/\ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ/\ / \ Did you enjoy this FAQ and find it useful? If so, please consider / \ /_ _\ clicking the Recommendation link above, so you will be able to /_ _\ | | let others know that this is one GameFAQs' best FAQs. Thank you! | | |__|_____________________________________________________________________|__| __ __ ______ _ ____ _ _ \ \ / / / _____|_) / __ \| | | | \ \_/ / _ ___ | | ___ _ ___ | | | | |__ | | \ / | | | |___| | | |_ | | |___| | | | | '_ \ |_| | || |_| | | |___| | | | |__| | | | | _ |_| \__,_| \______|_| \____/|_| |_| (_) O---------------------------------------O | Yu-Gi-Oh! Duelists of the Roses | | An FAQ/Walkthrough | | By KeyBlade999 | | | | Total Data: 123 KB | | Current Version: Final | | Time of Update: 1:06 AM 2/22/2012 | O---------------------------------------O =============================================================================== Section Negative One: Donations **ROSES_-1** =============================================================================== While I do write all of my guides for free, it does take a lot of time and effort to put them together. If you're feeling generous and want to show your appreciation, I am gladly accepting donations. I don't know exactly what the donations will be used for, but just know that you would definitely be helping me make more quality FAQs! Even the smallest donation amounts are appreciated, and are a great way to show how much you appreciate the work I do. If you do decide you'd like to donate, please send the donations through PayPal at the e-mail address listed below. Thank you so very much for considering this!! keyblade999.faqs@gmail.com =============================================================================== Section Zero: Contents **ROSES_0** =============================================================================== [Section Title] ............................................. [CTRL+F Tag] -1. Donations ............................................... **ROSES_-1** 0. Contents ................................................ **ROSES_0** 1. Introduction ............................................ **ROSES_1** 2. Version History ......................................... **ROSES_2** 3. Legal ................................................... **ROSES_3** 4. Basics of the Game ...................................... **ROSES_4** I - Controls ............................................. **ROSES_41** II - The Main Menu ....................................... **ROSES_42** III - The Game Itself .................................... **ROSES_43** 5. Red Rose Walkthrough .................................... **ROSES_5** 6. White Rose Walkthrough .................................. **ROSES_6** 7. How to Get Special Cards ................................ **ROSES_7** I - The Graveyard Slot ................................... **ROSES_71** II - Hidden Deck Leader Abilities ........................ **ROSES_72** III - Hidden Cards on the Field .......................... **ROSES_73** IV - Destiny Draw ........................................ **ROSES_74** V - Reincarnation ........................................ **ROSES_75** VI - Passwords ........................................... **ROSES_76** 8. Tips and Tricks ......................................... **ROSES_8** =============================================================================== Section One: Introduction **ROSES_1** =============================================================================== Wow, it's really been this long? Yes, what I'm referring to is how this game can go for literally almost a whole decade, if not MORE, without a complete FAQ. An excellent game, but it is really that hard to detail? Hmmm... It seems that I shall be the next to take on the challenge of writing a quality FAQ for Yu-Gi-Oh! Duelists of the Roses. Here is my attempt at writing an FAQ for this game. I hope you enjoy. =============================================================================== Section Two: Version History **ROSES_2** =============================================================================== v0.30 - Finished the general layout, Introduction, and Legal. Lack about five duels for the Red Rose walkthrough. 12:09 AM 2/21/2012 Final - I'll just call it done for now. As you see it currently is how it is as complete. 1:06 AM 2/22/2012 =============================================================================== Section Three: Legal **ROSES_3** =============================================================================== This FAQ may not be reproduced under any circumstances except for personal, private use. It may not be placed on any website or otherwise distributed publicly without advance written permission. Use of this guide on any other website or as a part of any public display is strictly prohibited, and a violation of copyright. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. İ 2012-2014 Daniel Chaviers (aka KeyBlade999). If you would wish to contact me concerning this or my other FAQs, use this e-mail: keyblade999.faqs@gmail.com, or PM (Private Message) me on the GameFAQs message boards. O-----------------------------------O O------------------------------------O | Allowed sites for my FAQs | | Forever-Banned Sites | O-----------------------------------O O------------------------------------O | GameFAQs (www.gamefaqs.com) | | CheatCC (www.cheatcc.com) | | Neoseeker (www.neoseeker.com) | | www.cheat-database.com | | SuperCheats (www.supercheats.com) | | Cheat Index (www.cheatindex.com) | | | | Cheat Search (www.cheatsearch.com) | | | | www.panstudio.com/cheatstop | | | | Game Express (www.gameexpress.com) | | | | Mega Games | | | | Cheats Guru (www.cheatsguru.com) | O-----------------------------------O O------------------------------------O =============================================================================== Section Four: Basics of the Game **ROSES_4** =============================================================================== ------------------------------------------------------------------------------- Section I - Controls **ROSES_41** ------------------------------------------------------------------------------- O======================O=================O==================O=================O | Button | Map | Battlefield | Chest & Build | | | Screen | Screen | Deck Screens | O======================O=================O==================O=================O | D-Pad | Move cursor. | Move cursor. | Move cursor. | O----------------------O-----------------O------------------O-----------------O | Left Analog Stick | Move cursor. | Move cursor. | Move cursor. | O----------------------O-----------------O------------------O-----------------O | Right Analog Stick | N/A | N/A | N/A | O----------------------O-----------------O------------------O-----------------O | Start | Go to bottom- | Skip/end your | Select a Deck | | | right corner. | current turn. | Leader. | O----------------------O-----------------O------------------O-----------------O | Select | Ask to go to | Give up the | N/A | | | main menu. | duel and lose. | | O----------------------O-----------------O------------------O-----------------O | X | Confirm. | Move to that | Put in Deck. | | | | yellow space; | | | | | confirm. | | O----------------------O-----------------O------------------O-----------------O | Triangle | N/A | Show the card | Show card | | | | details. | info and 3D | | | | | figure. | O----------------------O-----------------O------------------O-----------------O | Square | N/A | Summon into a | Remove from | | | | blue space. | your Deck. | O----------------------O-----------------O------------------O-----------------O | Circle | Cancel. | N/A | Exit screen. | O----------------------O-----------------O------------------O-----------------O | L1 | N/A | Switch card to | Go up by five | | | | Attack mode. | cards. | O----------------------O-----------------O------------------O-----------------O | L2 | N/A | Flips card | Move Deck | | | | face-down. | Sort left. | O----------------------O-----------------O------------------O-----------------O | L3 | N/A | Change camera | Reincarnate. | | | | angle. | | O----------------------O-----------------O------------------O-----------------O | R1 | N/A | Switch card to | Go down by | | | | Defense mode; | five cards. | | | | see Graveyard. | | O----------------------O-----------------O------------------O-----------------O | R2 | N/A | Flips card | Move Deck | | | | face-up. | Sort right. | O----------------------O-----------------O------------------O-----------------O | R3 | N/A | Zoom in or out | Passwords' | | | | with camera. | input window. | O======================O=================O==================O=================O ------------------------------------------------------------------------------- Section II - The Main Menu **ROSES_42** ------------------------------------------------------------------------------- Okay, at the main menu, where you'll see the big game logo for Yu-Gi-Oh! Duelists of the Roses, press Start. You'll receive four options. "New Game" starts up the game story anew, while "Continue" reloads a saved file. This will be the basic walkthrough of the game, and is covered in sections five and six. "Custom Duel" allows you to play a CPU opponent and duel them. You can then pick a field to duel in, or even design one after finishing both sides of the game's story. There are some special things I've heard about this in reference to having certain PlayStation Yu-Gi-Oh! game files on a PlayStation 1 memory card. I have no such games, though, and would appreciate info on this subject. "Trade", if my knowledge is correct, will require two different files or memory cards for the PS2 with this game's data on them. You'll be able to do as much trading as you want for whatever. ------------------------------------------------------------------------------- Section III - The Game Itself **ROSES_43** ------------------------------------------------------------------------------- Building a Deck ```````````````` Before any game should start, you'll probably want to mix up your deck a bit to change what you have. Any given Deck has 40 cards, no more or less. You can go to the Build Deck Screen to do this. Sounds simple, right? Oh, you're far off. See, each card has this "Deck Cost", or "DC", value and the total DC of all of your cards is added. Should it be greater than the DC of your opponent's deck, you cannot fight them. In most cases, the more powerful, useful, and/or valuable cards have higher DC's. Unless your opposition also has a high DC, consider trying to lay off the high DC cards. Finally, there will be another card in your deck, designated as your Deck Leader. If you ever played the TCG or watched the anime, relate the Deck Leader to being YOU. Either way, your Deck Leader basically represents you. If it gets hit, you will lose some of your ever-valuable Life Points, or LP. Your Deck Leader has a few other functions, aside from having a target on his back. From him, you can summon monsters each turn, one per turn usually, on the squares that surround him. Of course, summoning has a cost, but that will be dealt with later. To assign a Deck Leader, just press Start on the desired card in the Build Deck menu. These Deck Leaders also have another special function. As you do "good" things for you in the game, such as win, your Deck Leader can rank up, allowing new abilities to open up. The Duel ````````` Whenever you battle against someone, it is called a Duel. Let's start from the beginning, where only your Deck Leaders are up, and you each have 4,000 LP. On your turn, you can press Square to summon a monster or otherwise place a card. The former will cost you Star Chips equal to the monster's level (the number of stars on the card); the latter can be dealt with until you have no cards left to deal with. (For the record, you only have a max of five cards, not six like the TCG/anime, per turn. You'll redraw one automatically at the start of each turn.) You also have the option of moving your Deck Leader. Anyhow, after that, select the summoned monster (when applicable) and you can move it around, within the yellow squares. You can also switch between Attack and Defense position; what that means is soon to come. When two cards of the opposite sides are in the same spot, there will be a battle scene, basically. In it, several values are considered, depending on the monsters' positions. If you were in Attack mode, ATK points are use; for Defense mode, DEF points are used. Of course, this is not considering any effects. Anyways, based on the values, certain things can happen. There are seven potential cases below. Additionally, you'll probably wonder what the heck the graveyard is. It is the area for used Magic/Trap Cards and defeated Monster Cards. You usually have them remain there until the end of the duel. However, cards, such as Monster Reborn, can bring cards out of there. You can view your and your opponent's graveyards on your turn with the R1 button. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ If the attacker's ATK is higher than the attacked monster's ATK, then the possessor of the attacked monster will lose LP equal to the difference in the two ATK values. The attacked monster heads to the graveyard. The winner of the battle now occupies the disputed space. If the attacker's ATK is lower than the attacked monster's ATK, then the possessor of the attacking monster will lose LP equal to the difference in the two ATK values. The attacking monster heads to the graveyard. The winner of the battle now occupies the disputed space. If the attacker's ATK is equal to the attacked monster's ATK, then both monster cards are sent to the graveyard. If the attacker's ATK is higher than the attacked monster's DEF, then the attacked monster is sent to the graveyard. No LP is lost. The winner of the battle now occupies the disputed space. If the attacker's ATK is lower than the attacked monster's DEF, then the possessor of the attacking monster will lose LP equal to the difference in the ATK and DEF values. No monster heads to the graveyard. If the attacker's ATK is equal to the attacked monster's DEF, then nothing really happens. If a monster attacks a Deck Leader, then the attacker's ATK is subtracted from the LP of the Deck Leader's owner. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The whole process will pretty much continue for a while. If someone drops the opponent's LP to zero, then that someone wins. Conversely, if the opponent drops the someone's LP to zero, that someone loses. A draw will occur if both LP values reach zero at the same time, typically due to a Trap Card's effect or something. A win can also occur after 100 turns. At the end of that number of turns, whosoever has more LP wins. If a Deck Leader is completely surrounded, then the owner of the Deck Leader loses. Finally, there is one more potential win. If your Deck Leader is Exodia the Forbidden One (the head) and you put each piece of Exodia within the squares around the Deck Leader, you'll automatically win! Fields ``````` You probably have noticed the nice little graphics on the game board by now. They are not there for looks. These actually can benefit monsters of certain types. I'll go ahead and list them now. These are still in progress, for the most part, and a few are theorized, but I got what I could. O=============O==================O================================O | Field | Favored Type | Unfavored Type | O=============O==================O================================O | Crush | Zombie, | Destroys all with 1500+ ATK. | | | Immortal. | | O-------------O------------------O--------------------------------O | Dark | Zombie, | None. | | | Fiend, | | | | Fairy, | | | | Spellcaster. | | O-------------O------------------O--------------------------------O | Forest | Beast, | None. | | | Beast-Warrior, | | | | Pyro, | | | | Fiend, | | | | Plant, | | | | Insect. | | O-------------O------------------O--------------------------------O | Labyrinth | None | None. | O-------------O------------------O--------------------------------O | Meadow | Warrior, | None. | | | Beast-Warrior, | | | | Spellcaster. | | O-------------O------------------O--------------------------------O | Mountain | Dragon, | None. | | | Zombie, | | | | Fairy, | | | | Thunder, | | | | Winged-Beast. | | O-------------O------------------O--------------------------------O | Normal | None. | None. | O-------------O------------------O--------------------------------O | Sea | Fish, | Pyro, Machines | | | Aqua, | | | | Thunder, | | | | Sea Serpent. | | O-------------O------------------O--------------------------------O | Toon | Toon. | All other typings. | O-------------O------------------O--------------------------------O | Wasteland | Dinosaur, | Aqua, | | | Zombie, | Plant (?), | | | Rock. | Sea Serpent (?). | O=============O==================O================================O (Thanks to Elias P. for a correction regarding Sea!) =============================================================================== Section Five: Red Rose Walkthrough **ROSES_5** =============================================================================== This is the part of the game where you take the side of Yugi and decide to oppose Seto Kaiba. (You, in other words, side with the Lancastrians and oppose the Yorkists.) At the start, you have two choices for battling: Weevil or Rex. Weevil is a bit easier, so let us start with him. O----------------------------------------O------------------------------------O | Opponent : Weevil Underwood | Strategy: | | Location : Chester | | | Deck Cost (DC): 854 | Weevil, like many first duels, | | Deck Leader : Basic Insect | will tend to use weak cards and | | Fields : Forest, Wasteland | make a bunch of mistakes. There | | Hidden Card : Eradicating Aerosol | is not really a whole lot to | O----------------------------------------O worry about. | | Weevil's Deck Contents: | | | -- Bear Trap (x1) | One problem involves his ability | | -- Big Insect (x1) | to summon a Perfectly Ultimate | | -- Bladefly (x1) | Great Moth. He'll need to use a | | -- Block Attack (x1) | Larvae, Cocoon of Evolution, and | | -- Cocoon of Evolution (x2) | some turns. The resulting monster | | -- Dungeon Worm (x1) | if you let it come about will | | -- Forest (x2) (x1) | have 3500 ATK and 3000 DEF, so | | -- Giant Flea (x1) | watch out for it. As the Cocoon | | -- Giant Scorpion of the Tundra (x1) | of Evolution is a Magic Card, aim | | -- Goblin's Secret Remedy (x1) | right for the Larvae Moth when | | -- Gokibore (x1) | it appears. | | -- Hercules Beetle (x3) | | | -- Hunter Spider (x3) | Perhaps one way to go about it | | -- Infinite Dismissal (x2) | would be to summon some monsters | | -- Insect Armor With Laser Cannon (x3)| favored by Forest and move fast | | -- Javelin Beetle Pact (x1) | to where Weevil's Deck Leader is. | | -- Kamikiriman (x1) | Always try to keep one monster | | -- Kumootoko (x1) | within reach of the summoning | | -- Kuwagata a (x1) | tiles; we don't want that Great | | -- Kwagar Hercules (x3) | Moth coming at us all too soon. | | -- Larvae Moth (x1) | That problem is dealt with after | | -- Laser Cannon Armor (x2) | finishing off the Larvae Moth. | | -- Man-Eater Bug (x1) | | | -- Needle Worm (x1) | The only other problem has to | | -- Negate Attack (x1) | deal with his Javelin Beetle | | -- Nightmare Scorpion (x1) | ritual. He'll need to use a | | -- Petit Moth (x1) | Hercules Beetle for this, which | | -- Rose Spectre of Dunn (x1) | has 2000 ATK, 2500 DEF. I'd hope | | | to have some strong monster on | | | the Deck Leader patrol for that | | | reason. | | | | | | Other than that, you've pretty | | | much got it. | O----------------------------------------O------------------------------------O After beating Weevil, you have two other new options to fight: Pegasus and Keith. Ignore them and opt for the other starter, Rex. O----------------------------------------O------------------------------------O | Opponent : Rex Raptor | Strategy: | | Location : Tewkesbury | | | Deck Cost (DC): 960 | Raptor tends tends to use strong | | Deck Leader : Two-Headed King Rex | Dinosaur-type monsters as soon as | | Fields : Labyrinth, Wasteland | he can, as much as he can. They | | Hidden Card : Cold Wave | are also powered up by the field | O----------------------------------------O of Wastelands, so we have a bit | | Rex's Deck Contents: | of a problem. | | -- Anthrosaurus (x2) | | | -- Armored Lizard (x1) | Most of the problem lies in the | | -- Bear Trap (x1) | high attack of his monsters. You | | -- Bracchio-raidus (x1) | probably should opt to use the | | -- Breath of Light (x1) | Ultimate Great Moth if you got | | -- Crawling Dragon #2 (x2) | it from Weevil, then leave it in | | -- Eternal Rest (x1) | face-up defense position to lower | | -- Grappler (x1) | your opponents' attack by 100 per | | -- Invigoration (x2) | turn. The Aqua Dragon, if you got | | -- Little D (x2) | it by password (JXCB6FU7), is a | | -- Mammoth Graveyard (x1) | great choice, as it changes the | | -- Megazowler (x2) | field it fights on into Sea. | | -- Pragtical (x2) | | | -- Raise Body Heat (x3) | There isn't much else to say. You | | -- Red Medicine (x1) | can use the narrow Labyrinth rows | | -- Sparks (x1) | to your protection and not get | | -- Stain Storm (x1) | surrounded. You can also try to | | -- Sword Arm of Dragon (x2) | send one monster down each row to | | -- Tomozaurus (x2) | try and corner the Deck Leader, | | -- Trakadon (x3) | though they'd have to be a bit | | -- Two-Headed King Rex (x2) | strong. That's more of a last- | | -- Two-Mouth Darkruler (x2) | ditch strategy, because it hasn't | | -- Uraby (x3) | worked all too well for me. Of | | -- Wasteland (x1) | course, if you have some monsters | | | helped with Wasteland, go for it. | | | The movement boost may help. | O----------------------------------------O------------------------------------O After the battle, you'll end up unlocking the Necromancer and the Darkness Ruler. We'll head for the Necromancer. There is quite a valuable tip I have for you. As you may or may not know, Zombies (the Necromancer's specialty) usually have low DEF. If you can Reincarnate a Sword & Shield (use Magic Cards with around 30 DC), go ahead. It swaps all monsters ATK and DEF values. Hint hint. O----------------------------------------O------------------------------------O | Opponent : Necromancer | Strategy: | | Location : Exeter | | | Deck Cost (DC): 795 | Honestly quite a pitiful fight. | | Deck Leader : Pumpking the King of | If you wait a few turns for him | | Ghosts | to populate the field with some | | Fields : Labyrinth, Meadow, | zero-DEF monsters, while you have | | Sea | some monsters of your own with | | Hidden Card : Eternal Rest | any DEF, you'll be fine as you | O----------------------------------------O will probably play Sword & Shield | | Necromancer's Deck Contents: | by turn ten at the hopeful latest | | -- AIinsection (x1) | moment. Either way, it's really a | | -- Armored Zombie (x2) | slaughterfest. | | -- Blocker (x1) | | | -- Blue-Eyed Silver Zombie (x1) | While you wait, by the way, it is | | -- Call of the Haunted (x2) | a good idea to inch away from the | | -- Clown Zombie (x2) | Wasteland tiles. They power up | | -- Cyber-Stein (x1) | Zombies. They'll probably reach | | -- Dark Energy (x2) | only around 2500 ATK, but that | | -- Dark Hole (x1) | still remains a pain if let not | | -- Dokuroizo the Grim Reaper (x1) | dealt with. At least you'll have | | -- Dragon Zombie (x2) | mild protection in the Meadow. | | -- Fiend's Hand (x1) | | | -- Ganigumo (x1) | | | -- Graveyard and the Hand of | | | Invitation (x1) | | | -- Minar (x1) | | | -- Monster Reborn (x1) | | | -- Nightmare Scorpion (x1) | | | -- Pumpking the King of Ghosts (x1) | | | -- Revival of the Dokurorider (x1) | | | -- Shadow Ghoul (x1) | | | -- Shadow Spectre (x2) | | | -- Skelgon (x1) | | | -- Skull Servant (x2) | | | -- The Snake Hair (x1) | | | -- Violet Crystal (x3) | | | -- Wasteland (x1) | | | -- Wood Remains (x2) | | | -- Yaiba Robo (x1) | | | -- Yaranzo (x1) | | | -- Zombie Warrior (x1) | | O----------------------------------------O------------------------------------O After that battle, let's head over to the Darkness Ruler. O----------------------------------------O------------------------------------O | Opponent : Darkness Ruler | Strategy: | | Location : St. Albans | | | Deck Cost (DC): 982 | We have the same problem here | | Deck Leader : King of Yamimakai | like we had with Rex. This guy | | Fields : Dark, Forest | likes Fiends and such monsters, | | Hidden Card : Exile of the Wicked | and there is a BUNCH of Dark on | O----------------------------------------O the field, which powers up a lot | | Darkness Ruler's Deck Contents: | of his monsters. Hope you brought | | -- Acid Trap Hole (x1) | some Zombies, Spellcasters, and | | -- Barox (x1) | Fiends -- the movement boost can | | -- Big Eye (x1) | help in this strategy... | | -- Candle of Fate (x1) | | | -- Castle of Dark Illusions (x1) | You'll probably notice how this | | -- Crass Clown (x1) | guy will try a more defensive | | -- Dark Chimera (x1) | strategy by building a fort | | -- Dark King of the Abyss (x1) | around his Deck Leader. Well, if | | -- Dark Prisoner (x1) | we can break in that fort, or at | | -- Fiend Castle (x2) | least build that fort. Take the | | -- Gorgon's Eye (x1) | former strategy if you get some | | -- Infinite Dismissal (x2) | movement-boosted monsters. | | -- Invisible Wire (x1) | | | -- Job-Change Mirror (x1) | Another strategy, if the field is | | -- King of Yamimakai (x2) | not apt at all for your monsters, | | -- Lord of Zemia (x1) | is to change the area around you | | -- Malevolent Nuzzler (x1) | while your opponent builds his | | -- Man-Eating Treasure Chest (x1) | "fort". | | -- Mask of Darkness (x1) | | | -- Mesmeric Control (x1) | That's all I can really say. Once | | -- Metal Guardian (x1) | you get your strategy where you | | -- Midnight Fiend (x1) | want it, all you really can do is | | -- Neck Hunter (x1) | fight offensively and watch out | | -- Paralyzing Potion (x2) | for your monsters. | | -- Reaper of the Cards (x1) | | | -- Ryu-Kishin Powered (x1) | | | -- Shadow Spell (x1) | | | -- Tears of the Mermaid (x2) | | | -- Terra the Terrible (x1) | | | -- The Shadow Who Controls the | | | Dark (x1) | | | -- Time Seal (x1) | | | -- Whiptail Crow (x1) | | | -- Yami (x1) | | | -- Zera Ritual (x2) | | O----------------------------------------O------------------------------------O Not much really to say following that battle. Go over to Keith next. O----------------------------------------O------------------------------------O | Opponent : Keith | Strategy: | | Location : Towton | | | Deck Cost (DC): 1,027 | Okay, this one might be the | | Deck Leader : Slot Machine | toughest one yet. All we really | | Fields : Wasteland, Labyrinth | can utilize is the Wasteland, | | Hidden Card : Chain Storm | which Keith will be spamming full | O----------------------------------------O of Machines monsters, all aided | | Keith's Deck Contents: | by the Wasteland. | | -- 7 Completed (x3) | | | -- Barrel Dragon (x1) | A nice fusion combo to think of | | -- Blast Juggler (x1) | would be Metal Dragon. Use any | | -- Brave Scizzar (x1) | Dragon with less than 1850 ATK | | -- Cyber Commander (x1) | a Metal monster, and there you | | -- Dice Armadillo (x1) | go -- a good monster for this | | -- Gatekeeper (x1) | match, especially as it has over | | -- Giant Mech-Soldier (x1) | 2300 ATK. Most of Keith's have at | | -- Giga-Tech Wolf (x1) | least 2000. | | -- Golgoil (x1) | | | -- Ground Attacker Bugroth (x2) | Another option involves a combo | | -- Holograh (x1) | with the Aqua Dragon and Mirror | | -- Invisible Wire (x1) | Wall. Use the Aqua Dragon to head | | -- Launcher Spider (x2) | for the opponent's Deck Leader, | | -- Limiter Removal (x2) | while keeping Mirror Wall at the | | -- Machine Conversion Factory (x3) | ready. Don't run into enemies; | | -- Machine King (x1) | let them run into you. The whole | | -- Magic Jammer (x2) | combo will result in a huge loss | | -- Mechanical Spider (x2) | of LP for Keith -- he may attack, | | -- Metalmorph (x2) | Aqua Dragon will get 500 ATK due | | -- Patrol Robo (x1) | to its field-changer, and Mirror | | -- Pendulum Machine (x2) | Wall will halve the opponent's | | -- Robotic Knight (x1) | ATK. Even Keith's most powerful | | -- Saber Slasher (x1) | monsters will fall to this tactic | | -- Shovel Crusher (x1) | because Aqua Dragon will have | | -- Space Megatron (x1) | 2750 ATK versus, at best, 2000 | | -- Slot Machine (x2) | ATK from a Machine King. If you | | -- Zoa (x1) | don't fight it, you're even in | | | better shape. Rinse and repeat. | | | | | | By the way, Aqua Dragon and | | | Mirror Wall can both be gotten | | | from passwords. | O----------------------------------------O------------------------------------O After the battle, head over to Weevil and battle him some until you get a few Dungeon Worms, at least one. They'll be invaluable in the next battle, against the Labyrinth Master. O----------------------------------------O------------------------------------O | Opponent : Labyrinth Master | Strategy: | | Location : Newcastle | | | Deck Cost (DC): 1,016 | For this battle, it is more than | | Deck Leader : Monster Tamer | recommended to have the Dungeon | | Fields : Crush, Labyrinth, | Worm from Weevil. You see those | | Sea, Normal, Dark, | lines of Labyrinth, and the long | | Forest, Meadow | path around them? Well, you can | | Hidden Card : Catapult Turtlle | just send your Dungeon Worm into | O----------------------------------------O the Labyrinth and continue to the | | Labyrinth Master's Deck Contents: | Monster Tamer to proceed to get | | -- Acid Crawler (x1) | rid of your opponent. | | -- Beautiful Headhuntress (x1) | | | -- Cockroach Knight (x2) | Of course, there has to be a | | -- Dream Clown (x1) | back-up, as your opponent can do | | -- Dungeon Worm (x1) | a similar thing with more | | -- Eatgaboon (x1) | monsters. Using Mirror Wall is a | | -- Final Flame (x2) | great idea. Using Call of the | | -- Gate Guardian Ritual (x1) | Haunted to let your other | | -- Goblin's Secret Remedy (x2) | monsters go through Crush is also | | -- Hero of the East (x1) | good. | | -- Jirai Gumo (x2) | | | -- Kattapillar (x1) | Additionally, you can execute | | -- Kazegin (x1) | another plan if you have Change | | -- Kojikocy (x1) | of Heart. Seeing as not all of | | -- Korogashi (x1) | your opponent's monsters can go | | -- Labyrinth Tank (x2) | into Labyrinth, you can go ahead | | -- Labyrinth Wall (x3) | and take control of one for a | | -- Laser Cannon Armor (x1) | turn to deal some damage. | | -- Magical Labyrinth (x3) | | | -- Monster Tamer (x1) | As you can tell, there are quite | | -- Needle Worm (x1) | a few plans that can work out | | -- Ookazi (x2) | quite well for you here. However, | | -- Sanga of the Thunder (x1) | keep in mind that your Deck | | -- Shadow Ghoul (x3) | Leader may not be able to go into | | -- Shift (x1) | Labyrinth. You don't want to stay | | -- Skull Stalker (x1) | in one spot for long, so either | | -- Suijin (x1) | end it quickly be executing many | | | plans, or get ready to run. | O----------------------------------------O------------------------------------O Next up, Pegasus. This is going be tough, so be prepared. O----------------------------------------O------------------------------------O | Opponent : Pegasus Crawford | Strategy: | | Location : Lancashire | | | Deck Cost (DC): 1,254 | This battle is all about location | | Deck Leader : Illusionist | and location. Come into this duel | | Faceless-Mage | with at least two strong monsters | | Fields : Toon, Labyrinth, | as they'll be key to this. | | Sea, Normal, Meadow | | | Hidden Card : Electromagnetic | Now, you see the Labyrinth tiles, | | Bagworm | right? In that same row are two | O----------------------------------------O Normal spaces. You want to begin | | Pegasus's Deck Contents: | by establishing those spaces for | | -- Bickuribox (x1) | your strong monsters. In this | | -- Brain Control (x2) | way, you'll fight Pegasus's | | -- Bright Castle (x2) | monsters at a normal power. Even | | -- Change of Heart (x2) | better, you can use Aqua Dragon | | -- Curse of the Millenium Shield (x1) | to make some Sea during a battle | | -- Dark Rabbit (x1) | and up your ATK by another 500. | | -- Dragon Capture Jar (x2) | | | -- Dragon Piper (x1) | Yes, this strategy is very | | -- Fiend Castle (x2) | immobile. You have to stand there | | -- Garma Sword Oath (x1) | and battle each monster that will | | -- Genin (x1) | come your way. Be sure to make | | -- Illusionist Faceless Mage (x1) | some back-ups, change the field | | -- Invisible Wire (x2) | there to your advantage if you | | -- Magical Nuetralizing Force | can, and lay down some Traps and | | Field (x1) | use them when you can. If you | | -- Manga Ryu-Ran (x1) | want, also apply all of your | | -- Megamorph (x1) | stat-boosting Magic Cards to your | | -- Mesmeric Control (x2) | monsters. | | -- Mimicat (x1) | | | -- Niwatori (x1) | Another useful strategy still | | -- Parrot Dragon (x2) | stems off of the strategy above, | | -- Rogue Doll (x1) | but advances it all the further. | | -- Saggi the Dark Clown (x1) | Using Call of the Haunted, you | | -- Spellbinding Circle (x1) | immediately transform Pegasus's | | -- Stuffed Animal (x2) | monsters to Zombies, weakening | | -- Swordstalker (x1) | them on the Toon field a bunch. | | -- Toon Alligator (x1) | Send Aqua Dragon in there and get | | -- Toon Mermaid (x1) | fought to instantly boost his ATK | | -- Toon Summoned Skull (x1) | by 500 (his ability), then halve | | -- Toon World (x2) | your opponent's with Mirror Wall. | | -- Tremendous Fire (x2) | During that time, you can still | | | send other mosnters to attack | | | Pegasus, and his monsters will be | | | weakened still, although yours | | | probably will be too. Note that | | | using the Pumpking King of Ghosts | | | with further this option further | | | by upping your own stats a lot. | | | | | | Yep, quite a slaughterfest if you | | | do it all right. | O----------------------------------------O------------------------------------O Next up, Ishtar. Before the battle, if you had an easy-enough time with Pegasus, defeat him several more times to try to get some of his Toons, Change of Heart, Tremendous Fire, and Mimicat, all very useful cards. O----------------------------------------O------------------------------------O | Opponent : Ishtar | Strategy: | | Location : Isle of Man | | | Deck Cost (DC): 861 | Hmm... A fight that should be a | | Deck Leader : Witch of the Black | fair deal easy is not so. Lots of | | Forest | Ishtar's monsters will thrive in | | Fields : Crush, Wasteland, | the Sea or Crush zones. We can't | | Sea, | use our Aqua Dragon or the Call | | Hidden Card : Jowls of Dark Demise | of the Haunted exactly too well, | O----------------------------------------O then. | | Ishtar's Deck Contents: | | | -- 30,000-Year White Turtle (x2) | A decent blessing is that you can | | -- Aqua Chorus (x1) | still take advantage of this. | | -- Aqua Madoor (x1) | | | -- Baby Dragon (x1) | Yeah, we'll continue with our | | -- Bolt Penguin (x2) | usual strategy. Toss in your Call | | -- Boulder Tortoise (x2) | of the Haunted and use it, but | | -- Cursebreaker (x1) | only do so before launching your | | -- Destroyer Golem (x1) | Aqua Dragon. Otherwise, you may | | -- Fake Trap (x2) | flatline quite fast. But make | | -- Gemini Elf (x1) | sure one of your strong monsters | | -- Great White (x1) | becomes a Zombie; more on that in | | -- Hightide (x2) | in a second. | | -- Invitation to a Dark Sleep (x1) | | | -- Kairyu-Shin (x1) | This will take out the Sea option | | -- Kaminarikozoa (x1) | for your opponent, as the Zombies | | -- Koumori Dragon (x1) | don't thrive there and get no aid | | -- Mirror Wall (x1) | whatsoever. Summon your Aqua | | -- Monsturtle (x1) | Dragon afterwards and send it | | -- Penguin Knight (x2) | into the slaughter. | | -- Penguin Soldier (x2) | | | -- Power of Kaishin (x2) | But that leaves 25 good squares | | -- Shadow of Eyes (x1) | for them, especially the 21 Crush | | -- Spring of Rebirth (x1) | tiles. Aqua Dragon can't deal | | -- Star Boy (x2) | with those, can it...? | | -- Takriminas (x1) | | | -- Turtle Oath (x1) | But you remember the strong | | -- Water Element (x1) | monster we forced to become a | | -- Waterdragon Fairy (x1) | Zombie earlier? It can go into | | -- Winged Dragon Guardian of the | the Crush and Wasteland zones, | | Fortress #1 (x1) | and with boosts. However, since | | -- Yado Karu (x1) | Ishtar will receive the same aid, | | -- Zarigun (x1) | you need to use Equip Magic Cards | | | to further increase your power. | | | Also consider laying down Mirror | | | Wall to halve his monsters' ATK | | | in battle -- he won't hesitate to | | | do the same to you. | O----------------------------------------O------------------------------------O Not much to say after this. If you had an easy time, try to take a Mirror Wall from him and any other cards you found useful. Head over to the Richard, next. O----------------------------------------O------------------------------------O | Opponent : Richard Slysheen | Strategy: | | Location : Bosworth | | | Deck Cost (DC): 1,039 | I didn't think a duelist with | | Deck Leader : Battle Steer | such high DC as this would be as | | Fields : Meadow, Mountain | easy as your first duels. | | Hidden Card : Warrior Elimination | | O----------------------------------------O Anyhow, strategy is fairly basic | | Richard's Deck Contents: | again. Given the field and his | | -- Acid Trap Hole (x2) | monster repertoire, you may want | | -- Armail (x1) | to pull a Call of the Haunted | | -- Armed Ninja (x1) | thing again, or change the field. | | -- Axe of Despair (x2) | Either way works -- we just want | | -- Battle Ox (x2) | to change one of them to lessen | | -- Battle Steer (x1) | any benefits he can get. | | -- Beautiful Headhuntress (x1) | | | -- Cursebreaker (x1) | After you pull that out of your | | -- Empress Judge (x2) | sleeve, summon an Aqua Dragon. As | | -- Guardian of the Labyrinth (x1) | per usual, you'll want to battle | | -- Hard Armor (x1) | enemies and therefore boost your | | -- Judge Man (x1) | ATK by 500 due to Aqua Dragon's | | -- Kagenush the Blue Flame (x1) | ability. Of course, be sure to | | -- Lava Battleguard (x2) | use Mirror Wall to increase your | | -- Legendary Sword (x2) | LP slicing. | | -- M-Warrior #1 (x2) | | | -- M-Warrior #2 (x2) | To further your offensive more, | | -- Masaki the Legendary Swordsman (x1)| try to have some of your monsters | | -- Millennium Golem (x1) | (NOT Aqua Dragon) get hit with | | -- Panther Warrior (x2) | Call of the Haunted, then summon | | -- Raigeki (x1) | Pumpking King of the Ghosts. The | | -- Revival of Sennen Genjin (x1) | ability will let your Zombied | | -- Rude Kaiser (x2) | monsters get higher and higher | | -- Swamp Battleguard (x2) | stats. You can adjust your | | -- Sword of Dark Destruction (x2) | tactics in a similar manner for | | -- Sword of Dragon Soul (x1) | utilizing the Perfectly Ultimate | | -- The Judgement Hand (x1) | Great Moth, although that is a | | -- Zanki (x1) | bit risky, due to the waiting | | | period of about seven turns. | O----------------------------------------O------------------------------------O Next up is our penultimate battle against -- you guessed it -- Seto Kaiba. Adjust your deck properly, then head to battle him. O----------------------------------------O------------------------------------O | Opponent : Seto Kaiba | Strategy: | | Location : Stonehenge | | | Deck Cost (DC): 1,184 | Unexpectedly enough, Seto's field | | Deck Leader : Blue-Eyes White Dragon| contains no Mountain to aid his | | Fields : Meadow, Labyrinth, | Dragons. All that means he has a | | Normal | lot up his sleeve. Take the three | | Hidden Card : Moisture Creature | Blue-Eyes White Dragons, which | O----------------------------------------O have 3000 ATK and 2500 DEF. Plus, | | Seto's Deck Contents: | if he uses the Ultimate Dragon | | -- Anti-Raigeki (x1) | ritual, with them, he can make | | -- Axe of Dispair (x1) | the near-impossible to defeat | | -- Battle Ox (x1) | Blue-Eyes Ultimate Dragon, which | | -- Blue Eyes White Dragon (x3) | has 4500 ATK and 3000 DEF. o_o; | | -- Cursebreaker (x1) | | | -- Dragon Treasure (x3) | Okay, mainstream strategy should | | -- Gear Golem the Moving Fortress (x1)| remain the same. Call of the | | -- Gift of the Mystical Elf (x1) | Haunted will prevent some of his | | -- Hannibal Necromancer (x1) | Magic and Trap Cards from aiding | | -- Hourglass of Courage (x1) | his numerous Dragons further. | | -- Hourglass of Life (x1) | | | -- Invitation to a Dark Sleep (x1) | Be sure some of your own monsters | | -- Judge Man (x2) | are hit with this too, except the | | -- Kageningen (x1) | Aqua Dragon. In this way, you can | | -- Kaiser Dragon (x2) | use Pumpking the King of Ghosts | | -- La Jinn the Mystical Genie of the | to boost your stats. Aqua Dragon | | Lamp (x1) | will remain on his usual strategy | | -- Legendary Sword (x1) | of using his ability to gain 500 | | -- Lord of D (x1) | ATK in battles, though this won't | | -- Magic Jammer (x1) | be much comfort versus some of | | -- Makazukinoyaiba (x1) | Seto's monsters. Consider keeping | | -- Monster Reborn (x1) | Aqua Dragon on the small fries | | -- Mountain (x1) | while the Zombies deal with the | | -- Mystic Horseman (x1) | bigger catches until you pull a | | -- Negate Attack (x1) | Mirror Wall out of your deck. | | -- Royal Decree (x1) | Since that halves enemies' ATK | | -- Shadow Spell (x1) | values, you'll be suited up to | | -- Sky Dragon (x1) | even have Aqua Dragon deal with | | -- Steel Ogre Grotto #2 (x1) | the Blue-Eyes Ultimate Dragon! | | -- Sword of Dark Destruction (x1) | | | -- Sword Stalker (x2) | Okay, that mostly sums it up. If | | -- Swordsman From A Foreign Land (x1) | you pull out a Change of Heart, | | -- Ultimate Dragon Ritual (x1) | be sure to save it for when you | | -- White Hole (x1) | can use one of Seto's strong | | | monsters to REALLY get him! | O----------------------------------------O------------------------------------O Okay, we have one more duel coming up. And it is a tough one, although your opponent also uses a HIGH DC, nearly 2000. Consider battling Seto for the Blue-Eyes White Dragons, if you think you can manage. (To battle him again, use R1 or L1.) Think about getting a total of three Change of Hearts as well, as they will be key. If you've managed without Call of the Haunted, Pumpking the King of Ghosts, and Aqua Dragon so far, just get them now and make it easier on yourself. Get ready for your final battle of this part of the storyline. O----------------------------------------O------------------------------------O | Opponent : Manawyddan Fab Llyr | Strategy: | | Location : Stonehenge | | | Deck Cost (DC): 1,985 | You will be hugely thankful if | | Deck Leader : Skull Knight | brought Goblin Fans. Why? This | | Fields : Meadow, Labyrinth, | guy has three Riryokus, Magic | | Crush | Cards that halve your LP, then | | Hidden Card : Eye of Truth | add the amount you lost to the | O----------------------------------------O ATK of a monster. Better get | | Manawyddan Fab Llyr's Deck Contents: | started on placing Royal Decrees, | | -- Cosmo Queen's Prayer (x1) | Goblin Fans, Magic Jammers, etc. | | -- Crush Card (x1) | | | -- Curse of Dragon (x1) | Now, since his strongest monster | | -- Curse of the Tri-Horned Dragon (x1)| (Skull Knight) normally has 2650 | | -- Dian Keto the Cure Master (x2) | ATK, barely within the reach of | | -- Dark Elf (x2) | your Aqua Dragon. Consider using | | -- Dark Piercing Light (x1) | a Mirror Wall as usual to halve | | -- Feral Imp (x1) | the monster's ATK -- remember, | | -- Gemini Elf (x1) | Riryoku can boost it up to 4650 | | -- Gorgon's Eye (x1) | in one casting; halving it will | | -- Grave Robber (x1) | put it at 2325. | | -- Gravity Bind (x2) | | | -- Just Desserts (x2) | Call of the Haunted is a risky | | -- Koumori Dragon (x1) | move, as there is Crush on the | | -- Kuriboh (x1) | field. Consider activating it | | -- Last Day of Witch (x1) | only when your opponent lacks any | | -- Megamorph (x1) | monsters -- better if ONLY you | | -- Mirror Force (x2) | can traverse Crush. If you get to | | -- Multiply (x1) | that point, also try to get | | -- Paralyzing Potion (x1) | Pumpking the King of Ghosts so as | | -- Princess Tsurugi (x1) | to further boost your stats. | | -- Queen of Autumn Leaves (x1) | | | -- Raigeki (x2) | There was a reason for bringing | | -- Riryoku (x3) | Change of Hearts. If a Riryoku | | -- Skull Knight (x2) | gets through (or you have some | | -- Solomon's Lawbook (x1) | anger to vent), you can take one | | -- Time Seal (x1) | of his monsters near his Deck | | -- Tremendous Fire (x2) | Leader and smash it right into | | -- Warrior Elimination (x1) | him ... or even the Crush field!! | | -- Widespread Ruin (x1) | Use the former strategy when it | | | can be done. | O----------------------------------------O------------------------------------O And thus ends the story for the Red Rose side of the game... Watch the ending and record the password (if you don't plan on looking at the others in this FAQ). Then prepare to start up the White Rose side of the game... =============================================================================== Section Six: White Rose Walkthrough **ROSES_6** =============================================================================== ------------------------------------------------------------------------------- Note to the reader: I honestly believe you should finish the Red Rose side of the walkthrough first. It will get you accustomed with how you play the game, get you used to harder strategies, and provide better decks for when you start this side of the game. Most of the strategies here, if not all, will use the strategies repeated throughout the Red Rose side of the walkthrough, where you can easily get the cards required. Just so you know. ------------------------------------------------------------------------------- This is the part of the game where you take the side of Seto Kaibi and decide to oppose Yugi. (You, in other words, side with the Yorkists and oppose the the Lancastrians.) At the start, head over to Tea and fight her. O----------------------------------------O------------------------------------O | Opponent : Tea | Strategy: | | Location : Windsor | | | Deck Cost (DC): 933 | Ummm... Wow. This fight is far, | | Deck Leader : Dancing Elf | far, far, FAR from hard. All you | | Fields : Meadow, Mountain, | need to use is your Aqua Dragon. | | Normal | With it, you'll be using a card | | Hidden Card : Servant of Catabolism | with 2750 ATK, versus monsters | O----------------------------------------O that only have 1900 ATK at best. | | Tea's Deck Contents: | (Remember, battling with Aqua | | -- AirKnight Parshath (x1) | Dragon creates Sea fields.) Heh. | | -- Binding Chain (x1) | | | -- Creature Swap (x1) | What? That's all of a strategy | | -- Dancing Elf (x2) | you could POSSIBLY need. But, in | | -- Dark Piercing Light (x1) | any case, using Call of the | | -- Doma The Angel Of Silence (x2) | Haunted will keep Tea's monsters | | -- Enchanted Javelin (x2) | from taking advantage of the | | -- Goddess With The Third Eye (x1) | field by making them Zombies. But | | -- Gyakutenno Megumi (x2) | the Aqua Dragon strategy is the | | -- Happy Lover (x1) | general best and foolproof to my | | -- Hourglass Of Courage (x1) | knowledge. | | -- Hourglass Of Life (x1) | | | -- Hoshinigen (x2) | | | -- Insect Imatation (x2) | | | -- Key Mace (x1) | | | -- Orion The Battle King (x1) | | | -- Petit Angel (x1) | | | -- Ray and Temperance (x1) | | | -- Silver Bow and Arrow (x3) | | | -- Skelangel (x1) | | | -- Soul of the Pure (x2) | | | -- Spirit of the Harp (x2) | | | -- Tears Of The Mermaid (x1) | | | -- Tenderness (x1) | | | -- Wing Egg Elf (x2) | | | -- Winged Egg of New Life (x2) | | | -- Winged Trumpeter (x2) | | O----------------------------------------O------------------------------------O Tristan is next on our hit list. O----------------------------------------O------------------------------------O | Opponent : T. Tristan Grey | Strategy: | | Location : London | | | Deck Cost (DC): 1,149 | Basically the same thing as with | | Deck Leader : Karbonala Warrior | Tea. His monsters are not overly | | Fields : Extremely varied | powerful and are thoroughly dealt | | Hidden Card : Novox's Prayer | with via Aqua Dragon and a few | O----------------------------------------O other strong monsters. Yeah, I | | Tristan's Deck Contents: | know I'm sounding lazy by this | | -- Ansatsu (x1) | point, but you really don't get a | | -- Amazon Of The Sea (x1) | lot easier than these fights... | | -- Beautiful Beast Trainer (x1) | | | -- Blocker (x1) | | | -- Creature Swap (x1) | | | -- Dark Prisoner (x1) | | | -- Deepsea Shark (x1) | | | -- Fairy Meteor Crush (x1) | | | -- Fire Kraken (x1) | | | -- Garoozis (x1) | | | -- Gate Keeper (x1) | | | -- Giant Turtle Who Feeds On | | | Flames (x1) | | | -- Guardian Of The Throne Room (x1) | | | -- Kanan The Swordsmistress (x1) | | | -- Leogun (x1) | | | -- Lord Of The Lamp (x1) | | | -- Mabarrel (x1) | | | -- Madjinn Gunn (x1) | | | -- Misairezame (x1) | | | -- Monster Egg (x1) | | | -- Mysterios Puppeteer (x1) | | | -- Mystery Hand (x1) | | | -- Neo The Magic Swordsman (x1) | | | -- Pale Beast (x1) | | | -- Patrician Of Darkness (x1) | | | -- Resurection Of Chakra (x1) | | | -- Rude Kaiser (x1) | | | -- Sleeping Lion (x1) | | | -- Sorcerer Of The Doomed (x1) | | | -- Spike Clubber (x1) | | | -- The Drdek (x1) | | | -- The Illusory Gentleman (x1) | | | -- Togex (x1) | | | -- Two-Mouth Darkruler (x1) | | | -- Uraby (x1) | | | -- Versago The Destroyer (x2) | | | -- Warrior Of Tradition (x1) | | | -- Wicked Mirror (x1) | | O----------------------------------------O------------------------------------O Target number three happens to be Mai. O----------------------------------------O------------------------------------O | Opponent : Margaret Mai Beaufort | Strategy: | | Location : Canterbury | | | Deck Cost (DC): 1,003 | Okay, we finally have a somewhat | | Deck Leader : Harpie Lady | tough battle. | | Fields : Mountain, Wasteland | | | Hidden Card : Dust Torando | Your main difficulty will first | O----------------------------------------O lie with the Harpie's Pet Dragon. | | Mai's Deck Contents: | It starts with 2500 ATK and 3000 | | -- Acid Trap Hole (x1) | DEF, but, as more Harpie Ladies | | -- Birdface (x1) | get flipped over, that can go up | | -- Blue-Winged Crown (x1) | to 3400 ATK and 3900 DEF. She can | | -- Cursebreaker (x1) | also make the Harpie Lady Sisters | | -- Cyber Shield (x2) | that have 2450 ATK and 2600 DEF. | | -- Darkfire Dragon (x2) | Of course, take note that these | | -- Electro-Whip (x2) | stats are in the Mountain zone. | | -- Elegant Egotist (x3) | | | -- Empress Judge (x1) | So, obviously, I have a plan. | | -- Follow Wind (x3) | Spam the heck out of Aqua Dragon | | -- Gust Fan (x3) | on the monsters, which can go for | | -- Harpie Lady (x3) | 2750 ATK vs. 2900 ATK matchups. | | -- Harpie's Feather Duster (x2) | Yes, you will need some power-ups | | -- Harpie's Pet Dragon (x2) | due to overly-high stats, or you | | -- Invisible Wire (x1) | can just use Mirror Wall, as per | | -- Kanan the Swordsmistress (x1) | our usual. | | -- Mesmeric Control (x1) | | | -- Monster Reborn (x1) | Of course, Aqua Dragon really | | -- Monstrous Bird (x1) | should not be doing all of the | | -- Mountain (x2) | work. Keep one or two good | | -- Peacock (x1) | monsters guarding you, then send | | -- Punished Eagle (x1) | a squad of the rest straight for | | -- Revived Serpent Night Dragon (x1) | Mai's Deck Leader. | | -- Shadow of Eyes (x1) | | | -- Tyhone (x1) | | | -- Wing Eagle (x1) | | O----------------------------------------O------------------------------------O Still not a bunch to say. Head over to fight Mako. O----------------------------------------O------------------------------------O | Opponent : Mako | Strategy: | | Location : Dover | | | Deck Cost (DC): 1,001 | Ooooh... He really put a dent in | | Deck Leader : Kairyu-Shin | my strategies with his own Aqua | | Fields : Sea, Meadow | Dragon... Okay, time to change it | | Hidden Card : Time Eater | around a bit. | O----------------------------------------O | | Mako's Deck Contents: | Seeing as his most powerful card | | -- Akihiron (x1) | IS Aqua Dragon, you can use yours | | -- Aqua Chorus (x1) | freely until his comes about. | | -- Aqua Dragon (x1) | | | -- Aqua Snake (x1) | During the waiting period, as we | | -- Bottom Dweller (x1) | don't want to lose our own, save | | -- Change Slime (x1) | your Call of the Haunted until | | -- Crazy Fish (x1) | then. Also don't summon your Aqua | | -- Enchanting Mermaid (x1) | Dragon for a while. Keep up your | | -- Fiend Kraken (x1) | offense with other monsters, like | | -- Fortress Whale's Oath (x1) | Pumpking the King of Ghosts, | | -- Heavy Storm (x1) | Barrel Dragon, Blue-Eyes White | | -- High Tide Gyojin (x1) | Dragon, etc. | | -- Hightide (x2) | | | -- Jellyfish (x2) | On the turn when Mako summons his | | -- Kairyu-Shin (x2) | own Aqua Dragon, first activate | | -- Kani Kabuto (x1) | Call of the Haunted when you can. | | -- Maiden of the Aqua (x1) | Don't worry about your monsters | | -- Man-Eating Black Shark (x1) | being Zombies in this case. You | | -- Mech Bass (x1) | will have then mostly crippled | | -- Octoberser (x1) | his on-field monsters by lowering | | -- Ooguchi (x1) | their ATK and DEF by 500 or 1000. | | -- Power of Kaishin (x2) | Then send out your own Aqua | | -- Red Archery Girl (x1) | Dragon and send it around, | | -- Roaring Ocean Snake (x2) | exterminating the competition. | | -- Root Water (x1) | | | -- Sea King Dragon (x1) | By the way, you don't really need | | -- Spike Seadra (x1) | to do the Call of the Haunted | | -- Spring of Rebirth (x1) | tactic -- it was just mentioned | | -- Takrimos (x1) | cripple Mako's monsters and to | | -- The Furious Sea King (x1) | strengthen any Pumpkings you own. | | -- Tongyo (x1) | If you want to, just place a | | -- Turu-Purun (x1) | Mirror Wall and get your Aqua | | -- Umi (x1) | Dragon attacked by Mako's to end | | -- Violent Rain (x1) | his Aqua Dragon (its ATK will be | | -- Zone Eater (x1) | halved). | O----------------------------------------O------------------------------------O Next stop, Joey. O----------------------------------------O------------------------------------O | Opponent : Joey | Strategy: | | Location : Amiens | | | Deck Cost (DC): 970 | You might want to come into this | | Deck Leader : Flame Swordsman | one with a Magic Jammer or two | | Fields : All except Crush | and a Trap Jammer. Otherwise, you | | Hidden Card : Rigras Leever | might get screwed over quickly. | O----------------------------------------O | | Joey's Deck Contents: | One reason for the Magic Jammers | | -- Acid Trap Hole (x1) | is the Sword & Shield, which will | | -- Ansatsu (x1) | swap all monsters' ATK and DEF. | | -- Axe Of Despair (x2) | Another for them is Metalmorph; | | -- Axe Raider (x1) | Joey can use it to power up his | | -- Baby Dragon (x2) | Red Eyes Black Dragon to 2900 ATK | | -- Battle Steer (x1) | and 2500 DEF, with the former out | | -- Copycat (x1) | of Aqua Dragon's ATK range. Stop | | -- Crawling Dragon (x1) | Metalmorph to keep him at 2400 | | -- Dokazi (x1) | ATK and 2000 DEF, or in reach. | | -- Dryad (x1) | | | -- Flame Sowrdsman (x1) | It's a fairly simple strategy. | | -- Garoozis (x1) | Get Aqua Dragon in there when | | -- Giltia The Dark Knight (x1) | possible, backed up with a Mirror | | -- Kojikocy (x1) | Wall in case something screws up. | | -- Kunai With Chain (x3) | Utilizing Call of the Haunted | | -- Legendary Sword (x2) | before putting the Aqua Dragon in | | -- Megasonic Eye (x1) | the fray will aid you somewhat by | | -- Metalmorph (x1) | stopping some of the field-based | | -- Mountain Warrior (x1) | boosts, as well as help to power | | -- Nails Of Bane (x1) | up Pumpking the King of Ghosts if | | -- Panther Warrior (x1) | you get it in there in time. | | -- Paralizing Potion (x1) | | | -- Red Eyes Black Dragon (x1) | Yeah, that's about it. Keep Aqua | | -- Rock Spirit (x1) | Dragon after the Deck Leader and | | -- Ryu-Ran (x1) | have some other strong monsters | | -- Salamandra (x1) | protect your own or join Aqua | | -- Shield & Sword (x1) | Dragon. Keep that about 50-50. | | -- Swamp Battlegaurd (x1) | | | -- Tears Of The Mermaid (x1) | | | -- Time Wizard (x1) | | | -- Tiger Axe (x1) | | | -- The Judgement Hand (x1) | | | -- Twin-Headed Behemoth (x1) | | | -- Type Zero Magic Crusher (x1) | | | -- Wolf Axewielder (x1) | | O----------------------------------------O------------------------------------O Battle Joey a few more times if you want some of his cards -- notably, the Red Eyes Black Dragon and Metalmorph -- and proceed over to Shadi when you're ready. O----------------------------------------O------------------------------------O | Opponent : Shadi | Strategy: | | Location : Paris | | | Deck Cost (DC): 982 | Your Deck Leader will start in | | Deck Leader : Millennium Golem | the Crush. This protection is a | | Fields : Crush, Sea, Dark, | bit decent for the moment, since | | Wasteland, Forest | you'll have *slight* protection | | Hidden Card : Soul Eater | from the 1500+ ATK non-Zombies. | O----------------------------------------O Move over into the Dark zone if | | Shadi's Deck Contents: | you want, but do one or the other | | -- Berfomet (x1) | as it won't matter to me. | | -- Blast Juggler (x1) | | | -- Burning Spear (x2) | Hey - it's some Dark! We can use | | -- Dark Piercing Light (x1) | this to our advantage. Begin by | | -- Dimensionhole (x1) | bringing out some of your best | | -- Electric Lizard (x1) | monsters that you can (save a | | -- Electric Snake (x1) | place for a non-Zombie Aqua | | -- Final Flame (x1) | Dragon) and use Call of the | | -- Fireyarou (x1) | Haunted when possible. Use this | | -- Flame Cerberus (x1) | time to wait a bit for Pumpking | | -- Giant Soldier of Stone (x1) | to come up -- you have 99 turns, | | -- Hannibal Necromancer (x1) | so don't worry too much, even if | | -- Hibikime (x1) | you lose your whole Deck. Once | | -- Invader From Another Dimension (x1)| you have five decent monsters all | | -- Invigoration (x2) | Zombified (except Aqua Dragon -- | | -- Maha Vailo (x1) | he is your Deck Leader's guard), | | -- Malevolent Nuzzler (x2) | cross the Crush field and head | | -- Mega Thunderball (x1) | straight for Shadi's Deck Leader. | | -- Molten Behemoth (x1) | | | -- Prisman (x1) | Final note: Don't use any cards | | -- Saber Slasher (x1) | that control your opponent's | | -- Salamandra (x2) | monsters here. Shadi's Deck | | -- Serpentine Princess (x1) | Leader has an ability that won't | | -- Soul Hunter (x1) | let such cards work. >_< | | -- Spirit of the Books (x1) | | | -- Spring of Rebirth (x2) | | | -- Stone D (x1) | | | -- Takuhee (x1) | | | -- The Statue of Easter Island (x1) | | | -- Thunder Dragon (x1) | | | -- Thunder Nyan Nyan (x1) | | | -- Ushi Oni (x1) | | | -- Vermillion Sparrow (x1) | | | -- Wretched Ghost of the Attic (x1) | | | -- Zoa (x1) | | O----------------------------------------O------------------------------------O Next stop would be Jasper. (In case you can't tell, that is Yugi's grandpa from the anime.) O----------------------------------------O------------------------------------O | Opponent : Jasper Dice Tudor | Strategy: | | Location : Le Mans | | | Deck Cost (DC): 1,078 | You better come into this fight | | Deck Leader : Exodia the Forbidden | with Royal Decree and some Magic | | One | Jammers. We don't want to get hit | | Fields : Varied | with all of these harmful cards. | | Hidden Card : Dharma Cannon | | O----------------------------------------O Another problem posed is the | | Jasper's Deck Contents: | whole Exodia thing. You'll want | | -- Acid Trap Hole (x1) | to bring along your Dungeon Worms | | -- Anti-Raigeki (x1) | to quickly take them out by going | | -- Aqua Madoor (x1) | through the Labyrinth. That is, | | -- Black Pendant (x3) | if they ARE summoned. It does | | -- Book of Secret Arts (x2) | happen, sometimes. If you do take | | -- Curtain of The Dark Ones (x2) | one down, just know that WHOLE | | -- Fake Trap (x1) | plan for him has gone to utter | | -- Final Flame (x1) | shambles. | | -- Gravity Bind (x1) | | | -- Illusionist Faceless Mage (x2) | After that, you've pretty much | | -- Injection Fairy Lily (x1) | won. Considering where Jasper's | | -- Infinite Dismissal (x1) | Deck Leader is, it won't be hard | | -- Just Desserts (x3) | to corner him at all, especially | | -- Left Arm of the Forbidden One (x1) | considering several things. Aqua | | -- Left Leg of the Forbidden One (x1) | Dragon basically always boosts | | -- Magic Jammer (x1) | its ATK, wherever it is. Then you | | -- Nemuriko (x1) | can also use Call of the Haunted | | -- Ookazi (x1) | to take advantage of the Dark | | -- Phantom Dewan (x2) | terrain where Jasper's Deck | | -- Right Arm of the Forbidden One (x1)| Leader is. Not too hard at all | | -- Right Leg of the Forbidden One (x1)| after neutralizing Exodia. ^_^ | | -- Solomon's Lawbook (x1) | | | -- Swords of Revealing Light (x1) | | | -- Tao the Chanter (x1) | | | -- The Bewitching Phantom Thief (x1) | | | -- The Stern Mystic (x1) | | | -- Time Seal (x1) | | | -- Tremendous Fire (x1) | | | -- White Hole (x1) | | | -- Witch's Apprentice (x1) | | | -- Yellow Luster Shield (x2) | | O----------------------------------------O------------------------------------O Head over to Bakura next, who just so happens to have the lowest Deck Cost of the whole game... O----------------------------------------O------------------------------------O | Opponent : Bakura | Strategy: | | Location : Rennes | | | Deck Cost (DC): 757 | Okay, this place is filled with | | Deck Leader : Dark Plant | Crush zones. You'll definitely | | Fields : Forest, Crush | NEED to bring Call of the Haunted | | Hidden Card : Shapesnatch | here. Bring the Pumpking card, | O----------------------------------------O as well as what other monsters | | Bakura's Deck Contents: | you can manage. | | -- Abyss Flower (x1) | | | -- Air Marmot of Nefariousness (x1) | Begin by going over to the Forest | | -- Ancient Tree of Enlightenment (x1) | terrain ASAP and summoning there | | -- Anti-Magic Fragrance (x2) | some monsters. Go along and trash | | -- Arlownay (x1) | some cards as you need to -- the | | -- Barrel Lily (x1) | Call of the Haunted needs to come | | -- Bean Soldier (x1) | up quickly. After transforming | | -- Beast Fangs (x2) | your team to Zombies, proceed to | | -- Crush Card (x1) | let them guard you. Keep drawing | | -- Dark Plant (x1) | away until you get your Pumpking. | | -- Dark-Piercing Light (x1) | | | -- Darkwood Thorns (x1) | Yes, I'm serious. You have 99 | | -- Firegrass (x1) | turns to do this; no more than | | -- Gate Deeg (x1) | 50 will be used in this. After | | -- Green Phantom King (x1) | the Pumpking gets out there, use | | -- Griggle (x1) | him to power up your other four | | -- Laughing Flower (x1) | (I hope there's four by NOW) | | -- Leogun (x1) | monsters with his ability. Send | | -- Living Vase (x1) | about half after Bakura's Deck | | -- Man Eater (x1) | Leader, and the remaining as your | | -- Man-Eating Plant (x1) | Deck Leader guards. If you have | | -- Mushroom Man (x1) | two guards, you may as well send | | -- Mystical Moon (x2) | one after stray monsters. Bakura | | -- Mystical Sheep #1 (x1) | doesn't have any decently-strong | | -- Nekogal #1 (x1) | monsters, and not even a Trap | | -- Rain of Mercy (x2) | Card in his entire deck. | | -- Rainbow Flower (x1) | | | -- Snakeyashi (x1) | | | -- Tentacle Plant (x1) | | | -- Vile Germs (x3) | | | -- War-Lion Ritual (x1) | | | -- Wicked Worm Beast (x1) | | | -- Wilmee (x1) | | | -- Yashinoki (x1) | | O----------------------------------------O------------------------------------O For the penultimate White Rose fight ... to Yugi, we go to engage in battle! O----------------------------------------O------------------------------------O | Opponent : Yugi | Strategy: | | Location : Brest | | | Deck Cost (DC): 1,206 | Yugi's strongest cards would have | | Deck Leader : Dark Magician | to be the Dark Magician (2500 ATK | | Fields : Quite varied | and 2100 DEF), Black Luster | | Hidden Card : Carot Idol | Soldier (2600 ATK, 2100 DEF), and | O----------------------------------------O whatever comes from his Dark | | Yugi's Deck Contents: | Magic Ritual (2800 ATK and 2600 | | -- Beaver Warrior (x1) | DEF). So, yeah, a problem. | | -- Blackland Fire Dragon (x1) | | | -- Black Luster Ritual (x1) | As usual, your Aqua Dragon will | | -- Black Pendant (x2) | be helpful. Yugi's main offense | | -- Book of Secret Arts (x2) | versus that is Mirror Force, so | | -- Brain Control (x1) | bring a Trap Jammer or Royal | | -- Celtic Gaurdian (x1) | Decree to stop that, preferably | | -- Curse of Dragon (x1) | the latter. Once that's taken | | -- Cursebreaker (x1) | care of, Aqua Dragon can easily | | -- Dark Energy (x2) | work his way through the offenses | | -- Dark Magician (x1) | with the proper backup of Mirror | | -- Dark Magician Girl (x1) | Wall. | | -- Dark Magic Ritual (x1) | | | -- Dimensionhole (x1) | Also on the agenda should be your | | -- Feral Imp (x1) | Call of the Haunted and Pumpking | | -- Gaia the Fierce Knight (x2) | combination. For this duel, it | | -- Gemini Elf (x1) | won't matter so much about | | -- Giant Soldier of Stone (x1) | keeping Aqua Dragon a non-Zombie. | | -- Koumori Dragon (x1) | So long as Pumpking can stay and | | -- Kuriboh (x1) | power up your team, you'll be | | -- Magician of Faith (x1) | fine here. | | -- Meteor Dragon (x1) | | | -- Mirror Force (x1) | Finally, usage of Change of Heart | | -- Monster Reborn (x1) | and Brain Control is recommended. | | -- Multiply (x1) | You can use such cards to take | | -- Mystical Elf (x1) | some of Yugi's LP early on before | | -- Negate Attack (x1) | that same monster will hurt you. | | -- Paralizing Potion (x1) | It's extremely welcome help if | | -- Raigeki (x1) | you take something like Dark | | -- Shift (x1) | Magician or Black Luster Soldier. | | -- Silver Fang (x1) | | | -- Spellbinding Circle (x1) | Not much else to say, I think. | | -- Summoned Skull (x1) | | | -- Swords of Revealing Light (x1) | | | -- Torike (x1) | | | -- Winged Dragon Gaurdian of the | | | Fortress #1 (x1) | | O----------------------------------------O------------------------------------O After this, you'll have to Mana-whatever. (I wonder how you even pronounce his name...) Anyway, you'll have to fight him, for the second time if you played this like I laid out the walkthroughs. O----------------------------------------O------------------------------------O | Opponent : Manawyddan Fab Llyr | Strategy: | | Location : Stonehenge | | | Deck Cost (DC): 1,854 | You will be hugely thankful if | | Deck Leader : Chakra | brought Goblin Fans. Why? This | | Fields : Meadow, Labyrinth, | guy has three Riryokus, Magic | | Dark | Cards that halve your LP, then | | Hidden Card : Brain Control | add the amount you lost to the | O----------------------------------------O ATK of a monster. Better get | | Manawyddan Fab Llyr's Deck Contents: | started on placing Royal Decrees, | | -- Barrel Dragon (x1) | Goblin Fans, Magic Jammers, etc. | | -- Berfomet (x3) | | | -- Bickuribox (x1) | Okay, his strongest card is the | | -- Blue-Eyes White Dragon (x1) | Blue-Eyes White Dragon with 3000 | | -- Crimson Sunbird (x1) | ATK and 2500 DEF, which Aqua | | -- Dark Hole (x1) | Dragon might not reach too well. | | -- Dark Magician (x1) | You can let Blue-Eyes attack it | | -- Gaia the Fierce Knight (x1) | while you have a Mirror Wall on | | -- Gate Deeg (x3) | the field, though, to finish it. | | -- Kaiser Dragon (x1) | | | -- Kazejin (x1) | Of course, as usual, play Call of | | -- Kinetic Soldier (x1) | Haunted and Pumpking to change | | -- Labyrinth Tank (x1) | all monsters to Zombies. We don't | | -- Magic Drain (x3) | have the time to be picky about | | -- Megamorph (x1) | it, so if Aqua Dragon becoems a | | -- Metalmorph (x1) | Zombie, at least he'll power up. | | -- Meteor Dragon (x2) | After that, summon until you get | | -- Red-Eyes Black Dragon (x3) | five monsters on the field. Send | | -- Riryoku (x3) | all but the strongest for the | | -- Royal Decree (x1) | Deck Leader -- we NEED that | | -- Sanga of the Thunder (x1) | protection, considering what this | | -- Seiyaryu (x1) | guy can do with Riryoku. | | -- Skull Knight (x1) | | | -- Suijin (x1) | Not much else I can say. I wish | | -- Summoned Skull (x2) | you good luck! | | -- Thousand Dragon (x1) | | | -- Toon Summoned Skull (x1) | | | -- Zoa (x1) | | O----------------------------------------O------------------------------------O And so, you finished the White Rose side of the game. Assuming you've followed this FAQ through, you've beaten both sides of the storyline, unlocking all of the duelists for play, and unlocking the map customization function for Custom Duel. Congratulations! Be sure to record the password that you get if you don't plan to look at those in this FAQ. =============================================================================== Section Seven: How to Get Special Cards **ROSES_7** =============================================================================== ------------------------------------------------------------------------------- Section I - The Graveyard Slot **ROSES_71** ------------------------------------------------------------------------------- After most duels, you'll arrive at a slot machine type of thing. This is the Graveyard Slot. Here, if you line up some of the icons properly, you'll receive certain cards. Some are obvious and expected; others, not so much. Now, here is a list of some of the known and most-useful (to me) potential slot rewards. GameFAQs user mharbenedict34 obtains full and complete credit for this list compiled within his Card Guide. Thanks! Anti-Magic Fragrance 3 Swordstalker Anti-Magic Fragrance 3 Tyhone Barrel Dragon 3 Air Eaters Barrel Dragon 3 Cosmos Queen Prayers Barrel Dragon 3 Dark Elves Barrel Dragon 3 Kunai With Chain Barrel Dragon 3 Lord Of The Lamp Barrel Dragon 3 Ooguchi Barrel Dragon 3 Pendulum Machine Barrel Dragon 3 Two Mouth Darkruler Barrel Dragon 3 Mystical Elf Barrel Rock 3 Battle Ox Black Luster Ritual 3 Curse Of Dragon Blue Eyes White Dragon 3 Kuwagata (alpha) Blue Eyes White Dragon 3 Lord Of The Lamp Blue Eyes White Dragon 3 Machine Kings Blue Eyes White Dragon 3 Meteor Dragon Blue Eyes White Dragon 3 Two Mouth Darkruler Blue Eyes White Dragon 3 Anti-Raigeki Blue Eyes White Dragon 3 Dark Fire Dragons Blue Eyes White Dragon 3 Dark Flowers Blue Eyes White Dragon 3 Giant Flea Blue Eyes White Dragon 3 Ground Attacker Bugroth Blue Eyes White Dragon 3 Infinite Dismissal Blue Eyes White Dragon 3 Karbonala Warrior Blue Eyes White Dragon 3 Koumori Dragon Blue Eyes White Dragon 3 Moist Creatures Blue Eyes White Dragon 3 Monster Egg Blue Eyes White Dragon 3 Red Eyes Blue Eyes White Dragon 3 Robotic Knights Blue Eyes White Dragon 3 Rude Kaiser Blue Eyes White Dragon 3 Suijin Blue Eyes White Dragon 3 Tenderness Blue Eyes White Dragon 3 Witches Apprentice Blue Eyes White Dragon 3 Lion Monster Brain Control 3 Illusionist Faceless Mage Cannon Soldier 3 Invigoration Dark Magician 3 Gate Guardian Ritual Dark Magician 3 Gokibore Dark Magician 3 Gust Fan Dark Magician 3 Labyrinth Walls Dark Magician 3 Slot Machines Dark Magician 3 Rock Spirit Dark Magician Girl 3 Dark Magician Dissolverock 3 Machine King Dissolverock 3 Water Dragon Fairy Enchanted Javelin 3 Forest Enchanted Javelin 3 Koumori Dragon Enchanted Javelin 3 Larvae Moth Fire Reaper 3 Vile Germ Fire Reaper 3 White Hole Fire Reaper 3 Millennium Golem Fire Reaper 3 Berfomet Flame Ghost 3 Monster Eggs Flame Ghost 3 Mystical Elf Flame Swordsman 3 Kattarpiller Flame Swordsman 3 Legendary Sword Flame Swordsman 3 Madjinn Gunn Flame Swordsman 3 Tears Of The Mermaid Flame Swordsman 3 Malevolent Muzzler Gemini Elf 3 Dancing Elf Gorgon's Eye 3 Suijin Gorgon's Eye 3 The Drdek Gorgon's Eye 3 Dancing Elf Harpie's Pet Dragon 3 Harpie Lady Harpie's Feather Duster 3 Harpie Lady Jirai Gumo 3 Fiend's Hands Jirai Gumo 3 Larvae Moth Labyrinth Tank 3 Kairyu-Shin Labyrinth Tank 3 Blackland Fire Dragon Labyrinth Tank 3 Robotic Knight Labyrinth Tank 3 Wing Egg Elf Labyrinth Tank 3 Dancing Elf Labyrinth Tank 3 Fiend Castle Lord Of Dragons 3 Ultimate Dragon Ritual Raigeki 3 Thunder Nyan Nyan Red Eyes Black Dragon 3 Cursebreaker Red Eyes Black Dragon 3 Dancing Elf Red Eyes Black Dragon 3 King of Yamimakai Red Eyes Black Dragon 3 Kuriboh Red Eyes Black Dragon 3 Larvae Moth Red Eyes Black Dragon 3 Sword Of Dark Destruction Red Eyes Black Dragon 3 Versago The Destroyer Right Leg of Exodia 3 Berfomet Right Leg of Exodia 3 Gaia The Fierce Knight Right Leg of Exodia 3 Insect Cannon Right Leg of Exodia 3 Invigorations Skull Knight 3 Celtic Guardian Skull Knight 3 Dragon Treasure Skull Knight 3 Feral Imp Skull Knight 3 Giant Turtle Who Feeds On Flames Skull Knight 3 Pragical Skull Knight 3 Spirit Of The Harp Skull Knight 3 Megasonic Eye Summoned Skull 3 Curse Of The Dragons Summoned Skull 3 Dark Prisoner Summoned Skull 3 Fairy Meteor Crush Summoned Skull 3 Giant Soldier Of Stone Summoned Skull 3 High Tide Gyojin Summoned Skull 3 Larva Moth Summoned Skull 3 Slot Machines Summoned Skull 3 Togex Summoned Skull 3 Legendary Sword Summoned Skull 3 Raise Body Heat Sword of Dragons Soul 3 Red Eyes Black Dragon Sword of Dragons Soul 3 Two Mouth Darkruler Swords of Revealing Light 3 Dark Piercing Light Temple Of Skulls 3 Dancing Fairy Temple Of Skulls 3 Koumori Dragons Temple Of Skulls 3 Larvae Moth Temple of Skulls 3 Bright Castle Temple of Skulls 3 Dark Plant Temple of Skulls 3 Turtle Oath Toon Summoned Skull 3 Fiend Hand Toon Summoned Skull 3 Larvae Moth Toon Summoned Skull 3 Manga Ryu Ran Toon Summoned Skull 3 Pumpkin King of Ghost Toon Summoned Skull 3 Red Eyes Toon Summoned Skull 3 Slot Machine Toon Summoned Skull 3 Tenderness Toon Summoned Skull 3 Two Headed King Rex Remember, though -- this list was incomplete at last check. Nevertheless, I bet SOMEONE found this quite useful, right? Thanks again to mharbenedict34. ------------------------------------------------------------------------------- Section II - Hidden Deck Leader Abilities **ROSES_72** ------------------------------------------------------------------------------- Not much of anything, just a compilation of the abilities Deck Leaders can get at certain ranks that provide them with abilities that aid in getting cards, Graveyard Slot or otherwise. Remember, the monster must be a Deck Leader for the ability to function. -- Dark Magician, at Rank Major, gets an extra Graveyard Slot arrow. -- King Tiger of Wanghu, at Rank Major, gets the Hidden Find ability. -- Pumpking the King of Ghosts, at Rank Major, gets the Hidden Find ability. -- Robotic Knight, at Rank Major, gets an extra Graveyard Slot arrow. -- Steel Scorpion, at Rank Major, gets an extra Graveyard Slot arrow. -- Sword Stalker, at Rank Major, gets an extra Graveyard Slot arrow. Sword Stalker also obtains all three lines at Brigadier. ------------------------------------------------------------------------------- Section III - Hidden Cards on the Field **ROSES_73** ------------------------------------------------------------------------------- Okay, see that list above here, in Section II, of the Deck Leader abilities? Well, this section focuses more on the Hidden Find ability. This ability will function quite simply. If a monster with this ability is the Deck Leader, and walks over a certain tile, you'll get a certain card. However, the Deck Leader is moving and therefore getting in more and more trouble. Luckily, once you get the card, you have it, so you can lose the duel after that. Still, you may want to provide some self-protection before actually walking to it. Anyway, consider this graph: ____ ____ ____ ____ ____ ____ ____ | | | | | | | | | A1 | A2 | A3 | A4 | A5 | A6 | A7 | |____|____|____|____|____|____|____| | | | | | | | | | B1 | B2 | B3 | B4 | B5 | B6 | B7 | |____|____|____|____|____|____|____| | | | | | | | | | C1 | C2 | C3 | C4 | C5 | C6 | C7 | |____|____|____|____|____|____|____| | | | | | | | | | D1 | D2 | D3 | D4 | D5 | D6 | D7 | |____|____|____|____|____|____|____| | | | | | | | | | E1 | E2 | E3 | E4 | E5 | E6 | E7 | |____|____|____|____|____|____|____| | | | | | | | | | F1 | F2 | F3 | F4 | F5 | F6 | F7 | |____|____|____|____|____|____|____| | | | | | | | | | G1 | G2 | G3 | G4 | G5 | G6 | G7 | |____|____|____|____|____|____|____| This graph represents the 7x7 playing board/battlefield you use in each duel. Each cell has been named with an alphanumeric tag, as you can tell. This is to name the cell in which you'll find the proper hidden card. Each duelist's board has a card, and they are listed below. O====================================O========O===============================O | Duelist's Name | Cell | Card's Name | O====================================O========O===============================O | Bakura | A7 | Shapesnatch | O------------------------------------O--------O-------------------------------O | Darkness Ruler | B6 | Exile of the Wicked | O------------------------------------O--------O-------------------------------O | Ishtar | D4 | Jowls of Dark Demise | O------------------------------------O--------O-------------------------------O | J. Shadi Morton | D4 | Souleater | O------------------------------------O--------O-------------------------------O | Jasper Dice Tudor | D4 | Dharma Cannon | O------------------------------------O--------O-------------------------------O | Joey | E7 | Rigras Leever | O------------------------------------O--------O-------------------------------O | Keith | C4 | Stain Storm | O------------------------------------O--------O-------------------------------O | Labyrinth Ruler | A7 | Catapult Turtle | O------------------------------------O--------O-------------------------------O | Mako | E6 | Time Eater | O------------------------------------O--------O-------------------------------O | Manawyddan fab Llyr (Red Rose) | D4 | Brain Control | O------------------------------------O--------O-------------------------------O | Manawyddan fab Llyr (White Rose) | D4 | Eye of Truth | O------------------------------------O--------O-------------------------------O | Margaret Mai Beauford | E7 | Dust Tornado | O------------------------------------O--------O-------------------------------O | Necromancer | A1 | Eternal Rest | O------------------------------------O--------O-------------------------------O | Pegasus Crawford | A4 | Electromagnetic Bagworm | O------------------------------------O--------O-------------------------------O | Rex Raptor | A7 | Cold Wave | O------------------------------------O--------O-------------------------------O | Richard Slysheen of York | B4 | Warrior Elimination | O------------------------------------O--------O-------------------------------O | Seto Kaiba | D4 | Moisture Creature | O------------------------------------O--------O-------------------------------O | T. Tristan Grey | D5 | Novox's Prayer | O------------------------------------O--------O-------------------------------O | Tea | E5 | Servant of Catabolism | O------------------------------------O--------O-------------------------------O | Weevil | D7 | Eradicating Aerosol | O------------------------------------O--------O-------------------------------O | Yugi | D1 | Carot Idol | O====================================O========O===============================O ------------------------------------------------------------------------------- Section IV - Destiny Draw **ROSES_74** ------------------------------------------------------------------------------- During a duel, it is possible to get in a very desperate situation -- like one where if you don't get a certain card on your next draw, you could very likely lose. In such a situatioin, lightning may flash as you draw, and a card that is (usually) not in your deck is in your hand. According to many, the higher your Deck Leader's rank, the greater the chance of a Destiny Draw. This seems quite likely, considering the ranks and number of Destiny Draws among the storyline duelists. There are probably an infinite number of cards, although these are the ones I myself have seen get obtained: -- Dark Hole: Puts every card on the field in the Graveyard. -- Dian Keto the Cure Master: Restores you to 4000 LP. -- Mirror Force: Stops an enemy attack and destroys all of your opponent's attack-position monsters. -- Raigeki: Destroys monsters in the same row and column as the card. -- Riryoku: Halves your opponent's LP, then raises the ATK and DEF of one of your monsters by an amount equal to the amount of LP lost by your opponent. -- Sword of Revealing Light: Flips all cards face-up and spell-binds them for three turns. ------------------------------------------------------------------------------- Section V - Reincarnation **ROSES_75** ------------------------------------------------------------------------------- With each five duels you complete (regardless of loss, win, or draw), you can reincarnate cards from the Build Deck menu. First, choose a card to reincarnate -- note that you'll then lose them card. When the word "reincarnation" appear in the bottom-left corner, press L3 to open a window prompting reincarnation. Opt to do so and you'll three cards. Apparently, what you get depends the Deck Cost of the reincarnated card. The list, I think, is quite extensive and still in progress. There is a partial list in the Card Guide, though. ------------------------------------------------------------------------------- Section VI - Passwords **ROSES_76** ------------------------------------------------------------------------------- This is just a list of passwords. To be able to input them, go to the Build Deck screen and press R3. Enter the password to get it. Note that this is NOT the only way to get some of these, but by far the easiest. You'll get passwords at the end of each storyline completion, so if there are more passwords, I'd like to know. O=========================================O==============O | Card Name | Password | O=========================================O==============O | Ancient Tree of Enlightenment | EKJHQ109 | O-----------------------------------------O--------------O | Aqua Dragon | JXCB6FU7 | O-----------------------------------------O--------------O | Barrel Dragon | GTJXSBJ7 | O-----------------------------------------O--------------O | Beast King of the Swamp | QXNTQPAX | O-----------------------------------------O--------------O | Birdface | N54T4TY5 | O-----------------------------------------O--------------O | Blast Sphere | CZN5GD2X | O-----------------------------------------O--------------O | Change of Heart | SBYDQM8B | O-----------------------------------------O--------------O | Crush Card | SRA7L5YR | O-----------------------------------------O--------------O | Dark Hole | UMJ10MQB | O-----------------------------------------O--------------O | Dragonseeker | 81EZCH8B | O-----------------------------------------O--------------O | Earthshaker | Y34PN1SV | O-----------------------------------------O--------------O | Elf's Light | E5G3NRAD | O-----------------------------------------O--------------O | Exodia: The Forbidden One | 37689434 | O-----------------------------------------O--------------O | Fairy King Truesdale | YF07QVEZ | O-----------------------------------------O--------------O | Fairy's Gift | NVE7A3EZ | O-----------------------------------------O--------------O | Goblin Fan | 92886423 | O-----------------------------------------O--------------O | Gravity Bind | 0HNFG9WX | O-----------------------------------------O--------------O | Greenkappa | YBJMCD6Z | O-----------------------------------------O--------------O | Harpy's Feather Duster | 8HJHQPNP | O-----------------------------------------O--------------O | Horn of the Unicorn | S14FGKQ1 | O-----------------------------------------O--------------O | Left Arm of the Forbidden One | A5CF6HSH | O-----------------------------------------O--------------O | Magician of Faith | GME1S3UM | O-----------------------------------------O--------------O | Meteor Dragon | 86985631 | O-----------------------------------------O--------------O | Mimicat | 69YDQM85 | O-----------------------------------------O--------------O | Mirror Wall | 53297534 | O-----------------------------------------O--------------O | Mystical Capture Chains | N1NDJMQ3 | O-----------------------------------------O--------------O | Robotic Knight | S5S7NKNH | O-----------------------------------------O--------------O | Royal Decree | 8TETQHE1 | O-----------------------------------------O--------------O | Seiyaryu | 2H4D85J7 | O-----------------------------------------O--------------O | Serpentine Princess | UMQ3WZUZ | O-----------------------------------------O--------------O | Slate Warrior | 73153736 | O-----------------------------------------O--------------O | Swordsman From A Foreign Land | CZ81UVGR | O-----------------------------------------O--------------O | Swordstalker | AH0PSHEB | O-----------------------------------------O--------------O | Tactical Warrior | 054TC727 | O=========================================O==============O =============================================================================== Section Eight: Tips and Tricks **ROSES_8** =============================================================================== ---------------------------- Abuse of the Graveyard Slots ---------------------------- Please read Section I of Section 7 for details on the Graveyard Slot and some combinations. Anyways, for this, you'll need the ability to edit the Custom Duel map, so you'll need to finish both sides of the storyline. Afterwards, go there and make the map like this: N N L N L N N N = Normal N N L L L N N L = Labyrinth N N N N N N N N N N N N N N N N N N N N N N N N N N N N N N N N N N N Next, put a monster as your Deck Leader. This monster must be the icon for the Graveyard Slot combo you desire. For example, if I want a Blue-Eyes White Dragon, I could use a Koumori Dragon, Giant Flea, or Dark Flower, among others, for the Deck Leader. After starting, you'll immediately win and go to the slots where you'll find a bunch of Fake Traps cycling around, with the occasional monster you used as Deck Leader. Line them up properly and there you go! ------------------------- Easy Deck Leader Rank Ups ------------------------- For this glitch, you'll need the ability to edit the Custom Duel map, so you'll need to finish both sides of the storyline. Afterwards, go there and make the map like this: N N L N L N N N = Normal N N L N L N N L = Labyrinth N N L L L N N N N N N N N N N N N N N N N N N N N N N N N N N N N N N Now, for your deck... Put the monster you want to rank up as the Deck Leader, and as many copies of it in the remaining deck as you can. Then insert some damaging Magic Card -- examples include Sparks, Ookazi, and Tremendous Fire. This should put you at five or so cards -- make sure it does. Discard, on your turn, unneeded cards (ie. not the damaging magic or monsters you need to level up). Once you hit the damage magic cards, use them. You'll then lower the other player's LP to less than yours, correct? Next up, play the monsters you want to level up until you can't anymore. Now, just continue pressing Start until the turn limit is up. (You can use a turbo controller with a rubber band or something.) At the end of the turns, you'll win and you'll get the "EXP." for the monster you wanted to level up. That "EXP." value is 99 times the number of monsters of that same species on the field. You there could get 396 "EXP." at once, which is quite a lot! =============================================================================== This is the end of KeyBlade999's Yu-Gi-Oh! Duelists of the Roses FAQ/Walkthrough. =============================================================================== ________________ | ____________ | | | | | | | | | | |____________| |________________________________________ | |____________| |_________________________ | | | | | | |\ /\ /| | | | | | | | \ / \ / | | | |____________| | | | (_) (_) | | |________________| |_| |_| ___ ___ ___ /'__`\ /'__`\ /'__`\ /\ \_\ \ /\ \_\ \ /\ \_\ \ \ \___, \ \ \___, \ \ \___, \ \/__,/\ \ \/__,/\ \ \/__,/\ \ \ \_\ \ \_\ \ \_\ \/_/ \/_/ \/_/ KeyBlade999