Up! Gamefaqs User ID: 5585050 Author: Rebecca Ann Evans (rebexster@att.net) Version 1.00 was original Version 1.01 has ? turned into ' (?s from original ASCII conversion) *** INTRODUCTORY COMMENTS AND CREDITS *** First of all, I would like to thank Disney&Pixar for creating this unique movie and game. I got the 'Up!' movie on DVD for Christmas 2009 and also the game PS/2 game of 'Up!'. Up! has already given me several hours of enjoyment. Conveniently, I can play these both on my PS2. I love Disney! My first Disney movie was Bambi! I was so little; I couldn't believe his mother died in first five minutes, and it sent me running from the theater!!! But I digress. Of course, I like puzzles a lot which there are a lot of in the game, but the movie itself shows a lot about human character, and the plot itself (in the movie) is very thought-provoking. If you haven't yet seen the movie Up!, I can't recommend seeing this enough for major plot details, although things happen a *bit* differently in the game. The first big example of this is when they immediately lose the house and have to chase it for a while before getting it back' and then we have to go rafting often to get the house back which does not exactly happen in the movie. I am writing this FAQ because I was already on Gamefaqs in Chapter 1 when it was frustrating my sister and me to no end, and I thought I could get help from this site. Alas, no FAQ was there for a change; I fear that maybe all the dedicated gamers that would normally write this FAQ have moved on to higher platforms like PS3 or Wii. So, I thought I would return the favor to others and share what I have learned. It is no fun to play a game that frustrates you and no matter what you do, you seem stuck. I have never played a game where the FAQ was not available at all yet on gamefaqs (or for sale), so I am writing the kind of FAQ I always wanted, with all the details you could want at the time you want them. My chapters also list things you cannot finish until later. Feel free to play the game on your own and only consult this guide if you get stuck, or you can print this and use it to prevent frustration for personal use, especially when it comes to figuring out what you finished so far and what you so need to (or can) do still. You do NOT have permission to sell my work in any way, shape, or form. You have permission, and are even encouraged, to use and print this for fun. I am hoping this will let kids enjoy this game more. I am about to tell you every detail from every chapter that I know of in a SINGLE passthrough of walk-through but YOU have to figure out if you need to come back or not ever. This will save paper and frustration, for me anyways, when I want to play this again at some point in the future, and will help others actually enjoy this game if they have not been able solve (or tolerate continuing to attempt to solve) this game themselves. I am about to completely ruin this game (and movie) for people who don't like spoilers and haven't seen movie, and yet come to this site anyway and enter the Walkthrough that follows. Again, you've been warned, if you don't like spoilers at all, then just go to another FAQ NOW. This guide contains --Controls you need while playing --Chapters in Walkthrough --the Walkthrough --Things that hurt you --Things I've leared --The Cheats Menu --Misc Comments and Existing Q&A It looks like people threw up their hands in frustration in June 2009 and just stopped playing. Chapter 15 is HARD and I may have stopped playing without the help that others attempted to give. This is my gift to the community of gamers that has ENDED so MANY hours of endless searching and frustration with no success in getting the game to advance to the next level. My goal here is to enhance your enjoyment in playing 'Up!' and remove frustration if you and your family or friends want to play. And if you are a parent, you are going to look SO SMART if you give this game (&movie?) to your child and are actually willing to STEP IN AND HELP them play and/or STEP IN AND SOLVE PROBLEMS if they get stuck!!! I am encouraging you, and making it somewhat EASY for you, to help the gamers in your life have fun. (you could always just help child and friend with info to solve this if you don't like to play games yourself). Russell: Can you tell a secret? MrF: NO! Russell: OK, here is goes... *** CONTROLS YOU NEED WHILE PLAYING *** IF you are the only player, you can switch back and forth with square ( [] ). For defense, use triangle ( /\ ) Russell's basic weapon is his mirror. MrF's basic weapon is his hearing aid. JUMP = ( X ) (hold down if moving house) ACTION/COLLECT = ( o ) (circle) L2 => Check health, butterfly, and pix status. (I recommend that you use L2 to check health status every time you pass a flower or fruit tree and you are aware that you have made a mistake recently; you need this if you are 'low' in health; you will not be able to make jumps at some point) Start => Pause (leave and go elsewhere; turn on cheats) Select => Check status of Butterflies and Momentos collected If a 'quit/re-start' is required/desired, you can 'Quit' and start level over, but be aware that you will lose any items you have already collected (such as any Butterflies, Momentos, and/or Bug Trophy you had so far on this run) if you do this, and you will need to re-collect them. Don't forget to turn 'Cheats' ON or OFF using the 'Start / Cheats' option when you want or don't want them in use every time that you 'Load' a profile; the cheats always start turned OFF when the game is first loaded. You can actually turn these on and off (in battle) if you can access the Start / Cheats menu at the time. *** THE END OF CHAPTER SECTION TO TRACK PROGRESS *** EXAMPLE of CHAPTER PROGRESS section at end of each chapter in walkthrough to help you track progress. Record progress when this information is given in the summary page at the end of the level. 'Select' will show you which Butterflies and/or Momentos that you do or do not yet have. This is from Chapter 1. Needed to complete chapter (circle don't haves; cross out NO when done): Time Needed: 4:20 Time Have: ____ Do you have the timing run? NO Butterflies: 1 2 3 4 5 6 7 8 Do you have 8/8 (use Select)? NO Momentos: 1 2 3 4 5 6 7 8 Do you have 8/8 (use Select)? NO Bug Trophy: If you have it, you don't need to redo; have the Bug Trophy? NO *gasp* And now, a list of all the Chapters you will have to complete and items you will not find until you get there; and then, more walkthrough details than you could ever imagine. Stop reading NOW if you don't like *spoilers*. ************************************************************ *** CHAPTERS IN WALKTHROUGH *** *** AND ITEMS ACQUIRED AFTER LEVEL IS COMPLETED *** ************************************************************ You receive items in RIGHT COLUMN after completing this chapter. 1. Crash Landing ROPE 2. Rowing Buddies 3. Welcome to the Jungle LANTERN 4. Jungle Traps 5. A Snipe Snared (Kevin!) 6. Tally Ho! 7. Ambush PICK-AXE 8. House Bound 9. The Voice (Doug!) 10. A New Master 11. Where the Water Falls Twice 12. River Rafting GOLF CLUB 13. Never, Never, Never 14. Up-lift 15. The Way Through the Wind 16. Reunion 17. Fetch! GRAPPLE 18. River Persuit 19. Fetch Part II 20. Spirit of Adventure 21. Dogs Fight Better Than People 22. Hunting Down the Spirit of Adventure 23. Release Russell 24. Operation Freebird MAGNIFYING GLASS 25. Adventure is Here 26. Muntz Bunch 27. Skies Over Paradise If I say 'swing-branch' or 'swing-rope' for the items you swing on and you reach the 'other kind', assume I made a typing mistake and go forward (and let me know, please) Abbreviations I sometimes use in this FAQ MrF=Mr Carl Fredrickson TT=Teeter-totter BF=Butterfly aka, Russell's Butterflies MO=Momento aka, Carl's Momentos, aka MrF's 'Pictures' ***************************** *** THE WALKTHROUGH *** ***************************** WARNING: There are game spoilers, movie spoilers, and 'movie references as to where we are in the game' in this walkthrough. Don't read this FAQ if you have not yet seen the movie or don't like 'spoilers'. If you like to be 'surprised', stop reading now. Seriously, if you like to solve the puzzles yourself, don't read this until you get stuck. I am trying to make this guide so it's hard not to follow and so you can easily find everything you might want to find or be missing. ********************************************* * 1. CRASH LANDING * ********************************************* Unlike the movie, we lose the house and we do not get it back right away. When we land we are at the end of scene #12 in movie. In the movie, the initial cutscene is when Russell says 'woo, I thought you were DEAD' in the movie (but they don't say that here). Personally, I would have left the house where it initially landed (in the movie). What a view! 1a). Get past first water pond. --Russell gets his Butterfly #1 all by himself before you even get to the rocks. --When you get to the rocks, there should be a circle. (If there isn't a circle, delete the profile and start over again; this probably means you left the game you started earlier before making any progress and are now back trying again). --After rocks are IN the water, cross rocks, and climb ledge. --MrF finds Momento #1 --Russell finds Butterfly #2 --Bug competition #1; the gold trophy shows up by the character that is going to win if you finish and changes if other character pulls ahead. 1b) First&Second Cliffs that Russell can't climb by himself --Mr F has to jump up, turn around and press 'o' to help Russell up. If he ever forgets and walks away, Russell screams 'HELP!'. --more bugs. 1c) First Swing-rope (or hanging vine) --You can see BF, but can't get until you cross the rope. --Both Russell and MrF can go TOGETHER (at least when playing alone) to get on the swing-ropes or -branches AND off the swing-ropes or branches, so wait and to dismount, hold X down. Or they can go one at a time. --Russell finds Butterfly #3 (up after rope, this is one you saw before crossing. --Russell also finds Butterfly #4. 1d) Second Swing-rope (or hanging vine) --MrF finds Momento #2 in side area to left w/ red bug thing --MrF finds Momento #3 (in middle of water in corner before getting to TT). 1e) Teeter-totter --MrF is going to springboard Russell to top, but Russell can eat first (use F2 to see if you need it, and then look behind Russell if you do before MrF makes the jump) --Russell needs to press the 'o' on rocks to knock down for MrF. He can collect bugs on ledge first (only a few) or be nice and wait for MrF to smash them. --After they are up top, MrF finds Momento #4, and Russell finds Butterfly #5 The cut-scene is about to prevent you from going backwards on this attempt at the level. Russell should have 5 BF and MrF should have 4 Momentos at this point. 1f) After house breaks through rocks --MrF finds Momento #5 --Russell (or MrF) needs to push box that says Muntz. --MrF goes up and helps Russell up. 1g) 3 more swing ropes (or sets of swing-ropes) --After first 2 (sets) of swing-ropes, go left. --MrF finds Momento #6 behind the net. They say to press X really fast, but I could not make this work. What does work is get Russell to help as Player 2. MrF needs to be right at the net corner nearest picture (Momento); when Russell walks into net, MrF can *quickly* get his picture. You may have to try this more than once; I was not able to do this myself and had to have Player 2 plug in, start game, and help for 1 minute and then you can remove the player 2 controller again whenever you want. --This is also where the area is that requires a MAGNIFYING GLASS that you do not get until Chapter 24. Here is where we locked the game up in our first run of Chapter 1 because we attempted to blow up the dynamite with our mirror; I advise against this too this unless you have time to re-start and re-do the chapter. If you get Momento #6 now, you don't need to do this later. --Do third swing-rope. --Russell finds Butterfly #6 1h) large crate on ledge and then teeter-totter --Boost MrF using Russell, and then MrF pushes box down for Russell so he can get up --MrF finds Momento #7 --Russell finds Butterfly #7 on a rock going across the water --more bugs --MrF sees Momento #8, but you can not get this until you have the PICK-AXE that you won't have until you finish Chapter 7 --Help MrF up, and have Russell stand on back of TT. MrF vaults Russell up and Russell pushes rocks to make them fall. --Russell finds Butterfly #8 CHAPTER 1 PROGRESS Item(s) obtained when chapter is completed (shows on map): ROPE Item(s) needed to 'really finish' the chapter; come back: MAGNIFYING GLASS; for Momento #6 behind net if you don't have; after Ch 24. PICK-AXE for last Momento #8; after Ch 7. Needed to complete chapter (circle don't haves; cross out NO when done): Time Needed: 4:20 Time Have: ____ Do you have the timing run? NO Butterflies: 1 2 3 4 5 6 7 8 Do you have 8/8 (use Select)? NO Momentos: 1 2 3 4 5 6 7 8 Do you have 8/8 (use Select)? NO Bug Trophy: If you have it, you don't need to redo; have the Bug Trophy? NO ***************************** * 2. ROWING BUDDIES * ***************************** In the movie, they don't use a raft at all, but we need to in order to get the house back. You need to steer to raft. X to speed up; pull back to slow down. If you touch an alligator or orange plant, you have to go back to last 'check point'. Some alligators (rare) require planning because they will come after you if they see you at all; wait until they start swimming and then go other way to avoid them. Avoid the monkey that throws things. Hide behind rock if you can IF he is throwing already; otherwise, try to paddle past it quickly before he sees you. CHAPTER 2 PROGRESS Needed to complete chapter (circle don't haves; cross out NO when done): Time Needed: 5:30 Time Have: ____ Do you have the timing run? NO ********************************************* * 3. WELCOME TO THE JUNGLE * ********************************************* We found the house! Now we just have to get to it! 3a) House has finally landed and now we have to figure out how to get to it. --Russell finds Butterfly #1 --More bugs at very beginning of level --As a rule, you are staying away from orange plants. They will hurt you on land and make raft tip over if rafting. These orange plants are different and they will eat you and damage you. Later we will be able to buy #4 Feather Weight to make this stop. --Animals that have a little 'circle' on them need to be 'caught' to make the animal drop MrF's Momento; either character can make drop with 'o', but make sure MrF picks it up if you get it to drop! First attempt to pick-up doesn't always get the picture, but he will make a statement when he does get it and counter will increase... MrF finds Momento #1 this way. Later, when we have #7 Momentos Detector, there will normally be a noise when you are near a Momento; HOWEVER, there is no noise for the 'hopping momento thieves' until you make the animal drop the Momento. I especially don't like the birds that fly and fly and fly that you will run into later; they are very hard to catch. --Russell finds Butterfly #2 --Russell kills snake w/ his mirror (triangle) from the dark brown rocks (ie, don't get to close). Later, #6 DeterrentPower can be used by MrF to get rid of snakes and also porcupines, big cats, and dogs. When he has this, it is best to let him walk first. 3b) Now we cross the pond islands. --Jump across to island where snake was and then to right of where snake was for Momento #2. Jump back to where snake was and forward. --Jump further across pond to Momento #3 3c) Use the swing-rope to porcupine & bug island. --Use MrF hearing aid on Porcupines (or Russell's mirror, but that doesn't work as well). Of course my favorite answer here is DeterrentPower, but you don't have that initially. --MrF finds Momento #4 lying next to a rock 3d) Proceed forward and ultimately up and across and up again --Tree with fruit can drop multiple fruits at once if L2 says you need it --MrF needs to go up and then help Russell up. --Russell finds Butterfly #3 in 2 more jumps. Then keep jumping forward. --Before you go up all the way, look to the right in a dark cave. WHEN you have the LANTERN after finishing the chapter, go back for Russell's butterfly. You can try to send Russell into the dark, but that just got him beat up when I tried it; poor dear; I got his butt kicked royally and it was hard to get out of cave. This is Butterfly #4 (come back for this when MrF can help with the new lantern, which bats don't like, and then this is a cake-walk). 3e) The ROPE and the wall that we need to help MrF across. --MrF falls (in a cartoon) and we need to help him across using the rope acquired earlier. Russell throws down rope with 'o' and then moves sideways. --MrF needs to 'stay in the rock path' or you have to start over. MrF doesn't get to come all the way to top until end of wall. You are basically going UP-OVER-DOWN-OVER-UP. --After rope, go backwards on ledge first for Momento #5 that is IN the hopping frog. If you miss the frog, back off a bit and try again. I had to go back for this because I missed this on trip 1. I think this mistake cost me 100 points at the time, but you can go back and get it later, I think. 3f) Cross stream on top and then on bottom --Cross stream. You will be able to get the BF you spot in just a minute. --Swing on branch and double-back across stream on lower level. --Now Russell can get Butterfly #5 and MrF can get Momento #6 by jumping left from middle of stream. --Cross tight-rope. --Jump back to pillar and jump down until you get to tree log. 3g) MrF and Russell have to cross the log. --I think the log is much easier if there is only one person playing at that time (unplug and replug/restart when you are done if 2 are having problems with this). --Follow the 'yellow path' on the log. The second person has to avoid a bird; timing is everything here. --Russell finds Butterfly #6 on the hill --proceed across a set of swing-branches. 3h) Now we are at a teeter-totter again --First boost MrF up so he can get Momento #7. Russell can't get to the butterfly via shiny-white-and-pink-things until he gets the PICK-AXE after Chapter 7. (you have to come back for Butterfly #7) (so now we are missing 2 butterflies on initial run that we cannot get now.. that is why you are going to wind up with only 6 total on first trip) 3i) Almost there --MrF springboards Russell up. Russell pushes box down (holding 'o'). --Cross 2 ropes, and use hearing aid on the porcupines. --MrF finds Momento #8 --Russell finds Butterfly #8 --Finally! We have the house. CHAPTER 3 PROGRESS Item(s) obtained when chapter is completed (shows on map): LANTERN (come back anytime for Russell's last BF after you have the LANTERN, but other BF not until after Ch7) Item(s) needed to 'really finish' the chapter: PICK-AXE for Butterfly #7 near end LATERN for Butterfly #4 in cave Needed to complete chapter (circle don't haves; cross out NO when done): Time Needed: 3:35 Time Have: ____ Do you have the timing run? NO Butterflies: 1 2 3 4 5 6 7 8 Do you have 8/8 (use Select)? NO Momentos: 1 2 3 4 5 6 7 8 Do you have 8/8 (use Select)? NO Bug Trophy: If you have it, you don't need to redo; have the Bug Trophy? NO At this point, you should have 800 Points by following walk-through. Choose how to spend your points well if you want to go unlock one or more 'cheats'. You only get additional points in a chapter once; if you don't get everything initially, you can get the rest later, but you don't get any credit that you have already received previously. The Chapter summary after each Chapter still shows you 'total points ever earned', even after you buy stuff, so you have to do your own math when trying to earn more points for super-hero like abilities (aka, Cheats). There is a page at the end of this document that lists names, descriptions, and cost of the Cheats that I know of. *** end of level 3. I am 7% complete at this point *** ********************************************* * 4. JUNGLE TRAPS * ********************************************* Finally, we have the house. We start by seeing Kevin & Russell wants to help the bird. In the movie, we meet the Kevin in Scene 15. Again, not quite the same things unfold. 4a) After deciding to save Kevin (the colorful bird), --Use MrF's hearing aid to back to mean dog into the net (or water). Or DeterrentPower! --back up and get Momento #1 --Russell gets Butterfly #1 --move forward and there are a few more bugs before a giant ledge. 4b) The big jump you and Russell have to make --MrF can do the big jump even though it looks like he won't make it. Then he needs to help Russell up too. --Look to the right side and go get Momento #2 --Jump and get rid of porcupines. Russell is better from distance; MrF is better from close range and DeterrentPower of MrF is best option period if purchased and available. 4c) Get past monkey throwing things --Russell can use his mirror here to only temporarily stun, but the monkey doesn't stay down for long. Stun and run. --However, Momento #3 is in front of a rock here is, so have MrF get it if he doesn't yet have it before you run. 4d) Once we get past monkey at top of hill --Russell gets Butterfly #2 --You can't hit the golf balls yet to get to Momento #4 until after Chapter 12 when you get a Golf Club, but you will see it and you will see a pile of golf balls up on pillar. The orange flowers will hurt you and you won't make it, so I advise against trying this too. 4e) Cross the log --MrF goes first this time --Russell goes second and he has to avoid 2 birds this time. --MrF goes up and finds Momento #5. 4f) By the fruit tree --more bugs and Russell gets Butterfly #3 --battle more porcupines --push mean dog into water or net --ugh. Another monkey and Butterfly #4 is in the path. Good luck. 4g) Once past 2nd monkey --walk the tightrope --Russell gets Butterfly #5 and he can use mirror on porcupines from ledge or MrF can go take care of them. --more bugs, Butterfly #6, and get that hoping animal with a 'o' on it to drop MrF's Momento #6 4h) By the big cage --Momento #8 is under the big cage. --Scare the dog off the cliff and lower cage. --You cannot use the 'shiny pink things' to get Butterfly #7 and Momento #7 until you have the GRAPPLE which you will not have until after Chapter 17. --Climb over cage and get Butterfly #8. --Kevin is rescued! CHAPTER 4 PROGRESS Minigame obtained when chapter is completed the first time: RAFT RACE Item(s) needed to 'really finish' the chapter: GRAPPLE come back for Russell's last BF after Ch 17 GOLF CLUB come back for MrF MO #4 after Ch 12 Needed to complete chapter (circle don't haves; cross out NO when done): Time Needed: 2:50 Time Have: ____ Do you have the timing run? NO Butterflies: 1 2 3 4 5 6 7 8 Do you have 8/8 (use Select)? NO Momentos: 1 2 3 4 5 6 7 8 Do you have 8/8 (use Select)? NO Bug Trophy: If you have it, you don't need to redo; have the Bug Trophy? NO *** end of level. X% complete at this point *** ********************************************* * 5. A SNIPE SNARED * ********************************************* We saved Kevin, but it runs off! 5a) At the beginning of level --there are a few bugs and PICK-AXE hooks (come back after Ch7 for BF#1). --Russell gets the snake with mirror if you don't have MrF DeterrentPower --MrF gets Momento #1 (Ellie w/ Butterflies; oh look Russell likes these too!) --cross the ropes --kill snake --MrF gets Momento #2 --Russell gets Butterfly #2 5b) Move forward --Swing-rope; stand on semi-circle to jump --Dark cave #1; MrF goes first with LANTERN. Watch your step or you will fall or walk into orange plants --Rock that rises and falls #1; wait til it comes up then jump and jump again to grass 5c) Russell needs help up a ledge area --If you already have MO#3, then just help Russell up. --However, if you don't yet have MO#3, MrF should chase the bird first to get his photo back; you may be jumping up and down for a while first. MrF gets Momento #3; then help Russell up. --Russell gets Butterfly #3 after getting rid of porcupines 5c) The door with light (a one-way trip) --Go through door. --Push gray box to get Momento #4 --Russell gets Butterfly #4 5d) Go through door behind the gray box (another one-way trip) --Exit by fruit tree and check F2 --If you don't have DeterrentPower on, have Russell get porcupines with mirror from the ledge before jumping across. --Russell gets Butterfly #5 5e) The rock that rises and falls accessed by swing-branch --cross the swing-branch and swing until rock rises before jumping and then immediately jump to grass 5f) At high ledge with 'o' --Boost MrF up; Russell isn't going. --MrF gets Momento #5 first --Russell aims mirror at bats so MrF can cross (they are only gone a few seconds) --MrF can swing rope over --MrF needs to push crate down for Russell and then help him up so they are together again. --Russell gets snake --Both head into dark cave. Watch your step or you will fall. Russell gets Butterfly #6 5g) Walking on the ledge --At dead-end, go down and forward. --Start walking past the nook w/ the photo and then run into nook to get the photo when the rock starts to come. --MrF gets Momento #6 first --Chase down the hoping frog on hill with either, and then MrF gets Momento #7. If you miss the first time, go back down hill and try again when it comes back out. Repeat until you get it, and then don't forget to pick it up. 5h) The swing-rope --Have Russell get the snake --Swing across from the little semi-circle --Go up, then forward, then down again. --Get ready to run into nook again. --more bugs and Russell gets Butterfly #7 --pass a MAGNIFYING GLASS area. Come back when you have after Chapter 24. This is Momento #8. 5i) The dog on the pillar --Jump up and use weapon on dog and then back it into the net so you can pass. -- Russell gets Butterfly #8 5j) The red ants (final step) --Get MrF on top pillar (Russell stands on bottom of TT, and then MrF can jump up) --Russell carries the fruit (looks like orange basketball, not regular fruit) to the TT. --Springboard the fruit across and red ants go for it --Go through the door and find the bird that Russell 'just named Kevin'. --You can also get through with #8 Insecticide, but that is $600, and only if you have already purchased this and have in turned ON in the Start / Cheat menu. CHAPTER 5 PROGRESS Minigame obtained when chapter is completed the first time: ROCK CLIMBING Needed to complete chapter (circle don't haves; cross out NO when done): Time Needed: 5:10 Time Have: ____ Do you have the timing run? NO Butterflies: 1 2 3 4 5 6 7 8 Do you have 8/8 (use Select)? NO Momentos: 1 2 3 4 5 6 7 8 Do you have 8/8 (use Select)? NO Bug Trophy: If you have it, you don't need to redo; have the Bug Trophy? NO Item(s) needed to 'really finish' the chapter: MAGNIFYING GLASS to get Momento #8 PICK-AXE to get Butterfly#1 *** end of level. X% complete at this point *** ********************************************* * 6. A TALLY HO! * ********************************************* This can be done by one person if you are the BIRD Kevin (that is, you should be able to make the bird jump). Press the square quickly if this is not true. Please note that if you have the RussellHeavyWeight on, you are going to SLOW DOWN your bird Kevin. Turn it OFF using Start / Cheats / Deactivate. You might make the run, but probably not best time with this on. Avoid any areas that start to develop 'shadows'. The rocks warn you where they are going to fall, especially when you leap through a single jump area surrounded by pillars and get a little breathing room. Veer immediately to the right bank of large area and then run like the wind while avoiding shadows that you see falling. There are 'check points' in the 'birdruns', so you run using Kevin for 3 or 4 'segments', much like when you go rafting. CHAPTER 6 PROGRESS Needed to complete chapter (circle don't haves; cross out NO when done): Time Needed: 2:15 Time Have: ____ Do you have the timing run? NO *** end of level. X% complete at this point *** ********************************************* * 7. AMBUSH * ********************************************* 7) This is a boss fight. Round 1, 2, and 3 are all similar. Repeat 3 times. --1, 2, or 3 Minion dogs attack. Use weapons or DeterrentPower. --Russell puts rock on bottom of TT. (3rd rock appears up on platform) --Catapult rock using jump from high up or 'Heavy' form of Russell or Carl. CHAPTER 7 PROGRESS Item(s) obtained when chapter is completed (shows on map): PICK-AXE Needed to complete chapter (circle don't haves; cross out NO when done): Time Needed: 1:35 Time Have: ____ Do you have the timing run? NO *** end of level. X% complete at this point *** ********************************************* * 8. HOUSE BOUND * ********************************************* Hop canyons to end. It is possible to complete this with one person. CHAPTER 8 PROGRESS Needed to complete chapter (circle don't haves; cross out NO when done): Time Needed: 2:18 Time Have: ____ Do you have the timing run? NO *** end of level. X% complete at this point *** ********************************************* * 9. THE VOICE * ********************************************* Here is where we hear 'I can smell you, but I cannot see you!' 9a) When level starts --Russell gets Butterfly #1 right away. --Before we cross, Russell with Insecticide activated can help MrF get Momento #1. --Get Kevin to push rock into water so you can cross water (use 'o'). 9b) Cross water --Russell gets Butterfly #2. --MrF gets Momento #2 in grassy area across from flower. 9c) Near the PICK-AXE area --First turn around and jump off end to another platform. This has Butterfly #3. --Go across the PICK-AXE hook and branch. 9c) Move ahead to TT area and then across stream --lift MrF and spring Russell up. --Russell can jump 'backwards' to ledge with Butterfly #4. --Russell should 'jump back' and move forward over stream (on upper platform). Here, MrF ALSO needs to cross stream with Russell (on bottom path). 9d) Use rope to get MrF across the platform, and then: --Russell gets Butterfly #5. --MrF goes back to start of ledge to get Momento #3. --Forward, MrF gets Momento #4. 9e) Before crossing the moving (up/down) rocks, --Go down pink steps and find flying-bird w/ Momento #5. --Cross and get Momento #6. 9f) Push large gray box down and across into pit. --Use 'o' to push gray box off ledge --Use 'o' to push to end of sidewalk and into pit --Jump across and deal w/ Rolly-Polly (off edge of platform, or preferably, into net) --Creature near end of platform near fruit-tree has Momento #7. --Behind net (or behind where net was if full), jump across and get big fruit from ledge (remember, avoid orange) and drop fruit near ants, allowing you both to pass. --Russell gets Butterfly #6. 9g) Walk past cage and then gets Russell to cage lever --Russell gets Butterfly #7. --Momento #8 is in a flying-bird. --MrF pushes box on and off of steam vents while Russell jumps across. --Russell gets Butterfly #8. --Russell runs and gets lever. Then they cross under the cage and find Dug! Hi There! CHAPTER 9 PROGRESS Needed to complete chapter (circle don't haves; cross out NO when done): Time Needed: 4:35 Time Have: ____ Do you have the timing run? NO Butterflies: 1 2 3 4 5 6 7 8 Do you have 8/8 (use Select)? NO Momentos: 1 2 3 4 5 6 7 8 Do you have 8/8 (use Select)? NO Bug Trophy: If you have it, you don't need to redo; have the Bug Trophy? NO *** end of level. X% complete at this point *** ********************************************* * 10. A NEW MASTER * ********************************************* 10a) Both cross the log at the start --Russell gets Butterfly #1. --Boost MrF & he gets Momento #1. 10b) Now they are on separate paths --After snake, Russell gets Butterfly #2. --MrF gets Momento #2 from flying-bird. 10c) On same ledge again --MrF ges Momento #3. --swing across and get Momento #4 from flying-bird. ***&&&***There is a place for the GRAPPLE that we do not yet have. This is Butterfly #3 which you will be missing initially. 10d) On final ledge, --get Rolly-Polly into net or off ledge --Russell gets Butterfly #4. --Lift MrF, and he gets Momento #5. 10e) Use TT --TT Russell up --MrF comes over to Kevin the bird --Kevin the bird and Russell push gray box, then both Russell and MrF come down. --Russell gets Butterfly #7. 10f) Go back to TT --Russell gets Butterfly #5. --Take 1st floating (up/down) rock backwards for Butterfly #6 and Momento #6 from a Hopping-Frog. Be careful to not get this too close to pillars. 10g) Push large gray box down again and jump across. -- Russell gets Butterfly #8. --Up on ledge, find Momento #7 and Momento #8 is in a flying-bird. CHAPTER 10 PROGRESS Needed to complete chapter (circle don't haves; cross out NO when done): Time Needed: 4:30 Time Have: ____ Do you have the timing run? NO Butterflies: 1 2 3 4 5 6 7 8 Do you have 8/8 (use Select)? NO Momentos: 1 2 3 4 5 6 7 8 Do you have 8/8 (use Select)? NO Bug Trophy: If you have it, you don't need to redo; have the Bug Trophy? NO Item(s) needed to 'really finish' the chapter: GRAPPLE *** end of level. X% complete at this point *** ********************************************* * 11. WHERE THE WATER FALLS TWICE * ********************************************* 11a) Start near golf balls --you will not have GOLF CLUB until after Chapter 12. This is Momento #1. --Hopping-frog has Momento #2. 11b) Use Dug to open the gate --across from where Dug opened the gate, jump left of lever for Butterfly #1. 11c) Swing across near the GRAPPLE message (you will not have this until after Chapter 17). Get Butterfly #2 and Momento #3 --Jump down, go across, and go down for Butterfly #3. 11d) TT Russell up and then get MrF across Rock-wall. --Either have MrF get this before rope or after, but get Momento #4 from the start of the ledge. You cannot spring them both up at once, so ultimately, this needs to be Russell. --Have Russell hold rope to get MrF across the wall. Kick away from wall with 'x'. 11e) Have both MrF and Russell cross another log --Russell gets Butterfly #4. 11f) The cage with the lever --Using cage, get Momento #5 with MrF and Butterfly #5 with Russell from right platform. --Go up to left and cross wall. Then cross tight rope. --Russell gets Butterfly #6. 11g) Use the Pick-Axe. Russell has to use, but MrF can come for ride. --Using PICK-AXE, get Momento #6 and Butterfly #7. --Use PICK-AXE again from raised rock to go up near waterfall. --HOWEVER, get the flying-bird with Momento #7 before you go under waterfall with LATERN. --After going under water, find Momento #8 and Butterfly #8. CHAPTER 11 PROGRESS Needed to complete chapter (circle don't haves; cross out NO when done): Time Needed: 4:20 Time Have: ____ Do you have the timing run? NO Butterflies: 1 2 3 4 5 6 7 8 Do you have 8/8 (use Select)? NO Momentos: 1 2 3 4 5 6 7 8 Do you have 8/8 (use Select)? NO Bug Trophy: If you have it, you don't need to redo; have the Bug Trophy? NO Item(s) needed to 'really finish' the chapter: GRAPPLE and GOLF CLUB *** end of level. X% complete at this point *** ********************************************* * 12. RIVER RAFTING * ********************************************* More rafting. Don't touch orange plants or alligators. CHAPTER 12 PROGRESS Needed to complete chapter (circle don't haves; cross out NO when done): Time Needed: 5:55 Time Have: ____ Do you have the timing run? NO *** end of level. X% complete at this point *** ********************************************* * 13. NEVER, NEVER, NEVER * ********************************************* The bulldog says 'Tell me where the bird is' and Russell says 'Never, Never, Never!'. This is a boss fight with the bulldogs and his minions. You need the golf club that you just received in Chapter 12 to complete this. You have to figure out how to get MrF up to hit the balls 3 times. 13a) Round 1 --Minion dogs attack. If you HAVE purchased DeterrrentPower already but do not currently have it turned on, by all means hit Start/Cheats and activate it! This eliminates the small dog problem almost instantly. --After a few seconds(?), rocks will allow us to move forward. --Have MrF go hit boss with a golf ball. He can do this part by himself. 13b) Round 2 --Minion dogs fall into water right away if you have powers turned on. Otherwise, figure out how to get rid of the dogs if you don't use the Cheats... -- You would think Russell could boost MrF here, but alas, no. After a few seconds (?), the crate on top falls. Push it over so MrF can hit the boss dog again. I think either character can push the crate here. 13c) Round 3 --Minion dogs, blah, blah, blah --Here is what we need to do. HeavyWeight Russell can push the crate all by himself. If you don't have this ability (and activated), then I think both of them can push. It is a 'lesser crate', but you have to push w/ two if Russell does not have this ability yet because there is an obstacle in the way that needs to be crushed... --Now, MrF needs to stand on circle and Russell needs to push crate on top of 'steam' to make circle rise. MrF can now end the battle. CHAPTER 13 PROGRESS Needed to complete chapter (circle don't haves; cross out NO when done): Time Needed: 2:30 Time Have: __2:20__ Do you have the timing run? NO *** end of level. X% complete at this point *** ********************************************* * 14. UP-LIFT * ********************************************* More house jumping. CHAPTER 14 PROGRESS Needed to complete chapter (circle don't haves; cross out NO when done): Time Needed: 4:05 Time Have: ____ Do you have the timing run? NO *** end of level. X% complete at this point *** ********************************************* * 15. THE WAY THROUGH THE WIND * ********************************************* Here, Russell has to carry the entire house which is attached to a single rock. You can set this down, but you cannot move forward too far without it. 15a) Get initial MOs, BFs, and then move rock up to top of cliff --Pick up rock --MrF should go first and make big cat go off ledge (also for purpose of avoiding snakes). --Get bird on ropes for MrF. This is Momento #1. --Go to rope on right of screen and go across (both). Butterfly #1 is here. --At end of platform, MrF goes up and helps Russell up too. Go into dark cave w/ MrF LANTERN and get Butterfly #2. --Move house up w/ cage and lever. --Get bird w/ Momento #2 on the ropes. --Move forward until there is a flower and a turning point and Butterfly #3. 15b) Get rid of Rolly-Polly and move rock up a platform. --Get the Rolly-Polly into the net if you can. Then move forward. --Move rock to platform behind the gray box. Let MrF lead to stop the snake. --Push gray box over steam to raise platform with rock. --MrF finds Momento #3 on side ropes near gray box. --Russell and MrF both need to go to top platform using ropes to get Butterfly #5 and Momento #4. --When they both go up to get rock from platform, Russell also finds Butterfly #4. 15c) Move rock forward with Russell and then get MrF up to have Kevin the bird move boxes (Here we received a Q&A answer that was quite helpful). --MrF needs to activate the bird. --Bird needs to jump from 'pink landing pads' to 'pink landing pads'. Bird can move boxes using 'o' to push or pull just like Russell and MrF. --Have bird move a box to steamvent on left and another over the middle steamvent. --Have Russell move rock over 2 raised platforms and stop. --Have bird move box on far left to vent on far right. Now Russell can finish going across. --Release the bird and have Carl go across the tight rope, although it sounds like he can also jump across. 15d) Get past monkey --Run behind platform with golfballs and boost MrF up. Hit monkey with golf balls until gone. --Russell can help slow down monkey with his mirror (optional, but helpful). --Now we can move forward; bird on right has Momento #5. 15d) TT and bats --Now we need to get MrF up to use his Golf Club and/or Russell needs to use his mirror on bats. --Springboard Russell up. If he has 'PrimeOfLife' activated, then he can move the crate by himself. --Otherwise, he needs to get MrF across a Rockwall to help. Ultimately, both need to go up with the GRAPPLE after Chapter 17. This is where we get Momento #6 and Butterfly #6. --Rusell uses his PICK-AXE to swing on the wall over to where he needs to go. If Russell has 'Prime Of Life' activated, this allows you to push big crates with Russell ONLY eliminating the need to do that hideous wall. 15e) another monkey --if you can get to the golf balls, there is another monkey to take out. --Russell may be able to help with mirror. --After monkey is gone, get Momento #7 and Butterfly #7. 15f) box at end of path. --then there is a box at the end of the path. Put ball on box. Not only can Kevin pull, but Russell can too! Move the box to ledge and move forward just a bit and put ball down again. --look across the canyon to find Momento #8 up on the cliff ahead. 15g) Have Dug push the crate down to move forward. --Now you get to use Dug! Use MrF to activate (Russell needs to defend the dog). --look for the "pink floral landing/take-off pads" and make dog jump to platform --After defending with Russell's mirror, jump the dog to cage and open with "o" --go in with dog and have him push the crate off. --Russell gets Butterfly #8 15g) Teeter Totter --Now there is one last teeter-tooter. Place ball on end. Spring rock across. --Now you are done! CHAPTER 15 PROGRESS Needed to complete chapter (circle don't haves; cross out NO when done): Time Needed: 11:30 Time Have: ____ Do you have the timing run? NO Butterflies: 1 2 3 4 5 6 7 8 Do you have 8/8 (use Select)? NO Momentos: 1 2 3 4 5 6 7 8 Do you have 8/8 (use Select)? NO Bug Trophy: If you have it, you don't need to redo; have the Bug Trophy? NO Item(s) needed to 'really finish' the chapter: GRAPPLE; come back after Ch 17. *** end of level. X% complete at this point *** ********************************************* * 16. REUNION * ********************************************* 16a) Get MrF and Russell down separate paths. --MrF gets Momento #1. --Russell gets Butterfly #1 16b) Stop before jump where snake was --Russell gets Butterfly #2 16c) MrF golfs away bats for Russell (time I). --MrF is near a snake; Russell gets Butterfly #3. --bird on side has Momento #2 --Before getting on TT, MrF gets Momento #3. --MrF on end of TT; Russell climbs up to Kevin the bird --Kevin the bird jumps and then springs MrF on the TT (one-way trip). 16d) in area for MAGNIFYING GLASS --MrF gets Momento #4 (after Chapter 24) --golf more bats away (time II) --Russell gets Butterfly #4. 16e) swing-rope to Dug and gate --MrF gets Momento #5. --Dug goes through gate 16f) golf more bats away (time III) --MrF gets Momento #6 from bird 16g) Another Rock-wall --Russell gets Butterfly #5 --MrF gets Momento #7. 16h) Russell near snake --Russell gets Butterfly #6. --Russell gets Butterfly #7. --golf more bats (time IV); MrF gets Momento #8 from bird. --Russell gets Butterfly #8. Russell and MrF are now back together! CHAPTER 16 PROGRESS Needed to complete chapter (circle don't haves; cross out NO when done): Time Needed: 5:06 Time Have: ____ Do you have the timing run? NO Butterflies: 1 2 3 4 5 6 7 8 Do you have 8/8 (use Select)? NO Momentos: 1 2 3 4 5 6 7 8 Do you have 8/8 (use Select)? NO Bug Trophy: If you have it, you don't need to redo; have the Bug Trophy? NO Item(s) needed to 'really finish' the chapter: MAGNIFYING GLASS *** end of level. X% complete at this point *** ********************************************* * 17. FETCH! * ********************************************* Item(s) obtained when chapter is completed (shows on map): GRAPPLE 17a) We are chasing the house --Back dog off cliff --Swing-rope across --Russell gets Butterfly #1. 17b) Swing-rope again --Russell gets Butterfly #2. --MrF gets Momento #1 from the flying-bird. 17c) Cross Log (if 2 are playing, player #2 should 'drop out') --golf bats away --swing across --Bird has Momento #2. 17d) go past snake --golf monkey away --run up ramp and swing past where monkey was standing --tight-rope w/ MrF b/c of snake --catch bird and get Momento #3. 17e) house moves again --Rolly-Polly. (We have discovered that sometimes you can just run past these if there is no net.) --Russell gets Butterfly #3. 17f) Switch to Dug. --Dug jumps across and then pushes crate. --Jump across w/ MrF b/c of snake --Russell gets Butterfly #4. --catch bird and get Momento #4. 17g) Swing-rope then tight-rope --use mirror first on bats --avoid falling rocks --MrF finds Momento #5. --tight-rope --MrF finds Momento #6. --Russell gets Butterfly #5. 17h) Swing-rope to platform --avoid Rolly-Polly and rocks --tight-rope to Momento #7 (on right side). --Russell gets Butterfly #6 and jumping again he gets Butterfly #7. 17i) Swing-rope --Rolly-Polly --kill bats --swing-branch --MrF finds Momento #8. --Russell gets Butterfly #8. CHAPTER 17 PROGRESS Item(s) obtained when chapter is completed (shows on map): GRAPPLE Needed to complete chapter (circle don't haves; cross out NO when done): Time Needed: 6:18 Time Have: ____ Do you have the timing run? NO Butterflies: 1 2 3 4 5 6 7 8 Do you have 8/8 (use Select)? NO Momentos: 1 2 3 4 5 6 7 8 Do you have 8/8 (use Select)? NO Bug Trophy: If you have it, you don't need to redo; have the Bug Trophy? NO *** end of level. X% complete at this point *** ********************************************* * 18. RIVER PERSUIT * ********************************************* More rafting. CHAPTER 18 PROGRESS Needed to complete chapter (circle don't haves; cross out NO when done): Time Needed: 5:10 Time Have: _____ Do you have the timing run? NO *** end of level. X% complete at this point *** ********************************************* * 19. FETCH PART II * ********************************************* 19a) Get off raft --have MrF lead; pass the snake --jump down to left using rocks in water to get Momento #1. --pass some boulders; avoid black spots; have MrF get rid of big cat --back up to get Momento #2 at beginning of platform --Russell gets Butterfly #1 19b) jump to next ledge at flower take-off point --cross swing-rope; you may need to scare bats first --left is a ledge with a bird that has Momento #3. 19c) jump up to next platform --get Momento #4 (down rocks off the main path) 19d) jump down to next platform --scare big cat --run to end, jump up and up & then go backwards w/ MrF around orange hedges to get Momento #5. --back where we jumped up, run forward avoiding black where rock falls --Russell gets Butterfly #2 and Butterfly #3 on this ledge. --Golf the bats away. 19e) use Russell's GRAPPLE to go across --MrF should lead then b/c of snake and porcupine --Russell gets Butterfly #4; bird has Momento #6. 19f) Use swing-branch --Russell gets Butterfly #5. --Bird has Momento #7. 19g) Cross log --go back to cliff and have MrF use swing-branch to get Momento #8. --dark cave behind the swing-branch has Russell's Butterfly #6. 19h) move forward --avoid RollyPolly --swing-branch across --Russell gets Butterfly #7. --avoid snake 19i) go up hill --run to end and hop right to avoid the rock --Russell gets Butterfly #8. --Run to end to Alpha. Now you meet Muntz. CHAPTER 19 PROGRESS Needed to complete chapter (circle don't haves; cross out NO when done): Time Needed: 4:18 Time Have: ____ Do you have the timing run? NO Butterflies: 1 2 3 4 5 6 7 8 Do you have 8/8 (use Select)? NO Momentos: 1 2 3 4 5 6 7 8 Do you have 8/8 (use Select)? NO Bug Trophy: If you have it, you don't need to redo; have the Bug Trophy? NO *** end of level. X% complete at this point *** ********************************************* * 20. SPIRIT OF ADVENTURE * ********************************************* From the movie: MrF: Great, we are now running from our childhood hero! What a joke. Dug: Want to hear a joke? A squirrel is dead because he did not store provisions for the winter. It is funny because a squirrel is dead! :) This is another birdrun with Kevin. Turn off HeavyWeightRussell. CHAPTER 20 PROGRESS Needed to complete chapter (circle don't haves; cross out NO when done): Time Needed: 1:50 Time Have: ____ Do you have the timing run? NO *** end of level. X% complete at this point *** ********************************************* * 21. DOGS FIGHT BETTER THAN PEOPLE * ********************************************* So, we successfully escape with the Kevin the bird. The bird is now injured, and we are going to help her because she just save us. Now we get into a dog fight. Again, this is not like the movie here. Boss fight (repeat this 3 times). 1) chase minion dogs off of cliff 2) have Russell get the rock and then place on TT; stay away from 'black path'. 3) TT the rock to hit Alpha CHAPTER 21 PROGRESS Needed to complete chapter (circle don't haves; cross out NO when done): Time Needed: 2:30 Time Have: ____ Do you have the timing run? NO *** end of level. X% complete at this point *** ************************************************* * 22. HUNTING DOWN THE SPIRIT OF ADVENTURE * ************************************************* More house jumping. Turn off 'heavy cheats'. Move house to Paradise Falls. CHAPTER 22 PROGRESS Needed to complete chapter (circle don't haves; cross out NO when done): Time Needed: 4:45 Time Have: ____ Do you have the timing run? NO *** end of level. X% complete at this point *** ********************************************* * 23. RELEASE RUSSELL * ********************************************* 23a) Move house to Spirit of Adventure --Dug jumps and lowers ramp. There are no Butterflies in this level --go down to find Momento #1; later, we will just go UP for timing runs. --go up and across panels that open periodically --use switch to lower the plane and then cross it 23b) move forward --jump to wooden platforms --have Dug jump to metal to lower 23c) advance past swinging yellow object --use golf balls to get Momento #2. --now go left and jump on platform --bird here has Momento #3; make sure you get this before going down cartoon hole 23d) After down hole --get Momento #4. --Dug goes on separate path. Needs to hit switch to lower plane for MrF --MrF needs to hit a switch for Dug 23e) At end of path, they join --MrF gets Momento #5. --Push gray box, jump up, and then go down cartoon hole. 23f) Both MrF and Dug need to run to avoid barrels and then hop right. --Dug goes thru and hits the door switch --MrF gets Momento #6. --Bird on the platform has Momento #7. --switch opens gate; go down cartoon hole again. 23g) Proceed forward --In lit room, there is a bird with Momento #8. --In dark room, have Dug move box so MrF can get on it. --Dug pushes/pulls box to other ledge. Get Russell. CHAPTER 23 PROGRESS Needed to complete chapter (circle don't haves; cross out NO when done): Time Needed: 3:35 Time Have: ____ Do you have the timing run? NO Butterflies: 1 2 3 4 5 6 7 8 Do you have 8/8 (use Select)? NO Momentos: 1 2 3 4 5 6 7 8 Do you have 8/8 (use Select)? NO Bug Trophy: If you have it, you don't need to redo; have the Bug Trophy? NO *** end of level. X% complete at this point *** ********************************************* * 24. OPERATION FREEBIRD * ********************************************* Item obtained when chapter is completed (shows on map): MAGNIFYING GLASS 24a) Start in big room --lever gets ramp down --Momento #1 is on floor in corner behind lever --Butterfly #1 is on platform w/ lever 24b) Go up ramp --avoid steam --Russell gets Butterfly #2. --Russell uses GRAPPLE to swing over steam; MrF follows 24c) Run down ramp into big room --Momento #2 is on floor near back railing --Scare dogs into big hole in center --spring MrF up using TT for Momento #3. --spring someone up on other side of TT for switch #1 --push box to other ledge for Butterfly #3 and 2nd switch; go through cartoon hole 24d) Russell & MrF both go down lift --Russell gets Butterfly #4 and goes back up --Now use rope to get MrF across steam and electicity --Russell comes down when lever is used --Russell gets Butterfly #5 --MrF comes up for Momento #4 and then goes back down. 24e) hop across electricity ramp --use golf balls to lower ramp --first get bird with Momento #5 --Russell gets Butterfly #6; go across and into hole 24f) cut scene --Russell gets Butterfly #7 --MrF gets Momento #7 up on boxes in room --MrF gets Momento #6 on the floor --Russell gets Butterfly #8 --go up and across and into red room --get hoping frog for Momento #8; you may have to try more than once to catch. --leave room and find Kevin CHAPTER 24 PROGRESS Needed to complete chapter (circle don't haves; cross out NO when done): Time Needed: 4:00 Time Have: ____ Do you have the timing run? NO Butterflies: 1 2 3 4 5 6 7 8 Do you have 8/8 (use Select)? NO Momentos: 1 2 3 4 5 6 7 8 Do you have 8/8 (use Select)? NO Bug Trophy: If you have it, you don't need to redo; have the Bug Trophy? NO *** end of level. X% complete at this point *** ********************************************* * 25. ADVENTURE IS HERE * ********************************************* 25a) Run through red room --first, get Butterfly #2 --use MAGNIFYING GLASS and get Butterfly #1 --move gray box at end of path and follow Kevin --cross tight-wire and get bird with Momento #1 --jump right for Russell's Butterfly #3. --at end swing-rope, send ONLY Russell across & then jump back to get Butterfly #4 and then send MrF to get Momento #2 in similar manner; if you aren't careful, they will exit the room. 25b) Cross chain-ropes --Russell gets Butterfly #5 --bird has Momento #3 --2nd bird has Momento #5 --Russell gets Butterfly #6 --Momento #4 is on top of boxes --go forward to window 25c) after window --MrF gets Momento #6 --spring someone up on TT & use switch to raise bridge --go up for Momento #7 --Russell gets Butterfly #7 on boxes --activate Dug and hop up boxes --activate Kevin and hop up --both Kevin and Dug push the box off the ledge --Russell and MrF go up --bird has Momento #8 --go up and get Butterfly #8 between the steam blasts --have one go all the way through and the other will follow CHAPTER 25 PROGRESS Needed to complete chapter (circle don't haves; cross out NO when done): Time Needed: 4:50 Time Have: ____ Do you have the timing run? NO Butterflies: 1 2 3 4 5 6 7 8 Do you have 8/8 (use Select)? NO Momentos: 1 2 3 4 5 6 7 8 Do you have 8/8 (use Select)? NO Bug Trophy: If you have it, you don't need to redo; have the Bug Trophy? NO *** end of level. X% complete at this point *** ********************************************* * 26. MUNTZ BUNCH * ********************************************* Run to avoid the planes chasing you. There are 3 separate 'levels'. CHAPTER PROGRESS Needed to complete chapter (circle don't haves; cross out NO when done): Time Needed: 1:50 Time Have: ____ Do you have the timing run? NO *** end of level. X% complete at this point *** ********************************************* * 27. SKIES OVER PARADISE * ********************************************* Dog Fight; this is the final chapter, but then you can go back and finish other chapters if you want to finish checkmark items on the map. Otherwise, you are done now. We could not get chapter to show as 'finished' and never got last 100 points that we didn't need anyway? Shoot planes. Use R1 to speed up. Use 'o' to shoot. Third phase is to shoot the motors on the blimp. CHAPTER PROGRESS Needed to complete chapter (circle don't haves; cross out NO when done): Time Needed: 4:45 Time Have: ____ Do you have the timing run? NO *** end of level. X% complete at this point *** I finished this with all items and was at 99%. If you don't get the timing run on the first try, I don't think it ever records it. We could beat the time, but not make it show as completed. *** THINGS THAT HURT YOU *** --Falling, missing a jump, not jumping to swing-ropes, swing-branches, getting caught in nets, etc. duh. Get some fruit if you get 'sloppy'. --Any ORANGE PLANT. Avoid them. That last Momento you want on level 1, you won't get it initially; don't try. Cheat #4 for $400 makes this stop, but there are better things to spend your money on. --SNAKES. Use Russell mirror which is easy from the distance; MrF can NOT do this initially, but later can w/ cheat #6 for $500. --PORCUPINES; either Russell or MrF can use weapon; Russell is better from far away (the plan ahead approach); MrF better from close-range if they surprise you. --Nasty MONKEY THAT THROWS THINGS AT YOU; avoid this; so far, Russell can very, very temporarily *stun* the monkey, but that doesn't last long, so run fast! Here is where 2 players are very nice to have, but not necessary; Russell can defend while Mr-I'm-pokey-and-I'll-make-you-go-back-too can be hard to get through the onslaught. If you are in the raft, stop behind rocks if he is already throwing; paddle like crazy and steer straight if he hasn't seen you. Later, we are able to permanently get rid of some of these monkeys after we have the Golf Club (after Chapter 12) whenever the game is nice enough to give you a pile of golf balls too. --BATS are similar in that the Golf Club can take them out IF they give you golf balls. Otherwise, Russell can temporarily get rid of them, but they come back. When 'scaling a wall', the answer lies in TIMING your moves correctly. --Most DOGS and BIG CATS. DUG is the only nice dog in this game, at least initially. Back these things up into a net if present OR back them off a cliff OR back them into some water. You are pretty much not moving forward until you pull this off. --the ROLLY-POLLY (ugh) If these things start to go 'puff-puff', be prepared to jump out of the way (and fill health often). Much like mean dogs and big cats, you need to trick these things into a net if present OR back them off a cliff OR back them into some water. You are pretty much not moving forward until you pull this off. --the RED ANT (ugh) If these things are blocking your path, you definitely need to figure out how to distract them with a big piece of fruit. This looks like a yellow ball that is larger than the fruit you eat and Russell can pick it up and carry it near them and drop it or sometimes we put on end of TT and launch it over where it needs to be. The Insecticide cheat also works sometimes. --BATS. They hang out in dark places and they will basically beat the living daylights out of you if you do NOT have MrF and the LANTERN with you. *** THINGS I'VE LEARNED *** I've learned that I am SO GRATEFUL for all the FAQ 'solutions to problems' and 'help finding all the items and bonuses', etc for other PS/2 games that I got from this site that I am willing to write a FAQ because none existed. There are few things worse than having a cool new game and not being able to get out of level 1. Not fun. Or you find something that you won't be able to use for many levels to come. I've learned there are at least 3 game slots, but you are only playing ONE game at any time. If you start games for 2 people at the same time, you are ONLY playing THE ONE Profile that you initially 'Load' when you start the game. The game SAVES AUTOMATICALLY for you. There is no way to save anything yourself, I think, when you are ready to quit. It 'temporarily' saves when you get to a 'check-point', and then permanently on your memory card when you FINISH A CHAPTER. This is when you see the 'balloons'. I want to say the only way to keep the game the way it looked at the time that you started if you are about to finish a Chapter is to switch the memory card BEFORE you get to the end of the chapter (before balloons show up at all). I haven't tried this yet, but I think will work. I've learned that if you 'setup' a 2nd profile but did nothing at that time (but Russell catches his Butterfly first), the circle on the very first rock that needs to be pushed into the water may be 'missing' when you go back in and try to play, and then you can't go anywhere on this game. Delete the bad profile and start over. I've learned that the MAGNIFYING GLASS is NOT in Chapter 1 at all, and you don't get it until after Chapter 24. If you attempt to use Russell's mirror here, you may very well lock the game up and have to start over; I advise against this move. I've learned that some 'cheats' are more useful than others, so be careful to buy the one you really need if 'points' that you have are limited. #2 and #3 are visual or sound 'effects' only, and I find, not too useful. You can only BUY a 'cheat' after you acquire enough 'points' to buy it. At some point, you will have nothing left that you can buy, but some cheats are better to buy sooner than some of the other options because you will need them. I've learned that if you are running on the bird (Ch 6. Tally Ho! OR Chapter 20. Persuit), that you want to turn 'HeavyRussell' OFF if it is on or it WILL hurt you completion time. This is also true for the 'house moving' chapters. I've learned that there is a Cheat (#1) that you only get by winning all bug trophies. This is very cool to have if you are trying to complete the timing runs because it gives Full Life which means you never need to stop to get fruit. There are also 4 ABC codes that are in the 'Cheats' section of Gamefaqs (listed with other cheats in Cheats section). You acquire 100 points for (1) finishing a chapter, (2) getting 8/8 butterflies or 8/8 momentos, (3) getting a bug trophy, (4) getting a timing run. There are over 10,800 possible points, but you really only need 3,700 of them to get all of the Cheats. Then, it is just a matter of personal pride. You acquire new Cheats in the 'Profile' section of the game. Go into 'Bonuses' to acquire new cheats with your remaining points. You can do this after finishing a chapter and before starting a new one. Once acquired, you have to turn acquired cheats on EVERY time you load the profile. You can also instantly turn them ON or OFF as needed using the 'Start / Cheats' options. You don't get to see Dug often. You don't get to see Kevin often. When you do run into them, figure out how they want you to use them. Both MrF and Russell can swing together at the same time on vines and branches, and later, from the PICK-AXE and GRAPPLE which only Russell has. If you do this right, they can both dismount at once too if playing as a single person. Not only can the bird 'pull', but so can Russell and MrF. To push or pull, stand next to crate and press 'o' and move in desired direction. You have to finish the entire level or you don't get credit for anything you have found or won. Sometimes bugs are accessible by any player, and other times both characters are required to start a bug competition. The trophy shows by the person currently winning, and you have to finish the level to get the trophy. You only need to get the trophy once. If Player 2 beats you, you do not get the trophy. You have to go all the way to the END of a level to keep any butterflies, Momentos, or Bug Trophy that you have completed! So, you can't just go back in, get item, and leave; you have to finish the level again if you want to keep what you found (but you don't get more points on a replay). Once you have any of the 8 butterflies or 8 Momentos saved, you no longer have to get the item if played again (no longer there). If you quit before finishing level, you will have to get the item(s) again. Use Select to see which Butterflies or Momentos you have. When near a flower, quickly check F2 to see if you need any fruit before you bother to pull it out of ground. You won't be able to do certain things if this runs too low. I don't know how long you can ignore before the send you back to start of level. If Russell attempts to move the ball by himself in Chapter 15, it makes you stop and figure out what you did wrong before you can move again. They scold you and send you back to try again. If you can't get to a Butterfly Russell wants or a Momento that MrF wants when you see it, that means you NEED something that you do NOT currently have (if you get close, they tell you what you need in text). This means that you cannot get 8/8 items at the end on this trip, but you will save the ones you found when finishing the level. In a Timing Run, ignore any bugs and run as mistake-free as possible through the level. This is next to impossible to achieve on some levels without 2 people because the second character is slow on a Timing Run when you are 'on the bird', for goodness sakes, turn Russell's HeavyWeight Cheat OFF when you attempt to do this or the bird is carrying a LOT of extra weight (hello'). This is also true for 'house moving' chapters. Abbreviations I sometimes use in this FAQ (but often spell out) MrF=Mr Carl Fredrickson TT=Teeter-totter BF=Butterfly aka, Russell's Butterflies MO=Momento aka, Carl's Momentos, aka MrF's 'Pictures' *** THE CHEATS MENU *** REMEMBER TO BUY THESE BEFORE YOU START IF YOU HAVE POINTS TO BUY THEM! REMEMBER TO TURN THESE ON INSIDE START-MENU WHEN YOU ENTER GAME EACH TIME! CHEATS (the bold ones are my favorites) OrderCostName you learn after you buy the cheat ==1 N/A Win all trophies; you won't have this until the end; FULLLIFE ==2 200 Drenched Sole (sound effect) ==3 300 Old Movie (visual effect) ==4 400 Feather Weight (Plants no longer eat you) ==5 400 Russell Heavyweight (Russell can use TT without climbing a ledge) ==6 500 Deterrent Power (Carl can take some enemies to flight) ==7 500 Momentos Detector (Carl beeps when close to collectible) ==8 600 Insecticide (Russell can repel red ants!) ==9 800 Prime of Life (Russell can push huge crates by himself!) ==ABC AVIATORGOGGLES; we don't know IF we need these, but we put them on ==ABC BUTTERFLY; attracts butterflies to Russell ==ABC CARLHEAVYWEIGHT; teeter-totter only; NOT solo big crates ==ABC BALLOONPARTY; visual effect only; pretty cool, but somewhat distracting The four ABC codes were actually already in the 'Cheats' section since May 09 on Gamefaqs.com site. *** MISC COMMENTS AND EXISTING Q&A*** *** Skip this paragraph if you are past the first obstacle in Chapter 1: *** I think we fell into the trap in chapter 1 where you are not able to cross the very first obstacle at all because 'circle' is not given as an option at all. This seems to happen if you previously left the game before successfully crossing the water; I answered this in Q&A, but if you make a new profile and don't at least get across the water initially and you can NOT move forward at all because there is NO circle on the rocks now... The answer here is to DELETE the broken profile and START OVER. You have not really completed anything at this point, so this will just take a few minutes if you need to do this. I can see how people can run into this and just stop playing. *** Skip the paragraph if you are already past the Chapter 15: *** While playing the game so far, I too, got stuck in Chapter 15 which is where it looks like a lot of people are struggling. Thanks to solutions out there in Q&A, 'I have only seen further by standing on the shoulders of giants' ? Sir Isaac Newton. I think that the others that started to play this in summer of '09 got stuck in Chapter 15 because that is where the Q&A questions seem to dead-end. I am now through Chapter 15 (finally!) thanks to the clues from others... (as of 01/24/2010) This Chapter is very hard; only start this if you have at least an hour on your hands if you've never completed the game before. Ultimately, you have to do this in 11:30 minutes. A Wilderness Explorer is always ready! CAW! CAW! RAAR! ********************************************************************** ** Questions on the Q&A board when I started writing this FAQ. ** ** Only Chapter 15 had 2 useful pieces of info when I started this. ** ********************************************************************** **** Question **** Okay, I am having trouble in the part that Carl has to switch to Kevin to make Kevin move the boxes... Well, thats where I'm stuck. How do you move the boxes and in what order? Please explain. Thanks and greatly appreciated, Kaylee *********** Answer ******** From: liralenli 7/1 8:18PM The way my son and I did it was we had Kevin put a box on the leftmost spout. Then move the box on the right to the middle. That raises two platforms that Russell can cross with his rock. While Russell is standing on the middle platform, make Kevin go to the leftmost box, push at it from the back using the circle button and while still holding the circle button, make Kevin back up and pull the box. Then he can push that box to the right most spout and the right most platform should rise and Russell can go the rest of the way. Have Kevin go back to Carl and Carl can actually jump right to the middle platform. **** Question **** I am stuck in the part where there are three bats flying around a hook (for Russell). There is also a seesaw, a wire task, a box visible in the vicinity. but I don't know how to go about this.. please help! *********** Answer ******** bday_cs 6/11 8:29PM Recharge Mr. F with the fruit, then have him go over to the see-saw. Have him on the right side. If you are over right enough, the bats don't seem to bother him. Recharge Russell with the fruit, have him also jump over by the seesaw on the far right. Then have him zap the bats away, and immediately have Russell jump on the left side. This will cause the see saw to tip so that Mr. F is on the high side. Now you can jump to the right, and climb up the ledge. You have to do this before the bats come back. Up there Mr. F can golf away the bats for good. After that you can have Mr. jump back onto the see saw with Russell on it to flip him over to the hook. Don't forget you'll need the fruits to stay healthy enough to climb / hang-on. Good luck. **** Question **** Reyshin 7/6 12:56AM *** Answer *** Well... leave the rock on the ground first. There's a cliff with vines and a crate on it that can only be pushed by 2 people. Get Carl to go on top of the platform on the right of the see-saw. Have Russell stand on the left end of the see-saw, jump Carl off the platform to the right end of the see-saw, boosting Russell to the top of the cliff. Lower a rope down the cliff to Carl, have him climb it onwards to the top of the cliff. Now both should be on top of the cliff, get both to the crate, push it down to the ravine. Now jump down to the ground. Carry the rock through the top of the crate you just dropped, and now you should be on the other side of the ravine WITH THE ROCK. But the problem I haven't figured out is how to get Carl to the high platform on the right. *** I answered rest of Chapter 15; see Chapter 15 ***