_______ _ _ _ _ |__ __| | | | | | | ( ) | | ___ _ __ _ _ | |__| | __ _ __ __| | __|/ ___ | | / _ \ | '_ \ | | | | | __ | / _` |\ \ /\ / /| |/ / / __| | || (_) || | | || |_| | | | | || (_| | \ V V / | < \__ \ |_| \___/ |_| |_| \__, | |_| |_| \__,_| \_/\_/ |_|\_\ |___/ __/ | |___/ _____ _____ _ _ | __ \ / ____| | | | | | |__) | _ __ ___ | (___ | | __ __ _ | |_ ___ _ __ | ___/ | '__| / _ \ \___ \ | |/ / / _` || __|/ _ \| '__| | | | | | (_) | ____) || < | (_| || |_ | __/| | |_| |_| \___/ |_____/ |_|\_\ \__,_| \__|\___||_| ======================================================================= Tony Hawk's Pro Skater 3 (Playstation) FAQ / Walkthrough Version 1.1 ======================================================================= Contents: 1. About this FAQ 2. Version History 3. Controls 4. Characters 5. Walkthrough 6. Hidden Levels 7. General Hints & Tips 8. High Scores 9. Park Editor 10. Create A Skater 11. Gap Checklist 12. Frequently Asked Questions 13. Notes & Thanks ======================================================================= About FAQ ======================================================================= This FAQ is a copyrighted work of Mike Truitt. If you would like to use it on your site e-mail me at mat2810@cs.com and I will be more than happy to allow you to use it, but I would prefer you ask. Note: This FAQ is still in its beginning stages, I will update as often as possible, if you have any questions just send me an email and I should answer it. ======================================================================= Version History ======================================================================= 1.0 - Just started, I have a long way to go. I hope to get at least a little typed in for the next week or so. Once Thanksgiving break hits, there should be some major updates. 1.1 - Got all of the walkthrough in, as well as tricks (not specials yet) for all of the skaters. I should have the gap checklist up on the next update (names of the gaps, not the descriptions, but eventually, they will be in there) Last Update: Sunday, November 04, 2001 ======================================================================= Controls ======================================================================= ------------------ On the Ground ------------------ X Button: Ollie Circle Button: Nothing Triangle Button: Grind on a low rail Square: Nothing Start: Pause the Game Select: Change View L1: Nothing L2: Switch Nollie or Fakie stance R1: Nothing R2: Switch to regular or switch stance D-Pad: Steer your skater ------------------ In the Air ------------------ X Button: Nothing Square Button: Perform a kick trick (When paired with D-Pad) Triangle Button: Grind on a rail, or Wall Ride Circle Button: Perform a grab trick (When paired with D-Pad) Start: Pause the Game Select: Change View L1: Spin left L2: Nothing R1: Spin right R2: Revert (When you are landing) D-Pad: Steer your skater (Perform tricks when paired with Circle or Square) ======================================================================= Characters ======================================================================= ------------------ Tony Hawk ------------------ Controls: Square Circle Triangle Up............... Impossible Nosegrab Nosegrind Up/Right......... Inward Heelflip Method Crooked Right............ Heelflip Cannonball Board/Lip slide Down/Right....... Varial Heelflip Del Mar Indy Smith/Feeble Down............. Pop Shove It Airwalk 5-0 Grind Down/Left........ Varial Kickflip Stalefish Smith/Feeble Left............. Kickflip Melon Board/Lip slide Up/Left.......... Inward Kickflip One Foot Japan Crooked/Overcrook Up-Up............ Sal Flip Rocket Air Nosebluntslide Right-Right...... Fingerflip Crossbone n/a Down-Down........ 360 Flip Tailgrab Bluntslide Left-Left........ Varial Benihanna n/a ------------------ Steve Caballero ------------------ Controls: Square Circle Triangle Up............... Impossible Nosegrab Nosegrind Up/Right......... Inward Heelflip Method Crooked Right............ Heelflip Cannonball Board/Lip slide Down/Right....... Varial Heelflip Del Mar Indy Smith/Feeble Down............. Pop Shove It Airwalk 5-0 Grind Down/Left........ Varial Kickflip Stalefish Smith/Feeble Left............. Kickflip Melon Board/Lip slide Up/Left.......... Inward Kickflip One Foot Japan Crooked/Overcrook Up-Up............ Sal Flip Rocket Air Nosebluntslide Right-Right...... Fingerflip Crossbone n/a Down-Down........ 360 Flip Tailgrab Bluntslide Left-Left........ Varial Benihanna n/a ------------------ Kareem Campbell ------------------ Controls: Square Circle Triangle Up............... Impossible Nosegrab Nosegrind Up/Right......... Inward Heelflip Method Crooked Right............ Heelflip Cannonball Board/Lip slide Down/Right....... Varial Heelflip Del Mar Indy Smith/Feeble Down............. Pop Shove It Airwalk 5-0 Grind Down/Left........ Varial Kickflip Stalefish Smith/Feeble Left............. Kickflip Melon Board/Lip slide Up/Left.......... Inward Kickflip One Foot Japan Crooked/Overcrook Up-Up............ Sal Flip Rocket Air Nosebluntslide Right-Right...... Fingerflip Crossbone n/a Down-Down........ 360 Flip Tailgrab Bluntslide Left-Left........ Varial Benihanna n/a ------------------ Rune Glifberg ------------------ Controls: Square Circle Triangle Up............... Impossible Nosegrab Nosegrind Up/Right......... Inward Heelflip Method Crooked Right............ Heelflip Cannonball Board/Lip slide Down/Right....... Varial Heelflip Del Mar Indy Smith/Feeble Down............. Pop Shove It Airwalk 5-0 Grind Down/Left........ Varial Kickflip Stalefish Smith/Feeble Left............. Kickflip Melon Board/Lip slide Up/Left.......... Inward Kickflip One Foot Japan Crooked/Overcrook Up-Up............ Sal Flip Rocket Air Nosebluntslide Right-Right...... Fingerflip Crossbone n/a Down-Down........ 360 Flip Tailgrab Bluntslide Left-Left........ Varial Benihanna n/a ------------------ Eric Kosten ------------------ Controls: Square Circle Triangle Up............... Impossible Nosegrab Nosegrind Up/Right......... Inward Heelflip Method Crooked Right............ Heelflip Cannonball Board/Lip slide Down/Right....... Varial Heelflip Del Mar Indy Smith/Feeble Down............. Pop Shove It Airwalk 5-0 Grind Down/Left........ Varial Kickflip Stalefish Smith/Feeble Left............. Kickflip Melon Board/Lip slide Up/Left.......... Inward Kickflip One Foot Japan Crooked/Overcrook Up-Up............ Sal Flip Rocket Air Nosebluntslide Right-Right...... Fingerflip Crossbone n/a Down-Down........ 360 Flip Tailgrab Bluntslide Left-Left........ Varial Benihanna n/a ------------------ Bucky Lasek ------------------ Controls: Square Circle Triangle Up............... Impossible Nosegrab Nosegrind Up/Right......... Inward Heelflip Method Crooked Right............ Heelflip Cannonball Board/Lip slide Down/Right....... Varial Heelflip Del Mar Indy Smith/Feeble Down............. Pop Shove It Airwalk 5-0 Grind Down/Left........ Varial Kickflip Stalefish Smith/Feeble Left............. Kickflip Melon Board/Lip slide Up/Left.......... Inward Kickflip One Foot Japan Crooked/Overcrook Up-Up............ Sal Flip Rocket Air Nosebluntslide Right-Right...... Fingerflip Crossbone n/a Down-Down........ 360 Flip Tailgrab Bluntslide Left-Left........ Varial Benihanna n/a ------------------ Rodney Mullen ------------------ Controls: Square Circle Triangle Up............... Impossible Nosegrab Nosegrind Up/Right......... Inward Heelflip Method Crooked Right............ Heelflip Cannonball Board/Lip slide Down/Right....... Varial Heelflip Del Mar Indy Smith/Feeble Down............. Pop Shove It Airwalk 5-0 Grind Down/Left........ Varial Kickflip Stalefish Smith/Feeble Left............. Kickflip Melon Board/Lip slide Up/Left.......... Inward Kickflip One Foot Japan Crooked/Overcrook Up-Up............ Sal Flip Rocket Air Nosebluntslide Right-Right...... Fingerflip Crossbone n/a Down-Down........ 360 Flip Tailgrab Bluntslide Left-Left........ Varial Benihanna n/a ------------------ Chad Muska ------------------ Controls: Square Circle Triangle Up............... Impossible Nosegrab Nosegrind Up/Right......... Inward Heelflip Method Crooked Right............ Heelflip Cannonball Board/Lip slide Down/Right....... Varial Heelflip Del Mar Indy Smith/Feeble Down............. Pop Shove It Airwalk 5-0 Grind Down/Left........ Varial Kickflip Stalefish Smith/Feeble Left............. Kickflip Melon Board/Lip slide Up/Left.......... Inward Kickflip One Foot Japan Crooked/Overcrook Up-Up............ Sal Flip Rocket Air Nosebluntslide Right-Right...... Fingerflip Crossbone n/a Down-Down........ 360 Flip Tailgrab Bluntslide Left-Left........ Varial Benihanna n/a ------------------ Andrew Reynolds ------------------ Controls: Square Circle Triangle Up............... Impossible Nosegrab Nosegrind Up/Right......... Inward Heelflip Method Crooked Right............ Heelflip Cannonball Board/Lip slide Down/Right....... Varial Heelflip Del Mar Indy Smith/Feeble Down............. Pop Shove It Airwalk 5-0 Grind Down/Left........ Varial Kickflip Stalefish Smith/Feeble Left............. Kickflip Melon Board/Lip slide Up/Left.......... Inward Kickflip One Foot Japan Crooked/Overcrook Up-Up............ Sal Flip Rocket Air Nosebluntslide Right-Right...... Fingerflip Crossbone n/a Down-Down........ 360 Flip Tailgrab Bluntslide Left-Left........ Varial Benihanna n/a ------------------ Geoff Rowley ------------------ Controls: Square Circle Triangle Up............... Impossible Nosegrab Nosegrind Up/Right......... Inward Heelflip Method Crooked Right............ Heelflip Cannonball Board/Lip slide Down/Right....... Varial Heelflip Del Mar Indy Smith/Feeble Down............. Pop Shove It Airwalk 5-0 Grind Down/Left........ Varial Kickflip Stalefish Smith/Feeble Left............. Kickflip Melon Board/Lip slide Up/Left.......... Inward Kickflip One Foot Japan Crooked/Overcrook Up-Up............ Sal Flip Rocket Air Nosebluntslide Right-Right...... Fingerflip Crossbone n/a Down-Down........ 360 Flip Tailgrab Bluntslide Left-Left........ Varial Benihanna n/a ------------------ Elissa Steamer ------------------ Controls: Square Circle Triangle Up............... Impossible Nosegrab Nosegrind Up/Right......... Inward Heelflip Method Crooked Right............ Heelflip Cannonball Board/Lip slide Down/Right....... Varial Heelflip Del Mar Indy Smith/Feeble Down............. Pop Shove It Airwalk 5-0 Grind Down/Left........ Varial Kickflip Stalefish Smith/Feeble Left............. Kickflip Melon Board/Lip slide Up/Left.......... Inward Kickflip One Foot Japan Crooked/Overcrook Up-Up............ Sal Flip Rocket Air Nosebluntslide Right-Right...... Fingerflip Crossbone n/a Down-Down........ 360 Flip Tailgrab Bluntslide Left-Left........ Varial Benihanna n/a ------------------ Jamie Thomas ------------------ Controls: Square Circle Triangle Up............... Impossible Nosegrab Nosegrind Up/Right......... Inward Heelflip Method Crooked Right............ Heelflip Cannonball Board/Lip slide Down/Right....... Varial Heelflip Del Mar Indy Smith/Feeble Down............. Pop Shove It Airwalk 5-0 Grind Down/Left........ Varial Kickflip Stalefish Smith/Feeble Left............. Kickflip Melon Board/Lip slide Up/Left.......... Inward Kickflip One Foot Japan Crooked/Overcrook Up-Up............ Sal Flip Rocket Air Nosebluntslide Right-Right...... Fingerflip Crossbone n/a Down-Down........ 360 Flip Tailgrab Bluntslide Left-Left........ Varial Benihanna n/a ------------------ Bam Margera ------------------ Controls: Square Circle Triangle Up............... Impossible Nosegrab Nosegrind Up/Right......... Inward Heelflip Method Crooked Right............ Heelflip Cannonball Board/Lip slide Down/Right....... Varial Heelflip Del Mar Indy Smith/Feeble Down............. Pop Shove It Airwalk 5-0 Grind Down/Left........ Varial Kickflip Stalefish Smith/Feeble Left............. Kickflip Melon Board/Lip slide Up/Left.......... Inward Kickflip One Foot Japan Crooked/Overcrook Up-Up............ Sal Flip Rocket Air Nosebluntslide Right-Right...... Fingerflip Crossbone n/a Down-Down........ 360 Flip Tailgrab Bluntslide Left-Left........ Varial Benihanna n/a =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Walkthrough -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ==================================== The Foundry ==================================== When you are not punching in and melting some steel, take a tour of this wonderful foundry, complete with big ramps, lofty rails, and hydraulic presses. This is the perfect place to practie some moves and get your basic skills ready for the next level. ------------------ High Score 10 000 ------------------ This is a fairly easy thing to acomplish. All that is really neaded to do is just put some combos into your run. ------------------ Pro Score 25 000 ------------------ Although the score is higher, it is still quite easy. If you put a special trick into any combo you should get this by the time you are done with the combo. ------------------ Sick Score 75 000 ------------------ This might be a little bit troubling if you have never played any Tony Hawk game before. If you have then just put together a decent combo or two, and you should get this in no time. ------------------ Collect SKATE ------------------ At the start of the level, go down the rollin that is in front of you. There should be a kicker ramp at the bottom of the hill. Jump over the halfpipe towards the hovering letter S. When you land, there should be a rail in front of you. Grind on the rail, then jump over the platform and land in a grind on the next rail. Doing this should get you the letter K. Turn to the left and you should see a ramp next to the wall. Go to the right of the ramp and there should be a ledge in front of you. Grind on the ledge and you should get the letter A. At the end of the ledge jump off to the left and land in a grind on the rail that is comming downhill. At the end of the rail jump off and you should get the letter T. When you land, you should see a quarter pipe to your right. Jump off of the middle of the quarter pipe and you should get the letter E. ------------------ Hit the Valves ------------------ At the start of the level, turn to your right and go down the rollin on the far right. At the bottom of the hill, you should see the first valve on your right. On the other side of the half pipe is a ramp that leads to a platform. Once you get on the platform the second valve should be on your right. Go down the ramp on the other side of the valve, and you should see the third valve to your right. From there, turn left and go to the opposite side of the level. There should be a fourth valve just opposite of where the third was. From there, turn left and follow the path until you get to the half pipe. Go to the other side of the half pipe and you should see the final valve. ------------------ Activate Press ------------------ At the start of the level go down the rollin and go forward until you get to the half pipe. Jump over the half pipe, but aim a bit to the right. There should be a path to the right of the platform. Go down that path and grind the ledge on your left. Doing this should acivate the press. ------------------ Cannonball the Halfpipe ------------------ At the start of the level go down the rollin and go forward until you get to the half pipe. Jump completly over the half pipe and do the Cannonball trick (Right + Circle) ------------------ Grind the Control Booth ------------------ Skate all of the way to the back of the level, and go to where you got the letter A. Grind the middle of the ledge and you should get the control booth. ------------------ Secret Tape ------------------ Skate to the back of the level, and go to the ramp to either the far left or the far right. Once you are about halfway up, wallride the wall and jump up and land in a grind on the pipe. At the end of the pipe wallride the wall again and jump up to the second level. Once you are on the second level, jump off of the quarter pipe in the center. When you land, jump off of the kicker ramp and onto one of the platforms. Grind the rail that is furthest away from the wall, and at the end of it, jump off and land in a grind on the hanging pipe. At the end of these pipes is the secret tape. ------------------ 100% Goals and Icons ------------------ To get this you must get all of the goals listed above and all of the icons, all 5 stats and one deck icon. I will have the icon listings on an update soon. ===================================== Los Angeles ===================================== Ah yes, La-la land. The place where dreams are made and cars sit in traffic. This leel offers only the best Los Angeles skate locations, complete with smog and earthquake damaged highways and buildings. It's post earthquare LA friend, so do you run, or do you skate? ------------------ High Score 10 000 ------------------ This is a fairly easy objective to get, all you really need to do is skate around and pull of some simple combos and you should have this in no time. ------------------ Pro Score 40 000 ------------------ This score is also a pretty simple score to get. If you are having some problems, make sure you know your characters specials and try to do it a few times. ------------------ Sick Score 100 000 ------------------ 100 000 is the first score that some people start to have problems with. Make sure you do a few specials used in a large combo and you should get this fairly easily. ------------------ Find SKATE ------------------ As soon as you start the level, skate forward and into the building. In front of you should be the letter S. Once you get outside of the building, turn to your left and you should see the letter E right in front of you. Once you get the letter E, go down the street. Once you are nearing the end, you should see a kicker ramp off to your right. Jump off of the kicker ramp and grind the wall that is to your left. Doing this should get you the letter K. When you land, skate forward until you see a car wash in front of you. Go into the car wash and you should see the letter A. After getting A, turn to the left out of the building and then turn left again. You should see to quarter pipes on your right. After the second quarter pipe, wallride the wall and jump up grinding the rail. Doing this should get you the letter T. ------------------ Transformers ------------------ At the start of the level, turn to your left. On the wall you should see the first transformer. Then skate away from the wall. After you get passed the grassy area, you should see the second valve to your right. When you get to the street, turn left. About halfway down the street, you should see the third transformer to the right on on a wall. Keep going until you get to the car wash. Once there, go through it and you should see the fourth transformer on the wall in front of you. Then turn back around and go towards where you got the letter T. There should be a cavern to your right. Go into the cavern and you should see the last transformer on the left wall. ------------------ Grind the Electric Rail ------------------ From the start of the level skate forward until you get to the cavern. There is a quarter pipe in the back of it. Jump out of the quarter pipe to the right and land in a grind on the lower of the two pipes. Continue to grind this rail until you get to the end of it, this should get you the electric rail goal. ------------------ Elevator Grind ------------------ Once you start the level, skate down and to the right until you get down to where you can go under a roof. On one of the walls you should see a box. Run into the box and the elevator door should open up on the other side of the room. Get on the elevator until you get to the top of it. Then get out and turn to your left. You should see a wire comming off of the corner of the ledge. Grind this wire until you get to the bottom of it to get this goal. ------------------ Kickflip the Elevator Lobby ------------------ Skate down to where the elevator is. There should be a half pipe before you get to it. Get air on the side furthest from the edge of the level. Then when you are on the other side, jump off to the left, do a kickflip (Left + Square) and land on the quarter pipe on the other side of the lobby ------------------ Find the Secret Tape ------------------ At the start of the level you should see a rail leading up to a roof. Grind that rail until you get to the top. Once you are on the roof, jump off and land in a grind on the peice of rebar comming out of it. You should be on top of a platform now. Keep going until you get to the end of the platform, then jump over the gap and land on the next platform. As soon as you land, turn right and follow the path until the end of it. Then grind the pole and about halfway through it there is a secret tape. ------------------- 100% Goals and Icons ------------------- Get all of the goals listed above and all of the stat icons and the deck icon. I will have the icon listings in a future update. ==================================== Rio De Janeiro ==================================== With its increadible views and precision skating, Rio de Jeneiro offers some of the best "lines" in the buisness. Take a tour around the telephone cable or spend time on its relaxing ramps. Anyway you skate it, Rio is always a blast. Since Rio is a competition, it is a pretty simple thing to do. Just score around 75 000 points in two runs and you should get the gold in no time. The icon and deck listings will be on here in my next update. ===================================== Suburbia ===================================== Did someone say Ice Cream? I certainly didn't! Take care of that truck and while you are at it check out some of the other skate enviornments Suburbia has to offer. Hit the rooftop ledge grinds and the trailer park vert ramps in an effort to advance you career as a pro skater. Who knows, if you are good enough, you may want to own one of these houses some day. ------------------ High Score 25 000 ------------------ This is a pretty simple goal to accomplish. If you put a special into a combo you should get this before the end of the combo. ------------------ Pro Score 50 000 ------------------ Just like the high score, 50 000 is not too tough of a goal. If you can not get this in one combo, you should be able to get this in two. This is not a hard task to accomplish. ------------------ Sick Score 150 000 ------------------ This is a bit tough for some beginners. Make sure that you get a good sized spin with your secials and you get your combo streached out for a while. Also make sure that you land perfect when you do land your combo. ------------------ Find SKATE ------------------ Skate forward until you get past the first rail and then grind the second rail and you sould get the letter S. Keep going forward until you get to the quarter pipe on the back of the level. Jump off to the right and over the rail and you should get the letter K. Once you land on the next quarter pipe, turn to the left until you get to the next quarter pipe. Then grind the top of the quarter pipe going to the right and you should get the letter A. After getting off of the quarter pipe, skate forward until you get to the back yard of the house. Right in the middle of the yard is the letter T. Once you get the letter T, turn right and you should see a quarter pipe on the left side of the house. Jump off of the quarter pipe and you should get the letter E. ------------------ Apall the Apliances ------------------ From the start of the level, skate forward until you get to the quarter pipe on the back of the level. Grind the top of it and you should get the first one. Once you land, turn slightly to the left. You should see the second one on the edge of a roof. Jump up and grind the edge and you should get the second one. Then when you land, turn left and go behind the house in front of you. On the edge of the pool in the backyard is the third apliance. In the back of the yard is a long quarter pipe. Jump out of the quarter pipe on the right edge of it and into their neighbors yard. You should see one apliance in front of you. Get that one and then skate on the top of the ledge until you get to the back of it and get the last one. ------------------ Get 3 Dishes ------------------ Go to where you got the last apliance. There should be a kicker ramp in front of you. Jump up onto the roof and you should land right near the first dish. Once you are there, turn to the right and get to the edge of the roof. There should be a wire leading to another roof. Grind that wire until you get to the next roof. On the back edge of this roof is the second dish. Jump off of the roof and onto the ground. You should see a building to your left. Get up onto the roof there and the third and final dish should be on the left side of it. ------------------ Ice the Icecream Man ------------------ As soon as you start the level turn to your left. Go forward and go in between the two quarter pipes with the pipe standind in the middle of it. Get some air off of the quarter pipe in the back of it, then jump from one of the quarter pipes, over the gap and land on the other one. This should get you this level goal. ------------------ 360 Flip the Weathervane ------------------ At the start of the level, turn around and get onto the roof. Grind the top edge of the higher of the two roofs towards the chicken thing. Once you get near it, jump over it and do a 360 Flip (Down - Down - Square) and land in a grind on the top of the lower of the two roofs. ------------------ Find the Secret Tape ------------------ After doing the Ice the Icecream Man goal, the large pole should fall down. Grind the edge of the pole or skate down the middle of it, and once you get to the end of it, jump off and you should get the secret tape. ------------------ 100% Goals and Icons ------------------ Get all of the goals listed above and all of the stat icons and the deck icon. I will have the icon listings in a future update. ==================================== Airport ==================================== It's a late night in the airport, and it appears as though some unucky travlers have lost their luggage. Instead of calling the airline, they just asked you to check it out. Remember, you are going there to find the lost bages, not to exploit the awesome light grinds and escalator runs. I'm serious, dude, don't skrew around and grind the plane or hit any of those sweet ramps in the terminal. Oh, what's the use, have fun and don't forget, only two carry-on items per person. ------------------ High Score 40 000 ------------------ Like many of the high scores, this is fairly simple to get. Just skate around and put some tricks into your run and you should get this is no time. ------------------ Pro Score 100 000 ------------------ This is also fairly simple. Put one or two specials into a combo and you should have this goal down. ------------------ Sick Score 200 000 ------------------ For any Tony Hawk 2 verterain this is quite simple. All you really need to do is wall ride the wall where the flags are, do a 540 into a special grind and go for as long as you can. ------------------ Find SKATE ------------------ From the start of the level keep going forward until you get to the first walkalator. Grind the middle rail on it and you should get the letter S. Once you get off of the rail, jump down the escalator and you should see the letter K on a rail right in front of you. After getting the letter K, turn to the right a bit and get on the right side of the first walkalator and you should get the letter A. At the end of the walkalator, turn left and jump off of the left security check that doubles as a kicker ramp and you should get the letter T. When you land, there should be an escalator in front of you. Once you land, skate forward until there is a quarter pipe on either side of you. Jump off of the middle of the left quarter pipe and you should get the letter E. ------------------ Snage the Flags ------------------ Skate down to the back of the level. Look up and you should see three rails going around the room. You should also notice different countries flags that are connected to them. Simply grind the rail that the top of the flag touches to get each of the flags. ------------------ Get the Luggage ------------------ Skate forward at the start of the level until you get to where there is a hallway to the left of you. Go into that hallway, and skate to the end of it, the first luggage bag should be on the left. When you get out, skate until you get to and escalator. Jump down the escalator and the second luggage should be just a bit in front of you. Keep going forward until you get to the second escalator. Jump down it and go forward until you get to where there is a quarter pipe on either side of you. Turn right and you should see the third luggage bag in front of you. Then turn left and go into the room. Once you are in the middle of it you should turn right. The fourth bag is in between the two quarter pipes that are in front of you. Then turn around and go forward until you get to a long bench. Jump up on the top of the bench and skate on it and you should see the fifth one in front of you. ------------------ Nosebluntslide the Airport Sign ------------------ Skate forward until you get to the first set of escalators, jump down them. Then go until you get to the next set. Jump down those as well. Go forward until there is a quarter pipe on either side of you. Jump off of the left quarter pipe on the right side going right. While you are in the air hit Up - Up - Triangle. Hold down triangle until you land in a grind that is in the air. Grind the sign until the end of it, then jump off and you should get this goal. ------------------ Grind the Plane ------------------ From the start of the level skate forward until you get to the first set of escalators. Jump down them and you should see two this quarter pipes with a plane above the gap between them. Jump off of the left one and go slightly right and hold down triangle. You should land in a grind on the wing of the plane. Stay in the grind until the end of it. Jump off and land and you should get this goal. ------------------ Find the Secret Tape ------------------ Skate forward until you get to the first set of escalators, jump down them. Then go until you get to the next set. Jump off of the middle rialing and land in a grind on the light rafter. Keep grinding until you get to the end of the rial. Then jump off and land on the light that comes from your right. At the end of this rail is the secret tape. ------------------ 100% Goals and Icons ------------------ Get all of the goals listed above and all of the stat icons and the deck icon. I will have the icon listings in a future update. ==================================== Skater Island ==================================== True to its name, this place is definately an island all it's own. Here you will find the famous mini ram snake run and huge vert ramp. Don't froget the street course and lovely beams at the top, they are perfect for everyday grinding or trying to work out that one amazing run. With its increadible views and precision skating, Rio de Jeneiro offers some of the best "lines" in the buisness. Take a tour around the telephone cable or spend time on its relaxing ramps. Anyway you skate it, Rio is always a blast. Skater Island is a competition, it is a pretty simple thing to do. Just score around 175 000 points in two runs and you should get the gold in no time. The icon and deck listings will be on here in my next update. ==================================== Canada ==================================== The Great White North, the land of the moose, Hudson Bar, and more moose. Check out the amzing minig rail system or try to get to the top of the mountain, it's cold up there. Also, take some time checking out the skatepark, I think you will agree when I say it's some of the best skating north of the United States border. ------------------ High Score 50 000 ------------------ This is fairly simple for many people to get. Skate around and put a few specials into your run and you should be able to get this goal in no time. ------------------ Pro Score 125 000 ------------------ This is where you will start to have to put your best combo in a run. One long special grind followed by a series of manuals and tricks should get you this goal in no time. ------------------ Sick Score 250 000 ------------------ This is the hardest goal of mabey the whole game for many people. You must get a good sized spin then a special grind followed by a streached out combo, and make sure that you land perfect to get this goal. If you are having troubles with this goal, check the high score section for tips. ------------------ Collect SKATE ------------------ As soon as you go down the kicker ramp, turn to the left and grind the ledge comming from the ground. In front of you should be a kicker ramp. Jump off of the middle of the kicker ramp and you should get the letter S. From there turn to your right and jump up and grind the fence. Keep grinding until you come up to the letter K to the left side of the fence. Jump off and get this letter. When you land there should be a quarter pipe in front of you. Jump off of the quarter pipe and onto the second level. When you land turn to your left and go to the back of the level. You should see a rollin in the middle of the wall. Go up the middle of the rollin and you should get the letter A. Once you land, follow the same path that you just came from until you get to an are with a kicker ramp and the letter E above it. Jump off of the kicker ramp and get the letter E. As soon as you get it. Turn left and go to the area where the snow is on the ground. There should be a building in the back left corner of the area. Grind the quarter pipe towards the building and at the end jump off into the building and you should get the letter T. ------------------ Find the Totem Poles ------------------ From the start of the level skate forward and down the path that is to your right. At the bottom of the hill is the first totem pole. In front of you is a quarter pipe. Jump out of the quarter pipe and onto the second level. Skate to the back right of the area and you should see the second totem pole. After getting this pole. Go to the area where you got the letter T. By the building there should be the third totem pole. Then turn to your right and go forward and you should see the fourth pole near you. Then skate back into the little crevace to the left of all of the buildings and the last totem pole should be here. ------------------ Blow Up the Tree ------------------ Go down the kicker ramp in front of you, then turn around and jump up onto the roof that was behind you. You should see a dynomite detonator in front of you. Run into it and you should get this goal. ------------------ Nosgrind the Tree ------------------ After blowing up the tree, a large tree should fall. Go to where the tree touches the ground. Then jump up and grind on the tree. Once you get to the level part of the tree, jump and hit Up - Triangle and you should do a nose grind. Grind the tree until the end of it and you should get this level goal. ------------------ Ollie the Pool ------------------ From the start of the level turn right and jump over the fence to your right. Skate forward unil you see a pool with skid marks on either side of it. Jump from one of the sides of the pool and land on the other side of the pool to get this level goal. ------------------ Find the Secret Tape ------------------ At the start of the level jump over to the left side of the wall. Go to the back of the area and jump up and grind the wall. There should be roofs in front of you. Always get on the highest roof. On the last roof there should be a kicker ramp. Jump off of it and land in a grind on the train tracks. Grind the tracks until the end and jump into the half pipe. Jump out of this halfpipe and into the higher one. Grind the left side of it as you are looking at the opening in it. At the end of it, jump off to the left and land in a grind on the pole. At the end of the pole is the secret tape. ------------------ 100% Goals and Icons ------------------ Get all of the goals listed above and all of the stat icons and the deck icon. I will have the icon listings in a future update. ==================================== Tokyo ==================================== Downtown Tokyo, the lights, the shops, the .....skating? Heck yeah the skating. Skate around this sectioned off area of town with the best of them. But remember, practice makes perfect, riders don't come to this competition level to mess around. Bring your best tricks and practice your biggest "lines" because the big boys (and girls, well, they're not big, ummmm, you know what I mean) are in town. With its increadible views and precision skating, Rio de Jeneiro offers some of the best "lines" in the buisness. Take a tour around the telephone cable or spend time on its relaxing ramps. Anyway you skate it, Rio is always a blast. Tokyo is a competition, it is a pretty simple thing to do. Just score around 200 000 points in two runs and you should get the gold in no time. The icon listings will be on here in my next update. ======================================================================= General Hints & Tips ======================================================================= 1. Do not get frustrated when you play. 2. Always look for a good combo to put into your run. 3. Always remember your characters specials. 4. When you are loosing balance on a grind, you can balance yourself using the D-Pad 5. Have Fun!!! ======================================================================= High Scores ======================================================================= ------------------------------------ Tips ------------------------------------ There are quite a few tips that you will need that will help you out to complete most of the lines. Here, I will try to get most of them in here. 1. Always, skate around and figure out what exactly you will need to do to get the whole line. 2. Try to get at least one of your skaters stats up to the max that they can be 3. Manualing is the key to everything, you can not get most of the lines with out being able to manual very well. 4. You should get used to the level that you are going to try the combo on, if you don't you will have to go through a lot of needless frustration. 5. Try not to go too fast or too slow, both can destroy the attempt. 6. Try the lines in free skate mode, it would be pointless to do in anything other that free skate. 7. Don't give up too easily, some off the combos are frustrating at first, and will even take a few hours to do them correctly (not the trick itself, but to finally do it right) 8. Look for a shortcut, some times you think that you have to do the combo on way but instead, you can do it another, and it makes it extremely easier. 9. Learn how to balance yourself well on grinds, even if it is not a part of the combo, it will help you rack up you point totals. 10. When ever you are loosing you balance on a manual or a grind to a point when you know that you will fall, jump, pull of a trick, and land in a manual or a grind again, sometimes you will fall, but others, for some reason, will balance you out perfectly. 11. Use a skater that you are used to, this way you know how to balance him or her on manuals, and you know just how they will react. 12. If you are not good at performing quick tricks, turn on the slow- nic code, it will slow down time while you are performing tricks. This will allow you to pull off tricks that you normally would have the reaction time for. 13. Wall ridding also helps, it can get you to some hard to get places like on top of buildings, or it can get you huge air if you jump at the right time, you can even pull of "The 900" if you jump at the right time 14. If you are trying to get your multiplyer up, equip the Japan Air Madonna or Airwalk. You will be able to pull off 2 Japan Airs in between two manuals, and you will be able to get at least 6 in each vert trick. ------------------------------------ All Around High Scores ------------------------------------ There are a few ways to get high scores. There are two parts of your score, a base score and a multiplier. The base score is the score before the multiplication sign and the multiplier is the number after the multiplication sign. If this is confusing here is a diagram ....... 8564 is the base score and 12 is the Base Score multiplier. To figure out the score of 8564 * 12 your combo the game figures out 8564*12 Multiplier If this was the score of your combo then you would get a score of 102,768. Some people have a hard time getting the base score while others have a hard time getting the multiplier up. If you have trouble with one then you can still get decent combos, but if you have problems with both then you will not get anything over 100,000 with the average combo. To get a high base score is hard to do at first until you figure out the secrets of it (You don't think that it is just the line that you take did you?). The first thing that you will need is a long rail or quarter pipe to grind. But just grinding will not help, you need to have your skater equipped with an expensive special grind that you can balance easily, most people find that Heelflip Darkslide is the easiest. Instead of just using a special grind to a huge spin into the grind, and here is why... The more that you spin, Degree of Spin Times your score is higher the more the trick will 180 1.5 be worth. The increase 360 2 is shown on the left. So 540 3 if you do a 360 Heelflip 720 4 Darkslide for 5 seconds 900 6 it will be 2x the score 1080 8 if you did just Heelflip 1260 10 Darkslide. So the more spinning you do the higher the base score will be. Often times people ask "How do you get such huge spins into a grind?" Well it is hard, I can only do the 1260 once every blue moon and the 1080 is still a freak the 900 is easier to do. To do them you will need to do one of three things: do a quick wall ride then a spin into a grind, or jump off of a building into a grind, or jump off of the side of a quarter pipe into a rail. This is one of the hardest part of getting the huge score is the spinning. Instead of just spinning while you are going into a grind, do a special grab that is quick to pull off and also easy to spin with, the best one to do this with is the Pogo Air. Once you get this down you will have a huge base score. Getting your multiplier up is a little bit easier once you know what to do. After your grind you won't have much grinding balance so you will have to get your multiplier up another way. This way is easy. The easiest way and most obvious way to do it is jump kick trick then manual the repeat as much as necessary. The other way will get your multiplier up faster but you have to be a little bit more careful. You have to wall ride and jump off, while you are in the air you can pull off two to three kickflips before you land into another manual, and if you wallride in a corner you can get some serious air, while doing this it is easier to do a grab trick and get a little bit higher. Be careful when going into the corner because often times you will get a Big Drop and you could fall. Once you have a high base score and a high multiplyer (the highest possible is 55 so try to be at around 35-45) you need to do something to finish it off. The easiest way to do this is by jumping off of a quarter pipe. While you are in the air you have to options to finish it off, one is to do one long grab trick while spinning to get the base score a little bit higher, and the other one is to do a few fast grab tricks to get you multiplier up a bit more. When you land there is only one way to land and that is perfect. There are quite a few people who have problems with this, the easiest trick to do that helps you land perfect is the Benihanna, it pretty much just points the direction in which you are going to land. Landing perfect will in some cases over double your score. When you start to use the same move multiple times in one move (or one run if you are in Career Mode or single Sesson) the score you will get for that trick will go down. As you can tell from the chart that I made the first time that you do the trick you will get 100% what the 1st time- 100% trick is worth, then the second time that you do 2nd time- 75% the same trick you will get 75%, then the third 3rd time- 50% time you do that same trick you will get 50% of 4th time- 25% what the trick is worth, and the fourt time you 5th + time- 10% will get 25% of what the trick is worth, and every after that you will get 10% of what the original trick was worth. If you use this corectly, espesially in a run where you are trying to get in the 10 million range this will help you out. If you know the first time you do a special grind it will be worth a certain amount, then after you use it again it is worth less, you might want to find a couple of special grinds that you are good at to get a huge run, instead of using the same one over and over again. ======================================================================= Park Editor ======================================================================= Peices Comming Soon!!! ------------------------------------ Tips & Tricks ------------------------------------ There are a couple of things that you should not do if you want to make a good spot. 1. Do Not make the park all vert or all street. 2. When making rails, do not make too many rails real close together. 3. Try not to make too many Pungee Pits There are also a couple of things that you should do to make a real good park. 1. Make sure that you leave some open space 2. Make a couple of gaps to add some challenge 3. Try to make at least one good high scoring line. ------------------------------------ How to Make Courses ------------------------------------ ================== Beginner Courses ================== 1. For a beginner course you should probably start out with the size 24 X 24, or 30 X 30. Either way, just make sure that you have enough space to make the course that you want to. 2. After you have your course set, it is always good to start out with a half pipe some where in your course. Most, likely the best spot for it to be would be in the corner of your park, so it is out of the way a little bit, but still accessible. 3. A good thing to do after that would be to make something that in some way connects to, or relates to the half pipe that you just made. This is usually done by making a quarter pipe on the back end of open side, or a ramp on the back end. Other ideas might be to have stairs leading up to the back end. What ever you can think of, it will most likely work. 4. With the opposite corner of the park, you could create a type of trail by making a series of rails and kicker ramps, or even sets of steps and within the trail, make sure that you put in some Funboxes, and maybe a planter if you are planning to make it an outdoor park. If you made a small quarter pipe you could also make a long curved quarter pipe like in THPS Warehouse. 5. If you made a decent trail, you should have quite a bit of the course area covered, and then the rest of the course would be just filling in the spaces with little nick-knacks. Note: Those little nick-knacks can make or break the course (in THPS Warehouse, the set of kicker ramps and the long rail make the course much better than it would be if they tried to pack in a ton of ramps and rails, so you don't need to have a ton of pieces to make a good course) 6. You should have your beginner course just about done, all you will need to do is make gaps, horse positions and starting positions. If you want to make some gaps, try to make them of ranging value. You also do not want to make too many worth 5000 points. ================== Intermediate Courses ================== 1. Once again, make your course 24 X 24 or even 16 X 16. It all depends on what you are going for on your course. You could do just about any size and make a decent course, just I would recommend these two sizes. 2. Instead of making a halfpipe in the corner, you might want to make some sort of level change in the corner. This can be done by either making a pool, or adding risers. You should not make the risers too high because you might not be able to build on top of them if you wanted to. 3. If you did make a risers, you will need to make a way to get up there. One of the best ways to do this is to make steps, you should only set up a rail on every other to every fourth set sideways. Personally, I like to make as many steps possible by using the Quad Sets. This will make your steps more visible and will catch your eye better. If you want the steps to be less desecrate, use the Double Set and make the steps less steep. 4. If you made a pool, then you should find a way to make a transfer into a the pool, or from the pool. One way to do this is to make another pool to jump from to get into that pool. One of my favorite little things to do is to make a sloped lunch table into the pool. You could also make a planter into the pool, or if you made a curve in your pool, you could fill in the area with that planter. 5. Just like in the Beginner course, the one thing that will make or break your course is the line of the rails and kicker ramps or quarter pipes. This is where your creativity should set in. If you can finish off the rest of the course and make it fun then you will have a good course, if not then you should have a mediocre course. 6. You should have your beginner course just about done, all you will need to do is make gaps, horse positions and starting positions. If you want to make some gaps, try to make them of ranging value. You also do not want to make too many worth 5000 points. ================== Advanced Course ================== 1. There is nothing that should change from the directions from the Intermediate course. To make a really good advanced course you will need some really good creativity. 2. If you need a good addition, one thing that can make a fun course is a secret room. Not many people think about this. There are two ways to do this. One is to block off an area using the Wall Piece. Then make whatever you want in that area. To get into that area you will need to make a high quarter pipe, in fact the highest possible quarter pipe if you want to jump over it. The other way to do it is block off most of the area with the Wall Pieces and then make risers in the opening so you will need to jump over the risers. There are many ways to get into this room. ======================================================================= Create A Skater ======================================================================= Comming Soon!!! ======================================================================= Gap Checklist ======================================================================= This will probably be the last section to be finished. If somebody would want to co-write this FAQ and help me out on this part, just send me an e-mail, if not just be patient. ======================================================================= Notes & Thanks ======================================================================= This is a copyrighted work for Mike Truitt , any usage of this faq not noted by its author is banned, if you want to have it on you site, just e-mail me at mat2810@cs.com and I'll be more than happy to allow you to have it on your site, but you MUST ask. This FAQ must have my name, Mike Truitt on it, if you see it on any site that does not give me credit, then please notify me. Course and Character descriptions were taken directly from the instruction manual (c) Activision 2001. (c)2001 Mike Truitt