/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ ___________________________ _________ _________ | | | | | | | | | | | | | | | | | | |_________ _________| |_ _| |_ _| | | \ \ / / | | \ \ / / | | \ \ / / _________ ________ ______ ____ ____ ________ ____ | \ | | / \ / \ / \ | | / \ |_ __ \|__ __|| ____| / __ \ / __ \ | _____| / __ \ | | \ | | | | / | / |__|| / \ || | | / \ | | | | | | | | \___ | | ____ | |__| || |___ | |__| | | | | | | | | \ | || || || | | | | | | | | | \___ || ||_ || __ || ___| | __ | | | | | | | \ || | | || | | || | | | | | _| |__/ | __| |__ ____/ || \__| || | | || |_____ | | | | | /| || | \ / | | | || || | | | |_________/ |________| \______/ \____/ |__| |__||________||__| |__| | | \ / | | \ / _________| |_________ \ / | | \ / | | \ / | | \ / |___________________________| \/ \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ Disgaea 4 Guide (version 2.01) DISCLAIMER: This FAQ is meant for personal use only. If you wish to host this guide at your own website, please ask for permission. The latest version of this FAQ will always be available at http://www.gamefaqs.com/ (c) Copyright 2011 by J.F. Fox ___ ___ __/ ()\ ___ ___ /() \__ /__\ \ \ \ / / / /__\ \_/ | | \ / | | \_/ | \_/ \ / \_/ | / \ | | \\ \ | ~ Table of Contents ~ | / // | | / \ | | |_| | \| | | |/ | |_| | | | | | | | | | | | | \_/_____/ \| |/ \_____\_/ | | | | | | |_|_| |_|_| *Note: use the search function (ctrl+f) to jump to the desired section. Introduction_________________________________________________________[D-01] \--Guide Information...............................................[D-01A] \--Contact Information............................................[D-01B] General Information__________________________________________________[D-02] \--How to use the Guide............................................[D-02A] \--About Disgaea 4................................................[D-02B] \--Gameplay Tips.................................................[D-02C] \--Party Formation..............................................[D-02D] \--Basic Power-Leveling Tips...................................[D-02E] \--Advanced Power-Leveling Tips...............................[D-02F] Story Walkthrough____________________________________________________[D-03] \--Episode 1.......................................................[D-03A] \--Episode 2......................................................[D-03B] \--Episode 3.....................................................[D-03C] \--Episode 4....................................................[D-03D] \--Episode 5...................................................[D-03E] \--Episode 6..................................................[D-03F] \--Episode 7.................................................[D-03G] \--Episode 8................................................[D-03H] \--Episode 9...............................................[D-03I] \--Episode 10.............................................[D-03J] \--Endings and the Legendary Tree........................[D-03H] Extra Content________________________________________________________[D-04] \--Item World......................................................[D-04A] \--Chara World....................................................[D-04B] \--Mount Ordeal..................................................[D-04C] \--X-Dimension..................................................[D-04D] \--Land of Carnage.............................................[D-04E] Level Up!! Guide_____________________________________________________[D-05] \--Tier 1 (1-15)...................................................[D-05A] \--Tier 2 (15-75).................................................[D-05B] \--Tier 3 (75-400)...............................................[D-05C] \--Tier 4 (400-1000)............................................[D-05D] \--Tier 5 (1000+)..............................................[D-05E] \--Tier 6 (3000+).............................................[D-05F] Character Appendices_________________________________________________[D-06] \--Class Information...............................................[D-06A] \--Class Tier Requirements........................................[D-06B] \--Mana Prioritization...........................................[D-06C] \--Magichange & Fusion..........................................[D-06D] \--Reincarnation...............................................[D-06E] Skill & Evility Appendices___________________________________________[D-07] \--Weapon Skills..................................................[D-07A] \--Class Skills..................................................[D-07B] \--Unique Skills................................................[D-07C] \--Evilities...................................................[D-07D] \--Skill Transferal...........................................[D-07E] Item Appendices______________________________________________________[D-08] \--Weapons.........................................................[D-08A] \--Armor..........................................................[D-08B] \--Equipment.....................................................[D-08C] \--Consumable Items.............................................[D-08D] Extra Appendices_____________________________________________________[D-09] \--Cam-Pain HQ.....................................................[D-09B] \--Map Editor.....................................................[D-09C] \--Pirate Editor.................................................[D-09D] \--Item Duplication.............................................[D-09E] \--Downloadable Content........................................[D-09F] Miscellany___________________________________________________________[D-10] \--Frequently Asked Questions about Disgaea 4......................[D-10A] \--Frequently Asked Questions about this Guide....................[D-10B] \--Trivia & References............................................[D-10C] \--Update Log...................................................[D-10D] \--Credits & Acknowledgments...................................[D-10E] ___ ___ __/ ()\ ___ ___ /() \__ /__\ \ \ \ / / / /__\ \_/ | | \ / | | \_/ | \_/ \ / \_/ | / \ | | \\ \ | ~ Introduction ~ | / // | | / \ | | |_| | \| | | |/ | |_| | | | | | | | | | | | | \_/_____/ \| |/ \_____\_/ | | | | | | |_|_| |_|_| _____________ ___ ___ ____________________________________________________ \ \\ \\ \\ [D-01] \ \____________\\__\\__\\___________________________________________________\ Welcome to my comprehensive guide for Disgaea 4: A Promise Unforgotten. Initially conceived as a specialized Guide instructing players on the most efficient areas and methods for power-leveling, it has since evolved into a completely comprehensive guide detailing every aspect of the game. This guide is intended to be the ultimate reference tool for both veteran Disgaea gamers, as well as those new to the series who might otherwise find the sheer scale of Disgaea 4 overwhelming. I have done my best to assemble all of the information in this guide in as logical and concise a manner as possible, and have attempted to craft the language so that everything you may need is both easy to find and easy to read. It is my greatest hope that all of these efforts prove equal to the task, so that this Guide may be sufficiently worthy to be used as a one-stop reference. Furthermore, it is my desire that this Guide be sufficiently helpful so that everyone--EVERYONE--will be able to use it to derive as much fun and amusement from Disgaea 4 as I have been able to. Current Guide Status: The Guide is now 100% complete. It has been thoroughly re-written and re-formatted since its initial inception, and is now in its most "complete" form. I will, however, most likely continue to add and revise the contents of this guide in the future. ____ _____ _______________________________________________________________ \ \\ \\ \ \ \\ \\ ~ Guide Information \ \ \\ \\ [D-01A] \ \____\\____\\______________________________________________________________\ This Guide is intended solely as a reference tool. It is written with the expectation that you are already aware of the basic, fundamental mechanics of the game (and of gaming in general). It is not here to hold your hand as you play the game, nor to tell you exactly how to complete each specific map. Rather, it is designed to advice and instruct players in the skills and tactics that are most beneficial for continued game play. The guide is divided into ten numbered section, marked D-01, D-02, D-03, etc. Each section is further divided into specific subsections (sometimes referred to as chapters). Each subsection is assigned a consecutive letter: D-01A, D-01B, D-01C, etc. Each section and subsection is tagged to allow for easy navigation. The "heart" of this guide is the Level Up!! Guide (see Section 5 [D-05]). This Disgaea games have a somewhat unwarranted reputation for being grind-heavy. This reputation is partially true, and partially false. Disgaea titles do indeed emphasize grinding, but not in the traditional sense. In most games, "grinding" is a term used to describe repeating the exact same process to the exact same effect, for dozens or hundreds of hours on end. In Disgaea, grinding requires a more active mind, capable of picking and choosing the best maps, discerning the most effect strategies to attain the most rewards in the least amount of time. Clever preparation to spread out those rewards among those party members who need them most. In short, if you know what you're doing, you can grind your way up 100 levels in 10 minutes... but if you don't know what you're doing, it could take you 10 hours to accumulate the same number of levels. The Level Up!! Guide is dedicated solely toward instructing players toward the proper tactics and areas to be taken advantage of to climb up through the levels with the maximum efficiency--investing the least amount of time to reap the maximum rewards. ____ _____ _______________________________________________________________ \ \\ \\ \ \ \\ \\ ~ Contact Information \ \ \\ \\ [D-01B] \ \____\\____\\______________________________________________________________\ If you have any questions, comments, concerns (or suggestions for additions) regarding this FAQ, you can generally reach me via email (mwulf.0079@gmail.com) or on the GameFAQs/Gamespot Disgaea 4 message board, where I appear under the moniker "Mwulf"). If you are a fellow GameFAQs FAQ-writer, and wish to use anything in here for your Guide, please feel free to use whatever you like. If you are part of a 3rd Party website, please do not host this Guide on your own without emailing me for permission in advance. ___ ___ __/ ()\ ___ ___ /() \__ /__\ \ \ \ / / / /__\ \_/ | | \ / | | \_/ | \_/ \ / \_/ | / \ | | \\ \ | ~ General Information ~ | / // | | / \ | | |_| | \| | | |/ | |_| | | | | | | | | | | | | \_/_____/ \| |/ \_____\_/ | | | | | | |_|_| |_|_| _____________ ___ ___ ____________________________________________________ \ \\ \\ \\ [D-02] \ \____________\\__\\__\\___________________________________________________\ Disgaea 4: A Promise Unforgotten was released in Japan in February 2011, and in North America half a year later, in early September. Despite being an enormous fan of the Disgaea series (and, indeed, every Nippon Ichi game), until Disgaea 4, I had always considered the lengthy, mandatory grinding element to be an annoyance at best, and utterly insufferable at worst. That's right: I was one of those quiet few: the Disgaea fans who played for the ambiance, the setting, and the narrative. (Yes, we do exist!) But there was something different about Disgaea 4. Something indescribable that took hold of me almost from the very beginning: suddenly, I didn't care about progressing the story. An odd feeling: for, from the very beginning, I thought to myself that Disgaea 4's story was far more interesting (and its cast of characters far more amusing) than any of the previous sequels. But I couldn't stop diving into the Item World. I couldn't stop grinding for mana, customizing characters, playing around with weapons and skills and abilities--some new to the franchise, others old, which I had never before taken much notice of. And then Desco said something about transforming 4 times to defeat the hero, and I thought to myself: this is it. What I need to do here is simple: Valvatorez must become a super saiyajin! And thus began my long road of grinding, climbing ever-higher, ever-faster. Exploring every nook, every aspect of this massive game. Delving ever-deeper into the marvelous world of Hades and its fascinating cast of characters. And so I took it upon myself to write this guide, in order to help other players along this magnificent journey. And, before we begin, I have one small thing to say to you all: Saving is for cowards. Now: let us begin. ____ _____ _______________________________________________________________ \ \\ \\ \ \ \\ \\ ~ How to Use this Guide \ \ \\ \\ [D-02A] \ \____\\____\\______________________________________________________________\ As stated earlier, this guide is intended to be used as a reference tool--not a babysitter. If you want a document to very carefully tell you how to navigate each menu... or specific instructions on how and where to move each character during each turn in each battle--look elsewhere. This guide is constructed as a point-by-point reference, designed to be used sparingly. Think of it as a friendly encyclopedia, built to help players determine the best strategies and tactics for battle, or to find out detailed information on items, skills, or more esoteric gameplay elements that are insufficiently explained in Disgaea 4's own in-game tutorials. It is filled to the brim (and somewhat overflowing) with indexes and tables enough to satiate even the most obsessive of minds. This Guide contains--or aspires to contain--every conceivable piece of information a player (of any skill level) might require. Whether you simply need a little help on your way through the story maps, or need a handy reference for a long night of Item World diving and Innocents subduing, this guide aims to be the one and only reference tool you need. A word to Disgaea veterans: If you spot any inaccuracies or omissions in this guide, please let me know about them (mwulf.0079@gmail.com) so that I may correct or add whatever is needed. A word to all my readers: If there is information you wish to be included in this guide, or additional sections/subsections, please let me know as well (mwulf.0079@gmail.com). So long as I am able, I shall endeavor to please everyone. ____ _____ _______________________________________________________________ \ \\ \\ \ \ \\ \\ ~ About Disgaea 4 \ \ \\ \\ [D-02B] \ \____\\____\\______________________________________________________________\ Disgaea 4: A Promise Unforgotten (Makai Senki Disgaia 4) is a strategic role-playing game developed for the Playstation 3 console and released in 2011. The game was first released in Japan on February 24, then in North America on September 6, then in Europe on October 28, and finally in Australia on November 3, 2011. It is the fourth game in the popular Disgaea series, which first launched with Disgaea: Afternoon of Darkness on the Playstation 2. The Disgaea series has has been translated to many different languages and ported to many different consoles, including the Nintendo DS, Playstation Portable and Playstation Vita. Disgaea 4 is the second Disgaea title to be released on the Playstation 3, and the first game in the series to feature high resolution sprites. ____ _____ _______________________________________________________________ \ \\ \\ \ \ \\ \\ ~ Gameplay Tips \ \ \\ \\ [D-02C] \ \____\\____\\______________________________________________________________\ Disgaea 4 is a game with a lot of depth, and so much so that new players can very quickly feel overwhelmed. If you're new to the franchise, here are a few basic tips for the game that should make that initial learning curve a bit more gentle. <> When you purchase items from a shop, your customer rank increases. Once you "level up" your customer rank, you will be able to hold a vote for more expensive (and/or additional) items in the Senate. More expensive items are higher-quality items, so hold each vote as soon as you are able. <> Bonus Gauge rewards (Mana and Experience prizes) are dealt out to every active character on the map--so if you've filled up the Bonus Gauge, make sure to empty out your base panel before ending the turn so that as many characters as possible will be able to take advantage of as many bonuses as possible. <> Don't be afraid to play with Magichange and Fusion! Many new players are nervous about the time-limit with magichange, for example--don't be afraid! These skills are incredibly helpful, and can easily shift the tide of a losing battle back into your favor. <> When dealing with magic-users, it's tempting to focus solely on offensive spells and healing spells. Don't underestimate buffs! Spells that increase attack/defense/etc. increase those stats a great deal--they're absolutely indispensable for combat against higher-level enemies. <> Don't get too attached to the default generic characters the game gives you--get rid of them, and make your own party of characters--one that suits your own intended style of play. Just don't make too many characters. When you're first starting out, you should NOT have any more than 5 generic characters in your party, or else you will find it very difficult to properly manage experience and grinding. <> Don't be stingy! Money can be tight early on, but after a few hours your treasure will contain obscene amounts of HL that will never seem to diminish. Buy that new sword! Money is no object. <> Defensive items are... well, not worthless, but certainly worth less than offensive items. Don't bother with armor--focus on finding and developing the best weapons--and the best emblems. <> The Item World and Chara World are random dungeons that you can only exit with a Mr. Gency Exit item in your inventory. You cannot access the warehouse while in these worlds, so make certain you've got at least one in your inventory before diving in--and always save before doing so. ____ _____ _______________________________________________________________ \ \\ \\ \ \ \\ \\ ~ Party Formation \ \ \\ \\ [D-02D] \ \____\\____\\______________________________________________________________\ For much of the game, you will most likely want to use story characters as much as possible. However, in order to maintain a well-balance party, you will need to branch out. At least 3 unique characters are necessary to your party. 1. An offensive magic-user The choice here is between Skulls and Mages. Mages have higher base INT scores, so I would go with a mage. Their area-of-effect magic is an absolute necessity if you want to do any kind of power leveling Remember to focus on ONE skill line--don't buy/boost every offensive spell you get, focus on just one--either Fire, Ice or Wind. When you reincarnate to Star Mage, switch your focus to the Star spells. 2. A defensive magic-user While many characters can use healing spells, you'll want a Healer character to provide you with the ~best~ healing spells, as well as various buffing spells. Staves aren't really necessary for healers, so I'd suggest equipping her with a bow, which allows the healer to deal a moderate amount of damage. Keep in mind that magic-users earn experience simply through the casting of magic, so keep 'em well-defended. *Remember to equip your magic-users with the best Orbs you can find—you want to raise the SP and INT stats as high as you can to maximize their effectiveness. 3. A supporting melee character Basically... spears. You want a character who is good with spears. Spear techniques allow you to attack "over" friendly characters, have a longer range (2 panels) attack than normal melee weapons, and the spear skills work very well to support your primary attackers, as they can attack “over” ally and enemy characters alike. You'll want another powerful melee character to complement Valvatorez and Fenrich, and you'd be hard-pressed to find one better than a spear wielder. I would also HIGHLY recommend a good ranged character if you plan to do much in the Item or Chara worlds--specifically, a good ranged character wielding a good gun. Guns may not be the most versatile weapon, but they have nice attack ranges AND some truly indispensable long-range area-of-effect skills that make clearing random maps in the Item and Chara worlds a much less tedious process. ____ _____ _______________________________________________________________ \ \\ \\ \ \ \\ \\ ~ Basic Power-Leveling Tips \ \ \\ \\ [D-02E] \ \____\\____\\______________________________________________________________\ Before you start power-leveling, before you even begin to start, the absolute first thing you need to do is to go into settings and disable all of the animations. (Options 2-4 on the list) Also set the Combat SPD and Player SPD to the fastest setting. Doing so will GREATLY decrease the amount of time you spend grinding. Beyond that, there are a number of basic power-leveling tips to keep in mind: <> Team attacks divide experience equally between all characters involved. If you kill a monster that gives 100xp with a 2 person team attack, each character earns 50 experience. Kill that same monster with a 3 person team attack, each one earns 33 experience, etc. <> Team attacks can be triggered with characters who have not yet received commands for a turn. This means you can move a characters into support positions (with the hope of them triggering a team attack) Execute, and then cancel the move order. <> Tower attacks, like team attacks, equally distribute experience among all characters in the tower. Thus, a viable tactic for increasing the level of weak characters it to place them on top of a strong character, and then attack a high-level enemy. <> At the RosenQueen Item Shop (and at various item shops found in the Innocent Towns in both the Item World and Chara World) you can purchase potions to grant small amounts of mana or experience to a specific character, but these items can only be used in-battle (and are typically far less effective than grinding). <> Valvatorez' has an Evility called "Absorption" which can be purchased for 1500 mana. It allows him to absorb a percentage of the stats of every enemy he defeats--making it incredibly effective for maps with large numbers of enemies, or maps you want to solo with Valvatorez. <> Many maps, particularly those on Mount Ordeal, have high experience rewards on the bonus gauge. Fill the bonus gauge up by creating geo chains, team attacks, etc. to fill up the gauge--just remember to take your low-level characters out of the base panel before killing the last enemy, because characters inside the base panel will not receive any of the bonus gauge's experience bonus. ____ _____ _______________________________________________________________ \ \\ \\ \ \ \\ \\ ~ Advanced Power-Leveling Tips \ \ \\ \\ [D-02F] \ \____\\____\\______________________________________________________________\ Advanced power-leveling can be a bit tricky, and usually involves taking on much stronger enemies capable of killing your characters--or even your entire party--in a single turn. As is usually the case, when combating vastly superior foes, caution should always be kept in mind. <> Try to focus on creating one or two heavy damage dealers. The enemies in Disgaea are not guided by a singular super-intelligence (analogous to the human player). Instead, the A.I. performs attacks and movement on an individual basis, determined by whichever priorities each specific enemy has on each specific map. Some are inclined toward defense, others toward offense. Defensive enemies are fairly common, and very easy to deal with--if none of your characters are close enough for the defense-minded enemy to move to and attack in a single turn, he or she (or it) will not move at all. If you can determine this range (through trial-and-error) you can move characters just barely in range and attack, and then use lift and throw commands to pull them away, allowing you to deal damage to the enemy without the enemy moving so much as a single tile. <> when creating characters and equipping items, the two most overlooked stats are HIT and SPD. HIT is basically your accuracy stat--if you want to go up against stronger enemies, you need high HIT, or else most (if not all) of your attacks will miss. Conversely, the SPD stat effects your own evasion--get it high enough, and those strong enemies may be able to kill you in a single hit--but they won't be able to hit you. <> Reincarnate, Reincarnate, Reincarnate! Levels may be important when you first start out, but at the end of the day, it's all about stats. Generic characters require twice the normal amount of mana for each additional reincarnation--so only reincarnate them when you unlock the next tier ([D-04B]). With story characters, like Valvatorez and Fenrich, however, there is no such penalty. Try to reincarnate as "Skilled" or "Genius" in order to retain as many of your stats as you can. <> Don't neglect the Chara World and Item World! You won't level up your party as quickly here as elsewhere, but the enhancements your characters and items can attain make leveling elsewhere much, much easier. Powerful weapons and emblems, greater movement speed, etc. will make earning levels 1000+ a helluva lot easier. <> Learn the Big Bang skill on as many characters as soon as you can. It will make power-leveling much, much easier for you thanks to the layout of MO-4. (See Tier 5 of the Level Up!! Guide for details). ___ ___ __/ ()\ ___ ___ /() \__ /__\ \ \ \ / / / /__\ \_/ | | \ / | | \_/ | \_/ \ / \_/ | / \ | | \\ \ | ~ Story Walkthrough ~ | / // | | / \ | | |_| | \| | | |/ | |_| | | | | | | | | | | | | \_/_____/ \| |/ \_____\_/ | | | | | | |_|_| |_|_| _____________ ___ ___ ____________________________________________________ \ \\ \\ \\ [D-03] \ \____________\\__\\__\\___________________________________________________\ In order to make this guide more accessible to first-time Disgaea fans, I've taken the liberty of writing up a brief walkthrough of the story missions in the game. Again, this guide is not meant to hold your hand--it assumes you are already familiar with basic gameplay elements, and provides possible tactics for each story mission to help players that may be facing difficulty. As is the case with this guide as a whole, the story walkthrough contains absolutely NO SPOILERS whatsoever. ____ _____ _______________________________________________________________ \ \\ \\ \ \ \\ \\ ~ Episode 1 \ \ \\ \\ [D-03A] \ \____\\____\\______________________________________________________________\ 1-1 Rehabilitation Room Enemies: 4x Private Prinnies Notes: Befitting a tutorial level, this map is as easy as it comes. to increase your post-battle spoils, you may want to toss the blue geo-block onto the green geo-field before combat, to increase the amount of mana your characters earn. 1-2 Reincarnation Chamber Enemies: 1x ?Boss? 1x Cat Saber 3x Masked Rangers Notes: A good offense with Fenrich works well--let him take the the lead, so that the enemies surround him after the first turn. His high counter rate should allow him to take out or damage a couple, allowing your other characters to move in and mop-up. 1-3 Prinilisation Room Enemies: 2x Bouncers 3x Cat Sabers Notes: Again, this is a fairly simple map. If you have any trouble, I would suggest using the lift and throw commands to move enemies off of the DEF +50% geo-fields, while at the same time moving your own characters onto those fields. 1-4 Albatross Collar Enemies: 2x Bouncers 2x Cat Sabers 2x Petite Orcs Notes: First, toss the red geo-block onto the blue geo-field and destroy it. Then, just fly just attack normally. When the second turn begins, several enemies will use magichange or fusion--don't be too worried about this. While YOU can use Magichange and Fusion to great effect, when the AI does it, all it really does is decrease the number of enemies out there for you to kill. 1-5 Disaster First Enemies: 1x ?Boss? 4x Bouncers 2x Healers Notes: Again, this is a very simple map. If you have trouble, you can try using buffing spells to your advantage, but odds are what you really need to do is level up. See the Level Up!! Guide ([D-04A]) for details. ____ _____ _______________________________________________________________ \ \\ \\ \ \ \\ \\ ~ Episode 2 \ \ \\ \\ [D-03B] \ \____\\____\\______________________________________________________________\ 2-1 Rotten Sickbed Enemies: 2x Eryngi 3x Ghosts 3x Slimes 1x Thief Notes: Still very simple--if you have trouble, try to use ranged characters (guns/bows work great) and spears to attack from a distance. Also remember to take advantage of team attacks 2-2 Hypha Invasion Enemies: 2x Blue Skulls 4x Ghosts 2x Lady Fighters 4x Zombies Notes: Move those pesky geo-blocks out of the way, and then just pick a route: either move around the left side or right side of the map--enemies on the other side won't move to attack you, so despite the large number of foes, they don't really pose much of a threat. Once you beat the story map 2-2, you may want to grind 2-2 several times to give yourself an edge for the next few maps. Refer to the Level Up!! portion of this guide for details. 2-3 Forest of Corpses Enemies: 12x Zombies Notes: This map is easy as hell. Toss all the geo-blocks on the upper bridge to make it collapse--the zombies will fall down and be unable to attack, making them easy targets for your ranged characters. The other column of Zombies will move to attack across the bridge--so line up one or two melee characters along the bridge to fight them off one at a time. After you've cleared this map, spend about an hour or two grinding it to get a single melee (I recommend a Val) and a single ranged (I recommend a Witch) character up to level 40 or so at the very least. 2-4 Whispering Curse Enemies: 5x Ghosts 3x Slimes 3x Zombies Notes: First, take out the enemy boosting geo-block, then take note of the damage-dispersing geo-field, and move out to attack. There are a fair number of enemies, but they're all weaklings. Geo puzzle is impossible to solve. 2-5 Plan of the Wicked Enemies 4x Eryngi 4x Heavy Knights 2x Zombies Notes: Send out your strongest melee characters and let them handle this map alone. Try to move to the warping geo-fields when you can: this will allow your tanks to quickly move about the map, making it easier to flank enemies. 2-6 Altar of Waste Enemies: 9x Slimes Notes: The only important thing to do here is to take out the clone geo-block as soon as you can. Once that's taken care of, the slimes should go down easily. And if not? Level up a bit, or buy new gear--the usual mantra of tasks to do when you find yourself having trouble. ____ _____ _______________________________________________________________ \ \\ \\ \ \ \\ \\ ~ Episode 3 \ \ \\ \\ [D-03C] \ \____\\____\\______________________________________________________________\ 3-1 Murder Labyrinth Enemies: 2x Beast Masters 3x Gargoyles 5x Mothmen 3x Petite Orcs 4x Thieves Notes: Things are finally starting to get more challenging, huh? Don't let the quantity of enemies daunt you--you'll be able to face most of them one or two at a time. So be patient, take your time, and methodically clear out the map. Geo puzzle is impossible to solve. 3-2 Searing Euthanasia Enemies: 1x Beast Master 2x Gargoyles 4x Ghosts 1x Gunslinger 4x Mothmen Notes: The easiest tactic for maps like these, where you're up against large number of enemies at two sides, is to move a bunch of strong characters to one side and let one group move toward you, and once you've killed 'em all, move over to the next group. Surely you're familiar with the tactic "divide and conquer?" Geo puzzle is impossible to solve. 3-3 Chains of Judgment Enemies: 2x Beast Master 4x Gargoyles 3x Mothmen 3x Petite Orcs Notes: Use that Witch you should have leveled up in the last episode to clear out as many enemies as you can with an area of effect spell, then move in with your stronger melee characters to clean up the rest of the demons. Geo puzzle is impossible to solve. 3-4 Vengeful Road Enemies: 4x Gargoyles 3x Ghosts 2x Lady Fighters 3x Mothmen 3x Red Skulls 3x Thieves Notes: Check out those geo-effects! You'll want to use them toward your advantage if you can. Again, try to lead in with strong melee character while keeping support characters (witches, gunners, etc.) in the rear for support. Geo puzzle is impossible to solve. 3-5 Dark Execution Enemies: 4x Archers 6x Thieves 1x Zombie Notes: These foes are set to defend the area, so if you keep your distance, they won't move out to attack you. This is actually fairly common in set-maps (not so in the Item and Chara Worlds, sadly). Keep your distance and use ranged skills to clear out the enemies without exposing your own characters to (much) danger. Geo puzzle is impossible to solve. 3-6 Forbidden Cell Enemies: 1x ?Boss? 6x Gargoyles 3x Mothmen 3x Zombies Notes: Finally! Met the best character in the game. In any Disgaea game, for that matter. First take out all of the generic monsters in the area, then gang up on the boss. By now your skills ought to be strong enough that you can take the boss down without having to endure too many of its powerful area-of-effect skills. ____ _____ _______________________________________________________________ \ \\ \\ \ \ \\ \\ ~ Episode 4 \ \ \\ \\ [D-03D] \ \____\\____\\______________________________________________________________\ 4-1 Ultra Security Enemies: 6x Ninjas 6x Wolves Notes: This map looks hard, but it's really just tedious. Move one or two characters along the only path open to you, destroying the no-entry geo blocks when you have the opportunity. It will take you several turns to complete, but it's not difficult despite the fairly large number of foes. Geo puzzle is impossible to solve. 4-2 Rotten Core Enemies: 12x Ninjas Notes: This is a simple map, so there's not a whole lot of room for creative tactics. Assume the usual formation with your melee characters in the lead and ranged characters in the rear, and take it slow. Ninjas can be pretty nasty foes, so stay alert and try to use area-of-effect skills to hit as many as possible with every attack--their high evasion means you want as many opportunities to hit as you can find. 4-3 Total Fabrication Enemies: 8x Alraune 5x Ninja Notes: As you're quickly finding out, Episode 4 is centered around the theme of "tedium." Once more, this map is a battle of attrition. Go slow and try to fight only one or two enemies at a time. It's not a hard fight, but it is long. 4-4 Conspiracy Enemies: 6x Ninjas 8x Wolves Notes: Another tedious battle of attrition. Again, go slow and take out the enemies one at a time. Ranged area-of-effect attacks will go a LONG way toward ending this fight quickly. Lift and throw each geo-block to its same-colored wall to solve the geo puzzle. 4-5 Evil Propaganda Enemies: 14x Ninja Notes: I suggest doing some significant power-leveling before this map, if only to clear through it faster. It is so... very, very tedious. Keep your characters bunched together--you should only need to deploy two or three--and methodically move them around the map killing the Ninjas. Geo puzzle is impossible to solve. 4-6 Fall of the Zenith Enemies: 1x Alraune 3x Bone Dragons 6x Ninja 1x Professor 2x Wolves Notes: See those warp geo-fields? You know what to do: send out your strongest melee character to battle alone, placing them on warp fields whenever you can to boost their mobility. Geo puzzle is impossible to solve. ____ _____ _______________________________________________________________ \ \\ \\ \ \ \\ \\ ~ Episode 5 \ \ \\ \\ [D-03E] \ \____\\____\\______________________________________________________________\ 5-1 Scream Park Enemies: 2x Cat Sabers 1x Masked Hero 6x Nekomata 1x Petite Orc 1x Zombie Notes: There are a lot of enemies so wait and let them come to you. There are moving geo-blocks here, so wait for the geo-effects to be in your favor before switching to offense. Geo puzzle is impossible to solve. 5-2 Lost Dignity Enemies: 4x Alraune 4x Cockatrice 4x Nekomata 4x Wolves Notes: Again, these monsters have defensive AI scripts, so as long as you keep your distance, they won't move at all. Take out each group of foes one at a time--magic users are perfectly suited for this map, as the enemies are bunched up in squares. 5-2 is one of the best mid-level spots for grinding, so skip down to the Level Up!! portion of the guide for details on how to use it to your advantage. 5-3 Wounded Pride Enemies: 9x Cat Sabers 3x Cockatrices 3x Red Skulls 3x Witches Notes: Be careful of reverse-damage geo effects. Either use a healer to kill the enemy on them, or lift and throw them off. Either way, try to attack from these fields yourself, as the enemy has no healing-capable characters with which to threaten you. Geo puzzle is impossible to solve. 5-4 Ruin Coaster Enemies: 13x Bodyguards 1x Succubus 2x Witches Notes: Once more, these enemies are set to defend the area, so they won't move out unless you get too close. Clear out the bodyguards first, and then press further to kill the other three. Geo puzzle is impossible to solve. 5-5 Frantic Wheel Enemies: 4x Archers 4x Mothmen 2x Rifle Demons 2x Shaman Notes: In a pleasant change of pace, the enemies on this map have aggressive AI settings for a change. First take out the archers (always prioritize archers and witches/skulls). Once they're out of the way, you shouldn't have too much trouble clearing the map of the remaining foes. Geo puzzle is impossible to solve. 5-6 Murder-Go-Round Enemies: ?Boss? 17x Prinnies Notes: That's a lot of Prinnies, dood! Lift and throw 'em to kill 'em easily, or use area of effect skills. Either way, they don't pose any threat. At all. But they're super cute, dood! Jokes aside, once the prinnies are done with, it's just your army versus a single, lonesome boss--which goes down just about as easily as you'd expect. ____ _____ _______________________________________________________________ \ \\ \\ \ \ \\ \\ ~ Episode 6 \ \ \\ \\ [D-03F] \ \____\\____\\______________________________________________________________\ 6-1 Winter Cemetery Enemies: 1x Beast Master 2x Cat Sabers 2x Gargoyles 2x Mothmen Notes: Skip over the first turn to let the enemies magichange. At the start of the second turn, you'll only have to deal with three of 'em. Provided you're not woefully under-leveled or are equipped with garbage, you should be able to clear all three of 'em out in a single turn without exposing yourself to any attacks. Geo puzzle is impossible to solve. 6-2 Oblivion Hill Enemies: 2x Blue Skulls 4x Gunners 1x Infected 8x Masked Heroes 3x Shaman Notes: Linger near the base panel and use your ranged characters to deal damage. Try not to advance forward unless you're confident in your characters' levels: this battle is best fought defensively. Lift and throw each colored geo-block to its own-colored wall of geo blocks to solve the geo puzzle. Geo, geo, geo! 6-3 Ghoul Standard Enemies: 4x Dragons 2x Ghosts 3x Infected 2x Mothmen Notes: A nice and easy map. Take note of the attack-boosting geo effect fields and use them to your advantage. Geo puzzle is impossible to solve. 6-4 Abysmal Mirage Enemies: 6x Infected Notes: After every turn, additional Infected enemies will spawn, so you'll have to move quickly and destroy all of the enemies as quickly as possible. If you can't kill all 6 in the first turn, you need to level up a bit. Geo puzzle is impossible to clear. 6-5 The Defiled Enemies: 5x Infected Notes: Again, additional Infected will spawn each turn. There are four enemy base panels to take out to prevent this, so do so immediately. Once the base panels are destroyed you can take your time clearing out the remaining vile Infected. 6-6 Fractured Bouquet Enemies: 4x Infected Notes: Fight the Infected one at a time. This battle is very simple, so any difficulty you may encounter will be solely because of poor equipment and/or under-leveled characters. 6-7 Infringement Enemies: ?Boss? 24x Infected Notes: There are lots of enemies, but they're very, very weak. Start out with strong area of effect skills and magicks to clear as many enemies as you can, then send in the cavalry (read: melee characters) to clean up the remnants. ____ _____ _______________________________________________________________ \ \\ \\ \ \ \\ \\ ~ Episode 7 \ \ \\ \\ [D-03G] \ \____\\____\\______________________________________________________________\ 7-1 Rebel Invasion Enemies: 2x Bouncers 4x Nekomata 2x Reapers 4x Succubus 2x Thieves Notes: As per the usual strategy when facing large numbers of foes, keep your forces near the base panel and use ranged attacks while letting the enemy approach you. This way you can deal the most damage without leaving your forces too vulnerable to enemy attacks. Attack and destroy the null geo-block to solve the geo puzzle. 7-2 Shard of Regret Enemies: 6x Bouncers 5x Heavy Knights 5x Onmyo Monks 5x Warriors Notes: Despite the large number of enemies, they're not very hard to kill. Focus on taking out the Onmyo Monks and Heavy Knights first, then move on to the rest. Geo puzzle impossible to solve. 7-3 Busted Mythology Enemies: 8x Reapers Notes: The enemies here are, once again, defensive--keep your distance, and they won't bother moving to attack you. Bombard them with ranged attacks to to destroy as many as possible without exposing yourself to any attack. Don't move in with melee characters unless your confident about your levels. Lift and throw the null geo-block onto the blue geo field, and then destroy the blue geo-block to solve the geo puzzle. 7-4 Dark History Enemies: 16 Bouncers 1x Ninja 8x Reapers 1x Red Skull 1x Shaman 1x Succubus Notes: Another map with a lot of enemies that's actually pretty damned easy to clear. Take note of the no-entry geo-effect, and use it to your own advantage as much as you can (via ranged characters) before destroying the geo-block sustaining it. Then charge in with your heavy-hitting melee characters to clear out the enemies in the rear. Geo puzzle is impossible to solve. Map title is a possible reference to Turn A Gundam. 7-5 Post-Purge Purge Enemies: 6x Masked Heroes 16x Prinnies Notes: Toss the prinnies to explode them. Your only real foes for this fight are the masked heroes. There are only six of 'em, so gang up around them and use your most powerful skills to utterly destroy them. 7-6 Overlord's Test Enemies: 3x Archers 3x Gunners 3x Magic Knights 3x Shaman Notes: Don't solve the geo-puzzle unless you're confident in being able to clear this map quickly. Aside from that, just take your time and clear out the enemies. Lift and throw your characters across the platform to save some time: the enemies shouldn't pose much of a threat, so your characters ought to be able to handle themselves well enough alone. Especially if they have high Counterattack stats. Lift and throw the purple and teal geo-blocks onto the center platform to solve the geo puzzle. 7-7 Feast of the Wolf Enemies: 10x Overlords 18x Bouncers Notes: Lift and throw enemies off of their geo-effects, and then use those nifty geo-effects for yourself. Ranged characters (particularly witches) can do wonders clearing this map. Geo puzzle is impossible to solve. 7-8 Evil Office Enemies: ?Boss? 3x Bouncers 4x Onmyo Monks 8x Samurai Notes: The boss is set to defend, so you can take out the other demons without worrying about getting blasted by the boss. Once the generic foes are out of the way, focus on the boss. He may look a bit scary, but isn't too much stronger than those generic foes you've been slaughtering by the dozen on your way to meet him. ____ _____ _______________________________________________________________ \ \\ \\ \ \ \\ \\ ~ Episode 8 \ \ \\ \\ [D-03H] \ \____\\____\\______________________________________________________________\ 8-1 Rising Tragedy Enemies: 16 Bio Suits Notes: The Bio Suits are set to defend, so they aren't going to move at all if you keep a little bit of distance. Naturally, this makes the best tactic ranged weaponry and ranged skills. shouldn't be any trouble at all. Geo puzzle is impossible to solve. 8-2 Deadly Elevator Enemies: 9x Bio Suits Notes: Move slowly and try to get a character into the yellow geo-field with the invincibility effect. If that character is a witch, so much the better--ranged attacks are and always will be your best friend. And Witches? More like lovers. Geo puzzle is impossible to solve. 8-3 Section D Enemies: 2x Alraune 2x Gargoyles 2x Ghosts 2x Golems 2x Mothmen 2x Mushrooms 2x Petite Orcs 2x Zombies Notes: There are a lot of enemies to face here, so try and keep your forces concentrated in a single region, with the support characters back far enough that they can lend aid without becoming targets themselves. Geo puzzle is impossible to solve. 8-4 Chaos Factory Enemies: 1x Archer 5x Beast Masters 2x Bouncers 4x Cat Sabers 1x Gunner 2x Healers 1x Heavy Knight 1x Onmyo Monk 2x Professors 1x Warrior Notes: There are a lot of enemies here, so it would be prudent to go with the typical cautios strategy--hang back and let the enemy come to you, while bombarding them from afar with ranged skills and magicks. These foes are set to "guard," so they will not move unless they will be able to attack your characters the same turn as the move--use that to your advantage. 8-5 Section G9 Enemies: 6x Dragons 4x Nekomata 4x Professors Notes: This map may look like a cakewalk, but these foes have some pretty nasty skills they can use against you if you're not prepared. Provided you have done at least a little bit of power-leveling by now, however, you shouldn't have too much trouble clearing this map at all. The Geo Puzzle cannot be solved 8-6 Two-Headed Dragon Enemies: 4x Bio Suits 1x Star Skull 1x Witch Notes: First, take out the Star Skull. You don't want to deal with him if you don't have to. The Witch should be your next target, as she's much easier to kill than the Bio Suits--which, without magic artillery to back them up, shouldn't be too hard to take out. Destroy all of the crates with normal attacks to destroy the geo-blocks with a chain to solve the Geo Puzzle. Map title is a possible reference to Legend of Galactic Heroes. 8-7 Mission Improbable Enemies: 12x Reapers Notes: Again, go with the usual tactic here--don't advance unless you've power-leveled a bit--and keep most of your characters back near the base panel, letting the enemy march toward you so that you face as few at a time as possible. Throw the red geo-block onto the purple, and then destroy the other blocks until the two reds touch, igniting a geo-chain to solve the Geo Puzzle. Map title is a possible reference to Mission Impossible. 8-8 True Final Weapon Enemies: 8x Bio Suits 2x Professors Notes: There's a moving no-entry geo-block on this map, so keep an eye out for where it is before you make your moves. I recommend using 2 or 3 heavy melee-based character to advance, with a healer a short way behind them to support. Don't forget to use buffing magic and magichange if you end up having trouble with this map. Geo Puzzle is impossible to solve. 8-9 True Final Weapon Mk.II Enemies: ?Boss? Notes: Watch out for those area-of-effect attacks--they're nasty. You're best bet is to take out the boss as quickly as possible, so go all out with your most powerful skills and buffs. It may also be beneficial to use team-attacks to deal additional damage while at the same time moving support characters in and out of the boss's attack range. Map title is a possible reference to Mobile Suit Zeta Gundam. ____ _____ _______________________________________________________________ \ \\ \\ \ \ \\ \\ ~ Episode 9 \ \ \\ \\ [D-03I] \ \____\\____\\______________________________________________________________\ 9-1 Gloomy Moon Enemies: 6x Androids Notes: Your first priority is to take care of the Mighty Enemy geo-block. Lift it and toss it somewhere where there isn't a geo-field as soon as you can to negate its effect. Once that's taken care of, move out to attack the androids in wide formation, to prevent them from ganging up on your characters before you can destroy them. Geo Puzzle is impossible to solve. 9-2 3rd Colony Enemies: 9x Androids Notes: Destroy the no-entry geo-blocks and then focus on taking out each group of androids individually. Be careful with your movement--if you get too close to one of the other groups, it will break up and move to attack you. Geo Puzzle is impossible to solve. 9-3 Parasite Nest Enemies: 5x Android 2x Dragon 2x Mothman 2x Reaper 2x Skeleton Dragon Notes: Again, these enemies have defensive AI settings, so if you do not get too close to them, they will not move. Use this to your advantage and either destroy them with one-hit-kill area-of-effect skills, or with long-range attacks. You ought to be able to clear this map in the first turn without any trouble. 9-4 Concrete Knowledge Enemies: 6x Androids Notes: Additional androids will move out of the base panel each turn, so make that your priority target (unless you're up for some power-leveling). If you're not utterly confident in your ability to vanquish all six foes in one turn, head on down the guide to the Level Up!! section, because you are in dire need of some power-leveling. Geo Puzzle is impossible to solve. 9-5 Evil Heresy Enemies: 10x Androids Notes: Don't you just love those no-entry geo-blocks? Use them to your advantage, and wait for the enemy to come to you. There are a fair number of 'em, but the no-entry geo effect limits their advance to your advantage. Geo Puzzle is impossible to solve. 9-6 Sign of Demolition Enemies: Sign of Demolition Enemies: 1x Alraune 6x Androids 1x Cockatrices 1x Dragons 1x Reapers 1x Rifle Demons Notes: Go ahead and skip your turn without exiting the base panel. The monsters will all magichange to the androids, and you know what that means: fewer enemies to fight. Once there are only six left, the map should be easy as hell. But if it's not... time to power-level. That is, after all, the name of the game. ____ _____ _______________________________________________________________ \ \\ \\ \ \ \\ \\ ~ Episode 10 \ \ \\ \\ [D-03J] \ \____\\____\\______________________________________________________________\ 10-1 Swarming Malice Enemies: 3x Cat Sabers 3x Eryngi 3x Mothmen 2x Petite Orc Notes: As is (always) the case with maps where you have to face off against large numbers of enemies, the best tactic is to simply wait near the base panel and let the enemy charge you. You can set up a wall of strong melee characters in front of the base panel and another line of support characters behind the base panel to make things easier for yourself, just make sure there isn't an open route for the enemy to rout your front line. Lift and throw all of the colored geo-blocks onto the blue geo-field and then destroy any one of them to solve the geo puzzle. 10-2 Disaster Dimension Enemies: 8x Sludges Notes: It's been a while, but finally we've got another really, really easy map to clear. If you have any trouble, as per the usual, head on to the Level Up!! portion of this guide for some advice on power-leveling. Geo puzzle is impossible to solve. 10-3 Ruler's Wound Enemies: 4x Cockatrice 2x Healer 4x Heavy Knight 2x Skull 2x Witch Notes: Destroy the geo-symbols to weaken the spellcasters. Magic users typically have weak-defense, but are capable of shredding your characters to billions of burnt chunks with ease, so make their deaths your highest priority. Once the magic users are out of the way, move in to attack the Heavy Knights. The cockatrices are no real threat, so save them for the end. Geo puzzle is impossible to solve. 10-4 Dark Mud Enemies: 1x Giant Ghost 1x Giant Reaper 1x Giant Rifle Demon 1x Giant Succubus Notes: If you haven't realized it by now, giant demons look pretty scary, but despite being crazy-effective when YOU use them, in the hands of the AI they're just about the easiest enemies to kill in the game. Gang up on 'em one at a time until they're all dead. Easy-peasey. Lift and throw each colored geo-block to the same-color to solve the geo puzzle. 10-5 Deadly Option Enemies: 5x Archer 1x Professor 4x Sorcerer Notes: This map is filled with nasty ranged-characters, so your only real option is a strong advance, supported by your own ranged characters. You may want to have 3 or 4 characters dedicated solely to support roles for this one. Geo puzzle is impossible to clear. 10-6 Boiling Point Enemies: 1x Bio Suit 1x Bouncer 1x Giant Dragon 1x Giant Golem 1x Gunner 2x Nekomata 2x Rifle Demon 1x Samurai Notes: Skip the first turn so that the monsters will magichange to the human-type demons, thus decreasing the number of foes you have to face. Once the numbers are down, move out and kill them. By now your characters should be able to clear the map by the end of the turn with ease. If not--buy better equipment, level up a bit--you know, the usual drill. The geo puzzle is impossible to clear. 10-7 ?Spoiler? Enemies: ?Boss? 6x Androids Notes: For an epic final battle, this boss doesn't really pose much of a threat. Take out the androids first, and then surround the boss with your strongest melee characters and unleash all of your most potent special skills. You can also move support characters around the periphery of the map to support your own troops, should the need arise. This is the final story map of the game. ____ _____ _______________________________________________________________ \ \\ \\ \ \ \\ \\ ~ Endings and the Legendary Tree \ \ \\ \\ [D-03H] \ \____\\____\\______________________________________________________________\ As per the usual case with Disgaea titles, A Promise Unforgotten features a number of alternate endings that can be viewed by falling in battle to one of the game's mid-boss characters. Upon being defeated and viewing the ending, you will start the game over on a second cycle, so either save before hand, or get yourself read to play through all of the story maps all over again. _______________________________________________________________________ | Endings | Requirements | |_______________________|_______________________________________________| | Axel's Ending | Lose to Axel in Episode 6 | |_______________________|_______________________________________________| | Desco's Ending | Lose to Desco in Episode 3 | |_______________________|_______________________________________________| | Emizel's Ending | Lose to Emizel in Episode 1 | |_______________________|_______________________________________________| | Emizel's 2nd Ending | Lose to Emizel in Episode 2 | |_______________________|_______________________________________________| | Fuka's Ending | Lose to Fuka in Episode 2 | |_______________________|_______________________________________________| | Vulcanus Ending | Lose to Vulcanus in Episode 5 | |_______________________|_______________________________________________| In addition to the alternate endings, you can also unlock various special epilogues to the main story by using the Legendary Tree Evil Symbol on the Cam-Pain HQ map to strengthen relationships between story characters. If you do not meet the criteria for any one epilogue, the Vulcanus epilogue will play by default. NOTE: In the table below, "[LT]" is used to denote requirements that can only be fulfilled through the use of the Legendary Tree symbol. _______________________________________________________________________ | Epilogues | Requirements | |_______________________|_______________________________________________| | Desco's Epilogue | Set Desco as Valvatorez' Sibling | |_______________________|_______________________________________________| | Emizel's Epilogue | Set Emizel as Valvatorez' Rival | |_______________________|_______________________________________________| | Fenrich's Epilogue | Set Fenrich as Valvatorez' Comrade | |_______________________|_______________________________________________| | Fuka's Epilogue | Set Fuka as Valvatorez' Mentor | |_______________________|_______________________________________________| | Post Game Epilogue | Complete Extra Battle 1-6 in Cycle 2+ | |_______________________|_______________________________________________| | True Final Battle | Valvatorez at level 500+ defeats final boss | |_______________________|_______________________________________________| | Vulcanus Ending | Set Vulcanus as Valvatorez' Lover | |_______________________|_______________________________________________| The Legendary Tree doesn't just effect Epilogues, however. It can also be used to to attain special "relationships." Some relationships effect the battlefield, others do not. Here's the full list of what each relationship is, how it's achieved, and what it does: <> Permanent Archenemies Leader kills Archenemy 10 times. Gives leader +50% stat boost in battle after killing Archenemy. <> Permanent Comrades Leader and Comrade team attack 10 times. Gives leader a 99% chance of performing a team attack while next to Comrade. <> Permanent Lovers Leader heals Lover 10 times with either magic or items. Gives Leader +10% HP regeneration while standing on an adjacent panel to lover. <> Permanent Mentors Leader uses Mentor's spells 10 times while standing on an adjacent panel. Gives Leader the ability to use Mentor's spells from anywhere on the map. <> Permanent Rivals Leader and Rival counter each others' attacks 10 times with their fists. Gives Leader a +20% stat boost when Rival is deployed. <> Permanent Second Cousins Leader and Second Cousin are both deployed together 10 times. Gives no special effects. <> Permanent Stepsiblings Leader protects Stepsibling from special attacks 10 times. Leader can protect Stepsibling from anywhere on the map. <> Permanent Twins Leader and Twin equip identical equipment in battle 10 times. Gives leader +20-60% stat bonus when wearing same armor as Twin. And any relationship you establish can be undone by passing a bill in the Senate (for 1,000 mana). ___ ___ __/ ()\ ___ ___ /() \__ /__\ \ \ \ / / / /__\ \_/ | | \ / | | \_/ | \_/ \ / \_/ | / \ | | \\ \ | ~ Extra Content ~ | / // | | / \ | | |_| | \| | | |/ | |_| | | | | | | | | | | | | \_/_____/ \| |/ \_____\_/ | | | | | | |_|_| |_|_| _____________ ___ ___ ____________________________________________________ \ \\ \\ \\ [D-04] \ \____________\\__\\__\\___________________________________________________\ As is the case with all Disgaea games, when it comes to game content, the main story is only the tip of the iceberg! The Item and Chara worlds contain an infinite number of random maps for endless entertainment and the option to fully customize and supercharge every single item and character in the game, Mount Ordeal offers challenging training missions to help you whip your sorry lot of characters into shape, and the X-Dimension and Land of Carnage maps provide increasingly difficult battles to test the very limits of your abilities. In short, Disgaea 4 is a game that, quite literally, ~never~ ends. Before delving too deeply into the X-Dimension or Land of Carnage areas, I would strongly suggest spending some time specially farming the Item World for statisticians. Once you get a few, use the Item Duplication method (subsection [D-09E]) to rapidly increase your total, and equip as many of them as you can fit on as many of your equipped items as you can in order to maximize the amount of experience you earn. ____ _____ _______________________________________________________________ \ \\ \\ \ \ \\ \\ ~ Item World \ \ \\ \\ [D-04A] \ \____\\____\\______________________________________________________________\ The Item World is a "universe" inside each item in the game: you can fight one random maps inside the item world, fend off pirates, subject Innocents, all to make your items stronger. Keep in mind that the only way to exit the Item World is either every 10th floor, or with a Mr. Gency Exit (an item that can only be obtained within the last floors of the Item/Chara Worlds, you you will occasionally encounter NPCs in Mystery Rooms that will either give or sell the emergency exits. The basic mechanics and elements of the Item World are all explained in-game fairly well. The important thing to grasp is that, in addition to simply leveling up items, you can gain various other effects that grant special abilities or stat increases by subduing (killing) the Innocent demons in the item world before the hostile demons destroy them. You can later move subdued Innocents between items in order to make phenomenal weapons which can be hugely beneficial in the grinding process. Specific Innocents are randomized to each item, but you can see which Innocents live inside which item from the item information screen. All the information you really need to know is which Innocent will produce which effect... which is precisely why there are so many tables in this section. Innocents are arranged in tables by type, and alphabetically within each table. Stat Boosting Innocents _______________________________ _______________________________ | Innocent | Effect | | Innocent | Effect | |_______________|_______________| |_______________|_______________| | Coach | +SPD | | Hard Worker | +ATK +INT | |_______________|_______________| |_______________|_______________| | Dietician | +HP | | Muscleman | +ATK +HP | |_______________|_______________| |_______________|_______________| | Gladiator | +ATK | | Nerd | +INT +SP | |_______________|_______________| |_______________|_______________| | Marksman | +HIT | | Patient | +DEF +RES | |_______________|_______________| |_______________|_______________| | Master | +SP | | Pugilist | +ATK +HIT | |_______________|_______________| |_______________|_______________| | Physician | +RES | | Sniper | +HIT +SPD | |_______________|_______________| |_______________|_______________| | Sentry | +DEF | | Sprinter | +ATK +SPD | |_______________|_______________| |_______________|_______________| | Tutor | +INT | |_______________|_______________| Resistance Boosting Innocents _______________________________ _______________________________ | Innocent | Effect | | Innocent | Effect | |_______________|_______________| |_______________|_______________| | Aeronaut | +Wind RES | | Medicine Man | +Paralysis RES| |_______________|_______________| |_______________|_______________| | Coffee Maker | +Sleep RES | | Pharmacist | +Poison RES | |_______________|_______________| |_______________|_______________| | Cryophile | +Water RES | | Psychologist | +Amnesia RES | |_______________|_______________| |_______________|_______________| | Firefighter | +Fire RES | | Social Worker | +Deprave RES | |_______________|_______________| |_______________|_______________| Ailment Causing Innocents _______________________________ _______________________________ | Innocent | Effect | | Innocent | Effect | |_______________|_______________| |_______________|_______________| | Alchemist | Poison | | Hypnotist | Sleep | |_______________|_______________| |_______________|_______________| | Amnesiac | Amneisa | | Professional | Critical ATK | |_______________|_______________| |_______________|_______________| | Gangster | Deprave | | Witch Doctor | Paralysis | |_______________|_______________| |_______________|_______________| Equipment Boosting Innocents _______________________________ _______________________________ | Innocent | Effect | | Innocent | Effect | |_______________|_______________| |_______________|_______________| | Cane Man | Staff Stat+ | | Guardian | Armor Stat+ | |_______________|_______________| |_______________|_______________| | Eros | Bow Stat+ | | Lance | Spear Stat+ | |_______________|_______________| |_______________|_______________| | Fencer | Sword Stat+ | | Lumberjack | Axe Stat+ | |_______________|_______________| |_______________|_______________| | Fist Fighter | Fist Stat+ | | Monster Hunter| Monster Stat+ | |_______________|_______________| |_______________|_______________| | Deadeye | Gun Stat+ | |_______________|_______________| Kill Bonus Innocents _______________________________ _______________________________ | Innocent | Effect | | Innocent | Effect | |_______________|_______________| |_______________|_______________| | Broker | HL+ | | Mentor | Skill EXP+ | |_______________|_______________| |_______________|_______________| | Manager | Mana+ | | Statistician | EXP+ | |_______________|_______________| |_______________|_______________| Miscellaneous Innocents _______________________________________________________________________ | Innocent | Effect | |_______________________|_______________________________________________| | All Digger | Paralysis when attacking from behind | |_______________________|_______________________________________________| | Beggar | Decrease stats of adjacent enemies | |_______________________|_______________________________________________| | Berry Picker | Team attack chance 100% | |_______________________|_______________________________________________| | Cat Burglar | Chance to steal with normal attacks | |_______________________|_______________________________________________| | Chalkboard Scraper | Decrease enemy HIT with each attack | |_______________________|_______________________________________________| | Collector | Improves item rarity | |_______________________|_______________________________________________| | Enforcer | Can transfer unsubdued Innocents | |_______________________|_______________________________________________| | Eraser | Can deathblow when HP less than 25% | |_______________________|_______________________________________________| | Fusion Lover | Increase effect of monster fusion | |_______________________|_______________________________________________| | Glutton | Normal damage restores HP | |_______________________|_______________________________________________| | Hand Shaker | Massive HIT increase | |_______________________|_______________________________________________| | Heart's Shadow | ??? | |_______________________|_______________________________________________| | High Spiriter | Normal damage heals ailments | |_______________________|_______________________________________________| | Joke Slapper | Amnesia when attacking from behind | |_______________________|_______________________________________________| | Killer | Deathblow enemies with <25% SP from behind | |_______________________|_______________________________________________| | Kinder Gardener | Decrease damage by 50% | |_______________________|_______________________________________________| | Lose-Lose | Increase enemy EXP when you are defeated | |_______________________|_______________________________________________| | Magichange Lover | Increase effect of magichange | |_______________________|_______________________________________________| | Mana Robber | Mana increase +10% | |_______________________|_______________________________________________| | Mediator | Stat booster | |_______________________|_______________________________________________| | Mode Changer | Nullifies ATK on odd turns, MAG on even turns | |_______________________|_______________________________________________| | Motivator | Magic attack damage decreased by 40% | |_______________________|_______________________________________________| | Partier | Restore HP by geo-chain damage amount | |_______________________|_______________________________________________| | Punisher | Halves enemy HP when attacking from behind | |_______________________|_______________________________________________| | Rubber | Attack twice in a row | |_______________________|_______________________________________________| | Secret Trainer | +10% to item growth rate | |_______________________|_______________________________________________| | Sensationalist | Deprave when attacking from behind | |_______________________|_______________________________________________| | Sumo Wrestler | Alliest monsters ATK +20% | |_______________________|_______________________________________________| | Sun Bather | Sleep when attacking from behind | |_______________________|_______________________________________________| | Sweet Tempter | +50% HP recovery at end of turn | |_______________________|_______________________________________________| | Teacher | +5% specialist boost | |_______________________|_______________________________________________| | Town Crier | +5 Counter | |_______________________|_______________________________________________| | Trash Talker | Poison when attacking from behind | |_______________________|_______________________________________________| | Wuss | Physical damage -40% | |_______________________|_______________________________________________| ____ _____ _______________________________________________________________ \ \\ \\ \ \ \\ \\ ~ Chara World \ \ \\ \\ [D-04B] \ \____\\____\\______________________________________________________________\ After reincarnating 3 times (total), storing a (total) of at least 100 levels, you will be able to hold a vote on the Chara World in the Cam-Pain HQ Senate. The Chara World is analogous to the Item-World in base functionality: only instead of powering up items, you'll use it to power up your characters. Several evilities and skills, in fact, can only be learned by delving into the Chara World. When venturing into the Chara World, it's important to keep in mind that the maps are built around a unique set of rules, including: <> Destroying all of the geo-blocks on a Chara World map will decrease the mana cost of the stat you are venturing into the Chara World to upgrade. <> The levels of the enemies you face are determined by the level of the character you dive into, plus or minus a small number. If you use the character you are diving into in battle, and he or she levels up, the enemies you face will become stronger. Therefor, if you keep him or her in the base panel, bereft of opportunities to earn experience, the enemies you encounter will remain pathetically weak. <> Every time a skill is used in an area, the top layer of blocks nearest to the area where the skill was used (both the actual geo-blocks and the terrain itself) will explode. <> If you destroy all of the geo-blocks in the 10th level of the Chara World, a second mystery gate will appear. Inside the mystery room you will find either an Evil Symbol trainer who can increase the area-of-effect of any Evil Symbol whose effect the Chara World character is under, or a Skill Trainer (see [D-05C] for details) who can allow your Chara World character to obtain one of the skills used by any other character (standing on an adjacent panel in the Cam-Pain HQ Map). ____ _____ _______________________________________________________________ \ \\ \\ \ \ \\ \\ ~ Mount Ordeal \ \ \\ \\ [D-04C] \ \____\\____\\______________________________________________________________\ Once one of your characters as a store of 7000 mana, a new bill will appear in the Cam-Pain HQ Senate to vote on--Mount Ordeal. Mount Ordeal is described as a training area, and is a set of four increasingly difficult maps designed to challenge players, as well as to provide an efficient area for grinding. As you will find in the Level Up!! Guide (Section [D-05]) the fourth and final Mount Ordeal map--the peak of the mountain--is absolutely essential for leveling characters above and beyond the 1000 mark. Due to the high difficulty of these maps, I would recommend against tackling them until you have at least 3 characters (Desco included) with levels around the 600 mark--and be sure to set the Enemy Rank to the zero in the Cam-Pain HQ before starting, or remember to do so if you're having trouble. _______________________ | MO-1 Mount Ordeal 1 | |_______________________|_______________________________________________ | Mount Ordeal 1 may look challenging, and I suppose it kind of is, but | | it's also very straightforward. The entire map is covered with an | | Attack +50% geo-effect, meaning both your characters and the enemy | | units will be dealing out extra damage. There are two basic tactics | | to use here: either slowly spread out from the base panel with your | | strongest melee characters, or use powerful ranged area-of-effect | | skills to clear out the nearest enemies, and then move your melee | | team to the far characters, so that everyone is isolated. If you need | | to, create a defensive wall around the base panel so that you can | | safely use healing magic as-needed, but honestly, if you end up having| | any trouble with this map you're simply underpowered. | |_______________________________________________________________________| _______________________ | MO-2 Mount Ordeal 2 | |_______________________|_______________________________________________ | Some people like to use MO-2 to grind Desco, and I suppose it works | | well enough for that purpose (though not as well as others). The long | | and short of it is that, although the enemy units are well-positioned,| | this map is still pretty damned easy. There are three magic-users on | | rooftops, each surrounded by bodyguards. The magic-users are tough: | | each one can decimate your party with a single spell. Lucky for you | | those bodyguards don't like to move, and that each group is far enough| | away from the other that you can take each one out in isolation. Even | | better: the enemies are clustered together, making them easy prey for | | area-of-effect skills. | | | | So if you haven't already figured it out, what you need to do here is | | to attack each group of enemies one-at-a-time, and you have to kill | | the entire lot of them in a single turn, or your toast. Easy as pie. | |_______________________________________________________________________| _______________________ | MO-3 Mount Ordeal 3 | |_______________________|_______________________________________________ | You're nearly at the top! But it's not going to be easy--Mount Ordeal | | 3 is the hardest map yet, by far. The difficulty lies primarily in | | your complete inability to use ranged skills--so all of those very | | powerful area-of-effect skills you've been relying on up till now are | | completely worthless. There are a lot of enemies and the map is very | | large, so one might think it best to power level for a crazy long time| | before attempting to clear MO-3, but the truth is you can easily clear| | the map with only 2 or 3 characters around level 500. | | | | The absolute first thing to do is be patient: this is not a map you | | clear in 1 or 2 turns. In fact, it's one of the very few maps where | | you can't clear it in 1 or 2 turns--that fact alone makes it seem far | | more difficult than it really is. The platform with your base-panel | | starts off surround by enemies--and you can easily kill them with an | | area of effect skill. But what about the no-ranged geo effect, you | | say? It doesn't apply to your base panel--so select a character, use | | a skill, and then move him or her off the base panel. You can | | completely fill up the platform without having to worry about being | | attacked by the enemies on the upper platform, or the area to the | | right of the base panel. | | | | Remember: be patient. First, you'll want to lift and throw your | | strongest characters to the field on the right--tough, melee-oriented | | characters with high counters (Valvatorez and Fenrich, for example) | | work best. Let them fight the enemies one at a time until the area is | | clear--when one of them loses too much health, toss him (or her) back | | to the starting platform for healing. Proceed slowly and steadily | | upward, taking out all of the enemies as you fight them. When you've | | managed to clear out all of the enemies but the Dragon hiding at the | | very top, a few turns of clever maneuvering can get rid of the two | | nasty geo-blocks in the area, allowing you to go all-out against the | | dragon with all of your most powerful skills. | |_______________________________________________________________________| _______________________ | MO-4 Mount Ordeal 4 | |_______________________|_______________________________________________ | Welcome to the top of Mount Ordeal? Quite the ordeal getting up here, | | huh? MO-4 has the potential to be a very, very tough fight--you're up | | against 13 very strong, very high-level Gargoyles--each one fully | | capable of tearing your party to shreds with a bevy of nasty wide-area| | skills. If you don't have a half dozen characters of obscenely high | | level (~2000) ready to go, expect the enemy to completely wipe you out| | after the first turn. | | | | So what do you do? Give up? Go back to grinding? Hell no. Take a look | | at the enemy position--there may be a lot of 'em, but they're all | | clustered together. Yes, they may be able to destroy you on their | | first turn--but all that means is that you'll have to kill all of them| | (or as many of them as possible) on YOUR first turn. And by now you | | should have plenty of area-of-effect skills in your arsenal with which| | to accomplish your bloody task. | | | | In terms of pure efficiency (something I explain in greater detail in | | the Level Up!! Guide section regarding MO-4) your best bet is to clear| | all or most of the Gargoyles form the field with a single attack. | | Giant Desco can take out 11 at once--and should be strong enough to | | guard against the attacks of the remaining two fairly easily. Fenrich,| | or any other character who has learned the Big Bang skill, can easily | | destroy all 13 with a Big Bang attack, provided he or she is equiped | | with a Giant Magichange fist-type weapon. | |_______________________________________________________________________| While you probably won't be revisiting the first three Mount Ordeal maps all too often, you'll probably end up spending more time at MO-4 than anywhere else, power-leveling. A single run-through of Mount Ordeal 4 can net anywhere from 30 to 90 million experience (not including Statistician boosts) and can be cleared in a single turn. For detailed instructions on how to best grind through MO-4, see Section 5, subsection [D-05E]. ____ _____ _______________________________________________________________ \ \\ \\ \ \ \\ \\ ~ X-Dimension \ \ \\ \\ [D-04D] \ \____\\____\\______________________________________________________________\ X-Dimension maps provide a different kind of difficulty than any of the battles you've seen previously. Rather than creating difficulty through the strength of your foes, X-Dimension maps provide difficulty through the circumstances of terrain--specifically, geo-blocks and geo-effects. Not to say that these geo-mechanics don't play an important part in most battles in Disgaea 4, but in the X-Dimension recognizing and understanding geo-block mechanics are absolutely integral, and absolutely necessary for victory. There are 63 total X-Dimension maps, all of which can ONLY be obtained through very long, somewhat tedious bouts of Item World exploration. Somewhere every 50 levels in each Item World (floors 1-49 and floors 51-99) you will find a Ticketmaster Innocent from whom you can purchase items called Promotional Tickets (for obscene amounts of HL). Each promotional ticket is used to open up an X-Dimension map, and there are 63 in total. _______________________________ | X1-1 X-Dimension 1-1 | |_______________________________|_______________________________________ | As is usually the case with starting maps, X1-1 is pretty simple. The | | only thing you have to concern yourself with is clearing the map of | | hostiles--so, business as usual. | |_______________________________________________________________________| _______________________________ | X1-2 X-Dimension 1-2 | |_______________________________|_______________________________________ | Again, this is a pretty easy map. There is a victory condition, | | however: if you do not clear the map within 5 turns, it's GAME OVER. | |_______________________________________________________________________| _______________________________ | X1-3 X-Dimension 1-3 | |_______________________________|_______________________________________ | There are a bunch of mages at the other end of the map you need to | | kill, but the geo-blocks present make things a bit trick. Your first | | impulse may be to destroy the red geo-block boosting the enemies--do | | not follow it. Destroy the red geo-block will render the map | | impossible to clear. Instead, destroy the cyan geo-block so that you | | can move to the other side to attack and defeat the enemy demons. | |_______________________________________________________________________| _______________________________ | X1-4 X-Dimension 1-4 | |_______________________________|_______________________________________ | The key feature of this map are the Warp effect geo-fields. As is | | always the case when you encounter warp field, the best tactic to do | | is to simply load up your strongest characters onto warp tiles (either| | melee-based characters with high counters, or mages with strong area | | of effect skills if they've got enough HP to take some hits) and use | | the warp effect to disperse your forces, allowing you to take out all | | or most of the enemies without giving them the opportunity to gang up | | on any one of your characters. | |_______________________________________________________________________| _______________________________ | X2-1 X-Dimension 2-1 | |_______________________________|_______________________________________ | There are a two of methods you can take to clear X2-1. The most | | obvious is simply to lift and throw the purple geo-block over the | | wall in order to destroy the red Might Enemy geo-block. Alternatively,| | you can simply lift and throw the enemies out of the Mighty Enemy | | geo-field. Either way, it's not too terribly much of a challenge. | |_______________________________________________________________________| _______________________________ | X2-2 X-Dimension 2-2 | |_______________________________|_______________________________________ | Here, we're faced with two of the more annoying geo-effects in the | | game--no ranged, and no lifting. This means the battle is simply a | | matter of slowly moving your heaviest melee-type demons around the | | map, slowly and steadily clearing the field of enemies. If you're | | having trouble getting through, the only real option is to follow the | | standard line--level up, improve your equipment/stats, etc., etc. | |_______________________________________________________________________| _______________________________ | X2-3 X-Dimension 2-3 | |_______________________________|_______________________________________ | Leave the no-entry geo-field in place for the first turn, and use it | | to clear out the enemy gunners with your own ranged attacks. Destroy | | the no-entry geo-block and press on. After killing the enemies on the | | tops of each tower, you can lift and throw the block towers to use | | to attack the last bunch of enemies from a closer altitude, or you | | can finish off the remaining enemies with strong ranged characters. | |_______________________________________________________________________| _______________________________ | X2-4 X-Dimension 2-4 | |_______________________________|_______________________________________ | This map needs to be finished as quickly and efficiently as possible. | | Your best bet? Lift and throw your strongest character(s) over to the | | Armored Knights and use your strongest area-of-effect skills to wipe | | them all out in one go. | |_______________________________________________________________________| _______________________________ | X2-5 X-Dimension 2-5 | |_______________________________|_______________________________________ | This is a timed map: you get 5 turns to kill everything, or it's game | | over. The Mothmen demons you'll be fighting have naturally high | | evasion stats, and their AI is set to "flee," making them hard to hit.| | And the No Ranged and Evade geo-effects only make things harder. You | | can either rely solely on luck, or attempt to make things a bit easier| | by equipping HIT-boosting items, and using HIT-based weapons like | | guns. | |_______________________________________________________________________| _______________________________ | X2-6 X-Dimension 2-6 | |_______________________________|_______________________________________ | X2-6 is another one of those nice, no-pressure easy maps. All you have| | to worry about is killing all of the demons on the field, something | | you should be impossibly skilled at by now. | |_______________________________________________________________________| _______________________________ | X3-1 X-Dimension 3-1 | |_______________________________|_______________________________________ | The chase is on! The goal here is to destroy the Zombies from reaching| | the Game Over geo-field. The easiest way to do this is to lift and | | throw the zombies on top of each other until you get as few enemies as| | possible, and then keep throwing that enemy(or enemies) to the other | | end of the map with your last action every turn, while keeping up a | | strong offense with all of your other characters. | |_______________________________________________________________________| _______________________________ | X3-2 X-Dimension 3-2 | |_______________________________|_______________________________________ | You ought to have at least 2 or 3 characters capable of using the more| | powerful healing spells--you're going to need 'em to deal with the | | reverse damage geo-effect in play here. Other than that, it's a fairly| | simple map to breeze through. | |_______________________________________________________________________| _______________________________ | X3-3 X-Dimension 3-3 | |_______________________________|_______________________________________ | A geo puzzle to solve: you need to lift the cyan geo-block (Damage 20%| | and throw it on the cyan Mighty Enemy geo-block to destroy everything | | with a geo-chain. | |_______________________________________________________________________| _______________________________ | X3-4 X-Dimension 3-4 | |_______________________________|_______________________________________ | First, use the lift and throw commands to move your characters toward | | the red geo-block at the far end of the map, and then have one of them| | toss it back toward the base panel. As long as the geo-block is on the| | ground, there will be a time--so have one character lifting the block | | at all times to keep the timer halted. Then, lift the cyan geo-block | | and throw it onto the cyan geo-field and set the red geo-block down. | | Destroying the cyan geo-block now ought to start a geo-chain ending | | with purple. Now it's time to focus on fighting the enemy demons. The | | Invincible geo-effect is still in play, so you'll either need to lift | | and throw the enemies out of the geo-field, or lift up the Invincible | | geo-block so that its effect is no longer active. | |_______________________________________________________________________| _______________________________ | X3-5 X-Dimension 3-5 | |_______________________________|_______________________________________ | The enemies here like to magichange, so if you don't do anything | | during the first turn, you'll wind up with a lot fewer enemies to face| | during the second. Beyond that, there are no special conditions or | | effects in play here, so you shouldn't have too much trouble. | |_______________________________________________________________________| _______________________________ | X3-6 X-Dimension 3-6 | |_______________________________|_______________________________________ | This time it's a one-on-one duel with a Lady Samurai. You can either | | take her out with your strongest character, or send your party out one| | after another, each fighting to the death, until you manage to kill | | her. If neither of those tactics works out for you, all you need to do| | is power level. | |_______________________________________________________________________| _______________________________ | X4-1 X-Dimension 4-1 | |_______________________________|_______________________________________ | Another simple destroy-all-enemies map, the only concern here are the | | moving Ally Damage geo-blocks, which can be quite the pain in the ass.| | Lift and throw some characters over to them and take them out first | | thing so that you can focus the rest of your efforts on massacring the| | enemies present without worry. | |_______________________________________________________________________| _______________________________ | X4-2 X-Dimension 4-2 | |_______________________________|_______________________________________ | The enemies are all standing on Invincible geo-blocks at the other | | end of the map... but the blocks will explode after 8 turns, so simply| | wait 8 turns for the fireworks, then charge ahead. | |_______________________________________________________________________| _______________________________ | X4-3 X-Dimension 4-3 | |_______________________________|_______________________________________ | Personally, I find "towers" the most annoying part of the game. As is | | the usual tactic, you'll need to use strong ranged characters to clear| | them out, though one or two characters with high Jump stats (99) can | | certainly help out. | |_______________________________________________________________________| _______________________________ | X4-4 X-Dimension 4-4 | |_______________________________|_______________________________________ | Nothing to worry about here. Just kill everything however you see fit.| |_______________________________________________________________________| _______________________________ | X4-5 X-Dimension 4-5 | |_______________________________|_______________________________________ | Here, you'll either need a character with a high Jump stat (again) or | | the patience and sizable force required for a lot of lifting and | | throwing. Your goal is to get to the Bye Bye geo-block at the other | | end of the map and to toss it onto the yello geo-field in the bottom | | right. Doing so will defeat all of the enemy demons in the center of | | the map. | |_______________________________________________________________________| _______________________________ | X4-6 X-Dimension 4-6 | |_______________________________|_______________________________________ | Another X-Dimension map that looks a lot more difficult than it is. | | Your goal is simply to move any character onto the Stage Clear effect.| | There's a no-entry geo-block that will move from one colored geo-field| | to another each turn, so you'll just have to patiently wait for an | | opening and move while you can, waiting when you have to. | |_______________________________________________________________________| _______________________________ | X5-1 X-Dimension 5-1 | |_______________________________|_______________________________________ | The only thing you have to worry about here are the game over effects.| | Just try to either kill all of the enemies during your first turn, or | | make sure all of your characters are positioned a good bit away from | | all of the game over geo-fields so that when the demons move to attack| | you they won't inadvertently stand on one and end the game. | |_______________________________________________________________________| _______________________________ | X5-2 X-Dimension 5-2 | |_______________________________|_______________________________________ | Try to use one character (your strongest) to take out the Battle Suits| | alone: when their HP falls below 10%, they have a nasty habit of | | blowing up. The explosions should chain with the explosive barrels, so| | you'll want most of your characters safely tucked away inside the base| | panel. If you're unlucky, your strongest character might die--but | | that's okay, everyone else is unharmed. If you're lucky, though, you | | can bring out a healer and get right back up to 100% of your combat | | potential before moving out to attack and brutally murder the | | remaining foes. | |_______________________________________________________________________| _______________________________ | X5-3 X-Dimension 5-3 | |_______________________________|_______________________________________ | There's a game-over geo-effect in place here, and its geo-field will | | increase in size at the end of every turn. This means that not only | | do you have a finite amount of time to clear the map, but also that | | the map will become more difficult to navigate the longer you take. | | So, naturally, what you need to be is fast. Fast and merciless. Lift | | and throw your strongest characters out if you need to, just make sure| | you either completely wipe out the enemies during the first turn or | | severely damage their numbers. | |_______________________________________________________________________| _______________________________ | X5-4 X-Dimension 5-4 | |_______________________________|_______________________________________ | More game-over geo-effect, dood! You're base panel is surrounded by | | them, giving this map a bit of a fortress-defense feel. You'll have to| | use Monster-type demons here (I recommend Desco. I recommend Desco a | | million times over and again) and you'll need to liberally apply their| | most powerful area-of-effect ranged attacks in order to keep the | | advancing horde at bay. By now, you ought ought to have enough high | | level monster-type demons on hand to handle this, but if you don't, | | you can easily level them up via Fusion. | |_______________________________________________________________________| _______________________________ | X5-5 X-Dimension 5-5 | |_______________________________|_______________________________________ | Such weak enemies...? W-Why are they here!? ...To waste your time, of | | course. They don't pose any threat (not even remotely) so you can | | freely ignore them. Either way, all you really need to worry about is | | the murder of the giant demon in the purple geo-field, and that's not | | exactly the most difficult of tasks. | |_______________________________________________________________________| _______________________________ | X5-6 X-Dimension 5-6 | |_______________________________|_______________________________________ | Lift and throw to get rid of the Invincible geo-block, and then use | | those powerful area-of-effect skills you love so much to annihilate | | the enemy magic-users. | |_______________________________________________________________________| _______________________________ | X6-1 X-Dimension 6-1 | |_______________________________|_______________________________________ | A simple map. Either head out with a strong rush of melee-centric | | characters or move down and take care of the no-ranged geo-block so | | that you can clear the field with area-of-effect skills. Either way, | | this is a fairly straightforward map. | |_______________________________________________________________________| _______________________________ | X6-2 X-Dimension 6-2 | |_______________________________|_______________________________________ | Be careful of all the different geo-fields at play here. Make a wrong | | move and it's game over. Move up to the top of the "mountain" and | | destroy the cyan geo-block, this should ignite a geo-chain culminating| | with yellow, getting rid of all of those nasty geo-effects on the map | | other than no-ranged. Once that's done, it's a simple matter of taking| | out the demons without worry. | |_______________________________________________________________________| _______________________________ | X6-3 X-Dimension 6-3 | |_______________________________|_______________________________________ | A bit of wackiness for this one: you want to use one of your weaker | | characters to lift and throw an enemy Masked Hero onto your base panel| | to capture it. Then, you'll want to use a second character to kill the| | first (BETRAYER!). Then move over to the yellow geo-field and lift and| | throw the other Masked Hero onto your base panel to capture it, too. | |_______________________________________________________________________| _______________________________ | X6-4 X-Dimension 6-4 | |_______________________________|_______________________________________ | Use the lift and throw commands to get a character over to the enemy | | ghost, and then toss the Ghost onto the deathblow geo-field and kill | | it to clear the map. | |_______________________________________________________________________| _______________________________ | X6-5 X-Dimension 6-5 | |_______________________________|_______________________________________ | Lift the Bye Bye geo-block and throw it onto the blue geo-field in | | order to massacre the Archers. Then lift up the Invincible geo-block | | and charge forward to defeat the remaining foes. | |_______________________________________________________________________| _______________________________ | X6-6 X-Dimension 6-6 | |_______________________________|_______________________________________ | Lift up the tombstones to create some "stairs" allowing you to reach | | the two shamans and kill them. Each time you lift a tombstone, a | | Zombie will spawn. GAH! So take care of those, too, as they rise up | | from their desolate tombs. | |_______________________________________________________________________| _______________________________ | X6-7 X-Dimension 6-7 | |_______________________________|_______________________________________ | This map can require a fair amount of restarting as victory is | | dependent on the enemy AI, which doesn't always act in the most | | intelligent manner. First, ignore the Golem standing on "your" side | | of the no-entry geo-field. Hopefully you should be able to kill the | | monster-type demons as they fuse, so that the final enemy on the field| | is the Golem. If it is not the Golem, you will have to restart the | | map. | |_______________________________________________________________________| _______________________________ | X7-1 X-Dimension 7-1 | |_______________________________|_______________________________________ | You'll only be able to send a single character out to either side of | | map at a time, so send out your two strongest. Either kill all of the | | enemies with those two, or move them to the end of the areas to take | | out the lonely geo-blocks, enabling you to reinforce them with | | additional characters. | |_______________________________________________________________________| _______________________________ | X7-2 X-Dimension 7-2 | |_______________________________|_______________________________________ | This time, we have a marathon-theme for our X-Dimension map. You have | | a total of 8 turns to move to the upper right part of the map. Try to | | do this with a single character with a high movement stat, and throw | | him or her from the base panel. | |_______________________________________________________________________| _______________________________ | X7-3 X-Dimension 7-3 | |_______________________________|_______________________________________ | Stay out of the green geo-field and kill off the enemies. Nice and | | simple, isn't it dood? | |_______________________________________________________________________| _______________________________ | X7-4 X-Dimension 7-4 | |_______________________________|_______________________________________ | Segregation--boo! Hiss! Only monster-type demons will be able to | | access one side of the map, and only human-type demons will be able to| | access the other side of the map. You can use ranged attacks to take | | out the two racist geo-blocks if you like, but you ought to have | | enough high-level monster-type demons that you shouldn't need to. | |_______________________________________________________________________| _______________________________ | X7-5 X-Dimension 7-5 | |_______________________________|_______________________________________ | Ignore the no-lifting geo-effect, it's not as much of an obstacle as | | you might think--you can't lift, but you CAN still throw. Put one of | | your stronger characters with high movement at the top of a tower and | | toss him or her to the top of the stairs. Move next to the prinnies, | | standing inside the blue geo-field (with the Bye Bye effect). During | | the next turn the Bye Bye effect will cause you to explode. BOOM! | | This explosion will chain to the Prinnies, and they will detonate as | | well. | |_______________________________________________________________________| _______________________________ | X7-6 X-Dimension 7-6 | |_______________________________|_______________________________________ | Desco! Desco! Desco! You never need anyone else, dood. Take her out of| | the base panel and use Yog Sothoth to kill everything. The end. | |_______________________________________________________________________| _______________________________ | X7-7 X-Dimension 7-7 | |_______________________________|_______________________________________ | You must clear this map in the first turn, or you won't be able to | | clear it at all. Use your most powerful area-of-effect skills to wipe | | the ground flat. By now, you should have plenty of strong characters | | and plenty of ludicrously strong area-of-effect skills, so the time | | limit ought not impose too much stress. | |_______________________________________________________________________| _______________________________ | X7-8 X-Dimension 7-8 | |_______________________________|_______________________________________ | It's a robot! Kill it, dood! Kill it dead! Nothing to worry about at | | all. Just defeat the Android to clear the map. | |_______________________________________________________________________| _______________________________ | X8-1 X-Dimension 8-1 | |_______________________________|_______________________________________ | Welcome to the obstacle course. Your goal is to get a character to | | stand inside the stage clear geo-field at the top of the map--the | | catch? There's only one safe tile on the map you can use to help you, | | located 8 tiles below the stage-clear tile. You'll either have to move| | a character to the safe area, and then to the finish line, or have a | | single character with a sufficiently high movement stat to reach the | | finish line in one go. | |_______________________________________________________________________| _______________________________ | X8-2 X-Dimension 8-2 | |_______________________________|_______________________________________ | Send a character out to the nearby purple geo-block and lift it, then | | end the turn. He or she will warp to the center of the area next to | | the other purple geo-block. End the turn without doing anything, and | | the enemies should be able to kill your character (if they can't, send| | someone weaker next time). When he or she is dead, the two blocks will| | touch, creating a geo-chain destroying all of the geo-blocks on the | | map and damaging the enemies. From there on out it's a simple matter | | of rampaging through the enemy ranks until nothing is left alive. | |_______________________________________________________________________| _______________________________ | X8-3 X-Dimension 8-3 | |_______________________________|_______________________________________ | There are a lot of enemies here, but they're not very strong. You also| | don't have to worry about any nasty geo-effects getting in the way of | | your work, so it's a pretty simple map to clear. | |_______________________________________________________________________| _______________________________ | X8-4 X-Dimension 8-4 | |_______________________________|_______________________________________ | All of the enemies on this map are standing on fusion geo-fields, and | | will fuse with one another until there is only one left. So all you | | need to do is simply wait until there is only one foe left to face, | | and then lift up the Invisible effect geo-block. Then dismantle the | | tower with the final ghost and toss it off the invincible-effect | | geo-block ino order to kill it. | |_______________________________________________________________________| _______________________________ | X8-5 X-Dimension 8-5 | |_______________________________|_______________________________________ | Use the warp geo-effect to your advantage, the same as always. Once | | you get a character next to a zombie, lift and throw it over toward | | your base panel to break apart the enemy formation. Rise and conquer, | | remember? | |_______________________________________________________________________| _______________________________ | X8-6 X-Dimension 8-6 | |_______________________________|_______________________________________ | Take out the two Rune Knights, leaving the much stronger Alraune for | | last. She's tough, but not impossible to kill. Try luring her to more | | advantageous terrain by stringing out weaker characters, which she | | will then move to attack. When you've got her where you want her, | | unleash your strongest characters. | |_______________________________________________________________________| _______________________________ | X8-7 X-Dimension 8-7 | |_______________________________|_______________________________________ | Use a character with a high jump stat to climb up the tower to lift | | and throw the prinny. Toss it anywhere, it doesn't matter. The prinny | | will explode and you will clear the map, nice and easy. | |_______________________________________________________________________| _______________________________ | X8-8 X-Dimension 8-8 | |_______________________________|_______________________________________ | There are a bunch of Tree Golems to kill here. They have some skills | | that might be annoying if your characters are under-leveled, but they | | really aren't too strong so you ought to be able to plow right through| | with a minimum of hassle. | |_______________________________________________________________________| _______________________________ | X9-6 X-Dimension 9-1 | |_______________________________|_______________________________________ | Again, we have a timer geo-block here. And, again, the only way to | | halt the timer is to have a character lift up the geo-block, so make | | that your first move. The enemy AI is set to passive, so they won't | | move to attack you, so you won't face too much trouble when you send | | out a couple stronger characters to destroy the ally move damage and | | no life geo-blocks. If you have trouble getting through the ally move | | damage fields, send a character out with a decent area-of-effect | | healing skill. Once both geo-blocks are destroyed, it's a simple | | matter to defeat the few enemies present. | |_______________________________________________________________________| _______________________________ | X9-6 X-Dimension 9-2 | |_______________________________|_______________________________________ | The base panel is surrounded by enemies--so what do you do? Desco. | | Always, always Desco. She can move through enemy-occupied tiles, so | | maneuver her away from the base panel and use one of her super nice | | area-of-effect skills to clear the field. Then you can bring out | | additional characters to clear the field. | |_______________________________________________________________________| _______________________________ | X9-6 X-Dimension 9-3 | |_______________________________|_______________________________________ | Use the warp geo-field to send a human-type demon character over near | | the Zombies and take them out, Lift a move the warp effect geo-block | | to the yellow geo-field, and use it again--this time to warp over to | | the next group of enemies. Repeat this process two more times in order| | to clear the map. | |_______________________________________________________________________| _______________________________ | X9-6 X-Dimension 9-4 | |_______________________________|_______________________________________ | Now we have an encroaching game-over geo-field. This means that you | | have to clear the map in a finite number of turns, and that each turn | | will have less safe terrain than the previous one. As usual, the best | | way to tackle this battle is to move fast and hard. The enemy Masked | | heroes have pretty high movement stats, so prioritize their deaths to | | keep them from accidentally triggering a game over--or simply end the | | battle your first turn. | |_______________________________________________________________________| _______________________________ | X9-6 X-Dimension 9-5 | |_______________________________|_______________________________________ | I found X9-6 to be among the more difficult maps in Disgaea 4. The | | goal is to capture the enemy at the far end of the map, which requires| | a complicated bit of lifting and throwing various characters to get | | get all the way over to it, and again to throw the enemy into the base| | panel. It may take some trial and error, but in general you just need | | a fair number of characters with very high movement and jump stats. | |_______________________________________________________________________| _______________________________ | X9-6 X-Dimension 9-6 | |_______________________________|_______________________________________ | Welcome to the hour of the wolf. There are a lot of 'em here, but as | | is frequently the case with maps hosting large number of foes, they | | are not strong enough to pose a significant threat, so they should be | | very easy to kill. | |_______________________________________________________________________| _______________________________ | X10-1 X-Dimension Final-1 | |_______________________________|_______________________________________ | Skip your first turn to allow the green geo-field to expand. Then move| | one of your strongest characters to lift up the green geo-block, | | halting its timer. Even though the timer is halted, the geo-field will| | continue to expand, removing the mighty enemy effect from the foes in | | the area. Take down each enemy as soon as it is vulnerable. | |_______________________________________________________________________| _______________________________ | X10-2 X-Dimension Final-2 | |_______________________________|_______________________________________ | See the blue geo-blocks? You need to get one isolated (so that it is | | not touching any of the others) before doing anything else. After the | | timer runs out, all of the touching blue geo-blocks will be destroyed | | by a geo-chain. Now all you have to do is have a character stand on | | the remaining geo-block, giving him or her just enough height to reach| | the Ghost with a powerful ranged skill. | |_______________________________________________________________________| _______________________________ | X10-3 X-Dimension Final-3 | |_______________________________|_______________________________________ | You need to lift and throw characters up and over to the invincible | | effect geo block. Lift the block and throw it to an area without a | | geo-field, thereby making the enemies vulnerable to your attacks. It | | may be difficult to quickly move your characters up to the geo-block, | | so if you're having difficulty try creating throwing-chains by using | | monster-type demons to bounce your characters all or most of the way. | | Once that's done, it's a simple enough matter to pick off the enemy | | demons from range, preferably with a magic user of your own, though | | guns are also quite effective. | |_______________________________________________________________________| _______________________________ | X10-4 X-Dimension Final-4 | |_______________________________|_______________________________________ | Use the lift and throw commands to maneuver a character over to the | | lone red geo-block, and then toss the geo-block to the cluster of red | | geo-blocks next to the Battle Suit. The ensuing geo-chain should | | reduce the enemy's HP to one, at which point he will self-destruct, | | thereby clearing the map. |_______________________________________________________________________| _______________________________ | X10-5 X-Dimension Final-5 | |_______________________________|_______________________________________ | Here's another tough mission. You have a limit of one turn, so think | | very carefully before executing each action. The easiest way to get | | through this is to use a character with a VERY high jumping stat | | up to the geo block, and have him or her toss it back down to the 2nd | | level. Then use another character to lift and throw the geo-block once| | more, this time down to the first level. Now you will be able to | | destroy the mighty enemy geo blocks, enabling your characters to take | | out the enemy at the very bottom of the map. | |_______________________________________________________________________| _______________________________ | X10-6 X-Dimension Final-6 | |_______________________________|_______________________________________ | And now it is Desco's turn to shine! As though it's ever any other | | time.... *ahem* Anyway, there's only one tile in the map from which | | you can attack, located in the center of the map. That is Desco's | | stage. Once she's there, use her powerful area-of-effect skills to | | devastate all of the foes on the map in a single, beautiful moment of | | perfect destruction. | |_______________________________________________________________________| ____ _____ _______________________________________________________________ \ \\ \\ \ \ \\ \\ ~ Land of Carnage \ \ \\ \\ [D-04E] \ \____\\____\\______________________________________________________________\ The Land of Carnage is the ultimate end of secret, hidden maps. And if you're not supremely confident in your abilities (and often, even if you are) the Land of Carnage will rip you into shreds gleefully. Even opening up the Land of Carnage for access is a difficult and tedious process, particularly if you do not know exactly what you're doing. In order to open the Land of Carnage, you will need to find a few specific Pirate Ship parts, and also clear a set number of X-Dimension maps. First, you will need to go off in search of Pirate treasure! In order to obtain the necessary Pirate Ship parts, you will need to capture and interrogate specific enemy-types from specific maps (capture enemies by throwing them into your base panel) and then interrogate them in order to coerce (or force) them to reveal treasure locations. The enemies you need to sieze are as follows: _______________________________________________________ | Demon | Location | |_______________________|_______________________________| | Rifle Demon | 9-4 | |_______________________|_______________________________| | Thanatos | X-Dimension 7-3 | |_______________________|_______________________________| |Prinny King | X-Dimension 7-6 | |_______________________|_______________________________| |Force Knight | X-Dimension Final-1 | |_______________________|_______________________________| | Alchemist | X-Dimension Final-1 | |_______________________|_______________________________| | Meowkin Pirate | Item World levels 91-99 | |_______________________|_______________________________| After interrogating the treasure chest locations out of the demons above, you (obviously) need to find the treasure chests--but the actual contents of the chests are partially randomized, so if you do not find a Pirate Ship part in the chest, simply go back and capture another demon of the same type and try again. And again and again and again, as the case may be. After that, unlocking the Land of Carnage is a simple matter of completing a certain number of X-Dimension maps. There are 63 total maps in the X-Dimension, and you need to clear 40% of them in order to open up the Land of Carnage. For my fellow mathematically-challenged readers, that means 25 maps total. ___ ___ __/ ()\ ___ ___ /() \__ /__\ \ \ \ / / / /__\ \_/ | | \ / | | \_/ | \_/ \ / \_/ | / \ | | \\ \ | ~ Level Up!! Guide ~ | / // | | / \ | | |_| | \| | | |/ | |_| | | | | | | | | | | | | \_/_____/ \| |/ \_____\_/ | | | | | | |_|_| |_|_| _____________ ___ ___ ____________________________________________________ \ \\ \\ \\ [D-05] \ \____________\\__\\__\\___________________________________________________\ I've divided the areas used to "grind" experience (and money and mana) into various tiers, based upon the length of time a player can expect to spend with any one, as well as the ease with which the tiers can be broken through with reincarnated characters. Generally speaking, each tier will occupy the player for 4-12 hours, and each tier can be "broken through" by a reincarnated character from (at least) the next-highest tier in 30 minutes or less. So, for example, you have have a tier 1 Valvatorez, it may take you 12 hours (or longer) to get him up to level 60--but once he's on the second tier, he's not going to leave. Reincarnate that level 60 Valvatorez, and he'll be right back up to level 60 in less than an hour. Once you're at Tier 4 or 5, you'll skip through hundreds of levels in seconds. I've also included the amount of experience, total, each map can provide for your party--both the minimum and maximum amount, which usually ends up being the Rank 0 and Rank 20 amounts (with one notable exception). The "Turns to completion" estimate is based on the number of turns it should take you to complete a map when you FIRST start grinding on it, so expect the latter half of your grinding experience on to be shorter than the estimate. ____ _____ _______________________________________________________________ \ \\ \\ \ \ \\ \\ ~ Tier 1 (1-15) \ \ \\ \\ [D-05A] \ \____\\____\\______________________________________________________________\ The first few levels for any character are, naturally, the easiest. So easy, in fact, that after a few hours it'll feel like each level 1 character you create (or reincarnate to) will just leap right up to level 15 after his or her first battle. _______________________________ | 1-1: Rehabilitation Room | |_______________________________|_______________________________________ |Turns to completion: 2-3 | Experience: 148 (Rank 0) | | | 75,724 (Rank 20) | |_______________________________|_______________________________________| |Enemies: 4x Prinny | |_______________________________________________________________________| |Pre-Battle: None. | |_______________________________________________________________________| | Unsurprisingly, the first map in the game is fairly well-suited for | | early grinding. Take special note of the blue geo-field--as long as | | you're characters are standing inside it, they'll be earning 150% | | experience (+50% over the normal rate). Compared to the next map, the | | Rehabilitation Room can be a bit dangerous--the Prinnies have special | | skills that can cause a lot of damage: the key is to fight them one at| | a time. | | | | First, move a single character to the Prinny to the right of the base | | panel and attack. If you can't kill him with a single basic attack, | | use a skill. In the second turn, one of the closer Prinnies ought to | | move in to attack you; after you've killed him, move to the right to | | engage the final two Prinnies. DO NOT wander off the blue geo-field. | | If the Prinny isn't moving toward your character, move him or her as | | close to the final Prinny as you can without leaving the blue | | geo-field. | | | | It may also be a good idea to toss the +50% Mana geo-block onto the | | blue field so that you can grind a bit more mana, too. | |_______________________________________________________________________| _______________________________ | 1-2: Reincarnation Site | |_______________________________|_______________________________________ |Turns to completion: 2-4 | Experience: 94 (Rank 0) | | | 47,012 (Rank 20) | |_______________________________|_______________________________________| |Enemies: 4x Masked Hero | |_______________________________________________________________________| |Pre-Battle: None. | |_______________________________________________________________________| | Even though you won't earn as much experience on 1-2 as 1-1, it is a | | good bit easier to grind. The map is far smaller, making the enemies | | easier to reach, and the enemies themselves (mere Masked Heroes) are | | not able to put up much of a fight compared to the Prinnies at 1-1. | | | | This map is ideal for characters with 5-panel "cross" shaped skills | | (Fire boosted 4 times) or skills that attack every adjacent tile panel| | simultaneously (Pole Rage). After you move to attack the nearest | | enemy, the other three should gather around you--making themselves | | very easy to kill with one of those area-of-effect skills I mentioned | | earlier. | | | | Because of the speed with which this map can be completed, I recommend| | using it not just for farming experience, but also mana. A single | | character can clear the map in two turns, and provided you do not need| | to keep returning to the hospital to heal up, you ought to be able to | | cycle through the map many, many times in rapid succession. | |_______________________________________________________________________| _______________________________ | 2-2: Hypha Invasion | |_______________________________|_______________________________________ |Turns to completion: 1 | Experience: ~224 (Rank 0) | | | ~266,052 (Rank 20) | |_______________________________|_______________________________________| |Enemies: 4x Boggart; 4x Zombie | |_______________________________________________________________________| |Pre-Battle: None. | |_______________________________________________________________________| | Don't worry about the enemies here--this is a map where the last thing| | you need to worry about is combat. See the blue geo-block on the left?| | Lift it, and toss it onto the green geo-field on the right side of | | the map. Once it's there, attack and destroy the geo-block. (You may | | need to use several characters to move and destroy the geo block in | | your first turn). The ensuing chain-reaction ought* to destroy all of | | the Boggarts and Zombies on the map. See? Didn't even have to throw a | | single punch. Not only will you be awarded a significant amount of | | experience for all of the destroyed demons, but you'll also earn a | | full bonus gauge--which will yield you bonus experience, bonus HL, and| | several useful items. (Note that you will not earn any experience from| | foes defeated in the geo-chain). | | | | REMEMBER! The experience you earn in this level will be applied to | | EVERY character on the map, so before you destroy the geo-block, make | | sure you've emptied your base panel completely! | | | | *At higher Enemy Ranks, the enemies become more resilient, and may not| | all be destroyed. Even if this is the case, the chain-reaction takes | | away a good 95% of their HP, making them easy targets. | |_______________________________________________________________________| ____ _____ _______________________________________________________________ \ \\ \\ \ \ \\ \\ ~ Tier 2 (15-75) \ \ \\ \\ [D-05B] \ \____\\____\\______________________________________________________________\ Tier 2 is very much an artificial tier--you won't be here long, and you won't be leveling many characters through it. Even though you'll probably grind through map 2-3 a hundred times or so, it won't be to level the party: instead, your goal here is to level up two characters to level 75 or so. Specifically, characters with skills that can attack enemies on a 2x2 group of panels. Personally, I found it best to use Valvatorez (and his Tyrant Flughude skill) and a Star Mage (Giga Star boosted 3 times). Once you've got two characters capable of 2x2 attacks, it's time to move on to the far more satisfying Tier 3. _______________________________ | 2-3: Forest of Corpses | |_______________________________|_______________________________________ |Turns to completion: 4-8 | Experience: 1,728 (Rank 0) | | | 432,866 (Rank 20) | |_______________________________|_______________________________________| |Enemies: 12x Ghoul | |_______________________________________________________________________| |Pre-Battle: None. | |_______________________________________________________________________| | Welcome to the Forest of Corpses: for the next few dozen levels, this | | dreary place will be your best friend. The first thing you should | | notice is the terrain--two columns of Zombies are moving to attack the| | platform is on over two bridges constructed out of geo-blocks. There | | are also four geo-blocks sitting by themselves on the platform next to| | your base panel. Guess what the key to beating this map is? | | | | First, you'll want to move two characters into the space between the | | yellow and red geo-blocks at the bottom of the platform. Lift and toss| | them both exactly FOUR panels over, near to the other two geo-blocks | | on the other side of the platform. This way, you should be able to | | lift and throw all for geo-blocks with your forces arrayed in a | | column. You need to throw the red, green and blue geo blocks onto the | | upper bridge. DO NOT stack them on top of each other, and be careful | | to leave the yellow bridge panel closest to your platform open. Then | | end the turn without attacking. | | | | The Zombies will then move in on you, but not very quickly. Most of | | them won't be able to attack, so your forces should be safe. NOW is | | the time to toss the yellow geo-block--assuming you left the nearest | | part of the bridge open, the yellow block should land on the yellow | | part of the bridge, causing a chain reaction destroying the bridge and| | very nearly killing all of the Zombies in the column as they fall to | | the ground. | | | | Now, there are a number of different ways you can tackle this map from| | here on out. I recommend moving a strong melee-centric character (Like| | Valvatorez) to the lower bridge, and using him (or her) to attack the | | full-health Zombies one-on-one, using a support character in the rear | | for healing/ranged combat as necessary. At the same time, I suggest | | taking out the damaged Zombies from the collapsed upper bridge with | | stronger ranged characters (A mage works best, but Gunners, Thieves | | and Archers all work well, too). Your ranged characters will be able | | to easily attack and destroy the Zombies below without exposing | | themselves to any enemy attacks at all. | |_______________________________________________________________________| ____ _____ _______________________________________________________________ \ \\ \\ \ \ \\ \\ ~ Tier 3 (75-400) \ \ \\ \\ [D-05C] \ \____\\____\\______________________________________________________________\ In order to start Tier 3, you'll need at least two very strong characters, of at least level 60 (but preferably closer to level 75). Both characters will need to have at least one powerful skill that damages an area of at least 2x2 tiles--and that skill will need to have been boosted, too. A star mage (with a level 3+ Giga Star spell) works perfectly; as does Valvatorez with his Tyrant Flughude skill learned. These two characters will be your primary "grinders" for Tier 3--at least when you first start out--so remember to carefully place Evil Symbols (Training Ground, Aura Pyramid, etc.) on the Camp-Pain HQ map in order to maximize mana and experience accumulation for your lower-leveled characters. _______________________________ | 5-2: Lost Dignity | |_______________________________|_______________________________________ |Turns to completion: 2-3 | Experience: 160,407 (Rank 0) | | | 4,359,255 (Rank 20) | | | 7,464,540 (Rank 8) | |_______________________________|_______________________________________| |Enemies: 4x Alraune; 4x Cockatrice; 4x Hell Hound; 4x Nekomata | |_______________________________________________________________________| |Pre-Battle: Set enemy level to Rank 8 in the Cam-Pain HQ Senate. | |_______________________________________________________________________| | The most important thing is to make sure you've got the enemy level | | set to rank 8, which puts all 16 enemies on map 5-2 at level 99. Why? | | Killing a single level 99 enemy nets the exact same amount of | | experience as killing an enemy at level 323! | | | | To most easily complete this map, you''ll need to have two characters | | with 2x2 panel area-of-attack skill (but you can make do with just one| | in a pinch). I used a mage with Giga Star, and Valvatorez with his | | Tyrant Flughude skill. Before you move to attack the enemies, send a | | character over to the yellow geo-block at the bottom of the map. Throw| | it over to the purple geo-field near your base panel and destroy it to| | start a geo-chain. The purple geo-field will now grant you +150% | | experience! Now it's time to wipe out the enemies. | | | | Fortunately, none of the enemy groups will move to attack you unless | | you get too close. Notice those lines that divide the map into | | quarters? They're a good indicator of where you can move safely: cross| | a line, and the enemy will move to attack. The goal here is to utterly| | destroy the enemies as quickly as possible. You can use whichever | | method you prefer, but I found it best to send two characters around | | either side of the fountain--a Star Mage on the left and Valvatorez on| | the right. In the first turn, I'd use Valvatorez to take out all of | | the Nekomatas, and the mage to take out the Cockatrices. In the second| | turn, I would send Valvatorez to take out the Hell Hounds, and the | | Mage (who would generally need a character like Fenrich to lift and | | throw her part of the way) can kill them all with a Giga Star. | | Sometimes the Hell Hounds would break formation to attack the two | | characters I had used to move and destroy the geo-block--but by | | moving, they make themselves more vulnerable to the more basic skills | | of weaker characters, and easier to gang up on. And if worst comes to | | worst, one of your heavy-hitting characters can always circle back to | | take care of any possible stragglers. | | | | You should also be aware the group of Cockatrices at the left side | | of the map have a passive ability that makes it impossible to use any | | skills while standing on an adjacent panel, so you'll need to take 'em| | out with ranged skills. Magic works best, but if you don't mind | | splitting the experience between two characters, basic "lunge" attacks| | will do the job as well. (Blade Rush, Cataclysm, etc.) | |_______________________________________________________________________| ____ _____ _______________________________________________________________ \ \\ \\ \ \ \\ \\ ~ Tier 4 (400-1000) \ \ \\ \\ [D-05D] \ \____\\____\\______________________________________________________________\ After the cake-walk of Tier 3, Tier 4 is a lot more work. But, hey, you're rapidly ascending to the highest echelons of power--so you'd damned well better be prepared to break a sweat. Most of your time spent in Tier 4 will be at Mount Ordeal. Mount Ordeal is a special area meant specifically for "training" (Game Designer for "grinding"). All of the maps at Mount Ordeal offer obscene amounts of experience--and the bonus gauge often grants equally impressive experience bonuses. Almost any map is good for grinding, so if you get bored with one, try another. But the best, have no doubt, is MO-2. _______________________________ | MO-2: Mt. Ordeal 2 | |_______________________________|_______________________________________ |Turns to completion: 3-6 | Experience: 5,208,421 (Rank 0) | | | ??? (Rank 20) | |_______________________________|_______________________________________| |Enemies: Netherworld SP x12; Force Knight; Star Skull; Star Mage | |_______________________________________________________________________| |Pre-Battle: None. | |_______________________________________________________________________| | Before you start your offensive moves, send one of your characters | | with a high throw ability over to the yellow geo-block, and throw it | | into the cyan geo-field at the bottom of the map. You may not find | | yourself in an advantage to make use of the geo-effect, but a little | | preparation never hurts, right? | | | | The map is set up very simply: there are three magic users standing | | on top of pagodas, surrounded by Special Police--bodyguards. As such, | | the Bodyguards typically remain in place, defending their respective | | magic users, while the magic-users bombard your characters with very, | | very powerful ranged attacks. If you're not strong enough, many of | | those spells can destroy characters under level 400 in a single hit. | | | | And they cast powerful area-of-effect spells, too. So it seems like a | | fairly tough mission, right? | | | | Enter Desco. | | | | There are three groups of enemies. Each group is isolated, and | | arranged in a cross-shape... the exact same cross-shape that Desco's | | Yog Sothoth can hit. And if you've used magichange in 5-2 to help | | boost Desco, she should be more than up to the task of clearing the | | map in three short turns. | | | | Other than Desco, almost any character can clear the map fairly well. | | The important thing to do is to remember to use powerful ranged | | attackers to clear out the magic-users before sending in your main | | forces, otherwise a single spell can destroy most of your attack. | | Also be wary of the height difference, which makes it difficult to | | perform attacks--just remember that there is always a position you can| | move to that will allow an attack to hit all 5 enemies at once, so | | if you can't do it right away, you're not in the right spot! | |_______________________________________________________________________| _______________________________ | 9-4: Concrete Knowledge | |_______________________________|_______________________________________ |Turns to completion: ??? | Experience: ??? (Rank 0) | | | ??? (Rank 20) | |_______________________________|_______________________________________| |Enemies: ??? | |_______________________________________________________________________| |Pre-Battle: Place Desco in Aura Pyramid and Training Ground symbols to | | spread out the EXP and mana she'll be earning. | | Set enemy to Rank 1 in the Cam-Pain HQ Senate. | |_______________________________________________________________________| | Concrete knowledge is, yet again, a Desco-centric map. You'll need to | | fuse Desco with another monster, which will allow you to use a giant | | Yog Sothoth--which can easily kill every single monster on the map in | | a single turn. And all of that experience will go to the other monster| | as well, so you can effectively use this map to level up your monster | | characters. | | | | The most effective tactic to take for 9-4 is to set the Enemy Rank to | | 1 so that the enemies will all be level 99. Fuse another monster-type | | demon to Desco, and kill everyone with one attack. If you use ranged | | characters to destroy the geo-blocks after clearing the field of | | enemies, you can boost up the bonus guage a bit, too, which never | | hurts. | |_______________________________________________________________________| ____ _____ _______________________________________________________________ \ \\ \\ \ \ \\ \\ ~ Tier 5 (1000+) \ \ \\ \\ [D-05E] \ \____\\____\\______________________________________________________________\ Tier 5 is the ever-tier. Once you reach it, you won't ever be leaving it. Of all of the (non-randomized) maps in Disgaea 4 proper, none offers the same opportunity for the massive accumulation of levels in a short period of time. General speaking, once you're at Tier 5, you can (for all intents and purposes) end your quest for ever more powerful levels. At tier 5, you can easily bludgeon your way through the senate and complete most post-game content. _______________________________ | MO-4: Mt. Ordeal 4 | |_______________________________|_______________________________________ |Turns to completion: 1-2 | Experience: 35,826,840 (Rank 0) | | | 93,334,550 (Rank 20) | |_______________________________|_______________________________________| |Enemies: Gargoyle x13 | |_______________________________________________________________________| |Pre-Battle: Make certain you have arranged the Fusion Lab evil symbol | | so that you are able to perform a giant fusion. | |_______________________________________________________________________| | Tier 5 is characterized by the fact that, once you're this strong, you| | won't be able to get any stronger without unlocking special post-game | | abilities. In this case, you need giant magichange. | | | | The first and easiest tactic to take is to take Desco and use her to | | curb-stomp those Gargoyles into Oblivion. (She'll need to be in her | | fused (giant) form to hit them. Depending on the enemy rank (which you| | will probably need to adjust several times) she should be able to | | kill all but two gargoyles--which you can then take out the following | | turn. It's a nice, easy and efficient way to level up Desco before | | any other character. And when you decide to give Desco some time off | | and shift focus to someone else? It's a great map for that, too. | | | | First, you'll need to level up Fenrich until he learns Big Bang. Big | | Bang is THE skill for MO-4. Why? If you use a Big Bang with fist-type | | Magichange weapons (like Nekomatas) you can hit every single enemy on | | the map. Of course, not every character can learn Big Bang--so what do| | you do with them? Well, for story characters, you'll need to dive into| | the Chara World. Make sure Fenrich (or any other character who has | | learned the Big Bang skill) is placed on an adjacent tile in the | | Cam-Pain HQ to the character you're diving into (who will be the | | character who learns the Big Bang skill) and destroy all of the geo | | blocks on the 10th level. You'll probably have to repeat this several | | times until you meet a Skill Trainer in the mystery room that will | | let your story character learn the Big Bang skill. | | | | For generic characters, the path to Big Bang is considerably easier. | | All you have to do is reincarnate them to the Bouncer class, level up | | until they learn the Big Bang skill, and then reincarnate them back to| | whatever class they were before. Any and every character can learn the| | Big Bang skill, and any and every character can then use Big Bang to | | level-up higher and higher on MO-4. | |_______________________________________________________________________| ____ _____ _______________________________________________________________ \ \\ \\ \ \ \\ \\ ~ Tier 6 (3000+) \ \ \\ \\ [D-05F] \ \____\\____\\______________________________________________________________\ Tier 6 is not ~really~ an actual power-leveling tier. As your characters ascend to higher and higher levels of power, you will notice that the rates at which they climb tend to slow--declining ever more until it seems as though you've hit a wall. While MO-4 is fantastic for obtaining your first few thousand levels, once you get above level 3,000 you'll begin to see less and less of an effect. So what, exactly, do you do once you hit that invisible wall? Are your days of power-leveling over? No, but the emphasis moves away from grinding at specific maps toward the manipulation of various game mechanics and proper preparation. The two elements of the game you will need to manipulate to your advantage are the Item World Innocents (Section [D-05A]), and the Item Duplication (Section D-05F) glitch. First, you'll want to find and subdue some of the more valuable Innocents in the Item World. Statisticians, which increase the amount of experience you earn, are a MUST HAVE. It may also be beneficial to gather Mentors (who increase skill experience) and Managers (who increase mana earned) as well as Mediators (who create dual-stat Innocents). You'll want to attach as many of these Innocents as you can to a single weapon or item. Eventually, you'll want to have Statisticians attached to every piece of equipment, but when you're first starting out, choose an item of a type that EVERY character can equip--an emblem. Weapons can come later. Once you've got a high-level emblem with a bunch of Statisticians attached to it, you've got one helluva nice item to help with power-leveling. But it's still just one item--this is where item duplication comes into play. By duplicating the emblem, you can copy it over and over again an infinite number of times--that means you can equip this emblem on every character. This means you can equip THREE of this emblem on every character. See how hugely beneficial this can be? A quick run-through of the item duplication process you'll want to use to copy the emblem: -Once you've leveled up the emblem and attached Innocents to it, place it in your inventory or warehouse, and then fill up EVERY slot in both the inventory and warehouse. -Dive into the item you wish to duplicate, and obtain another item inside it to fill up the slot--via a chest, for example. -Leave the item word WITHOUT using a Mr. Gency Exit. -Purchase the item from the Armor or Weapon store in Hades through the "Try on" screen as many times as you need. Once you've got the items and equipment you need to perfectly maximize the amount of experience your characters will earn, where do you go to level? Mount Ordeal 4 is always there, but even with all this special experience boosting equipment, it still won't suffice to get your characters all the way up to the top. Sadly, no single map will. Instead, you'll need to grind the old-fashioned way--by fighting against stronger and stronger enemies. The best way to do this is in the Chara World, where the enemies' level will scale upward depending on the level of the character you're diving into. You can also venture into the strange and uncertain world of Custom Maps, but Tier 6 is the very last Tier, so don't expect to breeze through it as quickly (or as easily) as the others. ___ ___ __/ ()\ ___ ___ /() \__ /__\ \ \ \ / / / /__\ \_/ | | \ / | | \_/ | \_/ \ / \_/ | / \ | | \\ \ | ~ Character Appendices ~ | / // | | / \ | | |_| | \| | | |/ | |_| | | | | | | | | | | | | \_/_____/ \| |/ \_____\_/ | | | | | | |_|_| |_|_| _____________ ___ ___ ____________________________________________________ \ \\ \\ \\ [D-06] \ \____________\\__\\__\\___________________________________________________\ Early in the game, the sheer number of character classes available can seem pretty overwhelming. Each one has unique strengths and differences, and almost all of them seem like they'd be useful in a fight--so which ones do you choose, and which do you ignore? When creating characters, it's important to look at both their weapon affinities and stats. Axes do heavy close-range damage based on STR stats. Bows do long-range damage based on HIT and STR stats. Fists do close-range damage based on STR and SPD stats. Guns do close and long-range damage based on HIT and SPD stats. Spears do close-range damage based on STR stats. Staves boost the INT and SP stats, which determine the strength of magic. Swords do close and long-range damage based on STR stats. Most of the stats are fairly obvious--but one common misconception: the SPD stat (speed) does not effect movement speed, but rather the ability of a character to evade attacks. It's also important to realize that different weapons are able to effect battle in different ways: swords are better suited for fighting multiple enemies at once, fists are better for one-on-one. Bows can attack over a greater distance than guns, and can cause ailments, but guns can be used over a longer range and have more skills suited to taking out groups of enemies. ____ _____ _______________________________________________________________ \ \\ \\ \ \ \\ \\ ~ Class Information \ \ \\ \\ [D-06A] \ \____\\____\\______________________________________________________________\ There are 38 character classes in Disgaea 4, not counting the "unique" classes of story characters (and bonus/DLC characters). Each character has a special affinity for a certain types of weapons, allowing him or here to wield these weapons to far greater effect than those who lack the affinity. Weapon affinity determines both how quickly weapon skill can be learned, as well as what weapon skills a character is capable of learning. Keep that in mind and make absolutely certain that all of your characters are equipped with a weapon that he or she has an affinity for. Beyond that, character classes are split into two categories: humanoid characters and monster characters. Human-type demons can use any "normal" weapon (bow, spear, sword, stave--you get the idea). Human-types are also capable of using the Lift and Throw commands in battle, allowing for an entire new dimension to both movement and combat. Monster-type demons, however, cannot lift or throw. Nor can they use human-type weapons--instead, monster-types get two special abilities: Fusion and Magichange. For more information on Monster-type characters, please see section [D-04D]. *Monster cannot lift, but they can throw. If you toss an object onto a monster-type demon, he or she (or it) will then throw the object up to six (or more, if boosted) tiles in the same direction) Each class is defined by it's general abilities, affinities and appearance. As you play through the game, you will unlock additional tiers for each class (details in section [D-04B]). Higher-tiered characters are characterized by superior base stats and the alternate coloring of their sprites. _______________________________________________________________________ | Human-Type Class Tree | Weapon Affinity | |_______________________________|_______________________________________| | Warrior | Sword, Spear, Axe | |_______________________________|_______________________________________| | Valkyrie | Sword, Spear, Bow | |_______________________________|_______________________________________| | Magician | Staff | |_______________________________|_______________________________________| | Witch | Staff | |_______________________________|_______________________________________| | Healer | Bow, Staff | |_______________________________|_______________________________________| | Archer | Spear, Bow | |_______________________________|_______________________________________| | Gunner | Fist, Gun | |_______________________________|_______________________________________| | Armor Knight | Spear, Axe | |_______________________________|_______________________________________| | Thief | Bow, Gun | |_______________________________|_______________________________________| | Ninja | Fist, Sword, Staff | |_______________________________|_______________________________________| | Lady Samurai | Sword, Bow | |_______________________________|_______________________________________| | Beast Master | Spear, Bow, Axe | |_______________________________|_______________________________________| | Sorcerer | Spear, Staff | |_______________________________|_______________________________________| | Bouncer | Fist, Gun | |_______________________________|_______________________________________| | Professor | Gun, Staff | |_______________________________|_______________________________________| | Magic Knight | Sword, Staff | |_______________________________|_______________________________________| | Masked Hero | Fist, Gun | |_______________________________|_______________________________________| | Onmyo Monk | Spear, Staff | |_______________________________|_______________________________________| | Bio Suit | Fist, Gun, Axe | |_______________________________|_______________________________________| | Android | | |_______________________________|_______________________________________| _______________________________________________________________________ | Monster-Type Class Tree | Magichange Type | |_______________________________|_______________________________________| | Sludge | Spear | |_______________________________|_______________________________________| | Orc | Sword | |_______________________________|_______________________________________| | Mothman | Gun | |_______________________________|_______________________________________| | Shroom | Axe | |_______________________________|_______________________________________| | Ghost | Staff | |_______________________________|_______________________________________| | Slumber Cat | Gun | |_______________________________|_______________________________________| | Prinny | Bow | |_______________________________|_______________________________________| | Zombie | Bow | |_______________________________|_______________________________________| | Gargoyle | Axe | |_______________________________|_______________________________________| | Flora Beast | Staff | |_______________________________|_______________________________________| | Roc | Spear | |_______________________________|_______________________________________| | Reaper | Bow | |_______________________________|_______________________________________| | Mystic Beast | Fist | |_______________________________|_______________________________________| | Succubus | Sword | |_______________________________|_______________________________________| | Dragon Zombie | Spear | |_______________________________|_______________________________________| | Wood Golem | Axe | |_______________________________|_______________________________________| | Dragon | Sword | |_______________________________|_______________________________________| | Felynn | Fist | |_______________________________|_______________________________________| | Rifle Demon | Gun | |_______________________________|_______________________________________| ____ _____ _______________________________________________________________ \ \\ \\ \ \ \\ \\ ~ Class Tier Requirements \ \ \\ \\ [D-06B] \ \____\\____\\______________________________________________________________\ In order to advance through character tiers (higher-tiered characters have superior base stats, as well as different-colored sprites) you will need to fulfill certain conditions. The following tables contain all of the information necessary to unlock every character class, every character tier, and every bonus or downloadable (DLC) character in Disgaea 4. _______________________________ | WARRIOR TREE | |_______________________________|_______________________________________ | Tier | Class Name | Requirements | |_______|_______________________|_______________________________________| | 1 | Fighter | None | |_______|_______________________|_______________________________________| | 2 | Warrior | Fighter level 15 | |_______|_______________________|_______________________________________| | 3 | Destroyer | Warrior level 40 | |_______|_______________________|_______________________________________| | 4 | Gladiator | Destroyer level 80 | |_______|_______________________|_______________________________________| | 5 | Warlord | Gladiator level 160 | |_______|_______________________|_______________________________________| | 6 | Battle Master | Warlord level 320 | |_______|_______________________|_______________________________________| _______________________________ | VALKYRIE TREE | |_______________________________|_______________________________________ | Tier | Class Name | Requirements | |_______|_______________________|_______________________________________| | 1 | Lady Fighter | None | |_______|_______________________|_______________________________________| | 2 | Lady Warrior | Lady Fighter level 15 | |_______|_______________________|_______________________________________| | 3 | Valkyrie | Lady Warrior level 40 | |_______|_______________________|_______________________________________| | 4 | Minerva Lass | Valkyrie level 80 | |_______|_______________________|_______________________________________| | 5 | Freya | Minerva Lass level 160 | |_______|_______________________|_______________________________________| | 6 | Iron Maiden | Freya level 320 | |_______|_______________________|_______________________________________| _______________________________ | MAGICIAN TREE | |_______________________________|_______________________________________ | Tier | Class Name | Requirements | |_______|_______________________|_______________________________________| | 1 | Red Skull | None | |_______|_______________________|_______________________________________| | 1 | Green Skull | None | |_______|_______________________|_______________________________________| | 1 | Blue Skull | None | |_______|_______________________|_______________________________________| | 4 | Star Skull | Red+Green+Blue Skull total level 50 | |_______|_______________________|_______________________________________| | 5 | Prism Skull | Star Skull level 150 | |_______|_______________________|_______________________________________| | 6 | Galaxy Skull | Prism Skull level 450 | |_______|_______________________|_______________________________________| _______________________________ | WITCH TREE | |_______________________________|_______________________________________ | Tier | Class Name | Requirements | |_______|_______________________|_______________________________________| | 1 | Red Mage | None | |_______|_______________________|_______________________________________| | 1 | Green Mage | None | |_______|_______________________|_______________________________________| | 1 | Blue Mage | None | |_______|_______________________|_______________________________________| | 4 | Star Mage | Red+Green+Blue Mage total level 50 | |_______|_______________________|_______________________________________| | 5 | Prism Mage | Star Mage level 150 | |_______|_______________________|_______________________________________| | 6 | Galaxy Mage | Star Mage level 450 | |_______|_______________________|_______________________________________| _______________________________ | HEALER TREE | |_______________________________|_______________________________________ | Tier | Class Name | Requirements | |_______|_______________________|_______________________________________| | 1 | Healer | None | |_______|_______________________|_______________________________________| | 2 | Acolyte | Healer level 15 | |_______|_______________________|_______________________________________| | 3 | Priestess | Acolyte level 40 | |_______|_______________________|_______________________________________| | 4 | Bishop | Priestess level 80 | |_______|_______________________|_______________________________________| | 5 | Cardinal | Bishop level 160 | |_______|_______________________|_______________________________________| | 6 | Saint | Cardinal level 320 | |_______|_______________________|_______________________________________| _______________________________ | ARCHER TREE | |_______________________________|_______________________________________ | Tier | Class Name | Requirements | |_______|_______________________|_______________________________________| | 1 | Archer | Healer level 15 & Valkyrie level 15 | |_______|_______________________|_______________________________________| | 2 | Hunter | Archer level 20 | |_______|_______________________|_______________________________________| | 3 | Shooter | Hunter level 50 | |_______|_______________________|_______________________________________| | 4 | Bow Master | Shooter level 100 | |_______|_______________________|_______________________________________| | 5 | Cupid | Bow Master level 200 | |_______|_______________________|_______________________________________| | 6 | Freischutz | Cupid level 400 | |_______|_______________________|_______________________________________| _______________________________ | GUNNER TREE | |_______________________________|_______________________________________ | Tier | Class Name | Requirements | |_______|_______________________|_______________________________________| | 1 | Gunner | Thief level 15 & Skull level 15 | |_______|_______________________|_______________________________________| | 2 | Sniper | Gunner level 20 | |_______|_______________________|_______________________________________| | 3 | Outlaw | Sniper level 50 | |_______|_______________________|_______________________________________| | 4 | Hitman | Outlaw class level 100 | |_______|_______________________|_______________________________________| | 5 | Bullseye | Hitman class level 200 | |_______|_______________________|_______________________________________| | 6 | Desperado | Bullseye level 400 | |_______|_______________________|_______________________________________| _______________________________ | ARMOR KNIGHT TREE | |_______________________________|_______________________________________ | Tier | Class Name | Requirements | |_______|_______________________|_______________________________________| | 1 | Heavy Knight | Warrior level 20 | |_______|_______________________|_______________________________________| | 2 | Iron Knight | Heavy Knight level 20 | |_______|_______________________|_______________________________________| | 3 | Steel Knight | Iron Knight level 50 | |_______|_______________________|_______________________________________| | 4 | Mythril Knight | Steel Knight level 100 | |_______|_______________________|_______________________________________| | 5 | Adamant Knight | Mythril Knight level 200 | |_______|_______________________|_______________________________________| | 6 | Aegis Knight | Adamant Knight level 400 | |_______|_______________________|_______________________________________| _______________________________ | THIEF TREE | |_______________________________|_______________________________________ | Tier | Class Name | Requirements | |_______|_______________________|_______________________________________| | 1 | Thief | None | |_______|_______________________|_______________________________________| | 2 | Rogue | Thief level 15 | |_______|_______________________|_______________________________________| | 3 | Scout | Rogue level 40 | |_______|_______________________|_______________________________________| | 4 | Bandit | Scout level 80 | |_______|_______________________|_______________________________________| | 5 | Trickster | Bandit level 160 | |_______|_______________________|_______________________________________| | 6 | Master Thief | Trickster level 320 | |_______|_______________________|_______________________________________| _______________________________ | NINJA TREE | |_______________________________|_______________________________________ | Tier | Class Name | Requirements | |_______|_______________________|_______________________________________| | 1 | Genin | Thief level 30 & Skull level 30 | |_______|_______________________|_______________________________________| | 2 | Chunin | Genin level 25 | |_______|_______________________|_______________________________________| | 3 | Jounin | Chunin level 60 | |_______|_______________________|_______________________________________| | 4 | Oniwaban | Jounin level 160 | |_______|_______________________|_______________________________________| | 5 | Touryou | Oniwaban level 240 | |_______|_______________________|_______________________________________| | 6 | Shadow Master | Touryou level 480 | |_______|_______________________|_______________________________________| _______________________________ | LADY SAMURAI TREE | |_______________________________|_______________________________________ | Tier | Class Name | Requirements | |_______|_______________________|_______________________________________| | 1 | Exorcist | Valkyrie level 30 & Archer level 30 | |_______|_______________________|_______________________________________| | 2 | Diabolist | Exorcist level 25 | |_______|_______________________|_______________________________________| | 3 | Holy Swordsman | Diabolist class level 60 | |_______|_______________________|_______________________________________| | 4 | Battle Maiden | Holy Swordsman level 120 | |_______|_______________________|_______________________________________| | 5 | Carnage Princess | Battle Maiden level 240 | |_______|_______________________|_______________________________________| | 6 | Blade Master | Carnage Princess level 480 | |_______|_______________________|_______________________________________| _______________________________ | BEAST MASTER TREE | |_______________________________|_______________________________________ | Tier | Class Name | Requirements | |_______|_______________________|_______________________________________| | 1 | Beast Tamer | Warrior level 15 & Valkyrie level 15 | |_______|_______________________|_______________________________________| | 2 | Beast Leader | Beast Tamer level 20 | |_______|_______________________|_______________________________________| | 3 | Beast Lord | Beast Leader level 50 | |_______|_______________________|_______________________________________| | 4 | Beast Queen | Beast Lord level 100 | |_______|_______________________|_______________________________________| | 5 | Beast Master | Beast Queen level 200 | |_______|_______________________|_______________________________________| | 6 | Beast Saviour | Beast Master level 400 | |_______|_______________________|_______________________________________| _______________________________ | SORCERER TREE | |_______________________________|_______________________________________ | Tier | Class Name | Requirements | |_______|_______________________|_______________________________________| | 1 | Shaman | Skull level 15 & Witch level 15 | |_______|_______________________|_______________________________________| | 2 | Witch Doctor | Shaman level 20 | |_______|_______________________|_______________________________________| | 3 | Necromancer | Witch Doctor level 50 | |_______|_______________________|_______________________________________| | 4 | Dark Elder | Necromancer level 100 | |_______|_______________________|_______________________________________| | 5 | Purgatory Oracle | Dark Elder level 200 | |_______|_______________________|_______________________________________| | 6 | Soul Invoker | Purgatory Oracle level 400 | |_______|_______________________|_______________________________________| _______________________________ | BOUNCER TREE | |_______________________________|_______________________________________ | Tier | Class Name | Requirements | |_______|_______________________|_______________________________________| | 1 | Bouncer | Complete Episode 8 | |_______|_______________________|_______________________________________| | 2 | Body Guard | Bouncer level 35 | |_______|_______________________|_______________________________________| | 3 | Problem Solver | Body Guard level 80 | |_______|_______________________|_______________________________________| | 4 | Netherworld SP | Problem Solver level 160 | |_______|_______________________|_______________________________________| | 5 | Prom King | Netherworld SP level 320 | |_______|_______________________|_______________________________________| | 6 | Destroyer | Prom King level 640 | |_______|_______________________|_______________________________________| _______________________________ | PROFESSOR TREE | |_______________________________|_______________________________________ | Tier | Class Name | Requirements | |_______|_______________________|_______________________________________| | 1 | Professor | Healer level 20 & Onmyo Monk level 20 | |_______|_______________________|_______________________________________| | 2 | Sophist | Professor level 40 | |_______|_______________________|_______________________________________| | 3 | Grey Cells | Sophist level 90 | |_______|_______________________|_______________________________________| | 4 | Mad Parser | Grey Cells level 180 | |_______|_______________________|_______________________________________| | 5 | Alchemist | Mad Parser level 360 | |_______|_______________________|_______________________________________| | 6 | Mother Brain | Alchemist level 720 | |_______|_______________________|_______________________________________| _______________________________ | MAGIC KNIGHT TREE | |_______________________________|_______________________________________ | Tier | Class Name | Requirements | |_______|_______________________|_______________________________________| | 1 | Magic Knight | Warrior level 30 & Skull level 30 | | | |(or Valkyrie level 30 & Mage level 30) | |_______|_______________________|_______________________________________| | 2 | Dark Knight | Magic Knight level 30 | |_______|_______________________|_______________________________________| | 3 | Rune Knight | Dark Knight level 70 | |_______|_______________________|_______________________________________| | 4 | Mega Knight | Rune Knight level 140 | |_______|_______________________|_______________________________________| | 5 | Force Knight | Mega Knight level 280 | |_______|_______________________|_______________________________________| | 6 | Space Knight | Force Knight level 560 | |_______|_______________________|_______________________________________| _______________________________ | MASKED HERO TREE | |_______________________________|_______________________________________ | Tier | Class Name | Requirements | |_______|_______________________|_______________________________________| | 1 | Masked Hero | Thief level 25 & Warrior level 25 | |_______|_______________________|_______________________________________| | 2 | Vizard Hero | Masked Hero level 25 | |_______|_______________________|_______________________________________| | 3 | Morphing Hero | Vizard Hero level 60 | |_______|_______________________|_______________________________________| | 4 | Fixed-Up Hero | Morphing Hero level 120 | |_______|_______________________|_______________________________________| | 5 | Galaxy Hero | Fixed-Up Hero level 240 | |_______|_______________________|_______________________________________| | 6 | Super Hero | Galaxy Hero level 480 | |_______|_______________________|_______________________________________| _______________________________ | ONMYO MONK TREE | |_______________________________|_______________________________________ | Tier | Class Name | Requirements | |_______|_______________________|_______________________________________| | 1 | Onmyo Trainee | Sorcerer level 30 & Ninja level 30 | |_______|_______________________|_______________________________________| | 2 | Certified Onmyo | Onmyo Trainee level 30 | |_______|_______________________|_______________________________________| | 3 | Onmyo Master | Certified Onmyo level 70 | |_______|_______________________|_______________________________________| | 4 | Onmyo Professor | Onmyo Master level 140 | |_______|_______________________|_______________________________________| | 5 | Onmyo Doctor | Onmyo Professor level 280 | |_______|_______________________|_______________________________________| | 6 | Onmyo Guru | Onmyo Doctor level 560 | |_______|_______________________|_______________________________________| _______________________________ | BIO SUIT TREE | |_______________________________|_______________________________________ | Tier | Class Name | Requirements | |_______|_______________________|_______________________________________| | 1 | Bio-Suit | Warrior lvl 30 & Armor Knight lvl 30 | |_______|_______________________|_______________________________________| | 2 | Combat Suit | Bio-Suit level 60 | |_______|_______________________|_______________________________________| | 3 | Power Armor | Combat Suit level 120 | |_______|_______________________|_______________________________________| | 4 | Sword | Power Armor level 140 | |_______|_______________________|_______________________________________| | 5 | Engage | Sword level 240 | |_______|_______________________|_______________________________________| | 6 | Force Joker | Engage level 480 | |_______|_______________________|_______________________________________| _______________________________ | ANDROID TREE | |_______________________________|_______________________________________ | Tier | Class Name | Requirements | |_______|_______________________|_______________________________________| | 1 | Android | Beat the game and start a 2nd Cycle | |_______|_______________________|_______________________________________| | 2 | Cyborg | Android level 80 | |_______|_______________________|_______________________________________| | 3 | Automaton | Cyborg level 180 | |_______|_______________________|_______________________________________| | 4 | Humanoid | Automaton level 360 | |_______|_______________________|_______________________________________| | 5 | Replicant | Humanoid level 720 | |_______|_______________________|_______________________________________| | 6 | Genocider | Replicant level 1440 | |_______|_______________________|_______________________________________| _______________________________ | SLUDGE TREE | |_______________________________|_______________________________________ | Tier | Class Name | Requirements | |_______|_______________________|_______________________________________| | 1 | Green Slime | None | |_______|_______________________|_______________________________________| | 2 | Red Blob | Green Slime level 15 | |_______|_______________________|_______________________________________| | 3 | Blue Gelatin | Red Blob level 40 | |_______|_______________________|_______________________________________| | 4 | Ochre Jelly | Blue Gelatin level 80 | |_______|_______________________|_______________________________________| | 5 | Grey Ooze | Ochre Jelly level 160 | |_______|_______________________|_______________________________________| | 6 | Black Pudding | Grey Ooze level 320 | |_______|_______________________|_______________________________________| _______________________________ | ORC TREE | |_______________________________|_______________________________________ | Tier | Class Name | Requirements | |_______|_______________________|_______________________________________| | 1 | Petite Orc | None | |_______|_______________________|_______________________________________| | 2 | Orc Captain | Petitite Orc level 15 | |_______|_______________________|_______________________________________| | 3 | Head Orc | Orc Captain level 40 | |_______|_______________________|_______________________________________| | 4 | Orc Master | Head Orc level 80 | |_______|_______________________|_______________________________________| | 5 | Orc King | Orc Master level 160 | |_______|_______________________|_______________________________________| | 6 | Shadow Orc | Orc King level 320 | |_______|_______________________|_______________________________________| _______________________________ | MOTHMAN TREE | |_______________________________|_______________________________________ | Tier | Class Name | Requirements | |_______|_______________________|_______________________________________| | 1 | Mothman | None | |_______|_______________________|_______________________________________| | 2 | Messenger | Mothman level 15 | |_______|_______________________|_______________________________________| | 3 | Watcher | Messenger level 40 | |_______|_______________________|_______________________________________| | 4 | Observer | Watcher level 80 | |_______|_______________________|_______________________________________| | 5 | Spy | Observer level 160 | |_______|_______________________|_______________________________________| | 6 | Unknown | Spy level 320 | |_______|_______________________|_______________________________________| _______________________________ | SHROOM TREE | |_______________________________|_______________________________________ | Tier | Class Name | Requirements | |_______|_______________________|_______________________________________| | 1 | Eryngi | None | |_______|_______________________|_______________________________________| | 2 | Matango | Eryngi level 15 | |_______|_______________________|_______________________________________| | 3 | Champinion | Matango level 40 | |_______|_______________________|_______________________________________| | 4 | Fungus | Champion level 80 | |_______|_______________________|_______________________________________| | 5 | Wonderspore | Fungus level 160 | |_______|_______________________|_______________________________________| | 6 | Eryndom | Wonderspore level 320 | |_______|_______________________|_______________________________________| _______________________________ | GHOST TREE | |_______________________________|_______________________________________ | Tier | Class Name | Requirements | |_______|_______________________|_______________________________________| | 1 | Ghost | None | |_______|_______________________|_______________________________________| | 2 | Boggart | Ghost level 15 | |_______|_______________________|_______________________________________| | 3 | Specter | Boggart level 40 | |_______|_______________________|_______________________________________| | 4 | Wraith | Specter level 80 | |_______|_______________________|_______________________________________| | 5 | Fiend | Wraith level 160 | |_______|_______________________|_______________________________________| | 6 | Phantom | Fiend level 320 | |_______|_______________________|_______________________________________| _______________________________ | SLUMBER CAT TREE | |_______________________________|_______________________________________ | Tier | Class Name | Requirements | |_______|_______________________|_______________________________________| | 1 | Cat Saber | None | |_______|_______________________|_______________________________________| | 2 | War Cat | Cat Saber level 15 | |_______|_______________________|_______________________________________| | 3 | Cait Sith | War Cat level 40 | |_______|_______________________|_______________________________________| | 4 | Grimalkin | Cait Sith level 80 | |_______|_______________________|_______________________________________| | 5 | Elbaccie | Grimalkin level 160 | |_______|_______________________|_______________________________________| | 6 | Lord Cat God | Elbaccie level 320 | |_______|_______________________|_______________________________________| _______________________________ | PRINNY TREE | |_______________________________|_______________________________________ | Tier | Class Name | Requirements | |_______|_______________________|_______________________________________| | 1 | Private Prinny | None | |_______|_______________________|_______________________________________| | 2 | Captain Prinny | Private Prinny level 15 | |_______|_______________________|_______________________________________| | 3 | Colonel Prinny | Captain Prinny level 40 | |_______|_______________________|_______________________________________| | 4 | General Prinny | Colonel Prinny level 80 | |_______|_______________________|_______________________________________| | 5 | Prinny King | General Prinny level 160 | |_______|_______________________|_______________________________________| | 6 | Prinny God | Prinny King level 320 | |_______|_______________________|_______________________________________| _______________________________ | ZOMBIE TREE | |_______________________________|_______________________________________ | Tier | Class Name | Requirements | |_______|_______________________|_______________________________________| | 1 | Zombie | None | |_______|_______________________|_______________________________________| | 2 | Ghoul | Zombie level 20 | |_______|_______________________|_______________________________________| | 3 | Corpse | Ghoul level 50 | |_______|_______________________|_______________________________________| | 4 | Ghast | Corpse level 100 | |_______|_______________________|_______________________________________| | 5 | White | Ghast level 200 | |_______|_______________________|_______________________________________| | 6 | Zombie King | White level 400 | |_______|_______________________|_______________________________________| _______________________________ | GARGOYLE TREE | |_______________________________|_______________________________________ | Tier | Class Name | Requirements | |_______|_______________________|_______________________________________| | 1 | Gargoyle | None | |_______|_______________________|_______________________________________| | 2 | Guardian | Gargoyle level 30 | |_______|_______________________|_______________________________________| | 3 | Nebiros | Guardian level 70 | |_______|_______________________|_______________________________________| | 4 | Balrog | Nebiros level 140 | |_______|_______________________|_______________________________________| | 5 | Seth | Balrog level 280 | |_______|_______________________|_______________________________________| | 6 | Pazuzu | Seth level 560 | |_______|_______________________|_______________________________________| _______________________________ | FLORA BEAST TREE | |_______________________________|_______________________________________ | Tier | Class Name | Requirements | |_______|_______________________|_______________________________________| | 1 | Alraune | None | |_______|_______________________|_______________________________________| | 2 | Nemophilia | Alraune level 25 | |_______|_______________________|_______________________________________| | 3 | Pharbitis | Nemophilia level 60 | |_______|_______________________|_______________________________________| | 4 | Belladonna | Pharbitis level 120 | |_______|_______________________|_______________________________________| | 5 | Photinia | Belladonna level 240 | |_______|_______________________|_______________________________________| | 6 | Parthenocissus | Photinia level 480 | |_______|_______________________|_______________________________________| _______________________________ | ROC TREE | |_______________________________|_______________________________________ | Tier | Class Name | Requirements | |_______|_______________________|_______________________________________| | 1 | Cockatrice | None | |_______|_______________________|_______________________________________| | 2 | Basilicrow | Cockatrice level 25 | |_______|_______________________|_______________________________________| | 3 | Peryton | Basilicrow level 60 | |_______|_______________________|_______________________________________| | 4 | Malphas | Peryton level 120 | |_______|_______________________|_______________________________________| | 5 | Secundus | Malphas level 240 | |_______|_______________________|_______________________________________| | 6 | Abraxas | Secundus level 480 | |_______|_______________________|_______________________________________| _______________________________ | REAPER TREE | |_______________________________|_______________________________________ | Tier | Class Name | Requirements | |_______|_______________________|_______________________________________| | 1 | Chernobog | Defeat a Chernobog in battle | |_______|_______________________|_______________________________________| | 2 | Death | Chernobog 40 | |_______|_______________________|_______________________________________| | 3 | Tezcatlipoca | Death level 90 | |_______|_______________________|_______________________________________| | 4 | Mrtru | Tezcatlipoca level 180 | |_______|_______________________|_______________________________________| | 5 | Samael | Mrtru level 360 | |_______|_______________________|_______________________________________| | 6 | Thanatos | Samael level 720 | |_______|_______________________|_______________________________________| _______________________________ | MYSTIC BEAST TREE | |_______________________________|_______________________________________ | Tier | Class Name | Requirements | |_______|_______________________|_______________________________________| | 1 | Cu Sith | None | |_______|_______________________|_______________________________________| | 2 | Hell Hound | Cu Sith level 30 | |_______|_______________________|_______________________________________| | 3 | Black Dog | Hell Hound level 70 | |_______|_______________________|_______________________________________| | 4 | Garm | Black Dog level 140 | |_______|_______________________|_______________________________________| | 5 | Orthos | Garm level 280 | |_______|_______________________|_______________________________________| | 6 | Fenrir | Orthos level 560 | |_______|_______________________|_______________________________________| _______________________________ | SUCCUBUS TREE | |_______________________________|_______________________________________ | Tier | Class Name | Requirements | |_______|_______________________|_______________________________________| | 1 | Empusa | Defeat an Empusa in battle | |_______|_______________________|_______________________________________| | 2 | Lilim | Empusa level 35 | |_______|_______________________|_______________________________________| | 3 | Succubus | Lilim level 80 | |_______|_______________________|_______________________________________| | 4 | Carmilla | Succubus level 160 | |_______|_______________________|_______________________________________| | 5 | Hecate | Carmilla level 360 | |_______|_______________________|_______________________________________| | 6 | Lilith | Hecate level 640 | |_______|_______________________|_______________________________________| _______________________________ | DRAGON ZOMBIE TREE | |_______________________________|_______________________________________ | Tier | Class Name | Requirements | |_______|_______________________|_______________________________________| | 1 | Skeletal Dragon | Defeat a Skeletal Dragon in battle | |_______|_______________________|_______________________________________| | 2 | Death Dragon | Skeletal Dragon level 40 | |_______|_______________________|_______________________________________| | 3 | Curse Dragon | Death Dragon level 90 | |_______|_______________________|_______________________________________| | 4 | Mystic Dragon | Curse Dragon level 180 | |_______|_______________________|_______________________________________| | 5 | Dark Dragon | Mystic Dragon level 360 | |_______|_______________________|_______________________________________| | 6 | Hell Dragon | Dark Dragon level 720 | |_______|_______________________|_______________________________________| _______________________________ | WOOD GOLEM TREE | |_______________________________|_______________________________________ | Tier | Class Name | Requirements | |_______|_______________________|_______________________________________| | 1 | Wood Giant | Defeat a Wood Giant in battle | |_______|_______________________|_______________________________________| | 2 | Tree Folk | Wood Giant level 45 | |_______|_______________________|_______________________________________| | 3 | Forest Guardian | Tree Folk level 100 | |_______|_______________________|_______________________________________| | 4 | Green Giant | Forest Guardian level 200 | |_______|_______________________|_______________________________________| | 5 | Gaia Titan | Green Giant level 400 | |_______|_______________________|_______________________________________| | 6 | Dreadnaught | Gaia Titan level 800 | |_______|_______________________|_______________________________________| _______________________________ | DRAGON TREE | |_______________________________|_______________________________________ | Tier | Class Name | Requirements | |_______|_______________________|_______________________________________| | 1 | Dragon | Defeat a Dragon in battle | |_______|_______________________|_______________________________________| | 2 | Fafnir | Dragon level 45 | |_______|_______________________|_______________________________________| | 3 | Nidhogg | Fafnir level 100 | |_______|_______________________|_______________________________________| | 4 | Ahzi Dahaka | Nidhogg level 200 | |_______|_______________________|_______________________________________| | 5 | Tiamat | Ahzi Dahaka level 400 | |_______|_______________________|_______________________________________| | 6 | Bahamut | Tiamat level 800 | |_______|_______________________|_______________________________________| _______________________________ | FELYNN TREE | |_______________________________|_______________________________________ | Tier | Class Name | Requirements | |_______|_______________________|_______________________________________| | 1 | Nekomata | Defeat a Nekmotata in battle | |_______|_______________________|_______________________________________| | 2 | Pao Mao | Nekomata level 35 | |_______|_______________________|_______________________________________| | 3 | Tailring | Pao Mao level 80 | |_______|_______________________|_______________________________________| | 4 | Cath Palug | Tailring level 160 | |_______|_______________________|_______________________________________| | 5 | Ovinig | Cath Palug level 320 | |_______|_______________________|_______________________________________| | 6 | Bastet | Ovinig level 640 | |_______|_______________________|_______________________________________| _______________________________ | RIFLE DEMON TREE | |_______________________________|_______________________________________ | Tier | Class Name | Requirements | |_______|_______________________|_______________________________________| | 1 | Baciel | Defeat a Baciel in battle | |_______|_______________________|_______________________________________| | 2 | Gambiel | Baciel level 45 | |_______|_______________________|_______________________________________| | 3 | Adnachiel | Gambiel level 100 | |_______|_______________________|_______________________________________| | 4 | Vercheil | Adnachiel level 200 | |_______|_______________________|_______________________________________| | 5 | Ambriel | Verchiel level 400 | |_______|_______________________|_______________________________________| | 6 | Malchidael | Ambriel level 800 | |_______|_______________________|_______________________________________| _______________________________ | Bonus Characters | |_______________________________|_______________________________________ | Character | Requirements | |_______________________________|_______________________________________| | Asagi (Disgaea 2) | Clear Extra Battle 6 | |_______________________________|_______________________________________| | Axel (Disgaea 2) | Clear Extra Battle 1 | |_______________________________|_______________________________________| | Etna (Disgaea 1) | Clear Extra Battle 4 | |_______________________________|_______________________________________| | Flonne (Disgaea 1) | Clear Extra Battle 2 | |_______________________________|_______________________________________| | Kurtis (Disgaea 1) | Clear Extra Battle 7 | |_______________________________|_______________________________________| | Laharl (Disgaea 1) | Clear Extra Battle 5 | |_______________________________|_______________________________________| | Raspberyl (Disgaea 3) | Clear Extra Battle 3 | |_______________________________|_______________________________________| | Zetta (Makai Kingdom | Clear Extra Battle 9 | |_______________________________|_______________________________________| _______________________________ | Downloadable Characters | |_______________________________|_______________________________________ | Character | Requirements | |_______________________________|_______________________________________| | Fallen Angel Flonne | Gamestop/NIS Store Pre-Order | |_______________________________|_______________________________________| ____ _____ _______________________________________________________________ \ \\ \\ \ \ \\ \\ ~ Mana Prioritization \ \ \\ \\ [D-06C] \ \____\\____\\______________________________________________________________\ Every time you kill an enemy, the character who performed the kill will earn some mana--mana which is used for EVERYTHING. Want to learn a new skill? Mana. Want to make a skill more powerful? Mana. Want to learn an evility? Mana. Want to create a new character? Pass a bill in the Senate? Mana. And, as useful as Mana is, you sure don't seem to ever earn very much of it. So you've got a problem--where do you prioritize the mana you have? And how do you earn more? Your number one priority should creating a Mage or Witch with a high INT score. Use your mana to learn a single branch of spells (either Fire or Wind or Ice, etc., but only one) up to at least the Giga level. Then, you'll want to prioritize boosting that Giga spell until the point where you can cast it over a square area of four tiles. After that, boosting the spell any further should not be a priority. For melee characters, focus mostly on skills that have area-of-effect damage. Anything that can attack a column of three panels is a MAJOR boon, particularly when leveling up from level 30 or so to level 300. Also: as soon as you can, purchase the "Absorption" evility for Valvatorez. The absorption skill allows Valvatorez to absorb a portion of the stats from each enemy he defeats--ideal for maps you solo with Valvatorez, or maps with large numbers of enemies present. It costs quite a bit of mana, but the effect is cumulative, making it quite overpowering. Once you're ready to start grinding for mana seriously, start looking to the Item World--specifically the Innocents (see [D-05A])--and try to equip your characters with items that boost mana generation. Find and move Manager Innocents to your grinding characters--they are a lot easier to find and subdue that Statisticians, and very nearly equal in benefit. ____ _____ _______________________________________________________________ \ \\ \\ \ \ \\ \\ ~ Monster Classes \ \ \\ \\ [D-06D] \ \____\\____\\______________________________________________________________\ In previous Disgaea games, monster classes have always been kind of pathetic. Weaker than their humanoid counterparts, and far less versatile, many Disgaea players have come to discount them out of hand (except, perhaps, for the ever-iconic Prinnies). In Disgaea 4, monster classes have finally come into their own. In fact, the key to leveling up your entire party, instead of just a handful of super strong characters, may in fact lie with the unique abilities of the monster class: Magichange (first introduced in Disgaea 3, but significantly altered in Disgaea 4) and fusion (new to the franchise). <>>> Magichange <<<> When you place a monster character on a panel adjacent to a human type character, you can perform the Magichange skill. Magichange turns the monster-type demon into a special weapon that increases ALL of the equipping human-type demon's stats by a LARGE margin Magichange also grants the use of special skills that are much more powerful than the skills of either the monster-type or the human-type demon alone. The downside? Magichange wears off after three turns, and you won't be able to use the monster character again until you clear the map. The other, other upside? (As if you needed another....) Magichange monsters earn the same amount of experience (and the same amount of mana) as the character to whom they are equipped. Furthermore, most maps can be completed in fewer than 3 turns, making the Magichange expiration weakness completely irrelevant. If you level up monsters by having them Magichange to your strongest characters, you can then have those high-level monsters Magichange to your lowest-level demons, greatly boosting their stats and allowing them to rapidly ascend tens, or even hundreds of levels in mere moments. Please keep in mind that the character who uses the fusion command will be fused to the OTHER character selected--which basically makes a giant version of the selected character. For example, if you select a Nekomata and order it to fuse with an Orc, you will get a giant orc, NOT a giant Nekomata. You will also be unable to perform the fuse technique without all four tiles adjacent to the base character (the one getting BIG) being empty (the tile the supplemental character (the one making the other BIG) does not “count”). <>>> Fusion <<<> The monster fusion mechanic is performed similarly to Magichange. You place two monster-types on adjacent panels, and you will be able to execute the "Fuse" command--the two monster-type demons will fuse together into one giant demon, with stronger attacks and abilities--all increased three times over--capable of using normal attacks and special skills over wider areas. The downside of Fusion is that the giant monster is, well, enormous. So big that it can't move very well, making it pretty damned unwieldy. So how does one use Fusion effectively? You need to plan ahead. Place the monster types where you need the giant demon to be in order to use its special skills to dish out the most damage. Like Magichange, you'll be earning the same amount of experience for each monster, so it's a great way to level up. In addition to the basic Fusion and Magichange options, you can unlock various additional options--dual wielding magichange, giant monster magichange--that greatly increase the versatility of monster classes. But because these are post-game abilities, it would be advisable not to focus too heavily on the development of monster classes until you beat the game and start on the second cycle. In order to perform Magichange with a fused monster-type demon, you must do the following: 1. Defeat an enemy whose level is 100 or higher with a fused demon. 2. Pass the Monster Fusion Lab Evil Symbol bill in the Senate. 3. Place the monster you wish to giant-Magichange inside the Monster Fusion Lab's area of effect. In order to dual-wield Magichange, you must do the following: 1. Defeat an enemy whose level is 1000 or higher with a demon using a Magichange weapon. 2. Pass the Dual-Wielding Dojo Evil Symbol bill in the Senate. 3. Place the monsters you wish to be dual-weld inside the Evil Symbol's area of effect. ____ _____ _______________________________________________________________ \ \\ \\ \ \ \\ \\ ~ Reincarnation \ \ \\ \\ [D-06E] \ \____\\____\\______________________________________________________________\ The obvious way to become more powerful is to level up: the best way to become more powerful is to reincarnate. Reincarnation allows your characters to start over from level one, while keeping all of their skills, as well as up to 95% of their stats depending upon what candidate rank you reincarnate them to. Reincarnation has a base cost of 100 mana, plus additional mana costs which are dependent upon the selected aptitude--a "skilled" aptitude, for example, will cost less mana than a "genius" aptitude. For generic characters, the base mana cost for reincarnation doubles with each reincarnation--so if you reincarnate a mage once, you'll spend 100 mana. Twice, that's 200 mana. Six times: 3200 mana--you get the idea. The story characters, like Valvatorez and Desco, however, do not have any penalty for reincarnation--the base cost will always be 100 mana, whether its their first time or their 500th. ___ ___ __/ ()\ ___ ___ /() \__ /__\ \ \ \ / / / /__\ \_/ | | \ / | | \_/ | \_/ \ / \_/ | / \ | | \\ \ | ~ Skill & Evility Appendices ~ | / // | | / \ | | |_| | \| | | |/ | |_| | | | | | | | | | | | | \_/_____/ \| |/ \_____\_/ | | | | | | |_|_| |_|_| _____________ ___ ___ ____________________________________________________ \ \\ \\ \\ [D-07] \ \____________\\__\\__\\___________________________________________________\ As with nearly every aspect of the game, skill growth is dependent upon the accumulation of mana. In short: earn mana, and spend mana to learn new skills--or to increase the power and effectiveness of the skills you already know. The Skill Shop in Hades will sell new skills as soon as you have enough mana to buy them, and full explanations of what each skill does is very well-documented in game, so this section is little more than a log of available skills to be found in Disgaea 4. ____ _____ _______________________________________________________________ \ \\ \\ \ \ \\ \\ ~ Weapon Skills \ \ \\ \\ [D-07A] \ \____\\____\\______________________________________________________________\ Sword Fist Blade Rush Triple Strike Hurricane Slash Exploding Fists Cross Demon Rush Special Burst Dark Secrecy Rising Dragon Soaring Nonuple Master Palm Rune Dimension Big Bang Gun Axe Tri-Burst Boulder Crush Splitting Bullet Head Splitter Speeding Bullet R.I.P. Deadly Down Under Catastrophe ____ _____ _______________________________________________________________ \ \\ \\ \ \ \\ \\ ~ Class Skills \ \ \\ \\ [D-07B] \ \____\\____\\______________________________________________________________\ Succubus Beast Master Body Change Wild Groom Pink Illusion Dominate Raging Dromi Twin Attribute Dragon Nekomata Wind Breaker Feline Gust Dragon Claw Kitty Brain Blast Dragon Missile Cat Strike Boxer Kitty Thief Create Box Create Barrel ____ _____ _______________________________________________________________ \ \\ \\ \ \ \\ \\ ~ Unique Skills \ \ \\ \\ [D-07C] \ \____\\____\\______________________________________________________________\ Valvatorez Vulcanus Impaler Prince Mandatory Repo Bloody Hole Angelic Whip Tyrant Flughude Goddess Artemis Desco Final Boss Arises Fuka True Godly Weapon Bomb-Bat-Stic Yog Sothoth Glorious Hitter Fenrich Emizel Swift Power Shot Soul Reaper Dual Canine Attack Grim Specter Vanargandr Delta of Death ____ _____ _______________________________________________________________ \ \\ \\ \ \ \\ \\ ~ Evilities \ \ \\ \\ [D-07D] \ \____\\____\\______________________________________________________________\ There are hundreds of evilities to find in Disgaea 4. Many are obtained simply by reaching a certain level with a certain character and purchasing them from the Evility shop. Others, however, are obtained (randomly) by diving into a character's Chara World. This subsection deals solely with those Evilities gained via the Chara World. *Note: the numbers assigned are arbitrary, and exist solely to make it easier for me to properly categorize (and more easily convey) Evility information. Chara-World Evilities _______________________________ _______________________________ |Number |Evility | |Number |Evility | |_______|_______________________| |_______|_______________________| |01 |Striker Guild | |51 |Energy Eater | |02 |Fencer Guild | |52 |Kung-Fu Master | |03 |Lancer Guild | |53 |Saintly Aggression | |04 |Gunner Guild | |54 |Retribution | |05 |Witch Guild | |55 |Fury | |06 |Archer Guild | |56 |Counter Power | |07 |Magichange Guild | |57 |Counter Chance | |08 |Hero-Style Combat | |58 |Feint | |09 |Hero-Style Defense | |59 |Hurt Me, Kill You | |10 |Princess Hope | |60 |E-Canceler | |-------|-----------------------| |-------|-----------------------| |11 |Princess Orders | |61 |Skill Count | |12 |Beauty is Sin | |62 |Super Gut | |13 |Light's Blessing | |63 |Metal Wall | |14 |Power of Eros | |64 |Greatest Kunoichi | |15 |Hunter's Range | |65 |Back to Basics | |16 |Wide View | |66 |Captain Tower | |17 |Heal Gain | |67 |Bomb Trainer | |18 |Heal Mastery | |68 |Requiem | |19 |Camellia Chaos | |69 |Isolation | |20 |Merciful Attack | |70 |Shine of Souls | |-------|-----------------------| |-------|-----------------------| |21 |Daisy's Vow | |71 |Absorb Magic | |22 |Blade Dance | |72 |Vortex | |23 |Bow Focus | |73 |Violence | |24 |Psycho Barrier | |74 |Kendo Black Belt | |25 |Divine Body | |75 |Karate Black Belt | |26 |Fury Striker | |76 |Positional Energy | |27 |Long Shot | |77 |Big Chance | |28 |Saintly Air | |78 |Treasure Hunt | |29 |Earth Hero's Proof | |79 |Strange Force | |30 |Tom's Glasses | |80 |Chivalry | |-------|-----------------------| |-------|-----------------------| |31 |Beautiful Step | |81 |Divine Punishment | |32 |Eros Change | |82 |Assassination | |33 |Ties | |83 |Purgatory | |34 |Bond of Souls | |84 |Lucky Song | |35 |Madness | |85 |Reverse Element | |36 |Kamikaze | |86 |Safety | |37 |Fatal Counter | |87 |Mist Cloak | |38 |Chasing Fang | |88 |Heaven's Blessing | |39 |Second Attack Win | |89 |Zone Accuracy | |40 |Trance | |90 |Assault Charge | |-------|-----------------------| |-------|-----------------------| |41 |Healthy Milk | |91 |C-Sniping | |42 |Defense Mechanism | |92 |Fire of Revenge | |43 |Forgotten Arts | |93 |Overdrive | |44 |Doze Off | |94 |Ice's Blessing | |45 |Auto Protection | |_______|_______________________| |46 |Earth Hero's Shield | |47 |Girl Hunt | |48 |Lion Stance | |49 |Screw Counters | |50 |Armor Pierce | |_______|_______________________| Each Evility can only be obtained by a certain set of characters. For generic characters, Evilities are linked to individuals, so you can retain them when reincarnating, but newly-created characters of the same class will NOT have them. Chara World Evilities & Effects: _______________________ |01: Striker Guild | |_______________________|_______________________________________________ | Characters | | >Axel >Bouncer | | >Fenrich >Gunner | | >Masked Hero | | >Ninja | |_______________________________________________________________________| | Effect | | Stats increase by +5% multiplied by the number of active allies | | on the map equipped with fist-type weapons. | |_______________________________________________________________________| _______________________ |02: Fencer Guild | |_______________________|_______________________________________________ | Characters | | >Fuka >Lady Samurai | | >Valvatorez >Ninja | | >Zetta >Warrior | |_______________________________________________________________________| | Effect | | Stats increase by +5% multiplied by the number of active allies | | on the map equipped with sword-type weapons. | |_______________________________________________________________________| _______________________ |03: Lancer Guild | |_______________________|_______________________________________________ | Characters | | >Etna >Archer | | >Valvatorez >Sorcerer | | >Zetta >Valkyrie | |_______________________________________________________________________| | Effect | | Stats increase by +5% multiplied by the number of active allies | | on the map equipped with spear-type weapons. | |_______________________________________________________________________| _______________________ |04: Gunner Guild | |_______________________|_______________________________________________ | Characters | | >Asagi >Bouncer >FA Flonne | | >Etna >Gunner | | >Rozalin >Masked Hero | | >Vulcanus >Thief | |_______________________________________________________________________| | Effect | | Stats increase by +5% multiplied by the number of active allies | | on the map equipped with gun-type weapons. | |_______________________________________________________________________| _______________________ |05: Witch Guild | |_______________________|_______________________________________________ | Characters | | >Emizel >Magician >FA Flonne | | >Flonne >Onmyo Monk | | >Pleinair >Sorcerer | | >Rozalin >Witch | | >Vulcanus | |_______________________________________________________________________| | Effect | | Stats increase by +5% multiplied by the number of active allies | | on the map equipped with staff-type weapons. | |_______________________________________________________________________| _______________________ |06: Archer Guild | |_______________________|_______________________________________________ | Characters | | >Asagi >Archer >FA Flonne | | >Flonne >Healer | | >Thief | |_______________________________________________________________________| | Effect | | Stats increase by +5% multiplied by the number of active allies | | on the map equipped with bow-type weapons. | |_______________________________________________________________________| _______________________ |07: Magichange Guild | |_______________________|_______________________________________________ | Characters | | >Asagi >Android >FA Flonne | | >Axel >Bouncer | | >Emizel >Gunner | | >Etna >Lady Samurai | | >Fenrich >Masked Hero | | >Flonne >Ninja | | >Fuka >Sorcerer | | >Laharl >Witch | | >Rozalin | | >Valvatorez | | >Vulcanus | |_______________________________________________________________________| | Effect | | Stats increase by +30% multiplied by the number of active allies| | on the map with Magichanged weapons equipped. | |_______________________________________________________________________| _______________________ |08: Hero-Style Combat | |_______________________|_______________________________________________ | Characters | | >Axel >Android | | >Etna >Bouncer | | >Fenrich >Lady Samurai | | >Fuka >Valkyrie | | >Laharl | | >Overlord Priere | | >Valvatorez | | >Zetta | |_______________________________________________________________________| | Effect | | Non-elemental attack damage increased by +20% | |_______________________________________________________________________| _______________________ |09: Hero-Style Defense | |_______________________|_______________________________________________ | Characters | | >Etna >Bouncer | | >Heavy Knight | |_______________________________________________________________________| | Effect | | Automatically defend when your character is facing his or her | | attacker. | |_______________________________________________________________________| _______________________ |10: Princess Hope | |_______________________|_______________________________________________ | Characters | | >Asagi >Android >FA Flonne | | >Desco >Archer | | >Flonne >Lady Samurai | | >Fuka >Magic Knight | | >Raspberyl >Sorcerer | | >Rozalin >Thief | | >Vulcanus >Witch | |_______________________________________________________________________| | Effect | | Critical hit rate of all adjacent allied units increased by | | +20%. | |_______________________________________________________________________| _______________________ |11: Princess Order | |_______________________|_______________________________________________ | Characters | | >Asagi >Android >FA Flonne | | >Flonne >Archer | | >Fuka >Desco | | >Raspberyl >Lady Samurai | | >Rozalin >Professor | | >Vulcanus >Sorcerer | | >Succubus | | >Thief | | >Valkyrie | | >Witch | |_______________________________________________________________________| | Effect | | Magic range of all adjacent allied units increased by +1. | |_______________________________________________________________________| _______________________ |12: Beauty is Sin | |_______________________|_______________________________________________ | Characters | | >Axel >Bouncer | | >Emizel >Gunner | | >Fenrich >Masked Hero | | >Laharl | | >Valvatorez | | >Zetta | |_______________________________________________________________________| | Effect | | Increase the stats of all adjacent female allied units by +20%. | |_______________________________________________________________________| _______________________ |13: Light's Blessing | |_______________________|_______________________________________________ | Characters | | >Emizel >Ghost | | >Rozalin >Magic Knight | | >Vulcanus >Onmyo Monk | | >Sorcerer | | >Succubus | | >Witch | |_______________________________________________________________________| | Effect | | Decrease magic damage dealt to adjacent allied units by -50%. | |_______________________________________________________________________| _______________________ |14: Power of Eros | |_______________________|_______________________________________________ | Characters | | >Axel >Bouncer | | >Emizel >Gunner | | >Fenrich >Magician | | >Laharl >Warrior | | >Valvatorez | |_______________________________________________________________________| | Effect | | Increase stats by +20% times the number of active female allied | | units (stat increase capped at +100%. | |_______________________________________________________________________| _______________________ |15: Hunter's Range | |_______________________|_______________________________________________ | Characters | | >Asagi >Archer >FA Flonne | | >Flonne >Gunner | | >Vulcanus >Masked Hero | | >Ninja | | >Thief | |_______________________________________________________________________| | Effect | | HIT stat increased by +30% when not within melee-range of any | | enemy units. | |_______________________________________________________________________| _______________________ |16: Wide View | |_______________________|_______________________________________________ | Characters | | >Asagi >Archer >FA Flonne | | >Flonne >Gunner | | >Vulcanus >Masked Hero | | >Ninja | | >Thief | | >Professor | |_______________________________________________________________________| | Effect | | ATK stat increased by +20% when not within melee-range of any | | enemy units. | |_______________________________________________________________________| _______________________ |#17: Heal Gain | |_______________________|_______________________________________________ | Characters | | >Asagi >Android >FA Flonne | | >Desco >Alraune | | >Etna >Bouncer | | >Emizel >Cleric | | >Flonne >Ghost | | >Fuka >Gunner | | >Prinny Kurtis >Masked Hero | | >Raspberyl >Mothman | | >Rozalin >Ninja | | >Valvatorez >Onmyo Monk | | >Vulcanus >Sorcerer | | >Zetta >Succubus | | >Valkyrie | | >Witch | |_______________________________________________________________________| | Effect | | Healing effect (magic) increased by +50%. | |_______________________________________________________________________| _______________________ |18: Heal Mastery | |_______________________|_______________________________________________ | Characters | | >Flonne >Cleric >FA Flonne | | >Vulcanus | |_______________________________________________________________________| | Effect | | Healing effect (magic) increased by +100%. | |_______________________________________________________________________| _______________________ |19: Camellia Chaos | |_______________________|_______________________________________________ | Characters | | >Desco >Alraune | | >Fuka >Ghost | | >Prinny Kurtis >Nekomata | | >Prinny | | >Saber Cat | | >Succubus | |_______________________________________________________________________| | Effect | | Critical attack rate increased by +30% when attacking an enemy | | of a higher level. | |_______________________________________________________________________| _______________________ |20: Merciful Attack | |_______________________|_______________________________________________ | Characters | | >Asagi >Android >FA Flonne | | >Axel >Bouncer | | >Desco >Ghost | | >Emizel >Gunner | | >Fenrich >Magic Knight | | >Laharl >Magician | | >Raspberyl >Masked Hero | | >Valvatorez >Ninja | | >Vulcanus >Lady Samurai | | >Zetta >Prinny | | >Nekomata | | >Succubus | | >Witch | |_______________________________________________________________________| | Effect | | Leave enemies with 1HP instead of killing them when attacking | | enemies of a lower level. | |_______________________________________________________________________| _______________________ |21: Daisy's Vow | |_______________________|_______________________________________________ | Characters | | >Ninja | |_______________________________________________________________________| | Effect | | 100% immunity to allied attacks. | |_______________________________________________________________________| _______________________ |22: Blade Dance | |_______________________|_______________________________________________ | Characters | | >Fuka >Lady Samurai | | >Laharl >Ninja | | >Valvatorez >Valkyrie | | >Zetta | |_______________________________________________________________________| | Effect | | 30% of base HIT stat added to ATK stat when equipped with a | | sword. | |_______________________________________________________________________| _______________________ |23: Bow Focus | |_______________________|_______________________________________________ | Characters | | >Asagi >Archer >FA Flonne | | >Flonne >Lady Samurai | | >Thief | | >Valkyrie | |_______________________________________________________________________| | Effect | | 30% of base HIT stat added to ATK stat when equipped with a bow.| |_______________________________________________________________________| _______________________ |24: Psycho Barrier | |_______________________|_______________________________________________ | Characters | | >Desco >Ghost | | >Prinny Kurtis >Mothman | | >Raspberyl >Prinny | | >Succubus | |_______________________________________________________________________| | Effect | | 20% of current SP added to DEF stat when equipped with a | | magichange weapon. | |_______________________________________________________________________| _______________________ |25: Divine Body | |_______________________|_______________________________________________ | Characters | | >Desco >Ghost | | >Raspberyl >Mothman | | >Prinny Kurtis >Prinny | | >Succubus | |_______________________________________________________________________| | Effect | | 30% of base RES stat added to ATK stat when equipped with a | | magichange weapon. | |_______________________________________________________________________| _______________________ |26: Fury Strike | |_______________________|_______________________________________________ | Characters | | >Etna >Masked Hero | | >Fenrich | | >Fuka | |_______________________________________________________________________| | Effect | | Critical attack damage increased by +100%, HIT stat decreased by| | -30% when equipped with an axe. | |_______________________________________________________________________| _______________________ |27: Long Shot | |_______________________|_______________________________________________ | Characters | | >Asagi >Archer >FA Flonne | | >Rozalin >Gunner | | >Vulcanus >Masked Hero | | >Ninja | | >Thief | |_______________________________________________________________________| | Effect | | +1 to attack range when equipped with a gun. | |_______________________________________________________________________| _______________________ |28: Saintly Air | |_______________________|_______________________________________________ | Characters | | >Asagi >Cleric >FA Flonne | | >Emizel >Ghost | | >Flonne >Magician | | >Raspberyl >Onmyo Monk | | >Rozlin >Sorcerer | | >Vulcanus >Succubus | | >Witch | |_______________________________________________________________________| | Effect | | Aptitude increased by +20% when equipped with an orb. |_______________________________________________________________________| _______________________ |29: Earth Hero's Proof | |_______________________|_______________________________________________ | Characters | | >Prinny Kurtis >Android | | >Bouncer | | >Heavy Knight | | >Lady Samurai | | >Magic Knight | |_______________________________________________________________________| | Effect | | Aptitude increased by +20% when equipped with a belt. | |_______________________________________________________________________| _______________________ |30: Tom's Glasses | |_______________________|_______________________________________________ | Characters | | >Asagi >Archer >FA Flonne | | >Desco >Gunner | | >Etna >Masked Hero | | >Flonne >Ninja | | >Plenair >Thief | | >Vulcanus | |_______________________________________________________________________| | Effect | | Aptitude increased by +20% when equipped with glasses. | |_______________________________________________________________________| _______________________ |31: Beautiful Step | |_______________________|_______________________________________________ | Characters | | >Axel >Gunner | | >Fenrich >Masked Hero | | >Nekomata | | >Saber Cat | | >Thief | |_______________________________________________________________________| | Effect | | Aptitude increased by +20% when equipped with shoes. | |_______________________________________________________________________| _______________________ |32: Eros Change | |_______________________|_______________________________________________ | Characters | | >Prinny Kurtis >Ghost | | >Mothman | | >Orc | | >Prinny | |_______________________________________________________________________| | Effect | | Increase weapon stats by +20% when equipped with a female | | magichange weapon. | |_______________________________________________________________________| _______________________ |33: Ties | |_______________________|_______________________________________________ | Characters | | >Desco >Alraune | | >Prinny Kurtis >Ghost | | >Raspberyl >Orc | | >Prinny | | >Nekomata | | >Saber Cat | | >Succubus | |_______________________________________________________________________| | Effect | | Magichange range increased by +1. | |_______________________________________________________________________| _______________________ |34: Bond of Souls | |_______________________|_______________________________________________ | Characters | | >Asagi >Archer >FA Flonne | | >Axel >Android | | >Emizel >Bouncer | | >Fuka >Gunner | | >Fenrich >Masked Hero | | >Flonne >Sorcerer | | >Raspberyl >Warrior | | >Valvatorez >Witch | | >Vulcanus | |_______________________________________________________________________| | Effect | | No turn limit for magichange weapons. | |_______________________________________________________________________| _______________________ |35: Madness | |_______________________|_______________________________________________ | Characters | | >Axel >Android >FA Flonne | | >Etna >Bouncer | | >Fenrich >Heavy Knight | | >Flonne >Lady Samurai | | >Fuka >Warrior | | >Falvatorez >Valkryie | |_______________________________________________________________________| | Effect | | ATK stat increased by +50% when HP drops below 25%. | |_______________________________________________________________________| _______________________ |36: Kamikaze | |_______________________|_______________________________________________ | Characters | | >Axel >Android | | >Fenrich >Bouncer | | >Fuka >Lady Samurai | |_______________________________________________________________________| | Effect | | Critical damage increased by +100% when HP drops below 25%. | |_______________________________________________________________________| _______________________ |37: Fatal Counter | |_______________________|_______________________________________________ | Characters | | >Axel >Bouncer | | >Fenrich >Gunner | | >Nekomata | |_______________________________________________________________________| | Effect | | Counterattack damage increased by +100% when HP drops below 25%.| |_______________________________________________________________________| _______________________ |38: Chasing Fang | |_______________________|_______________________________________________ | Characters | | >Axel >Bouncer | | >Fenrich >Gunner | | >Masked Hero | | >Nekomata | | >Ninja | |_______________________________________________________________________| | Effect | | 50% chance to hit twice when HP drops below 25%. | |_______________________________________________________________________| _______________________ |39: Second Attack Win | |_______________________|_______________________________________________ | Characters | | >Axel >Bouncer | | >Fenrich >Gunner | | >Masked Hero | | >Nekomata | |_______________________________________________________________________| | Effect | | 100% chance of counterattack when HP drops below 25%. | |_______________________________________________________________________| _______________________ |40: Trance | |_______________________|_______________________________________________ | Characters | | >Flonne >Ghost | | >Emizel >Witch | | >Raspberyl >Magician | | >Rozlin >Succubus | | >Sorcerer | | >Onmyo Monk | |_______________________________________________________________________| | Effect | | Increase magic damage by +50% when SP drops below 25%. | |_______________________________________________________________________| _______________________ |41: Healthy Milk | |_______________________|_______________________________________________ | Characters | | >Axel >Android | | >Fenrich >Bouncer | | >Fuka >Lady Samurai | | >Valvatorez >Warrior | | >Valkyrie | |_______________________________________________________________________| | Effect | | ATK and HIT stats increased by +30% for 3 consecutive turns when| | defending. | |_______________________________________________________________________| _______________________ |42: Defense Mechanism | |_______________________|_______________________________________________ | Characters | | >Bouncer | | >Heavy Knight | |_______________________________________________________________________| | Effect | | Automatically face attacker while defending. | |_______________________________________________________________________| _______________________ |43: Forgotten Arts | |_______________________|_______________________________________________ | Characters | | >Valvatorez >Android | | >Zetta >Bouncer | | >Lady Samurai | | >Warrior | |_______________________________________________________________________| | Effect | | ATK stat increased by +50% when effected by forget ailment. | |_______________________________________________________________________| _______________________ |44: Doze Off | |_______________________|_______________________________________________ | Characters | | >Nekomata | | >Saber Cat | |_______________________________________________________________________| | Effect | | Recover +20% HP and SP when sleeping. | |_______________________________________________________________________| _______________________ |45: Auto Protection | |_______________________|_______________________________________________ | Characters | | >Bouncer | |_______________________________________________________________________| | Effect | | Automatically defend against special attacks (physical only). | |_______________________________________________________________________| _______________________ |46: Earth Hero's Shield| |_______________________|_______________________________________________ | Characters | | >Prinny Kurtis >Bouncer | |_______________________________________________________________________| | Effect | | Automatically defend against special attacks (magic only). | |_______________________________________________________________________| _______________________ |47: Girl Hunt | |_______________________|_______________________________________________ | Characters | | >Asagi >Archer | | >Flonne | |_______________________________________________________________________| | Effect | | Increase damage dealt by +20% when attacking female units. | |_______________________________________________________________________| _______________________ |48: Lion Stance | |_______________________|_______________________________________________ | Characters | | >Axel >Bouncer | | >Fenrich >Gunner | | >Masked Hero | | >Nekomata | |_______________________________________________________________________| | Effect | | Counterattack damage increases depending on damage of initial | | attack. | |_______________________________________________________________________| _______________________ |49: Screw Counters | |_______________________|_______________________________________________ | Characters | | >Axel >Bouncer | | >Fenrich >Gunner | | >Masked Hero | | >Nekomata | | >Ninja | |_______________________________________________________________________| | Effect | | Damage decreased by -20%, but counterattacks disabled. | |_______________________________________________________________________| _______________________ |50: Armor Pierce | |_______________________|_______________________________________________ | Characters | | >Valvatorez >Android | | >Zetta >Bouncer | | >Lady Samurai | |_______________________________________________________________________| | Effect | | 25% of ATK stat becomes fixed value for normal attack. | |_______________________________________________________________________| _______________________ |51: Energy Eater | |_______________________|_______________________________________________ | Characters | | >Emizel >Ghost | | >Rozalin >Magic Knight | | >Sorcerer | | >Succubus | | >Witch | |_______________________________________________________________________| | Effect | | 10% of damage dealt by normal attacks recovers SP. | |_______________________________________________________________________| _______________________ |52: Kung-Fu Master | |_______________________|_______________________________________________ | Characters | | >Axel >Bouncer | | >Fenrich >Gunner | | >Masked Hero | | >Nekomata | | >Ninja | |_______________________________________________________________________| | Effect | | Normal attacks deal +10% to enemy units adjacent to attacked | | enemy. | |_______________________________________________________________________| _______________________ |53: Saintly Aggression | |_______________________|_______________________________________________ | Characters | | >Asagi >Archer | | >Axel >Android | | >Flonne >Cleric | | >Rozalin >Beast Master | | >Prinny Kurtis >Gunner | | >Raspberyl >Ghost | | >Zetta >Bouncer | | >Saber Cat | | >Sorcerer | | >Prinny | | >Mothman | | >Gunner | | >Onmyo Monk | |_______________________________________________________________________| | Effect | | Increase damage of normal attacks by +100%. | |_______________________________________________________________________| _______________________ |54: Retribution | |_______________________|_______________________________________________ | Characters | | >Axel >Bouncer | | >Fenrich >Masked Hero | | >Nekomata | |_______________________________________________________________________| | Effect | | Counterattack hits increased by +1. | |_______________________________________________________________________| _______________________ |55: Fury | |_______________________|_______________________________________________ | Characters | | >Axel >Bouncer | | >Fenrich >Gunner | | >Overlord Priere >Masked Hero | | >Nekomata | | >Ninja | |_______________________________________________________________________| | Effect | | Damage increases +25% times the number of counter hits. | |_______________________________________________________________________| _______________________ |56: Counter Power | |_______________________|_______________________________________________ | Characters | | >Axel >Bouncer | | >Fenrich >Gunner | | >Masked Hero | | >Nekomata | | >Ninja | |_______________________________________________________________________| | Effect | | Counterattack damage increased by +50%. | |_______________________________________________________________________| _______________________ |57: Counter Chance | |_______________________|_______________________________________________ | Characters | | >Axel >Bouncer | | >Fenrich >Gunner | | >Masked Hero | | >Nekomata | |_______________________________________________________________________| | Effect | | Critical rate for counterattacks increased by +50%. | |_______________________________________________________________________| _______________________ |58: Feint | |_______________________|_______________________________________________ | Characters | | >Axel >Bouncer | | >Fenrich >Masked Hero | | >Nekomata | | >Ninja | |_______________________________________________________________________| | Effect | | Cancel the enemy's counterattack. | |_______________________________________________________________________| _______________________ |59: Hurt Me, Kill You | |_______________________|_______________________________________________ | Characters | | >Axel >Bouncer | | >Fenrich >Gunner | | >Masked Hero | | >Nekomata | | >Ninja | |_______________________________________________________________________| | Effect | | Counterattacks always hit. | |_______________________________________________________________________| _______________________ |60: E-Canceler | |_______________________|_______________________________________________ | Characters | | >Emizel >Ghost | | >Rozalin >Sorcerer | | >Succubus | | >Magician | | >Witch | |_______________________________________________________________________| | Effect | | Ignore elemental defense when attacking. | |_______________________________________________________________________| _______________________ |61: Skill Count | |_______________________|_______________________________________________ | Characters | | >Desco >Ghost | | >Prinny Kurtis >Mothman | | >Raspberyl >Nekomata | | >Prinny | | >Succubus | |_______________________________________________________________________| | Effect | | Increase stats by +3% times the number of units damaged by | | special attacks. | |_______________________________________________________________________| _______________________ |62: Super Gut | |_______________________|_______________________________________________ | Characters | | >Desco >Ghost | | >Prinny Kurtis >Mothman | | >Raspberyl >Nekomata | | >Succubus | >Prinny | |_______________________________________________________________________| | Effect | | Survive deathblows when at maximum HP. | |_______________________________________________________________________| _______________________ |63: Metal Wall | |_______________________|_______________________________________________ | Characters | | >Android | | >Bouncer | | >Lady Samurai | | >Warrior | |_______________________________________________________________________| | Effect | | Number of counterattacks will not decrease while defending. | |_______________________________________________________________________| _______________________ |64: Greatest Kunoichi | |_______________________|_______________________________________________ | Characters | | >Ninja |_______________________________________________________________________| | Effect | | Avoid attacks from the side 30% of the time. | |_______________________________________________________________________| _______________________ |65: Back to Basics | |_______________________|_______________________________________________ | Characters | | >Valkyrie | | >>Magician | | >>Thief | | >>Heavy Knight | | >Magic Knight | | >Ninja | | >Archer | | >Lady Samurai | | >Onmyo Monk | | >Masked Hero | | >Gunner | | >Android | | >Bouncer | | >Sorcerer | | >Ghost | | >Mothman | | >Succubus | | >Nekomata | |_______________________________________________________________________| | Effect | | Increase experience gain by +100% when not equipped with any | | items. | |_______________________________________________________________________| _______________________ |66: Captain Tower | |_______________________|_______________________________________________ | Characters | | >Prinny Kurtis >Warrior | | >Heavy Knight | | >Cleric | | >Magic Knight | | >Onmyo Monk | | >Witch | | >Ninja | | >Sorcerer | | >Archer | | >Bouncer | | >Gunner | | >Android | |_______________________________________________________________________| | Effect | | Increase damage by +10% times the number of units below in a | | tower. | |_______________________________________________________________________| _______________________ |67: Bomb Trainer | |_______________________|_______________________________________________ | Characters | | >Warrior | | >Witch | | >Heavy Knight | | >Thief | | >Lady Samurai | | >Sorcerer | | >Magic Knight | | >Onmyo Monk | | >Beast Master | | >Masked Hero | | >Gunner | | >Android | | >Bouncer | |_______________________________________________________________________| | Effect | | Increase all barrel splash damage +100%. | |_______________________________________________________________________| _______________________ |68: Requiem | |_______________________|_______________________________________________ | Characters | | >Valvatorez >Warrior >FA Flonne | | >Fenrich >Witch | | >Fuka >Lady Samurai | | >Desco >Sorcerer | | >Emizel >Ninja | | >Vulcanus >Masked Hero | | >Flonne >Gunner | | >Asagi >Android | | >Prinny Kurtis >Bouncer | | >Zetta >Onmyo Monk | | >Axel >Ghost | | >Rozalin >Prinny | | >Mothman | | >Nekomata | |_______________________________________________________________________| | Effect | | Increase stats by +5% times the number of exploded prinnies. | |_______________________________________________________________________| _______________________ |69: Isolation | |_______________________|_______________________________________________ | Characters | | >Valvatorez >Magician >FA Flonne | | >Fenrich >Heavy Knight | | >Fuka >Lady Samurai | | >Desco >Thief | | >Emizel >Masked Hero | | >Vulcanus >Gunner | | >Axel >Magic Knight | | >Etna >Sorcerer | | >Prinny Kurtis >Android | | >Flonne >Bouncer | | >Asagi >Ghost | | >Zetta >Prinny | | >Rozalin >Mothman | | >Succubus | | >Nekomata | |_______________________________________________________________________| | Effect | | Increase stats by +30% when alone on the battlefield. | |_______________________________________________________________________| _______________________ |70: Shine of Souls | |_______________________|_______________________________________________ | Characters | | >Professor | |_______________________________________________________________________| | Effect | | Mana gain of all active allies increased by +20%. | |_______________________________________________________________________| _______________________ |71: Absorb Magic | |_______________________|_______________________________________________ | Characters | | >Emizel >Cleric | | >Flonne >Ghost | | >Raspberyl >Onmyo Monk | | >Rozalin >Witch | | >Succubus | |_______________________________________________________________________| | Effect | | INT sta increases by +5% times each magic attack. | |_______________________________________________________________________| _______________________ |72: Vortex | |_______________________|_______________________________________________ | Characters | | >Overlord Priere >Android | |_______________________________________________________________________| | Effect | | Aptitude increased by +10%, base stats increased by +100%. | |_______________________________________________________________________| _______________________ |73: Violence | |_______________________|_______________________________________________ | Characters | | >Overlord Priere >Android | |_______________________________________________________________________| | Effect | | Base stats increased by +50%, experience gain decreased by -50%.| |_______________________________________________________________________| _______________________ |74: Kendo Black Belt | |_______________________|_______________________________________________ | Characters | | >Fuka >Lady Samurai | | >Laharl >Ninja | | >Valvatorez | | >Zetta | | >Overlord Priere | |_______________________________________________________________________| | Effect | | Damage against armed units increased by +30%. | |_______________________________________________________________________| _______________________ |75: Karate Black Belt | |_______________________|_______________________________________________ | Characters | | >Axel >Bouncer | | >Fenrich >Gunner | | >Masked Hero | | >Ninja | |_______________________________________________________________________| | Effect | | Damage against unarmed units increased by +30%. | |_______________________________________________________________________| _______________________ |76: Positional Energy | |_______________________|_______________________________________________ | Characters | | >Gunner | | >Masked Hero | | >Ninja | | >Thief | |_______________________________________________________________________| | Effect | | Attack increased by +30% when attacking enemies at a lower | | elevation. | |_______________________________________________________________________| _______________________ |77: Big Chance | |_______________________|_______________________________________________ | Characters | | >Asagi >Archer >FA Flonne | | >Etna >Gunner | | >Rozalin >Masked Hero | | >Vulcanus Thief | |_______________________________________________________________________| | Effect | | Bonus guage increased by +50% if part of a combo. | |_______________________________________________________________________| _______________________ |78: Treasure Hunt | |_______________________|_______________________________________________ | Characters | | >Asagi >Archer >FA Flonne | | >Etna >Gunner | >Rozalin >Masked Hero | >Vulcanus >Thief |_______________________________________________________________________| | Effect | | 30% chance of spawning a treasure chest after dealing a killing | | blow to an enemy. | |_______________________________________________________________________| _______________________ |79: Strange Force | |_______________________|_______________________________________________ | Characters | | >Onmyo Monk | |_______________________________________________________________________| | Effect | | Stats increased by +10% times bonus rank. | |_______________________________________________________________________| _______________________ |80: Chivalry | |_______________________|_______________________________________________ | Characters | | >Axel >Android | | >Etna >Bouncer | | >Fenrich >Witch | | >Fuka | | >Valvatorez | | >Zetta | |_______________________________________________________________________| | Effect | | Damage increased by +30% when attacking from the front. | |_______________________________________________________________________| _______________________ |81: Divine Punishment | |_______________________|_______________________________________________ | Characters | | >Axel >Lady Samurai | | >Fenrich | |_______________________________________________________________________| | Effect | | Damage dealt to humanoid-type demons increased by +25%. | |_______________________________________________________________________| _______________________ |82: Assassination | |_______________________|_______________________________________________ | Characters | | >Axel >Android | >Fenrich >Bouncer | >Fuka >Lady Samurai | >Valvatorez >Warrior |_______________________________________________________________________| | Effect | | 100% chance of a critical hit when attacking from behind. | |_______________________________________________________________________| _______________________ |83: Purgatory | |_______________________|_______________________________________________ | Characters | | >Axel >Android | >Fenrich >Bouncer | >Fuka >Lady Samurai | >Laharl >Magic Knight | >Valvatorez >Warrior |_______________________________________________________________________| | Effect | | Critical attack damage increased by +50%. | |_______________________________________________________________________| _______________________ |84: Lucky Song | |_______________________|_______________________________________________ | Characters | | >Desco >Archer >FA Flonne | | >Flonne >Android | | >Fuka >Lady Samurai | | >Vulcanus >Thief | | >Asagi >Sorcerer | | >Rozalin | |_______________________________________________________________________| | Effect | | Critical attack damage of every active allied unit increased by | | +20%. | |_______________________________________________________________________| _______________________ |85: Reverse Element | |_______________________|_______________________________________________ | Characters | | >Emizel >Cleric | | >Ghost | | >Sorcerer | | >Succubus | | >Witch | |_______________________________________________________________________| | Effect | | Reverse positive and negative values of all elements. | |_______________________________________________________________________| _______________________ |86: Safety | |_______________________|_______________________________________________ | Characters | | >Axel >Bouncer | | >Fenrich >Gunner | | >Nekomata | |_______________________________________________________________________| | Effect | | Avoid critical hits. | |_______________________________________________________________________| _______________________ |87: Mist Cloak | |_______________________|_______________________________________________ | Characters | | >Flonne >Ghost >FA Flonne | | >Rozalin >Onmyo Monk | | >Vulcanus >Sorcerer | | >Magician | | >Witch | | >Succubus | |_______________________________________________________________________| | Effect | | Magic attack damage decreased by -50%. | |_______________________________________________________________________| _______________________ |88: Heaven's Blessing | |_______________________|_______________________________________________ | Characters | | >Desco >Masked Hero | | >Prinny Kurtis >Ghost | | >Raspberyl >Reaper | | >Mothman | | >Nekomata | | >Succubus | | >Alraune | |_______________________________________________________________________| | Effect | | ??? |_______________________________________________________________________| _______________________ |89: Zone Accuracy | |_______________________|_______________________________________________ | Characters | | >Onmyo Monk | |_______________________________________________________________________| | Effect | | Accuracy increased by +10% times the number of targets (area-of | | -effect attacks only). | |_______________________________________________________________________| _______________________ |90: Assault Charge | |_______________________|_______________________________________________ | Characters | | >Axel >Masked Hero | | >Fenrich >Saber Cat | |_______________________________________________________________________| | Effect | | Critical attack rate increased by +10% times the total number of| | panels moved (within the same turn). | |_______________________________________________________________________| _______________________ |91: C-Sniping | |_______________________|_______________________________________________ | Characters | | >Asagi >Gunner >FA Flonne | | >Flonne >Masked Hero | | >Rozalin >Professor | | >Vulcanus >Thief | | >Succubus | |_______________________________________________________________________| | Effect | | Normal attack critical damage increased by +100% if unit does | | not move. | |_______________________________________________________________________| _______________________ |92: Fire of Revenge | |_______________________|_______________________________________________ | Characters | | >Axel >Ghost | | >Desco >Magic Knight | | >Fenrich >Bouncer | | >Flonne >Android | | >Fuka >Succubus | | >Laharl >Saber Cat | | >Prinny Kurtis >Alraune | | >Asagi | | >Zetta | | >Valvatorez | |_______________________________________________________________________| | Effect | | Stats increased by +10% times the number of allied units | | defeated. | |_______________________________________________________________________| _______________________ |93: Overdrive | |_______________________|_______________________________________________ | Characters | | >Asagi >Alraune | | >Axel >Android | | >Fenrich >Bouncer | | >Fuka >Ghost | | >Desco >Magic Knight | | >Prinny Kurtis >Saber Cat | | >Valvatorez >Succubus | | >Zetta | |_______________________________________________________________________| | Effect | | Attack increased by +10% multiplied by the number of critical | | hits that occur each battle. | |_______________________________________________________________________| _______________________ |94: Ice's Blessing | |_______________________|_______________________________________________ | Characters | | >Emizel >Cleric | | >Flonne >Ghost | | >Raspberyl >Magician | | >Rozalin >Onmyo Monk | | >Sorcerer | | >Succubus | |_______________________________________________________________________| | Effect | | Ice elemental damage increased by +30%. | |_______________________________________________________________________| At a later date I may, in the interest of throughness, include the generic Evilities (purchased via Evility Shop). Currently, I have no plans to do so, however. ____ _____ _______________________________________________________________ \ \\ \\ \ \ \\ \\ ~ Skill Transferal \ \ \\ \\ [D-07E] \ \____\\____\\______________________________________________________________\ Transfering skills (magic and special attacks) from one character to another is accomplished via the Chara World. The process is simple, but time-consuming, and there are a few steps you need to take before you dive in. First: find a character with a skill you want to transfer to another character. This skill must be ACTIVE. (This means that it cannot be removed from the character's skill list). Second: Open up the Cam-Pain HQ Map and move the character whom you want to learn the skill to a tile adjacent to the character who already knows that skill. Now you're ready to learn the skill, whatever it may be! Dive into the Chara world of the character whom you want to learn the skill, and make your way down to the 10th level. Once you reach that floor, you need to destroy all of the geo-blocks. Doing so will spawn a Dimension Gate--go through it. If you're lucky, you'll find a Skill Trainer NPC inside who will allow you to transfer the skill you want--but the chances of finding the skill trainer you need are random, so you may have to repeat the process several times in order to successfully complete the transfer. Alternatively, skills can be transferred between generic characters much more easily. It's simply: level up a generic character until he or she attains the skill(s) you want, and then reincarnate and change class. This way you can easily build melee-characters with access to high level healing spells, or whatever other kind of "super" character you can imagine. ___ ___ __/ ()\ ___ ___ /() \__ /__\ \ \ \ / / / /__\ \_/ | | \ / | | \_/ | \_/ \ / \_/ | / \ | | \\ \ | ~ Item Appendices ~ | / // | | / \ | | |_| | \| | | |/ | |_| | | | | | | | | | | | | \_/_____/ \| |/ \_____\_/ | | | | | | |_|_| |_|_| _____________ ___ ___ ____________________________________________________ \ \\ \\ \\ [D-08] \ \____________\\__\\__\\___________________________________________________\ Items are divided into 40 ranks based on quality. Higher rank items are almost always superior to lower ranked items, but not always. Each rank has items with stats in a certain range--so two identical items of the same rank nearly always have different stats. Sometimes, the changes can be significant, so there are times when lower-ranked items will have superior stats to higher ranked items. ____ _____ _______________________________________________________________ \ \\ \\ \ \ \\ \\ ~ Weapons \ \ \\ \\ [D-08A] \ \____\\____\\______________________________________________________________\ In addition to the effect of weapons on stats and skills, weapons also effect the visual appearance of your characters--each weapon has its own unique sprite, though some are simple color-variations of other. Any weapon of any rank can use all of the skills you have for its weapon-type. There are nine types of weapons in Disgaea 4: fists, swords, spears, bows, guns, axes, staves, and two kinds of monster-type weapons geared toward melee and magic-based characters respectively. <> FISTS <> Fists are close-range weapons that deal high attack, and have many skills designed to "push" enemies from one tile to another. They have very high Counter rates, making them ideal for situations where a character is outnumbered and surrounded by enemies. _______________________________ _______________________________ | Rank | Weapon Name | | Rank | Weapon Name | |_______|_______________________| |_______|_______________________| | 1 |Oven Mitts | | 21 |Bone Crusher | |_______|_______________________| |_______|_______________________| | 2 |Old Gloves | | 22 |Bomber Tackle | |_______|_______________________| |_______|_______________________| | 3 |Toy Puppet | | 23 |Corruption Incident | |_______|_______________________| |_______|_______________________| | 4 |Fist | | 24 |Scorching Burn | |_______|_______________________| |_______|_______________________| | 5 |Double Slap | | 25 |Hades Karate | |_______|_______________________| |_______|_______________________| | 6 |Leather Gloves | | 26 |Cross Counter | |_______|_______________________| |_______|_______________________| | 7 |Hand-Me-Downs | | 27 |One-Two Punch | |_______|_______________________| |_______|_______________________| | 8 |One-Two Punch | | 28 |Death Combat | |_______|_______________________| |_______|_______________________| | 9 |Surprise Shot | | 29 |Poison Hand | |_______|_______________________| |_______|_______________________| | 10 |Knuckles | | 30 |Bloody Hand | |_______|_______________________| |_______|_______________________| | 11 |Full Snap Back | | 31 |Heavenly Tornado | |_______|_______________________| |_______|_______________________| | 12 |Power Knuckle | | 32 |Rising Fist | |_______|_______________________| |_______|_______________________| | 13 |Buster | | 33 |Death Gauntlet | |_______|_______________________| |_______|_______________________| | 14 |Regime Bust | | 34 |Money Fist | |_______|_______________________| |_______|_______________________| | 15 |Whirlwind Slap | | 35 |Galactica | |_______|_______________________| |_______|_______________________| | 16 |Miracle Punch | | 36 |Lightning Ligon | |_______|_______________________| |_______|_______________________| | 17 |Deluxe Fist | | 37 |Demon Lord's Hand | |_______|_______________________| |_______|_______________________| | 18 |White Tiger | | 38 |Holy Breaker | |_______|_______________________| |_______|_______________________| | 19 |Shadow Slicer | | 39 |Ultimus | |_______|_______________________| |_______|_______________________| | 20 |Giant Swing | | 40 |Cosmo Infinity | |_______|_______________________| |_______|_______________________| <> SWORDS <> Swords deal heavy damage based on STR stats, and have many powerful single tile and aread-of-effect skills, making them one of the most versatile weapons in the game, ideal for any situation. _______________________________ _______________________________ | Rank | Weapon Name | | Rank | Weapon Name | |_______|_______________________| |_______|_______________________| | 1 |Paring Knife | | 21 |Crystal Blade | |_______|_______________________| |_______|_______________________| | 2 |Semispathae | | 22 |Hero Blade | |_______|_______________________| |_______|_______________________| | 3 |Cutlass | | 23 |Super Flashlight | |_______|_______________________| |_______|_______________________| | 4 |Main Gauche | | 24 |Dragon Slayer | |_______|_______________________| |_______|_______________________| | 5 |Claymore | | 25 |Ridill | |_______|_______________________| |_______|_______________________| | 6 |Gurkha | | 26 |Regal Darkness | |_______|_______________________| |_______|_______________________| | 7 |Night Saber | | 27 |Edmon Ninja | |_______|_______________________| |_______|_______________________| | 8 |Heavenly Sword | | 28 |Ogre Knife | |_______|_______________________| |_______|_______________________| | 9 |Dragon Blade | | 29 |Titan's Treasure | |_______|_______________________| |_______|_______________________| | 10 |Plant Saber | | 30 |Heavenly Wings | |_______|_______________________| |_______|_______________________| | 11 |Sigh | | 31 |Hades Blade | |_______|_______________________| |_______|_______________________| | 12 |Bloody Dagger | | 32 |Hrunting | |_______|_______________________| |_______|_______________________| | 13 |Ninja Sword | | 33 |Durandal | |_______|_______________________| |_______|_______________________| | 14 |Rock Buster | | 34 |Fragarach | |_______|_______________________| |_______|_______________________| | 15 |Berserk Stinger | | 35 |Dainsleif | |_______|_______________________| |_______|_______________________| | 16 |Passing Showers | | 36 |Eckesachs | |_______|_______________________| |_______|_______________________| | 17 |Exorcist | | 37 |Claiomh Solais | |_______|_______________________| |_______|_______________________| | 18 |Quaking Blade | | 38 |Aroundight | |_______|_______________________| |_______|_______________________| | 19 |Ancient Hero | | 39 |Yoshisuna | |_______|_______________________| |_______|_______________________| | 20 |Blood Shark | | 40 |Baal Sword | |_______|_______________________| |_______|_______________________| <> SPEARS <> Spears also do damage based on STR stats, but are more limited in functionality than swords. Most of the more powerful spear skills do either single-tile damage, or irregular area-of-effect damage, making them less-suited for battle against large clusters of enemies. Instead, spears work best for characters in support positions--their ability to attack across two tiles also allows you to attack with a spear without leaving yourself open to enemy counter attacks, and also gives you a greater degree of freedom when positioning your forces. _______________________________ _______________________________ | Rank | Weapon Name | | Rank | Weapon Name | |_______|_______________________| |_______|_______________________| | 1 |Faux Spear | | 21 |Walkure Spear | |_______|_______________________| |_______|_______________________| | 2 |Beginner's Spear | | 22 |Twin Assassin | |_______|_______________________| |_______|_______________________| | 3 |Scout Spear | | 23 |Mental Javelin | |_______|_______________________| |_______|_______________________| | 4 |Bardiche | | 24 |Trident | |_______|_______________________| |_______|_______________________| | 5 |Battle Spear | | 25 |Scorching Trident | |_______|_______________________| |_______|_______________________| | 6 |Moon Pike | | 26 |Mizuchi | |_______|_______________________| |_______|_______________________| | 7 |Cross Spear | | 27 |Death Scorpion | |_______|_______________________| |_______|_______________________| | 8 |Military Fork | | 28 |Achilles' Spear | |_______|_______________________| |_______|_______________________| | 9 |Bat Spear | | 29 |Disaster Lance | |_______|_______________________| |_______|_______________________| | 10 |Naginata | | 30 |Romulus' Spear | |_______|_______________________| |_______|_______________________| | 11 |Night Giserne | | 31 |Gae Bolg | |_______|_______________________| |_______|_______________________| | 12 |Beast Lance | | 32 |Abaddon Spear | |_______|_______________________| |_______|_______________________| | 13 |Hotengeki | | 33 |Trishula | |_______|_______________________| |_______|_______________________| | 14 |Side Winder | | 34 |Bruenack | |_______|_______________________| |_______|_______________________| | 15 |Nature's Spear | | 35 |Longinus | |_______|_______________________| |_______|_______________________| | 16 |Trembling Spear | | 36 |Gungnir | |_______|_______________________| |_______|_______________________| | 17 |Demon Pinner | | 37 |Vijaya | |_______|_______________________| |_______|_______________________| | 18 |Eagle Spear | | 38 |Laevatein | |_______|_______________________| |_______|_______________________| | 19 |Star Lance | | 39 |Holy Ray | |_______|_______________________| |_______|_______________________| | 20 |Great Partisan | | 40 |Drill Emperor | |_______|_______________________| |_______|_______________________| <> BOWS <> Bow damage is based both on the STR and the HIT strength. While bow skills are not particularly strong, they can attack over a wide area making them well-suited for ranged-support. Because they don't deal as much damage as guns, Bows are best placed in the hands of healers so that they can provide ranged attack support as the situation calls for it. _______________________________ _______________________________ | Rank | Weapon Name | | Rank | Weapon Name | |_______|_______________________| |_______|_______________________| | 1 |Makeshift Bow | | 21 |Undead Bow | |_______|_______________________| |_______|_______________________| | 2 |Small Bow | | 22 |Crystal Hunter | |_______|_______________________| |_______|_______________________| | 3 |Wooden Bow | | 23 |God Speed | |_______|_______________________| |_______|_______________________| | 4 |Stell Bow | | 24 |Elemental Bow | |_______|_______________________| |_______|_______________________| | 5 |Edgy Bow | | 25 |Monoceros | |_______|_______________________| |_______|_______________________| | 6 |Long Bow | | 26 |Harpuia | |_______|_______________________| |_______|_______________________| | 7 |Composite Bow | | 27 |Beat Bow | |_______|_______________________| |_______|_______________________| | 8 |Elf Bow | | 28 |Angel Bow | |_______|_______________________| |_______|_______________________| | 9 |Bone Hunter | | 29 |Mystic Bow | |_______|_______________________| |_______|_______________________| | 10 |Thorn Bow | | 30 |Celestial Bow | |_______|_______________________| |_______|_______________________| | 11 |Atrocious Bow | | 31 |Metal Hunter | |_______|_______________________| |_______|_______________________| | 12 |Wing Bow | | 32 |Magna Mater | |_______|_______________________| |_______|_______________________| | 13 |Demon Hunter | | 33 |Jupiter's Bow | |_______|_______________________| |_______|_______________________| | 14 |Golden Bow | | 34 |Phoenix Bow | |_______|_______________________| |_______|_______________________| | 15 |Bow of Hope | | 35 |Wendigo | |_______|_______________________| |_______|_______________________| | 16 |Kamaitachi's Bow | | 36 |Demon Lord's Bow | |_______|_______________________| |_______|_______________________| | 17 |Cursing Bow | | 37 |Izanami's Bow | |_______|_______________________| |_______|_______________________| | 18 |Gaea's Bow | | 38 |Drake Hunter | |_______|_______________________| |_______|_______________________| | 19 |Sky Arc | | 39 |Lovely Cupid | |_______|_______________________| |_______|_______________________| | 20 |Bull's Eye | | 40 |Divinity | |_______|_______________________| |_______|_______________________| <> GUNS <> Guns deal damage based on HIT and SPD stats, making them the weapon of choice for nimble, fast characters used for blitzkrieg assaults and rapid movement-- the ideal weapon for a character whose chief job is to reach far-away geo-blocks, for example. They also deal a lot of damage and have some very nice skills, making them the best long-range weapon, and the weapon of choice for dealing with enemies who have high or boosted evasion stats. _______________________________ _______________________________ | Rank | Weapon Name | | Rank | Weapon Name | |_______|_______________________| |_______|_______________________| | 1 |Water Gun | | 21 |Pulsar Cannon | |_______|_______________________| |_______|_______________________| | 2 |Junk Gun | | 22 |Cross Blaster | |_______|_______________________| |_______|_______________________| | 3 |Defense Gun | | 23 |Wing Cannon | |_______|_______________________| |_______|_______________________| | 4 |Rapid Fire | | 24 |Necromagnum | |_______|_______________________| |_______|_______________________| | 5 |Assault Pistol | | 25 |Technical Shooter | |_______|_______________________| |_______|_______________________| | 6 |Silver Auto | | 26 |Eunectes | |_______|_______________________| |_______|_______________________| | 7 |Saturday Night | | 27 |Panzer Blaster | |_______|_______________________| |_______|_______________________| | 8 |Silent Killer | | 28 |Detonator | |_______|_______________________| |_______|_______________________| | 9 |Twin Dagger | | 29 |Bugle Emperor | |_______|_______________________| |_______|_______________________| | 10 |Blunderbass | | 30 |Flame Thrower | |_______|_______________________| |_______|_______________________| | 11 |Godfather | | 31 |Martial Phaser | |_______|_______________________| |_______|_______________________| | 12 |Texas Revolver | | 32 |Electromagnetizer | |_______|_______________________| |_______|_______________________| | 13 |EX-20 | | 33 |Warrior's Gun | |_______|_______________________| |_______|_______________________| | 14 |Steam Cannon | | 34 |Victory Magnum | |_______|_______________________| |_______|_______________________| | 15 |Laser Gun | | 35 |Gravity Blaster | |_______|_______________________| |_______|_______________________| | 16 |Kaguya | | 36 |Atomic Ray | |_______|_______________________| |_______|_______________________| | 17 |Lite Burst | | 37 |Crusade | |_______|_______________________| |_______|_______________________| | 18 |Haunted Magnum | | 38 |God Cannon | |_______|_______________________| |_______|_______________________| | 19 |Grand Cannon | | 39 |Demiurge | |_______|_______________________| |_______|_______________________| | 20 |Space Detective Gun | | 40 |Absolute | |_______|_______________________| |_______|_______________________| <> AXES <> Axe damage is based on STR stats. Axes have a number of powerful skills and do quite a bit of damage, but in my experience are too similar to swords in terms of abilities to warrant much use. _______________________________ _______________________________ | Rank | Weapon Name | | Rank | Weapon Name | |_______|_______________________| |_______|_______________________| | 1 |Wannabe Axe | | 21 |Butterfly Hammer | |_______|_______________________| |_______|_______________________| | 2 |Old Axe | | 22 |Saint Hatchet | |_______|_______________________| |_______|_______________________| | 3 |Nail Bat | | 23 |Lightning Axe | |_______|_______________________| |_______|_______________________| | 4 |Hammer | | 24 |Crescent Thwacker | |_______|_______________________| |_______|_______________________| | 5 |Strong Bat | | 25 |Heaven's Axe | |_______|_______________________| |_______|_______________________| | 6 |Barbaros | | 26 |Mad Cleaver | |_______|_______________________| |_______|_______________________| | 7 |Bandit Axe | | 27 |Demon Axe Labrys | |_______|_______________________| |_______|_______________________| | 8 |Fools Gold Axe | | 28 |Gaea Axe | |_______|_______________________| |_______|_______________________| | 9 |Bronze Axe | | 29 |Heart Crusher | |_______|_______________________| |_______|_______________________| | 10 |Viking Axe | | 30 |Rune Axe | |_______|_______________________| |_______|_______________________| | 11 |Tri-Axe | | 31 |Abyss Mace | |_______|_______________________| |_______|_______________________| | 12 |Temptress | | 32 |Axe of Demolition | |_______|_______________________| |_______|_______________________| | 13 |War Hammer | | 33 |Griffon Edge | |_______|_______________________| |_______|_______________________| | 14 |Tomahawk | | 34 |Gigas Hammer | |_______|_______________________| |_______|_______________________| | 15 |Lovely Edge | | 35 |Lunatic Axe | |_______|_______________________| |_______|_______________________| | 16 |Ogre Club | | 36 |Holy War Axe | |_______|_______________________| |_______|_______________________| | 17 |Decapitator | | 37 |Minotaur Axe | |_______|_______________________| |_______|_______________________| | 18 |Fury | | 38 |Godly Ray Axe | |_______|_______________________| |_______|_______________________| | 19 |Metal Warrior | | 39 |Apocalypse | |_______|_______________________| |_______|_______________________| | 20 |Wing Axe | | 40 |Deicide Axe | |_______|_______________________| |_______|_______________________| <> STAVES <> Staves increase the INT and SP stats of your characters, thereby increasing the strength and effectiveness of their magic skills. A healer may not be much improved with a staff, but for offensive magic-users (mages and skulls) they are absolutely essential. _______________________________ _______________________________ | Rank | Weapon Name | | Rank | Weapon Name | |_______|_______________________| |_______|_______________________| | 1 |Old Wooden Staff | | 21 |Icarus Staff | |_______|_______________________| |_______|_______________________| | 2 |Light Staff | | 22 |Loreley | |_______|_______________________| |_______|_______________________| | 3 |Glass Staff | | 23 |Holy Wings | |_______|_______________________| |_______|_______________________| | 4 |Magician Rod | | 24 |Lunar Staff | |_______|_______________________| |_______|_______________________| | 5 |Clown Staff | | 25 |Venus Wand | |_______|_______________________| |_______|_______________________| | 6 |Undead Rod | | 26 |Nightmare | |_______|_______________________| |_______|_______________________| | 7 |Harpy Staff | | 27 |Solid Impact | |_______|_______________________| |_______|_______________________| | 8 |Shell Staff | | 28 |Sorcerer Rod | |_______|_______________________| |_______|_______________________| | 9 |Jewel Wand | | 29 |Prinny Stick | |_______|_______________________| |_______|_______________________| | 10 |Sorcerer's Staff | | 30 |Requiem | |_______|_______________________| |_______|_______________________| | 11 |Demon Rod | | 31 |Darkness Want | |_______|_______________________| |_______|_______________________| | 12 |Hammer Stick | | 32 |Holy Gem | |_______|_______________________| |_______|_______________________| | 13 |Jungle Staff | | 33 |Helios Staff | |_______|_______________________| |_______|_______________________| | 14 |Prinny Staff | | 34 |Holy Staff | |_______|_______________________| |_______|_______________________| | 15 |Prelude | | 35 |Diablos | |_______|_______________________| |_______|_______________________| | 16 |Justice Staff | | 36 |Heavenly Revelation | |_______|_______________________| |_______|_______________________| | 17 |Cat's Eye Staff | | 37 |Fenghuang Staff | |_______|_______________________| |_______|_______________________| | 18 |Sunshine Rod | | 38 |Soma Staff | |_______|_______________________| |_______|_______________________| | 19 |Storm Staff | | 39 |Archangel's Staff | |_______|_______________________| |_______|_______________________| | 20 |Cute Stick | | 40 |Genesis Wand | |_______|_______________________| |_______|_______________________| <> MONSTER (ATTACK) <> Monster attack weapons are monster-only weapons designed to be equiped on monster-type demons that primarily use melee attacks to deal damage to the enemy. They mostly increase ATK stats. _______________________________ _______________________________ | Rank | Weapon Name | | Rank | Weapon Name | |_______|_______________________| |_______|_______________________| | 1 |Sardine Bone | | 21 |Elephant Tusk | |_______|_______________________| |_______|_______________________| | 2 |Paw Gloves | | 22 |Gargoyle Feather | |_______|_______________________| |_______|_______________________| | 3 |Hawk Claw | | 23 |Arachne Weave | |_______|_______________________| |_______|_______________________| | 4 |Crab Claw | | 24 |Chimera Tail | |_______|_______________________| |_______|_______________________| | 5 |Slime Mucus | | 25 |Tengu Fan | |_______|_______________________| |_______|_______________________| | 6 |Hornet Needle | | 26 |Golem Punch | |_______|_______________________| |_______|_______________________| | 7 |Spikey Shell | | 27 |Unicorn Hoof | |_______|_______________________| |_______|_______________________| | 8 |Kangaroo Punch | | 28 |Dark Aura | |_______|_______________________| |_______|_______________________| | 9 |Wolf Fang | | 29 |Troll Claw | |_______|_______________________| |_______|_______________________| | 10 |Odd Mandible | | 30 |Cerberus Jaw | |_______|_______________________| |_______|_______________________| | 11 |Death Invitation | | 31 |Siren Harp | |_______|_______________________| |_______|_______________________| | 12 |Bear Claw | | 32 |Phoenix Wing | |_______|_______________________| |_______|_______________________| | 13 |Snake Skull | | 33 |Fox Ninetail | |_______|_______________________| |_______|_______________________| | 14 |Shark Head | | 34 |Basilisk Eye | |_______|_______________________| |_______|_______________________| | 15 |Tentacle | | 35 |Dragon Fang | |_______|_______________________| |_______|_______________________| | 16 |Thorny Whip | | 36 |Devil Matrix | |_______|_______________________| |_______|_______________________| | 17 |Undead Embrace | | 37 |Ashura's Anger | |_______|_______________________| |_______|_______________________| | 18 |Ogre Horn | | 38 |Uroborus Ring | |_______|_______________________| |_______|_______________________| | 19 |Jack O' Lantern | | 39 |Satan Force | |_______|_______________________| |_______|_______________________| | 20 |Lionheart | | 40 |Crowbar | |_______|_______________________| |_______|_______________________| <> MONSTER (MAGIC) <> Monster magic weapons are monster-only weapons designed to be equiped on monster-type demons that primarily use magic attacks to deal damage to the enemy. They mostly increase INT and SP stats. _______________________________ _______________________________ | Rank | Weapon Name | | Rank | Weapon Name | |_______|_______________________| |_______|_______________________| | 1 |Preamble: Warning | | 21 |Article 20: Vain | |_______|_______________________| |_______|_______________________| | 2 |Article 1: Dishonest | | 22 |Article 21: Strength | |_______|_______________________| |_______|_______________________| | 3 |Article 2: Diminish | | 23 |Article 22: Leverage | |_______|_______________________| |_______|_______________________| | 4 |Article 3: Hindering | | 24 |Article 23: Reward | |_______|_______________________| |_______|_______________________| | 5 |Article 4: Unjust | | 25 |Article 24: Connive | |_______|_______________________| |_______|_______________________| | 6 |Article 5: Crass | | 26 |Article 25: Doubt | |_______|_______________________| |_______|_______________________| | 7 |Article 6: Suspiscion | | 27 |Article 26: Arrogant | |_______|_______________________| |_______|_______________________| | 8 |Article 7: Despair | | 28 |Article 27: Laziness | |_______|_______________________| |_______|_______________________| | 9 |Article 8: Mischief | | 29 |Article 28: Avarice | |_______|_______________________| |_______|_______________________| | 10 |Article 9: Crime | | 30 |Article 29: Threat | |_______|_______________________| |_______|_______________________| | 11 |Article 10: Guffaw | | 31 |Article 30: Skeptic | |_______|_______________________| |_______|_______________________| | 12 |Article 11: Deprave | | 32 |Article 31: Pseudo | |_______|_______________________| |_______|_______________________| | 13 |Article 12: Guilt | | 33 |ARticle 32: Unlucky | |_______|_______________________| |_______|_______________________| | 14 |Article 13: Filth | | 34 |Article 33: Revolt | |_______|_______________________| |_______|_______________________| | 15 |Article 14: Deceit | | 35 |Article 34: Rage | |_______|_______________________| |_______|_______________________| | 16 |Article 15: Scheme | | 36 |Article 35: Atrocity | |_______|_______________________| |_______|_______________________| | 17 |Article 16: Insult | | 37 |Article 36: Conceal | |_______|_______________________| |_______|_______________________| | 18 |Article 17: Immoral | | 38 |Article 37: Cruel | |_______|_______________________| |_______|_______________________| | 19 |Article 18: Disguise | | 39 |Article 38: D-Lord | |_______|_______________________| |_______|_______________________| | 20 |Article 19: Rebel | | 40 |Demon Law: Digest | |_______|_______________________| |_______|_______________________| ____ _____ _______________________________________________________________ \ \\ \\ \ \ \\ \\ ~ Armor \ \ \\ \\ [D-08B] \ \____\\____\\______________________________________________________________\ Armors are equipable items that mostly focus on increasing the DEF stats of your characters, sometimes also resulting in an increase or decrease of the SPD stat. Personally, I find the DEF stats to be mostly worthless, as many (if not most) maps can be beaten in only 2 (or fewer) turns. I therefore think it best to equip another emblem instead of messing with armor. _______________________________ _______________________________ | Rank | Armor Name | | Rank | Armor Name | |_______|_______________________| |_______|_______________________| | 1 |Vinyl Cloth | | 21 |Breast Plate | |_______|_______________________| |_______|_______________________| | 2 |Pot Lid | | 22 |Riot Shield | |_______|_______________________| |_______|_______________________| | 3 |Evilection Sash | | 23 |Brigadine | |_______|_______________________| |_______|_______________________| | 4 |Pretty Apron | | 24 |Dandy Gown | |_______|_______________________| |_______|_______________________| | 5 |Large Buttoned Shirt | | 25 |Spike Shield | |_______|_______________________| |_______|_______________________| | 6 |Jijo Outfit | | 26 |Saint's Robe | |_______|_______________________| |_______|_______________________| | 7 |Overalls | | 27 |Passion Best | |_______|_______________________| |_______|_______________________| | 8 |Doctor's Coat | | 28 |Angel Leotard | |_______|_______________________| |_______|_______________________| | 9 |Hunting Cap | | 29 |Sengoku Armor | |_______|_______________________| |_______|_______________________| | 10 |Dress Clothes | | 30 |Spartan Shield | |_______|_______________________| |_______|_______________________| | 11 |Light Buckler | | 31 |Valkyrie Dress | |_______|_______________________| |_______|_______________________| | 12 |Trench Coat | | 32 |Dragon Mail | |_______|_______________________| |_______|_______________________| | 13 |Magical Vest | | 33 |Hero Cape | |_______|_______________________| |_______|_______________________| | 14 |Fancy Suit | | 34 |Holy Warrior Armor | |_______|_______________________| |_______|_______________________| | 15 |Chained Kimono | | 35 |Gilgamesh Armor | |_______|_______________________| |_______|_______________________| | 16 |Mage Robe | | 36 |Aegis Shield | |_______|_______________________| |_______|_______________________| | 17 |Powerful Jacket | | 37 |Goddess's Dress | |_______|_______________________| |_______|_______________________| | 18 |Camo-Clothes | | 38 |Overlord Cape | |_______|_______________________| |_______|_______________________| | 19 |Samurai Robe | | 39 |Super Alloy Mechsuit | |_______|_______________________| |_______|_______________________| | 20 |Skele-mail | | 40 |Ultimate Barrier | |_______|_______________________| |_______|_______________________| ____ _____ _______________________________________________________________ \ \\ \\ \ \ \\ \\ ~ Equipment \ \ \\ \\ [D-08C] \ \____\\____\\______________________________________________________________\ _______________________________ _______________________________ | Rank | Item Name | | Rank | Item Name | |_______|_______________________| |_______|_______________________| | 3 | Power Belt | | 15 | Plastic Nose | |_______|_______________________| |_______|_______________________| | 7 | Exertion Belt | | 19 | Opera Glasses | |_______|_______________________| |_______|_______________________| | 11 | Energy Belt | | 23 | Nightvision | |_______|_______________________| |_______|_______________________| | 15 | Beastly Belt | | 27 | Crosshair | |_______|_______________________| |_______|_______________________| | 19 | Aura Belt | | 31 | Foresight | |_______|_______________________| |_______|_______________________| | 23 | Spirit Belt | | 35 | Destiny Lens | |_______|_______________________| |_______|_______________________| | 27 | Bravery Belt | | 39 | Providence | |_______|_______________________| |_______|_______________________| | 31 | Black Belt | | 3 | Slippers | |_______|_______________________| |_______|_______________________| | 35 | Ubermensch | | 7 | Cross-Trainers | |_______|_______________________| |_______|_______________________| | 39 | Orion's Belt | | 11 | Ninja Tabi | |_______|_______________________| |_______|_______________________| | 3 | Common Orb | | 15 | Falcon Shoes | |_______|_______________________| |_______|_______________________| | 7 | Psycho Orb | | 19 | Aero Sneakers | |_______|_______________________| |_______|_______________________| | 11 | Dark Orb | | 23 | Winged Boots | |_______|_______________________| |_______|_______________________| | 15 | Bloody Orb | | 27 | Angel's Shoes | |_______|_______________________| |_______|_______________________| | 19 | Astral Orb | | 4 | Imperial Seal | |_______|_______________________| |_______|_______________________| | 23 | Lunar Orb | | 8 | Dark Rosary | |_______|_______________________| |_______|_______________________| | 27 | Royal Orb | | 12 | Evil Ring | |_______|_______________________| |_______|_______________________| | 31 | Holy Orb | | 16 | Feather Token | |_______|_______________________| |_______|_______________________| | 35 | Chaos Orb | | 20 | Sophia's Mirror | |_______|_______________________| |_______|_______________________| | 39 | Universal Orb | | 24 | Pravada Pendant | |_______|_______________________| |_______|_______________________| | 3 | Brawny Muscle | | 28 | Royal Ring | |_______|_______________________| |_______|_______________________| | 7 | Kung-Fu Muscle | | 32 | Testament | |_______|_______________________| |_______|_______________________| | 11 | Spirit Muscle | | 36 | Exodus | |_______|_______________________| |_______|_______________________| | 15 | Fight Muscle | | 39 | Arcadia | |_______|_______________________| |_______|_______________________| | 19 | Ace Muscle | | 40 | Trapezohedron | |_______|_______________________| |_______|_______________________| | 23 | Victory Muscle | | 5 | Power Weight | |_______|_______________________| |_______|_______________________| | 27 | Dream Muscle | | 5 | Speed Weight | |_______|_______________________| |_______|_______________________| | 31 | World Muscle | | 5 | Hit Weight | |_______|_______________________| |_______|_______________________| | 35 | Star Muscle | | 15 | Power Weight 2 | |_______|_______________________| |_______|_______________________| | 39 | Cosmo Muscle | | 15 | Speed Weight 2 | |_______|_______________________| |_______|_______________________| | 3 | Glasses | | 15 | Hit Weight 2 | |_______|_______________________| |_______|_______________________| | 7 | Binoculars | | 25 | Power Weight Z | |_______|_______________________| |_______|_______________________| | 11 | Nerd Glasses | | 25 | Speed Weight Z | |_______|_______________________| |_______|_______________________| | 31 | Accelerator | | 25 | Hit Weight Z | |_______|_______________________| |_______|_______________________| | 35 | Propel Vernier | | 25 | Magichange Weight | |_______|_______________________| |_______|_______________________| | 39 | Barefoot X | |_______|_______________________| | 40 | Lucky Headband | |_______|_______________________| | 40 | Celebration Ball | |_______|_______________________| | 40 | Victory Daruma | |_______|_______________________| | 40 | Gold Senator Badge | |_______|_______________________| | 40 | Prinny Suit | |_______|_______________________| | 40 | Makai Wars | |_______|_______________________| ____ _____ _______________________________________________________________ \ \\ \\ \ \ \\ \\ ~ Consumable Items \ \ \\ \\ [D-08D] \ \____\\____\\______________________________________________________________\ _______________________________ _______________________________ | Rank | Item Name | | Rank | Item Name | |_______|_______________________| |_______|_______________________| | 1 | ABC Gum | | 15 | Frog Sweat | |_______|_______________________| |_______|_______________________| | 1 | Mint Gum | | 15 | BBQ Sauce | |_______|_______________________| |_______|_______________________| | 1 | Pizza | | 15 | Taiyaki | |_______|_______________________| |_______|_______________________| | 1 | Opened Soda | | 20 | Chocolate | |_______|_______________________| |_______|_______________________| | 1 | Unopened Soda | | 20 | Egg Yoke | |_______|_______________________| |_______|_______________________| | 1 | Ramen | | 20 | Immortal Pill | |_______|_______________________| |_______|_______________________| | 2 | Fairy Dust | | 25 | Protein Shake | |_______|_______________________| |_______|_______________________| | 2 | Sardine | | 25 | Flan | |_______|_______________________| |_______|_______________________| | 3 | Caterpillar Egg | | 28 | Soma | |_______|_______________________| |_______|_______________________| | 5 | Charred Newt | | 30 | Bloody Mary | |_______|_______________________| |_______|_______________________| | 5 | Hard Candy | | 30 | Eclair | |_______|_______________________| |_______|_______________________| | 5 | Garlic Water | | 35 | Sake | |_______|_______________________| |_______|_______________________| | 7 | Chicken Blood | | 35 | Short Cake | |_______|_______________________| |_______|_______________________| | 9 | Snake Kidney | | 38 | Elixer | |_______|_______________________| |_______|_______________________| | 10 | Yam Starch | | 39 | Mushroom Soup | |_______|_______________________| |_______|_______________________| | 10 | Cotton Candy | | 39 | Sundae | |_______|_______________________| |_______|_______________________| | 12 | Yummy Kimchee | | 39 | Chilled Noodle Salad | |_______|_______________________| |_______|_______________________| ___ ___ __/ ()\ ___ ___ /() \__ /__\ \ \ \ / / / /__\ \_/ | | \ / | | \_/ | \_/ \ / \_/ | / \ | | \\ \ | ~ Extra Appendices ~ | / // | | / \ | | |_| | \| | | |/ | |_| | | | | | | | | | | | | \_/_____/ \| |/ \_____\_/ | | | | | | |_|_| |_|_| _____________ ___ ___ ____________________________________________________ \ \\ \\ \\ [D-09] \ \____________\\__\\__\\___________________________________________________\ Disgaea 4 is one massive game. There's so much to see, so much to do, it's quite easy to get overwhelmed. Casual players can safely ignore the Item and Chara World, but no matter who you are or how you intend to play Disgaea 4, you absolutely must take advantage of the Cam-Pain HQ. And beyond the massive, limitless dungeons of the Item and Chara Worlds, beyond the excruciating challenges provided by the X-Dimension and the Land of Carange, are several new elements of gameplay for you to delve into--specifically, the new Pirate Editor and Map editor, which can extend an already infinite play time even further. ____ _____ _______________________________________________________________ \ \\ \\ \ \ \\ \\ ~ Cam-Pain HQ \ \ \\ \\ [D-09A] \ \____\\____\\______________________________________________________________\ The Cam-Pain HQ is the single most important function in the game. Here, you access the senate to pass bills--a common feature in all Disgaea games. But Disgaea 4 introduces a new feature--the Cam-Pain HQ map. A visual representation of Disgaea 4's (unnamed) Netherworld, you unlock new territories by clearing maps, and by passing bills in the Senate, you can construct and place special buildings on the map called Evil Symbols. Evil Symbols generate effect fields that grant special effects to the characters contained therein, and their use is absolutely vital to the game. The two most important Evil Symbols are the Training Ground and the Aura Pyramid. The Training Ground allows members to share experience--allowing low-level characters to gain experience without even needing to leave the base panel--and the Mana Pyramid allows characters to share mana--an absolute necessity for magic-users and other characters that require vast amounts of mana to learn and boost high level spells and skills. You may also find it (very) beneficial to place the RosenQueen evil symbol so that it's area of effect lies on maps where you're spending a lot of time grinding--MO 4, for example. Establishing a RosenQueen shop will unlock a new NPC in Hades--the Special Shop, located next to the Item Shop. The Special Shop's inventory will include every item you have obtained via the Bonus Gauge from the maps in the RosenQueen Evil Symbol's area of effect. Remember! Evil Symbol effects stack, so it's possible to have the same character in multiple groups at the same time! Furthermore, the size of an Evil Symbol's effect can be increased in the Chara World! Every time you clear all of the geo-blocks on the 10th level of a Chara World, either a Skill Trainer or Evil Symbol character will appear in the Mystery Room. The Evil Symbol trainer can increase the radius of an Evil Symbol up to a maximum of 6 tiles! For a (substantial) fee of mana, of course. A Word on the Senate: Manipulating the Senate is always a hassle--fortunately, Disgaea 4 offers a number of methods to use to make getting those AYE! votes a little easier. You can use Cell Phones to call parties in advance of votes, earning their support, you can place an Evil Symbol on the Cam-Pain HQ Map which will send your own characters into the Senate to vote (and they will almost always vote AYE!) and by turning the Network option on in the settings, you can receive foreign ministers, whose votes count for quite a bit if you can get them on your side. It may also be a good idea to purchase large quantities of shoes, glasses, orbs and muscles before holding a vote in the Senate, as these items are very often desired by most senators, and are often just as effective as bribing the senators with angel cakes or gold bars. And, finally, the average level of the Senate is quite low--most of the time you will be dealing with Senators below level 500--so once you get a few characters in the level 700 range, you ought to be able to easily force your way through most Senate votes with relatively little difficulty. ____ _____ _______________________________________________________________ \ \\ \\ \ \ \\ \\ ~ Map Editor \ \ \\ \\ [D-09B] \ \____\\____\\______________________________________________________________\ A very long time coming to the Disgaea series, Disgaea 4 finally implements a map editor, allowing users to create and share their own custom maps! Well, three custom maps. That you cannot name. And to even design decent maps, you need to purchase map objects which require massive amounts of a new currency, CP, which can only be farmed through other online activities (foreign ministers, pirates, other people playing maps you've uploaded). So, uh, yeah: the map editor is kind of a big hassle for not a lot in return. But, as a Disgaea fan, you're just itching to hop in and mess around with it anyway, aren't you? To earn more CP to build your own maps, you'll want to either play around with Pirates, or play other users' custom maps. If you sort the custom maps by quality (star rating), the most popular maps tend to grant the largest amounts of CP (and also tend to be fairly easy to clear out). The alternative method to custom map grinding is the perform Pirate Duels, but playing custom maps is the faster (and, in my opinion, more fun) method. ____ _____ _______________________________________________________________ \ \\ \\ \ \ \\ \\ ~ Pirate Editor \ \ \\ \\ [D-09C] \ \____\\____\\______________________________________________________________\ At first glance, the Pirate Editor seems like a cool idea... but there's really not much to see here. You'll mostly just be using pirates to grind for CP, which you will use to purchase new items to use for the Map Editor, which you will then use to create your own maps in order to grind for experience. You can set up duels with other users to grind CP, but you will need to know the specific PSN account of the user whose pirates you want to duel for CP grinding. I would suggest browsing the GameFAQs Disgaea 4 BBS for Pirate Dueling thread: http://www.gamefaqs.com/boards/995078-disgaea-4-a-promise-unforgotten In addition to pirate dueling (and ship customization and all that jazz), once you unlock the Pirate Editor you will also be able to Reverse Pirate in the item world. Reverse Pirating is dependent upon the depth into an item into which you, yourself, have gone. If you haven't gone deeper than floor 40 in any given item, you will not be able to reverse-pirate any deeper than floor 40, etc., etc. *Note that experience you earn while Pirate Dueling will not carry over to the game proper. ____ _____ _______________________________________________________________ \ \\ \\ \ \ \\ \\ ~ Item Duplication \ \ \\ \\ [D-09D] \ \____\\____\\______________________________________________________________\ There are two methods in Disgaea 4 which can be used to duplicate items (as well as the Innocents attached to them). Method A: Step 1: Place the item you want to duplicate in either your Inventory or in the Warehouse. Step 2: Fill up both your Inventory and Warehouse with items so that there are no empty slots remaining. Step 3: SAVE YOUR GAME Step 4: Dive into the Item World of the item you wish to duplicate. (Normal Diving or Reverse Pirating: either will work). Step 5: Obtain an item to fill in the empy slot of the item you are diving into (stealing, treausure chests, etc.). Step 6: Leave the Item World WITHOUT using a Mr. Gency Exit. Step 7: The Item Worlder should inform you that there is no room in your inventory, and that the item has been given to RosenQueen. Visit either the Armor or Weapon merchant: the item should be located at the bottom of the store inventory list. Step 8: Try on the item (square button) and purchase it while in the "Try on" screen." So long as you do NOT purchase the item normally, it should remain in the shop's inventory indefinitely. Method B (Weapons only): Step 1: Equip the item you wish to duplicate on a generic character. Step 2: Fill up your inventory with items so that there is no empty slot remaining. Step 3: Reincarnate the character holding the item you wish to duplicate. If it is a human-type weapon, reincarnate to a monster-type demon. If it is a monster-type weapon, reincarnate to a human-type demon. Step 4: Because the weapon cannot be equipped, it will be sent to RosenQueen. Visit either the Armor or Weapon merchant: the item should be located at the bottom of the store inventory list. Step 5: Try on the item (square button) and purchase it while in the "Try on" screen." So long as you do NOT purchase the item normally, it should remain in the shop's inventory indefinitely. ____ _____ _______________________________________________________________ \ \\ \\ \ \ \\ \\ ~ Downloadable Content \ \ \\ \\ [D-09E] \ \____\\____\\______________________________________________________________\ The following downloadable content has been released for Disgaea 4: A Promise Unforgotten (in North America): _______________________________________________________________________ | Downloadable Content | Price | Released | |_______________________________________|_______|_______________________| | Fallen Angel Flonne |N/A | 06. September 2011 | |_______________________________________|_______|_______________________| | HD Asagi |Free | 19. September 2011 | |_______________________________________|_______|_______________________| Future donwloadable content is expected to be released along a staggered schedule for the next several months. ___ ___ __/ ()\ ___ ___ /() \__ /__\ \ \ \ / / / /__\ \_/ | | \ / | | \_/ | \_/ \ / \_/ | / \ | | \\ \ | ~ Miscellany ~ | / // | | / \ | | |_| | \| | | |/ | |_| | | | | | | | | | | | | \_/_____/ \| |/ \_____\_/ | | | | | | |_|_| |_|_| _____________ ___ ___ ____________________________________________________ \ \\ \\ \\ [D-10] \ \____________\\__\\__\\___________________________________________________\ ____ _____ _______________________________________________________________ \ \\ \\ \ \ \\ \\ ~ Frequently Asked Questions about Disgaea 4 \ \ \\ \\ [D-10A] \ \____\\____\\______________________________________________________________\ Q: I don't really care about power-leveling: I just want to get through the story as quickly as I can. What should I do? A: Without power-leveling, Disgaea games can be quite difficult, but there are many things you can do to make things much easier on yourself. My suggest? Power-level... for a little bit. Spend maybe one or two hours using both stronger enemy bills and one of the tactics I outlined for power-leveling in my guide. Strengthen your characters, and then pass the "Weakest Enemies" bill in the Cam-Pain HQ senate. An hour or two at 2-2, 2-3, or 5-2 can easily make you more than strong enough to breeze through the rest of the game with minimal frustration Q: How do I unlock the Land of Carnage? A: To unlock the Land of Carnage you need to obtain a few specific ship parts and clear 40% of the X-Dimension maps. In order to obtain the necessary ship parts, you will need to capture and interrogate the following foes for chest locations: Rifle Demon in 9-6 Thanatos in X-Dimension 7-3 Prinny King in X-Dimension 7-6 Force Knight in X-Dimension Final-1 Alchemist in X-Dimension Final-1 Meowkin Pirate on floors 91-99 in the Item World If you do not get a ship part from the chests given to you by the captured enemy, you will need to capture another enemy and repeat the process. Q: How do I unlock the Mountain of Ordeals? A: Once a character (any character) has 7000 mana, you will be able to pass a bill in the Senate--costing exactly 7000 mana--to open up Mount Ordeal. Q: How do I clear Mount Ordeal 3? How strong do I need to be? A: Mount Ordeal 3 is a very tough map, due to your general inability to use ranged skills. It is, however, nowhere nearly so difficult as it seems: you can easily clear it with 2 or 3 characters around level 500. First, remember that you CAN use ranged skills while standing on the base panel, or while on the yellow geo-field. If you move slowly and steadily with a strong melee-character, and are able to keep healers in range (don't forget to lift/throw to your advantage) you should be able to slowly move up the map, healing as necessary, slowly taking out all of the enemies. It's tedious, but as long as you don't rush into things it's really not all that difficult. Q: How do I obtain the Puppy Paw Stick? A: Puppy Paw sticks can be a tad difficult to obtain due to the random element involved. You can either obtain them by capturing level 1000+ Nekomatas or Cat Sabers, and then torture/coerce them into giving you a chest location. Whether or not the chest will actually contain a Puppy Paw Stick is random. Puppy Paw Sticks are also possible prizes from the Sphere Collector and Prinny Treasure Room. Q: What gender are Alraunes? A: That's a tough one. Some sources claim Alraunes are androgynous, the sprites appear to be female, and specific Alraune NPCs can seem to be male or female. (And there is, of course, the Alraune NPC in Disgaea 2 who is male). I think the safest thing to do is assume that Alraunes can be either gender. ____ _____ _______________________________________________________________ \ \\ \\ \ \ \\ \\ ~ Frequently Asked Questions about this Guide \ \ \\ \\ [D-10B] \ \____\\____\\______________________________________________________________\ Q: Why did it take you so long to post the 2.0 update? A: Yeah, sorry about that. I actually finished the update a while back, but then mid-term exams came up, and Dark Souls came out, and I got distracted and forgot to post it. Sorry! Q: Why did you change this guide from a general FAQ to a complete FAQ/ Walkthrough? A: As I spent more and more time with this FAQ, I added more and more content to it. Eventually, it became obvious that it was simply too large and too broad in scope to be classified as a detailed FAQ. So rather than deleting vast swaths of text, I added a bit more information to the FAQ to make it more well-rounded, and reclassified it. Q: Why isn't this FAQ formatted? A: GameFAQs' formatted FAQ style is certainly more aesthetically pleasing than a simple text document, but it's also less versatile. Yes, the table of contents is nice, but a text document is better suited for transferal to mobile devices--eReaders, iPods, etc.--which many Gamers use in order to easily access a guide while gaming. Q: Why isn't ____ in guide? A: Because I either forgot about it completely, or simply don't know about it. Either way, send me an email and I'll get right on it. Q: I emailed you a power-leveling strategy. Why haven't you added it to your guide? A: Before I add any strategy to my guide, I have to verify it myself. I have to test it. Many, many times, so that I will be able not just to understand the tactic, but be able to fully articulate it as well. That can take time, but if your method is a good one, it will be added. HOWEVER, if in the course of testing, I determine that your method is significantly less efficient that tactics already included in the guide, I will not include it. In Disgaea, there are thousands of ways to power level, but this particularly guide is only concerned with the most efficient of methods. Q: Will you please add me to your PSN as a friend? A: No. I apologize, but I have two specific reasons for doing so. First, and most importantly, friend lists are finite, and I've got mine mostly filled up already with people who share the same taste in imported multiplayer games I do (*cough*Gundam*cough*). In addition, before I filled up that list I did add anyone who asked, and a small number of those people chose to constantly pester me with questions and invites. In the long run, I've found it best just to give out a blanket "no," so there it is. Q: Why did it take so long for you to finish the 2.0 update for the FAQ? A: In a single point: mid-terms. In two points: mid-term and Dark Souls. Q: Would you accept help with this Guide? A: Almost certainly. If you can contribute something (several people have already done so) simply e-mail me. Anything, no matter so small, is fine. So long as it's not information I already have, I'll be more than glad to use your information and credit you accordingly. Q: What should I do if I'm unable to find out what I want in your guide? A: You may either email me (mwulf.0079@gmail.com) or ask on the Disgaea 4 BBS at GameFAQs.com. Q: Why didn't you respond to my email? A: There are two possible reasons. First, it's possible that your email was caught in my spam filter. I generally scan through my spam folder before purging it, but it's entirely possible I deleted a “real” email by accident. It's also very possible that I HAVE responded to your email, and you simply haven't received the reply yet. Email isn't always instantaneous, ya' know. I read every email I see and always reply (if necessary). Before re-sending an email, or emailing me again to ask me whether or not I revived your first email, please... wait a day or two. I should also note that if I cannot decipher your email (poor language, etc.) I may not respond at all. ____ _____ _______________________________________________________________ \ \\ \\ \ \ \\ \\ ~ Trivia & References \ \ \\ \\ [D-10C] \ \____\\____\\______________________________________________________________\ Maps <> 7-4 Dark History is a reference to the anime, Turn A Gundam. <> 8-6 Two-Headed Dragon is a reference to the anime, Legend of Galactic Heroes. <> 8-7 Mission Improbable is a reference to the American TV show, Mission Impossible. Classes <> The Valyrie is an iconic warrior-maiden of Norse mythology. <> The Lady Samurai is based on the ancient concept of the Samurai wife, which evolved into the Yamato Nadeshiko (or "classic Japanese beauty") in the Imperial era. <> The Sludge is based on the infamous Slime monsters from the popular Dragon Quest series. <> Orcs are based on monsters of the same name, from J.R.R. Tolkien's Lord of the Rings. <> The Prinny is based visually on the Penguin, though the concept of reincarnation and repentance is taken from Hinduism, with a bit of capitalism tossed in. <> Gargoyles are guardian creatures in Western mythology, who protect buildings from demons. <> Rocs are enormous white birds of prey in Persian mythology. <> Reapers are based on the Grim Reaper in Western mythology--a personification of death that presides over each human's final moments--sometimes causing them. <> Succubi are mythological Greek monsters who seduce and kill unsuspecting mortal men. Like their male counterpart, the incubi, they are metaphors for rape. <> Golems are artificially-constructed monsters from Jewish mythology. <> Dragons are ancient mythological creatures common to every culture, believed to have been based upon the fossilized remains of Dinosaurs--ancient peoples found the fossiles, but saw only bones, and had no way of knowing how old they were. <> Nekomata are based on the Bakaneko monsters of Japanese folklore (literally: monster cat) who evolve into demons from normal cats. <> Freya are based on Frejya, the Norse goddess of love/fertility as well as war and death. <> The Minerva Lass is named after Minerva, the Roman goddess of war and wisdom (re: Athena). <> Cupid is based on the Roman god of the same name, who was the god of desire--including affection and erotic love. <> Freischutz is based on a character archetype in German folklore, a human man who, through a contract with the devil, obtains a finite number of magic bullets, the last of which is under the absolute direction of the devil. Freischutz means, literally, "Free Shooter." <> The Mythril Knight is named after the fictional metal, Mithril, from J.R.R. Tolkien's Lord of the Rings. <> Adamant Knights are named after the term Adamant, or Adamantine, an ancient word used to describe incredibly hard materials. <> Genin, Chunin, Jounin and Oniwaban are all traditional ranks in the Ninja culture of Japan (which is largely a product of 20th century pop culture, not historical fact). <> The Carnage Princess class is possible a reference to the anime series of a similar name, Corpse Princess. <> Masked Heroes are inspired by the long-running Kamen Rider (or Masked Rider) series of Japanese Tokusatsu television shows aimed at very young children, and/or Super Sentai, known in the West as the Power Rangers. <> The Android is based off of the robots imagined by the iconic science-fiction writer Isaac Asimov, who invented the term. <> Eryngi are named after Eryngii, also known as the King Trumpet Mushroom, native to the Mediterranean. <> The Matango is named after the 1963 tokusatsu (literally: special effects) movie titled, Matango: Fungus of Terror. The film is also known as Attack of the Mushroom People, and is based on a short story written by William Hope Hodgson. <> The Boggart is a household fairy in English folklore. A malevolent, trickster, Boggarts steal food, and follow specific families wherever they go. <> Wraith is a Scottish dialectical word meaning ghost or spirit. <> Fiend is a term used in the long-running Dungeons & Dragons roleplaying games to refer to malicious creatures. <> Cait Sith, or Cat Sidhe, is a fairy creature in Celtic mythology resembling a giant spectral cat. <> Grimalkin is a creature in Scottish folklore (sometimes Grimolochin) originally simply an old cat, the creature later became associated with devil-worship and witchcraft. <> Zombies are reanimated corpes common to North American folklore, rooted in the mythology of Haitian voodoo. <> Ghouls are undead monsters from Arabian folklore that dwell in graveyards and consume human flesh. <> Nebiros are named after a fictional demon--a comic book character --from Swamp Thing #15, published January 1975. <> Balrogs are enormous demonic beings from J.R.R. Tolkien's Lord of the Rings. <> Pazuzu is the King of the Wind Demons in Babylonian and Assyrian mythology. <> Alraune are named after a German novel by the same name published in 1911 by Hanns Heinz Ewers, which in turn was inspired by an old folk-tale involving a human-shaped Mandrake root used to create a new, half-human half-monster creature. <> Pharbitis are named after Ipomoea, the largest genus of flowers in the Convolvulaceae family, with over 500 species. More commonly known as morning glories. <> Belladonna are named after the Atropa belladonna, or Deadly Nightshade (also known as Death Cherries or Devil's Berries), which have been used by witches and other evil-doers in countless folk tales. <> Photinea is a genus of trees/shrubs in the Rosaceae family usually found in Asia, from the Himalas to Japan to India and Thailand. <> Parthenocissus is a genus of climbing plants from the grape family, more commonly known as Virginia Creeper. <> Cockatrice is a mythological creature from Western mythology with the body of a dragon and the head of a rooster. <> Basilicrow are named after a combination of the term Crow (a black bird commonly associated with death) and the mythological creature of the Basilisk. <> Perytons are mythological creatures of uncertain origin. They are basically winged deer. <> Malphas is the "great president" of hell in demonology. <> Abraxas is a "word of power" in the Gnostic Basilides. <> Chernobog is a Slavic deity of uncertain description. <> Tezcatlipoca is the central diety of the Aztec religion. <> Samael is an archangel in Jewish mythology, who acts as the Angel of Death. <> Thanatos is a minor deity in Greek Mytholgoy: he was the personification of death. <> Cu Sith is a demonic dog and harbinger of death in Scottish mythology. <> Hellhounds are supernatural dogs common in Western mythology. <> Garm are named after Garmr, the watchdog guarding Hel's gate in Norse mythology. He is often associated with Ragnarok. <> Orthos is named after Orthrus, a two-headed dog in Greek mythology. <> Fenrir is a demonic wolf in Norse mythology. <> Empusa is a demigoddess in Greek mythology. <> Lilim is a demonic creature found in Akkadian and Jewish mythology. <> Carmilla are likely named after a French novel of the same name, written by Joseph Sheridan Le Fanu and published in 1872. The story tells of a young woman who is preyed upon by a female vampire named Carmilla. <> Hecate is a goddess often associated with magic, witchcraft and necromancy in Greek and Roman mythology. <> Lilith is a demonic progenitor found in Jewish mythology, with roots in Mesopotamian mythology. <> Fafnir is a dwarven warrior in Norse mythology. <> Nidhogg is a dragon in Norse mythology who constantly gnaws at the roots of the world tree, Yggdrasil. <> Ahzi Dahaka is named after Zahhak, an evil figure in Iranian mythology, sometimes called Dahag of Bevar-Asp. <> Tiamat is a goddess in Babylonian mythology--the personification of chaos. <> Bahamut is an enormous fish with an elephant's head that supports the earth in Arabian mythology. <> Cath Palug is a monstrous demon cat in Welsh legends, said to haunt the Isld of Anglesey. <> Bastet is the name of teh Egyptian cat-goddess worshipped at least since the end of the second dynasty. Also known as Bast, Baast, Ubasti and Baset. <> Ambriel is the name of an angel in Catholic mythology. <> Etna is named after Mount Etna, an active stratovolcano on the eastern coast of Sicily, near Catania and Messina. It is the tallest active volcano in Europe. <> Raspberyl is a pun on the word raspberry, with the word rasp and the unisex name Beryl. <> Zetta is possibly named after a prefix in the metric system denoting a factor of 10 to the 21st power. ____ _____ _______________________________________________________________ \ \\ \\ \ \ \\ \\ ~ Update Log \ \ \\ \\ [D-10D] \ \____\\____\\______________________________________________________________\ 14. September 2011 (v1.00) -FAQ created. Basically complete, but I will likely add more stuff to it, little by little. 15. September 2011 (v1.01) -Corrected typos. -Added 9-2 to Level Up!! Guide (Tier 5). 19. September 2011 (v1.05) -Corrected a LOT of typos and minor inaccuracies. -Added quite a bit of minor information to various sections. 26. September 2011 (v1.10) -Numerous minor corrections, adjustments and additions. -Added a Tier 6 section to help with end-game leveling. -Added Item Duplication and DLC subsections. -Minor reformatting and restructuring. 28. September 2011 (v1.20) -I determined that I could turn this "detailed FAQ" into a full FAQ with a minimum of effort, so I've done so. -Also tided up a few minor typos. 30. October 2011 (v2.00) -Completely reformatted the FAQ to v2.00 as a full FAQ/ Walkthrough. -About 50% of initial content completely rewritten for better clarity and cohesiveness. -Added the following sections: Extra Content, Character Appendices, Skill & Evility Appendices, Item Appendices Extra Appendices. -Added the following subsections: About Disgaea 4, Gameplay Tips, Mount Ordeal, X-Dimension, Land of Carnage, Weapon Skills, Class Skills, Unique Skills, Evilities, Skill Transferal, Weapons, Armor, Equipment, Consumable Items, Trivia & References. 18. December 2014 (v2.01) -Fixed some minor typos and errors. So, so, so many typos. ____ _____ _______________________________________________________________ \ \\ \\ \ \ \\ \\ ~ Credits & Acknowledgments \ \ \\ \\ [D-10E] \ \____\\____\\______________________________________________________________\ I would like to thank the following people for contributing information used in the construction of this FAQ: Todd Brauns -Typo correction Ben Brocka -Character information -General information correction -Typo correction Tom Dixon -Typo corrections -General information correction Ryudo Furutani -Character information Theron Moore -General information correction Caleb Moorhead -Typo correction Nathan Morgan -Typo correction Yu Narukaze -General information correction Jarrod Rodighiero -General information correction divinewarloard, of GameFAQs -Item Duplication information Drew -Level Up!! Guide correction EricKei, of GameFAQs -Level Up!! Guide information fffan2003 -General information correction Jak-grave, of GameFAQs -Basic Level Up Tips information -Typo Correction kaos -Level Up!! Guide information -Magichange information Kevin -Typo correction Kilvoctu -General information correction -Typo correction Matreezaz -Missing Innocent information Mawk -Power-leveling information penguin_knight -Character information TrenchcoatFlash, of GameFAQs -Item Duplication information Voyage1970, of GameFAQs -Item Duplication information XXZangetsuXXX -General information correction If you have any questions, comments, or concerns, please feel free to write me at the following email address: Mwulf.0079@gmail.com