______ |----| |----| |----| ----------|----|-------- ------------|----|---------- -------------------------------- ------------------------------------- ----------------------------------------- ------------------------------------------- ******************************************* ------------------------------------------- /|-***************************************-|\ |-|-***************************************-|-| |-|-----*******************************-----|-| |-|---------------**********----------------|-| |-|------------------****-------------------|-| |-|------------------****-------------------|-| |-|------------------****-------------------|-| |-|------------------****-------------------|-| ---------------------****-------------------\-- ---------------------****--------------------\- ---------------------****---------------------- -------------------********-------------------- -----------------************------------------ ---------------*****------*****---------------- --------------***------------***--------------- -------------**----------------**-------------- --------------------**--------------------- ----------------**------------------ Star Wars Battlefront II Rise of the Empire Campaign Walkthrough V1.0 Written by Michael Thomas UltimateWookieeDeath -------------------------------------------------------------- Introduction: This walkthrough is designed to help you with any mission of the Rise of the Empire campaign that you may be stuck on. I have included every objective of every mission and an in-depth description of various tactics you could use to help complete the mission. The only level of the campaign not included is the tutorial level on Geonosis as the level itself can be considered as a walkthrough in its own right. I hope you can make good use of this walkthrough to help get you past those difficult missions. -------------------------------------------------------------- Version Details: 1.0 - Original walkthrough, all 17 levels of campaign complete, Clone Trooper ASCII art header. -------------------------------------------------------------- Legal Information and Contact Details: This walkthrough is Copyright Michael Thomas (UltimateWookieeDeath) You can contact me on Neoseeker under the profile UltimateWookieeDeath, or email me at micker_rulzz@hotmail.com I can usually be found around the Star Wars Battlefront II forum for the PS2 on neoseeker.com so feel free to visit any time. If you have any suggestions or have noticed any problems with my walkthrough then feel free to contact me with one of the above methods. If you wish to use this walkthrough on your website please ask my permission before doing so by contacting me at either of the above locations and I will most likely agree. The websites allowed to host this walkthrough are - neoseeker.com - starwars.neoseeker.com -------------------------------------------------------------- Level Contents: 1. Mygeeto - Amongst the Ruins. 2. Coruscant – A Desperate Rescue 3. Felucia – Heart of Darkness 4. Kashyyyk – First Line of Defence 5. Kashyyyk – A Line in the Sand 6. Utapau – Underground Ambush 7. Coruscant – Knightfall 8. Naboo – Imperial Diplomacy 9. Mustafar – Preventative Measures 10. Mustafar – Tying Up Loose Ends 11. Kamino – Changing of the Guard 12. Death Star – Prison Break 13. Polis Massa – Birth of the Rebellion 14. Tantive IV – Recovering the Plans 15. Yavin 4 – Vader’s Fist Strikes Back 16. Yavin 4 – Revenge of the Empire 17. Hoth – Our Finest Hour -------------------------------------------------------------- 1. Mygeeto: Amongst the Ruins Overview: A powerful energy source must be acquired from the CIS manufacturing plant. Mission Objective: General Ki-Adi-Mundi is leading the attack on the CIS manufacturing planet of Mygeeto. A powerful energy collector supplies power to its factories. Destroy the Energy Collector and recover its unique power crystal for Chancellor Palpatine. Objective 1: Cross the bridge and capture the forward command post inside the central building. Hint: Follow the yellow arrow, which points to your next mission. Spawn at either of your two available command posts. I would recommend being a normal Clone Trooper as he is most versatile in a combat situation. First up, sprint in the direction of the big yellow arrow on your screen. When you arrive at the mouth of a bridge, you should see a single AT-RT sitting there. Get in it and go as fast as you can down the bridge. Do not stop along the way to destroy any enemies, as you do not need to. If you see any straight in front of you then go ahead and kill them, but it is a waste to stop and turn around to destroy them. Continue walking the vehicle forward, in the direction of the yellow arrow, until you reach some stairs. Head up the stairs and you will be at your destination, command post #3. This is where the fun begins; use the AT-RT to clear the area, both at the bottom of the stairs and the corridor to the left of the CP. Once all the enemies are gone you can hop off the vehicle and start capturing the base. By now your allies should have caught up to you, or are close to it, and can help you with the capture of the CP. While you are doing this, make sure to keep an eye on the corridor to the left of the CP because many enemies come through that way and start attacking you while you are in the middle of capturing it. Once you have successfully captured the CP, you should top up your health and ammo at the droids behind you. If they are destroyed you can use your newly-captured base to switch to Engineer class and repair them. Objective 2: Take out those Particle Cannon Turrets to clear the way for General Ki-Adi-Mundi's arrival. Swap to the Heavy Trooper Class; the one who carries a Rocket Launcher. If you are careful enough you should be able to shoot the Particle Cannon Turrets from the CP you are at, which means you can avoid going into combat with this unit. To locate the two turrets, turn around so you face the direction you came from in the last mission and look for the yellow arrows. It may take a few shots to hit the turrets from your current location but don't worry; there is an ammo droid right next to you if you run out. If you cannot get a clear shot at the left turret in particular because of various pillars getting in the way, manoeuvre yourself to another location around the command posts, and you should be able to get a very tight shot between two pillars. And if the turret is in the correct position, you should destroy it in one shot. If you do happen to die during this escapade, choose to re-spawn from Command Post #3, as it is the one you just captured. Objective 3: Destroy the Generator to power down the Energy Shields. This will allow us to move our vehicles towards the Energy Collector. At this stage of the level you should be asked if you wish to play as Ki-Adi-Mundi. It is optional whether to become him or not, but I highly recommend that you do. If you choose not to be him, the next best unit for this mission would be the Engineer. Head down the corridor and turn left when you become level with the yellow arrow. You should be able to see a green force field with a small green and grey box next to it. Your mission is to destroy this box. One shot with a shotgun or a single swipe of a lightsaber should do the trick. If you are using the Jedi make sure you keep killing enemies on a regular basis in order to keep your health up. Objective 4: Capture the north-western Command Post. It will serve as a launching point for our assault on the Energy Collector. Right behind you should be an enemy CP. Head towards it. If you are playing as Ki-Adi then it is vital you keep killing enemies during this objective to keep your health up. However you must stay on the platforms at all times. If you walk off the platforms you must start capturing the CP again. If an enemy is out of reach you can use your lightsaber throw to hit them. I recommend a normal Clone Trooper for this mission if you are not playing as the Jedi. Capturing this CP will prove to be difficult, but it will become easier after time. Objective 5: Now destroy the Energy Collector Core. This core provides the factories in the area. Shut it down and we will significantly impair their ability to manufacture droids. Follow the yellow arrow until you come to a tall building. The core is inside this building, but first you must destroy the Energy Shields protecting it. Along the way you may encounter many droids. Destroy as many as possible, but keep on track. If you must just run straight past them, as your main priority is the mission. Follow the outside of this building until you come to a green and grey box, not unlike the one you had to destroy earlier. Destroy it. Continue around the building until you find the other box and destroy it too. On completing this task the energy shields will drop giving you entry into the core. Now this may be the toughest part of the entire mission. From here on in is where it is very useful to be a Jedi. Your aim is to destroy the Power Core in the centre of the room. This however is guarded by two Droideka. If you decide to take them on be sure to attack it from behind, as its front section is hosts a large amount of firepower. It also has a great amount of difficulty turning around, which gives you the advantage. If possible, destroy it before its shields come up, because after this happens it becomes a whole lot more difficult. After you have successfully destroyed the droideka, or lured them away, then you have access to the core. One lightsaber combo should destroy the core, or a few shots from a Blaster. Objective 6: Acquire a sample of the power crystals from the destroyed Energy Core. Perhaps by studying these crystals we can gain a greater understanding of the CIS technology. Again it is very useful to be Ki-Adi-Mundi here as he is the fastest unit available on this level. At the front of the destroyed Energy Core should be a bright white orb. Pick it up by stepping onto it. You must now return this to the drop-ship back where you began. Remember: while carrying the crystal it is only possible to jump once, and the Jet Trooper is not able to use his Jetpack. It also means that any unit carrying the crystal will run a lot slower then the other units, to make up for the weight of the crystal itself. Look for the big yellow arrow. This is where you are heading. Once found, just force sprint as fast as you can in its direction, ignoring all enemies along the way. You will have to eventually slow down to recover energy, during which you will have to defend yourself from enemies, but as soon as your energy is full again you can spring to your destination. The quicker you do this the better, as you are less likely to die if you do not stop and fight. It shouldn't take long to arrive at the drop site, which is the end of the level. Mission Complete! -------------------------------------------------------------- 2. Coruscant: A Desperate Rescue Overview: Palpatine's Kidnapping gives the 501st a hands-on crash course in Space Combat. Mission Objective: General Grievous is holding the Supreme Chancellor hostage aboard the flagship. The Jedi are on their way but the 501st must first clear a path through the Separatist fleet. Engage the nearest CIS cruiser and destroy it. Objective 1: Press triangle near a fighter to enter it. Tap X to launch into space. Tip: The Pilot class can repair your fighter while you are in it. Select the Clone Pilot class when you spawn as they are best suited for flying in Space Combat. Run to the nearest fighter and get in. Take off into space. Objective 2: Destroy 5 incoming CIS fighters. Tip: Lock onto enemies for easy kills. Lock onto an enemy fighter (default button is square) so you can keep him in your sights. When you are locked on down the bottom right hand corner of your screen a red bar will appear, with the name of the pilot you have locked onto under it, along with the distance away from the fighter you are. A red arrow will appear on your HUD to indicate where this fighter is currently positioned. After you locate the fighter you are locked onto a white ring should appear around the fighter's position. If you keep your sights on him for long enough then that white ring will close in and turn red. As soon as it does this, it means he is locked into your sites, which allows your missiles to home in on him. When you see it turn red fire a burst of 2 missiles, (default button is L1) which should nearly destroy him if they hit. For maximum chance of impact, fire when the distance meter down the bottom right hand corner is approximately 400, give or take a few hundred. However if he is more then about 800 then it will give him time to dodge your fire, and if it is closer then about 200 it will just go straight past him. Getting the right timing will come with experience, so don't expect to get it right first time. Use your torpedoes to take down most of your enemy's health, then finish them off with your laser cannons. Objective 3: Attack and destroy the enemy frigate with you lasers and torpedoes. Tip: The Use circle and a direction on the left control stick to do barrel rolls and other evasive maneuvers. Tap circle twice and a direction to do advanced maneuvers. The yellow arrow points to the frigate which you must destroy. Just ignore all fighters around you and focus entirely on the frigate, fully pelting it with firepower, both Torpedoes and Lasers. If you get shot however, perform evasive maneuvers for a short while to get the enemy off your back, before attacking the frigate again. If you do get shot at, you can press circle twice and a direction to do a snap turn around so you are facing directly behind you, able to take your enemy by surprise and deal out some revenge. Objective 4: Disable the shields on the Trade Federation Cruiser. Tip: The Critical Systems on a Capital Ship can't be harmed until its shields are brought down. Attack any part of the ship to weaken the shields; keep attacking until the shield is down completely. Bombers, like the V-Wing are the best class to bring shields down quickly. Unfortunately on this battle you are only supplied with ARC-170 Star fighters, no V-Wing Bombers, so you will have to make do. Just keep attacking the capital ship at any point on it to take down its shields. Make sure not to venture too close to the capital ship just yet, but rather fire from a distance. If you are too close you will be fired upon by the ships auto-defense mainframe which can result in you dieing a lot. Objective 5: Attack and destroy the communications relay on top of the Trade Federation Cruiser. Tip: Destroying a capital ship’s orbital systems will cripple it. You can lock onto a critical system by tapping square when your fighter is pointed at it. This mission is pretty simple; just attack the Communications Relay as much as you can until it is destroyed. The best tactic I find is to attack it from directly above; fly as high as you can above it, turn around, and slowly head directly down towards it firing with both lasers and torpedoes until it is destroyed. The further you are away from the capital ship the less computer-players will be firing at you, so you have a greater chance of survival. Objective 6: Make your way into the CIS hanger and land your ship. Tip: Ease off the throttle (right analog stick) when entering a hanger. Tap X once to land your fighter inside the hanger. This is where it is good to be the marine class, as they have more firepower then the engineer which can be useful when inside the enemy's Capital Ship. Follow the yellow arrows to their hanger, fly through the blue ray shields and land your ship. Objective 7: Leave your ship and use your explosive weapons to destroy the engine cooling tanks inside the Trade Federation Cruiser. Tip: The cooling tanks are one of the systems that can be destroyed from inside of a capital ship. Destroying the Auto-Defense Mainframe will turn off the capital ship's turrets, making it easier to attack from the outside. Once inside, go up the stairs and through the doors. You will enter a big room full of computers. If you wish you can destroy the big console in the centre of the room, which will allow you an easier escape later on. However if you do so, you will have to re-stock on ammunition at the ammo-droid which can be found by the entrance you came in. While doing so, be careful of the Auto-Turrets which will fire at you from the roof when you enter the room. You can easily destroy these however by simply shooting them a few times. Next, move through the door on the right hand side of the room. If you come into a room filled with computers and a giant computer at the back of it, leave, walk directly across the room and go through the opposite door. If you walk into a room with a giant blue glowing column in the middle, leave, and try another door, as you have come through the wrong one. You should be in a room with a lot of large gray cylinders. Navigate through this room and at the back should be a giant, green, glowing cylinder thingy. This is what you must destroy. Use your rockets, grenades, or time bombs to do so. It should take 3 time bombs if that is your weapon of choice. You can place them anywhere on or around the green glowing tubes; just be careful to stand back when they go off! Objective 8: Deliver the killing blow and destroy the targeting bridge of the Trade Federation Cruiser. Tip: The Bridge is the entire section located under the yellow objective arrow. It’s one of the five critical systems that can be destroyed from space. Run back out the door you came in, turn left, and go back into the main hanger. Grab any fighter and head outside. Any CIS fighter will do, or your old ARC-170 if it has not yet exploded. On the top of the ship which you came out of is a giant structure known as the Command Bridge. Destroy it the same way as you did the Frigate and the Communications Relay. It should not be too hard to find, as when you look at it, the words Command Bridge will appear on you HUD. After you destroy it, the level will end. Congratulations. Mission Complete! -------------------------------------------------------------- 3. Felucia: Heart of Darkness Overview: The Droid presence here threatens the Republic cause. They must be destroyed. Mission Objective: The CIS is entrenched on Felucia, and have beaten back several attacks. They 182nd legion landed last month and hasn't been heard from since. As the Republic's finest, the burden is on the 501st to liberate Felucia. Objective 1: Our forward unit is under attack by some kind of creatures. Get to the AT-TE. For this objective it does not really matter which unit you decide to go as, however being either the Engineer or Heavy Trooper will be substantially better for the next objective, so I recommend one of these. Sprint in the general direction of the yellow arrow, until you come to a broken down vehicle, known as an AT-TE. Speed is of the essence here, as you only have 30 seconds to complete this objective before you lose the level. However as long as you do not mess around and keep your mind on track, you should be able to do this with ease. Objective 2: Kill 6 Acklay. On this mission you will see several large creatures which look a bit like giant spiders, called Acklay. You can locate them by either using the yellow arrows on your HUD, or you can find them on the mini-map. Once you see them use your shotgun or rocket launcher to shoot them, however make sure to keep your distance. If you get too close to them they can swipe at you, and one hit from their giant pincers will kill you. On most occasions, if you shoot at them then they will start to charge towards you. If this happens, just run backwards, but keeping your eye on them, and the mini-map to avoid colliding into another one. While running backwards, drop either a detpack if you are an engineer, or a mine if you are a heavy trooper, and detonate them as the Acklay steps on it. One mine will destroy any Acklay, full health or not, and a detpack will cause significant damage to them. This objective shouldn’t be too difficult, if you pay attention the whole time and avoid getting too close. Objective 3: Defend the AT-TE In this objective, the CIS team will swarm the AT-TE, trying to destroy it. Your objective is to stop them from doing this for 2 minutes, killing any enemies you see. It is best to be an engineer or an ordinary clone trooper for this mission as they are the best at destroying normal troopers. Your lock on function is very useful for this mission, as the natural fog of Felucia means it is difficult to see droids coming at you. Use both this and the mini-map to find hidden droids, and stop them from attacking the AT-TE. The vehicle should not be destroyed during this time, but it is a good idea to always keep an eye on its health, by moving your cursor over it, as if it gets destroyed you lose the stage. Just keep destroying droids until the two minutes is up, which you can then move onto the next level. Objective 4: Acquire the Power Cell. Tip: Aayla Secura has landed! Become Aayla Secura and jump over all the shrubbery and exotic plants as fast as you can in the direction of the yellow arrow. After a while you should come to a destroyed vehicle, with a white power cell on the ground in front of it. Be careful, as this area is usually swarming with droids. Collect the cell and sprint back to the AT-TE, in the direction of the yellow arrow. There should be an easy path made to get back there, without having to go through the thick bush, which makes this objective a lot easier. Objective 5: Destroy the CIS defense turrets at the Fungal Tree. If you still have Aayla Secura, use her to jump to the turrets, and destroy them. When doing so, stay behind the turret at all times, as if you are at the front you are at risk of being shot by it. If you do not have Aayla anymore, become any ordinary unit, and use the AT-TE to destroy them. Pilot it around the stage, and use it to destroy the turrets as you come up to them. If you cannot see the turret from the pilot seat, swap to the gunner on top and zoom in, as this has an improved sniper scope and can be useful at destroying far away turrets. This vehicle will provide you with extra defense so you are less likely to die, however at the expense of speed. If you find an un-used CIS tank droid, hop into it and use that to destroy the turrets, as this will still provide you with defense, but will still travel relatively fast. If you see any Acklay as you are playing, as there will be several more around the map now, do not engage them in combat unless you are in a tank. You are a lot less likely to die if you just avoid them altogether. Also try and avoid attacking enemy tank droids, as this is not necessary and just wastes time. It is much easier to drive past them. Follow the yellow arrows to find the turrets. In my opinion, this is the most difficult objective of this mission, as it is the one where you are most likely to die, with Turrets, infantry, tanks AND Acklay attacking you. Keep your wits about you on this one. Mission Complete! -------------------------------------------------------------- 4. Kashyyyk: First Line of Defense Overview: The CIS blockade on the Wookiee homeworld must be broken by any means necessary. Mission Objective: The CIS is laying siege to the Wookiee homeworld of Kashyyyk. Break through the enemy blockade and relieve the beleaguered garrison until more reinforcements arrive. Destroy the separatist flagship at all costs. Objective 1: Droid frigates are inbound, destroy them quickly! Spawn as a Pilot and head towards the hangar. There should be 4 different types of vehicles available for you to use. Select the V-Wing on the far left and get into it. Take off and fly out into space. There are two frigates in this mission that you are required to destroy. You can find the first one by turning right as soon as you exit your hangar. If you are having difficulty locating it, use the mini-map or yellow arrows to direct you. Head towards this frigate, but make sure you remain underneath it, as if you are higher up, its auto-defense mechanism have a clear shot at your vehicle. It is much safer to travel underneath it to avoid enemy fire. Now the best way to destroy a Banking Clan Com-ship, which is the Confederacy’s frigate, is to fly into its center. This particular frigate has two sections, the top and bottom, joined together by a smaller connecting pillar. The best way to do this without getting too badly damaged is to fly between the top and bottom layer, so you are positioned inside the ship. You must do this very slowly though, with the throttled pulled back as far as possible. Once inside, if you are traveling in the same direction as the frigate, you should be able to stay in the same spot in the frigate as both of you move forward. This allows you to constantly bomb the ship from the inside. However if you are traveling in opposite directions, you may need to do one bombardment, fly out of the ship’s safety, turn around, and head back in for a second run. Do not bother to use your primary fire, the lasers, on the frigate as they have little to no effect; instead use your secondary weapon, the bombs, to do sufficient damage to the ship. After 3 or 4 loads of bombing the ship should explode, completing the first half of this objective. Just make sure that while you are inside the ship that you do not collide with it. You must avoid all contact with the ship’s walls, as even the slightest touch could knock you into other things and possibly kill you, so be very careful not to stray too far from the center. Now you must locate the other ship, using the mini-map or yellow arrows. Once you do so, if you are coming up from behind, fly to the ship’s left hand side, the one further away from the CIS capital ship. This will ensure that the fire you get from the capital ship is minimal, as it often does not have a clear shot at you. If you fly on the left hand side within the ship, the frigate itself is blocking the attack from the Auto Defense Mainframe of the capital ship, so you do not die as easily. Once inside, just repeat what you did for the other frigate. This one is harder to destroy however, since it is closer to an enemy threat, so just be careful not to get into the heat of the battle. Objective 2: The CIS heavy turrets are pounding our shields, destroy those guns. Again, use the yellow arrows to locate the heavy gun emplacements. They should be situated on either side of the entrance to the enemy’s hangar. Head towards them, again from underneath to avoid fire from the main ship. Once you get to the turrets you can pull up to give you a better shot at them. One load of bombs should finish them off pretty easily. If you can, attack them from the sides, as going towards them head on gives you a higher chance of being hit. Whatever you do, do not fly directly into the path of the turrets, as they will shoot you out of the sky. You also have to be pretty efficient at destroying them, as they have tiny turrets guarding them which will shoot at you as well. However, they are weak, so they shouldn’t be too difficult to destroy. Objective 3: Take an LAAT Gunship into the enemy hangar and establish a secure drop point for our troops. Tip: The LAAT Gunship and other Command vehicles, including the AT-TE and AT-ATs, act as spawn points for your troops. Fly as fast as you can back into your hangar, not stopping along the way to shoot at anything or anybody. Use the select button to access the mini-map, and use it to find the quickest direct route to your hangar. Use full throttle and turbo where you can. As soon as you get into your hangar however, pull the throttle right back and land it, before you crash into the back wall. Careful timing is needed here. Get out of your vehicle, run towards the LAAT Gunship on the far right of the room, and get in. Before you take off, press the “squad commands” button to call allies into your ship. Make sure to press it three times, and three times only, as it will call three people into your ship. If you press it four times however, everybody will get out. When somebody gets into your vehicle, a bar appears on the left of the HUD which shows how many people are currently in. When a blank position turns purple, it means that there is a person in there. The reason we are getting more allies into our vehicle is that while we are completing this mission it will give us more attack power, with multiple defense, a higher defense, with more people healing the ship from inside, and more reinforcements quickly available to help with the next mission. Once you have a few people on board, take off. Fly forward, straight out of the hanger, and directly into the hanger of your opponent in front of you. Again, avoid all combat situations, keeping your focus primarily on the enemy hangar. The LAAT is pretty tough, so it should be able to sustain a lot of damage. Once you get in their hangar, be very careful not to crash into the roof or enemy fighters which are taking off, and land the LAAT in the center of the hangar, where the yellow arrow is pointing. Objective 4: Destroy their internal systems that control their life support and engines. To the side of the hangar is some stairs, leading up to a couple of doors. Enter the internal rooms through these. Once inside the main console room there will be a couple of auto-turrets shooting at you. The best approach is most likely to shoot back, as they are fairly easy to destroy with the correct aim, however if you wish you can just run past them. If there are lots of enemies too, just try and ignore them. If you get shot however, by all means kill the droid who did this to you; however it is not necessary for the mission and just wastes time. Go through either the right or left doors to find an internal system which you must destroy. If you choose the door on the right, follow the path along, shooting the auto-turrets along the way, until you find some large, green, glowing cylinders at the end. You must place time bombs on these to destroy them. (Or rockets and grenades if you are playing as the marine) Two time bombs should do the trick; just make sure you stand back when they detonate if you have friendly fire on! If you take the door on the left, you must do the same thing as for the right door, however your target is the large computer on the far back wall. This room does not give you much protection however, so any droids coming into the room have an easy target, along with the auto-turret. Again, two time bombs should do the trick. When you enter either room however, make sure you have at least 2 time bombs to start with. If you do not have enough, you can gain ammunition from either picking up the red and white canisters that are dropped by dead players, or you can go to the tan colored ammunition “gonk” droid. Standing near this machine will give you ammunition. If he is destroyed, then you can use the engineer’s fusion cutter to repair it, which should take a very short time. When doing this mission, if you are not comfortable going into close combat with a pistol, I suggest you swap to Clone Marine at you next respawn, as he is equip with a machine gun. If you do need to respawn at any time during this mission, do so from the LAAT Gunship that you landed inside the CIS hangar, as it is a lot closer to your target. Objective 5: Steal the Kashyyyk holocron and return it to our ship’s command room. Now go back to the main enemy control room, the one with all the computers and a big column in the center. From here go through the door on the back wall, the only one you haven’t been through yet. The yellow arrow should be pointing in its general direction. Directly through these doors is a holocron lying on the ground. Collect this, and as quickly as you can sprint back to the hangar, avoiding all enemies as you go. Do not go into combat at this stage, as the holocron is very important. While carrying the holocron, any clones you encounter along the way will try to protect and defend you at all costs. This way you do not have to worry about fending off enemies, as your allies will do that for you. Once you make it to the hangar, get into the LAAT gunship and take off, out of the CIS hangar. If the LAAT has been destroyed (which is highly unlikely I might add) just grab any fighter that you see available. Do not worry about waiting for any allies to get in this time, as it is not important. Once you are out in space, press select again to bring up the mini-map, and once again use it to find the most direct route back to the Republic’s hangar, and take it. Again, turbo as much as you can, and the rest of the time use full throttle. Once you reach the hangar, pull back on the throttle again to ensure a safe landing. Get out of your ship and run up the stairs and through the doors on the back wall of the hangar. This will bring you into your ships control room, which you will notice is nearly identical to that of the CIS. Just by the entrance of the room will be a large, blue, glowing vortex-type thing, which the yellow arrow points to. Walk into this to complete the objective, and ensure a victory to the Republic. Mission Complete! -------------------------------------------------------------- 5. Kashyyyk: A Line in the Sand Overview: A fortified Wookiee refinery is the last defense against the planetary droid invasion. Mission Objective: The 501st has reinforced the Wookiee defenders at a key refinery. Master Yoda himself is coordinating the defense of this critical installation. The line has been drawn, there can be no retreat. Objective 1: We must hold the beach for 3 minutes until we can setup defenses behind the sea wall at the Wookiee base. Spawn at CP1 as a Clone Engineer. If you are not comfortable using the Engineer’s shotgun, then I suggest going as an ordinary Clone Trooper instead, as you have a lot of battle ahead of you. Run as fast as possible down the beach towards CP2 and capture it, if it has not been done already. Your mission here is to defend this command post for 3 minutes without the CIS capturing it, so I suggest you play as your strongest unit. You may get into a tank if you prefer, however this makes you a target for all the other tanks and assault droids. The droids will be attacking from across the body of water, so you must defend primarily from that direction to begin with. Personally I choose engineer for this objective, as the shotgun is good for close combat, and you can easily handle vehicles by either slicing into them with your fusion cutter or destroying them with your detpacks. You can also use the engineer’s Health/Ammo Dispensing ability if you run low on health, so you just throw a pack to yourself and pick it up. This can be very useful in keeping you alive when it is critical to do so. Make sure at all times you stick close to the command post you are defending, and shoot any enemies who are trying to capture it. If the CIS capture this command post at any time throughout this objective, then all is lost. There are no real tactics or hints which can be given for this objective, just try and kill as many enemies as you can in order to survive. The area around the CP will be mayhem, so it makes it very hard not to do. However it IS possible to complete it without getting killed, so long as you do not get surrounded by enemies or make yourself a large target. Objective 2: The CIS are beginning their assault on the Wookiee base. Fall back behind the Sea Wall and fortify your positions. This mission is very easy to complete. All you have to do is run back up the beach in the direction, past the wooden barricade, through the metal wall and up the ramp to command post 3. Try and avoid confrontations, as they only slow you down. The best tactic is to just ignore all fire and run straight towards your goal. If you die however, you can always respawn at command post 3, making this objective a whole lot easier, as this is where you are heading. Once you arrive at the command post, this objective is complete. Objective 3: We must now defend the Oil Refinery for 4 minutes. Watch out for snail tanks, they must be destroyed to protect the refinery. Once again the best unit to be is the Clone Engineer; I will explain why in a moment. Run down the slope back to the metal wall again. It is vital for your mission that you do not let many enemies through this wall, as this is your greatest defense mechanism in this objective. There are two small doorways on this wall, one on either end. Go to the one on the left. The best tactic is to stay at this entrance and kill anybody who comes through. Generally you can ignore the other entrance, as your teammates have that one covered, however every now and then you have to turn around and kill a few enemies that have leaked through. When an enemy does come through either entrance, they will most likely start attacking a large, gray panel with red lights near the bottom, which can be found just to the right of the left hand entrance. If they succeed in destroying this panel, a large metal gate in the middle of the wall will lower, allowing access to the Oil Refinery for enemy tank droids to go through. This is where it is important to be an engineer. When an enemy destroys this panel and the gate lowers, the voice of a clone trooper, the same one who reads you your objectives when you receive them, will say “They’ve breached the sea wall, brace yourselves!” Whenever you hear this message, turn around and head straight towards that panel ASAP. You must quickly get out your fusion cutter and use it on the panel. It should only take about a second to repair, however you cannot leave it too long. Once you repair it, the gate goes back up again, blocking the entry for the tank droids. You must repair it before any tanks get through, as if one does then it can cause a lot of damage to your Oil Refinery, and can be rather difficult to destroy. The panel should be destroyed and the gate should lower several times throughout this objective, so do not panic if this happens. Just make your way to it as fast as you can and repair it. Keep up this tactic for 4 whole minutes to complete this objective. If you manage not to let any tanks through then this objective should be fairly easy to complete. Objective 4: Take over all CIS owned command posts and force them off this peaceful planet. Tip: Master Yoda has landed! For this final objective you should become Master Yoda, as it is a much easier way to capture Command Posts and survive. Start by running through the metal wall, down the beach and capturing CP1. Use your Force Push to push droids out of the range of capturing the Cp, or force pull to bring far away enemies into reach of your lightsaber. This mission is fairly simple as long as you avoid tanks and only take on one or two droids at a time. If you are Yoda you must make sure you kill droids on a regular basis so you do not run out of health. If you are not Yoda, you may like to get in a tank when traveling between command posts for extra defense. Just remember you cannot capture Command Posts while in a vehicle, so you must get out to do so. After you have captured CP1 head as fast as you can to CP2 and capture it, followed by 4 and then 5. Command post 5 may be slightly more difficult to capture as it is guarded by both tanks and turrets, so be careful when doing so. Since it is also the Confederacy’s main command post, it takes longer to capture. If you are Yoda you may have to kill a few droids to keep your health up while you are capturing it. There are many rocks surrounding this command post that can give you defense from the various tanks in the area, so use them to your advantage. Once you have captured all 5 command posts, your mission is complete. Mission Complete! -------------------------------------------------------------- 6. Utapau: Underground Ambush Overview: Ambushing General Grievous and his army will be the final crushing blow to the CIS. Mission Objective: Republic Intelligence believes General Grievous is here on Utapau. General Kenobi has gone ahead by himself to scout the planet. Secure a landing area and link up with Kenobi to crush the separatists once and for all. Objective 1: Assault the command post just south of your position. Become a normal Clone Trooper and charge the command post. While making your way there defend yourself from enemy fire, as there are many droids in the area. Once you arrive at the command post your objective is completed. Objective 2: Go upstairs to capture the lookout CP. This objective is pretty self explanatory. All you have to do is turn right at the command post, locate the stairs, run up them and capture the CP up top. You do not have to run right to the CP, but rather just crouch down near the top of the staircase, just within reach of capturing it. This way you are not a visible target for enemies. Objective 3: Move down the highway and capture the CP there. Watch out for the CIS forces there. Run down the alleyway towards the arrow. Do not head down the main road, but rather the passage on the left to avoid enemy fire. You are less likely to be spotted here. However once you reach the end of the balcony you have to jump off in order to make your way forward. Once you get to the command post, capture it and defend yourself in the process. A good idea is to jump on top of the command post light itself and crouch in that little area inside the wall. This blocks any attacks from behind you so instead you can focus all your fire on enemies in front. While you are making your way to the command post, if you feel like you need some extra firepower then you can always get into the AT-RT to make your way down there. Driving the AT-RT ruins your chances of being stealthy however, so it is up to you which is more important; firepower or silence. If you stay in the AT-RT, you will most likely be shot at the whole way down. Objective 4: Move into hangar 10 and secure that CP. The droids have the area pretty well secured, so be careful. Tip: General Kenobi has landed. Become Kenobi, who is much better at destroying droids. Spawn with him at your newly captured CP, CP3. Run further down the highway and you will find a large open area with a command post by the entrance. Watch out; the area is crawling with droids. Keep an eye open at all times, and remember that the block feature on your lightsaber may come in handy. Do not stand still, even when capturing the CP. There is no cover in this area, so your only defense from the shots is your movement and lightsaber. Objective 5: General Grievous is inside of hangar 10, just north of your position. Do what you can to stop him killing our troops. This is where Kenobi really comes in handy. If you do not have him, a Clone Commander is the best to choose, you should have him by now. Locate Grievous and lock onto him. If you are a Clone Commander, shoot at him with your chain gun. If he reflects the shots it means he’s blocking. Wait for how he holds his lightsabers to change position before shooting him again. Try and aim for the chest. If you are playing as Kenobi, make sure he’s not blocking and force-push him backwards. When he’s on the ground, or close to it, use your sprint attack (sprint button and attack button just before you reach him) to attack him once. If he is not dead yet, then push him again and sprint attack him, just like before. Repeat this again and again until he is dead. Only attack him once after a force push however to avoid him attacking you back. You can also use your lightsaber throw to attack him. You have the advantage when attacking from a distance, as he has no force powers or ranged attacks. However in close combat he has the upper hand, so do not stray too close. Objective 6: Destroy the AA guns on the edge of the hangar. If you are still Kenobi then this task is a piece of cake. Just run up to them and swipe a few times with your lightsaber. If you do not have Kenobi any more then this task can prove to be a little more difficult, but not much. It is easiest to complete this task as a Heavy Trooper, but the Clone Engineer will suffice as well. Find the ramps, which are located next to CP3, and go up them. Now you will be on the balconies in the hangar. Follow these along to the AA guns so you are almost directly above them. Now shoot them with your rockets, or drop mines over the edge of the balcony so they land on top of the AA guns. The same can be achieved with the engineer’s det-packs. Objective 7: Destroy the ATX Energy Pillar west of your position. Use of the tanks at the rear of the hangar is optional, but encouraged. You heard what the objective said, get in those tanks! If you are not in a tank, heavy trooper is the best option. If you are however, Engineer is the best option, as he can heal the tank as you drive, or Kenobi, as he has extra health. Once you arrive at the pillar after following the arrow, just pound it with the tanks lasers and missiles. Alternatively, the same can be done with the Heavy Trooper’s rockets, but at a slower rate. In no time the pillar will be destroyed, and the mission accomplished. The CIS have been finished off once and for all. Mission Complete! -------------------------------------------------------------- 7. Coruscant: Knightfall Overview: The corrupt Jedi Order must be wiped out, by Order 66 of the new Galactic Emperor. Mission Objective: Order 66 has been given. The Jedi collaborators must be eliminated. On Coruscant, the 501st has been given the singular honor of executing this order, under the command of the newly anointed Lord Vader. Objective 1: Capture the Jedi Council Chamber. This will be your final mission playing as the Republic, so make the most of it. Spawn as your strongest unit, most preferably the normal Clone Trooper, as you have a lot of killing ahead of you, and you must be able to defend yourself. Sprint forward, across the main hallway, and you will hopefully reach the stairs on the other side before the enemy does. You will quickly notice that this is your first mission where your enemy is not droids; instead you will be killing both Jedi and Temple Guards. Be very careful because at the top of the stairs a group of Jedi will drop down form the ceiling. These enemies are difficult to defeat because they can block and reflect incoming fire, just as General Grievous could in the previous mission. Shoot down the Jedi while they are not blocking your fire so they do not shoot it back at you. If at any time during this mission a Jedi starts running towards you, run backwards while shooting at them so they do not get close enough to swipe at you. If you wish you can wait for your team mates to finish of all the Jedi before moving on. When you reach the top of the staircase again be careful because there are three turrets blocking the entrances to the command post. You must destroy these, or at least the enemies inside them, to advance into the command post. The good news is your allies will most likely throw a volley of grenades around the Turrets, which should blow them up relatively quickly without you having to worry about them. However if this does not happen, then the best tactic is to aim just above the turret with your rifle, so you are shooting the head of the person manning it, instead of the turret itself. This is a much more affective way of stopping them from firing at you. Once you reach the command post itself, the Jedi Council Chambers, more Jedi will drop from the ceiling, around the perimeter of the room. Again either walk backwards down the stairs and shoot at them, or let your teammates finish them off… or both! Keep your distance from them as they can easily overpower you in close combat. Attacking them from a distance is your major advantage when killing Jedi; use it wisely. While you are capturing the CP itself make sure you keep an eye on the three open doorway entrances, as more enemies may try and reclaim their command post. Also constantly turn around, as more temple guards may respawn behind you. Once you have captured this CP, the objective is complete. Objective 2: Go to the Library. First check at your newly captured command post whether you have unlocked the Clone Commander yet, which by this stage you should have. If you do not have the option to play as him yet, then remain as a normal clone trooper. After you have chosen the unit to use, make your way as fast as you can towards the yellow arrow, which should lead you to the library. The easiest way to get there is by heading back through the main hallway and turning right. Make sure you do not turn right at the feet of the staircase by your new command post, as this will only lead to a dead end; this section has been blocked off for the time being. Take the hallway route to get to your location. Objective 3: Defend the library and its contents till scan is complete. Shoot any Jedi you see attacking the bookshelves. There are many bright blue bookshelves available, however only one needs to survive to complete the objective. Select a few of them and focus primarily on defending them from enemy attacks. Any Jedi you see attacking them you must kill ASAP; your chaingun should make quick work of them. When the time is up if at least one bookcase has survived, your mission is complete. Don’t fret if several bookcases are destroyed because the fewer bookcases there are to defend, the better you can defend them. All of your allied units will be focused on the one or two bookshelves instead of being spread over many, so they can destroy any enemies wishing to attack them much quicker then before. Objective 4: Retrieve the holocron from the Comm Center and bring it to the veranda. At the back of the room you were defending should be a flight of stairs. Make your way up them to the second level. Once here, head in the direction of the yellow arrow. When you enter the first of the rooms along your way a group of Jedi will drop from the ceiling. As soon as this happens step back outside the doorway, as you will be suddenly surrounded. As long as you remain outside the door the Jedi should not be able to attack you, giving you a chance to clear them out. Once there are less enemies defending the room you can sprint through, past any remaining Jedi, and make your way to the holocron in the next room. As soon as you collect the holocron turn right and slowly make your way down the stairs. Once you get about halfway down, you should notice some Jedi, which is your cue to retreat back up the stairs. Make sure all the Jedi on the staircase are defeated before you try and make your way down again, as you are their main target when you are carrying the holocron. Several clones may follow you in an attempt to protect you from enemies, so you do not need to worry about shooting any of the temple guards you encounter. If you spy any Jedi who are in your path then shoot them down before moving on to maintain adequate defense. If you do not wish to shoot at the Jedi, at least avoid them so you do not get mowed down by a lightsaber. Once you reach the end of the hallway you will have arrived at CP1, which is where the drop site is. Run to the back of this veranda to complete the objective. Objective 5: Kill the Jedi with the holocron and return it to the Veranda. Tip: Lord Vader has landed. Become Skywalker, spawn at the veranda which is CP1 and force sprint towards the yellow arrow, not stopping to kill enemies along the way. If the enemy is right in your path then by all means sprint attack them, but try and avoid stopping and turning around to attack your opponents when it is much quicker and easier just to spring straight past them. Once you arrive at the arrow you will discover that it is pointing at a Jedi. He is your target who you must kill to retrieve the necessary holocron. He will also be guarded by a few other Jedi, so make sure to defend yourself from them. You must swiftly kill the Jedi, most preferably with your Saber Throw to keep yourself from being injured. After the Jedi Master is dead he will drop a holocron. Collect it and force sprint back to the dropsite at CP1, whereupon you will be given your next objective. Objective 6: Kill 3 Jedi Masters. It is very handy to play as Anakin Skywalker AKA Darth Vader here as he can kill other Jedi much quicker and with greater ease. Take down the three allocated Jedi Masters as per usual, but this time avoid throwing your lightsaber at them. Jedi Masters are far more skilled then your average Jedi, which makes them a lot harder to take down. They are much smarter too! They will realize, as should you, that if you throw your lightsaber at an enemy you will temporarily become unarmed and unable to defend yourself, which gives them an ideal opportunity to attack you. Instead, wait for them to make that same mistake. Constantly block with your lightsaber until they throw theirs at you, whereupon you should take the opportunity to fight back. While they are unarmed charge at them and slash your blade around as much as possible, making sure not to be in the path of their lightsaber as it returns. The Masters have more health then the normal Jedi Knights so they will be a bit harder to kill, but not too difficult all the same. If you are not using Anakin Skywalker for this mission then a Clone Commander should suffice, but be more difficult. If you are using one of these units then keep your distance from the Jedi and shoot from afar; the Jedi Masters seem to sprint towards you and charge at you the second you shoot them. If this happens then it is a very smart idea to kill them before they reach you. If you do not succeed at this then most likely the result will be reversed, and this time you will be the victim. Finish off the three Jedi Masters who have the yellow arrows above their heads and the mission will be completed, bring a new era to the galaxy. The Empire has been born. Mission Complete! -------------------------------------------------------------- 8. Naboo: Imperial Diplomacy Overview: The Queen of Naboo threatens the peace of the New Order. She must be silenced. Mission Objective: The Empire is flourishing under Emperor Palpatine but there are still elements that resist the New Order. Chief among these is the Queen of Naboo; rumour has it she is also sheltering fugitive Jedi. It is time to bring Vader’s fist down on these traitors. Objective 1: We will begin to seal in our enemy by creating a perimeter around the central courtyard. Capture the Plaza security post. From here on in you will be playing as the Empire for this campaign. Spawn at CP1 as your strongest unit, the one you are best at killing foot soldiers with. Just ahead of your starting position will be a turn in the road, where you will be fired upon. Since it is dark you maybe not be able to see your enemy too clearly, so the lock on feature is very useful for this level. Press back the incoming fire, making your way to the nearby CP. Once you have made it there you will notice a large square fountain next to it. This fountain provides an excellent defense when capturing the CP. You will notice the fountain has 2 levels. Jump into the upper level and crouch down. Here you will be safe from enemy fire, but still within capturing range of the CP. Make sure not to stand up however, as if any enemy sees you your cover is blown. If they do see you, they may decide to lob a grenade into the fountain next to you, which results in almost certain death for you. Stay here until the command post is yours. Objective 2: Take over the Plaza command post. For this mission it is very important to head in the same direction as your troops do. You must still head towards the yellow arrow, but making sure you follow the path by the river, coming back from where you started. If you decide to go the other way, heading forward from CP2, you will soon enough find the Central Courtyard; and all the auto-turrets defending it. You will have little chance of survival. When making your way down the other route by the river, the closer you stick to the water the less likely you are to be fired upon, as you have extra cover and are not where the bulk of the fighting commences. Continue down the river path until you reach the end, where you will find two turrets, most likely manned by your enemy. Be very careful of these turrets, taking them out if possible without them shooting at you, or avoiding them altogether. Just round the corner from the turrets is the CP you must capture. Abolish the surrounding enemies before once again jumping into the nearby fountain while capturing the CP, making sure to crouch. Objective 3: Capture the Guard Security Post. Tip: A tank has been snuck in for you. This objective can be relatively easy if you do it correctly. Get in the tank and head forward towards the yellow arrow. As soon as you turn the corner you should run into a tank. Pelt it with both missiles and lasers until you destroy it. After you manage to do this, another tank should come up behind the first one, which you must also destroy. Do this and move on down the alleyway to the command post. Hop out and start capturing it. Use the tank as a shield against any fire from both enemy soldiers and a few turrets. Be careful when the enemies throw grenades at the tank not to get caught in the blast radius. In no time at all the CP should be yours. Remember; getting back into the tank to destroy enemies means you have to start capturing the CP again, so try to avoid doing this. Objective 4: Destroy Central Grid Console. Another simple mission. Right next to your newly captured CP should be a ramp leading up to a computer console which you must destroy. Avoid charging straight up the ramp however, as several enemies will be defending it up top. It is useful to be a Dark Trooper for this objective as his primary fire can attack multiple enemies at once. Alternatively you can lob grenades up the ramp to destroy the enemies. Once the area is cleared you can make your way up the re to destroy the computer console. One grenade should do the trick, just make sure to stand outside the blast radius as it detonates! Objective 5: Destroy the Jedi Royal Guard The best way to do this is to run back down the ramp and get into a tank. Then continue down the path you were heading before where you will find several Jedi. Just drive around killing any Jedi you see. After the first batch has been destroyed, yellow arrows will point out the locations of the remaining 4. As long as you stay in the tank to destroy them you should complete this with ease. After you have killed the Jedi Guards you must kill the Queen herself. Do not worry about any Jedi any more, killing them will only use up time. Just aim straight for the Queen and blast her with the tanks missiles. Whatever you do, do NOT exit the tank at any time throughout this objective, as you will most likely just be killed by the Jedi. Use the same tactic in the tank as the last part of this objective to destroy the Queen and your mission will be completed. Mission Complete! -------------------------------------------------------------- 9. Mustafar: Preventative Measures Overview: The Separatist threat is stirring again and lingers in orbit over Mustafar. Mission Objective: Gizor Delso, a Geonosian fugitive from the Clone Wars, has reactivated a battle droid army in the Mustafar system. The 501st is in the system but its Star Destroyer has been boarded by Delso’s forces. Repel the enemy boarders and take the fight to them. Objective 1: The Droids have invaded our ship. Destroy their landing craft and repel the assault. Start off by spawning as a marine, which is the safest way to complete this mission. You should spawn inside your control room. Head towards the door on the left, near the ammo dispenser. Do not go out the door, just stay by its entrance. Walk forward so that the door opens, and you will see your main hangar. Quickly survey the area and find the Droid Landing Craft in the middle of the hangar. What you must do is fire a rocket at it, then retreat back a few steps so that the door closes again. Wait until you have reloaded before walking forward again so that the door opens, and taking another shot. If you do this at the entrance near the Ammo Dispenser you will not run out and can keep up with this tactic. If a droid comes to the other side of the entrance trying to shoot you, quickly swap to your rifle and kill him, but you do not need to worry about any of the droids in the background. It should take several shots with the Bazooka before the ship destroys, so you must be patient. Alternatively, a quicker way to complete this mission is being a Pilot instead, as their time bombs do a lot more damage then a Bazooka. The problem with this option is that in order to plant a bomb you must run up to the ship, where you are an easy target for droids. Also, all you have to defend yourself is a blaster pistol, so it is harder to take down any attacking droids. The advantage of this option though is it only takes 4 time bombs to destroy, compared to about twice as many rockets. If you are confident with your ability playing as the Empire then you can attempt this method, however I strongly recommend playing as a marine instead and taking the more protective option. Objective 2: The enemy are dispatching their bombers. Exit the hangar and destroy those droids. Before you do anything else, make sure you clear out all the droids in your hangar, as they will only cause you problems later on if left alive. Once you have stopped their threat you can become a pilot and hop into either a Tie Fighter or an Interceptor. My personal choice for this objective is the Tie Fighter for the slight bit of extra health, however either vehicle works. Take off out of your hangar, immediately flying up and back over the top of your capital ship. Your objective here is to destroy 8 of the enemies fighters, so you must be very careful at all times if you wish not to die. All the action should be happening just outside your hangar, so if you fly over your ship to the other side of it you should be relatively safe. What I find works best is to head over that side, turn around, and fly back very slowly. When heading back turn your target tracking on and find a suitable opponent. Wait until a white ring forms around their ship, and wait until that ring turns red, before firing missiles at them. If they are on very low health you can fire your primary lasers at them, but do not do this if they have more then about half of their health remaining as it is less likely to hit and draws attention to yourself. Make sure to use evasive maneuvering throughout the level, as it will greatly increase your chances of survival in a dogfight. If the missile detection warning appears down the bottom of your screen at any time, pay great attention to it, and when the counter gets down to less then 200 feet, use an evasive maneuver of some kind and you should dodge the missile without any problems. If at any time during this objective you happen to get shot and need to recover, you can do just that, as you are a pilot. The best idea in this situation is to fly back over your capital ship again so you are on the opposite side of all the fighting, before very slowly flying between those overlay parts of either side of the Star Destroyer. Flying in this area gives you the most protection of all, as you are safe from fire from three sides. Just fly in here going back and forth until all your health has recovered before heading back into the battle. Just be careful not to touch the Star Destroyer with your vehicle at any time, as even the slightest bump does significant damage to your fighter. One more thing you must look out for on this objective is all the asteroids located around the map. Yes, they can be easily destroyed with your lasers, however if you fly into them too fast it will mean certain death. Objective 3: Their ship is vulnerable, swoop in and destroy their protective shields. For this mission you require a bomber. Even though it may be easier to get a Tie Bomber from your own hangar, the best option here is to collect a Droid Bomber from the enemy hangar, as it will make your next mission a lot easier. Fly as fast as you can into the enemy hangar, being careful of all the auto-defense turrets. Use the tactic described in some of the earlier missions of flying below the capital ship until you reach the hangar entrance, to avoid enemy fire. Once you have landed inside the enemy hangar you should spot one of their bombers near the steps. Hop into this vehicle and make haste to leave the hangar, as most likely the bazooka-carrying droids will be firing at you. All you have to do here is continuously bomb any part of the outside of the enemy Capital Ship until their shields drop. This is best approached from the left hand side of the ship, away from the heart of the battle. If you stick close to the hull of the cruiser you are less likely to be fired upon by enemy ships. Just be careful not to touch the hull with your vehicle, as again, even the slightest tap could mean the difference between life and death. Just keep bombing the outside until the shields are destroyed. If you do happen to be fired upon while bombing the ship, tear off from your attack and fly as fast as you can away from the main part of the battle, throwing in the occasional evasive maneuver if you are still being hit. Soon enough your attacker should have left, whereupon you can continue firing at the Capital Ship. If you are low on health after the attack, fly around for a while away from the battle and the enemy cruiser while your health restores, before going back. If you go back into battle with little health, you are sure not to survive too long. Objective 4:Land in their hangar and take the designated bomber; then return it to our hangar. If you collected the correct bomber from the enemy hangar in the last mission, then you should have a yellow arrow pointing to your ship, which means this will be a very easy objective for you. If you did not collect the correct bomber, then fly to the enemy hangar as fast as you can and take the one with the yellow arrow above it. After you have the correct bomber, simply fly back to your hangar using turbo as much as possible, and using evasive maneuvers if necessary, and land the bomber in your own hangar. Do not bother firing at any enemies during this objective as it will be over shortly anyway, but still be careful not to hit any stray asteroids. Once you reach your hangar, just land the ship. You do not even need to get out, simply land it and the mission will be over. Mission Complete! -------------------------------------------------------------- 10. Mustafar: Tying Up Loose Ends Overview: The Geonosian Insurrectionist must be destroyed, along with his droids and facilities. Mission Objective: Gizor Delso has built prototypes of a new battle droid in the hopes of resurrecting the CIS army. Destroy the plans for this prototype and any reactivated battle droids in the mining facility. Needless to say, Delso must be found and terminated. Objective 1: Seize control of the Lava Observation Room Spawn as your strongest unit, most likely the normal trooper or engineer. You should start on a large platform in the middle of the lava. Ahead of you will be two ramps, both leading down to doors which are an entrance to what appears to be a large building. Make your way down the path on the right, as the door on the left is locked. Inside you will come to a large passageway, where you must immediately turn left and continue down the corridor. Make sure you kill any droids you see, and constantly push back their attacks as you make your way to their command post. If you are coming up to a turn in the road, do not just run out past the corner, but rather make sure to look around it first. If you just run straight past into the open, any enemy droids around the side can easily shoot at you, making you vulnerable. Rolling can be a good way to make it past a doorway quickly while still being able to check for enemies. Throughout the level you will notice many barrels or drums around the place, which can be used as an excellent cover when reloading or escaping enemy fire, so use them to your advantage. If you are in a firefight and are low on ammunition in that clip, crouch behind a drum as you reload, before popping up to finish off the enemy. There are also many walls around the level which can be used to the same effect. Objective 2: Proceed forward across the bridge and take control of the walkway. This objective is almost exactly the same as the last objective; however this time you have a lot less cover to protect you from enemy fire. Instead of using barrels and walls to hide behind, you must use strafing and other movements such as jumping to avoid their shots. While you are moving about, keep in mind that the edges are very close, so be careful not to accidentally roll or jump down into the lava below. One trait of this map is that the enemy droids blend in surprisingly well with the background, making them very poorly visible targets. It is important all throughout this level to use the lock-on feature as an effective way of locating the enemy before they locate you. Once you make it to the command post itself, make sure to run around it in a circular motion, not standing still for more then about a second at a time. All throughout capturing this CP you will have enemies spawning around you and more coming from a nearby door attacking you, so you must keep your wits about you and your eyes peeled. You must make sure you are the one who attacks first, or else you can be quickly outnumbered and surrounded. Objective 3: Battle your way out onto the Collection Base and take control of the Overlook CP. Head along the nearby path towards the yellow arrow. Be careful, as all along this path you will encounter many Auto-Turrets, the first being just through the nearby doorway. Just as it is with the droids themselves, it can be very difficult to locate the auto-turrets, even with them firing at you, so use the lock-on feature to your advantage. Make sure that when attacking an auto-turret that you do not stand still, as movement is your greatest advantage here. The thing about these turrets is that they have a rather slow aiming apparatus and take a while to get an accurate lock on you. If you stay moving, you will increase your chances of survival tenfold. Once you arrive at the required CP area you should easily be able to locate a nearby medical droid. The best tactic is to stay in range of both the medical droids healing and the command post’s capture range, as you can wreak the benefits of both this way. Make sure to keep moving however, as droids will be spawning all around you again, trying to kill you. If you must, move out of the range of the medical droid rather then the command post, as capturing that base is your priority. One thing to keep in mind is to destroy any auto-turrets in the area before attempting to capture the CP, as they will only cause you problems later on if you don’t. They should be located above you on either side of the CP, and should be easy to find using the lock-on feature. Objective 4: Destroy the Droid Prototype Schematics Head straight up the ramp at the CP and down the other side, which leads to your first target. In the middle of the room you should see a large box-like console. Four grenades should be able to finish it off; however using these means you have no ammunition left. The best option is just to stay in the local vicinity and destroy attacking droids, waiting for your allies to weaken the box. Once its health reaches a certain level it will not be able to drop any further, which is when you should strike. If it is at this stage, a single grenade should be able to destroy it. After the first box has been destroyed, head to the other side of the large room and you will find another box identical to the first. Just use exactly the same tactic as above to finish it off; defending yourself until your allies have it weakened, before going in for the kill. The reason behind this method is that you only have to use one grenade on it, conserving your ammunition for when you may need it later on in the level if you are attacked by droids. Objective 5: Retrieve the Orbital Strike Beacon dropped by your ally, in the Conference Room Navigate your way through the rooms, heading towards the yellow arrow. Soon enough you will find a white glowing object to collect. Pick it up and continue through the room in the direction of the arrow. Ignore any droids in the area as your allies who begin to follow you once you pick up the beacon should be able to finish them off. Focus primarily on your objective and head straight there. Once you leave the main building and go outside, make sure you stay on the top level. Going down the ramp outside means you will just have to turn around and go back up again once you get there, which is just a waste of time. Instead, stay on the top, where you will soon make it to the CP you captured in objective 3. From here just cross the nearby bridge out onto the platform where the arrow points, and walk into the given zone there. Objective 6: Clear the Antenna Array This objective is so short that I believe it should have been part of the previous one. To complete this, simply run back across the bridge and up the ramp on the other side. Once you make it to the top of the ramp, the objective is completed. There is no tips involved with this, just don’t bother getting into any confrontations with enemy droids, just run straight up the ramp. Objective 7: You have permission to kill anything that moves in the name of the Empire, but you must kill Gizor Delso As soon as this objective starts, a swarm of Geonosians will attack you, one of them being Gizor Delso. Be very careful here, as he has a lot of health and his sonic-blaster can pack a powerful punch if it hits you. Gizor is the Geonosian who has the yellow arrow constantly pointing towards him. If you can, avoid going to the bottom of the ramp, as this is where the majority of the Geonosians and battle droids are. You are much safer to stay on the top of the ramp and fire upon Delso below. Only attack enemy Geonosians if they attack you, ignore them otherwise as your teammates can take care of them. If you happen to die during this objective, just respawn at the CP closest to the yellow part on the map, which is where Delso will be located. While shooting at Gizor Delso himself, make sure to strafe, as his sonic blasters take a while to reload and if he misses the initial shot, it creates an opening for you to attack. Simply keep shooting at him until he falls, claiming you victory. Mission Complete! -------------------------------------------------------------- 11. Kamino: Changing of the Guard Overview: The Kaminoan Facility must be seized. They resist us with our own brethren. Mission Objective: The Kaminoans have turned against the Empire and are using our own brothers against us. Lord Vader has hired a special mercenary to lead us in this difficult battle. He has unique knowledge of the Cloning Chambers that will be invaluable during the siege. Objective 1: Proceed southwest to the main entrance of the Upper Cloning Facility and use Boba Fett to gain entry. It is crucial to be Boba Fett for this mission, as he is required to open the entrance. When you begin you will notice that there are no CP’s for you to spawn at, but just press accept anyway and you will be able to spawn none-the-less. Simply become Boba Fett and fly in the direction of the door, using the yellow arrow to guide you. You can easily use Boba’s jetpack to fly over to your target instead of traversing the many platforms and pathways there, making your job a lot easier. Once you arrive at the door, you cannot do anything, as your commanding officer decides to spontaneously change your mission objective. Just wait while the new Objective 1 message pops up. New Objective: Use Boba Fett’s destructive abilities to blow that panel and gain access to this facility Now all you have to do is use one of Boba’s detpacks on the door to destroy the box, gaining you entry. Be careful of the auto-turrets on the roof by the door guarding it, and the manned turret a little further along the walkway, as they will all most likely shoot at you on sight. Also, various clone troopers, mainly the Jet Trooper class, will come around the corner to attack you, so have your rifle ready. Just place the detpack on the box and either run or fly out of the way before detonating, gaining you access inside. One thing you will notice about this level is that it may be hard at first to tell which troopers are your allies and which are your enemies from a distance, as all the units wear similar white armor. It is important on this stage to use the lock-on feature as it will help you to pick out your allies from you opponents. An easier way to identify them is to aim your firing reticule at the unit. If it turns blue, they are your ally. If red, then shoot like mad! If you do not have time to double check they are an enemy however, just fire at them anyway. Killing an AI teammate is better then dying yourself, keep that in mind. Objective 2: Retrieve a sample of Clone DNA to ensure that the Kaminoans can never again clone themselves an army. Inside the complex will be many auto-turrets, so watch out. Basically all you have to do here is collect an object from inside the complex and take it back outside. Run through the various rooms in the direction of the yellow arrow. Shoot any lone auto-turrets you see, but if there are 2 or more in a room simply sprint past them, using any objects you can as cover. For greater control of your movements, use the Jetpack to make your way through heavily guarded rooms, as for some reason the AI have a greater time hitting you while you are flying. You also have the advantage of extra speed when flying, so use it wisely. The first thing you should do as you enter the room containing the target is to fly straight forward, landing within the console in the center of the room. If you land up on the ledge, neither of the two auto-turrets will be able to shoot you, your back will be covered from fire, and you can easily shoot any enemies in front of you. Simply wait here for 30 seconds or so until your allies come charging in through the entrance you just came in. Use the stupidity of your allies to your advantage; as decoys. Let the diversions take the fire from both the auto-turrets and the enemy units alike, while you make your quick getaway. Simply slip out from the cover of the console, run around to the other side where the object is, collect it, and sprint as fast as you can forward, out of the complex from the opposite side you came in. This tactic may be cheap, cruel, and un-justly, but by god it is effective and may mean the difference between life and death. It can also save you a lot of health loss, which can be very important if you wish to still use Boba Fett later on in the level. However, if the AI do not turn up after a minute or two, or you notice that your reinforcement count gets too low, your health gets too low, or just get bored, then don’t bother waiting for your teammates. Just run around yourself, trying your best not to get shot. Once you make it outside of the complex, you may be tempted to use your jetpack to take you quickly to the base. Do not do this under any circumstances. While carrying a flag or object, such as the DNA sample you currently have, all jetpack, flying and double jumping abilities are canceled out, and you can only perform single jumps. So if you try to use your jetpacks by jumping out over the edge, you will promptly fall to your death. Not good. Just use the paths to make it to the yellow arrow instead. It is not too far, just be careful not to get into the fire of turrets, sprint past them instead. Once you get close to your destination you will see an Imperial Drop Ship waiting to collect the passage. Simply run up near it to complete the objective. Objective 3: Take control of the Center Platform. Simply head in the general direction of the command post, and capture it. If you are a normal soldier then follow the path along, pushing back the enemy until you make it to the CP. If you are a dark trooper of Boba Fett however then you can instead simply fly past the battle and sneak up on the CP from behind, giving you a greater chance of survival. Once you make it to the CP itself, you will notice it is on a large circular area extruding from the ground, with several higher points around the outside. It is a little hard to describe, however you will recognize it when you see it. You can use the higher points as protection while capturing the CP. They may not help you much against foot soldiers nearby, you will have to be quick to destroy them yourself. However if you crouch down behind the higher parts then you should be protected from all the turrets in the area, including the one right next to the base which you will surely be shooting at you. As long as you are protected, you should survive. In any case, make sure you still move around while crouching, but staying on top of the circular area, as this will give you even less of a chance of being hit by stray fire. Objective 4: Destroy the 5 Clone Life Support Systems to further annihilate the Kaminoan Clones For this mission it is best to be Boba Fett if possible, but otherwise an Engineer or Heavy Weapons will do. Make your way back inside the main building, following the yellow arrows the whole way. If you make it to a completely white room (yes I know they are all pretty much white!) with seats hanging from the ceiling then turn towards the arrow and walk forward. In case you cannot quite see it, there is actually a large door there, disguised as a wall. Enter this room where you will find a lot of computer consoles, some with yellow arrows pointing towards them; the ones you must destroy. If you are Boba, which hopefully you still will be, place detpacks on them to destroy them. If not, use any explosive weaponry available to do the job. In order to place the detpack you must move close to the console. When doing this use extreme caution as your allies will most likely be throwing grenades at the console to destroy it, and you might be caught in the blast. Be careful to check the area before you move in to destroy it, as it could save your life from careless allies. Make sure to defend yourself against enemy fire at all times, as your opponents will occasionally just walk in on you and start shooting, so you must be prepared. Once all the required consoles are destroyed your objective is complete. Objective 5: Destroy 2 Gunships. If you are no longer Boba Fett you are in luck, as it means you do not have to intentionally kill yourself to have this objective easy. This is one of the few objectives in the campaign where it is easier to complete as a Heavy Trooper instead of a Hero. The reason is you have to destroy two gunships, one which is flying in the sky. If you are Boba Fett you can destroy the landed one simply enough with a detpack, however the one which is flying is a harder task. The only way you will be able to attack it with Boba is your wrist rockets or blaster, both which do not damage it greatly. The best option for this objective is to be a Heavy Trooper, as their missiles perform the most damage upon the vehicles. Unfortunately you cannot swap class if you are a Hero, so if you are Boba you will either have to suicide, which I do not suggest, or put up with a very slow and painful destruction of the vehicle. Get out your Wrist Rockets or Rocket Launcher and search the skies for LAAT gunships flying about; the yellow arrow should be pointing towards them. If you find a stationary one, simply shoot it from where you are (hopefully next to a health droid and away from the heart of the battle where you are safe, one of your CP’s would be good…) to destroy it. It should take 2 shots with a rocket launcher, but more with wrist rockets, which is where it is good to be near an ammo droid. If you find the LAAT that is in the sky, it should be flying about. This one will be harder to hit as it is moving. Make sure to take into account of the distance the LAAT is away from you, so aim slightly in front of the LAAT before firing, as it takes time for your rocket to get there. If you score a direct hit then its health should drop significantly. If you miss, then use your error to calculate where to fire the next shot. Get two successful shots to bring it down. Once both of the ships are destroyed, victory will be yours. Mission Complete! -------------------------------------------------------------- 12. Death Star: Prison Break Overview: Military Detainees aboard our secret battle station have broken free. They must not escape. Mission Objective: A contingent of Rebel Prisoners have escaped from their cells. Making matters worse is the fact they have also managed to steal the technical readouts to the Death Star. Eliminate the prisoners and secure the plans before they are beamed off-station. Objective 1: Meet up with the rest of the 501st. Spawn at your only CP as your favourite class. Simply turn around and head through the open doorway, down the corridor, and out into the hangar below. Just move near the landing craft to complete the objective, making it a very easy one indeed. Objective 2: Defend the Hangar All you have to do for this objective is defend hangar 84G, where you are, for two minutes. As long as the Rebels do not capture the hangar’s CP during that time you will have completed it. The enemy will be attacking from two different directions; mainly the doorway closest to the CP, ahead of the Landing Craft, however they will also come from the doorway to the left of the landing craft, so make sure to keep your eye on that too in order to avoid surprise attacks. Wookiees will be your hardest enemy on this stage, as they are much stronger then the other units, meaning it takes longer to shoot them down, and for some reason the AI tends to roll more with them, which means they avoid grenades more. Be careful of these units while playing this level, and if you see one amongst a crowd then make sure to take him down first. After the two minute timer is up, located on the left of you screen, if you have managed not to let the Rebels capture the hangar you have completed the objective. Objective 3: Capture the Detention Block CP Kill all the remaining Rebels in the hangar and make your way along the passageway where the majority of their troops came from in the last objective. If you do not know which one this is, then use the yellow arrow to help you locate it. At the end of this corridor you will come into a large, circular room, with a gaping hole in the middle of it. Turn right and head along a little further until you arrive at an open doorway. Do not simply walk through this doorway however, as it will most likely be heavily defended. Instead, stand by the entrance and use the camera angles to peer around the corner, making sure there are no enemies present. If there are some troops guarding the room then throw a grenade in, rebounding it off the wall to avoid becoming a target. As soon as it detonates, charge the room, killing any survivors. Once inside the room you will notice there are two other entrances, with a CP in the center. Run to the other side of the room and press yourself up against the wall between the two other entrances. This way you can easily kill any enemies who enter the room without becoming a target for the others, and you will still be in range of capturing the CP. Just wait here until it is yours, letting your allies kill off any enemies in the surrounding rooms. While capturing the CP be very careful to not loose too much health, as there are no health or ammo droids in the area. The only way you will be able to get more health if needed is by either killing an enemy and hoping they drop a bacta tank, or manually throwing one for yourself as an engineer, so keep this in mind when attacking. Objective 4: Secure the stolen plans Start by heading along the pathways and corridors in the direction of the yellow arrow. The location of the arrow will not be the same every time, as it is pointing to a rebel soldier who is moving around. Just keep moving about killing any enemies you see until you find him. Once you do, promptly kill him, retrieve the stolen plans, and return them too your command post. When you collect the plans, the best way to get back to your command post is to follow the same path you took to get there, as all the various corridors can become very confusing if you get lost. Objective 5: Retake the Fire Control Room For this objective I find it is best to be a Dark Trooper, as his jetpack and multi-enemy attacking primary weapon are very useful. Head back down the corridor to the room containing all the tall, green pillars and various bottomless pits. Once you arrive here navigate the various paths, using your jetpacks if you must, until you get to a doorway at the end. Stop here and wait until your jetpacks are fully recharged. You have a battle ahead, so be prepared. It is always a good idea to wait until a few allies catch up to you as well, but it’s not necessary. From here just step inside the room, look around to locate the round platform containing the CP just left of the center of the room, and use your jetpacks to get there in one leap. As soon as you land here you will most likely be swarmed by enemies, so use your primary weapon to attack multiple enemies at once, quickly taking them out. If you need defense for one reason of another then duck behind one of the many console surrounding the CP, making sure you are still within capturing range of it. Once all the enemies located in the round CP area are destroyed look around to the balconies on either side, as more enemies are sure to come while you are capturing the CP. Use your lightning to finish them off before they arrive as to avoid conflict, again being careful of the more powerful Wookiees who will take more shots to destroy. Remember; your gun is a charged weapon, so hold down fire before shooting to perform maximum damage, or just press it for a quicker, weaker shot. The more it is charged the more damage it performs, and the more enemies it can hit at once. Objective 6: Destroy the shuttle in Hangar 85G before the Rebels are able to escape with it. Swap to your best trooper-class at your newly captured CP before moving on. Then head along the balcony towards the arrow, passing through the round room containing the bottomless pit again, and into a whole new area. If you are looking at the mini-map then you should be aiming to get to CP5. Once you arrive at this CP stop and swap class to Heavy Trooper, as you have some destroying ahead of you. Run through the next corridor and into the hangar. At the head of the room you will notice another landing craft with a yellow arrow above it. Simply stay on the balcony and shoot it from above over and over again with your rockets until you destroy it. Do not go down into the hangar, as you will only have to come back up again, and could cause problems for the next mission. In the case of an enemy coming towards you to attack, get out your pistol to kill him. If he is a Wookiee, aim for head shots to be most effective or if he is far enough away you can blast him with your rocket launcher. If you run out of ammo, head back into the room containing CP5 and use the ammo-dispenser there to gain more. If the vehicle is on very low damage, feel free to attack it with grenades instead. However whatever you do, don’t use any of your mines, as you will need them for your next objective. Objective 7: Exterminate the Rebel Leader Once again you will be attacking an enemy Jedi. As soon as you begin this mission, do not bother to locate him, and do not run down into the hangar. Instead, turn around and head back through the corridor towards CP5. While you are going, place all of your mines in various places throughout the corridor, in an attempt to stop the Jedi on his way through. The Jedi will not be the only enemy running through, so normal troopers may detonate the mines instead, however if you are lucky you will destroy your target, as one mine will kill him. After you have mined the corridor don’t stop to look, keep running through to CP5. Once there, promptly change your class back to your strongest and guard the door, waiting for the Jedi to come through in case he survives. If he misses all the mines, keep shooting him until he dies, like you have in all the previous missions where you have had to kill Jedi. Once you exterminate him, victory will be yours. Mission Complete! -------------------------------------------------------------- 13. Polis Massa: Birth of the Rebellion Overview: The Death Star plans have been traced to a secret Rebel facility hidden in an asteroid field Mission Objective: The Death Star plans have not been secured as previously thought. Imperial Intelligence has tracked the plans to a small Rebel Outpost in the Polis Massa system. Recover the plans and destroy the Rebel Outpost. Objective 1: Capture the Radar Facility Tip: Dark Troopers are not very effective on this map. Their jetpacks are fairly useless as it is mainly an indoors map, and their armor is just not strong enough to defend themselves against enemy fire for too long. Run through the room you started in, through the nearby corridor and out into the circular room with a smaller, round room inside it. You must capture the CP located in the center of the smaller, middle room, so head in that direction now. Once you find one of the corridors leading into this room head down it about half way before stopping. From here, throw a grenade or two inside the room, to help clear the area of potential enemies. After you see them detonate charge your way inside, shooting any Rebel’s you see. While capturing the CP use the health and ammo droids on the outside of the room to your advantage, which will raise your chances of surviving. Objective 2: Retrieve the Holodisk from Command Run through all the corridors in the direction of the yellow arrow again. If necessary, use any support beams you notice in the corridors or tables and other machinery you see as protection from enemy fire. Once you arrive in a rectangular room with what looks like a table in the center, you know you are in the right place. Go up the nearby step where you should see two entrances into the wall next to you, and one leading down the end of the corridor. Out of the two doors leading into the wall, take the one on the left, which goes up higher then the other one. This will lead you up into another room containing the Holodisk. This room will most likely be heavily defended, so be very careful when entering. Once you have cleared the area just grab the Holodisk and run as fast as you can back to the CP you captured during the last objective. Objective 3: Defend the Radar Facility till uplink Tip: Wookiee Warriors are very effective on this map; be wary of them. Their bowcaster can do a lot of damage to almost any troop and their health is much greater then ordinary units. If you see one in the crowd you are attacking, target it out first. Stay in the small, round room containing the CP for this whole objective. Now you should notice that this room has three entrances; all of them being corridors at equal pacing surrounding the room. The best way to defend the CP in the middle of the room is to circle around it while looking out for enemies, so you get a good view of each corridor in succession. When you spy an enemy coming down one of the corridors then you must shoot him as quickly as possible. You do not want any of the Rebels to make it into the room you are guarding as this is within range of capturing the CP, so make sure to keep them at bay inside the hallway. If you can avoid it, do not go into any of the hallways themselves. You have minimal defense within these and are an easy target for enemies, most likely resulting in your death. The best way to do it is stay back in the room and shoot from a distance. If you do not have a clear target on the enemy in the corridor because your allies are blocking your view, do not fret about it. Simply leave them for the time being and move onto another corridor. Check back in a few seconds and you should have a clear path to fire again. If the corridor you are aiming at has more then about 3 or 4 allies within it firing upon the enemy, then there is no real reason to worry about shooting at that one; your allies should be able to handle it. Instead go and defend the other two corridors, as enemies can still sneak up behind you. It is always a good idea to check back at each of the corridors every now and then as the tide of the battle can turn quickly, and where you had about ten reinforcements guarding a few seconds ago there could be only one or two remaining, leaving it open for the enemy to swarm in. As long as you keep moving about the corridors then you should be able to keep the enemy at bay for the required time without too much difficulty. Objective 4: Destroy the databank in the cavern You are practically on the opposite side of the map to where this objective take place, so get ready to battle your way there! First, head across the level following the Yellow Arrow for directions. If you get confused or lost then you can use the mini-map to locate your position and re-align yourself. Once you arrive in a large, open room made almost entirely of rock, you know you are there. Head to the back end of this room, making sure to stay on the ground level and not go up the ramp. At the end of the room will be a large computer console in the middle of an open area, which you must destroy. Three grenades should do the trick, so no need to be a special unit for this objective. If you do not have enough grenades then nearby should be an ammunitions droid to help replenish you. Objective 5: Capture the Hangar Once again, your objective is located on the opposite side of the map, back where you were a few objectives ago. Head back that way until you arrive at the large, round room again. The CP you must capture to complete this objective is the one you started off with at the beginning of this mission. The only problem is that now it is guarded by all the Rebel forces, so you will have to fight for it. There are two entrances to the room which you must capture; one located down the bottom of a ramp, and one through a doorway on top. Make sure to go through the top door, not going down the ramp, as if you choose the bottom door you will come out pretty much underneath all the Rebel Forces, which means they are able to fire down upon you. If you choose the top door however you can make your way through the various rooms until you get to fight the rebels on level ground, taking away their advantage. The only problem is that height isn’t their only advantage on this objective; they also have a better defense. The CP they are guarding is surrounded by various crates, making the task of capturing it just that little bit harder. The good thing about these crates however is it means you can use it against them. If you manage to get into their base you can use these crates for cover while you shoot at the enemy. It is very hard to get behind these crates however, as the area is so heavily defended, so you are faced with a bit of a dilemma. Just try your hardest to clear the area of as many troops as possible before you move in. It is best if you do not attack alone, but allow your teammates to come with you, as they will draw some of the fire away. Use all your dodging, shooting and fighting skills possible to capture this command post, and when you succeed the mission will be complete. Mission Complete! -------------------------------------------------------------- 14. Tantive IV: Recovering the Plans Overview: Lord Vader has sensed the plans are aboard a Consular Ship making its way to Tatooine Mission Objective: Lord Vader has determined the Death Star plans were beamed to the Tantive IV, a Consular Ship under the flag of Alderaan. The ambassador, Princess Leia Organa, is believed to be a member of the Rebel Alliance. The 501st will storm the ship, recover the plans, and take Leia Organa prisoner. Objective 1: Capture the Barracks Command Post. It will serve as a central location for our raid of the ship. Tip: Health Packs are a great way to replenish health when you are low on it; use them to your advantage on this map. Both allies and enemies can drop them, so there should be plenty around the level to use pick up. As soon as you spawn inside the small room as a normal trooper, promptly fall to the back of the room before the door gets blown open. As soon as this happens, a barrage of enemy fire will assault you and your teammates; so use them as cover fire. All you are trying to do is survive the initial attack. If a grenade gets thrown into the room you are in, run out of there as fast as you can. However, if you manage to hold off the whole time without one coming in then wait until the enemy fire dies down and their reinforcements get worn out before moving in. If there are only one or two enemies in the starting room then you should be able to finish them off without any problems. Once you make it out of your tiny room you will notice that you come into a large hallway, with a left turn at the end. Finish off the enemies in the hallway but do not turn the corridor; even more are waiting for you there. Instead, peer around the corner and let your allies take the bulk of the fire, while you throw grenades down inside. Once the enemies in this room have also been depleted, then you can step down the stairs, but do not continue down the rest of the passage way. Instead make a right turn through a doorway which can often be mistaken for another part of the wall. In here will be another room, containing the CP you are trying to capture. Yet again, this room will be guarded by even more enemies. However this time, your strategy will be slightly different. Since the door automatically closes if you do not stand there you cannot just watch and wait until your allies deplete your enemy reinforcements. The best option here is to run into the room and make a sharp left straight away, heading for the health droid in the corner. Wait here while being healed, using the nearby desk as cover, occasionally peering up to shoot at enemies. After a short while the number of enemies in the room will have reduced, and hopefully your teammates will have stormed the area, providing you with sufficient cover-fire while you capture the CP. Objective 2: Make your way back to the Tech Room, and be quick about it. Tip: Lord Vader has arrived on the battlefield. At this stage you should get the option the become Darth Vader. If this occurs, jump on the opportunity, as his extra health can mean the difference between life and death in a battle like this. Yes he may be slower then regular troopers, but for this stage it does not really matter as the corridors are so compact and small anyway that you can just slice your way through your enemies. If you do need to get somewhere quickly you can force-sprint there, but you would never have to make it a far distance on this level. For this objective just run towards the yellow arrow, not stopping to kill any enemies but rather just swiping your lightsaber at them along the way. Objective 3: Destroy the Security Mainframes in the Tech Room so we can gain access to the Engine Room Tip: When playing as Darth Vader on this map, avoid using the force choke attack. There are just too many enemies around for this to be effective, and you are left vulnerable while using it. Lightsaber-throw is an acceptable attack however, as it can perform damage on multiple enemies at once. Walk around this room and the cockpit further on and just blow up any computer terminal you see with a yellow arrow above it. One slash of a lightsaber should to the trick, so as long as you stay as Vader for this objective it should be easy. You should not have to worry too much about your health depleting if playing as Darth Vader. The majority of the time the enemy will not shoot at you anyway, and there are plenty of them too kill to keep your health at an acceptable amount. As long as you keep attacking them throughout the level you should be safe. Objective 4: Acquire the Access Coeds and return them to the Security Terminal in the Tech Room. This will allow us to access the rest of the ship. This mission is significantly easier if you remain as Darth Vader, as his ability to fly for the first part of the mission can be very useful, and his extra strength and attacking ability and help you when faced with large quantities of enemies. Head in the direction of the Yellow Arrow, navigating your way through the various doors and passage ways throughout the level. Just near the object you are capturing is an enemy Spawn Point, so you are faced with a lot more enemies when you are in this area. Plow through them using any method available to you, whether it is Lightsaber, Rifle or Grenade. I do not suggest using a Dark Trooper for this objective; although his arc-caster can be effective at killing large quantities of enemies, he does not have the health required to survive, and will quickly die when faced against a large crowd. Once you have captured the object, head back along the path you came in through. Do not continue the way you were heading as that only leads to a dead end; you must retrace your footsteps to find the exit. Then head back towards the room you were in for Objective 3 by following the yellow arrow. Just stand near the control panel in the center of the room to complete the objective. All throughout this objective, make sure to keep an eye on your reinforcement count, as if it drops too low you could be in a bit of trouble. The quicker you complete this objective, the more reinforcements you will have remaining, so make haste while doing so. Objective 5: Find and capture Princess Leia and bring her to Lord Vader. We will find out what she knows about the Rebellion and the Stolen Plans. Tip: It may not be the best idea to be Darth Vader for this objective if you do not know your way around; you may be traveling for long period of time without finding any enemies to kill, and your health may run out meaning you have to start your search again from a CP. This is arguably the hardest objective on this level, and possibly the whole campaign at this point. For this objective you do not have a yellow arrow to guide you to where you must go; instead you have to find your own way there. It comes in handy if you already know your way around this level by playing it in instant action as you will be able to find the various rooms much easier. Keep moving around the level looking for Princess Leia as she could be hiding anywhere. Always be ready to fight because at any moment an enemy could pop-out and shoot at you. The most common place that Princess Leia hides in is a red engine room. If you find this room she will most likely be somewhere near. One way of locating where this room could be is to use your enemies to your advantage. Most of the rebel forces will spawn near the princess’ hiding place, spreading out from there. If you keep exploring the ship you can use your enemies to navigate your way there. If there are only one or two enemies near you at a time, you know their spawn point must be far away, so try searching the other side of the ship. If you are constantly coming across large groups of enemies, you know you must be getting warmer so check all the surrounding rooms. This is not always an accurate way of locating Leia, but it can be helpful if you do not know your way around. All the time you are trying to find her, your allies are being killed. Even though it is possible to complete this objective as the last member standing for your team, it is always good to have other allies there to take the fire away from you. If you are the last member of your team alive then use all your ability not to die; use walls and objects for defense and only kill enemies when necessary, not taking on large groups of opponents. Once you actually find the princess the best way to destroy her is with a well-placed grenade. They often do a lot of damage to her meaning she will be easier to shoot and destroy. If you cannot use a grenade to finish her off, then try aiming for head-shots, as they are also quite effective. You do not need to worry about her fighting back too much; as long as you keep moving her pistol should have difficulty hitting you. You should be more worried about Rebel Soldiers sneaking up and firing upon you, so constantly look behind you to make sure you aren’t killed by them. Once you manage to kill Leia you can advance to the next level. Mission Complete! -------------------------------------------------------------- 15. Yavin 4: Vader’s Fist Strikes Back Overview: The Rebels must not escape our retribution. Strike them out of the skies. Mission Objective: The Rebel scum are fleeing their base on Yavin 4. Imperial Intelligence believes most of their command staff is spread among the transport ships. Destroy the transports before they can make the jump to hyperspace, then attack the remaining warships Objective 1: The Alliance is evacuating its main force from Yavin. Use a Tie-Bomber to destroy their transports before they can make the jump to light speed. Tip: You do not have much time to complete this mission, so do not waste any of it! You only have 3 minutes to complete this first objective. Spawn in your hangar as a Pilot class. Grab the nearest bomber and use its turbo-abilities to get to the nearest Rebel Transport as fast as you can, using the yellow arrows as guidance. All you need to do is to bomb every one of the Rebel Transports out of the sky. This would usually be a very simple task to complete, however it is increasingly more difficult considering you have such a short time limit. Do not waste time when bombing the ships. The most effective way to destroy them is to line yourself up with the transports so you are facing in the same direction and pull back on your accelerator so you are flying as slow as you can. This way you are keeping at approximately the same speed as the transports meaning they will almost always be within your bombing sight. Just empty two loads of bombs onto the vehicles to destroy them. Once one is gone simply turbo to the next nearest vessel and repeat the procedure. Objective 2: The Corellian frigates are causing our pilots some trouble, destroy them. Simply bomb those two frigates out of the skies. Do not use the same method as in the last objective however; frigates can shoot back. You must be much more defensive and evasive when attacking these frigates so you do not get in their line of fire. It shouldn’t be too hard, but you just need to execute more caution on these two. Objective 3: The Rebels are trying to jump to hyperspace; we need to use our Tie-Interceptors to weaken their fighter presence before we can attack their Cruiser. Tip: During this objective you may notice a timer on your display which will be counting down from 10 minutes. You do not have this much time for the objective; that timer is how long you have to complete this and the next two objectives, so make haste! Although this objective says that you must use a Tie-Interceptor, you don’t. It does not matter which vehicle you use to blow up the enemy fighters, as long as you destroy them. Fly back to your hangar as fast as you can and grab whichever vehicle you wish, preferably the one you can destroy other fighters with the quickest. You must destroy a total of 10 fighters, so make sure you do this in the quickest time possible. Use the lock-on feature to your advantage, finding the closest fighter in your field of view to destroy, and use your missiles as much as possible to make quick work of your enemies. Remember, you are pressed for time, so do not take lots of time choosing a target carefully, just shoot and kill any enemies you see. Try to stay near your hangar though, as the further you stray out the longer it will take you to get back, wasting valuable seconds. Objective 4: We can’t move our frigates in without taking out their heavy turrets, use a Tie-Bomber to destroy those guns. Fly straight back to your hangar as fast as possible. Grab the nearest bomber and take off again, not waiting for a Co-Pilot to board. Fly straight across the map to their main ship where you will see the yellow arrows again. They will be pointing to large turrets mounted on either side of the ship; bomb all four of these. If you manage to hit all six bombs on your target you should be able to destroy one turret per round. The longer you take on this objective, the less time you will have for the next, so keep an eye on that clock at all times. Make sure your aim is correct before dropping your bombs to avoid having to turn around for a second attempt. Objective 5: Stop the Alliance from jumping to light speed by destroying their engines. Use the arrows to locate the 6 engines, found at the back of the Rebel Cruiser. As in the last objective, if you have good aim you should be able to destroy each engine with one round of bombing. You should not have to worry about enemy fire back here as not many fighters come back this far, and as long as you keep at an equal or lower height to the engines then you shouldn’t be in range of the Cruiser’s defenses. If you manage to destroy all the engines before time runs out, the mission is complete. Mission Complete! -------------------------------------------------------------- 16. Yavin 4: Revenge of the Empire Overview: Their base is ripe for the taking. The Death Star’s destruction will be repaid in blood. Mission Objective: The Rebels still maintain a sizable force in their base on Yavin. The 501st has been given the honor of avenging the Death Star’s destruction. Remember your brethren aboard the battle station and show the traitors no mercy. Objective 1: Capture the water fountain. Tip: On this map you will most likely come across many turret out-looks high up in the air; do not shoot at them. The only unit which can effectively reach them and do any significant damage is the Sniper, and shooting at it will only draw attention to you. Instead just move about to avoid there fire and you should be safe. You should spawn on a bridge, whereupon you run forward to get into the nearby tank. Drive this all the way to the yellow arrow, where you will find a large round construction of what looks like ruins, with a CP in the middle. Circle around it with your tank shooting at the people inside until you find a nice, large entrance. Use this entrance to get your tank into the middle of the CP. Even if the entrance is slightly smaller then the tank is you can use one of the games glitches against it by using turbo as fast as you can into the slightly small entrance, and hopefully you will pop right through into the center. Once you are in here just circle on the spot clearing the area of as many rebels as you can. When they arrive and there are not too many rebels left in the area you can hop out of the tank to begin capturing the CP. Make sure there are no grenades on the ground near the area you are getting out, as they could detonate on you and possibly kill you. As soon as you get out turn to the tank and use the Command function to tell him to stay put so you can use the vehicle as defense from enemy fire. Another advantage of having a tank there is that if a grenade flies to your feet instead of having to run out of the way you can simply jump into the tank, protecting you from the blast. Objective 2: Capture the Viaduct. If you have managed to keep your tank alive, unfortunately it will be next to no use now; although it is relatively easy to get your tank into the fountain it is rather difficult to get it back out again. The good news is that just by the fountain a brand new tank should spawn for you. Get into this and make your way to the yellow arrow. Once you arrive at the next CP use your tank to blow up all the other tanks and soldiers in the surrounding area, not forgetting the turrets as well. Continue with this destruction until your allies come to back you up, either by foot or hopefully another tank as well. When you have checked that the area is mainly secured you can start capturing the CP. Again make sure to check for grenades before getting out of your vehicle, and be especially careful that there are no tanks left standing. In order to capture the CP you have to be on top of the platform it is situated on, so get up there as quickly as possible. Once you make it, crouch down to have less of a chance of being hit by enemy fire. Do not stand still, as you are more of a target then. Keep pressing the lock-on button in an attempt to locate any enemies. This way as soon as one appears you will be ready which gives you less of a chance of being taken by surprise. Objective 3: Capture the Reflecting Pool Just like in the last objective, a new tank should spawn for your use right next to your newly captured command post. Take it and head straight up the nearby hill with the yellow arrow above it. If you go fast enough then you should fly straight over the wall at the top and into the dry pool on top. From here use the tank to clear out all the enemies inside the pool itself. If you can avoid conflict with any enemy tanks outside the pool as it will most likely do significant damage to you. Once the area is clear you can do exactly the same thing as in the previous two objectives; get out of the tank, tell it to stay put, and then capture the CP using the tank as defense. Again, if a grenade comes towards you then get in the tank for protection. This time you will have many turret-towers shooting at you, so keep moving about to avoid getting hit as their shots are quite slow. As long as you kill anybody who enters the dry pool and ignore everybody outside of it you should survive long enough to capture the CP. Objective 4: Defend the Reflecting Pool for 2 minutes. Just as you have previously, grab a new tank from next to the Reflecting Pool as it will have full health and take it back inside the pool. Now just wait here with the tank on top of the command post, shooting anybody who enters. Just like in the last objective, avoid going mono e mono with another tank and only shoot people who enter the pool. Keep this up for two minutes to complete the objective. Objective 5: Bring the Breaching Bomb to the Temple Doors. Stay in your tank and head towards the yellow arrow. Along the way you can shoot at any people who get in your way, but again avoid battling other tanks as they will just do too much damage to you; you need that health for later. Once you arrive at the arrow’s location you find yourself at the foot of a pyramid-type structure. Clear the area of Rebels using your tank. When there are few left you can get out of your tank, telling it to stay put if you had a co-pilot, and running up the side ramp of the pyramid. At the top you will find the bomb. Collect it and jump, not run, back down the pyramid so that you will land on top of your tank. Do not actually hit the tank, but rather get into it a fraction of a second before you land meaning you can make a quick get away so you are less likely to be shot. Drive the tank towards the new yellow arrow until you arrive at a large temple structure with a wooden gate at the front. Do not attempt to do this objective on foot unless you have to, as you will most likely not make it through their defenses alive if you aren’t in a tank. Take your tank right up next to the gate at the entrance of the temple and hop out. Simply walk around near the large barrier defense until a timer starts counting. As soon as you see this get back in your tank and drive away from the entrance. Once the countdown is complete the entrance will detonate, completing this objective. Objective 6: Destroy the Rebel Leadership. Use you tank to go through your brand new entrance. Inside will be several enemy tanks and other foot soldiers. If you tank is low on health then a good idea would be to quickly get out of that and into an unmanned enemy tank instead, but it is not necessary. Once you have the tank you are happy with drive it up one of the staircases located at the back of the room. Be very careful not to fall off. At the top of the stairs you will find a small entrance to another room. Although the entrance may appear too small to fit your tank through, again you can take advantage of poor programming on behalf of the game and use your turbo ability to make it through the door. The targets you are trying to kill are Bothan Spies, so they have the ability to turn invisible. The good news is however that they will still have a yellow arrow above them, so just shoot right underneath the arrows and you will kill them relatively easy. You should be able to get them from inside the room, so there is no need to get out of your tank. If one does leave the room however you must chase him on foot as you cannot get your tank back out of that room, but avoid doing so if you can. You have much more defense being inside the tank so use it to your advantage. Once all three are destroyed you have completed the mission. Mission Complete! -------------------------------------------------------------- 17. Hoth: Our Finest Hour Overview: The Rebel Outpost has been discovered and will be destroyed. Galactic peace is at hand. Mission Objective: Lord Vader has discovered the hidden Rebel Base on Hoth. General Veers is leading the ground assault on the base’s shield generators. Lord Vader will land once the generators are down and personally see to the destruction of the Rebel base and the end of the Rebellion. Objective 1: Capture the Outlook Command Post; it will serve as a landing point for our ground troops. Tip: You only have 22 minutes to complete this entire mission. You shouldn’t have to worry about the time too much as it will be relatively easy to complete in that time, however just keep an eye on the clock. Get into the nearest AT-AT and reposition it so it is facing towards the command post you are trying to capture. From here just slowly edge it forward, shooting at all the rebels spawning at the command post. Make sure to destroy all the turrets surrounding the command post while in the AT-AT as they will only come back to haunt you later if you do not. Make sure to make good use of your missiles as they reload quicker then your primary lasers do and perform wider-spread damage. When you see your allies running up to the base then you can get out of the AT-AT and make the rest of the distance on foot. Since your teammates are already there they will be able to help defend you while you do all the capturing. When making your way to the CP you will come across an enemy trench blocking your path. There are three ways to get to the other side of this trench, the best being simply sprinting up to it and jumping at the last minute so you land on the other side. Alternatively you can either run around the side of it, which takes a long time, or you can go into the trench and walk up one of the ramps exiting it, which leaves you vulnerable to attacks from grenades. When capturing the CP use all the crates and other nearby objects to defend you from your enemies, using the lock on feature to easily distinguish between allies and enemies. Objective 2: Capture the forward bunker as we push towards the Shield Generator. Repeat the same tactic as you used in objective one for this; get into the closest AT-AT, turn it around so it is facing the CP you are heading towards, shoot all the enemies while moving towards it, and then sprint the final distance when your enemies arrive at the CP. Again, make sure to destroy all the turrets before you get out of the AT-AT. When capturing the CP do not stand still as snipers tend to shoot you while you are in there. Objective 3: Destroy the Shield Generator Again get back into the AT-AT and reposition it so it is facing your new objective, the Shield Generator. Once you have it in your sights constantly fire upon it with both lasers and missiles. After a short amount of time it should be destroyed. When firing upon it make sure to zoom in as this provides you with greater accuracy and a higher chance of hitting your target. Objective 4: Capture Echo Base Hangar and stop the Rebels from launching Snowspeeders. Since you only have a limited amount of time to complete this mission you should not make this journey in the AT-AT. Get out and head towards the yellow arrow either on foot, or on a Taun Taun if one is available. Once you get to the entrance of the hangar do not yet go in, but rather stay outside right next to the health and ammo droids until you are as good as new. Once your health is fully replenished you can charge the base, preferably with some allies to back you up as there will be many enemies inside. Use the various walls and boxes around the room as protection while capturing the command post. Objective 5: Destroy the Shield Console in the Echo Base Tech-Room to gain access to the back hangar. Tip: Darth Vader has landed Become Darth Vader as his added speed and strength will be useful for these last few objectives. At the back of your newly captured hangar should be an entrance to some snow-passageways. Follow these along, the entire time heading in the direction of the arrow, until you come to a room full of computers and other technology. On the wall should be a computer console which the yellow arrow is pointing to. Keep swiping at it with your lightsaber until it is destroyed. Although your lightsaber may appear not to be doing any damage, it is, so just keep attacking it. If your allies catch up to you however then you may wish to use saber-throw instead. They will be throwing grenades at the console so you don’t want to be too close when they detonate, which is why a ranged attack would be a better option. Objective 6: Capture the back hangar CP Go back through the ice passageways the way you came, but instead of heading into your hangar go down the passage that was previously blocked off. If you get confused or lost, use the arrow to guide you. Follow this new path along until you enter a hangar filled with lots of Rebel soldiers. Kill as many of them as you can to keep your health up while capturing the CP. It is better to have your allies with you at this stage as they will draw away some of the fire. Try and conserve as much of Vader’s health as you can while capturing the command post as you will need it for your next objective. If you are no longer Vader then not to worry, just capture the command post as a regular trooper. Objective 7: We have supplied a bomb beacon for you in the back hangar. Acquire it and place the beacon under the transport ship so we can lock in on your current position. Go to the side of your newly capture hangar where you will find a beacon for you to collect. Once acquired run back into the main part of the hangar and out into the open, where you will instantly be fired upon by many rebels and turrets. Just sprint past them all straight through the middle to the very back trench of their defenses, located on your mini-map. Once in the required area, drop into the trench to place the bomb. Be very careful to avoid all fire from turrets during this objective, as they can easily kill you and you will need your health for the next objective. Objective 8: Now defend the bomb beacon for one minute so we can lock in on your current position. Again, this objective is much easier if you play as Darth Vader as his extra health can become really useful. This objective can be considered the hardest out of the entire campaign so be very careful when defending the bomb. Rebels will be trying to attack the bomb so you must kill them to defend yourself. Most of the attacking enemies will be coming from the one entrance to the trench, down a ramp to the side. Once you locate this ramp the best tactic is to position yourself between the ramp and the bomb. Make sure you do not get too close to the bomb beacon as the enemy will be throwing grenades onto it in an attempt to blow it up and you do not want to get caught in the blast radius. If you decide not to enter the trench then you must make sure to destroy the two or three turrets surrounding it as they will constantly be shooting at you and could cause some significant damage. If you do decide to go in the trench and have positioned yourself as described above, then use either lightsaber throw or your rifle to kill enemies as they attempt to run down the ramp. If several enemies come down at once a grenade might be more useful, but make sure to step back when you throw it so it doesn’t bounce off the ramp right back at you. It will be very hard not to die during this objective, but if you can hold them off until the last 15 seconds or so without dying then you will have a much greater chance of completing it, as they will most likely not be able to destroy it in such a short time. Once you have managed to successfully defend the bomb beacon for one whole minute your objective, mission, and campaign are complete. Congratulations! Mission Complete! --------------------------------------------------------------