"Kane was the first man ever to strike down another. When the Lord came to him and said, "What have you done?" Kane could not hide his crime, for the cries of his brother"s blood (something, something, yada-yada-yada)" ~On a CoD: MW2 commercial in regards to multiplayer ///////////////////////////// CALL OF DUTY: MODERN WARFARE 2 WEAPON GUIDE ///////////////////////////// ----------------------------- What's In This Here Guide {table} ----------------------------- 1. Quote by random announcer 2. What's In This Here Guide {table} 3. Opening (and copyright bullsh*t) {intro} 4. Version History {hist*} 5. Guns {blamo} a. Assault Rifles b. Machine Pistols c. LMGs d. Sniper Rifles e. Handguns f. Shotguns g. Launchers h. Submachine Guns 7. Equipment {2ndry} 8. The Beast-Mode Lineup {godly} 9. FAQs (Frequently-Asked Questions) {?????) 10.Closing {byby*} ----------------------------- Opening (and copyright bullsh*t) {intro} ----------------------------- I, for one, personally thought that Uncharted 2: Among Thieves did not deserve to be game of the year for, like, 5 different game sites. CoD: MW2 beat it out of the water in the multiplayer department, and it's visually appealing. So go to hell, Naughty Dog, Crash Bandicoot was best on the PSOne. Anyway, this is a guide for every gun in the game. This guide will explain all weapons, equipment, and... weapons. Copyright 2009 Alex Popovski. This may not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as part of any public display is strictly prohibited, and a violation of copyright. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. If you have any questions, comments, concerns, or conundrums, e-mail me at chillaxative7@yahoo.com. I will look at anything and everything people write. Also e-mail me for suggestions of where this guide should go. I am currently writing for gamefaqs.com, but any suggestions will be looked over. My website is www.chillaxative.webs.com. Honestly, I hope they come out with the Aliens thing I've been hearing about. That would make my day. Anywho, let's git dis pawtee stawted! ... Sorry. ~Chillaxative7 p.s. I have a PS3 account! It's Chillaxative7. So, become my friend. Or else. Really. Go befriend me, now. ----------------------------- Version History {hist*} ----------------------------- 12/21/09- started guide; originally doing Museum, but changed to weapons 12/22/09- got assault rifles done 12/22/09- machine pistols and snipers finished 12/28/09- took break for Christmas, back to guide; handguns, shotguns, and launchers finished 12/29/09- done; officially version 1.00 01/06/10- added copyright, can't believe I forgot :( ----------------------------- Guns {blamo} ----------------------------- Every weapon available will be displayed here. A system goes like this: Att(Recommended Attachments): (attachments} Fire Type: (fire type) Description: (yada,yada,yada} Rating: (rating) The rating system is based on exclamation points, with "!" being a terrible/useless weapon, while "!!!!!" being a god-send piece of equipment from heaven above (if you're an atheist, then disregard that last part). +++++++++++++++++++++++++++++ Assault Rifles +++++++++++++++++++++++++++++ Att: ACOG Scope, Shotgun Fire Type: three-round burst Description: The mainstay of U.S. military since the Vietnam War, the M16 is a sturdy weapon. The three-round burst keeps ammo in your pocket and kills on your profile. The ironsights is great, although the ACOG is recommended. If you're looking for a fast-firing rifle, look elsewhere. Rating: (!!!!) A great weapon for most engagements. +++++++++++++++++++++++++++++ Att: Heartbeat, Grenade Launcher Fire Type: full-auto Description: Another U.S. military firearm, the M4A1 Carbine is a great weapon. Learn to love it, since you'll be using it for most of the campaign. The accuracy is a bit on the shaky side, but the power and piercing ability is superb. Rating: (!!!!) A versatile rifle with many uses. +++++++++++++++++++++++++++++ Att: Red Dot, Heartbeat Fire Type: full-auto Description: My personal favorite rifle, the ACR is a true masterpiece. The high accuracy, fairly large clip size, fire rate, and reload speed are great, although it is one of the weaker assault rifles. One of the best. Rating: (!!!!!) An amazing gun with lots going for it. +++++++++++++++++++++++++++++ Att: ACOG, Heartbeat Fire Type: full-auto Description: One of the fan favorites of CoD:MW2, the SCAR is a very good rifle. It is the 2nd-strongest assault rifle, rivaled only by the TAR, and has great range. The reload is pretty quick, and the ironsights don't disrupt much view. Rating: (!!!!!) A great firearm that is sure to please. +++++++++++++++++++++++++++++ Att: Grenade Launcher, Red Dot Fire Type: full-auto Description: My 2nd favorite, the AK is a common weapon in campaign, but scarce in multiplayer. The power is high, the range is OK, and the reload speed and fire rate are fair. The accuracy goes nuts in full-auto, so use short bursts. Rating: (!!!) A run-of-the-mill assault rifle with good power and range. +++++++++++++++++++++++++++++ Att: Shotgun(PLEASE use this), Thermal Fire Type: semi-auto Description: The only single-shot assault rifle in the game. The FAL is very powerful, and can be used as a small sniper rifle with the Thermal scope. The shotgun is a MUST-HAVE, for the FAL isn't made for close-range engagements. The accuracy and reload speed are great. Rating: (!!!) A great distance firearm, but fails at CQC. +++++++++++++++++++++++++++++ Att: Red Dot, FMJ Fire Type: full-auto Description: Let's get this down right off the bat; this gun is a powerhouse. THE strongest assault rifle, this baby kills in one shot on Hardcore Mode! The accuracy falters at great distances, so close fights are this gun's chief purpose. The reload speed is slow, but the RAF is decent. Rating: (!!) A powerhouse at close range, but that's it. +++++++++++++++++++++++++++++ Att: Holographic, Grenade Launcher Fire Type: three-round burst Description: This is pretty much the M16, but this gun fires the rounds faster and has a longer pause between bursts. Other than that, they are identical. Rating: (!!!!) The M16's twin, in most cases. +++++++++++++++++++++++++++++ Att: Red Dot, Heartbeat Fire Type: full-auto Description: This gun is run of the mill. Accuracy, reload, and fire rate are decent. The Red Dot makes close-range engagements easier. Rating: (!!) Decent in all departments. +++++++++++++++++++++++++++++ Machine Pistols +++++++++++++++++++++++++++++ Att: Akimbo, Ext. Mags Fire Type: full-auto Description: If you like to conserve ammo, don't bother with this beast. The fire rate is ungodly high, while the capacity is rather low. In addition, the recoil is so high the gun will go upwards pretty damn fast. Rating: (!!!) A close-range beast, much like the TAR. +++++++++++++++++++++++++++++ Att: Holographic, FMJ Fire Type: full-auto Description: My personal favorite machine pistol, this gun has a long range, yet low power at any distance. The magazine size ensures 1 kill (2 if you're accurate), but FMJ will help with the damage. Rating: (!!!!) Accurate, long-range gun with little recoil. +++++++++++++++++++++++++++++ Att: Red Dot, Ext. Mags Fire Type: three-round burst Description: This sidearm is scarce in campaign, but common in multiplayer. Three headshots with this gun ensure a kill, but that's hard to pull off because of the recoil. The magazine size is decent, and the rounds fire off quickly. Rating: (!!!!) A great sidearm for close engagements. +++++++++++++++++++++++++++++ Att: Ext. Mags, Akimbo Fire Type: full-auto Description: The Resident Evil 4 beast makes a cameo in CoD:MW2, and doesn't disappoint. The fire rate, accuracy, and damage are superb. The capacity is rather low, but the reload speed is quick. Rating: (!!!!) An easy-to-use weapon with it's own style. +++++++++++++++++++++++++++++ LMGs +++++++++++++++++++++++++++++ Att: Grip, Red Dot Fire Type: full-auto Description: This LMG has a slightly faster reload than the others (except for the AUG HBAR). The accuracy is high, and so is the power. Using short bursts of fire is recommended, for this gun loses accuracy quite quickly. A Red Dot sight is recommended because of the terrible ironsights. Rating: (!!!) A great LMG with high power and speedy reload. +++++++++++++++++++++++++++++ Att: ACOG, Grip Fire Type: full-auto Description: My favorite LMG, this firearm is powerful, accurate, and has quite a range. This is one of the few LMGs with the ability to be a "sniper rifle", using the ACOG and Grip, with its long range. The capacity is huge, as with most LMGs, but the reload takes FOREVER. Rating: (!!!) A good gun with a long range and power. +++++++++++++++++++++++++++++ Att: Red Dot, Heartbeat Fire Type: full-auto Description: One of my least-favorite guns, the MG4 has lots of things going against it. The reload is lengthy, the power is low, and the range is short. It does have a high fire rate, and a large capacity, but too much is going against it. Rating: (!!) Many negative attributes kill this gun's effectiveness. +++++++++++++++++++++++++++++ Att: Red Dot, Heartbeat Fire Type: full-auto Description: The oddball of the group, the AUG HBAR has the strength and weight of an LMG, but the capacity and accuracy of an assault rifle. This turns out to be a good combo. Strength and accuracy (in short bursts) is great, and the reload speed is quick. Also note that the capacity is of an assault rifle, so no going Rambo with this puppy. Rating: (!!!!!) A great hybrid with its own type of weapon. +++++++++++++++++++++++++++++ Att: Heartbeat, Grip Fire Type: full-auto Description: This takes what's great about the LMGs and puts it into one. The reload is quicker than the RPD and MG4, and the power is high. The large capacity keeps it fueled, but the accuracy is off. Rating: (!!!!) One of the best heavy LMGs to use. +++++++++++++++++++++++++++++ Sniper Rifles +++++++++++++++++++++++++++++ Att: Thermal, Heartbeat Fire Type: bolt-action Description: The beast-mode sniper has finally arrived. This powerhouse can kill in one shot in multiplayer (with Stopping Power on), although the fire rate is slow and shots may also miss, even when scoped. The reload is quick, but the sway is large. Rating: (!!!) A sniper with huge power and quick reload. +++++++++++++++++++++++++++++ Att: Silencer, FMJ Fire Type: semi-auto Description: A sniper by any other name, would be the Barrett. The recoil is high, but so is the power. It has less sway than the Intervention, making it better for quick sniping. The reload is quick, but the capacity is low. Rating: (!!!) A great rifle for most situations. +++++++++++++++++++++++++++++ Att: none Fire Type: semi-auto Description: The Dragunov is only found in campaign. Commonly known as the SVD, this Russian sniper has very little recoil. In addition, the magazine is large and the reload is speedy. The power is low, but who cares? It's campaign! You can kill these guys with a Post-It on Regular. Rating: (!!!!) A great rifle that should have been in multiplayer. +++++++++++++++++++++++++++++ Att: ACOG, FMJ Fire Type: semi-auto Description: The M14 is exlusive to campaign and Spec Ops (since you can find an unscoped version in Breach and Clear), and the M21 is a multiplayer exclusive. They both operate the same way: low recoil, speedy reload and fire rate, high capacity, and low power. Rating: (!!!!) A good sniper with high capacity and quick firing. +++++++++++++++++++++++++++++ Att: ACOG, Ext. Mags Fire Type: semi-auto Description: My favorite sniper rifle, this is a well-rounded gun. The recoil is very low, the fire rate is high, the capacity is decent, the reload is quick, and the accuracy is dead-on. Applause. Rating: (!!!!!) A magnificent example of Red9 Syndrome (thank you xoChrisiskingox for coining that term. it's his idea, not mine.) +++++++++++++++++++++++++++++ Handguns +++++++++++++++++++++++++++++ Att: FMJ, Akimbo Fire Type: semi-auto (barely) Description: This is THE beast-mode pistol. The power is enough to cry at, and the reload is quick. But, the capacity is a measly 7 rounds, the accuracy is nuts, and the recoil is HUGE. Rating: (!!!) A powerful pistol for the beast inside of us. +++++++++++++++++++++++++++++ Att: none Fire Type: semi-auto Description: This handgun is only found in Museum. It's exactly like the M9, except that it's a bit more powerful and the magazine is much lower. For people who played CoD:MW, this is a fresh breath of nostalgia. This is the pistol used by Price, and also the one used to kill Zakhaev. Rating: (!!) This blast-from-the-past is pretty mediocre. +++++++++++++++++++++++++++++ Att: Silencer, FMJ Fire Type: semi-auto Description: This is the sniper's best friend. It fires fast, the power is OK, and the reload is quick. The accuracy is bad, especially when fired quickly. Rating: (!!!) The sniper's sidearm of choice. +++++++++++++++++++++++++++++ Att: Akimbo, FMJ Fire Type: semi-auto Description: The infantry pistol of choice, the reliable M9 is quick firing, has a large magazine, is quick to reload, and even looks cool! The power is a bit on the short side, however. Rating: (!!!!) A great handgun for Last Stand. +++++++++++++++++++++++++++++ <.44 Revolver> Att: Tactical Knife, FMJ Fire Type: semi-auto Description: To be honest, this handgun surprised me. The fire rate is high, the reload is pretty fast, and the power almost pars that of the Deagle. The capacity is quite low. Rating: (!!!!) A handgun with a surprising loadout. +++++++++++++++++++++++++++++ Shotguns +++++++++++++++++++++++++++++ Att: Heartbeat, Ext. Mags (this is MANDATORY) Fire Type: full-auto Description: This gun is so Rambo, even Rambo himself would feel weird holding it. This is a FULLY-AUTOMATIC shottie. Unfortunately, the capacity is low, and the extra ammo is very low in count. The reload is quick. Rating: (!!!) The beast-mode shottie of choice. +++++++++++++++++++++++++++++ Att: Red Dot, FMJ Fire Type: semi-auto Description: Yet another RE4 gun, this no longer is completely beast in every way. The fire rate is incredibly high, and the capacity is large, but the reload takes forever if you need 5-12 shells. Rating: (!!!) A great shotgun with a high fire rate and capacity. +++++++++++++++++++++++++++++ Att: Akimbo, FMJ Fire Type: lever-action (same as pump) Description: This is my favorite shottie. You can literally short-range snipe with this bad boy. The range and power are amazing, but the capacity is only five shells, and the fire rate is laughable. Rating: (!!!!) The range and power make this shotgun. +++++++++++++++++++++++++++++ Att: Akimbo, FMJ Fire Type: semi-auto (technically speaking) Description: This is the only cartable weapon in the game that can't be looked down the sight (because there isn't one!). The range is short, but the reload is quick. Don't even talk about the capacity; two shells is so weak. Rating: (!!) A shotgun for purely short-range engagements. +++++++++++++++++++++++++++++ Att: Red Dot, Grip Fire Type: semi-auto Description: This weapon differs in one field: the capacity. In campaign, it's high. In multiplayer, it's 4. The fire rate is high, the reload is speedy, and the power is great. Rating: Depends. In campaign, it's (!!!!). In multiplayer, it's (!!!). +++++++++++++++++++++++++++++ Att: Red Dot, FMJ Fire Type: pump-action Description: This shottie is the only pump-action shotgun in multiplayer and campaign. The fire rate is slow (duh), and the range is short, but the capacity and reload speed are high. The power is also high. Rating: (!!) The fire rate is its downfall. +++++++++++++++++++++++++++++ Att: none Fire Type: pump-action Description: This gun is only found in Museum off of a dead NPC. This takes the best attributes of the M1014 and the SPAS-12 and combines them. The reload and capacity are high, and the fire rate is faster than the SPAS-12. The power is great. Rating: (!!!!) Should have been in multiplayer or campaign. +++++++++++++++++++++++++++++ Launchers +++++++++++++++++++++++++++++ Att: none Fire Type: one shot, then reload Description: This is a noob tube, but an actual weapon you can carry. The power is high, the range is quite far, and the ironsights are accurate. The reload is decent. Rating: (!!!) With an assault rifle with an M203, you will become the explosion king! +++++++++++++++++++++++++++++ Att: none Fire Type: one shot Description: This weapon takes the RPG-7 and the Stinger and combines them, so you can lock on to vehicles and free shoot. The power, however, is low for a launcher. Also, one shot doesn't work for me. Rating: (!!!) A decent launcher with a mix of attributes. +++++++++++++++++++++++++++++ Att: none Fire Type: one shot Description: Holy sh*t, this beast is amazing. It can lock on to vehicles and locations, the power is enormous, it shoots straight up into the air, so you don't need a clear line of sight, and the sight looks awesome! Best launcher, hands down. Rating: (!!!!!) The best weapon for all your explody needs. +++++++++++++++++++++++++++++ Att: none Fire Type: one shot, then reload Description: Holy sh*t, this RL is crap. It can only lock on to vehicles, it's weaker than the Javelin, and it shoots straight (actually, that's a good thing). Worst weapon, hands down. Rating: (!) I loathe this monstrosity with all of my heart and soul. +++++++++++++++++++++++++++++ Att: none Fire Type: one shot, then reload Description: This is a toughie. The power is high and the reload is good, but it's incredibly inaccurate. Hmmmmmmmm, I guess I'll make it average. Rating: (!!!) A close-range choice only. +++++++++++++++++++++++++++++ Submachine Guns +++++++++++++++++++++++++++++ Att: Rapid Fire, Silencer Fire Type: full-auto Description: This is one of those guns that should have been assault rifles. The high fire rate gives the decent power a place to be, and the quick reload adds to the fun. The ironsights are terrible, and the range is bad as well. Rating: (!!!) A decent submachine gun with a high fire rate. +++++++++++++++++++++++++++++ Att: Holographic, Akimbo Fire Type: full-auto Description: The mini version of the one used in the original MW, this gun has been neutered a bit. The power is decent, and the reload speed and fire rate are good. The accuracy goes ballistic in full-auto, so try to fire in short bursts. Rating: (!!) The MW gun returns, but not with a vengeance. +++++++++++++++++++++++++++++ Att: Akimbo, Rapid Fire Fire Type: full-auto Description: My favorite submachine gun, the P90 has the highest clip size of any submachine gun (or assault rifle, for that matter). The power is good and the reload speed is surprisingly fast for a gun with that high of a capacity. The accuracy is pretty bad actually, and any sight is recommended because the ironsights just don't cut it. They should have used the sight from Metal Gear Solid 4. Rating: (!!!) A good short-range counterpart. +++++++++++++++++++++++++++++ Att: Red Dot, Rapid Fire Fire Type: full-auto Description: Just a quick note: what does the regular-sized Uzi look like? If this is the mini version, the regular must be huge. Anyway, this is the fastest-firing gun in the game, and with Rapid Fire equipped, you can pwn those nOObs pretty quickly, dawg. The recoil is high, but so is the clip size. Rating: (!!!) The "mow-down" weapon of choice. +++++++++++++++++++++++++++++ Att: Holographic, Ext. Mags Fire Type: full-auto Description: A submachine gun that should have been an assault rifle. The power is high for a submachine gun, and the accuracy is surprisingly good. The clip size is low, but so is the reload speed time. Rating: (!!!) A great gun with great accuracy and power. +++++++++++++++++++++++++++++ ----------------------------- Equipment {2ndry} ----------------------------- I don't give ratings to equipment, so just read the description. +++++++++++++++++++++++++++++ 1st Tier Equipment +++++++++++++++++++++++++++++ This is your standard-issue explody thing. Simply pull the pin, and the timer starts. When that timer ends, the grenade explodes, sending shrapnel flying into anyone unfortunate enough to be in its proximity. This type of grenade is cookable, meaning you can hold down the grenade button once you've pulled the pin. The longer you hold it before releasing it, the shorter time it takes to explode. This is a very useful tactic in situations requiring a quick explosion. Be sure not to hold it too long, or else... well, you get the picture. This grenade can also be thrown back if you can get close enough, but it's too risky in multiplayer. Cooking frags is common, and if you think someone just threw it as soon as they pulled the pin, then you're probably wrong. If you see the grenade sign in multiplayer, run like hell. +++++++++++++++++++++++++++++ This is a grenade that resembles the Plasma Grenade from Halo 3 in the sense that it sticks to things. What's different is that the Semtex will stick to ANY surface, not just organic. The Semtex also has higher damage and a larger field of effect than the frag. Also, this explosive is timed, so you cannot cook this one. As soon as you let it go, the timer starts. Another negative is that the Semtex makes a loud beeping sound, so you can't be sneaky like with the frag. Anyway you see it, it never gets old seeing "Stuck!" come up on your screen (unless they have Painkiller and Final/Last Stand, then they survive and it pissed the hell out of the thrower). +++++++++++++++++++++++++++++ This is one of those weapons that takes a lot of practice to use effectively. The throwing knife is just what it says: a knife that's thrown and results in a one-hit kill. The knife can also be picked back up after thrown, so you can use it until you throw it out of bounds or die. The knife, when thrown, goes in an arc, and then drops abruptly. This is a hard weapon to use for newcomers, so try and practice hitting targets in private matches. +++++++++++++++++++++++++++++ A very unique piece of equipment, the tactical insertion does a very special job. Find a place you want to spawn at, put the insertion there, and viola! Once you die, you will respawn wherever you put it. This is very useful on huge or obstructed maps like Highrise, where you can just place an insertion at the enemy base and go crazy. There are some negatives, however. One thing is that it takes a few seconds to place the insertion. Seconds without a weapon, standing like a sitting duck. Another thing is that an enemy soldier can destroy the insertion, preventing you from spawning there. If you ever see an enemy tactical insertion, just wait there and spawn-kill them. +++++++++++++++++++++++++++++ The name says it all; the blast shield gives about 50% resistance to all explosive damage, including the Noobtube (thank God). The shield restricts your vision and gets rid of your minimap anytime you have it on. You also need to press the primary grenade button to use it; it doesn't take effect automatically. +++++++++++++++++++++++++++++ If diamonds are a girl's best friend, then Claymores are a sniper's best friend. The "set-and-forget" mines are back from CoD:MW, but they've been neutered big-time. It's easy: set the Claymore in the direction you want the explosion to go, and wait. When some poor sap gets in the Claymore's line of sight, BADA-BOOM! Unfortunately, people with the Scrambler Pro perk can bypass Claymores, making them explode a few seconds too late. NOTE: You can have more than one Claymore "out" if you have Scavenger, but only two can be placed at a time. Once you set the third, the first will disappear. +++++++++++++++++++++++++++++ The C4, unlike the Claymore, has been beefed up from the original Modern Warfare. You set it, then you wait, then detonate it by hand. The blast radius and power are better than the Cod:MW C4. +++++++++++++++++++++++++++++ 2nd Tier Equipment +++++++++++++++++++++++++++++ The trusty Flash grenade, how I luv you. Once thrown, like the Semtex, a timer goes off. At the end, the Flashbang explodes with light and sound, so the enemy's screen will be completely white, and the sound deafens them, so no sound will come through the speakers. A downside is that the flashed enemy can still move normally, so they can spray and pray and hit somebody. +++++++++++++++++++++++++++++ The Stun Grenade is the Flashbang's close cousin. Once thrown, a timer goes off. At the end, it flashes with light and sound, but with different effects. It slows down the target's moving and aiming speed, AND it deafens them. A downside is that they can still see, so try to stun them when you're behind them, lest the turn fast enough and kill you. +++++++++++++++++++++++++++++ Another equipment for a sniper, the Smoke grenade releases a thick cloud of smoke when detonated, which lasts about 15-20 seconds. There is near- zero visibility in the shroud of smog, but people with machine guns can just spray and pray. Use the smoke to move from one place to another, or as a distraction. +++++++++++++++++++++++++++++ ----------------------------- The Beast-Mode Lineup {godly} ----------------------------- This is the section where the best weapons from each category are named. Welcome to beast-mode. +++++++++++++++++++++++++++++ Beast-Mode Assault Rifle: SCAR-H! The SCAR deserves it. The power and capacity are high, the reload is fast, the ironsights are cool, etc. Bravo! +++++++++++++++++++++++++++++ Beast-Mode Machine Pistol: M93 Raffica! A tough descision between the PP2000 and the M93, but the M93 came out on top. The three-round burst conserves ammo, the reload is quick, the power is high, and the capacity is decent. Magnificent! +++++++++++++++++++++++++++++ Beast-Mode LMG: AUG HBAR! The hybrid came out on top, who knew! The power and capacity are high, the reload is quick, although the ironsights need a little work. Huzzah! +++++++++++++++++++++++++++++ Beast-Mode Sniper Rifle: WA2000! You should have seen this coming. The reload, capacity, power, accuracy, all great. Hooplah! +++++++++++++++++++++++++++++ Beast-Mode Handgun: M9! Two wins for the M9 (technically). The fire rate and capacity are high, the reload is speedy, the accuracy is great, etc. Woo-hoo! +++++++++++++++++++++++++++++ Beast-Mode Shotgun: Model 1887! If you have EVER wielded these things Akimbo, you know why I love them. The range is sniper-worthy, the power is high, the accuracy is good, yada. Hooray! +++++++++++++++++++++++++++++ Beast-Mode Launcher: Javelin! Duh. The Javelin is amazing, with its high power, targeting system, and area of effect. Much bueno! +++++++++++++++++++++++++++++ Beast Mode Submachine Gun: UMP .45! A great sub with assault rifle potential. Capacity, fire rate, reload speed, and accuracy are great. ROFLOLMFAO! ----------------------------- FAQs {?????} ----------------------------- Q: Where's the Riot Shield? A: I didn't put it in the guide because it sucks ass. Nuff said. Q: I found something wrong with your guide. What should I do? A: If it's a huge, OMG, holy sh*t problem, then e-mail me and tell me the problem. If it's a small spelling error, leave it. If it's that small, most people won't be affected by it. Q: Can I put your guide on my site? A: If you ask me first and give me credit, then probably yes. Q: Will you accept my PS3 friend request? A: Probably. So, send me a request... now. Q: Can I spam your account with chain PS3 messages? A: No. Q: Are you a handsome person? A: Yes. ----------------------------- Closing {byby!} ----------------------------- Well, we've had a lot of fun. We saw weapons, grenades, Claymores, the whole nine yards. It's been a fun ride. I enjoyed making this guide, and all of my other ones, which include: *Rag-Doll Kung Fu: Fists of Plastic *Jellycar There are a few people I would like to thank: xoChrisiskingox- for making up that term; if you want it off the guide, just ask Funkeyhotmonkey- for being patient with an epic noob like myself My uncles- for pwning me in private matches so I could learn My family- for not getting mad at "No Russian" gameFAQs- for showing me the wonderful world of guides YOU- for reading this guide The end. Now eat your vegetables. The broccoli especially. I'm dead serious. Eat the f*cking broccoli or I'll shove it down your f*cking throat with a f*cking spoon. ... Beeyach. ~Chillaxative7~