@###@@@@@@@#@##@@##@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @ @@ @@@ @@& @@@ !#@@% !@ @@# @ # @ @# @@# &@& @@% @#! !@ @@& @ # @%%% @%%#@ ! @@# !@# @@! @@% !@ @@# @ # @@@& @##@@ @@@@@# &# @@ %# @@% !@ @@# @ # @@@# @@@@@ @@@@@@ @ @@! %# @@% !@ @@# @ # @@@& @@@@@ @@@@@# # @@! %@ &&%!@@% !@ @@# @ # @@@# @@@@@ @@# % #@! %@@@@@@@@% @@# @! # @@@# @@@@@ @@# #@! %@@@@@@@@& @@@ @! & @@@# @@@@# @@# #@! %@@@@@@@@& @@@ @! & @@@# @@@@@ @@@@@@ & @@! %@@@@@@@@& @ @@@ @! # @@## @@@@@ @@@@@@ # #@% %@ @@& @ @@@ @! # @@@# @@@@@ @@@@@@ &% @@% %@ @@# @ @@@ @% # @@## #@@@# @@@@@# &# #@% %@ @@# @ @@@ @% # @### #@@## @@@ &@# #@# @@# @ @@@! # @### #@@#@ @@@ &@@ #@@ !#@@# @ @@@@ !@ @###@@@@@@@#@##@@##@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ *Artwork courtesy Atom Edge _____ _ _____ _ _ ____ _ _ _ ____ _____ ______ | ___/ \|_ _|/ \ | | / ___|| | | | / \ | _ \ / _ \ \ / / ___| | |_ / _ \ | | / _ \ | | \___ \| |_| | / _ \ | | | | | | \ \ /\ / /\___ \ | _/ ___ \| |/ ___ \| |___ ___) | _ |/ ___ \| |_| | |_| |\ V V / ___) | |_|/_/ \_\_/_/ \_\_____| |____/|_| |_/_/ \_\____/ \___/ \_/\_/ |____/ <~>*<~>*<~>*<~>*<~>*<~>*<~>*<~>*<~>*<~>*<~>*<~>*<~>*<~>*<~>*<~>*<~>*<~>*<~> STEALTH KILL FAQ | STEALTH KILL FAQ | STEALTH KILL FAQ | STEALTH KILL FAQ <~>*<~>*<~>*<~>*<~>*<~>*<~>*<~>*<~>*<~>*<~>*<~>*<~>*<~>*<~>*<~>*<~>*<~>*<~> ----------------T-E-N-C-H-U--------------- | | | Version: Final | | Percentage Complete: 99.9% | | Last Updated: May 11 2005 | | Written By: Swiftshark (Oliver Ferrier) | | Email: Swiftshark@gmail.com | | | |--------------------------------------------| | | | Game Title: Tenchu: Fatal Shadows | | Platform: Playstation 2 (NTSC Version) | | Creators: K2 / Sega | | | -----S-T-E-A-L-T-H—--K-I-L-L—--F-A-Q------ *=~=~=~=~=~=~=~=~=~=~=~=* >-=TABLE OF CONTENTS=-< *=~=~=~=~=~=~=~=~=~=~=~=* I.Copyright Information II.Update Information III.Introduction IV.Stealth Kill Overview V.Ayame's Stealth Kills VI.Rin's Stealth Kills VII.Using Weapons/Items to Kill VIII.Q & A X.Thanks/Credits |~|~|~|~|~|~|~|~|~|~|~|~|<<<==-*-=-=-/*\-=-=-*-==>>>|~|~|~|~|~|~|~|~|~|~|~|~|~| |I.|~~~~~~~~~~~~~~~~~~~~| COPYRIGHT INFORMATION |~~~~~~~~~~~~~~~~~~~~~~~~~| |~|~|~|~|~|~|~|~|~|~|~|~|<<<==-*-=-=-\*/-=-=-*-==>>>|~|~|~|~|~|~|~|~|~|~|~|~|~| This FAQ is the property of Oliver Ferrier (A.K.A Swiftshark) and is subject to all applicable copyright laws. Anyone wanting to post this FAQ on any websites or other form of publication must request permission in writing by emailing me at the address found at the top of this document. In all likelihood the answer is already no. However, the most recent version of this FAQ can always be found at Gamefaqs.com Presently the only websites permitted to host this FAQ are: -www.Gamefaqs.com -www.Neoseeker.com -www.Tenchu.de NOTE: If you are reading this FAQ on any other site than those listed above then please email me at Swiftshark@gmail.com and let me know. Thanks. |~|~|~|~|~|~|~|~|~|~|~|~|<<<==-*-=-=-/*\-=-=-*-==>>>|~|~|~|~|~|~|~|~|~|~|~|~|~| |II.|~~~~~~~~~~~~~~~~~~~| UPDATE INFORMATION |~~~~~~~~~~~~~~~~~~~~~~~~~| |~|~|~|~|~|~|~|~|~|~|~|~|<<<==-*-=-=-\*/-=-=-*-==>>>|~|~|~|~|~|~|~|~|~|~|~|~|~| May 11 2005: Corrected a few minor mistakes. This is the Final Version. If and when someone submits all of the enemy Stealth Kill animations that occur when you mis-time your jump then I'll add them. Otherwise this is it folks! March 28 2005: Completed the guide. The only thing I lack are the Stealth Kill animations that occur when the various enemy guards Stealth Kill you. If anyone would like to submit them then I will gladly add them and credit you fully. PLEASE ONLY EMAIL ME A COMPLETE LIST OF CONCISE DEPICTIONS. March 24 2005: Began working on the FAQ. Set the sections and began inputting most of the information I've already compiled. |~|~|~|~|~|~|~|~|~|~|~|~|<<<==-*-=-=-/*\-=-=-*-==>>>|~|~|~|~|~|~|~|~|~|~|~|~|~| |III.|~~~~~~~~~~~~~~~~~~| INTRODUCTION |~~~~~~~~~~~~~~~~~~~~~~~~~| |~|~|~|~|~|~|~|~|~|~|~|~|<<<==-*-=-=-\*/-=-=-*-==>>>|~|~|~|~|~|~|~|~|~|~|~|~|~| Welcome to my Tenchu: Fatal Shadows Stealth Kill FAQ. Here you will find everything that you need to know regarding Stealth Kills, how they are executed as well as detailed descriptions of the various Stealth Kills that each playable character in the game can perform. You will also be able to find out exactly how to use various Weapons and Items in the game to also assist you in your quest to stealthily dispatch every living enemy in the game. There is however no "Mission Guide" or "Walkthrough" contained in this document so please refer to the full FAQ/Walkthrough that I have written if you need mission specific help. The only reason I have decided to post this as a separate guide is so that the subject matter can be easily referenced without having to go through the larger, less descriptive guide and because it has become sort of a tradition in the Tenchu series to write a Stealth Kill guide. Riki maru, this was your turn brother. :/ - P L E A S E R E A D - If you absolutely need to contact me then you should first look for me on the Tenchu: Fatal Shadows message boards at either GameFAQs or Neoseeker. Alternately you can send me an email but make sure you type "Tenchu" in the subject line of your email or it will most likely become a midnight snack for my always hungry Recycle bin. If you don't receive a response please don't take it personal, it may just take a while as I often work on various projects simultaneously. Lastly, if you submit anything that gets added to this Guide then you shall receive full and proper credit herein. If you discover any errors or omissions that I may have made or if you find an easier way to do something or get somewhere then please let me know. NOTE: Garbage and Spam will be purged so make sure you type "TENCHU" in the subject line. **I AM PRESENTLY TRYING TO GATHER DEPICTIONS OF ENEMY STEALTH KILL ANIMATIONS WHEN THEY GET YOU FROM BEHIND. ANY "CONCISE" INFORMATION WOULD BE MUCH APPRECIATED AND CREDITED.** With that said enjoy the FAQ and the game! ^_~ |~|~|~|~|~|~|~|~|~|~|~|~|<<<==-*-=-=-/*\-=-=-*-==>>>|~|~|~|~|~|~|~|~|~|~|~|~|~| |IV.|~~~~~~~~~~~~~~~~~~~| STEALTH KILL OVERVIEW |~~~~~~~~~~~~~~~~~~~~~~~~~| |~|~|~|~|~|~|~|~|~|~|~|~|<<<==-*-=-=-\*/-=-=-*-==>>>|~|~|~|~|~|~|~|~|~|~|~|~|~| A Stealth Kill is a short cinematic action sequence that ends your enemy's life provided you attack your victim while he/she is unaware of your presence. In other words, if you sneak up to a guard in stealth and press the attack button, the game will treat you to a short cutscene showing a painful execution, ninja style. There are a wide variety of Stealth Kills that you can perform depending on your angle of approach as well as the surface you are both on. Additionally many Weapons and items can also be used to stealthily kill your enemies. In the next few sections I will break down and examine each individual Stealth Kill including what steps should be followed in order to perform and execute them all at will. First however, let us get familiar with all of the components that make up our wonderful Stealth Killing world of Tenchu. +=~=~=~=~=~=~=~=+ | STEALTH KILLS | +=~=~=~=~=~=~=~=+ A Stealth Kill occurs when you attack an enemy who is in "", "" or In the first seconds of "" mode. In layman's terms it means you kill in one swift strike. Depending on what angle you approach and attack from you can trigger several different animations that show your character gruesomely ending your victim's life. Ayame and Rin each have 8 unique Stealth Kills. (Bola Item not Included) Additionally there is a little flashing light will shine when you are in range. If you press SQUARE at the precise moment of the flashing light it will trigger a kuji effect around the Ki Meter. This will automatically award you with an extra scroll. Midway through the Stealth Kill animation the light will flash again. Time it just right and press Square again and an added image/flash will accompany the Stealth Kill FMV. This will also add to the scroll count. In this section I will simply briefly outline and describe the various approach angles that will lead to the various cutscenes as well as when to press the SQUARE button again to maximize your scroll count. See the following Ki Meter subsection for more on this. O-----------------------O | Basic Approach Angles | O-----------------------O - From the Left side of the Enemy - From the Right side of the Enemy - From Behind the Enemy - From the Front of the Enemy - Jumping towards the Enemy (Any Direction) - Attacking while on a slope, incline or uneven surface - Attacking while in between two enemies (On Ground) - Attacking while in between two enemies (Jumping) +=~=~==~=~=+ | KI METER | +=~=~==~=~=+ The Ki Meter, located at the lower left corner of your screen serves as your awareness meter. It tells you how near or far an enemy is from you as well as what his/her present mindset is. The counter goes from 0 - 99 with 99 obviously being extremely close to the enemy so make sure you watch it closely and learn to use it when gauging how far a patrolling guard will walk before stopping and turning around. There are 4 different symbols that you will encounter on your Ki Meter. They are: - The enemy is completely unaware of your presence. (Ideal) Attacking an enemy while he/she is in this mode will trigger a Stealth Kill animation. - The enemy sees something but is not yet sure what it might be. You should immediately crouch and if necessary, roll backwards and out of sight. - The enemy is on alert, knows you are around but is unsure of your location. During this time you need to lay low until your enemy calms down again. Keep in mind that if there is a dead guard in the vicinity of two patrolling guards, both will need to individually go on alert by discovering the body. - The enemy has spotted you and is in pursuit. Time to Fight head on or run away and lay low until the enemy gives up the search and relaxes again. NOTE: Being spotted affects your score to the tune of –25 points each time. For more on scoring please refer to my full FAQ/Walkthrough. FLASHING LIGHT: If you look closely there is a little light that will flash once you are in Stealth Kill range. Pressing SQUARE at the exact moment you come into range will cause a swirling kanji effect around the Ki Meter. This will give you an extra scroll. Pressing SQUARE again when the light flashes a second time will trigger the bonus animation during the Stealth Kill sequence and also gain you another scroll. +=~=~=~=~=+ | SCROLLS | +=~=~=~=~=+ Stealth Kills cause guards to drop scrolls which you'll need to collect in order to unlock more and more special abilities. You can gain up to 5 scrolls as you venture into the later missions but generally the key to getting the maximum amount is to strike as soon as you come into Stealth Kill range (Kanji effect) and then again during the second flash in the animation. This will assure you at least 2-3 scrolls per kill. Special Abilities and their required scroll count can be seen in the table below. For a detailed breakdown of each Special Ability please refer to the full FAQ/Walkthrough. ____________________ / SCROLLS REQUIRED \ +===============================+-----------+---------+ | SPECIAL ABILITY | AYAME | RIN | +===============================+===========+=========+ | WALL RUN | 10 | 100 | | CRESCENT MOON | 30 | N/A | | HAWK EYE | 60 | 150 | | SWIFT GUARD / FANG GUARD | 100 | 10 | | CHEETAH SPRINT | 150 | N/A | | INNER EAR | 200 | N/A | | ARROW BLOCK | 250 | 30 | | LONG CLAW | 300 | 350 | | SNIPER | 350 | 450 | | MIND CONTROL / NUMBING STRIKE | 400 | 250 | | SPIDER'S NEST | 450 | 400 | | FALSE WALL | 500 | N/A | | WRATH | 550 | N/A | | DEATH DROP | N/A | 60 | | CRIMSON | N/A | 200 | | SHADOW | N/A | 300 | | MIMICRY | N/A | 500 | | CRIMSON FINAL | N/A | 550 | +===============================+===========+=========+ Some of these Special Abilities can be used to quickly kill off your enemies. SNIPER allows you to Stealth Kill an unaware enemy by throwing a SHURIKEN to the back of his or her head. DEATH DROP, CRIMSON, CRIMSON FINAL and WRATH will kill most enemies in a single attempt but WRATH is the only one you could every try to use in a stealthy approach. SPIDER'S NEST is also a very useful method of clinging to the ceiling and then either dropping a RICE BALL down or simply waiting for an enemy to walk beneath you so that you can drop down and Stealth Kill him or her. Last but not least SHADOW (Rin only) is a skill that allows temporary invisibility which can help you Stealth Kill that one difficult guard who always seems to spot you. |~|~|~|~|~|~|~|~|~|~|~|~|<<<==-*-=-=-/*\-=-=-*-==>>>|~|~|~|~|~|~|~|~|~|~|~|~|~| |V.|~~~~~~~~~~~~~~~~~~~~| AYAME'S STEALTH KILLS |~~~~~~~~~~~~~~~~~~~~~~~~~| |~|~|~|~|~|~|~|~|~|~|~|~|<<<==-*-=-=-\*/-=-=-*-==>>>|~|~|~|~|~|~|~|~|~|~|~|~|~| Ayame has a total of eight Stealth Kills in her repertoire. There is also a listing of her WRATH ability, which will kill an enemy in one shot regardless of their state of awareness. Her Item specific kills are listed in a later section. O-----------------O | SHATTERED STONE | O-----------------O Single or Double: Single Angle of Approach: From the Front Description: Ayame leaps above the guard and strikes him in the head as she flips again and then drives both of her swords down into his shoulders while in a momentary handstand position. She then drops and uses her momentum to flip him over and onto his head causing his neck to break. To dismount she performs a back handspring. Timing of Second Strike: Right before the swords are driven down into his shoulders. A white flash will signify correct timing. O----------------O | CROSSED BLADES | O----------------O Single or Double: Single Angle of Approach: From the Back Description: Ayame comes up behind her victim and crosses her blades over his/her shoulders and then after a brief pause, slices his/her throat with both blades. She then twirls both swords briefly as the enemy crumbles to the ground. Timing of Second Strike: A split second prior to Ayame slicing the enemy's throat with both blades. Watch the animation as she takes her position with both blades and then press SQUARE right before she finishes him off. O---------------O | SILENT SCREAM | O---------------O Single or Double: Single Angle of Approach: From the Right Side Description: Ayame stands side to side with her victim and holds his/her mouth with her left hand and then quickly reaches her right blade over to slit his throat. The enemy then collapses and dies in complete and utter silence. Timing of Second Strike: Right before the blade makes contact with the enemy's throat. A white flash will signify correct timing. O----------------O | SPINNING BLADE | O----------------O Single or Double: Single Angle of Approach: From the Left Side Description: Ayame jumps across the front of her victim and strikes them in the head/face while doing so. The guard slightly doubles over as a result and when she lands she quickly pivots back and stabs her sword into his chest. She pauses briefly and then violently yanks it free. Timing of Second Strike: Right before the blade is jammed into his chest. A white flash will signify correct timing. O----------------O | TWISTING FANGS | O----------------O Single or Double: Single Angle of Approach: While Jumping Description: Ayame Jumps and stabs both blades vertically down through her victim's neck/shoulder area. She then pivots around so that she is back to back with her foe and then withdraws both blades simultaneously and ends in a spread eagle like pose. Timing of Second Strike: Just prior to her withdrawing her blades. There is a split second pause in her animation right before she does it. If done correctly the screen and pose will flash white. O----------O | RED HAWK | O----------O Single or Double: Single Angle of Approach: While on a Slope or Incline Description: Ayame leaps up onto the guards shoulder from behind in a standing position, breaks his neck with her feet, jumps up just high enough to do a 180, lands on his shoulders again and then flips off of him as he falls dead to the ground. Timing of Second Strike: Just prior to her breaking his neck with her 180 jump. O----------------O | COILED SERPENT | O----------------O Single or Double: Double Angle of Approach: Any angle in between while on the ground Description: Ayame crouches and stabs/slashes the first guard in the gut or lower back depending on angle and then briefly rises up, twirls her blades and then drives her blades into the second guard's gut/lower back. She then stands upright and twirls both swords briefly before posing. Timing of Second and Third Strike: Right before the blades make contact on the first guard and again right before they make contact with the second guard. A brief image consisting of blades severing a still photo along with a blood splatter will signify correct timing of each strike. Additional Notes: If Ayame is not precisely in the middle of both guards she will often perform a leaping scissor kick to the second guard's head/face. In this case, strike again precisely before impact to trigger a still image of the guards face being sliced in two. O-------------O | RED PHOENIX | O-------------O Single or Double: Double Angle of Approach: Any angle in between while Jumping Description: Ayame jumps up and slashes the first guard in the side of the head/throat. As soon as she lands she jumps while spinning and then slashes/stabs the second guard in the face/throat as well. She then stands straight up and poses briefly. Timing of Second and Third Strike: Right before the blades make contact on the first guard and then again right before they make contact on the second guard. Brief still images of the guard's face being sliced in two will accompany each successful strike. |~|~|~|~|~|~|~|~|~|~|~|~|<<<==-*-=-=-/*\-=-=-*-==>>>|~|~|~|~|~|~|~|~|~|~|~|~|~| |VI.|~~~~~~~~~~~~~~~~~~~| RIN'S STEALTH KILLS |~~~~~~~~~~~~~~~~~~~~~~~~~| |~|~|~|~|~|~|~|~|~|~|~|~|<<<==-*-=-=-\*/-=-=-*-==>>>|~|~|~|~|~|~|~|~|~|~|~|~|~| Rin has a total of eight different Stealth Kills at her disposal. Each of them can be viewed below as well as a description of two fatal combat moves she learns by acquiring a certain amount of scrolls. Her Item specific kills can be found in a later section. O----------------O | WRITHING SNAKE | O----------------O Single or Double: Single Angle of Approach: From the Front Description: Rin hops on the guard from the front and in true boa constrictor like fashion, writhes and grapples around him until she is firmly seated atop his or her shoulders. She then takes a solid grip of his/her head with both arms and pauses for a split second before leaping off while twisting and breaking her victim's neck. The enemy is sent spinning like mad into the air from the act and falls dead on the ground. Timing of Second Strike: Right before she actually twists his/her head to break the neck. An x-ray image showing the head being turned backwards will signify correct timing of the strike. O---------------O | MORTAL STRIKE | O---------------O Single or Double: Single Angle of Approach: From the Back Description: Rin turns back to back with the enemy while drawing her sword. She then plunges the sword into her victim's lower back thereby killing them immediately. Timing of Second Strike: Right before the blade enters the enemy's lower back. If timed correctly a brief X-ray shot will show the blade penetrating the body and cutting the spine. O-----------O | WOLF FANG | O-----------O Single or Double: Single Angle of Approach: From the Right Side Description: Rin slams her sword with both hands in an overhands motion against her enemies throat and then pauses for a split second before continuing through with her motion and slashing his or her throat. As the enemy collapses to the floor Rin re-sheathes her sword and poses. Timing of Second Strike: Right before she follows through with the throat slashing. Blood will splatter the screen briefly to signify correct timing. O---------------O | SUNDERED PREY | O---------------O Single or Double: Single Angle of Approach: From the Left Side Description: Rin leaps and monkey rolls over the guard's upper back/shoulder area and lands a blow midway through. In a continuing motion she takes them to the ground face first and mounts them from behind. She then pulls back on the guards arm just enough to raise his or her face off the ground and with her free hand, draws her sword and then drives it deep into their throat. Timing of Second Strike: Right before the blade makes contact with the guard's skin. A brief x-ray image will show the sword going so far down so as to puncture their beating heart. O--------------O | FALLING ROCK | O--------------O Single or Double: Single Angle of Approach: While Jumping Description: Rin leaps into the air grabbing the enemy around the neck with both arms and then swings her body around like a pendulum before using her momentum to drive the guard's head straight down into the ground. The impact kills him/her immediately. Timing of Second Strike: Right before the enemy's head hits the ground. A short x-ray scene will show the guard's skull being crushed into the ground. O-------------O | BROKEN REED | O-------------O Single or Double: Single Angle of Approach: While on a Slope or Incline Description: Rin hops onto her enemy's back and puts him in a chokehold. She then squeezes and quickly breaks his neck with force. As he begins to fall she hops off of him. Timing of Second Strike: Right before she snaps his neck. If done correctly an x-ray shot of his neck snapping will be shown. O---------------O | TWIN SERPENTS | O---------------O Single or Double: Double Angle of Approach: Any angle in between while on the ground Description: Rin slashes the first guard across his/her gut and then quickly turns to slash the second guard across his/her gut/lower back (depending on angle). Sometimes she will also drive her sword down again into the second guard as he or she crumbles to the ground. Timing of Second and Third Strike: Right before the blade makes contact with the first guard and again right before the blade makes contact with the second guard. Short images of the enemy's lower torso will be shown along with a blood splatter in each case. Additional Notes: Sometimes a variation occurs when you are not precisely in between both guards. When this happens Rin will perform a roundhouse kick to the second guard's head. Correct timing of the second strike (Right before impact) will show a brief image of his face being smashed. O---------------O | FLYING DRAGON | O---------------O Single or Double: Double Angle of Approach: Any angle in between while Jumping Description: Rin performs a jumping spin kick against the first enemy's head, quickly kicks off them and while coming down slashes her blade downward against the second guard. As she lands she quickly spins in the opposite direction and slashes the second guard across the gut as well. She then stand, re-sheathes her sword and poses momentarily. Timing of Second and Third Strike: Right before her kick makes contact against the first guard, triggering a still image of his face being smashed, and again right before her blades make contact with the second enemy's gut, triggering a blood splatter. |~|~|~|~|~|~|~|~|~|~|~|~|<<<==-*-=-=-/*\-=-=-*-==>>>|~|~|~|~|~|~|~|~|~|~|~|~|~| |VII.|~~~~~~~~~~~~~~~~~~|USING WEAPONS/ITEMS TO KILL|~~~~~~~~~~~~~~~~~~~~~~~~~| |~|~|~|~|~|~|~|~|~|~|~|~|<<<==-*-=-=-\*/-=-=-*-==>>>|~|~|~|~|~|~|~|~|~|~|~|~|~| In Fatal Shadows there are quite a few Weapons and Items to play around with. However, only a select few have the power to Kill your enemies in one shot, blast or lynching. Here is a listing of all of these tools of death. BLOWGUN: As has been the case since Tenchu 2, the BLOWGUN will kill any unaware guard or dog with one silent shot. This is the ideal Stealth Kill Weapon of choice if you ask me. Using this against a guard who is aware of your presence will simply poison them for a time and slowly deplete their health. Once their health meter returns to red the effects have worn off. This is a great long range Weapon and also a useful tool for Boss battles. SHURIKEN: You must have unlocked the SNIPER Special Ability in order to Stealth Kill guards with a single SHURIKEN. The key is to target and hit them in the back of the head while they are completely unaware of your presence. This particular method can be tricky as it does not work 100% of the time it seems. Dogs will die from one SHURIKEN if unaware. GRENADE: Throwing a GRENADE at an unsuspecting guard will in all likelihood kill him or her immediately. From behind it is guaranteed to work. MINE: Plant this into the path of a patrolling guard and then move to a safe perch to watch as the blast kills him/her immediately. Do not attempt to pick up a MINE after you have placed it as you will feel the blast yourself. STICKY BOMB: This wonderful Item can be detonated by pressing "R3" after it has been thrown/planted. It looks like a little pinwheel and can be used like the MINE or throw it on a guard and it will stick to him/her until you are ready to let them have it. Instant kills, instant gratification. One thing to note though. If you plant it on the ground in a guards path the guard might pick it up before you have a chance to detonate it. In this case, Stealth Kill the guard and then grab it again. SPINNER: This Item is a sort of small firecracker that can Stealthily Kill a guard although it is advisable that you use it from behind and immediately hide to avoid detection. FIRE SPELL: Although not the best method you could use, if approaching an enemy from behind, this blast will surely kill them instantly. DOG BONE: This is probably my favorite item to mess around with. Throwing the DOG BONE will summon Semimaru, Rikimaru and Ayame's Azuma dog companion. Semimaru will then attack any nearby enemies he sees and repeatedly attack them. As long as you remain out of their sight they will simply stand around in mode while Semimaru takes their life away bit by bit until they die. After about 45 seconds or so he will vanish in a puff of smoke. If timed well, Semimaru can kill two guards for you while you drink one of Sekiya's famed Health Potions in the shadows and relax. WASPS NEST: This Item can kill an enemy guard by unleashing a swarm of bees on them. The key difference with this Item is that it can be planted in a patrolling enemies path ahead of time. The victim will do the same dance of death as he/she would with Ayame's SPINNER Item. EXPLODING BOX: Similar to Ayame's MINE, this explosive device can be planted in a patrolling guard's path ahead of time. The only drawback is that this Item will disappear after about a minute or so. Why? God only knows. EXPLODING ARROW: This is your basic burning arrow. Most unaware enemies will dies from a full on shot. When aiming make sure you arc the shot to counteract gravity. BAMBOO GUN: This very powerful Weapon will kill any guard weather they are aware of you or not. Most bosses will also perish from 1-2 blasts. Extremely powerful but you cannot aim it so make sure you are lined up properly ahead of time. CANNON: Same as the BAMBOO GUN except that you can aim it and it looks like some sort of prehistoric bazooka. Any guard will perish in a single fiery blast and so will most bosses. FAKE RAT: This Item will travel in a straight line and explode on impact. Make sure you are lined up with an approaching guard and you can have this explosion greet him/her long before they ever see you. The blast will kill them instantly. BOLA: This Item will allow you to literally lynch an enemy guard or boss. If they are unaware of your presence any guard will die. If they are aware of you only a portion of their health will deplete. This is the only Item that has an associated animated cutscene showing the Stealth Kill. NOTE: If you've played Wrath of Heaven/Return from Darkness you'll remember this Item as Tesshu's KUMIHIMO Item. |~|~|~|~|~|~|~|~|~|~|~|~|<<<==-*-=-=-/*\-=-=-*-==>>>|~|~|~|~|~|~|~|~|~|~|~|~|~| |VIII.|~~~~~~~~~~~~~~~~~| Q & A |~~~~~~~~~~~~~~~~~~~~~~~~~| |~|~|~|~|~|~|~|~|~|~|~|~|<<<==-*-=-=-\*/-=-=-*-==>>>|~|~|~|~|~|~|~|~|~|~|~|~|~| Q: Who can I Stealth Kill? A: You can Stealth Kill any enemy (Except for bosses) including Archers, Spear handlers, Ninja's, Kunoichi's and Guard Dogs. Basically anyone that returns back to <"?"> mode can be Stealth Killed. Q: Can I Stealth Kill enemies that have been alerted? A: You can Stealth Kill enemies that are in "", "" and "" modes but once they have positively identified you and are in "" mode you cannot Stealth Kill them anymore until they revert back to one of the lower levels of awareness. NOTE: An enemy in mode can only be Stealth Killed if you attack within the first second or two of them entering that mode from a state of or . Q: Is there any way for me to cancel the FMV/cutscene to avoid being spotted by a nearby enemy? A: Yes. Press CIRCLE at any point to quickly cancel the animated Stealth Kill. Alternatively you can switch the animations off altogether in the "Options" menu but then why even bother reading this FAQ. Q: Are there any enemies that cannot be Stealth Killed? A: Bosses, Sub-Bosses, Cats, Chickens and Mice cannot be Stealth Killed. The latter three cannot be killed period. Q: I heard that certain enemies can Stealth Kill me too in this game. Is that true? A: Yes. If you turn your back to an enemy or mis-time your jump and land in front of them with your back to them, they will Stealth Kill you. A good way to avoid this is to be patient and strike when sure or bring along a Ninja Rebirth Item you sap. Q: How does the scoring work by using different kills? A: Every Stealth Kill nets you 20 points compared to just 5 points for a normal kill. Pulling off a successful Double Stealth Kill will net you 25 points. Killing an innocent Civilian however will cost you 50 points every time. Q: How come I sometimes get swirling Kanji symbols around the Ki Meter when I Stealth Kill an enemy? A: This happens when you press SQUARE at the precise moment when you first come into Stealth Kill range. The same moment that the little light first flashes on your Ki Meter. Scroll count will also increase by one for timing it just right. Q: How do I trigger the animation bonus during the Stealth Kill sequence? A: By pressing SQUARE again exactly when the little light flashes again on your Ki Meter. To make it easier try to press it just after your character pauses and the blades make contact with the skin. Q: Is there any way to use Ayame in the tutorial so that I can practice her Stealth Kills? A: Yes. Press and hold "L1" while selecting the Tutorial and once it loads up you'll be using Ayame instead of Rin. Q: Is there a way to decapitate enemies or at least sever their limbs? A: Not this time around you sick bastard. :) |~|~|~|~|~|~|~|~|~|~|~|~|<<<==-*-=-=-/*\-=-=-*-==>>>|~|~|~|~|~|~|~|~|~|~|~|~|~| |IX.|~~~~~~~~~~~~~~~~~~~| THANKS AND CREDITS |~~~~~~~~~~~~~~~~~~~~~~~~~| |~|~|~|~|~|~|~|~|~|~|~|~|<<<==-*-=-=-\*/-=-=-*-==>>>|~|~|~|~|~|~|~|~|~|~|~|~|~| Thank you to CJAYC for GameFAQs! Thank you to Selenia and Chris Butterworth over at www.Tenchu.de for creating and maintaining the best online Tenchu community on the planet! Thank you to Neoseeker for a great site to host my work! Thank you to the C.O.I. Thank you Sony for the Playstation 2 console! Thank you Sega, From Software and K2 for a good job well done on this newest installment of the greatest game series ever made! PEOPLE WHO DESERVE SPECIAL RECOGNITION: -AdoomedMarine: For his excellent Controller ASCII -Atom Edge: For his Title ASCII (I finally used it) And last but not least, Thank you to (YOUR NAME HERE) for reading this FAQ. For a listing of my other FAQ's including my full FAQ/WALKTHROUGH for Fatal Shadows, simply copy and past the following link into your browser: >>> http://www.gamefaqs.com/features/recognition/22095.html <<< Parting Quote: "How can I lose..." –Random Stealth Killed Guard -------------------------------------------------------------------------------- (c)2005 Oliver A. Ferrier (SWIFTSHARK) - Unauthorized reproduction is unlawful. --------------------------------------------------------------------------------