@@@@@@@ @@@ @@@ @@@@@@@@ @@@@@@@ @@@ @@@ @@@@@@@@ @@! @@! @@@ @@! !@! !@! @!@ !@! @!! @!@!@!@! @!!!:! !!! !!!@!!!! !!!!!: !!: !!: !!! !!: :!: :!: !:! :!: :: :: ::: :: :::: : : : : : :: :: @@@@@@@ @@@ @@@ @@@ @@@ @@@ @@@@@@ @@@ @@@ @@@@@@@@ @@@@@@@ @@@@@@@@ @@@ @@@ @@@@ @@@ @@@ @@@@@@@ @@@ @@@ @@@@@@@@ @@@@@@@@ @@! @@@ @@! @@@ @@!@!@@@ @@! !@@ @@! @@@ @@! @@! @@@ !@! @!@ !@! @!@ !@!!@!@! !@! !@! !@! @!@ !@! !@! @!@ @!@@!@! @!@ !@! @!@ !!@! !!@ !!@@!! @!@!@!@! @!!!:! @!@!!@! !!@!!! !@! !!! !@! !!! !!! !!@!!! !!!@!!!! !!!!!: !!@!@! !!: !!: !!! !!: !!! !!: !:! !!: !!! !!: !!: :!! :!: :!: !:! :!: !:! :!: !:! :!: !:! :!: :!: !:! :: ::::: :: :: :: :: :::: :: :: ::: :: :::: :: ::: : : : : :: : : :: : : : : : : :: :: : : : ::::::::::::::::::::::::::::::::::::::: -:: I N T E R R O G A T I O N F A Q ::- ::::::::::::::::::::::::::::::::::::::: +----------T-H-E—-P-U-N-I-S-H-E-R------------+ | | | Version: Final Version | | Percentage Complete: 100% | | Last Updated: April 17 2005 | | Written By: Swiftshark (Oliver Ferrier) | | Email: Swiftshark@gmail.com | |--------------------------------------------| | Game Title: The Punisher | | Platform: PS2 | | Creators: Midway Games, Volition | | | +-----I-N-T-E-R-R-O-G-A-T-I-O-N--F-A-Q-------+ *=~=~=~=~=~=~=~=~=~=~=~=* >-=TABLE OF CONTENTS=-< *=~=~=~=~=~=~=~=~=~=~=~=* I. Copyright Information II. Update Information III. Introduction IV. Controls V. The Art Of Interrogation VI. Basic Interrogations VII. Special Interrogations VIII. Orange Splash Kills IX. Other Kills 1. Quick Kill Descriptions 2. Slaughter Kill Descriptions 3. Other Kills X. Weapons/Items Overview 1. Armory Weapons 2. Melee Weapons XI. Thanks and Credits *=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~* >-=I.COPYRIGHT INFORMATION=-< *=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~* This FAQ is the property of Oliver Ferrier (a.k.a. Swiftshark) and is subject to all applicable copyright laws. Anyone wanting to post this FAQ on any websites or other form of publication must request permission in writing by emailing me at the address found at the top of this document. In all likelihood the answer is already no. However, the most recent version of this FAQ can always be found at Gamefaqs.com Presently the only website permitted to host this FAQ are: -www.Gamefaqs.com -www.Neoseeker.com NOTE: If you are reading this FAQ on any other site than those listed above then please email me at Swiftshark@gmail.com and let me know. Thanks. *=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~* >-=II.UPDATE INFORMATION=-< *=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~* April 17 2005: Minor update. Added a missing interrogation on Ryker’s Island. The FAQ is now Final. There will be no more updates. March 8 2005: Small update. Three Action Kill contributions sent in by Chris Mullane. February 27 2005: Added three more Interrogation depictions that were contributed by Jonaton P. and Tom Golashovsky. February 10 2005: Completed the “Slaughter Mode” kill animations and tied up all the remaining little loose ends here and there throughout the document. Unless something groundbreaking is discovered this FAQ will no longer be updated. February 7 2005: Completed most, if not all of the “Quick kill” and “Other Kill” depictions. Completed the Weapons/Items Section as well. “Slaughter Kill” depictions will be done in the next update. February 6 2005: Completed all of the “Special Interrogations” and “Orange Splash Kills”. Also added most of the Weapon/Item descriptions and corrected some mistakes. The main portion of this FAQ is however now complete. February 5 2005: Completed all Special Interrogations and Special Kills up to the Meat Packing plant. Added numerous bits of info here and there throughout the FAQ. February 4 2005: Added several more levels today. Tons of new information. February 3 2005: Filled in quite a bit of information. Covered the first 5 levels of Special Interrogation Kills as well as the Basic Interrogations. Also added the first 5 levels of Special Kills.(Orange Splash Kills) February 1 2005: Began working on this FAQ. Created the sections and began Filling in most of the material. Estimated time until completion about 1 week. *=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~* >-=III.INTRODUCTION=-< *=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~* Welcome to my “PUNISHER INTERROGATION FAQ". In this FAQ you will be able to find a completely detailed breakdown of everything associated with interrogating and dispatching your enemies in grand fashion. Although the FAQ is labeled as an “Interrogation” FAQ I have also included all other Kill descriptions found in the game. In addition you can also find a fully detailed Weapons Guide in this document as well. There is however no walkthrough present in this document. If you need help with any of the particular missions then please refer to some of the other FAQ's available on both GameFAQS and/or Neoseeker. This time around, I’m keeping it in-depth and in-death. :) If you absolutely need to contact me then you should first look for me on the Punisher(PS2) Message Boards over at GameFAQS.com and or Neoseeker.com. Alternately you can always send me an email but make sure you type "Punisher" or “FAQ” in the subject line of your email or it will most likely become a midnight snack for my always hungry Recycle bin. If you don't receive a response please don't take it personal, it may just take a while as I often work on various projects simultaneously. PLEASE READ: For all intensive purposes this FAQ is already posted in it’s FINAL VERSION. Unless something groundbreaking is discovered there will be NO MORE UPDATES. Please only email me if you find a glaring mistake or if you discover something truly unique regarding one of the Interrogations or Kill Animations. Note: In order for me to consider any animation you must provide me with a detailed description of it as well as concise directions on how to trigger/view it. Naturally if I do decide to include a new contribution to the FAQ I will credit you fully. With that said enjoy the FAQ and the game! ^_~ *=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~* >-=IV.CONTROLS=-< *=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~* In this section you can find out everything there is to know regarding the control layout of the game. __________________ __________________ L2: Crouch | |R2: Evasive Diving _______________ | Quick Kill | L1: Secondary | | | | ___________________ Weapon/ | | Option Menu | | |R1: Primary Weapon/ Throw _=====_ | | _=====_ Throw Melee Weapon Enemy / _____ \ | Pause |/ _____ \ ,.-'_____`-.-----|-------------|------|-'_____`-. / | | `. | S O N Y | .'| | |------Slaughter Mode / ___| /|\ |___ \ | | / _|_| /_\ |___ \ /Help** / | | | ; |__ _| ; | _ _ | ; | |<--- ---> | | |__| |__| ||_| (_)---Pick Up Weapons | |___ |___| ; SELECT START ; |___ ___| ; \ | \|/ | / _ ___ _ \ | X -|-------Action/Reload | \ |_____| .','" "', |___| ,'" "',`. |_____| .' | /Shield | `-.__|__.-' / \ANALOG/ \ `-._____.-' | | | | L3 |______| R3 | | | | /\ / \ /\ | | | / `.___.' `.___.' \ | | | / | | \ | \ | / | | \ / \______|_/ Move Character/ \ \________/ | Basic Interrogation*/ \ | Interrogation Pressure/ \__Turn + Aim/Camera Control/ | (Press to Crouch) Interrogation Pressure | (Press to enter “Fine Aim”) Swap Weapon(s) L3 (Directional)...........Move Character (Pressure Sensitive) L3*(Directional)...........Four Basic Interrogation Methods* L3 (Press).................Crouch (Same as L2) R3 (Directional)...........Turn Character + Aim R3 (Press).................Enter Fine Aim Mode X..........................Action/Manual Reload CIRCLE.....................Pick Up Weapon/Ammo SQUARE.....................Quick Kill/Kick Open Doors TRIANGLE...................Slaughter Mode TRIANGLE***................View Help Menu***(During Interrogations Only) D-PAD (Down)...............Swap Weapon(s) L1.........................Use Secondary Weapon/Throw Grabbed Enemy L1 (With Grabbed Enemy)....Throw Enemy R1.........................Use Primary Weapon/Throw Melee Weapon L2.........................Crouch (Same as Pressing L3) R2.........................Evasive Dive L2+R2......................No Use SELECT.....................Options Menu START......................Pause Game *Basic Interrogation menu appears only after successfully grabbing an enemy. You will first receive an onscreen prompt that offers you the choice of Interrogating(X) or Quick Killing(Square) your adversary. Once you select “Interrogate” you will receive a second prompt with four basic interrogations chosen via the L3 stick. (More detail can be found in the following section of this FAQ) **Help Icon will present itself whenever you are involved in a “Special Interrogation”. It basically provides you with limited information on the present killing scenario. (More can be found in the “Special Interrogations” section of this FAQ) O-------------------O | CONTROLS OVERVIEW | O-------------------O MOVING: Pretty much self-explanatory. Push the Analog stick lightly to walk, harder to jog. Depending on the situation you find yourself in you may want to use the “L2” button in conjunction with moving to crouch. This makes you a harder target to hit. USING WEAPONS: Weapons can be picked up by standing over them and pressing “Circle”. Your primary weapon will be fired by pressing “R1”. If you Dual wield you can fire the secondary weapon by pressing “L1”. Additionally if you throw Grenades they will be thrown by using the “L1” button. Press and hold to throw it further. Keep in mind that if you Climb a ladder or Grab a person Frank will drop his Secondary Weapon if it is larger than a pistol. Aiming is done by using the “R3” analog stick. Melee Weapons such as the Baseball Bat can also be thrown by pressing “R1”. USING SHIELDS: When you grab a person you can use them as a shield against enemy gunfire. It is always beneficial to use a shield whenever engaging rooms or areas filled with multiple enemies. While using a shield you have the following options: -Press “X” to Interrogate them. -Press “Square” to Quick Kill” them. -Press “L1” to throw them. (Usually a Quick kill as well) -Press “Triangle” to knock them out. SLAUGHTER MODE: Pressing “Triangle” during regular gameplay will activate Slaughter Mode. While in Slaughter Mode Frank can move around much quicker and use special knife attacks on his enemies. There is a little blue bar in the lower left corner of the screen that will gauge how much time you have left before returning to normal. Additionally you can throw knives by pressing either “L1” or “R1”. Throw one knife to stun and two to kill an enemy. You cannot use guns while in Slaughter Mode so Quick Kill your foes to your hearts content. QUICK KILL: Pressing “Square” while near an enemy or while grabbing an enemy will trigger a Quick Kill. Depending on your angle in relation to your adversary in addition to the weapon you are carrying any number of animations can occur. More detail on this aspect can be found in the “Other Kills” section of this FAQ. EVASIVE DIVING: By pressing “R2” and a direction you can dive to evade gunfire or find cover. The animation is pretty rigid and not that much control is given over this feature. FINE AIM: By pressing “R3” you can enter “Fine Aim” mode which is basically a close up, over the shoulder camera angle with a zoomed in feature. This mode is not available with all weapons but can come in handy when firing from a distance, through an opening or in a hostage situation. *=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~* >-=V.THE ART OF INTERROGATION=-< *=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~* Interrogating enemies is a vital part of this game. Your goal is to extract whatever useful information you can by using whatever means necessary to get an idea of what to expect next. Granted you could go through the entire game without interrogating anyone but what would be the point of that? The key points to keep in mind are that enemies with a white skull above their heads means that they have pertinent information you can use. Interrogate them whenever you see them. Typically if you kill everyone else in the area they will simply give up and offer themselves up to you like sacrificial lambs. There are a few key points to keep in mind in order to successfully achieve perfection in this department. In no particular order they are: BE CREATIVE: To maximize your points try to use as much variety as you can when you interrogate criminals. In other words, don’t just use the basic “Gun Tension” on every interrogation but rather mix them up and try to use each one at least once per level. Additionally you can gain even more points by “Quick Killing” them after the interrogation. (This adds to your point multiplier) BREAK YOUR VICTIMS: In order to get whatever valuable information your victim has you will need to hold his Stress level in the Orange Zone of the Stress Meter for three seconds. You will also notice his health meter right above it. Be patient and explore your range with the Analog Sticks to figure out what method causes the most stress. In some cases it is simply a case of lightly tapping in one direction or the other on the Analog Stick and in other cases you will have to deplete their health to a certain point before they truly begin to fear for their life. GET FAMILIAR: Practice the different pressure techniques associated with each interrogation method. In some cases you may want to simply tap back again and again on the analog stick to cause stress and other times it will be different. The more you get a feel for each technique(Especially the Special Interrogations) the less apt you will be to ruin the kill too early. SAVE THE BEST FOR LAST: When you enter an area with multiple enemies, try to avoid killing the one with the white skull too early. Frank has vast amounts of health and can take quite a beating so try to wipe everyone else out before dealing with the prize. You may also want to avoid using the prize interrogation victim as a shield as this will increase his chances of being killed by enemy gun fire. Typically when the skull bearing enemy is the only one left he will drop to his knees with his hands up. USE THE SPLASHES: Use the White and Orange splashes on the floor whenever possible. These are the icing on the big interrogation cake that Volition has baked for you. Always keep a lookout for these hot spots and make sure you save someone to test them out. (A good idea is to thoroughly search through every room on every level so that you don’t miss any) *=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~* >-=VI.BASIC INTERROGATIONS=-< *=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~* The purpose of interrogating your victims is to glean information from them that can be useful to you in terms of the story line or simply to warn you about what to expect up ahead. The problem however is that none of these guys are going to spill their beans without a little coaxing. Below you will find a detailed breakdown of the four Basic Interrogation methods you will have access to. It is important to note that once you have started an interrogation, you must successfully keep your victim’s stress level in the Orange Portion of his Stress Meter for three seconds in order to break him. In order to do this you will have to manipulate your Analog Sticks in order to apply the necessary amount of pressure. Once he is “Broken” he will tell you everything he knows or perhaps nothing at all. At that point you have the option of finishing him off, setting him free or Quick Killing him after first returning him to “Shield” position. If you are after Style Points then I suggest you experiment in variety. INITIATING THE INTERROGATION: When you are near an enemy press “X” to grab him. Now press “X” again to Interrogate him. You will Now see an onscreen display of the Left Analog Stick along with the following four Basic Interrogation options to choose from: GUN TENSION | | CHOKE-----O-----PUNCH | | FACE SMASH O-------O | CHOKE | O-------O Description: Frank knees the guy in the ribs, which causes him to sink to his knees. He then begins to choke him with two hands in dominating fashion. To kill him simply apply full pressure. Stress Tactics: Press UP on the Analog Stick to apply pressure and DOWN to relax your grip. Additional Notes: This interrogation can be performed against anyone and is really easy in terms of controlling the stress meter. O-------O | PUNCH | O-------O Description: Frank grabs the guy and punches him. A deadly punch can and will finish the goon off once he has told you what it is you want to know. Stress Tactics: Press UP on the Analog Stick to punch and DOWN to pull your fist back. Additional Notes: Alternating between Analog Sticks allows you to punch both in the gut as well as in the face. This method is the most difficult of the Basic Interrogations in terms of controlling the Stress Meter. O-------------O | GUN TENSION | O-------------O Description: Frank grabs the guy and sticks his gun right up against his forehead in a most threatening manner. To finalize the deal Frank fires a round into his skull. Stress Tactics: Press UP on the Analog Stick to squeeze the trigger and DOWN to ease up on it. Additional Notes: This Interrogation will not work if you are armed with one of the following two Hand Guns: Hand Cannon + Machine Pistol 5.56mm. If armed with either of these weapons you will simply not be able to trigger this animation. O------------O | FACE SMASH | O------------O Description: Frank Punches the guy in the stomach and then forces him to the ground face first. He then straddles him and grasps his head with both hands. To Finish him off Frank smashes his face forcefully into the ground. Blood and tooth fragments can be seen flying. Stress Tactics: Press UP on the Analog Stick to slam your victims face into the ground and DOWN to pull his head back. Additional Notes: This Interrogation is only available if space permits. It will not work in corners or tight spaces. Additionally this method is pretty easy in terms of controlling your victims Stress Meter. *=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~* >-=VII.SPECIAL INTERROGATIONS=-< *=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~* Special Interrogation zones are shown as white splashes in the environment with a white skull over them. They shine very brightly and are hard to miss. In order to trigger a Special Interrogation you will need to grab your intended victim and drag them over the splash to trigger the onscreen prompt. Below is a detailed breakdown of each and every Special Interrogation found in the game as well as the tactics required in order to execute them flawlessly. NOTE: Not all enemies with a white skull over their heads have a Special Interrogation associated with them. A white skull over an enemy’s head simply means he has pertinent information that can be gleaned via regular or special interrogation methods. Any enemy can be dragged into a White Splash zone but it can only be used once. ||||||||||||||||||||||||||||||||||||||||||||||||||||||| -=LEVEL 1: THE CRACKHOUSE (2 Special Interrogation Zones)=- ||||||||||||||||||||||||||||||||||||||||||||||||||||||| O---------------O | WINDOW BASHER | O---------------O Location: Third floor by the small window. Description: Frank pushes the guy backwards and holds his head against the open window sill. He then threatens to slam the window shut on his face. Once he has been broken you can slam the window down on him full force causing it to shatter and kill him. Stress Tactics: Press UP on the Analog Stick to raise the window and DOWN to Slam the window. Additional Notes: None. O---------------O | ROOF TOP DROP | O---------------O Location: Top floor in the last room where the ceiling is torn away and the sky can be seen. Description: Frank hangs this guy over the edge of the roof by only holding on to his ankle. Stress Tactics: Press UP on the Analog Stick to raise the guy and DOWN to Lower him down. Once he has been broken you can lower him with full force to drop him off the edge of the roof. He will land head first onto the front steps of the crack house. This is a most brutal looking death. Additional Notes: Pocket change can be seen falling out every time Frank lowers him. ||||||||||||||||||||||||||||||||||||||||||||||||||||| -=LEVEL 2: THE CHOPSHOP (4 Special Interrogation Zones)=- ||||||||||||||||||||||||||||||||||||||||||||||||||||| O------------O | GRINDSTONE | O------------O Location: Second room by the machine operated grindstone. Description: Frank grabs the worker with the welding mask on and threatens to push his face right into the machine operated grindstone. Stress Tactics: Press UP on the Analog Stick to push his head towards the grindstone and DOWN to pull him away. Once he has been broken and has given up his secrets you can force his face completely into the grindstone to painfully finish him off. Additional Notes: It is recommended that you clear the room of all other enemies first. O------------------O | DRILL MACHINE #1 | O------------------O Location: Second Floor of the Chop Shop. Description: Frank forces this poor sap back so that his head is under the drill Machine and threatens to drive the drill straight down into his eye. Once he has been broken you can finish him off by gouging him to death with this powerful shop tool. Stress Tactics: Press UP on the Analog Stick to raise the drill and DOWN to Lower it. Additional Notes: The closer you bring the drill to his face, the more the Stress Meter will rise. Muahahahaha O------------------O | TOILET BASHER #1 | O------------------O Location: Bathroom shortly after the DRILL MACHINE Interrogation. Description: Frank slams his victim down and threatens to slam his head and or drown him in the bowl. Once he is broken and has told you what it is you need to know you can finish him by slamming his head and then drowning him before flushing. Stress Tactics: Press UP on the Analog Stick to push his head towards the bowl and DOWN to pull his noggin away. Additional Notes: Don’t overlook this one as slamming a perps head into a toilet bowl is always a plus! (Credit: Tom Golashovsky) O---------------O | GALVANIC BATH | O---------------O Location: Second Floor of the Chop Shop. Shortly after the Drill Machine. Description: Frank threatens to force his enemy’s head into the deadly galvanic bath tank. Once he has been broken you can finish him off by pushing his head in completely which will cause Frank to grab a metal bar to hold his head in there while starting the galvanic process thereby chroming his head. Your victim will perish in gruesome fashion. He then falls like a sack of potatoes onto the floor as his head is chromed. Stress Tactics: Press UP on Analog Stick to Push his head toward the acid and DOWN to ease up the pressure. Additional Notes: It wouldn't work in real life since galvanization only works on a metallic surface (though not every metal can be galvanized) You cannot galvanize the human skin. (Credit: Daniel Klotz) O---------O | CRUSHER | O---------O Location: Manager’s Office. After the cutscene drag him out onto the balcony. Description: Frank leans the short fat manager over the edge face down and threatens to throw his ass down into the car crusher below. Once he has been broken you can let him fall and watch as he smacks his head on the way down and then lands in the crusher. The crusher then starts up and crushes him to death. Stress Tactics: Press UP on the Analog Stick to push him further over the railing and DOWN to pull him back. Additional Notes: Be cautious so as not to push too hard or he will fall and die before breaking. ||||||||||||||||||||||||||||||||||||||||||||||||||||| -=LEVEL 4: CENTRAL ZOO (10 Special Interrogation Zones)=- ||||||||||||||||||||||||||||||||||||||||||||||||||||| NOTE: Level 3 (LUCKY’S BAR) does not have any O-------------O | WOODCHIPPER | O-------------O Location: Immediately upon starting the level Description: Frank threatens the culprit by holding him feet first by the woodchipper. Stress Tactics: Press UP on the Analog Stick to push him towards the blades and DOWN to pull him back. Once he is broken you can force him through for an unbelievable brutal death. In the words of the Punisher: “Makes for good mulch.” Additional Notes: None O-------------------O | FOUNTAIN OF DEATH | O-------------------O Location: Courtyard of Zoo Description: Frank throws the guy down and holds his face down against the rim of the fountain with his foot. Once he is broken you can finish him with a solid kick to the head that cracks his skull. Stress Tactics: Press UP on the Analog Stick to kick down on his head and DOWN to lift your foot back. Additional Notes: You can perform the same interrogation four times. (Once at each side of the fountain) O------------------O | TOILET BASHER #2 | O------------------O Location: Bathroom in the office section of the Zoo. Description: Frank slams his victim down and threatens to slam his head and or drown him in the bowl. Once he is broken and has told you what it is you need to know you can finish him by slamming his head and then drowning him before flushing. Stress Tactics: Press UP on the Analog Stick to push his head towards the bowl and DOWN to pull his noggin away. Additional Notes: Don’t overlook this one as slamming a perps head into a toilet bowl is always a plus! O-----------------O | PIRANHA TANK #1 | O-----------------O Location: As soon as you pass the office section and actually enter the zoo. Description: Frank holds the guy and threatens to dunk his head into the tank filled with deadly piranha fish. Once he has been broken you can finish him off by first forcing his head into the tank and then dumping his entire body in after pulling him up to see his face completely devoid of skin. Stress Tactics: Press UP on the Analog Stick to push his head towards the water and DOWN to pull him back. Additional Notes: If you stick around until after all the commotion dies down in the water you’ll notice that the fish never actually ate his corpse. O--------------O | CLIFF HANGER | O--------------O Location: Exterior zoo habitat after climbing the stairs through one of the green doors. Description: Frank holds his man over the edge of the cliff and interrogates him eye to eye. Once he has been broken and squeals I suggest you drop him to his death below and watch him splatter. Stress Tactics: Press UP on the Analog Stick to lower him and DOWN to pull him back up. Additional Notes: No this isn’t Stallone’s new movie. O---------------O | RHINO TEAM UP | O---------------O Location: Shortly after you ask the guard to open the gate for you. Description: Frank holds the perp face first against the rhino gate. You can see the rhino in the background just waiting to get in on the action. Once you have broken him go ahead and force him against the gate so that he can get gored through the chest and violently shaken about. Stress Tactics: Press UP on the Analog Stick to Press him against the gate and DOWN to pull him back. Additional Notes: None O----------------------------O | AQUARIUM ROOM RAILING DROP | O----------------------------O Location: Aquarium room on the upper level by the railing across from the huge aquarium tank. Description: Frank leans his guy face first over the railing and threatens to drop him to his death. Once he has squeeled like a little rat go on and drop him to his demise. He will land on his head below and no longer require benefits. Stress Tactics: Press UP on the Analog Stick to push him forward and DOWN to ease up. Additional Notes: This one was kind of blah. O-------------------O | ELECTRIC EEL TANK | O-------------------O Location: Aquarium room. Shortly after the previous one. Description: Frank again threatens to push yet another bad guy into the d deadly electric eel tank. Once he has been broken you can dump him in completely and the eel will attack his groin/stomach area and electrocute him to death. Stress Tactics: Press UP on the Analog Stick to push him toward the water and DOWN to pull him back. Additional Notes: These eels are from Grand Cayman. No really they are. O-----------------O | PIRANHA POOL #2 | O-----------------O Location: Exterior aquarium room. Climb the ladder to get up to where Joan is being held. Description: Frank threatens to throw the guy over the railing and into the piranha filled pond below. After you are through with him you can simply feed him to the fishes. Stress Tactics: Press UP on the Analog Stick to push him forward and DOWN to Pull him back. Additional Notes: Not quite as fulfilling as the first one. |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| -=LEVEL 5: GREY’S FUNERAL HOME (3 Special Interrogation Zones)=- |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| O----------------O | COFFIN SLAMMER | O----------------O Location: Second room with all the caskets. Description: Frank holds the guy with his head on the rim of the coffin and threatens to slam the lid shut on his grill. After you have broken him you can finish the job by really letting the lid come crashing down. Stress Tactics: Press UP on the Analog Stick to raise the lid and DOWN to slam The lid down. Additional Notes: I recommend killing the rest of the enemies first. Check the “Orange Splash Zones” section for info on the Special kills in this room. O-----------O | CREMATION | O-----------O Location: In the basement of the funeral parlor. Description: Frank forces the guy onto the metallic corpse holder and slides him into the cremation machine. He then puts his hand on the heat gauge and watches as the victim kicks frantically inside. Once he has been broken you can cremate his ass. Stress Tactics: Press UP on the Analog Stick to increase the heat and DOWN to Decrease the heat. Additional Notes: I have noticed that the right Analog Stick is more effective in this particular instance. Also I recommend killing the rest of the posse first so as to enjoy the show in peace. O-----------O | PIANO MAN | O-----------O Location: Upper floor of the funeral parlor. Description: Similar to the Coffin Basher, Frank threatens to slam the lid down on our next statistic. Once you’ve found out exactly what crucial bit of info this cat holds you can slam the lid with full force and just imagine it was really Billy Joel in there. Stress Tactics: Press UP on the Analog Stick to raise the lid and DOWN to Slam the lid down. Additional Notes: None |||||||||||||||||||||||||||||||||||||||||||||||||||||| -=LEVEL 6: GNUCCI ESTATE (5 Special Interrogation Zones)=- |||||||||||||||||||||||||||||||||||||||||||||||||||||| O--------------O | WISHING WELL | O--------------O Location: In the first area by the well. Description: Frank threatened to throw the perp down into the deep dark well. Once he has been broken go on and send him sailing down to his demise. Stress Tactics: Press UP on the Analog Stick to push the guy forward and DOWN to Pull him back. Additional Notes: For a nice laugh come back to the well after you’ve cleared the courtyard and you’ll hear the guy you threw in calling for help from the well. He’s says something to the effect of: “Hey! I’m still alive..but hurt badly. Both legs are broken, arms too. Anyone around? Throw me a ladder, rope..something. Maybe a sandwich...a flashlight? I’m starting to fade..everything is going dim..” (Credit: John Saint) O-----------------O | FURNACE FODDER | O-----------------O Location: Downstairs in the furnace room. Open the green closet doors to find the goon with the white skull above his head hiding in there. Description: Frank grabs him and threatens to shove him face first into the fiery furnace. Once he has told you what you want you can finish him off by shoving him deep into the fire and watching him wiggle until he dies. Stress Tactics: Press UP on the Analog Stick to Push his head towards the fire and DOWN to pull his head back. Additional Notes: Quite a brutal death. O-----------O | FIREPLACE | O-----------O Location: In the room with all of the hunting memorabilia. Description: Frank grabs a poker and uses it to hold the guys face close to the burning logs. Once he has spilled his beans you can force his face into the burning logs and watch him burn to death. Frank then returns the poker to its rightful place. Stress Tactics: Press UP on the Analog Stick to force his face closer to the fire and DOWN to release the pressure. Additional Notes: I recommend killing the rest of the gunmen first. Note the two Orange Splashmarks in the room as well. O------------O | KNIFE RACK | O------------O Location: Kitchen area Description: Frank forces the guy to lie on his back on the kitchen island and threatens to kill him by shaking the knife rack that hangs over his face. Once you are done interrogating him you can cause him to die by four of the falling knives sticking in his throat and eyes. Stress Tactics: Rotate the Analog Stick in a medium rhythmic pattern to pull this one off without a hitch. If a few of the knives fall off and land next to his head you know you are close to the chandelier’s breaking point. Additional Notes: “That oughta keep the knives sharp.” O---------------O | SWORD IMPALER | O---------------O Location: In the room with all of the armory and historical war artifacts. Face the horse armor where the sword is pointing towards the guy. Description: Frank threatens to impale the villain on the sword that the armory statue on the horse is holding. Once he has been broken go on and force him to permanently hang from the fixture. Stress Tactics: Press UP on the Analog Stick to push him towards the sword and DOWN to pull him back. Additional Notes: None. |||||||||||||||||||||||||||||||||||||||||||||||| -=LEVEL 7: PIER 74 (8 Special Interrogation Zones)=- |||||||||||||||||||||||||||||||||||||||||||||||| O------------O | PIER THROW | O------------O Location: At the far end of the pier in the first area. Description: Frank threatens to throw the guy face first over the railing into the water below. Once he has been broken you can let him fall into the water. Stress Tactics: Press UP on the Analog Stick to push him forward and DOWN to Pull him back. Additional Notes: Lousiest Kill. Is he supposed to drown himself? O----------------O | SHOWCASE SMASH | O----------------O Location: Second area once you enter the boathouse. Description: Frank threatens to slam the victims head through the glass showcase. Once he has given up his information you can kill him by smashing his face through the glass. Stress Tactics: Press UP on the Analog Stick to lift his head and DOWN to slam his head into the showcase. Additional Notes: “You break it, you buy it.” Gotta love some of these Punisher lines. O---------------O | KNIFE RACK #2 | O---------------O Location: In the kitchen area. Description: Frank forces the guy to lie on his back on the kitchen island and threatens to kill him by shaking the knife rack that hangs over his face. Once you are done interrogating him you can cause him to die by four of the falling knives sticking in his throat and eyes. Stress Tactics: Rotate the Analog Stick in a medium rhythmic pattern to pull this one off without a hitch. If a few of the knives fall off and land next to his head you know you are close to the chandelier’s breaking point. Additional Notes: Same interrogation as KNIFE RACK #1 from previous level. O---------------O | CURB SANDWICH | O---------------O Location: Next to the red truck in the area where you and the Black Widow take on a slew of enemies. Description: Similar to the “FOUNTAIN OF DEATH” from the fourth level, Frank threatens to crack this guy’s grill open by laying him face down against the metal curb and offering to kick him in the back of the head. Once he has been broken(while Black Widow looks on) kick him full force to finish his days as a villain. Stress Tactics: Press UP on the Analog Stick to lift your foot and DOWN to Kick. Additional Notes: This has got to hurt like a mother. O--------------O | SHARK ATTACK | O--------------O Location: After making your way through the second boathouse on the lower level facing the water. Description: Frank holds the guy by his collar over the water and threatens to feed him to the circling shark. Once he has given you his information, and he will, go on and push him as far down as you can and watch as the shark launches out of the water and swallows him up to his waist before dragging him to a watery grave. Stress Tactics: Press UP on the Analog Stick to raise him and DOWN to lower him Down towards the water. Additional Notes: My favorite kill of all. You can really toy with both him and the shark for a good while if you wish. Two thumbs, waaay up!!! O------------------O | PROPELLER FELLER | O------------------O Location: In the large hanger next to the airplane. Look for the freestanding propeller. Description: Frank threatens to force this goons face into the deadly propeller blades. Once he is done spewing answers you can send him to the afterlife by forcing him through altogether. Stress Tactics: Press UP on the Analog Stick to Push him closer and DOWN to Pull him back. Additional Notes: Let his face lightly touch the spinning blades to quickly increase his stress level. O---------------O | PIER THROW #2 | O---------------O Location: After going up the incline by the trailer you’ll see the splashmark and three goons overlooking the ocean. Description: Same crappy ass kill as “PIER THROW #1”. Frank threatens to throw the guy head first over the railing and into the sea. Wow. Once he has divulged Company-only information you can send him for a swim. Stress Tactics: Press UP on the Analog Stick to push him forward and DOWN to Pull him back. Additional Notes: Weak!!! O-------------------O | TRAILER EXECUTION | O-------------------O Location: In the area after you blow up the boat and rejoin the Black Widow. It is a red trailer. Description: Frank pushes the guy against the front of the trailer and then lets him sink to the floor. He then presses his foot against his throat as the perp has his back to the support hitch. Once he has been broken you can kick him which will cause the support hitch to give and the trailer will crush his face. Stress Tactics: Press UP on the Analog Stick to raise your foot and DOWN to kick. Additional Notes: Pretty cool animation indeed. How embarrassing to have the Black Widow just stand there and watch as you get broken and offed like that. :) ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| -=LEVEL 8: THE IGOR BALTIYSKY (5 Special Interrogation Zones)=- ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| O--------------O | STRETCH KILL | O--------------O Location: The first area of the ship when you start the level. Description: Frank ties the guy’s hands to the hanging hook and also lodges his feet so that he can threaten to rip his limbs off by stretching him to the limits. Once he has divulged his information you can stretch him to the point where both of his arms are ripped off and he crumbles to a dead heap on the floor. Stress Tactics: Press UP on the Analog Stick to lift the hook thereby stretching him and DOWN to lower the hook. Additional Notes: Clean up crew needed on the bow. O-----------O | TABLE SAW | O-----------O Location: Downstairs in the ship. Second room. Description: Franks seats our participant on the table and threatens to force his groin/ass over the deadly table saw. Needless to say that once he is broken you should fulfill your desire to unleash this torrent of pain and death on this rat. Stress Tactics: Press UP on the Analog Stick to push him towards the blade and DOWN to pull him back. Additional Notes: Now this has to be one scary way to be broken. Could you stand up to the stress? O------------------O | DRILL MACHINE #2 | O------------------O Location: Same room as the TABLE SAW. Description: Frank forces this poor sap back so that his head is under the drill Machine and threatens to drive the drill straight down into his eye. Once he has been broken you can finish him off by gouging him to death with this powerful shop tool. Stress Tactics: Press UP on the Analog Stick to raise the drill and DOWN to Lower it. Additional Notes: Same as DRILL MACHINE #1 from the CHOP SHOP Level. O-------------O | ENGINE GEAR | O-------------O Location: In the lower level of the engine room. Description: Frank holds our next victim up close to the huge spinning gear and threatens to jam his face into it. Once he has been broken go on and push his grill into it and kill him. Stress Tactics: Press UP on the Analog Stick to press his head towards the spinning gear and DOWN to pull his head back. Additional Notes: None. O-------------------O | FORKLIFT PRESSURE | O-------------------O Location: In the lower portion of the open air environment where the catwalks are. Description: Frank forces the guy onto his back and slides him under the forklift’s prongs. He then hops in the forklift and starts it up. He threatens to drive over the guy’s face/throat if he doesn’t comply. Once he has been broken Frank drives clean over his head, backs up and burns some rubber on his face before exiting the vehicle and observing his handiwork. Stress Tactics: Press UP on the Analog Stick to drive forward and DOWN to back up. Additional Notes: His stress meter only starts to work once you have depleted enough of his health meter so drive up on his head/throat a couple times to slowly deplete his health and then you’ll be able to control the stress. |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| -=LEVEL 10: GRAND NIXON ISLAND (5 Special Interrogation Zones)=- |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| NOTE: Level 9 does not have any. O------------------O | VENTILLATOR KILL | O------------------O Location: Upon entering the barracks. Description: Frank grabs the culprit and hold him up high while threatening to push his head up through the spinning ventilation fan on the ceiling. Once he has told you his secrets you can push him right up into it causing a nice decapitation death. Stress Tactics: Press UP on the Analog Stick to raise the thug and DOWN to lower him. Additional Notes: Nice one. The people are in favor. O-----------------O | JEEP DOOR SMASH | O-----------------O Location: Upon entering the second building after following the trail some more. Description: Frank holds the soldier’s head against the Jeep door frame and threatens to smash the door on his head. Once he has betrayed his oath you can go ahead and let him have it with full force. Stress Tactics: Press UP on the Analog Stick to open the door and DOWN to slam it onto his head. Additional Notes: Deplete his health by slamming the door a few times in order to get the stress meter to your liking. O-----------------------O | MACHINE GUN TURRET #1 | O-----------------------O Location: Heading up the trail after blowing a hole in the wall next to the fence. Description: Frank holds the soldiers head and threatens to force his face into the rapidly spinning machine gun turret. Once you have gleaned his information you can kill him by pressing his head powerfully against it. Stress Tactics: Press UP on the Analog Stick to push his face towards the spinning turret and DOWN to pull him back. Additional Notes: They could have been a little more creative with this one. O-----------------------O | MACHINE GUN TURRET #2 | O-----------------------O Location: Same area as the previous one but in the next compound. Description: Frank holds the soldiers head and threatens to force his face into the rapidly spinning machine gun turret. Once you have broken him go ahead and finish him by ramming his grill into the spinning turret. Stress Tactics: Press UP on the Analog Stick to push his face towards the spinning turret and DOWN to pull him back. Additional Notes: None. O-----------------------O | MACHINE GUN TURRET #3 | O-----------------------O Location: Next area. Description: Same animations as previous two kills. Stress Tactics: Press UP on the Analog Stick to push his face towards the spinning turret and DOWN to pull him back. Additional Notes: Three of these in a row seems like two too many. O------------------O | ELECTRIC WIRE #1 | O------------------O Location: Grand Nixon Island Description: Frank grabs the thug, and holds his backside to the fuse box. He then proceeds to rip off a handful of wires and quickly pricks his eyes, so as not to kill him. Once he has been broken you can shove the wires into his eyes for a few seconds as the thug screams in agony and dies. The thug then falls to the floor on fire. Stress Tactics: Press UP on the Analog Stick to prick his eyes, and DOWN to back off. Additional Notes: I suggest you burn him 'til he is barely alive so you can control his stress meter better. In the words of The Punisher: “He was a little short”. (Credit: Jonathon P.) NOTE: This may be an XBox exclusive. I was not able to verify if it was also in the PS2 version. ||||||||||||||||||||||||||||||||||||||||||||||||||||||||| -=LEVEL 11: FISK INDUSTRIES (3 Special Interrogation Zones)=- ||||||||||||||||||||||||||||||||||||||||||||||||||||||||| O-----------------O | TURBINE MACHINE | O-----------------O Location: In the area that is under construction. Description: Frank kneels down and threatens to stick this cat’s head right into the fired up mobile turbine.(It looks kind of like a jet engine on wheels) Once he has been broken you can finish him off by ramming his head into the blazing machine and watch as he screams in agony as his whole body is consumed by fire. Stress Tactics: Press UP on the Analog Stick to push him closer to the turbine and DOWN to pull him back. Additional Notes: Anyone know what this machine is called or what it does? O-----------------O | NAILGUN TENSION | O-----------------O Location: In the area after you drop down through the holes in the floor. Description: Frank interrogates the goon against the wall by sticking a nailgun in his face. Once he has complied you can finish him by plugging two nails in his face. Stress Tactics: Press UP on the Analog Stick to squeeze the trigger and DOWN to ease up. Note: If you squeeze too hard Frank will first fire two nails into the wall right next to his head before actually killing him. Additional Notes: None. O----------------O | ELEVATOR SHAFT | O----------------O Location: In the area following the second Bullseye confrontation. Description: Frank grabs the guy by the collar and holds him over the edge of the open elevator shaft. Once he has been broken you can drop him to his demise. Stress Tactics: Press UP on the Analog Stick to lower him and DOWN to raise him. Additional Notes: None. ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| -=LEVEL 12: PIER 74 REVISITED (4 Special Interrogation Zones)=- ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| O-------------O | WATER DUMP | O-------------O Location: In the corner where you earlier blew up the boat. Description: Frank hold the guy over about 3 feet of water by the ankle and threatens to, omigosh, drop him. Once he has given you his information you can dump him in the water. Stress Tactics: Press UP on the Analog Stick to raise him and DOWN to lower him. Additional Notes: Crap/10 O------------------O | ELECTRIC WIRE #2 | O------------------O Location: Towards the beginning of the level next to the big metal door you need to open. Description: Frank grabs the thug, and holds his backside to the fuse box. He then proceeds to rip off a handful of wires and quickly pricks his eyes, so as not to kill him. Once he has been broken you can shove the wires into his eyes for a few seconds as the thug screams in agony and dies. The thug then falls to the floor on fire. Stress Tactics: Press UP on the Analog Stick to prick his eyes, and DOWN to back off. Additional Notes: I suggest you burn him 'til he is barely alive so you can control his stress meter better. In the words of The Punisher: “He was a little short”. (Credit: Jonathon P.) NOTE: This may be an XBox exclusive. I was not able to verify if it was also in the PS2 version. O---------------------O | PROPELLER FELLER #2 | O---------------------O Location: In the large hanger next to the airplane. Look for the freestanding propeller. Description: Frank threatens to force this goons face into the deadly propeller blades. Once he is done spewing answers you can send him to the afterlife by forcing him through altogether. Stress Tactics: Press UP on the Analog Stick to Push him closer and DOWN to Pull him back. Additional Notes: Let his face lightly touch the spinning blades to quickly increase his stress level. O---------------O | WATER DUMP #2 | O---------------O Location: Upper floor railing where you earlier enjoyed the SHARK ATTACK Interrogation. Description: Frank forces the guy face first over the railing and threatens to throw him down into the water below. Sadly there is no shark this time around but you can dump him once you are through. Stress Tactics: Press UP on the Analog Stick to push him forward and DOWN to pull him back. Additional Notes: These Water Dump kills are cheesy man. Should have at least had the shark below to eat him once he fell in. O-----------------------O | MACHINE GUN TURRET #4 | O-----------------------O Location: In the room right after you defused the two hostage’s bombs. Description: Frank threatens to ram the guy’s face into the spinning machine gun turret. Once he has conceded you can send him into the afterlife by pushing his head against it. Stress Tactics: Press UP on the Analog Stick to raise his head and DOWN to lower his head towards the turret. Additional Notes: I found this one to be slightly more violent than 1, 2 and 3. It seemed as though he was holding his head closer to the base of the turret. |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| -=LEVEL 13: MEAT PACKING PLANT (4 Special Interrogation Zones)=- |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| O--------------O | MEAT GRINDER | O--------------O Location: Meat packing room. Atop the catwalk overlooking the industrial meat grinder. Description: Frank threatens to dump the guy face first over the railing and into the meat grinder below. Once he has spilled his beans you can push him down to pulverize him. Stress Tactics: Press UP on the Analog Stick to push him over and DOWN to pull him back. Additional Notes: Sadly the camera focuses on Frank during the kill sequence so you never actually get to see the horrific climax. O---------------------O | HEAVY MEAT PRESS #1 | O---------------------O Location: Third area in the big machine room. Description: Frank seats the guy on the inclined sliding meat rack and threatens to send him into the press feet first. He holds the level with his other hand. Once you are satisfied with his disposal of private info you can send him in and Frank will pull the lever with all his strength. Stress Tactics: Press UP on the Analog Stick to pull him back and DOWN to push him towards doom. Additional Notes: None. O---------------------O | HEAVY MEAT PRESS #2 | O---------------------O Location: Third area in the big machine room. (Same as previous) Description: Same as HEAVY MEAT PRESS #1 Stress Tactics: Press UP on the Analog Stick to pull him back and DOWN to push him towards doom. Additional Notes: None. O------------------------O | MEAT PACKAGING MACHINE | O------------------------O Location: Next room after the MEAT PRESS. Description: Frank forces the goon to lay feet first on the conveyer belt and threatens to send him through the processing machine. Once he has been broken go on and send him through. He will die and come out on the other side completely vacuum sealed and packaged. Stress Tactics: Press UP on the Analog Stick to push him in and DOWN to pull him out. Additional Notes: A pretty cool sequence. |||||||||||||||||||||||||||||||||||||||||||||||||||||| -=LEVEL 14: STARK TOWERS (4 Special Interrogation Zones)=- |||||||||||||||||||||||||||||||||||||||||||||||||||||| O--------------O | LASER THREAT | O--------------O Location: First area after the building comes under siege. Description: Frank lays the guy on his back atop the laser machine table and threatens to pull the laser beam over his stomach. After gleaning the necessary info you can bring the beam right over his gut and Frank will burn him in half with it. Stress Tactics: Press UP on the Analog Stick to push the laser beam away and DOWN to pull it towards the guy. Additional Notes: None. O---------------O | FIRE THRUSTER | O---------------O Location: In the room after passing the experimental lab. Description: Frank forces the victim to kneel next to the high intensity flame and threatens to push his face into the blast. Once he has told you everything you wish to know you can force him into it and the blast will send him flying into the break wall causing a fiery death. Stress Tactics: Press UP on the Analog Stick to push him closer to the heat and DOWN to pull his head away. Additional Notes: Similar to the GRAND NIXON ISLAND thruster except that this one is positioned sideways. O------------O | WALL GEARS | O------------O Location: In the area following the FIRE THRUSTER. Where you meet some support troops. Description: Frank holds the guy face first up against the spinning wall gears and threatens to push his head between them. Once he has divulged his knowledge you can shove his head in there which will cause the gears to momentarily get stuck until the pop his head like a grapefruit. Stress Tactics: Press UP on the Analog Stick to push his head closer and DOWN to Pull back. Additional Notes: Sweet kill. I enjoyed this one immensely. O---------------O | MONITOR SMASH | O---------------O Location: In the office portion where all the cubicles are. Look for the cubicle with three monitors. Description: Frank threatens to smash the enemy’s head through the monitors if he doesn’t talk. Smash him through the first two and then once he’s been broken you can finish him off by smashing him through the third which will electrocute him and then Frank will throw his ass up against the cubicle wall. Stress Tactics: Press UP on the Analog Stick to smash his head and DOWN to rear back. Additional Notes: Same as the one from CASTLE’S APARTMENT during the boss fight with the Russian except for the ending. ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| -=LEVEL 15: THE TAKAGI BUILDING (4 Special Interrogation Zones)=- ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| O------------------O | COAT CHECK SMASH | O------------------O Location: Coat check on the left as soon as you begin. Description: Frank pushes the guy backwards and holds his head against the coat check counter. He then threatens to slam the metal retractable gate down on his face/throat. Once he has told you what you need to know you can finish him off by bashing him in the forehead and leaving him stuck there after death. Stress Tactics: Press UP on the Analog Stick to raise the gate and DOWN to slam it down. Additional Notes: Similar to the WINDOW BASH from the CRACK HOUSE level. O-------------------O | NIGHTCLUB RAILING | O-------------------O Location: Upper level of the nightclub. Description: Frank threatens to throw his foe head first over the railing. Once he has been broken you can go ahead and make this outcome a reality and he will crack his head on the ground below. Stress Tactics: Press UP on the Analog Stick to push him forward and DOWN to Pull him back. Additional Notes: None. O---------------O | DEEP FRIED #1 | O---------------O Location: In the kitchen. Description: Frank holds his victim and threatens to dunk his face into the boiling hot oil of the French fry machine. After he has been broken you can shove his whole head in and kill him. All of his skin will melt away from his head and he will fall dead on the floor. Stress Tactics: Press UP on the Analog Stick to push his head closer and DOWN to Pull it back. Additional Notes: None. O---------------O | DEEP FRIED #2 | O---------------O Location: In the kitchen. Adjacent to DEEP FRIED #1. Description: Same as previous. Stress Tactics: Press UP on the Analog Stick to push his head closer and DOWN to Pull it back. Additional Notes: None. |||||||||||||||||||||||||||||||||||||||||||||||||||||||| -=LEVEL 16: RYKER’S ISLAND (9 Special Interrogation Zones)=- |||||||||||||||||||||||||||||||||||||||||||||||||||||||| O------------------O | TOILET BASHER #2 | O------------------O Location: Prisoner cell in upper level of first cellblock. Description: Frank slams his victim down and threatens to slam his head and or drown him in the bowl. Once he is broken and has told you what it is you need to know you can finish him by slamming his head and then drowning him before flushing. Stress Tactics: Press UP on the Analog Stick to push his head towards the bowl and DOWN to pull his noggin away. Quickly UP to slam against rim. Additional Notes: “With a turd that big, better flush twice.” O----------------O | CELL DOOR SLAM | O----------------O Location: Prisoner cell in second cellblock. Description: Frank forces the guy to sit in the frame of his cell door and threatens to slam the door right into his crotch/chest/face. Once he has been broken you can finish him off by a full force whack. Stress Tactics: Press UP on the Analog Stick to slam the cell door and DOWN to Open it again. Additional Notes: Deplete his health meter in order to control his stress level. O----------------O | ELECTRIC CHAIR | O----------------O Location: In the same hallway where you talk to the guard who refuses to open the gate for you. It's on the right side of the hallway, and above it, the door is marked, "Death Row". It's also the last hallway before the end of the second section. Description: Frank forces the goon into the electric chair and threatens to fry him. Once he has been broken you can light him up like a Christmas tree. Stress Tactics: Push UP on the Analog Stick to raise the lever and DOWN on the Analog Stick to give him a burst of electicity. Additional Notes: Shock him several times until his health is low. At this point he will be easier to intimidate. (Credit: Tai Ly) O----------O | HANG MAN | O----------O Location: After passing the second cellblock in the boiler room. Description: Frank sticks the prisoner’s head through the hanging noose and threatens to lynch him. After you have gotten the information you need you can yank him up and let him hang. Stress Tactics: Press UP on the Analog Stick to release the tension of the rope and DOWN to pull him off the ground. Additional Notes: If you have a shotgun handy you can play a little game of “shoot the limbs” afterwards. O-----------------O | PERMANENT PRESS | O-----------------O Location: Laundry room. Description: Frank forces the thug to lie on his back on the machine and threatens to lower the scalding hot press on him. Once he has been broken you can permanent press him to death. Stress Tactics: Press UP on the Analog Stick to raise the lid and DOWN to Lower it. Additional Notes: Starch or regular? O--------------------O | STAMPER MACHINE #1 | O--------------------O Location: In the room with several big industrial machines. Description: Frank forces the guy onto his back and threatens to push his head under the powerful stamper that automatically and continuously stamps. Once he has told you what you want to know you can force his head under and way for the stamp to instantly crush his head like a watermelon. Stress Tactics: Press UP on the Analog Stick to push his head under the stamper and DOWN to pull him back. The key is to pull him back at the last second and immediately push him back in repeatedly. Additional Notes: By far the hardest interrogation to successfully pull off. O--------------------O | STAMPER MACHINE #2 | O--------------------O Location: Same as above. Description: Same as above. Stress Tactics: Same as above. Additional Notes: Same as above. O--------------------O | STAMPER MACHINE #3 | O--------------------O Location: Same as above. Description: Same as above. Stress Tactics: Same as above. Additional Notes: Same as above. O--------------------O | CHOPPER MACHINE #1 | O--------------------O Location: In the same room with the STAMPER MACHINES. Description: Frank places the perp face down on the machine and threatens to force his neck under the automated blade that continuously comes down. Once you have broken him you can push him so that his head is chopped of and Frank will push him again which causes both of his legs to be severed as well. Stress Tactics: Press UP on the Analog Stick to push him towards the chopper and DOWN to pull him back. Additional Notes: A bit easier than the Stamper machines but you still need to time it right. O--------------------O | CHOPPER MACHINE #2 | O--------------------O Location: Same as above. Description: Same as above. Stress Tactics: Same as above. Additional Notes: Same as above. *=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~* >-=VIII.ORANGE SPLASH KILLS=-< *=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~* Orange Splash Kill Zones(or Special Kills) are shown as orange splashes in the environment with an orange skull over them. They shine very brightly and are hard to miss. In order to trigger a Special Kill you will need to grab your victim and drag them over the splash to trigger the onscreen prompt. Press “Square” to trigger the animation and enjoy! Below is a detailed breakdown of each and every Special Kill found in the game as well as a description of the animation. ||||||||||||||||||||||||||||||||||||||||| -=LEVEL 1: THE CRACKHOUSE (2 Special Kills)=- ||||||||||||||||||||||||||||||||||||||||| O-------------O | DOWN YOU GO | O-------------O Location: Third floor of the Crack House. Description: Frank basically uppercuts the guy, which sends him crashing through the glass window and falling to his death below on the street. Additional Notes: There are two Orange Splash zones right next to one another in this room. You can always drag an enemy from another room and bring him back here for the second. ||||||||||||||||||||||||||||||||||||| -=LEVEL 4: CENTRAL ZOO (1 Special Kill)=- ||||||||||||||||||||||||||||||||||||| NOTE: Levels 2 & 3 do not have any. O------------------O | SACRIFICIAL LAMB | O------------------O Location: In the Aztec exhibit atop the temple by the altar. Description: Frank grabs the chosen one and lays him on the altar atop the Aztec temple and immediately stabs him in the heart with his knife. The blood is seen flowing through intricately carved channels to the foot of the altar where it then drips and fills a cup below. The blood channels are really artistic and add a cool touch. Additional Notes: I recommend killing the rest of the people in the room first to enjoy this more but it doesn’t really matter. |||||||||||||||||||||||||||||||||||||||||||||| -=LEVEL 5: GREY’S FUNERAL HOME (4 Special Kills)=- |||||||||||||||||||||||||||||||||||||||||||||| O---------------------O | FINAL RESTING PLACE | O---------------------O Location: Second room after the wake massacre. It is the room filled with coffins. Description: Frank dumps the guy into the coffin and slams the lid down. He then lifts the lid again momentarily to throw in a live grenade. The result as you can imagine is explosively fun. Additional Notes: This Special Kill will regenerate up to four times although the coffin will be different each time. I recommend using as many of them as you can in your efforts to clear the room of enemies. |||||||||||||||||||||||||||||||||||||||| -=LEVEL 6: GNUCCI ESTATE (3 Special Kills)=- |||||||||||||||||||||||||||||||||||||||| O-----------O | BEAR TRAP | O-----------O Location: In the room with all of the hunting memorabilia. Left wall. Description: Frank forces the guy face first into a wall mounted bear trap and the guy dies a painful death. Additional Notes: Use a shotgun to enjoy some limb target practice. O---------------O | ELEPHANT TUSK | O---------------O Location: In the room with all of the hunting memorabilia. Far right corner. Description: Frank throws the guy up and impales him on one of the tusks from the wall-mounted elephant’s head. The guy will simply hang lifelessly. Additional Notes: You must be facing the wall-mounted elephant’s head in order to activate the kill. Afterwards you can use a shotgun to blow every limb off you sadist. O-------------------O | WINDOW PUNISHMENT | (BOSS SPOILER) O-------------------O Location: Ma Gnucci’s top floor room. After making your way though the burning hallways. Description: Frank throws her into the arched window head first but it only Cracks and she falls to the floor. He then drags her away a bit, picks her up and throws her through the window for good. Additional Notes: None. ||||||||||||||||||||||||||||||||||||||||||||| -=LEVEL 9: CASTLE’S APARTMENT (3 Special Kills)=- ||||||||||||||||||||||||||||||||||||||||||||| NOTE: Levels 7 and 8 do not have any. NOTE 2: This level is a Boss Battle so if you don’t want to read SPOILERS, skip to the following sub-chapter. O--------------O | FRIDGE SMASH | O--------------O Location: Franks Apartment. First area. Description: During this boss fight against the Russian, grab him and steer him to the splash mark to automatically put yourself in position to slam his head in with the fridge door. Contrary to the usual Quick Kills associated with Orange Splashes you will need to bash his head three times. Use the UP and DOWN directions on the Analog Stick to accomplish this. Additional Notes: Your best bet is to grab him from the side or behind. Dodge and or use the melee weapons to stun him if necessary so that you can get into position. O----------------O | COMPUTER SMASH | O----------------O Location: Franks Apartment. Second area. Description: During this boss fight against the Russian, grab him and steer him to the splash mark to automatically put yourself in position to slam his head into the three computer monitors on the desk. Contrary to the usual Quick Kills associated with Orange Splashes you will need to bash his into each of the three monitors. Use the UP and DOWN directions on the Analog Stick to accomplish this. Additional Notes: Your best bet is to grab him from the side or behind. Dodge and or use the melee weapons to stun him if necessary so that you can get into position. O----------O | TV SMASH | O----------O Location: Franks Apartment. Third area. Description: During this boss fight against the Russian, grab him and steer him to the splash mark to automatically put yourself in position to slam his head into the television set. Contrary to the usual Quick Kills associated with Orange Splashes you will need to bash his head three times into the set. Use the UP and DOWN directions on the Analog Stick to accomplish this. Additional Notes: Your best bet is to grab him from the side or behind. Dodge and or use the melee weapons to stun him if necessary so that you can get into position. |||||||||||||||||||||||||||||||||||||||||||||| -=LEVEL 10: GRAND NIXON ISLAND (2 Special Kills)=- |||||||||||||||||||||||||||||||||||||||||||||| O----------------------O | BOA CONSTRICTOR KILL | O----------------------O Location: After clearing the barracks, head left along the trail and keep a look out for the splash mark on your right-hand side on top of embankment. Frank will make a comment about the snake. Description: Frank tosses the guy up onto the branch below the snake and the Boa the grabs him and quickly pulls him up and quickly squeezes him to death. Additional Notes: You must be facing the tree branch exactly right to trigger the prompt. Also angle the camera slightly up so that you don’t miss any of the action. O-----------------O | ROCKET THRUSTER | (BOSS SPOILER) O-----------------O Location: Underneath the fired-up nuclear rocket by the launch pad. Description: After killing the Russian for good this splash mark appears below the rocket. I used it on the General who is holed up in the office up the steps behind the area. Frank basically holds him under the thruster and ignites him. The victim runs around frantically while being completely engulfed in flames. He ran so long I decided to shoot him. Additional Notes: I am not sure exactly when the splash mark is activated or if it can or should be used for the Russian. Any information on this would be most appreciated. |||||||||||||||||||||||||||||||||||||||||| -=LEVEL 11: FISK INDUSTRIES (1 Special Kill)=- |||||||||||||||||||||||||||||||||||||||||| O------------------O | BENCH PRESS KILL | O------------------O Location: Workout area right after the cutscene with Kingpin. Description: Frank lays the goon onto the bench press and then releases the massively oversized barbell, which crushes him to death almost instantly. Additional Notes: Meh. ||||||||||||||||||||||||||||||||||||||| -=LEVEL 14: STARK TOWERS (1 Special Kill)=- ||||||||||||||||||||||||||||||||||||||| NOTE: Level’s 12 and 13 do not have any. O---------------O | FUSE BOX KILL | O---------------O Location: Initial walkway in the experimental lab. Description: Frank forces the guy’s head into the fuse box and he gets shocked to death. He remains with his head stuck in there even after he’s dead. Additional Notes: Even though the guy is already standing on the orange splash you will need to grab him and take a step back in order to activate the prompt. ||||||||||||||||||||||||||||||||||||||||| -=LEVEL 16: RYKER’S ISLAND (1 Special Kill)=- ||||||||||||||||||||||||||||||||||||||||| NOTE: Level 15 does not have any. O-----------O | ROOF TOSS | O-----------O Location: When you get on the roof overlooking the prison courtyard across from the burning watchtower. Description: Frank grabs the guy and tosses him over the barbed wire and he lands on the high voltage generator below. First he gets shocked to death and the generator explodes. Additional Notes: You must be facing the barbed wire in order to activate the prompt. *=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~* >-=IX.OTHER KILLS=-< *=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~* This section mainly covers the types of kill animations that are used when selecting to Quick Kill your enemies during normal gameplay. Each weapon and angle produce a unique animation so I have taken the liberty of generally spelling out what happens when. Additionally environmental kills not indicated by splash marks can be found here as well. I have broken them down into three categories: QUICK KILLS, SLAUGHTER KILLS and ACTION KILLS. +=~=~=~=~=~=~=~=+ |1. QUICK KILLS | +=~=~=~=~=~=~=~=+ As mentioned before, Quick Kills occur when you have grabbed or are near an enemy and press “Square”. This section will focus more on the QUICK KILLS triggered when simply near an enemy during the flow of battle. There are two factors that will determine what kind of Quick Kill animation you will trigger at any given time. Those are ‘Angle of Approach’ and ‘Present Active Weapon’. Basic Approach Angles: - From the Left side of the Enemy - From the Right side of the Enemy - From Behind the Enemy - From the Front of the Enemy - While on an incline or slope? - While an enemy is in the midst of a dive (unsure) Here is a listing of all the possible Quick Kill animations you may encounter as you make your way through the game. If you discover any others that I may have missed please email the complete description to me as well as how to trigger it and I will gladly add it provided I can replicate it. O--------------O | DOUBLE WHACK | O--------------O Description: Frank turns the enemy around and whacks him in the head with the Anti Tank Weapon. This causes the goon to sink to his knees and then Frank whacks his once more in the head thereby killing him. Requirements: Anti Tank Weapon selected. This is the only animation available with this particular weapon. Additionally no other gun will trigger this animation. O---------------O | CATCH THIS #1 | O---------------O Description: Frank throws his large gun at the enemy who catches it instinctively with both hands. Frank then stabs him in the face with his combat knife and twists the blade violently a few times before pulling it out and grabbing his gun back. The enemy simply crumbles to the floor in a dead heap. Requirements: Must have a your large gun selected. Often triggered when approaching face to face. O---------------O | CATCH THIS #2 | O---------------O Description: Frank throws his large gun at the enemy who catches it instinctively with both hands. Frank then draws his handgun and blasts the guy in the forehead with a single shot. The enemy flicks Frank’s gun in the air from the impact and Frank catches it as the goon drops dead. Requirements: Must have a your large gun selected. Often triggered when approaching face to face. O--------------O | THROAT SLASH | O--------------O Description: Frank holds the guy by the shoulder with one hand from the front and then slashes his throat with his combat knife. Requirements: Large gun must be selected. Often triggered when approaching diagonally from the front or directly from the front. O------------O | SKULL STAB | O------------O Description: Frank grabs the guy’s shoulder for leverage and then stabs his enemy vertically into the top of his skull with his combat knife. Requirements: Must have large gun selected. Often triggered when approaching diagonally from the front or from the side. O------------------O | RIFLE BEATING #1 | O------------------O Description: Frank first slams the butt of the rifle in the enemy’s gut which causes him to double over. He then finishes him off by forcefully upper cutting him with the butt of the rifle. Requirements: Must have a your large gun selected. Often triggered when attacking face to face. O------------------O | RIFLE BEATING #2 | O------------------O Description: Frank first slams the butt of the rifle in the enemy’s knee which causes him to double over. He then finishes him off by forcefully upper cutting him with the butt of the rifle. Requirements: Must have a your large gun selected. Sometimes triggered when attacking face to face. O------------------O | RIFLE BEATING #3 | O------------------O Description: Frank simply upper-cuts the thug forcefully with the butt of the rifle. Requirements: Must have a your large gun selected. Often triggered when attacking face to face. O------------O | GROIN STAB | O------------O Description: Frank holds the guy up by the collar and then violently stabs him in the groin region with his combat knife. Requirements: Must have a your large gun selected. Often triggered when attacking From the side. O-----------O | CHIN STAB | O-----------O Description: Frank grabs the guy by the shoulder and then stabs him up through his chin with his combat knife. Requirements: Must have a your large gun selected. Often triggered from the front at close range. O-------------O | TEMPLE STAB | O-------------O Description: Frank grabs the guy by his shoulder from behind and then jams his combat knife into the side of his head. Requirements: Must have a your large gun selected. Often triggered when attacking from behind or diagonally from behind. O------------------------------O | SHOT TO THE BACK OF THE HEAD | O------------------------------O Description: Frank releases his hostage and then shoots him point blank in the Back of the head with his handgun. Requirements: Must have a your handgun selected and Quick Kill him after grabbing him. O------------------O | SHOT TO THE FACE | O------------------O Description: Frank spin releases his hostage and then shoots him point blank in the face with his rifle. Requirements: Must have a your large gun selected and Quick Kill him after grabbing him. O----------------O | SHOULDER CHECK | O----------------O Description: Frank first knocks the guy onto his back by checking him with his shoulder and then he aims and fires a single shot to the head thereby killing him.. Requirements: Must have a your large gun selected. Often triggered when attacking from very close range while facing the enemy. O-----------O | CHOKE OUT | O-----------O Description: Frank first chokes the guy out from behind with his rifle and then knocks him forward with the weapon as he collapses dead. Requirements: Must have a your large gun selected. Often triggered when attacking from very close range from behind. Often when unexpected. O--------------O | NECK BREAKER | O--------------O Description: Frank chokes the guy from the back with his rifle and cracks his neck. Requirements: Must have a your large gun selected. O-----------O | EXECUTION | O-----------O Description: Frank first knocks the guy onto his stomach by kicking him in the lower back and then he takes aim and blasts one round to the back of his head. Requirements: Must have a your large gun selected. Often triggered when attacking from very close range from behind or very close diagonally from behind. O-----------------O | SHOTGUN SPECIAL | O-----------------O Description: Frank aims the shotgun at the guy’s gut. The guy instinctively grabs the barrel with both hands and then Frank pulls back just enough to cock the gun and fire. Requirements: Must have a your pump-action shotgun selected. Sometimes triggered from the front. This is a pump-action shotgun animation only. O-----------------O | SHOTGUN WHACKER | O-----------------O Description: Frank whacks the guy in the lower back with his pump-action shotgun thereby dropping him to his knees. He then follows up with a homerun-caliber swing to the face which finishes him off. Requirements: Must have a your pump-action shotgun selected. Triggered from behind. O-----------------O | DOUBLE BLAST #1 | O-----------------O Description: Frank sends the guy onto his back by checking him with his shoulder and then blasts him once with each pump-action shotgun. Requirements: Must be dual wielding pump-action shotguns. Typically triggered from the front. O-----------------O | DOUBLE BLAST #2 | O-----------------O Description: Frank kicks the guy in his lower back thereby sending him face first to the ground. He then blasts him once with each pump-action shotgun. Requirements: Must be dual wielding pump-action shotguns. Typically triggered from the back. O-----------O | CHIN SHOT | O-----------O Description: When equipped with pistol(s) Frank lifts the guy up of the floor with one hand and then shoots him under the chin with the other. Requirements: Must have handgun(s) selected. Often triggered from the front of diagonally from the front. O--------------O | CHIN SHOT #2 | O--------------O Description: Frank smacks the guy on the head with one pistol and then quickly fires a round up through his chin with the other. Requirements: Must have handgun(s) selected. Sometimes triggered from the front or side. O---------O | WHALLOP | O---------O Description: Frank bends the guy backwards by grabbing his shoulder from behind and then smashes him with the butt of his pistol in the face. Requirements: Must have handgun(s) selected. Often triggered from the back when in close proximity. O------------------O | BACK OF THE HEAD | O------------------O Description: Frank holds the top of the guy’s head from behind with one hand while planting a bullet in the back of his head with his free hand. Requirements: Must have handgun(s) selected. Often triggered from close range when approaching from behind. O-------------O | TEMPLE SHOT | O-------------O Description: The victim begins to cower away and Frank simply extends his arm and fires a round into the side of his temple. Requirements: Must have handgun(s) selected. Often triggered from the side. O-----------O | GUT CHECK | O-----------O Description: Frank holds the guy up by his collar and then shoots a round into his stomach. Requirements: Must have handgun(s) selected. Often triggered from the front or diagonally from the front. O-------------O | CHEST BLAST | O-------------O Description: Frank holds the guy by the throat and fires a round into his chest thereby killing him. He then pushes him back as he falls. Requirements: Must have handgun(s) selected. Often triggered from the front or diagonally from the front. O--------------O | SHOULDER TAP | O--------------O Description: Frank taps the guy lightly on the shoulder and when he turns fires a close range round to the face. Requirements: Must have handgun(s) selected. Often triggered from the back when close and unexpected. O--------------O | GRENADE CRAM | O--------------O Description: Frank shoves a grenade into the enemy’s mouth and pulls the pin. The enemy then frantically runs around until the grenade explodes thereby killing him and any other nearby bad guys. Requirements: Must have Grenades in your possession and Large Gun selected. Often triggered when face to face and in close proximity. O--------------O | INCINERATION | O--------------O Description: Frank shoves the Flame Thrower nozzle into his victim’s mouth and blasts him. The fire literally shoots out of the back of his head. Requirements: Must have Flame Thrower selected and approach from the front or diagonally from the front. O-----------------O | FLAME TANK BASH | O-----------------O Description: Frank turns his enemy around so that his back is turned. He then removes the Flame Thrower Tank over his own head and smashes the enemy on top of his head thereby killing him. He then puts the tank on again. Requirements: Must have Flame Thrower selected and approach from the front. O-----------O | BODY SLAM | O-----------O Description: Frank picks the enemy up and slams him down onto his head thereby killing him. Requirements: Must be on a staircase or slope and approaching from the front. +=~=~=~=~=~=~=~=~=~=+ |2. SLAUGHTER KILLS | +=~=~=~=~=~=~=~=~=~=+ Slaughter Kills are made available when you press “Triangle” during regular gameplay. You can only remain in Slaughter Mode until your blue Slaughter Meter runs out. Additionally all kills will be performed with your combat knife. No other weapons can be used in this mode. Below is a listing of each Slaughter Kill animation that you can expect to experience while playing this game. If you discover any different animations that I may have missed then please email me a full description as well as what requirements must be fulfilled in order to replicate the kill. O--------------------O | DOUBLE KNIFE THROW | O--------------------O Description: Frank twirls both combat knives momentarily and then throws them simultaneously at his enemy killing them instantly. Requirements: Press L1 + R1 simultaneously while facing in the general direction of foe. O--------------O | DECAPITATION | O--------------O Description: Frank grabs the thug by the shoulder and whacks him so hard in the face that his head pops off. It is an uppercut/hook type of a blow with the knife inverted. Requirements: Attack from the front or diagonally from the front. O-----------O | BODY SLAM | O-----------O Description: Frank lifts the guy up over his head and then throws them. How they die from this is a mystery to me. Requirements: Often triggered when approaching from the front or diagonally from close range. O------------------O | DOUBLE HEAD STAB | O------------------O Description: Frank stabs his victim with both knives simultaneously in both sides of the head. Think of clashing cymbals and you’ll get the idea. Requirements: Often triggered when really close and in front of enemy. O----------------O | SHOULDER THROW | O----------------O Description: Frank grabs the guys wrist, pivots and then throws the guy over his shoulder onto the ground. He then bashes him with a kick to the back/ribs depending on the angle. Requirements: Often triggered from the side. O----------------O | OVERHEAD THROW | O----------------O Description: Frank grabs the guy and throws him over his head either front to back or side to side. Requirements: Often triggered when really close to enemy. O------------O | THROW DOWN | O------------O Description: Frank picks the guy up off the ground by grabbing his collar/throat with both hands and then throws him down on his ass/back. Requirements: Close proximity. O------------------O | DOUBLE BODY STAB | O------------------O Description: Frank grabs the guy from the front and plunges his knife into his gut. As the enemy doubles over Frank plunges the second knife down into his upper back. The guy then collapses in death. Requirements: Diagonally from front I believe. O-----------O | NECK SLAM | O-----------O Description: Frank picks the guy up and then slams him down on his head thereby breaking his neck. Requirements: Often triggered when on a stairwell, uneven surface or slope. O-----------------O | EYE SOCKET STAB | O-----------------O Description: Frank throws his gun at the enemy who instinctively catches it and then he stabs both combat knives into his enemy’s eyes. Requirements: From the front, arms length distance I believe. +=~=~=~=~==~=~=~=+ |3. ACTION KILLS | +=~=~=~=~==~=~=~=+ Action Kills are ways to kill your enemies by interacting with the environment around you. These kills do not include the White or Orange Kill zones but rather the Blue Reticules or on-screen prompts that appear from time to time. In this section you also can find out what in the present level can be shot down e.g The suspended motor in the Chop Shop. If you come across any others please submit them to me as I may have missed quite a few. ============= THE CHOP SHOP ============= -As soon as you enter the second room you’ll notice a mechanic working under a raised car. If you quickly go to the left side of the lift you can drop the car on him thereby killing him. -In the room where you enter up on the catwalks there are three hanging engines that can be shot down. The first one has an enemy working beneath it. Shoot the engine block not the chain. -When you enter the room with multiple enemies firing including a few on the towers across the way you can activate the Forklift and send it crashing into one of the towers thereby killing the shooter up top. -When you get out into the courtyard you can climb up the ladder by the crane and then hit the switch to drop the suspended car onto the enemy(s) below. -Look for several light gray barrels marked “Flammable” and shoot them to blow them up. If any thugs are nearby they are going to be killed by the blast. (Credit: Chris Mullane) =========== CENTRAL ZOO =========== -On the floor just above the huge Piranha tank you can throw (Grab+L1) enemies over the railing and into the tank below. The piranha’s will briefly swarm around the body. (Credit: Chris Mullane) -During the ambush at the rope bridge (only place you see Joan/Bushwhacker in that section), to the right there's a stone column behind the thug. Shooting it with your shotgun or other heavy gun will cause it to fall onto the thug below thereby killing him. (Credit: Chris Mullane) ============= GNUCCI ESTATE ============= -Once you get down into the cellar you will hear some goons ordering JR. to go grab them a bottle of wine. Sneak up behind the wine rack and push it over when you hear JR. on the other side. It will fall over and crush him to death. ================== THE IGOR BALTIYSKY ================== -After battling through the barracks sneak your way along the left side of the catwalks into the control room and activate the switch that will drop the container on your enemy(s) below. *=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~* >-=X.WEAPONS/ITEMS=-< *=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~* There are numerous weapons and Items that you can pick up along the way and use against your aggressors. This section takes a descriptive look at all of them. +=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=+ |1. ARMORY WEAPON DESCRIPTIONS | +=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=+ Below is a rough diagram of the "ITEMS SCREEN" along with every unlocked Weapon. The location numbers correlate to the listings that follow below. NOTE: Quoted sentences reflect The Punishers commentary on the Weapon when you press “X” to hear it. _____________ / A R M O R Y \ +===============================+===============================+ | (1) | | | (8) | (13) (16) | | (2) | | +-------------------------------+-------------------------------+ | (3) (9) | | | (7) | (14) (17) | | (4) (10) | | +-------------------------------+-------------------------------+ | (5) (11) | | | | (15) (18) | | (6) (12) | | +===============================+===============================+ +=======+===================+=================================================+ | *---* | *------* | *-------------------------* | | # | WEAPON | BRIEF OVERVIEW / COMMENTS | | *---* | *------* | *-------------------------* | +=======+===================+=================================================+ | 1 | MACHINE GUN | 30 LBS of belt-fed, hip-fired hell-on-earth. “In| | | | Vietnam we called it The Hog. The barrel has a | | | | habit of melting down so I had mine custom made.| | | | To change the barrel in the field I bring oven | | | | mitts.” | +-------+-------------------+-------------------------------------------------+ | 2 | ASSAULT RIFLE | Fires 5.56mm rounds at 1300 feet per second. | | | (5.56mm) | “When a high-speed 5.56mm round enters the | | | | human body it turns sideways and rips several | | | | through muscle and tissue and then shatters. For| | | | when I really want to hurt someone.” | +-------+-------------------+-------------------------------------------------+ | 3 | ASSAULT RIFLE | Versatile, reliable and easy-to-use. “This is an| | | (7.62mm) | American update of a Russian classic. It fires | | | | 7.62mm rounds and semi-automatic are three round| | | | bursts.” | +-------+-------------------+-------------------------------------------------+ | 4 | AUTO SHOTGUN | A precision-engineered, lead-breathing dragon. | | | | “This full-auto shotgun is overkill but in a | | | | good way. The mechanism is smooth, almost no | | | | recoil. It pumps out enough shot to stop an | | | | 18-wheeler.” | +-------+-------------------+-------------------------------------------------+ | 5 | SNIPER RIFLE | Can kill a drug dealer at 1400 yards. “For long | | | | distance brain surgery. This bolt-action .50 | | | | caliber does the trick. It’s balanced, powerful | | | | and accurate.” | +-------+-------------------+-------------------------------------------------+ | 6 | ANTI TANK WEAPON | Death in a disposable, three-foot-long tube. | | | | These light antitank launchers are disposable | | | | powerful. The single rocket penetrates 12 inches| | | | of solid armor from 200 yards out.” | +-------+-------------------+-------------------------------------------------+ | 7 | FLAME THROWER | Perfect for campfires and barbecues. “A relic | | | | from Vietnam. If something’s made of meat this | | | | thing will cook it.” | +-------+-------------------+-------------------------------------------------+ | 8 | BATTLE RIFLE | The future of infantry warfare. “Lot’s of bells | | | | and whistles but it has a trigger, ammo and a | | | | barrel; and that’s all I need. It also fires | | | | high-explosive grenades with a detonation | | | | delay.” (Press R3 twice to activate scope) | +-------+-------------------+-------------------------------------------------+ | 9 | SMG 5.7MM | Sleek, top-loading ergonomic design. “It looks | | | | like a toy but this gun can punch a hole through| | | | 48 layers of Kevlar from 200 yards out. There’s | | | | almost no muzzle rise so staying on target is | | | | easy.” | +-------+-------------------+-------------------------------------------------+ | 10 | SMG .40 CAL | A .40 cal marvel of German engineering. | | | | “Designed for American law enforcement, this .40| | | | caliber model is the weapon of choice for | | | | counter-terrorism units around the world.” | +-------+-------------------+-------------------------------------------------+ | 11 | PUMP SHOTGUN | Rugged and reliable. Handy for crowd control. | | | | “For when I want to get back to basics. This | | | | classic pump-action has a pistol grip and a 14 | | | | inch barrel.” | +-------+-------------------+-------------------------------------------------+ | 12 | GRENADE LAUNCHER | Fires low-velocity 44mm grenades. “This weapon | | | | holds up to six .40mm grenades in a rotating | | | | cylinder, firing one round per second. Not a | | | | barrel to be on the wrong end of.” | +-------+-------------------+-------------------------------------------------+ | 13 | REVOLVER | Slow to load but accurate and reliable. “It’s | | | | old school but you can’t beat the accuracy, | | | | power and reliability of this revolver. Only six| | | | shots so I make them count.” | +-------+-------------------+-------------------------------------------------+ | 14 | MACHINE PISTOL | 18 rounds per second, right in your palm. | | | (.45 CAL) | “Compact and convenient, it fires the same ammo | | | | with my .45 caliber semi-automatic which saves | | | | even more space.” | +-------+-------------------+-------------------------------------------------+ | 15 | SEMI-AUTOMATIC | Israeli-made powerhouse. Need a firm grip. “This| | | (.50 CAL) | gun requires a steady hand. The barrel can be | | | | swapped out to fire different ammo types but I | | | | prefer the .50 caliber.” | +-------+-------------------+-------------------------------------------------+ | 16 | HAND CANNON | For times when size matters. “I use this when I | | | | want to make a good first impression. Weighing | | | | five pounds fully loaded, it packs three times | | | | the muzzle energy of a .44.” | +-------+-------------------+-------------------------------------------------+ | 17 | MACHINE PISTOL | Powerful. Compact. The ultimate machine. “This | | | (5.56MM) | gun is like a miniature assault rifle. It uses a| | | | 5.56mm cartridge which can fire in a semi- | | | | automatic or full-automatic mode.” | +-------+-------------------+-------------------------------------------------+ | 18 | SEMI-AUTOMATIC | Classic design. One-shot stopping power. “The | | | (.45 CAL) | basic design of this pistol hasn’t changed in | | | | nearly one hundred years. The magazine carries | | | | only eight rounds but that’s eight kills.” | +=======+===================+=================================================+ +=~=~=~=~=~=~=~=~=+ |2. MELEE WEAPONS | +=~=~=~=~=~=~=~=~=+ NOTE: Melee Weapons cannot be saved or viewed in your Armory Closet. The CHOP SHOP level is a great place to experiment with most of them. +===================+===================================================+ | *------* | *-------------------------* | | WEAPON | BRIEF OVERVIEW / COMMENTS | | *------* | *-------------------------* | +===================+===================================================+ | FLASH BANGS | Temporarily stuns anyone by producing a blinding | | | flash when it explodes. Turn away immediately | | | after you throw it to avoid being affected also. | +-------------------+---------------------------------------------------+ | GRENADES | Hmmm, I wonder what these are. You guessed right: | | | BOOM! | +-------------------+---------------------------------------------------+ | MOLOTOV COCKTAILS | Provide a fiery death to anyone caught in it’s | | | radius. Found in Ryker’s Island. | +-------------------+---------------------------------------------------+ | R.A.M.S | Found in the corner of the rooftop during the | | | Jigsaw Boss Battle. Throw it and then press “L1” | | | once more to detonate it. Note: R.A.M.S stands for| | | Remote Activation Munition System. | +-------------------+---------------------------------------------------+ | BASEBALL BAT | Found in several levels throughout the game. It | | | shatters upon impact. | +-------------------+---------------------------------------------------+ | BOTTLE | Found in several levels especially if there is a | | | bar around. Breaks upon impact as well. | +-------------------+---------------------------------------------------+ | VICE GRIP | Found in the Chop Shop level. Reusable and made of| | | steel. | +-------------------+---------------------------------------------------+ | PLUMBER’S WRENCH | In Castle’s Apartment you’ll come across this nice| | | piece of hardware to throw at your attacker. Can | | | used repeatedly. | +-------------------+---------------------------------------------------+ | CROWBAR | Found in the Chop Shop level, this item can be | | | used repeatedly. | +-------------------+---------------------------------------------------+ | BUTCHER’S CLEAVER | Found in several levels. This powerful melee | | | weapon can be lodged into your adversary’s head | | | for good measure. | +-------------------+---------------------------------------------------+ | TV | This interesting item can be found in several | | | levels as well. Once you have picked it up you | | | will move noticeably slower but it can be used | | | again and again. | +-------------------+---------------------------------------------------+ | POLICE NIGHTSTICK | Found in Ryker’s Island this weapon will break | | | once it has made contact with your target. | +===================+===================================================+ *=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~* >-=XI.THANKS/CREDITS=-< *=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~* Thanks to CJAYC for GameFAQS. Without you all of this never happened. Thanks to Neoseeker for a great place to host my work. Thank you to Midway and Volition for a very cool and unique game. Thank you to Marvel for The Punisher! A Special thank you goes out to the following people for their contributions: - ADoomedMarine: For the Controller ASCII artwork. - Daniel Klotz: For key corrections regarding the Galvanic Bath interrogation. - John Saint: For making me aware of the guy who survives the drop down into the Wishing Well. - Jonathon P.: For submitting the Electric Wire interrogations which I must have overlooked. - Tom Golashovsky: For submitting the Toilet Basher Interrogation in the Chop Shop level which I also forgot. - Chris Mullane: For 3 more Action Kill locations in the game. - Tai Ly: For the “Electric Chair” interrogation on Ryker’s Island that I somehow forgot. And last but not least, Thanks to YOU for reading my FAQ. For a listing of my other FAQ’s and reviews simply copy and past the following link into your browser: >>> http://www.gamefaqs.com/features/recognition/22095.html <<< Parting Quote: “Tell me something worth dying for.” –The Punisher -------------------------------------------------------------------------------- (c)2005 Oliver A. Ferrier (SWIFTSHARK) - Unauthorized reproduction is unlawful. --------------------------------------------------------------------------------