____________________________ ___________________________ / \ / \ /__________ __________\/__________ __________\ \ / \ / | | | | | | | | __________ _ _____ __ __ _____ ___ / ____ __| / \ | \ \ \ / / /\ | \ / __| | \ | | / \ | \ \ \ __ / / / _\ | \ \ \ \ \ | | / /_\ \ | |> / \ \ / \ / / / /_\\ | |> / \ \ ___\ \ | | / ____ \ | \___ \ \/ /\ \/ / / ____ \ | \____\ \ |_____/ |_|/_/ \__\|_|\_____| \__/ \__/ /_/ \_\|_|\_________/ ___ _ _____________ _ ____ ____ ____ ___ _ _ ______ | \ / \|__ ___ __|| | | ___|| ___|| \ | || | | ||__ __| | |>/ //_\\ | | | | | | | |__ | __ | |> / | | || | | | | | | |>\ / ___ \ | | | | | |_ | __|| __| | \_ | | || \| | | | |___//_/ \_\|_| |_| |___||____||_| |_|\___||___||_|\__| |_| | | | | | | | | __________/ \_________ _________/ \__________ / \ / \ /________________________________\/________________________________\ Developed by Pandemic Studios Published by LucasArts FAQ written by LordKonstantine Profile Name: Wedge Version: 2.41 Copyright 2005-2007 by Andrew Finnell =============================================================================== Table of Contents 1. Intro 2. Gameplay Basics 3. Controls 4. Screen Setup 5. Republic 5a. Heroes 5b. Units 5c. Vehicles 5d. Weapons 6. CIS 6a. Heroes 6b. Units 6c. Vehicles 6d. Weapons 7. Empire 7a. Heroes 7b. Units 7c. Vehicles 7d. Weapons 8. Rebels 8a. Heroes 8b. Units 8c. Vehicles 8d. Weapons 9. Rise of the Empire 9a. Attack of the Clones 9b. Amongst the Ruins 9c. A Desperate Rescue 9d. Heart of Darkness 9e. First Line of Defense 9f. A Line in the Sand 9g. Underground Ambush 9h. Knightfall 9i. Imperial Diplomacy 9j. Preventive Measures 9k. Tying up Loose Ends 9l. Changing of the Guard 9m. Prison Break 9n. Birth of the Rebellion 9o. Recovering the Plans 9p. Vader's Fist Strikes Back 9q. Revenge of the Empire 9r. Our Finest Hour 10. Galactic Conquest 11. Instant Action 12. Strategy Guides 13. Awards 14. Tips and Tricks 15. Space Combat 16. Sniping 17. Glitches 18. Cheat Codes 19. Contact Info 20. Copyright Info 21. Version History 22. Future Plans 23. Thanks 24. Final Thought =============================================================================== 1. Intro Hello (YOUR NAME HERE) and welcome to my FAQ for Star Wars Battlefront II. I made and FAQ for the first game and wanted to make a new one. I will not be accepting contributions to my Battlefront I guide, I am finished with it. Okay Im probably boring you so.........lets get to the guide. =============================================================================== 2. Gameplay Basics This game plays basically the same as the original. You have a set amount of reinforcements; you capture command posts, kill the enemy, switch soldiers if you die blah, blah, blah. Lets get to the new stuff. First, new classes! You have a support class (some call it the commander class, but I don't think so.) You also have the marine class. Now, the pilot and marine are only available in space, on the ground you have engineers. Space Battles! Awesome! Well, kinda. First, the good. Well, its fun. There is nothing like bombing the crap out of an enemy cruiser. You can also invade enemy ships and destroy them from the inside out. Now, for the bad stuff. First, I don't think the ships handle very well. Also, if you really know what your doing, they are over in like 5 minutes. But still a very good addition to the game. Next, new planets. Mustafar, Mygeeto, Felucia, Coruscant, etc., etc. They are really cool and stuff. You also have new vehicles at your disposal. Some have been redone and others have been replaced. Missions now have objectives to complete. You can play as jedi and non-jedi heroes (for a limited amount of time.) Some maps have been redone, but only a little. And what to top it off with, than a story (gasp.) Seriously. You play as a group of clones known as the 501st Legion. As the empire expands they become Vader's Fist. =============================================================================== 3. Controls INFANTRY CONTROLS D-Pad Up: Squad Commands D-Pad Down: Reload D-Pad Left: Accept Hero Play D-Pad Right: Decline Hero Play Left Analog Stick: Move/Strafe Right Analog Right: Freelook/Aim L3: Sprint L2: Secondary Switch L1: Secondary Fire R3: Zoom R2: Primary Switch R1: Primary Fire X: Jump Square: Track Targets Circle: Crouch/Roll Triangle: Action Select: Map Start: Pause VEHICLE CONTROLS D-Pad Up: Squad Commands D-Pad Down: None D-Pad Left: None D-Pad Right: None Left Analog Stick: Throttle/Strafe Right Analog Stick: Pitch/Turn L3: Accelerate L2: None L1: Secondary Fire R3: Zoom R2: Switch Positions R1: Primary Fire X: None Square: None Circle: None Triangle: Get In/Out Select: Map Start: Pause AIRCRAFT CONTROLS D-Pad Up: Squad Commands D-Pad Down: None D-Pad Left: None D-Pad Right: None Left Analog Stick: Pitch/Turn Right Analog Stick: Throttle/Roll L3: None L2: None L1: Secondary Fire R3: Accelerate R2: Switch Positions R1: Primary Fire X: Take Off/Land Square: None Circle: Evasive Maneuvers Triangle: Get In/Out Select: Map Start: Pause JEDI CONTROLS D-Pad: Any Direction: None Left Analog Stick: Move/Strafe Right Analog Stick: Freelook/Aim L3: Force Sprint L2: Force Switch L1: Force Power R3: None R2: Lightsaber Block R1: Lightsaber Slash X: Jump X+X: Force Jump Square: None Circle: Crouch Triangle: None Select: Map Start: Pause TURRET CONTROLS D-Pad Up: Squad Commands Left Analog Stick: Aim Right Analog Stick: Aim R3: Aim R1: Primary Fire =============================================================================== 4. Screen Setup ___________________________________________________________________________ | SUPER BATTLE DROID ____ | | ______________________________ / \ | | |______________________________| / \ | | | || | \ / | | 1 -- \____/ | | | | | | ___ | | \_/ | | \_/ | | \_/ | | | | | | | / \ | | / \ | | / \ | | \ / | | /\ /\ | | \ / | | | | | | | | _ | |4 |_| | | ______ | |200 |\_/______\___ | | __________________ | | |__________________| | | __________________ | | |__________________| | |___________________________________________________________________________| At the top center of the screen is the target indicator. It gives the name and current health of any unit you target. Enemies are red, allies are blue, and inanimate objects are white. The numbers below that are reinforcement indicators. They tell how many reinforcements you or your enemy has left. To the right of that is your radar. It tells what stuff is all around you. In the center of the screen is your crosshair. It will turn color depending on what you are looking at. The three triangles are the objective indicator. They indicate where your current objective is (hence the name.) At the bottom left-hand corner you have your stamina meter. Sprinting, jumping, and rolling all deplete stamina, but it recharges over time. Above that is your health meter. This is a no-brainer. Above your health is your primary weapons status. It tells how much ammo you have left. And above that is your secondary weapon status. Its just like the primary ammo, only secondary. =============================================================================== 5. Republic Actually, you get the 501st Legion. But its easier to type Republic. 5a. Republic Heroes Obi-Wan Kenobi Status: Jedi Master, Republic General Primary Weapons: Lightsaber Secondary Weapons: Lightsaber Throw, Force Push Found On: Naboo, Utapau, Death Star, Kamino, Mos Eisley, Mustafar Mace Windu Status: Jedi Master, Republic General Primary Weapons: Lightsaber Secondary Weapons: Lightsaber Throw, Force Push Found On: Geonosis, Coruscant, Yavin 4 Ki-Adi Mundi Status: Jedi Master, Republic General Primary Weapons: Lightsaber Secondary Weapons: Lightsaber Throw, Force Pull Found On: Mygeeto Aayla Secura Status: Jedi Knight, Republic General Primary Weapons: Dual Lightsabers Secondary Weapons: Lightsaber Throw Found On: Felucia, Jabba's Palace Master Yoda Status: Jedi Master Primary Weapons: Lightsaber Secondary Weapons: Force Push, Force Pull Found On: Dagobah, Kashyyyk, Polis Massa, Tantive IV ------------------------------------------------------------------------------- 5b. Republic Units Clone Trooper Class: Infantryman Primary Weapons: Blaster Rifle, Blaster Pistol Secondary Weapons: Thermal Detonators Usefulness: 8/10 Clone Troopers are good for taking out infantry and weak armor. Most powerful in groups. Heavy Trooper Class: Assault Primary Weapons: Rocket Launcher, Blaster Pistol Secondary Weapons: Thermal Detonators, Mines Usefulness: 7/10 Heavy Troopers are best against armor. But HORRIBLE against infantry unless you have the Precision Pistol. Mines are good for slowing enemy advances. Clone Sharpshooter Class: Sniper Primary Weapons: Sniper Rifle, Blaster Pistol Secondary Weapons: Thermal Detonators, Auto-Turret Usefulness: 7/10 Dude, whats with the helmet? Best used against far-away infantry. Auto-Turrets are good to make sure no one sneaks up on you. Clone Engineer Class: Engineer (hence the name) Primary Weapons: Shotgun, Fusion Cutter Secondary Weapons: Detpacks, Supply Dispenser Usefulness: 8/10 Slicing is fun! Stand near an enemy vehicle and pull out the fusion cutter. Then hold R1, it will say "Slicing #%" when it reaches 100% the vehicle is disabled and the crew has to bail out. Clone Commander Class: Support Primary Weapons: Chain Gun, Blaster Pistol Secondary Weapons: Rally, Recon Droid Usefulness: 8/10 Rally increases your allies' defense. The Chain Gun is useful for killing heroes, but takes a while to warm up. Jet Trooper Class: Special Primary Weapons: EMP Launcher, Commando Pistol Secondary Weapons: Thermal Detonators Usefulness: 5/10 The more you play as them, the better you will be with them. The EMP launcher is powerful (but no shockwave effect like rockets.) Don't run around your enemies, go over them! Clone Pilot (Space Only) Class: Pilot Primary Weapons: Commando Pistol, Fusion Cutter Secondary Weapons: Time Bombs Usefulness: 8/10 Theyre actually pretty cool. The time bombs are powerful, and they recharge the health of all ships they pilot. Clone Marine Class: Marine Primary Weapons: Blaster Rifle, Rocket Launcher Secondary Weapons: Thermal Detonators Usefulness: 7/10 Good and Bad. Theyre more powerful than pilots, but cant heal their ships. They look like clone troopers. ------------------------------------------------------------------------------- 5c. Vehicles BARC Speeder Bike Class: Scout Vehicle Positions: 1: Pilot Firepower: Wimpy Speed: Really Fast Critical Area; the Pilot Fast and weak. Nothing more, nothing less. Can also "jump" when moving. TX-130S Fighter Tank Class: Medium Assault Vehicle Positions: 2: Pilot, Gunner Firepower: Moderate Speed: Weak Critical Area: Circle Behind the Cockpit All around good craft. Good against infantry and armor. AT-RT (All-Terrain Recon Transport) Class: Medium Assault Vehicle Positions: 1: Pilot Firepower: Moderate-Weak Speed: Moderate-Fast Critical Area: Cylinder Between the Legs OR the Pilot A pretty good anti-infantry craft. Decent against armor. AT-TE (All Terrain Tactical Enforcer) Class: Heavy Assault Transport Positions: 3: Pilot, Co-Pilot, Gunner Firepower: Devastating Speed: Really Slow Critical Area: Boxy-Thing Under the Walker This thing is something to be scared about. Infantry or armor, take cover! Serves as a mobile command post. Jedi Starfighter Class: Interceptor Positions: 1: Pilot Firepower: Moderate Speed: Really, really Fast Fast vehicle. Theyre good for fighting around your cruiser, not the enemy's. ARC-170 Starfighter Class: Fighter Positions: 1: Pilot Firepower: Strong Speed: Really Fast Should have actually 3 positions: pilot, main gunner, and rear gunner. I use these bad boys a lot. V-Wing Starfighter Class: Bomber Firepower: Devastating Speed: Fast I use these guys to take out frigates and cruisers. Dog fighting with this ship equals one unhappy player. LAAT/I Gunship (aka Republic Gunship) Class: Attack Transport Flyers Positions: 5: Pilot, Co-Pilot, Left and Right Gunners Firepower: Strong Speed: Fast Critical Area: The cockpit Used for assaults on enemy cruisers. Not a very good ship, they move to slow. ------------------------------------------------------------------------------- 5d. Republic Weapons Blaster Rifle Used By: Clone Trooper, Clone Marine Ammo: 50/300 Damage: Moderate Blaster Pistol Used By: Clone Trooper, Heavy Trooper, Clone Sharpshooter, Clone Commander Ammo: Battery Damage: Low Thermal Detonator Used By; Clone Trooper, Heavy Trooper, Clone Sharpshooter, Jet Trooper, Clone Marine Ammo: 2-4 Damage: High Rocket Launcher Used By: Heavy Trooper, Clone Marine Ammo: Heavy Trooper: 7 Clone Marine: 4 Damage: High Mines Used By: Heavy Trooper Ammo: 4 Damage: High Sniper Rifle Used By: Clone Sharpshooter Ammo: 5/35 Damage: High Auto-Turret Used By: Clone Sharpshooter Ammo: 1 Damage: Moderate-High Shotgun Used By: Clone Engineer Ammo: Damage; Low-High Fusion Cutter Used By: Clone Engineer, Clone Pilot Ammo: Battery Damage: null Detpack Used By: Clone Engineer Ammo: 4 Damage: High Supply Dispenser Used By: Clone Engineer Ammo: 4 Distributes: Health and Ammo Chain Gun Used By: Clone Commander Ammo: Battery Damage: High Rally Used By: Clone Commander Ammo: 1 Distributes: Defense Recon Droid Used By: Clone Commander Ammo: 1 Damage: Low-Moderate EMP Launcher Used By: Jet Trooper Ammo: 2/8 Damage: High Commando Pistol Used By: Jet Trooper, Clone Pilot Ammo: Battery Damage: Moderate Time Bomb Used By: Clone Pilot Ammo: 3 Damage: High =============================================================================== 6. CIS The CIS (Confederacy of Independent Systems) are basically a huge droid army. Theyre as good as the republic on land, but have more ships in space. 6a. CIS Heroes Darth Maul Status: Sith Warrior Primary Weapons: Lightsaber Secondary Weapons: Lightsaber Throw, Force Push Found On: Yavin 4, Tantive 4, Polis Massa, Naboo, Mustafar, Mos Eisley, Coruscant, Jabba's Palace Jango Fett Status: Mandallorian Bounty Hunter Primary Weapons: Westar-33 Blaster, Flamethrower Secondary Weapons: Wrist Rocket, Time Bomb Found On: Felucia, Kamino, Kashyyyk Count Dooku (Darth Tyranus) Status: Sith Lord Primary Weapons: Lightsaber Secondary Weapons: Force Choke, Force Lightning Found On: Geonosis General Grievous Status: Separatist Leader, Kaleesh Gone Cyborg Primary Weapons: Four Lightsabers (damn!) Secondary Weapons: Rage Found On: Utapau, Dagobah, Mygeeto Darth Sidious Status: THE Sith Lord Primary Weapons: Lightsaber Secondary Weapons: Force Choke, Force Lightning Found On: Death Star ------------------------------------------------------------------------------- 6b. CIS Units Super Battle Droid Class: Infantryman Primary Weapons: Wrist Blaster, Tri-Shot Secondary Weapons: Wrist Rocket Usefulness: 8/10 Stronger than your average infantryman. They have more health than the clone trooper, but fire slower. Assault Droid Class: Assault Primary Weapons: Rocket Launcher, Blaster Pistol Secondary Weapons: Thermal Detonators, Mines Usefulness: 7/10 They kill vehicles and set traps. They run a little bit slower than the SBD (super battle droid.) Assassin Droid Class: Sniper Primary Weapons: Sniper Rifle, Blaster pistol Secondary Weapons: Thermal Detonators, Auto-Turret Usefulness: 7/10 Not much different from the sharpshooter. They (like all snipers) run the fastest of all soldiers. Engineer Droid Class: Engineer Primary Weapons: Shotgun, Blaster Pistol Secondary Weapons: Detpacks, Supply Dispenser Usefulness: 8/10 A very good unit. Good against infantry, a pain in the ass against vehicles. They can also heal allies. Droid Magnaguard Class: Support Primary Weapons: Bulldog RLR, Radiation Launcher Secondary Weapons: Neuropoison, Recon Droid Usefulness: 8/10 Neuropoison can lower enemy health. The Bulldog RLR is a powerful anti-infantry weapon, and the radiation launcher rocks. Droideka (Destroyer Droid) Class: Special Primary Weapons: Repeating Blasters Secondary Weapons: Shield Emitter Usefulness: 8/10 Toned down from the Battlefront I Droideka (good.) Still, a good alternative to standard infantry. The shield will protect you for a decent amount of time to rack up some kills. Droid Pilot (Space Only) Class: Pilot Primary Weapons: Commando Pistol, Fusion Cutter Secondary Weapons: Time Bomb Usefulness: 8/10 Better than a marine when it comes to flying. Droid Marine Class: Marine Primary Weapons: Blaster Rifle, Rocket Launcher Secondary Weapons: Thermal Detonators Usefulness: 7/10 Better than a pilot when it comes to sabotage. Looks like a standard battle droid. ------------------------------------------------------------------------------- 6c. CIS Vehicles STAP (Single Trooper Aerial Platform) Class: Scout Vehicle Positions: 1: Pilot Firepower: Weak Speed: Fast Critical Area: The Pilot Slower than a speeder bike, but built for firepower. Corporal Alliance Armored Tank Droid Class: Medium Assault Positions: 1: Pilot Firepower: Moderate Speed: Moderate Critical Area: Rear Tread They are hard to control at times, but can still cause serious damage. Trade Federation AAT (Armored Assault Tank) Class: Medium Assault Positions: 2: Pilot, Gunner Firepower: Moderate Speed: Moderate Critical Area: Rear Panel Unlike the first battlefront, they now come with missiles. Intergalactic Banking Clan Halfire Tank Class: Medium Assault (another one!) Positions: 1: Pilot Firepower: Moderate Speed: Fast Critical Area: Gun below the Cockpit Faster than the two tanks above. Only found on Geonosis. Homing Spider Droid Class: Heavy Assault Positions: 1: Pilot Firepower: High Speed: Slow Critical Area: Where the Legs Meet the Head Actually pilot less. Still pretty powerful. Is found on Kashyyyk in the Rise of the Empire, but not Instant Action. Tri-Fighter Droid Class: Interceptor Positions: 1: Pilot Firepower: Moderate Speed: Really, Really Fast Fast, comes with homing missiles, you cant go wrong with that can you? Except the lasers suck! Droid Starfighter Class: Fighter Positions: 1: Pilot Firepower: Strong Speed: Really Fast Actually, its supposed to be called the Vulture Droid. You cant do the walk thing with it. CIS Strike Bomber Class: Bomber Positions: 1: Pilot Firepower: Devastating Speed: Fast It fires bombs faster than the V-Wing, a good fighter. Droid Gunship Class: Attack Transport Flyers Positions: 6, I think: Pilot, Co-Pilot, Left and Right Turrets, Two Passengers Firepower: Strong Speed: Fast I don't use these unless I keep dying inside the enemy cruiser (Just like most transports). But freakin' awesome weapons for the pilot! ------------------------------------------------------------------------------- 6d. CIS Weapons Wrist Blaster Used By: Super Battle Droid Ammo: 50/ 300 Damage: Moderate Tri-Shot Used By: Super Battle Droid Ammo: Battery Damage: Low-High Wrist Rocket Used By: Super Battle Droid Ammo: 3 Damage: high Rocket Launcher Used By: Assault Droid, Droid Marine Ammo: 7, 4 Damage: High Blaster Pistol Used By: Assault Droid, Assassin Droid, Droid Marine Ammo: Battery Damage: Low Thermal Detonator Used By: Assault Droid, Assassin Droid, Droid Marine Ammo: 2-4 Damage: High Mines Used By: Assault Droid Ammo: 4 Damage: High Sniper Rifle Used By: Assassin Droid Ammo: 5/35 Damage: High Auto-Turret Used By: Assassin Droid Ammo: 1 Damage: Moderate-High Shotgun Used By: Engineer Droid Ammo: Damage: Low-High Fusion Cutter Used By: Engineer Droid, Droid Pilot Ammo: Battery Damage: What Damage? Detpack Used By: Engineer Droid Ammo: 4 Damage: High Supply Dispenser Used By: Engineer Droid Ammo: 4 Distributes: Health and Ammo Bulldog RLR Used By: Magnaguard Ammo: Damage: Moderate Radiation Launcher Used By: Magnaguard Ammo: Damage: Moderate Neuropoison Used By: Magnaguard Ammo: 1 Damage: Moderate Recon Droid Used By: Magnaguard Ammo: 1 Damage: Low-Moderate Repeating Blasters Used By: Droideka Ammo: Battery Damage: Moderate Shield Emitter Used By: Droideka Ammo: Battery Damage: None Commando Pistol Used By: Droid Pilot Ammo: Battery Damage: Moderate Time Bomb Used By: Droid Pilot Ammo: 3 Damage: High Blaster Rifle Used By: Droid Marine Ammo: 50/300 Damage: Moderate =============================================================================== 7. Empire This is the 501st during the reign of the empire. Here they are called Vader's Fist because Vader is their supreme commander and he took them on all their missions. 7a. Imperial Heroes Darth Vader Status: Sith Lord Primary Weapons: Lightsaber Secondary Weapons: Lightsaber Throw, Force Choke Found On: Dagobah, Endor, Hoth, Tantive 4 Anakin Skywalker Status: The Chosen One Primary Weapons: Lightsaber Secondary Weapons: Lightsaber Throw, Force Choke Found On: Mustafar Boba Fett Status: Bounty Hunter, Last of the Mandallorians Primary Weapons: E-33 Blaster Rifle, Flamethrower Secondary Weapons: Wrist Rocket, Detpack Found On: Felucia, Jabba's Palace, Kamino, Kashyyyk, Mos Eisley, Mygeeto, Utapau, Yavin 4 Emperor Palpatine Status: Ruler of the Galactic Empire Primary Weapons: Lightsaber Secondary Weapons: Force Lightning, Force Choke Found On: Coruscant, Death Star, Naboo, Polis Massa ------------------------------------------------------------------------------- 7b. Imperial Units Stormtrooper Class: Infantryman Primary Weapons: Blaster Rifle, Blaster Pistol Secondary Weapons: Thermal Detonators Usefulness: 8/10 My favorite of all imperial units. They are just like the clone troopers, except theyre not (yes, that is a very stupid statement). Shocktrooper Class: Assault Primary Weapons: Rocket Launcher, Blaster Pistol Secondary Weapons: Thermal Detonators, Mines Usefulness: 7/10 Use them to destroy vehicles before they get too close. Also to block off certain pathways. Scout Trooper Class: Sniper Primary Weapons: Sniper Rifle, Blaster Pistol Secondary Weapons: Thermal Detonator, Auto-Turret Usefulness: 7/10 The same sniper you played as in the last war, but with spiffier armor. Imperial Engineer Class: Engineer Primary Weapons: Shotgun, Fusion Cutter Secondary Weapons: Detpack, Supply Dispenser Usefulness: 8/10 Think of them as less powerful infantry that can heal vehicles, and blow crap up. Imperial Officer Class: Support Primary Weapons: Sonic Blaster, Mortar Launcher Secondary Weapons: Rage, Recon Droid Usefulness: 7/10 Rage increases allies' attack. Imp Officers aren't that good. The Sonic Rifle is really cheap and really weak. Dark Trooper Class: Special Primary Weapons: Arc Caster, Commando Pistol Secondary Weapons: Thermal Detonator Usefulness: 7/10 A jump-pack and an arc caster that can hit multiple enemies is a good combination. Excellent for taking out groups of rebel scum! Imperial Pilot Class: Pilot Primary Weapons: Commando Pistol, Fusion Cutter Secondary Weapons: Time Bomb Usefulness: 8/10 Theyre pilots. Just like all the others. Except these wear black (which makes them cooler.) Imperial Marine Class: Marine Primary Weapons: Blaster Rifle, Rocket Launcher Secondary Weapons: Thermal Detonators Usefulness: 7/10 They look like shocktroopers. Again, they are only good for sabotage. ------------------------------------------------------------------------------- 7c. Imperial Vehicles 74-Z Aratech Speeder Bike Class: Scout Vehicle Positions: 1: Pilot Firepower: Wimpy Speed: Really Fast Critical Area: The Pilot They look different than the BARC speeder bike, but they are a little bit faster. Saber Class Fighter Tank Class: Medium Assault Positions: 2: Pilot, Gunner Firepower: Moderate Speed: Moderate Critical Area: Circle on the Back of the Cockpit Now, we all know the republic has this tank, but this one has a differently colored hull. Imperial AT-ST (All Terrain-Scout Transport) Class: Heavy Assault Positions: 2: Pilot, Co-Pilot Firepower: Strong Speed: Moderate Theyre pretty powerful. Also known as Chicken Walkers. They are slower now. Imperial AT-AT (All Terrain-Armored Transport) Class: Ground Transport Positions: 1: Pilot Firepower: Devastating Speed: Really, Really Slow Like I said in my Battlefront I FAQ, "These things are hell on four legs. But, apparently, hell isn't very fast." TIE Interceptor Class: Interceptor Positions: 1: Pilot Firepower: Moderate Speed: Really, Really Fast Theyre fast and come with homing missiles, good craft. TIE Fighter Class: Fighter Positions: 1: Pilot Firepower: Strong Speed: Really Fast A pretty good craft for any job, but should NOT have missiles. TIE Bomber Class: Bomber Positions: 2: Pilot, Co-Pilot Firepower: Devastating Speed: Fast Good for bombing enemy frigates, then landing in the enemy hangar. Imperial Lander Class: Attack Transport Flyers Positions: Firepower: Strong Speed: Fast They should have used the Lambda Shuttle instead of using this piece of crap. ------------------------------------------------------------------------------- 7d. Imperial Weapons Blaster Rifle Used By: Stormtrooper, Imperial Marine Ammo: 50/300 Damage: Moderate Blaster Pistol Used By: Stormtrooper, Shocktrooper, Scout Trooper Ammo: Battery Damage: Low Thermal Detonator Used By: Stormtrooper, Shocktrooper, Scout Trooper, Dark Trooper, Imperial Marine Ammo: 2-4 Damage: High Rocket Launcher Used By: Shocktrooper, Imperial Marine Ammo: 7, 4 Damage: High Mines Used By: Shocktrooper Ammo: 4 Damage: High Sniper Rifle Used By: Scout Trooper Ammo: 5/35 Damage: High Auto-Turret Used By: Scout Trooper Ammo: 1 Damage: Moderate Shotgun Used By: Imperial Engineer Ammo: Damage: Low-High Fusion Cutter Used By: Imperial Engineer, Imperial Pilot Ammo: Battery Damage: Nada Sonic Blaster Used By: Imperial Officer Ammo: Damage: Low-Moderate Mortar Launcher Used by: Imperial Officer Ammo: Damage: Moderate-High Rage Used By: Imperial Officer Ammo: 1 Damage: None Recon Droid Used By: Imperial Officer Ammo: 1 Damage: Low-Moderate Arc Caster Used By: Dark Trooper Ammo: Damage: Low-High Commando Pistol Used By: Dark Trooper, Imperial Pilot Ammo; Battery Damage: Moderate Time Bomb Used By: Imperial Pilot Ammo: 3 Damage: High =============================================================================== 8. Rebels The rebel alliance is nothing more than a rag-tag group of soldiers. They take this whole war thing a little too far; they sometimes shoot imps AFTER they, the imps, die (which makes me mad...) 8a. Rebel Heroes Luke Skywalker Status: Rebel Commander, Last of the Jedi Order Primary Weapons: Lightsaber Secondary Weapons: Lightsaber Throw, Force Push Found On: Coruscant, Death Star, Hoth, Jabba's Palace, Mygeeto Leia Organa Status: Rebel Leader, Ambassador of Alderran Primary Weapons: Sporting Pistol Secondary Weapons: Thermal Detonator Found On: Naboo, Polis Massa, Tantive 4 Han Solo Status: Cocky Smuggler Primary Weapons: DL44 Blaster, Fusion Cutter Secondary Weapons: Detpack Found On: Endor, Kamino, Mos Eisley, Utapau, Chewbacca Status: Wookie Primary Weapons: Bowcaster, Guided Rocket Secondary Weapons: Time Bomb Found On: Felucia, Kashyyyk, Yavin 4 Obi-Wan Kenobi Status: Jedi Knight Primary Weapons: Lightsaber Secondary Weapons: Lightsaber Throw, Force Push Found On: Mustafar Master Yoda Status: Jedi Master Primary Weapons: Lightsaber Secondary Weapons: Force Push, Force Pull Found On: Dagobah ------------------------------------------------------------------------------- 8b. Rebel Units Rebel Soldier Class: Infantryman Primary Weapons: Blaster Rifle, Blaster Pistol Secondary Weapons: Thermal Detonator Usefulness: 8/10 These guys are the backbone of the Alliance. They have the new, really annoying voice. Rebel Vanguard Class: Assault Primary Weapons: Rocket Launcher, Blaster Pistol Secondary Weapons: Thermal Detonator, Mines Usefulness: 7/10 Slower than the rebel soldier but packs a lot more whoop-ass. They have a new, cooler, look. Rebel Marksman Class: Sniper Primary Weapons: Sniper Rifle, Blaster Pistol Secondary Weapons: Thermal Detonator, Auto-Turret Usefulness: 7/10 I hope Pandemic knows that marksman is the lowest sniper rank. She can know talk, unlike in the last battlefront. Rebel Smuggler Class: Engineer Primary Weapons: Shotgun, Fusion Cutter Secondary Weapons: Detpack, Supply Dispenser Usefulness: 8/10 What does smuggling have to do with engineering? Moving on, theyre basically your average engineer. Bothan Spy Class: Support Primary Weapons: Incinerator, Stealth Secondary Weapons: Regeneration, Time Bomb Usefulness: 9/10 Regeneration increases health. Stealth is good for stealing command posts, but don't walk in front of enemies, or they will find you. Wookie Warrior Class: Special Primary Weapons: Bowcaster, Grenade Launcher Secondary Weapons: Thermal Detonators, Supply Dispenser Usefulness: 7/10 The Bowcaster is really hard to aim, but they do last a long time. They run really slow, but they're freakin' Wookies! Rebel Pilot Class: Pilot Primary Weapons: Commando Pistol, Fusion Cutter Secondary Weapons: Time Bomb Usefulness: 8/10 All around, the best units for space combat. Rebel Marine Class: Marine Primary Weapons: Blaster Rifle, Rocket Launcher Secondary Weapons: Thermal Detonator Usefulness: 7/10 A little worse than the rebel pilot. Looks like the old vanguard. ------------------------------------------------------------------------------- 7c. Rebel Vehicles 74-Z Aratech Speeder Bike Class: Scout Vehicle Positions: 1: Pilot Firepower: Wimpy Speed: Really Fast Critical Area: The Pilot The exact same as the empire's. Alliance AAC-1 Fighter Tank Class: Medium Assault Positions: 2: Pilot, Gunner Firepower: Moderate Speed: Moderate Made up by Pandemic, looks really cool, too. T-47 Airspeeder (Snowspeeder) Class: ...Medium Assault? Positions: 2: Pilot, Gunner Firepower: Moderate Speed: Fast Critical Area: Um...The cockpit I think. The only thing that can take down AT-ATs (other than an anti-vehicle turret.) A-Wing Starfighter Class: Interceptor Positions: 1: Pilot Firepower: Moderate Speed: Really, Really Fast A new addition to Battlefront, fast and has homing missiles. T-65 X-Wing Starfighter Class: Fighter Positions: 1: Pilot Firepower: Strong Speed: Really Fast The best fighter in the Alliance fleet (I think). Y-Wing Starfighter Class: Bomber Positions: 2: Pilot, Gunner Firepower: Devastating Speed: Fast The workhorse of the Alliance fleet (I guess). Alliance Assault Craft Class: Attack Transport Flyer Positions: 4: Pilot, Co-Pilot, Left and Right Gunners Firepower: Strong Speed: Fast Critical Area: The Cockpit This info sounds familiar, oh that's right, it's the same freakin' thing as the republic gunship! C'mon, anyone could make something. Like... YT-1300? Eh, better than nothing. ------------------------------------------------------------------------------- 8d. Rebel Weapons Blaster Rifle Used By: Rebel Soldier, Rebel Marine Ammo: 50/300 Damage: Moderate Blaster Pistol Used By: Rebel Soldier, Rebel Vanguard, Rebel Marksman Ammo: Battery Damage: Low Thermal Detonator Used By: Rebel Soldier, Rebel Vanguard, Rebel Marksman, Wookie Warrior, Rebel Marine Ammo: 2-4 Damage: High Rocket Launcher Used By; Rebel Vanguard, Rebel Marine Ammo: 4, 7 Damage: High Mines Used By; Rebel Vanguard Ammo: 4 Damage: High Sniper Rifle Used By: Rebel Marksman Ammo; 5/35 Damage: High Auto-Turret Used By: Rebel Marksman Ammo: 1 Damage: Moderate Shotgun Used By: Rebel Smuggler Ammo; Damage: Low-High Fusion Cutter Used By: Rebel Smuggler, Rebel Pilot Ammo: Battery Damage: 0% Detpack Used By: Rebel Smuggler Ammo: 4 Damage: High Incinerator Used By: Bothan Spy Ammo: 15/ 150 Damage: Moderate Stealth Used By: Bothan Spy Ammo: Uses Stamina Damage: None Regeneration Used By: Bothan Spy Ammo: 1 Damage: None Time Bomb Used By: Bothan Spy, Rebel Pilot Ammo: 3 Damage: High Bowcaster Used By: Wookie Warrior Ammo: Damage: Moderate-High Grenade Launcher Used By: Wookie Warrior Ammo: Damage: High Supply Dispenser Used By: Wookie Warrior Ammo: 4 Distributes: Health and Ammo Commando Pistol Used By: Rebel Pilot Ammo: Battery Damage: Moderate =============================================================================== 9. Rise of the Empire The campaign is called the "Rise of the Empire." (I get it!) It begins at the Clone Wars, moves to the expansion of the empire, and ends in the Galactic Civil War. I will call command posts CPs, followed by the designated number. For example, command post six will be called CP6. It saves me time and sounds kinda cool when you say it out loud. Finally, this guide is intended for the Normal difficulty. So if you play on Elite don't listen to a damn word I say. ------------------------------------------------------------------------------- 9a. Attack of the Clones Map Name: Geonosis: Dust Plains Difficulty: 1/10 Command Posts: 1-7 Notes: This is a training mission, so don't worry about getting blasted to bits. This teaches you how to be a one-man army. Briefing: The Clone Army has landed on Geonosis. Get out there and win the republic their first victory. Objective 1: Proceed to Checkpoint Alpha No big deal. Spawn as a clone trooper and head to the yellow marker. Objective complete. Objective 2: Neutralize the Droid Scouts Find the three Super Battle Droids. Kill them. They shouldn't even hit you, never mind kill you. Objective 3: Finish Off the Damaged Hailfire Droid Throw thermal detonators at it. Try to hit the cannon on the underside for maximum damage. Objective 4: Capture the downed Techno Union Ship Head inside the downed Techno Union Ship and wait till the capture meter is full. When its completely blue, its yours. Objective 5: Repair the Damaged Medical and Ammo Droids Oh no! The droid army is heading this way and your allies need bacta and ammo! Seriously, face the command post and press triangle, then switch to the Clone Engineer. Head out behind the Techno Union Ship (the direction the droids are NOT coming from) and you'll see a destroyed health and ammo droid. Switch to your fusion cutter and repair them. Kill any droids if they pose a threat. Objective 6: Man the Nearby AT-TE Walker Pretty easy, find the AT-TE (its behind you and to the left) and stand close to it. Press triangle to get in. Objective 7: Take Out One of the Two Spider Droids in the Area Aim at one of the spider droids and use your primary and secondary weapons to kill it. Kill the second one if you wish. Objective 8: Retrieve the Holocron dropped on top of the Techno Union Ship A Geonosian dropped a Holocron on top of the Downed Techno Union Ship. Get out of the AT-TE and head to the Techno Union Ship. Change to the Jet Trooper (just like how you changed to the engineer.) And Tap X twice to fly, then get on top of the Ship. Pick up the Holocron and get it back to checkpoint alpha. Objective 9: Capture the Cliff Command Post Fly on top of CP5 and kill the droids there, then capture it. Objective 10: Kill 3 Droids with a Sniper Rifle Switch to a Clone Sharpshooter and shoot 3 droids. Droids only, Geonosians don't count. Also, stay on the cliff. Objective 11: Destroy One Spider Droid as a Heavy Trooper This is why you should have stayed on the cliff. Switch to a Heavy Trooper and Shoot at one of the Spider Droids. Use a Gonk (ammo) droid to get more ammo if necessary. When its dead, you can switch to Mace Windu. Objective 12: Switch to Mace Windu Spawn at CP4 as Mace Windu. Need I say more? Objective 13: Kill 10 Droids with a Lightsaber Easy, run around and slash at droids with your saber. If you die, respawn at CP4 and continue. Objective 14: Capture the CIS Bunker Run to CP3 and capture it. There are a few droids in the area, so be sure to kill them first. Congratulations! You survived training! ------------------------------------------------------------------------------- 9b. Amongst the Ruins Map Name: Mygeeto: War-Torn City Difficulty: 2/10 Command Posts: 1-5 Notes: This is your first introduction to the Episode 3 style clones. This is your first real battle because you may actually die here. Briefing: A major CIS energy farm is stationed on Mygeeto. You must destroy it and steal a sample of Mygeetan crystal for Chancellor Palpatine's super laser. Objective 1: Capture the Forward Command Post in the Central Building Spawn at CP1 or CP2 as a clone trooper and head across the bridge. There are holes in the bridge, so be careful. Head across the bridge, using the At-RTs if you wish. Head inside the building and capture the command post. Objective 2: Destroy the Turrets for General Mundi's Arrival The Heavy Trooper works best here. Aim at a turret and shoot at it with you're rocket launcher. Do the same with the other one. Objective 3: Destroy the Energy Shield Power Generators Play as Ki-Adi Mundi here, it makes things easier. Get around the shield and hack and slash at the generator. When its destroyed, the objective is complete. Objective 4: Capture the Northwestern Command Post Head to CP5 and capture it. Your clones will help you here, but only a little. Objective 5: Destroy the Shields Protecting the Energy Core Destroy the shield in front of you; it makes the mission easier in case you die. Sprint across the bridge, killing droids as you go. Destroy the droids in front of the complex and then move around it. There are two generators, and when theyre destroyed, head inside. Objective 6: Destroy the Energy Core Take out the droidekas inside and then slash at the generator. It goes down pretty easy. Objective 7: Acquire a Power Crystal from the Energy Core Pick it up by walking over it. It appears right in front of the generator. Objective 8: Bring the Crystal Back to the Dropship. Head back to CP1 with the crystal. If you die, the crystal is dropped. Just respawn at the closest CP and resume until the crystal is in the republics hands. VICTORY ------------------------------------------------------------------------------- 9c. A Desperate Rescue Map Name: Coruscant: Space Difficulty: 4/10 Command Posts: Attack Cruiser, Trade Federation Cruiser Notes: This is your first space battle. It will seem easier if you watched space overview. Briefing: The CIS have captured Chancellor Palpatine and are attempting to escape. Hold off the escape until the rest of the fleet arrives. Objective 1: Launch Into Space Spawn as a pilot. Grab an empty ARC-170 Fighter and take off. Objective 2: Destroy 5 CIS Fighters Lock onto an enemy fighter, wait until the reticule turns red, and then fire your missiles. Shoot them with lasers when theyre close. Repeat four more times. Objective 3: Destroy the Enemy Frigate The frigate is a Banking Clan Comms Ship, just to let you know. Use your torpedoes, lasers are too weak. Stay under the ship, to avoid enemy fire. Objective 4: Disable the Shields on the Trade Federation Cruiser. Shoot at the Cruiser with your torps (torpedoes) until the meter is empty. Battle's not over yet though. Objective 5: Destroy the Communications Array on the Cruiser Head in top of the cruiser and locate the array. It looks like a tower with a satellite located somewhere mid-ship. Shoot at the base, to avoid missing. Objective 6: Land inside the CIS Hangar Land inside the CIS hangar and get out of your ship. Don't hit enemy ships. Objective 7: Destroy the Engine Cooling Tanks Go through the door on the right and sprint inside the room on the right. Shoot the two enemy auto-turrets in this room before they kill you. Place a time bomb on the green tanks, and then stand well back. Do this with your other bombs. Three bombs will do the trick. Objective 8: Destroy the Command Deck to Deliver the Killing Blow You can destroy the Auto-Turret Defense Mainframe (the big pillar in the center of the main control room) with two time bombs if you wish; this will make this objective a lot easier. Either way, get back in your 170 fighter or steal a Droid Starfighter and fly outside. Destroy the Command Deck to win the mission. VICTORY ------------------------------------------------------------------------------- 9d. Heart of Darkness Map Name: Felicia: Marshland Difficulty: 5/10 Command Posts: 1-6 Notes: This mission is hard because you may die...A LOT. And all the brightness makes it pretty hard to see. Briefing: The Commerence Guild, a branch of the CIS is stationed on Felucia. The 182nd was sent in a month ago, but we haven't heard from them since. Go to the system and drive out the Seps. Objective 1: Get to the Downed Walker Spawn at CP1 as a Heavy trooper and head toward the Downed AT-TE. Along the way you will hear screams over the commlink. Objective 2: Kill Six Acklay What the f**k! They aren't supposed to be here! Oh well...run backwards as you shoot them if they run at you. Rockets will make short work of them. They come in two waves of three, so you get a break between waves. Use the break to refill ammo. When theyre all dead, prepare for the real onslaught. Objective 3: Defend the Downed AT-TE You have a new command post, the AT-TE. You have to defend it for 2 minutes, not very long. The enemies come from the north and east, so get ready. Fight off the enemy as best you can. If you die, respawn as a Clone Commander. The chain gun is useful here. Objective 4: Acquire a Power Cell A gunship went down southeast of here. I suggest you play as Aayla Secura; her force sprint is useful here. Grab the power cell and bring it back to the walker. Objective 5: Destroy the CIS Turrets in the Fungal Tree Get in the AT-TE and head east to CP5. But, do not get in if you're still Aayla Secura. It moves too slow and she will die before you get there. Watch out for tanks here. Shoot the 4 turrets. Actually, when I played this mission, my AT-TE was destroyed with one turret left. To make it worse, I was the only clone left! I had to shoot the turret with a blaster rifle to win. VICTORY ------------------------------------------------------------------------------- 9e. First Line of Defense Map Name: Kashyyyk: Space Difficulty: 5/10 Command Posts: Attack Cruiser, Trade Federation Cruiser Notes: This is your second space battle; and you know what, it isn't all that hard. Now you have new ships. Briefing: The CIS have invaded Kashyyyk and have set up a blockade around the planet. You must break through the blockade and get the fleet onto the planet surface. Objective 1: Destroy the Inbound Droid Frigates Pretty easy, but the frigates have powerful lasers, so watch out. Spawn as a pilot and grab a V-Wing bomber. Keep dropping bombs on them. If you stay on the underside, you shouldn't take enemy fire. Keep in mind that they can move. Objective 2: Destroy the CIS Heavy Turrets They wont aim for you, so don't worry about getting shot at. Destroy them with your bombs. A couple of bombing runs will take care of them. Objective 3: Land an LAAT/I in the Enemy Hangar Land back inside your own hangar. Grab a gunship and head into the enemy hangar. It might be wise to switch to a marine as well. Objective 4: Destroy the Life Support Systems and Engines Easy, head inside either door to the machine room. Life Support Systems are on the left, Engines are on the right. Take your pick, and if you die, spawn at the gunship. Destroy any auto-turrets on either room. Three time bombs are needed to destroy each system. Destroy the green tanks in the right door to take out the engines. Destroy the big computer screen at the end of the room on the right to take out life support systems. Objective 5: Steal the Kashyyyk Holocron and Return it to the Republic Go inside the final door to the Shield Generator room. Steal the Holocron and go back to the hangar. Steal an enemy fighter and fly back to the Attack Cruiser. Run into the command room and complete the objective. VICTORY ------------------------------------------------------------------------------- 9f. A Line in the Sand Map Name: Kashyyyk: Beachhead Difficulty: 5/10 Command Posts: 1-4 Notes: Some people say this mission is hard, but I think its easy. It is completely man to man, man to vehicle, or vehicle to vehicle combat. Briefing: The CIS are staging an assault on one of the last free villages. You must hold off the invasion until reinforcements arrive. Objective 1: Hold the Beachhead for 3 Minutes Spawn at CP3 as a trooper and head onto the beach. Grab a TX-130S tank and fight off the enemy vehicles. Hold them off, then attack the enemy soldiers. If you lose CP3, kill the opposition, hop out, and recapture it. When three minutes is up, time to retreat. Objective 2: Fall Back Behind the Sea Wall Retreat! Actually, you probably could hold them off, but you want to win don't you? Run behind the sea wall and hold your position at CP4. Objective 3: Defend the Oil Refinery for 4 Minutes This objective is pretty easy. The most useful units are the Heavy Trooper, Clone Engineer, and Clone Commander. There is one gate winch that is useful, without the gate open, enemy vehicles can't get in. If it is destroyed, repair it as an engineer and the gate will close. Clone Commanders can take out many units fast and defend the units around him with Rally. Heavy Troopers can place mines at the gate and take out enemy tanks. When four minutes are up, time to have some fun! Objective 4: Force the Droid Army off Kashyyyk Play as Yoda. Capture CP2 to make it easier. Then capture the Beachhead. Kill all enemies to keep him alive. You shouldn't die, but if you do, respawn at CP2 or 3 as any unit you wish. Capture CP1 to complete the mission. VICTORY ------------------------------------------------------------------------------- 9g. Underground Ambush Map Name: Utapau: Sinkhole Difficulty: 5/10 Command Posts: Notes: This is it, Grievous is on Utapau. Let's end this damn war. Again, anti infantry or anti vehicle combat. Briefing: General Grievous is stationed on Utapau. We must invade the planet and finish him off. This will mark the end of the war. Objective 1: Go to the Command Post to the Southwest Here your reinforcements are really low, so move quickly. Run there and shoot anything that is made of metal (and don't start shooting the walls to make me look stupid...) Objective 2: Capture the Lookout Command Post Run up the stairs. You shouldn't meet any resistance so this will be easy. Objective 3: Capture the Highway Command Post Run down the street and use vehicles when needed. Beware of snipers and capture the command post. Objective 4: Secure Hangar 10 Play as General Kenobi here. Run to the hangar, killing droids as you go along. Capture it and look who's here. Objective 5: Eliminate General Grievous Hack and slash at grievous until he dies. If (like I did) you die, respawn as a Clone Commander and use the chain gun to kill him. Aim at his feet or he will block your shots and fire them right back at you. “On the level 'Utapau: Underground Ambush' When You have to fight grevious, try to stay as Kenobi. After you capture the hanger CP, run toward the ledge where the AA Guns are. As soon as [as] Grevious pops down, use force push and he'll fly off the ledge!” Objective 6: Destroy the Anti-Air Guns at the end of the Hangar If you died as Obi-Wan, be a Heavy Trooper and stand next to a Gonk Droid to refill ammo. When one's down, go for the other. Objective 7: Destroy the ATX Energy Pillar Use rockets to destroy it. Either that or use an AT-RT or the TX-130S that spawns at the hangar. VICTORY ------------------------------------------------------------------------------- 9h. Knightfall Map Name: Coruscant: Jedi Temple Difficulty: 6/10 Command Posts: Notes: You're here to destroy the jedi. Go get 'em. But don't expect a walk in the park here. Briefing: Order 66 has been given. All the jedi in the galaxy, even the ones you were under the command of, are enemies of the republic. You must destroy the jedi order, forever. Objective 1: Capture the Jedi Council Chamber Run into the hall, killing temple guards as you go. Aim at their feet to kill them quickly. When you get to the stairs, take out the guy in the turret. Run up the stairs and enter the Council Chamber. Run around as you shoot the jedi. When you capture the chamber, time to move on. Objective 2: Go to the Library Go to the Library. Objective 3: Keep at Least One Bookcase Intact Fight off every jedi until theres no more. Switch to an engineer and repair the bookcases if you wish. When the second wave comes, fight them off some more. If you die, spawn at CP3 and continue. It's easier to protect just one bookcase, but protecting them all is sorta easy too. Objective 4: Retrieve the Holocron and Return it the Veranda Run up the stairs and into the green room. There are about seven jedi here: about 3 at the entrance and four at the end, so stay on your toes. Turn right and then take a left. Go straight into the communications room. Grab the Holocron and return it to the Gunship. Objective 5: Kill the Jedi with the Other Holocron and Return it to the Veranda Play as Anakin. Run up the stairs and turn left. Then go into the meditation room. Kill all the jedi and return the Holocron to the Gunship. Objective 6: Kill the 3 Jedi Masters Not easy. AT ALL!! Be a commander or trooper and pick them off one at a time. Also, if possible, at a distance. When theyre all dead, its all over. VICTORY Congratulations! You survived the Clone Wars! ------------------------------------------------------------------------------- 9i. Imperial Diplomacy Map Name: Naboo: Theed Difficulty: 6/10 Command Posts: Notes: Now you're the empire. You have shiny armor and better stuff. Go show them what you're made of. Briefing: The Queen of Naboo is suspected of hiding jedi insurgents against the empire. Seize control of Naboo and "cut her rule short." Objective 1: Capture the Plaza Security Post Spawn as a trooper and head into the security post. Take out the soldiers in and around this area. Your reinforcements are low (sort of...), so work quickly. Capture the CP to move on. Objective 2: Capture the Central Plaza Now you have to head to the other side of the city. Head over there but don't rush straight in. Use a grenade to take out the auto-turret (if there is one) and then take out the soldiers. Capture the command post. Objective 3: Capture the Nearby Security Post Now you have a tank here. Put it to good use. Head to the command post and blast the turrets. Then take out the enemy soldiers. Take out the two AACs that are around here. Hop out and take the command post. Objective 4: Destroy the Security Grid Console Go up the ramp and shoot the console at the wall. When it blows up, get back in your tank. Objective 5: Kill the Jedi Guards This is much easier when you're in a tank. Wait till the auto-turret grid is down and then head in. The jedi may scatter, so this is easier in a tank. Objective 6: Kill the Queen Before She Can Escape You have 2 minutes to do this, which is 1:50 more than you should need. Well, that's if you're in a tank. If not, it's 1 minute more than you'll need. Same if the jedi all scattered. Either way, shoot her and she will die. She's heading to the first security post you captured. If you wish, you can be a sniper like in the cutscene. VICTORY ------------------------------------------------------------------------------- 9j. Preventive Measures Map Name: Mustafar: Space Difficulty: 5/10 Command Posts: Star Destroyer, Trade Federation Cruiser Notes: Here you face the droids. But they are still easy to kill. You've learned how to stage a landing, now learn how to REPEL one. Briefing: A lone Geonosian named Gizor Delso is constructing a new droid army on Mustafar. You must land on the planet and shut down the facility. Objective 1: Repel the Droid Landing Party The droids have landed in your cruiser. You have to destroy their transport to end the raid. Spawn as a marine and shoot rockets at the transport. Stay near the ammo droid to refill on rockets. Move to the door and when it opens, shoot a rocket, then move back to the ammo droid. Repeat until the gunship is destroyed. Finish off the rest of the droids. Then switch to a pilot and grab a TIE Interceptor. Objective 2: Destroy 8 Enemy Starfighters Take off and start dog fighting the enemy. Use lock-on missiles to dispatch them quickly. Use evasive maneuvers to dodge incoming missiles. When all eight are down, head back to the Star Destroyer, you'll see why in a second. Objective 3: Destroy the Enemy's Shields This is why. Land in the hangar and grab a TIE Bomber. Then go onto the underside of the ship and start shooting bombs. When the shields are down, commence the attack. Objective 4: Steal an Enemy Bomber from Their Hangar Fly into the Enemy hangar and land. Fight off any enemy pilots but avoid the marines. Grab the designated bomber and fly back into your hangar. VICTORY ------------------------------------------------------------------------------- 9k. Tying Up Loose Ends Map Name: Mustafar: Refinery Difficulty: 5/10 Command posts: 0-6 Notes: Let me just say this, stay away from any vents or you will suffocate. And don't fall off any ledges either, or bad things will happen. Briefing: After breaking through the CIS fleet, you must terminate Gizor and take control of the facility. Objective 1: Capture the Lava Observation Room Spawn as a stormtrooper and head through the right door. Stay away from the vents or you will burn to death. Look out for auto-turrets and enemy soldiers. Head to CP5 and capture it. Objective 2: Capture the Walkway Command Post Head through either door and watch out for more droids. Head down the bridge and capture CP0. Objective 3: Take Over the Command Room Head through the door and kill the auto-turrets. Then take right door and battle off the enemy. This may take a few tries but eventually you will capture CP2. It would be best to be a dark trooper and fly over the enemies and attack them from behind. Objective 4: Destroy the Droid Prototype Schematics Guess what? New droids to fight! Gotcha! Not really, just destroy the schematics, which look like hologram projectors. Use grenades or rockets to destroy them. Objective 5: Retrieve the Orbital Strike Beacon in the Conference Room The guy carrying the beacon is now KIA. So find him and pick up the beacon. I think he is in the conference room. Objective 6: Place the Beacon on the Antenna Array Run to CP3 and across the knocked down...thing...and place the beacon in the blue circle. Then run back to CP3. Objective 7: Eliminate Gizor Delso He's hanging around CP3. He looks like a regular Geonosian but has a stronger weapon. There will be other Geonosians around, so it might be a good idea to turn on target tracking and track him. He may kill you a couple of times, so respawn at CP2 and continue shooting at him. When he's dead, the mission is over and you won. VICTORY ------------------------------------------------------------------------------- 9l. Changing of the Guard Map Name: Kamino: Cloning Facility Difficulty: 6/10 Command Posts: Notes: This mission is pointless. But if it lets you play as Boba Fett, its fine by me. Briefing: The Kaminoans are creating a new clone army against the empire. Go to Kamino and destroy the cloning facility. Objective 1: Gain Access to the Cloning Facility Play as Boba Fett. Head to the Cloning Facility and place a Detpack on the door lock. Hit L1 and queue the fancy particle effect! Head inside. Objective 2: Retrieve a Sample of Clone DNA Shoot clones to get more energy or auto-turrets to save more. Head inside and snag the DNA. Then head outside. You cant use your jetpack when you carry anything, so run. Run back to the Dropship to complete the objective. Objective 3: Capture the Enemy CP on the Central Platform Run to the central platform. Push back the clones and capture the CP. Objective 4: Destroy the Clone Life Support System Terminals Great, more life support systems. Anyway, rockets and Detpacks if your Boba, grenades and rockets if you're an imp. There are 5, I think. Destroy them all. Objective 5: Destroy the Two Evacuation Gunships They are far away from each other, so move quickly. So, be a shocktrooper, the gunships actually go down pretty easily. The first one will hover, so that will be easy. The second won't take off for a while. Try to take them down as quickly as you can, or the Kaminoans will escape. When theyre both lying in Davy Jones' locker, you win. VICTORY ------------------------------------------------------------------------------- 9m. Prison Break Map Name: Death Star: Interior Difficulty: 7/10 Command Posts: 1-6 Notes: This is your first time fighting the rebels ('bout freakin' time.) This mission is hard because the rebels come from everywhere. Briefing: A group of rebel prisoners has escaped and are attempting to flee the Death Star. Put an end to riot immediately. Objective 1: Meet up with the Rest of the 501st in the Hangar Ok here we go. Spawn as a soldier at CP1 and head into the hangar. Objective 2: Defend Hangar 84G Your first priority? Take cover, use the crates as cover. They come from two directions, so be ready. The attack is kinda cheap, but still... When the attack is over, get goin'! Objective 3: Take Control of the Detention Block Head into the room with the abyss, then head right. The rebels will be coming from two areas, but there arent too many. Capture the command post and head into the hallway. The rebels are coming from this hallway, but theyre easy targets. Head to the end of the hallway and await your orders. Objective 4: Secure the Stolen Imperial Plans Look for a rebel with the yellow marker on his head, follow him and kill him. Grab the plans and return them to the detention block. Objective 5: Retake the Fire Control Room This is really hard! Particularly because there is no cover. Make your way to the objective marker at CP5 and kill all of the rebels there. The rebels will come from in front of you and behind you. Take them out and switch to a shocktrooper. Try using an auto-turret to take out more rebels. Objective 6: Destroy the Shuttle at Hangar 85G before the Rebels Escape Make your way to Hangar 85G and shoot rockets at the transport. The rebels will be gunning at you while you do this. Try being a sniper and placing an auto- turret here, to make it easier for yourself. Objective 7: Kill the Jedi Leader This is it. The final jedi foe. Shoot rockets at him or use lasers to kill him. Aim at his feet so he cant block your shots. When I did this, I was the only guy left, with 1 reinforcement point. But I still won! VICTORY ------------------------------------------------------------------------------- 9n. Birth of the Rebellion Map Name: Polis Massa: Medical Facility Difficulty: 7/10 Command Posts: Notes: This is hard because you can be overwhelmed quickly if you're not careful. Briefing: The rebels have beamed the plans to a secret rebel hideout. Intel has traced the plans to the abandoned medical facility on Polis Massa. Find the plans and finish off the rebels there. Objective 1: Capture the Radar Facility Head out of the Hangar and run 'n' gun your way into the command post. Capture it and head back to help your allies. Objective 2: Retrieve the Holodisk from the Command Center and Return it to the Radar Facility Run. That's it. Just run to the radar facility. Don't stop and fight unless you want to die. Avoid as many fights as you can. In front of the stairs, throw grenades to clear your path. Then take cover because a lot of Wookies will be coming. Get to the radar station as soon as you can. Objective 3: Defend the Radar Facility Until Uplink is Complete Hold and defend the place. It's actually pretty easy. Place mines at every entrance to hold them back. I suggest being an engineer because of his shotgun. You can also heal your allies and repair the supply droids here. You have to defend it for 2 minutes, not very hard. Objective 4: Destroy the Databank in the Caves If not, avoid all firefights you can. Run right past the rebels and save your sprint for running past them. Use Detpacks or grenades to destroy the console. If you die, alternate between an engineer, stormtrooper, and dark trooper. Objective 5: Get to the Hangar and get off this Rock You should steal a rebel tank here or it will be really hard. Drive over to the Hangar and get out. Or you can die and respawn at the radar facility. Kill any snipers and then start blasting at the rebels. There are A LOT of rebels here, so don't expect to finish it quickly. Snipers are useful here and so are there auto-turrets. When all of the rebels are dead, capture the CP. VICTORY ------------------------------------------------------------------------------- 9o. Recovering the Plans Map Name: Tantive IV: Interior Difficulty: 9/10 Command Posts: Notes: I couldn't beat this level until AFTER I turned off friendly fire. Briefing: The rebels have, yet again, beamed the plans aboard the Corellian Corvette, the Tantive IV. Board the ship and secure the plans. Objective 1: Capture the Barracks Spawn as a stormtrooper and wait for the door to blow. Throw grenades into the hallway and then run inside. If the rebels keep coming, go bezerk on them! Turn left and head down the stairs. Shoot all rebels and throw grenades in the CP door. After a few muffled booms, head inside and capture CP. Objective 2: Head to the Tech Room Play as Vader and let's have some fun! Kill EVERY SINGLE REBEL! When you get to the tech room, kill some more rebel scum. Objective 3: Destroy the Security Terminals I think there are 7 of them. They go down pretty easily, but kill rebels in between slashes to stock up on energy. Be sure to support your allies. Objective 4: Acquire the Access Codes to the Ship You have to use the Objective Marker here. Destroy the Turbine Control to clear the way. Kill the rebels and grab the codes. Bring them back to the tech room terminal. Objective 5: Find Princess Leia Ok, this may be confusing but... head back to the barracks and head up the stairs from which you came. Then turn around and go back down the stairs. Head straight and turn left at the end of the hall. Head through the door on the left and into the escape pod room (it looks just like the one in the movie.) Head straight to the end of the hall and she should be around this location. Find Leia and kill her, yep kill her. Keep moving while firing at her, the sporting pistol she has is as powerful as a sniper rifle. Since this can be REALLY confusing, I'm going to use my powers of less than average ASC II to make a map. _____________________________________________________________________ | | | | Starting | | | CP | | | | _____________ | | | | | | | | Leia | | | | | is | | | | | Here | | | | | | | | | | | | | | | | | | | | |____________| | | | | | | | | | | | | | | |_________________________________ | | | | | | | | | | | | | | | | | | |_________________________________| | | | | | | | | You probably | | Come from here | | | |________________To the Barracks______________________________________| VICTORY...I hope... ------------------------------------------------------------------------------- 9p. Vader's Fist Strikes Back Map Name: Yavin IV: Space Difficulty: 5/10 Command Posts: Star Destroyer, Calamari Cruiser Notes: Your first space battle versus the rebels. It's also the last space battle in the game. Briefing: The Death Star has been destroyed, and the emperor is PISSED! The rebels are trying to flee Yavin IV. Stop the fleet from escaping. Objective 1: Destroy the Fleeing Rebel Transports Be a pilot and grab a TIE Bomber. Head for the transports. There are 7 of them. You are timed here, but you should have plenty of time. They don't go very far, either. Objective 2: Destroy the Corellian Corvettes You aren't timed here, so make sure you don't rush into certain death. Stay on the underside to avoid fire. There are only two, so take your sweet fat time to do this. Objective 3: Destroy 10 Fighters From here on out, you have 10 minutes to complete the mission. Fly back to the Destroyer to switch to a TIE Fighter or Interceptor. These fighters are much better equipped for dog fighting. Use lock-on missiles and lasers to destroy the fighters. Stay away from the cruiser when dog fighting. Objective 4: Destroy the Heavy Turrets on the Cruiser Fly back to the Destroyer and switch to a TIE Bomber. Don't go head-on with the heavy turrets or you will be torn to pieces. Stay to the sides and use bombs. There are only 4 of them, so it's pretty easy. To get to the opposite side of the Cruiser, go under it to avoid fire. Objective 5: Destroy the Enemy's Engines Easy enough for ya? You shouldn't meet any resistance while destroying them. They each take about six bombs to destroy. When they're destroyed, its over, but the fun's just getting started. Note: You cannot land inside the enemy hangar to destroy the engines. Since it's easier, they locked the doors to the engine room. So don't waste your time, I wasted it for you. VICTORY ------------------------------------------------------------------------------- 9q. Revenge of the Empire Map Name: Yavin IV: Temple Difficulty: 10/10 Command Posts: Notes: This mission is so hard it almost had me convinced that I hated this game. Briefing: There is still a sizable force still on Yavin. Get into the planet and capture the temple, then destroy Rebel High Command. Objective 1: Capture the Fountain Don't grab a tank. They just get in the way and are easy targets. Run to behind the fountain and run in. Shoot all rebels in the fountain to make room for your forces. More rebels and tanks will come from the stairs and the viaduct. When it's captured, get ready for a REAL fight. Objective 2: Capture the Viaduct When he says "a tough slog" he wasn't kidding. Get into a tank and move to the viaduct. Kill all tanks and rebels there. Get out and stand on the platform. This may take a few tries, but you'll get it soon enough. If you die later, always be a dark trooper. Objective 3: Take Control of the Reflecting Pool This is a little harder. Head up there in a tank and destroy the empty tower turret. Kill rebels here and hop out. Stand near the medical droid as you capture the CP. Objective 4: Defend the Reflecting Pool for 2 Minutes The counter-attack isn't something to be proud of, but the turrets are. If you die, the rebels will (WILL) capture the pool and you will (WILL) lose. Stand at the west wall and crouch. This will cover you from the turrets. Kill the rebels before they get inside the pool. Objective 5: Retrieve the Breacher Bombs from the Altar Get into the tank outside the pool. Head over to the altar and kill the rebels on the south side of the altar (don't forget to kill the turret, either.) Park your tank on the south side of the altar and hop out. Grab the bombs and get back in the tank. Objective 6: Place the Breacher Bombs on the Temple Doors You CAN place them while you're in a tank, so do it like so. Touch the doors in the tank and the bombs will be set. Keep moving because you will (WILL) be taking turret fire. Take out enemy turrets, but keep moving, while the timer is counting down. When the doors are destroyed, drive into the temple. Objective 7: Kill the Rebel Leaders Don't worry; no one will get into the rebel tanks. Head up the stairs at the end of the room. Go into the room with the green lights. There's no one under the objective markers. Shoot them (best as a dark trooper) and Bothan spies will appear as they die. DEFEAT...only kidding VICTORY ------------------------------------------------------------------------------- 9r. Our Finest Hour Map Name: Hoth: Echo Base Difficulty: 8/10 Command Posts: AT-ATs, Notes: This mission, aside from the time limit, is easier compared to Recovering the Plans and Revenge of the Empire. Briefing: The rebels have been located on Hoth. You must stop the rebels from evacuating. Time to crush the rebellion, forever. Objective 1: Capture the Outlook This whole mission is timed; you have 21 minutes to win. Spawn at the Rear AT- AT and get in. Head to the command post and kill anything that turns your crosshair red. When you get to the trench, hop out. Run over to the CP and take cover at the crates. Kill any rebels that get too close. Capture the command post to get new orders. Objective 2: Capture the Forward Bunker Get back in the AT-AT and head to the bunker. Destroy each and every turret at the bunker. When you're close enough, hop out and run inside the bunker. Capture it and get back out. Watch it as rebels will run inside the bunker, and may overwhelm you. Objective 3: Destroy the Shield Generator If the AT-At you were just using was destroyed, then get moving to the second AT-AT. If not, Get back to the AT-AT and shoot it till it explodes. Use zoom if you have to. Always keep moving forward, it will make the rest A LOT easier. Objective 4: Capture the forward Hangar This is the hardest part of the entire mission. Use the dark trooper to get there quickly. There are so many rebels here. Stand near the outside health droid and kill the rebels one by one until more troops arrive. Then, move to the inside health droid. When you have the chance, move the CP and capture it. "When you are riding the AT-AT to the objective point I take out 2 of the turrets that are farthest away from the open hangar. That leaves a single 1 left. Get out of the AT-AT and use the turret to shoot people in the hangar. After only moments of this it seems that people stop appearing or stop coming into the hangar. I run in and capture it with minimal interference. However, if someone shoots a rocket at you, you are screwed." Note: Do not try to flank the rebels by attacking them from behind through the Outpost. A shield blocks the way to the Control. Objective 5: Destroy the Shield Console in the Command Room Play as Vader. Head to the control center and kill the rebels there. Destroy the console and go back. Objective 6: Capture the Rear Hangar There are even more rebels here, but that's good to keep vader alive. Remember that you have to help your troops, so kill all the rebels you can. Capture the CP to move on. Objective 7: Acquire a Bomb Beacon Easy. Grab it. It's at the end of this room, by the crate. Objective 8: Place the Beacon Under the Final Rebel Transport Use Force Sprint to get under the transport. Place it in the trench. If you die, be a dark trooper, they are the best units to use here. Objective 9: Defend the Beacon for 1 Minute You're no longer timed to complete the mission! The rebels come from generally the same direction, so kill them fast. They will lay waste on the beacon if they get too close. Use the dark trooper's bolt caster to take out groups of rebels. You don't necessarily have to use a full blast, but a few medium ones will get the job done. When one minute is up, run back to a safe distance. Try to steal a Snowspeeder and fly to the rear hangar. Then destroy all the turrets (this includes auto-turrets.) Then, when you get to the rear hangar, you will be able to overwhelm the rebels. Ok, so they say they finally had peace. But the rebellion lived on. They weren't a nuisance to the empire; they spent their time looking for Han Solo. But, the empire would fall months later. Someone at Pandemic had the story screwed up. VICTORY Congratulations! You beat Star Wars Battlefront II! =============================================================================== 10. Galactic Conquest Galactic Conquest is fun and a pain. Here's the lowdown: You start with three planets, one fleet, and 1000 credits to spend. You spend credits on bonuses to use in battle, units to expand your army, or more fleets. You gain credits by winning (or losing) battles. Move your fleet one space at a time. Attack an enemy planet and if you win, its yours. Lose, and the fleets gone. If two fleets are on the same space, a space battle will begin. Conquer all planets to win. Map Names Republic: Republic Sovereignty CIS: Confederate Uprising Empire: Dark Reign of the Empire Rebels: Birth of the Rebellion Bonuses Name..................Price...Explanation Energy Boost..........200.....A Stamina Recharge Time Decrease Garrison..............200.....30 More Troops When Yours Count Goes below 30 Auto-Turrets..........200.....Auto-Turrets Placed at all CPs Bacta Tanks...........400.....Health Recharges at a Constant Rate Supply................400.....Extra Ammo in All Weapons Combat Shielding......400.....A Small Reserve of Health at Spawning Sabotage..............600.....Enemy Vehicles Come Into Play Damaged Enhanced Blasters.....600.....All Blaster-Type Weapons Are More Powerful Leader................800.....A Hero Can Be Played By All Human Players Units Name..................Price Infantryman...........Recruited Assault...............1000 Sniper................1000 Engineer..............1000 Support...............1800 Special...............1800 Pilot.................Recruited Marine................ 800 Fleets Number................Price 1 Fleet...............0 2 Fleets..............1000 3 Fleets..............2000 4 Fleets..............3000 And So On Recruiting Order Infantryman: Automatically Recruited Assault: 3rd Sniper: 2nd Engineer: 1st Support: 4th Special: 5th Pilot: Automatically Recruited Marine: Last Bonus Rankings Energy Boost: 1/10 Not very needed. All it does is make your stamina recharge faster. Garrison: 10/10 THE best bonus. Inexpensive and effective, I always buy it. Auto-Turrets: 8/10 Useful but auto-turrets will be destroyed after a while. Best in open maps such as Felucia and Coruscant. Bacta Tanks: 2/10 Your health recharges SLOWLY. Its still better than energy boost, but don't buy it unless you REALLY want to. Supply: 7/10 Good, but doesn't make much of a difference. It just means enemies will throw A LOT more grenades. Best used in space battles if you do a lot of sabotage. Combat Shielding: 7/10 The reserve is small, but it might keep you breathing. The reserve does not recharge. Sabotage: 8/10 Good in space battles. But pilots and engineers will heal their vehicles. Enhanced Blasters: 7/10 Makes blaster-type weapons more powerful. A good counter-part for combat shielding. Leader: 9/10 Good, but not as useful as garrison. Can sometimes turn the tide of battle. Note: If you are playing Polis Massa as the Republic, you MUST (MUST!!!!!!) use this bonus. If not, the CIS will capture CP3, and then you will lose reinforcements, and you will ultimately lose. Also good for the Empire. “In conquest, as the empire, when you invade Hoth (in galactic conquest, the earlier the better because of the 100 planetary bonus and 1000 for the win), spawn at the [CP1] with a stormtrooper and go immediately to the cp that isn't echo base [CP2] and also not the shield generator [CP5]. Since the A.I. wants to protect the generator, it goes after the AT-ATs, and leaves the two regular CPs relatively under-protected. Kill any rebels (2 the last time I played, none the time before) after getting the CP wait 10 seconds or so clearing out rebel stragglers and getting your troops spawning there, then travel the tunnel to echo base kill all rebels en route (none the last couple of times), and when you get to echo base stay as close to the millennium falcon and face towards the snow while turning over the CP (then you should be able to play as Vader in instant action). Kill rebels, then the AT-ATs should have no problem wiping out the generator (no more ships for the rebels to attack the AT-ATs with, after echo base is taken over) and therefore the last spawn point for the rebels. Last time I played I won with 125 or so rebels left to spawn, I think I had 131 or something. “However, if the rebels retake the original CP you stole, you are probably going to have to do the whole thing over as you will personally have to retake the CP, as well as lose Echo when you leave (damn rebels), so after take the cp again, travel the tunnel again, and take echo base again. “Also when you first get to echo base, most enemies will slightly ignore you, since they are only after snow-speeders. “And, when you travel through [CP3] you might find out the rebels are taking over [CP1], but without reinforcements (you took [CP2] right?) they should lose it to the AT-AT spawned troops.” =============================================================================== 11. Instant Action Instant Action is a fun mode to play. You choose a map, a mode, and an era. You can make a playlist to play multiple maps one after the other. Also good for honing your skills. Maps Coruscant: Jedi Temple Dagobah: Swamp Death Star: Interior Endor: Bunker Felucia: Marshland Geonosis: Dust Plains Hoth: Echo Base Kamino: Cloning Facility Kashyyyk: Beachhead Mustafar: Refinery Mygeeto: War-Torn City Naboo: Theed Polis Massa: Medical Facility Space Maps Tantive IV: Interior Tatooine: Jabba's Palace Tatooine: Mos Eisley Utapau: Sinkhole Eras Clone Wars: Republic vs. CIS Galactic Civil War: Rebels vs. Empire ------------------------------------------------------------------------------- Mode Descriptions Here I will describe the modes of play in Instant Action. Conquest: Basic mode. Capture all command posts. Eliminate all reinforcements. If you played Battlefront I, this will be easy. If you didn't, it doesn't matter, it's really easy. Land only. Assault 1: Your basic space battle. I will explain this mode in the Space Combat section. Space only. Assault 2: This is only available on Mos Eisley. You run around as heroes and villains, hacking and slashing at other heroes and villains. Each kill will score you points. Get 180 points and win. Very fun. Mos Eisley only. 2 Flag CTF: Snag the enemy's flag (hey, that just rhymed!) Bring it back to your base. There are command posts, but they cannot be captured. Land only. 1 Flag CTF: There's only one flag (duh.) Everyone scrambles for it to bring it back to their base. Available in space and on land. Hunt: It's pits either whole armies or specific classes against a planet's native species. Kills will gain your side points, just like in Assault. Pretty fun for something new. Land only. ------------------------------------------------------------------------------- Hunt Here I will tell you who to play as in Hunt. Endor: Scout Troopers vs. Ewoks This may seem weird but, play as the ewoks. The spears kill with one hit. So if you play as the scout troopers youll be thinking "I'm getting schooled by a bunch of teddy bears!" Geonosis: Clone Sharpshooters vs. Geonosians Play as the Geonosians. They may be killed with one shot, but they can fly and stuff. I don't know, when I played as the clones I lost okay! Hoth: Rebels vs. Wampas I don't think it really matters, the Wampas run slowly but they are powerful. So play as either one. Kashyyyk: Magnaguards vs. Wookies Again, it doesn't really matter. Both sides suck equally (just kidding.) Tatooine: Tusken Raiders vs. Jawas Again, play as the tiny annoying side. The ionization rifle is like an arc caster. It causes much more damage than the bolt-action rifle/Tusken cycler. Naboo: Gungans vs. Super Battle Droids You can play as either side. The Gungans' weapons are really cheap, but they can use the turrets. So either side is okay. I chose the SBDs because, well, everyone hates Jar Jar. =============================================================================== 12. Strategies WORK IN PROGRESS These strategies are for non-campaign maps, along with a few exceptions. I might add more, depending on how much I like the map. You can also request a strategy for a map I have not done. ------------------------------------------------------------------------------- Endor: Bunker Era: Galactic Civil War Command Posts: 1-6 Heroes: Han Solo, Darth Vader Rebel Strategy: Spawn at CP4 as a Soldier, then head down the hill to the big log. Head through it and attack any imps you see. Turn left and shoot all the enemies at CP3. Other rebels will aid in the assault, and it would be wise to bring a few with you. Fire will be coming from all directions, so take cover near the health droid. Once you capture the CP, take out any enemies in the area. Watch out for AT-STs, ewok traps are located near CP3, CP2, and CP1; but don't get too cocky, they are still dangerous. Either switch to an Assault class and shoot 'em down, or let the traps take care of it. Don't worry if any of your CPs are under attack, imps will use speeder bikes to take them, but they don't get far. Head to the clearing between CPs 3 and 2 and fight there. This skirmish will last for a while, so switch up your classes (sniper, Bothan spy, Wookie, if you die.) If you want to play as Han Solo, go ahead; I personally don't like him that much, but it's whatever you want. In the northwest there is a little path that leads to the bunker, if you can capture it, it will be a huge advantage. If not, eh who cares? Keep fighting and switching up your classes and the enemy will soon be overwhelmed. If you captured the bunker, head to CP2 and attack it from behind. At this stage, the enemy doesn't have a chance. Eventually you will either deplete their reinforcements or capture CP2. If you do the latter, search for any stragglers and wipe 'em all out! "For Instant Action/Endor, when playing as the Rebels, spawn at the Rebel command past furthest from the Imperials (all the way in the back). Spawn as a soldier. Jump on a speeder bike and race all the way to the Imperial Bunker at the other side of the map. Speed all the way up the bunker, leap off at the last second and then head down the ramp (may be a few imperials there but I've only had one follow me down twice). Face the CP with your back to medic droid...ramp to your right, weird energy thing to your left so that you will be able to see any Imperial that might spawn. Once you've taken the CP, immediately switch to the smuggler, go up the ramp and set up both the turrets. Then go back down, switch to Sniper. Come back up the ramp and then up onto the top of the Bunker (ideally back a bit to provide cover). As you look into the distance you'll see a CP...that's where (obviously) there will be a lot of Imperials. Just snipe away. You're well protected with the turrets (usually already manned). You can also see Imperials coming well in advance." Empire Strategy: The Empire has it harder here, due to the ewoks, it is extremely hard to win as them. Spawn at CP3 as a stormtrooper and head down the ramp. Fight off the rebels and ewoks on the hill. DO NOT LET THEM CAPTURE CP3!!!! If you do you are in for a disaster. Don't spawn at CP2 and grab an AT- ST; they are too slow and easy targets. The key here is to kill as many rebels as possible and lower their reinforcements. Play as Vader when you get the chance, he kicks ass! You might be able to use Force Sprint to get past the rebels and get to CP4 as Vader. If you can, then great job! This will push the rebels back, and if not then keep fighting. The rebels will repeatedly attack CP4, so be ready to defend it. Ewoks will sometimes sneak behind the stormtroopers and attempt to take CP3, so head back there in a hurry if that happens. The rebels will constantly be using speeder bikes to capture the CPs behind you, so be sure to recapture them in a hurry. Try as hard as you can to capture and hold CP4. If you can then push the rebels back to CP5. Then try to capture that. If the rebels are capturing any other nearby CPs, then go for them. Push them back to CP6 and capture it. If you can do that then you won yourself a well-fought victory. ------------------------------------------------------------------------------- Dagobah: Swamps Era: Both Command Posts: Heroes: Yoda, ------------------------------------------------------------------------------- Tatooine: Mos Eisley Era: Both Command Posts: 1-6 Heroes: ------------------------------------------------------------------------------- Tatooine: Jabba's Palace Era: Both Command Posts: 1-5 Heroes: ------------------------------------------------------------------------------- Hoth: Echo Base Era: Galactic Civil War Command Posts: 1-4 plus Two AT-ATs Heroes: Pilot Luke, Darth Vader Rebel Strategy 1: Spawn at CP4 as a Rebel Smuggler and hop into a snowspeeder. Have someone hop in and fly out to the AT-ATs. Don’t let the bot fly, he will either crash or just fly the wrong way. Slow down by the AT-AT and wait until the passenger fires his tow cable. Fly around the AT-AT in circles 4-5 times until it explodes. Land to repair if you need to, then take down the other one. Fly around shooting walkers and infantry until the AT-ATs respawn, then just do it all over again. Rebel Strategy 2: Spawn at CP3 as a Rebel Soldier and head to the trenches. Imperials will be coming from over the hill, so take care of them. Try to prevent them from taking CP3. Use the anti-infantry turrets (the big, white ones) to further assist in the Imps’ destruction. If any AT-STs or AT-ATs come close by, use the anti-vehicle turret (the black, dish one) to take them down. Push the imperials coming over the hill back to their CP. Capture it to cut off their supply of AT-STs (sadly, you cannot cut off their supply of AT-ATs). Anyway, that leaves one more CP to take (CP2). Only problem is, you gotta get by the AT-ATs to get there. It would probably be better just to spawn at CP5 and take it from that way. If the Imps have captured any of your CPs (I don’t think they should, since you defended CP3, CP4 is too far away, and CP5 cannot be captured) recapture them to win the battle. “Capturing the southmost bunker (CP2) as the rebels can be fairly challenging. If you don't have a snowspeeder or Luke on your side, then here's my tactic: Have a few guys follow you (from different classes) while you are a Bothan Spy. When you come upon the bunker, tell them to break off, creating a distraction. Use Stealth to go in and capture the CP, incinerating any enemies coming by.” “I was on the Battle of Hoth level, and soon ‘discovered’ the strategy of just going down to the nearest Rebel ‘Dish’ Gun (I don't remember the name) and just staying there the whole game and blasting at troops, AT-STs, and AT-ATs, which is significantly easier that flying around in a speeder, although it takes longer. And since it is so similar in both Battlefronts, with the exception of the mechanics, defensive armor position, and details of the AT-ATs and the AT- STs, it works in both games with the ‘Battle of Hoth’-esqe battles.” Empire Strategy 1: Spawn at one of the AT-ATs as an Engineer and hop in. Move out toward the shield generator [CP5], shooting rebels as you go along. Shoot at the turrets and Taun-Tauns, as well as the foot soldiers. It is possible to shoot snowspeeders as well, but it takes some sweet accuracy. If one has its tow cable on you, just point your guns down as far as they can go, wait until the snowspeeder is in the right position, and well...you know what to do (shoot it) Continue this until you reach the Shield Generator; when you do, just blast the **** out of it. Once it’s destroyed, move your AT-AT to right outside Echo Base [CP4]. Hop out and get any allies to follow you inside. Move in and capture CP4. From there, head down the tunnel system until you reach CP3. It should be fairly easy to capture, since you are already inside. Once you have taken it, finish off the rebels. Empire Strategy 2: Spawn at CP1 and head over that hill to the west. Over it you will see a trench system, some turrets, and a Rebel CP inside a bunker. (Oh you just know this will be fun). Anyway, your role here will vary depending on your unit. If you’re a stormtrooper, kill the Rebel soldiers. If you’re a shock trooper, destroy those damn turrets. If you’re an engineer, do both of the previous roles (destroy turrets, but concentrate more on infantry). Scout troopers should give long-range support, and dark troopers should try to fly over to the CP and capture it. Imp Officers should also kill infantry and support the imperial troops. Anyway, push the rebels back and capture the CP. Then head through the tunnel all the way to CP4. Quickly capture it, say bye- bye to your vehicles Rebels! The Rebels might have captured CP2, so be sure to reclaim that if you do. Don’t worry about the infantry in the center of the map; the walkers can take care of that. Well, capture any Rebels or capture any CPs to win the battle. “spawn at the [CP1] with a stormtrooper and go immediately to the cp that isn't echo base [CP4] and also not the shield generator [CP5]. Since the A.I. wants to protect the generator, it goes after the AT-ATs, and leaves the two regular CPs relatively under-protected. Kill any rebels (2 the last time I played, none the time before) after getting the CP wait 10 seconds or so clearing out rebel stragglers and getting your troops spawning there, then travel the tunnel to echo base kill all rebels en route (none the last couple of times), and when you get to echo base stay as close to the millennium falcon and face towards the snow while turning over the CP (then you should be able to play as Vader in instant action). Kill rebels, then the AT-ATs should have no problem wiping out the generator (no more ships for the rebels to attack the AT-ATs with, after echo base is taken over) and therefore the last spawn point for the rebels. Last time I played I won with 125 or so rebels left to spawn, I think I had 131 or something. “However, if the rebels retake the original CP you stole, you are probably going to have to do the whole thing over as you will personally have to retake the CP, as well as lose Echo when you leave (damn rebels), so after take the cp again, travel the tunnel again, and take echo base again. “Also when you first get to echo base, most enemies will slightly ignore you, since they are only after snow-speeders. “And, when you travel through [CP3] you might find out the rebels are taking over [CP1], but without reinforcements (you took [CP4] right?) they should lose it to the AT-AT spawned troops.” =============================================================================== 13. Awards A new addition to Battlefront, you can get awards for your actions. Some require kills, others require points. Your medals have certain statuses depending on how many times you earn them. Green means you have never earned the medal. Veteran means every time you earn the medal, you gain its effect for 30 seconds. Elite means the requirements are lowered by a quarter. Legendary means the effect is permanent. So, that's why you want to get legendary on every medal. Awards Name: Requirements: Reward: ------------------------------------------------------------------------------- Gunslinger 6 Kills with A Pistol (1 life) Precision Pistol Frenzy 12 Kills with A Blaster Rifle (1 life) Elite Rifle Demolition 4 Critical Hits with A Rocket Launcher (1 life) Really Hard!! Guided Rockets Marksman 6 Headshots with A Sniper Rifle (1 life) Hard! Particle Beam Rifle Technician (1 Life) Slightly Challenging! Slice Into A Vehicle Vehicle Regeneration Regulator 8 Kills with a Shotgun (1 life) Flechette Shotgun War Hero (I get this a lot) Easy! 36 Points in 1 Life Damage Increase Guardian (I also get this a lot) Easier!! 24 Points in 1 Life Damage Intake Reduction Endurance (I get this the most) Easiest!!! 12 Points in 1 Life Stamina Increase Private 0 Medals Lead 1 Man Sergeant 20 Medals Lead 2 Men Capitan 100 Medals Lead 3 Men General (My Rank) 300 Medals Lead 4 Men =============================================================================== 14. Tips and Tricks Here's some stuff to make you better. Use cover! Cover is your first priority (other than victory.) If not, you will be reloading in the middle of a firefight (and no one wants that right?) Always tell guys to follow you. They will double the firepower and kill more enemies (in some cases, theyre smarter than you.) This is just common sense; reload whenever you have a moment of peace! Vehicles can be used as cover, and by that I mean tanks can be used as cover. Walkers have limited success here. When attacking enemy capital ships, stay on the underside and shoot bombs up at them. Go for critical hits to take down vehicles quickly. Instant Action will make you better. Switching classes will not completely refill your ammo. When capturing CPs, stand near health droids in case trouble comes. Use the terrain to your advantage (use rubble to flank the enemy, grass to hide, etc.) If your playing as a support unit, use their area of effect attack when you really need it (lots of clones ahead, run into the middle of the mob and use Neuropoison, then let your allies take it from there.) Know your foe, know their strengths and weaknesses and use that to your advantage. Slice into a vehicle to disable it. When the crew bails out, get in the vehicle and kill them with it. The recon droid isn't as powerful in this game, but is still good for scouting. Use vehicles to keep soldiers safe. In space, use bombers to take out capital ships, and fighters and interceptors to dog fight the enemy. Also in space, always be a pilot if you plan to dogfight or bomb. Marines are good at sabotage because of the blaster rifle. Timebombs are stronger, though. Keep moving, even when shooting a soldier; it will make you a harder target to hit. Try sneaking around enemies to avoid getting shot. REALLY GOOD TIP: If you're hopelessly, and senselessly, outnumbered (like 1 to 12) hold and defend. I made this method up, and it really works. Go to a CP with a health and ammo droid; and only a few pathways in. The enemy will go to capture all the other CPs, but it doesn't matter, your points cannot go down. After all others are captured, they will advance on you. Kill any enemies that appear, and they will lose reinforcements. Most likely they will appear 1 at a time. Vehicle coming? Switch to and Assault class and take it out. Hide when it's firing at you, come out and shoot it, hide to reload, repeat. This will drastically lower the enemy' reinforcements. And you just might win. You can use a vehicle and go around blasting enemy infantry. Note: You must not suck to do this. Watch Space Overview, it will make space combat A LOT easier. On Polis Massa, only the droids can go outside. So, if you are in a vehicle and a droid, you can bail out before its destroyed and live. Use auto-turrets to defend command posts. Place them near an enemy CP to aid in a siege. (The following three tips were given to me by James Robbins) Jedi are most useful for Close Quarters Combat. Use their unique abilities in CQC for maximum kills. Although slicing is useful, it can also be dangerous. You can move around when slicing, but not much and you must stay near the vehicle. Never slice in open areas where you are prone to attacks from all sides. NEVER underestimate the power of an enemy jedi. Even if you shoot at their feet, they may still block it. Okay, I have to say this RIGHT NOW because it has become a real problem for many people. To command troops to follow you, target them and press up on the D-Pad or whatever you command button is. They will then follow you. Keep in mind that they may detach from you. A good way to get demolition is to change the unit count to zero and play on Hoth. Spawn at Echo Base and take a Snowspeeder. Land near the AT-AT and shoot at its neck 4 times. Repeat until out of ammo. Go back and refill ammo. Repeat as long as desired until you get Demolition 64 times. When slicing, jump on top of the vehicle. The crew will most likely not shoot at you. But do not stand in front of the guns (I hope you already knew that.) Does not work on AATs. Best on Polis Massa because when the clones bail out, they suffocate. Stupid clones...wait, I like clones. If you feel your online skills arent as good as you want them to be, play Instant Action for a while. Only play on Elite. Elite is pretty hard and you will probably suck at first. But after a while you will get better. One thing I hate about BF2 is that the battles are smaller. Only 150 reinforcements come on! So, at Instant Action, go to the Options menu and go to Conquest. Change the reinforcement count to 200% for 300 reinforcements. 300% for 450, 400% for 600, and so on... You can do the same with Assault and Hunt. Ok, if anyone has Frenzy of Legendary they know that the Elite Rifle has less ammo than the blaster rifle. And they know it's harder to hit moving targets with a three-shot burst that comes with the Elite rifle. But I have a tip for this. Just use your regular blaster rifle until you have less ammo in your blaster than you have in your elite rifle. Then switch to the Elite Rifle. This will give you extra ammo. Both Mace Windu and The Emperor have different jump attacks than every other jedi (or sith). Jump and then hit the attack button. They will slam to the ground as if a grenade went off. There is no shockwave effect, so get as close to your enemies as you can. Baseraping is when you park your ass at an enemy CP and kill a player as he spawns. It is considered cheap among several players. Since there is no spawn armor (temporary invincibility after spawning) in this game, DO NOT BASERAPE!! To kill a droideka, use a jedi. Stay behind him and hack 'n' slash at his shield. If he tries to turn, move so you stay behind him, this way he cannot shoot at you. "It is always good to gather up forces, ask about 4 or 5 people to follow you, they help you A LOT." “Ok it's about the force glitch Darth Vader, Anakin well anybody with force choke but not force lightning. Start by choking the enemy and while holding the L1 button switch it and they will waste no (stamina) force powers and they will still be getting choked. As long as you don't let go or until they die” “I noticed that Count Dooku's cape also flies over his head sometimes when he's killed, so it looks like he's hiding under a blanket or something.” What a coward.... “you can use any two force powers at the same time like darth maul when darth maul throws his lightsaber he can use his force push to stun people.” “Well, I noticed while playing Instant action=capture the flag (as the CIS) the commander frequently says ‘Republic meatbags have lost the flag’ and ‘foolish Republic organics have dropped the flag.’ ” Here are some tips for getting the Technician medal on Legendary. “and to somewhat help out for technician I'm mostly doing it on space missions or on the at- rt, i think they're called on hoth, the chicken walkers, lol [I think he means the AT-ST, but it will work for the AT-RT too] i just go right under them and walk along with them, so its easy” “and for space its WAY faster to slice into a ship, although you cant get in it, it still counts, i hide between the force field and the empty ship with the cutter and, and my finger is already on the trigger, then when a pilot comes and gets in it, you'll already be hacking into it before they even start to hover” =============================================================================== 15. Space Combat Space combat is a fun thing to play here in Star Wars Battlefront II. Here's how it works, you have a cruiser and 1-3 frigates (depending on the map.) You grab a Starfighter and launch from the hangar. You have four types of fighters at your disposal: Fighter, Bomber, Interceptor, and Transport (more on that later.) Instead of reinforcements you have points. Destroying fighters, frigates, and the enemy's critical systems will give you points. First one to 180 points wins. ------------------------------------------------------------------------------- Capital Ships You have two types of capital ships in space battles, Cruisers and Frigates. Cruisers Cruisers are the command posts where pilots and marines spawn. They house Starfighters and turrets for defense. They are destroyed by neutralizing their critical systems (again, more on that later.) There's only one cruiser for each side. Republic: “Star Destroyer” Attack Cruiser CIS: Trade Federation Cruiser Empire: Imperial Star Destroyer Rebels: Calamari Star Cruiser Frigates Frigates cannot be piloted. They don't have Starfighters or critical systems. They provide cover for the Starfighters. Shooting them destroys them. There are usually 1 to 3 frigates for each side. Republic: "Acclamator" Assault Ship CIS: Banking Clan Comms Ship Empire: "Victory-2" Class Frigates Rebels: Corellian Corvette OR Rebel Transport ------------------------------------------------------------------------------- Starfighters Each cruiser has four Starfighters in its hangar (except for the CIS.) There are 4 classes of Starfighters. Fighters Fighters are all around the average craft. Fast, powerful, and maneuverable, they are a good ship to use. Republic: ARC-170 Fighter CIS: Droid Starfighter Empire: TIE Fighter Rebels: X-Wing Fighter Interceptors Interceptors are the fastest of all ships. They are lightly armored but come with homing missiles. Republic: Republic Starfighter CIS: Tri-Fighter Empire: TIE Interceptor Rebels: A-Wing Fighter Bombers Bombers are the slowest of all fighters. Not useful in dogfights, but perfect for destroying capital ships. Republic: V-Wing Fighter CIS: CIS Strike Bomber Empire: TIE Bomber Rebels: Y-Wing Fighter Transports Transports are slow ships. If you land them in an enemy hangar, they become a CP that anyone can spawn at, except for the enemy. Perfect for sabotage. HOWEVER! R9tgokunks had this to say regarding that last sentence: “Well I'd like to respond to that and add that for me almost EVERYTIME that I have done this (over 30 times now, with the exception of my first 3 attempts in which it worked)... i would man a transport, and would load up on passengers in the main hanger, pressing "get in", blah blah, i would fly over to the enemy hangar and land near the center of it, get out along with the other reinforcements, start shooting at the enemy troops, and notice that one of my fellow pilots or marines, gets BACK into the transport after shooting at nothing for about 3 seconds, and i see the craft lift up (this is an obvious sign that it is taking off) and that one pilot seems to think that its a big help to the battle to just fly full speed into the enemy craft's back hangar wall, and destroy the craft and himself. Thus, obviously, my team does not have this very crucial spawn point. *sigh*” Republic: LAAT Gunship CIS: Droid Gunship Empire: Imperial Lander Rebels: Alliance Assault Craft ------------------------------------------------------------------------------- Critical Systems Each cruiser has 6 critical systems that, when destroyed, will bring down the cruiser. Or just give you an ass-load of points, take your pick. Critical Systems Shields Communications Array Engines Life Support Systems Sensor Relay Command Bridge Some systems can be destroyed from within. Land in the hangar and go in the doors. This is the machine room. The left door leads to Life Support Systems. The door at the end of the room is the Shield Generator. The door to the right is the engine cooling tanks room. In the machine room there is a big pillar in the middle of the room. This is the Auto-Turret Defense Mainframe. Destroying it will disable all auto-turrets on the outside of the ship. Heres a diagram of the machine room. _____________________________________________________________________ | Life Support | | Engine Room | | Room | | | | | | | | | X-4 | | | | | T C| | | | O| | | | O| | | Shield Generator Room | L| | |______________ ______________| X I| | | | 3 N| | | | G| | | T T | | | T | | T| | A| | N| | Auto-Turret Defense K| | X-3 Mainframe S| | | | X-2 | | | | | | | | | | | | | | | | | | | | | _________________________ | | | | H | A | T | | | | | | | | | | | |_________________|______ ______|_____ _______|_________________| STAIRS STAIRS _____________________________________________________________________ | | | | | | | | | | | | | HANGAR | | | | | | | | | | | |_____________________________________________________________________| Key A=Ammo Droid H=Health Droid T=Auto-Turret X=Shoot To Destroy System 2, 3, 4=Number of Timebombs Needed To Destroy System I hope this is useful; if not, email me and I'll help you out. ------------------------------------------------------------------------------- Space Combat Strategies WORK IN PROGRESS Josh Blanchette emailed me and suggested that I beef up this part of the guide. Well, he was right. This should make it easier to survive in space. Thanks Josh. I will accept contributions to this section. (Come on people, help me out why don’t ya?) Strategy 1: Spawn at your capital ship as a pilot (it's the only place you can spawn anyway.) Grab a fighter or an interceptor and launch into space. Stay away from enemy capital ships or you will be blown to pieces. Enemy fighters will soon launch, so get ready to dogfight. Use your rockets to cause damage, and lasers when you're chasing a fighter. If you die, respawn and repeat. Let your bombers take out the enemy frigates/shields. If you are down by a lot of points, grab a bomber and take out the enemy frigates/critical systems. This will even the odds. If you wish, continue bombing the s**t out of the enemy cruiser, or flay back to your cruiser and grab a fighter. Continue to attack until you win. Strategy 2: Spawn at your cruiser as a pilot and grab a bomber. Do not let anyone into your second position, if you have one. Take off and fly to the enemy frigates and blow the living s**t out of them. If you managed to take out all of them without dying then...you should apply for the Air Force (not really.) Fly to the enemy cruiser and take out their shields. Then take out their communications and sensor relays. Land in their hangar and head into the machine room. Take out the two auto-turrets and head into the engine room. Take out any auto-turrets here and blow the engine cooling tanks. Head out, grab some ammo, and take out a few pilots or marines. Head into the life support room and do the same as you did with the engines. It would be wise to take out their auto-turret defense mainframe. Steal a bomber and take out their bridge. You should win by now, if not grab a fighter and dogfight. Note: You don't have to land in the enemy hangar if you don't want to, but I put down because it's more fun. Strategy 3: Spawn at your capital ship as a pilot and grab a bomber. Fly over to the enemy frigates and destroy them. Then take out the enemy shields and maybe their heavy turrets. Then fly back to your cruiser/get shot down and become a marine. Grab your transport and fly into the enemy hangar, use boost to avoid enemy fire. Make sure there are no more than 2 people in the transport, or else they will crash it when you get out. When you land 2 crewmates will exit, so this is why. Kill the enemy pilots and marines, and then head into the engine room. Destroy their life support, engines, and auto- turret defenses. Steal a bomber and take out the rest of their critical systems. If you arent victorious yet...eh...do whatever you feel like. "In space, u can ‘heal’ your shield, auto defense, engine and life support." =============================================================================== 16. Sniping A guy named James Mueller emailed me and said he liked my FAQ on Star Wars Battlefront I. He said he especially liked my sniping guide, so I decided to do another one. Thanks James! ------------------------------------------------------------------------------- The 10 Factors of Sniping 1. Location Location, location, location. You should choose a location that will support your operations. It should allow you to be elevated and concealed. Your camp should be near a command post or chokepoint to maximize effectiveness. 2. Camouflage The rebels have perfect camouflage. Camouflage will allow you to snipe while remain undetected. 3. Cover Cover is an alternative to camouflage. Trees, grass, and rocks all make good cover. 4. Surprise If the enemy knows your coming, they will be ready for you. Try switching locations after kills to keep the enemy guessing. Otherwise, you're just an easy target. 5. Transportation Transportation is good for 3 reasons: getting to a faraway camp fast, getting back to a friendly CP to refill ammo, or to get out of a messy situation. Speeder bikes are the best transportation. 6. Support Snipers can't always defend themselves on their own. Try getting a soldier to come with you and have him be your "spotter." Or have an assault unit place mines behind you to protect you. 7. Intelligence Intel tells whether you're heading into a sniping post or a deathtrap. Spawn as a support unit and use the recon droid to learn the lay of the land. Then, switch to a sniper and get goin'! 8. Auto-Turret In battlefront I, snipers came with recon droids. Now, they come with auto- turrets. Place an auto-turret at your camp and start sniping. If anyone sneaks up behind you, the auto-turret will open fire. Since you only have 1, you can't relocate. 9. Marksmanship Always go for headshots. They are the fastest way to kill enemies. Moving targets are hard to hit, but try your best. Enemy soldiers can see sniper shots. 10. Patience Dude, you're a sniper and not a soldier. If you rush into battle you will be fried like an egg on a hot sidewalk. Take your time to approach the enemy. When your close enough, begin sniping. ------------------------------------------------------------------------------- Sniping Camps Here's a list of good locations to snipe. Geonosis: Dust Plains CP5 CP3 Mygeeto: War-Torn City CP1 The Building near CP2 CP5 Felucia: Marshland CP5 A Fallen Tree near the River Above CP1 Above CP2 Kamino: Cloning Facility CP5 Kashyyyk: Beachhead Any of the Piers Hill behind the Sea Wall Top of the Sea Wall (Really good!) Behind the Barricades Wookie Overlook Near CP3 Utapau: Sinkhole CP2 The Platforms near the highway The Highway Coruscant: Jedi Temple The Balconies at either end of the main hall The Jedi Council Chamber Naboo: Theed The balconies around the Plaza The balconies above the main street Mustafar: Refinery CP0 CP3 Polis Massa: Medical Facility The Hangar Death Star: Interior The bridges Tantive IV: Interior The main hall outside if the Barracks Yavin IV: Temple Above the Viaduct The Stairs The Altar Top of the Temple Hoth: Echo Base Above the Bunker Above Echo Base Dagobah: Swamp Any Climbable Trees Tatooine: Mos Eisley Top of the Houses Top the walls of the Hangar Tatooine: Jabba's Palace Endor: Bunker The ewok platforms Behind the Bunker Don't worry, I'll find more! =============================================================================== 17. Glitches This is a list of glitches found in the game. Phil Mead emailed me saying that he was playing as Darth Maul against 750 guys. When he got to 240-250 kills, his kills went into a negative number. Weird. John emailed me and said that he was playing Kashyyyk as a sniper and jumped from a platform. When he hit the ground, he did not take any damage, but saw a glimpse of the Mustafar map. Once, I was playing as a Wookie Warrior on Mustafar. I fell into the lava...by accident. After I died, I could see through the lava. Once, I was playing Galactic Conquest as the Empire. I was in a space battle with the rebels in deep space. I spawned at the hangar and an asteroid was floating INSIDE hangar. It went through all the ships and eventually floated out. Funny, you can go through asteroids inside the hangar, but not outside. I was playing Assault and I was in a bomber. I destroyed an enemy frigate and when it was destroyed, I could fly through it and see inside it. I was playing as the republic in a space battle. I got into a fighter and heard over the commlink "I cant shake him!" Yet, no one was in space yet. Even if you set the troop count to 0, in space you will hear voices over the commlink. Friendlies may also say "they've launched a transport!" on a map with no transports. "The first one is when I was in a space battle over Coruscant I tried to land in my opponents Trade Federation Cruiser and when I landed and jumped out my character fell through the floor of the ship. The only way I could get him back in the action was to respawn. This has also happened to me while fighting in space over Tatooine. I think that it happens in any space level. I wasn't using any type of cheat codes or cheating devices at the time." "The next one was on Yavin IV when I went to shoot a Stormtrooper with the blaster rifle the shot went through him and hit another unit that was only a short distance away. I tried this again and it only seems to affect the blaster rifle and the Wookie Bowcaster. I was not cheating at the time." "One time on the lava level (Mustafar) I was walking down the paths above the lava and I heard the sound of someone dieing in the lava but my friend and me were the only two people left and neither one of us fell in the lava. I was not cheating at the time." "The negative score glitch has happened to me before in Space Coruscant. My score went from 22 to -1. Then Defeat showed up on the screen in blue letters. But in the credits screen it said I had won!" "I also encountered a glitch where I was landing a ship in the middle of space. I hit X when I was in the forcefield of my ship. My ship started to land and I got it on top of a Star Destroyer and was fighting on top of it!" "This happened to me twice. Once while playing as Darth Vader, and the other while playing as Luke Skywalker (ironic, huh?). So any way I had friendly fire on and I was bored so I started killing anything in sight, you should try it its really fun actually, and after I had killed 1 Jawa, 5 of my guys, and 20 of theirs, the music that plays in the pub, bar, whatever you want to call it, came on. Except it played it so loud I couldn't hear General Grievous say whatever he says when he dies (I can never understand what he says.) Then it stopped but it wouldn't make any sfx, music, etc for the rest of the time I played." A lot of people call this a glitch, so ill put it in, although I think it's more of a shortcut. This only works with Count Dooku and the Emperor. Use force choke on an enemy, and, very quickly, switch to force lightning and use it. The foe should both be electrocuted and choking. Sweet. May take a few attempts. You can do the same exact thing above, but use saber throw instead. It's a little bit better because almost everyone has saber throw. This happened to me when I was updating my guide. I was playing the Death Star as the rebels and when I was shooting some imperials, it sounded like someone was whistling the opening Star Wars score. Also, when I was playing no the Death Star, one of the rebels yelled "FREEDOM!!!" Reminds me of William Wallace. Note: If you don't know who William Wallace is, go down to blockbuster and rent Braveheart you stupid dumbass. On the Death Star, in the Fire Control Room (aka CP5) you will hear a strange humming noise. (If you played Star Wars: The Clone Wars, it sounds like the AATs main cannon charging up.) Look at the main cannon, it's about to fire! On the Tantive IV as the Rebels, I killed a bunch of Imperials and a rebel said to me "that's right use your anger." Looks like Emperor Palpatine has a few recruiters within the rebellion. I was playing the mission Changing of the Guard and I was destroying the clone life support systems. The only other guy with me was a scout trooper. Out of nowhere he said "join the empire they said, see the galaxy they said. But no!" In addition to the funny phrases above, Zachary contributed another one: When I was playing as rebels in GC I killed a bunch of imps and one of my guys said" That's okay, you can kill ‘em all" or something like that. Okay so I was on the Tantive IV as Darth Vader and my troops entered the escape pod room to capture princess Leia. One of the imps said "Princess Leia is now on the battlefield. Now I know most of you haven't seen a woman in three months, but lets be professional about this." I started cracking up and immediately added it to the guide. On Mos Eisley Assault, if you play as Chewbacca, Jango Fett, Boba Fett, or Leia find Count Dooku. Use zoom and look at him, his cape will fly up. On Mos Eisley Assault you can walk on air and land on the platform of the big ship hull. Get on the wall of the hangar with Jabba's sail barge that faces the big ship. DO NOT JUMP but instead use Force Sprint. You will fall, overshoot it, or land on it. If you kill a bunch of people your soldiers will say things such as "Save some for the rest of us!" or "Glad you're on our side!" and my favorite "We need more troopers like you!" But the rebels have a funny one "Can I borrow some of your medichlorians?" On Dagobah, go to CP2. You will hear Darth Vader breathing. It is reference to Luke's Jedi training on Dagobah. "I was using general grievous in Utapau. I am attacking two AT-RTs (the walker) all of a sudden I found myself falling." Sometimes when you're playing as the CIS when you're about t win, the droid commander will say something like "We must Win!" or "Defeat is unacceptable!" "I was playing on Mos Eisley and all the clone troopers (only) had a grey triangle stuck to their arms so when u look at them in front they look like that they are wearing an apron." "I was playing Rise of the Empire and I had just started playing the "Naboo: Imperial Diplomacy" level. I had just captured the first command post and was making my way to the next one. As I went, I was shooting the Naboo guards. But every time I shot one, I lost a point, as I would if I shot my own guy." “Once, when I was playing a space battle, I put on the invincibility cheat and went into the shield generator room of my ship, once in there I walked onto the walkway that leads to the actual generator and jumped down into that mean- looking mincer type thing, I found that usually when I did it I just fell through the floor and started falling down through space.” “also on a space level, I went into the engine room and stood just by the corner of one of the big brown rusty pipe systems (not the transparent ones with green cooling fluid in) and shot at the auto turret, I had it directly in my sights and there were no objects in the way but the bullet just seemed to stop short right in front of me, I think this is because although I couldn't see it there was a sort of program extension where it looked like thin air but there was actually a sort of forcefield like thing and my bullet hit it and just disappeared.” “this glitch is when playing as the republic or rebels take a transport into the enemy ship and land it when you do this get out and go to the back where the blast doors are then walk in between them and roll you can walk around like this for awhile then fall through the ship and die” “the second glitch is once again as republic or rebels if the transport lands on you you're stuck inside the passenger area and can't leave unless the ship moves or you re-spawn but while you're in there you're invincible and you can shoot enemies” (Sweet!) “once i was in a space battle and i was the republic, i got in their hangar and i sabotaged and stuff and then i got in one of their ships and this droid came up and threw me out and said: Thats my ship u get out, then he blasted my head off.” “i used the invincibility cheat on instant action on tatooine, i was republic and i sneaked behind this droid to a command base and then the droid turned around and said: i see u and he blasted my head off.” “i was playing story mode (AKA rise of the Empire) and i finished it for the fifth time (it really isnt that hard). i went back to the main menu and the graphics sucked and there was no background video until i restarted it. game glitch or something else?????? No i have not corrupted my save file” “I was playing a space battle, CIS vs. republic, when I destroyed the enemy's bridge and my ship wouldn't turn. Then My ship went inside of the enemy flagship (CIS flagship) I could see the entire thing and flew into a black thing. All of the sudden, I ended up inside the turret room of the enemy ship and I couldn't land.” “Also something rather funny: when playing on any mode on the specific planets which have the hero as Yoda (i.e.: playing as the Republic on Dagobah, Kashyyyk, Polis Massa, or Tantive IV; and the Rebellion on Dagobah) if you press the ‘crouch button’(in my case it is Circle) and slowly walk around, his feet will start to flail almost spazmodically. It seems as if Master Jedi is attempting to run a very far distance in a ‘small amount of feet.’ Heh...” “First I noticed when I was fighting a Hailfire Tank I used saber throw when I was looking up at the missile holder thing, and when I threw the saber I noticed Mace would stand as if he was holding his lightsaber when he wasn't. Then it would come back and he would stand the same way holding the saber.” “Then I was fighting a Spider Walker (I used the attack earlier and noticed the cracks on the ground) and used the attack when you smash into the ground, I jumped up the Spider Walker and when I pushed R1 Mace attacked and damaged the Spider Walker, and the cracks that would usually show up on the ground showed up on top of the Spider Walker. Weird.” “Lastly when I found a Geonosian he flew away. So naturally I followed. I used saber throw and hit him, and his health ran out like he was dead. But when he hit the ground he got up and walked away like he had never been hit. And the worst part was he still had full health!” As you can tell by the name, I can't explain anything that has happened here; these are usually glitches in the programming, or mistakes triggered by the player. Or maybe your games corrupted. Either way some will help your gameplay, some will hider it, others will sit on the sidelines and watch. =============================================================================== 18. Cheat Codes Cheat codes weren't really featured in BFI, but in this game they are. Now, to enter codes pause the game and hold L2 and R2. Then enter the code while still holding those buttons. Alternate Soldiers: Down, Down, Down, Up, Up, Left, Down, Down, Down, Down, Down, Left, Up, Up, Up, Left, Right Funny Captions When Rebels are Killed by Wampas: Up, Down, Left, Down, Left, Right Infinite Ammo: Up, Down, Left, Down, Down, Left, Down, Down, Left, Down, Down, Down, Left, Right Invincibility: Up, Up, Up, Left, Down, Down, Down, Left, Up, Up, Up, Left, Right No HUD: Up, Up, Up, Up, Left, Up, Up, Down, Left, Down, Up, Up, Left, Right Slow-Mo Sounds: Up, Up, Up, Up, Left, Up, Up, Down, Left, Down, Up, Up, Left, Right If you enter the code and it doesn't work, just try again. Either you messed it up while entering it or you didn't enter it fast enough. When I was testing out the codes, sometimes I had to enter it faster to get it to work. Any cheat code I have listed does work. Any not listed did not work for me, and might be a false code. =============================================================================== 19. Contact Info My email address is finnell5@hotmail.com Here are the rules for emailing me. Also, I check my email almost every day. So your message may be answered in a few days. 1. Don't share my email address with anyone. 2. Don't use vulgar language. Hell, suck, damn, and crap are okay. Anything else is unacceptable. 3. Don't send me spam; make sure your message is relevant to this game. 4. The subject must (MUST) say "Star Wars" in it or I won't read it. 5. Use the best spelling you can, but make sure I can still read it. 6. Don't point out minor spelling mistakes. This is an online strategy guide, not a high school book report. 7. You can criticize my guide, but use CONSTRUCTIVE criticism. This is okay (hey, your guide was good but I think I have some ideas to improve it.) This is not (dude, your guide freakin' sucks. Have you even played this game?) 8. Don't make your messages too personal. Example: Hey Drew, what's up? Dude I got a wicked sick strategy for your guide!!!!1 9. Don't make your messages too formal. Example: Hello there. I am requesting you post a strategy regarding the video game Star Wars Battlefront II. 10. Use black font on white background. I don't want to see some bright yellow on neon green crap. 11. You can tell me if some of my tips don't work; but you have to say you tested it and tell me what happened instead. 12. Don't act like you know me. My own friends don't email me. 13. Don't email me about the final thought, I put "farce' there on purpose. It's a joke! 14. Do not email me asking how to get on top of an AT-AT at Hoth. I don’t know how. 15. Just to let everyone know, my messages will say, "sent by Nancy Finnell." That's because I use a family email address. =============================================================================== 20. Copyright Info This document cannot be duplicated under any circumstances except for personal and/or private use. This cannot be distributed to any persons without advanced written permission from me. This is a list of all websites that have permission to post this document: gamefaqs.com neoseeker.com gameplayworld.com supercheats.com 1up.com http://www.freewebs.com/peachhead101/ This document cannot be posted on any other website without written permission from me. Posting this document on any other website without advanced written permission from me is strictly prohibited and is a violation of copyright. All trademark and copyright holders own all trademarks and copyrights contained in this document. =============================================================================== 21. Version History Version 0.50: Finished Section 10 Version 0.75: Finished Section 15 Version 1.00: Finished Guide, Posted on gamefaqs.com Version 1.10: Added Some More Stuff Here and There Version 1.25: I Changed a lot of Stuff to make it more Accurate. Version 1.30: Added Some Tips and a New Sniping Spot Version 1.35: Added Even More Stuff Here and There Version 1.50: I fixed the ASC II art, added briefing, and my guides gonna be on a new website! W00T! Version 1.60: Added a new strategy and a map to Recovering the Plans. Version 1.63: My floppy was messed up, so I had to recover the data. Then re- format everything. And then put in my additions. But Im doing this for you! Version 1.70: I fixed the screwed-up screen display, added a new section: Glitches. Version 1.75: I added a bunch of stuff here there and everywhere. Version 1.80: I updated the hunt section and added some more stuff. Version 1.83: I added some more stuff to sniping. Version 1.87: I added a bunch more stuff, that's all I really do now... Version 1.90: I added a few more glitches and another tip. Version 1.95: I added a new section: Cheat Codes. Version 1.97: I updated the Glitches and Cheat Codes section. Version 2.00: I added more crap (useful crap) and put in an Instant Action Strategy. Version 2.10: Put in some more glitches, a couple of space combat strategies and a sniping camp. Version 2.20: To everyone who emailed me a contribution and didn't get it posted or didn't get their name in the thanks section (or both...) I apologize. I've gotten a lot of contributions and it's hard to keep track of them all. But I looked through all of my 116 messages (that's right 116) and added everyone who gave me something. Sorry for not adding it sooner. So I added a shitload of stuff to my guide. Version 2.21: I added another glitch. Version 2.25: Got some more contributions and fixed the screen setup and the engine room display (I tell ya, I hate floppy’s...) Version 2.3: I added some more glitches and a strategy for beating Hoth. (You should check it out) Version 2.35: Added some glitches, tips, basically a bunch of stuff. I am also working on a strategy for Hoth: Echo Base. Version 2.40: Added three more glitches and more stuff to my Hoth strategy. Version 2.41: Yeah, its been a while since I last updated (I’ve been going back to school, and I don’t really have any time to go on the computer) Well, anyway, I added two new tips. =============================================================================== 22. Plans for the Future 1. All strategies will contain briefing DONE 2. Instant Action Strategies for all non-campaign maps 3. I’ll make an Instant Action strategy for Hoth: Echo Base WORK IN PROGRESS 4. To get to Version 2.0 DONE 5. Space Combat Strategies WORK IN PROGRESS 6. To get to Version 2.50 That's all I got, more coming soon! =============================================================================== 23. Thanks Thanks to gamefaqs.com for letting me post my guide on their website. Thanks to Leo Chan for letting me post my guide on neoseeker.com Thanks to Dennis for letting me post my guide on supercheats.com Thanks to gameplayworld.com for letting me post my guide on gameplayworld.com Thanks to Ross Green for letting me post my guide in invisionfree.com Thanks to James Mueller for complimenting me on my guides. Thanks to Jay for the Useful Sniping Spots. Thanks to Kensuke Nakamura for the tip on Polis Massa. Thanks to Andrew for the Kamino Sniping Spot. Thanks to James Robbins for the Tips you sent me. Thanks to Steven Yungwirth for Count Dooku's weapon explanations. Thanks to Jason for the Strategy on "Our Finest Hour." Thanks to Steve Blundell for your compliments. Thanks to all the people who reminded me about the crappy command controls. Thanks to Nick Huett for the idea of putting a map in for Recovering the Plans. Thanks to Ben Carleton for Assault Mode 2. Thanks to Coyneworld for the two tips. Thanks to Phil Mead for the Glitch. Thanks to John Nicholls for the Glitch. Thanks to kh2fanatic9 for the 5 Glitches. Thanks to bookboy1194 for the glitch. Thanks to Mick Montoya for the tip. Thanks to mewtwomaniac for the glitch. Thanks to Devil Hunter for the glitch. Thanks to Kyre0 for the overwatch position on Yavin IV. Thanks to Tim Osborne for the alternate strategy on Our Finest Hour. Thanks to John Seylar, Richard Logazino, Liam Brennan, and everybody who sent me compliments. You guys rock! Thanks to javerys@verison.net for the glitch. Thanks to Joshua Blanchette for the Endor Strategy and for asking me to make Space Combat Strategies. Thanks to Jeremy Edwards for the sniping camp for Kashyyyk. Thanks to Elliot Wong for everything you contributed. Thanks to richwtrs@cox.net for the glitch. Thanks to beagle3@talktalk.net for the two glitches. Thanks to Mark Trusty for the tip. Thanks to Zachary Zawojski for the glitch and the tip. Thanks to Jeffery Gumola for the Strategy on conquering Hoth. Thanks to mushr00mman for the two glitches. Thanks to Sam-the-Man for the two glitches. Thanks to Ben for the glitch. Thanks to Steve for the glitch. Thanks to Peachhead101 for the tip and for putting my guide on a new site. Thanks to R9tgokunks for everything you contributed. Thanks to Jasper Bradley for the tips on Hoth and Utapau. Thanks to AndrewAnnihilate for the three glitches. Thanks to Cory Phipps for his tips on the Technician medal. Thanks to you for taking the time to read my guide. =============================================================================== 24. The Final Thought May the farce be with you. THE END