Tekken 4 Hidden Moves FAQ Version 5.30 --------- ------- | / | / ------- |\ | 4 | | | / | / | | \ | | |--- |/ |/ |--- | \ | | | |\ |\ | | \ | | | | \ | \ | | \ | | ------- | \ | \ ------- | \| Written by: Kenneth Walton (Wild Man X) Written on: October 23, 2009 E-mail: Tekkenomics@hotmail.com Website: Tekkenomics (http://www.tekkenomics.com) PSN: Wild_Man_X This FAQ version will be available at: GameFAQs (http://www.gamefaqs.com) IGN (http://faqs.ign.com) Tekken Zaibatsu (http://www.tekkenzaibatsu.com) Neoseeker (http://www.neoseeker.com) SuperCheats (http://www.supercheats.com) Games Radar / Cheat Planet (http://www.gamesradar.com) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Table of Contents ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1. Version Updates 2. Legal Stuff 3. FAQ Description 4. Comments 5. Legend 6. Legend Examples 7. Fighter Specific Legend Commands (FSLC) 8. Hidden Moves A. Bryan Fury B. Christie Monteiro / Eddy Gordo C. Craig Marduk D. Heihachi Mishima E. Hwoarang F. Jin Kazama G. Julia Chang H. Kazuya Mishima I. King J. Kuma / Panda K. Lee Chaolan / Violet L. Lei Wulong M. Ling Xiaoyu / Miharu Hirano N. Marshall Law O. Nina Williams P. Paul Phoenix Q. Steve Fox R. Yoshimitsu S. Combot / Every Fighter T. Every Fighter Exception (EFE) U. Fighter Specific (FS) 9. Special Hidden Moves 10. Unverified Moves 11. Buffered Moves 12. Useful Hidden Moves (UHM) 13. Sample Combos / Juggles 14. Secrets 15. Questions 16. Special Thanks 17. About Tekkenomics 18. About The Author 19. Closing ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1. Version Updates ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ver# - (mm-dd-yy) 1.00 - (11-08-02) First release, Demo version 1.10 - (11-13-02) Edited "Legend" format, corrected grammatical error, added web address of Tekkenomics, added names of Miharu and Eddy Gordo, edited comment section, added a move for Kazuya and Paul 1.20 - (11-21-02) Created the "Every Fighter" category, corrected grammatical errors. 2.00 - (12-04-02) First non-demo release. Corrected grammatical errors, added more to the "Description of FAQ" section, added the missing moves that were not included in the demo version, added a note for Hwoarang, edited paragraph formatting, edited "Legend" 2.10 - (12-19-02) Changed a few sentences, changed FAQ format, created a "Table of Contents", corrected errors, added Miharu to the e-mail poll, removed one of Kazuya's missing moves, added notations to the "Legend" ADDED MOVES: Bryan, Craig, Christie, Heihachi, Julia, Kazuya, King, Lee, Lei, Nina, Paul, Yoshimitsu, and "Every Fighter" 2.20 - (01-23-03) Changed a few words in the "Version Updates" section, added more to the "Description of FAQ", "Comment", and "Legend" sections, created the "Special Thanks" section, created "Every Fighter Exception" section, included AIM screen name ADDED MOVES: Everyone CORRECTIONS: Everyone except Kazuya, King, and Yoshimitsu 2.30 - (02-04-03) Changed a few words in the "Version Updates" section, added Combot to missing moves list, corrected typos, EDITED: "Description of FAQ", "Comment", "Legend", "Special Thanks", and "About Tekkenomics" sections, created the "Fighter Exception" section, edited "Legend" format ADDED MOVES: Everyone except Heihachi CORRECTIONS: Everyone except Hwoarang, and "EFE" 2.40 - (02-17-03) Renamed "Fighter Exception" to "Fighter Specific", created "Useful Missing Moves" and "Legend Examples" sections, EDITED: "Version Updates", "Description of FAQ", "Comments", "Legend", "Special Thanks" ADDED MOVES: Everyone except Bryan, Kazuya, Lee, Ling, Combot, "EFE" CORRECTIONS: Everyone except Hwoarang 3.00 - (03-04-03) Changed FAQ name from "Missing Moves" to "Hidden Moves", replaced "e-mail poll" with "Closing" section, added Miharu's last name, created sections "FSLC" and "Sample Combos / Juggles", EDITED: "Legend", "Version Updates", "UHM", "Special Thanks" ADDED MOVES: Everyone CORRECTIONS: Everyone except "EFE" 3.10 - (04-03-03) EDITED: "FSLC", "Legend", "UHM", "Comments", "Closing" ADDED MOVES: Everyone CORRECTIONS: Everyone except Craig, Kuma, Paul and "FS", "EFE" 3.20 - (05-05-03) EDITED: "Sample Combos", "FSLC", "UHM". "Special Thanks", "Comments" ADDED MOVES: All except Paul CORRECTIONS: All except Jin 3.30 - (07-08-03) EDITED: "FSLC", "Legend", "Version Updates", "Sample Combos" ADDED MOVES: All except Heihachi, Jin CORRECTIONS: Christie, Heihachi, Kazuya, Kuma, Lee, Lei, Ling, Marshall, Nina, Paul, Yoshimitsu, Combot, "FS" 3.40 - (09-24-03) EDITED: "FAQ info", "Legend Examples", "About Tekkenomics", "Closing" ADDED MOVES: Bryan, Christie, Craig, Jin, Kuma, Marshall, Nina, Steve, Yoshimitsu CORRECTIONS: Christie, Kuma, Lee 3.50 - (05-06-04) EDITED: "Comments" ADDED MOVES: Christie, Ling CORRECTIONS: Julia, Ling 4.00 - (06-09-04) EDITED: "Legend", "Legend Examples", "FSLC", "Comments", "Closing", Created: "Secrets" section ADDED MOVES: Ling, Paul 4.10 - (07-09-04) Removed some partial 10 hit strings and partial strings, Edited: "Secrets", "Legend", "FAQ Description", "FSLC", "Special Thanks", "About Tekkenomics", "Closing" ADDED MOVES: Bryan, Lei, Steve, Yoshimitsu, Combot, "EFE", "FS" CORRECTIONS: Everyone 4.20 - (08-13-04) EDITED: "Secrets", "Closing", "Special Thanks", "Legend", "Sample Combos", Removed crouching moves that can also go to WR and put it under Combot as "While Rising to Crouch" ADDED MOVES: Hwoarang, Kazuya, King, Kuma, Lei, Nina, Steve, Yoshimitsu, Combot, "EFE" CORRECTIONS: All except Craig, Heihachi, Jin, "FS" 4.30 - (08-20-04) EDITED: "Legend", "FSLC", "UHM", "Sample Combos", "FSLC" ADDED MOVES: Kazuya, Ling, Nina, Yoshimitsu, "EFE" CORRECTIONS: Bryan, Christie, Kazuya, Kuma, Marshall, Nina, Paul, Yoshimitsu, Combot, "EFE", "FS" 5.00 - (08-28-04) Removed more partial strings EDITED: "Legend", "FSLC", "Legend Examples", "UHM", "Sample Combos", "Closing" CREATED: "Unverified Moves" section ADDED MOVES: Heihachi, Jin, Kazuya, Lei, Yoshimitsu, Combot, "FS" CORRECTIONS: All 5.10 - (10-24-04) Created the label for new additions to the FAQ, Added web address of "Tekkenomics 0.1" EDITED: "Special Thanks", "About Tekkenomics", "Closing", "Legend", "FSLC", "Secrets", "Version Updates" CREATED: "Special Hidden Moves" section ADDED MOVES: Lei, "FS" CORRECTIONS: All 5.20 - (03-19-05) Created "Buffered Moves" section EDITED: "Special Thanks" section ADDED MOVES: Bryan, Kazuya, Combot CORRECTIONS: Kazuya, King, Nina 5.21 - (05-02-09) Removed AIM screen name, added PSN screen name, replaced roman numerals, various minor fixes ADDED: "About The Author" UPDATED: "About Tekkenomics", "Closing" 5.22 - (05-10-09) Minor fixes CORRECTIONS: Heihachi UPDATED: "Unverified Moves", "Questions" 5.23 - (06-21-09) (See below...) Fighter Specific Legend Commands - Changed "Combot" to "Every fighter" About Tekkenomics - Re-wrote some of section About the Author - Re-wrote some of section Other - Format changes - Other minor fixes/changes 5.24 - (09-28-09) (See below...) Hidden Moves - Added a section description Other - Fixed Miharu's last name - Updated links to point to the "Tekkenomics Blog" - Changed "UPDATED" to "UPDATE" - Updated "Legal Stuff", "Special Thanks", "About Tekkenomics", "Closing" - Other minor fixes/changes 5.30 - (10-23-09) (See below...) Table of Contents - Added extra spacing Legend - Updated section description - Added new notations - Various notation changes - Removed a few notations Fighter Specific Legend Commands - Added notation for Yoshimitsu Hidden Moves - Updated Craig, King, Kuma, Lei, Ling, Nina, Yoshimitsu, Combot, EFE - Removed majority of the "Any WS move" commands - Removed a few other moves Sample Combos / Juggles - Updated several combo notations Secrets - Updated "Hints" Other - Updated "Comments" FAQ Update Legend ----------------- New content that has been added. Content that has been changed, corrected, or modified in any other way. NOTE: Corrections include adding any notes, changing names, correcting various mistakes or typos, and removing anything. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 2. Legal Stuff ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ You may download and print this FAQ, but under no circumstances can you put this FAQ on your web page without our permission. You MAY NOT ALTER IT IN ANY WAY or claim it as your own. From this point on, I will only be sending FAQ updates to GameFAQs, IGN, and Tekken Zaibatsu. Anyone who has recevived permission to host any of the Tekkenomics FAQs also has permission to host any of our future text-based FAQs (unless specified), and can obtain updates from any of the previously mentioned websites. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 3. FAQ Description ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ever since Tekken Tag Tournament, I noticed that all available moves in the Tekken games were not included in the move lists of each character. Now that Tekken 4 has been released, I have decided to take the time to put together a list of all of the moves that I have noticed that somehow evaded the command lists. This FAQ only covers the moves that are missing in the PS2 Tekken 4 (U.S. Version) command lists. These moves should work on the Arcade and other PS2 Versions of Tekken 4, but I only tested these moves on the U.S. Version. Because Tekken has so many moves that can be linked together, not all the commands for these moves were included in the move lists. Listed in here are moves and button combinations not found specifically in any of the move lists within the Tekken 4 PS2 game. Also included are commands with unique properties. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 4. Comments ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The purpose of this FAQ is to try to inform the Tekken 4 players of the commands that are available to them, aside from what they have been provided with in the in-game move lists. These moves were obtained various ways: experimenting with button combinations while in practice mode, learning and trying to perform the same moves used by the computer, and some just by chance. A few of the moves were obtained with the help of "Catlord's Moves List" which can be found at GameFAQs (www.gamefaqs.com), Tekken Zaibatsu's Movelists (www.tekkenzaibatsu.com), and some Tekken fans: Tonymitsu and Velari Lockheart. I have done a little bit of research, and I've found that there are some moves in this FAQ that cannot be found in any other Tekken 4 Movelist currently available. With that said, I hope you find this FAQ useful. If you happen to see any move(s) listed in this FAQ that are actually listed in the command lists within the U.S. version of the Tekken 4 PS2 game, please e-mail me and tell me the name of the move and its command list number. An example is Lei Wulong's Play Dead: number 016 / 116, which means command #16 out of 116 total. The number I need would be just #16. You will receive credit for noticing commands like this whenever I create the next version of this FAQ. You will also receive credit for noticing any typos or any other mistakes with the commands. Thank you in advance. IMPORTANT: When sending an e-mail, please put something about "Tekken" or "FAQ" somewhere in the e-mail topic, or the e-mail will be deleted. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 5. Legend ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This is a list of the notations that I will be using throughout this FAQ. This Legend is very similar to the one used by Tekken Zaibatsu, however there are a few differences. RECENT CHANGES: FH to F#, BH to B#, UH to U#, DH to D#, HOLD to #, DRM to DRU, DRG to DGN, FLEA to FLE, FLS to FLK, HND to HSP, HNT to HBS, HTM to HMS, IND to INS, KND to KNDA, LF to LFS, LS to LFF, MNP to MNT, NGV to RLX, PDF to FUFT, PDH to FUFA, PHI to AOP, PHX to AOP, PLD to FDFA, RDP to VTS, RF to RFS, RND to RDS, RS to RFF, RUN to WR, SWF to FDFT, SWH to FDFA, WC to FC, WOB to GRND, WOBFT to FUFT, WOG to GRND, WOSFT to FDFT NEW ADIITIONS: HCB, HCF, LWV, RWV -------- Buttons: -------- Notation Meaning -------- ------- 1 Left Punch (Square) 2 Right Punch (Triangle) 3 Left Kick (X) 4 Right Kick (Circle) ---------- Direction: ---------- Notation Meaning -------- ------- f Press Forward (Towards opponent) F Hold Forward (Towards opponent) F# Hold Forward until next D-Pad command b Press Backward (Away from opponent) B Hold Backward (Away from opponent) B# Hold Back until next D-Pad command u Press Up U Hold Up U# Hold Up until next D-Pad command d Press Down D Hold Down D# Hold Down until next D-Pad command D/B# Hold Down/Back until next D-Pad command D/F# Hold Down/Forward until next D-Pad command QCB Quarter Circle Backward; Down to Back (d,d/b,b) QCF Quarter Circle Forward; Down to Forward (d,d/f,f) HCB Half Circle Backward (f,d/f,d,d/b,b) HCF Half Circle Forward (b,d/b,d,d/f,f) NOTE1: D-pad represents the arrows (up, down, left, right) on the PS2 controller or Arcade stick NOTE2: "F#" requires you to hold forward for a longer period of time than "F". -------------- FAQ Notations: -------------- Notation Meaning -------- ------- ALT Alternative; another way to execute the same exact move ALTER Another way to perform the move, although the move is not exactly the same. ( _ ) Or; Choose one of the moves within the parenthesis to do ~ Press button immediately after / Press indicated directional buttons at the same time + Press buttons at same exact time N Leave joy pad neutral * Short pause between button presses ** Medium pause between button presses *** Long pause between button presses [ ] Optional command(s) { } Action within these must be completed in order for the command to be executed correctly : The command following this requires "just frame" input ( )... Repeat the pattern within the brackets ; Separates different moves used within a combo ---------------- Action Notation: ---------------- Notation Meaning -------- ------- BLK Attack must be blocked by opponent BT Back Towards Opponent BWALL Your fighter's back must be near a wall CH During Counter Hit/Attack FC While Crouching GRAB Opponent must be grabbed from the front HIT While opponent is being hit (damaged) HIT* After opponent is hit (damaged) OBT Opponent's Back is towards you ParL Left punch must be parried ParR Right punch must be parried Parry Move is parried RevL While opponent is reversing your left attack RevR While opponent is reversing your right attack SS Sidestep SSL Sidestep Left SSR Sidestep Right SSW During Sidestep Walk TAC During Tackle WR While your fighter is running WR* While your fighter is running from far away WR** While your fighter is running from very far away WS While standing from a crouch; While Rising ------------------- Grounded Positions: ------------------- Notation Meaning -------- ------- FDFA Face down & feet away FDFT Face down & feet towards FUFA Face up & feet away FUFT Face up & feet towards GRND While lying on ground KNDA Right after the opponent knocks to you the floor NOTE: You might see the following alternative notations used: FDFA = SLD (Slide position) FDFT = FCD (Face Down position) FUFA = PLD (Play Dead position) FUFT = KND (Knockdown position) ------------------------ Fighter Specific Legend: ------------------------ Notation Meaning Fighter -------- ------- ------- AOP Art of Phoenix/ Lei Wulong, Ling Xiaoyu Phoenix Stance BCK During Backdrop King CAB During Cannonball King Buster CRA Crane Stance Lei Wulong CRB Crab Hold Nina Williams DC Dragon Charge Marshall Law DC2 Dragon Charge 2 Marshall Law DCT Dragon Charge Marshall Law Transition DC2T Dragon Charge 2 Marshall Law Transition DGN Dragon Stance Lei Wulong DRU Drunken Master Lei Wulong FKS Fake Step Marshall Law FLE During Flea Yoshimitsu FLK Flicker Stance Steve Fox HBS Hunting Kuma / Panda HMS Hitman Lee Chaolan / Violet HSP Handstand Christie Monteiro / Eddy Gordo INS Indian Stance Yoshimitsu LFF Left Stance Hwoarang LFS Left Flamingo Hwoarang LWV Left Weave Steve Fox MED Meditation Yoshimitsu MNT Mount Position Craig Marduk PAN Panther Stance Lei Wulong RDS Rain Dance Ling Xiaoyu RFF Right Stance Hwoarang RFS Right Flamingo Hwoarang RLX Negativa/ Christie Monteiro / Eddy Gordo Relaxed Position RWV Right Weave Steve Fox SIT During Sit Kuma / Panda SNA Snake Stance Lei Wulong SOM After Soul Omen Jin Kazama STL Move has been Yoshimitsu stolen/copied SUS During Slap U Yoshimitsu Silly TAUNT2 After Taunt 2 Bryan Fury TGR Tiger Stance Lei Wulong TRP Triple Slaps Nina Williams VTS Vale Tudo Stance/ Craig Marduk Ready Position NOTE: You might see the following alternative notations used: AOP = PNX (Phoenix) - Lei Wulong or Ling Xiaoyu FLE = POG (Pogo Stance) - Yoshimitsu RLX = NEG (Negativa) - Christie Monteiro / Eddy Gordo ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 6. Legend Examples ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1) [ ] = Optional command Bryan Fury Vulcan Cannon Body Blow D/F#+1, 1, [1], [1], 2 This move can be expanded to these moves... Vulcan Cannon Body Blow 1 D/F#+1, 1, 2 Vulcan Cannon Body Blow 2 D/F#+1, 1, 1, 2 Vulcan Cannon Body Blow 3 D/F#+1, 1, 1, 1, 2 2) ( _ ) = or Steve Fox Left Right Left to Swaying 1, 2, 1, b+(3 _ 4) This move can be performed by doing: 1, 2, 1, b+3 or by doing... 1, 2, 1, b+4 Only one of these commands are needed. 3) + = and Christie Monteiro Cabra Macaco Throw (ALT) d/f+1+2 Press "d/f" and "1" and "2" all at the same exact time. 4) DCT and DC2T (Explaination) Explanation: You are performing a move that can be transitioned into "DC" or "DC2" if you were to press b, f afterwards. Marshall Law DC2-DC Instant Transition DC2T ~ b, f, b, f 5) "Indian Stance Motion Taunt" (Explaination) Yoshimitsu Indian Stance Motion Taunt INS 3+4#, (1 _ 2), (u _ d _ f _ b) While in the Yoshimitsu's Indian stance, hold down "3+4". While still holding these buttons, press "1" or "2". Then while you are still holding down "3+4", press any directional D-PAD button. You will hear Yoshimitsu's taunt whenever you press any D-PAD button. NOTE1: During this entire hidden move, you will be holding down the "3+4" buttons. NOTE2: Pressing the "1" or "2" buttons will give you two different taunts. NOTE3: When Yoshimitsu is wearing his bug outfit, you will know that you are doing this hidden move correctly if you see his wings retract. 6) AOP BT (Explaination) Ling Xiaoyu Reverse Phoenix Mistrust AOP BT 4 "AOP BT" means that you are in the AOP stance with your back towards your enemy. This can occur when you are in "AOP" and the opponent jumps over you or sidesteps around you. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 7. Fighter Specific Legend Commands ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ In this section, you will find the ways in order to perform the moves listed under the "Fighter Specific Legend". Listed in here will just be some of the ways, not all. Bryan Fury Taunt 2 (TAUNT2) 1+3+4, 1+4# Christie Monteiro Handstand (HSP) f+1+2 Negativa/ d+3+4 3~4, N 1,2,4,4 Relaxed Position (RLX) 1,2,4,3 SS+3 Craig Marduk Mount Position (MNT) VTS 1+2 Ready Position/ 3+4 Vale Tudo Stance (VTS) Hwoarang Left Flamingo (LFS) f+3 RFF f+3 Left Stance (LFF) N {Default Stance} Right Flamingo (RFS) f+4 RFF f+4 Right Stance (RFF) 3+4 Jin Kazama Soul Omen (SOM) b+1+2#, d, u, b, f King Backdrop (BKD) f, D/F+(1+3 _ 2+4) * 2, 1, 1+2 Cannonball Buster (CAB) SS+2+4 Kuma Hunting (HBS) 3+4 Play Dead (FDFA) HBS d+3+4 Sit (SIT) d+3+4 Lee Chaolan Hitman (HMS) 3+4 Lei Wulong Back Turn (BT) b+3+4 Crane (CRA) (u _ u/f _ u/b)+3 Drunken Master (DRU) f+3+4 SS+2,2,F b,B+1,F Phoenix Illusion (AOP) b+1+4 Play Dead (FUFA) d+3+4 Reverse Play Dead (FUFT) BT,d+3+4 Reverse Sidewind (FDFT) BT,d+1+2 4~3 Sidewind (FDFT) d+1+2 Snake Stance (SNA) (SS+1+4 _ SS+2+3 _ f+2+3) Ling Xiaoyu Phoenix (AOP) d+1+2 Rain Dance (RDS) b+3+4 Marshall Law Dragon Charge (DC) d+1+2 Fake Step (FKS) b+1+2 Nina Williams Triple Slaps (TRP) 1,2,3 {HIT}, 1+2 Steve Flicker Stance (FLK) (b+1+2 _ 1+2) Left Weave (LWV) 3 Right Weave (RWV) 4 Yoshimitsu Indian Stance (INS) d+3+4 Meditation (MED) 3+4 Stolen Move (STL) 1+4 Every Fighter Sidestep (SS) (u _ d) Sidestep Walk (SSW) (U _ D) While Crouching (FC) (D/B _ D/F) While Rising (WS) FC N While Running (WR) (f,f,f _ f,F#) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 8. Hidden Moves ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The following is a list of moves for each fighter that is not listed within their in-game move lists. ------------------------------------------------------------------- A. Bryan Fury ------------------------------------------------------------------- Cremation Fakeout Punch 1, 4, 2 ~ f+1, 4 Cremation Fakeout Punch Mist Step 1, 4, 2 ~ f+1, (u _ d) Cremation Fakeout Punch Mist Step Wolf's Tail 1, 4, 2 ~ f+1, (u _ d), 4 Crouching Hammer Driver FC+1+2 Destructive Back Knuckle Mist Step Fakeout 1, 4, 2, 1, (u _ d) Destructive Back Knuckle Mist Wolf's Tail 1, 4, 2, 1, (u _ d), 4 Double Back Knuckle Mist Step Fakeout b+2, 1, (u _ d) Double Back Knuckle Mist Step Wolf's Tail b+2, 1, (u _ d), 4 Fisherman's Slam (ALT) WS+2, B+2 Furious One Two Low Kick f+1, 2, 3 Furious Backspin Kick 3+4 Furious Rush to Low Kick f+1, 2, 1, 4 Fury-less Rush 1, 2, 1, 2 Hands of Doom Fakeout Punch b+2 ~ f+1, 2 Incomplete Bruiser Combo to Taunt TAUNT2 f+2, 1, 4 {HIT*}, 2 * [1], [4] Lair's Dance Fakeout Punch 1, 4, 2 ~ f+1, 2 Parry to Gut Punch b+1+2 {ParR}, 2 Parry to Mach Breaker b+1+2 {ParL}, 2 Rising Mist Step QCF+(Any WS move) Slash Kick Power Charge f, F+3# Stomach Blow (ALT) d+2 Triple Spin Kick (ALT) 4, 3, 4 Vertical Orbital Heel Kick u+4 Vertical Rolling Driver u+3 Vulcan Cannon Body Blow D/F#+1, 1, [1], [1], 2 Wolf Bite Fakeout Punch b+2 ~ f+1, 4 Wolf Bite Fakeout Punch Mist Step b+2 ~ f+1, (u _ d) Wolf Bite Fakeout Punch Wolf's Tail b+2 ~ f+1, (u _ d), 4 ------------------------------------------------------------------- B. Christie Monteiro / Eddy Gordo ------------------------------------------------------------------- Note: Christie Monteiro and Eddy Gordo have the same command list. 10 Hit Combo 2.1 4~3, 4, 2, 4, 3, 3 10 Hit Combo 2.2 4~3, 4, 2, 4, 3, 4, 4 10 Hit Combo 2.21 4~3, 4, 2, 4, 3, 4, [4], B 10 Hit Combo 2.3 4~3, 4, 2, 4, 3 ** 3 10 Hit Combo 2.4 4~3, 4, 2, 4, 3, 4, 1+2 10 Hit Combo 2.5 4~3, 4, 2, 4, 3, 4, 1+2, (1+2 _ 1) 10 Hit Combo 2.51 4~3, 4, 2, 4, 3, 4, 1+2, (1+2 _ 1), 2 10 Hit Combo 2.6 4~3, 4, 2, 4, 3 * 4, 4, 3+4 10 Hit Combo 2.7 4~3, 4, 2, 4, 3, (* 4, 3)... Air Mail (ALT) {Approach from Behind} d/f+1+2 Back Handspring Halt 3+4, B Barbed Wire Infinite d/b+4, (4)... Cabra Macaco Throw (ALT) D/F+2+4 Calypso Low Variation HSP 1, 3, 4, 4 Circus to Handstand HSP 2, 4, B Combo Jilar Firekick 1, 2, 4, 3 Combo Jilar Scoot Kick 1, 2, 4, 4 Dos Sol to Handstand SS+4 ~ 3, B Firekick (ALTER) (u _ u/b)+3+4 Firekick to Negativa (ALT) u/f+3+4, B Forearm Attack d/f+1 Hammer Head (ALT) FC+1+2 ~ 1 Handslaps Mirage to Crouch 1+2, 3 ~ D Handstand Leg Whip Mars Attcak Flip HSP 1, 3 * 4, 4, 3+4 Handstand Low Kick HSP ** 3 Handstand Mid Kick HSP ** 4 Handstand Side Flop HSP 1, 3, 4, 4 Handstand Somersault HSP 1+2 Handstand Somersault Infinite HSP (1+2 **)... Handstand to Hot Plate Special HSP 1, 3 ** 3 Handstand to Negativa HSP N Handstand to Standing HSP B Helicopter Infinite HSP (4 **)... Hot Plate Special Cancel SS+3 ~ D Hot Plate Special to Handstand Cancel SS+3 ~ B Hot Plate Special to Handstand Perch Flop Kick SS+3 {(HIT* _ BLK)}, B, 3+4 Island Mirage Handstand Delay d/f+3, U# Island Mirage to Forward Roll d/f+3, F# Island Mirage to Standing d/f+3, B# Jumping Jacks Drop Kick u/f+3 * 3 Knee Slicer Low Front Stinger Halt RLX 4, 3+4, B Knee Slicer Low Front Stinger Halt Kick RLX 4, 3+4, 3 Left Jab to Island Mirage Handstand 1, 3, N Left Jab to Island Mirage Negativa 1, 3, D Leg Whip Mars Attack Hot Plate Special b+4, 3 ** 3 Leg Whip Mars Attack Infinite b+4, 3, (* 4, 3)... Leg Whip Mars Attack Low b+4, 3, 4, 4 Leg Whip Mars Attack to Crying Needle b+4, 3, 4, 1+2 Leg Whip Mars Attack to Hammer Head b+4, 3, 4, 1+2, (1+2 _ 1) Leg Whip Mars Attack to Screw Driver b+4, 3, 4, 1+2, (1+2 _ 1), 2 Low Front Stinger Halt RLX 3+4, B Mirage to Crouch d/f+3+4 ~ D Missile Launcher {Approach from Left Side} d/f+1+2 Negativa Advancing Low Kick RLX f, 4 Negativa Advancing Mid Kick RLX f, 3 Negativa Circle Kick RLX (f _ b) ** 4 Negativa Face Jammer RLX (f _ b) ** 3 Negativa Hot Plate Special RLX 1, 4, 3 ** 3 Negativa Low Kick RLX 3 Negativa Mid Kick RLX 4 Negativa Retreating Low Kick RLX b, 4 Negativa Retreating Mid Kick RLX b, 3 Negativa Retreating Rising Cross-Chop RLX b, 1+2 Negativa Reverse Spring Kick RLX b, 3+4 Negativa Rising Cross-Chop RLX f, 1+2 Negativa to Au Maladro to Handstand RLX 2, 4, B Negativa to Au Maladro to Slippery Kick RLX 2, 4, 3+4, 4, 4 Negativa to Crying Needle RLX (f _ b)+1+2 Negativa to Hammer Head RLX (f _ b)+1+2, (1+2 _ 1) Negativa to Screw Driver RLX (f _ b)+1+2, (1+2 _ 1), 2 Negativa to Hot Plate Special RLX 1, 4, 3 * 3 Negativa to Leg Whip Mars Attack Crying Needle RLX 1, 4, 3, 4, 1+2 Negativa to Leg Whip Mars Attack Hammer Head RLX 1, 4, 3, 4, 1+2, (1+2 _ 1) Negativa to Leg Whip Mars Attack Screw Driver RLX 1, 4, 3, 4, 1+2, (1+2 _ 1), 2 Negativa to Leg Whip Mars Attack Flip RLX 1, 4, 4, 3+4 Negativa to Leg Whip Mars Attack Flip Combo RLX 1, 4, 3 * 4, 4, 3+4 Negativa to Leg Whip Mars Attack Infinite RLX 1, 4, 3, (* 4, 3)... Negativa to Leg Whip Mars Attack Low RLX 1, 4, 3, 4, 4 Negativa to Leg Whip Thong Bikini Hot Plate Special RLX 1, 4, 3, 3 Negativa to Mela-Lua Negativa RLX 1, 3, D Negativa to Standing RLX (d/b _ d/f _ u/b _ u/f) Reverse Caranguejo Throw BT 2+4 ~ B Reverse Low Front Stinger BT RLX 3+4 Reverse Low Front Stinger Cancel BT RLX 3+4, 3 Reverse Negativa Low Kick BT RLX 3 Reverse Negativa Mid Kick BT RLX 4 Reverse Negativa to Armada Combo BT RLX 1, 4 Reverse Negativa to Au Maladro Combo BT RLX 1, 3 Reverse Negativa to Flare Combo BT RLX 2, 3 Reverse Negativa to Mela-lua Combo BT RLX 2, 4 Reverse Rio Special BT 2+4 Rio Deal BT 2+4 ~ F Rising Front Stinger WS+3+4 Rising Front Stinger to Handstand WS+3+4, B Rising Front Stinger to Negativa WS+3+4, D Roundhouse (ALT) u+4 Running Lunging Brushfire WR+3 Running Lunging Brushfire to Handstand WR+3, B Running Lunging Brushfire to Negativa WR+3, D Samba Slippery Kick to Crying Needle f+4, 3+4, 4, 1+2 Samba Slippery Kick to Hammer Head f+4, 3+4, 4, 1+2, (1+2 _ 1) Samba Slippery Kick to Screw Driver f+4, 3+4, 4, 1+2, (1+2 _ 1), 2 Samba Slippery Kick to Handstand f+4, 3+4, B Samba Slippery Kick to Side Flop f+4, 3+4, 4, 4 Satellite Moon Hot Plate Special 4~3 * 3 Satellite Moon Hot Plate Special Cancel 4~3 * 3 ~ D Satellite Moon Hot Plate Special Cancel to Handstand 4~3 * 3 ~ B Satellite Moon Hot Plate Special to Handstand 4~3 * 3, B Satellite Moon to Freeze Pose 4~3 * B Screw Driver FC+1+2, (1+2 _ 1), 2 Shadow Dancer {Approach from Right Side} d/f+1+2 Sidestep to Jumping Jacks d, (u _ u/b _ u/f)+3 Sidestep to Jumping Jacks Drop Kick d, (u _ u/b _ u/f)+3 * 3 Sidestep to Jumping Jacks Evil Stinger d, (u _ u/b _ u/f)+3, 3+4 Sidestep to Jumping Jacks Mirage d, (u _ u/b _ u/f)+3, 3 Sidestep to Jumping Jacks Negativa d, (u _ u/b _ u/f)+3, D Slippery Kick Side Flop to Handstand 3 ~ 4, 4, [4], B Slippery Kick to Crying Needle 3 ~ 4, 4, 1+2 Slippery Kick to Hammer Head 3 ~ 4, 4, 1+2, (1+2 _ 1) Slippery Kick to Screw Driver 3 ~ 4, 4, 1+2, (1+2 _ 1), 2 Thong Bikini to Circle Hot Plate Special d/b+3 * 4, 3 ** 3 Thong Bikini to Circle Kick Infinite d/b+3 * 4, (3 * 4)... Thong Bikini to Circle Kick Low d/b+3 * 4, 3, 4, 4 Thong Bikini to Circle Kick Mid d/b+3 * 4, 3, 3 Thong Bikini to Hammer Head d/b+3~4, 1+2, (1+2 _ 1) Thong Bikini to Screw Driver d/b+3~4, 1+2, (1+2 _ 1), 2 Thong Bikini to Leg Whip Mars Attack Flip d/b+3 * 4, 4, 3+4 Twister Front Stinger to Handstand SS+4, 3+4, B Twister Front Stinger to Negativa SS+4, 3+4, D Vasuuna (ALTER) (u _ u/b)+1+2 Vasuuna to Crouch (u _ u/b _ u/f)+1+2, D Wheel Kicks Sao Paulo Special to Handstand SS+3+4, 3+4, 3+4, B Wheel Kicks Sao Paulo Special to Negativa SS+3+4, 3+4, 3+4, u/f+3+4, (B _ D) While Rising Alternate QCF+(Any WS move) ------------------------------------------------------------------- C. Craig Marduk ------------------------------------------------------------------- Bull Charge Throw FC+1+2 {HIT}, B Crouching Power Bomb FC D+2+4 Dismount MNT 3+4 Foot Stomp (ALTER) (u/f _ u/b)+3+4 Mount Punch Fake Left MNT (1 _ 2), (1 _ 2), (1 _ 2), 1 ~ 2 Mount Punch Fake Right MNT (1 _ 2), (1 _ 2), (1 _ 2), 2 ~ 1 Mounted Spear WR* Power Knuckle to Power Bomb 1+2, d+2+4 Ready Position Cancel VTS (3+4 _ d/b) Ready Position Cyclone Kick VTS 3 Ready Position Foot Stomp VTS (u/b _ u/f)+3+4 Ready Position Heel Stab VTS 1 Ready Position High/Mid Autoguard VTS N Ready Position Jump Kick VTS (u/b _ u/f)+(3 _ 4) Ready Position Low Left Kick VTS (d/b _ d/f)+3 Ready Position Low Parry VTS D/F {Parry} Ready Position Low Right Kick VTS d/b+4 Ready Position Push Away Kick VTS 4 Ready Position Shin Breaker VTS d/f+4 Ready Position Tornado Chop VTS 2 Ready Position Side Step VTS (u _ d) Ready Position Side Step Cancel VTS d+3+4 Ready Position Side Step Foot Stomp VTS u+3+4 Ready Position Side Step Jump Kick VTS u+(3 _ 4) Ready Position Side Step Jumping Punch VTS u+1 Ready Position Side Step Low Kick VTS d+(3 _ 4) Ready Position Side Step Poke VTS d+1 Ready Position Side Step to Mounted Punches VTS (u _ d)+1+2 Ready Position to Crouch Advance VTS D/F Ready Position to Crouch Guard VTS D/B Ready Position to Position Change VTS 1+3 ~ (F _ B _ U _ D) Reverse Double Leg Takedown BT VTS 1+2 Running Bicycle Kick WR+3 ------------------------------------------------------------------- D. Heihachi Mishima ------------------------------------------------------------------- Basic Right Uppercut d/f+2 Dark Step Dragon Uppercut f, N, d, d/f, 1 Dark Step Rising Uppercut f, N, d, d/f, 2 Dark Step Tsunami Kick f, N, d, d/f, 4, 4 Death Row 1, 2, 2, 1+2, (u _ d), 1+2 Death Row (ALT) 1, 2, 2, 1, (u _ d), 1+2 Demon Executioner (ALT) 1, 2, 2, 1 Demon Shout (ALT) f+2, 1 Diamond Hell Sweeps f, N, d, D/F+4 : 4 : 4 Diamond Hell Sweeps Thunder Godfist f, N, d, D/F+4 : 4 : 4 : N+1 Diamond Hell Sweeps Tsunami Kick f, N, d, D/F+4 : 4 : 4, N+4, 4 Diamond Thunder Godfist f, N, d ~ D/F+1 Electric Wind Godfist f ~ N ~ d ~ d/f+2 Fake Executioner (ALT) 1, 2, 2, 1, (u _ d) Hammer Punch to Crouch d+1 ~ D Heaven's Wrath Counter b+2+4 {Opponent Mid/High attack} Rising Demon Scissors WS+4 ~ 3 Rising Uppercut Juggler f, N, d, D/F#+2# Spinning Backfist f+2 Spinning Demon Uppercut (ALTER) f, N, d, D/F+4, [4], N, 1 Twin Hammers Stunner B+1+2# ------------------------------------------------------------------- E. Hwoarang ------------------------------------------------------------------- Note: Always begin in the Left Stance unless indicated otherwise. Back Turned High Kick (LFF) LFF BT 3 Back Turned High Kick (RFF) RFF BT 4 Basic Right Uppercut d/f+2 Boot Camp (LFF) f+3 ~ 4 Boot Camp (RFF) RFF f+4 ~ 3 Blizzard Kicks to Crouch 4, 4, 4, 3, D Cheap Shot Reinforcement RFF f+3 ~ 4 Dark Cheap Shot Snap Kick f, N, d, d/f+3 ~ 3 Dark Left Flamingo Feint f, N, d, d/f+3 Deja Vu LFS 4 ~ 3 Dishonorable Discharge F#+1, 2, 4 Disrepect Combo LFS 2, 2, 3 Doggle Lift Reinforcement f+4 ~ 3 Firecracker (RFF) RFF d+4, 4 Flamingo Low to Right Hook Kick Combo LFS d+3, 4, 4 Head Splitter WS+3 Honorable Discharge F#+1, 2, 3 Jump Kick (ALT) u/b+3 Left Flamingo Cutter Left (ALT) LFS d+3 Left Flamingo Cutter Right (ALT) LFS (d/f _ d)+4 Left Flamingo Left Kick LFS 3 Left Right to Left Flamingo (Extra Damage) f+1, 2, 3 Left Right to Right Flamingo (Extra Damage) f+1, 2, 4 Right Flamingo Cutter Left (ALT) RFS (d/f _ d)+3 Right Flamingo Cutter Right (ALT) RFS d+4 Right Kick to Right Flamingo RFF 4, (U _ D _ B _ F) Right Side Kick to Right Flamingo RFF d/f+4, (U _ D _ B _ F) Right Stance Fade-Away Kick RFF u/b+4 Roundhouse Jump Kick (u/f _ u)+4 Rusty Chainsaw Kick RFF 2, 4, 3 Smash Low Right Mid Combo (RFF _ LFF) d+3, 4, 4 ------------------------------------------------------------------- F. Jin Kazama ------------------------------------------------------------------- Arm Breaker TAC 1+2 Attack Reversal b+1+2 ~ f, f, b+2+4 Blade Kick Daemon Soul d/f+4 {HIT*}, d+1+2 Dark Step Spinning Back Kick f, N, d, D/F+3 Demon Laser Annihilator b, f+2, 1 : d+2 Double Chamber Punch Daemon Soul 1+2 {HIT*}, d+1+2 Electric Wind Hook Fist f ~ N, d ~ d/f+2 Feint Kick Combo Daemon Soul 1, 3 ~ 3, 3 {HIT*}, d+1+2 Feint Stinger 1, 3 ~ 3 Front Thrust Kick Daemon Soul f+4 {HIT*}, d+1+2 Heat Seeker Daemon Soul f+3 ~ 3, 3 {HIT*}, d+1+2 Kazama Style 5 Hit Combo to Daemon Soul 1, 3, 2, 1, 4, d+1+2 Kazama Style 6 Hit Combo to Daemon Soul f, F+3, 1, 3, 2, 1, 4, d+1+2 L.L.R.K. to Daemon Soul f, N, d, D/F+4 {HIT*}, d+1+2 L.L.R.K. to Spinning Flare Kick (ALT) f, N, d, D/F+4 ~ 3 Laser Annihilator (ALT) b, f+2, 1, (d _ d/b)+2# Laser Scraper (ALT) b, f+2, 1, (d _ d/b)+2 Left Axe Kick to Feint Kick Combo f, F+3, 1, 3 ~ 3, 3 Left Axe Kick to Feint Kick Combo Daemon Soul f, F+3, 1, 3 ~ 3, 3 {HIT*}, d+1+2 Left Axe Kick to Stinger f, F+3, 1, 3 ~ 3 Left Jump Kick u/f, N+3 Left Roundhouse Daemon Soul f+3 {HIT*}, d+1+2 Left Sidekick Daemon Soul d/f+3 {HIT*}, d+1+2 Reverse Double Lift Kick BT d+3+4 Right Backfist to Left Roundhouse Daemon Soul b+2, 3 {HIT*}, d+1+2 Rising Spinning Flare Kick WS+4 ~ 3 Soul Omen b+1+2#, d, u, b, f Soul Rage 5 Hit Stinger Combo SOM 1, 2, 3, F+1, 3 ~ 3 Soul Rage 6 Hit Combo SOM 1, 2, 3, F+1, 3 ~ 3, 3 Soul Rage 6 Hit Combo to Daemon Soul SOM 1, 2, 3, F+1, 3 ~ 3, 3 {HIT*}, d+1+2 Soul Rage 8 Hit Combo SOM 1, 2, 3, 1, 3, 2, 1, 4 Soul Rage 8 Hit Combo to Daemon Soul SOM 1, 2, 3, 1, 3, 2, 1, 4, d+1+2 Soul Rage Lunging Low Roundhouse SOM f, N, d, D/F+4 Soul Rage Lunging Low Roundhouse to Spinning Flare Kick SOM f, N, d, D/F+4 ~ 3 Soul Rage Right Roundhouse Punch SOM f, N, d, D/F+2 Spinning High Kick (ALT) (u _ u/b)+3 Sunset Kick u/f, N+4 Tidal Wave (Extra Damage) u/f+1+2 ~ u/b+3+4 Ultimate Punch to Arm Breaker TAC (1,2,1 _ 2,1,2), 1+2 ------------------------------------------------------------------- G. Julia Chang ------------------------------------------------------------------- 10 Hit Combo 3 to Crouch 2, 1, 1, 2, 3, 3, 2, 1, 4, D Glorious Cannon d+2, 3, 1 Liquid Sweep b+3 Power Charge Tequila Sunrise Elbow Smash (WS+2 _ 3~2), 2# Running Body Elbow WR+2 Running Lightning Bolt WR+1, 2 Running Rapid Counter Attack WR+1 Spin and Triple Spinning Low Kick 3+4, 4, 4, D+4 Spin and Triple Spinning Kicks 3+4, 4, 4, 4 Spin and Triple Spinning Kicks Slash Uppercut 3+4, 4, 4, 1 Sweep Low Kick (ALT) D#+4, 4 ------------------------------------------------------------------- H. Kazuya Mishima ------------------------------------------------------------------- Crouching Ultimate Tackle FC+1+2 Dark Step to Dragon Uppercut to Middle Kick f, N, [d], d/f, 1, 3 Dark Step to Dragon Uppercut to Spinning Low Kick f, N, [d], d/f, 1, 4 Dark Step Rising Uppercut f, N, d, d/f, 2 Dark Step Tsunami Kick f, N, d, d/f, 4, 4 Dark Step Ultimate Tackle f, N, d, D/F+1+2 Devil Heel Lancer f, N, D/F+3 Devil Step f, N, d/f, N Electric Wind Godfist f ~ N ~ d ~ d/f+2 Front Kick to Jab (Extra Damage) f+3, 1 Lightning Uppercut to Lightning Screw Uppercut b+1+4, b Mist Step Electric Wind Godfist f, N ~ d/f+2 Rising Demon Scissors WS+4 ~ 3 Risng Sun (Vertical) u+4, 4 Roundhouse to Triple Spin Kick (Vertical) u+4, 4, 4, 4 Soul Annihilator (ALT) F#+1+2, 2 Ultimate Tackle (ALT) d/f+1+2 While Rising Devil Step f, N, d/f, WS (Any WS move) ------------------------------------------------------------------- I. King ------------------------------------------------------------------- 9 Hit Combo 1 f+2, 1, 1, 2, 4, 4, 4, 1, 3 9 Hit Combo 2 f+2, 1, 1, 2, 4, 4, 4, 1, 1 9 Hit Combo 3 f+2, 1, 1, 3, 3, 4, 4, 1, 3 9 Hit Combo 4 f+2, 1, 1, 3, 3, 4, 4, 1, 1 9 Hit Combo 5 f+2, 1, 1, 3, 3, 4, 3, 2, 1+2 10 Hit Combo 1 to Crouch 1, 2, 1, 1, 2, 4, 4, [4], D 10 Hit Combo 3 to Crouch 1, 2, 1, 1, 3, 3, 4, [4], D Backdrop to Cannonball Buster BKD 2, 2, 1+2 Body Jab d/f+2 Cannonball Buster Sidestep Cancel SS+2+4, B Cannonball Buster to Power Bomb CAB 1, 2, 3+4 Crouching Power Bomb FC D+2+4 Crouching Stagger Kick FC D/F+4, 4, 4 Crouching Stagger Kick 2 FC+3+4, 4, 4 Crouching Stagger Kick Spinning Uppercut FC D/F+4, 2 Crouching Stagger Kick Spinning Uppercut 2 FC+3+4, 2 Crouching Stagger Kick Spinning Uppercut (During Counter) {CH} FC D/F+4, [4], [4], 2 Crouching Stagger Kick Spinning Uppercut (During Counter) 2 {CH} FC+3+4, [4], [4], 2 Crouching Stagger Kicks (During Counter) {CH} FC D/F+4, 4, 4, 4 Crouching Stagger Kicks (During Counter) 2 {CH} FC+3+4, 4, 4, 4 Dark Step Burning Knuckle f, N, d, d/f, N, 1+2# Dark Step Ultimate Tackle f, N, d, D/F+1+2 Dark Step Ultimate Tackle (ALT) f, N, d, d/f, (D/B _ D _ D/F)+1+2 Delayed Capital Punishment f, N, d, d/f, N, 1+2#, {Release 1+2} Drop Step Exploder f+3+4 High Elbow Drop (ALTER) (u _ u/b)+2+4 Jab Uppercut to Jumping Power Bomb f+2, 1, d+2+4 Jab Uppercut to Suplex f+2, 1, 2+4 Reverse Moonsault Body Press BT 1+4 Reverse Special Stretch Bomb (ALT) d/f+1+2 Reverse Special Stretch Bomb Sidestep SS+2+4 {GRAB} Rising K's Flicker WS+2 Running Exploder (ALT) WR+3+4 Running Stagger Kick WR* 4, 4, 4 Running Stagger Kick Spinning Uppercut WR* 4, 2 Running Tomahawk WR+2+4 Shin Kick d/f+4 Spinning Elbow 1+2 Stagger Kick Spinning Uppercut (During Counter) {CH} d+3+4, [4], [4], 2 Ultimate Punch to Arm Twist TAC (1,2,1 _ 2,1,2), 1+2, 1+2 Ultimate Punch to Cross Arm Lock TAC (1,2,1 _ 2,1,2), 1+2 Ultimate Punch to Leg Cross Hold TAC (1,2,1 _ 2,1,2), 3+4 Ultimate Punch to Stretch Combo TAC (1,2,1 _ 2,1,2), 3+4 : 1+2 ------------------------------------------------------------------- J. Kuma / Panda ------------------------------------------------------------------- Note: Kuma and Panda have the same command list. Crouching to Hunting FC D+3+4 Deadly Claw to Hunting b+1+2, 3+4 Double Hammer 2 to Hunting WS+1+2, 1+2, F Fatal Claw b ~ f+2+3# Hunting Advance HBS f Hunting Retreat HBS b Hunting Roll HBS f, F Hunting Roll Low Kick HBS f, F+3 Hunting Roll Mid Kick HBS f, F+4 Hunting Roll to Crouch HBS f, F, D Hunting Roll to Hunting HBS f, F+3+4 LA-Z-Boy SIT f LA-Z-Boy Mid Kick SIT f, 4 LA-Z-Boy Low Kick SIT f, 3 LA-Z-Boy to Crouching SIT f, D LA-Z-Boy to Hunting SIT f, 3+4 Left Bear Claw HBS 1 Pancake Press to Sit Punches 1 u/f+3+4, SIT 1, 2, 1, 2 Pancake Press to Sit Punches 2 u/f+3+4, SIT 2, 1, 2, 1 Play Dead to Hunting FDFA 3+4, D Play Dead to Scavenger FDFA 3+4 Recliner SIT b Recliner Mid Kick SIT b, 4 Recliner Low Kick SIT b, 3 Recliner to Crouching SIT b, D Recliner to Hunting SIT b, 3+4 Rushing Uppercut R High D/F#+2, 1, 2, F+1 Rushing Uppercut R Low D/F#+2, 1, 2, D+1 Salmon Hunter Just Frame b ~ f+2+3 {HOLD 2} : b, f+3 Straight Punch f+1 Tuck and Roll FC D/F+1+2 Tuck and Roll Mid Kick FC D/F+1+2, 4 Tuck and Roll Low Kick FC D/F+1+2, 3 Tuck and Roll to Crouch FC D/F+1+2, D Tuck and Roll to Hunting FC D/F+1+2, 3+4 While Rising Hunting to Standing HBS u, WS (Any WS move) ------------------------------------------------------------------- K. Lee Chaolan / Violet ------------------------------------------------------------------- Note: Lee Chaolan and Violet have the same command list. Basic Right Uppercut d/f+2 Catapult Drop (ALTER) FC (U _ U/B)+3+4 Catapult Kick High (ALTER) FC (U _ U/B)+4 Catapult Kick Low (ALTER) FC (u _ u/b)+4 Catapult Kick Low to Hitman FC (u/f _ u _ u/b)+4, 3 Crouching Hitman FC+3+4 Double Fang Fakeout to Mist Step b+1, 1 ~ f Double Fang to Hitman b+1, 1, 3+4 Fake to Hitman FC u/f, N, 3+4 Freaker Jab Infinite HMS (1)... Freaker Jab to Scatter Kick HMS 1, 3 Golden Tail d, D/F+4 High Mid Kick Combo 3, 3 Hitman Advance HMS f Hitman Cancel HMS b Hitman Cancel to Shin Slicer HMS b, 4 Hitman Cancel to Scatter Kick HMS b, 3 Hitman Sidestep HMS (u _ d) Hitman to Crouch HMS D Jump Kick Juggler U/F+4 Laser Edge Kick Combo to Hitman D#+4, 4, 4, 4, 3 Lee Cutter to Hitman b, B+4, 3 Lee Screw Left to Hitman SSR 3, 4 Lee Screw Right to Hitman SSL 4, 3 Lee Screw to Hitman SS+3+4, 3+4 Left Lee Knuckle Combo 1, 2, 2 Left Punch to Acid Rain Kick Combination 1, 3 : 3 : 3 Left Rave War Combo 1, F+2, 2, 2 Left Right Combo to Mist Step 1, 2 ~ f Low Kick to Silver Cyclone d+4 ~ N, 4 ~ 3 Low Shaolin Hammer Kicks d+4, N, 4, 3, 3 Low Shaolin Spin Kicks d+4, N, 4, 3, 4 Mist Kick Fakeout b+3 ~ 3 Mist Kick to Hitman b+3, 4 Rear Cross Punch to Mist Step SS+2 ~ f Right Front Kick d/f+4 Right Front Kick to Hitman d/f+4, 3 Right Left Mid Kick to Hitman 1, 2, 4, 3 Rising Catapult Drop WS (u/f _ u _ u/b)+3+4 Rising Catapult Kick High WS (U/F _ U _ U/B)+4 Rising Catapult Kick Low WS (u/f _ u _ u/b)+4 Rising Right Kick to Hitman WS+4 ~ 3 Running Shredder Kick Combo High WR+3, 4, 4 Running Shredder Kick Combo Low WR+3, 4, d+4 Running Shredder Kick Combo Mid WR+3, 4, f+4 Shaolin Hammer Kicks 4, 3, 3 Shin Kick to Lee Somersault d+4, 4, u+3 Silver Bullet 3 ~ f+3 Silver Bullet Combo d+3, 3, f+3 Silver Heel to Hitman b+4, 3 Silver Hammer Kick Combo d+3, 3, 3 Striker Kick to Hitman HMS 1, 4, 3 Tsunami Kick WS+3, 3 Weak Triple Fang B+1, 1, 2 While Rising Hitman HMS (U _ D), WS (Any WS move) ------------------------------------------------------------------- L. Lei Wulong ------------------------------------------------------------------- 9 Hit Combo Reverse Uppercut b+1, 2, 1, 3+4, 3+4, 3+4, 1 * 2 10 Hit Combo 1 to Back Turn b+1, 2, [1] 10 Hit Combo 1 to Reverse Uppercut b+1, 2, 1 * 2 10 Hit Combo 3 to Back Turn b+1, 2, 1, 3+4, 3+4, 3+4, 1, [1] Asteroid Kick u/f+3+4 Axis Shifting Tornado Kick to Reverse Play Dead f+3 ~ 4, [u], [u], D Axis Shifting Tornado Kick Reverse Uppercut f+3~4 * 2 Baby Snake SNA 1 Back Turn Cancel b+3+4 ~ b Basic Right Kick (Extra Damage) f, f+4 Beating Kick Mid Combo Crane F+4 * 2, 1, 2, 4, (u _ d) Crane High/Mid Guard CRA (u _ d) {Opponent High/Mid Attack} Crane Low Auto-Hop CRA N, {Opponent Low Attack} Crane to Panther Stance CRA u Crane to Snake Stance CRA d Crouching to Play Dead FC D+3+4 Crouching to Sidewind FC D+1+2 Crouching Low Back Spin BT FC D+1 Crouching Low Kick to Snake BT FC D+4, (u _ d) Defense Breaker Crane f, N, 2 {HIT}, 1 {HIT}, 2 {HIT}, 4, (u _ d) Defense Breaker Low Kick f, N, 2 {HIT}, 1 {HIT}, 2 {HIT}, 3 Defense Breaker Mid Kick f, N, 2 {HIT}, 1 {HIT}, 2 {HIT}, 4 Don't Drink and Drive DGN 1 {GRAB} ** 1+2 Dragon to Snake Stance DGN d Dragon Roar to Tiger Stance DGN 2, F Dragon Spark to Tiger Stance DGN 1+2, F Dragon Wolf Strike DGN 4 ~ 1, 2, 2 Dragon Wolf Strike to Dragon Stance DGN 4 ~ 1, 2, 2 ~ f Dragon Wolf Strike to Lift Up Cannon DGN 4 ~ 1, 2, 2, 4, 3, 3 Dragon Wolf Strike to Panther Stance DGN 4 ~ 1, 2, 2, 2, f Drunken Master Parry f+3+4 {Parry Mid/High Punch} Drunken Master Rapid Fists to Drunken Master DRU 2, 2, F Drunken Master Tiger Lash to Drunken Master DRU 1, F Drunken Rapid Fists to Drunken Master Walk SS+2, 2, F Drunken Tiger Lash to Drunken Master Walk b, B+1, F Flit Flip Flop Forward 3+4, [3+4], [3+4] ~ f High and Low Kicks (Extra Damage) f+3, 3 Hopping Crane Kick (ALTER) (u _ u/b)+3 Hopping Phoenix Strike AOP 3, [3], [3], [3], 4 Low Kick to Snake Stance d/b+4 ~ (u _ d) No Respect 1+2 Out of Control Alcoholic SNA 1+3 {GRAB} ** 1+2 Panther Beating Mid Kick Combo Crane PAN 4 * 2, 1, 2, 4, (u _ d) Panther Defense Breaker PAN 2 {BLK}, 1 {BLK}, 2 {BLK}, 1 Panther Low Autoguard PAN N Panther Stance Low Parry PAN f {Opponent Low/Special Mid Attack} Panther to Snake Stance PAN u Panther's Tail to Phoenix Stance PAN 3, B Phoenix Illusion Cancel AOP (u _ d) Phoenix Strike Triple Tornado Kicks AOP b+4, (u, u _ U#) Play Dead to Crouch Guard (PDF _ FUFA _ FDFT _ FDFA), D/B Razor Rush Mid Kick Stutter f, N, 1 * 2 * 1 * 2 * 4 Retreating High and Low Kicks b+3, 3 Retreating Leaping Double Slicer (FUFA _ FDFT) b ** 3, 4 Reverse Crouching to Reverse Play Dead BT FC D+3+4 Reverse Crouching to Reverse Sidewind BT FC D+3+4 Reverse Double Slicer Just Frame BT d+4 : 4 Reverse Low Kick to Snake Stance BT d+4 ~ (u _ d) Reverse Play Dead BT d+3+4 Reverse Sidewind BT d+1+2 Reverse Sidewind Double Slicer FDFT 3 ~ 4, 4 Reverse Timber BT u/b+2 Rising Double Slicer FUFA u, 3, 4 Rolling Leaping Double Slicer (FUFA _ FDFT) f * 3, 4 Rush Combo Low Kick (ALT) f, N, 1+4, 2, 3, d+4 Rush Combo Mid Kick (ALT) f, N, 1+4, 2, 3, 4 Rushing Snake to Snake Stance SNA 1, 1, [1], [1], [1], [1], F Scythe Kick to Crane Stance b+4, f Serpent Strike to Snake Stance 1 ~ 1, F Snake Bites Lift Cannon SNA 2, 2, 4, 3, 3 Snake Bites to Dragon Stance SNA 2, [2], F Snake Bites to Panther Stance SNA 2, 2, 2, F Snake Palm Fist to Dragon Stance SS+1, (U _ D) Snake Palm Fist to Tiger Stance SS+1, F Snake Stance (ALT) (SS+2+3 _ f+2+3) Stance Advance (CRA _ DGN _ PAN _ SNA _ TGR) f Stance Cancel (CRA _ DGN _ PAN _ SNA _ TGR) D Stance Mid/High Auto-guard (DGN _ SNA _ TGR) N Stance Retreat (CRA _ DGN _ PAN _ SNA _ TGR) b Tiger One Two Kick Low TGR 3 * D+4 Tiger One Two Kick Mid TGR 3 * 4 Tiger Razor Rush Crane TGR 3, 1, 2, 1, 2, 4, (u _ d) Tiger Razor Rush Dragon TGR 3, 1, 2, (u _ d) Tiger Razor Rush Panther TGR 3, 1, 2, 1, (u _ d) Tiger Razor Rush Snake TGR 3, 1, (u _ d) Tiger Razor Rush Tiger TGR 3, 1, 2, 1, 2, (u _ d) Tiger Stance Mid/High Parry TGR f {Opponent Mid/High Attack} Tiger to Dragon Stance TGR d Timber u/b+2 Tornado Kick Reverse Uppercut 3 ~ 4 * 2 Tornado Kick to Reverse Play Dead 3 ~ 4, [u], [u], D Triple Axis Shifting Tornado Kick f+3 ~ 4, (u, u _ U#) Triple Tornado Kick 3 ~ 4, (u, u _ U#) Twin Snake Strikes to Crane Stance f+1+2, F Twin Snake Strikes to Crane Stance (ALT) F#+1+2 Twin Snake Strikes to Panther Stance f+1+2, (U _ D) Vertical Side Kick (u _ u/b)+3+4 ------------------------------------------------------------------- M. Ling Xiaoyu / Miharu Hiyamo ------------------------------------------------------------------- Note: Ling Xiaoyu and Miharu Hiyamo have the same command list. 4 Hit Combo to Phoenix u+4, 1, 2, 4 6 Hit Combo to Rain Dancer u+4, 1, 2, 1+2, 1, 3 7 Hit Combo to Phoenix u+4, 1, 2, 1+2, 1, 3, 4 Back Layout to Crouch RDS f, F+3+4, D Bayonet McTwist (ALT) 1, d+2, (u _ d _ f _ d) Butterfly Wave Crest Heavy AOP d, 1+2 Cloud Kick (Less Damage) 3 Cradle Throw Cancel AOP (1+3 _ 2+4), (U _ D _ F _ B) Crazy Daisy to Phoenix AOP u+4, d+1+2 Crazy Daisy to Rain Dance AOP (u+4, U _ U#+4) Crouching Back Circle Breaker BT FC D+3 Crouching Back Circle Breaker Forward BT FC D+3, d Crouching to Phoenix FC+1+2 Cyanide (Vertical) u+4 Dragonfly Kick (ALTER) (u _ u/b)+3 Dragonfly Kick to Phoenix (ALTER) (u _ u/b)+3, d+1+2 Fire Extinguisher FC+3, 2 Firecracker Roll Low Kick AOP 4 ~ 3, (f _ b), 3 Firecracker Roll Mid Kick AOP 4 ~ 3, (f _ b), 4 Flare Kick to Phoenix (Vertical) u+4, d+1+2 Flower Garden to Phoenix AOP f+4 Great Wall Left to Rain Dance b+1 {HIT} Great Wall Right to Rain Dance b+2 {HIT} Jasmine Blossom Wakeup Call WS 2# ~ f Lotus Twist Forward FC D/F+2 Lotus Twist to Rain Dance FC D/F+2, 1, D/F Phoenix Advance AOP f Phoenix Cancel AOP u Phoenix Jump AOP (U/B _ U _ U/F) Phoenix Mistrust AOP BT 4 Phoenix Quick Advance AOP f, f Phoenix Quick Retreat AOP b, b Phoenix Retreat AOP b Phoenix Twin Kick Forward b+4 ~ B Quick Shady Lotus (ALT) FC D/F#+2 Quick Shady Lotus Forward FC D/F+2 Rain Dance Cancel RDS b Rain Dance Crouch Advance RDS D/F Rain Dance False Salute RDS 1+3+4 Rain Dance Greetings RDS 2+3+4 Rain Dance Quick Advance RDS f, f Rain Dance Sidekick RDS (f _ b)+3 Rain Dance Sidestep RDS (u _ d) Reverse Phoenix Correction AOP BT (f _ b) Reverse Phoenix Dark & Stormy AOP BT 2, 1, 4 Reverse Phoenix Falcon's Beak AOP BT 1 Reverse Phoenix High Kick AOP BT 3 Reverse Phoenix Mistrust AOP BT 4 Reverse Phoenix to Rain Dance BT AOP u Rising Fire Dancer WS d+3, 2, 1, 4 Single Fan Forward (ALT) u+1, (u _ d _ f _ b) Single Map Sweep to Phoenix FC D/F+4 Sprinkler RDS 2 Storming Flower to False Salute {CH} d/b+1 Sunset Fan Flapping Wings d+1, D Swallow Dance to Phoenix f, F+4 {BLK}, 4 ** D Thunder Strike Cancel b+1+2, 1+2, b, b While Rising Cradle Throw Cancel AOP (1+3 _ 2+4), (U _ D _ F _ B), WS (Any WS move) While Rising Phoenix AOP u, WS (Any WS move) ------------------------------------------------------------------- N. Marshall Law ------------------------------------------------------------------- Backflip (ALTER) (f _ b)+3+4 Backflipper (ALTER) (f _ b)+3+4, 3 Basic Left Kick Less Damage f+3 Catapult Kick (ALTER) FC (U+4 _ U/B+4) Crescent Kick Combo to Dragon Charge 2 4, u+3, b, f Crouching Body Blow to Somersault FC+2, 3 Crouching Dragon Somersault Kicks FC (u/f _ u _ u/b)+4, 3 Crouching Somersault Kick FC (u/f _ u _ u/b)+4 DC2-DC Instant Transition DC2T ~ b, f, b, f Double Spin Kicks to Dragon Charge 2 4, 3, b, f Dragon Backflipper (DC _ DC2 _ FKS) 3+4, 3 Dragon Breath QCF+1, [1], [1], [1], 2 Dragon Breath to Dragon Charge QCF+1, [1], [1], [1], 2, b, f Dragon Cannon to Dragon Charge 2 f, F+3, b, f Dragon Charge - Dragon Roar Transition (DCT _ DC2T) * b, F+1 Dragon Charge 2 Facelift DC2 2+4 Dragon Low High Combo Somersault d+3, 3, 4 Dragon Judgment to Dragon Charge SS+2, [1], [2], b, f Dragon Somersault Kicks U/F+4, 3 Elbow Spring Kick Cancel d/b+2, 4, D Fake Step Dragon Judgment FKS 2, 1, 2, 1 Fake Step Dragon Judgment to Dragon Charge FKS 2, [1], [2], b, f Fake Step Junkyard Kick FKS 4, 3 Fake Step Dragon Knuckle Combo FKS 1, f+1 Flash Jab QCF+1 Frogman Cancel D+3+4, D Front Kick to Somersault d/f+4, 3 High Kick to Somersault (Extra Damage) f+3, u+4 Jumping Kick to Somersault (ALTER) (u _ u/b)+3, 4 Junkyard Kick to Dragon Charge 2 b+2, 3, 4, b, f Machine Gun Arrow Knee Strike 1, 1, [1], [1], 2, 3 Machine Gun Arrow Somersault 1, [1], [1], [1], 2, U/F+3 Machine Gun Arrow Somersault Fake 1, [1], [1], [1], 2, U/F+3, 4 Machine Gun Arrow Somersault Fake Dragon Charge 2 1, [1], [1], [1], 2, U/F+3, 4, b, f Machine Gun Arrow to Dragon Charge 1, [1], [1], [1], 2, b, f Machine Gun Arrow to Rave Battle Combo 1, [1], [1], [1], 2, 2 Machine Gun Arrow to Rave War Combo 1, [1], [1], [1], F+2, 2, 2 Machine Gun Arrow to Rave War Combo to Dragon Charge 1, [1], [1], [1], F+2, 2, 2, b, f Parry to Dragon Charge b+2+4 {Opponent Mid/High Attack}, b, f PK Combo to Dragon Charge 2 QCF+1, 4, b, f Rainbow Kick (ALTER) FC (U _ U/B)+3+4 Rave War Combo to Dragon Charge F+2, 2, 2, b, f Reverse Frogman BT d+3+4 Reverse Frogman Cancel BT d+3+4, D Reverse Rainbow Kick BT FC (U/F _ U _ U/B)+3+4 Rising Kick to Dragon Charge 2 WS+4, b, f Rising Catapult Kick WS (U/F _ U _ U/B)+4 Rising Rainbow Kick WS (u/f _ u _ u/b)+3+4 Rising Somersault Kick WS (u/f _ u _ u/b)+4 Shaolin Spin Kicks to Dragon Charge 2 4, 3, 4, b, f Side Kick to Dragon Charge WS+3, b, f Somersault (ALTER) (U _ U/B)+3 Somersault Fake (ALTER) (U _ U/B)+3, 4 Somersault Fake to Dragon Charge 2 (U/F _ U _ U/B)+3, 4, b, f Somersault Kick (ALTER) (U _ U/B)+4 ------------------------------------------------------------------- O. Nina Williams ------------------------------------------------------------------- Arm Breaker TAC 1+2 Basic Kick Knockdown f+3 Bermuda Shorts d/f+1, 2, 4 Blonde Bombshell 2, f+1+2 Blonde to Right High Kick (Extra Damage) f+4, 3, 4 Blonde to Right Low Kick (Extra Damage) f+4, 3, D+4 Blonde to Right Uppercut (Extra Damage) f+4, 3, 2 Creeping Snake to Low Kick Combo d/f+3, 2, D+3, 4 Creeping Snake to Low Kick Uppercut d/f+3, 2, D+3, 2 Crouching Below the Belt Combo FC+1 ~ 2, 4 Crouching Elbow to Arm Grab Flip FC+2+4 ~ b Crouching L & R Low Kick FC D+3, 4 Crouching Left Spin Low Kick to Right Upper FC+3, 2 Crouching Reverse Neck Breaker FC D+2+4 Crouching Right Low Kick to Back Spin Chop FC+4, 1 Crouching Shoulder Through Arm Breaker FC+2+4, 1, 2, 1, 2, 1, 3 Crouching Shoulder Through Buster FC+2+4, 1, 2, 1 Crouching Sit Spin to High Right Kick FC+3, N, 4 Crouching Special Mid Kick FC+4 Crouching Toe Kick FC+2, 4 Dark Step Backhand Slap f, N, d, D/F, 1+2 Dark Step Bad Habit f, N, d, D/F, 3 Dark Step Crab Hold f, N, d, D/F, 3+4 Dark Step Kneel Kick f, N, d, D/F, 4 Double Explosion 3 d/f+1, 2, F+1+2 Double Explosion 4 d/f+1, 2, 1, 2, F+1+2 Double Smash to Triple Slaps 1, 2, 3 {HIT}, 1+2 Left Right Spider Knee to Triple Slaps 2, 3 {HIT}, 1+2 Leg Cross Hold TAC 3+4 Mist Step 10 Hit Combo 2 QCF 1, 2, 1, 2, 3, 3, 2, 1, 2, 4 Mist Step 10 Hit Combo 4 QCF 1, 2, 1, 2, 3, 3, 2, 1, 4, 3 Mist Step 10 Hit Combo 6 QCF 1, 2, 1, 2, 4, 3, 4, 2, 4, 3 Mist Step Bad Habit QCF 3 Mist Step Kneel Kick QCF 4 Mist Step to Uppercut QCF 2 Mist Step Uppercut Jab QCF 1, 2 Mopping the Floor FC D/F+4 Nibbling Snake 2, 1, 4 Poisonous Snake d/f+1, 2, 1, 4 Reverse 10 Hit Combo 1 BT (1 _ 2), 2, 1, 2, 3, 3, 2, 1, 2, 4 Reverse 10 Hit Combo 3 BT (1 _ 2), 2, 1, 2, 3, 3, 2, 1, 4, 3 Reverse 10 Hit Combo 5 BT (1 _ 2), 2, 1, 2, 4, 3, 4, 2, 4, 3 Reverse Bermuda Triangle BT (1 _ 2), 2, 4 Reverse Biting Snake BT (1 _ 2), 2, 1, 4 Reverse Double Explosion 1 BT (1 _ 2), 2, f+1+2 Reverse Double Explosion 2 BT (1 _ 2), 2, 1, 2, f+1+2 Reverse Left Right Triple Slaps Combo BT (1 _ 2), 2, 3 {HIT}, 1+2 Reverse Mist Step QCB, N Reverse Neck Breaker 2+4 ~ D Right Left Combo 2, 1 Right Low Kick to Back Spin Chop Side Step d+4, 1, (u _ d) Right Low Kick to Back Spin Chop Side Step to Lift Shot d+4, 1, (u _ d), 2 Rising 10 Hit Combo 2 WS+1, 2, 1, 2, 3, 3, 2, 1, 2, 4 Rising 10 Hit Combo 4 WS+1, 2, 1, 2, 3, 3, 2, 1, 4, 3 Rising 10 Hit Combo 6 WS+1, 2, 1, 2, 4, 3, 4, 2, 4, 3 Rising Bermuda Shorts WS+1, 2, 4 Rising Blonde Bomb WS+1+2 Rising Double Explosion 3 WS+1, 2, F+1+2 Rising Double Explosion 4 WS+1, 2, 1, 2, F+1+2 Rising Spider Knee to Triple Slaps WS+3 {HIT}, 1+2 Rising Poisonous Snake WS+1, 2, 1, 4 Rising Uppercut Jab Combo WS+1, 2 Rising Uppercut Jab to Triple Slaps WS+1, 2, 3 {HIT}, 1+2 Running Blonde Bomb WR* f+1+2 Running Jump Kick Grab WR+3 Sidekick Jab Combo Sidestep d/f+3, 2, (U _ D) Sidekick Jab Combo Sidestep Lift Shot d/f+3, 2, (U _ D), 2 Sidekick Slap Combo Sidestep d/f+3, 1, (U _ D) Sidekick Slap Combo Sidestep Lift Shot d/f+3, 1, (U _ D), 2 Snakeshot Reverse Rolling Dash to Attack Reversal SS+1, B, b+2+4 Snakeshot Reverse Rolling Dash to Attack Reversal (ALT) SS+1, B#, 2+4 Snakeshot Reverse Rolling Dash to Betrayer SS+1, B, 1+4 Snakeshot Reverse Rolling Dash to Over the Back Toss SS+1, B, 2+4 Snakeshot Reverse Rolling Dash to Spider Knee SS+1, B ~ 3 Snakeshot Reverse Rolling Dash to Spider Knee Triple Slaps SS+1, B ~ 3 {HIT}, 1+2 Snakeshot Rolling Dash to 10-Hit Combo 2 SS+1, F, 1, 2, 1, 2, 3, 3, 2, 1, 2, 4 Snakeshot Rolling Dash to 10-Hit Combo 4 SS+1, F, 1, 2, 1, 2, 3, 3, 2, 1, 4, 3 Snakeshot Rolling Dash to 10-Hit Combo 6 SS+1, F, 1, 2, 1, 2, 4, 3, 4, 2, 4, 3 Snakeshot Rolling Dash to Backhand Slap SS+1, F, 1+2 Snakeshot Rolling Dash to Bad Habit SS+1, F, 3 Snakeshot Rolling Dash to Crab Hold SS+1, F, 3+4 Snakeshot Rolling Dash to Double Explosion 3 SS+1, F, 1, 2, F+1+2 Snakeshot Rolling Dash to Double Explosion 4 SS+1, F, 1, 2, 1, 2, F+1+2 Snakeshot Rolling Dash to Kneel Kick SS+1, F, 4 Snakeshot Rolling Dash to Right Uppercut SS+1, F, 2 Snakeshot Rolling Dash to Spider Knee Combo SS+1, F, 1, 2, 3 Snakeshot Rolling Dash to Uppercut Jab SS+1, F, 1, 2 Special Mid Kick d+4 Spider Knee to Triple Slaps b ~ f+3 {HIT}, 1+2 Spike Combo to Right Uppercut Delay 3, 3, f+2 Ultimate Punch to Arm Breaker TAC (1,2,1 _ 2,1,2), 1+2 Ultimate Punch to Leg Cross Hold TAC (1,2,1 _ 2,1,2), 3+4 Uppercut Jab Spider Knee d/f+1, 2, 3 Uppercut Jab Spider Knee to Triple Slaps d/f+1, 2, 3 {HIT}, 1+2 While Rising Reverse Mist Step QCB, WS (Any WS move) While Rising Snakeshot Reverse Rolling Dash SS+1, B ~ (Any WS move) ------------------------------------------------------------------- P. Paul Phoenix ------------------------------------------------------------------- Body Blow d/f+1 Crouching Ultimate Tackle FC+1+2 Hammer Punch to Crouch d+1 ~ D Hammer Punch to TNT d+1, 4, 2 : 1+2 Reverse Neck Throw OBT (f, F+1+2 _ 2+4~f) Running Double Hop Kick High WR+3, 4, 4 Running Double Hop Kick Low WR+3, 4, d+4 Running Triple Kick Combo WR+3, 4, f+4 Shredder (ALTER) (u _ u/b)+3, 4 TNT d+4 : 2 : 1+2 Ultimate Punch 2 to Arm Breaker TAC 1, 2, 1, 1+2 While Rising Mist Step QCF, WS (Any WS move) ------------------------------------------------------------------- Q. Steve Fox ------------------------------------------------------------------- Back Turn to Normal stance BT (3 _ 4) Bar Brawl (ALT) 2 ~ 1 Bob & Weave Left 4, 3 Bob & Weave Right 3, 4 British Edge Combo 2 to Crouch 1, 2, 1, d+2, D British Edge Combo to Ducking 1, 2, 1, 2, f+(3 _ 4 _ 3+4) British Edge Combo to Ducking In 1, 2, 1, 2, F+(3 _ 4 _ 3+4) British Edge Combo to Ducking Left 1, 2, 1, 2, 3 British Edge Combo to Ducking Right 1, 2, 1, 2, 4 British Edge Combo to Swaying 1, 2, 1, 2, b+(3 _ 4 _ 3+4) Crouch Clinching Grab FC+2+4, (1 _ 2 _ 3 _ 4) Crouch Ducking FC d/f+(3 _ 4 _ 3+4) Crouch Ducking In FC D/F+(3 _ 4 _ 3+4) Crouch Ducking Left FC+3 Crouch Ducking Right FC+4 Crouching Cyclone Left (Right) FC+3+4, (U _ D) Crouching Quick Spin FC+3+4 Double Jab Body Blow to Flicker 1, 1, f+1 ~ b Duck and Cover f+(3 _ 4 _ 3+4), f Ducking (ALT) f+(3 _ 4) Ducking In (ALT) F+(3 _ 4) Ducking In to Ducking Left Infinite U/F#+(4 _ 3+4) Ducking In to Ducking Right Infinite D/F#+(3 _ 4 _ 3+4) Ducking Left Cobra Weave 3, d+3, 3, F# Ducking Left to Ducking In 3, f+3 Ducking Left to Ducking In Infinite 3, U/F#+3# Ducking Left to Ducking Right 3, d+3 Ducking Left to Swaying 3, b+3 Ducking Left to Swaying Infinite 3, U/B#+3# Ducking Right Cobra Weave 4, u+4, 4, F# Ducking Right to Ducking In 4, f+4 Ducking Right to Ducking In Infinite 4, D/F#+4# Ducking Right to Ducking Left 4, u+4 Ducking Right to Swaying 4, b+4 Ducking Right to Swaying Infinite 4, D/B#+4# Ducking to Ducking In f+(3 _ 4 _ 3+4), f Flicker Stance (ALT) 1+2 Flicker Stance to Ducking FLK f+(3 _ 4 _ 3+4) Flicker Stance to Ducking In FLK F+(3 _ 4 _ 3+4) Flicker Stance to Ducking Left FLK 3 Flicker Stance to Ducking Right FLK 4 Flicker Stance to Quick Spin FLK 3+4 Flicker Stance to Swaying FLK b+3+4 Infinite Jackhammer Left Right Combo 4, 3, F#+(1, 2)... Infinite Jackhammer Right Left Combo 3, 4, F#+(2, 1)... Jab Body Blow to Flicker 1, f+1 ~ b Jackhammer Left Right Combo 4, 3, F#+1, 2 Jackhammer Right Left Combo 3, 4, F#+2, 1 Knee Clipper to Crouch d/b+2, D Left Right Left Flicker Stance to Swaying 1, 2, 1 ~ B, b+(3 _ 4 _ 3+4) Left Right Left to Ducking 1, 2, 1, f+(3 _ 4 _ 3+4) Left Right Left to Ducking In 1, 2, 1, F+(3 _ 4 _ 3+4) Left Right Left to Ducking Left 1, 2, 1, 3 Left Right Left to Ducking Right 1, 2, 1, 4 Left Right Left to Swaying 1, 2, 1, b+(3 _ 4) Power Hook Combo (ALT) FLK 1, u+1 Punisher to Sway Technique f+(3 _ 4 _ 3+4), f+2, (3 _ 4 _ f+3 _ F+3 _ b+3) Quick Edge Combo 1 to Ducking 2, 1, 2, f+(3 _ 4) Quick Edge Combo 1 to Ducking In 2, 1, 2, F+(3 _ 4) Quick Edge Combo 1 to Ducking Left 2, 1, 2, 3 Quick Edge Combo 1 to Ducking Right 2, 1, 2, 4 Quick Edge Combo 1 to Swaying 2, 1, 2, b+(3 _ 4) Quick Edge Combo 2 to Crouch 2, 1, d+2, D Reverse Cyclone BT 3+4, (u _ d) Reverse Quick Spin BT 3+4 Right Left Combo 2, 1 Right Left Flicker Stance to Swaying 2, 1 ~ B, b+(3 _ 4 _ 3+4) Right Left to Ducking 2, 1, f+(3 _ 4) Right Left to Ducking In 2, 1, F+(3 _ 4) Right Left to Ducking Left 2, 1, 3 Right Left to Ducking Right 2, 1, 4 Right Left to Swaying 2, 1, b+(3 _ 4) Right Uppercut to Ducking d/f+2, f+(3 _ 4) Right Uppercut to Ducking In d/f+2, F+(3 _ 4) Right Uppercut to Ducking Left d/f+2, 3 Right Uppercut to Ducking Right d/f+2, 4 Right Uppercut to Swaying d/f+2, b+(3 _ 4) Rocket Launcher to Flicker to Swaying f, F+1 ~ B, b+(3 _ 4 _ 3+4) Running Stun Gun WR* f+1+2 Short Edge Mid Combo {CH} f+1 : 2 Spitfire Punches to Flicker Stance FLK 1, [1], [1] ~ B Swaying (ALT) b+(3 _ 4) Swaying to Ducking b+(3 _ 4 _ 3+4), f+(3 _ 4 _ 3+4) Swaying to Ducking In b+(3 _ 4 _ 3+4), F+(3 _ 4 _ 3+4) Swaying to Ducking Left b+(3 _ 4 _ 3+4), 3 Swaying to Ducking Left Infinite U/B#+(3 _ 4)# Swaying to Ducking Right b+(3 _ 4 _ 3+4), 4 Swaying to Ducking Right Infinite D/B#+4# Twin Gut Hook 3#, 1, 1 Twin Gut Hook to Cobra Weave 3#, 1, 1 {HIT*}, F# Untouchable Ducking f+(3 _ 4)#, ((u _ d _ f _ b))... Untouchable Ducking In F+(3 _ 4)#, (b _ d _ u), ((u _ d _ f _ b))... Untouchable Left 3#, (d _ f _ b), ((u _ d _ f _ b))... Untouchable Right 4#, (u _ f _ b), ((u _ d _ f _ b))... Untouchable Swaying b+(3 _ 4)#, (U _ d _ f), ((u _ d _ f _ b))... Uppercut Cross Combo to Sway d/f+1, 2 ~ (3 _ 4 _ f+3 _ F+3 _ b+3) Wildman Combo 3 d+2 ~ 1, f+2 ------------------------------------------------------------------- R. Yoshimitsu ------------------------------------------------------------------- Avoiding the Puddle (ALTER) (u _ u/b)+4 Back Handspring to Poison Wind Gold Fist MED 3+4, D/B+1 Confused Suicide f, f+1+4, (u _ d _ f _ b) Crouching to Bad Stomach FC D/B+1+2 Crouching to Indian Stance FC D+3+4 Death Slash (ALT) d+1 ~ D Flea Digger to Flea Dance FLE d, (3 _ 4) Flea Digger to Indian Stance FLE d, d+3+4 Flea Digger to Kangaroo Kick FLE d, 3+4 Flea Digger to Skull Splitter FLE d, 1+2 Flea to Yoga Levitation FLE d+3+4 ~ D Indian Levitation Movement INS 3+4# (Any D-Pad Direction) Indian Stance Cancel d+3+4, (u _ d _ f _ b) Indian Stance Healing Cancel INS (u _ d) Indian Stance Motion Taunt INS 3+4#, (1 _ 2), (u _ d _ f _ b) Indian Stance Motion Taunt Single INS 3+4#, (1 _ 2), (U _ D _ F _ B) Indian Stance Motionless Taunt INS 3+4 ~ (3 _ 4)#, (1 _ 2) Indian Stance Motionless Taunt 2 INS 3+4#, (1 _ 2)#, {Release 3+4}, d Indian Stance Motionless Taunt 2 Single INS 3+4#, (1 _ 2)#, {Release 3+4}, D Indian Stance Multiple Stone Fists INS 2, D/B#+2, [2], [2], [2] Indian Stance Special Taunt INS 3+4 ~ (3 _ 4)#, 1+2 Indian Stance Special Taunt 2 INS 3+4#, 1+2#, {Release 3+4}, d Indian Stance Special Taunt 2 Single INS 3+4#, 1+2#, {Release 3+4}, D Jumping Flea (ALTER) FLE (u/f _ u/b) Jumping Oni Kick (u _ u/b)+3 Manji Spin Low Kicks Front Kick (ALT) D/B#+3, 3, [3], [3], [3], N, 4 Manji Spin Low Kicks Indian Stance D/B#+3, 3, [3], [3], [3], d+3+4 Meditation 180 Degree Spin MED b ~ 3+4 Meditation 360 Degree Spin MED (f _ b), 3+4 Meditation Cancel MED (f _ b) Meditation Cancel Side Step MED (u _ d) Meditation Harakiri to Manji Blood Dance MED 1+4, B#+1, 1, 1, 1, 1 Meditation High Punch MED (f _ b)+1 Meditation Low Kick MED d/b+(3 _ 4) Meditation Manji Backfist 2 MED (f _ b)+2 Meditation Oni Killer MED 2+4 ~ F Meditation Position Change MED 1+3 ~ (U _ D _ F _ B) Meditation Sidekick MED (f _ b)+(3 _ 4) Meditation Soul Possession MED 2+3 ~ F Meditation Soul Siphon MED 2+3 Meditation Sword Face Smash MED 2+4 Oni Kick Combo (Extra Damage) f+3, 3 Oni Kick Combo to Indian Stance 3, 3, d+3+4 Reverse Flea BT 1+2 Reverse Harakiri BT d+1+4 Reverse Harakiri to Manji Blood Dance BT d+1+4, B#+1, 1, 1, 1, 1 Reverse Indian Stance BT d+3+4 Reverse Indian Stance Vacuum Dance BT INS (3+4 _ 3~4 _ 4~3 _ f _ b) Reverse Meditation Cancel to Back Turn MED b~3+4, (f _ b) Revsrse Meditation Cancel Side Step to Back Turn MED b~3+4, (u _ d) Reverse Stone Fists BT D/B#+2, 2, 2, 2, 2 Running Fubuki WR+4 Samurai Cutter (ALT) FC B+1 Slap U Silly to Manji Spin Kicks b+1, [1], [1], D/B#+3, 3, 3 Slap U Silly to Manji Spin Kicks Front Kick b+1, [1], [1], D/B#+3, 3, (f+4 _ N, 4) Slap U Silly to Manji Spin Kicks Indian Stance b+1, [1], [1], D/B#+3, 3, d+3+4 Solar Kick Face Splitter f, F+1+2, u+2+3, 1+2 Solar Kick Harakiri f, F+1+2 * d+1+4 Solar Kick Harakiri Manji Blood Dance f, F+1+2 * d+1+4, B#+1, 1, 1, 1, 1 Solar Kick Stone Fists f, F+1+2, d/b+2, 2, 2, 2, 2 Solar Kick Soul Possession f, F+1+2 * (1+4 _ 2+3) ~ F Solar Kick Soul Siphon f, F+1+2 * (1+4 _ 2+3) Solar Kick Soul Stealer f, F+1+2 * u+1+4 Solar Kick Sword Poke Windmill f, F+1+2, u+2+3, 1 Solar Kick Sword Stab f, F+1+2, u+2+3 Soul Calibur (When Yoshimitsu's sword turns red, he has copied a move from the opponent and can perform it by pressing "1+4". To find a list of the moves that Yoshimitsu can steal, check out the "Tekken 4: Yoshimitsu FAQ" by MHamlin: http://www.gamefaqs.com/console/ps2/file/518042/21248) STL 1+4 Sword Smash to Crouch {CH} f, F+2 * D Sword Smash to Yoga Meditation {CH} f, F+2 * d+3+4 Sword Smash to Yoga Meditation Cancel {CH} f, F+2 * d+3+4, (Press Any Button) Sword Stab Combo 4, 4, 2, 2, 1 Tackle Sword Stab TAC (1 _ 2) Triple Roundhouse Combo (Extra Damage) f+4, 4, 4 Whirlwind to Meditation SS+4, 3+4 Yoga Stillness d+3+4 ~ D Zig Zag (Extra Damage) f+3, 4 ------------------------------------------------------------------- S. Combot / Every Fighter ------------------------------------------------------------------- In this section, you will find moves that are missing for all of the fighters. Because Combot has the ability to use the move set of every fighter, he will be able to perform these hidden moves, no matter whose move set he uses. Advancing Grounded Low Kick GRND f, N+3 Advancing Grounded Mid Kick GRND f, N+4 Advancing Weighted Punch u/f+2 Auto-Guard N Back Turn Right Low Punch BT d+2 Back Turn Right Low Punch to Crouch BT d+2 ~ D Chicken (Left) RevL f+1+3 Chicken (Right) RevR f+2+4 Crouch Advance D/F Crouching Grab 1 FC+2+4 Crouching Grab 2 FC+2+4 ~ f Crouching Position Change FC+1+3 ~ (U _ D _ F _ B) Crouching Right Poke FC+2 Delayed Sidestep Attack SS ** (Any SS move) Ground Roll Background GRND 1 Ground Roll Background to Reverse Grounded Position GRND 1, D Ground Roll Foreground GRND d+1 Ground Roll Foreground to Reverse Grounded Position GRND d+1 ~ D Ground Roll Low Kick FUFT (1 _ d+1), 3 Ground Roll Mid Kick FUFT (1 _ d+1), 4 Grounded Ankle Kick FUFT d+(3 _ 4) Grounded Low Kick GRND 3 Grounded Mid Kick GRND 4 Grounded Reverse Low Kick FDFT 3 Jumping Downward Punch U/F, N, 1 Jumping Weighted Punch U/F, N, 2 Low Guard (D/B _ FCD) Mid/High Guard B Position Change 1 (ALT) 1+3 ~ B Quick Advance f, f Quick Roll (Background) KNDA (1 _ 2) Quick Roll (Foreground) KNDA (3 _ 4) Quick Roll Back KNDA B Quick Retreat b, b Recovery Auto-Guard GRND u, N Retreating Grounded Low Kick GRND b, N+3 Retreating Grounded Mid Kick GRND b, N+4 Retreating Jumping Left Punch u/b+1 Reverse Advancing Weighted Punch BT u/f+2 Reverse Crouch BT D Reverse Position Change BT 1+3 ~ (U _ D _ F _ B) Reverse Retreating Weighted Punch BT u/b+2 Reverse Weighted Punch BT u+2 Right Straight Arm Jumping Punch u/f, n, 1 Run (f, f, f _ f, F#) Sidestep (u _ d) Sidestep Walking (U _ D) Sidestep Walking Grab (U _ D)#, 2+4 Sidestep Walking Position Change (U _ D)#, 1+3 ~ (u _ d _ f _ b) Spring Forward KNDA F Trample Attack {Grounded Opponent} WR Unblockable Tackle WR* Universal Low Parry d/f {Opponent Low/Special Mid Attack} Wall Attack BWALL b, b, u/b Weighted Punch u+2 While Rising Alternate (Long Range) U/F, WS (Any WS move) While Rising Alternate (Short Range) u/f, WS (Any WS move) While Rising Jump (u/f _ U/F), WS (Any WS move) While Rising to Crouch WS ~ D ------------------------------------------------------------------- T. Every Fighter Exception ------------------------------------------------------------------- In this section, you will find the names of the only fighters that cannot perform the indicated move, or the move is not missing for that fighter, or the move is under their section as a different name. Back Turned High Left Kick All except Hwoarang, King, Ling, Steve BT 3 Back Turned High Right Kick All except Hwoarang, Lei, Ling, Steve BT 4 Back Turned Left Jump Kick All except Steve BT (u _ u/f)+3 Back Turned Low Kick All except Ling, Steve BT d+(3 _ 4) Back Turned Low Left Punch All except Lei BT d+1 Back Turned Right Kick Juggler All except Steve BT (u _ u/f)+4 Basic Left Punch (Extra Damage) All except Christie, Craig, Kuma, Julia, Jin f+1 Crouching Back Turned Low Left Kick All except Ling, Steve BT FC D+3 Crouching Back Turned Low Right Kick All except Steve BT FC D+4 Crouching Left Poke All except Kuma FC+1 Crouching Left Low Kick All except Steve FC+3 Crouching Low Parry All except Christie Monteiro, Kuma FC d/f {Opponent Low/Special Mid Attack} Crouching Right Low Kick All except Nina, Steve FC+4 Counter Hit Juggler All except Heihachi, Hwoarang, Jin, Nina, Steve, Yoshimitsu {CH} 4 Jumping Front Kick All except Steve U/F, N, 4 Jumping Left Punch All except Ling (u _ u/f)+1 Jumping Low Kick All except Steve Fox U/F * 3 Jumping Side Kick All except Steve U/F, N, 3 Left Low Kick All except Bryan, Craig, Hwoarang, Lee, Marshall, Steve d+3 Left Mid Jump Kick All except Steve u/f, N, 3 Left Punch Poke 1 All except Heihachi, Jin, Ling, Paul, Steve, Yoshimitsu d+1 Left Punch Poke 2 All except Ling d/b+1 Left Side Kick All except Bryan, Christie, Craig, Jin, Julia, Lee, Marshall, Steve d/f+3 Left Vertical Jump Kick All except Bryan, Hwoarang, Jin, Lei, Ling, Paul, Steve, Yoshimitsu u+3 Retreating Left Jump Kick All except Hwoarang, Jin, Lei, Ling, Marshall, Steve u/b+3 Retreating Right Jump Kick All except Hwoarang, Yoshimitsu u/b+4 Reverse Grab 1 All except Hwoarang BT 2+4 Reverse Grab 2 All except Hwoarang BT 2+4 ~ F Right Front Kick All except Bryan, Christie, Craig, Jin, King, Paul, Steve d/f+4 Right Low Kick All except Bryan, Craig, Jin, Julia, Nina, Steve d+4 Right Mid Jump Kick All except Steve u/f, N, 4 Right Punch Poke 1 All except Bryan, Craig, Steve d+2 Right Punch Poke 2 All except Bryan, Marshall, Nina, Steve, Yoshimitsu d/b+2 Right Vertical Jump Kick All except Bryan, Christie, Hwoarang, Ling, Steve, Yoshimitsu u+4 Rising Cross-Chop All except Hwoarang, Lei, Ling FUFT (f _ b), 1+2 Rising Left Uppercut All except Bryan, Christie, Craig, Kuma WS+1 Rising Right Mid Kick All except Christie, Craig, Julia, Ling, Steve WS+4 Running Tackle All except Craig WR** Sliding Dash All except King, Steve, Yoshimitsu WR* 4 Standing While Rising Kick All except Steve GRND (f _ b) ** (3 _ 4) Ultimate Punch 1 All except Kazuya, King, Paul, Yoshimitsu TAC 2, 1, 2, 1, 2 Ultimate Punch 2 All except Yoshimitsu TAC 1, 2, 1, 2, 1 Ultimate Punch 3 All except Yoshimitsu TAC 2, 1, 2, 2, 1 Ultimate Punch 4 All except Yoshimitsu TAC 1, 2, 1, 1, 2 Weighted Punch (ALTER) All except Lei (u/b _ u/f)+2 While Rising Back Turn Cancel All except Ling BT (D/F _ D/B), N, WS (Any WS move) ------------------------------------------------------------------- U. Fighter Specific ------------------------------------------------------------------- In this section, you will find the names of the only fighters that can perform the indicated move, or the move. Basic Left Kick (Extra Damage) Kazuya, Kuma, Lei, Yoshimitsu f+3 Basic Left Uppercut Heihachi, Hwoarang, Kuma, Lee, Lei, Marshall, Nina d/f+1 Basic Right Kick (Extra Damage) Kuma, Marshall, Nina, Yoshimitsu f+4 Basic Right Punch (Extra Damage) Julia, King, Kuma, Lee, Nina, Steve f+2 Dark Step Bryan, Heihachi, Hwoarang, Jin, Kazuya, King, Nina, Paul f, N, d, D/F, N Delayed Jump Kick Juggler Bryan, Christie, Craig, Julia, Kazuya, King, Lee, Lei, Marshall, Paul u/f * 4 Flying Jump Side Kick Julia, Ling WR+3 Left Jump Kick Craig, Julia, Kazuya, King, Kuma, Marshall, Nina u/f+3 Mist Step Bryan, Heihachi, Nina, Paul QCF, N Right Jump Kick Juggler Julia, King, Kuma, Lei, Paul u/f+4 Right Uppercut Juggler Kuma, Lei, Marshall, Nina, Paul, Yoshimitsu d/f+2 Rising Left High Kick Heihachi, Julia, Kazuya, King, Kuma, Ling, Paul, Yoshimitsu WS+3 Rising Left Mid Kick Lee, Lei WS+3 Rising Right Uppercut Hwoarang, Kuma, Lee, Lei, Nina, Steve, Yoshimitsu WS+2 Running Jump Side Kick Bryan, Heihachi, Hwoarang, Jin, Kazuya, Kuma, Lei, Marshall WR+3 Spring Cross-Chop Paul, Yoshimitsu, Steve FUFT b, 3+4 Spring Kick Bryan, Heihachi, Jin, Julia, Kazuya, Kuma, Lee, Marshall, Nina FUFT b, 3+4 Spring Kick to Back Turned Christie, King FUFT b, 3+4 Vertical Jump Kick Juggler Julia, King, Kuma, Lee, Lei, Paul u+4 While Rising Dark Step Heihachi, Jin, Kazuya, King f, N, d, d/f, WS (Any WS move) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 9. Special Hidden Moves ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This section is dedicated to moves that can only be performed under specific circumstances with specific fighters. Headbutt Carnival Counter Heihachi - Bryan, Heihachi, Jin, Kazuya, Lei, Paul Heihaci must be fighting against one of the above fighters on the right, then when he does his "Headbutt Carnival" (f, f+1+4), then the above fighter must press 1 or 2 to counter with another headbutt. Note: 1 or 2 must be pressed at the exact moment that the headbutt connects. Headbutt Carnival Counter Counter Bryan, Heihachi, Jin, Kazuya, Lei, Paul - Heihachi After one of the above fighters on the left counters the "Headbutt Carnival" of Heihachi, then Heihaci can then press 1 or 2 to counter with yet another headbutt. The counters can go on forever, or until someone dies. Note: 1 or 2 must be pressed at the exact moment that the headbutt connects. Mach Breakable Steve - Bryan When Steve throws a left punch at Bryan Fury, and Bryan parries the left punch and does his "Parry to Mach Breaker " (b+1+2 {ParL}, 2), then Steve can hold the back button, B, and then Steve will automatically go right into his sway to avoid the mach breaker. Slap Happy Nina - Christie (Not Eddy), Julia, Ling/Miharu, Nina When Nina performs her "Slap" (b+2), or her "Double Slap" (b+2, 2) against one the females above on the right, then they can counter with their own slap by pressing 2, or 2,2. Note: The person must be hit by the slap in order for the counter to work. Slap Happy Counter Christie (Not Eddy), Julia, Ling/Miharu, Nina - Nina Nina can also counter the countered slap with another slap by pressing 2, or 2,2. The counters can go on forever, or until someone dies. Note: The person must be hit by the slap in order for the counter to work. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 10. Unverified Moves ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This is a list of moves that I haven't been able to perform, but I have seen them performed in combo videos. All of the commands are taken from Tekken Zaibatsu. ---------------- Heihachi Mishima ---------------- Delayed Thunder Godfist to Diamond Hell Axe f, N, d, D/F, 1, d, u (Holding 1), (u _ u/f)+3,4 Delayed Thunder Godfist to Saffire Thunder Godfist f, N, d, D/F, 1, d, u (Holding 1), d/f+1 Omen Thunder Godfist f, N, d/f+1 -------------- Kazuya Mishima -------------- Demon Hell Sweeps f, N, d, D/F+4 : 4 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 11. Buffered Moves ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This section is a list of moves that can be buffered. This may help you to pull of some moves, or maybe even some of the multi-throws. Listed will be the the way to perform the move using buffered input. ---- King ---- Cannonball Buster {During Reverse Special Stretch Bomb} 1+2, 1+2, 1+2 Giant Swing {During Power Bomb} 1+2, 1+2, 3+4, 3+4 Power Bomb {During German Suplex} 1+2, 1+2, 3+4 ---- Nina ---- Arm Break {During Betrayer or Backhand Slaps} 1+2, 3+4, 1+2, 1+2 Commando Arm Lock CRB 3+4, 3+4, 1+2 Double Arm Break {During Arm Break} 3+4, 1+2, 3+4, 1+2, 1+2 Double Snap {During Heel Hold} 1+3, 1+3, 2+4, 2+4 Falling Arm Break {During Arm Break} 1+2, 1+2, 3+4, 3+4, 1+2 Heel Hold CRB 3+4, 1+2, 1+2 Neck Crusher TRP 1+2, 3+4, 1+2, 1+2, 1+2 ------------- Every Fighter ------------- Ultimate Punch TAC 1+2, 1+2, 1+2, 1+2, 1+2 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 12. Useful Hidden Moves ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This is a list of hidden moves that you will find to be very useful in battle. Look in the "Hidden Moves" section for the commands. Bryan Fury Vulcan Cannon Body Blow While Rising Snake Edge Christie Monteiro Jumping Jacks Drop Kick Slippery Kick to Crying Needle Craig Marduk Bull Charge Throw Ready Position Side Step to Mounted Punches Running Bicycle Kick Heihachi Mishima Dark Tsunami Kick Death Row (ALT) Rising Uppercut Juggler Spinning Demon Uppercut 2 Hwoarang Deja Vu Head Splitter Smash Low Right Mid Combo Jin Kazama Attack Reversal L.L.R.K. to Spinning Flare Kick (ALT) Left Axe Kick to Feint Kick Combo Soul Omen Julia Chang Delayed Tequila Sunrise Elbow Smash Liquid Sweep While Rising Double Sweep Kazuya Mishima Devil Heel Lancer Ultimate Tackle (ALT) King Cannonball Buster to Power Bomb Crouching Stagger Kick Spinning Uppercut Jab Uppercut to Suplex Reverse Moonsault Body Press Kuma Deadly Claw to Hunting Fatal Claw Pancake Press to Sit Punches 1 Rushing Uppercut R Low Lee Chaolan Laser Edge Kick Combo to Hitman Left Right Combo to Mist Step Right Left Mid Kick to Hitman Lei Wulong Asteroid Kick Drunken Master Parry Out of Control Alcoholic Panther Defense Breaker Scythe Kick to Crane Stance Ling Xiaoyu Single Map Sweep to Phoenix While Rising Crescent Moon Kick Marshall Law Dragon Somersault Kicks Parry to Dragon Charge Nina Williams Spike Combo to Right Uppercut Delay Snakeshot Rolling Dash to Backhand Slap Snakeshot Rolling Dash to Crab Hold Paul Phoenix Hammer Punch to TNT While Rising Neutron Bomb Steve Fox British Edge Combo to Ducking Right Spitfire Punch to Flicker Stance Yoshimitsu Indian Levitation Movement Jumping Flea (ALTER) Soul Calibur Sword Smash to Yoga Meditation Combot Back Turn Right Low Punch Grab While Crouching Universal Low Parry Weighted Punch Every Fighter Exception Crouching Low Parry Right Low Kick Right Punch Poke Fighter Specific Delayed Jump Kick Juggler Right Jump Kick Juggler Right Uppercut Juggler ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 13. Sample Combos / Juggles ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Listed by the fighter's name will be the Hidden move used to perform the combo. Bryan Fury -> Fisherman's Slam (ALT) WS+2,B+2; f,F+2 Christie Monteiro -> Back Summy to Scoot Kick Combo d/f+3+4; 1,2,4,4 Christie Monteiro -> Slippery Kick to Crying Needle 3~4,4,1+2 Craig Marduk -> Ready Position Hell Stab f,F+1+2; VTS 1 Heihachi -> Dark Step Dragon Uppercut f,N,d,d/f,1; QCF+1 Heihachi -> Rising Uppercut Juggler f,N,d,D/F#+2#; f+1,b+2,1 Hwoarang -> Dishonorable Discharge b+3; F#+1,2,4 Hwoarang -> Rusty Chainsaw Kick RFF f+4~4; RFF 2,4,3 Jin Kazama -> Feint Stinger b,f+2,1,d/f+2; 1; 1,3~3 Jin Kazama -> Front Thrust Kick Daemon Soul f,N,d,D/F+4; f+4 {HIT*}, d+1+2 Julia Chang -> Right Punch Poke u/f+4; d+2; FC d/f+4,3 Kazuya Mishima -> Basic Left Kick (Extra Damage) WS+2; d/f+2; f+3,1; d/f+1,f+2 King -> Jumping Side Kick U/F,N,3; d+3+4,2 King -> While Rising Leg Breaker FC d/f+1; WS+4; d+3+4, 2 Kuma -> Deadly Claw to Hunting b+1+2; 3+4; HBS 3+4 Lee Chaolan -> Lee Cutter to Hitman b,B+4~3; HMS 4 Lee Chaolan -> Left Right Combo to Mist Step u/f+4; u/f+4; 1,2~f; 1,2~f; 1,2~f; f+4 Lei -> Right Jump Kick Juggler u/f+4; 1; u/f+3 Ling Xiaoyu -> Rain Dance Sidekick d/f+2~1; 1;d+2; RDS f+3 Ling Xiaoyu -> Sprinkler RDS f+3+4,3+4; RDS 2,2,2; RDS 4 Marshall Law -> Dragon Somersault Kicks WS+2; U/F+4,3 Nina Williams -> Double Explosion 4 d/b+3+4; d/f+1,2,1,2,F+1+2 Paul Phoenix -> TNT f,F+2,2; d+4:2:1+2 Steve Fox -> British Edge Combo to Ducking Right 1,2,1,2,4; RWV 2 Yoshimitsu -> Reverse Harakiri MED 3+4; BT d+1+4 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 14. Secrets ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This section is for secrets within Tekken 4 that you can't find in the instruction manual. ============================= Unlockable Stages ============================= Unlock Hon-Maru Stage --------------------- Beat Tekken Force mode with any fighter on any difficulty setting. Unlock Statue Stage ------------------- Beat Story mode with Steve Fox. ============================= Characters and Outfits ============================= Time Release Characters ----------------------- Characters are unlocked by completing Arcade or Story mode with different fighters. The order in which the characters are released are unlocked: 1) Jin Kazama 2) Lee Chaolan/Violet 3) Nina Williams 4) Lei Wulong 5) Bryan Fury 6) Julia Chang 7) Kuma/Panda 8) Heihachi Mishima 9) Combot Unlock Miharu ------------- Beat story mode with Ling Xiaoyu. Select Miharu by highlighting Ling and then press the circle button. Unlock Eddy Gordo ----------------- Beat story mode with Christie Monteiro. Select Eddy by highlighting Christie and then press the triangle button. Play as Schoolgirl Ling ----------------------- Beat Story mode or Arcade mode with Ling Xiaoyu. Highlight Ling and then press the triangle button. Play as Panda ------------- Highlight Kuma and then press the triangle or circle button. Play as Lee Chaolan / Violet ---------------------------- When playing as Violet in Arcade or Story mode, Violet will automatically change into Lee for the fight against Heihachi. When you beat Story mode with Violet, the Violet icon will change to Lee Chaolan. Highlight Lee and then press square or X button to play as Lee. Press triangle or circle button to play as Violet. ============================= Hints ============================= Pre-Match Power Up ------------------ Yoshimitsu can regain health during his Indian Stance Healing (d+3+4, N), before the match officially begins. This can be very useful during Survival and Team Battle Modes. Pre-Match Stances ----------------- There are some characters with the ability to go into their specialized stances before the match officially begins. Craig Marduk Ready Position 3+4 Hwoarang Disrespect 1+2 Motion Switch 3+4 Kuma/Panda Hunting 3+4 Lee Chaolan Hitman 3+4 Lei Wulong Crane f+2+3, SSR, SSR Dragon f+2+3, SSL Panther f+2+3, SSR Snake (f+2+3 _ SS+2+3) Tiger f+2+3, SSL, SSL Yoshimitsu Back Turn d+3+4, (f _ b) Indian Stance d+3+4 ============================= Other ============================= Noise Pollution --------------- If you hold the down button the on the controller before the match begins, then you will be able to hear Combot making clanking noises whenever he is hit or when he blocks. NOTE: The sound effect ends as soon as the match is over. Unlock Theater Mode and Replay Data Save ---------------------------------------- Beat story mode with any fighter. Movie Director -------------- You can change the order your Game Replays are displayed by pressing the "square" button after the replay files are loaded from the memory card, while in under "Replay" in Theater mode. 1) By date and time, starting with the most recent save (Default) 2) Group by fighter on left side (Player 1) 3) Group VS battles together, then CPU battles, by date and time 4) Group by fighter on right side (Player 2) 5) Same as #4 NOTE: This should be ordered by location, but there must be an error in the programming. 6) Go back to #1 What Was That Move? ------------------- You can display the name of each command/move that you perform in a match by pressing the "select" button during the match. Pressing the "select" button again will disable this option. In-Game Reset ------------- Press "start" and "select" simultaneously to return to the Menu screen at any time, except while in the Options menu. Move Distribution ----------------- To view how often you have executed a certain move in the game, go to the "Command List" and press "L1" or "R1". This will break each move down percentage-wise to how often that move was performed during a match or practice mode. Command Continuous Playback --------------------------- In practice mode, you can have a move repeated continuously by first recording it with the command capture, then by playing it with "SELECT + SQUARE" buttons. Repeat Team Battle Results -------------------------- The results of Team Battle can be repeated by pressing the "select" button. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 15. Questions ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ I've received some questions about this FAQ through e-mail, so I decided to create a section where I will give my reply to those questions. ---------- Question 1 - Jin's Soul Omen ---------- Q: I can actually perform Jin's soul omen which is b+1+2#, d, u, b, f and two of the SOM moves, Soul Rage Right Roundhouse Punch f,N,d,d/f+2 and Soul Rage Lunging Low Roundhouse f,N,d,D/F+4 but I just couldn't perform the other moves although I've tried them so many times and I'm sure I follow the exact combo. These are the combos that i can't do: Soul Rage 5 Hit Stinger Combo SOM 1, 2, 3, f+1, 3~3 Soul Rage 6 Hit Combo SOM 1, 2, 3, f+1, 3~3, 3 Soul Rage 6 Hit Combo to Daemon Soul SOM 1, 2, 3, f+1, 3~3, 3 {HIT*}, d+1+2 Soul Rage 8 Hit Combo SOM 1, 2, 3, 1, 3, 2, 1, 4 Soul Rage 8 Hit Combo to Daemon Soul SOM 1, 2, 3, 1, 3, 2, 1, 4, d+1+2 I saw other people performed the moves though...why is it so?? i mean can you tell me the exact way and tips of doing the rest of SOM moves?? A: First, right after you execute Jin's soul omen "b+1+2#, d, u, b, f", you have a window of 5 seconds to perform any Soul Omen with the letters "SOM" in front of it. And as far as I can tell, you can perform any move that doesn't have a "SOM" in front of it and still be able to do any "SOM" move within the 5 seconds. Now, here are some tips on the SOM moves: Soul Rage 5 Hit Stinger Combo SOM 1, 2, 3, F+1, 3~3 Soul Rage 6 Hit Combo SOM 1, 2, 3, F+1, 3~3, 3 Soul Rage 6 Hit Combo to Daemon Soul SOM 1, 2, 3, F+1, 3~3, 3 {HIT*}, d+1+2 For these moves, I found it a little difficult to do myself. The way that I found that helps a lot is to HOLD down the F when you get to it and just keep on holding it until the combo is over. I'll change the "f" to "F" in the next FAQ version. Thanks for pointing that out. Soul Rage 8 Hit Combo SOM 1, 2, 3 * 1, 3, 2, 1, 4 Soul Rage 8 Hit Combo to Daemon Soul SOM 1, 2, 3 * 1, 3, 2, 1, 4, d+1+2 For the last two moves, I found it helpful if you add a little pause between the "1, 2, 3" and the rest of the combo. Also, for the last combo "Soul Rage 8 Hit Combo to Daemon ", it isn't necessary to hit the opponent on the last hit to do the d+1+2 part (like some of the other moves that do require a hit). Just do it right after the last "4" and you should be able to do it. ---------- Question 2 - Ling's Jasmine Blossom ---------- Q: I'm having trouble with the move Jasmine Blossom with the player Ling Xiaoyu. Can you please explain the move in detail as I'm not sure on what "while rising" means. A: I believe that the move that you are referring to is the: Jasmine Blossom Wakeup Call WS+2 {HOLD} ~ f The way I wrote it even seems a bit confusing to me after not seeing it for a while. It should be written as: Jasmine Blossom Wakeup Call WS+2#, f This will be changed in the next FAQ version. Now I will explain the "while rising" part. While rising is meant to explain the moment when a fighter is in the progress of returning to their default fighting position from the crouching position, or a move that ends in them crouching. You can get to the crouching position by pressing d/b. By leaving the controller neutral, you will go into WS mode. There are a number of moves for Ling that will make her go into WS mode after performing the move. Some of these are: d+2 d+4 4~3. After one of these moves are performed, 1/2 to 1 second later, Ling will go into WS mode. This is when you see her on her way back to standing in her normal fighting stance. Now, for the Jasmine Blossom Wakeup Call "WS+2#, f", when you are in WS mode you want to hold down the "2" button. Just doing this will perform the Jasmine Blossom. But to do the Jasmine Blossom Wakeup Call, you want to hold down the "2" button, then press the "f" button when see her moving her right hand. The move will result in Ling going back to her normal stance instead of going to Rain Dance. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 16. Special Thanks ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Name Reason ---- ------ Paulinstein For helping me to find more Hidden Moves. Namco For creating another incredible game. Catlord For creating one of the best Tekken 4 movelists, which I used to discover more Hidden Moves. Tekken Zaibatsu For creating one of the best Tekken 4 movelists, which I used to discover more Hidden Moves. Tonymitsu For e-mailing me some great Hidden Moves for Steve Fox. Velari Lockheart For e-mailing me some great Hidden Moves for Christie Monteiro. Ryan 'jra64' Abella For convincing me to remove partial strings that have no unique properties, and for noticing a grammatical error. Cloud For e-mailing me a Hidden Move for Bryan Fury. Tekken 4 Strategy Providing info about the "Chicken" move. Guide szemigi For letting me know the correct spelling for Miharu's last name. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 17. About Tekkenomics ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The main purpose of "Tekkenomics" is to provide you with Tekken FAQs/Guides and to keep you updated on Tekken news and information. "Tekkenomics" was originally the name of the website created by me (Wild Man X), with help from Paulinstein and Drake the Demon, which first came online on November 6, 2004. However, due to someone engaging in piracy on our hosting server the website went down in April 2007. With the release of Tekken 6 approaching for consoles, I decided to bring back Tekkenomics, but in the form of a blog back in June 2009. "Tekkenomics" contains various Tekken related material, some of which is difficult to find on any other Tekken based website. The blog will contain exclusive articles, original FAQ files, move lists, combos/juggles, combo videos, in-game matches, Tekken commercials, PC desktop wallpaper, PSP wallpaper, CG art, fan-based material, and other things. If you're having problems visiting the "Tekkenomics Blog" at http://www.tekkenomics.com, then you can also visit it at the following link: http://tekkenomics.wordpress.com If you were wondering how we came up with the name "Tekkenomics", back in my high school days in the year 2000, Paulinstein, me, and some other high school friends would get together to play Tekken 3 on the PlayStation 1. At the time, we were also enrolled in Economics. Whenever we would get together to play, we would say that we were going to study some "Tekkenomics". So, basically: "Tekken" + "Economics" = "Tekkenomics". There are a few references on the web to the name "Tekkenomics" that aren't related to us or our blog. There are some members on the Tekken Zaibatsu forums that go by the names "Tekkenomics", "Tekkenomics_101", and "TekkenNomics Jr." that aren't related to us. On Tekken Zaibatsu, we go by the names "Wild Man X", "Paulinstein", and "Drake the Demon". The things on the web that ARE related to us are at: GameFAQs, Neoseeker, IGN, 1UP.com, Gamerhelp, Gamespot, MySpace, AIM, MSN Messenger, Hotmail, GMail, YouTube, PicasaWeb, Blogger, WordPress, ImageShack, and Twitter. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 18. About The Author ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ I have been a fan of the Tekken series since 2000. A few of my friends got me into the series with Tekken 3. My first FAQ was "Hidden Moves" for Tekken 4. Writing this FAQ, I've learned some new things about Tekken along the way that I probably wouldn't have learned otherwise. My FAQs are a way for me to share what I have learned. Lei Wulong is my main fighter, and has been since Tekken 3. When I bought Tekken Tag Tournament for the PS2, I decided to learn how to play with all of the fighters, and this has carried over to Tekken 4, Tekken 5, and Tekken: Dark Resurrection. So, you can rest assured that I do atleast know a little bit about what I'm talking about :) I am currently residing in Southern California (in the United States), but have not been to any of the arcades in the area in a long time. I used to play at the University of California, Riverside. I hope that you've enjoyed my FAQs! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 19. Closing ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Feel free to e-mail me any questions or comments about this FAQ or the Tekkenomics Blog. When sending e-mail, please make sure that "Tekken", "Soul Calibur", or "FAQ" is somewhere in the e-mail subject name, or it will most likely be deleted. Also, I only speak English. Please let me know if you are confused about any part of this FAQ. I will do my best to clarify any part that may seem confusing. I hope you find this FAQ helpful. Thanks for your time. Tekkenomics Class is now in session!!! Copyright 2000-2009 - Tekkenomics ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ EoF