=============================================================================== Shadow Hearts =============================================================================== Platform: Playstation 2 Author: Georgi Samaras Developer: Midway, Aruze, Sacnoth (2001) E-mail: SophiaLee04@yahoo.com Genre: Turn-based RPG, Historical Fantasy Version: 1.52 Rating: M (Blood and Gore, Violence) Last Updated: September 15, 2009 ------------------------------------------------------------------------------- Table of Contents ------------------------------------------------------------------------------- 1. Introduction .................................................... [int] 2. Controls ........................................................ [con] 3. Battle Basics - Character Stats ............................................... [chs] - The Judgment Ring and Attacks ................................. [jud] - Magic Attacks and Classes ..................................... [mag] - Status Ailments ............................................... [sta] - Forming a Party ............................................... [for] 4. Walkthrough - Asia - The Train ................................................... [atr] - Plains ...................................................... [apl] - Zhaoyang Village ............................................ [azh] - Fengtian .................................................... [afe] - Dalian ...................................................... [ada] - Smuggler's Boat ............................................. [asb] - Shanghai - Huayuan .......................................... [as1] - Temple Ruins ................................................ [ate] - Shanghai - Huayuan .......................................... [as2] - Shanghai - Kuihai Tower ..................................... [akt] - Europe - Prague ...................................................... [ep1] - Bistritz .................................................... [eb1] - Blue Castle ................................................. [ec1] - Bistritz .................................................... [eb2] - Blue Castle ................................................. [ec2] - Prague ...................................................... [ep2] - Rouen ....................................................... [er1] - London - Old Castle Street .................................. [el1] - London - Orphanage .......................................... [eor] - Calios Mental Hospital ...................................... [emh] - Rouen ....................................................... [er2] - Nemeton Monastery ........................................... [enm] - Neameeto .................................................... [ene] 5. Sidequests - Asia - Shanghai - Huayuan - Zhen's Pit Fight ....................... [sp1] - Hong Kong - Kowloon Fortress ................................ [skf] - Europe - Mastering High Level Fusions ................................ [smf] - Rouen - The Fighting Couple ................................. [sfc] - London Rats' Hideout - Sharon's Pit Fight ................... [sp2] - The Good Ending ............................................. [sge] - The Three Forbidden Books ................................... [sfb] - Rouen - Margarete's Confession .............................. [smc] - Bistritz/Blue Castle - The Vampire Brothers ................. [svb] - Prague/The Dollhouse ........................................ [sdh] - Ancient Ruins ............................................... [sar] - Cave Temple ................................................. [sct] - Roger Claus ................................................. [src] - The Seraphic Radiance ....................................... [ssr] - Recaps - Gravestones ................................................. [sgs] - Ultimate Weapons/Armor ...................................... [swa] - Lottery Members ............................................. [slm] 6. Miscellaneous - Credit/Thanks ............................................... [mct] - Author's Notes/Version History/Hosts/Legal Info ............. [mal] I've done my best to implement an in-document search system. For best results, copy and paste the letters and numbers (complete with brackets) into the browser's Find feature under Edit. Be warned that this walkthrough is somewhat spoilery. Boss battles are indented and item and enemy lists are provided at the beginning of each section, so if you want the bare essentials in terms of aid, then pay no attention to all the text in between the beginning of a section and boss strategy towards the end. ------------------------------------------------------------------------------- 1. Introduction (from the game manual) [int] Rouen, France - 1913 A traveling English priest is brutally murdered on a rainy night. His only daughter, believed to have been traveling with him, and his possessions have vanished. She has been classified as "missing". One month later... A steam train blazes under the clear, starry sky. The train from Changchun is headed for Dairen. Inside the Japanese army's luxury car, located in the back of the train, sits the murdered priest's daughter. She has beautiful blonde hair and eyes full of sorrow. Bored, she stares outside at the scenery. An English gentleman approaches the girl. The next moment, a scream rips through the train. One of the Japanese bodyguards is torn like a piece of paper and falls to the ground. The English gentleman, smiling, locks his gaze onto the girl. "Wh-who are you?!" the girl whimpers. "I am Roger Bacon and I have come to take you away." A great tragedy is about to begin... ---- Welcome to the world of Shadow Hearts! Having recently become engrossed in the games, I thought I'd take a shot at writing my first guide on the first installment of this excellent series (not counting its predecessor, Koudelka). To start, let's get into the basics. ------------------------------------------------------------------------------- 2. Controls [con] left analog stick/directional buttons: move character/navigate menus triangle: cancel circle: run (when using directional buttons to move) X: confirm, talk, examine square: display Command Menu screen, display specific information on items R1: display "Run Away" command in battle/quickly scroll through menus L1: display "Run Away" command in battle left/right directional buttons: change between front and back row while in battle up/down directional buttons: switch between targeting allies and enemies in battle start: skip cutscenes ------------------------------------------------------------------------------- 3. Battle Basics Character Stats [chs] First off, you need to know what each of your character stats are and what they mean. (This isn't under the "Battle Basics" section for nothin'.) Hit Points (HP): how much damage a character can sustain Mana Points (MP): capacity for using special attacks Sanity Points (SP): how long they can stay sane in battle Strength (Str): physical attack power Intelligence (Int): special attack power Vitality (Vit): physical defense power Power (Pow): special defense power Agility (Agl): affects evasion rate and number of turns in battle Luck (Lck): affects how often critical blows are dealt Seal items allow you to boost these stats. Use them in battle to get a more powerful effect. Pay attention to the below stats when choosing accessories. P-Atk: physical attack strength S-Atk: special attack strength P-Def: physical defense S-Def: special defense P-Hit: physical hit rate S-Hit: special hit rate P-Avd: chance of avoiding combos S-Avd: chance of avoiding magic I'd love to tell you how those stats relate to the base stats (Strength, Intelligence, etc.) but hacking into game code and math were never my strong points. Just know that the higher the numbers, the better. ---- The Judgment Ring and Attacks [jud] The battle system in Shadow Hearts is a refreshing change of pace when it comes to turn-based battles. Encounters are random and a menu appears on the screen to determine what action you'll perform. However, all actions (except Defend) require a spin on the Judgment Ring. The ring, which represents motive, action, and outcome, is a circle that appears on the screen when an action is chosen and has a rotating needle. The goal here is to hit certain areas of the Ring when the needle sweeps over them. Here are the basic commands in the battle menu: Attack: Choosing this lets you execute a standard normal attack/combo and prompts a ring with three orange hit areas with red strike areas. The size of these areas depends on a weapon's power and type. You must press X while the needle is over the orange areas to execute any type of attack at all. If you hit the red areas, your attack will cause more damage. Missing the first hit area means no attack while missing any subsequent areas means you will carry out a number of attacks equal to the number of hit areas you landed. Normally, the indicator only sweeps around the ring once, but items called Keys allow 3, 5, and even 7 sweeps of the needle when used. Special Abilities: Each character has a special ability that allows them to perform magic- type attacks. For example, Yuri's is Fusion whereas Alice's specialty is White Magic. Magic hit areas are green but still have a red strike area to make the move more potent. The hit areas of a magic attack have what are called modulate areas, ranging from white to green in color. Hitting in the white will execute a weak attack while aiming for the green will make the attack stronger. Most magic has 1-4 light green areas called step areas that must be hit in order to perform the spell. Item: Choosing this option allows you to (surprise) use an item in battle. Each item has its own type of ring with blue hit areas and the usual red strike area. Hitting the strike area means the item is more effective. If you fail to hit the area on the ring, the item will not be used and your inventory is NOT affected, so there is no pressure here. Defend: This option makes your character sacrifice a turn in order to lessen damage done by attacks. This is especially useful when encountering a strong enemy that relentlessly pounds weaker party members. The Judgment Ring can take some getting used to. I find it especially hard since the hit areas are almost see-through, and it's hard to tell the difference between red and orange. Practice is key. You'll get plenty of it, as the game even has you perform ring games outside of battle. There are two types: Spin and Push. Spin Rings: These are just like the in-battle rings where the indicator simply sweeps over a ring with three hit areas. Sometimes they require multiple spins, usually 3 or as high as 10. All in all, not too hard. Push Rings: These require that you push the X button rapidly enough to place the needle in the colored area of the ring within a certain time limit. If you stop, the needle will slowly return to its starting point. There is a trick to them. Place the controller on a smooth surface or in your lap and use your index finger (instead of your thumb) to pound the X button repeatedly until you're in the area and then let up slightly to keep the needle there. As to actual battles, be aware that there are three different conditions under which they can start. One is normally, with your party facing the enemy in their original formation. The other is a back attack, where the enemy has snuck up behind you and gets the opportunity to attack first. The formation of your party is reversed as well; all those in the back row will be in the front and vice versa. The third is a cross attack, where the enemy surrounds your party. Formation is changed only slightly and the enemy doesn't necessarily attack first. Back attacks are the most dangerous, especially if you've got a couple magic users hiding in the back row. Equip the Warning Device accessory to make sure your party is always alert so that back and cross attacks never happen. ---- Magic Attacks and Classes [mag] Magic attacks consume MP and have a degree of potency depending on class. All characters are of a certain class and so have an element about them. For example, Yuri is of the Dark class and Alice is Light. This means that Yuri can stand up against Dark type attacks better than Alice since Light and Dark are opposed, just as Earth opposes Air and Fire opposes Water. It's a doubled-edged sword, however; say a Fire-classed character is up against a Water class. Both are equally susceptible to each others' magic attacks so you must be careful when trying to exploit weaknesses or it could turn against you. This isn't the classic rock-paper-scissors set-up. This is rock and paper beating each other up while scissors is off battling some other office tool. An important thing to remember is that even though a character may be of a certain class, their magic attacks aren't restricted to that element. Yuri is the best example of this: his ability to fuse into monsters of different elements allows him access to tons of classes and spells. Most of the characters you encounter are fairly well-rounded in their magic repertoire. To double-check an attack's element, look under Special Skills in the command menu and choose a character and skill. ---- Status Ailments [sta] Attacking is one thing, taking damage is another. There are plenty of things that can go wrong in a battle where status is concerned. Most of your party members have curing spells, but all ailments can be cured or prevented with an appropriate item or accessory. Note that a Crucifix prevents all status abnormalities, and all ailments are cured at the end of battle. Soul Benediction items cure any type of status ailment when used (except Berserk and Unconscious). Unconscious: This occurs when a character's HP reaches zero. The numbers turn red and the character falls. This is most effectively cured through a Talisman item that will restore a certain percentage of HP or with life-restoring magic. In a fused Yuri's case, Unconscious is a pain because he will return to normal and probably won't be able to fuse again due to the fact that SP is not restored when a character is revived. Poison: The character turns green and loses a small amount of HP every turn. It can be cured with Mermaid's Tear or a Shell or Cosmic Bracelet will prevent it altogether. Paralysis: Paralysis turns a character yellow and denies them the ability to attack. However, they can use items or defend. Use Angel's Feather to cure it, wear a RosewoodBracelet or a Zodiac Bracelet, or wait it out. Confusion: The character turns purple and loses him/herself. You lose control of them and they attack indiscriminately and use items excessively, either on your party or on the enemy. A physical attack will knock sense into them, you could use a Holy Mother Bust, or wear a Bone or Cosmic Bracelet. Silence: Turns a character white and prevents them from using any type of magic attack. Use Faerie's Sigh or a Bell/Cosmic Bracelet to cure it. It will also heal itself over time. Instant Death: Instant Death IS a status ailment and is quite a doozy. Your character is instantly rendered unconscious; a lot of enemies in this game like to use this attack. Cure it the same way you would unconsciousness or equip Leonardo's Bear to render it ineffectual. Petrifaction: Almost as bad as Instant Death, with the same effects. The character becomes motionless and unable to battle. If everyone else in your party is KO'd while someone's petrified, it's game over. Use Imp's Fang or wear a Mirror or Zodiac Bracelet to deal with it. Knockback: If a character is in the front row during a fight, Knockback will send them flying to the back row. Spikes prevent this from occurring, but if you hit the left or right directional button you get the option of moving your character back again. Very few enemies use this ailment. Berserk: A neat feature of Shadow Hearts is mental strain on your party. Battling monsters tests their sanity; they lose one SP for every turn they take, and if they run out of SP, they go Berserk. You can't miss it when they do; they turn red and the music in the background goes crazy. Berserked characters act like confused ones; you lose control over them and they do things you generally don't want them to do. They also gain no EXP if they aren't cured by the end of battle. SP can even go into the negative range, so use Pure items right away to restore it. Certain enemies' attacks can drain your SP but wearing a Will Power accessory nullifies the effects. The Anne's Cross accessory will allow a ring spin to restore SP once the character wearing it goes Berserk. Certain party members' weapons and magic attacks have status ailments associated with them so they can be inflicted on enemies and used to your advantage. However, many bosses are immune to their effects. The Judgment Ring is also susceptible to status changes. All of them can be cured by using a Phoenix Tail or equipping a Pocket Watch/Crucifix. Narrow: The size of the hit areas are cut in half, making a critical hit difficult. Haste: The speed of the indicator sweeps twice as fast as normal. Shrink: The hit areas are not affected, but the entire ring is small. Irregular: The speed of the indicator becomes, you guessed it, irregular. It can slow down or speed up at any time. Blind: The hit and strike areas disappear completely. ---- Forming a Party [for] One of the big questions in any RPG is which characters make up the best party. I believe it's all up to personal preference since no one character is greatly disadvantaged, though you should get used to the powerhouse known as Yuri since he'll be in your party for most of the game, and he basically kicks all kinds of ass. Some characters have higher magic or physical power than others so it all depends on your fighting style. However, you will be forced to control certain characters for certain sections due to certain events in the story. One important thing to remember is that it's always a good idea to have a dedicated healer, whether it be through items or magic. On the flip side, have a proficient attacker ready to dish out damage. Nine times out of ten, this will be Yuri, but his fusions also make him a good support character. Along your travels, you'll meet Meiyuan who not only strengthens your weapons for money but also allows you to reform your party. You can only change party members by talking to Meiyuan, so if you're about to do a quest make sure you've got the characters you want because the man only likes to hang around in certain spots and won't follow you everywhere. Also, when forming your party, keep in mind that you can place characters in the front and back rows. Front rowers give and receive damage normally while those in the back take and dish out less physical damage. Placement in the rows does not affect damage from magic attacks. ------------------------------------------------------------------------------- 4. Walkthrough There's a lot more to this game than just fighting, but I think it's time we jump right into the action now that we've got the basics. The specific stuff'll be covered when we encounter it in-game. Just a quick note: in this guide, whenever I use the cardinal directions, I use them in the sense that north is always up, east is right, west is left, and south is down. NOTE: If you're still confused about anything, the game actually has a built-in Help file accessible through the main menu. If this is your first time through, a yellow "NEW" oval will appear next to information that's just been added. =============================================================================== Asia =============================================================================== An important thing to remember in Asia is that you cannot revisit a lot of the places you go to on the map except for a few later in the section, so make your time spent in each location count! ------------------------------------------------------------------------------- The Train [atr] ------------------------------------------------------------------------------- Items: ___ Thera Leaf Enemies: Wind Shear (Wind) ___ Mana Leaf Roger Bacon (Dark) After the opening cutscenes, you'll be in control of our peculiar hero. Take this time to get used to the controls and even peruse your menu if you'd like. You'll encounter enemies on the train, but they're not much of a threat. You shouldn't have to heal at all while in this area. In the second car, you'll find a MANA LEAF and THERA LEAF by the dead bodies. Walk around until a "?" bubble appears over your character's head. Continue down the train. Looks like we're in for fight. ------------------------------------- Roger Bacon Class: Dark HP: --- Drop: --- EXP: --- Cash: --- Test out Rude Hero's Fusion ability if you'd like, but you won't get far either way. After exchanging blows, Bacon will cast Revelation which does 999 damage and takes you out. ------------------------------------- Don't worry, though. It's not a game over. The young woman throws her captor for a loop and gives our hero enough time to make a getaway. Time to move on to the plains. Select it from the newly-opened world map. ------------------------------------------------------------------------------- Plains [apl] ------------------------------------------------------------------------------- Items: ___ Pure Leaf Enemies: Venomous Spider (Earth) ___ Leather Belt Wolf (Wind) ___ Mermaid's Tear Vampire Bat (Dark) ___ SluiceGateHandle Fox Face (Dark) ___ Holy Mother Bust Evil 1 Evil 2 Evil 3 Evil 4 It appears Rude Hero isn't called that fer nuthin'. Before you go chasing after the girl, go up near the tracks on the left side of the screen and search the ground for a PURE LEAF. On the next screen, go down a little ways and then head northeast through the grass. There's a hidden path that leads to a chest with a LEATHER BELT on the next screen. Now you can go see what's up with our lady friend and get a chance to name your characters. (I'm not sure why since they use the default names in the cinematics. For this walkthrough's sake, I'll stick with the default names.) Head over to the bridge; before you cross it, check the bank south of it for a MERMAID'S TEAR. In the next area, you'll find two glowing points north of you and a save point to the southeast. Head over to the sluice gate to the northeast to discover that it needs a handle. Now you have a choice of ring games to play. The southernmost sparkly is a Push Ring and the northern one is a Spin Ring. If you need help with either, check out the Judgment Ring section at the beginning of this guide. You'll get a prize later depending on how many tries it took to get the SLUICEGATEHANDLE. In any case, once you've got it, use it on the gate. Now head south. Time for a break. ------------------------------------- Fox Face Class: Dark HP: --- Drop: --- EXP: --- Cash: --- He'll use SP Lowering right off the bat to keep you from fusing, but it doesn't matter. This is a fight Yuri can't win. Just keep physically attacking until he casts !!!, leaving you with 1 HP and using a combo to finish you off. If you're lucky, he'll transform to deal the final blow, raising a few questions as to his identity. ------------------------------------- Our fighting career is off to a great start. You're now in the Graveyard of Yuri's dreams, made manifest through Alice's spiritual energy. Examine the glowing tombstone above you to start a fight with a fusion monster. He's only slightly tougher than the enemies you've faced so far. When you've won, you gain the new monster's soul to fuse with. Be sure to equip it or else you won't be able to use it. Go west to the massive door and talk to the four masks there to learn more about Yuri's situation. You'll have to do battle again. Afterwards, you can leave. You now have to keep your eye on the Malice meter in the main menu. The talisman Yuri wears changes color from blue to green to yellow to red depending on accumulated Malice (that is, how many monsters you've killed). If it hits the red, Fox Face will come after you so it's a good idea to clear it often. To clear it, head to the nearest save point or the world map, go to the Graveyard through the menu, and speak with the masks. The enemy you face is tougher the higher the Malice level, but they're not impossible to beat. You'll even get random items if you clear the Malice before it hits the red. The "Evil" monsters listed under this section are the ones you must fight in order to clear the Malice, one for each level. Try to make sure you meet and defeat all four before finishing Asia if you want a complete monster library. If you should happen to come across Fox Face, don't even try to fight him. (If you want the challenge, at least wait until you're leveled a bit higher, have better healing items, and have gained more in the way of helpful accessories.) You'll have to do battle one-on-one. He'll have about 700 HP and pull all the same stunts as before: SP Lowering to make you risk fusing at the expense of going Berserk and using !!! to make it difficult to even get a chance to attack since you have no support. If you do manage to whittle his health down, he'll fuse into Death Emperor and his Dark Messenger attack will deal 999 damage. It's an extremely tough fight without the proper accessories, planning, and out-and-out dumb luck. And what do you get for winning? Absolutely nothing except 5 soul energy for every class. (Not even an "In your face!" from Yuri!) Plus, he'll just keep coming back, meaning there is no real victory here. Save yourself the trouble and run from battle by pressing L1 or R1 to use the Run Away command. Speaking of soul energy, you'll now see a soul energy screen after battles. If you collect enough souls of a certain elemental type, it will level up and you can acquire a new fusion monster of that class by challenging it in the Graveyard. But I digress... Now that the water is drained, we can cross the river bank. Head down before the bridge to find a treasure chest on the river floor. If you managed to get the SluiceGateHandle within at least three tries at the ring game, you get a prize. Continue on to the next screen. Be sure to grab the chest in front of the town gate for a HOLY MOTHER BUST. Approach the gate when ready. ------------------------------------------------------------------------------- Zhaoyang Village [azh] ------------------------------------------------------------------------------- Items: ___ Angel Feather Enemies: Hellcat (Light) ___ Bronze Arrowhead Zombie (Earth) ___ Tent Green Flyer (Wind) ___ TalismanOfLuck Canus (Water) ___ Anti-Cat Powder Felinus (Wind) ___ Phoenix Tail Yamaraja: Earth (Water) ___ Metal Vessel ___ Torch ___ Shell Bracelet ___ Guild Card Once inside, go back down a screen to the gate and search around the left mark in the ground to find an ANGEL FEATHER. As you go north, check the houses to the right for a BRONZE ARROWHEAD. On the screen with the save point, you'll find a TENT to the right of the well and a TALISMANOFLUCK in the northeast corner. There's also a peddler here. Go as far north as you can for a disturbing sight. Head into the mayor's house. You have to fight two Hellcats here, but they've only got about 45 HP so fuse and let 'em have it. The village has now gone evil, and you'll have to fight your way through. Go north to the shrine and then make your way south to the gate. Zhuzhen will now join your party. Meiyuan is also introduced. If you have a weapon whose power you want to enhance or hit areas you want to widen to make fighting easier, see him. The treatment will cost you, and you can undo any changes made, but you get no refunds. Go back to the mayor's house. Zhuzhen will give you the ANTI-CAT POWDER to weed out the mayor, but we need two other things for this plan to work. Check the cabinet in the upper right corner for a PHOENIX TAIL. Talk to the peddler if you want a hint on where to find your supplies. You'll find the METAL VESSEL a screen down in a shop on the left. You'll have to do a Spin Ring to get it. The TORCH is at the main gate on the right. Go to the save point; use it and a Tent to heal. Head inside the mayor's house again. ------------------------------------- Felinus Class: Wind HP: c. 250 Drop: Lottery Ticket EXP: 120 Cash: 600 Since she's a Wind class, the Raging Tiger fusion will deal some nice damage. Zhuzhen's Ogre Flamedance is a good source of damage as well; his physical attack is pitiful. Alice should be your designated healer, defending when she's not doing anything. The boss has attacks that target single characters and one that targets the whole party. It's nothing Alice's Cure can't handle, but make sure her SP stays out of the red. ------------------------------------- Now go north and violate that shrine! ------------------------------------- Yamaraja: Earth Class: Water HP: c. 300 Drop: Star Brooch EXP: 180 Cash: 1800 Be careful here. He hits hard. His Large Whirlpool attack targets the entire party and causes the Narrow Ring status, but you can use a Bronze Dagger or Arrowhead to compensate for it. Flash Flood can also hurt. Pick a fusion and go with it; Raging Tiger is good for physical damage while Death Emperor can hold his own using magic attacks. Zhuzhen's fire spell is a good source of damage, but he's also susceptible to Yamaraja's water attacks since he's Fire class. As always, Alice should defend and heal. Make sure to watch her SP; she can't stay sane in battle for long. ------------------------------------- Be sure to examine the shrine for a SHELL BRACELET and talk to the peddler on the way out for a GUILD CARD. Head out to the world map and select Fengtian. ------------------------------------------------------------------------------- Fengtian [afe] ------------------------------------------------------------------------------- Items: ___ Pedometer Enemies: Fire Bat (Fire) ___ TalismanOfLuck Shiki Bug (Earth) ___ Tent Mutant Frog (Water) ___ Lottery Ticket Frog God (Light) ___ Gold Hourglass Kappa (Water) ___ Pure Seed Water Tiger (Fire) ___ Lottery Ticket Elite Guard (Wind) ___ Type 94 Pistol Beast Dog (Fire) ___ Sealing Stone ___ RosewoodBracelet Several scenes occur when you arrive. Looks like we now have two old warlocks and the Japanese Army on our tail. And it seems old Dehuai has had a run-in with Harmonixers before... When you have control, go to the far right of the area to find the Silent Peddler. He'll give you a PEDOMETER; have this equipped at all times! It doesn't matter who wears it. It'll count your steps in monster-infested areas, and the Peddler will allow you to exchange your steps for prizes later. Check behind the fountain for a TALISMANOFLUCK. To the left of the fountain is Building-loving Man. Listen to what he has to say, and he'll reveal himself to be a Lottery Member. He'll give you the rules: basically, it's a Judgment Ring with different colored wedges. Land the needle in a wedge to win a prize of the corresponding color. Red wedges give the rarest prizes but not necessarily the best. Since most of them are rare, I'll summarize what they do so you can decide for yourself if it's worth the frustration and the ticket trying to win it. Normally, I find that, depending on the size of the wedge and the speed of the indicator, if you hit X right on, before, or after it passes the red, you'll hit the mark. This one is fairly easy. Lottery Member #15 Ring: Normal Jade Lariat *Jade Lariats widen the hit areas of the B. Tortoise Fang character that equips it. Good for those TalismanOfMercy having problems nailing hits on the Pure Seed Judgment Ring. Tissues If you fail to hit a wedge, you get complimentary Tissues, which only have one use at a certain spot later in the game, so try your best to hit a color. Members only reveal themselves to you if you have a ticket, which are scattered, scarce, and somewhat well-hidden, but we know where to look. When you've talked to everyone, wake Alice and head west. Backtrack a bit to snag the chest in the alley with a TENT. Head up and into the shop. Be sure to upgrade your weapons/armor and stock up on supplies. You'll get a primer on using Guild Cards here. When buying something, you can try for a discount or a price raise if you're selling, which take the form of a Spin Ring. Hit all the areas on the ring and the discount/price raise is yours. Fail, and you must buy/sell at the listed price. The more cards you have, the higher the discount/price raise you can go for. If you don't have enough money to buy things at their listed prices but have enough for the discount, you can attempt it. If you fail, you get a demerit. The cards won't expire, but a total of five demerits will lose you your card. Tell Alice when you're ready to go. From here on, there's only one way to go: down. (You can, however, go back into the shop and save or restock. The Silent Peddler and Lottery Member #15 will even be there, too.) There's a LOTTERY TICKET on the ground north of the hole before you go. In the sewers, go east to the other side of the walkway and check by the stairs for a GOLD HOURGLASS. Go back to where you started and head north, then west the first chance you get to find a chest with a PURE SEED at the end of the path. Go back, head up a little bit, then west again to find yourself on the other side of that walkway. Examine the hole in the wall. Examine it again for a LOTTERY TICKET. Head back to find the Alluring Spy, Margarete, who joins your party. Head south, across the water, and continue east. There's a save point here and a ladder. Attempt to go up it and you'll find the exit sealed. Go west from the ladder and north to find a chest with a TYPE 94 PISTOL. What's that blue glowing spot on the wall? Head all the way back, past the save point, past the way you came in, to get to the other side of the walkway. Head north to find the wall and Margarete's plans collapsing. Examine the wall to receive the SEALING STONE. To the right, you can find a ROSEWOODBRACELET in the corner. Heal up and save before using the stone on the ladder. These enemies are just a tad tougher than usual. Be sure to take out the two on the outside as they'll heal the one in the middle. You might want to heal before continuing up the ladder because a couple of soldiers will charge you. No biggie. Your plane blows up. Biggie. And now Alice's dog turns evil. ------------------------------------- Beast Dog Class: Fire HP: c. 500 Drop: Voodoo Doll EXP: 540 Cash: 3000 He has one attack, Breath of Fire, that targets the whole party. He will also use Fighting Spirit to boost his physical attack power, making his combos a pain. Margarete has the Aqua Edge spell in her arsenal so fuse Yuri and have her cast it on him to make his physical attack worth more damage. Her Grenade attack is Water-based so have at it. Alice, as usual, should be on healing duty with Margarete backing her up and healing her SP. ------------------------------------- Afterwards, Margarete finds a plane and flies the party to Dalian. ------------------------------------------------------------------------------- Dalian [ada] ------------------------------------------------------------------------------- Items: ___ Lottery Ticket Enemies: Frog God (Light) ___ TalismanOfLuck Water Creeper (Air) ___ Silver Hourglass Yamaraja: Wind (Earth) ___ TeaOfTheHealer ___ Seal of Aura ___ Tent ___ R. Phoenix Talon ___ Flare Brooch ___ Dried Fish Yuri has a flashback while his plane nearly crashes and burns. We see a familiar Japanese Army coat and a familiar fox mask, but they're not being worn by the same person. Arriving not-so-safely in Dalian, go up and snag the LOTTERY TICKET in the chest near the boat. To the south, there's a man that's lost a turtle. Agree to help him find it for an item. He'll give you a Lottery Ticket if you can find it in less than three turns; otherwise, it's a random item. Before heading to the next screen, the fenced-in area next to the turtle pasture has a TALISMANOFLUCK hidden in it. To your right here is the Sea Turtle Restaurant. Inside is a shop and a hidden chest on the right behind one of the tables with a SILVER HOURGLASS. I would stock up on Thera/Mana Leaves while you're here. You'll see why later. Outside, there's a TEAOFTHEHEALER in a chest down to the far right. Head into the inn to the west and watch the scene. Head downstairs to find another shop. Go around it to find a SEAL OF AURA in the pile of junk in the corner. There's a treasure chest behind the kid, but he won't let you pass right now. Head up. The mourners will have moved out of the room and you can grab the TENT on the west wall. To be on the safe side, unequip all the accessories you have on Alice. Head out and into the open. What follows is a lengthy scene. (You have to admit, Sea Mama's voice actor has a way with sound effects.) After a couple more events, it's time to go monster hunting. Go up a screen and check Turtle Man's pasture for a R. PHOENIX TALON. Check out the glowing symbol on the ground for a real fight. ------------------------------------- Yamaraja: Wind Class: Earth HP: c. 900 Drop: Seal of Life EXP: 720 Cash: 3600 Don't let his name fool you; he's Earth class, so if you managed to get the Air fusion by this point, you know what to do. If not, Death Emperor is your man - er, demon. But this boss throws something new our way: only magic attacks can really harm him because his physical defense power is so insanely high. The good news is that everyone in your party has a good offensive spell for you to spam. He's also quite a hard hitter and you're without a white mage. Have someone take over support duties, attacking when no healing/MP replenishing is needed. He has two attacks that target the whole party so you may have to have two characters pulling healing duty. ------------------------------------- Head back to the restaurant to find Alice. When you're awake, go downstairs and talk to the kid to learn that you've earned his treasure, which happens to be a very valuable FLARE BROOCH. Equip this on Yuri, stat! It decreases the amount of SP needed to fuse. Outside, talk to the woman in green to the south to get some DRIED FISH for Sea Mother. Take it to her in the restaurant. She'll give you a message concerning some hidden treasure: "Where the turtle looks, take three steps." The turtle is the Sea Turtle Restaurant, so go outside and take three steps to your left (i.e. - straight ahead for Yuri). You have to do a normal Spin Ring to get the prize, a stash of money. The fewer tries it takes, the more cash you get. Head back inside to the man in green in the upper left corner, a Lottery Member. Lottery Member #14 Ring: Normal Pocket Watch *Pocket Watches nullify all Judgment Ring W. Tiger Hair abnormalities; it'll be quite a while TeaOfTheHealer before you receive another one so do your best Pure Leaf to hit the red wedge to win this now. Tissues Back to the docks, the man with the turtle is back in his patch and will let you dig around for 300 cash. You have three tries and must do a Spin Ring in order to find anything, usually just normal items; however, it's possible to dig up a Third Key, so you might want to fork over the cash. You can find the Silent Peddler here as well. Speak to the man with Margarete to set sail. ------------------------------------------------------------------------------- Smuggler's Boat [asb] ------------------------------------------------------------------------------- Items: ___ RosewoodBracelet Enemies: White Wolfling (Water) ___ Witch's Broth Ogre Flame (Fire) ___ Lottery Ticket Li Li (Dark) Poor Yuri is floored. When you get up, don't expect to get anywhere quickly, as he can't even run in his current state. There's a chest in front of the southern bunk that has a ROSEWOODBRACELET inside. Head to the deck. After grossing out Margarete, try to enter the wheelhouse for a scene. Go for the bow next. You'll find a WITCH'S BROTH in the barrels here, and Zhuzhen will offer no comfort whatsoever. Go back to Alice. Before going to the bow, head into the now-open wheelhouse to find a LOTTERY TICKET next to the wheel. Go join your party for a couple scenes. Afterwards, save, head up top again, and run for the wheelhouse. You'll have to fight some normal enemies here. Before going down to help Sea Mother, enter the wheelhouse and talk to Kato. Ask him, "What are you saying?!" and he'll let you play the Lottery (just don't tell Kawashima). Lottery Member #13 Ring: Normal Iron Clogs *Iron Clogs lower your agility, making you B. Dragon Horn less able to avoid attack and giving you fewer Witch's Broth turns in battle. In turn, the indicator on Pure Leaf your ring moves slower. Tissues Help Sea Mother fend off monsters and then do the same for Zhuzhen. When you get a chance, heal, save, and equip your party accordingly before talking to Zhuzhen. If you need to, purchase supplies from Kato. If you like to play it safe, get a third RosewoodBracelet and make sure you have lots of Talismans because the boss coming up like to use paralyzing and Instant Death attacks. ------------------------------------- Li Li Class: Dark HP: c. 550 Drop: W. Tiger Hair EXP: 800 Cash: 3800 Li Li can paralyze you, so it'd probably be a good idea to equip RosewoodBracelets before the fight. She also has an attack that can cause Instant Death, so be ready to use a Talisman if need be. If Alice knows Blessed Light, let Li Li have it. She can also cast Holy Edge on Yuri to increase his damage. Fuse him and have Margarete play the attack/support role in lieu of Alice. ------------------------------------- Dehuai steps in once you've won just to make things harder for you. ------------------------------------- Li Li Class: Dark HP: c. 700 Drop: B. Tortoise Fang EXP: 1000 Cash: 3950 Watch out if you're still hurting from the last fight. She's traded in her Instant Death attack for one that targets the whole party, and she can still paralyze you. The same strategy still applies. Fuse Yuri and have Alice cast Holy Edge on him and Margarete if you like. Blessed Light is a good source of damage so you might want to consider making Margarete the healer. Just watch your health, MP, and Alice's SP. ------------------------------------- Now we can go to Shanghai. ------------------------------------------------------------------------------- Shanghai - Huayuan [as1] ------------------------------------------------------------------------------- Items: ___ Pilgrim's Staff Enemies: Kappa (Water) ___ Lottery Ticket Wugai (Dark) ___ Mana Seed ___ TalismanOfMercy ___ B. Dragon Horn ___ Seal of Life ___ Lottery Ticket First, a flashback. Now we get to see Yuri's father, Ben Hyuga in action! ------------------------------------- Wugai Class: Dark HP: c. 300 Drop: --- EXP: 0 Cash: 0 Fuse and use Revelation to take out the small fry. This will also teach you the first lesson about battling Wugai: he absorbs all magic, so finish him off with physical attacks. Colonel Hyuga has excellent evasion stats, so it's possible to beat him without a scratch. You can't lose. If this bores you, rummage through Ben's inventory to see that he has a Seventh Key, which you can use if you really want to stick it to Wugai (although with Ben's strength, you won't even need more than two rotations to finish this fight). ------------------------------------- Shanghai is the hub of the Asia section; you can come and go as you please as soon as you finish the initial events here. Head out into the Shanghai streets when you have control. Directly below you is a chest with a PILGRIM'S STAFF. Southeast of there is a LOTTERY TICKET by a wagon with barrels on it. Even further south of that is a MANA SEED by a barrel in the corner. Head east to the next screen. On the left side of the street below the yellow sign is a TALISMANOFMERCY. The red sign with yellow lettering below that has a B. DRAGON HORN under it. One screen south of here puts you at the docks. There's a SEAL OF LIFE by a barrel in a corner and a Lottery Member hiding in the bottom of the ship. Lottery Member #12 Ring: Speed is slightly faster than normal Star Card *The Star Card is another Guild Card that lets R. Phoenix Talon you try for higher discounts/price raises. TeaOfTheHolyOne It's the second of five. Pure Seed Tissues If you're having problems with the speed of this ring, equip that Pocket Watch you won in Dalian; it'll bring the indicator to normal speed. Go back a couple screens and enter the shop at the southwest, near where you found the Mana Seed. Inside, just below the stairs is a LOTTERY TICKET near a barrel. Talk to the bartender to initiate a scene. Now you'll have to fight a couple of normal enemies, and then Zhuzhen will be forced to fight Wugai and lose. Enter Yuri. ------------------------------------- Wugai Class: Dark HP: c. 300 Drop: Weird Bottle EXP: 1500 Cash: 4500 He'll start with Game of Death, but don't worry. He also uses Dark Messenger, but it shouldn't instant KO you. Fuse and use physical attacks. Raging Tiger is best for this, since he also has a handy physical defense and heal spell. ------------------------------------- Like father, like son. We'll soon find out how true this really is. Though Yuri has a different style than Ben, to say the least. Once in control, you can go back to Zhen's shop to find Meiyuan and see a pit fight set up in the back room. I do not advise trying it yet; it's best to come back later when you're leveled a bit higher. However, if you'd like, you can check out the sidequest section for more info. Be sure to upgrade your weapons/armor before you leave out the north gate. Our last hope of foiling Dehuai before having to fight him head-on is to save the White Tiger, so it's off to the Temple Ruins. ------------------------------------------------------------------------------- Temple Ruins [ate] ------------------------------------------------------------------------------- Items: ___ Lottery Ticket Enemies: Python (Fire) ___ TalismanOfMercy Sea Gremlin (Wind) ___ Tent Xieshi (Fire) ___ Bronze Arrowhead Raging Spirit (Light) ___ TeaOfTheHealer Puppet Guard (Dark) ___ W. Tiger Hair Baigu (Light) ___ Bronze Dagger Succubus Queen (Water) ___ TalismanOfMercy Brain Sucker (Earth) ___ Mana Seed Quinggu (Water) ___ Bell Bracelet Yamaraja: War (Dark) ___ Tent ___ B. Tortoise Fang ___ Thera Seed ___ Silver Hourglass ___ Western Belt ___ Voodoo Doll ___ Gold Hourglass ___ Witch's Broth ___ Tent ___ Thera Seed ___ Soul Benediction ___ Mana Seed ___ Leonardo's Bear ___ Seal of Wisdom ___ Pure Seed ___ Wood Token ___ Studded Cap ___ FruitOfYggdrasil This is actually quite an awesome level as it's our first sprawling maze, will test your battle skills and party members in interesting ways, and has catchy background music. There's also lots of opportunities to level up. Also note that there's an enemy here from every elemental class so you can really rack up the soul energy. Enter the temple and approach the shrine to the north. There's a chest with a LOTTERY TICKET behind the left pillar. Go down a screen and head west to find a save point and our two smuggler friends. Kato acts as a general store yet again, but he's no longer a Lottery Member. Trouble with the boss, perhaps? The chest here contains a TALISMANOFMERCY. Go back to Zhuzhen, who gets the best of his senility and opens the path. Follow it to a save point on the Samsara Pavilion. Yuri and Zhuzhen must face the first trial alone without the use of their items in battle. Master Xiaofang will act as a traveling shop; he'll follow you around the trials. Be sure to use the save point here. Fair warning: if you wanted to know what it's like to encounter Fox Face randomly, now might be your chance. It's possible to get lost here, and there are plenty of monsters to fill your Malice meter. You can either backtrack to the save point on the Pavilion or trudge through to the one at the end of the trial to clear the Malice. Enter the door and grab the TENT from the chest. (For the record, I'll be using all the scattered chests as reference points to help guide us though.) The path here is straightforward; step on the green warp panel to go to the next level. On this level, purple panels warp you to different sections of the same level, and yellow ones move you to the next level. Head east and east again to find an empty chest. Go north to find a BRONZE ARROWHEAD. Head west to find your yellow panel. You're looking for a red warp panel on this level. Head north past Xiaofang to find an empty chest. Going north again nets you a TEAOFTHEHEALER. East from this screen is a W. TIGER HAIR. Go back one screen and head west to find a BRONZE DAGGER. South is an empty chest. On the next screen is another empty chest. South again is a TALISMANOFMERCY. Head back one screen and go north. Here is a MANA SEED. West is a BELL BRACELET. Head north. Go west and then north to hit the red panel. Xiaofang is here. Head north until you hit a save point and an altar. Heal up, put a Bell Bracelet on Zhuzhen, and put your hand in front of the altar. ------------------------------------- Xieshi Class: Fire HP: c. 600 Drop: Jade Lariat EXP: 1600 Cash: 4200 Flaming Arm of Death targets both party members and can cause the Silence status, which would be a problem for Zhuzhen if you didn't just find a Bell Bracelet. His normal combo is nothing to worry about. Zhuzhen should have his healing spell by now; fuse Yuri into Raging Tiger and you won't even know your healing items were blocked. ------------------------------------- Now it's Alice and Margarete's turn. However, they aren't allowed to use magic, rendering Alice almost useless. Head into the door and pick up the TENT. Keep going north until you reach the green panel. Head west twice to find an empty chest. Go north to find a B. TORTOISE FANG. Go back and west. Now go all the way south to find the yellow panel. Xiaofang is here. Head east and east again to find a THERA SEED. Go south from the chest. There's an empty one here and another two screens east. Go south to find a SILVER HOURGLASS. West is yet another empty chest. Continue west for two screens to find a WESTERN BELT. South of here is a VOODOO DOLL. Go all the way north, then east, and we'll be back at the Thera Seed chest. Go south and east twice again, but this time continue east. Here you'll find a chest with a GOLD HOURGLASS. Follow the path til it wraps around north and leads you to a WITCH'S BROTH. Keep going north to find the red panel. Xiaofang is here. Go north to the save point/altar. ------------------------------------- Baigu Class: Light HP: c. 400 Drop: Coral Lariat EXP: 1600 Cash: 4200 Shining Arm of Death targets both party members and then there's the standard normal combo. Margarete will be the main fighter, but Alice can fight too if you want to speed things up. She can provide support with items as well. If you're proficient at Margarete's ring, you could give her a W. Tiger Hair to make things easier. ------------------------------------- Back to the guys, Yuri had always thought his father and Fox Face, the God of Death, were the same guy so he seeks reassurance from Zhuzhen that his father was, in fact, not the jerk we met on the plains. But there's hardly time for that as the door opens and the third trial starts. All the monsters Alice and Margarete killed actually count towards Yuri's soul collection so you may have access to a new fusion monster. For the next trial, all we get to do in battle is attack, attack, attack. No special abilities or items. Ready? You know the drill. There's a TENT where you start. Go north until you hit an intersection. Go east then all the way north to the green panel. Head north to find an empty treasure chest. North again is a THERA SEED. Let's go west. North is a SOUL BENEDICTION. East is an empty chest. Go south and east to find a MANA SEED. Continue east and head east again to find a LEONARDO'S BEAR and the yellow panel. Xiaofang is here. Go west twice. North is a chest with a SEAL OF WISDOM. West is a screen with an empty chest (are we sick of these yet?). Go all the way south from the empty chest to find Xiaofang the Lottery Member. Lottery Member #11 Ring: Normal Flash Badge *Flash Badges raise your agility, giving you Kirin Scale more turns in battle. However, the needle on Priest's Wine the ring sweeps twice as fast. Pure Seed Tissues Go back to the empty chest and head west now. Go south at the intersection to find a PURE SEED. Go south again to find the WOOD TOKEN in a chest. Go all the way north to the intersection and head west to find a STUDDED CAP. From there, you'll find the red warp panel all the way to the south. Xiaofang is here. It would be a good idea to buy a Leonardo's Bear. Go north to the save point/altar and set the wood token. ------------------------------------- Quinggu Class: Water HP: c. 600 Drop: Leonardo's Bear EXP: 1800 Cash: 4200 It's got a normal combo, plus the Icy Breath and Large Whirlpool spells. The only thing you can really do is pound the thing into submission. Considering all the running around you've done, you shouldn't have a problem. If not, level up a bit more. There's no point in letting Yuri have all the fun; sure, Zhuzhen's normal attack is pathetic, but every little bit helps. ------------------------------------- Master Xifa returns your powers/items and gives you a FRUITOFYGGDRASIL for a job well done. Nothing left to do except sit back and watch everything go to hell. Before you attempt to leave, prepare your party for battle (i.e. - equip all the Leondaro's Bears you have, ASAP). ------------------------------------- Yamaraja: War Class: Dark HP: c. 850 Drop: R. Phoenix Talon EXP: 2000 Cash: 5400 Remember: this is Wugai (just uglier) so all magic is out. His attacks do quite a bit of damage and can instantly KO you. Your Leonardo's Bears you've [hopefully] equipped will ease the pain or else you'll need Talisman items. I find the best strategy is to fuse Yuri into the Light class demon for its special defense spell and healing ability which targets your entire party. This will keep you ahead of his spells that hit your entire party. As for offense, you're already used to spamming the Attack option so why stop now? As with the fight with Baigu, if you've got W. Tiger Hairs or B. Dragon Horns, use them to double your physical attack power at the expense of a narrow ring. ------------------------------------- You awake to find yourself in Shanghai. ------------------------------------------------------------------------------- Shanghai - Huayuan [as2] ------------------------------------------------------------------------------- Items: ___ Yawang Gate Key Enemies: Corporal (Earth) ___ TeaOfTheHealer Sergeant (Light) Take Margarete's cue and go next door. Go into Zhen's shop. Leave to find troops infesting the area. If you talk to any of them, you'll have to fight, but you'll also encounter them randomly. Talk with Kato then head to the boat. The hatch towards the bow houses the YAWANG GATE KEY. Now keep your promise and head to the inn and enter Kawashima's room. You'll have to fight more soldiers. You'll now see what kind of state Alice is in. As much as you want to flirt with old Dehuai, if you don't choose the first option all three times, you won't have access to the sidequest at Wugai's Fortress in Kowloon. The whole point of this is to buy time and choosing any option but the first gets Alice shocked, making her lose consciousness and therefore giving Yuri no time for side trips. The party arrives at Kuihai Tower, but there is still plenty to do so leave and go back to Shanghai if you want to sidequest or do the pit fights. This is the last chance you'll get to do anything in Asia since Kuihai Tower is the last stop. If you'd rather just go, skip down to the next section. In Shanghai, on the second screen (with the street banners and such), there's a door to the southeast that has been locked up until now. Check the cabinet to the north for a TEAOFTHEHEALER. Near the docks, there's a man standing around a group of dogs. Talk to him to play a game for 300 cash. He asks you to pick a dog and then, after they run around, see if you can find the one you picked. For guessing correctly, you get a Lottery Ticket. The difficulty level rises next time you play (you now have four dogs to choose from), and you get a Leonardo's Bear for winning. The hardest difficulty nets you a Monkey Paw. Your run-down fishing boat has been fixed. You can board it now to set sail for Kowloon if you answered Dehuai's questions correctly as Alice. I would recommend doing it before the pit fights. See the sidequest section for information on both. When you're ready to proceed, head back to Kuihai Tower. ------------------------------------------------------------------------------- Shanghai - Kuihai Tower [akt] ------------------------------------------------------------------------------- Items: ___ Third Key Enemies: Yamaraja: Stone (Fire) ___ Seal of Life Vengeance Demon (Wind) ___ B. Tortoise VP Mournful Demon (Light) ___ Pure Extract Rage Demon (Water) ___ B. Dragon VP Water Tiger (Fire) ___ Lottery Ticket Man-Snake (Earth) ___ Erotic Book Shadow (Dark) ___ R. Phoenix VP Badger Devil (Fire) ___ W. Tiger VP Dehuai (Fire) ___ Lottery Ticket Yamaraja: Calamity ___ TalismanOfWisdom ___ Hermit's Staff Before you go up the central steps, check the smaller stairs to the right and left for a THIRD KEY and a SEAL OF LIFE, respectively. Try to open the door. ------------------------------------- Yamaraja: Stone Class: Fire HP: c. 1800 Drop: B. Dragon Horn EXP: 2600 Cash: 6000 Yet another hard-hitter. He'll try to buff himself up against special attacks and raise his evasion rate, but don't let that discourage you. Man Dragon's Flash Flood will deal some good damage even after he uses his defense spell. Alternatively, you could go the physical route and have Margarete cast Aqua Edge on Yuri. She's a good support character here; Zhuzhen's Life Sucker spell is a good source of damage if he has it. ------------------------------------- You'll find the B. TORTOISE VP on the ground before you enter. Go up the stairs on the right first. At the top is an altar for you to use the Black Tortoise VP on. You'll find a PURE EXTRACT on the other side of the room in the corner. Now go through the door you unlocked, behind the stairs. At the top you'll find the B. DRAGON VP. Return to the main floor. Follow the path around behind the main altar to a chest with a LOTTERY TICKET. Now go into the little side room off that path to the left. Straight ahead from where you entered is an EROTIC BOOK on the floor. You'll know you've found it when you see a heart over Yuri's head. Feel free to check it out in your valuables. Now take the R. PHOENIX VP from the altar and put the B. Dragon VP in its place. Go up the stairs to the left now. Place the R. Phoenix VP in its altar. Open the door, grab the chest for the W. TIGER VP, and go back to where you first grabbed the R. Phoenix VP. Replace the B. Dragon VP with the W. Tiger VP and place the B. Dragon VP in the altar in the main room. Return to where you found the W. Tiger VP and go up the previously-blocked stairs. ------------------------------------- Badger Devil Class: Fire HP: c. 700 Drop: Seal of Luck EXP: 1000 Cash: 600 This guy isn't much of a threat compared to what we've already faced. He's a fire type so fuse and attack however you want. Or, since he's susceptible to Instant Death, you could use Margarete's Snipe skill or fuse Yuri into Death Emperor and use Dark Messenger. If you manage to hit the strike area, either attack is an insta-kill. It's not going to take much to finish him off either way. ------------------------------------- Before going up to the old man, check the northeast side of this room for a LOTTERY TICKET. You can unlock the door to the east if you really want. There's also a small set of stairs to the left that leads down to a TALISMANOFWISDOM behind a gate on another screen. Now approach Dehuai. ------------------------------------- Dehuai Class: Fire HP: c. 1700 Drop: Hermit's Staff EXP: 3500 Cash: 7000 Dehuai actually doesn't put up much of a fight. He's got a normal combo and two fire spells that target the whole party (Magnard and Blaze, the latter being the stronger one). He can also inflict Haste on your ring so be prepared to use a Phoenix Tail if you don't have quick fingers. He's Fire class as well so the strategies you've been using for these monsters so far applies. Zhuzhen can act as support. ------------------------------------- Keep in mind that he drops the HERMIT'S STAFF for Zhuzhen. The Japanese Army has arrived and some soldiers have set up shop beneath you. Literally. If you need supplies, talk to the one on the right. You might want to buy some Mirror and Bell Bracelets. The one on the left will let you change party members and is also a Lottery Member. Lottery Member #9 Ring: Only slightly faster than normal Warlock Earrings *Warlock Earrings raise a character's special Star Swallow attack power while proportionately lowering Soul Benediction the damage they receive from special attacks. Pure Seed Tissues His ring doesn't seem to be moving too fast, but a Pocket Watch really helps in nailing that sliver of a red wedge. When you're ready, follow Dehuai up to the roof. Be sure to heal, save, and make sure everyone is guarded against Petrifaction and that your magic users are wearing Bell Bracelets. ------------------------------------- Yamaraja: Calamity Class: --- HP: c. 3000 Drop: Fifth Key EXP: 6000 Cash: 11,000 Now we're talking. His all-party targeting attacks have a bit more bite. I find the best way to keep up with them is to use Yuri's Light fusion. Since Dehuai's new form has no class, anything goes. He can petrify you which is just about as bad as Instant Death, so hopefully you equipped those Mirror Bracelets or brought some Imp's Fang. Silence is a side-effect of his Crimson Flame so make sure your magic users have some protection against it. Whatever strategies have worked for you before, go with them. Just make sure to watch that HP and SP. ------------------------------------- The Invocation proceeds, with Dehuai giving all his strength to summon a monster. Yuri takes it upon himself to do what his father did 15 years ago. Unfortunately, it looks to end the same way. You've reached the halfway point. Save and get ready for Europe. =============================================================================== Europe =============================================================================== The second half of the game takes place on the European continent and gives you more freedom on the world map. Our story gets more complex and there's tons more sidequests here. Ready to find out what's been going on for the past six months? ------------------------------------------------------------------------------- Prague [ep1] ------------------------------------------------------------------------------- Items: ___ Zodiac Bracelet Enemies: Birdman (Fire) ___ Kirin Scale ___ Lottery Ticket ___ Priest's Wine Angle Alice to the right side of the road as you walk to find a ZODIAC BRACELET hidden behind the bridge. The guy sleeping by the save point is a Lottery Member. Wake him up. Lottery Member #8 Ring: Needle will start slow but speed up as it rotates Brsrkr Earrings *Brsrkr Earrings raise a character's HP by 20%. Seal of Luck TalismanOfPurity Thera Root Tissues North on this screen (but before going to the next screen), you can turn right into an area beside the bar to find a KIRIN SCALE. Now go all the way north to an open area. Hidden behind the trees to the left is a LOTTERY TICKET in a chest. Go back a screen and enter the bar. There's PRIEST'S WINE on one of the northern tables in front of the barkeep. Talk to the woman below you to shop and get Zhuzhen out of the bathroom. Talk to him to get going. Go back to the open area to the north to get in a fight with a few normal enemies. When ready, head to Bistritz. ------------------------------------------------------------------------------- Bistritz [eb1] ------------------------------------------------------------------------------- Items: ___ Lottery Ticket Enemies: Mailman (Earth) ___ Mana Seed Police Dog (Water) ___ TalismanOfWisdom Birdman (Fire) ___ East Gate Key ___ Moon Card ___ Moon Swallow Go back a screen to the left gate to find a LOTTERY TICKET. There's a MANA SEED by the northwestern gate, past the church. On the next screen, you'll find a TALISMANOFWISDOM above the east gate. Terry's shop is the southernmost building. Say you're a monster if you want to stand around or say you're a friend and continue. Outside again, you can upgrade your weapons at the shop now open to the west. The mayor's house is next door; examine the front door. Now ask around the town by talking to people through their doors. Return to Terry's shop. Nina will give you the EAST GATE KEY before turning into an item shop. Before heading out, there's a hidden chest on the right side of the shop containing a MOON CARD. You'll also find a MOON SWALLOW in the bottom right corner. Now go out to the East Gate, use your key, and enter the forest outside Blue Castle. ------------------------------------------------------------------------------- Blue Castle [ec1] ------------------------------------------------------------------------------- Items: ___ Cosmic Bracelet Enemies: Garm (Dark) ___ Thera Seed Hollow (Light) ___ Star Swallow Gremlin (Wind) ___ Tent ___ Pocket Watch ___ Lottery Ticket Up a little bit behind the trees to your left is a COSMIC BRACELET. Continue north. There's a somewhat hidden side path here on the right that leads you to Meiyuan, a chest to the north with a THERA SEED, and a hidden chest to the west with a STAR SWALLOW. Attempt to enter the castle, walk away, and then you can gain entrance. Head north until you hit a save point. Turn left, grab the chest for a TENT, continue south, up and over the entrance, and down to a set of stairs leading north. Before you go down, check the left corner of this little area for an extremely well-hidden POCKET WATCH. Examine the skeleton on the ground, then walk up to the already open coffin. Examine the other coffins to learn the occupants' names and to get the option of whether or not to pray. If you pray, you'll see a flame light up behind it. The object is to get all the flames lit at once, but you'll notice that some go out when you pray at other coffins. A logical thing to do with names is put them in alphabetical order since we're not really given many other clues, so pray to the coffins in this order: Abel, Edgar, Frank, Helen, Leon, Maria, Robin, Steven. All the flames will light. See? Having OCD has its advantages! Before leaving this room, go up to the open coffin opposite the stairs. There's actually a ledge above the coffins you can reach up here. Back in this enclosed area is a hidden chest with a LOTTERY TICKET. Now return to the save point in the main hall and head right. Go through the door, look around, then try to leave. Keith Valentine will now join the party. Now leave the castle entirely. ------------------------------------------------------------------------------- Bistritz [eb2] ------------------------------------------------------------------------------- Items: ___ Flash Badge Enemies: Mailman (Earth) ___ Seal of Strength Police Dog (Water) Birdman (Fire) Tindalos (Fire) Go to Terry's shop again to check on Nina and Michelle. Now go deal with the mayor. Break in through the back door. ------------------------------------- Tindalos Class: Fire HP: c. 2000 Drop: Iron Clogs EXP: 8000 Cash: 12,000 Fire Breath targets the whole party and Deathtouch can really hurt (it takes off about three-fourths of a character's HP). Deathtouch cannot kill you since it only takes off a percentage of HP, but it sets you up to get KO'd by Fire Breath or a combo so heal right away. Everyone has a good offensive spell, and everyone has a means to heal themselves so you should be a-OK. Keith is quite the physical attacker (a good thing to have in lieu of Yuri). A character may have to sacrifice a turn to heal (depending on how often he uses certain attacks), but you can really be offensive here and not have to worry too much. ------------------------------------- Watch the events that follow. The guy in the house north of Terry's shop reveals himself to be a Lottery Member now that things have settled down. Lottery Member #7 Ring: Normal Oracle Earrings *Oracle Earrings raise a character's MP by 20%. Seal of Life TeaOfTheHolyOne Mana Root Tissues Go back to Kevin's lab, and Keith will give you your next assignment. Apparently, he has a demon problem, and this demon is peculiar... The chest under the painting holds a FLASH BADGE. There's a SEAL OF STRENGTH on the right side of the room under the cheap crucifix. Head back to the castle. ------------------------------------------------------------------------------- Blue Castle [ec2] ------------------------------------------------------------------------------- Items: ___ Seal of Speed Enemies: Garm (Dark) ___ Pure Root Hollow (Light) ___ Headgear Gremlin (Wind) ___ Lottery Ticket Dead Knight (Dark) ___ Tent Yuri (Dark) ___ Seal of Force Fox Face (Dark) ___ Brass Knuckles ___ Dark Gravestone Turn left at the save point and approach the door to the far left. Keith will unlock it for you. Enter and open the hidden chest to your left for a SEAL OF SPEED. Start climbing the stairs. On the way up, you'll see a door. Enter to find a PURE ROOT in a chest. The next room on the way contains HEADGEAR and a LOTTERY TICKET. The last room has a TENT and a SEAL OF FORCE. At the top of the tower, you'll see a save point. Be sure to use it and heal! When you think you're prepared (equip your party with Leonardo's Bears), enter to see a familiar face. ------------------------------------- Yuri Class: Dark HP: c. 1400 Drop: --- EXP: --- Cash: --- He's got great physical defense so stick with magic attacks throughout. His only attack now is his basic combo. Halfway through the battle, he'll morph into Death Emperor and will be able to instantly KO you with Dark Messenger as well as raise his magic power and steal your MP. Keep up with the magic attacks and be sure to keep someone on HP/SP duty and you should be fine. If he starts sucking up your MP, restore it ASAP so you can keep up your offense. ------------------------------------- Alice will now find herself in the Graveyard. Examine the stones if you like; where Yuri usually sees them with a negative attribute (like an urge to kill), Alice will feel something positive in it (repentance). The Light and Dark stones are especially important. Talk to the masks, then proceed through the gate to the north for a grim sight. Snap him out of it and get him to face his fears. ------------------------------------- Fox Face Class: Dark HP: c. 700 Drop: Brass Knuckles EXP: 13,000 Cash: 12,500 His attacks haven't changed except that he won't fuse, so you don't have to worry about any super-charged special attacks. Fuse and let loose with physical or magic attacks (depending on your demon of choice). He'll start with SP Lowering and then use !!! again, sometimes multiple times in a row. Heal no matter what because failing here means starting over from scratch at the save point in the castle. !!! is the only real threat as his physical attack is pathetic. Heal first, attack when you get the chance, and he'll fall in no time. ------------------------------------- The true face of Fox Face is revealed, and Yuri's whole again, ready for action (and with a new weapon, the BRASS KNUCKLES, as well). He and Alice wake up in the castle, and everyone leaves. Wait! Arg! What was that sparkly behind Yuri? Trudge ALL the way back up to the top of the tower again to find the DARK GRAVESTONE. It's worth the walk. Elemental gravestones like this one allow Yuri to battle level 3 fusion monsters. Now that he's no longer afraid of losing his soul through the fusion process, Yuri can battle with level 2 monsters by continuing to collect souls and fighting in the Graveyard. Once you've gotten to level 2, max out the soul energy for a particular element and get the matching gravestone to acquire your top-level fusion. For more information on these fusion monsters, check out the sidequest section. Head back to Prague. ------------------------------------------------------------------------------- Prague [ep2] ------------------------------------------------------------------------------- Items: ___ Lottery Ticket Enemies: Olga (Dark) Head to the inn and approach the barkeep. Alice now has to check on Yuria in the bathroom. Examine both stalls and the mirror over and over until we get into a fight. ------------------------------------- Olga Class: Dark HP: c. 750 Drop: Monk Earrings EXP: 15,000 Cash: 13,000 If Alice knows Gospel, cast it and Olga will barely be able to scratch you. If not, you're still in the clear. Olga has a variety of elemental spells and can steal your MP, but since she's of the Dark class, Blessed Light will deal awesome damage. ------------------------------------- Olga is the Wugai of Europe; get used to her. Afterwards, form your party and enter the men's bathroom to find a LOTTERY TICKET in the upper right corner. Head for Rouen. ------------------------------------------------------------------------------- Rouen [er1] ------------------------------------------------------------------------------- Items: ___ Lottery Ticket Enemies: Bifronze (Dark) ___ Huge Jug Camazotz (Wind) ___ TeaOfTheHolyOne Olga (Dark) ___ Lottery Ticket Gust Ein Gust Zwei Gust Drei Gust Vier There's a LOTTERY TICKET above the woman in purple. Enter the inn. Yuri will then find himself in the Graveyard; go talk to the masks. From this point on, Malice will only accumulate when Alice is in the party since she's taken over Yuri's burden. There are four new monsters to fight ("Gusts") in the Graveyard for each Malice level. Once Malice reaches the red, one of the masks will appear in battle instead of Fox Face. The masks are brutal opponents; they will inflict automatic ring abnormalities on you that can't be cured. At this stage in the game, it's best to run away if you encounter them. Back in the inn, check on Alice next door, talk to your party, then chase after her. (Meiyuan is in one of the rooms on the first floor and the Silent Peddler is waiting by the door if you need anything.) Go down the alley between the inn and the church. There's a HUGE JUG by the barrels here. Approach Alice. You'll be forced into a fight with a couple of normal enemies. Margarete will then look Yuri over and join the party again. Back at the inn, she'll give you all Roger Bacon 101. His history is a complex one, and it doesn't seem to match up to what we've seen of the man so far. When in control, go to your room and check the nightstand for a TEAOFTHEHOLYONE. Go to the back of the church and check the rightmost barrels for a LOTTERY TICKET. To open the back door, you'll need to do a Spin Ring 3, a normal Spin Ring that rotates, you guessed it, 3 times. Equip Shell/Cosmic Bracelets on your party members before going into the main room to meet Father Doyle and Olga again. ------------------------------------- Olga Class: Dark HP: c. 3300 Drop: Small Jug EXP: 16,000 Cash: 14,500 She's got a new spell, and it's bad. Black Fog hits the entire party and causes Poison. Fuse Yuri and (if she's in your party) have Alice cast Holy Edge on him and any other physical attackers (or use magic, whatever suits you). If she's not healing or attacking, Alice can cast Gospel to help your defense, but if you didn't prepare for it, Black Fog can be devastating. Yuri's Light fusion will be invaluable here for its all-party healing spell, but you can still pull through without it as long as someone is on constant healing duty. ------------------------------------- Before going to London, check the alley to find Lottery Member #6, the most annoying man ever. Lottery Member #6 Ring: Normal Accelerator *The Accelerator will double your Pedometer Seal of Aura steps; extremely useful if you're looking to Alchemist'sWater get Margarete's best armor. Pure Root Tissues ------------------------------------------------------------------------------- London - Old Castle Street [el1] ------------------------------------------------------------------------------- Items: ___ Sun Card ___ Lottery Ticket ___ Oak Slingshot ___ Mana Extract ___ Thera Extract ___ Demon Earrings ___ Lottery Ticket ___ Soul Benediction ___ Crucifix ___ Warning Device ___ TalismanOfPurity ___ Seal of Force ___ Lottery Ticket ___ Kirin Scale Talk to the man in purple up ahead to get the SUN CARD (for a fee). Check to the right behind the Hotel for a LOTTERY TICKET. Talk to the drunkard to use it. Lottery Member #5 Ring: Narrow Priest Earrings *Priest Earrings decrease the amount of MP used Seal of Speed to cast magic by 20%. Thera Extract Thera Root Tissues The red wedges are insanely small, but if you equip a Pocket Watch, it will actually widen them a bit. On the next screen, Margarete goes to a child's rescue and gets all your money stolen in return. The house to the northwest has a hidden path past the front door that leads to an OAK SLINGSHOT. Go back over the bridge and enter the bar. You get to name Halley, the leader of the London Rats. Go around behind the bar to find a MANA EXTRACT. The Silent Peddler's in the inn as well, but he's of no real use to you now. Go to the hotel to get chewed out by Zhuzhen. Go back to the area around the bridge and approach the grassy area around the run-down building. In the lower left corner, by the road, you'll find a THERA EXTRACT. Examine the door on the ground to do the dreaded London Push Ring. (See the Judgment Ring section at the beginning of the guide if you need help here.) Down the ladder, you'll find DEMON EARRINGS to the left and a LOTTERY TICKET to the right in the open area. Go up the other ladder past the save point. The other side of the pile of junk directly south of the hole you crawled out of hides a SOUL BENEDICTION. Continue up the stairs. Margarete will get back what's left of your money and Joshua will give you a CRUCIFIX to apologize. Halley will then introduce himself and tells you to go see Old Carl next door. Before you leave, check the left side of this area for a WARNING DEVICE and a TALISMANOFPURITY by the fireplace. Carl tells you the mansion is across the Thames. Pilfer his shelves on the left for a SEAL OF FORCE, a LOTTERY TICKET, and a KIRIN SCALE. Yuri finds the telephone suspicious for some reason. Leave London. At the orphanage, all you have to do is knock on the door and then leave. Back in Old Castle Street, ask around if you'd like, then return to the hideout. Halley discovers the little ones are missing and reveals himself to be a psychic of sorts. Form your party and head back to the orphanage. ------------------------------------------------------------------------------- Orphanage [eor] ------------------------------------------------------------------------------- Items: ___ Kid's Room Key Enemies: Night Stalker (Wind) ___ Guestroom Key Larmgelg (Water) ___ Seal of Luck Banshee (Fire) ___ Pure Extract Jack (Water) ___ Monkey Paw Mammon (Earth) ___ Zodiac Bracelet ___ Eye of Ouroboros ___ Lottery Ticket ___ Monk Earrings ___ Draze Once inside, attempt to enter the door to the left to start a fight. ------------------------------------- Night Stalker Class: Wind HP: c. 2500 Drop: Kid's Room Key EXP: 4000 Cash: 3600 Routine fight. I think he only counts as a special case because he has so much HP. He doesn't have too many tricks up his sleeve. Break out the Earth fusion and have Halley cast Strong Earth. Your other party member can attack/ support. ------------------------------------- He drops the KID'S ROOM KEY; use it on the door. Joshua will give you the GUESTROOM KEY. There's a SEAL OF LUCK behind the bunk closest to you, a PURE EXTRACT behind the next one up, and a MONKEY PAW between the two northern beds. In the main hall, go upstairs. At the end of the balcony to the left is a ZODIAC BRACELET and at the end to the right is an EYE OF OUROBOROS. Enter the door on the left. There's a LOTTERY TICKET in the fireplace. The southern desk has a diary you can read, but the book you're looking for is on the northern table. You'll have to do a Spin Ring to get it. Yuri asks what month March is, giving you a hint that the numbers are important. March is the third month, so remember the numbers 5375. In the main hall, go to the door on the right and input those numbers. There's MONK EARRINGS in front of the fireplace here. Examine the painting on the north wall to get the new code: 3754. You can also read Jack's diary on his desk (after doing a Spin Ring) to learn about his connection to Roger Bacon and the Emigre Manuscript. Now equip your party with your Crucifix or Zodiac Bracelets before entering the central door in the main hall. We're getting closer to figuring out who that Mysterious Voice belongs to, but right now it looks like Halley wants to pick a fight. ------------------------------------- Jack Class: Water HP: c. 2500 Drop: Seal of Speed EXP: 17,000 Cash: 15,000 Yet another routine fight. Slash takes off a good chunk of HP, but Halley's Healing spell is potent enough to fully cure whatever ails you. Attack and support; you know the drill. He can paralyze you as well, so make sure someone's ready to heal it if you didn't prepare. He'll use a Thera Seed when he's just about had it, but he's only got one. ------------------------------------- Now we get to see what happens when someone tries to resurrect the dead. ------------------------------------- Mammon Class: Earth HP: c. 3500 Drop: Demon Earrings EXP: 20,000 Cash: 16,000 Watch the HP/MP if it's hurting from the last fight. She can petrify you, so Mirror/Zodiac Bracelets or your new Crucifix are a good idea. If you forgot, Yuri's Air fusion has a healing spell for you as does Alice and Margarete. Her Shockwave attack targets the whole party, and Needlerain takes off a large portion of HP of a single character (as much as 200 damage). If Halley knows Air Shot, let loose. Like Jack, she'll heal when she's low on HP but only once. ------------------------------------- Back in the hideout, Halley will tell everyone about his mother. Form your party by talking to whomever you want to join in. Talk to Joshua downstairs and hand over your old slingshot (he'll upgrade it for you later). Now would be a good time to start returning to Rouen to see if you can activate the Fighting Couple sidequest. Also, if you return to where you fought your last two boss battles, you can find the DRAZE weapon behind the curtain stand across from the cauldron. When you're ready, set off for Calios Mental Hospital. ------------------------------------------------------------------------------- Calios Mental Hospital [emh] ------------------------------------------------------------------------------- Items: ___ Laurel Slingshot Enemies: Specter (Light) ___ DemonWardNecklace Meat Eater (Wind) ___ Bronze Coin Doom (Earth) ___ Lottery Ticket Buggs (Dark) ___ Heart Key Rausan (Fire) ___ Silver Coin Olga (Dark) ___ Key to Success ___ Club Key ___ FruitOfYggdrasil ___ Diamond Key ___ Gold Coin ___ Platinum Coin ___ Spade Key ___ Dungeon Key ___ Fire Gravestone ___ Oath Grail You'll be attacked by a few normal enemies when you enter. There's a LAUREL SLINGSHOT hidden in the alcove to the left and a DEMONWARDNECKLACE to the right. There's some guards waiting for you inside; let 'em have it. Get the BRONZE COIN to the north before continuing east to be met by more guards. Don't bother trying any of the doors here as they're all locked. There's a chest at the end of the hall with a LOTTERY TICKET. Head south. What a happy place. Continue on. There's more guards awaiting you in the next room. There's a HEART KEY on the body and SILVER COIN north on the ground. The heart door is in the first hallway you saw when you entered, the first door on the left from the main entrance. Inside is a KEY TO SUCCESS and the CLUB KEY. The club door is in the same hallway, the next one up. Here is a chest with a FRUITOFYGGDRASIL. In the next hallway, enter the first door you come to to find the DIAMOND KEY. Open the door to the right of this one to find the GOLD COIN on the ground. In next door you'll find the PLATINUM COIN. Return to the room with the save point and drop all your coins in the four vases. Make a wish! Save and head down the newly-opened path. Make sure your magic users have protection against Silence. Plus, make sure Halley is protected against Poison before examining the huge door to get a message from Halley's mum and to attract some unwanted attention. ------------------------------------- Rausan Class: Fire HP: c. 3500 Drop: Spade Key EXP: 15,000 Cash: 16,000 He'll cast magic to defend himself against special attacks so you'll either want to raise your magic attack power or go on the physical offensive. Water magic is still pretty effective either way. His Blaze targets the whole party, but that's not too bad if you've got someone watching your HP. Keep an eye out for your magic users if they happen to get silenced. ------------------------------------- He gives up the SPADE KEY when he dies. Halley runs off, leaving you at the door. Return to the hallway just after the room with the lovely chair in the middle. The second door on the left opens with your new key. The bed here will replenish your HP and MP. Open the chest for the DUNGEON KEY. After the scene, check the chest again for the FIRE GRAVESTONE. Equip protection against Poison and return to open the dungeon door to save Halley. Luckily, you do this just in time to get into a fight. ------------------------------------- Olga Class: Dark HP: c. 4000 Drop: Warlock Earrings EXP: 22,000 Cash: 17,000 She still knows Black Fog, and it's still as dangerous as ever. If you get poisoned, don't bother healing as she'll more than likely use it again soon after. She also has a host of other elemental spells that hit the entire party, plus the basic combo. Yuri's light fusion is a definite boon here for its healing spell. Magic is very effective unless you have access to Holy Edge to boost physical power. Heal any way you can to keep her magic from getting the best of you. ------------------------------------- Afterwards, you'll find yourself in the hideout. Head downstairs and talk to Joshua. He'll give you a goblet that was once owned by a king who sold his soul to the God of Death (sound familiar?), the OATH GRAIL. You'll also have access to a new area across the red board to the left. Sharon has discovered that she can summon monsters, so Old Carl has set up a pit fight arena. She can only summon one monster now, but come back later in the game to fight the real fights. See the sidequest section for more info here. Go outside and talk to Halley on the bridge. Yuri literally knocks some sense into him, and Alice reminisces and heads to Rouen. ------------------------------------------------------------------------------- Rouen [er2] ------------------------------------------------------------------------------- Items: ___ Seal of Soul ___ Jasper Cape ___ Improved Slingshot ___ Deathblade, Jiru Go to the back of the church; you'll have to do a Push Ring to get in. Examine the altar for a SEAL OF SOUL. There's a JASPER CAPE in the first confessional. You'll have to do a Spin Ring 3 in the next one over to find some hidden papers, revealing Roger Bacon's true identity. Leave to meet the man himself, who admits to killing Alice's father in order to have easy access to her extraordinary power and that he's got something big planned. You'll then be back at the hideout. If Halley's in your party, talk to Joshua to get the IMPROVED SLINGSHOT. Before going to Wales, return to Calios Mental Hospital to the room with the creepy chair. Even creepier, there's someone in it! He happens to be a Lottery Member. Lottery Member #4 Ring: Normal Eternity Card *The last discount card, the Eternity Card Seal of Force allows 50% discounts and 25% price raises. Mana Extract Mana Root Tissues Now head to the area where Koudelka was being held and examine the cloth in the middle of the floor for the DEATHBLADE, JIRU. Head for Wales. ------------------------------------------------------------------------------- Nemeton Monastery [enm] ------------------------------------------------------------------------------- Items: ___ Light Gravestone Enemies: Inverse (Earth) ___ Mant.OfNobility Straithe (Water) ___ TalismanOfPower Sin (Light) ___ Lottery Ticket Guinea Pig (Dark) ___ Mauser Prototype Albert Simon (Dark) ___ Silver Wolf Fang Amon ___ Mind's Eye ___ HolyBook-Martyrs ___ Coat of the Sage ___ Seal of Vitality ___ DestructionStone ___ Punk Jacket ___ Seal of Strength At the risk of the house transforming on you, approach and enter it. Go down and around the stairs, past the vending machine, to find the LIGHT GRAVESTONE. Exit and approach the ruins to the north. Father O'Flaherty's grave is to the northwest. To the right of it, you'll find a MANT.OFNOBILITY. Go further in to meet ... Roger Bacon, who, try as you might, will not let you rename him, and he breaks the fourth wall to tell you so. Before you go back to his place, check the far right side of the ruins to find a TALISMANOFPOWER. Roger will give you a brief summary of the events of this game's predecessor and then tell you how he knows Albert Simon. Afterwards, you can use the vending machine at the back to stock up on supplies. Buy three Will Powers here if you like to play it safe. Back at the ruins, Roger will open the basement door and the Door of Judgment for you. Talking to him again and any time after will replenish your health. On the other side of the door, check to the right for a LOTTERY TICKET. In order to get a new fusion and access to a cool sidequest, you'll have to solve a bit of a puzzle concerning the colored switches around this place. If you want to skip all that, just go west until you reach a fire pit. Go south and then east until you reach another Door of Judgment. You can skip the next two paragraphs to get right into the fight. As for the puzzle, there are three switches (blue, red, green) and four seals (blue, white, purple, yellow). First things first, go west twice to find the blue switch cut off. Read the wall to get the jist of this puzzle. The first chest is the one right by you. The third chest is the one by the switch, and the second chest is in the lower left, out of reach. Go west, west, west, and west. Ahead of you is a chest with a MAUSER PROTOTYPE. Now head down and east and follow the path here to the second chest. Open it and return all the way to the switch. Open the first chest and then hit the blue switch. The blue seal is undone; go west and north. There's a hidden chest on the left with a SILVER WOLF FANG, and you can now open the previously-sealed chest for a MIND'S EYE. Now go back to the entrance. Go west, west, west, and up to the red switch. Flip it. Remember this from kindergarten? Since red and blue make purple, the purple seal beside you will be gone. Grab the HOLYBOOK-MARTYRS. Exit southwest. Remember that fire pit to your right. Continue along until you see a yellow seal. Go north and flip the green switch. The white seal is now broken; the chest is located back to the east of the entrance. It contains a COAT OF THE SAGE. Now, how to break the yellow seal? From the chest, go east back to the blue switch. Hit it to turn the flame yellow. Go all the way back to the yellow-sealed chest; open it for a SEAL OF VITALITY. Now that you've gotten all the sealed treasure, return to the fire pit and approach it to receive the DESTRUCTIONSTONE. Now you can continue east to find another door and a save point. There are two chests beside the door: on the right is a PUNK JACKET, to the left is a SEAL OF STRENGTH. Enter the door after you've equipped everyone with Will Power accessories and Leonardo's Bears/a Crucifix. Albert reveals that he was the one to steal the three forbidden books from the Vatican, starting this whole mess. He also knows something we don't: that something terrible is going to happen, and he feels he needs to wipe the Earth clean in order to prevent it. Koudelka fails to stop him so now it's our turn. ------------------------------------- Albert Simon/Amon Class: Dark/--- HP: c. 6600 Drop: Angel Earrings EXP: 35,000 Cash: 18,000 You need Will Power accessories here or else you'll be losing SP rapidly because of his Holy Chest attack. He will also still use Revelation (which means Instant Death), along with the basic combo. If Alice knows Arc, now would be a great time to use it as well as Holy Edge and Blessed Light. When you deal about 2400 damage, he'll morph into Amon. Amon has a combo attack, Demon Rays, and Atomic Dust (the latter of which hits the entire party). They all hit for good damage so it's a good idea to keep someone on constant HP duty. Alice's Arc is perfect here. If not, Yuri's Light fusion will do. Your third member can be attacking when not using items to replenish MP/SP. Unlike Albert, Amon has no class so anything goes. Attack however you like. ------------------------------------- If you got the DestructionStone, you'll get the Amon fusion after the battle. If not, you missed your one chance to get this unique fusion monster. Typical; our valiant struggle was to no avail. Albert raises what's called a "float", an ancient device used to summon a god-like being from outer space. Back at Roger's place, you'll have to do a Spin Ring 3 to see how he intends to get you inside Neam. Take Yuri's cue (or Halley's if he's in your party) and go back to the London Rats' hideout. Go upstairs to check on Koudelka. She thanks Yuri for putting up with her voice and tells him not to be afraid, as a greater power protects him... She also seems to know about Alice's curse and tells her to have faith in Yuri. Talking to Roger after checking on her will let you proceed, but if you want to do some sidequests, now would be an excellent time. One thing you must do now if you want to at all is attempt the good ending before talking to Roger again. See the sidequest section for help there and skip the next paragraph if you decide to do it. When you are ready to continue with the main quest, talk to Roger in his house. Alice will be placed in the Graveyard. Be sure to examine all the gravestones; Alice gets to hear what Yuri thought of her during different stages of their journey, but she'll also discover her own grave next to the Dark stone. Talk to the masks next. If you did not attempt the good ending, Alice will be forced to fight Atman and lose. Her attacks will only do 1 damage, so you can't do much except wait for him to finish her off. The Curse has been fulfilled. At this point, the Malice will be cleared and you won't have to concern yourself with it again. Talk to Roger to tell him you're ready. Do a Spin Ring 5 to get transported to Neameeto. ------------------------------------------------------------------------------- Neameeto [ene] ------------------------------------------------------------------------------- Items: ___ Seal of Aura Enemies: Enkido (Dark) ___ Lottery Ticket Emptiness (Fire) ___ Crank Slingshot Hangman (Water) ___ Brsrkr Earrings Soul Block (Light) ___ Seal of Vitality Arcmine (Light) ___ SilverThreadCoat Enigma (Earth) ___ Sage Staff Keeper (Wind) ___ Rubber Suit Hate (Dark) ___ Monk Earrings Cockatrice (Light) ___ Heretic's Coat Black Widow (Dark) ___ TalismanOfPower Red Cap (Fire) ___ V-blade-Blodauth Scapegoat (Wind) ___ Mind's Eye Messiah ___ Fifth Key Meta-God ___ Crucifix Once inside, you'll see a yellow symbol on the floor. Step on it and hit X to get transported back to Earth if you need supplies or want to do any sidequests. Go up the stairs and around to the westernmost exit to find the path blocked. Return and go up the eastern stairs. Follow the path and everyone will split up to search the room. Yuri gets frustrated and kicks the wall, deactivating the boundary but trapping him and another member of the party. Choose a character to control and run back to where the red lasers were. Keep going until you reach a triangle-like branch. On the north wall, there's a button, press it and run to catch up to your party. Yuri will catch some flack. Going west leads to a green barrier so head north. Continue until you see a creature in your way. ------------------------------------- Soul Block Class: Light HP: c. 7000 Drop: Monkey Paw EXP: 40,000 Cash: 22,500 Only special attacks will hurt this guy so hopefully you've got some strong magic. He's got some potent magic of his own that hits the entire party, and his normal attack is pretty powerful. Make sure you've got someone with a stock of Mana items on MP duty and a good way to heal and you'll be a-OK. ------------------------------------- Alice may or may not react during this section depending on which ending you received. Three new symbols will appear. The yellow still takes you back to Earth, the pink lets you change your party members, and the blue is the regular save point. To the far left, up the stairs, you'll find a SEAL OF AURA in a chest. Down the stairs, looping around to the front, you'll find a LOTTERY TICKET. To the lower right is a beam of green light. Step in it to break the green barrier. Return to where it was to receive a CRANK SLINGSHOT. Back at the room with the three symbols, go up the northeast stairs to find BRSRKR EARRINGS in a chest. The stairs north of the green beam lead to more barriers so go up the northern stairs and take the door right in front of you. Go left at this intersection for a SEAL OF VITALITY. Go north to activate the blue beam. Back in the symbols room, go up the stairs north of the green beam now. On the way up, activate the red beam to your right. Continue on to find two chests: one with a SILVERTHREADCOAT and the other with a SAGE STAFF. Back at the save point yet again, head up the northern stairs and take the left exit this time. To the right, you'll find a path leading to two more chests: a RUBBER SUIT in one, MONK EARRINGS in the other. Go back and head north now to some stairs leading up to another monster. Equip Pocket Watches, Shell/Rosewood Bracelets, or Crucifixes and approach it. ------------------------------------- Hate Class: Dark HP: c. 7000 Drop: Seventh Key EXP: 45,000 Cash: 25,000 Hate knows Black Fog; you know what that means: wear your Crucifixes or suffer the status ailments! Hate Storm can leave your party in pain and inflict the Blind Ring status. It'll use these attacks often so, as always, make sure you've got a way to heal everyone, both their status and their health. There's not much else up his ugly sleeves except a Paralysis attack. Dish out the damage any way you like. ------------------------------------- Three more symbols will appear here. Go north when ready and follow the path until you get caught in a warp. Oy, thus begins another puzzle. Go north up the stairs and continue until you get warped. In the yellowish room, go up the stairs and follow the walkway to the left, going up the stairs. If you go as far left as you can, you'll get warped. Head right to find a chest with the HERETIC'S COAT. Backtrack to the yellow room; go down the first set of stairs and head as far right as you can on the middle walkway to warp. Open the chest in front of you for a TALISMANOFPOWER. Go west from here to find more stairs; proceed to your right to find a chest with a V-BLADE-BLODAUTH. Go downstairs and follow the stairs north to get warped; you should find yourself where you transported when the puzzle started. Step into the warp again and go south through the door and right to get warped. You're now in the northern portion of the room where you found the sword. Go up and look to your left for a chest with a MIND'S EYE. We're gonna do a bit of backtracking now. Go back down the stairs and warp. Go north, north up the stairs, north up more stairs, up the little stairs and to the right in the yellowish room to warp, west past the empty chest, north up the stairs past another empty chest, and you should be warped right in front of a chest with a FIFTH KEY. Head west and north to finally get out of there and right into another boss fight. ------------------------------------- Scapegoat Class: Wind HP: c. 7500 Drop: Crucifix EXP: 50,000 Cash: 27,500 It knows Deathtouch and Slash which take off high percentages of a single character's HP so have a good healer on hand. (It goes without saying at this point that Alice's Arc is one of the best spells to have.) It's Wind class but just about any kind of magic will do good damage. If you've got a good physical attacker, don't let 'em hold back. No special rules here. Its attacks all seem to target single characters only (except for Wind Fang) so you can really be offensive as long as someone's ready to cure at a moment's notice. ------------------------------------- Be sure you put your new CRUCIFIX to good use! Three more points appear. How fitting; beyond these three symbols is the point of no return. If there's anything you missed or want to do before fighting the big fight, do it now! Make sure you're properly equipped for the next two fights since you won't have a chance to access your menu in between. Two accessories you'll definitely want are Will Powers and Crucifixes. Go north when you're ready. It seems Albert is willing to stand in our way one more time in order to help his plans succeed, so we've got to show him who's boss. ------------------------------------- Messiah Class: --- HP: c. 7500 Drop: Silver Hand EXP: 60,000 Cash: 0 Albert, even though he's in a different form, will use some of his old attacks which means he'll be able to drain your SP and HP with Holy Chest. He'll also be able to inflict status abnormalities so make sure you've got your handy- dandy Crucifixes. On top of all this, he knows !!! so Arc or any other potent healing spell is a definite plus, more so because all these attacks hit for really good damage. To make your life worse, he'll also heal himself when you deal enough damage to make him waver but only once. He has no class, so (like any enemy of this type), you can attack any way you want as long as you don't let him get the better of you. ------------------------------------- Albert now knows how resolved Yuri and his party are so he agrees to transport them above Neameeto to do battle with the god he summoned. You get a chance to reform your fully-healed party if you'd like, but you can't change accessories. ------------------------------------- Meta-God Class: --- HP: c. 10,000 Drop: --- EXP: --- Cash: --- This is it. The god's color-based attacks do damage to the entire party and cause different status ailments so hopefully you equipped Crucifixes. (Black Abyss will even halve your SP! You remembered Will Power accessories, right?) Time of Judgment can drain both your MP and HP so watch out for that. Nine Springs is just !!! in disguise. If you try to buff your party with support spells, it will nullify the effects so don't waste your MP. It'd probably be best to have someone on constant healing duty as this guy has tons of spells that target everyone. Yuri should definitely be attacking the entire time; your third character should attack when possible and support your healer and Yuri with items when need be. As for offense, it's time to break out all those support items you haven't used in your inventory. Keys, Monkey Paws, hourglasses, relics from the four gods of direction, anything. Completely unload. Have Yuri fused into your most powerful demon and let loose with magic or combos; the god has no class. Be sure to watch that SP and just keep whittling away at it. Depending on how many and what sidequests you've done, it could take a while. ------------------------------------- Congratulations! Sit back and catch up with Alice, just make sure to stay through the entire credit sequence so you can see your ending and save your game. If you reload your completed game data, you start over from the beginning; however, you get to keep all the fusions you already unlocked, and you can see all the NPCs and monsters in your library that you encountered in your last playthrough. You can also try to better your score, and you get to compare them side-by-side. (I don't think anything special is unlocked for getting a #1 ranking, but you should be proud of it nonetheless!) You will, however, unlock a new accessory for getting all the monsters in your library (including Messiah and Meta-God, so this does require a second playthrough) by talking to Old Carl in the London Rats' Hideout. ------------------------------------------------------------------------------- 5. Sidequests What's an RPG without sidequests? The bulk of them occur in Europe, but there are a few in Asia as well. To get the most out of the game, it's recommended you complete them all. You'll get more back story, more challenges, more power, and a even different ending if you want. =============================================================================== Asia =============================================================================== There are two sidequests in the first half of the game. These sidequests MUST be done before completing Kuihai Tower or you won't get to do them at all! Period! ------------------------------------------------------------------------------- Shanghai - Huayuan - Zhen's Pit Fight [sp1] ------------------------------------------------------------------------------- Items: ___ Anne's Cross Enemies: Custom Wind Shear (Water) Prototype Wind Shear (Fire) White Wolfling (Water) Ogre Flame (Fire) Wind Shear (Wind) Beast Dog (Fire) Kappa (Water) Water Tiger (Fire) Li Li (Dark) Hellcat (Light) Frog God (Light) Yamaraja: Earth (Water) Yamaraja: Wind (Earth) Seeing Zhuzhen and his friend Hyuga's son Yuri has put the spark of life back into Mr. Zhen, and he rediscovered his monster-summoning powers. Now he's putting them to good use in the form of a pit fight to test your skill. To enter the fight, go to the back room of Zhen's bar in Shanghai and approach him. You'll have to pay 300 cash to play. To win, you must last through ten rounds in a row with no rests in between. There's no cash refunds/prizes should you lose halfway. The fights consist of monsters you've encountered before (including bosses) so it's best to be prepared for absolutely anything. First off, fighting with anyone but Yuri would make this much harder than it should be. Yuri's your man. Secondly, protection against status ailments is key above all else. Almost all of the monsters summoned have a certain status attack as their specialty. The easiest way to prepare for this is to equip Yuri with a Cosmic Bracelet, a Zodiac Bracelet, and a Pocket Watch. (The Silent Peddler outside Kowloon Fortress sells the first two items, and you should have won the Pocket Watch in the Dalian Lottery.) These will protect you against everything except Instant Death, Berserk, and Knockback, but no monsters in this pit fight use Instant Death and Knockback is no threat. Next, pick three fusions you're comfortable with. If you have a lot of Thera and Mana items, you shouldn't need to rely on the demons' buffing spells. It's not a bad idea to go on the offensive most of the time. Make sure Yuri is fully healed before you start. The order of the battles and the enemies you fight are random. If you're at a high enough level (which is why it was a good idea to wait before trying the pit fight), enemies' physical attacks will only deal about 1 HP worth of damage or even no damage at all. For bosses, the same in-game strategies apply. The only new enemies you'll encounter are Custom and Prototype Wind Shears, steroid-charged versions of the thing that followed Roger Bacon in the opening cinematic. Their specialty is Judgment Ring abnormalities, and they hit pretty hard. They are the only real threat and just require that you be defensive as well as offensive. Don't confuse these with the regular Wind Shears; the ones you need to watch out for have either a blue or red cloud surrounding them. For winning ten battles in a row you get 5000 cash. You also get more reminiscences of Colonel Hyuga, a flashback, and THAT. THAT being a charm from Yuri's mother: ANNE'S CROSS. Equipping this will allow a ring spin to restore SP when the character wearing it goes Berserk. This thing has Alice's name all over it, and I'd bet anything that that is not a coincidence. You can go through the pit fights as many times as you want if you have the money and the patience for it. Those who want a challenge should try it with Margarete or Zhuzhen. If you want specific strategy: Zhuzhen: Got a healthy supply of Mana Seeds? Got the Life Sucker spell? Then you're good to go. Being a mage, Zhuzhen should be in the back row. This will be invaluable when going up against the Wind Shears since he's got the lowest HP of your party right now. On the flip side, he's got a ton of MP so spam your most powerful magic. Use Ogre Flamedance to take out small fry and use Life Sucker on the big boys. Use the easy fights to replenish HP and MP because you never know when a Wind Shear will come up. Margarete: First, buy a ton of Thera and Pure Seeds. Next, make sure she has the Snipe skill since it'll make one-on-one fights easier and is stronger than Grenade. Finally, hope that you don't get pitted against the Prototype Wind Shear. That monster's especially dangerous to Margarete since she's Water class, and it loves to use Flaming Arm of Death many times in a row. It's a real pain trying to keep her HP and SP up (and even her MP if you like to use her special skills) while trying to get hits in. Like in Zhuzhen's case, use the easier fights in-between to heal up. Grenade is great for clearing out crowds of weaker opponents. You get no special prizes for winning with Margarete or Zhuzhen, just 5000 cash. Yuri is the only one who can win Anne's Cross. You won't get any of the drop items you'd get fighting these enemies normally, and they don't count towards your soul energy collection, but there's a good chance your party members will level up while completing the pit fights. ------------------------------------------------------------------------------- Hong Kong - Kowloon Fortress [skf] ------------------------------------------------------------------------------- Items: ___ Mana Root Enemies: Dark Judge (Earth) ___ Hand Needle Red Ogre (Fire) ___ Wugai Room Key Blue Ogre (Water) ___ Face Guard Namida (Wind) ___ Seal of the Soul Speckled Creeper (Light) ___ Thera Root Happy Creeper (Dark) ___ Pure Root Cursed Puppet (Dark) ___ Soul Benediction ___ Lottery Ticket If you chose the first option all three times during Alice's scene with Dehuai, you will have bought enough time for Yuri to visit Wugai one last time. Aren't we curious as to why Roger Bacon disappeared with him in the Temple Ruins? In Shanghai, go to your run-down fishing boat and choose to set sail. Kowloon Fortress will appear on the map. Looks like a happy place, doesn't it? Just wait; it gets better. Outside the building is a Silent Peddler to the left. One of the guys on the right is a Lottery Member. Play his game now if you want to play at all since he'll stop after you're done here. Lottery Member #10 Ring: Speed is slightly faster than usual Mind's Eye *The infamous Mind's Eye will double your Moon Swallow attack power but make the hit areas on your TalismanOfWisdom ring disappear. Pure Seed Tissues Enter the building. Up ahead is a chest with a MANA ROOT. Continue up the steps and head east when you get the chance. Go down the stairs and check behind the other set of stairs for a chest with a HAND NEEDLE weapon in it. Now head up these stairs. This room is lovely, yes? Check the table in the corner closest to you for the WUGAI ROOM KEY. On the east side of this room is a ladder that leads to a chest with a FACE GUARD. Backtrack down and up the two sets of stairs to the hallway where you first went east. Now go west on the other set of stairs. The path here is pretty straightforward. When you get to a room with a bunch of oil drums, check the ones directly in front of you for a SEAL OF THE SOUL. Continue along the path, snagging the chest in the next room that contains a THERA ROOT. There's a PURE ROOT on the landing on the next screen and a SOUL BENEDICTION after you cross the makeshift bridge. Across from that chest is what looks like a urinal; examine it for a LOTTERY TICKET. (The "?" won't appear over Yuri's head.) Up the stairs is a save point; use it and heal. Equip Leonardo's Bears and then enter Wugai's room. ------------------------------------- Cursed Puppet Class: Dark HP: c. 1000 Drop: Seal of Wisdom EXP: 2000 Cash: 6000 Wugai again. You know what not to do. Also, Leonardo's Bears are a good idea again to protect against Game of Death and Nightmare. In fact, the same kind of strategy applies from the last time you faced him. Attack and support. ------------------------------------- Afterwards, you can look around at Wugai's interesting decor. (Yuri seems particularly grossed out by the shelf on the left.) Nothing left to do but leave. No more random encounters either. Sail back to Shanghai. =============================================================================== Europe =============================================================================== Most of these are activated once you talk to Koudelka and can be done before you enter Neameeto. Finishing these will definitely help you tackle the final bosses. If you're looking for a real challenge, you will find the toughest fight in the entire game after you finish them all. ------------------------------------------------------------------------------- Mastering High Level Fusions [smf] ------------------------------------------------------------------------------- In order to even acquire the powerful fusions, you'll need some stones. Here's a list of what you'll need and where you can find them: Dark Gravestone: Blue Castle, where you fought Yuri Light Gravestone: Wales, first floor of Roger Bacon's house Water Gravestone: Rouen, Fighting Couple sidequest or buy for 10,000 cash Fire Gravestone: Calios Mental Hospital, double check the chest with the Dungeon Key Earth Gravestone: Bistritz, Nina will be outside the shop and give it to you Air Gravestone: Prague, after giving Darcie tissues, he'll give you the stone DestructionStone: Nemeton Monastery, undo all the seals on the treasure chests and approach the fire pit before fighting Albert Stone of Rebirth: Ancient Ruins, after reading the Pulse Tract, follow the new path to find it in a chest After speaking with Koudelka after fighting Albert and Amon, the phone in Old Carl's house will be operational and the "Dad" on the other line will give you hints on how to get the stones you do not currently own. You might have noticed, after acquiring a level 3 fusion, that you're unable to use the demon's offensive spell. This is one place where the game's built- in FAQ doesn't help, just hint. In order to use the magic, labeled ????, Yuri needs to submerge his consciousness in the monster's. In other words, he needs to go Berserk while fused in order to learn the spell. To make this easy, equip Yuri with the level 3 demon whose magic you want to learn and an accessory like the Small Jug that consumes lots of SP. Having a Berserked, fused Yuri running loose in battle is probably not wise, so get in a fight with low level monsters (or at least ones you know will get obliterated when hit with this kind of magic). When the fight starts, fuse Yuri and have everyone defend until he goes Berserk. The first thing he'll do is use the offensive magic, and you will have learned it. That's it. You could also fuse into a level 1 monster, disembody, and then go for the level 3 to make him go Berserk faster if you have the SP for it. You'll have to do this for all the level 3s, Amon, and the Seraphic Radiance. ------------------------------------------------------------------------------- Rouen - The Fighting Couple [sfc] ------------------------------------------------------------------------------- Items: ___ Water Gravestone Anytime after finishing the events at the Orphanage, return to Rouen, enter the inn, and head towards your room to hear voices that belong to a fighting couple. Talk to both of them to understand the situation, then go to the confessionals to play priest. Choose the second option to hear an awfully intricate answer and return to the inn. Things seem to be going okay now, and you get the WATER GRAVESTONE in return for helping. If you choose the first option, he'll sell you the stone for 3,000 to raise money to get a diamond ring. Their relationship still seems strained though... If you choose the third option (which seems kind of harsh over a ring), they will both have split up and you won't find them in the room anymore, but you'll find the husband has taken to the streets and will sell it to you for 10,000 cash. If you do not talk to the couple before talking to Koudelka after you've saved her, the husband, John, will apparently have decided not to go to marriage counseling or a priest and will have broken up with his wife. This is the same as choosing option number three, so he'll be wandering around the streets of Rouen and will sell it to you for 10,000 cash. ------------------------------------------------------------------------------- London Rats' Hideout - Sharon's Pit Fight [sp2] ------------------------------------------------------------------------------- Items: ___ Seventh Key Enemies: Full Armor Wind Shear (Earth) ___ Crucifix Perfect Wind Shear (Light) ___ Silver Hand Camazotz (Wind) ___ Tissues Garm (Dark) ___ Belt of Thor Buggs (Dark) ___ Metal Jacket Dark Judge (Earth) ___ Crystal Ring Speckled Creeper (Light) ___ BlackSilkPants Happy Creeper (Dark) Mammon (Earth) Tindalos (Fire) Rausan (Fire) Doom (Earth) Meat Eater (Wind) Night Stalker (Wind) After the events at Calios Mental Hospital, Sharon will have found out that she can summon monsters. As we learned in Asia, there's only one good use for a power like that: pit fights. Unfortunately, she can only summon one at first, but after you beat Albert and Amon at Nemeton Monastery, she'll be ready to give you the real deal. Since you've got a larger party this time around and everyone is available to fight, everyone has a chance to win a unique prize. The rules are the same: win ten fights in a row without resting in-between. Like before, the monsters summoned can include just about anything or anyone (bosses included). You should have at least one Crucifix by this point. Equip it! The other accessories can be anything you want. If you're playing with Alice, Zhuzhen, or Halley, you might want to invest in an accessory that boosts MP or decreases its consumption. Keith and Yuri could probably do with something that raises attack power, but it's all up to personal preference. Brsrkr Earrings are never a bad idea either. It would probably be a good idea to do some of those sidequests before doing the pit fights so characters get a chance to level up a bit. If you're going for all the prizes, you might find difficulties fighting with characters you hardly ever use, but that's what a challenge is all about, right? If you need to get a feel for what monsters you'll be facing, go through it once with Yuri since he'll probably clean house. Remember those beefed up Wind Shears? We'll there's two new ones, but they're pretty much the same as the ones Zhen used: they hit really hard and love to screw with your Judgment Ring, which is why you'll need a Crucifix/Pocket Watch. (Though it doesn't explicitly say, Crucifixes protect you against Judgment Ring, as well as status, abnormalities. I've survived an onslaught of Blind Ring attacks wearing just a Crucifix, so there's proof.) Make sure the character fighting is fully healed and that you've got a good supply of Thera, Mana, and Pure items before talking to Sharon. If you need specific character strategy: Yuri: Like you need help here. Pick fusions you're comfortable with and waste everything! Alice: If she doesn't know Advent, you're probably in for a long ten rounds because Blessed Light is her only other offensive spell. She might hit physically for around 200 depending on your level, so you'll probably be able to get away with her smacking monsters with her book. Also, watch that SP! Either give her Anne's Cross or make sure you've got a lot of Pure items. Zhuzhen: Zhuzhen has terrible HP no matter what level he's on. At least he's got a lot of MP because magic is the only way he'll really make a dent in his opponents. He also has a decent array of offensive magic at his disposal. Those Wind Shears will probably slaughter him if he isn't wearing Brsrkr Earrings though. Margarete: Margarete is on the fence when it comes to how to attack. Her all-enemy targeting skills come in handy when you've got more than one opponent, but don't rely on them too much when fighting a boss because she doesn't have a lot of MP. She can cast Aqua Edge on herself and clean up on the fire- based foes. You need to be careful of her HP as she doesn't have a healing spell, and it's kinda low compared to others'. Keith: Keith's all-enemy targeting spells are good for clearing out crowds, but his physical attacks can hold their own up against stronger foes. He's kind of like Margarete in that he lets you choose which way to go about fighting, but either way, you've got to watch his HP and MP. At least he can deal good damage to an enemy and heal himself at the same time with his Blood Sucker spell, and he has great SP. Halley: Halley is awesome here because his ESP covers a wide range of classes, so he's pretty much got all the enemies' weaknesses covered. He'll have a ton of MP to back it up too, and his HP isn't bad either. No problems. Here's what prizes you'll get for getting 10 wins in a row with whom: Yuri: Seventh Key Alice: Crucifix Zhuzhen: Silver Hand Margarete: Tissues Keith: Belt of Thor Halley: Metal Jacket, his best armor For beating the pit fights with all party members, Sharon gives you a commemorative prize: a CRYSTAL RING, which cuts non-class damage in half and might make trudging through the pit fights worth it for you. As with Zhen's pit fight, you don't get any drop items or soul energy while fighting, but you'll get EXP (except for those damn Wind Shears; all that effort for 0 EXP). Old Carl seems to have developed powers of his own. He can see what monsters you've defeated and how much treasure you've uncovered ("treasure" here apparently counts as all items found in chests and on the ground; enemy item drops and prizes for mini-games do not count). If this is a replay game and you've seen/defeated all the monsters in the game and completed your monster library, talk to Old Carl to receive BLACKSILKPANTS, which cut magic damage in half. This is awesome until you realize that only Alice can wear them. If you get 100% of the treasure scattered around, Old Carl gives you nothing because apparently you don't need anything else after you've gotten all the treasure. ------------------------------------------------------------------------------- The Good Ending [sge] ------------------------------------------------------------------------------- Items: ___ Obsidian Ring Enemies: Sword Mask (Wind) x2 ___ Amber Ring Grail Mask (Water) x2 ___ Carnelian Ring Staff Mask (Fire) x2 ___ Lazurite Ring Gold Mask (Earth) x2 ___ Moonstone Ring Atman In order to achieve the good ending, you must save Alice from the Four Masks' curse. You must have gotten the Oath Grail from Joshua, as it tells you what you need to do and weakens the masks in battle. After defeating Albert and Amon but BEFORE talking to Roger Bacon, get your Malice in the red to get the masks to fight. They do not need to be beaten in a specific order. The masks will put up quite a fight and inflict automatic ring abnormalities that can't be cured. The purpose of the Oath Grail is to weaken them and boost your attack power. The weakening order can be seen by examining the grail in your valuables: Grail, Gold, Staff, Sword. Either way you choose to fight them, you'll get tons of EXP, soul energy, and ring accessories for bringing them down. Keep in mind that the Gold Mask can only be harmed by magic attacks, and the Staff Mask can only be harmed by physical attacks. If you go to the Graveyard after defeating a mask, it'll be cracked in places and won't float as usual. Do this to all four and you're good to go. If you're looking to fill out your monster library, keep running around with your Malice in the red to fight the masks when they're cracked. Don't worry; they are pathetically weak in this state. Continue the game as usual (do other sidequests and whatnot) until you're ready to enter Neameeto. Now, for the ending to be obtained it's important to note one thing: Yuri is a cynic. Even though Albert and the masks explicitly tell him Alice is cursed, he apparently did not believe them. Yuri MUST see and read Alice's headstone in the Graveyard. If he doesn't, he won't know Alice is in trouble and therefore will not attempt to save her, so make sure Yuri sees her name on her tombstone before you talk to Roger. Also, make sure both Yuri and Alice are wearing Crucifixes and that Alice has a Will Power on. When that's done, talk to Roger and Alice will automatically be taken to the Graveyard so the masks can finish the deal. Be sure to examine all the gravestones; Alice gets to hear what Yuri thought of her during different stages of their journey, but she'll also discover her own grave next to the Dark stone. Talking to the masks will put her up against the atrocious Atman. Normally, Alice would not have a snowball's chance in hell, but if you met all the requirements, Yuri will step in to save the woman he loves. ------------------------------------- Atman Class: --- HP: c. 4000 Drop: Moonstone Ring EXP: 50,000 Cash: 20,000 Atman will primarily attack Alice so make sure her HP doesn't fall too low. The main attack here is Eradication, which bombards Alice with memories of her father's death and hurts her pretty badly while lowering her SP. He'll also try to inflict status abnormalities so make sure you've got a Crucifix on. Yuri isn't totally immune from damage; Atman also has some magic that targets both characters. Fuse Yuri and just keep attacking any way you like; Alice can act solely as a healer here, although, unlike when she's alone, her attacks will actually harm Atman. ------------------------------------- Alice is safe; Yuri has finally succeeded in protecting a loved one, something he has beaten himself up for constantly since his mother's death. For this, he deserves the good ending. She'll wake up in Roger's house. Yuri seems to be really good at playing dumb about the whole thing, and Alice lets her feelings out in a cinematic. You can now continue the game; your Malice will be cleared and you won't have to worry about it again. ------------------------------------------------------------------------------- The Three Forbidden Books [sfb] ------------------------------------------------------------------------------- Items: ___ Codex of Lurie ___ EmigreManuscript ___ Book of Rituals Codex of Lurie: Since Albert was the last one to use it, return to where you fought him and Amon and you should find the CODEX OF LURIE sitting on the ground. Emigre Manuscript: Jack had the Emigre Document last, so go to the Orphanage. In the room where you fought him, you'll find a kid who wants you to play hide-and-seek. You have to find four of his friends in a minute. They'll be in either the room in the bottom left, the upper left, the upper right, or the main hall (one in each room). Run around each room, mashing the X button to talk to them where they hide. When you've found all four, go back and talk to the kid who started the game before the time limit is up. He'll let you through to the stairs leading to the cauldron-looking device. Talk to the kid there to get the EMIGREMANUSCRIPT. Equip a Pocket Watch and talk to him again to play the Lottery. Lottery Member #3 Ring: Invisible Crucifix *The best accessory in the game, Crucifixes Seal of Wisdom nullify any and all ailments (status or Judgment Pure Extract Ring). Pure Root Tissues Book of Rituals: Okay, it's not one of the three, but it's important for other sidequests concerning the third. Return to Nemeton Monastery with Alice and Zhuzhen in the party. Zhuzhen will wander off to look at Father O'Flaherty's grave while Yuri and Alice speak privately. (Depending on what ending you're shooting for, this conversation can be really depressing.) Afterwards, Zhuzhen comes back with the BOOK OF RITUALS. ------------------------------------------------------------------------------- Rouen - Margarete's Confession [smc] ------------------------------------------------------------------------------- Items: ___ Pearl Ring ___ Leather Suit ___ CoatOfTheAdept Anytime after visiting the London Rats' hideout to see Koudelka but before going to Neameeto, put Margarete in your party and return to the church in Rouen. Walk up to the altar. Your other party member will remain there while Margarete asks Yuri to play priest for her. Go into the confessional and listen to what she has to say. Afterwards, she'll slip you the PEARL RING. Yuri will run out, embarrassed. You do not need to have done the fighting couple sidequest first, but if you have, then Margarete's quip about "that other time" to Father Yuri will make more sense. In fact, she won't even make the joke if you haven't met the couple. In the alley between the church and the inn, Lottery Member #6 will turn into Lottery Member #2. Be sure to save before attempting this annoying Lottery. Lottery Member #2 Ring: Fast 10 Gauge *Margarete's best weapon. Dice of Caesar Seal of Strength Eye of Ouroboros Tissues The man will then, like, drop the stupid act and reveal himself to be Margarete's father. Now would also be a good time to visit the Silent Peddler in the inn; if you've accumulated over 10,000 steps on your Pedometer, you'll receive the LEATHER SUIT, Margarete's best armor. Before leaving, be sure to enter Meiyuan's room on the first floor of the inn to get a letter from Qiuhua bringing everyone up to speed on Shanghai, Kawashima, and Kato. She also sends you the COATOFTHEADEPT, Zhuzhen's best armor. ------------------------------------------------------------------------------- Bistritz/Blue Castle - The Vampire Brothers [svb] ------------------------------------------------------------------------------- Items: ___ Earth Gravestone Enemies: Garm (Dark) ___ DemonSwd-Tyrving Hollow (Light) Gremlin (Wind) Golden Bat Return to Bistritz to find Nina outside nursing her plants. She'll give you the EARTH GRAVESTONE. (For the record, if you look at her plants outside at any point before this, you'll see something sparkling. You can choose to watch her plants or stomp on them for a Thera item. This does not affect whether she gives you the stone or not, but would you really stomp all over her seeds of happiness?) Leave and come back with Keith in the party to find Nina in the shop. She tells Keith she saw a golden light in the castle and Keith is intrigued. To the castle! Once there, make your way to the basement coffin room to find a golden bat, Keith's older brother. If you ask me, he sounds more like an immature younger brother. He has been sent by their elders to give him the family sword, the DEMONSWD-TYRVING, but only if Keith can beat it out of him. ------------------------------------- Golden Bat Class: --- HP: c. 1500 Drop: DemonSwd-Tyrving EXP: 40,000 Cash: 15,000 Keith will automatically have his new sword equipped, but beware: the hit areas on this thing are tiny! You have five turns (plus one more if you really need it) to knock the bat out or else you get KO'd and the Game Over screen. To make things easier, equip Keith with accessories that raise physical attack: Demon Earrings, the Small Jug, etc. ------------------------------------- Afterwards, Keith overflows with joy in the form of a cinematic. Return to the castle's throne room with Keith out of the party to find an invisible man walking around; he's Lottery Member numero uno. Don't bother equipping a Pocket Watch but definitely make sure you save before playing with him. Lottery Member #1 Ring: Insanely fast Thief Earrings *Thief Earrings raise your trophy money and Key to Success chances of winning an item by 20%. Seal of Vitality FruitOfYggdrasil Tissues ------------------------------------------------------------------------------- Prague/The Dollhouse [sdh] ------------------------------------------------------------------------------- Items: ___ Air Gravestone Enemies: Ghouler (Fire) ___ Crank Spanky (Wind) ___ Lottery Ticket Ghoul (Water) ___ Storeroom Key Orb Chaos (Light) ___ Oracle Earrings ___ Silver Hand ___ Slide Plate ___ Crucifix ___ Holy Book-Flesh First things first: return to the bar in Prague and speak with the barkeep. He'll ask you to check on Darcie in the bathroom. Talk to him; this is that one part in the entire game I mentioned earlier where tissues actually have a purpose. If you have some, Yuri will hand them over. If you don't have any, you can quickly get some by talking to the sleeping man outside and losing his, or anyone else's, Lottery or by completing Sharon's pit fight with Margarete. In return, Darcie will give you the AIR GRAVESTONE when you try to leave. An interesting thing to note is that the Silent Peddler at the north side of town sells extract healing items, Weird Bottles, and Third Keys. Hopefully, you're loaded enough to stock up. Go back to the world map and make sure Alice is in the party. In the bar, you'll find a new guy there, Ewan, who asks you to exorcise a house not far from here. The Dollhouse will now appear on the world map. Inside, examine the clock to your left to find a CRANK. In the door to the east, you'll find a LOTTERY TICKET on the shelf below you. Go north to a fountain. Examine it and do a really annoying Push Ring to get the STOREROOM KEY. Go back outside and go to the left of the house, picking up the ORACLE EARRINGS on the way. Open the door. Use the crank to start the generator so you'll have enough light to look around. There's a SILVER HAND on the rack ahead of you. Go down the ladder. The corner closest to the screen has what looks like wine glasses on an oil drum: check it to get the SLIDE PLATE. If you try to go any further here, you'll find the path blocked by water. Go back into the house and upstairs. Put the slide plate into the projector to see a picture taken on December 24. If you go back downstairs to the room to the east, you'll see a strange wheel in the fireplace that needs a code. Remembering the codes back at the orphanage, you'll get 1224 from the date on the picture. Put it in to drain the water, allowing you access to the eastern room in the storeroom. In the creepy looking bedroom, examine everything to get a feel for what kind of strange things have been going on here. To the far right is a hidden chest with a CRUCIFIX in it. Equip it and any Zodiac/Rosewood Bracelets you have. Attempt to leave to find that you aren't alone. ------------------------------------- Orb Chaos Class: Light HP: c. 8000 Drop: Holy Book-Flesh EXP: 48,000 Cash: 27,500 This thing has just about every stat-boosting spell in the game, and it will use almost, if not, all of them. This means it'll spend a lot of its turns casting them, but it'll still find time to attack. Expression hits the entire party and causes Paralysis. An all-party healing spell is always a plus, preferably Alice's Arc. The Amon fusion is great for dealing damage; if you don't have it, the Dark fusion will work well too. There's nothing much to say except keep your HP up and keep attacking. It might take a while to deal sufficient damage depending on what kind of spells the monster casts but not enough to be too difficult. ------------------------------------- It drops Alice's best weapon, HOLY BOOK-FLESH. Go back to Prague to tell Ewan you finished the job, only to find a stain on the floor... ------------------------------------------------------------------------------- Ancient Ruins [sar] ------------------------------------------------------------------------------- Items: ___ Angel Earrings Enemies: Asp (Water) ___ Lottery Ticket Basilisk (Fire) ___ GoldThreadCoat Sweeper (Earth) ___ Volt Snipe Seraphim On the world map, examine the Book of Rituals to gain access to the Ancient Ruins. Enter the temple and go past the pool of water to a chest with ANGEL EARRINGS. The Book of Rituals said to go down the rainbow path so follow this color order (yet another kindergarten lesson): red, orange, yellow, green (after taking the green hallway, in the next torch room you can find a chest in the lower right corner with a LOTTERY TICKET), light blue, dark blue, purple. The pool will drain; head down to find a chest containing GOLDTHREADCOAT, Alice's best armor. Go back to the world map and examine the book again to learn you must now go backwards: purple, dark blue, light blue, green, yellow, orange, red. Be sure to save and heal before going down the stairs. ------------------------------------- Seraphim Class: --- HP: c. 4000 Drop: Volt Snipe EXP: 60,000 Cash: 30,000 Man, this guy hits hard! Alice's Arc is damn near mandatory. His normal combo is to be feared, and Divine Punishment hits the party and causes a number of status and ring ailments. He has no class so anything goes, attack-wise. Yuri is probably going to be your only source of damage since you'll need someone watching your HP at all times and someone else to provide support with items for MP. The good news is that this guy doesn't have a lot of HP so this shouldn't take too long. ------------------------------------- He'll drop the VOLT SNIPE, Halley's best weapon. Nothing to do now but leave. ------------------------------------------------------------------------------- Cave Temple [sct] ------------------------------------------------------------------------------- Items: ___ Priest Earrings Enemies: Oingo (Dark) ___ Lottery Ticket Buggy (Wind) ___ Mant.OfShivering Penalty (Light) ___ Fifth Key Cherubim ___ Key to Success ___ Holy Peak Staff On the world map, examine the EmigreManuscript to unlock the Cave Temple in the London area. Enter and examine the map on the wall. This is the path of the left dragon, and we're starting in the lower right corner. Going a wrong direction here will get you warped to the beginning. Go through the door here and go north to find PRIEST EARRINGS. Go back and head west, north, west, south, south, west, and north for a LOTTERY TICKET. Go back one screen and continue west, north, and west to find a save point. Go north to find the MANT.OFSHIVERING (Keith's best armor) and get warped back to the beginning. On the world map, examine the book again to learn we now need to take the path of the right dragon. The map is the same, but since the east is to the right, use the same directions but go east instead of west. Go through the door and north to find a FIFTH KEY. Back one screen, go east, north, east, south, south, east, and north for a KEY TO SUCCESS. Go back a screen and go east, north, east to reach a save point. Be sure to use it and heal! Head north when ready. ------------------------------------- Cherubim Class: --- HP: c. 10,000 Drop: Holy Peak Staff EXP: 60,000 Cash: 30,000 This monster is like the Seraphim, just with a ton more HP but only physical attacks can harm him. His normal attack isn't as bad, but he uses Divine Punishment so make sure you have your Crucifixes equipped. He'll also use !!!, bringing one character down to 1 HP. Once again, Arc will save your hide. You might even have to use it every turn. Fuse Yuri and attack however and have your third character attack/ support. This is going to be one looong fight, so keep your HP and SP up at all times. Nothing is worse than whittling down a chunk of this guy's health only to be killed and having to start over. You might want to consider using attack-boosting items like a Monkey Paw or Key to Success to speed things up. ------------------------------------- It'll drop the HOLY PEAK STAFF, Zhuzhen's best weapon, when you finally win. ------------------------------------------------------------------------------- Roger Claus [src] ------------------------------------------------------------------------------- Items: ___ Pulse Tract ___ Nightbird Claw Okay, yeah, it's a stupid name for this section but what can I say? Roger Bacon just loves giving gifts. First off, if you've followed the walkthrough up to this point, Roger should notice a certain book Yuri is carrying. You'd think, being a wizened magician, it'd be one of the Vatican's books he's looking at, but no; it's the Erotic Book you snatched from Dehuai. In a humorous scene, Yuri reluctantly hands it over in exchange for the PULSE TRACT. After having gone to Neameeto at least once, talk to Roger to get him started on another experiment he's got concerning his teleporter. You'll then have to do a Spin Ring 10. Nailing this thing is hard unless you've got a quick finger and a good eye. I personally think it's harder than the Push Rings, and there are no special tricks here to make it easy. Just keep at it. When you actually accomplish this feat, you apparently send Roger to the moon. Yuri is skeptical when the old man comes back, so Roger gives him a weapon he hid there as proof of his trip. It happens to be the NIGHTBIRD CLAW, Yuri's best weapon. Finally, if you tell Roger you've got to go to the bathroom , he'll reveal himself to be the Lottery Chairperson but only if you've played with all the other members up to this point. Lottery Member #0 Ring: Normal CottonUnderpants *CottonUnderpants cut normal damage in half. The Comet Mask downside? It seems only Alice can wear them. Seal of the Soul TalismanOfPower Tissues ------------------------------------------------------------------------------- The Seraphic Radiance [ssr] ------------------------------------------------------------------------------- Items: ___ Stone of Rebirth Enemies: Ben Hyuga (Dark) ___ Seven-Eyed Mask Seraphic Radiance ___ Diamond Ring ___ Father's Coat To receive the final and undoubtedly the strongest fusion, you must have finished the sidequests at the Cave Temple, Ancient Ruins, and gotten the Codex of Lurie. You must also have acquired every fusion up to this point (level 3s and Amon) and gotten the Pulse Tract from Roger Bacon. In other words, finish all the sidequests pertaining to the ancient books and Yuri's fusions. On the world map, examine the Pulse Tract to learn the new path you need to take down the colored halls of the Ancient Ruins: yellow, red, green, purple, dark blue, red, light blue. At the end, you'll find the STONE OF REBIRTH in a chest. Save, examine it, and go to the Graveyard. If you've achieved the good ending, go over and talk to the masks to get a great scene of Yuri rubbing Atman's death in their faces and threatening them all for an apology. They'll give you the SEVEN-EYED MASK to make it up to you. Before you enter the gate to the north, you need to prepare for battle. First off, put Yuri in the back row; this may very well save your life. Accessories that boost attack and defense power are a good idea. You'll have room for them since you won't necessarily need your Flare Brooch or a Crucifix. You might also consider accessories that increase MP/HP or decrease MP consumption. Make sure you have at least one Pure Extract and a good supply of Thera Extracts (they cost 100 steps at the Silent Peddler's Pedometer service or you can buy them from the Silent Peddler in Prague). When ready, head through the gate, look at the sunset, and try to leave. Ben will show himself; he's the power that's been protecting Yuri all this time. He reveals that he trapped the Seraphic Radiance in order to protect his son, and now it's time to see if Yuri can handle it himself. ------------------------------------- Ben Hyuga/Seraphic Radiance Class: Dark/--- HP: c. 7000 Drop: Diamond Ring EXP: 60,000 Cash: 99,999 You can fuse if you want or wait; fusing now will help you prepare so bring out your fusion of choice (for this strategy, you can't go wrong with Amon). If you're in the back row, Ben's combo (his only attack) won't hurt as much. Save your MP; just physically attack. You should only have to heal every other turn. When you've dealt a bit of damage (about 2200), use a Pure Extract to bring your SP up to the max and make sure your HP is close to the max as well when Ben brings out the Seraphic Radiance. It only has two attacks: a normal combo and an attack that hurts you for about 300 damage and heals it for about 100. Once again, if you're in the back row, you can survive its normal combo for two turns before having to heal, but you should use a Thera Extract after it uses the latter spell. If you've got 'em, break out the Third/Fifth/Seventh Keys or stick with Amon's Demon Rays (it does more damage than The End). It's going to take some discretion to know when to attack and when to heal since you've got no one to back you up, but this is why this is the hardest fight. Heal first, attack when you can, and just keep at it. ------------------------------------- If you fail, it's not a game over. You'll be taken back to where you were last with just 1 HP. All the items you used in the fight will be gone, so it's probably best to load and start again. If you win, you'll get a scene and the Seraphic Radiance fusion. This one is unique, as it takes the Harmonixer's appearance: Yuri with lovely black wings. If you look at the Seraphic Radiance's entry in the library, it says it grants the power to perform deicide, the ability to kill gods; you're ready for the final boss. Before leaving the Graveyard, go back through the gate to the north and look behind the tree to find FATHER'S COAT in a chest: Yuri's best armor. =============================================================================== Recaps =============================================================================== To make things easier, I decided to do a recap of the important stuff. This way, you don't have to go looking all over for things spread out in the walkthrough. ------------------------------------------------------------------------------- Gravestones [sgs] ------------------------------------------------------------------------------- In case you missed the list earlier, here's all the Gravestones you need to acquire Yuri's powerful fusions. Dark Gravestone: Blue Castle, where you fought Yuri Light Gravestone: Wales, first floor of Roger Bacon's house Water Gravestone: Rouen, Fighting Couple sidequest or buy for 10,000 cash Fire Gravestone: Calios Mental Hospital, double check the chest with the Dungeon Key Earth Gravestone: Bistritz, Nina will be outside the shop and give it to you Air Gravestone: Prague, after giving Darcie tissues, he'll give you the stone DestructionStone: Nemeton Monastery, undo all the seals on the treasure chests and approach the pit before fighting Albert Stone of Rebirth: Ancient Ruins, after reading the Pulse Tract, follow the new path to find it in a chest In order to access the Stone of Rebirth and the Seraphic Radiance fusion, you must have gotten the DestructionStone and Amon as well as the Erotic Book in Kuihai Tower. No exceptions! ------------------------------------------------------------------------------- Ultimate Weapons/Armor [swa] ------------------------------------------------------------------------------- Yuri Weapon: Nightbird Claw, do a Spin Ring 10 without going crazy in Roger's house after going to Neameeto at least once Armor: Father's Coat, beat the Seraphic Radiance and you'll find it in a chest behind the tree on the hill in the Graveyard Alice Weapon: Holy Book-Flesh, enemy drop from Orb Chaos in the Dollhouse Armor: GoldThreadCoat, in a chest at the end of your first trip through the Ancient Ruins (following the rainbow path) Zhuzhen Weapon: Holy Peak Staff, enemy drop from Cherubim in the Cave Temple Armor: CoatoftheAdept, talk to Meiyuan on the first floor of the Rouen inn and he'll give you a letter from Quihua with the coat Margarete Weapon: 10 Gauge, won from Lottery Member #2 in an alley in Rouen after hearing Margarete's confession Armor: Leather Suit, given by the Silent Peddler if you've reached at least 10,000 steps on your Pedometer Keith Weapon: DemonSwd-Tyrving, given by the Golden Bat in Blue Castle Armor: Mant.OfShivering, in a chest at the end of the path of the left dragon in the Cave Temple (first time through) Halley Weapon: Volt Snipe, enemy drop from Seraphim in the Ancient Ruins Armor: Metal Jacket, prize for beating Sharon's pit fight as Halley ------------------------------------------------------------------------------- Lottery Members [slm] ------------------------------------------------------------------------------- Here's a list of all the Lottery Members in case you need a quick cheat sheet. All their locations are also listed in the walkthrough in much greater detail along with tips on how to nail your wedge of choice. Note that #0 will not appear until you play with everyone. Lottery Member #15 Lottery Member #14 Location: Fengtian square Location: Sea Turtle Inn, Dalian Ring: Normal Ring: Normal Jade Lariat Pocket Watch B. Tortoise Fang W. Tiger Hair TalismanOfMercy TeaoftheHealer Pure Seed Pure Leaf Tissues Tissues Lottery Member #13 Lottery Member #12 Location: Wheelhouse of Smuggler's Boat Location: Boat in Shanghai port Ring: Normal Ring: Slightly faster than normal Iron Clogs Star Card B. Dragon Horn R. Phoenix Talon Witch's Broth TeaOfTheHolyOne Pure Leaf Pure Seed Tissues Tissues Lottery Member #11 Lottery Member #10 Location: Temple Ruins, third trial Location: Outside Kowloon Fortress Ring: Normal Ring: Slightly faster than normal Flash Badge Mind's Eye Kirin Scale Moon Swallow Priest's Wine TalismanOfWisdom Pure Seed Pure Seed Tissues Tissues Lottery Member #9 Lottery Member #8 Location: Kuihai Tower Location: Outside Prague bar Ring: Slightly faster than normal Ring: Speed slowly increases Warlock Earrings Brsrkr Earrings Star Swallow Seal of Luck Soul Benediction TalismanOfPurity Pure Seed Thera Root Tissues Tissues Lottery Member #7 Lottery Member #6 Location: House in Bistritz Location: Alley in Rouen Ring: Normal Ring: Normal Oracle Earrings Accelerator Seal of Life Seal of Aura TeaOfTheHolyOne Alchemist'sWater Mana Root Pure Root Tissues Tissues Lottery Member #5 Lottery Member #4 Location: Old Castle Street, London Location: Calios Mental Hospital Ring: Narrow Ring: Normal Priest Earrings Eternity Card Seal of Speed Seal of Force Thera Extract Mana Extract Thera Root Mana Root Tissues Tissues Lottery Member #3 Lottery Member #2 Location: Cauldron in Orphanage Location: Alley in Rouen Ring: Invisible Ring: Haste Crucifix 10 Gauge Seal of Wisdom Dice of Caesar Pure Extract Seal of Strength Pure Root Eye of Ouroboros Tissues Tissues Lottery Member #1 Lottery Member #0 Location: Throne room in Blue Castle Location: Roger's House in Wales Ring: Insanely fast Ring: Normal Thief Earrings CottonUnderpants Key to Success Comet Mask Seal of Vitality Seal of the Soul FruitOfYggdrasil TalismanOfPower Tissues Tissues ------------------------------------------------------------------------------- 6. Miscellaneous Credit/Thanks [mct] Much thanks goes out to the authors of the guides already posted for Shadow Hearts. They were all a big help when I got stuck when I played the game for the first time and helped me get a good enough feel for the mechanics to strike it out on my own. Plus, I like to read FAQs for fun and they were all a great read. This is especially for Alex's, Mysticcat's and LyssaJ's guides. Thanks for helping me catch the Lottery Members I couldn't find, namely numbers 4, 1, and 0 and helping get past the London Push Ring! Big thanks to Midway, Aruze, et al. for making this game and its sequels. This title shows its age, but it's still fun to play, and the subsequent games just get better. Thanks to the message boards at Neoseeker.com for pointing out all the complications with the good ending achievement. I may not post to the boards, but I do read! Thanks to them, I understood that the path to the good ending is a lot more complicated than I ever thought, so I went back and tested it every which way. Thanks also to NinDa's Treasure FAQ when I reached the end of my rope trying to find it all! This is especially for items in Prague, Blue Castle, the Orphanage, and the Ancient Ruins. Wonderful work! Thanks to an awesome little shop called Video Gaming Fun for actually having a nice copy of this game in stock. Thanks to anyone reading this walkthrough. Finally, thanks to GameFAQs and the people who work to keep it running! You guys have saved my hide countless times in countless games over the years. You rock. Thanks also goes out to other video game help websites that expressed interest in this, my first guide. ---- Author's Notes/Version History/Hosts/Legal Info [mal] Whew. Finally done with my first walkthrough. I now have a newfound respect for any and all FAQ authors as this is hard work! If you've found any mistakes in this guide, have any questions about anything in the game I left out, or just need specific help, feel free to let me know at SophiaLee04 at yahoo dot com. Be sure to mention Shadow Hearts in the title. Version History: 1.52 - 09/15/09: discovered a neat little tidbit about the phone in Old Carl's house; it gives you tips on how to get gravestones after you speak to Koudelka: neat; the only other thing to note is that there's a version of this guide that incorporates screenshots now up at PlayHaven 1.51 - 02/05/08: added GamesRadar.com as a new host for this guide and did some reformatting 1.50 - 12/01/07: revisited this guide and made minor proofreading changes; I think it's safe to say this thing is as complete as it will ever be 1.49 - 06/11/07: finally got 100% of the treasure (with help, since button mashing only got me about 98%) 1.48 - 06/10/07: added more new sections, Character Stats, under the basics, and a recap of Gravestone locations 1.28 - 06/09/07: added two new sections which are basically just recaps of the locations of ultimate gear and Lottery Members; I also did a lot of proofreading and double checking to make sure my item lists are correct 1.07 - 04/25/07: pretty much put the finishing touches on this guide; found a new piece of treasure in the mental hospital, finally completed my monster library and got Carl's underwear (ew), found out that you can buy Third Keys and extracts in Prague, and fine-tuned the Good Ending section to include a requirement regarding Yuri; the only thing left to do is find all the treasure to see what Carl gives me 1.06 - 04/16/07: added HonestGamers.com as a host for this guide 1.05 - 04/15/07: added strategies for Margarete and Zhuzhen in the Asian pit fights as well as information regarding battling Fox Face under the Plains 1.04 - 04/14/07: added info in Dalian section regarding the "find the turtle" and pasture/item hunting games 1.03 - 03/22/07: added information regarding the good ending (still attempting to figure all the requirements) 1.02 - 03/18/07: added Neoseeker.com as a host for this guide 1.01 - 03/09/07: minor changes/grammar fixes/enemies added 1.00 - 03/08/07: walkthrough finished and submitted 0.00 - 02/14/07: walkthrough started Hosts: Below are the sites that have permission to host this guide, so you should only be able to find this document on these sites: GameFAQs, http://www.gamefaqs.com Neoseeker, http://www.neoseeker.com HonestGamers, http://www.honestgamers.com Super Cheats, http://www.supercheats.com GamesRadar, http://www.gamesradar.com http://thenumber35.webs.com/ Legal Info: This document was created for personal, private use. It took a long time to write, so please respect the work involved and do not do anything with it that you shouldn't: namely, passing it off as your own or posting it anywhere without my permission. Copyright (©) 2007, 2008, 2009 Georgi Samaras