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B B@@@B@B@ .@B@B B@ @B@@@B@B@ 2, :@@B@B@B@@@ j@B@@@u @u @Lrr7LGB@@@B@B@BX B@B@r @ i@B@@@B@B@B@B@B@B@B@ @B@B@B@B@B@@@B@B@@@B@ @ @B@@@B B B @@@L iB@B@@@B B7 @@B@@@B@B @B@B @ B@B@B@B@B@B@B@B@B@B B@B@@@B@@@B@B@B@B@B@B. r@B: .@@@B@B@B u@i q@, B@B@B@ E@B@@@B. ,B@N @B@B@B@B@Y .@B@B@YJj@UYL@B@B@B@B@B@B@B@B@B@ @B@B@B@B@B@B@B@B@B@B@B@B@B@B@B@B@B@B@B@B@B@B@@@B@B@B@B@B@B@B@B@B@B@B@B@B@@@B@B@B@B@B@@@B@B@@@B@B@B@B@B@B@B@B@B@B@B@B@B@B@B@B@B@@@B@B@@@B@@@B@B@B@B@B@@ B@B@B@B@B@B@B@B@B@B@B@B@B@B@@@B@B@B@B@B@B@B@B@B@B@@@B@B@B@@@B@@@@@B@B@B@B@B@B@B@B@@@B@@@B@B@@@B@B@B@B@B@B@B@B@B@B@B@@@B@@@B@B@B@@@B@B@B@B@B@B@B@B@B@@@ <<<<<<<<<<---------- SCORESTREAK GUIDE ---------->>>>>>>>>> =========================================================== [Disclaimer] ----------------------------------------- [00] Author: SpaceWalker Copyright (C) SpaceWalker, November 2012. This guide is my sole property; do not attempt to steal it, copy it or edit it and use it as your owk work. This is fraud and I will seek legal action. If you wish to put it on your website or use this information, PM me and tell me your site address. If you are allowed to use it, credit me as the sole author. Contact me by PM on www.neoseeker.com if necessary. =========================================================== [Contents] ------------------------------------------- [01] [00] -- Disclaimer (legal stuff, plus contact information) [01] -- Contents (you're reading them now!) [02] -- Version History (The FAQ's evolution) [03] -- Introduction (Welcome one and all) [04] -- Explanation (What the heck are scorestreaks?) [05] -- Scorestreak Rewards (the real prizes) [5.01] -- UAV [5.02] -- RC-XD [5.03] -- Hunter Killer Drone [5.04] -- Care Package [5.05] -- Counter-UAV [5.06] -- Guardian [5.07] -- Hellstorm Missile [5.08] -- Lightning Strike [5.09] -- Sentry Gun [5.10] -- Death Machine [5.11] -- War Machine [5.12] -- Dragonfire [5.13] -- A.G.R. [5.14] -- Stealth Chopper [5.15] -- Orbital VSAT [5.16] -- Escort Drone [5.17] -- EMP Systems [5.18] -- Warthog [5.19] -- Lodestar [5.20] -- VTOL Warship [5.21] -- K9 Unit [5.22] -- Drone Swarm [06] -- Credits (I love these people most of all) (TIP: Use Ctrl + F on your keyboard to search specifically for the item you want information on!) =========================================================== [Version History] ------------------------------------ [02] V 1.01 -- Completed the main guide (in just 3 days! Woo!), and uploaded it to Neoseeker. Thankfully, it was approved! V 1.05 -- Added additioonal info regarding Scorestreak boosting actions. This section was added, too! V 1.06 -- Corrected an error regarding the Warthog. =========================================================== [Introduction] --------------------------------------- [03] Hey guys, welcome to my first Call of Duty FAQ! This guide will detail and explain everything you need to know about the new Scorestreak system, which differs from the old Killstreak system as well as from MW3's Pointstreak system. I will also detail all of the possible scorestreak rewards as well as their uses, capabilities and the best strategies to use with them. Happy reading! =========================================================== [Explanation] ---------------------------------------- [04] The Scorestreak system is a brand new system with which to unlock powerful tools to aid you in combat in Call of Duty: Black Ops II's expansive Multiplayer mode. Scorestreaks are based on the old Killstreak system of previous COD games, but differ in one key way; Kills are no longer the only way to access the sweet rewards they have to offer. Players can earn score for their current Scorestreak in several ways; so far, the following ways have been discovered: - Killing an enemy Player (+100 Points) - Killing a K9 Unit dog (+15 points... I think) - Assists (+25 or +50 points depending on the damage dealt) - UAV Assists / CUAV / VSAT Assists (+10 Points) - Deploying any Scorestreak Reward (minimum +25 points) - Planting a Bomb in objective game modes (+200 points) - Defusing a Bomb in objective game modes (+200 Points) - Letting your planted bomb detonate (+300 points) - Capturing a flag in CTF or Domination (+200 points) - Guardian Suppression (+10 points) - Kills with a Scorestreak Reward (+15 or +25 Points) - Destroying enemy Equipment (+50 points) - Attacking or Defending an objective (+25 points) - Destroying enemy SS. Rewards (minimum +50 points) Scorestreaks will continue to tally and add up as you gain a larger and larger scorestreak in a single life. If you gain enough points to access all three of your chosen Scorestreak Rewards, your tally will reset and allow you to attempt to unlock them all again. However, dying will also reset your tally, so smart play, strategy and a little luck are generally needed to access the higher-level rewards. =========================================================== [Scorestreak Rewards] -------------------------------- [05] In multiplayer, players start at level 1 with the UAV, Care Package and Hellstorm Missile as their active scorestreak rewards, and must level up to at least level 7 in order to choose alternate rewards from those default ones. These rewards are not unlocked sequentially, and as such I do not know which levels unlock which rewards. Once a reward is available, you must unlock it with an Unlock token in order to use it in your Scorestreak Reward loadout. Up to three rewards can be added to your loadout at any time, though you can take less if you prefer (though why you would, I have no idea). All scorestreak rewards are freely available to you from Level 1 in Local matches and Local Combat Training, which makes them a great way to test out scorestreak rewards before you spend an unlock token on them online. Experiment with them and see what rewards you prefer. You might be surprised! Here is the low-down on the stats and abilities of the Scorestreak Rewards: Scorestreak Requirement: How many points your scorestreak must accumulate to before this unit becomes useable. Note that units dropped from a Care Package can be used regardless of your current scorestreak. Computer-Controlled: Whether the computer will automatically use this unit's capabilities or not. Player-Controlled: Whether the player can control the unit from a remote location. Can Be Destroyed: Can this unit be blown up without causing harm to the player? Deployable: Whether the unit can be deployed to deal damage from a particular location. Stationary: Whether this unit stays in one spot or moves around the map. Aerial: Whether this unit is based in the air or on the ground. Threat Level: The potential danger this unit directly poses to the opposition, based on damage capabilities and time spent on the battlefield. I will also write an in-depth description of the unit's exact capabilities, as well as the best strategy for using them when their capabilities will be most useful to you and your team. Finally, there will be a nice ACSII art of that rewards' in-game icon. Enjoy! >>>>> [UAV] -----------------------------------------[5.01] Scorestreak Requirement: 350 Lasts for: 30 seconds or until destroyed Computer-Controlled: YES Player-Controlled: NO Can Be Destroyed: YES Deployable: NO Stationary: NO Aerial: YES Threat Level: ZERO The Unmanned Aerial Vehicle is a drone which flies around the battlefield at a medium distance, scanning the area every few seconds for enemies. While the UAV is active, a red blip will appear on the radar to indicate a nearby enemie's most recent position as of the most recent radar sweep. Deploying multiple UAVs on the same team at the same time will cause the frequency of the scans to markedly increase, making it easier to detect moving enemies. Note that enemies with the Ghost perk are immune to the UAV radar sweeps as long as they are not statiionary. They are also not indicated on the minimap if they are currently in control of a player-controlled scorestreak. The UAV does not possess flares and has little armour, so a single locked-on rocket or some well-places shots from a Light Machine Gun or Assault Rifle will fell it easily. The UAV also possesses zero offensive capabilities, and as such cannot deal any direct harm other than giving your team a strategic advantage. It shares this trait with the Counter- UAV and the Orbital VSAT. UAVs now allow you to collect additional score in the form of "UAV Assists". While you have a UAV in the sky, all accumulated by your teammates will give you an additional 10 points to your scorestreak (and of course, 10 XP). While it may not sound like much, it can quickly add up and allow you to access higher scorestreak rewards considerably faster than you would without it, especially on intense firefights such as in Domination or Hardpoint game modes. When you have a UAV available, try not to send it out if there is already a teammate's UAV out, as the increased blip frequency is not as useful as an additional 30 seconds of radar advantage, especially early on in battle when both teams most likely have similar scores. The exception to this rule would be if the opposing team is utilising Ghost a lot, in which case the increased radar frequency will give your team a much better chance of seeing an opponent who may have stopped momentarily to, for example, cook a grenade or snipe. 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Essentially, this sends out an RC (remote control) toy car with C4 strapped on the back and a camera on the front. It has a surprisingly lethal payload for such an early reward, but has the issue of being almost useless against opponents utilising the Flak Jacket perk. However, in general you can expect to get a kill with this reward every time you use its destructive capabilities. In addition, it packs an afterburner to give you a one-time speed boost, allowing you to zip towards an enemy and blow them up before they have time to respond. The RC-XD has a fatal flaw in that it has zero armour - in fact it has even less HP than your own frail flesh and blood on the battlefield. While the car moves quite quickly and is fairly agile in the hands of a skilled player, it is still easily shot down by wily opponents before it can get close enough to blow someone up. Since you are in control of the RC-XD the entire time, you must make sure your own body is safely tucked away out of the opposing team's line of sight before you start driving it around. When using this reward, make sure you keep an eye out for foes utilising Flak Jacket, which weakens the blast significantly and all but guarantees their survival from even point-blank range. Try and go through hidden or narrow passages where opponents will have a hard time spotting it or responding as the threat of your car approaches them, giving you a much better chance of nabbing a kill (or even two!). If there is an opposing player who is racking up scorestreaks quickly, it might be best to focus on getting the car to him and blowing him up before he can bring out a more dangerous reward. 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F@B@B@B@B@B@B@@@B@B@B@B@B@ B@B@@@B@B@B@B@B@, :rLr:,, rL;7Jriir :YJv: :2r. vB@B@B@B@B@@1vi:rJO@@@@@ @B@@@B@B@B@B@B@7:::r ir:irLv, ,7OB@EJ::. .rr, :N@B@B@BZ .:iU@B@ B@BBvrii:ivM@@B7J5SS :.:77v:.,1PJLL0BMJu2i:;u1:iv7i,.ZB@B1 .,:i,. :,7@B @B@. .:rii2MkLr:Lu7 iX2i::: . ,5P2vi:7Fi rL2Ur,r7v: 7B@ r; :.Y5 :iX@ B@O5Mu .:i:LB8vi::0L LM@0.:777:i1Ouv, .:,:; ,rrrri::iiiiuuriBM :1B @BX .B@ ,7rPBX:rrujXBNGZL7Gj:ri:i0MX: 7: ,YrrN112LuNZFJq7kX@q: :7@ B@B 5B@ ,rv7@BL.:ruB@JY7j5@MX::rri5MP;: .:7MBMO1:LG@Gu00Z@X7vi:uB @@@i .k0 .7vv;O@B@0uE@B@@XX@B@Mki:ii:LM@u . 2B@B@MM0ku5JkJj: :Y7NB@ B@B@ qjri:rrOB@B@B@B@B@B@B@B@B@1r;irL1Fk5LP0@XSkS@@B@B@@@B@MMv iGZ@@@B @B@B@ ,52;irvPB@@@@@B@B@B@B@B@B@i. .ir;r;uPOZ8OBB@B@B@B@B@B@B@B@B@B@B@B@B@ B@B@B@: FXYkZ@@@B@B@B@B@B@B@@@B@ur;. .i;rvYkJLJLMB@B@B@@@B@B@B@B@B@@@B@B@B @B@@@B@B@B@B@B@B@@@B@@@B@B@B@B@q77ZB@U. :rir7Y5U5@@@B@B@@@@@B@B@B@B@B@B@B@ B@B@B@@@@@B@B@B@B@B@B@B@B@B@B@Bi r@B@Br .ii77FX1O@B@B@B@B@B@@@B@B@B@B@@@B @B@B@B@B@@@B@B@@@B@B@B@B@B@B@B@i 25GB@B5 ,i71YuO@B@@@B@@@@@B@B@@@B@@@B@B@ BBB@BB@@B@B@B@B@B@B@B@@@B@B@B@BZ i rZOMM5 .7r7JY@B@B@B@B@B@B@B@B@@@B@B@BBB MO@MMMBM@MMMBMBMBM@BBB@B@B@B@B@B. . 7::E2:vvUYuB@B@B@B@B@B@B@B@B@B@B@B@BB MG8OOMO8ZOGOZMOOG88O8O8OGO8OOMM@B r rUr7rrLP@OOOBMMB@B@B@BBBBB@B@BBM@M @OMOMOMGOGOGOOOOOGMGMOO8M8MMMOMM@O.iuji uYSSuLj0@BM8MBMMMM@B@B@B@B@B@B@B@@M B@B@B@B@B@B@B@B@@@B@B@B@@@B@B@B@B@B@B@B@@@B@@@B@B@B@@@B@B@B@BB@@B@@@B@B@B@B >>>>> [Hunter Killer Drone] -------------------------[5.03] Scorestreak Requirement: 525 Lasts for: 30 seconds or until exploded Computer-Controlled: YES Player-Controlled: NO Can Be Destroyed: NO Deployable: YES* (see below) Stationary: NO Aerial: YES Threat Level: LOW-MODERATE The Hunter Killer Drone is a handheld drone packing an explosive warhead in its nose. Once deployed - you must throw it up into the air instead of down towards the ground - it will automatically fly in a large circle, too small, fast and far away for your weaponry to hit it. Once it locks onto a member of the opposition, it will divebomb them and deliver its playload with startling speed and accuracy. It is worth noting that despite being explosive, its blast is very small and thus it will be unlikely to nab you more than one kill per drone. However, it is also unliekly for anybody to survive the explosion, even with Flak Jacket, due to the high power and 100% change of a direct hit guaranteeing a maximum-damage strike. Finally, foes which are packing the Blind Eye perk will not be targeted by the HKD, which really stops it from being quite as powerful or threatening as it could be. When deploying this drone, ensure that there are at least two or three opponents outside buildings; the HKD cannot see or hit opponents through walls, and unless opponents are standing next to open windows or doorways they will not be spotted unless in the clear open. Communicating with your team that you need buildings cleared before sending out the drone is an excellent idea, as spawned enemies will likely be stuck outside and defenseless against the drone. If you are confident in your ability to get 2 or more drones in one game, a good idea is to save them up and then send them all out at the same time late in the battle. Nabbing multiple HKD kills can either extend your team's lead enough that the opposition cannot catch them, or give your team a leg-up and possibly an out-of-the-blue victory. @M@B@B@B@B@B@B@B@BBB@B@B@B@@@B@B@BBB@B@B@B@B@B@B@B@B@B@BBMBB@B@B@B@B@B@B@M@ @OOMOMOMOMOMOMOMOMOMOMOMB@ iB@MMMMOMOMOMOMOMMMMMOMMMOMMBMMOMM@B@B@B@MMOMOMM @M@B@B@B@BBBBB@B@BBB@B@MBBu 5B@B@B@B@B@MBMBB@B@BBBBMBB@B@B@B@BM05jv:YM@M@M@ BMBBB@B@B@BBB@BBBBB@B@B@B@B @B@B@B@B@B@B@B@B@B@B@@@B@B@B@BGuYvv:..vO@B@MBB @M@B@B@B@@@B@B@MBM@B@B@B@B@7 :ivYG@@B@B@B@B@B@B@@@B@BMZSv7vvri.,U@B@B@B@B@ B@B@B@B@B@B@B@B@B@B@B@B@@@B@ .,iJuv7Lj1GB057,.:iv7. FB@@@B@B@B@B @M@B@B@B@B@B@@@B@B@B@B@B@@i 7B@BS, ,:::7Uurr:,:18@B@B@B@@@@@B@ B@B@B@B@B@B@B@@@B@B@B@B@5::G@@B@B@B0, ML..:, ,JJvLuY1@@B@@@B@B@@@B@B @B@@@B@B@B@B@B@B@B@@@B@FPB@B@B@B@@@B@Lri:. :JrLv :,rri:rr,;8B@B@B@B@@@B@ B@B@B@B@B@B@@@B@B@B@B@B@B@B@BBXXvL2LLS2. ,7UM; v@BY,;F@B@B@B@B@B @B@B@@@B@B@B@@@B@B@B@B@M8kj22j777i:. ;u:, .i:.:: .iEB7.::7P@@@B@@@ B@B@@@B@B@B@B@B@@M8GS2Lvr7. :YuE@@@F7,.,rv;:. .q@B@B@B @B@B@B@B@@@BBGkj; .. 7MB@B@B@B@B@B@Z27i,.,77r:,:: rjMMqSBB@B@ B@B@B@0q2r,. .rLFMB@B@B@B@B@B@@@B@B@B@BMP27: ,.r7iii, . 2@X1FkkSMB@B @@ .iYO@B@B@B@B@B@B@B@B@@@B@B@B@B@B@@@BM0Y, .::rrr: r81uJYJqPMB@ @@. .ir18@B@B@B@@@B@B@B@B@B@B@B@B@B@B@B@@@@@B@B@B@BXL: :ZS2SuUY u@B @B@B@B@B@B@B@B@B@B@B@B@@@B@B@B@B@B@B@B@B@B@B@B@B@B@B@GBOOFr:: :Z52u2k5r@B@ B@B@B@@@B@B@B@B@B@B@B@@@@@B@@@B@@@B@B@B@B@B@B@B@B@@@B@B@@@B@B@MBB@MBMBB@B@B @B@B@B@B@B@B@B@B@@@B@B@B@B@@@B@@@B@@@B@B@B@B@B@B@B@B@@@B@@@B@B@B@B@B@@@@@BB @MOMOMMMMMMMMMMBOBMBMBMBMBMBMBMBMBMBMBMBMMMBMMMBMBMBMBMBMBMBMBMBMBMBMBOMBM8 >>>>> [Care Package] --------------------------------[5.04] Scorestreak Requirement: 550 Lasts for: Until used Computer-Controlled: YES* (see below) Player-Controlled: YES* (see below) Can Be Destroyed: YES* (see below) Deployable: NO Stationary: YES (after dropped from helicopter) Aerial: NO (after dropped from helicopter) Threat Level: MINIMAL* (see below) The Care Package is a very unique Scorestreak Reward. Once you have access to it, you can deploy a coloured smoke flare which will call in a helicopter. If the helicopter is not shot down, it will hover over the flare and drop off a metal crate. The crate may contain any of the other score -streak rewards in it, although the low-level ones are far more likely. Once the box is deployed, hold [] (PS3) or X (X-Box 360) to access the sweet sweet contents which, no matter the usual scorestreak requirement for using them, can be accessed once, at any time, even after death. Note that unlike in previous COD games, the care package is lost if the helicopter is blown up. If you have the Engineer perk, you can shuffle the contents of the crate (only once per crate) to try for a superior or more preferred reward. However this isn't generally recommended unless you get a UAV or RC-XD, since there is not a great chance of getting a great reward and you might even get somethign worse. Engineers can also rig the opposing team's care package to explode when one of them tries to open it, though getting hold of one can be quite the challenge. You can often get a nifty double or triple kill this way, and the cries of despair they'll make can be a great wave of comfort if you are having a bad day! When calling down a care package, make sure that your foes aren't sending down any Hellstorm Missiles or HKDs, and try to call it down as far away from the battle as you can. Get into a safe spot so that you can grab the care package before an opponent (or even a teammate!) grabs it. Losing that VTOL Warship prize you just summoned to a greedy teammate might just make you pull your hair out! @B@B@@@B@B@B@B@B@B@B@B@@@B@B@B@@@B@@@@@@@B@B@@@@@B@@@B@B@B@B@B@@@B@@@B@B@BB MOOMOOOOOMOMOOOOOMOMOMOOOMOMOO8MMMB@8N8@B@B@MBMBM@@@BMMM8MOMOMOMMMOMOMOMOMO OZOG8GOZ8GO8O8O8O8MGO8OOO8OGOOMOBBML :7S8M@@BO0S7u8@BO8OGO8O8OGOOO8OOMOO8O OOOMOMOOOOOOOMOOOM8OOOOMOOOMM@BBN57: iL: .vXXqk: .r@BMOO8MMMOOOMOMOMOOOOO M8MOOOOOOOMOMOOOMOMOOOOOMOMB@88GuvSj,i17: .:rv87 . 0@MBMMOMMMOMOOOOOMOOOM OMOMOMOMOMOMOMOMOMOMOOOMO@BZrirv2qNU,i2ur :7iii8j : S@@BMMMM@B@MMOMOMOOOOO M8MOMOMOMOMOMOMOMOOMOMMOB0rr::5u2XO2:rq2u :1Y7rGU.::,ruOB@@NvYN@MM8M8OOMOM OOOMOMOMMMOMOMOMOO8MMBM@B;i87v2uu8MP:i0XU: .r7vX8:.ii: .v0GL,:5BMMGOOMMMO MGMOMMMOMOMOMOMOBB@BBB@B870Bv7X2uNMF;iY77v ,:.rJi.:ivi ..:i::i@@MOOMOMOM OOOMOOOMOMOMOMMBBMUriL2SjUEB7YGXuOOGPP5uuY :i;;::i77777vrr:::i:@BBOOOMOMO BOMOMOMOMOMMMMBMPL,.vjuuq5OBLjPY5ZOq0U7:LU7 .:rLu7;7LLLri;j7LL:v@MMMMOMOM OMOMOMOMBBB@B@BB7Yr:Jk51XSB@: ,J1JLriiir1L, .,,,r77,.712J7v77vuiiB@MM8MOMO MOMOMOMB@BMuu2PN0GOZZZNYj1BO 75JuYYLXjXOGkFujrrii:: .;rvjLJLLu7:GB@MMOMOM OMOMMBB@Z1i :uUP7r0@OBM8Z2F0i,7qP5S8MBB@MOu::PM@OGFk7, .:i;ri7LUviiL2MBMOMO MOMOMMM:.J7.u0BMUkPJLvSqPLrM@;UB@OMEOE5jv7r ,i7ukZO@M152rr:::::;ivjuB@MM8O OGGOMM5::07:0@MZZZ2SZ2J5uqi ur:JM@BOPJrriv7: ,.,:rvkGBMMOOMqUJri:.i7L10OOOO MGOOBM2:LN;,kX1uNGGPNk08BM5,vS2YZM@MPuqPUFk2NM8kSu7iYLJL1Xq1ZOENF7i:i::YM8O 888OM@Ur2O2UFGZOGOEG8BB@B@MMqMO00MBBvJOZ1u:,;L1X0@Mir5Yj5EqUuXuPM@MMGNuU0OZ MZMOBBL :PMMBBBMBB@B@M8NEO@B5kO1P8@MYvMNSur:r7LvJO@7;7vJ7iLJXq1u0MBEOB@M8NG G88BBU vOMBOBB@BqLNEUuUv2@@UkN0ZGEZYuBE7r::iiLPF0BYi7vF7 .iru50jir75OZZE GE8GP: X@B@B@B1U25PXNqMMkX@B5FO0M8OZUU@Pi:::i:;2qSBv7k5SOX7:: ,JqvJ8Pq0E0G EG0Ni r0BBMXOu Y8G0@BMS8B@5SXXOMMMuYBq:,,,:,,LUFBY:Fu77FXOZ17ru0vvM@OGNqN G0EB8irvPXFNqZq:.LNEMMMG58@BkXZXMMMMji@B2rrr7::LF5@v.v:rE1jJ2YuJu2L,580EZNE E00MBMS@M7iMMNEkq8NqMBZMPEB@XkF0MMOMY:B@@@B@MO8BBB@U r.rB@B@BMMM5:i:vOEZ0Z0 Zq0Z@G7G@riB@XMB@OqZM8GZkk@O5qGuk0G8F,J@@B@B@B@B@B@U.;.:@B@B@B@@Mi:,rZO0ZqZ N008BE7MB7v@BqN@@EUBBM081X8P75OMZOM@Bj:iLuuu5EM@MMMZqBXkB@B@BBB@B;,i7ZZEqq0 EX0ZB5L0MrPB@X5kS2NEMBBBOGBOqJ0Eqkq0OMGkqq0PFuNM@BB@@B@8N0OOOOMB8j1qZqNq0XN qXP0FrvLLij@B@qEkEMEX0ZOkO@@B@MOEGZ8GGPPSXPEOMZZZ8GOOBMMMMMMGEOB88OB8NP0PPP q5Xk5iJU0SJ7vL7jBB@B@B@B@B@B@B@@@B@@@B@B@B@BM8OEZ0GGOG0uLLSZOZ8ZEX1FXkNXPSP k5FqOMENFFUuJJL2EBB@B@BONqP8GO8BBBOOEO8MMBMOXkFqXk5kSXFk5SSS255S1k5F5XSS5SF 5u525Fk151Xq0XPXkFFFF51jjLJjuuu1S11U5uuuUU12F515S5551255k5F51US551S1FF52FUF UJjujuJujuuujujuJJYJYJYjjUuuuuJJLjYuYujuYuYujuJujujujUjUJujuuuuUjujUu2jujuJ >>>>> [Counter-UAV] ---------------------------------[5.05] Scorestreak Requirement: 600 Lasts for: 30 seconds or until destroyed Computer-Controlled: YES Player-Controlled: NO Can Be Destroyed: YES Deployable: NO Stationary: NO Aerial: YES Threat Level: ZERO The Counter-UAV is an unmammed aerial drone that flies in a similar fashion to the UAV, and indeed also affects Radar. However, instead of directly assisting the user's team, it instead debilitates the opposing team by shutting down all of the opponent's minimaps for the duration of its flight. This can be a powerful tool, and indeed many players who rely on UAV or VSAT assistance will find themselves almost helpless to their opposition's strategic advantage. As a side-note, the CUAV will also net you 10-point Assists just like the UAV does. The CUAV has the same issues as the UAV though - it has no defensive flares and only light armour, so a single lock-on rocket or a few good hits with an LMG or Assault Rifle will bring it down with the quickness. Finally, the CUAV has no effect on players utilising the Hard-Wired perk, though thankfully this is not a commonly-used perk. When you have access to the CUAV, it is best to hang on to it for a little while and wait until the opposition brings out their UAV or, better still, an Orbital VSAT. Since an Orbital VSAT is such a powerful strategic advantage and is untouchable by rockets, a CUAV is the only way to shut it down. Indeed, many players who use the CUAV save one or two of them per match solely for the chance to shut down an opposing Orbital VSAT for a while. If your team is winning, the opponent's chances of bringing out a VSAT are slim, so send this out whenever you like and make your killing spree even easier! @@@B@B@B@B@B@B@B@B@B@B@B@B@B@B@@@B@B@@@B@B@B@@@B@@@B@@@B@B@B@B@@@@@B@Sk7u@@ BBB@B@BBBBBBM@M@B@B@B@B@BBM@B@B@B@B@B@MBBBM@M@MBMMMBM@B@MBMBB@B@BOL: :Z@B @B@B@MBM@MBMBM@B@B@B@B@BBM@MBMBB@@@8@B@B@B@B@MBB@B@B@B@B@B@B@B@F; 0B@B@ @@B@B@B@@@B@B@@@@@B@B@B@B@B@B@@@B@@kP@B@@@M@@@B@B@B@@@B@B@B@ki...: BB@B@B @B@@@B@B@B@B@B@@@B@B@B@B@B@B@BGS@@@@GM@Z5ruB@B@B@@@B@@@@@Ev. ., :FUOBB@@@ @@B@@@B@B@B@@@B@@@B@@@B@B@B@B@BMZZSMM77J8@B@B@B@B@B@@@Mui:. ,i:..:5@B@B@B@B @B@B@B@B@B@B@B@@@B@B@B@B@B@B@@@BBL. ...:jPM@@@@@@@@BBL:,::irL:.i@BPB@@@B@@@ B@@@B@@@B@B@B@B@B@B@B@B@B@B@PLvLP@Ev:,,:..,,,,,::7j;,,:iirLL..G@@@B@B@@@B@B @B@B@B@B@@@B@B@B@B@B@B@B@B2vJkGB@B@@@qiii::.iJ: .....:,.:L: iB@B@@@B@@@B@B@ B@B@B@B@B@B@B@B@B@@@B@B@B@@@B@B@B@B@B@iiii...i YMi. .M@FG@@@B@B@B@B@@ @@@B@B@B@B@B@B@B@B@B@B@B@B@B@@@B@@@B@O::vri, Yq: @B@M@B@B@B@B@B@B@ B@B@B@@@B@@@B@B@B@@@@@B@B@B@B@B@B@B@uJu7i::7;. .v: ZB@B@B@B@B@B@B@B @B@B@B@@@@@@@B@B@B@B@B@B@B@B@B@BBXv:iu0vri:7O@@MuL: ,vii@@@B@B@B@B@B@B@ B@B@B@B@B@@@@@B@B@B@B@B@B@B@NFvr:i:r7:;vjGr 7EXr.,,. ..kB@B@@@B@B@@@B @B@@@@@B@B@B@@@B@B@B@@@@NJJ7::.:Pvi;ji . .7Jj7::. E@B@@@@@B@B@ B@B@B@B@B@B@B@B@B@B@qY:..::i:rv:ir :7kB@B@8r.:r7kPu: ,. Y@B@B@B@B@B @@@B@B@B@B@B@B@BM1r:ii.::i, .:vJ7Z@B@B@B@B@B@B@1S1XL77r:. u@@@B@B@@@ B@B@B@@@B@@@8Uvr:::,., .:vP8B@B@B@BE0@B@B@B@@@B@@@BM8EYvii::,. ;B@B@B@B@B @B@B@B@BOLi:. .:5:v@@@@@@B@B@B@@@B@@@@@B@B@B@@@@@@@BMO@B@B@B@@@B@B@B@ B@B@ENv. ,: ,B@B@@@OBB@B@@@B@B@B@B@B@@@B@B@B@B@B@B@B@B@B@B@B@B@B@B@B@M @B@. . :i2E@B@B@B@B@B@B@B@B@B@B@B@B@B@B@B@B@B@B@B@B@B@B@@@B@B@B@B@B@B@BBMB BMBM1MB@@@B@B@B@B@B@B@B@B@B@BBBBBMM@BBB@B@M@BBBBM@B@B@MBB@BBBBM@B@MMB@MBBBM @GB@@B@B@BBMBMBMBB@MMMMMMMMMBMMMMOMMBOMMMMBOMMMMMMMMMMMMBMMMBMMMMMMOBMMMBOO >>>>> [Guardian] ------------------------------------[5.06] Scorestreak Requirement: 650 Lasts for: Until destroyed Computer-Controlled: YES Player-Controlled: NO Can Be Destroyed: YES Deployable: YES Stationary: YES Aerial: NO Threat Level: LOW-MODERATE The Guardian is a personal favourite of mine among the low- level Scorestreak Rewards. Essentially it is a deployable, uni-directional dish which emits a beam of Microwaves in whcihever direction you deploy it. It cannot swivel, but it is an exceptionally usefultool for blocking off essential exits and pathways, especially in objective-based game modes. The Guardian's microwave beam has a medium range, about on par with some shorter-range submachine guns, so it can be used to completely cover even wider exits (such as the bridge area in Meltdown). The Guardian does not outright kill enemies who walk into its field of heat; when an enemy walks in front of it and is within its range, it will begin 'cooking' the soldier, who will be slowly harmed and have greatly-reduced movement and turning speed. The cooking will give the Guardian's deployer additional score towards his/her scorestreak. If the enemy does not escape, he will die and the guardian;s deployer will receive an additonal 25 score. when deploying a Guardian, it's important to ensure it is facing _across_ a pathway, instead of down it, and hidden behind a wall; players who spot the guardian will simply either go around it or outright destroy it, as the Guardian's armour, while able to take considerable bullet fire, will be easily broken down by repeated explosive attacks. Nevertheless, wily players who deploy this reward in unexpected places can expect it to get many kills, especially if placed in a position where the easiest line of sight also puts the attacker directly in harm's way of the Microwaves. However, poor players will probably place the Guardian directly in an emey-infested area and expect it to help it kill thing, which is not at all a good idea; this is a defensive machine, not an offensive one. @MBMBBBBBB@MBMBBBMBB@B@B@BBB@B@B@B@M@M@B@BBB@B@BBB@B@B@B@B@B@B@B@B@B@B@B@B@ MMMBMBMMMBMBMBMBMBMBMMMBMMMMMMMMMBMMMMMBOMMBMBO1iiiSO@MBMMMMMMMBMMMBMMMBMMM MOMOMOMOMOMOMOMOMOMOMOMOMOMOMOMOMOMOMOBMBBBO0UPS7i:::vOMMOMMMOMMMOMMMMMOMMM OMOMOMOMOMOMOMOMOMOMMMOMOMOMOMOMMMOMOMMBBOFU5GBB1u0P2PMMOMOMOMOMMMMMOMMMMMM MOMOMOMOMMMMMOMMMOMMMMMOMMMOMOMMMMMOBB@OFY2PBBBSUE@B@@BMMOMMMOMOMOMMMMMMMOM MMMMOMOMMMOMMMMMOMMMMMMMMMOBMMMMOBMBBMSJLkO@BBSLS@B@MMMMMMOMOMOMMMMMMMMMMMO MMMMMOMOMMBMBMBMMMMMMOBMMMMOMMMMBB@OXLLSMB@BBkLF@MMOBOMMMMMMMMMOMMMOMMMOMMM MMMBMBMMM@B@B@B@B@B@MMMMMMMMOMM@BMSLvkM@B@BMkYUB@BMMMMMMMMMMMMMMMMMMMMMMMMM MOBMMOMM@M05SkGM@B@B@@MM@MBMBBB8SLL5OBBBBMMkj2MBBMMMMMMMMMMMMMMMMMMMMMMMMOM MMMBOMM@BP: .,::iir2BB@@@@@BBESuS8@BBMBMMPuUMBBMMMMMMMBMMMMMMMMMBMMMMMBMMM BMMMMOBB@F:..,,.... LMGqkqZMP2FBB@@@B@BBGS18BBMBMMMMMBMMMMMMMMMMMBMMMMMMMB MMMBMMM@B1,.,:,:,:,,.vkuvv7LYJvYXMGOB@B@BMEMB@BBMBMBMBMBMBMMMMMMMBMMMBMMMMM BMMMBMBBBJ,.,,,,,,,..LNuYLLLLLLv7rr7YjUU12PM@B@B@B@MBMBMBMBMBMBMBMMMBMBMBMB BMMBMBB@ML.....,.,.. JXuYJLYYJYLvv77rririirL5XX8@@B@B@BBB@MBMMMBMBB@MBMMMMM BMBMBM@BM7. ........ LEujJuLLLLLYLL7v77rr;;::::i7rLP@BBOBB@B@B@BBMBMBMBMBMB MMBBMBM@M7 ........ vk1jjYjYLvLvLvv7v77r7rrii::::,:uBqkk0EOMBB@@BMBBBMMMBM BMBMBB@BBr . . .. ,u2uYJLLLLvLvv7v777rr7;riiiii:.;O01F1F5SFX0MM@@@MMMBMB MBBBMBB@B7 . .v5uJLLvLLLvv7v77r7r7rri;iiii:.iBNkSXSS5F211SqqMBMMMBM BMBMBM@@B; .L52YJvLvLvL7v77r7rr;rir;i:iii.rBZFSkqSXSkF55u7OB@MBMB BMMBMBB@8i .7SUuLYLYvv7vv7r7rr;r;r;;ii:i:.i@ESSkSkSk5kSSuLM@MBMBB BMBMBMB@G: 752LJvL7vr777r7r7rrrriiii:i:: :OGFkFkSS5kFXF1JMB@BBMB MMMBMBB@0: rFujLL7rr7iiiriiiririiiiii:::..JPqFS5k5S5XkP1UO@MBMBB BMBMBM@@q, r2uYLvvrNBO0Xuvii:::,,::iii::..7NPXFSFkFSSXXS2MB@MBMB MMMMMBB@F. ;5uJvv77X@MBB@B@BOk2Yvr::::::..JPNFk5SFkFX5k5SG@BBBMB @MBMMM@BU rUuLL7L77;rrvJFkGM@B@B@B1,,:: ,YPXPFSFkFk5F5S5NM@MBMB MMMBMBB@J. i5uYvLvL77rr:i:i:i:irJkMF:.:,.,YUkkS5SFXSSFSFSSBBBMMM @MMMBM@@J iJuYLvL7vr7r777ii:::::::::i::.,rL1qSF5SFSSkFS15M@BBMB BBMBMBBBv 7FuJJvLvv77777v7ririiii::::::,..rr5PkFSFSFkFXS5jM@BMBM BMMMMM@8r LZuJvLvL7v77777vrririiiiii::::..:i20FFFS1kSXFk1uM@B@MB MMMBMBB@Y LE1LLvLLv777vr7rriiiiii:i::::,..,:SEP5SFkFXSk5F2BBBMMM @MBMBMBB@U. vGuYvLvL7v7v7777;;i;iiii:i::::...:2EkSFkkPSXXP5kO@MBMB MMMBMMM@B@OY. L01LLvLvv7v77777riiirii:i::::,. iN8XkFSSkkXkqPkFGMBMMM BOBMBOBBBB@B@u: 70ULvLvL777777r7rri;ii:i::::::. i@OXkXFXFXSXkPXXkBBBMB MMMBMMMBMBB@B@B1, 7qUvLvLvv7777r77riii;iiii::::,. iMG5XSkkPkXSPkqF58@MMM BMBMBMMMBMBMBB@B@j. uNJLLL7v7777r7rrrriiiriii:::::, :MZXSXSXkPkPkXqkjOBBMB BMMBMBMBMBMMMBB@B@MSO@Nuv7r777rrir;7rrrririiii::::::.;M8SPSXSXSkFPX0FJG@MMM BOMMMMBMBMMMBMBBBB@B@@X7ukFjYvL7riiiiii:iii:i::::::,.iBZPXXkXkPSPqNF1uOMBMB MMMMMMMBMBMMMMMBMMM@B@Y:Y@@@B@MMZPUuLYL7i:::,,....,. :M8SPXXFk5kS5kEZMMBMMM MOMOMMMMMMMMMMMMMMBB@ML,LM@B@B@B@BMGuj@@MGZPF7i:i::. rBGXFFFqPNEOGOM@MMOBOM OMOMOMOMOMMMOMOBMMMMMEi,vMB@MBOBB@M8571@B@B@B@B@@@G2UBBBG0qGM@M@MBMBMMMMMMO MOMOMOMOMOMOMOMMMMBO@Bu.iG@BBMBMBB@MM17JOMBBBB@B@B@B@@BMMMMMBMBMMMMMMOMMM8M OMOMOMMMOMMMMMOMMMMBOB1:,;uMOGXkSNEM8GLi7vrqMMOMOMMBMMMMOMMOOMMMOMMMMMMMOMM M8MOMMMOMOMOMMMMMMMO2LuuJvU8MOG0EPkPqqqu21JFBMMOMMMOMOMOMMMOOOMMMOMMMMMMMOM OMOMOMOMOMMMOMMMMMMBMBB@B@BBBMMBMMMBBBB@B@BMOMOMMMOMMMOMOMMMOOOMOMOMOMOMOOO BMMOMOMMMOBMMMMMMMBMBB@B@B@MBMMMMMBMBMBBBMBMMMMMMMMOMMMMMMBMMOMOMMMMMMMOMOM >>>>> [Hellstorm Missile] ---------------------------[5.07] Scorestreak Requirement: 700 Lasts for: Until impact Computer-Controlled: NO Player-Controlled: YES Can Be Destroyed: NO Deployable: NO Stationary: NO Aerial: YES Threat Level: MODERATE The Hellstorm Missile is an intriguing take on the Modern Warfare series' Predator Missile reward. The HSM is a player-controlled Air-to-Surface missile laucnhes from high above the battlefield. When launched, players are able to send it towards any target on the map... with one key difference from the old Predator. The HSM is actually not a single missile, but rather a Clusterbomb payload which can be separated at any time during the Air-to-Surface flight. When separated, the individual smaller missiles will fly towards the ground and cover a much greater area than it would if the payload was not separated; the missile CAN be used like the Predator if it is not separated, but this is not recommended. In addition, some of the individual missiles may home in on enemies within the HSM's field of view, so enemies may be completely unable to escape the attack. Flak Jacket does NOT protect from this instant-killing payload, but enemies with the Cold-Blooded perk will not be highlighted and thus the Hellstorm's clusterbombs will not lock on to them. Cold-Blooded players can still be killed if they are in the blast zone, though, so even that isn't a guaranteed safety net from the Hellstorm. When utilising the Hellstorm, ALWAYS use the clusterbomb payload instead of just hititng the ground directly. The resulting explosions will cover a much wider area as well as potentially locking on enemies, giving a much more effective killing zone. Additionally, ensure that several enemies are outside at the same time so that you have a better chance of racking up multiple kills, which is the best reaosn to use the Hellstorm in the first place; achieving a single kill within the blast radius of this devastating one-shot attack is essentially a waste of a missile, so sending down a Hellstorm is much better when your own team is in control of msot of the building cover in the map. @B@B@B@B@@@@@B@B@B@B@B@B@B@B@@@B@B@B@B@B@B@B@B@@@@@B@@@B@B@B@B@B@B@@@@@B@B@ B@B@B@B@B@BBB@B@YXB@B@B@BBB@B@B@B@B@BBMBB@B@MBB@B@B@B@B@B@B@@@B@B@BBB@BBB@@ @B@B@@@B@B@B@@@LiB@B@B@B@B@B@@@B@B@B@B@B@B@B@B@B@B@B@@@B@B@@@B@B@@@B@B@B@B@ B@ONB@B@B@B@B@F.M@B@B@B@B@B@B@B@B@B@B@B@B@B@B@B@@@@@B@B@B@B@B@B@B@@@B@@@B@B @B@B@BBM@B@B@1:7@@@B@B@@@B@@@B@B@BGFuB@B@B@B@@@B@B@B@B@B@B@B@B@B@@@B@B@B@B@ B@@@B@B@0:.ii:.iEM@@B@B@B@B@B@B@Mr,,u@@@B@B@B@B@B@B@B@B@B@B@B@B@B@B@@@B@B@@ @B@@@B@BM .i:i:::rruFPU1LSZ@B@Zrir7@B@B@B@@@B@B@B@B@B@B@@@B@B@B@B@B@B@@@B@ B@B@B@@@B@r,,,.,iii:i7L7i;iiiriiiLi8@@B@@@B@B@B@B@B@@@B@B@B@B@B@B@B@B@B@B@B @B@B@B@B@Mr7@BNvr:..iir7j1FuuLL77v.F@B@B@B@@@B@B@B@B@B@B@B@B@@@@@B@B@B@B@@@ B@B@B@B@MrU@B@B@@@k7::irr77v7vLYuNJ7::70B@B@B@B@B@B@B@B@B@B@B@B@B@B@B@B@B@B @B@@@B@MrZ@B@B@B@B@B@Xi,:ir7Yrrrr7Lv7:. rFO@@B@B@B@B@B@B@B@B@B@B@B@B@@@@@ B@@@@@BuM@B@B@B@@@B@B@BM5L::i7rvri:ii7r777i,.,:rLqB@B@B@@@B@B@B@B@B@B@B@B@B @B@B@@@B@B@B@B@B@B@B@B@B@@Lrrr,.vjvri::i77vvv7vrii7LJ58B@B@@@B@B@@@@@B@@@B@ B@B@@@@@B@@@@@@@B@B@B@B@B17LvqB0Lrrv7i:iiiiiirr7UO8u;. .NB@B@B@B@B@B@B@B @B@B@B@B@B@B@B@B@B@B@B@BNir70B@B@B0qYiF1vi:::::iuU,:. uB@B@B@B@B@B@ B@B@@@B@B@B@B@@@B@B@B@B@virZB@@@B@B@B@B@B@027i:iuv M@@B@@@B@B @B@B@B@BBB@MBB@B@BBB@B@B@1MB@B@B@B@B@@@@@@@B@BNU1L J@B@B@@@ BMMBMBM@MBMBMBMBMBM@MBB@B@B@B@B@BBB@B@BBB@@@B@B@B@B7 ,B@B@B BO@MBBBBBMBMBMBBBMBB@MBM@B@B@B@B@BBB@B@@@BBBBB@@@@@B@BU, 7B@ BOBBMBMBBBBBMBBBBBMBMMB@MB@BB@MBBBM@B@B@MBBBMBM@B@@@B@B@B@B@B@MP7v7i ZB BZMOOMMOMOMMMOMOMOMOMOMMMMMOMOBMMOMMBMBMBMBMBMMMMMMMMMBB@B@B@B@@@B@B@@@B@BB >>>>> [Lightning Strike] ----------------------------[5.08] Scorestreak Requirement: 750 Lasts for: Until detonation Computer-Controlled: NO Player-Controlled: YES Can Be Destroyed: NO Deployable: NO Stationary: NO Aerial: YES Threat Level: MODERATE The Lightning Stike is a much-needed upgrade to Black Ops 1's awful Mortar Team reward. This reward allows you to 'Lock On' to any 3 points on the map, after which 3 super fast jet fighters will blitz those areas with deadly bombs. Flak-Jacket can protect from these explosions at a small distance (a direct hit from the bombs will always kill), but generally not much is going to survive the blasts. The jets are far too fast to be shot down, so do not worry about rocket launchers ruining your fun. First of all, the Lightning Strike is incredibly popular in objective-based game modes - most notably Domination, which has 3 objective points, allowing you to blitz every objective at once and allow your team to take total control of the map. Notably, it can also be used to instantly blow apart snipers and other campers who may be difficult to detect, saving your team from a deadly sniper or preventing a camper from racking up a high scorestreak. Unfortunately, and in a similar fashion to the Hellstorm Missile, it is absolutely useless against enemies holed up in buildings (unless they are next to an opening, as is the case with most snipers). @B@@@B@B@B@B@B@B@B@B@B@B@B@B@B@B@@@B@B@B@@@@@B@B@B@@@B@B@@@B@B@B@@@B@B@B@B@ BMBBB@B@BBB@B@B@B@B@M@B@B@BBB@B@B@BBB@B@MBB@B@B@B@B@P@B@B@B@B@B@BBBBB@MBM@B @M@B@@@B@B@B@@@B@B@B@B@B@B@B@FiG@B@B@B@B@B@@@B@@8u: 7@@B@B@B@B@@@B@B@B@B@B@ B@B@B@B@@@B@B@B@B@B@B@@@@@B@BF.uB@B@B@@@B@B@B@L B@B@@@B@@@@@B@B@B@B@B@B @B@B@B@B@B@B@B@B@@@@@B@B@B@B@O,:MB@@@B@B@B@E: U@B@@@B@B@B@B@@@B@B@B@@@ B@B@B@B@B@B@B@B@B@B@B@B@B@B@BM r@B@B@B@Bu. . r@B@B@B@B@B@B@B@B@B@B@@@B @B@B@B@B@B@B@B@B@B@B@B@B@B@B@M...N@B@8r ,:,:,:.r@@B@B@B@B@B@@@B@B@B@B@B@ B@B@B@B@B@B@B@B@B@B@B@B@@@B@B@L, :S1: ...,:::,: .7ZB@B@B@@@B@B@B@B@B@@@B @B@B@B@@@B@@@@@B@B@B@B@B@B@B@B5,ir, .::.., ....,..:. .LUM@B@B@@@B@B@@@B@ B@B@@@B@B@B@B@B@B@B@B@B@B@BNJ7:r2Sv:.:.,:;:.::,::i: 7G@@@B@B@B@B @B@@@B@B@B@B@@@B@B@@@B@B. , ,ir7vLUr::::,:i:rii:: iP@B@B@ B@@@@@B@B@B@B@B@@@B@B@r .LLLv77vvYuF57r7:.rr:... ,::. ,B @B@B@B@B@B@B@B@B@B@Xr .7MB@BBqU7riir770OZFLr7vUF17r:, 7F2; :. O@ @@B@@@B@B@B@B@B@BO:i;u7 B@1PE@BBi... :7;7uqv7;i:,.. rjUr .,.:iLYSB@B@B @B@B@@@B@B@B@B@B@0NMOB i@ LOELrkGMMOX5FP1uu5kqPqSk2555S8M@B@@@B@B@B@@@B@ B@B@B@B@B@B@B@B@B@BM2@S@. i0EM@@@B@B@B@B@B@B@B@B@@@@@B@@@B@B@@@B@B@B@@ @B@@@B@B@@@@@B@BOM8::v1PL.;7 7B@@@@BGEE@B@B@B@B@B@B@B@B@B@B@B@B@B@B@@@B@B@ B@B@@@B@B@B@B@Gr ::... :Lui.:vXB@B@u. iZ@B@B@B@@@B@B@B@B@@@B@B@@@B@B@B@B@B @B@B@B@@@B@B1, ., iJF1@BSvj7r:.:FB@B@B@B@B@B@B@B@B@B@@@B@B@B@B@B@B@B@ @@@@B@B@B@k, .. ,vO@B@@@@@@@@GSEB@B@B@B@B@B@B@@@B@@@B@B@B@B@B@B@B@B@B@B @M@B@B@Bv. . :XB@@@B@B@B@B@@@B@B@B@@@B@B@@@B@B@B@B@B@B@B@B@B@B@B@B@B@B@ BM@@BMY iMB@B@B@@@B@B@B@B@B@B@B@B@B@B@B@B@B@B@B@B@B@B@B@B@@@B@B@B@B@M @B@M: i7G@@B@B@B@@@B@BBB@B@B@B@@@B@@@B@BBBBB@B@B@B@B@B@B@B@B@B@BMM@BBMM BOL, ..70@B@B@B@B@B@B@B@B@B@B@B@M@B@B@M@B@BBM@BBB@BBBBB@M@M@B@BBB@B@MB@@BBM @@@B@@@B@B@B@@@B@B@B@B@B@@@B@B@B@B@B@B@B@@@B@B@B@B@B@B@B@B@B@B@B@B@BBB@B@B@ >>>>> [Sentry Gun] ----------------------------------[5.09] Scorestreak Requirement: 800 Lasts for: Until destroyed Computer-Controlled: YES Player-Controlled: YES Can Be Destroyed: YES Deployable: YES Stationary: YES Aerial: NO Threat Level: MODERATE-HIGH A returning fan-favourite that has been around since MW2, the Sentry Gun is a deployable swivelling turret equipped with a devastating minigun. The Sentry can swivel about 45 degrees in either direction from directly forward, and it is also equipped with a Laser Sight for increased accuracy. The Sentry packs quite a punch and players would be wise to stay out of its LOS or face eating several tons of lead in a few short seconds. Futhermore, the Sentry Gun is no longer OHKOed by a Knife attack anymore, and will no longer vanish over time - the only way to get rid of it is to blow it up with heavy LMG fire or a few explosive attacks. The only issue the Sentry really has is that is cannot turn in every direction - it can fire at enemies around a 90 degree arc and nothing more. Because of this weakness, it would be wise not to put it directly in the middle of a battlefield. The Sentry has an impressive fire rate and can vaporise enemies in front of it, but it is defenseless from the back. An excellent new feature is that the Sentry Gun may now be controlled by you personally! If you don't want to rely on the CPU's mediocre AI and would prefer downing enemies with the Sentry yourself, you are free to do so at the cost of your own personal safety. This is completely optional and you can switch between AI or Player-Control modes by simply holding down the Reload button (Square or X). When deploying the Sentry Gun, think of it as a Guardian with a long range and the ability to swivel; thus it should be used to cover entrances or lines of sight that are too dangerous for your frial human bodies to risk covering. The Sentry works better at a medium rnage than a short range, as it needs about half a second to spin up to speed before it can fire at enemies, and an enemy at close range will get behind it before it can begin firing at them. Unlike the guardian, its long range and good accuracy allow it to be effective when FACING a path as opposed to facing across an entrance. Furthermore, its decently wide swivel arc lets it cover almost any angle when places in the corner of a room, so it can be used to guard stairs or open exits in that regard if you so choose it. One excellent strategy is to save a Guardian and a Sentry Gun to use at the same time; the Sentry Gun will fire on the opposiiton down a pathway, while the Guardian covers the exit and the vulnerable rear of the Sentry Gun so that any enemy attempting to attack it from behind is quickly roasted, leaving the Sentry Gun free to fire on the poor soldiers below. @B@B@B@B@B@B@B@B@B@B@B@B@B@@@B@B@B@B@B@B@B@B@B@B@@@B@B@B@@@B@BBB@@@B@B@B@BB BMMBMBMBMBBBB@M@MBBBBBBMB@BBMBMBMBBBBBMBMBB@M@B@BBMBBBM@B@BBB@B@B@BS iM@M@M MGMOMOMOMOMOMOMOMOMOMOO8MOMOMOMBMMMOOOMOMOOOMOMOMOOOMOMOMOMMMB@BMMS r O@B@ MMMMMMMBMMMMMMMMMBMMMMMMMMMMMBOZB@B@B@BMMMMMMMMMMMMMMBBBMBOMBOSFEE r: @B@B BOMMMMMMMMMMMMMMMMMMMMMMBMBMBMU;7UuUEPMBMMMMMMMMMMBB@B@@@B@O5r:75 ;7 :ZB@ MOMMMMOMOMMMMMMMMMMMMMMMMMMMOBB8r8NXku7@@@MMMMMBB@B@Bi 78GNv:::kO ,1 S: BB @OBMBMBMBBBMBB@B@MMMBMBMBMBMBB@BS5@B@BGO@B@M@B@B@M@u .iYkkuE0kO@Bi B@ BBMBBBB@B@B@B@B@B@B@B@B@MBMBB@BMurMZY:..X@B@B@B87S: S0Z@B@BBBBB@B@BOv:M@B @MBBBB@B@BM2PFv775jMBB@B@@@@@BB7vFM5JZ: L@OJi. OL i1SuuB@@@M@BBB@B@B@B@B@ MMM@B@B@1r7.:rru27.i Y 0MBB@Xi i8:7,@B. :i:. ,rrZBv70iiOU:PB@B@M@B@B@B@B@B @B@B@BOi,vMOMB@B@B@@@O:P.vr r,rO:ruB@SL. .rkGNk2MBY :M@B@BBMBM@B@B@B@ BBB@BO.Jk@PO1:iSOMMSB@BOB@i,2 ::u@kkM72@07vk8ZGPkNqMBN OB@B@B@MBMBB@B@MBB @M@@@ .:Y5MBk , ,B@@@B@M@BL:: EB@BZkP2qOMMBM@B@B@B@BBMBBBB@B@M@M@MB B@B@Y:ivY;M@BqvY77r: 01.j@B@Bk77 :NO@BMM@@BB@B@B@B@BBB@B@M@B@B@BBB@B@M @B@B ....:MB@5 .,,:r.rN .:@BM8BF7@; ,7L0O@F, @B@B@B@B@BBBBMBB@M@MBBBBBBM B@Br :UO@FFF. Y@ F@BBMMB@PGB L7rrL: .iU@@@MBBBM@BBBBM@MBMBBBBBM @BO iq@@MJLLS, i@BES i.;@B@B@@@B@@@@.ii:i:i @B@B@M@M@MBBBBBM@BBMBMM B@OZB@2ir7US07 i;YN :B@B@B@B@B@@@2MGGPFur7ui :B@BBBBMBMBMBMMMMMBMBMBO @MZ1virr5Pq58v ..:: O 75Z 7@B@@@B@B@B@@@BMk@B@B@@@BBB@BBMBMBMBMBMBMMMBMM BZi7rvYuuP5FZv .,. L. iB@iX@MqP15O@Oi7 GB@B@B@B@B@B@B@B@MBMBMBMBMBMMMMO @ZirjuU21SSF8i B. SB@B2qFrNB@Z B@B@B@B@BM@@PMB@MMMMMBMBMBMBMMMO @EiLLJJk2Uj1Ni @E BB: B2F@k 5 r@BOi:vUJYj@2 @BM8OGOGMOMOMOO88G @krrjkBOuuU2E: Mi P@S EEuBPMu XBL v5 :XE. L@MO8O8OOOOMOOZMGO BEFXZ@BM0OB@BN7LYL77i:J@BvrBB@BkZMB@B@X::JB@70B@, .i8@M .MBMOMOMO8ZOZMO8OOG >>>>> [Death Machine] -------------------------------[5.10] Scorestreak Requirement: 850 Lasts for: Until ammo supply reaches Zero Computer-Controlled: NO Player-Controlled: YES Can Be Destroyed: NO Deployable: NO Stationary: NO Aerial: NO Threat Level: MODERATE A returning rare reward from Black Ops 1, the Death Machine is now an easily-accessible individual reward rather than simply a rare Care Package reward. Essentially, you walk aroudn with a Sentry Gun's minigun in your hands (minus the laser sight, unfortunately) which, after a short spin-up, will wreak devastation on any enemy in a short or medium range; and this time you dont need to call down a Care Package to use it! Finally, the Death Machine no longer vanishes when you die - only when it runs out of ammo - so don't fret if you miss a vital kill. But there are still some issues. Firstly, it is neither is powerful nor as accurate as it was in the previous game, so it will not kill targets as quickly or reliably as your would like it to. Seocndly, it is as heavy as the largest-caliber LMGs and Sniper Rifles, so your movement speed is slowed down to a crawl (even with the Lightweight perk. Finally, it has a suprisingly limited ammunition supply, which will run dry after a few kills (or misses?) and remove the minigun from your arms. When you bring out the minigun, it is best to be at a good vantage point where your bullet hose can suppress an enemy offense, such as a building overlooking an open area. You can also act like a lesser-armoured Sentry Gun and guard important entrances. Whatever you do, make sure you are ready to spion up at a moments notice, as the short delay can often be your downfall. Nevertheless it is a lethal and devatstaing weapon in the right hands and a wily player can hose down entire teams in seconds if he can avoid detection. OOMOMOM8MOOOM8OOOOO8O8M8O8O8OOOOO8MOM8OOM8MOMOO8MOMOMMMB@BBM@@@B@MM8OOOOOOM 8X00NEq0qEN0q0N0qEq0qEN0N0N0N00Eq0qPXEq0q0q0EE00EEqEZM82iJPPE@GvuBMZEZ0ZNZN O0GE8ZGZZEGZ8Z8G8Z88OGO0GZZEZZGZ8Z8Z8G8Z8GOZ88O8O8MBBXP12E@Bu,.i:.NMONGG8ZZ 8GZO8O8O8OGO8O8OGOZO8OGO8O8O8O8OGO8OOO8OGOZOZO8MB@@M;:UBB@7 L@B @O88OGOZ OZOGOG888G888EOG8G8GO88G88OGO8OG88OOOOMGOGOGMMBB@O: uMk. 7u.7BOG8Z8G8 GOGOGOGOG8G8GOGO8OGO8O8OGOGO8O8OGMOOOOOMOMOMO@B. .X@G ii7rLLOBMMOG8GOZ MGO8O8O8OOO8MOMOMOMOMOM8OOO8MOMOM8MOOOMOMOOOBBN 7M@B@:iuGB@BO@@@@B@@@MOOO OMOMOMOMOMMMMMMMOMOM8OOOGO8OOMOOOOOMOMOOOMMMB@, SMBM@B@U.,.:MM8B@BMLLX@BM8 M8BMBOMM@B@@@B@@BMM8OOMOMOMOMOMOMMBMBMBM@B@B@v uB@B@k. F@B;.@@U: L7.i@BM OOMMMMM@B@B: Y@B@BBMMOBMMOMMMM@B@B@B@B@B@B2 7M@BY r@@i . B@N q@M MOBOBB@BS iL@B@OOMBB@M@B@B@BOM@@L:. .S@Bv ir ..:, :viL@MM OMOBB@B. v PBBM@SuE@B@B@S J u@X:.ivFGMM8jU5q5OOXXZM@BM8 @MB@@i . Ji7@MB@5,iB@; . @ G2. ,@O5O@B@B@B@OMOM8E0OM@BOM@MMOO BMBB :: M@MMB@GNL:77. .OSr 2uriq@B@BBMM880O8BBBSFO@OMOMO @BB . .r P@BMM@BP..i:. i : .LuiUOM8EENX05S5SJ7LUN@MMOMMM OM@O8MPF@@ 1B@BMO@B5 : v i :rrukZZGNOG8qXuUjrjGOO8GXOBBMM8MOM8 M8B@B77i1: ,@B@BBM@Or.7,jP i. ;, iruFPuu0Ov.Z@B@MMOOMBUqBBMBBBMMOMOMOOOO O8M@v.vv,71r0@B@MMMBBS.:i::P: 7: :5r:irvYvvL;:kBOMOMOMOOB@OO8M8M8BOMOMOMOM8 MOBM@L :5J@B@BMOOGMGu,iXFUkG1 LB@Z@B0vPB@LJS2P@BM8OOOOM8M8O8M8O8O8M8O8O8O88 MOMMBB, N@8ZXPkXkPXNX8B@B@B@0::@B@B@MBB@JL5J1U0BMMOMOMOOOOOO8M8OOO8O8OOMOO8 ME88B@@O@MBMMOMOMOMZEEOq0OBMO57uBMGOMBM27u5i2J1MMMMOMOM8M8MOO8M8OOMOO8O8OOO GG8OOOMBOOOOOMOMOMBPJ15SFMMOqqPSXSFSFXF12LJruL5@BMOMOMOO8O8M8OOOOOOMOMOO8MG OZO8OGO8O8O8O8MOMOkjFEOqkOME@SLUuLYLYL1jJLUJu7kBO8OG88O8O8OOO8O8O8OGOGOGO88 GN0Z0Z0E0E0ZEGZGEZFGOMMMGPSGOOO@MMMBMBPuuUYLL7XBZO8GGOG8Z8ZOZ8GOGZ0E0E0Z0ZN 0XZq0qEP0N0NZNE0ZEOZZGOG8O8GGZOGOGOOMMOkZ0LrvrFGOGGZGEENE0E0ENZNZ0Z0EN0X0qZ 000ZEZEZZZEZGGZ8Z80G0ZZ8GO8OMMOMOMZZ0Z2L2Ur777UZEZNE0Z0ZNZ00qZ00qZEZ0G0N0G0 O0GZ8EZ0Z0Z0EZ8N80Z0ZNEZGEZEGEGZ8GGZNqZGOGOOMGOZG0ZEZEZEGEG0Z0ZEZEGEGEZqZ0G >>>>> [War Machine] ---------------------------------[5.11] Scorestreak Requirement: 900 Lasts for: Until ammo supply reaches Zero Computer-Controlled: NO Player-Controlled: YES Can Be Destroyed: NO Deployable: NO Stationary: NO Aerial: NO Threat Level: MODERATE-HIGH A sort of explosive counterpart to the Death Machine, the War Machine is a semi-automatic Grenade Launcher. Yeah, you read that right. With 24 grenades and a 6-round clip, your enemies will quickly feel the sting as this souped-up Noobtube decimates their forces and blows apart objectives. Brought into the battlefield like the Death Machine but lighter, instantaneous and explosive, the War Machine is in many people's eyes vastly superior to its Minigun-based counterpart. Remember that, as a grenade launcher, the rounds will not explode unless they have travelled about 20 feet or so (although a direct hit to the torso will still OHKO) so medium-long rnage is the way to go when you bring this thing out. Finally, it is only a similar weight to an Assault Rifle, so you are not drastically slowed by this weapon. This noobtube has a huge range and surprisingly amazing accuracy, even for a grenade launcher, although taking potshots at long range is not advised. Flak Jacket will forever be this weapon's greatest nemesis, as even a direct hit isn't likely to deal great damage, but otherwise you can expect any enemy you meet to fall in one or two shots even if your aim is terrible. When using this weapon, which like the DM only vanishes when your ammo runs dry, it is a great idea to set up shop in a high vantage point (such as a second-floor window overlooking the battlefield). Then you can simply down any opponent foolish enough to appear in your field of vision. Alternatively, bring it out during a Domination battle and smite any opponents who think they can stop your team from taking the objectives! Remember that, like the DM, this weapon's potency is affected by the holder's skill, so if you aren't a good aim and prefer CPU-controlled rewards, skip this one. @B@B@B@B@B@B@B@@@B@@@B@B@B@B@B@B@B@B@B@B@B@B@B@B@B@B@B@B@B@B@@@MOOBBBM@B@B@ M8OOGO8OGO8O8OGO8O8O8OGO8OOOOMOOZ8GOZOZOG8GGZ8G8GOG8G8GOM@B@M:iNEO8ZNEGOZOG MGMOO8OOOOO8O8M8O8M8OOMOMOMOMOMOOMM8OOOOM8MMMOMOMMBMMB@B@B5 SB@MMMMOGEMOO MMMMMMMMMMMMMMMMMMOMMMOMMMM@B@B@BBMMOMMMMMB@B@@@B@B@B@BO, .;@@MMOMMMMN8@M MOMOMMMMMMMOMMMMMMMMBMMMMB@B@kSO@MMBBOBBBBBM@@O5r:7k@7 .j2SuXBBMMMMOBZMMM OMMMMMOMMMMMMMOMOMOMOBMBB@Gv. uSZ@B@MBM@BU :::rqB5 7FqEEN0uMB@B@M@B0G@M @MBB@MMMMMBMBMMMMMBM@M@@@u,..F@BPB@B@@@B@M; 8@Oi JPGGZ0GqPX5uqM@B@OGqMOB BMMBMMMMMBM@BBMBMBMBB@MG..7Jirri:L7SB@@8Li:.LGi rqOZ888PkkqkPkjvv72X0Z@M@B @MBMBMBBBM@BBB@B@B@B@@U ,:. ,..,,,,7LL,:::rL7YFE8M8OEZNP5SSk1uvLJkZ@M@BMBB B@B@B@B@B@B@B@B@M@B@B@Br r7L777;i::::771LvZ@@BOOE0N0X0002uLJu0M@B@@@B@B@B @B@B@B@B@B@BBBBBBB@B@B@:i7ru0v2vLir;i;vSqUYrU0BBMqXXqkX1j7rLMB@@@@@B@B@B@B@ BBBBBBBBB@B@B@B@B@B@B@Br. iFFr:7;ii7UuLuNOESNkEM@EFYJr7u;:PB@B@B@B@BBB@B@B @M@B@B@B@B@B@B@B@B@B2 7kYi:,rvk12v1PZ0MM0XXuqMBB8X1j11ZB@B@B@B@B@B@BBBB BBB@B@B@B@B@B@B@B@0 ru2q7.i;2FYL5ZZGOZS22v2kNFrvuU2uOM@B@@@B@B@B@BBBBB@B @B@B@B@B@B@B@@@@@i ijUuuJ5rvkZ8051ukPPF5LvYFXG05,,.:EBB@B@B@B@B@B@B@B@B@BB B@B@B@B@BBB@@@B8 ,5UYLL7LPOOG0Eq8MPvYuU1G80kuriivUEM@B@B@BMM@MBB@BBMBBBB@B BM@M@M@BBB@B@B@.:qj7v77rr7NOqXFLu2XPuL2i:U8k1L72MB@@@B@BBBBMBMBMBMBMBMBMBBB BBB@B@B@B@B@@i :ZS7vr77rrv1q1EENq@5LuqY:;7vU2UvM@@B@B@B@B@MBMBMBMBMBMBBBMBM @MBB@B@B@B@ EZ7r:rrvL1X0EMGGGMBMki.:Yk11jJrrq@M@B@MBM@MMMMMMBBMBBBMBMMMM BMB@B@@Mr2 L@0LPPuUFqXE8B8PGMZMMBY.:XXqq0XXO@B@MBMMMBMMMBMMM@MBMMMBMMMBO MOB@@Y. O .2:rBZruqE0OG0XGMMXZGXSPMBuY2222v7E@B@BMBBMMMBMBMMMBMBMMMBMBMBMM OO@@i .iuuqu.r@Z7;77L7LLu20MOPNqk080urr;777iqBBMBMBMBMBMBMBMBMBMBMMMBMBMBO MO@B :iuBF 7BBL7vLLLvL7jSMEX0OZEkF77i;r:,iq@BBMMMBMBMBMMMMMMMMOMMMMBMBBM OGM@X7Y@B: :BBP7vvvvYvLvS8vrvL55uLLuLr7ii:NBBMM8MMMMMMMOMOMOMOMOMOMMMMMO GZOBMu@BU ..:qOUr77v7vr7N0irirJJji 1MMGM8O8OOO8O8OOO8OOMOO8O8OZOOO MGO@8:.uu ::: 7Zqjrrr7rrvFJ:::rjvL. .N@OMOMOOOMOO8O88GMGOOMOMOMG8Z8Z @GOMB2v2@BPPZPSFOOBMGEGZOEZG8qEq88MMkjU5S1qO@MOOOOO8M8MOMO8GOOOGMZOOOOOGOO8 >>>>> [Dragonfire] ----------------------------------[5.12] Scorestreak Requirement: 975 Lasts for: 1 minute or until destroyed Computer-Controlled: NO Player-Controlled: YES Can Be Destroyed: YES Deployable: NO Stationary: NO Aerial: YES Threat Level: MODERATE-HIGH The Dragonfire is a small, player-controlled Quadrotor drone equipped with a machine gun. It has been a highly anticipated Scorestreak Reward since it was first seen in the reveal trailer for Black Ops II, and thankfully it (mostly) lives up to the hype. The Dragonfire is actually a very versatile reward and is the only Aerial unit that can be used effectively inside buildings (though only larger buildings). Its machine gun is not as powerful as, say, the Sentry Gun, but it pacls a punch and the Dragonfire is also incredibly agile, allowing a more skilled player to dodge even locked-on rockets and keep fighting. It has a few issues though; firstly, you will quickly find yourself overwhelmed if you try taking on more than, say, two opponents at the same time with this thing; its gun is not devastating like the aforementioned Sentry Gun, meaning that multiple opponents will take longer than you would like to dispose of. Furthermore, multiple opponents will quickly down the fragile machine, which has little more armour than the RC-XD and can be taken down swiftly by a few LMGs or ARs all firing at the same time; a single rocket can also demolish the quadrotor. When you start controlling the Dragonfire, make sure you take advantage of its key strengths: its small size and incredible agility. It is not an overwhelming force of pure destruction, rather a tactical unit designed to pick off pests like Snipers without the risk to your own life. If you play to its strengths and dodge all the rockets and bullets that come flying at you, you can seriously break apart the strategies of even the most well-organised teams by taking down Snipers, breaking apart Sentry Gun and Guardians, and blowing up hazards like Claymores, leaving room for your teammates to go in and clean up the mess. ZqZEGEGEGEG0Z0ZEZEG0Z0GEZ0ZEGZ8EGEZEG0ZNOZOZ8EGEZEZ0Z0Z0Z0ZZOZMM@B@B@B@B@8G GNENNNN0NEN0qGEZEE0EPEq0q0PZ0Z0EqNq0qGEG0G0GEZPNNNNG0E0Z0EEOM@BMqSvrr: XM0 0XqXqXqPqXqXqP0P0q0q0qqXqXqP0PNXPXPkPXqXqXqXqPNPqPNXPXNXNEMMZL: GO EPPqXNXqXqXqPNXqPNPqPqXqqNPqXqXNXNPqqNq0qqP0NZGGZG00N0qN0MS: ::. 2O0 GP0qqP0XNXNPNPNPqPNPNPqPNPqPNN0XNPqPEq00ZGOM@MO0E88N0NG8@j :vX, X@BZ0 ZPq0PqPqPNXNXqXNPNXNPqPqXqP0qNqNXEPqNGZM@@ZL:. iP88BM1:.:..7.: k@BMEqq NX0N0NEq0q0qENENENEq0qEN0q0q0NENqNZZB@@Ev irv jBM7. iOG:.,i. ,OB@GZ0NPN PqN0P0PNq0q0q0q0P0qNP0q0q0P0PNqN0OB@07 78BOqjr0Bv ,u8ZP7rr;.7B@MOE0P0qNq ZXEq0q0qNPNq0qNq0q0q0P0qNq0q0P0NMOY ir::YvivuOU.,kO27r7Lj1FMBMEEq0PNP0q0 EqP0q0qNqNP0q0qNPNqNPNN0qENNq0PGG: 78BMr. iOOMOviOE2SqX0GMOMGG0Eq0qNP0q0q GPNqENENEN0q0P0qEqNNEq0N0P0qEq0GU.rZ@OqjuO8M@BMGMB@: YBZGZEEEN0NEqEP0qEP0NN NqqNP0XNPNPqPqXNP0P0PNP0qNNqPE08EZO011S, qBNrjB@BM, :BEEq0PEPNPNPNNqP0qqqNq 0SNXqXqXqXNXqPNP0XqXqXPXqXNPEEGZZ00FP5v .u: Y@EPXPXqXqXPXPXPkqkXPqXX kXXqkPkXkPSPSPkXkXkqkPXPkPXqS1LLi .:, 7B@O0kXkXkPkPkPkPkPkkXPkqS q5kSkFkFPkXPZ0ENZq0NNPqPqS0u777ri:7:ii: 7BPNXkFXSPSXSXXPSPFSSkSk 55FXFFFXPGOBEFS2uUv7vPXPXPOM1YJL7uEM@@L7r . iBPk5k5kSkSkSXSkFF1S5S1 kUF5kXZO81i .:LukqUUOBOZj: .JFLi :irLv: i vZFS1S1F5S5F152F5S1F55 uJ5P0Eu; , .r0Equj:.ru7. . .ju1r :P: :qX1F2F511F5F251FU2U2j 2YSJi. .Uqi.i12Lv7, :jSL7vXqL: vPFLi .:2M0k5F2521U522U2u2uUuUju Juv..::2GMG7iUY7Lr. vqBMZNZ0Ejr:FP1YJ5N:,qE5521U1U2U2u2uuuUuuJuJjL Juu. Sj7,:i. 28MG052u1u1FJ. 7N2uSi,X5kuJjUjuujJuJuJuYujuLYLJLv 771J::.iJUvi .rruXON5YLvYLLLLLju27.:LY11rLJ7LvLvLvLvL7v7v7vvv7v7vvvr 7i7LjJjv;2@7 ,ruU1jjLL77r7rrrrrr;7r7rY5i:7;r7rrr;rrriririrrrrr;r;rrr;r;; 1uuUu2UUJuGOZ8G8q0kF22uUuUuujujUuUuUuUuuu151uUuUu2U2u1U2u2u2uUuUu2u2uUu2u2u >>>>> [A.G.R.] --------------------------------------[5.13] Scorestreak Requirement: 1000 Lasts for: 1 minute or until destroyed Computer-Controlled: YES Player-Controlled: YES Can Be Destroyed: YES Deployable: YES Stationary: NO Aerial: NO Threat Level: HIGH A devastating unit that, like the Sentry Gun, can be either AI- or Player-Controlled, the Autonamous Ground Robot is a powerful unit that it also a touch nut to crack. The A.G.R. has solid armour that will take several explosive blasts to crack open and can take weaker gunfire all day long; outside of explosives, nothing short of an entire team of LMGs is going to down this baby! Its weaponry is also very debilitating to the opposing team; twin chainguns each as powerful as a Sentry Gun leave nowhere for the opposition to run and can decimate an entire team of skilled players in seconds. Since this machine is mobile and can even move up and down stairs, it can clear out buildings quickly and efficiently with little danger of your own body being mutilated by a hail of bullets. Deciding whether to control it yourself or let the AI take contorl is a more tactical decision, compared to the Sentry Gun which is basically up to personal preference. If you are keen to control the A.G.R. yourself, make sure that you are good at spotting explosive or shock traps, players that may throw EMP Grenades, and can swiftly take down heavy gunners who use rocket laucnhers or LMGs. If you want to let the AI take control, make sure you clear its path of traps and EMP Grenade lobbers so the robot can wipe up the mess and not worry about being shut down. Once your A.G.R. is ready to deploy, it will arrive by Care Package except that the crate will instantly open once it hits the ground. The A.G.R. will then automatically fire on enemies until they are either all dead or you take control yourself. It is probably best to call it down in the middle of a big firefight so it can help you take an objective or assist you is racking up the team's killcount immediately, but if your plan is to take control yourself it might be a better option to bring it down just outside a building's entrance. That way, you can take control, drive isnide and easily clear out a building so your team can take point and secure a good defensive position. @B@B@B@B@B@B@B@B@B@B@@@B@@@B@B@@@@@B@B@B@B@@@B@B@B@B@B@B@B@B@@@B@B@B@B@B@B@ BBMBB@B@B@BBBBM@B@B@B@B@B@B@B@B@B@B@B@@@B@B@B@B@B@B@B@B@B@B@B@B@B@B@B@B@B@B BOBMBMMMMMBMMM@B@B: 0BBMBMBMMMBMBMBB@@@MBMBMBMBMBMBMBMMMBMMMBMBMBMBMMMBMBMM BMMBMBMBMBB@B@B@BLi7M@BBB@BBM@B@B@B@B@B@B@@@B@MBMBBBM@B@BBB@MBMBMBMBMBMBMBM BMBMBB@B@@@B@B@L .O@@SBB@B@B@B@B@@ZYJYSFUX0O@BMMBB@B@MMB@B@M@M@MBBBBBMBB@MB BBB@BBMBM@M2Lu7ii7ME. k@B@B@BM5LFF::Yuvr:77i2@B@B@BBOqP@MO5qM@M@B@B@B@B@B@B @MBBBM@B@BF:rrLNOEqL1Zq .J7,:LrvYvL1iiB@@@BO8MOMOEX0M@BBMBB@B@BBB@B@ MBMBM@B@BBrY2qO@GPNMMB7 , .:JE@Li.:ruYL77Jr,BBBOMM@BMkPM@MMB@M@BBBBM@B@B@B @B@B@@@B@YrXBB@BM8@BMM@7iL@B@B@@L, :LZPuvr5r 2@OMOFUE0GMMO0kMB@B@B@B@B@B@B@ BBB@B@B@B7LEO@BB8BBOXBE::.q@BMB@; iiLSS7;57 u@@ZN0BMMBG0GZ@B@BBB@B@@@B@B@B @@@@@B@B@15FFPEEE0EF1OXr;,MB@B@Oi.:r:.,.::vr 7@GZO@ONG08@@@B@@@B@B@B@B@B@B@ B@B@@@B@B0uOOMOOOEX0O@SUir@@BMEv:::Lv;::i:ii U@BB@ZPqOB@B@BBB@B@B@B@B@B@B@B @B@B@@@B@v1@@B@B@B@@@S77r:OBBZ2vJi7LL77rrrri u@BMB@OZB@@@B@B@B@B@B@B@B@B@@@ BBB@B@B@BPE@B@B@B@B@B;:Jur:JujLjJirL777L7v77 2B@OONFk@B@B@B@B@B@B@B@B@B@B@B @B@B@B@B@@@B@B@B@@@B@r7FX5riJSMXkYiivvLLJLu7 F@B@B@B@B@M@B@B@B@B@B@B@B@B@B@ B@B@B@B@@@S :@B@B8ZG1YJu77vJLi,:v@Oj7L7rivii5@@@@@B@B@B@B@B@B@B@B@B@B@B@B@B @B@B@@@B@BF:7LuJv7UFrrLii:F8XLi:..v7::, .,7kX:,iBB@B@B@B@B@B@B@B@B@B@B@B@B@ B@B@B@B@BErrr7rLi .7;vJYvv1E5u:. ,:, :,. U@B@B@B@B@B@B@B@B@B@B@B@B@B @B@B@B@0:iJJUqZq2. :YLuuLvLvuL7i7ii;@B@B@Ek0E: uB@M@B@B@B@B@B@B@B@B@B@B@B@ B@B@M@B0.SGM8Mk5U,.r77JjLUqMB@B@B@B@B@B@B@8XMBqkE@B@B@B@B@B@B@B@B@B@B@B@B@B @B@B@B@EiXUFP25qX777LFMM@B@B@BBOMMM8OGXvvLv7qB@B@B@B@B@B@B@B@B@B@B@B@B@B@B@ B@B@B@Bq:77vrJL5XOB@B@B@B@BBOGNN55SXkq0EPGEE8@B@B@B@B@B@B@B@B@B@B@B@B@B@B@B @B@B@B@8FSMB@B@B@B@B@B@BMOEP0Fu; ...:8@O@B@B@@@B@B@B@B@B@B@B@B@B@B@B@ BBB@B@@@B@B@B@B@B@BBSEPJUj:.... ,B@B@B@B@B@B@B@M@BBBBBBBBMBB@MBB BM@@@NL2N0N2FUuLYv777u1..:: . .:.. ,.,.:0@@@B@B@B@@@B@B@BBMBMBMBMB MB@@Gr..,rv:;vi, , .iYu Pr .7B@B@B@B@B@B@B@B@B@BMMBM BM@G2iir,iUrvLui:7v:::LM, .j ..::: 2Pvri. .,iuEqEB@BBMBMM M@Eu5: 1. . ....,:..:ir:rSZSX17ii:::;:,,::i7Lvi :rr7i..,.i7vi2B@B@BMO BMu72. j: :iiiii,,. v@MOMBMGMBG0NOO@: iO: ;@EUr, ,7jqMM BB0NG57BMqNqZMM@@BBMM@B1:F@B88O0F00Zq8OBBY :::,:ir:iL@B0:7@@q8Bk:ir7ii,.rBB >>>>> [Stealth Chopper] -----------------------------[5.14] Scorestreak Requirement: 1100 Lasts for: 1 minute or until destroyed Computer-Controlled: YES Player-Controlled: NO Can Be Destroyed: YES Deployable: NO Stationary: NO Aerial: YES Threat Level: HIGH Every COD game since the first Modern Warfare (barring World at War) has featured an Attack Helicopter of some form or another, and this is Black Ops 2's main entry. The Stealth Chopper is a helicopter with a powerful multi- directional machine gun equipped. Unlike the standar attack helicoptor, the SC does not show up on enemy minimaps thanks to its radar-fooling black paint, allowing it to sneak onto the map and begin destroying the opposing team members - and their morale - before they even know what's hit them. Its machine gun is even stronger than the Sentry Gun's, so anything the SC spots is going to die with the quickness. However, opponents with the Blind Eye perk will not be spotted by the chopper and thus are almost totally safe from it outside of crossfire between it and another player. The Stealth Chopper has one set of flares, but once they have been used up aother rocket will easily bring it down in a ball of fire and twisted metal. When you bring out the Stealth Chopper, you can select its starting position on the map, so it's best to have a UAV up when you bring it out. This way, you can see where your enemies are and unleash the SC on their unsuspecting asses and gain several kills, and the opposition won't even put up a fight! After that, it's a matter of protecting the SC from any rocket-wielding maniacs that might want to shut down your precious chopper, while it kills everything that tries to attack you. Mutual benefits, no? @B@B@@@@@@@B@B@@@B@B@B@B@B@B@@@B@@@B@B@B@B@B@@@B@B@B@B@B@G0B@B@B@B@B@B@B@@@ B@BBB@B@B@BBB@B@@@B@B@M@@@M@B@B@B@B@B@B@@@B@B@B@B@B@BOkJLSG@B@@@@@@@B@BBE0B @@@MMMMMMMMOMOMOMOMOMMBM@5 ,@B@MBMBB@B@B@B@B@B@BBO5LYU0M@B@BBOq2uvv7r:;i:L@ B@BBMBMBMBMBMBMBMBMBMBM@BM MB@B@@@@@BMj: vXJu1kkOqLrLrr7LvjjSq8O@B@B@@ @B@B@B@B@B@B@B@B@B@@@B@B@Bi @B@B@B: .71N27uXkSXPOB@B@B@@@@@B@B@B@B@ B@BBB@B@B@B@B@B@B@@@B@B@B@r 2@MBBi iFJSOq1vii:i7OB@B@@@B@B@B@B@B@B@B@M@B @B@B@B@B@@@B@B@BM8M0FFkujk5UX 08FU1j5X :r5ZGJj@G@B@B@@@B@@@@@B@B@B@B@B@ B@@@B@MMMGkXSLvX5uXOOBB@B@BBv , ,vXSJ1@B@GOP1,k@@B@B@B@B@B@B@B@B@B@B@B @BGEkO8SOMOGMB@B@B@B@BMYu7r,v7::, L@B@B@B@,.PBB@B@2X@@@@B@B@B@B@B@B@@@B@B@ BBM@B@B@B@B@B@B@B@BF7;.iXM@@B@7JB@B@B@BOX@B@170@B@B@P7B@B@B@B@B@B@B@B@B@B@B @@@B@B@@@B@B@B@k;.:rkMBB@B@@@B,i:7@B@BOXujBX@B7 MB@B@j.S@B@B@B@B@B@B@B@B@@@ M@B@B@B@B@O17i;Lk@B@B@B@@@B@B@B@SijEMBOq8ML;B@BG::Juu80. 5B@BBB@BBB@B@B@@@B @B@B@BBLi:iYqB@B@@@B@B@B@B@@@B@Lirr,:7:iJk@OuB@B@7.Z@B@B 5B@B@B@B@@@B@B@@@ B@BO: .2@B@@@@@B@@@B@B@B@B@Bv :i:.::: :UPPO@@@@:r@B@B:0@B@B@B@B@B@@@B@B @Z L@B@B@B@@@B@@@@@B@@@B@BY .:i:7P1. .v2@B@B2:7i. :B@@@B@@@@@@@B@B@ B8v@B@B@B@@@B@B@B@B@B@B@B@B@BN,:. ,L: iM@v rB@Bi ,vO@@B@B@@@B@B@M @B@B@B@B@B@B@B@@@B@B@B@B@B@B@B@@@B@GqUi:r B@i .7UUkj r@@@@@B@B@B@BB B@B@M@MBB@BBBBMBMBBBBBB@MBB@B@B@@@B@B@B@B2i1 .v7rrLSOB@M@B@BBMBM@M OO@BBMBMBBBMBB@BBM@B@B@B@B@M@M@B@B@B@B@B@@@B@OZZUi:ru2PE@B@B@M@@@BBMBMBMMMO OOM@MMMBB@MBB@MBB@BBMBBBM@BBMBM@BBM@B@B@B@O@SrG@B@B@@@Bq@@B@Z@BMMBMMOMMBMMZ ZEO8O8GGMOOOMOMOM8OOOOM8O8OOM8MMBMMOMZSB@vkBOi,B@B@B@MEFiXMMMBBEO8OE88OZ8ZE 8ZEEGOGZEO8OZ88OZ8Z8G8ZGZ8Z8ZG8O8OGMMX :BMMMM@OMOMOOO@B@Sir0OGZ888Z8OOEGEOE @GOGM8MGO8OGOOMOMGO88GM8OOMOMOO8O8OOMBZL@BGOOOMO8Z8GG8OO@BOOMGOOMOMGOGOGO8O >>>>> [Orbital VSAT] --------------------------------[5.15] Scorestreak Requirement: 1200 Lasts for: 1 minute Computer-Controlled: YES Player-Controlled: NO Can Be Destroyed: NO Deployable: NO Stationary: N/A Aerial: YES Threat Level: ZERO The Orbital VSAT is a very powerful strategic advantage. This amazing reward allows perfect location and directional indicators for all enemies on the map, with the exception of those that are weilding the Ghost perk and are moving. Even Ghost users aren;t completely safe since all it takes is to stop moving for half a second and their blip will also show up temporarily! The VSAT gives your entire team perfect reconnaissance on all enemy movements, allowing you to take down anythign not packing Ghost with laughable ease as your now-perfect minimap prevents any and all camping or sneak attacks totally impossible as long as you are wary. Since it is in space, it is also completely impossible to take down and thus you are almost guaranteed to get a full minute of this amazing reward's capabilities. Unfortunately there is one thing that shuts this down - the Counter-UAV. If you are planning on taking this scorestreak it is STRONGLY recommeneded that you pack a lock-on rocket launcher, so you can immediately destroy any CUAVs that are launched to cancel out your VSAT. Other than that, there is little strategy to this reward - just let it out and make the next minute of battle compeltely in your team's favour! @B@B@B@B@B@B@B@B@@@B@B@B@B@B@B@B@B@B@B@B@B@B@B@B@B@B@B@@0,i;rrUNBMMOMMMi@B@ B@B@B@B@@@B@B@B@B@B@B@@@B@B@B@B@B@B@B@B@B@B@B@B@B@BBB@B: .,,.,,: M@B BOBMMMMMMMMMBM@@@B@@@B@B@B@@@B@B@B@BBM@@@B@B@B@BBMMMB@@ r;i: ::::,:: r@BB MMMMMBMBMBM@B@B@B@B@@@ZPvi,. .@@B@B@B@@@B@M@B@B@B@@@L .;:;: :iriir. @B@M @M@B@B@B@B@B@5ur. rFB@Mu.:.. S@@@B@@@@ ;i:i. .ii,.. i@@MB B@B@BBB@B@B@i .,:i77rrirr :i @@B@B@BG ,. B@BBM @M@B@M@B@B@B .uYujJvv7rirr;:r . :; .:vJkOMB@L .. .. r@B@BB B@B@B@B@B@B1 JYLLYv7vLv7rrrYi.B@BZ ::.::;u@B . .:ii77777 Z@@B@B @@@B@B@B@@@..uJL22UuU21vr::, EB@B i :0B@@G :rr;ri;rrir;7 iB@B@B@ B@B@B@B@B@O iU77i,,:. , : 7B@u::i:iri::r7i X@@@@@B @B@@@@@@@Bi , . ,, 1k:LMv ,L .. 0u:r7LLY;:::. @B@B@B@ B@B@B@B@@@ .:..iv7vvL7uU .r@B@2 qBL.kL .::.. BB@B@B@B @B@B@B@B@F UUY5551XkF7:.;u; OBGB@BMXrj. @B.r, ..i . :7qr.B@B@@@B@ B@B@B@B@B iXJ1UJY1U2JL:.i2..r:X@BB.:LL7@Bi vi:Z7: . i. @B@qSu i@@@B@@@B @B@B@B@@Z 1F155uSFSXqXu7Li.B@u:PMBU..E@BG @2i7 ..,1Furi7L. 8B@B@@@B@ @@B@B@B@:rOMqFuJ77:. j:MqUMMriYjO@. 72v .: L:,7i..i7r7Lv .B@B@B@B@B @B@B@@@O : ,UMS@@B :@r7B: 7: LL:. rr::ujuvYvYr G@B@B@B@B@ @@@@B@BO ;vL2ON:...rqiB@B@B@Br:EBJ:@B r r@MX7rriLuv7r7: ,@@@B@B@B@B @M@B@@@@@ESF@B@BN5XPNqNN v@0iJ@B@E@NBB@B@u,: ii .7@BY.:LY 2@@B@B@B@B@ @@B@B@M.PZ1UUjvvvjYYuuUu O@MM@B@B@BF@@B@B@B@P ,. .,iL:.B@B@B@B@B@B @B@B@B:.uYuLY7LLuYuLJLP7:@@r,0@B@MO8ii@B@@@B@BEMq i55XEX5F5:r@B@B@B@B@B@ B@B@B@ LkuJuju25F1ujY51rB@B@B@B@B@5O B@@B@B@B@B@BO: :7FF2kJ BB@B@B@B@B@B @M@@@i NN5FkPu1X7rYii r@B@B@B@B@BMB@7 2G0MZu7@BBFPPSr. ,;L,7B@@@B@B@B@MB MMM@B.:kPFr :.. .: 1B@M@B@B@B@B@B@BM7 . ,1v7r:::i r M@B@B@M@MBBBM MOB@@ ,i.r55PBGq@@B@B@B@@BM@B@B@B@Bk iB@r , ;L7uMM@BBuJ;7E@MMMBMBMM MOB@r ,Li7UqNNP0PN0GMYY@BBMBBBMMMMMBMBBMB@BE@@@1JOB@B@B@B@@@B@BOvJM@MBMMMMO O8@M q@GEk1ukFXSS5S8ZrOMOOOMMOMOBOMOOOM8OMBOkPBB@@@BBMBMMMMOMMMM@MO8OGOGOZO ZGB: 0SSU122ukFFUuuqLYOOGO8OOMOMOO8OZGGOGOGMMM8OGM8OOO8OZO8OGOOMOMZO8O8O8OO MM@:5M8OO8OGGG8ZFLXGGMBOMOMMMMMMMMMOMOMMMOMOMOMOMMMOMOOOMOMOMMMOMMMMMMBMMMM B@B@B@B@B@B@B@B@B@B@B@BBM@M@MBMBMBBBBBBBBBMBMBBBM@B@BBB@BBB@M@BBBBBBMBBBBBM >>>>> [Escort Drone] --------------------------------[5.16] Scorestreak Requirement: 1250 Lasts for: 1 minute or until destroyed Computer-Controlled: YES Player-Controlled: NO* (see below) Can Be Destroyed: YES Deployable: NO Stationary: NO Aerial: YES Threat Level: HIGH Very similar to the Stealth Chopper, the Escort Drone is a powerful but very visible unit that will send opponents fleeing for cover. While it DOES show up on the minimap, the advantage that this unit has is that, as an escort, it will doggedly follow you and be your personal bodyguard, firing upon anyone (even throguh windows) who is within your vicinity. It is offensively and defensively identical to the Stealth Chopper otherwise, with a powerful multi- directional machine gun and one set of flares to protect it from rockets. If you die while under the drone's protectino, it will hurriedly rush to your spawn point to attempt to protect you once again. Really, there isn't much strategy to this one, but one thing I highly recommend doing is making sure nobody gets a high enough scorestreak to launch an EMP, which will instantly down this, the SC, and the other, higher-level aerial rewards. Another good point to make is that you should stay out of buildings when you have this following you, as it cannot easily protect you from danger if it can't see you. Otherwise, treat it like an attack helo' and you can't go far wrong. @M@B@B@B@MBM@MBM@B@BBBBBBB@B@B@B@B@B@B@B@B@B@M@B@B@M@B@B@M@B@B@@@MBB@B@B@BB BBB@B@B@B@B@B@B@BBMBB@BBB@B@EGB@@@O@B@B@MBBBB@B@M@BBM@B@B@@@B@B@MBB@B@MBB@B @M@B@BBBB@@BMM@BBMBMBB@B@@@2FM@BE1uB@B@B@BBB@B@B@B@BBB@B@B@B@M@B@BBBBB@MBBB BBB@B@BBMM8OMMM@B@BBB@B@BE7YF1Su2Xui .B@B@BBMBMBMBBBMBM@MBMBMBMBBBBBB@BBMBM @MBOO8MOMMBB@@OM@B@B@B@BFujri:U5Pr N@@@B@B@MBMBMBBBB@MBMBBBMBBBMBMBMBMB MG8OO@B@B@B@B@F7M@EZE0qULL2kkqF0Ni rB@B@B@B@B@BBB@M@MBB@BBM@B@B@B@B@MBM @B@B@B@BBBBB@8. LXkuJJj2Z188NSX0Zu::LqMO8PY:GB@B@@@B@B@B@M@B@B@B@M@MBB@B@MB BBB@@BM@BBM@B@Ur.iGM1UUYi,,jB@B@B@B@B@X 5@B@B@B@@@@@B@B@B@MBM@M@B@BBM @M@B@@@@@B@@@@@J:1PuLPBEu::YOPMB@B@B@r rBB@B@B@B@B@B@B@B@B@@@@@B@ B@@@B@B@B@BB@@B@BGvuU7P@B@kXi iB@BO .i r: i0@B@@@B@B@B@B@B@B@B@B@B @B@B@B@@@B@B@B@B17uM@ML.:Fq;.:, 7Gk ii. ,r.vO8qOB1 :O@B@@@B@B@B@B@B@B@B@ B@B@B@B@B@B@B@8vrG8EB@BOi.i..i;:. .::,.:i..2B@EEBBi @@@B@B@B@B@B@@@B@B @B@B@B@B@B@B@FrvB@@M@B@B@OO0X1U7i 2P7 .iri.. :Z@B@BM7 MB@B@B@B@B@B@B@B@ B@B@B@B@B@BMLuUB@@@@B@B@B@B@B@@@MvrNBO7 ,:::: LU. .1r j@@B@@@@@B@B@@@B @B@B@B@B@B@MB@@B@B@B@@@@@B@NMB@@@@2i:.. . .. .. ri LB@B@B@B@@@@@B@ @@@@B@B@B@B@B@B@B@B@B@B@B@@@OMM@B@B@v .. .,:: . ;8B@B@B@B@B@B @B@B@@@B@B@@@@@B@B@B@@@B@B@EvU8M@B@B@Bv.. : YBB@B@B@B@ B@B@B@B@B@B@B@B@B@B@B@B@B@B@B@B@B@B@@@MMEPr:. i@B@B@B@M @M@B@B@B@B@B@B@B@B@B@B@B@B@B@B@@@B@BBM@B@B5UGqY::. J@B@B@@@BB B@B@B@@@B@B@B@B@@@@@B@B@B@B@@@YrJ@B@B@M@BMPq8BB@Okr: .N@B@B@B@M BM@B@B@B@B@BBB@M@M@M@B@M@B@M; ...:iX@B@B@OMNONqXqkkNEL7:. .:.. q@B@@@BB BMB@BBBBBBB@B@M@BBMBB@BBB@, ....,. ,0B@BMOMXuu8FLUFqX77vu7r: ..,Li:O@B@BBM BOBMBM@B@B@B@B@B@BBM@B@B@M7. , 7BEBGvuJu2JLFJuv..:,:,:iLB@@@ .M@B@BM MMMMMBMBB@BBMBMBM@B@BBMBM@@@P ,ii. r@B1ii7i77:iiji:i,,i7@@q ,Bv7@B@MBM BOMOMMMOMMMMBMMMMMBMMMMM@B@B@@2 .i:. BBX:, ,...,i7iir:..rE ZBBP8MMMM MOOO8MOO8MOMMMMMOOOMOOOMOM8MM@BM. ,.. .0@BM22EOESLFu7r7i:.uBuvuB@OSUGMOO MZO8MOMOO8OOO8MOOOOOO8OOO8MOMM@@@i :ruB@@MBB@@@B@B@B@B@BOX@@@Y v@MBMMMMOO BMMMMBMMBMMMMMMMMMMMMMMBMMM@OMB@B@BP8@B@@@BBMBMBB@B@BBMBB@B@B@BO@@BMMBMBMBM @B@B@BBB@B@M@M@MBB@B@B@B@B@B@M@B@B@B@B@B@BBM@B@BBMBM@B@BBM@M@B@@@@@B@B@BBB@ >>>>> [EMP Systems] ---------------------------------[5.17] Scorestreak Requirement: 1300 Lasts for: 1 minute Computer-Controlled: NO Player-Controlled: NO Can Be Destroyed: NO Deployable: NO Stationary: N/A Aerial: N/A Threat Level: ZERO Either fairly useless or devastatingly debilitating, the EMP Systems reward is a potent Scorestreak Reward. The EMP is a one-time use reward that sends out a sort of magnetic field explosion. The EMP Systems will instantly down any of the following units: - UAV - RC-XD - Hunter Killer Drone - Counter-UAV - Guardian - Sentry Gun - Dragonfire - A.G.R. - Stealth Chopper - Escort Drone - Warthog (if on screen) - Lodestar - VTOL Warship - Drone Swarm In addition to felling all of these immediately upon detonation, the EMP also knocks out the HUD of all opposing players for one minute, immediately shuts down all enemy tactical equipment (such as Bouncing Betties), and ceases the usage of all electrical attachments and lock-on systems for one minute. Needless to say, the EMP is potentially the most powerful reward in Call of Duty's history. the only strategy whn using the EMP is timing. The absolute best time to unleash it is immediately after the opposition bring out a Lodestar, VTOL Warship or Drone Swarm, as those devastating units are all instantly felled. The opposition will then be also left with no working EDTech or Targeting sights, no tactical equipment, no HUD, no UAVs, and little hope; you will also hopelessly destroy the morale of the poor player who just sent out the reward they just battled their ass off to get. If the opponents are not likely to bring out such a high- level unit, then use it once they bring out a UAV or CUAV to quickly down that (and any turrets they may have placed) as well as shut down their electrical systems and give your team a nice strategic advantage. Basically, the EMP is the most potent non-damaging reward you could ever dream of. @B@@@B@B@B@FBB@@@M@B@B@B@@@@@@@B@B@B@B@B@B@B@@@B@B@B@B@B@B@B@B@@@B@B@B@B@B@ B@B@B@B@B@vYB@B1L5NOMBMBMBM@B@B@B@B@B@@@B@B@@@BBMMZEqE00PZqPSUY55@B@B@@@B@@ @B@B@@@BM;SB@1i:70@BMMBMBBMMBM@MBMBMBB@BBMBMMMBMBMMOOMMkUJ5k00YiirOB@@@@@B@ B@B@B@BG.XBL,..i2@BMM@B@BBB@MBMBMBMBMBMBMBBBMBMBMB@@B@B@BMGOXk1JuXSBB@@@B@B @B@B@B@:YOr .jGMB@B@B@B@BBMBBBMBMMMMMOOMMMMBMBM@BB@@B@B@B@BBX;70BOZMB@B@B@ B@B@B@u:0ZJr7PB@B@B@B@B@BBMMMMOM8O8G0Eq0EZZM8MMBMBBBB@M@B@B@B@NL7OB@M@@@B@B @B@B@j:iLY21B@@B@B@B@B@MBMBOM888GP0XkSF55Fq0E0OOMMMMBB@B@B@B@@MUr,MB@@@B@B@ B@B@0, .,:NB@@@B@B@B@MMMMOOZNk0S22YvLLv7JJ25XXZZOGMMBB@B@B@B@B@P:.ZM@O@B@B @@@BZ: .jLuO@@@B@@@B@B@MMOGq0kFYLL7ii:::i;rr77YUX0O8MMBB@B@B@B@B@Mr7qqJM@B@ B@B@u iG@B@@@@@@@B@B@BBOOEXFFY7ri:,.....:,::rrLL5POOMB@B@B@B@B@@@MPMMLPB@B @B@Bi k@B@O@@@B@@@B@B@MMO0Fu7r::.. ...,ir7L2PMM@B@B@B@B@B@B@8@BUU@B@ B@B@i i@B@NN@@B@B@B@B@MMMZFu7r:. . ..:rLL5NMB@B@B@B@B@B@B52MrqB@B @@@B: qM@BFM@B@B@B@B@B@MON17r:. ..:7jJXEOMBB@B@B@B@B@u:Gu8@B@ @BBM..X8N8G@B@B@B@B@B@BM0Xu7:. ..ivj2kEMB@B@B@B@@@@8rE@O@@B @B@0rJrvNM@B@B@B@@@B@@BOG1ur:.. ,,rLu5EO@B@B@B@B@B@ErM@E@B@ BBBNqE. k@@@@@@@B@B@B@BMGXu7:,. ..,iLjFkOO@B@B@B@@@BPr8BqO@B @NLk@M7.7UMB@B@B@@@B@B@BOPu7i,. .,7Y250GMB@B@B@B@@@u1qBMMB@ @u:BB@BMFuO@B@B@B@B@B@BMZN2Ji:. .:r7uu50MMBB@B@B@B@BFN8B@B@B @quM@B@B@B@B@B@B@B@B@B@MMEkj7;:.. .:7uUk0MM@M@B@B@B@B@XB@@B@B@ BBGXX@BMB@B@B@B@@@B@@@B@O8PPuY7i... ..:;jUPZOOMB@B@B@B@B@1vB@B@M@B @B@q77FqZB@B@B@@@@@B@B@MBOOEP5u7ri:,,.......::r7LJP0MM@M@@@B@B@B@Mv:q@@BBB@ B@@@BLL@GBB@@@@@B@@@B@B@MBBMZ0SSUuv7iiii:iir7LL1kXEMBBMB@@B@@@B@8GE::@B@M@@ @M@B@OUO@OBB@B@B@@@B@B@B@B@MMG8ES112uLuYJJuuu1X0OOMM@B@B@B@B@B@OEB@L,8@MBB@ MBB@B@PUOM0MB@B@B@@@B@B@BBMBMMOOqNqNXPFXSPP0PZGO8MM@BBB@B@B@B@GPO@MviuM@BBM BMBMBB@u1BGkqO@B@B@@@B@B@BBB@B@BMMMOMOO8O8MMM8MMMBBB@B@B@B@M@MSPO8v7XS@@@MB B@B@B@@@M@B@MBM@M@B@B@B@B@B@B@B@B@@@B@@@B@B@B@B@B@B@B@B@B@@@B@B@B@M@B@BBB@B >>>>> [Warthog] -------------------------------------[5.18] Scorestreak Requirement: 1400 Lasts for: Until strafing runs are complete Computer-Controlled: YES Player-Controlled: NO Can Be Destroyed: NO Deployable: NO Stationary: NO Aerial: YES Threat Level: VERY HIGH The Warthog is a very powerful but slightly outclassed reward, in my opinion. When you sent it out, the Warthog will sweep across the map, sending missiles at opponents and blitzing everything in its path, before coming round again for another attack... and then a final third sweep. Sounds awesome, and it kind of is, but the only real reason to use this over Lodestar is that it cannot be shot down. The aforementioned Lodestar (described in more detail below) lasts for much longer and has a much greater potential killing rate, for a measly 100 points more. But, if you prefer AI-Controlled killing machines over Player- Controlled ones, this is one of the best and is sure to net you at least around half a dozen kills. There is literally zero strategy to this one - just send it out at any time and let the Warthog steamroll your enemies, vaporising anyone not safely inside a building (and in some cases even if they are). Basically, this is the lazy-man's high-level scorestreak reward (though the top two are even better for that purpose). 8EGZ8E8ZGZ8ZZ08ZGZGE8ZGEGE8Z8Z8EGEGE8EGZ8Z8E8ZGEGZGE8ZGZGZGEZEOZMM@@@EX:rBM Z0NZNEq000NEqEq0q0N0qE0Z0E0Z0ENZ0ZNENENE0ENEN000NEqEqENENENGZOO@B@Xi ;MG OE8ZGZGE8ZGE8ZGE8Z8ZGEGEZEZ08EOOBMOGOEGE8ZGEGEG0GZGZZ0GEGEOO@B@07 kB@88 GGZGE8ZGEGZGEGZ8EGEGEZE8EGZ8ZG8EUMB@MMMBMMOGZGEGE8ZOGOGOOBB@GL iO@BB8GZ OE8EGZGZGE8ZGZGZGZ8ZGZGEGZGEGZM5 :@@B@Eq0MMOGGZ8GOM@B@B@B0: @B@OGZGE8 ZGZ8EGE8E8GGZ8Z8Z8ZGG8ZGZ8Z888O@1 .,. :rv0BMMBB@8PJu2Xi ;, :7uLZGGZ OEOG8ZGG8Z8Z8Z8Z8G8ZOZOGO8MM@BBB5 .:uYrMB@BBur:. JOS77:kMM8OZO GGZOZ8ZGZ8Z8GMMMGOG8GOM@@@B@8ZB@r:rYr:.;rui..i:.rJ1X5U7;::,. 7M@@@BMOO88G OGOGOZOG8G8GBN0MM88GMBOYri: :11r,ii, .,: ,. .:.. .,,,:,. 8@MM8OZ8G8 OGZOZ8GOGO8MBi MMOZOBF,.. JLSui . :i... r7 uMOG8GOZ OE8GOZ8G8ZOMZ 2@OOMPiv2ui r:1JLr,. :i :r.riiU0jiir::vU7:..i:..:vGM88G8GO Z8GOGO8GZ88M@r .M@M@Bk7LLurvXF7::5O@B@B@E0BMGZ1j7JLujuX8GGFq5POBGY7MO8ZOZGZ 8ZGG8Z8Z8ZG8@G iB@@GY :2BM@BMSL7L;:. 7r7i: ...:iij22252XqOZOMOG8ZOG8 GGZGZ8Z8Z8Z8MBi r: :5MB@@@BZr .ii ,NGPZM@@@@@MBMMM@BBMMOMOOZ8ZOGOZ 80GEZE8Z8Z8ZOBNi, iG@@@B@8L UE@BB8k7OB@@@MMOMOMOO8OGO88ZGZ8GGZ8ZOGG ZEZGEGG8Z8GOGMB@XrP@BU. .i. :iZBBM@OOGOGOZ8GOZ8Z8ZGEGGGZ8E8GGEGG80 808ZGGO8MO@B@B@@Mr .iM@MBMq; :@GOG8G8Z8G8G8Z8Z8Z8ZOZ8GOG8ZOGGZ8ZGZG 8ZGO8MB@@@MOu: .rM@B@uuB@GM0kZ@BMZGZGZGZ8E8ZGZGZZEG0GEGZG0GEGEG0ZEZ0 O8BB@BBq7 jB@B@5EPuLL. JBOMMMOOZGZ8ZGEGZGZGG8ZGEGEGZ8ZGEGZ8Z8EZEG0E 8005: :uZ@BBu5vJF5: rN8BkEG8EZE8GEZGEZEZEGZGEGE8EZZ8EG0ZEZ0GEG0Z0G0Gq Oi :uEBB@B000v,.7UZGEj8MOOMGGEZ0Z0Z0Z0Z0GEGEZ0Z0Z0Z0ZNZ0Z0Z0ENENENE0E0q MErYM@B@BMGG0000qNEBM8ZE0MZNXqXqXqXNXqXqPqXqPqPqXqXqXqXqXqXXSPkPXqXPXPkPkPS >>>>> [Lodestar] ------------------------------------[5.19] Scorestreak Requirement: 1500 Lasts for: 1 minute or until destroyed Computer-Controlled: NO Player-Controlled: YES Can Be Destroyed: YES Deployable: NO Stationary: NO Aerial: YES Threat Level: VERY HIGH The Lodestar. The amazing, decimating Lodestar. This baby is my personal favourite killing machien from the dozens of rewards you can pick, and it never fails to deliver an amazing display of brutal killing power every time you pull the trigger. The premsie is simple - you are in control of a hi-tech stealth fighter high in the air, which circles the battlefield and is equipped with a laser-guided missile system. Aim at anything on the map, pull the trigger, and watch the smart missile blow it up with near-pinpoint accuracy! any enemies - besides those using Cold-Blooded - are hgihlighted for your enjoyment, and the sneaky ones that ARE using Cold-Blooded are still not safe from you thanks to your ability to zoom in and look closer at your potential targets! Your Lodestar also comes equipped with TWO sets of flares, allowing you to temporarily laugh at any rocket launched in your direction and retaliate with your own brand of rocket-propulsion explosive devastation. You want a strategy? Okay, here's one: Bring out your Lodestar, control your Lodestar, aim with the Lodestar, blow the opposing team to kingdom come with the Lodestar. Oh, and I should note that this baby is especially destructive in objective-based matches, where your foes will literally have zero chance of taking any objective as long as you are in the air. Enjoy your overkill. OEOGO8O8OGO8O8O8O8O8O8O8O8O8OGOZGZOZOZ8GO8OGO8OGO8O8OGO8O8OGOGO8OOOOMMM8OZG MMMMMMMMMMOMOMOMOMOMMMOMMMMMMMOMOMMMOMMMOMMMOMOMMMMMMMOMMMMMOBMBB@B@MOZMMMO M8OOO8O8OGO8OGO8O8O8O8OGOGO8O8OOO8M8O8OGOGO8OOO8OOOOO8M8MOMOBB@BMEFLLvvuMOO 8GGO8OG8GOGO8O8OGOG8G8G8GOGOGOGO8OGO8OG8GOGOZOZOZOGOGO8OOBB@ME17:::rrrrkOM8 OZOGOGO8OGO8O8O8O8O8O8O8O8O8OGO8OGOGO8O8O8OZOG8GOOOOMOBMBOXY7ii:;ir7viFBM8O O8GO8OGO8O8OGOGOGOGO8OGOGOGOGOGOGO8OGO8O8OG8GOG8ZO8MMBMNvri:irrv777vrjMMOMG MGO8O8O8OGO8O8O8O8OOO8OGO8O8O8OGO8OOO8O8O8O8M8OGMO@BMXuri:iiii;iii7;78@8M8O 8O8O8O8OOOOO8OOO8OOO8MOO8OOO8M8O8MOMOO8M8O8OGMOBB@MSv777riii:::irvrrq@MM8O8 O8O8OOO8O8O8O8OGOOO8O8O8O8OOMOM8OOOGOGM8O8O8MM@BBkvr7;iirrri;:i7JvrU@BMMO8O MOOMOMOMOMOMOMOMOMOMOMOMOMOM8MOMOMOMOM8MMMMBBO5SY777ii:iiri;ii:7Lrv@BMOOOOG MOMOMOMOMOMOMOMOMOMOMOMOMOMOO8OOMOMOMOMMBB@BM277Lv7r;i;iiii:iir7LrXBBMMOMOM MMOMOMOMOMOMOMOMOMOMOMOMOMOMOMOOOMOMM@B@@BOPu11uLv7vvrii:i:::iirrr0@MMOMOMO M8MOMOMOMOMOMOMOMOMOMOMOMOMOMOMMMMBMGZ0E02uLjL77vvJ7r:,:::i:::;7r;MBMOMOMOM OMOMOMOMOMOMOMOMOMOMOMOMOMOMOMM@B@B8v777;;:iiiii:;vvr7i:,::i:r;Y77M@OMOMOMO M8MOMOMOMOMOMOMOMOMOMOMOMOMOMMB8iiXXkUYrri:i7rvri:irv7Lri:ii7LvuviOBBOMOMOM MOOMOMOMOMOMOMOMOMOMOMOMOMMMMMBFvGqSjLLv7JuUJvrr;rii::i7vL7L777u7rM@MMOMOMO O8OOMOMOMOMOMOOOMOMOMOMOMB@BMOOM@M8XULuu2jvi::iirirv2S0ZMOkri:;L;:OBM8OOMOM OOOOOOOMOMOMOMOMOMOMOMM@MZq0FZE0SPF5JuU1v: :77JkMOP5Lirri:7::G@OMOM8OO M8MOMOMOMOOOOOMOMOMM@BM0F7vuSPX1kSFjJJuvi. iiiiL7:,,,:::i::MBMOMOMOM OOOOOOOMOMOO8OOBM@BMEFLLLjjujuu5S0SF111ur,,:vOMi .:,.:;r:::::r:iO@OM8OOOG O8OOM8OOOGMMBB@BM01LL7vvv7vLjYuLJUkkX55J7vZB@B@BO, ,.,:ri;iiriiOMM8O88GO O88OGOGOOMM@BOX1uJvri7r7r77v7r:::7U0qGS21@kLZ@B@B@Ei ....::::7;rZBGGE8Z8E 8EOOOG8OMMMPjrr7Lrir77v7vrr;i::.:,,.:LqG@J :r,,LMB@@Z7, ..:ii7r:EMGZZEZEZ ZGZ88OOMOF7rirr7ii;LLvr7;i::,,,:. 17 . j51FNFYi. .ii7;iP8PqPNPNX G0GGMMO2v7v7777rii;r7iii:::.. ,ivuU5ur :LriXqkSXSSFS ZG8MZF7r;LJLvv77i;r7i:::::. :7jUU5SFv. 7v;Uk2F15U2u E0Z2v;r7vLL777L7vvjL7rvri:. . .,::rLYLvuJujS5v:.:UUujuYuJu ESJLvJuUu2JjLjL7vu2LLS21Yvr77vLjYL7LvLvLvL77vujuYuju77i:rri::i::.rjJLYvLLYv ZuFSkFXF25Xu1Sk2PNG0EZ8GOOM8MMBMBMBBBBBOMMMOM8G0GE0qqXPkS251F1F21jLvvvv7v7v OZ8O888O0OOMOMMMOO8OZ8ZOGO8O8O8GGOGOGOGO8OGO8OGOGOZO8OZGZ8Z8G8Z8EOZGEOEZZG0 >>>>> [VTOL Warship] --------------------------------[5.20] Scorestreak Requirement: 1600 Lasts for: 1 minute or until destroyed Computer-Controlled: NO Player-Controlled: YES Can Be Destroyed: YES Deployable: NO Stationary: NO Aerial: YES Threat Level: VERY HIGH The Lodestar launches laser-guided rockets, this thing blasts out superheated 50-caliber rounds of death at supersonic speeds and with a massive rate of fire. The fully-automatic counterpart to the explosive nature of the Lodestar, this doesn't have the same level of firepower but in return is easier to aim and doesn't let the enemy fire a rocket at you if you miss; unlike the Lodestar, which has to (quickly) reload between each missile, the VTOL has no reloading, no overheating and no mercy. Also like the Lodestar, the VTOL packs two sets of flares. Controlling it is mind-numbingly easy; just look at something and hold down the trigger to send a stream of death at the soldiers, like crushing an ant under a boot. It is really just up to personal preference whether you use a Lodestar or VTOL in your lineup (using both is not smart since you should get 2 lower-level rewards to help you get the scorestreak you need), though the VTOL costs an additional 100 points to access. I prefer the Lodestar but really either one is sure to immolate the opposing team and let your team secure objectives in record time. MMMMMOMMMMBMBMMMMMMMMMMMMMMMMMMBBBMMMMMMMMMMMOBB@OMOBMMMBB@B@B@@@B@B@B@B@BM BBOBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBBBMBBBBBMBMBB@BP:r,:PM7,i GGLq@B @MMOMMMOMOMOMOMOMMMOMOMOMMMOMOMOMMMOMOMOOOM8MOM8M8O8MMBB@B@5vi B; k@ BBOMOMOMOMOMMMOMOMMMOMMMMMOMMMOMOMMMOMOMOMOMOMOMOMOMOBBML::75i BN YB @MOMMMMOMMMOMOMOMOMOMOMMMMMOMOMMMOMMMM@MMOMOMOMOMMBM@B@ :.:rYi;, S7:B@ BBMMMBMMMMMMMMMMMMMBMMMBMMMMMMMBMBMMMOP@BMMMMBB@B@@@BMO: r55FMGL;UUrL0B@B @BBMMMBMBBBMMMMMMMBMBMBBBMBMMMMMMMMM@Mi2@MBM@B@B@BGr, LqXqGU1uL1G@@@@B@@@MB BBMMM@B@B@@@BBMBMBMBMBMMB@BBB@B@@@@@B@:;B@B@BMSJ7r .i85uvZB@X1G@B@B@B@@BB@M @B@B@B@BkJUB@@@B@BBBBB@E2@@@@B@B@B@GX2riMBMEPrir, ,qBMk2B@B@@@B@BBBBMBMBB@ B@BBBB7. 7B@B@B@B@BBB@UuB@MZ2Ji:.i,:iii7LJri...77;rOB@B@B@B@B@MBMBMBBBB@B @B@@@B; ,,uq0OqB@B@B@BM. .iir: iJ;ir;,. . .:iYLvrri72ZB@B@BBMBMBMBMBM@BM BBB@Bv:v2217, ;0SYJvi:::7qkGO1:rv5M1YL;viqYiuu5u27r::rL2G@@B@MBMBMBMBMBM @BMu77OB@BMOOP :2uJi7v5M@B@FLL572vLYvY1i:qMri .LFPFuLY77r2B@B@MBMBMBBBBB B@7 :OOOZqN8M@i.vGB@ZLrv18B@B@B@FYLLX7iLvLu0ZSj: :Y7rYJ::i7Y@B@@BMBMBMBM BBM7 q@OMMMO@B.i@B@@@@@B@BBM@B@BMF;UPi:7LiLukXXqNSY 7v7:ii;i,Y@@@MBMBMBMB MMB@: SBMBM8X7r@BBBMB@B@BBMBMBB@Bk7Pq7irrLiJ1UJq8OOU...r: .7rvL7JB@@MBMBBBM MOMB@S2u2uUYY5@@@MMMBOMOMOMMMOB@G,2BSN@kPME0Sv::virL5Xi;17;irv: ,,SBMOMOMMM MM8MM@BB8GGBB@BBOOOMOMOMOMOMOMOMOu5@EMB@@@B@BM5FJ77J7LY1v;i:.. :7P@MOOMOM8 O0EZ8ZOZOOO88G8EGZ8ZGEGZ8EGEZEGZ8MMGMO88OEOOOM@B@B@BGLuFqqZPUrjZNGOPkZG0Z00 SFSXkPXqkPkPkqkqFqXPkXSkXXXPkPkPkPkPkPkXP0N0XNqEEOGMMBMMBMGMB@BMjujriNkkFX1 2Y1uUuUuUu2uUu2u1uujUjujuu121U1U2U1UUUUu52F1F1XkPSqkqqE0O0LrYvvPqkkF5U2uUuj 7irr;ririri;iiiiiriririririr;r;rrrrrrrr7777vvLLLYuYuuUjuJ2uuLvrL7v77;r;7r7i >>>>> [K9 Unit] -------------------------------------[5.21] Scorestreak Requirement: 1700 Lasts for: 1 minute Computer-Controlled: YES Player-Controlled: NO Can Be Destroyed: YES Deployable: NO Stationary: NO Aerial: NO Threat Level: EXTREME You're playing with the big boys now. The K9 unit is so viscous that words really can't describe it. Sure, enemy soldiers can kill the dogs, but for the entire 60 seconds that your K9 unit is active, you have access to literally a limitless supply of them. your dogs will jump onto ledges, across gaps and run faster than a Lightweight with a pistol before OHKOing any enemy they touch. You can join in the decimation if you want, or sit back and enjoy your lethal hounds of war as they rip apart your opposition and leave their hopes of a victory in tatters. Objectives will go unopposed, team deathmatches will last mere seconds more, and you will laugh at the annihilation. The only issue here? 1700 score is a helluva requirement, and will require serous skill, luck and preparation (most likely in the form of earlier-acquired rewards) to reach. Get them, press the > button on your controller, and the AI will do the rest. 8GOGOGOGOG88O8OGOOBMMOBOMMM8OOOGMOOGO8O8O8OGOGOZMOO8O8OOOOOZGZ8Z8EGEGE8ZG0O MMMMOMOMMMMMMMOMMB8PYkOOEOMBMBPkM@MMOMOMMMMMOMM@ESZMGkj2qMMMOMOMOMOMMMOMOMM OGO8OGO8OGO8OGOOBO27iJPjJ1GOMBS7NBMOM8OOOOMGOOBBL:XONYrruGBMO8O8OGO8O8O8OZM GZZ8GOZOZOEGEZEMqLYiiv7i:vjFkGF7uBB@MO8O880ZZGOO::FS7777v0O8ZOZOZGE8ZGE8EGZ OE8ZOZ888G8Z8OMMEru7Lvr:;v22kEEUrr0M@BMOMGOGOO@0irP1Yv7i7ZMZ8GOG8ZOG88OG8ZO 8GG8GOGOG8G88MBM7rruj7r;iY1UUPZU. ir0B@B@B@B@Ou7JL7;77:i0M8ZOZ8GOG8GOZOGGG OZOGOGOGOGMG8MMF::i2Urrir7jLL1ZJ iqB@8000u: rLLJU7rUMMO8O8OGOGO8O8OEO ZGG8ZOZ8Z8GG8BX,:::52r:i;7rr7k8u ::i. i1JvvviL8BOOGOZOGOZOGOG8G M8MGO8MGOGG8BBF :ivYjr::;ri:71qL::ri:::,.....ii iur.,. ,X@MOOGO8OOO8O8OZM 8OGO8O8O8OGOMO7.i7Luv;:irYvi:7Lviriiir7uvvjNGBBGi :, :uMMOOOGOGO8O8O88O OZO8OGO8O8OOB2.:LvLuv:ivJjU7iiri:,:iiruuu5EOBOGM@S :18POOO8OGO8O8O8OZM 88GO8O8OGOOMBU :LvLF7irLu1YjLvi,.,:iiLFE01LqOMEMBO: :EB@M@MMO8GO8O8MO8O OGO8O8OGOGMM@U ,rJ7:.::v2Uv7i. .:Lvrv0Oq7;2O8O0G0; rNZG0BBBMOOMOM8OGM MOOMOOOMOMOOB0. .r:::i, :L2vi:.,7juJEB@OMB@OZFjvvrr7Li:.,.. .7S0BBBOO8O8OO MGMOMOOOMOMO@OXuPqULL7i,,,ruuvLYXqkqOE5LL7rii.,rLvjLLY5Sk15uuv7irvkGMMBOMGM MOOO8OOM8OGOMBMBBB0EX1LjJLv50OOMBMNqj: .rJ2L7;jkXXqku7rirr7rLSEGMMMM M8MOM8OOOOOOM8OBBq5u2uk1SF08MMMkYr: .:;ri;7uuXGOqk5qqGEqXqPEGO8M MOOO8OOO8MMO8NFBNYvu2PF25EGMGEJ. .r77i;rr;jPOOBM@B@BBBBMMGGGGM M8OOMOMOMOMOM8GGP1JL2uLUEEZ0Fr .:ivJLi7jPu77LvUqOZZN8MBMMMMMMOO88GM OOOOOO8OOMOMMBZ2kqSuLY50NXu: i7JuFF5Jv7JFEXE0EGMMMEOG8GMMMM@MM8O8OM M8O8M8MOMOMOMM8L1F0qPN8Fi iu11XqNSX2viivFk525kEGBMM8MO@MBMMOO8M8M MO8OOMOM8MMOOMZSuu5NSYi :v5XOMBM@BBG1rirLJujXOM8EZEOOOBMBGEG8Z8O M8OOMOMOMOO8MMMMZ5qP7 iukOOBB@BOG@BSjUqBBB0EY.:PqOPEZOBBMMMMZM M88O8MOO8OOOMMMBGOE1. ., . i5qOMB@@Mu:::iiuU1k0Lrj7.r1FivLL7uu0MMMOM MGM8O8O8O8OMBMO1uUXSj7r: :. :58MMBBB0v ,v..JSFSPSS5k2SF1JL1S2U,:FMOM8M OOOOOOOOOOGMBMFY7juj7:. .. .70MMBB@OXJruBP8B@MMMOG80XFEGEX00XqJ5MOMO8M MGO8OOOOM8OOMS2YLJ2Li. ,. ,1ZMMBMM0EGMGOB@B@BBB@B@BMOZNO0U2E0BMMMMOMGM OOOO8O8OOMMMSUSkJYPkLiiLi,,. ,5B@MBMMOSLv:.rL7i,:,vXO8O8@MGPEZM@@OMOM8M8GM M8O8O8M8M8OX5XXFXkEEL,,. :XB@MBMMMGJ7i. ..irYuFOBMBMMOMOMOO8M ZO8O8OGO8Mku5PUSEMGF. .vO@MM8MMMGPPOMBBMU:,:..:;i7UviYU0j7uUXO8M8O88O OZOGO8O8OMNUPSU11rr. .:::LXOEG0PEBMBB@B@B@B@B@B@BBGZZOXuY2Juv:Y8OOGOGO8O 8OGO8O88OMPSXS5Sr..ii: .7vJ50NGO8qPEBBBMMOMOMB@B@BBBM88ZMMBMMOqJ2ZMOOGOGOO 8GO8OG88OGNk0qNEkr:7ui .L51SXOGMGZEGZMMMOMOMOMOMMMMBMMM@M@BBM@OMOOOOGOGOZO Z8OOZZNO8OZ8ZZGZNkL2P0r ,JXNq0Z8G8GMZqX8OBOMMMOMOMMMMMBBB@BBOMM@MMG8ZGZGZZZ GNZZ80ZZ8E0EZ0ZZEZOZOkuvjSE0G08Z88O8M0X50OBMBMMOMMBM@BM0GE0NMMM8GZ8GGZGZGE8 GZEZZGE8ZZq8GOE0PZZ8N2JuXOOOEZ0E0GZ88OP52PGMOMMBB@BBEXU2uLrJEMG8GZEGZ8Z8GGG G0G0ZZO0ZGOG8G8qkXOPvr7YZBBOGE0X0NZZEqqSkk0P0ZO88005juFuLirFMZZ0GZZ0ZEZEG0Z EEEZEGGGXZOMG8OMGZEJ .i2XX5PqEEENEkPXZG8NPXXXSJuLuF5Y7r7uMMG00EZEZ0Z0Z000 8qEqGEGXkPMOGPEMBMk. .;rLJuJviruFF0Z0JY1kuuUjYjuu7iirYMBGq0NENZqEN0q0PZ EPNZNqFSSXXZPu7YXM1 ::. .,i::.. :JU1F5r:r11LuNkj77iii:rZMOq0N0N00EqNPNPq0 GSPq0SkSP511FJri:. :ii:::,... .:vJJUFLrr2F5YFqL::i;::70BBNqP0PNPNPqXNXqkN NPXP5uuUYLvuj2L: :i: .......,,.:iLLrr1qPY7Lv,,i7::7OBMPXkqPqqNPNkPXqXqP GXE0Pkk2UYU1F15v72P2Yri:::irv7Jvvv77JYYvLUqkUY2YLJ52uSBBBZPX0N0q0q0q0q0qEPZ >>>>> [Drone Swarm] ---------------------------------[5.22] Scorestreak Requirement: 1900 Lasts for: 1 minute Computer-Controlled: YES Player-Controlled: NO Can Be Destroyed: NO Deployable: NO Stationary: NO Aerial: YES Threat Level: EXTREME The K9 Unit and the Drone Swarm are so overpowered it is almost laughable that Treyarch even put them into the game, but hey, I'm not complaining here! The Drone Swarm is a 60- second, limitless supply of Hunter Killer Drones which fly around the battlefield and divebomb any foe they see. While devastating and, unlike the K9 unit, unkillable, I prefer the K9 unit for two reasons: firstly, the drones cannot really attack people hiding out in buildings, and secondly, they cost 1900 points to access. Yeah, that's a lot. Don't get me wrong, the Swarm is incredible, complete overkill, and will all but guarantee you a win even if your entire team is made of suck. I just prefer the K9 unit. However, unlike the standard Hunter Killer Drone, the Swarm does NOT seem to ignore players with the Blind Eye perk (though it is unknown if this is a glitch or an intended feature), so Swamr will still annihilate those players, as well as any player that spawns outdoors almost instantly. Be aware that the entire Swarm is instantly downed if an EMP is detonated, so make sure nobody on the opposing team has a chance to let one of those off. There's little strategy to using the Drone Swarm; kill any opponent inside a building, and they will be destroyed almost as soon as they spawn outside, along with any player foolish enough to be outside when the swarm first flies in. If you are successful in accessing this reward, send it out and watch the blood fly. @@@B@@@B@B@B@B@B@B@B@@@@@B@B@B@@@@@B@B@B@B@B@@@@@B@B@B@B@BMOBB@B@B@B@@@B@@@ MMMBMBMBMMMMOMM@B@MBMBOENMB@MBMBMMOMMB5ZB@@@B@B@B@B@BBOEXP2NMBMMOMOBMMMBMBM MOMOMOOOMOMOkuFuUU1juu2uS0OOBMMMMOM8MBqiYJjj25kkSU2XNXSuuPBB@MM8MOOOMMOOMOM MMMMOMMMMMMBOBMZ5jLjjuvYYuL1ZMOMOMOBMBZuFSL7irv77riiru552EOMB@BMMMMMMBMMMMM MOMMBMBMBB@MOqqPNZGqX2uJj772EqEOMMBMMMOB@@@B0ULrvL1J7iri75Xuu1MB@MBMMMMMMMM OMMMM@@B8EPXkqGMM@B@BMGEqNkGOO8MMBB@B@BBEX2uYu1SJvJ:::r7iiii71EOM@BMOMMMMMM BMBMM8ZXqXOM@BBBBBBM@B@B@B@B@B@B@B@O0FU7vL1qOM@BMNFUu::::v7;PEP1PGMMBMBMBMB MMMMkXNOM@B@BBMBMBMBMBMBB@B@B@BOXUvvL25EM@B@B@B@B@BMEkJYJ2L7UZqPkGBBMBMBMMM @MBMBB@@@MBBBMBMBMBMMMBB@BO0SuuLYS0O@@@B@B@BBMBMBB@B@@MM@MMOMB@B@B@BBMBMBMB BBM@B@MBMBMBMBMBMMMBBBB@BOr7u08@B@B@B@B@B@B@MBMBMBMBB@B@B@B@@@B@@MMBMBMBMBM @MBBBB@BBMBMBMBMBB@@@B@BMM@B@B@@@@@B@B@BBB@MBMBMBMBMBM@B@B@BBE5YriPBBMBMBMB BBBBBBM@MBB@@@@@B@BBMB@@Z J@B@M@B@B@BBMBMBM@MBMBMBMBB@B@BMX2uu:,7OB@MBMBMBM @MBM@B@B@MGNNNOOMOOM@B@B@Y j@B@@@B@B@B@B@@@B@@@B@B@B@BBXJLuvr:iE@@@BBB@BBBB BBMBM@B@B@OG1JLuLYUNNOM@@@. 1@B@B@B@B@B@B@B@B@B@B@BM5Jiiijur,2B@B@B@MBBBMBB @MBB@BBMMGOZMO8PkJYvYqBM@BM .::::,r77L7rr72SuuSLr;i:LO@@@B@B@B@BBB@MB BBMM8O008OM@B@B@BMGZEMBMB@BY,7;, ..;5UJULjq@B@B@BBMBMBMMMBM @MOZOM@M@BBMBM@M@@@B@B@B@S.:@B@B@8Y. 2P:,ii, ..ir7;i7v:iuBB@B@BBMBMBMB BMMBBBM@BBMBMBMBMBMBM@MEJr1@B@B@@@@@Ovr7...irvjYr: .. i8@E7:JXM@@BBMBMBM @MBBBBBM@MBMBMBMBMBMBBBN8B@@@B@M0FFU5kL, ..:iuu ivkL:. :X@B@B@BB BBMBMBMBMBMBMBMMMMM@M@B@B@BBE1YJvY7r 71r,..:i7:: :YqZM@@B@M BMMMMOMMMMMMMMBMBB@@@BB8q2uirii. .ivEM@BGJi,::irvrii:i. 1EE8PPP8MBMM MMMMMMMMMBM@@@B@B@B8X5Y7::. iJMB@B@B@@@B@q5Y7:,.::rrr;i::: MquLjJ2SNO@M B8MOMMBM@B@B@BBNP7.,: i50B@B@B@BBBMMBMB@@BMZNk7,. .:i;;r:.rPFFULuL.NBB OOMB@@@@B@O0U7: .i2MB@@@@@B@MMMMOMOMOMOMM@B@B@M5Yi :0S225kU7O@M MGBBBSkur: .i1BB@B@@@BBMMMMMMMMOMMMMMOMOMMMM@B@B@ZZZGNSu5uivOGZZGO@BMOM OOBj .LuMB@B@@@MMOMOMOMOMOMOMOMOOOM8MOMOMMMOMMMM@B@B@B@B@@@B@MBBBOBOO8 M0ME..J2G@@B@BBBBMM8OGO8OEGEM8OG88O8MOOOOOOGOGO8OGOOOOMOMOM8MMMMMGO8OOG8OZO EqEMM@B@MM800G00q0qEPEN0N00E8ENZNZNE0E0Z0ZqZNZ0ENE0ENENZ0ENENZNEq000N0qEP0q =========================================================== [Credits] -------------------------------------------- [06] Treyarch - For creating another fantastic addition to the Call of Duty roster. Activision - COD wouldn't be the same if these guys hadn't been there from the beginning. Ascgen2 - One of the best ASCII art tools on the web. Neoseeker - Its amazing community and easy-to-use features are a boon for FAQ writers like myself. Faded and Rude_Boy_Loves_SKA - Gave me additional info on what counts towards score- streaks. My mother - She bought the damn thing! Oh, and something about raising me from an infant, blah blah. You guys - The reason this FAQ isn't a waste of time! Woo! Thanks for reading! ===========================================================