Tekken Tag Tournament Hidden Moves FAQ Version 4.10 --------- ------- | / | / ------- |\ | | | | / | / | | \ | | |--- |/ |/ |--- | \ | | | |\ |\ | | \ | | | | \ | \ | | \ | | ------- | \ | \ ------- | \| Tag Tournament Written by: Kenneth Walton (Wild Man X) Written on: October 23, 2009 E-mail: Tekkenomics@hotmail.com Website: Tekkenomics (http://www.tekkenomics.com) PSN: Wild_Man_X This FAQ version will be available at: GameFAQs (http://www.gamefaqs.com) IGN (http://faqs.ign.com) Tekken Zaibatsu (http://www.tekkenzaibatsu.com) Neoseeker (http://www.neoseeker.com) SuperCheats (http://www.supercheats.com) Games Radar / Cheat Planet (http://www.gamesradar.com) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Table of Contents ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1. Version Updates 2. Legal Stuff 3. FAQ Description 4. Comments 5. Legend 6. Legend Examples 7. Fighter Specific Legend Commands (FSLC) 8. Hidden Moves 8A. Anna Williams 8B. Armor King 8C. Baek Doo San 8D. Bruce Irving 8E. Bryan Fury 8F. Devil / Angel 8G. Eddy Gordo / Tiger Jackson 8H. Forrest Law 8I. Ganryu 8J. Gun Jack 8K. Heihachi Mishima 8L. Hwoarang 8M. Jack-2 8N. Jin Kazama 8O. Julia Chang 8P. Jun Kazama 8Q. Kazuya Mishima 8R. King 8S. Kuma / Panda 8T. Kunimitsu 8U. Lee Chaolan 8V. Lei Wulong 8W. Ling Xiaoyu 8X. Michelle Chang 8Y. Nina Williams 8Z. Ogre 8AA. Paul Phoenix 8BB. Prototype Jack (P. Jack) 8CC. Roger / Alex 8DD. Tetsujin / Mokujin 8EE. True Ogre 8FF. Unknown 8GG. Wang Jinrei 8HH. Yoshimitsu 8II. Fighter Specific (FS) 9. Special Hidden Moves (SHM) 10. Special Tag Moves (STM) 11. Universal Tag Moves (UTM) 12. Special Tag Taunts (STT) 13. Buffered Moves 14. Sample Tag Combos / Juggles 15. Secrets 16. Tekken Bowl 16A. Legend 16B. Definitions 16C. Bowler Speeds 16D. Secrets 17. Questions 18. Special Thanks 19. About Tekkenomics 20. About The Author 21. Closing ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1. Version Updates ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1.00 - (07-08-03) First release, based on moves from my "Tekken 4 Hidden Moves FAQ: Version 3.3" 1.10 - (09-30-03) Edited: "FAQ info", "About Tekkenomics", "Closing" ADDED MOVES: Anna, Bryan, Eddy, Forrest, Jin, Kuma, Nina CORRECTIONS: Nina 1.20 - (05-06-04) Edited: "FSLC", "About Tekkenomics" ADDED MOVES: Baek, Jack-2, Julia, Lei, Ling, Michelle CORRECTIONS: Anna, Lee 1.30 - (06-02-04) Created "Special Tag Moves" and "Universal Tag Moves" sections 2.00 - (06-09-04) Edited: "Legend", "Special Tag Moves, "Universal Tag Moves", "FSLC", "Legend Examples" "Comments", "Closing" CREATED: "Secrets" section ADDED MOVES: Gun Jack, Jack-2, Jin, True Ogre CORRECTIONS: Forrest 2.10 - (07-09-04) Edited: "Secrets", "Sample Tag Combos", "FAQ Description", "Legend", "Special Thanks", Created: "Fighter Specific" section 2.20 - (07-18-04) Fixed space formatting problem, Included Tiger's last name, Removed some partial 10 hit strings and partial strings UPDATED: "Sample Tag Combos", "Secrets", "FAQ Description", "FSLC", "Legend", "Special Tag Moves", "Universal Tag Moves", "Closing", "Special Thanks", "About Tekkenomics" ADDED MOVES: Anna, Bruce, Bryan, Jun, Lei, Ogre, True Ogre, Wang, Yoshimitsu CORRECTIONS: All except Ganryu, Ogre, True Ogre, "Fighter Specific" 2.30 - (08-13-04) Created: "Special Hidden Moves" section, UPDATED: "Secrets", "Closing", "Special Thanks", "Legend" ADDED MOVES: Anna, Jin, Kazuya, King, Lei, Nina, Yoshimitsu CORRECTIONS: Anna, Bryan, Eddy, Nina, Kazuya, King, Paul 3.00 - (08-29-04) Removed more partial strings, UPDATED: "Legend", "FSLC", "Closing", "Legend Examples", "UTM", "SHM", "STM" CREATED: "Unverified Moves" section ADDED MOVES: Eddy, Jin, Kazuya, Kunimitsu, Lei, Wang, Yoshimitsu, "FS" CORRECTIONS: All except "FS" 3.10 - (10-24-04) Created the label for new additions to the FAQ, Began writing comments in Hidden Moves section, Added web address of "Tekkenomics 0.1" UPDATED: "Special Thanks", "About Tekkenomics", "Closing", "Legend", "Secrets", "Version Updates" CORRECTIONS: All except Bruce, Jun, Tetsujin, Unknown 3.20 - (02-16-04) Created "Buffered Moves" section UPDATED: "Special Thanks" ADDED MOVES: Bryan, Devil, Heihachi, Kazuya, Jin, Jun CORRECTIONS: Devil, Kazuya, Jin 3.30 - (06-26-05) Added new web address of "Tekkenomics", fixed typos, Created "Special Tag Taunts" section, changed FAQ number format, Removed "Unverified Moves" section, Added new move to "STM" UPDATED: "About Tekkenomics", "Closing", "Special Thanks" 3.40 - (05-02-09) Removed AIM screen name, added PSN screen name, various minor fixes ADDED: "About The Author" UPDATED: "STM", "UTM", "STT", "Special Thanks", "About Tekkenomics", "Closing" ADDED MOVES: Anna, Armor King 4.00 - (05-10-09) Added a new section covering content from my unreleased "Tekken Tag Tournament: Tekken Bowl FAQ" version 1.0 ADDED: "Questions" section UPDATED: "Special Thanks" 4.01 - (06-21-09) (See below...) Fighter Specific Legend Commands - Changed "Testsujin / Mokujin / Unknown" to "Every fighter" About Tekkenomics - Re-wrote some of section About the Author - Re-wrote some of section Other - Format changes - Other minor fixes/changes 4.02 - (09-28-09) (See below...) Other - Updated links to point to the "Tekkenomics Blog" - Changed "UPDATED" to "UPDATE" - Updated "Legal Stuff", "About Tekkenomics", "Closing" - Other minor fixes/changes 4.10 - (10-23-09) (See below...) Table of Contents - Added extra spacing Legend - Updated section description - Added new notations - Various notation changes - Removed a few notations Hidden Moves - Added a section description - Updated Anna, Gun Jack, Jack-2, King, Kuma, Kunimitsu, Lei, Ling, Nina, P. Jack, Yoshimitsu - Removed majority of the "Any WS move" commands - Removed a few other moves Special Hidden Moves - Updated Paul FAQ Update Legend ----------------- New content that has been added. Content that has been changed, corrected, or modified in any other way. NOTE: Corrections include adding any notes, changing names, correcting various mistakes or typos, and removing anything. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 2. Legal Stuff ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ You may download and print this FAQ, but under no circumstances can you put this FAQ on your web page without our permission. You MAY NOT ALTER IT IN ANY WAY or claim it as your own. From this point on, I will only be sending FAQ updates to GameFAQs, IGN, and Tekken Zaibatsu. Anyone who has recevived permission to host any of the Tekkenomics FAQs also has permission to host any of our future text-based FAQs (unless specified), and can obtain updates from any of the previously mentioned websites. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 3. FAQ Description ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ever since I first played Tekken Tag Tournament on the PS2, I noticed that all available moves in the Tekken games were not included in the move lists of each fighter. When Tekken 4 has been released, I decided to take the time to put together a list of all of the moves that I have noticed that somehow evaded the command lists. After I put a lot of work and time in finding the hidden moves in Tekken 4, I decided to go back to Tekken Tag Tournament and put together a FAQ of all of its hidden moves. This FAQ only covers the moves that are missing in the PS2 Tekken Tag Tournament (U.S. Version) command lists. These moves should work on the Arcade and other PS2 Versions of Tekken Tag Tournament, but I only tested these moves on the U.S. Version. Because Tekken has so many moves that can be linked together, not all the commands for these moves were included in the move lists. Listed in here are moves and button combinations not found specifically in any of the move lists within the Tekken Tag Tournament PS2 game. Also included are commands with unique properties. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 4. Comments ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The purpose of this FAQ is to try to inform the Tekken Tag Tournament players of the commands that are available to them, aside from what they have been provided with in the in-game move lists. These moves were obtained various ways: experimenting with button combinations while in practice mode, learning and trying to perform the same moves used by the computer, and some just by chance. If you happen to see any move(s) listed in this FAQ that are actually listed in the command lists within the U.S. version of the Tekken Tag Tournament PS2 game, please e-mail me and tell me the name of the move in my FAQ and/or the in-game movelist. You will receive credit for noticing commands like this whenever I create the next version of this FAQ. You will also receive credit for noticing any typos or any other mistakes with the commands. Thank you in advance. IMPORTANT: When sending an e-mail, please put something about "Tekken" or "FAQ" somewhere in the e-mail topic, or the e-mail will be deleted. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 5. Legend ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This is a list of the notations that I will be using throughout this FAQ. This Legend is very similar to the one used by Tekken Zaibatsu, however there are a few differences. RECENT CHANGES: FH to F#, BH to B#, UH to U#, DH to D#, RUN to WR, WC to FC, DRA to DGN, DRM to DRU, FLEA to FLE, HNT to HBS, HS to HSP, HTM to HMS, IND to INS, LF to LFS, LS to LFF, PDF to FUFT, PDH to FUFA, PHI to AOP, PHX to AOP, RF to RFS, RND to RDS, RS to RFF, SWF to FDFT, SWH to FDFA, WOB to GRND, WOBFT to FUFT, WOG to GRND, WOSFT to FDFT -------- Buttons: -------- Notation Meaning -------- ------- 1 Left Punch (Square) 2 Right Punch (Triangle) 3 Left Kick (X) 4 Right Kick (Circle) 5 Tag (R1, R2, L1, L2) ---------- Direction: ---------- Notation Meaning -------- ------- f Press Forward (Towards opponent) F Hold Forward (Towards opponent) F# Hold Forward until next D-Pad command b Press Backward (Away from opponent) B Hold Backward (Away from opponent) B# Hold Back until next D-Pad command u Press Up U Hold Up U# Hold Up until next D-Pad command d Press Down D Hold Down D# Hold Down until next D-Pad command D/B# Hold "Down" and "Back" until next D-Pad command D/F# Hold "Down" and "Forward" until next D-Pad command QCB Quarter Circle Backward; Down to Back (d,d/b,b) QCF Quarter Circle Forward; Down to Forward (d,d/f,f) HCB Half Circle Backward (f,d/f,d,d/b,b) HCF Half Circle Forward (b,d/b,d,d/f,f) NOTE1: D-pad represents the arrows (up, down, left, right) on the PS2 controller or Arcade stick NOTE2: "F#" requires you to hold forward for a longer period of time than "F". -------------- FAQ Notations: -------------- Notation Meaning -------- ------- ALT Alternative; another way to execute the same exact move ALTER Another way to perform the move, although the move is not exactly the same. ( _ ) Or; Choose one of the moves within the parenthesis to do ~ Press button immediately after / Press indicated directional buttons at the same time + Press buttons at same exact time N Leave joy pad neutral * Short pause between button presses ** Medium pause between button presses *** Long pause between button presses [ ] Optional command(s) { } Action within these must be completed in order for the command to be executed correctly : The command following this requires "just frame" input ( )... Repeat the pattern within the brackets ; Separates different moves used within a combo ---------------- Action Notation: ---------------- Notation Meaning -------- ------- BLK Attack must be blocked by opponent BT Back Towards Opponent CH During Counter Hit/Attack FC While Crouching GRAB Opponent must be grabbed from the front HIT While opponent is being hit (damaged) HIT* After opponent is hit (damaged) ParL Left punch must be parried ParR Right punch must be parried Parry Move is parried RevL While opponent is reversing your left attack RevR While opponent is reversing your right attack SS Sidestep TAC During Tackle WR While your fighter is running WR* While your fighter is running from far away WR** While your fighter is running from very far away WS While standing from a crouch; While Rising ------------------- Grounded Positions: ------------------- Notation Meaning -------- ------- FDFA Face down & feet away FDFT Face down & feet towards FUFA Face up & feet away FUFT Face up & feet towards GRND While lying on ground KNDA Right after the opponent knocks to you the floor NOTE: You might see the following alternative notations used: FDFA = SLD (Slide position) FDFT = FCD (Face Down position) FUFA = PLD (Play Dead position) FUFT = KND (Knockdown position) ------------------------ Fighter Specific Legend: ------------------------ Notation Meaning Fighter -------- ------- ------- AOP Art of Phoenix/ Lei Wulong, Ling Xiaoyu Phoenix Stance BCK During Backdrop King CAB During Cannonball King Buster CRA Crane Stance Lei Wulong CRB Crab Hold Nina Williams DGN Dragon Stance Lei Wulong DRU Drunken Master Lei Wulong FKS Fake Step Forrest Law FLE During Flea Yoshimitsu FLM During Flamingo Baek Doo San HBS Hunting Kuma / Panda HMS Hitman Lee Chaolan HSP Handstand Eddy Gordo / Tiger INS Indian Stance Yoshimitsu LFF Left Stance Hwoarang LFS Left Flamingo Hwoarang MED Meditation Yoshimitsu PAN Panther Stance Lei Wulong RDS Rain Dance Ling Xiaoyu REW During Rewinder Eddy Gordo / Tiger RFF Right Stance Hwoarang RFS Right Flamingo Hwoarang RLX Relaxed Position Eddy Gordo / Tiger SIT During Sit Kuma / Panda, Gun Jack, Jack-2 Prototype Jack, Ganryu SNA Snake Stance Lei Wulong SUS During Slap U Kunimitsu, Yoshimitsu Silly TGR Tiger Stance Lei Wulong TRP Triple Slaps Nina Williams NOTE: You might see the following alternative notations used: AOP = PNX (Phoenix) - Lei Wulong or Ling Xiaoyu FLE = POG (Pogo Stance) - Yoshimitsu RLX = NEG (Negativa) - Eddy Gordo ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 6. Legend Examples ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1) [ ] = Optional command Bryan Fury Vulcan Cannon Body Blow D/F#+1, 1, [1], [1], 2 Can be expanded to these moves... Vulcan Cannon Body Blow 1 D/F#+1, 1, 2 Vulcan Cannon Body Blow 2 D/F#+1, 1, 1, 2 Vulcan Cannon Body Blow 3 D/F#+1, 1, 1, 1, 2 2) ( _ ) = or Lei Wulong Twin Snake Strikes to Panther Stance f+1+2, (U _ D) This move can be performed by doing: f+1+2, U or by doing... f+1+2, D Only one of these commands are needed. 3) + = and Yoshimitsu Reverse Harakiri BT d+1+4 Press "d" and "1" and "4" all at the same exact time. 4) AOP BT (Explaination) Ling Xiaoyu Reverse Phoenix Mistrust AOP BT 4 "AOP BT" means that you are in the AOP stance with your back towards your enemy. This can occur when you are in "AOP" and the opponent jumps over you or sidesteps around you. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 7. Fighter Specific Legend Commands ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ In this section, you will find the ways in order to perform the moves listed under the "Fighter Specific Legend". Listed in here will just be some of the ways, not all. Eddy Gordo / Tiger Handstand (HSP) f+1+2 Negativa/ 3~4,N 1,2,4,4 1,2,4,3 Relaxed Position (RLX) SS+3 Rewinder (REW) (1+2 _ d+1+2 _ SS) Hwoarang Left Flamingo (LFS) (f+3 _ RFF f+3) Left Stance (LFF) N Right Flamingo (RFS) (f+4 _ RFF f+4) Right Stance (RFF) 3+4 King Backdrop (BKD) f, D/F+(1+3 _ 2+4) * 2, 1, 1+2 Cannonball Buster (CAB) SS+2+4 Kuma / Panda Hunting (HBS) 3+4 Sit (SIT) d+3+4 Lee Chaolan Hitman (HMS) 3+4 Lei Wulong Back Turn (BT) b+3+4 Crane (CRA) PAN d Drunken Master (DRU) (f+3+4 _ SS+2,2,F _ b+1,F) Phoenix Illusion (AOP) b+1+4 Play Dead (FUFA) d+3+4 Reverse Play Dead (FUFT) BT,d+3+4 Reverse Sidewind (FDFT) BT,d+1+2 4~3 Sidewind (FDFT) d+1+2 Snake Stance (SNA) (SS+1+4 _ SS+2+3 _ f+2+3) Ling Xiaoyu Phoenix (AOP) d+1+2 Rain Dance (RDS) b+3+4 Marshall Law Fake Step (FKS) b+1+2 Nina Williams Triple Slaps (TRP) WS+3 {HIT}, 1+2 Yoshimitsu Indian Stance (INS) d+3+4 Meditation (MED) SS+3+4 Every Fighter Sidestep (SS) (u _ d) While Crouching (FC) (D/B _ D/F _ D) While Rising (WS) FC, N While Running (WR) (f,f,f _ f,F#) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 8. Hidden Moves ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The following is a list of moves for each fighter that is not listed within their in-game move lists. ------------------------------------------------------------------- 8A. Anna Williams ------------------------------------------------------------------- Basic Kick Knockdown f+3 Bermuda Shorts d/f+1, 2, 4 Chaos Judgement Grab Auto-Counter b+4 {Opponent grabs Anna} Chaos Judgment Low Attack Auto-Counter b+4 {Opponent Low Attack} Crouching L & R Low Kick FC D+3+4 LA-Z-Boy SIT F LA-Z-Boy Mid Kick SIT F, 4 LA-Z-Boy Low Kick SIT F, 3 Pancake Press to High Kick u/f+3+4 {HIT} ** 4 Pancake Press to Low Kick u/f+3+4 {HIT} ** 3 Pancake Press to Sit Punches 1 u/f+3+4, SIT 1, 2, 1, 2 Pancake Press to Sit Punches 2 u/f+3+4, SIT 2, 1, 2, 1 Recliner SIT B Recliner Mid Kick SIT B, 4 Recliner Low Kick SIT B, 3 Rushing Uppercut R High D/F#+2, 1, 2, F+1 Rushing Uppercut R Low D/F#+2, 1, 2, D+1 Sit Pancake Press Puches d+3+4 ~ 3+4, (1, 2, 1, 2 _ 2, 1, 2, 1) ------------------------------------------------------------------- 8K. Heihachi Mishima ------------------------------------------------------------------- Basic Right Uppercut d/f+2 Dark Step Dragon Uppercut f, N, d, d/f, 1 Dark Tsunami Kick f, N, d, d/f, 4, 4 Death Row 1, 2, 2, 1+2, (u _ d), 1+2 Death Row (ALT) 1, 2, 2, 1, (u _ d), 1+2 Demon Executioner (ALT) 1, 2, 2, 1 Demon Shout (ALT) f+2, 1 Electric Wind Godfist f ~ N, d ~ d/f+2 Fake Executioner (ALT) 1, 2, 2, 1, (u _ d) Mist Step QCF, N Rising Demon Scissors WS+4 ~ 3 Spinning Backfist f+2 Spinning Demon Tsunami Kick (ALTER) f, N, d, D/F+4, [4], N, 4, 4 Spinning Demon Uppercut (ALTER) f, N, d, D/F+4, [4], N, 1 While Rising Dark Step f, N, d, d/f, WS (Any WS move) While Rising Mist Step QCF, WS (Any WS move) ------------------------------------------------------------------- 8L. Hwoarang ------------------------------------------------------------------- Note: Always begin in the Left Stance unless indicated otherwise. Back Turned High Kick (LFF) LFF BT 3 Back Turned High Kick (RFF) RFF BT 4 Basic Right Uppercut d/f+2 Dark Cheap Shot Snap Kick f, N, d, d/f+3 ~ 3 Dark Left Flamingo Feint f, N, d, d/f+3 Dishonorable Discharge f+1, 2, 4 Disrepect Combo LFS 2, 2, 3 Firecracker (RFF) RFF d+4, 4 Head Splitter WS+3 Honorable Discharge f+1, 2, 3 Jump Kick (ALT) u/b+3 Left Flamingo Cutter Left (ALT) LFS (d/f _ d)+3 Left Flamingo Cutter Right (ALT) LFS (d/f _ d)+4 Left Flamingo Left Kick LFS 3 Right Flamingo Cutter Left (ALT) RFS (d/f _ d)+3 Right Flamingo Cutter Right (ALT) RFS (d/f _ d)+4 Right Jab Rejector 2, 3 Right Jab Rejection 2, 4 Right Kick to Right Flamingo RFF 4, F Roundhouse Jump Kick (u/f _ u _ u/b)+4 Rusty Chainsaw Kick RFF 2, 4, 3 Smash Low Right Mid Combo (RFF _ LFF) d+3, 4, 4 ------------------------------------------------------------------- 8M. Jack-2 ------------------------------------------------------------------- Crouching to Sit FC D+3+4 Gigaton Debugger b, d/b, d, d/f, f ~ D/F+1 Gigaton Punch (ALT) HCF, {follwed by Lever Spin} 1 LA-Z-Boy SIT F LA-Z-Boy Mid Kick SIT F, 4 LA-Z-Boy Low Kick SIT F, 3 Pancake Press to High Kick u/f+3+4 {HIT} ** 4 Pancake Press to Low Kick u/f+3+4 {HIT} ** 3 Pancake Press to Sit Punches 1 u/f+3+4, SIT 1, 2, 1, 2 Pancake Press to Sit Punches 2 u/f+3+4, SIT 2, 1, 2, 1 Recliner SIT B Recliner Mid Kick SIT B, 4 Recliner Low Kick SIT B, 3 Rushing Uppercut R High D/F#+2, 1, 2, F+1 Rushing Uppercut R Low D/F#+2, 1, 2, D+1 ------------------------------------------------------------------- 8N. Jin Kazama ------------------------------------------------------------------- 5 Hit Combo b+2, 4, 2, 1, 2 9 Hit Combo 1 3, 2, 4, 3, 1+4, 2, 1, 3 9 Hit Combo 2 3, 2, 4, 3, 1+4, 2, 1, 4 11 Hit Combo 1 b+2, 4, 4, 4, 4, 2, 1+4, 2, 1, 3 11 Hit Combo 2 b+2, 4, 4, 4, 4, 2, 1+4, 2, 1, 4 Crouching Ultimate Tackle FC+1+2 Dark Step to Dragon Uppercut to Middle Kick f, N, d, d/f, 1, 3 Dark Step to Dragon Uppercut to Spinning Low Kick f, N, d, d/f, 1, 4 Dark Step Ultimate Tackle f, N, d, D/F+1+2 Electric Wind Godfist f ~ N, d ~ d/f+2 High Pounce (ALTER) (u _ u/b)+2+4 Laser Scraper (ALT) b, f+2, 1, (d _ d/b)+2 Left Jump Kick (u/b _ u _ u/f)+3 One Two Knee Cancel to Three Ring Circus Combo 1, 2, 4 ~ 1+4, 2, (4 _ d+4) Parting Wave Dragon Uppercut b+1, D/F, N, 1 Parting Wave Dragon Uppercut to Middle Kick b+1, D/F, N, 1, 3 Parting Wave Dragon Uppercut to Spinning Low Kick b+1, D/F, N, 1, 4 Parting Wave Rising Uppercut b+1, D/F, N, 2 Parting Wave Spinning Demon b+1, D/F+4, 4 Parting Wave Tsunami Kick b+1, D/F, N, 4, 4 Reverse Double Lift Kick BT d+3+4 Reverse Three Ring Circus BT 1+4, 2, 4 Reverse Three Ring Circus Combo BT 1+4, 2, d+4 Right Jump Kick U/F * 4 Rising Demon Scissors WS+4 ~ 3 Roundhouse to Triple Spin Kick (Vertical) u+4, 4, 4, 4 Sunset Kick u/f * 4 Twin Lancer (ALT) f+1+2, 2 Ultimate Punch to Arm Breaker TAC 1, 2, 1, 1+2 Ultimate Tackle (ALT) (D/B _ D/F)+1+2 While Rising Dark Step f, N, d, d/f, WS (Any WS move) ------------------------------------------------------------------- 8O. Julia Chang ------------------------------------------------------------------- Glorious Cannon d+2, 3, 1 Running Lightning Bolt WR+1, 2 Running Rapid Counter Attack WR+1 Spin and Triple Spinning Kicks 3+4, 4, 4, 4 Spin and Triple Spinning Kicks Slash Uppercut 3+4, 4, 4, 1 Spin and Triple Spinning Low Kick 3+4, 4, 4, D+4 Sweep Low Kick (ALT) D#+4, 4 ------------------------------------------------------------------- 8P. Jun Kazama ------------------------------------------------------------------- Blizzard Combo to Jab Low Kick 1+4, 2, 1, 3 Blizzard Combo to Jab Uppercut 1+4, 2, 1, 2 Blizzard Combo to Leg Cutter Thunder Fall Kick 1+4, 2, 1, 4, [4], [4], 3 Blizzard Combo to Lunging Mist Thrust Double Lift Kick 1+4, 2, 1, 1, 4 Blizzard Combo to Lunging Mist Thrust Toe Kick 1+4, 2, 1, 1, 3 Demon Slayer Cancel f+2, (d _ d/f _ d/b) Dragon Wheel Thunder Fall Kick b+3, 4, [4], [4], 3 Launcher 2 Leg Cutter White Heron Dance (EXTENDED) d/b+4, 4, [4], 1+4, 2, 4 Leg Cutter White Heron Lower Dance d/b+4, [4], [4], 1+4, 2, D+4 Lunging Mist Thrust Double Lift Kick F+1, 4 Lunging Mist Thrust Toe Kick F+1, 3 Spinning Heel Drop Cancel f+3, (b _ d) Swallow Mallet to Double Sweep (b+2 _ SS+2), 4, 4 Swallow Mallet to Double Sweep Thunder Fall Kick (b+2 _ SS+2), 4, [4], 3 Swallow Mallet to Lunging Mist Thrust Double Lift Kick (b+2 _ SS+2), 1, 4 Swallow Mallet to Lunging Mist Thrust Toe Kick (b+2 _ SS+2), 1, 3 Sweep Thunder Fall Kick d/b+4, [4], 3 Sweeps (ALT) 3 ~ 4, 4, 4 Toe Kick 3 Violet Grab {CH} b+1 While Rising Twin Cloud Kicks WS+3+4, 3+4 Whiplash to Leg Cutter Thunder Fall Kick 1, 4, [4], [4], 3 Whiplash to Toe Kick Infinite (1, 1, 3)... ------------------------------------------------------------------- 8Q. Kazuya Mishima ------------------------------------------------------------------- Basic Left Kick (Less Damage) f+3 Crouching Ultimate Tackle FC+1+2 Dark Step to Dragon Uppercut to Middle Kick f, N, [d], d/f, 1, 3 Dark Step to Dragon Uppercut to Spinning Low Kick f, N, [d], d/f, 1, 4 Dark Step Ultimate Tackle f, N, [d], D/F+1+2 Dark Tsunami Kick f, N, [d], d/f, 4, 4 Devil Step f, N, d/f, N Lightning Uppercut to Lightning Screw Uppercut b+1+4, b Rising Demon Scissors WS+4 ~ 3 Rising Sun (Vertical) u+4, 4 Roundhouse to Triple Spin Kick (Vertical) u+4, 4, 4, 4 Ultimate Tackle (ALT) D/F+1+2 While Rising Dark Step f, N, d, d/f, WS (Any WS move) While Rising Devil Step f, N, d/f, WS (Any WS move) ------------------------------------------------------------------- 8R. King ------------------------------------------------------------------- 9 Hit Combo 1 f+2, 1, 1, 2, 4, 4, 4, 1, 3 9 Hit Combo 2 f+2, 1, 1, 2, 4, 4, 4, 1, 1 9 Hit Combo 3 f+2, 1, 1, 3, 3, 4, 4, 1, 3 9 Hit Combo 4 f+2, 1, 1, 3, 3, 4, 4, 1, 1 9 Hit Combo 5 f+2, 1, 1, 3, 3, 4, 3, 2, 1+2 Backdrop to Cannonball Buster BKD 2, 2, 1+2 Body Jab d/f+2 Cannonball Buster Sidestep Cancel SS+2+4, B Cannonball Buster to Power Bomb CAB 1, 2, 3+4 Crouching Power Bomb FC D+2+4 Crouching Stagger Kick FC D/F+4, 4, 4 Crouching Stagger Kick 2 FC+3+4, 4, 4 Crouching Stagger Kick Spinning Uppercut FC D/F+4, 2 Crouching Stagger Kick Spinning Uppercut 2 FC+3+4, 2 Crouching Stagger Kick Spinning Uppercut (During Counter) {CH} FC D/F+4, [4], [4], 2 Crouching Stagger Kick Spinning Uppercut (During Counter) 2 {CH} FC+3+4, [4], [4], 2 Crouching Stagger Kicks (During Counter) {CH} FC D/F+4, 4, 4, 4 Crouching Stagger Kicks (During Counter) 2 {CH} FC+3+4, 4, 4, 4 Dark Step Ultimate Tackle f, N, d, D/F+1+2 Dark Step Ultimate Tackle (ALT) f, N, d, d/f, (D/B _ D _ D/F)+1+2 High Elbow Drop (ALTER) (u _ u/b)+2+4 Reverse Moonsault Body Press BT 1+4 Reverse Special Stretch Bomb (ALT) d/f+1+2 Reverse Special Stretch Bomb Sidestep SS+2+4 {GRAB} Rising K's Flicker WS+2 Running Exploder (ALT) WR+3+4 Running Stagger Kick WR* 4, 4, 4 Running Stagger Kick Spinning Uppercut WR* 4, 2 Shin Kick d/f+4 Spinning Elbow 1+2 Stagger Kick Spinning Uppercut (During Counter) {CH} d+3+4, [4], [4], 2 Ultimate Punch to Arm Twist TAC (1,2,1 _ 2,1,2), 1+2, 1+2 Ultimate Punch to Cross Arm Lock TAC (1,2,1 _ 2,1,2), 1+2 Ultimate Punch to Leg Cross Hold TAC (1,2,1 _ 2,1,2), 3+4 Ultimate Punch to Stretch Combo TAC (1,2,1 _ 2,1,2), 3+4 : 1+2 While Rising Dark Step f, N, d, d/f, WS (Any WS move) ------------------------------------------------------------------- 8S. Kuma / Panda ------------------------------------------------------------------- Note: Kuma and Panda have the same command list. Crouching to Hunting FC D+3+4 Deadly Claw to Hunting b+1+2, 3+4 Delayed Hunting HBS N, WS (Any HBS move) Double Hammer 2 to Hunting WS+1+2, 1+2, F Hunting Advance HBS f Hunting Retreat HBS b Hunting Roll HBS f, F LA-Z-Boy SIT F LA-Z-Boy Mid Kick SIT F, 4 LA-Z-Boy Low Kick SIT F, 3 Left Bear Claw HBS 1 Pancake Press to Sit Punches 1 u/f+3+4, SIT 1, 2, 1, 2 Pancake Press to Sit Punches 2 u/f+3+4, SIT 2, 1, 2, 1 Recliner SIT B Recliner Mid Kick SIT B, 4 Recliner Low Kick SIT B, 3 Rushing Uppercut R High D/F#+2, 1, 2, F+1 Rushing Uppercut R Low D/F#+2, 1, 2, D+1 Straight Punch f+1 ------------------------------------------------------------------- 8T. Kunimitsu ------------------------------------------------------------------- Avoiding the Puddle (u/f _ u _ u/b)+4 Crouching Fairy Wax FC D+3+4 Jumping Oni Kick (u/f _ u _ u/b)+3 Running Fubuki WR+4 Slap U Silly to Manji Spin Kicks b+1, [1], [1], D/B#+3, 3, 3 Slap U Silly to Manji Spin Kicks Front Kick b+1, [1], [1], D/B#+3, 3, f+4 ------------------------------------------------------------------- 8U. Lee Chaolan ------------------------------------------------------------------- Catapult Drop (ALTER) FC (U _ U/B)+3+4 Catapult Kick High (ALTER) FC (U _ U/B)+4 Catapult Kick Low (ALTER) FC (u _ u/b)+4 Double Fang to Hitman b+1, 1, 3+4 Freaker Jab Infinite HMS (1)... Freaker Jab to Scatter Kick HMS 1, 3 Golden Tail d, D/F+4 Hitman Cancel HMS (f _ b) Hitman Cancel to Shin Slicer HMS b, 4 Hitman Cancel to Scatter Kick HMS b, 3 Hitman Sidestep HMS (u _ d) Hitman to Crouch HMS D Laser Edge Kick Combo to Hitman D#+4, 4, 4, 4, 3 Laser Edge Pistol Whip Kicks d+4 * 4 ~ 4 Lee Cutter to Hitman b, B+4, 3 Lee Tsunami Kick WS+3, 3 Left Lee Knuckle Combo 1, 2, 2 Left Rave War Combo 1, F+2, 2, 2 Low Kick to Silver Cyclone d+4 ~ N, 4 ~ 3 Low Shaolin Spin Kicks d+4, N, 4, 3, 4 Mist Kick Fakeout b+3 ~ 3 Right Front Kick d/f+4 Rising Catapult Drop WS (u/f _ u _ u/b)+3+4 Rising Catapult Kick High WS (U/F _ U _ U/B)+4 Rising Catapult Kick Low WS (u/f _ u _ u/b)+4 Running Shredder Kick Combo High WR+3, 4, 4 Running Shredder Kick Combo Low WR+3, 4, d+4 Running Shredder Kick Combo Mid WR+3, 4, f+4 Shin Kick to Lee Somersault d+4, 4, u+3 Silver Heel to Hitman b+4, 3 Silver Low Triple Head Kick d+3, 3, 3, 3 Silver Bullet Feint Hammer d+3, 3, [3], B+3 Silver Bullet Mid Kick Combo d+3, 3, [3], F+3 While Rising Hitman HMS U, WS (Any WS move) ------------------------------------------------------------------- 8V. Lei Wulong ------------------------------------------------------------------- 9 Hit Combo Reverse Uppercut 1, 2, 1, 3+4, 3+4, 3+4, 1 * 2 10 Hit Combo 1 to Back Turn 1, 2, [1] 10 Hit Combo 1 to Reverse Uppercut 1, 2, 1 * 2 10 Hit Combo 3 to Back Turn 1, 2, 1, 3+4, 3+4, 3+4, 1, [1] Axis Shifting Tornado Kick to Reverse Play Dead f+3 ~ 4, [u], [u], D Axis Shifting Tornado Kick Reverse Uppercut f+3 ~ 4 * 2 Baby Snake SNA 1 Basic Left Kick (Extra Damage) f+3 Basic Right Kick (Extra Damage) f, f+4 Beating Kick Mid Combo Crane F+4 * 2, 1, 2, 4, (u _ d) Crane High/Mid Guard CRA (u _ d) {Opponent High/Mid Attack} Crane to Panther Stance CRA u Crane to Snake Stance CRA d Crouching to Play Dead FC D+3+4 Crouching to Sidewind FC D+1+2 Crouching Low Back Spin BT FC D+1 Crouching Low Kick to Snake BT FC D+4, (d _ u) Defense Breaker Crane f, N, 2 {HIT}, 1 {HIT}, 2 {HIT}, 4, (u _ d) Defense Breaker Low Kick f, N, 2 {HIT}, 1 {HIT}, 2 {HIT}, 3 Defense Breaker Mid Kick f, N, 2 {HIT}, 1 {HIT}, 2 {HIT}, 4 Don't Drink and Drive DGN 1 {GRAB} ** 1+2 Dragon to Snake Stance DGN d Dragon Roar to Tiger Stance DGN 2, F Dragon Spark to Tiger Stance DGN 1+2, F Drunken Master Parry f+3+4 {Opponent Mid/High Punch} Drunken Master Rapid Fists to Drunken Master DRU 2, 2, F Drunken Master Tiger Lash to Drunken Master DRU 1, F Drunken Rapid Fists to Drunken Master Walk SS+2, 2, F Drunken Tiger Lash to Drunken Master Walk b+1, F High and Low Kicks (Extra Damage) f+3, 3 Hopping Phoenix Strike AOP 3, [3], [3], [3], 4 Left Jump Kick (u/f _ u _ u/b)+3 Low Kick to Snake Stance d/b+4 ~ (u _ d) No Respect 1+2 Out of Control Alcoholic SNA 1+3 {GRAB} ** 1+2 Panther Beating Mid Kick Combo Crane PAN 4 * 2, 1, 2, 4, (u _ d) Panther Defense Breaker PAN 2 {BLK}, 1 {BLK}, 2 {BLK}, 1 Panther to Snake Stance PAN u Panther Low Autoguard PAN N Panther Stance Low Parry PAN f {Opponent Low / Special Mid Atack} Panther's Tail to Phoenix Stance PAN 3, B Phoenix Illusion Cancel AOP (u _ d) Phoenix Strike Triple Tornado Kicks AOP b+4, (u, u _ U#) Play Dead to Crouch Guard (FUFT _ FUFA _ FDFT _ FDFA), D/B Razor Rush Mid Kick Stutter f, N, 1 * 2 * 1 * 2 * 4 Retreating High and Low Kicks b+3, 3 Retreating Leaping Double Slicer (FUFA _ FDFT) b ** 3, 4 Reverse Double Slicer Just Frame BT d+4 : 4 Reverse Low Kick to Snake Stance BT d+4 ~ (u _ d) Reverse Sidewind Double Slicer FDFT 3 ~ 4, 4 Reverse Timber BT u/b+2 Rising Double Slicer FUFA u, 3, 4 Rolling Leaping Double Slicer (FUFA _ FDFT) f * 3, 4 Rushing Snake to Snake Stance SNA 1, 1, [1], [1], [1], [1], F Snake Bites Lift Cannon SNA 2, 2, 4, 3, 3 Snake Bites to Dragon Stance SNA 2, [2], F Snake Bites to Panther Stance SNA 2, 2, 2, F Snake Palm Fist to Dragon Stance SS+1, (U _ D) Snake Palm Fist to Tiger Stance SS+1, F Snake Stance (ALT) (SS+2+3 _ f+2+3) Stance Advance (CRA _ DRG _ PAN _ SNA _ TGR) f Stance Cancel (CRA _ DRG _ PAN _ SNA _ TGR) D Stance Mid/High Auto-guard (DRG _ SNA _ TGR) n Stance Retreat (CRA _ DRG _ PAN _ SNA _ TGR) b Tiger One Two Kick Low TGR 3 * D+4 Tiger One Two Kick Mid TGR 3 * 4 Tiger Razor Rush Crane TGR 3, 1, 2, 1, 2, 4, (u _ d) Tiger Razor Rush Dragon TGR 3, 1, 2, (u _ d) Tiger Razor Rush Panther TGR 3, 1, 2, 1, (u _ d) Tiger Razor Rush Snake TGR 3, 1, (u _ d) Tiger Razor Rush Tiger TGR 3, 1, 2, 1, 2, (u _ d) Tiger Stance Mid/High Parry TGR f {Opponent Mid/High Attack} Tiger to Dragon Stance TGR d Timber (u/f _ u/b)+2 Tornado Kick Reverse Uppercut 3~4 * 2 Tornado Kick to Reverse Play Dead 3 ~ 4 [u], [u], D Triple Axis Shifting Tornado Kick f+3 ~ 4, (u, u _ U#) Triple Tornado Kick 3 ~ 4, (u, u _ U#) Twin Snake Strikes to Crane Stance f+1+2, F Twin Snake Strikes to Crane Stance (ALT) F#+1+2 Twin Snake Strikes to Panther Stance f+1+2, (U _ D) ------------------------------------------------------------------- 8W. Ling Xiaoyu ------------------------------------------------------------------- 4 Hit Combo to Phoenix u+4, 1, 2, 4 6 Hit Combo to Rain Dancer u+4, 1, 2, 1+2, 1, 3 7 Hit Combo to Phoenix Pose u+4, 1, 2, 1+2, 1, 3, 4 Butterfly Wave Crest Heavy AOP d, 1+2 Cradle Throw Cancel AOP (1+3 _ 2+4), (F _ B _ U _ D) Crazy Daisy to Phoenix AOP u+4, d+1+2 Crazy Daisy to Rain Dance AOP u+4, U Crazy Daisy to Rain Dance (ALT) AOP U#+4 Crouching Back Circle Breaker BT FC D+3 Crouching Back Circle Breaker Forward BT FC D+3, D Crouching to Phoenix FC+1+2 Cyanide (Vertical) u+4 Fire Extinguisher FC+3, 2 Firecracker Roll Low Kick AOP 4 ~ 3, (f _ b), 3 Firecracker Roll Mid Kick AOP 4 ~ 3, (f _ b), 4 Flower Garden to Phoenix AOP f+4 Great Wall Left to Rain Dance Cancel B+1 {HIT} Great Wall Right to Rain Dance Cancel B+2 {HIT} Left Jump Kick (u/f _ u _ u/b)+3 Lotus Twist Forward FC D/F+2 Phoenix Advance AOP f Phoenix Cancel AOP u Phoenix Jump AOP (U/B _ U _ U/F) Phoenix Quick Advance AOP f, f Phoenix Quick Retreat AOP b, b Phoenix Retreat AOP b Phoenix Twin Kick Forward b+4 ~ B Quick Shady Lotus (ALT) FC D/F#+2 Phoenix Twin Kick Sidestep SS+4 Rain Dance Cancel RDS b Rain Dance Crouch Advance RDS D/F Rain Dance False Salute RDS 1+3+4 Rain Dance Greetings RDS 2+3+4 Rain Dance Quick Advance RDS f, f Rain Dance Sidekick RDS 3 Rain Dance Sidestep RDS (u _ d) Reverse Phoenix Correction AOP BT (f _ b) Reverse Phoenix Dark & Stormy AOP BT 2, 1, 4 Reverse Phoenix High Kick AOP BT 3 Reverse Phoenix High Punch AOP BT 1 Reverse Phoenix Mistrust AOP BT 4 Reverse Phoenix to Rain Dance BT AOP u Rising Fire Dancer WS d+3, 2, 1, 4 Single Fan Forward (ALT) u+1, (f _ b _ u _ d) Single Map Sweep to Phoenix FC D/F+4 Sprinkler RDS 2 Storming Flower to False Salute {CH} d/b+1 Sunset Fan Flapping Wings d+1, D Thunder Strike Cancel b+1+2, 1+2, b, b While Rising Phoenix AOP u, WS (Any WS move) ------------------------------------------------------------------- 8X. Michelle Chang ------------------------------------------------------------------- Glorious Cannon d+2, 3, 1 Spin and Triple Spinning Kicks 3+4, 4, 4, 4 Spin and Triple Spinning Kicks Slash Uppercut 3+4, 4, 4, 1 Spin and Triple Spinning Low Kick 3+4, 4, 4, D+4 Sweep Low Kick (ALT) D#+4, 4 ------------------------------------------------------------------- 8Y. Nina Williams ------------------------------------------------------------------- Arm Breaker TAC 1+2 Basic Kick Knockdown f+3 Bermuda Shorts d/f+1, 2, 4 Blonde Bombshell 2, f+1+2 Blonde to Right High Kick (Extra Damage) f+4, 3, 4 Blonde to Right Low Kick (Extra Damage) f+4, 3, D+4 Blonde to Right Uppercut (Extra Damage) f+4, 3, 2 Creeping Snake to Low Kick Combo d/f+3, 2, D+3, 4 Creeping Snake to Low Kick Uppercut d/f+3, 2, D+3, 2 Crouching L & R Low Kick FC D+3+4 LA-Z-Boy SIT F LA-Z-Boy Mid Kick SIT F, 4 LA-Z-Boy Low Kick SIT F, 3 Pancake Press to Sit Punches 1 u/f+3+4, SIT 1, 2, 1, 2 Pancake Press to Sit Punches 2 u/f+3+4, SIT 2, 1, 2, 1 Recliner SIT B Recliner Mid Kick SIT B, 4 Recliner Low Kick SIT B, 3 Rushing Uppercut R High D/F#+2, 1, 2, F+1 Rushing Uppercut R Low D/F#+2, 1, 2, D+1 ------------------------------------------------------------------- 8CC. Roger / Alex ------------------------------------------------------------------- Animal Dropkick Backflip b+3+4, B Crouching Stagger Kick FC D/F+4, 4, 4 Crouching Stagger Kicks (During Counter) {CH} FC D/F+4, 4, 4, 4 Elbow Drop (ALTER) (u _ u/b)+2+4 Running Exploder (ALT) WR+3+4 Running Stagger Kick WR* 4, 4, 4 While Rising Dark Step f, N, d, d/f, WS (Any WS move) ------------------------------------------------------------------- 8DD. Tetsujin / Mokujin ------------------------------------------------------------------- Tetsujin and Mokujin have the ability to mimic the move list of any fighter except the following: Devil / Angel, Ogre, Roger / Alex, True Ogre ------------------------------------------------------------------- 8EE. True Ogre ------------------------------------------------------------------- Owl's Hunt Teleport Behind (FUFT _ FUFA) 3+4 ~ f Owl's Hunt Teleport Left (FUFT _ FUFA) 3+4 ~ u Owl's Hunt Teleport Right (FUFT _ FUFA) 3+4 ~ d Rising Demon Scissors WS+4 ~ 3 Single Tail Spinner to Back Turn d/f+3+4, D/F Sunset Kick u/f, N+4 ------------------------------------------------------------------- 8FF. Unknown ------------------------------------------------------------------- Unknown has ability to mimic the move list of any fighter except the following: Devil / Angel, Ganryu, Gun Jack, Jack-2, Kuma / Panda, Ogre, Prototype Jack, Roger / Alex, True Ogre ------------------------------------------------------------------- 8GG. Wang Jinrei ------------------------------------------------------------------- Heavy Uppercut Cancel b, B+1, (b, b _ B#) Spin Behind to Back Suplex (2~b _ b+2) {HIT} 1+2 Spin Behind (ALT) b+2 Sweep Low Kick (ALT) D#+4, 4 ------------------------------------------------------------------- 8HH. Yoshimitsu ------------------------------------------------------------------- Avoiding the Puddle (ALTER) (u _ u/b)+4 Bad Stomach Cancel B+1+2, (u _ d _ f) Confused Suicide f, f+1+4, (u _ d _ f _ b) Crouching to Indian Stance FC D+3+4 Flea to Yoga Stillness FLE d+3+4 ~ D Indian Stance Cancel d+3+4, (u _ d _ f _ b) Indian Stance Healing Cancel INS (u _ d) Indian Stance Multiple Stone Fists INS 2, D/B#+2, 2, 2, 2 Jumping Flea (ALTER) FLE (u/f _ u/b) Jumping Oni Kick (u/f _ u _ u/b)+3 Manji Spin Low Kicks Front Kick (ALT) D/B#+3, 3, [3], [3], [3], N, 4 Meditation Cancel MED b Meditation Healing (ALT) MED (d _ u) Meditation High Punch MED b+1 Meditation Low Kick MED d/b+(3 _ 4) Meditation Manji Backfist 2 MED (f _ b)+2 Meditation Sidekick MED b+(3 _ 4) Meditation Soul Possession MED 2+3 ~ F Meditation Soul Siphon MED 2+3 Reverse Harakiri BT d+1+4 Reverse Harakiri to Manji Blood Dance BT d+1+4, B#+1, 1, 1, 1, 1 Reverse Indian Stance Vacuum Dance BT INS (f _ b) Reverse Stone Fists BT D/B#+2, 2, 2, 2, 2 Running Fubuki WR+4 Samurai Cutter (ALT) FC B+1 Slap U Silly to Manji Spin Kicks b+1, [1], [1], D/B#+3, 3, 3 Slap U Silly to Manji Spin Kicks Front Kick b+1, [1], [1], D/B#+3, 3, (f+4 _ N, 4) Solar Kick Harakiri f, F+1+2 * d+1+4 Solar Kick Harakiri Manji Blood Dance f, F+1+2 * d+1+4, B#+1, 1, 1, 1, 1 Solar Kick Reverse Indian Stance f, F+1+2, d+3+4 Solar Kick Stone Fists f, F+1+2, d/b+2, 2, 2, 2, 2 Solar Kick Soul Possession f, F+1+2 * 2+3 ~ F Solar Kick Soul Siphon f, F+1+2 * 2+3 Solar Kick Sword Poke Windmill f, F+1+2, u+2+3, 1 Solar Kick Sword Stab f, F+1+2, u+2+3 Sword Smash to Yoga Meditation {CH} f, F+2 * d+3+4 Sword Smash to Yoga Meditation Cancel {CH} f, F+2 * d+3+4, (Press Any Button) Sword Stab Combo 4, 4, 2, 2, 1 Tackle Sword Stab TAC (1 _ 2) Yoga Stillness d+3+4 ~ D Yoga Stillness (ALT) D#+3+4 Zig Zag (Extra Damage) f+3, 4 ------------------------------------------------------------------- 8II. Fighter Specific ------------------------------------------------------------------- In this section, you will find the names of the only fighters that can perform the indicated move, or the move. Backflip Eddy, Jun, Kunimitsu, Ling, Michelle, Nina, Yoshimitsu u/b ~ b Dark Step Rising Uppercut Devil, Heihachi, Jin, Kazuya f, N, d, d/f, 2 Pancake Press to High Kick Ganryu, Gun Jack, Jack-2, Kuma, P. Jack u/f+3+4 {HIT} ** 4 Pancake Press to Low Kick Ganryu, Gun Jack, Jack-2, Kuma, P. Jack u/f+3+4 {HIT} ** 3 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 9. Special Hidden Moves (SHM) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ These are special moves for a fighter that can only be performed with a specific partner. Jin Kazama Lightning Force Cancel - Possession {Partnered with Heihachi} b+1+2 ~ 2 ~ 2 ~ 3 Kuma / Panda Demon's Boar {Partnered with Heihachi} b+2 Lee Chaolan Silver Tail of Death {Partnered with Kazuya} FC d/f+4, 2 ~ 2 ~ 1 Paul Phoenix Rainbow Kick {Partnered with Law} FC D {1 SEC}, U/F+3+4 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 10. Special Tag Moves (STM) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ These are special tag moves that can be performed with only using a specific tag team. To perform the moves in this list, begin with the first listed fighter and then go on to the second fighter. Anna - Nina Chin Bash to Reverse Arm Lock QCF+1+2, 5 Armor King - King Doomsday Device D,d/b+2+4, 5 Baek - Hwoarang Human Cannonball to Dead End f+2+3, 5 Bryan - Alex / Roger Left Upper to Strongman Taunt WS+1~5, N Gun Jack - Jack-2 Body Slam Toss to Backbreaker 2+4,5 Gun Jack / Jack-2 - Bryan Double Axe to Fisherman's Slam d+1+2~5 * 2 Heihachi / Jin / Kazuya - Jun Stonehead to Concussion f,f+1+2, 5 Hwoarang - Baek Human Cannonball to Bring it On f+2+3, 5 Julia - Michelle Spin Behind Push to Flying Lariat 2 {HIT}, b, 5 Jun - Jin / Kazuya / Heihachi Cherry Blossom to Stonehead b+1+2, 5 Jack-2 - Gun Jack Body Slam Toss to Backbreaker 2+4, 5 King - Armor King Throw Away to Body Slam b+1+2, 5 Law - Paul Poison Arrow to Thruster f+2~1~5, 1 Law - Paul Poison Arrow to Gut Buster f+2~1~5, 2,1 Law - Paul Great! (Poison Arrow to Stone Breaker to Fake Step Blow) f+2~1~5, 2,2, * 1 Law - Armor King / King / Alex / Roger Poison Arrow to Capital Punishment f+2~1~5 Law - Bryan / Heihachi / Hwoarang / Jin / Lee / Lei / Kuma / Panda Poison Arrow to Jumping Side Kick f+2~1 ~ 5 Law - Gun Jack / Prototype Jack Poison Arrow to Sliding Attack f+2~1~5 Law - Armor King Poison Arrow to Burning Knuckle f+2~1~5, D Law - Bryan / Gun Jack / Heihachi / Hwoarang / Jin / Kuma / Panda / Lee / Lei / Prototype Jack Poison Arrow to Sliding Kick f+2~1~5, D Ling - Jin / Heihachi So Shoe Me to Stonehead f+2~1, 5 Ling - Panda So Shoe Me to Bear Hug f+2~1, 5 Michelle - Julia Spin Behind Push to Running Bulldog 2 {HIT}, b, 5 Nina - Anna Chin Bash to Reverse Arm Lock QCF+1+2, 5 Any fighter - Prototype Jack Tag-Out to Mini Bomber 5 ~ U Any fighter - Any fighter Throw Tag-Out Combo 2+5 Any Fighter - Any Fighter Tag-Out to Running Combo 5, f,f,N,(3 _ 4 _ 1+2) NOTE: "Any Fighter - Any Fighter" tag-outs won't work when Kazuya is partnered with Devil. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 11. Universal Tag Moves (UTM) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ These are universal tag moves that can be performed with using the listed player along with any other fighter. To perform the moves in this list, execute the move with the listed fighter and then tag out to the other selected fighter. Use these moves to possibly create your own tag combos. -------------------------- Anna Williams -------------------------- Bloody Chaos SS+1+2, 5 Left Spin Low Kick to Right Uppercut d+3, 2, 5 Overhead Toss U/F+1+2, 5 Quick Somersault Kick (U/F _ U _ U/B)+4, 5 Spike Combo to Right Uppercut 3, 3, 2, 5 -------------------------- Armor King -------------------------- Dynamite Uppercut FC D/F+2, 5 Frankensteiner d/f+3+4 * 5 K's Flicker f, F+2, 5 Palm Upper f, N, d, D/F+2, 5 -------------------------- Baek Doo San -------------------------- Launcing Rocket 3, 4, 3, 5 One Two Butter Fly Blade 1, 2, 3, 4, 3, 5 Rocket Lifter u/f, N, 3, d+4, 3, 5 Rocket Shooter f, N, d, d/f+3, 5 Snake Revenge {Approach from Left Side} (1+3 _ 2+4) Snake Rocket d+3, 3, 3, 5 -------------------------- Bruce Irving -------------------------- Bruce Special 3, 2, 1, 5 Double Elbow d/f+1, 2, 5 Face Crushing Knee 1+3, 5 Knee Launcher b ~ F+4, 5 Right Uppercut Juggler d/f+2, 5 -------------------------- Bryan Fury -------------------------- Chopping Elbow b+1, 5 Left Uppercut WS+1, 5 Neck Throw {Approach enemy from Behind} (1+3 _ 2+4), 5 -------------------------- Devil / Angel -------------------------- Devil Twister SS+2, 5 Rising Uppercut f, N, d, D/F+2, 5 Twin Pistons d/f+1, 2, 5 -------------------------- Eddy Gordo / Tiger Jackson -------------------------- Handslaps Mirage REW 1+2, 3, 5 Mirage d/f+3+4, 5 Missle Launcher {Approach enemy from Left} (1+3 _ 2+4), 5 Perch Flop Kick HSP D+3+4, 5 -------------------------- Forrest Law -------------------------- Backflip [b _ f _ N]+3+4, 5 Crouching Dragon Somersault Kick FC (u/f _ u _ u/b)+4, 5 Double Impact FC+3, 4, 5 Dragon Head Kick Somersault 3, 3, [3], 4, 5 Dragon Low High Combo Somersault d+3, 3, [3], [3], 4, 5 Dragon Storm b+1, 2, 1, 5 Dragon Uppercut WS+2, 5 Fake Step Uppercut FKS 2 High Kick to Backflip 3, 4, 5 Jumping Kick to Somersault (u/f _ u _ u/b)+3, 4, 5 Junkyard Kick b+2, 3, 4, 5 Knee Lift f, F+3+4, 5 Side Kick to Somersault WS+3, 4, 5 Somersault Fake FC u, N, 4, 5 Somersault Kick (U/F _ U)+4 ~ 5 -------------------------- Ganryu -------------------------- Crotch Slam {Approach enemy from Right} (1+3 _ 2+4), 5 Salt Upper b+2, 5 Sumo Pop b, d/b, d, D/F+1, 5 Upper Stream Throw {Approach enemy from Left} (1+3 _ 2+4), 5 -------------------------- Gun Jack -------------------------- Double Axe d+1+2, 5 Jab Elbow Smash 2, 1, 2, 5 Killing Uppercut WS+1, 5 Side Left Bomb {Approach enemy from Left} (1+3 _ 2+4), 5 Windup Uppercut HCF, D/F+1, 5 -------------------------- Heihachi Mishima -------------------------- Demon Uppercut f, F+2, 5 Rising Uppercut f, N, d, D/F+2, 5 Twin Pistons d/f+1, 2, 5 -------------------------- Hwoarang -------------------------- Fire Cracker d+4, 4, 5 Left Heel Lance RFS b+3, 5 Machinegun Kicks 3, 3, 3, 3, 5 Plasma Blade 1 LFF BT 4, 5 Plasma Blade 2 RFF BT 3, 5 Right Heel Lance LFS b+4, 5 Rocket Launcher LFS 3, 3, 3, 5 Sky Rocket f, N, d, D/F+4, 5 -------------------------- Jack-2 -------------------------- Death Shot {Approach enemy from Behind} 2+4, 5 Discharger SS+1, 5 Double Ax d+1+2, 5 Jab Elbow Smash 2, 1, 2, 5 Killing Uppercut WS+1, 5 -------------------------- Jin Kazama -------------------------- Laser Scraper b, F+2, 1, D/F+2, 5 Parting Wave Rising Uppercut b+1, D/F * 2, 5 Rising Uppercut f, N, d, D/F+2, 5 Tooth Fairy SS+2, 5 Twin Pistons WS+1, 2, 5 Uppercut WS+2, 5 -------------------------- Julia Chang -------------------------- Flash Uppercut f+1, 5 G-Clef Cannon 1 ~ 1, 1, 5 Machine Gun Cannon {CH} 1, 2, 1, 5 Mini G-Clef Cannon d/f+1, 1, 5 Shove it Up f+1+2, 5 Slow Power Punch Combo d/f+2, 1, 5 Tequilla Sunrise Combo 1 3 ~ 2, 1, 1, 5 Tequilla Sunrise Combo 2 WS+2, 1, 1, 5 Ultimate Cannon 2+3, 1, 5 -------------------------- Jun Kazama -------------------------- Demon Slayer F+2, 5 Dragon Wheel Kick b+3, 5 Dragon Wheel Kick Demon Slayer b+3, 2, 5 Funeral Palm d/b+2, 5 Moon Scent WS+3 -------------------------- Kazuya Mishima -------------------------- NOTE: These tag-outs won't work when Kazuya is partnered with Devil. Rising Uppercut 1 f, N, D/F+2, 5 Rising Uppercut 2 f, N, d, D/F+2, 5 Twin Pistons WS+1, 2, 5 -------------------------- King -------------------------- Crouching Uppercut FC D/F+2, 5 Frankensteiner d/f+3+4 * 5 K's Flicker f, F+2, 5 -------------------------- Kuma / Panda -------------------------- Bear Fling HBS 1+2, 5 Demon Uppercut f, F+2, 5 G-Clef Cannon f+4 ~ 4 ~ 4, 5 Jab Elbow Smash 2, 1, 2, 5 Rock 'n' Roll Circus HCB ~ F+1+2 -------------------------- Kunimitsu -------------------------- Rising Kazura f, F+2, 5 Step in Upper d/f+2, 5 Tornado {Approach enemy from Right} (1+3 _ 2+4) -------------------------- Lee Chaolan -------------------------- Blazing Kick d, D/B+4, 5 Catapult Kick Low FC (u/f _ u _ u/b)+4, 5 Knee Drive f, F+3+4, 5 Scatter Blow HMS 2, 5 Silver Heel b+4, 5 -------------------------- Lei Wulong -------------------------- Double Foot Stomp 1+3, 5 Hook Punch to Spiral Upper 1+2 ~ 2, 5 Lift Up Cannon 4 ~ 4, 3, 3, 5 Panther's Paw PAN 2, 5 Reverse Uppercut BT 2, 5 Snake Bites Lift Cannon SNA 2, 2, 4, 3, 3, 5 Spring Kick FUFA 3+4, 5 Tiger's Strike TGR 1, 5 -------------------------- Ling Xiaoyu -------------------------- Cross Lifting Palms d/f+2 ~ 1, 5 Dark & Stormy RDS 2, 1, 4, 5 Fire Dancer FC+3, 2, 1, 4, 5 Mistrust RDS 4, 5 Sunflower WS+2, 5 Wave Crest Heavy AOP d+1+2, 5 Wave Crest Power AOP 1+2, 5 Wave Crest Quick d+1+2, 1+2, 5 -------------------------- Michelle Chang -------------------------- Flash Uppercut f+1, 5 G-Clef Cannon 1 ~ 1, 1, 5 Machine Gun Cannon {CH} 1, 2, 1, 5 Mini G-Clef Cannon d/f+1, 1, 5 Slow Power Punch Combo d/f+2, 1, 5 Tequilla Sunrise Combo 1 3 ~ 2, 1, 1, 5 Tequilla Sunrise Combo 2 WS+2, 1, 1, 5 Tiger's Claw d/f+3+4, 5 Ultimate Cannon 2+3, 1, 5 -------------------------- Nina Williams -------------------------- Blonde to Right Uppecut 4, 3, 2, 5 Creep Rush 1 d/f+3, 2, 3, 3, 2, 5 Creeping Snake to Low Kick Uppercut d/f+3, 2, D+3, 2 Geyser Cannon d/b+3+4, 5 Geyser Cannon (ALT) d, d/b+3 Geyser Cannon Combo d/b+4, 3, 5 Hammer Throw {Approach enemy from Right} (1+3 _ 2+4), 5 Hopping Low Kick to Right Upper u/f, N, D+3, 2, 5 Jail Crusher to Uppercut [1 _ d/f+1], 2, D+3, 2, 5 Jumping Flip U/F+1+2, 5 Left Spin Low Kick to Right Uppercut d+3, 2, 5 One Two Spike Combo 1 [1 _ d/f+1], 2, 3, 3, 2, 5 Shut Up d, D/F+2, 5 Spike Combo to Right Uppercut 3, 3, 2, 5 -------------------------- Ogre -------------------------- Blazing Kick d, d/b+4, 5 Demented Snake FC+3, 3, 3, 5 Windmill Kick to Tooth Fairy u/b+3, 2, 5 -------------------------- Paul Phoenix -------------------------- God Hammer Punch QCB, N, 1, 5 Push Away f, F+1+2, 5 Rapid Fire to Stone Breaker QCB, N, 3, 2, 2, 5 Stone Breaker FC D/F+2, 2, 5 Sway QCB, N, 5 Thruster QCF+1, 5 -------------------------- Prototype Jack (P. Jack) -------------------------- Drill Punch SS+1, 5 Jab Elbow Smash 2, 1, 2, 5 Laundry Throw {Approach enemy from Left} 2+4 Megaton Uppercut b, d/b, d, D/F+2, 5 -------------------------- Roger / Alex -------------------------- Crouching Uppercut FC D/F+2, 5 Frankensteiner d/f+3+4 * 5 K's Flicker f, F+2, 5 -------------------------- True Ogre -------------------------- Blazing Kick d, d/b+4, 5 Demented Snake FC+3, 3, 3, 5 Windmill Kick to Tooth Fairy u/b+3, 2, 5 -------------------------- Wang Jinrei -------------------------- False Lift d/b+2, 5 G-Clef Cannon 1 1 ~ 1, 1, 5 G-Clef Cannon 2 d/f+1, 1, 5 Hammer Throw {Approach enemy from Right} (1+3 _ 2+4), 5 Rising Heaven Kick f+4, 5 Slow Power Punch Combo d/f+2 {HIT}, 1, 5 Tequilla Sunrise Combo WS+2, 1, 1, 5 Tiger Mountain d/b+4, 2, 5 Waning Moon d/f, D/F+2+4, 5 -------------------------- Yoshimitsu -------------------------- Ballerina Kick to Kangaroo Kick 3, d+3+4, 5 Basic Uppercut d/f+2, 5 Flea to Kangaroo Kick FLE 3+4, 5 Indian Stance Kangaroo Kick INS 4, 5 Kangaroo Kick 4 ~ 3, 5 Poison Wind to Kangaroo Kick u/f+3+4, 3+4, 5 Shrine SS+2, 5 Solar Kick Shark Attack f, F+3+4, 1+2, 3+4, 5 -------------------------- Any fighter -------------------------- Supercharger 1+2+3+4 * 5 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 12. Special Tag Taunts (STT) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Below is a list of special poses within the game that occur when picking a certain tag team. Special poses can occur at the before a match, after winning a match, or after losing a match. NOT ALWAYS: Depicts that the pose only occurs when certain outfits are chosen. ---------------------- Special Starting Poses ---------------------- Anna - Nina (NOT ALWAYS) Armor King - King (NOT ALWAYS) Baek - Hwoarang (NOT ALWAYS) Bruce - Bryan Bruce - Hwoarang Bruce - Lei Bryan - Hwoarang Bryan - Lei Bryan - Roger / Alex Bryan - Yoshimitsu Devil - Kazuya Eddy / Tiger - Hwoarang Eddy / Tiger - Kazuya Ganryu - Michelle Heihachi - Jin (NOT ALWAYS) Heihachi - Kazuya Heihachi - Kuma Heihachi - Lee (NOT ALWAYS) Heihachi - Ling Heihachi - Yoshimitsu Hwoarang - Jin (NOT ALWAYS) Hwoarang - Kazuya Hwoarang - Lee Hwoarang - Lei Hwoarang - Paul Jin - Kazuya Julia - Michelle (NOT ALWAYS) Kuma - Paul Kuma / Panda - Roger Law - Paul (NOT ALWAYS) Lei - Paul Ling - Panda Ling - Wang ---------------------- Special Winning Poses ---------------------- Baek - Hwoarang Bryan - Lei Bryan - Yoshimitsu Devil - Kazuya Ganryu - Michelle Heihachi - Kuma Kuma - Paul Ling - Panda Ling - Yoshimitsu ---------------------- Special Losing Poses ---------------------- Anna - Bryan Anna - Nina Armor King - King Baek - Hwoarang Bruce - Lei Bryan - Lei Bryan - Nina Bryan - Yoshimitsu Devil - Kazuya Eddy/Tiger - Hwoarang Ganryu - Julia Ganryu - Michelle Heihachi - Kuma Heihachi - Lee Heihachi - Yoshimitsu Hwoarang - Lei Kuma - Paul Law - Lei Law - Paul Lee - Kazuya Lei - Paul Ling - Jin Ling - Panda Ling - Wang Nina - Paul ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 13. Buffered Moves ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This section is a list of moves that can be buffered. This may help you to pull of some moves, or maybe even some of the multi-throws. Listed will be the the way to perform the move using buffered input. ------------- Every Fighter ------------- Ultimate Punch TAC 1+2, 1+2, 1+2, 1+2, 1+2 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 14. Sample Tag Combos / Juggles ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Listed by the fighter's name will be the name of the partner used to perform the particular combo, and the amount of damage. Underneath the names will be the "Universal Tag Move" that is being used in the combo. NOTE: Damage begins from the attack that launches the opponent. Anna - Nina (50) Quick Somersault Kick U/F+4,5, d/f+1,2,1,2,f+1+2 Baek - Hwoarang (75) Launcing Rocket 3,4,3,5 * 1,2,4 Bryan - Bruce (49) Chopping Elbow b+1~5, d/f+3,1 Bryan - Bruce (57) Chopping Elbow b+1~5, b+4,3,4 Forrest - Paul (51) Somersault Kick U/F+4~5, qcf+2 Heihachi - Lee (47) Demon Uppercut f,F+2,5, f+1,1,1,2,2 Lei - Bryan (59) Lift Up Cannon 4~4,3,3,5, f,F+2 Wang - Julia (47) G-Clef Cannon 2 d/f+1,1,5, d+4,1 Wang - Michelle (46) G-Clef Cannon 2 d/f+1,1,5, d+1, FC d/f+4,3 Wang - Julia (36) False Lift d/b+2,5, f,F+1,4 Wang - Michelle (41) False Lift d/b+2,5, f,F+2 Yoshimitsu - Kunimitsu (53) Indian Stance Kangaroo Kick INS 4,5, b+1,1,1,1,1,1 Yoshimitsu - Kunimitsu (63) Kangaroo Kick 4~3,5, b+1,1, b+1,1,1,1,1,1 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 15. Secrets ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This section is for secrets within Tekken Tag that you can't find in the instruction manual. ============================= Characters ============================= Time Release Characters ----------------------- Characters are unlocked only by completing "Arcade" mode. The order in which the fighters are unlocked: 1) Kunimitsu 2) Bruce Irvin 3) Jack-2 4) Lee Chaolan 5) Wang Jinrey 6) Roger / Alex 7) Kazuya Mishima 8) Kuma / Panda 9) Ogre 10) True Ogre 11) Prototype Jack 12) Tetsujin / Mokujin 13) Devil / Angel 14) Unknown Play as Panda ------------- Highlight Kuma and then press the "X" or "Circle" button. Play as Tiger ------------- Highlight Eddy and then press the "Start" or "Tag" button. Play as Alex ------------- Highlight Roger and then press the "X" or "Circle" button. Play as Angel ------------- Highlight Devil and then press the "Start" button. Play as Mokujin --------------- Highlight Tetsujin and then press the "X" or "Circle" button for a female Mokujin and "Triangle" for a male Mokujin. Select Tetsujin and Unknown --------------------------- After unlocking Tetsujin and Unknown, they cannot be viewed in most modes as selectable fighters. Tetsujin is in an empty space to the left of Wang, and Unknown is in the empty space to the right of Roger. ============================= Special Outfits ============================= Play as Schoolgirl Ling ----------------------- Highlight Ling and then press the "Start" or "Tag" button. Play as Schoolboy Jin --------------------- Highlight Jin and then press the "Start" or "Tag" button. Fight in Law's Orange Outfit ---------------------------- Highlight Law and then press the "Start" or "Tag" button. Fight in Lee's Black Tuxedo --------------------------- Highlight Lee and then press the "Start" or "Tag" button. Unlock Armor King's 3rd Outfit ------------------------------ Beat "Arcade" mode with Armor King. Highlight him and then press the Start" or "Tag" button. Play as Gold Tetsujin --------------------- Win 10 consecutive matches in "Versus battle" or "1 on 1 Versus" mode, then select Tetsujin. Tetsujin will remain gold until the win streak is broken, or Versus mode is exited. Another way is to win 10 consecutive matches in "Survival Mode" with Tetsujin as one of the members of the tag team. Then for the rest of Survival mode, Tetsujin will be gold until you are defeated. ============================= Other Unlockables ============================= Unlock Theater Mode ------------------- Beat story mode with any fighter. Unlock Ling's 2nd Movie ----------------------- Beat "Arcade" mode when selecting Ling as the first fighter in her schoolgirl outfit. Unlock Tekken Bowl ------------------ When you unlock True Ogre, this mode is unlocked as well. Unlock Embu #2 -------------- Unlock Unknown and you will be able to see an embu starring the animals of Tekken Tag. Unlock Gallery Mode ------------------- Unlock Unknown and you will be able to get screen captures from a match by pausing the game and selecting "Screen Capture". ============================= Cool Secrets ============================= Begin Match with Second Fighter ------------------------------- To start off the match with the second selected fighter, hold down the tag button until the player intros begin. Devil Kazuya ------------ Picking Kazuya and Devil as partners will give you a special tag team where Kazuya can transform into Devil and vise-versa. The down side of this tag team is that they can only transform while they are standing up. Unknown’s Hidden Power ---------------------- If you have an Analog controller, then you have access to Unknown’s Hidden Power. Unlike any other fighter, Unknown has the ability to change her fighting style at her own free will. If you decide that you want to take on a different fighter’s fighting style, then press the R3 button while in a match. Unknown will randomly choose a fighting style to imitate. Play as an Unlocked Fighter ------------------------------ In "Arcade", "Practice", "Versus", or "Tekken Bowl" mode, choose the "Random" icon until you get a fighter that is not unlocked yet. If you don't get a new fighter, just press the "Select" button and try again. This fighter will be the next fighter that you can unlock during "Arcade" mode. You can use them before you unlock them, but the fighter won't be listed until they are actually unlocked. Scrambled Circuits ------------------ These are fighters that will go "berserk" after being hit by one of Devil's laser beams: Gun Jack, Jack-2, P. Jack Fire Retardant -------------- These are fighters that will barely be fazed when hit by True Ogre's fire blast (i.e. they still stand after being hit): Bryan Fury, Gun Jack, Jack-2, P. Jack Noise Pollution --------------- If you hold the down button the on the controller before the match begins, then you will be able to hear Tetsujin making clanking noises whenever he is hit or when he blocks. Mokujin will make claning and wood chop sounds. NOTE: The sound effect ends as soon as the match is over. ============================= Glitch / Error ============================= Practice Mode Glitch -------------------- In practice mode, if you select Eddy Gordo as your opponent, the damage meter will continue to increase until Eddy gets knocked to the ground. Error in Movelist Demo ---------------------- In the practice mode command list demo, you will see that Ling performs the "Sunflower Wake Up Call" instead of the "Sunflower". ============================= Other ============================= In-Game Reset ------------- Press "start" and "select" simultaneously to return to the Menu screen at any time, except while in the Options menu and at the load screens. Command Continuous Playback --------------------------- In practice mode, you can have a move repeated continuously by first recording it with the command capture, then by playing it with "SELECT + SQUARE" buttons. Repeat Team Battle Results -------------------------- The results of Team Battle can be repeated by pressing the select button. Practice Mode Stage Select -------------------------- Highlight "Practice mode" while in the main menu. Hold "L2" and then press "R2" the indicated number of times to select the corresponding stage: Number Stage ------ ----- 1 Law (New) 2 Yoshimitsu (Light snow) 3 Ling 4 Hwoarang 5 Lei 6 Ogre 7 School stage (Evening) 8 Jin (Evening) 9 Nina (Daytime) 10 Eddy (Sunset) 11 King 12 Heihachi 13 Eddy (Daytime) 14 Unknown 15 Law (Old) 16 School Stage (Daytime) 17 Jin (Daytime) 18 Nina (Night time) 19 Yoshimitsu (Heavy snow) 20 Paul ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 16. Tekken Bowl ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The Tekken Bowl FAQ was my 3rd FAQ of the Tekken series, however it was never released outside of the Tekkenomics website. My first two FAQs were both Hidden Moves FAQs for Tekken 4 and Tekken Tag Tournament. Since Tekken Bowl is one of the best mini-games included in the Tekken series, I decided to put together a FAQ of info and some things that might aid in enhancing someone's experience with Tekken Bowl. This section is designed for beginners to Tekken Bowl, but can be used by anyone. This section will contain information about bowling in general. This section only covers the PS2 Tekken Tag Tournament (U.S. Version) and may be used for other PS2 Versions of Tekken Tag, but I only worked with the U.S. Version. What is Tekken Bowl? Tekken Bowl is an unlockable mini-game included in Tekken Tag Tournament that allows you to play the sport of bowling with your favorite Tekken Tag Fighters. For more info on Tekken Bowl, check out the "Tekken Tag Tournament: Bowling FAQ" by Wazuya on GameFAQs: http://www.gamefaqs.com/console/ps2/file/250631/10002 ------------------------------------------------------------------- 16A. Legend ------------------------------------------------------------------- ---------------- FAQ Legend ---------------- This legend is for the notation used within this FAQ. Notation Meaning -------- ------- 2 Scorecard Button (Triangle) 3 Bowling Button (X) 4 Back Button (Circle) R Right (On analog controller) L Left (On analog controller) Select Press the "Select" button Start Press the "Start" button Default The default hand for an ambidextrous bowler Majority The hand a bowler will use as its default most of the time Hand: The hand that the player bowls with. Min0: The minimum ball Speed value that I have obtained (in MPH), while knocking over no pins. Min: The minimum ball Speed value that I have obtained (in MPH), while knocking over atleast one pin. Max: The maximum ball Speed value that I have obtained (in MPH). ---------------- Scorecard Legend ---------------- This legend is for the notation used in the scorecard in Tekken Bowl. Notation Meaning -------- ------- F Foul (Blue in color) G Gutterball - Miss / Spare X Strike Color Meaning ----- ------- Blue Color used for a foul ball White Default color Yellow Indicates a split has occured during the first ball of a frame ------------------------------------------------------------------- 16B. Definitions ------------------------------------------------------------------- These are bowling definitions that are related to Tekken Bowl. Gutterball No pins were knocked down with the first bowler in a frame. Miss No pins were knocked down with the second bowler in a frame. Spare All of the remaining 10 pins were knocked down with the second bowler in a frame. Strike All 10 pins were knocked down with the first bowler in a frame. ------------------------------------------------------------------- 16C. Bowlers ------------------------------------------------------------------- This is a list of all the available bowlers, along with some stats. NOTE: Just in case you were wondering, Dr. B is NOT a selectable bowler. --------------------------------------------- Anna Williams --------------------------------------------- Hand: Left Min0: 4.24 Min: 10.35 Max: 23.08 --------------------------------------------- Armor King --------------------------------------------- Hand: Right Min0: 17.94 Min: 21.62 Max: 45.16 --------------------------------------------- Baek Doo San --------------------------------------------- Hand: Left (Default) Min0: 11.54 Min: 14.82 Max: 34.29 Hand: Right (Select) Min0: 9.45 Min: 14.70 Max: 34.01 --------------------------------------------- Bruce Irving --------------------------------------------- Hand: Right Min0: 15.45 Min: 18.10 Max: 40.41 --------------------------------------------- Bryan Fury --------------------------------------------- Hand: Right Min0: 18.97 Min: 22.53 Max: 48.80 --------------------------------------------- Devil / Angel --------------------------------------------- Hand: Right (Devil) Min0: 12.64 Min: 15.41 Max: 33.75 Hand: Right (Angel) Min0: 10.81 Min: 14.84 Max: 34.53 --------------------------------------------- Eddy Gordo / Tiger Jackson --------------------------------------------- Hand: Left (Eddy) Min0: 13.38 Min: 15.08 Max: 33.94 Hand: Left (Tiger) Min0: 12.63 Min: 15.58 Max: 34.03 --------------------------------------------- Forrest Law --------------------------------------------- Hand: Right Min0: 9.80 Min: 14.05 Max: 31.42 --------------------------------------------- Ganryu --------------------------------------------- Hand: Right Min0: 23.78 Min: 24.76 Max: 54.50 --------------------------------------------- Gun Jack --------------------------------------------- Hand: Right Min0: 29.81 Min: 30.18 Max: 63.31 --------------------------------------------- Heihachi Mishima --------------------------------------------- Hand: Right Min0: 15.56 Min: 19.02 Max: 43.04 --------------------------------------------- Hwoarang --------------------------------------------- Hand: Right (Default) Min0: 11.78 Min: 14.63 Max: 34.47 Hand: Left (Select) Min0: 11.07 Min: 15.92 Max: 34.38 --------------------------------------------- Jack-2 --------------------------------------------- Hand: Right Min0: 29.11 Min: 30.79 Max: 65.03 --------------------------------------------- Jin Kazama --------------------------------------------- Hand: Right Min0: 12.98 Min: 14.17 Max: 34.49 --------------------------------------------- Julia Chang --------------------------------------------- Hand: Right Min0: 8.46 Min: 12.56 Max: 29.24 --------------------------------------------- Jun Kazama --------------------------------------------- Hand: Right Min0: 4.54 Min: 9.84 Max: 23.30 --------------------------------------------- Kazuya Mishima --------------------------------------------- Hand: Right Min0: 11.46 Min: 15.82 Max: 33.86 --------------------------------------------- King --------------------------------------------- Hand: Right Min0: 13.28 Min: 17.63 Max: 40.47 --------------------------------------------- Kuma / Panda --------------------------------------------- Hand: Right (Kuma) Min0: 20.58 Min: 23.39 Max: 51.43 Hand: Right (Panda) Min0: 21.85 Min: 23.58 Max: 51.41 --------------------------------------------- Kunimitsu --------------------------------------------- Hand: Left Min0: 3.94 Min: 8.63 Max: 20.76 --------------------------------------------- Lee Chaolan --------------------------------------------- Hand: Left Min0: 7.48 Min: 13.95 Max: 29.07 --------------------------------------------- Lei Wulong --------------------------------------------- Hand: Right Min0: 12.80 Min: 14.85 Max: 33.82 --------------------------------------------- Ling Xiaoyu --------------------------------------------- Hand: Right Min0: 4.06 Min: 8.70 Max: 20.87 --------------------------------------------- Michelle Chang --------------------------------------------- Hand: Right Min0: 3.96 Min: 11.06 Max: 26.40 --------------------------------------------- Nina Williams --------------------------------------------- Hand: Right Min0: 7.94 Min: 11.27 Max: 26.26 --------------------------------------------- Ogre --------------------------------------------- Hand: Left Min0: 13.70 Min: 18.46 Max: 40.52 --------------------------------------------- Paul Phoenix --------------------------------------------- Hand: Right Min0: 17.87 Min: 19.86 Max: 45.32 --------------------------------------------- Prototype Jack (P. Jack) --------------------------------------------- Hand: Left Min0: 25.14 Min: 28.78 Max: 59.81 --------------------------------------------- Roger / Alex --------------------------------------------- Hand: Right (Roger) Min0: 4.22 Min: 7.64 Max: 17.83 Hand: Right (Alex) Min0: 1.87 Min: 8.04 Max: 17.88 --------------------------------------------- Tetsujin / Mokujin --------------------------------------------- Hand: Right (Majority) Min0: 7.89 Min: 11.07 Max: 64.53 Hand: Left Min0: 3.10 Min: 13.10 Max: 57.09 NOTE: Tetsujin / Mokujin will copy the style of a randomly selected bowler. --------------------------------------------- True Ogre --------------------------------------------- Hand: Left Min0: 23.62 Min: 24.86 Max: 50.78 --------------------------------------------- Unknown --------------------------------------------- Hand: Left (Majority) Min0: 3.16 Min: 7.83 Max: 48.59 Hand: Right Min0: ? Min: ? Max: ? NOTE: Unknown will copy the style of a randomly selected bowler. --------------------------------------------- Wang Jinrei --------------------------------------------- Hand: Right Min0: 4.07 Min: 7.59 Max: 17.68 --------------------------------------------- Yoshimitsu --------------------------------------------- Hand: Right Min0: 12.73 Min: 16.15 Max: 34.54 ------------------------------------------------------------------- 16D. Secrets ------------------------------------------------------------------- This section is for secrets within Tekken Tag Tournament that are related to Tekken Bowl. ============================= Unlockable Stages ============================= Unlock Tekken Bowl ------------------ When you unlock True Ogre, Tekken Bowl is unlocked as well. Time Release Characters ----------------------- Characters are unlocked only by completing "Arcade" mode. The order in which the fighters are unlocked: 1) Kunimitsu 2) Bruce Irvin 3) Jack-2 4) Lee Chaolan 5) Wang Jinrey 6) Roger / Alex 7) Kazuya Mishima 8) Kuma / Panda 9) Ogre 10) True Ogre 11) Prototype Jack 12) Tetsujin / Mokujin 13) Devil / Angel 14) Unknown Unlock Jukebox -------------- To unlock the Jukebox, get at least 200 points in one bowling match. ============================= Other ============================= In-Game Reset ------------- Press "start" and "select" simultaneously to return to the Menu screen at any time, except during the load screen. Ambidextrous Bowlers -------------------- Press the "Select" button to switch between right and left handed. This works for the following bowlers: Baek Doo San (Left Handed Default) Hwoarang (Right Handed Default) Over Charge ----------- When you're up to bowl and you get the charge meter one level above its maximum level, then your bowler will throw the ball, along with theirself, at the pins and you will get a foul. Time Up ------- If you're up to bowl and you do not throw the ball after 5 minutes have passed, then your bowler will throw the ball, along with theirself, at the pins and you will get a foul (similar to an Over Charge). Mokujin See, Mokujin Do ----------------------- If Tetsujin / Mokujin is selected as the second bowler, they will copy the pose of their partner when there is a strike. However, if the partner is Unknown, then the pose will be random. Unknown will always copy Jun's poses. Radar Vision ------------ The following bowlers have a special radar when they bowl: Bryan Fury, Gun Jack, Jack-2, Prototype Jack, Yoshimitsu Knock out Dr. B --------------- You can see Dr. B on your left hand side at the bowling alley. You can throw the ball at him and knock him out by moving your bowler all the way over to the left side of the lane, then look towards him before you throw the ball. You should hear a "K.O.", acknowledging that you were successful. You can also knock out other spectators. Just move your bowler over to the side of the alley that they're on before you throw the ball. ============================= Hints ============================= Strikes with Lei ---------------- A good way to get strikes with Lei Wulong, or any medium-speed bowler, is to move a little to the left before you throw the ball. Then make sure that the "Ball Spin" is in the middle, or a little to the right. Then make sure that your speed is almost full. You may not get a strike every time, but a good majority of the pins will get knocked down. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 17. Questions ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ In this section, I will try my best to answer questions that I have received through e-mail. ---------- Question 1 - TTT on PS3 issues ---------- Q: I have an 80GB PS3 and when I play TTT, it runs really slowly. Do you know anything about this? A: I also have the 80GB PS3 with PS2 backwards compatibility and I am experiencing the same slowness problem. This is a known issue and is displayed at the link below under "80GB PLAYSTATION3 Model CECHE01": http://www.us.playstation.com/Support/CompatibleStatus TTT should work fine on the original 20GB/60GB models. The new PS3 models don't have PS2 backwards compatibility and will not be able to play TTT, ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 18. Special Thanks ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Name Reason ---- ------ Paulinstein For helping me to find more Hidden Moves. Namco For creating another incredible game. Catlord For creating one of the best Tekken movelists, which I used to discover a hidden move in TTT. Tekken Zaibatsu For creating one of the best Tekken movelists, and websites. Ryan 'jra64' Abella For convincing me to remove partial strings that have no unique properties, and for noticing a grammatical error. Cloud For e-mailing me a Hidden Move for Bryan Fury. Chrysander Explaining the Tag Sliding move MCP Explaining the Tag Sliding move PBeja Writing the "New Moves List" FAQ for TTT. Wazuya Writing the "Bowling FAQ" for TTT. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 19. About Tekkenomics ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The main purpose of "Tekkenomics" is to provide you with Tekken FAQs/Guides and to keep you updated on Tekken news and information. "Tekkenomics" was originally the name of the website created by me (Wild Man X), with help from Paulinstein and Drake the Demon, which first came online on November 6, 2004. However, due to someone engaging in piracy on our hosting server the website went down in April 2007. With the release of Tekken 6 approaching for consoles, I decided to bring back Tekkenomics, but in the form of a blog back in June 2009. "Tekkenomics" contains various Tekken related material, some of which is difficult to find on any other Tekken based website. The blog will contain exclusive articles, original FAQ files, move lists, combos/juggles, combo videos, in-game matches, Tekken commercials, PC desktop wallpaper, PSP wallpaper, CG art, fan-based material, and other things. If you're having problems visiting the "Tekkenomics Blog" at http://www.tekkenomics.com, then you can also visit it at the following link: http://tekkenomics.wordpress.com If you were wondering how we came up with the name "Tekkenomics", back in my high school days in the year 2000, Paulinstein, me, and some other high school friends would get together to play Tekken 3 on the PlayStation 1. At the time, we were also enrolled in Economics. Whenever we would get together to play, we would say that we were going to study some "Tekkenomics". So, basically: "Tekken" + "Economics" = "Tekkenomics". There are a few references on the web to the name "Tekkenomics" that aren't related to us or our blog. There are some members on the Tekken Zaibatsu forums that go by the names "Tekkenomics", "Tekkenomics_101", and "TekkenNomics Jr." that aren't related to us. On Tekken Zaibatsu, we go by the names "Wild Man X", "Paulinstein", and "Drake the Demon". The things on the web that ARE related to us are at: GameFAQs, Neoseeker, IGN, 1UP.com, Gamerhelp, Gamespot, MySpace, AIM, MSN Messenger, Hotmail, GMail, YouTube, PicasaWeb, Blogger, WordPress, ImageShack, and Twitter. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 20. About The Author ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ I have been a fan of the Tekken series since 2000. A few of my friends got me into the series with Tekken 3. My first FAQ was "Hidden Moves" for Tekken 4. Writing this FAQ, I've learned some new things about Tekken along the way that I probably wouldn't have learned otherwise. My FAQs are a way for me to share what I have learned. Lei Wulong is my main fighter, and has been since Tekken 3. When I bought Tekken Tag Tournament for the PS2, I decided to learn how to play with all of the fighters, and this has carried over to Tekken 4, Tekken 5, and Tekken: Dark Resurrection. So, you can rest assured that I do atleast know a little bit about what I'm talking about :) I am currently residing in Southern California (in the United States), but have not been to any of the arcades in the area in a long time. I used to play at the University of California, Riverside. I hope that you've enjoyed my FAQs! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 21. Closing ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Feel free to e-mail me any questions or comments about this FAQ or the Tekkenomics Blog. When sending e-mail, please make sure that "Tekken", "Soul Calibur", or "FAQ" is somewhere in the e-mail subject name, or it will most likely be deleted. Also, I only speak English. Please let me know if you are confused about any part of this FAQ. I will do my best to clarify any part that may seem confusing. I hope you find this FAQ helpful. Thanks for your time. Tekkenomics Class is now in session!!! Copyright 2000-2009 - Tekkenomics ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ EoF