Need for Speed: Most Wanted FAQ by Mike W. Version 1.00 TheeMikester@aol.com |\\ | ||ŻŻŻ ||ŻŻŻ ||ŻŻ\ ||ŻŻ ||ŻŻ|| ||Ż|| ||ŻŻŻ ||ŻŻŻ|| ||ŻŻŻ ||ŻŻŻ ||ŻŻ\ | \\ | || || || | ||__ || || ||_|| ||__ ||___|| ||___ ||___ || | | \\ | ||ŻŻŻ ||ŻŻŻ || | || ||__|| || \\ || || || || || | | \\| ||___ ||___ ||__/ _______________________|| || ||___ ||___ ||__/ _____ __ __ __ __ .___ / \ ____ _______/ |_ / \ / \_____ _____/ |_ ____ __| _/ / \ / \ / _ \/ ___/\ __\ \ \/\/ /\__ \ / \ __\/ __ \ / __ | / Y ( <_> )___ \ | | \ / / __ \| | \ | \ ___// /_/ | \____|__ /\____/____ > |__| \__/\ / (____ /___| /__| \___ >____ | \/ \/ \/ \/ \/ \/ \/ _________ /________/ /Ż\ This guide may not be reproduced under any circumstances _________ / _ \ except for personal, private use. It may not be placed /_ _______/ / / \ \ on any web site or otherwise distributed publicly //________/ //ŻŻ \ without advance written permission. Use of this guide on /___________/ ŻŻŻŻ\ \ any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. _______________________________________________________________________________ _-Ż-_-Ż-_-Ż-_-Ż-_-Ż-_-Ż-_-Ż-_-Ż-_-Ż-_-Ż-_-Ż-_-Ż-_-Ż-_-Ż-_-Ż-_-Ż-_-Ż-_-Ż-_-Ż-_-Ż ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ (((((Contents(((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((( 1.) Intro 2.) Cars a. Basic brands b. Individual car details c. Bonus car details d. Top Speeds List 3.) Cops a. Police Vehicles b. Police Strategies c. When you get Caught d. How to get Away e. Heat Levels f. Stupid Glitches g. Infractions h. Ultimate Cop Strategies 4.) Upgrades 5.) Walkthrough a. Blacklist racer info b. Walkthrough 6.) Parts of game (except pursuits, pursuits already covered.) a. Free Roam b. Races c. Milestones d. Bounty Challenges 7.) Last Words _______________________________________________________________________________ Intro-Ż-_-Ż-_-Ż-_-Ż-_-Ż-_-Ż-_-Ż-_-Ż-_-Ż-_-Ż-_-Ż-_-Ż-_-Ż-_-Ż-_-Ż-_-Ż-_-Ż-_-Ż-_-Ż ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ [WARNING: The following material not suited for young children] What the %&$# ya runnin for! Get the $@#% back here with my money, ya #%@% #%@$ @%#$@ @%$# @%#$@@#$@#!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! >_> ...Yeah. Okay, as you know, I'm TheeMikester, the wonderful, creative, funny, insightful person you all know and love. Or else. Anyway, I have come to talk about the game Need For Speed; Most Wanted. Any feedback, questions, tips, etc. are welcome. So sit back, and use ctrl+f to find what you need! _______________________________________________________________________________ Cars_-Ż-_-Ż-_-Ż-_-Ż-_-Ż-_-Ż-_-Ż-_-Ż-_-Ż-_-Ż-_-Ż-_-Ż-_-Ż-_-Ż-_-Ż-_-Ż-_-Ż-_-Ż-_-Ż ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ a. BASIC BRANDS If you are looking to buy the game and like cars, this is for you. Look here to see what car brands there are and how many cars that brand features in the game. This map includes cars you cannot get without the black edition or buy regularly in any game. ASTON MARTIN- 1 (DB9) AUDI- 3 (TT 3.2 Quattro, A3 3.2 Quattro, A4 3.2 FSI Quattro) BMW- 2 (M3, M3 Street version) CADILLAC- 1 (CTS) CHEVY- 4 (Cobalt SS, Corvette C6, Corvette C6.R, Camaro SS '69) DODGE- 1 (Viper SRT-10) FIAT- 1 (Punto) FORD- 2 (Mustang GT, GT) LAMBORGHINI- 2 (Gallardo, Murcielago) LEXUS- 1 (IS300) LOTUS- 1 (Elise) MAZDA- 2 (RX-7, RX-8) MERCEDES- 4 (SL500, CLK500, SLR Mclaren, SL65AMG) MITSUBISHI- 2 (Eclipse, Lancer Evolution VIII) PONTIAC- 1 (GTO) PORSCHE- 5 (Cayman S, 911 Carrera S, 911 Turbo S, Carrera GT, 911 GT 2) RENAULT- 1 (Clio V6) SUBARU- 1 (Impreza WRX STi) TOYOTA- 1 (Supra) VAUXHALL- 1 (Monaro VXR) VOLKSWAGON- 1 (Golf GTI) TOTAL CAR BRANDS: 21 TOTAL CARS: 38 b. Individual Car Details -----ACCELERATION----- IS300 |. Punto |.. Cobalt SS |. Golf GTI |.. TT 3.2 Quattro |... A3 3.2 Quattro |.. Eclipse |.... A4 3.2 FSI Quattro |.. Supra |........ Clio V6 |........ RX-8 |.... CTS |...... Mustang GT |......... Lancer Evolution VIII|............ SL500 |.......... GTO |........... Monaro VXR |........... Cayman S |................ Impreza WRX STi |................ RX-7 |................. CLK500 |.......... Elise |................. DB9 |.................... 911 Carrera S |................ Viper SRT-10 |....................... Gallardo |..................... 911 Turbo S |....................... Corvette C6 |..................... Murcielago |.......................... GT |....................... SLR Mclaren |........................... Carrera GT |.............................. |_________________________________________________________ -----TOP SPEED----- IS300 |.. Punto |. Cobalt SS |... Golf GTI |... TT 3.2 Quattro |....... A3 3.2 Quattro |........ Eclipse |.......... A4 3.2 FSI Quattro |...... Supra |.......... Clio V6 |......... RX-8 |........ CTS |........ Mustang GT |............ Lancer Evolution VIII|................ SL500 |................... GTO |..................... Monaro VXR |..................... Cayman S |................... Impreza WRX STi |.................... RX-7 |..................... CLK500 |.................... Elise |............... DB9 |................... 911 Carrera S |..................... Viper SRT-10 |.......................... Gallardo |................... 911 Turbo S |.......................... Corvette C6 |........................ Murcielago |................................... GT |...................................... SLR Mclaren |............................. Carrera GT |............................... |_________________________________________________________ -----HANDLING----- IS300 |... Punto |.. Cobalt SS |. Golf GTI |... TT 3.2 Quattro |......... A3 3.2 Quattro |........ Eclipse |......... A4 3.2 FSI Quattro |....... Supra |...... Clio V6 |...... RX-8 |....... CTS |... Mustang GT |..... Lancer Evolution VIII|............. SL500 |........ GTO |........... Monaro VXR |........... Cayman S |................... Impreza WRX STi |................ RX-7 |............... CLK500 |..................... Elise |........................ DB9 |........................ 911 Carrera S |............................ Viper SRT-10 |................ Gallardo |.................................... 911 Turbo S |................................ Corvette C6 |................................ Murcielago |...................................... GT |..................................... SLR Mclaren |..................................... Carrera GT |....................................... |_________________________________________________________ -----COST----- IS300 |. Punto |. Cobalt SS |. Golf GTI |.... TT 3.2 Quattro |.... A3 3.2 Quattro |... Eclipse |.. A4 3.2 FSI Quattro |.... Supra |..... Clio V6 |..... RX-8 |... CTS |... Mustang GT |.... Lancer Evolution VIII|.... SL500 |............... GTO |....... Monaro VXR |....... Cayman S |............ Impreza WRX STi |........ RX-7 |... CLK500 |............... Elise |......... DB9 |.................. 911 Carrera S |............... Viper SRT-10 |.................... Gallardo |........................ 911 Turbo S |..................... Corvette C6 |................ Murcielago |..................................................... GT |...................................................... SLR Mclaren |......................................................... Carrera GT |...................................................... |_________________________________________________________ c. Bonus Car Details -----ACCELERATION----- Sonny's Golf |...... Taz's IS300 |....... Vic's Supra |.............. Izzy's RX-8 |................ Big Lou's Eclipse |............... Baron's Cayman S |........................ Earl's Lancer Evo |....................... Jewel's Mustang |..................... Kaze's CLK500 |........................ Ming's Gallardo |................................. Webster's Corvette |.................................... JV's Viper |.................................... Ronnie's DB9 |.................................. Bull's SLR Mclaren |........................................ Razor's M3 |....................................... SL65AMG |.............................. Corvette C6.R |..................................... 911 GT2 |............................... Castrol Syntec GT |.................................. Tuned Corvette C6 |................................ Tuned 911 Carrera S |........................ Tuned Elise |........................ Tuned SL500 |................. Tuned Supra |.............. TUned Corvette C6.R |..................................... Tuned SL65AMG |............................. Tuned 911 GT2 |............................. Tuned Camaro SS |.................. M3 GTR Street Version|........................... |_________________________________________________________ -----TOP SPEED----- Sonny's Golf |......... Taz's IS300 |........ Vic's Supra |................ Izzy's RX-8 |................. Big Lou's Eclipse |................. Baron's Cayman S |......................... Earl's Lancer Evo |........................ Jewel's Mustang |......................... Kaze's CLK500 |............................ Ming's Gallardo |...................................... Webster's Corvette |..................................... JV's Viper |........................................ Ronnie's DB9 |................................... Bull's SLR Mclaren |..................................... Razor's M3 |....................................... SL65AMG |.................... Corvette C6.R |........................... 911 GT2 |................. Castrol Syntec GT |........................................ Tuned Corvette C6 |............................ Tuned 911 Carrera S |........................ Tuned Elise |................... Tuned SL500 |....................... Tuned Supra |................. TUned Corvette C6.R |...................................... Tuned SL65AMG |....................... Tuned 911 GT2 |.................. Tuned Camaro SS |....... M3 GTR Street Version|.............. |_________________________________________________________ -----HANDLING----- Sonny's Golf |.. Taz's IS300 |... Vic's Supra |.......... Izzy's RX-8 |................. Big Lou's Eclipse |.................. Baron's Cayman S |........................... Earl's Lancer Evo |......................... Jewel's Mustang |.................. Kaze's CLK500 |................................. Ming's Gallardo |........................................ Webster's Corvette |........................................ JV's Viper |........................................ Ronnie's DB9 |........................................ Bull's SLR Mclaren |...................................... Razor's M3 |........................ SL65AMG |........................... Corvette C6.R |.................................... 911 GT2 |................................ Castrol Syntec GT |........................................ Tuned Corvette C6 |..................................... Tuned 911 Carrera S |................................. Tuned Elise |.............................. Tuned SL500 |................ Tuned Supra |............... TUned Corvette C6.R |..................................... Tuned SL65AMG |............................ Tuned 911 GT2 |................................ Tuned Camaro SS |............... M3 GTR Street Version|............................ |_________________________________________________________ d. Top speeds List *Thanks to mister_playboy for this info* This contains the top speeds of all of the cars fully upgraded. Murcielago: 246mph SL500: 243mph M3 GTR: 242mph (can't reach top speed without infinite nitrous cheat since this car is saddled with Pro level nitrous... 231 was the fastest I acheived w/o cheating) Ford GT: 242mph Carrera GT: 241mph 911 Turbo: 241mph Viper: 241mph Gallardo: 240mph Cayman S:240mph CLK500: 240mph Corvette: 239mph A4: 239mph GTI :239mph DB9: 238mph RX-7: 238mph SLR: 237mph 911 S: 237mph CTS: 237mph Clio: 236mph RX-8: 236mph Eclipse: 236mph Punto: 236mph Mustang GT: 235mph Evo VIII: 235mph TT: 235mph WRX STi: 234mph Supra: 234mph IS300: 233mph Cobalt SS: 233mph A3: 232mph Elise: 230mph Monaro: 229mph GTO: 229mph _______________________________________________________________________________ Cops_-Ż-_-Ż-_-Ż-_-Ż-_-Ż-_-Ż-_-Ż-_-Ż-_-Ż-_-Ż-_-Ż-_-Ż-_-Ż-_-Ż-_-Ż-_-Ż-_-Ż-_-Ż-_-Ż ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ a. Police Vehicles CIVIC CRUISER: Heat level unlocked: 1 Bounty for Destruction: 250 Observations: Looks like a normal police car. I can't get a make or model of it, but you can outrun it on the highway with a car that can do 180. CIVIC UNDERCOVER CRUISER: Heat Level Unlocked: 2 Bounty for Destruction: 500 Observations: Basically the same as above, except it has no paint on it, making it look like a regular civilian car from a distance, which helps the cops find you in cooldown mode. STATE PURSUIT VEHICLE: Heat Level Unlocked: 3 Bounty for Destruction: 2,500 Observations: This one's a Pontiac GTO. It's very hard to outrun this one on the highway, and these are heavier, too. STATE UNDERCOVER VEHICLE: Heat Level Unlocked: 4 Bounty for Destruction: 5,000 Observations: Same as above, except there is no white paint on it, making it look like a civilian car from a distance. FEDERAL POLICE VEHICLE: Heat Level Unlocked: 5 Bounty for Destruction: 20,000 Observations: It's a Corvette C6. No chance of outrunning this on the highway, and Sergeant Cross drives with 'em, so it's pretty hard to avoid them. These actually make it easy to break through roadblocks, if the 'Vettes make them. FEDERAL UNDERCOVER VEHICLE: Heat Level Unlocked: 6 Bounty for Destruction: 25,000 Observations: Hot damn. If you come across one of these, you are winning the game. They have the same performance as the Fed. Police vehicle. CROSS: Heat Level Unlocked: 5 Bounty for Destruction: 200,000 Observations: The most skilled driver of the force. He's in a black 'vette. He is very strategic, and is very hard to take down. Even if you do, he still directs what's going on. If you do kill him... Well, the bounty milestone shouldn't be so hard anymore. And you can say to your friends; LoL I PwNeD CrOsS I WiN At LiFe OmG WtF!!!111!!1!1!!Shift+1!!! SUV LIGHT: Heat Level Unlocked: 3 Bounty for Destruction: 10,000 Observations: Only used in Heat level 3. These function mostly as Rhinos (You'll learn about these later in the section) and roadblocking tools. The only way you can get these to chase after you is when no other cop is chasing you. Then the SUV Light(s) will follow you until another cop arrives. SUV HEAVY: Heat Level Unlocked: 4 Bounty for Destruction: 15,000 Observations: Basically the same as above, but these are heavier. Which means it's harder to break through roadblocks, harder to endure a rhino hit, etc. Also, in later heat levels, these will chase after you for longer periods of time. TURBOCHARGED SUV: Heat Level Unlocked: 7 Bounty for destruction: 75,000 (Thanks King_Brandon) Observations: The worst of the worst. Faster than Corvette C6's. Heavier than Corvette C6's. Always on your ass. Better watch it, these things are merciless. HELICOPTER: Heat Level Unlocked: 4 Bounty for Destruction: N/A Observations: Indestructible. The only way you get rid of these is hiding inside a tunnel so they can't see you, or getting near a tower or something and damaging them. They can also run out of fuel. These do get more, "involved" with the pursuit in later levels. How, you ask? Well, they ram your car, basically. Also, very rarely, you can see them used in a roadblock. Remember, they are indestructible, so try not to hit them if you do see them. b. Police Methods (((Box in))) The box in method is used when you crash or are crashed. The police will surround you completely so that you can't move. This is what a box in looks like: KEY ||||- You ====- Cop = = = ==== = =||||= = = (((Rhino))) This is when police send an SUV to ram you head on and stop you in your tracks. Normally the SUV's will come in two. If they hit you, and there are no other cops around, they will stick around and bust you. (((Road Block))) A roadblock is where the police set up vehicles so that you will hit the cars and make you stop. Of course, there is a weakness to this. The sawhorse will be put either in between a gap or in front of a car. This is the weak point. Smash through it and you should get through. Oh, and another tip. Don't hit vehicles on the engine side. The weight will stop you from going through (all cops are front engine). Here's what some roadblocks look like... (the arrows show which direction the car is facing) >>>>/<<<<- cop ŻŻŻŻ/____- Sawhorse >>>> <<<<____>>>> <<<< >>>> <<<< ____ >>>> >>>>ŻŻŻŻ <<<< (((Spikestrip))) This is just like a roadblock, except there are spikes. If you run over the spikes, then your car is immobile and the pursuit is over. Here are some examples of spike strips... >>>>/<<<<- cop ŻŻŻŻ/____- sawhorse ....- Spikestrip >>>> <<<<.........>>>> <<<< ........<<<< <<<<....__>>>> <<<< ........<<<< >>>>........ >>>> <<<<........ (((Helicopter))) The helicopter is a bad thing for you if you are trying to evade the cops. You have to hide under a tunnel or keep the pursuit going until his fuel runs out. In later levels, the helicopter will get more involved with the pursuit. (((Rolling Roadblock))) This is where two cop cars drive right next to eachother in front of you. They will brake, and leave you stuck. Here's what a rolling roadblock looks like... ^^ ^^- You == ==- Cop == == == == ^^ ^^ c. When you get Caught When you get caught, you're in a lot of trouble. All of the infractions you have accumulated over all the pursuits you have gotten into are added up, plus any infractions you broke on the pursuit you got busted on. If you get busted three times, you get your car impounded. With a strike increase marker, you can increase the number of times you can get busted and not lose your car by one, a maximum of 5 total. If you cannot pay the fines you get, you also get your car impounded. If you use a get out of jail free marker, your heat level stays where it was when you got busted and your fines are postponed. If you get caught again and don't have a marker, you still have to pay the accumulated fines. Also, when your car gets impounded, it takes a while for the cops to tell you what the price is. This price is normally steep. However, if you have an impound release marker, you can release your car anytime for free and have it just like it never was in a pursuit. d. How to get Away Yeah, yeah, you know about pursuit breakers and slipping through traffic, blah, blah, blah. Here's how I get away from the cops... ((Use a roadblock)) This may sound crazy, but if there's a roadblock on the road, go through it. Remember, the cops aren't made of vapor. They will hit the roadblock just as you will, and if you go through the sawhorse or go through an opening, then you can get through clean and the cops will have a problem. This is especially effective if a cop ahead of you rams the block, in which you use the speedbreaker and get through the hole that car created. ((Spin a cop car)) Even if there are multiple cars on you, this still works. To spin a car, go to it's tail end, and turn so the front end of your car is pushing against the back end of their car. Now, one cop car should at least hit the guy you just spun around. Hey, it's something! Plus, the impact from the cop hitting the guy you just spun might knock both of them out! That's two! In other words, higher than I can count! This is best used on thin roads. ((Spin Traffic)) This one is a little easier than before, but a little less effective. To do this, use speedbreaker just before you pass a car, and just swipe his side. Don't rear end him. Just swipe his side. He should spin around and cops should hit him. This is best used on thin roads, and also more effective when the cops are fairly far behind you. Why? The guy's traveling at a low speed, so it will take him a while to turn! Oh, and they always turn when hit, so don't worry about turning them. ((Slam their side)) This one is best used when you're being chased by one unit. Make a cop get close to a wall. When you are a little bit ahead of him (and fairly close to him), switch on speedbreaker and swerve to the side where the cop's at as hard as you can. You should knock him into the wall and flip him, so it's pretty much a guaranteed kill. If you miss, however you go straight into the wall, so execute carefully. Also, do not use with many cops on your tail. With you in the wall, the cops can easily bust you. e. Heat Levels HEAT LEVEL 1: Here, they use standard cop cars. Very easy to take out, and they just try to turn your car. No biggie. HEAT LEVEL 2: Here, they use undercover cop cars. Harder to see from a distance. Also, you may encounter a roadblock in this level. HEAT LEVEL 3: Cars are upgraded to GTO interceptors. Roadblocks are more common now. Also, SUVs are introduced here as rhinos or as roadblocking material. HEAT LEVEL 4: Cars are now undercover GTO interceptors. Spikestrips are in use now. Also, a helicopter will fly overhead watching the pursuit. HEAT LEVEL 5: Cars are upgraded to Corvette C6 Interceptors. These things are fast. Also, Cross comes in and joins the pursuit. HEAT LEVEL 6: Unattainable by a standard chase. This level is reached at the end of the game. Here, SUV's actually chase you like the regular cars do, Cross is on you, along with a bunch of undercover C6's. The helicopter is present, too. HEAT LEVEL 7: I do not know much about this one (as I have never reached this level), but I have heard about it. Here, they use turbocharged SUVs that are faster than the C6 interceptors (O_O) along with being heavier. This is only attainable in the black edition of challenge mode. f. Stupid glitches Here, I will tell you about the stupid stuff that can happen in pursuits that can make thirty minutes go to waste. ((Resetting)) If you reset your car in a pursuit with a cop somewhere near you, you get busted automatically. ((Pursuit breaker near spike strip)) Be careful when using a pursuit breaker near a spike strip. Since the AI takes over when you use a pursuit breaker near cops, it might just drive over the spike strip, causing you to get busted. ((Not so clear getaway)) In later heat levels, if you crash or get crashed, and there is a fairly wide space you could easily fit through, and your heat meter is about 3/4 full, you can still get busted, even if you are moving. g. Infractions Here are the infractions and how to get them... SPEEDING- Travel at about 150-160 MPH. Make sure that a cop can see you going that fast, so try this more in the later levels. EXCESSIVE SPEEDING- Travel at about 170-180 MPH while being seen. Again, attempt at higher heat levels. RECKLESS DRIVING- Travel over 200MPH. Pretty much the only cars that can keep up with you now is any car used from level 5 on up. RAMMING A POLICE VEHICLE- Hit any police vehicle at a fairly high rate of speed. Which means not at 5MPH. DAMAGE TO PROPERTY- Hit traffic sighns, mailboxes, break glass, hit a pursuit breaker, hit ANYTHING that won't stop you in your tracks or slow you down a lot (meaning civilian cars, cops, and brick walls don't work) while a cop is watching you. HIT AND RUN- Hit any civilian vehicle and keep moving. Make sure a cop sees you. Sideswiping is a good way to do this. RESISTING ARREST- Get into cooldown mode. That's it. DRIVING OFF ROADWAY- Go fairly fast on something that a civilian vehicle really wouldn't normally go on. Construction sites, parks, sidewalks, etc. Make sure the cops can see you doing this. h. Ultimate Cop Strategies Here will be all of the ultimate cop strategies from glitches, to secrets, to ultimate spots, etc. ((Bus Station Glitch)) Okay, you need bounty and time in a pursuit. Well, there's the bus station glitch. First, go to Rosewood and to the bus station. If you're facing the ramps, go up the left one going about 60mph. Once you are on the buses, brake and stay on. All of the cop cars will be ramming the buses, killing eachother, etc. and you will not get busted. If a car comes on the buses, you can try to ram him off, or run for it. Normally, if you want to jump off of the buses successfully, you need to get a little bit of speed. If things go sideways, blow through the gas station a few blocks in front of you. ((Hickley Field)) NOTE: This is not to be confused with the football field on Rockport Highway. Now, if you are in a pursuit, go to the college circle. Take one of the four exits that twists in an S-like fashion. At the end of that, there should be a stadium. Blow through it, using the two pursuit breakers. When you get into cooldown mode, there's a hiding spot directly afterwards. ((Trailer Park)) Near Dunwich Village, there is a shortcut. This shortcut will take you into a trailer park which has two pursuit breakers and a hiding spot. ((Hiding Spot)) If you're not in cooldown mode, you can still use a hiding spot. If the cops are not directly behind you, a hiding spot often will send you into cooldown mode. You then move out of the hiding spot and move back in to speed up the process of cooldown mode. ((Blowout)) Look to the East of your world map. Now, you see the series of turns that look like an 8? Look to the eastern part of that. There are two putsuit breakers and a hiding spot in a construction area. _______________________________________________________________________________ Upgrades_-Ż-_-Ż-_-Ż-_-Ż-_-Ż-_-Ż-_-Ż-_-Ż-_-Ż-_-Ż-_-Ż-_-Ż-_-Ż-_-Ż-_-Ż-_-Ż-_-Ż-_-Ż ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ -----PARTS----- ((Body Kits)) What they do: Change the way the bumpers/fenders and other little details look. How many maximum choices: 2-5 Average cost: 5,000-10,000$ ((Spoilers)) What they do: Make your car look and perform more aerodynamically. How many maximum choices: 14 sport, 17 tuner, 15 sport carbon, 17 tuner carbon. Average cost: 1,000-7,000$ ((Rims)) What they do: Make your wheels look better. How many maximum choices: 5 5zigen, ADR and O-Z, 6 BBS, 4 Enkei and Racinghart, 3 Konig, Lowenhart, Volk, and Ro_Ja. Average cost: 1,000-10,000$ ((Hoods)) What they do: Make the fromt of your car more stylish/aerodynamic. How many maximum choices: 35 Average cost: 1,500-10,000$ ((Roof Scoops) What they do: Make tour car more aerodynamic and make it look better. How many maximum choices: 67 Average cost: 500-5,000$ -----PERFORMANCE----- ((Engine)) What they do: Increases the way your engine runs for higher top speed and acceleration. How many maximum choices: 4 Average cost: 5,500-98,000$ ((Transmission)) What they do: Improves the way your car changes gears to increase top speed and acceleration. How many maximum choices: 4 Average cost: 4,800-75,200$ ((Suspension)) What they do: Decreases body roll, allows you to absorb road inperfections, etc. to increase handling. Also somehow increases top speed and acceleration. How many maximum choices: 3 Average cost: 3,600-10,000$ ((Nitrous)) What they do: Gives you a cas of N2O for that extra boost of speed at the end. How many maximum choices: 3 Average cost: 4,900-18,000$ ((Tires)) What they do: Give you extra grip to prevent burnouts and allow you to reach a higher top speed. And DUHHHHH, it increases handling by decreasing sliding. How many maximum choices: 3 Average cost: 1,400-11,800$ ((Brakes)) What they do: Allow you to stop faster. How many maximum choices: 3 Average cost: 3,100-26,800$ ((Turbo/Supercharger)) What they do: Give you a huge boost of power. How many maximum choices: 3 Average cost: 5,400-76,000$ -----VISUAL----- ((Paint)) What they do: Change the color of your entire car. How many maximum choices: 80 metallic and gloss colors, 40 custom colors. Average cost: 500-1,500$ ((Vinyls)) What they do: Add a design to your car. How many maximum choices: 12 Flame, 14 Tribal, 16 Stripe, 9 Race Flags, 22 National Flags, 42 Body, 13 Unique, 5 Contest winners. Average cost: 500-1,500$ ((Rim Paint)) What they do: Changes the color of your rims. How many maximum choices: 60 Average cost: 500 ((Window Tint)) What they do: Changes the color of your car windows. How many maximum choices: 31 Average cost: 500-750$ ((Decals)) What they do: Puts customization brand names on your car. How many maximum choices: 103 Average cost: 100 ((Numbers)) What they do: Puts a number on your car. How many maximum choices: 100 Average cost: 100 ((Custom Gauges)) What they do: Changes the way your Speedometer/Tachometer looks in your HUD. How many maximum choices: 11 Average cost: 500-1.500$ _______________________________________________________________________________ Walkthrough-_-Ż-_-Ż-_-Ż-_-Ż-_-Ż-_-Ż-_-Ż-_-Ż-_-Ż-_-Ż-_-Ż-_-Ż-_-Ż-_-Ż-_-Ż-_-Ż-_-Ż ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ _______________________________________________________________________________ \\ \\ \\ \\ \\ \\ \\ \\ \\ \\ \\ \\ \\ \\ \\ \\ \\ \\ \\ \\ \\ \\ \\ \\ \\ \\ \ UNDER CONSTRUCTION \\ \\ \\ \\ \\ \\ \\ \\ \\ \\ \\ \\ \\ \\ \\ \\ \\ \\ \\ \\ \ \\ \\ \\ \\ \\ \\ \\ \\ \\ \\ \\ \\ \\ \\ \\ \\ \\ \\ \\ \\ \\ \\ \\ \\ \\ \\ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ a. Blacklist racer info Often times, when you are racing a blacklist racer, they race like a robot. The personality in their bio often times does not come into play in an obvious way. Although, they do know shortcuts. If they miss one, then they probably overturned a turn. Sometimes they just miss it for no reason, but meh. Also, on certain turns, some opponents spin out. You get more money for these races, but they are also longer and have harder opponents. Here are the things you can get with the markers after you beat a blacklist racer: *Impound Release Marker: Releases any car you have impounded for free. *Increase Strike: Increases the maximum amount of times you can get caught by the cops and not get your car impounded. *Extra Cash: Gives you a chosen sum of money to spend. *Get out of Jail Free: Lets you get out of a pursuit without paying fines. *Pink Slip to rival's car: Choose this and you get the car your opponent was driving. Unique Part Upgrades: Redeemable for a body enhancement. Unique Performance Upgrades: Redeemable for a performance enhancement. Unique Visual Upgrades: Redeemable for a visual enhancement. See those with stars next to them? Those are bonus markers. You don't see what they are until you use one of your two choices. There are six markers total, and, as said before, you get two picks. You can always get the car, but the others are interchangeable with different blacklist members. You also get money for winning the races, and you unlock cars to buy and upgrades as well. Sometimes you unlock a different borough. b. Walkthrough Blacklist #15: Ho Seun (Sonny) Ride: VW Golf GTI Strength: Circuit Races Bio: This here is Sonny. He's dumped a whole lot of cash into his car. That ride is worked so don't be fooled, it's a rocket. He does anything he can to get a hold of parts before they hit the streets. TARGETS: Race wins: 3 Milestones: 3 Total Bounty: 20,000 RACE 1: Circuit Ironwood Estates 1,500$ cash reward Little chance of cops 2 laps 6.8 Miles Really easy. Take the two short cuts to your left at the start of the race and also take that shortcut straight ahead after you get off the highway and you should win easily. RACE 2: Sprint Diamond & Union 1,500$ cash reward Large chance of cops 1 lap 5.6 miles At the start, take the short cut through the aquarium, and if you run into the cops, don't fool around with 'em. Just finish the race. RACE 3: Lap Knockout Hickley Field 1,500$ Little chance of cops 3 laps 8.1 miles THe most straightforward course over. No shortcuts, but do watch out for a partial roundabout turn at the beginning. Take that slow. Otherwise, easy race. Blacklist #14: Vince Kilic (Taz) Ride: Lexus IS300 (Gold with skull vinyl on side) Strength: Sprint Races Blacklist #13: Blacklist #12: Isabel Diaz (Izzy) Blacklist #11: Blacklist #10: Blacklist #9: Blacklist #8: Blacklist #7: Blacklist #6: Blacklist #5: Blacklist #4: Blacklist #3: Blacklist #2: Toru Sato (Bull) Blacklist #1: Clarence Callahan (Razor) _______________________________________________________________________________ Parts of Game-Ż-_-Ż-_-Ż-_-Ż-_-Ż-_-Ż-_-Ż-_-Ż-_-Ż-_-Ż-_-Ż-_-Ż-_-Ż-_-Ż-_-Ż-_-Ż-_-Ż ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ a. Free Roam Just driving around. Use free roam to go to shops and stuff. You can also go to race markers in the city, get in a pursuit if you have been a naughty boy, or you can always blow through a speed trap. I mostly use free roam for driving practice. b. Races Races. One of the things you need to do to beat a blacklist rival. These are also used for challenging a blacklist rival. There are different kinds, described here: ((Circuit)) There is a pre-mapped track in which the start point and the end point meet and there is a track that you can go around. You go around this track two or more times. ((Sprint)) You go from point A to point B as fast as you can. ((Lap Knockout)) Kind of like circuit, but each time you pass the finish line for a lap in last place, then you get knocked out of the race and lose. ((Speedtrap)) Kind of like sprint, but there are speedtraps in the middle of the race (detected by an orange radar symbol on your radar). Once you pass a speedtrap, it records your speed as you pass. At the end, the person with the highest speed from all of those speed traps added together wins. You do not have to cross the line first to win. However, if you don't, then you start to lose points after the first person crosses the line. Same goes for the AI. ((Tollbooth)) Kind of like sprint, except you have to go from one tollbooth to another in a limited amount of time. If you take more than you are alloted, you lose. If you take less, then the bonus time you have left is added to the time you have to get to the next booth. ((Drag)) This is where racers are lined up on a starting line. You accelerate, and try to reach the end first. However, you don't have to steer. The game steers for you. All you have to do is change lanes using the D-pad. Although, you have to shift manually, no matter what. So, if you forget to shift and your engine overheats or you hit traffic fairly hard (I have continued the race after hitting traffic), you are knocked out of the race. PLEASE NOTE: There is no Street X or Drift races. c. Milestones These are specific Milestones you have to do in order to challenge a blacklist racer. These are specific to every racer, and each increases your bounty. There is only one kind of milestone that isn't a pursuit milestone. Here are the milestones... ((Speedtrap)) You have to pass a speedtrap going a certain speed. This is the non-pursuit milestone. Shown With a camera taking a picture. ((Infractions)) You have to commit a certain number of infractions. Info on infractions in the cop section. Shown by a cop kar with a badge near it. ((^Pursuit Time)) You have to be in one pursuit for a certain amount of time. Shown with a clock with an arrow pointing up. ((vPursuit Time)) You have to get out of a pursuit before time runs out. Shown with a clock with an arrow pointing down. ((Tagging)) YOu have to damage (or ram, or touch) a certain amount of police cars. Shown with a cop car with a line through it. ((Roadblock)) You have to dodge a certain amount of roadblocks. Shown with a dashed line through a cop car. ((Spike Strip)) You have to dodge a certain amount of spike strips. Shown with a car over spikes. Dodging a spike strip counts also as dodging a roadblock as well as dodging this. ((Cost to State)) Just destroy stuff and break stuff and crash into cars and use pursuit breakers and all that good stuff. Shown by a coin floating above a piggy bank. And no, you can't steal the piggy bank. I've tried. >_< ((Bounty)) Get your bounty high enough by hitting other milestones in the pursuit, immobilizing other cop cars, and lasting out the pursuit. Shown by a big, striped badge. d. Bounty Challenges Bounty is a way of the blacklist tracking how much lawbreaking you do. Now, you have to hit a certain bounty in order to challenge a blacklist racer. There are county challenges for a blacklist racer, and I will present them to you: -----ROSEWOOD BOUNTY CHALLENGES----- 1/12 ROSEWOOD POLICE STATION If you're looking for trouble, this is the hornets nest. There are always cops coming in and out of the station. 2/12 ROSEWOOD FIRE STATION Frequent race activity near the fire halls have made the cops increase their patrols of these areas. The surrounding roads are great for racing and chasing. 3/12 FOREST GREEN COUNTRY CLUB The city and the police department are protective of their Country Club. If you decide to check it out, make sure you can handle your ride off road. 4/12 DOUGHNUT SHOP (of course) The coffee shop is a likely place to find the cops, and they don't like being disturbed when they're out on a break. -----CAMDEN BEACH BOUNTY CHALLENGES----- 5/12 OCEAN HILLS POLICE STATION This is a great location to catch some big air, and the cops are always on the lookout for reckless drivers. 6/12 OCEAN HILLS FIRE STATION Frequent patrols make this a hotspot for cops. Make sure the bridges and tunnels are clear before you take a crack at this one. 7/12 CAMDEN PENITENTIARY You have to be a bit crazy to try this one. Not a lot of ways out and plenty of cops to shut you down. 8/12 DUNWICH VILLAGE Don't be fooled by the nice surroundings. Cops out here don't lay back when it comes to racers. You might regret taking this one on. -----ROCKPORT BOUNTY CHALLENGES----- 9/12 ROCKPORT POLICE STATION The downtown cop shop offers a maze of tight turns and quick sprints. Now there's also a mention of some sewer short cuts you can use when things start to go sideways. 10/12 ROCKPORT FIRE STATION Only check out this older part of Rockport if you're looking for trouble. Just like the Fire Halls in Rosewood, the cops have this area staked out for racers. 11/12 RIVERFRONT STATION Now here's a spot that will get you to your top end fast. Use the highway to open it up and see how long you can keep it going. 12/12 ROCKPORT CENTURY SQUARE Century Square starts you off in downtown Rockport and lets you take things wherever they lead you. _______________________________________________________________________________ Parts of Game-Ż-_-Ż-_-Ż-_-Ż-_-Ż-_-Ż-_-Ż-_-Ż-_-Ż-_-Ż-_-Ż-_-Ż-_-Ż-_-Ż-_-Ż-_-Ż-_-Ż ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Sites with permission to use this FAQ... http://www.Gamefaqs.com* http://www.supercheats.com *Will always have the latest issue of my FAQ. --- I would like to thank... EA- Making this awesome game. Me- Making this awesome FAQ CJayC- Letting this go up on GameFAQs. King_Brandon- A bounty amount for a cop vehicle. Mister_Playboy- The top speeds list. --- If you have anything to tell me, then feel free to do so. My email address is TheeMikester@aol.com. Oh, and don't send my anything stupid, please. And, it'd be nice if you let me know you're contributing to this faq (title it NFS:MW or something). don't E-mail me... If you plan to send me a virus or spam. If you want to send me something stupid. If you want to send me an E-mail doing nothing with the game. If you plan to E-mail me about something already clearly mentioned in the guide. If you plan to be rude. If YoU PlAn To TyPe LiKe ThIs. 1f y0u plan t0 use 1337 typ!ng. If you have a contribution to the guide, send it in the format so that I don't have to reformat it to put it in the guide. This is a bad letter... HeY M0R0N! WhErE 1s ThE UpGr4d3s L1sT? 1 NeEd T0 UsE Y0Ur T01lEt. HeRe'S A V1RuS. HaVe FuN! Write Me about... Mistakes I have made. Additions to the guide. If you have any questions. Be polite in the E-mail, please. If you need permission to use this on your site. Here is a good letter... Excuse me, I need help on beating Blacklist member seven. I can't seem to be able to beat that person! Can you add my question to the guide? Thanks! --- Version history 0.75- Did most of the guide. More to come. 0.77- A new police section, started the walkthrough, new cops section. --- If you have problems reading this, use a monowidth font. If the numbers, letters, and punctuation marks line up, you're OK. 5743832074378943027584068949358 ABCDEFGHIJKLMNOPQRSTUVWXYZABCDE ~`!@#$%^&*)(_+|\][}{'" ;:/?.>,< (The space there is a purposely made space, don't worry) --- Coming soon... Challenge series info and walkthrough Finished Career walkthrough Finished Enemy Biographies --- \_____________________________/ |O O O O O O O O O O O O O O O| |O _________________________ O| |O|___ __ __ . . __ |O| |O| | |_| |__ |__ |\ || \|O| |O| | | | |__ |__ | \||__/|O| |O| |O| |O ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ O| |O O O O O O O O O O O O O O O| /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\