Doll Earliest Acquisition: Chapter 1 Week 2. Earliest Synthesis: Chapter 2 Week 2. --------------------------------------------------------------------- Gloves of Artorius Description: Gauntlets to protect delicate hands. [DEF Up] Stats: Defense +20 E-Effects: ATK+ (S), ATK+ (M), Critical+ (S), Critical+ (M), Cure, Curse, Daze+ (S), Daze+ (M), DEF+ (S), DEF+ (M), Half, HP+ (S), Lightning, Plasma Ray, Poison, RES+ (S), RES+ (M), Silent, SP+ (S), SP+ (M), SPD+ (S), Stun+ (S), Stun+ (M), Venom Ingredient 1: Legien Steel Ingredient 2: Pleather Cloth, Nicro Cloth, Puppy Paw Gloves Ingredient 3: Worn Weapon, Worn Armor, Thorn Gauntlet, ???, ???, ???, ???, ???, ???, ???, ???, ???, ??? Sell Price: 60 Cole Acquired: Synthesis Recipe: Gloves (Derived Recipe) Used to Synthesize: Earliest Acquisition: Chapter 2 Week 1. Earliest Synthesis: Chapter 2 Week 1. --------------------------------------------------------------------- Vasilissa's Doll Description: The girls seem to like voodoo dolls. [RES Up] Stats: Resistance +20 E-Effects: ATK+ (S), Critical+ (S), Critical+ (M), Daze+ (S), DEF+ (S), DEF+ (M), Flame Gaze, Half, HP+ (S), HP+ (M), Lightning, MGK+ (S), Poison, Provoke, RES+ (S), RES+ (M), Silent, SP+ (S), SP+ (M), Stun+ (S) Ingredient 1: Brownie Mask Ingredient 2: Straw Doll, Doll's Claw Ingredient 3: Nicro Cloth, Pleather Cloth Ingredient 4: Monster Cookie, Puni Gummi, Puppy Paw Flan, Soul of Darkness, ???, ???, ???, ???, ???, ???, ???, ???, ???, ??? Sell Price: 52 Cole Acquired: Synthesis Recipe: Doll (Derived Recipe) Used to Synthesize: Earliest Acquisition: Chapter 2 Week 2. Earliest Synthesis: Chapter 2 Week 2. --------------------------------------------------------------------- Angel Wing Description: An accessory shaped like an angel wing. [SPD Up] Stats: Speed +10 E-Effects: ATK+ (S), DEF+ (S), DEF+ (M), Flame Gaze, Healing, HP+ (S), MGK+ (S), RES+ (S), RES+ (M), SP+ (S), SP+ (M), SPD+ (S), Stun+ (S) Ingredient 1: Angel's Slip Ingredient 2: Crimson Feather, White Feather Ingredient 3: Tuft, ???, ???, Huffin, ??? Ingredient 4: Raven Robe, Arabesque Robe, ???, ???, ???, ???, ???, ???, ???, ???, ???, ???, ??? Sell Price: 88 Cole Acquired: Synthesis Recipe: Wing of an Angel Used to Synthesize: Earliest Acquisition: Chapter 3 Week 4. Earliest Synthesis: Chapter 3 Week 4. --------------------------------------------------------------------- Glasses of Death Description: The enemy's weakness becomes visible. [Critical Up] Stats: None E-Effects: ATK+ (S), RES+ (S) Ingredient 1: Chrome Crystal, ??? Ingredient 2: Black Liquid Ingredient 3: Carbon Boulder Ingredient 4: Blowfish-X Sell Price: Acquired: Synthesis Recipe: Glasses Used to Synthesize: Earliest Acquisition: Earliest Synthesis: --------------------------------------------------------------------- Tangerine Hat Description: The citrus aroma relaxes and calms. [Poison Immune] Stats: None E-Effects: ATK+ (S), Boost, Cure, DEF+ (S), DEF+ (M), Half, Healing, Heal All, HP+ (S), HP+ (M), Mega Heal, MGK+ (S), RES+ (M), Seele, SP+ (S), SP+ (M), SPD+ (S) Ingredient 1: Tangerine, ???, Mandarin Orange, Orange Bomb, ??? Ingredient 2: Nicro Cloth, Pleather Cloth, ???, ??? Ingredient 3: Dietary Fiber, Silver Thread, ???, ???, ???, ???, ???, ???, ???, ???, ???, ???, ??? Sell Price: 70 Cole Acquired: Synthesis Recipe: Fancy Hat Used to Synthesize: Earliest Acquisition: Chapter 3 Week 2. Earliest Synthesis: Chapter 3 Week 2. --------------------------------------------------------------------- Lando Cap Description: A potent Lando hat. Looks nice. [Seal Immune] Stats: None E-Effects: DEF+ (M), Flame Gaze, Half, Lightning, RES+ (M) Ingredient 1: Lando, ???, ???, ???, ??? Ingredient 2: Silky Cloth, ??? Ingredient 3: Dietary Fiber Sell Price: Acquired: Synthesis Recipe: Fancy Hat (Creative Recipe) Used to Synthesize: Earliest Acquisition: Earliest Synthesis: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ F. Key Items: Key Items are items which cannot be used in alchemy and generally serve some plot-based function in the game. Listed in each entry are the description of the Key Item, as well as how (and when) you acquire each Key Item. In the cases of the condensed emotions collected by Nikki via the Heart Cracker skill, you will also find information regarding the monsters which can be converted into each emotion, as well as how much of the emotion they furnish upon conversion. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Wings of Icarus Description: A magical pendant given to every student. It will instantly return you to campus when used. Acquired: Automatic (Chapter 1 Week 1). --------------------------------------------------------------------- Encyclopedia Description: A user-friendly book that includes item recipes, tips and info about monsters. Acquired: Automatic (Start of game). --------------------------------------------------------------------- Student Handbook Description: A handbook to prove that you attend the Academy. It records notes and schedules. Acquired: Automatic (Start of game). --------------------------------------------------------------------- Grow Book Description: A book that records what you learned at school. The more you make, the more it becomes complete. Acquired: Automatic (Chapter 1 Week 2). --------------------------------------------------------------------- Fishing Pole Description: A simple fishing tool. It has a lure, so you don't have to change the bait. Acquired: Automatic (Chapter 2 Week 2). --------------------------------------------------------------------- Shovel Description: An alchemy enhanced shovel that can dig through any kind of dirt. Useful for digging up veggies. Acquired: Automatic (Chapter 2 Week 3). --------------------------------------------------------------------- Koalaria Spirit Description: A physical form of the pure heart of Koalaria. Used by Nikki to borrow the powers of a Kinoara. Acquired: Defeat Beast-type monsters of the Koalaria family with Nikki's Heart Cracker skill. Provided by: Koalaria (x6) --------------------------------------------------------------------- Kobold Thoughts Description: A physical form of the secret thoughts of Kobolds. Used by Nikki to borrow the powers of a Kobold. Acquired: Defeat Beast-type monsters of the Kobold family with Nikki's Heart Cracker skill. Provided by: Kobold (x5), Kobold Mage (x6) --------------------------------------------------------------------- Bear Hug Description: A physical form of the fuzzy warmth of a Bear. Used by Nikki to borrow the powers of a Bear. Acquired: Defeat Beast-type monsters of the Bear family with Nikki's Heart Cracker skill. Provided by: Bear (x8), Bear Cub (x4), Owlbear (x10) --------------------------------------------------------------------- Harpy's Heart Description: A clump of the happy go lucky emotions of a Harpy. Used by Nikki to borrow the powers of a Harpy. Acquired: Defeat Beast-type monsters of the Harpy family with Nikki's Heart Cracker skill. Provided by: Harpy (x6). --------------------------------------------------------------------- Panther Pathos Description: A crystal form of a Panther's burning passion. Used by Nikki to borrow the powers of a Panther. Acquired: Defeat Beast-type monsters of the Panther family with Nikki's Heart Cracker skill. Provided by: Tiger (x5), Lore Beast (x20), Leopard (x8) --------------------------------------------------------------------- Shiny Puniball Description: Proof that you have defeated the Army of Puni. Acquired: Automatic (Chapter 1 Week 2). ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ G. Recipe Books: Listed in each entry are the description of the recipe book, the items unlocked for synthesis by that recipe book, how you can acquire each recipe book, the purchase price of the book (if applicable), and the earliest point at which you can acquire each book. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Powdering Powder Description: A book on how to crush objects. First editions had dangerous and gruesome methods, but this one is geared for students. Changing the ingredients can result in various powders. Created Items: Flour, Salt, Black Powder, Polish Powder Acquired: Buy at Cafeteria. Buy Price: 100 Cole Earliest Acquisition: Chapter 1 Week 1. --------------------------------------------------------------------- Generic Cloth Description: A textbook on how to make basic cloth. It also includes basic sewing techniques that even gets boys interested in embroidery and quilting. Created Items: Nicro Cloth Acquired: Received from Flay during Chapter 1 Week 3 event. Earliest Acquisition: Chapter 1 Week 3. --------------------------------------------------------------------- Funfur Cloth Description: A book, mostly on how to make cloth out of animal hide and tree bark. A must-have book to make durable garments, even though they may not look great. Created Items: Pleather Cloth Acquired: Found in chest at The Heights. Earliest Acquisition: Chapter 2 Week 2. --------------------------------------------------------------------- Preserved Food Description: A book written by a housewife who discovered how to preserve food. The stories of her 'guinea pig' husband, who had to eat the experiments, makes you kind of want to cry. Created Items: Goat Cheese, Bacon, Smoked Fish Acquired: Dropped by Caterperider. Earliest Acquisition: Chapter 3 Week 2. --------------------------------------------------------------------- Curing Medicine Description: A textbook on various potions that cure poisons within the body. If you read this book as you synthesize, anyone can make medicine. But if you mess up, even by 1g, a cure can become poison. Created Items: Cure Jar, Preservative Acquired: Dropped by Fallen Lover. Earliest Acquisition: Chapter 3 Week 4. --------------------------------------------------------------------- Strong Fiber Description: A book that mentions how to extract durable fibers from foods. The harder, chewier food, the higher quality fiber you can get from it. Created Items: Dietary Fiber, Silver Thread Acquired: Received from Zeppel during Chapter 2 Week 6 event. Earliest Acquisition: Chapter 2 Week 6. --------------------------------------------------------------------- Spring Decor Description: A textbook on how to make an everlasting mechanism that uses a spring. A 300 page calculation formula explains the Law of Perpetual Motion, but you don't need to understand it to make one. Created Items: Eternal Turnkey Acquired: Found in chest at The Heights. Earliest Acquisition: Chapter 2 Week 2. --------------------------------------------------------------------- Normal Paper Description: A book on how to make typical paper. It is very easy reading, and even if you're not an alchemist, you can make simple paper just by reading this book. Created Items: Zettel Acquired: Buy at Student Store (from Leyfa). Buy Price: 100 Cole Earliest Acquisition: Orientation. --------------------------------------------------------------------- Swinging Drum Description: A book on how to alchemically make a drum. It's only a drum, but making it is quite difficult. If you don't have much alchemy skill, it is faster to make one the normal way. Created Items: Wood Tympani Acquired: Found in chest at Resource Center. Earliest Acquisition: Chapter 3 Week 4. --------------------------------------------------------------------- Echoing Cymbal Description: How to make an instrument that makes an intense sound when two metal plates are banged together. It looks very simple, but to make it sound good, both plates must be exactly the same. Created Items: Alchemic Cymbal Acquired: Buy at Resource Center Depths. Buy Price: 3500 Cole Earliest Acquisition: Chapter 3 Week 4. --------------------------------------------------------------------- Healing Medicine Description: How to make the most elementary healing medicine. It is said to be the basis of all alchemy, and beginners can easily make it, too. But, it is very deep. Created Items: Heal Jar Acquired: Received from Zeppel after collecting the necessary ingredients for the Chapter 1 Week 1 Assignment. Earliest Acquisition: Chapter 1 Week 1. --------------------------------------------------------------------- Mental Stabilizer Description: A prescription for a shot given to those who get too excited or cannot control their emotions. It is very dangerous if used improperly. It mentions many times, "Do not use regularly!" Created Items: Amber Soup, Tranquilizer Acquired: Found in chest at Resource Center. Earliest Acquisition: Chapter 3 Week 4. --------------------------------------------------------------------- Flaming BBQ Description: A cookbook written by chef, Dan Shelden, who has been cooking for 40 years. There are many similarities in alchemy and cooking, and therefore was added as a textbook of the academy last year. Created Items: Steak, Broiled Fish Acquired: Buy at Cafeteria. Buy Price: 250 Cole Earliest Acquisition: Chapter 3 Week 2. --------------------------------------------------------------------- Deliciousoup Description: A book on how to make delicious soup. It was first published for housewives, but it became a best seller for bachelors for its tasty, easy-to-make soups. Created Items: Green Soup, Red Soup Acquired: Found in chest at Old Schoolhouse. Earliest Acquisition: Chapter 1 Week 3. --------------------------------------------------------------------- Bomb Description: One book of the best hit series, "Books on Bombs" by John Urn. This one is the beginner's guide. The motto is "even 3-year olds can make it," and is full of cute pictures and simple explanations. Created Items: Flame, Bomb Ice, Lightning Rod Acquired: Dropped by Lore Beast. Earliest Acquisition: Chapter 1 Week 3. --------------------------------------------------------------------- Fruit Bomb Description: One book of the best hit series, "Books on Bombs" by John Urn. This was written when Urn was quite tired. Very detailed methods of how to make cute bombs for girls are noted here. Created Items: Orange Bomb Acquired: Found in chest at Resource Center. Earliest Acquisition: Chapter 3 Week 4. --------------------------------------------------------------------- Fruit Juice Description: A book on techniques on how to squeeze fruit juices so they remain delicious. Making it by hand adds impurities that make it taste strange, but by using alchemy solves the problem. Created Items: 120% Fruit Acquired: Buy at Cafeteria. Buy Price: 250 Cole Earliest Acquisition: Chapter 3 Week 2. --------------------------------------------------------------------- Old Collar Description: A book on how to make a collar for a pet. This book has a lot of history, beginning from times when humans first began domesticating animals, to today. Created Items: Ragged Collar, Leather Collar Acquired: Received during the Athanor system tutorial. Earliest Acquisition: Chapter 1 Week 2. --------------------------------------------------------------------- Medicinal Collar Description: A recipe for decorative collars with a twist. The author used various medicines to add to the collar, but cats would smell it and refuse, and therefore, most of the ideas ended in failure. Created Items: Flea Necklace Acquired: Buy at Infirmary. Buy Price: 250 Cole Earliest Acquisition: Chapter 3 Week 2. --------------------------------------------------------------------- Lovely Bag Description: How to make a bag for girls. Comes with an easy explanation so that beginners can make it, too. The author believes no matter how expensive a bag may be, none can beat the one you make yourself. Created Items: Favorite Bag Acquired: Found in chest at Corridor - Mist. Earliest Acquisition: Chapter 1 Week 2. --------------------------------------------------------------------- Luxury Purse Description: How to make a bag using slightly expensive ingredients. The method of making it is no different from a normal bag. Sometimes, it is cheaper to buy it at a shop than make it yourself. Created Items: Brand Name Bag, Fake Brand Bag Acquired: Buy at Infirmary. Buy Price: 150 Cole Earliest Acquisition: Chapter 2 Week 1. --------------------------------------------------------------------- Hammeryhammer Description: How to make a basic hammer. It may look simple, but you must think about power, handling, balance, ingredient affinity, etc., if you wish to make a good hammer. Created Items: Crack Hammer Acquired: Found in chest at Corridor - Mist. Earliest Acquisition: Chapter 1 Week 2. --------------------------------------------------------------------- Wooden Beatstick Description: A book on how to make a blunt weapon by carving out a large plant. The writer is unknown, but it is assumed to be part of a survival handbook from the previous kingdom era. Created Items: Wooden Club, Brownie Hammer Acquired: Found in chest at The Heights. Earliest Acquisition: Chapter 2 Week 2. --------------------------------------------------------------------- Stuffed Animal Description: A book on how to make a different sort of stuffed animal. Most of it is how to make weapon decorations for the doll. If you buy this book expecting to make a normal doll, you will be disappointed. Created Items: Doll's Claw Acquired: Found in chest at Resource Center. Earliest Acquisition: Chapter 3 Week 4. --------------------------------------------------------------------- Light Armor Description: A book on how to make simple armor using animal hide as the basic ingredient. It also explains how to fix armor if it breaks, so it has become a necessary book for adventurers. Created Items: Leather Cuirass Acquired: Buy at Student Store (from "Rock Guy") Buy Price: 250 Cole Earliest Acquisition: Chapter 3 Week 2. --------------------------------------------------------------------- Standard Uniform-M Description: How to make your school uniform. You must wear it for three years, so just in case you tear it, use this book to patch it up. Naughty students use this book to make modified uniforms, too. Created Items: Male Uniform, Altered Uniform M Acquired: Buy at Student Store (from Leyfa). Buy Price: 100 Cole Earliest Acquisition: Chapter 1, Week 2. --------------------------------------------------------------------- Standard Uniform-F Description: How to make a girl's school uniform. At one time, there was an incident where a man opened a shady business with this recipe. Ever since, only students are allowed to have this recipe. Created Items: Female Uniform, Altered Uniform F, Long Uniform Acquired: Buy at Student Store (from Leyfa). Buy Price: 100 Cole Earliest Acquisition: Chapter 1, Week 2. --------------------------------------------------------------------- Robe Description: A script on how to make the standard outfit of alchemists. After all, it is standard, so it can't be helped that the resulting product may look shabby. Created Items: Arabesque Robe, Chocolate Robe Acquired: Found in chest at Resource Center. Earliest Acquisition: Chapter 3 Week 4. --------------------------------------------------------------------- Gloves Description: A wonderful book on how to make various kinds of gloves and mittens. Read this book to learn how to make cute mittens for children, to gauntlets that protect a soldier's rough hands. Created Items: Puppy Paw Gloves, Thorn Gauntlet, Gloves of Artorius Acquired: Buy from Street Vendor. Buy Price: 200 Cole Earliest Acquisition: Chapter 2 Week 1. --------------------------------------------------------------------- A Small Wand Description: A small book sold last year by a doll maker that notes how to make canes for dolls. Not only can you make a small cane, but it teaches you how to infuse magic into it. Created Items: Asclepius Acquired: Found in chest at Resource Center. Earliest Acquisition: Chapter 3 Week 4. --------------------------------------------------------------------- Doll Description: A book on how to make a hand-made doll. All girls buy it, but because of the author's taste, no matter how hard you try, it never turns out cute. Many give unsatisfied remarks about this book. Created Items: Straw Doll, Vasilissa's Doll Acquired: Found in chest at The Heights. Earliest Acquisition: Chapter 2 Week 2. --------------------------------------------------------------------- Wing of an Angel Description: A book on how to make an accessory that looks like angel wings. It has been selling like crazy due to the angel trend from last year, and is actually hard to buy right now. Created Items: Angel Wing Acquired: Found in chest at Resource Center. Earliest Acquisition: Chapter 3 Week 4. --------------------------------------------------------------------- Glasses Description: A book on how to make glasses. If you're a glasses lover, this is a must-have. The structure is very simple, but to make lenses that match your eyesight requires very high skill. Created Items: Glasses of Death Acquired: Buy at Resource Center Depths. Buy Price: 3500 Cole Earliest Acquisition: Chapter 3 Week 4. --------------------------------------------------------------------- Fancy Hat Description: A book on how to make a different kind of head protector. It features cute armor hats that look like fruits. This is just a rumor, but the girl at the cafeteria loves this book. Created Items: Tangerine Hat, Lando Cap Acquired: Dropped by Yulaurnie. Earliest Acquisition: Chapter 3 Week 2. --------------------------------------------------------------------- Mystery Medicine Description: An original recipe thought up by Jess using a Love Potion as the base. It is a recipe full of worries, whether it actually works, whether it harms the person it is used on... Created Items: Loveless Potion Acquired: Received during Nikki's Character Quest, Part 2 Earliest Acquisition: Chapter 3 Week 2. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 2. SKILLS These list provides information on the skills, techniques, and ether effects (E-Effects) found in the game. A. Common Skills Common Skills are skills any character can equip as long as he/she is using a weapon, armor, or accessory whose Common Skill ether effect (hereafter referred to as "CS E-Effect") slot is set to that particular skill. Listed in each entry is the SP cost of the Common Skill, the effects of the skill, the secondary effects of the skill (if applicable), its type, its targets, the number of hits the skill lands on its target (only applicable for skills which inflict damage), the class of damage inflicted by the skill (only applicable or skills which inflict damage), the class of healing provided by the skill (only applicable for skills which heal HP or SP), the ingredient items capable of furnishing the skill as an E-Effect following Athanor Synthesis, and the earliest point at which you can acquire that particular Common Skill. These entries are sorted alphabetically. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Cure SP: 10 Effect: Healing powers allow recovery from poison Type: Magic Target: Single Ally Ingredients: Amber Soup, Muscat, Mandarin Orange, Goat Cheese, Bacon, Silver Thread, Puppy Paw Gloves, Thorn Gauntlet, Gloves of Artorius, Tangerine Hat Earliest Acquisition: Chapter 3 Week 4. --------------------------------------------------------------------- Curse SP: 20 Effect: Debuff the enemy Secondary Effect: Curse Type: None Target: All Enemies Ingredients: Rotten Meat, Wood Tympani, Brownie Hammer, Leather Cuirass, Altered Uniform M, Puppy Paw Gloves, Thorn Gauntlet, Gloves of Artorius Earliest Acquisition: Chapter 2 Week 1. --------------------------------------------------------------------- Flame Gaze SP: 26 Effect: Deal damage with a pillar of fire Type: Fire Target: Single Enemy Hits: 1 Damage Class: Minor Ingredients: Flame, Red Dirt, Lando, Canone Rock, Crimson Feather, Candy Eye, Flour, Ragged Collar, Leather Collar, Flea Necklace, Fake Brand Bag, Brand Name Bag, Crack Hammer, ` Chocolate Robe, Straw Doll, Vasilissa's Doll, Angel Wing, Lando Cap Earliest Acquisition: Chapter 1 Week 2. --------------------------------------------------------------------- Half SP: 35 Effect: Deals damage equal to 50% of enemy's current HP Type: Magic Target: Single Enemy Hits: 1 Damage Class: Fixed (50% of target's HP) Ingredients: Puppy Paw Flan, Salt, Dietary Fiber, Zettel, Flea Necklace, Favorite Bag, Fake Brand Bag, Brand Name Bag, Wooden Club, Brownie Hammer, Leather Cuirass, Male Uniform, Altered Uniform M, Female Uniform, Altered Uniform F, Long Uniform, Puppy Paw Gloves, Asclepius, Thorn Gauntlet, Straw Doll, Gloves of Artorius, Vasilissa's Doll, Tangerine Hat, Lando Cap Earliest Acquisition: Chapter 1 Week 2. --------------------------------------------------------------------- Healing SP: 15 Effect: Healing light grants recovery (Usable on map) Type: Magic Target: Single Ally Healing Class: Minor Ingredients: Heal Jar, Green Soup, Clearwater, Goat Milk, Huffin, Mandarin Orange, Angel's Slip, Silver Thread, Zettel, Favorite Bag, Fake Brand Bag, Brand Name Bag, Leather Cuirass, Male Uniform, Altered Uniform M, Female Uniform, Altered Uniform F, Long Uniform, Arabesque Robe, Angel Wing, Tangerine Hat Earliest Acquisition: Chapter 1 Week 2. --------------------------------------------------------------------- Ice Storm SP: 26 Effect: Deal damage with a pillar of ice Type: Ice Target: Single Enemy Hits: 1 Damage Class: Minor Ingredients: Bomb Ice, Glacier Stone, Blue Petal, Candy Eye, Long Ice Cream, Preservative, Favorite Bag, Fake Brand Bag, Brand Name Bag, Crack Hammer, Long Uniform, Chocolate Robe Earliest Acquisition: Chapter 1 Week 2. --------------------------------------------------------------------- Lightning SP: 26 Effect: Lightning strike deals damage Type: Lightning Target: Single Enemy Hits: 1 Damage Class: Minor Ingredients: Lightning Rod, Lando, Thunder Stone, Legien Steel, Eternal Turnkey, Ragged Collar, Crack Hammer, Brownie Hammer, Leather Cuirass, Altered Uniform M, Altered Uniform F, Long Uniform, Straw Doll, Gloves of Artorius, Vasilissa's Doll, Lando Cap Earliest Acquisition: Chapter 1 Week 2. --------------------------------------------------------------------- Plasma Ray SP: 80 Effect: An electric flash deals medium damage Type: Lightning Target: Single Enemy Hits: 5 Damage Class: Medium Ingredients: Smoked Fish, Puppy Paw Gloves, Thorn Gauntlet, Gloves of Artorius Earliest Acquisition: Chapter 3 Week 2. --------------------------------------------------------------------- Silence SP: 20 Effect: Debuff the enemy Secondary Effect: Seal Type: None Target: Single Enemy Ingredients: Brownie Mask, Rotten Meat, Black Powder, Brownie Hammer, Leather Cuirass, Altered Uniform M, Puppy Paw Gloves, Thorn Gauntlet, Gloves of Artorius, Vasilissa's Doll Earliest Acquisition: Chapter 2 Week 1. --------------------------------------------------------------------- Taunt SP: 30 Effect: Enemy will be more likely to attack you Type: None Target: Self Only Ingredients: Devil's Panties, Monster Cookie, Black Powder, Goat Cheese, Alchemic Cymbal, Vasilissa's Doll Earliest Acquisition: Chapter 2 Week 2. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ B. Character Skills Character Skills are skills unique to specific playable characters. Listed in each entry is the SP cost of the Character Skill, the effects of the skill, the secondary effects of the skill (if applicable), its type, its targets, the number of hits the skill lands on its target (only applicable for skills which inflict damage), the class of damage inflicted by the skill (only applicable for skills which inflict damage), the class of healing provided by the skill (only applicable for skills which heal HP or SP), the name and amount of the item consumed by the skill (if applicable), the amount of HP consumed by the skill (if applicable), how to acquire the skill, the amount of AP required to purchase the skill (if applicable), and the earliest point at which you can acquire that Character Skill. These entries are sorted alphabetically and grouped by character; entries for List Skills (a special class of Character Skills that consume HP or items with each use) are listed immediately below the entry for the Character Skill used to activate them and are also sorted alphabetically. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ VAYNE ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Analyze SP: 8 Effect: Damage with left arm sword Secondary Effect: See Enemy Stats: Displays HP and Weakness Type: Physical Target: Single Enemy Hits: 3 Damage Class: Minor Acquired: Vayne starts the game with this skill. Earliest Acquisition: Start of game. --------------------------------------------------------------------- Blade Pillar SP: 25 Effect: Deal damage with emerging swords at the enemy's feet Type: Physical Target: Single Enemy Hits: 2 Damage Class: Medium Acquired: Purchase at Grow Book node for Flea Necklace. AP Cost: 1000 Earliest Acquisition: Chapter 3 Week 2. --------------------------------------------------------------------- Eluding Thorn SP: 13 Effect: Lash out an infinite number of thorns for little damage Type: Physical Target: Range (L) Hits: 2 Damage Class: Minor Acquired: Purchase at Grow Book node for Leather Collar. AP Cost: 800 Earliest Acquisition: Chapter 2 Week 2. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ JESS ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Funny Pouch SP: 15 Effect: Swallow enemy with bag, dealing damage Secondary Effect: Turn enemy into sweets if killing blow Type: Magic Target: Single Enemy Hits: 4 Damage Class: Minor Acquired: Purchase at Grow Book node for Fake Brand Bag. AP Cost: 800 Earliest Acquisition: Chapter 2 Week 2. --------------------------------------------------------------------- Healing Echo alpha SP: 16 Effect: Heal ally (Usable on Map) Secondary Effect: Time Skill - Place 1 Timecard (lasts 2 turns) Type: Magic Target: Single Ally Healing Class: Minor Acquired: Jess starts the game with this skill. Earliest Acquisition: Start of game. --------------------------------------------------------------------- Healing Echo beta SP: 48 Effect: Medium Heal (Usable on Map) Secondary Effect: Time Skill - Place 2 Timecards (lasts 2 turns) Type: Magic Target: Single Ally Healing Class: Medium Acquired: Purchase at Grow Book node for Cure Jar. AP Cost: 1200 Earliest Acquisition: Chapter 4 Week 2. --------------------------------------------------------------------- Minimum Tornado SP: 50 Effect: Deal medium damage with a tornado from a Wind Mana Type: Magic Target: Range (S) Hits: 6 Damage Class: Medium Acquired: Purchase at Grow Book node for Brand Name Bag. AP Cost: 1400 Earliest Acquisition: Chapter 3 Week 4. --------------------------------------------------------------------- Thundering Hammer SP: 20 Effect: Damage with giant hammer Secondary Effect: Seal Type: Magic Target: Single Enemy Hits: 1 Damage Class: Medium Acquired: Purchase at Grow Book node for Lightning Rod. AP Cost: 800 Earliest Acquisition: Chapter 2 Week 1. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ NIKKI ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Heart Cracker SP: 10 Effect: Love can hurt Secondary Effect: Gain hearts from animals if killing blow Type: Physical Target: Single Enemy Hits: 5 Damage Class: Minor Acquired: Nikki starts the game with this skill. Earliest Acquisition: Start of game. --------------------------------------------------------------------- Summon Friend SP: - Effect: Use the animal's heart to summon that animal Secondary Effect: List Skill Type: None Target: - Acquired: Nikki starts the game with this skill. Earliest Acquisition: Start of game. --------------------------------------------------------------------- Bear Homerun Effect: Deal medium damage by comboing with a Bear Secondary Effect: Instant Kill Type: Physical Target: Single Enemy Hits: 2 Damage Class: Medium Used Item: Bear Hug x7 Acquired: Nikki starts the game with this skill. Earliest Acquisition: Start of game. --------------------------------------------------------------------- Harpy Sisters Effect: Summon the Harpy Sisters to sing a deafening song Secondary Effect: Knockback Type: Physical Target: All Enemies Hits: 3 Damage Class: Minor Used Item: Harpy's Heart x6 Acquired: Nikki starts the game with this skill. Earliest Acquisition: Start of game. --------------------------------------------------------------------- Koalaria Knock Effect: Summon a Koalaria that throws nuts & fruits Secondary Effect: Easier to Stun Type: Physical Target: Single Enemy Hits: 3 Damage Class: Minor Used Item: Koalaria Spirit x3 Acquired: Nikki starts the game with this skill. Earliest Acquisition: Start of game. --------------------------------------------------------------------- Koalaria Screw Effect: Summon a Koalaria that beats others with a club for medium damage Secondary Effect: Easier to Stun Type: Physical Target: Single Enemy Hits: 6 Damage Class: Medium Used Item: Koalaria Spirit x14 Acquired: Purchase at Grow Book node for Brownie Hammer. AP Cost: 1000 Earliest Acquisition: Chapter 2 Week 2. --------------------------------------------------------------------- Panther Raid Effect: Summon a White Panther to deal damage Type: Physical Target: Row (S) Hits: 3 Damage Class: Minor Used Item: Panther Pathos x6 Acquired: Nikki starts the game with this skill. Earliest Acquisition: Start of game. --------------------------------------------------------------------- Team Kobold Effect: Summon the Kobold Knights to deal damage Secondary Effect: Steal Item Type: Physical Target: Single Enemy Hits: 4 Damage Class: Minor Used Item: Kobold Thoughts x3 Acquired: Nikki starts the game with this skill. Earliest Acquisition: Start of game. --------------------------------------------------------------------- Wood Shake SP: 28 Effect: Drops huge acorns on random enemy targets Secondary Effect: Double Up Skill Type: Physical Target: All Enemies Hits: 6 Damage Class: Medium Acquired: Purchase at Grow Book node for Wood Tympani. AP Cost: 1400 Earliest Acquisition: Chapter 3 Week 4. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ PAMELA ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Have Fun SP: - Effect: Skill to consume own HP to summon a friend Secondary Effect: List Skill Type: None Target: Single Enemy Acquired: Pamela joins the party with this skill. Earliest Acquisition: Chapter 4 Week 2. --------------------------------------------------------------------- Happy Twins Effect: Call upon the twin ghosts Secondary Effect: Seal Type: Magic Target: Single Enemy Hits: 1 Damage Class: Minor HP Consumed: 21% of max HP Acquired: Purchase at Grow Book node for Asclepius. AP Cost: 490 Earliest Acquisition: Chapter 4 Week 2. --------------------------------------------------------------------- Friends Effect: Friends attack for you Secondary Effect: Time Skill - Place 1 Timecard (lasts 2 turns) Type: Magic Target: Single Enemy Hits: 4 Damage Class: Minor HP Consumed: 35% of max HP Acquired: Pamela joins the party with this skill. Earliest Acquisition: Chapter 4 Week 2. --------------------------------------------------------------------- Immortal Body SP: - Effect: If defeated during battle, auto-revive in a few turns Secondary Effect: Full SP on revival Type: Magic Target: Self Only Acquired: Pamela joins the party with this skill. Earliest Acquisition: Chapter 4 Week 2. --------------------------------------------------------------------- Poltergeist SP: 21 Effect: Antique furniture crashes to deal small damage Type: Magic Target: Range (M) Hits: 1 Damage Class: Minor Acquired: Purchase at Grow Book node for Doll's Claw. AP Cost: 700 Earliest Acquisition: Chapter 4 Week 2. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ FLAY ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Starshot SP: 30 Effect: Deal damage with ninja stars Secondary Effect: Time Skill - Place 2 Timecards (lasts 1 turn) Type: Physical Target: Single Enemy Hits: 5 Damage Class: Minor Acquired: Flay joins the party with this skill. Earliest Acquisition: Chapter 4 Week 2. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ C. Enemy Skills This is a list of skills used by enemies. Some of these skills are also usable by playable characters, but the vast majority of them are not. Listed in each entry are the effects of the skill, the secondary effects of the skill (if applicable), its type, its targets, the number of hits the skill lands on its target (only applicable for skills which inflict damage), the class of damage inflicted by the skill (only applicable for skills which inflict damage), the class of healing provided by the skill (only applicable for skills which heal HP or SP), and the enemies capable of using that skill. Some skills inflict a variable number of hits depending on the monster using the skill; the hit count of the skill will be marked as "X", and the exact value of X for each monster will be listed in parentheses under the "Used by" heading. The same notation applies to certain Time Skills. These entries are sorted alphabetically. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Beat Down Effect: Inflicts damage Type: Physical Target: Single Enemy Hits: 2 Damage Class: Minor Used by: Bear --------------------------------------------------------------------- Berserk Bear Effect: Increases user's attack power and action speed; triggered automatically the first time a Bear Cub is defeated (does not activate if user is rendered incapable of moving by status effects such as Sleep and Break) Type: None Target: Self Only Used by: Bear --------------------------------------------------------------------- Bite Effect: Inflicts damage Type: Physical Target: Single Enemy Hits: 1 Damage Class: Medium Used by: Lore Beast --------------------------------------------------------------------- Charged Shot Effect: Inflicts damage Secondary Effect: Double Up Skill Type: Physical Target: Single Enemy Hits: 6 Damage Class; Minor Used by: Morninglory --------------------------------------------------------------------- Chomp Effect: Inflicts damage Type: Physical Target: Single Enemy Hits: X Damage Class: Minor Used by: Kobold (X=1), Lantern Fish (X=3) --------------------------------------------------------------------- Counter Move Effect: Counter Attack on Physical Attribute Type: Auto Target: Self Only Used by: Owlbear --------------------------------------------------------------------- Cursed Waves Effect: Inflicts damage Secondary Effect: Curse Type: None Target: Single Enemy Hits: 1 Damage Class: Medium Used by: Sword Geist --------------------------------------------------------------------- Diselement Effect: Inflicts damage Secondary Effect: Mental Down Type: Magic Target: Single Enemy Hits: 1 Damage Class: Minor Used by: Warlock --------------------------------------------------------------------- Double Bite Effect: Inflicts damage Type: Physical Target: Single Enemy Hits: 2 Damage Class: Minor Used by: Leopard --------------------------------------------------------------------- Energy Dune Effect: Inflicts damage Secondary Effect: HP Drain (HP absorbed is equal to damage inflicted) Type: Magic Target: Single Enemy Hits: 4 Damage Class: Minor Used by: Ariel --------------------------------------------------------------------- Evil Scythe Effect: Inflicts damage Type: Magic Target: Single Enemy Hits: 1 Damage Class: Minor Used by: Gespenst --------------------------------------------------------------------- Explosive Counter Effect: Inflicts damage Secondary Effect: Triggered automatically when user is defeated and at least one ally unit is still alive; not triggered if user's "MB5" skill is active Secondary Effect: Activates the "MB5" skill of any Kamikaze Doll damaged by this attack Type: Fire Target: Range (S) (Allies Only) Hits: 1 Damage Class: Very Minor Used by: Kamikaze Doll --------------------------------------------------------------------- Fiery 5-Chain Effect: Inflicts damage Secondary Effect: Counter Attack on Fire Attribute Type: Fire Target: Single Enemy Hits: 5 Damage Class: Medium Used by: Caterperider --------------------------------------------------------------------- Flame Gaze Effect: Inflicts damage Type: Fire Target: Single Enemy Hits: 1 Damage Class: Minor Used by: Shield Geist, Kobold Mage --------------------------------------------------------------------- Flying Seed Effect: Fires off spores that inflict damage when they drop on the enemy Secondary Effect: Time Skill - Place X Timecards (lasts 1 turn) Secondary Effect: Inflicts no damage until Timecards activate Type: Physical Target: Single Enemy Hits: 1 (per spore) Damage Class: Minor Used by: Trumpet Lily (X=3), Airplant (X=2) --------------------------------------------------------------------- Force Shock Effect: Inflicts damage Type: Magic Target: Single Enemy Hits: 1 Damage Class: Minor Used by: Visionist --------------------------------------------------------------------- Fruit Throw Effect: Inflicts damage Type: Physical Target: Single Enemy Hits: 1 Damage Class: Minor Used by: Koalaria --------------------------------------------------------------------- Grand Ray Effect: Inflicts damage Secondary Effect: Knockback Type: Magic Target: Row (S) Hits: 6 Damage Class: Minor Used by: Warlock --------------------------------------------------------------------- Healing Effect: Heal ally Type: Magic Target: Single Ally Healing Class: Minor Used by: Shield Geist, Healy Puni, Power --------------------------------------------------------------------- Hellwave Effect: Inflicts damage Type: Fire Target: All Enemies Hits: 1 Damage Class: Medium Used by: Marquis --------------------------------------------------------------------- High Kick Effect: Inflicts damage Type: Physical Target: Single Enemy Hits: 2 Damage Class: Minor Used by: Warlock --------------------------------------------------------------------- Howling Effect: Inflicts damage Secondary Effect: Knockback Type: Physical Target: Single Enemy Hits: 1 Damage Class: Medium Used by: Lore Beast --------------------------------------------------------------------- Ice Rain Effect: Inflicts damage Secondary Effect: Time Skill - Place 2 Timecards (lasts 1 turn) Secondary Effect: Slow Type: Ice Target: Single Enemy Hits: 3 Damage Class: Minor Used by: Ariel, Roxis --------------------------------------------------------------------- Impulse Effect: Inflicts damage Secondary Effect: Knockback Type: Physical Target: All Enemies Hits: X Damage Class: Minor Used by: Owlbear (X=3), Harpy (X=5) --------------------------------------------------------------------- Jamming Effect: Inflicts damage Type: Magic Target: Single Enemy Hits: 1 Damage Class: Minor Used by: Gem Sprite --------------------------------------------------------------------- Lightning Effect: Inflicts damage Type: Lightning Target: Single Enemy Hits: 1 Damage Class: Minor Used by: Cyclone Mana --------------------------------------------------------------------- Love Attack Effect: Inflicts damage Type: Physical Target: Single Enemy Hits: 1 Damage Class: Medium Used by: Fallen Lover --------------------------------------------------------------------- Love Hurricane Effect: Damage to SP Type: Magic Target: All Enemies Hits: 1 Damage Class: Minor Used by: Fallen Lover --------------------------------------------------------------------- Magic Blade Dance Effect: Inflicts damage Type: Physical Target: Single Enemy Hits: 6 Damage Class: Minor Used by: Sword Geist --------------------------------------------------------------------- Mandra Dance Effect: Sleep Type: Magic Target: Single Enemy Used by: Mandragora --------------------------------------------------------------------- MB5 Effect: Inflicts damage; cannot be used until activated by Explosive Counter Secondary Effect: Double Up Skill Secondary Effect: Knockback Secondary Effect: Kills user Type: Fire Target: All Enemies Hits: 1 Damage Class: Medium Used by: Kamikaze Doll --------------------------------------------------------------------- Megaheal Effect: Heals ally Type: Magic Target: Single Ally Healing Class: Major Used by: Roxis, Visionist, Fallen Lover --------------------------------------------------------------------- Moment's Slice Effect: Inflicts damage Secondary Effect: Defense Down Type: Physical Target: Single Enemy Hits: 4 Damage Class: Minor Used by: Tiger --------------------------------------------------------------------- Nightmare Effect: Inflicts damage Secondary Effect: Sleep Type: Magic Target: All Enemies Hits: 1 Damage Class: Minor Used by: Dieg Spirit, Fallen Lover --------------------------------------------------------------------- Pandora's Box Effect: Randomly poisons or heals the target Secondary Effect: Poison Secondary Effect: Heal enemy Type: None Target: Single Enemy Used by: Clay Puppet --------------------------------------------------------------------- Penta Strike Effect: Inflicts damage Type: Physical Target: Single Enemy Hits: 5 Damage Class: Medium Used by: Caterperider --------------------------------------------------------------------- Plasma Ray Effect: Inflicts damage Type: Lightning Target: Single Enemy Hits: 5 Damage Class: Medium Used by: Warlock --------------------------------------------------------------------- Poison Counter Effect: Poison Secondary Effect: Counter Attack on Physical Attribute Type: None Target: Single Enemy Used by: Zombie Puni --------------------------------------------------------------------- Poison Blow Effect: Inflicts damage Secondary Effect: Poison Type: Physical Target: Single Enemy Hits: 1 Damage Class: Minor Used by: Zombie Puni --------------------------------------------------------------------- Poison Breath Effect: Inflicts damage Secondary Effect: Poison Type: Physical Target: All Enemies Hits: 1 Damage Class: Minor Used by: Zombie Puni --------------------------------------------------------------------- Puni Press Effect: Inflicts damage Type: Physical Target: Single Enemy Hits: 1 Damage Class: Minor Used by: Puni, Platinum Puni, Red Puni, Healy Puni --------------------------------------------------------------------- Puni Summon Effect: Summons a Puni Type: None Target: - Used by: Mini Puni --------------------------------------------------------------------- Purify Ring Effect: Inflicts damage Secondary Effect: Break Type: Magic Target: Single Enemy Hits: 1 Damage Class: Medium Used by: Roxis --------------------------------------------------------------------- Quake Effect: Inflicts damage Secondary Effect: Time Skill - Place 2 Timecards (lasts 1 turn) Type: Physical Target: Single Enemy Hits: 1 Damage Class: Medium Used by: Yulaurnie --------------------------------------------------------------------- Rapid Move Effect: Dramatically decreases the wait time for user's next attack Type: Auto Target: Self Only Used by: Tiger --------------------------------------------------------------------- Return Slash Effect: Inflicts damage Type: Physical Target: Single Enemy Hits: 6 Damage Class: Medium Used by: Marquis --------------------------------------------------------------------- Rockfall Effect: Inflicts damage Secondary Effect: Knockback Type: Magic Target: Single Enemy Hits: 1 Damage Class: Minor Used by: Dieg Spirit --------------------------------------------------------------------- Rolling Crush Effect: Inflicts damage Type: Physical Target: Single Enemy Hits: 6 Damage Class: Minor Used by: Caterperider --------------------------------------------------------------------- Slicer Effect: Inflicts damage Secondary Effect: Defense Down Type: None Target: Single Enemy Hits: 4 Damage Class: Minor Used by: Power --------------------------------------------------------------------- Slow Effect: Slow Type: None Target: Single Enemy Used by: Gem Sprite, Visionist --------------------------------------------------------------------- Soul Leech Effect: Inflicts damage Secondary Effect: HP Drain (HP absorbed is equal to 50% of damage inflicted) Type: Magic Target: Single Enemy Hits: 1 Damage Class: Minor Used by: Gespenst, Dieg Spirit --------------------------------------------------------------------- Spikey Vine Effect: Inflicts damage Type: Physical Target: Single Enemy Hits: 1 Damage Class: Minor Used by: Mandragora --------------------------------------------------------------------- Swing Around Effect: Inflicts damage Type: Physical Target: Single Enemy Hits: 1 Damage Class: Minor Used by: Koalaria --------------------------------------------------------------------- Tail Whip Effect: Inflicts damage Type: Physical Target: Single Enemy Hits: 4 Damage Class: Medium Used by: Lore Beast --------------------------------------------------------------------- Tornado Effect: Inflicts damage Secondary Effect: Knockback Type: Magic Target: Single Enemy Hits: 1 Damage Class: Minor Used by: Cyclone Mana --------------------------------------------------------------------- Waterfall Effect: Inflicts damage Secondary Effect: Double Up Skill Secondary Effect: Knockback Secondary Effect: User cannot be attacked until its next turn Type: Ice Target: All Enemies Hits: 1 Damage Class: Minor Used by: Ariel --------------------------------------------------------------------- Wild Fang Effect: Inflicts damage Type: Physical Target: Single Enemy Hits: 3 Damage Class: Minor Used by: Leopard ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ D. Ether Effects This is a list of ether effects which can be assigned to equipment created through Athanor Synthesis and then equipped by playable characters. Listed in each entry are the description of the E-Effect, the type of the E-Effect (either a Common Skill or an Attribute bonus), the equipment items capable of furnishing the E-Effect, and the earliest point at which you can equip each E-Effect. Some E-Effects only appear when you synthesize a particular type of equipment (Weapon, Armor, or Accessory), and these will be noted accordingly. This list is sorted alphabetically and sub-sorted, for E-Effects of the same class, by the magnitude of the E-Effect. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ATK+ (S) Description: Slightly increases ATK. Effect depends on character. Type: Attribute Equipment: Ragged Collar, Leather Collar, Flea Necklace, Favorite Bag, Fake Brand Bag, Brand Name Bag, Crack Hammer, Wooden Club, Brownie Hammer, Doll's Claw, Leather Cuirass, Male Uniform, Altered Uniform M, Female Uniform, Altered Uniform F, Long Uniform, Arabesque Robe, Puppy Paw Gloves, Asclepius, Thorn Gauntlet, Straw Doll, Gloves of Artorius, Vasilissa's Doll, Angel Wing, Glasses of Death, Tangerine Hat Earliest Acquisition: Chapter 1 Week 2. --------------------------------------------------------------------- ATK+ (M) Description: Moderately increases ATK. Effect depends on character. Type: Attribute Equipment: Puppy Paw Gloves, Thorn Gauntlet, Gloves of Artorius Earliest Acquisition: Chapter 4 Week 2. --------------------------------------------------------------------- Critical+ (S) Description: Slightly increases critical rate of normal attack. Type: Attribute Equipment: Ragged Collar, Leather Collar, Favorite Bag, Fake Brand Bag, Brand Name Bag, Leather Cuirass, Male Uniform, Altered Uniform M, Female Uniform, Altered Uniform F, Long Uniform, Straw Doll, Gloves of Artorius, Vasilissa's Doll Earliest Acquisition: Chapter 1 Week 2. --------------------------------------------------------------------- Critical+ (M) Description: Moderately increases critical rate of normal attack. Type: Attribute Equipment: Ragged Collar, Leather Collar, Puppy Paw Gloves, Thorn Gauntlet, Straw Doll, Gloves of Artorius, Vasilissa's Doll Earliest Acquisition: Chapter 1 Week 2. --------------------------------------------------------------------- Cure Description: Unleash the power of curing. Able to use Skill: Cure. Type: Common Skill Equipment: Puppy Paw Gloves, Thorn Gauntlet, Gloves of Artorius, Tangerine Hat Earliest Acquisition: Chapter 3 Week 4. --------------------------------------------------------------------- Curse Description: Unleash the power of darkness. Able to use Skill: Curse. Type: Common Skill Equipment: Brownie Hammer, Leather Cuirass, Altered Uniform M, Puppy Paw Gloves, Thorn Gauntlet, Gloves of Artorius Earliest Acquisition: Chapter 2 Week 1. --------------------------------------------------------------------- Daze+ (S) Description: Slightly delays enemy action on normal attack. Type: Attribute Equipment: Brownie Hammer, Leather Cuirass, Altered Uniform M, Puppy Paw Gloves, Thorn Gauntlet, Straw Doll, Gloves of Artorius, Vasilissa's Doll Earliest Acquisition: Chapter 2 Week 2. --------------------------------------------------------------------- Daze+ (M) Description: Moderately delays enemy action on normal attack. Type: Attribute Equipment: Puppy Paw Gloves, Thorn Gauntlet, Gloves of Artorius Earliest Acquisition: Chapter 4 Week 2. --------------------------------------------------------------------- DEF+ (S) Description: Slightly increases DEF. Effect depends on character. Type: Attribute Equipment: Ragged Collar, Leather Collar, Flea Necklace, Favorite Bag, Fake Brand Bag, Brand Name Bag, Crack Hammer, Wooden Club, Brownie Hammer, Doll's Claw, Leather Cuirass, Male Uniform, Altered Uniform M, Female Uniform, Altered Uniform F, Long Uniform, Arabesque Robe, Puppy Paw Gloves, Asclepius, Thorn Gauntlet, Straw Doll, Gloves of Artorius, Vasilissa's Doll, Angel Wing, Tangerine Hat Earliest Acquisition: Chapter 1 Week 2. --------------------------------------------------------------------- DEF+ (M) Description: Moderately increases DEF. Effect depends on character. Type: Attribute Equipment: Leather Collar, Flea Necklace, Fake Brand Bag, Brand Name Bag, Wooden Club, Brownie Hammer, Doll's Claw, Leather Cuirass, Male Uniform, Altered Uniform M, Long Uniform, Arabesque Robe, Puppy Paw Gloves, Asclepius, Thorn Gauntlet, Straw Doll, Gloves of Artorius, Vasilissa's Doll, Angel Wing, Tangerine Hat, Lando Cap Earliest Acquisition: Chapter 2 Week 1. --------------------------------------------------------------------- Flame Gaze Description: Unleash the power of fire. Able to use Skill: Flame Gaze. Type: Common Skill Equipment: Ragged Collar, Leather Collar, Flea Necklace, Fake Brand Bag, Brand Name Bag, Crack Hammer, Chocolate Robe, Straw Doll, Vasilissa's Doll, Angel Wing, Lando Cap Earliest Acquisition: Chapter 1 Week 2. --------------------------------------------------------------------- Half Description: Unleash the dark powers. Able to use Skill: Half. Type: Common Skill Equipment: Flea Necklace, Favorite Bag, Fake Brand Bag, Brand Name Bag, Wooden Club, Brownie Hammer, Leather Cuirass, Male Uniform, Altered Uniform M, Female Uniform, Altered Uniform F, Long Uniform, Puppy Paw Gloves, Asclepius, Thorn Gauntlet, Straw Doll, Gloves of Artorius, Vasilissa's Doll, Tangerine Hat, Lando Cap Earliest Acquisition: Chapter 2 Week 2. --------------------------------------------------------------------- Healing Description: Unleash the power of healing. Able to use Skill: Healing. Type: Common Skill Equipment: Favorite Bag, Fake Brand Bag, Brand Name Bag, Leather Cuirass, Male Uniform, Altered Uniform M, Female Uniform, Altered Uniform F, Long Uniform, Arabesque Robe, Angel Wing, Tangerine Hat Earliest Acquisition: Chapter 1 Week 2. --------------------------------------------------------------------- HP+ (S) Description: Slightly increases max HP. Fixed effect. Type: Attribute Equipment: Ragged Collar, Leather Collar, Flea Necklace, Favorite Bag, Fake Brand Bag, Brand Name Bag, Crack Hammer, Wooden Club, Brownie Hammer, Doll's Claw, Leather Cuirass, Male Uniform, Altered Uniform M, Female Uniform, Altered Uniform F, Long Uniform, Arabesque Robe, Puppy Paw Gloves, Asclepius, Thorn Gauntlet, Straw Doll, Gloves of Artorius, Vasilissa's Doll, Angel Wing, Tangerine Hat Earliest Acquisition: Chapter 1 Week 2. --------------------------------------------------------------------- HP+ (M) Description: Moderately increases max HP. Fixed effect. Type: Attribute Equipment: Ragged Collar, Leather Collar, Flea Necklace, Fake Brand Bag, Brand Name Bag, Straw Doll, Vasilissa's Doll, Tangerine Hat Earliest Acquisition: Chapter 2 Week 3. --------------------------------------------------------------------- Ice Storm Description: Unleash the power of ice. Able to use Skill: Ice Storm. Type: Common Skill Equipment: Favorite Bag, Fake Brand Bag, Brand Name Bag, Crack Hammer, Long Uniform, Chocolate Robe Earliest Acquisition: Chapter 1 Week 2. --------------------------------------------------------------------- Lightning Description: Unleash the power of lightning. Able to use Skill: Lightning. Type: Common Skill Equipment: Ragged Collar, Crack Hammer, Brownie Hammer, Leather Cuirass, Altered Uniform M, Altered Uniform F, Long Uniform, Straw Doll, Gloves of Artorius, Vasilissa's Doll, Lando Cap Earliest Acquisition: Chapter 1 Week 2. --------------------------------------------------------------------- MGK+ (S) Description: Slightly increases MGK. Effect depends on character. Type: Attribute Equipment: Ragged Collar, Leather Collar, Flea Necklace, Favorite Bag, Fake Brand Bag, Brand Name Bag, Wooden Club, Brownie Hammer, Leather Cuirass, Male Uniform, Altered Uniform M, Female Uniform, Altered Uniform F, Long Uniform, Arabesque Robe, Asclepius, Straw Doll, Vasilissa's Doll, Angel Wing, Tangerine Hat Earliest Acquisition: Chapter 1 Week 2. --------------------------------------------------------------------- MGK+ (M) Description: Moderately increases MGK. Effect depends on character. Type: Attribute Equipment: Fake Brand Bag, Brand Name Bag, Long Uniform Earliest Acquisition: Chapter 3 Week 4. --------------------------------------------------------------------- Plasma Ray Description: Unleash the power of electric shock. Able to use Skill: Plasma Ray. Type: Common Skill Equipment: Puppy Paw Gloves, Thorn Gauntlet, Gloves of Artorius Earliest Acquisition: Chapter 3 Week 2. --------------------------------------------------------------------- Poison Description: Low chance to poison enemy on normal hit. May not work. Type: Attribute Equipment: Flea Necklace, Doll's Claw, Long Uniform, Asclepius, Thorn Gauntlet, Gloves of Artorius, Vasilissa's Doll Earliest Acquisition: Chapter 2 Week 3. --------------------------------------------------------------------- Provoke Description: Unleash the power of anger. Able to use Skill: Provoke. Type: Common Skill Equipment: Vasilissa's Doll Earliest Acquisition: Chapter 2 Week 2. --------------------------------------------------------------------- RES+ (S) Description: Slightly increases RES. Effect depends on character. Type: Attribute Equipment: Leather Collar, Flea Necklace, Favorite Bag, Fake Brand Bag, Brand Name Bag, Crack Hammer, Wooden Club, Brownie Hammer, Leather Cuirass, Female Uniform, Altered Uniform F, Long Uniform, Arabesque Robe, Asclepius, Thorn Gauntlet, Straw Doll, Gloves of Artorius, Vasilissa's Doll, Angel Wing, Glasses of Death Earliest Acquisition: Chapter 1 Week 2. --------------------------------------------------------------------- RES+ (M) Description: Moderately increases RES. Effect depends on character. Type: Attribute Equipment: Leather Collar, Flea Necklace, Fake Brand Bag, Brand Name Bag, Wooden Club, Brownie Hammer, Doll's Claw, Leather Cuirass, Long Uniform, Arabesque Robe, Puppy Paw Gloves, Asclepius, Thorn Gauntlet, Straw Doll, Gloves of Artorius, Vasilissa's Doll, Angel Wing, Tangerine Hat, Lando Cap Earliest Acquisition: Chapter 2 Week 2. --------------------------------------------------------------------- Silent Description: Unleash the power of silence. Able to use Skill: Silent. Type: Common Skill Equipment: Brownie Hammer, Leather Cuirass, Altered Uniform M, Puppy Paw Gloves, Thorn Gauntlet, Gloves of Artorius, Vasilissa's Doll Earliest Acquisition: Chapter 2 Week 1. --------------------------------------------------------------------- SP+ (S) Description: Slightly increases max SP. Fixed effect. Type: Attribute Equipment: Ragged Collar, Leather Collar, Favorite Bag, Fake Brand Bag, Brand Name Bag, Wooden Club, Brownie Hammer, Doll's Claw, Leather Cuirass, Male Uniform, Altered Uniform M, Female Uniform, Altered Uniform F, Long Uniform, Arabesque Robe, Puppy Paw Gloves, Asclepius, Thorn Gauntlet, Straw Doll, Gloves of Artorius, Vasilissa's Doll, Angel Wing, Tangerine Hat Earliest Acquisition: Chapter 1 Week 2. --------------------------------------------------------------------- SP+ (M) Description: Moderately increases max SP. Fixed effect. Type: Attribute Equipment: Leather Collar, Fake Brand Bag, Brand Name Bag, Doll's Claw, Leather Cuirass, Long Uniform, Arabesque Robe, Puppy Paw Gloves, Thorn Gauntlet, Straw Doll, Gloves of Artorius, Vasilissa's Doll, Angel Wing, Tangerine Hat Earliest Acquisition: Chapter 2 Week 2. --------------------------------------------------------------------- SPD+ (S) Description: Slightly increases SPD. Effect depends on character. Type: Attribute Equipment: Fake Brand Bag, Brand Name Bag, Leather Cuirass, Male Uniform, Altered Uniform M, Gloves of Artorius, Angel Wing, Tangerine Hat Earliest Acquisition: Chapter 2 Week 1. --------------------------------------------------------------------- Stun+ (S) Description: Slightly increases stun value. Effect depends on weapon. Type: Attribute Equipment: Ragged Collar, Leather Collar, Flea Necklace, Wooden Club, Brownie Hammer, Doll's Claw, Leather Cuirass, Male Uniform, Altered Uniform M, Female Uniform, Altered Uniform F, Long Uniform, Puppy Paw Gloves, Asclepius, Thorn Gauntlet, Straw Doll, Gloves of Artorius, Vasilissa's Doll, Angel Wing Earliest Acquisition: Chapter 1 Week 2. --------------------------------------------------------------------- Stun+ (M) Description: Moderately increases stun value. Effect depends on weapon. Type: Attribute Equipment: Long Uniform, Puppy Paw Gloves, Thorn Gauntlet, Gloves of Artorius Earliest Acquisition: Chapter 3 Week 2. --------------------------------------------------------------------- Venom Description: Good chance to poison enemy on normal hit. May not work. Type: Attribute Equipment: Puppy Paw Gloves, Thorn Gauntlet, Gloves of Artorius Earliest Acquisition: Chapter 3 Week 2. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 3. SHOPS These tables provide inventory and pricing information for all shops in the game, as well as the earliest point at which each item becomes available for purchase. Alchemy ingredients are listed at the top of each table, and recipe books are listed at the bottom. A. Street Vendor The Street Vendor is located at the Campus Grounds for most of the game; he will, however, move inside the Cafeteria following an event in the late stages of the game. ===================================================================== Item |Price |Earliest Acquisition | ===================================================================== Puniball |20 |Chapter 1 Week 1 | Gash Twig |10 |Chapter 1 Week 1 | Legien Steel |100 |Chapter 1 Week 1 | Gloves |200 |Chapter 2 Week 1 | ===================================================================== B. Student Store - Leyfa Leyfa is the girl standing at the northeast end of the counter. ===================================================================== Item |Price |Earliest Acquisition | ===================================================================== Dirt |10 |Orientation | Eicheloa |10 |Orientation | Gear |30 |Orientation | Nicro Cloth |70 |Chapter 3 Week 2 | Zettel |80 |Chapter 2 Week 1 | Polish Powder |230 |Chapter 3 Week 2 | Normal Paper |100 |Orientation | Standard Uniform-M |100 |Chapter 1 Week 2 | Standard Uniform-F |100 |Chapter 1 Week 2 | ===================================================================== C. Student Store - "Rock Guy" The "Rock Guy" is the man standing at the southwest end of the counter. His nickname comes from the fact that he specializes in selling rocks, stones, and other mineral products. ===================================================================== Item |Price |Earliest Acquisition | ===================================================================== Canone Rock |120 |Orientation | Thunder Stone |240 |Orientation | Glacier Stone |220 |Orientation | Light Armor |250 |Chapter 3 Week 2 | ===================================================================== D. Cafeteria The Cafeteria shop is handled by Michiyo, the disinterested cafeteria lady. Speak to her at the front counter. ===================================================================== Item |Price |Earliest Acquisition | ===================================================================== Carrotato |10 |Chapter 1 Week 1 | Goat Milk |20 |Chapter 1 Week 1 | Tangerine |60 |Chapter 1 Week 1 | Salt |50 |Chapter 3 Week 2 | Powdering Powder |100 |Chapter 1 Week 1 | Flaming BBQ |250 |Chapter 3 Week 2 | Fruit Juice |250 |Chapter 3 Week 2 | ===================================================================== E. Infirmary The Infirmary shop is run by Melanie, the beauteous school nurse. ===================================================================== Item |Price |Earliest Acquisition | ===================================================================== Heal Jar |40 |Chapter 1 Week 1 | Nectar |320 |Chapter 1 Week 1 | Luxury Purse |150 |Chapter 2 Week 1 | Medicinal Collar |250 |Chapter 3 Week 2 | ===================================================================== F. Resource Center Depths The shop located deep within the Resource Center is run by a second Street Vendor. It is not accessible until Chapter 3 Week 4. ===================================================================== Item |Price |Earliest Acquisition | ===================================================================== Wild Meat |20 |Chapter 3 Week 4 | Rotten Meat |10 |Chapter 3 Week 4 | Tuft |30 |Chapter 3 Week 4 | Endless Seaweed |50 |Chapter 3 Week 4 | Joker Fish |50 |Chapter 3 Week 4 | Tiger Blowfish |50 |Chapter 3 Week 4 | Masou |60 |Chapter 3 Week 4 | Beast Fang |80 |Chapter 3 Week 4 | Cyprus Copper |140 |Chapter 3 Week 4 | Carbon Boulder |170 |Chapter 3 Week 4 | Bonita |180 |Chapter 3 Week 4 | Monster Cookie |200 |Chapter 3 Week 4 | Puppy Paw Flan |250 |Chapter 3 Week 4 | Taiyaki |500 |Chapter 3 Week 4 | Long Ice Cream |510 |Chapter 3 Week 4 | White Feather |240 |Chapter 3 Week 4 | Sharkgill |410 |Chapter 3 Week 4 | Muscat |330 |Chapter 3 Week 4 | Mandarin Orange |370 |Chapter 3 Week 4 | Holy Crest Paper |1000 |Chapter 3 Week 4 | Echoing Cymbal |3500 |Chapter 3 Week 4 | Glasses |3500 |Chapter 3 Week 4 | ===================================================================== G. Gossip Shop The Gossip Shop opens for business in Chapter 2, Week 3. Speak to Koropok in the Cafeteria to buy Rumors. This table provides the name, price, activation condition, and effect of each Rumor; I've dispensed with the "Earliest Acquisition" information because the speed at which you activate the achievement-based Rumors (as opposed to those based on storyline progression) depends entirely on your playing style. ===================================================================== Rumor |Price |Condition & Effect | ===================================================================== Hodge-Podge Team |0 |Condition: Join Flay's workshop | | |Effect: You're getting attention | --------------------------------------------------------------------- The Possessed |200 |Condition: Pamela joins your | | | group | | |Effect: Everyone's Defense and | | | Resistance + 5 | --------------------------------------------------------------------- The Well Off |1000 |Condition: Have more than 30,000 | | | Cole | | |Effect: 20% Off Student Store, | | | Leyfa's items | --------------------------------------------------------------------- Fortune Makers |2000 |Condition: Earn more than 100,000 | | | Cole | | |Effect: 20% Off all shops | --------------------------------------------------------------------- Fighter |1000 |Condition: Fought more than 200 | | | battles | | |Effect: Everyone's Attack +15 | --------------------------------------------------------------------- Chicken |200 |Condition: Run away from battle | | | more than 20 times | | |Effect: Everyone's Speed + 5 | --------------------------------------------------------------------- The Jumpy Ones |200 |Condition: Jump more than 200 | | | times | | |Effect: Everyone's HP + 30 | --------------------------------------------------------------------- Uber Nerds |1000 |Condition: Gain 4 [A]s in a row | | |Effect: Everyone's SP + 15 | --------------------------------------------------------------------- Tough Guys |200 |Condition: Been knocked | | | unconscious in battle | | | more than 20 times | | |Effect: Everyone's Defense + 5 | --------------------------------------------------------------------- The Immortal |500 |Condition: The entire party wiped | | | out more than 10 times | | |Effect: Everyone's Defense + 10 | --------------------------------------------------------------------- Greedy Needy |500 |Condition: Gather more than 40 | | | items in one search | | |Effect: 15% more chance of | | | monsters dropping an item | --------------------------------------------------------------------- Strongling Fetish |1000 |Condition: Defeat more than 20 | | | strong monsters | | |Effect: 30% more chance of | | | monsters dropping an item | --------------------------------------------------------------------- Bully |500 |Condition: Sword slash more than | | | 20 monsters in one | | | search | | |Effect: There will be more | | | monsters that can be | | | sword slashed | --------------------------------------------------------------------- Pacifists |500 |Condition: Didn't fight any | | | enemies for more than | | | 10 searches* | | |Effect: Everyone's Speed +8 | --------------------------------------------------------------------- Absolute Memory |1000 |Condition: Didn't look at the map | | | for more than 10 | | | searches | | |Effect: Everyone's Speed +10 | --------------------------------------------------------------------- OCD |200 |Condition: Ended search with | | | everyone's HP at Max | | | more than 10 times* | | |Effect: Everyone's Resistance +10 | --------------------------------------------------------------------- Burster |1000 |Condition: Number of Bursts | | | totals more than 20 | | | times | | |Effect: The Burst Gauge starts | | | slightly at an advantage | --------------------------------------------------------------------- Wild Child |200 |Condition: Total searching time | | | exceeds 100 hours | | |Effect: AP Gain + 2 | --------------------------------------------------------------------- Delinquent |1000 |Condition: Walk around at night | | | more than 10 times | | |Effect: Slightly lessens monster | | | strength at night | --------------------------------------------------------------------- Window Lady |500 |Condition: Leave the shop without | | | buying more than 20 | | | times | | |Effect: 10% off all shops | --------------------------------------------------------------------- Fearless! |2000 |Condition: Have more than 15,000 | | | AP | | |Effect: All Stats +5 | ===================================================================== * A Search must consume more than 3 hours of game time to qualify for a Rumor marked with an asterisk 4. GATHERING This section provides information related to Gathering. A. Gather Points The table below illustrates the items you can obtain at each Search location via usage of Gather Points. Note that some locations, such as the Resource Center, do not have a Gather Point. ===================================================================== Search Location |Plant Items |Root Items | ===================================================================== Living Forest |Spinacherb, Gash Twig |Carrotato, Dirt, Belgrade | | |Potato | --------------------------------------------------------------------- Corridor - Mist |Eicheloa |N/A | --------------------------------------------------------------------- Old Schoolhouse |N/A |Carrotato, Dirt, Belgrade | | |Potato | --------------------------------------------------------------------- The Heights |Eicheloa, Poison |Dirt, Red Dirt, Burdock | |Shroom |Straight | ===================================================================== 5. ALCHEMY This is a repository of information used for alchemy. A. Creative Recipes A Creative Recipe is an alchemy recipe provided by one of Vayne's comrades after you synthesize a particular item. Below is a list of Creative Recipes found in the game; each entry indicates the item you must synthesize in order to receive the Creative Recipe, the character responsible for furnishing the Creative Recipe, the earliest point in the game at which you can acquire each Creative Recipe, as well as the earliest point in the game at which you can actually synthesize the item made available by each Creative Recipe. This list is sorted alphabetically. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Black Powder Item Synthesized: Salt Character: Jess Earliest Acquisition: Chapter 2 Week 2. Earliest Synthesis: Chapter 3 Week 4. --------------------------------------------------------------------- Bomb Ice Item Synthesized: Flame or Lightning Rod Character: Jess Earliest Acquisition: Chapter 2 Week 1. Earliest Synthesis: Chapter 2 Week 1. --------------------------------------------------------------------- Broiled Fish Item Synthesized: Steak Character: Nikki Earliest Acquisition: Chapter 3 Week 2. Earliest Synthesis: --------------------------------------------------------------------- Chocolate Robe Item Synthesized: Arabesque Robe Character: Nikki Earliest Acquisition: Chapter 3 Week 4. Earliest Synthesis: --------------------------------------------------------------------- Lando Cap Item Synthesized: Tangerine Hat Character: Pamela Earliest Acquisition: Chapter 4 Week 2. Earliest Synthesis: --------------------------------------------------------------------- Preservative Item Synthesized: Cure Jar Character: Jess Earliest Acquisition: Chapter 4 Week 2. Earliest Synthesis: Chapter 4 Week 2. --------------------------------------------------------------------- Salt Item Synthesized: Flour Character: Nikki Earliest Acquisition: Chapter 1 Week 2. Earliest Synthesis: Chapter 2 Week 2. --------------------------------------------------------------------- Silver Thread Item Synthesized: Dietary Fiber Character: Jess Earliest Acquisition: Chapter 3 Week 2. Earliest Synthesis: --------------------------------------------------------------------- Tranquilizer Item Synthesized: Amber Soup Character: Jess Earliest Acquisition: Chapter 3 Week 4. Earliest Synthesis: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ B. Derived Recipes A Derived Recipe is an alchemy recipe learned by changing the first ingredient used in the synthesis of a known item. You will learn a Derived Recipe instantly the first time you change the item used in the first ingredient slot of the original recipe to any item which can be used in the first ingredient slot of the Derived Recipe; you will not, however, know which item you're synthesizing with that Derived Recipe until you complete your first synthesis with that recipe (the name of the synthesized item will be listed as question marks until then). Below is a list of Derived Recipes found in the game; each entry indicates the item(s) whose synthesis process you must alter in order to receive the Derived Recipe, the ingredient item(s) you may substitute in the first ingredient slot to learn the new recipe, the earliest point in the game at which you can acquire each Derived Recipe, as well as the earliest point in the game at which you can actually complete each Derived Recipe. This list is sorted alphabetically. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Altered Uniform F Original Synthesis: Female Uniform, Long Uniform First Ingredient: Female Uniform Earliest Acquisition: Chapter 1 Week 2. Earliest Synthesis: Chapter 2 Week 2. --------------------------------------------------------------------- Altered Uniform M Original Synthesis: Male Uniform First Ingredient: Male Uniform Earliest Acquisition: Chapter 1 Week 2. Earliest Synthesis: Chapter 2 Week 2. --------------------------------------------------------------------- Bacon Original Synthesis: Goat Cheese First Ingredient: Wild Meat, Rotten Meat, ??? Earliest Acquisition: Chapter 3 Week 2. Earliest Synthesis: Chapter 4 Week 2. --------------------------------------------------------------------- Brownie Hammer Original Synthesis: Wooden Club First Ingredient: Wooden Club, Wood Tympani Earliest Acquisition: Chapter 2 Week 2. Earliest Synthesis: Chapter 2 Week 2. --------------------------------------------------------------------- Fake Brand Bag Original Synthesis: Brand Name Bag First Ingredient: Nicro Cloth Earliest Acquisition: Chapter 2 Week 1. Earliest Synthesis: Chapter 2 Week 2. --------------------------------------------------------------------- Gloves of Artorius Original Synthesis: Puppy Paw Gloves, Thorn Gauntlet First Ingredient: Legien Steel Earliest Acquisition: Chapter 2 Week 1. Earliest Synthesis: Chapter 2 Week 1. --------------------------------------------------------------------- Leather Collar Original Synthesis: Ragged Collar First Ingredient: Pleather Cloth, ??? Earliest Acquisition: Chapter 2 Week 2. Earliest Synthesis: Chapter 2 Week 2. --------------------------------------------------------------------- Lightning Rod Original Synthesis: Flame, Bomb Ice First Ingredient: Thunder Stone Earliest Acquisition: Chapter 2 Week 1. Earliest Synthesis: Chapter 2 Week 1. --------------------------------------------------------------------- Long Uniform Original Synthesis: Female Uniform, Altered Uniform F First Ingredient: Altered Uniform F Earliest Acquisition: Chapter 2 Week 2. Earliest Synthesis: Chapter 3 Week 4. --------------------------------------------------------------------- Polish Powder Original Synthesis: Flour, Salt, Black Powder First Ingredient: Legien Steel, Cyprus Copper, ???, ??? Earliest Acquisition: Chapter 1 Week 2. Earliest Synthesis: Chapter 1 Week 2. --------------------------------------------------------------------- Red Soup Original Synthesis: Green Soup First Ingredient: Lando, ???, ???, ???, ??? Earliest Acquisition: Chapter 2 Week 2. Earliest Synthesis: Chapter 2 Week 2. --------------------------------------------------------------------- Smoked Fish Original Synthesis: Goat Cheese First Ingredient: Masou, Bonita, Joker Fish, ???, ??? Earliest Acquisition: Chapter 3 Week 2. Earliest Synthesis: Chapter 3 Week 2. --------------------------------------------------------------------- Thorn Gauntlet Original Synthesis: Puppy Paw Gloves, Gloves of Artorius First Ingredient: Cyprus Copper Earliest Acquisition: Chapter 2 Week 1. Earliest Synthesis: Chapter 2 Week 1. --------------------------------------------------------------------- Vasilissa's Doll Original Synthesis: Straw Doll First Ingredient: Brownie Mask Earliest Acquisition: Chapter 2 Week 2. Earliest Synthesis: Chapter 2 Week 2. --------------------------------------------------------------------- ??? Original Synthesis: 120% Fruit First Ingredient: Spinacherb, ??? Earliest Acquisition: Chapter 3 Week 2. Earliest Synthesis: --------------------------------------------------------------------- ??? Original Synthesis: Flea Necklace First Ingredient: Beast Fang, ??? Earliest Acquisition: Chapter 3 Week 2. Earliest Synthesis: --------------------------------------------------------------------- ??? Original Synthesis: Crack Hammer First Ingredient: Uni, ??? Earliest Acquisition: Chapter 1 Week 2. Earliest Synthesis: --------------------------------------------------------------------- ??? Original Synthesis: Wooden Club, Brownie Hammer First Ingredient: Brownie Hammer Earliest Acquisition: Chapter 2 Week 2. Earliest Synthesis: --------------------------------------------------------------------- ??? Original Synthesis: Doll's Claw First Ingredient: Carbon Boulder, ??? Earliest Acquisition: Chapter 3 Week 4. Earliest Synthesis: --------------------------------------------------------------------- ??? Original Synthesis: Arabesque Robe, Chocolate Robe First Ingredient: Crimson Feather, ???, Cyprus Copper, Red Petal Earliest Acquisition: Chapter 3 Week 4. Earliest Synthesis: --------------------------------------------------------------------- ??? Original Synthesis: Arabesque Robe, Chocolate Robe First Ingredient: Black Liquid, Black Powder, ??? Earliest Acquisition: Chapter 3 Week 4. Earliest Synthesis: --------------------------------------------------------------------- ??? Original Synthesis: Angel Wing First Ingredient: Devil's Panties Earliest Acquisition: Chapter 3 Week 4. Earliest Synthesis: --------------------------------------------------------------------- ??? Original Synthesis: Angel Wing First Ingredient: Angel Wing Earliest Acquisition: Chapter 3 Week 4. Earliest Synthesis: --------------------------------------------------------------------- ??? Original Synthesis: Tangerine Hat First Ingredient: Flame, ??? Earliest Acquisition: Chapter 3 Week 2. Earliest Synthesis: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ C. Ether Levels Below is a table that lists the ether level range necessary to produce each available E-Effect for a synthesized Useable Item or Material Item. E-Level ranges are listed as a sequence of two numbers (e.g. 0-10), where the number to the left is the E-Level below which the E-Effect disappears, and the number to the right is the E-Level above which the E-Effect disappears; in other words, the E-Effect in question will only appear if the ether level of your item falls between these two numbers. Please note that many of the E-Level range numbers cited in this table are not exact; if you have any exact E-Level range numbers, feel free to contribute them to this guide ASAP. Entries in this table are sorted according to the order they appear in the Encyclopedia, with Useable Items listed first. ===================================================================== Item |Range |E-Effect | ===================================================================== Heal Jar |0-50 |Muddy | |40-70 |HP+ (S) | |51-100 |Powdery | |60-100 |Healing | |80-100 |Effect Plus | --------------------------------------------------------------------- Cure Jar |30-100 |MGK+ (S) | |50-100 |RES+ (S) | |80-90 |Plus Range | --------------------------------------------------------------------- Nectar |0-10 |Stinky | |25-45 |Effect Plus++ | |30-40 |Aromatic | |41-50 |Stun+ (M) | |45-50 |Critical+ (M) | |70-100 |Dirty | --------------------------------------------------------------------- Amber Soup |0-60 |Dull | |60-100 |Effect Plus+ | |60-100 |SP+ (S) | |80-100 |Cure | --------------------------------------------------------------------- Tranquilizer |??-?? |Boost | |??-?? |SP+ (M) | |??-?? |Detailed | |90-100 |Effect Plus++ | --------------------------------------------------------------------- Steak |0-20 |Effect Plus | |0-69 |HP+ (S) | |21-40 |Rare | |41-70 |Medium | |70-100 |Critical+ (S) | |71-100 |Well Done | --------------------------------------------------------------------- Broiled Fish |0-100 |MGK+ (S) | |0-59 |Cold | |60-100 |Warm | |70-100 |RES+ (S) | --------------------------------------------------------------------- Green Soup |0-20 |Cold | |0-20 |Heavy | |0-80 |Healing | |41-60 |Light | |60-100 |HP+ (S) | |80-100 |Warm | --------------------------------------------------------------------- Red Soup |0-15 |Flaming Spicy | |16-30 |Spicy | |31-60 |Bitter | |40-100 |ATK+ (M) | |61-100 |Sweet | |70-100 |Hellwave | --------------------------------------------------------------------- Flame |0-29 |Plus Range | |30-60 |Orgasmic | |30-100 |Flame Gaze | |61-100 |Effect Plus | --------------------------------------------------------------------- Bomb Ice |0-100 |Cold | |60-100 |Ice Storm | |91-100 |Effect Plus+ | --------------------------------------------------------------------- Lightning Rod |0-10 |Plus Range+ | |0-100 |Lightning | |0-100 |Electrifying | --------------------------------------------------------------------- Orange Bomb |0-100 |SPD+ (S) | |70-100 |HP+ (M) | |90-100 |Fruity | --------------------------------------------------------------------- 120% Fruit |0-30 |Muddy | |0-60 |Sour | |50-100 |Seele | |70-100 |Powdery | |90-100 |Sweet | --------------------------------------------------------------------- Flour |0-30 |SP+ (S) | |0-40 |ATK+ (S) | |0-50 |MGK+ (S) | |60-90 |HP+ (S) | |70-100 |Flame Gaze | |91-100 |HP+ (M) | --------------------------------------------------------------------- Salt |0-25 |Half | |0-40 |Spicy | |0-50 |RES+ (S) | |60-100 |Stun+ (S) | |90-100 |Daze+ (S) | |90-100 |Bright | --------------------------------------------------------------------- Black Powder |0-20 |Onyx | |21-40 |Gritty | |25-50 |Provoke | |60-100 |Daze+ (M) | |70-100 |Silky | |85-100 |Silent | --------------------------------------------------------------------- Polish Powder |0-30 |Gritty | |0-40 |Stun+ (S) | |60-79 |Critical+ (S) | |70-100 |SP+ (S) | |70-100 |Silky | |80-100 |Critical+ (M) | --------------------------------------------------------------------- Nicro Cloth |0-20 |Dirty | |0-30 |SP+ (S) | |0-40 |ATK+ (S) | |60-100 |DEF+ (S) | |70-100 |HP+ (S) | |90-100 |Pretty | --------------------------------------------------------------------- Pleather Cloth |0-30 |Hard | |0-30 |RES+ (M) | |0-100 |DEF+ (M) | |85-100 |Shiny | |90-100 |SP+ (M) | --------------------------------------------------------------------- Goat Cheese |0-30 |Stinky | |0-30 |Provoke | |0-49 |HP+ (M) | |60-100 |Daze+ (M) | |60-100 |SP+ (M) | |75-100 |Cure | --------------------------------------------------------------------- Bacon |0-25 |ATK+ (M) | |0-40 |Daze+ (M) | |20-60 |Hard | |70-100 |SP+ (M) | |75-100 |Cure | --------------------------------------------------------------------- Smoked Fish |0-15 |Venom | |0-30 |Stinky | |0-40 |Critical+ (M) | |55-100 |Stun+ (M) | |80-100 |Plasma Ray | --------------------------------------------------------------------- Preservative |0-30 |SPD+ (S) | |0-50 |Dull | |0-60 |Ice Storm | |65-100 |MGK+ (M) | |85-100 |HP+ (M) | |90-100 |Bright | --------------------------------------------------------------------- Dietary Fiber |0-30 |Half | |0-60 |Dirty | |60-100 |DEF+ (M) | |80-100 |RES+ (M) | |80-100 |Pretty | --------------------------------------------------------------------- Silver Thread |0-25 |Boost | |0-50 |Seele | |50-80 |Healing | |70-100 |Cure | |80-100 |Mega Heal | |90-100 |Heal All | --------------------------------------------------------------------- Eternal Turnkey |0-40 |HP+ (S) | |0-50 |Stun+ (S) | |0-69 |Crude | |60-100 |Lightning | |70-100 |Detailed | |80-100 |SP+ (S) | --------------------------------------------------------------------- Zettel |0-20 |Critical+ (S) | |0-30 |ATK+ (S) | |0-40 |MGK+ (S) | |60-100 |SP+ (S) | |70-100 |Healing | |80-100 |Half | --------------------------------------------------------------------- Holy Crest Paper |0-10 |Dirty | |0-25 |SP+ (M) | |30-40 |Tempest | |55-100 |Ice Rain | |70-100 |Seele | |90-100 |Pretty | --------------------------------------------------------------------- Wood Tympani |0-20 |Curse | |0-100 |Harmony | |60-100 |Stun+ (S) | |70-100 |Daze+ (S) | --------------------------------------------------------------------- Alchemic Cymbal |0-25 |Cacophony | |0-25 |Nightmare | |10-25 |Provoke | |65-100 |Stun+ (M) | |75-100 |Daze+ (M) | |90-100 |Harmony | --------------------------------------------------------------------- Loveless Potion |0-100 |(None) | ===================================================================== D. Co-op Synthesis The tables below list the variety of Co-op Synthesis functions provided by each character. Co-op Synthesis cards are randomly generated, but you must use the current card to generate a new card; if you do not use the current Co-op Card, it will remain the only available Co-op function for that character whenever you press Square to view your Co-op options. A. Jess ===================================================================== Co-op Function |Co-op Effect | ===================================================================== Random Synth! |Auto synthesis | --------------------------------------------------------------------- Synth Support! |Circle to wind | --------------------------------------------------------------------- E-Level Altered! |Plus 10 | ===================================================================== B. Nikki ===================================================================== Co-op Function |Co-op Effect | ===================================================================== Random Synth! |Auto synthesis | --------------------------------------------------------------------- Synth Support! |Circle to water | --------------------------------------------------------------------- E-Level Altered! |Reset to 0 | ===================================================================== C. Pamela ===================================================================== Co-op Function |Co-op Effect | ===================================================================== Random Synth! |Auto synthesis | --------------------------------------------------------------------- Synth Support! |Circle to earth | --------------------------------------------------------------------- E-Level Altered! |Down 50% | ===================================================================== D. Flay ===================================================================== Co-op Function |Co-op Effect | ===================================================================== Random Synth! |Auto synthesis | --------------------------------------------------------------------- Synth Support! |Circle to fire | --------------------------------------------------------------------- E-Level Altered! |Plus 30 | ===================================================================== 6. GROW BOOK These charts reproduce each character's Grow Book layout and provide information on the abilities available at each node. Each character's Grow Book chart is numbered according to the earliest point at which you can activate each node -- the earlier you can activate a node, the lower its number. A. Vayne **-** **-**-** | | **-**-**-**-11-** 10-12-**-**-**-** | | | | | | | **-**-15-14-08 09 ** ** ** | | | ** 02-01-04 ** | | | | **-**-07-06-03 05-13-**-**-**-** | | | | | | | ** **-**-16 ** ** ** ** | | | ** ** ** | | | **-**-**-** ** | ** | ** ===================================================================== # |Item Synthesized |Abilities |AP Cost | ===================================================================== 01 |Ragged Collar |+20 SP: Max SP is increased |150 | | |+10 Attack: Physical attack power |200 | | | increased | | | |+5 Defense: Defense increased |200 | --------------------------------------------------------------------- 02 |Flour |+2 Speed: Speed increased |400 | --------------------------------------------------------------------- 03 |Thorn Gauntlet |+1 HIT: # of HIT for normal attack |700 | | | plus 1 | | --------------------------------------------------------------------- 04 |Male Uniform |+25 HP: Max HP is increased |200 | | |+10 Magic: Magic attack power |200 | | | increased | | | |+5 Resistance: Resistance increased |200 | --------------------------------------------------------------------- 05 |Gloves of |+25 HP: Max HP is increased |200 | |Artorius |+10 Attack: Physical attack power |200 | | | increased | | | |+5 Defense: Defense increased |200 | --------------------------------------------------------------------- 06 |Altered Uniform M|Last Stand: Become stronger at low HP|900 | --------------------------------------------------------------------- 07 |Salt |Item Knowledge: Item effectiveness |900 | | | increased in battle | | --------------------------------------------------------------------- 08 |Leather Collar |Eluding Thorn: Obtain Skill |800 | --------------------------------------------------------------------- 09 |Vasilissa's Doll |+20 SP: Max SP is increased |200 | | |+10 Magic: Magic attack power |200 | | | increased | | | |+5 Resistance: Resistance increased |200 | --------------------------------------------------------------------- 10 |Polish Powder |+20 SP: Max SP is increased |200 | | |+10 Magic: Magic attack power |200 | | | increased | | | |+5 Resistance: Resistance increased |200 | --------------------------------------------------------------------- 11 |Flea Necklace |Blade Pillar: Obtain Skill |1000 | --------------------------------------------------------------------- 12 |Tangerine Hat |+20 SP: Max SP is increased |200 | | |+10 Magic: Magic attack power |200 | | | increased | | | |+10 Resistance: Resistance increased |400 | --------------------------------------------------------------------- 13 |Black Powder |+25 HP: Max HP is increased |200 | | |+10 Attack: Physical attack power |200 | | | increased | | | |+5 Defense: Defense increased |200 | --------------------------------------------------------------------- 14 |Asclepius |+2 Speed: Speed increased |400 | --------------------------------------------------------------------- 15 |Puppy Paw Gloves |+2 Speed: Speed increased |400 | --------------------------------------------------------------------- 16 |Angel Wing |+1 HIT: # of HIT for normal attack |900 | | | plus 1 | | ===================================================================== B. Jess **-** **-**-** | | **-**-14-17-07-** 10-11-**-**-**-** | | | | | | | **-**-13-12-03 09 ** ** ** | | | ** 02-01-05 ** | | | | | **-**-**-15-04 ** 06-08-**-**-**-** | | | | | | | | ** **-**-16 ** ** ** ** ** | | | ** ** ** | | **-**-**-** ** | ** | ** ===================================================================== # |Item Synthesized |Abilities |AP Cost | ===================================================================== 01 |Favorite Bag |+20 SP: Max SP is increased |150 | | |+10 Magic: Magic attack power |200 | | | increased | | | |+5 Resistance: Resistance increased |200 | --------------------------------------------------------------------- 02 |Heal Jar |+2 Speed: Speed increased |400 | --------------------------------------------------------------------- 03 |Lightning Rod |Thump Hammer: Obtain Skill |800 | --------------------------------------------------------------------- 04 |Thorn Gauntlet |+1 HIT: # of HIT for normal attack |700 | | | plus 1 | | --------------------------------------------------------------------- 05 |Flame |+25 HP: Max HP is increased |200 | | |+10 Attack: Physical attack power |200 | | | increased | | | |+5 Defense: Defense increased |200 | --------------------------------------------------------------------- 06 |Gloves of |+25 HP: Max HP is increased |200 | |Artorius |+10 Attack: Physical attack power |200 | | | increased | | | |+5 Defense: Defense increased |200 | --------------------------------------------------------------------- 07 |Fake Brand Bag |Funny Pouch: Obtain Skill |800 | --------------------------------------------------------------------- 08 |Straw Doll |+25 HP: Max HP is increased |200 | | |+10 Attack: Physical attack power |200 | | | increased | | | |+5 Defense: Defense increased |200 | --------------------------------------------------------------------- 09 |Vasilissa's Doll |+20 SP: Max SP is increased |200 | | |+10 Magic: Magic attack power |200 | | | increased | | | |+5 Resistance: Resistance increased |200 | --------------------------------------------------------------------- 10 |Bomb Ice |+20 SP: Max SP is increased |200 | | |+10 Magic: Magic attack power |200 | | | increased | | | |+5 Resistance: Resistance increased |200 | --------------------------------------------------------------------- 11 |Tangerine Hat |+20 SP: Max SP is increased |200 | | |+10 Magic: Magic attack power |200 | | | increased | | | |+10 Resistance: Resistance increased |400 | --------------------------------------------------------------------- 12 |Asclepius |+2 Speed: Speed increased |400 | --------------------------------------------------------------------- 13 |Puppy Paw Gloves |+2 Speed: Speed increased |400 | --------------------------------------------------------------------- 14 |Brand Name Bag |Minimum Tornado: Obtain Skill |1400 | --------------------------------------------------------------------- 15 |Orange Bomb |+ Status Recovery: Faster recovery |800 | | | from stat anomaly | | --------------------------------------------------------------------- 16 |Angel Wing |+1 HIT: # of HIT for normal attack |900 | | | plus 1 | | --------------------------------------------------------------------- 17 |Cure Jar |Healing Echo beta: Obtain Skill |1200 | ===================================================================== C. Nikki **-** **-**-** | | **-**-**-**-11-** 10-**-**-**-**-** | | | | | | | **-**-13-12-07 08 ** ** ** | | | ** 03-01-02 ** | | | | | **-**-**-09-04 ** 05-06-**-**-**-** | | | | | | | | ** **-**-14 ** ** ** ** ** | | | ** ** ** | | | **-**-**-** ** | ** | ** ===================================================================== # |Item Synthesized |Abilities |AP Cost | ===================================================================== 01 |Crack Hammer |+20 SP: Max SP is increased |150 | | |+10 Attack: Physical attack power |200 | | | increased | | | |+5 Defense: Defense increased |200 | --------------------------------------------------------------------- 02 |Puppy Paw Gloves |+25 HP: Max HP is increased |200 | | |+10 Magic: Magic attack power |200 | | | increased | | | |+5 Resistance: Resistance increased |200 | --------------------------------------------------------------------- 03 |Straw Doll |+2 Speed: Speed increased |400 | --------------------------------------------------------------------- 04 |Thorn Gauntlet |+1 HIT: # of HIT for normal attack |700 | | | plus 1 | | --------------------------------------------------------------------- 05 |Gloves of |+25 HP: Max HP is increased |200 | |Artorius |+10 Attack: Physical attack power |200 | | | increased | | | |+5 Defense: Defense increased |200 | --------------------------------------------------------------------- 06 |Wooden Club |+25 HP: Max HP is increased |200 | | |+10 Attack: Physical attack power |200 | | | increased | | | |+5 Defense: Defense increased |200 | --------------------------------------------------------------------- 07 |Brownie Hammer |List: Koalaria: Obtain List Skill |1000 | --------------------------------------------------------------------- 08 |Vasilissa's Doll |+20 SP: Max SP is increased |200 | | |+10 Magic: Magic attack power |200 | | | increased | | | |+5 Resistance: Resistance increased |200 | --------------------------------------------------------------------- 09 |Leather Cuirass |Blocking: Chance to block physical |900 | | | attack | | --------------------------------------------------------------------- 10 |Tangerine Hat |+20 SP: Max SP is increased |200 | | |+10 Magic: Magic attack power |200 | | | increased | | | |+5 Resistance: Resistance increased |200 | --------------------------------------------------------------------- 11 |Wood Tympani |Wood Shake: Obtain Skill |1400 | --------------------------------------------------------------------- 12 |Asclepius |+2 Speed: Speed increased |400 | --------------------------------------------------------------------- 13 |Loveless Potion |+2 Speed: Speed increased |400 | --------------------------------------------------------------------- 14 |Angel Wing |+1 HIT: # of HIT for normal attack |900 | | | plus 1 | | ===================================================================== D. Pamela **-** **-**-** | | **-**-**-**-**-** 07-08-**-**-**-** | | | | | | | **-**-**-10-09 06 ** ** ** | | | ** 02-01-04 ** | | | | | **-**-**-**-03 ** 05-**-**-**-**-** | | | | | | | | ** **-**-11 ** ** ** ** ** | | | ** ** ** | | | **-**-**-** ** | ** | ** ===================================================================== # |Item Synthesized |Abilities |AP Cost | ===================================================================== 01 |Dietary Fiber |+20 SP: Max SP is increased |50 | | |+10 Magic: Magic attack power |100 | | | increased | | | |+5 Resistance: Resistance increased |100 | --------------------------------------------------------------------- 02 |Puppy Paw Gloves |+2 Speed: Speed increased |200 | --------------------------------------------------------------------- 03 |Thorn Gauntlet |+1 HIT: # of HIT for normal attack |490 | | | plus 1 | | --------------------------------------------------------------------- 04 |Straw Doll |+25 HP: Max HP is increased |100 | | |+10 Attack: Physical attack power |100 | | | increased | | | |+5 Defense: Defense increased |100 | --------------------------------------------------------------------- 05 |Gloves of |+25 HP: Max HP is increased |140 | |Artorius |+10 Attack: Physical attack power |140 | | | increased | | | |+5 Defense: Defense increased |140 | --------------------------------------------------------------------- 06 |Vasilissa's Doll |+20 SP: Max SP is increased |100 | | |+10 Magic: Magic attack power |100 | | | increased | | | |+5 Resistance: Resistance increased |100 | --------------------------------------------------------------------- 07 |Arabesque Robe |+20 SP: Max SP is increased |140 | | |+10 Magic: Magic attack power |140 | | | increased | | | |+5 Resistance: Resistance increased |140 | --------------------------------------------------------------------- 08 |Tangerine Hat |+20 SP: Max SP is increased |140 | | |+10 Magic: Magic attack power |140 | | | increased | | | |+19 Resistance: Resistance increased |280 | --------------------------------------------------------------------- 09 |Doll's Claw |Poltergeist: Obtain Skill |700 | --------------------------------------------------------------------- 10 |Asclepius |+2 Speed: Speed increased |280 | | |List: Friendly Twins: Obtain List |490 | | | Skill | | --------------------------------------------------------------------- 11 |Angel Wing |+1 HIT: # of HIT for normal attack |630 | | | plus 1 | | ===================================================================== E. Flay **-** **-**-** | | **-**-**-**-**-** 06-07-**-**-**-** | | | | | | | **-**-**-**-** 05 ** ** ** | | | ** 02-01-03 ** | | | | | **-**-**-10-08 ** 04-**-**-**-**-** | | | | | | | | ** **-**-09 ** ** ** ** ** | | | ** ** ** | | | **-**-**-** ** | ** | ** ===================================================================== # |Item Synthesized |Abilities |AP Cost | ===================================================================== 01 |Puppy Paw Gloves |+20 SP: Max SP is increased |50 | | |+10 Magic: Magic attack power |100 | | | increased | | | |+5 Resistance: Resistance increased |100 | --------------------------------------------------------------------- 02 |Thorn Gauntlet |+2 Speed: Speed increased |200 | --------------------------------------------------------------------- 03 |Gloves of |+25 HP: Max HP is increased |100 | |Artorius |+10 Attack: Physical attack power |100 | | | increased | | | |+5 Defense: Defense increased |100 | --------------------------------------------------------------------- 04 |Straw Doll |+25 HP: Max HP is increased |100 | | |+10 Attack: Physical attack power |100 | | | increased | | | |+5 Defense: Defense increased |100 | --------------------------------------------------------------------- 05 |Vasilissa's Doll |+20 SP: Max SP is increased |140 | | |+10 Magic: Magic attack power |140 | | | increased | | | |+5 Resistance: Resistance increased |140 | --------------------------------------------------------------------- 06 |Smoked Fish |+20 SP: Max SP is increased |140 | | |+10 Magic: Magic attack power |140 | | | increased | | | |+5 Resistance: Resistance increased |140 | --------------------------------------------------------------------- 07 |Tangerine Hat |+20 SP: Max SP is increased |200 | | |+10 Magic: Magic attack power |200 | | | increased | | | |+5 Resistance: Resistance increased |200 | --------------------------------------------------------------------- 08 |Asclepius |+1 HIT: # of HIT for normal attack |490 | | | plus 1 | | --------------------------------------------------------------------- 09 |Angel Wing |+1 HIT: # of HIT for normal attack |630 | | | plus 1 | | --------------------------------------------------------------------- 10 |Bacon |Blocking: Chance to block physical |900 | | | attack | | ===================================================================== 7. QUESTS This section catalogues the various Assignments, Jobs, Character Events, and Character Quests in the game. A. Assignments Listed in each entry are the description of the Assignment, the type of the Assignment (Required, Optional, or Detention), the teacher in charge of the Assignment, the location of the target area for each Assignment, the goal of the Assignment, the grading requirements for the Assignment, the time limit for the Assignment (if applicable), the items handed out for use in the Assignment (if applicable), the known conditions for acquiring each letter grade, and the earliest point at which you can complete each Assignment. Note that Detention Assignments do not issue grades and therefore have no grading requirements. This list is sorted according to the earliest point at which each Assignment may be completed. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Synthesis I Basics Description: Basic training on synthesis. Class begins in basics. The Assignment will be explained in class, so please attend. Type: Required Teacher: Zeppel Location: Living Forest Goal: Gather the 3 ingredients! Grade Req.: Gather all for a higher grade! Conditions for "A": Acquire all three ingredients. Conditions for "B": N/A Conditions for "C": N/A Conditions for "F": N/A Earliest Completion: Chapter 1 Week 1. --------------------------------------------------------------------- Combat I Basics Description: Actual fighting required in combat training. You will fight a group of monsters. Details on their whereabouts will be explained in class. Type: Required Teacher: Lorr Location: Corridor - Mist Goal: Win the consecutive battle against the monster mob! Grade Req.: Try again if you fail! Handout: Heal Jar x2, Nectar Conditions for "A": Defeat the Army of Puni. Conditions for "B": N/A Conditions for "C": N/A Conditions for "F": N/A Earliest Completion: Chapter 1 Week 2. --------------------------------------------------------------------- Predictology Description: Learn how to utilize a tool for response times. Details in class. Required tool will be distributed in lecture. Type: Required Teacher: Isolde Location: The Heights Goal: Respond accurately and catch your fish! Grade Req.: Fish more for higher grade! Minus for catching monsters! Time Limit: 2 Hours Handout: Nectar Conditions for "A": Score 6 or more points (+1 point for each item caught, -1 point for each monster caught). Conditions for "B": Score 4-5 points. Conditions for "C": Score 2-3 points. Conditions for "F": Score 0-1 points. Earliest Completion: Chapter 2 Week 2. --------------------------------------------------------------------- Pharmacy I Description: Learn methods of gathering ingredients. The Assignment will require you to see an actual farm. Details will be explained in class. Type: Required Teacher: Melanie Location: Living Forest Goal: Give water to the farm! Grade Req.: N/A Time Limit: 6 Hours Handout: Heal Jar x2 Conditions for "A": Water the plants at the farm. Conditions for "B": N/A Conditions for "C": N/A Conditions for "F": N/A Earliest Completion: Chapter 2 Week 3. --------------------------------------------------------------------- Campus Patrol Description: You did not earn enough units last term, and end up having to do detention... It seems Mr. Zeppel is just making you do his work, but you have to go and do the patrol at night to not flunk. Type: Detention Teacher: Zeppel Location: Old Schoolhouse Goal: Go and check specific areas of the Old Schoolhouse. You cannot leave until you check the entire area of the Old Schoolhouse. Earliest Completion: Chapter 2 Week 4. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ B. Jobs Listed in each entry are the classification number and title of the Job, a description of the Job, the Handbook instructions for the Job, the category of the Job (Fetch or Subdue), the name of the client, the reward offered for the Job, the Search location at which the Job is to be conducted (only applicable for Subdue Jobs), the name and quantity of the item required to complete the Job (only applicable for Fetch Jobs), and the time at which the Job request expires. This list is sorted by the earliest chapter at which they become available, and it is sub-sorted by the classification number of the Job. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ #062: Settle the Crazed Beasts Description: It seems the animals of the Living Forest are up to something. Suppress the gang of uncontrollable animals. Reports to the Student Affairs desk. Instructions: Go to the Living Forest and defeat the Beast Gang. They've been sighted nearby the ruins. Category: Subdue Client: Arsha Reward: 1040 Cole Location: Living Forest Time Limit: Chapter 2 Week 6 --------------------------------------------------------------------- #072: The Rumored Blowfish Description: The cats' favorite Tiger Blowfish, I want to try it too! Can someone catch 'em for me? I'll be waiting in front of the bulletin board at the Student Affairs office. Thanks in advance! Instructions: It's a request for ingredients. Kourel wants Tiger Blowfish x2. Category: Fetch Client: Kourel Reward: 1000 Cole Item: Tiger Blowfish x2 Time Limit: Chapter 2 Week 6 --------------------------------------------------------------------- #042: The Bug Master Description: A bug loving brownie appeared in the Living Forest. Girls are complaining about the nasty bugs. Please come to Student Affairs if you can help. Instructions: Go to the Living Forest and defeat the Caterpirider. He hides behind a large tree. Category: Subdue Client: Arsha Reward: 750 Cole Location: Living Forest Time Limit: Chapter 3 Week 4 --------------------------------------------------------------------- #043: Brawny Brownie Holdup Description: A brownie with a huge hammer is randomly attacking students at The Heights. Power to suppress violence! Report to the Student Affairs desk. Instructions: Go to The Heights and defeat the Yulawnie. It's said to appear on the path that leads to God's Scar. Category: Subdue Client: Arsha Reward: 1040 Cole Location: The Heights Time Limit: Chapter 3 Week 4 --------------------------------------------------------------------- #063: Crash the Puni Gathering Description: A bunch of Punis are holding secret meetings at the Wind's Corridor - Mist. Purpose is unknown, but please stop them. Make reports to Student Affairs. Instructions: Go to the Wind's Corridor - Mist and defeat the Puni Gang. They gather in the plaza that's still green. Category: Subdue Client: Arsha Reward: 1760 Cole Location: Corridor - Mist Time Limit: Chapter 3 Week 4 --------------------------------------------------------------------- #073: Lando, to Cafeteria Description: We're running out of Lando for the lunch dessert. I don't care who, just bring some to the Cafeteria, quick. I'll reward you for your work. Instructions: It's a request for ingredients. Michiyo wants Lando x2. Category: Fetch Client: Michiyo Reward: 1130 Cole Item: Lando x2 Time Limit: Chapter 3 Week 4 --------------------------------------------------------------------- #082: The Missing Mineral Description: Ahh, I'm so thirsty. I don't care who, but can someone make me 120% Fruit and bring it to me? ...I'm not trying to use you, don't worry. I'll be waiting in Classroom C-1, thanks. Instructions: It's a synthesis request. Patrick wants 120% Fruit x2. Category: Fetch Client: Patrick Reward: 1500 Cole Item: 120% Fruit x2 Time Limit: Chapter 3 Week 4 --------------------------------------------------------------------- #083: Itchy Scratchy Fleas Description: The cat next to me has fleas and I want to do something about it. So can someone bring a Flea Necklace to me? I'm on the Campus Grounds. Instructions: It's a synthesis request. Pheyna wants Flea Necklace x1. Category: Fetch Client: Pheyna Reward: 1710 Cole Item: Flea Necklace x1 Time Limit: Chapter 3 Week 4 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ C. Character Events Below is a table that lists the various character-specific event scenes you can trigger by visiting certain locations on campus. The table lists the location of each event, the featured character (or characters) for the event, and the point at which each event takes place. The table is sorted according to the earliest point at which each you can activate each event. ===================================================================== # |Location |Featured Character(s) |Activation | ===================================================================== 1 |Campus Grounds |Flay |Chapter 1 Week 1 | 2 |Workshop |Jess, Nikki |Chapter 2 Week 2 | 3 |Roof |Jess |Chapter 2 Week 2 | 4 |Campus Grounds |Flay |Chapter 2 Week 2 | 5 |Roof |Jess, Nikki |Chapter 3 Week 2 | 6 |Vayne's Classroom |Jess |Chapter 3 Week 2 | 7 |Classroom B-1 |Flay |Chapter 3 Week 2 | ===================================================================== D. Character Quests Listed in each entry are the featured character of the quest, the sequential number of the quest (as it pertains to the featured character's personal storyline), the things you must do/places you must visit to complete the quest, the items earned from the quest (if applicable), and the earliest point at which you can complete that particular Character Quest. Entries for quests which involve alchemy will also include synthesis info boxes. These entries are sorted according to the earliest point at which each Character Quest may be completed. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Jess's Character Quest Part 1 Goals: Visit both the Campus Grounds and "Someone's Workshop" (access the latter by way of the Workshop Hallway). Earliest Completion: Chapter 2 Week 4. --------------------------------------------------------------------- Nikki's Character Quest Part 1 Goals: Visit the Faculty Room. Earliest Completion: Chapter 2 Week 4. --------------------------------------------------------------------- Jess's Character Quest Part 2 Goals: Give Jess 5 Polish Powders, then visit the Campus Grounds. Earliest Completion: Chapter 3 Week 2. --------------------------------------------------------------------- Nikki's Character Quest Part 2 Goals: Synthesize a Loveless Potion using the Mystery Medicine recipe book. _________________________________________________________________ / \ | ITEM SYNTHESIS | | | | Puniball + Heal Jar + Poison Shroom + Clearwater | | = Loveless Potion | | E-Level: 65 + 10 + 10 + 10 + 10 = 100 | | Elements: Water + Water + Earth + Water | | E-Effects: (None) | | | | | \_________________________________________________________________/ Earliest Completion: Chapter 3 Week 2. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 8. BESTIARY The entries in this section combine information found in the Encyclopedia entries for each monster with the information collected by Vayne's Analyze skill. Listed in each entry are the description of the monster, its HP total, the size of the Monster Symbol for encounters which feature the monster (if applicable -- some monster fights are triggered without contact with Monster Symbols), the skills that monster is capable of using, the passive E-Effects equipped on the monster (if applicable), the monster's classification type and family (the latter only applies to Beast-type monsters), the elemental affinities and status resistances of the monster, the item dropped by the monster, the snack item received when you defeat that monster using Jessica's Funny Pouch skill, and the type, as well as amount, of the condensed emotion you receive when you defeat that monster with Nikki's Heart Cracker skill (if applicable). Please note that the amount of AP and Cole you receive from a monster varies depending on the exact makeup of the monster lineup you face. For example, here are some actual AP and Cole values from defeating certain combinations of monsters: 1 Kobold + 1 Kobold Mage = 40 AP, 40 Cole; 2 Kobolds + 1 Kobold Mage = 65 AP, 58 Cole; 2 Kobolds + 1 Harpy = 70 AP, 47 Cole; 1 Kobold + 1 Harpy = 55 AP, 25 Cole. If you apply some arithmetic to the first two combinations, you get 25 AP, 18 Cole as the values for one Kobold; apply those values to the third grouping, and you'd conclude that one Harpy yields 20 AP, 11 Cole; apply the Kobold values to the fourth combination, however, and you'll discover that the values for one Harpy is 30 AP, 7 Cole. Therefore, the only logical explanation is that, instead of being calculated as a sum of the values for each individual monster, the amount of AP and Cole you earn for a monster battle is dependent on the specific combination of monsters participating in the battle. Therefore, the AP and Cole values for each monster are not listed in the entries below; any such values listed would not be meaningful data, as the numbers can and do change depending on which other monsters are present in any given battle. These entries are sorted by monster habitat. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ LIVING FOREST ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Bear Description: A huge, powerful bear. They look scary, but are caring and kind to their children. When their child is hurt, they will go berserk. HP: 656 Symbol: Large Skills: Beat Down, Berserk Bear Type: Beast Family: Bear Traits: Weak against Fire Dropped Item: Wild Meat Snack: Monster Cookie Heart Cracker: Bear Hug x8 --------------------------------------------------------------------- Bear Cub Description: A baby Bear. Although they are still quite powerful. They're very hungry for attention, and hang around their parents all the time. HP: 184 Symbol: Large Skills: None Type: Beast Family: Bear Traits: Weak against Fire Dropped Item: Wild Meat Snack: Monster Cookie Heart Cracker: Bear Hug x4 --------------------------------------------------------------------- Ariel Description: A tawny color Clione. They like to eat tree sap, and therefore gather in the forest. They smell sweet, but are kind of sticky. HP: 78 Symbol: Normal Skills: Energy Dune, Ice Rain, Waterfall Type: Elemental Traits: Weak against Fire; Resistant against Ice Dropped Item: Glacier Stone Snack: Candy Eye --------------------------------------------------------------------- Mandragora Description: A plant with sharp leaves. They were popular pets at one time. But now, the abandoned Mandragoras are causing problems. HP: 135 Symbol: Normal Skills: Mandra Dance, Spikey Vine Type: Monster Traits: Weak against Fire and Ice; Immune to Poison Dropped Item: Woodchip Snack: Monster Cookie --------------------------------------------------------------------- Koalaria Description: A forest watcher that clings to a big club. They are born and live 99% of their life in a tree. The last 1% is when they die. HP: 84 Symbol: Normal Skills: Fruit Throw, Swing Around Type: Beast Family: Koalaria Traits: Weak against Fire Dropped Item: Woodchip Snack: Puppy Paw Flan Heart Cracker: Koalaria Spirit x6 --------------------------------------------------------------------- Caterperider Description: A brownie raised by caterpillars. They have taken his bomb and tells him to treat his life importantly. HP: ????? Symbol: Boss Skills: Fiery 5-Chain, Penta Strike, Rolling Crush Type: None Traits: Immune to Poison Dropped Item: Preserved Food Snack: N/A ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ CORRIDOR - MIST ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Mini Puni Description: A baby Puni. Newborns are a clear sky blue. They will try to call for help when in need, but nothing usually happens. HP: 42 Symbol: Normal Skills: Puni Summon Type: Puni Traits: Weak against Fire; Immune to Sleep and Curse Dropped Item: Puniball Snack: Puni Gummi --------------------------------------------------------------------- Puni Description: A jiggly, bouncy, very touchable light blue organism. They are rumored to be the weakest monsters in the world. HP: 63 Symbol: Normal Skills: Puni Press Type: Puni Traits: Weak against Fire; Immune to Sleep and Curse Dropped Item: Puniball Snack: Puni Gummi --------------------------------------------------------------------- Owlbear Description: A monster born between a bear and owl. They have powerful attacks, as well as sonic waves that hurt the enemy. HP: 692 Symbol: Large Skills: Counter Form, Impulse Type: Beast Family: Bear Traits: Weak against Fire Dropped Item: Wild Meat Snack: Monster Cookie Heart Cracker: Bear Hug x10 --------------------------------------------------------------------- Tiger Description: A feline beast with sharp claws and fangs. It is carnivorous, and always hungry. Once it finds prey, it will attack fast. HP: 110 Symbol: Normal Skills: Moment's Slice, Rapid Move E-Effects: Quick Type: Beast Family: Panther Traits: Weak against Ice; Immune to Slow Dropped Item: Beast Fang Snack: Puppy Paw Flan Heart Cracker: Panther Pathos x5 --------------------------------------------------------------------- Trumpet Lily Description: A plant type monster with a instrumental structure. It attacks with a loud sound, and is quite annoying. HP: 162 Symbol: Normal Skills: Flying Seed Type: Monster Traits: Weak against Fire; Immune to Sleep Dropped Item: Red Petal Snack: Monster Cookie --------------------------------------------------------------------- Platinum Puni Description: A Puni with a platinum shine. It is full of elegance that no other Puni can beat. HP: ????? Symbol: Boss Skills: Puni Press Type: Puni Traits: Weak against Fire Dropped Item: N/A Snack: N/A --------------------------------------------------------------------- Cyclone Mana Description: A Mana of cold, harsh winds. In the spring, it carries pollen in the soft winds, but in winter, it takes on a cold, aggressive side. HP: 124 Symbol: Normal Skills: Lightning, Tornado Type: Elemental Traits: Weak against Fire; Super-resistant against Lightning; Immune to Seal Dropped Item: Thunder Stone Snack: Candy Eye ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ OLD SCHOOLHOUSE ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Airplant Description: A plant type monster that flies in search of a host. They shoot rock hard seeds as an attack. HP: 94 Symbol: Normal Skills: Flying Seed Type: Monster Traits: Weak against Fire; Immune to Sleep Dropped Item: Blue Petal Snack: Monster Cookie --------------------------------------------------------------------- Clay Puppet Description: A golem made from some nearby clay. It is durable for clay, but you can see cracks. HP: 104 Symbol: Normal Skills: Pandora's Box Type: None Traits: Weak against Lightning; Immune to Seal Dropped Item: Gear Snack: Monster Cookie --------------------------------------------------------------------- Kamikaze Doll Description: A brownie that carries around a bomb. No matter how painful of a situation he may be in, he always has the kamikaze spirit. HP: 102 Symbol: Normal Skills: Explosive Counter, MB5 Type: None Traits: Weak against Fire Dropped Item: Worn Armor Snack: Monster Cookie --------------------------------------------------------------------- Sword Geist Description: A sword haunted by demonic tendency. It wanders the night in search of a hand that will cut people. HP: 480 Symbol: Large Skills: Cursed Waves, Magic Blade Dance Type: Ghost Traits: Weak against Fire; Immune to Sleep and Curse Dropped Item: Worn Weapon Snack: Monster Cookie --------------------------------------------------------------------- Shield Geist Description: An enchanter gave this shield a conscience. It follows its defensive tendency and protects everyone around it. HP: 426 Symbol: Large Skills: Flame Gaze, Healing E-Effects: Blocking Type: Ghost Traits: Weak against Fire; Immune to Sleep and Curse Dropped Item: Gear Snack: Monster Cookie --------------------------------------------------------------------- Warlock Description: A studious hard worker who is self-taught in magic. But her magic isn't strong. She hopes to one day study under a famous witch. HP: 192 Symbol: Normal Skills: Diselement, Grand Ray, High Kick, Plasma Ray Type: None Traits: Resistant against Magic Dropped Item: Canone Rock Snack: Vanilla Syrup --------------------------------------------------------------------- Gespenst Description: A ghost that roams areas where there are no people. They are not aggressive, but will try to defend if people come close. HP: 104 Symbol: Normal Skills: Evil Scythe, Soul Leech Type: Ghost Traits: Weak against Lightning; Resistant against Ice; Immune to Curse and Poison Dropped Item: Legien Steel Snack: Monster Cookie --------------------------------------------------------------------- Lore Beast Description: A beast type monster that lives in the Old Schoolhouse. It loves gathering furry things and keeps it with him at all times. HP: ????? Symbol: Boss Skills: Bite, Howling, Tail Whip E-Effects: Quick Type: Beast Family: Panther Traits: Weak against Ice Dropped Item: Bomb Snack: N/A Heart Cracker: Panther Pathos x20 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ RESOURCE CENTER ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Healy Puni Description: An intelligent Puni that gained the power of healing. Makes defeating them a pain since they just keep healing themselves. HP: 205 Symbol: Normal Skills: Healing, Puni Press Type: Puni Traits: Weak against Fire; Immune to Sleep and Curse Dropped Item: Puniball Snack: Puni Gummi --------------------------------------------------------------------- Zombie Puni Description: A rotten green Puni. It stinks, is sticky, and is no longer cute. It is poisonous as well, so be careful. HP: 194 Symbol: Normal Skills: Poison Blow, Poison Breath, Poison Counter Type: Ghost Traits: Weak against Fire; Immune to Poison, Sleep and Curse Dropped Item: Puniball Snack: Puni Gummi --------------------------------------------------------------------- Gem Sprite Description: After thousands of years, this cursed gem awakened to a mind of its own. Just looking at its evil light stirs up hatred. HP: 170 Symbol: Normal Skills: Jamming, Slow Type: None Traits: Resistant against Magic; Weak against Physical Dropped Item: Pendelook Snack: Candy Eye --------------------------------------------------------------------- Power Description: A warrior who protects the heavens. They are usually called angels, but have no mercy for anyone. HP: 462 Symbol: Large Skills: Healing, Slicer Type: Monster Traits: Weak against Lightning; Resistant against Fire; Super-resistant against Ice; Immune to Curse Dropped Item: Angel's Slip Snack: Vanilla Syrup --------------------------------------------------------------------- Marquis Description: An angel who broke the laws of heaven and fell to hell. She is filled with hatred towards heaven who made her this way. HP: 585 Symbol: Large Skills: Hellwave, Return Slash Type: Monster Traits: Super-resistant against Fire, Ice, and Lightning; Immune to Curse Dropped Item: Devil's Panties Snack: Vanilla Syrup --------------------------------------------------------------------- Visionist Description: A self-conscious witch who has absolute pride in her beauty. Hates anything ugly, or more beautiful than her. HP: 192 Symbol: Normal Skills: Force Shock, Megaheal, Slow Type: None Traits: Resistant against Magic Dropped Item: Thunder Stone Snack: Vanilla Syrup --------------------------------------------------------------------- Dieg Spirit Description: A ghost of a magician who died a sad death. He visits the village every night and wails a sad cry, waking the villagers up. HP: 167 Symbol: Normal Skills: Nightmare, Rockfall, Soul Leech Type: Ghost Traits: Resistant against Physical and Ice; Immune to Poison and Curse Dropped Item: Soul of Darkness Snack: Monster Cookie --------------------------------------------------------------------- Fallen Lover Description: A swordsman ghost that wanders the Resource Center. After falling in love with a girl at first sight, he's been trying to attract her. HP: ????? Symbol: Normal Skills: Love Attack, Love Hurricane, Megaheal, Nightmare Type: Ghost Traits: None Dropped Item: Curing Medicine Snack: N/A ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ THE HEIGHTS ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Red Puni Description: A red Puni. It only ate meat, and because of its skewed eating habits, it turned red. They are aggressive and rather stronger. HP: 138 Symbol: Normal Skills: Puni Press Type: Puni Traits: Weak against Fire; Immune to Sleep and Curse Dropped Item: Puniball Snack: Puni Gummi --------------------------------------------------------------------- Kobold Description: The tricksters of the forest that love to mess with students. But they're cowards, so if you scare them, they'll run away. HP: 137 Symbol: Normal Skills: Chomp Type: Beast Family: Kobold Traits: Weak against Lightning Dropped Item: Tuft Snack: Puppy Paw Flan Heart Cracker: Kobold Thoughts x5 --------------------------------------------------------------------- Kobold Mage Description: A kobold that learned how to use magic. They can only use simple spells, but they're still stronger than a normal kobold. HP: 145 Symbol: Normal Skills: Flame Gaze Type: Beast Family: Kobold Traits: Weak against Lightning Dropped Item: Tuft Snack: Puppy Paw Flan Heart Cracker: Kobold Thoughts x6 --------------------------------------------------------------------- Leopard Description: This brown beast can silently sneak behind its enemy and kill them instantly, giving them the name, forest assassin. HP: 400 Symbol: Large Skills: Double Bite, Wild Fang E-Effects: Quick Type: Beast Family: Panther Traits: Weak against Ice; Immune to Slow Dropped Item: Beast Fang Snack: Puppy Paw Flan Heart Cracker: Panther Pathos x8 --------------------------------------------------------------------- Morninglory Description: A strange plant type monster that blooms with the morning sun. They go crazy during the day, but wilt by the next morning. HP: 232 Symbol: Normal Skills: Charged Shot Type: Monster Traits: Weak against Ice; Immune to Sleep Dropped Item: Blue Petal Snack: Candy Eye --------------------------------------------------------------------- Brownie Description: Typical brownies that live all over the world. They may look small and cute, but are very powerful. HP: 210 Symbol: Large Skills: None Type: None Traits: None Dropped Item: Brownie Mask Snack: Monster Cookie --------------------------------------------------------------------- Lantern Fish Description: A flying fish that can breath air, but can no longer live in water. It always looks at the fish in water with an envious stare. HP: 113 Skills: Chomp Type: Monster Traits: Weak against Lightning Dropped Item: Masou Snack: Taiyaki --------------------------------------------------------------------- Yulaurnie Description: A brownie who holds a strange looking hammer from some house. The moment he took it, his personality suddenly became very haughty. HP: ????? Symbol: Boss Skills: Quake E-Effects: Blocking Type: None Traits: Weak against Lightning Dropped Item: Fancy Hat Snack: N/A --------------------------------------------------------------------- Roxis Description: A transfer student who joined in the middle of first year. A calm, sarcastic guy. He has a strong hatred of Vayne for some reason. HP: ????? Skills: Ice Rain, Megaheal, Purify Ring Type: None Traits: Immune to Seal Dropped Item: N/A Snack: N/A --------------------------------------------------------------------- Harpy Description: A demon that can sing to seduce people. They are calm and rarely attack, but because of their voice, is hated by many. HP: 243 Symbol: Normal Skills: Impulse Type: Beast Family: Harpy Traits: Weak against Lightning Dropped Item: Crimson Feather Snack: Monster Cookie Heart Cracker: Harpy's Heart x6 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ===================================================================== VI. Frequently Asked Questions (FAQ) ===================================================================== I will endeavor to answer all noteworthy questions in this section. Credit for the questions go to the respective people who asked them. Do not expect to see much in this section until the guide achieves a decent percentage of completion. QUESTION>> What extra content is unlocked after you beat the game? ANSWER>> The "Cast" and "Endings" entries are unlocked in Extras. If you load a game saved at Chapter 9 or later, you will be able to explore a hidden dungeon accessible through a previously locked gate at the Closed Area portion of the Old Schoolhouse. You will also be able to start a new game while keeping the Cole, AP, Grow Book progress (nodes activated and abilities learned), Encyclopedia entries, and map information gathered during your completed playthrough. You will lose your items, equipment, recipes, unlocked Rumors, stat boosts gained from fruits, Analyze information, E-Effects added to equipment through Athanor Synthesis, and custom E-Level values attached to ingredients created through Item Synthesis. QUESTION>> What in the world is a "Kinoara"? ANSWER>> That's the original/Japanese name for the creature you know as a Koalaria. NIS America neglected to translate the second occurrence of the term in the description for Koalaria Spirit, and that's where the confusion comes from. QUESTION>> Which factors go into determining whether your party's strength rating is high enough to turn the Monster Symbol of a group of enemies blue? ANSWER>> All sorts of things -- Grow Book completion rate, character stats, and quality of equipment are all considered. If you have two equipment items that offer the same magnitude of stat boosts, your strength rating is usually higher if you equip the item that must be synthesized later in the game. For example, both Thorn Gauntlet and Vasilissa's Doll offer a +20 stat boost (+20 Attack for Thorn Gauntlet, +20 Resistance for Vasilissa's Doll), but Vasilissa's Doll will boost your party's strength rating more than would Thorn Gauntlet. I tested this personally at The Heights with mid-Chapter 2 equipment setups, and a certain combination of monsters (one Kobold and one Morninglory) will appear as a blue symbol if you equip a Vasilissa's Doll in a particular accessory slot, and as a red/normal symbol if you equip a Thorn Gauntlet in that slot. QUESTION>> I just noticed that the "+1 HIT" class of Grow Book upgrades don't really do anything to increase the damage my characters inflict with each normal attack. What, then, is the point of this type of upgrade? ANSWER>> The more hits you land during an attack, the more opportunities you get of scoring a critical hit or Poisoning the enemy. This is because the critical rate and Poison rate are calculated once each for each hit of an attack, rather than once each for each attack (i.e. one calculation each regardless of how many hits that attack lands). Also, the more hits you get in a normal attack, the cooler the animation looks, though that's not the point of the upgrade -- the main benefit is the increased probability of scoring critical hits with your normal attacks, as well as a higher chance of sticking the enemy with the Poison status effect (if your character is equipped with the Poison E-Effect or the Venom E-Effect). QUESTION>> What do I get for finishing a monster battle quickly enough to qualify for a "Fast Kill" stamp? ANSWER>> Nothing. The "Fast Kill" stamp on your battle summary info box does nothing besides look pretty; you do not get any extra AP or Cole because of it. QUESTION>> How do I make large amounts of Cole early in the game? ANSWER>> In the first two chapters, the best place to visit for Cole farming is the Old Schoolhouse. You can collect Worn Armor fairly easily at that location, and Worn Armor sells for 44 Cole each; while collecting Worn Armor, you'll likely collect large numbers of Canone Rock, Legien Steel, and Cyprus Copper as well, and those sell for 20 Cole, 20 Cole, and 28 Cole each, respectively. Once you gain access to the Resource Center in Chapter 3 Week 4, you should switch your focus to fighting monster battles at that location -- an enemy grouping of one Healy Puni and two Gem Sprites is a common encounter at the Resource Center, and you earn a whopping 204 Cole whenever you defeat this relatively weak trio of monsters. Gem Sprites also drop Pendelooks, which can be sold for 68 Cole each. Liberal application of the save & load technique at the Resource Center will allow you to quickly rack up enough Cole to afford even the Resource Center Street Vendor's list of expensive wares. ===================================================================== VI. Update History/Special Thanks ===================================================================== May 1, 2008 -- Guide updated through Chapter 3. April 22, 2008 -- First segment of the guide posted; info is complete through Chapter 2. Special thanks to Gust for producing this great game, and likewise to NIS America for localizing it. Thanks to the contributors to the Mana-Khemia wiki at Game Kouryaku (http://mana-khemia.gkwiki.com/) for providing a great deal of raw data used in this guide (particularly in Section V). Thanks to Abraham Vegh for pointing out an error in the Status Effects table entry for Awaken. Thanks also to GameFAQs and Neoseeker for graciously hosting this guide and for being great places for gamers to share info and strategy about great games like this one. The ASCII Generator at http://www.network-science.de/ascii/ provided the ASCII art header at the top of this document. Questions? Comments? Corrections? Send your feedback via email to guitarotoko@gmail.com. (C) 2008 Wei Chen